STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229456
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59255217?noj=FRM59255217-5DC" width="1" height="1"></div>

Conflict Resolution.swf

This is the info page for
Flash #46938

(Click the ID number above for more basic data on this flash file.)


Text
Please wait as the preloader loads...

100%

Conflict Resolution

Loading 10,000 of 10,000 kb at 100 kb/s.
Estimated Time Remaining: 100 Seconds.

Welcome to Conflict Resolution.
Conflict Resolution is an RTS game. Advance through Teir 1 to Teir 3 constructing 11 building types,
and training 13 different unit types. Teir 1 holds 6 buildings, the Armoury, Barracks, Farm, Lumber Mill,
Mine, & Stables. The Armoury provides you with 12 military upgrades. The Barracks allows you to train
Swordsmen, Spearmen, & Archers. The Farm produces food, Lumber Mill wood, Mine gold and stone,
resources are use for building, training and upgrading. The Stables allows you to train Mounted
Swordsmen, and Mounted Archers. Teir 2 holds 3 buildings, the Barracks, Research Lab, and War
Factory. The Barracks allows you to train Machine Gunners & RPG Troopers in Teir 2, when you
advance to Teir 3 it may train Snipers & Laser Troopers. The Research Lab provides you with 20
upgrades, 8 of which military, and 12 of them economic. The War Factory allows you to train Humvees,
Light Tanks, and Laser Tanks in Teir 2, when you advance to Teir 3 it may train Laser Tanks. Teir 3 holds
2 buildings, the Tech Center and Command Post. The Tech Center allows you to upgrade your laser
weapons damage, and building repair rate, along with purchasing Airstrikes and Missile Strikes for your
Command Post to charge, once they are charged you may use them on your opponent.

Created By: GodlyGamer

Created By: GodlyGamer

Sponsored By: MaxGames

Sponsored By: MaxGames

Continue

Continue

Library Items Loaded

Cannot Build Here

#

Created By:

Skirmish

Skirmish

Instructions

Instructions

Controls

Controls

Skirmish Stats

Skirmish Stats

Options

Options

Highscores

Highscores

More Games

More Games

Credits

Credits

These instructions will teach you every aspect of the game.

00

00

00

00

00

00

00

00

00

00

00

<<

<<

>>

>>

Welcome to Conflict Resolution, an RTS created in Macromedia
Flash 8. (If you want to know some interest facts about the
game view the last page.)
If you've ever played an RTS (Real Time Strategy) game before
you should be familiar with the basic controls, however due to
built in commands some of the controls have been modified.
Pages 2 to 39 will explain every aspect of the game: Controls,
Buildings, Units, Upgrades.

0.00) Game Controls:
Cancel Action: Escape or `
Scroll: Arrow Keys.
Manual Scroll: Hold Spacebar, and move your mouse in
the desired direction. (The further the faster)
Select: You may select units by Left Clicking them.
You may also set units to control groups, However: due to built-in
browser functions "Ctrl+Key" options are not detected by the SWF,
so you must press Ctrl, release it, then press a number key.

0.01) Game Controls:
Display Enemy Healthbars: Z
Display Building Healthbars: X
Center Units: C
Toggle Quality: Q
Best Hand Positioning:
Left Hand: Pinky Finger - Ctrl / Shift.   Ring Finger - Q / A / Z.
Middle Finger - W / S/ X.   Index Finger - D / C.   Thumb: Spacebar.
Right Hand: Mouse.

1.00) Placing a Foundation:
While playing you will notice the icons below located on the games side
toolbar. In order to place a foundation you must click the buttons and
find a spot to place it on the map, it can't be placed on top of units, or
near another building. Once you place your foundation you will notice
it has to recharge before you may place another. (Cancel Placement with
Escape or `)
Note: Placing a foundation
requires that you have your
Keep, and the resources it
requires.

Foundation
Ready

Foundation
Recharging

2.00) Building on a Foundation:
In order to build on a foundation simply click it and you will be presented
with a construction menu. Place your mouse over a building to see the
required resources, and a brief description. On the bottom of the menu
you will notice three buttons 'Teir1', 'Teir2', and 'Teir3' click these
buttons in order to construct buildings from the selected Teir, note
you must be in the current Teir or a later one. You may close this menu
by clicking off of it, pressing escape, or `.

3.00) Buildings:
Every building has its own purpose, by selecting a building you will be
presented with a menu which contains the information relevant to
the building, the Farm, Lumber Mill, and Mine all generate resources
and you may Hire workers which will increase the amount the buildings
produce, each worker takes one population.
When you have a building selected you may sell it for 50% of its value,
the sell button is on the top right. You may also repair a damaged
building by clicking the 'repair' button on the bottom right.
The following 12 pages explain what every building does.

3.01) Buildings - Keep:
The Keep is an important structure, you start with this building and it
can not be rebuilt. The keep is required in order to place foundations.
It is also responsible for advancing you through the Teirs, and
buying/selling resources.

3.02) Buildings - Teir1 - Armoury:
The armoury provides you with military upgrades which increase the
melee and ranged damage of units, unit healths, and training rates.
For information on the Armoury Upgrades check page 35

3.03) Buildings - Teir1 - Barracks:
The Barracks allows you to train Teir1 infantry:
Swordsman - view stats on page 21
Spearman - view stats on page 22
Archer - view stats on page 23
Units in training (displayed in the buildings queue line) can be
canceled for a refund by clicking their respective icon.

3.04) Buildings - Teir1 - Farm:
The Farm provides you with Food every 10 seconds. You may hire
up to 10 workers for each farm in order to increase its productivity.
You may further increase the production of food by purchasing the
Food upgrades through the Research Lab.

3.05) Buildings - Teir1 - Lumber Mill:
The Lumber Mill provides you with Wood every 10 seconds. You may
hire up to 10 workers for each Mill in order to increase its productivity.
You may further increase the production of wood by purchasing the
Wood upgrades through the Research Lab.

3.06) Buildings - Teir1 - Mine:
The Mine provides you with Gold and Stone every 10 seconds.
You may hire up to 10 workers for each mine in order to increase its
productivity. You may further increase the production of Gold or
Stone by purchasing their respective upgrades through the
Research Lab.

3.07) Buildings - Teir1 - Stables:
The Stables allows you to train Teir1 cavalry:
Mounted Swordsman - view stats on page 24
Mounted Archer - view stats on page 25
Units in training (displayed in the buildings queue line) can be
canceled for a refund by clicking their respective icon.

3.08) Buildings - Teir2 - Barracks:
The Barracks allows you to train Teir2 & Teir3 Infantry:
Machine Gunner - view stats on page 26
RPG Trooper - view stats on page 27
Sniper - view stats on page 31
Laser Trooper - view stats on page 32
You must advance to Teir3 in order to be able to
train the Sniper and Laser Trooper units.
Units in training (displayed in the buildings queue line)
can be canceled for a refund by clicking their
respective icon.

3.09) Buildings - Teir2 - Research Lab:
The Research Lab provides you with important military and
economical upgrades. View pages 36-38 for the list of upgrades.

3.10) Buildings - Teir2 - War Factory:
The War Factory allows you to train Teir2 & Teir3 Vehicles:
Humvee - view stats on page 28
Light Tank - view stats on page 29
Heavy Tank - view stats on page 30
Laser Tank - view stats on page 33
You must advance to Teir3 in order to be able to
train the Laser Tank.
Units in training (displayed in the buildings queue line)
can be canceled for a refund by clicking their
respective icon.

3.11) Buildings - Teir3 - Command Post:
The Command Post is the building responsible for charging the
Airstrike and Missile Strike powers which are purchased through
the Tech Center. Once You purchase the powers from the Tech Center
they will begin to charge, once fully charged you may use the Airstrike
by pressing Shift+N and the MIssile Strike by Shift+M. The Missile
is fired from the Research Lab, so in order to use the power you must
have a Lab. In order to cancel the Airstrike/Missile Strike placement
just press Escape or `.

3.12) Buildings - Teir3 - Tech Center:
The Tech Center is responsible for purchasing the Airstrike and Missile
Strike powers, along with Laser Focus and Repair upgrades. (Refer to
page 39 for more information)

4.00) Units (1/2):
There are 13 unit types. Teir1 allows you to train Swordsmen,
Spearmen, Archers, Mounted Swordsmen, and Mounted Archers. Teir2
allows you to train Machine Gunners, RPG Troopers, Humvees, Light
Tanks, and Heavy Tanks. Teir3 allows you to train Snipers, Laser
Troopers, and Laser Tanks.
Select units by left clicking them, order them to move by left clicking,
deselect with Escape or `. You may set Control groups with Ctrl+0-9
and select those groups with their respective key.
Continued ->

4.00) Units (2/2):
If you have units selected you may order them to attack enemy units
or structures by left clicking them. You may select all your units by
pressing 'W', you may center your view on the selected units by
pressing 'C', and you may kill selected units by pressing the Delete key.
Units can be in three stances:
Aggressive: Attacks units and buildings.
Defensive: Only attacks when attacked.
Passive: Does nothing unless specified by you.
The following 13 pages explain every aspect of the units.

4.01) Units - Teir1 - Swordsman:
Population: 1
Damage: 12
Health: 140
Range: 30
Speed: 1.9
Counters: Spearman, Archer.
Countered By: Mounted Archer.

4.02) Units - Teir1 - Spearman:
Population: 1
Damage: 10
Health: 100
Range: 30
Speed: 2.0
Counters: Cavalry.
Countered By: Swordsman, Archer.

4.03) Units - Teir1 - Archer:
Population: 1
Damage: 8
Health: 80
Range: 200
Speed: 2.1
Counters: Spearman.
Countered By: Swordsman, Mounted Swordsman.

4.04) Units - Teir1 - Mounted Swordsman:
Population: 2
Damage: 16
Health: 200
Range: 35
Speed: 3.0
Counters: Archer.
Countered By: Spearman.

4.05) Units - Teir1 - Mounted Archer:
Population: 2
Damage: 12
Health: 140
Range: 200
Speed: 3.0
Counters: Swordsman.
Countered By: Spearman.

4.06) Units - Teir2 - Machine Gunner:
Population: 1
Damage: 30
Health: 200
Range: 250
Speed: 2.2
Counters: RPG Trooper.
Countered By: Humvee.

4.07) Units - Teir2 - RPG Trooper:
Population: 1
Damage: 60
Health: 240
Range: 225
Speed: 2.0
Counters: Vehicles.
Countered By: Machine Gunner, Humvee.

4.08) Units - Teir2 - Humvee:
Population: 2
Damage: 40
Health: 300
Range: 250
Speed: 3.2
Counters: Infantry.
Countered By: RPG Trooper, Vehicles.

4.09) Units - Teir2 - Light Tank:
Population: 2
Damage: 50
Health: 300
Range: 200
Speed: 2.5
Counters: Humvee.
Countered By: RPG Trooper, Heavy Tank, Laser Trooper, Laser Tank.

4.10) Units - Teir2 - Heavy Tank:
Population: 3
Damage: 75
Health: 500
Range: 210
Speed: 2.4
Counters: Humvee, Light Tank.
Countered By: RPG Trooper, Laser Trooper, Laser Tank.

4.11) Units - Teir2 - Sniper:
Population: 1
Damage: 10
Health: 100
Range: 325
Speed: 2.1
Counters: Infantry.
Countered By: Humvee.

4.12) Units - Teir2 - Laser Trooper:
Population: 2
Damage: 75
Health: 400
Range: 230
Speed: 2.1
Counters: Vehicles.
Countered By: Sniper.

4.13) Units - Teir2 - Laser Tank:
Population: 3
Damage: 125
Health: 600
Range: 250
Speed: 2.4
Counters: Vehicles.
Countered By: RPG Trooper, Laser Trooper.

5.00) Upgrades:
Pages 32-36 explain the available upgrades from the Armoury,
Research Lab, and Tech Center, and what they do. These buildings
are able to purchase upgrades which will be displayed in the queue
line, they can be canceled for a refund by clicking the respective icon.

5.01) Upgrades - Teir1 - Armoury:
Melee Combat Equipment:
Increases damage of Melee Units, there are three parts to this set.
Ranged Combat Equipment:
Increases damage of Ranged Units, there are three parts to this set.
Defensive Training:
Increases health of All Units, there are three parts to this set.
Training Rate:
Decreases Training Time of All Units, there are three parts to this set.

5.02) Upgrades - Teir2 - Research Lab (1/3):
Infantry Defense Training:
Increases the health of all Teir2 and Teir3 Infantry.
Armoury Plating:
Increases the health of all Teir2 and Teir3 Vehicles.
Infantry Stamina Training:
Increases the speed of all Teir2 and Teir3 Infantry.
Engine Adjustments:
Increases the speed of all Teir2 and Teir3 Vehicles.

5.02) Upgrades - Teir2 - Research Lab (2/3):
AP Bullets:
Increases the damage of all units useing bullets.
AP Rockets:
Increases the damage of all units useing rockets.
AP Shells:
Increases the damage of all units useing shells.
Production Rates:
Decreases the Training Time for all Teir2 and Teir3 units.

5.02) Upgrades - Teir2 - Research Lab (3/3):
Food Gathering:
Increases amount of food farms gather, there are three parts to this set.
Gold Mining:
Increases amount of gold mines gather, there are three parts to this set.
Stone Mining:
Increases amount of stone mines gather, there are three parts to this set.
Wood Chopping:
Increases amount of wood mills gather, there are three parts to this set.

5.03) Upgrades - Teir3 - Tech Center:
Laser Focus:
Increases the damage of all units using Lasers.
Repair:
Triples the rate at which buildings repair for double the cost.
Airstrike:
Purchase an Airstrike for the Command Center to charge.
Missile Strike:
Purchase an Missile Strike for the Command Center to charge.

Interesting Game Facts:

- The main timeline consists of 14 layers each with 10 frames.
- It takes more than 4,160 lines of script to run a match.
- 1,747 of those lines are for the Computer AI.
- 896 variables are set when you start a match.
- When you exit a match 2 Listeners, 8 Intervals, 70 Arrays,
24 Functions, & 297 Variables are deleted.
- There are 787 Library Items.
- The flash file is greater than 85 MB.

Instructions & Game Facts

Basic game controls. for all controls review the instructions.

Stop Current Actions: Escape or ` (Key located to the left of '1')
Set Control Groups: Ctrl (release, then press) 0-9
Select Control Groups: # (0-9)
Select All Units: W
Aggressive Stance: Shift + A
Defensive Stance: Shift + S
Passive Stance: Shift + D
Center view on selected Units: C
Display Enemy Unit Healthbars: Z
Display Building Healthbars: X
Toggle Quality: Q (In-Game)

Controls

Start Match

Start Match

Customize Game

Computer Difficulty:

Starting Teir:

The difficulty you play on is the Highscore table you will be competing in.
Note: If you play with 'Customize Game' selected
you will not be allowed to submit a highscore.

Customize:

Instant Training:

/

On

Off

Instant Upgrades:

Infinite Resources:

On

Off

Off

On

Okay

Okay

You must have at least collected a total of 100,000 resources
throughout your skirmish profile.

You must have at least killed a total of 50 enemy units
throughout your skirmish profile.

You must have at least destroyed a total of 25 buildings
throughout your skirmish profile.

Brutal

Brutal

Hard

Hard

Normal

Normal

Easy

Normal

Easy

Easy

Hard

Brutal

Teir3

Teir3

Teir2

Teir2

Teir1

Teir2

Teir1

Teir1

Teir3

Skirmish

Matches Played:

Wins:

Losses:

Units Killed:

Units Lost:

Buildings Destroyed:

Buildings Lost:

Resources Collected:

Total Game Time Played:

AMOUNT

AMOUNT

AMOUNT

AMOUNT

AMOUNT

AMOUNT

AMOUNT

AMOUNT

AMOUNT

Buildings Created:

AMOUNT

Units Trained:

AMOUNT

Skirmish Stats

These options are found in the pause menu while playing.

Sound Volume

Music Volume

/

On

Off

Off

On

Options

View Top 50 (New Window)

View Top 50 (New Window)

Score

Name

Place

1

Username

0

2

Username

0

3

Username

0

4

Username

0

5

Username

0

6

Username

0

7

Username

0

8

Username

0

9

Username

0

10

Username

0

Easy

Normal

Normal

Hard

Hard

Brutal

Brutal

Highscores - Easy

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Easy

Highscores - Normal

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Highscores - Hard

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Highscores - Brutal

Copyright © 2008 GodlyGamer/MaxGames.
Music & Sound Effects © Respective Owners. All Rights Reserved.

<p align="center"><font face="Tekton Pro" size="16" color="#ff9900" letterSpacing="0.000000" kerning="0">Created By: Bryce Knoblauch - <font color="#ffcc00"><a href="http://www.godlygamer.com/" target = "_blank">http://www.godlygamer.com/</a></font></font></p>

<p align="center"><font face="Tekton Pro" size="16" color="#ff9900" letterSpacing="0.000000" kerning="0">Sponsored By: MaxGames - <font color="#ffcc00"><a href="http://www.maxgames.com/" target = "_blank">http://www.maxgames.com/</a></font></font></p>

Music: Command & Conquers (EA Games)

<p align="center"><font face="Tekton Pro" size="16" color="#ffcc00" letterSpacing="0.000000" kerning="0"><a href="http://www.ea.com/" target = "_blank">http://www.ea.com/</a></font></p>

Sound Effects: Command & Conquers Generals (EA Games)

<p align="center"><font face="Tekton Pro" size="16" color="#ffcc00" letterSpacing="0.000000" kerning="0"><a href="http://www.ea.com/" target = "_blank">http://www.ea.com/</a></font></p>

Sound Effects: Stronghold (Firefly Studios)

<p align="center"><font face="Tekton Pro" size="16" color="#ffcc00" letterSpacing="0.000000" kerning="0"><a href="http://www.fireflyworlds.com/" target = "_blank">http://www.fireflyworlds.com/</a></font></p>

Credits

Health: 1000/1000

Maximum Teir Reached

Advance (Teir 2)

Advance (Teir 3)

Advancing...

Cancel

Cancel

Buy / Sell Resources

+100

+100

-100

-100

+500

+500

-500

-500

Keep

Teir 1 Armoury

Swordsman

Spearman

Archer

Teir 1 Barracks

Food Production:

100,000 food / 10 seconds

Total Food Produced: 1,000,000

10/10

Hire Worker

Hire Worker

Fire Worker

Fire Worker

Teir 1 Farm

Wood Production:

100,000 wood / 10 seconds

Total Wood Produced: 1,000,000

10/10

Teir 1 Lumber Mill

Gold Production:

100,000 gold / 10 seconds

Total Gold Produced: 1,000,000

Stone Production:

100,000 stone / 10 seconds

Total Stone Produced: 1,000,000

10/10

Teir 1 Mine

Mounted Swordsman

Mounted Archer

Teir 1 Stables

Machine Gunner

RPG Trooper

Sniper

Laser Trooper

Sniper

Laser Trooper

Teir 2 Barracks

Teir 2 Research Lab

Humvee

Light Tank

Heavy Tank

Laser Tank

Laser Tank

Teir 2 War Factory

Missile Strike (Shift+M)

Airstrike (Shift+N)

Launch a missile from the
Research Lab to a
designated location.

Raptors will bombard
the designated location.

Teir 3 Command Post

Teir 3 Tech Center

Tier 1

Tier 2

Tier 2

Tier 3

Tier 3

Teir 1 Construction

Tier 1

Teir 2 Construction

Teir 3 Construction

Continue

Continue

Match Statistics

Match Statistics

Options

Options

Restart

Restart

Exit

Exit

Created By: GodlyGamer

Created By: GodlyGamer

Sponsored By: MaxGames

Sponsored By: MaxGames

Conflict Resolution

Are you sure you wish to Restart?

/

Yes

Yes

No

No

Are you sure you wish to Exit?

Back

Back

Units Killed:

Units Lost:

Buildings Destroyed:

Buildings Lost:

Resources Collected:

Total Game Time Played:

AMOUNT

AMOUNT

AMOUNT

AMOUNT

AMOUNT

AMOUNT

Units Trained:

AMOUNT

Buildings Created:

AMOUNT

You are victorious.

Menu

Menu

'Customize Game' enabled.
You may not submit a highscore.
Skrimish Stats will not be
influenced by this match.

Final Score: 1,000,000 Points

<username>

Enter your Username:

Want to send your Highscore?

Submit

Submitting...

Submitting...

Submitting...

Submitting...

Submitting...

Submitting...

Submitting...

Submitting...

Submitting...

Submitting...

Submitting...

Submitting...

Submitting...

Score Sent Successfully!

You've made it into the
Top 50 Highscores.

Score Failed to Send.

You have been defeated.

0

0

0

0

Resources:

Formation:

Stance:

Teir 1

Teir 2

Teir 3

00/00

100,000

100,000

100,000

100,000

100,000

Buy Food

Purchase # Resource for # Gold.

Buy Stone

Purchase # Resource for # Gold.

Buy Wood

Purchase # Resource for # Gold.

Purchase # Resource for # Gold.

Purchase # Resource for # Gold.

Purchase # Resource for # Gold.

Sell Food

Trade # Resource for # Gold.

Sell Stone

Trade # Resource for # Gold.

Sell Wood

Trade # Resource for # Gold.

Trade # Resource for # Gold.

Trade # Resource for # Gold.

Trade # Resource for # Gold.

Advance: Teir2

Advancing allows the creation of improved buildings
and stronger units. Resources are produced one second
faster. (Requires Armoury to Advance)

Advance: Teir3

Advancing allows the creation of improved buildings
and stronger units. Resources are produced one second
faster. (Requires Armoury to ResearchLab)

Foundation

Place a foundation on which you may create buildings.

Repair

Order this building to repair itself.
You repair at a rate of 000 health.

Worker

Add a worker to this building. Workers take up one
population and increase the production efficiency.

Swordsman (Teir1)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Spearman (Teir1)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Archer (Teir1)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

MountedSwordsman (Teir1)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

MountedArcher (Teir1)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Machine Gunner (Teir2)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

RPGTrooper (Teir2)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Humvee (Teir2)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Light Tank (Teir2)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Heavy Tank (Teir2)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Sniper (Teir3)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Laser Trooper (Teir3)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Laser Tank (Teir3)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Armoury (Teir1 Building)

The Armoury provides upgrades important military
advancements, and is required to advance to Teir2.

Barracks (Teir1 Building)

The Barracks is able to train Swordsmen,
Spearmen and Archer infantry.

Farm (Teir1 Building)

The Farm produces food, and can have Workers hired to
increase the efficiency. The Farm production rate
increases by one second each time you advance.

Lumber Mill (Teir1 Building)

The Lumber Mill produces wood, and can have Workers hired
to increase the efficiency. The Lumber Mill production rate
increases by one second each time you advance.

Mine (Teir1 Building)

The Mine produces gold and stone, and can have Workers
hired to increase the efficiency. The Mine production rate
increases by one second each time you advance.

Stables (Teir1 Building)

The Stables is able to train Mounted Swordsmen,
and Mounted Archer cavalry.

Barracks (Teir2 Building)

The Barracks is able to train Machine Gunners,
RPG Troopers, Snipers, and Laser Troopers.

Research Lab (Teir2 Building)

The Research Lab provides you with both military and
economical upgrades. It is also required for advancing to
Teir3, and to fire the MIssile Strike ability.

War Factory (Teir2 Building)

The War Factory is able to train Humvees, Light Tanks,
Heavy Tanks, Laser Tanks.

Command Post (Teir3 Building)

The Command Post charges airstrike and missile timers
and is required in order to use them.
(Purchase from Tech Center)

Tech Center (Teir3 Building)

The Tech Center provides you with two upgrades and two
important specials, the 'Airstrike' and 'Missile Strike'.
(Specials charge from the Command Center)

Melee Combat Equipment 1 (Armoury Upgrade)

Increases the damage of Teir 1 Melee units by 25%
Effects: Swordsman, Spearman, Mounted Swordsman

Melee Combat Equipment 2 (Armoury Upgrade)

Increases the damage of Teir 1 Melee units by 50%
Effects: Swordsman, Spearman, Mounted Swordsman

Melee Combat Equipment 3 (Armoury Upgrade)

Increases the damage of Teir 1 Melee units by 75%
Effects: Swordsman, Spearman, Mounted Swordsman

Ranged Combat Equipment 1 (Armoury Upgrade)

Increases the damage of Teir 1 Ranged units by 25%
Effects: Archer, Mounted Archer

Ranged Combat Equipment 2 (Armoury Upgrade)

Increases the damage of Teir 1 Ranged units by 50%
Effects: Archer, Mounted Archer

Ranged Combat Equipment 3 (Armoury Upgrade)

Increases the damage of Teir 1 Ranged units by 75%
Effects: Archer, Mounted Archer

Defensive Training 1 (Armoury Upgrade)

Increases the health of Teir 1 units by 20%
Effects: All Teir1 Units.

Defensive Training 2 (Armoury Upgrade)

Increases the health of Teir 1 units by 40%
Effects: All Teir1 Units.

Defensive Training 3 (Armoury Upgrade)

Increases the health of Teir 1 units by 80%
Effects: All Teir1 Units.

Training Rate 1 (Armoury Upgrade)

Decreases the amount of time it takes to train Teir1
units by 10%
Effects: All Teir1 Units.

Training Rate 2 (Armoury Upgrade)

Decreases the amount of time it takes to train Teir1
units by 40%
Effects: All Teir1 Units.

Training Rate 3 (Armoury Upgrade)

Decreases the amount of time it takes to train Teir1
units by 70%
Effects: All Teir1 Units.

Infantry Defense Training (Research Lab Upgrade)

Increases the health of all Teir2 & Teir3 Infantry 75%
Effects: All Teir2 & Teir3 Infantry.

Armour Plating (Research Lab Upgrade)

Increases the health of all Teir2 & Teir3 vehicles 50%
Effects: All Teir2 & Teir3 vehicles.

Infantry Stamina Training (Research Lab Upgrade)

Increases the speed of all Teir2 & Teir3 Infantry by 10%
Effects: All Teir2 & Teir3 Infantry.

Engine Adjustments (Research Lab Upgrade)

Increases the speed of all Teir2 & Teir3 vehicles by 15%
Effects: All Teir2 & Teir3 Infantry.

AP Bullets (Research Lab Upgrade)

Increases the damage of all Teir2 & Teir3 units using
bullets 33%
Effects: Machine Gunners, Humvees, Snipers.

AP Rockets (Research Lab Upgrade)

Increases the damage of all Teir2 & Teir3 units using
rockets 33%
Effects: RPGTroopers.

AP Shells (Research Lab Upgrade)

Increases the damage of all Teir2 & Teir3 units using
shells 33%
Effects: Light Tanks, Heavy Tanks.

Production Rates (Research Lab Upgrade)

Decreases the amount of time it takes to train
Teir2 & Teir3 units by 40%
Effects: All Teir2 & Teir3 Units.

Food Gathering (Research Lab Upgrade)

Increases the production amount of food by 20%
Effects: Farms.

Irrigation (Research Lab Upgrade)

Increases the production amount of food by 40%
Effects: Farms.

Fertilizer (Research Lab Upgrade)

Increases the production amount of food by 70%
Effects: Farms.

Mining Techniques (Research Lab Upgrade)

Increases the production amount of gold by 15%
Effects: Mines.

Pick Axes (Research Lab Upgrade)

Increases the production amount of gold by 25%
Effects: Mines.

Drilling (Research Lab Upgrade)

Increases the production amount of gold by 50%
Effects: Mines.

Increases the production amount of stone by 25%
Effects: Mines.

Increases the production amount of stone by 50%
Effects: Mines.

Increases the production amount of stone by 75%
Effects: Mines.

Cutting Techniques (Research Lab Upgrade)

Increases the production amount of wood by 15%
Effects: Lumber Mills.

Chainsaws (Research Lab Upgrade)

Increases the production amount of wood by 25%
Effects: Lumber Mills.

Table Saws (Research Lab Upgrade)

Increases the production amount of wood by 50%
Effects: Lumber Mills.

Laser Focus (Tech Center Upgrade)

Increases the damage of all Teir2 & Teir3 units using
lasers by 25%
Effects: All Laser Weapons.

Repair (Tech Center Upgrade)

You will repair 200% faster for an additional 100% cost.
Effects: All Repairs.

Airstrike (Tech Center Purchase)

Purchase an airstrike for the Command Post to charge.

Missile Strike (Tech Center Purchase)

Purchase a missile for the Command Post to charge.

ActionScript [AS1/AS2]

