Frame 1
MochiAd.showPreGameAd({id:"1dce8313a7d79842", res:"800x600"});
Frame 2
urlStart = _url.indexOf("://") + 3;
urlEnd = _url.indexOf("/", urlStart);
domain = _url.substring(urlStart, urlEnd);
LastDot = domain.lastIndexOf(".") - 1;
domEnd = domain.lastIndexOf(".", LastDot) + 1;
domain = domain.substring(domEnd, domain.length);
stop();
Frame 3
function __com_mochibot__(swfid, mc, lv, trk) {
var x;
var g;
var s;
var fv;
var sb;
var u;
var res;
var mb;
var mbc;
mb = "__mochibot__";
mbc = "mochibot.com";
g = (_global ? (_global) : (_level0._root));
if (g[mb + swfid]) {
return(g[mb + swfid]);
}
s = System.security;
x = mc._root.getSWFVersion;
fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5)));
if (!s) {
s = {};
}
sb = s.sandboxType;
if (sb == "localWithFile") {
return(null);
}
x = s.allowDomain;
if (x) {
s.allowDomain(mbc);
}
x = s.allowInsecureDomain;
if (x) {
s.allowInsecureDomain(mbc);
}
u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : "");
lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv))));
g[mb + "level"] = lv;
if (fv == 5) {
res = "_level" + lv;
if (!eval (res)) {
loadMovieNum (u, lv);
}
} else {
res = mc.createEmptyMovieClip(mb + swfid, lv);
res.loadMovie(u);
}
return(res);
}
__com_mochibot__("9de1c4fc", this, 10301, true);
_quality = "MEDIUM";
var currentlev = 0;
var maxlev = 0;
var interferevar = true;
levs = new Array(31);
i = 1;
while (i < 31) {
levs[i] = false;
i++;
}
movcounts = new Array(31);
i = 1;
while (i < 31) {
movcounts[i] = 0;
i++;
}
var music = new Sound(musicmc);
music.attachSound("music");
music.setVolume(20);
music.start(0, 99999);
var movesound = new Sound(movesoundmc);
movesound.attachSound("movesound");
menu.menublur.useHandCursor = false;
var clic = new Sound(clicmc);
clic.attachSound("clic");
clic.setVolume(20);
var startsound = new Sound(startsoundmc);
startsound.attachSound("startsound");
var slide = new Sound(slidemc);
slide.attachSound("slide");
slide.setVolume(40);
var slide2 = new Sound(slide2mc);
slide2.attachSound("slide2");
slide2.setVolume(40);
passwords = new Array(20);
passwords[0] = "anna";
passwords[1] = "homer";
passwords[2] = "bryan";
passwords[3] = "ringo";
passwords[4] = "sylar";
passwords[5] = "cohen";
passwords[6] = "kyle";
passwords[7] = "galois";
passwords[8] = "goku";
passwords[9] = "nokia";
passwords[10] = "pollo";
passwords[11] = "snoop";
passwords[12] = "foam";
passwords[13] = "flash";
passwords[14] = "exit";
passwords[15] = "monty";
passwords[16] = "fme";
passwords[17] = "pingu";
passwords[18] = "punky";
passwords[19] = "senil";
passwords[20] = "spock";
passwords[21] = "elfman";
passwords[22] = "ross";
passwords[23] = "cuba";
passwords[24] = "millon";
passwords[25] = "asgard";
passwords[26] = "olot";
passwords[27] = "thor";
passwords[28] = "riemann";
passwords[29] = "rubik";
color1 = 39372;
color2 = 16750848 /* 0xFF9900 */;
color3 = 13382451 /* 0xCC3333 */;
color8 = 7326482 /* 0x6FCB12 */;
color5 = 10040268 /* 0x9933CC */;
color6 = 16763904 /* 0xFFCC00 */;
color7 = 16777215 /* 0xFFFFFF */;
color4 = 16384;
color9 = 10066380 /* 0x9999CC */;
Frame 4
tower_cookie = SharedObject.getLocal("feronato");
if (tower_cookie.data.levels == undefined) {
tower_cookie.data.levels = new Array(32);
i = 1;
while (i < 32) {
tower_cookie.data.levels[i] = 0;
i++;
}
tower_cookie.data.score = 0;
}
i = 1;
while (i < 32) {
if (_root.tower_cookie.data.levels[i] != 0) {
maxlev = i;
}
i++;
}
maxlev = maxlev + 1;
levs[currentlev - 1] = true;
score = 0;
legal = true;
i = 1;
while (i < 32) {
if (_root.tower_cookie.data.levels[i] == 0) {
eval ("_root.menu.menublur.movcount" + i).text = "";
if ((maxlev > i) && (legal == true)) {
legal = false;
}
} else {
eval ("_root.menu.menublur.movcount" + i).text = _root.tower_cookie.data.levels[i];
if (legal == true) {
score = score + int(_root.tower_cookie.data.levels[i]);
}
}
if (_root.tower_cookie.data.levels[i - 1] != 0) {
eval ("menu.menublur.lev" + i)._visible = true;
} else if (maxlev < i) {
eval ("menu.menublur.lev" + i)._visible = false;
}
i++;
}
_root.menu.menublur.score.text = score;
_root.menu.menublur.score.text = _root.menu.menublur.score.text + " moves";
if (maxlev != 31) {
_root.menu.menublur.arrow._x = eval ("menu.menublur.lev" + maxlev)._x + 10;
_root.menu.menublur.arrow._y = eval ("menu.menublur.lev" + maxlev)._y;
} else {
_root.menu.menublur.arrow._visible = false;
}
if (legal == false) {
_root.menu.menublur.submitbtn._visible = false;
_root.menu.menublur.score.text = "you need to complete all the unlocked levels!";
} else {
_root.menu.menublur.submitbtn._visible = true;
_root.menu.menublur.score.text = score;
}
stop();
Instance of Symbol 435 MovieClip "tower_4_0" in Frame 4
onClipEvent (load) {
thisi = 4;
thisj = 0;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 463 MovieClip "tower_4_1" in Frame 4
onClipEvent (load) {
thisi = 4;
thisj = 1;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 491 MovieClip "tower_4_2" in Frame 4
onClipEvent (load) {
thisi = 4;
thisj = 2;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 519 MovieClip "tower_4_4" in Frame 4
onClipEvent (load) {
thisi = 4;
thisj = 4;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 547 MovieClip "tower_4_3" in Frame 4
onClipEvent (load) {
thisi = 4;
thisj = 3;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 575 MovieClip "tower_3_0" in Frame 4
onClipEvent (load) {
thisi = 3;
thisj = 0;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 603 MovieClip "tower_3_1" in Frame 4
onClipEvent (load) {
thisi = 3;
thisj = 1;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 631 MovieClip "tower_3_2" in Frame 4
onClipEvent (load) {
thisi = 3;
thisj = 2;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 659 MovieClip "tower_3_4" in Frame 4
onClipEvent (load) {
thisi = 3;
thisj = 4;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 687 MovieClip "tower_3_3" in Frame 4
onClipEvent (load) {
thisi = 3;
thisj = 3;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 715 MovieClip "tower_2_0" in Frame 4
onClipEvent (load) {
thisi = 2;
thisj = 0;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 743 MovieClip "tower_2_1" in Frame 4
onClipEvent (load) {
thisi = 2;
thisj = 1;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 771 MovieClip "tower_2_2" in Frame 4
onClipEvent (load) {
thisi = 2;
thisj = 2;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 799 MovieClip "tower_2_4" in Frame 4
onClipEvent (load) {
thisi = 2;
thisj = 4;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 827 MovieClip "tower_2_3" in Frame 4
onClipEvent (load) {
thisi = 2;
thisj = 3;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 855 MovieClip "tower_1_0" in Frame 4
onClipEvent (load) {
thisi = 1;
thisj = 0;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 883 MovieClip "tower_1_1" in Frame 4
onClipEvent (load) {
thisi = 1;
thisj = 1;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 911 MovieClip "tower_1_2" in Frame 4
onClipEvent (load) {
thisi = 1;
thisj = 2;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 939 MovieClip "tower_1_4" in Frame 4
onClipEvent (load) {
thisi = 1;
thisj = 4;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 967 MovieClip "tower_1_3" in Frame 4
onClipEvent (load) {
thisi = 1;
thisj = 3;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 995 MovieClip "tower_0_0" in Frame 4
onClipEvent (load) {
thisi = 0;
thisj = 0;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 1023 MovieClip "tower_0_1" in Frame 4
onClipEvent (load) {
thisi = 0;
thisj = 1;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 1051 MovieClip "tower_0_2" in Frame 4
