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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/99949810?noj=FRM99949810-2DC" width="1" height="1"></div>

Cat-Bat.swf

This is the info page for
Flash #46669

(Click the ID number above for more basic data on this flash file.)


Text
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a game by kinelco & mohsye.com

How to play

Yet again the medieval castle is infested with unwanted cats...
you have been drafted by the king to rid the castle of  all the pesky little pussys...
armed only with a baseball bat you must gently coax the cats over the wall to freedom... trying not to hurt the little blighters on the way...

How to play

Points are obtained by keeping the cats in the air

How to play

Points are obtained by keeping the cats in the air

Keep two in the air at the same time and you will get a lot more points

How to play

Points are obtained by keeping the cats in the air

Keep two in the air at the same time and you will get a lot more points

Three cats and your points are even more than "a lot more"

How to play

one problem!

If the cats fall from too high they will meet an unpleasant end

How to play

two problems!

If the cats fall from too high they will meet an unpleasant end...

Also if two cats meet on the ground head to head fighting ensues... oh no!!

How to play

some problems!

If the cats fall from too high they will meet an unpleasant end...

Also if two cats meet on the ground head to head fighting ensues... oh no!!

Fighting means one dead cat... not good!

How to play

So you could juggle the cats for more points or get them out of the way as quickly as possible...

Its up to you.... you are playing the game not me!!

good luck catbatter you will need it!

34567

34567

34567

34567

34567

5

ActionScript [AS1/AS2]