Frame 1
function MainMenu_RC(obj, item) { if (item.caption == RightClick_Option3) { getURL ("http://www.godlygamer.com/", "_blank"); } if (item.caption == RightClick_Option5) { getURL ("http://www.maxgames.com/", "_blank"); } } fscommand ("AllowScale", false); RightClick_Option1 = "Conflict Resolution"; RightClick_Option2 = "Created By: GodlyGamer"; RightClick_Option3 = "http://www.godlygamer.com/"; RightClick_Option4 = "Sponsored By: MaxGames"; RightClick_Option5 = "http://www.maxgames.com/"; var MainMenu_cm = new ContextMenu(); MainMenu_cm.hideBuiltInItems(); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option1, MainMenu_RC)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option2, MainMenu_RC, true)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option3, MainMenu_RC)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option4, MainMenu_RC, true)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option5, MainMenu_RC)); _root.menu = MainMenu_cm; i = 1; while (i <= 8) { _level["c" + i].gotoAndPlay(i * 5); i++; } delete i;
Frame 2
stop();
Frame 3
stop(); gotoAndStop ("Preloader");
Frame 4
stop(); var saveData = SharedObject.getLocal("Data"); MenuVariables_array = saveData.data.MySavedData; if (MenuVariables_array.DataVersion != "Version2.4") { trace("Save Data has been set to Default"); saveData.clear(); MenuVariables_array = new Array(); MenuVariables_array.DataVersion = "Version2.4"; MenuVariables_array.menuTab = "Instructions"; MenuVariables_array.subInstructionsCurrent = 1; MenuVariables_array.subInstructionsTotal = 40; MenuVariables_array.compDifficulty = "Easy"; MenuVariables_array.startingTeir = "One"; MenuVariables_array.customGame = "Off"; MenuVariables_array.customResources = "Off"; MenuVariables_array.customTrain = "Off"; MenuVariables_array.customUpgrade = "Off"; MenuVariables_array.highscoreTable = "Easy"; MenuVariables_array.gamesPlayed = 0; MenuVariables_array.gamesWon = 0; MenuVariables_array.gamesLost = 0; MenuVariables_array.unitsTrained = 0; MenuVariables_array.unitsKilled = 0; MenuVariables_array.unitsLost = 0; MenuVariables_array.buildingsCreated = 0; MenuVariables_array.buildingsDestroyed = 0; MenuVariables_array.buildingsLost = 0; MenuVariables_array.resourcesCollected = 0; MenuVariables_array.timePlayed = 0; saveData.data.MySavedData = MenuVariables_array; } else { trace("Save Data is up to date."); } _root.gotoAndStop("Intro_MG");
Frame 5
function Complete() { gotoAndStop ("Intro_GG"); delete Complete; } stop();
Frame 6
stop();
Frame 7
_root.gotoAndStop("GameMenu");
Frame 8
function PlayGame() { delete PlayGame; gotoAndStop ("GameSettings"); } stop();
Frame 9
function Timer() { if (_root.PauseGame == false) { _root.MatchVars_array.timePlayed++; } } function Conditions_VD() { if (_root.PauseGame == false) { if (((_root.GameTime - _root.CompUnit_Ping) > 60) && ((_root.GameTime - _root.CompBuilding_Ping) > 60)) { _root.sounds_mc.CreateSound("End_", "Victory", 100, 0, true); _root.UserAction = "None"; _root.UserPassiveAction = "None"; Mouse.show(); _root.Power_mc.removeMovieClip(); _root.CommandPosition_mc.removeMovieClip(); _root.CommandUnable_mc.removeMovieClip(); _root.LevelScroller_mc.removeMovieClip(); _root.ScrollerPoint_mc.removeMovieClip(); _root.PauseGame = true; if (_root.MenuVariables_array.customGame != "On") { _root.MenuVariables_array.gamesPlayed++; _root.MenuVariables_array.gamesWon++; _root.MenuVariables_array.unitsTrained = _root.MenuVariables_array.unitsTrained + _root.MatchVars_array.unitsTrained; _root.MenuVariables_array.unitsKilled = _root.MenuVariables_array.unitsKilled + _root.MatchVars_array.unitsKilled; _root.MenuVariables_array.unitsLost = _root.MenuVariables_array.unitsLost + _root.MatchVars_array.unitsLost; _root.MenuVariables_array.buildingsCreated = _root.MenuVariables_array.buildingsCreated + _root.MatchVars_array.buildingsCreated; _root.MenuVariables_array.buildingsDestroyed = _root.MenuVariables_array.buildingsDestroyed + _root.MatchVars_array.buildingsDestroyed; _root.MenuVariables_array.buildingsLost = _root.MenuVariables_array.buildingsLost + _root.MatchVars_array.buildingsLost; _root.MenuVariables_array.resourcesCollected = _root.MenuVariables_array.resourcesCollected + _root.MatchVars_array.resourcesCollected; _root.MenuVariables_array.timePlayed = _root.MenuVariables_array.timePlayed + _root.MatchVars_array.timePlayed; var _local2 = SharedObject.getLocal("Data"); _local2.data.MySavedData = _root.MenuVariables_array; } _root.gameMenu_mc.gotoAndStop("Victory"); _root.TBB_mc.pause_mc.gotoAndStop("disabled"); } if (((_root.GameTime - _root.UserUnit_Ping) > 60) && ((_root.GameTime - _root.UserBuilding_Ping) > 60)) { _root.sounds_mc.CreateSound("End_", "Defeat", 100, 0, true); _root.UserAction = "None"; _root.UserPassiveAction = "None"; Mouse.show(); _root.Power_mc.removeMovieClip(); _root.CommandPosition_mc.removeMovieClip(); _root.CommandUnable_mc.removeMovieClip(); _root.LevelScroller_mc.removeMovieClip(); _root.ScrollerPoint_mc.removeMovieClip(); _root.PauseGame = true; if (_root.MenuVariables_array.customGame != "On") { _root.MenuVariables_array.gamesPlayed++; _root.MenuVariables_array.gamesLost++; _root.MenuVariables_array.unitsTrained = _root.MenuVariables_array.unitsTrained + _root.MatchVars_array.unitsTrained; _root.MenuVariables_array.unitsKilled = _root.MenuVariables_array.unitsKilled + _root.MatchVars_array.unitsKilled; _root.MenuVariables_array.unitsLost = _root.MenuVariables_array.unitsLost + _root.MatchVars_array.unitsLost; _root.MenuVariables_array.buildingsCreated = _root.MenuVariables_array.buildingsCreated + _root.MatchVars_array.buildingsCreated; _root.MenuVariables_array.buildingsDestroyed = _root.MenuVariables_array.buildingsDestroyed + _root.MatchVars_array.buildingsDestroyed; _root.MenuVariables_array.buildingsLost = _root.MenuVariables_array.buildingsLost + _root.MatchVars_array.buildingsLost; _root.MenuVariables_array.resourcesCollected = _root.MenuVariables_array.resourcesCollected + _root.MatchVars_array.resourcesCollected; _root.MenuVariables_array.timePlayed = _root.MenuVariables_array.timePlayed + _root.MatchVars_array.timePlayed; var _local2 = SharedObject.getLocal("Data"); _local2.data.MySavedData = _root.MenuVariables_array; } _root.gameMenu_mc.gotoAndStop("Defeat"); _root.TBB_mc.pause_mc.gotoAndStop("disabled"); } } } function AbortGameFunctions() { _quality = "HIGH"; Mouse.removeListener(mouseListener); Key.removeListener(keyListener); clearInterval(_root.SetScroller); clearInterval(_root.SetDrag); clearInterval(_root.SetArrays); clearInterval(_root.SetKeys); clearInterval(_root.set_MGP); clearInterval(_root.CompAI); clearInterval(_root.set_Timer); clearInterval(_root.set_CVD); delete MatchVars_array; delete Depths_array; delete Units_array; delete Buildings_array; delete CompUnits_array; delete CompBuildings_array; delete UserUnits_array; delete UserBuildings_array; delete UnitSelect_array; ii = 0; while (ii < 10) { delete _level[("UnitSelect" + ii) + "_array"]; ii++; } delete Buildings_Stats; delete Current_array; delete Current0_array; delete Unit1_Swordsman; delete Unit2_Swordsman; delete Unit1_Spearman; delete Unit2_Spearman; delete Unit1_Archer; delete Unit2_Archer; delete Unit1_MountedSwordsman; delete Unit2_MountedSwordsman; delete Unit1_MountedArcher; delete Unit2_MountedArcher; delete Unit1_MachineGunner; delete Unit2_MachineGunner; delete Unit1_RPGTrooper; delete Unit2_RPGTrooper; delete Swordsman_array; delete Spearman_array; delete Archer_array; delete MountedSwordsman_array; delete MountedArcher_array; delete MachineGunner_array; delete RPGTrooper_array; delete Humvee_array; delete LightTank_array; delete HeavyTank_array; delete Sniper_array; delete LaserTrooper_array; delete LaserTank_array; delete Unit1_Humvee; delete Unit1_LightTank; delete Unit1_HeavyTank; delete Unit1_Sniper; delete Unit1_LaserTrooper; delete Unit1_LaserTank; delete Unit2_Humvee; delete Unit2_LightTank; delete Unit2_HeavyTank; delete Unit2_Sniper; delete Unit2_LaserTrooper; delete Unit2_LaserTank; delete Research_Time; delete Costs_array; delete Units_Default_array; delete Buildings1_array; delete Buildings2_array; delete Defaults_array; delete UnitsOwned1_array; delete UnitsOwned2_array; delete CompBuildPriority; delete mouseListener; delete keyListener; delete AbortGameFunctions; delete ReassembleArrays; delete RemoveArrayValue; delete RecalculateControlGroups; delete KeyIntervals; delete RemoveBuilding; delete RemoveUnit; delete EndUnitSelections; delete AddUnitSelections; delete PlaceBuilding; delete PlaceFoundation; delete CheckDepths; delete CreateUnit; delete Scroller; delete DragBox; delete GetViewLocation; delete SetStance; delete GetStance; delete Comp_AI_Building; delete CreateObject; delete ClearDR; delete MGP; delete ComputerAI; delete CompBuyUpgrade; delete i; delete ii; delete iii; delete iiii; delete User_DisplayEnemyHealth; delete User_DisplayBuildingHealth; delete User_Formation; delete User_DefaultStance; delete User_Food; delete User_Gold; delete User_Stone; delete User_Wood; delete UserUnitSpacing; delete Comp_LOS; delete C_LE_D; delete C_LE_Dmin; delete C_LE_Dmax; delete ArrowScrollAmount; delete ControlKey; delete ShiftKey; delete DTK; delete DTKV; delete PauseGame; delete UserAction; delete UserPassiveAction; delete UnitSelected; delete TotalBuildings; delete TotalUnits; delete SetArrays; delete SetKeys; delete ScrollerActivated; delete CommandActivated; delete CommandClickSelect; delete DragCommandClicked; delete DragCommandActive; delete SetScroller; delete SetDrag; delete PlaceSetX; delete PlaceSetY; delete PlaceSetY_str; delete PlaceSetX_str; delete PlaceDepth; delete PlaceName; delete MiniX; delete MiniY; delete CreateName; delete UnitSelect; delete UnitAdded; delete DragVars_StartX; delete DragVars_StartY; delete DragVars_XVar; delete DragVars_YVar; delete DragVars_Width; delete DragVars_Height; delete CommandPositionTarget; delete CommandPositionAttack; delete BuildingTest; delete Selected; delete UnitSpacing; delete NewName; delete RowLength; delete TotalRows; delete CurrentRow; delete CurrentRowUnits; delete ExtraX; delete ExtraY; delete GoToX; delete GoToY; delete Comparing; delete UnitSelectAdd; delete ScrollStartX; delete ScrollStartY; delete opposite; delete adjacent; delete CommandPositionType; delete FirstX; delete FirstY; delete LastX; delete LastY; delete AverageX; delete AverageY; delete DepthInUse; delete Stance1; delete Stance2; delete Stance3; delete GotStance; delete KeyPressed; delete KeyAction; delete DT; delete myBFPoint0; delete myBFPoint; delete myPoint; delete myUserPoint; delete NewUnit; delete RandomizeUnitType; delete UnitSpawnType; delete C_LE_D2; delete C_LE_D2min; delete C_LE_D2max; delete Opposite; delete Adjacent; delete Hypotenuse; delete User_Teir; delete User_Advancing; delete User_LOS; delete User_Pop; delete User_PopCap; delete Comp_Teir; delete Comp_Pop; delete Comp_PopCap; delete Swordsman_CV; delete Spearman_CV; delete Archer_CV; delete MountedSwordsman_CV; delete MountedArcher_CV; delete Swordsman_CV1; delete Swordsman_CV2; delete Spearman_CV1; delete Spearman_CV2; delete Archer_CV1; delete Archer_CV2; delete MountedSwordsman_CV1; delete MountedSwordsman_CV2; delete MountedArcher_CV1; delete MountedArcher_CV2; delete MachineGunner_CV1; delete MachineGunner_CV2; delete RPGTrooper_CV1; delete RPGTrooper_CV2; delete DevX; delete DevY; delete Humvee_CV1; delete Humvee_CV2; delete LightTank_CV1; delete LightTank_CV2; delete HeavyTank_CV1; delete HeavyTank_CV2; delete Sniper_CV1; delete Sniper_CV2; delete LaserTrooper_CV1; delete LaserTrooper_CV2; delete LaserTank_CV1; delete LaserTank_CV2; delete User_DR_Pop; delete User_DR_Food; delete User_DR_Gold; delete User_DR_Stone; delete User_DR_Wood; delete Produce_Farm1; delete Produce_Mine1; delete Produce_Mill1; delete Produce_Farm1D; delete Produce_Mine1D1; delete Produce_Mine1D2; delete Produce_Mill1D; delete Produce_Farm1B; delete Produce_Mine1B1; delete Produce_Mine1B2; delete Produce_Mill1B; delete Produce_Farm2; delete Produce_Mine2; delete Produce_Mill2; delete Produce_Farm2D; delete Produce_Mine2D1; delete Produce_Mine2D2; delete Produce_Mill2D; delete Produce_Farm2B; delete Produce_Mine2B1; delete Produce_Mine2B2; delete Produce_Mill2B; delete User_Repair; delete User_DR_Info; delete Armoury_A_1; delete Armoury_B_1; delete Armoury_C_1; delete Armoury_D_1; delete ResearchLab_A_1; delete ResearchLab_B_1; delete ResearchLab_C_1; delete ResearchLab_D_1; delete ResearchLab_E_1; delete ResearchLab_F_1; delete ResearchLab_G_1; delete ResearchLab_H_1; delete ResearchLab_I_1; delete ResearchLab_J_1; delete ResearchLab_K_1; delete ResearchLab_L_1; delete Comp_Repair; delete Armoury_A_2; delete Armoury_B_2; delete Armoury_C_2; delete Armoury_D_2; delete ResearchLab_A_2; delete ResearchLab_B_2; delete ResearchLab_C_2; delete ResearchLab_D_2; delete ResearchLab_E_2; delete ResearchLab_F_2; delete ResearchLab_G_2; delete ResearchLab_H_2; delete ResearchLab_I_2; delete ResearchLab_J_2; delete ResearchLab_K_2; delete ResearchLab_L_2; delete Comp_Gold; delete Comp_Stone; delete Comp_Wood; delete Comp_Food; delete User_AirstrikeLaunch; delete User_AirstrikeDamage; delete User_AirstrikeRange; delete User_AirstrikeTimer; delete User_AirstrikeSet; delete User_AirstrikeX; delete User_AirstrikeY; delete User_AirstrikeActivated; delete User_MissileLaunch; delete User_MissileDamage; delete User_MissileRange; delete User_MissileLaunchTimer; delete User_MissileLaunchSet; delete User_MissileX; delete User_MissileY; delete User_MissileLaunchActivated; delete TechCenter_A_1; delete TechCenter_B_1; delete TechCenter_C_1; delete TechCenter_D_1; delete Comp_MissileLaunch; delete TechCenter_A_2; delete TechCenter_B_2; delete TechCenter_C_2; delete TechCenter_D_2; delete C_LE_D3; delete C_LE_D3min; delete C_LE_D3max; delete PowerActivated; delete set_MGP; delete opp; delete adj; delete hyp; delete DoDamage; delete rotation; delete myPoint2; delete Comp_Building_TimerSet; delete Comp_Building_Timer; delete Comp_Keep_Timer; delete Comp_Barracks1_TimerSet; delete Comp_Barracks1_Timer; delete Comp_Stables_TimerSet; delete Comp_Stables_Timer; delete Comp_Barracks2_TimerSet; delete Comp_Barracks2_Timer; delete Comp_WarFactory_TimerSet; delete Comp_WarFactory_Timer; delete Comp_Armoury_TimerSet; delete Comp_Armoury_Timer; delete Comp_ResearchLab_TimerSet; delete Comp_ResearchLab_Timer; delete Comp_TechCenter_TimerSet; delete Comp_TechCenter_Timer; delete CurrentPriorityRate; delete UnitSpawnID; delete CompAI; delete Comp_WorkerCap; delete Comp_AirstrikeLaunch; delete Comp_AirstrikeDamage; delete Comp_AirstrikeRange; delete Comp_AirstrikeTimer; delete Comp_AirstrikeSet; delete Comp_AirstrikeX; delete Comp_AirstrikeY; delete Comp_AirstrikeActivated; delete Comp_MissileDamage; delete Comp_MissileRange; delete Comp_MissileLaunchTimer; delete Comp_MissileLaunchSet; delete Comp_MissileX; delete Comp_MissileY; delete Comp_MissileLaunchActivated; delete Comp_Armoury_Set; delete Comp_ResearchLab_Set; delete Comp_TechCenter_Set; delete Comp_T2_Advance; delete Comp_T3_Advance; delete Comp_AP1; delete Comp_AP2; delete Comp_Difficulty; delete Headstart; delete CompUnit_Ping; delete CompBuilding_Ping; delete UserUnit_Ping; delete UserBuilding_Ping; delete GameTime; } function ClearDR() { _root.User_DR_Info = "None"; _root.User_DR_Pop = 0; _root.User_DR_Food = 0; _root.User_DR_Gold = 0; _root.User_DR_Stone = 0; _root.User_DR_Wood = 0; } stop(); _root.User_Food = _root.User_Food; _root.User_Gold = _root.User_Gold; _root.User_Stone = _root.User_Stone; _root.User_Wood = _root.User_Wood; _root.set_Timer = setInterval(Timer, 1000); _root.set_CVD = setInterval(Conditions_VD, 250); function SetStance(SelectedStance) { if (_root.UserAction == "Command") { i = 0; while (i < UnitSelect_array.length) { _root.container_mc.level_mc[UnitSelect_array[i]].stance = SelectedStance; i++; } } else { _root.User_DefaultStance = SelectedStance; } _root.TBS_mc.stances_mc.gotoAndStop(SelectedStance); } function GetStance() { if (_root.UserAction == "Command") { Stance1 = false; Stance2 = false; Stance3 = false; i = 0; while (i < UnitSelect_array.length) { if (_root.container_mc.level_mc[UnitSelect_array[i]].stance == "Aggressive") { Stance1 = true; } if (_root.container_mc.level_mc[UnitSelect_array[i]].stance == "Defensive") { Stance2 = true; } if (_root.container_mc.level_mc[UnitSelect_array[i]].stance == "Passive") { Stance3 = true; } i++; } GotStance = "None"; if (((Stance1 == true) && (Stance2 == false)) && (Stance3 == false)) { GotStance = "Aggressive"; } else if (((Stance1 == false) && (Stance2 == true)) && (Stance3 == false)) { GotStance = "Defensive"; } else if (((Stance1 == false) && (Stance2 == false)) && (Stance3 == true)) { GotStance = "Passive"; } _root.TBS_mc.stances_mc.gotoAndStop(GotStance); } else { _root.TBS_mc.stances_mc.gotoAndStop(_root.User_DefaultStance); } } GetStance(); function ReassembleArrays() { Units_array.sort(); i = 1; while (i <= Units_array.length) { if (Units_array[i] == undefined) { Units_array.length = i; } i++; } CompUnits_array.sort(); i = 1; while (i <= CompUnits_array.length) { if (CompUnits_array[i] == undefined) { CompUnits_array.length = i; } i++; } UserUnits_array.sort(); i = 1; while (i <= UserUnits_array.length) { if (UserUnits_array[i] == undefined) { UserUnits_array.length = i; } i++; } Buildings_array.sort(); i = 1; while (i <= Buildings_array.length) { if (Buildings_array[i] == undefined) { Buildings_array.length = i; } i++; } CompBuildings_array.sort(); i = 1; while (i <= CompBuildings_array.length) { if (CompBuildings_array[i] == undefined) { CompBuildings_array.length = i; } i++; } UserBuildings_array.sort(); i = 1; while (i <= UserBuildings_array.length) { if (UserBuildings_array[i] == undefined) { UserBuildings_array.length = i; } i++; } UnitSelect_array.sort(); i = 1; while (i <= UnitSelect_array.length) { if (UnitSelect_array[i] == undefined) { UnitSelect_array.length = i; } i++; } ii = 0; while (ii < 10) { _level[("UnitSelect" + ii) + "_array"].sort(); i = 0; while (i <= _level[("UnitSelect" + ii) + "_array"].length) { if (_level[("UnitSelect" + ii) + "_array"][i] == undefined) { _level[("UnitSelect" + ii) + "_array"].length = i; } i++; } ii++; } } function RemoveArrayValue(ArrayType, ArrayValue, Ownership) { if (ArrayType == "Unit") { Current_array = Units_array; if (Ownership == 1) { Current0_array = UserUnits_array; } else { Current0_array = CompUnits_array; } } if (ArrayType == "Building") { Current_array = Buildings_array; if (Ownership == 1) { Current0_array = UserBuildings_array; } else { Current0_array = CompBuildings_array; } } Current_array.sort(); i = 0; ii = false; while ((i < Current_array.length) && (ii == false)) { if (Current_array[i] == ArrayValue) { delete Current_array[i]; ii = true; } i++; } Current_array.sort(); i = 1; while (i <= Current_array.length) { if (Current_array[i] == undefined) { Current_array.length = i; } i++; } Current0_array.sort(); i = 0; ii = false; while ((i < Current0_array.length) && (ii == false)) { if (Current0_array[i] == ArrayValue) { delete Current0_array[i]; ii = true; } i++; } Current0_array.sort(); i = 1; while (i <= Current0_array.length) { if (Current0_array[i] == undefined) { Current0_array.length = i; } i++; } if (ArrayType == "Unit") { i = 0; while (i < 10) { _level[("UnitSelect" + i) + "_array"].sort(); ii = 0; while (ii <= _level[("UnitSelect" + i) + "_array"].length) { if (_level[("UnitSelect" + i) + "_array"][ii] == ArrayValue) { delete _level[("UnitSelect" + i) + "_array"][ii]; } ii++; } i++; } UnitSelect_array.sort(); i = 0; while (i <= UnitSelect_array.length) { if (UnitSelect_array[i] == ArrayValue) { delete UnitSelect_array[i]; } i++; } ReassembleArrays(); if (UnitSelect_array[0] == undefined) { UnitSelect_array.length = 0; } } } function RecalculateControlGroups(MCG) { i = 0; while (i < _level[("UnitSelect" + MCG) + "_array"].length) { Comparing = _level[("UnitSelect" + MCG) + "_array"][i]; ii = 0; while (ii < 10) { if (ii != MCG) { _level[("UnitSelect" + ii) + "_array"].sort(); iii = 0; while (iii <= _level[("UnitSelect" + ii) + "_array"].length) { if (_level[("UnitSelect" + ii) + "_array"][iii] == Comparing) { _root.container_mc.level_mc[_level[("UnitSelect" + ii) + "_array"][iii]].GroupNo = ""; delete _level[("UnitSelect" + ii) + "_array"][iii]; } iii++; } } ii++; } i++; } ReassembleArrays(); } Depths_array = new Array(); Depths_array.length = 0; Depths_array.D0 = "Reserved"; Units_array = new Array(); Units_array.length = 0; Buildings_array = new Array(); Buildings_array.length = 0; CompUnits_array = new Array(); CompUnits_array.length = 0; CompBuildings_array = new Array(); CompBuildings_array.length = 0; UserUnits_array = new Array(); UserUnits_array.length = 0; UserBuildings_array = new Array(); UserBuildings_array.length = 0; UnitSelect_array = new Array(); UnitSelect_array.length = 0; i = 0; while (i < 10) { _level[("UnitSelect" + i) + "_array"] = new Array(); _level[("UnitSelect" + i) + "_array"].length = 0; i++; } _root.SetArrays = setInterval(ReassembleArrays, 1000); function KeyIntervals() { if (Key.isDown(17)) { _root.ControlKey = true; _root.ControlKeyTime = _root.GameTime; } else if ((_root.GameTime - _root.ControlKeyTime) > 10) { _root.ControlKey = false; } if (Key.isDown(16)) { _root.ShiftKey = true; } else { _root.ShiftKey = false; } if (DTK > 0) { DTK--; } } _root.ControlKeyTime = 0; _root.SetKeys = setInterval(KeyIntervals, 25); var keyListener = new Object(); keyListener.onKeyDown = function () { KeyPressed = chr(Key.getAscii()).toUpperCase(); if (Key.getCode() == 46) { KeyPressed = "DELETE"; } KeyAction = "None"; DT = false; if ((DTK > 0) && (KeyPressed == DTKV)) { DT = true; } DTK = 15; DTKV = KeyPressed; if (KeyPressed != "") { if ((KeyPressed == "DELETE") && (KeyAction == "None")) { i = 0; while (i <= UnitSelect_array.length) { _root.container_mc.level_mc[UnitSelect_array[i]].health = 0; i++; } KeyAction = "Active"; } if (_root.ShiftKey == true) { if (_root.UserAction == "None") { if (((((KeyPressed == "N") && (KeyAction == "None")) && (_root.User_AirstrikeTimer == 0)) && (_root.User_AirstrikeLaunch == "None")) && (Buildings1_array.Teir3_CommandPost >= 1)) { KeyAction = "Active"; _root.UserAction = "Airstrike"; } if ((((((KeyPressed == "M") && (KeyAction == "None")) && (_root.User_MissileLaunchTimer == 0)) && (_root.User_MissileLaunch == "None")) && (Buildings1_array.Teir3_CommandPost >= 1)) && (Buildings1_array.Teir2_ResearchLab >= 1)) { KeyAction = "Active"; _root.UserAction = "Missile"; } } } if ((KeyPressed == "Q") && (KeyAction == "None")) { if ((_quality == "HIGH") && (KeyAction == "None")) { _quality = "LOW"; KeyAction = "Active"; } if ((_quality == "MEDIUM") && (KeyAction == "None")) { _quality = "HIGH"; KeyAction = "Active"; } if ((_quality == "LOW") && (KeyAction == "None")) { _quality = "MEDIUM"; KeyAction = "Active"; } } if ((KeyPressed == "Z") && (KeyAction == "None")) { if ((_root.User_DisplayEnemyHealth == false) && (KeyAction == "None")) { _root.User_DisplayEnemyHealth = true; KeyAction = "Active"; } if ((_root.User_DisplayEnemyHealth == true) && (KeyAction == "None")) { _root.User_DisplayEnemyHealth = false; KeyAction = "Active"; } } if ((KeyPressed == "X") && (KeyAction == "None")) { if ((_root.User_DisplayBuildingHealth == false) && (KeyAction == "None")) { _root.User_DisplayBuildingHealth = true; KeyAction = "Active"; } if ((_root.User_DisplayBuildingHealth == true) && (KeyAction == "None")) { _root.User_DisplayBuildingHealth = false; KeyAction = "Active"; } } if (_root.ShiftKey == true) { if ((KeyPressed == "A") && (KeyAction == "None")) { SetStance("Aggressive"); KeyAction = "Active"; } if ((KeyPressed == "S") && (KeyAction == "None")) { SetStance("Defensive"); KeyAction = "Active"; } if ((KeyPressed == "D") && (KeyAction == "None")) { SetStance("Passive"); KeyAction = "Active"; } } if ((((_root.ShiftKey == false) && (_root.UserAction == "Command")) && (KeyPressed == "S")) && (KeyAction == "None")) { i = 0; while (i <= UnitSelect_array.length) { _root.container_mc.level_mc[UnitSelect_array[i]].Command = "StopMovement"; i++; } KeyAction = "Active"; } if (((KeyPressed == "W") && (KeyAction == "None")) && ((_root.UserAction == "None") or "Command")) { EndUnitSelections(); AUS = false; i = 0; while (i <= UserUnits_array.length) { if (_root.container_mc.level_mc[UserUnits_array[i]].MyName != undefined) { AUS = true; UnitSelect_array[UnitSelect_array.length + 1] = _root.container_mc.level_mc[UserUnits_array[i]].MyName; _root.container_mc.level_mc[UserUnits_array[i]].Selected = true; _root.container_mc.level_mc[UserUnits_array[i]].gotoAndStop("selected"); } i++; } if (AUS == true) { _root.UserAction = "Command"; } KeyAction = "Active"; } if (_root.ShiftKey == true) { if (KeyPressed == "!") { KeyPressed = 1; } if (KeyPressed == "@") { KeyPressed = 2; } if (KeyPressed == "#") { KeyPressed = 3; } if (KeyPressed == "$") { KeyPressed = 4; } if (KeyPressed == "%") { KeyPressed = 5; } if (KeyPressed == "^") { KeyPressed = 6; } if (KeyPressed == "&") { KeyPressed = 7; } if (KeyPressed == "*") { KeyPressed = 8; } if (KeyPressed == "(") { KeyPressed = 9; } if (KeyPressed == ")") { KeyPressed = 0; } } if ((_root.ControlKey == true) && (KeyAction == "None")) { if (!isNaN(Number(KeyPressed))) { ReassembleArrays(); i = 0; while (i < _level[("UnitSelect" + KeyPressed) + "_array"].length) { _root.container_mc.level_mc[_level[("UnitSelect" + KeyPressed) + "_array"][i]].GroupNo = ""; i++; } _level[("UnitSelect" + KeyPressed) + "_array"].length = 0; i = 0; while (i < UnitSelect_array.length) { _level[("UnitSelect" + KeyPressed) + "_array"][i] = UnitSelect_array[i]; i++; } KeyAction = "Active"; RecalculateControlGroups(Number(KeyPressed)); i = 0; while (i < UnitSelect_array.length) { _root.container_mc.level_mc[UnitSelect_array[i]].GroupNo = KeyPressed; i++; } } } if ((KeyAction == "None") && ((_root.UserAction == "None") or (_root.UserAction == "Command"))) { if (!isNaN(Number(KeyPressed))) { if (DT == false) { ReassembleArrays(); if (_root.ShiftKey == false) { EndUnitSelections(); _root.UnitSelected = false; _root.UserAction = "None"; UnitSelect_array.length = 0; UnitSelectAdd = UnitSelect_array.length; } else { UnitSelectAdd = UnitSelect_array.length; } i = 0; while (i < _level[("UnitSelect" + KeyPressed) + "_array"].length) { if (_root.container_mc.level_mc[_level[("UnitSelect" + KeyPressed) + "_array"][i]].Selected == false) { UnitSelect_array[i + UnitSelectAdd] = _level[("UnitSelect" + KeyPressed) + "_array"][i]; } i++; } i = 0; while (i <= _level[("UnitSelect" + KeyPressed) + "_array"].length) { if (_level[("UnitSelect" + KeyPressed) + "_array"][i] != undefined) { _root.UnitSelected = true; _root.UserAction = "Command"; } _root.container_mc.level_mc[_level[("UnitSelect" + KeyPressed) + "_array"][i]].gotoAndStop("selected"); _root.container_mc.level_mc[_level[("UnitSelect" + KeyPressed) + "_array"][i]].Selected = true; i++; } KeyAction = "Active"; GetStance(); } else { FirstX = _root.container_mc.level_mc[UnitSelect_array[0]]._x; FirstY = _root.container_mc.level_mc[UnitSelect_array[0]]._y; LastX = _root.container_mc.level_mc[UnitSelect_array[UnitSelect_array.length - 1]]._x; LastY = _root.container_mc.level_mc[UnitSelect_array[UnitSelect_array.length - 1]]._y; AverageX = (FirstX + LastX) / 2; AverageY = (FirstY + LastY) / 2; GetViewLocation(AverageX, AverageY); } } } if ((KeyPressed == "C") && (_root.UserAction == "Command")) { FirstX = _root.container_mc.level_mc[UnitSelect_array[0]]._x; FirstY = _root.container_mc.level_mc[UnitSelect_array[0]]._y; LastX = _root.container_mc.level_mc[UnitSelect_array[UnitSelect_array.length - 1]]._x; LastY = _root.container_mc.level_mc[UnitSelect_array[UnitSelect_array.length - 1]]._y; AverageX = (FirstX + LastX) / 2; AverageY = (FirstY + LastY) / 2; GetViewLocation(AverageX, AverageY); } } }; Key.addListener(keyListener); function RemoveBuilding(RemoveID, RemoveDepth) { delete Depths_array["D" + RemoveDepth]; RemoveArrayValue("Building", _root.container_mc.level_mc["Building" + RemoveID].MyName, _root.container_mc.level_mc["Building" + RemoveID].Ownership); _root.container_mc.level_mc["Building" + RemoveID].swapDepths(0); _root.TBS_mc.MM_mc["Building" + RemoveID].swapDepths(0); removeMovieClip(_root.container_mc.level_mc["Building" + RemoveID]); removeMovieClip(_root.TBS_mc.MM_mc["Building" + RemoveID]); } function RemoveUnit(RemoveID, RemoveDepth) { if (_root.container_mc.level_mc["Unit" + RemoveID].Ownership == 1) { _root.User_Pop = _root.User_Pop - _root.container_mc.level_mc["Unit" + RemoveID].population; } else { _root.Comp_Pop = _root.Comp_Pop - _root.container_mc.level_mc["Unit" + RemoveID].population; } delete Depths_array["D" + RemoveDepth]; RemoveArrayValue("Unit", _root.container_mc.level_mc["Unit" + RemoveID].MyName, _root.container_mc.level_mc["Unit" + RemoveID].Ownership); _root.container_mc.level_mc["Unit" + RemoveID].swapDepths(0); _root.TBS_mc.MM_mc["Unit" + RemoveID].swapDepths(0); removeMovieClip(_root.container_mc.level_mc["Unit" + RemoveID]); removeMovieClip(_root.TBS_mc.MM_mc["Unit" + RemoveID]); } function EndUnitSelections() { i = 0; while (i <= UnitSelect_array.length) { _root.container_mc.level_mc[UnitSelect_array[i]].gotoAndStop("idle"); _root.container_mc.level_mc[UnitSelect_array[i]].Selected = false; i++; } UnitSelect_array.length = 0; GetStance(); } function AddUnitSelections() { UnitAdded = false; i = 0; while (i < UserUnits_array.length) { if (((UnitAdded == false) && (_root.container_mc.level_mc[UserUnits_array[i]].hitTest(_root._xmouse, _root._ymouse, true))) && (_root.container_mc.level_mc[UserUnits_array[i]].Selected == false)) { UnitAdded = true; UnitSelect_array[UnitSelect_array.length] = _root.container_mc.level_mc[UserUnits_array[i]].MyName; _root.container_mc.level_mc[UserUnits_array[i]].Selected = true; _root.container_mc.level_mc[UserUnits_array[i]].gotoAndStop("selected"); _root.UserAction = "Command"; GetStance(); } i++; } return(UnitAdded); } function PlaceBuilding(PlaceType, TypeName, PlaceX, PlaceY, Player, Conversion) { PlaceSetX = Math.round(PlaceX); PlaceSetY = Math.round(PlaceY); if (Conversion == true) { myPoint = {x:PlaceX, y:PlaceY}; _root.container_mc.level_mc.globalToLocal(myPoint); PlaceSetX = Math.round(myPoint.x); PlaceSetY = Math.round(myPoint.y); } PlaceSetY_str = String(PlaceSetY + 600); PlaceSetX_str = String(PlaceSetX + 800); PlaceDepth = Number(PlaceSetY_str + PlaceSetX_str); _root.TotalBuildings++; PlaceName = "Building" + _root.TotalBuildings; Depths_array["D" + PlaceDepth] = PlaceName; Buildings_array[Buildings_array.length] = PlaceName; if (Player == 1) { UserBuildings_array[UserBuildings_array.length] = PlaceName; if (PlaceType != "BuildingFoundation") { MatchVars_array.buildingsCreated++; } } else { CompBuildings_array[CompBuildings_array.length] = PlaceName; } _root.container_mc.level_mc.attachMovie(PlaceType, PlaceName, PlaceDepth); _root.container_mc.level_mc[PlaceName]._x = PlaceSetX; _root.container_mc.level_mc[PlaceName]._y = PlaceSetY; _root.container_mc.level_mc[PlaceName].Ownership = Player; _root.container_mc.level_mc[PlaceName].MyName = PlaceName; _root.container_mc.level_mc[PlaceName].MyDepth = PlaceDepth; _root.container_mc.level_mc[PlaceName].BuildingNumber = _root.TotalBuildings; _root.container_mc.level_mc[PlaceName].BuildingName = TypeName; _root.container_mc.level_mc[PlaceName].PlacePosition = 1; _root.container_mc.level_mc[PlaceName].Type = PlaceType; _root.container_mc.level_mc[PlaceName].dead = false; _root.container_mc.level_mc[PlaceName].repair = false; _level[("Buildings" + Player) + "_array"][PlaceType]++; _root.container_mc.level_mc[PlaceName].Workers = 0; if (PlaceType == "TC_Keep") { } if (PlaceType == "Teir1_Armoury") { _root.container_mc.level_mc[PlaceName].production = ["None", "None", "None", "None", "None", "None", "None", "None"]; } if (PlaceType == "Teir1_Barracks") { _root.container_mc.level_mc[PlaceName].timerCount = 0; _root.container_mc.level_mc[PlaceName].timerSet = 0; _root.container_mc.level_mc[PlaceName].training = "None"; _root.container_mc.level_mc[PlaceName].production = ["None", "None", "None", "None", "None", "None", "None", "None"]; } if (PlaceType == "Teir1_Farm") { _root.container_mc.level_mc[PlaceName].FoodProduced = 0; _root.container_mc.level_mc[PlaceName].ProduceSet = _root["Produce_Farm" + Player]; _root.container_mc.level_mc[PlaceName].ProduceTimer = _root["Produce_Farm" + Player]; } if (PlaceType == "Teir1_LumberMill") { _root.container_mc.level_mc[PlaceName].WoodProduced = 0; _root.container_mc.level_mc[PlaceName].ProduceSet = _root["Produce_Mill" + Player]; _root.container_mc.level_mc[PlaceName].ProduceTimer = _root["Produce_Mill" + Player]; } if (PlaceType == "Teir1_Mine") { _root.container_mc.level_mc[PlaceName].GoldProduced = 0; _root.container_mc.level_mc[PlaceName].StoneProduced = 0; _root.container_mc.level_mc[PlaceName].ProduceSet = _root["Produce_Mine" + Player]; _root.container_mc.level_mc[PlaceName].ProduceTimer = _root["Produce_Mine" + Player]; } if (PlaceType == "Teir1_Stables") { _root.container_mc.level_mc[PlaceName].production = ["None", "None", "None", "None", "None", "None", "None", "None"]; } if (PlaceType == "Teir2_Barracks") { _root.container_mc.level_mc[PlaceName].production = ["None", "None", "None", "None", "None", "None", "None", "None"]; } if (PlaceType == "Teir2_ResearchLab") { _root.container_mc.level_mc[PlaceName].production = ["None", "None", "None", "None", "None", "None", "None", "None"]; } if (PlaceType == "Teir2_WarFactory") { _root.container_mc.level_mc[PlaceName].production = ["None", "None", "None", "None", "None", "None", "None", "None"]; _root.container_mc.level_mc[PlaceName].MissileLaunch = false; } if (PlaceType == "Teir3_CommandPost") { _root.container_mc.level_mc[PlaceName].production = ["None", "None", "None", "None", "None", "None", "None", "None"]; } if (PlaceType == "Teir3_TechCenter") { _root.container_mc.level_mc[PlaceName].production = ["None", "None", "None", "None", "None", "None", "None", "None"]; } _root.container_mc.level_mc[PlaceName].health = Buildings_Stats[(PlaceType + Player) + "_health"]; _root.container_mc.level_mc[PlaceName].healthMax = Buildings_Stats[(PlaceType + Player) + "_health"]; if (Player == 2) { Comp_AI_Building(PlaceType, PlaceName); _root.container_mc.level_mc[PlaceName].repair = true; } else { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.UserBuilding_Ping = _root.GameTime; } else if (this.dead == false) { _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.User_Pop = _root.User_Pop - this.Workers; if ((this.Type == "Teir2_ResearchLab") && (this.MissileLaunch == true)) { _root.User_MissileLaunch = "None"; } this.dead = true; if (this.Type != "BuildingFoundation") { this.building_mc.gotoAndStop("die"); } else { this.gotoAndPlay("die"); } if (this.Type != "BuildingFoundation") { _root.MatchVars_array.buildingsLost++; } } } }; } MiniX = PlaceSetX * 0.055; MiniY = PlaceSetY * 0.055; _root.TBS_mc.MM_mc.attachMovie("Mini_Building" + Player, PlaceName, PlaceDepth); _root.TBS_mc.MM_mc[PlaceName]._x = MiniX; _root.TBS_mc.MM_mc[PlaceName]._y = MiniY; _root.TBS_mc.MM_mc[PlaceName].Ownership = Player; } function PlaceFoundation() { _root.attachMovie("BFP", "BFP_mc", 999); _root.BFP_mc._x = _root._xmouse; _root.BFP_mc._y = _root._ymouse; _root.BFP_mc.ActivatePlacement = false; _root.BFP_mc.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; this.AllowPlacement = true; i = 1; while (i <= 4) { myBFPoint0 = {x:this["point" + i]._x, y:this["point" + i]._y}; this.localToGlobal(myBFPoint0); myBFPoint = {x:myBFPoint0.x, y:myBFPoint0.y}; _root.container_mc.level_mc.globalToLocal(myBFPoint); if (myBFPoint.x > 800) { this.AllowPlacement = false; } if (myBFPoint.x < -800) { this.AllowPlacement = false; } if (myBFPoint.y > 600) { this.AllowPlacement = false; } if (myBFPoint.y < -600) { this.AllowPlacement = false; } if (this.AllowPlacement == true) { myBFPoint = {x:myBFPoint0.x, y:myBFPoint0.y}; _root.container_mc.level_mc[Buildings_array[ii]].globalToLocal(myBFPoint); if (_root.container_mc.level_mc.restrict_mc.hitTest(myBFPoint.x, myBFPoint.y, true)) { this.AllowPlacement = false; } ii = 0; while (ii < Buildings_array.length) { if (_root.container_mc.level_mc[Buildings_array[ii]].foundation_mc.hitTest(myBFPoint.x, myBFPoint.y, true)) { this.AllowPlacement = false; } ii++; } iii = 0; while (iii < Units_array.length) { myUserPoint = {x:_root.container_mc.level_mc[Units_array[iii]]._x, y:_root.container_mc.level_mc[Units_array[iii]]._y}; _root.container_mc.level_mc.localToGlobal(myUserPoint); if (this.foundation_mc.unit_mc.hitTest(myUserPoint.x, myUserPoint.y, true)) { this.AllowPlacement = false; } iii++; } } i++; } if (this.AllowPlacement == true) { this.gotoAndStop("open"); } else { this.gotoAndStop("closed"); } if ((((((((this.ActivatePlacement == true) && (this.AllowPlacement == true)) && (_root._xmouse < 550)) && (_root._ymouse < 400)) && (_root.User_Food >= _root.Costs_array.Misc_Foundation_Food)) && (_root.User_Gold >= _root.Costs_array.Misc_Foundation_Gold)) && (_root.User_Stone >= _root.Costs_array.Misc_Foundation_Stone)) && (_root.User_Wood >= _root.Costs_array.Misc_Foundation_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Misc_Foundation_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Misc_Foundation_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Misc_Foundation_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Misc_Foundation_Wood; PlaceBuilding("BuildingFoundation", "Foundation", _root._xmouse, _root._ymouse, 1, true); _root.TBS_mc.FP_mc.gotoAndStop("recharge"); _root.UserAction = "None"; this.removeMovieClip(); } else { this.ActivatePlacement = false; } if (Key.isDown(27) or Key.isDown(192)) { _root.UserAction = "None"; this.removeMovieClip(); } }; } function CheckDepths(PlaceX, PlaceY, Self) { if (Self == undefined) { Self = ""; } PlaceSetX = Math.round(PlaceX); PlaceSetY = Math.round(PlaceY); PlaceSetY_str = String(PlaceSetY + 600); PlaceSetX_str = String(PlaceSetX + 800); PlaceDepth = Number(PlaceSetY_str + PlaceSetX_str); DepthInUse = false; if (Depths_array["D" + PlaceDepth] != undefined) { DepthInUse = true; } if (Depths_array["D" + PlaceDepth] == Self) { DepthInUse = false; } return(DepthInUse); } function CreateUnit(UnitType, UnitName, PlaceX, PlaceY, Player, Conversion) { PlaceSetX = Math.round(PlaceX); PlaceSetY = Math.round(PlaceY); if (Conversion == true) { myPoint = {x:PlaceX, y:PlaceY}; _root.container_mc.level_mc.globalToLocal(myPoint); PlaceSetX = Math.round(myPoint.x); PlaceSetY = Math.round(myPoint.y); } PlaceSetY_str = String(PlaceSetY + 600); PlaceSetX_str = String(PlaceSetX + 800); PlaceDepth = Number(PlaceSetY_str + PlaceSetX_str); if (Depths_array["D" + PlaceDepth] == undefined) { _root.TotalUnits++; CreateName = "Unit" + _root.TotalUnits; Units_array[Units_array.length] = CreateName; if (Player == 1) { UserUnits_array[UserUnits_array.length] = CreateName; } else { CompUnits_array[CompUnits_array.length] = CreateName; } Depths_array["D" + PlaceDepth] = CreateName; _root.container_mc.level_mc.attachMovie(UnitType, CreateName, PlaceDepth); _root.container_mc.level_mc[CreateName]._x = PlaceSetX; _root.container_mc.level_mc[CreateName]._y = PlaceSetY; _root.container_mc.level_mc[CreateName].Selected = false; if (Player == 1) { _root.container_mc.level_mc[CreateName].eHealth_mc.gotoAndStop("clear"); MatchVars_array.unitsTrained++; } _level[("UnitsOwned" + Player) + "_array"][UnitType]++; _root.container_mc.level_mc[CreateName].Ownership = Player; _root.container_mc.level_mc[CreateName].MyName = CreateName; _root.container_mc.level_mc[CreateName].MyDepth = PlaceDepth; _root.container_mc.level_mc[CreateName].UnitNumber = _root.TotalUnits; _root.container_mc.level_mc[CreateName].UnitName = UnitName; _root.container_mc.level_mc[CreateName].TimeSet = 0; _root.container_mc.level_mc[CreateName].dead = false; _root.container_mc.level_mc[CreateName].GroupNo = ""; _root.container_mc.level_mc[CreateName].stance = _root.User_DefaultStance; if (Player == 2) { _root.container_mc.level_mc[CreateName].stance = "Aggressive"; _root.Comp_Pop = _root.Comp_Pop + _level[(("Unit" + Player) + "_") + UnitType].pop; } else { _root.User_Pop = _root.User_Pop + _level[(("Unit" + Player) + "_") + UnitType].pop; } _root.container_mc.level_mc[CreateName].health = _level[(("Unit" + Player) + "_") + UnitType].health; _root.container_mc.level_mc[CreateName].healthMax = _level[(("Unit" + Player) + "_") + UnitType].health; _root.container_mc.level_mc[CreateName].speed = _level[(("Unit" + Player) + "_") + UnitType].speed; _root.container_mc.level_mc[CreateName].damage = _level[(("Unit" + Player) + "_") + UnitType].damage; _root.container_mc.level_mc[CreateName].range = _level[(("Unit" + Player) + "_") + UnitType].range; _root.container_mc.level_mc[CreateName].population = _level[(("Unit" + Player) + "_") + UnitType].pop; _root.container_mc.level_mc[CreateName].counters = _level[(("Unit" + Player) + "_") + UnitType].counter; _root.container_mc.level_mc[CreateName].counterValue1 = _level[(("Unit" + Player) + "_") + UnitType].counterValue1; _root.container_mc.level_mc[CreateName].counterValue2 = _level[(("Unit" + Player) + "_") + UnitType].counterValue2; _root.container_mc.level_mc[CreateName].AttackingActive = false; _root.container_mc.level_mc[CreateName].AttackSet = false; _root.container_mc.level_mc[CreateName].AttackType = ""; _root.container_mc.level_mc[CreateName].AttackTarget = ""; _root.container_mc.level_mc[CreateName].AttackTD = ""; _root.container_mc.level_mc[CreateName].Detour = false; _root.container_mc.level_mc[CreateName].Command = "None"; _root.container_mc.level_mc[CreateName].CreateSoundEffect = false; _root.container_mc.level_mc[CreateName].Move = false; _root.container_mc.level_mc[CreateName].GoToX = PlaceSetX; _root.container_mc.level_mc[CreateName].GoToY = PlaceSetY; _root.container_mc.level_mc[CreateName].DetourX = PlaceSetX; _root.container_mc.level_mc[CreateName].DetourY = PlaceSetY; _root.container_mc.level_mc[CreateName].TravelToX = PlaceSetX; _root.container_mc.level_mc[CreateName].TravelToY = PlaceSetY; _root.container_mc.level_mc[CreateName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { if (this.AttackingActive == false) { this.Move = false; this.stopDistance = this.speed; if ((this.AttackSet == true) && (this.Detour == false)) { if (_root.container_mc.level_mc[this.AttackTarget].health > 0) { this.GoToX = _root.container_mc.level_mc[this.AttackTarget]._x; this.GoToY = _root.container_mc.level_mc[this.AttackTarget]._y; this.stopDistance = this.range; if (this.AttackType == "Building") { if ((this._x > _root.container_mc.level_mc[this.AttackTarget]._x) && (this._y >= _root.container_mc.level_mc[this.AttackTarget]._y)) { this.stopDistance = this.stopDistance + 30; } if ((this._x <= _root.container_mc.level_mc[this.AttackTarget]._x) && (this._y > _root.container_mc.level_mc[this.AttackTarget]._y)) { this.stopDistance = this.stopDistance + 55; } if ((this._x > _root.container_mc.level_mc[this.AttackTarget]._x) && (this._y <= _root.container_mc.level_mc[this.AttackTarget]._y)) { this.stopDistance = this.stopDistance + 55; } if ((this._x <= _root.container_mc.level_mc[this.AttackTarget]._x) && (this._y < _root.container_mc.level_mc[this.AttackTarget]._y)) { this.stopDistance = this.stopDistance + 30; } } } else { this.Command = "StopMovement"; } } if (this.Detour == true) { this.opposite = this.DetourY - this._y; this.adjacent = this.DetourX - this._x; } else { this.opposite = this.GoToY - this._y; this.adjacent = this.GoToX - this._x; } this.hypotenuse = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this._rotation = Math.atan2(this.opposite, this.adjacent) * 57.2957795130823; if (this.hypotenuse > this.stopDistance) { this.Move = true; this.myPoint = {x:this.speed, y:0}; this.localToGlobal(this.myPoint); this.myPoint2 = {x:this.myPoint.x, y:this.myPoint.y}; _root.container_mc.level_mc.globalToLocal(this.myPoint2); this.myPoint3 = {x:-this.speed, y:0}; this.localToGlobal(this.myPoint3); this.myPoint4 = {x:this.myPoint3.x, y:this.myPoint3.y}; _root.container_mc.level_mc.globalToLocal(this.myPoint4); this.TravelToX = this.myPoint2.x; this.TravelToY = this.myPoint2.y; i = 0; while (i < Buildings_array.length) { if ((this.Detour == false) && (_root.container_mc.level_mc[Buildings_array[i]].foundation_mc.unit_mc.hitTest(this.myPoint.x, this.myPoint.y, true))) { this._x = this.myPoint4.x; this._y = this.myPoint4.y; this.Detour = true; this.DetourX = this.myPoint2.x; this.DetourY = this.myPoint2.y; this.Move = false; this.YMod = _root.container_mc.level_mc[Buildings_array[i]]._y - this._y; if (_root.container_mc.level_mc[Buildings_array[i]].foundation_mc.a5.hitTest(this.myPoint3.x, this.myPoint3.y, true)) { this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y + 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x + 35; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse1 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.DetourX = this.TX; this.DetourY = this.TY; this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y - 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x + 85; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse2 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); if (this.TestHypotenuse2 < this.TestHypotenuse1) { this.DetourX = this.TX; this.DetourY = this.TY; } } if (_root.container_mc.level_mc[Buildings_array[i]].foundation_mc.a4.hitTest(this.myPoint3.x, this.myPoint3.y, true)) { this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y + 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x - 85; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse1 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.DetourX = this.TX; this.DetourY = this.TY; this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y - 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x - 35; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse2 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); if (this.TestHypotenuse2 < this.TestHypotenuse1) { this.DetourX = this.TX; this.DetourY = this.TY; } } if (_root.container_mc.level_mc[Buildings_array[i]].foundation_mc.a7.hitTest(this.myPoint3.x, this.myPoint3.y, true)) { this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y + 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x + 35; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse1 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.DetourX = this.TX; this.DetourY = this.TY; this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y + 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x - 85; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse2 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); if (this.TestHypotenuse2 < this.TestHypotenuse1) { this.DetourX = this.TX; this.DetourY = this.TY; } } if (_root.container_mc.level_mc[Buildings_array[i]].foundation_mc.a2.hitTest(this.myPoint3.x, this.myPoint3.y, true)) { this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y - 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x + 85; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse1 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.DetourX = this.TX; this.DetourY = this.TY; this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y - 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x - 35; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse2 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); if (this.TestHypotenuse2 < this.TestHypotenuse1) { this.DetourX = this.TX; this.DetourY = this.TY; } } if (_root.container_mc.level_mc[Buildings_array[i]].foundation_mc.a8.hitTest(this.myPoint3.x, this.myPoint3.y, true)) { this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x + 60; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse1 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.DetourX = this.TX; this.DetourY = this.TY; this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y + 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x - 25; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse2 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); if (this.TestHypotenuse2 < this.TestHypotenuse1) { this.DetourX = this.TX; this.DetourY = this.TY; } } if (_root.container_mc.level_mc[Buildings_array[i]].foundation_mc.a6.hitTest(this.myPoint3.x, this.myPoint3.y, true)) { this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x - 60; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse1 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.DetourX = this.TX; this.DetourY = this.TY; this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y + 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x - 25; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse2 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); if (this.TestHypotenuse2 < this.TestHypotenuse1) { this.DetourX = this.TX; this.DetourY = this.TY; } } if (_root.container_mc.level_mc[Buildings_array[i]].foundation_mc.a3.hitTest(this.myPoint3.x, this.myPoint3.y, true)) { this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x + 60; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse1 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.DetourX = this.TX; this.DetourY = this.TY; this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y - 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x + 25; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse2 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); if (this.TestHypotenuse2 < this.TestHypotenuse1) { this.DetourX = this.TX; this.DetourY = this.TY; } } if (_root.container_mc.level_mc[Buildings_array[i]].foundation_mc.a1.hitTest(this.myPoint3.x, this.myPoint3.y, true)) { this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x - 60; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse1 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.DetourX = this.TX; this.DetourY = this.TY; this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y - 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x + 25; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse2 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); if (this.TestHypotenuse2 < this.TestHypotenuse1) { this.DetourX = this.TX; this.DetourY = this.TY; } } } i++; } if (CheckDepths(this.myPoint2.x, this.myPoint2.y, this.MyName) == true) { this.Move = false; } if (((this.myPoint2.x > 800) or (this.myPoint2.x < -800)) or ((this.myPoint2.y > 600) or (this.myPoint2.y < -600))) { this.Command = "StopMovement"; } } if (((this.hypotenuse <= this.stopDistance) && (this.AttackSet == true)) && (this.Detour == false)) { this.unit_mc.gotoAndStop("attack"); this.unit_mc.unit_mc.gotoAndPlay("attack"); this.AttackTD = this.AttackTarget; } if (this.Command == "StopMovement") { this.Command = "None"; this.AttackSet = false; this.AttackTarget = ""; this.Move = false; this.GoToX = this.myPoint2.x; this.GoToY = this.myPoint2.y; } if ((this.hypotenuse <= this.stopDistance) && (this.Detour == true)) { this.Detour = false; } if (this.Move == true) { this.unit_mc.gotoAndStop("move"); this._x = this.TravelToX; this._y = this.TravelToY; delete Depths_array["D" + this.MyDepth]; this.DepthY_str = String(Math.round(this._y + 600)); this.DepthX_str = String(Math.round(this._x + 800)); this.NewDepth = Math.round(Number(this.DepthY_str + this.DepthX_str)); Depths_array["D" + this.NewDepth] = this.MyName; this.MyDepth = this.NewDepth; this.swapDepths(this.MyDepth); MiniX = this._x * 0.055; MiniY = this._y * 0.055; _root.TBS_mc.MM_mc[this.MyName]._x = MiniX; _root.TBS_mc.MM_mc[this.MyName]._y = MiniY; _root.TBS_mc.MM_mc[this.MyName].swapDepths(this.MyDepth); } else if (this.AttackSet == false) { this.unit_mc.gotoAndStop("idle"); this.AttackTarget = ""; } } if (this.CreateSoundEffect == true) { this.CreateSoundEffect = false; this.My_str = this.UnitName; if (this.My_str.indexOf("Mounted") != -1) { this.My_str = this.My_str.substr(this.My_str.indexOf("Mounted") + 7, this.My_str.length); } this.myPoint = {x:0, y:0}; this.localToGlobal(this.myPoint); this.adj = this.myPoint.x - 275; this.opp = this.myPoint.y - 200; this.hyp = Math.sqrt((this.adj * this.adj) + (this.opp * this.opp)); this.VolumeFade = 1 - ((this.hyp - 200) / 300); if (this.VolumeFade > 1) { this.VolumeFade = 1; } if (this.VolumeFade < 0) { this.VolumeFade = 0; } this.Pan = 0; if (this.adj > 150) { this.Pan = Math.round((1 - ((this.adj - 150) / 200)) * 100); if (this.Pan < 0) { this.Pan = 0; } this.Pan = 100 - this.Pan; } if (this.adj < -150) { this.Pan = Math.round((1 - ((this.adj + 150) / 200)) * 100); if (this.Pan > 200) { this.Pan = 200; } this.Pan = -1 * (this.Pan - 100); } this.CreateVolume = Math.round(_root.Sound_array.volume * this.VolumeFade); if (this.CreateVolume > 0) { _root.sounds_mc.CreateSound("Unit_", this.My_str, this.CreateVolume, this.Pan, false); } } if (this.AttackingActive == true) { if (this.AttackDamageActive == true) { this.dealDamage = this.damage; this.i = 0; while (this.i < this.counters.length) { if (this.counters[this.i] == _root.container_mc.level_mc[this.AttackTD].UnitName) { this.dealDamage = this.dealDamage * this.counterValue1; } this.i++; } this.i = 0; while (this.i < _root.container_mc.level_mc[this.AttackTD].counters.length) { if (_root.container_mc.level_mc[this.AttackTD].counters[this.i] == this.UnitName) { this.dealDamage = this.dealDamage / _root.container_mc.level_mc[this.AttackTD].counterValue2; } this.i++; } _root.container_mc.level_mc[this.AttackTD].health = _root.container_mc.level_mc[this.AttackTD].health - this.dealDamage; this.AttackDamageActive = false; if ((((_root.container_mc.level_mc[this.AttackTD].stance == "Defensive") or (_root.container_mc.level_mc[this.AttackTarget].stance == "Aggressive")) && (_root.container_mc.level_mc[this.AttackTarget].AttackTarget == "")) && (_root.container_mc.level_mc[this.AttackTarget].AttackSet == false)) { _root.container_mc.level_mc[this.AttackTD].AttackSet = true; _root.container_mc.level_mc[this.AttackTD].AttackType = "Unit"; _root.container_mc.level_mc[this.AttackTD].AttackTarget = this.MyName; } if ((this.Ownership == 1) && (_root.container_mc.level_mc[this.AttackTarget].AttackType == "Building")) { _root.container_mc.level_mc[this.AttackTD].AttackSet = true; _root.container_mc.level_mc[this.AttackTD].AttackType = "Unit"; _root.container_mc.level_mc[this.AttackTD].AttackTarget = this.MyName; } if ((this.Ownership == 1) && (this.AttackType == "Building")) { i = 0; while (i < CompUnits_array.length) { if ((((_root.container_mc.level_mc[CompUnits_array[i]].stance == "Defensive") or (_root.container_mc.level_mc[CompUnits_array[i]].stance == "Aggressive")) && (_root.container_mc.level_mc[CompUnits_array[i]].AttackTarget == "")) && (_root.container_mc.level_mc[CompUnits_array[i]].AttackSet == false)) { _root.container_mc.level_mc[CompUnits_array[i]].AttackSet = true; _root.container_mc.level_mc[this.AttackTD].AttackType = "Unit"; _root.container_mc.level_mc[CompUnits_array[i]].AttackTarget = this.MyName; } i++; } } } } if (((this.stance == "Aggressive") && (this.AttackTarget == "")) && (this.AttackSet == false)) { if (this.TimeSet <= 0) { this.TimeSet = 20; if (this.Ownership == 1) { this.Search = "Comp"; } else { this.Search = "User"; } this.SearchType = ""; this.SearchClosest = Infinity; this.SearchTarget = Infinity; i = 0; while (i < _level[this.Search + "Units_array"].length) { this.SearchOpposite = _root.container_mc.level_mc[_level[this.Search + "Units_array"][i]]._y - this._y; this.SearchAdjacent = _root.container_mc.level_mc[_level[this.Search + "Units_array"][i]]._x - this._x; this.SearchHypotenuse = Math.sqrt((this.SearchOpposite * this.SearchOpposite) + (this.SearchAdjacent * this.SearchAdjacent)); if ((this.SearchHypotenuse < this.SearchClosest) && (_root.container_mc.level_mc[_level[this.Search + "Units_array"][i]].health > 0)) { this.SearchType = "Unit"; this.SearchClosest = this.SearchHypotenuse; this.SearchTarget = _level[this.Search + "Units_array"][i]; } i++; } i = 0; while (i < _level[this.Search + "Buildings_array"].length) { this.SearchOpposite = _root.container_mc.level_mc[_level[this.Search + "Buildings_array"][i]]._y - this._y; this.SearchAdjacent = _root.container_mc.level_mc[_level[this.Search + "Buildings_array"][i]]._x - this._x; this.SearchHypotenuse = Math.sqrt((this.SearchOpposite * this.SearchOpposite) + (this.SearchAdjacent * this.SearchAdjacent)); if ((this.SearchHypotenuse < this.SearchClosest) && (_root.container_mc.level_mc[_level[this.Search + "Buildings_array"][i]].health > 0)) { this.SearchType = "Building"; this.SearchClosest = this.SearchHypotenuse; this.SearchTarget = _level[this.Search + "Buildings_array"][i]; } i++; } if (this.Search == "Comp") { this.SearchLOS = _root.User_LOS; } else { this.SearchLOS = _root.Comp_LOS; } if (this.SearchClosest <= this.SearchLOS) { this.AttackSet = true; this.AttackType = this.SearchType; this.AttackTarget = this.SearchTarget; } } else { this.TimeSet--; } } if (this.Ownership == 2) { _root.CompUnit_Ping = _root.GameTime; } else { _root.UserUnit_Ping = _root.GameTime; } } else if (this.dead == false) { _level[("UnitsOwned" + this.Ownership) + "_array"][this.UnitName]--; this.dead = true; this.unit_mc.gotoAndStop("die"); if (this.Ownership == 2) { _root.MatchVars_array.unitsKilled++; } else { _root.MatchVars_array.unitsLost++; } } } }; MiniX = PlaceSetX * 0.055; MiniY = PlaceSetY * 0.055; _root.TBS_mc.MM_mc.attachMovie("Mini_Unit" + Player, CreateName, PlaceDepth); _root.TBS_mc.MM_mc[CreateName]._x = MiniX; _root.TBS_mc.MM_mc[CreateName]._y = MiniY; _root.TBS_mc.MM_mc[CreateName].Ownership = Player; return(CreateName); } } function Scroller() { if (_root.PauseGame == false) { _root.GameTime++; if ((_root.UserAction == "Command") && ((Key.isDown(27) or Key.isDown(192)) or (UnitSelect_array.length == 0))) { _root.UserAction = "None"; EndUnitSelections(); } if (((_root.UserAction == "Airstrike") or (_root.UserAction == "Missile")) && (Key.isDown(27) or Key.isDown(192))) { _root.UserAction = "None"; } if ((_root.UserAction == "Airstrike") && (Buildings1_array.Teir3_CommandPost == 0)) { _root.UserAction = "None"; } if ((_root.UserAction == "Missile") && ((Buildings1_array.Teir2_ResearchLab == 0) or (Buildings1_array.Teir3_CommandPost == 0))) { _root.UserAction = "None"; } if (((_root.UserAction == "Airstrike") or (_root.UserAction == "Missile")) && (PowerActivated == false)) { Mouse.hide(); _root.attachMovie(_root.UserAction + "Cursor", "Power_mc", 998); _root.Power_mc._x = _root._xmouse; _root.Power_mc._y = _root._ymouse; _root.Power_mc._visible = true; _root.Power_mc.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; if ((this._x > 550) or (this._y > 400)) { Mouse.show(); this._visible = false; } else { Mouse.hide(); this._visible = true; } }; PowerActivated = true; } if ((_root.UserAction == "None") && (PowerActivated == true)) { Mouse.show(); _root.Power_mc.removeMovieClip(); PowerActivated = false; } if ((_root.UserAction == "Command") && (CommandActivated == false)) { Mouse.hide(); _root.attachMovie("CommandPosition", "CommandPosition_mc", 1000); _root.CommandPosition_mc._x = _root._xmouse; _root.CommandPosition_mc._y = _root._ymouse; _root.CommandPosition_mc._visible = true; _root.CommandPosition_mc.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; if ((this._x > 550) or (this._y > 400)) { Mouse.show(); this._visible = false; } else { Mouse.hide(); this._visible = true; } if (this._visible == true) { _root.CommandPositionTarget = ""; this.MyHitTest = false; i = 0; while (i < CompBuildings_array.length) { if (this.MyHitTest == false) { if (_root.container_mc.level_mc[CompBuildings_array[i]].foundation_mc.unit_mc.hitTest(_root._xmouse, _root._ymouse, true)) { _root.CommandPositionAttack = true; _root.CommandPositionType = "Building"; _root.CommandPositionTarget = [CompBuildings_array[i]]; this.command_mc.t_mc.gotoAndStop(2); this.command_mc.l_mc.gotoAndStop(2); this.command_mc.r_mc.gotoAndStop(2); this.command_mc.b_mc.gotoAndStop(2); this.MyHitTest = true; } else { _root.CommandPositionAttack = false; this.command_mc.t_mc.gotoAndStop(1); this.command_mc.l_mc.gotoAndStop(1); this.command_mc.r_mc.gotoAndStop(1); this.command_mc.b_mc.gotoAndStop(1); } } i++; } i = 0; while (i < CompUnits_array.length) { if (this.MyHitTest == false) { if (_root.container_mc.level_mc[CompUnits_array[i]].unit_mc.hitTest(_root._xmouse, _root._ymouse, true)) { _root.CommandPositionAttack = true; _root.CommandPositionType = "Unit"; _root.CommandPositionTarget = [CompUnits_array[i]]; this.command_mc.t_mc.gotoAndStop(2); this.command_mc.l_mc.gotoAndStop(2); this.command_mc.r_mc.gotoAndStop(2); this.command_mc.b_mc.gotoAndStop(2); this.MyHitTest = true; } else { _root.CommandPositionAttack = false; this.command_mc.t_mc.gotoAndStop(1); this.command_mc.l_mc.gotoAndStop(1); this.command_mc.r_mc.gotoAndStop(1); this.command_mc.b_mc.gotoAndStop(1); } } i++; } } if (this._visible == true) { this.MyHitTest = false; i = 0; while (i < UserBuildings_array.length) { if (this.MyHitTest == false) { if (_root.container_mc.level_mc[UserBuildings_array[i]].foundation_mc.unit_mc.hitTest(_root._xmouse, _root._ymouse, true)) { this._visible = false; _root.CommandUnable_mc._visible = true; this.MyHitTest = true; } else { this._visible = true; _root.CommandUnable_mc._visible = false; } } i++; } } }; _root.attachMovie("CommandUnable", "CommandUnable_mc", 1001); _root.CommandUnable_mc._x = _root._xmouse; _root.CommandUnable_mc._y = _root._ymouse; _root.CommandUnable_mc._visible = false; _root.CommandUnable_mc.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; if ((this._x > 550) or (this._y > 400)) { Mouse.show(); this._visible = false; } else { Mouse.hide(); this._visible = true; } }; CommandActivated = true; } if ((_root.UserAction == "None") && (CommandActivated == true)) { Mouse.show(); _root.CommandPosition_mc.removeMovieClip(); _root.CommandUnable_mc.removeMovieClip(); CommandActivated = false; } if (Key.isDown(37)) { _root.container_mc.level_mc._x = _root.container_mc.level_mc._x + _root.ArrowScrollAmount; if (_root.container_mc.level_mc._x > 525) { _root.container_mc.level_mc._x = 525; } _root.TBS_mc.MM_mc.view_mc._x = -(_root.container_mc.level_mc._x * 0.055); _root.TBS_mc.MM_mc.view_mc._y = -(_root.container_mc.level_mc._y * 0.055); } if (Key.isDown(39)) { _root.container_mc.level_mc._x = _root.container_mc.level_mc._x - _root.ArrowScrollAmount; if (_root.container_mc.level_mc._x < -525) { _root.container_mc.level_mc._x = -525; } _root.TBS_mc.MM_mc.view_mc._x = -(_root.container_mc.level_mc._x * 0.055); _root.TBS_mc.MM_mc.view_mc._y = -(_root.container_mc.level_mc._y * 0.055); } if (Key.isDown(38)) { _root.container_mc.level_mc._y = _root.container_mc.level_mc._y + _root.ArrowScrollAmount; if (_root.container_mc.level_mc._y > 400) { _root.container_mc.level_mc._y = 400; } _root.TBS_mc.MM_mc.view_mc._x = -(_root.container_mc.level_mc._x * 0.055); _root.TBS_mc.MM_mc.view_mc._y = -(_root.container_mc.level_mc._y * 0.055); } if (Key.isDown(40)) { _root.container_mc.level_mc._y = _root.container_mc.level_mc._y - _root.ArrowScrollAmount; if (_root.container_mc.level_mc._y < -400) { _root.container_mc.level_mc._y = -400; } _root.TBS_mc.MM_mc.view_mc._x = -(_root.container_mc.level_mc._x * 0.055); _root.TBS_mc.MM_mc.view_mc._y = -(_root.container_mc.level_mc._y * 0.055); } if (Key.isDown(32) && (ScrollerActivated == false)) { _root.UserPassiveAction = "Scrolling"; Mouse.hide(); ScrollStartX = _root.container_mc._xmouse; ScrollStartY = _root.container_mc._ymouse; ScrollerActivated = true; myPoint = {x:ScrollStartX, y:ScrollStartY}; _root.container_mc.localToGlobal(myPoint); _root.attachMovie("LevelScroller", "LevelScroller_mc", 1002); _root.LevelScroller_mc._x = myPoint.x; _root.LevelScroller_mc._y = myPoint.y; if (_root.UserAction != "Command") { _root.attachMovie("ScrollerPoint", "ScrollerPoint_mc", 1000); _root.ScrollerPoint_mc._x = _root._xmouse; _root.ScrollerPoint_mc._y = _root._ymouse; _root.ScrollerPoint_mc.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; opposite = this._y - _root.LevelScroller_mc._y; adjacent = this._x - _root.LevelScroller_mc._x; this._rotation = Math.atan2(opposite, adjacent) * 57.2957795130823; }; } } if (Key.isDown(32) && (ScrollerActivated == true)) { _root.container_mc.level_mc._x = _root.container_mc.level_mc._x - ((_root.container_mc._xmouse - ScrollStartX) / 5); _root.container_mc.level_mc._y = _root.container_mc.level_mc._y - ((_root.container_mc._ymouse - ScrollStartY) / 5); if (_root.container_mc.level_mc._x > 525) { _root.container_mc.level_mc._x = 525; } if (_root.container_mc.level_mc._x < -525) { _root.container_mc.level_mc._x = -525; } if (_root.container_mc.level_mc._y > 400) { _root.container_mc.level_mc._y = 400; } if (_root.container_mc.level_mc._y < -400) { _root.container_mc.level_mc._y = -400; } _root.TBS_mc.MM_mc.view_mc._x = -(_root.container_mc.level_mc._x * 0.055); _root.TBS_mc.MM_mc.view_mc._y = -(_root.container_mc.level_mc._y * 0.055); } if ((!Key.isDown(32)) && (ScrollerActivated == true)) { _root.UserPassiveAction = "None"; if (_root.UserAction != "Command") { Mouse.show(); } ScrollStartX = 0; ScrollStartY = 0; ScrollerActivated = false; _root.LevelScroller_mc.removeMovieClip(); _root.ScrollerPoint_mc.removeMovieClip(); } } _root.container_mc.levelEffects_mc._x = _root.container_mc.level_mc._x; _root.container_mc.levelEffects_mc._y = _root.container_mc.level_mc._y; } function DragBox() { if (DragCommandClicked == true) { _root.DragVars_XVar = _root.container_mc.levelEffects_mc._xmouse; _root.DragVars_YVar = _root.container_mc.levelEffects_mc._ymouse; _root.DragVars_Width = _root.DragVars_XVar - _root.DragVars_StartX; _root.DragVars_Height = _root.DragVars_YVar - _root.DragVars_StartY; if ((Math.abs(_root.DragVars_Width) * Math.abs(_root.DragVars_Height)) > 500) { _root.container_mc.levelEffects_mc.attachMovie("DragBox", "DragBox_mc", 1000); _root.container_mc.levelEffects_mc.DragBox_mc.fill_mc._width = Math.abs(_root.DragVars_Width); _root.container_mc.levelEffects_mc.DragBox_mc.fill_mc._height = Math.abs(_root.DragVars_Height); _root.container_mc.levelEffects_mc.DragBox_mc.top_mc._width = Math.abs(_root.DragVars_Width) + 10; _root.container_mc.levelEffects_mc.DragBox_mc.left_mc._height = Math.abs(_root.DragVars_Height) + 10; _root.container_mc.levelEffects_mc.DragBox_mc.right_mc._height = Math.abs(_root.DragVars_Height) + 10; _root.container_mc.levelEffects_mc.DragBox_mc.bottom_mc._width = Math.abs(_root.DragVars_Width) + 10; _root.container_mc.levelEffects_mc.DragBox_mc.right_mc._x = Math.abs(_root.DragVars_Width) + 7.5; _root.container_mc.levelEffects_mc.DragBox_mc.bottom_mc._y = Math.abs(_root.DragVars_Height) + 7.5; _root.container_mc.levelEffects_mc.DragBox_mc._x = _root.DragVars_XVar - _root.DragVars_Width; _root.container_mc.levelEffects_mc.DragBox_mc._y = _root.DragVars_YVar - _root.DragVars_Height; if (_root.DragVars_Width < 0) { _root.container_mc.levelEffects_mc.DragBox_mc._xscale = -100; } else { _root.container_mc.levelEffects_mc.DragBox_mc._xscale = 100; } if (_root.DragVars_Height < 0) { _root.container_mc.levelEffects_mc.DragBox_mc._yscale = -100; } else { _root.container_mc.levelEffects_mc.DragBox_mc._yscale = 100; } DragCommandActive = true; } else { _root.container_mc.levelEffects_mc.DragBox_mc.removeMovieClip(); DragCommandActive = false; } } } function GetViewLocation(SetX, SetY) { _root.container_mc.level_mc._x = -SetX; _root.container_mc.level_mc._y = -SetY; if (_root.container_mc.level_mc._x > 525) { _root.container_mc.level_mc._x = 525; } if (_root.container_mc.level_mc._x < -525) { _root.container_mc.level_mc._x = -525; } if (_root.container_mc.level_mc._y > 400) { _root.container_mc.level_mc._y = 400; } if (_root.container_mc.level_mc._y < -400) { _root.container_mc.level_mc._y = -400; } _root.TBS_mc.MM_mc.view_mc._x = -(_root.container_mc.level_mc._x * 0.055); _root.TBS_mc.MM_mc.view_mc._y = -(_root.container_mc.level_mc._y * 0.055); } ScrollerActivated = false; CommandActivated = false; CommandClickSelect = false; DragCommandClicked = false; DragCommandActive = false; PowerActivated = false; var mouseListener = new Object(); mouseListener.onMouseDown = function () { if ((((_root.UserAction == "None") or (_root.UserAction == "Command")) && (_root._xmouse < 550)) && (_root._ymouse < 400)) { DragCommandClicked = true; DragCommandActive = false; _root.DragVars_StartX = _root.container_mc.levelEffects_mc._xmouse; _root.DragVars_StartY = _root.container_mc.levelEffects_mc._ymouse; } if (_root.UserAction == "Airstrike") { _root.sounds_mc.CreateSound("Power_", "AirstrikeLaunch", 100, 0, true); NewName = "Airstrike" + C_LE_D3; _root.container_mc.levelEffects_mc.attachMovie("AirstrikeAnimation", NewName, C_LE_D3); _root.container_mc.levelEffects_mc[NewName]._x = _root.container_mc.levelEffects_mc._xmouse; _root.container_mc.levelEffects_mc[NewName]._y = _root.container_mc.levelEffects_mc._ymouse; C_LE_D3++; if (C_LE_D3 > C_LE_D3max) { C_LE_D3 = C_LE_D3min; } _root.User_AirstrikeLaunch = "Launch"; _root.User_AirstrikeActivated = true; _root.User_AirstrikeX = _root.container_mc.levelEffects_mc._xmouse; _root.User_AirstrikeY = _root.container_mc.levelEffects_mc._ymouse; _root.UserAction = "None"; opp = -675 - _root.container_mc.levelEffects_mc._ymouse; adj = 875 - _root.container_mc.levelEffects_mc._xmouse; rotation = (Math.atan2(opp, adj) * 57.2957795130823) + 180; NewName = "AirstrikeAction" + C_LE_D3; _root.container_mc.levelEffects_mc.attachMovie("AirstrikeLaunched", NewName, C_LE_D3); _root.container_mc.levelEffects_mc[NewName]._x = 875; _root.container_mc.levelEffects_mc[NewName]._y = -675; _root.container_mc.levelEffects_mc[NewName]._rotation = rotation; _root.container_mc.levelEffects_mc[NewName].Zone = "None"; _root.container_mc.levelEffects_mc[NewName].FireMissiles = false; _root.container_mc.levelEffects_mc[NewName].TargetX = _root.container_mc.levelEffects_mc._xmouse; _root.container_mc.levelEffects_mc[NewName].TargetY = _root.container_mc.levelEffects_mc._ymouse; _root.container_mc.levelEffects_mc[NewName].onEnterFrame = function () { if (_root.PauseGame == false) { adj = this.TargetX - this._x; opp = this.TargetY - this._y; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((this.Zone == "None") && (hyp < 400)) { this.FireMissiles = true; this.Zone = "First"; } if ((this.Zone == "First") && (hyp < 320)) { this.FireMissiles = true; this.Zone = "Second"; } if ((this.Zone == "Second") && (hyp < 240)) { this.FireMissiles = true; this.Zone = "Third"; } if ((this.Zone == "Third") && (hyp < 160)) { this.FireMissiles = true; this.Zone = "Fourth"; } if ((this.Zone == "Fourth") && (hyp > 0)) { this.Zone = "Damage"; _root.User_AirstrikeLaunch = "Damage"; } if (this.FireMissiles == true) { this.FireMissiles = false; i = 1; while (i <= 3) { myPoint = {x:0, y:7.5}; this["raptor" + i].localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("RPG", this._rotation + ((Math.random() * 6) - 3), myPoint2.x, myPoint2.y, this.TargetX, this.TargetY, 0, random(100) - 49); i++; } i = 1; while (i <= 3) { myPoint = {x:0, y:-7.5}; this["raptor" + i].localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("RPG", this._rotation + ((Math.random() * 6) - 3), myPoint2.x, myPoint2.y, this.TargetX, this.TargetY, 0, random(100) - 49); i++; } } this.myPoint = {x:7.5, y:0}; this.localToGlobal(this.myPoint); this.myPoint2 = {x:this.myPoint.x, y:this.myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(this.myPoint2); this._x = this.myPoint2.x; this._y = this.myPoint2.y; if (this._x > 900) { _root.User_AirstrikeLaunch = "None"; this.removeMovieClip(); } if (this._x < -900) { _root.User_AirstrikeLaunch = "None"; this.removeMovieClip(); } if (this._y > 700) { _root.User_AirstrikeLaunch = "None"; this.removeMovieClip(); } if (this._y < -700) { _root.User_AirstrikeLaunch = "None"; this.removeMovieClip(); } } }; C_LE_D3++; if (C_LE_D3 > C_LE_D3max) { C_LE_D3 = C_LE_D3min; } } if (_root.UserAction == "Missile") { _root.sounds_mc.CreateSound("Power_", "MissileLaunch", 100, 0, true); NewName = "Missile" + C_LE_D3; _root.container_mc.levelEffects_mc.attachMovie("MissileAnimation", NewName, C_LE_D3); _root.container_mc.levelEffects_mc[NewName]._x = _root.container_mc.levelEffects_mc._xmouse; _root.container_mc.levelEffects_mc[NewName]._y = _root.container_mc.levelEffects_mc._ymouse; C_LE_D3++; if (C_LE_D3 > C_LE_D3max) { C_LE_D3 = C_LE_D3min; } _root.User_MissileLaunch = "Launch"; _root.User_MissileLaunchActivated = true; _root.User_MissileX = _root.container_mc.levelEffects_mc._xmouse; _root.User_MissileY = _root.container_mc.levelEffects_mc._ymouse; _root.UserAction = "None"; } }; mouseListener.onMouseUp = function () { if ((_root.UserAction == "None") or (_root.UserAction == "Command")) { CommandClickSelect = true; UnitSelect = false; if (!Key.isDown(16)) { i = 0; while (i < UserUnits_array.length) { if (_root.container_mc.level_mc[UserUnits_array[i]].hitTest(_root._xmouse, _root._ymouse, true) && (_root.container_mc.level_mc[UserUnits_array[i]].Selected == false)) { UnitSelect = true; } i++; } if (UnitSelect == true) { EndUnitSelections(); } } UnitSelect = AddUnitSelections(); } if ((_root.UserAction == "Command") && (UnitSelect == false)) { _root.CommandPosition_mc.command_mc.gotoAndPlay(2); } if (CommandClickSelect == true) { CommandClickSelect = false; if (_root.UserAction == "Command") { BuildingTest = false; i = 0; while (i < UserBuildings_array.length) { if (_root.container_mc.level_mc[UserBuildings_array[i]].foundation_mc.unit_mc.hitTest(_root._xmouse, _root._ymouse, true)) { BuildingTest = true; } i++; } if (BuildingTest == false) { if ((((UnitSelect == false) && (DragCommandActive == false)) && (_root._xmouse < 550)) && (_root._ymouse < 400)) { ReassembleArrays(); Selected = UnitSelect_array.length; UnitSpacing = _root.UserUnitSpacing; NewName = "GoToLocation" + C_LE_D; _root.container_mc.levelEffects_mc.attachMovie("GoToLocation", NewName, C_LE_D); _root.container_mc.levelEffects_mc[NewName]._x = _root.container_mc.levelEffects_mc._xmouse; _root.container_mc.levelEffects_mc[NewName]._y = _root.container_mc.levelEffects_mc._ymouse; if (_root.CommandPositionAttack == true) { _root.container_mc.levelEffects_mc[NewName].t_mc.gotoAndStop(2); _root.container_mc.levelEffects_mc[NewName].l_mc.gotoAndStop(2); _root.container_mc.levelEffects_mc[NewName].r_mc.gotoAndStop(2); _root.container_mc.levelEffects_mc[NewName].b_mc.gotoAndStop(2); } C_LE_D++; if (C_LE_D > C_LE_Dmax) { C_LE_D = C_LE_Dmin; } if (_root.User_Formation == "Square") { if (Selected > 49) { RowLength = 8; } else if (Selected > 36) { RowLength = 7; } else if (Selected > 25) { RowLength = 6; } else if (Selected > 16) { RowLength = 5; } else if (Selected > 9) { RowLength = 4; } else if (Selected > 4) { RowLength = 3; } else { RowLength = 2; } } else if (Selected > 48) { RowLength = 9; } else if (Selected > 35) { RowLength = 8; } else if (Selected > 24) { RowLength = 7; } else if (Selected > 15) { RowLength = 6; } else if (Selected > 8) { RowLength = 5; } else { RowLength = 4; } TotalRows = Math.ceil(Selected / RowLength); i = 0; while (i < Selected) { CurrentRow = 1; ii = i + 1; while (ii > RowLength) { ii = ii - RowLength; CurrentRow++; } CurrentRowUnits = RowLength; if (CurrentRow == TotalRows) { CurrentRowUnits = Selected % RowLength; if (CurrentRowUnits == 0) { CurrentRowUnits = RowLength; } } ExtraX = (((CurrentRowUnits / 2) - ii) * UnitSpacing) + (UnitSpacing / 2); ExtraY = (((TotalRows / 2) - CurrentRow) * UnitSpacing) + (UnitSpacing / 2); GoToX = _root.container_mc.level_mc._xmouse + ExtraX; GoToY = _root.container_mc.level_mc._ymouse + ExtraY; _root.container_mc.level_mc[UnitSelect_array[i]].GoToX = GoToX; _root.container_mc.level_mc[UnitSelect_array[i]].GoToY = GoToY; _root.container_mc.level_mc[UnitSelect_array[i]].Detour = false; _root.container_mc.level_mc[UnitSelect_array[i]].AttackSet = false; if (_root.CommandPositionAttack == true) { _root.container_mc.level_mc[UnitSelect_array[i]].AttackSet = true; _root.container_mc.level_mc[UnitSelect_array[i]].AttackType = _root.CommandPositionType; _root.container_mc.level_mc[UnitSelect_array[i]].AttackTarget = _root.CommandPositionTarget; } i++; } } } } } if (DragCommandClicked == true) { DragCommandClicked = false; if (((!Key.isDown(16)) && (DragCommandActive == true)) && (_root.UserAction == "Command")) { _root.UserAction = "None"; EndUnitSelections(); } i = 0; while (i < UserUnits_array.length) { myUserPoint = {x:_root.container_mc.level_mc[UserUnits_array[i]]._x, y:_root.container_mc.level_mc[UserUnits_array[i]]._y}; _root.container_mc.level_mc.localToGlobal(myUserPoint); if (_root.container_mc.levelEffects_mc.DragBox_mc.hitTest(myUserPoint.x, myUserPoint.y, true) && (_root.container_mc.level_mc[UserUnits_array[i]].Selected == false)) { UnitSelect_array[UnitSelect_array.length + 1] = _root.container_mc.level_mc[UserUnits_array[i]].MyName; _root.container_mc.level_mc[UserUnits_array[i]].Selected = true; _root.container_mc.level_mc[UserUnits_array[i]].gotoAndStop("selected"); _root.UserAction = "Command"; } i++; } GetStance(); _root.container_mc.levelEffects_mc.DragBox_mc.removeMovieClip(); } }; Mouse.addListener(mouseListener); _root.SetScroller = setInterval(Scroller, 25); _root.SetDrag = setInterval(DragBox, 25); _root.Comp_LOS = 400; _root.Comp_Pop = 0; _root.Comp_PopCap = 60; _root.Comp_Food = 500; _root.Comp_Gold = 225; _root.Comp_Stone = 375; _root.Comp_Wood = 325; if (_root.Comp_Difficulty == "Brutal") { _root.TBB_mc.headstart_txt.text = "Headstart: " + Math.round(Headstart / 2); _root.Comp_T2_Advance = 4800; _root.Comp_T3_Advance = 4800; _root.Comp_AP1 = 1200; _root.Comp_AP2 = 2400; _root.Comp_Repair = 25; _root.Comp_WorkerCap = 16; _root.Comp_AirstrikeLaunch = "None"; _root.Comp_AirstrikeDamage = 1000; _root.Comp_AirstrikeRange = 175; _root.Comp_AirstrikeTimer = 320; _root.Comp_AirstrikeSet = 320; _root.Comp_AirstrikeX = 0; _root.Comp_AirstrikeY = 0; _root.Comp_AirstrikeActivated = false; _root.Comp_MissileLaunch = "None"; _root.Comp_MissileDamage = 1500; _root.Comp_MissileRange = 275; _root.Comp_MissileLaunchTimer = 400; _root.Comp_MissileLaunchSet = 400; _root.Comp_MissileX = 0; _root.Comp_MissileY = 0; _root.Comp_MissileLaunchActivated = false; Comp_Building_TimerSet = 14; Comp_Building_Timer = 0; Comp_Keep_Timer = 0; Comp_Barracks1_TimerSet = 240; Comp_Barracks1_Timer = Comp_Barracks1_TimerSet; Comp_Stables_TimerSet = 480; Comp_Stables_Timer = Comp_Stables_TimerSet; Comp_Barracks2_TimerSet = 240; Comp_Barracks2_Timer = Comp_Barracks2_TimerSet; Comp_WarFactory_TimerSet = 480; Comp_WarFactory_Timer = Comp_WarFactory_TimerSet; Comp_Armoury_TimerSet = 400; Comp_Armoury_Timer = Comp_Armoury_TimerSet; Comp_Armoury_Set = 1; Comp_ResearchLab_TimerSet = 400; Comp_ResearchLab_Timer = Comp_ResearchLab_TimerSet; Comp_ResearchLab_Set = 1; Comp_TechCenter_TimerSet = 500; Comp_TechCenter_Timer = Comp_TechCenter_TimerSet; Comp_TechCenter_Set = 1; } else if (_root.Comp_Difficulty == "Hard") { _root.TBB_mc.headstart_txt.text = "Headstart: " + Math.round(Headstart / 2); _root.Comp_T2_Advance = 6000; _root.Comp_T3_Advance = 6000; _root.Comp_AP1 = 1800; _root.Comp_AP2 = 3600; _root.Comp_Repair = 20; _root.Comp_WorkerCap = 14; _root.Comp_AirstrikeLaunch = "None"; _root.Comp_AirstrikeDamage = 900; _root.Comp_AirstrikeRange = 175; _root.Comp_AirstrikeTimer = 320; _root.Comp_AirstrikeSet = 320; _root.Comp_AirstrikeX = 0; _root.Comp_AirstrikeY = 0; _root.Comp_AirstrikeActivated = false; _root.Comp_MissileLaunch = "None"; _root.Comp_MissileDamage = 1400; _root.Comp_MissileRange = 275; _root.Comp_MissileLaunchTimer = 400; _root.Comp_MissileLaunchSet = 400; _root.Comp_MissileX = 0; _root.Comp_MissileY = 0; _root.Comp_MissileLaunchActivated = false; Comp_Building_TimerSet = 18; Comp_Building_Timer = 0; Comp_Keep_Timer = 0; Comp_Barracks1_TimerSet = 280; Comp_Barracks1_Timer = Comp_Barracks1_TimerSet; Comp_Stables_TimerSet = 520; Comp_Stables_Timer = Comp_Stables_TimerSet; Comp_Barracks2_TimerSet = 280; Comp_Barracks2_Timer = Comp_Barracks2_TimerSet; Comp_WarFactory_TimerSet = 520; Comp_WarFactory_Timer = Comp_WarFactory_TimerSet; Comp_Armoury_TimerSet = 500; Comp_Armoury_Timer = Comp_Armoury_TimerSet; Comp_Armoury_Set = 1; Comp_ResearchLab_TimerSet = 500; Comp_ResearchLab_Timer = Comp_ResearchLab_TimerSet; Comp_ResearchLab_Set = 1; Comp_TechCenter_TimerSet = 600; Comp_TechCenter_Timer = Comp_TechCenter_TimerSet; Comp_TechCenter_Set = 1; } else if (_root.Comp_Difficulty == "Normal") { _root.TBB_mc.headstart_txt.text = ""; _root.Comp_T2_Advance = 9600; _root.Comp_T3_Advance = 7200; _root.Comp_AP1 = 2400; _root.Comp_AP2 = 4800; _root.Comp_Repair = 15; _root.Comp_WorkerCap = 10; _root.Comp_AirstrikeLaunch = "None"; _root.Comp_AirstrikeDamage = 750; _root.Comp_AirstrikeRange = 175; _root.Comp_AirstrikeTimer = 320; _root.Comp_AirstrikeSet = 320; _root.Comp_AirstrikeX = 0; _root.Comp_AirstrikeY = 0; _root.Comp_AirstrikeActivated = false; _root.Comp_MissileLaunch = "None"; _root.Comp_MissileDamage = 1250; _root.Comp_MissileRange = 275; _root.Comp_MissileLaunchTimer = 400; _root.Comp_MissileLaunchSet = 400; _root.Comp_MissileX = 0; _root.Comp_MissileY = 0; _root.Comp_MissileLaunchActivated = false; Comp_Building_TimerSet = 22; Comp_Building_Timer = 2; Comp_Keep_Timer = 0; Comp_Barracks1_TimerSet = 320; Comp_Barracks1_Timer = Comp_Barracks1_TimerSet; Comp_Stables_TimerSet = 600; Comp_Stables_Timer = Comp_Stables_TimerSet; Comp_Barracks2_TimerSet = 320; Comp_Barracks2_Timer = Comp_Barracks2_TimerSet; Comp_WarFactory_TimerSet = 600; Comp_WarFactory_Timer = Comp_WarFactory_TimerSet; Comp_Armoury_TimerSet = 600; Comp_Armoury_Timer = Comp_Armoury_TimerSet; Comp_Armoury_Set = 1; Comp_ResearchLab_TimerSet = 600; Comp_ResearchLab_Timer = Comp_ResearchLab_TimerSet; Comp_ResearchLab_Set = 1; Comp_TechCenter_TimerSet = 800; Comp_TechCenter_Timer = Comp_TechCenter_TimerSet; Comp_TechCenter_Set = 1; } else { _root.TBB_mc.headstart_txt.text = ""; _root.Comp_T2_Advance = 9600; _root.Comp_T3_Advance = 7200; _root.Comp_AP1 = 2400; _root.Comp_AP2 = 4800; _root.Comp_Repair = 10; _root.Comp_WorkerCap = 6; _root.Comp_AirstrikeLaunch = "None"; _root.Comp_AirstrikeDamage = 750; _root.Comp_AirstrikeRange = 175; _root.Comp_AirstrikeTimer = 320; _root.Comp_AirstrikeSet = 320; _root.Comp_AirstrikeX = 0; _root.Comp_AirstrikeY = 0; _root.Comp_AirstrikeActivated = false; _root.Comp_MissileLaunch = "None"; _root.Comp_MissileDamage = 1250; _root.Comp_MissileRange = 275; _root.Comp_MissileLaunchTimer = 400; _root.Comp_MissileLaunchSet = 400; _root.Comp_MissileX = 0; _root.Comp_MissileY = 0; _root.Comp_MissileLaunchActivated = false; Comp_Building_TimerSet = 28; Comp_Building_Timer = 10; Comp_Keep_Timer = 0; Comp_Barracks1_TimerSet = 400; Comp_Barracks1_Timer = Comp_Barracks1_TimerSet; Comp_Stables_TimerSet = 640; Comp_Stables_Timer = Comp_Stables_TimerSet; Comp_Barracks2_TimerSet = 400; Comp_Barracks2_Timer = Comp_Barracks2_TimerSet; Comp_WarFactory_TimerSet = 640; Comp_WarFactory_Timer = Comp_WarFactory_TimerSet; Comp_Armoury_TimerSet = 800; Comp_Armoury_Timer = Comp_Armoury_TimerSet; Comp_Armoury_Set = 1; Comp_ResearchLab_TimerSet = 800; Comp_ResearchLab_Timer = Comp_ResearchLab_TimerSet; Comp_ResearchLab_Set = 1; Comp_TechCenter_TimerSet = 1000; Comp_TechCenter_Timer = Comp_TechCenter_TimerSet; Comp_TechCenter_Set = 1; } function ComputerAI() { if (_root.PauseGame == false) { if (_root.CompUnits_array.length >= 8) { _root.Comp_LOS = 4000; } else if (_root.CompUnits_array.length > (_root.UserUnits_array.length + 4)) { _root.Comp_LOS = 4000; } else { _root.Comp_LOS = 400; } if (_root.CompUnits_array.length < (_root.UserUnits_array.length - 5)) { if ((_root.Comp_Food * 5) < _root.User_Food) { _root.Comp_Food = _root.Comp_Food + 100; } if ((_root.Comp_Gold * 5) < _root.User_Gold) { _root.Comp_Food = _root.Comp_Food + 100; } if ((_root.Comp_Stone * 5) < _root.User_Stone) { _root.Comp_Stone = _root.Comp_Stone + 100; } if ((_root.Comp_Wood * 5) < _root.User_Wood) { _root.Comp_Wood = _root.Comp_Wood + 100; } if ((_root.Comp_Food * 10) < _root.User_Food) { _root.Comp_Food = _root.Comp_Food + 500; } if ((_root.Comp_Gold * 10) < _root.User_Gold) { _root.Comp_Food = _root.Comp_Food + 500; } if ((_root.Comp_Stone * 10) < _root.User_Stone) { _root.Comp_Stone = _root.Comp_Stone + 500; } if ((_root.Comp_Wood * 10) < _root.User_Wood) { _root.Comp_Wood = _root.Comp_Wood + 500; } if ((_root.Comp_Food * 20) < _root.User_Food) { _root.Comp_Food = _root.Comp_Food + 1000; } if ((_root.Comp_Gold * 20) < _root.User_Gold) { _root.Comp_Food = _root.Comp_Food + 1000; } if ((_root.Comp_Stone * 20) < _root.User_Stone) { _root.Comp_Stone = _root.Comp_Stone + 1000; } if ((_root.Comp_Wood * 20) < _root.User_Wood) { _root.Comp_Wood = _root.Comp_Wood + 1000; } } if ((_root.Comp_Food < 1000) && (_root.Comp_Gold > 1500)) { _root.Comp_Food = _root.Comp_Food + 150; _root.Comp_Gold = _root.Comp_Gold - 100; } if ((_root.Comp_Stone < 1000) && (_root.Comp_Gold > 1500)) { _root.Comp_Stone = _root.Comp_Stone + 100; _root.Comp_Gold = _root.Comp_Gold - 100; } if ((_root.Comp_Wood < 1000) && (_root.Comp_Gold > 1500)) { _root.Comp_Wood = _root.Comp_Wood + 200; _root.Comp_Gold = _root.Comp_Gold - 100; } if ((_root.Comp_Gold < 1500) && (_root.Comp_Food > 1000)) { _root.Comp_Gold = _root.Comp_Gold + 100; _root.Comp_Food = _root.Comp_Food - 150; } if ((_root.Comp_Gold < 1500) && (_root.Comp_Stone > 1000)) { _root.Comp_Gold = _root.Comp_Gold + 100; _root.Comp_Stone = _root.Comp_Stone - 100; } if ((_root.Comp_Gold < 1500) && (_root.Comp_Wood > 1000)) { _root.Comp_Gold = _root.Comp_Gold + 100; _root.Comp_Wood = _root.Comp_Wood - 200; } if ((_root.User_Teir >= 2) && (_root.Comp_Teir == 1)) { _root.Comp_Keep_Timer = _root.Comp_Keep_Timer + 200; } if ((_root.User_Teir >= 3) && (_root.Comp_Teir == 2)) { _root.Comp_Keep_Timer = _root.Comp_Keep_Timer + 200; } if (_root.Comp_Food < 0) { _root.Comp_Food = 0; } if (_root.Comp_Gold < 0) { _root.Comp_Gold = 0; } if (_root.Comp_Stone < 0) { _root.Comp_Stone = 0; } if (_root.Comp_Wood < 0) { _root.Comp_Wood = 0; } if (Buildings2_array.TC_Keep != 0) { if (Comp_Building_Timer > 0) { Comp_Building_Timer--; } else { CurrentPriorityRate = Infinity; if ((CurrentPriorityRate > 0) && (Buildings2_array.Teir1_Farm == 0)) { if (_root.Comp_Teir == 1) { if (_root.Comp_Food > 750) { if ((Buildings2_array.Teir1_Barracks != 0) || (Buildings2_array.Teir1_Stables != 0)) { CurrentPriorityRate = 0; } } else { CurrentPriorityRate = 0; } } else if (_root.Comp_Food > 750) { if ((Buildings2_array.Teir2_Barracks != 0) || (Buildings2_array.Teir2_WarFactory != 0)) { CurrentPriorityRate = 0; } } else { CurrentPriorityRate = 0; } } if ((CurrentPriorityRate > 2) && (Buildings2_array.Teir1_LumberMill == 0)) { if (_root.Comp_Teir == 1) { if (_root.Comp_Food > 750) { if ((Buildings2_array.Teir1_Barracks != 0) || (Buildings2_array.Teir1_Stables != 0)) { CurrentPriorityRate = 2; } } else { CurrentPriorityRate = 2; } } else if (_root.Comp_Food > 750) { if ((Buildings2_array.Teir2_Barracks != 0) || (Buildings2_array.Teir2_WarFactory != 0)) { CurrentPriorityRate = 2; } } else { CurrentPriorityRate = 2; } } if ((CurrentPriorityRate > 1) && (Buildings2_array.Teir1_Mine == 0)) { if (_root.Comp_Teir == 1) { if (_root.Comp_Food > 750) { if ((Buildings2_array.Teir1_Barracks != 0) || (Buildings2_array.Teir1_Stables != 0)) { CurrentPriorityRate = 1; } } else { CurrentPriorityRate = 1; } } else if (_root.Comp_Food > 750) { if ((Buildings2_array.Teir2_Barracks != 0) || (Buildings2_array.Teir2_WarFactory != 0)) { CurrentPriorityRate = 1; } } else { CurrentPriorityRate = 1; } } if (_root.Comp_Teir == 1) { if ((CurrentPriorityRate > 5) && (Buildings2_array.Teir1_Armoury == 0)) { if ((((_root.Comp_Food >= _root.Costs_array.Building_01_Food) && (_root.Comp_Gold >= _root.Costs_array.Building_01_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Building_01_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Building_01_Wood)) { CurrentPriorityRate = 5; } } if ((CurrentPriorityRate > 3) && (Buildings2_array.Teir1_Barracks == 0)) { if ((((_root.Comp_Food >= _root.Costs_array.Building_02_Food) && (_root.Comp_Gold >= _root.Costs_array.Building_02_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Building_02_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Building_02_Wood)) { CurrentPriorityRate = 3; } } if ((CurrentPriorityRate > 4) && (Buildings2_array.Teir1_Stables == 0)) { if ((((_root.Comp_Food >= _root.Costs_array.Building_06_Food) && (_root.Comp_Gold >= _root.Costs_array.Building_06_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Building_06_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Building_06_Wood)) { CurrentPriorityRate = 4; } } } else { if (((CurrentPriorityRate > 6) && (Buildings2_array.Teir2_Barracks == 0)) && (_root.Comp_Teir >= 2)) { if ((((_root.Comp_Food >= _root.Costs_array.Building_07_Food) && (_root.Comp_Gold >= _root.Costs_array.Building_07_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Building_07_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Building_07_Wood)) { CurrentPriorityRate = 6; } } if (((CurrentPriorityRate > 8) && (Buildings2_array.Teir2_ResearchLab == 0)) && (_root.Comp_Teir >= 2)) { if ((((_root.Comp_Food >= _root.Costs_array.Building_08_Food) && (_root.Comp_Gold >= _root.Costs_array.Building_08_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Building_08_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Building_08_Wood)) { CurrentPriorityRate = 8; } } if (((CurrentPriorityRate > 7) && (Buildings2_array.Teir2_WarFactory == 0)) && (_root.Comp_Teir >= 2)) { if ((((_root.Comp_Food >= _root.Costs_array.Building_09_Food) && (_root.Comp_Gold >= _root.Costs_array.Building_09_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Building_09_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Building_09_Wood)) { CurrentPriorityRate = 7; } } if (((CurrentPriorityRate > 10) && (Buildings2_array.Teir3_CommandPost == 0)) && (_root.Comp_Teir == 3)) { if ((((_root.Comp_Food >= _root.Costs_array.Building_10_Food) && (_root.Comp_Gold >= _root.Costs_array.Building_10_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Building_10_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Building_10_Wood)) { CurrentPriorityRate = 10; } } if (((CurrentPriorityRate > 9) && (Buildings2_array.Teir3_TechCenter == 0)) && (_root.Comp_Teir == 3)) { if ((((_root.Comp_Food >= _root.Costs_array.Building_11_Food) && (_root.Comp_Gold >= _root.Costs_array.Building_11_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Building_11_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Building_11_Wood)) { CurrentPriorityRate = 9; } } } if (CurrentPriorityRate != Infinity) { Comp_Building_Timer = Comp_Building_TimerSet; _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Misc_Foundation_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Misc_Foundation_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Misc_Foundation_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Misc_Foundation_Wood; if (CurrentPriorityRate == 0) { PlaceBuilding("Teir1_Farm", "Teir 1 Farm", -600, 300, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_03_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_03_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_03_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_03_Wood; } if (CurrentPriorityRate == 1) { PlaceBuilding("Teir1_Mine", "Teir 1 Mine", -350, 450, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_05_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_05_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_05_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_05_Wood; } if (CurrentPriorityRate == 2) { PlaceBuilding("Teir1_LumberMill", "Teir 1 LumberMill", -350, 300, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_04_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_04_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_04_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_04_Wood; } if (CurrentPriorityRate == 3) { PlaceBuilding("Teir1_Barracks", "Teir 1 Barracks", 150, 450, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_02_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_02_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_02_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_02_Wood; } if (CurrentPriorityRate == 4) { PlaceBuilding("Teir1_Stables", "Teir 1 Stables", -600, 0, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_06_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_06_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_06_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_06_Wood; } if (CurrentPriorityRate == 5) { PlaceBuilding("Teir1_Armoury", "Teir 1 Armoury", -600, 150, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_01_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_01_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_01_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_01_Wood; } if (CurrentPriorityRate == 6) { PlaceBuilding("Teir2_Barracks", "Teir 2 Barracks", -600, -150, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_07_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_07_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_07_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_07_Wood; } if (CurrentPriorityRate == 7) { PlaceBuilding("Teir2_WarFactory", "Teir 2 WarFactory", -100, 150, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_09_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_09_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_09_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_09_Wood; } if (CurrentPriorityRate == 8) { PlaceBuilding("Teir2_ResearchLab", "Teir 2 ResearchLab", -350, 150, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_08_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_08_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_08_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_08_Wood; } if (CurrentPriorityRate == 9) { PlaceBuilding("Teir3_TechCenter", "Teir 3 TechCenter", -100, 450, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_11_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_11_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_11_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_11_Wood; } if (CurrentPriorityRate == 10) { PlaceBuilding("Teir3_CommandPost", "Teir 3 CommandPost", -100, 300, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_10_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_10_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_10_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_10_Wood; } } else { Comp_Building_Timer = 4; } } } } } function CompBuyUpgrade(Building, Type) { if (((((_level[("Comp_" + Building) + "Timer"] <= 0) && (_root.Comp_Food >= _root.Costs_array[(Building + Type) + "_Food"])) && (_root.Comp_Gold >= _root.Costs_array[(Building + Type) + "_Gold"])) && (_root.Comp_Stone >= _root.Costs_array[(Building + Type) + "_Stone"])) && (_root.Comp_Wood >= _root.Costs_array[(Building + Type) + "_Wood"])) { _root.Comp_Food = _root.Comp_Food - _root.Costs_array[(Building + Type) + "_Food"]; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array[(Building + Type) + "_Gold"]; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array[(Building + Type) + "_Stone"]; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array[(Building + Type) + "_Wood"]; if (Building == "Armoury_") { _root.Comp_Armoury_Timer = _root.Comp_Armoury_TimerSet; _root.Comp_Armoury_Set++; } if (Building == "ResearchLab_") { _root.Comp_ResearchLab_Timer = _root.Comp_ResearchLab_TimerSet; _root.Comp_ResearchLab_Set++; } if (Building == "TechCenter_") { _root.Comp_TechCenter_Timer = _root.Comp_TechCenter_TimerSet; _root.Comp_TechCenter_Set++; } return(true); } return(false); } CompBuildPriority = new Array(); CompBuildPriority[0] = "Teir1_Farm"; CompBuildPriority[1] = "Teir1_Mine"; CompBuildPriority[2] = "Teir1_LumberMill"; CompBuildPriority[3] = "Teir1_Barracks"; CompBuildPriority[4] = "Teir1_Stables"; CompBuildPriority[5] = "Teir1_Armoury"; CompBuildPriority[6] = "Teir2_Barracks"; CompBuildPriority[7] = "Teir2_WarFactory"; CompBuildPriority[8] = "Teir2_ResearchLab"; CompBuildPriority[9] = "Teir3_TechCenter"; CompBuildPriority[10] = "Teir3_CommandPost"; _root.CompAI = setInterval(ComputerAI, 500); function Comp_AI_Building(PlaceType, PlaceName) { if (PlaceType == "TC_Keep") { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if (Headstart == 0) { _root.Comp_Keep_Timer++; } if ((_root.Comp_Keep_Timer == (_root.Comp_T2_Advance / 2)) && (_root.Comp_Teir == 1)) { _root.Comp_WorkerCap++; } if (((_root.Comp_Keep_Timer >= _root.Comp_T2_Advance) && (_root.Comp_Teir == 1)) && (Buildings2_array.Teir1_Armoury >= 1)) { this.affordable = false; if ((((_root.Comp_Food >= _root.Costs_array.Misc_T2_Food) && (_root.Comp_Gold >= _root.Costs_array.Misc_T2_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Misc_T2_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Misc_T2_Wood)) { this.affordable = true; } if ((_root.Comp_Keep_Timer >= (_root.Comp_T2_Advance + _root.Comp_AP1)) && (_root.User_Teir >= 2)) { this.affordable = true; } if (_root.Comp_Keep_Timer >= (_root.Comp_T2_Advance + _root.Comp_AP2)) { this.affordable = true; } if ((_root.Comp_Difficulty == "Hard") or "Brutal") { this.affordable = true; } if (this.affordable == true) { _root.Comp_WorkerCap++; _root.Comp_Keep_Timer = 0; _root.Comp_Teir = 2; _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Misc_T2_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Misc_T2_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Misc_T2_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Misc_T2_Wood; } } if (((_root.Comp_Keep_Timer == (_root.Comp_T3_Advance / 2)) && (_root.Comp_Teir == 2)) && (Buildings2_array.Teir2_ResearchLab >= 1)) { _root.Comp_WorkerCap++; } if ((_root.Comp_Keep_Timer >= _root.Comp_T3_Advance) && (_root.Comp_Teir == 2)) { this.affordable = false; if ((((_root.Comp_Food >= _root.Costs_array.Misc_T3_Food) && (_root.Comp_Gold >= _root.Costs_array.Misc_T3_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Misc_T3_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Misc_T3_Wood)) { this.affordable = true; } if ((_root.Comp_Keep_Timer >= (_root.Comp_T3_Advance + _root.Comp_AP1)) && (_root.User_Teir >= 3)) { this.affordable = true; } if ((_root.Comp_Difficulty == "Hard") or "Brutal") { this.affordable = true; } if (this.affordable == true) { _root.Comp_WorkerCap++; _root.Comp_Keep_Timer = 0; _root.Comp_Teir = 3; _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Misc_T3_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Misc_T3_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Misc_T3_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Misc_T3_Wood; } } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir1_Armoury") { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if (_root.Comp_Teir == 1) { if (_root.Comp_Armoury_Timer <= 0) { if (_root.Comp_Armoury_Set == 1) { if (_root.CompBuyUpgrade("Armoury_", "A1")) { _root.Armoury_A_2 = 1; _root.Unit2_Swordsman.damage = _root.Units_Default_array.Swordsman_Damage * 1.25; _root.Unit2_Spearman.damage = _root.Units_Default_array.Spearman_Damage * 1.25; _root.Unit2_MountedSwordsman.damage = _root.Units_Default_array.MountedSwordsman_Damage * 1.25; } } if (_root.Comp_Armoury_Set == 5) { if (_root.CompBuyUpgrade("Armoury_", "A2")) { _root.Armoury_A_2 = 2; _root.Unit2_Swordsman.damage = _root.Units_Default_array.Swordsman_Damage * 1.5; _root.Unit2_Spearman.damage = _root.Units_Default_array.Spearman_Damage * 1.5; _root.Unit2_MountedSwordsman.damage = _root.Units_Default_array.MountedSwordsman_Damage * 1.5; } } if (_root.Comp_Armoury_Set == 9) { if (_root.CompBuyUpgrade("Armoury_", "A3")) { _root.Armoury_A_2 = 3; _root.Unit2_Swordsman.damage = _root.Units_Default_array.Swordsman_Damage * 1.75; _root.Unit2_Spearman.damage = _root.Units_Default_array.Spearman_Damage * 1.75; _root.Unit2_MountedSwordsman.damage = _root.Units_Default_array.MountedSwordsman_Damage * 1.75; } } if (_root.Comp_Armoury_Set == 2) { if (_root.CompBuyUpgrade("Armoury_", "B1")) { _root.Armoury_B_2 = 1; _root.Unit2_Archer.damage = _root.Units_Default_array.Archer_Damage * 1.25; _root.Unit2_MountedArcher.damage = _root.Units_Default_array.MountedArcher_Damage * 1.25; } } if (_root.Comp_Armoury_Set == 6) { if (_root.CompBuyUpgrade("Armoury_", "B2")) { _root.Armoury_B_2 = 2; _root.Unit2_Archer.damage = _root.Units_Default_array.Archer_Damage * 1.5; _root.Unit2_MountedArcher.damage = _root.Units_Default_array.MountedArcher_Damage * 1.5; } } if (_root.Comp_Armoury_Set == 10) { if (_root.CompBuyUpgrade("Armoury_", "B3")) { _root.Armoury_B_2 = 3; _root.Unit2_Archer.damage = _root.Units_Default_array.Archer_Damage * 1.75; _root.Unit2_MountedArcher.damage = _root.Units_Default_array.MountedArcher_Damage * 1.75; } } if (_root.Comp_Armoury_Set == 3) { if (_root.CompBuyUpgrade("Armoury_", "C1")) { _root.Armoury_C_2 = 1; _root.Unit2_Swordsman.health = _root.Units_Default_array.Swordsman_Health * 1.2; _root.Unit2_Spearman.health = _root.Units_Default_array.Spearman_Health * 1.2; _root.Unit2_Archer.health = _root.Units_Default_array.Archer_Health * 1.2; _root.Unit2_MountedSwordsman.health = _root.Units_Default_array.MountedSwordsman_Health * 1.2; _root.Unit2_MountedArcher.health = _root.Units_Default_array.MountedArcher_Health * 1.2; } } if (_root.Comp_Armoury_Set == 7) { if (_root.CompBuyUpgrade("Armoury_", "C2")) { _root.Armoury_C_2 = 2; _root.Unit2_Swordsman.health = _root.Units_Default_array.Swordsman_Health * 1.4; _root.Unit2_Spearman.health = _root.Units_Default_array.Spearman_Health * 1.4; _root.Unit2_Archer.health = _root.Units_Default_array.Archer_Health * 1.4; _root.Unit2_MountedSwordsman.health = _root.Units_Default_array.MountedSwordsman_Health * 1.4; _root.Unit2_MountedArcher.health = _root.Units_Default_array.MountedArcher_Health * 1.4; } } if (_root.Comp_Armoury_Set == 11) { if (_root.CompBuyUpgrade("Armoury_", "C3")) { _root.Armoury_C_2 = 3; _root.Unit2_Swordsman.health = _root.Units_Default_array.Swordsman_Health * 1.8; _root.Unit2_Spearman.health = _root.Units_Default_array.Spearman_Health * 1.8; _root.Unit2_Archer.health = _root.Units_Default_array.Archer_Health * 1.8; _root.Unit2_MountedSwordsman.health = _root.Units_Default_array.MountedSwordsman_Health * 1.8; _root.Unit2_MountedArcher.health = _root.Units_Default_array.MountedArcher_Health * 1.8; } } if (_root.Comp_Armoury_Set == 4) { if (_root.CompBuyUpgrade("Armoury_", "D1")) { Comp_Barracks1_TimerSet = Comp_Barracks1_TimerSet - 40; Comp_Stables_TimerSet = Comp_Stables_TimerSet - 40; _root.Armoury_D_2 = 1; _root.Unit2_Swordsman.time = _root.Units_Default_array.Swordsman_Time * 0.9; _root.Unit2_Spearman.time = _root.Units_Default_array.Spearman_Time * 0.9; _root.Unit2_Archer.time = _root.Units_Default_array.Archer_Time * 0.9; _root.Unit2_MountedSwordsman.time = _root.Units_Default_array.MountedSwordsman_Time * 0.9; _root.Unit2_MountedArcher.time = _root.Units_Default_array.MountedArcher_Time * 0.9; } } if (_root.Comp_Armoury_Set == 8) { if (_root.CompBuyUpgrade("Armoury_", "D2")) { Comp_Barracks1_TimerSet = Comp_Barracks1_TimerSet - 40; Comp_Stables_TimerSet = Comp_Stables_TimerSet - 40; _root.Armoury_D_2 = 2; _root.Unit2_Swordsman.time = _root.Units_Default_array.Swordsman_Time * 0.6; _root.Unit2_Spearman.time = _root.Units_Default_array.Spearman_Time * 0.6; _root.Unit2_Archer.time = _root.Units_Default_array.Archer_Time * 0.6; _root.Unit2_MountedSwordsman.time = _root.Units_Default_array.MountedSwordsman_Time * 0.6; _root.Unit2_MountedArcher.time = _root.Units_Default_array.MountedArcher_Time * 0.6; } } if (_root.Comp_Armoury_Set == 12) { if (_root.CompBuyUpgrade("Armoury_", "D3")) { Comp_Barracks1_TimerSet = Comp_Barracks1_TimerSet - 40; Comp_Stables_TimerSet = Comp_Stables_TimerSet - 40; _root.Armoury_D_2 = 3; _root.Unit2_Swordsman.time = _root.Units_Default_array.Swordsman_Time * 0.3; _root.Unit2_Spearman.time = _root.Units_Default_array.Spearman_Time * 0.3; _root.Unit2_Archer.time = _root.Units_Default_array.Archer_Time * 0.3; _root.Unit2_MountedSwordsman.time = _root.Units_Default_array.MountedSwordsman_Time * 0.3; _root.Unit2_MountedArcher.time = _root.Units_Default_array.MountedArcher_Time * 0.3; } } } else { _root.Comp_Armoury_Timer--; } } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir1_Barracks") { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if ((_root.Comp_Barracks1_Timer <= 0) && (_root.Comp_Teir == 1)) { if (CompUnits_array.length < 20) { RandomizeUnitType = random(3); if (RandomizeUnitType == 0) { UnitSpawnType = "Swordsman"; UnitSpawnID = "01"; } else if (RandomizeUnitType == 1) { UnitSpawnType = "Spearman"; UnitSpawnID = "02"; } else { UnitSpawnType = "Archer"; UnitSpawnID = "03"; } if ((((_root.Comp_Food >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Food"]) && (_root.Comp_Gold >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Gold"])) && (_root.Comp_Stone >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Stone"])) && (_root.Comp_Wood >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Wood"])) { _root.Comp_Barracks1_Timer = _root.Comp_Barracks1_TimerSet; _root.Comp_Food = _root.Comp_Food - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Food"]; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Gold"]; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Stone"]; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Wood"]; if (_root.CheckDepths(this._x - 35, this._y + 35) == false) { NewUnit = _root.CreateUnit(UnitSpawnType, UnitSpawnType, this._x - 35, this._y + 35, 2, false); if (_root.container_mc.level_mc[this.MyName].PlacePosition == 1) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 35; _root.container_mc.level_mc[this.MyName].PlacePosition = 2; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 2) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 3; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 3) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 35; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 4; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 4) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 5; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 5) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 35; _root.container_mc.level_mc[this.MyName].PlacePosition = 1; } } } } } else { _root.Comp_Barracks1_Timer--; } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir1_Farm") { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if (((((this.Workers < _root.Comp_WorkerCap) && (_root.Comp_Food >= _root.Costs_array.Misc_Worker_Food)) && (_root.Comp_Gold >= _root.Costs_array.Misc_Worker_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Misc_Worker_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Misc_Worker_Wood)) { _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Misc_Worker_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Misc_Worker_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Misc_Worker_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Misc_Worker_Wood; _root.Comp_Pop++; this.Workers++; } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir1_LumberMill") { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if (((((this.Workers < _root.Comp_WorkerCap) && (_root.Comp_Food >= _root.Costs_array.Misc_Worker_Food)) && (_root.Comp_Gold >= _root.Costs_array.Misc_Worker_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Misc_Worker_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Misc_Worker_Wood)) { _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Misc_Worker_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Misc_Worker_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Misc_Worker_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Misc_Worker_Wood; _root.Comp_Pop++; this.Workers++; } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir1_Mine") { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if (((((this.Workers < _root.Comp_WorkerCap) && (_root.Comp_Food >= _root.Costs_array.Misc_Worker_Food)) && (_root.Comp_Gold >= _root.Costs_array.Misc_Worker_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Misc_Worker_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Misc_Worker_Wood)) { _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Misc_Worker_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Misc_Worker_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Misc_Worker_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Misc_Worker_Wood; _root.Comp_Pop++; this.Workers++; } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir1_Stables") { _root.container_mc.level_mc[PlaceName].ActionTimer = 40; _root.container_mc.level_mc[PlaceName].ActionTimerSet = 40; _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if ((_root.Comp_Stables_Timer <= 0) && (_root.Comp_Teir == 1)) { if (CompUnits_array.length < 20) { RandomizeUnitType = random(2); if (RandomizeUnitType == 0) { UnitSpawnType = "MountedSwordsman"; UnitSpawnID = "04"; } else { UnitSpawnType = "MountedArcher"; UnitSpawnID = "05"; } if ((((_root.Comp_Food >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Food"]) && (_root.Comp_Gold >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Gold"])) && (_root.Comp_Stone >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Stone"])) && (_root.Comp_Wood >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Wood"])) { _root.Comp_Stables_Timer = _root.Comp_Stables_TimerSet; _root.Comp_Food = _root.Comp_Food - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Food"]; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Gold"]; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Stone"]; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Wood"]; if (_root.CheckDepths(this._x - 35, this._y + 35) == false) { NewUnit = _root.CreateUnit(UnitSpawnType, UnitSpawnType, this._x - 35, this._y + 35, 2, false); if (_root.container_mc.level_mc[this.MyName].PlacePosition == 1) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 35; _root.container_mc.level_mc[this.MyName].PlacePosition = 2; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 2) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 3; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 3) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 35; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 4; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 4) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 5; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 5) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 35; _root.container_mc.level_mc[this.MyName].PlacePosition = 1; } } } } } else { _root.Comp_Stables_Timer--; } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir2_Barracks") { _root.container_mc.level_mc[PlaceName].ActionTimer = 40; _root.container_mc.level_mc[PlaceName].ActionTimerSet = 40; _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if (_root.Comp_Barracks2_Timer <= 0) { if (CompUnits_array.length < 20) { if (_root.Comp_Teir == 3) { RandomizeUnitType = random(4); if (RandomizeUnitType == 0) { UnitSpawnType = "MachineGunner"; UnitSpawnID = "06"; } else if (RandomizeUnitType == 1) { UnitSpawnType = "RPGTrooper"; UnitSpawnID = "07"; } else if (RandomizeUnitType == 2) { UnitSpawnType = "Sniper"; UnitSpawnID = "11"; } else { UnitSpawnType = "LaserTrooper"; UnitSpawnID = "12"; } } else { RandomizeUnitType = random(2); if (RandomizeUnitType == 0) { UnitSpawnType = "MachineGunner"; UnitSpawnID = "06"; } else { UnitSpawnType = "RPGTrooper"; UnitSpawnID = "07"; } } if ((((_root.Comp_Food >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Food"]) && (_root.Comp_Gold >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Gold"])) && (_root.Comp_Stone >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Stone"])) && (_root.Comp_Wood >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Wood"])) { _root.Comp_Barracks2_Timer = _root.Comp_Barracks2_TimerSet; _root.Comp_Food = _root.Comp_Food - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Food"]; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Gold"]; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Stone"]; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Wood"]; if (_root.CheckDepths(this._x - 35, this._y + 35) == false) { NewUnit = _root.CreateUnit(UnitSpawnType, UnitSpawnType, this._x - 35, this._y + 35, 2, false); if (_root.container_mc.level_mc[this.MyName].PlacePosition == 1) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 35; _root.container_mc.level_mc[this.MyName].PlacePosition = 2; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 2) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 3; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 3) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 35; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 4; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 4) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 5; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 5) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 35; _root.container_mc.level_mc[this.MyName].PlacePosition = 1; } } } } } else { _root.Comp_Barracks2_Timer--; } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir2_ResearchLab") { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if (_root.Comp_ResearchLab_Timer <= 0) { if (_root.Comp_ResearchLab_Set == 5) { if (_root.CompBuyUpgrade("ResearchLab_", "A1")) { _root.ResearchLab_A_2 = 1; _root.Unit1_MachineGunner.health = _root.Units_Default_array.MachineGunner_Health * 1.75; _root.Unit1_RPGTrooper.health = _root.Units_Default_array.RPGTrooper_Health * 1.75; _root.Unit1_Sniper.health = _root.Units_Default_array.Sniper_Health * 1.75; _root.Unit1_LaserTrooper.health = _root.Units_Default_array.LaserTrooper_Health * 1.75; } } if (_root.Comp_ResearchLab_Set == 6) { if (_root.CompBuyUpgrade("ResearchLab_", "B1")) { _root.ResearchLab_B_2 = 1; _root.Unit1_Humvee.health = _root.Units_Default_array.Humvee_Health * 1.5; _root.Unit1_LightTank.health = _root.Units_Default_array.LightTank_Health * 1.5; _root.Unit1_HeavyTank.health = _root.Units_Default_array.HeavyTank_Health * 1.5; _root.Unit1_LaserTank.health = _root.Units_Default_array.LaserTank_Health * 1.5; } } if (_root.Comp_ResearchLab_Set == 7) { if (_root.CompBuyUpgrade("ResearchLab_", "C1")) { _root.ResearchLab_C_2 = 1; _root.Unit1_MachineGunner.speed = _root.Units_Default_array.MachineGunner_Speed * 1.1; _root.Unit1_RPGTrooper.speed = _root.Units_Default_array.RPGTrooper_Speed * 1.1; _root.Unit1_Sniper.speed = _root.Units_Default_array.Sniper_Speed * 1.1; _root.Unit1_LaserTrooper.speed = _root.Units_Default_array.LaserTrooper_Speed * 1.1; } } if (_root.Comp_ResearchLab_Set == 8) { if (_root.CompBuyUpgrade("ResearchLab_", "D1")) { _root.ResearchLab_D_2 = 1; _root.Unit1_Humvee.speed = _root.Units_Default_array.Humvee_Speed * 1.15; _root.Unit1_LightTank.speed = _root.Units_Default_array.LightTank_Speed * 1.15; _root.Unit1_HeavyTank.speed = _root.Units_Default_array.HeavyTank_Speed * 1.15; _root.Unit1_LaserTank.speed = _root.Units_Default_array.LaserTank_Speed * 1.15; } } if (_root.Comp_ResearchLab_Set == 13) { if (_root.CompBuyUpgrade("ResearchLab_", "E1")) { _root.ResearchLab_E_2 = 1; _root.Unit1_MachineGunner.damage = _root.Units_Default_array.MachineGunner_Damage * 1.33; _root.Unit1_Humvee.damage = _root.Units_Default_array.Humvee_Damage * 1.33; _root.Unit1_Sniper.damage = _root.Units_Default_array.Sniper_Damage * 1.33; } } if (_root.Comp_ResearchLab_Set == 14) { if (_root.CompBuyUpgrade("ResearchLab_", "F1")) { _root.ResearchLab_F_2 = 1; _root.Unit1_RPGTrooper.damage = _root.Units_Default_array.RPGTrooper_Damage * 1.33; } } if (_root.Comp_ResearchLab_Set == 15) { if (_root.CompBuyUpgrade("ResearchLab_", "G1")) { _root.ResearchLab_G_2 = 1; _root.Unit1_LightTank.damage = _root.Units_Default_array.LightTank_Damage * 1.33; _root.Unit1_HeavyTank.damage = _root.Units_Default_array.HeavyTank_Damage * 1.33; } } if (_root.Comp_ResearchLab_Set == 16) { if (_root.CompBuyUpgrade("ResearchLab_", "H1")) { _root.ResearchLab_H_2 = 1; _root.Comp_Barracks2_TimerSet = _root.Comp_Barracks2_TimerSet - 160; _root.Comp_WarFactory_TimerSet = _root.Comp_WarFactory_TimerSet - 280; _root.Unit1_MachineGunner.time = _root.Units_Default_array.MachineGunner_Time * 0.6; _root.Unit1_RPGTrooper.time = _root.Units_Default_array.RPGTrooper_Time * 0.6; _root.Unit1_Humvee.time = _root.Units_Default_array.Humvee_Time * 0.6; _root.Unit1_LightTank.time = _root.Units_Default_array.LightTank_Time * 0.6; _root.Unit1_HeavyTank.time = _root.Units_Default_array.HeavyTank_Time * 0.6; _root.Unit1_Sniper.time = _root.Units_Default_array.Sniper_Time * 0.6; _root.Unit1_LaserTrooper.time = _root.Units_Default_array.LaserTrooper_Time * 0.6; _root.Unit1_LaserTank.time = _root.Units_Default_array.LaserTank_Time * 0.6; } } if (_root.Comp_ResearchLab_Set == 2) { if (_root.CompBuyUpgrade("ResearchLab_", "I1")) { _root.ResearchLab_I_2 = 1; _root.Produce_Farm2D = Math.round(_root.Defaults_array.Produce_FarmD * 1.2); _root.Produce_Farm2B = Math.round(_root.Defaults_array.Produce_FarmB * 1.2); } } if (_root.Comp_ResearchLab_Set == 9) { if (_root.CompBuyUpgrade("ResearchLab_", "I2")) { _root.ResearchLab_I_2 = 2; _root.Produce_Farm2D = Math.round(_root.Defaults_array.Produce_FarmD * 1.4); _root.Produce_Farm2B = Math.round(_root.Defaults_array.Produce_FarmB * 1.4); } } if (_root.Comp_ResearchLab_Set == 18) { if (_root.CompBuyUpgrade("ResearchLab_", "I3")) { _root.ResearchLab_I_2 = 3; _root.Produce_Farm2D = Math.round(_root.Defaults_array.Produce_FarmD * 1.7); _root.Produce_Farm2B = Math.round(_root.Defaults_array.Produce_FarmB * 1.7); } } if (_root.Comp_ResearchLab_Set == 4) { if (_root.CompBuyUpgrade("ResearchLab_", "J1")) { _root.ResearchLab_J_2 = 1; _root.Produce_Mine2D1 = Math.round(_root.Defaults_array.Produce_MineD1 * 1.15); _root.Produce_Mine2B1 = Math.round(_root.Defaults_array.Produce_MineB1 * 1.15); } } if (_root.Comp_ResearchLab_Set == 10) { if (_root.CompBuyUpgrade("ResearchLab_", "J2")) { _root.ResearchLab_J_2 = 2; _root.Produce_Mine2D1 = Math.round(_root.Defaults_array.Produce_MineD1 * 1.25); _root.Produce_Mine2B1 = Math.round(_root.Defaults_array.Produce_MineB1 * 1.25); } } if (_root.Comp_ResearchLab_Set == 19) { if (_root.CompBuyUpgrade("ResearchLab_", "J3")) { _root.ResearchLab_J_2 = 3; _root.Produce_Mine2D1 = Math.round(_root.Defaults_array.Produce_MineD1 * 1.5); _root.Produce_Mine2B1 = Math.round(_root.Defaults_array.Produce_MineB1 * 1.5); } } if (_root.Comp_ResearchLab_Set == 1) { if (_root.CompBuyUpgrade("ResearchLab_", "K1")) { _root.ResearchLab_K_2 = 1; _root.Produce_Mine2D2 = Math.round(_root.Defaults_array.Produce_MineD2 * 1.25); _root.Produce_Mine2B2 = Math.round(_root.Defaults_array.Produce_MineB2 * 1.25); } } if (_root.Comp_ResearchLab_Set == 11) { if (_root.CompBuyUpgrade("ResearchLab_", "K2")) { _root.ResearchLab_K_2 = 2; _root.Produce_Mine2D2 = Math.round(_root.Defaults_array.Produce_MineD2 * 1.5); _root.Produce_Mine2B2 = Math.round(_root.Defaults_array.Produce_MineB2 * 1.5); } } if (_root.Comp_ResearchLab_Set == 17) { if (_root.CompBuyUpgrade("ResearchLab_", "K3")) { _root.ResearchLab_K_2 = 3; _root.Produce_Mine2D2 = Math.round(_root.Defaults_array.Produce_MineD2 * 1.75); _root.Produce_Mine2B2 = Math.round(_root.Defaults_array.Produce_MineB2 * 1.75); } } if (_root.Comp_ResearchLab_Set == 3) { if (_root.CompBuyUpgrade("ResearchLab_", "L1")) { _root.ResearchLab_L_2 = 1; _root.Produce_Mill2D = Math.round(_root.Defaults_array.Produce_MillD * 1.15); _root.Produce_Mill2B = Math.round(_root.Defaults_array.Produce_MillB * 1.15); } } if (_root.Comp_ResearchLab_Set == 12) { if (_root.CompBuyUpgrade("ResearchLab_", "L2")) { _root.ResearchLab_L_2 = 2; _root.Produce_Mill2D = Math.round(_root.Defaults_array.Produce_MillD * 1.25); _root.Produce_Mill2B = Math.round(_root.Defaults_array.Produce_MillB * 1.25); } } if (_root.Comp_ResearchLab_Set == 20) { if (_root.CompBuyUpgrade("ResearchLab_", "L3")) { _root.ResearchLab_L_2 = 3; _root.Produce_Mill2D = Math.round(_root.Defaults_array.Produce_MillD * 1.5); _root.Produce_Mill2B = Math.round(_root.Defaults_array.Produce_MillB * 1.5); } } } else { _root.Comp_ResearchLab_Timer--; } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; if ((this.Type == "Teir2_ResearchLab") && (this.MissileLaunch == true)) { _root.Comp_MissileLaunch = "None"; } this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir2_WarFactory") { _root.container_mc.level_mc[PlaceName].ActionTimer = 40; _root.container_mc.level_mc[PlaceName].ActionTimerSet = 40; _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if (_root.Comp_WarFactory_Timer <= 0) { if (CompUnits_array.length < 20) { if (_root.Comp_Teir == 3) { RandomizeUnitType = random(4); if (RandomizeUnitType == 0) { UnitSpawnType = "Humvee"; UnitSpawnID = "08"; } else if (RandomizeUnitType == 1) { UnitSpawnType = "LightTank"; UnitSpawnID = "09"; } else if (RandomizeUnitType == 2) { UnitSpawnType = "HeavyTank"; UnitSpawnID = "10"; } else { UnitSpawnType = "LaserTank"; UnitSpawnID = "13"; } } else { RandomizeUnitType = random(4); if (RandomizeUnitType == 0) { UnitSpawnType = "Humvee"; UnitSpawnID = "08"; } else if (RandomizeUnitType == 1) { UnitSpawnType = "LightTank"; UnitSpawnID = "09"; } else { UnitSpawnType = "HeavyTank"; UnitSpawnID = "10"; } } if ((((_root.Comp_Food >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Food"]) && (_root.Comp_Gold >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Gold"])) && (_root.Comp_Stone >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Stone"])) && (_root.Comp_Wood >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Wood"])) { _root.Comp_WarFactory_Timer = _root.Comp_WarFactory_TimerSet; _root.Comp_Food = _root.Comp_Food - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Food"]; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Gold"]; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Stone"]; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Wood"]; if (_root.CheckDepths(this._x - 35, this._y + 35) == false) { NewUnit = _root.CreateUnit(UnitSpawnType, UnitSpawnType, this._x - 35, this._y + 35, 2, false); if (_root.container_mc.level_mc[this.MyName].PlacePosition == 1) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 35; _root.container_mc.level_mc[this.MyName].PlacePosition = 2; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 2) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 3; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 3) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 35; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 4; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 4) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 5; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 5) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 35; _root.container_mc.level_mc[this.MyName].PlacePosition = 1; } } } } } else { _root.Comp_WarFactory_Timer--; } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir3_CommandPost") { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if ((((_root.TechCenter_C_2 == 1) && (Buildings2_array.Teir3_CommandPost >= 1)) && (_root.Comp_AirstrikeLaunch == "None")) && (_root.Comp_AirstrikeActivated == false)) { if ((_root.Comp_AirstrikeTimer <= 0) && (_root.UserBuildings_array.length > 0)) { _root.sounds_mc.CreateSound("Power_", "AirstrikeLaunch", 100, 0, true); Target = _root.UserBuildings_array[random(_root.UserBuildings_array.length)]; _root.Comp_AirstrikeX = _root.container_mc.level_mc[Target]._x; _root.Comp_AirstrikeY = _root.container_mc.level_mc[Target]._y; _root.Comp_AirstrikeLaunch = "Launch"; _root.Comp_AirstrikeActivated = true; opp = 675 - _root.Comp_AirstrikeY; adj = -875 - _root.Comp_AirstrikeX; rotation = (Math.atan2(opp, adj) * 57.2957795130823) + 180; NewName = "AirstrikeAction" + C_LE_D3; _root.container_mc.levelEffects_mc.attachMovie("AirstrikeLaunched", NewName, C_LE_D3); _root.container_mc.levelEffects_mc[NewName]._x = -875; _root.container_mc.levelEffects_mc[NewName]._y = 675; _root.container_mc.levelEffects_mc[NewName]._rotation = rotation; _root.container_mc.levelEffects_mc[NewName].Zone = "None"; _root.container_mc.levelEffects_mc[NewName].FireMissiles = false; _root.container_mc.levelEffects_mc[NewName].TargetX = _root.Comp_AirstrikeX; _root.container_mc.levelEffects_mc[NewName].TargetY = _root.Comp_AirstrikeY; _root.container_mc.levelEffects_mc[NewName].onEnterFrame = function () { if (_root.PauseGame == false) { adj = this.TargetX - this._x; opp = this.TargetY - this._y; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((this.Zone == "None") && (hyp < 400)) { this.FireMissiles = true; this.Zone = "First"; } if ((this.Zone == "First") && (hyp < 320)) { this.FireMissiles = true; this.Zone = "Second"; } if ((this.Zone == "Second") && (hyp < 240)) { this.FireMissiles = true; this.Zone = "Third"; } if ((this.Zone == "Third") && (hyp < 160)) { this.FireMissiles = true; this.Zone = "Fourth"; } if ((this.Zone == "Fourth") && (hyp > 0)) { this.Zone = "Damage"; _root.Comp_AirstrikeLaunch = "Damage"; } if (this.FireMissiles == true) { this.FireMissiles = false; i = 1; while (i <= 3) { myPoint = {x:0, y:7.5}; this["raptor" + i].localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("RPG", this._rotation + ((Math.random() * 6) - 3), myPoint2.x, myPoint2.y, this.TargetX, this.TargetY, 0, random(100) - 49); i++; } i = 1; while (i <= 3) { myPoint = {x:0, y:-7.5}; this["raptor" + i].localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("RPG", this._rotation + ((Math.random() * 6) - 3), myPoint2.x, myPoint2.y, this.TargetX, this.TargetY, 0, random(100) - 49); i++; } } this.myPoint = {x:7.5, y:0}; this.localToGlobal(this.myPoint); this.myPoint2 = {x:this.myPoint.x, y:this.myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(this.myPoint2); this._x = this.myPoint2.x; this._y = this.myPoint2.y; if (this._x > 900) { _root.Comp_AirstrikeLaunch = "None"; this.removeMovieClip(); } if (this._x < -900) { _root.Comp_AirstrikeLaunch = "None"; this.removeMovieClip(); } if (this._y > 700) { _root.Comp_AirstrikeLaunch = "None"; this.removeMovieClip(); } if (this._y < -700) { _root.Comp_AirstrikeLaunch = "None"; this.removeMovieClip(); } } }; C_LE_D3++; if (C_LE_D3 > C_LE_D3max) { C_LE_D3 = C_LE_D3min; } } else { _root.Comp_AirstrikeTimer--; } } if (((((_root.TechCenter_D_2 == 1) && (Buildings2_array.Teir2_ResearchLab >= 1)) && (Buildings2_array.Teir3_CommandPost >= 1)) && (_root.Comp_MissileLaunch == "None")) && (_root.Comp_MissileLaunchActivated == false)) { if ((_root.Comp_MissileLaunchTimer <= 0) && (_root.UserBuildings_array.length > 0)) { _root.sounds_mc.CreateSound("Power_", "MissileLaunch", 100, 0, true); Target = _root.UserBuildings_array[random(_root.UserBuildings_array.length)]; _root.Comp_MissileX = _root.container_mc.level_mc[Target]._x; _root.Comp_MissileY = _root.container_mc.level_mc[Target]._y; _root.Comp_MissileLaunch = "Launch"; _root.Comp_MissileLaunchActivated = true; } else { _root.Comp_MissileLaunchTimer--; } } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir3_TechCenter") { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if (_root.Comp_TechCenter_Timer <= 0) { if (_root.Comp_TechCenter_Set == 1) { if (_root.CompBuyUpgrade("TechCenter_", "A1")) { _root.TechCenter_A_2 = 1; _root.Unit2_LaserTrooper.damage = _root.Units_Default_array.LaserTrooper_Damage * 1.25; _root.Unit2_LaserTank.damage = _root.Units_Default_array.LaserTank_Damage * 1.25; } } if (_root.Comp_TechCenter_Set == 2) { if (_root.CompBuyUpgrade("TechCenter_", "B1")) { _root.TechCenter_B_2 = 1; _root.User_Repair = _root.User_Repair * 3; } } if (((_root.TechCenter_C_2 == 0) && (_root.Comp_TechCenter_Set > 2)) && ((_root.Comp_TechCenter_Set / 2) != Math.round(_root.Comp_TechCenter_Set / 2))) { if (_root.CompBuyUpgrade("TechCenter_", "C1")) { _root.TechCenter_C_2 = 1; } } if (((_root.TechCenter_D_2 == 0) && (_root.Comp_TechCenter_Set > 2)) && ((_root.Comp_TechCenter_Set / 2) == Math.round(_root.Comp_TechCenter_Set / 2))) { if (_root.CompBuyUpgrade("TechCenter_", "D1")) { _root.TechCenter_D_2 = 1; } } } else { _root.Comp_TechCenter_Timer--; } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } } function MGP() { if ((_root.User_AirstrikeLaunch == "None") && (_root.User_AirstrikeActivated == true)) { _root.User_AirstrikeActivated = false; _root.User_AirstrikeTimer = _root.User_AirstrikeSet; _root.TechCenter_C_1 = 0; } if ((_root.User_MissileLaunch == "None") && (_root.User_MissileLaunchActivated == true)) { _root.User_MissileLaunchActivated = false; _root.User_MissileLaunchTimer = _root.User_MissileLaunchSet; _root.TechCenter_D_1 = 0; } if (_root.User_AirstrikeLaunch == "Damage") { _root.User_AirstrikeLaunch = "Active"; i = 0; while (i < _level.Units_array.length) { opp = _root.container_mc.level_mc[_level.Units_array[i]]._y - _root.User_AirstrikeY; adj = _root.container_mc.level_mc[_level.Units_array[i]]._x - _root.User_AirstrikeX; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((hyp - 50) < (_root.User_AirstrikeRange / 2)) { DoDamage = _root.User_AirstrikeDamage - (hyp * 2); _root.container_mc.level_mc[_level.Units_array[i]].health = _root.container_mc.level_mc[_level.Units_array[i]].health - DoDamage; } i++; } i = 0; while (i < _level.Buildings_array.length) { opp = _root.container_mc.level_mc[_level.Buildings_array[i]]._y - _root.User_AirstrikeY; adj = _root.container_mc.level_mc[_level.Buildings_array[i]]._x - _root.User_AirstrikeX; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((hyp - 50) < (_root.User_AirstrikeRange / 2)) { DoDamage = _root.User_AirstrikeDamage - (hyp * 2); _root.container_mc.level_mc[_level.Buildings_array[i]].health = _root.container_mc.level_mc[_level.Buildings_array[i]].health - DoDamage; } i++; } } if (_root.User_MissileLaunch == "End") { _root.User_MissileLaunch = "Active"; NewName = "Explosion" + C_LE_D3; _root.container_mc.levelEffects_mc.attachMovie("MissileHit", NewName, C_LE_D3); _root.container_mc.levelEffects_mc[NewName].Player = "User"; _root.container_mc.levelEffects_mc[NewName]._x = _root.User_MissileX; _root.container_mc.levelEffects_mc[NewName]._y = _root.User_MissileY; C_LE_D3++; if (C_LE_D3 > C_LE_D3max) { C_LE_D3 = C_LE_D3min; } } if (_root.User_MissileLaunch == "Damage") { _root.User_MissileLaunch = "Active"; i = 0; while (i < _level.Units_array.length) { opp = _root.container_mc.level_mc[_level.Units_array[i]]._y - _root.User_MissileY; adj = _root.container_mc.level_mc[_level.Units_array[i]]._x - _root.User_MissileX; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((hyp - 50) < (_root.User_MissileRange / 2)) { DoDamage = _root.User_MissileDamage - (hyp * 2); _root.container_mc.level_mc[_level.Units_array[i]].health = _root.container_mc.level_mc[_level.Units_array[i]].health - DoDamage; } i++; } i = 0; while (i < _level.Buildings_array.length) { opp = _root.container_mc.level_mc[_level.Buildings_array[i]]._y - _root.User_MissileY; adj = _root.container_mc.level_mc[_level.Buildings_array[i]]._x - _root.User_MissileX; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((hyp - 50) < (_root.User_MissileRange / 2)) { DoDamage = _root.User_MissileDamage - (hyp * 2); _root.container_mc.level_mc[_level.Buildings_array[i]].health = _root.container_mc.level_mc[_level.Buildings_array[i]].health - DoDamage; } i++; } } if ((_root.Comp_AirstrikeLaunch == "None") && (_root.Comp_AirstrikeActivated == true)) { _root.Comp_AirstrikeActivated = false; _root.Comp_AirstrikeTimer = _root.Comp_AirstrikeSet; _root.TechCenter_C_2 = 0; } if ((_root.Comp_MissileLaunch == "None") && (_root.Comp_MissileLaunchActivated == true)) { _root.Comp_MissileLaunchActivated = false; _root.Comp_MissileLaunchTimer = _root.Comp_MissileLaunchSet; _root.TechCenter_D_2 = 0; } if (_root.Comp_AirstrikeLaunch == "Damage") { _root.Comp_AirstrikeLaunch = "Active"; i = 0; while (i < _level.Units_array.length) { opp = _root.container_mc.level_mc[_level.Units_array[i]]._y - _root.Comp_AirstrikeY; adj = _root.container_mc.level_mc[_level.Units_array[i]]._x - _root.Comp_AirstrikeX; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((hyp - 50) < (_root.Comp_AirstrikeRange / 2)) { DoDamage = _root.Comp_AirstrikeDamage - (hyp * 2); _root.container_mc.level_mc[_level.Units_array[i]].health = _root.container_mc.level_mc[_level.Units_array[i]].health - DoDamage; } i++; } i = 0; while (i < _level.Buildings_array.length) { opp = _root.container_mc.level_mc[_level.Buildings_array[i]]._y - _root.Comp_AirstrikeY; adj = _root.container_mc.level_mc[_level.Buildings_array[i]]._x - _root.Comp_AirstrikeX; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((hyp - 50) < (_root.Comp_AirstrikeRange / 2)) { DoDamage = _root.Comp_AirstrikeDamage - (hyp * 2); _root.container_mc.level_mc[_level.Buildings_array[i]].health = _root.container_mc.level_mc[_level.Buildings_array[i]].health - DoDamage; } i++; } } if (_root.Comp_MissileLaunch == "End") { _root.Comp_MissileLaunch = "Active"; NewName = "Explosion" + C_LE_D3; _root.container_mc.levelEffects_mc.attachMovie("MissileHit", NewName, C_LE_D3); _root.container_mc.levelEffects_mc[NewName].Player = "Comp"; _root.container_mc.levelEffects_mc[NewName]._x = _root.Comp_MissileX; _root.container_mc.levelEffects_mc[NewName]._y = _root.Comp_MissileY; C_LE_D3++; if (C_LE_D3 > C_LE_D3max) { C_LE_D3 = C_LE_D3min; } } if (_root.Comp_MissileLaunch == "Damage") { _root.Comp_MissileLaunch = "Active"; i = 0; while (i < _level.Units_array.length) { opp = _root.container_mc.level_mc[_level.Units_array[i]]._y - _root.Comp_MissileY; adj = _root.container_mc.level_mc[_level.Units_array[i]]._x - _root.Comp_MissileX; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((hyp - 50) < (_root.Comp_MissileRange / 2)) { DoDamage = _root.Comp_MissileDamage - (hyp * 2); _root.container_mc.level_mc[_level.Units_array[i]].health = _root.container_mc.level_mc[_level.Units_array[i]].health - DoDamage; } i++; } i = 0; while (i < _level.Buildings_array.length) { opp = _root.container_mc.level_mc[_level.Buildings_array[i]]._y - _root.Comp_MissileY; adj = _root.container_mc.level_mc[_level.Buildings_array[i]]._x - _root.Comp_MissileX; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((hyp - 50) < (_root.Comp_MissileRange / 2)) { DoDamage = _root.Comp_MissileDamage - (hyp * 2); _root.container_mc.level_mc[_level.Buildings_array[i]].health = _root.container_mc.level_mc[_level.Buildings_array[i]].health - DoDamage; } i++; } } } function CreateObject(ObjectType, ObjectRotation, ObjectX, ObjectY, DestinationX, DestinationY, Ownership, ExtraDistance) { if (ObjectType == "Arrow") { Opposite = DestinationY - ObjectY; Adjacent = DestinationX - ObjectX; Hypotenuse = Math.sqrt((Opposite * Opposite) + (Adjacent * Adjacent)); NewName = "Arrow" + C_LE_D2; _root.container_mc.levelEffects_mc.attachMovie("Archer_Arrow", NewName, C_LE_D2); _root.container_mc.levelEffects_mc[NewName]._rotation = ObjectRotation; _root.container_mc.levelEffects_mc[NewName]._x = ObjectX; _root.container_mc.levelEffects_mc[NewName]._y = ObjectY; _root.container_mc.levelEffects_mc[NewName].Distance = Hypotenuse; _root.container_mc.levelEffects_mc[NewName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.arrow_mc._x < this.Distance) { this.arrow_mc._x = this.arrow_mc._x + 5; this._alpha = 100 - Math.round((this.arrow_mc._x / this.Distance) * 100); } else { this.removeMovieClip(); } } }; C_LE_D2++; if (C_LE_D2 > C_LE_D2max) { C_LE_D2 = C_LE_D2min; } } if (ObjectType == "Bullet") { DevX = (Math.random() * 5) - 10; DevY = (Math.random() * 5) - 10; NewName = "Bullet" + C_LE_D2; _root.container_mc.levelEffects_mc.attachMovie("Gunner_Bullet", NewName, C_LE_D2); _root.container_mc.levelEffects_mc[NewName]._rotation = ObjectRotation; _root.container_mc.levelEffects_mc[NewName]._x = DestinationX + DevX; _root.container_mc.levelEffects_mc[NewName]._y = DestinationY + DevY; C_LE_D2++; if (C_LE_D2 > C_LE_D2max) { C_LE_D2 = C_LE_D2min; } } if (ObjectType == "RPG") { DestinationX = DestinationX + ((Math.random() * 10) - 20); DestinationY = DestinationY + ((Math.random() * 10) - 20); Opposite = DestinationY - ObjectY; Adjacent = DestinationX - ObjectX; Hypotenuse = Math.sqrt((Opposite * Opposite) + (Adjacent * Adjacent)); NewName = "RPG" + C_LE_D2; _root.container_mc.levelEffects_mc.attachMovie("RPG", NewName, C_LE_D2); _root.container_mc.levelEffects_mc[NewName]._rotation = ObjectRotation; _root.container_mc.levelEffects_mc[NewName]._x = ObjectX; _root.container_mc.levelEffects_mc[NewName]._y = ObjectY; _root.container_mc.levelEffects_mc[NewName].Distance = Hypotenuse + ExtraDistance; _root.container_mc.levelEffects_mc[NewName].Explode = false; _root.container_mc.levelEffects_mc[NewName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.rpg_mc._x < this.Distance) { this.rpg_mc._x = this.rpg_mc._x + 10; } else if (this.Explode == false) { this.Explode = true; this.rpg_mc.gotoAndPlay("explode"); } } }; C_LE_D2++; if (C_LE_D2 > C_LE_D2max) { C_LE_D2 = C_LE_D2min; } } if (ObjectType == "Shell") { DevX = (Math.random() * 5) - 10; DevY = (Math.random() * 5) - 10; NewName = "Shell" + C_LE_D2; _root.container_mc.levelEffects_mc.attachMovie("Tank_Shell", NewName, C_LE_D2); _root.container_mc.levelEffects_mc[NewName]._rotation = ObjectRotation; _root.container_mc.levelEffects_mc[NewName]._x = DestinationX + DevX; _root.container_mc.levelEffects_mc[NewName]._y = DestinationY + DevY; C_LE_D2++; if (C_LE_D2 > C_LE_D2max) { C_LE_D2 = C_LE_D2min; } } if (ObjectType == "Laser") { Opposite = DestinationY - ObjectY; Adjacent = DestinationX - ObjectX; Hypotenuse = Math.sqrt((Opposite * Opposite) + (Adjacent * Adjacent)); NewName = "Laser" + C_LE_D2; _root.container_mc.levelEffects_mc.attachMovie("Laser", NewName, C_LE_D2); _root.container_mc.levelEffects_mc[NewName]._rotation = ObjectRotation; _root.container_mc.levelEffects_mc[NewName]._x = ObjectX; _root.container_mc.levelEffects_mc[NewName]._y = ObjectY; _root.container_mc.levelEffects_mc[NewName].laser_mc._width = Hypotenuse; _root.container_mc.levelEffects_mc[NewName].laser_mc.gotoAndStop(Ownership); _root.container_mc.levelEffects_mc[NewName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this._alpha > 5) { this._alpha = this._alpha * 0.75; } else { this.removeMovieClip(); } } }; C_LE_D2++; if (C_LE_D2 > C_LE_D2max) { C_LE_D2 = C_LE_D2min; } } } _root.set_MGP = setInterval(MGP, 100); PlaceBuilding("TC_Keep", "Keep", 600, -450, 1, false); PlaceBuilding("TC_Keep", "Keep", -600, 450, 2, false);
Frame 10
_root.GameTime = 0; _root.CompUnit_Ping = _root.GameTime; _root.CompBuilding_Ping = _root.GameTime; _root.UserUnit_Ping = _root.GameTime; _root.UserBuilding_Ping = _root.GameTime; MatchVars_array = new Array(); MatchVars_array.unitsTrained = 0; MatchVars_array.unitsKilled = 0; MatchVars_array.unitsLost = 0; MatchVars_array.buildingsCreated = 0; MatchVars_array.buildingsDestroyed = 0; MatchVars_array.buildingsLost = 0; MatchVars_array.resourcesCollected = 0; MatchVars_array.timePlayed = 0; if (_root.MenuVariables_array.startingTeir == "Three") { _root.User_Teir = 3; _root.Comp_Teir = 3; } else if (_root.MenuVariables_array.startingTeir == "Two") { _root.User_Teir = 2; _root.Comp_Teir = 2; } else { _root.User_Teir = 1; _root.Comp_Teir = 1; } if (_root.MenuVariables_array.compDifficulty == "Brutal") { _root.Comp_Difficulty = "Brutal"; } else if (_root.MenuVariables_array.compDifficulty == "Hard") { _root.Comp_Difficulty = "Hard"; } else if (_root.MenuVariables_array.compDifficulty == "Normal") { _root.Comp_Difficulty = "Normal"; } else { _root.Comp_Difficulty = "Easy"; } Defaults_array = new Array(); Defaults_array.Produce_FarmD = 50; Defaults_array.Produce_MineD1 = 75; Defaults_array.Produce_MineD2 = 25; Defaults_array.Produce_MillD = 35; Defaults_array.Produce_FarmB = 20; Defaults_array.Produce_MineB1 = 25; Defaults_array.Produce_MineB2 = 10; Defaults_array.Produce_MillB = 15; _root.User_Advancing = false; _root.User_Repair = 10; _root.User_LOS = 300; _root.User_Pop = 0; _root.User_PopCap = 60; _root.User_DisplayEnemyHealth = false; _root.User_DisplayBuildingHealth = false; _root.User_Formation = "Square"; _root.User_DefaultStance = "Aggressive"; _root.User_AirstrikeLaunch = "None"; _root.User_AirstrikeDamage = 750; _root.User_AirstrikeRange = 175; _root.User_AirstrikeTimer = 320; _root.User_AirstrikeSet = 320; _root.User_AirstrikeX = 0; _root.User_AirstrikeY = 0; _root.User_AirstrikeActivated = false; _root.User_MissileLaunch = "None"; _root.User_MissileDamage = 1250; _root.User_MissileRange = 275; _root.User_MissileLaunchTimer = 400; _root.User_MissileLaunchSet = 400; _root.User_MissileX = 0; _root.User_MissileY = 0; _root.User_MissileLaunchActivated = false; _root.User_Food = 500; _root.User_Gold = 225; _root.User_Stone = 375; _root.User_Wood = 325; _root.User_DR_Info = "None"; _root.User_DR_Pop = 0; _root.User_DR_Food = 0; _root.User_DR_Gold = 0; _root.User_DR_Stone = 0; _root.User_DR_Wood = 0; if ((_root.MenuVariables_array.customGame == "On") && (_root.MenuVariables_array.customResources == "On")) { _root.User_Food = Infinity; _root.User_Gold = Infinity; _root.User_Stone = Infinity; _root.User_Wood = Infinity; } _root.UserUnitSpacing = 55; _root.Produce_Farm1 = 400; _root.Produce_Mine1 = 400; _root.Produce_Mill1 = 400; _root.Produce_Farm1D = Defaults_array.Produce_FarmD; _root.Produce_Mine1D1 = Defaults_array.Produce_MineD1; _root.Produce_Mine1D2 = Defaults_array.Produce_MineD2; _root.Produce_Mill1D = Defaults_array.Produce_MillD; _root.Produce_Farm1B = Defaults_array.Produce_FarmB; _root.Produce_Mine1B1 = Defaults_array.Produce_MineB1; _root.Produce_Mine1B2 = Defaults_array.Produce_MineB2; _root.Produce_Mill1B = Defaults_array.Produce_MillB; _root.Armoury_A_1 = 0; _root.Armoury_B_1 = 0; _root.Armoury_C_1 = 0; _root.Armoury_D_1 = 0; _root.ResearchLab_A_1 = 0; _root.ResearchLab_B_1 = 0; _root.ResearchLab_C_1 = 0; _root.ResearchLab_D_1 = 0; _root.ResearchLab_E_1 = 0; _root.ResearchLab_F_1 = 0; _root.ResearchLab_G_1 = 0; _root.ResearchLab_H_1 = 0; _root.ResearchLab_I_1 = 0; _root.ResearchLab_J_1 = 0; _root.ResearchLab_K_1 = 0; _root.ResearchLab_L_1 = 0; _root.TechCenter_A_1 = 0; _root.TechCenter_B_1 = 0; _root.TechCenter_C_1 = 0; _root.TechCenter_D_1 = 0; Research_Time = new Array(); Research_Time.Armoury_A1 = 200; Research_Time.Armoury_A2 = 400; Research_Time.Armoury_A3 = 600; Research_Time.Armoury_B1 = 200; Research_Time.Armoury_B2 = 400; Research_Time.Armoury_B3 = 600; Research_Time.Armoury_C1 = 200; Research_Time.Armoury_C2 = 400; Research_Time.Armoury_C3 = 600; Research_Time.Armoury_D1 = 200; Research_Time.Armoury_D2 = 400; Research_Time.Armoury_D3 = 600; Research_Time.ResearchLab_A1 = 400; Research_Time.ResearchLab_B1 = 400; Research_Time.ResearchLab_C1 = 400; Research_Time.ResearchLab_D1 = 400; Research_Time.ResearchLab_E1 = 600; Research_Time.ResearchLab_F1 = 600; Research_Time.ResearchLab_G1 = 600; Research_Time.ResearchLab_H1 = 600; Research_Time.ResearchLab_I1 = 200; Research_Time.ResearchLab_I2 = 400; Research_Time.ResearchLab_I3 = 600; Research_Time.ResearchLab_J1 = 200; Research_Time.ResearchLab_J2 = 400; Research_Time.ResearchLab_J3 = 600; Research_Time.ResearchLab_K1 = 200; Research_Time.ResearchLab_K2 = 400; Research_Time.ResearchLab_K3 = 600; Research_Time.ResearchLab_L1 = 200; Research_Time.ResearchLab_L2 = 400; Research_Time.ResearchLab_L3 = 600; Research_Time.TechCenter_A1 = 400; Research_Time.TechCenter_B1 = 400; Research_Time.TechCenter_C1 = 200; Research_Time.TechCenter_D1 = 200; if ((_root.MenuVariables_array.customGame == "On") && (_root.MenuVariables_array.customUpgrade == "On")) { Research_Time.Armoury_A1 = 1; Research_Time.Armoury_A2 = 1; Research_Time.Armoury_A3 = 1; Research_Time.Armoury_B1 = 1; Research_Time.Armoury_B2 = 1; Research_Time.Armoury_B3 = 1; Research_Time.Armoury_C1 = 1; Research_Time.Armoury_C2 = 1; Research_Time.Armoury_C3 = 1; Research_Time.Armoury_D1 = 1; Research_Time.Armoury_D2 = 1; Research_Time.Armoury_D3 = 1; Research_Time.ResearchLab_A1 = 1; Research_Time.ResearchLab_B1 = 1; Research_Time.ResearchLab_C1 = 1; Research_Time.ResearchLab_D1 = 1; Research_Time.ResearchLab_E1 = 1; Research_Time.ResearchLab_F1 = 1; Research_Time.ResearchLab_G1 = 1; Research_Time.ResearchLab_H1 = 1; Research_Time.ResearchLab_I1 = 1; Research_Time.ResearchLab_I2 = 1; Research_Time.ResearchLab_I3 = 1; Research_Time.ResearchLab_J1 = 1; Research_Time.ResearchLab_J2 = 1; Research_Time.ResearchLab_J3 = 1; Research_Time.ResearchLab_K1 = 1; Research_Time.ResearchLab_K2 = 1; Research_Time.ResearchLab_K3 = 1; Research_Time.ResearchLab_L1 = 1; Research_Time.ResearchLab_L2 = 1; Research_Time.ResearchLab_L3 = 1; Research_Time.TechCenter_A1 = 1; Research_Time.TechCenter_B1 = 1; Research_Time.TechCenter_C1 = 1; Research_Time.TechCenter_D1 = 1; _root.User_AirstrikeTimer = 1; _root.User_AirstrikeSet = 1; _root.User_MissileLaunchTimer = 1; _root.User_MissileLaunchSet = 1; } _root.Produce_Farm2 = 400; _root.Produce_Mine2 = 400; _root.Produce_Mill2 = 400; _root.Produce_Farm2D = Defaults_array.Produce_FarmD; _root.Produce_Mine2D1 = Defaults_array.Produce_MineD1; _root.Produce_Mine2D2 = Defaults_array.Produce_MineD2; _root.Produce_Mill2D = Defaults_array.Produce_MillD; _root.Produce_Farm2B = Defaults_array.Produce_FarmB; _root.Produce_Mine2B1 = Defaults_array.Produce_MineB1; _root.Produce_Mine2B2 = Defaults_array.Produce_MineB2; _root.Produce_Mill2B = Defaults_array.Produce_MillB; _root.Armoury_A_2 = 0; _root.Armoury_B_2 = 0; _root.Armoury_C_2 = 0; _root.Armoury_D_2 = 0; _root.ResearchLab_A_2 = 0; _root.ResearchLab_B_2 = 0; _root.ResearchLab_C_2 = 0; _root.ResearchLab_D_2 = 0; _root.ResearchLab_E_2 = 0; _root.ResearchLab_F_2 = 0; _root.ResearchLab_G_2 = 0; _root.ResearchLab_H_2 = 0; _root.ResearchLab_I_2 = 0; _root.ResearchLab_J_2 = 0; _root.ResearchLab_K_2 = 0; _root.ResearchLab_L_2 = 0; _root.TechCenter_A_2 = 0; _root.TechCenter_B_2 = 0; _root.TechCenter_C_2 = 0; _root.TechCenter_D_2 = 0; Costs_array = new Array(); Costs_array.BF1_Info = "BuyFood100"; Costs_array.BF1_Gold = 150; Costs_array.BS1_Info = "BuyStone100"; Costs_array.BS1_Gold = 200; Costs_array.BW1_Info = "BuyWood100"; Costs_array.BW1_Gold = 125; Costs_array.BF5_Info = "BuyFood500"; Costs_array.BF5_Gold = 713; Costs_array.BS5_Info = "BuyStone500"; Costs_array.BS5_Gold = 950; Costs_array.BW5_Info = "BuyWood500"; Costs_array.BW5_Gold = 594; Costs_array.SF1_Info = "SellFood100"; Costs_array.SF1_Gold = 75; Costs_array.SS1_Info = "SellStone100"; Costs_array.SS1_Gold = 100; Costs_array.SW1_Info = "SellWood100"; Costs_array.SW1_Gold = 63; Costs_array.SF5_Info = "SellFood500"; Costs_array.SF5_Gold = 393; Costs_array.SS5_Info = "SellStone500"; Costs_array.SS5_Gold = 525; Costs_array.SW5_Info = "SellWood500"; Costs_array.SW5_Gold = 328; Costs_array.Misc_T2_Info = "Teir2"; Costs_array.Misc_T2_Pop = 0; Costs_array.Misc_T2_Food = 1000; Costs_array.Misc_T2_Gold = 2000; Costs_array.Misc_T2_Stone = 500; Costs_array.Misc_T2_Wood = 1000; Costs_array.Misc_T3_Info = "Teir3"; Costs_array.Misc_T3_Pop = 0; Costs_array.Misc_T3_Food = 2000; Costs_array.Misc_T3_Gold = 4000; Costs_array.Misc_T3_Stone = 1000; Costs_array.Misc_T3_Wood = 2000; Costs_array.Misc_Foundation_Info = "Foundation"; Costs_array.Misc_Foundation_Pop = 0; Costs_array.Misc_Foundation_Food = 0; Costs_array.Misc_Foundation_Gold = 25; Costs_array.Misc_Foundation_Stone = 50; Costs_array.Misc_Foundation_Wood = 0; Costs_array.Misc_Repair_Info = "Repair"; Costs_array.Misc_Repair_Pop = 0; Costs_array.Misc_Repair_Food = 0; Costs_array.Misc_Repair_Gold = 0; Costs_array.Misc_Repair_Stone = 5; Costs_array.Misc_Repair_Wood = 10; Costs_array.Misc_Worker_Info = "Worker"; Costs_array.Misc_Worker_Pop = 1; Costs_array.Misc_Worker_Food = 50; Costs_array.Misc_Worker_Gold = 0; Costs_array.Misc_Worker_Stone = 0; Costs_array.Misc_Worker_Wood = 0; Costs_array.Unit_01_Info = "Swordsman"; Costs_array.Unit_01_Pop = 1; Costs_array.Unit_01_Food = 100; Costs_array.Unit_01_Gold = 125; Costs_array.Unit_01_Stone = 0; Costs_array.Unit_01_Wood = 0; Costs_array.Unit_02_Info = "Spearman"; Costs_array.Unit_02_Pop = 1; Costs_array.Unit_02_Food = 100; Costs_array.Unit_02_Gold = 50; Costs_array.Unit_02_Stone = 0; Costs_array.Unit_02_Wood = 0; Costs_array.Unit_03_Info = "Archer"; Costs_array.Unit_03_Pop = 1; Costs_array.Unit_03_Food = 50; Costs_array.Unit_03_Gold = 100; Costs_array.Unit_03_Stone = 0; Costs_array.Unit_03_Wood = 0; Costs_array.Unit_04_Info = "MountedSwordsman"; Costs_array.Unit_04_Pop = 2; Costs_array.Unit_04_Food = 200; Costs_array.Unit_04_Gold = 100; Costs_array.Unit_04_Stone = 0; Costs_array.Unit_04_Wood = 0; Costs_array.Unit_05_Info = "MountedArcher"; Costs_array.Unit_05_Pop = 2; Costs_array.Unit_05_Food = 150; Costs_array.Unit_05_Gold = 150; Costs_array.Unit_05_Stone = 0; Costs_array.Unit_05_Wood = 0; Costs_array.Unit_06_Info = "MachineGunner"; Costs_array.Unit_06_Pop = 1; Costs_array.Unit_06_Food = 300; Costs_array.Unit_06_Gold = 200; Costs_array.Unit_06_Stone = 0; Costs_array.Unit_06_Wood = 0; Costs_array.Unit_07_Info = "RPGTrooper"; Costs_array.Unit_07_Pop = 1; Costs_array.Unit_07_Food = 300; Costs_array.Unit_07_Gold = 250; Costs_array.Unit_07_Stone = 0; Costs_array.Unit_07_Wood = 0; Costs_array.Unit_08_Info = "Humvee"; Costs_array.Unit_08_Pop = 2; Costs_array.Unit_08_Food = 250; Costs_array.Unit_08_Gold = 300; Costs_array.Unit_08_Stone = 0; Costs_array.Unit_08_Wood = 0; Costs_array.Unit_09_Info = "LightTank"; Costs_array.Unit_09_Pop = 2; Costs_array.Unit_09_Food = 300; Costs_array.Unit_09_Gold = 400; Costs_array.Unit_09_Stone = 0; Costs_array.Unit_09_Wood = 0; Costs_array.Unit_10_Info = "HeavyTank"; Costs_array.Unit_10_Pop = 3; Costs_array.Unit_10_Food = 400; Costs_array.Unit_10_Gold = 500; Costs_array.Unit_10_Stone = 0; Costs_array.Unit_10_Wood = 0; Costs_array.Unit_11_Info = "Sniper"; Costs_array.Unit_11_Pop = 1; Costs_array.Unit_11_Food = 400; Costs_array.Unit_11_Gold = 400; Costs_array.Unit_11_Stone = 0; Costs_array.Unit_11_Wood = 0; Costs_array.Unit_12_Info = "LaserTrooper"; Costs_array.Unit_12_Pop = 2; Costs_array.Unit_12_Food = 500; Costs_array.Unit_12_Gold = 600; Costs_array.Unit_12_Stone = 0; Costs_array.Unit_12_Wood = 0; Costs_array.Unit_13_Info = "LaserTank"; Costs_array.Unit_13_Pop = 3; Costs_array.Unit_13_Food = 700; Costs_array.Unit_13_Gold = 900; Costs_array.Unit_13_Stone = 0; Costs_array.Unit_13_Wood = 0; Costs_array.Building_01_Info = "Armoury"; Costs_array.Building_01_Food = 0; Costs_array.Building_01_Gold = 100; Costs_array.Building_01_Stone = 150; Costs_array.Building_01_Wood = 50; Costs_array.Building_02_Info = "Barracks1"; Costs_array.Building_02_Food = 0; Costs_array.Building_02_Gold = 100; Costs_array.Building_02_Stone = 50; Costs_array.Building_02_Wood = 150; Costs_array.Building_03_Info = "Farm"; Costs_array.Building_03_Food = 0; Costs_array.Building_03_Gold = 50; Costs_array.Building_03_Stone = 50; Costs_array.Building_03_Wood = 150; Costs_array.Building_04_Info = "LumberMill"; Costs_array.Building_04_Food = 0; Costs_array.Building_04_Gold = 50; Costs_array.Building_04_Stone = 75; Costs_array.Building_04_Wood = 100; Costs_array.Building_05_Info = "Mine"; Costs_array.Building_05_Food = 0; Costs_array.Building_05_Gold = 50; Costs_array.Building_05_Stone = 100; Costs_array.Building_05_Wood = 75; Costs_array.Building_06_Info = "Stables"; Costs_array.Building_06_Food = 0; Costs_array.Building_06_Gold = 150; Costs_array.Building_06_Stone = 50; Costs_array.Building_06_Wood = 200; Costs_array.Building_07_Info = "Barracks2"; Costs_array.Building_07_Food = 0; Costs_array.Building_07_Gold = 250; Costs_array.Building_07_Stone = 150; Costs_array.Building_07_Wood = 300; Costs_array.Building_08_Info = "ResearchLab"; Costs_array.Building_08_Food = 0; Costs_array.Building_08_Gold = 300; Costs_array.Building_08_Stone = 400; Costs_array.Building_08_Wood = 200; Costs_array.Building_09_Info = "WarFactory"; Costs_array.Building_09_Food = 0; Costs_array.Building_09_Gold = 250; Costs_array.Building_09_Stone = 150; Costs_array.Building_09_Wood = 300; Costs_array.Building_10_Info = "CommandPost"; Costs_array.Building_10_Food = 0; Costs_array.Building_10_Gold = 750; Costs_array.Building_10_Stone = 250; Costs_array.Building_10_Wood = 500; Costs_array.Building_11_Info = "TechCenter"; Costs_array.Building_11_Food = 0; Costs_array.Building_11_Gold = 750; Costs_array.Building_11_Stone = 250; Costs_array.Building_11_Wood = 500; Costs_array.Armoury_A1_Info = "MeleeCombat1"; Costs_array.Armoury_A1_Food = 0; Costs_array.Armoury_A1_Gold = 100; Costs_array.Armoury_A1_Stone = 75; Costs_array.Armoury_A1_Wood = 50; Costs_array.Armoury_A2_Info = "MeleeCombat2"; Costs_array.Armoury_A2_Food = 0; Costs_array.Armoury_A2_Gold = 200; Costs_array.Armoury_A2_Stone = 125; Costs_array.Armoury_A2_Wood = 100; Costs_array.Armoury_A3_Info = "MeleeCombat3"; Costs_array.Armoury_A3_Food = 0; Costs_array.Armoury_A3_Gold = 400; Costs_array.Armoury_A3_Stone = 200; Costs_array.Armoury_A3_Wood = 150; Costs_array.Armoury_B1_Info = "RangedCombat1"; Costs_array.Armoury_B1_Food = 0; Costs_array.Armoury_B1_Gold = 100; Costs_array.Armoury_B1_Stone = 50; Costs_array.Armoury_B1_Wood = 100; Costs_array.Armoury_B2_Info = "RangedCombat2"; Costs_array.Armoury_B2_Food = 0; Costs_array.Armoury_B2_Gold = 200; Costs_array.Armoury_B2_Stone = 75; Costs_array.Armoury_B2_Wood = 200; Costs_array.Armoury_B3_Info = "RangedCombat3"; Costs_array.Armoury_B3_Food = 0; Costs_array.Armoury_B3_Gold = 400; Costs_array.Armoury_B3_Stone = 100; Costs_array.Armoury_B3_Wood = 300; Costs_array.Armoury_C1_Info = "Defence1"; Costs_array.Armoury_C1_Food = 100; Costs_array.Armoury_C1_Gold = 100; Costs_array.Armoury_C1_Stone = 0; Costs_array.Armoury_C1_Wood = 0; Costs_array.Armoury_C2_Info = "Defence2"; Costs_array.Armoury_C2_Food = 200; Costs_array.Armoury_C2_Gold = 200; Costs_array.Armoury_C2_Stone = 0; Costs_array.Armoury_C2_Wood = 0; Costs_array.Armoury_C3_Info = "Defence3"; Costs_array.Armoury_C3_Food = 400; Costs_array.Armoury_C3_Gold = 400; Costs_array.Armoury_C3_Stone = 0; Costs_array.Armoury_C3_Wood = 0; Costs_array.Armoury_D1_Info = "T1TrainRate1"; Costs_array.Armoury_D1_Food = 100; Costs_array.Armoury_D1_Gold = 100; Costs_array.Armoury_D1_Stone = 0; Costs_array.Armoury_D1_Wood = 0; Costs_array.Armoury_D2_Info = "T1TrainRate2"; Costs_array.Armoury_D2_Food = 200; Costs_array.Armoury_D2_Gold = 200; Costs_array.Armoury_D2_Stone = 0; Costs_array.Armoury_D2_Wood = 0; Costs_array.Armoury_D3_Info = "T1TrainRate3"; Costs_array.Armoury_D3_Food = 400; Costs_array.Armoury_D3_Gold = 400; Costs_array.Armoury_D3_Stone = 0; Costs_array.Armoury_D3_Wood = 0; Costs_array.ResearchLab_A1_Info = "IHealth"; Costs_array.ResearchLab_A1_Food = 500; Costs_array.ResearchLab_A1_Gold = 750; Costs_array.ResearchLab_A1_Stone = 0; Costs_array.ResearchLab_A1_Wood = 0; Costs_array.ResearchLab_B1_Info = "VHealth"; Costs_array.ResearchLab_B1_Food = 750; Costs_array.ResearchLab_B1_Gold = 1000; Costs_array.ResearchLab_B1_Stone = 0; Costs_array.ResearchLab_B1_Wood = 0; Costs_array.ResearchLab_C1_Info = "ISpeed"; Costs_array.ResearchLab_C1_Food = 500; Costs_array.ResearchLab_C1_Gold = 750; Costs_array.ResearchLab_C1_Stone = 0; Costs_array.ResearchLab_C1_Wood = 0; Costs_array.ResearchLab_D1_Info = "VSpeed"; Costs_array.ResearchLab_D1_Food = 750; Costs_array.ResearchLab_D1_Gold = 1000; Costs_array.ResearchLab_D1_Stone = 0; Costs_array.ResearchLab_D1_Wood = 0; Costs_array.ResearchLab_E1_Info = "BDamage"; Costs_array.ResearchLab_E1_Food = 500; Costs_array.ResearchLab_E1_Gold = 750; Costs_array.ResearchLab_E1_Stone = 100; Costs_array.ResearchLab_E1_Wood = 0; Costs_array.ResearchLab_F1_Info = "RDamage"; Costs_array.ResearchLab_F1_Food = 750; Costs_array.ResearchLab_F1_Gold = 1000; Costs_array.ResearchLab_F1_Stone = 200; Costs_array.ResearchLab_F1_Wood = 0; Costs_array.ResearchLab_G1_Info = "SDamage"; Costs_array.ResearchLab_G1_Food = 500; Costs_array.ResearchLab_G1_Gold = 750; Costs_array.ResearchLab_G1_Stone = 400; Costs_array.ResearchLab_G1_Wood = 0; Costs_array.ResearchLab_H1_Info = "T2TrainRate"; Costs_array.ResearchLab_H1_Food = 500; Costs_array.ResearchLab_H1_Gold = 1500; Costs_array.ResearchLab_H1_Stone = 0; Costs_array.ResearchLab_H1_Wood = 0; Costs_array.ResearchLab_I1_Info = "Food1"; Costs_array.ResearchLab_I1_Food = 100; Costs_array.ResearchLab_I1_Gold = 200; Costs_array.ResearchLab_I1_Stone = 200; Costs_array.ResearchLab_I1_Wood = 200; Costs_array.ResearchLab_I2_Info = "Food2"; Costs_array.ResearchLab_I2_Food = 200; Costs_array.ResearchLab_I2_Gold = 400; Costs_array.ResearchLab_I2_Stone = 400; Costs_array.ResearchLab_I2_Wood = 400; Costs_array.ResearchLab_I3_Info = "Food3"; Costs_array.ResearchLab_I3_Food = 400; Costs_array.ResearchLab_I3_Gold = 800; Costs_array.ResearchLab_I3_Stone = 800; Costs_array.ResearchLab_I3_Wood = 800; Costs_array.ResearchLab_J1_Info = "Gold1"; Costs_array.ResearchLab_J1_Food = 200; Costs_array.ResearchLab_J1_Gold = 100; Costs_array.ResearchLab_J1_Stone = 200; Costs_array.ResearchLab_J1_Wood = 200; Costs_array.ResearchLab_J2_Info = "Gold2"; Costs_array.ResearchLab_J2_Food = 400; Costs_array.ResearchLab_J2_Gold = 200; Costs_array.ResearchLab_J2_Stone = 400; Costs_array.ResearchLab_J2_Wood = 400; Costs_array.ResearchLab_J3_Info = "Gold3"; Costs_array.ResearchLab_J3_Food = 800; Costs_array.ResearchLab_J3_Gold = 400; Costs_array.ResearchLab_J3_Stone = 800; Costs_array.ResearchLab_J3_Wood = 800; Costs_array.ResearchLab_K1_Info = "Stone1"; Costs_array.ResearchLab_K1_Food = 200; Costs_array.ResearchLab_K1_Gold = 200; Costs_array.ResearchLab_K1_Stone = 100; Costs_array.ResearchLab_K1_Wood = 200; Costs_array.ResearchLab_K2_Info = "Stone2"; Costs_array.ResearchLab_K2_Food = 400; Costs_array.ResearchLab_K2_Gold = 400; Costs_array.ResearchLab_K2_Stone = 200; Costs_array.ResearchLab_K2_Wood = 400; Costs_array.ResearchLab_K3_Info = "Stone3"; Costs_array.ResearchLab_K3_Food = 800; Costs_array.ResearchLab_K3_Gold = 800; Costs_array.ResearchLab_K3_Stone = 400; Costs_array.ResearchLab_K3_Wood = 800; Costs_array.ResearchLab_L1_Info = "Wood1"; Costs_array.ResearchLab_L1_Food = 200; Costs_array.ResearchLab_L1_Gold = 200; Costs_array.ResearchLab_L1_Stone = 200; Costs_array.ResearchLab_L1_Wood = 100; Costs_array.ResearchLab_L2_Info = "Wood2"; Costs_array.ResearchLab_L2_Food = 400; Costs_array.ResearchLab_L2_Gold = 400; Costs_array.ResearchLab_L2_Stone = 400; Costs_array.ResearchLab_L2_Wood = 200; Costs_array.ResearchLab_L3_Info = "Wood3"; Costs_array.ResearchLab_L3_Food = 800; Costs_array.ResearchLab_L3_Gold = 800; Costs_array.ResearchLab_L3_Stone = 800; Costs_array.ResearchLab_L3_Wood = 400; Costs_array.TechCenter_A1_Info = "Laser"; Costs_array.TechCenter_A1_Food = 0; Costs_array.TechCenter_A1_Gold = 1000; Costs_array.TechCenter_A1_Stone = 250; Costs_array.TechCenter_A1_Wood = 500; Costs_array.TechCenter_B1_Info = "RepairUpg"; Costs_array.TechCenter_B1_Food = 0; Costs_array.TechCenter_B1_Gold = 500; Costs_array.TechCenter_B1_Stone = 100; Costs_array.TechCenter_B1_Wood = 200; Costs_array.TechCenter_C1_Info = "Airstrike"; Costs_array.TechCenter_C1_Food = 0; Costs_array.TechCenter_C1_Gold = 1000; Costs_array.TechCenter_C1_Stone = 0; Costs_array.TechCenter_C1_Wood = 0; Costs_array.TechCenter_D1_Info = "MissileStrike"; Costs_array.TechCenter_D1_Food = 0; Costs_array.TechCenter_D1_Gold = 2000; Costs_array.TechCenter_D1_Stone = 0; Costs_array.TechCenter_D1_Wood = 0; Units_Default_array = new Array(); Units_Default_array.Swordsman_Health = 140; Units_Default_array.Swordsman_Damage = 12; Units_Default_array.Swordsman_Speed = 1.9; Units_Default_array.Swordsman_Time = 400; Units_Default_array.Spearman_Health = 100; Units_Default_array.Spearman_Damage = 10; Units_Default_array.Spearman_Speed = 2; Units_Default_array.Spearman_Time = 320; Units_Default_array.Archer_Health = 80; Units_Default_array.Archer_Damage = 8; Units_Default_array.Archer_Speed = 2.1; Units_Default_array.Archer_Time = 240; Units_Default_array.MountedSwordsman_Health = 200; Units_Default_array.MountedSwordsman_Damage = 16; Units_Default_array.MountedSwordsman_Speed = 3; Units_Default_array.MountedSwordsman_Time = 600; Units_Default_array.MountedArcher_Health = 140; Units_Default_array.MountedArcher_Damage = 12; Units_Default_array.MountedArcher_Speed = 3; Units_Default_array.MountedArcher_Time = 600; Units_Default_array.MachineGunner_Health = 200; Units_Default_array.MachineGunner_Damage = 30; Units_Default_array.MachineGunner_Speed = 2.2; Units_Default_array.MachineGunner_Time = 240; Units_Default_array.RPGTrooper_Health = 240; Units_Default_array.RPGTrooper_Damage = 60; Units_Default_array.RPGTrooper_Speed = 2; Units_Default_array.RPGTrooper_Time = 320; Units_Default_array.Humvee_Health = 300; Units_Default_array.Humvee_Damage = 40; Units_Default_array.Humvee_Speed = 3.2; Units_Default_array.Humvee_Time = 400; Units_Default_array.LightTank_Health = 300; Units_Default_array.LightTank_Damage = 50; Units_Default_array.LightTank_Speed = 2.5; Units_Default_array.LightTank_Time = 560; Units_Default_array.HeavyTank_Health = 500; Units_Default_array.HeavyTank_Damage = 75; Units_Default_array.HeavyTank_Speed = 2.4; Units_Default_array.HeavyTank_Time = 720; Units_Default_array.Sniper_Health = 100; Units_Default_array.Sniper_Damage = 10; Units_Default_array.Sniper_Speed = 2.1; Units_Default_array.Sniper_Time = 800; Units_Default_array.LaserTrooper_Health = 400; Units_Default_array.LaserTrooper_Damage = 75; Units_Default_array.LaserTrooper_Speed = 2.1; Units_Default_array.LaserTrooper_Time = 600; Units_Default_array.LaserTank_Health = 600; Units_Default_array.LaserTank_Damage = 125; Units_Default_array.LaserTank_Speed = 2.4; Units_Default_array.LaserTank_Time = 800; if ((_root.MenuVariables_array.customGame == "On") && (_root.MenuVariables_array.customTrain == "On")) { Units_Default_array.Swordsman_Time = 1; Units_Default_array.Spearman_Time = 1; Units_Default_array.Archer_Time = 1; Units_Default_array.MountedSwordsman_Time = 1; Units_Default_array.MountedArcher_Time = 1; Units_Default_array.MachineGunner_Time = 1; Units_Default_array.RPGTrooper_Time = 1; Units_Default_array.Humvee_Time = 1; Units_Default_array.LightTank_Time = 1; Units_Default_array.HeavyTank_Time = 1; Units_Default_array.Sniper_Time = 1; Units_Default_array.LaserTrooper_Time = 1; Units_Default_array.LaserTank_Time = 1; } Swordsman_array = ["Spearman", "Archer"]; Swordsman_CV1 = 1.5; Swordsman_CV2 = 1.5; Spearman_array = ["MountedSwordsman", "MountedArcher"]; Spearman_CV1 = 2.5; Spearman_CV2 = 2.5; Archer_array = ["Spearman"]; Archer_CV1 = 2; Archer_CV2 = 2; MountedSwordsman_array = ["Archer"]; MountedSwordsman_CV1 = 1.5; MountedSwordsman_CV2 = 1.5; MountedArcher_array = ["Swordsman"]; MountedArcher_CV1 = 2; MountedArcher_CV2 = 2; MachineGunner_array = ["RPGTrooper"]; MachineGunner_CV1 = 2; MachineGunner_CV2 = 2; RPGTrooper_array = ["Humvee", "LightTank", "HeavyTank", "LaserTank"]; RPGTrooper_CV1 = 2; RPGTrooper_CV2 = 2; Humvee_array = ["MachineGunner", "RPGTrooper", "Sniper"]; Humvee_CV1 = 2; Humvee_CV2 = 1.5; LightTank_array = ["Humvee"]; LightTank_CV1 = 2; LightTank_CV2 = 2; HeavyTank_array = ["Humvee", "LightTank"]; HeavyTank_CV1 = 2; HeavyTank_CV2 = 2; Sniper_array = ["Swordsman", "Spearman", "Archer", "MountedSwordsman", "MountedArcher", "MachineGunner", "RPGTrooper", "Sniper", "LaserTrooper"]; Sniper_CV1 = 1000; Sniper_CV2 = 1; LaserTrooper_array = ["Humvee", "LightTank", "HeavyTank", "LaserTank"]; LaserTrooper_CV1 = 2; LaserTrooper_CV2 = 2; LaserTank_array = ["Humvee", "LightTank", "HeavyTank", "LaserTank"]; LaserTank_CV1 = 2; LaserTank_CV2 = 2; i = 1; while (i <= 2) { _level[("Unit" + i) + "_Swordsman"] = new Array(); _level[("Unit" + i) + "_Swordsman"].health = Units_Default_array.Swordsman_Health; _level[("Unit" + i) + "_Swordsman"].damage = Units_Default_array.Swordsman_Damage; _level[("Unit" + i) + "_Swordsman"].speed = Units_Default_array.Swordsman_Speed; _level[("Unit" + i) + "_Swordsman"].range = 30; _level[("Unit" + i) + "_Swordsman"].pop = 1; _level[("Unit" + i) + "_Swordsman"].counter = Swordsman_array; _level[("Unit" + i) + "_Swordsman"].counterValue1 = Swordsman_CV1; _level[("Unit" + i) + "_Swordsman"].counterValue2 = Swordsman_CV2; _level[("Unit" + i) + "_Swordsman"].time = Units_Default_array.Swordsman_Time; _level[("Unit" + i) + "_Spearman"] = new Array(); _level[("Unit" + i) + "_Spearman"].health = Units_Default_array.Spearman_Health; _level[("Unit" + i) + "_Spearman"].damage = Units_Default_array.Spearman_Damage; _level[("Unit" + i) + "_Spearman"].speed = Units_Default_array.Spearman_Speed; _level[("Unit" + i) + "_Spearman"].range = 30; _level[("Unit" + i) + "_Spearman"].pop = 1; _level[("Unit" + i) + "_Spearman"].counter = Spearman_array; _level[("Unit" + i) + "_Spearman"].counterValue1 = Spearman_CV1; _level[("Unit" + i) + "_Spearman"].counterValue2 = Spearman_CV2; _level[("Unit" + i) + "_Spearman"].time = Units_Default_array.Spearman_Time; _level[("Unit" + i) + "_Archer"] = new Array(); _level[("Unit" + i) + "_Archer"].health = Units_Default_array.Archer_Health; _level[("Unit" + i) + "_Archer"].damage = Units_Default_array.Archer_Damage; _level[("Unit" + i) + "_Archer"].speed = Units_Default_array.Archer_Speed; _level[("Unit" + i) + "_Archer"].range = 200; _level[("Unit" + i) + "_Archer"].pop = 1; _level[("Unit" + i) + "_Archer"].counter = Archer_array; _level[("Unit" + i) + "_Archer"].counterValue1 = Archer_CV1; _level[("Unit" + i) + "_Archer"].counterValue2 = Archer_CV2; _level[("Unit" + i) + "_Archer"].time = Units_Default_array.Archer_Time; _level[("Unit" + i) + "_MountedSwordsman"] = new Array(); _level[("Unit" + i) + "_MountedSwordsman"].health = Units_Default_array.MountedSwordsman_Health; _level[("Unit" + i) + "_MountedSwordsman"].damage = Units_Default_array.MountedSwordsman_Damage; _level[("Unit" + i) + "_MountedSwordsman"].speed = Units_Default_array.MountedSwordsman_Speed; _level[("Unit" + i) + "_MountedSwordsman"].range = 35; _level[("Unit" + i) + "_MountedSwordsman"].pop = 2; _level[("Unit" + i) + "_MountedSwordsman"].counter = MountedSwordsman_array; _level[("Unit" + i) + "_MountedSwordsman"].counterValue1 = MountedSwordsman_CV1; _level[("Unit" + i) + "_MountedSwordsman"].counterValue2 = MountedSwordsman_CV2; _level[("Unit" + i) + "_MountedSwordsman"].time = Units_Default_array.MountedSwordsman_Time; _level[("Unit" + i) + "_MountedArcher"] = new Array(); _level[("Unit" + i) + "_MountedArcher"].health = Units_Default_array.MountedArcher_Health; _level[("Unit" + i) + "_MountedArcher"].damage = Units_Default_array.MountedArcher_Damage; _level[("Unit" + i) + "_MountedArcher"].speed = Units_Default_array.MountedArcher_Speed; _level[("Unit" + i) + "_MountedArcher"].range = 200; _level[("Unit" + i) + "_MountedArcher"].pop = 2; _level[("Unit" + i) + "_MountedArcher"].counter = MountedArcher_array; _level[("Unit" + i) + "_MountedArcher"].counterValue1 = MountedArcher_CV1; _level[("Unit" + i) + "_MountedArcher"].counterValue2 = MountedArcher_CV2; _level[("Unit" + i) + "_MountedArcher"].time = Units_Default_array.MountedArcher_Time; _level[("Unit" + i) + "_MachineGunner"] = new Array(); _level[("Unit" + i) + "_MachineGunner"].health = Units_Default_array.MachineGunner_Health; _level[("Unit" + i) + "_MachineGunner"].damage = Units_Default_array.MachineGunner_Damage; _level[("Unit" + i) + "_MachineGunner"].speed = Units_Default_array.MachineGunner_Speed; _level[("Unit" + i) + "_MachineGunner"].range = 250; _level[("Unit" + i) + "_MachineGunner"].pop = 1; _level[("Unit" + i) + "_MachineGunner"].counter = MachineGunner_array; _level[("Unit" + i) + "_MachineGunner"].counterValue1 = MachineGunner_CV1; _level[("Unit" + i) + "_MachineGunner"].counterValue2 = MachineGunner_CV2; _level[("Unit" + i) + "_MachineGunner"].time = Units_Default_array.MachineGunner_Time; _level[("Unit" + i) + "_RPGTrooper"] = new Array(); _level[("Unit" + i) + "_RPGTrooper"].health = Units_Default_array.RPGTrooper_Health; _level[("Unit" + i) + "_RPGTrooper"].damage = Units_Default_array.RPGTrooper_Damage; _level[("Unit" + i) + "_RPGTrooper"].speed = Units_Default_array.RPGTrooper_Speed; _level[("Unit" + i) + "_RPGTrooper"].range = 225; _level[("Unit" + i) + "_RPGTrooper"].pop = 1; _level[("Unit" + i) + "_RPGTrooper"].counter = RPGTrooper_array; _level[("Unit" + i) + "_RPGTrooper"].counterValue1 = RPGTrooper_CV1; _level[("Unit" + i) + "_RPGTrooper"].counterValue2 = RPGTrooper_CV2; _level[("Unit" + i) + "_RPGTrooper"].time = Units_Default_array.RPGTrooper_Time; _level[("Unit" + i) + "_Humvee"] = new Array(); _level[("Unit" + i) + "_Humvee"].health = Units_Default_array.Humvee_Health; _level[("Unit" + i) + "_Humvee"].damage = Units_Default_array.Humvee_Damage; _level[("Unit" + i) + "_Humvee"].speed = Units_Default_array.Humvee_Speed; _level[("Unit" + i) + "_Humvee"].range = 250; _level[("Unit" + i) + "_Humvee"].pop = 2; _level[("Unit" + i) + "_Humvee"].counter = Humvee_array; _level[("Unit" + i) + "_Humvee"].counterValue1 = Humvee_CV1; _level[("Unit" + i) + "_Humvee"].counterValue2 = Humvee_CV2; _level[("Unit" + i) + "_Humvee"].time = Units_Default_array.Humvee_Time; _level[("Unit" + i) + "_LightTank"] = new Array(); _level[("Unit" + i) + "_LightTank"].health = Units_Default_array.LightTank_Health; _level[("Unit" + i) + "_LightTank"].damage = Units_Default_array.LightTank_Damage; _level[("Unit" + i) + "_LightTank"].speed = Units_Default_array.LightTank_Speed; _level[("Unit" + i) + "_LightTank"].range = 200; _level[("Unit" + i) + "_LightTank"].pop = 2; _level[("Unit" + i) + "_LightTank"].counter = LightTank_array; _level[("Unit" + i) + "_LightTank"].counterValue1 = LightTank_CV1; _level[("Unit" + i) + "_LightTank"].counterValue2 = LightTank_CV2; _level[("Unit" + i) + "_LightTank"].time = Units_Default_array.LightTank_Time; _level[("Unit" + i) + "_HeavyTank"] = new Array(); _level[("Unit" + i) + "_HeavyTank"].health = Units_Default_array.HeavyTank_Health; _level[("Unit" + i) + "_HeavyTank"].damage = Units_Default_array.HeavyTank_Damage; _level[("Unit" + i) + "_HeavyTank"].speed = Units_Default_array.HeavyTank_Speed; _level[("Unit" + i) + "_HeavyTank"].range = 210; _level[("Unit" + i) + "_HeavyTank"].pop = 3; _level[("Unit" + i) + "_HeavyTank"].counter = HeavyTank_array; _level[("Unit" + i) + "_HeavyTank"].counterValue1 = HeavyTank_CV1; _level[("Unit" + i) + "_HeavyTank"].counterValue2 = HeavyTank_CV2; _level[("Unit" + i) + "_HeavyTank"].time = Units_Default_array.HeavyTank_Time; _level[("Unit" + i) + "_Sniper"] = new Array(); _level[("Unit" + i) + "_Sniper"].health = Units_Default_array.Sniper_Health; _level[("Unit" + i) + "_Sniper"].damage = Units_Default_array.Sniper_Damage; _level[("Unit" + i) + "_Sniper"].speed = Units_Default_array.Sniper_Speed; _level[("Unit" + i) + "_Sniper"].range = 325; _level[("Unit" + i) + "_Sniper"].pop = 1; _level[("Unit" + i) + "_Sniper"].counter = Sniper_array; _level[("Unit" + i) + "_Sniper"].counterValue1 = Sniper_CV1; _level[("Unit" + i) + "_Sniper"].counterValue2 = Sniper_CV2; _level[("Unit" + i) + "_Sniper"].time = Units_Default_array.Sniper_Time; _level[("Unit" + i) + "_LaserTrooper"] = new Array(); _level[("Unit" + i) + "_LaserTrooper"].health = Units_Default_array.LaserTrooper_Health; _level[("Unit" + i) + "_LaserTrooper"].damage = Units_Default_array.LaserTrooper_Damage; _level[("Unit" + i) + "_LaserTrooper"].speed = Units_Default_array.LaserTrooper_Speed; _level[("Unit" + i) + "_LaserTrooper"].range = 230; _level[("Unit" + i) + "_LaserTrooper"].pop = 2; _level[("Unit" + i) + "_LaserTrooper"].counter = LaserTrooper_array; _level[("Unit" + i) + "_LaserTrooper"].counterValue1 = LaserTrooper_CV1; _level[("Unit" + i) + "_LaserTrooper"].counterValue2 = LaserTrooper_CV2; _level[("Unit" + i) + "_LaserTrooper"].time = Units_Default_array.LaserTrooper_Time; _level[("Unit" + i) + "_LaserTank"] = new Array(); _level[("Unit" + i) + "_LaserTank"].health = Units_Default_array.LaserTank_Health; _level[("Unit" + i) + "_LaserTank"].damage = Units_Default_array.LaserTank_Damage; _level[("Unit" + i) + "_LaserTank"].speed = Units_Default_array.LaserTank_Speed; _level[("Unit" + i) + "_LaserTank"].range = 250; _level[("Unit" + i) + "_LaserTank"].pop = 3; _level[("Unit" + i) + "_LaserTank"].counter = LaserTank_array; _level[("Unit" + i) + "_LaserTank"].counterValue1 = LaserTank_CV1; _level[("Unit" + i) + "_LaserTank"].counterValue2 = LaserTank_CV2; _level[("Unit" + i) + "_LaserTank"].time = Units_Default_array.LaserTank_Time; _level[("UnitsOwned" + i) + "_array"] = new Array(); _level[("UnitsOwned" + i) + "_array"].Swordsman = 0; _level[("UnitsOwned" + i) + "_array"].Spearman = 0; _level[("UnitsOwned" + i) + "_array"].Archer = 0; _level[("UnitsOwned" + i) + "_array"].MountedSwordsman = 0; _level[("UnitsOwned" + i) + "_array"].MountedArcher = 0; _level[("UnitsOwned" + i) + "_array"].MachineGunner = 0; _level[("UnitsOwned" + i) + "_array"].RPGTrooper = 0; _level[("UnitsOwned" + i) + "_array"].Humvee = 0; _level[("UnitsOwned" + i) + "_array"].LightTank = 0; _level[("UnitsOwned" + i) + "_array"].HeavyTank = 0; _level[("UnitsOwned" + i) + "_array"].Sniper = 0; _level[("UnitsOwned" + i) + "_array"].LaserTrooper = 0; _level[("UnitsOwned" + i) + "_array"].LaserTank = 0; i++; } Buildings_Stats = new Array(); Buildings1_array = new Array(); Buildings2_array = new Array(); i = 1; while (i <= 2) { Buildings_Stats[("TC_Keep" + i) + "_health"] = 2000; Buildings_Stats[("BuildingFoundation" + i) + "_health"] = 250; Buildings_Stats[("Teir1_Armoury" + i) + "_health"] = 800; Buildings_Stats[("Teir1_Barracks" + i) + "_health"] = 1000; Buildings_Stats[("Teir1_Farm" + i) + "_health"] = 600; Buildings_Stats[("Teir1_LumberMill" + i) + "_health"] = 600; Buildings_Stats[("Teir1_Mine" + i) + "_health"] = 600; Buildings_Stats[("Teir1_Stables" + i) + "_health"] = 1000; Buildings_Stats[("Teir2_Barracks" + i) + "_health"] = 1400; Buildings_Stats[("Teir2_ResearchLab" + i) + "_health"] = 1200; Buildings_Stats[("Teir2_WarFactory" + i) + "_health"] = 1400; Buildings_Stats[("Teir3_CommandPost" + i) + "_health"] = 1200; Buildings_Stats[("Teir3_TechCenter" + i) + "_health"] = 1200; _level[("Buildings" + i) + "_array"].TC_Keep = 0; _level[("Buildings" + i) + "_array"].BuildingFoundation = 0; _level[("Buildings" + i) + "_array"].Teir1_Armoury = 0; _level[("Buildings" + i) + "_array"].Teir1_Barracks = 0; _level[("Buildings" + i) + "_array"].Teir1_Farm = 0; _level[("Buildings" + i) + "_array"].Teir1_LumberMill = 0; _level[("Buildings" + i) + "_array"].Teir1_Mine = 0; _level[("Buildings" + i) + "_array"].Teir1_Stables = 0; _level[("Buildings" + i) + "_array"].Teir2_Barracks = 0; _level[("Buildings" + i) + "_array"].Teir2_ResearchLab = 0; _level[("Buildings" + i) + "_array"].Teir2_WarFactory = 0; _level[("Buildings" + i) + "_array"].Teir3_CommandPost = 0; _level[("Buildings" + i) + "_array"].Teir3_TechCenter = 0; i++; } delete i; C_LE_D = 900; C_LE_Dmin = 900; C_LE_Dmax = 925; C_LE_D2 = 500; C_LE_D2min = 500; C_LE_D2max = 799; C_LE_D3 = 800; C_LE_D3min = 800; C_LE_D3max = 899; _root.ArrowScrollAmount = 20; _root.ControlKey = false; _root.ShiftKey = false; _root.DTK = 0; _root.DTKV = ""; _root.PauseGame = false; _root.UserAction = "None"; _root.UserPassiveAction = "None"; _root.UnitSelected = false; _root.TotalBuildings = 0; _root.TotalUnits = 0; gotoAndStop ("Game");
Symbol 8 MovieClip Frame 1
percent_txt.text = Math.round((_root.getBytesLoaded() / 113215) * 100) + "%";
Symbol 18 Button
on (release) { getURL ("http://www.godlygamer.com/", "_blank"); }
Symbol 21 Button
on (release) { getURL ("http://www.maxgames.com/", "_blank"); }
Symbol 25 Button
on (release) { getURL ("http://www.maxgames.com/", "_blank"); }
Symbol 29 Button
on (release) { getURL ("http://www.godlygamer.com/", "_blank"); }
Symbol 33 MovieClip Frame 1
function Preloader() { DisplayLoad_txt.text = ((((((("Loaded " + _root.kbloaded) + " of ") + _root.kbtotal) + " kb at ") + _root.averagekbs) + " kb/s.\nEstimated Time Remaining: ") + _root.remainingtime) + " Seconds."; _root.kbloaded = Math.round(_root.getBytesLoaded() / 1024); _root.kbtotal = Math.round(_root.getBytesTotal() / 1024); _root.PreviewPercent = Math.round((_root.kbloaded / _root.kbtotal) * 100); if (_root._framesloaded >= _root._totalframes) { clearInterval(SetMyEstimations); clearInterval(SetMyPreloader); gotoAndStop ("continue"); } } function Estimations() { _root.averagekbs = Math.round(_root.kbloaded - _root.averagekbcount); _root.averagekbcount = _root.kbloaded; _root.remainingtime = Math.round((_root.kbtotal - _root.kbloaded) / _root.averagekbs); } stop(); var remainingtime = 0; var averagekbs = 0; var averagekbcount = 0; var averagetimer = 0; SetMyPreloader = setInterval(Preloader, 25); SetMyEstimations = setInterval(Estimations, 1000);
Symbol 33 MovieClip Frame 2
continue_btn.onRelease = function () { delete _root.kbloaded; delete _root.kbtotal; delete _root.PreviewPercent; delete _root.averagekbs; delete _root.averagekbcount; delete _root.remainingtime; _root.gotoAndStop("LoadLibrary"); };
Symbol 38 MovieClip Frame 1
if (_root.PauseGame == false) { _parent.nextFrame(); } else { _parent.stop(); }
Symbol 38 MovieClip Frame 2
gotoAndPlay (1);
Symbol 43 MovieClip [AirstrikeAnimation] Frame 21
this.removeMovieClip();
Symbol 51 MovieClip [MissileAnimation] Frame 21
this.removeMovieClip();
Symbol 63 MovieClip Frame 1
gotoAndStop (2);
Symbol 66 MovieClip [BFP] Frame 1
stop(); place_btn.useHandCursor = false; place_btn.onPress = function () { ActivatePlacement = true; };
Symbol 66 MovieClip [BFP] Frame 2
stop();
Symbol 77 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 1
stop();
Symbol 86 MovieClip Frame 1
stop();
Symbol 95 MovieClip [GoToLocation] Frame 20
this.removeMovieClip();
Symbol 104 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 104 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 126 MovieClip Frame 32
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 127 MovieClip Frame 1
stop();
Symbol 130 MovieClip Frame 1
if (_parent.repair == true) { if (_parent.Ownership == 1) { if (((((_root.User_Food >= _root.Costs_array.Misc_Repair_Food) && (_root.User_Gold >= _root.Costs_array.Misc_Repair_Gold)) && (_root.User_Stone >= _root.Costs_array.Misc_Repair_Stone)) && (_root.User_Wood >= _root.Costs_array.Misc_Repair_Wood)) && (_parent.health < _parent.healthMax)) { _root.User_Food = _root.User_Food - _root.Costs_array.Misc_Repair_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Misc_Repair_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Misc_Repair_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Misc_Repair_Wood; _parent.health = _parent.health + _root.User_Repair; if (_parent.health > _parent.healthMax) { _parent.health = _parent.healthMax; } gotoAndPlay ("repair"); } else { _parent.repair = false; } } else if (_parent.health < _parent.healthMax) { _parent.health = _parent.health + _root.Comp_Repair; if (_parent.health > _parent.healthMax) { _parent.health = _parent.healthMax; } gotoAndPlay ("repair"); } }
Symbol 130 MovieClip Frame 2
gotoAndPlay (1);
Symbol 130 MovieClip Frame 32
gotoAndPlay (1);
Symbol 134 MovieClip Frame 1
if (_root.User_DisplayBuildingHealth == true) { GoTo = Math.round((_parent._parent.health / _parent._parent.healthMax) * 100); _parent.gotoAndStop(GoTo); if (isNaN(GoTo) || (GoTo <= 0)) { _parent.gotoAndStop(1); } } else { _parent.gotoAndStop("blank"); }
Symbol 134 MovieClip Frame 2
gotoAndPlay (1);
Symbol 144 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 144 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 169 MovieClip Frame 25
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 170 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.Ownership == 1) { if ((_parent.production[0] == "Armoury_A1") && (_root.Armoury_A_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_A1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_A1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_A1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_A1_Wood; } if ((_parent.production[0] == "Armoury_A2") && (_root.Armoury_A_1 >= 2)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_A2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_A2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_A2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_A2_Wood; } if ((_parent.production[0] == "Armoury_A3") && (_root.Armoury_A_1 >= 3)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_A3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_A3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_A3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_A3_Wood; } if ((_parent.production[0] == "Armoury_B1") && (_root.Armoury_B_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_B1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_B1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_B1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_B1_Wood; } if ((_parent.production[0] == "Armoury_B2") && (_root.Armoury_B_1 >= 2)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_B2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_B2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_B2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_B2_Wood; } if ((_parent.production[0] == "Armoury_B3") && (_root.Armoury_B_1 >= 3)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_B3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_B3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_B3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_B3_Wood; } if ((_parent.production[0] == "Armoury_C1") && (_root.Armoury_C_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_C1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_C1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_C1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_C1_Wood; } if ((_parent.production[0] == "Armoury_C2") && (_root.Armoury_C_1 >= 2)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_C2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_C2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_C2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_C2_Wood; } if ((_parent.production[0] == "Armoury_C3") && (_root.Armoury_C_1 >= 3)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_C3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_C3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_C3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_C3_Wood; } if ((_parent.production[0] == "Armoury_D1") && (_root.Armoury_D_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_D1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_D1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_D1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_D1_Wood; } if ((_parent.production[0] == "Armoury_D2") && (_root.Armoury_D_1 >= 2)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_D2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_D2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_D2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_D2_Wood; } if ((_parent.production[0] == "Armoury_D3") && (_root.Armoury_D_1 >= 3)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_D3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_D3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_D3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_D3_Wood; } if (_parent.training != _parent.production[0]) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.training = "None"; } if (_parent.timerCount > 0) { _parent.timerCount--; } if (((_parent.timerCount <= 0) && (_parent.timerSet != 0)) && (_parent.training != "None")) { if (_parent.production[0] == "Armoury_A1") { _root.Armoury_A_1 = 1; _root.Unit1_Swordsman.damage = _root.Units_Default_array.Swordsman_Damage * 1.25; _root.Unit1_Spearman.damage = _root.Units_Default_array.Spearman_Damage * 1.25; _root.Unit1_MountedSwordsman.damage = _root.Units_Default_array.MountedSwordsman_Damage * 1.25; } if (_parent.production[0] == "Armoury_A2") { _root.Armoury_A_1 = 2; _root.Unit1_Swordsman.damage = _root.Units_Default_array.Swordsman_Damage * 1.5; _root.Unit1_Spearman.damage = _root.Units_Default_array.Spearman_Damage * 1.5; _root.Unit1_MountedSwordsman.damage = _root.Units_Default_array.MountedSwordsman_Damage * 1.5; } if (_parent.production[0] == "Armoury_A3") { _root.Armoury_A_1 = 3; _root.Unit1_Swordsman.damage = _root.Units_Default_array.Swordsman_Damage * 1.75; _root.Unit1_Spearman.damage = _root.Units_Default_array.Spearman_Damage * 1.75; _root.Unit1_MountedSwordsman.damage = _root.Units_Default_array.MountedSwordsman_Damage * 1.75; } if (_parent.production[0] == "Armoury_B1") { _root.Armoury_B_1 = 1; _root.Unit1_Archer.damage = _root.Units_Default_array.Archer_Damage * 1.25; _root.Unit1_MountedArcher.damage = _root.Units_Default_array.MountedArcher_Damage * 1.25; } if (_parent.production[0] == "Armoury_B2") { _root.Armoury_B_1 = 2; _root.Unit1_Archer.damage = _root.Units_Default_array.Archer_Damage * 1.5; _root.Unit1_MountedArcher.damage = _root.Units_Default_array.MountedArcher_Damage * 1.5; } if (_parent.production[0] == "Armoury_B3") { _root.Armoury_B_1 = 3; _root.Unit1_Archer.damage = _root.Units_Default_array.Archer_Damage * 1.75; _root.Unit1_MountedArcher.damage = _root.Units_Default_array.MountedArcher_Damage * 1.75; } if (_parent.production[0] == "Armoury_C1") { _root.Armoury_C_1 = 1; _root.Unit1_Swordsman.health = _root.Units_Default_array.Swordsman_Health * 1.2; _root.Unit1_Spearman.health = _root.Units_Default_array.Spearman_Health * 1.2; _root.Unit1_Archer.health = _root.Units_Default_array.Archer_Health * 1.2; _root.Unit1_MountedSwordsman.health = _root.Units_Default_array.MountedSwordsman_Health * 1.2; _root.Unit1_MountedArcher.health = _root.Units_Default_array.MountedArcher_Health * 1.2; } if (_parent.production[0] == "Armoury_C2") { _root.Armoury_C_1 = 2; _root.Unit1_Swordsman.health = _root.Units_Default_array.Swordsman_Health * 1.4; _root.Unit1_Spearman.health = _root.Units_Default_array.Spearman_Health * 1.4; _root.Unit1_Archer.health = _root.Units_Default_array.Archer_Health * 1.4; _root.Unit1_MountedSwordsman.health = _root.Units_Default_array.MountedSwordsman_Health * 1.4; _root.Unit1_MountedArcher.health = _root.Units_Default_array.MountedArcher_Health * 1.4; } if (_parent.production[0] == "Armoury_C3") { _root.Armoury_C_1 = 3; _root.Unit1_Swordsman.health = _root.Units_Default_array.Swordsman_Health * 1.8; _root.Unit1_Spearman.health = _root.Units_Default_array.Spearman_Health * 1.8; _root.Unit1_Archer.health = _root.Units_Default_array.Archer_Health * 1.8; _root.Unit1_MountedSwordsman.health = _root.Units_Default_array.MountedSwordsman_Health * 1.8; _root.Unit1_MountedArcher.health = _root.Units_Default_array.MountedArcher_Health * 1.8; } if (_parent.production[0] == "Armoury_D1") { _root.Armoury_D_1 = 1; _root.Unit1_Swordsman.time = _root.Units_Default_array.Swordsman_Time * 0.9; _root.Unit1_Spearman.time = _root.Units_Default_array.Spearman_Time * 0.9; _root.Unit1_Archer.time = _root.Units_Default_array.Archer_Time * 0.9; _root.Unit1_MountedSwordsman.time = _root.Units_Default_array.MountedSwordsman_Time * 0.9; _root.Unit1_MountedArcher.time = _root.Units_Default_array.MountedArcher_Time * 0.9; } if (_parent.production[0] == "Armoury_D2") { _root.Armoury_D_1 = 2; _root.Unit1_Swordsman.time = _root.Units_Default_array.Swordsman_Time * 0.6; _root.Unit1_Spearman.time = _root.Units_Default_array.Spearman_Time * 0.6; _root.Unit1_Archer.time = _root.Units_Default_array.Archer_Time * 0.6; _root.Unit1_MountedSwordsman.time = _root.Units_Default_array.MountedSwordsman_Time * 0.6; _root.Unit1_MountedArcher.time = _root.Units_Default_array.MountedArcher_Time * 0.6; } if (_parent.production[0] == "Armoury_D3") { _root.Armoury_D_1 = 3; _root.Unit1_Swordsman.time = _root.Units_Default_array.Swordsman_Time * 0.3; _root.Unit1_Spearman.time = _root.Units_Default_array.Spearman_Time * 0.3; _root.Unit1_Archer.time = _root.Units_Default_array.Archer_Time * 0.3; _root.Unit1_MountedSwordsman.time = _root.Units_Default_array.MountedSwordsman_Time * 0.3; _root.Unit1_MountedArcher.time = _root.Units_Default_array.MountedArcher_Time * 0.3; } _parent.timerCount = 0; _parent.timerSet = 0; _parent.production[0] = "None"; _parent.training = _parent.production[0]; } if (((_parent.timerCount == 0) && (_parent.timerSet == 0)) && (_parent.production[0] != "None")) { _parent.timerSet = _root.Research_Time[_parent.production[0]]; _parent.timerCount = _parent.timerSet; _parent.training = _parent.production[0]; } ii = 0; while (ii < 7) { if ((_parent.production[ii] == "None") && (_parent.production[ii + 1] != "None")) { i = ii; while (i < 7) { _parent.production[i] = _parent.production[i + 1]; i++; } _parent.production[7] = "None"; } ii++; } } }
Symbol 171 MovieClip Frame 2
gotoAndPlay (1);
Symbol 176 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 176 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 209 MovieClip Frame 25
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 210 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.Ownership == 1) { if (_parent.training != _parent.production[0]) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.training = "None"; } if (_parent.timerCount > 0) { _parent.timerCount--; } if (((_parent.timerCount <= 0) && (_parent.timerSet != 0)) && (_parent.training != "None")) { if ((_root.User_Pop + _root["Unit1_" + _parent.production[0]].pop) <= _root.User_PopCap) { if (TrainUnit(_parent.training) == true) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.production[0] = "None"; _parent.training = _parent.production[0]; } else { timerCount = 1; } } else { timerCount = 1; } } if (((_parent.timerCount == 0) && (_parent.timerSet == 0)) && (_parent.production[0] != "None")) { _parent.timerSet = _root["Unit1_" + _parent.production[0]].time; _parent.timerCount = _parent.timerSet; _parent.training = _parent.production[0]; } ii = 0; while (ii < 7) { if ((_parent.production[ii] == "None") && (_parent.production[ii + 1] != "None")) { i = ii; while (i < 7) { _parent.production[i] = _parent.production[i + 1]; i++; } _parent.production[7] = "None"; } ii++; } } } function TrainUnit(TrainType) { if (_root.CheckDepths(this._parent._x - 35, this._parent._y + 35) == false) { NewUnit = _root.CreateUnit(TrainType, TrainType, this._parent._x - 35, this._parent._y + 35, 1, false); if (_parent.PlacePosition == 1) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 35; _parent.PlacePosition = 2; } else if (_parent.PlacePosition == 2) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 3; } else if (_parent.PlacePosition == 3) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 35; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 4; } else if (_parent.PlacePosition == 4) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 5; } else if (_parent.PlacePosition == 5) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 35; _parent.PlacePosition = 1; } return(true); } return(false); }
Symbol 211 MovieClip Frame 2
gotoAndPlay (1);
Symbol 216 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 216 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 232 MovieClip Frame 20
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 233 MovieClip Frame 1
stop();
Symbol 234 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.ProduceTimer > 0) { _parent.ProduceTimer--; } if (_parent.ProduceTimer <= 0) { GrantFood = _root[("Produce_Farm" + _parent.Ownership) + "D"] + (_root[("Produce_Farm" + _parent.Ownership) + "B"] * _parent.Workers); _parent.FoodProduced = _parent.FoodProduced + GrantFood; if (_parent.Ownership == 1) { _root.User_Food = _root.User_Food + GrantFood; _root.MatchVars_array.resourcesCollected = _root.MatchVars_array.resourcesCollected + GrantFood; } else { _root.Comp_Food = _root.Comp_Food + GrantFood; } _parent.ProduceSet = _root["Produce_Farm" + _parent.Ownership]; _parent.ProduceTimer = _parent.ProduceSet; } }
Symbol 234 MovieClip Frame 2
gotoAndPlay (1);
Symbol 239 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 239 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 259 MovieClip Frame 20
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 260 MovieClip Frame 1
stop();
Symbol 261 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.ProduceTimer > 0) { _parent.ProduceTimer--; } if (_parent.ProduceTimer <= 0) { GrantWood = _root[("Produce_Mill" + _parent.Ownership) + "D"] + (_root[("Produce_Mill" + _parent.Ownership) + "B"] * _parent.Workers); _parent.WoodProduced = _parent.WoodProduced + GrantWood; if (_parent.Ownership == 1) { _root.User_Wood = _root.User_Wood + GrantWood; _root.MatchVars_array.resourcesCollected = _root.MatchVars_array.resourcesCollected + GrantWood; } else { _root.Comp_Wood = _root.Comp_Wood + GrantWood; } _parent.ProduceSet = _root["Produce_Mill" + _parent.Ownership]; _parent.ProduceTimer = _parent.ProduceSet; } }
Symbol 261 MovieClip Frame 2
gotoAndPlay (1);
Symbol 266 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 266 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 285 MovieClip Frame 20
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 286 MovieClip Frame 1
stop();
Symbol 287 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.ProduceTimer > 0) { _parent.ProduceTimer--; } if (_parent.ProduceTimer <= 0) { GrantGold = _root[("Produce_Mine" + _parent.Ownership) + "D1"] + (_root[("Produce_Mine" + _parent.Ownership) + "B1"] * _parent.Workers); _parent.GoldProduced = _parent.GoldProduced + GrantGold; if (_parent.Ownership == 1) { _root.User_Gold = _root.User_Gold + GrantGold; _root.MatchVars_array.resourcesCollected = _root.MatchVars_array.resourcesCollected + GrantGold; } else { _root.Comp_Gold = _root.Comp_Gold + GrantGold; } GrantStone = _root[("Produce_Mine" + _parent.Ownership) + "D2"] + (_root[("Produce_Mine" + _parent.Ownership) + "B2"] * _parent.Workers); _parent.StoneProduced = _parent.StoneProduced + GrantStone; if (_parent.Ownership == 1) { _root.User_Stone = _root.User_Stone + GrantStone; _root.MatchVars_array.resourcesCollected = _root.MatchVars_array.resourcesCollected + GrantStone; } else { _root.Comp_Stone = _root.Comp_Stone + GrantStone; } _parent.ProduceSet = _root["Produce_Mine" + _parent.Ownership]; _parent.ProduceTimer = _parent.ProduceSet; } }
Symbol 287 MovieClip Frame 2
gotoAndPlay (1);
Symbol 292 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 292 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 312 MovieClip Frame 20
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 313 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.Ownership == 1) { if (_parent.training != _parent.production[0]) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.training = "None"; } if (_parent.timerCount > 0) { _parent.timerCount--; } if (((_parent.timerCount <= 0) && (_parent.timerSet != 0)) && (_parent.training != "None")) { if ((_root.User_Pop + _root["Unit1_" + _parent.production[0]].pop) <= _root.User_PopCap) { if (TrainUnit(_parent.training) == true) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.production[0] = "None"; _parent.training = _parent.production[0]; } else { timerCount = 1; } } else { timerCount = 1; } } if (((_parent.timerCount == 0) && (_parent.timerSet == 0)) && (_parent.production[0] != "None")) { _parent.timerSet = _root["Unit1_" + _parent.production[0]].time; _parent.timerCount = _parent.timerSet; _parent.training = _parent.production[0]; } ii = 0; while (ii < 7) { if ((_parent.production[ii] == "None") && (_parent.production[ii + 1] != "None")) { i = ii; while (i < 7) { _parent.production[i] = _parent.production[i + 1]; i++; } _parent.production[7] = "None"; } ii++; } } } function TrainUnit(TrainType) { if (_root.CheckDepths(this._parent._x - 35, this._parent._y + 35) == false) { NewUnit = _root.CreateUnit(TrainType, TrainType, this._parent._x - 35, this._parent._y + 35, 1, false); if (_parent.PlacePosition == 1) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 35; _parent.PlacePosition = 2; } else if (_parent.PlacePosition == 2) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 3; } else if (_parent.PlacePosition == 3) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 35; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 4; } else if (_parent.PlacePosition == 4) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 5; } else if (_parent.PlacePosition == 5) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 35; _parent.PlacePosition = 1; } return(true); } return(false); }
Symbol 314 MovieClip Frame 2
gotoAndPlay (1);
Symbol 317 MovieClip [BuildingFoundation] Frame 1
stop(); select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "Construction"; _root.construction_mc.BuildingNumber = BuildingNumber; _root.construction_mc.BuildingX = this._parent._x; _root.construction_mc.BuildingY = this._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 317 MovieClip [BuildingFoundation] Frame 15
stop(); _root.RemoveBuilding(BuildingNumber, MyDepth);
Symbol 335 MovieClip [MissileHit] Frame 20
_root.sounds_mc.CreateSound("Power_", "MissileImpact", 100, 0, true);
Symbol 335 MovieClip [MissileHit] Frame 30
_root[Player + "_MissileLaunch"] = "Damage";
Symbol 335 MovieClip [MissileHit] Frame 50
_root[Player + "_MissileLaunch"] = "None"; this.removeMovieClip();
Symbol 353 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 355 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 356 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 356 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 356 MovieClip Frame 20
_parent._parent.AttackDamageActive = true; _parent._parent.CreateSoundEffect = true;
Symbol 356 MovieClip Frame 40
gotoAndStop (1);
Symbol 357 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 361 MovieClip Frame 1
this._parent._rotation = -_parent._parent._rotation; if (_root.User_DisplayEnemyHealth == true) { GoTo = Math.round((_parent._parent.health / _parent._parent.healthMax) * 100); _parent.gotoAndStop(GoTo); if (isNaN(GoTo) || (GoTo <= 0)) { _parent.gotoAndStop(1); } } else { _parent.gotoAndStop("blank"); }
Symbol 361 MovieClip Frame 2
gotoAndPlay (1);
Symbol 366 MovieClip Frame 1
GoTo = Math.round((_parent._parent._parent.health / _parent._parent._parent.healthMax) * 100); _parent.gotoAndStop(GoTo); if (isNaN(GoTo) || (GoTo <= 0)) { _parent.gotoAndStop(1); }
Symbol 366 MovieClip Frame 2
gotoAndPlay (1);
Symbol 368 MovieClip Frame 1
this._rotation = -_parent._rotation;
Symbol 368 MovieClip Frame 2
gotoAndPlay (1);
Symbol 369 MovieClip [Spearman] Frame 1
stop();
Symbol 383 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 385 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 386 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 386 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 386 MovieClip Frame 15
_parent._parent.AttackDamageActive = true; _parent._parent.CreateSoundEffect = true;
Symbol 386 MovieClip Frame 30
gotoAndStop (1);
Symbol 387 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 389 MovieClip [Swordsman] Frame 1
stop();
Symbol 404 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 443 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 470 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 470 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 470 MovieClip Frame 20
myPoint = {x:10.5, y:0}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Arrow", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y); _parent._parent.AttackDamageActive = true; _parent._parent.CreateSoundEffect = true;
Symbol 470 MovieClip Frame 40
gotoAndStop (1);
Symbol 471 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 473 MovieClip [Archer] Frame 1
stop();
Symbol 499 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 501 MovieClip Frame 41
gotoAndPlay ("start");
Symbol 502 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 502 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 502 MovieClip Frame 15
_parent._parent.AttackDamageActive = true; _parent._parent.CreateSoundEffect = true;
Symbol 502 MovieClip Frame 30
gotoAndStop (1);
Symbol 503 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 505 MovieClip [MountedSwordsman] Frame 1
stop();
Symbol 526 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 529 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 541 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 541 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 541 MovieClip Frame 20
myPoint = {x:14, y:0}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Arrow", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y); _parent._parent.AttackDamageActive = true; _parent._parent.CreateSoundEffect = true;
Symbol 541 MovieClip Frame 40
gotoAndStop (1);
Symbol 542 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 544 MovieClip [MountedArcher] Frame 1
stop();
Symbol 548 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 548 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 564 MovieClip Frame 22
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 565 MovieClip Frame 1
stop();
Symbol 566 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.Ownership == 1) { if (_parent.training != _parent.production[0]) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.training = "None"; } if (_parent.timerCount > 0) { _parent.timerCount--; } if (((_parent.timerCount <= 0) && (_parent.timerSet != 0)) && (_parent.training != "None")) { if ((_root.User_Pop + _root["Unit1_" + _parent.production[0]].pop) <= _root.User_PopCap) { if (TrainUnit(_parent.training) == true) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.production[0] = "None"; _parent.training = _parent.production[0]; } else { timerCount = 1; } } else { timerCount = 1; } } if (((_parent.timerCount == 0) && (_parent.timerSet == 0)) && (_parent.production[0] != "None")) { _parent.timerSet = _root["Unit1_" + _parent.production[0]].time; _parent.timerCount = _parent.timerSet; _parent.training = _parent.production[0]; } ii = 0; while (ii < 7) { if ((_parent.production[ii] == "None") && (_parent.production[ii + 1] != "None")) { i = ii; while (i < 7) { _parent.production[i] = _parent.production[i + 1]; i++; } _parent.production[7] = "None"; } ii++; } } } function TrainUnit(TrainType) { if (_root.CheckDepths(this._parent._x - 35, this._parent._y + 35) == false) { NewUnit = _root.CreateUnit(TrainType, TrainType, this._parent._x - 35, this._parent._y + 35, 1, false); if (_parent.PlacePosition == 1) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 35; _parent.PlacePosition = 2; } else if (_parent.PlacePosition == 2) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 3; } else if (_parent.PlacePosition == 3) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 35; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 4; } else if (_parent.PlacePosition == 4) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 5; } else if (_parent.PlacePosition == 5) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 35; _parent.PlacePosition = 1; } return(true); } return(false); }
Symbol 566 MovieClip Frame 2
gotoAndPlay (1);
Symbol 571 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 571 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 594 MovieClip Frame 25
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 595 MovieClip Frame 1
stop();
Symbol 597 MovieClip Frame 1
if (_parent.Ownership == 1) { if (_root.User_MissileLaunch == "Launch") { _root.User_MissileLaunch = "Start"; _parent.MissileLaunch = true; gotoAndPlay ("launch"); } } if (_parent.Ownership == 2) { if (_root.Comp_MissileLaunch == "Launch") { _root.Comp_MissileLaunch = "Start"; _parent.MissileLaunch = true; gotoAndPlay ("launch"); } }
Symbol 597 MovieClip Frame 2
gotoAndPlay (1);
Symbol 597 MovieClip Frame 123
if (_parent.Ownership == 1) { _root.User_MissileLaunch = "End"; _parent.MissileLaunch = false; } if (_parent.Ownership == 2) { _root.Comp_MissileLaunch = "End"; _parent.MissileLaunch = false; } gotoAndPlay (1);
Symbol 598 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.Ownership == 1) { if ((_parent.production[0] == "ResearchLab_A1") && (_root.ResearchLab_A_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_A1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_A1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_A1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_A1_Wood; } if ((_parent.production[0] == "ResearchLab_B1") && (_root.ResearchLab_B_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_B1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_B1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_B1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_B1_Wood; } if ((_parent.production[0] == "ResearchLab_C1") && (_root.ResearchLab_C_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_C1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_C1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_C1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_C1_Wood; } if ((_parent.production[0] == "ResearchLab_D1") && (_root.ResearchLab_D_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_D1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_D1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_D1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_D1_Wood; } if ((_parent.production[0] == "ResearchLab_E1") && (_root.ResearchLab_E_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_E1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_E1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_E1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_E1_Wood; } if ((_parent.production[0] == "ResearchLab_F1") && (_root.ResearchLab_F_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_F1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_F1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_F1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_F1_Wood; } if ((_parent.production[0] == "ResearchLab_G1") && (_root.ResearchLab_G_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_G1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_G1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_G1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_G1_Wood; } if ((_parent.production[0] == "ResearchLab_H1") && (_root.ResearchLab_H_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_H1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_H1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_H1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_H1_Wood; } if ((_parent.production[0] == "ResearchLab_I1") && (_root.ResearchLab_I_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_I1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_I1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_I1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_I1_Wood; } if ((_parent.production[0] == "ResearchLab_I2") && (_root.ResearchLab_I_1 >= 2)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_I2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_I2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_I2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_I2_Wood; } if ((_parent.production[0] == "ResearchLab_I3") && (_root.ResearchLab_I_1 >= 3)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_I3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_I3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_I3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_I3_Wood; } if ((_parent.production[0] == "ResearchLab_J1") && (_root.ResearchLab_J_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_J1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_J1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_J1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_J1_Wood; } if ((_parent.production[0] == "ResearchLab_J2") && (_root.ResearchLab_J_1 >= 2)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_J2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_J2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_J2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_J2_Wood; } if ((_parent.production[0] == "ResearchLab_J3") && (_root.ResearchLab_J_1 >= 3)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_J3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_J3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_J3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_J3_Wood; } if ((_parent.production[0] == "ResearchLab_K1") && (_root.ResearchLab_K_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_K1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_K1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_K1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_K1_Wood; } if ((_parent.production[0] == "ResearchLab_K2") && (_root.ResearchLab_K_1 >= 2)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_K2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_K2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_K2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_K2_Wood; } if ((_parent.production[0] == "ResearchLab_K3") && (_root.ResearchLab_K_1 >= 3)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_K3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_K3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_K3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_K3_Wood; } if ((_parent.production[0] == "ResearchLab_L1") && (_root.ResearchLab_L_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_L1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_L1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_L1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_L1_Wood; } if ((_parent.production[0] == "ResearchLab_L2") && (_root.ResearchLab_L_1 >= 2)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_L2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_L2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_L2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_L2_Wood; } if ((_parent.production[0] == "ResearchLab_L3") && (_root.ResearchLab_L_1 >= 3)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_L3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_L3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_L3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_L3_Wood; } if (_parent.training != _parent.production[0]) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.training = "None"; } if (_parent.timerCount > 0) { _parent.timerCount--; } if (((_parent.timerCount <= 0) && (_parent.timerSet != 0)) && (_parent.training != "None")) { if (_parent.production[0] == "ResearchLab_A1") { _root.ResearchLab_A_1 = 1; _root.Unit1_MachineGunner.health = _root.Units_Default_array.MachineGunner_Health * 1.75; _root.Unit1_RPGTrooper.health = _root.Units_Default_array.RPGTrooper_Health * 1.75; _root.Unit1_Sniper.health = _root.Units_Default_array.Sniper_Health * 1.75; _root.Unit1_LaserTrooper.health = _root.Units_Default_array.LaserTrooper_Health * 1.75; } if (_parent.production[0] == "ResearchLab_B1") { _root.ResearchLab_B_1 = 1; _root.Unit1_Humvee.health = _root.Units_Default_array.Humvee_Health * 1.5; _root.Unit1_LightTank.health = _root.Units_Default_array.LightTank_Health * 1.5; _root.Unit1_HeavyTank.health = _root.Units_Default_array.HeavyTank_Health * 1.5; _root.Unit1_LaserTank.health = _root.Units_Default_array.LaserTank_Health * 1.5; } if (_parent.production[0] == "ResearchLab_C1") { _root.ResearchLab_C_1 = 1; _root.Unit1_MachineGunner.speed = _root.Units_Default_array.MachineGunner_Speed * 1.1; _root.Unit1_RPGTrooper.speed = _root.Units_Default_array.RPGTrooper_Speed * 1.1; _root.Unit1_Sniper.speed = _root.Units_Default_array.Sniper_Speed * 1.1; _root.Unit1_LaserTrooper.speed = _root.Units_Default_array.LaserTrooper_Speed * 1.1; } if (_parent.production[0] == "ResearchLab_D1") { _root.ResearchLab_D_1 = 1; _root.Unit1_Humvee.speed = _root.Units_Default_array.Humvee_Speed * 1.15; _root.Unit1_LightTank.speed = _root.Units_Default_array.LightTank_Speed * 1.15; _root.Unit1_HeavyTank.speed = _root.Units_Default_array.HeavyTank_Speed * 1.15; _root.Unit1_LaserTank.speed = _root.Units_Default_array.LaserTank_Speed * 1.15; } if (_parent.production[0] == "ResearchLab_E1") { _root.ResearchLab_E_1 = 1; _root.Unit1_MachineGunner.damage = _root.Units_Default_array.MachineGunner_Damage * 1.33; _root.Unit1_Humvee.damage = _root.Units_Default_array.Humvee_Damage * 1.33; _root.Unit1_Sniper.damage = _root.Units_Default_array.Sniper_Damage * 1.33; } if (_parent.production[0] == "ResearchLab_F1") { _root.ResearchLab_F_1 = 1; _root.Unit1_RPGTrooper.damage = _root.Units_Default_array.RPGTrooper_Damage * 1.33; } if (_parent.production[0] == "ResearchLab_G1") { _root.ResearchLab_G_1 = 1; _root.Unit1_LightTank.damage = _root.Units_Default_array.LightTank_Damage * 1.33; _root.Unit1_HeavyTank.damage = _root.Units_Default_array.HeavyTank_Damage * 1.33; } if (_parent.production[0] == "ResearchLab_H1") { _root.ResearchLab_H_1 = 1; _root.Unit1_MachineGunner.time = _root.Units_Default_array.MachineGunner_Time * 0.6; _root.Unit1_RPGTrooper.time = _root.Units_Default_array.RPGTrooper_Time * 0.6; _root.Unit1_Humvee.time = _root.Units_Default_array.Humvee_Time * 0.6; _root.Unit1_LightTank.time = _root.Units_Default_array.LightTank_Time * 0.6; _root.Unit1_HeavyTank.time = _root.Units_Default_array.HeavyTank_Time * 0.6; _root.Unit1_Sniper.time = _root.Units_Default_array.Sniper_Time * 0.6; _root.Unit1_LaserTrooper.time = _root.Units_Default_array.LaserTrooper_Time * 0.6; _root.Unit1_LaserTank.time = _root.Units_Default_array.LaserTank_Time * 0.6; } if (_parent.production[0] == "ResearchLab_I1") { _root.ResearchLab_I_1 = 1; _root.Produce_Farm1D = Math.round(_root.Defaults_array.Produce_FarmD * 1.2); _root.Produce_Farm1B = Math.round(_root.Defaults_array.Produce_FarmB * 1.2); } if (_parent.production[0] == "ResearchLab_I2") { _root.ResearchLab_I_1 = 2; _root.Produce_Farm1D = Math.round(_root.Defaults_array.Produce_FarmD * 1.4); _root.Produce_Farm1B = Math.round(_root.Defaults_array.Produce_FarmB * 1.4); } if (_parent.production[0] == "ResearchLab_I3") { _root.ResearchLab_I_1 = 3; _root.Produce_Farm1D = Math.round(_root.Defaults_array.Produce_FarmD * 1.7); _root.Produce_Farm1B = Math.round(_root.Defaults_array.Produce_FarmB * 1.7); } if (_parent.production[0] == "ResearchLab_J1") { _root.ResearchLab_J_1 = 1; _root.Produce_Mine1D1 = Math.round(_root.Defaults_array.Produce_MineD1 * 1.15); _root.Produce_Mine1B1 = Math.round(_root.Defaults_array.Produce_MineB1 * 1.15); } if (_parent.production[0] == "ResearchLab_J2") { _root.ResearchLab_J_1 = 2; _root.Produce_Mine1D1 = Math.round(_root.Defaults_array.Produce_MineD1 * 1.25); _root.Produce_Mine1B1 = Math.round(_root.Defaults_array.Produce_MineB1 * 1.25); } if (_parent.production[0] == "ResearchLab_J3") { _root.ResearchLab_J_1 = 3; _root.Produce_Mine1D1 = Math.round(_root.Defaults_array.Produce_MineD1 * 1.5); _root.Produce_Mine1B1 = Math.round(_root.Defaults_array.Produce_MineB1 * 1.5); } if (_parent.production[0] == "ResearchLab_K1") { _root.ResearchLab_K_1 = 1; _root.Produce_Mine1D2 = Math.round(_root.Defaults_array.Produce_MineD2 * 1.25); _root.Produce_Mine1B2 = Math.round(_root.Defaults_array.Produce_MineB2 * 1.25); } if (_parent.production[0] == "ResearchLab_K2") { _root.ResearchLab_K_1 = 2; _root.Produce_Mine1D2 = Math.round(_root.Defaults_array.Produce_MineD2 * 1.5); _root.Produce_Mine1B2 = Math.round(_root.Defaults_array.Produce_MineB2 * 1.5); } if (_parent.production[0] == "ResearchLab_K3") { _root.ResearchLab_K_1 = 3; _root.Produce_Mine1D2 = Math.round(_root.Defaults_array.Produce_MineD2 * 1.75); _root.Produce_Mine1B2 = Math.round(_root.Defaults_array.Produce_MineB2 * 1.75); } if (_parent.production[0] == "ResearchLab_L1") { _root.ResearchLab_L_1 = 1; _root.Produce_Mill1D = Math.round(_root.Defaults_array.Produce_MillD * 1.15); _root.Produce_Mill1B = Math.round(_root.Defaults_array.Produce_MillB * 1.15); } if (_parent.production[0] == "ResearchLab_L2") { _root.ResearchLab_L_1 = 2; _root.Produce_Mill1D = Math.round(_root.Defaults_array.Produce_MillD * 1.25); _root.Produce_Mill1B = Math.round(_root.Defaults_array.Produce_MillB * 1.25); } if (_parent.production[0] == "ResearchLab_L3") { _root.ResearchLab_L_1 = 3; _root.Produce_Mill1D = Math.round(_root.Defaults_array.Produce_MillD * 1.5); _root.Produce_Mill1B = Math.round(_root.Defaults_array.Produce_MillB * 1.5); } _parent.timerCount = 0; _parent.timerSet = 0; _parent.production[0] = "None"; _parent.training = _parent.production[0]; } if (((_parent.timerCount == 0) && (_parent.timerSet == 0)) && (_parent.production[0] != "None")) { _parent.timerSet = _root.Research_Time[_parent.production[0]]; _parent.timerCount = _parent.timerSet; _parent.training = _parent.production[0]; } ii = 0; while (ii < 7) { if ((_parent.production[ii] == "None") && (_parent.production[ii + 1] != "None")) { i = ii; while (i < 7) { _parent.production[i] = _parent.production[i + 1]; i++; } _parent.production[7] = "None"; } ii++; } } }
Symbol 598 MovieClip Frame 2
gotoAndPlay (1);
Symbol 603 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 603 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 626 MovieClip Frame 22
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 627 MovieClip Frame 1
stop();
Symbol 628 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.Ownership == 1) { if (_parent.training != _parent.production[0]) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.training = "None"; } if (_parent.timerCount > 0) { _parent.timerCount--; } if (((_parent.timerCount <= 0) && (_parent.timerSet != 0)) && (_parent.training != "None")) { if ((_root.User_Pop + _root["Unit1_" + _parent.production[0]].pop) <= _root.User_PopCap) { if (TrainUnit(_parent.training) == true) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.production[0] = "None"; _parent.training = _parent.production[0]; } else { timerCount = 1; } } else { timerCount = 1; } } if (((_parent.timerCount == 0) && (_parent.timerSet == 0)) && (_parent.production[0] != "None")) { _parent.timerSet = _root["Unit1_" + _parent.production[0]].time; _parent.timerCount = _parent.timerSet; _parent.training = _parent.production[0]; } ii = 0; while (ii < 7) { if ((_parent.production[ii] == "None") && (_parent.production[ii + 1] != "None")) { i = ii; while (i < 7) { _parent.production[i] = _parent.production[i + 1]; i++; } _parent.production[7] = "None"; } ii++; } } } function TrainUnit(TrainType) { if (_root.CheckDepths(this._parent._x - 35, this._parent._y + 35) == false) { NewUnit = _root.CreateUnit(TrainType, TrainType, this._parent._x - 35, this._parent._y + 35, 1, false); if (_parent.PlacePosition == 1) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 35; _parent.PlacePosition = 2; } else if (_parent.PlacePosition == 2) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 3; } else if (_parent.PlacePosition == 3) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 35; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 4; } else if (_parent.PlacePosition == 4) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 5; } else if (_parent.PlacePosition == 5) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 35; _parent.PlacePosition = 1; } return(true); } return(false); }
Symbol 628 MovieClip Frame 2
gotoAndPlay (1);
Symbol 633 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 633 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 648 MovieClip Frame 22
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 649 MovieClip Frame 1
stop();
Symbol 650 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.Ownership == 1) { if ((_root.TechCenter_C_1 > 0) && (_root.User_AirstrikeTimer > 0)) { _root.User_AirstrikeTimer--; } if ((_root.TechCenter_D_1 > 0) && (_root.User_MissileLaunchTimer > 0)) { _root.User_MissileLaunchTimer--; } } }
Symbol 650 MovieClip Frame 2
gotoAndPlay (1);
Symbol 655 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 655 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 677 MovieClip Frame 28
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 678 MovieClip Frame 1
stop();
Symbol 679 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.Ownership == 1) { if ((_parent.production[0] == "TechCenter_A1") && (_root.TechCenter_A_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.TechCenter_A1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.TechCenter_A1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.TechCenter_A1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.TechCenter_A1_Wood; } if ((_parent.production[0] == "TechCenter_B1") && (_root.TechCenter_B_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.TechCenter_B1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.TechCenter_B1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.TechCenter_B1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.TechCenter_B1_Wood; } if ((_parent.production[0] == "TechCenter_C1") && (_root.TechCenter_C_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.TechCenter_C1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.TechCenter_C1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.TechCenter_C1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.TechCenter_C1_Wood; } if ((_parent.production[0] == "TechCenter_D1") && (_root.TechCenter_D_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.TechCenter_D1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.TechCenter_D1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.TechCenter_D1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.TechCenter_D1_Wood; } if (_parent.training != _parent.production[0]) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.training = "None"; } if (_parent.timerCount > 0) { _parent.timerCount--; } if (((_parent.timerCount <= 0) && (_parent.timerSet != 0)) && (_parent.training != "None")) { if (_parent.production[0] == "TechCenter_A1") { _root.TechCenter_A_1 = 1; _root.Unit1_LaserTrooper.damage = _root.Units_Default_array.LaserTrooper_Damage * 1.25; _root.Unit1_LaserTank.damage = _root.Units_Default_array.LaserTank_Damage * 1.25; } if (_parent.production[0] == "TechCenter_B1") { _root.TechCenter_B_1 = 1; _root.User_Repair = _root.User_Repair * 3; _root.Costs_array.Misc_Repair_Food = _root.Costs_array.Misc_Repair_Food * 2; _root.Costs_array.Misc_Repair_Gold = _root.Costs_array.Misc_Repair_Gold * 2; _root.Costs_array.Misc_Repair_Stone = _root.Costs_array.Misc_Repair_Stone * 2; _root.Costs_array.Misc_Repair_Wood = _root.Costs_array.Misc_Repair_Wood * 2; } if (_parent.production[0] == "TechCenter_C1") { _root.TechCenter_C_1 = 1; } if (_parent.production[0] == "TechCenter_D1") { _root.TechCenter_D_1 = 1; } _parent.timerCount = 0; _parent.timerSet = 0; _parent.production[0] = "None"; _parent.training = _parent.production[0]; } if (((_parent.timerCount == 0) && (_parent.timerSet == 0)) && (_parent.production[0] != "None")) { _parent.timerSet = _root.Research_Time[_parent.production[0]]; _parent.timerCount = _parent.timerSet; _parent.training = _parent.production[0]; } ii = 0; while (ii < 7) { if ((_parent.production[ii] == "None") && (_parent.production[ii + 1] != "None")) { i = ii; while (i < 7) { _parent.production[i] = _parent.production[i + 1]; i++; } _parent.production[7] = "None"; } ii++; } } }
Symbol 679 MovieClip Frame 2
gotoAndPlay (1);
Symbol 695 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 697 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 704 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 704 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 704 MovieClip Frame 11
_parent._parent.CreateSoundEffect = true;
Symbol 704 MovieClip Frame 15
myPoint = {x:10.5, y:0}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Bullet", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y); _parent._parent.AttackDamageActive = true;
Symbol 704 MovieClip Frame 30
gotoAndStop (1);
Symbol 705 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 707 MovieClip [MachineGunner] Frame 1
stop();
Symbol 714 MovieClip [Gunner_Bullet] Frame 7
this.removeMovieClip();
Symbol 718 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 728 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 728 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 728 MovieClip Frame 12
myPoint = {x:8.8, y:7.5}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("RPG", _parent._parent._rotation + ((Math.random() * 6) - 3), myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y, 0, (Math.random() * 10) - 5); _parent._parent.AttackDamageActive = true; _parent._parent.CreateSoundEffect = true;
Symbol 728 MovieClip Frame 50
gotoAndStop (1);
Symbol 729 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 731 MovieClip [RPGTrooper] Frame 1
stop();
Symbol 744 MovieClip Frame 1
stop();
Symbol 744 MovieClip Frame 20
_parent.removeMovieClip();
Symbol 756 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 760 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 771 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 771 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 771 MovieClip Frame 12
_parent._parent.CreateSoundEffect = true;
Symbol 771 MovieClip Frame 15
myPoint = {x:0, y:0}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Bullet", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y); _parent._parent.AttackDamageActive = true;
Symbol 771 MovieClip Frame 30
gotoAndStop (1);
Symbol 772 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 774 MovieClip [Humvee] Frame 1
stop();
Symbol 782 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 786 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 794 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 794 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 794 MovieClip Frame 10
_parent._parent.CreateSoundEffect = true;
Symbol 794 MovieClip Frame 20
myPoint = {x:20, y:0}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Shell", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y); _parent._parent.AttackDamageActive = true;
Symbol 794 MovieClip Frame 40
gotoAndStop (1);
Symbol 795 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 797 MovieClip [LightTank] Frame 1
stop();
Symbol 806 MovieClip [Tank_Shell] Frame 9
this.removeMovieClip();
Symbol 809 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 811 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 826 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 826 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 826 MovieClip Frame 12
_parent._parent.CreateSoundEffect = true;
Symbol 826 MovieClip Frame 25
myPoint = {x:20, y:0}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Shell", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y);
Symbol 826 MovieClip Frame 28
_parent._parent.AttackDamageActive = true;
Symbol 826 MovieClip Frame 31
myPoint = {x:20, y:0}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Shell", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y);
Symbol 826 MovieClip Frame 50
gotoAndStop (1);
Symbol 827 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 829 MovieClip [HeavyTank] Frame 1
stop();
Symbol 833 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 842 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 842 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 842 MovieClip Frame 21
_parent._parent.CreateSoundEffect = true;
Symbol 842 MovieClip Frame 25
myPoint = {x:10.5, y:0}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Bullet", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y); _parent._parent.AttackDamageActive = true;
Symbol 842 MovieClip Frame 50
gotoAndStop (1);
Symbol 843 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 845 MovieClip [Sniper] Frame 1