onClipEvent (load) {
thisi = 0;
thisj = 2;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 1079 MovieClip "tower_0_4" in Frame 4
onClipEvent (load) {
thisi = 0;
thisj = 4;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Instance of Symbol 1107 MovieClip "tower_0_3" in Frame 4
onClipEvent (load) {
thisi = 0;
thisj = 3;
pressed = false;
up = false;
gotoAndStop (26);
}
onClipEvent (enterFrame) {
if (pressed == true) {
_root.pressing(thisi, thisj);
pressed = false;
}
if (up == true) {
prevFrame();
gotoAndStop;
}
if (up == false) {
nextFrame();
gotoAndStop;
}
}
Frame 14
stop();
lasti = -1;
lastj = -1;
Initialize = function () {
movesound.stop();
movesound.start(1, 1);
countnum = 0;
counter.text = countnum;
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("tower_" + i) + "_") + j).holder.poly.removeMovieClip();
eval ((("tower_" + i) + "_") + j).holder.attachMovie("pol" + board[i][j].poly, "poly", this.getNextHighestDepth());
myColor = new Color(eval ((("tower_" + i) + "_") + j).holder.poly);
myColor.setRGB(eval ("color" + board[i][j].col));
eval ((("tower_" + i) + "_") + j).holder.poly._xscale = 100 - (10 * i);
eval ((("tower_" + i) + "_") + j).holder.poly._yscale = 100 - (10 * i);
if (board[i][j].up == true) {
eval ((("_root.tower_" + i) + "_") + j).up = true;
} else {
eval ((("_root.tower_" + i) + "_") + j).up = false;
}
j++;
}
i++;
}
};
pressing = function (ci, cj) {
lasti = ci;
lastj = cj;
countnum++;
counter.text = countnum;
movesound.stop();
movesound.start(1, 1);
done = true;
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
if ((board[i][j].col == board[ci][cj].col) || (board[i][j].poly == board[ci][cj].poly)) {
eval ((("tower_" + i) + "_") + j).up = !eval ((("tower_" + i) + "_") + j).up;
}
if (eval ((("tower_" + i) + "_") + j).up == true) {
done = false;
}
j++;
}
i++;
}
if (done == true) {
if ((_root.movcounts[_root.currentlev] == 0) || (_root.movcounts[_root.currentlev] > _root.counter.text)) {
_root.movcounts[_root.currentlev] = _root.counter.text;
_root.tower_cookie.data.levels[_root.currentlev] = _root.counter.text;
}
_root.currentlev++;
eval ("_root.menu.menublur.lev" + _root.currentlev)._visible = true;
gotoAndStop (23);
}
};
onLoad();
Initialize();
Frame 23
startsound.start(0, 1);
stop();
Frame 33
points = 0;
intersc = 0;
i = 1;
while (i < 31) {
if (_root.tower_cookie.data.levels[i] > 0) {
intersc = 100 - (_root.tower_cookie.data.levels[i] * 5);
if (intersc > 0) {
points = points + intersc;
}
}
i++;
}
_root.submitmenu.blurer.submitlevs.text = Math.max(maxlev - 1, 0);
_root.submitmenu.blurer.submitmovs.text = score;
_root.submitmenu.blurer.submitpoints.text = points;
stop();
Instance of Symbol 49 MovieClip in Symbol 50 MovieClip Frame 1
onClipEvent (enterFrame) {
this._rotation = this._rotation + 10;
if (this._rotation > 30) {
this._rotation = -30;
}
}
Instance of Symbol 49 MovieClip in Symbol 50 MovieClip Frame 1
onClipEvent (enterFrame) {
this._rotation = this._rotation + 10;
if (this._rotation > 30) {
this._rotation = -30;
}
}
Instance of Symbol 49 MovieClip in Symbol 50 MovieClip Frame 1
onClipEvent (enterFrame) {
this._rotation = 30 - (Math.random() * 60);
if (this._rotation > 30) {
this._rotation = -30;
}
}
Instance of Symbol 49 MovieClip in Symbol 50 MovieClip Frame 1
onClipEvent (enterFrame) {
this._rotation = 30 - (Math.random() * 60);
if (this._rotation > 30) {
this._rotation = -30;
}
}
Instance of Symbol 49 MovieClip in Symbol 50 MovieClip Frame 1
onClipEvent (enterFrame) {
this._rotation = this._rotation + 10;
if (this._rotation > 30) {
this._rotation = -30;
}
}
Instance of Symbol 49 MovieClip in Symbol 50 MovieClip Frame 1
onClipEvent (enterFrame) {
this._rotation = this._rotation + 10;
if (this._rotation > 30) {
this._rotation = -30;
}
}
Symbol 1301 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd
{
function MochiAd () {
}
static function getVersion() {
return("2.1");
}
static function showPreGameAd(options) {
var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () {
this.clip.stop();
}, ad_finished:function () {
this.clip.play();
}};
options = _parseOptions(options, _local27);
var clip = options.clip;
var _local23 = 11000;
var _local26 = options.ad_timeout;
delete options.ad_timeout;
var fadeout_time = options.fadeout_time;
delete options.fadeout_time;
if (!load(options)) {
options.ad_finished();
return(undefined);
}
options.ad_started();
var mc = clip._mochiad;
mc.onUnload = function () {
options.ad_finished();
};
var _local14 = _getRes(options);
var _local4 = _local14[0];
var _local13 = _local14[1];
mc._x = _local4 * 0.5;
mc._y = _local13 * 0.5;
var chk = mc.createEmptyMovieClip("_mochiad_wait", 3);
chk._x = _local4 * -0.5;
chk._y = _local13 * -0.5;
var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4);
_local7._x = 10;
_local7._y = _local13 - 20;
var _local22 = options.color;
delete options.color;
var _local19 = options.background;
delete options.background;
var _local24 = options.outline;
delete options.outline;
var _local5 = _local7.createEmptyMovieClip("_outline", 1);
_local5.beginFill(_local19);
_local5.moveTo(0, 0);
_local5.lineTo(_local4 - 20, 0);
_local5.lineTo(_local4 - 20, 10);
_local5.lineTo(0, 10);
_local5.lineTo(0, 0);
_local5.endFill();
var _local3 = _local7.createEmptyMovieClip("_inside", 2);
_local3.beginFill(_local22);
_local3.moveTo(0, 0);
_local3.lineTo(_local4 - 20, 0);
_local3.lineTo(_local4 - 20, 10);
_local3.lineTo(0, 10);
_local3.lineTo(0, 0);
_local3.endFill();
_local3._xscale = 0;
var _local6 = _local7.createEmptyMovieClip("_outline", 3);
_local6.lineStyle(0, _local24, 100);
_local6.moveTo(0, 0);
_local6.lineTo(_local4 - 20, 0);
_local6.lineTo(_local4 - 20, 10);
_local6.lineTo(0, 10);
_local6.lineTo(0, 0);
chk.ad_msec = _local23;
chk.ad_timeout = _local26;
chk.started = getTimer();
chk.showing = false;
chk.last_pcnt = 0;
chk.fadeout_time = fadeout_time;
chk.fadeFunction = function () {
var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time));
if (_local2 > 0) {
this._parent._alpha = _local2;
} else {
var _local3 = this._parent._parent;
MochiAd.unload(_local3);
delete this.onEnterFrame;
}
};
mc.lc.adLoaded = function (width, height) {
};
mc.lc.adjustProgress = function (msec) {
var _local2 = this.mc._mochiad_wait;
_local2.server_control = true;
_local2.started = getTimer();
_local2.ad_msec = msec;
};
chk.onEnterFrame = function () {
var _local6 = this._parent._parent;
var _local12 = this._parent._mochiad_ctr;
var _local5 = getTimer() - this.started;
var _local3 = false;
var _local4 = _local6.getBytesTotal();
var _local8 = _local6.getBytesLoaded();
var _local10 = (100 * _local8) / _local4;
var _local11 = (100 * _local5) / chk.ad_msec;
var _local9 = this._mochiad_bar._inside;
var _local2 = Math.min(100, Math.min(_local10 || 0, _local11));
_local2 = Math.max(this.last_pcnt, _local2);
this.last_pcnt = _local2;
_local9._xscale = _local2;
if (!chk.showing) {
var _local7 = _local12.getBytesTotal();
if ((_local7 > 0) || (typeof(_local7) == "undefined")) {
chk.showing = true;
chk.started = getTimer();
} else if (_local5 > chk.ad_timeout) {
_local3 = true;
}
}
if (_local5 > chk.ad_msec) {
_local3 = true;
}
if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) {
if (this.server_control) {
delete this.onEnterFrame;
} else {
this.fadeout_start = getTimer();
this.onEnterFrame = chk.fadeFunction;
}
}
};
}
static function showInterLevelAd(options) {
var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () {
this.clip.stop();
}, ad_finished:function () {
this.clip.play();
}};
options = _parseOptions(options, _local13);
var clip = options.clip;
var _local10 = 11000;
