STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/21908090?noj=FRM21908090-22DC" width="1" height="1"></div>

Warlords Heros.swf

This is the info page for
Flash #46704

(Click the ID number above for more basic data on this flash file.)


Text
You are
Here

Place

Quest Destination:

Place

Quest Destination:

Ben Olding Games

100%

Continue >

Continue >

Warlords:

Heroes

Warlords:

Heroes

version  1.0

Survival Mode

Controls/Options

More Games...

Normal Mode

Credits

Gladiator Mode

Episode 2  - The Fugitive Prince

Episode 3  - A Brother's Anger

Episode 1 - A Lost Messenger

Episode 4  - A Common Foe

< Back to Main Menu

Enter Cheat Code:

Start new Episode

Continue Previous Game

Choose character...

Cancel

Locked

Complete Episode 1 to
play with Ellder

Complete Episode 2 to
play with Prince Aldon

Complete Episode 3 to
play with Toldor

Complete Episodes 1, 2
and 3 to unlock Episode 4

Game not Authorised for use on this Domain

Cheat Menu

Horseys

Excaliber

Healthy

Fast Travel

Sudden Death

Kit

Very Hard Mode

Achilles

Dosh

Hard Mode

Bandits

No Cheat

Gladiator Mode is exclusive to:

Using your chosen character, fight against
a series of highly skilled warriors, one at a
time. It is a tough challenge, best suited for
highly skilled players...

< Back to Menu

Go to Kongregate >

A Ben Olding Game. Copyright 2008

4

5

W

S

A

D

T

Y

Controls

Standard Controls

Alternative Controls

Jump

Block

Walk Right

Walk Left

Swipe

Kick

Press Space to Continue

press space at any time to view this menu

Options

Blood:

On

Off

On

Off

Quality:

Low

Medium

High

Low

Medium

High

Sound:

Music:

Tips

Having trouble with a boss? Earn some money to
buy extra upgrades by attacking other regions.
Try different routes to avoid difficult regions.
Opening this menu pauses the action

Sounds

Music

Buy Fighting Move

Buy Armour/Items

Hire Henchmen

Buy Extra Life

Strategy Guide (opens in new window)

Exit to Main Menu

Continue to next level >

Buy

< Back to Menu

Purchase Extra Life

Price:     10  gold coins

Purchase Fighting Moves

Thrusting Forward Whirl

500

Buy

Buy

Thrusting Forward Whirl

500

Spearman

500

Hire

Hire

Spearman

500

Greaves

500

Greaves

500

End of Day 1

Lives:

1000000

Gold:

1000000

Use the A and D (or left
and right) keys to walk left
or right.
Walk off the right to finish the
level. Your character will
automatically turn to face
your nearest enemy.

Press T (or 4 on the num
pad) to use your weapon.
You start with just a few
basic moves, but after each
day you can purchase more.
Making your character a
more skillful fighter.

Press Y (or 5 on the num
pad) to kick.
Kicking can be used as a
quick surprise attack to
temporarily stun the enemy,
allowing you to easily  hit
them with a bigger move.

Press the S (or down) key
to block.
Blocking protects you against
most incoming attacks and is
especially useful for
deflecting arrows and other
projectiles.

Press the W (or up) key to
jump. Can be combined
with a direction.
Jumping can be used to
escape trouble and can be
useful for jumping over
arrows.

Good Luck

You can pause, view the
controls or change the
options at any time by
pressing the space bar

Prince Aldon's sword is not
very long, so you will have to
get in close to your enemies
to kill them.
Make sure you buy a forward
moving attack as soon as
possible.

Toldor's sword is long and
powerful, but as it is relatively
slow, it is important to have
good timing and if you
require a quicker attack, use
your kick.

Survival Mode
Kill as many enemies as you
can before you die

Best Score: 76

Cheat: Fast Travel
On the map screen, you can
click straight onto your quest
destination to travel there

Cheat: Horseys
Mounted spearmen are
available to hire as
henchmen

Cheat: Excaliber
Your weapon causes instant
death when it hits an enemy

Cheat: Healthy
You have 5 times the normal
health

Cheat: Sudden Death
All weapons (including
enemy weapons) cause
instant death. Be careful!

Cheat: Kit
You have been given all
armour and magical items

Cheat: Hard Mode
All enemies have maximum
intelligence

Cheat: Very Hard Mode
All enemies have maximum
intelligence and at least 100
health

Cheat: Achilles
Your character is Achilles

Cheat: Dosh
All enemies drop money

Cheat: Bandits
All enemies are bandits

Gladiator Mode
Kill as many elite warrriors as
you can before you die. Your
health will be fully recharged
after each kill.

Best Score: 76

You must kill all remaining enemies before you can
finish the level.

Go >

Player

30

Lives:

Day:

30

Kills:

Gold:

1000000

Main Menu

Region Name

23

Play More Games

Region Name

30

Region Name

30

30

Score:

Boss Defeated

Choose the next region to attack...

Forest of the Damned

Difficulty:

Ruled By:

Orcs of the South

Medium

Reward:

35

As you cross the border, the stench of
death hits you.  You are in the realm of The
Undead.
Armies of skeletal warriors inhabit these
lands. They no longer fear death or pain and
have a burning hatred of all things living...
Press space to continue.

Quietly you enter the lands ruled by the
Orcs of the North.  A race of creatures that
relish combat and despise elves.
You might be able to sneak through
unnoticed, but suspect not...
Press space to continue.

The Men of the West are a proud people
who generally mind their own business and
cause no problems to the other races in the
region.
However, they are very hostile towards
strangers trespassing on their land.
Unfortunately, on this occasion, it seems
you have no choice...
Press space to continue.

The Wood Elves have been allies of the
Night Elves for centuries. Many a time the
elves have had to fight together in order to
survive. But today something seems amiss.
The eyes of these soldiers have darkened
and their skin has paled. You suspect they
have been possessed and anticipate a less
than friendly welcome...
Press space to continue.

As you cross into the realm of the Demons
and gaze upon the hard, dry, dark red
ground you start to think about how you
despise these creatures. Yet in a way, you
also pity them. Being filled with rage all the
time is no way to live.
Better to die here than get captured.
Stories of the Demons' torture chambers
are legendary...
Press space to continue.

You cross the border to hear the sound of
distant war drums. The Orcs of the South
have been preparing for war for years.
During the last great war they were hurt
badly, especially by the Orcs of the North
who betrayed them in their time of need.
Since then they trust nobody and any
outsiders seen in their land are usually
killed on sight....
Press space to continue.

The air grows cold and thin and the ground
is hard and frosted. This is a sign that you
are entering the kingdom of the trolls.
Fighting trolls on their own territory is
notoriously difficult as the icy conditions,
make any form of combat exhausting.
Also there are tales of giant trolls living in
this area. You hope you don't run into one of
those...
Press space to continue.

You enter the kingdom of the Human
Alliance.
Once, many years ago, they were allies to
the Elves. But due to a combination of
greed, pride and arrogance (on their part),
this alliance is no more...
Press space to continue.

You cross the border into your Night Elf
territory. Your fellow countrymen should
let you through without a fuss...
Press space to continue.

You enter Undead territory. Their lifeless,
emotion free faces give you the creeps. You
wonder if they still fear anything. Its
impossible to know...
Press space to continue.

You have to respect the passion for conflict
that the Orcs of the North seem to have in
spades. They show no fear of death. Maybe
dying in battle is considered a good way to
die in their culture.
They have no elegance though, a bunch of
brutish savages...
Press space to continue.

You feel a sense of relief as you cross the
border into your home lands, but as soon as
you meet the first people, you can tell
something isn't right.
There is an emptyness in these people's
eyes. Almost like their souls have been
sucked out of them.
As they gather their weapons and start
advancing, you realise that you may have to
kill your own kind in order to survive...
Press space to continue.

In the past, you have had little to do with the
Wood Elves and therefore have no real
problem with them.
However, it seems you are less than
welcome. They seem positivly angered by
your presence, but you have no idea why...
Press space to continue.

There is a smoky taste to the air, you try not
to breath too deeply as you suspect that it
cannot be good for you.
However, feeling unwell due to the air will
be the least of your problems if you are
captured by the Demons who inhabit these
lands...
Press space to continue.

The Orcs of the South have never forgiven
anyone for the last great war. Despite your
people trying to keep out of their way and
offer help on occasion, they show no
interest in living peacefully.
They certainly won't take kindly to a prince
just strolling through their territory...
Press space to continue.

The sharpness of the air makes it tough to
breathe. No wonder that the trolls who live
here have developed such tough stonelike
skin.
If you survive until the end of the day, it will
be tricky keeping warm during the night...
Press space to continue.

At last, after all these years, a chance for
revenge! How dare these people imprison a
fellow human, especially a prince, without
even informing his family that he is alive.
You don't want to risk being recaptured, but
will enjoy unleashing your fury on anyone
who stands in your way...
Press space to continue.

The Night Elves always give the impression
of such a proud race, but it seems they have
been plotting and conspiring just like any
other race might, and they are not about to
let you interfere with their plans...
Press space to continue.

Many people fear the undead, but you just
think they are pathetic. Too cowardly to
accept their own death they sacrificed all
their free will, just to live for longer.
Better to live a shorter, but better life is
what you think, and you will be shortening
the life of some of these old bony warriors
before too long...
Press space to continue.

The Orcs of the North, how you hate them.
They betrayed their own kind when they
were needed most. So many people died.
They have no honour and need to be taught a
lesson. It looks like you are going to be the
one to teach it...
Press space to continue.

The Men of the West don't seem to bother
any of the other races in the region. But they
are always pestering us Orcs, pretending to
offer help when really they are just trying to
keep an eye on you. You suspect they feel
threatened and don't trust you and your
kind.
If they get in your way then you will give
them a reason to feel threatened...
Press space to continue.

You enter the Kingdom of the Wood Elves.
A particularly weak race of elves who are
always hiding away in trees and shooting
people in the back.
You must try to flush them out of hiding for
a fight in the open where you can do battle
with honour...
Press space to continue.

The Demons are one of the few races in
Beneril that you have any respect for. They
are ruthless in battle and relish the fight.
You disapprove of their torture methods,
but nobody is perfect...
Press space to continue.

You don't understand why your fellow
countrymen have gone soft on you. Scared
of a few elves getting a bit cross...
In the old days nobody would object to you
going after revenge, especially against an
elf.
If you have to kill a few orcs in order to get
revenge then so be it...
Press space to continue.

These icy, stony skinned trolls provide a
decent challenge for you. This will hopefully
be a good battle.
You have heard that there are giant beasts
that live in these lands. You look forward to
finding one and killing it...
Press space to continue.

These arrogant Humans deserve to feel
your blade upon them.
Just because they defeated us in a war in the
distant past they always talk down to us, as
if in some way they are a superior race.
You will demonstrate to them that this is not
the case...
Press space to continue.

The high and mighty Night Elves somehow
think they are superior to all other races.
They are not. They are weak, but no less
ruthless than any other race.
What angers you most is that they will view
you as the villain for hunting an Elf, even
though this Elf butchered your brother...
Press space to continue.

Day 1

Press space to continue.

A Brothers Anger

In the nation of Beneril there
has been nearly a century
without war, but tensions are
rising and the hope of
continued peace dwindles as
people plot and prepare for
conflict.
The Night Elf High Priestess,
while still hoping for peace,
sent a messenger to the Wood
Elves to unify the two elf races
should the need for combat
arise.
After several weeks the
messenger has failed to return
and the High Priestess fears
the worst...
You have been summoned to
the High Court to receive
instructions and must leave
immediately. It is not far but
there have been reports of
orcish bandits in the area.
You may have to defend
yourself...

There is a tense atmosphere as
you enter the High Court and
the people are unusually
subdued.
You approach the High
Priestess who is sitting
silently.
"It has been nearly three
weeks since Latharil, the
messenger left for the eastern
forest" the High Priestess
declares " he should have been
back days ago. I need to find
out what happened to Latharil
and see if our message was
delivered to the Wood Elf
Council. Go there as soon as
you can, travel quickly and
quietly, try to avoid trouble but
do what you must."
You leave straight away and
manage to cover a fair distance
before setting up camp for the
night...

You break your way into the
Wood Elf King's chamber and
find him hiding. Somehow he
has managed to escape being
possessed.
"It was the demons" the King
exclaims "they have poisoned
the minds of my people and
turned them against me! We
must travel north and stop this
evil sorcery! Unless we
succeed the nation will almost
certainly be at war."
You stand guard and wait for
the Wood Elf King to gather
his weapons and belongings...

You, Prince Aldon, have been
imprisoned by the Human
Alliance for so many years that
you have completely lost track
of time. It is an outrage!
Your fellow men would storm
the castle to rescue you if they
didn't think you were dead.
Finally, today, after years of
watching and waiting, there
may be a chance of escape. You
have overheard the prison
staff talking about a royal
wedding and only two guards
have been left to man the
prison. Surely the rest of the
castle will be distracted by the
celebrations.
You have to take this
opportunity. It's now or never!
Once you are clear of the castle
you will return to the West and
tell your story. Then you will
gather enough fighters to get
your revenge...

You were outside enjoying a
nap under a tree when you
heard the news. Your brother
has been killed in Azzitha. He
and a gang of bandits tried to
rob a lone elf, who slaughtered
them all.
Damn those elves, always
acting so high and mighty,
thinking they are better than all
other races, when really they
are just murderers. Sure,
your brother was up to no
good, but he was no killer. You,
however, are.
After bribing a young elf you
find out that your brother's
killer has been sent on a quest
by the High Priestess. She has
been seen recently in the
region of Chan. You intend to
set off there immediately
except some of your fellow
orcs seem to think that you
shouldn't go in case it angers
the elves. You have no time for
politics and you will cut down
anyone who obstructs your
quest for revenge...

You break into the Town Hall
of Chan and find that anyone of
importance has already fled.
Just four guards remain.
You slay the first three guards
easily, but rather than killing
the last one, you disarm him,
throw him to the floor then
proceed to bash his arms and
legs until he can no longer use
them.
After only a few minutes of
torturing, the weak minded elf
tells you that the person you
seek is called Ellder and is on a
quest to meet with the Wood
Elves.
You reward the injured guard
with a quick and relatively
painless death, then set off
towards the Kingdom of the
Wood Elves...

After torturing several very
quiet Wood Elves with little
success, you finally find
someone actually willing to
talk.
"Our people are under a curse,
they are not in their right
minds." he explains, "Our King
and the young Night Elf, have
gone to put a stop to a Demon
sorcerer's wickedness and
free our people. Please don't
interfere with their quest!"
You wonder if this curse could
spread to your people. You do
recall some orcs having the
same vacant look as these
elves. You put the thought out
of your mind, as you can't
afford to get distracted...

You are wandering around the
rocky, dry Demon lands
wondering how you will find
your brother's killer, when you
have a stroke of luck.
Far in the distance you spot a
young man wearing purple. No
Demon would ever wear
purple.
He is entering troll territory.
You turn and start travelling
towards the border as quickly
as you can...

You finally catch up with the
young elf that you have been
chasing for days. He looks
tired and injured from battle,
much like yourself.
You step forward with your
sword raised. The young elf
looks up alarmed. Vengeance
is about to be yours but then
you are knocked to the ground
by an unseen attacker's shield.
As your vision starts to regain
focus, you see that a human
from the west has a sword
pointed at your neck.
"This young elf's quest is more
important than any reasons you
might have to harm him. I
suggest that we help him then
settle our differences once the
quest is complete. Or would
you prefer to be killed where
you lie?"
You consider the man's
proposal...

You cut down the sorcerer,
hopefully banishing the curse
that had been placed on the
Wood Elves.
Looking around you see
evidence that the sorcerer had
been performing a summoning
spell. There are runes, burnt
pieces of parchment and most
worryingly, a trail of giant
footprints leading into troll
territory. You find it hard to
imagine what monstrosity this
sorcerer has summoned.
You head off into troll
territory, following the
footprints. You intend to decide
what to do after you have laid
eyes on whatever it is you are
tracking...

The creature moves faster
than you had hoped, but with
effort you are managing to gain
on it. It appears to be heading
towards the undead territory.
You sit down for a brief rest;
you don't want to be exhausted
if you have to fight this giant
beast.
You are brought out of your
weary thoughts by the sound of
someone rushing towards you.
You look up to see a large orc
with his sword raised and a
look of burning anger in his
eyes.
There is no time to reach for
your weapon...

You fight your way into the
palace and close the door
behind you. You see your
sister, Arlene, sitting in full
armour holding a bloody
sword. Despite not having
seen you for years, she barely
acknowledges your presence.
"I thought you were dead" she
says.  "What has happened
here?" you ask. "The people
have gone mad. I suspect
witchcraft. I heard news of a
Night Elf sneaking off to meet
with the Wood Elves in the
east. That was merely days
before this happened."
You doubt that the Elves would
resort to such underhanded
tactics as to curse a whole
nation. It is doubtful that they
would even have the power
necessary. But this Night Elf
that your sister speaks of
might know more about what is
going on.
You set off towards the Wood
Elf kingdom...

After much discussion, Toldor
is finally convinced that Ellder
is not a cold blooded killer and
was acting in self defence when
his brother was killed. He sits
silently while Prince Aldon and
Ellder discuss the giant
footprints and the large
creature that has created them.
Prince Aldon describes
stories he has been told as a
child about Giant Demons
being summoned from other
plains of existence. In the
stories, the mere presence of a
Giant Demon in a land affects
the way people think, causing
hatred, violence and ultimately
war.
The demon sorcerer only had
the power to summon one of
these creatures, but it's not
unlikely that the creature itself
could summon more if it felt the
need.
Unless this creature is
destroyed before it either
reaches a town or summons
more Giant Demons, then
there is a lot of bloodshed on its
way and a possible end to any
hope of a peaceful way of life in
Beneril.
After hearing this, Toldor
agrees to help Ellder and
Aldon to hunt down the giant
demon before its too late...

The demon breathes it last
breath. Straight away the air
feels lighter and clearer as if
the nation itself is relieved.
The three heroes take a
moment to rest and nurse their
injuries. They reflect upon
their own individual journeys
across the land of Beneril. It
becomes clear to them that
even before the Giant Demon
had been summoned, they had
sensed the presence of evil
creeping into their minds and it
had begun to poison them,
much like the Wood Elves and
other aggressive people along
the way.
There is no such evil present
anymore and it feels like the
start of a new age in Beneril:
An age of peace, friendship and
happiness.

Although, you have killed quite
a few of these elves, it is
evident that you are not the
first to fight your way through
here. There are corpses
everywhere.
An elderly Wood Elf comes
running out of a ruined
building...
"Please! Our king has headed
north to hunt a sorcerer who
has cursed our nation. He has a
Night Elf with him, but there is
a large Orc is pursuing them
and he intends to kill them
both!"
If the curse on the Wood
Elves is the same as the curse
on your people, which seems
likely, then the quest to hunt the
sorcerer that this old Elf
speaks of will benefit your
people also. If this Orc kills the
Elves before you can get to
them, you may never find out
whom this sorcerer is.
Without delay, you begin your
journey north...

You are deep in Demon
territory and night is drawing
in.
You can see a campfire in the
distance. No demon would ever
feel the need to have a campfire
so it must either be the elves, if
they are still alive, or the orc.
It appears to be near the
border of Troll territory. You
debate about travelling
through the night, but if it is the
orc and if he is as big as the old
Wood Elf says, you will need
all your strength.
You decide to rest and set off in
the morning...

You have found the young
Night Elf. He seems to be
alone, either the King has
returned home or has been
killed.
The elf looks tired and worried.
You wonder why, then, looking
at the ground you realise the
cause for the elf's concern.
There are large footprints on
the ground heading south.
You hear some rustling in the
bushes, it seems you are not
the only one spying on this elf.
A large orc bursts out, sword
raised, running towards the
elf.
You will have to act quickly...

Press space to continue.

Episode Complete

A Brothers Anger

Game Over

Without your help, the nation
of Beneril descended into war.
Death and suffering raged
across the land and remained
for many years.

Return to Main Menu

Retry previous Day

Final Score:

123456

Previous Best:

12

Try again

123456

Previous Best:

2132131

Kills:

12

The End

Cheats:
The cheat menu has now been unlocked and is available
on the main menu

was brought to you by...

Design and Development
Ben Olding
Graphics by
Ben Olding
Additional Illustration
Is Yuniarto - Provided by Flash Game License
Music
Pierre Gerwig Langer
Testing
Flapper_MK
Alexiastra
thenakeddeveloper
Moo12321
Miyan Bagaoshi
Darth Sirov
SilVer
Daikun
M5000
Didit
EL
Nexam
Teh Werd
Adam Shroeder
R_J_H
Victimized
Patrick Cervania
Daniel Imber
IRevo
amilir
Support and sales assistance

Game produced by
Design,  Development and Graphics
Ben Olding
Additional Illustration
Is Yuniarto
Provided by Flash Game License - Click for more info
Music
Pierre Gerwig Langer

Testing
Flapper_MK, alexiastra, thenakeddeveloper, Moo12321,
Miyan Bagaoshi, Darth Sirov, SilVer, Daikun, M5000,
Didit, EL, Nexam, Teh Werd, Adam Shroeder, R_J_H,
Victimized, Patrick Cervania, Daniel Imber, IRevo, amilir

Support and sales
assistance

Sponsored by

Encrypted by

secureSWF

ActionScript [AS1/AS2]