stop();
Symbol 849 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 851 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 852 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 852 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 852 MovieClip Frame 25
myPoint = {x:11.6, y:5.8}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Laser", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y, _parent._parent.Ownership); _parent._parent.AttackDamageActive = true; _parent._parent.CreateSoundEffect = true;
Symbol 852 MovieClip Frame 50
gotoAndStop (1);
Symbol 853 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 855 MovieClip [LaserTrooper] Frame 1
stop();
Symbol 861 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 863 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 864 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 864 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 864 MovieClip Frame 20
myPoint = {x:8.8, y:0}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Laser", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y, _parent._parent.Ownership); _parent._parent.AttackDamageActive = true; _parent._parent.CreateSoundEffect = true;
Symbol 864 MovieClip Frame 40
gotoAndStop (1);
Symbol 865 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 867 MovieClip [LaserTank] Frame 1
stop();
Symbol 868 MovieClip Frame 1
stop();
Symbol 891 MovieClip Frame 1
stop();
Symbol 896 Button
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Symbol 901 MovieClip Frame 60
stop();
Symbol 904 MovieClip Frame 260
stop(); _parent.Complete();
Symbol 908 MovieClip Frame 215
stop();
Symbol 911 MovieClip Frame 235
stop(); _parent.gotoAndStop("StartAudio");
Symbol 912 MovieClip Frame 1
function EstablishMusic() { Music_sound = new Sound(this); Music_sound.attachSound(_root.Music_array.tracks[_root.Music_array.track]); Music_sound.start(); _root.Music_array.track++; if (_root.Music_array.track == _root.Music_array.tracks.length) { _root.Music_array.track = 0; } Music_sound.onSoundComplete = function () { delete Music_sound; EstablishMusic(); }; } function MonitorMusic() { if (_root.Music_array.status == "On") { if (Music_sound.getVolume() != _root.Music_array.volume) { Music_sound.setVolume(_root.Music_array.volume); } } else if (Music_sound.getVolume() != 0) { Music_sound.setVolume(0); } } _root.Music_array = new Array(); _root.Music_array.status = "On"; _root.Music_array.volume = 100; _root.Music_array.track = 0; _root.Music_array.tracks = ["MusicTrack8", "MusicTrack9"]; EstablishMusic(); setInterval(MonitorMusic, 100);
Symbol 913 MovieClip Frame 1
function CreateSound(Type, Name, Volume, Pan, Override) { if (_root.Sound_array.status == "On") { if (((getTimer() - _root.Sound_array.time) > 25) or (Override == true)) { var _local3 = new String(); _local3 = (Type + Name) + random(_root.Sound_array[Name]); Sound_sound = new Sound(this); Sound_sound.attachSound(_local3); Sound_sound.start(); Sound_sound.setVolume(Volume); Sound_sound.setPan(Pan); _root.Sound_array.time = getTimer(); } } } _root.Sound_array = new Array(); _root.Sound_array.status = "On"; _root.Sound_array.volume = 75; _root.Sound_array.time = 0; _root.Sound_array.Swordsman = 3; _root.Sound_array.Spearman = 2; _root.Sound_array.Archer = 2; _root.Sound_array.MachineGunner = 1; _root.Sound_array.RPGTrooper = 1; _root.Sound_array.Humvee = 1; _root.Sound_array.LightTank = 1; _root.Sound_array.HeavyTank = 1; _root.Sound_array.Sniper = 1; _root.Sound_array.LaserTrooper = 1; _root.Sound_array.LaserTank = 1; _root.Sound_array.AirstrikeLaunch = 1; _root.Sound_array.MissileImpact = 1; _root.Sound_array.MissileLaunch = 1;
Symbol 941 MovieClip Frame 1
instructions_btn.onRelease = function () { _root.MenuVariables_array.menuTab = "Instructions"; }; controls_btn.onRelease = function () { _root.MenuVariables_array.menuTab = "Controls"; }; skirmish_btn.onRelease = function () { _root.MenuVariables_array.menuTab = "Skirmish"; }; skirmishstats_btn.onRelease = function () { _root.MenuVariables_array.menuTab = "SkirmishStats"; }; options_btn.onRelease = function () { _root.MenuVariables_array.menuTab = "Options"; }; highscores_btn.onRelease = function () { _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; }; moregames_btn.onRelease = function () { getURL ("http://www.maxgames.com/", "_blank"); }; credits_btn.onRelease = function () { _root.MenuVariables_array.menuTab = "Credits"; };
Symbol 965 MovieClip Frame 1
if (_root.MenuVariables_array.subInstructionsCurrent <= 0) { _root.MenuVariables_array.subInstructionsCurrent = _root.MenuVariables_array.subInstructionsCurrent + _root.MenuVariables_array.subInstructionsTotal; } if (_root.MenuVariables_array.subInstructionsCurrent > _root.MenuVariables_array.subInstructionsTotal) { _root.MenuVariables_array.subInstructionsCurrent = _root.MenuVariables_array.subInstructionsCurrent - _root.MenuVariables_array.subInstructionsTotal; } _parent.gotoAndStop(_root.MenuVariables_array.subInstructionsCurrent); i = 1; while (i <= 11) { PageNo = (_root.MenuVariables_array.subInstructionsCurrent - 6) + i; if (PageNo <= 0) { PageNo = PageNo + _root.MenuVariables_array.subInstructionsTotal; } if (PageNo > _root.MenuVariables_array.subInstructionsTotal) { PageNo = PageNo - _root.MenuVariables_array.subInstructionsTotal; } _parent[("i" + i) + "_txt"].text = PageNo; i++; }
Symbol 965 MovieClip Frame 2
gotoAndPlay (1);
Symbol 980 MovieClip Frame 101
stop();
Symbol 982 MovieClip Frame 401
stop(); _parent._parent.Recharged();
Symbol 1043 MovieClip Frame 1
back_btn.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent--; }; next_btn.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent++; }; c1.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i1_txt.text); }; c2.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i2_txt.text); }; c3.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i3_txt.text); }; c4.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i4_txt.text); }; c5.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i5_txt.text); }; c7.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i7_txt.text); }; c8.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i8_txt.text); }; c9.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i9_txt.text); }; c10.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i10_txt.text); }; c11.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i11_txt.text); };
Symbol 1043 MovieClip Frame 4
foundation_btn.useHandCursor = false;
Symbol 1046 MovieClip Frame 1
_parent.gotoAndStop(_root.MenuVariables_array.menuTab);
Symbol 1046 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1064 MovieClip Frame 1
gotoAndStop(_root.MenuVariables_array.customGame);
Symbol 1064 MovieClip Frame 2
on_btn.onRelease = function () { gotoAndStop ("On"); _root.MenuVariables_array.customGame = "On"; };
Symbol 1064 MovieClip Frame 3
off_btn.onRelease = function () { gotoAndStop ("Off"); _root.MenuVariables_array.customGame = "Off"; };
Symbol 1073 MovieClip Frame 1
_parent.gotoAndStop(_root.MenuVariables_array.customGame);
Symbol 1073 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1080 MovieClip Frame 1
stop(); gotoAndStop(_root[Set1][Set2]);
Symbol 1080 MovieClip Frame 2
off_btn.onRelease = function () { _root[Set1][Set2] = "Off"; gotoAndStop(_root[Set1][Set2]); };
Symbol 1080 MovieClip Frame 3
on_btn.onRelease = function () { if (_root[Set1][Set3] > Set4) { _root[Set1][Set2] = "On"; gotoAndStop(_root[Set1][Set2]); } else { _parent.note_mc.gotoAndStop(Set3); } };
Symbol 1089 MovieClip Frame 1
stop();
Symbol 1089 MovieClip Frame 2
okay_btn.onRelease = function () { gotoAndStop ("close"); }; over_btn.useHandCursor = false;
Symbol 1089 MovieClip Frame 3
okay_btn.onRelease = function () { gotoAndStop ("close"); }; over_btn.useHandCursor = false;
Symbol 1089 MovieClip Frame 4
okay_btn.onRelease = function () { gotoAndStop ("close"); }; over_btn.useHandCursor = false;
Symbol 1091 MovieClip Frame 2
res_mc.Set1 = "MenuVariables_array"; res_mc.Set2 = "customResources"; res_mc.Set3 = "resourcesCollected"; res_mc.Set4 = 100000 /* 0x0186A0 */; tra_mc.Set1 = "MenuVariables_array"; tra_mc.Set2 = "customTrain"; tra_mc.Set3 = "unitsKilled"; tra_mc.Set4 = 50; upg_mc.Set1 = "MenuVariables_array"; upg_mc.Set2 = "customUpgrade"; upg_mc.Set3 = "buildingsDestroyed"; upg_mc.Set4 = 25;
Symbol 1102 MovieClip Frame 1
_parent.gotoAndStop(_root.MenuVariables_array.compDifficulty);
Symbol 1102 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1109 MovieClip Frame 1
normal_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Normal"; }; hard_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Hard"; }; brutal_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Brutal"; };
Symbol 1109 MovieClip Frame 2
easy_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Easy"; }; hard_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Hard"; }; brutal_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Brutal"; };
Symbol 1109 MovieClip Frame 3
easy_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Easy"; }; normal_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Normal"; }; brutal_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Brutal"; };
Symbol 1109 MovieClip Frame 4
easy_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Easy"; }; normal_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Normal"; }; hard_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Hard"; };
Symbol 1117 MovieClip Frame 1
_parent.gotoAndStop(_root.MenuVariables_array.startingTeir);
Symbol 1117 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1123 MovieClip Frame 1
teir2_btn.onRelease = function () { _root.MenuVariables_array.startingTeir = "Two"; }; teir3_btn.onRelease = function () { _root.MenuVariables_array.startingTeir = "Three"; };
Symbol 1123 MovieClip Frame 2
teir1_btn.onRelease = function () { _root.MenuVariables_array.startingTeir = "One"; }; teir3_btn.onRelease = function () { _root.MenuVariables_array.startingTeir = "Three"; };
Symbol 1123 MovieClip Frame 3
teir1_btn.onRelease = function () { _root.MenuVariables_array.startingTeir = "One"; }; teir2_btn.onRelease = function () { _root.MenuVariables_array.startingTeir = "Two"; };
Symbol 1154 MovieClip Frame 1
_root.Music_array.volume = Math.round((_parent.scroller_btn._x + 100) / 2);
Symbol 1154 MovieClip Frame 2
gotoAndPlay (2);
Symbol 1155 MovieClip Frame 1
scroller_btn.onPress = function () { startDrag (scroller_btn, false, -100, 0, 100, 0); }; scroller_btn.onRelease = function () { stopDrag(); }; scroller_btn.onReleaseOutside = function () { stopDrag(); }; scroller_btn._x = (_root.Music_array.volume * 2) - 100;
Symbol 1157 MovieClip Frame 1
_root.Sound_array.volume = Math.round((_parent.scroller_btn._x + 100) / 2);
Symbol 1157 MovieClip Frame 2
gotoAndPlay (2);
Symbol 1158 MovieClip Frame 1
scroller_btn.onPress = function () { startDrag (scroller_btn, false, -100, 0, 100, 0); }; scroller_btn.onRelease = function () { stopDrag(); }; scroller_btn.onReleaseOutside = function () { stopDrag(); }; scroller_btn._x = (_root.Sound_array.volume * 2) - 100;
Symbol 1168 MovieClip Frame 1
stop(); if (Type == 1) { gotoAndStop(_root[Set1][Set2]); } else { gotoAndStop(_root[Set1]); }
Symbol 1168 MovieClip Frame 2
off_btn.onRelease = function () { if (Type == 1) { _root[Set1][Set2] = "Off"; gotoAndStop(_root[Set1][Set2]); } else { _root[Set1] = "Off"; gotoAndStop(_root[Set1]); } };
Symbol 1168 MovieClip Frame 3
on_btn.onRelease = function () { if (Type == 1) { _root[Set1][Set2] = "On"; gotoAndStop(_root[Set1][Set2]); } else { _root[Set1] = "On"; gotoAndStop(_root[Set1]); } };
Symbol 1292 MovieClip Frame 3
start_btn.onRelease = function () { var _local3 = SharedObject.getLocal("Data"); _local3.data.MySavedData = _root.MenuVariables_array; _parent.PlayGame(); };
Symbol 1292 MovieClip Frame 4
function AddCommas(CommasTo) { number_str = String(CommasTo); newnumber_str = ""; newestnumber_str = ""; while (number_str.length > 3) { newnumber_str = "," + number_str.substr(number_str.length - 3, 3); number_str = number_str.substr(0, number_str.length - 3); newestnumber_str = newnumber_str + newestnumber_str; } newestnumber_str = number_str + newestnumber_str; return(newestnumber_str); } played_txt.text = AddCommas(_root.MenuVariables_array.gamesPlayed); won_txt.text = AddCommas(_root.MenuVariables_array.gamesWon); loss_txt.text = AddCommas(_root.MenuVariables_array.gamesLost); uTrain_txt.text = AddCommas(_root.MenuVariables_array.unitsTrained); uKill_txt.text = AddCommas(_root.MenuVariables_array.unitsKilled); uLost_txt.text = AddCommas(_root.MenuVariables_array.unitsLost); bCreate_txt.text = AddCommas(_root.MenuVariables_array.buildingsCreated); bKill_txt.text = AddCommas(_root.MenuVariables_array.buildingsDestroyed); bLost_txt.text = AddCommas(_root.MenuVariables_array.buildingsLost); rCollect_txt.text = AddCommas(_root.MenuVariables_array.resourcesCollected); Hours = 0; Minutes = 0; Seconds = 0; TimePlayed = _root.MenuVariables_array.timePlayed; while (TimePlayed >= 3600) { Hours++; TimePlayed = TimePlayed - 3600; } while (TimePlayed >= 60) { Minutes++; TimePlayed = TimePlayed - 60; } while (TimePlayed >= 1) { Seconds++; TimePlayed--; } if (Hours < 10) { Hours = "0" + Hours; } if (Minutes < 10) { Minutes = "0" + Minutes; } if (Seconds < 10) { Seconds = "0" + Seconds; } tPlayed_txt.text = (((Hours + " : ") + Minutes) + " : ") + Seconds;
Symbol 1292 MovieClip Frame 5
musicOF_mc.Type = 1; musicOF_mc.Set1 = "Music_array"; musicOF_mc.Set2 = "status"; soundOF_mc.Type = 1; soundOF_mc.Set1 = "Sound_array"; soundOF_mc.Set2 = "status";
Symbol 1292 MovieClip Frame 6
function AddCommas(CommasTo) { number_str = String(CommasTo); newnumber_str = ""; newestnumber_str = ""; while (number_str.length > 3) { newnumber_str = "," + number_str.substr(number_str.length - 3, 3); number_str = number_str.substr(0, number_str.length - 3); newestnumber_str = newnumber_str + newestnumber_str; } newestnumber_str = number_str + newestnumber_str; return(newestnumber_str); } i = 1; while (i <= 10) { _parent.content_mc[("name" + i) + "_txt"].text = "Loading..."; _parent.content_mc[("score" + i) + "_txt"].text = "Loading..."; i++; } System.security.loadPolicyFile("http://www.godlygamer.com/Highscores/policy.xml"); SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = "load"; SendVars.SecondCheck = "OLK58Z"; SendVars.Table = "Easy"; targetObject.onLoad = function (success) { if (success) { i = 1; while (i <= 10) { if (this["name" + i] != "") { _parent.content_mc[("name" + i) + "_txt"].text = this["name" + i]; _parent.content_mc[("score" + i) + "_txt"].text = AddCommas(this["score" + i]); } else { _parent.content_mc[("name" + i) + "_txt"].text = "Empty"; _parent.content_mc[("score" + i) + "_txt"].text = "0"; } i++; } } else { i = 1; while (i <= 10) { _parent.content_mc[("name" + i) + "_txt"].text = "Failed..."; _parent.content_mc[("score" + i) + "_txt"].text = "Failed..."; i++; } } }; SendVars.sendAndLoad("http://www.godlygamer.com/Highscores/conflictresolution2.php", targetObject, "POST"); viewTop50_btn.onRelease = function () { getURL ("http://www.godlygamer.com/Highscores/conflictresolution.php?Table=Easy", "_blank"); }; normal_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Normal"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; }; hard_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Hard"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; }; brutal_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Brutal"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; };
Symbol 1292 MovieClip Frame 7
function AddCommas(CommasTo) { number_str = String(CommasTo); newnumber_str = ""; newestnumber_str = ""; while (number_str.length > 3) { newnumber_str = "," + number_str.substr(number_str.length - 3, 3); number_str = number_str.substr(0, number_str.length - 3); newestnumber_str = newnumber_str + newestnumber_str; } newestnumber_str = number_str + newestnumber_str; return(newestnumber_str); } i = 1; while (i <= 10) { _parent.content_mc[("name" + i) + "_txt"].text = "Loading..."; _parent.content_mc[("score" + i) + "_txt"].text = "Loading..."; i++; } System.security.loadPolicyFile("http://www.godlygamer.com/Highscores/policy.xml"); SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = "load"; SendVars.SecondCheck = "OLK58Z"; SendVars.Table = "Normal"; targetObject.onLoad = function (success) { if (success) { i = 1; while (i <= 10) { if (this["name" + i] != "") { _parent.content_mc[("name" + i) + "_txt"].text = this["name" + i]; _parent.content_mc[("score" + i) + "_txt"].text = AddCommas(this["score" + i]); } else { _parent.content_mc[("name" + i) + "_txt"].text = "Empty"; _parent.content_mc[("score" + i) + "_txt"].text = "0"; } i++; } } else { i = 1; while (i <= 10) { _parent.content_mc[("name" + i) + "_txt"].text = "Failed..."; _parent.content_mc[("score" + i) + "_txt"].text = "Failed..."; i++; } } }; SendVars.sendAndLoad("http://www.godlygamer.com/Highscores/conflictresolution2.php", targetObject, "POST"); viewTop50_btn.onRelease = function () { getURL ("http://www.godlygamer.com/Highscores/conflictresolution.php?Table=Normal", "_blank"); }; easy_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Easy"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; }; hard_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Hard"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; }; brutal_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Brutal"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; };
Symbol 1292 MovieClip Frame 8
function AddCommas(CommasTo) { number_str = String(CommasTo); newnumber_str = ""; newestnumber_str = ""; while (number_str.length > 3) { newnumber_str = "," + number_str.substr(number_str.length - 3, 3); number_str = number_str.substr(0, number_str.length - 3); newestnumber_str = newnumber_str + newestnumber_str; } newestnumber_str = number_str + newestnumber_str; return(newestnumber_str); } i = 1; while (i <= 10) { _parent.content_mc[("name" + i) + "_txt"].text = "Loading..."; _parent.content_mc[("score" + i) + "_txt"].text = "Loading..."; i++; } System.security.loadPolicyFile("http://www.godlygamer.com/Highscores/policy.xml"); SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = "load"; SendVars.SecondCheck = "OLK58Z"; SendVars.Table = "Hard"; targetObject.onLoad = function (success) { if (success) { i = 1; while (i <= 10) { if (this["name" + i] != "") { _parent.content_mc[("name" + i) + "_txt"].text = this["name" + i]; _parent.content_mc[("score" + i) + "_txt"].text = AddCommas(this["score" + i]); } else { _parent.content_mc[("name" + i) + "_txt"].text = "Empty"; _parent.content_mc[("score" + i) + "_txt"].text = "0"; } i++; } } else { i = 1; while (i <= 10) { _parent.content_mc[("name" + i) + "_txt"].text = "Failed..."; _parent.content_mc[("score" + i) + "_txt"].text = "Failed..."; i++; } } }; SendVars.sendAndLoad("http://www.godlygamer.com/Highscores/conflictresolution2.php", targetObject, "POST"); viewTop50_btn.onRelease = function () { getURL ("http://www.godlygamer.com/Highscores/conflictresolution.php?Table=Hard", "_blank"); }; easy_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Easy"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; }; normal_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Normal"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; }; brutal_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Brutal"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; };
Symbol 1292 MovieClip Frame 9
function AddCommas(CommasTo) { number_str = String(CommasTo); newnumber_str = ""; newestnumber_str = ""; while (number_str.length > 3) { newnumber_str = "," + number_str.substr(number_str.length - 3, 3); number_str = number_str.substr(0, number_str.length - 3); newestnumber_str = newnumber_str + newestnumber_str; } newestnumber_str = number_str + newestnumber_str; return(newestnumber_str); } i = 1; while (i <= 10) { _parent.content_mc[("name" + i) + "_txt"].text = "Loading..."; _parent.content_mc[("score" + i) + "_txt"].text = "Loading..."; i++; } System.security.loadPolicyFile("http://www.godlygamer.com/Highscores/policy.xml"); SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = "load"; SendVars.SecondCheck = "OLK58Z"; SendVars.Table = "Brutal"; targetObject.onLoad = function (success) { if (success) { i = 1; while (i <= 10) { if (this["name" + i] != "") { _parent.content_mc[("name" + i) + "_txt"].text = this["name" + i]; _parent.content_mc[("score" + i) + "_txt"].text = AddCommas(this["score" + i]); } else { _parent.content_mc[("name" + i) + "_txt"].text = "Empty"; _parent.content_mc[("score" + i) + "_txt"].text = "0"; } i++; } } else { i = 1; while (i <= 10) { _parent.content_mc[("name" + i) + "_txt"].text = "Failed..."; _parent.content_mc[("score" + i) + "_txt"].text = "Failed..."; i++; } } }; SendVars.sendAndLoad("http://www.godlygamer.com/Highscores/conflictresolution2.php", targetObject, "POST"); viewTop50_btn.onRelease = function () { getURL ("http://www.godlygamer.com/Highscores/conflictresolution.php?Table=Brutal", "_blank"); }; easy_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Easy"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; }; normal_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Normal"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; }; hard_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Hard"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; };
Symbol 1297 MovieClip Frame 6
if (_root.UserAction == "Place") { gotoAndPlay ("restrict"); } else { gotoAndPlay ("normal"); }
Symbol 1297 MovieClip Frame 12
if (_root.UserAction == "Place") { gotoAndPlay ("restrict"); } else { gotoAndPlay ("normal"); }
Symbol 1306 MovieClip Frame 1
if (_root.container_mc.level_mc[Building].health >= _root.container_mc.level_mc[Building].healthMax) { gotoAndPlay ("repaired"); } if (_root.container_mc.level_mc[Building].repair == true) { gotoAndPlay ("repairing"); } repair_btn.onRelease = function () { _root.container_mc.level_mc[Building].repair = true; }; repair_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Misc_Repair_Info; _root.User_DR_Pop = _root.Costs_array.Misc_Repair_Pop; _root.User_DR_Food = _root.Costs_array.Misc_Repair_Food; _root.User_DR_Gold = _root.Costs_array.Misc_Repair_Gold; _root.User_DR_Stone = _root.Costs_array.Misc_Repair_Stone; _root.User_DR_Wood = _root.Costs_array.Misc_Repair_Wood; }; repair_btn.onRollOut = function () { _root.ClearDR(); }; repair_btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1306 MovieClip Frame 2
gotoAndPlay ("available");
Symbol 1306 MovieClip Frame 3
if (_root.container_mc.level_mc[Building].repair == false) { gotoAndPlay ("available"); } repair_btn.onRelease = function () { _root.container_mc.level_mc[Building].repair = false; }; repair_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Misc_Repair_Info; _root.User_DR_Pop = _root.Costs_array.Misc_Repair_Pop; _root.User_DR_Food = _root.Costs_array.Misc_Repair_Food; _root.User_DR_Gold = _root.Costs_array.Misc_Repair_Gold; _root.User_DR_Stone = _root.Costs_array.Misc_Repair_Stone; _root.User_DR_Wood = _root.Costs_array.Misc_Repair_Wood; }; repair_btn.onRollOut = function () { _root.ClearDR(); }; repair_btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1306 MovieClip Frame 4
gotoAndPlay ("repairing");
Symbol 1306 MovieClip Frame 5
if (_root.container_mc.level_mc[Building].health < _root.container_mc.level_mc[Building].healthMax) { gotoAndPlay ("available"); }
Symbol 1306 MovieClip Frame 6
gotoAndPlay ("repaired");
Symbol 1308 MovieClip Frame 1
if (isNaN(_root.container_mc.level_mc[Building].health) or (_root.container_mc.level_mc[Building].health <= 0)) { _parent._parent.Escape(); _root.ClearDR(); } health_txt.text = (("Health: " + Math.round(_root.container_mc.level_mc[Building].health)) + "/") + _root.container_mc.level_mc[Building].healthMax;
Symbol 1308 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1318 MovieClip Frame 1
if (_root.User_Advancing == false) { _parent.gotoAndStop(1); }
Symbol 1318 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1319 MovieClip Frame 1
if (_root.User_Advancing == false) { if (_root.User_Teir == 1) { gotoAndStop ("Advance2"); } else if (_root.User_Teir == 2) { gotoAndStop ("Advance3"); } else { stop(); } } else { gotoAndStop ("Advancing"); }
Symbol 1319 MovieClip Frame 2
advance_btn.onRelease = function () { if (((((_root.Buildings1_array.Teir1_Armoury >= 1) && (_root.User_Food >= _root.Costs_array.Misc_T2_Food)) && (_root.User_Gold >= _root.Costs_array.Misc_T2_Gold)) && (_root.User_Stone >= _root.Costs_array.Misc_T2_Stone)) && (_root.User_Wood >= _root.Costs_array.Misc_T2_Wood)) { _root.User_Advancing = true; _root.TBB_mc.teir_mc.gotoAndPlay("Advance" + _root.User_Teir); gotoAndStop ("Advancing"); _root.User_Food = _root.User_Food - _root.Costs_array.Misc_T2_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Misc_T2_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Misc_T2_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Misc_T2_Wood; _root.ClearDR(); } }; advance_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Misc_T2_Info; _root.User_DR_Food = _root.Costs_array.Misc_T2_Food; _root.User_DR_Gold = _root.Costs_array.Misc_T2_Gold; _root.User_DR_Stone = _root.Costs_array.Misc_T2_Stone; _root.User_DR_Wood = _root.Costs_array.Misc_T2_Wood; }; advance_btn.onRollOut = function () { _root.ClearDR(); }; advance_btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1319 MovieClip Frame 3
advance_btn.onRelease = function () { if (((((_root.Buildings1_array.Teir2_ResearchLab >= 1) && (_root.User_Food >= _root.Costs_array.Misc_T3_Food)) && (_root.User_Gold >= _root.Costs_array.Misc_T3_Gold)) && (_root.User_Stone >= _root.Costs_array.Misc_T3_Stone)) && (_root.User_Wood >= _root.Costs_array.Misc_T3_Wood)) { _root.User_Advancing = true; _root.TBB_mc.teir_mc.gotoAndPlay("Advance" + _root.User_Teir); gotoAndStop ("Advancing"); _root.User_Food = _root.User_Food - _root.Costs_array.Misc_T3_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Misc_T3_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Misc_T3_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Misc_T3_Wood; _root.ClearDR(); } }; advance_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Misc_T3_Info; _root.User_DR_Food = _root.Costs_array.Misc_T3_Food; _root.User_DR_Gold = _root.Costs_array.Misc_T3_Gold; _root.User_DR_Stone = _root.Costs_array.Misc_T3_Stone; _root.User_DR_Wood = _root.Costs_array.Misc_T3_Wood; }; advance_btn.onRollOut = function () { _root.ClearDR(); }; advance_btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1319 MovieClip Frame 4
cancel_btn.onRelease = function () { _root.User_Advancing = false; _root.TBB_mc.teir_mc.gotoAndStop("Teir" + _root.User_Teir); if (_root.User_Teir == 1) { gotoAndStop ("Advance2"); _root.User_Food = _root.User_Food + _root.Costs_array.Misc_T2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Misc_T2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Misc_T2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Misc_T2_Wood; } if (_root.User_Teir == 2) { gotoAndStop ("Advance3"); _root.User_Food = _root.User_Food + _root.Costs_array.Misc_T3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Misc_T3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Misc_T3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Misc_T3_Wood; } };
Symbol 1407 MovieClip Frame 1
i = 0; while (i < 8) { this["i" + (i + 1)].gotoAndStop(_root.container_mc.level_mc[Building].production[i]); i++; } Progress = Math.abs(Math.round(((_root.container_mc.level_mc[Building].timerCount / _root.container_mc.level_mc[Building].timerSet) - 1) * 100)); if (isNaN(Progress)) { Progress = 1; } progress_mc.gotoAndStop(Progress); function Refund(No) { if (_root.container_mc.level_mc[Building].production[No] == "Armoury_A1") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_A1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_A1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_A1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_A1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_A2") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_A2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_A2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_A2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_A2_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_A3") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_A3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_A3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_A3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_A3_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_B1") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_B1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_B1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_B1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_B1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_B2") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_B2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_B2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_B2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_B2_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_B3") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_B3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_B3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_B3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_B3_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_C1") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_C1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_C1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_C1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_C1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_C2") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_C2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_C2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_C2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_C2_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_C3") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_C3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_C3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_C3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_C3_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_D1") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_D1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_D1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_D1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_D1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_D2") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_D2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_D2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_D2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_D2_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_D3") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_D3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_D3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_D3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_D3_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Swordsman") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_01_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_01_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_01_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_01_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Spearman") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_02_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_02_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_02_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_02_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Archer") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_03_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_03_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_03_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_03_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "MountedSwordsman") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_04_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_04_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_04_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_04_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "MountedArcher") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_05_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_05_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_05_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_05_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "MachineGunner") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_06_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_06_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_06_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_06_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "RPGTrooper") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_07_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_07_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_07_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_07_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Sniper") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_11_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_11_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_11_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_11_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "LaserTrooper") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_12_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_12_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_12_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_12_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_A1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_A1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_A1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_A1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_A1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_B1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_B1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_B1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_B1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_B1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_C1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_C1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_C1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_C1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_C1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_D1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_D1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_D1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_D1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_D1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_E1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_E1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_E1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_E1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_E1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_F1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_F1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_F1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_F1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_F1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_G1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_G1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_G1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_G1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_G1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_H1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_H1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_H1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_H1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_H1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_I1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_I1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_I1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_I1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_I1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_I2") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_I2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_I2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_I2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_I2_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_I3") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_I3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_I3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_I3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_I3_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_J1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_J1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_J1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_J1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_J1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_J2") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_J2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_J2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_J2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_J2_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_J3") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_J3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_J3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_J3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_J3_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_K1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_K1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_K1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_K1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_K1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_K2") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_K2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_K2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_K2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_K2_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_K3") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_K3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_K3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_K3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_K3_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_L1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_L1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_L1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_L1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_L1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_L2") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_L2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_L2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_L2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_L2_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_L3") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_L3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_L3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_L3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_L3_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Humvee") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_08_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_08_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_08_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_08_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "LightTank") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_09_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_09_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_09_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_09_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "HeavyTank") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_10_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_10_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_10_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_10_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "LaserTank") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_13_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_13_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_13_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_13_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "TechCenter_A1") { _root.User_Food = _root.User_Food + _root.Costs_array.TechCenter_A1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.TechCenter_A1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.TechCenter_A1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.TechCenter_A1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "TechCenter_B1") { _root.User_Food = _root.User_Food + _root.Costs_array.TechCenter_B1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.TechCenter_B1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.TechCenter_B1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.TechCenter_B1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "TechCenter_C1") { _root.User_Food = _root.User_Food + _root.Costs_array.TechCenter_C1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.TechCenter_C1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.TechCenter_C1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.TechCenter_C1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "TechCenter_D1") { _root.User_Food = _root.User_Food + _root.Costs_array.TechCenter_D1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.TechCenter_D1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.TechCenter_D1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.TechCenter_D1_Wood; } } c1_btn.onRelease = function () { Refund(0); _root.container_mc.level_mc[Building].production[0] = "None"; }; c2_btn.onRelease = function () { Refund(1); _root.container_mc.level_mc[Building].production[1] = "None"; }; c3_btn.onRelease = function () { Refund(2); _root.container_mc.level_mc[Building].production[2] = "None"; }; c4_btn.onRelease = function () { Refund(3); _root.container_mc.level_mc[Building].production[3] = "None"; }; c5_btn.onRelease = function () { Refund(4); _root.container_mc.level_mc[Building].production[4] = "None"; }; c6_btn.onRelease = function () { Refund(5); _root.container_mc.level_mc[Building].production[5] = "None"; }; c7_btn.onRelease = function () { Refund(6); _root.container_mc.level_mc[Building].production[6] = "None"; }; c8_btn.onRelease = function () { Refund(7); _root.container_mc.level_mc[Building].production[7] = "None"; };
Symbol 1407 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1411 MovieClip Frame 11
stop();
Symbol 1414 MovieClip Frame 10
stop();
Symbol 1418 MovieClip Frame 1
_parent.gotoAndStop(_root.Armoury_A_1 + 2);
Symbol 1418 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1421 MovieClip Frame 1
a1.enabled = false; a2.enabled = false; a3.enabled = false;
Symbol 1421 MovieClip Frame 2
a1.enabled = true; a1.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_A1_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_A1_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_A1_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_A1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_A1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_A1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_A1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_A1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_A1_Wood; } } }; a1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_A1_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_A1_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_A1_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_A1_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_A1_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_A1_Wood; }; a1.onRollOut = function () { _root.ClearDR(); }; a1.onReleaseOutside = function () { _root.ClearDR(); }; a2.enabled = false; a3.enabled = false;
Symbol 1421 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.Armoury_A1_Info) { _root.ClearDR(); } a1.enabled = false; a2.enabled = true; a2.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_A2_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_A2_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_A2_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_A2_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_A2"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_A2_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_A2_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_A2_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_A2_Wood; } } }; a2.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_A2_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_A2_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_A2_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_A2_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_A2_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_A2_Wood; }; a2.onRollOut = function () { _root.ClearDR(); }; a2.onReleaseOutside = function () { _root.ClearDR(); }; a3.enabled = false;
Symbol 1421 MovieClip Frame 4
if (_root.User_DR_Info == _root.Costs_array.Armoury_A2_Info) { _root.ClearDR(); } a1.enabled = false; a2.enabled = false; a3.enabled = true; a3.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_A3_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_A3_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_A3_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_A3_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_A3"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_A3_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_A3_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_A3_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_A3_Wood; } } }; a3.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_A3_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_A3_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_A3_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_A3_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_A3_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_A3_Wood; }; a3.onRollOut = function () { _root.ClearDR(); }; a3.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1421 MovieClip Frame 5
if (_root.User_DR_Info == _root.Costs_array.Armoury_A3_Info) { _root.ClearDR(); } a1.enabled = false; a2.enabled = false; a3.enabled = false;
Symbol 1425 MovieClip Frame 1
_parent.gotoAndStop(_root.Armoury_B_1 + 2);
Symbol 1425 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1426 MovieClip Frame 1
b1.enabled = false; b2.enabled = false; b3.enabled = false;
Symbol 1426 MovieClip Frame 2
b1.enabled = true; b1.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_B1_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_B1_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_B1_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_B1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_B1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_B1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_B1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_B1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_B1_Wood; } } }; b1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_B1_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_B1_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_B1_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_B1_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_B1_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_B1_Wood; }; b1.onRollOut = function () { _root.ClearDR(); }; b1.onReleaseOutside = function () { _root.ClearDR(); }; b2.enabled = false; b3.enabled = false;
Symbol 1426 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.Armoury_B1_Info) { _root.ClearDR(); } b1.enabled = false; b2.enabled = true; b2.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_B2_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_B2_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_B2_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_B2_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_B2"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_B2_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_B2_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_B2_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_B2_Wood; } } }; b2.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_B2_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_B2_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_B2_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_B2_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_B2_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_B2_Wood; }; b2.onRollOut = function () { _root.ClearDR(); }; b2.onReleaseOutside = function () { _root.ClearDR(); }; b3.enabled = false;
Symbol 1426 MovieClip Frame 4
if (_root.User_DR_Info == _root.Costs_array.Armoury_B2_Info) { _root.ClearDR(); } b1.enabled = false; b2.enabled = false; b3.enabled = true; b3.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_B3_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_B3_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_B3_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_B3_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_B3"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_B3_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_B3_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_B3_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_B3_Wood; } } }; b3.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_B3_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_B3_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_B3_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_B3_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_B3_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_B3_Wood; }; b3.onRollOut = function () { _root.ClearDR(); }; b3.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1426 MovieClip Frame 5
if (_root.User_DR_Info == _root.Costs_array.Armoury_B3_Info) { _root.ClearDR(); } b1.enabled = false; b2.enabled = false; b3.enabled = false;
Symbol 1430 MovieClip Frame 1
_parent.gotoAndStop(_root.Armoury_C_1 + 2);
Symbol 1430 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1431 MovieClip Frame 1
c1.enabled = false; c2.enabled = false; c3.enabled = false;
Symbol 1431 MovieClip Frame 2
c1.enabled = true; c1.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_C1_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_C1_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_C1_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_C1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_C1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_C1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_C1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_C1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_C1_Wood; } } }; c1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_C1_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_C1_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_C1_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_C1_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_C1_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_C1_Wood; }; c1.onRollOut = function () { _root.ClearDR(); }; c1.onReleaseOutside = function () { _root.ClearDR(); }; c2.enabled = false; c3.enabled = false;
Symbol 1431 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.Armoury_C1_Info) { _root.ClearDR(); } c1.enabled = false; c2.enabled = true; c2.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_C2_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_C2_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_C2_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_C2_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_C2"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_C2_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_C2_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_C2_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_C2_Wood; } } }; c2.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_C2_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_C2_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_C2_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_C2_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_C2_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_C2_Wood; }; c2.onRollOut = function () { _root.ClearDR(); }; c2.onReleaseOutside = function () { _root.ClearDR(); }; c3.enabled = false;
Symbol 1431 MovieClip Frame 4
if (_root.User_DR_Info == _root.Costs_array.Armoury_C2_Info) { _root.ClearDR(); } c1.enabled = false; c2.enabled = false; c3.enabled = true; c3.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_C3_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_C3_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_C3_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_C3_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_C3"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_C3_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_C3_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_C3_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_C3_Wood; } } }; c3.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_C3_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_C3_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_C3_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_C3_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_C3_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_C3_Wood; }; c3.onRollOut = function () { _root.ClearDR(); }; c3.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1431 MovieClip Frame 5
if (_root.User_DR_Info == _root.Costs_array.Armoury_C3_Info) { _root.ClearDR(); } c1.enabled = false; c2.enabled = false; c3.enabled = false;
Symbol 1438 MovieClip Frame 1
_parent.gotoAndStop(_root.Armoury_D_1 + 2);
Symbol 1438 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1439 MovieClip Frame 1
d1.enabled = false; d2.enabled = false; d3.enabled = false;
Symbol 1439 MovieClip Frame 2
d1.enabled = true; d1.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_D1_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_D1_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_D1_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_D1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_D1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_D1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_D1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_D1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_D1_Wood; } } }; d1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_D1_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_D1_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_D1_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_D1_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_D1_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_D1_Wood; }; d1.onRollOut = function () { _root.ClearDR(); }; d1.onReleaseOutside = function () { _root.ClearDR(); }; d2.enabled = false; d3.enabled = false;
Symbol 1439 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.Armoury_D1_Info) { _root.ClearDR(); } d1.enabled = false; d2.enabled = true; d2.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_D2_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_D2_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_D2_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_D2_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_D2"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_D2_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_D2_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_D2_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_D2_Wood; } } }; d2.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_D2_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_D2_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_D2_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_D2_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_D2_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_D2_Wood; }; d2.onRollOut = function () { _root.ClearDR(); }; d2.onReleaseOutside = function () { _root.ClearDR(); }; d3.enabled = false;
Symbol 1439 MovieClip Frame 4
if (_root.User_DR_Info == _root.Costs_array.Armoury_D2_Info) { _root.ClearDR(); } d1.enabled = false; d2.enabled = false; d3.enabled = true; d3.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_D3_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_D3_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_D3_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_D3_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_D3"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_D3_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_D3_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_D3_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_D3_Wood; } } }; d3.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_D3_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_D3_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_D3_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_D3_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_D3_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_D3_Wood; }; d3.onRollOut = function () { _root.ClearDR(); }; d3.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1439 MovieClip Frame 5
if (_root.User_DR_Info == _root.Costs_array.Armoury_D3_Info) { _root.ClearDR(); } d1.enabled = false; d2.enabled = false; d3.enabled = false;
Symbol 1458 MovieClip Frame 1
Percentage = Math.abs(Math.round((_root.container_mc.level_mc[_parent.Building].ProduceTimer / _root.container_mc.level_mc[_parent.Building].ProduceSet) * 100) - 100); if (isNaN(Percentage)) { Percentage = 1; } _parent.resource_mc.gotoAndStop(Percentage); _parent.workers_txt.text = _root.container_mc.level_mc[_parent.Building].Workers + "/10"; if (_parent._parent.BuildingName == "Teir 1 Farm") { Time = Math.round(_root.container_mc.level_mc[_parent.Building].ProduceSet / 40); FoodGrant = _root.Produce_Farm1D + (_root.Produce_Farm1B * _root.container_mc.level_mc[_parent.Building].Workers); _parent.food1_txt.text = ((FoodGrant + " food / ") + Time) + " seconds"; _parent.food2_txt.text = "Total Food Produced: " + _root.container_mc.level_mc[_parent.Building].FoodProduced; } if (_parent._parent.BuildingName == "Teir 1 LumberMill") { Time = Math.round(_root.container_mc.level_mc[_parent.Building].ProduceSet / 40); WoodGrant = _root.Produce_Mill1D + (_root.Produce_Mill1B * _root.container_mc.level_mc[_parent.Building].Workers); _parent.wood1_txt.text = ((WoodGrant + " wood / ") + Time) + " seconds"; _parent.wood2_txt.text = "Total Wood Produced: " + _root.container_mc.level_mc[_parent.Building].WoodProduced; } if (_parent._parent.BuildingName == "Teir 1 Mine") { Time = Math.round(_root.container_mc.level_mc[_parent.Building].ProduceSet / 40); GoldGrant = _root.Produce_Mine1D1 + (_root.Produce_Mine1B1 * _root.container_mc.level_mc[_parent.Building].Workers); _parent.gold1_txt.text = ((GoldGrant + " gold / ") + Time) + " seconds"; _parent.gold2_txt.text = "Total Gold Produced: " + _root.container_mc.level_mc[_parent.Building].GoldProduced; StoneGrant = _root.Produce_Mine1D2 + (_root.Produce_Mine1B2 * _root.container_mc.level_mc[_parent.Building].Workers); _parent.stone1_txt.text = ((StoneGrant + " stone / ") + Time) + " seconds"; _parent.stone2_txt.text = "Total Stone Produced: " + _root.container_mc.level_mc[_parent.Building].StoneProduced; }
Symbol 1458 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1494 MovieClip Frame 1
if (_root.User_Teir >= 3) { gotoAndStop ("Allow"); }
Symbol 1494 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1494 MovieClip Frame 3
sniper_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_11_Food) && (_root.User_Gold >= _root.Costs_array.Unit_11_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_11_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_11_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[_parent.Building].production[i] == "None") { _root.container_mc.level_mc[_parent.Building].production[i] = "Sniper"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_11_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_11_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_11_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_11_Wood; } } }; laser_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_12_Food) && (_root.User_Gold >= _root.Costs_array.Unit_12_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_12_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_12_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[_parent.Building].production[i] == "None") { _root.container_mc.level_mc[_parent.Building].production[i] = "LaserTrooper"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_12_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_12_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_12_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_12_Wood; } } }; sniper_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_11_Info; _root.User_DR_Pop = _root.Costs_array.Unit_11_Pop; _root.User_DR_Food = _root.Costs_array.Unit_11_Food; _root.User_DR_Gold = _root.Costs_array.Unit_11_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_11_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_11_Wood; }; sniper_btn.onRollOut = function () { _root.ClearDR(); }; sniper_btn.onReleaseOutside = function () { _root.ClearDR(); }; laser_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_12_Info; _root.User_DR_Pop = _root.Costs_array.Unit_12_Pop; _root.User_DR_Food = _root.Costs_array.Unit_12_Food; _root.User_DR_Gold = _root.Costs_array.Unit_12_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_12_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_12_Wood; }; laser_btn.onRollOut = function () { _root.ClearDR(); }; laser_btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1499 MovieClip Frame 11
stop();
Symbol 1501 MovieClip Frame 10
stop();
Symbol 1503 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_A_1 + 2);
Symbol 1503 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1504 MovieClip Frame 1
_btn.enabled = false;
Symbol 1504 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_A1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_A1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_A1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_A1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_A1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_A1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_A1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_A1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_A1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_A1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_A1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_A1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_A1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_A1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_A1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1504 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_A1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1506 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_B_1 + 2);
Symbol 1506 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1507 MovieClip Frame 1
_btn.enabled = false;
Symbol 1507 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_B1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_B1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_B1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_B1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_B1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_B1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_B1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_B1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_B1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_B1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_B1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_B1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_B1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_B1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_B1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1507 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_B1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1509 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_C_1 + 2);
Symbol 1509 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1510 MovieClip Frame 1
_btn.enabled = false;
Symbol 1510 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_C1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_C1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_C1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_C1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_C1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_C1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_C1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_C1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_C1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_C1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_C1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_C1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_C1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_C1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_C1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1510 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_C1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1512 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_D_1 + 2);
Symbol 1512 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1513 MovieClip Frame 1
_btn.enabled = false;
Symbol 1513 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_D1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_D1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_D1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_D1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_D1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_D1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_D1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_D1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_D1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_D1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_D1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_D1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_D1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_D1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_D1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1513 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_D1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1516 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_E_1 + 2);
Symbol 1516 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1517 MovieClip Frame 1
_btn.enabled = false;
Symbol 1517 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_E1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_E1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_E1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_E1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_E1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_E1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_E1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_E1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_E1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_E1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_E1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_E1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_E1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_E1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_E1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1517 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_E1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1520 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_F_1 + 2);
Symbol 1520 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1521 MovieClip Frame 1
_btn.enabled = false;
Symbol 1521 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_F1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_F1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_F1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_F1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_F1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_F1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_F1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_F1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_F1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_F1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_F1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_F1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_F1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_F1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_F1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1521 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_F1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1524 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_G_1 + 2);
Symbol 1524 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1525 MovieClip Frame 1
_btn.enabled = false;
Symbol 1525 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_G1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_G1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_G1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_G1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_G1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_G1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_G1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_G1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_G1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_G1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_G1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_G1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_G1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_G1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_G1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1525 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_G1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1528 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_H_1 + 2);
Symbol 1528 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1529 MovieClip Frame 1
_btn.enabled = false;
Symbol 1529 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_H1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_H1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_H1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_H1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_H1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_H1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_H1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_H1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_H1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_H1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_H1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_H1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_H1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_H1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_H1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1529 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_H1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1533 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_I_1 + 2);
Symbol 1533 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1534 MovieClip Frame 1
i1.enabled = false; i2.enabled = false; i3.enabled = false;
Symbol 1534 MovieClip Frame 2
i1.enabled = true; i1.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_I1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_I1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_I1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_I1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_I1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_I1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_I1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_I1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_I1_Wood; } } }; i1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_I1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_I1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_I1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_I1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_I1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_I1_Wood; }; i1.onRollOut = function () { _root.ClearDR(); }; i1.onReleaseOutside = function () { _root.ClearDR(); }; i2.enabled = false; i3.enabled = false;
Symbol 1534 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_I1_Info) { _root.ClearDR(); } i1.enabled = false; i2.enabled = true; i2.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_I2_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_I2_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_I2_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_I2_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_I2"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_I2_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_I2_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_I2_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_I2_Wood; } } }; i2.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_I2_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_I2_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_I2_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_I2_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_I2_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_I2_Wood; }; i2.onRollOut = function () { _root.ClearDR(); }; i2.onReleaseOutside = function () { _root.ClearDR(); }; i3.enabled = false;
Symbol 1534 MovieClip Frame 4
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_I2_Info) { _root.ClearDR(); } i1.enabled = false; i2.enabled = false; i3.enabled = true; i3.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_I3_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_I3_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_I3_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_I3_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_I3"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_I3_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_I3_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_I3_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_I3_Wood; } } }; i3.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_I3_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_I3_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_I3_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_I3_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_I3_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_I3_Wood; }; i3.onRollOut = function () { _root.ClearDR(); }; i3.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1534 MovieClip Frame 5
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_I3_Info) { _root.ClearDR(); } i1.enabled = false; i2.enabled = false; i3.enabled = false;
