Frame 1
function __com_mochibot__(swfid, mc, lv, trk) {
var x;
var g;
var s;
var fv;
var sb;
var u;
var res;
var mb;
var mbc;
mb = "__mochibot__";
mbc = "mochibot.com";
g = (_global ? (_global) : (_level0._root));
if (g[mb + swfid]) {
return(g[mb + swfid]);
}
s = System.security;
x = mc._root.getSWFVersion;
fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5)));
if (!s) {
s = {};
}
sb = s.sandboxType;
if (sb == "localWithFile") {
return(null);
}
x = s.allowDomain;
if (x) {
s.allowDomain(mbc);
}
x = s.allowInsecureDomain;
if (x) {
s.allowInsecureDomain(mbc);
}
u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : "");
lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv))));
g[mb + "level"] = lv;
if (fv == 5) {
res = "_level" + lv;
if (!eval (res)) {
loadMovieNum (u, lv);
}
} else {
res = mc.createEmptyMovieClip(mb + swfid, lv);
res.loadMovie(u);
}
return(res);
}
stop();
mochi.MochiServices.connect("f2561d504f00ac64");
__com_mochibot__("1d0c96ed", this, 10301, true);
function GlobalSettingsParent() {
this._state = "Loading";
this.Max_x = 480;
this.Max_y = 480;
this._background = 1;
this._initLoad = 0;
this._initAsteroid = 0;
this._initPowerup = 0;
this._shake = 0;
this._theme = 1;
this._level = 1;
this._mute = false;
this._slidestep = 0.25;
this._score = 0;
this._highscore = 0;
this._bonus = 100;
this._multiplier;
this.Game_ID = 8;
this.GameTitle = "Orbtrex";
this.BasePath = "http://games.smallzworld.com/";
this.InitLoadTime = 0;
this.SpecialLinkURL = "";
this.SpecialMessage = "";
this._username = "Default";
this._submitState = false;
}
function create_movie_clip(ObjectName, Instance, NewLevel, instance_array) {
var _local2;
SymbolName = ObjectName + "Symbol";
_local2 = instance_array.length;
InstanceName = (Instance + "_") + _local2;
instance_array[_local2] = new Sprite(_local2, ObjectName, InstanceName);
_root.attachMovie(SymbolName, InstanceName, NewLevel);
_root[InstanceName].cacheAsBitmap;
return(instance_array);
}
function create_instance(ObjectName, amount, Instance, TargetLevel) {
var _local1;
var _local2 = new Array();
_local1 = 1;
while (_local1 <= amount) {
_local2 = create_movie_clip(ObjectName, Instance, (TargetLevel + _local1) - 1, _local2);
_local1++;
}
return(_local2);
}
function MC_alpha(InstanceName, pct) {
setProperty(InstanceName, _alpha , pct);
}
function MC_rotate(InstanceName, angle) {
setProperty(InstanceName, _rotation , angle);
}
function MC_pos(InstanceName, loc_x, loc_y) {
setProperty(InstanceName, _x , loc_x);
setProperty(InstanceName, _y , loc_y);
}
function MC_scale(InstanceName, newscale) {
setProperty(InstanceName, _xscale , newscale);
setProperty(InstanceName, _yscale , newscale);
}
function MC_size(InstanceName, new_width, new_height) {
setProperty(InstanceName, _width , new_width);
setProperty(InstanceName, _height , new_height);
}
function MC_show(InstanceName) {
setProperty(InstanceName, _visible , 1);
}
function MC_hide(InstanceName) {
setProperty(InstanceName, _visible , 0);
}
function display_prompt(PromptText, loc_x, loc_y) {
Prompt.PromptText.text = PromptText;
MC_pos("Prompt", loc_x, loc_y);
MC_show("Prompt");
}
function MC_tween(ObjectName, Property, tweenType, Begin, End, Time) {
switch (tweenType) {
case "Bounce" :
easeType = mx.transitions.easing.Bounce.easeOut;
break;
case "Strong" :
easeType = mx.transitions.easing.Strong.easeOut;
break;
case "Back" :
easeType = mx.transitions.easing.Back.easeOut;
break;
case "Elastic" :
easeType = mx.transitions.easing.Elastic.easeOut;
break;
case "Regular" :
easeType = mx.transitions.easing.Regular.easeOut;
break;
case "None" :
easeType = mx.transitions.easing.None.easeOut;
}
Tween = new mx.transitions.Tween(ObjectName, Property, easeType, Begin, End, Time, true);
}
function update_score_UI() {
var _local1;
MainUI_0.Score.text = int(Global._score);
if (Global._score > Global._highscore) {
Global._highscore = Global._score;
}
MainUI_0.HighScore.text = int(Global._highscore);
MainUI_0.Level.text = "Level " + Global._level;
Player = update_weapon_timer(Player);
_local1 = update_timer(Player[0]._initWeapon);
if (Player[0]._weaponDuration > 0) {
MC_show(MainUI_0.Weapon);
MainUI_0.Weapon.text = (Player[0]._weapon + " ") + int(Player[0]._weaponDuration - _local1);
} else {
MC_hide(MainUI_0.Weapon);
}
}
function create_ui() {
GameOver = create_instance("GameOver", 1, "GameOver", 8250);
MC_pos(GameOver_0, 0, 0);
MC_hide(GameOver_0);
MainMenu = create_instance("MainMenu", 1, "MainMenu", 8100);
MC_pos(MainMenu_0, 0, 0);
MC_hide(MainMenu_0);
Instructions = create_instance("Instructions", 1, "Instructions", 8200);
MC_pos(Instructions_0, 0, 0);
MC_hide(Instructions_0);
MainUI = create_instance("MainUI", 1, "MainUI", 8000);
MC_pos(MainUI_0, 240, 240);
MC_hide(MainUI_0);
create_instance("LoadingData", 1, "LoadingData", 8300);
MC_pos(LoadingData_0, 0, 0);
MC_hide(LoadingData_0);
create_instance("SavingData", 1, "SavingData", 8400);
MC_pos(SavingData_0, 0, 0);
MC_hide(SavingData_0);
create_instance("HighScores", 1, "HighScores", 8500);
MC_pos(HighScores_0, 0, 0);
MC_hide(HighScores_0);
create_instance("Mute", 1, "Mute", 8600);
Mute_0.gotoAndStop(1);
MC_pos(Mute_0, 10, 410);
MC_show(Mute_0);
create_instance("Pause", 1, "Pause", 10000);
MC_pos(Pause_0, 0, 0);
MC_hide(Pause_0);
ButtonList = button_setup(ButtonList);
}
function set_prompt(prompt_text) {
MainUI_0.Prompt.text = prompt_text;
MC_alpha(MainUI_0.Prompt, 100);
}
function prompt_update() {
if (MainUI_0.Prompt._alpha > 0) {
MainUI_0.Prompt._alpha = MainUI_0.Prompt._alpha - 4;
}
}
function button_setup(button_array) {
button_array = init_button(button_array, MainMenu_0.StartGame, "MainMenu", 100, 125);
button_array = init_button(button_array, MainMenu_0.HighScores, "MainMenu", 100, 125);
button_array = init_button(button_array, MainMenu_0.Instructions, "MainMenu", 100, 125);
button_array = init_button(button_array, MainMenu_0.ADDButton, "MainMenu", 100, 125);
button_array = init_button(button_array, MainMenu_0.Message, "MainMenu", 100, 125);
button_array = init_button(button_array, Instructions_0.Back, "Instructions", 100, 125);
button_array = init_button(button_array, GameOver_0.Back, "GameOver", 100, 125);
button_array = init_button(button_array, GameOver_0.Submit, "GameOver", 100, 125);
button_array = init_button(button_array, HighScores_0.Back, "HighScores", 100, 125);
return(button_array);
}
function shake_check() {
if (Global._shake > 0) {
Global._shake--;
MainUI_0._x = 238 + int(random(4) + 1);
MainUI_0._y = 238 + int(random(4) + 1);
} else {
MainUI_0._x = 240;
MainUI_0._y = 240;
}
}
function mousecursor_check() {
with (Player[0]) {
if (Global._state != "Core") {
Mouse.show();
if (Global._state != "Paused") {
MC_hide(_instance);
}
} else {
Mouse.hide();
MC_show(_instance);
}
}
}
function ButtonInfo(instance_name, game_state, min_scale, max_scale) {
this._instance = instance_name;
this._state = game_state;
this._min = min_scale;
this._max = max_scale;
}
function init_button(button_array, instance_name, game_state, min_scale, max_scale) {
button_array[button_array.length] = new ButtonInfo(instance_name, game_state, min_scale, max_scale);
return(button_array);
}
function check_rollovers(button_array, game_state) {
var index;
for (index in button_array) {
with (button_array[index]) {
if (_state == game_state) {
if (_instance.hitTest(_root._xmouse, _root._ymouse)) {
MC_scale(_instance, _max);
} else {
MC_scale(_instance, _min);
}
}
}
}
}
function AudioDataParent(identifier) {
this._identifier = identifier;
this._object = new Sound();
this._object.attachSound(identifier);
}
function audio_add(audio_array, identifier) {
audio_array[audio_array.length] = new AudioDataParent(identifier);
return(audio_array);
}
function audio_play(audio_array, identifier) {
var index;
for (index in audio_array) {
with (audio_array[index]) {
if (_identifier == identifier) {
_object.start();
break;
}
}
}
}
function audio_stop(audio_array, identifier) {
var index;
for (index in audio_array) {
with (audio_array[index]) {
if (_identifier == identifier) {
_object.stop();
break;
}
}
}
}
function audio_mute(audio_array) {
var index;
for (index in audio_array) {
with (audio_array[index]) {
_object.setVolume(0);
}
}
}
function audio_unmute(audio_array) {
var index;
for (index in audio_array) {
with (audio_array[index]) {
_object.setVolume(100);
}
}
}
function audio_init(audio_array) {
audio_add(audio_array, "CompleteAnarchy");
audio_add(audio_array, "ClubStompas");
audio_add(audio_array, "ThrowinBows");
audio_add(audio_array, "Click");
audio_add(audio_array, "laser");
audio_add(audio_array, "bloop");
audio_add(audio_array, "explosion");
audio_add(audio_array, "health");
audio_add(audio_array, "upgrade");
audio_add(audio_array, "points");
return(audio_array);
}
function Preloader_Status() {
var _local1;
_local1 = (Math.round(getBytesLoaded()) / Math.round(getBytesTotal())) * 100;
return(_local1);
}
function main_loop() {
shake_check();
mousecursor_check();
prompt_update();
check_rollovers(ButtonList, Global._state);
if (((Global._state == "Paused") || (Global._state == "MainMenu")) || (Global._state == "Core")) {
MC_show(Mute_0);
} else {
MC_hide(Mute_0);
}
switch (Global._state) {
case "Loading" :
break;
case "MainMenu" :
update_background();
if ((MainMenu_0._visible == 0) || (MainMenu_0._xscale == 0)) {
MC_show(MainMenu_0);
MC_tween(MainMenu_0, "_xscale", "Regular", 5, 100, 0.75);
MC_tween(MainMenu_0, "_yscale", "Regular", 5, 100, 0.75);
}
break;
case "Core" :
