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Keyboard Smash.swf

This is the info page for
Flash #46567

(Click the ID number above for more basic data on this flash file.)


Text
!

<p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0"></font></p>

<p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0"></font></p>

<p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0"></font></p>

<p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0"></font></p>

<p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0"></font></p>

<p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0"></font></p>

<p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0"></font></p>

<p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0"></font></p>

<p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0"></font></p>

<p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0"></font></p>

<p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0"></font></p>

<p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0"></font></p>

<p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0"></font></p>

<p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0">시간안에<font face="_sans"> </font>목표수<font face="_sans"> </font>만큼<font face="_sans"> </font>상자안의<font face="_sans"> </font>과자를<font face="_sans"> </font>꺼냅니다<font face="_sans">. </font></font></p><p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0">생명은<font face="_sans"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font>개이고<font face="_sans"> </font>레벨은<font face="_sans"> <font size="20" color="#ff0000"><b>3</b></font></font>단계입니다<font face="_sans">.</font></font></p><p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0">정신없이<font face="_sans"> </font>키보드의<font face="_sans"> </font>화살표<font face="_sans"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font><font face="_sans"> </font>눌러<font face="_sans"> </font>과자<sbr /><font face="_sans"> </font></font></p><p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0">찾아냅니다<font face="_sans">.(</font>상자를<font face="_sans"> </font>부술때마다<font face="_sans"> </font>과자는<font face="_sans"> </font>나옵니다<font face="_sans">.)</font></font></p><p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0">레벨이<font face="_sans"> </font>올라가면<font face="_sans"> </font>색깔이<font face="_sans"> </font>다른<font face="_sans"> </font>상자들이<font face="_sans"> </font>나옵니다<font face="_sans">.</font></font></p>

<p align="left"><font face="굴림" size="18" color="#333333" letterSpacing="-1.000000" kerning="0"><b>스페이스바</b></font></p>

<p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0"><font face="_sans"> 1</font><font face="_sans">, &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font><font face="_sans"> 2</font><font face="_sans">, &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font><font face="_sans"> 3</font></font></p>

<p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0">망치로<font face="_sans"> </font>두드려야<font face="_sans"> </font>합니다<font face="_sans">.</font></font></p><p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0">시간안에<font face="_sans"> </font>과자를<font face="_sans"> </font>목표수만큼<font face="_sans"> </font><font face="_sans"> </font>찾거나<font face="_sans"> </font>생명을<font face="_sans"> </font>모두<font face="_sans"> <sbr /></font>잃게<font face="_sans"> </font>되면<font face="_sans"> </font></font></p><p align="left"><font face="굴림" size="18" color="#330000" letterSpacing="-1.000000" kerning="0">게임오버입니다<font face="_sans">.</font></font></p><p align="left"><font face="굴림" size="18" color="#ff3300" letterSpacing="-1.000000" kerning="0"><b>연속</b><font color="#330000">으로<font face="_sans"> <font color="#ff0000"><b>3</b><font color="#ff3300"><b>0</b></font></font></font><b>회이상</b><font face="_sans" color="#330000"> </font>찾으면<font face="_sans"> </font>보너스로<font face="_sans"> </font>과자를<font face="_sans"> </font>받게<font face="_sans"> </font>됩니<sbr /><font face="_sans">.</font></font></font></p>

<p align="left"><font face="_sans" size="9" color="#330000" letterSpacing="0.000000" kerning="1">bonus</font></p>

0

ActionScript [AS1/AS2]

