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ActionScript [AS3]

Section 1
//MD5 (classes.crypto.MD5) package classes.crypto { import classes.utils.*; public class MD5 { private function ff(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(f, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } private function ii(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(i, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } private function f(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 & _arg2) | (~(_arg1) & _arg3))); } private function gg(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(g, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } private function h(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 ^ _arg2) ^ _arg3)); } private function i(_arg1:int, _arg2:int, _arg3:int):int{ return ((_arg2 ^ (_arg1 | ~(_arg3)))); } private function transform(_arg1:Function, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int):int{ var _local9:int; _local9 = (((_arg2 + int(_arg1(_arg3, _arg4, _arg5))) + _arg6) + _arg8); return ((IntUtil.rol(_local9, _arg7) + _arg3)); } private function g(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 & _arg3) | (_arg2 & ~(_arg3)))); } private function createBlocks(_arg1:String):Array{ var _local2:Array; var _local3:int; var _local4:int; var _local5:int; _local2 = new Array(); _local3 = (_arg1.length * 8); _local4 = 0xFF; _local5 = 0; while (_local5 < _local3) { _local2[(_local5 >> 5)] = (_local2[(_local5 >> 5)] | ((_arg1.charCodeAt((_local5 / 8)) & _local4) << (_local5 % 32))); _local5 = (_local5 + 8); }; _local2[(_local3 >> 5)] = (_local2[(_local3 >> 5)] | (128 << (_local3 % 32))); _local2[((((_local3 + 64) >>> 9) << 4) + 14)] = _local3; return (_local2); } public function hash(_arg1:String):String{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:Array; var _local11:int; var _local12:int; _local2 = 1732584193; _local3 = -271733879; _local4 = -1732584194; _local5 = 271733878; _local10 = createBlocks(_arg1); _local11 = _local10.length; _local12 = 0; while (_local12 < _local11) { _local6 = _local2; _local7 = _local3; _local8 = _local4; _local9 = _local5; _local2 = ff(_local2, _local3, _local4, _local5, _local10[(_local12 + 0)], 7, -680876936); _local5 = ff(_local5, _local2, _local3, _local4, _local10[(_local12 + 1)], 12, -389564586); _local4 = ff(_local4, _local5, _local2, _local3, _local10[(_local12 + 2)], 17, 606105819); _local3 = ff(_local3, _local4, _local5, _local2, _local10[(_local12 + 3)], 22, -1044525330); _local2 = ff(_local2, _local3, _local4, _local5, _local10[(_local12 + 4)], 7, -176418897); _local5 = ff(_local5, _local2, _local3, _local4, _local10[(_local12 + 5)], 12, 1200080426); _local4 = ff(_local4, _local5, _local2, _local3, _local10[(_local12 + 6)], 17, -1473231341); _local3 = ff(_local3, _local4, _local5, _local2, _local10[(_local12 + 7)], 22, -45705983); _local2 = ff(_local2, _local3, _local4, _local5, _local10[(_local12 + 8)], 7, 1770035416); _local5 = ff(_local5, _local2, _local3, _local4, _local10[(_local12 + 9)], 12, -1958414417); _local4 = ff(_local4, _local5, _local2, _local3, _local10[(_local12 + 10)], 17, -42063); _local3 = ff(_local3, _local4, _local5, _local2, _local10[(_local12 + 11)], 22, -1990404162); _local2 = ff(_local2, _local3, _local4, _local5, _local10[(_local12 + 12)], 7, 1804603682); _local5 = ff(_local5, _local2, _local3, _local4, _local10[(_local12 + 13)], 12, -40341101); _local4 = ff(_local4, _local5, _local2, _local3, _local10[(_local12 + 14)], 17, -1502002290); _local3 = ff(_local3, _local4, _local5, _local2, _local10[(_local12 + 15)], 22, 1236535329); _local2 = gg(_local2, _local3, _local4, _local5, _local10[(_local12 + 1)], 5, -165796510); _local5 = gg(_local5, _local2, _local3, _local4, _local10[(_local12 + 6)], 9, -1069501632); _local4 = gg(_local4, _local5, _local2, _local3, _local10[(_local12 + 11)], 14, 643717713); _local3 = gg(_local3, _local4, _local5, _local2, _local10[(_local12 + 0)], 20, -373897302); _local2 = gg(_local2, _local3, _local4, _local5, _local10[(_local12 + 5)], 5, -701558691); _local5 = gg(_local5, _local2, _local3, _local4, _local10[(_local12 + 10)], 9, 38016083); _local4 = gg(_local4, _local5, _local2, _local3, _local10[(_local12 + 15)], 14, -660478335); _local3 = gg(_local3, _local4, _local5, _local2, _local10[(_local12 + 4)], 20, -405537848); _local2 = gg(_local2, _local3, _local4, _local5, _local10[(_local12 + 9)], 5, 568446438); _local5 = gg(_local5, _local2, _local3, _local4, _local10[(_local12 + 14)], 9, -1019803690); _local4 = gg(_local4, _local5, _local2, _local3, _local10[(_local12 + 3)], 14, -187363961); _local3 = gg(_local3, _local4, _local5, _local2, _local10[(_local12 + 8)], 20, 1163531501); _local2 = gg(_local2, _local3, _local4, _local5, _local10[(_local12 + 13)], 5, -1444681467); _local5 = gg(_local5, _local2, _local3, _local4, _local10[(_local12 + 2)], 9, -51403784); _local4 = gg(_local4, _local5, _local2, _local3, _local10[(_local12 + 7)], 14, 1735328473); _local3 = gg(_local3, _local4, _local5, _local2, _local10[(_local12 + 12)], 20, -1926607734); _local2 = hh(_local2, _local3, _local4, _local5, _local10[(_local12 + 5)], 4, -378558); _local5 = hh(_local5, _local2, _local3, _local4, _local10[(_local12 + 8)], 11, -2022574463); _local4 = hh(_local4, _local5, _local2, _local3, _local10[(_local12 + 11)], 16, 1839030562); _local3 = hh(_local3, _local4, _local5, _local2, _local10[(_local12 + 14)], 23, -35309556); _local2 = hh(_local2, _local3, _local4, _local5, _local10[(_local12 + 1)], 4, -1530992060); _local5 = hh(_local5, _local2, _local3, _local4, _local10[(_local12 + 4)], 11, 1272893353); _local4 = hh(_local4, _local5, _local2, _local3, _local10[(_local12 + 7)], 16, -155497632); _local3 = hh(_local3, _local4, _local5, _local2, _local10[(_local12 + 10)], 23, -1094730640); _local2 = hh(_local2, _local3, _local4, _local5, _local10[(_local12 + 13)], 4, 681279174); _local5 = hh(_local5, _local2, _local3, _local4, _local10[(_local12 + 0)], 11, -358537222); _local4 = hh(_local4, _local5, _local2, _local3, _local10[(_local12 + 3)], 16, -722521979); _local3 = hh(_local3, _local4, _local5, _local2, _local10[(_local12 + 6)], 23, 76029189); _local2 = hh(_local2, _local3, _local4, _local5, _local10[(_local12 + 9)], 4, -640364487); _local5 = hh(_local5, _local2, _local3, _local4, _local10[(_local12 + 12)], 11, -421815835); _local4 = hh(_local4, _local5, _local2, _local3, _local10[(_local12 + 15)], 16, 530742520); _local3 = hh(_local3, _local4, _local5, _local2, _local10[(_local12 + 2)], 23, -995338651); _local2 = ii(_local2, _local3, _local4, _local5, _local10[(_local12 + 0)], 6, -198630844); _local5 = ii(_local5, _local2, _local3, _local4, _local10[(_local12 + 7)], 10, 1126891415); _local4 = ii(_local4, _local5, _local2, _local3, _local10[(_local12 + 14)], 15, -1416354905); _local3 = ii(_local3, _local4, _local5, _local2, _local10[(_local12 + 5)], 21, -57434055); _local2 = ii(_local2, _local3, _local4, _local5, _local10[(_local12 + 12)], 6, 1700485571); _local5 = ii(_local5, _local2, _local3, _local4, _local10[(_local12 + 3)], 10, -1894986606); _local4 = ii(_local4, _local5, _local2, _local3, _local10[(_local12 + 10)], 15, -1051523); _local3 = ii(_local3, _local4, _local5, _local2, _local10[(_local12 + 1)], 21, -2054922799); _local2 = ii(_local2, _local3, _local4, _local5, _local10[(_local12 + 8)], 6, 1873313359); _local5 = ii(_local5, _local2, _local3, _local4, _local10[(_local12 + 15)], 10, -30611744); _local4 = ii(_local4, _local5, _local2, _local3, _local10[(_local12 + 6)], 15, -1560198380); _local3 = ii(_local3, _local4, _local5, _local2, _local10[(_local12 + 13)], 21, 1309151649); _local2 = ii(_local2, _local3, _local4, _local5, _local10[(_local12 + 4)], 6, -145523070); _local5 = ii(_local5, _local2, _local3, _local4, _local10[(_local12 + 11)], 10, -1120210379); _local4 = ii(_local4, _local5, _local2, _local3, _local10[(_local12 + 2)], 15, 718787259); _local3 = ii(_local3, _local4, _local5, _local2, _local10[(_local12 + 9)], 21, -343485551); _local2 = (_local2 + _local6); _local3 = (_local3 + _local7); _local4 = (_local4 + _local8); _local5 = (_local5 + _local9); _local12 = (_local12 + 16); }; return ((((IntUtil.toHex(_local2) + IntUtil.toHex(_local3)) + IntUtil.toHex(_local4)) + IntUtil.toHex(_local5))); } private function hh(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(h, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } } }//package classes.crypto
Section 2
//BulletEvents (classes.events.BulletEvents) package classes.events { import flash.events.*; public class BulletEvents extends Event { private var event_value; public static const BULLET_ACTION_FLY:String = "bullet_fly"; public static const BULLET_CHANGE_ACTION:String = "bullet_change_action"; public static const BULLET_ACTION_STAND:String = "bullet_stand"; public function BulletEvents(_arg1:String){ super(_arg1); } override public function toString():String{ return (formatToString("Bullet Event")); } public function get action(){ return (event_value); } public function set action(_arg1):void{ event_value = _arg1; } } }//package classes.events
Section 3
//EnemyEvents (classes.events.EnemyEvents) package classes.events { import flash.events.*; public class EnemyEvents extends Event { private var enemy_value; public static const ENEMY_ACTION_JUMP:String = "enmey_jump"; public static const ENEMY_ACTION_FLY:String = "enemy_fly"; public static const ENEMY_ACTION_MOVE:String = "enemy_move"; public static const ENEMY_ACTION_STAND:String = "enemy_stand"; public static const ENEMY_ACTION_CRACH:String = "enemy_crach"; public static const ENEMY_ACTION_TARGET:String = "enemy_target"; public static const ENEMY_ACTION_SLEEP:String = "enemy_sleep"; public static const ENEMY_CHANGE_ACTION:String = "enemy_change_action"; public static const ENEMY_CHANGE_DURATION:String = "enemy_change_duration"; public static const ENEMY_ACTION_BOSS:String = "enemy_boss"; public function EnemyEvents(_arg1:String){ super(_arg1); } public function set action(_arg1):void{ enemy_value = _arg1; } override public function toString():String{ return (formatToString("Enemy Event")); } public function get action(){ return (enemy_value); } } }//package classes.events
Section 4
//GameAreaEvents (classes.events.GameAreaEvents) package classes.events { import flash.events.*; public class GameAreaEvents extends Event { private var game_area_value; public static const GAME_AREA_MENU:String = "menu"; public static const GAME_AREA_INTRO:String = "intro"; public static const GAME_AREA_RELEASE:String = "release"; public static const GAME_AREA_WIN_INTRO:String = "win_intro"; public static const GAME_AREA_SCORE:String = "score"; public static const GAME_AREA_CHANGE:String = "game_area_update"; public static const GAME_AREA_GAME:String = "game"; public static const GAME_AREA_LANGUAGE:String = "language"; public static const GAME_AREA_MAP:String = "map"; public function GameAreaEvents(_arg1:String){ super(_arg1); } public function set gameAreaValue(_arg1):void{ game_area_value = _arg1; } override public function toString():String{ return (formatToString("Game Area Event")); } public function get gameAreaValue(){ return (game_area_value); } } }//package classes.events
Section 5
//GameEvents (classes.events.GameEvents) package classes.events { import flash.events.*; public class GameEvents extends Event { private var game_value; public static const GAME_OVER:String = "game_over"; public static const GAME_CHANGE_LEVEL:String = "game_change_level"; public static const GAME_HELP_CLOSE:String = "game_help_close"; public static const GAME_PAUSE:String = "game_pause"; public static const GAME_CHANGE_SCORE:String = "game_change_score"; public static const GAME_TELEPORT:String = "game_teleport"; public static const GAME_RADAR:String = "game_radar"; public static const GAME_REMOVE_ENEMY:String = "game_remove_enemy"; public static const GAME_ADD_ENEMY:String = "game_add_enemy"; public static const GAME_CHANGE_FINAL_ACTION:String = "game_change_final_action"; public static const GAME_MISSION_COMPLITE:String = "game_mission_complite"; public static const GAME_REMOVE_BONUS:String = "game_remove_bonus"; public static const GAME_HELP_OPEN:String = "game_help_open"; public static const GAME_UPDATE:String = "game_update"; public static const GAME_MISSION_FAIL:String = "game_mission_fail"; public function GameEvents(_arg1:String){ super(_arg1); } override public function toString():String{ return (formatToString("Game Event")); } public function set gameValue(_arg1):void{ game_value = _arg1; } public function get gameValue(){ return (game_value); } } }//package classes.events
Section 6
//ObjectOfPlanetEvents (classes.events.ObjectOfPlanetEvents) package classes.events { import flash.events.*; public class ObjectOfPlanetEvents extends Event { private var value; public static const OBJECT_PLANET_COLLIDE:String = "object_of_planet_collide"; public function ObjectOfPlanetEvents(_arg1:String){ super(_arg1); } override public function toString():String{ return (formatToString("ObjectOfPlanetEvents Event")); } public function get action(){ return (this.value); } public function set action(_arg1):void{ this.value = _arg1; } } }//package classes.events
Section 7
//PlayerEvents (classes.events.PlayerEvents) package classes.events { import flash.events.*; public class PlayerEvents extends Event { private var player_value; public static const PLAYER_COLLIDE:String = "player_collide"; public static const PLAYER_CHANGE_SUPER_ATTACK:String = "player_change_superattack"; public static const PLAYER_CHANGE_ACTION:String = "player_change_action"; public static const PLAYER_ACTION_JUMP:String = "player_jump"; public static const PLAYER_SUPER_ATTACK:String = "player_super_attack"; public static const PLAYER_ACTION_STAND:String = "player_stand"; public static const PLAYER_ACTION_SIT:String = "player_sit"; public static const PLAYER_MINUS_LIVE:String = "player_minus_live"; public static const PLAYER_CHANGE_WEAPON_POWER:String = "player_change_weapon_power"; public static const PLAYER_ACTION_MOVE:String = "player_move"; public static const PLAYER_ACTION_FLY:String = "player_fly"; public static const PLAYER_CHANGE_WEAPON:String = "player_change_weapon"; public static const PLAYER_CHANGE_LIVE:String = "player_change_live"; public function PlayerEvents(_arg1:String){ super(_arg1); } override public function toString():String{ return (formatToString("Player Event")); } public function get action(){ return (player_value); } public function set action(_arg1):void{ player_value = _arg1; } } }//package classes.events
Section 8
//ScoreEvents (classes.events.ScoreEvents) package classes.events { import flash.events.*; public class ScoreEvents extends Event { private var score_value; public static const SCORE_ACTION_SUBMIT:String = "score_action_submit"; public function ScoreEvents(_arg1:String){ super(_arg1); } override public function toString():String{ return (formatToString("Score Event")); } public function get action(){ return (score_value); } public function set action(_arg1):void{ score_value = _arg1; } } }//package classes.events
Section 9
//StoneEvents (classes.events.StoneEvents) package classes.events { import flash.events.*; public class StoneEvents extends Event { private var stone_value; public static const STONE_ACTION_FLY:String = "stone_move"; public static const STONE_CHANGE_ACTION:String = "stone_change_action"; public static const STONE_ACTION_CRACH:String = "stone_fly"; public function StoneEvents(_arg1:String){ super(_arg1); } override public function toString():String{ return (formatToString("Stone Event")); } public function get action(){ return (stone_value); } public function set action(_arg1):void{ stone_value = _arg1; } } }//package classes.events
Section 10
//GravityGenerator (classes.force.GravityGenerator) package classes.force { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.force.*; import org.generalrelativity.foam.dynamics.element.*; public class GravityGenerator implements IForceGenerator { protected var _torque:Number; protected var _gravitation:Number; protected var _thrust:Number; protected var _goal:IBody; public function GravityGenerator(_arg1:IBody, _arg2){ _goal = _arg1; _gravitation = _arg2; thrust = 0; torque = 0; } public function set thrust(_arg1:Number):void{ _thrust = _arg1; } public function set torque(_arg1:Number):void{ _torque = _arg1; } public function generate(_arg1:ISimulatable):void{ var v:Vector; var kof:Number; var element = _arg1; try { v = new Vector((_goal.x - element.x), (_goal.y - element.y)); v.normalize(); kof = _gravitation; IBody(element).vx = (IBody(element).vx + (v.x * kof)); IBody(element).vy = (IBody(element).vy + (v.y * kof)); } catch(error:TypeError) { }; } } }//package classes.force
Section 11
//gameForm (classes.gamearea.gameForm) package classes.gamearea { import classes.events.*; import flash.display.*; public class gameForm extends MovieClip { public function gameForm(){ ini(); } public function ini():void{ } public function changeGameAreaEvent(_arg1:String){ var _local2:GameAreaEvents; _local2 = new GameAreaEvents(GameAreaEvents.GAME_AREA_CHANGE); _local2.gameAreaValue = _arg1; stage.dispatchEvent(_local2); } public function clearEvents():void{ } } }//package classes.gamearea
Section 12
//gameFormIntro (classes.gamearea.gameFormIntro) package classes.gamearea { import classes.events.*; import flash.display.*; import flash.events.*; import classes.*; public class gameFormIntro extends gameForm { public var radar:MovieClip; public var tel:MovieClip; public var skip_title_mc:skipBtnText; public var skip_btn:SimpleButton; public var wall:MovieClip; public function gameFormIntro(){ addFrameScript(0, frame1, 34, frame35, 172, frame173, 184, frame185, 390, frame391, 404, frame405, 434, frame435, 453, frame454, 459, frame460); super(); } function frame435(){ MovieClip(this["tel"]).play(); } function frame391(){ stop(); } public function iniEvents():void{ stage.frameRate = 40; (this["skip_btn"] as SimpleButton).addEventListener(MouseEvent.CLICK, skipAction); this.addEventListener(Event.ENTER_FRAME, update); } function frame173(){ MovieClip(this["tel"]).play(); stop(); } function frame185(){ stop(); } function frame1(){ stop(); } function frame454(){ stop(); } function frame460(){ stop(); } public function skipAction(_arg1:MouseEvent=null):void{ stage.frameRate = Global._framerate; Global.sound_interface.playSound(null, "s_click"); clearEvents(); super.changeGameAreaEvent(GameAreaEvents.GAME_AREA_MENU); } function frame35(){ stop(); } function frame405(){ MovieClip(this["tel"]).play(); stop(); } public function update(_arg1:Event=null):void{ if (this.currentFrame == this.totalFrames){ skipAction(); }; if (this.currentFrame >= 1){ (this["skip_btn"] as SimpleButton).visible = true; (this["skip_title_mc"] as MovieClip).visible = true; }; } override public function clearEvents():void{ (this["skip_btn"] as SimpleButton).removeEventListener(MouseEvent.CLICK, skipAction); this.removeEventListener(Event.ENTER_FRAME, update); } override public function ini():void{ (this["skip_btn"] as SimpleButton).visible = false; (this["skip_title_mc"] as MovieClip).visible = false; super.ini(); iniEvents(); } } }//package classes.gamearea
Section 13
//gameFormLanguage (classes.gamearea.gameFormLanguage) package classes.gamearea { import classes.events.*; import flash.display.*; import flash.events.*; import classes.*; import flash.text.*; public class gameFormLanguage extends gameForm { public var italicBth:SimpleButton; public var info_text:TextField; public var brazileBth:SimpleButton; public var frenchBth:SimpleButton; public var mexicoBth:SimpleButton; public var spanishBth:SimpleButton; public var russianBth:SimpleButton; public var australiaBth:SimpleButton; public var polandBth:SimpleButton; public var englishBth:SimpleButton; public var ukraineBth:SimpleButton; public var portugeseBth:SimpleButton; public var germanBth:SimpleButton; public static var arr:Array = new Array(); public static var ESP:String = "ESP"; public static var UKR:String = "UKR"; public static var POL:String = "POL"; public static var RUS:String = "RUS"; public static var PRT:String = "PRT"; public static var DEU:String = "DEU"; public static var FRA:String = "FRA"; public static var ITA:String = "ITA"; public static var ENG:String = "ENG"; public function gameFormLanguage(){ addFrameScript(0, frame1); super(); } public function iniEvents():void{ var _local1:String; var _local2:SimpleButton; for (_local1 in arr) { _local2 = (this[_local1] as SimpleButton); _local2.addEventListener(MouseEvent.CLICK, selectLanguage); _local2.addEventListener(MouseEvent.ROLL_OVER, overBtn); _local2.addEventListener(MouseEvent.ROLL_OUT, outBtn); }; } public function outBtn(_arg1:MouseEvent):void{ var _local2:SimpleButton; _local2 = (_arg1.target as SimpleButton); (this["info_text"] as TextField).text = ""; } function frame1(){ } public function selectLanguage(_arg1:MouseEvent=null):void{ var _local2:SimpleButton; Global.sound_interface.playSound(null, "s_click"); clearEvents(); _local2 = (_arg1.target as SimpleButton); Global._language = arr[_local2.name][2]; super.changeGameAreaEvent(GameAreaEvents.GAME_AREA_INTRO); } override public function clearEvents():void{ var _local1:String; var _local2:SimpleButton; for (_local1 in arr) { _local2 = (this[_local1] as SimpleButton); _local2.removeEventListener(MouseEvent.CLICK, selectLanguage); _local2.removeEventListener(MouseEvent.ROLL_OVER, overBtn); _local2.removeEventListener(MouseEvent.ROLL_OUT, outBtn); }; } override public function ini():void{ super.ini(); iniEvents(); } public function overBtn(_arg1:MouseEvent):void{ var _local2:SimpleButton; Global.sound_interface.playSound(null, "s_over"); _local2 = (_arg1.target as SimpleButton); (this["info_text"] as TextField).text = arr[_local2.name][1]; } public static function checkLanguage(_arg1:String):Boolean{ var _local2:String; var _local3:Number; for (_local2 in arr) { _local3 = (arr[_local2] as Array).indexOf(_arg1); if (_local3 != -1){ return (true); }; }; return (false); } arr["englishBth"] = ["США и Британия", "English", ENG]; arr["spanishBth"] = ["Испания", "Español", ESP]; arr["italicBth"] = ["Италия", "Italiana", ITA]; arr["russianBth"] = ["Россия", "Русский", RUS]; arr["germanBth"] = ["Германия", "Deutsche", DEU]; arr["frenchBth"] = ["Франция", "Français", FRA]; arr["portugeseBth"] = ["Португалия", "Portuguesa", PRT]; arr["brazileBth"] = ["Бразилия", "Portuguesa", PRT]; arr["mexicoBth"] = ["Мексика", "Español", ESP]; arr["ukraineBth"] = ["Украина", "Українська", UKR]; arr["australiaBth"] = ["Австалия", "English", ENG]; arr["polandBth"] = ["Польша", "Polski", POL]; } }//package classes.gamearea
Section 14
//gameFormMainMenu (classes.gamearea.gameFormMainMenu) package classes.gamearea { import classes.events.*; import flash.display.*; import flash.events.*; import classes.*; public class gameFormMainMenu extends gameForm { public var viewTopScoreBtn:SimpleButton; public var putThisGameText_mc:putThisGametext; public var sendToFriendsBtn:SimpleButton; public var playGameBtn:SimpleButton; public var playMoreGamesText_mc:playMoreGamesText; public var introBtn:SimpleButton; public var youtubeBtn:SimpleButton; public var arr:Array; public var putGameBtn:SimpleButton; public var viewTopScoreText_mc:viewTopScoreText; public var gamezheroBtn:SimpleButton; public var playMoreGamesBtn:SimpleButton; public var sendToFriendsText_mc:sendToFriendsText; public var introText_mc:introText; public var playGametext_mc:playGameText; public function gameFormMainMenu(){ arr = new Array(); Global._current_level = 0; Global.clearAll(); arr["sendToFriendsBtn"] = {action:"link", value:Global._urls["send_to_friends"]}; arr["viewTopScoreBtn"] = {action:"link", value:Global._urls["view_top_score"]}; arr["putGameBtn"] = {action:"link", value:Global._urls["put_this_game"]}; arr["gamezheroBtn"] = {action:"link", value:Global._urls["zorro_logo"]}; arr["playMoreGamesBtn"] = {action:"link", value:Global._urls["play_more_games"]}; arr["introBtn"] = {action:"game", value:GameAreaEvents.GAME_AREA_INTRO}; arr["playGameBtn"] = {action:"game", value:GameAreaEvents.GAME_AREA_MAP}; arr["youtubeBtn"] = {action:"link", value:Global._urls["youtube"]}; super(); } public function iniEvents():void{ var _local1:String; var _local2:*; for (_local1 in arr) { _local2 = this[_local1]; _local2.addEventListener(MouseEvent.CLICK, action); _local2.addEventListener(MouseEvent.ROLL_OVER, overBtn); }; } public function action(_arg1:MouseEvent=null):void{ var _local2:String; var _local3:Object; Global.sound_interface.playSound(null, "s_click"); _local2 = _arg1.target.name; _local3 = arr[_local2]; switch (_local3.action){ case "link": Global.getURL(_local3.value); break; case "game": super.changeGameAreaEvent(_local3.value); clearEvents(); break; }; } override public function clearEvents():void{ var _local1:String; var _local2:*; for (_local1 in arr) { _local2 = this[_local1]; _local2.removeEventListener(MouseEvent.CLICK, action); _local2.removeEventListener(MouseEvent.ROLL_OVER, overBtn); }; } override public function ini():void{ super.ini(); iniEvents(); } public function overBtn(_arg1:MouseEvent=null):void{ var _local2:String; Global.sound_interface.playSound(null, "s_over"); _local2 = _arg1.target.name; } } }//package classes.gamearea
Section 15
//gameFormMap (classes.gamearea.gameFormMap) package classes.gamearea { import classes.events.*; import flash.display.*; import flash.events.*; import classes.*; import flash.text.*; public class gameFormMap extends gameForm { public var arr:Array; public var scoreInfo:TextField; public var mainMenuBtn:SimpleButton; public var right1Btn:SimpleButton; public var h1:MovieClip; public var h2:MovieClip; public var h3:MovieClip; public var h4:MovieClip; public var h5:MovieClip; public var right2Btn:SimpleButton; public var left1Btn:SimpleButton; public var playMoreGamesText_mc:playMoreGamesText; public var l0:MovieClip; public var l1:MovieClip; public var l3:MovieClip; public var l5:MovieClip; public var l8:MovieClip; public var l2:MovieClip; public var l4:MovieClip; public var l7:MovieClip; public var l6:MovieClip; public var l9:MovieClip; public var left2Btn:SimpleButton; public var man:MovieClip; public var l10:MovieClip; public var l13:MovieClip; public var l14:MovieClip; public var l15:MovieClip; public var l16:MovieClip; public var l17:MovieClip; public var l12:MovieClip; public var l18:MovieClip; public var playMoreGamesBtn:SimpleButton; public var l20:MovieClip; public var l22:MovieClip; public var l23:MovieClip; public var l21:MovieClip; public var l24:MovieClip; public var l19:MovieClip; public var l11:MovieClip; public var menu_title_mc:mainmenu; public function gameFormMap(){ var _local1:uint; var _local2:String; arr = new Array(); _local1 = 0; while (_local1 < Global._max_level) { _local2 = ("l" + _local1); arr[_local2] = {action:"game", value:GameAreaEvents.GAME_AREA_GAME, index:_local1, how:false}; _local1++; }; arr["mainMenuBtn"] = {action:"game", value:GameAreaEvents.GAME_AREA_MENU, how:true}; arr["playMoreGamesBtn"] = {action:"link", value:Global._urls["play_more_games"], how:true}; arr["left1Btn"] = {action:"skin", value:-1, index:"Uho", how:true}; arr["right1Btn"] = {action:"skin", value:1, index:"Uho", how:true}; arr["left2Btn"] = {action:"skin", value:-1, index:"Lik", how:true}; arr["right2Btn"] = {action:"skin", value:1, index:"Lik", how:true}; super(); } public function iniEvents():void{ var _local1:String; var _local2:*; var _local3:uint; var _local4:SimpleButton; _local3 = 0; while (_local3 < Global._max_level) { _local1 = ("l" + _local3); _local2 = this[_local1]; if (Global._game_stored_data.data["map"][_local3].lock == false){ if (Global._win[_local3]){ _local2.gotoAndStop("win"); _local2.level.text = Global._win[_local3]; } else { _local2.gotoAndStop("play"); }; _local2.addEventListener(MouseEvent.CLICK, action); _local2.addEventListener(MouseEvent.ROLL_OVER, overBtn); (_local2 as MovieClip).mouseChildren = false; (_local2 as MovieClip).buttonMode = true; (_local2 as MovieClip).useHandCursor = true; } else { _local2.gotoAndStop("lock"); }; _local3++; }; for (_local1 in arr) { if (arr[_local1].how == true){ _local4 = this[_local1]; _local4.addEventListener(MouseEvent.CLICK, action); _local4.addEventListener(MouseEvent.ROLL_OVER, overBtn); }; }; } public function action(_arg1:MouseEvent=null):void{ var _local2:String; var _local3:Object; var _local4:MovieClip; var _local5:*; Global.sound_interface.playSound(null, "s_click"); _local2 = _arg1.target.name; _local3 = arr[_local2]; switch (_local3.action){ case "link": Global.getURL(_local3.value); break; case "game": if (!isNaN(_local3.index)){ Global._current_level = _local3.index; Global.iniLevel(); super.changeGameAreaEvent(_local3.value); } else { if (Global.getGlobalScore() == 0){ super.changeGameAreaEvent(_local3.value); } else { super.changeGameAreaEvent(GameAreaEvents.GAME_AREA_SCORE); }; }; clearEvents(); break; case "skin": _local4 = this["man"][_local3.index]; _local5 = (_local4.currentFrame + _local3.value); if (_local5 <= 0){ _local5 = _local4.totalFrames; }; if (_local5 > _local4.totalFrames){ _local5 = 1; }; Global._game_stored_data.data["skin"][_local3.index] = _local5; _local4.gotoAndStop(_local5); break; }; } public function overBtn(_arg1:MouseEvent=null):void{ var _local2:String; Global.sound_interface.playSound(null, "s_over"); _local2 = _arg1.target.name; } private function iniSkin():void{ var _local1:String; for (_local1 in Global._game_stored_data.data["skin"]) { this["man"][_local1].gotoAndStop(Global._game_stored_data.data["skin"][_local1]); }; } override public function clearEvents():void{ var _local1:String; var _local2:*; for (_local1 in arr) { _local2 = this[_local1]; _local2.removeEventListener(MouseEvent.CLICK, action); _local2.removeEventListener(MouseEvent.ROLL_OVER, overBtn); }; } override public function ini():void{ var _local1:uint; var _local2:String; super.ini(); if (Global._game_stored_data.data["map"] == undefined){ Global._game_stored_data.data["map"] = new Array(); _local1 = 0; while (_local1 < Global._max_level) { Global._game_stored_data.data["map"][_local1] = {lock:true}; if (_local1 == 0){ Global._game_stored_data.data["map"][_local1].lock = false; }; _local1++; }; }; if (Global._game_stored_data.data["skin"] == undefined){ Global._game_stored_data.data["skin"] = new Object(); for (_local2 in arr) { if (arr[_local2].action == "skin"){ Global._game_stored_data.data["skin"][arr[_local2].index] = 1; }; }; }; iniSkin(); iniEvents(); (this["scoreInfo"] as TextField).text = (Global._bonus_info as String); Global._bonus_info = ""; _local1 = 0; while (_local1 < Global._live) { (this[("h" + (_local1 + 1))] as MovieClip).gotoAndStop(2); _local1++; }; } } }//package classes.gamearea
Section 16
//gameFormRelease (classes.gamearea.gameFormRelease) package classes.gamearea { import classes.events.*; import flash.display.*; import flash.events.*; import classes.*; import flash.text.*; public class gameFormRelease extends gameForm { public var arr:Array; public var gamezheroBtn:SimpleButton; public var t_time2:TextField; public var t_time:TextField; public var playGametext_mc:playGameText; public function gameFormRelease(){ arr = new Array(); arr["gamezheroBtn"] = {action:"link", value:Global._urls["release"]}; super(); } public function iniEvents():void{ var _local1:String; var _local2:*; for (_local1 in arr) { _local2 = (this[_local1] as SimpleButton); _local2.addEventListener(MouseEvent.CLICK, action); _local2.addEventListener(MouseEvent.ROLL_OVER, overBtn); }; this.addEventListener(Event.ENTER_FRAME, update); } public function action(_arg1:MouseEvent=null):void{ var _local2:String; var _local3:Object; Global.sound_interface.playSound(null, "s_click"); _local2 = _arg1.target.name; _local3 = arr[_local2]; switch (_local3.action){ case "link": Global.getURL(_local3.value); break; case "game": clearEvents(); super.changeGameAreaEvent(_local3.value); break; }; } public function update(_arg1:Event=null):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:String; var _local7:String; var _local8:String; var _local9:GameAreaEvents; (this["t_time2"] as TextField).text = Global.release_data.toString(); _local2 = (Global.release_data.getTime() - new Date().getTime()); _local3 = (((_local2 / 1000) / 60) / 60); _local4 = (((_local2 - (((Math.floor(_local3) * 60) * 60) * 1000)) / 1000) / 60); _local5 = (((_local2 - (((Math.floor(_local3) * 60) * 60) * 1000)) - ((Math.floor(_local4) * 60) * 1000)) / 1000); _local6 = String(Math.floor(_local3)); _local7 = String(Math.floor(_local4)); _local8 = String(Math.floor(_local5)); if (String(Math.floor(_local3)).length < 2){ _local6 = ("0" + _local6); }; if (String(Math.floor(_local4)).length < 2){ _local7 = ("0" + _local7); }; if (String(Math.floor(_local5)).length < 2){ _local8 = ("0" + _local8); }; (this["t_time"] as TextField).text = ((((_local6 + ":") + _local7) + ":") + _local8); if (_local2 <= 1000){ clearEvents(); _local9 = new GameAreaEvents(GameAreaEvents.GAME_AREA_CHANGE); if (gameFormLanguage.checkLanguage(Global._language) == false){ _local9.gameAreaValue = GameAreaEvents.GAME_AREA_LANGUAGE; } else { _local9.gameAreaValue = GameAreaEvents.GAME_AREA_INTRO; }; stage.dispatchEvent(_local9); }; } override public function clearEvents():void{ var _local1:String; var _local2:*; for (_local1 in arr) { _local2 = (this[_local1] as SimpleButton); _local2.removeEventListener(MouseEvent.CLICK, action); _local2.removeEventListener(MouseEvent.ROLL_OVER, overBtn); }; this.removeEventListener(Event.ENTER_FRAME, update); } override public function ini():void{ super.ini(); iniEvents(); } public function overBtn(_arg1:MouseEvent=null):void{ var _local2:String; Global.sound_interface.playSound(null, "s_over"); _local2 = _arg1.target.name; } } }//package classes.gamearea
Section 17
//gameFormScore (classes.gamearea.gameFormScore) package classes.gamearea { import classes.events.*; import flash.display.*; import flash.events.*; import classes.*; public class gameFormScore extends gameForm { public var viewTopScoreBtn:SimpleButton; public var gameOverText:GameOverCongratulation0015; public var arr:Array; public var mainMenuBtn:SimpleButton; public var viewTopScoreText_mc:viewTopScoreText; public var gamezheroBtn:SimpleButton; public var menu_title_mc:mainmenu; public function gameFormScore(){ arr = new Array(); arr["mainMenuBtn"] = {action:"game", value:GameAreaEvents.GAME_AREA_MENU}; arr["viewTopScoreBtn"] = {action:"link", value:Global._urls["view_top_score"]}; arr["gamezheroBtn"] = {action:"link", value:Global._urls["zorro_logo"]}; super(); } public function iniEvents():void{ var _local1:String; var _local2:*; for (_local1 in arr) { _local2 = (this[_local1] as SimpleButton); _local2.addEventListener(MouseEvent.CLICK, action); _local2.addEventListener(MouseEvent.ROLL_OVER, overBtn); }; stage.addEventListener(ScoreEvents.SCORE_ACTION_SUBMIT, submitScore); } public function action(_arg1:MouseEvent=null):void{ var _local2:String; var _local3:Object; Global.sound_interface.playSound(null, "s_click"); _local2 = _arg1.target.name; _local3 = arr[_local2]; switch (_local3.action){ case "link": Global.getURL(_local3.value); break; case "game": clearEvents(); super.changeGameAreaEvent(_local3.value); break; }; } public function submitScore(_arg1:ScoreEvents=null):void{ clearEvents(); super.changeGameAreaEvent(GameAreaEvents.GAME_AREA_MENU); } override public function clearEvents():void{ var _local1:String; var _local2:*; for (_local1 in arr) { _local2 = (this[_local1] as SimpleButton); _local2.removeEventListener(MouseEvent.CLICK, action); _local2.removeEventListener(MouseEvent.ROLL_OVER, overBtn); }; stage.removeEventListener(ScoreEvents.SCORE_ACTION_SUBMIT, submitScore); } override public function ini():void{ var _local1:Boolean; var _local2:uint; super.ini(); iniEvents(); _local1 = true; _local2 = 0; while (_local2 < Global._max_level) { if (Global._win[_local2] != true){ _local1 = false; break; }; _local2++; }; if (_local1 == true){ this.gotoAndStop("win"); } else { this.gotoAndStop("lost"); }; } public function overBtn(_arg1:MouseEvent=null):void{ var _local2:String; Global.sound_interface.playSound(null, "s_over"); _local2 = _arg1.target.name; } } }//package classes.gamearea
Section 18
//gameFormWinIntro (classes.gamearea.gameFormWinIntro) package classes.gamearea { import classes.events.*; import flash.events.*; import classes.*; public class gameFormWinIntro extends gameForm { public function gameFormWinIntro(){ addFrameScript(195, frame196); super(); } public function iniEvents():void{ stage.frameRate = 40; this.addEventListener(Event.ENTER_FRAME, update); } function frame196(){ stop(); } public function skipAction(_arg1:MouseEvent=null):void{ stage.frameRate = Global._framerate; clearEvents(); super.changeGameAreaEvent(GameAreaEvents.GAME_AREA_SCORE); } public function update(_arg1:Event=null):void{ if (this.currentFrame == this.totalFrames){ skipAction(); }; } override public function clearEvents():void{ this.removeEventListener(Event.ENTER_FRAME, update); } override public function ini():void{ super.ini(); iniEvents(); } } }//package classes.gamearea
Section 19
//MultiText (classes.gamearea.MultiText) package classes.gamearea { import flash.display.*; import classes.*; public class MultiText extends MovieClip { public function MultiText(){ this.mouseEnabled = false; gotoAndStop(Global._language); } } }//package classes.gamearea
Section 20
//BtnSoundControl (classes.gameInterface.BtnSoundControl) package classes.gameInterface { import flash.display.*; import flash.events.*; import flash.geom.*; public class BtnSoundControl extends MovieClip { public var begun:MovieClip; public var flag:Boolean;// = false public var current_volume:Number; public var dx:Number; public var xMax:Number;// = 46 public var x0:Number;// = 2 public static var CHANGE:String = "change"; public function BtnSoundControl(){ x0 = 2; xMax = 46; dx = (xMax - x0); current_volume = x0; flag = false; super(); this.addEventListener(Event.ENTER_FRAME, ini); } public function ini(_arg1:Event=null):void{ this.removeEventListener(Event.ENTER_FRAME, ini); this["begun"].buttonMode = true; this["begun"].useHandCursor = true; this["begun"].mouseChildren = false; this["begun"].addEventListener(MouseEvent.MOUSE_DOWN, downAction); stage.addEventListener(MouseEvent.MOUSE_UP, upAction); } public function moveAction(_arg1:MouseEvent=null):void{ var _local2:Event; current_volume = (((this["begun"] as MovieClip).x - x0) / dx); _local2 = new Event(CHANGE); this.dispatchEvent(_local2); } public function downAction(_arg1:MouseEvent=null):void{ var _local2:Number; _local2 = (this["begun"] as MovieClip).y; this["begun"].startDrag(false, new Rectangle(x0, _local2, (x0 + dx), 0)); this["begun"].addEventListener(MouseEvent.MOUSE_MOVE, moveAction); } public function enable(_arg1:Boolean=true):void{ if (_arg1){ ini(); this["begun"].alpha = 1; } else { clearEvents(); this["begun"].enabled = false; this["begun"].alpha = 0.5; }; } public function set volue(_arg1:Number):void{ current_volume = _arg1; update(); } public function upAction(_arg1:MouseEvent=null):void{ this["begun"].stopDrag(); this["begun"].removeEventListener(MouseEvent.MOUSE_MOVE, moveAction); } public function get volue():Number{ return (current_volume); } public function update():void{ (this["begun"] as MovieClip).x = (x0 + Math.round((current_volume * dx))); } public function clearEvents():void{ this["begun"].removeEventListener(MouseEvent.MOUSE_DOWN, downAction); stage.removeEventListener(MouseEvent.MOUSE_UP, upAction); this["begun"].removeEventListener(MouseEvent.MOUSE_MOVE, moveAction); } } }//package classes.gameInterface
Section 21
//PauseMenu (classes.gameInterface.PauseMenu) package classes.gameInterface { import classes.events.*; import flash.display.*; import flash.events.*; import classes.*; import flash.text.*; public class PauseMenu extends MovieClip { public var exitGameBtn:MovieClip; public var musicGameBtn:MovieClip; public var playGameBtn:MovieClip; public var soundControl:BtnSoundControl; public var txt:TextField; public var soundGameBtn:MovieClip; public var musicControl:BtnSoundControl; private var PAR:MovieClip; private var arr:Array; public var gamezheroBtn:MovieClip; private var PAR2:MovieClip; private var CURRENT_QUALITY:String; public static const BTN_EXIT:String = "exitGameBtn"; public static const BTN_PLAY:String = "playGameBtn"; public static const BTN_MUSIC:String = "musicGameBtn"; public static const BTN_SOUND:String = "soundGameBtn"; public static const BTN_GAMEZHERO:String = "gamezheroBtn"; public function PauseMenu(_arg1:MovieClip){ arr = new Array(); super(); addFrameScript(16, frame17); PAR = _arg1; PAR2 = MovieClip(_arg1); PAR2.addChild(this); arr[BTN_GAMEZHERO] = {action:"link", value:Global._urls["zorro_logo"]}; arr[BTN_PLAY] = {action:"action", value:"continue"}; arr[BTN_EXIT] = {action:"action", value:"menu"}; arr[BTN_SOUND] = {action:"action", value:"sound"}; arr[BTN_MUSIC] = {action:"action", value:"music"}; CURRENT_QUALITY = stage.quality; stage.quality = "BEST"; Global.music_game.setMusicVolume(0); this.addEventListener(Event.ENTER_FRAME, ini); } public function ini(_arg1:Event=null):void{ this.removeEventListener(Event.ENTER_FRAME, ini); iniEvents(); musicGameAction(true); soundGameAction(true); } public function buttonAction(_arg1:MouseEvent=null):void{ var _local2:String; var _local3:Object; Global.sound_interface.playSound(null, "s_click"); _local2 = _arg1.target.name; _local3 = arr[_local2]; switch (_local3.action){ case "link": Global.getURL(_local3.value); break; case "action": switch (_local3.value){ case "continue": playGameAction(); clearEvents(); break; case "menu": exitGameAction(); clearEvents(); break; case "sound": soundGameAction(); break; case "music": musicGameAction(); break; }; break; }; } private function playGameAction():void{ stage.quality = CURRENT_QUALITY; Global.iniSoundAndMusic(); PAR.pauseGame(false); action(); } public function changeSoundControl(_arg1:Event=null):void{ Global._sound_volume_game = (this["soundControl"] as BtnSoundControl).volue; } public function iniEvents():void{ var _local1:String; var _local2:MovieClip; for (_local1 in arr) { _local2 = this[_local1]; _local2.buttonMode = true; _local2.useHandCursor = true; _local2.mouseChildren = false; _local2.addEventListener(MouseEvent.CLICK, buttonAction); _local2.addEventListener(MouseEvent.ROLL_OVER, overBtn); _local2.addEventListener(MouseEvent.ROLL_OUT, outBtn); }; (this["soundControl"] as BtnSoundControl).addEventListener(BtnSoundControl.CHANGE, changeSoundControl); (this["musicControl"] as BtnSoundControl).addEventListener(BtnSoundControl.CHANGE, changeMusicControl); stage.removeEventListener(GameEvents.GAME_OVER, actionGameOver); } public function outBtn(_arg1:MouseEvent=null):void{ (this["txt"] as TextField).text = ""; } public function actionGameOver(_arg1:GameEvents=null):void{ remove(); } private function soundGameAction(_arg1:Boolean=false):void{ if (_arg1 == false){ Global._game_stored_data.data.soundVolumeFlag = ((Global._game_stored_data.data.soundVolumeFlag == 1)) ? 0 : 1; }; this["soundGameBtn"].gotoAndStop(((Global._game_stored_data.data.soundVolumeFlag == 1)) ? 2 : 1); (this["soundControl"] as BtnSoundControl).volue = (Global._game_stored_data.data.soundVolumeFlag) ? Global._sound_volume_game : 0; (this["soundControl"] as BtnSoundControl).enable(Global._game_stored_data.data.soundVolumeFlag); } public function action():void{ (this as MovieClip).addEventListener(Event.ENTER_FRAME, closeAction); } public function changeMusicControl(_arg1:Event=null):void{ Global._music_volume_game = (this["musicControl"] as BtnSoundControl).volue; } private function closeAction(_arg1:Event):void{ this.gotoAndStop((this.currentFrame + 1)); if (this.currentFrame == this.totalFrames){ (this as MovieClip).removeEventListener(Event.ENTER_FRAME, closeAction); this.remove(); }; } function frame17(){ stop(); } public function remove():void{ this.clearEvents(); if ((PAR2 as MovieClip).contains(this)){ PAR2.removeChild(this); }; } private function exitGameAction():void{ stage.quality = CURRENT_QUALITY; PAR.missionFail(); } private function musicGameAction(_arg1:Boolean=false):void{ if (_arg1 == false){ Global._game_stored_data.data.musicVolumeFlag = ((Global._game_stored_data.data.musicVolumeFlag == 1)) ? 0 : 1; }; this["musicGameBtn"].gotoAndStop(((Global._game_stored_data.data.musicVolumeFlag == 1)) ? 2 : 1); (this["musicControl"] as BtnSoundControl).volue = (Global._game_stored_data.data.musicVolumeFlag) ? Global._music_volume_game : 0; (this["musicControl"] as BtnSoundControl).enable(Global._game_stored_data.data.musicVolumeFlag); } public function clearEvents():void{ var _local1:String; var _local2:MovieClip; (this as MovieClip).removeEventListener(Event.ENTER_FRAME, ini); for (_local1 in arr) { _local2 = (this[_local1] as MovieClip); _local2.removeEventListener(MouseEvent.CLICK, action); _local2.removeEventListener(MouseEvent.ROLL_OVER, overBtn); _local2.removeEventListener(MouseEvent.ROLL_OUT, outBtn); }; (this["soundControl"] as BtnSoundControl).removeEventListener(BtnSoundControl.CHANGE, changeSoundControl); (this["musicControl"] as BtnSoundControl).removeEventListener(BtnSoundControl.CHANGE, changeMusicControl); stage.removeEventListener(GameEvents.GAME_OVER, actionGameOver); } public function overBtn(_arg1:MouseEvent=null):void{ var btn_name:String; var event = _arg1; Global.sound_interface.playSound(null, "s_over"); btn_name = event.target.name; try { (this["txt"] as TextField).text = Global.pauseLanguage[Global._language][btn_name]; } catch(e:Error) { }; } } }//package classes.gameInterface
Section 22
//FlashChecker (classes.gamezhero.FlashChecker) package classes.gamezhero { import flash.display.*; public dynamic class FlashChecker extends MovieClip { public var b:SimpleButton; public function FlashChecker(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package classes.gamezhero
Section 23
//GamePreloader (classes.gamezhero.GamePreloader) package classes.gamezhero { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.net.*; import flash.ui.*; public class GamePreloader extends MovieClip { private var obj:Object; private var urls:Dictionary; public var bg:MovieClip; public var intro:MovieClip; private var par:MovieClip; public static const finish:String = "PRELOAD_COMPLETE"; public function GamePreloader(_arg1:MovieClip, _arg2:Object):void{ var _local3:ContextMenu; var _local4:ContextMenuBuiltInItems; var _local5:String; var _local6:ContextMenuItem; urls = new Dictionary(); super(); obj = _arg2; par = _arg1; par.addChild(this); stage.addEventListener(Event.RESIZE, resizeStage); this.addEventListener(Event.ENTER_FRAME, iniPreloader); resizeStage(null); _local3 = new ContextMenu(); _local3.hideBuiltInItems(); _local4 = _local3.builtInItems; _local4.quality = true; for (_local5 in _arg2.gamezhero_menu) { _local6 = new ContextMenuItem(_local5); _local6.caption = _local5; urls[_local6] = _arg2.gamezhero_menu[_local5]; _local6.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, getURLContextMenu); _local3.customItems.push(_local6); }; par.loaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); par.loaderInfo.addEventListener(Event.COMPLETE, comp); this.parent.contextMenu = _local3; this.addEventListener(MouseEvent.MOUSE_DOWN, getURLPreloader); this.useHandCursor = true; this.buttonMode = true; } public function comp(_arg1:Event=null):void{ } public function action(_arg1:Event=null):void{ var _local2:Event; this.removeEventListener(Event.ENTER_FRAME, iniPreloader); stage.removeEventListener(Event.RESIZE, resizeStage); par.loaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); par.loaderInfo.removeEventListener(Event.COMPLETE, comp); _local2 = new Event(finish); this.dispatchEvent(_local2); par.removeChild(this); } public function getURLPreloader(_arg1:MouseEvent=null):void{ getURL(obj.gamezhero_url); } public function getURL(_arg1:String):void{ var _local2:URLRequest; _local2 = new URLRequest(_arg1); navigateToURL(_local2, "_blank"); } public function ioErrorHandler(_arg1:Event):void{ } public function resizeStage(_arg1:Event):void{ this["bg"].width = Math.round(stage.stageWidth); this["bg"].height = Math.round(stage.stageHeight); this["intro"].x = Math.round((stage.stageWidth / 2)); this["intro"].y = Math.round((stage.stageHeight / 2)); } public function getURLContextMenu(_arg1:ContextMenuEvent=null):void{ getURL(urls[_arg1.target]); } public function iniPreloader(_arg1:Event):void{ var _local2:Number; _local2 = (-128 + (132 * (par.loaderInfo.bytesLoaded / par.loaderInfo.bytesTotal))); this["intro"]["pr"]["begun"].x = (this["intro"]["pr"]["begun"].x - ((this["intro"]["pr"]["begun"].x - _local2) / 5)); if (par.loaderInfo.bytesLoaded != par.loaderInfo.bytesTotal){ if (this["intro"].currentLabel == "stopFrame"){ this["intro"].stop(); }; } else { if (this["intro"].currentLabel == "stopFrame"){ this["intro"].play(); }; if (this["intro"].currentFrame == this["intro"].totalFrames){ this["intro"].stop(); action(); }; if (obj.debug){ action(); }; }; } } }//package classes.gamezhero
Section 24
//SubmitArea (classes.gamezhero.SubmitArea) package classes.gamezhero { import flash.display.*; import flash.events.*; import classes.*; import classes.crypto.*; import classes.utils.*; import flash.text.*; import flash.system.*; public class SubmitArea extends MovieClip { public var submitTopScoreText:submitTopScoreHeaderText; public var infoText:TextField; public var score; public var secret:MD5; public var scoreLibrary:ClassLoader; public var versionGame:String;// = "1.0" public function SubmitArea():void{ versionGame = "1.0"; super(); Security.allowDomain("www.gamezhero.com", "gamezhero.com", "files.gamezhero.com", "*.gamezhero.com"); secret = new MD5(); scoreLibrary = new ClassLoader(); scoreLibrary.addEventListener(ClassLoader.LOAD_ERROR, loadErrorHandler); scoreLibrary.addEventListener(ClassLoader.CLASS_LOADED, classLoadedHandler); scoreLibrary.load(((Global._urls["score"] + "?") + new Date().getTime())); infoText.text = "loading score..."; } public function loadErrorHandler(_arg1:Event=null):void{ (infoText as TextField).text = "error loading"; } public function diactivateAllEvents():void{ scoreLibrary.removeEventListener(ClassLoader.LOAD_ERROR, loadErrorHandler); scoreLibrary.removeEventListener(ClassLoader.CLASS_LOADED, classLoadedHandler); } public function continueAction(_arg1:String=""):void{ (parent as MovieClip).submitScore(); Global._game_stored_data.data["player_name"] = _arg1; } public function classLoadedHandler(_arg1:Event=null):void{ var _local2:Class; var _local3:String; _local2 = scoreLibrary.getClass("Score"); if (!Global._game_stored_data.data["player_name"]){ Global._game_stored_data.data["player_name"] = ""; }; _local3 = Global._language; score = new _local2((this as MovieClip), Global._game_stored_data.data["player_name"], Global.getGlobalScore(), _local3); this.addChild(score); } } }//package classes.gamezhero
Section 25
//Music (classes.media.Music) package classes.media { import flash.events.*; import flash.media.*; import flash.utils.*; public class Music { public var musicInArr:Array; private var musicArch:Dictionary; public var musicVolume:Number;// = 0.5 private var musicArchByID:Object; public var musicOutArr:Array; public var timerSub:Timer; private var activeMusic:String;// = "" public function Music(){ musicArch = new Dictionary(); musicArchByID = new Object(); activeMusic = ""; musicVolume = 0.5; musicOutArr = new Array(); musicInArr = new Array(); timerSub = new Timer(50, 0); super(); } public function stopMusics():void{ var _local1:*; var _local2:*; for (_local1 in musicArchByID) { musicOut(_local1); }; for (_local2 in musicArch) { }; (activeMusic = ""); } public function playMusic(_arg1:String, _arg2:String, _arg3:Number=0):void{ var soundFactory:Sound; var sndClass:Class; var id = _arg1; var sName = _arg2; var step = _arg3; if (activeMusic != id){ musicOut(activeMusic); activeMusic = id; try { sndClass = (getDefinitionByName(sName) as Class); } catch(e:ReferenceError) { return; }; soundFactory = (new (sndClass) as Sound); iniMusic(id, soundFactory, step); musicIn(activeMusic); }; } private function completeHandler(_arg1:Event):void{ var _local2:*; var _local3:String; var _local4:Sound; _local2 = _arg1.target; if (musicArch[_local2].loopFlag == "infinity"){ _local3 = musicArch[_local2].id; _local4 = musicArch[_local2].sound; iniMusic(_local3, _local4); }; delete musicArch[_local2]; } public function setMusicVolume(_arg1:Number):void{ var _local2:*; var _local3:SoundTransform; musicVolume = _arg1; for (_local2 in musicArch) { _local3 = _local2.soundTransform; _local3.volume = musicVolume; _local2.soundTransform = _local3; }; } public function iniMusic(_arg1:String, _arg2:Sound, _arg3:Number=0):void{ var _local4:Number; var _local5:SoundChannel; var _local6:SoundTransform; _local4 = 1000; _local5 = _arg2.play(0, _local4); _local6 = _local5.soundTransform; _local6.pan = 0; _local6.volume = ((_arg3)>musicVolume) ? musicVolume : _arg3; _local5.soundTransform = _local6; _local5.addEventListener(Event.SOUND_COMPLETE, completeHandler); musicArch[_local5] = {id:_arg1, sound:_arg2}; musicArchByID[_arg1] = _local5; } public function musicOut(_arg1:String):void{ if (musicArchByID[_arg1] != undefined){ musicOutArr.push(_arg1); timerSub.addEventListener("timer", updateMusicValue); timerSub.start(); }; } public function musicIn(_arg1:String):void{ if (musicArchByID[_arg1] != undefined){ musicInArr.push(_arg1); timerSub.addEventListener("timer", updateMusicValue); timerSub.start(); }; } private function updateMusicValue(_arg1:TimerEvent=null):void{ var _local2:Number; var _local3:SoundTransform; var _local4:SoundChannel; _local2 = 0; while (_local2 < musicInArr.length) { _local4 = musicArchByID[musicInArr[_local2]]; _local3 = _local4.soundTransform; _local3.volume = (_local3.volume + 0.025); _local3.volume = ((_local3.volume)>=musicVolume) ? musicVolume : _local3.volume; _local4.soundTransform = _local3; if (_local3.volume == musicVolume){ musicInArr.splice(_local2, 1); _local2--; }; _local2++; }; _local2 = 0; while (_local2 < musicOutArr.length) { _local4 = musicArchByID[musicOutArr[_local2]]; _local3 = _local4.soundTransform; _local3.volume = (_local3.volume - 0.1); _local3.volume = ((_local3.volume)<=0) ? 0 : _local3.volume; _local4.soundTransform = _local3; if (_local3.volume == 0){ _local4.stop(); musicOutArr.splice(_local2, 1); _local2--; }; _local2++; }; if ((((musicInArr.length == 0)) && ((musicOutArr.length == 0)))){ timerSub.removeEventListener("timer", updateMusicValue); timerSub.stop(); }; } } }//package classes.media
Section 26
//SoundFX (classes.media.SoundFX) package classes.media { import flash.events.*; import flash.media.*; import flash.utils.*; public class SoundFX { private var soundArch:Dictionary; public var soundVolume:Number;// = 0.5 private var soundArchByID:Object; public function SoundFX(){ soundArch = new Dictionary(); soundArchByID = new Object(); soundVolume = 0.5; super(); } public function stopSounds():void{ var _local1:*; for (_local1 in soundArch) { _local1.stop(); _local1.addEventListener(Event.SOUND_COMPLETE, completeHandler); delete soundArch[_local1]; }; soundArchByID = new Object(); soundArch = new Dictionary(); } public function iniSound(_arg1, _arg2:Sound, _arg3:Number, _arg4, _arg5:Number):SoundChannel{ var _local6:Number; var _local7:SoundChannel; var _local8:SoundTransform; _local6 = ((_arg4)=="infinity") ? 1000 : _arg4; _local7 = _arg2.play(0, _local6); _local8 = _local7.soundTransform; _local8.pan = _arg3; _local8.volume = (soundVolume * _arg5); _local7.soundTransform = _local8; _local7.addEventListener(Event.SOUND_COMPLETE, completeHandler); soundArch[_local7] = {id:_arg1, sound:_arg2, loopFlag:_arg4, pan:_arg3, kof:_arg5}; if (_arg1 != null){ soundArchByID[_arg1] = _local7; }; return (_local7); } public function setPanByID(_arg1:String, _arg2:Number):void{ var _local3:*; var _local4:SoundTransform; _local3 = soundArchByID[_arg1]; if (_local3 != undefined){ _local4 = _local3.soundTransform; soundArch[_local3].pan = _arg2; _local4.pan = _arg2; _local3.soundTransform = _local4; }; } private function completeHandler(_arg1:Event):void{ var _local2:*; var _local3:*; var _local4:Sound; var _local5:*; var _local6:Number; var _local7:Number; _local2 = _arg1.target; _local3 = soundArch[_local2].id; if (soundArch[_local2].loopFlag == "infinity"){ _local4 = soundArch[_local2].sound; _local5 = soundArch[_local2].loopFlag; _local6 = soundArch[_local2].pan; _local7 = soundArch[_local2].kof; iniSound(_local3, _local4, _local5, _local6, _local7); }; delete soundArch[_local2]; delete soundArchByID[_local3]; } public function setSoundVolume(_arg1:Number):void{ var _local2:*; var _local3:SoundTransform; soundVolume = _arg1; for (_local2 in soundArch) { _local3 = _local2.soundTransform; _local3.volume = (soundVolume * soundArch[_local2].kof); _local2.soundTransform = _local3; }; } public function setVolumeKofByID(_arg1:String, _arg2:Number):void{ var _local3:*; var _local4:SoundTransform; _local3 = soundArchByID[_arg1]; if (_local3 != undefined){ soundArch[_local3].kof = _arg2; _local4 = _local3.soundTransform; _local4.volume = (soundVolume * soundArch[_local3].kof); _local3.soundTransform = _local4; }; } public function playSound(_arg1, _arg2:String, _arg3=0, _arg4:Number=0, _arg5:Number=1):SoundChannel{ var sndClass:Class; var soundFactory:Sound; var id = _arg1; var sName = _arg2; var loopFlag = _arg3; var pan = _arg4; var kof = _arg5; if (soundArchByID[id] == undefined){ try { sndClass = (getDefinitionByName(sName) as Class); soundFactory = (new (sndClass) as Sound); } catch(e:ReferenceError) { return (null); }; return (iniSound(id, soundFactory, pan, loopFlag, kof)); //unresolved jump }; return (null); } public function removeSoundByID(_arg1:String):void{ var _local2:*; _local2 = soundArchByID[_arg1]; if (_local2 != undefined){ _local2.stop(); _local2.addEventListener(Event.SOUND_COMPLETE, completeHandler); delete soundArch[_local2]; }; } } }//package classes.media
Section 27