update_background();
if ((MainUI_0._visible == 0) || (MainUI_0._xscale == 0)) {
MC_show(MainUI_0);
MC_tween(MainUI_0, "_xscale", "Regular", 5, 100, 0.75);
MC_tween(MainUI_0, "_yscale", "Regular", 5, 100, 0.75);
Global._initAsteroid = getTimer();
Global._initPowerup = getTimer();
LevelData[Global._level]._initLevel = getTimer();
}
elapsedTime = update_timer(Global._initAsteroid);
if (elapsedTime > LevelData[Global._level]._asteroidDelay) {
Asteroids = release_asteroid(Asteroids);
Global._initAsteroid = getTimer();
}
elapsedTime = update_timer(Global._initPowerup);
if (elapsedTime > LevelData[Global._level]._powerupDelay) {
Powerups = release_new_powerup(Powerups);
Global._initPowerup = getTimer();
}
Player = update_player(Player);
Asteroids = update_asteroids(Asteroids);
Bullets = update_bullets(Bullets);
Powerups = update_powerups(Powerups);
Powerups = powerup_collision(Powerups);
Asteroids = asteroid_collision(Asteroids);
Bullets = check_bullet_collision(Bullets, Asteroids);
elapsedTime = update_timer(LevelData[Global._level]._initLevel);
if (elapsedTime > LevelData[Global._level]._duration) {
audio_stop(Audio, ThemeData[LevelData[Global._level]._theme]._music);
Global._level++;
LevelData[Global._level]._initLevel = getTimer();
if (Global._level > 7) {
new_level = int(random(3) + 1);
} else {
new_level = Global._level;
}
set_theme(LevelData[new_level]._theme);
}
update_score_UI();
update_damage_meter();
if (Player[0]._health <= 0) {
Global._state = "GameOver";
}
break;
case "Paused" :
if (Pause_0._visible == 0) {
MC_show(Pause_0);
}
update_background();
MC_alpha(MousePointer[0]._instance, (Math.random() * 70) + 30);
break;
case "GameOver" :
update_background();
if ((GameOver_0._visible == 0) || (GameOver_0._xscale == 0)) {
MC_tween(GameOver_0, "_xscale", "Regular", 5, 100, 0.75);
MC_tween(GameOver_0, "_yscale", "Regular", 5, 100, 0.75);
Global._submitState = false;
MC_show(GameOver_0);
if (Global.Score > Global._highscore) {
Global._highscore = Global._score;
}
GameOver_0.ScoreText.text = "Score\r" + Global._score;
GameOver_0.HighScoreText.text = "High Score\r" + Global._highscore;
GameOver_0.UserName.text = Global._username;
MC_show(GameOver_0.UserName);
MC_show(GameOver_0.Label);
mochi.MochiScores.showLeaderboard({boardID:"ed1a860d95261eb0", score:Global._score, name:playername});
}
break;
case "Instructions" :
update_background();
if ((Instructions_0._visible == 0) || (Instructions_0._xscale == 0)) {
MC_show(Instructions_0);
MC_tween(Instructions_0, "_xscale", "Regular", 5, 100, 0.75);
MC_tween(Instructions_0, "_yscale", "Regular", 5, 100, 0.75);
}
break;
case "ResetGame" :
reset_game();
MC_show(MainUI_0);
Global._state = "MainMenu";
break;
case "LoadingData" :
update_background();
if (LoadingData_0._visible == 0) {
Global._initLoad = getTimer();
MC_show(LoadingData_0);
}
elapsedTime = update_timer(Global._initLoad);
if (elapsedTime > 45) {
MC_hide(LoadingData_0);
Global._state = "MainMenu";
}
break;
case "SavingData" :
update_background();
if (SavingData_0._visible != 0) {
break;
}
MC_show(SavingData_0);
}
}
function reset_game() {
Global._score = 0;
Global._level = 1;
Asteroids = reset_asteroids(Asteroids);
Bullets = reset_bullets(Bullets);
Powerups = reset_powerups(Powerups);
Player[0]._health = 100;
Player[0]._weaponDuration = 0;
Player[0]._weapon = "SingleShot";
Audio[0]._object.stop();
set_level(LevelData[Global._level]);
}
function Process_Control_Input(KeyCode) {
if (Mute_0.hitTest(_root._xmouse, _root._ymouse)) {
if (Global._mute) {
audio_unmute(Audio);
Mute_0.gotoAndStop(1);
Global._mute = false;
} else {
audio_mute(Audio);
Mute_0.gotoAndStop(2);
Global._mute = true;
}
}
switch (Global._state) {
case "Loading" :
break;
case "MainMenu" :
if (MainMenu_0.StartGame.hitTest(_root._xmouse, _root._ymouse)) {
MC_tween(MainMenu_0, "_xscale", "Regular", 100, 0, 0.75);
MC_tween(MainMenu_0, "_yscale", "Regular", 100, 0, 0.75);
reset_game();
Global._state = "Core";
}
if (MainMenu_0.seeScores.hitTest(_root._xmouse, _root.ymouse)) {
mochi.MochiScores.showLeaderboard({boardID:"ed1a860d95261eb0"});
}
if (MainMenu_0.Instructions.hitTest(_root._xmouse, _root._ymouse)) {
MC_tween(MainMenu_0, "_xscale", "Regular", 100, 0, 0.75);
MC_tween(MainMenu_0, "_yscale", "Regular", 100, 0, 0.75);
Global._state = "Instructions";
}
break;
case "Core" :
if (KeyCode == 32) {
Global._state = "Paused";
}
if (KeyCode == 0) {
Player = player_fire_weapon(Player);
}
break;
case "Paused" :
if (KeyCode == 32) {
MC_hide(Pause_0);
Global._state = "Core";
}
break;
case "GameOver" :
if (GameOver_0.Back.hitTest(_root._xmouse, _root._ymouse)) {
MC_hide(GameOver_0);
MC_tween(GameOver_0, "_xscale", "Regular", 100, 0, 0.75);
MC_tween(GameOver_0, "_yscale", "Regular", 100, 0, 0.75);
MC_tween(MainUI_0, "_xscale", "Regular", 100, 0, 0.75);
MC_tween(MainUI_0, "_yscale", "Regular", 100, 0, 0.75);
Global._state = "MainMenu";
gotoAndPlay (7);
}
break;
case "Instructions" :
if (!Instructions_0.Back.hitTest(_root._xmouse, _root._ymouse)) {
break;
}
MC_tween(Instructions_0, "_xscale", "Regular", 100, 0, 0.75);
MC_tween(Instructions_0, "_yscale", "Regular", 100, 0, 0.75);
Global._state = "MainMenu";
}
}
function init_orb(amount, symbol_name, instance_name, target_level) {
var index;
var orb_array = new Array();
orb_array = create_instance(symbol_name, amount, instance_name, target_level);
for (index in orb_array) {
with (orb_array[index]) {
_state = "Inactive";
_alpha = 100;
_color = (Math.random() * 3) + 1;
_xoff = 0;
_yoff = 0;
_speed = (Math.random() * 2) + 1;
_scale = (Math.random() * 60) + 30;
_xpos = random(Global.Max_x);
_ypos = (random(Global.Max_y) + Global.Max_y) + 30;
_root[_instance].gotoAndStop(1);
MC_pos(_instance, _xpos, _ypos);
MC_scale(_instance, _scale);
MC_alpha(_instance, _alpha);
}
}
return(orb_array);
}
function orb_bullet_collision() {
var index;
for (index in orb_array) {
with (orb_array[index]) {
}
}
}
function check_for_collision(orb_array) {
var index;
var point_value;
player_width = Player_0._width / 2;
for (index in orb_array) {
with (orb_array[index]) {
if (_state == "Floater") {
orb_width = _root[_instance]._width / 2;
distance = get_distance(_xpos, _ypos, Player[0]._xpos, Player[0]._ypos);
if ((orb_width + player_width) > distance) {
if (_color == Player[0]._color) {
_state = "Orbiting";
_radius = 20;
Global.ActiveOrbiters++;
_orbitslot = Global.ActiveOrbiters;
Global.Score = Global.Score + 100;
SFX_Blip.start();
point_value = int((300 + (Global._level * 50)) - _scale);
if (point_value < 5) {
point_value = 5;
}
Global.Multiplier++;
multiplier_suffix = " x" + Global.Multiplier;
_root[_instance].Points.PointText.PointText.text = point_value + multiplier_suffix;
Global.Score = Global.Score + (point_value * Global.Multiplier);
break;
}
Player[0]._health = Player[0]._health - 5;
}
}
}
}
return(orb_array);
}
function move_orb(Datastruct) {
var dist;
var new_scale;
with (Datastruct) {
switch (_state) {
case "Inactive" :
MC_hide(_instance);
break;
case "PointsDisplay" :
if (_root[_instance].Points._currentframe == _root[_instance].Points._totalframes) {
_state = "Inactive";
}
break;
case "Orbiting" :
_orbitrotation = Global._orbitrotation + (_orbitslot * 36);
_xpos = Player[0]._xpos + (_radius * Math.cos((_orbitrotation * Math.PI) / 180));
_ypos = Player[0]._ypos + (_radius * Math.sin((_orbitrotation * Math.PI) / 180));
break;
case "Bullet" :
_xpos = _xpos + _xs;
_ypos = _ypos + _ys;
if (_ypos < 0) {
_state = "Inactive";
}
break;
case "Floater" :
_xpos = _xpos + _xs;
_ypos = _ypos + _ys;
dist = get_distance(_xpos, _ypos, _targetx, _targety);
new_scale = 100 - ((dist / 200) * 100);
_scale = new_scale;
if (!_onscreen) {
if ((((_xpos >= 0) && (_xpos <= Global.Max_x)) && (_ypos >= 0)) && (_ypos <= Global.Max_y)) {
_onscreen = true;
}
} else {
if (!((((_xpos > Global.Max_x) || (_xpos < 0)) || (_ypos < 0)) || (_ypos > Global.Max_y))) {
break;
}
_state = "Inactive";
}
}
}
return(Datastruct);
}
function update_orbs(orb_array) {
var index;
Global._orbitrotation = Global._orbitrotation + Global._orbitspeed;
for (index in orb_array) {
with (orb_array[index]) {
orb_array[index] = move_orb(orb_array[index]);
MC_pos(_instance, _xpos, _ypos);
MC_scale(_instance, _scale);
}
}
return(orb_array);
}
function release_new_orb(orb_array) {
var index;
for (index in orb_array) {
with (orb_array[index]) {
if (_state == "Inactive") {
min_distance = 0;
loopcount = 1;
while ((min_distance < Global.MinSpacing) && (loopcount <= 100)) {
loopcount++;
_xpos = random(Global.Max_x - 50) + 25;
_ypos = random(Global.Max_y - 200) + 50;
min_distance = get_min_distance(orb_array, _xpos, _ypos);
}
if (loopcount > 100) {
Global.initTime = getTimer();
Global._state = "GameOver";
}
_state = "Active";
_alpha = 100;
_color = random(3) + 1;
_speed = 0;
_scale = 1;
_root[_instance].gotoAndStop(_color);
MC_pos(_instance, _xpos, _ypos);
MC_scale(_instance, _scale);
MC_alpha(_instance, _alpha);
MC_show(_instance);
break;
}
}
}
return(orb_array);
}
function check_end_game(orb_array) {
var index;
for (index in orb_array) {
with (orb_array[index]) {
if (_state == "Active") {
main_width = _root[_instance]._width / 2;
for (test_index in orb_array) {
cur_id = orb_array[test_index]._id;
cur_state = orb_array[test_index]._state;
if ((cur_id != _id) && (cur_state == "Active")) {
cur_x = orb_array[test_index]._xpos;
cur_y = orb_array[test_index]._ypos;
test_orb = _root[orb_array[test_index]._instance];
cur_width = test_orb._width / 2;