Frame 1
_quality = "BEST"; hq = 1; stop(); add_url = "http://www.freeworldgroup.com/koalafiles.htm"; more_url = "http://www.freeworldgroup.com"; down_url = "http://www.ifungames.com"; sr_url = "http://www.freeworldgroup.com/sewerrun.htm";
Frame 2
ifFrameLoaded (62) { gotoAndPlay ("logoin"); }
Frame 3
gotoAndPlay (2);
Frame 50
stop();
Frame 57
play();
Frame 59
stop(); this.onEnterFrame = function () { if ((this.getBytesLoaded() / this.getBytesTotal()) > 0.99) { this.play(); delete this.onEnterFrame; } };
Frame 62
play();
Frame 72
stop(); stopAllSounds();
Frame 75
function globalVars() { gamerate = 10 - (score / 5000); if (gamerate < 0) { gamerate = 0; } catUpY = 25 - gamerate; catDropY = 2.8 - (gamerate / 5); catBounceX = 1 + (gamerate / 10); catSpeed = 10 - (gamerate / 2); catRate = gamerate * 4; } if (hq == 1) { Mouse.hide(); } catActive = new Array(); catX = new Array(); catDirection = new Array(); score = 0; deathnum = 1; lives = 5; catsFlying = 0; globalVars(); i = 1; while (i <= 7) { if (i <= 3) { eval ("cat" + i).gotoAndPlay(1); } eval ("catdeath" + i).gotoAndStop(1); i++; } catlives.gotoAndStop(1); play();
Instance of Symbol 175 MovieClip "hand" in Frame 75
onClipEvent (mouseMove) { if (_parent.hq == 1) { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); } }
Frame 78
if (lives > 0) { play(); } else { gotoAndStop ("gameover"); }
Frame 79
globalVars(); i = 1; while (i <= 3) { j = 1; while (j <= 3) { if (i != j) { catFightX = Math.abs(catX[i] - catX[j]); catDirectionMatch = catDirection[i] - catDirection[j]; if ((((catX[i] > 100) and (catX[i] < 450)) and (catFightX < 10)) and (catDirectionMatch != 0)) { eval ("cat" + i).catfight = 1; eval ("cat" + j).catfight = 2; i = 3; j = 3; } } j++; } i++; } prevFrame();
Frame 84
_quality = "HIGH"; Mouse.show(); hand.gotoAndStop("blank"); stop();
Frame 89
stop();
Symbol 11 MovieClip Frame 95
_root.play();
Symbol 21 Button
on (release) { getURL (add_url, "_blank"); }
Symbol 24 Button
on (release) { getURL (more_url, "_blank"); }
Symbol 27 Button
on (release) { getURL (down_url, "_blank"); }
Symbol 32 Button
on (release) { getURL (sr_url, "_blank"); }
Symbol 51 Button
on (release) { nextFrame(); }
Symbol 56 Button
on (release) { prevFrame(); }
Symbol 89 MovieClip Frame 1
play();
Symbol 89 MovieClip Frame 50
gotoAndPlay (1);
Symbol 90 MovieClip Frame 1
stop();
Symbol 93 Button
on (release) { gotoAndPlay (75); }
Symbol 97 MovieClip Frame 1
play();
Symbol 97 MovieClip Frame 15
stop();
Symbol 119 MovieClip Frame 1
play();
Symbol 119 MovieClip Frame 51
gotoAndPlay (1);
Symbol 122 MovieClip Frame 1
play();
Symbol 122 MovieClip Frame 28
stop();
Symbol 123 MovieClip Frame 1
play();
Symbol 123 MovieClip Frame 9
stop();
Symbol 124 MovieClip Frame 1
play();
Symbol 124 MovieClip Frame 9
stop();
Symbol 125 MovieClip Frame 1
stop();
Symbol 125 MovieClip Frame 5
play();
Symbol 125 MovieClip Frame 13
stop();
Symbol 125 MovieClip Frame 16
play();
Symbol 125 MovieClip Frame 24
stop();
Symbol 125 MovieClip Frame 30
play();
Symbol 125 MovieClip Frame 38
stop();
Symbol 125 MovieClip Frame 45
play();
Symbol 125 MovieClip Frame 53
stop();
Symbol 125 MovieClip Frame 59
play();
Symbol 125 MovieClip Frame 67
stop();
Symbol 127 MovieClip Frame 120
gotoAndPlay(random(90));
Symbol 130 MovieClip Frame 1
play();
Symbol 130 MovieClip Frame 8
gotoAndPlay (1);
Symbol 133 Button
on (press) { if (cathigh == 0) { if (_parent.hq == 1) { _parent.hand.gotoAndPlay(2); } dx = xPos - _parent._xmouse; dy = _parent.catUpY; catToppedOut = 0; _parent.catX[catnum] = 0; catScoreB = 0; _parent.catsFlying++; gotoAndPlay ("fly"); } }
Symbol 137 Button
on (press) { if (_parent.hq == 1) { _parent.hand.gotoAndPlay(2); } bounceDX = 1 + (catScoreB / 5000); dx = ((xPos - _parent._xmouse) * bounceDX) / _parent.catBounceX; dy = _parent.catUpY; catToppedOut = 0; }
Symbol 159 MovieClip Frame 1
function catdeath(deathType) { splatNum = 1 + random(3); if ((xPos > 275) and (splatNum > 1)) { splatNum = splatNum + 2; } setProperty(eval ("_parent.catdeath" + _parent.deathnum), _x , xPos); setProperty(eval ("_parent.catdeath" + _parent.deathnum), _y , 360); eval ("_parent.catdeath" + _parent.deathnum).gotoAndPlay("splat" + splatNum); _parent.deathnum++; _parent.catlives.nextFrame(); } catnum = Number(substring(_name, 4, 1)); _parent.catActive[catnum] = 0; _parent.catX[catnum] = 0; _parent.catDirection[catnum] = 0; catFirst = 50 * (catnum - 1); count = 0; play();
