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Via Sol.swf

This is the info page for
Flash #46550

(Click the ID number above for more basic data on this flash file.)


Text
The unique flash-based sim-colony game by Helmi Bastami

-0%

-100%

-50%

-75%

-25%

The game is loading,
keep yer pants on.

(What did I say about the pants?!!?!)

Click to start

-Skip-

Art, design, programming, and game concept by Helmi Bastami

"Via Sol", "Flyborg.net", and all logos and themes © 2004 Helmi Bastami

(Opens in new window)

Start Game

Start Game

Visit Website
www.Flyborg.net

Brief Instructions

Brief Instructions

View musical credits
(music box) and stuff

View Game Guide

View Game Guide

2121:

2121: A spacecraft, occupied with
the 1,000 richest humans on earth,
leaves the overcrowded and
polluted planet to start
a new world...

...And you are their leader.

Goal: Reach X population on Via Sol by building facilities as needed.

Tip:
Don't build your cities too close to one another or to the ocean or it may prove
difficult to click the buttons on the cities. (Especially true for your first city, which
is your only city which can build things!)

Building things costs both resources and money. Resources are gained through
building quarries, and money is gained from your cities.

Everything you build increases your power drain, except the power plant which
increases your power input.

If you run out of power, people will start dying rapidly until power is restored. As a
short term solution, you can power down anything except power plants and cities.
(You will recieve an audio warning if power is low or critical)

The higher population you have, the more cities you will need, and the more cities
you have, the faster your population will grow. If you don't have enough cities,
your money will be drained into social support programs until you can build more
cites, and if you run out of money, you'll get kicked out of office (And loose).

Select Difficulty Level

Easy as pie (Reach 2,000 population in 5 minutes)

Medium (Reach 5,000 population in 5 minutes)

A challenge (Reach 7,000 population in 5 minutes)

Click to find a good place to settle

Click to find a good place to settle

Click to select
building location

Construction underway...

Power Down

Power Down

Can not build there!

Press spacebar to cancel

25

-15

Cost

Power Drain

City

City

15

10

30

+12

-3

-4

0

Cost

Ranch

Ranch

Power Plant

Power Plant

Quarry

Quarry

Construction Yard

Construction Yard

Land Control

Update Var MC

000000

000

000

(

)

0000

0000

0000000

000000

0000

Update Population /
City Num /
Resources / Cash

power warning

food warning

0000

Total metalloid in storage.

Resource gathering rate.

Total Food stored is listed at top.

+Food increase rate

-Food usage rate

+ Power output

- Power drain

Keep power output > power drain,
or people will die (until power
levels are returned to normal).

Total population of Via Sol:

Working the trades:

Unemployed:

Unemployment rate:

Working educated:

0000000

0000000

0000000

000

0000000

%

Minutes since
game start

Via Sol

Via Sol

Click to change
video quality

Medium Quality

High Quality

Low Quality

It is not possible to build in
this area.

-Use the arrow keys to scroll the map-

You retire a happy and wealthy man/woman/whatever you are,
and just in time to leave your overpopulation and pollution
problems to your successor.
It's about time for you to get  a head
start on building another rocket...

Return to main menu

Return to main menu

TOTAL GAME TIME:

0000

Minutes

Congratulations, not only have you been removed from office,
but you're dead. There wasn't enough room in the city, so you
were the first one out the airlock.
Great going there, moron.

TOTAL GAME TIME (Until you lost):

Return to main menu

0000

Minutes

"On a tide, under the moon", by Ghostmachine

Menu music

Menu music

In-game music

In-game music

Other credits

Other credits

Return to main menu

Return to main menu

"Golem War : Battle", by Evil-Dog

Art, design, programming, and game concept by Helmi Bastami.

"Via Sol", "Flyborg.net", and all logos and themes © 2004 Helmi Bastami.

Sound effects are from "Findsounds.com" and other random sites.

Voices are by me as well, and are edited with "Goldwave".