distance = get_distance(_xpos, _ypos, cur_x, cur_y);
if ((cur_width + main_width) > distance) {
trace("it's over");
Global._state = "GameOver";
return(true);
}
}
}
}
}
}
return(false);
}
function reset_orbs(orb_array) {
var index;
for (index in orb_array) {
with (orb_array[index]) {
_state = "Inactive";
MC_hide(_instance);
}
}
return(orb_array);
}
function launch_orb(orb_array) {
var index;
var origin = (int(random(10)) * 36);
var angle;
for (index in orb_array) {
with (orb_array[index]) {
if (_state == "Inactive") {
_state = "Floater";
_targetx = 240 + (200 * Math.cos(origin));
_targety = 220 + (200 * Math.sin(origin));
_color = random(10) + 1;
_scale = 5;
_speed = Global._orbspeed;
_xpos = 240;
_ypos = 220;
angle = get_angle(_xpos, _ypos, _targetx, _targety);
orb_array[index] = set_angle_movement(orb_array[index], angle, _speed);
_root[_instance].gotoAndStop(_color);
MC_show(_instance);
MC_scale(_instance, _scale);
MC_pos(_instance, _xpos, _ypos);
break;
}
}
}
return(orb_array);
}
function fire_orb(orb_array) {
var index;
var loc_x = _root._xmouse;
var loc_y = _root._ymouse;
for (index in orb_array) {
with (orb_array[index]) {
if (_state == "Orbiting") {
_state = "Bullet";
_xpos = loc_x;
_ypos = loc_y;
_ys = -15;
_xs = 0;
break;
}
}
}
return(orb_array);
}
function Sprite(id, object_name, instance_name) {
Global.Sprite_Count++;
this._id = int(id);
this._instance = instance_name;
this._object = object_name;
this._spriteid = int(Global.Sprite_Count);
this._state = "Inactive";
this._color = 0;
this._xpos = 0;
this._ypos = 0;
this._xoff = 0;
this._yoff = 0;
this._targetx = 0;
this._targety = 0;
this._xs = 0;
this._ys = 0;
this._scale = 100;
this._rotation = 0;
this._speed = 0;
this._alpha = 100;
this._strength = 0;
this._health = 100;
this._target = 0;
this._facing = 0;
this._formation = 0;
this._weapon = "";
this._type = "";
this._circleradius = 0;
this._circlex = 0;
this._circley = 0;
}
function update_timer(timer_init) {
var _local1;
_local1 = (getTimer() - timer_init) / 1000;
_local1 = int(_local1 * 100) / 100;
return(_local1);
}
function timeString(TimerValue) {
var _local3;
var _local1;
var _local4;
var _local2;
var _local5;
_local3 = int(TimerValue / 60);
_local1 = int(TimerValue - (_local3 * 60));
_local4 = int((_local3 * 60) + _local1);
_local2 = int((((TimerValue * 100) - (_local4 * 100)) / 100) * 100);
if (_local1 < 10) {
_local1 = "0" + _local1;
}
if (_local2 < 10) {
_local2 = "0" + _local2;
}
_local5 = (((_local3 + ":") + _local1) + ".") + _local2;
return(_local5);
}
function LoadHighScores(game_id) {
Global._phpRoutine = "LoadHighScores";
PHPSendData.Routine = "LoadHighScores";
PHPSendData.Game_ID = game_id;
PHPSendData.sendAndLoad(Global.BasePath + "RecordManagement.php", PHPLoadData, "GET");
Global._initLoad = getTimer();
Global._state = "LoadingData";
}
function SaveHighScore(game_id, profile_id, user_name, level, score, time_score, comment) {
Global._phpRoutine = "AddHighScore";
PHPSendData.Routine = "AddHighScore";
PHPSendData.Game_ID = game_id;
PHPSendData.Profile_ID = profile_id;
PHPSendData.UserName = user_name;
PHPSendData.Level = level;
PHPSendData.Score = score;
PHPSendData.TimeScore = time_score;
PHPSendData.Comment = comment;
PHPSendData.sendAndLoad(Global.BasePath + "RecordManagement.php", PHPLoadData, "GET");
Global._initLoad = getTimer();
Global._state = "SavingData";
}
function process_php_data(Routine) {
switch (Routine) {
case "AddHighScore" :
MC_hide(SavingData_0);
Global._state = "GameOver";
break;
case "LoadHighScores" :
Global.SpecialMessage = PHPLoadData.SpecialMessage;
Global.SpecialLinkURL = PHPLoadData.SpecialLinkURL;
MC_hide(LoadingData_0);
Global._state = "HighScores";
}
}
function output_high_scores() {
mochi.MochiScores.showLeaderboard({boardID:"ed1a860d95261eb0", score:playerscore, name:playername});
}
function ThemeDataParent() {
this._background = 0;
this._rotate = false;
this._alpha = 0;
this._pulse = false;
this._scale = false;
this._bubbles = false;
this._slide = false;
this._slidestep = 0;
this._scalestep = 0;
this._music = "";
}
function theme_definitions(theme_array) {
theme_array[1] = new ThemeDataParent();
theme_array[1]._rotate = false;
theme_array[1]._alpha = 50;
theme_array[1]._pulse = false;
theme_array[1]._scale = false;
theme_array[1]._bubbles = false;
theme_array[1]._slide = true;
theme_array[1]._slidestep = 0.25;
theme_array[1]._scalestep = 0;
theme_array[1]._background = 1;
theme_array[1]._music = "CompleteAnarchy";
theme_array[2] = new ThemeDataParent();
theme_array[2]._rotate = false;
theme_array[2]._alpha = 50;
theme_array[2]._pulse = false;
theme_array[2]._scale = false;
theme_array[2]._bubbles = false;
theme_array[2]._slide = true;
theme_array[2]._slidestep = 0.25;
theme_array[2]._scalestep = 0;
theme_array[2]._background = 2;
theme_array[2]._music = "ClubStompas";
theme_array[3] = new ThemeDataParent();
theme_array[3]._rotate = false;
theme_array[3]._alpha = 50;
theme_array[3]._pulse = false;
theme_array[3]._scale = false;
theme_array[3]._bubbles = false;
theme_array[3]._slide = true;
theme_array[3]._slidestep = 0.25;
theme_array[3]._scalestep = 0;
theme_array[3]._background = 3;
theme_array[3]._music = "ThrowinBows";
return(theme_array);
}
function set_theme(theme_index) {
with (ThemeData[theme_index]) {
change_background(_background);
MC_rotate(Background_0, 0);
MC_scale(Background_0, 100);
MC_alpha(Background_0, _alpha);
audio_play(Audio, _music);
}
}
function rotate_background() {
Background_0._rotation = Background_0._rotation + 0.05;
}
function next_background() {
Global._background++;
if (Global._background > 4) {
Global._background = 1;
}
change_background(Global._background);
}
function slide_background(Min_x, Max_x) {
Backgrounds[0]._xpos = Backgrounds[0]._xpos + Global._slidestep;
if ((Backgrounds[0]._xpos > Max_x) || (Backgrounds[0]._xpos < Min_x)) {
Global._slidestep = -Global._slidestep;
}
MC_pos(Background_0, Backgrounds[0]._xpos, Backgrounds[0]._ypos);
}
function scale_background(Min_scale, Max_scale) {
Backgrounds[0]._scale = Backgrounds[0]._scale + ThemeData._scalestep;
if ((Backgrounds[0]._scale > Max_scale) || (Backgrounds[0]._scale < Min_scale)) {
ThemeData._scalestep = -ThemeData._scalestep;
}
MC_scale(Background_0, Backgrounds[0]._scale);
}
function update_pulse(pulseSpeed) {
Pulse_0._xscale = Pulse_0._xscale + pulseSpeed;
Pulse_0._yscale = Pulse_0._yscale + pulseSpeed;
if (Pulse_0._xscale > 400) {
Pulse_0._xscale = 0;
Pulse_0._yscale = 0;
}
}
function change_background(theme_index) {
Global._curBackground = ThemeData[theme_index]._background;
}
function update_background() {
slide_background(-100, 100);
for (index in ThemeData) {
with (ThemeData[index]) {
if (_background == Global._curBackground) {
if (Background_0["Background_" + _background]._alpha < _alpha) {
Background_0["Background_" + _background]._alpha = Background_0["Background_" + _background]._alpha + 5;
}
} else if (Background_0["Background_" + _background]._alpha > 0) {
Background_0["Background_" + _background]._alpha = Background_0["Background_" + _background]._alpha - 5;
}
}
}
}
function init_player(amount, symbol_name, instance_name, target_level) {
var index;
var player_array = new Array();
player_array = create_instance(symbol_name, amount, instance_name, target_level);
for (index in player_array) {
with (player_array[index]) {
_state = "Active";
_weapon = "SingleShot";
_bulletspeed = 9;
_health = 100;
_alpha = 100;
_speed = 0;
_scale = 100;
_xpos = 0;
_ypos = 0;
_color = 1;
MC_pos(_instance, _xpos, _ypos);
MC_scale(_instance, _scale);
MC_alpha(_instance, _alpha);
_root[_instance].gotoAndStop(_color);
}
}
return(player_array);
}
function move_player(Datastruct) {
with (Datastruct) {
switch (_state) {
case "Active" :
angle = get_angle(240, 220, _root._xmouse, _root._ymouse);
_xpos = 240 + (200 * Math.cos(angle));
_ypos = 220 + (200 * Math.sin(angle));
break;
case "Exploding" :
}
}
return(Datastruct);
}
function update_player(player_array) {
var index;
for (index in player_array) {
with (player_array[index]) {
player_array[index] = move_player(player_array[index]);
MC_pos(_instance, _xpos, _ypos);
MC_scale(_instance, _scale);
}
}
return(player_array);
}
function player_fire_weapon(player_array) {
var x1;
var y1;
var x2;
var y2;
var angle1;
var angle2;
var angle_offset;
with (player_array[0]) {
switch (Player[0]._weapon) {
case "SingleShot" :
Bullets = player_fire_bullet(Bullets, _xpos, _ypos, _bulletspeed);
break;
case "DoubleShot" :
angle_offset = 5;
angle1 = get_angle(240, 220, _root._xmouse, _root._ymouse) + ((angle_offset * Math.PI) / 180);
angle2 = get_angle(240, 220, _root._xmouse, _root._ymouse) + (((-angle_offset) * Math.PI) / 180);
x1 = 240 + (200 * Math.cos(angle1));
y1 = 220 + (200 * Math.sin(angle1));
x2 = 240 + (200 * Math.cos(angle2));
y2 = 220 + (200 * Math.sin(angle2));
Bullets = player_fire_bullet(Bullets, x1, y1, _bulletspeed);
Bullets = player_fire_bullet(Bullets, x2, y2, _bulletspeed);
break;
case "TripleShot" :
}
}
return(player_array);
}
function player_fire_bullet(bullet_array, loc_x, loc_y, speed) {
var index;
var angle;
for (index in bullet_array) {
with (bullet_array[index]) {
if (_state == "Inactive") {
_state = "Active";
_ys = speed;
_xpos = loc_x;
_ypos = loc_y;
_speed = speed;
_scale = 25;
_targetx = 240;
_targety = 220;
angle = get_angle(_xpos, _ypos, _targetx, _targety);
_xs = _speed * Math.cos(angle);
_ys = _speed * Math.sin(angle);
MC_show(_instance);
MC_scale(_instance, _scale);