Frame 1
function gotoKong(linknum) { _root.intLinkLocation = linknum; gotoAndStop("kong" + linknum); } function OpenKongregate(linknum) { if (linknum == 3) { getURL (LinktoURL, "_blank"); } else { getURL (LinktoURLmain, "_blank"); } } play(); fscommand ("allowscale", "false"); if (baramount == undefined) { baramount = 0; } loadedamount = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (baramount < loadedamount) { baramount++; } loadedtext = baramount + "%"; _root.cheatcode = ""; _root.YourRace = "elf"; _root.CharacterName = "Ellder"; if (baramount >= 100) { loadingtext.gotoAndStop(2); } LinktoURL = "http://www.kongregate.com/games/DJStatika/warlords-heroes/?gamereferral=heroes"; LinktoURLmain = "http://www.kongregate.com/?gamereferral=heroes";
Frame 2
gotoAndPlay (1);
Frame 3
function resetstats() { _root.level = 1; _root.levelstage = 0; _root.Kills = 0; _root.Lives = 5; _root.money = 0; _root.reward = 25; _root.arrForwardMoves = new Array(); _root.arrStandingMoves = new Array(); _root.arrBackwardMoves = new Array(); _root.arrForwardBashes = new Array(); _root.arrStandingBashes = new Array(); _root.henchman1 = undefined; _root.henchman2 = undefined; _root.henchman3 = undefined; _root.henchman1race = undefined; _root.henchman2race = undefined; _root.henchman3race = undefined; _root.hasHelmet = undefined; _root.hasBracers = undefined; _root.hasGreaves = undefined; _root.hasBootsofHaste = undefined; _root.hasMithrilVest = undefined; _root.hasAmuletofHeight = undefined; _root.levelbrightness = 0; } function resetsaveddata() { SaveSO.data.Save_Episode = (_root.Save_Episode = undefined); SaveSO.data.Save_Location = (_root.Save_Location = undefined); SaveSO.data.Save_Journey = (_root.Save_Journey = undefined); SaveSO.data.Save_Lives = (_root.Save_Lives = undefined); SaveSO.data.Save_Kills = (_root.Save_Kills = undefined); SaveSO.data.Save_Level = (_root.Save_Level = undefined); SaveSO.data.Save_Money = (_root.Save_Money = undefined); SaveSO.data.Save_Henchman1 = (_root.Save_Henchman1 = undefined); SaveSO.data.Save_Henchman2 = (_root.Save_Henchman2 = undefined); SaveSO.data.Save_Henchman3 = (_root.Save_Henchman3 = undefined); SaveSO.data.Save_Henchman1race = (_root.Save_Henchman1race = undefined); SaveSO.data.Save_Henchman2race = (_root.Save_Henchman2race = undefined); SaveSO.data.Save_Henchman3race = (_root.Save_Henchman3race = undefined); SaveSO.data.Save_ForwardMoves = (_root.Save_ForwardMoves = undefined); SaveSO.data.Save_StandingMoves = (_root.Save_StandingMoves = undefined); SaveSO.data.Save_BackwardMoves = (_root.Save_BackwardMoves = undefined); SaveSO.data.Save_ForwardBashes = (_root.Save_ForwardBashes = undefined); SaveSO.data.Save_StandingBashes = (_root.Save_StandingBashes = undefined); SaveSO.data.Save_hasHelmet = (_root.Save_hasHelmet = undefined); SaveSO.data.Save_hasBracers = (_root.Save_hasBracers = undefined); SaveSO.data.Save_hasGreaves = (_root.Save_hasGreaves = undefined); SaveSO.data.Save_hasBootsofHaste = (_root.Save_hasBootsofHaste = undefined); SaveSO.data.Save_hasMithrilVest = (_root.Save_hasMithrilVest = undefined); SaveSO.data.Save_hasAmuletofHeight = (_root.Save_hasAmuletofHeight = undefined); } function SetUpEpisode(epnum) { resetstats(); trace("Setting Up Episode " + epnum); finalepisode = false; if (cheatcode == "kit") { _root.hasHelmet = true; _root.hasBracers = true; _root.hasGreaves = true; _root.hasBootsofHaste = true; _root.hasMithrilVest = true; _root.hasAmuletofHeight = true; } switch (epnum) { case 1 : _root.arrStages = [19, 9, 6]; _root.arrStageStories = [3, 10, 11]; _root.arrStageBosses = [23, 27, -1]; _root.arrHenchmen = [0, 1, 2, 3]; _root.CharacterName = "Ellder"; _root.episode = 1; if (gamemode != 1) { _root.YourRace = "ellder"; } else { _root.YourRace = "elf"; } _root.YourHenchmanRace = "elf"; _root.YourRaceNum = 1; _root.storyname = "A Lost Messenger"; _root.maxplayerhealth = 100; _root.arrMoves = new Array(); _root.arrMoves.push(Array("fswipe1", "Thrusting Forward Whirl", 600, "Powerful, advancing move with a long reach. A long powerful swipe followed by a quicker lighter swipe. Press Attack + Forward to use.", 2)); _root.arrMoves.push(Array("fswipe2", "Inverse Forward Whirl", 300, "A fast double swipe while advancing forward. Press Attack + Forward to use.", 2)); _root.arrMoves.push(Array("swipe1", "Inverse Whirl", 400, "A fast double swipe from a standing still position. Press Attack to use", 1)); _root.arrMoves.push(Array("bash1", "Front Kick", 100, "Standard Kick", 4)); _root.arrMoves.push(Array("swipe2", "Standing Swipe", 100, "", 1)); _root.arrMoves.push(Array("swipe3", "Standing Thrust", 100, "", 1)); _root.arrMoves.push(Array("fswipe3", "Forward Power Whirl", 600, "A big powerful whirling swipe. Excellent for quick decapitations. Press Attack + Forward to use.", 2)); _root.arrMoves.push(Array("bash2", "Knee Stamp", 400, "Low kick aimed at your targets knee, will dislocate their knee stopping them from walking. When they are hit their knee will no longer be dislocated. Press Kick to use.", 4)); _root.arrMoves.push(Array("bswipe1", "Backward Windmill", 350, "Delivers quick fairly short range attacks while retreating. Useful for when the enemy is too close. Press Attack + Back to use.", 3)); _root.arrMoves.push(Array("bswipe2", "Backflip Thrust", 400, "An escaping backward somersault with a powerful long ranged thrust on the end. Useful for when the enemy is too close. Press Attack + Back to use.", 3)); _root.arrMoves.push(Array("fbash1", "Triple Kick", 600, "Three quick kicks delivered while advancing. Useful for quickly hitting the enemy when they are off guard. Press Forward + Kick to use.", 5)); break; case 2 : _root.CharacterName = "Prince Aldon"; _root.episode = 2; _root.YourRace = "aldon"; _root.YourHenchmanRace = "human2"; _root.YourRaceNum = 3; _root.storyname = "The Fugitive Prince"; _root.arrStages = [14, 22, 10, 6]; _root.arrStageStories = [12, 15, 16, 17]; _root.arrStageBosses = [24, -1, -1, 28]; _root.arrHenchmen = [0, 1, 2, 13]; _root.maxplayerhealth = 150; _root.arrMoves = new Array(); _root.arrMoves.push(Array("fswipe1", "Forward Moving High Section Swipe", 450, "Forward moving swipe aimed at the neck. Press Forward + Attack to use.", 2)); _root.arrMoves.push(Array("swipe1", "High Section Stab", 300, "", 1)); _root.arrMoves.push(Array("bash1", "Front Kick", 100, "Standard Kick", 4)); _root.arrMoves.push(Array("swipe2", "Mid Section Stab", 100, "", 1)); _root.arrMoves.push(Array("swipe3", "Downward Chop", 100, "", 1)); _root.arrMoves.push(Array("bash2", "Knee Stamp", 400, "Low kick aimed at your targets knee, will dislocate their knee stopping them from walking. When they are hit their knee will no longer be dislocated. Press Kick to use.", 4)); _root.arrMoves.push(Array("fswipe2", "Shield Bash Stab", 500, "Moves forward and bashes the target with your shield opening them up for an easy stab. Press Forward + Attack to use.", 2)); _root.arrMoves.push(Array("fswipe3", "Forward Low Swipe", 400, "Sword swipe aimed at the ankles. Press Forward + Attack to use.", 2)); _root.arrMoves.push(Array("fswipe4", "Shield Charge", 500, "Moves forward with the shield raised, blocking incoming attacks, followed by a mid section stab. Press Forward + Attack to use.", 2)); _root.arrMoves.push(Array("bswipe1", "Shield Retreat Swipe", 350, "Retreat quicky with your shield raised, wildly swiping at anything too near. Press Backward + Attack to use.", 3)); _root.arrMoves.push(Array("fbash1", "Triple Kick", 600, "Three quick kicks delivered while advancing. Useful for quickly hitting the enemy when they are off guard. Press Forward + Kick to use.", 5)); _root.arrMoves.push(Array("fswipe5", "Jumping thrust", 500, "Jump towards the enemy thrusting your sword. Useful for moving into range quickly. Press Forward + Attack to use.", 2)); break; case 3 : _root.arrStages = [2, 20, 8, 7]; _root.arrStageStories = [6, 7, 8, 9]; _root.arrStageBosses = [25, -1, -1, 26]; _root.arrHenchmen = [0, 1, 2, 11]; _root.CharacterName = "Toldor"; _root.episode = 3; _root.YourRace = "toldor"; _root.YourHenchmanRace = "orc2"; _root.YourRaceNum = 4; _root.storyname = "A Brother's Anger"; _root.maxplayerhealth = 100; _root.arrMoves = new Array(); _root.arrMoves.push(Array("fswipe1", "Forward Moving Swipe", 550, "Mid section sword swipe while walking forward. Press Forward + Attack to use.", 2)); _root.arrMoves.push(Array("swipe1", "Mid Section Swipe", 300, "", 1)); _root.arrMoves.push(Array("bash1", "Front Kick", 100, "Standard Kick", 4)); _root.arrMoves.push(Array("swipe2", "High Section Swipe", 100, "", 1)); _root.arrMoves.push(Array("swipe3", "Downward Chop", 100, "", 1)); _root.arrMoves.push(Array("bash2", "Knee Stamp", 400, "Low kick aimed at your targets knee, will dislocate their knee stopping them from walking. When they are hit their knee will no longer be dislocated. Press Kick to use.", 4)); _root.arrMoves.push(Array("bswipe1", "Retreating Swipe", 300, "Mid section swipe while retreating. Useful when your enemies are too close. Press Back + Attack to use.", 3)); _root.arrMoves.push(Array("fswipe2", "Charging Thrust", 600, "Run forward then attack with a big overhead stab. Press Forward + Attack to use.", 2)); _root.arrMoves.push(Array("fswipe3", "Forward Double Chop", 600, "Spin the sword for 2 quick downward chops. Press Forward + Attack to use.", 2)); _root.arrMoves.push(Array("bswipe2", "Sheath Swipe", 300, "Retreating move. Jab your enemy while sheathing your sword, then quickly draw it again for an unexpected upward swipe. Press Back + Attack to use.", 3)); _root.arrMoves.push(Array("fbash1", "Triple Kick", 600, "Three quick kicks delivered while advancing. Useful for quickly hitting the enemy when they are off guard. Press Forward + Kick to use.", 5)); break; case 4 : SetUpEpisode(_root.selectedCharacter); switch (selectedCharacter) { case 1 : _root.henchman1 = 20; _root.henchman1race = "aldon"; _root.henchman2 = 22; _root.henchman2race = "toldor"; break; case 2 : _root.henchman1 = 21; _root.henchman1race = "elf"; _root.henchman2 = 22; _root.henchman2race = "toldor"; break; case 3 : _root.henchman1 = 20; _root.henchman1race = "aldon"; _root.henchman2 = 21; _root.henchman2race = "elf"; } _root.arrStages = [16]; _root.arrStageStories = [14]; _root.arrStageBosses = [29]; _root.hasHelmet = true; _root.hasBracers = true; _root.hasGreaves = true; finalepisode = true; _root.storyname = "A Common Foe"; trace("Final Episode"); } if (_root.cheatcode == "healthy") { _root.maxplayerhealth = _root.maxplayerhealth * 5; } if (_root.cheatcode == "horseys") { _root.arrHenchmen.push(4); } if (_root.cheatcode == "achilles") { _root.YourRace = "achilles"; _root.CharacterName = "Achilles"; } } function LoadLastDay() { SetUpEpisode(_root.Save_Episode); _root.episode = _root.Save_Episode; _root.intLocation = _root.Save_Location; _root.arrJourney = _root.Save_Journey.slice(0); _root.Lives = _root.Save_Lives; _root.selectedCharacter = _root.Save_Character; _root.level = _root.Save_Level; _root.levelstage = _root.Save_LevelStage; _root.money = _root.Save_Money; _root.Kills = _root.Save_Kills; if (_root.Kills == undefined) { _root.Kills = 0; } _root.henchman1 = _root.Save_Henchman1; _root.henchman2 = _root.Save_Henchman2; _root.henchman3 = _root.Save_Henchman3; _root.henchman1race = _root.Save_Henchman1race; _root.henchman2race = _root.Save_Henchman2race; _root.henchman3race = _root.Save_Henchman3race; _root.arrForwardMoves = _root.Save_ForwardMoves.slice(0); _root.arrStandingMoves = _root.Save_StandingMoves.slice(0); _root.arrBackwardMoves = _root.Save_BackwardMoves.slice(0); _root.arrForwardBashes = _root.Save_ForwardBashes.slice(0); _root.arrStandingBashes = _root.Save_StandingBashes.slice(0); _root.hasHelmet = _root.Save_hasHelmet; _root.hasBracers = _root.Save_hasBracers; _root.hasGreaves = _root.Save_hasGreaves; _root.hasBootsofHaste = _root.Save_hasBootsofHaste; _root.hasMithrilVest = _root.Save_hasMithrilVest; _root.hasAmuletofHeight = _root.Save_hasAmuletofHeight; _root.justloaded = true; } function Brightness(obj, bright) { myColor = new Color(obj); myColorTransform = new Object(); var _local1 = 0; if (bright > 0) { _local1 = 256 * (bright / 100); } myColorTransform.ra = (myColorTransform.ga = (myColorTransform.ba = 100 - Math.abs(bright))); myColorTransform.rb = (myColorTransform.gb = (myColorTransform.bb = _local1)); myColor.setTransform(myColorTransform); } function Tint(obj, r, g, b) { myColor = new Color(obj); myColorTransform = new Object(); myColorTransform.ra = r; myColorTransform.rb = 0; myColorTransform.ga = g; myColorTransform.gb = 0; myColorTransform.ba = b; myColorTransform.bb = 0; myColorTransform.aa = 20; myColorTransform.ab = 0; myColor.setTransform(myColorTransform); } function GetRegionData(strData, intRegion) { arrRegionData = arrRegions[intRegion - 1].split("|"); if (strData == "Name") { return(arrRegionData[0]); } if (strData == "Race") { return(Number(arrRegionData[1])); } if (strData == "Adjacent") { return(arrRegionData[2]); } if (strData == "Difficulty") { return(arrRegionData[3]); } if (strData == "Reward") { return(arrRegionData[4]); } if (strData == "Starting Units") { return(arrRegionData[5]); } if (strData == "Background") { return(Number(arrRegionData[6])); } if (strData == "Brightness") { return(Number(arrRegionData[7])); } } function GetRaceData(strData, intRace) { arrRaceData = arrRacesDataArray[Number(intRace)].split("|"); if (strData == "Name") { return(arrRaceData[0]); } if (strData == "RGB") { return(arrRaceData[1]); } if (strData == "Full Name") { return(arrRaceData[2]); } } function die(obj) { if (obj.dead != true) { obj.dead = true; if (gamemode == 1) { totalenemies--; } } } function combatsound(playsound) { if (option_sound != false) { _root.combatsounds.gotoAndStop(playsound); } } function playmusic(playsound) { if (option_music != false) { stopAllSounds(); _root.music.gotoAndStop(playsound); } } function CreateEnemy(friend, thetype, hench) { IncrementObjectNum(); type = random(arrSoldiers.length); type = arrEnemySoldierChoices[random(arrEnemySoldierChoices.length)]; if ((cheatcode == "bandits") && (friend != true)) { type = 7; } if (thetype != undefined) { type = thetype; } arrSoldierData = arrSoldiers[type].split("|"); enemynum++; game.attachMovie(arrSoldierData[0], "enemy" + enemynum, objectnum); game["enemy" + enemynum].arrowsstabbed = 0; if (friend == true) { friendcount++; game["enemy" + enemynum]._x = (game.Player._x - 300) + (friendcount * 200); game["enemy" + enemynum]._y = game.Player._y; game["enemy" + enemynum].race = YourRace; game["enemy" + enemynum].displayrace = YourHenchmanRace; game["enemy" + enemynum].racenum = YourRaceNum; game["enemy" + enemynum].intelligence = 100; game["enemy" + enemynum].standpos = friendcount; game["enemy" + enemynum].henchman = hench; if (finalepisode == true) { game["enemy" + enemynum].hasHelmet = _root.hasHelmet; game["enemy" + enemynum].hasGreaves = _root.hasGreaves; game["enemy" + enemynum].hasBracers = _root.hasBracers; } game["enemy" + enemynum].health = 100; game["henchman" + hench] = game["enemy" + enemynum]; } else { trace(((("Create Enemy: " + arrSoldierData[0]) + " (") + _root.LevelRace) + ")"); if (((Math.random() > 0.3) && ((game.Player._x + 500) < levellength)) || (gamemode == 2)) { game["enemy" + enemynum]._x = game.Player._x + 500; } else { game["enemy" + enemynum]._x = game.Player._x - 500; } game["enemy" + enemynum]._y = game.Player._y; game["enemy" + enemynum].swapDepths(game.Player); if (gamemode == 3) { gladracenum = random(arrRacesDataArray.length - 1); game["enemy" + enemynum].race = "orc"; game["enemy" + enemynum].displayrace = GetRaceData("Name", gladracenum); game["enemy" + enemynum].racenum = 0; game["enemy" + enemynum].intelligence = 100; game["enemy" + enemynum].health = 100 + (_root.Kills * 20); } else { game["enemy" + enemynum].race = _root.LevelRace; game["enemy" + enemynum].racenum = _root.LevelRaceNum; game["enemy" + enemynum].intelligence = difficulty; game["enemy" + enemynum].health = Number(arrSoldierData[2]); game["enemy" + enemynum].displayrace = game["enemy" + enemynum].race; } if ((cheatcode == "veryhardmode") && (game["enemy" + enemynum].health < 100)) { game["enemy" + enemynum].health = 100; } } game["enemy" + enemynum].reward = Number(arrSoldierData[5]); game["enemy" + enemynum].speed = Number(arrSoldierData[1]) + (Math.random() / 2); game["enemy" + enemynum].range = Number(arrSoldierData[4]); if (gamemode == 3) { game["enemy" + enemynum].type = "Gladiator " + enemynum; } else { game["enemy" + enemynum].type = arrSoldierData[0]; } game["enemy" + enemynum].onEnterFrame = function () { if (this.dead != true) { if ((this._x - this._parent.Player._x) < -600) { this._x = this._parent.Player._x - 500; this.gotoAndPlay(1); } if ((this._x - this._parent.Player._x) > 600) { this._x = this._parent.Player._x + 500; this.gotoAndPlay(1); } } }; game["enemy" + enemynum].onEnterFrame = function () { if (this.dead == true) { if (this.deadtimer == undefined) { this.deadtimer = 0; } this.deadtimer++; if (((this.deadtimer > 20) && (this.boss == true)) && (_root.gamemode != 3)) { _root.Message = "Boss Defeated"; fade.play(); } if ((this.deadtimer > 800) || (_root.gamemode == 3)) { this._alpha--; } if ((Math.abs(this._x - this._parent.Player._x) > 800) || (this._alpha <= 0)) { removeMovieClip(this); } } }; if ((Math.random() > 0.8) && (gamemode == 2)) { do { attackingregion = random(arrRegions.length - 1) + 1; _root.arrEnemySoldierChoices = _root.GetRegionData("Starting Units", attackingregion).split(","); _root.LevelRace = GetRaceData("Name", _root.GetRegionData("Race", attackingregion)); trace("Changed to race: " + _root.LevelRace); } while (_root.LevelRace == YourRace); } } function projectilemovement(obj, speed, damage, afterhit, isarrow) { if (gamemode == 3) { damage = damage / 5; } if (_root.cheatcode == "suddendeath") { damage = 1000; } if (Math.abs(obj._x - obj.Firer.target._x) > 4000) { removeMovieClip(obj); } if (obj._y < 0) { if (obj.spin == true) { if (afterhit == "explode") { obj.gotoAndPlay(3); } else { if (afterhit == "spin") { obj._rotation = obj._rotation + obj.spinspeed; } if (obj.upspeed == undefined) { obj.upspeed = random(10); obj.sidespeed = random(10) - random(10); obj.spinspeed = random(100) - random(100); } obj._y = obj._y - obj.upspeed; obj._x = obj._x + obj.sidespeed; obj.upspeed--; _root.gravity(obj); } } else { if (obj._xscale > 0) { obj.speed = speed; } else { obj.speed = -speed; } obj._x = obj._x + obj.speed; if ((obj.hitTest(obj.Firer.target) && (obj.Firer.target.dead != true)) && ((obj.Firer.target.invunrabilitytimer == undefined) || (obj.Firer.target.invunrabilitytimer <= 0))) { if ((obj.Firer.target.ducking == false) && (!((obj.Firer.target.hasMithrilVest != undefined) && (isarrow == true)))) { obj.Firer.target.health = obj.Firer.target.health - (random(damage) + 1); if (obj.Firer.target.health <= 0) { target = obj.Firer.target; if (target == game.Player) { target.gotoAndPlay("die1"); } else { if (target.race != game.Player.race) { Kills++; } if (gamemode == 2) { difficulty = Kills; } target.gotoAndPlay("die1"); } if (target.henchman != undefined) { _root["henchman" + target.henchman] = undefined; } else if ((target.race != YourRace) && (target.boss != true)) { if ((((Math.random() > 0.5) || (cheatcode == "dosh")) && (gamemode == 1)) && (finalepisode != true)) { dropmoney(random(Math.round(target.reward / 100)), target); } } } obj.Firer.target.gotoAndPlay("MIDDLEhit"); if ((obj.Firer.target.arrowsstabbed < 10) && (isarrow == true)) { obj.Firer.target.arrowsstabbed++; } _root.combatsound("slice3"); if (obj.Firer.target == _root.game.Player) { _root.red.gotoAndPlay(2); } if (afterhit == "explode") { obj.gotoAndPlay(3); } else { removeMovieClip(obj); } } else { obj.spin = true; obj.Firer.target.blocked = true; if (obj.Firer.target.blocksound == "wood") { combatsound("woodblock" + (random(2) + 1)); } else if (obj.Firer.target.blocksound == "sword") { combatsound("swordblock" + (random(1) + 1)); } else { combatsound("block" + (random(2) + 1)); } } } } } else { if (obj.timer == undefined) { obj.timer = 50; } obj.timer--; if (obj.timer < 0) { removeMovieClip(obj); } } } function attack(obj, pos, range, damage, chop) { if (gamemode == 3) { damage = damage / 5; } target = GetClosestTarget(obj); if (((((GetDistance(obj, target) < range) && (obj.hitTest(target))) && (target.dead != true)) && (((obj.facing == "left") && (target._x <= obj._x)) || ((obj.facing == "right") && (target._x >= obj._x)))) && ((target.invunrabilitytimer == undefined) || (target.invunrabilitytimer <= 0))) { if ((target.dead != true) && (target.jumping != true)) { if (target.ducking == true) { if (target.blocksound == "wood") { combatsound("woodblock" + (random(2) + 1)); } else if (target.blocksound == "sword") { combatsound("swordblock" + (random(1) + 1)); } else { combatsound("block" + (random(2) + 1)); } target.blocked = true; } else { thedamage = random(damage); if ((gamemode == 3) && (obj == game.Player)) { _root.score = _root.score + Math.ceil(thedamage); } pdamage = thedamage; if ((pos == "HIGH") && (target.hasHelmet == true)) { thedamage = thedamage - (pdamage * 0.5); } if ((pos != "HIGH") && (target.hasBracers == true)) { thedamage = thedamage - (pdamage * 0.3); } if ((pos != "HIGH") && (target.hasGreaves == true)) { thedamage = thedamage - (pdamage * 0.2); } thedamage = Math.round(thedamage); if (thedamage != pdamage) { trace((("Damage reduced: " + pdamage) + " to ") + thedamage); } if ((_root.cheatcode == "suddendeath") || ((_root.cheatcode == "excaliber") && (obj == game.Player))) { target.health = -1; } else { target.health = target.health - random(damage); } if (target == game.Player) { red.gotoAndPlay(2); } combatsound("slice" + (random(9) + 1)); if (target.health <= 0) { if (target == game.Player) { target.gotoAndPlay("die1"); } else { if (target.race != game.Player.race) { Kills++; } if (gamemode == 2) { difficulty = Kills; } if (((chop == "head") && (target.cantdecapitate != true)) && (option_blood != false)) { decapitate(target); } else { target.gotoAndPlay("die1"); } } if (target.henchman != undefined) { _root["henchman" + target.henchman] = undefined; } else if ((target.race != YourRace) && (target.boss != true)) { if ((((Math.random() > 0.5) || (cheatcode == "dosh")) && (gamemode == 1)) && (finalepisode != true)) { dropmoney(random(Math.round(target.reward / 100)), target); } } } else { blood(Math.ceil(damage / 10), target, 60, target.facing); if ((target == game.Player) && (target.spear == true)) { target.gotoAndPlay(pos + "spearhit"); } else { target.gotoAndPlay(pos + "hit"); } } } } } else { combatsound("swipe" + (random(2) + 1)); } } function bash(obj, pos, range, damage) { target = GetClosestTarget(obj); if (((((GetDistance(obj, target) < range) && (obj.hitTest(target))) && (target.dead != true)) && (((obj.facing == "left") && (target._x <= obj._x)) || ((obj.facing == "right") && (target._x >= obj._x)))) && ((target.invunrabilitytimer == undefined) || (target.invunrabilitytimer <= 0))) { if ((target.dead != true) && (target.jumping != true)) { if (target == game.Player) { red.gotoAndPlay(2); } if (obj.facing == "right") { target._x = target._x + (damage + random(damage)); } else { target._x = target._x - (damage + random(damage)); } if (target.health <= 0) { target.gotoAndPlay("die1"); combatsound("bash" + (random(1) + 1)); } else { if (target.ducking == true) { combatsound("block" + (random(2) + 1)); target.health = target.health - (random(damage) / 10); if ((gamemode == 3) && (obj == game.Player)) { _root.score = _root.score + 1; } } else { if ((target == game.Player) && (target.spear == true)) { target.gotoAndPlay("spearbashed"); } else { target.gotoAndPlay(pos + "bashed"); } target.health = target.health - (random(damage) / 5); if ((gamemode == 3) && (obj == game.Player)) { _root.score = _root.score + 3; } if (pos == "LOW") { combatsound("break"); } else { combatsound("bash" + (random(1) + 1)); } } if (target.health <= 0) { if (target.race != game.Player.race) { Kills++; } if (gamemode == 2) { difficulty = Kills; } target.gotoAndPlay("die1"); if (target.henchman != undefined) { _root["henchman" + target.henchman] = undefined; } } } } } else { combatsound("bashmiss"); } } function IncrementObjectNum() { objectnum++; } function decapitate(obj) { blood(10, obj, 60, obj.facing); obj.decapitated = true; obj.gotoAndPlay("decap1"); IncrementObjectNum(); game.attachMovie("Removed Head", "head" + objectnum, objectnum); game["head" + objectnum].losthead = true; game["head" + objectnum].race = obj.race; game["head" + objectnum].displayrace = obj.displayrace; game["head" + objectnum]._x = obj._x; game["head" + objectnum]._y = obj._y - (obj._height - 20); game["head" + objectnum].swapDepths(game.Player); } function firearrow(obj, type) { combatsound("bowfire"); IncrementObjectNum(); if (type == undefined) { type = "Arrow Fired"; } game.attachMovie(type, "arrow" + objectnum, objectnum); game["arrow" + objectnum].Firer = obj; game["arrow" + objectnum]._x = obj._x; game["arrow" + objectnum]._y = obj._y - 66; game["arrow" + objectnum].swapDepths(game.Player); if (obj.facing == "left") { game["arrow" + objectnum]._xscale = -100; } } function dropspear(obj) { } function GetClosestEnemy(obj) { totest = ""; closestenemy = ""; closestrange = -1; i = 1; while (i <= enemynum) { totest = game["enemy" + i]; if (((totest != undefined) && (totest.race != obj.race)) && (!((totest.friend == true) && (obj == game.Player)))) { dist = GetDistance(obj, totest); if (((dist > 1500) && (totest._x < obj._x)) && (totest != _root.game.Player)) { totest._x = obj._x - 1000; obj.gotoAndPlay(1); trace("Enemy left behind, brought forward."); } if (((((dist < closestrange) || (closestrange < 0)) && (totest.dead != true)) && (dist < 1000)) && (totest.race != obj.race)) { closestrange = dist; obj.distancetoenemy = dist; closestenemy = totest; closestenemytype = totest.type; } } i++; } return(closestenemy); } function GetDistance(obj1, obj2) { return(Math.abs(obj1._x - obj2._x)); } function GetClosestTarget(obj) { totest = ""; var _local3 = ""; var _local2 = -1; var _local4; if (obj.friend == true) { } i = 1; while (i <= enemynum) { totest = game["enemy" + i]; dist = GetDistance(obj, totest); if ((((((dist < _local2) || (_local2 < 0)) && (totest.dead != true)) && (dist < 400)) && (totest.race != obj.race)) && (!((totest.friend == true) && (obj == game.Player)))) { _local2 = dist; obj.distancetoenemy = dist; _local3 = totest; _local4 = totest.type; } i++; } totest = game.Player; dist = GetDistance(obj, totest); if ((((dist < _local2) || (_local2 < 0)) && (totest.dead != true)) && (totest.race != obj.race)) { _local2 = dist; _local3 = totest; _local4 = totest.type; } return(_local3); } function checkshadow(obj) { if (obj.shadowmc._x == undefined) { IncrementObjectNum(); obj.shadowmc = game.attachMovie("Shadow", "shadow" + objectnum, objectnum); obj.shadowmc.swapDepths(obj); obj.shadowmc._y = 0; obj.shadowmc.ownermc = obj; } } function moveman(obj, amount, keymustbedown) { checkshadow(obj); if (obj.hasBootsofHaste != undefined) { amount = amount * 1.2; } CheckKeys(); if (obj != Player) { keymustbedown = false; } if ((((heldSwipe || (heldBash)) || (heldjump)) || (heldForward && (heldBack))) && (keymustbedown == true)) { ready(obj); } else if (((keymustbedown == true) && (heldForward || (heldBack))) || (keymustbedown != true)) { if (obj.facing == "right") { if (GetDistance(obj, game.Player) > 350) { amount = amount * 2; } obj._x = obj._x + (amount * 1.2); if ((obj == game.Player) && (amount > 0)) { amountmoved = amountmoved + Math.abs(amount); } } else { obj._x = obj._x - (amount * 1.2); if ((obj == game.Player) && (amount < 0)) { amountmoved = amountmoved + Math.abs(amount); } } } else { obj.gotoAndPlay(1); } } function CheckKeys() { if (game.Player.facing == "right") { KeyForward = 39; KeyBack = 37; KeyForward2 = 68; KeyBack2 = 65; } else { KeyForward = 37; KeyBack = 39; KeyForward2 = 65; KeyBack2 = 68; } heldForward = Key.isDown(KeyForward) || (Key.isDown(KeyForward2)); heldBack = Key.isDown(KeyBack) || (Key.isDown(KeyBack2)); heldSwipe = Key.isDown(100) || (Key.isDown(84)); heldBash = Key.isDown(101) || (Key.isDown(89)); heldjump = Key.isDown(38) || (Key.isDown(87)); heldduck = Key.isDown(40) || (Key.isDown(83)); } function ready(obj) { if (_root.optionsvisible != true) { checkshadow(obj); obj.ducking = false; obj._y = 0; obj.jumping = false; if (obj.dead == true) { if ((obj.lostlimb == "head") && (option_blood != false)) { obj.gotoAndPlay("decap1"); } else { obj.gotoAndPlay("die1"); } } else if (obj == Player) { nearest = GetClosestEnemy(obj); if (nearest != "") { if (nearest._x < obj._x) { obj._xscale = -100; obj.facing = "left"; } else { obj._xscale = 100; obj.facing = "right"; } } else { obj._xscale = 100; obj.facing = "right"; } CheckKeys(); if ((heldForward && (heldSwipe)) && (arrForwardMoves.length > 0)) { obj.gotoAndPlay(arrMoves[arrForwardMoves[random(arrForwardMoves.length)]][0]); } else if ((heldBack && (heldSwipe)) && (arrBackwardMoves.length > 0)) { obj.gotoAndPlay(arrMoves[arrBackwardMoves[random(arrBackwardMoves.length)]][0]); } else if (heldSwipe) { obj.gotoAndPlay(arrMoves[arrStandingMoves[random(arrStandingMoves.length)]][0]); } else if ((heldForward && (heldBash)) && (arrForwardBashes.length > 0)) { obj.gotoAndPlay(arrMoves[arrForwardBashes[random(arrForwardBashes.length)]][0]); } else if (heldBash) { obj.gotoAndPlay(arrMoves[arrStandingBashes[random(arrStandingBashes.length)]][0]); } else if (heldjump && heldForward) { obj.gotoAndPlay("jump"); obj.sidespeed = 3; } else if (heldjump && heldBack) { obj.gotoAndPlay("jump"); obj.sidespeed = -3; } else if (heldjump) { obj.gotoAndPlay("jump"); obj.sidespeed = 0; } else if (heldForward) { obj.gotoAndPlay("walk"); } else if (heldBack) { obj.gotoAndPlay("walkback"); } else if (heldduck) { obj.gotoAndPlay("duck"); } } else { if (obj.health == undefined) { obj.health = 20; } if (obj.starttimer == undefined) { obj.starttimer = 0; } if (obj.starttimer <= 20) { obj.starttimer++; } if (obj.mounted == true) { obj.starttimer = 50; } target = GetClosestTarget(obj); if (target == "") { if (obj == game.Player) { obj._xscale = 100; obj.facing = "right"; obj.gotoAndPlay("walk"); } else { target = game.Player; if (target._x < obj._x) { obj._xscale = -100; obj.facing = "left"; } else { obj._xscale = 100; obj.facing = "right"; } distance = GetDistance(obj, target); if (distance > (100 * obj.standpos)) { obj.gotoAndPlay("walk"); } } } else { distance = GetDistance(obj, target); if (obj.mounted == true) { obj.intelligence = 100; if (distance > 600) { if (target._x < obj._x) { obj._xscale = -100; obj.facing = "left"; } else { obj._xscale = 100; obj.facing = "right"; } } } else if (target._x < obj._x) { obj._xscale = -100; obj.facing = "left"; } else { obj._xscale = 100; obj.facing = "right"; } obj.target = target; if (((((Math.random() > ((100 - obj.intelligence) / 100)) || (distance > 200)) || (obj.boss == true)) && (target.dead != true)) && (obj.starttimer > 20)) { if (((distance <= (obj.range * 1.5)) && (distance > obj.range)) && (obj.fswipes != undefined)) { obj.gotoAndPlay("fswipe" + (random(obj.fswipes) + 1)); } else if ((distance < (obj.range / 2)) && (obj.bswipes != undefined)) { obj.gotoAndPlay("bswipe" + (random(obj.bswipes) + 1)); } else if (distance <= obj.range) { if ((Math.random() > 0.6) && (distance < 80)) { obj.gotoAndPlay("bash1"); } else { obj.gotoAndPlay("swipe" + (random(obj.swipes) + 1)); } } else { obj.gotoAndPlay("walk"); } } else if (obj.mounted == true) { obj.gotoAndPlay("walk"); } } } } } function jumpmovement(obj, allowswipe) { CheckKeys(); obj.jumping = true; obj._y = obj._y - obj.upspeed; moveman(obj, obj.sidespeed, false); obj.upspeed--; if (heldSwipe && (allowswipe == true)) { if (obj.spear == true) { obj.gotoAndPlay("jumpspearswipe"); } else { obj.gotoAndPlay("jumpswipe"); } } if (obj._y >= 0) { obj._y = 0; if (obj.spear == true) { obj.gotoAndPlay("landspearjump"); } else { obj.gotoAndPlay("landjump"); } } } function dropmoney(amount, obj) { if (amount > 10) { amount = 10; } m = 0; while (m <= amount) { IncrementObjectNum(); game.attachMovie("Money", "money" + objectnum, objectnum); game["money" + objectnum]._x = obj._x; game["money" + objectnum]._y = obj._y - (obj._height - 20); game["money" + objectnum].sidespeed = random(10) - random(10); game["money" + objectnum].upspeed = random(3) - random(3); m++; } } function blood(amount, obj, offset, thedirection) { if ((option_blood != false) && (obj.displayrace != "undead")) { b = 0; while (b <= amount) { IncrementObjectNum(); game.attachMovie("Blood", "blood" + objectnum, objectnum); game["blood" + objectnum]._x = obj._x; game["blood" + objectnum]._y = obj._y - (obj._height - 40); game["blood" + objectnum].swapDepths(game.Player); if (thedirection == "left") { game["blood" + objectnum].sidespeed = random(10); game["blood" + objectnum].upspeed = random(3); } else if (thedirection == "right") { game["blood" + objectnum].sidespeed = -random(10); game["blood" + objectnum].upspeed = random(3); } else if (thedirection == "up") { game["blood" + objectnum].sidespeed = random(3) - random(3); game["blood" + objectnum].upspeed = random(15); } else { game["blood" + objectnum].sidespeed = random(3) - random(3); game["blood" + objectnum].upspeed = random(3) - random(3); } b++; } } } FGLID = 2180; _root.kongregateServices.connect(); stopAllSounds(); score = 0; difficulty = 100; playername = "default"; SaveSO = SharedObject.getLocal("WH_" + playername); if (SaveSO.data.Save_Episode != undefined) { trace("Saved Game Found"); } if (_root.episode1complete != true) { _root.episode1complete = SaveSO.data.episode1complete; } if (_root.episode2complete != true) { _root.episode2complete = SaveSO.data.episode2complete; } if (_root.episode3complete != true) { _root.episode3complete = SaveSO.data.episode3complete; } if (_root.episode4complete != true) { _root.episode4complete = SaveSO.data.episode4complete; } if ((_root.unlockedall == true) && (_root.episode1complete != true)) { _root.episode1complete = true; } if ((_root.unlockedall == true) && (_root.episode2complete != true)) { _root.episode2complete = true; } if ((_root.unlockedall == true) && (_root.episode3complete != true)) { _root.episode3complete = true; } if ((_root.unlockedall == true) && (_root.episode4complete != true)) { _root.episode4complete = true; } if (Save_Episode == undefined) { Save_Character = SaveSO.data.Save_Character; Save_Episode = SaveSO.data.Save_Episode; Save_Location = SaveSO.data.Save_Location; Save_Journey = SaveSO.data.Save_Journey.slice(0); Save_Lives = SaveSO.data.Save_Lives; Save_Kills = SaveSO.data.Save_Kills; Save_Level = SaveSO.data.Save_Level; Save_LevelStage = SaveSO.data.Save_LevelStage; Save_Money = SaveSO.data.Save_Money; Save_Henchman1 = SaveSO.data.Save_Henchman1; Save_Henchman2 = SaveSO.data.Save_Henchman2; Save_Henchman3 = SaveSO.data.Save_Henchman3; Save_Henchman1race = SaveSO.data.Save_Henchman1race; Save_Henchman2race = SaveSO.data.Save_Henchman2race; Save_Henchman3race = SaveSO.data.Save_Henchman3race; Save_ForwardMoves = SaveSO.data.Save_ForwardMoves.slice(0); Save_StandingMoves = SaveSO.data.Save_StandingMoves.slice(0); Save_BackwardMoves = SaveSO.data.Save_BackwardMoves.slice(0); Save_ForwardBashes = SaveSO.data.Save_ForwardBashes.slice(0); Save_StandingBashes = SaveSO.data.Save_StandingBashes.slice(0); Save_hasHelmet = SaveSO.data.Save_hasHelmet; Save_hasBracers = SaveSO.data.Save_hasBracers; Save_hasGreaves = SaveSO.data.Save_hasGreaves; Save_hasBootsofHaste = SaveSO.data.Save_hasBootsofHaste; Save_hasMithrilVest = SaveSO.data.Save_hasMithrilVest; Save_hasAmuletofHeight = SaveSO.data.Save_hasAmuletofHeight; } if (Save_Episode == 1) { YourRace = "elf"; CharacterName = "Ellder"; } if (Save_Episode == 2) { YourRace = "aldon"; CharacterName = "Prince Aldon"; } if (Save_Episode == 3) { YourRace = "toldor"; CharacterName = "Toldor"; } so = SharedObject.getLocal(("WH_" + playername) + "_options"); option_sound = so.data.sound; option_music = so.data.music; option_blood = so.data.blood; option_quality = so.data.quality; if (option_sound == undefined) { option_music = true; option_sound = true; option_blood = true; option_quality = "MEDIUM"; _quality = "MEDIUM"; } else { trace("Saved Game Options Found"); _quality = option_quality; } fscommand ("showmenu", "false"); Stage.showMenu = false; arrArmour = new Array(); arrArmour.push(Array("Helmet", 110, "Reduces damage sustained to the head by 50%", "Helmet")); arrArmour.push(Array("Bracers", 75, "Reduces damage sustained to the body by 30%", "Bracers")); arrArmour.push(Array("Greaves", 60, "Reduces damage sustained to the body by 20%", "Greaves")); arrArmour.push(Array("Boots of Haste", 80, "Increases walking speed by 20%", "BootsofHaste")); arrArmour.push(Array("Mithril Vest", 140, "All arrows bounce off causing no harm", "MithrilVest")); arrArmour.push(Array("Amulet of Elevation", 70, "Increases jump height", "AmuletofHeight")); strRegions = ""; strRegions = strRegions + "Isendor|1|2,13|Easy|250|7,15,2|22|0\n"; strRegions = strRegions + "Chan|1|1,13,3|Medium|500|0,1,2,7|23|0\n"; strRegions = strRegions + "Goroth|2|2,13,14,15,5,4|Medium|500|0,1,2,9|16|-20\n"; strRegions = strRegions + "Chogoth|2|3,5|Easy|250|0,15,2,9|17|-20\n"; strRegions = strRegions + "Thareth|2|4,3,15,7,6|Hard|750|0,1,2,9,4|18|-20\n"; strRegions = strRegions + "Chogro|7|5,7,8|Easy|750|0,1,2,8|14|0\n"; strRegions = strRegions + "Trajeck|7|5,6,8,11,16,25,14,15|Medium|500|0,1,2|15|0\n"; strRegions = strRegions + "Othok|8|6,7,11,10,9|Hard|1250|0,1,8,15|11|-30\n"; strRegions = strRegions + "Sath|8|8,10|Hard|1250|0,1,2,4,14|10|-30\n"; strRegions = strRegions + "Thray|8|9,8,11,12|Hard|500|0,1,2,4,3,14|11|-30\n"; strRegions = strRegions + "Vorth|8|8,10,12,18,17,16,7|Hard|1750|0,1,8,4,6,5,14|12|-30\n"; strRegions = strRegions + "Orthshire|0|10,11,18|Hard|750|0,1,2,5,18|2|0\n"; strRegions = strRegions + "Azzitha|1|1,2,3,14,27,21|Hard|750|1,2,3,10|24|0\n"; strRegions = strRegions + "Senshan|6|3,15,7,25,24,26,27,13|Easy|250|0,15,2,5|6|0\n"; strRegions = strRegions + "Battakka|7|3,5,7,14|Hard|750|15,1,2|13|0\n"; strRegions = strRegions + "Forest of the Damned|5|7,11,17,23,24,25|Medium|500|5,1,2|9|-20\n"; strRegions = strRegions + "Farreshire|0|16,11,18,19,20,23|Easy|250|0,15,2,5|1|0\n"; strRegions = strRegions + "Acity|0|12,11,17,19|Medium|500|0,1,2,8,4|3|0\n"; strRegions = strRegions + "Darkwood|3|18,17,20,22|Easy|250|0,15,2|25|0\n"; strRegions = strRegions + "Eastern Forest|3|17,19,22,23|Hard|750|0,1,2,3,5,6|26|0\n"; strRegions = strRegions + "Roon|6|13,27,26,28|Medium|500|0,1,13,4|5|0\n"; strRegions = strRegions + "Woodland|3|23,20,19|Medium|500|0,1,2,5|27|0\n"; strRegions = strRegions + "Arragas|4|28,26,24,16,17,20,22|Easy|250|0,15,11,5|19|-20\n"; strRegions = strRegions + "Dead Plains|5|26,14,25,16,23|Hard|750|0,5,17,6|7|-20\n"; strRegions = strRegions + "Dead Marshes|5|14,7,16,24|Easy|250|5,15,2|8|-20\n"; strRegions = strRegions + "Barrock|4|21,27,14,24,23,28|Medium|500|0,1,11|20|-20\n"; strRegions = strRegions + "Mylen|6|21,13,14,26|Hard|750|0,1,13,6,5|4|0\n"; strRegions = strRegions + "Nartoth|4|21,26,23|Hard|750|0,1,11,8|21|-20\n"; arrRegions = strRegions.split(newline); arrJourney = []; strRaces = ""; strRaces = strRaces + "human|0,102,255|Human Alliance|Armour+1|Spear-1|an age of peace|An alliance of different regions of humans who all serve under one king. Skilled craftsmen enable them to have the toughest armour in the land.\n"; strRaces = strRaces + "elf|102,0,204|Night Elves|Archery+2|Sword-2|an endless night|A mysterious army of elves that hide away during the day and work and train at night. Only such extremes as war will bring these expert archers out in the day.\n"; strRaces = strRaces + "orc|255,0,0|Orcs of the North|Halberd+2|Archery-2|an age of chaos|A particularly strong breed of orcs. These chaotic green warriors crave the excitement of battle.\n"; strRaces = strRaces + "woodelf|0,153,102|Wood Elves|Archery+1|Spear-1|an age of natural beauty|These elves that live in forests and woodland have great respect for nature and will defend it at all costs.\n"; strRaces = strRaces + "orc2|157,106,30|Orcs of the South|Sword+1|Archery-1|oppression and misery|The orcs from the south have been oppressed for a long time, and a deep hatred of all others has developed. They believe now is the time for vengence.\n"; strRaces = strRaces + "undead|255,255,204|The Undead|Halberd+3|Archery-3|a reign of terror|Once resurrected by a great necromancer who has since perished, these warriors will not die through natural causes. Only through the weapons of war.\n"; strRaces = strRaces + "human2|255,204,0|Men of the West|Sword+2|Halberd-2|a mighty empire|A rogue kingdom of men, who no longer server the king. These humans take great pride in their finely crafted swords and their ability to use them.\n"; strRaces = strRaces + "troll|204,51,153|Mountain Trolls|Speed+1|Armour-1|an endless winter|The Mountain Trolls have been driven from their homes and now only live in cold, icey places where others won't. Their giant troll warriors make them an army feared around the land.\n"; strRaces = strRaces + "demon|51,0,0|Demons|Speed+2|Spear+2|a reign of fire|The demons are creatures filled with anger. The only thing that brings them pleasure is the pain of others.\n"; arrRacesDataArray = strRaces.split(newline); arrStoryTold = Array(9); strSoldiers = ""; strSoldiers = strSoldiers + "Spearman|5|40|50|130|250||20|Soldier armed with a spear. Has a fairly weak but long range attack.\n"; strSoldiers = strSoldiers + "Swordsman|3|100|70|100|500||35|Soldier armed with a sword and shield. Quite a tough henchman with a powerful but close range attack.\n"; strSoldiers = strSoldiers + "Archer|2|15|70|300|250||10|Long ranged attack unit. Can be useful as a support unit, finishing off enemies and distrating them when they are attacking you.\n"; strSoldiers = strSoldiers + "Mage|3|10|180|300|600||50|Armed with a powerful magical ranged attack.\n"; strSoldiers = strSoldiers + "Mounted Spearman|6|100|180|200|600||20|Tough unit on horseback.\n"; strSoldiers = strSoldiers + "Halberdier|2|40|60|130|300||40|Strong, long reaching attack but with low armour. Excellent in numbers against mounted units. Vulnerable to ranged attacks.\n"; strSoldiers = strSoldiers + "Mounted Halberdier|8|60|150|200|1100||45|Very fast unit with a long ranged attack. Excellent for driving back the enemy.\n"; strSoldiers = strSoldiers + "Bandit|10|10|60|60|400||10|Very fast, but very weak unit. Useful for charging through gaps in the enemy's defence.\n"; strSoldiers = strSoldiers + "Longswordsman|3|100|130|100|1000||60|Extra tough swordsman with a long reaching sword.\n"; strSoldiers = strSoldiers + "Battle Axeman|3|40|60|100|900|2|60|Very high damage attack, but is slow to use it and has weak armour.\n"; strSoldiers = strSoldiers + "Whirler|5|100|160|160|1600|1|35|Dangerous rapid attacks. Very useful against lone units.\n"; strSoldiers = strSoldiers + "Axe Thrower|3|40|70|300|300|4|20|Long ranged attack unit with a more powerful attack than the archer.\n"; strSoldiers = strSoldiers + "Ranger|2|50|120|300|1300|3|10|Skilled archer. Can fire arrows more rapidly and further than the standard archer.\n"; strSoldiers = strSoldiers + "Javelin Thrower|4|50|130|250|500|6|25|Long ranged attack unit with a more powerful attack than the archer.\n"; strSoldiers = strSoldiers + "Spearmaster|6|100|130|130|1200|8|45|Highly skilled spearman.\n"; strSoldiers = strSoldiers + "Axeman|5|80|100|110|500||45|Attacks while charging forward. Useful for driving back enemy and against long reaching weapons.\n"; strSoldiers = strSoldiers + "Giant Troll|5|220|400|250|3200|7|500|Very tough unit with very dangerous attack. Takes a long time to produce.\n"; strSoldiers = strSoldiers + "Flailer|3|100|180|165|1300|5|100|Tough unit with very dangerous attack.\n"; strSoldiers = strSoldiers + "King's Guard|4|120|180|130|1600|0|90|Heavily armoured elite swordsman\n"; strSoldiers = strSoldiers + "Wood Elf King|5|160|180|130|1600|0|90|Quest Unit\n"; strSoldiers = strSoldiers + "Aldon|5|120|180|100|1600|0|90|Quest Unit\n"; strSoldiers = strSoldiers + "Ellder|5|120|180|130|1600|0|90|Quest Unit\n"; strSoldiers = strSoldiers + "Toldor|5|120|180|130|1600|0|90|Quest Unit\n"; strSoldiers = strSoldiers + "Possessed Royal Guardian|4|400|120|300|1300|3|10|Boss\n"; strSoldiers = strSoldiers + "Elite Halberdier|4|400|70|210|600||35|Boss\n"; strSoldiers = strSoldiers + "High Court Guardian|4|500|70|130|600||35|Boss\n"; strSoldiers = strSoldiers + "Giant Troll|5|1500|400|250|3200|7|500|Boss\n"; strSoldiers = strSoldiers + "Sorcerer|5|500|70|300|600||35|Boss\n"; strSoldiers = strSoldiers + "Swordmaster|4|500|70|130|600||35|Boss\n"; strSoldiers = strSoldiers + "Giant Demon|5|1000|400|170|3200|7|500|Boss\n"; arrGladiators = [10, 14, 17, 18]; if (_root.episode1complete == true) { arrGladiators.push(20); arrGladiators.push(19); arrGladiators.push(23); arrGladiators.push(27); } if (_root.episode2complete == true) { arrGladiators.push(21); arrGladiators.push(24); arrGladiators.push(28); } if (_root.episode3complete == true) { arrGladiators.push(22); arrGladiators.push(25); } arrSoldiers = strSoldiers.split(newline); _root.display_regionname = undefined; _root.display_regionowner = undefined; _root.display_regiondifficulty = undefined; _root.display_regionwealth = undefined; blnGameInProgress = _root.Save_Episode != undefined; if (_root.Save_Episode != undefined) { trace(("Episode " + _root.Save_Episode) + " already in progress"); } stop(); attackingregion = random(arrRegions.length - 1); _root.arrEnemySoldierChoices = _root.GetRegionData("Starting Units", attackingregion).split(","); _root.LevelRace = GetRaceData("Name", _root.GetRegionData("Race", attackingregion)); playmusic("title"); objectnum = 1; function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("a086a856", this, 10301, true);
Instance of Symbol 1125 MovieClip in Frame 3
onClipEvent (load) { race = _root.YourRace; displayrace = race; }
Instance of Symbol 1282 MovieClip "keys" in Frame 3
onClipEvent (load) { mainmenu = true; }
Frame 4
if (cheatcode == "achilles") { _root.hasHelmet = true; } _root.kongregateStats.submit("Day Reached", _root.level - 1); if (_root.justloaded == true) { endofdaytext = "End of Day " + (_root.level - 1); defaultmenutip = "You have reloaded your game just before day " + _root.level; _root.justloaded = false; } else { _root.money = _root.money + _root.reward; endofdaytext = "End of Day " + _root.level; defaultmenutip = ((("You have survived day " + _root.level) + " and collect a reward of ") + _root.reward) + " gold coins."; _root.level++; if (finalepisode != true) { SaveSO.data.Save_Character = (_root.Save_Character = _root.selectedCharacter); SaveSO.data.Save_Episode = (_root.Save_Episode = _root.episode); SaveSO.data.Save_Location = (_root.Save_Location = _root.intLocation); SaveSO.data.Save_Journey = _root.arrJourney.slice(0); _root.Save_Journey = _root.arrJourney.slice(0); SaveSO.data.Save_Lives = (_root.Save_Lives = _root.Lives); SaveSO.data.Save_Level = (_root.Save_Level = _root.level); SaveSO.data.Save_LevelStage = (_root.Save_LevelStage = _root.levelstage); SaveSO.data.Save_Money = (_root.Save_Money = _root.money); SaveSO.data.Save_Kills = (_root.Save_Kills = _root.Kills); SaveSO.data.Save_Henchman1 = (_root.Save_Henchman1 = _root.henchman1); SaveSO.data.Save_Henchman2 = (_root.Save_Henchman2 = _root.henchman2); SaveSO.data.Save_Henchman1race = (_root.Save_Henchman1race = _root.henchman1race); SaveSO.data.Save_Henchman2race = (_root.Save_Henchman2race = _root.henchman2race); SaveSO.data.Save_ForwardMoves = _root.arrForwardMoves.slice(0); SaveSO.data.Save_StandingMoves = _root.arrStandingMoves.slice(0); SaveSO.data.Save_BackwardMoves = _root.arrBackwardMoves.slice(0); SaveSO.data.Save_ForwardBashes = _root.arrForwardBashes.slice(0); SaveSO.data.Save_StandingBashes = _root.arrStandingBashes.slice(0); _root.Save_ForwardMoves = _root.arrForwardMoves.slice(0); _root.Save_StandingMoves = _root.arrStandingMoves.slice(0); _root.Save_BackwardMoves = _root.arrBackwardMoves.slice(0); _root.Save_ForwardBashes = _root.arrForwardBashes.slice(0); _root.Save_StandingBashes = _root.arrStandingBashes.slice(0); SaveSO.data.Save_hasHelmet = (_root.Save_hasHelmet = _root.hasHelmet); SaveSO.data.Save_hasBracers = (_root.Save_hasBracers = _root.hasBracers); SaveSO.data.Save_hasGreaves = (_root.Save_hasGreaves = _root.hasGreaves); SaveSO.data.Save_hasBootsofHaste = (_root.Save_hasBootsofHaste = _root.hasBootsofHaste); SaveSO.data.Save_hasMithrilVest = (_root.Save_hasMithrilVest = _root.hasMithrilVest); SaveSO.data.Save_hasAmuletofHeight = (_root.Save_hasAmuletofHeight = _root.hasAmuletofHeight); if (SaveSO.data.Save_Level == _root.Save_Level) { defaultmenutip = defaultmenutip + "\n\nGame Auto Saved."; } else { defaultmenutip = defaultmenutip + "\n\nThere was a problem saving your game."; } } } menu.menutip = defaultmenutip; _root.closestenemy = ""; _root.kongregateStats.submit("Maximum Money", _root.money); playmusic("title");
Instance of Symbol 1125 MovieClip "mainman" in Frame 4
onClipEvent (load) { race = _root.YourRace; displayrace = race; main = true; hasHelmet = _root.hasHelmet; hasGreaves = _root.hasGreaves; hasBracers = _root.hasBracers; hasMithrilVest = _root.hasMithrilVest; hasAmuletofHeight = _root.hasAmuletofHeight; } onClipEvent (enterFrame) { main = true; hasHelmet = _root.hasHelmet; hasGreaves = _root.hasGreaves; hasBracers = _root.hasBracers; hasMithrilVest = _root.hasMithrilVest; hasAmuletofHeight = _root.hasAmuletofHeight; }
Instance of Symbol 1125 MovieClip "hench1sat" in Frame 4
onClipEvent (load) { _visible = (_root.henchman1 != undefined); displayrace = _root.henchman1race; gotoAndPlay ("reset"); }
Instance of Symbol 1125 MovieClip "hench2sat" in Frame 4
onClipEvent (load) { _visible = (_root.henchman2 != undefined); displayrace = _root.henchman2race; gotoAndPlay ("reset"); }
Instance of Symbol 1125 MovieClip "hench3sat" in Frame 4
onClipEvent (load) { _visible = (_root.henchman3 != undefined); displayrace = _root.henchman3race; gotoAndPlay ("reset"); }
Frame 5
friendcount = 0; tocreate = totalenemies; enemynum = 0; amountmoved = 0; enemycount = 0; enemycap = 40; trace("Enemy Cap: " + enemycap); _root.AtEnd = false; if (gamemode == 1) { difficulty = ((level - 1) * 2) + (((episode - 1) * 2) * 5); } else { difficulty = 1; } if (((finalepisode == true) || (cheatcode == "hardmode")) || (cheatcode == "veryhardmode")) { difficulty = 100; } regionname = "Location: " + _root.GetRegionData("Name", attackingregion); trace(((("Region: " + regionname) + " (") + attackingregion) + ")"); trace((("Stage: " + _root.levelstage) + ", Difficulty: ") + difficulty); levellength = 2000 * level; if (levellength > 6000) { levellength = 6000; } if (finalepisode == true) { levellength = 16000; } boss = undefined; if (_root.gamemode != 3) { playmusic("game"); } else { playmusic("boss"); } _root.levelboss = undefined; if (_root.arrStages[_root.levelstage] == attackingregion) { _root.levelboss = _root.arrStageBosses[_root.levelstage]; if (_root.levelboss != -1) { trace("Level Boss: " + _root.levelboss); } } else { _root.levelboss = -1; }
Instance of Symbol 1511 MovieClip "game" in Frame 5
onClipEvent (load) { timer = 0; if (_root.henchman1 != undefined) { _root.CreateEnemy(true, _root.henchman1, 1); } if (_root.henchman2 != undefined) { _root.CreateEnemy(true, _root.henchman2, 2); } if (_root.henchman3 != undefined) { _root.CreateEnemy(true, _root.henchman3, 3); } trace("Brightness: " + _root.levelbrightness); _root.Brightness(this, _root.levelbrightness); origy = _y; _root.sand.origy = _root.sand._y; _root.ground.origy = _root.ground._y; } onClipEvent (enterFrame) { _root.gamewidth = 700; _root.gameheight = 500; dragSq = new Object(); dragSq.x = Player._x; dragSq.y = Player._y; this.localToGlobal(dragSq); globalX = dragSq.x; xscrollspeed = (globalX - 350) / 10; if (((((_x - xscrollspeed) > (-(_root.levellength - 350))) && ((_x - xscrollspeed) < 350)) || (_root.levelboss == -2)) || (_root.gamemode != 1)) { _x = (_x - xscrollspeed); _root.sand._x = _root.sand._x - xscrollspeed; _root.signs._x = _root.signs._x - xscrollspeed; _root.ground._x = _root.ground._x - (xscrollspeed / 1.5); _root.foreground._x = _root.foreground._x - (xscrollspeed * 1.5); if (_root.shake > 1) { randshake = random(_root.shake); _y = (origy + randshake); _root.sand._y = _root.sand.origy + randshake; _root.ground._y = _root.ground.origy + randshake; _root.shake = _root.shake / 1.2; } else { _y = origy; _root.sand._y = _root.sand.origy; _root.ground._y = _root.ground.origy; _root.shake = 0; } if (_root.gamemode == 3) { if (_root.enemycount <= 0) { _root.enemycount = 1; if (_root.enemynum > 0) { _root.score = _root.score + Math.ceil(_root.game.Player.health); _root.game.Player.health = _root.maxplayerhealth; } else { trace("Gladiators..."); trace(_root.arrGladiators); } if (startingglad == undefined) { startingglad = random(_root.arrGladiators.length); } startingglad++; if (startingglad >= _root.arrGladiators.length) { startingglad = 0; } gladiator = _root.arrGladiators[startingglad]; trace((((("Gladiator Num: " + startingglad) + " out of (") + (_root.arrGladiators.length - 1)) + ") = ") + gladiator); _root.CreateEnemy(false, gladiator); } } else if (((Math.random() > 0.98) && (_root.amountmoved >= 200)) || (_root.amountmoved > 500)) { _root.amountmoved = 0; if (((_root.levelboss > -1) && (Player._x > (_root.levellength / 2))) && (_root.gamemode == 1)) { trace("Creating boss..."); _root.playmusic("boss"); _root.CreateEnemy(false, _root.levelboss); _root.levelboss = -2; } else if ((((_root.levelboss != -2) && (_root.AtEnd != true)) && (_root.enemycount < 5)) && ((_root.enemynum <= _root.enemycap) || (_root.gamemode == 2))) { _root.CreateEnemy(); } } } else if ((((_x - xscrollspeed) < (-(_root.levellength - 350))) && (_root.levelboss != -2)) && (_root.gamemode != 2)) { _root.AtEnd = true; if ((globalX > 700) && (_root.enemycount <= 0)) { _root.intLocation = _root.attackingregion; if (_root.arrStages[_root.levelstage] == _root.intLocation) { _root.mainstory = _root.arrStageStories[_root.levelstage]; _root.levelstage++; } _root.arrJourney.push(_root.intLocation); _root.gotoAndStop("mainstory"); } } if ((_root.gamemode == 1) && (_root.levelboss != -2)) { if (_root.enemycount > 0) { if (Player._x > (_root.levellength + 300)) { Player._x = _root.levellength + 300; trace("Stop going off the right"); } } if (Player._x < -300) { Player._x = -300; trace("Stop going off the left"); } } }
Instance of Symbol 1519 MovieClip "go" in Frame 5
onClipEvent (load) { intTimer = 0; _alpha = 0; } onClipEvent (enterFrame) { if (_root.enemynum >= _root.enemycap) { _root.AtEnd == true; } if ((_root.AtEnd == true) && (_alpha < 100)) { _alpha = (_alpha + 2); } if ((_root.AtEnd != true) && (_alpha > 0)) { _alpha = (_alpha - 2); } intTimer++; if (intTimer > 200) { _root.enemycount = 0; i = 0; while (i <= _root.enemynum) { tt = _root.game["enemy" + i]; if (((tt.dead != true) && (tt._x != undefined)) && (tt.henchman == undefined)) { _root.enemycount++; } i++; } if (_root.AtEnd == true) { if (_root.enemycount > 0) { gotoAndStop (1); } else { gotoAndStop (2); } } } }
Instance of Symbol 1563 MovieClip "hud" in Frame 5
onClipEvent (load) { gotoAndStop(_root.gamemode); }
Frame 6
objectnum = 0;
Instance of Symbol 1640 MovieClip "regioninfo" in Frame 6
onClipEvent (load) { _root.display_regionname = undefined; _visible = false; } onClipEvent (enterFrame) { _visible = (_root.display_regionname != undefined); if (_root._xmouse < 350) { _x = 465; } else { _x = 25; } }
Frame 7
