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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76665527?noj=FRM76665527-22DC" width="1" height="1"></div>

Battleground states 2008.swf

This is the info page for
Flash #46864

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"></p>

Debugger's MESSAGE!

+99

0
1
2
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7
8
9

PLEASE WAIT

88

8

1

2

3

4

5

6

7

8

RUBBISH

?

Democratic Party

Republican Party

Green Party

Libertarian Party

Black Panther Party

Boston Tea Party

Communist Party USA

Create Your Own

HELP

MUSIC OFF

PLAY

number of teams:

select your party:

Battleground States 2008
Tired of poll numbers and electoral colleges?
Let’s settle this election once and for all – by rolling dice and
waging war!

MUSIC ON

Select your party:

<p align="left"><font face="Arial Rounded MT Bold" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> &nbsp;</font></p>

HELP

How to Play:
1. Select your favorite party, or create your own!
2. Choose a political landscape that you think favors your
candidate.
3. Select a state you control, and then select a bordering state
controlled by the opposition. The more delegates you have, the
better your chances of a turnover!
4. Battle on until you reach the White House – or see your party
eliminated!

Attack/defense
Choose a territory of yours with two or more units on it to
attack a neighbouring enemy territory. The game compares
results of dice rolling (numer of rolls is equal to number of
units). If the attacker's result is better, he obtains the
attacked territory and all his units apart from one are
moved from the attacking to the attacked territory. There is
no limit of attacks per turn.
Combat animation
If the you want to skip the attack animations, you can
always skip it for a particular player, by pressing the 'skip'
button.

Reinforcements
After each successful attack, a number appears indicating
the amount of reinforcements you will receive after your
turn is over. Reinforcements are placed in random spots
occupied by your units, in the number equal to biggest
number of combined territories you control.

NO

YES

Do you want to play this one?

END TURN

Click on delegates and select state to win over

EXIT

GAME OVER

EXIT

PLAY AGAIN

You won the Presidency!

SURPLUS UNITS:

ARE YOU SURE
YOU WANT TO QUIT THIS GAME?

ActionScript [AS1/AS2]