The "music thing" you're hearing now is from an unknown source.

Email:

<p align="center"><font face="Technical" size="16" color="#000000"><b>Monkey_Golem@Hotmail.com</b></font></p>

ActionScript [AS1/AS2]

Frame 3
_quality = HIGH();
Frame 232
stop();
Frame 643
gotoAndPlay (684);
Frame 683
stop();
Frame 684
stop(); var difficulty = 10000; var time = 9000;
Frame 685
stop(); _quality = "MEDIUM"; stop(); var cash = 65; var time = 1; var scrolldown = 1; var scrollup = 1; var scrollleft = 1; var scrollright = 1; var city = 0; var resource = 70; var resourceget = 0.005; var pop = 501; var powerin = 30; var powerout = 0; var work = 0; var bum = 500; var schl = 0; var nil = 0; var prof = 1; var food = 92; var foodin = 0; var foodout = 0; var ingrain = 0; var inwheat = 0; var inmanu = 0; var bumrate = 0; var i = 1; var bob = city;
Frame 686
_root.timenumber = _root.time / 1800;
Frame 694
stop();
Frame 695
_root.timenumber = _root.time / 1800;
Frame 808
stop();
Frame 817
stop();
Frame 830
stop();
Frame 843
stop();
Symbol 34 Button
on (release) { _root.play(); }
Symbol 37 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 37 MovieClip Frame 2
gotoAndPlay (1);
Symbol 52 Button
on (release) { gotoAndPlay (232); }
Symbol 62 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 13
stop();
Symbol 71 Button
on (release) { gotoAndPlay (233); }
Symbol 76 Button
on (rollOver) { tellTarget ("texty7") { gotoAndStop (2); }; } on (rollOut) { tellTarget ("texty7") { gotoAndStop (1); }; } on (release) { getURL ("http://www.Flyborg.net", _blank); }
Symbol 82 Button
on (release) { gotoAndPlay (644); }
Symbol 87 Button
on (release) { gotoAndStop (809); }
Symbol 93 Button
on (rollOver) { tellTarget ("texty7") { gotoAndStop (3); }; } on (rollOut) { tellTarget ("texty7") { gotoAndStop (1); }; } on (release) { getURL ("http://www.flyborg.net/ViaSolGameGuide.html", _blank); }
Symbol 115 Button
on (release) { gotoAndPlay (2); }
Symbol 127 Button
on (release) { tellTarget (_root) { nextFrame(); }; difficulty = 2000; }
Symbol 129 Button
on (release) { tellTarget (_root) { nextFrame(); }; difficulty = 5000; }
Symbol 131 Button
on (release) { tellTarget (_root) { nextFrame(); }; difficulty = 7000; }
Symbol 150 Button
on (release) { gotoAndPlay (3); stopDrag(); } on (keyPress "<Space>") { delete this; }
Symbol 159 MovieClip Frame 14
stop();
Symbol 162 Button
on (release) { gotoAndPlay ("build"); }
Symbol 164 Button
on (release) { gotoAndStop ("stop"); }
Symbol 174 MovieClip Frame 6
stop();
Symbol 180 Button
on (release) { gotoAndPlay ("nopower"); }
Symbol 183 Button
on (release) { if (_root.powerin > (_root.powerout + 2)) { gotoAndPlay ("powerup"); } }
Symbol 185 MovieClip Frame 1
stop();
Symbol 185 MovieClip Frame 3
_root.powerout = _root.powerout + 3; _root.cash = _root.cash - 15; _root.resource = _root.resource - 15; _root.work = _root.work + 65; _root.bum = _root.bum - 65;
Symbol 185 MovieClip Frame 218
var i = 1;
Symbol 185 MovieClip Frame 228