var _local12 = options.ad_timeout;
delete options.ad_timeout;
var fadeout_time = options.fadeout_time;
delete options.fadeout_time;
if (!load(options)) {
options.ad_finished();
return(undefined);
}
options.ad_started();
var mc = clip._mochiad;
mc.onUnload = function () {
options.ad_finished();
};
var _local5 = _getRes(options);
var _local14 = _local5[0];
var _local11 = _local5[1];
mc._x = _local14 * 0.5;
mc._y = _local11 * 0.5;
var chk = mc.createEmptyMovieClip("_mochiad_wait", 3);
chk.ad_msec = _local10;
chk.ad_timeout = _local12;
chk.started = getTimer();
chk.showing = false;
chk.fadeout_time = fadeout_time;
chk.fadeFunction = function () {
var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time));
if (_local2 > 0) {
this._parent._alpha = _local2;
} else {
var _local3 = this._parent._parent;
MochiAd.unload(_local3);
delete this.onEnterFrame;
}
};
mc.lc.adLoaded = function (width, height) {
};
mc.lc.adjustProgress = function (msec) {
var _local2 = this.mc._mochiad_wait;
_local2.server_control = true;
_local2.started = getTimer();
_local2.ad_msec = msec - 250;
};
chk.onEnterFrame = function () {
var _local5 = this._parent._mochiad_ctr;
var _local4 = getTimer() - this.started;
var _local2 = false;
if (!chk.showing) {
var _local3 = _local5.getBytesTotal();
if ((_local3 > 0) || (typeof(_local3) == "undefined")) {
chk.showing = true;
chk.started = getTimer();
} else if (_local4 > chk.ad_timeout) {
_local2 = true;
}
}
if (_local4 > chk.ad_msec) {
_local2 = true;
}
if (_local2) {
if (this.server_control) {
delete this.onEnterFrame;
} else {
this.fadeout_start = getTimer();
this.onEnterFrame = this.fadeFunction;
}
}
};
}
static function showTimedAd(options) {
showInterLevelAd(options);
}
static function showPreloaderAd(options) {
showPreGameAd(options);
}
static function _allowDomains(server) {
var _local1 = server.split("/")[2].split(":")[0];
if (System.security) {
if (System.security.allowDomain) {
System.security.allowDomain("*");
System.security.allowDomain(_local1);
}
if (System.security.allowInsecureDomain) {
System.security.allowInsecureDomain("*");
System.security.allowInsecureDomain(_local1);
}
}
return(_local1);
}
static function _loadCommunicator(options) {
var _local26 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"};
options = _parseOptions(options, _local26);
options.swfv = options.clip.getSWFVersion() || 6;
options.mav = getVersion();
var _local18 = options.clip;
var _local20 = "_mochiad_com_" + options.id;
if (!_isNetworkAvailable()) {
return(null);
}
if (_local18[_local20]) {
return(_local18[_local20].lc);
}
var _local21 = options.com_server + options.id;
_allowDomains(_local21);
delete options.id;
delete options.com_server;
var _local25 = options.depth;
delete options.depth;
var _local17 = _local18.createEmptyMovieClip(_local20, _local25);
var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1);
for (var _local15 in options) {
_local11[_local15] = options[_local15];
}
var _local6 = new LocalConnection();
var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_");
_local6.mc = _local17;
_local6.name = _local16;
_local6.allowDomain = function (d) {
return(true);
};
_local6.allowInsecureDomain = _local6.allowDomain;
_local6.connect(_local16);
_local17.lc = _local6;
_local11.lc = _local16;
_local6._id = 0;
_local6._queue = [];
_local6.rpcResult = function (cb_arg) {
var _local8 = parseInt(cb_arg);
var _local4 = this._callbacks[_local8];
if (!_local4) {
return(undefined);
}
delete this._callbacks[_local8];
var _local5 = [];
var _local3 = 2;
while (_local3 < _local4.length) {
_local5.push(_local4[_local3]);
_local3++;
}
_local3 = 1;
while (_local3 < arguments.length) {
_local5.push(arguments[_local3]);
_local3++;
}
var _local6 = _local4[1];
var _local7 = _local4[0];
if (_local7 && (typeof(_local6) == "string")) {
_local6 = _local7[_local6];
}
if (_local6) {
_local6.apply(_local7, _local5);
}
};
_local6._didConnect = function (endpoint) {
this._endpoint = endpoint;
var _local4 = this._queue;
delete this._queue;
var _local5 = this.doSend;
var _local2 = 0;
while (_local2 < _local4.length) {
var _local3 = _local4[_local2];
_local5.apply(this, _local3);
_local2++;
}
};
_local6.doSend = function (args, cbobj, cbfn) {
if (this._endpoint == null) {
var _local4 = [];
var _local3 = 0;
while (_local3 < arguments.length) {
_local4.push(arguments[_local3]);
_local3++;
}
this._queue.push(_local4);
return(undefined);
}
this._id = this._id + 1;
var _local5 = this._id;
if ((cbfn === undefined) || (cbfn === null)) {
cbfn = cbobj;
}
this._callbacks[_local5] = [cbobj, cbfn];
var _local7 = new LocalConnection();
var _local9 = _local7.send(this._endpoint, "rpc", _local5, args);
};
_local6._callbacks = {};
_local6._callbacks[0] = [_local6, "_didConnect"];
_local11.st = getTimer();
_local11.loadMovie(_local21 + ".swf", "POST");
return(_local6);
}
static function fetchHighScores(options, callbackObj, callbackMethod) {
var _local1 = _loadCommunicator({id:options.id});
if (!_local1) {
return(false);
}
var _local4 = ["fetchHighScores", options];
_local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod);
return(true);
}
static function sendHighScore(options, callbackObj, callbackMethod) {
var _local1 = _loadCommunicator({id:options.id});
if (!_local1) {
return(false);
}
var _local4 = ["sendHighScore", options];
_local1.doSend(["sendHighScore", options], callbackObj, callbackMethod);
return(true);
}
static function load(options) {
var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"};
options = _parseOptions(options, _local13);
options.swfv = options.clip.getSWFVersion() || 6;
options.mav = getVersion();
var _local9 = options.clip;
if (!_isNetworkAvailable()) {
return(null);
}
if (_local9._mochiad_loaded) {
return(null);
}
var _local12 = options.depth;
delete options.depth;
var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12);
var _local11 = _getRes(options);
options.res = (_local11[0] + "x") + _local11[1];
options.server = options.server + options.id;
delete options.id;
_local9._mochiad_loaded = true;
var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1);
for (var _local7 in options) {
_local4[_local7] = options[_local7];
}
var _local10 = _local4.server;
delete _local4.server;
var _local14 = _allowDomains(_local10);
_local6.onEnterFrame = function () {
if (this._mochiad_ctr._url != this._url) {
this.onEnterFrame = function () {
if (!this._mochiad_ctr) {
delete this.onEnterFrame;
MochiAd.unload(this._parent);
}
};
}
};
var _local5 = new LocalConnection();
var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_");
_local5.mc = _local6;
_local5.name = _local8;
_local5.hostname = _local14;
_local5.allowDomain = function (d) {
return(true);
};
_local5.allowInsecureDomain = _local5.allowDomain;
_local5.connect(_local8);
_local6.lc = _local5;
_local4.lc = _local8;
_local4.st = getTimer();
_local4.loadMovie(_local10 + ".swf", "POST");
return(_local6);
}
static function unload(clip) {
if (typeof(clip) == "undefined") {
clip = _root;
}
if (clip.clip && (clip.clip._mochiad)) {
clip = clip.clip;
}
if (!clip._mochiad) {
return(false);
}
clip._mochiad.removeMovieClip();
delete clip._mochiad_loaded;
delete clip._mochiad;
return(true);
}
static function _isNetworkAvailable() {
if (System.security) {
var _local1 = System.security;
if (_local1.sandboxType == "localWithFile") {
return(false);
}
}
return(true);
}
static function _getRes(options) {
var _local3 = options.clip.getBounds();
var _local2 = 0;
var _local1 = 0;
if (typeof(options.res) != "undefined") {
var _local4 = options.res.split("x");
_local2 = parseFloat(_local4[0]);
_local1 = parseFloat(_local4[1]);