Frame 1
var played = false; var playAgain = false; ag_intro_02_02.onRelease = function () { getURL ("http://www.addictinggames.com", "_blank"); }; stop();
Frame 2
function link0() { } function link1() { } function link2() { getURL ("http://www.freakytikiproductions.com", "Top"); } function link3() { getURL ("http://www.addictinggames.com", "Top"); } var TEST_MODE = false; var firstRun = true; var fromGame = false; _global.ARE_SOUNDS = !TEST_MODE; _global.SOUNDS = new classes.Game_sounds(); _global.gameAccess = false; if (!TEST_MODE) { var c = 0; onEnterFrame = function () { var _local2 = Math.round((getBytesLoaded() / getBytesTotal()) * 100); if ((c + 2) <= _local2) { c = c + 2; } if (c < 99) { prel.prec.text = c; } else { prel.prec.text = "99"; } if (c >= 100) { gotoAndPlay(_currentframe + 1); delete this.onEnterFrame; } }; } var cMenu; cMenu = new ContextMenu(); cMenu.hideBuiltInItems(); this.menu = cMenu; cMenu.customItems[0] = new ContextMenuItem("Battleground States 2008", link0, false, true, true); cMenu.customItems[2] = new ContextMenuItem("Produced by Freaky Tiki Production", link2, false, true, true); cMenu.customItems[3] = new ContextMenuItem("Copyright (C) 2008 AddictingGames", link3, false, true, true);
Frame 4
if (!TEST_MODE) { stop(); } if (!firstRun) { intro.gotoAndPlay(34); } firstRun = false; var PL = 4; var ARMY = 1;
Frame 5
function rollButton(mc) { mc.onRollOver = function () { this.gotoAndStop(2); }; mc.onRollOut = (mc.onReleaseOutside = function () { this.gotoAndStop(1); }); } var fromMenu = true; _global.gameAccess = false; popUp_mc._visible = false; if (played) { gameInfo_mc._visible = false; } trace((("PLAYED: " + played) + " ") + gameInfo_mc); HELP_MC._visible = false; if (!fromGame) { expl_in.stop(); expl_in._visible = false; } else { _global.SOUNDS.menuSoundtrack(); expl_in.gotoAndPlay(1); expl_in._visible = true; } if (playAgain) { playAgain = false; _root.gotoAndStop(6); } else { _root.ARMY = 0; } stop();
Frame 6
function init() { GAME.newGame(PL, askQuestion); } function askQuestion() { QUESTION_MC.gotoAndPlay(2); } function mapAgain() { GAME.newGame(PL, askQuestion); } function rollButton(mc) { mc.onRollOver = function () { this.gotoAndStop(2); }; mc.onRollOut = (mc.onReleaseOutside = function () { this.gotoAndStop(1); }); } function kill() { F.kill(); F.removeMovieClip(); GAME.kill(); delete GAME; } Stage.align = "TL"; var DEB = (new classes.Debug(this)); _global.gameAccess = true; var F = fmc.attachMovie("FIGHTBOX", "FIGHT_MC", 0); var GAME = (new classes.GameWW(GAME_MC, UNITS_MC, END_TURN, WAITER_MC, UNITS_LIST_MC, F)); F.registerGame(GAME); _global.GAME_PAUSE = false; if (!fromMenu) { expl.gotoAndPlay(expl._totalframes - 2); } fromMenu = false; fromGame = true; addictingLogo_mc.onRelease = function () { getURL ("http://www.addictinggames.com", "Top"); }; QUESTION_MC.yes.onRelease = function () { if (QUESTION_MC._currentframe == 24) { _global.SOUNDS.playSound("Click- g\u0142o\u015Bniejszy.wav"); GAME.init(); QUESTION_MC.kill = true; QUESTION_MC.gotoAndPlay(25); } }; QUESTION_MC.no.onRelease = function () { if (QUESTION_MC._currentframe == 24) { _global.SOUNDS.playSound("Click- g\u0142o\u015Bniejszy.wav"); QUESTION_MC.kill = false; QUESTION_MC.gotoAndPlay(25); } }; END_TURN.END_TURN.onRelease = function () { if ((END_TURN._currentframe == 11) && (F._visible == false)) { _global.SOUNDS.playSound("Click- g\u0142o\u015Bniejszy.wav"); GAME.MAP.unMarkIfMarked(); GAME.addUnits(); END_TURN.gotoAndPlay(12); } }; EXIT_BTN.onRelease = function () { _global.SOUNDS.playSound("Click- g\u0142o\u015Bniejszy.wav"); QUIT_MC._visible = true; if (QUIT_MC._currentframe == 1) { QUIT_MC.gotoAndPlay(2); } }; HELP_BTN.onRelease = function () { if (HELP_MC._currentframe == 1) { HELP_MC.gotoAndPlay(2); HELP_MC._visible = true; _global.SOUNDS.playSound("okno help open.wav"); } }; HELP_BTN.onEnterFrame = function () { POLE.scroll = POLE.maxscroll; }; rollButton(QUESTION_MC.no); rollButton(QUESTION_MC.yes); rollButton(EXIT_BTN); rollButton(MUSIC_BTN_ON); rollButton(MUSIC_BTN_OFF); rollButton(HELP_BTN); rollButton(END_TURN.END_TURN); QUIT_MC._visible = false; GAMEOVER_MC._visible = false; YOUWIN_MC._visible = false; HELP_MC._visible = false; MUSIC_BTN_ON._visible = !_global.ARE_SOUNDS; MUSIC_BTN_OFF.onRelease = function () { _global.SOUNDS.playSound("Click- g\u0142o\u015Bniejszy.wav"); this._visible = false; MUSIC_BTN_ON.gotoAndStop(2); MUSIC_BTN_ON._visible = true; _global.ARE_SOUNDS = false; _global.SOUNDS.killSoundtrack(); }; MUSIC_BTN_ON.onRelease = function () { _global.SOUNDS.playSound("Click- g\u0142o\u015Bniejszy.wav"); this._visible = false; MUSIC_BTN_OFF.gotoAndStop(2); MUSIC_BTN_OFF._visible = true; _global.ARE_SOUNDS = true; _global.SOUNDS.gameSoundtrack(); }; stop();
Frame 7
gotoAndPlay(_currentframe - 1); _global.SOUNDS.gameSoundtrack();
Frame 8
gotoAndStop (6);
Symbol 165 MovieClip Frame 1
Symbol 165 MovieClip Frame 134
stop(); _root.play();
Symbol 1130 MovieClip [__Packages.classes.Game_sounds] Frame 0
class classes.Game_sounds { var _sndTrack; function Game_sounds () { } function menuSoundtrack() { if (_global.ARE_SOUNDS == true) { _sndTrack.stop(); _sndTrack = new Sound(); _sndTrack.attachSound("gra"); _sndTrack.start(0, 1); _sndTrack.onSoundComplete = mx.utils.Delegate.create(this, menuSoundtrack2); } } function menuSoundtrack2() { if (_global.ARE_SOUNDS == true) { delete _sndTrack.onSoundComplete; _sndTrack.stop(); _sndTrack = new Sound(); _sndTrack.attachSound("menu2"); _sndTrack.start(0, 99999); } } function gameSoundtrack() { if (_global.ARE_SOUNDS == true) { _sndTrack.stop(); _sndTrack = new Sound(); _sndTrack.attachSound("gra"); _sndTrack.start(0, 99999); } } function killSoundtrack() { _sndTrack.stop(); } function soundsON(track) { } function playSound(snd) { if (_global.ARE_SOUNDS == true) { var _local2 = new Sound(); _local2.attachSound(snd); _local2.start(); } } }
Symbol 1131 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 1132 MovieClip [__Packages.classes.ww_interface.Waiter] Frame 0
class classes.ww_interface.Waiter extends MovieClip { var _visible, status, onEnterFrame; function Waiter () { super(); _visible = false; status = "ready_off"; } function show() { status = "progress"; _visible = true; cdw = 0; onEnterFrame = mx.utils.Delegate.create(this, makeBig); } function hide() { _visible = false; status = "ready_off"; } function makeBig() { cdw++; if (cdw > countdown) { status = "ready_on"; delete onEnterFrame; } } var countdown = 2; var cdw = 0; }
Symbol 1133 MovieClip [__Packages.classes.ww_interface.Units_list] Frame 0
class classes.ww_interface.Units_list extends MovieClip { var _visible, PLAYER_NO, uicon; function Units_list () { super(); selectPlayer(0); _visible = false; } function setList(terrArr, refArr, plNo, armyList) { PLAYER_NO = plNo; if (_visible == false) { _visible = true; } uicon._visible = false; var _local3 = 1; while (_local3 <= plNo) { var _local4 = uicon.duplicateMovieClip("uicon_" + _local3, _local3); _local4.no.no.text = refArr[_local3 - 1]; _local4.bg.gotoAndStop(armyList[_local3 - 1]); _local4.bg.border._visible = false; var _local5 = false; var _local2 = 0; while ((!_local5) && (_local2 < 8)) { if (terrArr[_local2].player == _local3) { _local4.u.gotoAndStop(terrArr[_local2].army); _local5 = true; } _local2++; } _local3++; } centerIcons(); } function refreshList(refArr, territoriesArr, winner) { var _local2 = 1; while (_local2 <= PLAYER_NO) { var _local3 = this["uicon_" + _local2]; if (_local3 != undefined) { if (countPlayerUnits(territoriesArr, _local2) <= 0) { _local3.removeMovieClip(); } else { _local3.no.no.text = refArr[_local2 - 1]; } } _local2++; } centerIcons(); } function selectPlayer(p) { var _local2 = 1; while (_local2 <= 8) { if (_local2 != p) { this["uicon_" + _local2].bg.border._visible = false; } else { this["uicon_" + _local2].bg.border._visible = true; } _local2++; } } function centerIcons() { var _local5 = 0; var _local2 = 1; while (_local2 <= PLAYER_NO) { var _local3 = this["uicon_" + _local2]; if (_local3 != undefined) { _local5++; } _local2++; } var _local6 = (-(_local5 * 50)) / 2; var _local4 = 0; _local2 = 1; while (_local2 <= PLAYER_NO) { var _local3 = this["uicon_" + _local2]; if (_local3 != undefined) { _local3._x = _local6 + (60 * _local4); _local4++; } _local2++; } } function countPlayerUnits(terrArr, pl) { var _local3 = 0; var _local1 = 0; while (_local1 < terrArr.length) { if (terrArr[_local1].player == pl) { _local3 = _local3 + terrArr[_local1].unitsNO; } _local1++; } return(_local3); } }
Symbol 1134 MovieClip [__Packages.classes.models.Unit] Frame 0
class classes.models.Unit extends MovieClip { var gotoAndStop, flag, units; function Unit () { super(); } function setUnit(army, units, player) { trace((("player: " + player) + ", army: ") + army); gotoAndStop(army); flag.banner.gotoAndStop(player); flag.no.gotoAndStop(units); this.units.gotoAndStop(units); } }
Symbol 1135 MovieClip [__Packages.classes.ww_interface.Fightbox] Frame 0
class classes.ww_interface.Fightbox extends MovieClip { var EXPLOSION_MC, _parent, UNITS_MC, SKIP_MODE, _visible, SKIP, GAME_CLASS, LAST_FIGHT, military2, military1, explosion1, explosion2, ter1, ter2, WINNER, winTemp, winNO, ran1, ran2, onEnterFrame, dieces_limit, dieces_no, rubbish, ultraSkipA, ultraSkipB, ultraSkipP1, ultraSkipP2; function Fightbox () { super(); EXPLOSION_MC = _parent._parent.EXPLOSION_MC; UNITS_MC = _parent._parent.UNITS_MC; var root = this; SKIP_MODE = false; _visible = false; var _local4 = 1; while (_local4 <= 8) { this["d" + _local4]._visible = false; _local4++; } SKIP.onRelease = function () { _global.SOUNDS.playSound("Click- g\u0142o\u015Bniejszy.wav"); root.SKIP_MODE = true; root._visible = false; root.ultraSkip(); }; } function registerGame(g) { GAME_CLASS = g; } function fight(A, B) { if (!SKIP_MODE) { LAST_FIGHT = getTimer(); resetDieces(); _visible = true; military1._visible = (military2._visible = true); explosion1.gotoAndStop(1); explosion2.gotoAndStop(1); military1.un.text = A.unitsNO; military2.un.text = B.unitsNO; military1.army_ico.gotoAndStop(A.army); military1.army_ico.filters = []; military1.army_ico.units.gotoAndStop(A.unitsNO); military1.flag.gotoAndStop(A.army); military2.army_ico.gotoAndStop(B.army); military2.army_ico.filters = []; military2.army_ico.units.gotoAndStop(B.unitsNO); military2.flag.gotoAndStop(B.army); ter1.gotoAndStop(A.army); ter2.gotoAndStop(B.army); var _local8 = 0; var _local7 = 0; WINNER = undefined; var _local5 = 0; while (_local5 < A.unitsNO) { var _local6 = random2(5) + 1; _local8 = _local8 + _local6; _local5++; } _local5 = 0; while (_local5 < B.unitsNO) { var _local6 = random2(5) + 1; _local7 = _local7 + _local6; _local5++; } if (_local8 > _local7) { winTemp = A; winNO = 1; } else { winTemp = B; winNO = 2; } setUltraSkip(_local8, _local7, A, B); ran1.setTo(_local8); ran2.setTo(_local7); _global.SOUNDS.playSound("ko\u015Bci.wav"); onEnterFrame = mx.utils.Delegate.create(this, fightFinished); dieces_limit = A.unitsNO + B.unitsNO; dieces_no = 0; rubbish = new Array(); throwDices(A.army, A.unitsNO, 1); throwDices(B.army, B.unitsNO, 2); } else { var _local8 = 0; var _local7 = 0; WINNER = undefined; var _local5 = 0; while (_local5 < A.unitsNO) { var _local6 = random2(5) + 1; _local8 = _local8 + _local6; _local5++; } _local5 = 0; while (_local5 < B.unitsNO) { var _local6 = random2(5) + 1; _local7 = _local7 + _local6; _local5++; } if (_local8 > _local7) { var _local9 = this; EXPLOSION_MC._x = UNITS_MC._x + B.unitsMC._x; EXPLOSION_MC._y = UNITS_MC._y + B.unitsMC._y; EXPLOSION_MC.gotoAndPlay(2); winTemp = A; EXPLOSION_MC.onEnterFrame = mx.utils.Delegate.create(this, fightFinished2); } else { EXPLOSION_MC._x = UNITS_MC._x + A.unitsMC._x; EXPLOSION_MC._y = UNITS_MC._y + A.unitsMC._y; EXPLOSION_MC.gotoAndPlay(2); winTemp = B; EXPLOSION_MC.onEnterFrame = mx.utils.Delegate.create(this, fightFinished2); } } } function