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Destroy all Zombies 3.swf

This is the info page for
Flash #46728

(Click the ID number above for more basic data on this flash file.)


Text
3

Destroy All Zombies

Destroy All Zombies

Destroy All Zombies

3: ENCORE

Start

Start

Tutorial

Tutorial

Achievements

Achievements

<p align="right"><font face="Trebuchet MS" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1">Tier 1 - 17.8%</font></p>

<p align="right"><font face="Comic Sans MS" size="31" color="#ffffff" letterSpacing="0.000000" kerning="1">54</font></p>

<p align="right"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Ancient Beretta Silver Pigeon</font></p>

REMAINING

<p align="center"><font face="Trebuchet MS" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">54</font></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Picked up 14 Handgun Ammo</font></p>

<p align="center"><font face="Trebuchet MS" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">$64</font></p>

Continue

Continue

PAUSED

press p to resume

main menu

main menu

Quality:

HIGH

HIGH

MEDIUM

MEDIUM

LOW

LOW

Sound Effects:

Music:

<p align="center"><font face="Octin Spraypaint Free" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">Round 2-8</font></p>

ACHIEVEMENT UNLOCKED

<p align="right"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">&quot;Newbie&quot;</font></p>

<p align="right"><font face="Trebuchet MS" size="11" color="#cccccc" letterSpacing="0.000000" kerning="1">10 Enemies Killed</font></p>

ACHIEVEMENT

<p align="center"><font face="Trebuchet MS" size="12" color="#ffcc33" letterSpacing="0.000000" kerning="1">Aude</font></p>

<p align="center"><font face="Trebuchet MS" size="9" color="#cccccc" letterSpacing="0.000000" kerning="1">the Witchdoctor</font></p>

<p align="center"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Reaper of Souls Level 8</font></p>

You are here.
-Move yourself around using WASD keys.
-Reload your weapon using the E key.
-Change to the next available weapon using the Q key.

Enemies  are here.
-Fire at enemies using the mouse.
-Enemies will attack you when they are close.
-Some enemies have other abilities.

return

return

next

next

previous

previous

Total ammo

Here show
-The weapon name.
-The weapon Tier and experience.
-Ammunition in the gun.

Kills Remaining
Each time you reduce the remaining kills to 0, the next round will begin.

Weapon Tiers
The Tier of the weapon will determine its
-Damage
-Firing Speed
-Reload Speed
-Magazine Capacity

Weapon pickups
These add a new weapon to your inventory.

Ammo Pickup
Adds a random amount of ammunition to your pack

Health
If your health manages to reach
zero, you will reset at the beginning
of the current round.

Bosses
Bosses will always stand out from the rest
of the enemies. There are four bosses
spread over 20 levels of undead slaughter.
Enjoy!

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">You are awesome for getting this</font></p>

<p align="center"><font face="Trebuchet MS" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Round 204</font></p>

H

Hysteria Studios

Destroy All Zombies III:Encore
Art
Marty Wallace (Hysteria Studios)
Coding
Marty Wallace
Original Concept
TastyLamp
Sponsored by Kongregate
Play more games at www.kongregate.com
Thanks for playing!