audio_play(Audio, "laser");
break;
}
}
}
return(bullet_array);
}
function update_damage_meter() {
if (Player[0]._health <= 25) {
if (Player[0]._health < 0) {
Player[0]._health = 0;
}
MainUI_0.Damage.Red._visible = 1;
MainUI_0.Damage.Red._width = Player[0]._health;
MainUI_0.Damage.Green._visible = 0;
MainUI_0.Damage.Yellow._visible = 0;
}
if ((Player[0]._health > 25) && (Player[0]._health < 75)) {
MainUI_0.Damage.Yellow._visible = 1;
MainUI_0.Damage.Yellow._width = Player[0]._health;
MainUI_0.Damage.Green._visible = 0;
MainUI_0.Damage.Red._visible = 0;
}
if (Player[0]._health >= 75) {
MainUI_0.Damage.Green._visible = 1;
MainUI_0.Damage.Green._width = Player[0]._health;
MainUI_0.Damage.Red._visible = 0;
MainUI_0.Damage.Yellow._visible = 0;
}
if (Player[0]._health < 0) {
Global._state = "GameOver";
}
}
function update_weapon_timer(player_array) {
var elapsedTime;
with (player_array[0]) {
elapsedTime = update_timer(_initWeapon);
if (elapsedTime > _weaponDuration) {
_weapon = "SingleShot";
_weaponDuration = 0;
}
}
return(player_array);
}
function get_object_distance(Datastruct_1, Datastruct_2) {
var _local2;
var _local1;
_local2 = Datastruct_1._xpos - Datastruct_2._xpos;
_local1 = Datastruct_1._ypos - Datastruct_2._ypos;
return(Math.sqrt((_local2 * _local2) + (_local1 * _local1)));
}
function get_distance(x1, y1, x2, y2) {
var _local1;
_local1 = Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2)));
return(_local1);
}
function get_min_distance(object_array, x_loc, y_loc) {
var index;
var distance;
var min_distance = 999;
for (index in object_array) {
with (object_array[index]) {
if (_state == "Active") {
distance = get_distance(x_loc, y_loc, _xpos, _ypos);
if (distance < min_distance) {
min_distance = distance;
}
}
}
}
return(min_distance);
}
function get_angle(loc_x, loc_y, target_x, target_y) {
return(Math.atan2(target_y - loc_y, target_x - loc_x));
}
function set_angle_movement(Datastruct, angle, speed) {
with (Datastruct) {
_xs = speed * Math.cos(angle);
_ys = speed * Math.sin(angle);
}
return(Datastruct);
}
function init_bullets(amount, symbol_name, instance_name, target_level) {
var index;
var bullet_array = new Array();
bullet_array = create_instance(symbol_name, amount, instance_name, target_level);
for (index in bullet_array) {
with (bullet_array[index]) {
_state = "Inactive";
_alpha = 100;
_speed = 0;
_scale = 100;
_xpos = 0;
_ypos = 0;
MC_pos(_instance, _xpos, _ypos);
MC_scale(_instance, _scale);
MC_alpha(_instance, _alpha);
MC_hide(_instance);
}
}
return(bullet_array);
}
function move_bullet(Datastruct) {
var dist;
with (Datastruct) {
if (!(_state === "Active")) {
} else {
_xpos = _xpos + _xs;
_ypos = _ypos + _ys;
dist = get_distance(_xpos, _ypos, _targetx, _targety);
_scale = (dist / 200) * 80;
if (dist < 15) {
_state = "Inactive";
MC_hide(_instance);
}
}
}
return(Datastruct);
}
function check_bullet_collision(bullet_array, object_array) {
var index;
var c_object;
for (index in bullet_array) {
with (bullet_array[index]) {
if (_state == "Active") {
for (c_object in object_array) {
if ((object_array[c_object]._state != "Inactive") && (object_array[c_object]._state != "Exploding")) {
if (_root[object_array[c_object]._instance].hitTest(_root[_instance])) {
object_array[c_object]._state = "Exploding";
_root[object_array[c_object]._instance].Explosion.gotoAndPlay(1);
_root[object_array[c_object]._instance].gotoAndStop("explosion");
_state = "Inactive";
Global._score = Global._score + 150;
audio_play(Audio, "explosion");
MC_hide(_instance);
}
}
}
}
}
}
return(bullet_array);
}
function update_bullets(bullet_array) {
var index;
for (index in bullet_array) {
with (bullet_array[index]) {
bullet_array[index] = move_bullet(bullet_array[index]);
MC_pos(_instance, _xpos, _ypos);
MC_scale(_instance, _scale);
}
}
return(bullet_array);
}
function reset_bullets(bullets_array) {
var index;
for (index in bullets_array) {
with (bullets_array[index]) {
_state = "Inactive";
MC_hide(_instance);
}
}
return(bullets_array);
}
function init_powerups(amount, symbol_name, instance_name, target_level) {
var index;
var powerup_array = new Array();
powerup_array = create_instance(symbol_name, amount, instance_name, target_level);
for (index in powerup_array) {
with (powerup_array[index]) {
_state = "Inactive";
_alpha = 100;
_speed = 0;
_scale = 100;
_xpos = 0;
_ypos = 0;
MC_pos(_instance, _xpos, _ypos);
MC_scale(_instance, _scale);
MC_alpha(_instance, _alpha);
MC_hide(_instance);
_root[_instance].gotoAndStop(1);
}
}
return(powerup_array);
}
function move_powerup(Datastruct) {
with (Datastruct) {
if (!(_state === "Active")) {
} else {
_xpos = _xpos + _xs;
_ypos = _ypos + _ys;
dist = get_distance(_xpos, _ypos, _targetx, _targety);
new_scale = 100 - ((dist / 200) * 100);
_scale = new_scale;
if (dist < 5) {
_state = "Inactive";
MC_hide(_instance);
}
}
}
return(Datastruct);
}
function powerup_collision(powerup_array) {
var index;
var elapsedTime;
var remainingTime;
for (index in powerup_array) {
with (powerup_array[index]) {
if (_state == "Active") {
if (_root[_instance].hitTest(_root[Player[0]._instance])) {
switch (_type) {
case 1 :
audio_play(Audio, "upgrade");
set_prompt("Double Shot");
if (Player[0]._weapon == "DoubleShot") {
Player[0]._weaponDuration = Player[0]._weaponDuration + 20;
} else {
Player[0]._weapon = "DoubleShot";
Player[0]._initWeapon = getTimer();
Player[0]._weaponDuration = 20;
}
break;
case 2 :
audio_play(Audio, "points");
set_prompt("5000 pts");
Global._score = Global._score + 5000;
break;
case 3 :
audio_play(Audio, "health");
set_prompt("Health +50");
Player[0]._health = Player[0]._health + 50;
if (Player[0]._health <= 100) {
break;
}
Player[0]._health = 100;
}
_state = "Inactive";
MC_hide(_instance);
}
}
}
}
return(powerup_array);
}
function update_powerups(powerup_array) {
var index;
for (index in powerup_array) {
with (powerup_array[index]) {
powerup_array[index] = move_powerup(powerup_array[index]);
MC_pos(_instance, _xpos, _ypos);
MC_scale(_instance, _scale);
}
}
return(powerup_array);
}
function release_new_powerup(powerup_array) {
var index;
var origin = (int(random(10)) * 36);
var angle;
var elapsedTime;
var remainingTime;
for (index in powerup_array) {
with (powerup_array[index]) {
if (_state == "Inactive") {
_state = "Active";
_type = int(random(3) + 1);
if (Player[0]._health < 50) {
_type = 3;
} else {
if (Player[0]._weapon != "SingleShot") {
elapsedTime = update_timer(Player[0]._initWeapon);
remainingTime = int(Player[0]._weaponDuration - elapsedTime);
} else {
remainingTime = 0;
}
if ((Player[0]._health >= 90) && (remainingTime <= 15)) {
_type = 1;
}
if ((Player[0]._health >= 90) && (remainingTime > 15)) {
_type = 2;
}
if ((Player[0]._health < 90) && (remainingTime <= 15)) {
_type = 1;
}
if ((Player[0]._health < 90) && (remainingTime > 15)) {
_type = 3;
}
}
trace((((("Health -- " + Player[0]._health) + " duration -- ") + remainingTime) + " _type -- ") + _type);
_targetx = 240 + (200 * Math.cos(origin));
_targety = 220 + (200 * Math.sin(origin));
_scale = 5;
_speed = LevelData[Global._level]._powerupspeed;
_xpos = 240;
_ypos = 220;
angle = get_angle(_xpos, _ypos, _targetx, _targety);
powerup_array[index] = set_angle_movement(powerup_array[index], angle, _speed);
_root[_instance].gotoAndStop(_type);
MC_show(_instance);
break;
}
}
}
return(powerup_array);
}
function reset_powerups(powerup_array) {
var index;
for (index in powerup_array) {
with (powerup_array[index]) {
_state = "Inactive";
MC_hide(_instance);
}
}
return(powerup_array);
}
function init_asteroids(amount, symbol_name, instance_name, target_level) {
var index;
var asteroid_array = new Array();
asteroid_array = create_instance(symbol_name, amount, instance_name, target_level);
for (index in asteroid_array) {
with (asteroid_array[index]) {
_state = "Inactive";
_alpha = 100;
_color = (Math.random() * 3) + 1;
_xoff = 0;
_yoff = 0;
_speed = (Math.random() * 2) + 1;
_scale = (Math.random() * 60) + 30;
_xpos = random(Global.Max_x);
_ypos = (random(Global.Max_y) + Global.Max_y) + 30;
_root[_instance].gotoAndStop(1);
MC_pos(_instance, _xpos, _ypos);
MC_scale(_instance, _scale);
MC_alpha(_instance, _alpha);
}
}
return(asteroid_array);
}
function asteroid_bullet_collision() {
var index;
for (index in asteroid_array) {
with (asteroid_array[index]) {
}
}
}
function asteroid_collision(asteroid_array) {
var index;
var point_value;
player_width = Player_0._width / 2;
for (index in asteroid_array) {
with (asteroid_array[index]) {
if (_state == "Floater") {
asteroid_width = _root[_instance]._width / 2;
distance = get_distance(_xpos, _ypos, Player[0]._xpos, Player[0]._ypos);
if ((asteroid_width + player_width) > distance) {
Player[0]._health = Player[0]._health - 25;
_state = "Exploding";
Global._shake = 10;
_root[_instance].Explosion.gotoAndPlay(1);
_root[_instance].gotoAndStop("explosion");
audio_play(Audio, "explosion");
}
}
}
}
return(asteroid_array);
}
function move_asteroid(Datastruct) {
var dist;
var new_scale;
with (Datastruct) {
switch (_state) {
case "Inactive" :
MC_hide(_instance);
break;
case "PointsDisplay" :
if (_root[_instance].Points._currentframe == _root[_instance].Points._totalframes) {
_state = "Inactive";
}
break;
case "Exploding" :
if (_root[_instance].Explosion._currentframe == 9) {
_state = "Inactive";
}
break;
case "Floater" :
_xpos = _xpos + _xs;
_ypos = _ypos + _ys;
dist = get_distance(_xpos, _ypos, _targetx, _targety);
new_scale = (100 - ((dist / 200) * 100)) + 25;
_scale = new_scale;