setUltraSkip(pow1, pow2, A, B) { ultraSkipA = A; ultraSkipB = B; ultraSkipP1 = pow1; ultraSkipP2 = pow2; } function ultraSkip() { delete onEnterFrame; if (ultraSkipP1 > ultraSkipP2) { var _local2 = this; EXPLOSION_MC._x = UNITS_MC._x + ultraSkipB.unitsMC._x; EXPLOSION_MC._y = UNITS_MC._y + ultraSkipB.unitsMC._y; EXPLOSION_MC.gotoAndPlay(2); winTemp = ultraSkipA; EXPLOSION_MC.onEnterFrame = mx.utils.Delegate.create(this, fightFinished2); } else { EXPLOSION_MC._x = UNITS_MC._x + ultraSkipA.unitsMC._x; EXPLOSION_MC._y = UNITS_MC._y + ultraSkipA.unitsMC._y; EXPLOSION_MC.gotoAndPlay(2); winTemp = ultraSkipB; EXPLOSION_MC.onEnterFrame = mx.utils.Delegate.create(this, fightFinished2); } } function initCountdowns() { ran1.countTo(); ran2.countTo(); } function fightFinished() { if (SKIP_MODE == false) { if (((ran1.finished() && (ran2.finished())) && (explosion1._currentframe == 1)) && (explosion2._currentframe == 1)) { if (winNO == 1) { explosion2.gotoAndPlay(2); } else { explosion1.gotoAndPlay(2); } } if (explosion1._currentframe == 7) { military1._visible = false; } if (explosion2._currentframe == 7) { military2._visible = false; } if ((explosion1._currentframe == explosion1._totalframes) || (explosion2._currentframe == explosion2._totalframes)) { WINNER = winTemp; GAME_CLASS.fightFinished(); _visible = false; delete onEnterFrame; } } } function fightFinished2() { if (EXPLOSION_MC._currentframe == 7) { WINNER = winTemp; GAME_CLASS.fightFinished(); } if (EXPLOSION_MC._currentframe == EXPLOSION_MC._totalframes) { delete EXPLOSION_MC.onEnterFrame; } } function random2(z) { return(Math.round(Math.random() * z)); } function throwDices(player, units, terr) { var root = this; var i = 0; while (i < units) { var _local2 = this["d" + player].duplicateMovieClip((("dice" + player) + "_") + i, (terr * 10) + i); rubbish.push(_local2); _local2._x = this["gen" + terr]._x; _local2._xscale = (_local2._yscale = 70); if (terr == 1) { _local2.docX = _local2._x + 15; } if (terr == 2) { _local2.docX = (_local2._x - 15) - _local2._width; } _local2._y = this["gen" + terr]._y + (i * 25); _local2.i = (i + 2) / 2; _local2.onEnterFrame = function () { this._x = this._x + ((this.docX - this._x) / this.i); trace("Readying dice to roll: " + Math.abs(this._x - this.docX)); if (Math.abs(this._x - this.docX) < 1) { trace((("DICES NUM: " + root.dieces_no) + " LIMIT: ") + root.dieces_limit); root.dieces_no++; if (root.dieces_no == root.dieces_limit) { root.initCountdowns(); } this._x = this.docX; trace(("DOCX: " + this.docX) + i); delete this.onEnterFrame; } }; i++; } } function resetWinner() { WINNER = undefined; } function resetSkipMode() { SKIP._visible = true; SKIP_MODE = false; } function resetDieces() { var _local2 = 0; while (_local2 < rubbish.length) { rubbish[_local2].removeMovieClip(); _local2++; } } function kill() { delete EXPLOSION_MC.onEnterFrame; } }
Symbol 1136 MovieClip [__Packages.classes.GameWW] Frame 0
class classes.GameWW { var GAME_MC, UNITS_MC, WAITER, UNITS_LIST, END_TURN_MC, FIGHTBOX, PLAYERS_ORDER, PLAYERS_ARRAY, AUTOPLAYER, MAP, AI, counter, TRACER, PLAYER_MOVE, PLAYERS_NO, PLAYERS_CACHES, rubbish_arr, maxArea; function GameWW (gmc, umc, etmc, wt, ul, fb) { GAME_MC = gmc; UNITS_MC = umc; WAITER = wt; UNITS_LIST = ul; END_TURN_MC = etmc; FIGHTBOX = fb; PLAYERS_ORDER = new Array(); PLAYERS_ARRAY = [1, 2, 3, 4, 5, 6, 7, 8]; AUTOPLAYER = false; MAP = new classes.Map(GAME_MC, this); AI = new classes.GameAI(this); counter = 0; TRACER = _root.createEmptyMovieClip("tracer", 1); PLAYER_MOVE = 1; } function newGame(players, callBack) { if (WAITER.status == "ready_off") { var root = this; PLAYERS_NO = players; PLAYERS_CACHES = new Array(); var i = 0; while (i < PLAYERS_NO) { PLAYERS_CACHES.push(0); i++; } WAITER.show(); GAME_MC.onEnterFrame = function () { with (root) { if (WAITER.status == "ready_on") { MAP.createMap(PLAYERS_NO); counter = MAP.TERRITORIES_ARR.length + 10; arrangeUnits(); WAITER.hide(); var refArr = new Array(); var i = 1; while (i <= PLAYERS_NO) { refArr.push(unitsToAdd(i)); i++; } UNITS_LIST.setList(MAP.TERRITORIES_ARR, refArr, PLAYERS_NO, PLAYERS_ORDER); } } if (root.WAITER.status == "ready_off") { callBack(); delete this.onEnterFrame; } }; } } function init() { UNITS_LIST.selectPlayer(PLAYER_MOVE); if ((PLAYER_MOVE != 1) || (AUTOPLAYER)) { AI.cleverMove(PLAYER_MOVE); } else { END_TURN_MC.gotoAndPlay(2); MAP.startInterface(); } } function nextPlayer() { PLAYER_MOVE++; if (PLAYER_MOVE > PLAYERS_NO) { PLAYER_MOVE = 1; } if ((PLAYER_MOVE != 1) || (AUTOPLAYER)) { AI.cleverMove(PLAYER_MOVE); } else { END_TURN_MC.gotoAndPlay(2); MAP.startInterface(); } if (PLAYER_MOVE == 1) { FIGHTBOX.resetSkipMode(); } UNITS_LIST.selectPlayer(PLAYER_MOVE); } function isGameFinished() { var _local3 = 0; var _local2 = 0; while (_local2 < MAP.TERRITORIES_ARR.length) { if (MAP.TERRITORIES_ARR[_local2].player == 1) { _local3++; } _local2++; } if (_local3 == MAP.TERRITORIES_ARR.length) { PLAYER_WIN(); return(true); } if (_local3 == 0) { GAME_OVER(); return(true); } return(false); } function PLAYER_WIN() { _root.YOUWIN_MC._visible = true; _root.YOUWIN_MC.gotoAndPlay(2); } function GAME_OVER() { _root.GAMEOVER_MC._visible = true; _root.GAMEOVER_MC.gotoAndPlay(2); } function arrangeUnits() { var _local8 = [0, 0, 0, 0, 0, 0, 0, 0]; var _local7 = new Array(); clearAll(); rubbish_arr = new Array(); var _local2 = 0; while (_local2 < MAP.TERRITORIES_ARR.length) { var _local6 = MAP.TERRITORIES_ARR[_local2]; var _local5 = 0; var _local4 = 0; _local5 = MAP.TERRITORIES_ARR[_local2]._x; _local4 = MAP.TERRITORIES_ARR[_local2]._y; counter = _local2; trace((((("State for Unit: " + MAP.TERRITORIES_ARR[_local2]) + " ") + MAP.TERRITORIES_ARR[_local2].army) + " ") + MAP.TERRITORIES_ARR[_local2].player); var _local3 = UNITS_MC.attachMovie("UNIT", "unit_" + counter, 2 + (counter * 2)); counter++; _local3._x = _local5; _local3._y = _local4; _local3.setUnit(MAP.TERRITORIES_ARR[_local2].army, MAP.TERRITORIES_ARR[_local2].unitsNO, MAP.TERRITORIES_ARR[_local2].player); MAP.TERRITORIES_ARR[_local2].unitsMC = _local3; _local7.push(_local3); rubbish_arr.push(_local3); _local2++; } unitsSmartDepths(_local7); } function unitsSmartDepths(unitsArr) { var _local5 = 0; while (_local5 < unitsArr.length) { var _local2 = unitsArr.length - 1; while (_local2 > _local5) { if (unitsArr[_local2 - 1]._y > unitsArr[_local2]._y) { var _local4 = unitsArr[_local2]; unitsArr[_local2] = unitsArr[_local2 - 1]; unitsArr[_local2 - 1] = _local4; } _local2--; } _local5++; } _local5 = 0; while (_local5 < unitsArr.length) { unitsArr[_local5].swapDepths(2 + (counter * 10)); counter++; _local5++; } } function showBiggestArea() { var _local7 = new Array(); var _local3 = 0; while (_local3 < MAP.TERRITORIES_ARR.length) { if (MAP.TERRITORIES_ARR[_local3].player == PLAYER_MOVE) { _local7.push(MAP.TERRITORIES_ARR[_local3]); } _local3++; } var _local4 = new Array(); _local3 = 0; while (_local3 < _local7.length) { var _local6 = _local7[_local3]; if (isThere(_local6, _local4) == false) { var _local5 = new Array(); generate(_local6, _local5); _local4.push(_local5); } _local3++; } maxArea = new Array(); _local3 = 0; while (_local3 < _local4.length) { if (_local4[_local3].length > maxArea.length) { maxArea = _local4[_local3]; } _local3++; } _local3 = 0; while (_local3 < maxArea.length) { _local3++; } var _local9 = 0; var _local8 = 0; _local3 = 0; while (_local3 < maxArea.length) { _local9 = _local9 + maxArea[_local3].unitsMC._x; _local8 = _local8 + maxArea[_local3].unitsMC._y; _local3++; } _local9 = _local9 / maxArea.length; _local8 = _local8 / maxArea.length; _global.setTimeout(mx.utils.Delegate.create(this, hideBiggestArea), 1200); } function hideBiggestArea() { var _local2 = 0; while (_local2 < maxArea.length) { MAP.lightOffTerritory(maxArea[_local2]); _local2++; } } function addUnits() { var _local12 = unitsToAdd(PLAYER_MOVE) + PLAYERS_CACHES[PLAYER_MOVE - 1]; var _local5 = new Array(); var _local6 = 0; while (_local6 < MAP.TERRITORIES_ARR.length) { if (MAP.TERRITORIES_ARR[_local6].player == PLAYER_MOVE) { _local5.push(MAP.TERRITORIES_ARR[_local6]); } _local6++; } var _local4 = new Array(); _local6 = 0; while (_local6 < _local5.length) { _local4.push(0); _local6++; } var _local11 = _local5.length; while ((_local12 > 0) && (_local11 > 0)) { _local11 = _local5.length; _local6 = 0; while (_local6 < _local4.length) { if ((_local4[_local6] + _local5[_local6].unitsNO) >= 8) { _local11--; } _local6++; } var _local7 = random2(_local5.length - 1); var _local9 = false; _local6 = 0; while ((_local6 < _local4.length) && (!_local9)) { if ((_local4[(_local7 + _local6) % _local4.length] + _local5[(_local7 + _local6) % _local4.length].unitsNO) < 8) { _local4[(_local7 + _local6) % _local4.length]++; _local12--; _local9 = true; } _local6++; } } if (_local12 > 32) { _local12 = 32; } if ((_local12 > 0) && (PLAYER_MOVE == 1)) { _root.EXTRA_UNITS.showExtra = _local12; _root.EXTRA_UNITS.gotoAndPlay(2); } PLAYERS_CACHES[PLAYER_MOVE - 1] = _local12; var _local14 = 0; _local6 = 0; while (_local6 < _local5.length) { if (_local4[_local6] > 0) { var _local8 = UNITS_MC.attachMovie("UNITS_ADDER", "adder_to_" + _local5[_local6].unitsMC._name, _local5[_local6].unitsMC.getDepth() - 1); _local5[_local6].unitsNO = _local5[_local6].unitsNO + _local4[_local6]; _local8._x = _local5[_local6].unitsMC._x + 10; _local8._y = _local5[_local6].unitsMC._y; _local8.unitsMC = _local5[_local6].unitsMC; _local8.army = _local5[_local6].army; _local8.newUnitsNO = _local5[_local6].unitsNO; _local8.player = _local5[_local6].player; } _local6++; } FIGHTBOX.swapDepths(16000); _global.SOUNDS.playSound("przemarsz - do uzupe\u0142niania jednostek.wav"); var _local13 = false; while (!_local13) { var _local10 = PLAYER_MOVE + 1; if (_local10 > PLAYERS_NO) { _local10 = 1; } if (countPlayerUnits(MAP.TERRITORIES_ARR, _local10) > 0) { _global.setTimeout(mx.utils.Delegate.create(this, nextPlayer), 2000); _local13 = true; } else { PLAYER_MOVE++; } } } function unitsToAdd(player) { var _local5 = new Array(); var _local2 = 0; while (_local2 < MAP.TERRITORIES_ARR.length) { if (MAP.TERRITORIES_ARR[_local2].player == player) { _local5.push(MAP.TERRITORIES_ARR[_local2]); } _local2++; } var _local6 = new Array(); _local2 = 0; while (_local2 < _local5.length) { var _local4 = _local5[_local2]; if (isThere(_local4, _local6) == false) { var _local3 = new Array(); generate(_local4, _local3); _local6.push(_local3); } _local2++; } var _local8 = _local6.length; return(_local8); } function generate(terr, arrToFill) { if (isThere2(terr, arrToFill) == false) { arrToFill.push(terr); var _local3 = neighboursAreasArr(terr.arr); var _local2 = 0; while (_local2 < _local3.length) { generate(_local3[_local2], arrToFill); _local2++; } } } function isThere2(terr, arr) { var _local1 = 0; while (_local1 < arr.length) { if (arr[_local1] == terr) { return(true); } _local1++; } return(false); } function isThere(terr, arr) { var _local1 = 0; while (_local1 < arr.length) { if (arr[_local1] == terr) { return(true); } _local1++; } return(false); } function neighboursAreasArr(terrArr) { var _local6 = new Array(); var _local7 = 0; while (_local7 < terrArr.length) { var _local4 = terrArr[_local7]; var _local3 = [_local4.TL, _local4.L, _local4.TR, _local4.BR, _local4.R, _local4.BL]; var _local1 = 0; while (_local1 < _local3.length) { if ((_local3[_local1]._territory != _local4._territory) && (_local3[_local1]._territory.player == _local4._territory.player)) { var _local5 = false; var _local2 = 0; while ((_local2 < _local6.length) && (!_local5)) { if (_local6[_local2] == _local3[_local1]._territory) { _local5 = true; } _local2++; } if (!_local5) { _local6.push(_local3[_local1]._territory); } } _local1++; } _local7++; } return(_local6); } function fightFinished() { MAP.winnerFound(); if (PLAYER_MOVE == 1) { MAP.selectA(); } else { var root = this; TRACER.ct = 0; TRACER.onEnterFrame = function () { this.ct++; if (this.ct > 15) { root.nextAImove(); delete this.onEnterFrame; } }; } FIGHTBOX.resetWinner(); } function nextAImove(oldID) { AI.cleverMove(); } function kill() { delete TRACER.onEnterFrame; } function clearAll() { var _local2 = 0; while (_local2 < rubbish_arr.length) { rubbish_arr[_local2].removeMovieClip(); _local2++; } } function random2(z) { return(Math.round(Math.random() * z)); } function random3(z) { var _local4 = new Array(); var _local3 = 0; while (_local3 <= z) { var _local2 = 0; while (_local2 <= _local3) { _local4.push(_local3); _local2++; } _local3++; } return(_local4[random2(_local4.length - 1)]); } function shuffledArray(arr) { var _local5 = 0; while (_local5 < 20) { var _local4 = random2(arr.length - 1); var _local3 = random2(arr.length - 1); var _local6 = arr[_local4]; arr[_local4] = arr[_local3]; arr[_local3] = _local6; _local5++; } return(arr); } function countPlayerUnits(terrArr, pl) { var _local3 = 0; var _local1 = 0; while (_local1 < terrArr.length) { if (terrArr[_local1].player == pl) { _local3 = _local3 + terrArr[_local1].unitsNO; } _local1++; } return(_local3); } }