//ClassLoader (classes.utils.ClassLoader) package classes.utils { import flash.display.*; import flash.events.*; import flash.net.*; import flash.system.*; public class ClassLoader extends EventDispatcher { private var loader:Loader; private var request:URLRequest; private var swfLib:String; private var loadedClass:Class; public static var CLASS_LOADED:String = "classLoaded"; public static var LOAD_ERROR:String = "loadError"; public function ClassLoader(){ loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); loader.contentLoaderInfo.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); } public function getClass(_arg1:String):Class{ var className = _arg1; try { return ((loader.contentLoaderInfo.applicationDomain.getDefinition(className) as Class)); } catch(e:Error) { }; return (null); } private function securityErrorHandler(_arg1:Event):void{ dispatchEvent(new Event(ClassLoader.LOAD_ERROR)); } private function completeHandler(_arg1:Event):void{ dispatchEvent(new Event(ClassLoader.CLASS_LOADED)); } private function ioErrorHandler(_arg1:Event):void{ dispatchEvent(new Event(ClassLoader.LOAD_ERROR)); } public function load(_arg1:String):void{ var _local2:LoaderContext; swfLib = _arg1; request = new URLRequest(swfLib); _local2 = new LoaderContext(); _local2.applicationDomain = new ApplicationDomain(); loader.load(request, _local2); } } }//package classes.utils
Section 28
//IntUtil (classes.utils.IntUtil) package classes.utils { public class IntUtil { private static var hexChars:String = "0123456789abcdef"; public static function toHex(_arg1:int, _arg2:Boolean=false):String{ var _local3:String; var _local4:int; var _local5:int; _local3 = ""; if (_arg2){ _local4 = 0; while (_local4 < 4) { _local3 = (_local3 + (hexChars.charAt(((_arg1 >> (((3 - _local4) * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> ((3 - _local4) * 8)) & 15)))); _local4++; }; } else { _local5 = 0; while (_local5 < 4) { _local3 = (_local3 + (hexChars.charAt(((_arg1 >> ((_local5 * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> (_local5 * 8)) & 15)))); _local5++; }; }; return (_local3); } public static function ror(_arg1:int, _arg2:int):uint{ var _local3:int; _local3 = (32 - _arg2); return (((_arg1 << _local3) | (_arg1 >>> (32 - _local3)))); } public static function rol(_arg1:int, _arg2:int):int{ return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2)))); } } }//package classes.utils
Section 29
//Bonus (classes.Bonus) package classes { import classes.events.*; import flash.display.*; import classes.force.*; import org.generalrelativity.foam.dynamics.element.particle.*; public class Bonus extends Ground { public function Bonus(_arg1:MovieClip, _arg2:Object, _arg3:GravityGenerator, _arg4:Planet){ super(_arg1, _arg2, _arg3, _arg4); _body._name = "bonus"; _body._type = "bonus"; (this._body as SimpleParticle).addIgnoreType("player"); (this._body as SimpleParticle).addIgnoreType("stone"); (this._body as SimpleParticle).addIgnoreType("bullet"); (this._body as SimpleParticle).addIgnoreType("enemy_0"); (this._body as SimpleParticle).addIgnoreType("enemy_1"); (this._body as SimpleParticle).addIgnoreType("enemy_2"); (this._body as SimpleParticle).addIgnoreType("enemy_3"); (this._body as SimpleParticle).addIgnoreType("enemy_4"); _ground_skin.gotoAndStop(1); } override public function remove(_arg1:Boolean=true):void{ if (_arg1 == false){ this.changeGameEvent(GameEvents.GAME_CHANGE_SCORE, _object_score); this.changeGameEvent(GameEvents.GAME_REMOVE_BONUS); }; clearEvents(); super.remove(); } override public function drawInPlanet():void{ } override public function update(_arg1:GameEvents=null):void{ if (_ground_skin.currentFrame == _ground_skin.totalFrames){ this.remove(false); } else { _ground_skin.gotoAndStop((_ground_skin.currentFrame + 1)); }; } public function updateCollide(_arg1:ObjectOfPlanetEvents){ var _local2:*; _local2 = _arg1.action; if (SimpleParticle(_local2._body)._type == "player"){ Global.sound_game.playSound(null, "s_bonus"); this.removeEventListener(ObjectOfPlanetEvents.OBJECT_PLANET_COLLIDE, updateCollide); stage.addEventListener(GameEvents.GAME_UPDATE, update); }; } override public function clearEvents():void{ super.clearEvents(); stage.removeEventListener(GameEvents.GAME_UPDATE, update); this.removeEventListener(ObjectOfPlanetEvents.OBJECT_PLANET_COLLIDE, updateCollide); } override public function ini(_arg1:Object, _arg2:Boolean=false):void{ super.ini(_arg1); this.addEventListener(ObjectOfPlanetEvents.OBJECT_PLANET_COLLIDE, updateCollide); } } }//package classes
Section 30
//Bullet (classes.Bullet) package classes { import classes.events.*; import flash.display.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.collision.*; import org.generalrelativity.foam.dynamics.collision.fine.sat.*; import org.generalrelativity.foam.dynamics.element.body.*; import flash.geom.*; import classes.force.*; import flash.utils.*; import org.generalrelativity.foam.dynamics.element.particle.*; public class Bullet extends ObjectOfPlanet implements IGameObject { public var _type:Number; public var _pause_counter:Number; public var _bullet_skin:MovieClip; public var _bullet_skin_vertices:Array; public var _bullet_skin_class:String; public var _collideDetector:IFineCollisionDetector; public function Bullet(_arg1:MovieClip, _arg2:Object, _arg3:GravityGenerator, _arg4:Planet){ var _local5:Point; var _local6:Number; var _local7:Number; var _local8:uint; super(_arg1, _arg2, _arg3, _arg4, true, 40); _bullet_skin_class = _arg2["skinClass"]; _bullet_skin_vertices = _arg2["vertices"]; _local5 = this.getPosition(); _local6 = _local5.x; _local7 = _local5.y; _body = new RigidBody(_local6, _local7, _object_mass, _bullet_skin_vertices, 0, 0, _object_friction, _object_elasticity, 0, 0); _body._name = "bullet"; _body._type = "bullet"; _body._goal = this; (this._body as SimpleParticle).addIgnoreType("player"); (this._body as SimpleParticle).addIgnoreType("help"); (this._body as SimpleParticle).addIgnoreType("bonus"); _type = _arg2.type; _local8 = 0; while (_local8 < 5) { if (_local8 != _type){ (this._body as SimpleParticle).addIgnoreType(("enemy_" + _local8)); }; _local8++; }; IBody(_body).vx = _arg2["direction"].x; IBody(_body).vy = _arg2["direction"].y; IBody(_body).av = ((10 * Math.PI) / 180); IBody(_body).x = _arg2["pos"].x; IBody(_body).y = _arg2["pos"].y; _body.addForceGenerator(_gravity); _engine.addElement(_body, true, Boolean(Global._rander)); _collideDetector = new SATCollisionFactory().getCollisionDetector(_body, _planet._body); ini(_arg2); } public function changeAction(_arg1:BulletEvents):void{ switch (String(_arg1.action)){ case BulletEvents.BULLET_ACTION_FLY: break; case BulletEvents.BULLET_ACTION_STAND: _bullet_skin.gotoAndStop(2); break; }; _object_action = _arg1.action; } private function bulletFly(_arg1:BulletEvents):void{ updateParams(); if (Math.abs(IBody(_body).velocity.magnitude) < 0.2){ changeActionEvent(BulletEvents.BULLET_ACTION_STAND); }; updateSkin(true); } public function changeActionEvent(_arg1:String){ var _local2:BulletEvents; if (_arg1 != _object_action){ _local2 = new BulletEvents(BulletEvents.BULLET_CHANGE_ACTION); _local2.action = _arg1; this.dispatchEvent(_local2); }; } override public function remove(_arg1:Boolean=true):void{ super.remove(_arg1); clearEvents(); _engine.removeElement(ISimulatable(_body)); _goal["gameContainer"].removeChild(this); } public function update(_arg1:GameEvents=null):void{ this.dispatchEvent(new BulletEvents(String(_object_action))); } public function updateCollide(_arg1:ObjectOfPlanetEvents=null):void{ var _local2:*; var _local3:Number; _local2 = _arg1.action; _local3 = Math.sqrt(((_body.vx * _body.vx) + (_body.vy * _body.vy))); if (SimpleParticle(_local2._body)._type == "stone"){ _local2.minisArmor(_local3); }; if (SimpleParticle(_local2._body)._type.indexOf("enemy") != -1){ if ((((_local2._type == this._type)) || ((_local2._type == 5)))){ _local2.minisArmor(_local3); this.removeEventListener(ObjectOfPlanetEvents.OBJECT_PLANET_COLLIDE, updateCollide); Global.sound_game.playSound(null, "s_enemy_popal", 0, 0, (_local3 / 30)); }; }; if (!(((SimpleParticle(_local2._body)._type == "player")) || ((SimpleParticle(_local2._body)._type == "help")))){ changeActionEvent(BulletEvents.BULLET_ACTION_STAND); }; switch (SimpleParticle(_local2._body)._type){ case "stone": Global.sound_game.playSound(null, "s_popal", 0, 0, (_local3 / 30)); break; case "planet": if (_local3 > 10){ Global.sound_game.playSound(null, "s_popal", 0, 0, (_local3 / 100)); }; break; case "ground": Global.sound_game.playSound(null, "s_popal", 0, 0, (_local3 / 30)); break; case "volcan": Global.sound_game.playSound(null, "s_popal", 0, 0, (_local3 / 30)); break; case "enemy": break; }; } override public function clearEvents():void{ super.clearEvents(); this.removeEventListener(BulletEvents.BULLET_CHANGE_ACTION, changeAction); this.removeEventListener(BulletEvents.BULLET_ACTION_STAND, bulletStand); this.removeEventListener(BulletEvents.BULLET_ACTION_FLY, bulletFly); this.removeEventListener(ObjectOfPlanetEvents.OBJECT_PLANET_COLLIDE, updateCollide); stage.removeEventListener(GameEvents.GAME_UPDATE, update); } override public function ini(_arg1:Object, _arg2:Boolean=false):void{ var ClassSkin:Class; var obj = _arg1; var how = _arg2; super.ini(obj); try { ClassSkin = (getDefinitionByName(_bullet_skin_class) as Class); if (ClassSkin != null){ _bullet_skin = MovieClip(new (ClassSkin)); this.addChild(_bullet_skin); }; } catch(e:Error) { }; this.addEventListener(BulletEvents.BULLET_CHANGE_ACTION, changeAction); this.addEventListener(BulletEvents.BULLET_ACTION_STAND, bulletStand); this.addEventListener(BulletEvents.BULLET_ACTION_FLY, bulletFly); this.addEventListener(ObjectOfPlanetEvents.OBJECT_PLANET_COLLIDE, updateCollide); stage.addEventListener(GameEvents.GAME_UPDATE, update); changeActionEvent(BulletEvents.BULLET_ACTION_FLY); } private function bulletStand(_arg1:BulletEvents):void{ var _local2:Number; updateParams(); if (_bullet_skin.skin){ _local2 = (_bullet_skin.skin.currentFrame + 1); if (_local2 >= _bullet_skin.skin.totalFrames){ remove(); } else { _bullet_skin.skin.gotoAndStop(_local2); }; }; updateSkin(true); } } }//package classes
Section 31
//Enemy (classes.Enemy) package classes { import classes.events.*; import org.generalrelativity.foam.math.*; import flash.display.*; import org.generalrelativity.foam.dynamics.collision.*; import org.generalrelativity.foam.dynamics.collision.fine.sat.*; import org.generalrelativity.foam.dynamics.element.body.*; import flash.geom.*; import classes.force.*; import flash.utils.*; import org.generalrelativity.foam.dynamics.element.particle.*; public class Enemy extends ObjectOfPlanet implements IGameObject { public var _player:Player; public var _enemy_armor:Number; public var _type:Number; public var _enemy_armor_max:Number; public var _enemy_strategy:String; public var _enemy_direction_type:String; public var _enemy_action:Object; public var _enemy_move_type:String; public var _pause_counter:Number; public var _enemy_live_skin:MovieClip; public var ENEMY_JUMP_KOF:Number;// = 16 public var _enemy_wave:Array; public var ENEMY_AV_SPPED_MAX:Number;// = 8 public var _enemy_radius:Number; public var ENEMY_AV_SPPED_DX:Number;// = 0.4 public var ENEMY_FLY_RADIUS:Number;// = 600 public var _enemy_skin:MovieClip; public var _enemy_super_attach:uint;// = 10 public var _enemy_skin_class:String; public var ENEMY_SLIP:Number;// = 0 public var _collideDetector:IFineCollisionDetector; public var ENEMY_AV_BREAK_KOF:Number;// = 0.1 public var _enemy_child:Array; public function Enemy(_arg1:MovieClip, _arg2:Object, _arg3:GravityGenerator, _arg4:Planet, _arg5:Player){ var _local6:Point; var _local7:Number; var _local8:Number; _enemy_action = new Object(); _enemy_child = new Array(); _enemy_wave = new Array(); _enemy_super_attach = 10; ENEMY_AV_SPPED_MAX = 8; ENEMY_AV_SPPED_DX = 0.4; ENEMY_AV_BREAK_KOF = 0.1; ENEMY_JUMP_KOF = 16; ENEMY_FLY_RADIUS = 600; ENEMY_SLIP = 0; _pause_counter = 0; ENEMY_AV_SPPED_MAX = _arg2["params"].speed_max; ENEMY_AV_SPPED_DX = _arg2["params"].speed_dx; ENEMY_AV_BREAK_KOF = _arg2["params"].brake_kof; ENEMY_JUMP_KOF = _arg2["params"].jump_kof; ENEMY_FLY_RADIUS = _arg2["params"].fly_radius; ENEMY_SLIP = _arg2["params"].slip; _enemy_skin_class = _arg2["skinClass"]; _player = _arg5; _enemy_direction_type = _arg2.directionType; _enemy_strategy = _arg2.strategy; _enemy_move_type = _arg2.moveType; _enemy_radius = _arg2["physics"].radius; _enemy_armor = _arg2.armor; _enemy_child = _arg2.child; _enemy_wave = _arg2.wave; _enemy_action = _arg2.action; super(_arg1, _arg2, _arg3, _arg4, true, (_enemy_radius * 2)); _local6 = this.getPosition(); _local7 = _local6.x; _local8 = _local6.y; _body = new Circle(_local7, _local8, _enemy_radius, _object_mass, 0, 0, _object_friction, _object_elasticity, 0, 0); _type = _arg2.type; _body._name = ("enemy_" + _type); _body._type = ("enemy_" + _type); _body._goal = this; _body.addForceGenerator(_gravity); _engine.addElement(_body, true, Boolean(Global._rander)); _collideDetector = new SATCollisionFactory().getCollisionDetector(_body, _planet._body); ini(_arg2); } public function changeSkinDuration(_arg1:EnemyEvents=null):void{ _enemy_skin.gotoAndStop(_enemy_direction_type); } public function changeAction(_arg1:EnemyEvents):void{ switch (String(_arg1.action)){ case EnemyEvents.ENEMY_ACTION_STAND: _pause_counter = ENEMY_SLIP; break; case EnemyEvents.ENEMY_ACTION_JUMP: _pause_counter = 10; _body.vx = (_body.vx + (_object_direction.x * ENEMY_JUMP_KOF)); _body.vy = (_body.vy + (_object_direction.y * ENEMY_JUMP_KOF)); jumpSkin(); break; case EnemyEvents.ENEMY_ACTION_MOVE: break; case EnemyEvents.ENEMY_ACTION_FLY: break; }; _object_action = _arg1.action; } public function iniWaveChild(_arg1:Array, _arg2:Boolean=false):void{ var i:*; var arr = _arg1; var how = _arg2; for (i in arr) { if (how == false){ arr[i].pos.angle = ((_object_pos_angle + 180) + (i * 2)); arr[i].pos.radius = (_object_pos_radius + (i * 10)); }; try { arr[i].vx = _body.vx; arr[i].vy = _body.vy; } catch(e:Error) { }; if (ENEMY_FLY_RADIUS){ if (!arr[i].params.fly_radius){ arr[i].params.fly_radius = ENEMY_FLY_RADIUS; }; }; _goal.createEnemy(arr[i]); }; } public function changeActionEvent(_arg1:String){ var _local2:EnemyEvents; if (_arg1 != _object_action){ _local2 = new EnemyEvents(EnemyEvents.ENEMY_CHANGE_ACTION); _local2.action = _arg1; this.dispatchEvent(_local2); }; } private function enemyFlying(_arg1:EnemyEvents):void{ updateParams(); updateMove(); if (!isNaN(_object_direction.x)){ if (super._object_pos_radius > ENEMY_FLY_RADIUS){ _body.vx = (_body.vx - (_object_direction.x * ENEMY_AV_SPPED_DX)); _body.vy = (_body.vy - (_object_direction.y * ENEMY_AV_SPPED_DX)); } else { _body.vx = (_body.vx + (_object_direction.x * ENEMY_AV_SPPED_DX)); _body.vy = (_body.vy + (_object_direction.y * ENEMY_AV_SPPED_DX)); }; }; checkDuration(); updateSkin(); } private function updateMove():void{ if (_enemy_direction_type == "left"){ this.updateLeftMove(this.ENEMY_AV_SPPED_MAX, this.ENEMY_AV_SPPED_DX); }; if (_enemy_direction_type == "right"){ this.updateRightMove(this.ENEMY_AV_SPPED_MAX, this.ENEMY_AV_SPPED_DX); }; } override public function remove(_arg1:Boolean=true):void{ Global.sound_game.playSound("s_enemy_die", "s_enemy_die"); if (_arg1 == false){ this.changeGameEvent(GameEvents.GAME_CHANGE_SCORE, _object_score); }; changeGameEvent(GameEvents.GAME_REMOVE_ENEMY, this); super.remove(_arg1); clearEvents(); _engine.removeElement(_body); _goal["gameContainer"].removeChild(this); } public function update(_arg1:GameEvents=null):void{ this.dispatchEvent(new EnemyEvents(String(_object_action))); } private function checkDuration():void{ var _local1:String; var _local2:Vector; var _local3:EnemyEvents; _local1 = _enemy_direction_type; if (_enemy_strategy == "intellect"){ _local2 = super.getVectorFromObject(this, _player); _local2.normalize(); if (_object_direction.cross(_local2) > 0){ _enemy_direction_type = "left"; } else { _enemy_direction_type = "right"; }; }; if (_enemy_strategy == "coward"){ _local2 = super.getVectorFromObject(this, _player); _local2.normalize(); if (_object_direction.cross(_local2) < 0){ _enemy_direction_type = "left"; } else { _enemy_direction_type = "right"; }; }; if (_local1 != _enemy_direction_type){ _local3 = new EnemyEvents(EnemyEvents.ENEMY_CHANGE_DURATION); this.dispatchEvent(_local3); }; } public function jumpSkin():void{ switch (this._type){ case 0: break; case 1: break; case 2: break; case 3: break; case 4: this._enemy_skin.skin.play(); break; }; } public function show(_arg1:GameEvents=null):void{ this.alpha = (this.alpha + 0.2); this.scaleX = this.alpha; this.scaleY = this.alpha; if (this.alpha >= 1){ this.alpha = 1; this.scaleX = 1; this.scaleY = 1; stage.removeEventListener(GameEvents.GAME_UPDATE, show); }; } private function enemyBoss(_arg1:EnemyEvents):void{ updateParams(); _body.av = 0; _body.vx = 0; _body.vy = 0; } private function enemyStand(_arg1:EnemyEvents):void{ updateParams(); _pause_counter--; if ((((_pause_counter <= 0)) && (checkJump()))){ changeActionEvent(EnemyEvents.ENEMY_ACTION_JUMP); }; checkDuration(); updateSkin(); } public function enemyCrach(_arg1:EnemyEvents=null):void{ updateParams(); updateMove(); checkDuration(); updateSkin(); _enemy_live_skin.visible = false; this.alpha = (this.alpha - 0.2); this.scaleX = this.alpha; this.scaleY = this.alpha; if (this.alpha <= 0){ crach(); this.removeEventListener(EnemyEvents.ENEMY_ACTION_CRACH, enemyCrach); }; } private function updateRolling():void{ var _local1:Number; _local1 = 1; if (_enemy_direction_type == "left"){ this.updateLeftRolling(this.ENEMY_AV_SPPED_MAX, this.ENEMY_AV_SPPED_DX); this.updateLeftMove(2, 1); }; if (_enemy_direction_type == "right"){ this.updateRightRolling(this.ENEMY_AV_SPPED_MAX, this.ENEMY_AV_SPPED_DX); this.updateRightMove(2, 1); }; } private function enemySuperFlying(_arg1:EnemyEvents):void{ var foo:Number; var event = _arg1; updateParams(); updateMove(); if (!isNaN(_object_direction.x)){ foo = ENEMY_FLY_RADIUS; try { foo = (((this._goal as Game).player._object_pos_radius + this._enemy_radius) + 30); } catch(e:Error) { }; if (super._object_pos_radius > foo){ _body.vx = (_body.vx - (_object_direction.x * ENEMY_AV_SPPED_DX)); _body.vy = (_body.vy - (_object_direction.y * ENEMY_AV_SPPED_DX)); } else { _body.vx = (_body.vx + (_object_direction.x * ENEMY_AV_SPPED_DX)); _body.vy = (_body.vy + (_object_direction.y * ENEMY_AV_SPPED_DX)); }; }; checkDuration(); updateSkin(); } public function finalAction():void{ if (_enemy_action != null){ this.changeGameEvent(GameEvents.GAME_CHANGE_FINAL_ACTION, _enemy_action.change_strategy); }; } public function updateCollide(_arg1:ObjectOfPlanetEvents=null):void{ var _local2:*; _local2 = _arg1.action; if ((SimpleParticle(_local2._body)._name == "ground")){ changeDuration(); }; } private function changeDuration():void{ var _local1:EnemyEvents; if (_enemy_strategy == "sense"){ if (_enemy_direction_type == "left"){ _enemy_direction_type = "right"; } else { _enemy_direction_type = "left"; }; _local1 = new EnemyEvents(EnemyEvents.ENEMY_CHANGE_DURATION); this.dispatchEvent(_local1); }; } private function enemyMove(_arg1:EnemyEvents):void{ updateParams(); updateMove(); checkDuration(); updateSkin(); } public function minusLive(_arg1:PlayerEvents=null):void{ var _local2:Vector; var _local3:Number; _local2 = super.getVectorFromObject(this, _player); if (_arg1.action){ _local3 = (_arg1.action / 4); } else { _local3 = 25; }; _local2.normalize(); _body.vx = (_body.vx + (_local2.x * _local3)); _body.vy = (_body.vy + (_local2.y * _local3)); } public function changeFinalAction(_arg1:GameEvents):void{ var _local2:*; _local2 = _arg1.gameValue; if (_enemy_strategy == "intellect"){ _enemy_strategy = String("coward"); } else { _enemy_strategy = String("intellect"); }; } private function enemyRolling(_arg1:EnemyEvents):void{ var _local2:Number; var _local3:Number; updateParams(); updateRolling(); checkDuration(); updateSkin(true); _local2 = (this._enemy_radius + 15); _local3 = ((this._object_pos_angle_rad - ((Math.PI / 180) * this.rotation)) + Math.PI); _enemy_live_skin.x = (_local2 * Math.cos(_local3)); _enemy_live_skin.y = (_local2 * Math.sin(_local3)); _enemy_live_skin.rotation = (((_local3 + (Math.PI / 2)) * 180) / Math.PI); } public function superAttach(_arg1:GameEvents=null):void{ var event = _arg1; try { _enemy_super_attach--; root.x = (7 - (Math.random() * 14)); root.y = (7 - (Math.random() * 14)); if (_enemy_super_attach <= 0){ root.x = 0; root.y = 0; stage.removeEventListener(GameEvents.GAME_UPDATE, superAttach); }; } catch(e:Error) { }; } public function minisArmor(_arg1:Number=0):void{ _enemy_armor = (_enemy_armor - 1); if (_enemy_wave[_enemy_armor]){ _enemy_super_attach = 10; stage.addEventListener(GameEvents.GAME_UPDATE, superAttach); iniWaveChild(_enemy_wave[_enemy_armor], true); Global.sound_game.playSound(null, "s_wave"); }; if (_enemy_armor <= 0){ _enemy_armor = 0; changeActionEvent(EnemyEvents.ENEMY_ACTION_CRACH); }; _enemy_live_skin.gotoAndStop((Math.round(((100 * _enemy_armor) / _enemy_armor_max)) + 1)); } public function crach():void{ iniWaveChild(_enemy_child); finalAction(); remove(false); } override public function clearEvents():void{ root.x = 0; root.y = 0; super.clearEvents(); stage.removeEventListener(GameEvents.GAME_UPDATE, update); stage.removeEventListener(GameEvents.GAME_UPDATE, show); this.removeEventListener(EnemyEvents.ENEMY_CHANGE_ACTION, changeAction); stage.removeEventListener(PlayerEvents.PLAYER_MINUS_LIVE, minusLive); stage.removeEventListener(PlayerEvents.PLAYER_SUPER_ATTACK, minusLive); stage.removeEventListener(GameEvents.GAME_CHANGE_FINAL_ACTION, changeFinalAction); switch (this._enemy_move_type){ case "jumping": this.removeEventListener(EnemyEvents.ENEMY_ACTION_JUMP, enemyJump); this.removeEventListener(EnemyEvents.ENEMY_ACTION_STAND, enemyStand); this.removeEventListener(EnemyEvents.ENEMY_ACTION_MOVE, enemyMove); this.removeEventListener(EnemyEvents.ENEMY_ACTION_FLY, enemyFly); break; case "sleep": this.removeEventListener(EnemyEvents.ENEMY_ACTION_JUMP, enemyJump); this.removeEventListener(EnemyEvents.ENEMY_ACTION_STAND, enemyStand); this.removeEventListener(EnemyEvents.ENEMY_ACTION_MOVE, enemyMove); this.removeEventListener(EnemyEvents.ENEMY_ACTION_FLY, enemyFly); break; case "superflying": this.removeEventListener(EnemyEvents.ENEMY_ACTION_FLY, enemySuperFlying); break; case "flying": this.removeEventListener(EnemyEvents.ENEMY_ACTION_FLY, enemyFlying); break; case "rolling": this.removeEventListener(EnemyEvents.ENEMY_ACTION_MOVE, enemyRolling); break; }; this.removeEventListener(ObjectOfPlanetEvents.OBJECT_PLANET_COLLIDE, updateCollide); this.removeEventListener(EnemyEvents.ENEMY_CHANGE_DURATION, changeSkinDuration); this.removeEventListener(EnemyEvents.ENEMY_ACTION_CRACH, enemyCrach); stage.removeEventListener(GameEvents.GAME_UPDATE, superAttach); } private function enemyFly(_arg1:EnemyEvents):void{ updateParams(); updateMove(); _pause_counter--; if ((((_pause_counter <= 0)) && (checkJump()))){ changeActionEvent(EnemyEvents.ENEMY_ACTION_STAND); }; checkDuration(); updateSkin(); } private function enemyJump(_arg1:EnemyEvents):void{ updateParams(); updateMove(); if (checkJump()){ changeActionEvent(EnemyEvents.ENEMY_ACTION_FLY); }; checkDuration(); updateSkin(); } override public function ini(_arg1:Object, _arg2:Boolean=false):void{ var ClassSkin:Class; var obj = _arg1; var how = _arg2; super.ini(obj); try { ClassSkin = (getDefinitionByName(_enemy_skin_class) as Class); if (ClassSkin != null){ _enemy_skin = MovieClip(new (ClassSkin)); _enemy_skin.gotoAndStop(_enemy_direction_type); this.addChild(_enemy_skin); }; } catch(e:Error) { }; _enemy_live_skin = new LiveEnemy(); _enemy_live_skin.gotoAndStop(100); _enemy_armor_max = _enemy_armor; this.addChild(_enemy_live_skin); _enemy_live_skin.y = (_enemy_live_skin.y - (this._enemy_radius + 15)); stage.addEventListener(GameEvents.GAME_UPDATE, update); stage.addEventListener(GameEvents.GAME_UPDATE, show); this.addEventListener(EnemyEvents.ENEMY_CHANGE_ACTION, changeAction); stage.addEventListener(PlayerEvents.PLAYER_MINUS_LIVE, minusLive); stage.addEventListener(PlayerEvents.PLAYER_SUPER_ATTACK, minusLive); stage.addEventListener(GameEvents.GAME_CHANGE_FINAL_ACTION, changeFinalAction); switch (this._enemy_move_type){ case "jumping": this.addEventListener(EnemyEvents.ENEMY_ACTION_JUMP, enemyJump); this.addEventListener(EnemyEvents.ENEMY_ACTION_STAND, enemyStand); this.addEventListener(EnemyEvents.ENEMY_ACTION_MOVE, enemyMove); this.addEventListener(EnemyEvents.ENEMY_ACTION_FLY, enemyFly); changeActionEvent(EnemyEvents.ENEMY_ACTION_FLY); break; case "sleep": ENEMY_AV_SPPED_MAX = 1; ENEMY_AV_SPPED_DX = 1; ENEMY_AV_BREAK_KOF = 1; ENEMY_JUMP_KOF = 0; ENEMY_SLIP = 0; this.addEventListener(EnemyEvents.ENEMY_ACTION_JUMP, enemyJump); this.addEventListener(EnemyEvents.ENEMY_ACTION_STAND, enemyStand); this.addEventListener(EnemyEvents.ENEMY_ACTION_MOVE, enemyMove); this.addEventListener(EnemyEvents.ENEMY_ACTION_FLY, enemyFly); changeActionEvent(EnemyEvents.ENEMY_ACTION_FLY); break; case "flying": this.addEventListener(EnemyEvents.ENEMY_ACTION_FLY, enemyFlying); changeActionEvent(EnemyEvents.ENEMY_ACTION_FLY); _body.removeForceGenerator(_gravity); break; case "superflying": this.addEventListener(EnemyEvents.ENEMY_ACTION_FLY, enemySuperFlying); changeActionEvent(EnemyEvents.ENEMY_ACTION_FLY); _body.removeForceGenerator(_gravity); break; case "rolling": this.addEventListener(EnemyEvents.ENEMY_ACTION_MOVE, enemyRolling); changeActionEvent(EnemyEvents.ENEMY_ACTION_MOVE); break; case "boss": this.addEventListener(EnemyEvents.ENEMY_ACTION_BOSS, enemyBoss); changeActionEvent(EnemyEvents.ENEMY_ACTION_BOSS); break; }; this.addEventListener(ObjectOfPlanetEvents.OBJECT_PLANET_COLLIDE, updateCollide); this.addEventListener(EnemyEvents.ENEMY_CHANGE_DURATION, changeSkinDuration); this.addEventListener(EnemyEvents.ENEMY_ACTION_CRACH, enemyCrach); this.alpha = 0; this.scaleX = 0; this.scaleY = 0; changeGameEvent(GameEvents.GAME_ADD_ENEMY, this); Global.sound_game.playSound(null, "s_enemy_show"); } public function attackSkin():void{ Global.sound_game.playSound("attack", ("s_enemy_atack" + Math.round((1 + Math.random())))); switch (this._type){ case 0: break; case 1: this._enemy_skin.skin.play(); break; case 2: break; case 3: break; case 4: break; }; } } }//package classes
Section 32
//Exit (classes.Exit) package classes { import classes.events.*; import flash.display.*; import org.generalrelativity.foam.dynamics.collision.*; import org.generalrelativity.foam.dynamics.collision.fine.sat.*; import classes.force.*; import org.generalrelativity.foam.dynamics.element.particle.*; public class Exit extends Stone { public var helpID:Number;// = 0 public var _colideFlag:Boolean;// = false public var _helpFlag:Boolean;// = false public var _collideDetector:IFineCollisionDetector; public function Exit(_arg1:MovieClip, _arg2:Object, _arg3:GravityGenerator, _arg4:Planet){ _colideFlag = false; _helpFlag = false; helpID = 0; helpID = Number(_arg2.helpID); super(_arg1, _arg2, _arg3, _arg4); _body._name = "exit"; _body._type = "exit"; (this._body as SimpleParticle).addIgnoreType("player"); (this._body as SimpleParticle).addIgnoreType("stone"); (this._body as SimpleParticle).addIgnoreType("bullet"); (this._body as SimpleParticle).addIgnoreType("enemy_0"); (this._body as SimpleParticle).addIgnoreType("enemy_1"); (this._body as SimpleParticle).addIgnoreType("enemy_2"); (this._body as SimpleParticle).addIgnoreType("enemy_3"); (this._body as SimpleParticle).addIgnoreType("enemy_4"); (this._body as SimpleParticle).addIgnoreType("teleport"); (this._body as SimpleParticle).addIgnoreType("volcan"); (this._body as SimpleParticle).addIgnoreType("bonus"); this._stone_skin.gotoAndStop(1); _collideDetector = new SATCollisionFactory().getCollisionDetector(_body, (Global._game as Game).player._body); } override public function update(_arg1:GameEvents=null):void{ var _local2:Boolean; super.update(_arg1); _local2 = _collideDetector.hasCollision(); if (!_local2){ _colideFlag = false; this._stone_skin.gotoAndStop((this._stone_skin.currentFrame - 1)); } else { _colideFlag = true; this._stone_skin.gotoAndStop((this._stone_skin.currentFrame + 1)); if (this._stone_skin.currentFrame == this._stone_skin.totalFrames){ Global.sound_game.playSound("lift", "s_lift"); }; if (((!((helpID == 0))) && ((_helpFlag == false)))){ _helpFlag = true; changeGameEvent(GameEvents.GAME_HELP_OPEN, helpID); }; }; } public function teleport(_arg1:GameEvents=null):void{ if (_colideFlag){ this.changeGameEvent(GameEvents.GAME_MISSION_COMPLITE); }; } override public function clearEvents():void{ super.clearEvents(); stage.removeEventListener(GameEvents.GAME_TELEPORT, teleport); } override public function stoneFly(_arg1:StoneEvents=null):void{ updateParams(); updateSkin(false); } override public function ini(_arg1:Object, _arg2:Boolean=false):void{ super.ini(_arg1); stage.addEventListener(GameEvents.GAME_TELEPORT, teleport); } } }//package classes
Section 33
//ExitArrow (classes.ExitArrow) package classes { import classes.events.*; import org.generalrelativity.foam.math.*; import flash.display.*; import flash.geom.*; public class ExitArrow extends MovieClip { public var goal:MovieClip; public var target:MovieClip; public function ExitArrow(_arg1:MovieClip, _arg2:MovieClip, _arg3:Number, _arg4:Number){ addFrameScript(9, frame10); goal = _arg1; target = _arg2; goal.addChild(this); this.x = _arg3; this.y = _arg4; update(); ini(); } public function ini():void{ stage.addEventListener(GameEvents.GAME_UPDATE, update); stage.addEventListener(GameEvents.GAME_OVER, actionGameOver); } public function actionGameOver(_arg1:GameEvents=null):void{ clearEvents(); remove(); } function frame10(){ stop(); } public function remove():void{ goal.removeChild(this); } public function update(_arg1:GameEvents=null){ var _local2:Vector; var _local3:Point; var _local4:Vector; var _local5:Number; var _local6:Number; _local2 = new Vector(this.x, this.y); _local3 = new Point(target.x, target.y); _local3 = target.parent.localToGlobal(_local3); _local4 = new Vector(_local3.x, _local3.y); _local5 = 0; _local6 = 0; if (_local3.x < 0){ _local5 = 1; _local3.x = 0; } else { if (_local3.x > Global._game_width){ _local5 = 1; _local3.x = Global._game_width; } else { _local5 = 0; }; }; if (_local3.y < 0){ _local6 = 1; _local3.y = 0; } else { if (_local3.y > Global._game_height){ _local6 = 1; _local3.y = Global._game_height; } else { _local6 = 0; }; }; if (((!(_local6)) && (!(_local5)))){ _local3.x = Global._game_width_2; _local3.y = (Global._game_height_2 - 50); }; this.x = (this.x - ((this.x - _local3.x) / 20)); this.y = (this.y - ((this.y - _local3.y) / 20)); this.rotation = ((_local2.getAngle(_local4) * 180) / Math.PI); } public function clearEvents():void{ stage.removeEventListener(GameEvents.GAME_UPDATE, update); stage.removeEventListener(GameEvents.GAME_OVER, actionGameOver); } } }//package classes
Section 34
//Game (classes.Game) package classes { import classes.events.*; import org.generalrelativity.foam.math.*; import flash.display.*; import org.generalrelativity.foam.*; import org.generalrelativity.foam.dynamics.force.*; import flash.events.*; import org.generalrelativity.foam.dynamics.element.*; import classes.force.*; import flash.utils.*; import classes.gameInterface.*; public class Game extends MovieClip { private var bullet:Array; private var gravityGenerator:GravityGenerator; private var volcan:Array; private var bonus:Array; public var score_info:ScoreInfo; private var help:Array; private var stars:Stars; private var engine:Foam; private var amount_bonus:Number; private var ground:Array; private var pauseFlag:Boolean;// = false private var gameTimer:Timer; private var enemy:Array; public var planet:Planet; public var dxAngle:Number;// = 0 public var gameContainer:MovieClip; private var stone:Array; private var amount_enemys:Number;// = 0 private var iteration:Number;// = 0 public var player:Player; public function Game(){ iteration = 0; dxAngle = 0; pauseFlag = false; amount_enemys = 0; super(); this.addEventListener(Event.ENTER_FRAME, iniGame); } public function removeAllGameObjects():void{ Global.sound_interface.stopSounds(); gameTimer.removeEventListener("timer", updateGame); gameTimer.stop(); } public function pauseGame(_arg1:Boolean):void{ var _local2:GameEvents; var _local3:*; if (pauseFlag != _arg1){ pauseFlag = _arg1; if (pauseFlag){ gameTimer.stop(); _local3 = new PauseMenu(MovieClip(this)); } else { gameTimer.start(); pauseFlag = false; }; _local2 = new GameEvents(GameEvents.GAME_PAUSE); _local2.gameValue = pauseFlag; stage.dispatchEvent(_local2); }; } public function removeBonus(_arg1:GameEvents=null){ amount_bonus--; } public function activateAction(_arg1:Event=null):void{ } public function bmpZanaves():void{ var _local1:Number; var _local2:Number; var _local3:*; var _local4:MovieClip; var _local5:Bitmap; _local1 = Global._game_width; _local2 = Global._game_height; _local3 = new BitmapData(_local1, _local2, true, 0xFFFFFF); _local3.draw(root); _local4 = new MovieClip(); _local5 = new Bitmap(_local3, "auto", true); _local4.addChild((_local5 as DisplayObject)); this.addChild(_local4); } public function onFoamStep(_arg1:Event=null):void{ } public function exitGame(_arg1:Number=0):void{ var _local2:String; _local2 = "win"; if (_arg1 == 1){ _local2 = "win2"; }; } public function createVolcan(_arg1:Object):void{ var _local2:Volcan; _local2 = new Volcan(this, _arg1, gravityGenerator, planet); } public function createHelp(_arg1:Object):void{ var _local2:HelpGround; _local2 = new HelpGround(this, _arg1, gravityGenerator, planet); } public function createEnemy(_arg1:Object):void{ var _local2:Enemy; amount_enemys++; _local2 = new Enemy(this, _arg1, gravityGenerator, planet, player); } public function createTeleport(_arg1:Object):Teleport{ var _local2:Teleport; _local2 = new Teleport(this, _arg1, gravityGenerator, planet); return (_local2); } public function updateGame(_arg1:TimerEvent):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Vector; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; iteration++; engine.stepForward(); stage.dispatchEvent(new GameEvents(GameEvents.GAME_UPDATE)); _arg1.updateAfterEvent(); _local2 = stage.mouseX; _local3 = stage.mouseY; if (_local2 > Global._game_width){ _local2 = Global._game_width; } else { if (_local2 < 0){ _local2 = 0; }; }; if (_local3 > Global._game_height){ _local3 = Global._game_height; } else { if (_local3 < 0){ _local3 = 0; }; }; _local4 = ((180 / Math.PI) * Math.atan((Global._game_width_2 / player._object_pos_radius))); _local5 = (_local2 / Global._game_width); _local6 = (_local4 - ((_local4 * 2) * _local5)); dxAngle = (dxAngle - ((dxAngle - _local6) / 20)); _local7 = ((-(player._object_pos_angle) + 90) + dxAngle); _local8 = new Vector((_local2 - Global._game_width_2), (_local3 - Global._game_height_2)); _local9 = (0.45 * (Math.abs(_local8.magnitude) / Global._game_width_2)); _local10 = (1 - _local9); if (!isNaN(_local7)){ this["gameContainer"].rotation = (this["gameContainer"].rotation - (this["gameContainer"].rotation - _local7)); stars.rotation = this["gameContainer"].rotation; _local11 = (_local10 * ((planet._planet_radius + (player._object_pos_radius - planet._planet_radius)) - 80)); _local12 = ((Global._game_height * (1 - ((0.5 * _local3) / Global._game_height))) + _local11); _local13 = (Global._game_width_2 + (100 - (200 * _local5))); this["gameContainer"].y = (this["gameContainer"].y - ((this["gameContainer"].y - _local12) / 10)); this["gameContainer"].x = (this["gameContainer"].x - ((this["gameContainer"].x - _local13) / 10)); this["gameContainer"].scaleX = (this["gameContainer"].scaleX - ((this["gameContainer"].scaleX - _local10) / 10)); this["gameContainer"].scaleY = this["gameContainer"].scaleX; }; } public function createBonus(_arg1:Object):void{ var _local2:Bonus; amount_bonus++; _local2 = new Bonus(this, _arg1, gravityGenerator, planet); } public function createJumper(_arg1:Object):void{ var _local2:Jumper; _local2 = new Jumper(this, _arg1, gravityGenerator, planet); } public function createExit(_arg1:Object):void{ var _local2:Exit; var _local3:ExitArrow; _local2 = new Exit(this, _arg1, gravityGenerator, planet); this.player.updateDepth(); _local3 = new ExitArrow(this, _local2, Global._game_width_2, 100); } public function createGround(_arg1:Object):void{ var _local2:Ground; _local2 = new Ground(this, _arg1, gravityGenerator, planet); } public function clearEvents():void{ gameTimer.stop(); gameTimer.removeEventListener("timer", updateGame); engine.removeEventListener(Foam.STEP, onFoamStep); stage.removeEventListener(GameEvents.GAME_REMOVE_ENEMY, checkFinish); stage.removeEventListener(GameEvents.GAME_REMOVE_BONUS, removeBonus); stage.removeEventListener(GameEvents.GAME_MISSION_COMPLITE, missionComplite); stage.removeEventListener(GameEvents.GAME_MISSION_FAIL, missionFail); stage.removeEventListener(Event.DEACTIVATE, deactivateAction); stage.removeEventListener(Event.ACTIVATE, activateAction); this.removeEventListener(Event.ENTER_FRAME, iniGame); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownAction); } public function createStone(_arg1:Object):void{ var _local2:Stone; _local2 = new Stone(this, _arg1, gravityGenerator, planet); } public function deactivateAction(_arg1:Event=null):void{ pauseGame(true); } public function checkFinish(_arg1:GameEvents=null){ var _local2:Number; amount_enemys--; if (amount_enemys == 0){ _local2 = Global._current_level; createExit(Global._levels[_local2]["exit"]); }; } public function missionFail(_arg1:GameEvents=null):void{ var _local2:GameAreaEvents; var _local3:int; var _local4:GameEvents; clearEvents(); bmpZanaves(); _local2 = new GameAreaEvents(GameAreaEvents.GAME_AREA_CHANGE); _local3 = 0; if (Global.setNextLive() == -1){ _local3 = -1; _local2.gameAreaValue = GameAreaEvents.GAME_AREA_SCORE; } else { _local3 = 0; _local2.gameAreaValue = GameAreaEvents.GAME_AREA_MAP; }; Global.setLevelScore(_local3); stage.dispatchEvent(_local2); _local4 = new GameEvents(GameEvents.GAME_OVER); stage.dispatchEvent(_local4); } public function keyDownAction(_arg1:KeyboardEvent):void{ if ((((_arg1.keyCode == 27)) || ((_arg1.keyCode == 80)))){ pauseGame(true); }; } private function createLevel():void{ var _local1:Number; var _local2:Number; var _local3:Array; var _local4:uint; amount_bonus = 0; _local1 = Global._current_level; this["gameContainer"].x = Global._levels[_local1]["planet"].pos.x; this["gameContainer"].y = Global._levels[_local1]["planet"].pos.y; stars = new Stars(this, Global._levels[_local1]["planet"]); planet = new Planet(this, Global._levels[_local1]["planet"]); gravityGenerator = new GravityGenerator((planet._body as IBody), Global._levels[_local1]["planet"].gravitation); Global._gravity_generator = gravityGenerator; player = new Player(this, Global._levels[_local1]["player"], gravityGenerator, planet); _local2 = 0; while (_local2 < Global._levels[_local1]["ground"].length) { createGround(Global._levels[_local1]["ground"][_local2]); _local2++; }; _local2 = 0; while (_local2 < Global._levels[_local1]["volcan"].length) { createVolcan(Global._levels[_local1]["volcan"][_local2]); _local2++; }; _local2 = 0; while (_local2 < Global._levels[_local1]["jumper"].length) { createJumper(Global._levels[_local1]["jumper"][_local2]); _local2++; }; _local2 = 0; while (_local2 < Global._levels[_local1]["bonus"].length) { createBonus(Global._levels[_local1]["bonus"][_local2]); _local2++; }; _local2 = 0; while (_local2 < Global._levels[_local1]["help"].length) { createHelp(Global._levels[_local1]["help"][_local2]); _local2++; }; _local2 = 0; while (_local2 < Global._levels[_local1]["stone"].length) { createStone(Global._levels[_local1]["stone"][_local2]); _local2++; }; _local3 = new Array(); _local2 = 0; while (_local2 < Global._levels[_local1]["teleport"].length) { _local3.push(createTeleport(Global._levels[_local1]["teleport"][_local2])); _local2++; }; _local2 = 0; while (_local2 < Global._levels[_local1]["teleport"].length) { _local4 = Global._levels[_local1]["teleport"][_local2]["goto"]; (_local3[_local2] as Teleport).nextTeleport((_local3[_local4] as Teleport)); _local2++; }; _local2 = 0; while (_local2 < Global._levels[_local1]["enemy"].length) { createEnemy(Global._levels[_local1]["enemy"][_local2]); _local2++; }; player.top(); engine.simulate(); gameTimer.start(); } public function missionComplite(_arg1:GameEvents=null):void{ var _local2:GameAreaEvents; var _local3:GameEvents; clearEvents(); bmpZanaves(); Global.setLevelScore(1, iteration, amount_bonus, this.player._player_live); _local2 = new GameAreaEvents(GameAreaEvents.GAME_AREA_CHANGE); if (Global.setNextLevel() == -1){ _local2.gameAreaValue = GameAreaEvents.GAME_AREA_WIN_INTRO; } else { _local2.gameAreaValue = GameAreaEvents.GAME_AREA_MAP; }; stage.dispatchEvent(_local2); _local3 = new GameEvents(GameEvents.GAME_OVER); stage.dispatchEvent(_local3); } private function iniGame(_arg1:Event):void{ var _local2:GameEvents; activateAction(); this.removeEventListener(Event.ENTER_FRAME, iniGame); iteration = 0; gameTimer = new Timer(Global._iteratioins, 0); gameTimer.addEventListener("timer", updateGame); engine = (new Foam() as Foam); engine.addEventListener(Foam.STEP, onFoamStep, false, 0, true); engine.useMouseDragger(false); this["gameContainer"].addChild(engine); engine.useMouseDragger(true); engine.solverIterations = 1; engine.addGlobalForceGenerator(new Gravity(new Vector(0, 0))); engine.addGlobalForceGenerator(new Friction(0.01)); stage.addEventListener(GameEvents.GAME_REMOVE_ENEMY, checkFinish); stage.addEventListener(GameEvents.GAME_REMOVE_BONUS, removeBonus); stage.addEventListener(GameEvents.GAME_MISSION_COMPLITE, missionComplite); stage.addEventListener(GameEvents.GAME_MISSION_FAIL, missionFail); stage.addEventListener(Event.DEACTIVATE, deactivateAction); stage.addEventListener(Event.ACTIVATE, activateAction); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownAction); Global.iniGame(this, engine); createLevel(); } } }//package classes
Section 35
//GameArea (classes.GameArea) package classes { import classes.events.*; import flash.display.*; import flash.events.*; import flash.net.*; import classes.gamearea.*; public class GameArea extends MovieClip { public var bg:Stars; public var gOpen:Gate; public var lang_mc:gameFormLanguage; public var planet:Planet; public var gClose:Gate; public var game:Game; public function GameArea(){ ini(); } public function closeGate():void{ gClose = new Gate(this, true); gOpen = null; } private function onReceivedError(_arg1:SecurityErrorEvent=null):void{ iniRelese(); } private function createMask(){ var _local1:Sprite; _local1 = new Sprite(); _local1.graphics.lineStyle(1, 0xFF0000, 100); _local1.graphics.beginFill(0xFF0000, 100); _local1.graphics.moveTo(0, 0); _local1.graphics.lineTo(Global._game_width, 0); _local1.graphics.lineTo(Global._game_width, Global._game_height); _local1.graphics.lineTo(0, Global._game_height); _local1.graphics.moveTo(0, 0); _local1.visible = false; parent.addChild(_local1); this.mask = _local1; } private function ini():void{ var s_lc:LocalConnection; createMask(); this.gotoAndStop(1); stage.addEventListener(GameAreaEvents.GAME_AREA_CHANGE, changeGameArea); if (checkReleaseGamezhero() == true){ iniGoto(); } else { s_lc = new LocalConnection(); s_lc.addEventListener(StatusEvent.STATUS, onConnStatus); s_lc.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onReceivedError); try { s_lc.send(("gamezhero1" + String(Global.gamezhero_code)), "checkPopUp"); } catch(error:ArgumentError) { iniRelese(); }; }; } private function iniGoto():void{ var _local1:GameAreaEvents; _local1 = new GameAreaEvents(GameAreaEvents.GAME_AREA_CHANGE); if (gameFormLanguage.checkLanguage(Global._language) == false){ _local1.gameAreaValue = GameAreaEvents.GAME_AREA_LANGUAGE; } else { _local1.gameAreaValue = GameAreaEvents.GAME_AREA_INTRO; }; changeGameArea(_local1); } private function iniRelese():void{ var _local1:GameAreaEvents; _local1 = new GameAreaEvents(GameAreaEvents.GAME_AREA_CHANGE); _local1.gameAreaValue = GameAreaEvents.GAME_AREA_RELEASE; changeGameArea(_local1); } private function onConnStatus(_arg1:StatusEvent=null):void{ switch (_arg1.level){ case "status": iniGoto(); break; case "error": iniRelese(); break; }; } public function changeGameArea(_arg1:GameAreaEvents=null):void{ var _local2:String; _local2 = _arg1.gameAreaValue; if (!gOpen){ gOpen = new Gate(this, false, this, _local2, closeGate); stage.quality = StageQuality.HIGH; switch (_local2){ case GameAreaEvents.GAME_AREA_INTRO: Global.music_game.stopMusics(); Global.music_interface.playMusic("interface", "m_interface"); break; case GameAreaEvents.GAME_AREA_MAP: Global.music_game.stopMusics(); Global.music_interface.playMusic("interface", "m_interface"); break; case GameAreaEvents.GAME_AREA_MENU: Global.music_game.stopMusics(); Global.music_interface.playMusic("interface", "m_interface"); break; case GameAreaEvents.GAME_AREA_SCORE: Global.music_game.stopMusics(); Global.music_interface.playMusic("interface", "m_interface"); break; case GameAreaEvents.GAME_AREA_GAME: stage.quality = StageQuality.MEDIUM; Global.music_interface.stopMusics(); Global.iniSoundAndMusic(); Global.music_game.playMusic("game", "m_game"); break; case GameAreaEvents.GAME_AREA_WIN_INTRO: break; }; }; } private function checkReleaseGamezhero():Boolean{ var _local1:Date; _local1 = new Date(); if (Global.release_data.getTime() > _local1.getTime()){ return (false); }; return (true); } } }//package classes
Section 36
//Gate (classes.Gate) package classes { import flash.display.*; import flash.events.*; public class Gate extends MovieClip { public var ACTION_FRAME; public var GOAL:MovieClip; public var ACTION_GOAL:MovieClip; public var CLOSE_FLAG:Boolean; public var ACTION_FUNCTION:Function; public function Gate(_arg1:MovieClip, _arg2:Boolean=true, _arg3:MovieClip=null, _arg4=1, _arg5:Function=null){ addFrameScript(0, frame1, 14, frame15); GOAL = _arg1; CLOSE_FLAG = _arg2; ACTION_GOAL = _arg3; ACTION_FRAME = _arg4; ACTION_FUNCTION = _arg5; GOAL.addChild(this); ini(); this.addEventListener(Event.ENTER_FRAME, update); } private function ini():void{ if (CLOSE_FLAG == true){ this.gotoAndStop("close"); } else { this.gotoAndStop("open"); }; } public function setActionFrame(_arg1):void{ ACTION_FRAME = _arg1; } private function action():void{ this.removeEventListener(Event.ENTER_FRAME, update); if (((!((ACTION_GOAL == null))) && (!((ACTION_FRAME == null))))){ ACTION_GOAL.gotoAndStop(ACTION_FRAME); }; if (ACTION_FUNCTION != null){ ACTION_FUNCTION.call(null); }; GOAL.removeChild(this); } function frame15(){ stop(); } function frame1(){ stop(); } private function update(_arg1:Event):void{ this.gotoAndStop((this.currentFrame + 1)); if (CLOSE_FLAG == true){ if (this.currentLabel == "open"){ action(); }; } else { if (this.currentLabel == "close2"){ Global.sound_game.playSound(null, "s_vorota"); action(); }; }; } } }//package classes
Section 37
//Global (classes.Global) package classes { import org.generalrelativity.foam.math.*; import flash.display.*; import org.generalrelativity.foam.*; import classes.force.*; import classes.crypto.*; import classes.media.*; import flash.utils.*; import org.generalrelativity.foam.dynamics.enum.*; import flash.net.*; import classes.gamearea.*; import classes.gameInterface.*; public class Global { var fooItem:Object; var _enemy_gallery:Object; public static var sound_interface:SoundFX; public static var _exit_gallery:Object = new Object(); public static var _win:Array; public static var sound_game:SoundFX; public static var _bonus_gallery:Object = new Object(); public static var _current_level:Number = 0; public static var _help_gallery:Object = new Object(); public static var _sound_volume_game:Number = 0.3; public static var gamezhero_code:Number; public static var _framerate:uint = 25; public static var open_level:Object = new Array(); public static var _music_volume_interface:Number = 1; public static var _game_height:Number = 400; public static var _game_stored_data:SharedObject = SharedObject.getLocal("super_doctor_zed-gamezhero.com"); public static var _huy:String = "хуйпросыш"; public static var _music_volume_game:Number = 0.4; public static var _engine:Foam; public static var _max_live:Number = 5; public static var _max_level:Number = 25; public static var _bonus_info:String = ""; public static var pauseLanguage:Object = new Object(); public static var _stone_gallery:Object = new Object(); public static var _game_width_2:Number = (_game_width / 2); public static var _jumper_gallery:Object = new Object(); public static var _levels:Array = new Array(); public static var _score:Array = new Array(); public static var _teleport_gallery:Object = new Object(); public static var music_interface:Music; public static var _key:Array; public static var _sound_volume_interface:Number = 0.5; public static var _gravity_generator:GravityGenerator; public static var _rander:Boolean = false; public static var _language:String; public static var _ground_gallery:Object = new Object(); public static var _volcano_gallery:Object = new Object(); public static var _game_height_2:Number = (_game_height / 2); public static var _urls:Array = new Array(); public static var _live:Number = 0; public static var music_game:Music; public static var _game:MovieClip; public static var _keys:Object = new Object(); public static var _game_width:Number = 550; public static var _iteratioins:uint = 20; public static var release_data:Date = new Date(Date.UTC(2008, 6, 4, 0, 0, 0, 0)); public function Global(){ _enemy_gallery = new Object(); super(); } public static function iniLevel():void{ var _local1:uint; var _local2:uint; var _local3:uint; var _local4:Number; var _local5:Boolean; var _local6:Array; var _local7:Array; var _local8:Object; var _local9:Object; var _local10:Object; var _local11:Object; var _local12:Object; switch (_current_level){ case 0: _levels[0] = new Object(); _levels[0]["level"] = {bonus_score:(10 * 2), time_max:25000, time_min:10000}; _levels[0]["planet"] = {skinName:((5 * 0) + 1), strasSkinName:1, radius:200, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:null, h:null}; _levels[0]["player"] = {pos:{angle:1, radius:1500}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[0]["ground"] = new Array(); _levels[0]["ground"][0] = new Object(); _levels[0]["ground"][0] = clone(_ground_gallery["rock_1_small"]); _levels[0]["ground"][0].pos = {angle:130, radius:_levels[0]["planet"]["radius"]}; _levels[0]["ground"][1] = new Object(); _levels[0]["ground"][1] = clone(_ground_gallery["rock_1_small"]); _levels[0]["ground"][1].pos = {angle:230, radius:_levels[0]["planet"]["radius"]}; _levels[0]["volcan"] = new Array(); _levels[0]["jumper"] = new Array(); _levels[0]["stone"] = new Array(); _levels[0]["bonus"] = new Array(); _levels[0]["bonus"][0] = new Object(); _levels[0]["bonus"][0] = clone(_bonus_gallery["bonus_1"]); _levels[0]["bonus"][0].pos = {angle:150, radius:(_levels[0]["planet"]["radius"] + 100)}; _levels[0]["bonus"][1] = new Object(); _levels[0]["bonus"][1] = clone(_bonus_gallery["bonus_1"]); _levels[0]["bonus"][1].pos = {angle:210, radius:(_levels[0]["planet"]["radius"] + 100)}; _levels[0]["enemy"] = new Array(); _levels[0]["enemy"][0] = clone(_levels["enemy_superfly_small"]); _levels[0]["enemy"][0].pos = {angle:180, radius:(_levels[0]["planet"]["radius"] + 50)}; _levels[0]["enemy"][0].moveType = "sleep"; _levels[0]["enemy"][1] = clone(_levels["enemy_rotator_small"]); _levels[0]["enemy"][1].pos = {angle:180, radius:(_levels[0]["planet"]["radius"] + 70)}; _levels[0]["enemy"][1].moveType = "sleep"; _levels[0]["enemy"][2] = clone(_levels["enemy_move_small"]); _levels[0]["enemy"][2].pos = {angle:180, radius:(_levels[0]["planet"]["radius"] + 90)}; _levels[0]["enemy"][2].moveType = "sleep"; _levels[0]["enemy"][3] = clone(_levels["enemy_fly_small"]); _levels[0]["enemy"][3].pos = {angle:180, radius:(_levels[0]["planet"]["radius"] + 110)}; _levels[0]["enemy"][3].moveType = "sleep"; _levels[0]["enemy"][4] = clone(_levels["enemy_jump_small"]); _levels[0]["enemy"][4].pos = {angle:180, radius:(_levels[0]["planet"]["radius"] + 120)}; _levels[0]["enemy"][4].moveType = "sleep"; _levels[0]["help"] = new Array(); _levels[0]["help"][0] = clone(_help_gallery["help_1"]); _levels[0]["help"][0].pos = {angle:0, radius:(_levels[0]["planet"]["radius"] + 100)}; _levels[0]["help"][0].helpID = 1; _levels[0]["help"][1] = clone(_help_gallery["help_1"]); _levels[0]["help"][1].pos = {angle:80, radius:(_levels[0]["planet"]["radius"] + 100)}; _levels[0]["help"][1].helpID = 2; _levels[0]["help"][2] = clone(_help_gallery["help_1"]); _levels[0]["help"][2].pos = {angle:-80, radius:(_levels[0]["planet"]["radius"] + 100)}; _levels[0]["help"][2].helpID = 2; _levels[0]["help"][3] = clone(_help_gallery["help_1"]); _levels[0]["help"][3].pos = {angle:40, radius:(_levels[0]["planet"]["radius"] + 100)}; _levels[0]["help"][3].helpID = 10; _levels[0]["help"][4] = clone(_help_gallery["help_1"]); _levels[0]["help"][4].pos = {angle:-40, radius:(_levels[0]["planet"]["radius"] + 100)}; _levels[0]["help"][4].helpID = 10; _levels[0]["exit"] = new Object(); _levels[0]["exit"] = clone(_exit_gallery); _levels[0]["exit"].pos = {angle:180, radius:(_levels[0]["planet"]["radius"] + 500)}; _levels[0]["exit"].helpID = 3; _levels[0]["teleport"] = new Array(); break; case 1: _levels[1] = new Object(); _levels[1]["level"] = {bonus_score:(20 * 2), time_max:25000, time_min:10000}; _levels[1]["planet"] = {skinName:((1 * 5) + 1), strasSkinName:2, radius:200, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:null, h:null}; _levels[1]["player"] = {pos:{angle:1, radius:1500}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[1]["ground"] = new Array(); _levels[1]["volcan"] = new Array(); _levels[1]["volcan"][0] = new Object(); _levels[1]["volcan"][0] = clone(_volcano_gallery["volcano_2_small"], true); _levels[1]["volcan"][0].pos = {angle:60, radius:_levels[1]["planet"]["radius"]}; _levels[1]["volcan"][1] = new Object(); _levels[1]["volcan"][1] = clone(_volcano_gallery["volcano_2_small"], true); _levels[1]["volcan"][1].pos = {angle:180, radius:_levels[1]["planet"]["radius"]}; _levels[1]["volcan"][2] = new Object(); _levels[1]["volcan"][2] = clone(_volcano_gallery["volcano_2_small"], true); _levels[1]["volcan"][2].pos = {angle:-60, radius:_levels[1]["planet"]["radius"]}; _levels[1]["jumper"] = new Array(); _levels[1]["stone"] = new Array(); _levels[1]["bonus"] = new Array(); _levels[1]["bonus"][0] = new Object(); _levels[1]["bonus"][0] = clone(_bonus_gallery["bonus_1"]); _levels[1]["bonus"][0].pos = {angle:60, radius:(_levels[1]["planet"]["radius"] + 120)}; _levels[1]["bonus"][1] = new Object(); _levels[1]["bonus"][1] = clone(_bonus_gallery["bonus_1"]); _levels[1]["bonus"][1].pos = {angle:60, radius:(_levels[1]["planet"]["radius"] + 220)}; _levels[1]["bonus"][2] = new Object(); _levels[1]["bonus"][2] = clone(_bonus_gallery["bonus_1"]); _levels[1]["bonus"][2].pos = {angle:60, radius:(_levels[1]["planet"]["radius"] + 320)}; _levels[1]["bonus"][3] = new Object(); _levels[1]["bonus"][3] = clone(_bonus_gallery["bonus_1"]); _levels[1]["bonus"][3].pos = {angle:180, radius:(_levels[1]["planet"]["radius"] + 120)}; _levels[1]["bonus"][4] = new Object(); _levels[1]["bonus"][4] = clone(_bonus_gallery["bonus_1"]); _levels[1]["bonus"][4].pos = {angle:180, radius:(_levels[1]["planet"]["radius"] + 220)}; _levels[1]["bonus"][5] = new Object(); _levels[1]["bonus"][5] = clone(_bonus_gallery["bonus_1"]); _levels[1]["bonus"][5].pos = {angle:180, radius:(_levels[1]["planet"]["radius"] + 320)}; _levels[1]["bonus"][6] = new Object(); _levels[1]["bonus"][6] = clone(_bonus_gallery["bonus_1"]); _levels[1]["bonus"][6].pos = {angle:-60, radius:(_levels[1]["planet"]["radius"] + 120)}; _levels[1]["bonus"][7] = new Object(); _levels[1]["bonus"][7] = clone(_bonus_gallery["bonus_1"]); _levels[1]["bonus"][7].pos = {angle:-60, radius:(_levels[1]["planet"]["radius"] + 220)}; _levels[1]["bonus"][8] = new Object(); _levels[1]["bonus"][8] = clone(_bonus_gallery["bonus_1"]); _levels[1]["bonus"][8].pos = {angle:-60, radius:(_levels[1]["planet"]["radius"] + 320)}; _levels[1]["enemy"] = new Array(); _levels[1]["enemy"][0] = clone(_levels["enemy_rotator_medium"]); _levels[1]["enemy"][0].pos = {angle:170, radius:_levels[1]["planet"]["radius"]}; _levels[1]["enemy"][1] = clone(_levels["enemy_rotator_medium"]); _levels[1]["enemy"][1].pos = {angle:190, radius:_levels[1]["planet"]["radius"]}; _levels[1]["help"] = new Array(); _levels[1]["help"][0] = clone(_help_gallery["help_1"]); _levels[1]["help"][0].pos = {angle:0, radius:(_levels[1]["planet"]["radius"] + 100)}; _levels[1]["help"][0].helpID = 5; _levels[1]["exit"] = new Object(); _levels[1]["exit"] = clone(_exit_gallery); _levels[1]["exit"].pos = {angle:120, radius:(_levels[1]["planet"]["radius"] + 1000)}; _levels[1]["teleport"] = new Array(); break; case 2: _levels[2] = new Object(); _levels[2]["level"] = {bonus_score:(30 * 2), time_max:25000, time_min:10000}; _levels[2]["planet"] = {skinName:((2 * 5) + 1), strasSkinName:3, radius:200, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:2, h:2}; _levels[2]["player"] = {pos:{angle:1, radius:1500}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[2]["ground"] = new Array(); _levels[2]["ground"][0] = new Object(); _levels[2]["ground"][0] = clone(_ground_gallery["rock_3_big"]); _levels[2]["ground"][0].pos = {angle:150, radius:_levels[2]["planet"]["radius"]}; _levels[2]["ground"][1] = new Object(); _levels[2]["ground"][1] = clone(_ground_gallery["rock_3_big"]); _levels[2]["ground"][1].pos = {angle:210, radius:_levels[2]["planet"]["radius"]}; _levels[2]["volcan"] = new Array(); _levels[2]["jumper"] = new Array(); _levels[2]["stone"] = new Array(); _levels[2]["stone"][0] = new Object(); _levels[2]["stone"][0] = clone(_stone_gallery["stone_3_big"]); _levels[2]["stone"][0].pos = {angle:50, radius:_levels[2]["planet"]["radius"]}; _levels[2]["stone"][1] = new Object(); _levels[2]["stone"][1] = clone(_stone_gallery["stone_3_big"]); _levels[2]["stone"][1].pos = {angle:-50, radius:_levels[2]["planet"]["radius"]}; _levels[2]["bonus"] = new Array(); _levels[2]["bonus"][0] = new Object(); _levels[2]["bonus"][0] = clone(_bonus_gallery["bonus_1"]); _levels[2]["bonus"][0].pos = {angle:150, radius:(_levels[2]["planet"]["radius"] + 280)}; _levels[2]["bonus"][1] = new Object(); _levels[2]["bonus"][1] = clone(_bonus_gallery["bonus_1"]); _levels[2]["bonus"][1].pos = {angle:150, radius:(_levels[2]["planet"]["radius"] + 380)}; _levels[2]["bonus"][2] = new