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; MochiAd.showPreGameAd({id:"29dbe5940873ef0c", res:"540x440"});
Frame 2
var sd = SharedObject.getLocal("DAZArena"); if (!sd.data.sfxvol) { sd.data.sfxvol = 100; } if (!sd.data.musicvol) { sd.data.musicvol = 100; } if (!sd.data.showbars) { sd.data.showbars = false; } if (!sd.data.inventory) { sd.data.inventory = []; var s = sd.data.inventory; s.push(["Beretta 92", "handgun", 9, 9, 14, 30, 3, "weapon", 1, 0, 160]); s.push(["Handgun Ammo", "ammo", "handgun", 27]); s.push(["Shotgun Ammo", "ammo", "shotgun", 0]); s.push(["Machinegun Ammo", "ammo", "machinegun", 0]); s.push(["Revolver Ammo", "ammo", "revolver", 0]); s.push(["Rockets", "ammo", "rocketlauncher", 0]); } if (!sd.data.achievements) { sd.data.achievements = []; var s = sd.data.achievements; s[0] = ["Newbie", "Kill 15 Enemies", false]; s[1] = ["Slayer", "Kill 50 Enemies", false]; s[2] = ["Maniac", "Kill 100 Enemies", false]; s[3] = ["Legendary Firearms", "Increase all weapons to Tier 5", false]; s[4] = ["Nature Hater", "Shoot three trees", false]; s[5] = ["Basic Firearms", "Increase any weapon to Tier 2", false]; s[6] = ["Shotgun Frenzy", "Kill 3 enemies simultaneously using the Beretta Silver Pigeon", false]; s[7] = ["Missile Tactics", "Grab yourself the Rocket Launcher", false]; s[8] = ["Destroy All Zombies", "Defeat the final boss on level 20", false]; s[9] = ["Static", "Defeat 10 enemies without moving", false]; s[10] = ["Master Firearms", "Increase any weapon to Tier 5", false]; s[11] = ["Statue", "Defeat 25 enemies without moving", false]; s[12] = ["Bouvine Slayer", "Kill 25 Bouvine", false]; } if (!sd.data.unlocked) { sd.data.unlocked = 1; } if (!sd.data.qual) { sd.data.qual = "high"; } _root._quality = sd.data.qual; var a_order = [0, 1, 2, 5, 10, 3, 6, 7, 4, 9, 11, 8]; function create(d, i) { if (!d) { d = _root; } if (!i) { return(d.createEmptyMovieClip("empty", d.getNextHighestDepth())); } return(d.attachMovie(i, i + d.getNextHighestDepth(), d.getNextHighestDepth())); } function rand(min, max) { max = max + 1; return(random(max - min) + min); } function playSound(item, vol, distance, s) { if (!breakSounds) { if (!distance) { distance = false; s = []; } if (vol < 3) { return(undefined); } var soundMC = _root.createEmptyMovieClip(item, _root.getNextHighestDepth()); var sound = new Sound(soundMC); sound.attachSound(item); if (distance) { var _local4 = pythag(player.cx(), player.cy(), s[0], s[1]); var _local3 = Math.round(vol - (_local4 / 5)); if (_local3 < 1) { _local3 = 0; } sound.setVolume(_local3); } else { sound.setVolume(vol); } sound.start(0, 0); soundMC.frozen = false; soundMC.sp = 0; soundMC.toKill = item; soundMC.onEnterFrame = function () { if (frozen && (!this.frozen)) { this.frozen = true; this.sp = sound.position; sound.stop(); } if ((!frozen) && (this.frozen)) { this.frozen = false; sound.start(this.sp / 1000, 0); } }; sound.onSoundComplete = function () { soundMC.removeMovieClip(); }; return(soundMC); } return(undefined); } stop();
Frame 3
stop(); var current = 1; var m = create(_root, "main_menu"); m.playb.onPress = function () { var k = create(_root, "rnd_select"); k._alpha = 0; k.done = false; k.onEnterFrame = function () { if (!this.done) { this._alpha = this._alpha - ((this._alpha - 100) / 10); } else { this._alpha = this._alpha - (this._alpha / 10); if (Math.floor(this._alpha) < 2) { this.removeMovieClip(); } } }; var _local4 = 1; while (_local4 <= 20) { var _local3 = create(k, "rnd"); _local3._x = Stage.width / 2; _local3._y = 12 + (_local4 * _local3._height); _local3.val = _local4; var _local5 = Math.ceil(_local4 / 5); _local3.r.text = (("Round " + _local5) + "-") + (5 - ((_local5 * 5) - _local4)); if (_local4 <= sd.data.unlocked) { _local3.onPress = function () { _root.gotoAndStop(4); current = this.val; m.removeMovieClip(); k.removeMovieClip(); }; _local3.onRollOver = function () { this.gotoAndStop(2); }; _local3.onRollOut = function () { this.gotoAndStop(1); }; } else { _local3._alpha = 20; } _local4++; } }; m.achb.onPress = function () { var _local6 = create(_root, "achscreen"); _local6._alpha = 0; _local6.done = false; _local6.onEnterFrame = function () { if (!this.done) { this._alpha = this._alpha - ((this._alpha - 100) / 10); } else { this._alpha = this._alpha - (this._alpha / 10); if (Math.floor(this._alpha) < 2) { this.removeMovieClip(); } } }; var _local7 = sd.data.achievements; var _local5 = 0; while (_local5 < a_order.length) { var _local4 = _local7[a_order[_local5]]; var _local3 = create(_local6, "ac"); _local3._x = 20; _local3._y = 50 + (_local5 * _local3._height); _local3.nme.html = true; if (_local4[2] == false) { _local3._alpha = 50; _local3.nme.htmlText = _local4[0]; } else { _local3.nme.htmlText = (("<font color='#FFCC00'>" + _local4[0]) + "</font> - ") + _local4[1]; } _local5++; } }; m.tutb.onPress = function () { var _local3 = create(_root, "tutorial"); _local3._alpha = 0; _local3.done = false; _local3.onEnterFrame = function () { if (!this.done) { this._alpha = this._alpha - ((this._alpha - 100) / 10); } else { this._alpha = this._alpha - (this._alpha / 10); if (Math.floor(this._alpha) < 2) { this.removeMovieClip(); } } }; };
Frame 4
function upgrade(wep) { var _local5 = upg[wep[0]][wep[8] - 1]; if (wep[8] == 1) { get_ach([5]); } if (wep[8] == 4) { get_ach([10]); } var _local6 = wep[2]; weapon[wep[0]] = _local5; player.equip.weapon = weapon[wep[0]]; player.equip.weapon[2] = _local6; alert(("<font color='#FFCC00'>" + wep[0]) + "</font> increased strength"); for (var _local4 in player.backpack) { var _local2 = player.backpack[_local4]; if (_local2[0] == wep[0]) { player.backpack[_local4] = weapon[wep[0]]; } } var _local3 = 0; for (var _local4 in player.backpack) { if (player.backpack[_local4][7] == "weapon") { var _local2 = player.backpack[_local4]; if (_local2[8] == 5) { _local3 = _local3 + 1; } } } if (_local3 >= 5) { get_ach([3]); } } var weapon = []; var upg = []; weapon["Beretta 92"] = ["Beretta 92", "handgun", 9, 9, 14, 30, 3, "weapon", 1, 0, 160]; upg["Beretta 92"] = [["Beretta 92", "handgun", 0, 9, 14, 28, 5, "weapon", 2, 0, 280], ["Beretta 92", "handgun", 0, 11, 13, 25, 6, "weapon", 3, 0, 400], ["Beretta 92", "handgun", 0, 13, 12, 22, 8, "weapon", 4, 0, 520], ["Beretta 92", "handgun", 0, 15, 11, 20, 10, "weapon", 5, 0, 0]]; weapon["Beretta Silver Pigeon"] = ["Beretta Silver Pigeon", "shotgun", rand(4, 7), 7, 35, 60, 3, "weapon", 1, 0, 200]; upg["Beretta Silver Pigeon"] = [["Beretta Silver Pigeon", "shotgun", 0, 7, 33, 56, 4, "weapon", 2, 0, 330], ["Beretta Silver Pigeon", "shotgun", 0, 8, 31, 53, 5, "weapon", 3, 0, 460], ["Beretta Silver Pigeon", "shotgun", 0, 10, 28, 50, 7, "weapon", 4, 0, 590], ["Beretta Silver Pigeon", "shotgun", 0, 12, 26, 47, 10, "weapon", 5, 0, 0]]; weapon["Beretta M12"] = ["Beretta M12", "machinegun", rand(16, 32), 32, 2, 55, 2, "weapon", 1, 0, 280]; upg["Beretta M12"] = [["Beretta M12", "machinegun", 0, 34, 2, 52, 3, "weapon", 2, 0, 420], ["Beretta M12", "machinegun", 0, 38, 2, 49, 5, "weapon", 3, 0, 570], ["Beretta M12", "machinegun", 0, 42, 2, 46, 6, "weapon", 4, 0, 720], ["Beretta M12", "machinegun", 0, 46, 2, 42, 7, "weapon", 5, 0, 0]]; weapon["Colt Python"] = ["Colt Python", "revolver", rand(3, 6), 6, 22, 35, 24, "weapon", 1, 0, 200]; upg["Colt Python"] = [["Colt Python", "revolver", 0, 6, 20, 32, 28, "weapon", 2, 0, 350], ["Colt Python", "revolver", 0, 6, 18, 28, 32, "weapon", 3, 0, 500], ["Colt Python", "revolver", 0, 8, 16, 25, 36, "weapon", 4, 0, 650], ["Colt Python", "revolver", 0, 8, 14, 23, 40, "weapon", 5, 0, 0]]; weapon["Panzerfaust 3"] = ["Panzerfaust 3", "rocketlauncher", rand(1, 3), 3, 50, 60, 44, "weapon", 1, 0, 200]; upg["Panzerfaust 3"] = [["Panzerfaust 3", "rocketlauncher", 0, 3, 48, 57, 49, "weapon", 2, 0, 350], ["Panzerfaust 3", "rocketlauncher", 0, 3, 46, 54, 53, "weapon", 3, 0, 500], ["Panzerfaust 3", "rocketlauncher", 0, 4, 43, 50, 57, "weapon", 4, 0, 650], ["Panzerfaust 3", "rocketlauncher", 0, 4, 40, 46, 62, "weapon", 5, 0, 0]]; function get_ach(type) { var _local1 = achievement[type]; if (_local1[2] == false) { popup_ach(_local1); _local1[2] = true; player.stars = player.stars + 1; } } function popup_ach(ach) { playSound("gain", sd.data.sfxvol); var _local2 = create(hud_container, "achieve"); _local2.cacheAsBitmap = true; for (var _local3 in achs) { achs[_local3].timer = 0; achs[_local3].done = true; } achs.push(_local2); _local2._y = 90; _local2._alpha = 0; _local2.timer = 250; _local2.done = false; _local2.pos = 80; _local2.title.text = ("\"" + ach[0]) + "\""; _local2.type.text = ach[1]; _local2.onEnterFrame = function () { if (!freeze) { this._y = this._y - ((this._y - this.pos) / 10); if (!this.done) { this._alpha = this._alpha - ((this._alpha - 100) / 10); if (Math.ceil(this._alpha) > 95) { this.done = true; } } else { this.timer = this.timer - 1; } if (this.timer < 1) { this._alpha = this._alpha - (this._alpha / 5); if (Math.floor(this._alpha) < 5) { this.array_remove(achs); this.removeMovieClip(); } } } }; } var a_kills = 0; var static_kills = 0; var cow_kills = 0; var trees = 0; var achievement = sd.data.achievements; var achievement_handler = create(); achievement_handler.onEnterFrame = function () { if (a_kills >= 15) { get_ach([0]); } if (a_kills >= 50) { get_ach([1]); } if (a_kills >= 100) { get_ach([2]); } if (static_kills >= 10) { get_ach([9]); } if (static_kills >= 25) { get_ach([11]); } if (trees >= 3) { get_ach([4]); } if (cow_kills >= 25) { get_ach([12]); } sd.data.achievements = achievement; }; var achs = []; function pythag(xa, ya, xb, yb) { var _local2 = xa - xb; var _local1 = ya - yb; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); } function alert(info) { var _local2 = create(hud_container, "alert"); _local2.cacheAsBitmap = true; alerts.push(_local2); _local2._x = -_local2._width; _local2._y = (Stage.height - _local2._height) - 100; _local2.html = true; _local2.write.htmlText = info; for (var _local3 in alerts) { alerts[_local3].pos = alerts[_local3].pos - (_local2._height - 2); } _local2.pos = _local2._y; _local2.timer = 150; _local2.onEnterFrame = function () { if (!frozen) { this._x = this._x - (this._x / 5); this._y = this._y - ((this._y - this.pos) / 10); this.timer = this.timer - 1; if (this.timer < 1) { this._alpha = this._alpha - (this._alpha / 5); } if (Math.floor(this._alpha) < 2) { this.array_remove(alerts); this.removeMovieClip(); } } }; } function wait(t) { var _local2 = create(); _local2.timer = t; _local2.onEnterFrame = function () { this.timer = this.timer - 1; if (this.timer < 1) { this.removeMovieClip(); } }; return(_local2); } function refresh_field() { arena.draw(remains); for (var _local1 in remains) { remains[_local1].removeMovieClip(); } } function tree(xp, yp) { var _local4 = create(structure, "tree"); _local4.cacheAsBitmap = true; _local4._x = xp; _local4._y = yp; collides.push(_local4); _local4.onEnterFrame = function () { this.hidden(); for (var _local4 in units) { var _local2 = units[_local4]; while (pythag(this.cx(), this.cy(), _local2.cx(), _local2.cy()) < ((this.hit._width / 2) + (_local2.hit._width / 2))) { var _local3 = Math.atan2(this.cy() - _local2.cy(), this.cx() - _local2.cx()); _local2._x = _local2._x - Math.cos(_local3); _local2._y = _local2._y - Math.sin(_local3); } } }; } function store(ar) { var _local1 = ar.concat(); for (var _local2 in _local1) { _local1[_local2] = _local1[_local2].join("#"); } return(_local1.join("$")); } function restore(st) { var _local1 = st.split("$"); for (var _local2 in _local1) { _local1[_local2] = _local1[_local2].split("#"); } return(_local1); } function fix2D(ar) { for (var _local5 in ar) { for (var _local4 in ar[_local5]) { var _local3 = ar[_local5][_local4]; var _local2 = Math.round(ar[_local5][_local4]); ar[_local5][_local4] = _local2; if (isNaN(ar[_local5][_local4])) { ar[_local5][_local4] = _local3; } } } } function splash() { var _local4 = create(); var _local3 = create(_local4); _local4._x = Stage.width / 2; _local4._y = Stage.height / 2; _local3._x = -(Stage.width / 2); _local3._y = -(Stage.height / 2); _local3.father = _local4; var _local5 = new flash.display.BitmapData(Stage.width, Stage.height, true, 0); _local5.draw(_root); _local3.attachBitmap(_local5, _local3.getNextHighestDepth()); _local3._alpha = 40; _local3.onEnterFrame = function () { this._xscale = this._xscale - ((this._xscale - 200) / 20); this._yscale = this._yscale - ((this._yscale - 200) / 20); this._alpha = this._alpha - (this._alpha / 5); if (Math.floor(this._alpha) < 3) { this.father.removeMovieClip(); } }; } MovieClip.prototype.cx = function () { if (this.hit) { return(this._x + (this.hit._width / 2)); } return(this._x + (this._width / 2)); }; MovieClip.prototype.cy = function () { if (this.hit) { return(this._y + (this.hit._height / 2)); } return(this._y + (this._height / 2)); }; MovieClip.prototype.fire_ray = function (xp, yp, forward, targs, accuracy, offset) { if (!offset) { offset = 0; } var _local5 = create(projectile); _local5.lineStyle(1, 16777215, rand(10, 50)); _local5.timer = 2; _local5.onEnterFrame = function () { this.timer = this.timer - 1; if (this.timer < 1) { this.removeMovieClip(); } }; var _local9 = Math.atan2(yp - this.cy(), xp - this.cx()) + ((offset / 180) * Math.PI); var _local4 = this.cx() + (Math.cos(this.anchor) * forward); var _local3 = this.cy() + (Math.sin(this.anchor) * forward); _local5._x = _local4; _local5._y = _local3; var _local7 = 0; while (_local7 < (800 / accuracy)) { _local4 = _local4 + (Math.cos(_local9) * accuracy); _local3 = _local3 + (Math.sin(_local9) * accuracy); for (var _local10 in targs) { var _local2 = targs[_local10]; if ((_local4 > _local2._x) && (_local4 < (_local2._x + _local2.hit._width))) { if ((_local3 > _local2._y) && (_local3 < (_local2._y + _local2.hit._height))) { _local5.lineTo(_local4 - _local5._x, _local3 - _local5._y); return(_local2); } } } for (var _local10 in collides) { var _local2 = collides[_local10]; if ((_local4 > _local2._x) && (_local4 < (_local2._x + _local2.hit._width))) { if ((_local3 > _local2._y) && (_local3 < (_local2._y + _local2.hit._height))) { _local5.lineTo(_local4 - _local5._x, _local3 - _local5._y); if (!