Symbol 1538 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_J_1 + 2);
Symbol 1538 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1539 MovieClip Frame 1
j1.enabled = false; j2.enabled = false; j3.enabled = false;
Symbol 1539 MovieClip Frame 2
j1.enabled = true; j1.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_J1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_J1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_J1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_J1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_J1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_J1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_J1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_J1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_J1_Wood; } } }; j1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_J1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_J1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_J1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_J1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_J1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_J1_Wood; }; j1.onRollOut = function () { _root.ClearDR(); }; j1.onReleaseOutside = function () { _root.ClearDR(); }; j2.enabled = false; j3.enabled = false;
Symbol 1539 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_J1_Info) { _root.ClearDR(); } j1.enabled = false; j2.enabled = true; j2.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_J2_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_J2_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_J2_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_J2_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_J2"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_J2_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_J2_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_J2_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_J2_Wood; } } }; j2.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_J2_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_J2_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_J2_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_J2_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_J2_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_J2_Wood; }; j2.onRollOut = function () { _root.ClearDR(); }; j2.onReleaseOutside = function () { _root.ClearDR(); }; j3.enabled = false;
Symbol 1539 MovieClip Frame 4
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_J2_Info) { _root.ClearDR(); } j1.enabled = false; j2.enabled = false; j3.enabled = true; j3.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_J3_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_J3_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_J3_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_J3_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_J3"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_J3_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_J3_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_J3_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_J3_Wood; } } }; j3.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_J3_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_J3_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_J3_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_J3_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_J3_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_J3_Wood; }; j3.onRollOut = function () { _root.ClearDR(); }; j3.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1539 MovieClip Frame 5
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_J3_Info) { _root.ClearDR(); } j1.enabled = false; j2.enabled = false; j3.enabled = false;
Symbol 1543 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_K_1 + 2);
Symbol 1543 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1544 MovieClip Frame 1
k1.enabled = false; k2.enabled = false; k3.enabled = false;
Symbol 1544 MovieClip Frame 2
k1.enabled = true; k1.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_K1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_K1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_K1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_K1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_K1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_K1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_K1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_K1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_K1_Wood; } } }; k1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_K1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_K1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_K1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_K1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_K1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_K1_Wood; }; k1.onRollOut = function () { _root.ClearDR(); }; k1.onReleaseOutside = function () { _root.ClearDR(); }; k2.enabled = false; k3.enabled = false;
Symbol 1544 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_K1_Info) { _root.ClearDR(); } k1.enabled = false; k2.enabled = true; k2.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_K2_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_K2_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_K2_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_K2_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_K2"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_K2_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_K2_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_K2_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_K2_Wood; } } }; k2.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_K2_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_K2_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_K2_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_K2_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_K2_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_K2_Wood; }; k2.onRollOut = function () { _root.ClearDR(); }; k2.onReleaseOutside = function () { _root.ClearDR(); }; k3.enabled = false;
Symbol 1544 MovieClip Frame 4
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_K2_Info) { _root.ClearDR(); } k1.enabled = false; k2.enabled = false; k3.enabled = true; k3.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_K3_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_K3_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_K3_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_K3_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_K3"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_K3_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_K3_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_K3_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_K3_Wood; } } }; k3.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_K3_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_K3_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_K3_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_K3_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_K3_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_K3_Wood; }; k3.onRollOut = function () { _root.ClearDR(); }; k3.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1544 MovieClip Frame 5
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_K3_Info) { _root.ClearDR(); } k1.enabled = false; k2.enabled = false; k3.enabled = false;
Symbol 1548 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_L_1 + 2);
Symbol 1548 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1549 MovieClip Frame 1
l1.enabled = false; l2.enabled = false; l3.enabled = false;
Symbol 1549 MovieClip Frame 2
l1.enabled = true; l1.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_L1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_L1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_L1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_L1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_L1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_L1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_L1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_L1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_L1_Wood; } } }; l1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_L1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_L1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_L1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_L1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_L1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_L1_Wood; }; l1.onRollOut = function () { _root.ClearDR(); }; l1.onReleaseOutside = function () { _root.ClearDR(); }; l2.enabled = false; l3.enabled = false;
Symbol 1549 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_L1_Info) { _root.ClearDR(); } l1.enabled = false; l2.enabled = true; l2.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_L2_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_L2_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_L2_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_L2_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_L2"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_L2_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_L2_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_L2_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_L2_Wood; } } }; l2.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_L2_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_L2_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_L2_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_L2_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_L2_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_L2_Wood; }; l2.onRollOut = function () { _root.ClearDR(); }; l2.onReleaseOutside = function () { _root.ClearDR(); }; l3.enabled = false;
Symbol 1549 MovieClip Frame 4
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_L2_Info) { _root.ClearDR(); } l1.enabled = false; l2.enabled = false; l3.enabled = true; l3.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_L3_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_L3_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_L3_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_L3_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_L3"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_L3_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_L3_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_L3_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_L3_Wood; } } }; l3.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_L3_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_L3_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_L3_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_L3_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_L3_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_L3_Wood; }; l3.onRollOut = function () { _root.ClearDR(); }; l3.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1549 MovieClip Frame 5
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_L3_Info) { _root.ClearDR(); } l1.enabled = false; l2.enabled = false; l3.enabled = false;
Symbol 1560 MovieClip Frame 1
if (_root.User_Teir >= 3) { gotoAndStop ("Allow"); }
Symbol 1560 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1560 MovieClip Frame 3
laser_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_13_Food) && (_root.User_Gold >= _root.Costs_array.Unit_13_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_13_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_13_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[_parent.Building].production[i] == "None") { _root.container_mc.level_mc[_parent.Building].production[i] = "LaserTank"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_13_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_13_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_13_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_13_Wood; } } }; laser_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_13_Info; _root.User_DR_Pop = _root.Costs_array.Unit_13_Pop; _root.User_DR_Food = _root.Costs_array.Unit_13_Food; _root.User_DR_Gold = _root.Costs_array.Unit_13_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_13_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_13_Wood; }; laser_btn.onRollOut = function () { _root.ClearDR(); }; laser_btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1567 MovieClip Frame 1
Percentage = Math.abs(Math.round((_root.User_AirstrikeTimer / _root.User_AirstrikeSet) * 100) - 100); if (isNaN(Percentage) or (Percentage < 1)) { Percentage = 1; } _parent.timer1_mc.gotoAndStop(Percentage); Percentage = Math.abs(Math.round((_root.User_MissileLaunchTimer / _root.User_MissileLaunchSet) * 100) - 100); if (isNaN(Percentage) or (Percentage < 1)) { Percentage = 1; } _parent.timer2_mc.gotoAndStop(Percentage);
Symbol 1567 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1573 MovieClip Frame 11
stop();
Symbol 1575 MovieClip Frame 10
stop();
Symbol 1577 MovieClip Frame 1
_parent.gotoAndStop(_root.TechCenter_B_1 + 2);
Symbol 1577 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1578 MovieClip Frame 1
_btn.enabled = false;
Symbol 1578 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.TechCenter_B1_Food) && (_root.User_Gold >= _root.Costs_array.TechCenter_B1_Gold)) && (_root.User_Stone >= _root.Costs_array.TechCenter_B1_Stone)) && (_root.User_Wood >= _root.Costs_array.TechCenter_B1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "TechCenter_B1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.TechCenter_B1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.TechCenter_B1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.TechCenter_B1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.TechCenter_B1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.TechCenter_B1_Info; _root.User_DR_Pop = _root.Costs_array.TechCenter_B1_Pop; _root.User_DR_Food = _root.Costs_array.TechCenter_B1_Food; _root.User_DR_Gold = _root.Costs_array.TechCenter_B1_Gold; _root.User_DR_Stone = _root.Costs_array.TechCenter_B1_Stone; _root.User_DR_Wood = _root.Costs_array.TechCenter_B1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1578 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.TechCenter_B1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1581 MovieClip Frame 1
_parent.gotoAndStop(_root.TechCenter_D_1 + 2);
Symbol 1581 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1582 MovieClip Frame 1
_btn.enabled = false;
Symbol 1582 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.TechCenter_D1_Food) && (_root.User_Gold >= _root.Costs_array.TechCenter_D1_Gold)) && (_root.User_Stone >= _root.Costs_array.TechCenter_D1_Stone)) && (_root.User_Wood >= _root.Costs_array.TechCenter_D1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "TechCenter_D1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.TechCenter_D1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.TechCenter_D1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.TechCenter_D1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.TechCenter_D1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.TechCenter_D1_Info; _root.User_DR_Pop = _root.Costs_array.TechCenter_D1_Pop; _root.User_DR_Food = _root.Costs_array.TechCenter_D1_Food; _root.User_DR_Gold = _root.Costs_array.TechCenter_D1_Gold; _root.User_DR_Stone = _root.Costs_array.TechCenter_D1_Stone; _root.User_DR_Wood = _root.Costs_array.TechCenter_D1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1582 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.TechCenter_D1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1585 MovieClip Frame 1
_parent.gotoAndStop(_root.TechCenter_A_1 + 2);
Symbol 1585 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1586 MovieClip Frame 1
_btn.enabled = false;
Symbol 1586 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.TechCenter_A1_Food) && (_root.User_Gold >= _root.Costs_array.TechCenter_A1_Gold)) && (_root.User_Stone >= _root.Costs_array.TechCenter_A1_Stone)) && (_root.User_Wood >= _root.Costs_array.TechCenter_A1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "TechCenter_A1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.TechCenter_A1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.TechCenter_A1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.TechCenter_A1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.TechCenter_A1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.TechCenter_A1_Info; _root.User_DR_Pop = _root.Costs_array.TechCenter_A1_Pop; _root.User_DR_Food = _root.Costs_array.TechCenter_A1_Food; _root.User_DR_Gold = _root.Costs_array.TechCenter_A1_Gold; _root.User_DR_Stone = _root.Costs_array.TechCenter_A1_Stone; _root.User_DR_Wood = _root.Costs_array.TechCenter_A1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1586 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.TechCenter_A1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1589 MovieClip Frame 1
_parent.gotoAndStop(_root.TechCenter_C_1 + 2);
Symbol 1589 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1590 MovieClip Frame 1
_btn.enabled = false;
Symbol 1590 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.TechCenter_C1_Food) && (_root.User_Gold >= _root.Costs_array.TechCenter_C1_Gold)) && (_root.User_Stone >= _root.Costs_array.TechCenter_C1_Stone)) && (_root.User_Wood >= _root.Costs_array.TechCenter_C1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "TechCenter_C1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.TechCenter_C1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.TechCenter_C1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.TechCenter_C1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.TechCenter_C1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.TechCenter_C1_Info; _root.User_DR_Pop = _root.Costs_array.TechCenter_C1_Pop; _root.User_DR_Food = _root.Costs_array.TechCenter_C1_Food; _root.User_DR_Gold = _root.Costs_array.TechCenter_C1_Gold; _root.User_DR_Stone = _root.Costs_array.TechCenter_C1_Stone; _root.User_DR_Wood = _root.Costs_array.TechCenter_C1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1590 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.TechCenter_C1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1592 MovieClip Frame 1
gotoAndStop(_parent.BuildingName); Building = "Building" + _parent.BuildingNumber; health_mc.Building = "Building" + _parent.BuildingNumber; repair_mc.Building = "Building" + _parent.BuildingNumber; bf1.onRelease = function () { if (_root.User_Gold >= _root.Costs_array.BF1_Gold) { _root.User_Food = _root.User_Food + 100; _root.User_Gold = _root.User_Gold - _root.Costs_array.BF1_Gold; } }; bs1.onRelease = function () { if (_root.User_Gold >= _root.Costs_array.BS1_Gold) { _root.User_Stone = _root.User_Stone + 100; _root.User_Gold = _root.User_Gold - _root.Costs_array.BS1_Gold; } }; bw1.onRelease = function () { if (_root.User_Gold >= _root.Costs_array.BW1_Gold) { _root.User_Wood = _root.User_Wood + 100; _root.User_Gold = _root.User_Gold - _root.Costs_array.BW1_Gold; } }; bf1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.BF1_Info; _root.User_DR_Gold = _root.Costs_array.BF1_Gold; }; bf1.onRollOut = function () { _root.ClearDR(); }; bf1.onReleaseOutside = function () { _root.ClearDR(); }; bs1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.BS1_Info; _root.User_DR_Gold = _root.Costs_array.BS1_Gold; }; bs1.onRollOut = function () { _root.ClearDR(); }; bs1.onReleaseOutside = function () { _root.ClearDR(); }; bw1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.BW1_Info; _root.User_DR_Gold = _root.Costs_array.BW1_Gold; }; bw1.onRollOut = function () { _root.ClearDR(); }; bw1.onReleaseOutside = function () { _root.ClearDR(); }; bf5.onRelease = function () { if (_root.User_Gold >= _root.Costs_array.BF5_Gold) { _root.User_Food = _root.User_Food + 500; _root.User_Gold = _root.User_Gold - _root.Costs_array.BF5_Gold; } }; bs5.onRelease = function () { if (_root.User_Gold >= _root.Costs_array.BS5_Gold) { _root.User_Stone = _root.User_Stone + 500; _root.User_Gold = _root.User_Gold - _root.Costs_array.BS5_Gold; } }; bw5.onRelease = function () { if (_root.User_Gold >= _root.Costs_array.BW5_Gold) { _root.User_Wood = _root.User_Wood + 500; _root.User_Gold = _root.User_Gold - _root.Costs_array.BW5_Gold; } }; bf5.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.BF5_Info; _root.User_DR_Gold = _root.Costs_array.BF5_Gold; }; bf5.onRollOut = function () { _root.ClearDR(); }; bf5.onReleaseOutside = function () { _root.ClearDR(); }; bs5.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.BS5_Info; _root.User_DR_Gold = _root.Costs_array.BS5_Gold; }; bs5.onRollOut = function () { _root.ClearDR(); }; bs5.onReleaseOutside = function () { _root.ClearDR(); }; bw5.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.BW5_Info; _root.User_DR_Gold = _root.Costs_array.BW5_Gold; }; bw5.onRollOut = function () { _root.ClearDR(); }; bw5.onReleaseOutside = function () { _root.ClearDR(); }; sf1.onRelease = function () { if (_root.User_Food >= 100) { _root.User_Food = _root.User_Food - 100; _root.User_Gold = _root.User_Gold + _root.Costs_array.SF1_Gold; } }; ss1.onRelease = function () { if (_root.User_Stone >= 100) { _root.User_Stone = _root.User_Stone - 100; _root.User_Gold = _root.User_Gold + _root.Costs_array.SS1_Gold; } }; sw1.onRelease = function () { if (_root.User_Wood >= 100) { _root.User_Wood = _root.User_Wood - 100; _root.User_Gold = _root.User_Gold + _root.Costs_array.SW1_Gold; } }; sf1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.SF1_Info; _root.User_DR_Gold = _root.Costs_array.SF1_Gold; }; sf1.onRollOut = function () { _root.ClearDR(); }; sf1.onReleaseOutside = function () { _root.ClearDR(); }; ss1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.SS1_Info; _root.User_DR_Gold = _root.Costs_array.SS1_Gold; }; ss1.onRollOut = function () { _root.ClearDR(); }; ss1.onReleaseOutside = function () { _root.ClearDR(); }; sw1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.SW1_Info; _root.User_DR_Gold = _root.Costs_array.SW1_Gold; }; sw1.onRollOut = function () { _root.ClearDR(); }; sw1.onReleaseOutside = function () { _root.ClearDR(); }; sf5.onRelease = function () { if (_root.User_Food >= 500) { _root.User_Food = _root.User_Food - 500; _root.User_Gold = _root.User_Gold + _root.Costs_array.SF5_Gold; } }; ss5.onRelease = function () { if (_root.User_Stone >= 500) { _root.User_Stone = _root.User_Stone - 500; _root.User_Gold = _root.User_Gold + _root.Costs_array.SS5_Gold; } }; sw5.onRelease = function () { if (_root.User_Wood >= 500) { _root.User_Wood = _root.User_Wood - 500; _root.User_Gold = _root.User_Gold + _root.Costs_array.SW5_Gold; } }; sf5.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.SF5_Info; _root.User_DR_Gold = _root.Costs_array.SF5_Gold; }; sf5.onRollOut = function () { _root.ClearDR(); }; sf5.onReleaseOutside = function () { _root.ClearDR(); }; ss5.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.SS5_Info; _root.User_DR_Gold = _root.Costs_array.SS5_Gold; }; ss5.onRollOut = function () { _root.ClearDR(); }; ss5.onReleaseOutside = function () { _root.ClearDR(); }; sw5.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.SW5_Info; _root.User_DR_Gold = _root.Costs_array.SW5_Gold; }; sw5.onRollOut = function () { _root.ClearDR(); }; sw5.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1592 MovieClip Frame 2
training_mc.Building = "Building" + _parent.BuildingNumber; a_mc.Building = "Building" + _parent.BuildingNumber; b_mc.Building = "Building" + _parent.BuildingNumber; c_mc.Building = "Building" + _parent.BuildingNumber; d_mc.Building = "Building" + _parent.BuildingNumber; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(100 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(150 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(50 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 3
training_mc.Building = "Building" + _parent.BuildingNumber; swordsman_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_01_Food) && (_root.User_Gold >= _root.Costs_array.Unit_01_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_01_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_01_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Swordsman"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_01_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_01_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_01_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_01_Wood; } } }; spearman_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_02_Food) && (_root.User_Gold >= _root.Costs_array.Unit_02_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_02_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_02_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Spearman"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_02_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_02_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_02_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_02_Wood; } } }; archer_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_03_Food) && (_root.User_Gold >= _root.Costs_array.Unit_03_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_03_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_03_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Archer"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_03_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_03_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_03_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_03_Wood; } } }; swordsman_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_01_Info; _root.User_DR_Pop = _root.Costs_array.Unit_01_Pop; _root.User_DR_Food = _root.Costs_array.Unit_01_Food; _root.User_DR_Gold = _root.Costs_array.Unit_01_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_01_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_01_Wood; }; swordsman_btn.onRollOut = function () { _root.ClearDR(); }; swordsman_btn.onReleaseOutside = function () { _root.ClearDR(); }; spearman_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_02_Info; _root.User_DR_Pop = _root.Costs_array.Unit_02_Pop; _root.User_DR_Food = _root.Costs_array.Unit_02_Food; _root.User_DR_Gold = _root.Costs_array.Unit_02_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_02_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_02_Wood; }; spearman_btn.onRollOut = function () { _root.ClearDR(); }; spearman_btn.onReleaseOutside = function () { _root.ClearDR(); }; archer_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_03_Info; _root.User_DR_Pop = _root.Costs_array.Unit_03_Pop; _root.User_DR_Food = _root.Costs_array.Unit_03_Food; _root.User_DR_Gold = _root.Costs_array.Unit_03_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_03_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_03_Wood; }; archer_btn.onRollOut = function () { _root.ClearDR(); }; archer_btn.onReleaseOutside = function () { _root.ClearDR(); }; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(100 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(50 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(150 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 4
hire_btn.onRelease = function () { if (((((((_root.User_Pop + _root.Costs_array.Misc_Worker_Pop) <= _root.User_PopCap) && (_root.container_mc.level_mc[Building].Workers < 10)) && (_root.User_Food >= _root.Costs_array.Misc_Worker_Food)) && (_root.User_Gold >= _root.Costs_array.Misc_Worker_Gold)) && (_root.User_Stone >= _root.Costs_array.Misc_Worker_Stone)) && (_root.User_Wood >= _root.Costs_array.Misc_Worker_Wood)) { _root.User_Pop = _root.User_Pop + _root.Costs_array.Misc_Worker_Pop; _root.User_Food = _root.User_Food - _root.Costs_array.Misc_Worker_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Misc_Worker_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Misc_Worker_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Misc_Worker_Wood; _root.container_mc.level_mc[Building].Workers++; } }; fire_btn.onRelease = function () { if (_root.container_mc.level_mc[Building].Workers > 0) { _root.User_Pop = _root.User_Pop - _root.Costs_array.Misc_Worker_Pop; _root.container_mc.level_mc[Building].Workers--; } }; hire_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Misc_Worker_Info; _root.User_DR_Pop = _root.Costs_array.Misc_Worker_Pop; _root.User_DR_Food = _root.Costs_array.Misc_Worker_Food; _root.User_DR_Gold = _root.Costs_array.Misc_Worker_Gold; _root.User_DR_Stone = _root.Costs_array.Misc_Worker_Stone; _root.User_DR_Wood = _root.Costs_array.Misc_Worker_Wood; }; hire_btn.onRollOut = function () { _root.ClearDR(); }; hire_btn.onReleaseOutside = function () { _root.ClearDR(); }; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(50 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(50 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(150 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 5
hire_btn.onRelease = function () { if (((((((_root.User_Pop + _root.Costs_array.Misc_Worker_Pop) <= _root.User_PopCap) && (_root.container_mc.level_mc[Building].Workers < 10)) && (_root.User_Food >= _root.Costs_array.Misc_Worker_Food)) && (_root.User_Gold >= _root.Costs_array.Misc_Worker_Gold)) && (_root.User_Stone >= _root.Costs_array.Misc_Worker_Stone)) && (_root.User_Wood >= _root.Costs_array.Misc_Worker_Wood)) { _root.User_Pop = _root.User_Pop + _root.Costs_array.Misc_Worker_Pop; _root.User_Food = _root.User_Food - _root.Costs_array.Misc_Worker_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Misc_Worker_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Misc_Worker_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Misc_Worker_Wood; _root.container_mc.level_mc[Building].Workers++; } }; fire_btn.onRelease = function () { if (_root.container_mc.level_mc[Building].Workers > 0) { _root.User_Pop = _root.User_Pop - _root.Costs_array.Misc_Worker_Pop; _root.container_mc.level_mc[Building].Workers--; } }; hire_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Misc_Worker_Info; _root.User_DR_Pop = _root.Costs_array.Misc_Worker_Pop; _root.User_DR_Food = _root.Costs_array.Misc_Worker_Food; _root.User_DR_Gold = _root.Costs_array.Misc_Worker_Gold; _root.User_DR_Stone = _root.Costs_array.Misc_Worker_Stone; _root.User_DR_Wood = _root.Costs_array.Misc_Worker_Wood; }; hire_btn.onRollOut = function () { _root.ClearDR(); }; hire_btn.onReleaseOutside = function () { _root.ClearDR(); }; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(50 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(75 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(100 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 6
hire_btn.onRelease = function () { if (((((((_root.User_Pop + _root.Costs_array.Misc_Worker_Pop) <= _root.User_PopCap) && (_root.container_mc.level_mc[Building].Workers < 10)) && (_root.User_Food >= _root.Costs_array.Misc_Worker_Food)) && (_root.User_Gold >= _root.Costs_array.Misc_Worker_Gold)) && (_root.User_Stone >= _root.Costs_array.Misc_Worker_Stone)) && (_root.User_Wood >= _root.Costs_array.Misc_Worker_Wood)) { _root.User_Pop = _root.User_Pop + _root.Costs_array.Misc_Worker_Pop; _root.User_Food = _root.User_Food - _root.Costs_array.Misc_Worker_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Misc_Worker_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Misc_Worker_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Misc_Worker_Wood; _root.container_mc.level_mc[Building].Workers++; } }; fire_btn.onRelease = function () { if (_root.container_mc.level_mc[Building].Workers > 0) { _root.User_Pop = _root.User_Pop - _root.Costs_array.Misc_Worker_Pop; _root.container_mc.level_mc[Building].Workers--; } }; hire_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Misc_Worker_Info; _root.User_DR_Pop = _root.Costs_array.Misc_Worker_Pop; _root.User_DR_Food = _root.Costs_array.Misc_Worker_Food; _root.User_DR_Gold = _root.Costs_array.Misc_Worker_Gold; _root.User_DR_Stone = _root.Costs_array.Misc_Worker_Stone; _root.User_DR_Wood = _root.Costs_array.Misc_Worker_Wood; }; hire_btn.onRollOut = function () { _root.ClearDR(); }; hire_btn.onReleaseOutside = function () { _root.ClearDR(); }; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(50 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(100 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(75 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 7
training_mc.Building = "Building" + _parent.BuildingNumber; swordsman_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_04_Food) && (_root.User_Gold >= _root.Costs_array.Unit_04_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_04_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_04_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "MountedSwordsman"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_04_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_04_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_04_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_04_Wood; } } }; archer_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_05_Food) && (_root.User_Gold >= _root.Costs_array.Unit_05_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_05_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_05_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "MountedArcher"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_05_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_05_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_05_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_05_Wood; } } }; swordsman_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_04_Info; _root.User_DR_Pop = _root.Costs_array.Unit_04_Pop; _root.User_DR_Food = _root.Costs_array.Unit_04_Food; _root.User_DR_Gold = _root.Costs_array.Unit_04_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_04_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_04_Wood; }; swordsman_btn.onRollOut = function () { _root.ClearDR(); }; swordsman_btn.onReleaseOutside = function () { _root.ClearDR(); }; archer_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_05_Info; _root.User_DR_Pop = _root.Costs_array.Unit_05_Pop; _root.User_DR_Food = _root.Costs_array.Unit_05_Food; _root.User_DR_Gold = _root.Costs_array.Unit_05_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_05_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_05_Wood; }; archer_btn.onRollOut = function () { _root.ClearDR(); }; archer_btn.onReleaseOutside = function () { _root.ClearDR(); }; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(150 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(50 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(200 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 8
training_mc.Building = "Building" + _parent.BuildingNumber; machine_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_06_Food) && (_root.User_Gold >= _root.Costs_array.Unit_06_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_06_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_06_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "MachineGunner"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_06_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_06_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_06_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_06_Wood; } } }; rpg_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_07_Food) && (_root.User_Gold >= _root.Costs_array.Unit_07_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_07_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_07_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "RPGTrooper"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_07_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_07_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_07_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_07_Wood; } } }; machine_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_06_Info; _root.User_DR_Pop = _root.Costs_array.Unit_06_Pop; _root.User_DR_Food = _root.Costs_array.Unit_06_Food; _root.User_DR_Gold = _root.Costs_array.Unit_06_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_06_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_06_Wood; }; machine_btn.onRollOut = function () { _root.ClearDR(); }; machine_btn.onReleaseOutside = function () { _root.ClearDR(); }; rpg_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_07_Info; _root.User_DR_Pop = _root.Costs_array.Unit_07_Pop; _root.User_DR_Food = _root.Costs_array.Unit_07_Food; _root.User_DR_Gold = _root.Costs_array.Unit_07_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_07_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_07_Wood; }; rpg_btn.onRollOut = function () { _root.ClearDR(); }; rpg_btn.onReleaseOutside = function () { _root.ClearDR(); }; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(250 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(300 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(150 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 9
training_mc.Building = "Building" + _parent.BuildingNumber; a_mc.Building = "Building" + _parent.BuildingNumber; b_mc.Building = "Building" + _parent.BuildingNumber; c_mc.Building = "Building" + _parent.BuildingNumber; d_mc.Building = "Building" + _parent.BuildingNumber; e_mc.Building = "Building" + _parent.BuildingNumber; f_mc.Building = "Building" + _parent.BuildingNumber; g_mc.Building = "Building" + _parent.BuildingNumber; h_mc.Building = "Building" + _parent.BuildingNumber; i_mc.Building = "Building" + _parent.BuildingNumber; j_mc.Building = "Building" + _parent.BuildingNumber; k_mc.Building = "Building" + _parent.BuildingNumber; l_mc.Building = "Building" + _parent.BuildingNumber; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(300 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(400 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(100 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 10
training_mc.Building = "Building" + _parent.BuildingNumber; humvee_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_08_Food) && (_root.User_Gold >= _root.Costs_array.Unit_08_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_08_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_08_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Humvee"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_08_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_08_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_08_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_08_Wood; } } }; light_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_09_Food) && (_root.User_Gold >= _root.Costs_array.Unit_09_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_09_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_09_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "LightTank"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_09_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_09_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_09_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_09_Wood; } } }; heavy_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_10_Food) && (_root.User_Gold >= _root.Costs_array.Unit_10_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_10_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_10_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "HeavyTank"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_10_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_10_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_10_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_10_Wood; } } }; humvee_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_08_Info; _root.User_DR_Pop = _root.Costs_array.Unit_08_Pop; _root.User_DR_Food = _root.Costs_array.Unit_08_Food; _root.User_DR_Gold = _root.Costs_array.Unit_08_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_08_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_08_Wood; }; humvee_btn.onRollOut = function () { _root.ClearDR(); }; humvee_btn.onReleaseOutside = function () { _root.ClearDR(); }; light_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_09_Info; _root.User_DR_Pop = _root.Costs_array.Unit_09_Pop; _root.User_DR_Food = _root.Costs_array.Unit_09_Food; _root.User_DR_Gold = _root.Costs_array.Unit_09_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_09_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_09_Wood; }; light_btn.onRollOut = function () { _root.ClearDR(); }; light_btn.onReleaseOutside = function () { _root.ClearDR(); }; heavy_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_10_Info; _root.User_DR_Pop = _root.Costs_array.Unit_10_Pop; _root.User_DR_Food = _root.Costs_array.Unit_10_Food; _root.User_DR_Gold = _root.Costs_array.Unit_10_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_10_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_10_Wood; }; heavy_btn.onRollOut = function () { _root.ClearDR(); }; heavy_btn.onReleaseOutside = function () { _root.ClearDR(); }; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(250 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(300 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(150 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 11
training_mc.Building = "Building" + _parent.BuildingNumber; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(500 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(500 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(500 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 12
training_mc.Building = "Building" + _parent.BuildingNumber; a_mc.Building = "Building" + _parent.BuildingNumber; b_mc.Building = "Building" + _parent.BuildingNumber; c_mc.Building = "Building" + _parent.BuildingNumber; d_mc.Building = "Building" + _parent.BuildingNumber; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(500 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(500 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(500 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1593 MovieClip Frame 1
if (Key.isDown(27) or Key.isDown(192)) { _parent.Escape(); }
Symbol 1593 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1594 MovieClip Frame 1
if (isNaN(_root.container_mc.level_mc[Building].health) or (_root.container_mc.level_mc[Building].health <= 0)) { _parent._parent.Escape(); }
Symbol 1594 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1614 MovieClip Frame 1
if (_root.User_Teir >= 2) { gotoAndStop ("Allow"); }
Symbol 1614 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1614 MovieClip Frame 3
barracks_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_07_Food) && (_root.User_Gold >= _root.Costs_array.Building_07_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_07_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_07_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_07_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_07_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_07_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_07_Wood; _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth); _root.PlaceBuilding("Teir2_Barracks", "Teir 2 Barracks", _parent._parent.BuildingX, _parent._parent.BuildingY, 1, false); _parent._parent.Escape(); } }; researchlab_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_08_Food) && (_root.User_Gold >= _root.Costs_array.Building_08_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_08_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_08_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_08_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_08_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_08_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_08_Wood; _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth); _root.PlaceBuilding("Teir2_ResearchLab", "Teir 2 ResearchLab", _parent._parent.BuildingX, _parent._parent.BuildingY, 1, false); _parent._parent.Escape(); } }; warfactory_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_09_Food) && (_root.User_Gold >= _root.Costs_array.Building_09_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_09_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_09_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_09_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_09_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_09_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_09_Wood; _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth); _root.PlaceBuilding("Teir2_WarFactory", "Teir 2 WarFactory", _parent._parent.BuildingX, _parent._parent.BuildingY, 1, false); _parent._parent.Escape(); } }; barracks_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_07_Info; _root.User_DR_Food = _root.Costs_array.Building_07_Food; _root.User_DR_Gold = _root.Costs_array.Building_07_Gold; _root.User_DR_Stone = _root.Costs_array.Building_07_Stone; _root.User_DR_Wood = _root.Costs_array.Building_07_Wood; }; barracks_btn.onRollOut = function () { _root.ClearDR(); }; barracks_btn.onReleaseOutside = function () { _root.ClearDR(); }; researchlab_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_08_Info; _root.User_DR_Food = _root.Costs_array.Building_08_Food; _root.User_DR_Gold = _root.Costs_array.Building_08_Gold; _root.User_DR_Stone = _root.Costs_array.Building_08_Stone; _root.User_DR_Wood = _root.Costs_array.Building_08_Wood; }; researchlab_btn.onRollOut = function () { _root.ClearDR(); }; researchlab_btn.onReleaseOutside = function () { _root.ClearDR(); }; warfactory_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_09_Info; _root.User_DR_Food = _root.Costs_array.Building_09_Food; _root.User_DR_Gold = _root.Costs_array.Building_09_Gold; _root.User_DR_Stone = _root.Costs_array.Building_09_Stone; _root.User_DR_Wood = _root.Costs_array.Building_09_Wood; }; warfactory_btn.onRollOut = function () { _root.ClearDR(); }; warfactory_btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1618 MovieClip Frame 1
if (_root.User_Teir >= 3) { gotoAndStop ("Allow"); }
Symbol 1618 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1618 MovieClip Frame 3
commandpost_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_10_Food) && (_root.User_Gold >= _root.Costs_array.Building_10_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_10_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_10_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_10_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_10_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_10_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_10_Wood; _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth); _root.PlaceBuilding("Teir3_CommandPost", "Teir 3 CommandPost", _parent._parent.BuildingX, _parent._parent.BuildingY, 1, false); _parent._parent.Escape(); } }; techcenter_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_11_Food) && (_root.User_Gold >= _root.Costs_array.Building_11_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_11_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_11_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_11_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_11_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_11_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_11_Wood; _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth); _root.PlaceBuilding("Teir3_TechCenter", "Teir 3 TechCenter", _parent._parent.BuildingX, _parent._parent.BuildingY, 1, false); _parent._parent.Escape(); } }; commandpost_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_10_Info; _root.User_DR_Food = _root.Costs_array.Building_10_Food; _root.User_DR_Gold = _root.Costs_array.Building_10_Gold; _root.User_DR_Stone = _root.Costs_array.Building_10_Stone; _root.User_DR_Wood = _root.Costs_array.Building_10_Wood; }; commandpost_btn.onRollOut = function () { _root.ClearDR(); }; commandpost_btn.onReleaseOutside = function () { _root.ClearDR(); }; techcenter_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_11_Info; _root.User_DR_Food = _root.Costs_array.Building_11_Food; _root.User_DR_Gold = _root.Costs_array.Building_11_Gold; _root.User_DR_Stone = _root.Costs_array.Building_11_Stone; _root.User_DR_Wood = _root.Costs_array.Building_11_Wood; }; techcenter_btn.onRollOut = function () { _root.ClearDR(); }; techcenter_btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1620 MovieClip Frame 1
stop(); armoury_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_01_Food) && (_root.User_Gold >= _root.Costs_array.Building_01_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_01_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_01_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_01_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_01_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_01_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_01_Wood; _root.RemoveBuilding(_parent.BuildingNumber, _parent.MyDepth); _root.PlaceBuilding("Teir1_Armoury", "Teir 1 Armoury", _parent.BuildingX, _parent.BuildingY, 1, false); _parent.Escape(); } }; barracks_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_02_Food) && (_root.User_Gold >= _root.Costs_array.Building_02_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_02_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_02_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_02_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_02_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_02_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_02_Wood; _root.RemoveBuilding(_parent.BuildingNumber, _parent.MyDepth); _root.PlaceBuilding("Teir1_Barracks", "Teir 1 Barracks", _parent.BuildingX, _parent.BuildingY, 1, false); _parent.Escape(); } }; farm_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_03_Food) && (_root.User_Gold >= _root.Costs_array.Building_03_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_03_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_03_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_03_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_03_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_03_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_03_Wood; _root.RemoveBuilding(_parent.BuildingNumber, _parent.MyDepth); _root.PlaceBuilding("Teir1_Farm", "Teir 1 Farm", _parent.BuildingX, _parent.BuildingY, 1, false); _parent.Escape(); } }; lumbermill_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_04_Food) && (_root.User_Gold >= _root.Costs_array.Building_04_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_04_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_04_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_04_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_04_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_04_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_04_Wood; _root.RemoveBuilding(_parent.BuildingNumber, _parent.MyDepth); _root.PlaceBuilding("Teir1_LumberMill", "Teir 1 LumberMill", _parent.BuildingX, _parent.BuildingY, 1, false); _parent.Escape(); } }; mine_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_05_Food) && (_root.User_Gold >= _root.Costs_array.Building_05_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_05_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_05_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_05_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_05_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_05_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_05_Wood; _root.RemoveBuilding(_parent.BuildingNumber, _parent.MyDepth); _root.PlaceBuilding("Teir1_Mine", "Teir 1 Mine", _parent.BuildingX, _parent.BuildingY, 1, false); _parent.Escape(); } }; stables_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_06_Food) && (_root.User_Gold >= _root.Costs_array.Building_06_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_06_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_06_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_06_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_06_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_06_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_06_Wood; _root.RemoveBuilding(_parent.BuildingNumber, _parent.MyDepth); _root.PlaceBuilding("Teir1_Stables", "Teir 1 Stables", _parent.BuildingX, _parent.BuildingY, 1, false); _parent.Escape(); } }; armoury_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_01_Info; _root.User_DR_Food = _root.Costs_array.Building_01_Food; _root.User_DR_Gold = _root.Costs_array.Building_01_Gold; _root.User_DR_Stone = _root.Costs_array.Building_01_Stone; _root.User_DR_Wood = _root.Costs_array.Building_01_Wood; }; armoury_btn.onRollOut = function () { _root.ClearDR(); }; armoury_btn.onReleaseOutside = function () { _root.ClearDR(); }; barracks_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_02_Info; _root.User_DR_Food = _root.Costs_array.Building_02_Food; _root.User_DR_Gold = _root.Costs_array.Building_02_Gold; _root.User_DR_Stone = _root.Costs_array.Building_02_Stone; _root.User_DR_Wood = _root.Costs_array.Building_02_Wood; }; barracks_btn.onRollOut = function () { _root.ClearDR(); }; barracks_btn.onReleaseOutside = function () { _root.ClearDR(); }; farm_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_03_Info; _root.User_DR_Food = _root.Costs_array.Building_03_Food; _root.User_DR_Gold = _root.Costs_array.Building_03_Gold; _root.User_DR_Stone = _root.Costs_array.Building_03_Stone; _root.User_DR_Wood = _root.Costs_array.Building_03_Wood; }; farm_btn.onRollOut = function () { _root.ClearDR(); }; farm_btn.onReleaseOutside = function () { _root.ClearDR(); }; lumbermill_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_04_Info; _root.User_DR_Food = _root.Costs_array.Building_04_Food; _root.User_DR_Gold = _root.Costs_array.Building_04_Gold; _root.User_DR_Stone = _root.Costs_array.Building_04_Stone; _root.User_DR_Wood = _root.Costs_array.Building_04_Wood; }; lumbermill_btn.onRollOut = function () { _root.ClearDR(); }; lumbermill_btn.onReleaseOutside = function () { _root.ClearDR(); }; mine_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_05_Info; _root.User_DR_Food = _root.Costs_array.Building_05_Food; _root.User_DR_Gold = _root.Costs_array.Building_05_Gold; _root.User_DR_Stone = _root.Costs_array.Building_05_Stone; _root.User_DR_Wood = _root.Costs_array.Building_05_Wood; }; mine_btn.onRollOut = function () { _root.ClearDR(); }; mine_btn.onReleaseOutside = function () { _root.ClearDR(); }; stables_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_06_Info; _root.User_DR_Food = _root.Costs_array.Building_06_Food; _root.User_DR_Gold = _root.Costs_array.Building_06_Gold; _root.User_DR_Stone = _root.Costs_array.Building_06_Stone; _root.User_DR_Wood = _root.Costs_array.Building_06_Wood; }; stables_btn.onRollOut = function () { _root.ClearDR(); }; stables_btn.onReleaseOutside = function () { _root.ClearDR(); }; t1_btn.onRelease = function () { gotoAndStop ("T1"); }; t2_btn.onRelease = function () { gotoAndStop ("T2"); }; t3_btn.onRelease = function () { gotoAndStop ("T3"); }; health_mc.Building = "Building" + _parent.BuildingNumber;
Symbol 1620 MovieClip Frame 2
t1_btn.onRelease = function () { gotoAndStop ("T1"); }; t2_btn.onRelease = function () { gotoAndStop ("T2"); }; t3_btn.onRelease = function () { gotoAndStop ("T3"); };
Symbol 1620 MovieClip Frame 3
t1_btn.onRelease = function () { gotoAndStop ("T1"); }; t2_btn.onRelease = function () { gotoAndStop ("T2"); }; t3_btn.onRelease = function () { gotoAndStop ("T3"); };
Symbol 1621 MovieClip Frame 1
stop(); _root.User_DR_Pop = 0; _root.User_DR_Food = 0; _root.User_DR_Gold = 0; _root.User_DR_Stone = 0; _root.User_DR_Wood = 0;
Symbol 1621 MovieClip Frame 2
gotoAndStop(_root.UserAction); close_btn.useHandCursor = false; close_btn.onRelease = function () { Escape(); }; cover_btn.useHandCursor = false;
Symbol 1621 MovieClip Frame 3
function Escape() { _root.UserAction = "None"; gotoAndStop ("close"); _root.ClearDR(); } stop();
Symbol 1621 MovieClip Frame 4
function Escape() { _root.UserAction = "None"; gotoAndStop ("close"); _root.ClearDR(); } stop();
Symbol 1641 Button
on (release) { getURL ("http://www.godlygamer.com/", "_blank"); }
Symbol 1644 Button
on (release) { getURL ("http://www.maxgames.com/", "_blank"); }
Symbol 1701 MovieClip Frame 1
stop();
Symbol 1705 MovieClip Frame 1
stop(); if (_root.MenuVariables_array.customGame != "On") { gotoAndStop ("Allow"); }
Symbol 1705 MovieClip Frame 2
username_txt.onKillFocus = function () { if (username_txt.text == "") { username_txt.text = "<username>"; } _root.TextFocus = false; }; username_txt.onSetFocus = function () { if (username_txt.text == "<username>") { username_txt.text = ""; } _root.TextFocus = true; }; finalScore_txt.text = ("Final Score: " + _root.TotalPoints) + " Points\n"; submit_mc.submit_btn.onRelease = function () { if ((username_txt.text != "") && (username_txt.text != "<username>")) { submit_mc.gotoAndStop("send"); System.security.loadPolicyFile("http://www.godlygamer.com/Highscores/policy.xml"); SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = "send"; SendVars.SecondCheck = "KSDM41"; SendVars.Table = _root.Comp_Difficulty; SendVars.SendName = username_txt.text; SendVars.SendScore = _root.TotalPoints; targetObject.onLoad = function (success) { if (success) { _root.ScoreResult = this.resulted; gotoAndStop ("sentS"); } else { gotoAndStop ("sentF"); } }; SendVars.sendAndLoad("http://www.godlygamer.com/Highscores/conflictresolution2.php", targetObject, "POST"); } };
Symbol 1705 MovieClip Frame 3
if (_root.ScoreResult != "nohighscore") { info_txt.text = ("You've made it into the\nTop " + _root.ScoreResult) + " Highscores."; } else { info_txt.text = "You've failed to set\na Highscore."; }
Symbol 1707 MovieClip Frame 1
stop();
Symbol 1707 MovieClip Frame 2
stop(); continue_btn.onRelease = function () { _root.PauseGame = false; _root.TBB_mc.pause_mc.gotoAndStop("unpaused"); gotoAndStop ("close"); }; matchstats_btn.onRelease = function () { gotoAndStop ("Match"); }; options_btn.onRelease = function () { gotoAndStop ("Options"); }; restart_btn.onRelease = function () { gotoAndStop ("AskRestart"); }; exit_btn.onRelease = function () { gotoAndStop ("AskExit"); }; cover_btn.useHandCursor = false;
Symbol 1707 MovieClip Frame 3
yes_btn.onRelease = function () { if (_root.MenuVariables_array.customGame != "On") { _root.MenuVariables_array.gamesPlayed++; _root.MenuVariables_array.gamesLost++; } _root.AbortGameFunctions(); _root.gotoAndStop("GameSettings"); }; no_btn.onRelease = function () { gotoAndStop ("open"); };
Symbol 1707 MovieClip Frame 4
yes_btn.onRelease = function () { if (_root.MenuVariables_array.customGame != "On") { _root.MenuVariables_array.gamesPlayed++; _root.MenuVariables_array.gamesLost++; } _root.AbortGameFunctions(); _root.gotoAndStop("GameMenu"); }; no_btn.onRelease = function () { gotoAndStop ("open"); };
Symbol 1707 MovieClip Frame 5
function AddCommas(CommasTo) { number_str = String(CommasTo); newnumber_str = ""; newestnumber_str = ""; while (number_str.length > 3) { newnumber_str = "," + number_str.substr(number_str.length - 3, 3); number_str = number_str.substr(0, number_str.length - 3); newestnumber_str = newnumber_str + newestnumber_str; } newestnumber_str = number_str + newestnumber_str; return(newestnumber_str); } back_btn.onRelease = function () { gotoAndStop ("open"); }; uTrain_txt.text = AddCommas(_root.MatchVars_array.unitsTrained); uKill_txt.text = AddCommas(_root.MatchVars_array.unitsKilled); uLost_txt.text = AddCommas(_root.MatchVars_array.unitsLost); bCreate_txt.text = AddCommas(_root.MatchVars_array.buildingsCreated); bKill_txt.text = AddCommas(_root.MatchVars_array.buildingsDestroyed); bLost_txt.text = AddCommas(_root.MatchVars_array.buildingsLost); rCollect_txt.text = AddCommas(_root.MatchVars_array.resourcesCollected); Hours = 0; Minutes = 0; Seconds = 0; TimePlayed = _root.MatchVars_array.timePlayed; while (TimePlayed >= 3600) { Hours++; TimePlayed = TimePlayed - 3600; } while (TimePlayed >= 60) { Minutes++; TimePlayed = TimePlayed - 60; } while (TimePlayed >= 1) { Seconds++; TimePlayed--; } if (Hours < 10) { Hours = "0" + Hours; } if (Minutes < 10) { Minutes = "0" + Minutes; } if (Seconds < 10) { Seconds = "0" + Seconds; } tPlayed_txt.text = (((Hours + " : ") + Minutes) + " : ") + Seconds;
Symbol 1707 MovieClip Frame 6
back_btn.onRelease = function () { gotoAndStop ("open"); }; musicOF_mc.Type = 1; musicOF_mc.Set1 = "Music_array"; musicOF_mc.Set2 = "status"; soundOF_mc.Type = 1; soundOF_mc.Set1 = "Sound_array"; soundOF_mc.Set2 = "status";
Symbol 1707 MovieClip Frame 7
_root.TotalPoints = 0; if ((_root.MatchVars_array.unitsLost != 0) && (_root.MatchVars_array.unitsTrained != 0)) { UnitRatio = ((1 - (_root.MatchVars_array.unitsLost / _root.MatchVars_array.unitsTrained)) / 2) + 0.5; _root.TotalPoints = _root.TotalPoints + (UnitRatio * (_root.MatchVars_array.unitsKilled * 25000)); } if ((_root.MatchVars_array.buildingsLost != 0) && (_root.MatchVars_array.buildingsCreated != 0)) { BuildingRatio = ((1 - (_root.MatchVars_array.buildingsLost / _root.MatchVars_array.buildingsCreated)) / 2) + 0.5; _root.TotalPoints = _root.TotalPoints + (UnitRatio * (_root.MatchVars_array.buildingsDestroyed * 50000)); } if ((_root.MatchVars_array.resourcesCollected != 0) && (_root.MatchVars_array.timePlayed != 0)) { _root.TotalPoints = _root.TotalPoints + (_root.MatchVars_array.resourcesCollected / _root.MatchVars_array.timePlayed); } _root.TotalPoints = Math.round(_root.TotalPoints); menu_btn.onRelease = function () { delete _root.TotalPoints; delete _root.ScoreResult; _root.AbortGameFunctions(); _root.gotoAndStop("GameMenu"); }; cover_btn.useHandCursor = false;
Symbol 1707 MovieClip Frame 8
_root.TotalPoints = 0; if ((_root.MatchVars_array.unitsLost != 0) && (_root.MatchVars_array.unitsTrained != 0)) { UnitRatio = ((1 - (_root.MatchVars_array.unitsLost / _root.MatchVars_array.unitsTrained)) / 2) + 0.5; _root.TotalPoints = _root.TotalPoints + (UnitRatio * (_root.MatchVars_array.unitsKilled * 25000)); } if ((_root.MatchVars_array.buildingsLost != 0) && (_root.MatchVars_array.buildingsCreated != 0)) { BuildingRatio = ((1 - (_root.MatchVars_array.buildingsLost / _root.MatchVars_array.buildingsCreated)) / 2) + 0.5; _root.TotalPoints = _root.TotalPoints + (UnitRatio * (_root.MatchVars_array.buildingsDestroyed * 50000)); } if ((_root.MatchVars_array.resourcesCollected != 0) && (_root.MatchVars_array.timePlayed != 0)) { _root.TotalPoints = _root.TotalPoints + (_root.MatchVars_array.resourcesCollected / _root.MatchVars_array.timePlayed); } _root.TotalPoints = Math.round(_root.TotalPoints); menu_btn.onRelease = function () { delete _root.TotalPoints; delete _root.ScoreResult; _root.AbortGameFunctions(); _root.gotoAndStop("GameMenu"); }; cover_btn.useHandCursor = false;
Symbol 1725 MovieClip Frame 1
stop(); rectangle_btn.onRelease = function () { _root.User_Formation = "Rectangle"; gotoAndStop ("rectangle"); };
Symbol 1725 MovieClip Frame 2
stop(); square_btn.onRelease = function () { _root.User_Formation = "Square"; gotoAndStop ("square"); };
Symbol 1732 MovieClip Frame 1
stop(); stance1_btn.onRelease = function () { _root.SetStance("Aggressive"); }; stance2_btn.onRelease = function () { _root.SetStance("Defensive"); }; stance3_btn.onRelease = function () { _root.SetStance("Passive"); };
Symbol 1732 MovieClip Frame 2
stop(); stance2_btn.onRelease = function () { _root.SetStance("Defensive"); }; stance3_btn.onRelease = function () { _root.SetStance("Passive"); };
Symbol 1732 MovieClip Frame 3
stop(); stance1_btn.onRelease = function () { _root.SetStance("Aggressive"); }; stance3_btn.onRelease = function () { _root.SetStance("Passive"); };
Symbol 1732 MovieClip Frame 4
stop(); stance1_btn.onRelease = function () { _root.SetStance("Aggressive"); }; stance2_btn.onRelease = function () { _root.SetStance("Defensive"); };
Symbol 1733 MovieClip Frame 1
stop(); place_btn.onRelease = function () { if (((_root.UserAction == "None") && (_root.PauseGame == false)) && (Buildings1_array.TC_Keep != 0)) { _root.PlaceFoundation(); _root.UserAction = "Place"; } }; place_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Misc_Foundation_Info; _root.User_DR_Pop = _root.Costs_array.Misc_Foundation_Pop; _root.User_DR_Food = _root.Costs_array.Misc_Foundation_Food; _root.User_DR_Gold = _root.Costs_array.Misc_Foundation_Gold; _root.User_DR_Stone = _root.Costs_array.Misc_Foundation_Stone; _root.User_DR_Wood = _root.Costs_array.Misc_Foundation_Wood; }; place_btn.onRollOut = function () { _root.ClearDR(); }; place_btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1733 MovieClip Frame 2
function Recharged() { gotoAndStop ("charged"); } stop();
Symbol 1738 MovieClip Frame 1
_root.container_mc.level_mc._x = -(_root.TBS_mc.MM_mc.view_mc._x / 0.055); _root.container_mc.level_mc._y = -(_root.TBS_mc.MM_mc.view_mc._y / 0.055);
Symbol 1738 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1740 MovieClip Frame 1
view_btn.onPress = function () { if (_root.PauseGame == false) { _parent.view_mc.startDrag(false, -28.9, -22, 28.9, 22); } }; view_btn.onRelease = function () { _parent.view_mc.stopDrag(); }; view_btn.onReleaseOutside = function () { _parent.view_mc.stopDrag(); };
Symbol 1741 MovieClip Frame 1
view_mc.swapDepths(20000000); map_btn.useHandCursor = false; map_btn.onRelease = function () { _root.GetViewLocation(_xmouse * 20, _ymouse * 20); };
Symbol 1751 MovieClip Frame 1
stop(); pause_btn.onRelease = function () { if ((_root.UserPassiveAction == "None") && (_root.UserAction == "None")) { _root.PauseGame = true; _root.gameMenu_mc.gotoAndStop("open"); gotoAndStop ("paused"); } };
Symbol 1751 MovieClip Frame 2
stop(); play_btn.onRelease = function () { _root.PauseGame = false; _root.gameMenu_mc.gotoAndStop("close"); gotoAndStop ("unpaused"); };
Symbol 1754 MovieClip Frame 1
link_btn.onRelease = function () { if (_root.PauseGame == true) { getURL ("http://www.godlygamer.com/", "_blank"); } else if ((_root.UserPassiveAction == "None") && (_root.UserAction == "None")) { _root.PauseGame = true; _root.gameMenu_mc.gotoAndStop("open"); _parent._parent.pause_mc.gotoAndStop("paused"); getURL ("http://www.godlygamer.com/", "_blank"); } };
Symbol 1758 MovieClip Frame 1
link_btn.onRelease = function () { if (_root.PauseGame == true) { getURL ("http://www.maxgames.com/", "_blank"); } else if ((_root.UserPassiveAction == "None") && (_root.UserAction == "None")) { _root.PauseGame = true; _root.gameMenu_mc.gotoAndStop("open"); _parent._parent.pause_mc.gotoAndStop("paused"); getURL ("http://www.maxgames.com/", "_blank"); } };
Symbol 1777 MovieClip Frame 1
stop();
Symbol 1777 MovieClip Frame 415
stop(); _root.User_Advancing = false; _root.User_Teir = 2; _root.Produce_Farm1 = _root.Produce_Farm1 - 40; _root.Produce_Mine1 = _root.Produce_Mine1 - 40; _root.Produce_Mill1 = _root.Produce_Mill1 - 40;
Symbol 1777 MovieClip Frame 828
stop(); _root.User_Advancing = false; _root.User_Teir = 3; _root.Produce_Farm1 = _root.Produce_Farm1 - 40; _root.Produce_Mine1 = _root.Produce_Mine1 - 40; _root.Produce_Mill1 = _root.Produce_Mill1 - 40;
Symbol 1779 MovieClip Frame 1
display_txt.text = (_root.User_Pop + "/") + _root.User_PopCap;
Symbol 1779 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1780 MovieClip Frame 1
teir_mc.gotoAndStop("Teir" + _root.User_Teir);
Symbol 1788 MovieClip Frame 1
stop();
Symbol 1789 MovieClip Frame 1
Cost = _root.User_DR_Pop; resource_txt.text = Cost; if ((_root.User_Pop + Cost) <= _root.User_PopCap) { sphere_mc.gotoAndStop("green"); } else { sphere_mc.gotoAndStop("red"); }
Symbol 1789 MovieClip Frame 2
gotoAndPlay (2);
Symbol 1790 MovieClip Frame 1
if (_root.User_DR_Pop > 0) { gotoAndPlay (3); }
Symbol 1790 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1790 MovieClip Frame 3
if (_root.User_DR_Pop <= 0) { gotoAndPlay (1); }
Symbol 1790 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1792 MovieClip Frame 1
Cost = _root.User_DR_Food; resource_txt.text = Cost; if ((_root.User_Food - Cost) >= 0) { sphere_mc.gotoAndStop("green"); } else { sphere_mc.gotoAndStop("red"); }
Symbol 1792 MovieClip Frame 2
gotoAndPlay (2);
Symbol 1793 MovieClip Frame 1
if (_root.User_DR_Food > 0) { gotoAndPlay (3); }
Symbol 1793 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1793 MovieClip Frame 3
if (_root.User_DR_Food <= 0) { gotoAndPlay (1); }
Symbol 1793 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1795 MovieClip Frame 1
Cost = _root.User_DR_Gold; resource_txt.text = Cost; if ((_root.User_Gold - Cost) >= 0) { sphere_mc.gotoAndStop("green"); } else { sphere_mc.gotoAndStop("red"); }
Symbol 1795 MovieClip Frame 2
gotoAndPlay (2);
Symbol 1796 MovieClip Frame 1
if (_root.User_DR_Gold > 0) { gotoAndPlay (3); }
Symbol 1796 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1796 MovieClip Frame 3
if (_root.User_DR_Gold <= 0) { gotoAndPlay (1); }
Symbol 1796 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1798 MovieClip Frame 1
Cost = _root.User_DR_Stone; resource_txt.text = Cost; if ((_root.User_Stone - Cost) >= 0) { sphere_mc.gotoAndStop("green"); } else { sphere_mc.gotoAndStop("red"); }
Symbol 1798 MovieClip Frame 2
gotoAndPlay (2);
Symbol 1799 MovieClip Frame 1
if (_root.User_DR_Stone > 0) { gotoAndPlay (3); }
Symbol 1799 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1799 MovieClip Frame 3
if (_root.User_DR_Stone <= 0) { gotoAndPlay (1); }
Symbol 1799 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1801 MovieClip Frame 1
Cost = _root.User_DR_Wood; resource_txt.text = Cost; if ((_root.User_Wood - Cost) >= 0) { sphere_mc.gotoAndStop("green"); } else { sphere_mc.gotoAndStop("red"); }
Symbol 1801 MovieClip Frame 2
gotoAndPlay (2);
Symbol 1802 MovieClip Frame 1
if (_root.User_DR_Wood > 0) { gotoAndPlay (3); }
Symbol 1802 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1802 MovieClip Frame 3
if (_root.User_DR_Wood <= 0) { gotoAndPlay (1); }
Symbol 1802 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1949 MovieClip Frame 2
text_txt.text = ("Purchase 100 Food for " + _root.Costs_array.BF1_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 3
text_txt.text = ("Purchase 100 Stone for " + _root.Costs_array.BS1_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 4
text_txt.text = ("Purchase 100 Wood for " + _root.Costs_array.BW1_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 5
text_txt.text = ("Purchase 500 Food for " + _root.Costs_array.BF5_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 6
text_txt.text = ("Purchase 500 Stone for " + _root.Costs_array.BS5_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 7
text_txt.text = ("Purchase 500 Wood for " + _root.Costs_array.BW5_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 8
text_txt.text = ("Trade 100 Food for " + _root.Costs_array.SF1_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 9
text_txt.text = ("Trade 100 Stone for " + _root.Costs_array.SS1_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 10
text_txt.text = ("Trade 100 Wood for " + _root.Costs_array.SW1_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 11
text_txt.text = ("Trade 500 Food for " + _root.Costs_array.SF5_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 12
text_txt.text = ("Trade 500 Stone for " + _root.Costs_array.SS5_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 13
text_txt.text = ("Trade 500 Wood for " + _root.Costs_array.SW5_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 18
text_txt.text = "Order this building to repair itself.\n"; text_txt.text = text_txt.text + (("You repair at a rate of " + _root.User_Repair) + " health.");
Symbol 1949 MovieClip Frame 21
Health = Math.round(_root.Unit1_Swordsman.health); Damage = _root.Unit1_Swordsman.damage; Speed = _root.Unit1_Swordsman.speed; Range = _root.Unit1_Swordsman.range; Time = Math.round(_root.Unit1_Swordsman.time / 40); Counters = _root.Unit1_Swordsman.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 22
Health = Math.round(_root.Unit1_Spearman.health); Damage = _root.Unit1_Spearman.damage; Speed = _root.Unit1_Spearman.speed; Range = _root.Unit1_Spearman.range; Time = Math.round(_root.Unit1_Spearman.time / 40); Counters = _root.Unit1_Spearman.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 23
Health = Math.round(_root.Unit1_Archer.health); Damage = _root.Unit1_Archer.damage; Speed = _root.Unit1_Archer.speed; Range = _root.Unit1_Archer.range; Time = Math.round(_root.Unit1_Archer.time / 40); Counters = _root.Unit1_Archer.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 24
Health = Math.round(_root.Unit1_MountedSwordsman.health); Damage = _root.Unit1_MountedSwordsman.damage; Speed = _root.Unit1_MountedSwordsman.speed; Range = _root.Unit1_MountedSwordsman.range; Time = Math.round(_root.Unit1_MountedSwordsman.time / 40); Counters = _root.Unit1_MountedSwordsman.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 25
Health = Math.round(_root.Unit1_MountedArcher.health); Damage = _root.Unit1_MountedArcher.damage; Speed = _root.Unit1_MountedArcher.speed; Range = _root.Unit1_MountedArcher.range; Time = Math.round(_root.Unit1_MountedArcher.time / 40); Counters = _root.Unit1_MountedArcher.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 26
Health = Math.round(_root.Unit1_MachineGunner.health); Damage = _root.Unit1_MachineGunner.damage; Speed = _root.Unit1_MachineGunner.speed; Range = _root.Unit1_MachineGunner.range; Time = Math.round(_root.Unit1_MachineGunner.time / 40); Counters = _root.Unit1_MachineGunner.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 27
Health = Math.round(_root.Unit1_RPGTrooper.health); Damage = _root.Unit1_RPGTrooper.damage; Speed = _root.Unit1_RPGTrooper.speed; Range = _root.Unit1_RPGTrooper.range; Time = Math.round(_root.Unit1_RPGTrooper.time / 40); Counters = _root.Unit1_RPGTrooper.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 28
Health = Math.round(_root.Unit1_Humvee.health); Damage = _root.Unit1_Humvee.damage; Speed = _root.Unit1_Humvee.speed; Range = _root.Unit1_Humvee.range; Time = Math.round(_root.Unit1_Humvee.time / 40); Counters = _root.Unit1_Humvee.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 29
Health = Math.round(_root.Unit1_LightTank.health); Damage = _root.Unit1_LightTank.damage; Speed = _root.Unit1_LightTank.speed; Range = _root.Unit1_LightTank.range; Time = Math.round(_root.Unit1_LightTank.time / 40); Counters = _root.Unit1_LightTank.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 30
Health = Math.round(_root.Unit1_HeavyTank.health); Damage = _root.Unit1_HeavyTank.damage; Speed = _root.Unit1_HeavyTank.speed; Range = _root.Unit1_HeavyTank.range; Time = Math.round(_root.Unit1_HeavyTank.time / 40); Counters = _root.Unit1_HeavyTank.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 31
Health = Math.round(_root.Unit1_MountedArcher.health); Damage = _root.Unit1_MountedArcher.damage; Speed = _root.Unit1_MountedArcher.speed; Range = _root.Unit1_MountedArcher.range; Time = Math.round(_root.Unit1_MountedArcher.time / 40); Counters = "All Infantry"; text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 32
Health = Math.round(_root.Unit1_LaserTrooper.health); Damage = _root.Unit1_LaserTrooper.damage; Speed = _root.Unit1_LaserTrooper.speed; Range = _root.Unit1_LaserTrooper.range; Time = Math.round(_root.Unit1_LaserTrooper.time / 40); Counters = _root.Unit1_LaserTrooper.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 33
Health = Math.round(_root.Unit1_LaserTank.health); Damage = _root.Unit1_LaserTank.damage; Speed = _root.Unit1_LaserTank.speed; Range = _root.Unit1_LaserTank.range; Time = Math.round(_root.Unit1_LaserTank.time / 40); Counters = _root.Unit1_LaserTank.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1950 MovieClip Frame 1
descriptions_mc.gotoAndStop(_root.User_DR_Info);
Symbol 1950 MovieClip Frame 2
gotoAndPlay (1);