Object(); _levels[2]["bonus"][2] = clone(_bonus_gallery["bonus_1"]); _levels[2]["bonus"][2].pos = {angle:150, radius:(_levels[2]["planet"]["radius"] + 480)}; _levels[2]["bonus"][3] = new Object(); _levels[2]["bonus"][3] = clone(_bonus_gallery["bonus_1"]); _levels[2]["bonus"][3].pos = {angle:210, radius:(_levels[2]["planet"]["radius"] + 280)}; _levels[2]["bonus"][4] = new Object(); _levels[2]["bonus"][4] = clone(_bonus_gallery["bonus_1"]); _levels[2]["bonus"][4].pos = {angle:210, radius:(_levels[2]["planet"]["radius"] + 380)}; _levels[2]["bonus"][5] = new Object(); _levels[2]["bonus"][5] = clone(_bonus_gallery["bonus_1"]); _levels[2]["bonus"][5].pos = {angle:210, radius:(_levels[2]["planet"]["radius"] + 480)}; _levels[2]["enemy"] = new Array(); _levels[2]["enemy"][0] = clone(_levels["enemy_move_medium"]); _levels[2]["enemy"][0].pos = {angle:70, radius:_levels[2]["planet"]["radius"]}; _levels[2]["help"] = new Array(); _levels[2]["help"][0] = clone(_help_gallery["help_1"]); _levels[2]["help"][0].pos = {angle:110, radius:(_levels[2]["planet"]["radius"] + 100)}; _levels[2]["help"][0].helpID = 6; _levels[2]["help"][1] = clone(_help_gallery["help_1"]); _levels[2]["help"][1].pos = {angle:-110, radius:(_levels[2]["planet"]["radius"] + 100)}; _levels[2]["help"][1].helpID = 6; _levels[2]["exit"] = new Object(); _levels[2]["exit"] = clone(_exit_gallery); _levels[2]["exit"].pos = {angle:180, radius:(_levels[2]["planet"]["radius"] + 500)}; _levels[2]["teleport"] = new Array(); break; case 3: _levels[3] = new Object(); _levels[3]["level"] = {bonus_score:(40 * 2), time_max:25000, time_min:10000}; _levels[3]["planet"] = {skinName:((3 * 5) + 1), strasSkinName:4, radius:200, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:3, h:3}; _levels[3]["player"] = {pos:{angle:1, radius:1500}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[3]["ground"] = new Array(); _levels[3]["ground"][0] = new Object(); _levels[3]["ground"][0] = clone(_ground_gallery["step_4"]); _levels[3]["ground"][0].pos = {angle:180, radius:(_levels[3]["planet"]["radius"] + 100)}; _levels[3]["ground"][1] = new Object(); _levels[3]["ground"][1] = clone(_ground_gallery["step_4"]); _levels[3]["ground"][1].pos = {angle:210, radius:(_levels[3]["planet"]["radius"] + 200)}; _levels[3]["ground"][2] = new Object(); _levels[3]["ground"][2] = clone(_ground_gallery["step_4"]); _levels[3]["ground"][2].pos = {angle:150, radius:(_levels[3]["planet"]["radius"] + 200)}; _levels[3]["ground"][3] = new Object(); _levels[3]["ground"][3] = clone(_ground_gallery["step_4"]); _levels[3]["ground"][3].pos = {angle:235, radius:(_levels[3]["planet"]["radius"] + 300)}; _levels[3]["ground"][4] = new Object(); _levels[3]["ground"][4] = clone(_ground_gallery["step_4"]); _levels[3]["ground"][4].pos = {angle:125, radius:(_levels[3]["planet"]["radius"] + 300)}; _levels[3]["ground"][5] = new Object(); _levels[3]["ground"][5] = clone(_ground_gallery["step_4"]); _levels[3]["ground"][5].pos = {angle:265, radius:(_levels[3]["planet"]["radius"] + 400)}; _levels[3]["ground"][6] = new Object(); _levels[3]["ground"][6] = clone(_ground_gallery["step_4"]); _levels[3]["ground"][6].pos = {angle:90, radius:(_levels[3]["planet"]["radius"] + 400)}; _levels[3]["ground"][7] = new Object(); _levels[3]["ground"][7] = clone(_ground_gallery["step_4"]); _levels[3]["ground"][7].pos = {angle:(180 + 4), radius:(_levels[3]["planet"]["radius"] + 400)}; _levels[3]["ground"][8] = new Object(); _levels[3]["ground"][8] = clone(_ground_gallery["step_4"]); _levels[3]["ground"][8].pos = {angle:(180 - 4), radius:(_levels[3]["planet"]["radius"] + 400)}; _levels[3]["volcan"] = new Array(); _levels[3]["jumper"] = new Array(); _levels[3]["stone"] = new Array(); _levels[3]["bonus"] = new Array(); _levels[3]["bonus"][0] = new Object(); _levels[3]["bonus"][0] = clone(_bonus_gallery["bonus_1"]); _levels[3]["bonus"][0].pos = {angle:180, radius:((_levels[3]["planet"]["radius"] + 100) + 100)}; _levels[3]["bonus"][1] = new Object(); _levels[3]["bonus"][1] = clone(_bonus_gallery["bonus_1"]); _levels[3]["bonus"][1].pos = {angle:210, radius:((_levels[3]["planet"]["radius"] + 200) + 100)}; _levels[3]["bonus"][2] = new Object(); _levels[3]["bonus"][2] = clone(_bonus_gallery["bonus_1"]); _levels[3]["bonus"][2].pos = {angle:150, radius:((_levels[3]["planet"]["radius"] + 200) + 100)}; _levels[3]["bonus"][3] = new Object(); _levels[3]["bonus"][3] = clone(_bonus_gallery["bonus_1"]); _levels[3]["bonus"][3].pos = {angle:235, radius:((_levels[3]["planet"]["radius"] + 300) + 100)}; _levels[3]["bonus"][4] = new Object(); _levels[3]["bonus"][4] = clone(_bonus_gallery["bonus_1"]); _levels[3]["bonus"][4].pos = {angle:125, radius:((_levels[3]["planet"]["radius"] + 300) + 100)}; _levels[3]["bonus"][5] = new Object(); _levels[3]["bonus"][5] = clone(_bonus_gallery["bonus_1"]); _levels[3]["bonus"][5].pos = {angle:265, radius:((_levels[3]["planet"]["radius"] + 400) + 100)}; _levels[3]["bonus"][6] = new Object(); _levels[3]["bonus"][6] = clone(_bonus_gallery["bonus_1"]); _levels[3]["bonus"][6].pos = {angle:90, radius:((_levels[3]["planet"]["radius"] + 400) + 100)}; _levels[3]["enemy"] = new Array(); _levels[3]["enemy"][0] = clone(_levels["enemy_fly_medium"]); _levels[3]["enemy"][0].pos = {angle:-20, radius:(_levels[3]["planet"]["radius"] + 500)}; _levels[3]["enemy"][0].params.fly_radius = (_levels[3]["planet"]["radius"] + 500); _levels[3]["enemy"][1] = clone(_levels["enemy_fly_medium"]); _levels[3]["enemy"][1].pos = {angle:20, radius:(_levels[3]["planet"]["radius"] + 600)}; _levels[3]["enemy"][1].params.fly_radius = (_levels[3]["planet"]["radius"] + 600); _levels[3]["help"] = new Array(); _levels[3]["help"][0] = clone(_help_gallery["help_1"]); _levels[3]["help"][0].pos = {angle:0, radius:(_levels[3]["planet"]["radius"] + 100)}; _levels[3]["help"][0].helpID = 7; _levels[3]["help"][1] = clone(_help_gallery["help_1"]); _levels[3]["help"][1].pos = {angle:45, radius:(_levels[3]["planet"]["radius"] + 100)}; _levels[3]["help"][1].helpID = 9; _levels[3]["help"][2] = clone(_help_gallery["help_1"]); _levels[3]["help"][2].pos = {angle:-45, radius:(_levels[3]["planet"]["radius"] + 100)}; _levels[3]["help"][2].helpID = 9; _levels[3]["exit"] = new Object(); _levels[3]["exit"] = clone(_exit_gallery); _levels[3]["exit"].pos = {angle:180, radius:(_levels[3]["planet"]["radius"] + 110)}; _levels[3]["exit"].physics.mass = Simplification.INFINITE_MASS; _levels[3]["teleport"] = new Array(); break; case 4: _levels[4] = new Object(); _levels[4]["level"] = {bonus_score:(50 * 2), time_max:25000, time_min:10000}; _levels[4]["planet"] = {skinName:((4 * 5) + 1), strasSkinName:5, radius:200, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:5, h:5}; _levels[4]["player"] = {pos:{angle:1, radius:1500}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[4]["ground"] = new Array(); _levels[4]["ground"][0] = new Object(); _levels[4]["ground"][0] = clone(_ground_gallery["rock_5_big"]); _levels[4]["ground"][0].pos = {angle:90, radius:_levels[4]["planet"]["radius"]}; _levels[4]["ground"][1] = new Object(); _levels[4]["ground"][1] = clone(_ground_gallery["rock_5_big"]); _levels[4]["ground"][1].pos = {angle:-90, radius:_levels[4]["planet"]["radius"]}; _levels[4]["ground"][2] = new Object(); _levels[4]["ground"][2] = clone(_ground_gallery["step_5"]); _levels[4]["ground"][2].pos = {angle:(180 - 20), radius:(_levels[4]["planet"]["radius"] + 200)}; _levels[4]["ground"][3] = new Object(); _levels[4]["ground"][3] = clone(_ground_gallery["step_5"]); _levels[4]["ground"][3].pos = {angle:(180 + 20), radius:(_levels[4]["planet"]["radius"] + 200)}; _levels[4]["ground"][4] = new Object(); _levels[4]["ground"][4] = clone(_ground_gallery["step_5"]); _levels[4]["ground"][4].pos = {angle:(180 - 10), radius:(_levels[4]["planet"]["radius"] + 400)}; _levels[4]["ground"][5] = new Object(); _levels[4]["ground"][5] = clone(_ground_gallery["step_5"]); _levels[4]["ground"][5].pos = {angle:(180 + 10), radius:(_levels[4]["planet"]["radius"] + 400)}; _levels[4]["ground"][6] = new Object(); _levels[4]["ground"][6] = clone(_ground_gallery["step_5"]); _levels[4]["ground"][6].pos = {angle:(180 - 6), radius:(_levels[4]["planet"]["radius"] + 600)}; _levels[4]["ground"][7] = new Object(); _levels[4]["ground"][7] = clone(_ground_gallery["step_5"]); _levels[4]["ground"][7].pos = {angle:(180 - 12), radius:(_levels[4]["planet"]["radius"] + 600)}; _levels[4]["ground"][8] = new Object(); _levels[4]["ground"][8] = clone(_ground_gallery["step_5"]); _levels[4]["ground"][8].pos = {angle:(180 + 6), radius:(_levels[4]["planet"]["radius"] + 600)}; _levels[4]["ground"][9] = new Object(); _levels[4]["ground"][9] = clone(_ground_gallery["step_5"]); _levels[4]["ground"][9].pos = {angle:(180 + 12), radius:(_levels[4]["planet"]["radius"] + 600)}; _levels[4]["ground"][10] = new Object(); _levels[4]["ground"][10] = clone(_ground_gallery["step_5"]); _levels[4]["ground"][10].pos = {angle:(180 - 5), radius:(_levels[4]["planet"]["radius"] + 800)}; _levels[4]["ground"][11] = new Object(); _levels[4]["ground"][11] = clone(_ground_gallery["step_5"]); _levels[4]["ground"][11].pos = {angle:(180 + 5), radius:(_levels[4]["planet"]["radius"] + 800)}; _levels[4]["ground"][12] = new Object(); _levels[4]["ground"][12] = clone(_ground_gallery["step_5"]); _levels[4]["ground"][12].pos = {angle:180, radius:(_levels[4]["planet"]["radius"] + 1000)}; _levels[4]["volcan"] = new Array(); _levels[4]["jumper"] = new Array(); _levels[4]["jumper"][0] = new Object(); _levels[4]["jumper"][0] = clone(_jumper_gallery["jumper_1"]); _levels[4]["jumper"][0].pos = {angle:180, radius:_levels[4]["planet"]["radius"]}; _levels[4]["stone"] = new Array(); _levels[4]["bonus"] = new Array(); _levels[4]["bonus"][0] = new Object(); _levels[4]["bonus"][0] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][0].pos = {angle:0, radius:(_levels[4]["planet"]["radius"] + 200)}; _levels[4]["bonus"][1] = new Object(); _levels[4]["bonus"][1] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][1].pos = {angle:0, radius:(_levels[4]["planet"]["radius"] + 300)}; _levels[4]["bonus"][2] = new Object(); _levels[4]["bonus"][2] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][2].pos = {angle:0, radius:(_levels[4]["planet"]["radius"] + 400)}; _levels[4]["bonus"][3] = new Object(); _levels[4]["bonus"][3] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][3].pos = {angle:0, radius:(_levels[4]["planet"]["radius"] + 500)}; _levels[4]["bonus"][4] = new Object(); _levels[4]["bonus"][4] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][4].pos = {angle:0, radius:(_levels[4]["planet"]["radius"] + 600)}; _levels[4]["bonus"][5] = new Object(); _levels[4]["bonus"][5] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][5].pos = {angle:0, radius:(_levels[4]["planet"]["radius"] + 700)}; _levels[4]["bonus"][6] = new Object(); _levels[4]["bonus"][6] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][6].pos = {angle:0, radius:(_levels[4]["planet"]["radius"] + 800)}; _levels[4]["bonus"][7] = new Object(); _levels[4]["bonus"][7] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][7].pos = {angle:180, radius:(_levels[4]["planet"]["radius"] + 200)}; _levels[4]["bonus"][8] = new Object(); _levels[4]["bonus"][8] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][8].pos = {angle:180, radius:(_levels[4]["planet"]["radius"] + 300)}; _levels[4]["bonus"][9] = new Object(); _levels[4]["bonus"][9] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][9].pos = {angle:180, radius:(_levels[4]["planet"]["radius"] + 400)}; _levels[4]["bonus"][10] = new Object(); _levels[4]["bonus"][10] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][10].pos = {angle:180, radius:(_levels[4]["planet"]["radius"] + 500)}; _levels[4]["bonus"][11] = new Object(); _levels[4]["bonus"][11] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][11].pos = {angle:180, radius:(_levels[4]["planet"]["radius"] + 600)}; _levels[4]["bonus"][12] = new Object(); _levels[4]["bonus"][12] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][12].pos = {angle:180, radius:(_levels[4]["planet"]["radius"] + 700)}; _levels[4]["bonus"][13] = new Object(); _levels[4]["bonus"][13] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][13].pos = {angle:180, radius:(_levels[4]["planet"]["radius"] + 800)}; _levels[4]["bonus"][14] = new Object(); _levels[4]["bonus"][14] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][14].pos = {angle:(180 - 6), radius:((_levels[4]["planet"]["radius"] + 600) + 100)}; _levels[4]["bonus"][15] = new Object(); _levels[4]["bonus"][15] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][15].pos = {angle:(180 + 6), radius:((_levels[4]["planet"]["radius"] + 600) + 100)}; _levels[4]["bonus"][16] = new Object(); _levels[4]["bonus"][16] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][16].pos = {angle:(180 - 5), radius:((_levels[4]["planet"]["radius"] + 800) + 100)}; _levels[4]["bonus"][17] = new Object(); _levels[4]["bonus"][17] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][17].pos = {angle:(180 + 5), radius:((_levels[4]["planet"]["radius"] + 800) + 100)}; _levels[4]["bonus"][18] = new Object(); _levels[4]["bonus"][18] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][18].pos = {angle:(180 - 12), radius:((_levels[4]["planet"]["radius"] + 600) + 100)}; _levels[4]["bonus"][19] = new Object(); _levels[4]["bonus"][19] = clone(_bonus_gallery["bonus_1"]); _levels[4]["bonus"][19].pos = {angle:(180 + 12), radius:((_levels[4]["planet"]["radius"] + 600) + 100)}; _levels[4]["enemy"] = new Array(); _levels[4]["enemy"][0] = clone(_levels["enemy_jump_medium"]); _levels[4]["enemy"][0].pos = {angle:-180, radius:_levels[4]["planet"]["radius"]}; _levels[4]["enemy"][0].params.fly_radius = (_levels[4]["planet"]["radius"] + 400); _levels[4]["enemy"][0].child = [clone(_levels["enemy_fly_small"]), clone(_levels["enemy_fly_small"]), clone(_levels["enemy_fly_small"]), clone(_levels["enemy_fly_small"])]; _levels[4]["enemy"][1] = clone(_levels["enemy_jump_medium"]); _levels[4]["enemy"][1].pos = {angle:60, radius:_levels[4]["planet"]["radius"]}; _levels[4]["enemy"][1].params.fly_radius = (_levels[4]["planet"]["radius"] + 1200); _levels[4]["enemy"][1].child = [clone(_levels["enemy_fly_small"]), clone(_levels["enemy_fly_small"]), clone(_levels["enemy_fly_small"]), clone(_levels["enemy_fly_small"])]; _levels[4]["enemy"][1].child = [clone(_levels["enemy_fly_small"]), clone(_levels["enemy_fly_small"])]; _levels[4]["help"] = new Array(); _levels[4]["help"][0] = clone(_help_gallery["help_1"]); _levels[4]["help"][0].pos = {angle:(180 - 20), radius:(_levels[4]["planet"]["radius"] + 100)}; _levels[4]["help"][0].helpID = 8; _levels[4]["help"][1] = clone(_help_gallery["help_1"]); _levels[4]["help"][1].pos = {angle:(180 + 20), radius:(_levels[4]["planet"]["radius"] + 100)}; _levels[4]["help"][1].helpID = 8; _levels[4]["help"][2] = clone(_help_gallery["help_1"]); _levels[4]["help"][2].pos = {angle:(180 + 60), radius:(_levels[4]["planet"]["radius"] + 100)}; _levels[4]["help"][2].helpID = 11; _levels[4]["help"][3] = clone(_help_gallery["help_1"]); _levels[4]["help"][3].pos = {angle:(180 - 60), radius:(_levels[4]["planet"]["radius"] + 100)}; _levels[4]["help"][3].helpID = 11; _levels[4]["exit"] = new Object(); _levels[4]["exit"] = clone(_exit_gallery); _levels[4]["exit"].pos = {angle:0, radius:(_levels[4]["planet"]["radius"] + 110)}; _levels[4]["teleport"] = new Array(); _levels[4]["teleport"][0] = clone(_teleport_gallery); _levels[4]["teleport"][0].pos = {angle:180, radius:(_levels[4]["planet"]["radius"] + 1050)}; _levels[4]["teleport"][0].goto = 1; _levels[4]["teleport"][0].helpID = 4; _levels[4]["teleport"][1] = clone(_teleport_gallery); _levels[4]["teleport"][1].pos = {angle:0, radius:(_levels[4]["planet"]["radius"] + 1000)}; _levels[4]["teleport"][1].goto = 0; break; case 5: _levels[5] = new Object(); _levels[5]["level"] = {bonus_score:(60 * 2), time_max:25000, time_min:10000}; _levels[5]["planet"] = {skinName:((0 * 5) + 2), strasSkinName:1, radius:250, pos:{x:_game_width_2, y:Number((_game_height - 50))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:null, h:null}; _levels[5]["player"] = {pos:{angle:1, radius:1500}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[5]["ground"] = new Array(); _levels[5]["volcan"] = new Array(); _levels[5]["volcan"][0] = new Object(); _levels[5]["volcan"][0] = clone(_volcano_gallery["volcano_1_medium"], true); _levels[5]["volcan"][0].pos = {angle:45, radius:_levels[5]["planet"]["radius"]}; _levels[5]["volcan"][1] = new Object(); _levels[5]["volcan"][1] = clone(_volcano_gallery["volcano_1_small"], true); _levels[5]["volcan"][1].pos = {angle:(45 + 90), radius:_levels[5]["planet"]["radius"]}; _levels[5]["volcan"][2] = new Object(); _levels[5]["volcan"][2] = clone(_volcano_gallery["volcano_1_medium"], true); _levels[5]["volcan"][2].pos = {angle:(45 + 180), radius:_levels[5]["planet"]["radius"]}; _levels[5]["volcan"][3] = new Object(); _levels[5]["volcan"][3] = clone(_volcano_gallery["volcano_1_small"], true); _levels[5]["volcan"][3].pos = {angle:(45 + 270), radius:_levels[5]["planet"]["radius"]}; _levels[5]["jumper"] = new Array(); _levels[5]["stone"] = new Array(); _levels[5]["bonus"] = new Array(); _levels[5]["bonus"][0] = new Object(); _levels[5]["bonus"][0] = clone(_bonus_gallery["bonus_1"]); _levels[5]["bonus"][0].pos = {angle:45, radius:(_levels[5]["planet"]["radius"] + 200)}; _levels[5]["bonus"][1] = new Object(); _levels[5]["bonus"][1] = clone(_bonus_gallery["bonus_1"]); _levels[5]["bonus"][1].pos = {angle:45, radius:(_levels[5]["planet"]["radius"] + 300)}; _levels[5]["bonus"][2] = new Object(); _levels[5]["bonus"][2] = clone(_bonus_gallery["bonus_1"]); _levels[5]["bonus"][2].pos = {angle:45, radius:(_levels[5]["planet"]["radius"] + 400)}; _levels[5]["bonus"][3] = new Object(); _levels[5]["bonus"][3] = clone(_bonus_gallery["bonus_1"]); _levels[5]["bonus"][3].pos = {angle:45, radius:(_levels[5]["planet"]["radius"] + 500)}; _levels[5]["bonus"][4] = new Object(); _levels[5]["bonus"][4] = clone(_bonus_gallery["bonus_1"]); _levels[5]["bonus"][4].pos = {angle:45, radius:(_levels[5]["planet"]["radius"] + 600)}; _levels[5]["bonus"][5] = new Object(); _levels[5]["bonus"][5] = clone(_bonus_gallery["bonus_1"]); _levels[5]["bonus"][5].pos = {angle:(45 + 180), radius:(_levels[5]["planet"]["radius"] + 200)}; _levels[5]["bonus"][6] = new Object(); _levels[5]["bonus"][6] = clone(_bonus_gallery["bonus_1"]); _levels[5]["bonus"][6].pos = {angle:(45 + 180), radius:(_levels[5]["planet"]["radius"] + 300)}; _levels[5]["bonus"][7] = new Object(); _levels[5]["bonus"][7] = clone(_bonus_gallery["bonus_1"]); _levels[5]["bonus"][7].pos = {angle:(45 + 180), radius:(_levels[5]["planet"]["radius"] + 400)}; _levels[5]["bonus"][8] = new Object(); _levels[5]["bonus"][8] = clone(_bonus_gallery["bonus_1"]); _levels[5]["bonus"][8].pos = {angle:(45 + 180), radius:(_levels[5]["planet"]["radius"] + 500)}; _levels[5]["bonus"][9] = new Object(); _levels[5]["bonus"][9] = clone(_bonus_gallery["bonus_1"]); _levels[5]["bonus"][9].pos = {angle:(45 + 180), radius:(_levels[5]["planet"]["radius"] + 600)}; _levels[5]["bonus"][10] = new Object(); _levels[5]["bonus"][10] = clone(_bonus_gallery["bonus_1"]); _levels[5]["bonus"][10].pos = {angle:(45 + 90), radius:(_levels[5]["planet"]["radius"] + 200)}; _levels[5]["bonus"][11] = new Object(); _levels[5]["bonus"][11] = clone(_bonus_gallery["bonus_1"]); _levels[5]["bonus"][11].pos = {angle:(45 + 90), radius:(_levels[5]["planet"]["radius"] + 300)}; _levels[5]["bonus"][12] = new Object(); _levels[5]["bonus"][12] = clone(_bonus_gallery["bonus_1"]); _levels[5]["bonus"][12].pos = {angle:(45 + 90), radius:(_levels[5]["planet"]["radius"] + 400)}; _levels[5]["bonus"][13] = new Object(); _levels[5]["bonus"][13] = clone(_bonus_gallery["bonus_1"]); _levels[5]["bonus"][13].pos = {angle:(45 + 90), radius:(_levels[5]["planet"]["radius"] + 500)}; _levels[5]["bonus"][14] = new Object(); _levels[5]["bonus"][14] = clone(_bonus_gallery["bonus_1"]); _levels[5]["bonus"][14].pos = {angle:(45 + 270), radius:(_levels[5]["planet"]["radius"] + 200)}; _levels[5]["bonus"][15] = new Object(); _levels[5]["bonus"][15] = clone(_bonus_gallery["bonus_1"]); _levels[5]["bonus"][15].pos = {angle:(45 + 270), radius:(_levels[5]["planet"]["radius"] + 300)}; _levels[5]["bonus"][16] = new Object(); _levels[5]["bonus"][16] = clone(_bonus_gallery["bonus_1"]); _levels[5]["bonus"][16].pos = {angle:(45 + 270), radius:(_levels[5]["planet"]["radius"] + 400)}; _levels[5]["bonus"][17] = new Object(); _levels[5]["bonus"][17] = clone(_bonus_gallery["bonus_1"]); _levels[5]["bonus"][17].pos = {angle:(45 + 270), radius:(_levels[5]["planet"]["radius"] + 500)}; _levels[5]["enemy"] = new Array(); _levels[5]["enemy"][0] = clone(_levels["enemy_superfly_medium"]); _levels[5]["enemy"][0].pos = {angle:180, radius:(_levels[5]["planet"]["radius"] + 50)}; _levels[5]["enemy"][1] = clone(_levels["enemy_superfly_medium"]); _levels[5]["enemy"][1].pos = {angle:180, radius:(_levels[5]["planet"]["radius"] + 70)}; _levels[5]["enemy"][2] = clone(_levels["enemy_superfly_medium"]); _levels[5]["enemy"][2].pos = {angle:180, radius:(_levels[5]["planet"]["radius"] + 90)}; _levels[5]["enemy"][3] = clone(_levels["enemy_superfly_medium"]); _levels[5]["enemy"][3].pos = {angle:180, radius:(_levels[5]["planet"]["radius"] + 110)}; _levels[5]["enemy"][4] = clone(_levels["enemy_superfly_medium"]); _levels[5]["enemy"][4].pos = {angle:180, radius:(_levels[5]["planet"]["radius"] + 120)}; _levels[5]["help"] = new Array(); _levels[5]["exit"] = new Object(); _levels[5]["exit"] = clone(_exit_gallery); _levels[5]["exit"].pos = {angle:180, radius:(_levels[5]["planet"]["radius"] + 500)}; _levels[5]["teleport"] = new Array(); break; case 6: _levels[6] = new Object(); _levels[6]["level"] = {bonus_score:(70 * 2), time_max:25000, time_min:10000}; _levels[6]["planet"] = {skinName:((1 * 5) + 2), strasSkinName:2, radius:250, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:1.5, h:1.5}; _levels[6]["player"] = {pos:{angle:1, radius:1500}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[6]["ground"] = new Array(); _local4 = 12; _local2 = 0; _local1 = 0; while (_local1 < 30) { if (((!((_local1 == 0))) && (!((_local1 == 15))))){ _levels[6]["ground"][_local2] = clone(_ground_gallery["step_2"]); _levels[6]["ground"][_local2].pos = {angle:(_local4 * _local1), radius:493}; _local2++; }; _local1++; }; _levels[6]["volcan"] = new Array(); _levels[6]["jumper"] = new Array(); _levels[6]["jumper"][0] = new Object(); _levels[6]["jumper"][0] = clone(_jumper_gallery["jumper_1"]); _levels[6]["jumper"][0].pos = {angle:0, radius:_levels[6]["planet"]["radius"]}; _levels[6]["jumper"][0].type = "static"; _levels[6]["jumper"][0].n = 3; _levels[6]["jumper"][1] = new Object(); _levels[6]["jumper"][1] = clone(_jumper_gallery["jumper_1"]); _levels[6]["jumper"][1].pos = {angle:180, radius:_levels[6]["planet"]["radius"]}; _levels[6]["jumper"][1].type = "static"; _levels[6]["jumper"][1].n = 3; _local2 = 2; _local4 = 12; _local1 = 1; while (_local1 < 30) { if (((((((_local1 % 5) == 0)) && (!((_local1 == 0))))) && (!((_local1 == 15))))){ _levels[6]["jumper"][_local2] = new Object(); _levels[6]["jumper"][_local2] = clone(_jumper_gallery["jumper_1"]); _levels[6]["jumper"][_local2].pos = {angle:(_local4 * _local1), radius:(493 + 5)}; _levels[6]["jumper"][_local2].type = "static"; _levels[6]["jumper"][_local2].n = 2; _local2++; }; _local1++; }; _levels[6]["stone"] = new Array(); _levels[6]["bonus"] = new Array(); _local2 = 0; _local1 = 0; while (_local1 < 5) { _levels[6]["bonus"][_local2] = new Object(); _levels[6]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[6]["bonus"][_local2].pos = {angle:0, radius:((_levels[6]["planet"]["radius"] + 120) + (_local1 * 100))}; _local2++; _local1++; }; _local1 = 0; while (_local1 < 5) { _levels[6]["bonus"][_local2] = new Object(); _levels[6]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[6]["bonus"][_local2].pos = {angle:180, radius:((_levels[6]["planet"]["radius"] + 120) + (_local1 * 100))}; _local2++; _local1++; }; _local4 = 12; _local1 = 1; while (_local1 < 30) { if (((((((_local1 % 5) == 0)) && (!((_local1 == 0))))) && (!((_local1 == 15))))){ _local3 = 0; while (_local3 < 5) { _levels[6]["bonus"][_local2] = new Object(); _levels[6]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[6]["bonus"][_local2].pos = {angle:(_local4 * _local1), radius:((_levels[6]["planet"]["radius"] + 370) + (100 * _local3))}; _local2++; _local3++; }; }; _local1++; }; _levels[6]["enemy"] = new Array(); _local2 = 0; _local1 = 0; while (_local1 < 3) { _levels[6]["enemy"][_local2] = clone(_levels["enemy_rotator_medium"]); _levels[6]["enemy"][_local2].pos = {angle:(45 + (60 * _local2)), radius:_levels[6]["planet"]["radius"]}; _levels[6]["enemy"][_local2].strategy = "stupid"; _local2++; _local1++; }; _local1 = 0; while (_local1 < 3) { _levels[6]["enemy"][_local2] = clone(_levels["enemy_jump_medium"]); _levels[6]["enemy"][_local2].pos = {angle:(45 + (60 * _local2)), radius:_levels[6]["planet"]["radius"]}; _levels[6]["enemy"][_local2].strategy = "stupid"; _levels[6]["enemy"][_local2].directionType = "right"; _local2++; _local1++; }; _levels[6]["help"] = new Array(); _levels[6]["exit"] = new Object(); _levels[6]["exit"] = clone(_exit_gallery); _levels[6]["exit"].pos = {angle:0, radius:(_levels[6]["planet"]["radius"] + 800)}; _levels[6]["teleport"] = new Array(); break; case 7: _levels[7] = new Object(); _levels[7]["level"] = {bonus_score:(80 * 2), time_max:25000, time_min:10000}; _levels[7]["planet"] = {skinName:((2 * 5) + 2), strasSkinName:3, radius:250, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:2, h:2}; _levels[7]["player"] = {pos:{angle:1, radius:1500}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[7]["ground"] = new Array(); _local2 = 0; _local4 = 10; _local1 = 0; while (_local1 < 36) { if ((_local1 % 4) == 0){ _levels[7]["ground"][_local2] = new Object(); _levels[7]["ground"][_local2] = clone(_ground_gallery["rock_3_medium"]); _levels[7]["ground"][_local2].pos = {angle:(_local4 * _local1), radius:_levels[7]["planet"]["radius"]}; _local2++; }; _local1++; }; _local4 = 10; _local1 = 0; while (_local1 < 36) { if ((_local1 % 2)){ _levels[7]["ground"][_local2] = clone(_ground_gallery["step_3"]); _levels[7]["ground"][_local2].pos = {angle:(_local4 * _local1), radius:550}; _local2++; }; _local1++; }; _levels[7]["volcan"] = new Array(); _levels[7]["jumper"] = new Array(); _levels[7]["stone"] = new Array(); _levels[7]["bonus"] = new Array(); _local4 = 10; _local2 = 0; _local1 = 0; while (_local1 < 36) { if ((_local1 % 2) == 0){ _levels[7]["bonus"][_local2] = new Object(); _levels[7]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[7]["bonus"][_local2].pos = {angle:(_local4 * _local1), radius:(550 + 100)}; _local2++; }; _local1++; }; _levels[7]["enemy"] = new Array(); _local2 = 0; _local1 = 0; while (_local1 < 6) { _levels[7]["enemy"][_local2] = clone(_levels["enemy_move_medium"]); _levels[7]["enemy"][_local2].pos = {angle:(60 * _local1), radius:_levels[7]["planet"]["radius"]}; _levels[7]["enemy"][_local2].params.fly_radius = (_levels[7]["planet"]["radius"] + 700); _levels[7]["enemy"][_local2].child = [clone(_levels["enemy_fly_small"]), clone(_levels["enemy_move_small"])]; _local2++; _local1++; }; _levels[7]["help"] = new Array(); _levels[7]["exit"] = new Object(); _levels[7]["exit"] = clone(_exit_gallery); _levels[7]["exit"].pos = {angle:0, radius:(_levels[7]["planet"]["radius"] + 850)}; _levels[7]["exit"].physics.mass = Simplification.INFINITE_MASS; _levels[7]["teleport"] = new Array(); _levels[7]["teleport"][0] = clone(_teleport_gallery); _levels[7]["teleport"][0].pos = {angle:0, radius:(_levels[7]["planet"]["radius"] + 1050)}; _levels[7]["teleport"][0].goto = 1; _levels[7]["teleport"][1] = clone(_teleport_gallery); _levels[7]["teleport"][1].pos = {angle:0, radius:(_levels[7]["planet"]["radius"] + 180)}; _levels[7]["teleport"][1].goto = 0; break; case 8: _levels[8] = new Object(); _levels[8]["level"] = {bonus_score:(90 * 2), time_max:25000, time_min:10000}; _levels[8]["planet"] = {skinName:((3 * 5) + 2), strasSkinName:4, radius:250, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:1.8, h:1.8}; _levels[8]["player"] = {pos:{angle:1, radius:1500}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[8]["ground"] = new Array(); _local2 = 0; _local4 = 10; _local1 = 0; while (_local1 < 36) { if (((((((_local1 % 6) == 0)) || (((_local1 % 6) == 1)))) || (((_local1 % 6) == 5)))){ _levels[8]["ground"][_local2] = clone(_ground_gallery["step_4"]); _levels[8]["ground"][_local2].pos = {angle:(_local4 * _local1), radius:550}; _local2++; }; _local1++; }; _local1 = 0; while (_local1 < 36) { if ((_local1 % 6) == 0){ _levels[8]["ground"][_local2] = clone(_ground_gallery["step_4"]); _levels[8]["ground"][_local2].pos = {angle:((_local4 * _local1) + 30), radius:750}; _local2++; }; _local1++; }; _local5 = false; _local1 = 0; while (_local1 < 36) { if ((_local1 % 6) == 0){ _levels[8]["ground"][_local2] = clone(_ground_gallery["step_4"]); _levels[8]["ground"][_local2].pos = {angle:((_local4 * _local1) + 30), radius:400}; _local5 = !(_local5); if (_local5){ _levels[8]["ground"][_local2].pos = {angle:((_local4 * _local1) + 30), radius:300}; _levels[8]["ground"][_local2].movie = [{type:"up", step:2, tic:125}, {type:"wait", step:0, tic:100}, {type:"down", step:2, tic:125}, {type:"wait", step:0, tic:100}]; } else { _levels[8]["ground"][_local2].pos = {angle:((_local4 * _local1) + 30), radius:550}; _levels[8]["ground"][_local2].movie = [{type:"down", step:2, tic:125}, {type:"wait", step:0, tic:100}, {type:"up", step:2, tic:125}, {type:"wait", step:0, tic:100}]; }; _local2++; }; _local1++; }; _levels[8]["volcan"] = new Array(); _levels[8]["jumper"] = new Array(); _levels[8]["stone"] = new Array(); _levels[8]["bonus"] = new Array(); _local4 = 10; _local2 = 0; _local1 = 0; while (_local1 < 36) { if ((_local1 % 3) == 0){ _levels[8]["bonus"][_local2] = new Object(); _levels[8]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[8]["bonus"][_local2].pos = {angle:((_local4 * _local1) + 30), radius:(550 + 100)}; _local2++; }; _local1++; }; _levels[8]["enemy"] = new Array(); _local2 = 0; _local5 = false; _local1 = 0; while (_local1 < 10) { _levels[8]["enemy"][_local2] = clone(_levels["enemy_fly_medium"]); _levels[8]["enemy"][_local2].pos = {angle:(36 * _local1), radius:_levels[8]["planet"]["radius"]}; _local5 = !(_local5); if (_local5){ _levels[8]["enemy"][_local2].params.fly_radius = (_levels[8]["planet"]["radius"] + 500); _levels[8]["enemy"][_local2].child = [clone(_levels["enemy_rotator_small"]), clone(_levels["enemy_rotator_small"]), clone(_levels["enemy_rotator_small"])]; _levels[8]["enemy"][_local2].action = {change_strategy:"intellect"}; } else { _levels[8]["enemy"][_local2].params.fly_radius = (_levels[8]["planet"]["radius"] + 400); _levels[8]["enemy"][_local2].child = [clone(_levels["enemy_superfly_small"]), clone(_levels["enemy_superfly_small"]), clone(_levels["enemy_superfly_small"])]; _levels[8]["enemy"][_local2].strategy = "coward"; }; _local2++; _local1++; }; _levels[8]["help"] = new Array(); _levels[8]["exit"] = new Object(); _levels[8]["exit"] = clone(_exit_gallery); _levels[8]["exit"].pos = {angle:30, radius:(750 + 10)}; _levels[8]["exit"].physics.mass = Simplification.INFINITE_MASS; _levels[8]["teleport"] = new Array(); break; case 9: _levels[9] = new Object(); _levels[9]["level"] = {bonus_score:(100 * 2), time_max:25000, time_min:10000}; _levels[9]["planet"] = {skinName:((4 * 5) + 2), strasSkinName:5, radius:250, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:2, h:2}; _levels[9]["player"] = {pos:{angle:70, radius:800}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[9]["ground"] = new Array(); _local2 = 0; _local4 = 10; _local5 = false; _local1 = 0; while (_local1 < 36) { _local5 = !(_local5); if (_local5){ _levels[9]["ground"][_local2] = clone(_ground_gallery["step_5"]); _levels[9]["ground"][_local2].pos = {angle:(_local4 * _local1), radius:550}; _local2++; }; _local1++; }; _levels[9]["volcan"] = new Array(); _local2 = 0; _local4 = 10; _local1 = 0; while (_local1 < 36) { if ((_local1 % 12) == 0){ _levels[9]["volcan"][_local2] = new Object(); _levels[9]["volcan"][_local2] = clone(_volcano_gallery["volcano_5_big"], true); _levels[9]["volcan"][_local2].pos = {angle:((_local4 * _local1) + 30), radius:_levels[9]["planet"]["radius"]}; _local2++; }; _local1++; }; _levels[9]["jumper"] = new Array(); _levels[9]["stone"] = new Array(); _levels[9]["bonus"] = new Array(); _local4 = 8; _local2 = 0; _local1 = 0; while (_local1 < 45) { if ((_local1 % 5) == 0){ _levels[9]["bonus"][_local2] = new Object(); _levels[9]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[9]["bonus"][_local2].pos = {angle:((_local4 * _local1) + 30), radius:(550 + 100)}; _local2++; }; _local1++; }; _levels[9]["enemy"] = new Array(); _local2 = 0; _local5 = false; _local1 = 0; while (_local1 < 3) { _levels[9]["enemy"][_local2] = clone(_levels["enemy_jump_small"]); _levels[9]["enemy"][_local2].pos = {angle:(60 * _local1), radius:(_levels[9]["planet"]["radius"] + 20)}; _local2++; _local1++; }; _local1 = 0; while (_local1 < 3) { _levels[9]["enemy"][_local2] = clone(_levels["enemy_fly_small"]); _levels[9]["enemy"][_local2].pos = {angle:(60 * _local1), radius:(550 + 25)}; _levels[9]["enemy"][_local2].params.fly_radius = 450; _local2++; _local1++; }; _local1 = 0; while (_local1 < 3) { _levels[9]["enemy"][_local2] = clone(_levels["enemy_fly_medium"]); _levels[9]["enemy"][_local2].pos = {angle:(60 * _local1), radius:750}; _levels[9]["enemy"][_local2].params.fly_radius = 700; _levels[9]["enemy"][_local2].child = [clone(_levels["enemy_superfly_small"]), clone(_levels["enemy_superfly_small"]), clone(_levels["enemy_superfly_small"])]; _local2++; _local1++; }; _levels[9]["help"] = new Array(); _levels[9]["exit"] = new Object(); _levels[9]["exit"] = clone(_exit_gallery); _levels[9]["exit"].pos = {angle:0, radius:(550 + 10)}; _levels[9]["exit"].physics.mass = Simplification.INFINITE_MASS; _levels[9]["teleport"] = new Array(); break; case 10: _levels[10] = new Object(); _levels[10]["level"] = {bonus_score:(110 * 2), time_max:25000, time_min:10000}; _levels[10]["planet"] = {skinName:((0 * 5) + 3), strasSkinName:1, radius:300, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:2, h:2}; _levels[10]["player"] = {pos:{angle:70, radius:800}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[10]["ground"] = new Array(); _local2 = 0; _local4 = 90; _local5 = false; _local1 = 0; while (_local1 < 4) { _local5 = !(_local5); if (_local5){ _levels[10]["ground"][_local2] = new Object(); _levels[10]["ground"][_local2] = clone(_ground_gallery["rock_1_medium"]); _levels[10]["ground"][_local2].pos = {angle:(_local1 * _local4), radius:_levels[10]["planet"]["radius"]}; _local2++; }; _local1++; }; _levels[10]["volcan"] = new Array(); _levels[10]["jumper"] = new Array(); _levels[10]["stone"] = new Array(); _levels[10]["bonus"] = new Array(); _local4 = 8; _local2 = 0; _local1 = 0; while (_local1 < 45) { if ((_local1 % 5) == 0){ _levels[10]["bonus"][_local2] = new Object(); _levels[10]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[10]["bonus"][_local2].pos = {angle:((_local4 * _local1) + 30), radius:(550 + 100)}; _local2++; }; _local1++; }; _levels[10]["enemy"] = new Array(); _local2 = 0; _local5 = false; _local1 = 0; while (_local1 < 3) { _levels[10]["enemy"][_local2] = clone(_levels["enemy_superfly_big"]); _levels[10]["enemy"][_local2].pos = {angle:(120 * _local1), radius:(_levels[10]["planet"]["radius"] + 20)}; _local2++; _local1++; }; _levels[10]["help"] = new Array(); _levels[10]["exit"] = new Object(); _levels[10]["exit"] = clone(_exit_gallery); _levels[10]["exit"].pos = {angle:90, radius:(550 + 10)}; _levels[10]["teleport"] = new Array(); break; case 11: _levels[11] = new Object(); _levels[11]["level"] = {bonus_score:(120 * 2), time_max:25000, time_min:10000}; _levels[11]["planet"] = {skinName:((1 * 5) + 3), strasSkinName:2, radius:300, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:2, h:2}; _levels[11]["player"] = {pos:{angle:70, radius:800}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[11]["ground"] = new Array(); _local2 = 0; _local4 = 180; _local5 = false; _local1 = 0; while (_local1 < 2) { _levels[11]["ground"][_local2] = clone(_ground_gallery["step_2"]); _levels[11]["ground"][_local2].pos = {angle:(_local4 * _local1), radius:(_levels[11]["planet"]["radius"] + 100)}; _local2++; _levels[11]["ground"][_local2] = clone(_ground_gallery["step_2"]); _levels[11]["ground"][_local2].pos = {angle:(_local4 * _local1), radius:(_levels[11]["planet"]["radius"] + 350)}; _local2++; _levels[11]["ground"][_local2] = clone(_ground_gallery["step_2"]); _levels[11]["ground"][_local2].pos = {angle:((_local4 * _local1) - 20), radius:(_levels[11]["planet"]["radius"] + 200)}; _local2++; _levels[11]["ground"][_local2] = clone(_ground_gallery["step_2"]); _levels[11]["ground"][_local2].pos = {angle:((_local4 * _local1) + 20), radius:(_levels[11]["planet"]["radius"] + 200)}; _local2++; _local1++; }; _levels[11]["volcan"] = new Array(); _levels[11]["jumper"] = new Array(); _levels[11]["stone"] = new Array(); _levels[11]["bonus"] = new Array(); _local4 = 180; _local2 = 0; _local1 = 0; while (_local1 < 2) { _local3 = 0; while (_local3 < 5) { _levels[11]["bonus"][_local2] = new Object(); _levels[11]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[11]["bonus"][_local2].pos = {angle:(_local4 * _local1), radius:(600 + (100 * _local3))}; _local2++; _local3++; }; _local1++; }; _levels[11]["enemy"] = new Array(); _local2 = 0; _local5 = false; _local1 = 0; while (_local1 < 2) { _levels[11]["enemy"][_local2] = clone(_levels["enemy_rotator_big"]); _levels[11]["enemy"][_local2].pos = {angle:(180 * _local1), radius:(_levels[11]["planet"]["radius"] + 20)}; _levels[11]["enemy"][_local2].child = [clone(_levels["enemy_move_medium"]), clone(_levels["enemy_superfly_medium"])]; _local2++; _local1++; }; _levels[11]["help"] = new Array(); _levels[11]["exit"] = new Object(); _levels[11]["exit"] = clone(_exit_gallery); _levels[11]["exit"].pos = {angle:90, radius:(1000 + 10)}; _levels[11]["teleport"] = new Array(); break; case 12: _levels[12] = new Object(); _levels[12]["level"] = {bonus_score:(130 * 2), time_max:25000, time_min:10000}; _levels[12]["planet"] = {skinName:((2 * 5) + 3), strasSkinName:3, radius:300, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:2, h:2}; _levels[12]["player"] = {pos:{angle:70, radius:800}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[12]["ground"] = new Array(); _local2 = 0; _local4 = 180; _local5 = false; _local1 = 0; while (_local1 < 2) { _levels[12]["ground"][_local2] = clone(_ground_gallery["step_3"]); _levels[12]["ground"][_local2].pos = {angle:(_local4 * _local1), radius:(_levels[12]["planet"]["radius"] + 350)}; _local2++; _levels[12]["ground"][_local2] = clone(_ground_gallery["rock_3_medium"]); _levels[12]["ground"][_local2].pos = {angle:((_local4 * _local1) - 12), radius:_levels[12]["planet"]["radius"]}; _local2++; _levels[12]["ground"][_local2] = clone(_ground_gallery["rock_3_medium"]); _levels[12]["ground"][_local2].pos = {angle:((_local4 * _local1) + 12), radius:_levels[12]["planet"]["radius"]}; _local2++; _local1++; }; _levels[12]["ground"][_local2] = clone(_ground_gallery["step_3"]); _levels[12]["ground"][_local2].pos = {angle:90, radius:(_levels[12]["planet"]["radius"] + 350)}; _local2++; _local4 = 400; _levels[12]["ground"][_local2] = clone(_ground_gallery["step_3"]); _levels[12]["ground"][_local2].pos = {angle:10, radius:(_levels[12]["planet"]["radius"] + 345)}; _levels[12]["ground"][_local2].movie = [{type:"right", step:2, tic:_local4}, {type:"wait", step:0, tic:100}, {type:"left", step:2, tic:_local4}, {type:"wait", step:0, tic:100}]; _local2++; _levels[12]["ground"][_local2] = clone(_ground_gallery["step_3"]); _levels[12]["ground"][_local2].pos = {angle:(180 - 10), radius:(_levels[12]["planet"]["radius"] + 345)}; _levels[12]["ground"][_local2].movie = [{type:"left", step:2, tic:_local4}, {type:"wait", step:0, tic:100}, {type:"right", step:2, tic:_local4}, {type:"wait", step:0, tic:100}]; _local2++; _levels[12]["volcan"] = new Array(); _levels[12]["jumper"] = new Array(); _levels[12]["stone"] = new Array(); _local4 = 180; _local2 = 0; _levels[12]["bonus"] = new Array(); _local4 = 180; _local2 = 0; _local1 = 0; while (_local1 < 2) { _local3 = 0; while (_local3 < 4) { _levels[12]["bonus"][_local2] = new Object(); _levels[12]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[12]["bonus"][_local2].pos = {angle:(_local4 * _local1), radius:(720 + (100 * _local3))}; _local2++; _local3++; }; _local1++; }; _local4 = 10; _local1 = 0; while (_local1 < 18) { _levels[12]["bonus"][_local2] = new Object(); _levels[12]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[12]["bonus"][_local2].pos = {angle:(_local4 * _local1), radius:720}; _local2++; _local1++; }; _levels[12]["enemy"] = new Array(); _local2 = 0; _local5 = false; _local1 = 0; while (_local1 < 2) { _levels[12]["enemy"][_local2] = clone(_levels["enemy_move_big"]); _levels[12]["enemy"][_local2].pos = {angle:((60 * _local1) + 65), radius:(_levels[12]["planet"]["radius"] + 720)}; _levels[12]["enemy"][_local2].params.fly_radius = 450; _levels[12]["enemy"][_local2].child = [clone(_levels["enemy_fly_medium"]), clone(_levels["enemy_superfly_medium"])]; _local2++; _local1++; }; _local1 = 0; while (_local1 < 2) { _levels[12]["enemy"][_local2] = clone(_levels["enemy_move_medium"]); _levels[12]["enemy"][_local2].pos = {angle:((60 * _local1) + 70), radius:(_levels[12]["planet"]["radius"] + 520)}; _local2++; _local1++; }; _levels[12]["help"] = new Array(); _levels[12]["exit"] = new Object(); _levels[12]["exit"] = clone(_exit_gallery); _levels[12]["exit"].pos = {angle:90, radius:((_levels[12]["planet"]["radius"] + 350) + 10)}; _levels[12]["exit"].physics.mass = Simplification.INFINITE_MASS; _levels[12]["teleport"] = new Array(); break; case 13: _levels[13] = new Object(); _levels[13]["level"] = {bonus_score:(140 * 2), time_max:25000, time_min:10000}; _levels[13]["planet"] = {skinName:((3 * 5) + 3), strasSkinName:4, radius:300, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:2, h:2}; _levels[13]["player"] = {pos:{angle:70, radius:800}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[13]["ground"] = new Array(); _local2 = 0; _local4 = 90; _local5 = false; _local1 = 0; while (_local1 < 4) { _local3 = 0; while (_local3 < 4) { _levels[13]["ground"][_local2] = clone(_ground_gallery["step_4"]); _levels[13]["ground"][_local2].pos = {angle:((_local4 * _local1) + (_local3 * (90 / 4))), radius:((_levels[13]["planet"]["radius"] + 100) + (100 * _local3))}; _local2++; _local3++; }; _local1++; }; _levels[13]["volcan"] = new Array(); _levels[13]["jumper"] = new Array(); _levels[13]["stone"] = new Array(); _local4 = 180; _local2 = 0; _levels[13]["bonus"] = new Array(); _local2 = 0; _local4 = 90; _local5 = false; _local1 = 0; while (_local1 < 4) { _local3 = 0; while (_local3 < 4) { _levels[13]["bonus"][_local2] = new Object(); _levels[13]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[13]["bonus"][_local2].pos = {angle:((_local4 * _local1) + (_local3 * (90 / 4))), radius:(((_levels[13]["planet"]["radius"] + 100) + (100 * _local3)) + 100)}; _local2++; _local3++; }; _local3 = 0; while (_local3 < 2) { _levels[13]["bonus"][_local2] = new Object(); _levels[13]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[13]["bonus"][_local2].pos = {angle:((_local4 * _local1) + ((3 * 90) / 4)), radius:((_levels[13]["planet"]["radius"] + 600) + (100 * _local3))}; _local2++; _local3++; }; _local1++; }; _levels[13]["enemy"] = new Array(); _local2 = 0; _local5 = false; _levels[13]["enemy"][_local2] = clone(_levels["enemy_fly_big"]); _levels[13]["enemy"][_local2].pos = {angle:((60 * 0) + 65), radius:(_levels[13]["planet"]["radius"] + 720)}; _levels[13]["enemy"][_local2].params.fly_radius = 750; _levels[13]["enemy"][_local2].child = [clone(_levels["enemy_move_small"]), clone(_levels["enemy_move_small"]), clone(_levels["enemy_move_small"]), clone(_levels["enemy_move_small"])]; _local2++; _levels[13]["enemy"][_local2] = clone(_levels["enemy_fly_big"]); _levels[13]["enemy"][_local2].pos = {angle:((60 * 1) + 65), radius:(_levels[13]["planet"]["radius"] + 720)}; _levels[13]["enemy"][_local2].params.fly_radius = 650; _levels[13]["enemy"][_local2].child = [clone(_levels["enemy_superfly_small"]), clone(_levels["enemy_superfly_small"]), clone(_levels["enemy_superfly_small"]), clone(_levels["enemy_superfly_small"])]; _local2++; _levels[13]["enemy"][_local2] = clone(_levels["enemy_fly_big"]); _levels[13]["enemy"][_local2].pos = {angle:((60 * 2) + 65), radius:(_levels[13]["planet"]["radius"] + 720)}; _levels[13]["enemy"][_local2].params.fly_radius = 750; _levels[13]["enemy"][_local2].child = [clone(_levels["enemy_jump_small"]), clone(_levels["enemy_jump_small"]), clone(_levels["enemy_jump_small"]), clone(_levels["enemy_jump_small"])]; _local2++; _levels[13]["help"] = new Array(); _levels[13]["exit"] = new Object(); _levels[13]["exit"] = clone(_exit_gallery); _levels[13]["exit"].pos = {angle:((3 * 90) / 4), radius:(_levels[13]["planet"]["radius"] + 100)}; _levels[13]["teleport"] = new Array(); break; case 14: _levels[14] = new Object(); _levels[14]["level"] = {bonus_score:(150 * 2), time_max:25000, time_min:10000}; _levels[14]["planet"] = {skinName:((4 * 5) + 3), strasSkinName:5, radius:300, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:2, h:2}; _levels[14]["player"] = {pos:{angle:70, radius:800}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[14]["ground"] = new Array(); _local2 = 0; _local4 = 90; _local5 = false; _local6 = [0.66, 0.66, 1.32, 2, 1.32, 0.66]; _local7 = [0, 3, 1.5, 0, -1.5, -3]; _local1 = 0; while (_local1 < 4) { _local3 = 0; while (_local3 < 6) { _levels[14]["ground"][_local2] = clone(_ground_gallery["step_5"]); _levels[14]["ground"][_local2].pos = {angle:(((_local4 * _local1) + (_local3 * (90 / 6))) + _local7[_local3]), radius:((_levels[14]["planet"]["radius"] + 100) + (100 * _local6[_local3]))}; _local2++; _local3++; }; _local1++; }; _levels[14]["volcan"] = new Array(); _levels[14]["jumper"] = new Array(); _levels[14]["stone"] = new Array(); _local4 = 180; _local2 = 0; _levels[14]["bonus"] = new Array(); _local2 = 0; _local4 = 90; _local5 = false; _local6 = [0.66, 0.66, 1.32, 2, 1.32, 0.66]; _local7 = [0, 3, 1.5, 0, -1.5, -3]; _local1 = 0; while (_local1 < 4) { _local3 = 0; while (_local3 < 6) { _levels[14]["bonus"][_local2] = new Object(); _levels[14]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[14]["bonus"][_local2].pos = {angle:(((_local4 * _local1) + (_local3 * (90 / 6))) + _local7[_local3]), radius:(((_levels[14]["planet"]["radius"] + 100) + (100 * _local6[_local3])) + 150)}; _local2++; _local3++; }; _local1++; }; _levels[14]["enemy"] = new Array(); _local2 = 0; _local5 = false; _local1 = 0; while (_local1 < 4) { _levels[14]["enemy"][_local2] = clone(_levels["enemy_jump_big"]); _levels[14]["enemy"][_local2].pos = {angle:((90 * _local1) + 65), radius:(_levels[14]["planet"]["radius"] + 1000)}; _levels[14]["enemy"][_local2].params.fly_radius = 750; if ((_local1 % 2)){ _levels[14]["enemy"][_local2].strategy = "coward"; }; _levels[14]["enemy"][_local2].child = [clone(_levels["enemy_jump_small"]), clone(_levels["enemy_superfly_small"]), clone(_levels["enemy_jump_small"]), clone(_levels["enemy_jump_small"])]; _local2++; _local1++; }; _levels[14]["help"] = new Array(); _levels[14]["exit"] = new Object(); _levels[14]["exit"] = clone(_exit_gallery); _levels[14]["exit"].pos = {angle:((_local4 * 0) + (3 * (90 / 6))), radius:(_levels[14]["planet"]["radius"] + 100)}; _levels[14]["teleport"] = new Array(); break; case 15: _levels[15] = new Object(); _levels[15]["level"] = {bonus_score:(160 * 2), time_max:25000, time_min:10000}; _levels[15]["planet"] = {skinName:((0 * 5) + 4), strasSkinName:1, radius:350, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:2, h:2}; _levels[15]["player"] = {pos:{angle:70, radius:800}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[15]["ground"] = new Array(); _local2 = 0; _local4 = 90; _local5 = false; _local1 = 0; while (_local1 < 4) { _local5 = !(_local5); if (_local5){ _levels[15]["ground"][_local2] = new Object(); _levels[15]["ground"][_local2] = clone(_ground_gallery["rock_1_small"]); _levels[15]["ground"][_local2].pos = {angle:(_local1 * _local4), radius:_levels[15]["planet"]["radius"]}; _local2++; }; _local1++; }; _levels[15]["volcan"] = new Array(); _levels[15]["jumper"] = new Array(); _levels[15]["stone"] = new Array(); _levels[15]["bonus"] = new Array(); _local4 = 8; _local2 = 0; _local1 = 0; while (_local1 < 45) { if ((_local1 % 5) == 0){ _levels[15]["bonus"][_local2] = new Object(); _levels[15]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[15]["bonus"][_local2].pos = {angle:((_local4 * _local1) + 30), radius:(550 + 100)}; _local2++; }; _local1++; }; _levels[15]["enemy"] = new Array(); _local2 = 0; _local5 = false; _local1 = 0; while (_local1 < 3) { _levels[15]["enemy"][_local2] = clone(_levels["enemy_superfly_big"]); _levels[15]["enemy"][_local2].strategy = "coward"; _levels[15]["enemy"][_local2].pos = {angle:(120 * _local1), radius:(_levels[15]["planet"]["radius"] + 20)}; _local2++; _local1++; }; _local1 = 0; while (_local1 < 3) { _levels[15]["enemy"][_local2] = clone(_levels["enemy_fly_big"]); _levels[15]["enemy"][_local2].pos = {angle:((120 * _local1) + 10), radius:(_levels[15]["planet"]["radius"] + 20)}; _levels[15]["enemy"][_local2].strategy = "coward"; _levels[15]["enemy"][_local2].params.fly_radius = 800; _local2++; _local1++; }; _levels[15]["help"] = new Array(); _levels[15]["exit"] = new Object(); _levels[15]["exit"] = clone(_exit_gallery); _levels[15]["exit"].pos = {angle:90, radius:(550 + 10)}; _levels[15]["teleport"] = new Array(); break; case 16: _levels[16] = new Object(); _levels[16]["level"] = {bonus_score:(170 * 2), time_max:25000, time_min:10000}; _levels[16]["planet"] = {skinName:((1 * 5) + 4), strasSkinName:2, radius:350, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:2, h:2}; _levels[16]["player"] = {pos:{angle:70, radius:800}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[16]["ground"] = new Array(); _local2 = 0; _local4 = (360 / 2); _local5 = false; _local1 = 0; while (_local1 < 2) { _levels[16]["ground"][_local2] = new Object(); _levels[16]["ground"][_local2] = clone(_ground_gallery["rock_2_big"]); _levels[16]["ground"][_local2].pos = {angle:(_local1 * _local4), radius:_levels[16]["planet"]["radius"]}; _local2++; _local1++; }; _levels[16]["volcan"] = new Array(); _levels[16]["jumper"] = new Array(); _local2 = 0; _local4 = (360 / 2); _local5 = false; _local1 = 0; while (_local1 < 2) { _levels[16]["jumper"][_local2] = new Object(); _levels[16]["jumper"][_local2] = clone(_jumper_gallery["jumper_1"]); _levels[16]["jumper"][_local2].pos = {angle:((_local4 * _local1) - 15), radius:(_levels[16]["planet"]["radius"] - 12)}; _levels[16]["jumper"][_local2].type = "static"; _levels[16]["jumper"][_local2].n = 3; _local2++; _levels[16]["jumper"][_local2] = new Object(); _levels[16]["jumper"][_local2] = clone(_jumper_gallery["jumper_1"]); _levels[16]["jumper"][_local2].pos = {angle:((_local4 * _local1) + 15), radius:(_levels[16]["planet"]["radius"] - 12)}; _levels[16]["jumper"][_local2].type = "static"; _levels[16]["jumper"][_local2].n = 3; _local2++; _local1++; }; _levels[16]["stone"] = new Array(); _levels[16]["bonus"] = new Array(); _local2 = 0; _local4 = (360 / 2); _local5 = false; _local1 = 0; while (_local1 < 2) { _local3 = 0; while (_local3 < 6) { _levels[16]["bonus"][_local2] = new Object(); _levels[16]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[16]["bonus"][_local2].pos = {angle:((_local4 * _local1) + 15), radius:(550 + (100 * _local3))}; _local2++; _local3++; }; _local3 = 0; while (_local3 < 6) { _levels[16]["bonus"][_local2] = new Object(); _levels[16]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[16]["bonus"][_local2].pos = {angle:((_local4 * _local1) - 15), radius:(550 + (100 * _local3))}; _local2++; _local3++; }; _local1++; }; _levels[16]["enemy"] = new Array(); _local2 = 0; _local5 = false; _local1 = 0; while (_local1 < 3) { _levels[16]["enemy"][_local2] = clone(_levels["enemy_move_big"]); _levels[16]["enemy"][_local2].strategy = "coward"; _levels[16]["enemy"][_local2].pos = {angle:(120 * _local1), radius:(_levels[16]["planet"]["radius"] + 20)}; _local2++; _local1++; }; _local1 = 0; while (_local1 < 3) { _levels[16]["enemy"][_local2] = clone(_levels["enemy_superfly_big"]); _levels[16]["enemy"][_local2].pos = {angle:((120 * _local1) + 10), radius:(_levels[16]["planet"]["radius"] + 20)}; _levels[16]["enemy"][_local2].strategy = "coward"; _levels[16]["enemy"][_local2].params.fly_radius = 800; _local2++; _local1++; }; _levels[16]["help"] = new Array(); _levels[16]["exit"] = new Object(); _levels[16]["exit"] = clone(_exit_gallery); _levels[16]["exit"].pos = {angle:90, radius:(1000 + 10)}; _levels[16]["teleport"] = new Array(); break; case 17: _levels[17] = new Object(); _levels[17]["level"] = {bonus_score:(180 * 2), time_max:25000, time_min:10000}; _levels[17]["planet"] = {skinName:((2 * 5) + 4), strasSkinName:3, radius:350, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:1.5, h:1.5}; _levels[17]["player"] = {pos:{angle:70, radius:800}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[17]["ground"] = new Array(); _local2 = 0; _local4 = (360 / 5); _local5 = false; _local1 = 0; while (_local1 < 5) { _levels[17]["ground"][_local2] = new Object(); _levels[17]["ground"][_local2] = clone(_ground_gallery["step_3"]); _levels[17]["ground"][_local2].pos = {angle:(_local1 * _local4), radius:(_levels[17]["planet"]["radius"] + 400)}; _local2++; _local1++; }; _levels[17]["volcan"] = new Array(); _levels[17]["jumper"] = new Array(); _local2 = 0; _local4 = (360 / 2); _local5 = false; _levels[17]["stone"] = new Array(); _levels[17]["bonus"] = new Array(); _local2 = 0; _local4 = (360 / 5); _local5 = false; _local1 = 0; while (_local1 < 5) { _local3 = 0; while (_local3 < 6) { _levels[17]["bonus"][_local2] = new Object(); _levels[17]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[17]["bonus"][_local2].pos = {angle:(_local4 * _local1), radius:((_levels[17]["planet"]["radius"] + 460) + (100 * _local3))}; _local2++; _local3++; }; _local1++; }; _levels[17]["enemy"] = new Array(); _local2 = 0; _local5 = false; _local1 = 0; while (_local1 < 4) { _levels[17]["enemy"][_local2] = clone(_levels["enemy_superfly_medium"]); _levels[17]["enemy"][_local2].pos = {angle:(180 + (25 * _local1)), radius:(_levels[17]["planet"]["radius"] + 20)}; _local2++; _local1++; }; _local1 = 0; while (_local1 < 6) { _levels[17]["enemy"][_local2] = clone(_levels["enemy_fly_small"]); _levels[17]["enemy"][_local2].pos = {angle:((120 * _local1) + 10), radius:(_levels[17]["planet"]["radius"] + 20)}; _levels[17]["enemy"][_local2].strategy = "coward"; _levels[17]["enemy"][_local2].params.fly_radius = 950; _local2++; _local1++; }; _levels[17]["help"] = new Array(); _levels[17]["exit"] = new Object(); _levels[17]["exit"] = clone(_exit_gallery); _levels[17]["exit"].pos = {angle:((360 / 5) + ((360 / 5) / 2)), radius:(1000 + 10)}; _levels[17]["teleport"] = new Array(); _local2 = 0; _local4 = (360 / 5); _local5 = false; _local1 = 0; while (_local1 < 5) { _levels[17]["teleport"][_local2] = clone(_teleport_gallery); _levels[17]["teleport"][_local2].pos = {angle:(_local4 * _local1), radius:(_levels[17]["planet"]["radius"] + 50)}; _levels[17]["teleport"][_local2].goto = (_local2 + 1); _local2++; _levels[17]["teleport"][_local2] = clone(_teleport_gallery); _levels[17]["teleport"][_local2].pos = {angle:(_local4 * _local1), radius:(_levels[17]["planet"]["radius"] + 1000)}; _levels[17]["teleport"][_local2].goto = null; _local2++; _local1++; }; break; case 18: _levels[18] = new Object(); _levels[18]["level"] = {bonus_score:(190 * 2), time_max:25000, time_min:10000}; _levels[18]["planet"] = {skinName:((3 * 5) + 4), strasSkinName:4, radius:350, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:1.5, h:1.5}; _levels[18]["player"] = {pos:{angle:1, radius:800}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[18]["ground"] = new Array(); _local2 = 0; _local4 = (360 / 10); _local5 = false; _local1 = 0; while (_local1 < 10) { _levels[18]["ground"][_local2] = new Object(); _levels[18]["ground"][_local2] = clone(_ground_gallery["step_4"]); _levels[18]["ground"][_local2].pos = {angle:(_local1 * _local4), radius:(_levels[18]["planet"]["radius"] + 200)}; _levels[18]["ground"][_local2].movie = [{type:"right", step:4.32, tic:200}, {type:"left", step:4.32, tic:200}, {type:"wait", step:0, tic:400}]; _local2++; _local1++; }; _local1 = 0; while (_local1 < 10) { _levels[18]["ground"][_local2] = new Object(); _levels[18]["ground"][_local2] = clone(_ground_gallery["step_4"]); _levels[18]["ground"][_local2].pos = {angle:((_local1 * _local4) + (_local4 / 2)), radius:(_levels[18]["planet"]["radius"] + 300)}; _levels[18]["ground"][_local2].movie = [{type:"left", step:5.105, tic:200}, {type:"right", step:5.105, tic:200}, {type:"wait", step:0, tic:400}]; _local2++; _local1++; }; _levels[18]["volcan"] = new Array(); _local4 = (360 / 10); _local5 = false; _local2 = 0; _local1 = 0; while (_local1 < 10) { _levels[18]["volcan"][_local2] = new Object(); _levels[18]["volcan"][_local2] = clone(_volcano_gallery["volcano_4_medium"], true); _levels[18]["volcan"][_local2].pos = {angle:(_local1 * _local4), radius:_levels[18]["planet"]["radius"]}; _local2++; _local1++; }; _levels[18]["jumper"] = new Array(); _local2 = 0; _local4 = (360 / 2); _local5 = false; _levels[18]["stone"] = new Array(); _levels[18]["bonus"] = new Array(); _local2 = 0; _local4 = (360 / 10); _local5 = false; _local1 = 0; while (_local1 < 10) { _local3 = 0; while (_local3 < 2) { _levels[18]["bonus"][_local2] = new Object(); _levels[18]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[18]["bonus"][_local2].pos = {angle:(_local4 * _local1), radius:((_levels[18]["planet"]["radius"] + 400) + (100 * _local3))}; _local2++; _local3++; }; _local1++; }; _levels[18]["enemy"] = new Array(); _local2 = 0; _local5 = false; _local1 = 0; while (_local1 < 2) { _levels[18]["enemy"][_local2] = clone(_levels["enemy_fly_medium"]); _levels[18]["enemy"][_local2].pos = {angle:(180 + (25 * _local1)), radius:(_levels[18]["planet"]["radius"] + 20)}; _levels[18]["enemy"][_local2].params.fly_radius = (_levels[18]["planet"]["radius"] + 