} else {
_local2 = _local3.xMax - _local3.xMin;
_local1 = _local3.yMax - _local3.yMin;
}
if ((_local2 == 0) || (_local1 == 0)) {
_local2 = Stage.width;
_local1 = Stage.height;
}
return([_local2, _local1]);
}
static function _parseOptions(options, defaults) {
var _local4 = {};
for (var _local8 in defaults) {
_local4[_local8] = defaults[_local8];
}
if (options) {
for (var _local8 in options) {
_local4[_local8] = options[_local8];
}
}
if (_root.mochiad_options) {
var _local5 = _root.mochiad_options.split("&");
var _local2 = 0;
while (_local2 < _local5.length) {
var _local3 = _local5[_local2].split("=");
_local4[unescape(_local3[0])] = unescape(_local3[1]);
_local2++;
}
}
return(_local4);
}
}
Symbol 365 Button
on (release, releaseOutside) {
getURL ("http://www.smileygamer.com/?gameref=1024", "_blank");
}
Symbol 367 MovieClip Frame 70
_root.play();
Instance of Symbol 377 MovieClip "staticwheel" in Symbol 382 MovieClip Frame 1
onClipEvent (enterFrame) {
this._rotation = this._rotation + 138;
}
Instance of Symbol 379 MovieClip "sd2" in Symbol 382 MovieClip Frame 1
onClipEvent (enterFrame) {
this._y = -25 + (Math.random() * 115);
this._alpha = 10 + (Math.random() * 100);
}
Instance of Symbol 379 MovieClip "sd3" in Symbol 382 MovieClip Frame 1
onClipEvent (enterFrame) {
this._y = this._y - 1.95;
this._alpha = 20 + (Math.random() * 60);
if (this._y < 15) {
this._y = 135;
} else if (this._y > 135) {
this._y = 15;
}
}
Instance of Symbol 381 MovieClip "sd5" in Symbol 382 MovieClip Frame 1
onClipEvent (enterFrame) {
this._y = -15 + (Math.random() * 115);
this._alpha = 10 + (Math.random() * 100);
}
Instance of Symbol 381 MovieClip "sd4" in Symbol 382 MovieClip Frame 1
onClipEvent (enterFrame) {
this._y = this._y - 2.35;
this._alpha = 10 + (Math.random() * 65);
if (this._y < -20) {
this._y = 100;
} else if (this._y > 100) {
this._y = -20;
}
}
Instance of Symbol 381 MovieClip "sd4" in Symbol 382 MovieClip Frame 1
onClipEvent (enterFrame) {
this._y = this._y - 2.35;
this._alpha = 10 + (Math.random() * 65);
if (this._y < -20) {
this._y = 100;
} else if (this._y > 100) {
this._y = -20;
}
}
Instance of Symbol 379 MovieClip "sd2" in Symbol 382 MovieClip Frame 1
onClipEvent (enterFrame) {
this._y = -25 + (Math.random() * 115);
this._alpha = 10 + (Math.random() * 100);
}
Symbol 385 Button
on (press) {
this.ratio = 0;
musicbar._x = _xmouse;
musicbar.startDrag(true, this._width / 4, 0, (-this._width) / 4, 0);
}
on (release, releaseOutside) {
musicbar.stopDrag();
_root.clic.setVolume(Math.round(((24 + Math.round((musicbar._x * 100) / this._width)) * 100) / 96) / 2.5);
_root.movesound.setVolume(Math.round(((24 + Math.round((musicbar._x * 100) / this._width)) * 100) / 96) * 2);
_root.startsound.setVolume(Math.round(((24 + Math.round((musicbar._x * 100) / this._width)) * 100) / 96) * 2);
_root.slide.setVolume(Math.round(((24 + Math.round((musicbar._x * 100) / this._width)) * 100) / 96) / 1.25);
_root.slide2.setVolume(Math.round(((24 + Math.round((musicbar._x * 100) / this._width)) * 100) / 96) / 1.25);
}
Symbol 389 Button
on (press) {
this.ratio = 0;
musicbar._x = _xmouse;
musicbar.startDrag(true, this._width / 4, 0, (-this._width) / 4, 0);
}
on (release, releaseOutside) {
musicbar.stopDrag();
_root.music.setVolume(Math.round(((24 + Math.round((musicbar._x * 100) / this._width)) * 100) / 96));
}
Symbol 394 Button
on (press) {
clic.start(0, 1);
gotoAndStop ("menufr");
}
Symbol 397 Button
on (press) {
clic.start(0, 1);
tosound = false;
lasti = -1;
lastj = -1;
countnum = 0;
counter.text = countnum;
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
if (eval ((("_root.tower_" + i) + "_") + j).up != board[i][j].up) {
tosound = true;
}
eval ((("_root.tower_" + i) + "_") + j).up = board[i][j].up;
j++;
}
i++;
}
if (tosound == true) {
movesound.stop();
movesound.start(1, 1);
}
}
Symbol 400 Button
on (press) {
clic.start(0, 1);
if ((lasti != -1) && (lastj != -1)) {
countnum--;
counter.text = countnum;
movesound.stop();
movesound.start(1, 1);
}
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
if ((board[i][j].col == board[lasti][lastj].col) || (board[i][j].poly == board[lasti][lastj].poly)) {
eval ((("tower_" + i) + "_") + j).up = !eval ((("tower_" + i) + "_") + j).up;
}
j++;
}
i++;
}
lasti = -1;
lastj = -1;
}
Symbol 409 Button
on (press) {
_root.tower_4_0.pressed = true;
}
Symbol 438 Button
on (press) {
_root.tower_4_1.pressed = true;
}
Symbol 466 Button
on (press) {
_root.tower_4_2.pressed = true;
}
Symbol 494 Button
on (press) {
_root.tower_4_4.pressed = true;
}
Symbol 522 Button
on (press) {
_root.tower_4_3.pressed = true;
}
Symbol 550 Button
on (press) {
_root.tower_3_0.pressed = true;
}
Symbol 578 Button
on (press) {
_root.tower_3_1.pressed = true;
}
Symbol 606 Button
on (press) {
_root.tower_3_2.pressed = true;
}
Symbol 634 Button
on (press) {
_root.tower_3_4.pressed = true;
}
Symbol 662 Button
on (press) {
_root.tower_3_3.pressed = true;
}
Symbol 690 Button
on (press) {
_root.tower_2_0.pressed = true;
}
Symbol 718 Button
on (press) {
_root.tower_2_1.pressed = true;
}
Symbol 746 Button
on (press) {
_root.tower_2_2.pressed = true;
}
Symbol 774 Button
on (press) {
_root.tower_2_4.pressed = true;
}
Symbol 802 Button
on (press) {
_root.tower_2_3.pressed = true;
}
Symbol 830 Button
on (press) {
_root.tower_1_0.pressed = true;
}
Symbol 858 Button
on (press) {
_root.tower_1_1.pressed = true;
}
Symbol 886 Button
on (press) {
_root.tower_1_2.pressed = true;
}
Symbol 914 Button
on (press) {
_root.tower_1_4.pressed = true;
}
Symbol 942 Button
on (press) {
_root.tower_1_3.pressed = true;
}
Symbol 970 Button
on (press) {
_root.tower_0_0.pressed = true;
}
Symbol 998 Button
on (press) {
_root.tower_0_1.pressed = true;
}
Symbol 1026 Button
on (press) {
_root.tower_0_2.pressed = true;
}
Symbol 1054 Button
on (press) {
_root.tower_0_4.pressed = true;
}
Symbol 1082 Button
on (press) {
_root.tower_0_3.pressed = true;
}
Symbol 1117 Button
on (press, keyPress "<Enter>") {
i = 0;
while (i < 31) {
if (passw.text == _root.passwords[i].toString()) {
_root.currentlev = i;
passw.text = "";
_root.menu.menublur.submitbtn._visible = false;
_root.menu.menublur.score.text = "you need to complete all the unlocked levels!";
}
i++;
}
i = 0;
while (i <= _root.currentlev) {
_root.levs[i] = true;
i++;
}
i = 1;
while (i < 31) {
if ((_root.levs[i - 1] == true) && (i > _root.maxlev)) {
_root.maxlev = i;
}
eval ("_root.menu.menublur.lev" + i)._visible = _root.levs[i - 1];
i++;
}
_root.menu.menublur.arrow._x = eval ("_root.menu.menublur.lev" + _root.maxlev)._x + 10;
_root.menu.menublur.arrow._y = eval ("_root.menu.menublur.lev" + _root.maxlev)._y;
}
Symbol 1181 Button
on (press) {
_root.pass.text = _root.passwords[1];
_root.currentlev = 2;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 1;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 1;
a = 3;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 1;
a = 3;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 3;
a = 1;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 4;
_root.menu.play();
}
Symbol 1183 Button
on (press) {
_root.pass.text = _root.passwords[2];
_root.currentlev = 3;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 1;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 1;
a = 3;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 2;
a = 1;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 2;
_root.menu.play();
}
Symbol 1185 Button
on (press) {
_root.pass.text = _root.passwords[9];
_root.currentlev = 10;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 1;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 1;