_local2.struck) { trees = trees + 1; _local2.struck = true; } return(undefined); } } } if ((((_local4 < 0) || (_local4 > 800)) || (_local3 < 0)) || (_local3 > 800)) { _local5.lineTo(_local4 - _local5._x, _local3 - _local5._y); return(undefined); } _local7++; } _local5.lineTo(_local4 - _local5._x, _local3 - _local5._y); return(undefined); }; MovieClip.prototype.array_remove = function (ar) { var _local2 = 0; while (_local2 < ar.length) { if (this == ar[_local2]) { ar.splice(_local2, 1); } _local2++; } }; MovieClip.prototype.hidden = function () { this._visible = true; if (((world._x + this._x) + this._width) < 0) { this._visible = false; } if (((world._x + this._x) - this._width) > Stage.width) { this._visible = false; } if (((world._y + this._y) + this._height) < 0) { this._visible = false; } if (((world._y + this._y) - this._height) > Stage.height) { this._visible = false; } }; var alerts = []; MovieClip.prototype.distort = function (amount) { this._x = this._x + rand(-amount, amount); this._y = this._y + rand(-amount, amount); }; pause_screen = function () { var _local3 = new flash.display.BitmapData(Stage.width, Stage.height); _local3.draw(_root); var _local2 = create(_root, "pause"); _local2.base.attachBitmap(_local3, _local2.base.getNextHighestDepth()); _local2.base.filters = [new flash.filters.BlurFilter(8, 8, 2)]; _local2.mm.onPress = function () { exit(); }; return(_local2); }; credits_screen = function () { cinematic = true; frozen = true; var _local4 = new flash.display.BitmapData(Stage.width, Stage.height); _local4.draw(_root); var _local3 = create(_root, "credits"); _local3.base.attachBitmap(_local4, _local3.base.getNextHighestDepth()); _local3.base.filters = [new flash.filters.BlurFilter(8, 8, 2)]; _local3.onEnterFrame = function () { this.roll._y = this.roll._y - 4; if ((this.roll._y + this.roll._height) < 0) { cinematic = false; frozen = false; this.removeMovieClip(); set_round(21); } }; return(_local3); }; MovieClip.prototype.explode = function (range, damage) { playSound("explode", sd.data.sfxvol); for (var _local5 in enemies) { var _local2 = enemies[_local5]; if (pythag(this._x, this._y, _local2.cx(), _local2.cy()) < ((_local2.hit._width / 2) + (range / 2))) { _local2.bleed(rand(4, 8)); _local2.health = _local2.health - Math.round(damage + rand((-damage) / 4, damage / 4)); _local2.hitcooldown = 50; } } var _local6 = create(effects); _local6._x = this._x; _local6._y = this._y; _local6.timer = rand(8, 12); _local6.onEnterFrame = function () { this.timer = this.timer - 1; if (this.timer < 1) { this.removeMovieClip(); } var _local2 = create(effects, "explosion"); _local2._x = this._x + rand(-(range / 4), range / 4); _local2._y = this._y + rand(-(range / 4), range / 4); _local2._width = rand(5, 10); _local2._height = _local2._width; _local2.grow = rand(60, 100); _local2.expire = rand(5, 10); _local2.filters = [new flash.filters.BlurFilter(7, 7, 1)]; _local2._alpha = rand(60, 80); _local2.gotoAndStop(rand(1, 4)); _local2.onEnterFrame = function () { this._width = this._width - ((this._width - this.grow) / this.expire); this._height = this._width; this._alpha = this._alpha - (this._alpha / this.expire); if (Math.floor(this._alpha) < 3) { this.removeMovieClip(); } }; }; }; var professional = false; var frozen = false; var cinematic = false; var enemies = []; var units = []; var remaining_kills = 0; var current_enemies = 0; var temp_backpack = ""; var temp_hp = 0; var temp_kills = 0; var world = create(); var terrain = create(world); var remains = create(world); var objects = create(world); var projectile = create(world); var mobiles = create(world); var effects = create(world); var structure = create(world); var special = create(world); var limit = create(world, "limit"); var dark = create(); var hud_container = create(); var arena = (new flash.display.BitmapData(800, 800, true, 0)); remains.attachBitmap(arena, remains.getNextHighestDepth()); MovieClip.prototype.bleed = function (inten) { var _local5 = random(360); var _local3 = 0; while (_local3 < inten) { var _local2 = create(effects, "blood"); _local2.cacheAsBitmap = true; _local2._x = this.cx(); _local2._y = this.cy(); _local2.anchor = ((_local5 + rand(-20, 20)) * Math.PI) / 180; _local2._rotation = (_local2.anchor * 180) / Math.PI; _local2.v = rand(4, 8); _local2.onEnterFrame = function () { if (!frozen) { this._x = this._x + (Math.cos(this.anchor) * this.v); this._y = this._y + (Math.sin(this.anchor) * this.v); this.v = this.v - (this.v / 12); this._alpha = this._alpha - (this._alpha / 10); if (Math.floor(this._alpha) < 2) { this.removeMovieClip(); } } }; _local3++; } _local3 = 0; while (_local3 < Math.ceil(inten / 4)) { var _local2 = create(remains, "ground_blood"); _local2._x = this.cx() + rand(-(this.hit._width / 2), this.hit._width / 2); _local2._y = this.cy() + rand(-(this.hit._height / 2), this.hit._height / 2); _local2._width = this.hit._width + rand(this.hit._width / 10, this.hit._width / 5); _local2._height = _local2._width; _local2._alpha = rand(5, 50); _local2._rotation = random(360); _local2.puddle.gotoAndStop(rand(1, 30)); _local3++; } refresh_field(); }; MovieClip.prototype.physics = function () { for (var _local4 in units) { var _local2 = units[_local4]; if (_local2 != this) { while (pythag(this.cx(), this.cy(), _local2.cx(), _local2.cy()) < ((this.hit._width / 2) + (_local2.hit._width / 2))) { var _local3 = Math.atan2(this.cy() - _local2.cy(), this.cx() - _local2.cx()); _local2._x = _local2._x - Math.cos(_local3); _local2._y = _local2._y - Math.sin(_local3); this._x = this._x + Math.cos(_local3); this._y = this._y + Math.sin(_local3); } } } }; MovieClip.prototype.haste = function () { this.hasted = true; this.sheet.speed = this.sheet.speed * 2; this.sheet.cooldown = this.sheet.cooldown / 2; Math.round(this.sheet.cooldown); var _local2 = create(effects, "haste_effect"); _local2._x = this.cx(); _local2._y = this.cy(); var mc = this; var _local3 = new flash.filters.GlowFilter(16763904, 100, 6, 6, 1, 2); this.filters = [_local3]; _local2.onEnterFrame = function () { this._x = mc.cx(); this._y = mc.cy(); if (this._currentframe >= 60) { this.removeMovieClip(); } }; }; function unit() { var mc = create(mobiles, "player"); units.push(mc); mc.sheet = []; mc.sheet.speed = 5; mc.sheet.health = 100; mc.anchor = 0; mc.half_pointer = create(world); mc.half_pointer._x = mc.cx(); mc.half_pointer._y = mc.cy(); mc.money = 0; mc.backpack = sd.data.inventory; mc.stars = 0; mc.equip = []; mc.equip.weapon = mc.backpack[0]; mc.cooldown = 0; mc.reload_time = 0; mc.reloading = false; mc.maxhp = mc.sheet.health; mc.regen = 0; mc.regen_timer = 3; mc.walking = false; mc.firing = false; mc.qdown = false; mc.pdown = false; mc.screen = undefined; mc.disable = false; mc.dead = false; mc.onEnterFrame = function () { sd.data.inventory = this.backpack; if (!cinematic) { if (Key.isDown(80) && (!this.pdown)) { this.pdown = true; if (frozen) { frozen = false; this.screen.removeMovieClip(); } else if (!frozen) { frozen = true; this.screen = pause_screen(); } } if (!Key.isDown(80)) { this.pdown = false; } } if (frozen) { this.rota.stop(); } if ((!frozen) && (!this.disable)) { this.physics(); if ((this.sheet.health < 1) && (!this.dead)) { this.sheet.health = 0; this.dead = true; this.die(); } if (((this.sheet.health < this.maxhp) && (current < 21)) && (!professional)) { this.regen = this.regen + 1; } else { this.regen = 0; } if (this.regen >= this.regen_timer) { this.regen = 0; this.sheet.health = this.sheet.health + 1; if (this.regen_timer > 3) { this.regen_timer = this.regen_timer - 1; } } this.anchor = Math.atan2(world._ymouse - this.cy(), world._xmouse - this.cx()); this.rota._rotation = (this.anchor * 180) / Math.PI; this.half_pointer._x = this.cx(); this.half_pointer._y = this.cy(); var _local2 = pythag(this.half_pointer._x, this.half_pointer._y, world._xmouse, world._ymouse) / 2; this.half_pointer._x = this.half_pointer._x + (Math.cos(this.anchor) * _local2); this.half_pointer._y = this.half_pointer._y + (Math.sin(this.anchor) * _local2); if (Key.isDown(87)) { this._y = this._y - 7; this.walking = true; } if (Key.isDown(83)) { this._y = this._y + 7; this.walking = true; } if (Key.isDown(68)) { this._x = this._x + 7; this.walking = true; } if (Key.isDown(65)) { this._x = this._x - 7; this.walking = true; } if ((((!Key.isDown(87)) && (!Key.isDown(83))) && (!Key.isDown(68))) && (!Key.isDown(65))) { this.walking = false; } if (this.walking) { this.rota.play(); } else { this.rota.gotoAndStop(1); } if (this.walking) { static_kills = 0; } if (Key.isDown(81) && (!this.qdown)) { this.qdown = true; this.next_weapon(); } if (!Key.isDown(81)) { if ((this.equip.weapon[9] >= this.equip.weapon[10]) && (this.equip.weapon[8] < 5)) { upgrade(this.equip.weapon); } this.qdown = false; } if (this._x < 0) { this._x = 0; } if ((this._x + this.hit._width) > 800) { this._x = 800 - this.hit._width; } if (this._y < 0) { this._y = 0; } if ((this._y + this.hit._height) > 800) { this._y = 800 - this.hit._height; } if (this.sheet.health < 1) { this.sheet.health = 0; } if (this.cooldown < this.equip.weapon[4]) { this.cooldown = this.cooldown + 1; } if ((Key.isDown(69) && (this.equip.weapon[2] != this.equip.weapon[3])) && (!this.reloading)) { if ((this.get_ammo() != undefined) && (this.get_ammo()[3] > 0)) { this.reloading = true; } } if (this.reloading) { this.reload_time = this.reload_time + 1; } if (this.reload_time == this.equip.weapon[5]) { this.reloading = false; this.reload_time = 0; this.reload(); } if (this.firing) { this.attack(); var _local3 = this.get_ammo(); if (((this.equip.weapon[2] < 1) && (_local3 != undefined)) && (_local3[3] > 0)) { this.reloading = true; } } } }; mc.attack = function () { var _local7 = this.equip.weapon[1]; var w = this.equip.weapon; if (((this.cooldown == w[4]) && (w[2] > 0)) && (!this.reloading)) { w[2] = w[2] - 1; if (_local7 == "handgun") { world.distort(3); playSound("handgun_fire", sd.data.sfxvol); var _local6 = this.fire_ray(world._xmouse, world._ymouse, 50, enemies, 5, rand(-4, 4)); if (_local6 != undefined) { _local6.bleed(rand(3, 5)); _local6.health = _local6.health - w[6]; _local6.hitcooldown = 50; player.equip.weapon[9] = player.equip.weapon[9] + 1; if (_local6.can_teleport) { if (random(100) < 20) { _local6.teleporting = true; } } } } if (_local7 == "shotgun") { world.distort(6); playSound("shotgun_fire", sd.data.sfxvol); var _local5 = 0; var _local3 = 0; while (_local3 < 6) { var _local6 = this.fire_ray(world._xmouse, world._ymouse, 60, enemies, 10, rand(-12, 12)); if (_local6 != undefined) { _local6.bleed(rand(3, 6)); if ((_local6.health <= w[6]) && (_local6.health > 0)) { _local5 = _local5 + 1; } _local6.health = _local6.health - w[6]; _local6.hitcooldown = 50; player.equip.weapon[9] = player.equip.weapon[9] + 1; if (_local6.can_teleport) { if (random(100) < 20) { _local6.teleporting = true; } } } _local3++; } if (_local5 >= 3) { get_ach([6]); } } if (_local7 == "machinegun") { world.distort(2); playSound("machinegun_fire", sd.data.sfxvol); var _local6 = this.fire_ray(world._xmouse, world._ymouse, 60, enemies, 5, rand(-3, 3)); if (_local6 != undefined) { _local6.bleed(rand(1, 3)); _local6.health = _local6.health - w[6]; _local6.hitcooldown = 50; player.equip.weapon[9] = player.equip.weapon[9] + 1; if (_local6.can_teleport) { if (random(100) < 20) { _local6.teleporting = true; } } } } if (_local7 == "revolver") { world.distort(7); playSound("revolver_fire", sd.data.sfxvol); var _local6 = this.fire_ray(world._xmouse, world._ymouse, 45, enemies, 5, rand(-2, 2)); if (_local6 != undefined) { _local6.bleed(rand(5, 