100); _local2++; _local1++; }; _local1 = 0; while (_local1 < 6) { _local9 = clone(_levels["enemy_jump_small"]); _local9.strategy = "intellect"; _local9.action = {change_strategy:"intellect"}; _levels[18]["enemy"][_local2] = clone(_levels["enemy_fly_medium"]); _levels[18]["enemy"][_local2].pos = {angle:((120 * _local1) + 10), radius:(_levels[18]["planet"]["radius"] + 500)}; if ((_local1 % 2)){ _levels[18]["enemy"][_local2].strategy = "coward"; _levels[18]["enemy"][_local2].child = [_local9, _local9]; }; _levels[18]["enemy"][_local2].action = {change_strategy:"intellect"}; _levels[18]["enemy"][_local2].params.fly_radius = (_levels[18]["planet"]["radius"] + 380); _local2++; _local1++; }; _levels[18]["help"] = new Array(); _levels[18]["exit"] = new Object(); _levels[18]["exit"] = clone(_exit_gallery); _levels[18]["exit"].pos = {angle:((360 / 5) + ((360 / 5) / 2)), radius:(1000 + 10)}; _levels[18]["teleport"] = new Array(); break; case 19: _levels[19] = new Object(); _levels[19]["level"] = {bonus_score:(200 * 2), time_max:25000, time_min:10000}; _levels[19]["planet"] = {skinName:((4 * 5) + 4), strasSkinName:5, radius:350, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:1.5, h:1.5}; _levels[19]["player"] = {pos:{angle:1, radius:800}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[19]["ground"] = new Array(); _local2 = 0; _local4 = (360 / 10); _local5 = false; _local1 = 0; while (_local1 < 10) { _levels[19]["ground"][_local2] = new Object(); _levels[19]["ground"][_local2] = clone(_ground_gallery["step_5"]); _levels[19]["ground"][_local2].pos = {angle:(_local1 * _local4), radius:(_levels[19]["planet"]["radius"] + 200)}; _local2++; _levels[19]["ground"][_local2] = new Object(); _levels[19]["ground"][_local2] = clone(_ground_gallery["step_5"]); _levels[19]["ground"][_local2].pos = {angle:((_local1 * _local4) + (_local4 / 2)), radius:(_levels[19]["planet"]["radius"] + 300)}; _local2++; _local1++; }; _levels[19]["volcan"] = new Array(); _levels[19]["jumper"] = new Array(); _local2 = 0; _local4 = (360 / 2); _local5 = false; _levels[19]["stone"] = new Array(); _levels[19]["bonus"] = new Array(); _local2 = 0; _local4 = (360 / 10); _local5 = false; _local1 = 0; while (_local1 < 10) { _local3 = 0; while (_local3 < 2) { _levels[19]["bonus"][_local2] = new Object(); _levels[19]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[19]["bonus"][_local2].pos = {angle:(_local4 * _local1), radius:((_levels[19]["planet"]["radius"] + 400) + (100 * _local3))}; _local2++; _local3++; }; _local1++; }; _levels[19]["enemy"] = new Array(); _local2 = 0; _local5 = false; _local1 = 0; while (_local1 < 2) { _levels[19]["enemy"][_local2] = clone(_levels["enemy_jump_big"]); _levels[19]["enemy"][_local2].pos = {angle:(180 + (25 * _local1)), radius:(_levels[19]["planet"]["radius"] + 1000)}; _levels[19]["enemy"][_local2].params.fly_radius = (_levels[19]["planet"]["radius"] + 100); _levels[19]["enemy"][_local2].child = [clone(_levels["enemy_superfly_medium"]), clone(_levels["enemy_superfly_medium"])]; _levels[19]["enemy"][_local2].wave = new Array(); _levels[19]["enemy"][_local2].wave[0] = [clone(_levels["enemy_rotator_big"])]; _local2++; _local1++; }; _levels[19]["help"] = new Array(); _levels[19]["exit"] = new Object(); _levels[19]["exit"] = clone(_exit_gallery); _levels[19]["exit"].pos = {angle:((360 / 5) + ((360 / 5) / 2)), radius:(1000 + 10)}; _levels[19]["teleport"] = new Array(); break; case 20: _levels[20] = new Object(); _levels[20]["level"] = {bonus_score:(210 * 2), time_max:25000, time_min:10000}; _levels[20]["planet"] = {skinName:((0 * 5) + 5), strasSkinName:1, radius:400, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:1.5, h:1.5}; _levels[20]["player"] = {pos:{angle:10, radius:800}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[20]["ground"] = new Array(); _levels[20]["volcan"] = new Array(); _levels[20]["jumper"] = new Array(); _levels[20]["stone"] = new Array(); _levels[20]["bonus"] = new Array(); _local2 = 0; _local4 = (360 / 10); _local5 = false; _local1 = 0; while (_local1 < 10) { _local3 = 0; while (_local3 < 4) { _levels[20]["bonus"][_local2] = new Object(); _levels[20]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[20]["bonus"][_local2].pos = {angle:(_local4 * _local1), radius:((_levels[20]["planet"]["radius"] + 100) + (100 * _local3))}; _local2++; _local3++; }; _local1++; }; _levels[20]["enemy"] = new Array(); _local2 = 0; _local5 = false; _local1 = 0; while (_local1 < 2) { _levels[20]["enemy"][_local2] = clone(_levels["enemy_superfly_big"]); _levels[20]["enemy"][_local2].pos = {angle:(180 + (25 * _local1)), radius:(_levels[20]["planet"]["radius"] + 1000)}; _levels[20]["enemy"][_local2].strategy = "coward"; _levels[20]["enemy"][_local2].params.fly_radius = (_levels[20]["planet"]["radius"] + 100); _levels[20]["enemy"][_local2].child = [clone(_levels["enemy_fly_medium"]), clone(_levels["enemy_rotator_medium"])]; _local2++; _local1++; }; _local1 = 0; while (_local1 < 2) { _levels[20]["enemy"][_local2] = clone(_levels["enemy_superfly_big"]); _levels[20]["enemy"][_local2].pos = {angle:(190 + (25 * _local1)), radius:(_levels[20]["planet"]["radius"] + 1000)}; _levels[20]["enemy"][_local2].strategy = "coward"; _levels[20]["enemy"][_local2].params.fly_radius = (_levels[20]["planet"]["radius"] + 100); _levels[20]["enemy"][_local2].child = [clone(_levels["enemy_fly_small"]), clone(_levels["enemy_fly_small"]), clone(_levels["enemy_rotator_small"]), clone(_levels["enemy_rotator_small"])]; _local2++; _local1++; }; _local1 = 0; while (_local1 < 2) { _levels[20]["enemy"][_local2] = clone(_levels["enemy_fly_big"]); _levels[20]["enemy"][_local2].pos = {angle:(90 + (25 * _local1)), radius:(_levels[20]["planet"]["radius"] + 1000)}; _levels[20]["enemy"][_local2].strategy = "coward"; _levels[20]["enemy"][_local2].params.fly_radius = (_levels[20]["planet"]["radius"] + 100); _levels[20]["enemy"][_local2].child = [clone(_levels["enemy_move_medium"]), clone(_levels["enemy_superfly_medium"])]; _local2++; _local1++; }; _local1 = 0; while (_local1 < 2) { _levels[20]["enemy"][_local2] = clone(_levels["enemy_fly_big"]); _levels[20]["enemy"][_local2].pos = {angle:(100 + (25 * _local1)), radius:(_levels[20]["planet"]["radius"] + 1000)}; _levels[20]["enemy"][_local2].strategy = "coward"; _levels[20]["enemy"][_local2].params.fly_radius = (_levels[20]["planet"]["radius"] + 100); _levels[20]["enemy"][_local2].child = [clone(_levels["enemy_move_small"]), clone(_levels["enemy_move_small"]), clone(_levels["enemy_superfly_small"]), clone(_levels["enemy_superfly_small"])]; _local2++; _local1++; }; _levels[20]["help"] = new Array(); _levels[20]["exit"] = new Object(); _levels[20]["exit"] = clone(_exit_gallery); _levels[20]["exit"].pos = {angle:((360 / 5) + ((360 / 5) / 2)), radius:(1000 + 10)}; _levels[20]["teleport"] = new Array(); break; case 21: _levels[21] = new Object(); _levels[21]["level"] = {bonus_score:(220 * 2), time_max:25000, time_min:10000}; _levels[21]["planet"] = {skinName:((1 * 5) + 5), strasSkinName:2, radius:400, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:1.2, h:1.2}; _levels[21]["player"] = {pos:{angle:10, radius:800}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[21]["ground"] = new Array(); _levels[21]["volcan"] = new Array(); _levels[21]["jumper"] = new Array(); _levels[21]["stone"] = new Array(); _levels[21]["bonus"] = new Array(); _local2 = 0; _local4 = (360 / 10); _local5 = false; _local1 = 0; while (_local1 < 10) { _local3 = 0; while (_local3 < 4) { _levels[21]["bonus"][_local2] = new Object(); _levels[21]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[21]["bonus"][_local2].pos = {angle:(_local4 * _local1), radius:((_levels[21]["planet"]["radius"] + 100) + (100 * _local3))}; _local2++; _local3++; }; _local1++; }; _levels[21]["enemy"] = new Array(); _local2 = 0; _local5 = false; _local1 = 0; while (_local1 < 1) { _local9 = clone(_levels["enemy_rotator_medium"]); _local9.strategy = "coward"; _local10 = clone(_levels["enemy_superfly_medium"]); _local10.strategy = "coward"; _levels[21]["enemy"][_local2] = clone(_levels["enemy_rotator_big"]); _levels[21]["enemy"][_local2].pos = {angle:(180 + (25 * _local1)), radius:(_levels[21]["planet"]["radius"] + 1000)}; _levels[21]["enemy"][_local2].child = [_local9, _local10, _local9, _local10]; _local11 = clone(_levels["enemy_rotator_big"]); _local11.pos = {angle:(25 * _local1), radius:(_levels[21]["planet"]["radius"] + 1000)}; _local11.child = [_local9, _local10, _local9]; _local11.action = {change_strategy:"intellect"}; _local12 = clone(_levels["enemy_superfly_big"]); _local12.pos = {angle:(25 * _local1), radius:(_levels[21]["planet"]["radius"] + 1000)}; _local12.child = [_local10, _local9, _local10]; _local12.wave = new Array(); _local12.wave[0] = [_local11]; _levels[21]["enemy"][_local2].wave = new Array(); _levels[21]["enemy"][_local2].wave[0] = [_local12]; _local2++; _local1++; }; _levels[21]["help"] = new Array(); _levels[21]["exit"] = new Object(); _levels[21]["exit"] = clone(_exit_gallery); _levels[21]["exit"].pos = {angle:((360 / 5) + ((360 / 5) / 2)), radius:(1000 + 10)}; _levels[21]["teleport"] = new Array(); break; case 22: _levels[22] = new Object(); _levels[22]["level"] = {bonus_score:(230 * 2), time_max:25000, time_min:10000}; _levels[22]["planet"] = {skinName:((2 * 5) + 5), strasSkinName:3, radius:400, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:1.2, h:1.2}; _levels[22]["player"] = {pos:{angle:10, radius:800}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[22]["ground"] = new Array(); _levels[22]["volcan"] = new Array(); _levels[22]["jumper"] = new Array(); _levels[22]["stone"] = new Array(); _levels[22]["bonus"] = new Array(); _local2 = 0; _local4 = (360 / 20); _local5 = false; _local1 = 0; while (_local1 < 20) { _local3 = 0; while (_local3 < 1) { _levels[22]["bonus"][_local2] = new Object(); _levels[22]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[22]["bonus"][_local2].pos = {angle:(_local4 * _local1), radius:((_levels[22]["planet"]["radius"] + 100) + (100 * _local3))}; _local2++; if ((_local1 % 2)){ _levels[22]["bonus"][_local2] = new Object(); _levels[22]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[22]["bonus"][_local2].pos = {angle:(_local4 * _local1), radius:((_levels[22]["planet"]["radius"] + 100) + 300)}; _local2++; }; _local3++; }; _local1++; }; _levels[22]["enemy"] = new Array(); _local2 = 0; _local5 = false; _local1 = 0; while (_local1 < 4) { _local9 = clone(_levels["enemy_rotator_medium"]); _local9.strategy = "intellect"; _local9.action = {change_strategy:"intellect"}; _local10 = clone(_levels["enemy_fly_medium"]); _local10.params.fly_radius = (_levels[22]["planet"]["radius"] + 125); _local10.strategy = "coward"; _local10.action = {change_strategy:"intellect"}; _levels[22]["enemy"][_local2] = clone(_levels["enemy_jump_medium"]); _levels[22]["enemy"][_local2].pos = {angle:(180 + (25 * _local1)), radius:(_levels[22]["planet"]["radius"] + 1000)}; _levels[22]["enemy"][_local2].child = [_local9, _local10]; _levels[22]["enemy"][_local2].strategy = "intellect"; _levels[22]["enemy"][_local2].action = {change_strategy:"intellect"}; _local2++; _levels[22]["enemy"][_local2] = clone(_levels["enemy_move_medium"]); _levels[22]["enemy"][_local2].pos = {angle:(190 + (25 * _local1)), radius:(_levels[22]["planet"]["radius"] + 1000)}; _levels[22]["enemy"][_local2].child = [_local9, _local10]; _levels[22]["enemy"][_local2].strategy = "coward"; _levels[22]["enemy"][_local2].action = {change_strategy:"intellect"}; _local2++; _local1++; }; _levels[22]["help"] = new Array(); _levels[22]["exit"] = new Object(); _levels[22]["exit"] = clone(_exit_gallery); _levels[22]["exit"].pos = {angle:((360 / 5) + ((360 / 5) / 2)), radius:(1000 + 10)}; _levels[22]["teleport"] = new Array(); break; case 23: _levels[23] = new Object(); _levels[23]["level"] = {bonus_score:(240 * 2), time_max:25000, time_min:10000}; _levels[23]["planet"] = {skinName:((3 * 5) + 5), strasSkinName:6, radius:400, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:1.2, h:1.2}; _levels[23]["player"] = {pos:{angle:10, radius:800}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[23]["ground"] = new Array(); _levels[23]["volcan"] = new Array(); _levels[23]["jumper"] = new Array(); _levels[23]["stone"] = new Array(); _levels[23]["bonus"] = new Array(); _local2 = 0; _local4 = (360 / 20); _local5 = false; _local1 = 0; while (_local1 < 20) { _local3 = 0; while (_local3 < 1) { _levels[23]["bonus"][_local2] = new Object(); _levels[23]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[23]["bonus"][_local2].pos = {angle:(_local4 * _local1), radius:((_levels[23]["planet"]["radius"] + 100) + 100)}; _local2++; if ((_local1 % 2)){ _levels[23]["bonus"][_local2] = new Object(); _levels[23]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[23]["bonus"][_local2].pos = {angle:(_local4 * _local1), radius:(_levels[23]["planet"]["radius"] + 100)}; _local2++; }; _local3++; }; _local1++; }; _levels[23]["enemy"] = new Array(); _local2 = 0; _local5 = false; _local1 = 0; while (_local1 < 4) { _local9 = clone(_levels["enemy_superfly_medium"]); _local9.strategy = "intellect"; _local9.action = {change_strategy:"intellect"}; _local10 = clone(_levels["enemy_superfly_medium"]); _local10.strategy = "coward"; _local10.action = {change_strategy:"intellect"}; _levels[23]["enemy"][_local2] = clone(_levels["enemy_fly_medium"]); _levels[23]["enemy"][_local2].pos = {angle:(180 + (25 * _local1)), radius:(_levels[23]["planet"]["radius"] + 1000)}; _levels[23]["enemy"][_local2].params.fly_radius = (_levels[23]["planet"]["radius"] + 125); _levels[23]["enemy"][_local2].child = [_local9, _local10, _local9]; _levels[23]["enemy"][_local2].strategy = "intellect"; _levels[23]["enemy"][_local2].action = {change_strategy:"intellect"}; _local2++; _levels[23]["enemy"][_local2] = clone(_levels["enemy_move_medium"]); _levels[23]["enemy"][_local2].pos = {angle:(190 + (25 * _local1)), radius:(_levels[23]["planet"]["radius"] + 1000)}; _levels[23]["enemy"][_local2].child = [_local10, _local9, _local10]; _levels[23]["enemy"][_local2].strategy = "coward"; _levels[23]["enemy"][_local2].action = {change_strategy:"intellect"}; _local2++; _local1++; }; _levels[23]["help"] = new Array(); _levels[23]["exit"] = new Object(); _levels[23]["exit"] = clone(_exit_gallery); _levels[23]["exit"].pos = {angle:((360 / 5) + ((360 / 5) / 2)), radius:(1000 + 10)}; _levels[23]["teleport"] = new Array(); break; case 24: _levels[24] = new Object(); _levels[24]["level"] = {bonus_score:(250 * 2), time_max:25000, time_min:10000}; _levels[24]["planet"] = {skinName:((5 * 5) + 1), strasSkinName:2, radius:200, pos:{x:_game_width_2, y:Number((_game_height - 0))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5, w:2, h:2}; _levels[24]["player"] = {pos:{angle:70, radius:800}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0, elasticity:0}}}; _levels[24]["ground"] = new Array(); _levels[24]["volcan"] = new Array(); _levels[24]["jumper"] = new Array(); _levels[24]["stone"] = new Array(); _local2 = 0; _levels[24]["bonus"] = new Array(); _levels[24]["bonus"][_local2] = new Object(); _levels[24]["bonus"][_local2] = clone(_bonus_gallery["bonus_1"]); _levels[24]["bonus"][_local2].pos = {angle:0, radius:(_levels[24]["planet"]["radius"] + 400)}; _local2++; _local2 = 0; _levels[24]["enemy"] = new Array(); _levels[24]["enemy"][_local2] = clone(_levels["enemy_boss_big"]); _levels[24]["enemy"][_local2].pos = {angle:0, radius:(_levels[24]["planet"]["radius"] + 26)}; _levels[24]["enemy"][_local2].wave = new Array(); _local6 = new Array(); _local4 = 36; _local1 = 0; while (_local1 < 10) { _local8 = clone(_levels["enemy_fly_small"]); _local8.pos = {angle:(_local4 * _local1), radius:(_levels[24]["planet"]["radius"] + 600)}; _local8.params.fly_radius = (_levels[24]["planet"]["radius"] + 20); _local6.push(_local8); _local1++; }; _levels[24]["enemy"][_local2].wave[35] = _local6; _local6 = new Array(); _local4 = 36; _local1 = 0; while (_local1 < 10) { if ((_local1 % 2)){ _local8 = clone(_levels["enemy_superfly_medium"]); _local8.pos = {angle:(_local4 * _local1), radius:(_levels[24]["planet"]["radius"] + 600)}; _local8.params.fly_radius = (_levels[24]["planet"]["radius"] + 20); _local6.push(_local8); }; _local1++; }; _levels[24]["enemy"][_local2].wave[30] = _local6; _local6 = new Array(); _local4 = (360 / 5); _local8 = clone(_levels["enemy_rotator_big"]); _local8.pos = {angle:(_local4 * 0), radius:(_levels[24]["planet"]["radius"] + 600)}; _local8.params.fly_radius = (_levels[24]["planet"]["radius"] + 50); _local6.push(_local8); _local8 = clone(_levels["enemy_fly_big"]); _local8.pos = {angle:(_local4 * 1), radius:(_levels[24]["planet"]["radius"] + 600)}; _local8.params.fly_radius = (_levels[24]["planet"]["radius"] + 50); _local6.push(_local8); _levels[24]["enemy"][_local2].wave[20] = _local6; _local6 = new Array(); _local8 = clone(_levels["enemy_superfly_big"]); _local8.pos = {angle:(_local4 * 2), radius:(_levels[24]["planet"]["radius"] + 600)}; _local8.params.fly_radius = (_levels[24]["planet"]["radius"] + 50); _local6.push(_local8); _local8 = clone(_levels["enemy_jump_big"]); _local8.pos = {angle:(_local4 * 3), radius:(_levels[24]["planet"]["radius"] + 600)}; _local8.params.fly_radius = (_levels[24]["planet"]["radius"] + 50); _local6.push(_local8); _levels[24]["enemy"][_local2].wave[10] = _local6; _local6 = new Array(); _local1 = 0; while (_local1 < 10) { _local8 = clone(_levels["enemy_fly_medium"]); _local8.pos = {angle:(_local4 * _local1), radius:(_levels[24]["planet"]["radius"] + 600)}; _local8.params.fly_radius = (_levels[24]["planet"]["radius"] + 20); _local6.push(_local8); _local1++; }; _levels[24]["enemy"][_local2].wave[0] = _local6; _levels[24]["help"] = new Array(); _levels[24]["exit"] = new Object(); _levels[24]["exit"] = clone(_exit_gallery); _levels[24]["exit"].pos = {angle:((3 * 90) / 4), radius:(_levels[24]["planet"]["radius"] + 1000)}; _levels[24]["teleport"] = new Array(); break; }; } public static function setNextLive():Number{ var _local1:Number; _local1 = (_live - 1); if (_local1 <= 0){ return (-1); }; return (1); } public static function setNextLevel():Number{ var _local1:Number; _local1 = (_current_level + 1); if (_local1 >= _max_level){ return (-1); }; return (_local1); } public static function clearAll():void{ var _local1:uint; _score = new Array(); _key = new Array(); _win = new Array(); _live = _max_live; _local1 = 0; while (_local1 < _max_level) { _score.push(0); _key.push(null); _win.push(false); _local1++; }; } public static function getCurrentScore():Number{ return ((_score[_current_level] as Number)); } public static function getURL(_arg1:String, _arg2:String="_blank"):void{ var _local3:URLRequest; _local3 = new URLRequest(_arg1); navigateToURL(_local3, _arg2); } public static function iniSoundAndMusic():void{ if (Global._game_stored_data.data.soundVolumeFlag == 1){ Global.sound_game.setSoundVolume(Global._sound_volume_game); } else { Global.sound_game.setSoundVolume(0); }; if (Global._game_stored_data.data.musicVolumeFlag == 1){ Global.music_game.setMusicVolume(Global._music_volume_game); } else { Global.music_game.setMusicVolume(0); }; } public static function clone(_arg1:Object, _arg2:Boolean=false):Object{ var _local3:ByteArray; var _local4:Object; _local3 = new ByteArray(); _local3.writeObject(_arg1); _local3.position = 0; _local4 = (_local3.readObject() as Object); return (_local4); } public static function getGroundIndex(_arg1:Number):String{ var _local2:String; _local2 = "E"; if (_arg1 <= 100){ _local2 = "A"; }; if (_arg1 <= 90){ _local2 = "B"; }; if (_arg1 <= 65){ _local2 = "C"; }; if (_arg1 <= 35){ _local2 = "D"; }; if (_arg1 <= 10){ _local2 = "E"; }; return (_local2); } public static function setLevelScore(_arg1:int=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0):void{ var _local5:uint; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; if (_game_stored_data.data["map"] == undefined){ _game_stored_data.data["map"] = new Array(); _local5 = 0; while (_local5 < _max_level) { Global._game_stored_data.data["map"][_local5] = {lock:true}; if (_local5 == 0){ Global._game_stored_data.data["map"][_local5].lock = false; }; _local5++; }; }; if (_arg2 < _levels[_current_level]["level"].time_min){ _arg2 = _levels[_current_level]["level"].time_min; }; if (_arg2 > _levels[_current_level]["level"].time_max){ _arg2 = _levels[_current_level]["level"].time_max; }; _local6 = (1 - ((_arg2 - _levels[_current_level]["level"].time_min) / (_levels[_current_level]["level"].time_max - _levels[_current_level]["level"].time_min))); _local7 = ((_levels[_current_level]["bonus"].length - _arg3) / _levels[_current_level]["bonus"].length); _local8 = 0; _local9 = (((_local6 + _local7) + _local8) / 2); _local10 = Math.round((_levels[_current_level]["level"].bonus_score * _local9)); if (_arg1 == 1){ _local5 = 0; while (_local5 < open_level[_current_level].length) { Global._game_stored_data.data["map"][open_level[_current_level][_local5]].lock = false; _local5++; }; _score[_current_level] = (_score[_current_level] + _local10); _win[_current_level] = getGroundIndex((100 * _local9)); _key[_current_level] = new MD5().hash((_score[_current_level] + _huy)); _bonus_info = (((("Score:" + String(getGlobalScore())) + " (BONUS:") + _local10) + ")"); } else { _win[_current_level] = false; if (_arg1 == -1){ _score[_current_level]; _key[_current_level] = new MD5().hash((_score[_current_level] + _huy)); } else { _score[_current_level] = 0; _key[_current_level] = null; }; _bonus_info = String(getGlobalScore()); _live = (_live - 1); }; } public static function addScore(_arg1:Number):Number{ _score[_current_level] = (_score[_current_level] + _arg1); if (_score[_current_level] < 0){ _score[_current_level] = 0; }; return (_score[_current_level]); } public static function getGlobalScore(_arg1:Number=-1):Number{ var _local2:Number; var _local3:MD5; var _local4:uint; _local2 = 0; _local3 = new MD5(); _local4 = 0; while (_local4 < _score.length) { if (((!((_local4 == _arg1))) && ((_key[_local4] == _local3.hash((_score[_local4] + _huy)))))){ _local2 = (_local2 + _score[_local4]); }; _local4++; }; return (_local2); } public static function angleTransform(_arg1:Number):Number{ if (_arg1 > 180){ _arg1 = (_arg1 - 360); } else { if (_arg1 < -180){ _arg1 = (_arg1 + 360); }; }; return (_arg1); } public static function iniGame(_arg1:MovieClip, _arg2:Foam):void{ _game = _arg1; _engine = _arg2; _score[_current_level] = 0; _win[_current_level] = false; } _keys["up"] = 87; _keys["down"] = 83; _keys["left"] = 65; _keys["right"] = 68; _keys["esc"] = 27; _keys["space"] = 32; _keys["1"] = 49; _keys["2"] = 50; _keys["3"] = 51; _keys["4"] = 52; _keys["5"] = 53; _keys["radar"] = 82; _keys["attack"] = 70; _keys["plus"] = 88; _keys["minus"] = 90; _keys["next"] = 69; _keys["prev"] = 81; _urls["send_to_friends"] = "http://www.gamezhero.com/sendtofriends/doctorzed-onlinegames.html?utm_campaign=doctor_zed&utm_source=doctor_zed&utm_medium=send_to_friends"; _urls["play_more_games"] = "http://www.gamezhero.com/?utm_campaign=doctor_zed&utm_source=doctor_zed&utm_medium=more_free_games"; _urls["zorro_logo"] = "http://www.gamezhero.com/?utm_campaign=doctor_zed&utm_source=doctor_zed&utm_medium=zorro_logo"; _urls["put_this_game"] = "http://www.gamezhero.com/freewebsitegames/doctorzed-onlinegames.html?utm_campaign=doctor_zed&utm_source=doctor_zed&utm_medium=free_web_site_games"; _urls["view_top_score"] = "http://www.gamezhero.com/topscore/doctorzed/?utm_campaign=doctor_zed&utm_source=doctor_zed&utm_medium=top_score"; _urls["release"] = "http://www.gamezhero.com/online-games/arcade-games/doctorzed-onlinegames.html?utm_campaign=doctor_zed&utm_source=doctor_zed&utm_medium=release"; _urls["score"] = "http://files.gamezhero.com/online/doctorzed/score/score.swf"; _urls["error"] = "http://www.gamezhero.com/?utm_campaign=doctor_zed&utm_source=doctor_zed&utm_medium=error"; _urls["preloader"] = "http://www.gamezhero.com/?utm_campaign=doctor_zed&utm_source=doctor_zed&utm_medium=preloader"; _urls["play_more_games_context"] = "http://www.gamezhero.com/?utm_campaign=doctor_zed&utm_source=doctor_zed&utm_medium=context_menu"; _urls["put_this_game_context"] = "http://www.gamezhero.com/freewebsitegames/doctorzed-onlinegames.html?utm_campaign=doctor_zed&utm_source=doctor_zed&utm_medium=free_web_site_games_context"; _urls["send_to_friends_context"] = "http://www.gamezhero.com/sendtofriends/doctorzed-onlinegames.html?utm_campaign=doctor_zed&utm_source=doctor_zed&utm_medium=send_to_friends_context_menu"; _urls["youtube"] = "http://www.youtube.com/watch?v=sDMaV3OcGKw"; pauseLanguage[gameFormLanguage.DEU] = new Object(); pauseLanguage[gameFormLanguage.DEU][PauseMenu.BTN_EXIT] = "SPIEL VERLASSEN"; pauseLanguage[gameFormLanguage.DEU][PauseMenu.BTN_GAMEZHERO] = "GAMEZHERO.COM"; pauseLanguage[gameFormLanguage.DEU][PauseMenu.BTN_MUSIC] = "MUSIK"; pauseLanguage[gameFormLanguage.DEU][PauseMenu.BTN_SOUND] = "LAUT"; pauseLanguage[gameFormLanguage.DEU][PauseMenu.BTN_PLAY] = "WEITERSPIELEN"; pauseLanguage[gameFormLanguage.FRA] = new Object(); pauseLanguage[gameFormLanguage.FRA][PauseMenu.BTN_EXIT] = "QUITTER LE JEU"; pauseLanguage[gameFormLanguage.FRA][PauseMenu.BTN_GAMEZHERO] = "GAMEZHERO.COM"; pauseLanguage[gameFormLanguage.FRA][PauseMenu.BTN_MUSIC] = "GESTION DE MUSIQUE"; pauseLanguage[gameFormLanguage.FRA][PauseMenu.BTN_SOUND] = "GESTION DE SON"; pauseLanguage[gameFormLanguage.FRA][PauseMenu.BTN_PLAY] = "CONTINUER LE JEU"; pauseLanguage[gameFormLanguage.PRT] = new Object(); pauseLanguage[gameFormLanguage.PRT][PauseMenu.BTN_EXIT] = "SAIR DO JOGO"; pauseLanguage[gameFormLanguage.PRT][PauseMenu.BTN_GAMEZHERO] = "GAMEZHERO.COM"; pauseLanguage[gameFormLanguage.PRT][PauseMenu.BTN_MUSIC] = "CONTROLO DA MÚSICA"; pauseLanguage[gameFormLanguage.PRT][PauseMenu.BTN_SOUND] = "CONTROLO DO SOM"; pauseLanguage[gameFormLanguage.PRT][PauseMenu.BTN_PLAY] = "CONTINUAR O JOGO"; pauseLanguage[gameFormLanguage.ESP] = new Object(); pauseLanguage[gameFormLanguage.ESP][PauseMenu.BTN_EXIT] = "RETIRA DEL JUEGO"; pauseLanguage[gameFormLanguage.ESP][PauseMenu.BTN_GAMEZHERO] = "GAMEZHERO.COM"; pauseLanguage[gameFormLanguage.ESP][PauseMenu.BTN_MUSIC] = "AJUSTA LA MÚSICA"; pauseLanguage[gameFormLanguage.ESP][PauseMenu.BTN_SOUND] = "AJUSTA EL SONIDO"; pauseLanguage[gameFormLanguage.ESP][PauseMenu.BTN_PLAY] = "CONTINÚA EL JUEGO"; pauseLanguage[gameFormLanguage.RUS] = new Object(); pauseLanguage[gameFormLanguage.RUS][PauseMenu.BTN_EXIT] = "Выйти Из Игры"; pauseLanguage[gameFormLanguage.RUS][PauseMenu.BTN_GAMEZHERO] = "Играть на Gamezhero.com"; pauseLanguage[gameFormLanguage.RUS][PauseMenu.BTN_MUSIC] = "Управление Музыкой"; pauseLanguage[gameFormLanguage.RUS][PauseMenu.BTN_SOUND] = "Управление Звуком"; pauseLanguage[gameFormLanguage.RUS][PauseMenu.BTN_PLAY] = "Продолжить Игру"; pauseLanguage[gameFormLanguage.ENG] = new Object(); pauseLanguage[gameFormLanguage.ENG][PauseMenu.BTN_EXIT] = "Quit Game"; pauseLanguage[gameFormLanguage.ENG][PauseMenu.BTN_GAMEZHERO] = "Visit Gamezhero.com"; pauseLanguage[gameFormLanguage.ENG][PauseMenu.BTN_MUSIC] = "Music Control"; pauseLanguage[gameFormLanguage.ENG][PauseMenu.BTN_SOUND] = "Sound Control"; pauseLanguage[gameFormLanguage.ENG][PauseMenu.BTN_PLAY] = "Continue Game"; pauseLanguage[gameFormLanguage.UKR] = new Object(); pauseLanguage[gameFormLanguage.UKR][PauseMenu.BTN_EXIT] = "Покинути Гру"; pauseLanguage[gameFormLanguage.UKR][PauseMenu.BTN_GAMEZHERO] = "Грати На Gamezhero.com"; pauseLanguage[gameFormLanguage.UKR][PauseMenu.BTN_MUSIC] = "Керування Музикой"; pauseLanguage[gameFormLanguage.UKR][PauseMenu.BTN_SOUND] = "Керування Звуком"; pauseLanguage[gameFormLanguage.UKR][PauseMenu.BTN_PLAY] = "Продовжити Гру"; pauseLanguage[gameFormLanguage.POL] = new Object(); pauseLanguage[gameFormLanguage.POL][PauseMenu.BTN_EXIT] = "OPUŚCIĆ GRĘ"; pauseLanguage[gameFormLanguage.POL][PauseMenu.BTN_GAMEZHERO] = "GAMEZHERO.COM"; pauseLanguage[gameFormLanguage.POL][PauseMenu.BTN_MUSIC] = "STEROWANIE MUZYKĄ"; pauseLanguage[gameFormLanguage.POL][PauseMenu.BTN_SOUND] = "STEROWANIE DŻWIĘKIEM"; pauseLanguage[gameFormLanguage.POL][PauseMenu.BTN_PLAY] = "KONTYNUOWAĆ GRĘ"; pauseLanguage[gameFormLanguage.ITA] = new Object(); pauseLanguage[gameFormLanguage.ITA][PauseMenu.BTN_EXIT] = "USCIRE DAL GIOCO"; pauseLanguage[gameFormLanguage.ITA][PauseMenu.BTN_GAMEZHERO] = "GAMEZHERO.COM"; pauseLanguage[gameFormLanguage.ITA][PauseMenu.BTN_MUSIC] = "CONTROLLO DELLA MUSICA"; pauseLanguage[gameFormLanguage.ITA][PauseMenu.BTN_SOUND] = "CONTROLLO DEL SUONO"; pauseLanguage[gameFormLanguage.ITA][PauseMenu.BTN_PLAY] = "CONTINUARE IL GIOCO"; open_level[0] = [1, 2]; open_level[1] = [2]; open_level[2] = [3]; open_level[3] = [4]; open_level[4] = [5]; open_level[5] = [6]; open_level[6] = [7]; open_level[7] = [8]; open_level[8] = [9]; open_level[9] = [10]; open_level[10] = [11]; open_level[11] = [12]; open_level[12] = [13]; open_level[13] = [14]; open_level[14] = [15]; open_level[15] = [16]; open_level[16] = [17]; open_level[17] = [18]; open_level[18] = [19]; open_level[19] = [20]; open_level[20] = [21]; open_level[21] = [22]; open_level[22] = [23]; open_level[23] = [24]; open_level[24] = []; _teleport_gallery = {stoneClass:"Teleport", skinClass:"teleport_1", vertices:[new Vector(-60, -120), new Vector(60, -120), new Vector(60, 0), new Vector(-60, 0)], shadow:100, pos:{angle:0, radius:600}, physics:{mass:Simplification.INFINITE_MASS, friction:0.2, elasticity:1}, score:0, armor:0, helpID:0, child:[]}; _jumper_gallery["jumper_1"] = {groundClass:"Jumper", skinClass:"jumper_skin1", vertices:[new Vector(-25, -15), new Vector(25, -15), new Vector(30, 0), new Vector(-30, 0)], pos:{angle:0, radius:0}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, score:0, armor:-1, power:10, step:7, type:"dynamic", n:0}; _volcano_gallery["volcano_1_small"] = {groundClass:"Volcan", skinClass:"volcano_skin1_small", vertices:[new Vector(-17, -55), new Vector(17, -55), new Vector(30, -5), new Vector(-30, -5)], pos:{angle:0, radius:0}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, score:0, armor:-1, power:20}; _volcano_gallery["volcano_1_medium"] = {groundClass:"Volcan", skinClass:"volcano_skin1_medium", vertices:[new Vector(-22, -55), new Vector(22, -55), new Vector(40, -5), new Vector(-40, -5)], pos:{angle:0, radius:0}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, score:0, armor:-1, power:25}; _volcano_gallery["volcano_1_big"] = {groundClass:"Volcan", skinClass:"volcano_skin1_big", vertices:[new Vector(-29, -55), new Vector(29, -55), new Vector(53, -5), new Vector(-53, -5)], pos:{angle:0, radius:0}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, score:0, armor:-1, power:30}; _volcano_gallery["volcano_2_small"] = new Object(); _volcano_gallery["volcano_2_small"] = clone(_volcano_gallery["volcano_1_small"], true); _volcano_gallery["volcano_2_small"].skinClass = "volcano_skin2_small"; _volcano_gallery["volcano_2_medium"] = new Object(); _volcano_gallery["volcano_2_medium"] = clone(_volcano_gallery["volcano_1_medium"]); _volcano_gallery["volcano_2_medium"].skinClass = "volcano_skin2_medium"; _volcano_gallery["volcano_2_big"] = new Object(); _volcano_gallery["volcano_2_big"] = clone(_volcano_gallery["volcano_1_big"]); _volcano_gallery["volcano_2_big"].skinClass = "volcano_skin2_big"; _volcano_gallery["volcano_3_small"] = new Object(); _volcano_gallery["volcano_3_small"] = clone(_volcano_gallery["volcano_1_small"]); _volcano_gallery["volcano_3_small"].skinClass = "volcano_skin3_small"; _volcano_gallery["volcano_3_medium"] = new Object(); _volcano_gallery["volcano_3_medium"] = clone(_volcano_gallery["volcano_1_medium"]); _volcano_gallery["volcano_3_medium"].skinClass = "volcano_skin3_medium"; _volcano_gallery["volcano_3_big"] = new Object(); _volcano_gallery["volcano_3_big"] = clone(_volcano_gallery["volcano_1_big"]); _volcano_gallery["volcano_3_big"].skinClass = "volcano_skin3_big"; _volcano_gallery["volcano_4_small"] = new Object(); _volcano_gallery["volcano_4_small"] = clone(_volcano_gallery["volcano_1_small"]); _volcano_gallery["volcano_4_small"].skinClass = "volcano_skin4_small"; _volcano_gallery["volcano_4_medium"] = new Object(); _volcano_gallery["volcano_4_medium"] = clone(_volcano_gallery["volcano_1_medium"]); _volcano_gallery["volcano_4_medium"].skinClass = "volcano_skin4_medium"; _volcano_gallery["volcano_4_big"] = new Object(); _volcano_gallery["volcano_4_big"] = clone(_volcano_gallery["volcano_1_big"]); _volcano_gallery["volcano_4_big"].skinClass = "volcano_skin4_big"; _volcano_gallery["volcano_5_small"] = new Object(); _volcano_gallery["volcano_5_small"] = clone(_volcano_gallery["volcano_1_small"]); _volcano_gallery["volcano_5_small"].skinClass = "volcano_skin5_small"; _volcano_gallery["volcano_5_medium"] = new Object(); _volcano_gallery["volcano_5_medium"] = clone(_volcano_gallery["volcano_1_medium"]); _volcano_gallery["volcano_5_medium"].skinClass = "volcano_skin5_medium"; _volcano_gallery["volcano_5_big"] = new Object(); _volcano_gallery["volcano_5_big"] = clone(_volcano_gallery["volcano_1_big"]); _volcano_gallery["volcano_5_big"].skinClass = "volcano_skin5_big"; _bonus_gallery["bonus_1"] = {stoneClass:"Bonus", skinClass:"bonus_skin1", vertices:[new Vector(0, -40), new Vector(40, -8), new Vector(26, 38), new Vector(-26, 38), new Vector(-40, -8)], pos:{angle:0, radius:600}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, score:10, armor:-1, power:40}; _help_gallery["help_1"] = {stoneClass:"HelpGround", skinClass:"help_skin1", vertices:[new Vector(-30, -30), new Vector(30, -30), new Vector(30, 30), new Vector(-30, 30)], pos:{angle:0, radius:600}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, score:0, armor:-1, power:0}; _exit_gallery = {stoneClass:"ExitGround", skinClass:"exit_skin1", vertices:[new Vector(-30, -10), new Vector(30, -10), new Vector(30, 10), new Vector(-30, 10)], shadow:140, pos:{angle:0, radius:600}, physics:{mass:20, friction:1, elasticity:1}, score:0, armor:0, helpID:0, child:[]}; _stone_gallery["stone_1_small"] = {stoneClass:"Stone", skinClass:"s_skin1_small", shadow:50, vertices:[new Vector(-1, -7), new Vector(18, -8), new Vector(18, 2), new Vector(0, 10), new Vector(-18, 3), new Vector(-9, -10)], pos:{angle:0, radius:600}, physics:{mass:10, friction:0.2, elasticity:1}, score:0, armor:0.8, child:[]}; _stone_gallery["stone_1_medium"] = {stoneClass:"Stone", skinClass:"s_skin1_medium", shadow:75, vertices:[new Vector(0, -25), new Vector(22, 3), new Vector(22, 17), new Vector(0, 26), new Vector(-23, 17), new Vector(-14, -16)], pos:{angle:0, radius:600}, physics:{mass:25, friction:0.2, elasticity:1}, score:0, armor:0.8, child:[clone(_stone_gallery["stone_1_small"]), clone(_stone_gallery["stone_1_small"])]}; _stone_gallery["stone_1_big"] = {stoneClass:"Stone", skinClass:"s_skin1_big", shadow:100, vertices:[new Vector(-1, -47), new Vector(37, -22), new Vector(37, 32), new Vector(0, 49), new Vector(-37, 32), new Vector(-39, -20)], pos:{angle:0, radius:600}, physics:{mass:50, friction:0.2, elasticity:1}, score:0, armor:0.8, child:[clone(_stone_gallery["stone_1_medium"]), clone(_stone_gallery["stone_1_medium"])]}; _stone_gallery["stone_2_small"] = new Object(); _stone_gallery["stone_2_small"] = clone(_stone_gallery["stone_1_small"]); _stone_gallery["stone_2_small"].skinClass = "s_skin2_small"; _stone_gallery["stone_2_small"].child = []; _stone_gallery["stone_2_medium"] = new Object(); _stone_gallery["stone_2_medium"] = clone(_stone_gallery["stone_1_medium"]); _stone_gallery["stone_2_medium"].skinClass = "s_skin2_medium"; _stone_gallery["stone_2_medium"].child = [clone(_stone_gallery["stone_2_small"]), clone(_stone_gallery["stone_2_small"])]; _stone_gallery["stone_2_big"] = new Object(); _stone_gallery["stone_2_big"] = clone(_stone_gallery["stone_1_big"]); _stone_gallery["stone_2_big"].skinClass = "s_skin2_big"; _stone_gallery["stone_2_big"].child = [clone(_stone_gallery["stone_2_medium"]), clone(_stone_gallery["stone_2_medium"])]; _stone_gallery["stone_3_small"] = new Object(); _stone_gallery["stone_3_small"] = clone(_stone_gallery["stone_1_small"]); _stone_gallery["stone_3_small"].skinClass = "s_skin3_small"; _stone_gallery["stone_3_small"].child = []; _stone_gallery["stone_3_medium"] = new Object(); _stone_gallery["stone_3_medium"] = clone(_stone_gallery["stone_1_medium"]); _stone_gallery["stone_3_medium"].skinClass = "s_skin3_medium"; _stone_gallery["stone_3_medium"].child = [clone(_stone_gallery["stone_3_small"]), clone(_stone_gallery["stone_3_small"])]; _stone_gallery["stone_3_big"] = new Object(); _stone_gallery["stone_3_big"] = clone(_stone_gallery["stone_1_big"]); _stone_gallery["stone_3_big"].skinClass = "s_skin3_big"; _stone_gallery["stone_3_big"].child = [clone(_stone_gallery["stone_3_medium"]), clone(_stone_gallery["stone_3_medium"])]; _stone_gallery["stone_4_small"] = new Object(); _stone_gallery["stone_4_small"] = clone(_stone_gallery["stone_1_small"]); _stone_gallery["stone_4_small"].skinClass = "s_skin4_small"; _stone_gallery["stone_4_small"].child = []; _stone_gallery["stone_4_medium"] = new Object(); _stone_gallery["stone_4_medium"] = clone(_stone_gallery["stone_1_medium"]); _stone_gallery["stone_4_medium"].skinClass = "s_skin4_medium"; _stone_gallery["stone_4_medium"].child = [clone(_stone_gallery["stone_4_small"]), clone(_stone_gallery["stone_4_small"])]; _stone_gallery["stone_4_big"] = new Object(); _stone_gallery["stone_4_big"] = clone(_stone_gallery["stone_1_big"]); _stone_gallery["stone_4_big"].skinClass = "s_skin4_big"; _stone_gallery["stone_4_big"].child = [clone(_stone_gallery["stone_4_medium"]), clone(_stone_gallery["stone_4_medium"])]; _stone_gallery["stone_5_small"] = new Object(); _stone_gallery["stone_5_small"] = clone(_stone_gallery["stone_1_small"]); _stone_gallery["stone_5_small"].skinClass = "s_skin5_small"; _stone_gallery["stone_5_small"].child = []; _stone_gallery["stone_5_medium"] = new Object(); _stone_gallery["stone_5_medium"] = clone(_stone_gallery["stone_1_medium"]); _stone_gallery["stone_5_medium"].skinClass = "s_skin5_medium"; _stone_gallery["stone_5_medium"].child = [clone(_stone_gallery["stone_5_small"]), clone(_stone_gallery["stone_5_small"])]; _stone_gallery["stone_5_big"] = new Object(); _stone_gallery["stone_5_big"] = clone(_stone_gallery["stone_1_big"]); _stone_gallery["stone_5_big"].skinClass = "s_skin5_big"; _stone_gallery["stone_5_big"].child = [clone(_stone_gallery["stone_5_medium"]), clone(_stone_gallery["stone_5_medium"])]; _ground_gallery["step_1"] = {groundClass:"Ground", skinClass:"step_skin_1", vertices:[new Vector(-40, -10), new Vector(0, -5), new Vector(40, -10), new Vector(40, 10), new Vector(0, 15), new Vector(-40, 10)], pos:{angle:0, radius:0}, physics:{mass:Simplification.INFINITE_MASS, friction:0.2, elasticity:0}, score:0, armor:-1}; _ground_gallery["step_2"] = new Object(); _ground_gallery["step_2"] = clone(_ground_gallery["step_1"]); _ground_gallery["step_2"].skinClass = "step_skin_2"; _ground_gallery["step_3"] = new Object(); _ground_gallery["step_3"] = clone(_ground_gallery["step_1"]); _ground_gallery["step_3"].skinClass = "step_skin_3"; _ground_gallery["step_4"] = new Object(); _ground_gallery["step_4"] = clone(_ground_gallery["step_1"]); _ground_gallery["step_4"].skinClass = "step_skin_4"; _ground_gallery["step_5"] = new Object(); _ground_gallery["step_5"] = clone(_ground_gallery["step_1"]); _ground_gallery["step_5"].skinClass = "step_skin_5"; _ground_gallery["rock_1_big"] = {groundClass:"Ground", skinClass:"rock_1_big", vertices:[new Vector(-30, -200), new Vector(30, -200), new Vector(50, 0), new Vector(-50, 0)], pos:{angle:0, radius:0}, physics:{mass:Simplification.INFINITE_MASS, friction:0.2, elasticity:0}, score:0, armor:-1}; _ground_gallery["rock_1_medium"] = {groundClass:"Ground", skinClass:"rock_1_medium", vertices:[new Vector(-22, -150), new Vector(23, -150), new Vector(38, 0), new Vector(-37, 0)], pos:{angle:0, radius:0}, physics:{mass:Simplification.INFINITE_MASS, friction:0.2, elasticity:0}, score:0, armor:-1}; _ground_gallery["rock_1_small"] = {groundClass:"Ground", skinClass:"rock_1_small", vertices:[new Vector(-15, -100), new Vector(15, -100), new Vector(25, 0), new Vector(-25, 0)], pos:{angle:0, radius:0}, physics:{mass:Simplification.INFINITE_MASS, friction:0.2, elasticity:0}, score:0, armor:-1}; _ground_gallery["rock_2_big"] = new Object(); _ground_gallery["rock_2_big"] = clone(_ground_gallery["rock_1_big"]); _ground_gallery["rock_2_big"].skinClass = "rock_2_big"; _ground_gallery["rock_2_medium"] = new Object(); _ground_gallery["rock_2_medium"] = clone(_ground_gallery["rock_1_medium"]); _ground_gallery["rock_2_medium"].skinClass = "rock_2_medium"; _ground_gallery["rock_2_small"] = new Object(); _ground_gallery["rock_2_small"] = clone(_ground_gallery["rock_1_small"]); _ground_gallery["rock_2_small"].skinClass = "rock_2_small"; _ground_gallery["rock_3_big"] = new Object(); _ground_gallery["rock_3_big"] = clone(_ground_gallery["rock_1_big"]); _ground_gallery["rock_3_big"].skinClass = "rock_3_big"; _ground_gallery["rock_3_medium"] = new Object(); _ground_gallery["rock_3_medium"] = clone(_ground_gallery["rock_1_medium"]); _ground_gallery["rock_3_medium"].skinClass = "rock_3_medium"; _ground_gallery["rock_3_small"] = new Object(); _ground_gallery["rock_3_small"] = clone(_ground_gallery["rock_1_small"]); _ground_gallery["rock_3_small"].skinClass = "rock_3_small"; _ground_gallery["rock_4_big"] = new Object(); _ground_gallery["rock_4_big"] = clone(_ground_gallery["rock_1_big"]); _ground_gallery["rock_4_big"].skinClass = "rock_4_big"; _ground_gallery["rock_4_medium"] = new Object(); _ground_gallery["rock_4_medium"] = clone(_ground_gallery["rock_1_medium"]); _ground_gallery["rock_4_medium"].skinClass = "rock_4_medium"; _ground_gallery["rock_4_small"] = new Object(); _ground_gallery["rock_4_small"] = clone(_ground_gallery["rock_1_small"]); _ground_gallery["rock_4_small"].skinClass = "rock_4_small"; _ground_gallery["rock_5_big"] = new Object(); _ground_gallery["rock_5_big"] = clone(_ground_gallery["rock_1_big"]); _ground_gallery["rock_5_big"].skinClass = "rock_5_big"; _ground_gallery["rock_5_medium"] = new Object(); _ground_gallery["rock_5_medium"] = clone(_ground_gallery["rock_1_medium"]); _ground_gallery["rock_5_medium"].skinClass = "rock_5_medium"; _ground_gallery["rock_5_small"] = new Object(); _ground_gallery["rock_5_small"] = clone(_ground_gallery["rock_1_small"]); _ground_gallery["rock_5_small"].skinClass = "rock_5_small"; _levels["enemy_boss_small"] = {enemyClass:"Enemy", skinClass:"e_skin_boss_small", type:5, strategy:"intellect", moveType:"boss", directionType:"left", pos:{angle:20, radius:500}, physics:{radius:28, mass:Simplification.INFINITE_MASS, friction:1, elasticity:1}, params:{speed_max:0.35, speed_dx:0.01, brake_kof:0.1, jump_kof:20, slip:15, fly_radius:null}, child:[], wave:[], action:null, score:10, armor:20}; _levels["enemy_boss_medium"] = {enemyClass:"Enemy", skinClass:"e_skin_5_medium", type:5, strategy:"intellect", moveType:"boss", directionType:"left", pos:{angle:20, radius:500}, physics:{radius:40, mass:Simplification.INFINITE_MASS, friction:1, elasticity:1}, params:{speed_max:0.3, speed_dx:0.01, brake_kof:0.1, jump_kof:20, slip:10, fly_radius:null}, child:[], wave:[], action:null, score:50, armor:30}; _levels["enemy_boss_big"] = {enemyClass:"Enemy", skinClass:"e_skin_boss_big", type:5, strategy:"intellect", moveType:"boss", directionType:"left", pos:{angle:20, radius:500}, physics:{radius:100, mass:Simplification.INFINITE_MASS, friction:1, elasticity:1}, params:{speed_max:0.25, speed_dx:0.01, brake_kof:0.1, jump_kof:25, slip:5, fly_radius:null}, child:[], wave:[], action:null, score:100, armor:40}; _levels["enemy_rotator_small"] = {enemyClass:"Enemy", skinClass:"e_skin_5_small", type:1, strategy:"intellect", moveType:"rolling", directionType:"left", pos:{angle:20, radius:500}, physics:{radius:28, mass:25, friction:1, elasticity:1}, params:{speed_max:0.24, speed_dx:0.01, brake_kof:0.1, jump_kof:20, slip:15, fly_radius:null}, child:[], wave:[], action:null, score:10, armor:2}; _levels["enemy_rotator_medium"] = {enemyClass:"Enemy", skinClass:"e_skin_5_medium", type:1, strategy:"intellect", moveType:"rolling", directionType:"left", pos:{angle:20, radius:500}, physics:{radius:40, mass:35, friction:1, elasticity:1}, params:{speed_max:0.25, speed_dx:0.01, brake_kof:0.1, jump_kof:20, slip:10, fly_radius:null}, child:[clone(_levels["enemy_rotator_small"]), clone(_levels["enemy_rotator_small"])], wave:[], action:null, score:50, armor:6}; _levels["enemy_rotator_big"] = {enemyClass:"Enemy", skinClass:"e_skin_5_big", type:1, strategy:"intellect", moveType:"rolling", directionType:"left", pos:{angle:20, radius:500}, physics:{radius:65, mass:55, friction:1, elasticity:1}, params:{speed_max:0.26, speed_dx:0.01, brake_kof:0.1, jump_kof:25, slip:5, fly_radius:null}, child:[clone(_levels["enemy_rotator_medium"]), clone(_levels["enemy_rotator_medium"])], wave:[], action:null, score:100, armor:10}; _levels["enemy_jump_small"] = {enemyClass:"Enemy", skinClass:"e_skin_3_small", type:4, strategy:"intellect", moveType:"jumping", directionType:"left", pos:{angle:20, radius:500}, physics:{radius:28, mass:25, friction:0.2, elasticity:1}, params:{speed_max:5, speed_dx:1, brake_kof:0.1, jump_kof:10, slip:15, fly_radius:null}, child:[], wave:[], action:null, score:10, armor:2}; _levels["enemy_jump_medium"] = {enemyClass:"Enemy", skinClass:"e_skin_3_medium", type:4, strategy:"intellect", moveType:"jumping", directionType:"left", pos:{angle:20, radius:500}, physics:{radius:40, mass:50, friction:0.2, elasticity:1}, params:{speed_max:6, speed_dx:1, brake_kof:0.1, jump_kof:15, slip:10, fly_radius:null}, child:[clone(_levels["enemy_jump_small"]), clone(_levels["enemy_jump_small"])], wave:[], action:null, score:50, armor:6}; _levels["enemy_jump_big"] = {enemyClass:"Enemy", skinClass:"e_skin_3_big", type:4, strategy:"intellect", moveType:"jumping", directionType:"left", pos:{angle:20, radius:500}, physics:{radius:65, mass:100, friction:0.2, elasticity:1}, params:{speed_max:6, speed_dx:1, brake_kof:0.1, jump_kof:20, slip:5, fly_radius:null}, child:[clone(_levels["enemy_jump_medium"]), clone(_levels["enemy_jump_medium"])], wave:[], action:null, score:100, armor:10}; _levels["enemy_fly_small"] = {enemyClass:"Enemy", skinClass:"e_skin_2_small", type:3, strategy:"intellect", moveType:"flying", directionType:"left", pos:{angle:20, radius:500}, physics:{radius:28, mass:25, friction:0.2, elasticity:1}, params:{speed_max:5, speed_dx:0.5, brake_kof:0.1, jump_kof:20, slip:15, fly_radius:null}, child:[], wave:[], action:null, score:10, armor:2}; _levels["enemy_fly_medium"] = {enemyClass:"Enemy", skinClass:"e_skin_2_medium", type:3, strategy:"intellect", moveType:"flying", directionType:"left", pos:{angle:20, radius:500}, physics:{radius:40, mass:50, friction:0.2, elasticity:1}, params:{speed_max:6, speed_dx:0.5, brake_kof:0.1, jump_kof:25, slip:10, fly_radius:null}, child:[clone(_levels["enemy_fly_small"]), clone(_levels["enemy_fly_small"])], wave:[], action:null, score:50, armor:6}; _levels["enemy_fly_big"] = {enemyClass:"Enemy", skinClass:"e_skin_2_big", type:3, strategy:"intellect", moveType:"flying", directionType:"left", pos:{angle:20, radius:500}, physics:{radius:65, mass:100, friction:0.2, elasticity:1}, params:{speed_max:7, speed_dx:0.5, brake_kof:0.1, jump_kof:30, slip:5, fly_radius:null}, child:[clone(_levels["enemy_fly_medium"]), clone(_levels["enemy_fly_medium"])], wave:[], action:null, score:100, armor:10}; _levels["enemy_move_small"] = {enemyClass:"Enemy", skinClass:"e_skin_1_small", type:2, strategy:"intellect", moveType:"jumping", directionType:"left", pos:{angle:20, radius:500}, physics:{radius:28, mass:25, friction:0.2, elasticity:1}, params:{speed_max:5, speed_dx:1, brake_kof:0.1, jump_kof:3, slip:0, fly_radius:null}, child:[], wave:[], action:null, score:10, armor:2}; _levels["enemy_move_medium"] = {enemyClass:"Enemy", skinClass:"e_skin_1_medium", type:2, strategy:"intellect", moveType:"jumping", directionType:"left", pos:{angle:20, radius:500}, physics:{radius:40, mass:50, friction:0.2, elasticity:1}, params:{speed_max:6, speed_dx:1, brake_kof:0.1, jump_kof:4, slip:0, fly_radius:null}, child:[clone(_levels["enemy_move_small"]), clone(_levels["enemy_move_small"])], wave:[], action:null, score:50, armor:6}; _levels["enemy_move_big"] = {enemyClass:"Enemy", skinClass:"e_skin_1_big", type:2, strategy:"intellect", moveType:"jumping", directionType:"left", pos:{angle:20, radius:500}, physics:{radius:65, mass:100, friction:0.2, elasticity:1}, params:{speed_max:6, speed_dx:1, brake_kof:0.1, jump_kof:5, slip:0, fly_radius:null}, child:[clone(_levels["enemy_move_medium"]), clone(_levels["enemy_move_medium"])], wave:[], action:null, score:100, armor:10}; _levels["enemy_superfly_small"] = {enemyClass:"Enemy", skinClass:"e_skin_4_small", type:0, strategy:"intellect", moveType:"superflying", directionType:"left", pos:{angle:20, radius:500}, physics:{radius:28, mass:25, friction:0.2, elasticity:1}, params:{speed_max:4, speed_dx:0.5, brake_kof:0.1, jump_kof:20, slip:15, fly_radius:null}, child:[], wave:[], action:null, score:10, armor:2}; _levels["enemy_superfly_medium"] = {enemyClass:"Enemy", skinClass:"e_skin_4_medium", type:0, strategy:"intellect", moveType:"superflying", directionType:"left", pos:{angle:20, radius:500}, physics:{radius:40, mass:50, friction:0.2, elasticity:1}, params:{speed_max:5.5, speed_dx:0.5, brake_kof:0.1, jump_kof:25, slip:10, fly_radius:null}, child:[clone(_levels["enemy_superfly_small"]), clone(_levels["enemy_superfly_small"])], wave:[], action:null, score:50, armor:6}; _levels["enemy_superfly_big"] = {enemyClass:"Enemy", skinClass:"e_skin_4_big", type:0, strategy:"intellect", moveType:"superflying", directionType:"left", pos:{angle:20, radius:500}, physics:{radius:65, mass:100, friction:0.2, elasticity:1}, params:{speed_max:7, speed_dx:0.5, brake_kof:0.1, jump_kof:30, slip:5, fly_radius:null}, child:[clone(_levels["enemy_superfly_medium"]), clone(_levels["enemy_superfly_medium"])], wave:[], action:null, score:100, armor:10}; _levels[0] = new Object(); _levels[0]["planet"] = {skinName:((5 * 4) + 2), strasSkinName:5, radius:250, pos:{x:_game_width_2, y:Number((_game_height + 50))}, physics:{mass:Simplification.INFINITE_MASS, friction:0, elasticity:0}, gravitation:0.5}; _levels[0]["player"] = {pos:{angle:90, radius:700}, physics:{mass:50, friction:0, elasticity:0}, params:{speed_max:8, speed_dx:1, brake_kof:0.2, jump_kof:15}, equipment:0, bullet:{bulletClass:"ground", vertices:[new Vector(-20, -10), new Vector(20, -10), new Vector(20, 10), new Vector(-20, 10)], pos:{angle:90, radius:700}, physics:{mass:40, friction:0.2, elasticity:1}}}; _levels[0]["ground"] = new Array(); _levels[0]["ground"][0] = new Object(); _levels[0]["ground"][0] = clone(_ground_gallery["step_1"]); _levels[0]["ground"][0].pos = {angle:250, radius:300}; _levels[0]["ground"][0].movie = [{type:"right", step:1, tic:100}, {type:"wait", step:0, tic:100}, {type:"up", step:1, tic:100}, {type:"left", step:1, tic:100}, {type:"down", step:1, tic:100}]; _levels[0]["ground"][1] = new Object(); _levels[0]["ground"][1] = clone(_ground_gallery["step_1"]); _levels[0]["ground"][1].pos = {angle:35, radius:400}; _levels[0]["ground"][2] = new Object(); _levels[0]["ground"][2] = clone(_ground_gallery["step_1"]); _levels[0]["ground"][2].pos = {angle:60, radius:500}; _levels[0]["ground"][3] = new Object(); _levels[0]["ground"][3] = clone(_ground_gallery["step_1"]); _levels[0]["ground"][3].pos = {angle:340, radius:600}; _levels[0]["ground"][4] = new Object(); _levels[0]["ground"][4] = clone(_ground_gallery["rock_1_big"]); _levels[0]["ground"][4].pos = {angle:95, radius:_levels[0]["planet"]["radius"]}; _levels[0]["ground"][5] = new Object(); _levels[0]["ground"][5] = clone(_ground_gallery["rock_1_medium"]); _levels[0]["ground"][5].pos = {angle:190, radius:_levels[0]["planet"]["radius"]}; _levels[0]["ground"][6] = new Object(); _levels[0]["ground"][6] = clone(_ground_gallery["rock_1_small"]); _levels[0]["ground"][6].pos = {angle:280, radius:_levels[0]["planet"]["radius"]}; _levels[0]["stone"] = new Array(); _levels[0]["stone"][0] = new Object(); _levels[0]["stone"][0] = clone(_stone_gallery["stone_1_big"]); _levels[0]["stone"][0].pos = {angle:0, radius:_levels[0]["planet"]["radius"]}; _levels[0]["stone"][1] = new Object(); _levels[0]["stone"][1] = clone(_stone_gallery["stone_1_medium"]); _levels[0]["stone"][1].pos = {angle:45, radius:_levels[0]["planet"]["radius"]}; _levels[0]["stone"][2] = new Object(); _levels[0]["stone"][2] = clone(_stone_gallery["stone_1_small"]); _levels[0]["stone"][2].pos = {angle:90, radius:_levels[0]["planet"]["radius"]}; _levels[0]["volcan"] = new Array(); _levels[0]["volcan"][0] = new Object(); _levels[0]["volcan"][0] = clone(_volcano_gallery["volcano_5_small"], true); _levels[0]["volcan"][0].pos = {angle:360, radius:_levels[0]["planet"]["radius"]}; _levels[0]["volcan"][1] = new Object(); _levels[0]["volcan"][1] = clone(_volcano_gallery["volcano_5_medium"]); _levels[0]["volcan"][1].pos = {angle:300, radius:_levels[0]["planet"]["radius"]}; _levels[0]["volcan"][2] = new Object(); _levels[0]["volcan"][2] = clone(_volcano_gallery["volcano_5_big"]); _levels[0]["volcan"][2].pos = {angle:220, radius:_levels[0]["planet"]["radius"]}; _levels[0]["bonus"] = new Array(); _levels[0]["bonus"][0] = new Object(); _levels[0]["bonus"][0] = clone(_bonus_gallery["bonus_1"]); _levels[0]["bonus"][0].pos = {angle:360, radius:(_levels[0]["planet"]["radius"] + 300)}; _levels[0]["bonus"][1] = new Object(); _levels[0]["bonus"][1] = clone(_bonus_gallery["bonus_1"]); _levels[0]["bonus"][1].pos = {angle:360, radius:(_levels[0]["planet"]["radius"] + 400)}; _levels[0]["bonus"][2] = new Object(); _levels[0]["bonus"][2] = clone(_bonus_gallery["bonus_1"]); _levels[0]["bonus"][2].pos = {angle:300, radius:(_levels[0]["planet"]["radius"] + 300)}; _levels[0]["bonus"][3] = new Object(); _levels[0]["bonus"][3] = clone(_bonus_gallery["bonus_1"]); _levels[0]["bonus"][3].pos = {angle:300, radius:(_levels[0]["planet"]["radius"] + 400)}; _levels[0]["bonus"][4] = new Object(); _levels[0]["bonus"][4] = clone(_bonus_gallery["bonus_1"]); _levels[0]["bonus"][4].pos = {angle:300, radius:(_levels[0]["planet"]["radius"] + 500)}; _levels[0]["bonus"][5] = new Object(); _levels[0]["bonus"][5] = clone(_bonus_gallery["bonus_1"]); _levels[0]["bonus"][5].pos = {angle:20, radius:(_levels[0]["planet"]["radius"] + 100)}; _levels[0]["bonus"][6] = new Object(); _levels[0]["bonus"][6] = clone(_bonus_gallery["bonus_1"]); _levels[0]["bonus"][6].pos = {angle:220, radius:(_levels[0]["planet"]["radius"] + 400)}; _levels[0]["bonus"][7] = new Object(); _levels[0]["bonus"][7] = clone(_bonus_gallery["bonus_1"]); _levels[0]["bonus"][7].pos = {angle:220, radius:(_levels[0]["planet"]["radius"] + 500)}; _levels[0]["bonus"][8] = new Object(); _levels[0]["bonus"][8] = clone(_bonus_gallery["bonus_1"]); _levels[0]["bonus"][8].pos = {angle:220, radius:(_levels[0]["planet"]["radius"] + 600)}; _levels[0]["help"] = new Array(); _levels[0]["help"][0] = new Object(); _levels[0]["help"][0] = clone(_help_gallery["help_1"]); _levels[0]["help"][0].pos = {angle:320, radius:(_levels[0]["planet"]["radius"] + 100)}; _levels[0]["help"][0].helpID = 1; _levels[0]["enemy"] = new Array(); _levels[0]["enemy"][0] = new Object(); _levels[0]["enemy"][0] = clone(_levels["enemy_superfly_big"]); _levels[0]["enemy"][0].pos = {angle:40, radius:_levels[0]["planet"]["radius"]}; } }//package classes
Section 38
//Ground (classes.Ground) package classes { import classes.events.*; import org.generalrelativity.foam.math.*; import flash.display.*; import org.generalrelativity.foam.dynamics.element.body.*; import flash.geom.*; import classes.force.*; import flash.utils.*; public class Ground extends ObjectOfPlanet implements IGameObject { public var _ground_movie:Array; public var _ground_movie_tic:Number;// = 0 public var _ground_skin_vertices:Array; public var _ground_movie_index:Number;// = -1 public var _ground_skin_class:String; public var _ground_skin:MovieClip; public function Ground(_arg1:MovieClip, _arg2:Object, _arg3:GravityGenerator, _arg4:Planet){ var foo:Point; var _x:Number; var _y:Number; var g = _arg1; var groundInfo = _arg2; var gravity = _arg3; var planet = _arg4; _ground_movie_index = -1; _ground_movie_tic = 0; super(g, groundInfo, gravity, planet); _ground_skin_class = groundInfo["skinClass"]; _ground_skin_vertices = groundInfo["vertices"]; foo = this.getPosition(); _x = foo.x; _y = foo.y; _body = new RigidBody(_x, _y, _object_mass, _ground_skin_vertices, 0, 0, _object_friction, _object_elasticity, 0, 0); _body._name = "ground"; _body._type = "ground"; _body._goal = this; _engine.addElement(_body, true, Boolean(Global._rander)); _ground_movie = new Array(); try { if (groundInfo.movie.length > 0){ _ground_movie = groundInfo.movie; }; } catch(e:Error) { }; ini(groundInfo); } override public function remove(_arg1:Boolean=true):void{ super.remove(_arg1); clearEvents(); _engine.removeElement(_body); _goal["gameContainer"].removeChild(this); } public function drawInPlanet():void{ (Global._game as Game).planet.putToPlanet(this); this.removeChild(_ground_skin); } public function update(_arg1:GameEvents=null):void{ updateMovie(); } override public function clearEvents():void{ super.clearEvents(); if (_ground_movie.length > 0){ stage.removeEventListener(GameEvents.GAME_UPDATE, update); }; } public function updateMovie(){ var _local1:Vector; var _local2:Number; super.updateParams(); _ground_movie_tic--; if (_ground_movie_tic < 0){ _ground_movie_index++; if (_ground_movie_index >= _ground_movie.length){ _ground_movie_index = 0; }; _ground_movie[_ground_movie_index].type; _ground_movie[_ground_movie_index].step; _ground_movie_tic = _ground_movie[_ground_movie_index].tic; }; switch (_ground_movie[_ground_movie_index].type){ case "up": _local1 = _object_direction; _local2 = _ground_movie[_ground_movie_index].step; break; case "down": _local1 = _object_direction; _local2 = -(_ground_movie[_ground_movie_index].step); break; case "left": _local1 = _object_direction.getPerp(); _local2 = -(_ground_movie[_ground_movie_index].step); break; case "right": _local1 = _object_direction.getPerp(); _local2 = _ground_movie[_ground_movie_index].step; break; default: _local1 = new Vector(0, 0); _local2 = 0; break; }; _body.x = (_body.x + (_local1.x * _local2)); _body.y = (_body.y + (_local1.y * _local2)); super.updateSkin(); } override public function ini(_arg1:Object, _arg2:Boolean=false):void{ var ClassSkin:Class; var obj = _arg1; var how = _arg2; super.ini(obj); try { ClassSkin = (getDefinitionByName(_ground_skin_class) as Class); if (ClassSkin != null){ _ground_skin = MovieClip(new (ClassSkin)); this.addChild(_ground_skin); }; } catch(e:Error) { return; }; if (_ground_movie.length > 0){ stage.addEventListener(GameEvents.GAME_UPDATE, update); } else { drawInPlanet(); }; } } }//package classes