Symbol 1137 MovieClip [__Packages.classes.Map] Frame 0
class classes.Map { var ROOT_MC, GAME_CLASS, HEX, TERRITORIES_ARR, cos30, cos60, sin60, rubbish_arr, CHOSEN_TERR_A, CHOSEN_TERR_B, MAP_ARR, counter, TERR_A_NArr; function Map (rmc, gc) { ROOT_MC = rmc; GAME_CLASS = gc; HEX = new classes.models.Hex(); TERRITORIES_ARR = new Array(); cos30 = Math.cos(deg2rad(30)); cos60 = Math.cos(deg2rad(60)); sin60 = Math.sin(deg2rad(60)); } function createMap(players) { var _local16 = 34; var _local18 = 29; var _local22 = 30; var _local23 = 34; var _local29 = 50; if (rubbish_arr.length > 0) { clearAll(); } rubbish_arr = new Array(); CHOSEN_TERR_A = (CHOSEN_TERR_B = undefined); MAP_ARR = new Array(); counter = 0; drawGrid(_local16, _local18); TERRITORIES_ARR = shuffledArray(TERRITORIES_ARR); var _local26 = {status:0, player:0, border:undefined, army:0, unitsMC:undefined, unitsNO:0}; var _local11 = _root.ARMY; var _local6 = new Array(); var _local17 = [1, 2, 3, 4, 5, 6, 7, 8]; var _local15 = [2, 1, 3, 4, 5, 6, 7, 8]; var _local14 = [3, 1, 2, 4, 5, 6, 7, 8]; var _local13 = [4, 1, 2, 3, 5, 6, 7, 8]; var _local12 = [5, 1, 2, 3, 4, 6, 7, 8]; var _local21 = [6, 1, 2, 3, 4, 5, 7, 8]; var _local20 = [7, 1, 2, 3, 4, 5, 6, 8]; var _local19 = [8, 1, 2, 3, 4, 5, 6, 7]; var _local9 = new Array(); if (_local11 == 1) { _local9 = _local17; } else if (_local11 == 2) { _local9 = _local15; } else if (_local11 == 3) { _local9 = _local14; } else if (_local11 == 4) { _local9 = _local13; } else if (_local11 == 5) { _local9 = _local12; } else if (_local11 == 6) { _local9 = _local21; } else if (_local11 == 7) { _local9 = _local20; } else if (_local11 == 8) { _local9 = _local19; } var _local3 = 0; while (_local3 < players) { _local6.push(_local9[_local3]); _local3++; } GAME_CLASS.PLAYERS_ORDER = _local6; var _local10 = new Array(); _local3 = 0; while (_local3 < players) { _local10.push(GAME_CLASS.PLAYERS_ARRAY[_local3]); _local3++; } var _local7 = new Array(); while (_local7.length < 50) { _local3 = 0; while (_local3 < players) { _local7.push(_local6[_local3]); _local3++; } } _local3 = 0; while (_local3 < TERRITORIES_ARR.length) { var _local8 = _local6[(players - (_local3 % players)) - 1]; var _local4 = _local10[(players - (_local3 % players)) - 1]; switch (_local8) { case 1 : markTerritory(TERRITORIES_ARR[_local3], 1, 0, _local4); break; case 2 : markTerritory(TERRITORIES_ARR[_local3], 2, 0, _local4); break; case 3 : markTerritory(TERRITORIES_ARR[_local3], 3, 0, _local4); break; case 4 : markTerritory(TERRITORIES_ARR[_local3], 4, 0, _local4); break; case 5 : markTerritory(TERRITORIES_ARR[_local3], 5, 0, _local4); break; case 6 : markTerritory(TERRITORIES_ARR[_local3], 6, 0, _local4); break; case 7 : markTerritory(TERRITORIES_ARR[_local3], 7, 0, _local4); break; case 8 : markTerritory(TERRITORIES_ARR[_local3], 8, 0, _local4); break; } TERRITORIES_ARR[_local3].army = _local6[TERRITORIES_ARR[_local3].player - 1]; _local3++; } randomUnits(players); } function startInterface() { selectA(); } function markTerritory(terrObj, pl, stat, playerNum) { trace((("MARKING PLAYER: " + playerNum) + " FRAME: ") + pl); terrObj._visible = true; terrObj.gotoAndStop(pl); colorMC(terrObj.border, BORDER_COLOR); terrObj.status = stat; terrObj.player = playerNum; } function drawGrid(w, h) { var _local3 = 1; while (_local3 <= 50) { var _local4 = _root["state" + _local3]; TERRITORIES_ARR[_local3 - 1] = new MovieClip(); TERRITORIES_ARR[_local3 - 1] = _local4; _local3++; } TERRITORIES_ARR[0].TL = _root.state2; TERRITORIES_ARR[0].TR = _root.state3; TERRITORIES_ARR[0].BL = _root.state7; TERRITORIES_ARR[1].L = _root.state17; TERRITORIES_ARR[1].TR = _root.state11; TERRITORIES_ARR[1].R = _root.state3; TERRITORIES_ARR[1].BR = _root.state1; TERRITORIES_ARR[1].B = _root.state7; TERRITORIES_ARR[1].BL = _root.state35; TERRITORIES_ARR[2].TL = _root.state2; TERRITORIES_ARR[2].TR = _root.state11; TERRITORIES_ARR[2].BL = _root.state1; TERRITORIES_ARR[3].TL = _root.state16; TERRITORIES_ARR[3].TR = _root.state12; TERRITORIES_ARR[3].R = _root.state8; TERRITORIES_ARR[3].L = _root.state22; TERRITORIES_ARR[3].B = _root.state27; TERRITORIES_ARR[4].TL = _root.state11; TERRITORIES_ARR[4].TR = _root.state6; TERRITORIES_ARR[4].BR = _root.state13; TERRITORIES_ARR[5].TL = _root.state14; TERRITORIES_ARR[5].TR = _root.state9; TERRITORIES_ARR[5].BR = _root.state13; TERRITORIES_ARR[5].BL = _root.state5; TERRITORIES_ARR[5].L = _root.state11; TERRITORIES_ARR[6].TL = _root.state2; TERRITORIES_ARR[6].TR = _root.state1; TERRITORIES_ARR[6].L = _root.state35; TERRITORIES_ARR[6].BL = _root.state10; TERRITORIES_ARR[7].TR = _root.state12; TERRITORIES_ARR[7].BL = _root.state4; TERRITORIES_ARR[8].TR = _root.state23; TERRITORIES_ARR[8].L = _root.state14; TERRITORIES_ARR[8].BL = _root.state6; TERRITORIES_ARR[9].TL = _root.state35; TERRITORIES_ARR[9].TR = _root.state7; TERRITORIES_ARR[9].B = _root.state12; TERRITORIES_ARR[9].BL = _root.state16; TERRITORIES_ARR[9].L = _root.state15; TERRITORIES_ARR[10].TR = _root.state14; TERRITORIES_ARR[10].BR = _root.state5; TERRITORIES_ARR[10].B = _root.state3; TERRITORIES_ARR[10].L = _root.state2; TERRITORIES_ARR[10].R = _root.state6; TERRITORIES_ARR[11].TL = _root.state10; TERRITORIES_ARR[11].B = _root.state8; TERRITORIES_ARR[11].BL = _root.state4; TERRITORIES_ARR[11].L = _root.state16; TERRITORIES_ARR[12].TL = _root.state6; TERRITORIES_ARR[12].L = _root.state5; TERRITORIES_ARR[13].BR = _root.state6; TERRITORIES_ARR[13].BL = _root.state11; TERRITORIES_ARR[13].R = _root.state9; TERRITORIES_ARR[14].TL = _root.state21; TERRITORIES_ARR[14].TR = _root.state17; TERRITORIES_ARR[14].BR = _root.state10; TERRITORIES_ARR[14].B = _root.state16; TERRITORIES_ARR[14].L = _root.state24; TERRITORIES_ARR[14].R = _root.state35; TERRITORIES_ARR[14].T = _root.state19; TERRITORIES_ARR[15].TL = _root.state24; TERRITORIES_ARR[15].TR = _root.state10; TERRITORIES_ARR[15].BR = _root.state4; TERRITORIES_ARR[15].BL = _root.state20; TERRITORIES_ARR[15].L = _root.state25; TERRITORIES_ARR[15].R = _root.state12; TERRITORIES_ARR[15].B = _root.state22; TERRITORIES_ARR[15].T = _root.state15; TERRITORIES_ARR[16].TL = _root.state26; TERRITORIES_ARR[16].BR = _root.state35; TERRITORIES_ARR[16].BL = _root.state15; TERRITORIES_ARR[16].L = _root.state19; TERRITORIES_ARR[16].R = _root.state2; TERRITORIES_ARR[17].T = _root.state25; TERRITORIES_ARR[17].TR = _root.state20; TERRITORIES_ARR[17].L = _root.state28; TERRITORIES_ARR[18].TR = _root.state26; TERRITORIES_ARR[18].BR = _root.state15; TERRITORIES_ARR[18].L = _root.state21; TERRITORIES_ARR[18].R = _root.state17; TERRITORIES_ARR[19].TR = _root.state16; TERRITORIES_ARR[19].TL = _root.state25; TERRITORIES_ARR[19].BL = _root.state18; TERRITORIES_ARR[19].R = _root.state22; TERRITORIES_ARR[20].T = _root.state30; TERRITORIES_ARR[20].BR = _root.state15; TERRITORIES_ARR[20].BL = _root.state24; TERRITORIES_ARR[20].L = _root.state29; TERRITORIES_ARR[20].R = _root.state19; TERRITORIES_ARR[21].T = _root.state16; TERRITORIES_ARR[21].R = _root.state4; TERRITORIES_ARR[21].BR = _root.state27; TERRITORIES_ARR[21].L = _root.state20; TERRITORIES_ARR[22].BL = _root.state9; TERRITORIES_ARR[23].TL = _root.state37; TERRITORIES_ARR[23].TR = _root.state21; TERRITORIES_ARR[23].R = _root.state15; TERRITORIES_ARR[23].B = _root.state25; TERRITORIES_ARR[23].BR = _root.state16; TERRITORIES_ARR[23].BL = _root.state46; TERRITORIES_ARR[23].L = _root.state34; TERRITORIES_ARR[23].T = _root.state29; TERRITORIES_ARR[24].TL = _root.state46; TERRITORIES_ARR[24].TR = _root.state16; TERRITORIES_ARR[24].B = _root.state18; TERRITORIES_ARR[24].BR = _root.state20; TERRITORIES_ARR[24].BL = _root.state28; TERRITORIES_ARR[24].T = _root.state24; TERRITORIES_ARR[25].TL = _root.state30; TERRITORIES_ARR[25].BR = _root.state17; TERRITORIES_ARR[25].BL = _root.state19; TERRITORIES_ARR[26].TL = _root.state22; TERRITORIES_ARR[26].TR = _root.state4; TERRITORIES_ARR[27].TL = _root.state47; TERRITORIES_ARR[27].TR = _root.state25; TERRITORIES_ARR[27].R = _root.state18; TERRITORIES_ARR[27].T = _root.state46; TERRITORIES_ARR[28].TL = _root.state40; TERRITORIES_ARR[28].B = _root.state24; TERRITORIES_ARR[28].BR = _root.state21; TERRITORIES_ARR[28].BL = _root.state37; TERRITORIES_ARR[28].T = _root.state32; TERRITORIES_ARR[28].TR = _root.state30; TERRITORIES_ARR[29].TL = _root.state32; TERRITORIES_ARR[29].B = _root.state21; TERRITORIES_ARR[29].BL = _root.state29; TERRITORIES_ARR[29].TR = _root.state26; TERRITORIES_ARR[30].R = _root.state36; TERRITORIES_ARR[30].BR = _root.state48; TERRITORIES_ARR[30].TR = _root.state33; TERRITORIES_ARR[30].BL = _root.state50; TERRITORIES_ARR[31].TL = _root.state39; TERRITORIES_ARR[31].B = _root.state29; TERRITORIES_ARR[31].BR = _root.state30; TERRITORIES_ARR[31].BL = _root.state40; TERRITORIES_ARR[32].B = _root.state31; TERRITORIES_ARR[32].BR = _root.state36; TERRITORIES_ARR[32].T = _root.state42; TERRITORIES_ARR[32].R = _root.state43; TERRITORIES_ARR[33].L = _root.state38; TERRITORIES_ARR[33].B = _root.state46; TERRITORIES_ARR[33].T = _root.state37; TERRITORIES_ARR[33].R = _root.state24; TERRITORIES_ARR[34].BL = _root.state15; TERRITORIES_ARR[34].TL = _root.state17; TERRITORIES_ARR[34].T = _root.state2; TERRITORIES_ARR[34].TR = _root.state7; TERRITORIES_ARR[34].BR = _root.state10; TERRITORIES_ARR[35].L = _root.state31; TERRITORIES_ARR[35].TL = _root.state33; TERRITORIES_ARR[35].TR = _root.state43; TERRITORIES_ARR[35].BR = _root.state48; TERRITORIES_ARR[35].R = _root.state45; TERRITORIES_ARR[36].TL = _root.state44; TERRITORIES_ARR[36].BL = _root.state38; TERRITORIES_ARR[36].T = _root.state40; TERRITORIES_ARR[36].TR = _root.state29; TERRITORIES_ARR[36].BR = _root.state24; TERRITORIES_ARR[36].B = _root.state34; TERRITORIES_ARR[37].TL = _root.state44; TERRITORIES_ARR[37].L = _root.state45; TERRITORIES_ARR[37].BL = _root.state48; TERRITORIES_ARR[37].TR = _root.state37; TERRITORIES_ARR[37].R = _root.state34; TERRITORIES_ARR[37].BR = _root.state46; TERRITORIES_ARR[37].B = _root.state47; TERRITORIES_ARR[38].L = _root.state41; TERRITORIES_ARR[38].R = _root.state32; TERRITORIES_ARR[38].B = _root.state40; TERRITORIES_ARR[39].TL = _root.state41; TERRITORIES_ARR[39].BL = _root.state44; TERRITORIES_ARR[39].TR = _root.state32; TERRITORIES_ARR[39].T = _root.state39; TERRITORIES_ARR[39].BR = _root.state29; TERRITORIES_ARR[39].B = _root.state37; TERRITORIES_ARR[40].BL = _root.state43; TERRITORIES_ARR[40].R = _root.state39; TERRITORIES_ARR[40].BR = _root.state40; TERRITORIES_ARR[40].B = _root.state44; TERRITORIES_ARR[41].B = _root.state33; TERRITORIES_ARR[41].BR = _root.state43; TERRITORIES_ARR[41].TL = _root.state49; TERRITORIES_ARR[42].TL = _root.state42; TERRITORIES_ARR[42].L = _root.state33; TERRITORIES_ARR[42].BL = _root.state36; TERRITORIES_ARR[42].TR = _root.state41; TERRITORIES_ARR[42].R = _root.state44; TERRITORIES_ARR[42].BR = _root.state45; TERRITORIES_ARR[43].L = _root.state43; TERRITORIES_ARR[43].BL = _root.state45; TERRITORIES_ARR[43].T = _root.state41; TERRITORIES_ARR[43].TR = _root.state40; TERRITORIES_ARR[43].BR = _root.state37; TERRITORIES_ARR[43].B = _root.state38; TERRITORIES_ARR[44].L = _root.state36; TERRITORIES_ARR[44].TL = _root.state43; TERRITORIES_ARR[44].TR = _root.state44; TERRITORIES_ARR[44].R = _root.state38; TERRITORIES_ARR[44].BR = _root.state47; TERRITORIES_ARR[44].B = _root.state48; TERRITORIES_ARR[45].L = _root.state47; TERRITORIES_ARR[45].TL = _root.state38; TERRITORIES_ARR[45].T = _root.state34; TERRITORIES_ARR[45].TR = _root.state24; TERRITORIES_ARR[45].BR = _root.state25; TERRITORIES_ARR[45].B = _root.state28; TERRITORIES_ARR[46].TL = _root.state45; TERRITORIES_ARR[46].L = _root.state48; TERRITORIES_ARR[46].T = _root.state38; TERRITORIES_ARR[46].TR = _root.state46; TERRITORIES_ARR[46].BR = _root.state28; TERRITORIES_ARR[47].L = _root.state31; TERRITORIES_ARR[47].TL = _root.state36; TERRITORIES_ARR[47].T = _root.state45; TERRITORIES_ARR[47].TR = _root.state38; TERRITORIES_ARR[47].R = _root.state47; TERRITORIES_ARR[48].BR = _root.state42; TERRITORIES_ARR[49].TR = _root.state31; } function newTerritory(x, y) { var _local3 = new Array(MAP_ARR[y][x]); MAP_ARR[y][x]._inTerritory = true; var _local8 = random2(Math.round(TERRITORY_SIZE_max - TERRITORY_SIZE_min)) + TERRITORY_SIZE_min; var _local7 = false; while ((_local3.length < _local8) && (!