12)); _local6.health = _local6.health - w[6]; _local6.hitcooldown = 50; player.equip.weapon[9] = player.equip.weapon[9] + 1; if (_local6.can_teleport) { if (random(100) < 20) { _local6.teleporting = true; } } } } if (_local7 == "rocketlauncher") { world.distort(10); playSound("rocketlauncher_fire", sd.data.sfxvol); var _local4 = create(projectile, "rocket"); _local4._x = this.cx(); _local4._y = this.cy(); _local4._x = _local4._x + (Math.cos(this.anchor) * 40); _local4._y = _local4._y + (Math.sin(this.anchor) * 40); _local4.anchor = this.anchor; _local4._rotation = (this.anchor * 180) / Math.PI; _local4.v = 6; _local4.onEnterFrame = function () { this._x = this._x + (Math.cos(this.anchor) * this.v); this._y = this._y + (Math.sin(this.anchor) * this.v); this.v = this.v - ((this.v - 15) / 10); for (var _local4 in enemies) { var _local2 = enemies[_local4]; if (pythag(this._x, this._y, _local2.cx(), _local2.cy()) < ((_local2.hit._width / 2) + 15)) { _local2.bleed(rand(6, 9)); _local2.health = _local2.health - w[6]; _local2.hitcooldown = 50; player.equip.weapon[9] = player.equip.weapon[9] + 1; if (_local2.can_teleport) { if (random(100) < 20) { _local2.teleporting = true; } } this.explode(w[6] * 4, w[6]); this.removeMovieClip(); } } for (var _local4 in collides) { var _local3 = collides[_local4]; if ((this._x > _local3._x) && (this._x < (_local3._x + _local3.hit._width))) { if ((this._y > _local3._y) && (this._y < (_local3._y + _local3.hit._height))) { this.explode(w[6] * 4, w[6]); this.removeMovieClip(); } } } if ((((this._x < 0) || (this._x > 800)) || (this._y < 0)) || (this._y > 800)) { this.removeMovieClip(); } }; } this.cooldown = 0; } }; mc.get_ammo = function () { var _local3 = this.equip.weapon[1]; for (var _local4 in this.backpack) { var _local2 = this.backpack[_local4]; if ((_local2[2] == _local3) && (_local2[1] == "ammo")) { return(_local2); } } return(undefined); }; mc.total_ammo = function () { var _local3 = 0; for (var _local4 in this.backpack) { var _local2 = this.backpack[_local4]; if (_local2[1] == "ammo") { _local3 = _local3 + _local2[3]; } if (_local2[7] == "weapon") { _local3 = _local3 + _local2[2]; } } for (var _local4 in ammos) { _local3 = _local3 + ammos[_local4].count; } return(_local3); }; mc.search_inventory = function (what) { for (var _local2 in this.backpack) { if (this.backpack[_local2][0] == what) { return(this.backpack[_local2]); } } return(undefined); }; mc.list_weapons = function () { var _local2 = []; for (var _local3 in this.backpack) { if (this.backpack[_local3][7] == "weapon") { _local2.push(this.backpack[_local3]); } } _local2.reverse(); return(_local2); }; mc.next_weapon = function () { if ((!this.reloading) && (!this.firing)) { var _local3 = this.list_weapons(); var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2] == this.equip.weapon) { var _local4 = _local2; } _local2++; } if ((_local4 + 1) >= _local3.length) { this.equip.weapon = _local3[0]; } else { this.equip.weapon = _local3[_local4 + 1]; } mc.reloading = false; mc.cooldown = 0; } }; mc.reload = function () { var _local3 = this.equip.weapon; var _local2 = this.get_ammo(); if ((_local2 != undefined) && (_local2[3] > 0)) { var _local4 = _local3[3] - _local3[2]; playSound("reload", sd.data.sfxvol); if (_local2[3] > _local4) { _local2[3] = _local2[3] - _local4; _local3[2] = _local3[2] + _local4; } else { _local3[2] = _local3[2] + _local2[3]; _local2[3] = 0; if (_local2[2] == "handgun") { _local2[3] = rand(2, 5); } } } }; mc.hurt = function (damage) { this.regen_timer = 30; this.sheet.health = this.sheet.health - damage; this.bleed(damage); hud.health.beep._alpha = 100; }; mc.die = function () { playSound("killed", sd.data.sfxvol); var p = this; this.disable = true; this.rota.gotoAndStop(21); camera.set_target(this); var _local3 = create(_root, "black"); _local3._alpha = 0; this._visible = false; _local3.done = false; _local3.forward = false; _local3.onEnterFrame = function () { if (!this.done) { this._alpha = this._alpha - ((this._alpha - 120) / 20); } if (Math.ceil(this._alpha) > 99) { this.done = true; } if (this.done && (!this.forward)) { this.forward = true; if (current > 20) { exit(); } else { p.sheet.health = player.maxhp; p._visible = true; p.disable = false; p._x = random(800 - p.hit._width); p._y = random(800 - p.hit._height); p.dead = false; p.backpack = restore(temp_backpack); fix2D(p.backpack); p.equip.weapon = p.backpack[0]; p.sheet.health = temp_hp; a_kills = temp_kills; for (var _local2 in enemies) { enemies[_local2].die(false); } set_round(current, true); camera.set_target(p, true); camera.set_target(p.half_pointer); } } if (this.done && (this.forward)) { this._alpha = this._alpha - (this._alpha / 5); if (Math.floor(this._alpha) < 2) { this.removeMovieClip(); } } }; }; return(mc); } var ammos = []; MovieClip.prototype.drop = function (types, chance) { var ob = types[random(types.length)]; if ((random(100) + 1) <= chance) { if (ob == "ammo_handgun") { if (player.search_inventory("Beretta 92") == undefined) { var _local3 = create(objects, "handgun_pickup"); _local3.style = "weapon"; } else { var _local3 = create(objects, ob); _local3.style = "box"; } _local3.count = rand(Math.round(weapon["Beretta 92"][3] / 2), weapon["Beretta 92"][3]); ammos.push(_local3); } if (ob == "ammo_shotgun") { if (player.search_inventory("Beretta Silver Pigeon") == undefined) { var _local3 = create(objects, "shotgun_pickup"); _local3.style = "weapon"; } else { var _local3 = create(objects, ob); _local3.style = "box"; } _local3.count = rand(Math.round(weapon["Beretta Silver Pigeon"][3] / 2), weapon["Beretta Silver Pigeon"][3]); ammos.push(_local3); } if (ob == "ammo_machinegun") { if (player.search_inventory("Beretta M12") == undefined) { var _local3 = create(objects, "machinegun_pickup"); _local3.style = "weapon"; } else { var _local3 = create(objects, ob); _local3.style = "box"; } _local3.count = rand(Math.round(weapon["Beretta M12"][3] / 2), weapon["Beretta M12"][3]); ammos.push(_local3); } if (ob == "ammo_revolver") { if (player.search_inventory("Colt Python") == undefined) { var _local3 = create(objects, "revolver_pickup"); _local3.style = "weapon"; } else { var _local3 = create(objects, ob); _local3.style = "box"; } _local3.count = rand(Math.round(weapon["Colt Python"][3] / 2), weapon["Colt Python"][3]); ammos.push(_local3); } if (ob == "ammo_rocketlauncher") { if (player.search_inventory("Panzerfaust 3") == undefined) { var _local3 = create(objects, "rocketlauncher_pickup"); _local3.style = "weapon"; } else { var _local3 = create(objects, ob); _local3.style = "box"; } _local3.count = rand(Math.round(weapon["Panzerfaust 3"][3] / 2), weapon["Panzerfaust 3"][3]); ammos.push(_local3); } _local3._x = this.cx(); _local3._y = this.cy(); _local3.v = rand(3, 8); _local3.an = (random(360) / 180) * Math.PI; _local3.rota._rotation = random(360); _local3.r = rand(-40, 40); _local3.onEnterFrame = function () { this.hidden(); if (!frozen) { this._x = this._x + (Math.cos(this.an) * this.v); this._y = this._y + (Math.sin(this.an) * this.v); this.v = this.v - (this.v / 10); this.rota._rotation = this.rota._rotation + this.r; this.r = this.r - (this.r / 10); if (pythag(this.cx(), this.cy(), player.cx(), player.cy()) < ((this.hit._width / 2) + (player.hit._width / 2))) { this.pickup(); } if ((((this.cx() < 0) || (this.cx() > 800)) || (this.cy() < 0)) || (this.cy() > 800)) { this.array_remove(ammos); this.removeMovieClip(); } if (this.style == "weapon") { if (ob == "ammo_handgun") { if (player.search_inventory("Beretta 92") != undefined) { this.style = "ammo"; } } if (ob == "ammo_shotgun") { if (player.search_inventory("Beretta Silver Pigeon") != undefined) { this.style = "ammo"; } } if (ob == "ammo_machinegun") { if (player.search_inventory("Beretta M12") != undefined) { this.style = "ammo"; } } if (ob == "ammo_revolver") { if (player.search_inventory("Colt Python") != undefined) { this.style = "ammo"; } } if (ob == "ammo_rocketlauncher") { if (player.search_inventory("Panzerfaust 3") != undefined) { this.style = "ammo"; } } } for (var _local3 in collides) { var _local2 = collides[_local3]; if (((this._x + this.hit._width) > _local2._x) && (this._x < (_local2._x + _local2.hit._width))) { if (((this._y + this.hit._height) > _local2._y) && (this._y < (_local2._y + _local2.hit._height))) { this.array_remove(ammos); this.removeMovieClip(); } } } } }; _local3.pickup = function () { if (this.style == "weapon") { playSound("weapon", sd.data.sfxvol); if (ob == "ammo_handgun") { alert("Picked up <font color='#FFCC00'>Beretta 92</font>"); this.array_remove(ammos); player.backpack.push(weapon["Beretta 92"]); } if (ob == "ammo_shotgun") { alert("Picked up <font color='#FFCC00'>Beretta Silver Pigeon</font>"); this.array_remove(ammos); player.backpack.push(weapon["Beretta Silver Pigeon"]); } if (ob == "ammo_machinegun") { alert("Picked up <font color='#FFCC00'>Beretta M12</font>"); this.array_remove(ammos); player.backpack.push(weapon["Beretta M12"]); } if (ob == "ammo_revolver") { alert("Picked up <font color='#FFCC00'>Colt Python</font>"); this.array_remove(ammos); player.backpack.push(weapon["Colt Python"]); } if (ob == "ammo_rocketlauncher") { alert("Picked up <font color='#FFCC00'>Panzerfaust 3</font>"); this.array_remove(ammos); player.backpack.push(weapon["Panzerfaust 3"]); get_ach([7]); } } else { playSound("bullets", sd.data.sfxvol); if (ob == "ammo_handgun") { var _local2 = player.search_inventory("Handgun Ammo"); if (_local2 != undefined) { _local2[3] = _local2[3] + this.count; } else { player.backpack.push(["Handgun Ammo", "ammo", "handgun", this.count]); } alert(("Picked up " + this.count) + " <font color='#FFCC00'>Handgun Ammo</font>"); this.array_remove(ammos); } if (ob == "ammo_shotgun") { var _local2 = player.search_inventory("Shotgun Ammo"); if (_local2 != undefined) { _local2[3] = _local2[3] + this.count; } else { player.backpack.push(["Shotgun Ammo", "ammo", "shotgun", this.count]); } alert(("Picked up " + this.count) + " <font color='#FFCC00'>Shotgun Ammo</font>"); this.array_remove(ammos); } if (ob == "ammo_machinegun") { var _local2 = player.search_inventory("Machinegun Ammo"); if (_local2 != undefined) { _local2[3] = _local2[3] + this.count; } else { player.backpack.push(["Machinegun Ammo", "ammo", "machinegun", this.count]); } alert(("Picked up " + this.count) + " <font color='#FFCC00'>Machinegun Ammo</font>"); this.array_remove(ammos); } if (ob == "ammo_revolver") { var _local2 = player.search_inventory("Revolver Ammo"); if (_local2 != undefined) { _local2[3] = _local2[3] + this.count; } else { player.backpack.push(["Revolver Ammo", "ammo", "revolver", this.count]); } alert(("Picked up " + this.count) + " <font color='#FFCC00'>Revolver Ammo</font>"); this.array_remove(ammos); } if (ob == "ammo_rocketlauncher") { var _local2 = player.search_inventory("Rockets"); if (_local2 != undefined) { _local2[3] = _local2[3] + this.count; } else { player.backpack.push(["Rockets", "ammo", "rocketlauncher", this.count]); } if (this.count == 1) { alert("Picked up 1 <font color='#FFCC00'>Rocket</font>"); } else { alert(("Picked up " + this.count) + " <font color='#FFCC00'>Rockets</font>"); } this.array_remove(ammos); } } this.removeMovieClip(); }; } }; function newenemy(type, summon) { var _local2 = create(mobiles, type); enemies.push(_local2); units.push(_local2); _local2.sheet = []; _local2.long = false; if (type == "rat") { _local2.sheet.health = Math.round(6 * round[current][3]); _local2.sheet.damage = Math.round(3 * round[current][3]); _local2.sheet.speed = 2.2 * round[current][4]; _local2.sheet.cooldown = 10; } if (type == "zombie") { _local2.sheet.health = Math.round(10 * round[current][3]); _local2.sheet.damage = Math.round(6 * round[current][3]); _local2.sheet.speed = 1.7 * round[current][4]; _local2.sheet.cooldown = 14; } if (type == "mummy") { _local2.sheet.health = Math.round(22 * round[current][3]); _local2.sheet.damage = Math.round(9 * round[current][3]); _local2.sheet.speed = 1.5 * round[current][4]; _local2.sheet.cooldown = 17; } if (type == "acolyte") { _local2.sheet.health = Math.round(20 * round[current][3]); _local2.sheet.damage = Math.round(6 * round[current][3]); _local2.sheet.speed = 1.6 * round[current][4]; _local2.sheet.cooldown = 12; _local2.cast_timer = 200; } if (type == "hell_hound") { _local2.sheet.health = Math.round(18 * round[current][3]); _local2.sheet.damage = Math.round(8 * round[current][3]); _local2.sheet.speed = 2.1 * round[current][4]; _local2.sheet.cooldown = 14; } if (type == "archer") { _local2.sheet.health = Math.round(25 * round[current][3]); _local2.sheet.damage = Math.round(6 * round[current][3]); _local2.sheet.speed = 1.5 * round[current][4]; _local2.sheet.cooldown = 50; _local2.long = true; _local2.walking = true; } if (type == "bouvine") { _local2.sheet.health = Math.round(37 * round[current][3]); _local2.sheet.damage = Math.round(6 * round[current][3]); _local2.sheet.speed = 1.2 * round[current][4]; _local2.sheet.cooldown = 12; } if (!summon) { _local2.place_outside(); } _local2.health = _local2.sheet.health; _local2.anchor = 0; _local2.bar = _local2.healthbar(); _local2.cooldown = _local2.sheet.cooldown; _local2.hitcooldown = 0; _local2.onEnterFrame = function () { this.enemyAI_melee(); this.physics(); this.hidden(); if (this.hitcooldown > 0) { this.hitcooldown = this.hitcooldown - 1; } if (frozen) { this.rota.stop(); } if (!frozen) { this.bar._x = this._x + (this.hit._width / 2); this.bar._y = this._y - 5; this.bar.gotoAndStop(Math.round((this.health / this.sheet.health) * 100)); if (!sd.data.showbars) { this.bar._visible = false; } else { this.bar._visible = true; } if (this.hitcooldown > 0) { this.bar._visible = true; } if (type == "ghost") { if (this.hitcooldown > 0) { this._alpha = this._alpha - ((this._alpha - 70) / 7); } else { this._alpha = this._alpha - ((this._alpha - 20) / 4); } } if (type == "acolyte") { this.cast_timer = this.cast_timer - 1; if (this.cast_timer < 1) { this.cast_timer = rand(150, 300); this.bone_shot(20, Math.round(3 * round[current][3]), 5); } } if (type == "archer") { if (!this.walking) { this.cooldown = this.cooldown - 1; if (this.cooldown < 1) { playSound("arrow", sd.data.sfxvol, true, [this.cx(), this.cy()]); this.cooldown = this.sheet.cooldown + rand(-15, 15); var _local3 = create(projectile, "bolt"); _local3._x = this.cx(); _local3._y = this.cy(); _local3.anchor = this.anchor; _local3._rotation = (this.anchor * 180) / Math.PI; _local3._x = _local3._x + (Math.cos(this.anchor) * 20); _local3._y = _local3._y + (Math.sin(this.anchor) * 20); _local3.onEnterFrame = function () { this._x = this._x + (Math.cos(this.anchor) * 12); this._y = this._y + (Math.sin(this.anchor) * 12); if (pythag(this._x, this._y, player.cx(), player.cy()) < ((player.hit._width / 2) + 5)) { player.hurt(7); this.removeMovieClip(); } for (var _local3 in collides) { var _local2 = collides[_local3]; if ((this._x > _local2._x) && (this._x < (_local2._x + _local2.hit._width))) { if ((this._y > _local2._y) && (this._y < (_local2._y + _local2.hit._height))) { this.removeMovieClip(); } } } if ((((this._x < 0) || (this._x > 800)) || (this._y < 0)) || (this._y > 800)) { this.removeMovieClip(); } }; } } } if (this.health < 1) { this.die(true); } } }; _local2.die = function (fromplayer) { if (fromplayer) { var _local2 = 80; if (type == "rat") { this.drop(["ammo_handgun"], _local2); player.equip.weapon[9] = player.equip.weapon[9] + 3; } if (type == "zombie") { this.drop(["ammo_handgun", "ammo_machinegun"], _local2); player.equip.weapon[9] = player.equip.weapon[9] + 5; playSound("moan", sd.data.sfxvol, true, [this._x, this._y]); } if (type == "mummy") { this.drop(["ammo_handgun", "ammo_machinegun", "ammo_shotgun"], _local2); player.equip.weapon[9] = player.equip.weapon[9] + 8; playSound("moan", sd.data.sfxvol, true, [this._x, this._y]); } if (type == "acolyte") { this.drop(["ammo_handgun", "ammo_machinegun", "ammo_shotgun", "ammo_revolver"], _local2); player.equip.weapon[9] = player.equip.weapon[9] + 11; } if (type == "hell_hound") { this.drop(["ammo_machinegun", "ammo_shotgun", "ammo_revolver", "ammo_rocketlauncher"], _local2); player.equip.weapon[9] = player.equip.weapon[9] + 14; playSound("bark", sd.data.sfxvol, true, [this._x, this._y]); } if (type == "archer") { this.drop(["ammo_shotgun", "ammo_revolver", "ammo_rocketlauncher"], _local2); player.equip.weapon[9] = player.equip.weapon[9] + 17; } if (type == "bouvine") { this.drop(["ammo_handgun", "ammo_machinegun", "ammo_shotgun", "ammo_revolver", "ammo_rocketlauncher"], _local2); player.equip.weapon[9] = player.equip.weapon[9] + 22; playSound("moo", sd.data.sfxvol, true, [this._x, this._y]); cow_kills = cow_kills + 1; } a_kills = a_kills + 1; static_kills = static_kills + 1; } this.array_remove(units); this.array_remove(enemies); this.bar.removeMovieClip(); current_enemies = current_enemies - 1; if ((!bossrnd) && (!summon)) { remaining_kills = remaining_kills - 1; } this.removeMovieClip(); }; if (!summon) { current_enemies++; } return(_local2); } MovieClip.prototype.place_outside = function () { var _local2 = rand(1, 4); if (_local2 == 1) { this._x = -300 - this.hit._width; this._y = rand(-150 - this.hit._height, 950); } if (_local2 == 3) { this._x = 1100; this._y = rand(-150 - this.hit._height, 950); } if (_local2 == 2) { this._y = -300 - this.hit._height; this._x = rand(-150 - this.hit._height, 950); } if (_local2 == 4) { this._y = 1100; this._x = rand(-150 - this.hit._height, 950); } }; MovieClip.prototype.healthbar = function () { var _local2 = create(special, "hpbar"); _local2.cacheAsBitmap = true; _local2._x = this.hit._width / 2; _local2._y = -5; if (!sd.data.showbars) { _local2._visible = false; } return(_local2); }; MovieClip.prototype.enemyAI_melee = function () { if (!frozen) { this.anchor = Math.atan2(player.cy() - this.cy(), player.cx() - this.cx()); this.rota._rotation = (this.anchor * 180) / Math.PI; if (!this.long) { this._x = this._x + (Math.cos(this.anchor) * this.sheet.speed); this._y = this._y + (Math.sin(this.anchor) * this.sheet.speed); } else { this.walking = true; if ((((this._x > 10) && (this._x < 790)) && (this._y > 10)) && (this._y < 790)) { if (pythag(this.cx(), this.cy(), player.cx(), player.cy()) < 300) { this.walking = false; } } if (this.walking) { this._x = this._x + (Math.cos(this.anchor) * this.sheet.speed); this._y = this._y + (Math.sin(this.anchor) * this.sheet.speed); } } if (!this.long) { if (pythag(this.cx(), this.cy(), player.cx(), player.cy()) < (((this.hit._width / 2) + (player.hit._width / 2)) + 10)) { this.cooldown = this.cooldown - 1; if (this.cooldown < 1) { this.cooldown = this.sheet.cooldown; player.hurt(this.sheet.damage); } } else { this.cooldown = this.sheet.cooldown; } } } }; function newboss(type) { var _local2 = create(mobiles, type); enemies.push(_local2); units.push(_local2); _local2.sheet = []; if (type == "boss_5") { _local2.sheet.health = 220; _local2.sheet.speed = 2; _local2.sheet.cooldown = 16; _local2.sheet.damage = 12; _local2.casting = false; _local2.screenbar = _local2.bossbar("Aiden", "the Witchdoctor"); } if (type == "boss_10") { _local2.sheet.health = 390; _local2.sheet.speed = 2.2; _local2.sheet.cooldown = 6; _local2.sheet.damage = 5; _local2.casting = false; _local2.teleporting = false; _local2.tele_complete = false; _local2.can_teleport = true; _local2.boost_timer = 0; _local2.perm_speed = _local2.sheet.speed; _local2.screenbar = _local2.bossbar("Sanakhte Nebka", "the Risen Pharaoh"); } if (type == "boss_15") { _local2.sheet.health = 650; _local2.sheet.speed = 2; _local2.sheet.cooldown = 5; _local2.sheet.damage = 5; _local2.casting = false; _local2.screenbar = _local2.bossbar("Fenrisulfr", "the Hellhound"); } if (type == "boss_20") { _local2.sheet.health = 1300; _local2.sheet.speed = 2; _local2.sheet.cooldown = 12; _local2.sheet.damage = 16; _local2.casting = false; _local2.screenbar = _local2.bossbar("Terra", "the Immortal"); _local2.summon_timer = 200; } _local2.place_outside(); _local2.health = _local2.sheet.health; _local2.anchor = Math.atan2(player.cy() - _local2.cy(), player.cx() - _local2.cx()); _local2.rota._rotation = (_local2.anchor * 180) / Math.PI; _local2.spellcooldown = 200; _local2.cast_timer = 10; _local2.cooldown = _local2.sheet.cooldown; _local2.onEnterFrame = function () { if (!frozen) { this.physics(); this.anchor = Math.atan2(player.cy() - this.cy(), player.cx() - this.cx()); this.rota._rotation = (this.anchor * 180) / Math.PI; if (type == "boss_5") { this.spellcooldown = this.spellcooldown - 1; if (this.spellcooldown < 1) { this.spellcooldown = rand(40, 90); this.bone_shot(60, 6, 3); } if (!this.casting) { this._x = this._x + (Math.cos(this.anchor) * this.sheet.speed); this._y = this._y + (Math.sin(this.anchor) * this.sheet.speed); } } if (type == "boss_10") { this.spellcooldown = this.spellcooldown - 1; if (this.spellcooldown < 1) { if (random(100) < 50) { this.boost_timer = 100; } else { this.cast_timer = 30; this.casting = true; } this.spellcooldown = rand(300, 400); } if (this.boost_timer > 0) { this.boost_timer = this.boost_timer - 1; this.sheet.speed = this.sheet.speed - ((this.sheet.speed - 5) / 10); } else { this.sheet.speed = this.sheet.speed - ((this.sheet.speed - this.perm_speed) / 10); } if (this.casting) { this.cast_timer = this.cast_timer - 1; if (this.cast_timer < 1) { this.cast_timer = 10; this.casting = false; var _local2 = []; for (var _local3 in enemies) { if ((enemies[_local3] != this) && (!enemies[_local3].hasted)) { _local2.push(enemies[_local3]); } } var _local4 = _local2[random(_local2.length)]; _local4.haste(); } } if ((!this.casting) && (!this.teleporting)) { this._x = this._x + (Math.cos(this.anchor) * this.sheet.speed); this._y = this._y + (Math.sin(this.anchor) * this.sheet.speed); } if (this.teleporting) { this._x = this._x + (Math.cos(this.anchor) * (this.sheet.speed / 3)); this._y = this._y + (Math.sin(this.anchor) * (this.sheet.speed / 3)); } if (this.teleporting) { if (!this.tele_complete) { this._alpha = this._alpha - (this._alpha / 5); if (Math.floor(this._alpha) < 5) { this._x = rand(100, 700); this._y = rand(100, 700); this.tele_complete = true; } } else { this._alpha = this._alpha - ((this._alpha - 100) / 8); if (Math.ceil(this._alpha) > 97) { this._alpha = 100; this.teleporting = false; this.tele_complete = false; } } } } if (type == "boss_15") { if (!this.casting) { this._x = this._x + (Math.cos(this.anchor) * this.sheet.speed); this._y = this._y + (Math.sin(this.anchor) * this.sheet.speed); } this.spellcooldown = this.spellcooldown - 1; if (this.spellcooldown < 1) { this.spellcooldown = rand(100, 200); this.fireball(5, 12); } } if (type == "boss_20") { if (!this.casting) { this._x = this._x + (Math.cos(this.anchor) * this.sheet.speed); this._y = this._y + (Math.sin(this.anchor) * this.sheet.speed); } this.spellcooldown = this.spellcooldown - 1; if (this.spellcooldown < 1) { this.spellcooldown = rand(10, 100); this.fireball(3, 12); } this.summon_timer = this.summon_timer - 1; if (this.summon_timer < 1) { this.summon_timer = rand(10, 100); this.bone_shot(30, 6, 6); } } if (this.health < 1) { this.die(true); splash(); } if (pythag(this.cx(), this.cy(), player.cx(), player.cy()) < (((this.hit._width / 2) + (player.hit._width / 2)) + 5)) { this.cooldown = this.cooldown - 1; if (this.cooldown < 1) { this.cooldown = this.sheet.cooldown; player.hurt(this.sheet.damage); } } } }; _local2.die = function (fromplayer) { this.array_remove(enemies); this.array_remove(units); if (fromplayer && (type != "boss_20")) { set_round(current + 1); } bosstarg = undefined; if (fromplayer) { var _local2 = 0; while (_local2 < rand(5, 7)) { if (type == "boss_5") { this.drop(["ammo_handgun", "ammo_machinegun"], 100); } if (type == "boss_10") { this.drop(["ammo_machinegun", "ammo_shotgun"], 100); } if (type == "boss_15") { this.drop(["ammo_shotgun", "ammo_revolver"], 100); } _local2++; } if (type == "boss_20") { get_ach([8]); setTimeout(credits_screen, 5000); } } this.screenbar.removeMovieClip(); this.removeMovieClip(); }; return(_local2); } MovieClip.prototype.bossbar = function (str, job) { var _local2 = create(hud_container, "bossbar"); _local2.cacheAsBitmap = true; _local2._x = Stage.width / 2; _local2._y = 10; _local2._alpha = 0; _local2.father = this; _local2.comp = false; _local2.gotoAndStop(200); _local2.str.text = str; _local2.job.text = job; _local2.onEnterFrame = function () { this.gotoAndStop(Math.round((this.father.health / this.father.sheet.health) * 200)); if (this.comp) { this._alpha = this._alpha - (this._alpha / 10); if (Math.floor(this._alpha) < 3) { this.removeMovieClip(); } } else { this._alpha = this._alpha - ((this._alpha - 100) / 10); } }; return(_local2); }; MovieClip.prototype.bone_shot = function (count, damage, spin) { var _local2 = create(objects); _local2._x = this.cx(); _local2._y = this.cy(); playSound("spike", sd.data.sfxvol, true, [_local2._x, _local2._y]); _local2.anchor = this.anchor; _local2.count = count; _local2.timer = 2; _local2.swirl = rand(-spin, spin); _local2.onEnterFrame = function () { if (!frozen) { this.timer = this.timer - 1; if (this.timer < 1) { this.timer = 2; this.count = this.count - 1; if (this.count > 0) { this.anchor = this.anchor + ((this.swirl / 180) * Math.PI); this._x = this._x + (Math.cos(this.anchor) * 15); this._y = this._y + (Math.sin(this.anchor) * 15); var _local2 = create(objects, "effects_bone"); _local2._x = this._x; _local2._y = this._y; _local2.used = false; _local2.onEnterFrame = function () { if (!frozen) { if (this._currentframe > 13) { this.removeMovieClip(); } if (((!this.used) && (this._x > player._x)) && (this._x < (player._x + player.hit._width))) { if ((this._y > player._y) && (this._y < (player._y + player.hit._width))) { this.used = true; player.hurt(damage); } } } }; } else { this.removeMovieClip(); } } } }; }; MovieClip.prototype.fireball = function (damage, speed) { var _local3 = create(projectile, "fireball"); _local3._x = this.cx(); _local3._y = this.cy(); playSound("fireballsound", sd.data.sfxvol, true, [_local3._x, _local3._y]); _local3.anchor = this.anchor; _local3._rotation = (this.anchor * 180) / Math.PI; _local3.smoketimer = 3; _local3.onEnterFrame = function () { this._x = this._x + (Math.cos(this.anchor) * speed); this._y = this._y + (Math.sin(this.anchor) * speed); if (pythag(this._x, this._y, player._x, player._y) < ((player.hit._width / 2) + 25)) { player.hurt(damage); } this.smoketimer = this.smoketimer - 1; if (this.smoketimer < 1) { this.smoketimer = 3; var _local4 = create(objects, "smoke"); _local4._x = this._x; _local4._y = this._y; } for (var _local3 in collides) { var _local2 = collides[_local3]; if ((this._x > _local2._x) && (this._x < (_local2._x + _local2.hit._width))) { if ((this._y > _local2._y) && (this._y < (_local2._y + _local2.hit._height))) { this.removeMovieClip(); } } } if ((((this._x < -50) || (this._x > 850)) || (this._y < -50)) || (this._y > 850)) { this.removeMovieClip(); } }; }; var camera = create(); camera.follow = undefined; camera.set_target = function (t, forced) { this.follow = t; if (forced) { this.force(this.targ_distance(), this.targ_angle()); } }; camera.targ_distance = function () { var _local3 = (world._x + this.follow.cx()) - (Stage.width / 2); var _local2 = (world._y + this.follow.cy()) - (Stage.height / 2); return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); }; camera.targ_angle = function () { var _local3 = (world._x + this.follow.cx()) - (Stage.width / 2); var _local2 = (world._y + this.follow.cy()) - (Stage.height / 2); return(Math.atan2(_local2, _local3)); }; camera.force = function (p, a) { world._x = world._x - (Math.cos(a) * p); world._y = world._y - (Math.sin(a) * p); }; camera.onEnterFrame = function () { if ((!frozen) || (cinematic)) { if (this.follow != undefined) { var _local2 = this.targ_distance() / 12; this.force(_local2, this.targ_angle()); } } }; var hud = create(hud_container, "hud"); hud.health.beep._alpha = 0; hud.onEnterFrame = function () { this.ammo.ammo_up.gotoAndStop(player.equip.weapon[2] + 1); this.ammo.ammo_down.gotoAndStop(player.equip.weapon[3] + 1); var _local2 = player.equip.weapon; var _local4 = player.get_ammo()[3]; if (_local4) { this.totalammo.text = _local4; } else { this.totalammo.text = 0; } this.health.style.gotoAndStop(Math.round((player.sheet.health / player.maxhp) * 1000) + 1); this.health.bar.gotoAndStop(Math.round((player.sheet.health / player.maxhp) * 1000) + 1); this.health.beep._alpha = this.health.beep._alpha - (this.health.beep._alpha / 5); this.wepname.text = _local2[0]; this.ach.text = player.stars; this.kills.text = a_kills + " Kills"; this.kill.kills.text = remaining_kills; this.kill._visible = true; if (bossrnd || (current > 20)) { this.kill._visible = false; } var _local3 = _local2[1]; if (_local3 == "handgun") { player.rota.gun.gotoAndStop(1); this.weapon.gotoAndStop(1); } if (_local3 == "shotgun") { player.rota.gun.gotoAndStop(2); this.weapon.gotoAndStop(2); } if (_local3 == "machinegun") { player.rota.gun.gotoAndStop(3); this.weapon.gotoAndStop(3); } if (_local3 == "revolver") { player.rota.gun.gotoAndStop(4); this.weapon.gotoAndStop(4); } if (_local3 == "rocketlauncher") { player.rota.gun.gotoAndStop(5); this.weapon.gotoAndStop(5); } if (_local2[8] < 5) { this.tier.text = ((("Tier " + _local2[8]) + " - ") + (Math.round((_local2[9] / _local2[10]) * 1000) / 10)) + "%"; } else { this.tier.text = "Tier 5"; } }; function set_round(val, reset) { engine.spawntime = spawn_delay; current = val; remaining_kills = round[val][2]; if (sd.data.unlocked < val) { sd.data.unlocked = val; } temp_backpack = store(player.backpack); temp_hp = player.sheet.health; temp_kills = a_kills; for (var _local5 in bossrounds) { if (val == bossrounds[_local5]) { bossrnd = true; if (!reset) { musicmc.changesong = true; } bosstarg = newboss("boss_" + val); } if (val == (bossrounds[_local5] + 1)) { bossrnd = false; if (!reset) { musicmc.changesong = true; } } } if (current <= 21) { var _local3 = create(hud, "round"); } _local3.cacheAsBitmap = true; _local3._alpha = 0; _local3._x = Stage.width / 2; _local3._y = Stage.height / 2; _local3.comp = false; _local3.timer = 100; if (current != 20) { var _local6 = Math.ceil(current / 5); _local3.round.text = (("Round " + _local6) + "-") + (5 - ((_local6 * 5) - current)); } else if (current == 20) { _local3.round.text = "Finishing Battle"; } if (current == 21) { _local3.round.text = "Undead Bouvine Survival!"; player.go_turret(); } _local3.onEnterFrame = function () { if (!frozen) { if (!this.comp) { this._alpha = this._alpha - ((this._alpha - 100) / 12); } if (Math.ceil(this._alpha) > 95) { this.comp = true; } if (this.comp) { this.timer = this.timer - 1; if (Math.floor(this._alpha) < 2) { this.removeMovieClip(); } } if (this.timer < 1) { this._alpha = this._alpha - (this._alpha / 5); } } }; } var round = []; var bossrnd = false; var bosstarg = undefined; var spawn_delay = 10; round[1] = [["rat"], 3, 4, 1, 1]; round[2] = [["rat"], 3, 4, 1.1, 1]; round[3] = [["rat", "zombie"], 4, 5, 1.15, 1]; round[4] = [["rat", "zombie"], 4, 5, 1.2, 1]; round[5] = [["zombie"], 3, 0, 1.25, 1]; round[6] = [["zombie", "mummy"], 5, 6, 1.3, 1.1]; round[7] = [["zombie", "mummy"], 5, 6, 1.35, 1.1]; round[8] = [["zombie", "mummy", "acolyte"], 6, 7, 1.4, 1.1]; round[9] = [["zombie", "mummy", "acolyte"], 6, 7, 1.45, 1.15]; round[10] = [["mummy", "acolyte"], 2, 0, 1.5, 1.15]; round[11] = [["mummy", "acolyte"], 7, 8, 1.5, 1.15]; round[12] = [["mummy", "acolyte", "hell_hound"], 7, 8, 1.55, 1.2]; round[13] = [["mummy", "acolyte", "hell_hound"], 7, 9, 1.6, 1.2]; round[14] = [["acolyte", "hell_hound"], 7, 9, 1.65, 1.2]; round[15] = [["hell_hound"], 3, 0, 1.7, 1.25]; round[16] = [["acolyte", "hell_hound", "archer"], 8, 10, 1.8, 1.25]; round[17] = [["hell_hound", "archer"], 6, 10, 2, 1.25]; round[18] = [["hell_hound", "archer"], 6, 11, 2.1, 1.3]; round[19] = [["archer", "acolyte"], 6, 11, 2.2, 1.3]; round[20] = [[], 0, 0, 2.25, 1.3]; round[21] = [["bouvine"], 2, 1, 2.3, 1.3]; var i = 22; while (i < 1000) { var num = Math.ceil(i / 7); round[i] = [["bouvine"], num, 1, i / 8, i / 15]; i++; } var bossrounds = [5, 10, 15, 20]; var engine = create(); engine.spawntime = spawn_delay; engine.onEnterFrame = function () { if (current_enemies < round[current][1]) { this.spawntime = this.spawntime - 1; } else { this.spawntime = spawn_delay; } if (this.spawntime < 1) { this.spawntime = spawn_delay; var _local2 = round[current][0]; newenemy(_local2[random(_local2.length)]); } if ((remaining_kills < 1) && (!bossrnd)) { set_round(current + 1); } }; function exit() { calm.stop(); boss.stop(); musicmc.removeMovieClip(); for (var _local2 in _root) { _root[_local2].removeMovieClip(); } _root.gotoAndStop(3); } var player = unit(); player._x = random(800 - player.hit._width); player._y = random(800 - player.hit._height); var darkness = create(dark, "darkness"); darkness.cacheAsBitmap = true; darkness._x = player.cx() + world._x; darkness._y = player.cy() + world._y; darkness.onEnterFrame = function () { this._x = player.cx() + world._x; this._y = player.cy() + world._y; }; camera.set_target(player, true); camera.set_target(player.half_pointer, false); create(terrain, "background"); create(remains, "background"); var collides = []; tree(113, 130); tree(51, 720); tree(760, 594); tree(681, 393); tree(542, 48); tree(287, 483); refresh_field(); set_round(current); onMouseDown = function () { player.firing = true; if (player.equip.weapon[2] < 1) { playSound("gun_empty", sd.data.sfxvol); } }; onMouseUp = function () { player.firing = false; }; var musicmc = create(); var calm = new Sound(musicmc); var boss = new Sound(musicmc); calm.attachSound("calm"); boss.attachSound("boss"); calm.setVolume(0); calm.start(0, 9999); boss.setVolume(0); musicmc.curvol = 0; musicmc.changesong = false; musicmc.cursong = "calm"; for (var i in bossrounds) { if (current == bossrounds[i]) { musicmc.changesong = true; } } musicmc.onEnterFrame = function () { if (!this.changesong) { if (frozen && (!cinematic)) { this.curvol = this.curvol - ((this.curvol - (sd.data.musicvol / 10)) / 10); } else { this.curvol = this.curvol - ((this.curvol - (sd.data.musicvol / 2)) / 10); } } else { this.curvol = this.curvol - (this.curvol / 10); if (Math.floor(this.curvol) < 2) { this.changesong = false; if (this.cursong == "calm") { calm.stop(); this.cursong = "boss"; boss.start(0, 9999); } else { boss.stop(); this.cursong = "calm"; calm.start(0, 9999); } } } calm.setVolume(Math.round(this.curvol)); boss.setVolume(Math.round(this.curvol)); };
Symbol 422 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.7"); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local22 = 11000; var _local25 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local21 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local23 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local21); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local23, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local22; chk.ad_timeout = _local25; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local2}); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local9 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function () { }}; options = _parseOptions(options, _local9); var clip = options.clip; var _local8 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local4 = _getRes(options); var _local10 = _local4[0]; var _local7 = _local4[1]; mc._x = _local10 * 0.5; mc._y = _local7 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local8; chk.started = getTimer(); chk.showing = false; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; var _local20 = false; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); showPreGameAd(options); } static function showTimedAd(options) { trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } if (clip._mochiad._containerLCName != undefined) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"unload"}); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local4); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local3); break; default : trace("[mochiads rpc] unknown rpc id: " + arg.id); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } }
Symbol 119 MovieClip Frame 1
_visible = false;
Symbol 123 MovieClip Frame 1
this.gotoAndStop(random(3) + 1);
Symbol 141 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 2
stop();
Symbol 147 MovieClip Frame 1
Symbol 147 MovieClip Frame 20
gotoAndPlay (1);
Symbol 152 MovieClip Frame 1
this.gotoAndStop(random(3) + 1);
Symbol 156 MovieClip Frame 1
this.gotoAndStop(random(3) + 1);
Symbol 160 MovieClip Frame 1
this.gotoAndStop(random(3) + 1);
Symbol 194 MovieClip Frame 1
this.onPress = function () { this.val = Math.round((this._xmouse / this._width) * 100); }; this.onEnterFrame = function () { if (val > 99) { val = 100; } if (val < 1) { val = 0; } this.bar._xscale = this.val; };
Symbol 197 MovieClip [pause] Frame 1
qhigh.onPress = function () { _root.sd.data.qual = "high"; _root._quality = "high"; }; qmedium.onPress = function () { _root.sd.data.qual = "medium"; _root._quality = "medium"; }; qlow.onPress = function () { _root.sd.data.qual = "low"; _root._quality = "low"; }; sfx.val = _root.sd.data.sfxvol; music.val = _root.sd.data.musicvol; this.onEnterFrame = function () { _root.sd.data.sfxvol = sfx.val; _root.sd.data.musicvol = music.val; };
Symbol 262 MovieClip Frame 1
stop();
Symbol 304 MovieClip Frame 1
this.gotoAndStop(random(2) + 1);
Symbol 308 MovieClip Frame 1
this.gotoAndStop(random(3) + 1);
Symbol 311 MovieClip Frame 1
this.gotoAndStop(random(2) + 1);
Symbol 317 MovieClip Frame 1
this.gotoAndStop(random(4) + 1);
Symbol 324 MovieClip Frame 1
this.gotoAndStop(random(2) + 1);
Symbol 337 MovieClip [smoke] Frame 39
this.removeMovieClip();
Symbol 367 MovieClip Frame 1
this.useHandCursor = false; this.onRollOver = function () { };
Symbol 395 MovieClip [tutorial] Frame 1
stop(); var c = this; n.onPress = function () { if (c._currentframe < 4) { c.gotoAndStop(c._currentframe + 1); } else { c.gotoAndStop(1); } }; kk.onPress = function () { c.done = true; }; p.onPress = function () { if (c._currentframe > 1) { c.gotoAndStop(c._currentframe - 1); } else { c.gotoAndStop(4); } };
Symbol 396 MovieClip [achscreen] Frame 1
var c = this; ret.onPress = function () { c.done = true; };
Symbol 404 MovieClip [rnd_Select] Frame 1
var c = this; rtn.onPress = function () { c.done = true; };
Symbol 407 MovieClip [rnd] Frame 1
stop();
Symbol 413 Button
on (press) { getURL ("http://www.hysteriastudios.com/", "_blank"); }
Symbol 417 MovieClip Frame 135
stop(); _root.gotoAndStop(3);