if (arrStoryTold[_root.LevelRaceNum] != true) { playmusic("story"); arrStoryTold[_root.LevelRaceNum] = true; } else { trace("Story told already for race: " + _root.LevelRaceNum); _root.gotoAndStop("day"); }
Frame 8
daytext = "Day " + level;
Frame 9
function nextaction(storynum) { trace("Action for story: " + storynum); if (storynum == 1) { _root.mainstory = 2; _root.gotoAndStop("day"); } else if (storynum == 13) { _root.mainstory = 14; _root.gotoAndStop("day"); } else if (((storynum == 11) || (storynum == 9)) || (storynum == 17)) { _root.gotoAndStop("episodecomplete"); } else if (storynum == 14) { _root.gotoAndStop("gamecomplete"); } else if (((storynum == 5) || (storynum == 4)) || (storynum == 13)) { _root.mainstory = undefined; _root.gotoAndStop("day"); } else if (storynum == 3) { if (_root.henchman1 == undefined) { _root.henchman1 = 19; _root.henchman1race = "weking"; } else if (_root.henchman2 == undefined) { _root.henchman2 = 19; _root.henchman2race = "weking"; } else { _root.henchman3 = 19; _root.henchman3race = "weking"; } trace("Added Quest Unit Wood Elf King"); _root.mainstory = undefined; _root.gotoAndStop("nextlevel"); } else { _root.mainstory = undefined; _root.gotoAndStop("nextlevel"); } } _root.kongregateStats.submit("Normal Mode Kills", Kills); if (_root.mainstory == undefined) { _root.gotoAndStop("nextlevel"); } else if (_root.mainstory == 14) { _root.kongregateStats.submit("Game Complete", 1); playmusic("gameover"); } else { playmusic("mainstory"); }
Frame 10
playmusic("gameover"); switch (episode) { case 1 : SaveSO.data.episode1complete = (_root.episode1complete = true); break; case 2 : SaveSO.data.episode2complete = (_root.episode2complete = true); break; case 3 : SaveSO.data.episode3complete = (_root.episode3complete = true); } _root.kongregateStats.submit(("Episode " + episode) + " Complete", 1); resetsaveddata();
Frame 11
_root.kongregateStats.submit("Normal Mode Kills", Kills); playmusic("gameover");
Frame 12
if (_root.survivalhighestscore == undefined) { _root.survivalhighestscore = SaveSO.data.survivalhighestscore; } if (_root.survivalhighestscore == undefined) { displayhighest = "N/A"; } else { displayhighest = _root.survivalhighestscore; } if ((_root.survivalhighestscore == undefined) || (Kills > _root.survivalhighestscore)) { if ((_root.cheatcode + "") == "") { SaveSO.data.survivalhighestscore = (_root.survivalhighestscore = Kills); } } _root.kongregateStats.submit("Survival Mode Kills", Kills); _root.kongregateStats.submit(_root.CharacterName + " Survival Kills", Kills); playmusic("gameover");
Frame 13
if (_root.gladiatorhighestscore == undefined) { _root.gladiatorhighestscore = SaveSO.data.gladiatorhighestscore; } if (_root.gladiatorhighestscore == undefined) { displayhighest = "N/A"; } else { displayhighest = _root.gladiatorhighestscore; } if ((_root.gladiatorhighestscore == undefined) || (score > _root.gladiatorhighestscore)) { if ((_root.cheatcode + "") == "") { SaveSO.data.gladiatorhighestscore = (_root.gladiatorhighestscore = score); } } _root.kongregateStats.submit("Gladiator Mode Kills", Kills); _root.kongregateStats.submit("Gladiator Mode Score", score); _root.kongregateStats.submit(_root.CharacterName + " Gladiator Kills", Kills); _root.kongregateStats.submit(_root.CharacterName + " Gladiator Score", score); playmusic("gameover");
Frame 14
_root.playmusic("boss"); SaveSO.data.episode4complete = (_root.episode4complete = true); _root.kongregateStats.submit("Episode 4 Complete", 1); _root.kongregateStats.submit("Episode 4 Complete " + _root.CharacterName, 1); resetsaveddata();
Instance of Symbol 1783 MovieClip in Frame 14
onClipEvent (load) { intTimer = 0; end = true; } onClipEvent (enterFrame) { if (intTimer > 25) { _y = (_y-1); } else { intTimer++; } }
Frame 15
playmusic("story");
Frame 16
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("12f4dd26", this, 10301, true); OpenKongregate(intLinkLocation);
Frame 17
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("647b7103", this, 10301, true); OpenKongregate(intLinkLocation);
Frame 18
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("f4f7bf03", this, 10301, true); OpenKongregate(intLinkLocation);
Frame 19
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("b0856fd8", this, 10301, true); OpenKongregate(intLinkLocation);
Frame 20
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("8c0bed33", this, 10301, true); OpenKongregate(intLinkLocation);
Symbol 10 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 22 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 25 MovieClip Frame 1
if (_parent._parent.hasGreaves == true) { stop(); } else { gotoAndStop (2); }
Symbol 36 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 46 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 59 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 62 MovieClip Frame 1
if (_parent._parent.hasBracers == true) { stop(); } else { gotoAndStop (2); }
Symbol 77 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 81 MovieClip Frame 1
if (_parent._parent.arrowsstabbed == undefined) { _parent._parent.arrowsstabbed = 0; } gotoAndStop(_parent._parent.arrowsstabbed + 1); this.onEnterFrame = function () { gotoAndStop(_parent._parent.arrowsstabbed + 1); };
Symbol 83 MovieClip Frame 1
if (_parent._parent.hasMithrilVest == true) { stop(); } else { gotoAndStop (2); }
Symbol 85 MovieClip Frame 1
if (_parent._parent.hasAmuletofHeight == true) { stop(); } else { gotoAndStop (2); }
Symbol 104 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 109 MovieClip Frame 1
if (_parent._parent.hasHelmet != true) { stop(); } else { gotoAndStop(_parent._parent.displayrace); }
Symbol 121 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); } this.onEnterFrame = function () { _visible = (_parent.decapitated != true); };
Symbol 132 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 133 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); } this.onEnterFrame = function () { _visible = (_parent.decapitated != true); };
Symbol 141 MovieClip Frame 1
if ((_root.option_blood != false) && (_parent.displayrace != "undead")) { play(); } else { stop(); }
Symbol 141 MovieClip Frame 48
stop();
Symbol 165 MovieClip [Spearmaster] Frame 1
_root.ready(this); swipes = 3; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Spear", _x); }
Symbol 165 MovieClip [Spearmaster] Frame 2
call("ready");
Symbol 165 MovieClip [Spearmaster] Frame 3
call("ready");
Symbol 165 MovieClip [Spearmaster] Frame 4
call("ready");
Symbol 165 MovieClip [Spearmaster] Frame 5
call("ready");
Symbol 165 MovieClip [Spearmaster] Frame 6
call("ready");
Symbol 165 MovieClip [Spearmaster] Frame 7
call("ready");
Symbol 165 MovieClip [Spearmaster] Frame 8
call("ready");
Symbol 165 MovieClip [Spearmaster] Frame 9
call("ready");
Symbol 165 MovieClip [Spearmaster] Frame 10
call("ready");
Symbol 165 MovieClip [Spearmaster] Frame 11
call("ready");
Symbol 165 MovieClip [Spearmaster] Frame 12
call("ready");
Symbol 165 MovieClip [Spearmaster] Frame 13
call("ready");
Symbol 165 MovieClip [Spearmaster] Frame 14
call("ready");
Symbol 165 MovieClip [Spearmaster] Frame 15
call("ready");
Symbol 165 MovieClip [Spearmaster] Frame 16
call("ready");
Symbol 165 MovieClip [Spearmaster] Frame 17
call("ready");
Symbol 165 MovieClip [Spearmaster] Frame 18
call("ready");
Symbol 165 MovieClip [Spearmaster] Frame 19
call("ready");
Symbol 165 MovieClip [Spearmaster] Frame 20
call("ready");
Symbol 165 MovieClip [Spearmaster] Frame 21
gotoAndPlay (1);
Symbol 165 MovieClip [Spearmaster] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 165 MovieClip [Spearmaster] Frame 79
stop();
Symbol 165 MovieClip [Spearmaster] Frame 80
_root.moveman(this, 5, true);
Symbol 165 MovieClip [Spearmaster] Frame 81
call("walk");
Symbol 165 MovieClip [Spearmaster] Frame 82
call("walk");
Symbol 165 MovieClip [Spearmaster] Frame 83
call("walk");
Symbol 165 MovieClip [Spearmaster] Frame 84
call("walk");
Symbol 165 MovieClip [Spearmaster] Frame 85
call("walk");
Symbol 165 MovieClip [Spearmaster] Frame 86
call("walk");
Symbol 165 MovieClip [Spearmaster] Frame 87
call("walk");
Symbol 165 MovieClip [Spearmaster] Frame 88
call("walk");
Symbol 165 MovieClip [Spearmaster] Frame 89
call("walk");
Symbol 165 MovieClip [Spearmaster] Frame 90
call("walk");
Symbol 165 MovieClip [Spearmaster] Frame 91
gotoAndPlay (1);
Symbol 165 MovieClip [Spearmaster] Frame 92
_root.moveman(this, 5, true);
Symbol 165 MovieClip [Spearmaster] Frame 93
call("swipe1");
Symbol 165 MovieClip [Spearmaster] Frame 94
call("swipe1");
Symbol 165 MovieClip [Spearmaster] Frame 95
call("swipe1"); _root.bash(this, "MIDDLE", 95, 15);
Symbol 165 MovieClip [Spearmaster] Frame 96
call("swipe1");
Symbol 165 MovieClip [Spearmaster] Frame 97
call("swipe1");
Symbol 165 MovieClip [Spearmaster] Frame 98
call("swipe1");
Symbol 165 MovieClip [Spearmaster] Frame 99
call("swipe1");
Symbol 165 MovieClip [Spearmaster] Frame 100
call("swipe1");
Symbol 165 MovieClip [Spearmaster] Frame 101
call("swipe1");
Symbol 165 MovieClip [Spearmaster] Frame 102
call("swipe1");
Symbol 165 MovieClip [Spearmaster] Frame 103
call("swipe1");
Symbol 165 MovieClip [Spearmaster] Frame 104
call("swipe1");
Symbol 165 MovieClip [Spearmaster] Frame 105
call("swipe1");
Symbol 165 MovieClip [Spearmaster] Frame 106
call("swipe1");
Symbol 165 MovieClip [Spearmaster] Frame 107
call("swipe1");
Symbol 165 MovieClip [Spearmaster] Frame 108
call("swipe1");
Symbol 165 MovieClip [Spearmaster] Frame 109
call("swipe1");
Symbol 165 MovieClip [Spearmaster] Frame 110
call("swipe1");
Symbol 165 MovieClip [Spearmaster] Frame 111
_root.attack(this, "MIDDLE", 150, 45);
Symbol 165 MovieClip [Spearmaster] Frame 118
gotoAndPlay (1);
Symbol 165 MovieClip [Spearmaster] Frame 121
_root.moveman(this, -6, true);
Symbol 165 MovieClip [Spearmaster] Frame 122
_root.moveman(this, -6, true);
Symbol 165 MovieClip [Spearmaster] Frame 123
_root.moveman(this, -6, true);
Symbol 165 MovieClip [Spearmaster] Frame 124
_root.moveman(this, -6, true);
Symbol 165 MovieClip [Spearmaster] Frame 125
_root.moveman(this, -6, true);
Symbol 165 MovieClip [Spearmaster] Frame 126
_root.moveman(this, -6, true);
Symbol 165 MovieClip [Spearmaster] Frame 127
_root.moveman(this, -6, true);
Symbol 165 MovieClip [Spearmaster] Frame 128
_root.moveman(this, -6, true);
Symbol 165 MovieClip [Spearmaster] Frame 129
_root.moveman(this, -6, true);
Symbol 165 MovieClip [Spearmaster] Frame 130
_root.attack(this, "HIGH", 160, 40);
Symbol 165 MovieClip [Spearmaster] Frame 141
_root.attack(this, "HIGH", 130, 25);
Symbol 165 MovieClip [Spearmaster] Frame 151
gotoAndPlay (1);
Symbol 165 MovieClip [Spearmaster] Frame 152
_root.moveman(this, 10, false);
Symbol 165 MovieClip [Spearmaster] Frame 153
_root.moveman(this, 3, false);
Symbol 165 MovieClip [Spearmaster] Frame 154
_root.moveman(this, 1, false);
Symbol 165 MovieClip [Spearmaster] Frame 155
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 165 MovieClip [Spearmaster] Frame 164
gotoAndPlay (1);
Symbol 165 MovieClip [Spearmaster] Frame 165
_root.moveman(this, -5, false);
Symbol 165 MovieClip [Spearmaster] Frame 166
_root.moveman(this, -3, false);
Symbol 165 MovieClip [Spearmaster] Frame 170
gotoAndPlay (1);
Symbol 165 MovieClip [Spearmaster] Frame 189
gotoAndPlay (1);
Symbol 165 MovieClip [Spearmaster] Frame 190
_root.moveman(this, -5, false);
Symbol 165 MovieClip [Spearmaster] Frame 191
_root.moveman(this, -5, false);
Symbol 165 MovieClip [Spearmaster] Frame 192
_root.moveman(this, -5, false);
Symbol 165 MovieClip [Spearmaster] Frame 193
_root.moveman(this, -5, false);
Symbol 165 MovieClip [Spearmaster] Frame 194
gotoAndPlay (1);
Symbol 165 MovieClip [Spearmaster] Frame 195
lostlimb = "head"; _root.die(this);
Symbol 165 MovieClip [Spearmaster] Frame 196
_root.blood(random(10), this, 60, "up");
Symbol 165 MovieClip [Spearmaster] Frame 197
call("bleed");
Symbol 165 MovieClip [Spearmaster] Frame 198
call("bleed");
Symbol 165 MovieClip [Spearmaster] Frame 199
call("bleed");
Symbol 165 MovieClip [Spearmaster] Frame 264
stop();
Symbol 165 MovieClip [Spearmaster] Frame 274
stop();
Symbol 169 Button
on (release) { _root.SetRace("right", racenum); _root.attackingregion = attackingregion; _root.attackingregionname = _root.GetRegionData("Name", attackingregion); _root.reward = _root.GetRegionData("Reward", attackingregion); _root.difficulty = _root.GetRegionData("Difficulty", attackingregion); _root.arrrightSoldierChoices = _root.GetRegionData("Starting Units", attackingregion).split(","); plus = 0; if (_root.difficulty == "Easy") { plus = -Math.ceil(_root.levelnum / 2); } if (_root.difficulty == "Medium") { plus = Math.floor(_root.levelnum / 2); } if (_root.difficulty == "Hard") { plus = Math.floor(_root.levelnum * 1.5); } if (_root.difficulty == "V. Hard") { plus = Math.floor(_root.levelnum * 1.6); } plus = plus + (_root.levelnum - 10); if ((_root.difficulty == "V. Hard") && (plus < 25)) { plus = 25; } trace("Upgrades Added: " + plus); i = 0; while (i < Math.abs(plus)) { if (plus > 0) { _root.RandomRightUpgrade(1); } else { _root.RandomRightUpgrade(-1); } i++; } _root.gotoAndStop("Game"); } on (rollOver) { _root.mapinfo.name = _root.GetRegionData("Name", attackingregion); _root.mapinfo.owner = _root.GetRaceData("Full Name", _root.GetRegionData("Race", attackingregion)); difficulty = _root.GetRegionData("Difficulty", attackingregion); if (difficulty == "Easy") { plus = -Math.ceil(_root.levelnum / 2); } if (difficulty == "Medium") { plus = Math.floor(_root.levelnum / 2); } if (difficulty == "Hard") { plus = Math.floor(_root.levelnum * 1.5); } if (difficulty == "V. Hard") { plus = Math.floor(_root.levelnum * 1.6); } plus = plus + (_root.levelnum - 10); if ((difficulty == "V. Hard") && (plus < 25)) { plus = 25; } percentage = Math.round(((plus + 11) / 63) * 100); _root.mapinfo.difficulty = percentage + "%"; _root.mapinfo.reward = _root.GetRegionData("Reward", attackingregion); } on (rollOut) { _root.mapinfo.name = ""; }
Symbol 173 MovieClip [Axe] Frame 1
this.onEnterFrame = function () { _root.projectilemovement(this, 50, 15, "spin"); };
Symbol 182 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 185 MovieClip [MagicBall2] Frame 1
displayrace = Firer.displayrace; if (reachedtop == true) { _y = (_y + 40); _root.projectilemovement(this, 0, 35, "explode"); if (_y > _parent.Player._y) { gotoAndPlay (3); } } else { _y = (_y - 40); if (_y < -1500) { _x = _parent.Player._x; reachedtop = true; } }
Symbol 185 MovieClip [MagicBall2] Frame 2
gotoAndPlay (1);
Symbol 185 MovieClip [MagicBall2] Frame 3
_root.combatsound("magicball");
Symbol 185 MovieClip [MagicBall2] Frame 16
removeMovieClip(this);
Symbol 187 MovieClip [MagicBall1] Frame 1
displayrace = Firer.displayrace; _root.projectilemovement(this, 40, 35, "explode");
Symbol 187 MovieClip [MagicBall1] Frame 2
gotoAndPlay (1);
Symbol 187 MovieClip [MagicBall1] Frame 3
_root.combatsound("magicball");
Symbol 187 MovieClip [MagicBall1] Frame 16
removeMovieClip(this);
Symbol 192 MovieClip [Fire Piece] Frame 15
removeMovieClip(this);
Symbol 204 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 220 MovieClip Frame 1
_visible = _root.option_blood; if (((_parent == _root.game.Player) && (_root.Message != "Game Over")) && (_root.gamemode == 1)) { play(); } else { gotoAndStop (1); }
Symbol 220 MovieClip Frame 49
stop();
Symbol 241 MovieClip [Swordmaster] Frame 1
_root.ready(this); swipes = 3; fswipes = 3; bswipes = 2; bashes = 2; fbashes = 1; speed = 5; xpos = _x; boss = true; intelligence = 100; blocksound = "sword";
Symbol 241 MovieClip [Swordmaster] Frame 2
_root.ready(this);
Symbol 241 MovieClip [Swordmaster] Frame 3
_root.ready(this);
Symbol 241 MovieClip [Swordmaster] Frame 4
_root.ready(this);
Symbol 241 MovieClip [Swordmaster] Frame 5
_root.ready(this);
Symbol 241 MovieClip [Swordmaster] Frame 6
_root.ready(this);
Symbol 241 MovieClip [Swordmaster] Frame 7
_root.ready(this);
Symbol 241 MovieClip [Swordmaster] Frame 8
_root.ready(this);
Symbol 241 MovieClip [Swordmaster] Frame 9
_root.ready(this);
Symbol 241 MovieClip [Swordmaster] Frame 10
_root.ready(this);
Symbol 241 MovieClip [Swordmaster] Frame 11
_root.ready(this);
Symbol 241 MovieClip [Swordmaster] Frame 12
_root.ready(this);
Symbol 241 MovieClip [Swordmaster] Frame 13
_root.ready(this);
Symbol 241 MovieClip [Swordmaster] Frame 14
_root.ready(this);
Symbol 241 MovieClip [Swordmaster] Frame 15
_root.ready(this);
Symbol 241 MovieClip [Swordmaster] Frame 16
_root.ready(this);
Symbol 241 MovieClip [Swordmaster] Frame 17
_root.ready(this);
Symbol 241 MovieClip [Swordmaster] Frame 18
_root.ready(this);
Symbol 241 MovieClip [Swordmaster] Frame 19
_root.ready(this);
Symbol 241 MovieClip [Swordmaster] Frame 20
_root.ready(this);
Symbol 241 MovieClip [Swordmaster] Frame 21
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this);
Symbol 241 MovieClip [Swordmaster] Frame 79
stop();
Symbol 241 MovieClip [Swordmaster] Frame 80
_root.moveman(this, speed, true);
Symbol 241 MovieClip [Swordmaster] Frame 81
call("walk");
Symbol 241 MovieClip [Swordmaster] Frame 82
call("walk");
Symbol 241 MovieClip [Swordmaster] Frame 83
call("walk");
Symbol 241 MovieClip [Swordmaster] Frame 84
call("walk");
Symbol 241 MovieClip [Swordmaster] Frame 85
call("walk");
Symbol 241 MovieClip [Swordmaster] Frame 86
call("walk");
Symbol 241 MovieClip [Swordmaster] Frame 87
call("walk");
Symbol 241 MovieClip [Swordmaster] Frame 88
call("walk");
Symbol 241 MovieClip [Swordmaster] Frame 89
call("walk");
Symbol 241 MovieClip [Swordmaster] Frame 90
call("walk");
Symbol 241 MovieClip [Swordmaster] Frame 91
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 92
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 93
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 94
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 95
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 96
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 97
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 98
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 99
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 100
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 101
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 102
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 103
_root.moveman(this, speed, false); _root.attack(this, "MIDDLE", 140, 80);
Symbol 241 MovieClip [Swordmaster] Frame 104
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 105
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 106
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 107
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 108
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 127
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 128
_root.moveman(this, -5, true);
Symbol 241 MovieClip [Swordmaster] Frame 129
_root.moveman(this, -5, true);
Symbol 241 MovieClip [Swordmaster] Frame 130
_root.moveman(this, -5, true);
Symbol 241 MovieClip [Swordmaster] Frame 131
_root.moveman(this, -5, true);
Symbol 241 MovieClip [Swordmaster] Frame 132
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 133
_root.moveman(this, -5, true);
Symbol 241 MovieClip [Swordmaster] Frame 134
_root.moveman(this, -5, true);
Symbol 241 MovieClip [Swordmaster] Frame 135
_root.moveman(this, -5, true);
Symbol 241 MovieClip [Swordmaster] Frame 136
_root.moveman(this, -5, true);
Symbol 241 MovieClip [Swordmaster] Frame 137
_root.moveman(this, -5, true);
Symbol 241 MovieClip [Swordmaster] Frame 138
_root.moveman(this, -5, true);
Symbol 241 MovieClip [Swordmaster] Frame 139
_root.moveman(this, -5, true);
Symbol 241 MovieClip [Swordmaster] Frame 140
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 141
_root.moveman(this, -5, false);
Symbol 241 MovieClip [Swordmaster] Frame 142
_root.moveman(this, -3, false);
Symbol 241 MovieClip [Swordmaster] Frame 146
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 154
_root.attack(this, "MIDDLE", 140, 70);
Symbol 241 MovieClip [Swordmaster] Frame 159
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 160
_root.moveman(this, -5, true);
Symbol 241 MovieClip [Swordmaster] Frame 161
call("walkback");
Symbol 241 MovieClip [Swordmaster] Frame 162
call("walkback");
Symbol 241 MovieClip [Swordmaster] Frame 163
call("walkback");
Symbol 241 MovieClip [Swordmaster] Frame 164
call("walkback");
Symbol 241 MovieClip [Swordmaster] Frame 165
call("walkback");
Symbol 241 MovieClip [Swordmaster] Frame 166
call("walkback");
Symbol 241 MovieClip [Swordmaster] Frame 167
call("walkback");
Symbol 241 MovieClip [Swordmaster] Frame 168
call("walkback");
Symbol 241 MovieClip [Swordmaster] Frame 169
call("walkback");
Symbol 241 MovieClip [Swordmaster] Frame 170
call("walkback");
Symbol 241 MovieClip [Swordmaster] Frame 171
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 172
_root.moveman(this, 10, false);
Symbol 241 MovieClip [Swordmaster] Frame 173
_root.moveman(this, 3, false);
Symbol 241 MovieClip [Swordmaster] Frame 174
_root.moveman(this, 1, false);
Symbol 241 MovieClip [Swordmaster] Frame 175
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 241 MovieClip [Swordmaster] Frame 184
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 185
ducking = true;
Symbol 241 MovieClip [Swordmaster] Frame 186
if (blocked == true) { gotoAndPlay ("block1"); } else if (Key.isDown(40)) { gotoAndPlay ("duck"); } else { gotoAndPlay (1); }
Symbol 241 MovieClip [Swordmaster] Frame 187
if (hasAmuletofHeight != undefined) { upspeed = 20; } else { upspeed = 15; }
Symbol 241 MovieClip [Swordmaster] Frame 192
_root.jumpmovement(this, true);
Symbol 241 MovieClip [Swordmaster] Frame 193
gotoAndPlay ("midjump");
Symbol 241 MovieClip [Swordmaster] Frame 196
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 206
_root.attack(this, "HIGB", 140, 70, "head");
Symbol 241 MovieClip [Swordmaster] Frame 211
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 218
_root.attack(this, "HIGB", 140, 100, "head");
Symbol 241 MovieClip [Swordmaster] Frame 227
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 228
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 229
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 230
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 231
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 232
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 233
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 234
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 235
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 236
_root.moveman(this, speed, false); _root.attack(this, "HIGH", 90, 40);
Symbol 241 MovieClip [Swordmaster] Frame 237
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 238
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 239
_root.moveman(this, speed, false); _root.attack(this, "HIGH", 130, 60, "head");
Symbol 241 MovieClip [Swordmaster] Frame 240
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 241
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 242
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 243
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 244
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 245
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 246
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 247
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 248
_root.moveman(this, 10, false);
Symbol 241 MovieClip [Swordmaster] Frame 249
_root.moveman(this, 7, false);
Symbol 241 MovieClip [Swordmaster] Frame 250
_root.moveman(this, 3, false);
Symbol 241 MovieClip [Swordmaster] Frame 251
_root.bash(this, "LOW", 70, 25);
Symbol 241 MovieClip [Swordmaster] Frame 261
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 262
_root.moveman(this, 7, false);
Symbol 241 MovieClip [Swordmaster] Frame 263
_root.bash(this, "MIDDLE", 50, 25); _root.moveman(this, 7, false);
Symbol 241 MovieClip [Swordmaster] Frame 264
_root.moveman(this, 7, false);
Symbol 241 MovieClip [Swordmaster] Frame 265
_root.moveman(this, 7, false);
Symbol 241 MovieClip [Swordmaster] Frame 266
_root.moveman(this, 7, false);
Symbol 241 MovieClip [Swordmaster] Frame 267
_root.bash(this, "MIDDLE", 65, 25); _root.moveman(this, 7, false);
Symbol 241 MovieClip [Swordmaster] Frame 268
_root.moveman(this, 7, false);
Symbol 241 MovieClip [Swordmaster] Frame 269
_root.moveman(this, 7, false);
Symbol 241 MovieClip [Swordmaster] Frame 270
_root.moveman(this, 7, false);
Symbol 241 MovieClip [Swordmaster] Frame 271
_root.bash(this, "MIDDLE", 65, 25); _root.moveman(this, 7, false);
Symbol 241 MovieClip [Swordmaster] Frame 272
_root.moveman(this, 7, false);
Symbol 241 MovieClip [Swordmaster] Frame 273
_root.moveman(this, 7, false);
Symbol 241 MovieClip [Swordmaster] Frame 274
_root.moveman(this, 7, false);
Symbol 241 MovieClip [Swordmaster] Frame 275
_root.moveman(this, 7, false);
Symbol 241 MovieClip [Swordmaster] Frame 278
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 279
_root.jumpmovement(this, false);
Symbol 241 MovieClip [Swordmaster] Frame 280
call("jumpswipe");
Symbol 241 MovieClip [Swordmaster] Frame 281
call("jumpswipe");
Symbol 241 MovieClip [Swordmaster] Frame 282
call("jumpswipe");
Symbol 241 MovieClip [Swordmaster] Frame 283
call("jumpswipe");
Symbol 241 MovieClip [Swordmaster] Frame 284
call("jumpswipe");
Symbol 241 MovieClip [Swordmaster] Frame 285
call("jumpswipe"); _root.attack(this, "MIDDLE", 130, 25);
Symbol 241 MovieClip [Swordmaster] Frame 286
call("jumpswipe");
Symbol 241 MovieClip [Swordmaster] Frame 287
call("jumpswipe");
Symbol 241 MovieClip [Swordmaster] Frame 288
call("jumpswipe");
Symbol 241 MovieClip [Swordmaster] Frame 289
call("jumpswipe");
Symbol 241 MovieClip [Swordmaster] Frame 290
gotoAndPlay ("midjump");
Symbol 241 MovieClip [Swordmaster] Frame 291
if (this == _root.game.Player) { if (_root.Lives > 1) { _root.Lives--; health = 100; invunrabilitytimer = 120; } else { stop(); _root.Message = "Game Over"; _root.fade.play(); } } else { stop(); }
Symbol 241 MovieClip [Swordmaster] Frame 348
dead = false; gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 349
blocked = false;
Symbol 241 MovieClip [Swordmaster] Frame 354
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 355
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 356
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 357
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 358
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 359
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 360
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 361
_root.moveman(this, speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 362
_root.moveman(this, speed + 2, false);
Symbol 241 MovieClip [Swordmaster] Frame 363
_root.moveman(this, speed + 2, false);
Symbol 241 MovieClip [Swordmaster] Frame 364
_root.moveman(this, speed + 2, false);
Symbol 241 MovieClip [Swordmaster] Frame 365
_root.moveman(this, speed + 2, false);
Symbol 241 MovieClip [Swordmaster] Frame 366
_root.moveman(this, speed + 2, false);
Symbol 241 MovieClip [Swordmaster] Frame 367
_root.moveman(this, speed + 2, false);
Symbol 241 MovieClip [Swordmaster] Frame 368
_root.attack(this, "HIGH", 140, 100);
Symbol 241 MovieClip [Swordmaster] Frame 377
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 378
_root.moveman(this, -speed, false); blocking = true;
Symbol 241 MovieClip [Swordmaster] Frame 379
_root.attack(this, "MIDDLE", 80, 30); _root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 380
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 381
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 382
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 383
_root.moveman(this, -speed, false); blocking = false;
Symbol 241 MovieClip [Swordmaster] Frame 384
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 385
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 386
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 387
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 388
_root.attack(this, "MIDDLE", 100, 80);
Symbol 241 MovieClip [Swordmaster] Frame 392
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 393
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 394
_root.attack(this, "MIDDLE", 80, 30); _root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 395
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 396
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 397
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 398
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 399
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 400
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 401
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 402
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 403
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 404
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 405
_root.moveman(this, -speed, false); _root.attack(this, "MIDDLE", 100, 70);
Symbol 241 MovieClip [Swordmaster] Frame 406
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 407
_root.moveman(this, -speed, false);
Symbol 241 MovieClip [Swordmaster] Frame 408
gotoAndPlay (1);
Symbol 241 MovieClip [Swordmaster] Frame 409
lostlimb = "head"; _root.die(this);
Symbol 241 MovieClip [Swordmaster] Frame 410
_root.blood(random(10), this, 60, "up");
Symbol 241 MovieClip [Swordmaster] Frame 411
call("bleed");
Symbol 241 MovieClip [Swordmaster] Frame 412
call("bleed");
Symbol 241 MovieClip [Swordmaster] Frame 413
call("bleed");
Symbol 241 MovieClip [Swordmaster] Frame 478
stop();
Symbol 241 MovieClip [Swordmaster] Frame 488
stop();
Symbol 252 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 274 MovieClip [Whirler] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Sword", _x); }
Symbol 274 MovieClip [Whirler] Frame 2
gotoAndPlay (1);
Symbol 274 MovieClip [Whirler] Frame 3
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 274 MovieClip [Whirler] Frame 60
stop();
Symbol 274 MovieClip [Whirler] Frame 61
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 62
call("walk");
Symbol 274 MovieClip [Whirler] Frame 63
call("walk");
Symbol 274 MovieClip [Whirler] Frame 64
call("walk");
Symbol 274 MovieClip [Whirler] Frame 65
call("walk");
Symbol 274 MovieClip [Whirler] Frame 66
call("walk");
Symbol 274 MovieClip [Whirler] Frame 67
call("walk");
Symbol 274 MovieClip [Whirler] Frame 68
call("walk");
Symbol 274 MovieClip [Whirler] Frame 69
call("walk");
Symbol 274 MovieClip [Whirler] Frame 70
call("walk");
Symbol 274 MovieClip [Whirler] Frame 71
call("walk");
Symbol 274 MovieClip [Whirler] Frame 72
gotoAndPlay (1);
Symbol 274 MovieClip [Whirler] Frame 73
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 74
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 75
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 76
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 77
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 78
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 79
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 80
_root.moveman(this, speed, true); _root.attack(this, "HIGH", 160, 25, "head");
Symbol 274 MovieClip [Whirler] Frame 81
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 82
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 83
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 84
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 85
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 160, 25);
Symbol 274 MovieClip [Whirler] Frame 86
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 87
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 88
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 89
gotoAndPlay (1);
Symbol 274 MovieClip [Whirler] Frame 90
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 91
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 92
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 93
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 130, 25);
Symbol 274 MovieClip [Whirler] Frame 94
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 95
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 96
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 130, 25);
Symbol 274 MovieClip [Whirler] Frame 97
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 98
_root.moveman(this, speed, true);
Symbol 274 MovieClip [Whirler] Frame 99
gotoAndPlay (1);
Symbol 274 MovieClip [Whirler] Frame 100
lostlimb = "head"; _root.die(this);
Symbol 274 MovieClip [Whirler] Frame 101
_root.blood(random(10), this, 60, "up");
Symbol 274 MovieClip [Whirler] Frame 102
call("bleed");
Symbol 274 MovieClip [Whirler] Frame 103
call("bleed");
Symbol 274 MovieClip [Whirler] Frame 104
call("bleed");
Symbol 274 MovieClip [Whirler] Frame 169
stop();
Symbol 274 MovieClip [Whirler] Frame 188
gotoAndPlay (1);
Symbol 274 MovieClip [Whirler] Frame 198
stop();
Symbol 274 MovieClip [Whirler] Frame 199
_root.moveman(this, -5, true);
Symbol 274 MovieClip [Whirler] Frame 200
_root.moveman(this, -5, true);
Symbol 274 MovieClip [Whirler] Frame 201
_root.moveman(this, -5, true);
Symbol 274 MovieClip [Whirler] Frame 202
_root.moveman(this, -5, true);
Symbol 274 MovieClip [Whirler] Frame 203
gotoAndPlay (1);
Symbol 274 MovieClip [Whirler] Frame 204
_root.moveman(this, -5, true);
Symbol 274 MovieClip [Whirler] Frame 205
_root.moveman(this, -5, true);
Symbol 274 MovieClip [Whirler] Frame 206
_root.moveman(this, -5, true);
Symbol 274 MovieClip [Whirler] Frame 207
_root.moveman(this, -5, true);
Symbol 274 MovieClip [Whirler] Frame 208
_root.moveman(this, -5, true);
Symbol 274 MovieClip [Whirler] Frame 209
_root.moveman(this, -5, true);
Symbol 274 MovieClip [Whirler] Frame 210
_root.moveman(this, -5, true);
Symbol 274 MovieClip [Whirler] Frame 211
gotoAndPlay (1);
Symbol 274 MovieClip [Whirler] Frame 212
_root.moveman(this, -5, false);
Symbol 274 MovieClip [Whirler] Frame 213
_root.moveman(this, -3, false);
Symbol 274 MovieClip [Whirler] Frame 217
gotoAndPlay (1);
Symbol 276 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 278 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 297 MovieClip [Bandit] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Spear", _x); }
Symbol 297 MovieClip [Bandit] Frame 2
call("ready");
Symbol 297 MovieClip [Bandit] Frame 3
gotoAndPlay (1);
Symbol 297 MovieClip [Bandit] Frame 4
_root.moveman(this, speed, true);
Symbol 297 MovieClip [Bandit] Frame 5
call("walk");
Symbol 297 MovieClip [Bandit] Frame 6
call("walk");
Symbol 297 MovieClip [Bandit] Frame 7
call("walk");
Symbol 297 MovieClip [Bandit] Frame 8
call("walk");
Symbol 297 MovieClip [Bandit] Frame 9
call("walk");
Symbol 297 MovieClip [Bandit] Frame 10
call("walk");
Symbol 297 MovieClip [Bandit] Frame 11
call("walk");
Symbol 297 MovieClip [Bandit] Frame 12
call("walk");
Symbol 297 MovieClip [Bandit] Frame 13
call("walk");
Symbol 297 MovieClip [Bandit] Frame 14
call("walk");
Symbol 297 MovieClip [Bandit] Frame 15
gotoAndPlay (1);
Symbol 297 MovieClip [Bandit] Frame 16
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 297 MovieClip [Bandit] Frame 73
stop();
Symbol 297 MovieClip [Bandit] Frame 82
_root.attack(this, "HIGH", 60, 10);
Symbol 297 MovieClip [Bandit] Frame 90
gotoAndPlay (1);
Symbol 297 MovieClip [Bandit] Frame 99
_root.attack(this, "MIDDLE", 60, 10);
Symbol 297 MovieClip [Bandit] Frame 107
gotoAndPlay (1);
Symbol 297 MovieClip [Bandit] Frame 108
lostlimb = "head"; _root.die(this);
Symbol 297 MovieClip [Bandit] Frame 109
_root.blood(random(10), this, 60, "up");
Symbol 297 MovieClip [Bandit] Frame 110
call("bleed");
Symbol 297 MovieClip [Bandit] Frame 111
call("bleed");
Symbol 297 MovieClip [Bandit] Frame 112
call("bleed");
Symbol 297 MovieClip [Bandit] Frame 177
stop();
Symbol 297 MovieClip [Bandit] Frame 196
gotoAndPlay (1);
Symbol 297 MovieClip [Bandit] Frame 206
stop();
Symbol 297 MovieClip [Bandit] Frame 207
_root.moveman(this, -5, true);
Symbol 297 MovieClip [Bandit] Frame 208
_root.moveman(this, -5, true);
Symbol 297 MovieClip [Bandit] Frame 209
_root.moveman(this, -5, true);
Symbol 297 MovieClip [Bandit] Frame 210
_root.moveman(this, -5, true);
Symbol 297 MovieClip [Bandit] Frame 211
gotoAndPlay (1);
Symbol 297 MovieClip [Bandit] Frame 212
_root.moveman(this, -5, true);
Symbol 297 MovieClip [Bandit] Frame 213
_root.moveman(this, -5, true);
Symbol 297 MovieClip [Bandit] Frame 214
_root.moveman(this, -5, true);
Symbol 297 MovieClip [Bandit] Frame 215
_root.moveman(this, -5, true);
Symbol 297 MovieClip [Bandit] Frame 216
_root.moveman(this, -5, true);
Symbol 297 MovieClip [Bandit] Frame 217
_root.moveman(this, -5, true);
Symbol 297 MovieClip [Bandit] Frame 218
_root.moveman(this, -5, true);
Symbol 297 MovieClip [Bandit] Frame 219
gotoAndPlay (1);
Symbol 297 MovieClip [Bandit] Frame 220
_root.moveman(this, -5, false);
Symbol 297 MovieClip [Bandit] Frame 221
_root.moveman(this, -3, false);
Symbol 297 MovieClip [Bandit] Frame 225
gotoAndPlay (1);
Symbol 308 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 316 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 326 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 1
_root.ready(this); swipes = 1; boss = true; intelligence = 100;
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 2
call("ready");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 3
call("ready");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 4
call("ready");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 5
gotoAndPlay (1);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 6
_root.moveman(this, speed, true);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 7
call("walk");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 8
call("walk");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 9
call("walk");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 10
call("walk");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 11
call("walk");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 12
call("walk");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 13
call("walk");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 14
call("walk");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 15
call("walk");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 16
call("walk");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 17
gotoAndPlay (1);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 18
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 75
stop();
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 76
_root.moveman(this, -2, true);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 77
call("swipe1");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 78
call("swipe1");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 79
call("swipe1");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 80
call("swipe1");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 81
call("swipe1");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 82
call("swipe1");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 83
_root.firearrow(this); call("swipe1");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 93
gotoAndPlay (1);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 94
lostlimb = "head"; _root.die(this);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 95
_root.blood(random(10), this, 60, "up");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 96
call("bleed");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 97
call("bleed");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 98
call("bleed");
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 163
stop();
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 182
gotoAndPlay (1);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 183
stop();
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 192
stop();
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 193
_root.moveman(this, -5, false);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 194
_root.moveman(this, -5, false);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 195
_root.moveman(this, -5, false);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 196
_root.moveman(this, -5, false);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 197
gotoAndPlay (1);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 198
_root.moveman(this, -5, true);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 199
_root.moveman(this, -5, true);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 200
_root.moveman(this, -5, true);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 201
_root.moveman(this, -5, true);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 202
_root.moveman(this, -5, true);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 203
_root.moveman(this, -5, true);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 204
_root.moveman(this, -5, true);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 205
gotoAndPlay (1);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 206
gotoAndPlay (1); _root.moveman(this, -5, false);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 207
_root.moveman(this, -3, false);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 211
gotoAndPlay (1);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 214
_root.attack(this, "MIDDLE", 100, 25);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 216
_root.moveman(this, -8, true);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 217
_root.moveman(this, -8, true);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 218
_root.bash(this, "MIDDLE", 80, 25);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 225
_root.moveman(this, -2, true);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 226
_root.moveman(this, -2, true);
Symbol 349 MovieClip [Possessed Royal Guardian] Frame 227
gotoAndPlay (1);
Symbol 368 MovieClip [Ranger] Frame 1
_root.ready(this); swipes = 1;
Symbol 368 MovieClip [Ranger] Frame 2
call("ready");
Symbol 368 MovieClip [Ranger] Frame 3
call("ready");
Symbol 368 MovieClip [Ranger] Frame 4
call("ready");
Symbol 368 MovieClip [Ranger] Frame 5
gotoAndPlay (1);
Symbol 368 MovieClip [Ranger] Frame 6
_root.moveman(this, speed, true);
Symbol 368 MovieClip [Ranger] Frame 7
call("walk");
Symbol 368 MovieClip [Ranger] Frame 8
call("walk");
Symbol 368 MovieClip [Ranger] Frame 9
call("walk");
Symbol 368 MovieClip [Ranger] Frame 10
call("walk");
Symbol 368 MovieClip [Ranger] Frame 11
call("walk");
Symbol 368 MovieClip [Ranger] Frame 12
call("walk");
Symbol 368 MovieClip [Ranger] Frame 13
call("walk");
Symbol 368 MovieClip [Ranger] Frame 14
call("walk");
Symbol 368 MovieClip [Ranger] Frame 15
call("walk");
Symbol 368 MovieClip [Ranger] Frame 16
call("walk");
Symbol 368 MovieClip [Ranger] Frame 17
gotoAndPlay (1);
Symbol 368 MovieClip [Ranger] Frame 18
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 368 MovieClip [Ranger] Frame 75
stop();
Symbol 368 MovieClip [Ranger] Frame 83
_root.firearrow(this);
Symbol 368 MovieClip [Ranger] Frame 93
gotoAndPlay (1);
Symbol 368 MovieClip [Ranger] Frame 94
lostlimb = "head"; _root.die(this);
Symbol 368 MovieClip [Ranger] Frame 95
_root.blood(random(10), this, 60, "up");
Symbol 368 MovieClip [Ranger] Frame 96
call("bleed");
Symbol 368 MovieClip [Ranger] Frame 97
call("bleed");
Symbol 368 MovieClip [Ranger] Frame 98
call("bleed");
Symbol 368 MovieClip [Ranger] Frame 163
stop();
Symbol 368 MovieClip [Ranger] Frame 182
gotoAndPlay (1);
Symbol 368 MovieClip [Ranger] Frame 192
stop();
Symbol 368 MovieClip [Ranger] Frame 193
_root.moveman(this, -5, true);
Symbol 368 MovieClip [Ranger] Frame 194
_root.moveman(this, -5, true);
Symbol 368 MovieClip [Ranger] Frame 195
_root.moveman(this, -5, true);
Symbol 368 MovieClip [Ranger] Frame 196
_root.moveman(this, -5, true);
Symbol 368 MovieClip [Ranger] Frame 197
gotoAndPlay (1);
Symbol 368 MovieClip [Ranger] Frame 198
_root.moveman(this, -5, true);
Symbol 368 MovieClip [Ranger] Frame 199
_root.moveman(this, -5, true);
Symbol 368 MovieClip [Ranger] Frame 200
_root.moveman(this, -5, true);
Symbol 368 MovieClip [Ranger] Frame 201
_root.moveman(this, -5, true);
Symbol 368 MovieClip [Ranger] Frame 202
_root.moveman(this, -5, true);
Symbol 368 MovieClip [Ranger] Frame 203
_root.moveman(this, -5, true);
Symbol 368 MovieClip [Ranger] Frame 204
_root.moveman(this, -5, true);
Symbol 368 MovieClip [Ranger] Frame 205
gotoAndPlay (1);
Symbol 368 MovieClip [Ranger] Frame 206
_root.moveman(this, -5, false);
Symbol 368 MovieClip [Ranger] Frame 207
_root.moveman(this, -3, false);
Symbol 368 MovieClip [Ranger] Frame 211
gotoAndPlay (1);
Symbol 377 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 384 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 394 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 403 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 413 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 422 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 434 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 445 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 447 MovieClip [Mounted Halberdier] Frame 1
_root.ready(this); swipes = 1; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Halberd", _x); } cantdecapitate = true; mounted = true;
Symbol 447 MovieClip [Mounted Halberdier] Frame 2
call("ready");
Symbol 447 MovieClip [Mounted Halberdier] Frame 3
call("ready");
Symbol 447 MovieClip [Mounted Halberdier] Frame 4
call("ready");
Symbol 447 MovieClip [Mounted Halberdier] Frame 5
gotoAndPlay (1);
Symbol 447 MovieClip [Mounted Halberdier] Frame 6
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 447 MovieClip [Mounted Halberdier] Frame 63
stop();
Symbol 447 MovieClip [Mounted Halberdier] Frame 64
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 65
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 66
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 67
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 68
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 69
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 70
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 130, 45);
Symbol 447 MovieClip [Mounted Halberdier] Frame 71
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 72
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 73
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 74
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 75
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 76
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 77
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 78
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 79
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 80
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 81
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 82
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 83
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 84
gotoAndPlay (1);
Symbol 447 MovieClip [Mounted Halberdier] Frame 85
_root.moveman(this, speed, true);
Symbol 447 MovieClip [Mounted Halberdier] Frame 86
call("walk");
Symbol 447 MovieClip [Mounted Halberdier] Frame 87
call("walk");
Symbol 447 MovieClip [Mounted Halberdier] Frame 88
call("walk");
Symbol 447 MovieClip [Mounted Halberdier] Frame 89
call("walk");
Symbol 447 MovieClip [Mounted Halberdier] Frame 90
call("walk");
Symbol 447 MovieClip [Mounted Halberdier] Frame 91
call("walk");
Symbol 447 MovieClip [Mounted Halberdier] Frame 92
call("walk");
Symbol 447 MovieClip [Mounted Halberdier] Frame 93
call("walk");
Symbol 447 MovieClip [Mounted Halberdier] Frame 94
gotoAndPlay (1);
Symbol 447 MovieClip [Mounted Halberdier] Frame 96
gotoAndPlay (1);
Symbol 447 MovieClip [Mounted Halberdier] Frame 97
gotoAndPlay (1);
Symbol 447 MovieClip [Mounted Halberdier] Frame 98
gotoAndPlay (1);
Symbol 447 MovieClip [Mounted Halberdier] Frame 99
gotoAndPlay (1);
Symbol 466 MovieClip [Sorcerer] Frame 1
ducking = false; _root.ready(this); swipes = 3; boss = true; intelligence = 100;
Symbol 466 MovieClip [Sorcerer] Frame 2
call("ready");
Symbol 466 MovieClip [Sorcerer] Frame 3
call("ready");
Symbol 466 MovieClip [Sorcerer] Frame 4
call("ready");
Symbol 466 MovieClip [Sorcerer] Frame 5
call("ready");
Symbol 466 MovieClip [Sorcerer] Frame 6
call("ready");
Symbol 466 MovieClip [Sorcerer] Frame 7
call("ready");
Symbol 466 MovieClip [Sorcerer] Frame 8
call("ready");
Symbol 466 MovieClip [Sorcerer] Frame 9
call("ready");
Symbol 466 MovieClip [Sorcerer] Frame 10
call("ready");
Symbol 466 MovieClip [Sorcerer] Frame 11
call("ready");
Symbol 466 MovieClip [Sorcerer] Frame 12
call("ready");
Symbol 466 MovieClip [Sorcerer] Frame 13
call("ready");
Symbol 466 MovieClip [Sorcerer] Frame 14
call("ready");
Symbol 466 MovieClip [Sorcerer] Frame 15
call("ready");
Symbol 466 MovieClip [Sorcerer] Frame 16
call("ready");
Symbol 466 MovieClip [Sorcerer] Frame 17
call("ready");
Symbol 466 MovieClip [Sorcerer] Frame 18
call("ready");
Symbol 466 MovieClip [Sorcerer] Frame 19
call("ready");
Symbol 466 MovieClip [Sorcerer] Frame 20
call("ready");
Symbol 466 MovieClip [Sorcerer] Frame 21
gotoAndPlay (1);
Symbol 466 MovieClip [Sorcerer] Frame 22
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 466 MovieClip [Sorcerer] Frame 79
stop();
Symbol 466 MovieClip [Sorcerer] Frame 80
_root.moveman(this, 5, true);
Symbol 466 MovieClip [Sorcerer] Frame 81
call("walk");
Symbol 466 MovieClip [Sorcerer] Frame 82
call("walk");
Symbol 466 MovieClip [Sorcerer] Frame 83
call("walk");
Symbol 466 MovieClip [Sorcerer] Frame 84
call("walk");
Symbol 466 MovieClip [Sorcerer] Frame 85
call("walk");
Symbol 466 MovieClip [Sorcerer] Frame 86
call("walk");
Symbol 466 MovieClip [Sorcerer] Frame 87
call("walk");
Symbol 466 MovieClip [Sorcerer] Frame 88
call("walk");
Symbol 466 MovieClip [Sorcerer] Frame 89
call("walk");
Symbol 466 MovieClip [Sorcerer] Frame 90
call("walk");
Symbol 466 MovieClip [Sorcerer] Frame 91
gotoAndPlay (1);
Symbol 466 MovieClip [Sorcerer] Frame 92
_root.moveman(this, -5, true);
Symbol 466 MovieClip [Sorcerer] Frame 93
call("walkback");
Symbol 466 MovieClip [Sorcerer] Frame 94
call("walkback");
Symbol 466 MovieClip [Sorcerer] Frame 95
call("walkback");
Symbol 466 MovieClip [Sorcerer] Frame 96
call("walkback");
Symbol 466 MovieClip [Sorcerer] Frame 97
call("walkback");
Symbol 466 MovieClip [Sorcerer] Frame 98
call("walkback");
Symbol 466 MovieClip [Sorcerer] Frame 99
call("walkback");
Symbol 466 MovieClip [Sorcerer] Frame 100
call("walkback");
Symbol 466 MovieClip [Sorcerer] Frame 101
call("walkback");
Symbol 466 MovieClip [Sorcerer] Frame 102
call("walkback");
Symbol 466 MovieClip [Sorcerer] Frame 103
gotoAndPlay (1);
Symbol 466 MovieClip [Sorcerer] Frame 114
_root.firearrow(this, "MagicBall1");
Symbol 466 MovieClip [Sorcerer] Frame 129
gotoAndPlay (1);
Symbol 466 MovieClip [Sorcerer] Frame 130
lostlimb = "head"; _root.die(this);
Symbol 466 MovieClip [Sorcerer] Frame 131
_root.blood(random(10), this, 60, "up");
Symbol 466 MovieClip [Sorcerer] Frame 132
call("bleed");
Symbol 466 MovieClip [Sorcerer] Frame 133
call("bleed");
Symbol 466 MovieClip [Sorcerer] Frame 134
call("bleed");
Symbol 466 MovieClip [Sorcerer] Frame 199
stop();
Symbol 466 MovieClip [Sorcerer] Frame 218
gotoAndPlay (1);
Symbol 466 MovieClip [Sorcerer] Frame 228
stop();
Symbol 466 MovieClip [Sorcerer] Frame 229
_root.moveman(this, -5, true);
Symbol 466 MovieClip [Sorcerer] Frame 230
_root.moveman(this, -5, true);
Symbol 466 MovieClip [Sorcerer] Frame 231
_root.moveman(this, -5, true);
Symbol 466 MovieClip [Sorcerer] Frame 232
_root.moveman(this, -5, true);
Symbol 466 MovieClip [Sorcerer] Frame 233
gotoAndPlay (1);
Symbol 466 MovieClip [Sorcerer] Frame 234
_root.moveman(this, -5, true);
Symbol 466 MovieClip [Sorcerer] Frame 235
_root.moveman(this, -5, true);
Symbol 466 MovieClip [Sorcerer] Frame 236
_root.moveman(this, -5, true);
Symbol 466 MovieClip [Sorcerer] Frame 237
_root.moveman(this, -5, true);
Symbol 466 MovieClip [Sorcerer] Frame 238
_root.moveman(this, -5, true);
Symbol 466 MovieClip [Sorcerer] Frame 239
_root.moveman(this, -5, true);
Symbol 466 MovieClip [Sorcerer] Frame 240
_root.moveman(this, -5, true);
Symbol 466 MovieClip [Sorcerer] Frame 241
gotoAndPlay (1);
Symbol 466 MovieClip [Sorcerer] Frame 242
_root.moveman(this, -5, false);
Symbol 466 MovieClip [Sorcerer] Frame 243
_root.moveman(this, -3, false);
Symbol 466 MovieClip [Sorcerer] Frame 247
gotoAndPlay (1);
Symbol 466 MovieClip [Sorcerer] Frame 250
ducking = true;
Symbol 466 MovieClip [Sorcerer] Frame 259
_x = ((_parent.Player._x + random(500)) - random(500));
Symbol 466 MovieClip [Sorcerer] Frame 274
gotoAndPlay (1);
Symbol 466 MovieClip [Sorcerer] Frame 280
_root.firearrow(this, "MagicBall2");
Symbol 466 MovieClip [Sorcerer] Frame 286
gotoAndPlay (1);
Symbol 485 MovieClip [Mage] Frame 1
_root.ready(this); swipes = 1;
Symbol 485 MovieClip [Mage] Frame 2
call("ready");
Symbol 485 MovieClip [Mage] Frame 3
call("ready");
Symbol 485 MovieClip [Mage] Frame 4
call("ready");
Symbol 485 MovieClip [Mage] Frame 5
call("ready");
Symbol 485 MovieClip [Mage] Frame 6
call("ready");
Symbol 485 MovieClip [Mage] Frame 7
call("ready");
Symbol 485 MovieClip [Mage] Frame 8
call("ready");
Symbol 485 MovieClip [Mage] Frame 9
call("ready");
Symbol 485 MovieClip [Mage] Frame 10
call("ready");
Symbol 485 MovieClip [Mage] Frame 11
call("ready");
Symbol 485 MovieClip [Mage] Frame 12
call("ready");
Symbol 485 MovieClip [Mage] Frame 13
call("ready");
Symbol 485 MovieClip [Mage] Frame 14
call("ready");
Symbol 485 MovieClip [Mage] Frame 15
call("ready");
Symbol 485 MovieClip [Mage] Frame 16
call("ready");
Symbol 485 MovieClip [Mage] Frame 17
call("ready");
Symbol 485 MovieClip [Mage] Frame 18
call("ready");
Symbol 485 MovieClip [Mage] Frame 19
call("ready");
Symbol 485 MovieClip [Mage] Frame 20
call("ready");
Symbol 485 MovieClip [Mage] Frame 21
gotoAndPlay (1);
Symbol 485 MovieClip [Mage] Frame 22
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 485 MovieClip [Mage] Frame 79
stop();
Symbol 485 MovieClip [Mage] Frame 80
_root.moveman(this, 5, true);
Symbol 485 MovieClip [Mage] Frame 81
call("walk");
Symbol 485 MovieClip [Mage] Frame 82
call("walk");
Symbol 485 MovieClip [Mage] Frame 83
call("walk");
Symbol 485 MovieClip [Mage] Frame 84
call("walk");
Symbol 485 MovieClip [Mage] Frame 85
call("walk");
Symbol 485 MovieClip [Mage] Frame 86
call("walk");
Symbol 485 MovieClip [Mage] Frame 87
call("walk");
Symbol 485 MovieClip [Mage] Frame 88
call("walk");
Symbol 485 MovieClip [Mage] Frame 89
call("walk");
Symbol 485 MovieClip [Mage] Frame 90
call("walk");
Symbol 485 MovieClip [Mage] Frame 91
gotoAndPlay (1);
Symbol 485 MovieClip [Mage] Frame 92
_root.moveman(this, -5, true);
Symbol 485 MovieClip [Mage] Frame 93
call("walkback");
Symbol 485 MovieClip [Mage] Frame 94
call("walkback");
Symbol 485 MovieClip [Mage] Frame 95
call("walkback");
Symbol 485 MovieClip [Mage] Frame 96
call("walkback");
Symbol 485 MovieClip [Mage] Frame 97
call("walkback");
Symbol 485 MovieClip [Mage] Frame 98
call("walkback");
Symbol 485 MovieClip [Mage] Frame 99
call("walkback");
Symbol 485 MovieClip [Mage] Frame 100
call("walkback");
Symbol 485 MovieClip [Mage] Frame 101
call("walkback");
Symbol 485 MovieClip [Mage] Frame 102
call("walkback");
Symbol 485 MovieClip [Mage] Frame 103
gotoAndPlay (1);
Symbol 485 MovieClip [Mage] Frame 128
_root.firearrow(this, "MagicBall1");
Symbol 485 MovieClip [Mage] Frame 143
gotoAndPlay (1);
Symbol 485 MovieClip [Mage] Frame 144
lostlimb = "head"; _root.die(this);
Symbol 485 MovieClip [Mage] Frame 145
_root.blood(random(10), this, 60, "up");
Symbol 485 MovieClip [Mage] Frame 146
call("bleed");
Symbol 485 MovieClip [Mage] Frame 147
call("bleed");
Symbol 485 MovieClip [Mage] Frame 148
call("bleed");
Symbol 485 MovieClip [Mage] Frame 213
stop();
Symbol 485 MovieClip [Mage] Frame 232
gotoAndPlay (1);
Symbol 485 MovieClip [Mage] Frame 242
stop();
Symbol 485 MovieClip [Mage] Frame 243
_root.moveman(this, -5, true);
Symbol 485 MovieClip [Mage] Frame 244
_root.moveman(this, -5, true);
Symbol 485 MovieClip [Mage] Frame 245
_root.moveman(this, -5, true);