_local7)) { var _local6 = 0; var _local2 = 0; while (_local2 < _local3.length) { var _local4 = freeNeighboursArr2(_local3[_local2]); if (_local4.length > 0) { var _local5 = _local4[random2(_local4.length - 1)]; _local3.push(_local5); _local5._inTerritory = true; _local2 = _local3.length + 10; } else { _local6++; } _local2++; } if (_local6 >= _local3.length) { _local7 = true; } } if (_local7) { if (_local3.length >= TERRITORY_SIZE_min) { return(_local3); } burnTerritory(_local3); return(new Array()); } return(_local3); } function neighbourTerritoriesNo(terrArr) { var _local6 = new Array(); var _local7 = 0; while (_local7 < terrArr.length) { var _local4 = terrArr[_local7]; var _local3 = [_local4.T, _local4.TL, _local4.L, _local4.TR, _local4.B, _local4.BR, _local4.R, _local4.BL]; var _local1 = 0; while (_local1 < _local3.length) { if ((_local3[_local1] != _local4) && (_local3[_local1] != undefined)) { var _local5 = false; var _local2 = 0; while ((_local2 < _local6.length) && (!_local5)) { if (_local6[_local2] == _local3[_local1]) { _local5 = true; } _local2++; } if (!_local5) { _local6.push(_local3[_local1]); } } _local1++; } _local7++; } return(_local6.length); } function freeNeighboursArr(mc) { var _local3 = new Array(); var _local2 = [mc.T, mc.TL, mc.L, mc.TR, mc.B, mc.BR, mc.R, mc.BL]; var _local1 = 0; while (_local1 < _local2.length) { if ((_local2[_local1] != undefined) && (_local2[_local1]._inTerritory == false)) { _local3.push(_local2[_local1]); } _local1++; } return(_local3); } function freeNeighboursArr2(mc) { var _local4 = new Array(); var _local2 = [mc.T, mc.TL, mc.L, mc.TR, mc.B, mc.BR, mc.R, mc.BL, mc.L, mc.R, mc.L, mc.R]; var _local1 = 0; while (_local1 < _local2.length) { if ((_local2[_local1] != undefined) && (_local2[_local1]._inTerritory == false)) { _local4.push(_local2[_local1]); } _local1++; } return(_local4); } function burnTerritory(terrArr) { var _local1 = 0; while (_local1 < terrArr.length) { terrArr[_local1]._inTerritory = true; _local1++; } } function randomUnits(players) { var _local12 = Math.round(AV_UNITS_PER_TERRITORY * TERRITORIES_ARR.length); var _local9 = new Array(); var _local10 = new Array(); var _local5 = 0; while (_local5 < players) { _local9.push(Math.floor(_local12 / players)); _local5++; } _local5 = 0; while (_local5 < (_local12 - (Math.floor(_local12 / players) * players))) { _local9[(_local9.length - 1) - _local5] = _local9[(_local9.length - 1) - _local5] + 1; _local5++; } var _local15 = Math.floor(TERRITORIES_ARR.length / players); var _local14 = TERRITORIES_ARR.length - (players * Math.floor(TERRITORIES_ARR.length / players)); _local5 = 0; while (_local5 < players) { _local10.push(_local15); _local5++; } _local5 = 0; while (_local5 < _local14) { _local10[(_local10.length - 1) - _local5] = _local10[(_local10.length - 1) - _local5] + 1; _local5++; } var _local13 = new Array(); var _local11 = new Array(); _local5 = 0; while (_local5 < players) { var _local4 = _local9[_local5]; var _local7 = _local10[_local5]; var _local8 = new Array(); var _local3 = 0; while (_local3 < _local7) { var _local2 = 0; while ((_local2 > 8) || (_local2 < 1)) { _local2 = random2(Math.floor(_local4 / 2) - 1) + 1; } if (_local3 == (_local7 - 1)) { _local2 = _local4; if (_local2 < 1) { _local2 = 1; } } _local8.push(_local2); _local4 = _local4 - _local2; _local3++; } _local11.push(0); _local13.push(_local8); _local5++; } _local5 = 0; while (_local5 < TERRITORIES_ARR.length) { TERRITORIES_ARR[_local5].unitsNO = _local13[TERRITORIES_ARR[_local5].player - 1][_local11[TERRITORIES_ARR[_local5].player - 1]]; _local11[TERRITORIES_ARR[_local5].player - 1]++; _local5++; } } function territoryA(terr) { for (var _local3 in terr) { } CHOSEN_TERR_A = terr; CHOSEN_TERR_B = undefined; colorMC(CHOSEN_TERR_A.border, BORDER_ACTIVE_COLOR); territoryMaxDepth(CHOSEN_TERR_A); } function territoryB(terr) { CHOSEN_TERR_B = terr; colorMC(CHOSEN_TERR_B.border, BORDER_ACTIVE_COLOR); var _local2 = 0; while (_local2 < TERRITORIES_ARR.length) { if (TERRITORIES_ARR[_local2].border.getDepth() == (CHOSEN_TERR_A.border.getDepth() - 1)) { CHOSEN_TERR_B.border.swapDepths(TERRITORIES_ARR[_local2].border); _local2 = TERRITORIES_ARR.length; } _local2++; } } function territoryMaxDepth(terrObj) { var _local6 = TERRITORIES_ARR[0].getDepth(); var _local2 = new Array(); var _local5 = 0; while (_local5 < TERRITORIES_ARR.length) { if (TERRITORIES_ARR[_local5].getDepth() < _local6) { _local6 = TERRITORIES_ARR[_local5].getDepth(); } _local2.push(TERRITORIES_ARR[_local5]); TERRITORIES_ARR[_local5].swapDepths((TERRITORIES_ARR[_local5].getDepth() + TERRITORIES_ARR.length) + _local5); _local5++; } _local5 = 0; while (_local5 < _local2.length) { var _local3 = _local2.length - 1; while (_local3 > _local5) { if (_local2[_local3 - 1].getDepth() > _local2[_local3].getDepth()) { var _local4 = _local2[_local3]; _local2[_local3] = _local2[_local3 - 1]; _local2[_local3 - 1] = _local4; } _local3--; } _local5++; } _local5 = 0; while (_local5 < _local2.length) { if (_local2[_local5] == terrObj) { _local2.splice(_local5, 1); } _local5++; } _local2.push(terrObj); _local5 = 0; while (_local5 < _local2.length) { _local2[_local5].swapDepths(_local6 + _local5); _local5++; } } function resetTerritory(terr) { if (CHOSEN_TERR_B == terr) { CHOSEN_TERR_B = undefined; } if (CHOSEN_TERR_A == terr) { CHOSEN_TERR_A = undefined; } markTerritory(terr, terr.army, 0, terr.player); } function unMarkIfMarked() { colorMC(CHOSEN_TERR_A.border, BORDER_COLOR); deselectAll(); } function selectA() { if (!GAME_CLASS.isGameFinished()) { var root = this; var _local5 = 0; while (_local5 < TERRITORIES_ARR.length) { var _local6 = false; var _local7 = neighboursAreasArr(TERRITORIES_ARR[_local5]); var _local4 = 0; while ((_local4 < _local7.length) && (!_local6)) { if (_local7[_local4].army != TERRITORIES_ARR[_local5].army) { _local6 = true; } _local4++; } if (_local6) { var _local3 = TERRITORIES_ARR[_local5]; _local3.oDepth = _local3.getDepth(); if ((_local3.player == 1) && (_local3.unitsNO > 1)) { _local3.onRelease = function () { _global.SOUNDS.playSound("Click- g\u0142o\u015Bniejszy.wav"); root.lightOffTerritory(this); trace((((("THIS: " + this) + " ") + root.CHOSEN_TERR_A) + " ") + root.CHOSEN_TERR_B); if (this == root.CHOSEN_TERR_A) { var _local3 = new Color(this.border_mc); _local3.setRGB(0); root.lightOffTerritory(root.CHOSEN_TERR_A); root.deselectB(); root.CHOSEN_TERR_A = new MovieClip(); root.CHOSEN_TERR_A = undefined; trace("SAME"); } else { var _local3 = new Color(this.border_mc); _local3.setRGB(16777215); var _local4 = new Color(root.CHOSEN_TERR_A.border_mc); _local4.setRGB(0); root.lightOffTerritory(root.CHOSEN_TERR_A); root.deselectB(); root.territoryA(this); root.selectB(); } trace((((("THIS2: " + this) + " ") + root.CHOSEN_TERR_A) + " ") + root.CHOSEN_TERR_B); }; _local3.onRollOver = function () { if (this != root.CHOSEN_TERR_A) { root.lightOnTerritory(this); } }; _local3.onRollOut = (_local3.onReleaseOutside = function () { if (this != root.CHOSEN_TERR_A) { root.lightOffTerritory(this); } }); } } _local5++; } } } function selectB() { findAneighbours(); var root = this; var _local3 = 0; while (_local3 < TERR_A_NArr.length) { trace((("Territory A B: " + root.CHOSEN_TERR_A) + " ") + CHOSEN_TERR_A); if (TERR_A_NArr[_local3].player != 1) { var _local4 = TERR_A_NArr[_local3]; _local4.onRelease = function () { if (root.CHOSEN_TERR_A != undefined) { _global.SOUNDS.playSound("Click- g\u0142o\u015Bniejszy.wav"); root.territoryB(this); root.fightAB(); root.deselectAll(); } }; } else { root.deselectA(); } _local3++; } } function deselectB() { findAneighbours(); var _local5 = this; var _local3 = 0; while (_local3 < TERR_A_NArr.length) { if (TERR_A_NArr[_local3].player != 1) { var _local2 = 0; while (_local2 < TERR_A_NArr[_local3].arr.length) { var _local4 = TERR_A_NArr[_local3].arr[_local2]; delete _local4.onRelease; _local2++; } } _local3++; } } function deselectA() { var _local5 = this; var _local4 = 0; while (_local4 < TERR_A_NArr.length) { if (TERR_A_NArr[_local4].player == 1) { var _local3 = 0; while (_local3 < TERR_A_NArr[_local4].arr.length) { var _local2 = TERR_A_NArr[_local4].arr[_local3]; delete _local2.onRollOut; delete _local2.onReleaseOutside; delete _local2.onRollOver; delete _local2.onRelease; _local3++; } } _local4++; } } function deselectAll() { var _local2 = 0; while (_local2 < TERRITORIES_ARR.length) { var _local3 = new Color(TERRITORIES_ARR[_local2].border_mc); _local3.setRGB(0); delete TERRITORIES_ARR[_local2].onRollOver; delete TERRITORIES_ARR[_local2].onRollOut; delete TERRITORIES_ARR[_local2].onReleaseOutside; delete TERRITORIES_ARR[_local2].onRelease; _local2++; } } function findAneighbours() { TERR_A_NArr = new Array(); var _local7 = CHOSEN_TERR_A.arr; for (var _local6 in CHOSEN_TERR_A) { } var _local5 = [CHOSEN_TERR_A.T, CHOSEN_TERR_A.TL, CHOSEN_TERR_A.L, CHOSEN_TERR_A.TR, CHOSEN_TERR_A.B, CHOSEN_TERR_A.BR, CHOSEN_TERR_A.R, CHOSEN_TERR_A.BL]; var _local3 = 0; while (_local3 < _local5.length) { if ((_local5[_local3] != CHOSEN_TERR_A) && (_local5[_local3] != undefined)) { var _local4 = false; var _local2 = 0; while ((_local2 < TERR_A_NArr.length) && (!_local4)) { if (TERR_A_NArr[_local2] == _local5[_local3]) { _local4 = true; } _local2++; } if (!_local4) { TERR_A_NArr.push(_local5[_local3]); } } _local3++; } } function neighboursAreasArr(terr) { var _local5 = new Array(); var _local3 = [terr.T, terr.TL, terr.L, terr.TR, terr.B, terr.BR, terr.R, terr.BL]; var _local6 = 0; while (_local6 < _local3.length) { var _local7 = _local3[_local6]; var _local1 = 0; while (_local1 < _local3.length) { if ((_local3[_local1] != _local7) && (_local3[_local1] != undefined)) { var _local4 = false; var _local2 = 0; while ((_local2 < _local5.length) && (!_local4)) { if (_local5[_local2] == _local3[_local1]) { _local4 = true; } _local2++; } if (!