Library Items

Symbol 1 FontUsed by:2 3 6 11 12 195 196 198 418
Symbol 2 TextUses:1Used by:7
Symbol 3 TextUses:1Used by:7
Symbol 4 GraphicUsed by:5 114 119 192
Symbol 5 MovieClipUses:4Used by:7
Symbol 6 TextUses:1Used by:7
Symbol 7 MovieClipUses:2 3 5 6Used by:Timeline
Symbol 422 MovieClip [__Packages.MochiAd]
Symbol 8 GraphicUsed by:23
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:23
Symbol 11 TextUses:1Used by:23
Symbol 12 TextUses:1Used by:23
Symbol 13 FontUsed by:14 15 17 18 20 21 94 104 105 106 130 168 169 170 176 177 178 228 230 231 234 272 273 275 370 371 372 373 375 376 378 379 383 384 385 386 389 390 391 394 397 405
Symbol 14 TextUses:13Used by:16
Symbol 15 TextUses:13Used by:16
Symbol 16 ButtonUses:14 15Used by:23
Symbol 17 TextUses:13Used by:19
Symbol 18 TextUses:13Used by:19
Symbol 19 ButtonUses:17 18Used by:23
Symbol 20 TextUses:13Used by:22
Symbol 21 TextUses:13Used by:22
Symbol 22 ButtonUses:20 21Used by:23
Symbol 23 MovieClip [main_menu]Uses:8 10 11 12 16 19 22Used by:Timeline
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:26
Symbol 26 MovieClip [background]Uses:25Used by:Timeline
Symbol 27 GraphicUsed by:108 166
Symbol 28 GraphicUsed by:37
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:37
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:31 32Used by:37
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:28 30 33 35 36Used by:108
Symbol 38 GraphicUsed by:93
Symbol 39 GraphicUsed by:90 92
Symbol 40 GraphicUsed by:90
Symbol 41 GraphicUsed by:90 92
Symbol 42 GraphicUsed by:90 92
Symbol 43 GraphicUsed by:90 92
Symbol 44 GraphicUsed by:90 92
Symbol 45 GraphicUsed by:90 92
Symbol 46 GraphicUsed by:90 92
Symbol 47 GraphicUsed by:90 92
Symbol 48 GraphicUsed by:90 92
Symbol 49 GraphicUsed by:90 92
Symbol 50 GraphicUsed by:90 92
Symbol 51 GraphicUsed by:90 92
Symbol 52 GraphicUsed by:90 92
Symbol 53 GraphicUsed by:90 92
Symbol 54 GraphicUsed by:90 92
Symbol 55 GraphicUsed by:90 92
Symbol 56 GraphicUsed by:90 92
Symbol 57 GraphicUsed by:90 92
Symbol 58 GraphicUsed by:90 92
Symbol 59 GraphicUsed by:90 92
Symbol 60 GraphicUsed by:90 92
Symbol 61 GraphicUsed by:90 92
Symbol 62 GraphicUsed by:90 92
Symbol 63 GraphicUsed by:90 92
Symbol 64 GraphicUsed by:90 92
Symbol 65 GraphicUsed by:90 92
Symbol 66 GraphicUsed by:90 92
Symbol 67 GraphicUsed by:90 92
Symbol 68 GraphicUsed by:90 92
Symbol 69 GraphicUsed by:90 92
Symbol 70 GraphicUsed by:90 92
Symbol 71 GraphicUsed by:90 92
Symbol 72 GraphicUsed by:90 92
Symbol 73 GraphicUsed by:90 92
Symbol 74 GraphicUsed by:90 92
Symbol 75 GraphicUsed by:90 92
Symbol 76 GraphicUsed by:90 92
Symbol 77 GraphicUsed by:90 92
Symbol 78 GraphicUsed by:90 92
Symbol 79 GraphicUsed by:90 92
Symbol 80 GraphicUsed by:90 92
Symbol 81 GraphicUsed by:90 92
Symbol 82 GraphicUsed by:90 92
Symbol 83 GraphicUsed by:90 92
Symbol 84 GraphicUsed by:90 92
Symbol 85 GraphicUsed by:90 92
Symbol 86 GraphicUsed by:90 92
Symbol 87 GraphicUsed by:90 92
Symbol 88 GraphicUsed by:90 92
Symbol 89 GraphicUsed by:90 92
Symbol 90 MovieClipUses:39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89Used by:93
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:39 91 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89Used by:93
Symbol 93 MovieClipUses:38 90 92Used by:108
Symbol 94 EditableTextUses:13 174Used by:108
Symbol 95 GraphicUsed by:108
Symbol 96 GraphicUsed by:101
Symbol 97 GraphicUsed by:101
Symbol 98 GraphicUsed by:101
Symbol 99 GraphicUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:96 97 98 99 100Used by:108
Symbol 102 FontUsed by:103
Symbol 103 EditableTextUses:102Used by:108
Symbol 104 EditableTextUses:13 174Used by:108
Symbol 105 TextUses:13Used by:107
Symbol 106 EditableTextUses:13 174Used by:107
Symbol 107 MovieClipUses:105 106Used by:108
Symbol 108 MovieClip [hud]Uses:27 37 93 94 95 101 103 104 107Used by:Timeline
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClip [limit]Uses:109Used by:Timeline
Symbol 111 GraphicUsed by:112 359
Symbol 112 MovieClip [dot]Uses:111Used by:Timeline
Symbol 113 GraphicUsed by:118
Symbol 114 MovieClipUses:4Used by:118
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:118
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClip [hpbar]Uses:113 114 116 117Used by:Timeline
Symbol 119 MovieClipUses:4Used by:124 127 148 162 165 202 205 208 211 214 217 224 241 265 294 319 328 331 340 343 348 351 366 403
Symbol 120 GraphicUsed by:123
Symbol 121 GraphicUsed by:123
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:120 121 122Used by:124
Symbol 124 MovieClip [rat]Uses:119 123Used by:Timeline
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:127
Symbol 127 MovieClip [ammo_handgun]Uses:119 126Used by:Timeline
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClip [blood]Uses:128Used by:Timeline
Symbol 130 EditableTextUses:13 174Used by:131
Symbol 131 MovieClip [alert]Uses:130Used by:Timeline
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:147
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:147 402
Symbol 136 GraphicUsed by:141
Symbol 137 GraphicUsed by:141
Symbol 138 GraphicUsed by:141
Symbol 139 GraphicUsed by:141
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:136 137 138 139 140Used by:147
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:147 402
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:147 402
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:133 135 141 143 145 146Used by:148
Symbol 148 MovieClip [player]Uses:119 147Used by:Timeline
Symbol 149 GraphicUsed by:152
Symbol 150 GraphicUsed by:152
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:149 150 151Used by:161
Symbol 153 GraphicUsed by:156
Symbol 154 GraphicUsed by:156
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:153 154 155Used by:161
Symbol 157 GraphicUsed by:160
Symbol 158 GraphicUsed by:160
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:157 158 159Used by:161
Symbol 161 MovieClipUses:152 156 160Used by:162
Symbol 162 MovieClip [zombie]Uses:119 161Used by:Timeline
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:165
Symbol 165 MovieClip [ammo_shotgun]Uses:119 164Used by:Timeline
Symbol 166 MovieClipUses:27Used by:172 197 420
Symbol 167 GraphicUsed by:172
Symbol 168 EditableTextUses:13 174Used by:172
Symbol 169 TextUses:13Used by:171
Symbol 170 TextUses:13Used by:171
Symbol 171 ButtonUses:169 170Used by:172
Symbol 172 MovieClip [shop]Uses:166 167 168 171Used by:Timeline
Symbol 173 GraphicUsed by:197
Symbol 174 FontUsed by:94 104 106 130 168 175 180 230 231 272 273 275 397 405
Symbol 175 TextUses:174Used by:197
Symbol 176 TextUses:13Used by:197
Symbol 177 TextUses:13Used by:179
Symbol 178 TextUses:13Used by:179
Symbol 179 ButtonUses:177 178Used by:197
Symbol 180 TextUses:174Used by:197
Symbol 181 FontUsed by:182 183 185 186 188 189 414 418
Symbol 182 TextUses:181Used by:184
Symbol 183 TextUses:181Used by:184
Symbol 184 ButtonUses:182 183Used by:197
Symbol 185 TextUses:181Used by:187
Symbol 186 TextUses:181Used by:187
Symbol 187 ButtonUses:185 186Used by:197
Symbol 188 TextUses:181Used by:190
Symbol 189 TextUses:181Used by:190
Symbol 190 ButtonUses:188 189Used by:197
Symbol 191 GraphicUsed by:194
Symbol 192 MovieClipUses:4Used by:194
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:191 192 193Used by:197
Symbol 195 TextUses:1Used by:197
Symbol 196 TextUses:1Used by:197
Symbol 197 MovieClip [pause]Uses:166 173 175 176 179 180 184 187 190 194 195 196Used by:Timeline
Symbol 198 EditableTextUses:1Used by:199
Symbol 199 MovieClip [round]Uses:198Used by:Timeline
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:200Used by:202
Symbol 202 MovieClip [handgun_pickup]Uses:119 201Used by:Timeline
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:205
Symbol 205 MovieClip [shotgun_pickup]Uses:119 204Used by:Timeline
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:208
Symbol 208 MovieClip [machinegun_pickup]Uses:119 207Used by:Timeline
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:211
Symbol 211 MovieClip [revolver_pickup]Uses:119 210Used by:Timeline
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:214
Symbol 214 MovieClip [ammo_machinegun]Uses:119 213Used by:Timeline
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:217
Symbol 217 MovieClip [ammo_revolver]Uses:119 216Used by:Timeline
Symbol 218 ShapeTweeningUsed by:220
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:218 219Used by:221
Symbol 221 MovieClip [ground_blood]Uses:220Used by:Timeline
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:224
Symbol 224 MovieClip [mummy]Uses:119 223Used by:Timeline
Symbol 225 GraphicUsed by:226 367 421
Symbol 226 MovieClipUses:225Used by:235
Symbol 227 GraphicUsed by:229
Symbol 228 TextUses:13Used by:229
Symbol 229 MovieClipUses:227 228Used by:235
Symbol 230 EditableTextUses:13 174Used by:235
Symbol 231 EditableTextUses:13 174Used by:235
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:235 398
Symbol 234 TextUses:13Used by:235
Symbol 235 MovieClip [achieve]Uses:226 229 230 231 233 234Used by:Timeline
Symbol 236 GraphicUsed by:240
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:239
Symbol 239 MovieClipUses:238Used by:240
Symbol 240 MovieClipUses:236 239Used by:241
Symbol 241 MovieClip [tree]Uses:119 240Used by:Timeline
Symbol 242 Sound [handgun_fire]Used by:262
Symbol 243 Sound [reload]Used by:262
Symbol 244 Sound [shotgun_fire]Used by:262
Symbol 245 Sound [calm]Used by:262
Symbol 246 Sound [machinegun_fire]Used by:262
Symbol 247 Sound [boss]Used by:262
Symbol 248 Sound [revolver_fire]Used by:262
Symbol 249 Sound [gun_empty]Used by:262
Symbol 250 Sound [spike]Used by:262
Symbol 251 Sound [fireballsound]Used by:262
Symbol 252 Sound [bark]Used by:262
Symbol 253 Sound [killed]Used by:262
Symbol 254 Sound [moan]Used by:262
Symbol 255 Sound [gain]Used by:262
Symbol 256 Sound [bullets]Used by:262
Symbol 257 Sound [weapon]Used by:262
Symbol 258 Sound [arrow]Used by:262
Symbol 259 Sound [rocketlauncher_fire]Used by:262
Symbol 260 Sound [explode]Used by:262
Symbol 261 Sound [moo]Used by:262
Symbol 262 MovieClipUses:242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261Used by:Timeline
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263Used by:265
Symbol 265 MovieClip [boss_5]Uses:119 264Used by:Timeline
Symbol 266 GraphicUsed by:274
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:267Used by:274
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:269Used by:274
Symbol 271 GraphicUsed by:274
Symbol 272 EditableTextUses:13 174Used by:274
Symbol 273 EditableTextUses:13 174Used by:274
Symbol 274 MovieClip [bossbar]Uses:266 268 270 271 272 273Used by:Timeline
Symbol 275 EditableTextUses:13 174Used by:276
Symbol 276 MovieClip [tag]Uses:275Used by:Timeline
Symbol 277 ShapeTweeningUsed by:280
Symbol 278 ShapeTweeningUsed by:280
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClip [effects_bone]Uses:277 278 279Used by:Timeline
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClip [hole]Uses:281Used by:Timeline
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClip [star]Uses:283Used by:Timeline
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClip [darkness]Uses:285Used by:Timeline
Symbol 287 GraphicUsed by:291
Symbol 288 GraphicUsed by:291
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:291
Symbol 291 MovieClip [popup]Uses:287 288 290Used by:Timeline
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:292Used by:294
Symbol 294 MovieClip [boss_10]Uses:119 293Used by:Timeline
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:295Used by:301
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:297Used by:301
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:299Used by:301
Symbol 301 MovieClip [haste_effect]Uses:296 298 300Used by:Timeline
Symbol 302 GraphicUsed by:304
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClipUses:302 303Used by:318
Symbol 305 GraphicUsed by:308
Symbol 306 GraphicUsed by:308
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClipUses:305 306 307Used by:318
Symbol 309 GraphicUsed by:311
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:309 310Used by:318
Symbol 312 GraphicUsed by:318
Symbol 313 GraphicUsed by:317
Symbol 314 GraphicUsed by:317
Symbol 315 GraphicUsed by:317
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:313 314 315 316Used by:318
Symbol 318 MovieClipUses:304 308 311 312 317Used by:319
Symbol 319 MovieClip [acolyte]Uses:119 318Used by:Timeline
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:320Used by:327
Symbol 322 GraphicUsed by:324
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:322 323Used by:327
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClipUses:325Used by:327
Symbol 327 MovieClipUses:321 324 326Used by:328
Symbol 328 MovieClip [hell_hound]Uses:119 327Used by:Timeline
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClipUses:329Used by:331
Symbol 331 MovieClip [boss_15]Uses:119 330Used by:Timeline
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:332Used by:334
Symbol 334 MovieClip [fireball]Uses:333Used by:Timeline
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClipUses:335Used by:337
Symbol 337 MovieClip [smoke]Uses:336Used by:Timeline
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClipUses:338Used by:340
Symbol 340 MovieClip [archer]Uses:119 339Used by:Timeline
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:341Used by:343
Symbol 343 MovieClip [bouvine]Uses:119 342Used by:Timeline
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClip [bolt]Uses:344Used by:Timeline
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClipUses:346Used by:348
Symbol 348 MovieClip [rocketlauncher_pickup]Uses:119 347Used by:Timeline
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClipUses:349Used by:351
Symbol 351 MovieClip [ammo_rocketlauncher]Uses:119 350Used by:Timeline
Symbol 352 GraphicUsed by:355
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClipUses:353Used by:355
Symbol 355 MovieClip [rocket]Uses:352 354Used by:Timeline
Symbol 356 GraphicUsed by:359
Symbol 357 GraphicUsed by:359
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClip [explosion]Uses:356 357 111 358Used by:Timeline
Symbol 360 ShapeTweeningUsed by:363
Symbol 361 ShapeTweeningUsed by:363
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClipUses:360 361 362Used by:365
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClipUses:363 364Used by:366
Symbol 366 MovieClip [boss_20]Uses:119 365Used by:Timeline
Symbol 367 MovieClipUses:225Used by:395 396 404 420
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:395
Symbol 370 TextUses:13Used by:395
Symbol 371 TextUses:13Used by:395
Symbol 372 TextUses:13Used by:374
Symbol 373 TextUses:13Used by:374
Symbol 374 ButtonUses:372 373Used by:395 396 404
Symbol 375 TextUses:13Used by:377
Symbol 376 TextUses:13Used by:377
Symbol 377 ButtonUses:375 376Used by:395
Symbol 378 TextUses:13Used by:380
Symbol 379 TextUses:13Used by:380
Symbol 380 ButtonUses:378 379Used by:395
Symbol 381 BitmapUsed by:382
Symbol 382 GraphicUses:381Used by:395
Symbol 383 TextUses:13Used by:395
Symbol 384 TextUses:13Used by:395
Symbol 385 TextUses:13Used by:395
Symbol 386 TextUses:13Used by:395
Symbol 387 BitmapUsed by:388
Symbol 388 GraphicUses:387Used by:395
Symbol 389 TextUses:13Used by:395
Symbol 390 TextUses:13Used by:395
Symbol 391 TextUses:13Used by:395
Symbol 392 BitmapUsed by:393
Symbol 393 GraphicUses:392Used by:395
Symbol 394 TextUses:13Used by:395
Symbol 395 MovieClip [tutorial]Uses:367 369 370 371 374 377 380 382 383 384 385 386 388 389 390 391 393 394Used by:Timeline
Symbol 396 MovieClip [achscreen]Uses:367 374Used by:Timeline
Symbol 397 EditableTextUses:13 174Used by:398
Symbol 398 MovieClip [ac]Uses:233 397Used by:Timeline
Symbol 399 GraphicUsed by:403
Symbol 400 GraphicUsed by:402
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClipUses:400 135 143 145 401Used by:403
Symbol 403 MovieClip [turret]Uses:119 399 402Used by:Timeline
Symbol 404 MovieClip [rnd_Select]Uses:367 374Used by:Timeline
Symbol 405 EditableTextUses:13 174Used by:407
Symbol 406 GraphicUsed by:407
Symbol 407 MovieClip [rnd]Uses:405 406Used by:Timeline
Symbol 408 GraphicUsed by:413 417
Symbol 409 FontUsed by:410
Symbol 410 TextUses:409Used by:412
Symbol 411 GraphicUsed by:412
Symbol 412 MovieClipUses:410 411Used by:417
Symbol 413 ButtonUses:408Used by:417
Symbol 414 TextUses:181Used by:416
Symbol 415 GraphicUsed by:416
Symbol 416 MovieClipUses:414 415Used by:417
Symbol 417 MovieClipUses:408 412 413 416Used by:Timeline
Symbol 418 TextUses:1 181Used by:419
Symbol 419 MovieClipUses:418Used by:420
Symbol 420 MovieClip [credits]Uses:166 367 419Used by:Timeline
Symbol 421 MovieClip [black]Uses:225Used by:Timeline