stop(); _root.foodin = _root.foodin + 0.6;
Symbol 185 MovieClip Frame 239
stop();
Symbol 185 MovieClip Frame 241
_root.powerout = _root.powerout - 3; _root.foodin = _root.foodin - 0.6; stop();
Symbol 185 MovieClip Frame 253
_root.powerout = _root.powerout + 3; _root.foodin = _root.foodin + 0.6;
Symbol 185 MovieClip Frame 255
gotoAndStop ("stop");
Symbol 191 Button
on (release) { gotoAndPlay (3); stopDrag(); } on (keyPress "<Space>") { delete this; }
Symbol 193 Button
on (release) { if (_root.powerin > (_root.powerout + 2)) { gotoAndPlay ("powerup"); } }
Symbol 194 MovieClip Frame 1
stop();
Symbol 194 MovieClip Frame 3
_root.cash = _root.cash - 10; _root.resource = _root.resource - 10; _root.work = _root.work + 52; _root.bum = _root.bum - 52;
Symbol 194 MovieClip Frame 218
var i = 1;
Symbol 194 MovieClip Frame 228
_root.powerin = _root.powerin + 12; stop();
Symbol 194 MovieClip Frame 241
_root.powerin = _root.powerin - 12; stop();
Symbol 194 MovieClip Frame 247
_root.powerin = _root.powerin + 12;
Symbol 194 MovieClip Frame 253
Symbol 194 MovieClip Frame 255
gotoAndStop ("stop");
Symbol 196 Button
on (release) { gotoAndPlay (3); stopDrag(); } on (keyPress "<Space>") { delete this; }
Symbol 199 Button
on (release) { gotoAndPlay ("build"); }
Symbol 200 Button
on (release) { gotoAndStop ("stop"); }
Symbol 201 Button
on (release) { gotoAndPlay ("nopower"); }
Symbol 202 Button
on (release) { if (_root.powerin > (_root.powerout + 2)) { gotoAndPlay ("powerup"); } }
Symbol 203 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 3
_root.powerout = _root.powerout + 4; _root.cash = _root.cash - 15; _root.resource = _root.resource - 15; _root.work = _root.work + 124; _root.bum = _root.bum - 124;
Symbol 203 MovieClip Frame 218
var i = 1;
Symbol 203 MovieClip Frame 228
stop(); _root.resourceget = _root.resourceget + 0.025;
Symbol 203 MovieClip Frame 239
stop();
Symbol 203 MovieClip Frame 241
_root.powerout = _root.powerout - 4; _root.resourceget = _root.resourceget - 0.025; stop();
Symbol 203 MovieClip Frame 253
_root.powerout = _root.powerout + 4; _root.resourceget = _root.resourceget + 0.025;
Symbol 203 MovieClip Frame 255
gotoAndStop ("stop");
Symbol 205 Button
on (release) { gotoAndPlay (3); stopDrag(); }
Symbol 211 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 3
_root.powerout = _root.powerout + 15; _root.cash = _root.cash - 15; _root.resource = _root.resource - 25;
Symbol 211 MovieClip Frame 218
var i = 1;
Symbol 211 MovieClip Frame 228
stop(); _root.city = _root.city + 1; _root.foodout = _root.foodout + 1;
Symbol 211 MovieClip Frame 239
stop();
Symbol 216 Button
on (release) { gotoAndPlay (3); stopDrag(); }
Symbol 218 Button
on (release) { gotoAndPlay ("build"); }
Symbol 219 Button
on (release) { gotoAndStop ("stop"); }
Symbol 225 MovieClip Frame 6
stop();
Symbol 230 Button
on (release) { if (_root.powerin > (_root.powerout - 2)) { if (_root.resource > 1) { if (_root.cash > 1) { if (_root.bum > 1) { i = i + 1; duplicateMovieClip ("city", "city" + i, i); startDrag ("city" + i, true); gotoAndStop ("stop"); } } } } }