Frame 1
function goGame() { stopAllSounds(); gotoAndStop ("GAME"); } function goHowto() { gotoAndPlay ("HOWTO"); } function goIntro() { stopAllSounds(); gotoAndPlay ("INTRO"); } function goEnding() { stopAllSounds(); gotoAndPlay ("ENDING"); } load_bar.gotoAndStop(1);
Frame 3
if (_root.getBytesLoaded() != _root.getBytesTotal()) { gof = Math.round((load_bar._totalframes * _root.getBytesLoaded()) / _root.getBytesTotal()); load_bar.gotoAndStop(gof); gotoAndPlay (2); } score = 0;
Frame 4
_global.ipb_get_gname = function () { var _loc4 = _root._url; var _loc5 = ""; var _loc2 = ""; var _loc6 = (_loc4.lastIndexOf("\\") + 1); if ((_loc6 == -1) || (_loc6 == 0)) { _loc6 = _loc4.lastIndexOf("/") + 1; } var _loc3 = _loc6; var _loc7 = String(_loc4).length; while (_loc3 < String(_loc4).length) { _loc2 = _loc4.charAt(_loc3); if (_loc2 == ".") { break; } _loc5 = _loc5 + _loc2; _loc3++; } return(_loc5); }; ipb_gname = _global.ipb_get_gname(); xx = new LoadVars(); xx.onLoad = function (success) { if (success) { _global.ipb_scoreVar = this.scoreVar; } }; fname = ((("arcade/gamedata/" + ipb_gname) + "/") + ipb_gname) + ".txt"; xx.load(fname);
Frame 85
stop();
Frame 108
stop();
Frame 109
function initGame() { showTime(); obj_mc.gotoAndStop(1); showLevel(); showTsnack(); initBox(); } function initBox() { key_array.length = 0; nowBox = "box1_mc"; var _local2 = 1; while (_local2 <= boxCnt) { box_array[_local2 - 1] = ("box" + _local2) + "_mc"; this[("box" + _local2) + "_mc"].num = _local2; this[("box" + _local2) + "_mc"].backY = this[("box" + _local2) + "_mc"]._y; var _local3 = (Math.floor(Math.random() * 5) + 1); if (_local3 > 3) { _local3 = _local3 - 3; } this[("box" + _local2) + "_mc"].gotoAndStop(_local3); if (m_level != 1) { randNum = Math.floor(Math.random() * 5) + 1; if (randNum != 1) { this[("box" + _local2) + "_mc"].box_mc.gotoAndStop(1); } else { this[("box" + _local2) + "_mc"].box_mc.gotoAndStop(m_level); } } else { this[("box" + _local2) + "_mc"].box_mc.gotoAndStop(1); } if (this[("box" + _local2) + "_mc"].num == 1) { this[("box" + _local2) + "_mc"].goY = 322; } this[("box" + _local2) + "_mc"].onEnterFrame = function () { if ((this._y != this.goY) and (this.goY != undefined)) { if (Math.abs(this.goY - this._y) >= this._parent.m_downSpeed) { this._y = this._y + m_downSpeed; } else { this._y = this.goY; } } if (((this._y == this.goY) and (this.goY != undefined)) and (this.num != this._parent.boxCnt)) { this._parent[("box" + (this.num + 1)) + "_mc"].goY = Math.round(this._y - this._height); this.m_st = true; delete this.onEnterFrame; closeSnd_mc.gotoAndPlay(2); } if (((this._y == this.goY) and (this.goY != undefined)) and (this.num == this._parent.boxCnt)) { this._parent.boxAI(); this._parent.initOver = true; if (((m_level != 1) and (m_level <= endLevel)) and (this._parent.targetBox == 0)) { this._parent.targetBox = this._parent[("level" + m_level) + "Box"]; this._parent.showTsnack(); } closeSnd_mc.gotoAndPlay(2); } }; _local2++; } } function boxRight() { closeSnd_mc.gotoAndPlay(2); char_mc.gotoAndStop(2); targetBox--; comboCnt++; combo_mc.nextFrame(); if (comboCnt == comboLmtCnt) { key_array.length = 0; targetBox = targetBox - 7; if (targetBox < 0) { targetBox = 0; } } showTsnack(); if (targetBox != 0) { smallBox = "box8_mc"; var _local2 = 1; while (_local2 <= boxCnt) { if (this[smallBox]._y > this[("box" + _local2) + "_mc"]._y) { smallBox = ("box" + _local2) + "_mc"; } _local2++; } this[nowBox]._y = this[smallBox]._y - this[smallBox]._height; gof = Math.floor(Math.random() * 5) + 1; if (gof > 3) { gof = gof - 3; } this[nowBox].gotoAndStop(gof); if (m_level > 1) { randNum = Math.floor(Math.random() * 5) + 1; if (randNum != 1) { this[nowBox].box_mc.gotoAndStop(1); } else { this[nowBox].box_mc.gotoAndStop(m_level); } } _local2 = 1; while (_local2 <= boxCnt) { this[("box" + _local2) + "_mc"].goY = this[("box" + _local2) + "_mc"]._y + this[("box" + _local2) + "_mc"]._height; box_array[_local2 - 1] = box_array[_local2]; _local2++; } box_array[7] = nowBox; _local2 = 1; while (_local2 <= boxCnt) { if (this[nowBox]._y < this[("box" + _local2) + "_mc"]._y) { nowBox = ("box" + _local2) + "_mc"; } _local2++; } gof = Math.floor(Math.random() * 6) + 2; obj_mc.duplicateMovieClip("obj" + m_depth, 100 - m_depth); this["obj" + m_depth].gotoAndStop(gof); this["obj" + m_depth]._x = obj_mc._x; this["obj" + m_depth]._y = obj_mc._y; this["obj" + m_depth].goX = obj_mc._x + 300; this["obj" + m_depth].onEnterFrame = function () { if (this._x < this.goX) { this._x = this._x + 30; } }; m_depth++; if (m_depth > 100) { m_depth = 1; } } else { key_array.length = 0; if (m_level < endLevel) { m_Ntime = 0; m_level++; showLevel(); initOver = false; levelUp_mc.gotoAndPlay(2); } allClearBox(); } if (comboCnt == comboLmtCnt) { comboCnt = 0; allClearBox(); initBox(); initOver = false; showTsnack(); comboSnd_mc.gotoAndPlay(2); } } function allClearBox() { comboCnt = 0; combo_mc.gotoAndStop(1); var _local2 = 1; while (_local2 <= boxCnt) { this[("box" + _local2) + "_mc"]._y = this[("box" + _local2) + "_mc"].backY; this[("box" + _local2) + "_mc"]._y = (this[("box" + _local2) + "_mc"].onEnterFrame = undefined); this[("box" + _local2) + "_mc"].goY = undefined; box_array[_local2 - 1] = ("box" + _local2) + "_mc"; obj_mc.duplicateMovieClip("obj" + m_depth, 100 - m_depth); gof = Math.floor(Math.random() * 5) + 1; if (gof > 3) { gof = gof - 3; } this["obj" + m_depth].gotoAndStop(gof); this["obj" + m_depth]._x = obj_mc._x; this["obj" + m_depth]._y = (obj_mc._y - ((_local2 - 1) * 40)) + 100; this["obj" + m_depth]._x = obj_mc._x + (Math.random() * 150); randScale = (70 + Math.floor(Math.random() * 30)) + 1; this["obj" + m_depth]._xscale = randScale; this["obj" + m_depth]._yscale = randScale; m_depth++; if (m_depth > 100) { m_depth = 1; } _local2++; } } function boxWrong() { closeSnd_mc.gotoAndPlay(2); combo_mc.gotoAndStop(1); comboCnt = 0; char_mc.gotoAndStop(3); i = 0; while (i < box_array.length) { _root.createEmptyMovieClip("wrongAni" + i, 200 + i); this["wrongAni" + i].num = i; this["wrongAni" + i].onEnterFrame = function () { if (this.Cnt == undefined) { this.Cnt = 0; this.m_name = this._parent.box_array[this.num]; } if (this.Cnt == (this.num * 2)) { this.rtt = Math.floor(Math.random() * 10) - 5; this._parent[this.m_name]._rotation = this.rtt; this._parent[this.m_name]._xscale = 110; this._parent[this.m_name]._yscale = 110; } if (this.Cnt == ((this.num * 2) + 2)) { this._parent[this.m_name]._rotation = 0; this._parent[this.m_name]._xscale = 100; this._parent[this.m_name]._yscale = 100; this.removeMovieClip(); } this.Cnt++; }; i++; } life_mc.nextFrame(); if (life_mc._currentframe == life_mc._totalframes) { stopAllSounds(); gameOver_mc.gotoAndPlay(2); } } function boxAI() { var _local2 = 1; while (_local2 <= boxCnt) { this[("box" + _local2) + "_mc"].onEnterFrame = function () { if ((this._y != this.goY) and (this.goY != undefined)) { if (Math.abs(this.goY - this._y) >= this._parent.m_downSpeed) { this._y = this._y + m_downSpeed2; } else { this._y = this.goY; } } }; _local2++; } } function showTime() { m_time = Math.round(m_Ttime - (m_Ntime / fps)); m_score_str = String(m_time); if (m_score_str.length == 2) { m_score_str = "0" + m_score_str; } if (m_score_str.length == 1) { m_score_str = "00" + m_score_str; } var _local2 = 1; while (_local2 < (m_score_str.length + 1)) { _root["timeNum" + _local2].gotoAndStop(int(m_score_str.substr(_local2 - 1, 1)) + 1); _local2++; } if ((Math.round(m_Ttime - (m_Ntime / fps)) == 0) and (gameOver_mc._currentframe == 1)) { stopAllSounds(); initOver = false; char_mc.gotoAndStop(4); gameOver_mc.gotoAndPlay(2); } } function reset() { gameOver_mc.gotoAndStop(1); m_level = 1; m_Ntime = 0; targetBox = level1Box; i = 1; while (i <= boxCnt) { this[("box" + i) + "_mc"]._y = this[("box" + i) + "_mc"].backY; i++; } showTime(); showTsnack(); play(); } function showTsnack() { m_score_str = String(targetBox); if (m_score_str.length == 2) { m_score_str = "0" + m_score_str; } if (m_score_str.length == 1) { m_score_str = "00" + m_score_str; } var _local2 = 1; while (_local2 < (m_score_str.length + 1)) { _root["snackNum" + _local2].gotoAndStop(int(m_score_str.substr(_local2 - 1, 1)) + 1); _local2++; } } function showLevel() { level_mc.gotoAndStop(m_level + 1); } stop(); m_level = 1; endLevel = 4; fps = 30; m_Ttime = 50; m_Ntime = 0; boxCnt = 8; level1Box = 60; level2Box = 70; level3Box = 90; targetBox = level1Box; m_downSpeed = 70; m_downSpeed2 = 40; keyBuf1 = 0; keyBuf2 = 0; keyBuf3 = 0; m_depth = 1; comboCnt = 0; comboLmtCnt = 30; key_array = new Array(); box_array = new Array(); var initOver = false; initGame(); this.onEnterFrame = function () { if ((initOver == true) and (gameOver_mc._currentframe == 1)) { m_Ntime++; } showTime(); if (((key_array.length > 0) and (Math.abs(this[nowBox].goY - this[nowBox]._y) < 2)) and ((char_mc._currentframe == 1) or (char_mc.hitNoe == true))) { if (!((this[nowBox]._currentframe == 2) and (key_array[0] == "LEFT"))) { if (!((this[nowBox]._currentframe == 1) and (key_array[0] == "RIGHT"))) { if (!((this[nowBox]._currentframe == 3) and (key_array[0] == "SPACE"))) { char_mc.gotoAndStop(3); } else { char_mc.gotoAndStop(2); } } else { char_mc.gotoAndStop(2); } } else { char_mc.gotoAndStop(2); } char_mc.char_mc.gotoAndPlay(2); key_array.splice(0, 1); } if ((((nowBox != undefined) and (initOver == true)) and (targetBox > 0)) and (life_mc._currentframe < life_mc._totalframes)) { if (char_mc._currentframe != 3) { if (!Key.isDown(37)) { if (!Key.isDown(39)) { if (!Key.isDown(32)) { if (keyBuf1 != 0) { keyBuf1 = 0; } if (keyBuf2 != 0) { keyBuf2 = 0; } if (keyBuf3 != 0) { keyBuf3 = 0; } } else if (keyBuf3 == 0) { keyBuf3 = 10; key_array[key_array.length] = "SPACE"; if (keyBuf1 != 0) { keyBuf1 = 0; } if (keyBuf2 != 0) { keyBuf2 = 0; } } } else if (keyBuf2 == 0) { keyBuf2 = 10; key_array[key_array.length] = "RIGHT"; if (keyBuf1 != 0) { keyBuf1 = 0; } if (keyBuf3 != 0) { keyBuf3 = 0; } } } else if (keyBuf1 == 0) { keyBuf1 = 10; key_array[key_array.length] = "LEFT"; if (keyBuf2 != 0) { keyBuf2 = 0; } if (keyBuf3 != 0) { keyBuf3 = 0; } } } } }; score = 0;