_local4) { _local5.push(_local3[_local1]); } } _local1++; } _local6++; } return(_local5); } function lightOnTerritory(terrObj) { trace("LIGHT ON: " + lightOnTerritory); terrObj._alpha = 70; } function lightOffTerritory(terrObj) { terrObj._alpha = 100; } function fightAB() { GAME_CLASS.FIGHTBOX.resetWinner(); GAME_CLASS.FIGHTBOX.fight(CHOSEN_TERR_A, CHOSEN_TERR_B); } function winnerFound() { if (GAME_CLASS.FIGHTBOX.WINNER == CHOSEN_TERR_A) { winA(); if ((GAME_CLASS.PLAYER_MOVE == 1) && (!GAME_CLASS.isGameFinished())) { _global.setTimeout(mx.utils.Delegate.create(GAME_CLASS, GAME_CLASS.showBiggestArea), 300); } } if (GAME_CLASS.FIGHTBOX.WINNER == CHOSEN_TERR_B) { winB(); } var _local4 = new Array(); var _local3 = 1; while (_local3 <= GAME_CLASS.PLAYERS_NO) { _local4.push(GAME_CLASS.unitsToAdd(_local3)); _local3++; } GAME_CLASS.UNITS_LIST.refreshList(_local4, TERRITORIES_ARR, GAME_CLASS.FIGHTBOX.WINNER); CHOSEN_TERR_A = (CHOSEN_TERR_B = new MovieClip()); } function winA() { trace((("WINNER: " + CHOSEN_TERR_A.army) + " ") + CHOSEN_TERR_B); switch (CHOSEN_TERR_A.army) { case 1 : markTerritory(CHOSEN_TERR_B, 1, 0, CHOSEN_TERR_A.player); break; case 2 : markTerritory(CHOSEN_TERR_B, 2, 0, CHOSEN_TERR_A.player); break; case 3 : markTerritory(CHOSEN_TERR_B, 3, 0, CHOSEN_TERR_A.player); break; case 4 : markTerritory(CHOSEN_TERR_B, 4, 0, CHOSEN_TERR_A.player); break; case 5 : markTerritory(CHOSEN_TERR_B, 5, 0, CHOSEN_TERR_A.player); break; case 6 : markTerritory(CHOSEN_TERR_B, 6, 0, CHOSEN_TERR_A.player); break; case 7 : markTerritory(CHOSEN_TERR_B, 7, 0, CHOSEN_TERR_A.player); break; case 8 : markTerritory(CHOSEN_TERR_B, 8, 0, CHOSEN_TERR_A.player); break; } CHOSEN_TERR_B.unitsNO = CHOSEN_TERR_A.unitsNO - 1; CHOSEN_TERR_A.unitsNO = 1; CHOSEN_TERR_B.army = CHOSEN_TERR_A.army; CHOSEN_TERR_A.unitsMC.setUnit(CHOSEN_TERR_A.army, CHOSEN_TERR_A.unitsNO, CHOSEN_TERR_A.player); CHOSEN_TERR_B.unitsMC.setUnit(CHOSEN_TERR_A.army, CHOSEN_TERR_B.unitsNO, CHOSEN_TERR_B.player); deselectAll(); } function winB() { trace("B WINNER"); CHOSEN_TERR_A.unitsNO = 1; CHOSEN_TERR_A.unitsMC.setUnit(CHOSEN_TERR_A.army, CHOSEN_TERR_A.unitsNO, CHOSEN_TERR_A.player); resetTerritory(CHOSEN_TERR_A); resetTerritory(CHOSEN_TERR_B); deselectAll(); } function colorMC(mc, cl) { var _local1 = new Color(mc); _local1.setRGB(cl); } function rad2deg(rad) { return((rad * 180) / Math.PI); } function deg2rad(deg) { return((deg * Math.PI) / 180); } function random2(z) { return(Math.round(Math.random() * z)); } function shuffledArray(arr) { var _local5 = 0; while (_local5 < 30) { var _local4 = random2(arr.length - 1); var _local3 = random2(arr.length - 1); var _local6 = arr[_local4]; arr[_local4] = arr[_local3]; arr[_local3] = _local6; _local5++; } return(arr); } function clearAll() { var _local2 = 0; while (_local2 < rubbish_arr.length) { rubbish_arr[_local2].removeMovieClip(); _local2++; } } var TERRITORY_SIZE_min = 17; var TERRITORY_SIZE_max = 28; var BORDER_COLOR = 4143636; var BORDER_ACTIVE_COLOR = 16777215; var BORDER_OVER_COLOR = 13421772; var BORDER_SIZE = 2; var AV_UNITS_PER_TERRITORY = 3; var COLOR_ARR = [11304249, 7041575, 4541257, 10439479, 5801101, 7419137, 8092812, 4866561]; }
Symbol 1138 MovieClip [__Packages.classes.models.Hex] Frame 0
class classes.models.Hex { var _CORNERS; function Hex () { _CORNERS = [{x:-9.5, y:-4.25}, {x:0, y:-8.45}, {x:9.5, y:-4.25}, {x:9.5, y:4.25}, {x:0, y:8.45}, {x:-9.5, y:4.25}]; var _local2 = 0; while (_local2 < _CORNERS.length) { _CORNERS[_local2].x = _CORNERS[_local2].x * 0.89; _CORNERS[_local2].y = _CORNERS[_local2].y * 0.89; _local2++; } } function get TL() { return(_CORNERS[0]); } function get T() { return(_CORNERS[1]); } function get TR() { return(_CORNERS[2]); } function get BR() { return(_CORNERS[3]); } function get B() { return(_CORNERS[4]); } function get BL() { return(_CORNERS[5]); } function get HEIGHT() { return(B.y - T.y); } function get WIDTH() { return(TR.x - TL.x); } }
Symbol 1139 MovieClip [__Packages.classes.GameAI] Frame 0
class classes.GameAI { var GAME_CLASS, PLAYER, CHOSEN_TERR_A, CHOSEN_TERR_B; function GameAI (gc) { GAME_CLASS = gc; } function cleverMove(player, oldID) { if ((!GAME_CLASS.isGameFinished()) && (_global.gameAccess == true)) { if (_global.GAME_PAUSE == false) { if (!player) { player = PLAYER; } else { PLAYER = player; } var _local3; var _local10; var _local6 = false; var _local9 = 0; while ((_local9 < GAME_CLASS.MAP.TERRITORIES_ARR.length) && (!_local6)) { trace((("AI MAP PLAYER: " + GAME_CLASS.MAP.TERRITORIES_ARR[_local9].player) + " ") + player); if (GAME_CLASS.MAP.TERRITORIES_ARR[_local9].player == player) { _local3 = GAME_CLASS.MAP.TERRITORIES_ARR[_local9]; var _local8 = neighboursArr(_local3); var _local5 = 0; while ((_local5 < _local8.length) && (!_local6)) { if (_local8[_local5].player != _local3.player) { var _local7 = neighboursArr(_local8[_local5]); var _local4 = 0; while ((_local4 < _local7.length) && (!_local6)) { if ((_local7[_local4].player != _local3.player) && (((_local3.unitsNO - 1) - _local7[_local4].unitsNO) >= 2)) { _local10 = _local8[_local5]; _local6 = true; } _local4++; } } _local5++; } } _local9++; } if (!_local6) { _local9 = 0; while ((_local9 < GAME_CLASS.MAP.TERRITORIES_ARR.length) && (!_local6)) { if (GAME_CLASS.MAP.TERRITORIES_ARR[_local9].player == player) { _local3 = GAME_CLASS.MAP.TERRITORIES_ARR[_local9]; if (_local3.unitsNO > 1) { var _local8 = neighboursArr(_local3); var _local5 = 0; while ((_local5 < _local8.length) && (!_local6)) { if (((_local8[_local5].player != _local3.player) && (_local8[_local5].player != undefined)) && (_local3.player != undefined)) { if (_local3.unitsNO >= _local8[_local5].unitsNO) { _local10 = _local8[_local5]; _local6 = true; } } _local5++; } } } _local9++; } } if (!_local6) { GAME_CLASS.addUnits(); } else { CHOSEN_TERR_A = _local3; CHOSEN_TERR_B = _local10; GAME_CLASS.MAP.territoryA(CHOSEN_TERR_A); GAME_CLASS.MAP.territoryB(CHOSEN_TERR_B); trace((("AI FIGHT: " + CHOSEN_TERR_A) + " ") + CHOSEN_TERR_B); trace((("Player: " + CHOSEN_TERR_A.player) + " ") + CHOSEN_TERR_B.player); trace((("Army: " + CHOSEN_TERR_A.Army) + " ") + CHOSEN_TERR_B.Army); _global.setTimeout(mx.utils.Delegate.create(GAME_CLASS.MAP, GAME_CLASS.MAP.fightAB), 700); } } else { _global.setTimeout(mx.utils.Delegate.create(this, cleverMove), 100); } } } function neighboursArr(terr) { var _local5 = new Array(); var _local6 = terr; var _local4 = [_local6.T, _local6.TL, _local6.L, _local6.TR, _local6.B, _local6.BR, _local6.R, _local6.BL]; var _local2 = 0; while (_local2 < _local4.length) { if ((_local4[_local2] != _local6) && (_local4[_local2] != undefined)) { var _local3 = false; var _local1 = 0; while ((_local1 < _local5.length) && (!_local3)) { if (_local5[_local1] == _local4[_local2]) { _local3 = true; } _local1++; } if (!_local3) { _local5.push(_local4[_local2]); } } _local2++; } return(_local5); } function markTerr(terr, st) { var _local1 = 0; while (_local1 < terr.arr.length) { terr.arr[_local1]._alpha = 100 - (st * 10); _local1++; } } function colorMC(mc, cl) { var _local1 = new Color(mc); _local1.setRGB(cl); } }
Symbol 1140 MovieClip [__Packages.classes.ww_interface.Countdown] Frame 0
class classes.ww_interface.Countdown extends MovieClip { var ready1, ready2, N1, N2, no1, no2; function Countdown () { super(); ready1 = false; ready2 = false; N1 = 0; N2 = 0; } function setTo(no) { trace("SET TO: " + no); no1._y = -no1.no0._y; no2._y = -no2.no0._y; ready1 = false; ready2 = false; if (no < 10) { N1 = 0; } else { N1 = Math.floor(no / 10); } N2 = no - (10 * N1); } function countTo() { no1.onEnterFrame = mx.utils.Delegate.create(this, moveNo1); no2.onEnterFrame = mx.utils.Delegate.create(this, moveNo2); } function moveNo1() { no1._y = no1._y + (((-no1["no" + N1]._y) - no1._y) / 2); if (Math.abs(no1._y + no1["no" + N1]._y) < 1) { trace("1 READY"); ready1 = true; delete no1.onEnterFrame; } } function moveNo2() { no2._y = no2._y + (((-no2["no" + N2]._y) - no2._y) / 4); if (Math.abs(no2._y + no2["no" + N2]._y) < 1) { trace("2 READY"); ready2 = true; delete no2.onEnterFrame; } } function finished() { if (ready1 && (ready2)) { return(true); } return(false); } }
Symbol 1141 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 1142 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 1143 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 1144 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0
class mx.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } static var version = "1.1.0.52"; }
Symbol 1145 MovieClip [__Packages.classes.Debug] Frame 0
class classes.Debug { var _stage; function Debug (stage) { _stage = stage; } function showError(com) { _stage.debuger.removeMovieClip(); var _local2 = _stage.attachMovie("debuger", "debuger", _stage.getNextHighestDepth(), {_x:40, _y:40}); _local2.message.autoSize = true; _local2.message.htmlText = ("<b>" + com) + "</b>"; _local2.bg._width = _local2.message._width + 30; _local2.bg._height = _local2.message._height + 8; _local2.onRollOver = function () { this.removeMovieClip(); }; } }
Symbol 170 MovieClip [CLOUD] Frame 1
Symbol 170 MovieClip [CLOUD] Frame 2
no.no.text = "+" + toAdd;
Symbol 170 MovieClip [CLOUD] Frame 7
_global.SOUNDS.playSound("kolko.wav");
Symbol 170 MovieClip [CLOUD] Frame 29
this.removeMovieClip(); stop();
Symbol 175 MovieClip [COUNTDOWN] Frame 1
#initclip 21 Object.registerClass("COUNTDOWN", classes.ww_interface.Countdown); #endinitclip
Symbol 176 MovieClip [HEX] Frame 1
stop();
Symbol 176 MovieClip [HEX] Frame 2
stop();
Symbol 176 MovieClip [HEX] Frame 3
stop();
Symbol 176 MovieClip [HEX] Frame 4
stop();
Symbol 176 MovieClip [HEX] Frame 5
stop();
Symbol 176 MovieClip [HEX] Frame 6
stop();
Symbol 176 MovieClip [HEX] Frame 7
stop();
Symbol 176 MovieClip [HEX] Frame 8
stop();
Symbol 181 MovieClip [WAITER] Frame 1
#initclip 17 Object.registerClass("WAITER", classes.ww_interface.Waiter); #endinitclip
Symbol 187 MovieClip [UNITS_ADDER] Frame 24
this.unitsMC.setUnit(this.army, this.newUnitsNO, this.player); this.removeMovieClip();
Symbol 197 MovieClip Frame 1
trace("BG 1"); stop();
Symbol 197 MovieClip Frame 2
trace("BG 2"); stop();
Symbol 197 MovieClip Frame 3
trace("BG 3"); stop();
Symbol 197 MovieClip Frame 4
trace("BG 4"); stop();
Symbol 197 MovieClip Frame 5
trace("BG 5"); stop();
Symbol 197 MovieClip Frame 6
trace("BG 6"); stop();
Symbol 197 MovieClip Frame 7
stop();
Symbol 197 MovieClip Frame 8
stop();
Symbol 214 MovieClip Frame 1
stop();
Symbol 214 MovieClip Frame 2
stop();
Symbol 214 MovieClip Frame 3
stop();
Symbol 214 MovieClip Frame 4
stop();
Symbol 214 MovieClip Frame 5
stop();
Symbol 214 MovieClip Frame 6
stop();
Symbol 214 MovieClip Frame 7
stop();
Symbol 214 MovieClip Frame 8
stop();
Symbol 219 MovieClip [UNITS_LIST] Frame 1
#initclip 18 Object.registerClass("UNITS_LIST", classes.ww_interface.Units_list); #endinitclip
Symbol 220 MovieClip [HEX2] Frame 1
stop();
Symbol 220 MovieClip [HEX2] Frame 2
stop();
Symbol 220 MovieClip [HEX2] Frame 3
stop();
Symbol 220 MovieClip [HEX2] Frame 4
stop();
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stop();
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stop();
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stop();
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stop();
Symbol 225 MovieClip Frame 15
stop();
Symbol 228 MovieClip Frame 15
stop();
Symbol 231 MovieClip Frame 15
stop();
Symbol 234 MovieClip Frame 15
stop();
Instance of Symbol 233 MovieClip in Symbol 234 MovieClip Frame 15
/* no clip actions */
Symbol 237 MovieClip Frame 15
stop();
Symbol 240 MovieClip Frame 15
stop();
Symbol 243 MovieClip Frame 15
stop();
Symbol 246 MovieClip Frame 15
stop();
Symbol 256 MovieClip Frame 1
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Symbol 256 MovieClip Frame 2
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Symbol 256 MovieClip Frame 3
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Symbol 256 MovieClip Frame 4
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Symbol 256 MovieClip Frame 5
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Symbol 267 MovieClip Frame 1
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Symbol 267 MovieClip Frame 2
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Symbol 267 MovieClip Frame 3
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Symbol 267 MovieClip Frame 4
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Symbol 267 MovieClip Frame 5