_rotation = _rotation + _rs;
if (dist >= 5) {
break;
}
Player[0]._health = Player[0]._health - 10;
Audio_Explosion.start();
_state = "Exploding";
Global._shake = 10;
_root[_instance].Explosion.gotoAndPlay(1);
_root[_instance].gotoAndStop("explosion");
}
}
return(Datastruct);
}
function update_asteroids(asteroid_array) {
var index;
for (index in asteroid_array) {
with (asteroid_array[index]) {
asteroid_array[index] = move_asteroid(asteroid_array[index]);
MC_pos(_instance, _xpos, _ypos);
MC_scale(_instance, _scale);
MC_rotate(_instance, _rotation);
}
}
return(asteroid_array);
}
function reset_asteroids(asteroid_array) {
var index;
for (index in asteroid_array) {
with (asteroid_array[index]) {
_state = "Inactive";
MC_hide(_instance);
}
}
return(asteroid_array);
}
function release_asteroid(asteroid_array) {
var index;
var origin = int(random(360) + 1);
var angle;
for (index in asteroid_array) {
with (asteroid_array[index]) {
if (_state == "Inactive") {
_state = "Floater";
_targetx = 240 + (200 * Math.cos(origin));
_targety = 220 + (200 * Math.sin(origin));
_rotation = random(360);
_rs = (random(3) + 1) * 0.75;
_type = random(7) + 1;
_speed = LevelData[Global._level]._asteroidspeed;
_xpos = 240;
_ypos = 220;
angle = get_angle(_xpos, _ypos, _targetx, _targety);
asteroid_array[index] = set_angle_movement(asteroid_array[index], angle, _speed);
_root[_instance].gotoAndStop(_type);
MC_show(_instance);
MC_scale(_instance, _scale);
MC_rotation(_instance, _rotation);
MC_pos(_instance, _xpos, _ypos);
break;
}
}
}
return(asteroid_array);
}
function LevelDataParent() {
this._asteroidspeed = 0.5;
this._powerupspeed = 1;
this._asteroidDelay = 1;
this._powerupDelay = 10;
this._maxAsteroids = 5;
this._theme = 1;
this._initLevel = 0;
this._duration = 0;
}
function set_level(datastruct) {
set_theme(datastruct._theme);
}
function level_definitions(level_array) {
level_array[1] = new LevelDataParent();
level_array[1]._asteroidspeed = 1.5;
level_array[1]._powerupspeed = 2.5;
level_array[1]._asteroidDelay = 0.8;
level_array[1]._powerupDelay = 10;
level_array[1]._maxAsteroids = 7;
level_array[1]._theme = 1;
level_array[1]._initLevel = 0;
level_array[1]._duration = 90;
level_array[2] = new LevelDataParent();
level_array[2]._asteroidspeed = 1.75;
level_array[2]._powerupspeed = 2.6;
level_array[2]._asteroidDelay = 0.75;
level_array[2]._powerupDelay = 10;
level_array[2]._maxAsteroids = 8;
level_array[2]._theme = 2;
level_array[2]._initLevel = 0;
level_array[2]._duration = 90;
level_array[3] = new LevelDataParent();
level_array[3]._asteroidspeed = 2;
level_array[3]._powerupspeed = 2.7;
level_array[3]._asteroidDelay = 0.7;
level_array[3]._powerupDelay = 10;
level_array[3]._maxAsteroids = 9;
level_array[3]._theme = 3;
level_array[3]._initLevel = 0;
level_array[3]._duration = 90;
level_array[4] = new LevelDataParent();
level_array[4]._asteroidspeed = 2.25;
level_array[4]._powerupspeed = 2.8;
level_array[4]._asteroidDelay = 0.65;
level_array[4]._powerupDelay = 10;
level_array[4]._maxAsteroids = 10;
level_array[4]._theme = 1;
level_array[4]._initLevel = 0;
level_array[4]._duration = 90;
level_array[5] = new LevelDataParent();
level_array[5]._asteroidspeed = 2.5;
level_array[5]._powerupspeed = 3;
level_array[5]._asteroidDelay = 0.6;
level_array[5]._powerupDelay = 10;
level_array[5]._maxAsteroids = 11;
level_array[5]._theme = 2;
level_array[5]._initLevel = 0;
level_array[5]._duration = 90;
level_array[6] = new LevelDataParent();
level_array[6]._asteroidspeed = 2.75;
level_array[6]._powerupspeed = 3.25;
level_array[6]._asteroidDelay = 0.55;
level_array[6]._powerupDelay = 10;
level_array[6]._maxAsteroids = 12;
level_array[6]._theme = 3;
level_array[6]._initLevel = 0;
level_array[6]._duration = 90;
level_array[7] = new LevelDataParent();
level_array[7]._asteroidspeed = 3;
level_array[7]._powerupspeed = 3.25;
level_array[7]._asteroidDelay = 0.4;
level_array[7]._powerupDelay = 10;
level_array[7]._maxAsteroids = 12;
level_array[7]._theme = 1;
level_array[7]._initLevel = 0;
level_array[7]._duration = 90;
return(level_array);
}
Stage.scaleMode = "noScale";
var blur = (new flash.filters.BlurFilter(10, 10, 3));
var drop = (new flash.filters.DropShadowFilter(40, 45, 0, 0.3, 10, 10, 2, Quality.HIGH));
var glow = (new flash.filters.GlowFilter(16777215, 0.5, 5, 5, 2, 3));
var Asteroids = new Array();
var Player = new Array();
var Powerups = new Array();
var ButtonList = new Array();
var LevelData = new Array();
var Audio = new Array();
var ThemeData = new Array();
Header.HeaderText.text = HeaderText;
Global = new GlobalSettingsParent();
userKey = new Object();
userKey.onKeyDown = function () {
KeyCode = Key.getCode();
if (KeyCode != 0) {
Process_Control_Input(KeyCode);
}
};
Key.addListener(userKey);
mouseObj = new Object();
mouseObj.onMouseUp = function () {
Process_Control_Input(0);
};
Mouse.addListener(mouseObj);
var PHPSendData = new LoadVars();
var PHPLoadData = new LoadVars();
PHPLoadData.onLoad = function (success) {
if (success) {
process_php_data(Global._phpRoutine);
}
};
Frame 2
stop();
MochiAd.showPreGameAd({id:"f2561d504f00ac64", res:"480x480"});
Frame 4
MC_hide(LoadBar_0);
Global._state = "MainMenu";
Backgrounds = create_instance("Background", 1, "Background", 50);
Backgrounds[0]._xpos = 0;
Backgrounds[0]._ypos = 0;
MC_pos(Background_0, Backgrounds[0]._xpos, Backgrounds[0]._ypos);
MC_alpha(Background_0, 20);
MC_show(Background_0);
Frame 6
create_ui();
Asteroids = init_asteroids(10, "Asteroid", "Asteroid", 3250);
Bullets = init_bullets(20, "Bullet", "Bullets", 4000);
Powerups = init_powerups(3, "Powerup", "Powerup", 4500);
Player = init_player(1, "Orb", "Player", 9000);
LevelData = level_definitions(LevelData);
ThemeData = theme_definitions(ThemeData);
Audio = audio_init(Audio);
if ((MuteFlag != undefined) && (MuteFlag.toUpperCase() == "TRUE")) {
audio_mute(Audio);
Mute_0.gotoAndStop(2);
Global._mute = true;
}
set_theme(1);
Frame 7
main_loop();
Frame 8
gotoAndPlay (7);
Frame 10
gotoAndPlay (7);
Symbol 52 MovieClip Frame 1
Symbol 52 MovieClip Frame 189
stop();
_root.gotoAndPlay(_root._currentframe + 1);
Symbol 178 MovieClip [__Packages.mochi.MochiServices] Frame 0
class mochi.MochiServices
{
static var _id, _container, _clip, _sendChannelName, _rcvChannelName, __get__comChannelName, onError, _listenChannel, _rcvChannel, _loader, _loaderListener, _sendChannel;
function MochiServices () {
}
static function get id() {
return(_id);
}
static function get clip() {
return(_container);
}
static function get childClip() {
return(_clip);
}
static function getVersion() {
return("1.2");
}
static function allowDomains(server) {
var _local1 = server.split("/")[2].split(":")[0];
if (System.security) {
if (System.security.allowDomain) {
System.security.allowDomain("*");
System.security.allowDomain(_local1);
}
if (System.security.allowInsecureDomain) {
System.security.allowInsecureDomain("*");
System.security.allowInsecureDomain(_local1);
}
}
return(_local1);
}
static function get isNetworkAvailable() {
if (System.security) {
var _local1 = System.security;
if (_local1.sandboxType == "localWithFile") {
return(false);
}
}
return(true);
}
static function set comChannelName(val) {
if (val != undefined) {
if (val.length > 3) {
_sendChannelName = val + "_fromgame";
_rcvChannelName = val;
initComChannels();
}
}
//return(__get__comChannelName());
}
static function get connected() {
return(_connected);
}
static function connect(id, clip, onError) {
if ((!_connected) && (_clip == undefined)) {
trace("MochiServices Connecting...");
_connecting = true;
init(id, clip);
}
if (onError != undefined) {
mochi.MochiServices.onError = onError;
} else if (mochi.MochiServices.onError == undefined) {
mochi.MochiServices.onError = function (errorCode) {
trace(errorCode);
};
}
}
static function disconnect() {
if (_connected || (_connecting)) {
_connecting = (_connected = false);
flush(true);
if (_clip != undefined) {
_clip.removeMovieClip();
delete _clip;
}
_listenChannel.close();
_rcvChannel.close();
}
}
static function init(id, clip) {
_id = id;
if (clip != undefined) {
_container = clip;
} else {
_container = _root;
}
loadCommunicator(id, _container);
}
static function loadCommunicator(id, clip) {
var _local2 = "_mochiservices_com_" + id;
if (_clip != null) {
return(_clip);
}
if (!isNetworkAvailable) {
return(null);
}
allowDomains(_gatewayURL);
_clip = clip.createEmptyMovieClip(_local2, 10336, false);
_loader = new MovieClipLoader();
if (_loaderListener.waitInterval != null) {
clearInterval(_loaderListener.waitInterval);
}
_loaderListener = {};
_loaderListener.onLoadError = function (target_mc, errorCode, httpStatus) {
trace("MochiServices could not load.");
mochi.MochiServices.disconnect();
mochi.MochiServices.onError.apply(null, [errorCode]);
};
_loaderListener.onLoadStart = function (target_mc) {
this.isLoading = true;
};
_loaderListener.startTime = getTimer();
_loaderListener.wait = function () {
if ((getTimer() - this.startTime) > 10000) {
if (!this.isLoading) {
mochi.MochiServices.disconnect();
mochi.MochiServices.onError.apply(null, ["IOError"]);
}
clearInterval(this.waitInterval);
}
};
_loaderListener.waitInterval = setInterval(_loaderListener, "wait", 1000);
_loader.addListener(_loaderListener);
_loader.loadClip(_gatewayURL, _clip);
_sendChannel = new LocalConnection();
_sendChannel._queue = [];
_rcvChannel = new LocalConnection();
_rcvChannel.allowDomain = function (d) {
return(true);
};
_rcvChannel.allowInsecureDomain = _rcvChannel.allowDomain;