Instance Names

"logo"Frame 1Symbol 7 MovieClip
"bar"Symbol 7 MovieClip Frame 1Symbol 5 MovieClip
"playb"Symbol 23 MovieClip [main_menu] Frame 1Symbol 16 Button
"tutb"Symbol 23 MovieClip [main_menu] Frame 1Symbol 19 Button
"achb"Symbol 23 MovieClip [main_menu] Frame 1Symbol 22 Button
"bar"Symbol 37 MovieClip Frame 1Symbol 30 MovieClip
"style"Symbol 37 MovieClip Frame 1Symbol 33 MovieClip
"beep"Symbol 37 MovieClip Frame 1Symbol 35 MovieClip
"ammo_down"Symbol 93 MovieClip Frame 1Symbol 90 MovieClip
"ammo_up"Symbol 93 MovieClip Frame 1Symbol 92 MovieClip
"kills"Symbol 107 MovieClip Frame 1Symbol 106 EditableText
"health"Symbol 108 MovieClip [hud] Frame 1Symbol 37 MovieClip
"ammo"Symbol 108 MovieClip [hud] Frame 1Symbol 93 MovieClip
"tier"Symbol 108 MovieClip [hud] Frame 1Symbol 94 EditableText
"weapon"Symbol 108 MovieClip [hud] Frame 1Symbol 101 MovieClip
"totalammo"Symbol 108 MovieClip [hud] Frame 1Symbol 103 EditableText
"wepname"Symbol 108 MovieClip [hud] Frame 1Symbol 104 EditableText
"kill"Symbol 108 MovieClip [hud] Frame 1Symbol 107 MovieClip
"hit"Symbol 124 MovieClip [rat] Frame 1Symbol 119 MovieClip
"rota"Symbol 124 MovieClip [rat] Frame 1Symbol 123 MovieClip
"hit"Symbol 127 MovieClip [ammo_handgun] Frame 1Symbol 119 MovieClip
"rota"Symbol 127 MovieClip [ammo_handgun] Frame 1Symbol 126 MovieClip
"write"Symbol 131 MovieClip [alert] Frame 1Symbol 130 EditableText
"arms"Symbol 147 MovieClip Frame 1Symbol 135 MovieClip
"gun"Symbol 147 MovieClip Frame 1Symbol 141 MovieClip
"shoulder"Symbol 147 MovieClip Frame 1Symbol 143 MovieClip
"head"Symbol 147 MovieClip Frame 1Symbol 145 MovieClip
"hit"Symbol 148 MovieClip [player] Frame 1Symbol 119 MovieClip
"rota"Symbol 148 MovieClip [player] Frame 1Symbol 147 MovieClip
"rarm"Symbol 161 MovieClip Frame 1Symbol 152 MovieClip
"larm"Symbol 161 MovieClip Frame 1Symbol 152 MovieClip
"shoulder"Symbol 161 MovieClip Frame 1Symbol 156 MovieClip
"head"Symbol 161 MovieClip Frame 1Symbol 160 MovieClip
"hit"Symbol 162 MovieClip [zombie] Frame 1Symbol 119 MovieClip
"rota"Symbol 162 MovieClip [zombie] Frame 1Symbol 161 MovieClip
"hit"Symbol 165 MovieClip [ammo_shotgun] Frame 1Symbol 119 MovieClip
"rota"Symbol 165 MovieClip [ammo_shotgun] Frame 1Symbol 164 MovieClip
"base"Symbol 172 MovieClip [shop] Frame 1Symbol 166 MovieClip
"money"Symbol 172 MovieClip [shop] Frame 1Symbol 168 EditableText
"go"Symbol 172 MovieClip [shop] Frame 1Symbol 171 Button
"bar"Symbol 194 MovieClip Frame 1Symbol 192 MovieClip
"base"Symbol 197 MovieClip [pause] Frame 1Symbol 166 MovieClip
"mm"Symbol 197 MovieClip [pause] Frame 1Symbol 179 Button
"qhigh"Symbol 197 MovieClip [pause] Frame 1Symbol 184 Button
"qmedium"Symbol 197 MovieClip [pause] Frame 1Symbol 187 Button
"qlow"Symbol 197 MovieClip [pause] Frame 1Symbol 190 Button
"sfx"Symbol 197 MovieClip [pause] Frame 1Symbol 194 MovieClip
"music"Symbol 197 MovieClip [pause] Frame 1Symbol 194 MovieClip
"round"Symbol 199 MovieClip [round] Frame 1Symbol 198 EditableText
"hit"Symbol 202 MovieClip [handgun_pickup] Frame 1Symbol 119 MovieClip
"rota"Symbol 202 MovieClip [handgun_pickup] Frame 1Symbol 201 MovieClip
"hit"Symbol 205 MovieClip [shotgun_pickup] Frame 1Symbol 119 MovieClip
"rota"Symbol 205 MovieClip [shotgun_pickup] Frame 1Symbol 204 MovieClip
"hit"Symbol 208 MovieClip [machinegun_pickup] Frame 1Symbol 119 MovieClip
"rota"Symbol 208 MovieClip [machinegun_pickup] Frame 1Symbol 207 MovieClip
"hit"Symbol 211 MovieClip [revolver_pickup] Frame 1Symbol 119 MovieClip
"rota"Symbol 211 MovieClip [revolver_pickup] Frame 1Symbol 210 MovieClip
"hit"Symbol 214 MovieClip [ammo_machinegun] Frame 1Symbol 119 MovieClip
"rota"Symbol 214 MovieClip [ammo_machinegun] Frame 1Symbol 213 MovieClip
"hit"Symbol 217 MovieClip [ammo_revolver] Frame 1Symbol 119 MovieClip
"rota"Symbol 217 MovieClip [ammo_revolver] Frame 1Symbol 216 MovieClip
"puddle"Symbol 221 MovieClip [ground_blood] Frame 1Symbol 220 MovieClip
"hit"Symbol 224 MovieClip [mummy] Frame 1Symbol 119 MovieClip
"rota"Symbol 224 MovieClip [mummy] Frame 1Symbol 223 MovieClip
"title"Symbol 235 MovieClip [achieve] Frame 1Symbol 230 EditableText
"type"Symbol 235 MovieClip [achieve] Frame 1Symbol 231 EditableText
"hit"Symbol 241 MovieClip [tree] Frame 1Symbol 119 MovieClip
"rota"Symbol 241 MovieClip [tree] Frame 1Symbol 240 MovieClip
"hit"Symbol 265 MovieClip [boss_5] Frame 1Symbol 119 MovieClip
"rota"Symbol 265 MovieClip [boss_5] Frame 1Symbol 264 MovieClip
"str"Symbol 274 MovieClip [bossbar] Frame 1Symbol 272 EditableText
"job"Symbol 274 MovieClip [bossbar] Frame 1Symbol 273 EditableText
"l"Symbol 276 MovieClip [tag] Frame 1Symbol 275 EditableText
"frame"Symbol 291 MovieClip [popup] Frame 1Symbol 290 MovieClip
"hit"Symbol 294 MovieClip [boss_10] Frame 1Symbol 119 MovieClip
"rota"Symbol 294 MovieClip [boss_10] Frame 1Symbol 293 MovieClip
"hit"Symbol 319 MovieClip [acolyte] Frame 1Symbol 119 MovieClip
"rota"Symbol 319 MovieClip [acolyte] Frame 1Symbol 318 MovieClip
"hit"Symbol 328 MovieClip [hell_hound] Frame 1Symbol 119 MovieClip
"rota"Symbol 328 MovieClip [hell_hound] Frame 1Symbol 327 MovieClip
"hit"Symbol 331 MovieClip [boss_15] Frame 1Symbol 119 MovieClip
"rota"Symbol 331 MovieClip [boss_15] Frame 1Symbol 330 MovieClip
"hit"Symbol 340 MovieClip [archer] Frame 1Symbol 119 MovieClip
"rota"Symbol 340 MovieClip [archer] Frame 1Symbol 339 MovieClip
"hit"Symbol 343 MovieClip [bouvine] Frame 1Symbol 119 MovieClip
"rota"Symbol 343 MovieClip [bouvine] Frame 1Symbol 342 MovieClip
"hit"Symbol 348 MovieClip [rocketlauncher_pickup] Frame 1Symbol 119 MovieClip
"rota"Symbol 348 MovieClip [rocketlauncher_pickup] Frame 1Symbol 347 MovieClip
"hit"Symbol 351 MovieClip [ammo_rocketlauncher] Frame 1Symbol 119 MovieClip
"rota"Symbol 351 MovieClip [ammo_rocketlauncher] Frame 1Symbol 350 MovieClip
"hit"Symbol 366 MovieClip [boss_20] Frame 1Symbol 119 MovieClip
"rota"Symbol 366 MovieClip [boss_20] Frame 1Symbol 365 MovieClip
"kk"Symbol 395 MovieClip [tutorial] Frame 1Symbol 374 Button
"n"Symbol 395 MovieClip [tutorial] Frame 1Symbol 377 Button
"p"Symbol 395 MovieClip [tutorial] Frame 1Symbol 380 Button
"ret"Symbol 396 MovieClip [achscreen] Frame 1Symbol 374 Button
"nme"Symbol 398 MovieClip [ac] Frame 1Symbol 397 EditableText
"arms"Symbol 402 MovieClip Frame 1Symbol 135 MovieClip
"shoulder"Symbol 402 MovieClip Frame 1Symbol 143 MovieClip
"head"Symbol 402 MovieClip Frame 1Symbol 145 MovieClip
"hit"Symbol 403 MovieClip [turret] Frame 1Symbol 119 MovieClip
"rota"Symbol 403 MovieClip [turret] Frame 1Symbol 402 MovieClip
"del"Symbol 404 MovieClip [rnd_Select] Frame 1Symbol 367 MovieClip
"rtn"Symbol 404 MovieClip [rnd_Select] Frame 1Symbol 374 Button
"r"Symbol 407 MovieClip [rnd] Frame 1Symbol 405 EditableText
"base"Symbol 420 MovieClip [credits] Frame 1Symbol 166 MovieClip
"roll"Symbol 420 MovieClip [credits] Frame 1Symbol 419 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 422 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 2Symbol 23 as "main_menu"
ExportAssets (56)Timeline Frame 2Symbol 26 as "background"
ExportAssets (56)Timeline Frame 2Symbol 108 as "hud"
ExportAssets (56)Timeline Frame 2Symbol 110 as "limit"
ExportAssets (56)Timeline Frame 2Symbol 112 as "dot"
ExportAssets (56)Timeline Frame 2Symbol 118 as "hpbar"
ExportAssets (56)Timeline Frame 2Symbol 124 as "rat"
ExportAssets (56)Timeline Frame 2Symbol 127 as "ammo_handgun"
ExportAssets (56)Timeline Frame 2Symbol 129 as "blood"
ExportAssets (56)Timeline Frame 2Symbol 131 as "alert"
ExportAssets (56)Timeline Frame 2Symbol 148 as "player"
ExportAssets (56)Timeline Frame 2Symbol 162 as "zombie"
ExportAssets (56)Timeline Frame 2Symbol 165 as "ammo_shotgun"
ExportAssets (56)Timeline Frame 2Symbol 172 as "shop"
ExportAssets (56)Timeline Frame 2Symbol 197 as "pause"
ExportAssets (56)Timeline Frame 2Symbol 199 as "round"
ExportAssets (56)Timeline Frame 2Symbol 202 as "handgun_pickup"
ExportAssets (56)Timeline Frame 2Symbol 205 as "shotgun_pickup"
ExportAssets (56)Timeline Frame 2Symbol 208 as "machinegun_pickup"
ExportAssets (56)Timeline Frame 2Symbol 211 as "revolver_pickup"
ExportAssets (56)Timeline Frame 2Symbol 214 as "ammo_machinegun"
ExportAssets (56)Timeline Frame 2Symbol 217 as "ammo_revolver"
ExportAssets (56)Timeline Frame 2Symbol 221 as "ground_blood"
ExportAssets (56)Timeline Frame 2Symbol 224 as "mummy"
ExportAssets (56)Timeline Frame 2Symbol 235 as "achieve"
ExportAssets (56)Timeline Frame 2Symbol 241 as "tree"
ExportAssets (56)Timeline Frame 2Symbol 242 as "handgun_fire"
ExportAssets (56)Timeline Frame 2Symbol 243 as "reload"
ExportAssets (56)Timeline Frame 2Symbol 244 as "shotgun_fire"
ExportAssets (56)Timeline Frame 2Symbol 245 as "calm"
ExportAssets (56)Timeline Frame 2Symbol 246 as "machinegun_fire"
ExportAssets (56)Timeline Frame 2Symbol 247 as "boss"
ExportAssets (56)Timeline Frame 2Symbol 248 as "revolver_fire"
ExportAssets (56)Timeline Frame 2Symbol 249 as "gun_empty"
ExportAssets (56)Timeline Frame 2Symbol 250 as "spike"
ExportAssets (56)Timeline Frame 2Symbol 251 as "fireballsound"
ExportAssets (56)Timeline Frame 2Symbol 252 as "bark"
ExportAssets (56)Timeline Frame 2Symbol 253 as "killed"
ExportAssets (56)Timeline Frame 2Symbol 254 as "moan"
ExportAssets (56)Timeline Frame 2Symbol 255 as "gain"
ExportAssets (56)Timeline Frame 2Symbol 256 as "bullets"
ExportAssets (56)Timeline Frame 2Symbol 257 as "weapon"
ExportAssets (56)Timeline Frame 2Symbol 258 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 259 as "rocketlauncher_fire"
ExportAssets (56)Timeline Frame 2Symbol 260 as "explode"
ExportAssets (56)Timeline Frame 2Symbol 261 as "moo"
ExportAssets (56)Timeline Frame 2Symbol 265 as "boss_5"
ExportAssets (56)Timeline Frame 2Symbol 274 as "bossbar"
ExportAssets (56)Timeline Frame 2Symbol 276 as "tag"
ExportAssets (56)Timeline Frame 2Symbol 280 as "effects_bone"
ExportAssets (56)Timeline Frame 2Symbol 282 as "hole"
ExportAssets (56)Timeline Frame 2Symbol 284 as "star"
ExportAssets (56)Timeline Frame 2Symbol 286 as "darkness"
ExportAssets (56)Timeline Frame 2Symbol 291 as "popup"
ExportAssets (56)Timeline Frame 2Symbol 294 as "boss_10"
ExportAssets (56)Timeline Frame 2Symbol 301 as "haste_effect"
ExportAssets (56)Timeline Frame 2Symbol 319 as "acolyte"
ExportAssets (56)Timeline Frame 2Symbol 328 as "hell_hound"
ExportAssets (56)Timeline Frame 2Symbol 331 as "boss_15"
ExportAssets (56)Timeline Frame 2Symbol 334 as "fireball"
ExportAssets (56)Timeline Frame 2Symbol 337 as "smoke"
ExportAssets (56)Timeline Frame 2Symbol 340 as "archer"
ExportAssets (56)Timeline Frame 2Symbol 343 as "bouvine"
ExportAssets (56)Timeline Frame 2Symbol 345 as "bolt"
ExportAssets (56)Timeline Frame 2Symbol 348 as "rocketlauncher_pickup"
ExportAssets (56)Timeline Frame 2Symbol 351 as "ammo_rocketlauncher"
ExportAssets (56)Timeline Frame 2Symbol 355 as "rocket"
ExportAssets (56)Timeline Frame 2Symbol 359 as "explosion"
ExportAssets (56)Timeline Frame 2Symbol 366 as "boss_20"
ExportAssets (56)Timeline Frame 2Symbol 395 as "tutorial"
ExportAssets (56)Timeline Frame 2Symbol 396 as "achscreen"
ExportAssets (56)Timeline Frame 2Symbol 398 as "ac"
ExportAssets (56)Timeline Frame 2Symbol 403 as "turret"
ExportAssets (56)Timeline Frame 2Symbol 404 as "rnd_Select"
ExportAssets (56)Timeline Frame 2Symbol 407 as "rnd"
ExportAssets (56)Timeline Frame 2Symbol 420 as "credits"
ExportAssets (56)Timeline Frame 4Symbol 421 as "black"




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Created: 3/5 -2019 04:20:42 Last modified: 3/5 -2019 04:20:42 Server time: 22/12 -2024 18:39:02