Symbol 485 MovieClip [Mage] Frame 246
_root.moveman(this, -5, true);
Symbol 485 MovieClip [Mage] Frame 247
gotoAndPlay (1);
Symbol 485 MovieClip [Mage] Frame 248
_root.moveman(this, -5, true);
Symbol 485 MovieClip [Mage] Frame 249
_root.moveman(this, -5, true);
Symbol 485 MovieClip [Mage] Frame 250
_root.moveman(this, -5, true);
Symbol 485 MovieClip [Mage] Frame 251
_root.moveman(this, -5, true);
Symbol 485 MovieClip [Mage] Frame 252
_root.moveman(this, -5, true);
Symbol 485 MovieClip [Mage] Frame 253
_root.moveman(this, -5, true);
Symbol 485 MovieClip [Mage] Frame 254
_root.moveman(this, -5, true);
Symbol 485 MovieClip [Mage] Frame 255
gotoAndPlay (1);
Symbol 485 MovieClip [Mage] Frame 256
_root.moveman(this, -5, false);
Symbol 485 MovieClip [Mage] Frame 257
_root.moveman(this, -3, false);
Symbol 485 MovieClip [Mage] Frame 261
gotoAndPlay (1);
Symbol 505 MovieClip [Longswordsman] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Sword", _x); }
Symbol 505 MovieClip [Longswordsman] Frame 2
call("ready");
Symbol 505 MovieClip [Longswordsman] Frame 3
call("ready");
Symbol 505 MovieClip [Longswordsman] Frame 4
call("ready");
Symbol 505 MovieClip [Longswordsman] Frame 5
call("ready");
Symbol 505 MovieClip [Longswordsman] Frame 6
call("ready");
Symbol 505 MovieClip [Longswordsman] Frame 7
call("ready");
Symbol 505 MovieClip [Longswordsman] Frame 8
call("ready");
Symbol 505 MovieClip [Longswordsman] Frame 9
call("ready");
Symbol 505 MovieClip [Longswordsman] Frame 10
gotoAndPlay (1);
Symbol 505 MovieClip [Longswordsman] Frame 11
_root.moveman(this, speed, true);
Symbol 505 MovieClip [Longswordsman] Frame 12
call("walk");
Symbol 505 MovieClip [Longswordsman] Frame 13
call("walk");
Symbol 505 MovieClip [Longswordsman] Frame 14
call("walk");
Symbol 505 MovieClip [Longswordsman] Frame 15
call("walk");
Symbol 505 MovieClip [Longswordsman] Frame 16
call("walk");
Symbol 505 MovieClip [Longswordsman] Frame 17
call("walk");
Symbol 505 MovieClip [Longswordsman] Frame 18
call("walk");
Symbol 505 MovieClip [Longswordsman] Frame 19
call("walk");
Symbol 505 MovieClip [Longswordsman] Frame 20
call("walk");
Symbol 505 MovieClip [Longswordsman] Frame 21
call("walk");
Symbol 505 MovieClip [Longswordsman] Frame 22
gotoAndPlay (1);
Symbol 505 MovieClip [Longswordsman] Frame 23
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 505 MovieClip [Longswordsman] Frame 80
stop();
Symbol 505 MovieClip [Longswordsman] Frame 94
_root.attack(this, "HIGH", 130, 60, "head");
Symbol 505 MovieClip [Longswordsman] Frame 108
gotoAndPlay (1);
Symbol 505 MovieClip [Longswordsman] Frame 120
_root.attack(this, "MIDDLE", 140, 40);
Symbol 505 MovieClip [Longswordsman] Frame 125
gotoAndPlay (1);
Symbol 505 MovieClip [Longswordsman] Frame 126
lostlimb = "head"; _root.die(this);
Symbol 505 MovieClip [Longswordsman] Frame 127
_root.blood(random(10), this, 60, "up");
Symbol 505 MovieClip [Longswordsman] Frame 128
call("bleed");
Symbol 505 MovieClip [Longswordsman] Frame 129
call("bleed");
Symbol 505 MovieClip [Longswordsman] Frame 130
call("bleed");
Symbol 505 MovieClip [Longswordsman] Frame 195
stop();
Symbol 505 MovieClip [Longswordsman] Frame 214
gotoAndPlay (1);
Symbol 505 MovieClip [Longswordsman] Frame 224
stop();
Symbol 505 MovieClip [Longswordsman] Frame 225
_root.moveman(this, -5, true);
Symbol 505 MovieClip [Longswordsman] Frame 226
_root.moveman(this, -5, true);
Symbol 505 MovieClip [Longswordsman] Frame 227
_root.moveman(this, -5, true);
Symbol 505 MovieClip [Longswordsman] Frame 228
_root.moveman(this, -5, true);
Symbol 505 MovieClip [Longswordsman] Frame 229
gotoAndPlay (1);
Symbol 505 MovieClip [Longswordsman] Frame 230
_root.moveman(this, -5, true);
Symbol 505 MovieClip [Longswordsman] Frame 231
_root.moveman(this, -5, true);
Symbol 505 MovieClip [Longswordsman] Frame 232
_root.moveman(this, -5, true);
Symbol 505 MovieClip [Longswordsman] Frame 233
_root.moveman(this, -5, true);
Symbol 505 MovieClip [Longswordsman] Frame 234
_root.moveman(this, -5, true);
Symbol 505 MovieClip [Longswordsman] Frame 235
_root.moveman(this, -5, true);
Symbol 505 MovieClip [Longswordsman] Frame 236
_root.moveman(this, -5, true);
Symbol 505 MovieClip [Longswordsman] Frame 237
gotoAndPlay (1);
Symbol 505 MovieClip [Longswordsman] Frame 238
_root.moveman(this, -5, false);
Symbol 505 MovieClip [Longswordsman] Frame 239
_root.moveman(this, -3, false);
Symbol 505 MovieClip [Longswordsman] Frame 243
gotoAndPlay (1);
Symbol 528 MovieClip [King's Guard] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Sword", _x); }
Symbol 528 MovieClip [King's Guard] Frame 2
call("ready");
Symbol 528 MovieClip [King's Guard] Frame 3
call("ready");
Symbol 528 MovieClip [King's Guard] Frame 4
call("ready");
Symbol 528 MovieClip [King's Guard] Frame 5
call("ready");
Symbol 528 MovieClip [King's Guard] Frame 6
call("ready");
Symbol 528 MovieClip [King's Guard] Frame 7
call("ready");
Symbol 528 MovieClip [King's Guard] Frame 8
call("ready");
Symbol 528 MovieClip [King's Guard] Frame 9
call("ready");
Symbol 528 MovieClip [King's Guard] Frame 10
gotoAndPlay (1);
Symbol 528 MovieClip [King's Guard] Frame 11
_root.moveman(this, speed, true);
Symbol 528 MovieClip [King's Guard] Frame 12
call("walk");
Symbol 528 MovieClip [King's Guard] Frame 13
call("walk");
Symbol 528 MovieClip [King's Guard] Frame 14
call("walk");
Symbol 528 MovieClip [King's Guard] Frame 15
call("walk");
Symbol 528 MovieClip [King's Guard] Frame 16
call("walk");
Symbol 528 MovieClip [King's Guard] Frame 17
call("walk");
Symbol 528 MovieClip [King's Guard] Frame 18
call("walk");
Symbol 528 MovieClip [King's Guard] Frame 19
call("walk");
Symbol 528 MovieClip [King's Guard] Frame 20
call("walk");
Symbol 528 MovieClip [King's Guard] Frame 21
call("walk");
Symbol 528 MovieClip [King's Guard] Frame 22
gotoAndPlay (1);
Symbol 528 MovieClip [King's Guard] Frame 23
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 528 MovieClip [King's Guard] Frame 80
stop();
Symbol 528 MovieClip [King's Guard] Frame 91
_root.attack(this, "MIDDLE", 130, 60);
Symbol 528 MovieClip [King's Guard] Frame 103
_root.attack(this, "MIDDLE", 130, 60);
Symbol 528 MovieClip [King's Guard] Frame 110
gotoAndPlay (1);
Symbol 528 MovieClip [King's Guard] Frame 116
_root.attack(this, "MIDDLE", 130, 20);
Symbol 528 MovieClip [King's Guard] Frame 124
_root.attack(this, "MIDDLE", 130, 90);
Symbol 528 MovieClip [King's Guard] Frame 129
gotoAndPlay (1);
Symbol 528 MovieClip [King's Guard] Frame 130
lostlimb = "head"; _root.die(this);
Symbol 528 MovieClip [King's Guard] Frame 131
_root.blood(random(10), this, 60, "up");
Symbol 528 MovieClip [King's Guard] Frame 132
call("bleed");
Symbol 528 MovieClip [King's Guard] Frame 133
call("bleed");
Symbol 528 MovieClip [King's Guard] Frame 134
call("bleed");
Symbol 528 MovieClip [King's Guard] Frame 199
stop();
Symbol 528 MovieClip [King's Guard] Frame 218
gotoAndPlay (1);
Symbol 528 MovieClip [King's Guard] Frame 228
stop();
Symbol 528 MovieClip [King's Guard] Frame 229
_root.moveman(this, -5, true);
Symbol 528 MovieClip [King's Guard] Frame 230
_root.moveman(this, -5, true);
Symbol 528 MovieClip [King's Guard] Frame 231
_root.moveman(this, -5, true);
Symbol 528 MovieClip [King's Guard] Frame 232
_root.moveman(this, -5, true);
Symbol 528 MovieClip [King's Guard] Frame 233
gotoAndPlay (1);
Symbol 528 MovieClip [King's Guard] Frame 234
_root.moveman(this, -5, true);
Symbol 528 MovieClip [King's Guard] Frame 235
_root.moveman(this, -5, true);
Symbol 528 MovieClip [King's Guard] Frame 236
_root.moveman(this, -5, true);
Symbol 528 MovieClip [King's Guard] Frame 237
_root.moveman(this, -5, true);
Symbol 528 MovieClip [King's Guard] Frame 238
_root.moveman(this, -5, true);
Symbol 528 MovieClip [King's Guard] Frame 239
_root.moveman(this, -5, true);
Symbol 528 MovieClip [King's Guard] Frame 240
_root.moveman(this, -5, true);
Symbol 528 MovieClip [King's Guard] Frame 241
gotoAndPlay (1);
Symbol 528 MovieClip [King's Guard] Frame 242
_root.moveman(this, -5, false);
Symbol 528 MovieClip [King's Guard] Frame 243
_root.moveman(this, -3, false);
Symbol 528 MovieClip [King's Guard] Frame 247
gotoAndPlay (1);
Symbol 547 MovieClip [Javelin Thrower] Frame 1
if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Spear", _x); } _root.ready(this); swipes = 1;
Symbol 547 MovieClip [Javelin Thrower] Frame 2
call("ready");
Symbol 547 MovieClip [Javelin Thrower] Frame 3
call("ready");
Symbol 547 MovieClip [Javelin Thrower] Frame 4
call("ready");
Symbol 547 MovieClip [Javelin Thrower] Frame 5
call("ready");
Symbol 547 MovieClip [Javelin Thrower] Frame 6
call("ready");
Symbol 547 MovieClip [Javelin Thrower] Frame 7
call("ready");
Symbol 547 MovieClip [Javelin Thrower] Frame 8
call("ready");
Symbol 547 MovieClip [Javelin Thrower] Frame 9
call("ready");
Symbol 547 MovieClip [Javelin Thrower] Frame 10
call("ready");
Symbol 547 MovieClip [Javelin Thrower] Frame 11
call("ready");
Symbol 547 MovieClip [Javelin Thrower] Frame 12
call("ready");
Symbol 547 MovieClip [Javelin Thrower] Frame 13
call("ready");
Symbol 547 MovieClip [Javelin Thrower] Frame 14
call("ready");
Symbol 547 MovieClip [Javelin Thrower] Frame 15
call("ready");
Symbol 547 MovieClip [Javelin Thrower] Frame 16
call("ready");
Symbol 547 MovieClip [Javelin Thrower] Frame 17
call("ready");
Symbol 547 MovieClip [Javelin Thrower] Frame 18
call("ready");
Symbol 547 MovieClip [Javelin Thrower] Frame 19
call("ready");
Symbol 547 MovieClip [Javelin Thrower] Frame 20
call("ready");
Symbol 547 MovieClip [Javelin Thrower] Frame 21
gotoAndPlay (1);
Symbol 547 MovieClip [Javelin Thrower] Frame 22
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 547 MovieClip [Javelin Thrower] Frame 79
stop();
Symbol 547 MovieClip [Javelin Thrower] Frame 80
_root.moveman(this, 5, true);
Symbol 547 MovieClip [Javelin Thrower] Frame 81
call("walk");
Symbol 547 MovieClip [Javelin Thrower] Frame 82
call("walk");
Symbol 547 MovieClip [Javelin Thrower] Frame 83
call("walk");
Symbol 547 MovieClip [Javelin Thrower] Frame 84
call("walk");
Symbol 547 MovieClip [Javelin Thrower] Frame 85
call("walk");
Symbol 547 MovieClip [Javelin Thrower] Frame 86
call("walk");
Symbol 547 MovieClip [Javelin Thrower] Frame 87
call("walk");
Symbol 547 MovieClip [Javelin Thrower] Frame 88
call("walk");
Symbol 547 MovieClip [Javelin Thrower] Frame 89
call("walk");
Symbol 547 MovieClip [Javelin Thrower] Frame 90
call("walk");
Symbol 547 MovieClip [Javelin Thrower] Frame 91
gotoAndPlay (1);
Symbol 547 MovieClip [Javelin Thrower] Frame 104
_root.firearrow(this, "Javelin");
Symbol 547 MovieClip [Javelin Thrower] Frame 119
gotoAndPlay (1);
Symbol 547 MovieClip [Javelin Thrower] Frame 120
lostlimb = "head"; _root.die(this);
Symbol 547 MovieClip [Javelin Thrower] Frame 121
_root.blood(random(10), this, 60, "up");
Symbol 547 MovieClip [Javelin Thrower] Frame 122
call("bleed");
Symbol 547 MovieClip [Javelin Thrower] Frame 123
call("bleed");
Symbol 547 MovieClip [Javelin Thrower] Frame 124
call("bleed");
Symbol 547 MovieClip [Javelin Thrower] Frame 189
stop();
Symbol 547 MovieClip [Javelin Thrower] Frame 208
gotoAndPlay (1);
Symbol 547 MovieClip [Javelin Thrower] Frame 218
stop();
Symbol 547 MovieClip [Javelin Thrower] Frame 219
_root.moveman(this, -5, true);
Symbol 547 MovieClip [Javelin Thrower] Frame 220
_root.moveman(this, -5, true);
Symbol 547 MovieClip [Javelin Thrower] Frame 221
_root.moveman(this, -5, true);
Symbol 547 MovieClip [Javelin Thrower] Frame 222
_root.moveman(this, -5, true);
Symbol 547 MovieClip [Javelin Thrower] Frame 223
gotoAndPlay (1);
Symbol 547 MovieClip [Javelin Thrower] Frame 224
_root.moveman(this, -5, true);
Symbol 547 MovieClip [Javelin Thrower] Frame 225
_root.moveman(this, -5, true);
Symbol 547 MovieClip [Javelin Thrower] Frame 226
_root.moveman(this, -5, true);
Symbol 547 MovieClip [Javelin Thrower] Frame 227
_root.moveman(this, -5, true);
Symbol 547 MovieClip [Javelin Thrower] Frame 228
_root.moveman(this, -5, true);
Symbol 547 MovieClip [Javelin Thrower] Frame 229
_root.moveman(this, -5, true);
Symbol 547 MovieClip [Javelin Thrower] Frame 230
_root.moveman(this, -5, true);
Symbol 547 MovieClip [Javelin Thrower] Frame 231
gotoAndPlay (1);
Symbol 547 MovieClip [Javelin Thrower] Frame 232
_root.moveman(this, -5, false);
Symbol 547 MovieClip [Javelin Thrower] Frame 233
_root.moveman(this, -3, false);
Symbol 547 MovieClip [Javelin Thrower] Frame 237
gotoAndPlay (1);
Symbol 570 MovieClip [Flailer] Frame 1
_root.ready(this); swipes = 1;
Symbol 570 MovieClip [Flailer] Frame 2
call("ready");
Symbol 570 MovieClip [Flailer] Frame 3
call("ready");
Symbol 570 MovieClip [Flailer] Frame 4
call("ready");
Symbol 570 MovieClip [Flailer] Frame 5
call("ready");
Symbol 570 MovieClip [Flailer] Frame 6
call("ready");
Symbol 570 MovieClip [Flailer] Frame 7
call("ready");
Symbol 570 MovieClip [Flailer] Frame 8
call("ready");
Symbol 570 MovieClip [Flailer] Frame 9
call("ready");
Symbol 570 MovieClip [Flailer] Frame 10
call("ready");
Symbol 570 MovieClip [Flailer] Frame 11
call("ready");
Symbol 570 MovieClip [Flailer] Frame 12
call("ready");
Symbol 570 MovieClip [Flailer] Frame 13
call("ready");
Symbol 570 MovieClip [Flailer] Frame 14
call("ready");
Symbol 570 MovieClip [Flailer] Frame 15
call("ready");
Symbol 570 MovieClip [Flailer] Frame 16
call("ready");
Symbol 570 MovieClip [Flailer] Frame 17
call("ready");
Symbol 570 MovieClip [Flailer] Frame 18
call("ready");
Symbol 570 MovieClip [Flailer] Frame 19
call("ready");
Symbol 570 MovieClip [Flailer] Frame 20
call("ready");
Symbol 570 MovieClip [Flailer] Frame 21
gotoAndPlay (1);
Symbol 570 MovieClip [Flailer] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 570 MovieClip [Flailer] Frame 79
stop();
Symbol 570 MovieClip [Flailer] Frame 80
_root.moveman(this, speed, true);
Symbol 570 MovieClip [Flailer] Frame 81
call("walk");
Symbol 570 MovieClip [Flailer] Frame 82
call("walk");
Symbol 570 MovieClip [Flailer] Frame 83
call("walk");
Symbol 570 MovieClip [Flailer] Frame 84
call("walk");
Symbol 570 MovieClip [Flailer] Frame 85
call("walk");
Symbol 570 MovieClip [Flailer] Frame 86
call("walk");
Symbol 570 MovieClip [Flailer] Frame 87
call("walk");
Symbol 570 MovieClip [Flailer] Frame 88
call("walk");
Symbol 570 MovieClip [Flailer] Frame 89
call("walk");
Symbol 570 MovieClip [Flailer] Frame 90
call("walk");
Symbol 570 MovieClip [Flailer] Frame 91
gotoAndPlay (1);
Symbol 570 MovieClip [Flailer] Frame 92
call("walk");
Symbol 570 MovieClip [Flailer] Frame 93
call("walk");
Symbol 570 MovieClip [Flailer] Frame 94
call("walk");
Symbol 570 MovieClip [Flailer] Frame 95
call("walk");
Symbol 570 MovieClip [Flailer] Frame 96
call("walk");
Symbol 570 MovieClip [Flailer] Frame 97
call("walk");
Symbol 570 MovieClip [Flailer] Frame 98
call("walk");
Symbol 570 MovieClip [Flailer] Frame 99
call("walk");
Symbol 570 MovieClip [Flailer] Frame 100
call("walk");
Symbol 570 MovieClip [Flailer] Frame 101
call("walk"); _root.bash(this, "MIDDLE", 165, 50);
Symbol 570 MovieClip [Flailer] Frame 116
gotoAndPlay (1);
Symbol 570 MovieClip [Flailer] Frame 117
lostlimb = "head"; _root.die(this);
Symbol 570 MovieClip [Flailer] Frame 118
_root.blood(random(10), this, 60, "up");
Symbol 570 MovieClip [Flailer] Frame 119
call("bleed");
Symbol 570 MovieClip [Flailer] Frame 120
call("bleed");
Symbol 570 MovieClip [Flailer] Frame 121
call("bleed");
Symbol 570 MovieClip [Flailer] Frame 186
stop();
Symbol 570 MovieClip [Flailer] Frame 205
gotoAndPlay (1);
Symbol 570 MovieClip [Flailer] Frame 215
stop();
Symbol 570 MovieClip [Flailer] Frame 216
_root.moveman(this, -5, true);
Symbol 570 MovieClip [Flailer] Frame 217
_root.moveman(this, -5, true);
Symbol 570 MovieClip [Flailer] Frame 218
_root.moveman(this, -5, true);
Symbol 570 MovieClip [Flailer] Frame 219
_root.moveman(this, -5, true);
Symbol 570 MovieClip [Flailer] Frame 220
gotoAndPlay (1);
Symbol 570 MovieClip [Flailer] Frame 221
_root.moveman(this, -5, true);
Symbol 570 MovieClip [Flailer] Frame 222
_root.moveman(this, -5, true);
Symbol 570 MovieClip [Flailer] Frame 223
_root.moveman(this, -5, true);
Symbol 570 MovieClip [Flailer] Frame 224
_root.moveman(this, -5, true);
Symbol 570 MovieClip [Flailer] Frame 225
_root.moveman(this, -5, true);
Symbol 570 MovieClip [Flailer] Frame 226
_root.moveman(this, -5, true);
Symbol 570 MovieClip [Flailer] Frame 227
_root.moveman(this, -5, true);
Symbol 570 MovieClip [Flailer] Frame 228
gotoAndPlay (1);
Symbol 570 MovieClip [Flailer] Frame 229
_root.moveman(this, -5, false);
Symbol 570 MovieClip [Flailer] Frame 230
_root.moveman(this, -3, false);
Symbol 570 MovieClip [Flailer] Frame 234
gotoAndPlay (1);
Symbol 572 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 592 MovieClip [Battle Axeman] Frame 1
_root.ready(this); swipes = 1; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Big", _x); }
Symbol 592 MovieClip [Battle Axeman] Frame 2
call("ready");
Symbol 592 MovieClip [Battle Axeman] Frame 3
call("ready");
Symbol 592 MovieClip [Battle Axeman] Frame 4
call("ready");
Symbol 592 MovieClip [Battle Axeman] Frame 5
call("ready");
Symbol 592 MovieClip [Battle Axeman] Frame 6
call("ready");
Symbol 592 MovieClip [Battle Axeman] Frame 7
call("ready");
Symbol 592 MovieClip [Battle Axeman] Frame 8
call("ready");
Symbol 592 MovieClip [Battle Axeman] Frame 9
call("ready");
Symbol 592 MovieClip [Battle Axeman] Frame 10
call("ready");
Symbol 592 MovieClip [Battle Axeman] Frame 11
call("ready");
Symbol 592 MovieClip [Battle Axeman] Frame 12
call("ready");
Symbol 592 MovieClip [Battle Axeman] Frame 13
call("ready");
Symbol 592 MovieClip [Battle Axeman] Frame 14
call("ready");
Symbol 592 MovieClip [Battle Axeman] Frame 15
call("ready");
Symbol 592 MovieClip [Battle Axeman] Frame 16
call("ready");
Symbol 592 MovieClip [Battle Axeman] Frame 17
call("ready");
Symbol 592 MovieClip [Battle Axeman] Frame 18
call("ready");
Symbol 592 MovieClip [Battle Axeman] Frame 19
call("ready");
Symbol 592 MovieClip [Battle Axeman] Frame 20
call("ready");
Symbol 592 MovieClip [Battle Axeman] Frame 21
gotoAndPlay (1);
Symbol 592 MovieClip [Battle Axeman] Frame 22
_root.moveman(this, speed, true);
Symbol 592 MovieClip [Battle Axeman] Frame 23
call("walk");
Symbol 592 MovieClip [Battle Axeman] Frame 24
call("walk");
Symbol 592 MovieClip [Battle Axeman] Frame 25
call("walk");
Symbol 592 MovieClip [Battle Axeman] Frame 26
call("walk");
Symbol 592 MovieClip [Battle Axeman] Frame 27
call("walk");
Symbol 592 MovieClip [Battle Axeman] Frame 28
call("walk");
Symbol 592 MovieClip [Battle Axeman] Frame 29
call("walk");
Symbol 592 MovieClip [Battle Axeman] Frame 30
call("walk");
Symbol 592 MovieClip [Battle Axeman] Frame 31
call("walk");
Symbol 592 MovieClip [Battle Axeman] Frame 32
call("walk");
Symbol 592 MovieClip [Battle Axeman] Frame 33
gotoAndPlay (1);
Symbol 592 MovieClip [Battle Axeman] Frame 34
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 592 MovieClip [Battle Axeman] Frame 91
stop();
Symbol 592 MovieClip [Battle Axeman] Frame 105
_root.attack(this, "HIGH", 109, 60, "head");
Symbol 592 MovieClip [Battle Axeman] Frame 119
gotoAndPlay (1);
Symbol 592 MovieClip [Battle Axeman] Frame 120
lostlimb = "head"; _root.die(this);
Symbol 592 MovieClip [Battle Axeman] Frame 121
_root.blood(random(10), this, 60, "up");
Symbol 592 MovieClip [Battle Axeman] Frame 122
call("bleed");
Symbol 592 MovieClip [Battle Axeman] Frame 123
call("bleed");
Symbol 592 MovieClip [Battle Axeman] Frame 124
call("bleed");
Symbol 592 MovieClip [Battle Axeman] Frame 189
stop();
Symbol 592 MovieClip [Battle Axeman] Frame 208
gotoAndPlay (1);
Symbol 592 MovieClip [Battle Axeman] Frame 218
stop();
Symbol 592 MovieClip [Battle Axeman] Frame 219
_root.moveman(this, -5, true);
Symbol 592 MovieClip [Battle Axeman] Frame 220
_root.moveman(this, -5, true);
Symbol 592 MovieClip [Battle Axeman] Frame 221
_root.moveman(this, -5, true);
Symbol 592 MovieClip [Battle Axeman] Frame 222
_root.moveman(this, -5, true);
Symbol 592 MovieClip [Battle Axeman] Frame 223
gotoAndPlay (1);
Symbol 592 MovieClip [Battle Axeman] Frame 224
_root.moveman(this, -5, true);
Symbol 592 MovieClip [Battle Axeman] Frame 225
_root.moveman(this, -5, true);
Symbol 592 MovieClip [Battle Axeman] Frame 226
_root.moveman(this, -5, true);
Symbol 592 MovieClip [Battle Axeman] Frame 227
_root.moveman(this, -5, true);
Symbol 592 MovieClip [Battle Axeman] Frame 228
_root.moveman(this, -5, true);
Symbol 592 MovieClip [Battle Axeman] Frame 229
_root.moveman(this, -5, true);
Symbol 592 MovieClip [Battle Axeman] Frame 230
_root.moveman(this, -5, true);
Symbol 592 MovieClip [Battle Axeman] Frame 231
gotoAndPlay (1);
Symbol 592 MovieClip [Battle Axeman] Frame 232
_root.moveman(this, -5, false);
Symbol 592 MovieClip [Battle Axeman] Frame 233
_root.moveman(this, -3, false);
Symbol 592 MovieClip [Battle Axeman] Frame 237
gotoAndPlay (1);
Symbol 602 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 623 MovieClip [Axeman] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Other", _x); }
Symbol 623 MovieClip [Axeman] Frame 2
call("ready");
Symbol 623 MovieClip [Axeman] Frame 3
call("ready");
Symbol 623 MovieClip [Axeman] Frame 4
call("ready");
Symbol 623 MovieClip [Axeman] Frame 5
call("ready");
Symbol 623 MovieClip [Axeman] Frame 6
call("ready");
Symbol 623 MovieClip [Axeman] Frame 7
call("ready");
Symbol 623 MovieClip [Axeman] Frame 8
call("ready");
Symbol 623 MovieClip [Axeman] Frame 9
call("ready");
Symbol 623 MovieClip [Axeman] Frame 10
call("ready");
Symbol 623 MovieClip [Axeman] Frame 11
call("ready");
Symbol 623 MovieClip [Axeman] Frame 12
call("ready");
Symbol 623 MovieClip [Axeman] Frame 13
call("ready");
Symbol 623 MovieClip [Axeman] Frame 14
call("ready");
Symbol 623 MovieClip [Axeman] Frame 15
call("ready");
Symbol 623 MovieClip [Axeman] Frame 16
call("ready");
Symbol 623 MovieClip [Axeman] Frame 17
call("ready");
Symbol 623 MovieClip [Axeman] Frame 18
call("ready");
Symbol 623 MovieClip [Axeman] Frame 19
call("ready");
Symbol 623 MovieClip [Axeman] Frame 20
call("ready");
Symbol 623 MovieClip [Axeman] Frame 21
gotoAndPlay (1);
Symbol 623 MovieClip [Axeman] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 623 MovieClip [Axeman] Frame 79
stop();
Symbol 623 MovieClip [Axeman] Frame 80
_root.moveman(this, speed, true);
Symbol 623 MovieClip [Axeman] Frame 81
call("walk");
Symbol 623 MovieClip [Axeman] Frame 82
call("walk");
Symbol 623 MovieClip [Axeman] Frame 83
call("walk");
Symbol 623 MovieClip [Axeman] Frame 84
call("walk");
Symbol 623 MovieClip [Axeman] Frame 85
call("walk");
Symbol 623 MovieClip [Axeman] Frame 86
call("walk");
Symbol 623 MovieClip [Axeman] Frame 87
call("walk");
Symbol 623 MovieClip [Axeman] Frame 88
call("walk");
Symbol 623 MovieClip [Axeman] Frame 89
call("walk");
Symbol 623 MovieClip [Axeman] Frame 90
call("walk");
Symbol 623 MovieClip [Axeman] Frame 91
gotoAndPlay (1);
Symbol 623 MovieClip [Axeman] Frame 92
call("walk");
Symbol 623 MovieClip [Axeman] Frame 93
call("walk");
Symbol 623 MovieClip [Axeman] Frame 94
call("walk");
Symbol 623 MovieClip [Axeman] Frame 95
call("walk");
Symbol 623 MovieClip [Axeman] Frame 96
call("walk");
Symbol 623 MovieClip [Axeman] Frame 97
call("walk");
Symbol 623 MovieClip [Axeman] Frame 98
call("walk");
Symbol 623 MovieClip [Axeman] Frame 99
call("walk"); _root.attack(this, "HIGH", 70, 35, "head");
Symbol 623 MovieClip [Axeman] Frame 100
call("walk");
Symbol 623 MovieClip [Axeman] Frame 101
call("walk");
Symbol 623 MovieClip [Axeman] Frame 102
call("walk");
Symbol 623 MovieClip [Axeman] Frame 103
call("walk");
Symbol 623 MovieClip [Axeman] Frame 104
call("walk");
Symbol 623 MovieClip [Axeman] Frame 105
call("walk");
Symbol 623 MovieClip [Axeman] Frame 106
gotoAndPlay (1);
Symbol 623 MovieClip [Axeman] Frame 107
call("walk");
Symbol 623 MovieClip [Axeman] Frame 108
call("walk");
Symbol 623 MovieClip [Axeman] Frame 109
call("walk");
Symbol 623 MovieClip [Axeman] Frame 110
call("walk");
Symbol 623 MovieClip [Axeman] Frame 111
call("walk");
Symbol 623 MovieClip [Axeman] Frame 112
call("walk");
Symbol 623 MovieClip [Axeman] Frame 113
call("walk");
Symbol 623 MovieClip [Axeman] Frame 114
call("walk");
Symbol 623 MovieClip [Axeman] Frame 115
call("walk"); _root.attack(this, "MIDDLE", 70, 45);
Symbol 623 MovieClip [Axeman] Frame 116
call("walk");
Symbol 623 MovieClip [Axeman] Frame 117
call("walk");
Symbol 623 MovieClip [Axeman] Frame 118
call("walk");
Symbol 623 MovieClip [Axeman] Frame 119
call("walk");
Symbol 623 MovieClip [Axeman] Frame 120
call("walk");
Symbol 623 MovieClip [Axeman] Frame 121
gotoAndPlay (1);
Symbol 623 MovieClip [Axeman] Frame 122
lostlimb = "head"; _root.die(this);
Symbol 623 MovieClip [Axeman] Frame 123
_root.blood(random(10), this, 60, "up");
Symbol 623 MovieClip [Axeman] Frame 124
call("bleed");
Symbol 623 MovieClip [Axeman] Frame 125
call("bleed");
Symbol 623 MovieClip [Axeman] Frame 126
call("bleed");
Symbol 623 MovieClip [Axeman] Frame 191
stop();
Symbol 623 MovieClip [Axeman] Frame 210
gotoAndPlay (1);
Symbol 623 MovieClip [Axeman] Frame 220
stop();
Symbol 623 MovieClip [Axeman] Frame 221
_root.moveman(this, -5, true);
Symbol 623 MovieClip [Axeman] Frame 222
_root.moveman(this, -5, true);
Symbol 623 MovieClip [Axeman] Frame 223
_root.moveman(this, -5, true);
Symbol 623 MovieClip [Axeman] Frame 224
_root.moveman(this, -5, true);
Symbol 623 MovieClip [Axeman] Frame 225
gotoAndPlay (1);
Symbol 623 MovieClip [Axeman] Frame 226
_root.moveman(this, -5, true);
Symbol 623 MovieClip [Axeman] Frame 227
_root.moveman(this, -5, true);
Symbol 623 MovieClip [Axeman] Frame 228
_root.moveman(this, -5, true);
Symbol 623 MovieClip [Axeman] Frame 229
_root.moveman(this, -5, true);
Symbol 623 MovieClip [Axeman] Frame 230
_root.moveman(this, -5, true);
Symbol 623 MovieClip [Axeman] Frame 231
_root.moveman(this, -5, true);
Symbol 623 MovieClip [Axeman] Frame 232
_root.moveman(this, -5, true);
Symbol 623 MovieClip [Axeman] Frame 233
gotoAndPlay (1);
Symbol 623 MovieClip [Axeman] Frame 234
_root.moveman(this, -5, false);
Symbol 623 MovieClip [Axeman] Frame 235
_root.moveman(this, -3, false);
Symbol 623 MovieClip [Axeman] Frame 239
gotoAndPlay (1);
Symbol 642 MovieClip [Axe Thrower] Frame 1
_root.ready(this); swipes = 1; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Other", _x); }
Symbol 642 MovieClip [Axe Thrower] Frame 2
call("ready");
Symbol 642 MovieClip [Axe Thrower] Frame 3
call("ready");
Symbol 642 MovieClip [Axe Thrower] Frame 4
call("ready");
Symbol 642 MovieClip [Axe Thrower] Frame 5
call("ready");
Symbol 642 MovieClip [Axe Thrower] Frame 6
call("ready");
Symbol 642 MovieClip [Axe Thrower] Frame 7
call("ready");
Symbol 642 MovieClip [Axe Thrower] Frame 8
call("ready");
Symbol 642 MovieClip [Axe Thrower] Frame 9
call("ready");
Symbol 642 MovieClip [Axe Thrower] Frame 10
call("ready");
Symbol 642 MovieClip [Axe Thrower] Frame 11
call("ready");
Symbol 642 MovieClip [Axe Thrower] Frame 12
call("ready");
Symbol 642 MovieClip [Axe Thrower] Frame 13
call("ready");
Symbol 642 MovieClip [Axe Thrower] Frame 14
call("ready");
Symbol 642 MovieClip [Axe Thrower] Frame 15
call("ready");
Symbol 642 MovieClip [Axe Thrower] Frame 16
call("ready");
Symbol 642 MovieClip [Axe Thrower] Frame 17
call("ready");
Symbol 642 MovieClip [Axe Thrower] Frame 18
call("ready");
Symbol 642 MovieClip [Axe Thrower] Frame 19
call("ready");
Symbol 642 MovieClip [Axe Thrower] Frame 20
call("ready");
Symbol 642 MovieClip [Axe Thrower] Frame 21
gotoAndPlay (1);
Symbol 642 MovieClip [Axe Thrower] Frame 22
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 642 MovieClip [Axe Thrower] Frame 79
stop();
Symbol 642 MovieClip [Axe Thrower] Frame 80
_root.moveman(this, 5, true);
Symbol 642 MovieClip [Axe Thrower] Frame 81
call("walk");
Symbol 642 MovieClip [Axe Thrower] Frame 82
call("walk");
Symbol 642 MovieClip [Axe Thrower] Frame 83
call("walk");
Symbol 642 MovieClip [Axe Thrower] Frame 84
call("walk");
Symbol 642 MovieClip [Axe Thrower] Frame 85
call("walk");
Symbol 642 MovieClip [Axe Thrower] Frame 86
call("walk");
Symbol 642 MovieClip [Axe Thrower] Frame 87
call("walk");
Symbol 642 MovieClip [Axe Thrower] Frame 88
call("walk");
Symbol 642 MovieClip [Axe Thrower] Frame 89
call("walk");
Symbol 642 MovieClip [Axe Thrower] Frame 90
call("walk");
Symbol 642 MovieClip [Axe Thrower] Frame 91
gotoAndPlay (1);
Symbol 642 MovieClip [Axe Thrower] Frame 116
_root.firearrow(this, "Axe");
Symbol 642 MovieClip [Axe Thrower] Frame 131
gotoAndPlay (1);
Symbol 642 MovieClip [Axe Thrower] Frame 132
lostlimb = "head"; _root.die(this);
Symbol 642 MovieClip [Axe Thrower] Frame 133
_root.blood(random(10), this, 60, "up");
Symbol 642 MovieClip [Axe Thrower] Frame 134
call("bleed");
Symbol 642 MovieClip [Axe Thrower] Frame 135
call("bleed");
Symbol 642 MovieClip [Axe Thrower] Frame 136
call("bleed");
Symbol 642 MovieClip [Axe Thrower] Frame 201
stop();
Symbol 642 MovieClip [Axe Thrower] Frame 217
gotoAndPlay (1);
Symbol 642 MovieClip [Axe Thrower] Frame 227
stop();
Symbol 642 MovieClip [Axe Thrower] Frame 231
_root.moveman(this, -5, true);
Symbol 642 MovieClip [Axe Thrower] Frame 232
gotoAndPlay (1); _root.moveman(this, -5, true);
Symbol 642 MovieClip [Axe Thrower] Frame 233
_root.moveman(this, -5, true);
Symbol 642 MovieClip [Axe Thrower] Frame 234
_root.moveman(this, -5, true);
Symbol 642 MovieClip [Axe Thrower] Frame 236
_root.moveman(this, -5, true);
Symbol 642 MovieClip [Axe Thrower] Frame 237
_root.moveman(this, -5, true);
Symbol 642 MovieClip [Axe Thrower] Frame 238
_root.moveman(this, -5, true);
Symbol 642 MovieClip [Axe Thrower] Frame 239
_root.moveman(this, -5, true);
Symbol 642 MovieClip [Axe Thrower] Frame 240
gotoAndPlay (1); _root.moveman(this, -5, true);
Symbol 642 MovieClip [Axe Thrower] Frame 241
_root.moveman(this, -5, true);
Symbol 642 MovieClip [Axe Thrower] Frame 242
_root.moveman(this, -5, true);
Symbol 642 MovieClip [Axe Thrower] Frame 244
_root.moveman(this, -5, false);
Symbol 642 MovieClip [Axe Thrower] Frame 245
_root.moveman(this, -3, false);
Symbol 642 MovieClip [Axe Thrower] Frame 246
gotoAndPlay (1);
Symbol 661 MovieClip [Elite Halberdier] Frame 1
_root.ready(this); swipes = 2; boss = true; intelligence = 100;
Symbol 661 MovieClip [Elite Halberdier] Frame 2
call("ready");
Symbol 661 MovieClip [Elite Halberdier] Frame 3
call("ready");
Symbol 661 MovieClip [Elite Halberdier] Frame 4
call("ready");
Symbol 661 MovieClip [Elite Halberdier] Frame 5
call("ready");
Symbol 661 MovieClip [Elite Halberdier] Frame 6
call("ready");
Symbol 661 MovieClip [Elite Halberdier] Frame 7
call("ready");
Symbol 661 MovieClip [Elite Halberdier] Frame 8
call("ready");
Symbol 661 MovieClip [Elite Halberdier] Frame 9
call("ready");
Symbol 661 MovieClip [Elite Halberdier] Frame 10
call("ready");
Symbol 661 MovieClip [Elite Halberdier] Frame 11
call("ready");
Symbol 661 MovieClip [Elite Halberdier] Frame 12
call("ready");
Symbol 661 MovieClip [Elite Halberdier] Frame 13
call("ready");
Symbol 661 MovieClip [Elite Halberdier] Frame 14
call("ready");
Symbol 661 MovieClip [Elite Halberdier] Frame 15
call("ready");
Symbol 661 MovieClip [Elite Halberdier] Frame 16
call("ready");
Symbol 661 MovieClip [Elite Halberdier] Frame 17
call("ready");
Symbol 661 MovieClip [Elite Halberdier] Frame 18
call("ready");
Symbol 661 MovieClip [Elite Halberdier] Frame 19
call("ready");
Symbol 661 MovieClip [Elite Halberdier] Frame 20
call("ready");
Symbol 661 MovieClip [Elite Halberdier] Frame 21
gotoAndPlay (1);
Symbol 661 MovieClip [Elite Halberdier] Frame 22
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 661 MovieClip [Elite Halberdier] Frame 79
stop();
Symbol 661 MovieClip [Elite Halberdier] Frame 80
_root.moveman(this, speed, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 81
call("walk");
Symbol 661 MovieClip [Elite Halberdier] Frame 82
call("walk");
Symbol 661 MovieClip [Elite Halberdier] Frame 83
call("walk");
Symbol 661 MovieClip [Elite Halberdier] Frame 84
call("walk");
Symbol 661 MovieClip [Elite Halberdier] Frame 85
call("walk");
Symbol 661 MovieClip [Elite Halberdier] Frame 86
call("walk");
Symbol 661 MovieClip [Elite Halberdier] Frame 87
call("walk");
Symbol 661 MovieClip [Elite Halberdier] Frame 88
call("walk");
Symbol 661 MovieClip [Elite Halberdier] Frame 89
call("walk");
Symbol 661 MovieClip [Elite Halberdier] Frame 90
call("walk");
Symbol 661 MovieClip [Elite Halberdier] Frame 91
gotoAndPlay (1);
Symbol 661 MovieClip [Elite Halberdier] Frame 92
lostlimb = "head"; _root.die(this);
Symbol 661 MovieClip [Elite Halberdier] Frame 93
_root.blood(random(10), this, 60, "up");
Symbol 661 MovieClip [Elite Halberdier] Frame 94
call("bleed");
Symbol 661 MovieClip [Elite Halberdier] Frame 95
call("bleed");
Symbol 661 MovieClip [Elite Halberdier] Frame 96
call("bleed");
Symbol 661 MovieClip [Elite Halberdier] Frame 161
stop();
Symbol 661 MovieClip [Elite Halberdier] Frame 180
gotoAndPlay (1);
Symbol 661 MovieClip [Elite Halberdier] Frame 190
stop();
Symbol 661 MovieClip [Elite Halberdier] Frame 191
_root.moveman(this, -5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 192
_root.moveman(this, -5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 193
_root.moveman(this, -5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 194
_root.moveman(this, -5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 195
gotoAndPlay (1);
Symbol 661 MovieClip [Elite Halberdier] Frame 196
_root.moveman(this, -5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 197
_root.moveman(this, -5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 198
_root.moveman(this, -5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 199
_root.moveman(this, -5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 200
_root.moveman(this, -5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 201
_root.moveman(this, -5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 202
_root.moveman(this, -5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 203
gotoAndPlay (1);
Symbol 661 MovieClip [Elite Halberdier] Frame 204
_root.moveman(this, -5, false);
Symbol 661 MovieClip [Elite Halberdier] Frame 205
_root.moveman(this, -3, false);
Symbol 661 MovieClip [Elite Halberdier] Frame 209
gotoAndPlay (1);
Symbol 661 MovieClip [Elite Halberdier] Frame 210
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 211
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 212
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 213
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 214
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 215
_root.attack(this, "MIDDLE", 140, 35); _root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 216
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 217
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 218
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 219
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 220
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 221
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 222
_root.attack(this, "HIGH", 140, 35, "head"); _root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 223
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 224
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 225
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 226
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 227
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 228
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 229
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 230
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 231
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 232
_root.moveman(this, 5, true);
Symbol 661 MovieClip [Elite Halberdier] Frame 233
gotoAndPlay (1);
Symbol 661 MovieClip [Elite Halberdier] Frame 238
_root.attack(this, "HIGH", 210, 45);
Symbol 661 MovieClip [Elite Halberdier] Frame 248
gotoAndPlay (1);
Symbol 661 MovieClip [Elite Halberdier] Frame 249
_root.moveman(this, 10, false);
Symbol 661 MovieClip [Elite Halberdier] Frame 250
_root.moveman(this, 3, false);
Symbol 661 MovieClip [Elite Halberdier] Frame 251
_root.moveman(this, 1, false);
Symbol 661 MovieClip [Elite Halberdier] Frame 252
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 661 MovieClip [Elite Halberdier] Frame 260
gotoAndPlay (1);
Symbol 682 MovieClip [Halberdier] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Halberd", _x); }
Symbol 682 MovieClip [Halberdier] Frame 2
call("ready");
Symbol 682 MovieClip [Halberdier] Frame 3
call("ready");
Symbol 682 MovieClip [Halberdier] Frame 4
call("ready");
Symbol 682 MovieClip [Halberdier] Frame 5
call("ready");
Symbol 682 MovieClip [Halberdier] Frame 6
call("ready");
Symbol 682 MovieClip [Halberdier] Frame 7
call("ready");
Symbol 682 MovieClip [Halberdier] Frame 8
call("ready");
Symbol 682 MovieClip [Halberdier] Frame 9
call("ready");
Symbol 682 MovieClip [Halberdier] Frame 10
call("ready");
Symbol 682 MovieClip [Halberdier] Frame 11
call("ready");
Symbol 682 MovieClip [Halberdier] Frame 12
call("ready");
Symbol 682 MovieClip [Halberdier] Frame 13
call("ready");
Symbol 682 MovieClip [Halberdier] Frame 14
call("ready");
Symbol 682 MovieClip [Halberdier] Frame 15
call("ready");
Symbol 682 MovieClip [Halberdier] Frame 16
call("ready");
Symbol 682 MovieClip [Halberdier] Frame 17
call("ready");
Symbol 682 MovieClip [Halberdier] Frame 18
call("ready");
Symbol 682 MovieClip [Halberdier] Frame 19
call("ready");
Symbol 682 MovieClip [Halberdier] Frame 20
call("ready");
Symbol 682 MovieClip [Halberdier] Frame 21
gotoAndPlay (1);
Symbol 682 MovieClip [Halberdier] Frame 22
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 682 MovieClip [Halberdier] Frame 79
stop();
Symbol 682 MovieClip [Halberdier] Frame 80
_root.moveman(this, speed, true);
Symbol 682 MovieClip [Halberdier] Frame 81
call("walk");
Symbol 682 MovieClip [Halberdier] Frame 82
call("walk");
Symbol 682 MovieClip [Halberdier] Frame 83
call("walk");
Symbol 682 MovieClip [Halberdier] Frame 84
call("walk");
Symbol 682 MovieClip [Halberdier] Frame 85
call("walk");
Symbol 682 MovieClip [Halberdier] Frame 86
call("walk");
Symbol 682 MovieClip [Halberdier] Frame 87
call("walk");
Symbol 682 MovieClip [Halberdier] Frame 88
call("walk");
Symbol 682 MovieClip [Halberdier] Frame 89
call("walk");
Symbol 682 MovieClip [Halberdier] Frame 90
call("walk");
Symbol 682 MovieClip [Halberdier] Frame 91
gotoAndPlay (1);
Symbol 682 MovieClip [Halberdier] Frame 99
_root.attack(this, "MIDDLE", 130, 35);
Symbol 682 MovieClip [Halberdier] Frame 113
gotoAndPlay (1);
Symbol 682 MovieClip [Halberdier] Frame 124
_root.attack(this, "HIGH", 130, 40);
Symbol 682 MovieClip [Halberdier] Frame 135
gotoAndPlay (1);
Symbol 682 MovieClip [Halberdier] Frame 136
lostlimb = "head"; _root.die(this);
Symbol 682 MovieClip [Halberdier] Frame 137
_root.blood(random(10), this, 60, "up");
Symbol 682 MovieClip [Halberdier] Frame 138
call("bleed");
Symbol 682 MovieClip [Halberdier] Frame 139
call("bleed");
Symbol 682 MovieClip [Halberdier] Frame 140
call("bleed");
Symbol 682 MovieClip [Halberdier] Frame 205
stop();
Symbol 682 MovieClip [Halberdier] Frame 224
gotoAndPlay (1);
Symbol 682 MovieClip [Halberdier] Frame 234
stop();
Symbol 682 MovieClip [Halberdier] Frame 235
_root.moveman(this, -5, true);
Symbol 682 MovieClip [Halberdier] Frame 236
_root.moveman(this, -5, true);
Symbol 682 MovieClip [Halberdier] Frame 237
_root.moveman(this, -5, true);
Symbol 682 MovieClip [Halberdier] Frame 238
_root.moveman(this, -5, true);
Symbol 682 MovieClip [Halberdier] Frame 239
gotoAndPlay (1);
Symbol 682 MovieClip [Halberdier] Frame 240
_root.moveman(this, -5, true);
Symbol 682 MovieClip [Halberdier] Frame 241
_root.moveman(this, -5, true);
Symbol 682 MovieClip [Halberdier] Frame 242
_root.moveman(this, -5, true);
Symbol 682 MovieClip [Halberdier] Frame 243
_root.moveman(this, -5, true);
Symbol 682 MovieClip [Halberdier] Frame 244
_root.moveman(this, -5, true);
Symbol 682 MovieClip [Halberdier] Frame 245
_root.moveman(this, -5, true);
Symbol 682 MovieClip [Halberdier] Frame 246
_root.moveman(this, -5, true);
Symbol 682 MovieClip [Halberdier] Frame 247
gotoAndPlay (1);
Symbol 682 MovieClip [Halberdier] Frame 248
_root.moveman(this, -5, false);
Symbol 682 MovieClip [Halberdier] Frame 249
_root.moveman(this, -3, false);
Symbol 682 MovieClip [Halberdier] Frame 253
gotoAndPlay (1);
Symbol 697 MovieClip Frame 1
if (_parent.dead != true) { if (random(1000) > 980) { gotoAndPlay("roar" + (random(3) + 1)); } }
Symbol 697 MovieClip Frame 2
gotoAndPlay (1);
Symbol 697 MovieClip Frame 3
_root.combatsound("demon1");
Symbol 697 MovieClip Frame 15
gotoAndPlay (1);
Symbol 697 MovieClip Frame 16
_root.combatsound("demon2");
Symbol 697 MovieClip Frame 28
gotoAndPlay (1);
Symbol 697 MovieClip Frame 29
_root.combatsound("demon3");
Symbol 697 MovieClip Frame 40
gotoAndPlay (1);
Symbol 700 MovieClip [Giant Demon] Frame 1
_root.ready(this); range = 160; swipes = 2; fswipes = 1; bashes = 1; type = "Giant Demon"; speed = 5; cantdecapitate = true; boss = true; intelligence = 100; race = "demon"; displayrace = "demon"; shakeamount = 20;
Symbol 700 MovieClip [Giant Demon] Frame 2
_root.ready(this);
Symbol 700 MovieClip [Giant Demon] Frame 3
gotoAndPlay (1);
Symbol 700 MovieClip [Giant Demon] Frame 4
_root.moveman(this, speed, true);
Symbol 700 MovieClip [Giant Demon] Frame 5
_root.moveman(this, speed, true);
Symbol 700 MovieClip [Giant Demon] Frame 6
_root.moveman(this, speed, true);
Symbol 700 MovieClip [Giant Demon] Frame 7
_root.moveman(this, speed, true);
Symbol 700 MovieClip [Giant Demon] Frame 8
_root.moveman(this, speed, true);
Symbol 700 MovieClip [Giant Demon] Frame 9
_root.moveman(this, speed, true);
Symbol 700 MovieClip [Giant Demon] Frame 10
_root.moveman(this, speed, true); _root.shake = shakeamount;
Symbol 700 MovieClip [Giant Demon] Frame 11
_root.moveman(this, speed, true);
Symbol 700 MovieClip [Giant Demon] Frame 12
_root.moveman(this, speed, true);
Symbol 700 MovieClip [Giant Demon] Frame 13
_root.moveman(this, speed, true);
Symbol 700 MovieClip [Giant Demon] Frame 14
_root.moveman(this, speed, true);
Symbol 700 MovieClip [Giant Demon] Frame 15
_root.shake = shakeamount; gotoAndPlay (1);
Symbol 700 MovieClip [Giant Demon] Frame 27
_root.attack(this, "MIDDLE", 160, 100, "head");
Symbol 700 MovieClip [Giant Demon] Frame 36
gotoAndPlay (1);
Symbol 700 MovieClip [Giant Demon] Frame 46
_root.bash(this, "MIDDLE", 260, 50);
Symbol 700 MovieClip [Giant Demon] Frame 51
gotoAndPlay ("walk");
Symbol 700 MovieClip [Giant Demon] Frame 55
_root.bash(this, "MIDDLE", 125, 50);
Symbol 700 MovieClip [Giant Demon] Frame 65
gotoAndPlay (1);
Symbol 700 MovieClip [Giant Demon] Frame 66
_root.die(this);
Symbol 700 MovieClip [Giant Demon] Frame 69
_root.combatsound("demondie");
Symbol 700 MovieClip [Giant Demon] Frame 101
_root.shake = shakeamount * 5; _root.combatsound("trollhit");
Symbol 700 MovieClip [Giant Demon] Frame 103
stop();
Symbol 700 MovieClip [Giant Demon] Frame 113
_root.bash(this, "MIDDLE", 260, 50);
Symbol 700 MovieClip [Giant Demon] Frame 118
gotoAndPlay (1);
Symbol 745 MovieClip Frame 1
if (_parent.dead != true) { if (random(1000) > 980) { gotoAndPlay("roar" + (random(5) + 1)); } }
Symbol 745 MovieClip Frame 2
gotoAndPlay (1);
Symbol 745 MovieClip Frame 3
_root.combatsound("troll1");
Symbol 745 MovieClip Frame 16
gotoAndPlay (1);
Symbol 745 MovieClip Frame 17
_root.combatsound("troll2");
Symbol 745 MovieClip Frame 28
gotoAndPlay (1);
Symbol 745 MovieClip Frame 29
_root.combatsound("troll3");
Symbol 745 MovieClip Frame 45
gotoAndPlay (1);
Symbol 745 MovieClip Frame 46
_root.combatsound("troll4");
Symbol 745 MovieClip Frame 61
gotoAndPlay (1);
Symbol 745 MovieClip Frame 62
_root.combatsound("troll5");
Symbol 745 MovieClip Frame 105
gotoAndPlay (1);
Symbol 747 MovieClip [Giant Troll] Frame 1
_root.ready(this); range = 250; swipes = 1; bashes = 1; type = "Giant Troll"; speed = 5; cantdecapitate = true; boss = true; intelligence = 100; race = "troll"; displayrace = "troll"; shakeamount = 20;
Symbol 747 MovieClip [Giant Troll] Frame 2
call("ready");
Symbol 747 MovieClip [Giant Troll] Frame 3
call("ready");
Symbol 747 MovieClip [Giant Troll] Frame 4
call("ready");
Symbol 747 MovieClip [Giant Troll] Frame 5
call("ready");
Symbol 747 MovieClip [Giant Troll] Frame 6
call("ready");
Symbol 747 MovieClip [Giant Troll] Frame 7
call("ready");
Symbol 747 MovieClip [Giant Troll] Frame 8
call("ready");
Symbol 747 MovieClip [Giant Troll] Frame 9
call("ready");
Symbol 747 MovieClip [Giant Troll] Frame 10
call("ready");
Symbol 747 MovieClip [Giant Troll] Frame 11
call("ready");
Symbol 747 MovieClip [Giant Troll] Frame 12
call("ready");
Symbol 747 MovieClip [Giant Troll] Frame 13
call("ready");
Symbol 747 MovieClip [Giant Troll] Frame 14
call("ready");
Symbol 747 MovieClip [Giant Troll] Frame 15
call("ready");
Symbol 747 MovieClip [Giant Troll] Frame 16
call("ready");
Symbol 747 MovieClip [Giant Troll] Frame 17
call("ready");
Symbol 747 MovieClip [Giant Troll] Frame 18
call("ready");
Symbol 747 MovieClip [Giant Troll] Frame 19
call("ready");
Symbol 747 MovieClip [Giant Troll] Frame 20
call("ready");
Symbol 747 MovieClip [Giant Troll] Frame 21
gotoAndPlay (1);
Symbol 747 MovieClip [Giant Troll] Frame 22
_root.moveman(this, speed, true);
Symbol 747 MovieClip [Giant Troll] Frame 23
_root.moveman(this, speed, true);
Symbol 747 MovieClip [Giant Troll] Frame 24
_root.moveman(this, speed, true);
Symbol 747 MovieClip [Giant Troll] Frame 25
_root.moveman(this, speed, true);
Symbol 747 MovieClip [Giant Troll] Frame 26
_root.moveman(this, speed, true);
Symbol 747 MovieClip [Giant Troll] Frame 27
_root.moveman(this, speed, true); _root.shake = shakeamount;
Symbol 747 MovieClip [Giant Troll] Frame 32
_root.moveman(this, speed, true);
Symbol 747 MovieClip [Giant Troll] Frame 33
_root.moveman(this, speed, true);
Symbol 747 MovieClip [Giant Troll] Frame 34
_root.moveman(this, speed, true);
Symbol 747 MovieClip [Giant Troll] Frame 35
_root.moveman(this, speed, true);
Symbol 747 MovieClip [Giant Troll] Frame 36
_root.moveman(this, speed, true); _root.shake = shakeamount;
Symbol 747 MovieClip [Giant Troll] Frame 40
gotoAndPlay (1);
Symbol 747 MovieClip [Giant Troll] Frame 73
_root.bash(this, "MIDDLE", 250, 100); _root.combatsound("trollhit"); _root.shake = shakeamount * 2;
Symbol 747 MovieClip [Giant Troll] Frame 89
gotoAndPlay (1);
Symbol 747 MovieClip [Giant Troll] Frame 97
_root.attack(this, "MIDDLE", 50, 100); _root.combatsound("trollhit"); _root.shake = shakeamount * 2;
Symbol 747 MovieClip [Giant Troll] Frame 102
gotoAndPlay (1);
Symbol 747 MovieClip [Giant Troll] Frame 103
_root.die(this);
Symbol 747 MovieClip [Giant Troll] Frame 114
_root.shake = shakeamount * 3; _root.combatsound("trollhit");
Symbol 747 MovieClip [Giant Troll] Frame 117
stop();
Symbol 749 MovieClip [Mounted Spearman] Frame 1
if ((setupsound != true) && (inbattle == true)) { setupsound = true; _root.PlaySound("Equip_Spear", _x); } _root.ready(this); swipes = 1; cantdecapitate = true; mounted = true;
Symbol 749 MovieClip [Mounted Spearman] Frame 2
call("ready");
Symbol 749 MovieClip [Mounted Spearman] Frame 3
call("ready");
Symbol 749 MovieClip [Mounted Spearman] Frame 4
call("ready");
Symbol 749 MovieClip [Mounted Spearman] Frame 5
gotoAndPlay (1);
Symbol 749 MovieClip [Mounted Spearman] Frame 6
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 749 MovieClip [Mounted Spearman] Frame 63
stop();
Symbol 749 MovieClip [Mounted Spearman] Frame 64
_root.moveman(this, speed, true);
Symbol 749 MovieClip [Mounted Spearman] Frame 65
_root.moveman(this, speed, true);
Symbol 749 MovieClip [Mounted Spearman] Frame 66
_root.moveman(this, speed, true);
Symbol 749 MovieClip [Mounted Spearman] Frame 67
_root.moveman(this, speed, true);
Symbol 749 MovieClip [Mounted Spearman] Frame 68
_root.moveman(this, speed, true); _root.attack(this, "HIGH", 130, 25);
Symbol 749 MovieClip [Mounted Spearman] Frame 69
_root.moveman(this, speed, true);
Symbol 749 MovieClip [Mounted Spearman] Frame 70
_root.moveman(this, speed, true);
Symbol 749 MovieClip [Mounted Spearman] Frame 71
_root.moveman(this, speed, true);
Symbol 749 MovieClip [Mounted Spearman] Frame 72
_root.moveman(this, speed, true);
Symbol 749 MovieClip [Mounted Spearman] Frame 73
gotoAndPlay (1);
Symbol 749 MovieClip [Mounted Spearman] Frame 74
_root.moveman(this, speed, true);
Symbol 749 MovieClip [Mounted Spearman] Frame 75
call("walk");
Symbol 749 MovieClip [Mounted Spearman] Frame 76
call("walk");
Symbol 749 MovieClip [Mounted Spearman] Frame 77
call("walk");
Symbol 749 MovieClip [Mounted Spearman] Frame 78
call("walk");
Symbol 749 MovieClip [Mounted Spearman] Frame 79
call("walk");
Symbol 749 MovieClip [Mounted Spearman] Frame 80
call("walk");
Symbol 749 MovieClip [Mounted Spearman] Frame 81
gotoAndPlay (1); call("walk");
Symbol 749 MovieClip [Mounted Spearman] Frame 83
gotoAndPlay (1);
Symbol 749 MovieClip [Mounted Spearman] Frame 84
gotoAndPlay (1);
Symbol 749 MovieClip [Mounted Spearman] Frame 85
gotoAndPlay (1);
Symbol 749 MovieClip [Mounted Spearman] Frame 86
gotoAndPlay (1);
Symbol 818 MovieClip [High Court Guardian] Frame 1
if ((setupsound != true) && (inbattle == true)) { setupsound = true; _root.PlaySound("Equip_Spear", _x); } _root.ready(this); swipes = 1; fswipes = 1; boss = true; intelligence = 100;
Symbol 818 MovieClip [High Court Guardian] Frame 2
call("ready");
Symbol 818 MovieClip [High Court Guardian] Frame 3
call("ready");
Symbol 818 MovieClip [High Court Guardian] Frame 4
call("ready");
Symbol 818 MovieClip [High Court Guardian] Frame 5
call("ready");
Symbol 818 MovieClip [High Court Guardian] Frame 6
call("ready");
Symbol 818 MovieClip [High Court Guardian] Frame 7
call("ready");
Symbol 818 MovieClip [High Court Guardian] Frame 8
call("ready");
Symbol 818 MovieClip [High Court Guardian] Frame 9
call("ready");
Symbol 818 MovieClip [High Court Guardian] Frame 10
call("ready");
Symbol 818 MovieClip [High Court Guardian] Frame 11
call("ready");
Symbol 818 MovieClip [High Court Guardian] Frame 12
call("ready");
Symbol 818 MovieClip [High Court Guardian] Frame 13
call("ready");
Symbol 818 MovieClip [High Court Guardian] Frame 14
call("ready");
Symbol 818 MovieClip [High Court Guardian] Frame 15
call("ready");
Symbol 818 MovieClip [High Court Guardian] Frame 16
call("ready");
Symbol 818 MovieClip [High Court Guardian] Frame 17
call("ready");
Symbol 818 MovieClip [High Court Guardian] Frame 18
call("ready");
Symbol 818 MovieClip [High Court Guardian] Frame 19
call("ready");
Symbol 818 MovieClip [High Court Guardian] Frame 20
call("ready");
Symbol 818 MovieClip [High Court Guardian] Frame 21
gotoAndPlay (1);
Symbol 818 MovieClip [High Court Guardian] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this);
Symbol 818 MovieClip [High Court Guardian] Frame 79
stop();
Symbol 818 MovieClip [High Court Guardian] Frame 84
_root.attack(this, "MIDDLE", 130, 10);
Symbol 818 MovieClip [High Court Guardian] Frame 89
_root.attack(this, "HIGH", 130, 20);
Symbol 818 MovieClip [High Court Guardian] Frame 94
gotoAndPlay (1);
Symbol 818 MovieClip [High Court Guardian] Frame 95
_root.attack(this, "MIDDLE", 130, 10);
Symbol 818 MovieClip [High Court Guardian] Frame 105
gotoAndPlay (1);
Symbol 818 MovieClip [High Court Guardian] Frame 106
_root.moveman(this, speed, true);
Symbol 818 MovieClip [High Court Guardian] Frame 107
call("walk");
Symbol 818 MovieClip [High Court Guardian] Frame 108
call("walk");
Symbol 818 MovieClip [High Court Guardian] Frame 109
call("walk");
Symbol 818 MovieClip [High Court Guardian] Frame 110
call("walk");
Symbol 818 MovieClip [High Court Guardian] Frame 111
call("walk");
Symbol 818 MovieClip [High Court Guardian] Frame 112
call("walk");
Symbol 818 MovieClip [High Court Guardian] Frame 113
call("walk");
Symbol 818 MovieClip [High Court Guardian] Frame 114
call("walk");
Symbol 818 MovieClip [High Court Guardian] Frame 115
call("walk");
Symbol 818 MovieClip [High Court Guardian] Frame 116
call("walk");
Symbol 818 MovieClip [High Court Guardian] Frame 117
gotoAndPlay (1);
Symbol 818 MovieClip [High Court Guardian] Frame 118
_root.moveman(this, 10, false);
Symbol 818 MovieClip [High Court Guardian] Frame 119
_root.moveman(this, 3, false);
Symbol 818 MovieClip [High Court Guardian] Frame 120
_root.moveman(this, 1, false);
Symbol 818 MovieClip [High Court Guardian] Frame 121
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 818 MovieClip [High Court Guardian] Frame 130
gotoAndPlay (1);
Symbol 818 MovieClip [High Court Guardian] Frame 131
_root.moveman(this, -5, false);
Symbol 818 MovieClip [High Court Guardian] Frame 132
_root.moveman(this, -3, false);
Symbol 818 MovieClip [High Court Guardian] Frame 136
gotoAndPlay (1);
Symbol 818 MovieClip [High Court Guardian] Frame 155
gotoAndPlay (1);
Symbol 818 MovieClip [High Court Guardian] Frame 156
_root.moveman(this, -5, false);
Symbol 818 MovieClip [High Court Guardian] Frame 157
_root.moveman(this, -5, false);
Symbol 818 MovieClip [High Court Guardian] Frame 158
_root.moveman(this, -5, false);
Symbol 818 MovieClip [High Court Guardian] Frame 159
_root.moveman(this, -5, false);
Symbol 818 MovieClip [High Court Guardian] Frame 160
gotoAndPlay (1);
Symbol 818 MovieClip [High Court Guardian] Frame 161
_root.die(this); _root.blood(random(5) + 5, this, 60, "up"); _root.dropspear(this);
Symbol 818 MovieClip [High Court Guardian] Frame 184
stop();
Symbol 818 MovieClip [High Court Guardian] Frame 185
lostlimb = "head"; _root.die(this);
Symbol 818 MovieClip [High Court Guardian] Frame 186
_root.blood(random(10), this, 60, "up");
Symbol 818 MovieClip [High Court Guardian] Frame 187
call("bleed");
Symbol 818 MovieClip [High Court Guardian] Frame 188
call("bleed");
Symbol 818 MovieClip [High Court Guardian] Frame 189
call("bleed");
Symbol 818 MovieClip [High Court Guardian] Frame 254
stop();
Symbol 818 MovieClip [High Court Guardian] Frame 255
lostlimb = "leg"; _root.die(this); _root.blood(random(10), this, 60, "up"); _root.dropspear(this);
Symbol 818 MovieClip [High Court Guardian] Frame 256
_root.blood(random(10), this, 60, "up");
Symbol 818 MovieClip [High Court Guardian] Frame 257
_root.blood(random(10), this, 60, "up");
Symbol 818 MovieClip [High Court Guardian] Frame 258
_root.blood(random(5), this, 60, "up");
Symbol 818 MovieClip [High Court Guardian] Frame 313
stop();
Symbol 818 MovieClip [High Court Guardian] Frame 323
stop();
Symbol 818 MovieClip [High Court Guardian] Frame 324
_root.moveman(this, -5, true);
Symbol 818 MovieClip [High Court Guardian] Frame 325
_root.moveman(this, -5, true);
Symbol 818 MovieClip [High Court Guardian] Frame 326
_root.moveman(this, -5, true);
Symbol 818 MovieClip [High Court Guardian] Frame 327
_root.moveman(this, -5, true);
Symbol 818 MovieClip [High Court Guardian] Frame 328
_root.moveman(this, -5, true);
Symbol 818 MovieClip [High Court Guardian] Frame 329
_root.moveman(this, -5, true);
Symbol 818 MovieClip [High Court Guardian] Frame 330
_root.moveman(this, -5, true);
Symbol 818 MovieClip [High Court Guardian] Frame 331
gotoAndPlay (1);
Symbol 818 MovieClip [High Court Guardian] Frame 332
_root.moveman(this, 6, false); ducking = true;
Symbol 818 MovieClip [High Court Guardian] Frame 333
call("fswipe1");
Symbol 818 MovieClip [High Court Guardian] Frame 334
call("fswipe1");
Symbol 818 MovieClip [High Court Guardian] Frame 335
call("fswipe1");
Symbol 818 MovieClip [High Court Guardian] Frame 336
call("fswipe1");
Symbol 818 MovieClip [High Court Guardian] Frame 337
call("fswipe1");
Symbol 818 MovieClip [High Court Guardian] Frame 338
call("fswipe1");
Symbol 818 MovieClip [High Court Guardian] Frame 339
call("fswipe1");
Symbol 818 MovieClip [High Court Guardian] Frame 340
call("fswipe1");
Symbol 818 MovieClip [High Court Guardian] Frame 341
call("fswipe1");
Symbol 818 MovieClip [High Court Guardian] Frame 342
call("fswipe1");
Symbol 818 MovieClip [High Court Guardian] Frame 343
call("fswipe1");
Symbol 818 MovieClip [High Court Guardian] Frame 344
call("fswipe1");
Symbol 818 MovieClip [High Court Guardian] Frame 345