Section 39
//HelpGround (classes.HelpGround) package classes { import classes.events.*; import flash.display.*; import org.generalrelativity.foam.dynamics.collision.*; import org.generalrelativity.foam.dynamics.collision.fine.sat.*; import classes.force.*; import org.generalrelativity.foam.dynamics.element.particle.*; public class HelpGround extends Ground { public var helpID:Number; public var _collideDetector:IFineCollisionDetector; public function HelpGround(_arg1:MovieClip, _arg2:Object, _arg3:GravityGenerator, _arg4:Planet){ super(_arg1, _arg2, _arg3, _arg4); _body._name = "help"; _body._type = "help"; helpID = _arg2.helpID; (this._body as SimpleParticle).addIgnoreType("player"); (this._body as SimpleParticle).addIgnoreType("stone"); (this._body as SimpleParticle).addIgnoreType("bullet"); (this._body as SimpleParticle).addIgnoreType("enemy_0"); (this._body as SimpleParticle).addIgnoreType("enemy_1"); (this._body as SimpleParticle).addIgnoreType("enemy_2"); (this._body as SimpleParticle).addIgnoreType("enemy_3"); (this._body as SimpleParticle).addIgnoreType("enemy_4"); _ground_skin.gotoAndStop(1); _collideDetector = new SATCollisionFactory().getCollisionDetector(_body, (Global._game as Game).player._body); } override public function remove(_arg1:Boolean=true):void{ clearEvents(); super.remove(_arg1); } override public function update(_arg1:GameEvents=null):void{ var _local2:Boolean; _local2 = _collideDetector.hasCollision(); if (!_local2){ stage.removeEventListener(GameEvents.GAME_UPDATE, update); this.addEventListener(ObjectOfPlanetEvents.OBJECT_PLANET_COLLIDE, updateCollide); changeGameEvent(GameEvents.GAME_HELP_CLOSE); }; } public function updateCollide(_arg1:ObjectOfPlanetEvents){ var _local2:*; _local2 = _arg1.action; if (SimpleParticle(_local2._body)._type == "player"){ stage.addEventListener(GameEvents.GAME_UPDATE, update); this.removeEventListener(ObjectOfPlanetEvents.OBJECT_PLANET_COLLIDE, updateCollide); changeGameEvent(GameEvents.GAME_HELP_OPEN, helpID); }; } override public function clearEvents():void{ super.clearEvents(); stage.removeEventListener(GameEvents.GAME_UPDATE, update); this.removeEventListener(ObjectOfPlanetEvents.OBJECT_PLANET_COLLIDE, updateCollide); stage.removeEventListener(GameEvents.GAME_UPDATE, update); } override public function ini(_arg1:Object, _arg2:Boolean=false):void{ super.ini(_arg1); this.addEventListener(ObjectOfPlanetEvents.OBJECT_PLANET_COLLIDE, updateCollide); } } }//package classes
Section 40
//HelpInfo (classes.HelpInfo) package classes { import classes.events.*; import flash.display.*; public class HelpInfo extends MovieClip { public var help_current:uint; public var help_pause:uint; public var help_flag:uint; public var helper:MovieClip; public function HelpInfo(){ addFrameScript(0, frame1); ini(); } public function ini():void{ stage.addEventListener(GameEvents.GAME_HELP_OPEN, openHelp); stage.addEventListener(GameEvents.GAME_HELP_CLOSE, closeHelp); } public function actionGameOver(_arg1:GameEvents=null):void{ clearEvents(); } function frame1(){ stop(); } public function closeHelp(_arg1:GameEvents=null):void{ help_flag = 0; stage.removeEventListener(GameEvents.GAME_UPDATE, update); stage.addEventListener(GameEvents.GAME_UPDATE, update); } public function openHelp(_arg1:GameEvents=null):void{ help_flag = 1; help_current = _arg1.gameValue; help_pause = 35; stage.removeEventListener(GameEvents.GAME_UPDATE, update); stage.addEventListener(GameEvents.GAME_UPDATE, update); } public function update(_arg1:GameEvents=null):void{ if (help_flag){ if ((((help_pause > 0)) && ((this.currentFrame == 1)))){ help_pause--; }; if (help_pause == 0){ if (this.currentFrame == this.totalFrames){ if ((this["helper"] as MovieClip) != undefined){ (this["helper"] as MovieClip).gotoAndStop(help_current); if ((this["helper"] as MovieClip).currentFrame == help_current){ Global.sound_game.playSound("alert", "s_alert"); (this["helper"] as MovieClip).gotoAndStop(help_current); stage.removeEventListener(GameEvents.GAME_UPDATE, update); }; }; } else { this.gotoAndStop((this.currentFrame + 1)); }; }; } else { if (this.currentFrame == 1){ stage.removeEventListener(GameEvents.GAME_UPDATE, update); } else { this.gotoAndStop((this.currentFrame - 1)); }; }; } public function clearEvents():void{ stage.removeEventListener(GameEvents.GAME_UPDATE, update); stage.removeEventListener(GameEvents.GAME_HELP_OPEN, openHelp); stage.removeEventListener(GameEvents.GAME_HELP_CLOSE, closeHelp); } } }//package classes
Section 41
//IGameObject (classes.IGameObject) package classes { import classes.events.*; public interface IGameObject { function ini(_arg1:Object, _arg2:Boolean=false):void; function clearEvents():void; function update(_arg1:GameEvents=null):void; function remove(_arg1:Boolean=true):void; function actionGameOver(_arg1:GameEvents=null):void; } }//package classes
Section 42
//Jumper (classes.Jumper) package classes { import classes.events.*; import org.generalrelativity.foam.math.*; import flash.display.*; import classes.force.*; import org.generalrelativity.foam.dynamics.element.particle.*; public class Jumper extends Volcan { public var jumper_pause:Number;// = 30 public var jumper_pause_curr:Number;// = 0 public var jumper_power_curr:Number;// = 0 public var jumper_step:Number;// = 3 public var jumper_power:Number;// = 0 public var jumper_type:String;// = "static" public function Jumper(_arg1:MovieClip, _arg2:Object, _arg3:GravityGenerator, _arg4:Planet){ jumper_pause = 30; jumper_type = "static"; jumper_pause_curr = 0; jumper_power_curr = 0; jumper_step = 3; jumper_power = 0; super(_arg1, _arg2, _arg3, _arg4); _body._name = "jumper"; _body._type = "jumper"; jumper_step = _arg2.step; jumper_power = _volcan_power; jumper_type = _arg2.type; jumper_power_curr = _arg2.n; this._ground_skin["indicator"].gotoAndStop((jumper_power_curr + 1)); } override public function update(_arg1:GameEvents=null):void{ if (jumper_type == "dynamic"){ jumper_pause_curr++; if (jumper_pause_curr >= jumper_pause){ jumper_pause_curr = 0; jumper_power_curr++; if (jumper_power_curr > 5){ jumper_power_curr = 0; }; this._ground_skin["indicator"].gotoAndStop((jumper_power_curr + 1)); }; }; } override public function updateCollide(_arg1:ObjectOfPlanetEvents){ var _local2:*; var _local3:Vector; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:*; _local2 = _arg1.action; super.updateParams(); if (jumper_power_curr != 0){ _local3 = getVectorFromObject2(_local2, this); _local3.normalize(); _local4 = _local3.getAngle(new Vector(0, 0)); _local5 = _local2._object_direction.getAngle(new Vector(0, 0)); _local6 = Math.cos((_local5 - _local4)); if (_local6 > 0.9){ _local3 = _object_direction; _local3.normalize(); _local7 = (jumper_power + (jumper_step * jumper_power_curr)); _local8 = SimpleParticle(_local2._body); _local8.vx = (_local3.x * _local7); _local8.vy = (_local3.y * _local7); this._ground_skin["jump"].play(); Global.sound_game.playSound(null, "s_jumper", 0, 0, (jumper_power_curr / 5)); }; }; } } }//package classes
Section 43
//ObjectOfPlanet (classes.ObjectOfPlanet) package classes { import classes.events.*; import org.generalrelativity.foam.math.*; import flash.display.*; import org.generalrelativity.foam.*; import org.generalrelativity.foam.dynamics.element.*; import flash.geom.*; import classes.force.*; public class ObjectOfPlanet extends MovieClip { public var _object_pos:Point; public var _gravity:GravityGenerator; public var _object_speed:Number; public var _object_mass:Number; public var _object_armor:Number; public var _object_action:String; public var _shadow:Shadow; public var _object_pos_angle_rad:Number; public var _object_pos_radius:Number; public var _engine:Foam; public var _object_score:Number; public var _object_child:Array; public var _object_pos_angle:Number; public var _body; public var _object_elasticity:Number; public var _object_friction:Number; public var _planet:Planet; public var _object_direction:Vector; public var _goal:MovieClip; public function ObjectOfPlanet(_arg1:MovieClip, _arg2:Object, _arg3:GravityGenerator, _arg4:Planet, _arg5:Boolean=false, _arg6:Number=100){ var _local7:*; super(); _goal = _arg1; _gravity = _arg3; _engine = Global._engine; _planet = _arg4; for (_local7 in _arg2["vertices"]) { _arg2["vertices"][_local7] = new Vector(_arg2["vertices"][_local7].x, _arg2["vertices"][_local7].y); }; _object_elasticity = _arg2["physics"].elasticity; _object_friction = _arg2["physics"].friction; _object_mass = _arg2["physics"].mass; _object_pos_angle = _arg2["pos"].angle; _object_pos_radius = _arg2["pos"].radius; _object_child = _arg2["child"]; _object_armor = _arg2["armor"]; _object_score = _arg2["score"]; _object_speed = 0; _object_direction = new Vector(0, 0); MovieClip(_goal["gameContainer"]).addChild(this); if (_arg5){ _shadow = new Shadow(MovieClip(_goal), this, _arg6); }; } public function updateRightRolling(_arg1:Number, _arg2:Number):void{ var _local3:Number; _local3 = _body.av; if (_local3 < _arg1){ _body.av = (_body.av + _arg2); }; } public function updateFriction(_arg1:Number):void{ var _local2:Number; var _local3:Vector; if (!isNaN(_object_direction.x)){ _local2 = _body.velocity.cross(_object_direction); _local2 = (_local2 * _arg1); _local3 = _object_direction.getPerp(); _body.vx = (_body.vx + (_local3.x * _local2)); _body.vy = (_body.vy + (_local3.y * _local2)); }; } public function ini(_arg1:Object, _arg2:Boolean=false):void{ _body.q = (((_object_pos_angle * Math.PI) / 180) + ((_arg2)==false) ? (Math.PI / 2) : 0); this.x = IBody(_body).x; this.y = IBody(_body).y; this.rotation = ((_body.q * 180) / Math.PI); if (((!(isNaN(_arg1["vx"]))) && (!(isNaN(_arg1["vx"]))))){ _body.vx = _arg1["vx"]; _body.vy = _arg1["vy"]; _body.q = (Math.random() * Math.PI); }; stage.addEventListener(GameEvents.GAME_OVER, actionGameOver); } public function actionGameOver(_arg1:GameEvents=null):void{ remove(); } public function updateRightMove(_arg1:Number, _arg2:Number):void{ var _local3:Number; var _local4:Vector; _local3 = _body.velocity.cross(_object_direction); if (Math.abs(_local3) < _arg1){ _local4 = _object_direction.getPerp(); _body.vx = (_body.vx + (_local4.x * _arg2)); _body.vy = (_body.vy + (_local4.y * _arg2)); }; } public function superJump(_arg1:Number){ var _local2:Vector; _local2 = _object_direction; _body.vx = (_body.vx + (_local2.x * _arg1)); _body.vy = (_body.vy + (_local2.y * _arg1)); } public function activeGameEvent(_arg1:GameEvents):void{ var _local2:GameEvents; _local2 = new GameEvents(String(_arg1)); _local2.gameValue = this; stage.dispatchEvent(_local2); } public function top():void{ MovieClip(_goal["gameContainer"]).setChildIndex(this, (MovieClip(_goal["gameContainer"]).numChildren - 1)); } public function checkJump():Boolean{ var _local1:Boolean; _local1 = false; if (Math.abs(_body.velocity.cross(_object_direction.getPerp())) < 2){ _local1 = true; }; return (_local1); } public function remove(_arg1:Boolean=true):void{ clearEvents(); if (_shadow){ _shadow.remove(); }; } public function updateLeftMove(_arg1:Number, _arg2:Number):void{ var _local3:Number; var _local4:Vector; _local3 = _body.velocity.cross(_object_direction); if (Math.abs(_local3) < _arg1){ _local4 = _object_direction.getPerp(); _body.vx = (_body.vx - (_local4.x * _arg2)); _body.vy = (_body.vy - (_local4.y * _arg2)); }; } public function getPosition():Point{ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = ((Math.PI * _object_pos_angle) / 180); _local2 = (Math.cos(_local1) * _object_pos_radius); _local3 = (Math.sin(_local1) * _object_pos_radius); return (new Point(_local2, _local3)); } public function getVectorFromObject(_arg1:MovieClip, _arg2:MovieClip):Vector{ var _local3:Vector; _local3 = new Vector((_arg1._body.x - _arg2._body.x), (_arg1._body.y - _arg2._body.y)); return (_local3); } public function updateParams():void{ var _local1:Vector; _local1 = getVectorFromObject(this, _planet); _object_pos_radius = _local1.magnitude; _local1.normalize(); _object_direction = _local1; _object_pos_angle_rad = _object_direction.getAngle(new Vector(0, 0)); _object_pos_angle = ((180 * _object_pos_angle_rad) / Math.PI); _object_pos = new Point(this.x, this.y); _object_pos = _goal["gameContainer"].localToGlobal(_object_pos); } public function updateDepth():void{ MovieClip(_goal["gameContainer"]).removeChild(this); MovieClip(_goal["gameContainer"]).addChild(this); } public function updateLeftRolling(_arg1:Number, _arg2:Number):void{ var _local3:Number; _local3 = _body.av; if (_local3 > -(_arg1)){ _body.av = (_body.av - _arg2); }; } public function updateRollingFriction(_arg1:Number):void{ var _local2:Number; if (!isNaN(_object_direction.x)){ _local2 = _body.av; _local2 = (_local2 * _arg1); _body.av = (_body.av + _local2); }; } public function clearEvents():void{ stage.removeEventListener(GameEvents.GAME_OVER, actionGameOver); } public function getVectorFromObject2(_arg1:MovieClip, _arg2:MovieClip):Vector{ var _local3:Vector; _local3 = new Vector((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public function updateSkin(_arg1:Boolean=false):void{ this.x = _body.x; this.y = _body.y; if (_arg1){ this.rotation = ((_body.q * 180) / Math.PI); } else { this.rotation = (_object_pos_angle - 90); _body.q = (_object_pos_angle_rad - (Math.PI / 2)); }; if (_shadow){ _shadow.update(this._object_pos_angle, this._object_pos_radius, _planet._planet_radius); }; } public function changeGameEvent(_arg1:String, _arg2=null){ var _local3:GameEvents; _local3 = new GameEvents(_arg1); _local3.gameValue = _arg2; stage.dispatchEvent(_local3); } } }//package classes
Section 44
//Planet (classes.Planet) package classes { import classes.events.*; import flash.display.*; import org.generalrelativity.foam.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.element.body.*; import flash.geom.*; public class Planet extends MovieClip implements IGameObject { public var _planet_skin:String; public var _planet_radius:Number; public var _mc:MovieClip; public var _planet_elasticity:Number; public var _engine:Foam; public var _planet_mass:Number; public var _body; public var _planet_friction:Number; public var _planet_gravitation:Number; public var _bmp:Bitmap; public var _planet_h;// = null public var _planet_w;// = null public var _goal:MovieClip; public var _planet_bmp:BitmapData; public function Planet(_arg1:MovieClip, _arg2:Object){ _planet_w = null; _planet_h = null; super(); _goal = _arg1; _engine = Global._engine; _planet_gravitation = _arg2["gravitation"]; _planet_radius = _arg2["radius"]; _planet_skin = _arg2["skinName"]; _planet_mass = _arg2["physics"]["mass"]; _planet_friction = _arg2["physics"]["friction"]; _planet_elasticity = _arg2["physics"]["elasticity"]; _planet_elasticity = _arg2["physics"]["elasticity"]; _planet_w = _arg2["w"]; _planet_h = _arg2["h"]; _goal["gameContainer"].addChild(this); _body = new Circle(0, 0, _planet_radius, _planet_mass, 0, 0, _planet_friction, _planet_elasticity, 0, 0); _body._name = "planet"; _body._type = "planet"; _body._goal = this; _engine.addElement(_body, true, Boolean(Global._rander)); ini(_arg2); } public function putToPlanet(_arg1:MovieClip):void{ var _local2:Number; var _local3:Number; var _local4:Rectangle; var _local5:Rectangle; var _local6:BitmapData; var _local7:Matrix; var _local8:Point; _local2 = this.width; _local3 = this.height; _local4 = _arg1.getBounds(_arg1.parent); _local5 = _arg1.getBounds(_arg1); _local6 = new BitmapData(_local4.width, _local4.height, true, 0); _local7 = new Matrix(); _local7.rotate(((_arg1.rotation * Math.PI) / 180)); _local7.translate((_arg1.x - _local4.x), (_arg1.y - _local4.y)); _local6.draw((_arg1 as DisplayObject), _local7, null, null, null); _local8 = new Point(((_local2 / 2) + (_local4.x - this.x)), ((_local3 / 2) + (_local4.y - this.y))); _planet_bmp.copyPixels(_local6, new Rectangle(0, 0, _local4.width, _local4.height), _local8, null, null, true); _mc.removeChild(_bmp); _bmp = new Bitmap(_planet_bmp, "auto", true); _mc.addChild((_bmp as DisplayObject)); } public function ini(_arg1:Object, _arg2:Boolean=false):void{ var _local3:Number; var _local4:Number; var _local5:Matrix; this.gotoAndStop(_planet_skin); _local3 = 2880; _local4 = 2880; if (_planet_w == null){ _local3 = Math.round(this.width); } else { _local3 = Math.round((this.width * _planet_w)); }; if (_planet_h == null){ _local4 = Math.round(this.height); } else { _local4 = Math.round((this.height * _planet_h)); }; if (_local3 > 2880){ _local3 = 2800; }; if (_local4 > 2880){ _local4 = 2800; }; _planet_bmp = new BitmapData(_local3, _local4, true, 0xFFFFFF); _local5 = new Matrix(1, 0, 0, 1, (_local3 / 2), (_local4 / 2)); _planet_bmp.draw(this, _local5, null, null, null); this.gotoAndStop("free"); _mc = new MovieClip(); _bmp = new Bitmap(_planet_bmp, "auto", true); _mc.addChild((_bmp as DisplayObject)); this.addChild(_mc); _mc.x = (-(_local3) / 2); _mc.y = (-(_local4) / 2); stage.addEventListener(GameEvents.GAME_OVER, actionGameOver); } public function actionGameOver(_arg1:GameEvents=null):void{ clearEvents(); remove(); } public function remove(_arg1:Boolean=true):void{ _planet_bmp.dispose(); _engine.removeElement(ISimulatable(_body)); MovieClip(_goal["gameContainer"]).removeChild(this); } public function update(_arg1:GameEvents=null):void{ } public function clearEvents():void{ stage.removeEventListener(GameEvents.GAME_OVER, actionGameOver); } } }//package classes
Section 45
//Player (classes.Player) package classes { import classes.events.*; import org.generalrelativity.foam.math.*; import flash.display.*; import flash.events.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.collision.*; import org.generalrelativity.foam.dynamics.collision.fine.sat.*; import org.generalrelativity.foam.dynamics.element.body.*; import flash.geom.*; import classes.force.*; import ru.etcs.events.*; import ru.etcs.ui.*; import org.generalrelativity.foam.dynamics.element.particle.*; public class Player extends ObjectOfPlanet implements IGameObject { public const PLAYER_GUN_ANGLE_MAX:Number = 160; public const PLAYER_GUN_ANGLE_MIN:Number = 20; public var PLAYER_AV_SPPED_MAX:Number;// = 6 public var _player_bullet_info:Object; public var _player_equipment:Number; public var Uho:MovieClip; public var _player_attack_curr:Number;// = 50 public var legs:MovieClip; public var _gun_power_step:Number;// = 0.5 public var _player_max_live:Number;// = 100 public var _gun_pause_cur:Number;// = 0 public var _gun_type:Number;// = 0 public var _player_skin:String; public var Lik:MovieClip; public var Golova:MovieClip; public var _player_attack_max:Number;// = 100 public var active_gun:MovieClip; public var _player_attack_step:Number;// = 0.2 public var _pause_counter:Number; public var _gun_pause:Number;// = 15 public var Tilo:MovieClip; public var PLAYER_AV_SPPED_DX:Number;// = 0.5 public var gun1:MovieClip; public var gun2:MovieClip; public var _gun_power_max:Number;// = 30 public var PLAYER_AV_BREAK_KOF:Number;// = 0.01 public var _vertices; public var _player_skin_direction:String; public var _player_skin_legs_position:uint; public var _player_skin_action:String; public var PLAYER_JUMP_KOF:Number;// = 7 public var keyFlags:Object; public var Uho2:MovieClip; public var _gun_power:Number;// = 17 public var _player_live:Number;// = 100 public var _gun_power_min:Number;// = 10 public var _collideDetector:IFineCollisionDetector; public function Player(_arg1:MovieClip, _arg2:Object, _arg3:GravityGenerator, _arg4:Planet){ var _local5:Point; var _local6:Number; var _local7:Number; _player_attack_max = 100; _player_attack_curr = 50; _player_attack_step = 0.2; _player_live = 100; _player_max_live = 100; PLAYER_AV_SPPED_MAX = 6; PLAYER_AV_SPPED_DX = 0.5; PLAYER_AV_BREAK_KOF = 0.01; PLAYER_JUMP_KOF = 7; _gun_pause = 15; _gun_pause_cur = 0; _gun_power = 17; _gun_type = 0; _gun_power_min = 10; _gun_power_max = 30; _gun_power_step = 0.5; keyFlags = new Object(); _vertices = new Object(); super(_arg1, _arg2, _arg3, _arg4, true); _player_skin_action = ""; _player_skin_direction = ""; _player_equipment = _arg2["equipment"]; _player_bullet_info = _arg2["bullet"]; PLAYER_AV_SPPED_MAX = _arg2["params"].speed_max; PLAYER_AV_SPPED_DX = _arg2["params"].speed_dx; PLAYER_AV_BREAK_KOF = _arg2["params"].brake_kof; PLAYER_JUMP_KOF = _arg2["params"].jump_kof; _vertices["move"] = new Array(); _vertices["move"].push(new Vector(-28, -46)); _vertices["move"].push(new Vector(-19, -66)); _vertices["move"].push(new Vector(0, -73)); _vertices["move"].push(new Vector(19, -66)); _vertices["move"].push(new Vector(28, -46)); _vertices["move"].push(new Vector(28, 62)); _vertices["move"].push(new Vector(-28, 62)); _vertices["jump"] = new Array(); _vertices["jump"].push(new Vector(0, -73)); _vertices["jump"].push(new Vector(19, -66)); _vertices["jump"].push(new Vector(28, -46)); _vertices["jump"].push(new Vector(24, 35)); _vertices["jump"].push(new Vector(19, 55)); _vertices["jump"].push(new Vector(-19, 55)); _vertices["jump"].push(new Vector(-24, 35)); _vertices["jump"].push(new Vector(-28, -46)); _vertices["jump"].push(new Vector(-19, -66)); _vertices["sit"] = new Array(); _vertices["sit"].push(new Vector(-28, -46)); _vertices["sit"].push(new Vector(-19, -66)); _vertices["sit"].push(new Vector(0, -73)); _vertices["sit"].push(new Vector(19, -66)); _vertices["sit"].push(new Vector(28, -46)); _vertices["sit"].push(new Vector(28, 40)); _vertices["sit"].push(new Vector(-28, 40)); _local5 = this.getPosition(); _local6 = _local5.x; _local7 = _local5.y; _body = new RigidBody(x, _local7, _object_mass, _vertices["move"], 0, 0, _object_friction, _object_elasticity, ((Math.PI * (_object_pos_angle + 90)) / 180), 0); _body._name = "player"; _body._type = "player"; _body._goal = this; _body.addForceGenerator(_gravity); _engine.addElement(_body, true, Boolean(Global._rander)); _collideDetector = new SATCollisionFactory().getCollisionDetector(_body, _planet._body); _object_direction = new Vector(0, 0); this.gotoAndStop(1); ini(_arg2); } private function changeWeapon(_arg1:PlayerEvents):void{ var _local2:Number; _local2 = Number(_arg1.action); _gun_type = _local2; Global._game_stored_data.data["gun_type"] = (_gun_type + 49); } public function changeAction(_arg1:PlayerEvents):void{ this.removeEventListener(Event.ENTER_FRAME, legsUpdate); switch (String(_arg1.action)){ case PlayerEvents.PLAYER_ACTION_STAND: _player_skin_action = "stand"; _body.vertices = _vertices["move"]; break; case PlayerEvents.PLAYER_ACTION_SIT: _body.vertices = _vertices["sit"]; _player_skin_action = "sit"; break; case PlayerEvents.PLAYER_ACTION_FLY: _pause_counter = 15; _player_skin_action = "jump"; _body.vertices = _vertices["jump"]; break; case PlayerEvents.PLAYER_ACTION_JUMP: _body.vertices = _vertices["jump"]; _body.vx = (_body.vx + (_object_direction.x * PLAYER_JUMP_KOF)); _body.vy = (_body.vy + (_object_direction.y * PLAYER_JUMP_KOF)); Global.sound_game.playSound(null, "s_jump"); _player_skin_action = "jump"; break; case PlayerEvents.PLAYER_ACTION_MOVE: _body.vertices = _vertices["move"]; _player_skin_action = "move"; this.addEventListener(Event.ENTER_FRAME, legsUpdate); break; }; _object_action = _arg1.action; } private function keyUpAction(_arg1:KeyboardEvent):void{ var _local2:GameEvents; var _local3:GameEvents; var _local4:Number; var _local5:PlayerEvents; var _local6:Number; var _local7:PlayerEvents; var _local8:PlayerEvents; var _local9:PlayerSuperAttack; var _local10:Number; var _local11:PlayerEvents; switch (_arg1.keyCode){ case Global._keys["up"]: keyFlags["up"] = false; break; case Global._keys["down"]: keyFlags["down"] = false; break; case Global._keys["left"]: keyFlags["left"] = false; break; case Global._keys["right"]: keyFlags["right"] = false; break; case Global._keys["space"]: _local2 = new GameEvents(GameEvents.GAME_TELEPORT); stage.dispatchEvent(_local2); break; case Global._keys["radar"]: _local3 = new GameEvents(GameEvents.GAME_RADAR); stage.dispatchEvent(_local3); break; case Global._keys["attack"]: if (_player_attack_curr > 20){ _local8 = new PlayerEvents(PlayerEvents.PLAYER_SUPER_ATTACK); _local8.action = _player_attack_curr; stage.dispatchEvent(_local8); stage.addEventListener(GameEvents.GAME_UPDATE, powerAttackUpdate); _local9 = new PlayerSuperAttack(this, _player_attack_curr); _player_attack_curr = 0; Global.sound_game.playSound(null, "s_super_attack"); }; break; case Global._keys["next"]: _local4 = (_gun_type + 1); if (_local4 >= 5){ _local4 = 0; }; _local5 = new PlayerEvents(PlayerEvents.PLAYER_CHANGE_WEAPON); _local5.action = _local4; stage.dispatchEvent(_local5); break; case Global._keys["prev"]: _local6 = (_gun_type - 1); if (_local6 < 0){ _local6 = 4; }; _local7 = new PlayerEvents(PlayerEvents.PLAYER_CHANGE_WEAPON); _local7.action = _local6; stage.dispatchEvent(_local7); break; }; if ((((_arg1.keyCode >= 49)) && ((_arg1.keyCode <= 53)))){ _local10 = (_arg1.keyCode - 49); _local11 = new PlayerEvents(PlayerEvents.PLAYER_CHANGE_WEAPON); _local11.action = _local10; stage.dispatchEvent(_local11); }; } public function changeActionEvent(_arg1:String){ var _local2:PlayerEvents; if (_arg1 != _object_action){ _local2 = new PlayerEvents(PlayerEvents.PLAYER_CHANGE_ACTION); _local2.action = _arg1; stage.dispatchEvent(_local2); }; } private function playerMove(_arg1:PlayerEvents):void{ updateParams(); updateMove(); if (((keyFlags["left"]) && (keyFlags["right"]))){ changeActionEvent(PlayerEvents.PLAYER_ACTION_STAND); }; if (checkJump()){ if (keyFlags["up"]){ changeActionEvent(PlayerEvents.PLAYER_ACTION_JUMP); }; } else { changeActionEvent(PlayerEvents.PLAYER_ACTION_FLY); }; if (keyFlags["down"]){ changeActionEvent(PlayerEvents.PLAYER_ACTION_SIT); }; if ((((keyFlags["left"] == 0)) && ((keyFlags["right"] == 0)))){ changeActionEvent(PlayerEvents.PLAYER_ACTION_STAND); }; updateSkinDirection(); updateSkin(); updateSkinGun(); } public function actionMouseGlobalDown(_arg1:GlobalMouseEvent=null):void{ } private function playerSit(_arg1:PlayerEvents):void{ updateParams(); if (!keyFlags["down"]){ changeActionEvent(PlayerEvents.PLAYER_ACTION_STAND); }; updateFriction(PLAYER_AV_BREAK_KOF); updateSkinDirection(); updateSkin(); updateSkinGun(); } private function updateSkinDirection():void{ var _local1:String; if (_object_pos.x > stage.mouseX){ _player_skin_direction = "left"; } else { _player_skin_direction = "right"; }; _local1 = ((_player_skin_direction + "_") + _player_skin_action); if (currentLabel != _local1){ this.gotoAndStop(_local1); if (_player_skin_direction == "left"){ this["gun2"].visible = false; this["gun1"].visible = true; active_gun = this["gun1"]; } else { this["gun2"].visible = true; this["gun1"].visible = false; active_gun = this["gun2"]; }; }; } private function updateMove(_arg1:Number=1):void{ if (keyFlags["left"]){ this.updateLeftMove((this.PLAYER_AV_SPPED_MAX * _arg1), this.PLAYER_AV_SPPED_DX); }; if (keyFlags["right"]){ this.updateRightMove((this.PLAYER_AV_SPPED_MAX * _arg1), this.PLAYER_AV_SPPED_DX); }; } private function changeWeaponPower(_arg1:PlayerEvents):void{ var _local2:Number; _local2 = Number((_arg1.action as Object).power); _gun_power = _local2; } override public function remove(_arg1:Boolean=true):void{ super.remove(_arg1); clearEvents(); _engine.removeElement((_body as ISimulatable)); _goal["gameContainer"].removeChild(this); } private function updateUpKey():Boolean{ var _local1:*; _local1 = false; if (keyFlags["up"]){ _local1 = true; changeActionEvent(PlayerEvents.PLAYER_ACTION_JUMP); }; return (_local1); } public function actionMouseWheel(_arg1:GlobalMouseEvent=null, _arg2:Number=0):void{ var _local3:Number; var _local4:Number; var _local5:PlayerEvents; _local3 = 0; if (_arg1 != null){ _local3 = (Math.abs(_arg1.delta) / _arg1.delta); } else { _local3 = _arg2; }; _local4 = (_gun_power + (_gun_power_step * _local3)); if (_local4 > this._gun_power_max){ _local4 = _gun_power_max; }; if (_local4 < this._gun_power_min){ _local4 = _gun_power_min; }; Global._game_stored_data.data["gun_power"] = _local4; _gun_power = _local4; _local5 = new PlayerEvents(PlayerEvents.PLAYER_CHANGE_WEAPON_POWER); _local5.action = {power:_local4, max:_gun_power_max, min:_gun_power_min}; stage.dispatchEvent(_local5); } private function playerJump(_arg1:PlayerEvents):void{ updateParams(); updateMove(0.5); if (checkJump()){ changeActionEvent(PlayerEvents.PLAYER_ACTION_FLY); }; updateSkinDirection(); updateSkin(); updateSkinGun(); } private function updateRightKey():Boolean{ var _local1:*; _local1 = false; if (keyFlags["right"]){ _local1 = true; }; return (_local1); } public function update(_arg1:GameEvents=null):void{ stage.dispatchEvent(new PlayerEvents(String(_object_action))); } public function actionMouseGlobalUp(_arg1:GlobalMouseEvent=null):void{ } public function powerAttackUpdate(_arg1:GameEvents=null):void{ var _local2:PlayerEvents; _player_attack_curr = (_player_attack_curr + _player_attack_step); if (_player_attack_curr > _player_attack_max){ _player_attack_curr = _player_attack_max; stage.removeEventListener(GameEvents.GAME_UPDATE, powerAttackUpdate); }; _local2 = new PlayerEvents(PlayerEvents.PLAYER_CHANGE_SUPER_ATTACK); _local2.action = _player_attack_curr; stage.dispatchEvent(_local2); } public function actionMouseUp(_arg1:MouseEvent=null):void{ } public function createBullet():void{ var _local1:MovieClip; var _local2:Point; var _local3:Number; var _local4:Bullet; var _local5:Number; _local1 = this.active_gun; if (_local1["dulo"]){ _local2 = new Point(_local1["dulo"].x, _local1["dulo"].y); _local2 = MovieClip(_local1).localToGlobal(_local2); _local2 = MovieClip(_goal["gameContainer"]).globalToLocal(_local2); _player_bullet_info["pos"].x = _local2.x; _player_bullet_info["pos"].y = _local2.y; _local3 = ((Math.PI * (_local1.rotation + this.rotation)) / 180); _player_bullet_info["direction"] = new Vector(-(Math.cos(_local3)), -(Math.sin(_local3))); _player_bullet_info["direction"] = Vector(_player_bullet_info["direction"]).times(_gun_power); _player_bullet_info["skinClass"] = String(("b_skin_" + (_gun_type + 1))); _player_bullet_info["type"] = _gun_type; _local4 = new Bullet(this._goal, _player_bullet_info, this._gravity, this._planet); _goal["gameContainer"].addChild(_local4); if (_object_action != PlayerEvents.PLAYER_ACTION_SIT){ Vector(_player_bullet_info["direction"]).normalize(); _player_bullet_info["direction"] = Vector(_player_bullet_info["direction"]).times((_gun_power * 0.4)); _local5 = _body.velocity.cross(_object_direction); if (Math.abs(_local5) < this.PLAYER_AV_SPPED_MAX){ (this._body as IBody).vx = ((this._body as IBody).vx - _player_bullet_info["direction"].x); (this._body as IBody).vy = ((this._body as IBody).vy - _player_bullet_info["direction"].y); }; }; }; } public function updateCollide(_arg1:ObjectOfPlanetEvents=null){ var _local2:*; var _local3:PlayerEvents; var _local4:PlayerEvents; var _local5:PlayerSuperAttack; _local2 = _arg1.action; if (SimpleParticle(_local2._body)._type.indexOf("enemy") != -1){ _player_live = (_player_live - 0.35); _local3 = new PlayerEvents(PlayerEvents.PLAYER_CHANGE_LIVE); _local3.action = {live:Math.round(_player_live), max:_player_max_live}; stage.dispatchEvent(_local3); if (_player_live <= 0){ if (Global.setNextLive() == -1){ this.removeEventListener(ObjectOfPlanetEvents.OBJECT_PLANET_COLLIDE, updateCollide); super.changeGameEvent(GameEvents.GAME_MISSION_FAIL); } else { _player_live = _player_max_live; Global._live--; _local4 = new PlayerEvents(PlayerEvents.PLAYER_MINUS_LIVE); stage.dispatchEvent(_local4); _local5 = new PlayerSuperAttack(this, 100); Global.sound_game.playSound(null, "s_minus_live"); }; }; _local2.attackSkin(); }; } private function legsUpdate(_arg1:Event=null):void{ var _local2:String; var _local3:Number; var _local4:Number; _local2 = ((_player_skin_direction + "_") + _player_skin_action); _local3 = 1; if (this["legs"]){ if (keyFlags[_player_skin_direction]){ _local3 = 1; } else { _local3 = -1; }; _local4 = (this["legs"].currentFrame + _local3); if (_local4 > this["legs"].totalFrames){ _local4 = 1; }; if (_local4 < 1){ _local4 = this["legs"].totalFrames; }; this["legs"].gotoAndStop(_local4); if ((((_local4 == 3)) || ((_local4 == 11)))){ Global.sound_game.playSound(null, "s_step", 0, 0, ((_local4 == 3)) ? 0.8 : 1); }; }; } private function keyDownAction(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case Global._keys["up"]: keyFlags["up"] = true; break; case Global._keys["down"]: keyFlags["down"] = true; break; case Global._keys["left"]: keyFlags["left"] = true; break; case Global._keys["right"]: keyFlags["right"] = true; break; case Global._keys["plus"]: actionMouseWheel(null, 1); break; case Global._keys["minus"]: actionMouseWheel(null, -1); break; }; } private function updateDownKey():Boolean{ var _local1:*; _local1 = false; if (keyFlags["down"]){ _local1 = true; changeActionEvent(PlayerEvents.PLAYER_ACTION_SIT); }; return (_local1); } public function actionMouseDown(_arg1:MouseEvent=null):void{ var event = _arg1; if (_gun_pause_cur == 0){ _gun_pause_cur = _gun_pause; stage.addEventListener(GameEvents.GAME_UPDATE, updateGun); try { createBullet(); Global.sound_game.playSound(null, "s_fire"); } catch(e:Error) { }; } else { Global.sound_game.playSound(null, "s_mimo"); }; } private function playerStand(_arg1:PlayerEvents):void{ updateParams(); if (((((keyFlags["right"]) || (keyFlags["left"]))) && (!((((keyFlags["left"] == 1)) && ((keyFlags["right"] == 1))))))){ changeActionEvent(PlayerEvents.PLAYER_ACTION_MOVE); }; if (checkJump()){ if (keyFlags["up"]){ changeActionEvent(PlayerEvents.PLAYER_ACTION_JUMP); }; } else { changeActionEvent(PlayerEvents.PLAYER_ACTION_FLY); }; if (keyFlags["down"]){ changeActionEvent(PlayerEvents.PLAYER_ACTION_SIT); }; updateFriction(PLAYER_AV_BREAK_KOF); updateSkinDirection(); updateSkin(); updateSkinGun(); } private function iniSkin():void{ var _local1:String; for (_local1 in Global._game_stored_data.data["skin"]) { this[_local1].gotoAndStop(Global._game_stored_data.data["skin"][_local1]); if (_local1 == "Uho"){ this["Uho2"].gotoAndStop(Global._game_stored_data.data["skin"][_local1]); }; }; } public function actionPause(_arg1:GameEvents=null):void{ var _local2:Boolean; _local2 = _arg1.gameValue; if (_local2 == true){ stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownAction); stage.removeEventListener(KeyboardEvent.KEY_UP, keyUpAction); stage.removeEventListener(MouseEvent.MOUSE_DOWN, actionMouseDown); stage.removeEventListener(MouseEvent.MOUSE_UP, actionMouseUp); GlobalMouse.removeEventListener(GlobalMouseEvent.MOUSE_WHEEL, actionMouseWheel); actionMouseUp(); } else { keyFlags["up"] = false; keyFlags["down"] = false; keyFlags["left"] = false; keyFlags["right"] = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownAction); stage.addEventListener(KeyboardEvent.KEY_UP, keyUpAction); stage.addEventListener(MouseEvent.MOUSE_DOWN, actionMouseDown); stage.addEventListener(MouseEvent.MOUSE_UP, actionMouseUp); GlobalMouse.addEventListener(GlobalMouseEvent.MOUSE_WHEEL, actionMouseWheel); }; } private function updateSkinGun():void{ var _local1:Vector; var _local2:Number; _local1 = new Vector((stage.mouseX - _object_pos.x), (stage.mouseY - _object_pos.y)); _local2 = (((_local1.getAngle(new Vector(0, 0)) * 180) / Math.PI) + 90); _local2 = (Global.angleTransform(_local2) - ((this._goal as Game).dxAngle / 2)); if (_player_skin_direction == "left"){ if (_local2 > PLAYER_GUN_ANGLE_MAX){ _local2 = PLAYER_GUN_ANGLE_MAX; }; if (_local2 < PLAYER_GUN_ANGLE_MIN){ _local2 = PLAYER_GUN_ANGLE_MIN; }; _local2 = (_local2 - 90); this["gun1"].rotation = _local2; this["gun2"].rotation = _local2; } else { if (_local2 < -(PLAYER_GUN_ANGLE_MAX)){ _local2 = -(PLAYER_GUN_ANGLE_MAX); }; if (_local2 > -(PLAYER_GUN_ANGLE_MIN)){ _local2 = -(PLAYER_GUN_ANGLE_MIN); }; _local2 = (_local2 - 90); this["gun1"].rotation = _local2; this["gun2"].rotation = _local2; }; } public function updateGun(_arg1:GameEvents):void{ _gun_pause_cur--; if (_gun_pause_cur <= 0){ _gun_pause_cur = 0; stage.removeEventListener(GameEvents.GAME_UPDATE, updateGun); }; } override public function clearEvents():void{ super.clearEvents(); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownAction); stage.removeEventListener(KeyboardEvent.KEY_UP, keyUpAction); stage.removeEventListener(MouseEvent.MOUSE_DOWN, actionMouseDown); stage.removeEventListener(MouseEvent.MOUSE_UP, actionMouseUp); GlobalMouse.removeEventListener(GlobalMouseEvent.MOUSE_UP, actionMouseGlobalUp); GlobalMouse.removeEventListener(GlobalMouseEvent.MOUSE_DOWN, actionMouseGlobalDown); GlobalMouse.removeEventListener(GlobalMouseEvent.MOUSE_WHEEL, actionMouseWheel); stage.removeEventListener(GameEvents.GAME_UPDATE, update); stage.removeEventListener(GameEvents.GAME_UPDATE, updateGun); stage.removeEventListener(GameEvents.GAME_PAUSE, actionPause); stage.removeEventListener(PlayerEvents.PLAYER_CHANGE_ACTION, changeAction); stage.removeEventListener(GameEvents.GAME_UPDATE, powerAttackUpdate); stage.removeEventListener(PlayerEvents.PLAYER_ACTION_JUMP, playerJump); stage.removeEventListener(PlayerEvents.PLAYER_ACTION_SIT, playerSit); stage.removeEventListener(PlayerEvents.PLAYER_ACTION_STAND, playerStand); stage.removeEventListener(PlayerEvents.PLAYER_ACTION_MOVE, playerMove); stage.removeEventListener(PlayerEvents.PLAYER_ACTION_FLY, playerFly); stage.removeEventListener(PlayerEvents.PLAYER_CHANGE_WEAPON, changeWeapon); stage.removeEventListener(PlayerEvents.PLAYER_CHANGE_WEAPON_POWER, changeWeaponPower); this.removeEventListener(ObjectOfPlanetEvents.OBJECT_PLANET_COLLIDE, updateCollide); this.removeEventListener(Event.ENTER_FRAME, legsUpdate); } private function updateLeftKey():Boolean{ var _local1:*; _local1 = false; if (keyFlags["left"]){ _local1 = true; }; return (_local1); } private function playerFly(_arg1:PlayerEvents):void{ updateParams(); updateMove(0.5); _pause_counter--; if ((((_pause_counter <= 0)) && (checkJump()))){ changeActionEvent(PlayerEvents.PLAYER_ACTION_STAND); }; updateSkinDirection(); updateSkin(); updateSkinGun(); } override public function ini(_arg1:Object, _arg2:Boolean=false):void{ var _local3:KeyboardEvent; super.ini(_arg1, true); keyFlags["up"] = false; keyFlags["down"] = false; keyFlags["left"] = false; keyFlags["right"] = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownAction); stage.addEventListener(KeyboardEvent.KEY_UP, keyUpAction); stage.addEventListener(MouseEvent.MOUSE_DOWN, actionMouseDown); stage.addEventListener(MouseEvent.MOUSE_UP, actionMouseUp); GlobalMouse.addEventListener(GlobalMouseEvent.MOUSE_UP, actionMouseGlobalUp); GlobalMouse.addEventListener(GlobalMouseEvent.MOUSE_DOWN, actionMouseGlobalDown); GlobalMouse.addEventListener(GlobalMouseEvent.MOUSE_WHEEL, actionMouseWheel); stage.addEventListener(GameEvents.GAME_UPDATE, update); stage.addEventListener(GameEvents.GAME_OVER, actionGameOver); stage.addEventListener(GameEvents.GAME_PAUSE, actionPause); stage.addEventListener(PlayerEvents.PLAYER_CHANGE_ACTION, changeAction); stage.addEventListener(PlayerEvents.PLAYER_ACTION_JUMP, playerJump); stage.addEventListener(PlayerEvents.PLAYER_ACTION_SIT, playerSit); stage.addEventListener(PlayerEvents.PLAYER_ACTION_STAND, playerStand); stage.addEventListener(PlayerEvents.PLAYER_ACTION_MOVE, playerMove); stage.addEventListener(PlayerEvents.PLAYER_ACTION_FLY, playerFly); stage.addEventListener(PlayerEvents.PLAYER_CHANGE_WEAPON, changeWeapon); stage.addEventListener(PlayerEvents.PLAYER_CHANGE_WEAPON_POWER, changeWeaponPower); stage.addEventListener(GameEvents.GAME_UPDATE, powerAttackUpdate); this.addEventListener(ObjectOfPlanetEvents.OBJECT_PLANET_COLLIDE, updateCollide); iniSkin(); this["gun1"].visible = false; if (!Global._game_stored_data.data["gun_power"]){ Global._game_stored_data.data["gun_power"] = this._gun_power_max; }; _gun_power = Global._game_stored_data.data["gun_power"]; if (!Global._game_stored_data.data["gun_type"]){ Global._game_stored_data.data["gun_type"] = Global._keys["1"]; }; changeActionEvent(PlayerEvents.PLAYER_ACTION_STAND); actionMouseWheel(); _local3 = new KeyboardEvent(KeyboardEvent.KEY_UP); _local3.keyCode = Global._game_stored_data.data["gun_type"]; keyUpAction(_local3); } } }//package classes
Section 46
//PlayerSuperAttack (classes.PlayerSuperAttack) package classes { import classes.events.*; import flash.display.*; import flash.events.*; public class PlayerSuperAttack extends MovieClip { var goal:MovieClip; var kof:Number; public function PlayerSuperAttack(_arg1:MovieClip, _arg2:Number=100){ goal = _arg1; kof = (_arg2 / 100); goal.addChild(this); stage.addEventListener(GameEvents.GAME_UPDATE, update); stage.addEventListener(GameEvents.GAME_OVER, actionGameOver); ini(); } public function ini(_arg1:Event=null):void{ this.scaleX = kof; this.scaleY = kof; } public function actionGameOver(_arg1:GameEvents=null):void{ remove(); } public function remove(_arg1:GameEvents=null):void{ stage.removeEventListener(GameEvents.GAME_UPDATE, update); stage.removeEventListener(GameEvents.GAME_OVER, actionGameOver); goal.removeChild(this); } public function update(_arg1:GameEvents=null):void{ var i:uint; var event = _arg1; try { i = ((this as MovieClip).currentFrame + 1); (this as MovieClip).gotoAndStop(i); if ((this as MovieClip).currentFrame == (this as MovieClip).totalFrames){ remove(); }; } catch(e:Error) { }; } } }//package classes
Section 47
//RadarInfo (classes.RadarInfo) package classes { import classes.events.*; import flash.display.*; import flash.utils.*; public class RadarInfo extends MovieClip { public var enemys:Dictionary; public var man:MovieClip; public var kof:Number; public var planet:MovieClip; public var player:Player; public function RadarInfo(){ enemys = new Dictionary(); kof = 1; this["planet"].width = ((kof * Global._levels[Global._current_level]["planet"]["radius"]) * 2); this["planet"].height = this["planet"].width; this["man"]["man"].y = (-(kof) * Global._levels[Global._current_level]["planet"]["radius"]); this["man"]["man"].height = (kof * 140); this["man"]["man"].width = ((kof * 140) / 1.5); ini(); } public function ini():void{ stage.addEventListener(GameEvents.GAME_OVER, actionGameOver); stage.addEventListener(GameEvents.GAME_ADD_ENEMY, addEnemy); stage.addEventListener(GameEvents.GAME_REMOVE_ENEMY, removeEnemy); stage.addEventListener(GameEvents.GAME_RADAR, changeRadar); if (Global._game_stored_data.data["radar"] == false){ Global._game_stored_data.data["radar"] = false; this.parent.visible = Global._game_stored_data.data["radar"]; } else { Global._game_stored_data.data["radar"] = true; this.parent.visible = Global._game_stored_data.data["radar"]; stage.addEventListener(GameEvents.GAME_UPDATE, update); }; } public function changeRadar(_arg1:GameEvents=null):void{ Global._game_stored_data.data["radar"] = !(Global._game_stored_data.data["radar"]); this.parent.visible = Global._game_stored_data.data["radar"]; if (this.parent.visible){ stage.addEventListener(GameEvents.GAME_UPDATE, update); } else { stage.removeEventListener(GameEvents.GAME_UPDATE, update); }; } public function actionGameOver(_arg1:GameEvents=null):void{ clearEvents(); } public function removeEnemy(_arg1:GameEvents=null):void{ var _local2:MovieClip; _local2 = _arg1.gameValue; if (_local2._type != 5){ this.removeChild(enemys[_local2]); delete enemys[_local2]; }; } public function addEnemy(_arg1:GameEvents=null):void{ var _local2:MovieClip; var _local3:Number; _local2 = _arg1.gameValue; if (_local2._type != 5){ _local3 = (_local2 as Enemy)._type; enemys[_local2] = new RadarEnemy(); this.addChild(enemys[_local2]); (enemys[_local2] as MovieClip).gotoAndStop((_local3 + 1)); (enemys[_local2] as MovieClip).width = (((_local2 as Enemy)._enemy_radius * kof) * 2); (enemys[_local2] as MovieClip).height = (enemys[_local2] as MovieClip).width; }; } public function update(_arg1:GameEvents=null):void{ var _local2:Number; var _local3:*; var _local4:MovieClip; _local2 = (Global._game as Game).player._object_pos_radius; for (_local3 in enemys) { _local4 = enemys[_local3]; _local4.x = (_local3.x * kof); _local4.y = (_local3.y * kof); _local2 = Math.max(_local2, _local3._object_pos_radius); }; this.rotation = (Global._game["gameContainer"].rotation - (Global._game as Game).dxAngle); this["man"].rotation = -(this.rotation); this["man"]["man"].y = (-(kof) * ((Global._game as Game).player._object_pos_radius - 70)); this.scaleX = ((0.8 * 1) / ((_local2 * 2) / 115)); this.scaleY = this.scaleX; } public function clearEvents():void{ stage.removeEventListener(GameEvents.GAME_OVER, actionGameOver); stage.removeEventListener(GameEvents.GAME_UPDATE, update); stage.removeEventListener(GameEvents.GAME_ADD_ENEMY, addEnemy); stage.removeEventListener(GameEvents.GAME_REMOVE_ENEMY, removeEnemy); stage.removeEventListener(GameEvents.GAME_RADAR, changeRadar); } } }//package classes
Section 48
//ScoreInfo (classes.ScoreInfo) package classes { import classes.events.*; import flash.display.*; import flash.text.*; public class ScoreInfo extends MovieClip { public var live_info:MovieClip; public var txt:TextField; public var amount_bonus:Number;// = 0 public var score:Number;// = 0 public var g_score:Number;// = 0 public var txt2:TextField; public var h1:MovieClip; public var h2:MovieClip; public var h4:MovieClip; public var h5:MovieClip; public var h3:MovieClip; public var step:Number;// = 2 public var scoreGlobal:Number;// = 0 public var amount_bonus_cur:Number;// = 0 public function ScoreInfo(){ score = 0; scoreGlobal = 0; g_score = 0; step = 2; amount_bonus = 0; amount_bonus_cur = 0; super(); scoreGlobal = (score = Global.getGlobalScore(Global._current_level)); amount_bonus = (Global._levels[Global._current_level]["bonus"] as Array).length; g_score = score; ini(); setScore(); (this["live_info"] as MovieClip).gotoAndStop((this["live_info"] as MovieClip).totalFrames); } public function ini():void{ stage.addEventListener(GameEvents.GAME_OVER, actionGameOver); stage.addEventListener(GameEvents.GAME_CHANGE_SCORE, changeScore); stage.addEventListener(PlayerEvents.PLAYER_CHANGE_LIVE, changeLive); stage.addEventListener(PlayerEvents.PLAYER_MINUS_LIVE, minusLive); stage.addEventListener(GameEvents.GAME_REMOVE_BONUS, removeBonus); iniH(); iniB(); } public function iniH(){ var _local1:uint; _local1 = 0; while (_local1 < 5) { (this[("h" + (_local1 + 1))] as MovieClip).gotoAndStop(((_local1 < Global._live)) ? 2 : 1); _local1++; }; } public function actionGameOver(_arg1:GameEvents=null):void{ clearEvents(); } public function setScore():void{ (this["txt"] as TextField).text = String(score); } public function minusLive(_arg1:PlayerEvents=null):void{ iniH(); } public function removeBonus(_arg1:GameEvents=null):void{ amount_bonus_cur++; iniB(); } public function changeLive(_arg1:PlayerEvents=null):void{ var _local2:Number; _local2 = (_arg1.action["live"] as Number); (this["live_info"] as MovieClip).gotoAndStop(_local2); } public function update(_arg1:GameEvents=null){ score = (score + step); if (score >= g_score){ score = g_score; stage.removeEventListener(GameEvents.GAME_UPDATE, update); }; setScore(); } public function changeScore(_arg1:GameEvents=null){ var _local2:Number; _local2 = _arg1.gameValue; g_score = (scoreGlobal + Global.addScore(_local2)); stage.addEventListener(GameEvents.GAME_UPDATE, update); } public function iniB(){ (this["txt2"] as TextField).text = ((amount_bonus_cur + "/") + amount_bonus); } public function clearEvents():void{ stage.removeEventListener(GameEvents.GAME_UPDATE, update); stage.removeEventListener(GameEvents.GAME_OVER, actionGameOver); stage.removeEventListener(GameEvents.GAME_CHANGE_SCORE, changeScore); stage.removeEventListener(PlayerEvents.PLAYER_CHANGE_LIVE, changeLive); stage.removeEventListener(PlayerEvents.PLAYER_MINUS_LIVE, minusLive); stage.removeEventListener(GameEvents.GAME_REMOVE_BONUS, removeBonus); } } }//package classes
Section 49
//Shadow (classes.Shadow) package classes { import flash.display.*; import flash.geom.*; public class Shadow extends MovieClip { public var _goal:MovieClip; public function Shadow(_arg1:MovieClip, _arg2:MovieClip, _arg3:Number){ var _local4:Number; super(); _goal = _arg1; this.graphics.beginFill(0, 0.2); _local4 = (_arg3 / 5); this.graphics.drawEllipse((-(_arg3) / 2), (-(_local4) / 2), _arg3, _local4); this.graphics.endFill(); MovieClip(_goal["gameContainer"]).addChildAt(this, 3); this.x = -5000; this.y = -5000; } public function remove():void{ if ((_goal["gameContainer"] as MovieClip).contains(this)){ MovieClip(_goal["gameContainer"]).removeChild(this); }; } public function getPosition(_arg1:Number, _arg2:Number):Point{ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = ((Math.PI * _arg1) / 180); _local4 = (Math.cos(_local3) * _arg2); _local5 = (Math.sin(_local3) * _arg2); return (new Point(_local4, _local5)); } public function update(_arg1, _arg2, _arg3):void{ var _local4:Point; this.alpha = (1 - ((_arg2 - _arg3) / 200)); _local4 = getPosition((_arg1 + 180), _arg3); this.x = _local4.x; this.y = _local4.y; this.scaleX = this.alpha; this.scaleY = this.alpha; this.rotation = (_arg1 - 90); } } }//package classes
Section 50
//Stars (classes.Stars) package classes { import classes.events.*; import flash.display.*; import flash.geom.*; public class Stars extends MovieClip { var _stars_bmp:BitmapData; public var skin:MovieClip; var _stars_skin:String; var _goal:MovieClip; public function Stars(_arg1:MovieClip, _arg2:Object){ addFrameScript(0, frame1); _goal = _arg1; _stars_skin = _arg2.strasSkinName; _goal.addChildAt(this, 0); this.x = Global._game_width_2; this.y = Global._game_height_2; ini(_arg2); } public function ini(_arg1:Object):void{ var _local2:Number; var _local3:Number; var _local4:Matrix; var _local5:MovieClip; var _local6:Bitmap; this.gotoAndStop(_stars_skin); _local2 = this.width; _local3 = this.height; _stars_bmp = new BitmapData(_local2, _local3, true, 0xFFFFFF); _local4 = new Matrix(1, 0, 0, 1, (_local2 / 2), (_local3 / 2)); _stars_bmp.draw(this, _local4, null, null, null); this.gotoAndStop("free"); _local5 = new MovieClip(); _local6 = new Bitmap(_stars_bmp, "auto", true); _local5.addChild((_local6 as DisplayObject)); this.addChild(_local5); _local5.x = (-(_local2) / 2); _local5.y = (-(_local3) / 2); stage.addEventListener(GameEvents.GAME_OVER, actionGameOver); } public function actionGameOver(_arg1:GameEvents=null):void{ clearEvents(); remove(); } function frame1(){ stop(); } public function remove():void{ _stars_bmp.dispose(); } public function clearEvents():void{ stage.removeEventListener(GameEvents.GAME_OVER, actionGameOver); } } }//package classes
Section 51
//Stone (classes.Stone) package classes { import classes.events.*; import flash.display.*; import org.generalrelativity.foam.dynamics.element.body.*; import flash.geom.*; import classes.force.*; import flash.utils.*; public class Stone extends ObjectOfPlanet implements IGameObject { public var _stone_skin_class:String; public var _pause_counter:Number; public var _stone_skin:MovieClip; public var _stone_skin_vertices:Array; public function Stone(_arg1:MovieClip, _arg2:Object, _arg3:GravityGenerator, _arg4:Planet){ var _local5:Point; var _local6:Number; var _local7:Number; super(_arg1, _arg2, _arg3, _arg4, true, _arg2.shadow); _stone_skin_class = _arg2["skinClass"]; _stone_skin_vertices = _arg2["vertices"]; _local5 = this.getPosition(); _local6 = _local5.x; _local7 = _local5.y; _body = new RigidBody(_local6, _local7, _object_mass, _stone_skin_vertices, 0, 0, _object_friction, _object_elasticity, 0, 0); _body._name = "stone"; _body._type = "stone"; _body._goal = this; _engine.addElement(_body, true, Boolean(Global._rander)); _body.addForceGenerator(_gravity); ini(_arg2); } public function changeAction(_arg1:StoneEvents):void{ switch (String(_arg1.action)){ case StoneEvents.STONE_ACTION_FLY: break; case StoneEvents.STONE_ACTION_CRACH: _pause_counter = 5; break; }; _object_action = _arg1.action; } public function changeActionEvent(_arg1:String){ var _local2:StoneEvents; if (_arg1 != _object_action){ _local2 = new StoneEvents(StoneEvents.STONE_CHANGE_ACTION); _local2.action = _arg1; this.dispatchEvent(_local2); }; } public function stoneCrach(_arg1:StoneEvents=null):void{ updateParams(); updateSkin(true); _stone_skin.gotoAndStop((_stone_skin.currentFrame + 1)); _pause_counter--; if (_pause_counter <= 0){ crach(); }; } override public function remove(_arg1:Boolean=true):void{ super.remove(_arg1); _engine.removeElement(_body); _goal["gameContainer"].removeChild(this); } public function update(_arg1:GameEvents=null):void{ this.dispatchEvent(new StoneEvents(String(_object_action))); } public function minisArmor(_arg1:Number):void{ if ((_arg1 / _goal.player._gun_power_max) > this._object_armor){ changeActionEvent(StoneEvents.STONE_ACTION_CRACH); }; } public function crach():void{ var _local1:*; for (_local1 in _object_child) { _object_child[_local1].pos.angle = (_object_pos_angle + 180); _object_child[_local1].pos.radius = _object_pos_radius; _object_child[_local1].vx = _body.vx; _object_child[_local1].vy = _body.vy; _goal.createStone(_object_child[_local1]); }; remove(); } override public function clearEvents():void{ super.clearEvents(); stage.removeEventListener(GameEvents.GAME_UPDATE, update); this.removeEventListener(StoneEvents.STONE_ACTION_FLY, stoneFly); this.removeEventListener(StoneEvents.STONE_ACTION_CRACH, stoneCrach); this.removeEventListener(StoneEvents.STONE_CHANGE_ACTION, changeAction); } public function stoneFly(_arg1:StoneEvents=null):void{ updateParams(); updateSkin(true); } override public function ini(_arg1:Object, _arg2:Boolean=false):void{ var ClassSkin:Class; var obj = _arg1; var how = _arg2; super.ini(obj); try { ClassSkin = (getDefinitionByName(_stone_skin_class) as Class); if (ClassSkin != null){ _stone_skin = MovieClip(new (ClassSkin)); this.addChild(_stone_skin); }; } catch(e:Error) { return; }; stage.addEventListener(GameEvents.GAME_UPDATE, update); this.addEventListener(StoneEvents.STONE_ACTION_FLY, stoneFly); this.addEventListener(StoneEvents.STONE_ACTION_CRACH, stoneCrach); this.addEventListener(StoneEvents.STONE_CHANGE_ACTION, changeAction); changeActionEvent(StoneEvents.STONE_ACTION_FLY); } } }//package classes
Section 52
//Teleport (classes.Teleport) package classes { import classes.events.*; import org.generalrelativity.foam.math.*; import flash.display.*; import classes.force.*; public class Teleport extends Exit { public var tele:Teleport; public function Teleport(_arg1:MovieClip, _arg2:Object, _arg3:GravityGenerator, _arg4:Planet){ var _local5:uint; super(_arg1, _arg2, _arg3, _arg4); _body._name = "teleport"; _body._type = "teleport"; _local5 = 0; while (_local5 < _stone_skin.numChildren) { if ((_stone_skin.getChildAt(_local5) is MovieClip)){ (_stone_skin.getChildAt(_local5) as MovieClip).stop(); (_stone_skin.getChildAt(_local5) as MovieClip).alpha = 0; }; _local5++; }; } override public function update(_arg1:GameEvents=null):void{ var _local2:Boolean; var _local3:int; this.dispatchEvent(new StoneEvents(String(_object_action))); _local2 = _collideDetector.hasCollision(); if (!_local2){ if ((_colideFlag == true)){ _colideFlag = false; _local3 = 0; while (_local3 < _stone_skin.numChildren) { if ((_stone_skin.getChildAt(_local3) is MovieClip)){ (_stone_skin.getChildAt(_local3) as MovieClip).stop(); (_stone_skin.getChildAt(_local3) as MovieClip).alpha = 0; }; _local3++; }; }; if (((!((helpID == 0))) && ((_helpFlag == true)))){ _helpFlag = false; changeGameEvent(GameEvents.GAME_HELP_CLOSE); }; } else { if ((_colideFlag == false)){ _colideFlag = true; _local3 = 0; while (_local3 < _stone_skin.numChildren) { if ((_stone_skin.getChildAt(_local3) is MovieClip)){ (_stone_skin.getChildAt(_local3) as MovieClip).play(); (_stone_skin.getChildAt(_local3) as MovieClip).alpha = 1; }; _local3++; }; }; if (((!((helpID == 0))) && ((_helpFlag == false)))){ _helpFlag = true; changeGameEvent(GameEvents.GAME_HELP_OPEN, helpID); }; }; } override public function teleport(_arg1:GameEvents=null):void{ var v:Vector; var foo:Number; var event = _arg1; if (_colideFlag){ if (tele){ try { v = tele._object_direction; foo = 0; (Global._game as Game).player._body.vx = (v.x * foo); (Global._game as Game).player._body.vy = (v.y * foo); (Global._game as Game).player._body.x = (tele._body.x + (v.x * 65)); (Global._game as Game).player._body.y = (tele._body.y + (v.y * 65)); Global.sound_game.playSound(null, "s_teleport"); } catch(e:Error) { }; }; }; } public function nextTeleport(_arg1:Teleport):void{ tele = _arg1; } } }//package classes
Section 53
//WeaponInfo (classes.WeaponInfo) package classes { import classes.events.*; import flash.display.*; public class WeaponInfo extends MovieClip { public var _player:Player; public var _begun:MovieClip; public var begun:MovieClip; public var _w4:MovieClip; public var _w5:MovieClip; public var attack_info:MovieClip; public var _w1:MovieClip; public var _w3:MovieClip; public var w1:MovieClip; public var w4:MovieClip; public var w2:MovieClip; public var _attack:MovieClip; public var w3:MovieClip; public var _w2:MovieClip; public var w5:MovieClip; public var _w:Array; public function WeaponInfo(){ _w = new Array(); super(); _w.push((this["w1"] as MovieClip)); _w.push((this["w2"] as MovieClip)); _w.push((this["w3"] as MovieClip)); _w.push((this["w4"] as MovieClip)); _w.push((this["w5"] as MovieClip)); _begun = this["begun"]; _attack = this["attack_info"]; _begun.stop(); ini(); } public function changeWeapon(_arg1:PlayerEvents):void{ var _local2:Number; Global.sound_game.playSound(null, "s_change_wepaon"); _local2 = Number(_arg1.action); setWeapon(_local2); } public function ini():void{ stage.addEventListener(GameEvents.GAME_OVER, actionGameOver); stage.addEventListener(PlayerEvents.PLAYER_CHANGE_WEAPON, changeWeapon); stage.addEventListener(PlayerEvents.PLAYER_CHANGE_WEAPON_POWER, changeWeaponPower); stage.addEventListener(PlayerEvents.PLAYER_CHANGE_SUPER_ATTACK, changeSuperAttackPower); } public function setWeapon(_arg1:Number):void{ var _local2:uint; while (_local2 < _w.length) { if (_local2 == _arg1){ _w[_local2].gotoAndStop(2); } else { _w[_local2].gotoAndStop(1); }; _local2++; }; } public function actionGameOver(_arg1:GameEvents):void{ clearEvents(); } public function changeWeaponPower(_arg1:PlayerEvents):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = Number((_arg1.action as Object).power); _local3 = Number((_arg1.action as Object).max); _local4 = Number((_arg1.action as Object).min); _local5 = Math.round((((_local2 - _local4) / (_local3 - _local4)) * 100)); _begun.gotoAndStop(_local5); } public function clearEvents():void{ stage.removeEventListener(GameEvents.GAME_OVER, actionGameOver); stage.removeEventListener(PlayerEvents.PLAYER_CHANGE_WEAPON, changeWeapon); stage.removeEventListener(PlayerEvents.PLAYER_CHANGE_WEAPON_POWER, changeWeaponPower); stage.removeEventListener(PlayerEvents.PLAYER_CHANGE_SUPER_ATTACK, changeSuperAttackPower); } public function changeSuperAttackPower(_arg1:PlayerEvents=null):void{ _attack.gotoAndStop(Math.round((_arg1.action + 1))); } } }//package classes