Symbol 159 MovieClip Frame 2
play();
Symbol 159 MovieClip Frame 3
if (count < catFirst) { count++; prevFrame(); } else { play(); }
Symbol 159 MovieClip Frame 5
_parent.catActive[catnum] = 0; _parent.catX[catnum] = 0; if (_parent.lives > 0) { catfight = 0; cathigh = 0; count = 0; play(); } else { stop(); }
Symbol 159 MovieClip Frame 6
play();
Symbol 159 MovieClip Frame 7
if (count < _parent.catRate) { count++; prevFrame(); } else { _parent.catActive[catnum] = 1; catScore = 200; dx = _parent.catSpeed; _y = 360; if (random(2) == 0) { _x = -50; gotoAndPlay ("walkright"); } else { _x = 600; gotoAndPlay ("walkleft"); } }
Symbol 159 MovieClip Frame 10
catScore--; if ((random(200) == 0) and (cathigh == 0)) { chillTime = random(30) + 30; count = 0; _parent.catX[catnum] = 0; gotoAndPlay ("chillleft"); } else { play(); }
Symbol 159 MovieClip Frame 11
xPos = _x - dx; _parent.catDirection[catnum] = 0; if (cathigh == 0) { _parent.catX[catnum] = xPos; } if ((cathigh == 0) and (xPos < 30)) { gotoAndPlay ("walkright"); } else if ((cathigh == 1) and (xPos < -50)) { gotoAndPlay ("dead"); } else if (catfight == 1) { _parent.lives--; catdeath("fight"); gotoAndPlay ("dead"); } else if (catfight == 2) { _parent.catX[catnum] = 0; gotoAndPlay ("fight"); } else { _x = xPos; prevFrame(); }
Symbol 159 MovieClip Frame 14
catScore--; play();
Symbol 159 MovieClip Frame 15
if (count < chillTime) { count++; prevFrame(); } else { gotoAndPlay ("walkleft"); }
Symbol 159 MovieClip Frame 18
catScore--; if ((random(200) == 0) and (cathigh == 0)) { chillTime = random(30) + 30; count = 0; _parent.catX[catnum] = 0; gotoAndPlay ("chillright"); } else { play(); }
Symbol 159 MovieClip Frame 19
xPos = _x + dx; _parent.catDirection[catnum] = 1; if (cathigh == 0) { _parent.catX[catnum] = xPos; } if ((cathigh == 0) and (xPos > 510)) { gotoAndPlay ("walkleft"); } else if ((cathigh == 1) and (xPos > 600)) { gotoAndPlay ("dead"); } else if (catfight == 1) { _parent.lives--; catdeath("fight"); gotoAndPlay ("dead"); } else if (catfight == 2) { _parent.catX[catnum] = 0; gotoAndPlay ("fight"); } else { _x = xPos; prevFrame(); }
Symbol 159 MovieClip Frame 21
catScore--; play();
Symbol 159 MovieClip Frame 22
if (count < chillTime) { count++; prevFrame(); } else { gotoAndPlay ("walkright"); }
Symbol 159 MovieClip Frame 25
catScoreB = catScoreB + Math.pow(3, _parent.catsFlying); play();
Symbol 159 MovieClip Frame 26
yPos = _y - dy; xPos = _x + dx; if (((xPos < 30) and (dx < 0)) or ((xPos > 520) and (dx > 0))) { dx = dx * -1; } if (((dy < 0) and (yPos > 25)) and (yPos < 40)) { _parent.score = _parent.score + catScoreB; if (_parent.score < 0) { _parent.score = 0; } _y = 30; dx = 10; cathigh = 1; _parent.catsFlying--; if (xPos > 275) { gotoAndPlay ("walkright"); } else { gotoAndPlay ("walkleft"); } } else if (((dy < 0) and (yPos > 350)) and (catPeak < 175)) { _parent.lives--; catdeath("splat"); _parent.catsFlying--; gotoAndPlay ("dead"); } else if (((dy < 0) and (yPos > 350)) and (catPeak >= 175)) { _y = 360; _parent.catsFlying--; if (dx > 0) { dx = _parent.catSpeed; gotoAndPlay ("walkright"); } else { dx = _parent.catSpeed; gotoAndPlay ("walkleft"); } } else { _y = yPos; _x = xPos; dy = dy - _parent.catDropY; if ((dy < 0) and (catToppedOut == 0)) { catPeak = yPos; catToppedOut = 1; } prevFrame(); }
Symbol 159 MovieClip Frame 30
catfight = 0; play();
Symbol 159 MovieClip Frame 37
chillTime = 30; count = 0; if (dx > 0) { gotoAndPlay ("chillright"); } else { gotoAndPlay ("chillleft"); }
Symbol 169 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 1
play();
Symbol 171 MovieClip Frame 51
stop();
Symbol 172 Button
on (keyPress "q") { if (hq == 0) { hq = 1; _quality = "HIGH"; Mouse.hide(); hand.gotoAndStop(1); } else { hq = 0; _quality = "LOW"; Mouse.show(); hand.gotoAndStop("blank"); } } on (keyPress "Q") { if (hq == 0) { hq = 1; _quality = "HIGH"; Mouse.hide(); hand.gotoAndStop(1); } else { hq = 0; _quality = "LOW"; Mouse.show(); hand.gotoAndStop("blank"); } }
Symbol 175 MovieClip Frame 1
stop();
Symbol 175 MovieClip Frame 2
play();
Symbol 175 MovieClip Frame 4
gotoAndStop (1);
Symbol 175 MovieClip Frame 6
stop();
Symbol 175 MovieClip Frame 10
stop();
Symbol 178 Button
on (release) { gotoAndStop ("ready"); }