_rcvChannel._nextcallbackID = 0;
_rcvChannel._callbacks = {};
listen();
return(_clip);
}
static function onStatus(infoObject) {
if (!(infoObject.level === "error")) {
} else {
_connected = false;
_listenChannel.connect(_listenChannelName);
}
}
static function listen() {
_listenChannel = new LocalConnection();
_listenChannel.handshake = function (args) {
mochi.MochiServices.__set__comChannelName(args.newChannel);
};
_listenChannel.allowDomain = function (d) {
return(true);
};
_listenChannel.allowInsecureDomain = _listenChannel.allowDomain;
_listenChannel.connect(_listenChannelName);
trace("Waiting for MochiAds services to connect...");
}
static function initComChannels() {
if (!_connected) {
_sendChannel.onStatus = function (infoObject) {
mochi.MochiServices.onStatus(infoObject);
};
_sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"});
_sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_clip, version:getVersion()});
_rcvChannel.onStatus = function (infoObject) {
mochi.MochiServices.onStatus(infoObject);
};
_rcvChannel.onReceive = function (pkg) {
var _local5 = pkg.callbackID;
var _local4 = this._callbacks[_local5];
if (!_local4) {
return(undefined);
}
var _local2 = _local4.callbackMethod;
var _local3 = _local4.callbackObject;
if (_local3 && (typeof(_local2) == "string")) {
_local2 = _local3[_local2];
}
if (_local2 != undefined) {
_local2.apply(_local3, pkg.args);
}
delete this._callbacks[_local5];
};
_rcvChannel.onError = function () {
mochi.MochiServices.onError.apply(null, ["IOError"]);
};
_rcvChannel.connect(_rcvChannelName);
trace("connected!");
_connecting = false;
_connected = true;
_listenChannel.close();
while (_sendChannel._queue.length > 0) {
_sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift());
}
}
}
static function flush(error) {
var _local1;
var _local2;
while (_sendChannel._queue.length > 0) {
_local1 = _sendChannel._queue.shift();
if (_local1.callbackID != null) {
_local2 = _rcvChannel._callbacks[_local1.callbackID];
}
delete _rcvChannel._callbacks[_local1.callbackID];
if (error) {
handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod);
}
}
}
static function handleError(args, callbackObject, callbackMethod) {
if (args != null) {
if (args.onError != null) {
args.onError.apply(null, ["NotConnected"]);
}
}
if (callbackMethod != null) {
args = {};
args.error = true;
args.errorCode = "NotConnected";
if ((callbackObject != null) && (typeof(callbackMethod) == "string")) {
callbackObject[callbackMethod](args);
} else if (callbackMethod != null) {
callbackMethod.apply(args);
}
}
}
static function send(methodName, args, callbackObject, callbackMethod) {
if (_connected) {
_sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID});
} else {
if ((_clip == undefined) || (!_connecting)) {
onError.apply(null, ["NotConnected"]);
handleError(args, callbackObject, callbackMethod);
flush(true);
return(undefined);
}
_sendChannel._queue.push({methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID});
}
_rcvChannel._callbacks[_rcvChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod};
_rcvChannel._nextcallbackID++;
}
static var _gatewayURL = "http://www.mochiads.com/static/lib/services/services.swf";
static var _listenChannelName = "__mochiservices";
static var _connecting = false;
static var _connected = false;
}
Symbol 179 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon
{
function OnEnterFrameBeacon () {
}
static function init() {
var _local4 = _global.MovieClip;
if (!_root.__OnEnterFrameBeacon) {
mx.transitions.BroadcasterMX.initialize(_local4);
var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876);
_local3.onEnterFrame = function () {
_global.MovieClip.broadcastMessage("onEnterFrame");
};
}
}
static var version = "1.1.0.52";
}
Symbol 180 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX
{
var _listeners;
function BroadcasterMX () {
}
static function initialize(o, dontCreateArray) {
if (o.broadcastMessage != undefined) {
delete o.broadcastMessage;
}
o.addListener = mx.transitions.BroadcasterMX.prototype.addListener;
o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener;
if (!dontCreateArray) {
o._listeners = new Array();
}
}
function addListener(o) {
removeListener(o);
if (broadcastMessage == undefined) {
broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage;
}
return(_listeners.push(o));
}
function removeListener(o) {
var _local2 = _listeners;
var _local3 = _local2.length;
while (_local3--) {
if (_local2[_local3] == o) {
_local2.splice(_local3, 1);
if (!_local2.length) {
broadcastMessage = undefined;
}
return(true);
}
}
return(false);
}
function broadcastMessage() {
var _local5 = String(arguments.shift());
var _local4 = _listeners.concat();
var _local6 = _local4.length;
var _local3 = 0;
while (_local3 < _local6) {
_local4[_local3][_local5].apply(_local4[_local3], arguments);
_local3++;
}
}
static var version = "1.1.0.52";
}
Symbol 181 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween
{
var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime;
function Tween (obj, prop, func, begin, finish, duration, useSeconds) {
mx.transitions.OnEnterFrameBeacon.init();
if (!arguments.length) {
return;
}
this.obj = obj;
this.prop = prop;
this.begin = begin;
position = (begin);
this.duration = (duration);
this.useSeconds = useSeconds;
if (func) {
this.func = func;
}
this.finish = (finish);
_listeners = [];
addListener(this);
start();
}
function set time(t) {
prevTime = _time;
if (t > duration) {
if (looping) {
rewind(t - _duration);
update();
broadcastMessage("onMotionLooped", this);
} else {
if (useSeconds) {
_time = _duration;
update();
}
stop();
broadcastMessage("onMotionFinished", this);
}
} else if (t < 0) {
rewind();
update();
} else {
_time = t;
update();
}
//return(time);
}
function get time() {
return(_time);
}
function set duration(d) {
_duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d));
//return(duration);
}
function get duration() {
return(_duration);
}
function set FPS(fps) {
var _local2 = isPlaying;
stopEnterFrame();
_fps = fps;
if (_local2) {
startEnterFrame();
}
//return(FPS);
}
function get FPS() {
return(_fps);
}
function set position(p) {
setPosition(p);
//return(position);
}
function setPosition(p) {
prevPos = _pos;
obj[prop] = (_pos = p);
broadcastMessage("onMotionChanged", this, _pos);
updateAfterEvent();
}
function get position() {
return(getPosition());
}
function getPosition(t) {
if (t == undefined) {
t = _time;
}
return(func(t, begin, change, _duration));
}
function set finish(f) {
change = f - begin;
//return(finish);
}
function get finish() {
return(begin + change);
}
function continueTo(finish, duration) {
begin = position;
this.finish = (finish);
if (duration != undefined) {
this.duration = (duration);
}
start();
}
function yoyo() {
continueTo(begin, time);
}
function startEnterFrame() {
if (_fps == undefined) {
_global.MovieClip.addListener(this);
} else {
_intervalID = setInterval(this, "onEnterFrame", 1000 / _fps);
}
isPlaying = true;
}
function stopEnterFrame() {
if (_fps == undefined) {
_global.MovieClip.removeListener(this);
} else {
clearInterval(_intervalID);
}
isPlaying = false;
}
function start() {
rewind();
startEnterFrame();
broadcastMessage("onMotionStarted", this);
}
function stop() {
stopEnterFrame();
broadcastMessage("onMotionStopped", this);
}
function resume() {
fixTime();
startEnterFrame();
broadcastMessage("onMotionResumed", this);
}
function rewind(t) {
_time = ((t == undefined) ? 0 : (t));
fixTime();
update();
}
function fforward() {
time = (_duration);
fixTime();
}
function nextFrame() {
if (useSeconds) {
time = ((getTimer() - _startTime) / 1000);
} else {
time = (_time + 1);
}
}
function onEnterFrame() {
nextFrame();
}
function prevFrame() {
if (!useSeconds) {
time = (_time - 1);
}
}
function toString() {
return("[Tween]");
}
function fixTime() {
if (useSeconds) {
_startTime = getTimer() - (_time * 1000);
}
}
function update() {
position = (getPosition(_time));
}
static var version = "1.1.0.52";
static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init();
static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true);
function func(t, b, c, d) {
return(((c * t) / d) + b);
}
}
Symbol 182 MovieClip [__Packages.mochi.MochiScores] Frame 0
class mochi.MochiScores
{
static var boardID, onClose, onError;
function MochiScores () {
}
static function setBoardID(boardID) {
mochi.MochiScores.boardID = boardID;
mochi.MochiServices.send("scores_setBoardID", {boardID:boardID});
}
static function showLeaderboard(options) {
if (options.clip != null) {
if (options.clip != mochi.MochiServices.__get__clip()) {
mochi.MochiServices.disconnect();
mochi.MochiServices.connect(mochi.MochiServices.__get__id(), options.clip);
}
delete options.clip;
}
if (options.name != null) {
if (typeof(options.name) == "object") {
if (options.name.text != undefined) {
options.name = options.name.text;
}
}
}
if (options.score != null) {
if (typeof(options.score) == "object") {
if (options.score.text != undefined) {
options.score = options.score.text;
}
}
}
if (options.onDisplay != null) {
options.onDisplay();
} else {
mochi.MochiServices.__get__clip().stop();
}
if (options.onClose != null) {
onClose = options.onClose;
} else {
onClose = function () {
mochi.MochiServices.__get__clip().play();
};
}
if (options.onError != null) {
onError = options.onError;
} else {
onError = onClose;
}
if (options.boardID == null) {
if (boardID != null) {
options.boardID = boardID;