Section 54
//Volcan (classes.Volcan) package classes { import classes.events.*; import org.generalrelativity.foam.math.*; import flash.display.*; import classes.force.*; import org.generalrelativity.foam.dynamics.element.particle.*; public class Volcan extends Ground { public var _volcan_power:Number;// = 0 public var _volcan_pause:uint;// = 0 public var _volcan_pause_cur:Number;// = 0 public function Volcan(_arg1:MovieClip, _arg2:Object, _arg3:GravityGenerator, _arg4:Planet){ _volcan_pause = 0; _volcan_pause_cur = 0; _volcan_power = 0; _volcan_power = _arg2.power; super(_arg1, _arg2, _arg3, _arg4); _body._name = "volcan"; _body._type = "volcan"; this.ini(_arg2); } override public function drawInPlanet():void{ } override public function update(_arg1:GameEvents=null):void{ _volcan_pause_cur--; } public function updateCollide(_arg1:ObjectOfPlanetEvents){ var _local2:*; var _local3:*; var _local4:Vector; var _local5:Number; var _local6:Number; var _local7:Number; if (_volcan_pause_cur < 0){ _local2 = _arg1.action; super.updateParams(); _local3 = SimpleParticle(_local2._body); _local4 = getVectorFromObject2(_local2, this); _local4.normalize(); _local5 = _local4.getAngle(new Vector(0, 0)); _local6 = _local2._object_direction.getAngle(new Vector(0, 0)); _local7 = Math.cos((_local6 - _local5)); if (_local7 > 0.9){ _local3.vx = ((_local4.x * _volcan_power) * _local7); _local3.vy = ((_local4.y * _volcan_power) * _local7); Global.sound_game.playSound(null, "s_volcano", 0.9); }; _volcan_pause_cur = _volcan_pause; }; } override public function clearEvents():void{ super.clearEvents(); stage.removeEventListener(GameEvents.GAME_UPDATE, update); this.removeEventListener(ObjectOfPlanetEvents.OBJECT_PLANET_COLLIDE, updateCollide); } override public function ini(_arg1:Object, _arg2:Boolean=false):void{ super.ini(_arg1); this.addEventListener(ObjectOfPlanetEvents.OBJECT_PLANET_COLLIDE, updateCollide); stage.addEventListener(GameEvents.GAME_UPDATE, update); } } }//package classes
Section 55
//blick_185 (doctor_bmp_2_fla.blick_185) package doctor_bmp_2_fla { import flash.display.*; public dynamic class blick_185 extends MovieClip { public function blick_185(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 56
//blick_540 (doctor_bmp_2_fla.blick_540) package doctor_bmp_2_fla { import flash.display.*; public dynamic class blick_540 extends MovieClip { public function blick_540(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 57
//blick2_194 (doctor_bmp_2_fla.blick2_194) package doctor_bmp_2_fla { import flash.display.*; public dynamic class blick2_194 extends MovieClip { public function blick2_194(){ addFrameScript(0, frame1); } function frame1(){ } } }//package doctor_bmp_2_fla
Section 58
//blick4_192 (doctor_bmp_2_fla.blick4_192) package doctor_bmp_2_fla { import flash.display.*; public dynamic class blick4_192 extends MovieClip { public function blick4_192(){ addFrameScript(0, frame1); } function frame1(){ } } }//package doctor_bmp_2_fla
Section 59
//DoctorZed0021_65 (doctor_bmp_2_fla.DoctorZed0021_65) package doctor_bmp_2_fla { import flash.display.*; public dynamic class DoctorZed0021_65 extends MovieClip { public var skin:MovieClip; } }//package doctor_bmp_2_fla
Section 60
//DoctorZed0021_blue_71 (doctor_bmp_2_fla.DoctorZed0021_blue_71) package doctor_bmp_2_fla { import flash.display.*; public dynamic class DoctorZed0021_blue_71 extends MovieClip { public var skin:MovieClip; } }//package doctor_bmp_2_fla
Section 61
//DoctorZed0021_fio_67 (doctor_bmp_2_fla.DoctorZed0021_fio_67) package doctor_bmp_2_fla { import flash.display.*; public dynamic class DoctorZed0021_fio_67 extends MovieClip { public var skin:MovieClip; } }//package doctor_bmp_2_fla
Section 62
//DoctorZed0021_green_69 (doctor_bmp_2_fla.DoctorZed0021_green_69) package doctor_bmp_2_fla { import flash.display.*; public dynamic class DoctorZed0021_green_69 extends MovieClip { public var skin:MovieClip; } }//package doctor_bmp_2_fla
Section 63
//DoctorZed0021_orange_62 (doctor_bmp_2_fla.DoctorZed0021_orange_62) package doctor_bmp_2_fla { import flash.display.*; public dynamic class DoctorZed0021_orange_62 extends MovieClip { public var skin:MovieClip; } }//package doctor_bmp_2_fla
Section 64
//DoktorZed00054_418 (doctor_bmp_2_fla.DoktorZed00054_418) package doctor_bmp_2_fla { import flash.display.*; public dynamic class DoktorZed00054_418 extends MovieClip { public var tel:MovieClip; public var wall:MovieClip; } }//package doctor_bmp_2_fla
Section 65
//DoktorZed00059_684 (doctor_bmp_2_fla.DoktorZed00059_684) package doctor_bmp_2_fla { import flash.display.*; public dynamic class DoktorZed00059_684 extends MovieClip { public var _first:Boolean; public function DoktorZed00059_684(){ addFrameScript(0, frame1); } function frame1(){ if (!_first){ _first = true; gotoAndPlay(Math.floor((Math.random() * totalFrames))); }; } } }//package doctor_bmp_2_fla
Section 66
//DoktorZed00060_683 (doctor_bmp_2_fla.DoktorZed00060_683) package doctor_bmp_2_fla { import flash.display.*; public dynamic class DoktorZed00060_683 extends MovieClip { public var _first:Boolean; public function DoktorZed00060_683(){ addFrameScript(0, frame1); } function frame1(){ if (!_first){ _first = true; gotoAndPlay(Math.floor((Math.random() * totalFrames))); }; } } }//package doctor_bmp_2_fla
Section 67
//DoktorZed00061_682 (doctor_bmp_2_fla.DoktorZed00061_682) package doctor_bmp_2_fla { import flash.display.*; public dynamic class DoktorZed00061_682 extends MovieClip { public var _first:Boolean; public function DoktorZed00061_682(){ addFrameScript(0, frame1); } function frame1(){ if (!_first){ _first = true; gotoAndPlay(Math.floor((Math.random() * totalFrames))); }; } } }//package doctor_bmp_2_fla
Section 68
//DoktorZed00062_681 (doctor_bmp_2_fla.DoktorZed00062_681) package doctor_bmp_2_fla { import flash.display.*; public dynamic class DoktorZed00062_681 extends MovieClip { public var _first:Boolean; public function DoktorZed00062_681(){ addFrameScript(0, frame1); } function frame1(){ if (!_first){ _first = true; gotoAndPlay(Math.floor((Math.random() * totalFrames))); }; } } }//package doctor_bmp_2_fla
Section 69
//DoktorZed00063_680 (doctor_bmp_2_fla.DoktorZed00063_680) package doctor_bmp_2_fla { import flash.display.*; public dynamic class DoktorZed00063_680 extends MovieClip { public var _first:Boolean; public function DoktorZed00063_680(){ addFrameScript(0, frame1); } function frame1(){ if (!_first){ _first = true; gotoAndPlay(Math.floor((Math.random() * totalFrames))); }; } } }//package doctor_bmp_2_fla
Section 70
//DoktorZed00066_481 (doctor_bmp_2_fla.DoktorZed00066_481) package doctor_bmp_2_fla { import flash.display.*; public dynamic class DoktorZed00066_481 extends MovieClip { public function DoktorZed00066_481(){ addFrameScript(117, frame118); } function frame118(){ stop(); } } }//package doctor_bmp_2_fla
Section 71
//DoktorZed00283_678 (doctor_bmp_2_fla.DoktorZed00283_678) package doctor_bmp_2_fla { import flash.display.*; public dynamic class DoktorZed00283_678 extends MovieClip { public function DoktorZed00283_678(){ addFrameScript(0, frame1, 28, frame29); } function frame1(){ (this as MovieClip).gotoAndPlay((Math.round(((Math.random() * (this as MovieClip).totalFrames) - 1)) + 1)); } function frame29(){ gotoAndPlay(2); } } }//package doctor_bmp_2_fla
Section 72
//DoktorZed00319_82 (doctor_bmp_2_fla.DoktorZed00319_82) package doctor_bmp_2_fla { import flash.display.*; public dynamic class DoktorZed00319_82 extends MovieClip { public function DoktorZed00319_82(){ addFrameScript(0, frame1); } function frame1(){ (this as MovieClip).gotoAndStop(Math.round((1 + (Math.random() * ((this as MovieClip).totalFrames - 1))))); } } }//package doctor_bmp_2_fla
Section 73
//DoktorZed00331_595 (doctor_bmp_2_fla.DoktorZed00331_595) package doctor_bmp_2_fla { import flash.display.*; public dynamic class DoktorZed00331_595 extends MovieClip { public function DoktorZed00331_595(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 74
//DoktorZed00347_423 (doctor_bmp_2_fla.DoktorZed00347_423) package doctor_bmp_2_fla { import flash.display.*; import flash.text.*; public dynamic class DoktorZed00347_423 extends MovieClip { public var level:TextField; public function DoktorZed00347_423(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 75
//DoktorZed00347copy_426 (doctor_bmp_2_fla.DoktorZed00347copy_426) package doctor_bmp_2_fla { import flash.display.*; import flash.text.*; public dynamic class DoktorZed00347copy_426 extends MovieClip { public var level:TextField; public function DoktorZed00347copy_426(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 76
//flag_bg_4 (doctor_bmp_2_fla.flag_bg_4) package doctor_bmp_2_fla { import flash.display.*; public dynamic class flag_bg_4 extends MovieClip { public function flag_bg_4(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package doctor_bmp_2_fla
Section 77
//gamezhero1_536 (doctor_bmp_2_fla.gamezhero1_536) package doctor_bmp_2_fla { import flash.display.*; public dynamic class gamezhero1_536 extends MovieClip { public var blick2:MovieClip; public var blick:MovieClip; } }//package doctor_bmp_2_fla
Section 78
//gameZheroPreloader_692 (doctor_bmp_2_fla.gameZheroPreloader_692) package doctor_bmp_2_fla { import flash.display.*; public dynamic class gameZheroPreloader_692 extends MovieClip { public var pr:MovieClip; public function gameZheroPreloader_692(){ addFrameScript(104, frame105); } function frame105(){ stop(); } } }//package doctor_bmp_2_fla
Section 79
//heart_136 (doctor_bmp_2_fla.heart_136) package doctor_bmp_2_fla { import flash.display.*; public dynamic class heart_136 extends MovieClip { public function heart_136(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 80
//help_show_133 (doctor_bmp_2_fla.help_show_133) package doctor_bmp_2_fla { import flash.display.*; public dynamic class help_show_133 extends MovieClip { public function help_show_133(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package doctor_bmp_2_fla
Section 81
//help1_show1_45 (doctor_bmp_2_fla.help1_show1_45) package doctor_bmp_2_fla { import flash.display.*; public dynamic class help1_show1_45 extends MovieClip { public var cursor:MovieClip; public function help1_show1_45(){ addFrameScript(39, frame40); } function frame40(){ gotoAndPlay(1); } } }//package doctor_bmp_2_fla
Section 82
//help11show1_132 (doctor_bmp_2_fla.help11show1_132) package doctor_bmp_2_fla { import flash.display.*; public dynamic class help11show1_132 extends MovieClip { public var Tilo:MovieClip; public var legs:MovieClip; public var Golova:MovieClip; public var skin:MovieClip; public var gun2:MovieClip; } }//package doctor_bmp_2_fla
Section 83
//help2_show2_60 (doctor_bmp_2_fla.help2_show2_60) package doctor_bmp_2_fla { import flash.display.*; public dynamic class help2_show2_60 extends MovieClip { public var live:MovieClip; public var skin:MovieClip; } }//package doctor_bmp_2_fla
Section 84
//help9show1_121 (doctor_bmp_2_fla.help9show1_121) package doctor_bmp_2_fla { import flash.display.*; public dynamic class help9show1_121 extends MovieClip { public var Tilo:MovieClip; public var legs:MovieClip; public var Golova:MovieClip; public var gun2:MovieClip; } }//package doctor_bmp_2_fla
Section 85
//intro00040_310 (doctor_bmp_2_fla.intro00040_310) package doctor_bmp_2_fla { import flash.display.*; public dynamic class intro00040_310 extends MovieClip { public function intro00040_310(){ addFrameScript(0, frame1, 49, frame50, 84, frame85, 99, frame100); } function frame85(){ MovieClip(parent["wall"]).play(); } function frame1(){ stop(); } function frame100(){ stop(); MovieClip(parent).play(); } function frame50(){ MovieClip(parent["wall"]).play(); } } }//package doctor_bmp_2_fla
Section 86
//intro00040copy_419 (doctor_bmp_2_fla.intro00040copy_419) package doctor_bmp_2_fla { import flash.display.*; public dynamic class intro00040copy_419 extends MovieClip { public function intro00040copy_419(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 87
//intro00050_414 (doctor_bmp_2_fla.intro00050_414) package doctor_bmp_2_fla { import flash.display.*; public dynamic class intro00050_414 extends MovieClip { public function intro00050_414(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ stop(); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 88
//intro00051_416 (doctor_bmp_2_fla.intro00051_416) package doctor_bmp_2_fla { import flash.display.*; public dynamic class intro00051_416 extends MovieClip { public var shlem:MovieClip; public function intro00051_416(){ addFrameScript(0, frame1, 29, frame30, 64, frame65, 99, frame100, 114, frame115); } function frame65(){ MovieClip(parent["wall"]).play(); } function frame1(){ stop(); } function frame100(){ MovieClip(parent["wall"]).play(); } function frame30(){ MovieClip(parent).play(); stop(); } function frame115(){ stop(); MovieClip(parent).play(); } } }//package doctor_bmp_2_fla
Section 89
//intro00111_289 (doctor_bmp_2_fla.intro00111_289) package doctor_bmp_2_fla { import flash.display.*; public dynamic class intro00111_289 extends MovieClip { public function intro00111_289(){ addFrameScript(189, frame190); } function frame190(){ stop(); MovieClip(parent.parent).play(); } } }//package doctor_bmp_2_fla
Section 90
//intro00117_305 (doctor_bmp_2_fla.intro00117_305) package doctor_bmp_2_fla { import flash.display.*; public dynamic class intro00117_305 extends MovieClip { public function intro00117_305(){ addFrameScript(0, frame1, 14, frame15, 19, frame20); } function frame15(){ stop(); } function frame1(){ stop(); } function frame20(){ stop(); } } }//package doctor_bmp_2_fla
Section 91
//intro00144_407 (doctor_bmp_2_fla.intro00144_407) package doctor_bmp_2_fla { import flash.display.*; public dynamic class intro00144_407 extends MovieClip { public var shlem:MovieClip; public function intro00144_407(){ addFrameScript(45, frame46, 69, frame70); } function frame70(){ MovieClip(parent).play(); stop(); } function frame46(){ MovieClip(this["shlem"]).play(); } } }//package doctor_bmp_2_fla
Section 92
//intro00182_228 (doctor_bmp_2_fla.intro00182_228) package doctor_bmp_2_fla { import flash.display.*; public dynamic class intro00182_228 extends MovieClip { public function intro00182_228(){ addFrameScript(114, frame115, 115, frame116); } function frame116(){ stop(); } function frame115(){ stop(); MovieClip(parent).play(); } } }//package doctor_bmp_2_fla
Section 93
//intro00191_334 (doctor_bmp_2_fla.intro00191_334) package doctor_bmp_2_fla { import flash.display.*; public dynamic class intro00191_334 extends MovieClip { public function intro00191_334(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package doctor_bmp_2_fla
Section 94
//intro00192_337 (doctor_bmp_2_fla.intro00192_337) package doctor_bmp_2_fla { import flash.display.*; public dynamic class intro00192_337 extends MovieClip { public function intro00192_337(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package doctor_bmp_2_fla
Section 95
//intro00193_338 (doctor_bmp_2_fla.intro00193_338) package doctor_bmp_2_fla { import flash.display.*; public dynamic class intro00193_338 extends MovieClip { public function intro00193_338(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package doctor_bmp_2_fla
Section 96
//intro00194_339 (doctor_bmp_2_fla.intro00194_339) package doctor_bmp_2_fla { import flash.display.*; public dynamic class intro00194_339 extends MovieClip { public function intro00194_339(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package doctor_bmp_2_fla
Section 97
//intro00202_345 (doctor_bmp_2_fla.intro00202_345) package doctor_bmp_2_fla { import flash.display.*; public dynamic class intro00202_345 extends MovieClip { public function intro00202_345(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package doctor_bmp_2_fla
Section 98
//intro00203_328 (doctor_bmp_2_fla.intro00203_328) package doctor_bmp_2_fla { import flash.display.*; public dynamic class intro00203_328 extends MovieClip { public var plan2:MovieClip; public var plan4:MovieClip; public var plan3:MovieClip; public var plan1:MovieClip; public function intro00203_328(){ addFrameScript(78, frame79, 139, frame140, 214, frame215, 289, frame290, 436, frame437); } function frame437(){ stop(); MovieClip(parent).play(); } function frame79(){ MovieClip(this["plan1"]).play(); } function frame290(){ MovieClip(this["plan4"]).play(); } function frame215(){ MovieClip(this["plan3"]).play(); } function frame140(){ MovieClip(this["plan2"]).play(); } } }//package doctor_bmp_2_fla
Section 99
//live_indicator_135 (doctor_bmp_2_fla.live_indicator_135) package doctor_bmp_2_fla { import flash.display.*; public dynamic class live_indicator_135 extends MovieClip { public function live_indicator_135(){ addFrameScript(99, frame100); } function frame100(){ stop(); } } }//package doctor_bmp_2_fla
Section 100
//man_39 (doctor_bmp_2_fla.man_39) package doctor_bmp_2_fla { import flash.display.*; public dynamic class man_39 extends MovieClip { public var man:MovieClip; } }//package doctor_bmp_2_fla
Section 101
//map_doctor_zed_428 (doctor_bmp_2_fla.map_doctor_zed_428) package doctor_bmp_2_fla { import flash.display.*; public dynamic class map_doctor_zed_428 extends MovieClip { public var Tilo:MovieClip; public var Uho:MovieClip; public var legs:MovieClip; public var gun:MovieClip; public var Lik:MovieClip; public var Golova:MovieClip; } }//package doctor_bmp_2_fla
Section 102
//musicMenu_546 (doctor_bmp_2_fla.musicMenu_546) package doctor_bmp_2_fla { import flash.display.*; public dynamic class musicMenu_546 extends MovieClip { public var blick2:MovieClip; public function musicMenu_546(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 103
//pauseMenu1_541 (doctor_bmp_2_fla.pauseMenu1_541) package doctor_bmp_2_fla { import flash.display.*; public dynamic class pauseMenu1_541 extends MovieClip { public var blick2:MovieClip; } }//package doctor_bmp_2_fla
Section 104
//pauseMenu2_542 (doctor_bmp_2_fla.pauseMenu2_542) package doctor_bmp_2_fla { import flash.display.*; public dynamic class pauseMenu2_542 extends MovieClip { public var blick2:MovieClip; } }//package doctor_bmp_2_fla
Section 105
//preloaderLine_693 (doctor_bmp_2_fla.preloaderLine_693) package doctor_bmp_2_fla { import flash.display.*; public dynamic class preloaderLine_693 extends MovieClip { public var begun:MovieClip; } }//package doctor_bmp_2_fla
Section 106
//skin_1_medium_597 (doctor_bmp_2_fla.skin_1_medium_597) package doctor_bmp_2_fla { import flash.display.*; public dynamic class skin_1_medium_597 extends MovieClip { public function skin_1_medium_597(){ addFrameScript(0, frame1); } function frame1(){ (this as MovieClip).gotoAndStop(Math.round((1 + (Math.random() * ((this as MovieClip).totalFrames - 1))))); } } }//package doctor_bmp_2_fla
Section 107
//skin_1_small_83 (doctor_bmp_2_fla.skin_1_small_83) package doctor_bmp_2_fla { import flash.display.*; public dynamic class skin_1_small_83 extends MovieClip { public function skin_1_small_83(){ addFrameScript(0, frame1); } function frame1(){ (this as MovieClip).gotoAndStop(Math.round((1 + (Math.random() * ((this as MovieClip).totalFrames - 1))))); } } }//package doctor_bmp_2_fla
Section 108
//skin_2_medium_599 (doctor_bmp_2_fla.skin_2_medium_599) package doctor_bmp_2_fla { import flash.display.*; public dynamic class skin_2_medium_599 extends MovieClip { public function skin_2_medium_599(){ addFrameScript(0, frame1); } function frame1(){ (this as MovieClip).gotoAndStop(Math.round((1 + (Math.random() * ((this as MovieClip).totalFrames - 1))))); } } }//package doctor_bmp_2_fla
Section 109
//skin_3_medium_601 (doctor_bmp_2_fla.skin_3_medium_601) package doctor_bmp_2_fla { import flash.display.*; public dynamic class skin_3_medium_601 extends MovieClip { public function skin_3_medium_601(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 110
//skin_3_small_84 (doctor_bmp_2_fla.skin_3_small_84) package doctor_bmp_2_fla { import flash.display.*; public dynamic class skin_3_small_84 extends MovieClip { public function skin_3_small_84(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 111
//skin_4_medium_603 (doctor_bmp_2_fla.skin_4_medium_603) package doctor_bmp_2_fla { import flash.display.*; public dynamic class skin_4_medium_603 extends MovieClip { public function skin_4_medium_603(){ addFrameScript(0, frame1); } function frame1(){ (this as MovieClip).gotoAndStop(Math.round((1 + (Math.random() * ((this as MovieClip).totalFrames - 1))))); } } }//package doctor_bmp_2_fla
Section 112
//skin_4_small_temp_81 (doctor_bmp_2_fla.skin_4_small_temp_81) package doctor_bmp_2_fla { import flash.display.*; public dynamic class skin_4_small_temp_81 extends MovieClip { public function skin_4_small_temp_81(){ addFrameScript(0, frame1); } function frame1(){ (this as MovieClip).gotoAndStop(Math.round((1 + (Math.random() * ((this as MovieClip).totalFrames - 1))))); } } }//package doctor_bmp_2_fla
Section 113
//skin_5_small_85 (doctor_bmp_2_fla.skin_5_small_85) package doctor_bmp_2_fla { import flash.display.*; public dynamic class skin_5_small_85 extends MovieClip { public function skin_5_small_85(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 114
//soundMenu1_543 (doctor_bmp_2_fla.soundMenu1_543) package doctor_bmp_2_fla { import flash.display.*; public dynamic class soundMenu1_543 extends MovieClip { public var blick2:MovieClip; public function soundMenu1_543(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 115
//Spacemadic0021_126 (doctor_bmp_2_fla.Spacemadic0021_126) package doctor_bmp_2_fla { import flash.display.*; public dynamic class Spacemadic0021_126 extends MovieClip { public var dulo:MovieClip; } }//package doctor_bmp_2_fla
Section 116
//Spacemadic0021_2_576 (doctor_bmp_2_fla.Spacemadic0021_2_576) package doctor_bmp_2_fla { import flash.display.*; public dynamic class Spacemadic0021_2_576 extends MovieClip { public var dulo:MovieClip; } }//package doctor_bmp_2_fla
Section 117
//Spacemadic0027_575 (doctor_bmp_2_fla.Spacemadic0027_575) package doctor_bmp_2_fla { import flash.display.*; public dynamic class Spacemadic0027_575 extends MovieClip { public function Spacemadic0027_575(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package doctor_bmp_2_fla
Section 118
//Spacemadic0027copy_430 (doctor_bmp_2_fla.Spacemadic0027copy_430) package doctor_bmp_2_fla { import flash.display.*; public dynamic class Spacemadic0027copy_430 extends MovieClip { public function Spacemadic0027copy_430(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package doctor_bmp_2_fla
Section 119
//Spacemadic0027copy2_574 (doctor_bmp_2_fla.Spacemadic0027copy2_574) package doctor_bmp_2_fla { import flash.display.*; public dynamic class Spacemadic0027copy2_574 extends MovieClip { public function Spacemadic0027copy2_574(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package doctor_bmp_2_fla
Section 120
//Spacemadic0030_431 (doctor_bmp_2_fla.Spacemadic0030_431) package doctor_bmp_2_fla { import flash.display.*; public dynamic class Spacemadic0030_431 extends MovieClip { public function Spacemadic0030_431(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package doctor_bmp_2_fla
Section 121
//superattack_indicator_22 (doctor_bmp_2_fla.superattack_indicator_22) package doctor_bmp_2_fla { import flash.display.*; public dynamic class superattack_indicator_22 extends MovieClip { public function superattack_indicator_22(){ addFrameScript(0, frame1, 99, frame100); } function frame1(){ stop(); } function frame100(){ stop(); } } }//package doctor_bmp_2_fla
Section 122
//Symbol18_116 (doctor_bmp_2_fla.Symbol18_116) package doctor_bmp_2_fla { import flash.display.*; public dynamic class Symbol18_116 extends MovieClip { public function Symbol18_116(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 123
//teleport_laps_117 (doctor_bmp_2_fla.teleport_laps_117) package doctor_bmp_2_fla { import flash.display.*; public dynamic class teleport_laps_117 extends MovieClip { public function teleport_laps_117(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 124
//wpn_indicator_20 (doctor_bmp_2_fla.wpn_indicator_20) package doctor_bmp_2_fla { import flash.display.*; public dynamic class wpn_indicator_20 extends MovieClip { public function wpn_indicator_20(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 125
//wpn_type1_23 (doctor_bmp_2_fla.wpn_type1_23) package doctor_bmp_2_fla { import flash.display.*; public dynamic class wpn_type1_23 extends MovieClip { public var skin:MovieClip; public function wpn_type1_23(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 126
//wpn_type2_27 (doctor_bmp_2_fla.wpn_type2_27) package doctor_bmp_2_fla { import flash.display.*; public dynamic class wpn_type2_27 extends MovieClip { public var skin:MovieClip; public function wpn_type2_27(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 127
//wpn_type3_29 (doctor_bmp_2_fla.wpn_type3_29) package doctor_bmp_2_fla { import flash.display.*; public dynamic class wpn_type3_29 extends MovieClip { public var skin:MovieClip; public function wpn_type3_29(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 128
//wpn_type4_31 (doctor_bmp_2_fla.wpn_type4_31) package doctor_bmp_2_fla { import flash.display.*; public dynamic class wpn_type4_31 extends MovieClip { public var skin:MovieClip; public function wpn_type4_31(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 129
//wpn_type5_33 (doctor_bmp_2_fla.wpn_type5_33) package doctor_bmp_2_fla { import flash.display.*; public dynamic class wpn_type5_33 extends MovieClip { public var skin:MovieClip; public function wpn_type5_33(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 130
//z_2_183 (doctor_bmp_2_fla.z_2_183) package doctor_bmp_2_fla { import flash.display.*; public dynamic class z_2_183 extends MovieClip { public function z_2_183(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 131
//z_2_538 (doctor_bmp_2_fla.z_2_538) package doctor_bmp_2_fla { import flash.display.*; public dynamic class z_2_538 extends MovieClip { public function z_2_538(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package doctor_bmp_2_fla
Section 132
//AABRDetector (org.generalrelativity.foam.dynamics.collision.coarse.AABRDetector) package org.generalrelativity.foam.dynamics.collision.coarse { import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.collision.*; import org.generalrelativity.foam.dynamics.collision.fine.sat.*; import org.generalrelativity.foam.dynamics.collision.geom.*; import flash.utils.*; import org.generalrelativity.foam.dynamics.enum.*; public class AABRDetector implements ICoarseCollisionDetector { private var _staticAABRCache:Dictionary; private var _dynamicLength:int; private var _factory:ICollisionFactory; private var _dynamicCollidables:Array; private var _staticCollidables:Array; private var _dynamicAABRCache:Dictionary; private var _collidablesLength:int; public function AABRDetector(){ _staticAABRCache = new Dictionary(true); _dynamicAABRCache = new Dictionary(true); _staticCollidables = new Array(); _dynamicCollidables = new Array(); _factory = new SATCollisionFactory(); } public function getCandidates():Array{ var _local1:Array; var _local2:AABR; var _local3:AABR; var _local4:int; var _local5:int; var _local6:Array; _dynamicAABRCache = new Dictionary(true); _local1 = new Array(); _local4 = -1; _local6 = _dynamicCollidables.concat(_staticCollidables); while (++_local4 < _dynamicLength) { _local2 = getBoundedAABR(_dynamicCollidables[_local4]); _local5 = _local4; while (++_local5 < _collidablesLength) { _local3 = getBoundedAABR(_local6[_local5]); if (_local2.hasCollision(_local3)){ if (_local6[_local4].checkIgnoreCollision(_local6[_local5]) == false){ _local1.push(_factory.getCollisionDetector(_local6[_local4], _local6[_local5])); }; }; }; }; return (_local1); } private function getBoundedAABR(_arg1:IBody):AABR{ var _local2:AABR; if (_dynamicAABRCache[_arg1]){ return (AABR(_dynamicAABRCache[_arg1])); }; if (_staticAABRCache[_arg1]){ return (AABR(_staticAABRCache[_arg1])); }; _local2 = new AABR(); _local2.bound(_arg1); return (_local2); } public function set factory(_arg1:ICollisionFactory):void{ _factory = _arg1; } public function removeCollidable(_arg1:ISimulatable):void{ var _local2:int; _local2 = _dynamicCollidables.indexOf(_arg1); if (_local2 > -1){ _dynamicCollidables.splice(_dynamicCollidables.indexOf(_arg1), 1); } else { _local2 = _staticCollidables.indexOf(_arg1); if (_local2 > -1){ _staticCollidables.splice(_staticCollidables.indexOf(_arg1), 1); }; }; _dynamicLength = _dynamicCollidables.length; _collidablesLength = (_dynamicLength + _staticCollidables.length); } public function addCollidable(_arg1:ISimulatable):void{ if (_arg1.mass == Simplification.INFINITE_MASS){ _staticCollidables.push(_arg1); } else { _dynamicCollidables.push(_arg1); _dynamicLength++; }; _collidablesLength++; } public function getDynamicCollidables():Array{ return (_dynamicCollidables); } } }//package org.generalrelativity.foam.dynamics.collision.coarse
Section 133
//CollisionType (org.generalrelativity.foam.dynamics.collision.enum.CollisionType) package org.generalrelativity.foam.dynamics.collision.enum { public class CollisionType { public static const CIRCLE:String = "circle"; public static const ABSTRACT_PARTICLE:String = "abstract_particle"; public static const CUBIC_BEZIER_CURVE:String = "cubic_bezier_curve"; public static const RIGID_BODY:String = "rigid_body"; } }//package org.generalrelativity.foam.dynamics.collision.enum
Section 134
//AxisProjection (org.generalrelativity.foam.dynamics.collision.fine.sat.AxisProjection) package org.generalrelativity.foam.dynamics.collision.fine.sat { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; public class AxisProjection { public var min:Number; public var max:Number; public function AxisProjection(_arg1:IBody, _arg2:Vector){ project(_arg1, _arg2); } protected function project(_arg1:IBody, _arg2:Vector):void{ var _local3:RotationMatrix; var _local4:Number; var _local5:Number; _local3 = _arg1.rotation; _local4 = _arg2.dot(_local3.getVectorProduct(Vector(_arg1.vertices[0])).plus(_arg1.position)); min = _local4; max = _local4; _local5 = 0; while (++_local5 < _arg1.vertices.length) { _local4 = _arg2.dot(_local3.getVectorProduct(Vector(_arg1.vertices[_local5])).plus(_arg1.position)); if (_local4 < min){ min = _local4; } else { if (_local4 > max){ max = _local4; }; }; }; } public function getDistance(_arg1:AxisProjection):Number{ if (min < _arg1.min){ return ((_arg1.min - max)); }; return ((min - _arg1.max)); } } }//package org.generalrelativity.foam.dynamics.collision.fine.sat
Section 135
//BezierDetector (org.generalrelativity.foam.dynamics.collision.fine.sat.BezierDetector) package org.generalrelativity.foam.dynamics.collision.fine.sat { import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.collision.*; import org.generalrelativity.foam.dynamics.element.body.*; public class BezierDetector implements IFineCollisionDetector { protected var detectors:Array; protected var body2:IBody; protected var curve:CubicBezierCurve; public function BezierDetector(_arg1:CubicBezierCurve, _arg2:IBody){ this.curve = _arg1; this.body2 = _arg2; } public function getContacts():Array{ var _local1:Array; _local1 = new Array(); while (detectors.length) { _local1 = _local1.concat(IFineCollisionDetector(detectors.pop()).getContacts()); }; return (_local1); } public function hasCollision():Boolean{ var _local1:IFineCollisionDetector; var _local2:IBody; detectors = new Array(); for each (_local2 in curve.lines) { if ((body2 is Circle)){ _local1 = new CirclePolygonDetector(Circle(body2), _local2); } else { _local1 = new PolygonPolygonDetector(_local2, body2); }; if (_local1.hasCollision()){ detectors.push(_local1); }; }; return ((detectors.length > 0)); } } }//package org.generalrelativity.foam.dynamics.collision.fine.sat
Section 136
//CircleAxisProjection (org.generalrelativity.foam.dynamics.collision.fine.sat.CircleAxisProjection) package org.generalrelativity.foam.dynamics.collision.fine.sat { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.element.body.*; public class CircleAxisProjection extends AxisProjection { public function CircleAxisProjection(_arg1:Circle, _arg2:Vector){ super(_arg1, _arg2); } override protected function project(_arg1:IBody, _arg2:Vector):void{ var _local3:Circle; var _local4:Number; _local3 = Circle(_arg1); _local4 = _arg2.dot(_local3.position); min = (_local4 - _local3.radius); max = (_local4 + _local3.radius); } } }//package org.generalrelativity.foam.dynamics.collision.fine.sat
Section 137
//CircleCircleDetector (org.generalrelativity.foam.dynamics.collision.fine.sat.CircleCircleDetector) package org.generalrelativity.foam.dynamics.collision.fine.sat { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.collision.*; import org.generalrelativity.foam.dynamics.element.body.*; import org.generalrelativity.foam.dynamics.element.particle.*; public class CircleCircleDetector implements IFineCollisionDetector { public var circle1:Circle; public var dist:Number; public var circle2:Circle; public function CircleCircleDetector(_arg1:Circle, _arg2:Circle){ this.circle1 = _arg1; this.circle2 = _arg2; } public function getContacts():Array{ var _local1:Vector; var _local2:Number; var _local3:Vector; var _local4:String; var _local5:String; var _local6:Vector; dist = Math.sqrt(dist); _local1 = circle1.position.minus(circle2.position); _local2 = ((circle1.radius + circle2.radius) - dist); _local1.normalize(); _local3 = _local1.times(_local2); _local3.dividedByEquals((circle1.inverseMass + circle2.inverseMass)); _local4 = (circle1 as SimpleParticle)._type; _local5 = (circle2 as SimpleParticle)._type; if (!(((circle1 as SimpleParticle).checkIgnoreTypeCollision(_local5)) || ((circle2 as SimpleParticle).checkIgnoreTypeCollision(_local4)))){ circle1.x = (circle1.x + (_local3.x * circle1.inverseMass)); circle1.y = (circle1.y + (_local3.y * circle1.inverseMass)); circle2.x = (circle2.x - (_local3.x * circle2.inverseMass)); circle2.y = (circle2.y - (_local3.y * circle2.inverseMass)); }; _local6 = circle1.position.minus(_local1.times(circle1.radius)); return ([new Contact(_local6, circle1, circle2, _local1)]); } public function hasCollision():Boolean{ var _local1:Vector; _local1 = circle1.position.minus(circle2.position); dist = _local1.dot(_local1); return ((dist <= ((circle1.radius + circle2.radius) * (circle1.radius + circle2.radius)))); } } }//package org.generalrelativity.foam.dynamics.collision.fine.sat
Section 138
//CirclePolygonDetector (org.generalrelativity.foam.dynamics.collision.fine.sat.CirclePolygonDetector) package org.generalrelativity.foam.dynamics.collision.fine.sat { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.collision.*; import org.generalrelativity.foam.dynamics.element.body.*; import org.generalrelativity.foam.dynamics.element.particle.*; public class CirclePolygonDetector implements IFineCollisionDetector { public var body:IBody; public var minDistance:Number; public var penetrationAxis:Vector; public var circle:Circle; public function CirclePolygonDetector(_arg1:Circle, _arg2:IBody){ this.circle = _arg1; this.body = _arg2; } public function getContacts():Array{ var _local1:Vector; var _local2:Vector; var _local3:String; var _local4:String; var _local5:Vector; _local1 = circle.position.minus(body.position); if (_local1.dot(penetrationAxis) < 0){ penetrationAxis.negate(); }; _local2 = penetrationAxis.times(minDistance); _local2.dividedByEquals((circle.inverseMass + body.inverseMass)); _local3 = (circle as SimpleParticle)._type; _local4 = (body as SimpleParticle)._type; if (!(((circle as SimpleParticle).checkIgnoreTypeCollision(_local4)) || ((body as SimpleParticle).checkIgnoreTypeCollision(_local3)))){ circle.x = (circle.x + (_local2.x * circle.inverseMass)); circle.y = (circle.y + (_local2.y * circle.inverseMass)); body.x = (body.x - (_local2.x * body.inverseMass)); body.y = (body.y - (_local2.y * body.inverseMass)); }; _local5 = circle.position.minus(penetrationAxis.times(circle.radius)); return ([new Contact(_local5, circle, body, penetrationAxis)]); } public function hasCollision():Boolean{ var _local1:Vector; var _local2:CircleAxisProjection; var _local3:AxisProjection; var _local4:RotationMatrix; var _local5:Array; var _local6:int; var _local7:Number; var _local8:Vector; var _local9:Number; var _local10:Vector; var _local11:Vector; var _local12:Number; var _local13:Vector; var _local14:Number; if ((((circle.inverseMass == 0)) && ((body.inverseMass == 0)))){ return (false); }; _local4 = body.rotation; minDistance = Number.MAX_VALUE; _local5 = body.edges; _local6 = _local5.length; _local7 = -1; while (++_local7 < _local6) { _local1 = _local4.getVectorProduct((_local5[_local7] as Vector)); _local11 = new Vector(-(_local1.y), _local1.x); _local11.normalize(); _local2 = new CircleAxisProjection(circle, _local11); _local3 = new AxisProjection(body, _local11); _local12 = _local2.getDistance(_local3); if (_local12 > 0){ return (false); }; _local12 = Math.abs(_local12); if (_local12 < minDistance){ minDistance = _local12; penetrationAxis = _local11; }; }; _local9 = Number.MAX_VALUE; for each (_local10 in body.vertices) { _local8 = body.rotation.getVectorProduct(_local10).plus(body.position); _local13 = circle.position.minus(_local8); _local14 = ((_local13.x * _local13.x) + (_local13.y * _local13.y)); if (_local14 < _local9){ _local9 = _local14; _local11 = _local13; }; }; _local11.normalize(); _local2 = new CircleAxisProjection(circle, _local11); _local3 = new AxisProjection(body, _local11); _local12 = _local3.getDistance(_local2); if (_local12 > 0){ return (false); }; _local12 = Math.abs(_local12); if (_local12 < minDistance){ minDistance = _local12; penetrationAxis = _local11; }; return (true); } } }//package org.generalrelativity.foam.dynamics.collision.fine.sat
Section 139
//PointPolygonDetector (org.generalrelativity.foam.dynamics.collision.fine.sat.PointPolygonDetector) package org.generalrelativity.foam.dynamics.collision.fine.sat { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.element.body.*; public class PointPolygonDetector { protected var point:Vector; protected var body:IBody; protected static const EPSILON:Number = 15; public function PointPolygonDetector(_arg1:IBody, _arg2:Vector){ this.body = _arg1; this.point = _arg2; } public function hasCollision():Boolean{ var _local1:Vector; var _local2:RotationMatrix; var _local3:int; var _local4:Vector; var _local5:AxisProjection; var _local6:Number; var _local7:Number; var _local8:Number; if ((body is Circle)){ _local8 = point.minus(body.position).magnitude; if (_local8 <= Circle(body).radius){ return (true); }; return (false); }; _local2 = body.rotation; _local3 = body.edges.length; _local7 = -1; while (++_local7 < _local3) { _local1 = _local2.getVectorProduct((body.edges[_local7] as Vector)); _local4 = new Vector(-(_local1.y), _local1.x); _local4.normalize(); _local5 = new AxisProjection(body, _local4); _local6 = _local4.dot(point); if (((((_local6 + PointPolygonDetector.EPSILON) < _local5.min)) || (((_local6 - PointPolygonDetector.EPSILON) > _local5.max)))){ return (false); }; }; _local4 = point.minus(body.position); _local4.normalize(); _local5 = new AxisProjection(body, _local4); _local6 = _local4.dot(point); if (((((_local6 + PointPolygonDetector.EPSILON) < _local5.min)) || (((_local6 - PointPolygonDetector.EPSILON) > _local5.max)))){ return (false); }; return (true); } } }//package org.generalrelativity.foam.dynamics.collision.fine.sat
Section 140
//PolygonPolygonDetector (org.generalrelativity.foam.dynamics.collision.fine.sat.PolygonPolygonDetector) package org.generalrelativity.foam.dynamics.collision.fine.sat { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.collision.*; import flash.utils.*; import org.generalrelativity.foam.dynamics.element.particle.*; public class PolygonPolygonDetector implements IFineCollisionDetector { public var penetrationAxis:Vector; public var body2:IBody; public var body1:IBody; private var swapBodies:Boolean; public var minDistance:Number; public static const EPSILON:Number = 0.1; public function PolygonPolygonDetector(_arg1:IBody, _arg2:IBody){ this.body1 = _arg1; this.body2 = _arg2; swapBodies = true; } public function getContacts():Array{ var _local1:Vector; var _local2:Vector; var _local3:String; var _local4:String; var _local5:Number; var _local6:Array; var _local7:Vector; var _local8:RotationMatrix; var _local9:Vector; var _local10:Array; var _local11:Array; var _local12:IBody; var _local13:Vector; var _local14:Number; var _local15:Vector; var _local16:Dictionary; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Array; if (swapBodies){ _local12 = body1; body1 = body2; body2 = _local12; }; _local1 = body1.position.minus(body2.position); if (_local1.dot(penetrationAxis) < 0){ penetrationAxis.negate(); }; _local2 = penetrationAxis.times(minDistance); _local2.dividedByEquals((body1.inverseMass + body2.inverseMass)); _local3 = (body1 as SimpleParticle)._type; _local4 = (body2 as SimpleParticle)._type; if (!(((body1 as SimpleParticle).checkIgnoreTypeCollision(_local4)) || ((body2 as SimpleParticle).checkIgnoreTypeCollision(_local3)))){ body1.x = (body1.x + (_local2.x * body1.inverseMass)); body1.y = (body1.y + (_local2.y * body1.inverseMass)); body2.x = (body2.x - (_local2.x * body2.inverseMass)); body2.y = (body2.y - (_local2.y * body2.inverseMass)); }; _local5 = Number.MAX_VALUE; _local7 = penetrationAxis.clone(); _local8 = body1.rotation; for each (_local9 in body1.vertices) { _local13 = _local8.getVectorProduct(_local9).plus(body1.position); _local14 = _local7.dot(_local13); if (_local14 < (_local5 + PolygonPolygonDetector.EPSILON)){ if (Math.abs((_local5 - _local14)) < PolygonPolygonDetector.EPSILON){ _local6 = [_local6[0], _local13]; } else { _local6 = [_local13]; _local5 = _local14; }; }; }; if (_local6.length == 1){ return ([new Contact(_local6[0], body1, body2, penetrationAxis)]); }; _local5 = Number.MAX_VALUE; _local7.negate(); _local8 = body2.rotation; for each (_local9 in body2.vertices) { _local13 = _local8.getVectorProduct(_local9).plus(body2.position); _local14 = _local7.dot(_local13); if (_local14 < (_local5 + PolygonPolygonDetector.EPSILON)){ if (Math.abs((_local5 - _local14)) < PolygonPolygonDetector.EPSILON){ _local10 = [_local10[0], _local13]; } else { _local10 = [_local13]; _local5 = _local14; }; }; }; _local11 = new Array(); if (_local10.length == 2){ _local15 = penetrationAxis.getPerp().getUnit(); _local16 = new Dictionary(true); _local17 = _local15.dot((_local6[0] as Vector)); _local18 = _local15.dot((_local6[1] as Vector)); _local19 = _local15.dot((_local10[0] as Vector)); _local20 = _local15.dot((_local10[1] as Vector)); _local16[_local17] = _local6[0]; _local16[_local18] = _local6[1]; _local16[_local19] = _local10[0]; _local16[_local20] = _local10[1]; _local21 = [_local17, _local18, _local19, _local20]; _local21.sort(Array.DESCENDING); _local11.push(new Contact(_local16[_local21[1]], body1, body2, penetrationAxis), new Contact(_local16[_local21[2]], body1, body2, penetrationAxis)); } else { _local11.push(new Contact(_local10[0], body1, body2, penetrationAxis)); }; return (_local11); } public function hasCollision():Boolean{ var _local1:Vector; var _local2:AxisProjection; var _local3:AxisProjection; var _local4:RotationMatrix; var _local5:Array; var _local6:int; var _local7:Number; var _local8:Vector; var _local9:Number; if ((((body1.inverseMass == 0)) && ((body2.inverseMass == 0)))){ return (false); }; _local4 = body1.rotation; minDistance = Number.MAX_VALUE; _local5 = body1.edges.concat(body2.edges); _local6 = _local5.length; _local7 = -1; while (++_local7 < _local6) { if (_local7 == body1.edges.length){ _local4 = body2.rotation; }; _local1 = _local4.getVectorProduct((_local5[_local7] as Vector)); _local8 = new Vector(-(_local1.y), _local1.x); _local8.normalize(); _local2 = new AxisProjection(body1, _local8); _local3 = new AxisProjection(body2, _local8); _local9 = _local2.getDistance(_local3); if (_local9 > 0){ return (false); }; _local9 = ((_local9 < 0)) ? -(_local9) : _local9; if (_local9 < minDistance){ minDistance = _local9; penetrationAxis = _local8; if (((swapBodies) && ((_local7 > body1.edges.length)))){ swapBodies = false; }; }; }; return (true); } } }//package org.generalrelativity.foam.dynamics.collision.fine.sat
Section 141
//SATCollisionFactory (org.generalrelativity.foam.dynamics.collision.fine.sat.SATCollisionFactory) package org.generalrelativity.foam.dynamics.collision.fine.sat { import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.collision.*; import org.generalrelativity.foam.dynamics.element.body.*; import flash.utils.*; import org.generalrelativity.foam.dynamics.collision.enum.*; public class SATCollisionFactory implements ICollisionFactory { private var detectorMap:Dictionary; public function SATCollisionFactory(){ buildDetectorMap(); } public function getCollisionDetector(_arg1:ISimulatable, _arg2:ISimulatable):IFineCollisionDetector{ var _local3:Class; _local3 = detectorMap[_arg1.collisionTypeID][_arg2.collisionTypeID]; if ((((_arg2 is Circle)) || ((_arg2 is CubicBezierCurve)))){ return (IFineCollisionDetector(new _local3(_arg2, _arg1))); }; return (IFineCollisionDetector(new _local3(_arg1, _arg2))); } private function buildDetectorMap():void{ var _local1:Dictionary; var _local2:Dictionary; var _local3:Dictionary; detectorMap = new Dictionary(true); _local1 = new Dictionary(true); _local1[CollisionType.CIRCLE] = CirclePolygonDetector; _local1[CollisionType.CUBIC_BEZIER_CURVE] = BezierDetector; _local1[CollisionType.RIGID_BODY] = PolygonPolygonDetector; _local2 = new Dictionary(true); _local2[CollisionType.RIGID_BODY] = CirclePolygonDetector; _local2[CollisionType.CIRCLE] = CircleCircleDetector; _local2[CollisionType.CUBIC_BEZIER_CURVE] = BezierDetector; _local3 = new Dictionary(true); _local3[CollisionType.RIGID_BODY] = BezierDetector; _local3[CollisionType.CIRCLE] = BezierDetector; detectorMap[CollisionType.RIGID_BODY] = _local1; detectorMap[CollisionType.CIRCLE] = _local2; detectorMap[CollisionType.CUBIC_BEZIER_CURVE] = _local3; } } }//package org.generalrelativity.foam.dynamics.collision.fine.sat
Section 142
//AABR (org.generalrelativity.foam.dynamics.collision.geom.AABR) package org.generalrelativity.foam.dynamics.collision.geom { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.element.body.*; public class AABR { public var minX:Number; public var minY:Number; public var maxX:Number; public var maxY:Number; private function updateBounds(_arg1:Vector):void{ if (_arg1.x < minX){ minX = _arg1.x; } else { if (_arg1.x > maxX){ maxX = _arg1.x; }; }; if (_arg1.y < minY){ minY = _arg1.y; } else { if (_arg1.y > maxY){ maxY = _arg1.y; }; }; } public function hasCollision(_arg1:AABR):Boolean{ if (maxX < _arg1.minX){ return (false); }; if (maxY < _arg1.minY){ return (false); }; if (_arg1.maxX < minX){ return (false); }; if (_arg1.maxY < minY){ return (false); }; return (true); } public function bound(_arg1:IBody):void{ var _local2:Number; var _local3:RotationMatrix; var _local4:int; var _local5:Vector; if ((_arg1 is Circle)){ _local2 = Circle(_arg1).radius; minX = (_arg1.x - _local2); maxX = (_arg1.x + _local2); minY = (_arg1.y - _local2); maxY = (_arg1.y + _local2); } else { minX = (maxX = _arg1.x); minY = (maxY = _arg1.y); _local3 = _arg1.rotation; _local4 = -1; for each (_local5 in _arg1.vertices) { updateBounds(_arg1.position.plus(_local3.getVectorProduct(_local5))); }; }; } } }//package org.generalrelativity.foam.dynamics.collision.geom
Section 143
//CollisionResolver (org.generalrelativity.foam.dynamics.collision.CollisionResolver) package org.generalrelativity.foam.dynamics.collision { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.element.particle.*; public class CollisionResolver { public static function resolve(_arg1:Array):void{ var _local2:IBody; var _local3:IBody; var _local4:Contact; var _local5:String; var _local6:String; var _local7:Vector; var _local8:Vector; var _local9:Vector; var _local10:Vector; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Vector; var _local15:Vector; var _local16:Vector; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Vector; var _local21:Number; var _local22:Vector; var _local23:Number; var _local24:Vector; var _local25:Number; var _local26:Number; var _local27:Number; for each (_local4 in _arg1) { _local2 = _local4.body1; _local3 = _local4.body2; _local5 = (_local2 as SimpleParticle)._type; _local6 = (_local3 as SimpleParticle)._type; if (!(((_local2 as SimpleParticle).checkIgnoreTypeCollision(_local6)) || ((_local3 as SimpleParticle).checkIgnoreTypeCollision(_local5)))){ _local7 = _local4.position.minus(_local4.body1.position); _local8 = _local4.position.minus(_local4.body2.position); _local9 = _local7.getPerp(); _local10 = _local8.getPerp(); _local11 = _local9.dot(_local4.normal); _local12 = _local10.dot(_local4.normal); _local13 = _local4.normal.dot(_local4.normal.times((_local2.inverseMass + _local3.inverseMass))); _local13 = (_local13 + ((_local11 * _local11) * _local2.inverseI)); _local13 = (_local13 + ((_local12 * _local12) * _local3.inverseI)); _local14 = _local9.times(_local2.av).plus(_local2.velocity); _local15 = _local10.times(_local3.av).plus(_local3.velocity); _local16 = _local14.minus(_local15); _local17 = _local16.dot(_local4.normal); _local18 = ((_local2.elasticity + _local3.elasticity) * 0.5); _local19 = ((-((1 + _local18)) * _local17) / _local13); _local20 = _local4.normal.times((_local19 * _local2.inverseMass)); _local21 = (_local9.dot(_local4.normal.times(_local19)) * _local2.inverseI); _local22 = _local4.normal.times((-(_local19) * _local3.inverseMass)); _local23 = (_local10.dot(_local4.normal.times(-(_local19))) * _local3.inverseI); _local24 = _local4.normal.getPerp(); _local25 = _local9.dot(_local24); _local26 = _local10.dot(_local24); _local13 = _local24.dot(_local24.times((_local2.inverseMass + _local3.inverseMass))); _local13 = (_local13 + ((_local25 * _local25) * _local2.inverseI)); _local13 = (_local13 + ((_local26 * _local26) * _local3.inverseI)); _local27 = _local16.dot(_local24); _local19 = (((-(_local27) / _local13) * (_local2.friction + _local3.friction)) * 0.5); _local20.plusEquals(_local24.times((_local19 * _local2.inverseMass))); _local21 = (_local21 + (_local9.dot(_local24.times(_local19)) * _local2.inverseI)); _local22.plusEquals(_local24.times((-(_local19) * _local3.inverseMass))); _local23 = (_local23 + (_local10.dot(_local24.times(-(_local19))) * _local3.inverseI)); _local2.vx = (_local2.vx + _local20.x); _local2.vy = (_local2.vy + _local20.y); _local2.av = (_local2.av + _local21); _local3.vx = (_local3.vx + _local22.x); _local3.vy = (_local3.vy + _local22.y); _local3.av = (_local3.av + _local23); }; }; } } }//package org.generalrelativity.foam.dynamics.collision
Section 144
//Contact (org.generalrelativity.foam.dynamics.collision.Contact) package org.generalrelativity.foam.dynamics.collision { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; public class Contact { public var normal:Vector; public var position:Vector; public var body2:IBody; public var body1:IBody; public function Contact(_arg1:Vector, _arg2:IBody, _arg3:IBody, _arg4:Vector){ this.position = _arg1; this.body1 = _arg2; this.body2 = _arg3; this.normal = _arg4; } } }//package org.generalrelativity.foam.dynamics.collision
Section 145
//ICoarseCollisionDetector (org.generalrelativity.foam.dynamics.collision.ICoarseCollisionDetector) package org.generalrelativity.foam.dynamics.collision { import org.generalrelativity.foam.dynamics.element.*; public interface ICoarseCollisionDetector { function addCollidable(_arg1:ISimulatable):void; function set factory(_arg1:ICollisionFactory):void; function removeCollidable(_arg1:ISimulatable):void; function getCandidates():Array; function getDynamicCollidables():Array; } }//package org.generalrelativity.foam.dynamics.collision
Section 146
//ICollisionFactory (org.generalrelativity.foam.dynamics.collision.ICollisionFactory) package org.generalrelativity.foam.dynamics.collision { import org.generalrelativity.foam.dynamics.element.*; public interface ICollisionFactory { function getCollisionDetector(_arg1:ISimulatable, _arg2:ISimulatable):IFineCollisionDetector; } }//package org.generalrelativity.foam.dynamics.collision
Section 147
//IFineCollisionDetector (org.generalrelativity.foam.dynamics.collision.IFineCollisionDetector) package org.generalrelativity.foam.dynamics.collision { public interface IFineCollisionDetector { function hasCollision():Boolean; function getContacts():Array; } }//package org.generalrelativity.foam.dynamics.collision
Section 148
//Circle (org.generalrelativity.foam.dynamics.element.body.Circle) package org.generalrelativity.foam.dynamics.element.body { import org.generalrelativity.foam.dynamics.enum.*; import org.generalrelativity.foam.dynamics.collision.enum.*; public class Circle extends RigidBody { public var radius:Number; public function Circle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=100, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0.5, _arg8:Number=0.15, _arg9:Number=0, _arg10:Number=0){ this.radius = _arg3; super(_arg1, _arg2, _arg4, null, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10); } override public function get collisionTypeID():String{ return (CollisionType.CIRCLE); } override protected function calculateInertiaTensor():void{ if (mass == Simplification.INFINITE_MASS){ _I = Simplification.INFINITE_MASS; _inverseI = 0; return; }; _I = ((radius * radius) * mass); _inverseI = (1 / _I); } } }//package org.generalrelativity.foam.dynamics.element.body
Section 149
//CubicBezierCurve (org.generalrelativity.foam.dynamics.element.body.CubicBezierCurve) package org.generalrelativity.foam.dynamics.element.body { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.enum.*; import org.generalrelativity.foam.dynamics.collision.enum.*; public class CubicBezierCurve extends RigidBody { public var lines:Array; protected var anchor2:Vector; protected var anchor1:Vector; protected var height:Number; protected var control1:Vector; protected var control2:Vector; protected var resolution:int; public function CubicBezierCurve(_arg1:Number, _arg2:Number, _arg3:Vector, _arg4:Vector, _arg5:Vector, _arg6:Vector, _arg7:int=7, _arg8:Number=INF, _arg9:Number=0, _arg10:Number=0, _arg11:Number=0, _arg12:Number=0, _arg13:Number=0.2, _arg14:Number=0.15, _arg15:Number=150){ super(_arg1, _arg2, _arg8, null, _arg9, _arg10, _arg13, _arg14, _arg11, _arg12); this.height = _arg15; this.resolution = _arg7; this.control1 = _arg3; this.control2 = _arg5; this.anchor1 = _arg4; this.anchor2 = _arg6; createLines(); } protected function createLines():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:RigidBody; _local8 = (1 / resolution); _local11 = control1.x; _local12 = control1.y; lines = new Array(); while (++_local1 <= resolution) { _local2 = (_local8 * _local1); _local3 = (_local2 * _local2); _local4 = (_local3 * _local2); _local5 = (1 - _local2); _local6 = ((1 - _local2) * _local5); _local7 = (_local6 * _local5); _local9 = ((((_local7 * control1.x) + (((3 * _local2) * _local6) * anchor1.x)) + (((3 * anchor2.x) * _local3) * _local5)) + (control2.x * _local4)); _local10 = ((((_local7 * control1.y) + (((3 * _local2) * _local6) * anchor1.y)) + (((3 * anchor2.y) * _local3) * _local5)) + (control2.y * _local4)); _local13 = (_local9 - _local11); _local14 = (_local10 - _local12); _local15 = new RigidBody(((x + _local11) + (_local13 / 2)), ((y + _local12) + (_local14 / 2)), Simplification.INFINITE_MASS, [new Vector((_local13 / 2), (_local14 / 2)), new Vector((-(_local13) / 2), (-(_local14) / 2))], 0, 0, 0, 0, friction); _local11 = _local9; _local12 = _local10; lines.push(_local15); }; } override public function get collisionTypeID():String{ return (CollisionType.CUBIC_BEZIER_CURVE); } override protected function calculateInertiaTensor():void{ if (mass == Simplification.INFINITE_MASS){ _I = Simplification.INFINITE_MASS; _inverseI = 0; return; }; _I = ((control1.magnitude * mass) / 3); _I = (_I + ((control2.magnitude * mass) / 3)); _I = (_I + (((anchor1.magnitude * mass) / 3) * 0.5)); _I = (_I + (((anchor2.magnitude * mass) / 3) * 0.5)); _inverseI = (1 / _I); } } }//package org.generalrelativity.foam.dynamics.element.body
Section 150