Frame 110
goGame();
Frame 169
stop();
Symbol 332 MovieClip Frame 1
if (yy.savescore == 1) { if (ipb_score == undefined) { ipb_score = eval (_global.ipb_scoreVar); } xx = new LoadVars(); xx.arcadegid = _root.ibpro_gameid; xx.gscore = ipb_score; xx.gname = _global.ipb_get_gname(); xx.enscore = (ipb_score * yy.randchar) ^ yy.randchar2; xx.send("index.php?autocom=arcade&do=savescore", "_self", "POST"); stop(); } _global.ipbSend = function (ipb_score) { _root._visible = false; _root.enabled = false; xx = new LoadVars(); yy = new LoadVars(); xx.sendAndLoad("index.php?autocom=arcade&do=verifyscore", yy, "POST"); };
Symbol 38 Button
on (release) { goHowto(); }
Symbol 41 Button
on (release) { goGame(); }
Symbol 164 MovieClip Frame 1
_parent.hitNoe = false;
Symbol 164 MovieClip Frame 2
_parent.hitNoe = false;
Symbol 164 MovieClip Frame 5
if (_parent._parent[_parent._parent.nowBox].box_mc._currentframe == 3) { _parent._parent[_parent._parent.nowBox].box_mc.gotoAndStop(2); } else if (_parent._parent[_parent._parent.nowBox].box_mc._currentframe == 2) { _parent._parent[_parent._parent.nowBox].box_mc.gotoAndStop(1); } else { _parent._parent.boxRight(); } _parent.hitNoe = true;
Symbol 164 MovieClip Frame 10
_root.score = _root.score + 10; if (_parent._parent.targetBox <= 0) { stop(); } else { _parent.gotoAndStop(1); }
Symbol 175 MovieClip Frame 11
_parent._parent.boxWrong();
Symbol 175 MovieClip Frame 27
if (_parent._parent.life_mc._currentframe < _parent._parent.life_mc._totalframes) { _parent.gotoAndStop(1); } else { stop(); }
Symbol 177 MovieClip Frame 1
stop();
Symbol 193 MovieClip Frame 1
stop();
Symbol 193 MovieClip Frame 54
_parent.char_mc.gotoAndStop(1); _parent.initBox();
Symbol 195 MovieClip Frame 12
if ((_parent._parent.m_level == _parent._parent.endLevel) and (_parent._parent.targetBox == 0)) { _parent._parent.goEnding(); } _parent.removeMovieClip();
Symbol 205 MovieClip Frame 11
if ((_parent._parent.m_level == _parent._parent.endLevel) and (_parent._parent.targetBox == 0)) { _parent._parent.goEnding(); } _parent.removeMovieClip();
Symbol 215 MovieClip Frame 11
if ((_parent._parent.m_level == _parent._parent.endLevel) and (_parent._parent.targetBox == 0)) { _parent._parent.goEnding(); } _parent.removeMovieClip();
Symbol 225 MovieClip Frame 11
if ((_parent._parent.m_level == _parent._parent.endLevel) and (_parent._parent.targetBox == 0)) { _parent._parent.goEnding(); } _parent.removeMovieClip();
Symbol 235 MovieClip Frame 11
if ((_parent._parent.m_level == _parent._parent.endLevel) and (_parent._parent.targetBox == 0)) { _parent._parent.goEnding(); } _parent.removeMovieClip();
Symbol 244 MovieClip Frame 11
if ((_parent._parent.m_level == _parent._parent.endLevel) and (_parent._parent.targetBox == 0)) { _parent._parent.goEnding(); } _parent.removeMovieClip();
Symbol 249 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 1
stop();
Symbol 253 MovieClip Frame 1
stop();
Symbol 256 MovieClip Frame 1
stop();
Symbol 289 Button
on (release) { _root.goIntro(); }
Symbol 292 Button
on (release) { _global.ipbSend(); }
Symbol 294 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 18
stop();
Symbol 327 MovieClip Frame 12
gotoAndPlay (7);
Symbol 328 Button
on (release) { goGame(); }