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Symbol 267 MovieClip Frame 6
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stop();
Symbol 275 MovieClip Frame 1
stop();
Symbol 275 MovieClip Frame 2
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Symbol 275 MovieClip Frame 3
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Symbol 275 MovieClip Frame 4
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Symbol 275 MovieClip Frame 5
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Symbol 276 MovieClip Frame 1
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Symbol 276 MovieClip Frame 2
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Symbol 276 MovieClip Frame 3
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Symbol 276 MovieClip Frame 4
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Symbol 276 MovieClip Frame 5
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Symbol 276 MovieClip Frame 6
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Symbol 276 MovieClip Frame 8
stop();
Symbol 285 MovieClip Frame 1
stop();
Symbol 285 MovieClip Frame 2
stop();
Symbol 285 MovieClip Frame 3
stop();
Symbol 285 MovieClip Frame 4
stop();
Symbol 285 MovieClip Frame 5
stop();
Symbol 285 MovieClip Frame 6
stop();
Symbol 285 MovieClip Frame 7
stop();
Symbol 285 MovieClip Frame 8
stop();
Symbol 293 MovieClip Frame 1
stop();
Symbol 293 MovieClip Frame 2
stop();
Symbol 293 MovieClip Frame 3
stop();
Symbol 293 MovieClip Frame 4
stop();
Symbol 293 MovieClip Frame 5
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Symbol 293 MovieClip Frame 6
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Symbol 293 MovieClip Frame 7
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Symbol 293 MovieClip Frame 8
stop();
Symbol 300 MovieClip Frame 1
stop();
Symbol 300 MovieClip Frame 2
stop();
Symbol 300 MovieClip Frame 3
stop();
Symbol 300 MovieClip Frame 4
stop();
Symbol 300 MovieClip Frame 5
stop();
Symbol 300 MovieClip Frame 6
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Symbol 300 MovieClip Frame 7
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Symbol 300 MovieClip Frame 8
stop();
Symbol 307 MovieClip Frame 1
stop();
Symbol 307 MovieClip Frame 2
stop();
Symbol 307 MovieClip Frame 3
stop();
Symbol 307 MovieClip Frame 4
stop();
Symbol 307 MovieClip Frame 5
stop();
Symbol 307 MovieClip Frame 6
stop();
Symbol 307 MovieClip Frame 7
stop();
Symbol 307 MovieClip Frame 8
stop();
Symbol 316 MovieClip Frame 1
stop();
Symbol 316 MovieClip Frame 2
stop();
Symbol 316 MovieClip Frame 3
stop();
Symbol 316 MovieClip Frame 4
stop();
Symbol 316 MovieClip Frame 5
stop();
Symbol 316 MovieClip Frame 6
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Symbol 316 MovieClip Frame 7
stop();
Symbol 316 MovieClip Frame 8
stop();
Symbol 323 MovieClip Frame 1
stop();
Symbol 323 MovieClip Frame 2
stop();
Symbol 323 MovieClip Frame 3
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Symbol 323 MovieClip Frame 4
stop();
Symbol 323 MovieClip Frame 5
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Symbol 323 MovieClip Frame 6
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Symbol 330 MovieClip Frame 1
stop();
Symbol 330 MovieClip Frame 2
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Symbol 330 MovieClip Frame 3
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Symbol 330 MovieClip Frame 4
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Symbol 330 MovieClip Frame 5
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Symbol 330 MovieClip Frame 6
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stop();
Symbol 337 MovieClip Frame 1
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Symbol 337 MovieClip Frame 2
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Symbol 337 MovieClip Frame 3
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Symbol 337 MovieClip Frame 4
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Symbol 337 MovieClip Frame 5
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Symbol 337 MovieClip Frame 6
stop();
Symbol 337 MovieClip Frame 7
stop();
Symbol 337 MovieClip Frame 8
stop();
Symbol 338 MovieClip [UNIT] Frame 1
#initclip 19 Object.registerClass("UNIT", classes.models.Unit); #endinitclip stop();
Symbol 338 MovieClip [UNIT] Frame 2
stop();
Symbol 338 MovieClip [UNIT] Frame 3
stop();
Symbol 338 MovieClip [UNIT] Frame 4
stop();
Symbol 338 MovieClip [UNIT] Frame 5
stop();
Symbol 338 MovieClip [UNIT] Frame 6
stop();
Symbol 338 MovieClip [UNIT] Frame 7
stop();
Symbol 338 MovieClip [UNIT] Frame 8
stop();
Symbol 339 MovieClip Frame 1
army_ico.flag._visible = false;
Symbol 346 MovieClip Frame 1
stop();
Symbol 346 MovieClip Frame 2
_global.SOUNDS.playSound("kr\u00F3tki wybuch na start.wav");
Symbol 346 MovieClip Frame 25
stop();
Symbol 347 MovieClip [FIGHTBOX] Frame 1
#initclip 20 Object.registerClass("FIGHTBOX", classes.ww_interface.Fightbox); #endinitclip
Symbol 362 MovieClip Frame 1
this._visible = false;
Symbol 416 MovieClip Frame 1
stop();
Symbol 416 MovieClip Frame 2
stop();
Symbol 416 MovieClip Frame 3
stop();
Symbol 416 MovieClip Frame 4
stop();
Symbol 416 MovieClip Frame 5
stop();
Symbol 416 MovieClip Frame 6
stop();
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stop();
Symbol 416 MovieClip Frame 8
stop();
Symbol 416 MovieClip Frame 9
var createOwn = SharedObject.getLocal("ownParty"); if (createOwn.data.partyName != undefined) { createYourOwn_txt.text = createOwn.data.partyName; } stop();
Symbol 420 MovieClip Frame 1
stop();
Symbol 420 MovieClip Frame 2
stop();
Symbol 427 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 2
stop();
Symbol 432 MovieClip Frame 1
stop();
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stop();
Symbol 437 MovieClip Frame 1
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Symbol 440 MovieClip Frame 1
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Symbol 443 MovieClip Frame 1
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Symbol 446 MovieClip Frame 1
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Symbol 449 MovieClip Frame 1
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Symbol 452 MovieClip Frame 1
stop();
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stop();
Symbol 455 MovieClip Frame 1
stop();
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stop();
Symbol 458 MovieClip Frame 1
stop();
Symbol 458 MovieClip Frame 2
stop();
Symbol 466 MovieClip Frame 1
stop();
Symbol 466 MovieClip Frame 8
stop();
Symbol 467 MovieClip Frame 1
function link1() { getURL ("http://www.tagemigames.com/index.php?lang=en", "Top"); } function link2() { getURL ("http://www.freakytikiproductions.com", "Top"); } function link3() { getURL ("http://www.addictinggames.com", "Top"); } tagemi_btn.onRelease = link1; tagemi_btn.onRollOver = function () { this.gotoAndPlay(2); }; tagemi_btn.onRollOut = function () { this.gotoAndPlay(9); }; ft_btn.onRelease = link2; ft_btn.onRollOver = function () { this.gotoAndPlay(2); }; ft_btn.onRollOut = function () { this.gotoAndPlay(9); }; ag_btn.onRelease = link3; ag_btn.onRollOver = function () { this.gotoAndPlay(2); }; ag_btn.onRollOut = function () { this.gotoAndPlay(9); };
Symbol 468 MovieClip Frame 1
_global.SOUNDS.menuSoundtrack();
Symbol 468 MovieClip Frame 86
_parent.gotoAndPlay(_parent._currentframe + 1);
Symbol 472 MovieClip Frame 1
stop();
Symbol 475 MovieClip Frame 1
stop();
Symbol 475 MovieClip Frame 2
stop();
Symbol 479 MovieClip Frame 1
stop();
Symbol 480 MovieClip Frame 1
function setArmy() { if (army._currentframe == 1) { _parent.ARMY = 0; } if (army._currentframe == 2) { _parent.ARMY = 1; } if (army._currentframe == 3) { _parent.ARMY = 2; } if (army._currentframe == 4) { _parent.ARMY = 3; } if (army._currentframe == 5) { _parent.ARMY = 4; } if (army._currentframe == 6) { _parent.ARMY = 5; } if (army._currentframe == 7) { _parent.ARMY = 6; } if (army._currentframe == 8) { _parent.ARMY = 7; } if (army._currentframe == 9) { _parent.ARMY = 8; } if (popUp_mc._xscale != 100) { var _local6 = new mx.transitions.Tween(gameInfo_mc, "_xscale", mx.transitions.easing.Strong.easeOut, 100, 0, 0.5, true); var _local5 = new mx.transitions.Tween(gameInfo_mc, "_yscale", mx.transitions.easing.Strong.easeOut, 100, 0, 0.5, true); var _local3 = new mx.transitions.Tween(popUp_mc, "_xscale", mx.transitions.easing.Strong.easeOut, 0, 100, 0.5, true); var _local4 = new mx.transitions.Tween(popUp_mc, "_yscale", mx.transitions.easing.Strong.easeOut, 0, 100, 0.5, true); } if (_parent.ARMY > 0) { _root.played = true; popUp_mc._visible = true; popUp_mc.info_txt.text = infoArray[_parent.ARMY]; } else { popUp_mc._visible = false; } } function resetPlayers() { var _local2 = 2; while (_local2 <= 8) { this["p" + _local2].gotoAndStop(1); _local2++; } } function rollButton(mc) { mc.onRollOver = function () { this.gotoAndStop(2); }; mc.onRollOut = (mc.onReleaseOutside = function () { this.gotoAndStop(1); }); } rollButton(PLAY_BTN); rollButton(MUSIC_BTN_ON); rollButton(MUSIC_BTN_OFF); rollButton(HELP_BTN); popUp_mc._xscale = (popUp_mc._yscale = 0); var xScaleT2 = (new mx.transitions.Tween(gameInfo_mc, "_xscale", mx.transitions.easing.Strong.easeOut, 0, 100, 0.5, true)); var yScaleT2 = (new mx.transitions.Tween(gameInfo_mc, "_yscale", mx.transitions.easing.Strong.easeOut, 0, 100, 0.5, true)); var infoArray = new Array(); infoArray[1] = "Democratic Party\nLead Candidate: Barack Obama\nMascot: Donkey\nSlogan: Si Se Puede!"; infoArray[2] = "Republican Party\nLead Candidate: John McCain\nMascot: Elephant\nSlogan: We Know What\u2019s Best for You."; infoArray[3] = "Green Party\nLead Candidate: Cynthia McKinney\nMascot: Brocolli\nSlogan: Legalize It!"; infoArray[4] = "Libertarian Party\nLead Candidate: Bob Barr\nMascot: Lone Wolf\nSlogan: You Kids Get Out of my Yard!"; infoArray[5] = "Black Panther Party\nLead Candidate: None of Your Business\nMascot: Black Panther\nSlogan: The Revolution Will Not Be Televised."; infoArray[6] = "Boston Tea Party\nLead Candidate: A Middle-Aged White Guy, Dressed as an Indian\nMascot: See Above\nSlogan: Expel the Hated British!"; infoArray[7] = "Communist Party\nLead Candidate: Che Guevara\nMascot: Che Guevara\nSlogan: Viva Che!"; infoArray[8] = "Create Your Own\nLead Candidate: You!\nMascot: You in an Animal Costume!\nSlogan: Why Aren\u2019t You Voting for Me?"; PLAY_BTN.onRelease = function () { if (_root.ARMY == 0) { return(undefined); } if (_root.ARMY == 8) { _root.played = true; trace("CREATING OWN: " + army.createYourOwn_txt.text); var _local4 = SharedObject.getLocal("ownParty"); _local4.data.partyName = army.createYourOwn_txt.text; 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stop();
Symbol 1120 MovieClip Frame 2
stop();
Symbol 1121 MovieClip Frame 1
stop(); _visible = false;
Symbol 1121 MovieClip Frame 2
_global.SOUNDS.playSound("okno help open.wav"); _global.GAME_PAUSE = true;
Symbol 1121 MovieClip Frame 9
_global.SOUNDS.playSound("kurczak.wav");
Symbol 1121 MovieClip Frame 30
_parent.rollButton(no); _parent.rollButton(yes); stop(); no.onRelease = function () { _global.SOUNDS.playSound("Click- g\u0142o\u015Bniejszy.wav"); gotoAndPlay(_currentframe + 1); }; yes.onRelease = function () { _root.playAgain = false; _parent.kill(); _global.SOUNDS.playSound("Click- g\u0142o\u015Bniejszy.wav"); _parent.gameout.gotoAndPlay(2); };
Symbol 1121 MovieClip Frame 31
_global.SOUNDS.playSound("okno help close.wav");
Symbol 1121 MovieClip Frame 35
_global.GAME_PAUSE = false;
Symbol 1127 MovieClip Frame 6
if (this._name == "expl") { _global.SOUNDS.gameSoundtrack(); }
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_parent.init(); stop();
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stop();
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_global.SOUNDS.killSoundtrack(); _global.SOUNDS.playSound("kr\u00F3tki wybuch na start.wav");
Symbol 1129 MovieClip Frame 4
_global.GAME_PAUSE = false; _parent.gotoAndStop(_parent._currentframe - 1);

