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Ball Burst.swf

This is the info page for
Flash #46917

(Click the ID number above for more basic data on this flash file.)


Text
OxideArcade

.COM

<p align="left"><font face="Trebuchet MS" size="10" color="#cccccc" letterSpacing="0.000000" kerning="0"><a href="http://oxidearcade.com" target = "_blank"><b>For more Games Visit OxideArcade.com</b></a></font></p>

Play Now!

How To Play

Click your mouse to change the color of your
ball and touch balls that are the same color to
earn points.  If you touch balls that are a
different color your will lose health.

GAME OVER

Health:

Score:

Your score has been
submitted to the database.

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
loadVariablesNum (((("search.php?pnts=" + _root.score) + "&username=") + _root.username) + "", 0, "POST"); stop();
Frame 3
var my_sound = new Sound(); my_sound.loadSound("1.mp3", true); stop(); Mouse.hide(); score = 0; health = 100; speed = 30; passed = 0; placed = 0; growth = 0.1; velocity = 5; player = _root.attachMovie("ball", "ball", _root.getNextHighestDepth()); player.gotoAndStop(1); player.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; }; _root.onMouseDown = function () { if (player._currentframe == player._totalframes) { player.gotoAndStop(1); } else { player.gotoAndStop(player._currentframe + 1); } }; _root.onEnterFrame = function () { passed++; if (passed > speed) { passed = 0; collect = _root.attachMovie("ball", "ball_" + placed, _root.getNextHighestDepth(), {_x:Math.random() * 500, _y:Math.random() * 500}); collect.gotoAndStop(Math.floor(Math.random() * collect._totalframes) + 1); collect.angle = Math.random() * 6.28318531; collect.xspeed = velocity * Math.cos(collect.angle); collect.yspeed = velocity * Math.sin(collect.angle); collect.onEnterFrame = function () { this._width = this._width + growth; this._height = this._height + growth; this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; x_dist = this._x - player._x; y_dist = this._y - player._y; if (this._x < 0) { this._x = 0; this.xspeed = this.xspeed * -1; } if (this._x > 500) { this._x = 500; this.xspeed = this.xspeed * -1; } if (this._y < 0) { this._y = 0; this.yspeed = this.yspeed * -1; } if (this._y > 500) { this._y = 500; this.yspeed = this.yspeed * -1; } distance = (x_dist * x_dist) + (y_dist * y_dist); touch_distance = ((player._width + this._width) / 2) * ((player._width + this._width) / 2); if (distance < touch_distance) { if (this._currentframe == player._currentframe) { my_click_sound = new Sound(); my_click_sound.attachSound("adriantnt_bubble_clap.mp3"); my_click_sound.start(); this.removeMovieClip(); score++; } else { health--; } if (health < 0) { trace("game over"); removeMovieClip(ball); gotoAndStop (2); } } }; } };
Frame 4
stop();
Symbol 19 Button
on (release) { gotoAndPlay (3); }

Library Items

Symbol 1 Sound [adriantnt_bubble_clap.mp3]
Symbol 2 GraphicUsed by:9
Symbol 3 GraphicUsed by:9
Symbol 4 GraphicUsed by:9
Symbol 5 GraphicUsed by:9
Symbol 6 GraphicUsed by:9
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [ball]Uses:2 3 4 5 6 7 8
Symbol 10 FontUsed by:11 12 13 24
Symbol 11 TextUses:10Used by:Timeline
Symbol 12 TextUses:10Used by:Timeline
Symbol 13 EditableTextUses:10 25Used by:Timeline
Symbol 14 GraphicUsed by:19
Symbol 15 GraphicUsed by:19
Symbol 16 FontUsed by:17 20
Symbol 17 TextUses:16Used by:19
Symbol 18 GraphicUsed by:19
Symbol 19 ButtonUses:14 15 17 18Used by:Timeline
Symbol 20 TextUses:16Used by:Timeline
Symbol 21 FontUsed by:22
Symbol 22 TextUses:21Used by:Timeline
Symbol 23 GraphicUsed by:Timeline
Symbol 24 TextUses:10Used by:Timeline
Symbol 25 FontUsed by:13 26 27 28 29 30
Symbol 26 EditableTextUses:25Used by:Timeline
Symbol 27 EditableTextUses:25Used by:Timeline
Symbol 28 TextUses:25Used by:Timeline
Symbol 29 TextUses:25Used by:Timeline
Symbol 30 TextUses:25Used by:Timeline

Instance Names

"score"Frame 3Symbol 26 EditableText
"health"Frame 3Symbol 27 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "adriantnt_bubble_clap.mp3"
ExportAssets (56)Timeline Frame 1Symbol 9 as "ball"

Dynamic Text Variables

scoreSymbol 26 EditableText""
healthSymbol 27 EditableText""




http://swfchan.com/10/46917/info.shtml
Created: 2/5 -2019 20:43:42 Last modified: 2/5 -2019 20:43:42 Server time: 05/11 -2024 09:18:13