Library Items

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Symbol 2 GraphicUsed by:5  Timeline
Symbol 3 GraphicUsed by:5  Timeline
Symbol 4 GraphicUsed by:5  Timeline
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Symbol 12 GraphicUsed by:Timeline
Symbol 13 BitmapUsed by:14
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Symbol 332 MovieClipUsed by:Timeline
Symbol 15 GraphicUsed by:Timeline
Symbol 16 GraphicUsed by:164 175 177  Timeline
Symbol 17 GraphicUsed by:156  Timeline
Symbol 18 GraphicUsed by:33
Symbol 19 GraphicUsed by:24
Symbol 20 GraphicUsed by:24
Symbol 21 GraphicUsed by:24
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:19 20 21 22 23Used by:33
Symbol 25 GraphicUsed by:33
Symbol 26 GraphicUsed by:33
Symbol 27 GraphicUsed by:33
Symbol 28 GraphicUsed by:33
Symbol 29 GraphicUsed by:33
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:18 24 25 26 27 28 29 30 31 32Used by:177  Timeline
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:38
Symbol 36 SoundUsed by:38 41 289 292 328
Symbol 37 SoundUsed by:38 41 289 292 328
Symbol 38 ButtonUses:35 36 37Used by:Timeline
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 ButtonUses:40 36 37Used by:Timeline
Symbol 42 FontUsed by:43 247
Symbol 43 EditableTextUses:42Used by:59  Timeline
Symbol 44 SoundUsed by:Timeline
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Symbol 46 EditableTextUses:45Used by:59  Timeline
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Symbol 208 GraphicUsed by:209 214  Timeline
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Symbol 283 GraphicUses:282Used by:Timeline
Symbol 284 SoundUsed by:294
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Symbol 286 GraphicUses:285Used by:293
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:289 328
Symbol 289 ButtonUses:288 36 37Used by:293
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Symbol 331 GraphicUses:75Used by:292
Symbol 292 ButtonUses:331 36 37Used by:293
Symbol 293 MovieClipUses:286 289 292Used by:294
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Symbol 295 SoundUsed by:Timeline
Symbol 329 FontUsed by:330
Symbol 330 EditableTextUses:329Used by:Timeline
Symbol 296 GraphicUsed by:Timeline
Symbol 297 GraphicUsed by:327  Timeline
Symbol 298 GraphicUsed by:327  Timeline
Symbol 299 GraphicUsed by:Timeline
Symbol 300 GraphicUsed by:Timeline
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Symbol 302 GraphicUsed by:Timeline
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Symbol 328 ButtonUses:288 36 37Used by:Timeline

Instance Names

"load_bar"Frame 1Symbol 9 MovieClip
"box1_mc"Frame 109Symbol 160 MovieClip
"box2_mc"Frame 109Symbol 160 MovieClip
"box3_mc"Frame 109Symbol 160 MovieClip
"box4_mc"Frame 109Symbol 160 MovieClip
"box5_mc"Frame 109Symbol 160 MovieClip
"box6_mc"Frame 109Symbol 160 MovieClip
"box7_mc"Frame 109Symbol 160 MovieClip
"box8_mc"Frame 109Symbol 160 MovieClip
"char_mc"Frame 109Symbol 177 MovieClip
"levelUp_mc"Frame 109Symbol 193 MovieClip
"obj_mc"Frame 109Symbol 245 MovieClip
"combo_mc"Frame 109Symbol 249 MovieClip
"comboSnd_mc"Frame 109Symbol 251 MovieClip
"closeSnd_mc"Frame 109Symbol 253 MovieClip
"life_mc"Frame 109Symbol 256 MovieClip
"timeNum1"Frame 109Symbol 279 MovieClip
"timeNum2"Frame 109Symbol 279 MovieClip
"timeNum3"Frame 109Symbol 279 MovieClip
"snackNum2"Frame 109Symbol 279 MovieClip
"snackNum3"Frame 109Symbol 279 MovieClip
"level_mc"Frame 109Symbol 279 MovieClip
"snackNum1"Frame 109Symbol 279 MovieClip
"gameOver_mc"Frame 109Symbol 294 MovieClip
"box_mc"Symbol 160 MovieClip Frame 1Symbol 156 MovieClip
"char_mc"Symbol 177 MovieClip Frame 2Symbol 164 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"INTRO"Frame 4
"HOWTO"Frame 95
"GAME"Frame 109
"ENDING"Frame 111

Dynamic Text Variables

_root.scoreSymbol 330 EditableText"0"




http://swfchan.com/10/46567/info.shtml
Created: 3/5 -2019 10:36:21 Last modified: 3/5 -2019 10:36:21 Server time: 22/12 -2024 23:54:53