Library Items

Symbol 1 FontUsed by:2 16 17 19 20
Symbol 2 TextUses:1Used by:Timeline
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:5
Symbol 5 MovieClipUses:4Used by:Timeline
Symbol 6 FontUsed by:7 13 34 1679 1681 1682 1683 1684 1685 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1702 1703 1704
Symbol 7 EditableTextUses:6Used by:8
Symbol 8 MovieClipUses:7Used by:Timeline
Symbol 9 FontUsed by:10 15 30 31 909 1645
Symbol 10 TextUses:9Used by:33  Timeline
Symbol 11 GraphicUsed by:Timeline
Symbol 12 GraphicUsed by:33
Symbol 13 EditableTextUses:6Used by:33
Symbol 14 FontUsed by:15 943 947 948 949 950 951 952 953 954 955 956 957 958 959 961 962 964 966 967 968 984 985 986 989 992 995 997 1000 1003 1006 1008 1011 1014 1017 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1047 1048 1051 1052 1054 1055 1056 1057 1065 1066 1067 1068 1069 1070 1071 1074 1075 1077 1078 1083 1084 1086 1087 1088 1092 1093 1095 1096 1098 1099 1101 1103 1104 1105 1107 1108 1110 1111 1113 1114 1116 1118 1119 1120 1122 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1149 1170 1171 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1210 1211 1213 1214 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1282 1283 1284 1285 1286 1287 1288 1289 1290 1624 1625 1627 1628 1630 1631 1633 1634 1636 1637 1639 1640 1642 1643 1646 1647 1648 1649 1651 1652 1654 1655 1656 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1706 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948
Symbol 15 TextUses:9 14Used by:33
Symbol 16 TextUses:1Used by:18
Symbol 17 TextUses:1Used by:18
Symbol 18 ButtonUses:16 17Used by:33  Timeline
Symbol 19 TextUses:1Used by:21
Symbol 20 TextUses:1Used by:21
Symbol 21 ButtonUses:19 20Used by:33  Timeline
Symbol 22 BitmapUsed by:23 1757
Symbol 23 GraphicUses:22Used by:24 25
Symbol 24 MovieClipUses:23Used by:25
Symbol 25 ButtonUses:24 23Used by:33 1707  Timeline
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:28 29 908 1754
Symbol 28 MovieClipUses:27Used by:29
Symbol 29 ButtonUses:28 27Used by:33 1707  Timeline
Symbol 30 TextUses:9Used by:32
Symbol 31 TextUses:9Used by:32
Symbol 32 ButtonUses:30 31Used by:33
Symbol 33 MovieClipUses:12 13 10 15 18 21 25 29 32Used by:Timeline
Symbol 34 TextUses:6Used by:868
Symbol 35 ShapeTweeningUsed by:43
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:43
Symbol 38 MovieClipUsed by:43 51 126 130 169 209 232 259 285 312 335 356 357 386 387 470 471 502 503 541 542 564 594 626 648 677 704 705 714 728 729 744 771 772 794 795 806 826 827 842 843 852 853 864 865 980 982 1777
Symbol 39 ShapeTweeningUsed by:43
Symbol 40 ShapeTweeningUsed by:43
Symbol 41 ShapeTweeningUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [AirstrikeAnimation]Uses:35 37 38 39 40 41 42Used by:868
Symbol 44 ShapeTweeningUsed by:51
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:51
Symbol 47 ShapeTweeningUsed by:51
Symbol 48 ShapeTweeningUsed by:51
Symbol 49 ShapeTweeningUsed by:51
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip [MissileAnimation]Uses:44 46 38 47 48 49 50Used by:868
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip [LevelScroller]Uses:52Used by:868
Symbol 54 GraphicUsed by:55 56 57 58 316
Symbol 55 MovieClipUses:54Used by:57
Symbol 56 MovieClipUses:54Used by:57
Symbol 57 MovieClipUses:54 55 56Used by:66 137 172 212 235 262 288 315 317 567 599 629 651 680
Symbol 58 ButtonUses:54Used by:66
Symbol 59 GraphicUsed by:66
Symbol 60 GraphicUsed by:61 974
Symbol 61 MovieClipUses:60Used by:66 317 974 983
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:66
Symbol 64 FontUsed by:65 364 971 976 1159 1160 1161 1162 1163 1164 1166 1307 1309 1310 1312 1314 1315 1316 1320 1327 1328 1330 1331 1333 1334 1336 1337 1339 1440 1441 1444 1446 1448 1465 1470 1478 1479 1481 1483 1484 1486 1488 1489 1490 1492 1495 1550 1551 1553 1555 1557 1558 1561 1563 1564 1568 1569 1570 1591 1595 1596 1597 1599 1600 1608 1609 1615 1619 1763 1769 1775
Symbol 65 TextUses:64Used by:66
Symbol 66 MovieClip [BFP]Uses:57 58 59 61 63 65Used by:868
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [ScrollerPoint]Uses:67Used by:868
Symbol 69 GraphicUsed by:70 73
Symbol 70 MovieClip [Mini_Building1]Uses:69Used by:868
Symbol 71 GraphicUsed by:72 74
Symbol 72 MovieClip [Mini_Building2]Uses:71Used by:868
Symbol 73 MovieClip [Mini_Unit1]Uses:69Used by:868
Symbol 74 MovieClip [Mini_Unit2]Uses:71Used by:868
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:75 76Used by:87 95
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:78 79Used by:87 95
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:81 82Used by:87 95
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:84 85Used by:87 95
Symbol 87 MovieClipUses:77 80 83 86Used by:88
Symbol 88 MovieClip [CommandPosition]Uses:87Used by:868
Symbol 89 GraphicUsed by:90 1406
Symbol 90 MovieClipUses:89Used by:94
Symbol 91 GraphicUsed by:92 93 794 826 864 904 980 1759 1777
Symbol 92 MovieClipUses:91Used by:94
Symbol 93 MovieClipUses:91Used by:94
Symbol 94 MovieClip [DragBox]Uses:90 92 93Used by:868
Symbol 95 MovieClip [GoToLocation]Uses:77 80 83 86Used by:868
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClip [CommandUnable]Uses:96Used by:868
Symbol 98 GraphicUsed by:104
Symbol 99 GraphicUsed by:104
Symbol 100 GraphicUsed by:104
Symbol 101 GraphicUsed by:102
Symbol 102 ButtonUses:101Used by:104
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:98 99 100 102 103Used by:127
Symbol 105 GraphicUsed by:126
Symbol 106 GraphicUsed by:126
Symbol 107 GraphicUsed by:126
Symbol 108 GraphicUsed by:126
Symbol 109 GraphicUsed by:126
Symbol 110 GraphicUsed by:126
Symbol 111 GraphicUsed by:126
Symbol 112 GraphicUsed by:126
Symbol 113 GraphicUsed by:126
Symbol 114 GraphicUsed by:126
Symbol 115 GraphicUsed by:126
Symbol 116 GraphicUsed by:126
Symbol 117 GraphicUsed by:126
Symbol 118 GraphicUsed by:126
Symbol 119 GraphicUsed by:126
Symbol 120 GraphicUsed by:126
Symbol 121 GraphicUsed by:126
Symbol 122 GraphicUsed by:126
Symbol 123 GraphicUsed by:126
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:126
Symbol 126 MovieClipUses:105 106 38 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 125Used by:127
Symbol 127 MovieClipUses:104 126Used by:137
Symbol 128 GraphicUsed by:129 1305 1576
Symbol 129 MovieClipUses:128Used by:130 1305 1306 1404 1576
Symbol 130 MovieClipUses:129 38Used by:137 172 212 235 262 288 315 567 599 629 651 680
Symbol 131 GraphicUsed by:136 362 367
Symbol 132 ShapeTweeningUsed by:136
Symbol 133 GraphicUsed by:136
Symbol 134 MovieClipUsed by:136
Symbol 135 GraphicUsed by:136 362 367
Symbol 136 MovieClipUses:131 132 133 134 135Used by:137 172 212 235 262 288 315 317 567 599 629 651 680
Symbol 137 MovieClip [TC_Keep]Uses:57 127 130 136Used by:868
Symbol 138 GraphicUsed by:144
Symbol 139 GraphicUsed by:144
Symbol 140 GraphicUsed by:144
Symbol 141 GraphicUsed by:142
Symbol 142 ButtonUses:141Used by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:138 139 140 142 143Used by:170
Symbol 145 GraphicUsed by:169
Symbol 146 GraphicUsed by:169
Symbol 147 GraphicUsed by:169
Symbol 148 GraphicUsed by:169
Symbol 149 GraphicUsed by:169
Symbol 150 GraphicUsed by:169
Symbol 151 GraphicUsed by:169
Symbol 152 GraphicUsed by:169
Symbol 153 GraphicUsed by:169
Symbol 154 GraphicUsed by:169
Symbol 155 GraphicUsed by:169
Symbol 156 GraphicUsed by:169
Symbol 157 GraphicUsed by:169
Symbol 158 GraphicUsed by:169
Symbol 159 GraphicUsed by:169
Symbol 160 GraphicUsed by:169
Symbol 161 GraphicUsed by:169
Symbol 162 GraphicUsed by:169
Symbol 163 GraphicUsed by:169
Symbol 164 GraphicUsed by:169
Symbol 165 GraphicUsed by:169
Symbol 166 GraphicUsed by:169
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:169
Symbol 169 MovieClipUses:145 146 147 148 38 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 168Used by:170
Symbol 170 MovieClipUses:144 169Used by:172
Symbol 171 MovieClipUsed by:172
Symbol 172 MovieClip [Teir1_Armoury]Uses:57 170 130 136 171Used by:868
Symbol 173 GraphicUsed by:176
Symbol 174 GraphicUsed by:175
Symbol 175 ButtonUses:174Used by:176
Symbol 176 MovieClipUses:173 175Used by:210
Symbol 177 GraphicUsed by:209
Symbol 178 GraphicUsed by:209
Symbol 179 GraphicUsed by:209
Symbol 180 GraphicUsed by:209
Symbol 181 GraphicUsed by:209
Symbol 182 GraphicUsed by:209
Symbol 183 GraphicUsed by:209
Symbol 184 GraphicUsed by:209
Symbol 185 GraphicUsed by:209
Symbol 186 GraphicUsed by:209
Symbol 187 GraphicUsed by:209
Symbol 188 GraphicUsed by:209
Symbol 189 GraphicUsed by:209
Symbol 190 GraphicUsed by:209
Symbol 191 GraphicUsed by:209
Symbol 192 GraphicUsed by:209
Symbol 193 GraphicUsed by:209
Symbol 194 GraphicUsed by:209
Symbol 195 GraphicUsed by:209
Symbol 196 GraphicUsed by:209
Symbol 197 GraphicUsed by:209
Symbol 198 GraphicUsed by:209
Symbol 199 GraphicUsed by:209
Symbol 200 GraphicUsed by:209
Symbol 201 GraphicUsed by:209
Symbol 202 GraphicUsed by:209
Symbol 203 GraphicUsed by:209
Symbol 204 GraphicUsed by:209
Symbol 205 GraphicUsed by:209
Symbol 206 GraphicUsed by:209
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:207Used by:209
Symbol 209 MovieClipUses:177 178 179 180 181 38 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 208Used by:210
Symbol 210 MovieClipUses:176 209Used by:212
Symbol 211 MovieClipUsed by:212
Symbol 212 MovieClip [Teir1_Barracks]Uses:57 210 130 136 211Used by:868
Symbol 213 GraphicUsed by:216 232 996 1604
Symbol 214 GraphicUsed by:215
Symbol 215 ButtonUses:214Used by:216
Symbol 216 MovieClipUses:213 215Used by:233
Symbol 217 GraphicUsed by:232
Symbol 218 GraphicUsed by:232
Symbol 219 GraphicUsed by:232
Symbol 220 GraphicUsed by:232
Symbol 221 GraphicUsed by:232
Symbol 222 GraphicUsed by:232
Symbol 223 GraphicUsed by:232
Symbol 224 GraphicUsed by:232
Symbol 225 GraphicUsed by:232
Symbol 226 GraphicUsed by:232
Symbol 227 GraphicUsed by:232
Symbol 228 GraphicUsed by:232
Symbol 229 GraphicUsed by:232
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:230Used by:232
Symbol 232 MovieClipUses:213 217 218 38 219 220 221 222 223 224 225 226 227 228 229 231Used by:233
Symbol 233 MovieClipUses:216 232Used by:235
Symbol 234 MovieClipUsed by:235
Symbol 235 MovieClip [Teir1_Farm]Uses:57 233 130 136 234Used by:868
Symbol 236 GraphicUsed by:239
Symbol 237 GraphicUsed by:238
Symbol 238 ButtonUses:237Used by:239
Symbol 239 MovieClipUses:236 238Used by:260
Symbol 240 GraphicUsed by:259
Symbol 241 GraphicUsed by:259
Symbol 242 GraphicUsed by:259
Symbol 243 GraphicUsed by:259
Symbol 244 GraphicUsed by:259
Symbol 245 GraphicUsed by:259
Symbol 246 GraphicUsed by:259
Symbol 247 GraphicUsed by:259
Symbol 248 GraphicUsed by:259
Symbol 249 GraphicUsed by:259
Symbol 250 GraphicUsed by:259
Symbol 251 GraphicUsed by:259
Symbol 252 GraphicUsed by:259
Symbol 253 GraphicUsed by:259
Symbol 254 GraphicUsed by:259
Symbol 255 GraphicUsed by:259
Symbol 256 GraphicUsed by:259
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:257Used by:259
Symbol 259 MovieClipUses:240 241 38 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 258Used by:260
Symbol 260 MovieClipUses:239 259Used by:262
Symbol 261 MovieClipUsed by:262
Symbol 262 MovieClip [Teir1_LumberMill]Uses:57 260 130 136 261Used by:868
Symbol 263 GraphicUsed by:266
Symbol 264 GraphicUsed by:265
Symbol 265 ButtonUses:264Used by:266
Symbol 266 MovieClipUses:263 265Used by:286
Symbol 267 GraphicUsed by:285
Symbol 268 GraphicUsed by:285
Symbol 269 GraphicUsed by:285
Symbol 270 GraphicUsed by:285
Symbol 271 GraphicUsed by:285
Symbol 272 GraphicUsed by:285
Symbol 273 GraphicUsed by:285
Symbol 274 GraphicUsed by:285
Symbol 275 GraphicUsed by:285
Symbol 276 GraphicUsed by:285
Symbol 277 GraphicUsed by:285
Symbol 278 GraphicUsed by:285
Symbol 279 GraphicUsed by:285
Symbol 280 GraphicUsed by:285
Symbol 281 GraphicUsed by:285
Symbol 282 GraphicUsed by:285
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:285
Symbol 285 MovieClipUses:267 268 38 269 270 271 272 273 274 275 276 277 278 279 280 281 282 284Used by:286
Symbol 286 MovieClipUses:266 285Used by:288
Symbol 287 MovieClipUsed by:288
Symbol 288 MovieClip [Teir1_Mine]Uses:57 286 130 136 287Used by:868
Symbol 289 GraphicUsed by:292
Symbol 290 GraphicUsed by:291
Symbol 291 ButtonUses:290Used by:292
Symbol 292 MovieClipUses:289 291Used by:313
Symbol 293 GraphicUsed by:312
Symbol 294 GraphicUsed by:312
Symbol 295 GraphicUsed by:312
Symbol 296 GraphicUsed by:312
Symbol 297 GraphicUsed by:312
Symbol 298 GraphicUsed by:312
Symbol 299 GraphicUsed by:312
Symbol 300 GraphicUsed by:312
Symbol 301 GraphicUsed by:312
Symbol 302 GraphicUsed by:312
Symbol 303 GraphicUsed by:312
Symbol 304 GraphicUsed by:312
Symbol 305 GraphicUsed by:312
Symbol 306 GraphicUsed by:312
Symbol 307 GraphicUsed by:312
Symbol 308 GraphicUsed by:312
Symbol 309 GraphicUsed by:312
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:310Used by:312
Symbol 312 MovieClipUses:293 294 295 38 296 297 298 299 300 301 302 303 304 305 306 307 308 309 311Used by:313
Symbol 313 MovieClipUses:292 312Used by:315
Symbol 314 MovieClipUsed by:315
Symbol 315 MovieClip [Teir1_Stables]Uses:57 313 130 136 314Used by:868
Symbol 316 ButtonUses:54Used by:317
Symbol 317 MovieClip [BuildingFoundation]Uses:57 61 316 136Used by:868
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClip [AirstrikeCursor]Uses:318Used by:868
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClip [MissileCursor]Uses:320Used by:868
Symbol 322 GraphicUsed by:323 1580
Symbol 323 MovieClipUses:322Used by:335 597 1404 1580 1592
Symbol 324 ShapeTweeningUsed by:335
Symbol 325 ShapeTweeningUsed by:335
Symbol 326 ShapeTweeningUsed by:335
Symbol 327 ShapeTweeningUsed by:335
Symbol 328 ShapeTweeningUsed by:335
Symbol 329 GraphicUsed by:335
Symbol 330 ShapeTweeningUsed by:335
Symbol 331 ShapeTweeningUsed by:335
Symbol 332 ShapeTweeningUsed by:335
Symbol 333 GraphicUsed by:335
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClip [MissileHit]Uses:323 38 324 325 326 327 328 329 330 331 332 333 334Used by:868
Symbol 336 GraphicUsed by:337 1588
Symbol 337 MovieClipUses:336Used by:338 1404 1588 1592
Symbol 338 MovieClip [AirstrikeLaunched]Uses:337Used by:868
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClipUses:339Used by:354 355 356 357
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:341Used by:354 355 356 357
Symbol 343 GraphicUsed by:344 377 394 494 520
Symbol 344 MovieClipUses:343Used by:354 355 356 357
Symbol 345 GraphicUsed by:346
Symbol 346 MovieClipUses:345Used by:354 355 356 357
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClipUses:347Used by:354 355 356 357
Symbol 349 GraphicUsed by:350 382 402 497
Symbol 350 MovieClipUses:349Used by:354 355 356 357
Symbol 351 GraphicUsed by:353 383 404 499
Symbol 352 GraphicUsed by:353 383 526
Symbol 353 MovieClipUses:351 352Used by:354 355 356 357
Symbol 354 MovieClipUses:340 342 344 346 348 350 353Used by:358 1043
Symbol 355 MovieClipUses:340 342 344 346 348 350 353Used by:358
Symbol 356 MovieClipUses:340 342 344 346 348 350 353 38Used by:358
Symbol 357 MovieClipUses:340 342 344 346 348 350 353 38Used by:358
Symbol 358 MovieClipUses:354 355 356 357Used by:369
Symbol 359 ShapeTweeningUsed by:362
Symbol 360 GraphicUsed by:362 367
Symbol 361 MovieClipUsed by:362
Symbol 362 MovieClipUses:131 359 360 361 135Used by:369 389 473 505 544 707 731 774 797 829 845 855 867
Symbol 363 GraphicUsed by:368
Symbol 364 EditableTextUses:64Used by:368
Symbol 365 ShapeTweeningUsed by:367
Symbol 366 MovieClipUsed by:367
Symbol 367 MovieClipUses:131 365 360 366 135Used by:368
Symbol 368 MovieClipUses:363 364 367Used by:369 389 473 505 544 707 731 774 797 829 845 855 867
Symbol 369 MovieClip [Spearman]Uses:358 362 368Used by:868
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClipUses:370Used by:384 385 386 387
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:372Used by:384 385 386 387
Symbol 374 GraphicUsed by:375 1415 1416 1417 1729 1731
Symbol 375 MovieClipUses:374Used by:376 493 1404 1415 1416 1417 1728 1730
Symbol 376 MovieClipUses:375Used by:384 385 386 387
Symbol 377 MovieClipUses:343Used by:384 385 386 387
Symbol 378 GraphicUsed by:379 495
Symbol 379 MovieClipUses:378Used by:384 385 386 387
Symbol 380 GraphicUsed by:381 496
Symbol 381 MovieClipUses:380Used by:384 385 386 387
Symbol 382 MovieClipUses:349Used by:384 385 386 387
Symbol 383 MovieClipUses:351 352Used by:384 385 386 387
Symbol 384 MovieClipUses:371 373 376 377 379 381 382 383Used by:388 1043
Symbol 385 MovieClipUses:371 373 379 381 376 377 382 383Used by:388
Symbol 386 MovieClipUses:371 373 376 377 379 381 382 383 38Used by:388
Symbol 387 MovieClipUses:371 373 376 377 379 381 382 383 38Used by:388
Symbol 388 MovieClipUses:384 385 386 387Used by:389
Symbol 389 MovieClip [Swordsman]Uses:388 362 368Used by:868
Symbol 390 GraphicUsed by:391
Symbol 391 MovieClipUses:390Used by:405 443 470 471
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClipUses:392Used by:405 443 470 471
Symbol 394 MovieClipUses:343Used by:405 443 470 471
Symbol 395 GraphicUsed by:405 443 470
Symbol 396 GraphicUsed by:397 519 1422 1423 1424
Symbol 397 MovieClipUses:396Used by:405 443 470 471 1379
Symbol 398 GraphicUsed by:399 1422 1423 1424
Symbol 399 MovieClipUses:398Used by:405 443 470 471 474 527 529 541 542 1379
Symbol 400 GraphicUsed by:401
Symbol 401 MovieClipUses:400Used by:405 443 470 471
Symbol 402 MovieClipUses:349Used by:405 443 470 471
Symbol 403 GraphicUsed by:404
Symbol 404 MovieClipUses:351 403Used by:405 443 470 471
Symbol 405 MovieClipUses:391 393 394 395 397 399 401 402 404Used by:472 1043
Symbol 406 GraphicUsed by:443
Symbol 407 GraphicUsed by:443
Symbol 408 GraphicUsed by:443
Symbol 409 GraphicUsed by:443
Symbol 410 GraphicUsed by:443
Symbol 411 GraphicUsed by:443
Symbol 412 GraphicUsed by:443
Symbol 413 GraphicUsed by:443
Symbol 414 GraphicUsed by:443
Symbol 415 GraphicUsed by:443
Symbol 416 GraphicUsed by:443
Symbol 417 GraphicUsed by:443
Symbol 418 GraphicUsed by:443
Symbol 419 GraphicUsed by:443
Symbol 420 GraphicUsed by:443
Symbol 421 GraphicUsed by:443
Symbol 422 GraphicUsed by:443
Symbol 423 GraphicUsed by:443
Symbol 424 GraphicUsed by:443
Symbol 425 GraphicUsed by:443
Symbol 426 GraphicUsed by:443
Symbol 427 GraphicUsed by:443
Symbol 428 GraphicUsed by:443
Symbol 429 GraphicUsed by:443
Symbol 430 GraphicUsed by:443
Symbol 431 GraphicUsed by:443
Symbol 432 GraphicUsed by:443
Symbol 433 GraphicUsed by:443
Symbol 434 GraphicUsed by:443
Symbol 435 GraphicUsed by:443
Symbol 436 GraphicUsed by:443
Symbol 437 GraphicUsed by:443
Symbol 438 GraphicUsed by:443
Symbol 439 GraphicUsed by:443
Symbol 440 GraphicUsed by:443
Symbol 441 GraphicUsed by:443
Symbol 442 GraphicUsed by:443
Symbol 443 MovieClipUses:391 393 394 395 397 399 401 402 404 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442Used by:472
Symbol 444 GraphicUsed by:470
Symbol 445 GraphicUsed by:470
Symbol 446 GraphicUsed by:470
Symbol 447 GraphicUsed by:470
Symbol 448 GraphicUsed by:470
Symbol 449 GraphicUsed by:470
Symbol 450 GraphicUsed by:470
Symbol 451 GraphicUsed by:470
Symbol 452 GraphicUsed by:470
Symbol 453 GraphicUsed by:470
Symbol 454 GraphicUsed by:470
Symbol 455 GraphicUsed by:470
Symbol 456 GraphicUsed by:470
Symbol 457 GraphicUsed by:470
Symbol 458 GraphicUsed by:470
Symbol 459 GraphicUsed by:470
Symbol 460 GraphicUsed by:470
Symbol 461 GraphicUsed by:470
Symbol 462 GraphicUsed by:470
Symbol 463 GraphicUsed by:470
Symbol 464 GraphicUsed by:470
Symbol 465 GraphicUsed by:470
Symbol 466 GraphicUsed by:470
Symbol 467 GraphicUsed by:470
Symbol 468 GraphicUsed by:470
Symbol 469 GraphicUsed by:470
Symbol 470 MovieClipUses:391 393 394 395 397 399 401 402 404 444 38 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469Used by:472
Symbol 471 MovieClipUses:391 393 394 397 399 401 402 404 38Used by:472
Symbol 472 MovieClipUses:405 443 470 471Used by:473
Symbol 473 MovieClip [Archer]Uses:472 362 368Used by:868
Symbol 474 MovieClip [Archer_Arrow]Uses:399Used by:868
Symbol 475 GraphicUsed by:476 506
Symbol 476 MovieClipUses:475Used by:500 501 502 503
Symbol 477 GraphicUsed by:478 507
Symbol 478 MovieClipUses:477Used by:500 501 502 503
Symbol 479 GraphicUsed by:480 508
Symbol 480 MovieClipUses:479Used by:500 501 502 503
Symbol 481 GraphicUsed by:482 509
Symbol 482 MovieClipUses:481Used by:500 501 502 503
Symbol 483 GraphicUsed by:484 510
Symbol 484 MovieClipUses:483Used by:500 501 502 503
Symbol 485 GraphicUsed by:486
Symbol 486 MovieClipUses:485Used by:500 501 502 503
Symbol 487 GraphicUsed by:488 513
Symbol 488 MovieClipUses:487Used by:500 501 502 503
Symbol 489 GraphicUsed by:490
Symbol 490 MovieClipUses:489Used by:500 501 502 503
Symbol 491 GraphicUsed by:492
Symbol 492 MovieClipUses:491Used by:500 501 502 503
Symbol 493 MovieClipUses:375Used by:500 501 502 503
Symbol 494 MovieClipUses:343Used by:500 501 502 503
Symbol 495 MovieClipUses:378Used by:500 501 502 503
Symbol 496 MovieClipUses:380Used by:500 501 502 503
Symbol 497 MovieClipUses:349Used by:500 501 502 503
Symbol 498 GraphicUsed by:499
Symbol 499 MovieClipUses:351 498Used by:500 501 502 503
Symbol 500 MovieClipUses:476 478 480 482 484 486 488 490 492 493 494 495 496 497 499Used by:504 1043
Symbol 501 MovieClipUses:476 478 480 482 484 486 488 490 492 493 494 495 496 497 499Used by:504
Symbol 502 MovieClipUses:476 478 480 482 484 486 488 490 492 493 494 495 496 497 499 38Used by:504
Symbol 503 MovieClipUses:476 478 480 482 484 486 488 490 492 493 494 495 496 497 499 38Used by:504
Symbol 504 MovieClipUses:500 501 502 503Used by:505
Symbol 505 MovieClip [MountedSwordsman]Uses:504 362 368Used by:868
Symbol 506 MovieClipUses:475Used by:527 529 541 542
Symbol 507 MovieClipUses:477Used by:527 529 541 542
Symbol 508 MovieClipUses:479Used by:527 529 541 542
Symbol 509 MovieClipUses:481Used by:527 529 541 542
Symbol 510 MovieClipUses:483Used by:527 529 541 542
Symbol 511 GraphicUsed by:512
Symbol 512 MovieClipUses:511Used by:527 529 541 542
Symbol 513 MovieClipUses:487Used by:527 529 541 542
Symbol 514 GraphicUsed by:515
Symbol 515 MovieClipUses:514Used by:527 529 541 542
Symbol 516 GraphicUsed by:517
Symbol 517 MovieClipUses:516Used by:527 529 541 542
Symbol 518 GraphicUsed by:527 529 541
Symbol 519 MovieClipUses:396Used by:527 529 541 542
Symbol 520 MovieClipUses:343Used by:527 529 541 542
Symbol 521 GraphicUsed by:522
Symbol 522 MovieClipUses:521Used by:527 529 541 542
Symbol 523 GraphicUsed by:524
Symbol 524 MovieClipUses:523Used by:527 529 541 542
Symbol 525 GraphicUsed by:526
Symbol 526 MovieClipUses:525 352Used by:527 529 541 542
Symbol 527 MovieClipUses:506 507 508 509 510 512 513 515 517 518 519 399 520 522 524 526Used by:543 1043
Symbol 528 GraphicUsed by:529
Symbol 529 MovieClipUses:506 507 508 509 510 512 513 515 517 518 519 399 520 522 524 526 528Used by:543
Symbol 530 ShapeTweeningUsed by:541
Symbol 531 ShapeTweeningUsed by:541
Symbol 532 GraphicUsed by:541
Symbol 533 GraphicUsed by:541
Symbol 534 ShapeTweeningUsed by:541
Symbol 535 ShapeTweeningUsed by:541
Symbol 536 GraphicUsed by:541
Symbol 537 ShapeTweeningUsed by:541
Symbol 538 ShapeTweeningUsed by:541
Symbol 539 ShapeTweeningUsed by:541
Symbol 540 ShapeTweeningUsed by:541
Symbol 541 MovieClipUses:506 507 508 509 510 512 513 515 517 530 519 399 520 522 524 526 38 531 532 533 534 535 536 537 538 539 540 518Used by:543
Symbol 542 MovieClipUses:506 507 508 509 510 512 513 515 517 519 399 520 522 524 526 38Used by:543
Symbol 543 MovieClipUses:527 529 541 542Used by:544
Symbol 544 MovieClip [MountedArcher]Uses:543 362 368Used by:868
Symbol 545 GraphicUsed by:548 564 1007 1611
Symbol 546 GraphicUsed by:547
Symbol 547 ButtonUses:546Used by:548
Symbol 548 MovieClipUses:545 547Used by:565
Symbol 549 GraphicUsed by:564
Symbol 550 GraphicUsed by:564
Symbol 551 GraphicUsed by:564
Symbol 552 GraphicUsed by:564
Symbol 553 GraphicUsed by:564
Symbol 554 GraphicUsed by:564
Symbol 555 GraphicUsed by:564
Symbol 556 GraphicUsed by:564
Symbol 557 GraphicUsed by:564
Symbol 558 GraphicUsed by:564
Symbol 559 GraphicUsed by:564
Symbol 560 GraphicUsed by:564
Symbol 561 GraphicUsed by:564
Symbol 562 GraphicUsed by:563
Symbol 563 MovieClipUses:562Used by:564
Symbol 564 MovieClipUses:545 549 38 550 551 552 553 554 555 556 557 558 559 560 561 563Used by:565
Symbol 565 MovieClipUses:548 564Used by:567
Symbol 566 MovieClipUsed by:567
Symbol 567 MovieClip [Teir2_Barracks]Uses:57 565 130 136 566Used by:868
Symbol 568 GraphicUsed by:571
Symbol 569 GraphicUsed by:570
Symbol 570 ButtonUses:569Used by:571
Symbol 571 MovieClipUses:568 570Used by:595
Symbol 572 GraphicUsed by:594
Symbol 573 GraphicUsed by:594
Symbol 574 GraphicUsed by:594
Symbol 575 GraphicUsed by:594
Symbol 576 GraphicUsed by:594
Symbol 577 GraphicUsed by:594
Symbol 578 GraphicUsed by:594
Symbol 579 GraphicUsed by:594
Symbol 580 GraphicUsed by:594
Symbol 581 GraphicUsed by:594
Symbol 582 GraphicUsed by:594
Symbol 583 GraphicUsed by:594
Symbol 584 GraphicUsed by:594
Symbol 585 GraphicUsed by:594
Symbol 586 GraphicUsed by:594
Symbol 587 GraphicUsed by:594
Symbol 588 GraphicUsed by:594
Symbol 589 GraphicUsed by:594
Symbol 590 GraphicUsed by:594
Symbol 591 GraphicUsed by:594
Symbol 592 GraphicUsed by:593
Symbol 593 MovieClipUses:592Used by:594
Symbol 594 MovieClipUses:572 573 574 575 38 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 593Used by:595
Symbol 595 MovieClipUses:571 594Used by:599
Symbol 596 GraphicUsed by:597
Symbol 597 MovieClipUses:596 323Used by:599
Symbol 598 MovieClipUsed by:599
Symbol 599 MovieClip [Teir2_ResearchLab]Uses:57 595 597 130 136 598Used by:868
Symbol 600 GraphicUsed by:603
Symbol 601 GraphicUsed by:602
Symbol 602 ButtonUses:601Used by:603
Symbol 603 MovieClipUses:600 602Used by:627
Symbol 604 GraphicUsed by:626
Symbol 605 GraphicUsed by:626
Symbol 606 GraphicUsed by:626
Symbol 607 GraphicUsed by:626
Symbol 608 GraphicUsed by:626
Symbol 609 GraphicUsed by:626
Symbol 610 GraphicUsed by:626
Symbol 611 GraphicUsed by:626
Symbol 612 GraphicUsed by:626
Symbol 613 GraphicUsed by:626
Symbol 614 GraphicUsed by:626
Symbol 615 GraphicUsed by:626
Symbol 616 GraphicUsed by:626
Symbol 617 GraphicUsed by:626
Symbol 618 GraphicUsed by:626
Symbol 619 GraphicUsed by:626
Symbol 620 GraphicUsed by:626
Symbol 621 GraphicUsed by:626
Symbol 622 GraphicUsed by:626
Symbol 623 GraphicUsed by:626
Symbol 624 GraphicUsed by:625
Symbol 625 MovieClipUses:624Used by:626
Symbol 626 MovieClipUses:604 605 606 38 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 625Used by:627
Symbol 627 MovieClipUses:603 626Used by:629
Symbol 628 MovieClipUsed by:629
Symbol 629 MovieClip [Teir2_WarFactory]Uses:57 627 130 136 628Used by:868
Symbol 630 GraphicUsed by:633
Symbol 631 GraphicUsed by:632
Symbol 632 ButtonUses:631Used by:633
Symbol 633 MovieClipUses:630 632Used by:649
Symbol 634 GraphicUsed by:648
Symbol 635 GraphicUsed by:648
Symbol 636 GraphicUsed by:648
Symbol 637 GraphicUsed by:648
Symbol 638 GraphicUsed by:648
Symbol 639 GraphicUsed by:648
Symbol 640 GraphicUsed by:648
Symbol 641 GraphicUsed by:648
Symbol 642 GraphicUsed by:648
Symbol 643 GraphicUsed by:648
Symbol 644 GraphicUsed by:648
Symbol 645 GraphicUsed by:648
Symbol 646 GraphicUsed by:647
Symbol 647 MovieClipUses:646Used by:648
Symbol 648 MovieClipUses:634 635 38 636 637 638 639 640 641 642 643 644 645 647Used by:649
Symbol 649 MovieClipUses:633 648Used by:651
Symbol 650 MovieClipUsed by:651
Symbol 651 MovieClip [Teir3_CommandPost]Uses:57 649 130 136 650Used by:868
Symbol 652 GraphicUsed by:655
Symbol 653 GraphicUsed by:654
Symbol 654 ButtonUses:653Used by:655
Symbol 655 MovieClipUses:652 654Used by:678
Symbol 656 GraphicUsed by:677
Symbol 657 GraphicUsed by:677
Symbol 658 GraphicUsed by:677
Symbol 659 GraphicUsed by:677
Symbol 660 GraphicUsed by:677
Symbol 661 GraphicUsed by:677
Symbol 662 GraphicUsed by:677
Symbol 663 GraphicUsed by:677
Symbol 664 GraphicUsed by:677
Symbol 665 GraphicUsed by:677
Symbol 666 GraphicUsed by:677
Symbol 667 GraphicUsed by:677
Symbol 668 GraphicUsed by:677
Symbol 669 GraphicUsed by:677
Symbol 670 GraphicUsed by:677
Symbol 671 GraphicUsed by:677
Symbol 672 GraphicUsed by:677
Symbol 673 GraphicUsed by:677
Symbol 674 GraphicUsed by:677
Symbol 675 GraphicUsed by:676
Symbol 676 MovieClipUses:675Used by:677
Symbol 677 MovieClipUses:656 657 38 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 676Used by:678
Symbol 678 MovieClipUses:655 677Used by:680
Symbol 679 MovieClipUsed by:680
Symbol 680 MovieClip [Teir3_TechCenter]Uses:57 678 130 136 679Used by:868
Symbol 681 GraphicUsed by:682 1584
Symbol 682 MovieClipUses:681Used by:696 697 704 705 717 718 728 729 832 833 842 843 850 851 852 853
Symbol 683 GraphicUsed by:684 1584
Symbol 684 MovieClipUses:683Used by:696 697 704 705 717 718 728 729 832 833 842 843 850 851 852 853
Symbol 685 GraphicUsed by:686 1584
Symbol 686 MovieClipUses:685Used by:696 697 704 705 717 718 728 729 832 833 842 843 850 851 852 853
Symbol 687 GraphicUsed by:688
Symbol 688 MovieClipUses:687Used by:696 697 704 705
Symbol 689 GraphicUsed by:690 1584
Symbol 690 MovieClipUses:689Used by:696 697 704 705 717 718 728 729 832 833 842 843 850 851 852 853
Symbol 691 GraphicUsed by:692 1584
Symbol 692 MovieClipUses:691Used by:696 697 704 705 717 718 728 729 832 833 842 843 850 851 852 853
Symbol 693 GraphicUsed by:695 1584
Symbol 694 GraphicUsed by:695
Symbol 695 MovieClipUses:693 694Used by:696 697 704 705 717 718 728 729 832 833 842 843 850 851 852 853
Symbol 696 MovieClipUses:682 684 686 688 690 692 695Used by:706 1043
Symbol 697 MovieClipUses:682 684 686 688 690 692 695Used by:706
Symbol 698 GraphicUsed by:704
Symbol 699 GraphicUsed by:704
Symbol 700 GraphicUsed by:704
Symbol 701 GraphicUsed by:704
Symbol 702 GraphicUsed by:704
Symbol 703 GraphicUsed by:704
Symbol 704 MovieClipUses:682 684 686 688 690 692 695 38 698 699 700 701 702 703Used by:706
Symbol 705 MovieClipUses:682 684 686 688 690 692 695 38Used by:706
Symbol 706 MovieClipUses:696 697 704 705Used by:707
Symbol 707 MovieClip [MachineGunner]Uses:706 362 368Used by:868
Symbol 708 GraphicUsed by:714
Symbol 709 GraphicUsed by:714
Symbol 710 GraphicUsed by:714
Symbol 711 GraphicUsed by:714
Symbol 712 GraphicUsed by:714
Symbol 713 GraphicUsed by:714
Symbol 714 MovieClip [Gunner_Bullet]Uses:708 38 709 710 711 712 713Used by:868
Symbol 715 GraphicUsed by:716
Symbol 716 MovieClipUses:715Used by:717 718 728 729
Symbol 717 MovieClipUses:682 684 686 716 690 692 695Used by:730 1043
Symbol 718 MovieClipUses:682 684 686 716 690 692 695Used by:730
Symbol 719 ShapeTweeningUsed by:728
Symbol 720 GraphicUsed by:728
Symbol 721 GraphicUsed by:728
Symbol 722 GraphicUsed by:728
Symbol 723 GraphicUsed by:728
Symbol 724 GraphicUsed by:728
Symbol 725 GraphicUsed by:728
Symbol 726 GraphicUsed by:728
Symbol 727 GraphicUsed by:728
Symbol 728 MovieClipUses:682 684 686 716 690 692 695 38 719 720 721 722 723 724 725 726 727Used by:730
Symbol 729 MovieClipUses:682 684 686 716 690 692 695 38Used by:730
Symbol 730 MovieClipUses:717 718 728 729Used by:731
Symbol 731 MovieClip [RPGTrooper]Uses:730 362 368Used by:868
Symbol 732 GraphicUsed by:744
Symbol 733 GraphicUsed by:744
Symbol 734 GraphicUsed by:744
Symbol 735 GraphicUsed by:744
Symbol 736 GraphicUsed by:744
Symbol 737 GraphicUsed by:744
Symbol 738 GraphicUsed by:744
Symbol 739 GraphicUsed by:744
Symbol 740 GraphicUsed by:744
Symbol 741 GraphicUsed by:744
Symbol 742 GraphicUsed by:744
Symbol 743 GraphicUsed by:744
Symbol 744 MovieClipUses:732 733 38 734 735 736 737 738 739 740 741 742 743Used by:745
Symbol 745 MovieClip [RPG]Uses:744Used by:868
Symbol 746 GraphicUsed by:747
Symbol 747 MovieClipUses:746Used by:759 760 771 772
Symbol 748 GraphicUsed by:749
Symbol 749 MovieClipUses:748Used by:759 760 771 772
Symbol 750 GraphicUsed by:751
Symbol 751 MovieClipUses:750Used by:759 760 771 772
Symbol 752 GraphicUsed by:753
Symbol 753 MovieClipUses:752Used by:759 760 771 772
Symbol 754 GraphicUsed by:756
Symbol 755 GraphicUsed by:756
Symbol 756 MovieClipUses:754 755Used by:759 760 771 772
Symbol 757 GraphicUsed by:758
Symbol 758 MovieClipUses:757Used by:759 760 771 772
Symbol 759 MovieClipUses:747 749 751 753 756 758Used by:773 1043
Symbol 760 MovieClipUses:747 749 751 753 756 758Used by:773
Symbol 761 GraphicUsed by:771
Symbol 762 GraphicUsed by:771
Symbol 763 GraphicUsed by:771
Symbol 764 GraphicUsed by:771
Symbol 765 GraphicUsed by:771
Symbol 766 GraphicUsed by:771
Symbol 767 GraphicUsed by:771
Symbol 768 GraphicUsed by:771
Symbol 769 GraphicUsed by:771
Symbol 770 GraphicUsed by:771
Symbol 771 MovieClipUses:747 749 751 753 756 758 38 761 762 763 764 765 766 767 768 769 770Used by:773
Symbol 772 MovieClipUses:747 749 751 753 756 758 38Used by:773
Symbol 773 MovieClipUses:759 760 771 772Used by:774
Symbol 774 MovieClip [Humvee]Uses:773 362 368Used by:868
Symbol 775 GraphicUsed by:776 1584
Symbol 776 MovieClipUses:775Used by:785 786 794 795 810 811 826 827 862 863 864 865
Symbol 777 GraphicUsed by:778 1584
Symbol 778 MovieClipUses:777Used by:785 786 794 795 810 811 826 827 862 863 864 865
Symbol 779 GraphicUsed by:782
Symbol 780 GraphicUsed by:782 809 861 1584
Symbol 781 GraphicUsed by:782
Symbol 782 MovieClipUses:779 780 781Used by:785 786 794 795
Symbol 783 GraphicUsed by:784 1584
Symbol 784 MovieClipUses:783Used by:785 786 794 795 810 811 826 827 862 863 864 865
Symbol 785 MovieClipUses:776 778 782 784Used by:796 1043
Symbol 786 MovieClipUses:776 778 782 784Used by:796
Symbol 787 GraphicUsed by:794
Symbol 788 GraphicUsed by:794
Symbol 789 GraphicUsed by:794
Symbol 790 GraphicUsed by:794
Symbol 791 GraphicUsed by:794
Symbol 792 GraphicUsed by:794
Symbol 793 GraphicUsed by:794
Symbol 794 MovieClipUses:776 778 782 784 38 787 91 788 789 790 791 792 793Used by:796
Symbol 795 MovieClipUses:776 778 782 784 38Used by:796
Symbol 796 MovieClipUses:785 786 794 795Used by:797
Symbol 797 MovieClip [LightTank]Uses:796 362 368Used by:868
Symbol 798 GraphicUsed by:806
Symbol 799 GraphicUsed by:806
Symbol 800 GraphicUsed by:806
Symbol 801 GraphicUsed by:806
Symbol 802 GraphicUsed by:806
Symbol 803 GraphicUsed by:806
Symbol 804 GraphicUsed by:806
Symbol 805 GraphicUsed by:806
Symbol 806 MovieClip [Tank_Shell]Uses:798 38 799 800 801 802 803 804 805Used by:868
Symbol 807 GraphicUsed by:809
Symbol 808 GraphicUsed by:809 861
Symbol 809 MovieClipUses:807 780 808Used by:810 811 826 827
Symbol 810 MovieClipUses:776 778 809 784Used by:828 1043
Symbol 811 MovieClipUses:776 778 809 784Used by:828
Symbol 812 GraphicUsed by:826
Symbol 813 GraphicUsed by:826
Symbol 814 GraphicUsed by:826
Symbol 815 GraphicUsed by:826
Symbol 816 GraphicUsed by:826
Symbol 817 GraphicUsed by:826
Symbol 818 GraphicUsed by:826
Symbol 819 GraphicUsed by:826
Symbol 820 GraphicUsed by:826
Symbol 821 GraphicUsed by:826
Symbol 822 GraphicUsed by:826
Symbol 823 GraphicUsed by:826
Symbol 824 GraphicUsed by:826
Symbol 825 GraphicUsed by:826
Symbol 826 MovieClipUses:776 778 809 784 38 812 91 813 814 815 816 817 818 819 820 821 822 823 824 825Used by:828
Symbol 827 MovieClipUses:776 778 809 784 38Used by:828
Symbol 828 MovieClipUses:810 811 826 827Used by:829
Symbol 829 MovieClip [HeavyTank]Uses:828 362 368Used by:868
Symbol 830 GraphicUsed by:831
Symbol 831 MovieClipUses:830Used by:832 833 842 843
Symbol 832 MovieClipUses:682 684 686 831 690 692 695Used by:844 1043
Symbol 833 MovieClipUses:682 684 686 831 690 692 695Used by:844
Symbol 834 GraphicUsed by:842
Symbol 835 GraphicUsed by:842
Symbol 836 GraphicUsed by:842
Symbol 837 GraphicUsed by:842
Symbol 838 GraphicUsed by:842
Symbol 839 GraphicUsed by:842
Symbol 840 GraphicUsed by:842
Symbol 841 GraphicUsed by:842
Symbol 842 MovieClipUses:682 684 686 831 690 692 695 38 834 835 836 837 838 839 840 841Used by:844
Symbol 843 MovieClipUses:682 684 686 831 690 692 695 38Used by:844
Symbol 844 MovieClipUses:832 833 842 843Used by:845
Symbol 845 MovieClip [Sniper]Uses:844 362 368Used by:868
Symbol 846 GraphicUsed by:849 1584
Symbol 847 GraphicUsed by:849 1584
Symbol 848 GraphicUsed by:849
Symbol 849 MovieClipUses:846 847 848Used by:850 851 852 853
Symbol 850 MovieClipUses:682 684 686 849 690 692 695Used by:854 1043 1404 1584
Symbol 851 MovieClipUses:682 684 686 849 690 692 695Used by:854
Symbol 852 MovieClipUses:682 684 686 849 690 692 695 38Used by:854
Symbol 853 MovieClipUses:682 684 686 849 690 692 695 38Used by:854
Symbol 854 MovieClipUses:850 851 852 853Used by:855
Symbol 855 MovieClip [LaserTrooper]Uses:854 362 368Used by:868
Symbol 856 GraphicUsed by:858
Symbol 857 GraphicUsed by:858
Symbol 858 MovieClipUses:856 857Used by:859
Symbol 859 MovieClip [Laser]Uses:858Used by:868
Symbol 860 GraphicUsed by:861 1584
Symbol 861 MovieClipUses:860 780 808Used by:862 863 864 865
Symbol 862 MovieClipUses:776 778 861 784Used by:866 1043 1404 1584
Symbol 863 MovieClipUses:776 778 861 784Used by:866
Symbol 864 MovieClipUses:776 778 861 784 38 91Used by:866
Symbol 865 MovieClipUses:776 778 861 784 38Used by:866
Symbol 866 MovieClipUses:862 863 864 865Used by:867
Symbol 867 MovieClip [LaserTank]Uses:866 362 368Used by:868
Symbol 868 MovieClipUses:34 43 51 53 66 68 70 72 73 74 88 94 95 97 137 172 212 235 262 288 315 317 319 321 335 338 369 389 473 474 505 544 567 599 629 651 680 707 714 731 745 774 797 806 829 845 855 859 867Used by:Timeline
Symbol 869 Sound [Unit_Archer0]Used by:891
Symbol 870 Sound [Power_AirstrikeLaunch0]Used by:891
Symbol 871 Sound [End_Defeat0]Used by:891
Symbol 872 Sound [MusicTrack8]Used by:891
Symbol 873 Sound [Unit_Archer1]Used by:891
Symbol 874 Sound [Power_MissileImpact0]Used by:891
Symbol 875 Sound [End_Victory0]Used by:891
Symbol 876 Sound [MusicTrack9]Used by:891
Symbol 877 Sound [Unit_HeavyTank0]Used by:891
Symbol 878 Sound [Power_MissileLaunch0]Used by:891
Symbol 879 Sound [Unit_Humvee0]Used by:891
Symbol 880 Sound [Unit_LaserTank0]Used by:891
Symbol 881 Sound [Unit_LaserTrooper0]Used by:891
Symbol 882 Sound [Unit_LightTank0]Used by:891
Symbol 883 Sound [Unit_MachineGunner0]Used by:891
Symbol 884 Sound [Unit_RPGTrooper0]Used by:891
Symbol 885 Sound [Unit_Sniper0]Used by:891
Symbol 886 Sound [Unit_Spearman0]Used by:891
Symbol 887 Sound [Unit_Spearman1]Used by:891
Symbol 888 Sound [Unit_Swordsman0]Used by:891
Symbol 889 Sound [Unit_Swordsman1]Used by:891
Symbol 890 Sound [Unit_Swordsman2]Used by:891
Symbol 891 MovieClipUses:869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890Used by:Timeline
Symbol 892 GraphicUsed by:896 904
Symbol 893 BitmapUsed by:894
Symbol 894 GraphicUses:893Used by:895
Symbol 895 MovieClipUses:894Used by:904
Symbol 896 ButtonUses:892Used by:904
Symbol 897 ShapeTweeningUsed by:904
Symbol 898 GraphicUsed by:904 1301 1305 1342 1727 1729 1731 1747 1750 1753
Symbol 899 GraphicUsed by:901
Symbol 900 GraphicUsed by:901
Symbol 901 MovieClipUses:899 900Used by:904
Symbol 902 SoundUsed by:904
Symbol 903 ShapeTweeningUsed by:904
Symbol 904 MovieClipUses:892 895 896 897 898 901 902 903 91Used by:Timeline
Symbol 905 GraphicUsed by:911
Symbol 906 VideoUsed by:908
Symbol 907 VideoUsed by:908
Symbol 908 MovieClipUses:27 906 907Used by:911
Symbol 909 TextUses:9Used by:910
Symbol 910 MovieClipUses:909Used by:911
Symbol 911 MovieClipUses:905 908 910Used by:Timeline
Symbol 912 MovieClipUsed by:Timeline
Symbol 913 MovieClipUsed by:Timeline
Symbol 914 GraphicUsed by:Timeline
Symbol 915 GraphicUsed by:941
Symbol 916 FontUsed by:917 918 920 921 923 924 926 927 929 930 932 933 935 936 938 939 1045 1050 1124 1148 1169 1216 1239 1260 1281 1291
Symbol 917 TextUses:916Used by:919
Symbol 918 TextUses:916Used by:919
Symbol 919 ButtonUses:917 918Used by:941
Symbol 920 TextUses:916Used by:922
Symbol 921 TextUses:916Used by:922
Symbol 922 ButtonUses:920 921Used by:941
Symbol 923 TextUses:916Used by:925
Symbol 924 TextUses:916Used by:925
Symbol 925 ButtonUses:923 924Used by:941
Symbol 926 TextUses:916Used by:928
Symbol 927 TextUses:916Used by:928
Symbol 928 ButtonUses:926 927Used by:941
Symbol 929 TextUses:916Used by:931
Symbol 930 TextUses:916Used by:931
Symbol 931 ButtonUses:929 930Used by:941
Symbol 932 TextUses:916Used by:934
Symbol 933 TextUses:916Used by:934
Symbol 934 ButtonUses:932 933Used by:941
Symbol 935 TextUses:916Used by:937
Symbol 936 TextUses:916Used by:937
Symbol 937 ButtonUses:935 936Used by:941
Symbol 938 TextUses:916Used by:940
Symbol 939 TextUses:916Used by:940
Symbol 940 ButtonUses:938 939Used by:941
Symbol 941 MovieClipUses:915 919 922 925 928 931 934 937 940Used by:Timeline
Symbol 942 GraphicUsed by:1292
Symbol 943 TextUses:14Used by:1292
Symbol 944 GraphicUsed by:946
Symbol 945 GraphicUsed by:946
Symbol 946 ButtonUses:944 945Used by:1043
Symbol 947 EditableTextUses:14Used by:1043
Symbol 948 EditableTextUses:14Used by:1043
Symbol 949 EditableTextUses:14Used by:1043
Symbol 950 EditableTextUses:14Used by:1043
Symbol 951 EditableTextUses:14Used by:1043
Symbol 952 EditableTextUses:14Used by:1043
Symbol 953 EditableTextUses:14Used by:1043
Symbol 954 EditableTextUses:14Used by:1043
Symbol 955 EditableTextUses:14Used by:1043
Symbol 956 EditableTextUses:14Used by:1043
Symbol 957 EditableTextUses:14Used by:1043
Symbol 958 TextUses:14Used by:960
Symbol 959 TextUses:14Used by:960
Symbol 960 ButtonUses:958 959Used by:1043
Symbol 961 TextUses:14Used by:963
Symbol 962 TextUses:14Used by:963
Symbol 963 ButtonUses:961 962Used by:1043
Symbol 964 TextUses:14Used by:1043
Symbol 965 MovieClipUsed by:1043
Symbol 966 TextUses:14Used by:1043
Symbol 967 TextUses:14Used by:1043
Symbol 968 TextUses:14Used by:1043
Symbol 969 BitmapUsed by:970 975 1294 1734
Symbol 970 GraphicUses:969Used by:974
Symbol 971 TextUses:64Used by:974
Symbol 972 BitmapUsed by:973
Symbol 973 GraphicUses:972Used by:974 983
Symbol 974 ButtonUses:970 971 61 973 60Used by:1043 1733
Symbol 975 GraphicUses:969Used by:983
Symbol 976 TextUses:64Used by:983
Symbol 977 GraphicUsed by:982
Symbol 978 GraphicUsed by:979 982
Symbol 979 MovieClipUses:978Used by:980
Symbol 980 MovieClipUses:91 979 38Used by:982
Symbol 981 GraphicUsed by:982
Symbol 982 MovieClipUses:977 980 38 981 978Used by:983
Symbol 983 MovieClipUses:975 976 61 982 973Used by:1043 1733
Symbol 984 TextUses:14Used by:1043
Symbol 985 TextUses:14Used by:1043
Symbol 986 TextUses:14Used by:1043
Symbol 987 GraphicUsed by:988
Symbol 988 MovieClipUses:987Used by:1043
Symbol 989 TextUses:14Used by:1043
Symbol 990 GraphicUsed by:991 1603
Symbol 991 MovieClipUses:990Used by:1043 1603
Symbol 992 TextUses:14Used by:1043
Symbol 993 GraphicUsed by:994 1602
Symbol 994 MovieClipUses:993Used by:1043 1602
Symbol 995 TextUses:14Used by:1043
Symbol 996 MovieClipUses:213Used by:1043 1604
Symbol 997 TextUses:14Used by:1043
Symbol 998 GraphicUsed by:999 1605
Symbol 999 MovieClipUses:998Used by:1043 1605
Symbol 1000 TextUses:14Used by:1043
Symbol 1001 GraphicUsed by:1002 1606
Symbol 1002 MovieClipUses:1001Used by:1043 1606
Symbol 1003 TextUses:14Used by:1043
Symbol 1004 GraphicUsed by:1005 1607
Symbol 1005 MovieClipUses:1004Used by:1043 1607
Symbol 1006 TextUses:14Used by:1043
Symbol 1007 MovieClipUses:545Used by:1043 1611
Symbol 1008 TextUses:14Used by:1043
Symbol 1009 GraphicUsed by:1010 1612
Symbol 1010 MovieClipUses:1009Used by:1043 1612
Symbol 1011 TextUses:14Used by:1043
Symbol 1012 GraphicUsed by:1013 1613
Symbol 1013 MovieClipUses:1012Used by:1043 1613
Symbol 1014 TextUses:14Used by:1043
Symbol 1015 GraphicUsed by:1016 1616
Symbol 1016 MovieClipUses:1015Used by:1043 1616
Symbol 1017 TextUses:14Used by:1043
Symbol 1018 GraphicUsed by:1019 1617
Symbol 1019 MovieClipUses:1018Used by:1043 1617
Symbol 1020 TextUses:14Used by:1043
Symbol 1021 TextUses:14Used by:1043
Symbol 1022 TextUses:14Used by:1043
Symbol 1023 TextUses:14Used by:1043
Symbol 1024 TextUses:14Used by:1043
Symbol 1025 TextUses:14Used by:1043
Symbol 1026 TextUses:14Used by:1043
Symbol 1027 TextUses:14Used by:1043
Symbol 1028 TextUses:14Used by:1043
Symbol 1029 TextUses:14Used by:1043
Symbol 1030 TextUses:14Used by:1043
Symbol 1031 TextUses:14Used by:1043
Symbol 1032 TextUses:14Used by:1043
Symbol 1033 TextUses:14Used by:1043
Symbol 1034 TextUses:14Used by:1043
Symbol 1035 TextUses:14Used by:1043
Symbol 1036 TextUses:14Used by:1043
Symbol 1037 TextUses:14Used by:1043
Symbol 1038 TextUses:14Used by:1043
Symbol 1039 TextUses:14Used by:1043
Symbol 1040 TextUses:14Used by:1043
Symbol 1041 TextUses:14Used by:1043
Symbol 1042 TextUses:14Used by:1043
Symbol 1043 MovieClipUses:946 947 948 949 950 951 952 953 954 955 956 957 960 963 964 965 966 967 968 974 983 984 985 986 988 989 991 992 994 995 996 997 999 1000 1002 1003 1005 1006 1007 1008 1010 1011 1013 1014 1016 1017 1019 1020 1021 1022 384 1023 354 1024 405 1025 500 1026 527 1027 696 1028 717 1029 759 1030 785 1031 810 1032 832 1033 850 1034 862 1035 1036 1037 1038 1039 1040 1041 1042Used by:1292
Symbol 1044 GraphicUsed by:1292
Symbol 1045 TextUses:916Used by:1292
Symbol 1046 MovieClipUsed by:1292
Symbol 1047 TextUses:14Used by:1292
Symbol 1048 TextUses:14Used by:1292
Symbol 1049 GraphicUsed by:1292
Symbol 1050 TextUses:916Used by:1292