call("fswipe1");
Symbol 818 MovieClip [High Court Guardian] Frame 346
ducking = false; _root.attack(this, "MIDDLE", 165, 40);
Symbol 818 MovieClip [High Court Guardian] Frame 355
gotoAndPlay (1);
Symbol 880 MovieClip [Spearman] Frame 1
if ((setupsound != true) && (inbattle == true)) { setupsound = true; _root.PlaySound("Equip_Spear", _x); } _root.ready(this); swipes = 3;
Symbol 880 MovieClip [Spearman] Frame 2
call("ready");
Symbol 880 MovieClip [Spearman] Frame 3
call("ready");
Symbol 880 MovieClip [Spearman] Frame 4
call("ready");
Symbol 880 MovieClip [Spearman] Frame 5
call("ready");
Symbol 880 MovieClip [Spearman] Frame 6
call("ready");
Symbol 880 MovieClip [Spearman] Frame 7
call("ready");
Symbol 880 MovieClip [Spearman] Frame 8
call("ready");
Symbol 880 MovieClip [Spearman] Frame 9
call("ready");
Symbol 880 MovieClip [Spearman] Frame 10
call("ready");
Symbol 880 MovieClip [Spearman] Frame 11
call("ready");
Symbol 880 MovieClip [Spearman] Frame 12
call("ready");
Symbol 880 MovieClip [Spearman] Frame 13
call("ready");
Symbol 880 MovieClip [Spearman] Frame 14
call("ready");
Symbol 880 MovieClip [Spearman] Frame 15
call("ready");
Symbol 880 MovieClip [Spearman] Frame 16
call("ready");
Symbol 880 MovieClip [Spearman] Frame 17
call("ready");
Symbol 880 MovieClip [Spearman] Frame 18
call("ready");
Symbol 880 MovieClip [Spearman] Frame 19
call("ready");
Symbol 880 MovieClip [Spearman] Frame 20
call("ready");
Symbol 880 MovieClip [Spearman] Frame 21
gotoAndPlay (1);
Symbol 880 MovieClip [Spearman] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this);
Symbol 880 MovieClip [Spearman] Frame 79
stop();
Symbol 880 MovieClip [Spearman] Frame 84
_root.attack(this, "MIDDLE", 130, 10);
Symbol 880 MovieClip [Spearman] Frame 94
gotoAndPlay (1);
Symbol 880 MovieClip [Spearman] Frame 99
_root.attack(this, "HIGH", 130, 20);
Symbol 880 MovieClip [Spearman] Frame 109
gotoAndPlay (1);
Symbol 880 MovieClip [Spearman] Frame 114
_root.attack(this, "MIDDLE", 130, 10);
Symbol 880 MovieClip [Spearman] Frame 124
gotoAndPlay (1);
Symbol 880 MovieClip [Spearman] Frame 125
_root.moveman(this, speed, true);
Symbol 880 MovieClip [Spearman] Frame 126
call("walk");
Symbol 880 MovieClip [Spearman] Frame 127
call("walk");
Symbol 880 MovieClip [Spearman] Frame 128
call("walk");
Symbol 880 MovieClip [Spearman] Frame 129
call("walk");
Symbol 880 MovieClip [Spearman] Frame 130
call("walk");
Symbol 880 MovieClip [Spearman] Frame 131
call("walk");
Symbol 880 MovieClip [Spearman] Frame 132
call("walk");
Symbol 880 MovieClip [Spearman] Frame 133
call("walk");
Symbol 880 MovieClip [Spearman] Frame 134
call("walk");
Symbol 880 MovieClip [Spearman] Frame 135
call("walk");
Symbol 880 MovieClip [Spearman] Frame 136
gotoAndPlay (1);
Symbol 880 MovieClip [Spearman] Frame 137
_root.moveman(this, 10, false);
Symbol 880 MovieClip [Spearman] Frame 138
_root.moveman(this, 3, false);
Symbol 880 MovieClip [Spearman] Frame 139
_root.moveman(this, 1, false);
Symbol 880 MovieClip [Spearman] Frame 140
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 880 MovieClip [Spearman] Frame 149
gotoAndPlay (1);
Symbol 880 MovieClip [Spearman] Frame 150
_root.moveman(this, -5, false);
Symbol 880 MovieClip [Spearman] Frame 151
_root.moveman(this, -3, false);
Symbol 880 MovieClip [Spearman] Frame 155
gotoAndPlay (1);
Symbol 880 MovieClip [Spearman] Frame 174
gotoAndPlay (1);
Symbol 880 MovieClip [Spearman] Frame 175
_root.moveman(this, -5, false);
Symbol 880 MovieClip [Spearman] Frame 176
_root.moveman(this, -5, false);
Symbol 880 MovieClip [Spearman] Frame 177
_root.moveman(this, -5, false);
Symbol 880 MovieClip [Spearman] Frame 178
_root.moveman(this, -5, false);
Symbol 880 MovieClip [Spearman] Frame 179
gotoAndPlay (1);
Symbol 880 MovieClip [Spearman] Frame 180
_root.die(this); _root.blood(random(5) + 5, this, 60, "up"); _root.dropspear(this);
Symbol 880 MovieClip [Spearman] Frame 203
stop();
Symbol 880 MovieClip [Spearman] Frame 204
lostlimb = "head"; _root.die(this);
Symbol 880 MovieClip [Spearman] Frame 205
_root.blood(random(10), this, 60, "up");
Symbol 880 MovieClip [Spearman] Frame 206
call("bleed");
Symbol 880 MovieClip [Spearman] Frame 207
call("bleed");
Symbol 880 MovieClip [Spearman] Frame 208
call("bleed");
Symbol 880 MovieClip [Spearman] Frame 273
stop();
Symbol 880 MovieClip [Spearman] Frame 274
lostlimb = "leg"; _root.die(this); _root.blood(random(10), this, 60, "up"); _root.dropspear(this);
Symbol 880 MovieClip [Spearman] Frame 275
_root.blood(random(10), this, 60, "up");
Symbol 880 MovieClip [Spearman] Frame 276
_root.blood(random(10), this, 60, "up");
Symbol 880 MovieClip [Spearman] Frame 277
_root.blood(random(5), this, 60, "up");
Symbol 880 MovieClip [Spearman] Frame 332
stop();
Symbol 880 MovieClip [Spearman] Frame 342
stop();
Symbol 880 MovieClip [Spearman] Frame 343
_root.moveman(this, -5, true);
Symbol 880 MovieClip [Spearman] Frame 344
_root.moveman(this, -5, true);
Symbol 880 MovieClip [Spearman] Frame 345
_root.moveman(this, -5, true);
Symbol 880 MovieClip [Spearman] Frame 346
_root.moveman(this, -5, true);
Symbol 880 MovieClip [Spearman] Frame 347
_root.moveman(this, -5, true);
Symbol 880 MovieClip [Spearman] Frame 348
_root.moveman(this, -5, true);
Symbol 880 MovieClip [Spearman] Frame 349
_root.moveman(this, -5, true);
Symbol 880 MovieClip [Spearman] Frame 350
gotoAndPlay (1);
Symbol 900 MovieClip [Archer] Frame 1
_root.ready(this); swipes = 1;
Symbol 900 MovieClip [Archer] Frame 2
call("ready");
Symbol 900 MovieClip [Archer] Frame 3
call("ready");
Symbol 900 MovieClip [Archer] Frame 4
call("ready");
Symbol 900 MovieClip [Archer] Frame 5
gotoAndPlay (1);
Symbol 900 MovieClip [Archer] Frame 6
_root.moveman(this, 5, true);
Symbol 900 MovieClip [Archer] Frame 7
call("walk");
Symbol 900 MovieClip [Archer] Frame 8
call("walk");
Symbol 900 MovieClip [Archer] Frame 9
call("walk");
Symbol 900 MovieClip [Archer] Frame 10
call("walk");
Symbol 900 MovieClip [Archer] Frame 11
call("walk");
Symbol 900 MovieClip [Archer] Frame 12
call("walk");
Symbol 900 MovieClip [Archer] Frame 13
call("walk");
Symbol 900 MovieClip [Archer] Frame 14
call("walk");
Symbol 900 MovieClip [Archer] Frame 15
call("walk");
Symbol 900 MovieClip [Archer] Frame 16
call("walk");
Symbol 900 MovieClip [Archer] Frame 17
gotoAndPlay (1);
Symbol 900 MovieClip [Archer] Frame 18
_root.moveman(this, -5, true);
Symbol 900 MovieClip [Archer] Frame 19
call("walkback");
Symbol 900 MovieClip [Archer] Frame 20
call("walkback");
Symbol 900 MovieClip [Archer] Frame 21
call("walkback");
Symbol 900 MovieClip [Archer] Frame 22
call("walkback");
Symbol 900 MovieClip [Archer] Frame 23
call("walkback");
Symbol 900 MovieClip [Archer] Frame 24
call("walkback");
Symbol 900 MovieClip [Archer] Frame 25
call("walkback");
Symbol 900 MovieClip [Archer] Frame 26
call("walkback");
Symbol 900 MovieClip [Archer] Frame 27
call("walkback");
Symbol 900 MovieClip [Archer] Frame 28
call("walkback");
Symbol 900 MovieClip [Archer] Frame 29
gotoAndPlay (1);
Symbol 900 MovieClip [Archer] Frame 30
_root.moveman(this, 6, false);
Symbol 900 MovieClip [Archer] Frame 31
_root.moveman(this, 3, false);
Symbol 900 MovieClip [Archer] Frame 32
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 900 MovieClip [Archer] Frame 33
_root.moveman(this, 1, false);
Symbol 900 MovieClip [Archer] Frame 42
gotoAndPlay (1);
Symbol 900 MovieClip [Archer] Frame 43
_root.moveman(this, -5, false);
Symbol 900 MovieClip [Archer] Frame 44
_root.moveman(this, -3, false);
Symbol 900 MovieClip [Archer] Frame 48
gotoAndPlay (1);
Symbol 900 MovieClip [Archer] Frame 49
lostlimb = "head"; _root.die(this);
Symbol 900 MovieClip [Archer] Frame 50
_root.blood(random(10), this, 60, "up");
Symbol 900 MovieClip [Archer] Frame 51
call("bleed");
Symbol 900 MovieClip [Archer] Frame 52
call("bleed");
Symbol 900 MovieClip [Archer] Frame 53
call("bleed");
Symbol 900 MovieClip [Archer] Frame 118
stop();
Symbol 900 MovieClip [Archer] Frame 119
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 900 MovieClip [Archer] Frame 176
stop();
Symbol 900 MovieClip [Archer] Frame 195
gotoAndPlay (1);
Symbol 900 MovieClip [Archer] Frame 213
_root.firearrow(this);
Symbol 900 MovieClip [Archer] Frame 228
gotoAndPlay (1);
Symbol 900 MovieClip [Archer] Frame 238
stop();
Symbol 900 MovieClip [Archer] Frame 239
_root.moveman(this, -5, false);
Symbol 900 MovieClip [Archer] Frame 240
_root.moveman(this, -5, false);
Symbol 900 MovieClip [Archer] Frame 241
_root.moveman(this, -5, false);
Symbol 900 MovieClip [Archer] Frame 242
_root.moveman(this, -5, false);
Symbol 900 MovieClip [Archer] Frame 243
gotoAndPlay (1);
Symbol 900 MovieClip [Archer] Frame 244
_root.moveman(this, -5, true);
Symbol 900 MovieClip [Archer] Frame 245
_root.moveman(this, -5, true);
Symbol 900 MovieClip [Archer] Frame 246
_root.moveman(this, -5, true);
Symbol 900 MovieClip [Archer] Frame 247
_root.moveman(this, -5, true);
Symbol 900 MovieClip [Archer] Frame 248
_root.moveman(this, -5, true);
Symbol 900 MovieClip [Archer] Frame 249
_root.moveman(this, -5, true);
Symbol 900 MovieClip [Archer] Frame 250
_root.moveman(this, -5, true);
Symbol 900 MovieClip [Archer] Frame 251
gotoAndPlay (1);
Symbol 954 MovieClip [Wood Elf King] Frame 1
_root.ready(this); range = 100; swipes = 4; if (_root.gamemode != 3) { displayrace = "weking"; friend = true; }
Symbol 954 MovieClip [Wood Elf King] Frame 2
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 3
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 4
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 5
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 6
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 7
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 8
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 9
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 10
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 11
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 12
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 13
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 14
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 15
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 16
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 17
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 18
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 19
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 20
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 21
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 22
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 23
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 24
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 25
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 26
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 27
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 28
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 29
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 30
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 31
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 32
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 33
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 34
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 35
call("ready");
Symbol 954 MovieClip [Wood Elf King] Frame 36
gotoAndPlay (1);
Symbol 954 MovieClip [Wood Elf King] Frame 37
_root.moveman(this, 5, true);
Symbol 954 MovieClip [Wood Elf King] Frame 38
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 39
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 40
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 41
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 42
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 43
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 44
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 45
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 46
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 47
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 48
gotoAndPlay (1);
Symbol 954 MovieClip [Wood Elf King] Frame 49
_root.moveman(this, -5, true);
Symbol 954 MovieClip [Wood Elf King] Frame 50
call("walkback");
Symbol 954 MovieClip [Wood Elf King] Frame 51
call("walkback");
Symbol 954 MovieClip [Wood Elf King] Frame 52
call("walkback");
Symbol 954 MovieClip [Wood Elf King] Frame 53
call("walkback");
Symbol 954 MovieClip [Wood Elf King] Frame 54
call("walkback");
Symbol 954 MovieClip [Wood Elf King] Frame 55
call("walkback");
Symbol 954 MovieClip [Wood Elf King] Frame 56
call("walkback");
Symbol 954 MovieClip [Wood Elf King] Frame 57
call("walkback");
Symbol 954 MovieClip [Wood Elf King] Frame 58
call("walkback");
Symbol 954 MovieClip [Wood Elf King] Frame 59
call("walkback");
Symbol 954 MovieClip [Wood Elf King] Frame 60
gotoAndPlay (1);
Symbol 954 MovieClip [Wood Elf King] Frame 61
_root.moveman(this, 6, false);
Symbol 954 MovieClip [Wood Elf King] Frame 62
_root.moveman(this, 3, false);
Symbol 954 MovieClip [Wood Elf King] Frame 63
_root.moveman(this, 1, false);
Symbol 954 MovieClip [Wood Elf King] Frame 64
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 954 MovieClip [Wood Elf King] Frame 73
gotoAndPlay (1);
Symbol 954 MovieClip [Wood Elf King] Frame 79
call("fswipe1"); _root.attack(this, "HIGH", 115, 55, "head");
Symbol 954 MovieClip [Wood Elf King] Frame 87
gotoAndPlay (1);
Symbol 954 MovieClip [Wood Elf King] Frame 88
_root.moveman(this, -5, false);
Symbol 954 MovieClip [Wood Elf King] Frame 89
_root.moveman(this, -3, false);
Symbol 954 MovieClip [Wood Elf King] Frame 93
gotoAndPlay (1);
Symbol 954 MovieClip [Wood Elf King] Frame 94
lostlimb = "head"; _root.die(this);
Symbol 954 MovieClip [Wood Elf King] Frame 95
_root.blood(random(10), this, 60, "up");
Symbol 954 MovieClip [Wood Elf King] Frame 96
call("bleed");
Symbol 954 MovieClip [Wood Elf King] Frame 97
call("bleed");
Symbol 954 MovieClip [Wood Elf King] Frame 98
call("bleed");
Symbol 954 MovieClip [Wood Elf King] Frame 163
stop();
Symbol 954 MovieClip [Wood Elf King] Frame 164
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 954 MovieClip [Wood Elf King] Frame 221
stop();
Symbol 954 MovieClip [Wood Elf King] Frame 240
gotoAndPlay (1);
Symbol 954 MovieClip [Wood Elf King] Frame 241
lostlimb = "leg"; _root.die(this); _root.blood(random(10), this, 60, "up");
Symbol 954 MovieClip [Wood Elf King] Frame 242
_root.blood(random(10), this, 60, "up");
Symbol 954 MovieClip [Wood Elf King] Frame 243
_root.blood(random(10), this, 60, "up");
Symbol 954 MovieClip [Wood Elf King] Frame 244
_root.blood(random(5), this, 60, "up");
Symbol 954 MovieClip [Wood Elf King] Frame 299
stop();
Symbol 954 MovieClip [Wood Elf King] Frame 309
stop();
Symbol 954 MovieClip [Wood Elf King] Frame 310
_root.moveman(this, -5, true);
Symbol 954 MovieClip [Wood Elf King] Frame 311
_root.moveman(this, -5, true);
Symbol 954 MovieClip [Wood Elf King] Frame 312
_root.moveman(this, -5, true);
Symbol 954 MovieClip [Wood Elf King] Frame 313
_root.moveman(this, -5, true);
Symbol 954 MovieClip [Wood Elf King] Frame 314
gotoAndPlay (1);
Symbol 954 MovieClip [Wood Elf King] Frame 315
_root.moveman(this, -5, true);
Symbol 954 MovieClip [Wood Elf King] Frame 316
_root.moveman(this, -5, true);
Symbol 954 MovieClip [Wood Elf King] Frame 317
_root.moveman(this, -5, true);
Symbol 954 MovieClip [Wood Elf King] Frame 318
_root.moveman(this, -5, true);
Symbol 954 MovieClip [Wood Elf King] Frame 319
_root.moveman(this, -5, true);
Symbol 954 MovieClip [Wood Elf King] Frame 320
_root.moveman(this, -5, true);
Symbol 954 MovieClip [Wood Elf King] Frame 321
_root.moveman(this, -5, true);
Symbol 954 MovieClip [Wood Elf King] Frame 322
gotoAndPlay (1);
Symbol 954 MovieClip [Wood Elf King] Frame 323
_root.die(this); call("bleed");
Symbol 954 MovieClip [Wood Elf King] Frame 324
call("bleed");
Symbol 954 MovieClip [Wood Elf King] Frame 325
call("bleed");
Symbol 954 MovieClip [Wood Elf King] Frame 329
stop();
Symbol 954 MovieClip [Wood Elf King] Frame 332
_root.attack(this, "HIGH", 105, 15);
Symbol 954 MovieClip [Wood Elf King] Frame 336
_root.attack(this, "HIGH", 105, 25);
Symbol 954 MovieClip [Wood Elf King] Frame 339
_root.attack(this, "HIGH", 105, 25);
Symbol 954 MovieClip [Wood Elf King] Frame 343
gotoAndPlay (1);
Symbol 954 MovieClip [Wood Elf King] Frame 344
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 345
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 346
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 347
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 348
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 349
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 350
call("walk"); _root.attack(this, "HIGH", 105, 25);
Symbol 954 MovieClip [Wood Elf King] Frame 351
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 352
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 353
call("walk"); _root.attack(this, "HIGH", 105, 25);
Symbol 954 MovieClip [Wood Elf King] Frame 354
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 355
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 356
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 357
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 358
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 359
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 360
call("walk"); _root.attack(this, "HIGH", 105, 25);
Symbol 954 MovieClip [Wood Elf King] Frame 361
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 362
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 363
call("walk"); _root.attack(this, "HIGH", 105, 25);
Symbol 954 MovieClip [Wood Elf King] Frame 364
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 365
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 366
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 367
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 368
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 369
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 370
call("walk"); _root.attack(this, "HIGH", 105, 25);
Symbol 954 MovieClip [Wood Elf King] Frame 371
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 372
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 373
call("walk"); _root.attack(this, "HIGH", 105, 25);
Symbol 954 MovieClip [Wood Elf King] Frame 374
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 375
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 376
call("walk");
Symbol 954 MovieClip [Wood Elf King] Frame 377
gotoAndPlay (1); call("walk");
Symbol 1002 MovieClip [Swordsman] Frame 1
_root.ready(this); swipes = 4;
Symbol 1002 MovieClip [Swordsman] Frame 2
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 3
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 4
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 5
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 6
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 7
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 8
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 9
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 10
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 11
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 12
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 13
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 14
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 15
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 16
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 17
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 18
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 19
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 20
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 21
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 22
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 23
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 24
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 25
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 26
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 27
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 28
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 29
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 30
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 31
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 32
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 33
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 34
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 35
call("ready");
Symbol 1002 MovieClip [Swordsman] Frame 36
gotoAndPlay (1);
Symbol 1002 MovieClip [Swordsman] Frame 42
_root.attack(this, "HIGH", 100, 25);
Symbol 1002 MovieClip [Swordsman] Frame 49
gotoAndPlay (1);
Symbol 1002 MovieClip [Swordsman] Frame 55
_root.attack(this, "MIDDLE", 100, 25);
Symbol 1002 MovieClip [Swordsman] Frame 62
gotoAndPlay (1);
Symbol 1002 MovieClip [Swordsman] Frame 70
_root.attack(this, "HIGH", 95, 30, "head");
Symbol 1002 MovieClip [Swordsman] Frame 72
gotoAndPlay (1);
Symbol 1002 MovieClip [Swordsman] Frame 73
_root.moveman(this, 5, true);
Symbol 1002 MovieClip [Swordsman] Frame 74
call("walk");
Symbol 1002 MovieClip [Swordsman] Frame 75
call("walk");
Symbol 1002 MovieClip [Swordsman] Frame 76
call("walk");
Symbol 1002 MovieClip [Swordsman] Frame 77
call("walk");
Symbol 1002 MovieClip [Swordsman] Frame 78
call("walk");
Symbol 1002 MovieClip [Swordsman] Frame 79
call("walk");
Symbol 1002 MovieClip [Swordsman] Frame 80
call("walk");
Symbol 1002 MovieClip [Swordsman] Frame 81
call("walk");
Symbol 1002 MovieClip [Swordsman] Frame 82
call("walk");
Symbol 1002 MovieClip [Swordsman] Frame 83
call("walk");
Symbol 1002 MovieClip [Swordsman] Frame 84
gotoAndPlay (1);
Symbol 1002 MovieClip [Swordsman] Frame 85
_root.moveman(this, -5, true);
Symbol 1002 MovieClip [Swordsman] Frame 86
call("walkback");
Symbol 1002 MovieClip [Swordsman] Frame 87
call("walkback");
Symbol 1002 MovieClip [Swordsman] Frame 88
call("walkback");
Symbol 1002 MovieClip [Swordsman] Frame 89
call("walkback");
Symbol 1002 MovieClip [Swordsman] Frame 90
call("walkback");
Symbol 1002 MovieClip [Swordsman] Frame 91
call("walkback");
Symbol 1002 MovieClip [Swordsman] Frame 92
call("walkback");
Symbol 1002 MovieClip [Swordsman] Frame 93
call("walkback");
Symbol 1002 MovieClip [Swordsman] Frame 94
call("walkback");
Symbol 1002 MovieClip [Swordsman] Frame 95
call("walkback");
Symbol 1002 MovieClip [Swordsman] Frame 96
gotoAndPlay (1);
Symbol 1002 MovieClip [Swordsman] Frame 97
_root.moveman(this, 6, false);
Symbol 1002 MovieClip [Swordsman] Frame 98
_root.moveman(this, 3, false);
Symbol 1002 MovieClip [Swordsman] Frame 99
_root.moveman(this, 1, false);
Symbol 1002 MovieClip [Swordsman] Frame 100
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 1002 MovieClip [Swordsman] Frame 109
gotoAndPlay (1);
Symbol 1002 MovieClip [Swordsman] Frame 117
call("fswipe1"); _root.attack(this, "HIGH", 115, 35, "head");
Symbol 1002 MovieClip [Swordsman] Frame 125
gotoAndPlay (1);
Symbol 1002 MovieClip [Swordsman] Frame 127
gotoAndPlay (1);
Symbol 1002 MovieClip [Swordsman] Frame 128
upspeed = 15;
Symbol 1002 MovieClip [Swordsman] Frame 133
_root.jumpmovement(this);
Symbol 1002 MovieClip [Swordsman] Frame 134
gotoAndPlay ("midjump");
Symbol 1002 MovieClip [Swordsman] Frame 137
gotoAndPlay (1);
Symbol 1002 MovieClip [Swordsman] Frame 140
_root.moveman(this, -5, false);
Symbol 1002 MovieClip [Swordsman] Frame 141
_root.moveman(this, -3, false);
Symbol 1002 MovieClip [Swordsman] Frame 145
gotoAndPlay (1);
Symbol 1002 MovieClip [Swordsman] Frame 146
lostlimb = "head"; _root.die(this);
Symbol 1002 MovieClip [Swordsman] Frame 147
_root.blood(random(10), this, 60, "up");
Symbol 1002 MovieClip [Swordsman] Frame 148
call("bleed");
Symbol 1002 MovieClip [Swordsman] Frame 149
call("bleed");
Symbol 1002 MovieClip [Swordsman] Frame 150
call("bleed");
Symbol 1002 MovieClip [Swordsman] Frame 215
stop();
Symbol 1002 MovieClip [Swordsman] Frame 216
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 1002 MovieClip [Swordsman] Frame 273
stop();
Symbol 1002 MovieClip [Swordsman] Frame 292
gotoAndPlay (1);
Symbol 1002 MovieClip [Swordsman] Frame 293
lostlimb = "leg"; _root.die(this); _root.blood(random(10), this, 60, "up");
Symbol 1002 MovieClip [Swordsman] Frame 294
_root.blood(random(10), this, 60, "up");
Symbol 1002 MovieClip [Swordsman] Frame 295
_root.blood(random(10), this, 60, "up");
Symbol 1002 MovieClip [Swordsman] Frame 296
_root.blood(random(5), this, 60, "up");
Symbol 1002 MovieClip [Swordsman] Frame 351
stop();
Symbol 1002 MovieClip [Swordsman] Frame 361
stop();
Symbol 1002 MovieClip [Swordsman] Frame 362
_root.moveman(this, -5, true);
Symbol 1002 MovieClip [Swordsman] Frame 363
_root.moveman(this, -5, true);
Symbol 1002 MovieClip [Swordsman] Frame 364
_root.moveman(this, -5, true);
Symbol 1002 MovieClip [Swordsman] Frame 365
_root.moveman(this, -5, true);
Symbol 1002 MovieClip [Swordsman] Frame 366
gotoAndPlay (1);
Symbol 1002 MovieClip [Swordsman] Frame 367
_root.moveman(this, -5, true);
Symbol 1002 MovieClip [Swordsman] Frame 368
_root.moveman(this, -5, true);
Symbol 1002 MovieClip [Swordsman] Frame 369
_root.moveman(this, -5, true);
Symbol 1002 MovieClip [Swordsman] Frame 370
_root.moveman(this, -5, true);
Symbol 1002 MovieClip [Swordsman] Frame 371
_root.moveman(this, -5, true);
Symbol 1002 MovieClip [Swordsman] Frame 372
_root.moveman(this, -5, true);
Symbol 1002 MovieClip [Swordsman] Frame 373
_root.moveman(this, -5, true);
Symbol 1002 MovieClip [Swordsman] Frame 374
gotoAndPlay (1);
Symbol 1002 MovieClip [Swordsman] Frame 375
_root.die(this); call("bleed");
Symbol 1002 MovieClip [Swordsman] Frame 376
call("bleed");
Symbol 1002 MovieClip [Swordsman] Frame 377
call("bleed");
Symbol 1002 MovieClip [Swordsman] Frame 381
stop();
Symbol 1008 MovieClip [Blood] Frame 1
gotoAndStop(random(5) + 1); intTimer = 50; this.onEnterFrame = function () { if (_y >= _root.groundlevel) { _yscale = 50; _xscale = 150; intTimer--; if (intTimer <= 0) { removeMovieClip(this); } } else { _y = (_y - upspeed); _x = (_x + sidespeed); upspeed--; } };
Symbol 1010 MovieClip [Removed Head] Frame 1
upspeed = 10 + random(10); sidespeed = random(10) - random(10); spin = random(30) + random(30); bounces = 0; this.onEnterFrame = function () { if (Math.abs(_x - _parent.Player._x) > 400) { removeMovieClip(this); } if ((_y >= _root.groundlevel) && (upspeed < 0)) { if (bounces < 2) { upspeed = Math.abs(upspeed) / 2.5; spin = spin / 1.5; bounces++; _root.blood(4, this, 0); } } else { _y = (_y - upspeed); _x = (_x + sidespeed); upspeed--; _rotation = (_rotation + spin); _root.blood(1, this, 0); } };
Symbol 1011 MovieClip [Spear Dropped] Frame 1
this.onEnterFrame = function () { if (Math.abs(_x - _parent.Player._x) > 500) { removeMovieClip(this); } _root.gravity(this); if (_y >= 0) { if (_parent.Player.ducking == true) { if ((Math.abs(_x - _parent.Player._x) < 75) && (_parent.Player.spear != true)) { _parent.Player.spear = true; _parent.Player.gotoAndPlay(1); removeMovieClip(this); } } } else { if (upspeed == undefined) { upspeed = random(10); sidespeed = random(10) - random(10); } _y = (_y - upspeed); _x = (_x + sidespeed); upspeed--; _root.gravity(this); } };
Symbol 1012 MovieClip [Javelin] Frame 1
this.onEnterFrame = function () { _root.projectilemovement(this, 40, 20, ""); }; displayrace = Firer.displayrace;
Symbol 1013 MovieClip [Arrow Fired] Frame 1
this.onEnterFrame = function () { _root.projectilemovement(this, 50, 5, "spin", true); };
Symbol 1020 Button
on (release) { _root.attackingregion = attackingregion; _root.LevelRace = race; _root.LevelRaceNum = racenum; _root.arrEnemySoldierChoices = _root.GetRegionData("Starting Units", attackingregion).split(","); _root.levelbrightness = _root.GetRegionData("Brightness", attackingregion); difficulty = _root.GetRegionData("Difficulty", attackingregion); if (_root.arrStages[_root.levelstage] == attackingregion) { _root.reward = 50; } else { switch (difficulty) { case "Easy" : _root.reward = 25; break; case "Medium" : _root.reward = 30; break; case "Hard" : _root.reward = 35; break; case "V. Hard" : _root.reward = 40; } } _root.gotoAndStop("story"); } on (rollOver) { difficulty = _root.GetRegionData("Difficulty", attackingregion); if (_root.arrStages[_root.levelstage] == attackingregion) { reward = 50; } else { switch (difficulty) { case "Easy" : reward = 25; break; case "Medium" : reward = 30; break; case "Hard" : reward = 35; break; case "V. Hard" : reward = 40; } } _root.display_regionname = _root.GetRegionData("Name", attackingregion); _root.display_regionowner = _root.GetRaceData("Full Name", _root.GetRegionData("Race", attackingregion)); _root.display_regiondifficulty = difficulty; _root.display_regionreward = reward; } on (rollOut, releaseOutside) { _root.regioninfo._visible = false; _root.display_regionname = undefined; _root.display_regionowner = undefined; _root.display_regiondifficulty = undefined; }
Symbol 1028 MovieClip [Money] Frame 1
spin = random(30) - random(30); ry = random(10); this.onEnterFrame = function () { if (((Math.abs(_x - _parent.Player._x) < 30) || (Math.abs(_x - _parent.henchman1._x) < 30)) || (Math.abs(_x - _parent.henchman2._x) < 30)) { _root.money = _root.money + 1; _root.combatsound("coin" + (random(2) + 1)); removeMovieClip(this); } else if (Math.abs(_x - _parent.Player._x) > 500) { removeMovieClip(this); } if (_y >= ((_root.groundlevel + 10) + ry)) { if (onground != true) { _rotation = 0; _root.combatsound("coin" + (random(2) + 1)); onground = true; } } else { _y = (_y - upspeed); _x = (_x + sidespeed); upspeed--; _rotation = (_rotation + spin); } };
Symbol 1030 MovieClip [Shadow] Frame 1
if (ownermc._x == undefined) { removeMovieClip(this); } else { _x = ownermc._x; swidth = ownermc._width; if (ownermc.mounted != true) { swidth = 75; } ownermc.shadowmc._width = swidth; }
Symbol 1030 MovieClip [Shadow] Frame 2
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 1
_root.ready(this); swipes = 3; fswipes = 3; bswipes = 2; bashes = 2; fbashes = 1; speed = 5; xpos = _x; cantdecapitate = true; if ((_root.gamemode != 3) || (this == _root.camerafocus)) { displayrace = "toldor"; if (_root.cheatcode == "achilles") { displayrace = "achilles"; } } blocksound = "sword"; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Sword", _x); }
Symbol 1031 MovieClip [Toldor] Frame 2
_root.ready(this);
Symbol 1031 MovieClip [Toldor] Frame 3
_root.ready(this);
Symbol 1031 MovieClip [Toldor] Frame 4
_root.ready(this);
Symbol 1031 MovieClip [Toldor] Frame 5
_root.ready(this);
Symbol 1031 MovieClip [Toldor] Frame 6
_root.ready(this);
Symbol 1031 MovieClip [Toldor] Frame 7
_root.ready(this);
Symbol 1031 MovieClip [Toldor] Frame 8
_root.ready(this);
Symbol 1031 MovieClip [Toldor] Frame 9
_root.ready(this);
Symbol 1031 MovieClip [Toldor] Frame 10
_root.ready(this);
Symbol 1031 MovieClip [Toldor] Frame 11
_root.ready(this);
Symbol 1031 MovieClip [Toldor] Frame 12
_root.ready(this);
Symbol 1031 MovieClip [Toldor] Frame 13
_root.ready(this);
Symbol 1031 MovieClip [Toldor] Frame 14
_root.ready(this);
Symbol 1031 MovieClip [Toldor] Frame 15
_root.ready(this);
Symbol 1031 MovieClip [Toldor] Frame 16
_root.ready(this);
Symbol 1031 MovieClip [Toldor] Frame 17
_root.ready(this);
Symbol 1031 MovieClip [Toldor] Frame 18
_root.ready(this);
Symbol 1031 MovieClip [Toldor] Frame 19
_root.ready(this);
Symbol 1031 MovieClip [Toldor] Frame 20
_root.ready(this);
Symbol 1031 MovieClip [Toldor] Frame 21
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this);
Symbol 1031 MovieClip [Toldor] Frame 79
gotoAndPlay ("respawn");
Symbol 1031 MovieClip [Toldor] Frame 80
_root.moveman(this, speed, true);
Symbol 1031 MovieClip [Toldor] Frame 81
call("walk");
Symbol 1031 MovieClip [Toldor] Frame 82
call("walk");
Symbol 1031 MovieClip [Toldor] Frame 83
call("walk");
Symbol 1031 MovieClip [Toldor] Frame 84
call("walk");
Symbol 1031 MovieClip [Toldor] Frame 85
call("walk");
Symbol 1031 MovieClip [Toldor] Frame 86
call("walk");
Symbol 1031 MovieClip [Toldor] Frame 87
call("walk");
Symbol 1031 MovieClip [Toldor] Frame 88
call("walk");
Symbol 1031 MovieClip [Toldor] Frame 89
call("walk");
Symbol 1031 MovieClip [Toldor] Frame 90
call("walk");
Symbol 1031 MovieClip [Toldor] Frame 91
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 92
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 93
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 94
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 95
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 96
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 97
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 98
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 99
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 100
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 101
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 102
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 103
_root.moveman(this, speed, false); _root.attack(this, "MIDDLE", 140, 80);
Symbol 1031 MovieClip [Toldor] Frame 104
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 105
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 106
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 107
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 108
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 127
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 128
_root.moveman(this, -5, true);
Symbol 1031 MovieClip [Toldor] Frame 129
_root.moveman(this, -5, true);
Symbol 1031 MovieClip [Toldor] Frame 130
_root.moveman(this, -5, true);
Symbol 1031 MovieClip [Toldor] Frame 131
_root.moveman(this, -5, true);
Symbol 1031 MovieClip [Toldor] Frame 132
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 133
_root.moveman(this, -5, true);
Symbol 1031 MovieClip [Toldor] Frame 134
_root.moveman(this, -5, true);
Symbol 1031 MovieClip [Toldor] Frame 135
_root.moveman(this, -5, true);
Symbol 1031 MovieClip [Toldor] Frame 136
_root.moveman(this, -5, true);
Symbol 1031 MovieClip [Toldor] Frame 137
_root.moveman(this, -5, true);
Symbol 1031 MovieClip [Toldor] Frame 138
_root.moveman(this, -5, true);
Symbol 1031 MovieClip [Toldor] Frame 139
_root.moveman(this, -5, true);
Symbol 1031 MovieClip [Toldor] Frame 140
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 141
_root.moveman(this, -5, false);
Symbol 1031 MovieClip [Toldor] Frame 142
_root.moveman(this, -3, false);
Symbol 1031 MovieClip [Toldor] Frame 146
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 154
_root.attack(this, "MIDDLE", 140, 70);
Symbol 1031 MovieClip [Toldor] Frame 159
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 160
_root.moveman(this, -5, true);
Symbol 1031 MovieClip [Toldor] Frame 161
call("walkback");
Symbol 1031 MovieClip [Toldor] Frame 162
call("walkback");
Symbol 1031 MovieClip [Toldor] Frame 163
call("walkback");
Symbol 1031 MovieClip [Toldor] Frame 164
call("walkback");
Symbol 1031 MovieClip [Toldor] Frame 165
call("walkback");
Symbol 1031 MovieClip [Toldor] Frame 166
call("walkback");
Symbol 1031 MovieClip [Toldor] Frame 167
call("walkback");
Symbol 1031 MovieClip [Toldor] Frame 168
call("walkback");
Symbol 1031 MovieClip [Toldor] Frame 169
call("walkback");
Symbol 1031 MovieClip [Toldor] Frame 170
call("walkback");
Symbol 1031 MovieClip [Toldor] Frame 171
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 172
if (distancetoenemy > 50) { _root.moveman(this, 10, false); }
Symbol 1031 MovieClip [Toldor] Frame 173
_root.moveman(this, 3, false);
Symbol 1031 MovieClip [Toldor] Frame 174
_root.moveman(this, 1, false);
Symbol 1031 MovieClip [Toldor] Frame 175
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 1031 MovieClip [Toldor] Frame 184
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 185
ducking = true;
Symbol 1031 MovieClip [Toldor] Frame 186
if (blocked == true) { gotoAndPlay ("block1"); } else if (Key.isDown(40)) { gotoAndPlay ("duck"); } else { gotoAndPlay (1); }
Symbol 1031 MovieClip [Toldor] Frame 187
if (hasAmuletofHeight != undefined) { upspeed = 20; } else { upspeed = 15; }
Symbol 1031 MovieClip [Toldor] Frame 192
_root.jumpmovement(this, true);
Symbol 1031 MovieClip [Toldor] Frame 193
gotoAndPlay ("midjump");
Symbol 1031 MovieClip [Toldor] Frame 196
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 206
_root.attack(this, "HIGH", 140, 70, "head");
Symbol 1031 MovieClip [Toldor] Frame 211
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 218
_root.attack(this, "HIGH", 140, 100, "head");
Symbol 1031 MovieClip [Toldor] Frame 227
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 228
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 229
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 230
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 231
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 232
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 233
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 234
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 235
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 236
_root.moveman(this, speed, false); _root.attack(this, "HIGH", 90, 40);
Symbol 1031 MovieClip [Toldor] Frame 237
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 238
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 239
_root.moveman(this, speed, false); _root.attack(this, "HIGH", 130, 60, "head");
Symbol 1031 MovieClip [Toldor] Frame 240
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 241
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 242
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 243
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 244
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 245
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 246
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 247
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 248
if (distancetoenemy > 50) { _root.moveman(this, 10, false); }
Symbol 1031 MovieClip [Toldor] Frame 249
if (distancetoenemy > 50) { _root.moveman(this, 7, false); }
Symbol 1031 MovieClip [Toldor] Frame 250
_root.moveman(this, 3, false);
Symbol 1031 MovieClip [Toldor] Frame 251
_root.bash(this, "LOW", 70, 25);
Symbol 1031 MovieClip [Toldor] Frame 261
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 262
_root.moveman(this, 7, false);
Symbol 1031 MovieClip [Toldor] Frame 263
_root.bash(this, "MIDDLE", 50, 25); _root.moveman(this, 7, false);
Symbol 1031 MovieClip [Toldor] Frame 264
_root.moveman(this, 7, false);
Symbol 1031 MovieClip [Toldor] Frame 265
_root.moveman(this, 7, false);
Symbol 1031 MovieClip [Toldor] Frame 266
_root.moveman(this, 7, false);
Symbol 1031 MovieClip [Toldor] Frame 267
_root.bash(this, "MIDDLE", 65, 25); _root.moveman(this, 7, false);
Symbol 1031 MovieClip [Toldor] Frame 268
_root.moveman(this, 7, false);
Symbol 1031 MovieClip [Toldor] Frame 269
_root.moveman(this, 7, false);
Symbol 1031 MovieClip [Toldor] Frame 270
_root.moveman(this, 7, false);
Symbol 1031 MovieClip [Toldor] Frame 271
_root.bash(this, "MIDDLE", 65, 25); _root.moveman(this, 7, false);
Symbol 1031 MovieClip [Toldor] Frame 272
_root.moveman(this, 7, false);
Symbol 1031 MovieClip [Toldor] Frame 273
_root.moveman(this, 7, false);
Symbol 1031 MovieClip [Toldor] Frame 274
_root.moveman(this, 7, false);
Symbol 1031 MovieClip [Toldor] Frame 275
_root.moveman(this, 7, false);
Symbol 1031 MovieClip [Toldor] Frame 278
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 279
_root.jumpmovement(this, false);
Symbol 1031 MovieClip [Toldor] Frame 280
call("jumpswipe");
Symbol 1031 MovieClip [Toldor] Frame 281
call("jumpswipe");
Symbol 1031 MovieClip [Toldor] Frame 282
call("jumpswipe");
Symbol 1031 MovieClip [Toldor] Frame 283
call("jumpswipe");
Symbol 1031 MovieClip [Toldor] Frame 284
call("jumpswipe");
Symbol 1031 MovieClip [Toldor] Frame 285
call("jumpswipe"); _root.attack(this, "MIDDLE", 130, 25);
Symbol 1031 MovieClip [Toldor] Frame 286
call("jumpswipe");
Symbol 1031 MovieClip [Toldor] Frame 287
call("jumpswipe");
Symbol 1031 MovieClip [Toldor] Frame 288
call("jumpswipe");
Symbol 1031 MovieClip [Toldor] Frame 289
call("jumpswipe");
Symbol 1031 MovieClip [Toldor] Frame 290
gotoAndPlay ("midjump");
Symbol 1031 MovieClip [Toldor] Frame 291
if (this == _root.game.Player) { if ((_root.Lives > 1) && (_root.gamemode == 1)) { _root.Lives--; health = _root.maxplayerhealth; arrowsstabbed = 0; invunrabilitytimer = 120; } else { stop(); _root.Message = "Game Over"; _root.fade.play(); } } else { stop(); }
Symbol 1031 MovieClip [Toldor] Frame 348
dead = false; gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 349
blocked = false;
Symbol 1031 MovieClip [Toldor] Frame 354
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 355
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 356
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 357
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 358
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 359
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 360
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 361
_root.moveman(this, speed, false);
Symbol 1031 MovieClip [Toldor] Frame 362
_root.moveman(this, speed + 2, false);
Symbol 1031 MovieClip [Toldor] Frame 363
_root.moveman(this, speed + 2, false);
Symbol 1031 MovieClip [Toldor] Frame 364
_root.moveman(this, speed + 2, false);
Symbol 1031 MovieClip [Toldor] Frame 365
_root.moveman(this, speed + 2, false);
Symbol 1031 MovieClip [Toldor] Frame 366
_root.moveman(this, speed + 2, false);
Symbol 1031 MovieClip [Toldor] Frame 367
_root.moveman(this, speed + 2, false);
Symbol 1031 MovieClip [Toldor] Frame 368
_root.attack(this, "HIGH", 140, 100);
Symbol 1031 MovieClip [Toldor] Frame 377
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 378
_root.moveman(this, -speed, false); blocking = true;
Symbol 1031 MovieClip [Toldor] Frame 379
_root.attack(this, "MIDDLE", 80, 30); _root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 380
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 381
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 382
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 383
_root.moveman(this, -speed, false); blocking = false;
Symbol 1031 MovieClip [Toldor] Frame 384
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 385
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 386
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 387
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 388
_root.attack(this, "MIDDLE", 100, 80);
Symbol 1031 MovieClip [Toldor] Frame 392
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 393
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 394
_root.attack(this, "MIDDLE", 105, 30); _root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 395
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 396
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 397
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 398
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 399
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 400
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 401
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 402
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 403
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 404
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 405
_root.moveman(this, -speed, false); _root.attack(this, "MIDDLE", 120, 70);
Symbol 1031 MovieClip [Toldor] Frame 406
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 407
_root.moveman(this, -speed, false);
Symbol 1031 MovieClip [Toldor] Frame 408
gotoAndPlay (1);
Symbol 1031 MovieClip [Toldor] Frame 418
stop();
Symbol 1052 MovieClip [Aldon] Frame 1
_root.ready(this); if ((_root.gamemode != 3) || (this == _root.camerafocus)) { displayrace = "aldon"; if (_root.cheatcode == "achilles") { displayrace = "achilles"; } } ducking = false; speed = 5; swipes = 3; fswipes = 4; bswipes = 1; cantdecapitate = true;
Symbol 1052 MovieClip [Aldon] Frame 2
_root.ready(this);
Symbol 1052 MovieClip [Aldon] Frame 3
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 4
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 5
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 6
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 7
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 8
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 9
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 10
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 11
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 12
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 13
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 14
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 15
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 16
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 17
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 18
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 19
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 20
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 21
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 22
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 23
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 24
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 25
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 26
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 27
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 28
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 29
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 30
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 31
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 32
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 33
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 34
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 35
call("ready");
Symbol 1052 MovieClip [Aldon] Frame 36
gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 42
_root.attack(this, "HIGH", 100, 65);
Symbol 1052 MovieClip [Aldon] Frame 49
gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 55
_root.attack(this, "MIDDLE", 100, 65);
Symbol 1052 MovieClip [Aldon] Frame 62
gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 70
_root.attack(this, "HIGH", 95, 80, "head");
Symbol 1052 MovieClip [Aldon] Frame 72
gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 73
_root.moveman(this, speed, true);
Symbol 1052 MovieClip [Aldon] Frame 74
call("walk");
Symbol 1052 MovieClip [Aldon] Frame 75
call("walk");
Symbol 1052 MovieClip [Aldon] Frame 76
call("walk");
Symbol 1052 MovieClip [Aldon] Frame 77
call("walk");
Symbol 1052 MovieClip [Aldon] Frame 78
call("walk");
Symbol 1052 MovieClip [Aldon] Frame 79
call("walk");
Symbol 1052 MovieClip [Aldon] Frame 80
call("walk");
Symbol 1052 MovieClip [Aldon] Frame 81
call("walk");
Symbol 1052 MovieClip [Aldon] Frame 82
call("walk");
Symbol 1052 MovieClip [Aldon] Frame 83
call("walk");
Symbol 1052 MovieClip [Aldon] Frame 84
gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 85
_root.moveman(this, -speed, true);
Symbol 1052 MovieClip [Aldon] Frame 86
call("walkback");
Symbol 1052 MovieClip [Aldon] Frame 87
call("walkback");
Symbol 1052 MovieClip [Aldon] Frame 88
call("walkback");
Symbol 1052 MovieClip [Aldon] Frame 89
call("walkback");
Symbol 1052 MovieClip [Aldon] Frame 90
call("walkback");
Symbol 1052 MovieClip [Aldon] Frame 91
call("walkback");
Symbol 1052 MovieClip [Aldon] Frame 92
call("walkback");
Symbol 1052 MovieClip [Aldon] Frame 93
call("walkback");
Symbol 1052 MovieClip [Aldon] Frame 94
call("walkback");
Symbol 1052 MovieClip [Aldon] Frame 95
call("walkback");
Symbol 1052 MovieClip [Aldon] Frame 96
gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 97
if (distancetoenemy > 50) { _root.moveman(this, 10, false); }
Symbol 1052 MovieClip [Aldon] Frame 98
_root.moveman(this, 3, false);
Symbol 1052 MovieClip [Aldon] Frame 99
_root.moveman(this, 1, false);
Symbol 1052 MovieClip [Aldon] Frame 100
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 1052 MovieClip [Aldon] Frame 109
gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 110
_root.moveman(this, speed + 1, false);
Symbol 1052 MovieClip [Aldon] Frame 111
call("fswipe1");
Symbol 1052 MovieClip [Aldon] Frame 112
call("fswipe1");
Symbol 1052 MovieClip [Aldon] Frame 113
call("fswipe1");
Symbol 1052 MovieClip [Aldon] Frame 114
call("fswipe1");
Symbol 1052 MovieClip [Aldon] Frame 115
call("fswipe1");
Symbol 1052 MovieClip [Aldon] Frame 116
call("fswipe1");
Symbol 1052 MovieClip [Aldon] Frame 117
_root.attack(this, "HIGH", 115, 65, "head");
Symbol 1052 MovieClip [Aldon] Frame 123
_root.moveman(this, -speed, false);
Symbol 1052 MovieClip [Aldon] Frame 124
_root.moveman(this, -4, false);
Symbol 1052 MovieClip [Aldon] Frame 125
gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 126
ducking = true;
Symbol 1052 MovieClip [Aldon] Frame 127
if (Key.isDown(40)) { gotoAndPlay ("duck"); } else { gotoAndPlay (1); }
Symbol 1052 MovieClip [Aldon] Frame 128
upspeed = 15;
Symbol 1052 MovieClip [Aldon] Frame 133
_root.jumpmovement(this, true);
Symbol 1052 MovieClip [Aldon] Frame 134
gotoAndPlay ("midjump");
Symbol 1052 MovieClip [Aldon] Frame 137
gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 140
_root.moveman(this, -5, false);
Symbol 1052 MovieClip [Aldon] Frame 141
_root.moveman(this, -3, false);
Symbol 1052 MovieClip [Aldon] Frame 145
gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 164
gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 165
dead = true; _root.blood(random(5) + 5, this, 60, "up"); if (spear == true) { _root.dropspear(this); spear = false; }
Symbol 1052 MovieClip [Aldon] Frame 222
gotoAndPlay ("respawn");
Symbol 1052 MovieClip [Aldon] Frame 223
_root.jumpmovement(this, false);
Symbol 1052 MovieClip [Aldon] Frame 224
call("jumpswipe");
Symbol 1052 MovieClip [Aldon] Frame 225
call("jumpswipe");
Symbol 1052 MovieClip [Aldon] Frame 226
call("jumpswipe");
Symbol 1052 MovieClip [Aldon] Frame 227
call("jumpswipe");
Symbol 1052 MovieClip [Aldon] Frame 228
call("jumpswipe");
Symbol 1052 MovieClip [Aldon] Frame 229
call("jumpswipe"); _root.attack(this, "MIDDLE", 100, 65);
Symbol 1052 MovieClip [Aldon] Frame 230
call("jumpswipe");
Symbol 1052 MovieClip [Aldon] Frame 231
call("jumpswipe");
Symbol 1052 MovieClip [Aldon] Frame 232
call("jumpswipe");
Symbol 1052 MovieClip [Aldon] Frame 233
call("jumpswipe");
Symbol 1052 MovieClip [Aldon] Frame 234
gotoAndPlay ("midjump");
Symbol 1052 MovieClip [Aldon] Frame 235
_root.moveman(this, speed + 1, false);
Symbol 1052 MovieClip [Aldon] Frame 236
call("fswipe2");
Symbol 1052 MovieClip [Aldon] Frame 237
call("fswipe2");
Symbol 1052 MovieClip [Aldon] Frame 238
call("fswipe2");
Symbol 1052 MovieClip [Aldon] Frame 239
call("fswipe2");
Symbol 1052 MovieClip [Aldon] Frame 240
call("fswipe2");
Symbol 1052 MovieClip [Aldon] Frame 241
call("fswipe2"); _root.bash(this, "MIDDLE", 80, 25);
Symbol 1052 MovieClip [Aldon] Frame 242
call("fswipe2");
Symbol 1052 MovieClip [Aldon] Frame 243
call("fswipe2");
Symbol 1052 MovieClip [Aldon] Frame 244
call("fswipe2");
Symbol 1052 MovieClip [Aldon] Frame 245
call("fswipe2"); _root.attack(this, "HIGH", 100, 55);
Symbol 1052 MovieClip [Aldon] Frame 246
call("fswipe2");
Symbol 1052 MovieClip [Aldon] Frame 247
call("fswipe2");
Symbol 1052 MovieClip [Aldon] Frame 248
call("fswipe2");
Symbol 1052 MovieClip [Aldon] Frame 249
gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 250
_root.moveman(this, speed + 1, false);
Symbol 1052 MovieClip [Aldon] Frame 251
call("fswipe1");
Symbol 1052 MovieClip [Aldon] Frame 252
call("fswipe1");
Symbol 1052 MovieClip [Aldon] Frame 253
call("fswipe1");
Symbol 1052 MovieClip [Aldon] Frame 254
call("fswipe1");
Symbol 1052 MovieClip [Aldon] Frame 255
call("fswipe1");
Symbol 1052 MovieClip [Aldon] Frame 256
call("fswipe1");
Symbol 1052 MovieClip [Aldon] Frame 257
_root.attack(this, "LOW", 115, 45, "leg");
Symbol 1052 MovieClip [Aldon] Frame 263
_root.moveman(this, -6, false);
Symbol 1052 MovieClip [Aldon] Frame 264
_root.moveman(this, -4, false);
Symbol 1052 MovieClip [Aldon] Frame 265
gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 266
if (distancetoenemy > 50) { _root.moveman(this, 10, false); }
Symbol 1052 MovieClip [Aldon] Frame 267
if (distancetoenemy > 50) { _root.moveman(this, 7, false); }
Symbol 1052 MovieClip [Aldon] Frame 268
_root.moveman(this, 3, false);
Symbol 1052 MovieClip [Aldon] Frame 269
_root.bash(this, "LOW", 70, 25);
Symbol 1052 MovieClip [Aldon] Frame 279
gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 280
_root.moveman(this, -5, false);
Symbol 1052 MovieClip [Aldon] Frame 281
_root.moveman(this, -5, false);
Symbol 1052 MovieClip [Aldon] Frame 282
_root.moveman(this, -5, false);
Symbol 1052 MovieClip [Aldon] Frame 283
_root.moveman(this, -5, false);
Symbol 1052 MovieClip [Aldon] Frame 284
gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 285
if (this == _root.game.Player) { if ((_root.Lives > 1) && (_root.gamemode == 1)) { _root.Lives--; health = _root.maxplayerhealth; arrowsstabbed = 0; invunrabilitytimer = 120; } else { stop(); _root.Message = "Game Over"; _root.fade.play(); } } else { stop(); }
Symbol 1052 MovieClip [Aldon] Frame 342
invunrabilitytimer = 120; dead = false; gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 343
_root.moveman(this, speed - 2, false); ducking = true;
Symbol 1052 MovieClip [Aldon] Frame 344
call("fswipe4");
Symbol 1052 MovieClip [Aldon] Frame 345
call("fswipe4");
Symbol 1052 MovieClip [Aldon] Frame 346
call("fswipe4");
Symbol 1052 MovieClip [Aldon] Frame 347
call("fswipe4");
Symbol 1052 MovieClip [Aldon] Frame 348
call("fswipe4");
Symbol 1052 MovieClip [Aldon] Frame 349
call("fswipe4");
Symbol 1052 MovieClip [Aldon] Frame 350
call("fswipe4");
Symbol 1052 MovieClip [Aldon] Frame 351
call("fswipe4");
Symbol 1052 MovieClip [Aldon] Frame 352
call("fswipe4");
Symbol 1052 MovieClip [Aldon] Frame 353
call("fswipe4");
Symbol 1052 MovieClip [Aldon] Frame 354
call("fswipe4");
Symbol 1052 MovieClip [Aldon] Frame 355
call("fswipe4");
Symbol 1052 MovieClip [Aldon] Frame 356
call("fswipe4");
Symbol 1052 MovieClip [Aldon] Frame 357
ducking = false; _root.attack(this, "MIDDLE", 100, 65);
Symbol 1052 MovieClip [Aldon] Frame 366
gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 367
lostlimb = "head"; _root.die(this);
Symbol 1052 MovieClip [Aldon] Frame 368
_root.blood(random(10), this, 60, "up");
Symbol 1052 MovieClip [Aldon] Frame 369
call("bleed");
Symbol 1052 MovieClip [Aldon] Frame 370
call("bleed");
Symbol 1052 MovieClip [Aldon] Frame 371
call("bleed");
Symbol 1052 MovieClip [Aldon] Frame 436
stop();
Symbol 1052 MovieClip [Aldon] Frame 437
ducking = true; _root.moveman(this, -speed, false);
Symbol 1052 MovieClip [Aldon] Frame 438
call("bswipe1");
Symbol 1052 MovieClip [Aldon] Frame 439
call("bswipe1");
Symbol 1052 MovieClip [Aldon] Frame 440
call("bswipe1");
Symbol 1052 MovieClip [Aldon] Frame 441
call("bswipe1");
Symbol 1052 MovieClip [Aldon] Frame 442
call("bswipe1");
Symbol 1052 MovieClip [Aldon] Frame 443
call("bswipe1");
Symbol 1052 MovieClip [Aldon] Frame 444
call("bswipe1");
Symbol 1052 MovieClip [Aldon] Frame 445
call("bswipe1");
Symbol 1052 MovieClip [Aldon] Frame 446
call("bswipe1");
Symbol 1052 MovieClip [Aldon] Frame 447
call("bswipe1");
Symbol 1052 MovieClip [Aldon] Frame 448
_root.attack(this, "MIDDLE", 80, 40); call("bswipe1");
Symbol 1052 MovieClip [Aldon] Frame 449
call("bswipe1");
Symbol 1052 MovieClip [Aldon] Frame 450
call("bswipe1");
Symbol 1052 MovieClip [Aldon] Frame 451
call("bswipe1");
Symbol 1052 MovieClip [Aldon] Frame 452
gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 453
_root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 454
_root.bash(this, "MIDDLE", 50, 25); _root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 455
_root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 456