a = 2;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 2;
a = 3;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 2;
a = 3;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 3;
a = 3;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 3;
a = 2;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 4;
a = 1;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 4;
a = 1;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 1;
_root.menu.play();
}
Symbol 1187 Button
on (press) {
_root.pass.text = _root.passwords[3];
_root.currentlev = 4;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 1;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 2;
a = 1;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 2;
a = 1;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 2;
a = 3;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 4;
a = 3;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 4;
a = 3;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 4;
_root.menu.play();
}
Symbol 1189 Button
on (press) {
_root.pass.text = _root.passwords[4];
_root.currentlev = 5;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 1;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 1;
a = 1;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 1;
a = 1;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 1;
a = 3;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 5;
a = 3;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 5;
a = 3;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 5;
_root.menu.play();
}
Symbol 1191 Button
on (press) {
_root.pass.text = _root.passwords[7];
_root.currentlev = 8;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 1;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 3;
a = 1;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 3;
a = 1;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 3;
a = 2;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 6;
a = 2;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 6;
a = 3;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 1;
a = 3;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 1;
a = 3;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 1;
_root.menu.play();
}
Symbol 1193 Button
on (press) {
_root.pass.text = _root.passwords[6];
_root.currentlev = 7;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 1;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 3;
a = 1;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 3;
a = 1;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 3;
a = 2;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 6;
a = 2;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 6;
a = 2;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 6;
a = 3;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 1;
a = 3;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 1;
a = 3;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 1;
_root.menu.play();
}
Symbol 1195 Button
on (press) {
_root.pass.text = _root.passwords[8];
_root.currentlev = 9;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 1;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 3;
a = 1;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 3;
a = 1;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 3;
a = 2;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 6;
a = 2;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 6;
a = 2;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 6;
a = 3;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 1;
a = 3;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 1;
a = 3;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 1;
_root.menu.play();
}
Symbol 1197 Button
on (press) {
_root.pass.text = _root.passwords[10];
_root.currentlev = 11;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 1;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 1;
a = 1;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 1;
a = 1;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 1;
a = 2;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 1;
a = 2;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 3;
a = 3;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 3;
a = 3;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 3;
a = 3;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 3;
_root.menu.play();
}
Symbol 1199 Button
on (press) {
_root.pass.text = _root.passwords[0];
_root.currentlev = 1;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 2;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 1;
a = 3;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 2;
a = 1;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 3;
_root.menu.play();
}
Symbol 1201 Button
on (press) {
_root.pass.text = _root.passwords[23];
_root.currentlev = 24;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 4;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 4;
a = 4;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 5;
a = 4;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 6;
a = 3;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 5;
a = 3;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 6;
a = 2;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 6;
a = 2;
b = 4;
_root.board[a][b].up = true;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 7;
a = 1;
b = 4;
_root.board[a][b].up = true;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 7;
_root.menu.play();
}
Symbol 1203 Button
on (press) {
_root.pass.text = _root.passwords[28];
_root.currentlev = 29;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 4;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 1;
a = 4;
b = 0;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 2;
a = 3;
b = 0;
_root.board[a][b].up = true;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 2;
a = 2;
b = 0;
_root.board[a][b].up = true;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 3;
a = 2;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 3;
a = 3;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 1;
a = 2;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 3;
a = 2;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 4;
a = 2;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 6;
a = 1;
b = 4;
_root.board[a][b].up = true;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 6;
a = 0;
b = 4;
_root.board[a][b].up = true;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 5;
a = 0;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 5;
a = 1;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 4;
_root.menu.play();
}
Symbol 1205 Button
on (press) {
_root.pass.text = _root.passwords[29];
_root.currentlev = 30;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 4;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 1;
a = 4;
b = 0;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 2;
a = 3;
b = 0;
_root.board[a][b].up = true;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 2;
a = 2;
b = 0;
_root.board[a][b].up = true;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 3;
a = 2;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 3;
a = 2;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 7;
a = 3;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 7;
a = 4;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 1;
a = 2;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 7;
a = 2;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 8;
a = 1;
b = 4;
_root.board[a][b].up = true;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 8;
a = 0;
b = 4;
_root.board[a][b].up = true;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 5;