Symbol 231 MovieClip Frame 1
stop();
Symbol 231 MovieClip Frame 3
_root.cash = _root.cash - 25; _root.resource = _root.resource - 30; _root.bum = _root.bum - 90; _root.work = _root.work + 90;
Symbol 231 MovieClip Frame 218
var i = 1;
Symbol 231 MovieClip Frame 228
stop();
Symbol 231 MovieClip Frame 239
stop();
Symbol 232 Button
on (release) { gotoAndPlay (3); stopDrag(); }
Symbol 236 Button
on (release) { gotoAndPlay ("build"); }
Symbol 238 Button
on (release) { gotoAndStop ("stop"); }
Symbol 249 MovieClip Frame 6
stop();
Symbol 254 Button
on (release) { if (_root.powerin > (_root.powerout - 2)) { if (_root.resource > 15) { if (_root.cash > 15) { if (_root.bum > 74) { i = i + 1; duplicateMovieClip ("ranch", "ranch" + i, i); startDrag ("ranch" + i, true); gotoAndStop ("stop"); } } } } }
Symbol 259 Button
on (release) { if (_root.resource > 10) { if (_root.cash > 10) { if (_root.bum > 55) { i = i + 1; duplicateMovieClip ("powerplant", "powerplant" + i, i); startDrag ("powerplant" + i, true); gotoAndStop ("stop"); } } } }
Symbol 264 Button
on (release) { if (_root.powerin > (_root.powerout - 3)) { if (_root.resource > 15) { if (_root.cash > 15) { if (_root.bum > 123) { i = i + 1; duplicateMovieClip ("quarry", "quarry" + i, i); startDrag ("quarry" + i, true); gotoAndStop ("stop"); } } } } }
Symbol 269 Button
on (release) { if (_root.resource > 29) { if (_root.cash > 24) { if (_root.bum > 89) { i = i + 1; duplicateMovieClip ("yard", "yard" + i, i); startDrag ("yard" + i, true); gotoAndStop ("stop"); } } } }
Symbol 270 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 3
_root.powerout = _root.powerout + 15; _root.cash = _root.cash - 15; _root.resource = _root.resource - 25;
Symbol 270 MovieClip Frame 218
var i = 1;
Symbol 270 MovieClip Frame 228
stop(); _root.city = _root.city + 1; _root.foodout = _root.foodout + 1;
Symbol 270 MovieClip Frame 239
stop();
Symbol 271 Button
on (release) { i = i + 1; duplicateMovieClip ("city", "city" + i, i); startDrag ("city" + i, true); gotoAndStop (3); }
Symbol 272 MovieClip Frame 1
Symbol 272 MovieClip Frame 2
stop();
Instance of Symbol 275 MovieClip "viasol2" in Symbol 276 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = this._y + speedy; this._x = this._x + speedx; }
Symbol 279 MovieClip Frame 1
stop();
Instance of Symbol 282 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (enterFrame) { if (Key.isDown(38)) { if (_root.scrollup > 0) { tellTarget ("_root.viasol.viasol2") { _y = (_y + 10); }; tellTarget ("_root/scrollup") { gotoAndPlay (2); }; } } if (Key.isDown(40)) { if (_root.scrolldown > 0) { tellTarget ("_root.viasol.viasol2") { _y = (_y + -10); }; tellTarget ("_root/scrolldown") { gotoAndPlay (2); }; } } if (Key.isDown(39)) { if (_root.scrollright > 0) { tellTarget ("_root.viasol.viasol2") { _x = (_x + -10); }; tellTarget ("_root/scrollright") { gotoAndPlay (2); }; } } if (Key.isDown(37)) { if (_root.scrollleft > 0) { tellTarget ("_root.viasol.viasol2") { _x = (_x + 10); }; tellTarget ("_root/scrollleft") { gotoAndPlay (2); }; } } }