}
}
mochi.MochiServices.send("scores_showLeaderboard", {options:options}, null, doClose);
}
static function closeLeaderboard() {
mochi.MochiServices.send("scores_closeLeaderboard");
}
static function getPlayerInfo(callbackObj, callbackMethod) {
mochi.MochiServices.send("scores_getPlayerInfo", null, callbackObj, callbackMethod);
}
static function submit(score, name, callbackObj, callbackMethod) {
mochi.MochiServices.send("scores_submit", {score:score, name:name}, callbackObj, callbackMethod);
}
static function requestList(callbackObj, callbackMethod) {
mochi.MochiServices.send("scores_requestList", null, callbackObj, callbackMethod);
}
static function scoresArrayToObjects(scores) {
var _local5 = {};
var _local1;
var _local4;
var _local2;
var _local6;
for (var _local8 in scores) {
if (typeof(scores[_local8]) == "object") {
if ((scores[_local8].cols != null) && (scores[_local8].rows != null)) {
_local5[_local8] = [];
_local2 = scores[_local8];
_local4 = 0;
while (_local4 < _local2.rows.length) {
_local6 = {};
_local1 = 0;
while (_local1 < _local2.cols.length) {
_local6[_local2.cols[_local1]] = _local2.rows[_local4][_local1];
_local1++;
}
_local5[_local8].push(_local6);
_local4++;
}
} else {
_local5[_local8] = {};
for (var _local7 in scores[_local8]) {
_local5[_local8][_local7] = scores[_local8][_local7];
}
}
} else {
_local5[_local8] = scores[_local8];
}
}
return(_local5);
}
static function doClose(args) {
if (args.error == true) {
if (args.errorCode == undefined) {
args.errorCode = "IOError";
}
onError.apply(null, [args.errorCode]);
} else {
onClose.apply();
}
}
}
Symbol 183 MovieClip [__Packages.mx.transitions.easing.Elastic] Frame 0
class mx.transitions.easing.Elastic
{
function Elastic () {
}
static function easeIn(t, b, c, d, a, p) {
if (t == 0) {
return(b);
}
t = t / d;
if (t == 1) {
return(b + c);
}
if (!p) {
p = d * 0.3;
}
if ((!a) || (a < Math.abs(c))) {
a = c;
var _local7 = p / 4;
} else {
var _local7 = (p / (Math.PI*2)) * Math.asin(c / a);
}
t = t - 1;
return((-((a * Math.pow(2, 10 * t)) * Math.sin((((t * d) - _local7) * (Math.PI*2)) / p))) + b);
}
static function easeOut(t, b, c, d, a, p) {
if (t == 0) {
return(b);
}
t = t / d;
if (t == 1) {
return(b + c);
}
if (!p) {
p = d * 0.3;
}
if ((!a) || (a < Math.abs(c))) {
a = c;
var _local7 = p / 4;
} else {
var _local7 = (p / (Math.PI*2)) * Math.asin(c / a);
}
return((((a * Math.pow(2, -10 * t)) * Math.sin((((t * d) - _local7) * (Math.PI*2)) / p)) + c) + b);
}
static function easeInOut(t, b, c, d, a, p) {
if (t == 0) {
return(b);
}
t = t / (d / 2);
if (t == 2) {
return(b + c);
}
if (!p) {
p = d * 0.45;
}
if ((!a) || (a < Math.abs(c))) {
a = c;
var _local7 = p / 4;
} else {
var _local7 = (p / (Math.PI*2)) * Math.asin(c / a);
}
if (t < 1) {
t = t - 1;
return((-0.5 * ((a * Math.pow(2, 10 * t)) * Math.sin((((t * d) - _local7) * (Math.PI*2)) / p))) + b);
}
t = t - 1;
return(((((a * Math.pow(2, -10 * t)) * Math.sin((((t * d) - _local7) * (Math.PI*2)) / p)) * 0.5) + c) + b);
}
static var version = "1.1.0.52";
}
Symbol 184 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0
class mx.transitions.easing.Strong
{
function Strong () {
}
static function easeIn(t, b, c, d) {
t = t / d;
return((((((c * t) * t) * t) * t) * t) + b);
}
static function easeOut(t, b, c, d) {
t = (t / d) - 1;
return((c * (((((t * t) * t) * t) * t) + 1)) + b);
}
static function easeInOut(t, b, c, d) {
t = t / (d / 2);
if (t < 1) {
return(((((((c / 2) * t) * t) * t) * t) * t) + b);
}
t = t - 2;
return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b);
}
static var version = "1.1.0.52";
}
Symbol 185 MovieClip [__Packages.mx.transitions.easing.Back] Frame 0
class mx.transitions.easing.Back
{
function Back () {
}
static function easeIn(t, b, c, d, s) {
if (s == undefined) {
s = 1.70158;
}
t = t / d;
return((((c * t) * t) * (((s + 1) * t) - s)) + b);
}
static function easeOut(t, b, c, d, s) {
if (s == undefined) {
s = 1.70158;
}
t = (t / d) - 1;
return((c * (((t * t) * (((s + 1) * t) + s)) + 1)) + b);
}
static function easeInOut(t, b, c, d, s) {
if (s == undefined) {
s = 1.70158;
}
t = t / (d / 2);
if (t < 1) {
s = s * 1.525;
return(((c / 2) * ((t * t) * (((s + 1) * t) - s))) + b);
}
t = t - 2;
s = s * 1.525;
return(((c / 2) * (((t * t) * (((s + 1) * t) + s)) + 2)) + b);
}
static var version = "1.1.0.52";
}
Symbol 186 MovieClip [__Packages.mx.transitions.easing.Bounce] Frame 0
class mx.transitions.easing.Bounce
{
function Bounce () {
}
static function easeOut(t, b, c, d) {
t = t / d;
if (t < 0.363636363636364) {
return((c * ((7.5625 * t) * t)) + b);
}
if (t < 0.727272727272727) {
t = t - 0.545454545454545;
return((c * (((7.5625 * t) * t) + 0.75)) + b);
}
if (t < 0.909090909090909) {
t = t - 0.818181818181818;
return((c * (((7.5625 * t) * t) + 0.9375)) + b);
}
t = t - 0.954545454545455;
return((c * (((7.5625 * t) * t) + 0.984375)) + b);
}
static function easeIn(t, b, c, d) {
return((c - easeOut(d - t, 0, c, d)) + b);
}
static function easeInOut(t, b, c, d) {
if (t < (d / 2)) {
return((easeIn(t * 2, 0, c, d) * 0.5) + b);
}
return(((easeOut((t * 2) - d, 0, c, d) * 0.5) + (c * 0.5)) + b);
}
static var version = "1.1.0.52";
}
Symbol 187 MovieClip [__Packages.mx.transitions.easing.Regular] Frame 0
class mx.transitions.easing.Regular
{
function Regular () {
}
static function easeIn(t, b, c, d) {
t = t / d;
return(((c * t) * t) + b);
}
static function easeOut(t, b, c, d) {
t = t / d;
return((((-c) * t) * (t - 2)) + b);
}
static function easeInOut(t, b, c, d) {
t = t / (d / 2);
if (t < 1) {
return((((c / 2) * t) * t) + b);
}
t--;
return((((-c) / 2) * ((t * (t - 2)) - 1)) + b);
}
static var version = "1.1.0.52";
}
Symbol 188 MovieClip [__Packages.mx.transitions.easing.None] Frame 0
class mx.transitions.easing.None
{
function None () {
}
static function easeNone(t, b, c, d) {
return(((c * t) / d) + b);
}
static function easeIn(t, b, c, d) {
return(((c * t) / d) + b);
}
static function easeOut(t, b, c, d) {
return(((c * t) / d) + b);
}
static function easeInOut(t, b, c, d) {
return(((c * t) / d) + b);
}
static var version = "1.1.0.52";
}
Symbol 189 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd
{
function MochiAd () {
}
static function getVersion() {
return("2.1");
}
static function showPreGameAd(options) {
var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () {
this.clip.stop();
}, ad_finished:function () {
this.clip.play();
}};
options = _parseOptions(options, _local27);
var clip = options.clip;
var _local23 = 11000;
var _local26 = options.ad_timeout;
delete options.ad_timeout;
var fadeout_time = options.fadeout_time;
delete options.fadeout_time;
if (!load(options)) {
options.ad_finished();
return(undefined);
}
options.ad_started();
var mc = clip._mochiad;
mc.onUnload = function () {
options.ad_finished();
};
var _local14 = _getRes(options);
var _local4 = _local14[0];
var _local13 = _local14[1];
mc._x = _local4 * 0.5;
mc._y = _local13 * 0.5;
var chk = mc.createEmptyMovieClip("_mochiad_wait", 3);
chk._x = _local4 * -0.5;
chk._y = _local13 * -0.5;
var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4);
_local7._x = 10;
_local7._y = _local13 - 20;
var _local22 = options.color;
delete options.color;
var _local19 = options.background;
delete options.background;
var _local24 = options.outline;
delete options.outline;
var _local5 = _local7.createEmptyMovieClip("_outline", 1);
_local5.beginFill(_local19);
_local5.moveTo(0, 0);
_local5.lineTo(_local4 - 20, 0);
_local5.lineTo(_local4 - 20, 10);
_local5.lineTo(0, 10);
_local5.lineTo(0, 0);
_local5.endFill();
var _local3 = _local7.createEmptyMovieClip("_inside", 2);
_local3.beginFill(_local22);
_local3.moveTo(0, 0);
_local3.lineTo(_local4 - 20, 0);
_local3.lineTo(_local4 - 20, 10);
_local3.lineTo(0, 10);
_local3.lineTo(0, 0);
_local3.endFill();
_local3._xscale = 0;
var _local6 = _local7.createEmptyMovieClip("_outline", 3);
_local6.lineStyle(0, _local24, 100);
_local6.moveTo(0, 0);
_local6.lineTo(_local4 - 20, 0);
_local6.lineTo(_local4 - 20, 10);
_local6.lineTo(0, 10);
_local6.lineTo(0, 0);
chk.ad_msec = _local23;
chk.ad_timeout = _local26;
chk.started = getTimer();
chk.showing = false;
chk.last_pcnt = 0;
chk.fadeout_time = fadeout_time;
chk.fadeFunction = function () {
var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time));
if (_local2 > 0) {
this._parent._alpha = _local2;
} else {
var _local3 = this._parent._parent;
MochiAd.unload(_local3);
delete this.onEnterFrame;
}
};
mc.lc.adLoaded = function (width, height) {
};
mc.lc.adjustProgress = function (msec) {
var _local2 = this.mc._mochiad_wait;
_local2.server_control = true;
_local2.started = getTimer();
_local2.ad_msec = msec;
};
chk.onEnterFrame = function () {
var _local6 = this._parent._parent;
var _local12 = this._parent._mochiad_ctr;
var _local5 = getTimer() - this.started;
var _local3 = false;
var _local4 = _local6.getBytesTotal();
var _local8 = _local6.getBytesLoaded();
var _local10 = (100 * _local8) / _local4;
var _local11 = (100 * _local5) / chk.ad_msec;
var _local9 = this._mochiad_bar._inside;
var _local2 = Math.min(100, Math.min(_local10 || 0, _local11));
_local2 = Math.max(this.last_pcnt, _local2);
this.last_pcnt = _local2;
_local9._xscale = _local2;
if (!chk.showing) {
var _local7 = _local12.getBytesTotal();
if ((_local7 > 0) || (typeof(_local7) == "undefined")) {
chk.showing = true;
chk.started = getTimer();
} else if (_local5 > chk.ad_timeout) {
_local3 = true;
}
}
if (_local5 > chk.ad_msec) {
_local3 = true;
}