a = 0;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 5;
a = 1;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 7;
_root.menu.play();
}
Symbol 1207 Button
on (press) {
_root.pass.text = _root.passwords[11];
_root.currentlev = 12;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 2;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 1;
a = 1;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 2;
a = 3;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 2;
a = 2;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 2;
a = 2;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 2;
a = 0;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 3;
a = 4;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 3;
a = 2;
b = 0;
_root.board[a][b].up = true;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 3;
a = 2;
b = 4;
_root.board[a][b].up = true;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 3;
_root.menu.play();
}
Symbol 1209 Button
on (press) {
_root.pass.text = _root.passwords[15];
_root.currentlev = 16;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 0;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 4;
a = 0;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 7;
a = 0;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 6;
a = 2;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 4;
a = 2;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 7;
a = 2;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 6;
a = 4;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 4;
a = 4;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 7;
a = 4;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 6;
a = 3;
b = 0;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 4;
a = 1;
b = 4;
_root.board[a][b].up = true;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 6;
_root.menu.play();
}
Symbol 1211 Button
on (press) {
_root.pass.text = _root.passwords[12];
_root.currentlev = 13;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 1;
b = 0;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 5;
a = 1;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 1;
a = 1;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 3;
a = 1;
b = 4;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 4;
a = 2;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 5;
a = 2;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 1;
a = 2;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 3;
a = 2;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 4;
a = 3;
b = 0;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 5;
a = 3;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 1;
a = 3;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 3;
a = 3;
b = 4;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 4;
_root.menu.play();
}
Symbol 1213 Button
on (press) {
_root.pass.text = _root.passwords[14];
_root.currentlev = 15;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 1;
b = 0;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 5;
a = 1;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 1;
a = 1;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 3;
a = 1;
b = 4;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 4;
a = 2;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 5;
a = 2;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 1;
a = 2;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 3;
a = 2;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 4;
a = 3;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 5;
a = 3;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 1;
a = 3;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 3;
a = 3;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 4;
a = 2;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 6;
_root.menu.play();
}
Symbol 1215 Button
on (press) {
_root.pass.text = _root.passwords[13];
_root.currentlev = 14;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 1;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 5;
a = 1;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 1;
a = 1;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 2;
a = 1;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 3;
a = 1;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 4;
a = 2;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 5;
a = 2;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 4;
a = 3;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 5;
a = 3;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 1;
a = 3;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 2;
a = 3;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 3;
a = 3;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 4;
a = 2;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 2;
_root.menu.play();
}
Symbol 1217 Button
on (press) {
_root.pass.text = _root.passwords[5];
_root.currentlev = 6;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 1;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 6;
a = 1;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 6;
a = 1;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 6;
a = 1;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 6;
a = 1;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 8;
_root.board[a][b].col = 6;
a = 3;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 7;
a = 3;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 7;
a = 3;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 7;
a = 3;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 7;
a = 3;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 8;
_root.board[a][b].col = 7;
_root.menu.play();
}
Symbol 1219 Button
on (press) {
_root.pass.text = _root.passwords[22];
_root.currentlev = 23;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 1;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 6;
a = 2;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 6;
a = 3;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 6;
a = 4;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 8;
_root.board[a][b].col = 6;
a = 4;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 8;
_root.board[a][b].col = 2;
a = 3;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 4;
a = 2;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 5;
a = 1;
b = 4;
_root.board[a][b].up = true;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 1;
a = 0;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 8;
_root.board[a][b].col = 7;
a = 0;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 7;
a = 0;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 7;
a = 0;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 7;
_root.menu.play();
}
Symbol 1221 Button
on (press) {
_root.pass.text = _root.passwords[27];
_root.currentlev = 28;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 1;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 6;
a = 2;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 6;
a = 3;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 6;
a = 1;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 3;
a = 2;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 3;
a = 3;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 3;
a = 0;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 7;
a = 0;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 7;
a = 0;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 7;
a = 4;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 2;
a = 4;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 2;
a = 4;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 2;