Instance of Symbol 284 MovieClip in Symbol 285 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest("_root/viasol")) { _root.scrolldown = 1; } else { _root.scrolldown = o; } }
Instance of Symbol 286 MovieClip in Symbol 287 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest("_root/viasol")) { _root.scrollup = 1; } else { _root.scrollup = o; } }
Instance of Symbol 288 MovieClip in Symbol 289 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest("_root/viasol/viasol2/ocean/ocean3")) { _root.scrollleft = 1; } else { _root.scrollleft = o; } }
Instance of Symbol 290 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest("_root/viasol")) { _root.scrollright = 1; } else { _root.scrollright = o; } }
Symbol 302 Button
on (rollOver) { tellTarget ("foodstats") { gotoAndStop (2); }; } on (rollOut) { tellTarget ("foodstats") { gotoAndStop (1); }; }
Symbol 306 Button
on (rollOver) { tellTarget ("powerstat") { gotoAndStop (2); }; } on (rollOut) { tellTarget ("powerstat") { gotoAndStop (1); }; }
Symbol 309 Button
on (rollOver) { tellTarget ("popfact") { gotoAndStop (2); }; } on (rollOut) { tellTarget ("popfact") { gotoAndStop (1); }; }
Symbol 312 Button
on (rollOver) { tellTarget ("metalloidstat") { gotoAndStop (2); }; } on (rollOut) { tellTarget ("metalloidstat") { gotoAndStop (1); }; }
Symbol 313 Button
on (rollOver) { tellTarget ("cashy") { gotoAndStop (2); }; } on (rollOut) { tellTarget ("cashy") { gotoAndStop (1); }; }
Instance of Symbol 317 MovieClip in Symbol 318 MovieClip Frame 1
onClipEvent (enterFrame) { _root.cashnum = _root.cash; _root.resourcegetnum = _root.resourceget; _root.resourcenum = _root.resource; _root.popnum = Math.ceil(_root.pop); _root.popfact.popnum = Math.ceil(_root.pop); _root.popfact.worknum = Math.ceil(_root.work); _root.popfact.bumnum = Math.ceil(_root.bum); _root.popfact.schlnum = Math.ceil(_root.schl); _root.popfact.nilnum = Math.ceil(_root.nil); _root.popfact.profnum = Math.ceil(_root.prof); _root.popfact.worknum = Math.ceil(_root.work); _root.foodnum = _root.food; _root.foodinnum = _root.foodin; _root.foodoutnum = _root.foodout; _root.ingrainnum = _root.ingrain; _root.inmeatnum = _root.inmeat; _root.inmanunum = _root.inmanu; _root.popfact.bumratenum = ((_root.bum + _root.nil) / _root.pop) * 100; _root.powerinnum = _root.powerin; _root.poweroutnum = _root.powerout; }
Instance of Symbol 333 MovieClip in Symbol 334 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.time > 0) { _root.pop = _root.pop + (_root.city * 0.2); _root.bum = _root.bum + (_root.city * 0.2); _root.resource = _root.resource + _root.resourceget; _root.food = (_root.food - (0.05 * _root.foodout)) + (0.05 * _root.foodin); _root.cash = (_root.cash + (0.0001 * _root.work)) + (0.0002 * _root.prof); } }