//RigidBody (org.generalrelativity.foam.dynamics.element.body.RigidBody) package org.generalrelativity.foam.dynamics.element.body { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.ode.*; import org.generalrelativity.foam.util.*; import org.generalrelativity.foam.dynamics.enum.*; import org.generalrelativity.foam.dynamics.collision.enum.*; import org.generalrelativity.foam.dynamics.element.particle.*; public class RigidBody extends SimpleParticle implements IODE, ISimulatable, IBody { protected var _torque:Number; protected var _edges:Array; protected var _vertices:Array; protected var _inverseI:Number; public var _name_particle:String; protected var _I:Number; protected var _rotation:RotationMatrix; public function RigidBody(_arg1:Number, _arg2:Number, _arg3:Number=100, _arg4:Array=null, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0.2, _arg8:Number=0.25, _arg9:Number=0, _arg10:Number=0){ if (_arg4){ _vertices = _arg4; _edges = ShapeUtil.getEdges(_arg4); }; super(_arg1, _arg2, _arg5, _arg6, _arg3, _arg7, _arg8, 6); this.q = _arg9; this.av = _arg10; _rotation = new RotationMatrix(_arg9); clearTorque(); calculateInertiaTensor(); } public function get vertices():Array{ return (_vertices); } public function addForceAtPoint(_arg1:Vector, _arg2:Vector):void{ addForce(_arg2); addTorque(_arg1.getPerp().dot(_arg2)); } public function addTorque(_arg1:Number):void{ _torque = (_torque + _arg1); } public function get torque():Number{ return (_torque); } public function set vertices(_arg1:Array):void{ _vertices = _arg1; } public function get inverseI():Number{ return (_inverseI); } public function get av():Number{ return (_state[5]); } public function get I():Number{ return (_I); } public function getVelocityAtPoint(_arg1:Vector):Vector{ var _local2:Vector; _local2 = _arg1.minus(position).getPerp(); _local2.normalize(); return (velocity.plus(_local2.times(av))); } public function get edges():Array{ return (_edges); } public function get q():Number{ return (_state[4]); } public function get rotation():RotationMatrix{ if (_rotation.theta != q){ _rotation = new RotationMatrix(q); }; return (_rotation); } public function set av(_arg1:Number):void{ _state[5] = _arg1; } override public function getDerivative(_arg1:Array, _arg2:Array):void{ this._state = _arg1; accumulateForces(); _arg2[0] = _arg1[2]; _arg2[1] = _arg1[3]; _arg2[2] = (_force.x * _inverseMass); _arg2[3] = (_force.y * _inverseMass); _arg2[4] = _arg1[5]; _arg2[5] = (_torque * _inverseI); clearForces(); clearTorque(); } override public function get collisionTypeID():String{ return (CollisionType.RIGID_BODY); } public function clearTorque():void{ _torque = 0; } public function set q(_arg1:Number):void{ _state[4] = _arg1; } protected function calculateInertiaTensor():void{ var _local1:Number; var _local2:Vector; if (mass == Simplification.INFINITE_MASS){ _I = Simplification.INFINITE_MASS; _inverseI = 0; return; }; _I = 0; _local1 = (mass / _vertices.length); for each (_local2 in _vertices) { _I = (_I + (_local2.dot(_local2) * _local1)); }; _inverseI = (1 / _I); } } }//package org.generalrelativity.foam.dynamics.element.body
Section 151
//SimpleParticle (org.generalrelativity.foam.dynamics.element.particle.SimpleParticle) package org.generalrelativity.foam.dynamics.element.particle { import org.generalrelativity.foam.math.*; import flash.display.*; import org.generalrelativity.foam.dynamics.force.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.ode.*; import org.generalrelativity.foam.util.*; import org.generalrelativity.foam.dynamics.enum.*; import org.generalrelativity.foam.dynamics.collision.enum.*; public class SimpleParticle implements IODE, ISimulatable { protected var _inverseMass:Number; protected var _state:Array; public var _type:String;// = "" protected var _generators:Array; public var _ignored_types:Array; protected var _mass:Number; protected var _elasticity:Number; protected var _friction:Number; protected var _force:Vector; public var _name:String;// = "" public var _goal:MovieClip; public var _ignored_bodyes:Array; public function SimpleParticle(_arg1:Number, _arg2:Number, _arg3:Number=0, _arg4:Number=0, _arg5:Number=100, _arg6:Number=0.2, _arg7:Number=0.25, _arg8:uint=4){ _name = ""; _type = ""; _ignored_bodyes = new Array(); _ignored_types = new Array(); super(); _state = new Array(_arg8); _generators = new Array(); this.x = _arg1; this.y = _arg2; this.vx = _arg3; this.vy = _arg4; this.mass = _arg5; this.friction = _arg6; this.elasticity = _arg7; clearForces(); } public function get y():Number{ return (_state[1]); } public function set friction(_arg1:Number):void{ _friction = MathUtil.clamp(0, 1, _arg1); } public function getDerivative(_arg1:Array, _arg2:Array):void{ this._state = _arg1; accumulateForces(); _arg2[0] = _arg1[2]; _arg2[1] = _arg1[3]; _arg2[2] = (_force.x * inverseMass); _arg2[3] = (_force.y * inverseMass); clearForces(); } public function set vy(_arg1:Number):void{ _state[3] = _arg1; } public function get friction():Number{ return (_friction); } public function set vx(_arg1:Number):void{ _state[2] = _arg1; } public function get state():Array{ return (_state); } public function set y(_arg1:Number):void{ _state[1] = _arg1; } public function clearForces():void{ _force = new Vector(); } public function get collisionTypeID():String{ return (CollisionType.ABSTRACT_PARTICLE); } public function addForceGenerator(_arg1:IForceGenerator):void{ if (_generators.indexOf(_arg1) == -1){ _generators.push(_arg1); }; } public function addIgnoreType(_arg1:String):void{ if (_ignored_types.indexOf(_arg1) == -1){ _ignored_types.push(_arg1); }; } public function addIgnoreCollision(_arg1:IBody):void{ if (_ignored_bodyes.indexOf(_arg1) == -1){ _ignored_bodyes.push(_arg1); }; } public function get position():Vector{ return (new Vector(x, y)); } public function checkIgnoreTypeCollision(_arg1:String):Boolean{ if (_ignored_types.indexOf(_arg1) != -1){ return (true); }; return (false); } public function get vx():Number{ return (_state[2]); } public function get vy():Number{ return (_state[3]); } public function get inverseMass():Number{ return (_inverseMass); } public function set elasticity(_arg1:Number):void{ _elasticity = MathUtil.clamp(0, 1, _arg1); } public function get elasticity():Number{ return (_elasticity); } public function removeForceGenerator(_arg1:IForceGenerator):void{ var _local2:int; _local2 = _generators.indexOf(_arg1); if (_local2 > -1){ _generators.splice(_generators.indexOf(_arg1), 1); }; } public function removeIgnoreType(_arg1:String):void{ var _local2:Number; _local2 = _ignored_types.indexOf(_arg1); if (_local2 != -1){ _ignored_types.splice(_local2, 1); }; } public function addForce(_arg1:Vector):void{ _force.plusEquals(_arg1); } public function removeIgnoreCollision(_arg1:IBody):void{ var _local2:Number; _local2 = _ignored_bodyes.indexOf(_arg1); if (_local2 != -1){ _ignored_bodyes.splice(_local2, 1); }; } public function get velocity():Vector{ return (new Vector(vx, vy)); } public function checkIgnoreCollision(_arg1:IBody):Boolean{ if (_ignored_bodyes.indexOf(_arg1) != -1){ return (true); }; return (false); } public function set mass(_arg1:Number):void{ _mass = _arg1; if (_mass == Simplification.INFINITE_MASS){ _inverseMass = 0; } else { _inverseMass = (1 / _arg1); }; } public function set x(_arg1:Number):void{ _state[0] = _arg1; } public function get mass():Number{ return (_mass); } public function accumulateForces():void{ var _local1:IForceGenerator; for each (_local1 in _generators) { _local1.generate(this); }; } public function get force():Vector{ return (_force); } public function get x():Number{ return (_state[0]); } } }//package org.generalrelativity.foam.dynamics.element.particle
Section 152
//IBody (org.generalrelativity.foam.dynamics.element.IBody) package org.generalrelativity.foam.dynamics.element { import org.generalrelativity.foam.math.*; public interface IBody extends ISimulatable { function get vertices():Array; function get I():Number; function getVelocityAtPoint(_arg1:Vector):Vector; function addTorque(_arg1:Number):void; function get edges():Array; function set av(_arg1:Number):void; function get inverseI():Number; function set vertices(_arg1:Array):void; function set q(_arg1:Number):void; function get q():Number; function addForceAtPoint(_arg1:Vector, _arg2:Vector):void; function get av():Number; function clearTorque():void; function get rotation():RotationMatrix; } }//package org.generalrelativity.foam.dynamics.element
Section 153
//ISimulatable (org.generalrelativity.foam.dynamics.element.ISimulatable) package org.generalrelativity.foam.dynamics.element { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.force.*; public interface ISimulatable { function get y():Number; function get vx():Number; function get vy():Number; function set vx(_arg1:Number):void; function set vy(_arg1:Number):void; function addForce(_arg1:Vector):void; function get inverseMass():Number; function removeForceGenerator(_arg1:IForceGenerator):void; function set y(_arg1:Number):void; function clearForces():void; function get velocity():Vector; function get collisionTypeID():String; function set mass(_arg1:Number):void; function addForceGenerator(_arg1:IForceGenerator):void; function accumulateForces():void; function get force():Vector; function set x(_arg1:Number):void; function set elasticity(_arg1:Number):void; function get mass():Number; function get position():Vector; function get elasticity():Number; function get friction():Number; function set friction(_arg1:Number):void; function get x():Number; } }//package org.generalrelativity.foam.dynamics.element
Section 154
//Simplification (org.generalrelativity.foam.dynamics.enum.Simplification) package org.generalrelativity.foam.dynamics.enum { public class Simplification { public static const INFINITE_MASS:Number = INF; } }//package org.generalrelativity.foam.dynamics.enum
Section 155
//Bungee (org.generalrelativity.foam.dynamics.force.spring.Bungee) package org.generalrelativity.foam.dynamics.force.spring { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; public class Bungee extends Spring { public function Bungee(_arg1:ISimulatable, _arg2:ISimulatable, _arg3:Number=0.01, _arg4:Number=0.4){ super(_arg1, _arg2, _arg3, _arg4); } override public function generate(_arg1:ISimulatable):void{ var _local2:Vector; var _local3:Number; _local2 = new Vector((element1.x - element2.x), (element1.y - element2.y)); _local3 = _local2.magnitude; if (_local3 <= _restLength){ return; }; _force = _local2.times((-(k) * (_local3 - _restLength))); _force.minusEquals(new Vector(element1.vx, element1.vy).times(damp)); element1.addForce(_force); } } }//package org.generalrelativity.foam.dynamics.force.spring
Section 156
//MouseSpring (org.generalrelativity.foam.dynamics.force.spring.MouseSpring) package org.generalrelativity.foam.dynamics.force.spring { import org.generalrelativity.foam.math.*; import flash.display.*; import org.generalrelativity.foam.dynamics.force.*; import org.generalrelativity.foam.dynamics.element.*; public class MouseSpring extends SimpleForceGenerator implements IForceGenerator { protected var body:IBody; protected var displayObject:DisplayObject; protected var k:Number; protected var damp:Number; protected var point:Vector; protected var restLength:Number; public function MouseSpring(_arg1:IBody, _arg2:Vector, _arg3:DisplayObject){ this.body = _arg1; this.point = _arg1.rotation.getTransposeVectorProduct(_arg2); this.displayObject = _arg3; restLength = 40; k = 0.001; damp = 0.3; _arg1.addForceGenerator(this); } public function getPointInWorldSpace():Vector{ var _local1:RotationMatrix; var _local2:Vector; _local1 = body.rotation; _local2 = _local1.getVectorProduct(point); return (_local2.plus(body.position)); } public function destroy():void{ body.removeForceGenerator(this); } override public function generate(_arg1:ISimulatable):void{ var _local2:RotationMatrix; var _local3:Vector; var _local4:Vector; var _local5:Vector; _local2 = body.rotation; _local3 = _local2.getVectorProduct(point); _local4 = getPointInWorldSpace(); _local5 = new Vector((_local4.x - displayObject.mouseX), (_local4.y - displayObject.mouseY)); if (_local5.magnitude < restLength){ return; }; _force = _local5.times((-(k) * (_local5.magnitude - restLength))); _force.minusEquals(body.velocity.times(damp)); body.addForceAtPoint(_local3, _force); } } }//package org.generalrelativity.foam.dynamics.force.spring
Section 157
//RigidBodyBungee (org.generalrelativity.foam.dynamics.force.spring.RigidBodyBungee) package org.generalrelativity.foam.dynamics.force.spring { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; public class RigidBodyBungee extends RigidBodySpring { public function RigidBodyBungee(_arg1:IBody, _arg2:Vector, _arg3:IBody, _arg4:Vector, _arg5:Number=0.01, _arg6:Number=0.01){ super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); } override public function clone(_arg1:Boolean=true):Spring{ if (_arg1){ return (new RigidBodyBungee(IBody(element2), point2, IBody(element1), point1, k, damp)); }; return (new RigidBodyBungee(IBody(element1), point1, IBody(element2), point2, k, damp)); } override public function generate(_arg1:ISimulatable):void{ var _local2:RotationMatrix; var _local3:Vector; var _local4:Vector; var _local5:RotationMatrix; var _local6:Vector; var _local7:Vector; var _local8:Vector; var _local9:Number; _local2 = IBody(element1).rotation; _local3 = _local2.getVectorProduct(point1); _local4 = _local3.plus(element1.position); _local5 = IBody(element2).rotation; _local6 = _local5.getVectorProduct(point2); _local7 = _local6.plus(element2.position); _local8 = new Vector((_local4.x - _local7.x), (_local4.y - _local7.y)); _local9 = _local8.magnitude; if (_local9 <= _restLength){ return; }; _force = _local8.times((-(k) * (_local8.magnitude - _restLength))); _force.minusEquals(IBody(element1).getVelocityAtPoint(_local3).times(damp)); IBody(element1).addForceAtPoint(_local3, _force); } } }//package org.generalrelativity.foam.dynamics.force.spring
Section 158
//RigidBodySpring (org.generalrelativity.foam.dynamics.force.spring.RigidBodySpring) package org.generalrelativity.foam.dynamics.force.spring { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.util.*; public class RigidBodySpring extends Spring { protected var point1:Vector; protected var point2:Vector; public function RigidBodySpring(_arg1:IBody, _arg2:Vector, _arg3:IBody, _arg4:Vector, _arg5:Number=0.01, _arg6:Number=0.01){ var _local7:Vector; var _local8:Vector; super(_arg1, _arg3, _arg5, _arg6); this.point1 = _arg2; this.point2 = _arg4; _local7 = _arg1.rotation.getVectorProduct(_arg2); _local8 = _arg3.rotation.getVectorProduct(_arg4); restLength = MathUtil.distance((_arg1.x + _local7.x), (_arg3.x + _local8.x), (_arg1.y + _local7.y), (_arg3.y + _local8.y)); } override public function getPoint1InWorldSpace():Vector{ var _local1:RotationMatrix; var _local2:Vector; _local1 = IBody(element1).rotation; _local2 = _local1.getVectorProduct(point1); return (_local2.plus(element1.position)); } override public function getPoint2InWorldSpace():Vector{ var _local1:RotationMatrix; var _local2:Vector; _local1 = IBody(element2).rotation; _local2 = _local1.getVectorProduct(point2); return (_local2.plus(element2.position)); } override public function clone(_arg1:Boolean=true):Spring{ if (_arg1){ return (new RigidBodySpring(IBody(element2), point2, IBody(element1), point1, k, damp)); }; return (new RigidBodySpring(IBody(element1), point1, IBody(element2), point2, k, damp)); } override public function generate(_arg1:ISimulatable):void{ var _local2:RotationMatrix; var _local3:Vector; var _local4:Vector; var _local5:RotationMatrix; var _local6:Vector; var _local7:Vector; var _local8:Vector; _local2 = IBody(element1).rotation; _local3 = _local2.getVectorProduct(point1); _local4 = _local3.plus(new Vector(element1.x, element1.y)); _local5 = IBody(element2).rotation; _local6 = _local5.getVectorProduct(point2); _local7 = _local6.plus(new Vector(element2.x, element2.y)); _local8 = new Vector((_local4.x - _local7.x), (_local4.y - _local7.y)); _force = _local8.times((-(k) * (_local8.magnitude - _restLength))); _force.minusEquals(IBody(element1).getVelocityAtPoint(_local3).times(damp)); IBody(element1).addForceAtPoint(_local3, _force); } } }//package org.generalrelativity.foam.dynamics.force.spring
Section 159
//Spring (org.generalrelativity.foam.dynamics.force.spring.Spring) package org.generalrelativity.foam.dynamics.force.spring { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.force.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.util.*; public class Spring extends SimpleForceGenerator implements IForceGenerator { protected var damp:Number; protected var element1:ISimulatable; protected var k:Number; protected var element2:ISimulatable; protected var _restLength:Number; public function Spring(_arg1:ISimulatable, _arg2:ISimulatable, _arg3:Number=0.01, _arg4:Number=0.4){ this.element1 = _arg1; this.element2 = _arg2; this.k = _arg3; this.damp = _arg4; _arg1.addForceGenerator(this); restLength = MathUtil.distance(_arg1.x, _arg2.x, _arg1.y, _arg2.y); } public function invert():void{ var _local1:ISimulatable; element1.removeForceGenerator(this); _local1 = ISimulatable(element2); element2 = element1; element1 = _local1; element1.addForceGenerator(this); } public function getPoint1InWorldSpace():Vector{ return (element1.position); } public function getPoint2InWorldSpace():Vector{ return (element2.position); } public function set restLength(_arg1:Number):void{ _restLength = _arg1; } override public function generate(_arg1:ISimulatable):void{ var _local2:Vector; _local2 = new Vector((element1.x - element2.x), (element1.y - element2.y)); _force = _local2.times((-(k) * (_local2.magnitude - _restLength))); _force.minusEquals(new Vector(element1.vx, element1.vy).times(damp)); element1.addForce(_force); } public function clone(_arg1:Boolean=true):Spring{ if (_arg1){ return (new Spring(element2, element1, k, damp)); }; return (new Spring(element1, element2, k, damp)); } public static function createDoubleSidedSpring(_arg1:ISimulatable, _arg2:ISimulatable, _arg3:Number=0.01, _arg4:Number=0.1):void{ var _local5:Spring; _local5 = new Spring(_arg1, _arg2, _arg3, _arg4); _local5 = new Spring(_arg2, _arg1, _arg3, _arg4); } } }//package org.generalrelativity.foam.dynamics.force.spring
Section 160
//Friction (org.generalrelativity.foam.dynamics.force.Friction) package org.generalrelativity.foam.dynamics.force { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; public class Friction extends SimpleForceGenerator implements IForceGenerator { protected var coefficient:Number; public function Friction(_arg1:Number=0.1){ this.coefficient = _arg1; } override public function generate(_arg1:ISimulatable):void{ var _local2:IBody; _arg1.addForce(new Vector(((-(_arg1.vx) * coefficient) * _arg1.mass), ((-(_arg1.vy) * coefficient) * _arg1.mass))); if ((_arg1 is IBody)){ _local2 = IBody(_arg1); _local2.addTorque(((-(_local2.av) * coefficient) * _local2.I)); }; } } }//package org.generalrelativity.foam.dynamics.force
Section 161
//Gravity (org.generalrelativity.foam.dynamics.force.Gravity) package org.generalrelativity.foam.dynamics.force { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; public class Gravity extends SimpleForceGenerator implements IForceGenerator { public function Gravity(_arg1:Vector){ super(_arg1); } override public function generate(_arg1:ISimulatable):void{ _arg1.addForce(_force.times(_arg1.mass)); } } }//package org.generalrelativity.foam.dynamics.force
Section 162
//IForceGenerator (org.generalrelativity.foam.dynamics.force.IForceGenerator) package org.generalrelativity.foam.dynamics.force { import org.generalrelativity.foam.dynamics.element.*; public interface IForceGenerator { function generate(_arg1:ISimulatable):void; } }//package org.generalrelativity.foam.dynamics.force
Section 163
//SimpleForceGenerator (org.generalrelativity.foam.dynamics.force.SimpleForceGenerator) package org.generalrelativity.foam.dynamics.force { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; public class SimpleForceGenerator implements IForceGenerator { protected var _force:Vector; public function SimpleForceGenerator(_arg1:Vector=null):void{ _force = _arg1; } public function generate(_arg1:ISimulatable):void{ _arg1.addForce(_force); } } }//package org.generalrelativity.foam.dynamics.force
Section 164
//AbstractSolver (org.generalrelativity.foam.dynamics.ode.solver.AbstractSolver) package org.generalrelativity.foam.dynamics.ode.solver { import org.generalrelativity.foam.dynamics.ode.*; public class AbstractSolver implements IODESolver { protected var _ode:IODE; public function AbstractSolver(_arg1:IODE):void{ _ode = _arg1; } public function get ode():IODE{ return (_ode); } public function step(_arg1:Number):void{ throw (new Error("AbstractSolver.step must be overridden")); } } }//package org.generalrelativity.foam.dynamics.ode.solver
Section 165
//RK4 (org.generalrelativity.foam.dynamics.ode.solver.RK4) package org.generalrelativity.foam.dynamics.ode.solver { import org.generalrelativity.foam.dynamics.ode.*; public class RK4 extends AbstractSolver implements IODESolver { private var k1:Array; private var k3:Array; private var k4:Array; private var k2:Array; public function RK4(_arg1:IODE){ var ode = _arg1; super(ode); try { k1 = new Array(ode.state.length); k2 = new Array(ode.state.length); k3 = new Array(ode.state.length); k4 = new Array(ode.state.length); } catch(error:Error) { k1 = new Array(); k2 = new Array(); k3 = new Array(); k4 = new Array(); }; } override public function step(_arg1:Number):void{ var _local2:Array; var _local3:Array; var _local4:int; _local2 = new Array(_ode.state.length); _local3 = _ode.state; _local4 = -1; _ode.getDerivative(_local3, k1); while (++_local4 < _local3.length) { _local2[_local4] = (_local3[_local4] + ((k1[_local4] * _arg1) * 0.5)); }; _local4 = -1; _ode.getDerivative(_local2, k2); while (++_local4 < _local3.length) { _local2[_local4] = (_local3[_local4] + ((k2[_local4] * _arg1) * 0.5)); }; _local4 = -1; _ode.getDerivative(_local2, k3); while (++_local4 < _local3.length) { _local2[_local4] = (_local3[_local4] + (k3[_local4] * _arg1)); }; _local4 = -1; _ode.getDerivative(_local2, k4); while (++_local4 < _local3.length) { _local3[_local4] = (_local3[_local4] + ((_arg1 * (((k1[_local4] + (2 * k2[_local4])) + (2 * k3[_local4])) + k4[_local4])) / 6)); }; } } }//package org.generalrelativity.foam.dynamics.ode.solver
Section 166
//IODE (org.generalrelativity.foam.dynamics.ode.IODE) package org.generalrelativity.foam.dynamics.ode { public interface IODE { function get state():Array; function getDerivative(_arg1:Array, _arg2:Array):void; } }//package org.generalrelativity.foam.dynamics.ode
Section 167
//IODESolver (org.generalrelativity.foam.dynamics.ode.IODESolver) package org.generalrelativity.foam.dynamics.ode { public interface IODESolver { function get ode():IODE; function step(_arg1:Number):void; } }//package org.generalrelativity.foam.dynamics.ode
Section 168
//PhysicsEngine (org.generalrelativity.foam.dynamics.PhysicsEngine) package org.generalrelativity.foam.dynamics { import classes.events.*; import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.collision.*; import org.generalrelativity.foam.dynamics.ode.*; import org.generalrelativity.foam.dynamics.collision.fine.sat.*; import org.generalrelativity.foam.dynamics.element.particle.*; import org.generalrelativity.foam.dynamics.collision.coarse.*; public class PhysicsEngine { private var _solverIterations:int; private var _odeSolvers:Array; private var _coarseDetector:ICoarseCollisionDetector; private var _numODESolvers:int; public static const SOLVER_ITERATIONS:int = 3; public static const DEFAULT_COARSE_COLLISION_DETECTOR:Class = AABRDetector; public function PhysicsEngine(){ _odeSolvers = new Array(); _solverIterations = PhysicsEngine.SOLVER_ITERATIONS; } public function setCoarseCollisionDetector(_arg1:ICoarseCollisionDetector):void{ _coarseDetector = _arg1; } public function addODESolver(_arg1:IODESolver):void{ _odeSolvers.push(_arg1); _numODESolvers = _odeSolvers.length; } public function removeCollidable(_arg1:ISimulatable):void{ _coarseDetector.removeCollidable(_arg1); } public function addCollidable(_arg1:ISimulatable):void{ if (!_coarseDetector){ _coarseDetector = new PhysicsEngine.DEFAULT_COARSE_COLLISION_DETECTOR(); }; _coarseDetector.addCollidable(_arg1); } public function step(_arg1:Number=1):void{ var _local2:int; var _local3:int; var _local4:Number; _local3 = 0; _local4 = (_arg1 / _solverIterations); while (++_local3 <= _solverIterations) { _local2 = _numODESolvers; while (--_local2 > -1) { IODESolver(_odeSolvers[_local2]).step(_local4); }; if (_coarseDetector){ resolveCollisions(); }; }; } private function resolveCollisions():void{ var _local1:Array; var _local2:IFineCollisionDetector; var _local3:Array; var _local4:Contact; var _local5:IBody; var _local6:IBody; var _local7:ObjectOfPlanetEvents; _local1 = _coarseDetector.getCandidates(); for each (_local2 in _local1) { if (_local2.hasCollision()){ _local3 = _local2.getContacts(); CollisionResolver.resolve(_local3); for each (_local4 in _local3) { _local5 = _local4.body1; _local6 = _local4.body2; _local7 = new ObjectOfPlanetEvents(ObjectOfPlanetEvents.OBJECT_PLANET_COLLIDE); _local7.action = SimpleParticle(_local6)._goal; SimpleParticle(_local5)._goal.dispatchEvent(_local7); _local7 = new ObjectOfPlanetEvents(ObjectOfPlanetEvents.OBJECT_PLANET_COLLIDE); _local7.action = SimpleParticle(_local5)._goal; SimpleParticle(_local6)._goal.dispatchEvent(_local7); }; }; }; } public function set solverIterations(_arg1:int):void{ _solverIterations = Math.max(Math.abs(_arg1), 1); } public function setCollisionFactory(_arg1:ICollisionFactory):void{ _coarseDetector.factory = _arg1; } public function getBodyUnderPoint(_arg1:Vector):IBody{ var _local2:PointPolygonDetector; var _local3:IODESolver; for each (_local3 in _odeSolvers) { if ((_local3.ode is IBody)){ _local2 = new PointPolygonDetector(IBody(_local3.ode), _arg1); if (_local2.hasCollision()){ return (IBody(_local3.ode)); }; }; }; return (null); } public function removeODESolver(_arg1:IODESolver):void{ var _local2:int; _local2 = _odeSolvers.indexOf(_arg1); if (_local2 > -1){ _odeSolvers.splice(_odeSolvers.indexOf(_arg1), 1); }; _numODESolvers = _odeSolvers.length; } } }//package org.generalrelativity.foam.dynamics
Section 169
//RotationMatrix (org.generalrelativity.foam.math.RotationMatrix) package org.generalrelativity.foam.math { public class RotationMatrix { protected var r21:Number; protected var r11:Number; protected var r12:Number; protected var r22:Number; protected var _theta:Number; public function RotationMatrix(_arg1:Number=0){ this.theta = _arg1; } public function get theta():Number{ return (_theta); } public function getTransposeVectorProduct(_arg1:Vector):Vector{ return (new Vector(((r11 * _arg1.x) + (r21 * _arg1.y)), ((r12 * _arg1.x) + (r22 * _arg1.y)))); } public function getVectorProduct(_arg1:Vector):Vector{ return (new Vector(((r11 * _arg1.x) + (r12 * _arg1.y)), ((r21 * _arg1.x) + (r22 * _arg1.y)))); } public function set theta(_arg1:Number):void{ _theta = _arg1; r11 = Math.cos(theta); r21 = Math.sin(theta); r12 = -(r21); r22 = r11; } } }//package org.generalrelativity.foam.math
Section 170
//Vector (org.generalrelativity.foam.math.Vector) package org.generalrelativity.foam.math { public class Vector { public var y:Number; public var x:Number; public function Vector(_arg1:Number=0, _arg2:Number=0){ this.x = _arg1; this.y = _arg2; } public function cross(_arg1:Vector):Number{ return (((x * _arg1.y) - (y * _arg1.x))); } public function dividedBy(_arg1:Number):Vector{ return (new Vector((x / _arg1), (y / _arg1))); } public function times(_arg1:Number):Vector{ return (new Vector((x * _arg1), (y * _arg1))); } public function dot(_arg1:Vector):Number{ return (((x * _arg1.x) + (y * _arg1.y))); } public function crossScalar(_arg1:Number):Vector{ return (new Vector((-(_arg1) * y), (_arg1 * x))); } public function normalize():void{ dividedByEquals(magnitude); } public function minusEquals(_arg1:Vector):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function get magnitude():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function negate():void{ x = (x * -1); y = (y * -1); } public function plus(_arg1:Vector):Vector{ return (new Vector((x + _arg1.x), (y + _arg1.y))); } public function clone():Vector{ return (new Vector(x, y)); } public function dividedByEquals(_arg1:Number):void{ x = (x / _arg1); y = (y / _arg1); } public function getAngle(_arg1:Vector):Number{ return (Math.atan2((_arg1.y - y), (_arg1.x - x))); } public function timesEquals(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function getPerp():Vector{ return (new Vector(-(y), x)); } public function toString():String{ return ((((("[" + this.x) + ",") + this.y) + "]")); } public function minus(_arg1:Vector):Vector{ return (new Vector((x - _arg1.x), (y - _arg1.y))); } public function plusEquals(_arg1:Vector):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function getUnit():Vector{ return (dividedBy(magnitude)); } public static function project(_arg1:Number, _arg2:Number):Vector{ return (new Vector((Math.cos(_arg1) * _arg2), (Math.sin(_arg1) * _arg2))); } } }//package org.generalrelativity.foam.math
Section 171
//MathUtil (org.generalrelativity.foam.util.MathUtil) package org.generalrelativity.foam.util { public class MathUtil { public static function clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ if (_arg3 < _arg1){ return (_arg1); }; if (_arg3 > _arg2){ return (_arg2); }; return (_arg3); } public static function distance(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _local5 = (_arg1 - _arg2); _local6 = (_arg3 - _arg4); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } } }//package org.generalrelativity.foam.util
Section 172
//RenderingUtil (org.generalrelativity.foam.util.RenderingUtil) package org.generalrelativity.foam.util { import org.generalrelativity.foam.math.*; import flash.display.*; public class RenderingUtil { public static function drawHash(_arg1:Graphics, _arg2:Number, _arg3:Number, _arg4:RotationMatrix, _arg5:int=3, _arg6:int=8):void{ var _local7:Vector; _arg1.lineStyle(1); _local7 = _arg4.getVectorProduct(new Vector(-(_arg5), -(_arg5))); _arg1.moveTo((_arg2 + _local7.x), (_arg3 + _local7.y)); _local7 = _arg4.getVectorProduct(new Vector(_arg5, _arg5)); _arg1.lineTo((_arg2 + _local7.x), (_arg3 + _local7.y)); _local7 = _arg4.getVectorProduct(new Vector(-(_arg5), _arg5)); _arg1.moveTo((_arg2 + _local7.x), (_arg3 + _local7.y)); _local7 = _arg4.getVectorProduct(new Vector(_arg5, -(_arg5))); _arg1.lineTo((_arg2 + _local7.x), (_arg3 + _local7.y)); _arg1.drawCircle(_arg2, _arg3, _arg6); } public static function drawVector(_arg1:Graphics, _arg2:Vector, _arg3:Number=0, _arg4:Number=0, _arg5:Number=3):void{ var _local6:Vector; var _local7:Vector; _arg1.moveTo(_arg3, _arg4); _local6 = _arg2.getUnit().times(_arg5); _local7 = Vector.project((Math.atan2(_arg2.y, _arg2.x) - (Math.PI / 2)), _arg5); _arg1.lineTo((_arg3 + _arg2.x), (_arg4 + _arg2.y)); _arg1.lineTo(((_arg3 + _arg2.x) + _local7.x), ((_arg4 + _arg2.y) + _local7.y)); _arg1.lineTo(((_arg3 + _arg2.x) + _local6.x), ((_arg4 + _arg2.y) + _local6.y)); _local7.negate(); _arg1.lineTo(((_arg3 + _arg2.x) + _local7.x), ((_arg4 + _arg2.y) + _local7.y)); _arg1.lineTo((_arg3 + _arg2.x), (_arg4 + _arg2.y)); _arg1.endFill(); } } }//package org.generalrelativity.foam.util
Section 173
//ShapeUtil (org.generalrelativity.foam.util.ShapeUtil) package org.generalrelativity.foam.util { import org.generalrelativity.foam.math.*; public class ShapeUtil { public static function getEdges(_arg1:Array):Array{ var _local2:Array; var _local3:Vector; var _local4:Vector; var _local5:int; _local2 = new Array(); _local5 = -1; while (++_local5 < _arg1.length) { _local3 = (_arg1[_local5] as Vector); if ((_local5 + 1) == _arg1.length){ _local4 = (_arg1[0] as Vector); } else { _local4 = (_arg1[(_local5 + 1)] as Vector); }; _local2.push(_local3.minus(_local4)); }; return (_local2); } public static function createRectangle(_arg1:Number, _arg2:Number):Array{ return ([new Vector((-(_arg1) / 2), (-(_arg2) / 2)), new Vector((_arg1 / 2), (-(_arg2) / 2)), new Vector((_arg1 / 2), (_arg2 / 2)), new Vector((-(_arg1) / 2), (_arg2 / 2))]); } public static function createSymmetricPolygon(_arg1:int=3, _arg2:Number=50, _arg3:Number=0):Array{ var _local4:Array; var _local5:Number; var _local6:int; _local4 = new Array(); _local5 = (((360 / _arg1) * Math.PI) / 180); _local6 = _arg1; while (_local6--) { _local4.push(new Vector((Math.cos(_arg3) * _arg2), (Math.sin(_arg3) * _arg2))); _arg3 = (_arg3 + _local5); }; return (_local4); } } }//package org.generalrelativity.foam.util
Section 174
//SimpleMap (org.generalrelativity.foam.util.SimpleMap) package org.generalrelativity.foam.util { public class SimpleMap { protected var _values:Array; protected var _keys:Array; public function SimpleMap(){ _keys = new Array(); _values = new Array(); } public function remove(_arg1):void{ var _local2:int; _local2 = getKeyIndex(_arg1); if (_local2 > -1){ _keys.splice(_local2, 1); _values.splice(_local2, 1); }; } public function getKey(_arg1){ var _local2:int; _local2 = getValueIndex(_arg1); if (_local2 > -1){ return (_keys[_local2]); }; } public function get length():int{ return (_keys.length); } public function put(_arg1, _arg2):void{ var _local3:int; _local3 = getKeyIndex(_arg1); if (_local3 > -1){ _values[_local3] = _arg2; } else { _keys.push(_arg1); _values.push(_arg2); }; } public function getKeyIndex(_arg1):int{ return (_keys.indexOf(_arg1)); } public function get values():Array{ return (_values.slice()); } public function has(_arg1):Boolean{ return ((getKeyIndex(_arg1) > -1)); } public function get keys():Array{ return (_keys.slice()); } public function getValueIndex(_arg1):int{ return (_values.indexOf(_arg1)); } public function getValue(_arg1){ var _local2:int; _local2 = getKeyIndex(_arg1); if (_local2 > -1){ return (_values[_local2]); }; } } }//package org.generalrelativity.foam.util
Section 175
//IFoamRenderer (org.generalrelativity.foam.view.IFoamRenderer) package org.generalrelativity.foam.view { import flash.display.*; public interface IFoamRenderer { function addRenderable(_arg1:Renderable):void; function draw():void; function removeRenderable(_arg1:Renderable):void; function copy(_arg1:IFoamRenderer):void; function get renderables():Array; function getDisplayObject(_arg1:Renderable):DisplayObject; function redraw():void; } }//package org.generalrelativity.foam.view
Section 176
//Renderable (org.generalrelativity.foam.view.Renderable) package org.generalrelativity.foam.view { import flash.utils.*; public class Renderable { public var renderMethodKey:Class; public var data; public var isDynamic:Boolean; public var element; public function Renderable(_arg1, _arg2:Boolean=true, _arg3=null){ this.element = _arg1; this.isDynamic = _arg2; if (_arg3){ this.data = _arg3; } else { this.data = new Object(); }; this.renderMethodKey = (getDefinitionByName(getQualifiedClassName(_arg1)) as Class); } } }//package org.generalrelativity.foam.view
Section 177
//SimpleFoamRenderer (org.generalrelativity.foam.view.SimpleFoamRenderer) package org.generalrelativity.foam.view { import org.generalrelativity.foam.math.*; import flash.display.*; import org.generalrelativity.foam.dynamics.element.body.*; import org.generalrelativity.foam.dynamics.force.spring.*; import org.generalrelativity.foam.util.*; public class SimpleFoamRenderer extends Sprite implements IFoamRenderer { protected var auxillaryCanvas:Sprite; protected var currentCanvas:Sprite; protected var _dynamicRenderables:Array; protected var staticCanvas:Sprite; protected var dynamicCanvas:Sprite; protected var _staticRenderables:Array; public static const DEFAULT_COLOR:uint = 0xFFFFFF; public function SimpleFoamRenderer(){ staticCanvas = (addChild(new Sprite()) as Sprite); dynamicCanvas = (addChild(new Sprite()) as Sprite); auxillaryCanvas = (addChild(new Sprite()) as Sprite); _staticRenderables = new Array(); _dynamicRenderables = new Array(); } protected function drawMouseSpring(_arg1:MouseSpring):void{ var _local2:Vector; currentCanvas.graphics.lineStyle(1, 0xFF0000); _local2 = _arg1.getPointInWorldSpace(); currentCanvas.graphics.moveTo(_local2.x, _local2.y); currentCanvas.graphics.lineTo(mouseX, mouseY); } protected function drawCircle(_arg1:Circle, _arg2:uint, _arg3:Number, _arg4:int):void{ currentCanvas.graphics.lineStyle(1, 0x333333); currentCanvas.graphics.beginFill(_arg2, _arg3); currentCanvas.graphics.drawCircle(_arg1.x, _arg1.y, _arg1.radius); currentCanvas.graphics.endFill(); currentCanvas.graphics.beginFill(0xFFFFFF); RenderingUtil.drawHash(currentCanvas.graphics, _arg1.x, _arg1.y, _arg1.rotation, _arg4); currentCanvas.graphics.endFill(); } protected function setupRenderDataDefaults(_arg1:Renderable):void{ if (_arg1.data.color == null){ _arg1.data.color = SimpleFoamRenderer.DEFAULT_COLOR; }; if (!_arg1.data.alpha){ _arg1.data.alpha = 0.5; }; if (!_arg1.data.hashSize){ _arg1.data.hashSize = 10; }; } public function draw():void{ currentCanvas = staticCanvas; currentCanvas.graphics.clear(); _staticRenderables.forEach(proxy); redraw(); } protected function drawPolygon(_arg1:RigidBody, _arg2:uint, _arg3:Number):void{ var _local4:RotationMatrix; var _local5:Vector; var _local6:Vector; var _local7:int; currentCanvas.graphics.lineStyle(3, 0x333333, 0.4); currentCanvas.graphics.beginFill(_arg2, _arg3); _local4 = _arg1.rotation; _local5 = _local4.getVectorProduct((_arg1.vertices[0] as Vector)); _local6 = _local5; currentCanvas.graphics.moveTo((_arg1.x + _local6.x), (_arg1.y + _local6.y)); _local7 = 0; while (++_local7 < _arg1.vertices.length) { _local5 = _local4.getVectorProduct((_arg1.vertices[_local7] as Vector)); currentCanvas.graphics.lineTo((_arg1.x + _local5.x), (_arg1.y + _local5.y)); }; currentCanvas.graphics.lineTo((_arg1.x + _local6.x), (_arg1.y + _local6.y)); currentCanvas.graphics.beginFill(0xFFFFFF); if (_arg1.vertices.length > 2){ RenderingUtil.drawHash(currentCanvas.graphics, _arg1.x, _arg1.y, _arg1.rotation); }; currentCanvas.graphics.endFill(); } protected function proxy(_arg1:Renderable, _arg2:int, _arg3:Array):void{ switch (_arg1.renderMethodKey){ case Circle: drawCircle(Circle(_arg1.element), _arg1.data.color, _arg1.data.alpha, _arg1.data.hashSize); break; case RigidBody: drawPolygon(RigidBody(_arg1.element), _arg1.data.color, _arg1.data.alpha); break; case Spring: currentCanvas = auxillaryCanvas; drawSpring(Spring(_arg1.element)); currentCanvas = dynamicCanvas; break; case Bungee: currentCanvas = auxillaryCanvas; drawSpring(Spring(_arg1.element)); currentCanvas = dynamicCanvas; break; case RigidBodySpring: currentCanvas = auxillaryCanvas; drawSpring(Spring(_arg1.element)); currentCanvas = dynamicCanvas; break; case RigidBodyBungee: currentCanvas = auxillaryCanvas; drawSpring(Spring(_arg1.element)); currentCanvas = dynamicCanvas; break; case MouseSpring: currentCanvas = auxillaryCanvas; drawMouseSpring(MouseSpring(_arg1.element)); currentCanvas = dynamicCanvas; break; }; } public function addRenderable(_arg1:Renderable):void{ setupRenderDataDefaults(_arg1); if (_arg1.isDynamic){ _dynamicRenderables.push(_arg1); } else { _staticRenderables.push(_arg1); }; } public function copy(_arg1:IFoamRenderer):void{ var _local2:Array; var _local3:Renderable; _local2 = renderables; for each (_local3 in _local2) { _arg1.addRenderable(_local3); }; } public function get renderables():Array{ return (_staticRenderables.concat(_dynamicRenderables)); } public function removeRenderable(_arg1:Renderable):void{ var _local2:Array; var _local3:int; if (_arg1.isDynamic){ _local2 = _dynamicRenderables; } else { _local2 = _staticRenderables; }; _local3 = _local2.indexOf(_arg1); if (_local3 > -1){ _local2.splice(_local3, 1); }; } protected function drawSpring(_arg1:Spring):void{ var _local2:Vector; var _local3:Vector; currentCanvas.graphics.lineStyle(1, 0xFF0000); _local2 = _arg1.getPoint1InWorldSpace(); _local3 = _arg1.getPoint2InWorldSpace(); currentCanvas.graphics.moveTo(_local2.x, _local2.y); currentCanvas.graphics.lineTo(_local3.x, _local3.y); } public function getDisplayObject(_arg1:Renderable):DisplayObject{ if (_staticRenderables.indexOf(_arg1) != -1){ return (staticCanvas); }; if (_dynamicRenderables.indexOf(_arg1) != -1){ return (dynamicCanvas); }; return (null); } public function redraw():void{ auxillaryCanvas.graphics.clear(); dynamicCanvas.graphics.clear(); currentCanvas = dynamicCanvas; _dynamicRenderables.forEach(proxy); } } }//package org.generalrelativity.foam.view
Section 178
//Foam (org.generalrelativity.foam.Foam) package org.generalrelativity.foam { import org.generalrelativity.foam.math.*; import flash.display.*; import org.generalrelativity.foam.dynamics.force.*; import flash.events.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.collision.*; import org.generalrelativity.foam.view.*; import org.generalrelativity.foam.dynamics.ode.*; import org.generalrelativity.foam.dynamics.force.spring.*; import org.generalrelativity.foam.dynamics.*; import flash.utils.*; import org.generalrelativity.foam.util.*; import org.generalrelativity.foam.dynamics.enum.*; import org.generalrelativity.foam.dynamics.ode.solver.*; public class Foam extends Sprite { private var _renderer:IFoamRenderer; private var _useMouseDragger:Boolean; private var _globalForceGenerators:Array; private var foamTimerIteration:Number;// = 10 private var _callOnAddedToStage:Array; private var _mouseSpring:MouseSpring; private var _renderMap:SimpleMap; private var _engine:PhysicsEngine; private var _timestep:Number; private var _isSimulating:Boolean; private var foamTimer:Timer; private var _defaultSolver:Class; private var _solverMap:SimpleMap; public static const DEFAULT_ODE_SOLVER:Class = RK4; public static const STEP:String = "step"; public function Foam(){ foamTimerIteration = 10; super(); _solverMap = new SimpleMap(); _renderMap = new SimpleMap(); _engine = new PhysicsEngine(); _globalForceGenerators = new Array(); _callOnAddedToStage = new Array(); _defaultSolver = Foam.DEFAULT_ODE_SOLVER; _timestep = 1; addEventListener(Event.ADDED_TO_STAGE, onAddedToStage, false, 0, true); } public function setCollisionFactory(_arg1:ICollisionFactory):void{ _engine.setCollisionFactory(_arg1); } public function addGlobalForceGenerator(_arg1:IForceGenerator, _arg2:Boolean=true):void{ var _local3:ISimulatable; if (_arg2){ for each (_local3 in _solverMap.keys) { _local3.addForceGenerator(_arg1); }; }; _globalForceGenerators.push(_arg1); } public function stop():void{ if (_isSimulating){ _isSimulating = false; }; } public function get timestep():Number{ return (_timestep); } public function simulate():void{ if (((!(_isSimulating)) && (_solverMap.length))){ _isSimulating = true; if (_renderer){ _renderer.draw(); }; }; } public function set timestep(_arg1:Number):void{ _timestep = _arg1; } public function setRenderer(_arg1:IFoamRenderer):void{ if (_renderer){ _renderer.copy(_arg1); removeChild(DisplayObject(_renderer)); }; _renderer = _arg1; addChild(DisplayObject(_renderer)); } public function addElement(_arg1:ISimulatable, _arg2:Boolean=true, _arg3:Boolean=true, _arg4=null, _arg5:IODESolver=null):void{ var _local6:IForceGenerator; if (((!((_arg1.mass == Simplification.INFINITE_MASS))) && ((_arg1 is IODE)))){ if (!_arg5){ _arg5 = new _defaultSolver(_arg1); }; _solverMap.put(_arg1, _arg5); _engine.addODESolver(_arg5); for each (_local6 in _globalForceGenerators) { _arg1.addForceGenerator(_local6); }; }; if (_arg2){ _engine.addCollidable(_arg1); }; if (_arg3){ if (!_renderer){ _renderer = new SimpleFoamRenderer(); addChild(DisplayObject(_renderer)); }; addRenderable(new Renderable(_arg1, !((_arg1.mass == Simplification.INFINITE_MASS)), _arg4)); }; } public function get engine():PhysicsEngine{ return (_engine); } public function setCoarseCollisionDetector(_arg1:ICoarseCollisionDetector):void{ _engine.setCoarseCollisionDetector(_arg1); } public function set defaultSolver(_arg1:Class):void{ _defaultSolver = _arg1; } public function removeGlobalForceGenerator(_arg1:IForceGenerator, _arg2:Boolean=false):void{ var _local3:int; var _local4:ISimulatable; _local3 = _globalForceGenerators.indexOf(_arg1); if (_local3 > -1){ if (!_arg2){ for each (_local4 in _solverMap.keys) { _local4.removeForceGenerator(_arg1); }; }; _globalForceGenerators.splice(_globalForceGenerators.indexOf(_arg1), 1); }; } public function set solverIterations(_arg1:int):void{ _engine.solverIterations = _arg1; } public function stepForward(_arg1:TimerEvent=null):void{ _engine.step(_timestep); if (_renderer){ _renderer.redraw(); }; dispatchEvent(new Event(Foam.STEP)); } public function stopSimulating(_arg1:ISimulatable):void{ var element = _arg1; try { _engine.removeODESolver(IODESolver(_solverMap.getValue(element))); _solverMap.remove(element); stopColliding(element); } catch(e:Error) { }; if (!_solverMap.keys.length){ stop(); }; } public function useMouseDragger(_arg1:Boolean):void{ if (!stage){ if (_callOnAddedToStage.indexOf(useMouseDragger) == -1){ _callOnAddedToStage.push(useMouseDragger, [_arg1]); }; return; }; if (_useMouseDragger != _arg1){ _useMouseDragger = _arg1; }; } public function get simulatables():Array{ return (_solverMap.keys); } public function stopColliding(_arg1:ISimulatable):void{ _engine.removeCollidable(_arg1); } private function onMouseDownT(_arg1:MouseEvent):void{ var _local2:Vector; var _local3:IBody; _local2 = new Vector(mouseX, mouseY); _local3 = _engine.getBodyUnderPoint(_local2); if (_local3){ _mouseSpring = new MouseSpring(_local3, _local2.minus(_local3.position), this); addRenderable(new Renderable(_mouseSpring)); stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUpT, false, 0, true); }; } private function onAddedToStage(_arg1:Event):void{ var _local2:Array; var _local3:Function; while (_callOnAddedToStage.length) { _local2 = _callOnAddedToStage.pop(); _local3 = _callOnAddedToStage.pop(); _local3.apply(this, _local2); }; } public function addRenderable(_arg1:Renderable):void{ _renderMap.put(_arg1.element, _arg1); _renderer.addRenderable(_arg1); } public function stopDrawing(_arg1):void{ if (_renderMap.has(_arg1)){ _renderer.removeRenderable(Renderable(_renderMap.getValue(_arg1))); _renderMap.remove(_arg1); if (_isSimulating){ _renderer.draw(); }; }; } private function onMouseUpT(_arg1:MouseEvent):void{ _mouseSpring.destroy(); stopDrawing(_mouseSpring); stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUpT); } public function stepBackward(_arg1:Event=null):void{ _engine.step(-(_timestep)); if (_renderer){ _renderer.redraw(); }; dispatchEvent(new Event(Foam.STEP)); } public function removeElement(_arg1:ISimulatable):void{ stopDrawing(_arg1); stopSimulating(_arg1); } } }//package org.generalrelativity.foam
Section 179
//GlobalMouseEvent (ru.etcs.events.GlobalMouseEvent) package ru.etcs.events { import flash.display.*; import flash.events.*; public class GlobalMouseEvent extends MouseEvent { private var __stageY:Number;// = 0 private var __stageX:Number;// = 0 public static const MOUSE_WHEEL:String = "mouseWheel"; public static const MOUSE_UP:String = "mouseUp"; public static const MOUSE_MOVE:String = "mouseMove"; public static const MOUSE_DOWN:String = "mouseDown"; public function GlobalMouseEvent(_arg1:String, _arg2:Boolean=true, _arg3:Boolean=false, _arg4:Number=0, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0, _arg8:InteractiveObject=null, _arg9:Boolean=false, _arg10:Boolean=false, _arg11:Boolean=false, _arg12:Boolean=false, _arg13:int=0){ __stageX = 0; __stageY = 0; super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg8, _arg9, _arg10, _arg11, _arg12, _arg13); __stageX = _arg6; __stageY = _arg7; } override public function get stageX():Number{ return (__stageX); } override public function get stageY():Number{ return (__stageY); } override public function toString():String{ return ((((((((((((((((((((((((((("[GlobalMouseEvent type=\"" + type) + "\" bubbles=") + bubbles) + " cancelable=") + cancelable) + " eventPhase=") + eventPhase) + " localX=") + localX) + " localY=") + localY) + " stageX=") + stageX) + " stageY=") + stageY) + " relatedObject=") + relatedObject) + " ctrlKey=") + ctrlKey) + " altKey=") + altKey) + " shiftKey=") + shiftKey) + " delta=") + delta) + "]")); } } }//package ru.etcs.events
Section 180
//GlobalMouse (ru.etcs.ui.GlobalMouse) package ru.etcs.ui { import flash.display.*; import flash.events.*; import ru.etcs.events.*; import flash.utils.*; import flash.net.*; public class GlobalMouse { private static var connectionName:String; private static var loader:Loader; private static var initialized:Boolean = false; private static var connection:LocalConnection; private static var dispatcher:EventDispatcher; private static var bytes:ByteArray; public static function dispatchEvent(_arg1:Event):Boolean{ GlobalMouse.init(); return (GlobalMouse.dispatcher.dispatchEvent(_arg1)); } public static function willTrigger(_arg1:String):Boolean{ GlobalMouse.init(); return (GlobalMouse.dispatcher.willTrigger(_arg1)); } public static function mouseUpHandler(_arg1:String=null):void{ var _local2:Array; var _local3:Number; var _local4:Number; var _local5:GlobalMouseEvent; _local2 = _arg1.split(","); _local3 = Number(_local2[0]); _local4 = Number(_local2[1]); _local5 = new GlobalMouseEvent(GlobalMouseEvent.MOUSE_UP, true, false, _local3, _local4, _local3, _local4, null, false, false, false, false, 0); GlobalMouse.dispatcher.dispatchEvent(_local5); } public static function addEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false, _arg4:int=0, _arg5:Boolean=false):void{ GlobalMouse.init(); GlobalMouse.dispatcher.addEventListener(_arg1, _arg2, _arg3, _arg4); } private static function init():void{ var _local1:String; var _local2:uint; var _local3:uint; if (GlobalMouse.initialized){ return; }; _local1 = "43575309DC020000789C9590C14EC24014456FA7C50E22220A764363E20EE3CEA50B480071019A901097A669274252A68456E5135CB1ECC68DDFE007F92B38AF039198886116CDBC7BDF3D6FFAE6C83D02A50FE0CC40BB0C755A6CB95C36CC4F06BC7DE114A18F5EE47B612B9252F8C9389290DE4460123DC7A2D7422C923BAA23D9918998DDCCA8F0C32826A94F4DEDE85502973A41C5AD278350CC545406EBA6E154FBC3E9DA5D19FDE865358C6EBFCC879110A176B3EBDACE4C7841D01BC789904AA13777E6FEC8934FEA79FA5F9016C1B187D5E146D34D2D70C64D3765CAA9D1D75A140103EC02469CCC70051273EF394AB8480B1B791DD81B3859CBB5A36996E1DEFFE0EC05A75E5627920DCEED8A2ACFC9CA77B55025A14BD97DCE6A691EB6A914CBE08581B3413AD88554DC463ADC8554DA463A5A946859661D2C1061E2A1F10F502B0C16CBE0E53FE1366C83767C9CCD39513BCE8357B4A66757070E9AAAFC068E7B8A4A"; _local2 = _local1.length; GlobalMouse.bytes = new ByteArray(); GlobalMouse.dispatcher = new EventDispatcher(); _local3 = 0; while (_local3 < _local2) { GlobalMouse.bytes.writeByte(Number(("0x" + _local1.substr(_local3, 2)))); _local3 = (_local3 + 2); }; GlobalMouse.loader = new Loader(); GlobalMouse.loader.contentLoaderInfo.addEventListener(Event.COMPLETE, GlobalMouse.completeHandler); GlobalMouse.loader.loadBytes(GlobalMouse.bytes); GlobalMouse.connectionName = ("mouseLC_" + new Date().getTime()); GlobalMouse.initialized = true; } private static function completeHandler(_arg1:Event):void{ GlobalMouse.connection = new LocalConnection(); GlobalMouse.connection.addEventListener(StatusEvent.STATUS, GlobalMouse.statusHandler); GlobalMouse.connection.addEventListener(AsyncErrorEvent.ASYNC_ERROR, GlobalMouse.anyncErrorHandler); GlobalMouse.connection.send("nameExchange", "setName", GlobalMouse.connectionName); } public static function mouseMoveHandler(_arg1:String=null):void{ var _local2:Array; var _local3:Number; var _local4:Number; var _local5:GlobalMouseEvent; _local2 = _arg1.split(","); _local3 = Number(_local2[0]); _local4 = Number(_local2[1]); _local5 = new GlobalMouseEvent(GlobalMouseEvent.MOUSE_MOVE, true, false, _local3, _local4, _local3, _local4, null, false, false, false, false, 0); GlobalMouse.dispatcher.dispatchEvent(_local5); } public static function removeEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false):void{ GlobalMouse.init(); GlobalMouse.dispatcher.removeEventListener(_arg1, _arg2, _arg3); } private static function anyncErrorHandler(_arg1:AsyncErrorEvent):void{ } public static function mouseDownHandler(_arg1:String=null):void{ var _local2:Array; var _local3:Number; var _local4:Number; var _local5:GlobalMouseEvent; _local2 = _arg1.split(","); _local3 = Number(_local2[0]); _local4 = Number(_local2[1]); _local5 = new GlobalMouseEvent(GlobalMouseEvent.MOUSE_DOWN, true, false, _local3, _local4, _local3, _local4, null, false, false, false, false, 0); GlobalMouse.dispatcher.dispatchEvent(_local5); } public static function mouseWheelHandler(_arg1:String=null):void{ var _local2:Array; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:GlobalMouseEvent; _local2 = _arg1.split(","); _local3 = Number(_local2[0]); _local4 = Number(_local2[1]); _local5 = Number(_local2[2]); _local6 = new GlobalMouseEvent(GlobalMouseEvent.MOUSE_WHEEL, true, false, _local3, _local4, _local3, _local4, null, false, false, false, false, _local5); GlobalMouse.dispatcher.dispatchEvent(_local6); } private static function statusHandler(_arg1:StatusEvent):void{ if (_arg1.level == "status"){ GlobalMouse.connection.client = GlobalMouse; GlobalMouse.connection.connect(GlobalMouse.connectionName); } else { GlobalMouse.connection.send("nameExchange", "setName", GlobalMouse.connectionName); }; } public static function hasEventListener(_arg1:String):Boolean{ GlobalMouse.init(); return (GlobalMouse.dispatcher.hasEventListener(_arg1)); } } }//package ru.etcs.ui
Section 181
//b_skin_1 (b_skin_1) package { import flash.display.*; public dynamic class b_skin_1 extends MovieClip { public var skin:MovieClip; public function b_skin_1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 182
//b_skin_2 (b_skin_2) package { import flash.display.*; public dynamic class b_skin_2 extends MovieClip { public var skin:MovieClip; public function b_skin_2(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 183
//b_skin_3 (b_skin_3) package { import flash.display.*; public dynamic class b_skin_3 extends MovieClip { public var skin:MovieClip; public function b_skin_3(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 184
//b_skin_4 (b_skin_4) package { import flash.display.*; public dynamic class b_skin_4 extends MovieClip { public var skin:MovieClip; public function b_skin_4(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 185
//b_skin_5 (b_skin_5) package { import flash.display.*; public dynamic class b_skin_5 extends MovieClip { public var skin:MovieClip; public function b_skin_5(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 186
//bonus_skin1 (bonus_skin1) package { import flash.display.*; public dynamic class bonus_skin1 extends MovieClip { } }//package
Section 187
//doctor (doctor) package { import flash.display.*; import flash.events.*; import classes.*; import classes.media.*; import classes.utils.*; import classes.gamezhero.*; import flash.system.*; public class doctor extends MovieClip { private var proLibrary:ClassLoader; public var all:GameArea; private var pro; private var proFlag:Boolean;// = false public function doctor():void{ proFlag = false; super(); addFrameScript(0, frame1); Security.allowDomain("gamezhero.com", "files.gamezhero.com", "eufiles.gamezhero.com", "*.gamezhero.com", "*", "*.*", "*.*.*"); stage.stageFocusRect = false; stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; iniMainStage(); } public function iniMainStage():void{ loadPro(); iniSound(); iniPreloader(); this.gotoAndStop(1); } public function nextStep(_arg1:Event=null):void{ if (pro){ pro.stopPopUp(); }; stage.align = ""; this.gotoAndStop(2); } function frame1(){ stop(); } private function loadErrorHandler(_arg1:Event):void{ } private function iniSound():void{ Global.music_interface = new Music(); Global.music_game = new Music(); Global.sound_interface = new SoundFX(); Global.sound_game = new SoundFX(); Global.music_interface.setMusicVolume(Global._music_volume_interface); Global.music_game.setMusicVolume(Global._music_volume_interface); Global.sound_interface.setSoundVolume(Global._sound_volume_interface); Global.sound_game.setSoundVolume(Global._sound_volume_interface); if (isNaN(Global._game_stored_data.data.soundVolumeFlag)){ Global._game_stored_data.data.soundVolumeFlag = 1; }; if (isNaN(Global._game_stored_data.data.musicVolumeFlag)){ Global._game_stored_data.data.musicVolumeFlag = 1; }; } private function classLoadedHandler(_arg1:Event):void{ var foo:Number; var proClass:Class; var e = _arg1; foo = Number(root.loaderInfo.parameters["gamezhero_code"]); Global.gamezhero_code = foo; try { proClass = proLibrary.getClass("superPro3"); pro = new proClass(this, 1197710244855, foo, "doctor_zed"); } catch(e:Error) { }; } private function loadPro():void{ if (proFlag == false){ proFlag = true; proLibrary = new ClassLoader(); proLibrary.addEventListener(ClassLoader.LOAD_ERROR, loadErrorHandler); proLibrary.addEventListener(ClassLoader.CLASS_LOADED, classLoadedHandler); proLibrary.load(("http://files.gamezhero.com/flash/superPro3.swf?time" + new Date().getTime())); }; } public function iniPreloader():void{ var _local1:Object; var _local2:GamePreloader; Global._language = root.loaderInfo.parameters["language"]; _local1 = new Object(); _local1.game_name = "doctor_zed"; _local1.debug = false; _local1.gamezhero_url = Global._urls["preloader"]; _local1.gamezhero_menu = {Free Online Games @ Gamezhero.com:Global._urls["play_more_games_context"], Send To Friends:Global._urls["send_to_friends_context"], Put This Game To Your Blog or Site:Global._urls["put_this_game_context"]}; _local2 = new GamePreloader(this, _local1); _local2.addEventListener(GamePreloader.finish, nextStep); } } }//package
Section 188
//e_skin_1_big (e_skin_1_big) package { import flash.display.*; public dynamic class e_skin_1_big extends MovieClip { public var skin:MovieClip; } }//package
Section 189
//e_skin_1_medium (e_skin_1_medium) package { import flash.display.*; public dynamic class e_skin_1_medium extends MovieClip { public var skin:MovieClip; } }//package
Section 190
//e_skin_1_small (e_skin_1_small) package { import flash.display.*; public dynamic class e_skin_1_small extends MovieClip { public var skin:MovieClip; } }//package
Section 191
//e_skin_2_big (e_skin_2_big) package { import flash.display.*; public dynamic class e_skin_2_big extends MovieClip { public var skin:MovieClip; } }//package
Section 192
//e_skin_2_medium (e_skin_2_medium) package { import flash.display.*; public dynamic class e_skin_2_medium extends MovieClip { public var skin:MovieClip; } }//package
Section 193
//e_skin_2_small (e_skin_2_small) package { import flash.display.*; public dynamic class e_skin_2_small extends MovieClip { public var skin:MovieClip; } }//package
Section 194
//e_skin_3_big (e_skin_3_big) package { import flash.display.*; public dynamic class e_skin_3_big extends MovieClip { public var skin:MovieClip; } }//package
Section 195
//e_skin_3_medium (e_skin_3_medium) package { import flash.display.*; public dynamic class e_skin_3_medium extends MovieClip { public var skin:MovieClip; } }//package
Section 196
//e_skin_3_small (e_skin_3_small) package { import flash.display.*; public dynamic class e_skin_3_small extends MovieClip { public var skin:MovieClip; } }//package
Section 197
//e_skin_4_big (e_skin_4_big) package { import flash.display.*; public dynamic class e_skin_4_big extends MovieClip { public var skin:MovieClip; } }//package
Section 198
//e_skin_4_medium (e_skin_4_medium) package { import flash.display.*; public dynamic class e_skin_4_medium extends MovieClip { public var skin:MovieClip; } }//package
Section 199