Library Items

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Symbol 1130 MovieClip [__Packages.classes.Game_sounds]
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Symbol 1134 MovieClip [__Packages.classes.models.Unit]
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Symbol 1139 MovieClip [__Packages.classes.GameAI]
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Symbol 1141 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
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Symbol 1143 MovieClip [__Packages.mx.transitions.Tween]
Symbol 1144 MovieClip [__Packages.mx.transitions.easing.Strong]
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Instance Names

"ag_intro_02_02"Frame 1Symbol 165 MovieClip
"rb"Frame 3Symbol 362 MovieClip
"intro"Frame 4Symbol 468 MovieClip
"HELP_MC"Frame 5Symbol 494 MovieClip
"OUTRO"Frame 5Symbol 497 MovieClip
"GAME_MC"Frame 6Symbol 247 MovieClip
"state2"Frame 6Symbol 511 MovieClip
"state11"Frame 6Symbol 522 MovieClip
"state3"Frame 6Symbol 533 MovieClip
"state7"Frame 6Symbol 544 MovieClip
"state1"Frame 6Symbol 555 MovieClip
"state35"Frame 6Symbol 566 MovieClip
"state5"Frame 6Symbol 577 MovieClip
"state13"Frame 6Symbol 588 MovieClip
"state6"Frame 6Symbol 599 MovieClip
"state14"Frame 6Symbol 610 MovieClip
"state9"Frame 6Symbol 621 MovieClip
"state23"Frame 6Symbol 632 MovieClip
"state10"Frame 6Symbol 643 MovieClip
"state12"Frame 6Symbol 654 MovieClip
"state8"Frame 6Symbol 665 MovieClip
"state16"Frame 6Symbol 676 MovieClip
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"state22"Frame 6Symbol 698 MovieClip
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"state20"Frame 6Symbol 720 MovieClip
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"state15"Frame 6Symbol 764 MovieClip
"state17"Frame 6Symbol 775 MovieClip
"state19"Frame 6Symbol 786 MovieClip
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Labels

"game"Frame 2




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Created: 2/5 -2019 22:15:50 Last modified: 2/5 -2019 22:15:50 Server time: 22/12 -2024 20:38:40