Instance of Symbol 335 MovieClip in Symbol 336 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.powerin < _root.powerout) { tellTarget ("_root.b1") { gotoAndPlay ("death"); }; } if (_root.powerin < (_root.powerout + 5)) { tellTarget ("_root.b1") { play(); }; } }
Instance of Symbol 339 MovieClip in Symbol 340 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.powerin > (_root.powerout - 1)) { tellTarget ("_root.b1") { gotoAndPlay ("yay"); }; } }
Symbol 344 MovieClip Frame 1
stop();
Symbol 344 MovieClip Frame 320
gotoAndPlay ("start");
Symbol 344 MovieClip Frame 413
if (_root.pop > 150) { _root.pop = _root.pop - 150; } if (_root.bum > 150) { _root.bum = _root.bum - 150; }
Symbol 344 MovieClip Frame 629
gotoAndPlay ("start");
Symbol 344 MovieClip Frame 656
gotoAndPlay (1);
Instance of Symbol 335 MovieClip in Symbol 345 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.food < 0.0001) { _root.food = 0; tellTarget ("_root.b2") { gotoAndPlay ("death"); }; } if (_root.food < 10) { tellTarget ("_root.b2") { play(); }; } }
Instance of Symbol 339 MovieClip in Symbol 348 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.food > 0.0001) { tellTarget ("_root.b2") { gotoAndPlay ("start"); }; } if (_root.pop > 200) { if (_root.bum > 150) { _root.pop = _root.pop - 0.9; _root.bum = _root.bum - 0.9; } } _root.food = 0; }
Symbol 350 MovieClip Frame 1
stop();
Symbol 350 MovieClip Frame 138
gotoAndPlay ("start");
Symbol 350 MovieClip Frame 274
gotoAndPlay ("start");
Symbol 350 MovieClip Frame 299
gotoAndPlay (1);
Symbol 358 MovieClip Frame 1
stop();
Symbol 362 MovieClip Frame 1
stop();
Symbol 367 MovieClip Frame 1
stop();
Symbol 380 MovieClip Frame 1
stop();
Symbol 383 MovieClip Frame 1
stop();
Symbol 393 Button
on (release) { play(); }
Symbol 397 MovieClip Frame 1
_quality = "MEDIUM";
Symbol 397 MovieClip Frame 2
stop();
Symbol 397 MovieClip Frame 3
_quality = "HIGH";
Symbol 397 MovieClip Frame 4
stop();
Symbol 397 MovieClip Frame 5
_quality = "LOW";
Symbol 397 MovieClip Frame 6
stop();
Symbol 401 MovieClip Frame 1
stop();
Symbol 404 MovieClip Frame 89
stop();
Instance of Symbol 405 MovieClip in Symbol 406 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.pop > _root.difficulty) { tellTarget ("_root") { gotoAndPlay ("2"); }; } _root.time = _root.time + 1; _root.trt.timenumber = _root.time / 1800; if (_root.time > "9000") { tellTarget ("_root") { gotoAndPlay ("12"); }; } }
Symbol 416 Button
on (release) { gotoAndPlay (3); }
Symbol 430 Button
on (release) { gotoAndPlay (3); }
Symbol 439 Button
on (release) { getURL ("http://www.newgrounds.com/audio/view.php?id=599919&sub=2974", _blank); }
Symbol 444 Button
on (release) { gotoAndPlay (809); }
Symbol 447 Button
on (release) { gotoAndPlay (823); }
Symbol 450 Button
on (release) { gotoAndPlay (836); }
Symbol 453 Button
on (release) { gotoAndPlay (2); }
Symbol 454 Button
on (release) { getURL ("http://www.newgrounds.com/audio/view.php?id=599919&sub=2977", _blank); }
Symbol 457 Button
on (release) { getURL ("http://www.newgrounds.com/audio/view.php?id=393421&sub=8722", _blank); }