a = 3;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 1;
a = 2;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 4;
a = 1;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 5;
_root.menu.play();
}
Symbol 1223 Button
on (press) {
_root.pass.text = _root.passwords[21];
_root.currentlev = 22;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 1;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 6;
a = 2;
b = 0;
_root.board[a][b].up = true;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 6;
a = 3;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 6;
a = 4;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 2;
a = 4;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 2;
a = 4;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 2;
a = 3;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 1;
a = 2;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 4;
a = 1;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 5;
_root.menu.play();
}
Symbol 1225 Button
on (press) {
_root.pass.text = _root.passwords[24];
_root.currentlev = 25;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 3;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 6;
a = 3;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 6;
a = 3;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 6;
a = 2;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 7;
a = 2;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 7;
a = 2;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 7;
a = 1;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 5;
a = 1;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 5;
a = 1;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 5;
_root.menu.play();
}
Symbol 1227 Button
on (press) {
_root.pass.text = _root.passwords[25];
_root.currentlev = 26;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 3;
b = 0;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 6;
a = 3;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 6;
a = 3;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 6;
a = 2;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 7;
a = 2;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 7;
a = 2;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 7;
a = 1;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 5;
a = 1;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 5;
a = 1;
b = 4;
_root.board[a][b].up = true;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 5;
_root.menu.play();
}
Symbol 1229 Button
on (press) {
_root.pass.text = _root.passwords[26];
_root.currentlev = 27;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 3;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 1;
a = 3;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 1;
a = 3;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 1;
a = 3;
b = 4;
_root.board[a][b].up = true;
_root.board[a][b].poly = 8;
_root.board[a][b].col = 1;
a = 2;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 2;
a = 2;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 2;
a = 2;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 2;
a = 2;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 2;
a = 1;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 3;
a = 1;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 3;
a = 1;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 3;
a = 1;
b = 4;
_root.board[a][b].up = true;
_root.board[a][b].poly = 8;
_root.board[a][b].col = 3;
_root.menu.play();
}
Symbol 1231 Button
on (press) {
_root.pass.text = _root.passwords[16];
_root.currentlev = 17;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 3;
b = 0;
_root.board[a][b].up = true;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 1;
a = 2;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 2;
a = 2;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 2;
a = 1;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 7;
a = 1;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 7;
a = 0;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 3;
a = 1;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 7;
a = 2;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 5;
a = 2;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 5;
a = 3;
b = 4;
_root.board[a][b].up = true;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 6;
_root.menu.play();
}
Symbol 1233 Button
on (press) {
_root.pass.text = _root.passwords[19];
_root.currentlev = 20;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 0;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 4;
a = 0;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 6;
a = 1;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 3;
a = 1;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 4;
a = 1;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 6;
a = 2;
b = 1;
_root.board[a][b].up = true;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 3;
a = 2;
b = 3;
_root.board[a][b].up = true;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 5;
a = 3;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 1;
a = 3;
b = 2;
_root.board[a][b].up = true;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 2;
a = 3;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 8;
_root.board[a][b].col = 5;
a = 4;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 1;
a = 4;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 8;
_root.board[a][b].col = 2;
_root.menu.play();
}
Symbol 1235 Button
on (press) {
_root.pass.text = _root.passwords[20];
_root.currentlev = 21;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 4;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 1;
a = 4;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 2;
a = 4;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 3;
a = 4;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 4;
a = 4;
b = 4;
_root.board[a][b].up = true;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 5;
a = 3;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 2;
a = 3;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 3;
a = 3;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 4;
a = 3;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 5;
a = 2;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 3;
a = 2;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 4;
a = 2;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 5;
a = 1;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 4;
a = 1;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 5;
a = 0;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 5;
_root.menu.play();
}
Symbol 1237 Button
on (press) {
_root.pass.text = _root.passwords[17];
_root.currentlev = 18;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 1;
b = 0;
_root.board[a][b].up = true;
_root.board[a][b].poly = 9;
_root.board[a][b].col = 3;
a = 2;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 9;
_root.board[a][b].col = 4;
a = 3;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 8;
_root.board[a][b].col = 4;
a = 3;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 8;
_root.board[a][b].col = 5;
a = 3;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 5;
a = 2;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 7;
_root.board[a][b].col = 6;
a = 1;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 6;
a = 1;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 7;
a = 1;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 7;
a = 2;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 8;
a = 3;
b = 4;
_root.board[a][b].up = true;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 8;
_root.menu.play();
}