if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) {
if (this.server_control) {
delete this.onEnterFrame;
} else {
this.fadeout_start = getTimer();
this.onEnterFrame = chk.fadeFunction;
}
}
};
}
static function showInterLevelAd(options) {
var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () {
this.clip.stop();
}, ad_finished:function () {
this.clip.play();
}};
options = _parseOptions(options, _local13);
var clip = options.clip;
var _local10 = 11000;
var _local12 = options.ad_timeout;
delete options.ad_timeout;
var fadeout_time = options.fadeout_time;
delete options.fadeout_time;
if (!load(options)) {
options.ad_finished();
return(undefined);
}
options.ad_started();
var mc = clip._mochiad;
mc.onUnload = function () {
options.ad_finished();
};
var _local5 = _getRes(options);
var _local14 = _local5[0];
var _local11 = _local5[1];
mc._x = _local14 * 0.5;
mc._y = _local11 * 0.5;
var chk = mc.createEmptyMovieClip("_mochiad_wait", 3);
chk.ad_msec = _local10;
chk.ad_timeout = _local12;
chk.started = getTimer();
chk.showing = false;
chk.fadeout_time = fadeout_time;
chk.fadeFunction = function () {
var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time));
if (_local2 > 0) {
this._parent._alpha = _local2;
} else {
var _local3 = this._parent._parent;
MochiAd.unload(_local3);
delete this.onEnterFrame;
}
};
mc.lc.adLoaded = function (width, height) {
};
mc.lc.adjustProgress = function (msec) {
var _local2 = this.mc._mochiad_wait;
_local2.server_control = true;
_local2.started = getTimer();
_local2.ad_msec = msec - 250;
};
chk.onEnterFrame = function () {
var _local5 = this._parent._mochiad_ctr;
var _local4 = getTimer() - this.started;
var _local2 = false;
if (!chk.showing) {
var _local3 = _local5.getBytesTotal();
if ((_local3 > 0) || (typeof(_local3) == "undefined")) {
chk.showing = true;
chk.started = getTimer();
} else if (_local4 > chk.ad_timeout) {
_local2 = true;
}
}
if (_local4 > chk.ad_msec) {
_local2 = true;
}
if (_local2) {
if (this.server_control) {
delete this.onEnterFrame;
} else {
this.fadeout_start = getTimer();
this.onEnterFrame = this.fadeFunction;
}
}
};
}
static function showTimedAd(options) {
showInterLevelAd(options);
}
static function showPreloaderAd(options) {
showPreGameAd(options);
}
static function _allowDomains(server) {
var _local1 = server.split("/")[2].split(":")[0];
if (System.security) {
if (System.security.allowDomain) {
System.security.allowDomain("*");
System.security.allowDomain(_local1);
}
if (System.security.allowInsecureDomain) {
System.security.allowInsecureDomain("*");
System.security.allowInsecureDomain(_local1);
}
}
return(_local1);
}
static function _loadCommunicator(options) {
var _local26 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"};
options = _parseOptions(options, _local26);
options.swfv = options.clip.getSWFVersion() || 6;
options.mav = getVersion();
var _local18 = options.clip;
var _local20 = "_mochiad_com_" + options.id;
if (!_isNetworkAvailable()) {
return(null);
}
if (_local18[_local20]) {
return(_local18[_local20].lc);
}
var _local21 = options.com_server + options.id;
_allowDomains(_local21);
delete options.id;
delete options.com_server;
var _local25 = options.depth;
delete options.depth;
var _local17 = _local18.createEmptyMovieClip(_local20, _local25);
var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1);
for (var _local15 in options) {
_local11[_local15] = options[_local15];
}
var _local6 = new LocalConnection();
var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_");
_local6.mc = _local17;
_local6.name = _local16;
_local6.allowDomain = function (d) {
return(true);
};
_local6.allowInsecureDomain = _local6.allowDomain;
_local6.connect(_local16);
_local17.lc = _local6;
_local11.lc = _local16;
_local6._id = 0;
_local6._queue = [];
_local6.rpcResult = function (cb_arg) {
var _local8 = parseInt(cb_arg);
var _local4 = this._callbacks[_local8];
if (!_local4) {
return(undefined);
}
delete this._callbacks[_local8];
var _local5 = [];
var _local3 = 2;
while (_local3 < _local4.length) {
_local5.push(_local4[_local3]);
_local3++;
}
_local3 = 1;
while (_local3 < arguments.length) {
_local5.push(arguments[_local3]);
_local3++;
}
var _local6 = _local4[1];
var _local7 = _local4[0];
if (_local7 && (typeof(_local6) == "string")) {
_local6 = _local7[_local6];
}
if (_local6) {
_local6.apply(_local7, _local5);
}
};
_local6._didConnect = function (endpoint) {
this._endpoint = endpoint;
var _local4 = this._queue;
delete this._queue;
var _local5 = this.doSend;
var _local2 = 0;
while (_local2 < _local4.length) {
var _local3 = _local4[_local2];
_local5.apply(this, _local3);
_local2++;
}
};
_local6.doSend = function (args, cbobj, cbfn) {
if (this._endpoint == null) {
var _local4 = [];
var _local3 = 0;
while (_local3 < arguments.length) {
_local4.push(arguments[_local3]);
_local3++;
}
this._queue.push(_local4);
return(undefined);
}
this._id = this._id + 1;
var _local5 = this._id;
if ((cbfn === undefined) || (cbfn === null)) {
cbfn = cbobj;
}
this._callbacks[_local5] = [cbobj, cbfn];
var _local7 = new LocalConnection();
var _local9 = _local7.send(this._endpoint, "rpc", _local5, args);
};
_local6._callbacks = {};
_local6._callbacks[0] = [_local6, "_didConnect"];
_local11.st = getTimer();
_local11.loadMovie(_local21 + ".swf", "POST");
return(_local6);
}
static function fetchHighScores(options, callbackObj, callbackMethod) {
var _local1 = _loadCommunicator({id:options.id});
if (!_local1) {
return(false);
}
var _local4 = ["fetchHighScores", options];
_local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod);
return(true);
}
static function sendHighScore(options, callbackObj, callbackMethod) {
var _local1 = _loadCommunicator({id:options.id});
if (!_local1) {
return(false);
}
var _local4 = ["sendHighScore", options];
_local1.doSend(["sendHighScore", options], callbackObj, callbackMethod);
return(true);
}
static function load(options) {
var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"};
options = _parseOptions(options, _local13);
options.swfv = options.clip.getSWFVersion() || 6;
options.mav = getVersion();
var _local9 = options.clip;
if (!_isNetworkAvailable()) {
return(null);
}
if (_local9._mochiad_loaded) {
return(null);
}
var _local12 = options.depth;
delete options.depth;
var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12);
var _local11 = _getRes(options);
options.res = (_local11[0] + "x") + _local11[1];
options.server = options.server + options.id;
delete options.id;
_local9._mochiad_loaded = true;
var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1);
for (var _local7 in options) {
_local4[_local7] = options[_local7];
}
var _local10 = _local4.server;
delete _local4.server;
var _local14 = _allowDomains(_local10);
_local6.onEnterFrame = function () {
if (this._mochiad_ctr._url != this._url) {
this.onEnterFrame = function () {
if (!this._mochiad_ctr) {
delete this.onEnterFrame;
MochiAd.unload(this._parent);
}
};
}
};
var _local5 = new LocalConnection();
var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_");
_local5.mc = _local6;
_local5.name = _local8;
_local5.hostname = _local14;
_local5.allowDomain = function (d) {
return(true);
};
_local5.allowInsecureDomain = _local5.allowDomain;
_local5.connect(_local8);
_local6.lc = _local5;
_local4.lc = _local8;
_local4.st = getTimer();
_local4.loadMovie(_local10 + ".swf", "POST");
return(_local6);
}
static function unload(clip) {
if (typeof(clip) == "undefined") {
clip = _root;
}
if (clip.clip && (clip.clip._mochiad)) {
clip = clip.clip;
}
if (!clip._mochiad) {
return(false);
}
clip._mochiad.removeMovieClip();
delete clip._mochiad_loaded;
delete clip._mochiad;
return(true);
}
static function _isNetworkAvailable() {
if (System.security) {
var _local1 = System.security;
if (_local1.sandboxType == "localWithFile") {
return(false);
}
}
return(true);
}
static function _getRes(options) {
var _local3 = options.clip.getBounds();
var _local2 = 0;
var _local1 = 0;
if (typeof(options.res) != "undefined") {
var _local4 = options.res.split("x");
_local2 = parseFloat(_local4[0]);
_local1 = parseFloat(_local4[1]);
} else {
_local2 = _local3.xMax - _local3.xMin;
_local1 = _local3.yMax - _local3.yMin;
}
if ((_local2 == 0) || (_local1 == 0)) {
_local2 = Stage.width;
_local1 = Stage.height;
}
return([_local2, _local1]);
}
static function _parseOptions(options, defaults) {
var _local4 = {};
for (var _local8 in defaults) {
_local4[_local8] = defaults[_local8];
}
if (options) {
for (var _local8 in options) {
_local4[_local8] = options[_local8];
}
}
if (_root.mochiad_options) {
var _local5 = _root.mochiad_options.split("&");
var _local2 = 0;
while (_local2 < _local5.length) {
var _local3 = _local5[_local2].split("=");
_local4[unescape(_local3[0])] = unescape(_local3[1]);
_local2++;
}
}
return(_local4);
}
}
Instance of Symbol 58 MovieClip "seeScores" in Symbol 59 MovieClip [MainMenuSymbol] Frame 1
on (release) {
mochi.MochiScores.showLeaderboard({boardID:"ed1a860d95261eb0"});
}
Symbol 94 MovieClip [PointsSymbol] Frame 15
this.stop();
Instance of Symbol 95 MovieClip [OrbSymbol] in Symbol 100 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(1);
}
Instance of Symbol 95 MovieClip [OrbSymbol] in Symbol 100 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(2);
}
Instance of Symbol 95 MovieClip [OrbSymbol] in Symbol 100 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(3);
}
Symbol 114 MovieClip Frame 1
this.stop();
Symbol 151 MovieClip Frame 9
this.stop();