_root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 457
_root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 458
_root.bash(this, "MIDDLE", 65, 25); _root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 459
_root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 460
_root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 461
_root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 462
_root.bash(this, "MIDDLE", 65, 25); _root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 463
_root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 464
_root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 465
_root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 466
_root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 469
gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 472
_root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 473
_root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 474
_root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 475
_root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 476
_root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 477
_root.moveman(this, 7, false);
Symbol 1052 MovieClip [Aldon] Frame 478
_root.attack(this, "HIGH", 140, 65);
Symbol 1052 MovieClip [Aldon] Frame 485
_root.moveman(this, -7, false);
Symbol 1052 MovieClip [Aldon] Frame 486
_root.moveman(this, -7, false);
Symbol 1052 MovieClip [Aldon] Frame 487
gotoAndPlay (1);
Symbol 1052 MovieClip [Aldon] Frame 497
stop();
Symbol 1073 MovieClip [Ellder] Frame 1
_root.ready(this); swipes = 3; fswipes = 3; bswipes = 2; bashes = 2; fbashes = 1; speed = 5; xpos = _x; cantdecapitate = true; if ((_root.gamemode != 3) || (this == _root.camerafocus)) { displayrace = "elf"; if (_root.cheatcode == "achilles") { displayrace = "achilles"; } } blocksound = "wood"; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Sword", _x); }
Symbol 1073 MovieClip [Ellder] Frame 2
_root.ready(this);
Symbol 1073 MovieClip [Ellder] Frame 3
_root.ready(this);
Symbol 1073 MovieClip [Ellder] Frame 4
_root.ready(this);
Symbol 1073 MovieClip [Ellder] Frame 5
_root.ready(this);
Symbol 1073 MovieClip [Ellder] Frame 6
_root.ready(this);
Symbol 1073 MovieClip [Ellder] Frame 7
_root.ready(this);
Symbol 1073 MovieClip [Ellder] Frame 8
_root.ready(this);
Symbol 1073 MovieClip [Ellder] Frame 9
_root.ready(this);
Symbol 1073 MovieClip [Ellder] Frame 10
_root.ready(this);
Symbol 1073 MovieClip [Ellder] Frame 11
_root.ready(this);
Symbol 1073 MovieClip [Ellder] Frame 12
_root.ready(this);
Symbol 1073 MovieClip [Ellder] Frame 13
_root.ready(this);
Symbol 1073 MovieClip [Ellder] Frame 14
_root.ready(this);
Symbol 1073 MovieClip [Ellder] Frame 15
_root.ready(this);
Symbol 1073 MovieClip [Ellder] Frame 16
_root.ready(this);
Symbol 1073 MovieClip [Ellder] Frame 17
_root.ready(this);
Symbol 1073 MovieClip [Ellder] Frame 18
_root.ready(this);
Symbol 1073 MovieClip [Ellder] Frame 19
_root.ready(this);
Symbol 1073 MovieClip [Ellder] Frame 20
_root.ready(this);
Symbol 1073 MovieClip [Ellder] Frame 21
gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 1073 MovieClip [Ellder] Frame 79
gotoAndPlay ("respawn");
Symbol 1073 MovieClip [Ellder] Frame 80
_root.moveman(this, speed, true);
Symbol 1073 MovieClip [Ellder] Frame 81
call("walk");
Symbol 1073 MovieClip [Ellder] Frame 82
call("walk");
Symbol 1073 MovieClip [Ellder] Frame 83
call("walk");
Symbol 1073 MovieClip [Ellder] Frame 84
call("walk");
Symbol 1073 MovieClip [Ellder] Frame 85
call("walk");
Symbol 1073 MovieClip [Ellder] Frame 86
call("walk");
Symbol 1073 MovieClip [Ellder] Frame 87
call("walk");
Symbol 1073 MovieClip [Ellder] Frame 88
call("walk");
Symbol 1073 MovieClip [Ellder] Frame 89
call("walk");
Symbol 1073 MovieClip [Ellder] Frame 90
call("walk");
Symbol 1073 MovieClip [Ellder] Frame 91
gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 92
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 93
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 94
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 95
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 96
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 97
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 98
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 99
_root.moveman(this, speed, false); _root.attack(this, "HIGH", 160, 35, "head");
Symbol 1073 MovieClip [Ellder] Frame 100
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 101
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 102
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 103
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 104
_root.moveman(this, speed, false); _root.attack(this, "HIGH", 160, 10);
Symbol 1073 MovieClip [Ellder] Frame 105
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 106
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 107
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 108
gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 109
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 110
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 111
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 112
_root.moveman(this, speed, false); _root.attack(this, "MIDDLE", 130, 15);
Symbol 1073 MovieClip [Ellder] Frame 113
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 114
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 115
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 116
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 117
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 118
gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 119
lostlimb = "head"; _root.die(this);
Symbol 1073 MovieClip [Ellder] Frame 120
_root.blood(random(10), this, 60, "up");
Symbol 1073 MovieClip [Ellder] Frame 121
call("bleed");
Symbol 1073 MovieClip [Ellder] Frame 122
call("bleed");
Symbol 1073 MovieClip [Ellder] Frame 123
call("bleed");
Symbol 1073 MovieClip [Ellder] Frame 188
stop();
Symbol 1073 MovieClip [Ellder] Frame 207
gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 217
stop();
Symbol 1073 MovieClip [Ellder] Frame 218
_root.moveman(this, -5, true);
Symbol 1073 MovieClip [Ellder] Frame 219
_root.moveman(this, -5, true);
Symbol 1073 MovieClip [Ellder] Frame 220
_root.moveman(this, -5, true);
Symbol 1073 MovieClip [Ellder] Frame 221
_root.moveman(this, -5, true);
Symbol 1073 MovieClip [Ellder] Frame 222
gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 223
_root.moveman(this, -5, true);
Symbol 1073 MovieClip [Ellder] Frame 224
_root.moveman(this, -5, true);
Symbol 1073 MovieClip [Ellder] Frame 225
_root.moveman(this, -5, true);
Symbol 1073 MovieClip [Ellder] Frame 226
_root.moveman(this, -5, true);
Symbol 1073 MovieClip [Ellder] Frame 227
_root.moveman(this, -5, true);
Symbol 1073 MovieClip [Ellder] Frame 228
_root.moveman(this, -5, true);
Symbol 1073 MovieClip [Ellder] Frame 229
_root.moveman(this, -5, true);
Symbol 1073 MovieClip [Ellder] Frame 230
gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 231
_root.moveman(this, -5, false);
Symbol 1073 MovieClip [Ellder] Frame 232
_root.moveman(this, -3, false);
Symbol 1073 MovieClip [Ellder] Frame 236
gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 240
_root.attack(this, "MIDDLE", 130, 15);
Symbol 1073 MovieClip [Ellder] Frame 243
_root.attack(this, "MIDDLE", 130, 15);
Symbol 1073 MovieClip [Ellder] Frame 246
gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 247
_root.moveman(this, -5, true);
Symbol 1073 MovieClip [Ellder] Frame 248
call("walkback");
Symbol 1073 MovieClip [Ellder] Frame 249
call("walkback");
Symbol 1073 MovieClip [Ellder] Frame 250
call("walkback");
Symbol 1073 MovieClip [Ellder] Frame 251
call("walkback");
Symbol 1073 MovieClip [Ellder] Frame 252
call("walkback");
Symbol 1073 MovieClip [Ellder] Frame 253
call("walkback");
Symbol 1073 MovieClip [Ellder] Frame 254
call("walkback");
Symbol 1073 MovieClip [Ellder] Frame 255
call("walkback");
Symbol 1073 MovieClip [Ellder] Frame 256
call("walkback");
Symbol 1073 MovieClip [Ellder] Frame 257
call("walkback");
Symbol 1073 MovieClip [Ellder] Frame 258
gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 259
if (distancetoenemy > 50) { _root.moveman(this, 10, false); }
Symbol 1073 MovieClip [Ellder] Frame 260
_root.moveman(this, 3, false);
Symbol 1073 MovieClip [Ellder] Frame 261
_root.moveman(this, 1, false);
Symbol 1073 MovieClip [Ellder] Frame 262
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 1073 MovieClip [Ellder] Frame 271
gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 272
ducking = true;
Symbol 1073 MovieClip [Ellder] Frame 273
if (blocked == true) { gotoAndPlay ("block1"); } else if (Key.isDown(40)) { gotoAndPlay ("duck"); } else { gotoAndPlay (1); }
Symbol 1073 MovieClip [Ellder] Frame 274
if (hasAmuletofHeight != undefined) { upspeed = 20; } else { upspeed = 15; }
Symbol 1073 MovieClip [Ellder] Frame 279
_root.jumpmovement(this, true);
Symbol 1073 MovieClip [Ellder] Frame 280
gotoAndPlay ("midjump");
Symbol 1073 MovieClip [Ellder] Frame 283
gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 290
_root.attack(this, "HIGH", 120, 30, "head");
Symbol 1073 MovieClip [Ellder] Frame 298
gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 305
_root.attack(this, "MIDDLE", 140, 30);
Symbol 1073 MovieClip [Ellder] Frame 309
gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 310
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 311
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 312
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 313
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 314
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 315
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 316
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 317
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 318
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 319
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 320
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 321
_root.moveman(this, speed, false); _root.attack(this, "HIGH", 170, 70, "head");
Symbol 1073 MovieClip [Ellder] Frame 322
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 323
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 324
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 325
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 326
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 327
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 328
_root.moveman(this, speed, false);
Symbol 1073 MovieClip [Ellder] Frame 329
gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 330
if (distancetoenemy > 50) { _root.moveman(this, 10, false); }
Symbol 1073 MovieClip [Ellder] Frame 331
if (distancetoenemy > 50) { _root.moveman(this, 7, false); }
Symbol 1073 MovieClip [Ellder] Frame 332
_root.moveman(this, 3, false);
Symbol 1073 MovieClip [Ellder] Frame 333
_root.bash(this, "LOW", 70, 25);
Symbol 1073 MovieClip [Ellder] Frame 343
gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 344
_root.moveman(this, -speed, false);
Symbol 1073 MovieClip [Ellder] Frame 345
_root.moveman(this, -speed, false);
Symbol 1073 MovieClip [Ellder] Frame 346
_root.moveman(this, -speed, false);
Symbol 1073 MovieClip [Ellder] Frame 347
_root.moveman(this, -speed, false); _root.attack(this, "MIDDLE", 100, 20);
Symbol 1073 MovieClip [Ellder] Frame 348
_root.moveman(this, -speed, false);
Symbol 1073 MovieClip [Ellder] Frame 349
_root.moveman(this, -speed, false);
Symbol 1073 MovieClip [Ellder] Frame 350
_root.moveman(this, -speed, false);
Symbol 1073 MovieClip [Ellder] Frame 351
_root.moveman(this, -speed, false);
Symbol 1073 MovieClip [Ellder] Frame 352
_root.moveman(this, -speed, false);
Symbol 1073 MovieClip [Ellder] Frame 353
_root.moveman(this, -speed, false); _root.attack(this, "HIGH", 100, 20);
Symbol 1073 MovieClip [Ellder] Frame 354
_root.moveman(this, -speed, false);
Symbol 1073 MovieClip [Ellder] Frame 355
gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 358
_root.moveman(this, -5, false);
Symbol 1073 MovieClip [Ellder] Frame 359
_root.moveman(this, -5, false);
Symbol 1073 MovieClip [Ellder] Frame 360
_root.moveman(this, -10, false);
Symbol 1073 MovieClip [Ellder] Frame 361
_root.moveman(this, -15, false);
Symbol 1073 MovieClip [Ellder] Frame 362
_root.moveman(this, -15, false);
Symbol 1073 MovieClip [Ellder] Frame 363
_root.moveman(this, -10, false);
Symbol 1073 MovieClip [Ellder] Frame 364
_root.moveman(this, -5, false); _root.attack(this, "HIGH", 90, 20);
Symbol 1073 MovieClip [Ellder] Frame 366
_root.attack(this, "HIGH", 150, 40);
Symbol 1073 MovieClip [Ellder] Frame 371
gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 372
_root.moveman(this, 7, false);
Symbol 1073 MovieClip [Ellder] Frame 373
_root.bash(this, "MIDDLE", 50, 25); _root.moveman(this, 7, false);
Symbol 1073 MovieClip [Ellder] Frame 374
_root.moveman(this, 7, false);
Symbol 1073 MovieClip [Ellder] Frame 375
_root.moveman(this, 7, false);
Symbol 1073 MovieClip [Ellder] Frame 376
_root.moveman(this, 7, false);
Symbol 1073 MovieClip [Ellder] Frame 377
_root.bash(this, "MIDDLE", 65, 25); _root.moveman(this, 7, false);
Symbol 1073 MovieClip [Ellder] Frame 378
_root.moveman(this, 7, false);
Symbol 1073 MovieClip [Ellder] Frame 379
_root.moveman(this, 7, false);
Symbol 1073 MovieClip [Ellder] Frame 380
_root.moveman(this, 7, false);
Symbol 1073 MovieClip [Ellder] Frame 381
_root.bash(this, "MIDDLE", 65, 25); _root.moveman(this, 7, false);
Symbol 1073 MovieClip [Ellder] Frame 382
_root.moveman(this, 7, false);
Symbol 1073 MovieClip [Ellder] Frame 383
_root.moveman(this, 7, false);
Symbol 1073 MovieClip [Ellder] Frame 384
_root.moveman(this, 7, false);
Symbol 1073 MovieClip [Ellder] Frame 385
_root.moveman(this, 7, false);
Symbol 1073 MovieClip [Ellder] Frame 388
gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 389
_root.jumpmovement(this, false);
Symbol 1073 MovieClip [Ellder] Frame 390
call("jumpswipe");
Symbol 1073 MovieClip [Ellder] Frame 391
call("jumpswipe");
Symbol 1073 MovieClip [Ellder] Frame 392
call("jumpswipe");
Symbol 1073 MovieClip [Ellder] Frame 393
call("jumpswipe");
Symbol 1073 MovieClip [Ellder] Frame 394
call("jumpswipe");
Symbol 1073 MovieClip [Ellder] Frame 395
call("jumpswipe"); _root.attack(this, "MIDDLE", 130, 25);
Symbol 1073 MovieClip [Ellder] Frame 396
call("jumpswipe");
Symbol 1073 MovieClip [Ellder] Frame 397
call("jumpswipe");
Symbol 1073 MovieClip [Ellder] Frame 398
call("jumpswipe");
Symbol 1073 MovieClip [Ellder] Frame 399
call("jumpswipe");
Symbol 1073 MovieClip [Ellder] Frame 400
gotoAndPlay ("midjump");
Symbol 1073 MovieClip [Ellder] Frame 401
if (this == _root.game.Player) { if ((_root.Lives > 1) && (_root.gamemode == 1)) { _root.Lives--; health = _root.maxplayerhealth; arrowsstabbed = 0; invunrabilitytimer = 120; } else { stop(); _root.Message = "Game Over"; _root.fade.play(); } } else { stop(); }
Symbol 1073 MovieClip [Ellder] Frame 458
dead = false; gotoAndPlay (1);
Symbol 1073 MovieClip [Ellder] Frame 459
blocked = false;
Symbol 1073 MovieClip [Ellder] Frame 464
gotoAndPlay (1);
Symbol 1094 MovieClip Frame 120
trace("Logo Done"); stop();
Symbol 1096 Button
on (release) { getURL ("http://www.benoldinggames.co.uk?r=" + _url, "_blank"); }
Symbol 1102 Button
on (release) { _root.gotoAndStop("menu"); } on (keyPress "k") { unlocked = true; trace("Unlocked"); } on (keyPress "u") { if (unlocked == true) { _root.episode1complete = true; _root.episode2complete = true; _root.episode3complete = true; _root.episode4complete = true; _root.unlockedall = true; _root.overridedomaincheck = true; trace("Episodes now completed"); } }
Symbol 1103 MovieClip Frame 1
stop();
Symbol 1110 Button
on (release) { _root.gotoKong(1); }
Symbol 1116 MovieClip Frame 1
if (_root._url.toLowerCase().indexOf("kongregate.com") > -1) { stop(); } else { gotoAndStop (2); }
Symbol 1116 MovieClip Frame 2
if ((adsetup != true) && (_url.indexOf("kongregate.com") < 0)) { var CPMStarContentSpotID = "91Q7A5426DF"; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie(("http://server.cpmstar.com/adviewas2.swf?contentspotid=" + CPMStarContentSpotID) + "&subpoolid=503"); }
Symbol 1121 MovieClip Frame 1
firenum = 0;
Symbol 1121 MovieClip Frame 2
firenum++; this.attachMovie("Fire Piece", "FirePiece" + firenum, firenum); this["FirePiece" + firenum]._x = random(5) - random(5); this["FirePiece" + firenum]._y = random(5) - random(5); this["FirePiece" + firenum]._xscale = 50 + random(50); if (Math.random() > 0.5) { this["FirePiece" + firenum]._xscale = -this["FirePiece" + firenum]._xscale; } _parent.light._alpha = random(25) + 75;
Symbol 1121 MovieClip Frame 3
gotoAndPlay (2);
Symbol 1125 MovieClip Frame 1
if (main == true) { gotoAndStop(_root.CharacterName); } else if (_name == "hench1sat") { gotoAndStop(_root.henchman1 + 3); } else if (_name == "hench2sat") { gotoAndStop(_root.henchman2 + 3); } else if (_name == "hench3sat") { gotoAndStop(_root.henchman3 + 3); } else { trace(_root.CharacterName + "main"); gotoAndStop(_root.CharacterName + "main"); }
Symbol 1135 Button
on (rollOver) { if (_root.Save_Episode != undefined) { menutip = ("Continue your quest in progress (episode " + _root.Save_Episode) + ") or start a new one."; } else { menutip = "Start a new quest, battling your way across the land."; } } on (rollOut) { menutip = ""; } on (release) { _root.gamemode = 1; if (_root.Save_Episode != undefined) { gotoAndStop ("continue"); } else { gotoAndStop ("episodes"); } }
Symbol 1136 Button
on (rollOver) { menutip = "Get as many kills as you can, and survive as best you can in an endless level of increasingly difficult enemies."; } on (rollOut) { menutip = ""; } on (release) { _root.totalenemies = 100000 /* 0x0186A0 */; _root.difficulty = 1; _root.gamemode = 2; _root.Lives = 1; _root.attackingregion = random(_root.arrRegions.length - 1) + 1; gotoAndStop ("character"); }
Symbol 1137 Button
on (rollOver) { menutip = "View the controls for playing and change the graphics options to improve game performance."; } on (rollOut) { menutip = ""; } on (release) { _root.keys.gotoAndStop(2); }
Symbol 1138 Button
on (rollOver) { menutip = "Play more great games at www.kongregate.com"; } on (rollOut) { menutip = ""; } on (release) { _root.gotoKong(2); }
Symbol 1139 Button
on (rollOver) { menutip = "See who is responsible for this game."; } on (rollOut) { menutip = ""; } on (release) { _root.gotoAndStop("credits"); }
Symbol 1140 Button
on (rollOver) { menutip = "Fight against elite warriors from each race in a series of 1v1 grudge matches. Complete episodes to unlock extra combatants."; } on (rollOut) { menutip = ""; } on (release) { if ((_url.toLowerCase().indexOf("kongregate.com") > -1) || (_url.toLowerCase().indexOf("benoldinggames.co.uk") > -1)) { _root.totalenemies = 100000 /* 0x0186A0 */; _root.difficulty = 100; _root.gamemode = 3; _root.Lives = 1; _root.attackingregion = random(_root.arrRegions.length - 1) + 1; gotoAndStop ("character"); } else { gotoAndStop ("playatkong"); } }
Symbol 1149 Button
on (rollOver) { menutip = "You control Ellder, a young Night Elf warrior. Inexperienced, but keen to learn, you are sent on a dangerous mission."; if (_root.episode1complete == true) { menutip = menutip + "\n\nCOMPLETED"; } } on (rollOut) { menutip = ""; } on (release) { _root.resetstats(); _root.resetsaveddata(); _root.SetUpEpisode(1); _root.mainstory = 1; _root.intLocation = 13; _root.attackingregion = _root.intLocation; _root.LevelRace = "orc2"; _root.arrEnemySoldierChoices = [7]; _root.arrForwardMoves.push(); _root.arrStandingMoves.push(4, 5); _root.arrStandingBashes.push(3); _root.gotoAndStop("mainstory"); }
Symbol 1150 Button
on (rollOver) { menutip = "You control Prince Aldon, heir to the throne of the men of the west. You have been imprisoned by the Human Alliance and want to return home."; if (_root.episode2complete == true) { menutip = menutip + "\n\nCOMPLETED"; } } on (rollOut) { menutip = ""; } on (release) { _root.resetstats(); _root.resetsaveddata(); _root.SetUpEpisode(2); _root.mainstory = 4; _root.intLocation = 18; _root.arrForwardMoves.push(); _root.arrStandingMoves.push(1, 3, 4); _root.arrStandingBashes.push(2); _root.attackingregion = _root.intLocation; _root.LevelRace = "human"; _root.arrEnemySoldierChoices = [2]; _root.gotoAndStop("mainstory"); }
Symbol 1151 Button
on (rollOver) { menutip = "You control Toldor, an Orc from the south who has recently heard of his brothers death and wants revenge."; if (_root.episode3complete == true) { menutip = menutip + "\n\nCOMPLETED"; } } on (rollOut) { menutip = ""; } on (release) { _root.resetstats(); _root.resetsaveddata(); _root.SetUpEpisode(3); _root.mainstory = 5; _root.intLocation = 26; _root.attackingregion = _root.intLocation; _root.LevelRace = "orc2"; _root.arrEnemySoldierChoices = [1]; _root.arrForwardMoves.push(); _root.arrStandingMoves.push(1, 3, 4); _root.arrStandingBashes.push(2); _root.gotoAndStop("mainstory"); }
Symbol 1152 Button
on (rollOver) { menutip = "Return to the main menu"; } on (rollOut) { menutip = ""; } on (release) { gotoAndStop ("main"); }
Symbol 1153 Button
on (rollOver) { menutip = "Pick your favourite character and embark upon the final part of the story."; if (_root.episode4complete == true) { menutip = menutip + "\n\nCOMPLETED"; } } on (rollOut) { menutip = ""; } on (release) { _root.resetstats(); _root.resetsaveddata(); _root.intLocation = 16; _root.attackingregion = _root.intLocation; _root.SetUpEpisode(4); _root.storyname = "A Common Foe"; _root.LevelRace = "undead"; _root.arrEnemySoldierChoices = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 14, 15, 17, 18]; gotoAndStop (5); }
Symbol 1156 Button
on (rollOver) { _root.cheatcode = thecheatcode.text; trace("Cheat entered: " + _root.cheatcode); menutip = "Return to the main menu"; } on (rollOut) { menutip = ""; } on (release, keyPress "<Enter>") { gotoAndStop (1); }
Symbol 1159 Button
on (rollOver) { menutip = (((("Continue from where you left off, playing episode " + _root.Save_Episode) + ", day: ") + _root.Save_Level) + ", lives: ") + _root.Save_Lives; } on (rollOut) { menutip = ""; } on (release) { _root.LoadLastDay(); _root.gotoAndStop("nextlevel"); }
Symbol 1160 Button
on (rollOver) { menutip = "Start an episode from the beginning."; } on (rollOut) { menutip = ""; } on (release) { gotoAndStop (2); }
Symbol 1168 Button
on (rollOver) { menutip = "Back to main menu"; } on (rollOut) { menutip = ""; } on (release) { menutip = ""; if (_root.gamemode == 1) { gotoAndStop ("episodes"); } else { gotoAndStop ("main"); } }
Symbol 1178 MovieClip Frame 1
this.onEnterFrame = function () { if ((_root.gamemode != 1) && (_root[("episode" + character) + "complete"] != true)) { gotoAndStop(character); } else if ((_root.gamemode == 1) && (!(((_root.episode1complete == true) && (_root.episode2complete == true)) && (_root.episode3complete == true)))) { gotoAndStop (4); } else { gotoAndStop (5); } };
Symbol 1181 Button
on (rollOver) { _root.selectedCharacter = 3; if (((_root.gamemode != 1) && (_root[("episode" + _root.selectedCharacter) + "complete"] == true)) || ((((_root.gamemode == 1) && (_root.episode1complete == true)) && (_root.episode2complete == true)) && (_root.episode3complete == true))) { selectedname = "Toldor"; } else { selectedname = "Locked"; } } on (rollOut) { selectedname = ""; } on (release) { if (selectedname != "Locked") { if (_root.gamemode != 1) { _root.SetUpEpisode(3); _root.difficulty = 1; frame = "game"; } else { _root.SetUpEpisode(4); _root.mainstory = 13; frame = "mainstory"; } _root.arrForwardMoves.push(0, 7, 8); _root.arrStandingMoves.push(1, 3, 4); _root.arrBackwardMoves.push(6, 9); _root.arrStandingBashes.push(2, 5); if (_root.gamemode != 3) { _root.arrForwardBashes.push(10); } _root.gotoAndStop(frame); } }
Symbol 1182 Button
on (rollOver) { _root.selectedCharacter = 2; if (((_root.gamemode != 1) && (_root[("episode" + _root.selectedCharacter) + "complete"] == true)) || ((((_root.gamemode == 1) && (_root.episode1complete == true)) && (_root.episode2complete == true)) && (_root.episode3complete == true))) { selectedname = "Prince Aldon"; } else { selectedname = "Locked"; } } on (rollOut) { selectedname = ""; } on (release) { if (selectedname != "Locked") { if (_root.gamemode != 1) { _root.SetUpEpisode(2); _root.difficulty = 1; frame = "game"; } else { _root.SetUpEpisode(4); _root.mainstory = 13; frame = "mainstory"; } _root.arrForwardMoves.push(0, 6, 7, 8, 11); _root.arrStandingMoves.push(1, 3, 4); _root.arrBackwardMoves.push(9); _root.arrStandingBashes.push(2, 5); if (_root.gamemode != 3) { _root.arrForwardBashes.push(10); } _root.gotoAndStop(frame); } }
Symbol 1183 Button
on (rollOver) { _root.selectedCharacter = 1; if (((_root.gamemode != 1) && (_root[("episode" + _root.selectedCharacter) + "complete"] == true)) || ((((_root.gamemode == 1) && (_root.episode1complete == true)) && (_root.episode2complete == true)) && (_root.episode3complete == true))) { selectedname = "Ellder"; } else { selectedname = "Locked"; } } on (rollOut) { selectedname = ""; } on (release) { if (selectedname != "Locked") { if (_root.gamemode != 1) { _root.SetUpEpisode(1); _root.difficulty = 1; frame = "game"; } else { _root.SetUpEpisode(4); _root.mainstory = 13; frame = "mainstory"; } _root.arrForwardMoves.push(0, 1, 6); _root.arrStandingMoves.push(2, 4, 5); _root.arrBackwardMoves.push(8, 9); _root.arrStandingBashes.push(3, 7); if (_root.gamemode != 3) { _root.arrForwardBashes.push(10); } _root.gotoAndStop(frame); } }
Symbol 1186 Button
on (releaseOutside) { _root.overridedomaincheck = true; gotoAndPlay (1); }
Symbol 1188 Button
on (rollOver) { menutip = "Fight against elite warriors from each race in a series of 1v1 grudge matches. Complete episodes to unlock extra combatants."; } on (rollOut) { menutip = ""; } on (release) { _root.totalenemies = 100000 /* 0x0186A0 */; _root.difficulty = 100; _root.gamemode = 3; _root.Lives = 1; _root.attackingregion = random(_root.arrRegions.length - 1) + 1; gotoAndStop ("character"); }
Symbol 1189 Button
on (rollOver) { menutip = "Cheat menu. Activate different cheats to alter game play"; } on (rollOut) { menutip = ""; } on (release) { gotoAndStop ("cheats"); }
Symbol 1203 Button
on (release) { _root.cheatcode = "fasttravel"; gotoAndStop ("main"); } on (rollOver) { menutip = "On the map screen, you can click straight onto your quest destination to travel there"; } on (rollOut) { menutip = ""; }
Symbol 1204 Button
on (release) { _root.cheatcode = "horseys"; gotoAndStop ("main"); } on (rollOver) { menutip = "Mounted spearmen are available to hire as henchmen"; } on (rollOut) { menutip = ""; }
Symbol 1205 Button
on (release) { _root.cheatcode = "excaliber"; gotoAndStop ("main"); } on (rollOver) { menutip = "Your weapon causes instant death when it hits an enemy"; } on (rollOut) { menutip = ""; }
Symbol 1206 Button
on (release) { _root.cheatcode = "healthy"; gotoAndStop ("main"); } on (rollOver) { menutip = "You have 5 times the normal health"; } on (rollOut) { menutip = ""; }
Symbol 1207 Button
on (release) { _root.cheatcode = "suddendeath"; gotoAndStop ("main"); } on (rollOver) { menutip = "All weapons (including enemy weapons) cause instant death. Be careful!"; } on (rollOut) { menutip = ""; }
Symbol 1208 Button
on (release) { _root.cheatcode = "kit"; gotoAndStop ("main"); } on (rollOver) { menutip = "You will be given all armour and magical items"; } on (rollOut) { menutip = ""; }
Symbol 1209 Button
on (release) { _root.cheatcode = "hardmode"; gotoAndStop ("main"); } on (rollOver) { menutip = "All enemies have maximum intelligence"; } on (rollOut) { menutip = ""; }
Symbol 1210 Button
on (release) { _root.cheatcode = "veryhardmode"; gotoAndStop ("main"); } on (rollOver) { menutip = "All enemies have maximum intelligence and at least 100 health"; } on (rollOut) { menutip = ""; }
Symbol 1211 Button
on (release) { _root.cheatcode = "achilles"; gotoAndStop ("main"); } on (rollOver) { menutip = "Your main character is Achilles"; } on (rollOut) { menutip = ""; }
Symbol 1212 Button
on (release) { _root.cheatcode = "dosh"; gotoAndStop ("main"); } on (rollOver) { menutip = "All enemies drop money"; } on (rollOut) { menutip = ""; }
Symbol 1213 Button
on (release) { _root.cheatcode = "bandits"; gotoAndStop ("main"); } on (rollOver) { menutip = "All enemies are bandits"; } on (rollOut) { menutip = ""; }
Symbol 1214 Button
on (release) { _root.cheatcode = ""; gotoAndStop ("main"); } on (rollOver) { menutip = "Play without any cheats"; } on (rollOut) { menutip = ""; }
Symbol 1223 Button
on (release) { _root.gotoKong(3); }
Symbol 1224 Button
on (release) { gotoAndStop ("main"); }
Symbol 1225 MovieClip Frame 1
_root.overridedomaincheck = true; if (((_url.indexOf("benoldinggames.co.uk") > -1) || (_url.indexOf("flashgamelicense.com") > -1)) || (_root.overridedomaincheck == true)) { if (_root.retryep4 == true) { _root.retryep4 = false; _root.resetstats(); _root.resetsaveddata(); _root.intLocation = 16; _root.attackingregion = _root.intLocation; _root.SetUpEpisode(4); _root.LevelRace = "undead"; _root.arrEnemySoldierChoices = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 14, 15, 17, 18]; gotoAndStop ("character"); } else if (_root.retrysurvival == true) { _root.retrysurvival = false; _root.totalenemies = 100000 /* 0x0186A0 */; _root.difficulty = 1; _root.gamemode = 2; _root.Lives = 1; _root.attackingregion = random(_root.arrRegions.length - 1) + 1; gotoAndStop ("character"); } else if (_root.retrygladiator == true) { _root.retrygladiator = false; _root.totalenemies = 100000 /* 0x0186A0 */; _root.difficulty = 100; _root.gamemode = 3; _root.Lives = 1; _root.attackingregion = random(_root.arrRegions.length - 1) + 1; gotoAndStop ("character"); } else if ((((_root.episode1complete == true) && (_root.episode2complete == true)) && (_root.episode3complete == true)) && (_root.episode4complete == true)) { gotoAndStop ("unlocked"); } else { stop(); } } else { gotoAndStop ("notauthorised"); }
Symbol 1225 MovieClip Frame 3
thecheatcode.text = _root.cheatcode;
Instance of Symbol 1178 MovieClip in Symbol 1225 MovieClip Frame 5
onClipEvent (load) { character = 1; }
Instance of Symbol 1178 MovieClip in Symbol 1225 MovieClip Frame 5
onClipEvent (load) { character = 2; }
Instance of Symbol 1178 MovieClip in Symbol 1225 MovieClip Frame 5
onClipEvent (load) { character = 3; }
Symbol 1227 Button
on (release) { getURL ("http://www.benoldinggames.co.uk/", "_blank"); }
Symbol 1228 Button
on (keyPress "<Space>") { gotoAndStop (2); }
Symbol 1256 Button
on (release, keyPress "<Space>") { _root.controlsseen = true; so = SharedObject.getLocal("Achilles_Options"); so.data.sound = _root.option_sound; so.data.music = _root.option_music; so.data.blood = _root.option_blood; so.data.quality = _root._quality; gotoAndStop (1); }
Symbol 1262 Button
on (release) { gotoAndStop (2); }
Symbol 1263 Button
on (release) { gotoAndStop (3); }
Symbol 1266 MovieClip Frame 1
thavar = eval ("_root." + vari); if (thavar == true) { gotoAndStop (2); } else if (thavar == false) { gotoAndStop (3); } else { stop(); }
Symbol 1266 MovieClip Frame 2
if ((vari == "option_music") && (thavar == false)) { Set("_root." + vari, true); _root.playmusic("game"); } else { Set("_root." + vari, true); } thavar = true;
Symbol 1266 MovieClip Frame 3
Set("_root." + vari, false); thavar = false; if (vari == "option_music") { stopAllSounds(); }
Symbol 1271 Button
on (release) { gotoAndStop ("low"); }
Symbol 1272 Button
on (release) { gotoAndStop ("medium"); }
Symbol 1273 Button
on (release) { gotoAndStop ("high"); }
Symbol 1277 MovieClip Frame 1
gotoAndStop(_root._quality);
Symbol 1277 MovieClip Frame 2
_root._quality = "low";
Symbol 1277 MovieClip Frame 3
_root._quality = "medium";
Symbol 1277 MovieClip Frame 4
_root._quality = "high";
Symbol 1282 MovieClip Frame 1
stop(); _root.so.data.sound = _root.option_sound; _root.so.data.music = _root.option_music; _root.so.data.blood = _root.option_blood; _root.option_quality = _root._quality; _root.so.data.quality = _root.option_quality; _root.optionsvisible = false;
Symbol 1282 MovieClip Frame 2
_root.optionsvisible = true;
Instance of Symbol 1266 MovieClip in Symbol 1282 MovieClip Frame 2
onClipEvent (load) { vari = "option_blood"; }
Instance of Symbol 1266 MovieClip in Symbol 1282 MovieClip Frame 2
onClipEvent (load) { vari = "option_sound"; }
Instance of Symbol 1266 MovieClip in Symbol 1282 MovieClip Frame 2
onClipEvent (load) { vari = "option_music"; }
Symbol 1283 Button
on (release) { _root.gotoKong(2); }
Symbol 1318 MovieClip Frame 1
stop(); this.onEnterFrame = function () { gotoAndStop (1); };
Symbol 1326 MovieClip Frame 1
stop(); this.onEnterFrame = function () { gotoAndStop (1); };
Symbol 1333 Button
on (rollOver) { menutip = "Buy an extra life. You can have a maximum of 5. You currently have: " + _root.Lives; } on (rollOut) { menutip = _root.defaultmenutip; } on (release) { menutip = ""; gotoAndStop (2); }
Symbol 1334 Button
on (rollOver) { menutip = "Buy an extra extra fighting move. Having different fighting moves better allows you to deal with more situations."; } on (rollOut) { menutip = _root.defaultmenutip; } on (release) { menutip = ""; gotoAndStop (3); }
Symbol 1335 Button
on (rollOver) { menutip = "Protect yourself against enemy weapons by buying armour and magical items."; } on (rollOut) { menutip = _root.defaultmenutip; } on (release) { menutip = ""; gotoAndStop (5); }
Symbol 1336 Button
on (rollOver) { if (_root.episode == 1) { menutip = "Hire some henchmen to come along and help you fight the enemy. You can have a maximum of 2 and you have the choice of archers, spearmen, swordsmen or mages."; } else if (_root.episode == 2) { menutip = "Hire some henchmen to come along and help you fight the enemy. You can have a maximum of 2 and you have the choice of archers, spearmen, swordsmen or javelin throwers."; } else if (_root.episode == 3) { menutip = "Hire some henchmen to come along and help you fight the enemy. You can have a maximum of 2 and you have the choice of archers, spearmen, swordsmen or axe throwers."; } } on (rollOut) { menutip = _root.defaultmenutip; } on (release) { menutip = ""; gotoAndStop (4); }
Symbol 1337 Button
on (rollOver) { menutip = "Having Trouble? View a website with general tips and extra information about the game."; } on (rollOut) { menutip = _root.defaultmenutip; } on (release) { getURL ("http://www.benoldinggames.co.uk/benoldinggames.asp?SiteID=11&PageID=361&SectionID=44", "_blank"); }
Symbol 1338 Button
on (rollOver) { menutip = "Exit back to the main menu. You can continue your game at a later stage by clicking on 'Normal Mode', then selecting 'Continue Previous Game'."; } on (rollOut) { menutip = _root.defaultmenutip; } on (release) { _root.gotoAndStop("menu"); }
Symbol 1341 Button
on (rollOver) { menutip = "Continue on your quest..."; if ((_root.Lives <= 1) && (_root.money >= 10)) { menutip = menutip + "\n\nNOTE: You only have 1 life and can afford to buy more."; } } on (rollOut) { menutip = _root.defaultmenutip; } on (release) { _root.gotoAndStop("map"); }
Symbol 1347 Button
on (rollOver) { menutip = "Click here to buy an extra life for 10 gold coins. You can have a maximum of 5. You currently have: " + _root.Lives; } on (rollOut) { menutip = ""; } on (release) { if (_root.money >= 10) { if (_root.Lives < 5) { _root.Lives++; _root.money = _root.money - 10; _root.combatsound("coin1"); if (_root.Lives >= 5) { gotoAndStop (1); } } else { menutip = "You cannot buy more than 5 lives."; } } else { menutip = "You do not have enough money, you need 10 gold coins. You have " + _root.money; } }
Symbol 1348 Button
on (rollOver) { menutip = "Back to end of day menu"; } on (rollOut) { menutip = ""; } on (release) { menutip = ""; gotoAndStop (1); }
Symbol 1355 Button
on (rollOver) { _parent._parent.menutip = description; } on (rollOut) { _parent._parent.menutip = ""; } on (press) { if (_root.money >= price) { _root.money = _root.money - price; _root.combatsound("coin1"); switch (movetype) { case 2 : _root.arrForwardMoves.push(movenum); break; case 1 : _root.arrStandingMoves.push(movenum); break; case 3 : _root.arrBackwardMoves.push(movenum); break; case 5 : _root.arrForwardBashes.push(movenum); break; case 4 : _root.arrStandingBashes.push(movenum); } _parent._parent.gotoAndStop(1); } else { _parent._parent.menutip = (("You do not have enough money, you need " + price) + " gold coins. You have ") + _root.money; } }
Symbol 1358 Button
on (rollOver) { _parent._parent.menutip = description; } on (rollOut) { _parent._parent.menutip = ""; } on (press) { if (_root.money >= price) { _root.money = _root.money - price; switch (movetype) { case 2 : _root.arrForwardMoves.push(movenum); break; case 1 : _root.arrStandingMoves.push(movenum); break; case 3 : _root.arrBackwardMoves.push(movenum); break; case 5 : _root.arrForwardBashes.push(movenum); break; case 4 : _root.arrStandingBashes.push(movenum); } _parent._parent.gotoAndStop(1); } else { _parent._parent.menutip = (("You do not have enough money, you need " + price) + " gold coins. You have ") + _root.money; } }
Symbol 1359 MovieClip Frame 1
this.onEnterFrame = function () { _visible = (movenum != undefined); if (_root.money >= price) { gotoAndStop (2); } else { gotoAndStop (3); } }; stop();
Symbol 1360 MovieClip Frame 1
function movenottaken(num) { testarray = []; testarray = testarray.concat(_root.arrForwardMoves, _root.arrStandingMoves, _root.arrBackwardMoves, _root.arrForwardBashes, _root.arrStandingBashes); bR = true; x = 0; while (x < testarray.length) { if (testarray[x] == num) { bR = false; } x++; } return(bR); } s = 0; i = 0; while (i < _root.arrMoves.length) { if (movenottaken(i) == true) { s++; this["m" + s].description = _root.arrMoves[i][3]; this["m" + s].movename = _root.arrMoves[i][1]; this["m" + s].price = Number(_root.arrMoves[i][2]) / 10; this["m" + s].movetype = _root.arrMoves[i][4]; this["m" + s].movenum = i; } i++; }
Symbol 1366 Button
on (rollOver) { _parent._parent.menutip = description; } on (rollOut) { _parent._parent.menutip = ""; } on (press) { if (_root.money >= price) { if (_root.henchman1 == undefined) { _root.henchman1 = soldiernum; _root.henchman1race = _root.YourHenchmanRace; _root.hench1sat.displayrace = _root.henchman1race; _root.hench1sat._visible = true; _root.hench1sat.gotoAndPlay("reset"); _root.money = _root.money - price; _root.combatsound("coin1"); _parent._parent.gotoAndStop(1); } else if (_root.henchman2 == undefined) { _root.henchman2 = soldiernum; _root.henchman2race = _root.YourHenchmanRace; _root.hench2sat.displayrace = _root.henchman2race; _root.hench2sat._visible = true; _root.hench2sat.gotoAndPlay("reset"); _root.money = _root.money - price; _root.combatsound("coin1"); _parent._parent.gotoAndStop(1); } else { _parent._parent.menutip = "You already have 2 henchmen. You cannot buy more until one of them is killed."; } } else { _parent._parent.menutip = (("You do not have enough money, you need " + price) + " gold coins. You have ") + _root.money; } }
Symbol 1369 Button
on (rollOver) { _parent._parent.menutip = description; } on (rollOut) { _parent._parent.menutip = ""; } on (press) { if (_root.money >= price) { if (_root.henchman1 == undefined) { _root.henchman1 = soldiernum; _root.henchman1race = _root.YourHenchmanRace; _root.money = _root.money - price; _parent._parent.gotoAndStop(1); _root.hench1sat.gotoAndPlay(3); } else if (_root.henchman2 == undefined) { _root.henchman2 = soldiernum; _root.henchman2race = _root.YourHenchmanRace; _root.money = _root.money - price; _parent._parent.gotoAndStop(1); _root.hench2sat.gotoAndPlay(3); } else { _parent._parent.menutip = "You already have 2 henchmen. You cannot buy more until one of them is killed."; } } else { _parent._parent.menutip = (("You do not have enough money, you need " + price) + " gold coins. You have ") + _root.money; } }
Symbol 1370 MovieClip Frame 1
this.onEnterFrame = function () { _visible = (soldiernum != undefined); if (_root.money >= price) { gotoAndStop (2); } else { gotoAndStop (3); } }; stop();
Symbol 1371 MovieClip Frame 1
s = 0; i = 0; while (i < _root.arrHenchmen.length) { s++; arrSD = _root.arrSoldiers[_root.arrHenchmen[i]].split("|"); this["m" + s].description = arrSD[8]; this["m" + s].unitname = arrSD[0]; this["m" + s].price = arrSD[5] / 10; this["m" + s].soldiernum = _root.arrHenchmen[i]; i++; }
Symbol 1374 Button
on (rollOver) { _parent._parent.menutip = description; } on (rollOut) { _parent._parent.menutip = ""; } on (release) { if (_root.money >= price) { _root.money = _root.money - price; _root.combatsound("coin1"); _root["has" + itemname] = true; _root.mainman.gotoAndPlay("reset"); _parent._parent.gotoAndStop(1); } else { _parent._parent.menutip = (("You do not have enough money, you need " + price) + " gold coins. You have ") + _root.money; } }
Symbol 1377 Button
on (rollOver) { _parent._parent.menutip = description; } on (rollOut) { _parent._parent.menutip = ""; } on (release) { if (_root.money >= price) { _root.money = _root.money - price; _root["has" + itemname] = true; _root.mainman.gotoAndPlay(3); _parent._parent.gotoAndStop(1); } else { _parent._parent.menutip = (("You do not have enough money, you need " + price) + " gold coins. You have ") + _root.money; } }
Symbol 1378 MovieClip Frame 1
_visible = (description != undefined); this.onEnterFrame = function () { _visible = (description != undefined); if (_root.money >= price) { gotoAndStop (2); } else { gotoAndStop (3); } }; stop();
Symbol 1379 MovieClip Frame 1
s = 0; i = 0; while (i < _root.arrArmour.length) { if (_root["has" + _root.arrArmour[i][3]] != true) { s++; this["m" + s].description = _root.arrArmour[i][2]; this["m" + s].itemname = _root.arrArmour[i][3]; this["m" + s].displayname = _root.arrArmour[i][0]; this["m" + s].price = _root.arrArmour[i][1]; } i++; }
Symbol 1380 MovieClip Frame 1
menutip = _root.defaultmenutip; stop(); this.onEnterFrame = function () { if (menutip == "") { menutip = _root.defaultmenutip; } if (_alpha < 100) { _alpha = (_alpha + 5); } };
Symbol 1402 MovieClip Frame 1
gotoAndStop(random(8) + 2);
Symbol 1418 MovieClip Frame 1
racenum = _root.GetRegionData("Race", _root.attackingregion); arrRGB = _root.GetRaceData("RGB", racenum).split(","); _root.Tint(this, Number(arrRGB[0]) / 3, Number(arrRGB[1]) / 3, Number(arrRGB[2]) / 3);
Symbol 1441 MovieClip Frame 1
if (_root.attackingregion != undefined) { gotoAndStop(_root.GetRegionData("Background", _root.attackingregion) + 1); } else { gotoAndStop(random(28) + 2); }
Instance of Symbol 1441 MovieClip in Symbol 1442 MovieClip Frame 1
onClipEvent (load) { _x = _parent.mountainx; gotoAndStop(_parent.mountainframe); }
Symbol 1458 MovieClip Frame 1
if (_root.attackingregion != undefined) { gotoAndStop(_root.GetRegionData("Background", _root.attackingregion) + 1); } else { gotoAndStop(random(28) + 2); }
Symbol 1459 MovieClip Frame 1
this.onEnterFrame = function () { if (_x > 0) { _x = (_x - 1400); } if (_x < -1400) { _x = (_x + 1400); } };
Symbol 1468 MovieClip Frame 1
if (_root.attackingregion != undefined) { gotoAndStop(_root.GetRegionData("Background", _root.attackingregion) + 1); } else { gotoAndStop(random(28) + 2); }
Symbol 1469 MovieClip Frame 1
this.onEnterFrame = function () { if (_x > 0) { _x = (_x - 700); } if (_x < -700) { _x = (_x + 700); } };
Symbol 1494 MovieClip Frame 1
survivalhighestscore = _root.SaveSO.data.survivalhighestscore; if (survivalhighestscore == undefined) { bestscore = ""; } else { bestscore = "Best so far: " + survivalhighestscore; }
Symbol 1506 MovieClip Frame 1
gotoAndStop(_root.cheatcode);
Symbol 1509 MovieClip Frame 1
gladiatorhighestscore = _root.SaveSO.data.gladiatorhighestscore; if (gladiatorhighestscore == undefined) { bestscore = ""; } else { bestscore = "Best so far: " + gladiatorhighestscore; }
Symbol 1510 MovieClip Frame 1
if ((_root.cheatcode != "") && (_root.cheatcode != undefined)) { gotoAndStop ("cheat"); } else if (((_root.finalepisode != true) && (_root.level == 1)) && (_root.gamemode == 1)) { gotoAndStop(_root.episode + 1); } else if (_root.gamemode == 2) { gotoAndStop ("survival"); } else if (_root.gamemode == 3) { gotoAndStop ("gladiator"); } else { stop(); }
Symbol 1511 MovieClip Frame 1
gotoAndStop(_root.episode);
Instance of Symbol 1073 MovieClip [Ellder] "Player" in Symbol 1511 MovieClip Frame 1
onClipEvent (load) { race = _root.YourRace; racenum = _root.YourRaceNum; displayrace = race; _root.Player = this; spear = false; _root.groundlevel = _y; health = _root.maxplayerhealth; invunrabilitytimer = 0; arrowsstabbed = 0; hasHelmet = _root.hasHelmet; hasGreaves = _root.hasGreaves; hasBracers = _root.hasBracers; hasBootsofHaste = _root.hasBootsofHaste; hasMithrilVest = _root.hasMithrilVest; hasAmuletofHeight = _root.hasAmuletofHeight; } onClipEvent (enterFrame) { if (invunrabilitytimer > 0) { invunrabilitytimer--; if (_visible == false) { _visible = true; } else { _visible = false; } } else { _visible = true; } }
Instance of Symbol 1052 MovieClip [Aldon] "Player" in Symbol 1511 MovieClip Frame 2
onClipEvent (load) { race = _root.YourRace; racenum = _root.YourRaceNum; displayrace = race; _root.Player = this; spear = false; _root.groundlevel = _y; health = _root.maxplayerhealth; invunrabilitytimer = 0; arrowsstabbed = 0; hasHelmet = _root.hasHelmet; hasGreaves = _root.hasGreaves; hasBracers = _root.hasBracers; hasBootsofHaste = _root.hasBootsofHaste; hasMithrilVest = _root.hasMithrilVest; hasAmuletofHeight = _root.hasAmuletofHeight; } onClipEvent (enterFrame) { if (invunrabilitytimer > 0) { invunrabilitytimer--; if (_visible == false) { _visible = true; } else { _visible = false; } } else { _visible = true; } }
Instance of Symbol 1031 MovieClip [Toldor] "Player" in Symbol 1511 MovieClip Frame 3
onClipEvent (load) { race = _root.YourRace; displayrace = race; racenum = _root.YourRaceNum; if (_root.cheatcode == "achilles") { displayrace = "achilles"; } _root.Player = this; spear = false; _root.groundlevel = _y; health = _root.maxplayerhealth; invunrabilitytimer = 0; arrowsstabbed = 0; hasHelmet = _root.hasHelmet; hasGreaves = _root.hasGreaves; hasBracers = _root.hasBracers; hasBootsofHaste = _root.hasBootsofHaste; hasMithrilVest = _root.hasMithrilVest; hasAmuletofHeight = _root.hasAmuletofHeight; } onClipEvent (enterFrame) { if (invunrabilitytimer > 0) { invunrabilitytimer--; if (_visible == false) { _visible = true; } else { _visible = false; } } else { _visible = true; } }
Symbol 1512 MovieClip Frame 1
if (_root.attackingregion != undefined) { gotoAndStop(_root.GetRegionData("Background", _root.attackingregion) + 1); } else { gotoAndStop(random(28) + 2); }
Symbol 1513 MovieClip Frame 1
this.onEnterFrame = function () { if (_x > 0) { _x = (_x - 700); } if (_x < -700) { _x = (_x + 700); } };
Symbol 1516 MovieClip Frame 1
stop();
Symbol 1516 MovieClip Frame 11
gotoAndStop (1);
Instance of Symbol 1533 MovieClip "inner" in Symbol 1536 MovieClip Frame 1
onClipEvent (enterFrame) { _xscale = ((_root.game.Player.health / _root.maxplayerhealth) * 100); gotoAndStop(_root.game.Player.race); }
Instance of Symbol 1533 MovieClip in Symbol 1538 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.closestenemy != "") { if ((_root.closestenemy.bossmaxhealth == undefined) || (_root.closestenemy != prev)) { if (_root.closestenemy.bossmaxhealth == undefined) { _root.closestenemy.bossmaxhealth = _root.closestenemy.health; } prev = _root.closestenemy; _parent._visible = true; } _xscale = Math.round((_root.closestenemy.health / _root.closestenemy.bossmaxhealth) * 100); gotoAndStop(_root.closestenemy.race); } else { _parent._visible = false; } }
Instance of Symbol 1533 MovieClip in Symbol 1540 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._name == "h1health") { _xscale = _root.game.henchman1.health; _parent._visible = _root.game.henchman1.health != undefined; gotoAndStop(_root.game.henchman1.displayrace); } else if (_parent._name == "h2health") { _xscale = _root.game.henchman2.health; _parent._visible = _root.game.henchman2.health != undefined; gotoAndStop(_root.game.henchman2.displayrace); } else { _xscale = _root.game.henchman3.health; _parent._visible = _root.game.henchman3.health != undefined; gotoAndStop(_root.game.henchman3.displayrace); } }
Instance of Symbol 1533 MovieClip in Symbol 1543 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop ("levelprog"); if (_root.gamemode == 1) { _width = ((_root.game.Player._x / _root.levellength) * 700); } else { _width = 700; } }
Symbol 1552 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 1556 Button
on (release) { _root.gotoKong(4); }
Symbol 1566 MovieClip Frame 1
gotoAndStop(_root.episode + 1);
Symbol 1568 MovieClip Frame 31
stop();
Symbol 1568 MovieClip Frame 130
if (_root.Message == "Game Over") { _root.gotoAndStop("gameover" + _root.gamemode); } else if (_root.Message == "Boss Defeated") { _root.intLocation = _root.attackingregion; if (_root.arrStages[_root.levelstage] == _root.intLocation) { _root.mainstory = _root.arrStageStories[_root.levelstage]; _root.levelstage++; } _root.arrJourney.push(_root.intLocation); _root.gotoAndStop("mainstory"); } else { _root.gotoAndStop("complete"); }
Symbol 1629 MovieClip Frame 1
function GetAngle(obj1, obj2) { x = obj1._x - obj2._x; y = obj1._y - obj2._y; return(ConvertRadiansToDegrees(Math.atan2(y, x)) - 90); } function GetDistance(obj1, obj2) { x = Math.abs(obj2._x - obj1._x); y = Math.abs(obj2._y - obj1._y); return(Math.sqrt((x * x) + (y * y))); } function ConvertRadiansToDegrees(radians) { return(radians * 57.2957795130823); } objnum = 1; if (_root.arrJourney.length > 1) { createEmptyMovieClip("journeyline", objnum); journeyline.lineStyle(5, 16711680, 100); journeyline.moveTo(this["map" + _root.arrJourney[0]]._x, this["map" + _root.arrJourney[0]]._y); j = 1; while (j < _root.arrJourney.length) { journeyline.lineTo(this["map" + _root.arrJourney[j]]._x, this["map" + _root.arrJourney[j]]._y); j++; } } objnum++; newMapItem = this.attachMovie("Map Location", "yah", objnum); newMapItem._x = this["map" + _root.intLocation]._x; newMapItem._y = this["map" + _root.intLocation]._y; newMapItem.gotoAndStop(1); _root.camerafocus = newMapItem; arrAdj = _root.GetRegionData("Adjacent", _root.intLocation).split(","); for (region in arrAdj) { racenum = _root.GetRegionData("Race", arrAdj[region]); if (_root.GetRaceData("Name", racenum) != _root.YourRace) { objnum++; newMapItem = this.attachMovie("Map Location", "mapitem" + objnum, objnum); newMapItem._x = this["map" + arrAdj[region]]._x; newMapItem._y = this["map" + arrAdj[region]]._y; newMapItem.placename = _root.GetRegionData("Name", arrAdj[region]); newMapItem.attackingregion = arrAdj[region]; racenum = _root.GetRegionData("Race", arrAdj[region]); newMapItem.race = _root.GetRaceData("Name", racenum); newMapItem.racenum = racenum; newMapItem.gotoAndStop(2); } } region = _root.arrStages[_root.levelstage]; objnum++; if (_root.cheatcode == "fasttravel") { newMapItem = this.attachMovie("Map Location", "dest", objnum); newMapItem._x = this["map" + region]._x; newMapItem._y = this["map" + region]._y; newMapItem.placename = _root.GetRegionData("Name", region); trace((((("Stage: " + _root.levelstage) + " Quest Destination: ") + region) + " ") + newMapItem.placename); newMapItem.attackingregion = region; racenum = _root.GetRegionData("Race", region); newMapItem.race = _root.GetRaceData("Name", racenum); newMapItem.racenum = racenum; newMapItem.gotoAndStop(2); } objnum++; newMapItem = this.attachMovie("Map Location", "dest", objnum); newMapItem._x = this["map" + region]._x; newMapItem._y = this["map" + region]._y; newMapItem.placename = _root.GetRegionData("Name", region); trace((((("Stage: " + _root.levelstage) + " Quest Destination: ") + region) + " ") + newMapItem.placename); newMapItem.attackingregion = region; racenum = _root.GetRegionData("Race", region); newMapItem.race = _root.GetRaceData("Name", racenum); newMapItem.racenum = racenum; trace("Location X: " + newMapItem._x); if (newMapItem._x < 0) { newMapItem.gotoAndStop(3); } else { newMapItem.gotoAndStop(4); } i = 1; while (i <= 28) { racenum = _root.GetRegionData("Race", i); arrRGB = _root.GetRaceData("RGB", racenum).split(","); _root.Tint(this["map" + i], Number(arrRGB[0]) / 3, Number(arrRGB[1]) / 3, Number(arrRGB[2]) / 3); i++; } if (_root.levelnum > 25) { _root.StopSound("BattleMusic1"); _root.StopSound("BattleMusic2"); _root.PlayMusic("MenuMusic"); _root.gotoAndStop("complete"); } trace("Angle to destination: " + GetAngle(yah, dest)); yah.arrow._rotation = GetAngle(yah, dest);
Symbol 1641 Button
on (release, keyPress "<Space>") { _root.gotoAndStop("day"); }
Symbol 1669 MovieClip Frame 1
gotoAndStop((_root.episode + "_") + _parent.LevelRace);
Symbol 1670 Button
on (release, keyPress "<Space>") { _root.gotoAndStop("game"); }
Symbol 1674 Button
on (release, keyPress "<Space>") { nextaction(_root.mainstory); }
Symbol 1745 MovieClip Frame 1
function scrolltext(obj) { if (((obj._y - speed) + obj._height) > 450) { obj._y = obj._y - speed; } } speed = 1; gotoAndStop("story" + _root.mainstory);
Instance of Symbol 1680 MovieClip in Symbol 1745 MovieClip Frame 2
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1684 MovieClip in Symbol 1745 MovieClip Frame 3
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1688 MovieClip in Symbol 1745 MovieClip Frame 4
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1692 MovieClip in Symbol 1745 MovieClip Frame 5
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1696 MovieClip in Symbol 1745 MovieClip Frame 6
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1700 MovieClip in Symbol 1745 MovieClip Frame 7
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1704 MovieClip in Symbol 1745 MovieClip Frame 8
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1708 MovieClip in Symbol 1745 MovieClip Frame 9
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1712 MovieClip in Symbol 1745 MovieClip Frame 10
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1716 MovieClip in Symbol 1745 MovieClip Frame 11
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1720 MovieClip in Symbol 1745 MovieClip Frame 12
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1724 MovieClip in Symbol 1745 MovieClip Frame 13
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1728 MovieClip in Symbol 1745 MovieClip Frame 14
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1732 MovieClip in Symbol 1745 MovieClip Frame 15
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1736 MovieClip in Symbol 1745 MovieClip Frame 16
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1740 MovieClip in Symbol 1745 MovieClip Frame 17
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1744 MovieClip in Symbol 1745 MovieClip Frame 18
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Symbol 1748 Button
on (release, keyPress "<Space>") { gotoAndStop ("menu"); }
Symbol 1751 MovieClip Frame 1
_visible = _root.option_blood;
Symbol 1755 Button
on (release) { gotoAndStop ("menu"); }
Symbol 1757 Button
on (release) { if (finalepisode == true) { retryep4 = true; gotoAndStop ("menu"); } else { LoadLastDay(); gotoAndStop ("nextlevel"); } }
Symbol 1763 Button
on (release) { _root.retrysurvival = true; gotoAndStop ("menu"); }
Symbol 1769 Button
on (release) { _root.retrygladiator = true; gotoAndStop ("menu"); }
Symbol 1776 Button
on (release) { getURL ("http://www.flashgamelicense.com/game_referral.php?game_id=" + _root.FGLID, "_blank"); }
Symbol 1781 MovieClip Frame 25
stop();
Symbol 1782 Button
on (release) { getURL ("http://www.flashgamelicense.com/art_referral.php?game_id=" + _root.FGLID, "_blank"); }
Symbol 1783 MovieClip Frame 1
if (end == true) { gotoAndStop (2); } else { stop(); }
Symbol 1790 Button
on (release) { _root.gotoKong(5); }
Symbol 1795 Button
on (release) { getURL ("http://www.kindisoft.com/", "_blank"); }
Symbol 1797 Button
on (release) { _root.gotoAndPlay(1); }