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Symbol 461 TextUses:57Used by:Timeline
Symbol 462 TextUses:57Used by:Timeline
Symbol 463 TextUses:57Used by:Timeline
Symbol 464 TextUses:57Used by:Timeline
Symbol 465 EditableTextUses:57Used by:Timeline

Instance Names

"texty7"Frame 160Symbol 62 MovieClip
"viasol"Frame 685Symbol 276 MovieClip
"scrollup"Frame 685Symbol 279 MovieClip
"scrolldown"Frame 685Symbol 279 MovieClip
"scrollleft"Frame 685Symbol 279 MovieClip
"scrollright"Frame 685Symbol 279 MovieClip
"b1"Frame 685Symbol 344 MovieClip
"b2"Frame 685Symbol 350 MovieClip
"trt"Frame 685Symbol 352 MovieClip
"metalloidstat"Frame 685Symbol 358 MovieClip
"foodstats"Frame 685Symbol 362 MovieClip
"powerstat"Frame 685Symbol 367 MovieClip
"popfact"Frame 685Symbol 380 MovieClip
"cashy"Frame 685Symbol 383 MovieClip
"big"Frame 685Symbol 401 MovieClip
"bar"Symbol 37 MovieClip Frame 1Symbol 7 MovieClip
"ocean3"Symbol 137 MovieClip Frame 1Symbol 135 MovieClip
"ranch"Symbol 211 MovieClip Frame 1Symbol 185 MovieClip
"powerplant"Symbol 211 MovieClip Frame 1Symbol 194 MovieClip
"quarry"Symbol 211 MovieClip Frame 1Symbol 203 MovieClip
"city"Symbol 231 MovieClip Frame 1Symbol 211 MovieClip
"ranch"Symbol 270 MovieClip Frame 1Symbol 185 MovieClip
"powerplant"Symbol 270 MovieClip Frame 1Symbol 194 MovieClip
"quarry"Symbol 270 MovieClip Frame 1Symbol 203 MovieClip
"yard"Symbol 270 MovieClip Frame 1Symbol 231 MovieClip
"city"Symbol 272 MovieClip Frame 1Symbol 270 MovieClip
"ocean"Symbol 275 MovieClip Frame 1Symbol 137 MovieClip
"land"Symbol 275 MovieClip Frame 1Symbol 139 MovieClip
"nono"Symbol 275 MovieClip Frame 1Symbol 274 Button
"viasol2"Symbol 276 MovieClip Frame 1Symbol 275 MovieClip

Labels

"loaded"Symbol 37 MovieClip Frame 3
"stop"Symbol 185 MovieClip Frame 229
"build"Symbol 185 MovieClip Frame 234
"nopower"Symbol 185 MovieClip Frame 240
"powerup"Symbol 185 MovieClip Frame 247
"stop"Symbol 194 MovieClip Frame 229
"build"Symbol 194 MovieClip Frame 234
"nopower"Symbol 194 MovieClip Frame 240
"powerup"Symbol 194 MovieClip Frame 247
"stop"Symbol 203 MovieClip Frame 229
"build"Symbol 203 MovieClip Frame 234
"nopower"Symbol 203 MovieClip Frame 240
"powerup"Symbol 203 MovieClip Frame 247
"stop"Symbol 211 MovieClip Frame 229
"build"Symbol 211 MovieClip Frame 234
"stop"Symbol 231 MovieClip Frame 229
"build"Symbol 231 MovieClip Frame 234
"stop"Symbol 270 MovieClip Frame 229
"build"Symbol 270 MovieClip Frame 234
"start"Symbol 344 MovieClip Frame 1
"death"Symbol 344 MovieClip Frame 321
"yay"Symbol 344 MovieClip Frame 632
"start"Symbol 350 MovieClip Frame 1
"death"Symbol 350 MovieClip Frame 139
"yay"Symbol 350 MovieClip Frame 275

Dynamic Text Variables

foodnumSymbol 319 EditableText"000000"
foodinnumSymbol 321 EditableText"000"
foodoutnumSymbol 322 EditableText"000"
powerinnumSymbol 326 EditableText"0000"
poweroutnumSymbol 327 EditableText"0000"
popnumSymbol 329 EditableText"0000000"
resourcenumSymbol 330 EditableText"000000"
resourcegetnumSymbol 331 EditableText"0000"
timenumberSymbol 351 EditableText"0000"
popnumSymbol 374 EditableText"0000000"
worknumSymbol 375 EditableText"0000000"
bumnumSymbol 376 EditableText"0000000"
bumratenumSymbol 377 EditableText"000"
profnumSymbol 378 EditableText"0000000"
timenumberSymbol 419 EditableText"0000"
timenumberSymbol 431 EditableText"0000"




http://swfchan.com/10/46550/info.shtml
Created: 3/5 -2019 11:16:22 Last modified: 3/5 -2019 11:16:22 Server time: 22/12 -2024 22:52:32