STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #46917 |
OxideArcade |
.COM |
<p align="left"><font face="Trebuchet MS" size="10" color="#cccccc" letterSpacing="0.000000" kerning="0"><a href="http://oxidearcade.com" target = "_blank"><b>For more Games Visit OxideArcade.com</b></a></font></p> |
Play Now! |
How To Play |
Click your mouse to change the color of your ball and touch balls that are the same color to earn points. If you touch balls that are a different color your will lose health. |
GAME OVER |
Health: |
Score: |
Your score has been submitted to the database. |
ActionScript [AS1/AS2]
Frame 1stop();Frame 2loadVariablesNum (((("search.php?pnts=" + _root.score) + "&username=") + _root.username) + "", 0, "POST"); stop();Frame 3var my_sound = new Sound(); my_sound.loadSound("1.mp3", true); stop(); Mouse.hide(); score = 0; health = 100; speed = 30; passed = 0; placed = 0; growth = 0.1; velocity = 5; player = _root.attachMovie("ball", "ball", _root.getNextHighestDepth()); player.gotoAndStop(1); player.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; }; _root.onMouseDown = function () { if (player._currentframe == player._totalframes) { player.gotoAndStop(1); } else { player.gotoAndStop(player._currentframe + 1); } }; _root.onEnterFrame = function () { passed++; if (passed > speed) { passed = 0; collect = _root.attachMovie("ball", "ball_" + placed, _root.getNextHighestDepth(), {_x:Math.random() * 500, _y:Math.random() * 500}); collect.gotoAndStop(Math.floor(Math.random() * collect._totalframes) + 1); collect.angle = Math.random() * 6.28318531; collect.xspeed = velocity * Math.cos(collect.angle); collect.yspeed = velocity * Math.sin(collect.angle); collect.onEnterFrame = function () { this._width = this._width + growth; this._height = this._height + growth; this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; x_dist = this._x - player._x; y_dist = this._y - player._y; if (this._x < 0) { this._x = 0; this.xspeed = this.xspeed * -1; } if (this._x > 500) { this._x = 500; this.xspeed = this.xspeed * -1; } if (this._y < 0) { this._y = 0; this.yspeed = this.yspeed * -1; } if (this._y > 500) { this._y = 500; this.yspeed = this.yspeed * -1; } distance = (x_dist * x_dist) + (y_dist * y_dist); touch_distance = ((player._width + this._width) / 2) * ((player._width + this._width) / 2); if (distance < touch_distance) { if (this._currentframe == player._currentframe) { my_click_sound = new Sound(); my_click_sound.attachSound("adriantnt_bubble_clap.mp3"); my_click_sound.start(); this.removeMovieClip(); score++; } else { health--; } if (health < 0) { trace("game over"); removeMovieClip(ball); gotoAndStop (2); } } }; } };Frame 4stop();Symbol 19 Buttonon (release) { gotoAndPlay (3); }
Library Items
Symbol 1 Sound [adriantnt_bubble_clap.mp3] | ||
Symbol 2 Graphic | Used by:9 | |
Symbol 3 Graphic | Used by:9 | |
Symbol 4 Graphic | Used by:9 | |
Symbol 5 Graphic | Used by:9 | |
Symbol 6 Graphic | Used by:9 | |
Symbol 7 Graphic | Used by:9 | |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip [ball] | Uses:2 3 4 5 6 7 8 | |
Symbol 10 Font | Used by:11 12 13 24 | |
Symbol 11 Text | Uses:10 | Used by:Timeline |
Symbol 12 Text | Uses:10 | Used by:Timeline |
Symbol 13 EditableText | Uses:10 25 | Used by:Timeline |
Symbol 14 Graphic | Used by:19 | |
Symbol 15 Graphic | Used by:19 | |
Symbol 16 Font | Used by:17 20 | |
Symbol 17 Text | Uses:16 | Used by:19 |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 Button | Uses:14 15 17 18 | Used by:Timeline |
Symbol 20 Text | Uses:16 | Used by:Timeline |
Symbol 21 Font | Used by:22 | |
Symbol 22 Text | Uses:21 | Used by:Timeline |
Symbol 23 Graphic | Used by:Timeline | |
Symbol 24 Text | Uses:10 | Used by:Timeline |
Symbol 25 Font | Used by:13 26 27 28 29 30 | |
Symbol 26 EditableText | Uses:25 | Used by:Timeline |
Symbol 27 EditableText | Uses:25 | Used by:Timeline |
Symbol 28 Text | Uses:25 | Used by:Timeline |
Symbol 29 Text | Uses:25 | Used by:Timeline |
Symbol 30 Text | Uses:25 | Used by:Timeline |
Instance Names
"score" | Frame 3 | Symbol 26 EditableText |
"health" | Frame 3 | Symbol 27 EditableText |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "adriantnt_bubble_clap.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "ball" |
Dynamic Text Variables
score | Symbol 26 EditableText | "" |
health | Symbol 27 EditableText | "" |
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