Library Items

Symbol 1 Sound [swipe3]Used by:1318
Symbol 2 GraphicUsed by:10
Symbol 3 GraphicUsed by:10
Symbol 4 GraphicUsed by:10
Symbol 5 GraphicUsed by:10
Symbol 6 GraphicUsed by:10
Symbol 7 GraphicUsed by:10
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:2 3 4 5 6 7 8 9Used by:165 241 274 297 349 368 447 466 485 505 528 547 570 592 623 642 661 682 749 818 880 900 954 1002 1031 1052 1073 1125
Symbol 11 GraphicUsed by:22
Symbol 12 GraphicUsed by:22
Symbol 13 GraphicUsed by:22
Symbol 14 GraphicUsed by:22
Symbol 15 GraphicUsed by:22
Symbol 16 GraphicUsed by:22
Symbol 17 GraphicUsed by:22
Symbol 18 GraphicUsed by:22
Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:11 12 13 14 15 16 17 18 19 20 21Used by:165 241 274 297 349 368 447 466 485 505 528 547 570 592 623 642 661 682 749 818 880 900 954 1002 1031 1052 1073 1125
Symbol 23 GraphicUsed by:36
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:36
Symbol 26 GraphicUsed by:36
Symbol 27 GraphicUsed by:36
Symbol 28 GraphicUsed by:36
Symbol 29 GraphicUsed by:36
Symbol 30 GraphicUsed by:36
Symbol 31 GraphicUsed by:36
Symbol 32 GraphicUsed by:36
Symbol 33 GraphicUsed by:36
Symbol 34 GraphicUsed by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:23 25 26 27 28 29 30 31 32 33 34 35Used by:165 241 274 297 349 368 447 466 485 505 528 547 570 592 623 642 661 682 749 818 880 900 954 1002 1031 1052 1073 1125
Symbol 37 GraphicUsed by:46
Symbol 38 GraphicUsed by:46
Symbol 39 GraphicUsed by:46
Symbol 40 GraphicUsed by:46
Symbol 41 GraphicUsed by:46
Symbol 42 GraphicUsed by:46
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:37 38 39 40 41 42 43 44 45Used by:165 528 547 570 623 749 818 880 954 1002 1052 1125
Symbol 47 GraphicUsed by:59
Symbol 48 GraphicUsed by:59
Symbol 49 GraphicUsed by:59
Symbol 50 GraphicUsed by:59
Symbol 51 GraphicUsed by:59
Symbol 52 GraphicUsed by:59
Symbol 53 GraphicUsed by:59
Symbol 54 GraphicUsed by:59
Symbol 55 GraphicUsed by:59
Symbol 56 GraphicUsed by:59
Symbol 57 GraphicUsed by:59
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:47 48 49 50 51 52 53 54 55 56 57 58Used by:165 241 274 297 349 368 447 466 485 505 528 547 570 592 623 642 661 682 749 818 880 900 954 1002 1031 1052 1073 1125
Symbol 60 GraphicUsed by:77
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:77
Symbol 63 GraphicUsed by:77
Symbol 64 GraphicUsed by:77
Symbol 65 GraphicUsed by:77
Symbol 66 GraphicUsed by:77
Symbol 67 GraphicUsed by:77
Symbol 68 GraphicUsed by:77
Symbol 69 GraphicUsed by:77
Symbol 70 GraphicUsed by:77
Symbol 71 GraphicUsed by:77
Symbol 72 GraphicUsed by:77
Symbol 73 GraphicUsed by:77
Symbol 74 GraphicUsed by:77
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:60 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76Used by:165 241 274 297 349 368 447 466 485 505 528 547 570 592 623 642 661 682 749 818 880 900 954 1002 1031 1052 1073 1125
Symbol 78 GraphicUsed by:104
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:81
Symbol 81 MovieClipUses:80Used by:104
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:104
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:104
Symbol 86 GraphicUsed by:104
Symbol 87 GraphicUsed by:104
Symbol 88 GraphicUsed by:104
Symbol 89 GraphicUsed by:104
Symbol 90 GraphicUsed by:104
Symbol 91 GraphicUsed by:104
Symbol 92 GraphicUsed by:104
Symbol 93 GraphicUsed by:104
Symbol 94 GraphicUsed by:104
Symbol 95 GraphicUsed by:104
Symbol 96 GraphicUsed by:104
Symbol 97 GraphicUsed by:104
Symbol 98 GraphicUsed by:104
Symbol 99 GraphicUsed by:104
Symbol 100 GraphicUsed by:104
Symbol 101 GraphicUsed by:104
Symbol 102 GraphicUsed by:104
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:78 81 83 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103Used by:165 241 274 297 349 368 447 466 485 505 528 547 570 592 623 642 661 682 749 818 880 900 954 1002 1031 1052 1073 1125
Symbol 105 GraphicUsed by:121 133
Symbol 106 GraphicUsed by:109
Symbol 107 GraphicUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:106 107 108Used by:121 133
Symbol 110 GraphicUsed by:121 133
Symbol 111 GraphicUsed by:121 133
Symbol 112 GraphicUsed by:121 133
Symbol 113 GraphicUsed by:121 133
Symbol 114 GraphicUsed by:121 133
Symbol 115 GraphicUsed by:121 133
Symbol 116 GraphicUsed by:121 133
Symbol 117 GraphicUsed by:121 133
Symbol 118 GraphicUsed by:121 133
Symbol 119 GraphicUsed by:121 133
Symbol 120 GraphicUsed by:121 133
Symbol 121 MovieClipUses:105 109 110 111 112 113 114 115 116 117 118 119 120Used by:165 241 274 297 349 368 447 466 485 505 528 547 570 592 623 642 661 682 749 818 880 900 954 1002 1010 1031 1052 1073 1125
Symbol 122 GraphicUsed by:132
Symbol 123 GraphicUsed by:132
Symbol 124 GraphicUsed by:132
Symbol 125 GraphicUsed by:132
Symbol 126 GraphicUsed by:132
Symbol 127 GraphicUsed by:132
Symbol 128 GraphicUsed by:132
Symbol 129 GraphicUsed by:132
Symbol 130 GraphicUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:122 123 124 125 126 127 128 129 130 131Used by:165 547 749 818 880 1011 1012 1125
Symbol 133 MovieClipUses:105 109 110 111 112 113 114 115 116 117 118 119 120Used by:165
Symbol 134 ShapeTweeningUsed by:141
Symbol 135 ShapeTweeningUsed by:141
Symbol 136 ShapeTweeningUsed by:141
Symbol 137 ShapeTweeningUsed by:141
Symbol 138 ShapeTweeningUsed by:141
Symbol 139 ShapeTweeningUsed by:141
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:134 135 136 137 138 139 140Used by:165 241 274 297 349 368 447 466 485 505 528 547 570 592 623 642 661 682 749 818 880 900 954 1002 1031 1052 1073
Symbol 142 GraphicUsed by:165
Symbol 143 GraphicUsed by:165 241 274 297 349 368 466 485 505 528 547 570 592 623 642 661 682 818 880 900 954 1002 1052 1073
Symbol 144 GraphicUsed by:165 241 274 297 349 368 466 485 505 528 547 570 592 623 642 661 682 818 880 900 954 1002 1052 1073
Symbol 145 GraphicUsed by:165
Symbol 146 GraphicUsed by:165
Symbol 147 GraphicUsed by:165
Symbol 148 GraphicUsed by:165
Symbol 149 GraphicUsed by:165
Symbol 150 GraphicUsed by:165
Symbol 151 GraphicUsed by:165
Symbol 152 GraphicUsed by:165
Symbol 153 GraphicUsed by:165
Symbol 154 GraphicUsed by:165
Symbol 155 GraphicUsed by:165
Symbol 156 GraphicUsed by:165
Symbol 157 GraphicUsed by:165
Symbol 158 GraphicUsed by:165
Symbol 159 GraphicUsed by:165
Symbol 160 GraphicUsed by:165 241 274 297 349 368 466 485 505 528 547 570 592 623 642 661 682 818 880 900 954 1002 1052 1073
Symbol 161 GraphicUsed by:165 241 274 297 349 368 466 485 505 528 547 570 592 623 642 661 682 818 880 900 954 1002 1052 1073
Symbol 162 GraphicUsed by:165 241 274 297 349 368 466 485 505 528 547 570 592 623 642 661 682 818 880 900 954 1002 1052 1073
Symbol 163 GraphicUsed by:165
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClip [Spearmaster]Uses:10 22 36 46 59 77 104 121 132 133 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164
Symbol 166 GraphicUsed by:169
Symbol 167 GraphicUsed by:169
Symbol 168 Sound [Equip_Halberd]Used by:169
Symbol 169 ButtonUses:166 167 168Used by:170
Symbol 170 MovieClip [Move Arrow]Uses:169
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:173 642 1125
Symbol 173 MovieClip [Axe]Uses:172
Symbol 174 GraphicUsed by:182
Symbol 175 GraphicUsed by:182
Symbol 176 GraphicUsed by:182
Symbol 177 GraphicUsed by:182
Symbol 178 GraphicUsed by:182
Symbol 179 GraphicUsed by:182
Symbol 180 GraphicUsed by:182
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:174 175 176 177 178 179 180 181Used by:185 187 466 485
Symbol 183 ShapeTweeningUsed by:185
Symbol 184 GraphicUsed by:185 187
Symbol 185 MovieClip [MagicBall2]Uses:182 183 184
Symbol 186 ShapeTweeningUsed by:187
Symbol 187 MovieClip [MagicBall1]Uses:182 186 184
Symbol 188 ShapeTweeningUsed by:192
Symbol 189 ShapeTweeningUsed by:192
Symbol 190 ShapeTweeningUsed by:192
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClip [Fire Piece]Uses:188 189 190 191
Symbol 193 GraphicUsed by:204
Symbol 194 GraphicUsed by:204
Symbol 195 GraphicUsed by:204
Symbol 196 GraphicUsed by:204
Symbol 197 GraphicUsed by:204
Symbol 198 GraphicUsed by:204
Symbol 199 GraphicUsed by:204
Symbol 200 GraphicUsed by:204
Symbol 201 GraphicUsed by:204
Symbol 202 GraphicUsed by:204
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:193 194 195 196 197 198 199 200 201 202 203Used by:241 505 1031 1125
Symbol 205 GraphicUsed by:241 1031
Symbol 206 GraphicUsed by:241 505 1031
Symbol 207 GraphicUsed by:241 1031
Symbol 208 GraphicUsed by:241 1031
Symbol 209 GraphicUsed by:241 1031
Symbol 210 GraphicUsed by:241 1031
Symbol 211 GraphicUsed by:241 1031
Symbol 212 GraphicUsed by:241 1073
Symbol 213 ShapeTweeningUsed by:220
Symbol 214 ShapeTweeningUsed by:220
Symbol 215 ShapeTweeningUsed by:220
Symbol 216 ShapeTweeningUsed by:220
Symbol 217 ShapeTweeningUsed by:220
Symbol 218 ShapeTweeningUsed by:220
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:213 214 215 216 217 218 219Used by:241 1031 1052 1073
Symbol 221 GraphicUsed by:241 1031
Symbol 222 GraphicUsed by:241 1031
Symbol 223 GraphicUsed by:241
Symbol 224 GraphicUsed by:241
Symbol 225 GraphicUsed by:241
Symbol 226 GraphicUsed by:241
Symbol 227 GraphicUsed by:241
Symbol 228 GraphicUsed by:241
Symbol 229 GraphicUsed by:241
Symbol 230 GraphicUsed by:241
Symbol 231 GraphicUsed by:241
Symbol 232 GraphicUsed by:241
Symbol 233 GraphicUsed by:241
Symbol 234 GraphicUsed by:241
Symbol 235 GraphicUsed by:241
Symbol 236 GraphicUsed by:241
Symbol 237 GraphicUsed by:241
Symbol 238 GraphicUsed by:241
Symbol 239 GraphicUsed by:241
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClip [Swordmaster]Uses:204 10 22 36 59 77 104 121 205 141 206 207 208 209 210 211 212 220 221 222 223 143 144 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 160 161 162 239 240
Symbol 242 GraphicUsed by:252
Symbol 243 GraphicUsed by:252
Symbol 244 GraphicUsed by:252
Symbol 245 GraphicUsed by:252
Symbol 246 GraphicUsed by:252
Symbol 247 GraphicUsed by:252
Symbol 248 GraphicUsed by:252
Symbol 249 GraphicUsed by:252
Symbol 250 GraphicUsed by:252
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:242 243 244 245 246 247 248 249 250 251Used by:274 1073 1125
Symbol 253 GraphicUsed by:274 1073
Symbol 254 GraphicUsed by:274 1073
Symbol 255 GraphicUsed by:274 1073
Symbol 256 GraphicUsed by:274
Symbol 257 GraphicUsed by:274
Symbol 258 GraphicUsed by:274
Symbol 259 GraphicUsed by:274
Symbol 260 GraphicUsed by:274
Symbol 261 GraphicUsed by:274
Symbol 262 GraphicUsed by:274
Symbol 263 GraphicUsed by:274
Symbol 264 GraphicUsed by:274
Symbol 265 GraphicUsed by:274
Symbol 266 GraphicUsed by:274
Symbol 267 GraphicUsed by:274
Symbol 268 GraphicUsed by:274
Symbol 269 GraphicUsed by:274
Symbol 270 GraphicUsed by:274
Symbol 271 GraphicUsed by:274
Symbol 272 GraphicUsed by:274
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClip [Whirler]Uses:10 22 36 59 77 104 121 252 141 253 254 255 256 143 144 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 160 161 162 272 273
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:275Used by:297
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:277Used by:297
Symbol 279 GraphicUsed by:297
Symbol 280 GraphicUsed by:297
Symbol 281 GraphicUsed by:297
Symbol 282 GraphicUsed by:297
Symbol 283 GraphicUsed by:297
Symbol 284 GraphicUsed by:297
Symbol 285 GraphicUsed by:297
Symbol 286 GraphicUsed by:297
Symbol 287 GraphicUsed by:297
Symbol 288 GraphicUsed by:297
Symbol 289 GraphicUsed by:297
Symbol 290 GraphicUsed by:297
Symbol 291 GraphicUsed by:297
Symbol 292 GraphicUsed by:297
Symbol 293 GraphicUsed by:297
Symbol 294 GraphicUsed by:297
Symbol 295 GraphicUsed by:297
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClip [Bandit]Uses:59 10 22 36 276 77 104 121 278 141 279 143 144 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 160 161 162 295 296
Symbol 298 GraphicUsed by:308
Symbol 299 GraphicUsed by:308
Symbol 300 GraphicUsed by:308
Symbol 301 GraphicUsed by:308
Symbol 302 GraphicUsed by:308
Symbol 303 GraphicUsed by:308
Symbol 304 GraphicUsed by:308
Symbol 305 GraphicUsed by:308
Symbol 306 GraphicUsed by:308
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClipUses:298 299 300 301 302 303 304 305 306 307Used by:349 547 954 1002 1052 1125
Symbol 309 GraphicUsed by:316
Symbol 310 GraphicUsed by:316
Symbol 311 GraphicUsed by:316
Symbol 312 GraphicUsed by:316
Symbol 313 GraphicUsed by:316
Symbol 314 GraphicUsed by:316
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:309 310 311 312 313 314 315Used by:349 368 900 1125
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:317Used by:349 368 900 1013
Symbol 319 GraphicUsed by:326
Symbol 320 GraphicUsed by:326
Symbol 321 GraphicUsed by:326
Symbol 322 GraphicUsed by:326
Symbol 323 GraphicUsed by:326
Symbol 324 GraphicUsed by:326
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClipUses:319 320 321 322 323 324 325Used by:349 368 900
Symbol 327 GraphicUsed by:349 368
Symbol 328 GraphicUsed by:349 368
Symbol 329 GraphicUsed by:349 368
Symbol 330 GraphicUsed by:349
Symbol 331 GraphicUsed by:349
Symbol 332 GraphicUsed by:349
Symbol 333 GraphicUsed by:349
Symbol 334 GraphicUsed by:349
Symbol 335 GraphicUsed by:349
Symbol 336 GraphicUsed by:349
Symbol 337 GraphicUsed by:349
Symbol 338 GraphicUsed by:349
Symbol 339 GraphicUsed by:349
Symbol 340 GraphicUsed by:349
Symbol 341 GraphicUsed by:349
Symbol 342 GraphicUsed by:349
Symbol 343 GraphicUsed by:349
Symbol 344 GraphicUsed by:349
Symbol 345 GraphicUsed by:349
Symbol 346 GraphicUsed by:349
Symbol 347 GraphicUsed by:349
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClip [Possessed Royal Guardian]Uses:308 316 10 22 36 59 77 104 121 318 141 326 327 328 329 330 143 144 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 160 161 162 346 347 348
Symbol 350 GraphicUsed by:368
Symbol 351 GraphicUsed by:368
Symbol 352 GraphicUsed by:368
Symbol 353 GraphicUsed by:368
Symbol 354 GraphicUsed by:368
Symbol 355 GraphicUsed by:368
Symbol 356 GraphicUsed by:368
Symbol 357 GraphicUsed by:368
Symbol 358 GraphicUsed by:368
Symbol 359 GraphicUsed by:368
Symbol 360 GraphicUsed by:368
Symbol 361 GraphicUsed by:368
Symbol 362 GraphicUsed by:368
Symbol 363 GraphicUsed by:368
Symbol 364 GraphicUsed by:368
Symbol 365 GraphicUsed by:368
Symbol 366 GraphicUsed by:368
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClip [Ranger]Uses:316 10 22 36 59 77 104 121 318 141 326 327 328 329 350 143 144 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 160 161 162 366 367
Symbol 369 GraphicUsed by:377
Symbol 370 GraphicUsed by:377
Symbol 371 GraphicUsed by:377
Symbol 372 GraphicUsed by:377
Symbol 373 GraphicUsed by:377
Symbol 374 GraphicUsed by:377
Symbol 375 GraphicUsed by:377
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClipUses:369 370 371 372 373 374 375 376Used by:447 749 1125
Symbol 378 GraphicUsed by:384
Symbol 379 GraphicUsed by:384
Symbol 380 GraphicUsed by:384
Symbol 381 GraphicUsed by:384
Symbol 382 GraphicUsed by:384
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClipUses:378 379 380 381 382 383Used by:447 749 1125
Symbol 385 GraphicUsed by:394
Symbol 386 GraphicUsed by:394
Symbol 387 GraphicUsed by:394
Symbol 388 GraphicUsed by:394
Symbol 389 GraphicUsed by:394
Symbol 390 GraphicUsed by:394
Symbol 391 GraphicUsed by:394
Symbol 392 GraphicUsed by:394
Symbol 393 GraphicUsed by:394
Symbol 394 MovieClipUses:385 386 387 388 389 390 391 392 393Used by:447 749 1125
Symbol 395 GraphicUsed by:403
Symbol 396 GraphicUsed by:403
Symbol 397 GraphicUsed by:403
Symbol 398 GraphicUsed by:403
Symbol 399 GraphicUsed by:403
Symbol 400 GraphicUsed by:403
Symbol 401 GraphicUsed by:403
Symbol 402 GraphicUsed by:403
Symbol 403 MovieClipUses:395 396 397 398 399 400 401 402Used by:447 749 1125
Symbol 404 GraphicUsed by:413
Symbol 405 GraphicUsed by:413
Symbol 406 GraphicUsed by:413
Symbol 407 GraphicUsed by:413
Symbol 408 GraphicUsed by:413
Symbol 409 GraphicUsed by:413
Symbol 410 GraphicUsed by:413
Symbol 411 GraphicUsed by:413
Symbol 412 GraphicUsed by:413
Symbol 413 MovieClipUses:404 405 406 407 408 409 410 411 412Used by:447 749 1125
Symbol 414 GraphicUsed by:422
Symbol 415 GraphicUsed by:422
Symbol 416 GraphicUsed by:422
Symbol 417 GraphicUsed by:422
Symbol 418 GraphicUsed by:422
Symbol 419 GraphicUsed by:422
Symbol 420 GraphicUsed by:422
Symbol 421 GraphicUsed by:422
Symbol 422 MovieClipUses:414 415 416 417 418 419 420 421Used by:447 749 1125
Symbol 423 GraphicUsed by:434
Symbol 424 GraphicUsed by:434
Symbol 425 GraphicUsed by:434
Symbol 426 GraphicUsed by:434
Symbol 427 GraphicUsed by:434
Symbol 428 GraphicUsed by:434
Symbol 429 GraphicUsed by:434
Symbol 430 GraphicUsed by:434
Symbol 431 GraphicUsed by:434
Symbol 432 GraphicUsed by:434
Symbol 433 GraphicUsed by:434
Symbol 434 MovieClipUses:423 424 425 426 427 428 429 430 431 432 433Used by:447 749 1125
Symbol 435 GraphicUsed by:445
Symbol 436 GraphicUsed by:445
Symbol 437 GraphicUsed by:445
Symbol 438 GraphicUsed by:445
Symbol 439 GraphicUsed by:445
Symbol 440 GraphicUsed by:445
Symbol 441 GraphicUsed by:445
Symbol 442 GraphicUsed by:445
Symbol 443 GraphicUsed by:445
Symbol 444 GraphicUsed by:445
Symbol 445 MovieClipUses:435 436 437 438 439 440 441 442 443 444Used by:447 661 682 749
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClip [Mounted Halberdier]Uses:377 384 394 403 413 422 434 10 22 36 59 104 121 445 77 141 446
Symbol 448 GraphicUsed by:466
Symbol 449 GraphicUsed by:466
Symbol 450 GraphicUsed by:466
Symbol 451 GraphicUsed by:466
Symbol 452 GraphicUsed by:466
Symbol 453 GraphicUsed by:466
Symbol 454 GraphicUsed by:466
Symbol 455 GraphicUsed by:466
Symbol 456 GraphicUsed by:466
Symbol 457 GraphicUsed by:466
Symbol 458 GraphicUsed by:466
Symbol 459 GraphicUsed by:466
Symbol 460 GraphicUsed by:466
Symbol 461 GraphicUsed by:466
Symbol 462 GraphicUsed by:466
Symbol 463 GraphicUsed by:466
Symbol 464 GraphicUsed by:466
Symbol 465 GraphicUsed by:466
Symbol 466 MovieClip [Sorcerer]Uses:10 22 36 59 77 104 121 141 182 448 143 144 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 160 161 162 464 465
Symbol 467 GraphicUsed by:485
Symbol 468 GraphicUsed by:485
Symbol 469 GraphicUsed by:485
Symbol 470 GraphicUsed by:485
Symbol 471 GraphicUsed by:485
Symbol 472 GraphicUsed by:485
Symbol 473 GraphicUsed by:485
Symbol 474 GraphicUsed by:485
Symbol 475 GraphicUsed by:485
Symbol 476 GraphicUsed by:485
Symbol 477 GraphicUsed by:485
Symbol 478 GraphicUsed by:485
Symbol 479 GraphicUsed by:485
Symbol 480 GraphicUsed by:485
Symbol 481 GraphicUsed by:485
Symbol 482 GraphicUsed by:485
Symbol 483 GraphicUsed by:485
Symbol 484 GraphicUsed by:485
Symbol 485 MovieClip [Mage]Uses:10 22 36 59 77 104 121 141 182 467 143 144 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 160 161 162 483 484
Symbol 486 GraphicUsed by:505
Symbol 487 GraphicUsed by:505
Symbol 488 GraphicUsed by:505
Symbol 489 GraphicUsed by:505
Symbol 490 GraphicUsed by:505
Symbol 491 GraphicUsed by:505
Symbol 492 GraphicUsed by:505
Symbol 493 GraphicUsed by:505
Symbol 494 GraphicUsed by:505
Symbol 495 GraphicUsed by:505
Symbol 496 GraphicUsed by:505
Symbol 497 GraphicUsed by:505
Symbol 498 GraphicUsed by:505
Symbol 499 GraphicUsed by:505
Symbol 500 GraphicUsed by:505
Symbol 501 GraphicUsed by:505
Symbol 502 GraphicUsed by:505
Symbol 503 GraphicUsed by:505
Symbol 504 GraphicUsed by:505
Symbol 505 MovieClip [Longswordsman]Uses:204 10 22 36 59 77 104 121 141 486 206 487 143 144 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 160 161 162 503 504
Symbol 506 GraphicUsed by:507
Symbol 507 MovieClipUses:506Used by:528
Symbol 508 GraphicUsed by:528
Symbol 509 GraphicUsed by:528
Symbol 510 GraphicUsed by:528
Symbol 511 GraphicUsed by:528
Symbol 512 GraphicUsed by:528
Symbol 513 GraphicUsed by:528
Symbol 514 GraphicUsed by:528
Symbol 515 GraphicUsed by:528
Symbol 516 GraphicUsed by:528
Symbol 517 GraphicUsed by:528
Symbol 518 GraphicUsed by:528
Symbol 519 GraphicUsed by:528
Symbol 520 GraphicUsed by:528
Symbol 521 GraphicUsed by:528
Symbol 522 GraphicUsed by:528
Symbol 523 GraphicUsed by:528
Symbol 524 GraphicUsed by:528
Symbol 525 GraphicUsed by:528
Symbol 526 GraphicUsed by:528
Symbol 527 GraphicUsed by:528
Symbol 528 MovieClip [King's Guard]Uses:46 59 10 22 36 77 104 121 507 141 508 509 510 143 144 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 160 161 162 526 527
Symbol 529 GraphicUsed by:547
Symbol 530 GraphicUsed by:547
Symbol 531 GraphicUsed by:547
Symbol 532 GraphicUsed by:547
Symbol 533 GraphicUsed by:547
Symbol 534 GraphicUsed by:547
Symbol 535 GraphicUsed by:547
Symbol 536 GraphicUsed by:547
Symbol 537 GraphicUsed by:547
Symbol 538 GraphicUsed by:547
Symbol 539 GraphicUsed by:547
Symbol 540 GraphicUsed by:547
Symbol 541 GraphicUsed by:547
Symbol 542 GraphicUsed by:547
Symbol 543 GraphicUsed by:547
Symbol 544 GraphicUsed by:547
Symbol 545 GraphicUsed by:547
Symbol 546 GraphicUsed by:547
Symbol 547 MovieClip [Javelin Thrower]Uses:132 10 22 36 46 59 77 104 121 141 308 529 143 144 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 160 161 162 545 546
Symbol 548 GraphicUsed by:549 1566  Timeline
Symbol 549 MovieClipUses:548Used by:570
Symbol 550 GraphicUsed by:551
Symbol 551 MovieClipUses:550Used by:570
Symbol 552 GraphicUsed by:570
Symbol 553 GraphicUsed by:570
Symbol 554 GraphicUsed by:570
Symbol 555 GraphicUsed by:570
Symbol 556 GraphicUsed by:570
Symbol 557 GraphicUsed by:570
Symbol 558 GraphicUsed by:570
Symbol 559 GraphicUsed by:570
Symbol 560 GraphicUsed by:570
Symbol 561 GraphicUsed by:570
Symbol 562 GraphicUsed by:570
Symbol 563 GraphicUsed by:570
Symbol 564 GraphicUsed by:570
Symbol 565 GraphicUsed by:570
Symbol 566 GraphicUsed by:570
Symbol 567 GraphicUsed by:570
Symbol 568 GraphicUsed by:570
Symbol 569 GraphicUsed by:570
Symbol 570 MovieClip [Flailer]Uses:10 22 36 46 59 77 104 121 549 551 141 552 143 144 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 160 161 162 568 569
Symbol 571 GraphicUsed by:572
Symbol 572 MovieClipUses:571Used by:592
Symbol 573 GraphicUsed by:592
Symbol 574 GraphicUsed by:592
Symbol 575 GraphicUsed by:592
Symbol 576 GraphicUsed by:592
Symbol 577 GraphicUsed by:592
Symbol 578 GraphicUsed by:592
Symbol 579 GraphicUsed by:592
Symbol 580 GraphicUsed by:592
Symbol 581 GraphicUsed by:592
Symbol 582 GraphicUsed by:592
Symbol 583 GraphicUsed by:592
Symbol 584 GraphicUsed by:592
Symbol 585 GraphicUsed by:592
Symbol 586 GraphicUsed by:592
Symbol 587 GraphicUsed by:592
Symbol 588 GraphicUsed by:592
Symbol 589 GraphicUsed by:592
Symbol 590 GraphicUsed by:592
Symbol 591 GraphicUsed by:592
Symbol 592 MovieClip [Battle Axeman]Uses:572 10 22 36 59 77 104 121 141 573 574 143 144 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 160 161 162 590 591
Symbol 593 GraphicUsed by:602 687
Symbol 594 GraphicUsed by:602
Symbol 595 GraphicUsed by:602
Symbol 596 GraphicUsed by:602
Symbol 597 GraphicUsed by:602
Symbol 598 GraphicUsed by:602
Symbol 599 GraphicUsed by:602
Symbol 600 GraphicUsed by:602
Symbol 601 GraphicUsed by:602
Symbol 602 MovieClipUses:593 594 595 596 597 598 599 600 601Used by:623
Symbol 603 GraphicUsed by:623
Symbol 604 GraphicUsed by:623
Symbol 605 GraphicUsed by:623
Symbol 606 GraphicUsed by:623
Symbol 607 GraphicUsed by:623
Symbol 608 GraphicUsed by:623
Symbol 609 GraphicUsed by:623
Symbol 610 GraphicUsed by:623
Symbol 611 GraphicUsed by:623
Symbol 612 GraphicUsed by:623
Symbol 613 GraphicUsed by:623
Symbol 614 GraphicUsed by:623
Symbol 615 GraphicUsed by:623
Symbol 616 GraphicUsed by:623
Symbol 617 GraphicUsed by:623
Symbol 618 GraphicUsed by:623
Symbol 619 GraphicUsed by:623
Symbol 620 GraphicUsed by:623
Symbol 621 GraphicUsed by:623
Symbol 622 GraphicUsed by:623
Symbol 623 MovieClip [Axeman]Uses:10 22 36 46 59 77 104 121 602 141 603 604 605 143 144 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 160 161 162 621 622
Symbol 624 GraphicUsed by:642
Symbol 625 GraphicUsed by:642
Symbol 626 GraphicUsed by:642
Symbol 627 GraphicUsed by:642
Symbol 628 GraphicUsed by:642
Symbol 629 GraphicUsed by:642
Symbol 630 GraphicUsed by:642
Symbol 631 GraphicUsed by:642
Symbol 632 GraphicUsed by:642
Symbol 633 GraphicUsed by:642
Symbol 634 GraphicUsed by:642
Symbol 635 GraphicUsed by:642
Symbol 636 GraphicUsed by:642
Symbol 637 GraphicUsed by:642
Symbol 638 GraphicUsed by:642
Symbol 639 GraphicUsed by:642
Symbol 640 GraphicUsed by:642
Symbol 641 GraphicUsed by:642
Symbol 642 MovieClip [Axe Thrower]Uses:10 22 36 59 172 77 104 121 141 624 143 144 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 160 161 162 640 641
Symbol 643 GraphicUsed by:661
Symbol 644 GraphicUsed by:661
Symbol 645 GraphicUsed by:661
Symbol 646 GraphicUsed by:661
Symbol 647 GraphicUsed by:661
Symbol 648 GraphicUsed by:661
Symbol 649 GraphicUsed by:661
Symbol 650 GraphicUsed by:661
Symbol 651 GraphicUsed by:661
Symbol 652 GraphicUsed by:661
Symbol 653 GraphicUsed by:661
Symbol 654 GraphicUsed by:661
Symbol 655 GraphicUsed by:661
Symbol 656 GraphicUsed by:661
Symbol 657 GraphicUsed by:661
Symbol 658 GraphicUsed by:661
Symbol 659 GraphicUsed by:661
Symbol 660 GraphicUsed by:661
Symbol 661 MovieClip [Elite Halberdier]Uses:59 10 22 36 104 121 445 77 141 643 143 144 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 160 161 162 659 660
Symbol 662 GraphicUsed by:682
Symbol 663 GraphicUsed by:682
Symbol 664 GraphicUsed by:682
Symbol 665 GraphicUsed by:682
Symbol 666 GraphicUsed by:682
Symbol 667 GraphicUsed by:682
Symbol 668 GraphicUsed by:682
Symbol 669 GraphicUsed by:682
Symbol 670 GraphicUsed by:682
Symbol 671 GraphicUsed by:682
Symbol 672 GraphicUsed by:682
Symbol 673 GraphicUsed by:682
Symbol 674 GraphicUsed by:682
Symbol 675 GraphicUsed by:682
Symbol 676 GraphicUsed by:682
Symbol 677 GraphicUsed by:682
Symbol 678 GraphicUsed by:682
Symbol 679 GraphicUsed by:682
Symbol 680 GraphicUsed by:682
Symbol 681 GraphicUsed by:682
Symbol 682 MovieClip [Halberdier]Uses:10 22 36 59 104 121 445 77 141 662 663 664 143 144 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 160 161 162 680 681
Symbol 683 GraphicUsed by:684
Symbol 684 MovieClipUses:683Used by:700
Symbol 685 GraphicUsed by:686
Symbol 686 MovieClipUses:685Used by:700
Symbol 687 MovieClipUses:593Used by:700
Symbol 688 GraphicUsed by:689
Symbol 689 MovieClipUses:688Used by:700
Symbol 690 GraphicUsed by:691
Symbol 691 MovieClipUses:690Used by:700
Symbol 692 GraphicUsed by:693
Symbol 693 MovieClipUses:692Used by:700
Symbol 694 GraphicUsed by:695
Symbol 695 MovieClipUses:694Used by:700
Symbol 696 GraphicUsed by:697
Symbol 697 MovieClipUses:696Used by:700
Symbol 698 GraphicUsed by:700
Symbol 699 GraphicUsed by:700
Symbol 700 MovieClip [Giant Demon]Uses:684 686 687 689 691 693 695 697 698 699
Symbol 701 GraphicUsed by:702
Symbol 702 MovieClipUses:701Used by:747
Symbol 703 GraphicUsed by:704
Symbol 704 MovieClipUses:703Used by:747
Symbol 705 GraphicUsed by:706
Symbol 706 MovieClipUses:705Used by:747
Symbol 707 GraphicUsed by:708
Symbol 708 MovieClipUses:707Used by:747
Symbol 709 GraphicUsed by:710
Symbol 710 MovieClipUses:709Used by:747
Symbol 711 GraphicUsed by:712
Symbol 712 MovieClipUses:711Used by:747
Symbol 713 GraphicUsed by:745
Symbol 714 GraphicUsed by:745
Symbol 715 GraphicUsed by:745
Symbol 716 GraphicUsed by:745
Symbol 717 GraphicUsed by:745
Symbol 718 GraphicUsed by:745
Symbol 719 GraphicUsed by:745
Symbol 720 GraphicUsed by:745
Symbol 721 GraphicUsed by:745
Symbol 722 GraphicUsed by:745
Symbol 723 GraphicUsed by:745
Symbol 724 GraphicUsed by:745
Symbol 725 GraphicUsed by:745
Symbol 726 GraphicUsed by:745
Symbol 727 GraphicUsed by:745
Symbol 728 GraphicUsed by:745
Symbol 729 GraphicUsed by:745
Symbol 730 GraphicUsed by:745
Symbol 731 GraphicUsed by:745
Symbol 732 GraphicUsed by:745
Symbol 733 GraphicUsed by:745
Symbol 734 GraphicUsed by:745
Symbol 735 GraphicUsed by:745
Symbol 736 GraphicUsed by:745
Symbol 737 GraphicUsed by:745
Symbol 738 GraphicUsed by:745
Symbol 739 GraphicUsed by:745
Symbol 740 GraphicUsed by:745
Symbol 741 GraphicUsed by:745
Symbol 742 GraphicUsed by:745
Symbol 743 GraphicUsed by:745
Symbol 744 GraphicUsed by:745
Symbol 745 MovieClipUses:713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744Used by:747
Symbol 746 GraphicUsed by:747
Symbol 747 MovieClip [Giant Troll]Uses:702 704 706 708 710 712 745 746
Symbol 748 GraphicUsed by:749
Symbol 749 MovieClip [Mounted Spearman]Uses:46 77 59 377 384 394 403 413 422 434 10 22 36 104 121 132 141 748 445
Symbol 750 GraphicUsed by:818
Symbol 751 GraphicUsed by:818
Symbol 752 GraphicUsed by:818
Symbol 753 GraphicUsed by:818
Symbol 754 GraphicUsed by:818
Symbol 755 GraphicUsed by:818
Symbol 756 GraphicUsed by:818
Symbol 757 GraphicUsed by:818
Symbol 758 GraphicUsed by:818 880
Symbol 759 GraphicUsed by:818
Symbol 760 GraphicUsed by:818
Symbol 761 GraphicUsed by:818
Symbol 762 GraphicUsed by:818
Symbol 763 GraphicUsed by:818
Symbol 764 GraphicUsed by:818
Symbol 765 GraphicUsed by:818
Symbol 766 GraphicUsed by:818
Symbol 767 GraphicUsed by:818
Symbol 768 GraphicUsed by:818
Symbol 769 GraphicUsed by:818 880
Symbol 770 GraphicUsed by:818
Symbol 771 GraphicUsed by:818
Symbol 772 GraphicUsed by:818 880
Symbol 773 GraphicUsed by:818
Symbol 774 GraphicUsed by:818
Symbol 775 GraphicUsed by:818 880
Symbol 776 GraphicUsed by:818
Symbol 777 GraphicUsed by:818
Symbol 778 GraphicUsed by:818 880
Symbol 779 GraphicUsed by:818
Symbol 780 GraphicUsed by:818
Symbol 781 GraphicUsed by:818 880
Symbol 782 GraphicUsed by:818
Symbol 783 GraphicUsed by:818
Symbol 784 GraphicUsed by:818
Symbol 785 GraphicUsed by:818
Symbol 786 GraphicUsed by:818 880
Symbol 787 GraphicUsed by:818
Symbol 788 GraphicUsed by:818
Symbol 789 GraphicUsed by:818
Symbol 790 GraphicUsed by:818
Symbol 791 GraphicUsed by:818
Symbol 792 GraphicUsed by:818
Symbol 793 GraphicUsed by:818
Symbol 794 GraphicUsed by:818
Symbol 795 GraphicUsed by:818
Symbol 796 GraphicUsed by:818
Symbol 797 GraphicUsed by:818
Symbol 798 GraphicUsed by:818
Symbol 799 GraphicUsed by:818
Symbol 800 GraphicUsed by:818
Symbol 801 GraphicUsed by:818
Symbol 802 GraphicUsed by:818
Symbol 803 GraphicUsed by:818
Symbol 804 GraphicUsed by:818
Symbol 805 GraphicUsed by:818
Symbol 806 GraphicUsed by:818
Symbol 807 GraphicUsed by:818
Symbol 808 GraphicUsed by:818
Symbol 809 GraphicUsed by:818
Symbol 810 GraphicUsed by:818
Symbol 811 GraphicUsed by:818
Symbol 812 GraphicUsed by:818
Symbol 813 GraphicUsed by:818
Symbol 814 GraphicUsed by:818
Symbol 815 GraphicUsed by:818
Symbol 816 GraphicUsed by:818
Symbol 817 GraphicUsed by:818
Symbol 818 MovieClip [High Court Guardian]Uses:10 22 36 46 59 77 104 121 132 141 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 143 144 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 160 161 162 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817
Symbol 819 GraphicUsed by:880
Symbol 820 GraphicUsed by:880
Symbol 821 GraphicUsed by:880
Symbol 822 GraphicUsed by:880
Symbol 823 GraphicUsed by:880
Symbol 824 GraphicUsed by:880
Symbol 825 GraphicUsed by:880
Symbol 826 GraphicUsed by:880
Symbol 827 GraphicUsed by:880
Symbol 828 GraphicUsed by:880
Symbol 829 GraphicUsed by:880
Symbol 830 GraphicUsed by:880
Symbol 831 GraphicUsed by:880
Symbol 832 GraphicUsed by:880
Symbol 833 GraphicUsed by:880
Symbol 834 GraphicUsed by:880
Symbol 835 GraphicUsed by:880
Symbol 836 GraphicUsed by:880
Symbol 837 GraphicUsed by:880
Symbol 838 GraphicUsed by:880
Symbol 839 GraphicUsed by:880
Symbol 840 GraphicUsed by:880
Symbol 841 GraphicUsed by:880
Symbol 842 GraphicUsed by:880
Symbol 843 GraphicUsed by:880
Symbol 844 GraphicUsed by:880
Symbol 845 GraphicUsed by:880
Symbol 846 GraphicUsed by:880
Symbol 847 GraphicUsed by:880
Symbol 848 GraphicUsed by:880
Symbol 849 GraphicUsed by:880
Symbol 850 GraphicUsed by:880
Symbol 851 GraphicUsed by:880
Symbol 852 GraphicUsed by:880
Symbol 853 GraphicUsed by:880
Symbol 854 GraphicUsed by:880
Symbol 855 GraphicUsed by:880
Symbol 856 GraphicUsed by:880
Symbol 857 GraphicUsed by:880
Symbol 858 GraphicUsed by:880
Symbol 859 GraphicUsed by:880
Symbol 860 GraphicUsed by:880
Symbol 861 GraphicUsed by:880
Symbol 862 GraphicUsed by:880
Symbol 863 GraphicUsed by:880
Symbol 864 GraphicUsed by:880
Symbol 865 GraphicUsed by:880
Symbol 866 GraphicUsed by:880
Symbol 867 GraphicUsed by:880
Symbol 868 GraphicUsed by:880
Symbol 869 GraphicUsed by:880
Symbol 870 GraphicUsed by:880
Symbol 871 GraphicUsed by:880
Symbol 872 GraphicUsed by:880
Symbol 873 GraphicUsed by:880
Symbol 874 GraphicUsed by:880
Symbol 875 GraphicUsed by:880
Symbol 876 GraphicUsed by:880
Symbol 877 GraphicUsed by:880
Symbol 878 GraphicUsed by:880
Symbol 879 GraphicUsed by:880
Symbol 880 MovieClip [Spearman]Uses:10 22 36 46 59 77 104 121 132 141 819 820 821 822 823 824 825 826 758 827 828 829 830 831 832 833 834 835 836 769 837 838 772 839 840 775 841 842 778 843 844 781 845 846 847 848 786 849 143 144 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 160 161 162 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879
Symbol 881 GraphicUsed by:900
Symbol 882 GraphicUsed by:900
Symbol 883 GraphicUsed by:900
Symbol 884 GraphicUsed by:900
Symbol 885 GraphicUsed by:900
Symbol 886 GraphicUsed by:900
Symbol 887 GraphicUsed by:900
Symbol 888 GraphicUsed by:900
Symbol 889 GraphicUsed by:900
Symbol 890 GraphicUsed by:900
Symbol 891 GraphicUsed by:900
Symbol 892 GraphicUsed by:900
Symbol 893 GraphicUsed by:900
Symbol 894 GraphicUsed by:900
Symbol 895 GraphicUsed by:900
Symbol 896 GraphicUsed by:900
Symbol 897 GraphicUsed by:900
Symbol 898 GraphicUsed by:900
Symbol 899 GraphicUsed by:900
Symbol 900 MovieClip [Archer]Uses:10 22 36 316 59 77 104 121 318 881 143 144 882 883 884 885 886 887 888 889 890 891 892 893 894 160 161 162 895 896 141 326 897 898 899
Symbol 901 GraphicUsed by:954
Symbol 902 GraphicUsed by:954
Symbol 903 GraphicUsed by:954
Symbol 904 GraphicUsed by:954
Symbol 905 GraphicUsed by:954
Symbol 906 GraphicUsed by:954
Symbol 907 GraphicUsed by:954
Symbol 908 GraphicUsed by:954
Symbol 909 GraphicUsed by:954
Symbol 910 GraphicUsed by:954
Symbol 911 GraphicUsed by:954
Symbol 912 GraphicUsed by:954
Symbol 913 GraphicUsed by:954
Symbol 914 GraphicUsed by:954
Symbol 915 GraphicUsed by:954
Symbol 916 GraphicUsed by:954
Symbol 917 GraphicUsed by:954
Symbol 918 GraphicUsed by:954
Symbol 919 GraphicUsed by:954
Symbol 920 GraphicUsed by:954
Symbol 921 GraphicUsed by:954
Symbol 922 GraphicUsed by:954
Symbol 923 GraphicUsed by:954
Symbol 924 GraphicUsed by:954
Symbol 925 GraphicUsed by:954
Symbol 926 GraphicUsed by:954
Symbol 927 GraphicUsed by:954
Symbol 928 GraphicUsed by:954
Symbol 929 GraphicUsed by:954
Symbol 930 ShapeTweeningUsed by:954
Symbol 931 GraphicUsed by:954
Symbol 932 GraphicUsed by:954
Symbol 933 GraphicUsed by:954
Symbol 934 GraphicUsed by:954 1002
Symbol 935 GraphicUsed by:954
Symbol 936 GraphicUsed by:954
Symbol 937 GraphicUsed by:954
Symbol 938 GraphicUsed by:954
Symbol 939 GraphicUsed by:954
Symbol 940 GraphicUsed by:954
Symbol 941 GraphicUsed by:954
Symbol 942 GraphicUsed by:954
Symbol 943 GraphicUsed by:954
Symbol 944 GraphicUsed by:954 1002
Symbol 945 GraphicUsed by:954
Symbol 946 GraphicUsed by:954
Symbol 947 GraphicUsed by:954
Symbol 948 GraphicUsed by:954
Symbol 949 GraphicUsed by:954 1002
Symbol 950 GraphicUsed by:954
Symbol 951 GraphicUsed by:954
Symbol 952 GraphicUsed by:954
Symbol 953 GraphicUsed by:954
Symbol 954 MovieClip [Wood Elf King]Uses:308 10 22 36 59 77 104 121 901 902 143 144 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 160 161 162 918 141 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 46 950 951 952 953
Symbol 955 GraphicUsed by:1002 1052
Symbol 956 GraphicUsed by:1002 1052
Symbol 957 GraphicUsed by:1002 1052
Symbol 958 GraphicUsed by:1002
Symbol 959 GraphicUsed by:1002
Symbol 960 GraphicUsed by:1002
Symbol 961 GraphicUsed by:1002
Symbol 962 GraphicUsed by:1002
Symbol 963 GraphicUsed by:1002
Symbol 964 GraphicUsed by:1002
Symbol 965 GraphicUsed by:1002
Symbol 966 GraphicUsed by:1002
Symbol 967 GraphicUsed by:1002
Symbol 968 GraphicUsed by:1002
Symbol 969 GraphicUsed by:1002
Symbol 970 GraphicUsed by:1002
Symbol 971 GraphicUsed by:1002
Symbol 972 GraphicUsed by:1002
Symbol 973 GraphicUsed by:1002
Symbol 974 GraphicUsed by:1002
Symbol 975 GraphicUsed by:1002
Symbol 976 GraphicUsed by:1002
Symbol 977 GraphicUsed by:1002
Symbol 978 GraphicUsed by:1002
Symbol 979 GraphicUsed by:1002
Symbol 980 GraphicUsed by:1002
Symbol 981 GraphicUsed by:1002
Symbol 982 GraphicUsed by:1002
Symbol 983 GraphicUsed by:1002
Symbol 984 GraphicUsed by:1002
Symbol 985 GraphicUsed by:1002
Symbol 986 ShapeTweeningUsed by:1002
Symbol 987 GraphicUsed by:1002
Symbol 988 GraphicUsed by:1002
Symbol 989 GraphicUsed by:1002
Symbol 990 GraphicUsed by:1002
Symbol 991 GraphicUsed by:1002
Symbol 992 GraphicUsed by:1002
Symbol 993 GraphicUsed by:1002
Symbol 994 GraphicUsed by:1002
Symbol 995 GraphicUsed by:1002
Symbol 996 GraphicUsed by:1002
Symbol 997 GraphicUsed by:1002
Symbol 998 GraphicUsed by:1002
Symbol 999 GraphicUsed by:1002
Symbol 1000 GraphicUsed by:1002
Symbol 1001 GraphicUsed by:1002
Symbol 1002 MovieClip [Swordsman]Uses:10 22 36 46 59 77 104 308 121 955 956 957 958 143 144 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 160 161 162 974 141 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 934 990 991 992 993 994 995 996 997 944 998 999 949 1000 1001
Symbol 1003 GraphicUsed by:1008
Symbol 1004 GraphicUsed by:1008
Symbol 1005 GraphicUsed by:1008
Symbol 1006 GraphicUsed by:1008
Symbol 1007 GraphicUsed by:1008
Symbol 1008 MovieClip [Blood]Uses:1003 1004 1005 1006 1007
Symbol 1009 GraphicUsed by:1010
Symbol 1010 MovieClip [Removed Head]Uses:121 1009
Symbol 1011 MovieClip [Spear Dropped]Uses:132
Symbol 1012 MovieClip [Javelin]Uses:132
Symbol 1013 MovieClip [Arrow Fired]Uses:318
Symbol 1014 GraphicUsed by:1026
Symbol 1015 FontUsed by:1016 1021 1023 1024 1025 1098 1099 1100 1117 1126 1127 1128 1129 1130 1131 1143 1144 1145 1146 1147 1154 1155 1157 1158 1165 1166 1167 1172 1184 1187 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1216 1217 1218 1219 1226 1237 1238 1239 1240 1241 1242 1327 1328 1329 1330 1331 1332 1340 1342 1343 1344 1345 1349 1352 1353 1363 1364 1381 1382 1383 1384 1385 1485 1517 1518 1535 1537 1544 1545 1546 1547 1548 1549 1550 1553 1554 1557 1558 1559 1560 1561 1562 1631 1633 1634 1635 1636 1637 1638 1639 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1672 1679 1683 1687 1691 1695 1699 1703 1707 1711 1715 1719 1723 1727 1731 1735 1739 1743 1746 1753 1754 1756 1758 1760 1762 1765 1767
Symbol 1016 TextUses:1015Used by:1026
Symbol 1017 GraphicUsed by:1020
Symbol 1018 GraphicUsed by:1020
Symbol 1019 GraphicUsed by:1020
Symbol 1020 ButtonUses:1017 1018 1019Used by:1026
Symbol 1021 EditableTextUses:1015Used by:1026
Symbol 1022 GraphicUsed by:1026
Symbol 1023 TextUses:1015Used by:1026
Symbol 1024 EditableTextUses:1015Used by:1026
Symbol 1025 TextUses:1015Used by:1026
Symbol 1026 MovieClip [Map Location]Uses:1014 1016 1020 1021 1022 1023 1024 1025
Symbol 1027 GraphicUsed by:1028
Symbol 1028 MovieClip [Money]Uses:1027
Symbol 1029 GraphicUsed by:1030
Symbol 1030 MovieClip [Shadow]Uses:1029
Symbol 1031 MovieClip [Toldor]Uses:204 10 22 36 59 77 104 121 205 141 206 207 208 209 210 211 220 221 222Used by:1511
Symbol 1032 GraphicUsed by:1052
Symbol 1033 GraphicUsed by:1052
Symbol 1034 GraphicUsed by:1052
Symbol 1035 GraphicUsed by:1052
Symbol 1036 GraphicUsed by:1052
Symbol 1037 GraphicUsed by:1052
Symbol 1038 GraphicUsed by:1052
Symbol 1039 GraphicUsed by:1052
Symbol 1040 GraphicUsed by:1052
Symbol 1041 GraphicUsed by:1052
Symbol 1042 GraphicUsed by:1052
Symbol 1043 GraphicUsed by:1052
Symbol 1044 GraphicUsed by:1052
Symbol 1045 GraphicUsed by:1052
Symbol 1046 GraphicUsed by:1052
Symbol 1047 GraphicUsed by:1052
Symbol 1048 GraphicUsed by:1052
Symbol 1049 GraphicUsed by:1052
Symbol 1050 GraphicUsed by:1052
Symbol 1051 GraphicUsed by:1052
Symbol 1052 MovieClip [Aldon]Uses:10 22 36 46 59 77 104 308 121 955 956 957 141 1032 1033 220 1034 143 144 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 160 161 162 1050 1051Used by:1511
Symbol 1053 GraphicUsed by:1073
Symbol 1054 GraphicUsed by:1073
Symbol 1055 GraphicUsed by:1073
Symbol 1056 GraphicUsed by:1073
Symbol 1057 GraphicUsed by:1073
Symbol 1058 GraphicUsed by:1073
Symbol 1059 GraphicUsed by:1073
Symbol 1060 GraphicUsed by:1073
Symbol 1061 GraphicUsed by:1073
Symbol 1062 GraphicUsed by:1073
Symbol 1063 GraphicUsed by:1073
Symbol 1064 GraphicUsed by:1073
Symbol 1065 GraphicUsed by:1073
Symbol 1066 GraphicUsed by:1073
Symbol 1067 GraphicUsed by:1073
Symbol 1068 GraphicUsed by:1073
Symbol 1069 GraphicUsed by:1073
Symbol 1070 GraphicUsed by:1073
Symbol 1071 GraphicUsed by:1073
Symbol 1072 GraphicUsed by:1073
Symbol 1073 MovieClip [Ellder]Uses:10 22 36 59 77 104 121 252 212 141 253 254 255 1053 143 144 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 160 161 162 1069 1070 1071 1072 220Used by:1511
Symbol 1074 GraphicUsed by:Timeline
Symbol 1075 BitmapUsed by:1076 1460 1461 1465 1466 1467
Symbol 1076 GraphicUses:1075Used by:1085
Symbol 1077 GraphicUsed by:1080
Symbol 1078 GraphicUsed by:1079
Symbol 1079 MovieClipUses:1078Used by:1080 1458 1480 1512
Symbol 1080 MovieClipUses:1077 1079Used by:1085 1458
Symbol 1081 GraphicUsed by:1082
Symbol 1082 MovieClipUses:1081Used by:1085 1458
Symbol 1083 GraphicUsed by:1084
Symbol 1084 MovieClipUses:1083Used by:1085 1441 1458
Symbol 1085 MovieClipUses:1076 1080 1082 1084Used by:Timeline
Symbol 1086 FontUsed by:1087
Symbol 1087 TextUses:1086Used by:1094
Symbol 1088 GraphicUsed by:1089
Symbol 1089 MovieClipUses:1088Used by:1094
Symbol 1090 GraphicUsed by:1094
Symbol 1091 ShapeTweeningUsed by:1094
Symbol 1092 ShapeTweeningUsed by:1094
Symbol 1093 GraphicUsed by:1094
Symbol 1094 MovieClipUses:1087 1089 1090 1091 1092 1093Used by:1097
Symbol 1095 GraphicUsed by:1096
Symbol 1096 ButtonUses:1095Used by:1097
Symbol 1097 MovieClipUses:1094 1096Used by:1783 1796  Timeline
Symbol 1098 EditableTextUses:1015Used by:1103
Symbol 1099 TextUses:1015Used by:1102
Symbol 1100 TextUses:1015Used by:1102
Symbol 1101 GraphicUsed by:1102
Symbol 1102 ButtonUses:1099 1100 1101Used by:1103
Symbol 1103 MovieClipUses:1098 1102Used by:Timeline
Symbol 1104 GraphicUsed by:1105
Symbol 1105 MovieClipUses:1104Used by:1116  Timeline
Symbol 1106 FontUsed by:1107 1108 1113 1114 1567 1671 1673 1747 1749 1752 1759 1761 1764 1766 1768
Symbol 1107 TextUses:1106Used by:1116
Symbol 1108 TextUses:1106Used by:1116
Symbol 1109 GraphicUsed by:1110 1223 1224 1283 1776 1782 1790 1795 1797
Symbol 1110 ButtonUses:1109Used by:1116
Symbol 1111 GraphicUsed by:1112
Symbol 1112 MovieClipUses:1111Used by:1116
Symbol 1113 TextUses:1106Used by:1115
Symbol 1114 TextUses:1106Used by:1115
Symbol 1115 MovieClipUses:1113 1114Used by:1116 1783  Timeline
Symbol 1116 MovieClipUses:1105 1107 1108 1110 1112 1115Used by:Timeline
Symbol 1117 TextUses:1015Used by:Timeline
Symbol 1118 GraphicUsed by:1119
Symbol 1119 MovieClipUses:1118Used by:1122
Symbol 1120 GraphicUsed by:1122
Symbol 1121 MovieClipUsed by:1122
Symbol 1122 MovieClipUses:1119 1120 1121Used by:Timeline
Symbol 1123 GraphicUsed by:1125
Symbol 1124 GraphicUsed by:1125
Symbol 1125 MovieClipUses:1123 10 22 36 59 77 104 121 46 132 308 316 377 384 394 403 413 422 434 1124 172 252 204Used by:Timeline
Symbol 1126 TextUses:1015Used by:1225
Symbol 1127 TextUses:1015Used by:1225
Symbol 1128 TextUses:1015Used by:1225
Symbol 1129 TextUses:1015Used by:1225
Symbol 1130 TextUses:1015Used by:1225
Symbol 1131 TextUses:1015Used by:1225
Symbol 1132 GraphicUsed by:1133
Symbol 1133 MovieClipUses:1132Used by:1135 1136 1137 1138 1139 1140 1149 1150 1151 1152 1153 1156 1159 1160 1168 1188 1189 1333 1334 1335 1336 1337 1338 1341 1347 1348 1641 1670 1674 1748 1755 1757 1763 1769
Symbol 1134 GraphicUsed by:1135 1136 1137 1138 1139 1140 1149 1150 1151 1152 1153 1156 1159 1160 1168 1188 1189 1333 1334 1335 1336 1337 1338 1341 1347 1348 1641 1670 1674 1748 1755 1757 1763 1769
Symbol 1135 ButtonUses:1133 1134Used by:1225
Symbol 1136 ButtonUses:1133 1134Used by:1225
Symbol 1137 ButtonUses:1133 1134Used by:1225
Symbol 1138 ButtonUses:1133 1134Used by:1225
Symbol 1139 ButtonUses:1133 1134Used by:1225
Symbol 1140 ButtonUses:1133 1134Used by:1225
Symbol 1141 FontUsed by:1142 1190 1215 1281 1339 1350 1351 1356 1357 1361 1362 1367 1368 1372 1373 1375 1376
Symbol 1142 EditableTextUses:1141Used by:1225
Symbol 1143 TextUses:1015Used by:1148
Symbol 1144 TextUses:1015Used by:1148
Symbol 1145 TextUses:1015Used by:1148
Symbol 1146 TextUses:1015Used by:1148
Symbol 1147 TextUses:1015Used by:1148 1225
Symbol 1148 MovieClipUses:1143 1144 1145 1146 1147Used by:1225
Symbol 1149 ButtonUses:1133 1134Used by:1225
Symbol 1150 ButtonUses:1133 1134Used by:1225
Symbol 1151 ButtonUses:1133 1134Used by:1225
Symbol 1152 ButtonUses:1133 1134Used by:1225
Symbol 1153 ButtonUses:1133 1134Used by:1225
Symbol 1154 EditableTextUses:1015Used by:1225
Symbol 1155 TextUses:1015Used by:1225
Symbol 1156 ButtonUses:1133 1134Used by:1225
Symbol 1157 TextUses:1015Used by:1225
Symbol 1158 TextUses:1015Used by:1225
Symbol 1159 ButtonUses:1133 1134Used by:1225
Symbol 1160 ButtonUses:1133 1134Used by:1225
Symbol 1161 BitmapUsed by:1164
Symbol 1162 BitmapUsed by:1164
Symbol 1163 BitmapUsed by:1164
Symbol 1164 GraphicUses:1161 1162 1163Used by:1225
Symbol 1165 TextUses:1015Used by:1225
Symbol 1166 EditableTextUses:1015Used by:1225
Symbol 1167 TextUses:1015Used by:1225 1380
Symbol 1168 ButtonUses:1133 1134Used by:1225
Symbol 1169 GraphicUsed by:1178
Symbol 1170 GraphicUsed by:1171
Symbol 1171 MovieClipUses:1170Used by:1178
Symbol 1172 TextUses:1015Used by:1178
Symbol 1173 FontUsed by:1174 1175 1176 1177 1244 1245 1474 1477 1479 1481 1483 1486 1492 1493 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1507 1508
Symbol 1174 TextUses:1173Used by:1178
Symbol 1175 TextUses:1173Used by:1178
Symbol 1176 TextUses:1173Used by:1178
Symbol 1177 TextUses:1173Used by:1178
Symbol 1178 MovieClipUses:1169 1171 1172 1174 1175 1176 1177Used by:1225
Symbol 1179 GraphicUsed by:1181 1182 1183
Symbol 1180 GraphicUsed by:1181 1182 1183
Symbol 1181 ButtonUses:1179 1180Used by:1225
Symbol 1182 ButtonUses:1179 1180Used by:1225
Symbol 1183 ButtonUses:1179 1180Used by:1225
Symbol 1184 TextUses:1015Used by:1225
Symbol 1185 GraphicUsed by:1186 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1227 1228 1262 1263 1271 1272 1273 1358 1369 1377 1552 1556
Symbol 1186 ButtonUses:1185Used by:1225
Symbol 1187 TextUses:1015Used by:1225
Symbol 1188 ButtonUses:1133 1134Used by:1225
Symbol 1189 ButtonUses:1133 1134Used by:1225
Symbol 1190 EditableTextUses:1141Used by:1225
Symbol 1191 TextUses:1015Used by:1225
Symbol 1192 TextUses:1015Used by:1225
Symbol 1193 TextUses:1015Used by:1225
Symbol 1194 TextUses:1015Used by:1225
Symbol 1195 TextUses:1015Used by:1225
Symbol 1196 TextUses:1015Used by:1225
Symbol 1197 TextUses:1015Used by:1225
Symbol 1198 TextUses:1015Used by:1225
Symbol 1199 TextUses:1015Used by:1225
Symbol 1200 TextUses:1015Used by:1225
Symbol 1201 TextUses:1015Used by:1225
Symbol 1202 TextUses:1015Used by:1225
Symbol 1203 ButtonUses:1185Used by:1225
Symbol 1204 ButtonUses:1185Used by:1225
Symbol 1205 ButtonUses:1185Used by:1225
Symbol 1206 ButtonUses:1185Used by:1225
Symbol 1207 ButtonUses:1185Used by:1225
Symbol 1208 ButtonUses:1185Used by:1225
Symbol 1209 ButtonUses:1185Used by:1225
Symbol 1210 ButtonUses:1185Used by:1225
Symbol 1211 ButtonUses:1185Used by:1225
Symbol 1212 ButtonUses:1185Used by:1225
Symbol 1213 ButtonUses:1185Used by:1225
Symbol 1214 ButtonUses:1185Used by:1225
Symbol 1215 EditableTextUses:1141Used by:1225
Symbol 1216 TextUses:1015Used by:1225
Symbol 1217 TextUses:1015Used by:1225
Symbol 1218 TextUses:1015Used by:1225  Timeline
Symbol 1219 TextUses:1015Used by:1225
Symbol 1220 BitmapUsed by:1221
Symbol 1221 GraphicUses:1220Used by:1222
Symbol 1222 MovieClipUses:1221Used by:1225 1796  Timeline
Symbol 1223 ButtonUses:1109Used by:1225
Symbol 1224 ButtonUses:1109Used by:1225
Symbol 1225 MovieClipUses:1126 1127 1128 1129 1130 1131 1135 1136 1137 1138 1139 1140 1142 1148 1149 1150 1151 1152 1153 1154 1147 1155 1156 1157 1158 1159 1160 1164 1165 1166 1167 1168 1178 1181 1182 1183 1184 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1222 1223 1224Used by:Timeline
Symbol 1226 TextUses:1015Used by:Timeline
Symbol 1227 ButtonUses:1185Used by:Timeline
Symbol 1228 ButtonUses:1185Used by:1282
Symbol 1229 GraphicUsed by:1282
Symbol 1230 GraphicUsed by:1231
Symbol 1231 MovieClipUses:1230Used by:1282
Symbol 1232 FontUsed by:1233 1234 1243 1254 1258 1280 1551 1555 1770 1771 1772 1773 1786 1787 1788 1789 1791 1792
Symbol 1233 TextUses:1232Used by:1282
Symbol 1234 TextUses:1232Used by:1282
Symbol 1235 GraphicUsed by:1236
Symbol 1236 MovieClipUses:1235Used by:1282
Symbol 1237 TextUses:1015Used by:1282
Symbol 1238 TextUses:1015Used by:1282
Symbol 1239 TextUses:1015Used by:1282
Symbol 1240 TextUses:1015Used by:1282
Symbol 1241 TextUses:1015Used by:1282
Symbol 1242 TextUses:1015Used by:1282
Symbol 1243 TextUses:1232Used by:1282
Symbol 1244 TextUses:1173Used by:1282
Symbol 1245 TextUses:1173Used by:1282
Symbol 1246 FontUsed by:1247 1248 1249 1250 1251 1252 1257 1259 1260 1261 1264 1265 1267 1268 1269 1270 1274 1275 1276 1278 1279 1474 1477 1479 1481 1483 1488 1490 1492 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1507
Symbol 1247 TextUses:1246Used by:1282
Symbol 1248 TextUses:1246Used by:1282
Symbol 1249 TextUses:1246Used by:1282
Symbol 1250 TextUses:1246Used by:1282
Symbol 1251 TextUses:1246Used by:1282
Symbol 1252 TextUses:1246Used by:1282
Symbol 1253 GraphicUsed by:1282
Symbol 1254 TextUses:1232Used by:1256
Symbol 1255 GraphicUsed by:1256
Symbol 1256 ButtonUses:1254 1255Used by:1282
Symbol 1257 TextUses:1246Used by:1282
Symbol 1258 TextUses:1232Used by:1282
Symbol 1259 TextUses:1246Used by:1282
Symbol 1260 TextUses:1246Used by:1266
Symbol 1261 TextUses:1246Used by:1266
Symbol 1262 ButtonUses:1185Used by:1266
Symbol 1263 ButtonUses:1185Used by:1266
Symbol 1264 TextUses:1246Used by:1266
Symbol 1265 TextUses:1246Used by:1266
Symbol 1266 MovieClipUses:1260 1261 1262 1263 1264 1265Used by:1282
Symbol 1267 TextUses:1246Used by:1282
Symbol 1268 TextUses:1246Used by:1277
Symbol 1269 TextUses:1246Used by:1277
Symbol 1270 TextUses:1246Used by:1277
Symbol 1271 ButtonUses:1185Used by:1277
Symbol 1272 ButtonUses:1185Used by:1277
Symbol 1273 ButtonUses:1185Used by:1277
Symbol 1274 TextUses:1246Used by:1277
Symbol 1275 TextUses:1246Used by:1277
Symbol 1276 TextUses:1246Used by:1277
Symbol 1277 MovieClipUses:1268 1269 1270 1271 1272 1273 1274 1275 1276Used by:1282
Symbol 1278 TextUses:1246Used by:1282
Symbol 1279 TextUses:1246Used by:1282
Symbol 1280 TextUses:1232Used by:1282
Symbol 1281 TextUses:1141Used by:1282
Symbol 1282 MovieClipUses:1228 1229 1231 1233 1234 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1247 1248 1249 1250 1251 1252 1253 1256 1257 1258 1259 1266 1267 1277 1278 1279 1280 1281Used by:Timeline
Symbol 1283 ButtonUses:1109Used by:Timeline
Symbol 1284 FontUsed by:1285 1319
Symbol 1285 EditableTextUses:1284Used by:1318
Symbol 1286 SoundUsed by:1318
Symbol 1287 SoundUsed by:1318
Symbol 1288 SoundUsed by:1318
Symbol 1289 SoundUsed by:1318
Symbol 1290 SoundUsed by:1318
Symbol 1291 SoundUsed by:1318
Symbol 1292 SoundUsed by:1318
Symbol 1293 SoundUsed by:1318
Symbol 1294 SoundUsed by:1318
Symbol 1295 SoundUsed by:1318
Symbol 1296 Sound [Hit1]Used by:1318
Symbol 1297 Sound [Hit2]Used by:1318
Symbol 1298 Sound [Hit3]Used by:1318
Symbol 1299 Sound [Hit4]Used by:1318
Symbol 1300 Sound [Hit5]Used by:1318
Symbol 1301 Sound [Hit6]Used by:1318
Symbol 1302 SoundUsed by:1318
Symbol 1303 SoundUsed by:1318
Symbol 1304 SoundUsed by:1318
Symbol 1305 Sound [Troll1]Used by:1318
Symbol 1306 Sound [Troll2]Used by:1318
Symbol 1307 Sound [Troll3]Used by:1318
Symbol 1308 Sound [Troll4]Used by:1318
Symbol 1309 Sound [Troll5]Used by:1318
Symbol 1310 Sound [Troll_Hit]Used by:1318
Symbol 1311 SoundUsed by:1318
Symbol 1312 SoundUsed by:1318
Symbol 1313 SoundUsed by:1318
Symbol 1314 SoundUsed by:1318
Symbol 1315 SoundUsed by:1318
Symbol 1316 SoundUsed by:1318
Symbol 1317 SoundUsed by:1318
Symbol 1318 MovieClipUses:1285 1286 1287 1288 1289 1290 1291 1292 1293 1 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317Used by:Timeline
Symbol 1319 EditableTextUses:1284Used by:1326
Symbol 1320 SoundUsed by:1326
Symbol 1321 SoundUsed by:1326
Symbol 1322 SoundUsed by:1326
Symbol 1323 SoundUsed by:1326
Symbol 1324 SoundUsed by:1326
Symbol 1325 SoundUsed by:1326
Symbol 1326 MovieClipUses:1319 1320 1321 1322 1323 1324 1325Used by:Timeline
Symbol 1327 TextUses:1015Used by:1380
Symbol 1328 TextUses:1015Used by:1380
Symbol 1329 TextUses:1015Used by:1380
Symbol 1330 TextUses:1015Used by:1380
Symbol 1331 TextUses:1015Used by:1380
Symbol 1332 TextUses:1015Used by:1380
Symbol 1333 ButtonUses:1133 1134Used by:1380
Symbol 1334 ButtonUses:1133 1134Used by:1380
Symbol 1335 ButtonUses:1133 1134Used by:1380
Symbol 1336 ButtonUses:1133 1134Used by:1380
Symbol 1337 ButtonUses:1133 1134Used by:1380
Symbol 1338 ButtonUses:1133 1134Used by:1380
Symbol 1339 EditableTextUses:1141Used by:1380
Symbol 1340 TextUses:1015Used by:1380
Symbol 1341 ButtonUses:1133 1134Used by:1380
Symbol 1342 TextUses:1015Used by:1380
Symbol 1343 TextUses:1015Used by:1380
Symbol 1344 TextUses:1015Used by:1346
Symbol 1345 TextUses:1015Used by:1346
Symbol 1346 MovieClipUses:1344 1345Used by:1380
Symbol 1347 ButtonUses:1133 1134Used by:1380
Symbol 1348 ButtonUses:1133 1134Used by:1380
Symbol 1349 TextUses:1015Used by:1380
Symbol 1350 EditableTextUses:1141Used by:1359
Symbol 1351 EditableTextUses:1141Used by:1359
Symbol 1352 TextUses:1015Used by:1355 1374
Symbol 1353 TextUses:1015Used by:1355 1374
Symbol 1354 GraphicUsed by:1355 1374
Symbol 1355 ButtonUses:1352 1353 1354Used by:1359
Symbol 1356 EditableTextUses:1141Used by:1359
Symbol 1357 EditableTextUses:1141Used by:1359
Symbol 1358 ButtonUses:1185Used by:1359
Symbol 1359 MovieClipUses:1350 1351 1355 1356 1357 1358Used by:1360
Symbol 1360 MovieClipUses:1359Used by:1380
Symbol 1361 EditableTextUses:1141Used by:1370
Symbol 1362 EditableTextUses:1141Used by:1370
Symbol 1363 TextUses:1015Used by:1366
Symbol 1364 TextUses:1015Used by:1366
Symbol 1365 GraphicUsed by:1366
Symbol 1366 ButtonUses:1363 1364 1365Used by:1370
Symbol 1367 EditableTextUses:1141Used by:1370
Symbol 1368 EditableTextUses:1141Used by:1370
Symbol 1369 ButtonUses:1185Used by:1370
Symbol 1370 MovieClipUses:1361 1362 1366 1367 1368 1369Used by:1371
Symbol 1371 MovieClipUses:1370Used by:1380
Symbol 1372 EditableTextUses:1141Used by:1378
Symbol 1373 EditableTextUses:1141Used by:1378
Symbol 1374 ButtonUses:1352 1353 1354Used by:1378
Symbol 1375 EditableTextUses:1141Used by:1378
Symbol 1376 EditableTextUses:1141Used by:1378
Symbol 1377 ButtonUses:1185Used by:1378
Symbol 1378 MovieClipUses:1372 1373 1374 1375 1376 1377Used by:1379
Symbol 1379 MovieClipUses:1378Used by:1380
Symbol 1380 MovieClipUses:1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1346 1347 1348 1349 1360 1167 1371 1379Used by:Timeline
Symbol 1381 EditableTextUses:1015Used by:Timeline
Symbol 1382 TextUses:1015Used by:Timeline
Symbol 1383 EditableTextUses:1015Used by:Timeline
Symbol 1384 TextUses:1015Used by:Timeline
Symbol 1385 EditableTextUses:1015Used by:Timeline
Symbol 1386 BitmapUsed by:1387
Symbol 1387 GraphicUses:1386Used by:1402
Symbol 1388 BitmapUsed by:1389
Symbol 1389 GraphicUses:1388Used by:1402
Symbol 1390 BitmapUsed by:1391
Symbol 1391 GraphicUses:1390Used by:1402
Symbol 1392 BitmapUsed by:1393
Symbol 1393 GraphicUses:1392Used by:1402
Symbol 1394 BitmapUsed by:1395
Symbol 1395 GraphicUses:1394Used by:1402
Symbol 1396 BitmapUsed by:1397
Symbol 1397 GraphicUses:1396Used by:1402
Symbol 1398 BitmapUsed by:1399
Symbol 1399 GraphicUses:1398Used by:1402
Symbol 1400 BitmapUsed by:1401
Symbol 1401 GraphicUses:1400Used by:1402
Symbol 1402 MovieClipUses:1387 1389 1391 1393 1395 1397 1399 1401Used by:1442
Symbol 1403 GraphicUsed by:1442
Symbol 1404 GraphicUsed by:1442
Symbol 1405 GraphicUsed by:1441
Symbol 1406 GraphicUsed by:1407
Symbol 1407 MovieClipUses:1406Used by:1441
Symbol 1408 GraphicUsed by:1409
Symbol 1409 MovieClipUses:1408Used by:1441
Symbol 1410 GraphicUsed by:1441
Symbol 1411 GraphicUsed by:1441
Symbol 1412 GraphicUsed by:1413
Symbol 1413 MovieClipUses:1412Used by:1441
Symbol 1414 GraphicUsed by:1441
Symbol 1415 GraphicUsed by:1441
Symbol 1416 GraphicUsed by:1419
Symbol 1417 GraphicUsed by:1418
Symbol 1418 MovieClipUses:1417Used by:1419 1421 1427 1437 1440
Symbol 1419 MovieClipUses:1416 1418Used by:1441
Symbol 1420 GraphicUsed by:1421
Symbol 1421 MovieClipUses:1420 1418Used by:1441
Symbol 1422 GraphicUsed by:1423
Symbol 1423 MovieClipUses:1422Used by:1441 1458
Symbol 1424 GraphicUsed by:1425
Symbol 1425 MovieClipUses:1424Used by:1441 1458
Symbol 1426 GraphicUsed by:1427
Symbol 1427 MovieClipUses:1426 1418Used by:1441
Symbol 1428 GraphicUsed by:1441
Symbol 1429 GraphicUsed by:1432
Symbol 1430 GraphicUsed by:1431
Symbol 1431 MovieClipUses:1430Used by:1432 1458 1468 1512
Symbol 1432 MovieClipUses:1429 1431Used by:1441 1458
Symbol 1433 GraphicUsed by:1434
Symbol 1434 MovieClipUses:1433Used by:1441 1458
Symbol 1435 GraphicUsed by:1441
Symbol 1436 GraphicUsed by:1437
Symbol 1437 MovieClipUses:1436 1418Used by:1441
Symbol 1438 GraphicUsed by:1441
Symbol 1439 GraphicUsed by:1440
Symbol 1440 MovieClipUses:1439 1418Used by:1441
Symbol 1441 MovieClipUses:1405 1407 1409 1410 1411 1413 1414 1084 1415 1419 1421 1423 1425 1427 1428 1432 1434 1435 1437 1438 1440Used by:1442
Symbol 1442 MovieClipUses:1402 1403 1404 1441Used by:Timeline
Symbol 1443 GraphicUsed by:1458
Symbol 1444 GraphicUsed by:1447
Symbol 1445 GraphicUsed by:1446
Symbol 1446 MovieClipUses:1445Used by:1447 1457 1458 1468 1476 1478 1480 1482 1484 1487 1489 1491 1506
Symbol 1447 MovieClipUses:1444 1446Used by:1458
Symbol 1448 GraphicUsed by:1449
Symbol 1449 MovieClipUses:1448Used by:1458 1476 1478 1482
Symbol 1450 GraphicUsed by:1451
Symbol 1451 MovieClipUses:1450Used by:1458 1468
Symbol 1452 GraphicUsed by:1458
Symbol 1453 GraphicUsed by:1458
Symbol 1454 GraphicUsed by:1458
Symbol 1455 GraphicUsed by:1458
Symbol 1456 GraphicUsed by:1457
Symbol 1457 MovieClipUses:1456 1446Used by:1458
Symbol 1458 MovieClipUses:1079 1443 1084 1082 1447 1449 1080 1446 1451 1452 1425 1423 1431 1453 1432 1434 1454 1455 1457Used by:1459
Symbol 1459 MovieClipUses:1458Used by:Timeline
Symbol 1460 GraphicUses:1075Used by:1468
Symbol 1461 GraphicUses:1075Used by:1468
Symbol 1462 GraphicUsed by:1468
Symbol 1463 GraphicUsed by:1468
Symbol 1464 GraphicUsed by:1468
Symbol 1465 GraphicUses:1075Used by:1468
Symbol 1466 GraphicUses:1075Used by:1468
Symbol 1467 GraphicUses:1075Used by:1468
Symbol 1468 MovieClipUses:1460 1446 1451 1461 1462 1463 1464 1465 1431 1466 1467Used by:1469
Symbol 1469 MovieClipUses:1468Used by:Timeline
Symbol 1470 GraphicUsed by:1476 1478 1480 1482 1484 1487 1489 1491 1494 1506 1509
Symbol 1471 BitmapUsed by:1472 1632
Symbol 1472 GraphicUses:1471Used by:1473
Symbol 1473 MovieClipUses:1472Used by:1476 1478 1480 1482 1484 1487 1489 1491 1494 1506 1509 1630  Timeline
Symbol 1474 TextUses:1173 1246Used by:1476
Symbol 1475 GraphicUsed by:1476 1478 1480 1482 1484 1487 1489 1491 1494 1506 1509
Symbol 1476 MovieClipUses:1470 1473 1474 1475 1446 1449Used by:1510
Symbol 1477 TextUses:1173 1246Used by:1478
Symbol 1478 MovieClipUses:1470 1473 1477 1475 1446 1449Used by:1510
Symbol 1479 TextUses:1173 1246Used by:1480
Symbol 1480 MovieClipUses:1470 1473 1479 1475 1079 1446Used by:1510
Symbol 1481 TextUses:1173 1246Used by:1482
Symbol 1482 MovieClipUses:1470 1473 1481 1475 1449 1446Used by:1510
Symbol 1483 TextUses:1173 1246Used by:1484
Symbol 1484 MovieClipUses:1470 1473 1483 1475 1446Used by:1510
Symbol 1485 TextUses:1015Used by:1487
Symbol 1486 TextUses:1173Used by:1487
Symbol 1487 MovieClipUses:1470 1473 1485 1486 1475 1446Used by:1510
Symbol 1488 TextUses:1246Used by:1489
Symbol 1489 MovieClipUses:1470 1473 1488 1475 1446Used by:1510
Symbol 1490 TextUses:1246Used by:1491
Symbol 1491 MovieClipUses:1470 1473 1490 1475 1446Used by:1510
Symbol 1492 TextUses:1173 1246Used by:1494
Symbol 1493 EditableTextUses:1173Used by:1494
Symbol 1494 MovieClipUses:1470 1473 1492 1493 1475Used by:1510
Symbol 1495 TextUses:1173 1246Used by:1506
Symbol 1496 TextUses:1173 1246Used by:1506
Symbol 1497 TextUses:1173 1246Used by:1506
Symbol 1498 TextUses:1173 1246Used by:1506
Symbol 1499 TextUses:1173 1246Used by:1506
Symbol 1500 TextUses:1173 1246Used by:1506
Symbol 1501 TextUses:1173 1246Used by:1506
Symbol 1502 TextUses:1173 1246Used by:1506
Symbol 1503 TextUses:1173 1246Used by:1506
Symbol 1504 TextUses:1173 1246Used by:1506
Symbol 1505 TextUses:1173 1246Used by:1506
Symbol 1506 MovieClipUses:1470 1473 1475 1446 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505Used by:1510
Symbol 1507 TextUses:1173 1246Used by:1509
Symbol 1508 EditableTextUses:1173Used by:1509
Symbol 1509 MovieClipUses:1470 1473 1507 1508 1475Used by:1510
Symbol 1510 MovieClipUses:1476 1478 1480 1482 1484 1487 1489 1491 1494 1506 1509Used by:Timeline
Symbol 1511 MovieClipUses:1073 1052 1031Used by:Timeline
Symbol 1512 MovieClipUses:1431 1079Used by:1513
Symbol 1513 MovieClipUses:1512Used by:Timeline
Symbol 1514 ShapeTweeningUsed by:1516
Symbol 1515 GraphicUsed by:1516
Symbol 1516 MovieClipUses:1514 1515Used by:Timeline
Symbol 1517 TextUses:1015Used by:1519
Symbol 1518 TextUses:1015Used by:1519
Symbol 1519 MovieClipUses:1517 1518Used by:Timeline
Symbol 1520 GraphicUsed by:1536 1538 1540
Symbol 1521 GraphicUsed by:1533
Symbol 1522 GraphicUsed by:1533
Symbol 1523 GraphicUsed by:1533
Symbol 1524 GraphicUsed by:1533
Symbol 1525 GraphicUsed by:1533
Symbol 1526 GraphicUsed by:1533
Symbol 1527 GraphicUsed by:1533
Symbol 1528 GraphicUsed by:1533
Symbol 1529 GraphicUsed by:1533
Symbol 1530 GraphicUsed by:1533
Symbol 1531 GraphicUsed by:1533
Symbol 1532 GraphicUsed by:1533
Symbol 1533 MovieClipUses:1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532Used by:1536 1538 1540 1543
Symbol 1534 GraphicUsed by:1536 1538
Symbol 1535 EditableTextUses:1015Used by:1536
Symbol 1536 MovieClipUses:1520 1533 1534 1535Used by:Timeline
Symbol 1537 EditableTextUses:1015Used by:1538
Symbol 1538 MovieClipUses:1520 1533 1534 1537Used by:Timeline
Symbol 1539 GraphicUsed by:1540
Symbol 1540 MovieClipUses:1520 1533 1539Used by:Timeline
Symbol 1541 GraphicUsed by:1543
Symbol 1542 GraphicUsed by:1543
Symbol 1543 MovieClipUses:1541 1533 1542Used by:Timeline
Symbol 1544 EditableTextUses:1015Used by:1563
Symbol 1545 TextUses:1015Used by:1563
Symbol 1546 TextUses:1015Used by:1563
Symbol 1547 EditableTextUses:1015Used by:1563
Symbol 1548 TextUses:1015Used by:1563
Symbol 1549 TextUses:1015Used by:1563
Symbol 1550 EditableTextUses:1015Used by:1563
Symbol 1551 TextUses:1232Used by:1563
Symbol 1552 ButtonUses:1185Used by:1563
Symbol 1553 EditableTextUses:1015Used by:1563
Symbol 1554 EditableTextUses:1015Used by:1563
Symbol 1555 TextUses:1232Used by:1563
Symbol 1556 ButtonUses:1185Used by:1563
Symbol 1557 EditableTextUses:1015Used by:1563
Symbol 1558 EditableTextUses:1015Used by:1563
Symbol 1559 EditableTextUses:1015Used by:1563
Symbol 1560 EditableTextUses:1015Used by:1563
Symbol 1561 EditableTextUses:1015Used by:1563
Symbol 1562 TextUses:1015Used by:1563
Symbol 1563 MovieClipUses:1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562Used by:Timeline
Symbol 1564 GraphicUsed by:1565
Symbol 1565 MovieClipUses:1564Used by:1566
Symbol 1566 MovieClipUses:548 1565Used by:1568
Symbol 1567 EditableTextUses:1106Used by:1568
Symbol 1568 MovieClipUses:1566 1567Used by:Timeline
Symbol 1569 GraphicUsed by:1630
Symbol 1570 GraphicUsed by:1571
Symbol 1571 MovieClipUses:1570Used by:1629
Symbol 1572 GraphicUsed by:1573
Symbol 1573 MovieClipUses:1572Used by:1629
Symbol 1574 GraphicUsed by:1575
Symbol 1575 MovieClipUses:1574Used by:1629
Symbol 1576 GraphicUsed by:1577
Symbol 1577 MovieClipUses:1576Used by:1629
Symbol 1578 GraphicUsed by:1579
Symbol 1579 MovieClipUses:1578Used by:1629
Symbol 1580 GraphicUsed by:1581
Symbol 1581 MovieClipUses:1580Used by:1629
Symbol 1582 GraphicUsed by:1583
Symbol 1583 MovieClipUses:1582Used by:1629
Symbol 1584 GraphicUsed by:1585
Symbol 1585 MovieClipUses:1584Used by:1629
Symbol 1586 GraphicUsed by:1587
Symbol 1587 MovieClipUses:1586Used by:1629
Symbol 1588 GraphicUsed by:1589
Symbol 1589 MovieClipUses:1588Used by:1629
Symbol 1590 GraphicUsed by:1591
Symbol 1591 MovieClipUses:1590Used by:1629
Symbol 1592 GraphicUsed by:1593
Symbol 1593 MovieClipUses:1592Used by:1629
Symbol 1594 GraphicUsed by:1595
Symbol 1595 MovieClipUses:1594Used by:1629
Symbol 1596 GraphicUsed by:1597
Symbol 1597 MovieClipUses:1596Used by:1629
Symbol 1598 GraphicUsed by:1599
Symbol 1599 MovieClipUses:1598Used by:1629
Symbol 1600 GraphicUsed by:1601
Symbol 1601 MovieClipUses:1600Used by:1629
Symbol 1602 GraphicUsed by:1603
Symbol 1603 MovieClipUses:1602Used by:1629
Symbol 1604 GraphicUsed by:1605
Symbol 1605 MovieClipUses:1604Used by:1629
Symbol 1606 GraphicUsed by:1607
Symbol 1607 MovieClipUses:1606Used by:1629
Symbol 1608 GraphicUsed by:1609
Symbol 1609 MovieClipUses:1608Used by:1629
Symbol 1610 GraphicUsed by:1611
Symbol 1611 MovieClipUses:1610Used by:1629
Symbol 1612 GraphicUsed by:1613
Symbol 1613 MovieClipUses:1612Used by:1629
Symbol 1614 GraphicUsed by:1615
Symbol 1615 MovieClipUses:1614Used by:1629
Symbol 1616 GraphicUsed by:1617
Symbol 1617 MovieClipUses:1616Used by:1629
Symbol 1618 GraphicUsed by:1619
Symbol 1619 MovieClipUses:1618Used by:1629
Symbol 1620 GraphicUsed by:1621
Symbol 1621 MovieClipUses:1620Used by:1629
Symbol 1622 GraphicUsed by:1623
Symbol 1623 MovieClipUses:1622Used by:1629
Symbol 1624 GraphicUsed by:1625
Symbol 1625 MovieClipUses:1624Used by:1629
Symbol 1626 GraphicUsed by:1627
Symbol 1627 MovieClipUses:1626Used by:1629
Symbol 1628 GraphicUsed by:1629
Symbol 1629 MovieClipUses:1571 1573 1575 1577 1579 1581 1583 1585 1587 1589 1591 1593 1595 1597 1599 1601 1603 1605 1607 1609 1611 1613 1615 1617 1619 1621 1623 1625 1627 1628Used by:1630
Symbol 1630 MovieClipUses:1569 1473 1629Used by:Timeline
Symbol 1631 TextUses:1015Used by:Timeline
Symbol 1632 GraphicUses:1471Used by:1640
Symbol 1633 EditableTextUses:1015Used by:1640
Symbol 1634 TextUses:1015Used by:1640
Symbol 1635 TextUses:1015Used by:1640
Symbol 1636 EditableTextUses:1015Used by:1640
Symbol 1637 EditableTextUses:1015Used by:1640
Symbol 1638 TextUses:1015Used by:1640
Symbol 1639 EditableTextUses:1015Used by:1640
Symbol 1640 MovieClipUses:1632 1633 1634 1635 1636 1637 1638 1639Used by:Timeline
Symbol 1641 ButtonUses:1133 1134Used by:Timeline
Symbol 1642 TextUses:1015Used by:1669
Symbol 1643 TextUses:1015Used by:1669
Symbol 1644 TextUses:1015Used by:1669
Symbol 1645 TextUses:1015Used by:1669
Symbol 1646 TextUses:1015Used by:1669
Symbol 1647 TextUses:1015Used by:1669
Symbol 1648 TextUses:1015Used by:1669
Symbol 1649 TextUses:1015Used by:1669
Symbol 1650 TextUses:1015Used by:1669
Symbol 1651 TextUses:1015Used by:1669
Symbol 1652 TextUses:1015Used by:1669
Symbol 1653 TextUses:1015Used by:1669
Symbol 1654 TextUses:1015Used by:1669
Symbol 1655 TextUses:1015Used by:1669
Symbol 1656 TextUses:1015Used by:1669
Symbol 1657 TextUses:1015Used by:1669
Symbol 1658 TextUses:1015Used by:1669
Symbol 1659 TextUses:1015Used by:1669
Symbol 1660 TextUses:1015Used by:1669
Symbol 1661 TextUses:1015Used by:1669
Symbol 1662 TextUses:1015Used by:1669
Symbol 1663 TextUses:1015Used by:1669
Symbol 1664 TextUses:1015Used by:1669
Symbol 1665 TextUses:1015Used by:1669
Symbol 1666 TextUses:1015Used by:1669
Symbol 1667 TextUses:1015Used by:1669
Symbol 1668 TextUses:1015Used by:1669
Symbol 1669 MovieClipUses:1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668Used by:Timeline
Symbol 1670 ButtonUses:1133 1134Used by:Timeline
Symbol 1671 EditableTextUses:1106Used by:Timeline
Symbol 1672 TextUses:1015Used by:Timeline
Symbol 1673 EditableTextUses:1106Used by:Timeline
Symbol 1674 ButtonUses:1133 1134Used by:Timeline
Symbol 1675 GraphicUsed by:1745
Symbol 1676 GraphicUsed by:1745
Symbol 1677 BitmapUsed by:1678
Symbol 1678 GraphicUses:1677Used by:1745
Symbol 1679 TextUses:1015Used by:1680
Symbol 1680 MovieClipUses:1679Used by:1745
Symbol 1681 BitmapUsed by:1682
Symbol 1682 GraphicUses:1681Used by:1745
Symbol 1683 TextUses:1015Used by:1684
Symbol 1684 MovieClipUses:1683Used by:1745
Symbol 1685 BitmapUsed by:1686
Symbol 1686 GraphicUses:1685Used by:1745
Symbol 1687 TextUses:1015Used by:1688
Symbol 1688 MovieClipUses:1687Used by:1745
Symbol 1689 BitmapUsed by:1690
Symbol 1690 GraphicUses:1689Used by:1745
Symbol 1691 TextUses:1015Used by:1692
Symbol 1692 MovieClipUses:1691Used by:1745
Symbol 1693 BitmapUsed by:1694
Symbol 1694 GraphicUses:1693Used by:1745
Symbol 1695 TextUses:1015Used by:1696
Symbol 1696 MovieClipUses:1695Used by:1745
Symbol 1697 BitmapUsed by:1698
Symbol 1698 GraphicUses:1697Used by:1745
Symbol 1699 TextUses:1015Used by:1700
Symbol 1700 MovieClipUses:1699Used by:1745
Symbol 1701 BitmapUsed by:1702
Symbol 1702 GraphicUses:1701Used by:1745
Symbol 1703 TextUses:1015Used by:1704
Symbol 1704 MovieClipUses:1703Used by:1745
Symbol 1705 BitmapUsed by:1706
Symbol 1706 GraphicUses:1705Used by:1745
Symbol 1707 TextUses:1015Used by:1708
Symbol 1708 MovieClipUses:1707Used by:1745
Symbol 1709 BitmapUsed by:1710
Symbol 1710 GraphicUses:1709Used by:1745
Symbol 1711 TextUses:1015Used by:1712
Symbol 1712 MovieClipUses:1711Used by:1745
Symbol 1713 BitmapUsed by:1714
Symbol 1714 GraphicUses:1713Used by:1745
Symbol 1715 TextUses:1015Used by:1716
Symbol 1716 MovieClipUses:1715Used by:1745
Symbol 1717 BitmapUsed by:1718
Symbol 1718 GraphicUses:1717Used by:1745
Symbol 1719 TextUses:1015Used by:1720
Symbol 1720 MovieClipUses:1719Used by:1745
Symbol 1721 BitmapUsed by:1722
Symbol 1722 GraphicUses:1721Used by:1745
Symbol 1723 TextUses:1015Used by:1724
Symbol 1724 MovieClipUses:1723Used by:1745
Symbol 1725 BitmapUsed by:1726
Symbol 1726 GraphicUses:1725Used by:1745
Symbol 1727 TextUses:1015Used by:1728
Symbol 1728 MovieClipUses:1727Used by:1745
Symbol 1729 BitmapUsed by:1730
Symbol 1730 GraphicUses:1729Used by:1745
Symbol 1731 TextUses:1015Used by:1732
Symbol 1732 MovieClipUses:1731Used by:1745
Symbol 1733 BitmapUsed by:1734
Symbol 1734 GraphicUses:1733Used by:1745
Symbol 1735 TextUses:1015Used by:1736
Symbol 1736 MovieClipUses:1735Used by:1745
Symbol 1737 BitmapUsed by:1738
Symbol 1738 GraphicUses:1737Used by:1745
Symbol 1739 TextUses:1015Used by:1740
Symbol 1740 MovieClipUses:1739Used by:1745
Symbol 1741 BitmapUsed by:1742
Symbol 1742 GraphicUses:1741Used by:1745
Symbol 1743 TextUses:1015Used by:1744
Symbol 1744 MovieClipUses:1743Used by:1745
Symbol 1745 MovieClipUses:1675 1676 1678 1680 1682 1684 1686 1688 1690 1692 1694 1696 1698 1700 1702 1704 1706 1708 1710 1712 1714 1716 1718 1720 1722 1724 1726 1728 1730 1732 1734 1736 1738 1740 1742 1744Used by:Timeline
Symbol 1746 TextUses:1015Used by:Timeline
Symbol 1747 TextUses:1106Used by:Timeline
Symbol 1748 ButtonUses:1133 1134Used by:Timeline
Symbol 1749 EditableTextUses:1106Used by:Timeline
Symbol 1750 GraphicUsed by:1751
Symbol 1751 MovieClipUses:1750Used by:Timeline
Symbol 1752 TextUses:1106Used by:Timeline
Symbol 1753 TextUses:1015Used by:Timeline
Symbol 1754 TextUses:1015Used by:Timeline
Symbol 1755 ButtonUses:1133 1134Used by:Timeline
Symbol 1756 TextUses:1015Used by:Timeline
Symbol 1757 ButtonUses:1133 1134Used by:Timeline
Symbol 1758 TextUses:1015Used by:Timeline
Symbol 1759 EditableTextUses:1106Used by:Timeline
Symbol 1760 TextUses:1015Used by:Timeline
Symbol 1761 EditableTextUses:1106Used by:Timeline
Symbol 1762 TextUses:1015Used by:Timeline
Symbol 1763 ButtonUses:1133 1134Used by:Timeline
Symbol 1764 EditableTextUses:1106Used by:Timeline
Symbol 1765 TextUses:1015Used by:Timeline
Symbol 1766 EditableTextUses:1106Used by:Timeline
Symbol 1767 TextUses:1015Used by:Timeline
Symbol 1768 EditableTextUses:1106Used by:Timeline
Symbol 1769 ButtonUses:1133 1134Used by:Timeline
Symbol 1770 TextUses:1232Used by:1783
Symbol 1771 TextUses:1232Used by:1783
Symbol 1772 TextUses:1232Used by:1783
Symbol 1773 TextUses:1232Used by:1783
Symbol 1774 GraphicUsed by:1775
Symbol 1775 MovieClipUses:1774Used by:1781
Symbol 1776 ButtonUses:1109Used by:1781
Symbol 1777 GraphicUsed by:1778
Symbol 1778 MovieClipUses:1777Used by:1781
Symbol 1779 GraphicUsed by:1780
Symbol 1780 MovieClipUses:1779Used by:1781
Symbol 1781 MovieClipUses:1775 1776 1778 1780Used by:1783 1796
Symbol 1782 ButtonUses:1109Used by:1783 1796
Symbol 1783 MovieClipUses:1770 1771 1115 1772 1097 1773 1781 1782Used by:Timeline
Symbol 1784 GraphicUsed by:Timeline
Symbol 1785 GraphicUsed by:Timeline
Symbol 1786 TextUses:1232Used by:1796
Symbol 1787 TextUses:1232Used by:1796
Symbol 1788 TextUses:1232Used by:1796
Symbol 1789 TextUses:1232Used by:1796
Symbol 1790 ButtonUses:1109Used by:1796
Symbol 1791 TextUses:1232Used by:1796
Symbol 1792 TextUses:1232Used by:1796
Symbol 1793 BitmapUsed by:1794
Symbol 1794 GraphicUses:1793Used by:1796
Symbol 1795 ButtonUses:1109Used by:1796
Symbol 1796 MovieClipUses:1786 1787 1788 1781 1097 1782 1789 1222 1790 1791 1792 1794 1795Used by:Timeline
Symbol 1797 ButtonUses:1109Used by:Timeline

Instance Names

"loadingtext"Frame 1Symbol 1103 MovieClip
"keys"Frame 3Symbol 1282 MovieClip
"combatsounds"Frame 3Symbol 1318 MovieClip
"music"Frame 3Symbol 1326 MovieClip
"mainman"Frame 4Symbol 1125 MovieClip
"hench1sat"Frame 4Symbol 1125 MovieClip
"hench2sat"Frame 4Symbol 1125 MovieClip
"hench3sat"Frame 4Symbol 1125 MovieClip
"menu"Frame 4Symbol 1380 MovieClip
"ground"Frame 5Symbol 1459 MovieClip
"sand"Frame 5Symbol 1469 MovieClip
"signs"Frame 5Symbol 1510 MovieClip
"game"Frame 5Symbol 1511 MovieClip
"foreground"Frame 5Symbol 1513 MovieClip
"red"Frame 5Symbol 1516 MovieClip
"go"Frame 5Symbol 1519 MovieClip
"h1health"Frame 5Symbol 1540 MovieClip
"h2health"Frame 5Symbol 1540 MovieClip
"h3health"Frame 5Symbol 1540 MovieClip
"hud"Frame 5Symbol 1563 MovieClip
"fade"Frame 5Symbol 1568 MovieClip
"regioninfo"Frame 6Symbol 1640 MovieClip
"fade"Frame 9Symbol 1568 MovieClip
"inner"Symbol 173 MovieClip [Axe] Frame 1Symbol 172 MovieClip
"adBox"Symbol 1116 MovieClip Frame 2Symbol 1112 MovieClip
"light"Symbol 1122 MovieClip Frame 1Symbol 1119 MovieClip
"thecheatcode"Symbol 1225 MovieClip Frame 3Symbol 1154 EditableText
"m1"Symbol 1360 MovieClip Frame 1Symbol 1359 MovieClip
"m2"Symbol 1360 MovieClip Frame 1Symbol 1359 MovieClip
"m3"Symbol 1360 MovieClip Frame 1Symbol 1359 MovieClip
"m4"Symbol 1360 MovieClip Frame 1Symbol 1359 MovieClip
"m5"Symbol 1360 MovieClip Frame 1Symbol 1359 MovieClip
"m6"Symbol 1360 MovieClip Frame 1Symbol 1359 MovieClip
"m7"Symbol 1360 MovieClip Frame 1Symbol 1359 MovieClip
"m8"Symbol 1360 MovieClip Frame 1Symbol 1359 MovieClip
"m1"Symbol 1371 MovieClip Frame 1Symbol 1370 MovieClip
"m2"Symbol 1371 MovieClip Frame 1Symbol 1370 MovieClip
"m3"Symbol 1371 MovieClip Frame 1Symbol 1370 MovieClip
"m4"Symbol 1371 MovieClip Frame 1Symbol 1370 MovieClip
"m5"Symbol 1371 MovieClip Frame 1Symbol 1370 MovieClip
"m6"Symbol 1371 MovieClip Frame 1Symbol 1370 MovieClip
"m7"Symbol 1371 MovieClip Frame 1Symbol 1370 MovieClip
"m8"Symbol 1371 MovieClip Frame 1Symbol 1370 MovieClip
"m1"Symbol 1379 MovieClip Frame 1Symbol 1378 MovieClip
"m2"Symbol 1379 MovieClip Frame 1Symbol 1378 MovieClip
"m3"Symbol 1379 MovieClip Frame 1Symbol 1378 MovieClip
"m4"Symbol 1379 MovieClip Frame 1Symbol 1378 MovieClip
"m5"Symbol 1379 MovieClip Frame 1Symbol 1378 MovieClip
"m6"Symbol 1379 MovieClip Frame 1Symbol 1378 MovieClip
"m7"Symbol 1379 MovieClip Frame 1Symbol 1378 MovieClip
"m8"Symbol 1379 MovieClip Frame 1Symbol 1378 MovieClip
"sky"Symbol 1442 MovieClip Frame 1Symbol 1402 MovieClip
"Player"Symbol 1511 MovieClip Frame 1Symbol 1073 MovieClip [Ellder]
"Player"Symbol 1511 MovieClip Frame 2Symbol 1052 MovieClip [Aldon]
"Player"Symbol 1511 MovieClip Frame 3Symbol 1031 MovieClip [Toldor]
"inner"Symbol 1536 MovieClip Frame 1Symbol 1533 MovieClip
"map1"Symbol 1629 MovieClip Frame 1Symbol 1573 MovieClip
"map2"Symbol 1629 MovieClip Frame 1Symbol 1575 MovieClip
"map3"Symbol 1629 MovieClip Frame 1Symbol 1577 MovieClip
"map4"Symbol 1629 MovieClip Frame 1Symbol 1579 MovieClip
"map5"Symbol 1629 MovieClip Frame 1Symbol 1581 MovieClip
"map6"Symbol 1629 MovieClip Frame 1Symbol 1583 MovieClip
"map7"Symbol 1629 MovieClip Frame 1Symbol 1585 MovieClip
"map8"Symbol 1629 MovieClip Frame 1Symbol 1587 MovieClip
"map9"Symbol 1629 MovieClip Frame 1Symbol 1589 MovieClip
"map10"Symbol 1629 MovieClip Frame 1Symbol 1591 MovieClip
"map11"Symbol 1629 MovieClip Frame 1Symbol 1593 MovieClip
"map12"Symbol 1629 MovieClip Frame 1Symbol 1595 MovieClip
"map13"Symbol 1629 MovieClip Frame 1Symbol 1597 MovieClip
"map14"Symbol 1629 MovieClip Frame 1Symbol 1599 MovieClip
"map15"Symbol 1629 MovieClip Frame 1Symbol 1601 MovieClip
"map16"Symbol 1629 MovieClip Frame 1Symbol 1603 MovieClip
"map17"Symbol 1629 MovieClip Frame 1Symbol 1605 MovieClip
"map18"Symbol 1629 MovieClip Frame 1Symbol 1607 MovieClip
"map19"Symbol 1629 MovieClip Frame 1Symbol 1609 MovieClip
"map20"Symbol 1629 MovieClip Frame 1Symbol 1611 MovieClip
"map22"Symbol 1629 MovieClip Frame 1Symbol 1613 MovieClip
"map23"Symbol 1629 MovieClip Frame 1Symbol 1615 MovieClip
"map24"Symbol 1629 MovieClip Frame 1Symbol 1617 MovieClip
"map25"Symbol 1629 MovieClip Frame 1Symbol 1619 MovieClip
"map26"Symbol 1629 MovieClip Frame 1Symbol 1621 MovieClip
"map27"Symbol 1629 MovieClip Frame 1Symbol 1623 MovieClip
"map28"Symbol 1629 MovieClip Frame 1Symbol 1625 MovieClip
"map21"Symbol 1629 MovieClip Frame 1Symbol 1627 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "swipe3"
ExportAssets (56)Timeline Frame 1Symbol 165 as "Spearmaster"
ExportAssets (56)Timeline Frame 1Symbol 168 as "Equip_Halberd"
ExportAssets (56)Timeline Frame 1Symbol 170 as "Move Arrow"
ExportAssets (56)Timeline Frame 1Symbol 173 as "Axe"
ExportAssets (56)Timeline Frame 1Symbol 185 as "MagicBall2"
ExportAssets (56)Timeline Frame 1Symbol 187 as "MagicBall1"
ExportAssets (56)Timeline Frame 1Symbol 192 as "Fire Piece"
ExportAssets (56)Timeline Frame 1Symbol 241 as "Swordmaster"
ExportAssets (56)Timeline Frame 1Symbol 274 as "Whirler"
ExportAssets (56)Timeline Frame 1Symbol 297 as "Bandit"
ExportAssets (56)Timeline Frame 1Symbol 349 as "Possessed Royal Guardian"
ExportAssets (56)Timeline Frame 1Symbol 368 as "Ranger"
ExportAssets (56)Timeline Frame 1Symbol 447 as "Mounted Halberdier"
ExportAssets (56)Timeline Frame 1Symbol 466 as "Sorcerer"
ExportAssets (56)Timeline Frame 1Symbol 485 as "Mage"
ExportAssets (56)Timeline Frame 1Symbol 505 as "Longswordsman"
ExportAssets (56)Timeline Frame 1Symbol 528 as "King's Guard"
ExportAssets (56)Timeline Frame 1Symbol 547 as "Javelin Thrower"
ExportAssets (56)Timeline Frame 1Symbol 570 as "Flailer"
ExportAssets (56)Timeline Frame 1Symbol 592 as "Battle Axeman"
ExportAssets (56)Timeline Frame 1Symbol 623 as "Axeman"
ExportAssets (56)Timeline Frame 1Symbol 642 as "Axe Thrower"
ExportAssets (56)Timeline Frame 1Symbol 661 as "Elite Halberdier"
ExportAssets (56)Timeline Frame 1Symbol 682 as "Halberdier"
ExportAssets (56)Timeline Frame 1Symbol 700 as "Giant Demon"
ExportAssets (56)Timeline Frame 1Symbol 747 as "Giant Troll"
ExportAssets (56)Timeline Frame 1Symbol 749 as "Mounted Spearman"
ExportAssets (56)Timeline Frame 1Symbol 818 as "High Court Guardian"
ExportAssets (56)Timeline Frame 1Symbol 880 as "Spearman"
ExportAssets (56)Timeline Frame 1Symbol 900 as "Archer"
ExportAssets (56)Timeline Frame 1Symbol 954 as "Wood Elf King"
ExportAssets (56)Timeline Frame 1Symbol 1002 as "Swordsman"
ExportAssets (56)Timeline Frame 1Symbol 1008 as "Blood"
ExportAssets (56)Timeline Frame 1Symbol 1010 as "Removed Head"
ExportAssets (56)Timeline Frame 1Symbol 1011 as "Spear Dropped"
ExportAssets (56)Timeline Frame 1Symbol 1012 as "Javelin"
ExportAssets (56)Timeline Frame 1Symbol 1013 as "Arrow Fired"
ExportAssets (56)Timeline Frame 1Symbol 1026 as "Map Location"
ExportAssets (56)Timeline Frame 1Symbol 1028 as "Money"
ExportAssets (56)Timeline Frame 1Symbol 1030 as "Shadow"
ExportAssets (56)Timeline Frame 1Symbol 1031 as "Toldor"
ExportAssets (56)Timeline Frame 1Symbol 1052 as "Aldon"
ExportAssets (56)Timeline Frame 1Symbol 1073 as "Ellder"
ExportAssets (56)Timeline Frame 3Symbol 1296 as "Hit1"
ExportAssets (56)Timeline Frame 3Symbol 1297 as "Hit2"
ExportAssets (56)Timeline Frame 3Symbol 1298 as "Hit3"
ExportAssets (56)Timeline Frame 3Symbol 1299 as "Hit4"
ExportAssets (56)Timeline Frame 3Symbol 1300 as "Hit5"
ExportAssets (56)Timeline Frame 3Symbol 1301 as "Hit6"
ExportAssets (56)Timeline Frame 3Symbol 1305 as "Troll1"
ExportAssets (56)Timeline Frame 3Symbol 1306 as "Troll2"
ExportAssets (56)Timeline Frame 3Symbol 1307 as "Troll3"
ExportAssets (56)Timeline Frame 3Symbol 1308 as "Troll4"
ExportAssets (56)Timeline Frame 3Symbol 1309 as "Troll5"
ExportAssets (56)Timeline Frame 3Symbol 1310 as "Troll_Hit"