Symbol 1239 Button
on (press) {
_root.pass.text = _root.passwords[18];
_root.currentlev = 19;
_root.board = new Array(5);
i = 0;
while (i < 5) {
_root.board[i] = new Array();
j = 0;
while (j < 5) {
_root.board[i][j] = new Object();
_root.board[i][j] = {up:false, poly:0, col:0};
j++;
}
i++;
}
a = 1;
b = 0;
_root.board[a][b].up = true;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 1;
a = 2;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 1;
_root.board[a][b].col = 2;
a = 3;
b = 0;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 2;
a = 3;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 2;
_root.board[a][b].col = 3;
a = 3;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 3;
a = 3;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 3;
_root.board[a][b].col = 4;
a = 3;
b = 4;
_root.board[a][b].up = true;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 4;
a = 2;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 4;
_root.board[a][b].col = 5;
a = 1;
b = 4;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 5;
a = 1;
b = 3;
_root.board[a][b].up = false;
_root.board[a][b].poly = 5;
_root.board[a][b].col = 6;
a = 1;
b = 2;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 6;
a = 1;
b = 1;
_root.board[a][b].up = false;
_root.board[a][b].poly = 6;
_root.board[a][b].col = 1;
_root.menu.play();
}
Symbol 1245 Button
on (release) {
_root.menu.play();
_root.menu.submiting = true;
}
Symbol 1247 Button
on (release) {
_root.menu.play();
_root.menu.instructing = true;
}
Symbol 1253 Button
on (press) {
getURL ("http://www.smileygamer.com/?gameref=1024", "_blank");
}
Symbol 1255 Button
on (press) {
getURL ("http://www.smileygamer.com/?gameref=1024", "_blank");
}
Symbol 1257 Button
on (press) {
getURL ("http://www.smileygamer.com/freecontent.html?gameref=1024", "_blank");
}
Symbol 1259 Button
on (press) {
getURL ("http://www.smileygamer.com/highscores/towers.html?gameref=1024", "_blank");
}
Symbol 1263 Button
on (press) {
_root.tower_cookie.data.levels = new Array(32);
i = 1;
while (i < 32) {
_root.tower_cookie.data.levels[i] = 0;
i++;
}
_root.tower_cookie.data.score = 0;
_root.music.stop();
_root.gotoAndPlay(1);
}
Symbol 1264 MovieClip Frame 1
pollo.useHandCursor = false;
Symbol 1265 MovieClip Frame 1
submiting = false;
instructing = false;
_root.slide.start(0, 1);
Symbol 1265 MovieClip Frame 15
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).up = false;
j++;
}
i++;
}
stop();
Symbol 1265 MovieClip Frame 16
_root.slide2.start(0, 1);
Symbol 1265 MovieClip Frame 30
if (submiting == true) {
_root.gotoAndStop("submitfr");
} else if (instructing == true) {
_root.gotoAndStop("instructfr");
} else {
_root.gotoAndPlay(11);
}
Symbol 1267 MovieClip Frame 1
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = 100;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 2
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 3
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 4
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 5
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 6
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 7
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 8
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 9
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 10
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 11
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 12
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 13
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 14
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 15
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 16
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 17
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 18
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 19
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 20
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 21
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 22
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 23
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha - 4;
j++;
}
i++;
}
Symbol 1267 MovieClip Frame 24
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = 0;
j++;
}
i++;
}
stop();
Symbol 1268 MovieClip Frame 1
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = 0;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 2
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 3
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 4
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 5
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 6
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 7
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 8
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 9
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 10
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 11
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 12
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 13
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 14
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 15
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 16
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 17
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 18
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 19
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 20
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 21
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 22
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 23
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha + 4;
j++;
}
i++;
}
Symbol 1268 MovieClip Frame 24
i = 0;
while (i < 5) {
j = 0;
while (j < 5) {
eval ((("_root.tower_" + i) + "_") + j).holder.poly._alpha = 100;
eval ((("tower_" + i) + "_") + j).holder.poly.removeMovieClip();
j++;
}
i++;
}
stop();
Symbol 1272 Button
on (press) {
_root.gotoAndStop("menufr");
}
Symbol 1273 Button
on (press) {
_root.levelcompletemenu.play();
}
Symbol 1274 MovieClip Frame 9
stop();
Symbol 1274 MovieClip Frame 10
_root.slide2.start(0.5, 1);
Symbol 1274 MovieClip Frame 15
_root.gotoAndStop("menufr");
Symbol 1278 Button
on (release) {
if (nameinput.text != "") {
url = "http://www.smileygamer.com/scripts/highscores.php";
lv = new LoadVars();
lv.id = 1024;
lv.score = (submitpoints.text * 100) + (submitpoints.text % 97);
lv.player = nameinput.text;
lv.sendAndLoad(url, lv, "GET");
_root.submitmenu.blurer.mnbtn._visible = false;
_root.submitmenu.blurer.submitmc._visible = true;
_root.submitmenu.blurer.submitbtn._visible = false;
}
}
Symbol 1290 Button
on (press) {
getURL ("http://www.smileygamer.com/highscores/towers.html?gameref=1024", "_blank");
_root.submitmenu.play();
}
Instance of Symbol 1286 MovieClip in Symbol 1291 MovieClip Frame 1
on (press) {
_root.submitmenu.play();
}
Symbol 1292 MovieClip Frame 1
submitmc._visible = false;
submitbtn._visible = true;
mnbtn._visible = true;
Instance of Symbol 1286 MovieClip "mnbtn" in Symbol 1292 MovieClip Frame 1
on (press) {
_root.submitmenu.play();
}
Symbol 1293 MovieClip Frame 1
blurer.disabler.useHandCursor = false;
_root.slide.start(0, 1);
Symbol 1293 MovieClip Frame 15
stop();
Symbol 1293 MovieClip Frame 16
_root.slide2.start(0, 1);
Symbol 1293 MovieClip Frame 30
_root.gotoAndStop("menufr");
Symbol 1298 Button
on (press) {
_root.instructions.play();
}
Symbol 1300 MovieClip Frame 1
blurer.disabler.useHandCursor = false;
_root.slide.start(0, 1);
Symbol 1300 MovieClip Frame 15
stop();
Symbol 1300 MovieClip Frame 16
_root.slide2.start(0, 1);
Symbol 1300 MovieClip Frame 30
_root.gotoAndStop("menufr");