Library Items

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Instance Names

"catdeath1"Frame 75Symbol 125 MovieClip
"catdeath2"Frame 75Symbol 125 MovieClip
"catdeath3"Frame 75Symbol 125 MovieClip
"catdeath4"Frame 75Symbol 125 MovieClip
"catdeath5"Frame 75Symbol 125 MovieClip
"catdeath6"Frame 75Symbol 125 MovieClip
"catdeath7"Frame 75Symbol 125 MovieClip
"cat2"Frame 75Symbol 159 MovieClip
"cat1"Frame 75Symbol 159 MovieClip
"cat3"Frame 75Symbol 159 MovieClip
"catlives"Frame 75Symbol 169 MovieClip
"hand"Frame 75Symbol 175 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"logoin"Frame 5
"ins01"Frame 40
"ins02"Frame 50
"loopins"Frame 57
"loader"Frame 59
"gamesloaded"Frame 62
"ready"Frame 72
"gameover"Frame 84
"loaded"Frame 89
"splat1"Symbol 125 MovieClip Frame 5
"splat2"Symbol 125 MovieClip Frame 16
"splat3"Symbol 125 MovieClip Frame 30
"splat4"Symbol 125 MovieClip Frame 45
"splat5"Symbol 125 MovieClip Frame 59
"dead"Symbol 159 MovieClip Frame 5
"walkleft"Symbol 159 MovieClip Frame 11
"chillleft"Symbol 159 MovieClip Frame 15
"walkright"Symbol 159 MovieClip Frame 19
"chillright"Symbol 159 MovieClip Frame 22
"fly"Symbol 159 MovieClip Frame 26
"fight"Symbol 159 MovieClip Frame 30
"cursor"Symbol 175 MovieClip Frame 6
"blank"Symbol 175 MovieClip Frame 10

Dynamic Text Variables

textASymbol 44 EditableText"How to play"
textBSymbol 45 EditableText"Yet again the medieval castle is infested with unwanted cats... you have been drafted by the king to rid the castle of  all the pesky little pussys... armed only with a baseball bat you must gently coax the cats over the wall to freedom... trying not to hurt the little blighters on the way..."
textASymbol 53 EditableText"How to play"
textCSymbol 54 EditableText"Points are obtained by keeping the cats in the air "
textASymbol 58 EditableText"How to play"
textDSymbol 59 EditableText"Points are obtained by keeping the cats in the air Keep two in the air at the same time and you will get a lot more points"
textASymbol 61 EditableText"How to play"
textESymbol 62 EditableText"Points are obtained by keeping the cats in the air Keep two in the air at the same time and you will get a lot more points Three cats and your points are even more than "a lot more""
textASymbol 64 EditableText"How to play"
textFSymbol 65 EditableText"one problem! If the cats fall from too high they will meet an unpleasant end "
textASymbol 68 EditableText"How to play"
textGSymbol 69 EditableText"two problems! If the cats fall from too high they will meet an unpleasant end... Also if two cats meet on the ground head to head fighting ensues... oh no!! "
textASymbol 70 EditableText"How to play"
textHSymbol 71 EditableText"some problems! If the cats fall from too high they will meet an unpleasant end... Also if two cats meet on the ground head to head fighting ensues... oh no!! Fighting means one dead cat... not good! "
textASymbol 72 EditableText"How to play"
textISymbol 73 EditableText"So you could juggle the cats for more points or get them out of the way as quickly as possible... Its up to you.... you are playing the game not me!! good luck catbatter you will need it!"
scoreSymbol 161 EditableText"34567"
scoreSymbol 162 EditableText"34567"
scoreSymbol 163 EditableText"34567"
scoreSymbol 164 EditableText"34567"
scoreSymbol 165 EditableText"34567"
livesSymbol 167 EditableText"5"




http://swfchan.com/10/46669/info.shtml
Created: 3/5 -2019 06:26:34 Last modified: 3/5 -2019 06:26:34 Server time: 02/05 -2024 14:40:59