Labels

"menu"Frame 3
"nextlevel"Frame 4
"game"Frame 5
"map"Frame 6
"story"Frame 7
"day"Frame 8
"mainstory"Frame 9
"episodecomplete"Frame 10
"gameover1"Frame 11
"gameover2"Frame 12
"gameover3"Frame 13
"gamecomplete"Frame 14
"credits"Frame 15
"kong1"Frame 16
"kong2"Frame 17
"kong3"Frame 18
"kong4"Frame 19
"kong5"Frame 20
"orc"Symbol 10 MovieClip Frame 2
"human"Symbol 10 MovieClip Frame 3
"elf"Symbol 10 MovieClip Frame 4
"woodelf"Symbol 10 MovieClip Frame 5
"orc2"Symbol 10 MovieClip Frame 6
"undead"Symbol 10 MovieClip Frame 7
"human2"Symbol 10 MovieClip Frame 8
"demon"Symbol 10 MovieClip Frame 9
"troll"Symbol 10 MovieClip Frame 10
"aldon"Symbol 10 MovieClip Frame 11
"toldor"Symbol 10 MovieClip Frame 12
"achilles"Symbol 10 MovieClip Frame 13
"weking"Symbol 10 MovieClip Frame 14
"ellder"Symbol 10 MovieClip Frame 15
"orc"Symbol 22 MovieClip Frame 2
"human"Symbol 22 MovieClip Frame 3
"elf"Symbol 22 MovieClip Frame 4
"woodelf"Symbol 22 MovieClip Frame 5
"orc2"Symbol 22 MovieClip Frame 6
"undead"Symbol 22 MovieClip Frame 7
"human2"Symbol 22 MovieClip Frame 8
"demon"Symbol 22 MovieClip Frame 9
"troll"Symbol 22 MovieClip Frame 10
"aldon"Symbol 22 MovieClip Frame 11
"toldor"Symbol 22 MovieClip Frame 12
"achilles"Symbol 22 MovieClip Frame 13
"weking"Symbol 22 MovieClip Frame 14
"ellder"Symbol 22 MovieClip Frame 15
"orc"Symbol 36 MovieClip Frame 2
"human"Symbol 36 MovieClip Frame 3
"elf"Symbol 36 MovieClip Frame 4
"woodelf"Symbol 36 MovieClip Frame 5
"orc2"Symbol 36 MovieClip Frame 6
"undead"Symbol 36 MovieClip Frame 7
"human2"Symbol 36 MovieClip Frame 8
"demon"Symbol 36 MovieClip Frame 9
"troll"Symbol 36 MovieClip Frame 10
"aldon"Symbol 36 MovieClip Frame 11
"toldor"Symbol 36 MovieClip Frame 12
"achilles"Symbol 36 MovieClip Frame 13
"weking"Symbol 36 MovieClip Frame 14
"ellder"Symbol 36 MovieClip Frame 15
"human"Symbol 46 MovieClip Frame 2
"orc"Symbol 46 MovieClip Frame 3
"elf"Symbol 46 MovieClip Frame 4
"woodelf"Symbol 46 MovieClip Frame 5
"orc2"Symbol 46 MovieClip Frame 6
"undead"Symbol 46 MovieClip Frame 7
"human2"Symbol 46 MovieClip Frame 8
"demon"Symbol 46 MovieClip Frame 9
"troll"Symbol 46 MovieClip Frame 10
"aldon"Symbol 46 MovieClip Frame 11
"achilles"Symbol 46 MovieClip Frame 12
"orc"Symbol 59 MovieClip Frame 2
"human"Symbol 59 MovieClip Frame 3
"elf"Symbol 59 MovieClip Frame 4
"woodelf"Symbol 59 MovieClip Frame 5
"orc2"Symbol 59 MovieClip Frame 6
"undead"Symbol 59 MovieClip Frame 7
"human2"Symbol 59 MovieClip Frame 8
"demon"Symbol 59 MovieClip Frame 9
"troll"Symbol 59 MovieClip Frame 10
"aldon"Symbol 59 MovieClip Frame 11
"toldor"Symbol 59 MovieClip Frame 12
"achilles"Symbol 59 MovieClip Frame 13
"weking"Symbol 59 MovieClip Frame 14
"ellder"Symbol 59 MovieClip Frame 15
"orc"Symbol 77 MovieClip Frame 2
"human"Symbol 77 MovieClip Frame 3
"elf"Symbol 77 MovieClip Frame 4
"woodelf"Symbol 77 MovieClip Frame 5
"orc2"Symbol 77 MovieClip Frame 6
"undead"Symbol 77 MovieClip Frame 7
"human2"Symbol 77 MovieClip Frame 8
"demon"Symbol 77 MovieClip Frame 9
"troll"Symbol 77 MovieClip Frame 10
"aldon"Symbol 77 MovieClip Frame 11
"toldor"Symbol 77 MovieClip Frame 12
"achilles"Symbol 77 MovieClip Frame 13
"weking"Symbol 77 MovieClip Frame 14
"ellder"Symbol 77 MovieClip Frame 15
"orc"Symbol 104 MovieClip Frame 2
"human"Symbol 104 MovieClip Frame 3
"elf"Symbol 104 MovieClip Frame 4
"woodelf"Symbol 104 MovieClip Frame 5
"orc2"Symbol 104 MovieClip Frame 6
"undead"Symbol 104 MovieClip Frame 7
"human2"Symbol 104 MovieClip Frame 8
"demon"Symbol 104 MovieClip Frame 9
"troll"Symbol 104 MovieClip Frame 10
"aldon"Symbol 104 MovieClip Frame 11
"toldor"Symbol 104 MovieClip Frame 12
"achilles"Symbol 104 MovieClip Frame 13
"weking"Symbol 104 MovieClip Frame 14
"ellder"Symbol 104 MovieClip Frame 15
"elf"Symbol 109 MovieClip Frame 2
"ellder"Symbol 109 MovieClip Frame 3
"aldon"Symbol 109 MovieClip Frame 4
"toldor"Symbol 109 MovieClip Frame 5
"achilles"Symbol 109 MovieClip Frame 6
"orc"Symbol 121 MovieClip Frame 2
"human"Symbol 121 MovieClip Frame 3
"elf"Symbol 121 MovieClip Frame 4
"woodelf"Symbol 121 MovieClip Frame 5
"orc2"Symbol 121 MovieClip Frame 6
"undead"Symbol 121 MovieClip Frame 7
"human2"Symbol 121 MovieClip Frame 8
"demon"Symbol 121 MovieClip Frame 9
"troll"Symbol 121 MovieClip Frame 10
"aldon"Symbol 121 MovieClip Frame 11
"toldor"Symbol 121 MovieClip Frame 12
"achilles"Symbol 121 MovieClip Frame 13
"weking"Symbol 121 MovieClip Frame 14
"ellder"Symbol 121 MovieClip Frame 15
"human"Symbol 132 MovieClip Frame 2
"orc"Symbol 132 MovieClip Frame 3
"elf"Symbol 132 MovieClip Frame 4
"woodelf"Symbol 132 MovieClip Frame 5
"orc2"Symbol 132 MovieClip Frame 6
"undead"Symbol 132 MovieClip Frame 7
"human2"Symbol 132 MovieClip Frame 8
"demon"Symbol 132 MovieClip Frame 9
"troll"Symbol 132 MovieClip Frame 10
"orc"Symbol 133 MovieClip Frame 2
"human"Symbol 133 MovieClip Frame 3
"elf"Symbol 133 MovieClip Frame 4
"woodelf"Symbol 133 MovieClip Frame 5
"orc2"Symbol 133 MovieClip Frame 6
"undead"Symbol 133 MovieClip Frame 7
"human2"Symbol 133 MovieClip Frame 8
"demon"Symbol 133 MovieClip Frame 9
"troll"Symbol 133 MovieClip Frame 10
"aldon"Symbol 133 MovieClip Frame 11
"toldor"Symbol 133 MovieClip Frame 12
"achilles"Symbol 133 MovieClip Frame 13
"weking"Symbol 133 MovieClip Frame 14
"ellder"Symbol 133 MovieClip Frame 15
"ready"Symbol 165 MovieClip [Spearmaster] Frame 1
"die1"Symbol 165 MovieClip [Spearmaster] Frame 22
"walk"Symbol 165 MovieClip [Spearmaster] Frame 80
"swipe1"Symbol 165 MovieClip [Spearmaster] Frame 92
"swipe2"Symbol 165 MovieClip [Spearmaster] Frame 119
"swipe3"Symbol 165 MovieClip [Spearmaster] Frame 137
"bash1"Symbol 165 MovieClip [Spearmaster] Frame 152
"HIGHhit"Symbol 165 MovieClip [Spearmaster] Frame 165
"MIDDLEbashed"Symbol 165 MovieClip [Spearmaster] Frame 171
"MIDDLEhit"Symbol 165 MovieClip [Spearmaster] Frame 190
"decap1"Symbol 165 MovieClip [Spearmaster] Frame 195
"bleed"Symbol 165 MovieClip [Spearmaster] Frame 196
"LOWbashed"Symbol 165 MovieClip [Spearmaster] Frame 265
"human"Symbol 182 MovieClip Frame 2
"orc"Symbol 182 MovieClip Frame 3
"elf"Symbol 182 MovieClip Frame 4
"woodelf"Symbol 182 MovieClip Frame 5
"orc2"Symbol 182 MovieClip Frame 6
"undead"Symbol 182 MovieClip Frame 7
"human2"Symbol 182 MovieClip Frame 8
"demon"Symbol 182 MovieClip Frame 9
"troll"Symbol 182 MovieClip Frame 10
"human"Symbol 204 MovieClip Frame 2
"orc"Symbol 204 MovieClip Frame 3
"elf"Symbol 204 MovieClip Frame 4
"woodelf"Symbol 204 MovieClip Frame 5
"orc2"Symbol 204 MovieClip Frame 6
"undead"Symbol 204 MovieClip Frame 7
"human2"Symbol 204 MovieClip Frame 8
"demon"Symbol 204 MovieClip Frame 9
"troll"Symbol 204 MovieClip Frame 10
"toldor"Symbol 204 MovieClip Frame 11
"achilles"Symbol 204 MovieClip Frame 12
"ready"Symbol 241 MovieClip [Swordmaster] Frame 1
"die1"Symbol 241 MovieClip [Swordmaster] Frame 22
"walk"Symbol 241 MovieClip [Swordmaster] Frame 80
"fswipe1"Symbol 241 MovieClip [Swordmaster] Frame 92
"MIDDLEbashed"Symbol 241 MovieClip [Swordmaster] Frame 109
"MIDDLEhit"Symbol 241 MovieClip [Swordmaster] Frame 128
"LOWhit"Symbol 241 MovieClip [Swordmaster] Frame 133
"HIGHhit"Symbol 241 MovieClip [Swordmaster] Frame 141
"swipe1"Symbol 241 MovieClip [Swordmaster] Frame 147
"walkback"Symbol 241 MovieClip [Swordmaster] Frame 160
"bash1"Symbol 241 MovieClip [Swordmaster] Frame 172
"duck"Symbol 241 MovieClip [Swordmaster] Frame 185
"jump"Symbol 241 MovieClip [Swordmaster] Frame 187
"midjump"Symbol 241 MovieClip [Swordmaster] Frame 192
"landjump"Symbol 241 MovieClip [Swordmaster] Frame 194
"swipe2"Symbol 241 MovieClip [Swordmaster] Frame 199
"swipe3"Symbol 241 MovieClip [Swordmaster] Frame 212
"fswipe3"Symbol 241 MovieClip [Swordmaster] Frame 228
"bash2"Symbol 241 MovieClip [Swordmaster] Frame 248
"fbash1"Symbol 241 MovieClip [Swordmaster] Frame 262
"jumpswipe"Symbol 241 MovieClip [Swordmaster] Frame 279
"midjumpswipe"Symbol 241 MovieClip [Swordmaster] Frame 289
"respawn"Symbol 241 MovieClip [Swordmaster] Frame 291
"block1"Symbol 241 MovieClip [Swordmaster] Frame 349
"fswipe2"Symbol 241 MovieClip [Swordmaster] Frame 355
"bswipe1"Symbol 241 MovieClip [Swordmaster] Frame 378
"bswipe2"Symbol 241 MovieClip [Swordmaster] Frame 393
"decap1"Symbol 241 MovieClip [Swordmaster] Frame 409
"bleed"Symbol 241 MovieClip [Swordmaster] Frame 410
"LOWbashed"Symbol 241 MovieClip [Swordmaster] Frame 479
"human"Symbol 252 MovieClip Frame 2
"orc"Symbol 252 MovieClip Frame 3
"elf"Symbol 252 MovieClip Frame 4
"woodelf"Symbol 252 MovieClip Frame 5
"orc2"Symbol 252 MovieClip Frame 6
"undead"Symbol 252 MovieClip Frame 7
"human2"Symbol 252 MovieClip Frame 8
"demon"Symbol 252 MovieClip Frame 9
"troll"Symbol 252 MovieClip Frame 10
"aldon"Symbol 252 MovieClip Frame 11
"achilles"Symbol 252 MovieClip Frame 12
"ellder"Symbol 252 MovieClip Frame 13
"ready"Symbol 274 MovieClip [Whirler] Frame 1
"die1"Symbol 274 MovieClip [Whirler] Frame 3
"walk"Symbol 274 MovieClip [Whirler] Frame 61
"swipe1"Symbol 274 MovieClip [Whirler] Frame 73
"swipe2"Symbol 274 MovieClip [Whirler] Frame 90
"decap1"Symbol 274 MovieClip [Whirler] Frame 100
"bleed"Symbol 274 MovieClip [Whirler] Frame 101
"MIDDLEbashed"Symbol 274 MovieClip [Whirler] Frame 170
"LOWbashed"Symbol 274 MovieClip [Whirler] Frame 189
"MIDDLEhit"Symbol 274 MovieClip [Whirler] Frame 199
"LOWhit"Symbol 274 MovieClip [Whirler] Frame 204
"HIGHhit"Symbol 274 MovieClip [Whirler] Frame 212
"human"Symbol 276 MovieClip Frame 2
"orc"Symbol 276 MovieClip Frame 3
"ready"Symbol 297 MovieClip [Bandit] Frame 1
"walk"Symbol 297 MovieClip [Bandit] Frame 4
"die1"Symbol 297 MovieClip [Bandit] Frame 16
"swipe1"Symbol 297 MovieClip [Bandit] Frame 74
"swipe2"Symbol 297 MovieClip [Bandit] Frame 91
"decap1"Symbol 297 MovieClip [Bandit] Frame 108
"bleed"Symbol 297 MovieClip [Bandit] Frame 109
"MIDDLEbashed"Symbol 297 MovieClip [Bandit] Frame 178
"LOWbashed"Symbol 297 MovieClip [Bandit] Frame 197
"MIDDLEhit"Symbol 297 MovieClip [Bandit] Frame 207
"LOWhit"Symbol 297 MovieClip [Bandit] Frame 212
"HIGHhit"Symbol 297 MovieClip [Bandit] Frame 220
"human"Symbol 308 MovieClip Frame 2
"orc"Symbol 308 MovieClip Frame 3
"elf"Symbol 308 MovieClip Frame 4
"woodelf"Symbol 308 MovieClip Frame 5
"orc2"Symbol 308 MovieClip Frame 6
"undead"Symbol 308 MovieClip Frame 7
"human2"Symbol 308 MovieClip Frame 8
"demon"Symbol 308 MovieClip Frame 9
"troll"Symbol 308 MovieClip Frame 10
"aldon"Symbol 308 MovieClip Frame 11
"achilles"Symbol 308 MovieClip Frame 12
"weking"Symbol 308 MovieClip Frame 13
"human"Symbol 316 MovieClip Frame 2
"orc"Symbol 316 MovieClip Frame 3
"elf"Symbol 316 MovieClip Frame 4
"woodelf"Symbol 316 MovieClip Frame 5
"orc2"Symbol 316 MovieClip Frame 6
"undead"Symbol 316 MovieClip Frame 7
"human2"Symbol 316 MovieClip Frame 8
"demon"Symbol 316 MovieClip Frame 9
"troll"Symbol 316 MovieClip Frame 10
"human"Symbol 326 MovieClip Frame 2
"orc"Symbol 326 MovieClip Frame 3
"elf"Symbol 326 MovieClip Frame 4
"woodelf"Symbol 326 MovieClip Frame 5
"orc2"Symbol 326 MovieClip Frame 6
"undead"Symbol 326 MovieClip Frame 7
"human2"Symbol 326 MovieClip Frame 8
"demon"Symbol 326 MovieClip Frame 9
"troll"Symbol 326 MovieClip Frame 10
"ready"Symbol 349 MovieClip [Possessed Royal Guardian] Frame 1
"walk"Symbol 349 MovieClip [Possessed Royal Guardian] Frame 6
"die1"Symbol 349 MovieClip [Possessed Royal Guardian] Frame 18
"swipe1"Symbol 349 MovieClip [Possessed Royal Guardian] Frame 76
"decap1"Symbol 349 MovieClip [Possessed Royal Guardian] Frame 94
"bleed"Symbol 349 MovieClip [Possessed Royal Guardian] Frame 95
"MIDDLEbashed"Symbol 349 MovieClip [Possessed Royal Guardian] Frame 164
"LOWbashed"Symbol 349 MovieClip [Possessed Royal Guardian] Frame 183
"MIDDLEhit"Symbol 349 MovieClip [Possessed Royal Guardian] Frame 193
"LOWhit"Symbol 349 MovieClip [Possessed Royal Guardian] Frame 198
"HIGHhit"Symbol 349 MovieClip [Possessed Royal Guardian] Frame 206
"bash1"Symbol 349 MovieClip [Possessed Royal Guardian] Frame 212
"ready"Symbol 368 MovieClip [Ranger] Frame 1
"walk"Symbol 368 MovieClip [Ranger] Frame 6
"die1"Symbol 368 MovieClip [Ranger] Frame 18
"swipe1"Symbol 368 MovieClip [Ranger] Frame 76
"decap1"Symbol 368 MovieClip [Ranger] Frame 94
"bleed"Symbol 368 MovieClip [Ranger] Frame 95
"MIDDLEbashed"Symbol 368 MovieClip [Ranger] Frame 164
"LOWbashed"Symbol 368 MovieClip [Ranger] Frame 183
"MIDDLEhit"Symbol 368 MovieClip [Ranger] Frame 193
"LOWhit"Symbol 368 MovieClip [Ranger] Frame 198
"HIGHhit"Symbol 368 MovieClip [Ranger] Frame 206
"human"Symbol 377 MovieClip Frame 2
"orc"Symbol 377 MovieClip Frame 3
"elf"Symbol 377 MovieClip Frame 4
"woodelf"Symbol 377 MovieClip Frame 5
"orc2"Symbol 377 MovieClip Frame 6
"undead"Symbol 377 MovieClip Frame 7
"human2"Symbol 377 MovieClip Frame 8
"demon"Symbol 377 MovieClip Frame 9
"troll"Symbol 377 MovieClip Frame 10
"orc"Symbol 384 MovieClip Frame 2
"human"Symbol 384 MovieClip Frame 3
"elf"Symbol 384 MovieClip Frame 4
"woodelf"Symbol 384 MovieClip Frame 5
"orc2"Symbol 384 MovieClip Frame 6
"undead"Symbol 384 MovieClip Frame 7
"human2"Symbol 384 MovieClip Frame 8
"demon"Symbol 384 MovieClip Frame 9
"troll"Symbol 384 MovieClip Frame 10
"human"Symbol 394 MovieClip Frame 2
"orc"Symbol 394 MovieClip Frame 3
"elf"Symbol 394 MovieClip Frame 4
"woodelf"Symbol 394 MovieClip Frame 5
"orc2"Symbol 394 MovieClip Frame 6
"undead"Symbol 394 MovieClip Frame 7
"human2"Symbol 394 MovieClip Frame 8
"demon"Symbol 394 MovieClip Frame 9
"troll"Symbol 394 MovieClip Frame 10
"human"Symbol 403 MovieClip Frame 2
"orc"Symbol 403 MovieClip Frame 3
"elf"Symbol 403 MovieClip Frame 4
"woodelf"Symbol 403 MovieClip Frame 5
"orc2"Symbol 403 MovieClip Frame 6
"undead"Symbol 403 MovieClip Frame 7
"human2"Symbol 403 MovieClip Frame 8
"demon"Symbol 403 MovieClip Frame 9
"troll"Symbol 403 MovieClip Frame 10
"human"Symbol 413 MovieClip Frame 2
"orc"Symbol 413 MovieClip Frame 3
"elf"Symbol 413 MovieClip Frame 4
"woodelf"Symbol 413 MovieClip Frame 5
"orc2"Symbol 413 MovieClip Frame 6
"undead"Symbol 413 MovieClip Frame 7
"human2"Symbol 413 MovieClip Frame 8
"demon"Symbol 413 MovieClip Frame 9
"troll"Symbol 413 MovieClip Frame 10
"orc"Symbol 422 MovieClip Frame 2
"human"Symbol 422 MovieClip Frame 3
"elf"Symbol 422 MovieClip Frame 4
"woodelf"Symbol 422 MovieClip Frame 5
"orc2"Symbol 422 MovieClip Frame 6
"undead"Symbol 422 MovieClip Frame 7
"human2"Symbol 422 MovieClip Frame 8
"demon"Symbol 422 MovieClip Frame 9
"troll"Symbol 422 MovieClip Frame 10
"human"Symbol 434 MovieClip Frame 2
"orc"Symbol 434 MovieClip Frame 3
"elf"Symbol 434 MovieClip Frame 4
"woodelf"Symbol 434 MovieClip Frame 5
"orc2"Symbol 434 MovieClip Frame 6
"undead"Symbol 434 MovieClip Frame 7
"human2"Symbol 434 MovieClip Frame 8
"demon"Symbol 434 MovieClip Frame 9
"troll"Symbol 434 MovieClip Frame 10
"human"Symbol 445 MovieClip Frame 2
"orc"Symbol 445 MovieClip Frame 3
"elf"Symbol 445 MovieClip Frame 4
"woodelf"Symbol 445 MovieClip Frame 5
"orc2"Symbol 445 MovieClip Frame 6
"undead"Symbol 445 MovieClip Frame 7
"human2"Symbol 445 MovieClip Frame 8
"demon"Symbol 445 MovieClip Frame 9
"troll"Symbol 445 MovieClip Frame 10
"ready"Symbol 447 MovieClip [Mounted Halberdier] Frame 1
"die1"Symbol 447 MovieClip [Mounted Halberdier] Frame 6
"swipe1"Symbol 447 MovieClip [Mounted Halberdier] Frame 64
"walk"Symbol 447 MovieClip [Mounted Halberdier] Frame 85
"decap1"Symbol 447 MovieClip [Mounted Halberdier] Frame 95
"MIDDLEbashed"Symbol 447 MovieClip [Mounted Halberdier] Frame 96
"LOWbashed"Symbol 447 MovieClip [Mounted Halberdier] Frame 97
"MIDDLEhit"Symbol 447 MovieClip [Mounted Halberdier] Frame 98
"LOWhit"Symbol 447 MovieClip [Mounted Halberdier] Frame 99
"ready"Symbol 466 MovieClip [Sorcerer] Frame 1
"die1"Symbol 466 MovieClip [Sorcerer] Frame 22
"walk"Symbol 466 MovieClip [Sorcerer] Frame 80
"walkback"Symbol 466 MovieClip [Sorcerer] Frame 92
"swipe1"Symbol 466 MovieClip [Sorcerer] Frame 104
"decap1"Symbol 466 MovieClip [Sorcerer] Frame 130
"bleed"Symbol 466 MovieClip [Sorcerer] Frame 131
"MIDDLEbashed"Symbol 466 MovieClip [Sorcerer] Frame 200
"LOWbashed"Symbol 466 MovieClip [Sorcerer] Frame 219
"MIDDLEhit"Symbol 466 MovieClip [Sorcerer] Frame 229
"LOWhit"Symbol 466 MovieClip [Sorcerer] Frame 234
"HIGHhit"Symbol 466 MovieClip [Sorcerer] Frame 242
"swipe2"Symbol 466 MovieClip [Sorcerer] Frame 248
"swipe3"Symbol 466 MovieClip [Sorcerer] Frame 275
"ready"Symbol 485 MovieClip [Mage] Frame 1
"die1"Symbol 485 MovieClip [Mage] Frame 22
"walk"Symbol 485 MovieClip [Mage] Frame 80
"walkback"Symbol 485 MovieClip [Mage] Frame 92
"swipe1"Symbol 485 MovieClip [Mage] Frame 104
"decap1"Symbol 485 MovieClip [Mage] Frame 144
"bleed"Symbol 485 MovieClip [Mage] Frame 145
"MIDDLEbashed"Symbol 485 MovieClip [Mage] Frame 214
"LOWbashed"Symbol 485 MovieClip [Mage] Frame 233
"MIDDLEhit"Symbol 485 MovieClip [Mage] Frame 243
"LOWhit"Symbol 485 MovieClip [Mage] Frame 248
"HIGHhit"Symbol 485 MovieClip [Mage] Frame 256
"ready"Symbol 505 MovieClip [Longswordsman] Frame 1
"walk"Symbol 505 MovieClip [Longswordsman] Frame 11
"die1"Symbol 505 MovieClip [Longswordsman] Frame 23
"swipe1"Symbol 505 MovieClip [Longswordsman] Frame 81
"swipe2"Symbol 505 MovieClip [Longswordsman] Frame 109
"decap1"Symbol 505 MovieClip [Longswordsman] Frame 126
"bleed"Symbol 505 MovieClip [Longswordsman] Frame 127
"MIDDLEbashed"Symbol 505 MovieClip [Longswordsman] Frame 196
"LOWbashed"Symbol 505 MovieClip [Longswordsman] Frame 215
"MIDDLEhit"Symbol 505 MovieClip [Longswordsman] Frame 225
"LOWhit"Symbol 505 MovieClip [Longswordsman] Frame 230
"HIGHhit"Symbol 505 MovieClip [Longswordsman] Frame 238
"ready"Symbol 528 MovieClip [King's Guard] Frame 1
"walk"Symbol 528 MovieClip [King's Guard] Frame 11
"die1"Symbol 528 MovieClip [King's Guard] Frame 23
"swipe1"Symbol 528 MovieClip [King's Guard] Frame 81
"swipe2"Symbol 528 MovieClip [King's Guard] Frame 111
"decap1"Symbol 528 MovieClip [King's Guard] Frame 130
"bleed"Symbol 528 MovieClip [King's Guard] Frame 131
"MIDDLEbashed"Symbol 528 MovieClip [King's Guard] Frame 200
"LOWbashed"Symbol 528 MovieClip [King's Guard] Frame 219
"MIDDLEhit"Symbol 528 MovieClip [King's Guard] Frame 229
"LOWhit"Symbol 528 MovieClip [King's Guard] Frame 234
"HIGHhit"Symbol 528 MovieClip [King's Guard] Frame 242
"ready"Symbol 547 MovieClip [Javelin Thrower] Frame 1
"die1"Symbol 547 MovieClip [Javelin Thrower] Frame 22
"walk"Symbol 547 MovieClip [Javelin Thrower] Frame 80
"swipe1"Symbol 547 MovieClip [Javelin Thrower] Frame 92
"decap1"Symbol 547 MovieClip [Javelin Thrower] Frame 120
"bleed"Symbol 547 MovieClip [Javelin Thrower] Frame 121
"MIDDLEbashed"Symbol 547 MovieClip [Javelin Thrower] Frame 190
"LOWbashed"Symbol 547 MovieClip [Javelin Thrower] Frame 209
"MIDDLEhit"Symbol 547 MovieClip [Javelin Thrower] Frame 219
"LOWhit"Symbol 547 MovieClip [Javelin Thrower] Frame 224
"HIGHhit"Symbol 547 MovieClip [Javelin Thrower] Frame 232
"ready"Symbol 570 MovieClip [Flailer] Frame 1
"die1"Symbol 570 MovieClip [Flailer] Frame 22
"walk"Symbol 570 MovieClip [Flailer] Frame 80
"swipe1"Symbol 570 MovieClip [Flailer] Frame 92
"decap1"Symbol 570 MovieClip [Flailer] Frame 117
"bleed"Symbol 570 MovieClip [Flailer] Frame 118
"MIDDLEbashed"Symbol 570 MovieClip [Flailer] Frame 187
"LOWbashed"Symbol 570 MovieClip [Flailer] Frame 206
"MIDDLEhit"Symbol 570 MovieClip [Flailer] Frame 216
"LOWhit"Symbol 570 MovieClip [Flailer] Frame 221
"HIGHhit"Symbol 570 MovieClip [Flailer] Frame 229
"human"Symbol 572 MovieClip Frame 2
"orc"Symbol 572 MovieClip Frame 3
"elf"Symbol 572 MovieClip Frame 4
"woodelf"Symbol 572 MovieClip Frame 5
"orc2"Symbol 572 MovieClip Frame 6
"ready"Symbol 592 MovieClip [Battle Axeman] Frame 1
"walk"Symbol 592 MovieClip [Battle Axeman] Frame 22
"die1"Symbol 592 MovieClip [Battle Axeman] Frame 34
"swipe1"Symbol 592 MovieClip [Battle Axeman] Frame 92
"decap1"Symbol 592 MovieClip [Battle Axeman] Frame 120
"bleed"Symbol 592 MovieClip [Battle Axeman] Frame 121
"MIDDLEbashed"Symbol 592 MovieClip [Battle Axeman] Frame 190
"LOWbashed"Symbol 592 MovieClip [Battle Axeman] Frame 209
"MIDDLEhit"Symbol 592 MovieClip [Battle Axeman] Frame 219
"LOWhit"Symbol 592 MovieClip [Battle Axeman] Frame 224
"HIGHhit"Symbol 592 MovieClip [Battle Axeman] Frame 232
"human"Symbol 602 MovieClip Frame 2
"orc"Symbol 602 MovieClip Frame 3
"elf"Symbol 602 MovieClip Frame 4
"woodelf"Symbol 602 MovieClip Frame 5
"orc2"Symbol 602 MovieClip Frame 6
"undead"Symbol 602 MovieClip Frame 7
"human2"Symbol 602 MovieClip Frame 8
"demon"Symbol 602 MovieClip Frame 9
"troll"Symbol 602 MovieClip Frame 10
"ready"Symbol 623 MovieClip [Axeman] Frame 1
"die1"Symbol 623 MovieClip [Axeman] Frame 22
"walk"Symbol 623 MovieClip [Axeman] Frame 80
"swipe1"Symbol 623 MovieClip [Axeman] Frame 92
"swipe2"Symbol 623 MovieClip [Axeman] Frame 107
"decap1"Symbol 623 MovieClip [Axeman] Frame 122
"bleed"Symbol 623 MovieClip [Axeman] Frame 123
"MIDDLEbashed"Symbol 623 MovieClip [Axeman] Frame 192
"LOWbashed"Symbol 623 MovieClip [Axeman] Frame 211
"MIDDLEhit"Symbol 623 MovieClip [Axeman] Frame 221
"LOWhit"Symbol 623 MovieClip [Axeman] Frame 226
"HIGHhit"Symbol 623 MovieClip [Axeman] Frame 234
"ready"Symbol 642 MovieClip [Axe Thrower] Frame 1
"die1"Symbol 642 MovieClip [Axe Thrower] Frame 22
"walk"Symbol 642 MovieClip [Axe Thrower] Frame 80
"swipe1"Symbol 642 MovieClip [Axe Thrower] Frame 92
"decap1"Symbol 642 MovieClip [Axe Thrower] Frame 132
"bleed"Symbol 642 MovieClip [Axe Thrower] Frame 133
"MIDDLEbashed"Symbol 642 MovieClip [Axe Thrower] Frame 202
"LOWbashed"Symbol 642 MovieClip [Axe Thrower] Frame 221
"MIDDLEhit"Symbol 642 MovieClip [Axe Thrower] Frame 231
"LOWhit"Symbol 642 MovieClip [Axe Thrower] Frame 236
"HIGHhit"Symbol 642 MovieClip [Axe Thrower] Frame 244
"ready"Symbol 661 MovieClip [Elite Halberdier] Frame 1
"die1"Symbol 661 MovieClip [Elite Halberdier] Frame 22
"walk"Symbol 661 MovieClip [Elite Halberdier] Frame 80
"decap1"Symbol 661 MovieClip [Elite Halberdier] Frame 92
"bleed"Symbol 661 MovieClip [Elite Halberdier] Frame 93
"MIDDLEbashed"Symbol 661 MovieClip [Elite Halberdier] Frame 162
"LOWbashed"Symbol 661 MovieClip [Elite Halberdier] Frame 181
"MIDDLEhit"Symbol 661 MovieClip [Elite Halberdier] Frame 191
"LOWhit"Symbol 661 MovieClip [Elite Halberdier] Frame 196
"HIGHhit"Symbol 661 MovieClip [Elite Halberdier] Frame 204
"swipe1"Symbol 661 MovieClip [Elite Halberdier] Frame 210
"swipe2"Symbol 661 MovieClip [Elite Halberdier] Frame 234
"bash1"Symbol 661 MovieClip [Elite Halberdier] Frame 249
"ready"Symbol 682 MovieClip [Halberdier] Frame 1
"die1"Symbol 682 MovieClip [Halberdier] Frame 22
"walk"Symbol 682 MovieClip [Halberdier] Frame 80
"swipe1"Symbol 682 MovieClip [Halberdier] Frame 92
"swipe2"Symbol 682 MovieClip [Halberdier] Frame 114
"decap1"Symbol 682 MovieClip [Halberdier] Frame 136
"bleed"Symbol 682 MovieClip [Halberdier] Frame 137
"MIDDLEbashed"Symbol 682 MovieClip [Halberdier] Frame 206
"LOWbashed"Symbol 682 MovieClip [Halberdier] Frame 225
"MIDDLEhit"Symbol 682 MovieClip [Halberdier] Frame 235
"LOWhit"Symbol 682 MovieClip [Halberdier] Frame 240
"HIGHhit"Symbol 682 MovieClip [Halberdier] Frame 248
"roar1"Symbol 697 MovieClip Frame 3
"roar2"Symbol 697 MovieClip Frame 16
"roar3"Symbol 697 MovieClip Frame 29
"ready"Symbol 700 MovieClip [Giant Demon] Frame 1
"walk"Symbol 700 MovieClip [Giant Demon] Frame 4
"swipe1"Symbol 700 MovieClip [Giant Demon] Frame 16
"fswipe1"Symbol 700 MovieClip [Giant Demon] Frame 37
"bash1"Symbol 700 MovieClip [Giant Demon] Frame 52
"die1"Symbol 700 MovieClip [Giant Demon] Frame 66
"swipe2"Symbol 700 MovieClip [Giant Demon] Frame 104
"roar1"Symbol 745 MovieClip Frame 3
"roar2"Symbol 745 MovieClip Frame 17
"roar3"Symbol 745 MovieClip Frame 29
"roar4"Symbol 745 MovieClip Frame 46
"roar5"Symbol 745 MovieClip Frame 62
"ready"Symbol 747 MovieClip [Giant Troll] Frame 1
"walk"Symbol 747 MovieClip [Giant Troll] Frame 22
"swipe1"Symbol 747 MovieClip [Giant Troll] Frame 41
"bash1"Symbol 747 MovieClip [Giant Troll] Frame 90
"die1"Symbol 747 MovieClip [Giant Troll] Frame 103
"ready"Symbol 749 MovieClip [Mounted Spearman] Frame 1
"die1"Symbol 749 MovieClip [Mounted Spearman] Frame 6
"swipe1"Symbol 749 MovieClip [Mounted Spearman] Frame 64
"walk"Symbol 749 MovieClip [Mounted Spearman] Frame 74
"decap1"Symbol 749 MovieClip [Mounted Spearman] Frame 82
"MIDDLEbashed"Symbol 749 MovieClip [Mounted Spearman] Frame 83
"LOWbashed"Symbol 749 MovieClip [Mounted Spearman] Frame 84
"MIDDLEhit"Symbol 749 MovieClip [Mounted Spearman] Frame 85
"LOWhit"Symbol 749 MovieClip [Mounted Spearman] Frame 86
"ready"Symbol 818 MovieClip [High Court Guardian] Frame 1
"die1"Symbol 818 MovieClip [High Court Guardian] Frame 22
"swipe1"Symbol 818 MovieClip [High Court Guardian] Frame 80
"walk"Symbol 818 MovieClip [High Court Guardian] Frame 106
"bash1"Symbol 818 MovieClip [High Court Guardian] Frame 118
"HIGHhit"Symbol 818 MovieClip [High Court Guardian] Frame 131
"MIDDLEbashed"Symbol 818 MovieClip [High Court Guardian] Frame 137
"MIDDLEhit"Symbol 818 MovieClip [High Court Guardian] Frame 156
"speareye"Symbol 818 MovieClip [High Court Guardian] Frame 161
"decap1"Symbol 818 MovieClip [High Court Guardian] Frame 185
"bleed"Symbol 818 MovieClip [High Court Guardian] Frame 186
"legchop"Symbol 818 MovieClip [High Court Guardian] Frame 255
"LOWbashed"Symbol 818 MovieClip [High Court Guardian] Frame 314
"LOWhit"Symbol 818 MovieClip [High Court Guardian] Frame 324
"fswipe1"Symbol 818 MovieClip [High Court Guardian] Frame 332
"ready"Symbol 880 MovieClip [Spearman] Frame 1
"die1"Symbol 880 MovieClip [Spearman] Frame 22
"swipe1"Symbol 880 MovieClip [Spearman] Frame 80
"swipe2"Symbol 880 MovieClip [Spearman] Frame 95
"swipe3"Symbol 880 MovieClip [Spearman] Frame 110
"walk"Symbol 880 MovieClip [Spearman] Frame 125
"bash1"Symbol 880 MovieClip [Spearman] Frame 137
"HIGHhit"Symbol 880 MovieClip [Spearman] Frame 150
"MIDDLEbashed"Symbol 880 MovieClip [Spearman] Frame 156
"MIDDLEhit"Symbol 880 MovieClip [Spearman] Frame 175
"speareye"Symbol 880 MovieClip [Spearman] Frame 180
"decap1"Symbol 880 MovieClip [Spearman] Frame 204
"bleed"Symbol 880 MovieClip [Spearman] Frame 205
"legchop"Symbol 880 MovieClip [Spearman] Frame 274
"LOWbashed"Symbol 880 MovieClip [Spearman] Frame 333
"LOWhit"Symbol 880 MovieClip [Spearman] Frame 343
"ready"Symbol 900 MovieClip [Archer] Frame 1
"walk"Symbol 900 MovieClip [Archer] Frame 6
"walkback"Symbol 900 MovieClip [Archer] Frame 18
"bash1"Symbol 900 MovieClip [Archer] Frame 30
"HIGHhit"Symbol 900 MovieClip [Archer] Frame 43
"decap1"Symbol 900 MovieClip [Archer] Frame 49
"bleed"Symbol 900 MovieClip [Archer] Frame 50
"die1"Symbol 900 MovieClip [Archer] Frame 119
"MIDDLEbashed"Symbol 900 MovieClip [Archer] Frame 177
"swipe1"Symbol 900 MovieClip [Archer] Frame 196
"LOWbashed"Symbol 900 MovieClip [Archer] Frame 229
"MIDDLEhit"Symbol 900 MovieClip [Archer] Frame 239
"LOWhit"Symbol 900 MovieClip [Archer] Frame 244
"ready"Symbol 954 MovieClip [Wood Elf King] Frame 1
"walk"Symbol 954 MovieClip [Wood Elf King] Frame 37
"walkback"Symbol 954 MovieClip [Wood Elf King] Frame 49
"bash1"Symbol 954 MovieClip [Wood Elf King] Frame 61
"swipe2"Symbol 954 MovieClip [Wood Elf King] Frame 74
"HIGHhit"Symbol 954 MovieClip [Wood Elf King] Frame 88
"decap1"Symbol 954 MovieClip [Wood Elf King] Frame 94
"bleed"Symbol 954 MovieClip [Wood Elf King] Frame 95
"die1"Symbol 954 MovieClip [Wood Elf King] Frame 164
"MIDDLEbashed"Symbol 954 MovieClip [Wood Elf King] Frame 222
"legchop"Symbol 954 MovieClip [Wood Elf King] Frame 241
"LOWbashed"Symbol 954 MovieClip [Wood Elf King] Frame 300
"MIDDLEhit"Symbol 954 MovieClip [Wood Elf King] Frame 310
"LOWhit"Symbol 954 MovieClip [Wood Elf King] Frame 315
"speareye"Symbol 954 MovieClip [Wood Elf King] Frame 323
"swipe1"Symbol 954 MovieClip [Wood Elf King] Frame 330
"swipe3"Symbol 954 MovieClip [Wood Elf King] Frame 344
"ready"Symbol 1002 MovieClip [Swordsman] Frame 1
"swipe1"Symbol 1002 MovieClip [Swordsman] Frame 37
"swipe2"Symbol 1002 MovieClip [Swordsman] Frame 50
"swipe3"Symbol 1002 MovieClip [Swordsman] Frame 63
"walk"Symbol 1002 MovieClip [Swordsman] Frame 73
"walkback"Symbol 1002 MovieClip [Swordsman] Frame 85
"bash1"Symbol 1002 MovieClip [Swordsman] Frame 97
"swipe4"Symbol 1002 MovieClip [Swordsman] Frame 110
"duck"Symbol 1002 MovieClip [Swordsman] Frame 126
"jump"Symbol 1002 MovieClip [Swordsman] Frame 128
"midjump"Symbol 1002 MovieClip [Swordsman] Frame 133
"landjump"Symbol 1002 MovieClip [Swordsman] Frame 135
"HIGHhit"Symbol 1002 MovieClip [Swordsman] Frame 140
"decap1"Symbol 1002 MovieClip [Swordsman] Frame 146
"bleed"Symbol 1002 MovieClip [Swordsman] Frame 147
"die1"Symbol 1002 MovieClip [Swordsman] Frame 216
"MIDDLEbashed"Symbol 1002 MovieClip [Swordsman] Frame 274
"legchop"Symbol 1002 MovieClip [Swordsman] Frame 293
"LOWbashed"Symbol 1002 MovieClip [Swordsman] Frame 352
"MIDDLEhit"Symbol 1002 MovieClip [Swordsman] Frame 362
"LOWhit"Symbol 1002 MovieClip [Swordsman] Frame 367
"speareye"Symbol 1002 MovieClip [Swordsman] Frame 375
"ready"Symbol 1031 MovieClip [Toldor] Frame 1
"die1"Symbol 1031 MovieClip [Toldor] Frame 22
"walk"Symbol 1031 MovieClip [Toldor] Frame 80
"fswipe1"Symbol 1031 MovieClip [Toldor] Frame 92
"MIDDLEbashed"Symbol 1031 MovieClip [Toldor] Frame 109
"MIDDLEhit"Symbol 1031 MovieClip [Toldor] Frame 128
"LOWhit"Symbol 1031 MovieClip [Toldor] Frame 133
"HIGHhit"Symbol 1031 MovieClip [Toldor] Frame 141
"swipe1"Symbol 1031 MovieClip [Toldor] Frame 147
"walkback"Symbol 1031 MovieClip [Toldor] Frame 160
"bash1"Symbol 1031 MovieClip [Toldor] Frame 172
"duck"Symbol 1031 MovieClip [Toldor] Frame 185
"jump"Symbol 1031 MovieClip [Toldor] Frame 187
"midjump"Symbol 1031 MovieClip [Toldor] Frame 192
"landjump"Symbol 1031 MovieClip [Toldor] Frame 194
"swipe2"Symbol 1031 MovieClip [Toldor] Frame 199
"swipe3"Symbol 1031 MovieClip [Toldor] Frame 212
"fswipe3"Symbol 1031 MovieClip [Toldor] Frame 228
"bash2"Symbol 1031 MovieClip [Toldor] Frame 248
"fbash1"Symbol 1031 MovieClip [Toldor] Frame 262
"jumpswipe"Symbol 1031 MovieClip [Toldor] Frame 279
"midjumpswipe"Symbol 1031 MovieClip [Toldor] Frame 289
"respawn"Symbol 1031 MovieClip [Toldor] Frame 291
"block1"Symbol 1031 MovieClip [Toldor] Frame 349
"fswipe2"Symbol 1031 MovieClip [Toldor] Frame 355
"bswipe1"Symbol 1031 MovieClip [Toldor] Frame 378
"bswipe2"Symbol 1031 MovieClip [Toldor] Frame 393
"LOWbashed"Symbol 1031 MovieClip [Toldor] Frame 409
"ready"Symbol 1052 MovieClip [Aldon] Frame 2
"swipe1"Symbol 1052 MovieClip [Aldon] Frame 37
"swipe2"Symbol 1052 MovieClip [Aldon] Frame 50
"swipe3"Symbol 1052 MovieClip [Aldon] Frame 63
"walk"Symbol 1052 MovieClip [Aldon] Frame 73
"walkback"Symbol 1052 MovieClip [Aldon] Frame 85
"bash1"Symbol 1052 MovieClip [Aldon] Frame 97
"fswipe1"Symbol 1052 MovieClip [Aldon] Frame 110
"duck"Symbol 1052 MovieClip [Aldon] Frame 126
"jump"Symbol 1052 MovieClip [Aldon] Frame 128
"midjump"Symbol 1052 MovieClip [Aldon] Frame 133
"landjump"Symbol 1052 MovieClip [Aldon] Frame 135
"HIGHhit"Symbol 1052 MovieClip [Aldon] Frame 140
"MIDDLEbashed"Symbol 1052 MovieClip [Aldon] Frame 146
"die1"Symbol 1052 MovieClip [Aldon] Frame 165
"jumpswipe"Symbol 1052 MovieClip [Aldon] Frame 223
"midjumpswipe"Symbol 1052 MovieClip [Aldon] Frame 233
"fswipe2"Symbol 1052 MovieClip [Aldon] Frame 235
"fswipe3"Symbol 1052 MovieClip [Aldon] Frame 250
"bash2"Symbol 1052 MovieClip [Aldon] Frame 266
"MIDDLEhit"Symbol 1052 MovieClip [Aldon] Frame 280
"respawn"Symbol 1052 MovieClip [Aldon] Frame 285
"fswipe4"Symbol 1052 MovieClip [Aldon] Frame 343
"decap1"Symbol 1052 MovieClip [Aldon] Frame 367
"bleed"Symbol 1052 MovieClip [Aldon] Frame 368
"bswipe1"Symbol 1052 MovieClip [Aldon] Frame 437
"fbash1"Symbol 1052 MovieClip [Aldon] Frame 453
"fswipe5"Symbol 1052 MovieClip [Aldon] Frame 470
"LOWbashed"Symbol 1052 MovieClip [Aldon] Frame 488
"ready"Symbol 1073 MovieClip [Ellder] Frame 1
"die1"Symbol 1073 MovieClip [Ellder] Frame 22
"walk"Symbol 1073 MovieClip [Ellder] Frame 80
"fswipe1"Symbol 1073 MovieClip [Ellder] Frame 92
"fswipe2"Symbol 1073 MovieClip [Ellder] Frame 109
"decap1"Symbol 1073 MovieClip [Ellder] Frame 119
"bleed"Symbol 1073 MovieClip [Ellder] Frame 120
"MIDDLEbashed"Symbol 1073 MovieClip [Ellder] Frame 189
"LOWbashed"Symbol 1073 MovieClip [Ellder] Frame 208
"MIDDLEhit"Symbol 1073 MovieClip [Ellder] Frame 218
"LOWhit"Symbol 1073 MovieClip [Ellder] Frame 223
"HIGHhit"Symbol 1073 MovieClip [Ellder] Frame 231
"swipe1"Symbol 1073 MovieClip [Ellder] Frame 237
"walkback"Symbol 1073 MovieClip [Ellder] Frame 247
"bash1"Symbol 1073 MovieClip [Ellder] Frame 259
"duck"Symbol 1073 MovieClip [Ellder] Frame 272
"jump"Symbol 1073 MovieClip [Ellder] Frame 274
"midjump"Symbol 1073 MovieClip [Ellder] Frame 279
"landjump"Symbol 1073 MovieClip [Ellder] Frame 281
"swipe2"Symbol 1073 MovieClip [Ellder] Frame 286
"swipe3"Symbol 1073 MovieClip [Ellder] Frame 299
"fswipe3"Symbol 1073 MovieClip [Ellder] Frame 310
"bash2"Symbol 1073 MovieClip [Ellder] Frame 330
"bswipe1"Symbol 1073 MovieClip [Ellder] Frame 344
"bswipe2"Symbol 1073 MovieClip [Ellder] Frame 356
"fbash1"Symbol 1073 MovieClip [Ellder] Frame 372
"jumpswipe"Symbol 1073 MovieClip [Ellder] Frame 389
"midjumpswipe"Symbol 1073 MovieClip [Ellder] Frame 399
"respawn"Symbol 1073 MovieClip [Ellder] Frame 401
"block1"Symbol 1073 MovieClip [Ellder] Frame 459
"Ellder"Symbol 1125 MovieClip Frame 24
"Prince Aldon"Symbol 1125 MovieClip Frame 25
"Toldor"Symbol 1125 MovieClip Frame 26
"Achilles"Symbol 1125 MovieClip Frame 27
"Elldermain"Symbol 1125 MovieClip Frame 28
"Prince Aldonmain"Symbol 1125 MovieClip Frame 29
"Toldormain"Symbol 1125 MovieClip Frame 30
"Achillesmain"Symbol 1125 MovieClip Frame 31
"reset"Symbol 1125 MovieClip Frame 32
"main"Symbol 1225 MovieClip Frame 1
"episodes"Symbol 1225 MovieClip Frame 2
"continue"Symbol 1225 MovieClip Frame 4
"character"Symbol 1225 MovieClip Frame 5
"notauthorised"Symbol 1225 MovieClip Frame 6
"unlocked"Symbol 1225 MovieClip Frame 7
"cheats"Symbol 1225 MovieClip Frame 8
"playatkong"Symbol 1225 MovieClip Frame 9
"low"Symbol 1277 MovieClip Frame 2
"medium"Symbol 1277 MovieClip Frame 3
"high"Symbol 1277 MovieClip Frame 4
"swipe1"Symbol 1318 MovieClip Frame 2
"swipe2"Symbol 1318 MovieClip Frame 3
"block1"Symbol 1318 MovieClip Frame 4
"bash1"Symbol 1318 MovieClip Frame 5
"slice1"Symbol 1318 MovieClip Frame 6
"slice2"Symbol 1318 MovieClip Frame 7
"slice3"Symbol 1318 MovieClip Frame 8
"break"Symbol 1318 MovieClip Frame 9
"bashmiss"Symbol 1318 MovieClip Frame 10
"block2"Symbol 1318 MovieClip Frame 11
"title"Symbol 1318 MovieClip Frame 12
"bowfire"Symbol 1318 MovieClip Frame 13
"slice4"Symbol 1318 MovieClip Frame 14
"slice5"Symbol 1318 MovieClip Frame 15
"slice6"Symbol 1318 MovieClip Frame 16
"slice7"Symbol 1318 MovieClip Frame 17
"slice8"Symbol 1318 MovieClip Frame 18
"slice9"Symbol 1318 MovieClip Frame 19
"woodblock1"Symbol 1318 MovieClip Frame 20
"woodblock2"Symbol 1318 MovieClip Frame 21
"swordblock1"Symbol 1318 MovieClip Frame 22
"troll1"Symbol 1318 MovieClip Frame 23
"troll2"Symbol 1318 MovieClip Frame 24
"troll3"Symbol 1318 MovieClip Frame 25
"troll4"Symbol 1318 MovieClip Frame 26
"troll5"Symbol 1318 MovieClip Frame 27
"trollhit"Symbol 1318 MovieClip Frame 28
"demon1"Symbol 1318 MovieClip Frame 29
"demon2"Symbol 1318 MovieClip Frame 30
"demon3"Symbol 1318 MovieClip Frame 31
"demondie"Symbol 1318 MovieClip Frame 32
"coin1"Symbol 1318 MovieClip Frame 33
"coin2"Symbol 1318 MovieClip Frame 34
"magicball"Symbol 1318 MovieClip Frame 35
"title"Symbol 1326 MovieClip Frame 2
"game"Symbol 1326 MovieClip Frame 3
"gameover"Symbol 1326 MovieClip Frame 4
"story"Symbol 1326 MovieClip Frame 5
"mainstory"Symbol 1326 MovieClip Frame 6
"boss"Symbol 1326 MovieClip Frame 7
"human1"Symbol 1441 MovieClip Frame 2
"human2"Symbol 1441 MovieClip Frame 5
"undead"Symbol 1441 MovieClip Frame 8
"demons"Symbol 1441 MovieClip Frame 11
"trolls"Symbol 1441 MovieClip Frame 14
"orcs1"Symbol 1441 MovieClip Frame 17
"orcs2"Symbol 1441 MovieClip Frame 20
"elf1"Symbol 1441 MovieClip Frame 23
"elf2"Symbol 1441 MovieClip Frame 26
"human1"Symbol 1458 MovieClip Frame 2
"human2"Symbol 1458 MovieClip Frame 5
"undead"Symbol 1458 MovieClip Frame 8
"demons"Symbol 1458 MovieClip Frame 11
"trolls"Symbol 1458 MovieClip Frame 14
"orcs1"Symbol 1458 MovieClip Frame 17
"orcs2"Symbol 1458 MovieClip Frame 20
"elf1"Symbol 1458 MovieClip Frame 23
"elf2"Symbol 1458 MovieClip Frame 26
"human1"Symbol 1468 MovieClip Frame 2
"human2"Symbol 1468 MovieClip Frame 5
"undead"Symbol 1468 MovieClip Frame 8
"demons"Symbol 1468 MovieClip Frame 11
"trolls"Symbol 1468 MovieClip Frame 14
"orcs1"Symbol 1468 MovieClip Frame 17
"orcs2"Symbol 1468 MovieClip Frame 20
"elf1"Symbol 1468 MovieClip Frame 23
"elf2"Symbol 1468 MovieClip Frame 26
"fasttravel"Symbol 1506 MovieClip Frame 2
"horseys"Symbol 1506 MovieClip Frame 3
"excaliber"Symbol 1506 MovieClip Frame 4
"healthy"Symbol 1506 MovieClip Frame 5
"suddendeath"Symbol 1506 MovieClip Frame 6
"kit"Symbol 1506 MovieClip Frame 7
"hardmode"Symbol 1506 MovieClip Frame 8
"veryhardmode"Symbol 1506 MovieClip Frame 9
"achilles"Symbol 1506 MovieClip Frame 10
"dosh"Symbol 1506 MovieClip Frame 11
"bandits"Symbol 1506 MovieClip Frame 12
"survival"Symbol 1510 MovieClip Frame 5
"cheat"Symbol 1510 MovieClip Frame 6
"gladiator"Symbol 1510 MovieClip Frame 7
"human1"Symbol 1512 MovieClip Frame 2
"human2"Symbol 1512 MovieClip Frame 5
"undead"Symbol 1512 MovieClip Frame 8
"demons"Symbol 1512 MovieClip Frame 11
"trolls"Symbol 1512 MovieClip Frame 14
"orcs1"Symbol 1512 MovieClip Frame 17
"orcs2"Symbol 1512 MovieClip Frame 20
"elf1"Symbol 1512 MovieClip Frame 23
"elf2"Symbol 1512 MovieClip Frame 26
"orc"Symbol 1533 MovieClip Frame 1
"human"Symbol 1533 MovieClip Frame 2
"elf"Symbol 1533 MovieClip Frame 3
"woodelf"Symbol 1533 MovieClip Frame 4
"orc2"Symbol 1533 MovieClip Frame 5
"undead"Symbol 1533 MovieClip Frame 6
"human2"Symbol 1533 MovieClip Frame 7
"demon"Symbol 1533 MovieClip Frame 8
"troll"Symbol 1533 MovieClip Frame 9
"levelprog"Symbol 1533 MovieClip Frame 10
"aldon"Symbol 1533 MovieClip Frame 11
"toldor"Symbol 1533 MovieClip Frame 12
"achilles"Symbol 1533 MovieClip Frame 13
"weking"Symbol 1533 MovieClip Frame 14
"ellder"Symbol 1533 MovieClip Frame 15
"1_undead"Symbol 1669 MovieClip Frame 2
"1_orc"Symbol 1669 MovieClip Frame 3
"1_human2"Symbol 1669 MovieClip Frame 4
"1_woodelf"Symbol 1669 MovieClip Frame 5
"1_demon"Symbol 1669 MovieClip Frame 6
"1_orc2"Symbol 1669 MovieClip Frame 7
"1_troll"Symbol 1669 MovieClip Frame 8
"1_human"Symbol 1669 MovieClip Frame 9
"1_elf"Symbol 1669 MovieClip Frame 10
"2_undead"Symbol 1669 MovieClip Frame 12
"2_orc"Symbol 1669 MovieClip Frame 13
"2_human2"Symbol 1669 MovieClip Frame 14
"2_woodelf"Symbol 1669 MovieClip Frame 15
"2_demon"Symbol 1669 MovieClip Frame 16
"2_orc2"Symbol 1669 MovieClip Frame 17
"2_troll"Symbol 1669 MovieClip Frame 18
"2_human"Symbol 1669 MovieClip Frame 19
"2_elf"Symbol 1669 MovieClip Frame 20
"3_undead"Symbol 1669 MovieClip Frame 22
"3_orc"Symbol 1669 MovieClip Frame 23
"3_human2"Symbol 1669 MovieClip Frame 24
"3_woodelf"Symbol 1669 MovieClip Frame 25
"3_demon"Symbol 1669 MovieClip Frame 26
"3_orc2"Symbol 1669 MovieClip Frame 27
"3_troll"Symbol 1669 MovieClip Frame 28
"3_human"Symbol 1669 MovieClip Frame 29
"3_elf"Symbol 1669 MovieClip Frame 30
"story1"Symbol 1745 MovieClip Frame 2
"story2"Symbol 1745 MovieClip Frame 3
"story3"Symbol 1745 MovieClip Frame 4
"story4"Symbol 1745 MovieClip Frame 5
"story5"Symbol 1745 MovieClip Frame 6
"story6"Symbol 1745 MovieClip Frame 7
"story7"Symbol 1745 MovieClip Frame 8
"story8"Symbol 1745 MovieClip Frame 9
"story9"Symbol 1745 MovieClip Frame 10
"story10"Symbol 1745 MovieClip Frame 11
"story11"Symbol 1745 MovieClip Frame 12
"story12"Symbol 1745 MovieClip Frame 13
"story13"Symbol 1745 MovieClip Frame 14
"story14"Symbol 1745 MovieClip Frame 15
"story15"Symbol 1745 MovieClip Frame 16
"story16"Symbol 1745 MovieClip Frame 17
"story17"Symbol 1745 MovieClip Frame 18

Dynamic Text Variables

placenameSymbol 1021 EditableText"Place"
placenameSymbol 1024 EditableText"Place"
_root.loadedtextSymbol 1098 EditableText"100%"
menutipSymbol 1142 EditableText""
selectednameSymbol 1166 EditableText""
menutipSymbol 1190 EditableText""
menutipSymbol 1215 EditableText""
menutipSymbol 1339 EditableText""
movenameSymbol 1350 EditableText"Thrusting Forward Whirl"
priceSymbol 1351 EditableText"500"
movenameSymbol 1356 EditableText"Thrusting Forward Whirl"
priceSymbol 1357 EditableText"500"
unitnameSymbol 1361 EditableText"Spearman"
priceSymbol 1362 EditableText"500"
unitnameSymbol 1367 EditableText"Spearman"
priceSymbol 1368 EditableText"500"
displaynameSymbol 1372 EditableText"Greaves"
priceSymbol 1373 EditableText"500"
displaynameSymbol 1375 EditableText"Greaves"
priceSymbol 1376 EditableText"500"
endofdaytextSymbol 1381 EditableText"End of Day 1"
LivesSymbol 1383 EditableText"1000000"
moneySymbol 1385 EditableText"1000000"
bestscoreSymbol 1493 EditableText"Best Score: 76"
bestscoreSymbol 1508 EditableText"Best Score: 76"
_root.CharacterNameSymbol 1535 EditableText"Player"
_root.closestenemytypeSymbol 1537 EditableText""
_root.LivesSymbol 1544 EditableText"30"
_root.KillsSymbol 1547 EditableText"30"
_root.moneySymbol 1550 EditableText"1000000"
_root.regionnameSymbol 1553 EditableText"Region Name"
_root.levelSymbol 1554 EditableText"23"
_root.regionnameSymbol 1557 EditableText"Region Name"
_root.KillsSymbol 1558 EditableText"30"
_root.regionnameSymbol 1559 EditableText"Region Name"
_root.KillsSymbol 1560 EditableText"30"
_root.scoreSymbol 1561 EditableText"30"
_root.MessageSymbol 1567 EditableText"Boss Defeated"
_root.display_regionnameSymbol 1633 EditableText"Forest of the Damned"
_root.display_regionownerSymbol 1636 EditableText"Orcs of the South"
_root.display_regiondifficultySymbol 1637 EditableText"Medium"
_root.display_regionrewardSymbol 1639 EditableText"35"
daytextSymbol 1671 EditableText"Day 1"
storynameSymbol 1673 EditableText"A Brothers Anger"
storynameSymbol 1749 EditableText"A Brothers Anger"
KillsSymbol 1759 EditableText"123456"
displayhighestSymbol 1761 EditableText"12"
scoreSymbol 1764 EditableText"123456"
displayhighestSymbol 1766 EditableText"2132131"
KillsSymbol 1768 EditableText"12"




http://swfchan.com/10/46704/info.shtml
Created: 3/5 -2019 05:17:29 Last modified: 3/5 -2019 05:17:29 Server time: 22/12 -2024 18:30:24