//e_skin_4_small (e_skin_4_small) package { import flash.display.*; public dynamic class e_skin_4_small extends MovieClip { public var skin:MovieClip; } }//package
Section 200
//e_skin_5_big (e_skin_5_big) package { import flash.display.*; public dynamic class e_skin_5_big extends MovieClip { public var skin:MovieClip; } }//package
Section 201
//e_skin_5_medium (e_skin_5_medium) package { import flash.display.*; public dynamic class e_skin_5_medium extends MovieClip { public var skin:MovieClip; } }//package
Section 202
//e_skin_5_small (e_skin_5_small) package { import flash.display.*; public dynamic class e_skin_5_small extends MovieClip { public var skin:MovieClip; } }//package
Section 203
//e_skin_boss_big (e_skin_boss_big) package { import flash.display.*; public dynamic class e_skin_boss_big extends MovieClip { public var skin:MovieClip; } }//package
Section 204
//e_skin_boss_medium (e_skin_boss_medium) package { import flash.display.*; public dynamic class e_skin_boss_medium extends MovieClip { public var skin:MovieClip; } }//package
Section 205
//e_skin_boss_small (e_skin_boss_small) package { import flash.display.*; public dynamic class e_skin_boss_small extends MovieClip { public var skin:MovieClip; } }//package
Section 206
//exit_skin1 (exit_skin1) package { import flash.display.*; public dynamic class exit_skin1 extends MovieClip { } }//package
Section 207
//GameOverCongratulation0015 (GameOverCongratulation0015) package { import classes.gamearea.*; public dynamic class GameOverCongratulation0015 extends MultiText { } }//package
Section 208
//GameOverCongratulation0020 (GameOverCongratulation0020) package { import classes.gamearea.*; public dynamic class GameOverCongratulation0020 extends MultiText { } }//package
Section 209
//help_skin1 (help_skin1) package { import flash.display.*; public dynamic class help_skin1 extends MovieClip { } }//package
Section 210
//introText (introText) package { import classes.gamearea.*; public dynamic class introText extends MultiText { public function introText(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 211
//jumper_skin1 (jumper_skin1) package { import flash.display.*; public dynamic class jumper_skin1 extends MovieClip { public var indicator:MovieClip; public var jump:MovieClip; } }//package
Section 212
//LiveEnemy (LiveEnemy) package { import flash.display.*; public dynamic class LiveEnemy extends MovieClip { } }//package
Section 213
//m_game (m_game) package { import flash.media.*; public dynamic class m_game extends Sound { } }//package
Section 214
//m_interface (m_interface) package { import flash.media.*; public dynamic class m_interface extends Sound { } }//package
Section 215
//mainmenu (mainmenu) package { import classes.gamearea.*; public dynamic class mainmenu extends MultiText { public function mainmenu(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 216
//pauseText (pauseText) package { import classes.gamearea.*; public dynamic class pauseText extends MultiText { public function pauseText(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 217
//playGameText (playGameText) package { import classes.gamearea.*; public dynamic class playGameText extends MultiText { public function playGameText(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 218
//playMoreGamesText (playMoreGamesText) package { import classes.gamearea.*; public dynamic class playMoreGamesText extends MultiText { public function playMoreGamesText(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 219
//putThisGametext (putThisGametext) package { import classes.gamearea.*; public dynamic class putThisGametext extends MultiText { } }//package
Section 220
//RadarEnemy (RadarEnemy) package { import flash.display.*; public dynamic class RadarEnemy extends MovieClip { public function RadarEnemy(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 221
//rock_1_big (rock_1_big) package { import flash.display.*; public dynamic class rock_1_big extends MovieClip { } }//package
Section 222
//rock_1_medium (rock_1_medium) package { import flash.display.*; public dynamic class rock_1_medium extends MovieClip { } }//package
Section 223
//rock_1_small (rock_1_small) package { import flash.display.*; public dynamic class rock_1_small extends MovieClip { } }//package
Section 224
//rock_2_big (rock_2_big) package { import flash.display.*; public dynamic class rock_2_big extends MovieClip { } }//package
Section 225
//rock_2_medium (rock_2_medium) package { import flash.display.*; public dynamic class rock_2_medium extends MovieClip { } }//package
Section 226
//rock_2_small (rock_2_small) package { import flash.display.*; public dynamic class rock_2_small extends MovieClip { } }//package
Section 227
//rock_3_big (rock_3_big) package { import flash.display.*; public dynamic class rock_3_big extends MovieClip { } }//package
Section 228
//rock_3_medium (rock_3_medium) package { import flash.display.*; public dynamic class rock_3_medium extends MovieClip { } }//package
Section 229
//rock_3_small (rock_3_small) package { import flash.display.*; public dynamic class rock_3_small extends MovieClip { } }//package
Section 230
//rock_4_big (rock_4_big) package { import flash.display.*; public dynamic class rock_4_big extends MovieClip { } }//package
Section 231
//rock_4_medium (rock_4_medium) package { import flash.display.*; public dynamic class rock_4_medium extends MovieClip { } }//package
Section 232
//rock_4_small (rock_4_small) package { import flash.display.*; public dynamic class rock_4_small extends MovieClip { } }//package
Section 233
//rock_5_big (rock_5_big) package { import flash.display.*; public dynamic class rock_5_big extends MovieClip { } }//package
Section 234
//rock_5_medium (rock_5_medium) package { import flash.display.*; public dynamic class rock_5_medium extends MovieClip { } }//package
Section 235
//rock_5_small (rock_5_small) package { import flash.display.*; public dynamic class rock_5_small extends MovieClip { } }//package
Section 236
//s_alert (s_alert) package { import flash.media.*; public dynamic class s_alert extends Sound { } }//package
Section 237
//s_bonus (s_bonus) package { import flash.media.*; public dynamic class s_bonus extends Sound { } }//package
Section 238
//s_change_wepaon (s_change_wepaon) package { import flash.media.*; public dynamic class s_change_wepaon extends Sound { } }//package
Section 239
//s_click (s_click) package { import flash.media.*; public dynamic class s_click extends Sound { } }//package
Section 240
//s_enemy_atack1 (s_enemy_atack1) package { import flash.media.*; public dynamic class s_enemy_atack1 extends Sound { } }//package
Section 241
//s_enemy_atack2 (s_enemy_atack2) package { import flash.media.*; public dynamic class s_enemy_atack2 extends Sound { } }//package
Section 242
//s_enemy_die (s_enemy_die) package { import flash.media.*; public dynamic class s_enemy_die extends Sound { } }//package
Section 243
//s_enemy_popal (s_enemy_popal) package { import flash.media.*; public dynamic class s_enemy_popal extends Sound { } }//package
Section 244
//s_enemy_show (s_enemy_show) package { import flash.media.*; public dynamic class s_enemy_show extends Sound { } }//package
Section 245
//s_fire (s_fire) package { import flash.media.*; public dynamic class s_fire extends Sound { } }//package
Section 246
//s_jump (s_jump) package { import flash.media.*; public dynamic class s_jump extends Sound { } }//package
Section 247
//s_jumper (s_jumper) package { import flash.media.*; public dynamic class s_jumper extends Sound { } }//package
Section 248
//s_lift (s_lift) package { import flash.media.*; public dynamic class s_lift extends Sound { } }//package
Section 249
//s_mimo (s_mimo) package { import flash.media.*; public dynamic class s_mimo extends Sound { } }//package
Section 250
//s_minus_live (s_minus_live) package { import flash.media.*; public dynamic class s_minus_live extends Sound { } }//package
Section 251
//s_over (s_over) package { import flash.media.*; public dynamic class s_over extends Sound { } }//package
Section 252
//s_popal (s_popal) package { import flash.media.*; public dynamic class s_popal extends Sound { } }//package
Section 253
//s_skin1_big (s_skin1_big) package { import flash.display.*; public dynamic class s_skin1_big extends MovieClip { } }//package
Section 254
//s_skin1_medium (s_skin1_medium) package { import flash.display.*; public dynamic class s_skin1_medium extends MovieClip { } }//package
Section 255
//s_skin1_small (s_skin1_small) package { import flash.display.*; public dynamic class s_skin1_small extends MovieClip { public function s_skin1_small(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 256
//s_skin2_big (s_skin2_big) package { import flash.display.*; public dynamic class s_skin2_big extends MovieClip { } }//package
Section 257
//s_skin2_medium (s_skin2_medium) package { import flash.display.*; public dynamic class s_skin2_medium extends MovieClip { } }//package
Section 258
//s_skin2_small (s_skin2_small) package { import flash.display.*; public dynamic class s_skin2_small extends MovieClip { public function s_skin2_small(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 259
//s_skin3_big (s_skin3_big) package { import flash.display.*; public dynamic class s_skin3_big extends MovieClip { } }//package
Section 260
//s_skin3_medium (s_skin3_medium) package { import flash.display.*; public dynamic class s_skin3_medium extends MovieClip { } }//package
Section 261
//s_skin3_small (s_skin3_small) package { import flash.display.*; public dynamic class s_skin3_small extends MovieClip { public function s_skin3_small(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 262
//s_skin4_big (s_skin4_big) package { import flash.display.*; public dynamic class s_skin4_big extends MovieClip { } }//package
Section 263
//s_skin4_medium (s_skin4_medium) package { import flash.display.*; public dynamic class s_skin4_medium extends MovieClip { } }//package
Section 264
//s_skin4_small (s_skin4_small) package { import flash.display.*; public dynamic class s_skin4_small extends MovieClip { public function s_skin4_small(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 265
//s_skin5_big (s_skin5_big) package { import flash.display.*; public dynamic class s_skin5_big extends MovieClip { } }//package
Section 266
//s_skin5_medium (s_skin5_medium) package { import flash.display.*; public dynamic class s_skin5_medium extends MovieClip { } }//package
Section 267
//s_skin5_small (s_skin5_small) package { import flash.display.*; public dynamic class s_skin5_small extends MovieClip { public function s_skin5_small(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 268
//s_step (s_step) package { import flash.media.*; public dynamic class s_step extends Sound { } }//package
Section 269
//s_super_attack (s_super_attack) package { import flash.media.*; public dynamic class s_super_attack extends Sound { } }//package
Section 270
//s_teleport (s_teleport) package { import flash.media.*; public dynamic class s_teleport extends Sound { } }//package
Section 271
//s_wave (s_wave) package { import flash.media.*; public dynamic class s_wave extends Sound { } }//package
Section 272
//s_volcano (s_volcano) package { import flash.media.*; public dynamic class s_volcano extends Sound { } }//package
Section 273
//s_vorota (s_vorota) package { import flash.media.*; public dynamic class s_vorota extends Sound { } }//package
Section 274
//sendToFriendsText (sendToFriendsText) package { import classes.gamearea.*; public dynamic class sendToFriendsText extends MultiText { public function sendToFriendsText(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 275
//skipBtnText (skipBtnText) package { import classes.gamearea.*; public dynamic class skipBtnText extends MultiText { } }//package
Section 276
//step_skin_1 (step_skin_1) package { import flash.display.*; public dynamic class step_skin_1 extends MovieClip { } }//package
Section 277
//step_skin_2 (step_skin_2) package { import flash.display.*; public dynamic class step_skin_2 extends MovieClip { } }//package
Section 278
//step_skin_3 (step_skin_3) package { import flash.display.*; public dynamic class step_skin_3 extends MovieClip { } }//package
Section 279
//step_skin_4 (step_skin_4) package { import flash.display.*; public dynamic class step_skin_4 extends MovieClip { } }//package
Section 280
//step_skin_5 (step_skin_5) package { import flash.display.*; public dynamic class step_skin_5 extends MovieClip { } }//package
Section 281
//submitTopScoreHeaderText (submitTopScoreHeaderText) package { import classes.gamearea.*; public dynamic class submitTopScoreHeaderText extends MultiText { } }//package
Section 282
//teleport_1 (teleport_1) package { import flash.display.*; public dynamic class teleport_1 extends MovieClip { } }//package
Section 283
//text_doctorZed (text_doctorZed) package { import classes.gamearea.*; public dynamic class text_doctorZed extends MultiText { public function text_doctorZed(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 284
//viewTopScoreText (viewTopScoreText) package { import classes.gamearea.*; public dynamic class viewTopScoreText extends MultiText { public function viewTopScoreText(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 285
//volcano_skin1_big (volcano_skin1_big) package { import flash.display.*; public dynamic class volcano_skin1_big extends MovieClip { } }//package
Section 286
//volcano_skin1_medium (volcano_skin1_medium) package { import flash.display.*; public dynamic class volcano_skin1_medium extends MovieClip { } }//package
Section 287
//volcano_skin1_small (volcano_skin1_small) package { import flash.display.*; public dynamic class volcano_skin1_small extends MovieClip { } }//package
Section 288
//volcano_skin2_big (volcano_skin2_big) package { import flash.display.*; public dynamic class volcano_skin2_big extends MovieClip { } }//package
Section 289
//volcano_skin2_medium (volcano_skin2_medium) package { import flash.display.*; public dynamic class volcano_skin2_medium extends MovieClip { } }//package
Section 290
//volcano_skin2_small (volcano_skin2_small) package { import flash.display.*; public dynamic class volcano_skin2_small extends MovieClip { } }//package
Section 291
//volcano_skin3_big (volcano_skin3_big) package { import flash.display.*; public dynamic class volcano_skin3_big extends MovieClip { } }//package
Section 292
//volcano_skin3_medium (volcano_skin3_medium) package { import flash.display.*; public dynamic class volcano_skin3_medium extends MovieClip { } }//package
Section 293
//volcano_skin3_small (volcano_skin3_small) package { import flash.display.*; public dynamic class volcano_skin3_small extends MovieClip { } }//package
Section 294
//volcano_skin4_big (volcano_skin4_big) package { import flash.display.*; public dynamic class volcano_skin4_big extends MovieClip { } }//package
Section 295
//volcano_skin4_medium (volcano_skin4_medium) package { import flash.display.*; public dynamic class volcano_skin4_medium extends MovieClip { } }//package
Section 296
//volcano_skin4_small (volcano_skin4_small) package { import flash.display.*; public dynamic class volcano_skin4_small extends MovieClip { } }//package
Section 297
//volcano_skin5_big (volcano_skin5_big) package { import flash.display.*; public dynamic class volcano_skin5_big extends MovieClip { } }//package
Section 298
//volcano_skin5_medium (volcano_skin5_medium) package { import flash.display.*; public dynamic class volcano_skin5_medium extends MovieClip { } }//package
Section 299
//volcano_skin5_small (volcano_skin5_small) package { import flash.display.*; public dynamic class volcano_skin5_small extends MovieClip { } }//package

Library Items

Symbol 1 Sound {s_vorota}
Symbol 2 Sound {s_over}
Symbol 3 Sound {s_click}
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Symbol 5 ShapeTweeningUsed by:46
Symbol 6 GraphicUsed by:10 21
Symbol 7 BitmapUsed by:8 12 19 23 211 219 580
Symbol 8 GraphicUses:7Used by:9
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClipUses:6 9Used by:18 619 1254
Symbol 11 GraphicUsed by:14
Symbol 12 GraphicUses:7Used by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClipUses:11 13Used by:18 619 1254
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:18
Symbol 17 GraphicUsed by:18
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Symbol 19 GraphicUses:7Used by:20
Symbol 20 MovieClipUses:19Used by:21
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Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUses:7Used by:24
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Symbol 25 MovieClipUses:22 24Used by:29
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:28
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Symbol 30 GraphicUsed by:46
Symbol 31 GraphicUsed by:46
Symbol 32 GraphicUsed by:46
Symbol 33 GraphicUsed by:46
Symbol 34 GraphicUsed by:46
Symbol 35 GraphicUsed by:46
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Symbol 39 GraphicUsed by:46
Symbol 40 GraphicUsed by:46
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Symbol 42 GraphicUsed by:46
Symbol 43 ShapeTweeningUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 MovieClipUses:18 29Used by:46
Symbol 46 MovieClip {classes.Gate}Uses:4 5 18 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
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Symbol 49 GraphicUsed by:55
Symbol 50 GraphicUsed by:54 55
Symbol 51 GraphicUsed by:52
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Symbol 53 GraphicUsed by:54
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Symbol 81 GraphicUsed by:82
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Symbol 84 GraphicUsed by:85
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Symbol 1888 MovieClip {s_skin5_big}Uses:1887Used by:2075
Symbol 1889 BitmapUsed by:1890
Symbol 1890 GraphicUses:1889Used by:1891
Symbol 1891 MovieClip {s_skin5_medium}Uses:1890Used by:2075
Symbol 1892 GraphicUsed by:1897
Symbol 1893 GraphicUsed by:1894
Symbol 1894 MovieClipUses:1893Used by:1897
Symbol 1895 GraphicUsed by:1896
Symbol 1896 MovieClipUses:1895Used by:1897
Symbol 1897 MovieClip {s_skin5_small}Uses:1892 1894 1896Used by:2075
Symbol 1898 GraphicUsed by:1899
Symbol 1899 MovieClipUses:1310 1313 1317 1898Used by:1918
Symbol 1900 GraphicUsed by:1901
Symbol 1901 MovieClipUses:1310 1900 1313 1317Used by:1918
Symbol 1902 GraphicUsed by:1903
Symbol 1903 MovieClipUses:1902Used by:1904
Symbol 1904 MovieClipUses:1310 1903 1313 1317Used by:1918
Symbol 1905 BitmapUsed by:1906 2024
Symbol 1906 GraphicUses:1905Used by:1918
Symbol 1907 GraphicUsed by:1917
Symbol 1908 GraphicUsed by:1917
Symbol 1909 MovieClipUses:279Used by:1917 2028 2031 2034 2037 2040
Symbol 1910 GraphicUsed by:1917
Symbol 1911 GraphicUsed by:1917
Symbol 1912 GraphicUsed by:1917
Symbol 1913 GraphicUsed by:1917
Symbol 1914 GraphicUsed by:1917
Symbol 1915 GraphicUsed by:1917
Symbol 1916 GraphicUsed by:1917
Symbol 1917 MovieClipUses:1907 1908 1909 1910 1911 1912 1913 1914 1915 1916Used by:1918 2025
Symbol 1918 MovieClip {classes.Stars}Uses:1309 1899 1321 1402 1405 1901 1904 1318 1906 1917Used by:2075
Symbol 1919 BitmapUsed by:1920
Symbol 1920 GraphicUses:1919Used by:1921
Symbol 1921 MovieClip {volcano_skin1_big}Uses:1920 436Used by:2075
Symbol 1922 BitmapUsed by:1923
Symbol 1923 GraphicUses:1922Used by:1924
Symbol 1924 MovieClip {volcano_skin1_medium}Uses:1923 436Used by:2075
Symbol 1925 GraphicUses:507Used by:1926
Symbol 1926 MovieClipUses:1925Used by:1927
Symbol 1927 MovieClip {bonus_skin1}Uses:1926Used by:2075
Symbol 1928 BitmapUsed by:1929
Symbol 1929 GraphicUses:1928Used by:1930
Symbol 1930 MovieClip {volcano_skin2_big}Uses:1929 436Used by:2075
Symbol 1931 BitmapUsed by:1932
Symbol 1932 GraphicUses:1931Used by:1933
Symbol 1933 MovieClip {volcano_skin2_medium}Uses:1932 436Used by:2075
Symbol 1934 BitmapUsed by:1935
Symbol 1935 GraphicUses:1934Used by:1936
Symbol 1936 MovieClip {volcano_skin3_big}Uses:1935 436Used by:2075
Symbol 1937 BitmapUsed by:1938
Symbol 1938 GraphicUses:1937Used by:1939
Symbol 1939 MovieClip {volcano_skin3_medium}Uses:1938 436Used by:2075
Symbol 1940 BitmapUsed by:1941
Symbol 1941 GraphicUses:1940Used by:1942
Symbol 1942 MovieClip {volcano_skin3_small}Uses:1941 436Used by:2075
Symbol 1943 BitmapUsed by:1944
Symbol 1944 GraphicUses:1943Used by:1945
Symbol 1945 MovieClip {volcano_skin5_big}Uses:1944 436Used by:2075
Symbol 1946 BitmapUsed by:1947
Symbol 1947 GraphicUses:1946Used by:1948
Symbol 1948 MovieClip {volcano_skin5_medium}Uses:1947 436Used by:2075
Symbol 1949 BitmapUsed by:1950
Symbol 1950 GraphicUses:1949Used by:1951
Symbol 1951 MovieClip {volcano_skin5_small}Uses:1950 436Used by:2075
Symbol 1952 BitmapUsed by:1953
Symbol 1953 GraphicUses:1952Used by:1954
Symbol 1954 MovieClip {volcano_skin4_big}Uses:1953 436Used by:2075
Symbol 1955 BitmapUsed by:1956
Symbol 1956 GraphicUses:1955Used by:1957
Symbol 1957 MovieClip {volcano_skin4_medium}Uses:1956 436Used by:2075
Symbol 1958 BitmapUsed by:1959
Symbol 1959 GraphicUses:1958Used by:1960
Symbol 1960 MovieClip {volcano_skin4_small}Uses:1959 436Used by:2075
Symbol 1961 BitmapUsed by:1962
Symbol 1962 GraphicUses:1961Used by:1963
Symbol 1963 MovieClip {step_skin_2}Uses:1962Used by:2075
Symbol 1964 BitmapUsed by:1965
Symbol 1965 GraphicUses:1964Used by:1966
Symbol 1966 MovieClip {step_skin_4}Uses:1965Used by:2075
Symbol 1967 BitmapUsed by:1968
Symbol 1968 GraphicUses:1967Used by:1969
Symbol 1969 MovieClip {step_skin_3}Uses:1968Used by:2075
Symbol 1970 BitmapUsed by:1971
Symbol 1971 GraphicUses:1970Used by:1972
Symbol 1972 MovieClip {step_skin_5}Uses:1971Used by:2075
Symbol 1973 BitmapUsed by:1974
Symbol 1974 GraphicUses:1973Used by:1975
Symbol 1975 MovieClip {step_skin_1}Uses:1974Used by:2075
Symbol 1976 BitmapUsed by:1977
Symbol 1977 GraphicUses:1976Used by:1978
Symbol 1978 MovieClip {volcano_skin1_small}Uses:1977 436Used by:2075
Symbol 1979 GraphicUsed by:1984
Symbol 1980 GraphicUsed by:1984
Symbol 1981 GraphicUsed by:1984
Symbol 1982 GraphicUsed by:1984
Symbol 1983 GraphicUsed by:1984
Symbol 1984 MovieClip {RadarEnemy}Uses:1979 1980 1981 1982 1983Used by:2075
Symbol 1985 BitmapUsed by:1986
Symbol 1986 GraphicUses:1985Used by:1987
Symbol 1987 MovieClip {help_skin1}Uses:1986Used by:2075
Symbol 1988 BitmapUsed by:1989
Symbol 1989 GraphicUses:1988Used by:1994
Symbol 1990 GraphicUsed by:1994
Symbol 1991 BitmapUsed by:1992
Symbol 1992 GraphicUses:1991Used by:1993
Symbol 1993 MovieClipUses:1992Used by:1994
Symbol 1994 MovieClip {exit_skin1}Uses:1989 1990 1993Used by:2075
Symbol 1995 BitmapUsed by:1996
Symbol 1996 GraphicUses:1995Used by:1997
Symbol 1997 MovieClipUses:1996Used by:1998
Symbol 1998 MovieClip {classes.ExitArrow}Uses:1997Used by:2075
Symbol 1999 BitmapUsed by:2000
Symbol 2000 GraphicUses:1999Used by:2006
Symbol 2001 GraphicUsed by:2006
Symbol 2002 GraphicUsed by:2003
Symbol 2003 MovieClipUses:2002Used by:2006
Symbol 2004 BitmapUsed by:2005
Symbol 2005 GraphicUses:2004Used by:2006
Symbol 2006 MovieClip {LiveEnemy}Uses:2000 2001 2003 2005Used by:2075
Symbol 2007 EditableTextUses:1547Used by:2075
Symbol 2008 GraphicUsed by:2023
Symbol 2009 GraphicUsed by:2023
Symbol 2010 GraphicUsed by:2023
Symbol 2011 GraphicUsed by:2023
Symbol 2012 GraphicUsed by:2023
Symbol 2013 GraphicUsed by:2023
Symbol 2014 GraphicUsed by:2023
Symbol 2015 GraphicUsed by:2023
Symbol 2016 GraphicUsed by:2023
Symbol 2017 GraphicUsed by:2023
Symbol 2018 GraphicUsed by:2023
Symbol 2019 GraphicUsed by:2023
Symbol 2020 GraphicUsed by:2023
Symbol 2021 GraphicUsed by:2023
Symbol 2022 GraphicUsed by:2023
Symbol 2023 MovieClip {doctor_bmp_2_fla.DoktorZed00283_678}Uses:2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022Used by:2025
Symbol 2024 GraphicUses:1905Used by:2025
Symbol 2025 MovieClip {e_skin_boss_big}Uses:2023 2024 1917Used by:2075
Symbol 2026 GraphicUsed by:2028
Symbol 2027 GraphicUsed by:2028
Symbol 2028 MovieClip {doctor_bmp_2_fla.DoktorZed00063_680}Uses:2026 2027 1909Used by:2041
Symbol 2029 GraphicUsed by:2031
Symbol 2030 GraphicUsed by:2031
Symbol 2031 MovieClip {doctor_bmp_2_fla.DoktorZed00062_681}Uses:2029 2030 1909Used by:2041 2042
Symbol 2032 GraphicUsed by:2034
Symbol 2033 GraphicUsed by:2034
Symbol 2034 MovieClip {doctor_bmp_2_fla.DoktorZed00061_682}Uses:2032 2033 1909Used by:2041 2042
Symbol 2035 GraphicUsed by:2037
Symbol 2036 GraphicUsed by:2037
Symbol 2037 MovieClip {doctor_bmp_2_fla.DoktorZed00060_683}Uses:2035 2036 1909Used by:2041 2042
Symbol 2038 GraphicUsed by:2040
Symbol 2039 GraphicUsed by:2040
Symbol 2040 MovieClip {doctor_bmp_2_fla.DoktorZed00059_684}Uses:2038 2039 1909Used by:2041
Symbol 2041 MovieClip {e_skin_boss_medium}Uses:2028 2031 2034 2037 2040Used by:2075
Symbol 2042 MovieClip {e_skin_boss_small}Uses:2034 2031 2037Used by:2075
Symbol 2043 ShapeTweeningUsed by:2050
Symbol 2044 ShapeTweeningUsed by:2050
Symbol 2045 ShapeTweeningUsed by:2050
Symbol 2046 ShapeTweeningUsed by:2050
Symbol 2047 ShapeTweeningUsed by:2050
Symbol 2048 GraphicUsed by:2050
Symbol 2049 ShapeTweeningUsed by:2050
Symbol 2050 MovieClip {classes.PlayerSuperAttack}Uses:2043 2044 2045 2046 2047 2048 2049Used by:2075
Symbol 2051 GraphicUsed by:2074
Symbol 2052 Sound {s_super_attack}Used by:2074
Symbol 2053 Sound {s_minus_live}Used by:2074
Symbol 2054 Sound {s_wave}Used by:2074
Symbol 2055 Sound {s_alert}Used by:2074
Symbol 2056 Sound {m_interface}Used by:2074
Symbol 2057 Sound {m_game}Used by:2074
Symbol 2058 Sound {s_volcano}Used by:2074
Symbol 2059 Sound {s_step}Used by:2074
Symbol 2060 Sound {s_bonus}Used by:2074
Symbol 2061 Sound {s_jumper}Used by:2074
Symbol 2062 Sound {s_enemy_show}Used by:2074
Symbol 2063 Sound {s_lift}Used by:2074
Symbol 2064 Sound {s_teleport}Used by:2074
Symbol 2065 Sound {s_change_wepaon}Used by:2074
Symbol 2066 Sound {s_enemy_atack2}Used by:2074
Symbol 2067 Sound {s_mimo}Used by:2074
Symbol 2068 Sound {s_enemy_atack1}Used by:2074
Symbol 2069 Sound {s_enemy_popal}Used by:2074
Symbol 2070 Sound {s_enemy_die}Used by:2074
Symbol 2071 Sound {s_fire}Used by:2074
Symbol 2072 Sound {s_popal}Used by:2074
Symbol 2073 Sound {s_jump}Used by:2074
Symbol 2074 MovieClipUses:2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 SS1Used by:2075
Symbol 2075 MovieClip {classes.GameArea}Uses:47 176 536 739 1248 1307 1425 1515 1520 1549 1601 1659 1662 1665 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1705 1733 1759 1779 1801 1804 1807 1810 237 239 241 243 245 1813 1816 1819 1822 1825 1828 1831 1834 1837 1840 1843 1846 1849 1852 1855 1861 1864 1867 1873 1876 1879 1885 1888 1891 1897 1918 1921 1924 1927 1930 1933 437 1936 1939 1942 1945 1948 1951 1954 1957 1960 1963 1966 1969 1972 1975 1978 1984 471 1987 1994 1998 425 2006 2007 2025 2041 2042 2050 2074Used by:Timeline
Streaming Sound 1Used by:Symbol 2074 MovieClip

Instance Names

"all"Frame 2Symbol 2075 MovieClip {classes.GameArea}
"begun"Symbol 55 MovieClip {doctor_bmp_2_fla.preloaderLine_693} Frame 1Symbol 54 MovieClip
"pr"Symbol 76 MovieClip {doctor_bmp_2_fla.gameZheroPreloader_692} Frame 1Symbol 55 MovieClip {doctor_bmp_2_fla.preloaderLine_693}
"bg"Symbol 77 MovieClip {classes.gamezhero.GamePreloader} Frame 1Symbol 48 MovieClip
"intro"Symbol 77 MovieClip {classes.gamezhero.GamePreloader} Frame 1Symbol 76 MovieClip {doctor_bmp_2_fla.gameZheroPreloader_692}
"b"Symbol 82 MovieClip {classes.gamezhero.FlashChecker} Frame 1Symbol 79 Button
"begun"Symbol 86 MovieClip {classes.gameInterface.BtnSoundControl} Frame 1Symbol 85 MovieClip
"skin"Symbol 113 MovieClip {doctor_bmp_2_fla.wpn_type1_23} Frame 1Symbol 107 MovieClip
"skin"Symbol 118 MovieClip {doctor_bmp_2_fla.wpn_type2_27} Frame 1Symbol 116 MovieClip
"skin"Symbol 123 MovieClip {doctor_bmp_2_fla.wpn_type3_29} Frame 1Symbol 121 MovieClip
"skin"Symbol 128 MovieClip {doctor_bmp_2_fla.wpn_type4_31} Frame 1Symbol 126 MovieClip
"skin"Symbol 133 MovieClip {doctor_bmp_2_fla.wpn_type5_33} Frame 1Symbol 131 MovieClip
"begun"Symbol 134 MovieClip {classes.WeaponInfo} Frame 1Symbol 96 MovieClip {doctor_bmp_2_fla.wpn_indicator_20}
"attack_info"Symbol 134 MovieClip {classes.WeaponInfo} Frame 1Symbol 99 MovieClip {doctor_bmp_2_fla.superattack_indicator_22}
"w1"Symbol 134 MovieClip {classes.WeaponInfo} Frame 1Symbol 113 MovieClip {doctor_bmp_2_fla.wpn_type1_23}
"w2"Symbol 134 MovieClip {classes.WeaponInfo} Frame 1Symbol 118 MovieClip {doctor_bmp_2_fla.wpn_type2_27}
"w3"Symbol 134 MovieClip {classes.WeaponInfo} Frame 1Symbol 123 MovieClip {doctor_bmp_2_fla.wpn_type3_29}
"w4"Symbol 134 MovieClip {classes.WeaponInfo} Frame 1Symbol 128 MovieClip {doctor_bmp_2_fla.wpn_type4_31}
"w5"Symbol 134 MovieClip {classes.WeaponInfo} Frame 1Symbol 133 MovieClip {doctor_bmp_2_fla.wpn_type5_33}
"portugeseBth"Symbol 176 MovieClip {classes.gamearea.gameFormLanguage} Frame 1Symbol 140 Button
"brazileBth"Symbol 176 MovieClip {classes.gamearea.gameFormLanguage} Frame 1Symbol 143 Button
"mexicoBth"Symbol 176 MovieClip {classes.gamearea.gameFormLanguage} Frame 1Symbol 146 Button
"russianBth"Symbol 176 MovieClip {classes.gamearea.gameFormLanguage} Frame 1Symbol 149 Button
"spanishBth"Symbol 176 MovieClip {classes.gamearea.gameFormLanguage} Frame 1Symbol 152 Button
"italicBth"Symbol 176 MovieClip {classes.gamearea.gameFormLanguage} Frame 1Symbol 155 Button
"englishBth"Symbol 176 MovieClip {classes.gamearea.gameFormLanguage} Frame 1Symbol 158 Button
"germanBth"Symbol 176 MovieClip {classes.gamearea.gameFormLanguage} Frame 1Symbol 161 Button
"frenchBth"Symbol 176 MovieClip {classes.gamearea.gameFormLanguage} Frame 1Symbol 164 Button
"info_text"Symbol 176 MovieClip {classes.gamearea.gameFormLanguage} Frame 1Symbol 166 EditableText
"polandBth"Symbol 176 MovieClip {classes.gamearea.gameFormLanguage} Frame 1Symbol 169 Button
"australiaBth"Symbol 176 MovieClip {classes.gamearea.gameFormLanguage} Frame 1Symbol 172 Button
"ukraineBth"Symbol 176 MovieClip {classes.gamearea.gameFormLanguage} Frame 1Symbol 175 Button
"man"Symbol 186 MovieClip {doctor_bmp_2_fla.man_39} Frame 1Symbol 185 MovieClip
"planet"Symbol 187 MovieClip {classes.RadarInfo} Frame 1Symbol 183 MovieClip
"man"Symbol 187 MovieClip {classes.RadarInfo} Frame 1Symbol 186 MovieClip {doctor_bmp_2_fla.man_39}
"cursor"Symbol 231 MovieClip {doctor_bmp_2_fla.help1_show1_45} Frame 1Symbol 230 MovieClip
"skin"Symbol 236 MovieClip {doctor_bmp_2_fla.DoctorZed0021_orange_62} Frame 1Symbol 107 MovieClip
"skin"Symbol 237 MovieClip {b_skin_1} Frame 1Symbol 107 MovieClip
"skin"Symbol 237 MovieClip {b_skin_1} Frame 2Symbol 236 MovieClip {doctor_bmp_2_fla.DoctorZed0021_orange_62}
"skin"Symbol 238 MovieClip {doctor_bmp_2_fla.DoctorZed0021_65} Frame 1Symbol 116 MovieClip
"skin"Symbol 239 MovieClip {b_skin_2} Frame 1Symbol 116 MovieClip
"skin"Symbol 239 MovieClip {b_skin_2} Frame 2Symbol 238 MovieClip {doctor_bmp_2_fla.DoctorZed0021_65}
"skin"Symbol 240 MovieClip {doctor_bmp_2_fla.DoctorZed0021_fio_67} Frame 1Symbol 121 MovieClip
"skin"Symbol 241 MovieClip {b_skin_3} Frame 1Symbol 121 MovieClip
"skin"Symbol 241 MovieClip {b_skin_3} Frame 2Symbol 240 MovieClip {doctor_bmp_2_fla.DoctorZed0021_fio_67}
"skin"Symbol 242 MovieClip {doctor_bmp_2_fla.DoctorZed0021_green_69} Frame 1Symbol 126 MovieClip
"skin"Symbol 243 MovieClip {b_skin_4} Frame 1Symbol 126 MovieClip
"skin"Symbol 243 MovieClip {b_skin_4} Frame 2Symbol 242 MovieClip {doctor_bmp_2_fla.DoctorZed0021_green_69}
"skin"Symbol 244 MovieClip {doctor_bmp_2_fla.DoctorZed0021_blue_71} Frame 1Symbol 131 MovieClip
"skin"Symbol 245 MovieClip {b_skin_5} Frame 1Symbol 131 MovieClip
"skin"Symbol 245 MovieClip {b_skin_5} Frame 2Symbol 244 MovieClip {doctor_bmp_2_fla.DoctorZed0021_blue_71}
"live"Symbol 401 MovieClip {doctor_bmp_2_fla.help2_show2_60} Frame 1Symbol 256 MovieClip
"skin"Symbol 401 MovieClip {doctor_bmp_2_fla.help2_show2_60} Frame 1Symbol 300 MovieClip {doctor_bmp_2_fla.skin_4_small_temp_81}
"skin"Symbol 401 MovieClip {doctor_bmp_2_fla.help2_show2_60} Frame 1Symbol 329 MovieClip {doctor_bmp_2_fla.DoktorZed00319_82}
"skin"Symbol 401 MovieClip {doctor_bmp_2_fla.help2_show2_60} Frame 1Symbol 354 MovieClip {doctor_bmp_2_fla.skin_1_small_83}
"skin"Symbol 401 MovieClip {doctor_bmp_2_fla.help2_show2_60} Frame 1Symbol 377 MovieClip {doctor_bmp_2_fla.skin_3_small_84}
"skin"Symbol 401 MovieClip {doctor_bmp_2_fla.help2_show2_60} Frame 1Symbol 400 MovieClip {doctor_bmp_2_fla.skin_5_small_85}
"jump"Symbol 471 MovieClip {jumper_skin1} Frame 1Symbol 461 MovieClip {doctor_bmp_2_fla.Symbol18_116}
"indicator"Symbol 471 MovieClip {jumper_skin1} Frame 1Symbol 470 MovieClip {doctor_bmp_2_fla.teleport_laps_117}
"dulo"Symbol 498 MovieClip {doctor_bmp_2_fla.Spacemadic0021_126} Frame 1Symbol 497 MovieClip
"legs"Symbol 502 MovieClip {doctor_bmp_2_fla.help9show1_121} Frame 1Symbol 484 MovieClip
"Tilo"Symbol 502 MovieClip {doctor_bmp_2_fla.help9show1_121} Frame 1Symbol 487 MovieClip
"Golova"Symbol 502 MovieClip {doctor_bmp_2_fla.help9show1_121} Frame 1Symbol 490 MovieClip
"gun2"Symbol 502 MovieClip {doctor_bmp_2_fla.help9show1_121} Frame 1Symbol 498 MovieClip {doctor_bmp_2_fla.Spacemadic0021_126}
"legs"Symbol 513 MovieClip {doctor_bmp_2_fla.help11show1_132} Frame 1Symbol 484 MovieClip
"Tilo"Symbol 513 MovieClip {doctor_bmp_2_fla.help11show1_132} Frame 1Symbol 487 MovieClip
"Golova"Symbol 513 MovieClip {doctor_bmp_2_fla.help11show1_132} Frame 1Symbol 490 MovieClip
"gun2"Symbol 513 MovieClip {doctor_bmp_2_fla.help11show1_132} Frame 1Symbol 498 MovieClip {doctor_bmp_2_fla.Spacemadic0021_126}
"skin"Symbol 513 MovieClip {doctor_bmp_2_fla.help11show1_132} Frame 1Symbol 354 MovieClip {doctor_bmp_2_fla.skin_1_small_83}
"skin"Symbol 513 MovieClip {doctor_bmp_2_fla.help11show1_132} Frame 1Symbol 377 MovieClip {doctor_bmp_2_fla.skin_3_small_84}
"skin"Symbol 513 MovieClip {doctor_bmp_2_fla.help11show1_132} Frame 1Symbol 329 MovieClip {doctor_bmp_2_fla.DoktorZed00319_82}
"helper"Symbol 519 MovieClip {classes.HelpInfo} Frame 7Symbol 515 MovieClip
"live_info"Symbol 535 MovieClip {classes.ScoreInfo} Frame 1Symbol 522 MovieClip {doctor_bmp_2_fla.live_indicator_135}
"txt"Symbol 535 MovieClip {classes.ScoreInfo} Frame 1Symbol 524 EditableText
"h1"Symbol 535 MovieClip {classes.ScoreInfo} Frame 1Symbol 529 MovieClip {doctor_bmp_2_fla.heart_136}
"h2"Symbol 535 MovieClip {classes.ScoreInfo} Frame 1Symbol 529 MovieClip {doctor_bmp_2_fla.heart_136}
"h3"Symbol 535 MovieClip {classes.ScoreInfo} Frame 1Symbol 529 MovieClip {doctor_bmp_2_fla.heart_136}
"h4"Symbol 535 MovieClip {classes.ScoreInfo} Frame 1Symbol 529 MovieClip {doctor_bmp_2_fla.heart_136}
"h5"Symbol 535 MovieClip {classes.ScoreInfo} Frame 1Symbol 529 MovieClip {doctor_bmp_2_fla.heart_136}
"txt2"Symbol 535 MovieClip {classes.ScoreInfo} Frame 1Symbol 531 EditableText
"gameContainer"Symbol 536 MovieClip {classes.Game} Frame 1Symbol 177 MovieClip
"score_info"Symbol 536 MovieClip {classes.Game} Frame 1Symbol 535 MovieClip {classes.ScoreInfo}
"gamezheroBtn"Symbol 739 MovieClip {classes.gamearea.gameFormMainMenu} Frame 1Symbol 647 Button
"putGameBtn"Symbol 739 MovieClip {classes.gamearea.gameFormMainMenu} Frame 1Symbol 651 Button
"youtubeBtn"Symbol 739 MovieClip {classes.gamearea.gameFormMainMenu} Frame 1Symbol 656 Button
"putThisGameText_mc"Symbol 739 MovieClip {classes.gamearea.gameFormMainMenu} Frame 1Symbol 670 MovieClip {putThisGametext}
"playGameBtn"Symbol 739 MovieClip {classes.gamearea.gameFormMainMenu} Frame 1Symbol 679 Button
"viewTopScoreBtn"Symbol 739 MovieClip {classes.gamearea.gameFormMainMenu} Frame 1Symbol 686 Button
"sendToFriendsBtn"Symbol 739 MovieClip {classes.gamearea.gameFormMainMenu} Frame 1Symbol 686 Button
"playMoreGamesBtn"Symbol 739 MovieClip {classes.gamearea.gameFormMainMenu} Frame 1Symbol 686 Button
"introBtn"Symbol 739 MovieClip {classes.gamearea.gameFormMainMenu} Frame 1Symbol 686 Button
"playGametext_mc"Symbol 739 MovieClip {classes.gamearea.gameFormMainMenu} Frame 1Symbol 697 MovieClip {playGameText}
"introText_mc"Symbol 739 MovieClip {classes.gamearea.gameFormMainMenu} Frame 1Symbol 708 MovieClip {introText}
"viewTopScoreText_mc"Symbol 739 MovieClip {classes.gamearea.gameFormMainMenu} Frame 1Symbol 718 MovieClip {viewTopScoreText}
"sendToFriendsText_mc"Symbol 739 MovieClip {classes.gamearea.gameFormMainMenu} Frame 1Symbol 728 MovieClip {sendToFriendsText}
"playMoreGamesText_mc"Symbol 739 MovieClip {classes.gamearea.gameFormMainMenu} Frame 1Symbol 738 MovieClip {playMoreGamesText}
"plan1"Symbol 1111 MovieClip {doctor_bmp_2_fla.intro00203_328} Frame 1Symbol 1082 MovieClip {doctor_bmp_2_fla.intro00191_334}
"plan3"Symbol 1111 MovieClip {doctor_bmp_2_fla.intro00203_328} Frame 1Symbol 1084 MovieClip {doctor_bmp_2_fla.intro00192_337}
"plan2"Symbol 1111 MovieClip {doctor_bmp_2_fla.intro00203_328} Frame 1Symbol 1086 MovieClip {doctor_bmp_2_fla.intro00193_338}
"plan4"Symbol 1111 MovieClip {doctor_bmp_2_fla.intro00203_328} Frame 1Symbol 1088 MovieClip {doctor_bmp_2_fla.intro00194_339}
"shlem"Symbol 1246 MovieClip {doctor_bmp_2_fla.intro00144_407} Frame 1Symbol 1243 MovieClip {doctor_bmp_2_fla.intro00050_414}
"shlem"Symbol 1247 MovieClip {doctor_bmp_2_fla.intro00051_416} Frame 1Symbol 1243 MovieClip {doctor_bmp_2_fla.intro00050_414}
"skip_btn"Symbol 1248 MovieClip {classes.gamearea.gameFormIntro} Frame 1Symbol 958 Button
"skip_title_mc"Symbol 1248 MovieClip {classes.gamearea.gameFormIntro} Frame 1Symbol 968 MovieClip {skipBtnText}
"wall"Symbol 1248 MovieClip {classes.gamearea.gameFormIntro} Frame 93Symbol 1014 MovieClip {doctor_bmp_2_fla.intro00117_305}
"tel"Symbol 1248 MovieClip {classes.gamearea.gameFormIntro} Frame 93Symbol 1046 MovieClip {doctor_bmp_2_fla.intro00040_310}
"radar"Symbol 1248 MovieClip {classes.gamearea.gameFormIntro} Frame 180Symbol 1111 MovieClip {doctor_bmp_2_fla.intro00203_328}
"wall"Symbol 1248 MovieClip {classes.gamearea.gameFormIntro} Frame 399Symbol 1014 MovieClip {doctor_bmp_2_fla.intro00117_305}
"tel"Symbol 1248 MovieClip {classes.gamearea.gameFormIntro} Frame 399Symbol 1247 MovieClip {doctor_bmp_2_fla.intro00051_416}
"wall"Symbol 1256 MovieClip {doctor_bmp_2_fla.DoktorZed00054_418} Frame 1Symbol 1014 MovieClip {doctor_bmp_2_fla.intro00117_305}
"tel"Symbol 1256 MovieClip {doctor_bmp_2_fla.DoktorZed00054_418} Frame 1Symbol 1249 MovieClip {doctor_bmp_2_fla.intro00040copy_419}
"level"Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423} Frame 1Symbol 1260 EditableText
"level"Symbol 1270 MovieClip {doctor_bmp_2_fla.DoktorZed00347copy_426} Frame 1Symbol 1266 EditableText
"legs"Symbol 1303 MovieClip {doctor_bmp_2_fla.map_doctor_zed_428} Frame 1Symbol 1285 MovieClip
"Tilo"Symbol 1303 MovieClip {doctor_bmp_2_fla.map_doctor_zed_428} Frame 1Symbol 487 MovieClip
"Golova"Symbol 1303 MovieClip {doctor_bmp_2_fla.map_doctor_zed_428} Frame 1Symbol 490 MovieClip
"gun"Symbol 1303 MovieClip {doctor_bmp_2_fla.map_doctor_zed_428} Frame 1Symbol 498 MovieClip {doctor_bmp_2_fla.Spacemadic0021_126}
"Uho"Symbol 1303 MovieClip {doctor_bmp_2_fla.map_doctor_zed_428} Frame 1Symbol 1291 MovieClip {doctor_bmp_2_fla.Spacemadic0027copy_430}
"Lik"Symbol 1303 MovieClip {doctor_bmp_2_fla.map_doctor_zed_428} Frame 1Symbol 1302 MovieClip {doctor_bmp_2_fla.Spacemadic0030_431}
"l1"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l2"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l3"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l4"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l0"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l6"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l7"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l8"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l9"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l5"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l11"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l12"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l13"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l14"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l10"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l16"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l17"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l18"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l19"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l15"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l21"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l22"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l23"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"l24"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1270 MovieClip {doctor_bmp_2_fla.DoktorZed00347copy_426}
"l20"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423}
"scoreInfo"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1272 EditableText
"h1"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 529 MovieClip {doctor_bmp_2_fla.heart_136}
"h2"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 529 MovieClip {doctor_bmp_2_fla.heart_136}
"h3"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 529 MovieClip {doctor_bmp_2_fla.heart_136}
"h4"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 529 MovieClip {doctor_bmp_2_fla.heart_136}
"h5"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 529 MovieClip {doctor_bmp_2_fla.heart_136}
"playMoreGamesBtn"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 686 Button
"mainMenuBtn"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 686 Button
"menu_title_mc"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1282 MovieClip {mainmenu}
"playMoreGamesText_mc"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 738 MovieClip {playMoreGamesText}
"man"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1303 MovieClip {doctor_bmp_2_fla.map_doctor_zed_428}
"left1Btn"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1306 Button
"right1Btn"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1306 Button
"left2Btn"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1306 Button
"right2Btn"Symbol 1307 MovieClip {classes.gamearea.gameFormMap} Frame 1Symbol 1306 Button
"submitTopScoreText"Symbol 1333 MovieClip {classes.gamezhero.SubmitArea} Frame 1Symbol 1331 MovieClip {submitTopScoreHeaderText}
"infoText"Symbol 1333 MovieClip {classes.gamezhero.SubmitArea} Frame 1Symbol 1332 EditableText
"viewTopScoreBtn"Symbol 1425 MovieClip {classes.gamearea.gameFormScore} Frame 1Symbol 686 Button
"mainMenuBtn"Symbol 1425 MovieClip {classes.gamearea.gameFormScore} Frame 1Symbol 686 Button
"gamezheroBtn"Symbol 1425 MovieClip {classes.gamearea.gameFormScore} Frame 1Symbol 647 Button
"menu_title_mc"Symbol 1425 MovieClip {classes.gamearea.gameFormScore} Frame 1Symbol 1282 MovieClip {mainmenu}
"viewTopScoreText_mc"Symbol 1425 MovieClip {classes.gamearea.gameFormScore} Frame 1Symbol 718 MovieClip {viewTopScoreText}
"gameOverText"Symbol 1425 MovieClip {classes.gamearea.gameFormScore} Frame 2Symbol 1415 MovieClip {GameOverCongratulation0015}
"t_time"Symbol 1520 MovieClip {classes.gamearea.gameFormRelease} Frame 1Symbol 1517 EditableText
"t_time2"Symbol 1520 MovieClip {classes.gamearea.gameFormRelease} Frame 1Symbol 1519 EditableText
"gamezheroBtn"Symbol 1520 MovieClip {classes.gamearea.gameFormRelease} Frame 1Symbol 679 Button
"playGametext_mc"Symbol 1520 MovieClip {classes.gamearea.gameFormRelease} Frame 1Symbol 697 MovieClip {playGameText}
"blick"Symbol 1538 MovieClip {doctor_bmp_2_fla.gamezhero1_536} Frame 1Symbol 1535 MovieClip {doctor_bmp_2_fla.z_2_538}
"blick2"Symbol 1538 MovieClip {doctor_bmp_2_fla.gamezhero1_536} Frame 1Symbol 1537 MovieClip {doctor_bmp_2_fla.blick_540}
"blick2"Symbol 1539 MovieClip {doctor_bmp_2_fla.pauseMenu1_541} Frame 1Symbol 1537 MovieClip {doctor_bmp_2_fla.blick_540}
"blick2"Symbol 1540 MovieClip {doctor_bmp_2_fla.pauseMenu2_542} Frame 1Symbol 1537 MovieClip {doctor_bmp_2_fla.blick_540}
"blick2"Symbol 1543 MovieClip {doctor_bmp_2_fla.soundMenu1_543} Frame 1Symbol 1537 MovieClip {doctor_bmp_2_fla.blick_540}
"blick2"Symbol 1546 MovieClip {doctor_bmp_2_fla.musicMenu_546} Frame 1Symbol 1537 MovieClip {doctor_bmp_2_fla.blick_540}
"gamezheroBtn"Symbol 1549 MovieClip {classes.gameInterface.PauseMenu} Frame 1Symbol 1538 MovieClip {doctor_bmp_2_fla.gamezhero1_536}
"exitGameBtn"Symbol 1549 MovieClip {classes.gameInterface.PauseMenu} Frame 1Symbol 1539 MovieClip {doctor_bmp_2_fla.pauseMenu1_541}
"playGameBtn"Symbol 1549 MovieClip {classes.gameInterface.PauseMenu} Frame 1Symbol 1540 MovieClip {doctor_bmp_2_fla.pauseMenu2_542}
"soundGameBtn"Symbol 1549 MovieClip {classes.gameInterface.PauseMenu} Frame 1Symbol 1543 MovieClip {doctor_bmp_2_fla.soundMenu1_543}
"soundControl"Symbol 1549 MovieClip {classes.gameInterface.PauseMenu} Frame 1Symbol 86 MovieClip {classes.gameInterface.BtnSoundControl}
"musicGameBtn"Symbol 1549 MovieClip {classes.gameInterface.PauseMenu} Frame 1Symbol 1546 MovieClip {doctor_bmp_2_fla.musicMenu_546}
"musicControl"Symbol 1549 MovieClip {classes.gameInterface.PauseMenu} Frame 1Symbol 86 MovieClip {classes.gameInterface.BtnSoundControl}
"txt"Symbol 1549 MovieClip {classes.gameInterface.PauseMenu} Frame 1Symbol 1548 EditableText
"dulo"Symbol 1622 MovieClip {doctor_bmp_2_fla.Spacemadic0021_2_576} Frame 1Symbol 497 MovieClip
"legs"Symbol 1659 MovieClip {classes.Player} Frame 1Symbol 1285 MovieClip
"Tilo"Symbol 1659 MovieClip {classes.Player} Frame 1Symbol 487 MovieClip
"Uho2"Symbol 1659 MovieClip {classes.Player} Frame 1Symbol 1610 MovieClip {doctor_bmp_2_fla.Spacemadic0027copy2_574}
"Golova"Symbol 1659 MovieClip {classes.Player} Frame 1Symbol 490 MovieClip
"Lik"Symbol 1659 MovieClip {classes.Player} Frame 1Symbol 1302 MovieClip {doctor_bmp_2_fla.Spacemadic0030_431}
"Uho"Symbol 1659 MovieClip {classes.Player} Frame 1Symbol 1619 MovieClip {doctor_bmp_2_fla.Spacemadic0027_575}
"gun2"Symbol 1659 MovieClip {classes.Player} Frame 1Symbol 498 MovieClip {doctor_bmp_2_fla.Spacemadic0021_126}
"gun1"Symbol 1659 MovieClip {classes.Player} Frame 1Symbol 1622 MovieClip {doctor_bmp_2_fla.Spacemadic0021_2_576}
"legs"Symbol 1659 MovieClip {classes.Player} Frame 2Symbol 1655 MovieClip
"legs"Symbol 1659 MovieClip {classes.Player} Frame 3Symbol 1658 MovieClip
"legs"Symbol 1659 MovieClip {classes.Player} Frame 4Symbol 484 MovieClip
"legs"Symbol 1659 MovieClip {classes.Player} Frame 6Symbol 1658 MovieClip
"legs"Symbol 1659 MovieClip {classes.Player} Frame 7Symbol 1655 MovieClip
"legs"Symbol 1659 MovieClip {classes.Player} Frame 8Symbol 1285 MovieClip
"skin"Symbol 1672 MovieClip {e_skin_4_small} Frame 1Symbol 300 MovieClip {doctor_bmp_2_fla.skin_4_small_temp_81}
"skin"Symbol 1673 MovieClip {e_skin_2_small} Frame 1Symbol 329 MovieClip {doctor_bmp_2_fla.DoktorZed00319_82}
"skin"Symbol 1674 MovieClip {e_skin_5_medium} Frame 1Symbol 400 MovieClip {doctor_bmp_2_fla.skin_5_small_85}
"skin"Symbol 1675 MovieClip {e_skin_1_medium} Frame 1Symbol 354 MovieClip {doctor_bmp_2_fla.skin_1_small_83}
"skin"Symbol 1676 MovieClip {e_skin_2_medium} Frame 1Symbol 329 MovieClip {doctor_bmp_2_fla.DoktorZed00319_82}
"skin"Symbol 1677 MovieClip {e_skin_3_medium} Frame 1Symbol 377 MovieClip {doctor_bmp_2_fla.skin_3_small_84}
"skin"Symbol 1678 MovieClip {e_skin_4_medium} Frame 1Symbol 300 MovieClip {doctor_bmp_2_fla.skin_4_small_temp_81}
"skin"Symbol 1679 MovieClip {e_skin_1_small} Frame 1Symbol 354 MovieClip {doctor_bmp_2_fla.skin_1_small_83}
"skin"Symbol 1680 MovieClip {e_skin_3_small} Frame 1Symbol 377 MovieClip {doctor_bmp_2_fla.skin_3_small_84}
"skin"Symbol 1681 MovieClip {e_skin_5_small} Frame 1Symbol 400 MovieClip {doctor_bmp_2_fla.skin_5_small_85}
"skin"Symbol 1705 MovieClip {e_skin_5_big} Frame 1Symbol 1704 MovieClip {doctor_bmp_2_fla.DoktorZed00331_595}
"skin"Symbol 1733 MovieClip {e_skin_1_big} Frame 1Symbol 1732 MovieClip {doctor_bmp_2_fla.skin_1_medium_597}
"skin"Symbol 1759 MovieClip {e_skin_2_big} Frame 1Symbol 1758 MovieClip {doctor_bmp_2_fla.skin_2_medium_599}
"skin"Symbol 1779 MovieClip {e_skin_3_big} Frame 1Symbol 1778 MovieClip {doctor_bmp_2_fla.skin_3_medium_601}
"skin"Symbol 1801 MovieClip {e_skin_4_big} Frame 1Symbol 1800 MovieClip {doctor_bmp_2_fla.skin_4_medium_603}
"skin"Symbol 1918 MovieClip {classes.Stars} Frame 6Symbol 1917 MovieClip
"skin"Symbol 2025 MovieClip {e_skin_boss_big} Frame 1Symbol 1917 MovieClip
"skin"Symbol 2041 MovieClip {e_skin_boss_medium} Frame 1Symbol 2028 MovieClip {doctor_bmp_2_fla.DoktorZed00063_680}
"skin"Symbol 2042 MovieClip {e_skin_boss_small} Frame 1Symbol 2031 MovieClip {doctor_bmp_2_fla.DoktorZed00062_681}
"lang_mc"Symbol 2075 MovieClip {classes.GameArea} Frame 2Symbol 176 MovieClip {classes.gamearea.gameFormLanguage}
"game"Symbol 2075 MovieClip {classes.GameArea} Frame 3Symbol 536 MovieClip {classes.Game}
"planet"Symbol 2075 MovieClip {classes.GameArea} Frame 20Symbol 1601 MovieClip {classes.Planet}
"bg"Symbol 2075 MovieClip {classes.GameArea} Frame 20Symbol 1918 MovieClip {classes.Stars}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Protect (24)Timeline Frame 10 bytes ""
Tag 0x0FF (255)Timeline Frame 11 bytes " "

Labels

"close"Symbol 46 MovieClip {classes.Gate} Frame 1
"open"Symbol 46 MovieClip {classes.Gate} Frame 15
"close2"Symbol 46 MovieClip {classes.Gate} Frame 30
"stopFrame"Symbol 76 MovieClip {doctor_bmp_2_fla.gameZheroPreloader_692} Frame 36
"ENG"Symbol 638 MovieClip {text_doctorZed} Frame 1
"ESP"Symbol 638 MovieClip {text_doctorZed} Frame 2
"RUS"Symbol 638 MovieClip {text_doctorZed} Frame 3
"PRT"Symbol 638 MovieClip {text_doctorZed} Frame 4
"FRA"Symbol 638 MovieClip {text_doctorZed} Frame 5
"DEU"Symbol 638 MovieClip {text_doctorZed} Frame 6
"UKR"Symbol 638 MovieClip {text_doctorZed} Frame 7
"POL"Symbol 638 MovieClip {text_doctorZed} Frame 8
"ITA"Symbol 638 MovieClip {text_doctorZed} Frame 9
"ENG"Symbol 670 MovieClip {putThisGametext} Frame 1
"ESP"Symbol 670 MovieClip {putThisGametext} Frame 2
"RUS"Symbol 670 MovieClip {putThisGametext} Frame 3
"PRT"Symbol 670 MovieClip {putThisGametext} Frame 4
"FRA"Symbol 670 MovieClip {putThisGametext} Frame 5
"DEU"Symbol 670 MovieClip {putThisGametext} Frame 6
"UKR"Symbol 670 MovieClip {putThisGametext} Frame 7
"POL"Symbol 670 MovieClip {putThisGametext} Frame 8
"ITA"Symbol 670 MovieClip {putThisGametext} Frame 9
"ENG"Symbol 697 MovieClip {playGameText} Frame 1
"ESP"Symbol 697 MovieClip {playGameText} Frame 2
"RUS"Symbol 697 MovieClip {playGameText} Frame 3
"PRT"Symbol 697 MovieClip {playGameText} Frame 4
"FRA"Symbol 697 MovieClip {playGameText} Frame 5
"DEU"Symbol 697 MovieClip {playGameText} Frame 6
"UKR"Symbol 697 MovieClip {playGameText} Frame 7
"POL"Symbol 697 MovieClip {playGameText} Frame 8
"ITA"Symbol 697 MovieClip {playGameText} Frame 9
"ENG"Symbol 708 MovieClip {introText} Frame 1
"ESP"Symbol 708 MovieClip {introText} Frame 2
"RUS"Symbol 708 MovieClip {introText} Frame 3
"PRT"Symbol 708 MovieClip {introText} Frame 4
"FRA"Symbol 708 MovieClip {introText} Frame 5
"DEU"Symbol 708 MovieClip {introText} Frame 6
"UKR"Symbol 708 MovieClip {introText} Frame 7
"POL"Symbol 708 MovieClip {introText} Frame 8
"ITA"Symbol 708 MovieClip {introText} Frame 9
"ENG"Symbol 718 MovieClip {viewTopScoreText} Frame 1
"ESP"Symbol 718 MovieClip {viewTopScoreText} Frame 2
"RUS"Symbol 718 MovieClip {viewTopScoreText} Frame 3
"PRT"Symbol 718 MovieClip {viewTopScoreText} Frame 4
"FRA"Symbol 718 MovieClip {viewTopScoreText} Frame 5
"DEU"Symbol 718 MovieClip {viewTopScoreText} Frame 6
"UKR"Symbol 718 MovieClip {viewTopScoreText} Frame 7
"POL"Symbol 718 MovieClip {viewTopScoreText} Frame 8
"ITA"Symbol 718 MovieClip {viewTopScoreText} Frame 9
"ENG"Symbol 728 MovieClip {sendToFriendsText} Frame 1
"ESP"Symbol 728 MovieClip {sendToFriendsText} Frame 2
"RUS"Symbol 728 MovieClip {sendToFriendsText} Frame 3
"PRT"Symbol 728 MovieClip {sendToFriendsText} Frame 4
"FRA"Symbol 728 MovieClip {sendToFriendsText} Frame 5
"DEU"Symbol 728 MovieClip {sendToFriendsText} Frame 6
"UKR"Symbol 728 MovieClip {sendToFriendsText} Frame 7
"POL"Symbol 728 MovieClip {sendToFriendsText} Frame 8
"ITA"Symbol 728 MovieClip {sendToFriendsText} Frame 9
"ENG"Symbol 738 MovieClip {playMoreGamesText} Frame 1
"ESP"Symbol 738 MovieClip {playMoreGamesText} Frame 2
"RUS"Symbol 738 MovieClip {playMoreGamesText} Frame 3
"PRT"Symbol 738 MovieClip {playMoreGamesText} Frame 4
"FRA"Symbol 738 MovieClip {playMoreGamesText} Frame 5
"DEU"Symbol 738 MovieClip {playMoreGamesText} Frame 6
"UKR"Symbol 738 MovieClip {playMoreGamesText} Frame 7
"POL"Symbol 738 MovieClip {playMoreGamesText} Frame 8
"ITA"Symbol 738 MovieClip {playMoreGamesText} Frame 9
"ENG"Symbol 968 MovieClip {skipBtnText} Frame 1
"ESP"Symbol 968 MovieClip {skipBtnText} Frame 2
"RUS"Symbol 968 MovieClip {skipBtnText} Frame 3
"PRT"Symbol 968 MovieClip {skipBtnText} Frame 4
"FRA"Symbol 968 MovieClip {skipBtnText} Frame 5
"DEU"Symbol 968 MovieClip {skipBtnText} Frame 6
"UKR"Symbol 968 MovieClip {skipBtnText} Frame 7
"POL"Symbol 968 MovieClip {skipBtnText} Frame 8
"ITA"Symbol 968 MovieClip {skipBtnText} Frame 9
"win"Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423} Frame 1
"lock"Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423} Frame 2
"play"Symbol 1264 MovieClip {doctor_bmp_2_fla.DoktorZed00347_423} Frame 3
"win"Symbol 1270 MovieClip {doctor_bmp_2_fla.DoktorZed00347copy_426} Frame 1
"lock"Symbol 1270 MovieClip {doctor_bmp_2_fla.DoktorZed00347copy_426} Frame 2
"play"Symbol 1270 MovieClip {doctor_bmp_2_fla.DoktorZed00347copy_426} Frame 3
"ENG"Symbol 1282 MovieClip {mainmenu} Frame 1
"ESP"Symbol 1282 MovieClip {mainmenu} Frame 2
"RUS"Symbol 1282 MovieClip {mainmenu} Frame 3
"PRT"Symbol 1282 MovieClip {mainmenu} Frame 4
"FRA"Symbol 1282 MovieClip {mainmenu} Frame 5
"DEU"Symbol 1282 MovieClip {mainmenu} Frame 6
"UKR"Symbol 1282 MovieClip {mainmenu} Frame 7
"POL"Symbol 1282 MovieClip {mainmenu} Frame 8
"ITA"Symbol 1282 MovieClip {mainmenu} Frame 9
"ENG"Symbol 1331 MovieClip {submitTopScoreHeaderText} Frame 1
"ESP"Symbol 1331 MovieClip {submitTopScoreHeaderText} Frame 2
"RUS"Symbol 1331 MovieClip {submitTopScoreHeaderText} Frame 3
"PRT"Symbol 1331 MovieClip {submitTopScoreHeaderText} Frame 4
"FRA"Symbol 1331 MovieClip {submitTopScoreHeaderText} Frame 5
"DEU"Symbol 1331 MovieClip {submitTopScoreHeaderText} Frame 6
"UKR"Symbol 1331 MovieClip {submitTopScoreHeaderText} Frame 7
"POL"Symbol 1331 MovieClip {submitTopScoreHeaderText} Frame 8
"ITA"Symbol 1331 MovieClip {submitTopScoreHeaderText} Frame 9
"ENG"Symbol 1344 MovieClip {GameOverCongratulation0020} Frame 1
"ESP"Symbol 1344 MovieClip {GameOverCongratulation0020} Frame 2
"RUS"Symbol 1344 MovieClip {GameOverCongratulation0020} Frame 3
"PRT"Symbol 1344 MovieClip {GameOverCongratulation0020} Frame 4
"FRA"Symbol 1344 MovieClip {GameOverCongratulation0020} Frame 5
"DEU"Symbol 1344 MovieClip {GameOverCongratulation0020} Frame 6
"UKR"Symbol 1344 MovieClip {GameOverCongratulation0020} Frame 7
"POL"Symbol 1344 MovieClip {GameOverCongratulation0020} Frame 8
"ITA"Symbol 1344 MovieClip {GameOverCongratulation0020} Frame 9
"ENG"Symbol 1415 MovieClip {GameOverCongratulation0015} Frame 1
"ESP"Symbol 1415 MovieClip {GameOverCongratulation0015} Frame 2
"RUS"Symbol 1415 MovieClip {GameOverCongratulation0015} Frame 3
"PRT"Symbol 1415 MovieClip {GameOverCongratulation0015} Frame 4
"FRA"Symbol 1415 MovieClip {GameOverCongratulation0015} Frame 5
"DEU"Symbol 1415 MovieClip {GameOverCongratulation0015} Frame 6
"UKR"Symbol 1415 MovieClip {GameOverCongratulation0015} Frame 7
"POL"Symbol 1415 MovieClip {GameOverCongratulation0015} Frame 8
"ITA"Symbol 1415 MovieClip {GameOverCongratulation0015} Frame 9
"win"Symbol 1425 MovieClip {classes.gamearea.gameFormScore} Frame 1
"lost"Symbol 1425 MovieClip {classes.gamearea.gameFormScore} Frame 2
"ENG"Symbol 1532 MovieClip {pauseText} Frame 1
"ESP"Symbol 1532 MovieClip {pauseText} Frame 2
"RUS"Symbol 1532 MovieClip {pauseText} Frame 3
"PRT"Symbol 1532 MovieClip {pauseText} Frame 4
"FRA"Symbol 1532 MovieClip {pauseText} Frame 5
"DEU"Symbol 1532 MovieClip {pauseText} Frame 6
"UKR"Symbol 1532 MovieClip {pauseText} Frame 7
"POL"Symbol 1532 MovieClip {pauseText} Frame 8
"ITA"Symbol 1532 MovieClip {pauseText} Frame 9
"free"Symbol 1601 MovieClip {classes.Planet} Frame 27
"right_stand"Symbol 1659 MovieClip {classes.Player} Frame 1
"right_move"Symbol 1659 MovieClip {classes.Player} Frame 2
"right_jump"Symbol 1659 MovieClip {classes.Player} Frame 3
"right_sit"Symbol 1659 MovieClip {classes.Player} Frame 4
"left_sit"Symbol 1659 MovieClip {classes.Player} Frame 5
"left_jump"Symbol 1659 MovieClip {classes.Player} Frame 6
"left_move"Symbol 1659 MovieClip {classes.Player} Frame 7
"left_stand"Symbol 1659 MovieClip {classes.Player} Frame 8
"right"Symbol 1672 MovieClip {e_skin_4_small} Frame 1
"left"Symbol 1672 MovieClip {e_skin_4_small} Frame 2
"right"Symbol 1673 MovieClip {e_skin_2_small} Frame 1
"left"Symbol 1673 MovieClip {e_skin_2_small} Frame 2
"right"Symbol 1674 MovieClip {e_skin_5_medium} Frame 1
"left"Symbol 1674 MovieClip {e_skin_5_medium} Frame 2
"right"Symbol 1675 MovieClip {e_skin_1_medium} Frame 1
"left"Symbol 1675 MovieClip {e_skin_1_medium} Frame 2
"right"Symbol 1676 MovieClip {e_skin_2_medium} Frame 1
"left"Symbol 1676 MovieClip {e_skin_2_medium} Frame 2
"right"Symbol 1677 MovieClip {e_skin_3_medium} Frame 1
"left"Symbol 1677 MovieClip {e_skin_3_medium} Frame 2
"right"Symbol 1678 MovieClip {e_skin_4_medium} Frame 1
"left"Symbol 1678 MovieClip {e_skin_4_medium} Frame 2
"right"Symbol 1679 MovieClip {e_skin_1_small} Frame 1
"left"Symbol 1679 MovieClip {e_skin_1_small} Frame 2
"right"Symbol 1680 MovieClip {e_skin_3_small} Frame 1
"left"Symbol 1680 MovieClip {e_skin_3_small} Frame 2
"right"Symbol 1681 MovieClip {e_skin_5_small} Frame 1
"left"Symbol 1681 MovieClip {e_skin_5_small} Frame 2
"right"Symbol 1705 MovieClip {e_skin_5_big} Frame 1
"left"Symbol 1705 MovieClip {e_skin_5_big} Frame 2
"right"Symbol 1733 MovieClip {e_skin_1_big} Frame 1
"left"Symbol 1733 MovieClip {e_skin_1_big} Frame 2
"right"Symbol 1759 MovieClip {e_skin_2_big} Frame 1
"left"Symbol 1759 MovieClip {e_skin_2_big} Frame 2
"right"Symbol 1779 MovieClip {e_skin_3_big} Frame 1
"left"Symbol 1779 MovieClip {e_skin_3_big} Frame 2
"right"Symbol 1801 MovieClip {e_skin_4_big} Frame 1
"left"Symbol 1801 MovieClip {e_skin_4_big} Frame 2
"free"Symbol 1918 MovieClip {classes.Stars} Frame 7
"stop"Symbol 2075 MovieClip {classes.GameArea} Frame 1
"language"Symbol 2075 MovieClip {classes.GameArea} Frame 2
"game"Symbol 2075 MovieClip {classes.GameArea} Frame 3
"menu"Symbol 2075 MovieClip {classes.GameArea} Frame 4
"intro"Symbol 2075 MovieClip {classes.GameArea} Frame 5
"map"Symbol 2075 MovieClip {classes.GameArea} Frame 6
"score"Symbol 2075 MovieClip {classes.GameArea} Frame 7
"win_intro"Symbol 2075 MovieClip {classes.GameArea} Frame 8
"release"Symbol 2075 MovieClip {classes.GameArea} Frame 9




http://swfchan.com/10/46892/info.shtml
Created: 2/5 -2019 21:26:51 Last modified: 2/5 -2019 21:26:51 Server time: 22/12 -2024 20:49:03