Symbol 1051 TextUses:14Used by:1053
Symbol 1052 TextUses:14Used by:1053
Symbol 1053 ButtonUses:1051 1052Used by:1292
Symbol 1054 TextUses:14Used by:1292
Symbol 1055 TextUses:14Used by:1292
Symbol 1056 TextUses:14Used by:1292
Symbol 1057 TextUses:14Used by:1292
Symbol 1058 GraphicUsed by:1060
Symbol 1059 GraphicUsed by:1060
Symbol 1060 ButtonUses:1058 1059Used by:1064
Symbol 1061 GraphicUsed by:1063
Symbol 1062 GraphicUsed by:1063
Symbol 1063 ButtonUses:1061 1062Used by:1064
Symbol 1064 MovieClipUses:1060 1063Used by:1292
Symbol 1065 TextUses:14Used by:1091
Symbol 1066 TextUses:14Used by:1091
Symbol 1067 TextUses:14Used by:1080 1091
Symbol 1068 TextUses:14Used by:1079 1080 1091
Symbol 1069 TextUses:14Used by:1076 1080 1091
Symbol 1070 TextUses:14Used by:1091
Symbol 1071 TextUses:14Used by:1091
Symbol 1072 GraphicUsed by:1091
Symbol 1073 MovieClipUsed by:1091
Symbol 1074 TextUses:14Used by:1080
Symbol 1075 TextUses:14Used by:1076
Symbol 1076 ButtonUses:1069 1075Used by:1080
Symbol 1077 TextUses:14Used by:1080
Symbol 1078 TextUses:14Used by:1079
Symbol 1079 ButtonUses:1068 1078Used by:1080
Symbol 1080 MovieClipUses:1067 1068 1069 1074 1076 1077 1079Used by:1091
Symbol 1081 GraphicUsed by:1082
Symbol 1082 ButtonUses:1081Used by:1089
Symbol 1083 TextUses:14Used by:1085
Symbol 1084 TextUses:14Used by:1085
Symbol 1085 ButtonUses:1083 1084Used by:1089
Symbol 1086 TextUses:14Used by:1089
Symbol 1087 TextUses:14Used by:1089
Symbol 1088 TextUses:14Used by:1089
Symbol 1089 MovieClipUses:1082 1085 1086 1087 1088Used by:1091
Symbol 1090 GraphicUsed by:1091
Symbol 1091 MovieClipUses:1065 1066 1067 1068 1069 1070 1071 1072 1073 1080 1089 1090Used by:1292
Symbol 1092 TextUses:14Used by:1094
Symbol 1093 TextUses:14Used by:1094
Symbol 1094 ButtonUses:1092 1093Used by:1109
Symbol 1095 TextUses:14Used by:1097
Symbol 1096 TextUses:14Used by:1097
Symbol 1097 ButtonUses:1095 1096Used by:1109
Symbol 1098 TextUses:14Used by:1100
Symbol 1099 TextUses:14Used by:1100
Symbol 1100 ButtonUses:1098 1099Used by:1109
Symbol 1101 TextUses:14Used by:1109
Symbol 1102 MovieClipUsed by:1109
Symbol 1103 TextUses:14Used by:1109
Symbol 1104 TextUses:14Used by:1106
Symbol 1105 TextUses:14Used by:1106
Symbol 1106 ButtonUses:1104 1105Used by:1109
Symbol 1107 TextUses:14Used by:1109
Symbol 1108 TextUses:14Used by:1109
Symbol 1109 MovieClipUses:1094 1097 1100 1101 1102 1103 1106 1107 1108Used by:1292
Symbol 1110 TextUses:14Used by:1112
Symbol 1111 TextUses:14Used by:1112
Symbol 1112 ButtonUses:1110 1111Used by:1123
Symbol 1113 TextUses:14Used by:1115
Symbol 1114 TextUses:14Used by:1115
Symbol 1115 ButtonUses:1113 1114Used by:1123
Symbol 1116 TextUses:14Used by:1123
Symbol 1117 MovieClipUsed by:1123
Symbol 1118 TextUses:14Used by:1123
Symbol 1119 TextUses:14Used by:1121
Symbol 1120 TextUses:14Used by:1121
Symbol 1121 ButtonUses:1119 1120Used by:1123
Symbol 1122 TextUses:14Used by:1123
Symbol 1123 MovieClipUses:1112 1115 1116 1117 1118 1121 1122Used by:1292
Symbol 1124 TextUses:916Used by:1292
Symbol 1125 TextUses:14Used by:1292
Symbol 1126 TextUses:14Used by:1292
Symbol 1127 TextUses:14Used by:1292
Symbol 1128 TextUses:14Used by:1292
Symbol 1129 TextUses:14Used by:1292
Symbol 1130 TextUses:14Used by:1292
Symbol 1131 TextUses:14Used by:1292
Symbol 1132 TextUses:14Used by:1292
Symbol 1133 TextUses:14Used by:1292
Symbol 1134 EditableTextUses:14Used by:1292
Symbol 1135 EditableTextUses:14Used by:1292
Symbol 1136 EditableTextUses:14Used by:1292
Symbol 1137 EditableTextUses:14Used by:1292
Symbol 1138 EditableTextUses:14Used by:1292
Symbol 1139 EditableTextUses:14Used by:1292
Symbol 1140 EditableTextUses:14Used by:1292
Symbol 1141 EditableTextUses:14Used by:1292
Symbol 1142 EditableTextUses:14Used by:1292
Symbol 1143 TextUses:14Used by:1292
Symbol 1144 EditableTextUses:14Used by:1292
Symbol 1145 TextUses:14Used by:1292
Symbol 1146 EditableTextUses:14Used by:1292
Symbol 1147 GraphicUsed by:1292
Symbol 1148 TextUses:916Used by:1292
Symbol 1149 TextUses:14Used by:1292
Symbol 1150 GraphicUsed by:1155
Symbol 1151 GraphicUsed by:1153
Symbol 1152 GraphicUsed by:1153
Symbol 1153 ButtonUses:1151 1152Used by:1155 1158
Symbol 1154 MovieClipUsed by:1155
Symbol 1155 MovieClipUses:1150 1153 1154Used by:1292 1707
Symbol 1156 GraphicUsed by:1158
Symbol 1157 MovieClipUsed by:1158
Symbol 1158 MovieClipUses:1156 1153 1157Used by:1292 1707
Symbol 1159 TextUses:64Used by:1292 1707
Symbol 1160 TextUses:64Used by:1292 1707
Symbol 1161 TextUses:64Used by:1168
Symbol 1162 TextUses:64Used by:1167 1168
Symbol 1163 TextUses:64Used by:1165 1168
Symbol 1164 TextUses:64Used by:1165 1168
Symbol 1165 ButtonUses:1163 1164Used by:1168
Symbol 1166 TextUses:64Used by:1167
Symbol 1167 ButtonUses:1162 1166Used by:1168
Symbol 1168 MovieClipUses:1161 1162 1163 1165 1167 1164Used by:1292 1707
Symbol 1169 TextUses:916Used by:1292
Symbol 1170 TextUses:14Used by:1172
Symbol 1171 TextUses:14Used by:1172
Symbol 1172 ButtonUses:1170 1171Used by:1292
Symbol 1173 TextUses:14Used by:1292
Symbol 1174 TextUses:14Used by:1292
Symbol 1175 TextUses:14Used by:1292
Symbol 1176 TextUses:14Used by:1292
Symbol 1177 EditableTextUses:14Used by:1292
Symbol 1178 EditableTextUses:14Used by:1292
Symbol 1179 TextUses:14Used by:1292
Symbol 1180 EditableTextUses:14Used by:1292
Symbol 1181 EditableTextUses:14Used by:1292
Symbol 1182 TextUses:14Used by:1292
Symbol 1183 EditableTextUses:14Used by:1292
Symbol 1184 EditableTextUses:14Used by:1292
Symbol 1185 TextUses:14Used by:1292
Symbol 1186 EditableTextUses:14Used by:1292
Symbol 1187 EditableTextUses:14Used by:1292
Symbol 1188 TextUses:14Used by:1292
Symbol 1189 EditableTextUses:14Used by:1292
Symbol 1190 EditableTextUses:14Used by:1292
Symbol 1191 TextUses:14Used by:1292
Symbol 1192 EditableTextUses:14Used by:1292
Symbol 1193 EditableTextUses:14Used by:1292
Symbol 1194 TextUses:14Used by:1292
Symbol 1195 EditableTextUses:14Used by:1292
Symbol 1196 EditableTextUses:14Used by:1292
Symbol 1197 TextUses:14Used by:1292
Symbol 1198 EditableTextUses:14Used by:1292
Symbol 1199 EditableTextUses:14Used by:1292
Symbol 1200 TextUses:14Used by:1292
Symbol 1201 EditableTextUses:14Used by:1292
Symbol 1202 EditableTextUses:14Used by:1292
Symbol 1203 TextUses:14Used by:1292
Symbol 1204 EditableTextUses:14Used by:1292
Symbol 1205 EditableTextUses:14Used by:1292
Symbol 1206 TextUses:14Used by:1238 1292
Symbol 1207 TextUses:14Used by:1209
Symbol 1208 TextUses:14Used by:1209 1292
Symbol 1209 ButtonUses:1207 1208Used by:1292
Symbol 1210 TextUses:14Used by:1212
Symbol 1211 TextUses:14Used by:1212 1292
Symbol 1212 ButtonUses:1210 1211Used by:1292
Symbol 1213 TextUses:14Used by:1215
Symbol 1214 TextUses:14Used by:1215 1292
Symbol 1215 ButtonUses:1213 1214Used by:1292
Symbol 1216 TextUses:916Used by:1292
Symbol 1217 EditableTextUses:14Used by:1292
Symbol 1218 EditableTextUses:14Used by:1292
Symbol 1219 EditableTextUses:14Used by:1292
Symbol 1220 EditableTextUses:14Used by:1292
Symbol 1221 EditableTextUses:14Used by:1292
Symbol 1222 EditableTextUses:14Used by:1292
Symbol 1223 EditableTextUses:14Used by:1292
Symbol 1224 EditableTextUses:14Used by:1292
Symbol 1225 EditableTextUses:14Used by:1292
Symbol 1226 EditableTextUses:14Used by:1292
Symbol 1227 EditableTextUses:14Used by:1292
Symbol 1228 EditableTextUses:14Used by:1292
Symbol 1229 EditableTextUses:14Used by:1292
Symbol 1230 EditableTextUses:14Used by:1292
Symbol 1231 EditableTextUses:14Used by:1292
Symbol 1232 EditableTextUses:14Used by:1292
Symbol 1233 EditableTextUses:14Used by:1292
Symbol 1234 EditableTextUses:14Used by:1292
Symbol 1235 EditableTextUses:14Used by:1292
Symbol 1236 EditableTextUses:14Used by:1292
Symbol 1237 TextUses:14Used by:1238
Symbol 1238 ButtonUses:1237 1206Used by:1292
Symbol 1239 TextUses:916Used by:1292
Symbol 1240 EditableTextUses:14Used by:1292
Symbol 1241 EditableTextUses:14Used by:1292
Symbol 1242 EditableTextUses:14Used by:1292
Symbol 1243 EditableTextUses:14Used by:1292
Symbol 1244 EditableTextUses:14Used by:1292
Symbol 1245 EditableTextUses:14Used by:1292
Symbol 1246 EditableTextUses:14Used by:1292
Symbol 1247 EditableTextUses:14Used by:1292
Symbol 1248 EditableTextUses:14Used by:1292
Symbol 1249 EditableTextUses:14Used by:1292
Symbol 1250 EditableTextUses:14Used by:1292
Symbol 1251 EditableTextUses:14Used by:1292
Symbol 1252 EditableTextUses:14Used by:1292
Symbol 1253 EditableTextUses:14Used by:1292
Symbol 1254 EditableTextUses:14Used by:1292
Symbol 1255 EditableTextUses:14Used by:1292
Symbol 1256 EditableTextUses:14Used by:1292
Symbol 1257 EditableTextUses:14Used by:1292
Symbol 1258 EditableTextUses:14Used by:1292
Symbol 1259 EditableTextUses:14Used by:1292
Symbol 1260 TextUses:916Used by:1292
Symbol 1261 EditableTextUses:14Used by:1292
Symbol 1262 EditableTextUses:14Used by:1292
Symbol 1263 EditableTextUses:14Used by:1292
Symbol 1264 EditableTextUses:14Used by:1292
Symbol 1265 EditableTextUses:14Used by:1292
Symbol 1266 EditableTextUses:14Used by:1292
Symbol 1267 EditableTextUses:14Used by:1292
Symbol 1268 EditableTextUses:14Used by:1292
Symbol 1269 EditableTextUses:14Used by:1292
Symbol 1270 EditableTextUses:14Used by:1292
Symbol 1271 EditableTextUses:14Used by:1292
Symbol 1272 EditableTextUses:14Used by:1292
Symbol 1273 EditableTextUses:14Used by:1292
Symbol 1274 EditableTextUses:14Used by:1292
Symbol 1275 EditableTextUses:14Used by:1292
Symbol 1276 EditableTextUses:14Used by:1292
Symbol 1277 EditableTextUses:14Used by:1292
Symbol 1278 EditableTextUses:14Used by:1292
Symbol 1279 EditableTextUses:14Used by:1292
Symbol 1280 EditableTextUses:14Used by:1292
Symbol 1281 TextUses:916Used by:1292
Symbol 1282 TextUses:14Used by:1292
Symbol 1283 EditableTextUses:14Used by:1292
Symbol 1284 EditableTextUses:14Used by:1292
Symbol 1285 TextUses:14Used by:1292
Symbol 1286 EditableTextUses:14Used by:1292
Symbol 1287 TextUses:14Used by:1292
Symbol 1288 EditableTextUses:14Used by:1292
Symbol 1289 TextUses:14Used by:1292
Symbol 1290 EditableTextUses:14Used by:1292
Symbol 1291 TextUses:916Used by:1292
Symbol 1292 MovieClipUses:942 943 1043 1044 1045 1046 1047 1048 1049 1050 1053 1054 1055 1056 1057 1064 1091 1109 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1155 1158 1159 1160 1168 1169 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1209 1212 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1238 1208 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1211 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1214 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291Used by:Timeline
Symbol 1293 GraphicUsed by:1300
Symbol 1294 GraphicUses:969Used by:1298
Symbol 1295 GraphicUsed by:1297
Symbol 1296 GraphicUsed by:1297
Symbol 1297 MovieClipUses:1295 1296Used by:1298
Symbol 1298 MovieClipUses:1294 1297Used by:1300
Symbol 1299 MovieClipUsed by:1300
Symbol 1300 MovieClipUses:1293 1298 1299Used by:Timeline
Symbol 1301 ButtonUses:898Used by:1621
Symbol 1302 GraphicUsed by:1303
Symbol 1303 ButtonUses:1302Used by:1621
Symbol 1304 GraphicUsed by:1621
Symbol 1305 ButtonUses:898 129 128Used by:1306
Symbol 1306 MovieClipUses:1305 129Used by:1592
Symbol 1307 EditableTextUses:64Used by:1308
Symbol 1308 MovieClipUses:1307Used by:1592
Symbol 1309 TextUses:64Used by:1319
Symbol 1310 TextUses:64Used by:1311
Symbol 1311 ButtonUses:1310Used by:1319
Symbol 1312 TextUses:64Used by:1313
Symbol 1313 ButtonUses:1312Used by:1319
Symbol 1314 TextUses:64Used by:1319
Symbol 1315 TextUses:64Used by:1317
Symbol 1316 TextUses:64Used by:1317
Symbol 1317 ButtonUses:1315 1316Used by:1319
Symbol 1318 MovieClipUsed by:1319
Symbol 1319 MovieClipUses:1309 1311 1313 1314 1317 1318Used by:1592
Symbol 1320 TextUses:64Used by:1592
Symbol 1321 GraphicUsed by:1322 1530 1531 1532
Symbol 1322 MovieClipUses:1321Used by:1404 1530 1531 1532 1592 1742 1792
Symbol 1323 GraphicUsed by:1324 1545 1546 1547
Symbol 1324 MovieClipUses:1323Used by:1404 1545 1546 1547 1592 1742 1801
Symbol 1325 GraphicUsed by:1326 1540 1541 1542
Symbol 1326 MovieClipUses:1325Used by:1404 1540 1541 1542 1592 1742 1798
Symbol 1327 TextUses:64Used by:1329
Symbol 1328 TextUses:64Used by:1329
Symbol 1329 ButtonUses:1327 1328Used by:1592
Symbol 1330 TextUses:64Used by:1332
Symbol 1331 TextUses:64Used by:1332
Symbol 1332 ButtonUses:1330 1331Used by:1592
Symbol 1333 TextUses:64Used by:1335
Symbol 1334 TextUses:64Used by:1335
Symbol 1335 ButtonUses:1333 1334Used by:1592
Symbol 1336 TextUses:64Used by:1338
Symbol 1337 TextUses:64Used by:1338
Symbol 1338 ButtonUses:1336 1337Used by:1592
Symbol 1339 TextUses:64Used by:1592
Symbol 1340 GraphicUsed by:1341 1342
Symbol 1341 MovieClipUses:1340Used by:1342
Symbol 1342 ButtonUses:898 1341 1340Used by:1592
Symbol 1343 GraphicUsed by:1592
Symbol 1344 GraphicUsed by:1348 1454 1566
Symbol 1345 ShapeTweeningUsed by:1348
Symbol 1346 GraphicUsed by:1348 1454 1566
Symbol 1347 GraphicUsed by:1348 1454 1566
Symbol 1348 MovieClipUses:1344 1345 1346 1347Used by:1407
Symbol 1349 GraphicUsed by:1404
Symbol 1350 GraphicUsed by:1404
Symbol 1351 BitmapUsed by:1352
Symbol 1352 GraphicUses:1351Used by:1404
Symbol 1353 BitmapUsed by:1354
Symbol 1354 GraphicUses:1353Used by:1404
Symbol 1355 BitmapUsed by:1356
Symbol 1356 GraphicUses:1355Used by:1404
Symbol 1357 BitmapUsed by:1358
Symbol 1358 GraphicUses:1357Used by:1404
Symbol 1359 BitmapUsed by:1360
Symbol 1360 GraphicUses:1359Used by:1404
Symbol 1361 BitmapUsed by:1362
Symbol 1362 GraphicUses:1361Used by:1404
Symbol 1363 BitmapUsed by:1364
Symbol 1364 GraphicUses:1363Used by:1404
Symbol 1365 BitmapUsed by:1366
Symbol 1366 GraphicUses:1365Used by:1404
Symbol 1367 BitmapUsed by:1368
Symbol 1368 GraphicUses:1367Used by:1404
Symbol 1369 BitmapUsed by:1370
Symbol 1370 GraphicUses:1369Used by:1404
Symbol 1371 BitmapUsed by:1372
Symbol 1372 GraphicUses:1371Used by:1404
Symbol 1373 BitmapUsed by:1374
Symbol 1374 GraphicUses:1373Used by:1404
Symbol 1375 BitmapUsed by:1376
Symbol 1376 GraphicUses:1375Used by:1404
Symbol 1377 GraphicUsed by:1404
Symbol 1378 GraphicUsed by:1379 1422 1423 1424
Symbol 1379 MovieClipUses:1378 397 399Used by:1404 1422 1423 1424
Symbol 1380 GraphicUsed by:1381 1427 1428 1429 1727 1729
Symbol 1381 MovieClipUses:1380Used by:1404 1427 1428 1429 1726 1728
Symbol 1382 GraphicUsed by:1404
Symbol 1383 GraphicUsed by:1404
Symbol 1384 GraphicUsed by:1404
Symbol 1385 GraphicUsed by:1386 1502
Symbol 1386 MovieClipUses:1385Used by:1404 1502
Symbol 1387 GraphicUsed by:1388 1505
Symbol 1388 MovieClipUses:1387Used by:1389
Symbol 1389 MovieClipUses:1388Used by:1404 1505
Symbol 1390 GraphicUsed by:1391 1508
Symbol 1391 MovieClipUses:1390Used by:1404 1508
Symbol 1392 GraphicUsed by:1393 1511
Symbol 1393 MovieClipUses:1392Used by:1404 1511
Symbol 1394 GraphicUsed by:1404
Symbol 1395 GraphicUsed by:1404
Symbol 1396 GraphicUsed by:1404
Symbol 1397 GraphicUsed by:1404
Symbol 1398 GraphicUsed by:1399 1535 1536 1537
Symbol 1399 MovieClipUses:1398Used by:1404 1535 1536 1537 1592 1742 1795
Symbol 1400 GraphicUsed by:1404
Symbol 1401 GraphicUsed by:1404
Symbol 1402 GraphicUsed by:1404
Symbol 1403 GraphicUsed by:1404
Symbol 1404 MovieClipUses:1349 1350 1352 1354 1356 1358 1360 1362 1364 1366 1368 1370 1372 1374 1376 1377 375 1379 1381 1382 1383 1384 1386 1389 1391 1393 1394 1395 1396 1397 1322 1399 1326 1324 1400 862 850 1401 129 1402 337 1403 323Used by:1407
Symbol 1405 GraphicUsed by:1406 1443 1445 1447 1480 1482 1485 1487 1491 1493 1552 1554 1556 1559
Symbol 1406 ButtonUses:1405 89Used by:1407
Symbol 1407 MovieClipUses:1348 1404 1406Used by:1592
Symbol 1408 GraphicUsed by:1415 1416 1417 1422 1423 1424 1427 1428 1429
Symbol 1409 ShapeTweeningUsed by:1411
Symbol 1410 GraphicUsed by:1411 1499 1573
Symbol 1411 MovieClipUses:1409 1410Used by:1415 1416 1417 1422 1423 1424 1427 1428 1429 1433 1435 1437
Symbol 1412 ShapeTweeningUsed by:1414 1415 1416 1417 1422 1423 1424 1427 1428 1429 1433 1435 1437
Symbol 1413 GraphicUsed by:1414 1501 1575
Symbol 1414 MovieClipUses:1412 1413Used by:1415 1416 1417 1422 1423 1424 1427 1428 1429 1433 1435 1437
Symbol 1415 ButtonUses:1408 375 1411 1414 374 1412Used by:1421
Symbol 1416 ButtonUses:1408 375 1411 1414 374 1412Used by:1421
Symbol 1417 ButtonUses:1408 375 1411 1414 374 1412Used by:1421
Symbol 1418 MovieClipUsed by:1421
Symbol 1419 GraphicUsed by:1420
Symbol 1420 MovieClipUses:1419Used by:1421 1426 1431 1439 1494 1534 1539 1544 1549 1560 1614 1618
Symbol 1421 MovieClipUses:1415 1416 1417 1418 1420Used by:1592
Symbol 1422 ButtonUses:1408 1379 1411 1414 1378 396 398 1412Used by:1426
Symbol 1423 ButtonUses:1408 1379 1411 1414 1378 396 398 1412Used by:1426
Symbol 1424 ButtonUses:1408 1379 1411 1414 1378 396 398 1412Used by:1426
Symbol 1425 MovieClipUsed by:1426
Symbol 1426 MovieClipUses:1422 1423 1424 1425 1420Used by:1592
Symbol 1427 ButtonUses:1408 1381 1411 1414 1380 1412Used by:1431
Symbol 1428 ButtonUses:1408 1381 1411 1414 1380 1412Used by:1431
Symbol 1429 ButtonUses:1408 1381 1411 1414 1380 1412Used by:1431
Symbol 1430 MovieClipUsed by:1431
Symbol 1431 MovieClipUses:1427 1428 1429 1430 1420Used by:1592
Symbol 1432 GraphicUsed by:1433
Symbol 1433 ButtonUses:1432 1411 1414 1412Used by:1439
Symbol 1434 GraphicUsed by:1435
Symbol 1435 ButtonUses:1434 1411 1414 1412Used by:1439
Symbol 1436 GraphicUsed by:1437
Symbol 1437 ButtonUses:1436 1411 1414 1412Used by:1439
Symbol 1438 MovieClipUsed by:1439
Symbol 1439 MovieClipUses:1433 1435 1437 1438 1420Used by:1592
Symbol 1440 TextUses:64Used by:1592
Symbol 1441 TextUses:64Used by:1443
Symbol 1442 GraphicUsed by:1443 1445 1447 1480 1482 1485 1487 1491 1493 1552 1554 1556 1559
Symbol 1443 ButtonUses:1405 1441 1442Used by:1592
Symbol 1444 TextUses:64Used by:1445
Symbol 1445 ButtonUses:1405 1444 1442Used by:1592
Symbol 1446 TextUses:64Used by:1447
Symbol 1447 ButtonUses:1405 1446 1442Used by:1592
Symbol 1448 TextUses:64Used by:1592
Symbol 1449 FontUsed by:1450 1451 1452 1457 1459 1460 1462 1463 1466 1467 1468 1469 1471 1472 1473 1474 1475 1476 1477 1710 1711 1712 1713 1714 1715 1716 1778 1783 1791 1794 1797 1800
Symbol 1450 TextUses:1449Used by:1592
Symbol 1451 EditableTextUses:1449Used by:1592
Symbol 1452 EditableTextUses:1449Used by:1592
Symbol 1453 ShapeTweeningUsed by:1454
Symbol 1454 MovieClipUses:1344 1453 1346 1347Used by:1592
Symbol 1455 GraphicUsed by:1456
Symbol 1456 MovieClipUses:1455Used by:1592 1779 1789
Symbol 1457 EditableTextUses:1449Used by:1592
Symbol 1458 MovieClipUsed by:1592
Symbol 1459 TextUses:1449Used by:1461
Symbol 1460 TextUses:1449Used by:1461
Symbol 1461 ButtonUses:1459 1460Used by:1592
Symbol 1462 TextUses:1449Used by:1464
Symbol 1463 TextUses:1449Used by:1464
Symbol 1464 ButtonUses:1462 1463Used by:1592
Symbol 1465 TextUses:64Used by:1592
Symbol 1466 TextUses:1449Used by:1592
Symbol 1467 EditableTextUses:1449Used by:1592
Symbol 1468 EditableTextUses:1449Used by:1592
Symbol 1469 EditableTextUses:1449Used by:1592
Symbol 1470 TextUses:64Used by:1592
Symbol 1471 TextUses:1449Used by:1592
Symbol 1472 EditableTextUses:1449Used by:1592
Symbol 1473 EditableTextUses:1449Used by:1592
Symbol 1474 TextUses:1449Used by:1592
Symbol 1475 EditableTextUses:1449Used by:1592
Symbol 1476 EditableTextUses:1449Used by:1592
Symbol 1477 EditableTextUses:1449Used by:1592
Symbol 1478 TextUses:64Used by:1592
Symbol 1479 TextUses:64Used by:1480
Symbol 1480 ButtonUses:1405 1479 1442Used by:1592
Symbol 1481 TextUses:64Used by:1482
Symbol 1482 ButtonUses:1405 1481 1442Used by:1592
Symbol 1483 TextUses:64Used by:1592
Symbol 1484 TextUses:64Used by:1485
Symbol 1485 ButtonUses:1405 1484 1442Used by:1592
Symbol 1486 TextUses:64Used by:1487
Symbol 1487 ButtonUses:1405 1486 1442Used by:1592
Symbol 1488 TextUses:64Used by:1494
Symbol 1489 TextUses:64Used by:1494
Symbol 1490 TextUses:64Used by:1491
Symbol 1491 ButtonUses:1405 1490 1442Used by:1494
Symbol 1492 TextUses:64Used by:1493
Symbol 1493 ButtonUses:1405 1492 1442Used by:1494
Symbol 1494 MovieClipUses:1420 1488 1489 1491 1493Used by:1592
Symbol 1495 TextUses:64Used by:1592
Symbol 1496 GraphicUsed by:1592
Symbol 1497 GraphicUsed by:1502 1505 1508 1511 1530 1531 1532 1535 1536 1537 1540 1541 1542 1545 1546 1547
Symbol 1498 ShapeTweeningUsed by:1499
Symbol 1499 MovieClipUses:1498 1410Used by:1502 1505 1508 1511 1515 1519 1523 1527 1530 1531 1532 1535 1536 1537 1540 1541 1542 1545 1546 1547
Symbol 1500 ShapeTweeningUsed by:1501 1502 1505 1508 1511 1515 1519 1523 1527 1530 1531 1532 1535 1536 1537 1540 1541 1542 1545 1546 1547
Symbol 1501 MovieClipUses:1500 1413Used by:1502 1505 1508 1511 1515 1519 1523 1527 1530 1531 1532 1535 1536 1537 1540 1541 1542 1545 1546 1547
Symbol 1502 ButtonUses:1497 1386 1499 1501 1385 1500Used by:1504
Symbol 1503 MovieClipUsed by:1504
Symbol 1504 MovieClipUses:1502 1503Used by:1592
Symbol 1505 ButtonUses:1497 1389 1499 1501 1387 1500Used by:1507
Symbol 1506 MovieClipUsed by:1507
Symbol 1507 MovieClipUses:1505 1506Used by:1592
Symbol 1508 ButtonUses:1497 1391 1499 1501 1390 1500Used by:1510
Symbol 1509 MovieClipUsed by:1510
Symbol 1510 MovieClipUses:1508 1509Used by:1592
Symbol 1511 ButtonUses:1497 1393 1499 1501 1392 1500Used by:1513
Symbol 1512 MovieClipUsed by:1513
Symbol 1513 MovieClipUses:1511 1512Used by:1592
Symbol 1514 GraphicUsed by:1515
Symbol 1515 ButtonUses:1514 1499 1501 1500Used by:1517
Symbol 1516 MovieClipUsed by:1517
Symbol 1517 MovieClipUses:1515 1516Used by:1592
Symbol 1518 GraphicUsed by:1519
Symbol 1519 ButtonUses:1518 1499 1501 1500Used by:1521
Symbol 1520 MovieClipUsed by:1521
Symbol 1521 MovieClipUses:1519 1520Used by:1592
Symbol 1522 GraphicUsed by:1523
Symbol 1523 ButtonUses:1522 1499 1501 1500Used by:1525
Symbol 1524 MovieClipUsed by:1525
Symbol 1525 MovieClipUses:1523 1524Used by:1592
Symbol 1526 GraphicUsed by:1527
Symbol 1527 ButtonUses:1526 1499 1501 1500Used by:1529
Symbol 1528 MovieClipUsed by:1529
Symbol 1529 MovieClipUses:1527 1528Used by:1592
Symbol 1530 ButtonUses:1497 1322 1499 1501 1321 1500Used by:1534
Symbol 1531 ButtonUses:1497 1322 1499 1501 1321 1500Used by:1534
Symbol 1532 ButtonUses:1497 1322 1499 1501 1321 1500Used by:1534
Symbol 1533 MovieClipUsed by:1534
Symbol 1534 MovieClipUses:1530 1531 1532 1533 1420Used by:1592
Symbol 1535 ButtonUses:1497 1399 1499 1501 1398 1500Used by:1539
Symbol 1536 ButtonUses:1497 1399 1499 1501 1398 1500Used by:1539
Symbol 1537 ButtonUses:1497 1399 1499 1501 1398 1500Used by:1539
Symbol 1538 MovieClipUsed by:1539
Symbol 1539 MovieClipUses:1535 1536 1537 1538 1420Used by:1592
Symbol 1540 ButtonUses:1497 1326 1499 1501 1325 1500Used by:1544
Symbol 1541 ButtonUses:1497 1326 1499 1501 1325 1500Used by:1544
Symbol 1542 ButtonUses:1497 1326 1499 1501 1325 1500Used by:1544
Symbol 1543 MovieClipUsed by:1544
Symbol 1544 MovieClipUses:1540 1541 1542 1543 1420Used by:1592
Symbol 1545 ButtonUses:1497 1324 1499 1501 1323 1500Used by:1549
Symbol 1546 ButtonUses:1497 1324 1499 1501 1323 1500Used by:1549
Symbol 1547 ButtonUses:1497 1324 1499 1501 1323 1500Used by:1549
Symbol 1548 MovieClipUsed by:1549
Symbol 1549 MovieClipUses:1545 1546 1547 1548 1420Used by:1592
Symbol 1550 TextUses:64Used by:1592
Symbol 1551 TextUses:64Used by:1552
Symbol 1552 ButtonUses:1405 1551 1442Used by:1592
Symbol 1553 TextUses:64Used by:1554
Symbol 1554 ButtonUses:1405 1553 1442Used by:1592
Symbol 1555 TextUses:64Used by:1556
Symbol 1556 ButtonUses:1405 1555 1442Used by:1592
Symbol 1557 TextUses:64Used by:1560
Symbol 1558 TextUses:64Used by:1559
Symbol 1559 ButtonUses:1405 1558 1442Used by:1560
Symbol 1560 MovieClipUses:1420 1557 1559Used by:1592
Symbol 1561 TextUses:64Used by:1592
Symbol 1562 GraphicUsed by:1592
Symbol 1563 TextUses:64Used by:1592
Symbol 1564 TextUses:64Used by:1592
Symbol 1565 ShapeTweeningUsed by:1566
Symbol 1566 MovieClipUses:1344 1565 1346 1347Used by:1592
Symbol 1567 MovieClipUsed by:1592
Symbol 1568 TextUses:64Used by:1592
Symbol 1569 TextUses:64Used by:1592
Symbol 1570 TextUses:64Used by:1592
Symbol 1571 GraphicUsed by:1576
Symbol 1572 ShapeTweeningUsed by:1573
Symbol 1573 MovieClipUses:1572 1410Used by:1576 1580 1584 1588
Symbol 1574 ShapeTweeningUsed by:1575 1576 1580 1584 1588
Symbol 1575 MovieClipUses:1574 1413Used by:1576 1580 1584 1588
Symbol 1576 ButtonUses:1571 129 1573 1575 128 1574Used by:1578
Symbol 1577 MovieClipUsed by:1578
Symbol 1578 MovieClipUses:1576 1577Used by:1592
Symbol 1579 GraphicUsed by:1580
Symbol 1580 ButtonUses:1579 323 1573 1575 322 1574Used by:1582
Symbol 1581 MovieClipUsed by:1582
Symbol 1582 MovieClipUses:1580 1581Used by:1592
Symbol 1583 GraphicUsed by:1584
Symbol 1584 ButtonUses:1583 862 850 1573 1575 775 777 860 780 783 681 683 685 846 847 689 691 693 1574Used by:1586
Symbol 1585 MovieClipUsed by:1586
Symbol 1586 MovieClipUses:1584 1585Used by:1592
Symbol 1587 GraphicUsed by:1588
Symbol 1588 ButtonUses:1587 337 1573 1575 336 1574Used by:1590
Symbol 1589 MovieClipUsed by:1590
Symbol 1590 MovieClipUses:1588 1589Used by:1592
Symbol 1591 TextUses:64Used by:1592
Symbol 1592 MovieClipUses:1306 1308 1319 1320 1322 1324 1326 1329 1332 1335 1338 1339 1342 1343 1407 1421 1426 1431 1439 1440 1443 1445 1447 1448 1450 1451 1452 1454 1456 1457 1458 1461 1464 1465 1466 1467 1468 1469 1470 1399 1471 1472 1473 1474 1475 1476 1477 1478 1480 1482 1483 1485 1487 1494 1495 1496 1504 1507 1510 1513 1517 1521 1525 1529 1534 1539 1544 1549 1550 1552 1554 1556 1560 1561 1562 1563 1564 1566 1567 1568 1569 337 323 1570 1578 1582 1586 1590 1591Used by:1621
Symbol 1593 MovieClipUsed by:1621
Symbol 1594 MovieClipUsed by:1620
Symbol 1595 TextUses:64Used by:1610 1620
Symbol 1596 TextUses:64Used by:1598
Symbol 1597 TextUses:64Used by:1598 1620
Symbol 1598 ButtonUses:1596 1597Used by:1620
Symbol 1599 TextUses:64Used by:1601
Symbol 1600 TextUses:64Used by:1601 1620
Symbol 1601 ButtonUses:1599 1600Used by:1620
Symbol 1602 ButtonUses:994 993Used by:1620
Symbol 1603 ButtonUses:991 990Used by:1620
Symbol 1604 ButtonUses:996 213Used by:1620
Symbol 1605 ButtonUses:999 998Used by:1620
Symbol 1606 ButtonUses:1002 1001Used by:1620
Symbol 1607 ButtonUses:1005 1004Used by:1620
Symbol 1608 TextUses:64Used by:1620
Symbol 1609 TextUses:64Used by:1610
Symbol 1610 ButtonUses:1609 1595Used by:1620
Symbol 1611 ButtonUses:1007 545Used by:1614
Symbol 1612 ButtonUses:1010 1009Used by:1614
Symbol 1613 ButtonUses:1013 1012Used by:1614
Symbol 1614 MovieClipUses:1420 1611 1612 1613Used by:1620
Symbol 1615 TextUses:64Used by:1620
Symbol 1616 ButtonUses:1016 1015Used by:1618
Symbol 1617 ButtonUses:1019 1018Used by:1618
Symbol 1618 MovieClipUses:1420 1616 1617Used by:1620
Symbol 1619 TextUses:64Used by:1620
Symbol 1620 MovieClipUses:1594 1595 1598 1601 1602 1603 1604 1605 1606 1607 1608 1610 1597 1614 1615 1600 1618 1619Used by:1621
Symbol 1621 MovieClipUses:1301 1303 1304 1592 1593 1620Used by:Timeline
Symbol 1622 GraphicUsed by:1623
Symbol 1623 ButtonUses:1622Used by:1707
Symbol 1624 TextUses:14Used by:1626
Symbol 1625 TextUses:14Used by:1626
Symbol 1626 ButtonUses:1624 1625Used by:1707
Symbol 1627 TextUses:14Used by:1629
Symbol 1628 TextUses:14Used by:1629
Symbol 1629 ButtonUses:1627 1628Used by:1707
Symbol 1630 TextUses:14Used by:1632
Symbol 1631 TextUses:14Used by:1632
Symbol 1632 ButtonUses:1630 1631Used by:1707
Symbol 1633 TextUses:14Used by:1635
Symbol 1634 TextUses:14Used by:1635
Symbol 1635 ButtonUses:1633 1634Used by:1707
Symbol 1636 TextUses:14Used by:1638
Symbol 1637 TextUses:14Used by:1638
Symbol 1638 ButtonUses:1636 1637Used by:1707
Symbol 1639 TextUses:14Used by:1641
Symbol 1640 TextUses:14Used by:1641
Symbol 1641 ButtonUses:1639 1640Used by:1707
Symbol 1642 TextUses:14Used by:1644
Symbol 1643 TextUses:14Used by:1644
Symbol 1644 ButtonUses:1642 1643Used by:1707
Symbol 1645 TextUses:9Used by:1707
Symbol 1646 TextUses:14Used by:1707
Symbol 1647 TextUses:14Used by:1707
Symbol 1648 TextUses:14Used by:1650
Symbol 1649 TextUses:14Used by:1650
Symbol 1650 ButtonUses:1648 1649Used by:1707
Symbol 1651 TextUses:14Used by:1653
Symbol 1652 TextUses:14Used by:1653
Symbol 1653 ButtonUses:1651 1652Used by:1707
Symbol 1654 TextUses:14Used by:1707
Symbol 1655 TextUses:14Used by:1657
Symbol 1656 TextUses:14Used by:1657
Symbol 1657 ButtonUses:1655 1656Used by:1707
Symbol 1658 TextUses:14Used by:1707
Symbol 1659 TextUses:14Used by:1707
Symbol 1660 TextUses:14Used by:1707
Symbol 1661 TextUses:14Used by:1707
Symbol 1662 TextUses:14Used by:1707
Symbol 1663 TextUses:14Used by:1707
Symbol 1664 EditableTextUses:14Used by:1707
Symbol 1665 EditableTextUses:14Used by:1707
Symbol 1666 EditableTextUses:14Used by:1707
Symbol 1667 EditableTextUses:14Used by:1707
Symbol 1668 EditableTextUses:14Used by:1707
Symbol 1669 EditableTextUses:14Used by:1707
Symbol 1670 TextUses:14Used by:1707
Symbol 1671 EditableTextUses:14Used by:1707
Symbol 1672 TextUses:14Used by:1707
Symbol 1673 EditableTextUses:14Used by:1707
Symbol 1674 TextUses:14Used by:1707
Symbol 1675 TextUses:14Used by:1677
Symbol 1676 TextUses:14Used by:1677
Symbol 1677 ButtonUses:1675 1676Used by:1707
Symbol 1678 GraphicUsed by:1705
Symbol 1679 TextUses:6Used by:1705
Symbol 1680 GraphicUsed by:1705
Symbol 1681 EditableTextUses:6Used by:1705
Symbol 1682 EditableTextUses:6Used by:1705
Symbol 1683 TextUses:6Used by:1705
Symbol 1684 TextUses:6Used by:1705
Symbol 1685 TextUses:6Used by:1686
Symbol 1686 ButtonUses:1685Used by:1701
Symbol 1687 TextUses:6Used by:1700
Symbol 1688 TextUses:6Used by:1700
Symbol 1689 TextUses:6Used by:1700
Symbol 1690 TextUses:6Used by:1700
Symbol 1691 TextUses:6Used by:1700
Symbol 1692 TextUses:6Used by:1700
Symbol 1693 TextUses:6Used by:1700
Symbol 1694 TextUses:6Used by:1700
Symbol 1695 TextUses:6Used by:1700
Symbol 1696 TextUses:6Used by:1700
Symbol 1697 TextUses:6Used by:1700
Symbol 1698 TextUses:6Used by:1700
Symbol 1699 TextUses:6Used by:1700
Symbol 1700 MovieClipUses:1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699Used by:1701
Symbol 1701 MovieClipUses:1686 1700Used by:1705
Symbol 1702 TextUses:6Used by:1705
Symbol 1703 EditableTextUses:6Used by:1705
Symbol 1704 TextUses:6Used by:1705
Symbol 1705 MovieClipUses:1678 1679 1680 1681 1682 1683 1684 1701 1702 1703 1704Used by:1707
Symbol 1706 TextUses:14Used by:1707
Symbol 1707 MovieClipUses:1623 1626 1629 1632 1635 1638 1641 1644 1645 25 29 1646 1647 1650 1653 1654 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1155 1158 1159 1160 1168 1674 1677 1705 1706Used by:Timeline
Symbol 1708 BitmapUsed by:1709
Symbol 1709 GraphicUses:1708Used by:1742
Symbol 1710 EditableTextUses:1449Used by:1742
Symbol 1711 EditableTextUses:1449Used by:1742
Symbol 1712 EditableTextUses:1449Used by:1742
Symbol 1713 EditableTextUses:1449Used by:1742
Symbol 1714 TextUses:1449Used by:1742
Symbol 1715 TextUses:1449Used by:1742
Symbol 1716 TextUses:1449Used by:1742
Symbol 1717 GraphicUsed by:1725
Symbol 1718 GraphicUsed by:1720
Symbol 1719 GraphicUsed by:1720
Symbol 1720 ButtonUses:1718 1719Used by:1725
Symbol 1721 GraphicUsed by:1725
Symbol 1722 GraphicUsed by:1724
Symbol 1723 GraphicUsed by:1724
Symbol 1724 ButtonUses:1722 1723Used by:1725
Symbol 1725 MovieClipUses:1717 1720 1721 1724Used by:1742
Symbol 1726 MovieClipUses:1381Used by:1727 1732
Symbol 1727 ButtonUses:898 1726 1380Used by:1732
Symbol 1728 MovieClipUses:1381 375Used by:1729 1732
Symbol 1729 ButtonUses:898 1728 1380 374Used by:1732
Symbol 1730 MovieClipUses:375Used by:1731 1732
Symbol 1731 ButtonUses:898 1730 374Used by:1732
Symbol 1732 MovieClipUses:1727 1729 1731 1730 1728 1726Used by:1742
Symbol 1733 MovieClipUses:974 983Used by:1742
Symbol 1734 GraphicUses:969Used by:1735
Symbol 1735 ButtonUses:1734Used by:1741
Symbol 1736 GraphicUsed by:1739
Symbol 1737 GraphicUsed by:1739
Symbol 1738 MovieClipUsed by:1739
Symbol 1739 ButtonUses:1736 1737 1738Used by:1740
Symbol 1740 MovieClipUses:1739Used by:1741
Symbol 1741 MovieClipUses:1735 1740Used by:1742
Symbol 1742 MovieClipUses:1709 1322 1399 1324 1326 1710 1711 1712 1713 1714 1715 1716 1725 1732 1733 1741Used by:Timeline
Symbol 1743 BitmapUsed by:1744
Symbol 1744 GraphicUses:1743Used by:1780
Symbol 1745 GraphicUsed by:1747
Symbol 1746 GraphicUsed by:1747
Symbol 1747 ButtonUses:898 1745 1746Used by:1751
Symbol 1748 GraphicUsed by:1750
Symbol 1749 GraphicUsed by:1750
Symbol 1750 ButtonUses:898 1748 1749Used by:1751
Symbol 1751 MovieClipUses:1747 1750Used by:1780
Symbol 1752 GraphicUsed by:1759
Symbol 1753 ButtonUses:898Used by:1754 1758
Symbol 1754 MovieClipUses:1753 27Used by:1759
Symbol 1755 BitmapUsed by:1756
Symbol 1756 GraphicUses:1755Used by:1759 1777
Symbol 1757 GraphicUses:22Used by:1758
Symbol 1758 MovieClipUses:1753 1757Used by:1759
Symbol 1759 MovieClipUses:1752 91 1754 1756 1758Used by:1780
Symbol 1760 BitmapUsed by:1761
Symbol 1761 GraphicUses:1760Used by:1762
Symbol 1762 MovieClipUses:1761Used by:1777
Symbol 1763 TextUses:64Used by:1764
Symbol 1764 MovieClipUses:1763Used by:1777
Symbol 1765 ShapeTweeningUsed by:1777
Symbol 1766 BitmapUsed by:1767
Symbol 1767 GraphicUses:1766Used by:1768
Symbol 1768 MovieClipUses:1767Used by:1777
Symbol 1769 TextUses:64Used by:1770
Symbol 1770 MovieClipUses:1769Used by:1777
Symbol 1771 ShapeTweeningUsed by:1777
Symbol 1772 BitmapUsed by:1773
Symbol 1773 GraphicUses:1772Used by:1774
Symbol 1774 MovieClipUses:1773Used by:1777
Symbol 1775 TextUses:64Used by:1776
Symbol 1776 MovieClipUses:1775Used by:1777
Symbol 1777 MovieClipUses:1762 1764 1756 1765 1768 38 91 1770 1771 1774 1776Used by:1780
Symbol 1778 EditableTextUses:1449Used by:1779
Symbol 1779 MovieClipUses:1456 1778Used by:1780
Symbol 1780 MovieClipUses:1744 1751 1759 1777 1779Used by:Timeline
Symbol 1781 GraphicUsed by:1782
Symbol 1782 MovieClipUses:1781Used by:1790 1793 1796 1799 1802
Symbol 1783 EditableTextUses:1449Used by:1789
Symbol 1784 GraphicUsed by:1785
Symbol 1785 MovieClipUses:1784Used by:1788
Symbol 1786 GraphicUsed by:1787
Symbol 1787 MovieClipUses:1786Used by:1788
Symbol 1788 MovieClipUses:1785 1787Used by:1789 1792 1795 1798 1801
Symbol 1789 MovieClipUses:1456 1783 1788Used by:1790
Symbol 1790 MovieClipUses:1782 1789Used by:Timeline
Symbol 1791 EditableTextUses:1449Used by:1792
Symbol 1792 MovieClipUses:1791 1788 1322Used by:1793
Symbol 1793 MovieClipUses:1782 1792Used by:Timeline
Symbol 1794 EditableTextUses:1449Used by:1795
Symbol 1795 MovieClipUses:1794 1788 1399Used by:1796
Symbol 1796 MovieClipUses:1782 1795Used by:Timeline
Symbol 1797 EditableTextUses:1449Used by:1798
Symbol 1798 MovieClipUses:1797 1788 1326Used by:1799
Symbol 1799 MovieClipUses:1782 1798Used by:Timeline
Symbol 1800 EditableTextUses:1449Used by:1801
Symbol 1801 MovieClipUses:1800 1788 1324Used by:1802
Symbol 1802 MovieClipUses:1782 1801Used by:Timeline
Symbol 1803 GraphicUsed by:1949
Symbol 1804 TextUses:14Used by:1949
Symbol 1805 EditableTextUses:14Used by:1949
Symbol 1806 TextUses:14Used by:1949
Symbol 1807 EditableTextUses:14Used by:1949
Symbol 1808 TextUses:14Used by:1949
Symbol 1809 EditableTextUses:14Used by:1949
Symbol 1810 EditableTextUses:14Used by:1949
Symbol 1811 EditableTextUses:14Used by:1949
Symbol 1812 EditableTextUses:14Used by:1949
Symbol 1813 TextUses:14Used by:1949
Symbol 1814 EditableTextUses:14Used by:1949
Symbol 1815 TextUses:14Used by:1949
Symbol 1816 EditableTextUses:14Used by:1949
Symbol 1817 TextUses:14Used by:1949
Symbol 1818 EditableTextUses:14Used by:1949
Symbol 1819 EditableTextUses:14Used by:1949
Symbol 1820 EditableTextUses:14Used by:1949
Symbol 1821 EditableTextUses:14Used by:1949
Symbol 1822 TextUses:14Used by:1949
Symbol 1823 TextUses:14Used by:1949
Symbol 1824 TextUses:14Used by:1949
Symbol 1825 TextUses:14Used by:1949
Symbol 1826 TextUses:14Used by:1949
Symbol 1827 TextUses:14Used by:1949
Symbol 1828 TextUses:14Used by:1949
Symbol 1829 EditableTextUses:14Used by:1949
Symbol 1830 TextUses:14Used by:1949
Symbol 1831 TextUses:14Used by:1949
Symbol 1832 TextUses:14Used by:1949
Symbol 1833 EditableTextUses:14Used by:1949
Symbol 1834 TextUses:14Used by:1949
Symbol 1835 EditableTextUses:14Used by:1949
Symbol 1836 TextUses:14Used by:1949
Symbol 1837 EditableTextUses:14Used by:1949
Symbol 1838 TextUses:14Used by:1949
Symbol 1839 EditableTextUses:14Used by:1949
Symbol 1840 TextUses:14Used by:1949
Symbol 1841 EditableTextUses:14Used by:1949
Symbol 1842 TextUses:14Used by:1949
Symbol 1843 EditableTextUses:14Used by:1949
Symbol 1844 TextUses:14Used by:1949
Symbol 1845 EditableTextUses:14Used by:1949
Symbol 1846 TextUses:14Used by:1949
Symbol 1847 EditableTextUses:14Used by:1949
Symbol 1848 TextUses:14Used by:1949
Symbol 1849 EditableTextUses:14Used by:1949
Symbol 1850 TextUses:14Used by:1949
Symbol 1851 EditableTextUses:14Used by:1949
Symbol 1852 TextUses:14Used by:1949
Symbol 1853 EditableTextUses:14Used by:1949
Symbol 1854 TextUses:14Used by:1949
Symbol 1855 EditableTextUses:14Used by:1949
Symbol 1856 TextUses:14Used by:1949
Symbol 1857 EditableTextUses:14Used by:1949
Symbol 1858 TextUses:14Used by:1949
Symbol 1859 TextUses:14Used by:1949
Symbol 1860 TextUses:14Used by:1949
Symbol 1861 TextUses:14Used by:1949
Symbol 1862 TextUses:14Used by:1949
Symbol 1863 TextUses:14Used by:1949
Symbol 1864 TextUses:14Used by:1949
Symbol 1865 TextUses:14Used by:1949
Symbol 1866 TextUses:14Used by:1949
Symbol 1867 TextUses:14Used by:1949
Symbol 1868 TextUses:14Used by:1949
Symbol 1869 TextUses:14Used by:1949
Symbol 1870 TextUses:14Used by:1949
Symbol 1871 TextUses:14Used by:1949
Symbol 1872 TextUses:14Used by:1949
Symbol 1873 TextUses:14Used by:1949
Symbol 1874 TextUses:14Used by:1949
Symbol 1875 TextUses:14Used by:1949
Symbol 1876 TextUses:14Used by:1949
Symbol 1877 TextUses:14Used by:1949
Symbol 1878 TextUses:14Used by:1949
Symbol 1879 TextUses:14Used by:1949
Symbol 1880 TextUses:14Used by:1949
Symbol 1881 TextUses:14Used by:1949
Symbol 1882 TextUses:14Used by:1949
Symbol 1883 TextUses:14Used by:1949
Symbol 1884 TextUses:14Used by:1949
Symbol 1885 TextUses:14Used by:1949
Symbol 1886 TextUses:14Used by:1949
Symbol 1887 TextUses:14Used by:1949
Symbol 1888 TextUses:14Used by:1949
Symbol 1889 TextUses:14Used by:1949
Symbol 1890 TextUses:14Used by:1949
Symbol 1891 TextUses:14Used by:1949
Symbol 1892 TextUses:14Used by:1949
Symbol 1893 TextUses:14Used by:1949
Symbol 1894 TextUses:14Used by:1949
Symbol 1895 TextUses:14Used by:1949
Symbol 1896 TextUses:14Used by:1949
Symbol 1897 TextUses:14Used by:1949
Symbol 1898 TextUses:14Used by:1949
Symbol 1899 TextUses:14Used by:1949
Symbol 1900 TextUses:14Used by:1949
Symbol 1901 TextUses:14Used by:1949
Symbol 1902 TextUses:14Used by:1949
Symbol 1903 TextUses:14Used by:1949
Symbol 1904 TextUses:14Used by:1949
Symbol 1905 TextUses:14Used by:1949
Symbol 1906 TextUses:14Used by:1949
Symbol 1907 TextUses:14Used by:1949
Symbol 1908 TextUses:14Used by:1949
Symbol 1909 TextUses:14Used by:1949
Symbol 1910 TextUses:14Used by:1949
Symbol 1911 TextUses:14Used by:1949
Symbol 1912 TextUses:14Used by:1949
Symbol 1913 TextUses:14Used by:1949
Symbol 1914 TextUses:14Used by:1949
Symbol 1915 TextUses:14Used by:1949
Symbol 1916 TextUses:14Used by:1949
Symbol 1917 TextUses:14Used by:1949
Symbol 1918 TextUses:14Used by:1949
Symbol 1919 TextUses:14Used by:1949
Symbol 1920 TextUses:14Used by:1949
Symbol 1921 TextUses:14Used by:1949
Symbol 1922 TextUses:14Used by:1949
Symbol 1923 TextUses:14Used by:1949
Symbol 1924 TextUses:14Used by:1949
Symbol 1925 TextUses:14Used by:1949
Symbol 1926 TextUses:14Used by:1949
Symbol 1927 TextUses:14Used by:1949
Symbol 1928 TextUses:14Used by:1949
Symbol 1929 TextUses:14Used by:1949
Symbol 1930 TextUses:14Used by:1949
Symbol 1931 TextUses:14Used by:1949
Symbol 1932 TextUses:14Used by:1949
Symbol 1933 TextUses:14Used by:1949
Symbol 1934 TextUses:14Used by:1949
Symbol 1935 TextUses:14Used by:1949
Symbol 1936 TextUses:14Used by:1949
Symbol 1937 TextUses:14Used by:1949
Symbol 1938 TextUses:14Used by:1949
Symbol 1939 TextUses:14Used by:1949
Symbol 1940 TextUses:14Used by:1949
Symbol 1941 TextUses:14Used by:1949
Symbol 1942 TextUses:14Used by:1949
Symbol 1943 TextUses:14Used by:1949
Symbol 1944 TextUses:14Used by:1949
Symbol 1945 TextUses:14Used by:1949
Symbol 1946 TextUses:14Used by:1949
Symbol 1947 TextUses:14Used by:1949
Symbol 1948 TextUses:14Used by:1949
Symbol 1949 MovieClipUses:1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948Used by:1950
Symbol 1950 MovieClipUses:1949Used by:Timeline

Instance Names

"c1"Frame 1Symbol 5 MovieClip
"c7"Frame 1Symbol 5 MovieClip
"c5"Frame 1Symbol 5 MovieClip
"c3"Frame 1Symbol 5 MovieClip
"c4"Frame 1Symbol 5 MovieClip
"c2"Frame 1Symbol 5 MovieClip
"c8"Frame 1Symbol 5 MovieClip
"c6"Frame 1Symbol 5 MovieClip
"music_mc"Frame 7Symbol 912 MovieClip
"sounds_mc"Frame 7Symbol 913 MovieClip
"options_mc"Frame 8Symbol 941 MovieClip
"content_mc"Frame 8Symbol 1292 MovieClip
"container_mc"Frame 9Symbol 1300 MovieClip
"construction_mc"Frame 9Symbol 1621 MovieClip
"gameMenu_mc"Frame 9Symbol 1707 MovieClip
"TBS_mc"Frame 9Symbol 1742 MovieClip
"TBB_mc"Frame 9Symbol 1780 MovieClip
"descriptions_mc"Frame 9Symbol 1950 MovieClip
"percent_txt"Symbol 8 MovieClip Frame 1Symbol 7 EditableText
"DisplayLoad_txt"Symbol 33 MovieClip Frame 1Symbol 13 EditableText
"continue_btn"Symbol 33 MovieClip Frame 2Symbol 32 Button
"unit_mc"Symbol 57 MovieClip Frame 1Symbol 55 MovieClip
"a1"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"a2"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"a3"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"a4"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"a5"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"a6"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"a7"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"a8"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"foundation_mc"Symbol 66 MovieClip [BFP] Frame 1Symbol 57 MovieClip
"place_btn"Symbol 66 MovieClip [BFP] Frame 1Symbol 58 Button
"point1"Symbol 66 MovieClip [BFP] Frame 1Symbol 63 MovieClip
"point3"Symbol 66 MovieClip [BFP] Frame 1Symbol 63 MovieClip
"point2"Symbol 66 MovieClip [BFP] Frame 1Symbol 63 MovieClip
"point4"Symbol 66 MovieClip [BFP] Frame 1Symbol 63 MovieClip
"b_mc"Symbol 87 MovieClip Frame 1Symbol 77 MovieClip
"l_mc"Symbol 87 MovieClip Frame 1Symbol 80 MovieClip
"r_mc"Symbol 87 MovieClip Frame 1Symbol 83 MovieClip
"t_mc"Symbol 87 MovieClip Frame 1Symbol 86 MovieClip
"command_mc"Symbol 88 MovieClip [CommandPosition] Frame 1Symbol 87 MovieClip
"fill_mc"Symbol 94 MovieClip [DragBox] Frame 1Symbol 90 MovieClip
"bottom_mc"Symbol 94 MovieClip [DragBox] Frame 1Symbol 92 MovieClip
"right_mc"Symbol 94 MovieClip [DragBox] Frame 1Symbol 93 MovieClip
"left_mc"Symbol 94 MovieClip [DragBox] Frame 1Symbol 93 MovieClip
"top_mc"Symbol 94 MovieClip [DragBox] Frame 1Symbol 92 MovieClip
"b_mc"Symbol 95 MovieClip [GoToLocation] Frame 1Symbol 77 MovieClip
"l_mc"Symbol 95 MovieClip [GoToLocation] Frame 1Symbol 80 MovieClip
"r_mc"Symbol 95 MovieClip [GoToLocation] Frame 1Symbol 83 MovieClip
"t_mc"Symbol 95 MovieClip [GoToLocation] Frame 1Symbol 86 MovieClip
"select_btn"Symbol 104 MovieClip Frame 2Symbol 102 Button
"foundation_mc"Symbol 137 MovieClip [TC_Keep] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 137 MovieClip [TC_Keep] Frame 1Symbol 127 MovieClip
"select_btn"Symbol 144 MovieClip Frame 2Symbol 142 Button
"foundation_mc"Symbol 172 MovieClip [Teir1_Armoury] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 172 MovieClip [Teir1_Armoury] Frame 1Symbol 170 MovieClip
"select_btn"Symbol 176 MovieClip Frame 2Symbol 175 Button
"foundation_mc"Symbol 212 MovieClip [Teir1_Barracks] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 212 MovieClip [Teir1_Barracks] Frame 1Symbol 210 MovieClip
"select_btn"Symbol 216 MovieClip Frame 2Symbol 215 Button
"foundation_mc"Symbol 235 MovieClip [Teir1_Farm] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 235 MovieClip [Teir1_Farm] Frame 1Symbol 233 MovieClip
"select_btn"Symbol 239 MovieClip Frame 2Symbol 238 Button
"foundation_mc"Symbol 262 MovieClip [Teir1_LumberMill] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 262 MovieClip [Teir1_LumberMill] Frame 1Symbol 260 MovieClip
"select_btn"Symbol 266 MovieClip Frame 2Symbol 265 Button
"foundation_mc"Symbol 288 MovieClip [Teir1_Mine] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 288 MovieClip [Teir1_Mine] Frame 1Symbol 286 MovieClip
"select_btn"Symbol 292 MovieClip Frame 2Symbol 291 Button
"foundation_mc"Symbol 315 MovieClip [Teir1_Stables] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 315 MovieClip [Teir1_Stables] Frame 1Symbol 313 MovieClip
"foundation_mc"Symbol 317 MovieClip [BuildingFoundation] Frame 1Symbol 57 MovieClip
"select_btn"Symbol 317 MovieClip [BuildingFoundation] Frame 1Symbol 316 Button
"raptor1"Symbol 338 MovieClip [AirstrikeLaunched] Frame 1Symbol 337 MovieClip
"raptor2"Symbol 338 MovieClip [AirstrikeLaunched] Frame 1Symbol 337 MovieClip
"raptor3"Symbol 338 MovieClip [AirstrikeLaunched] Frame 1Symbol 337 MovieClip
"unit_mc"Symbol 358 MovieClip Frame 1Symbol 354 MovieClip
"unit_mc"Symbol 358 MovieClip Frame 2Symbol 355 MovieClip
"unit_mc"Symbol 358 MovieClip Frame 3Symbol 356 MovieClip
"unit_mc"Symbol 369 MovieClip [Spearman] Frame 1Symbol 358 MovieClip
"eHealth_mc"Symbol 369 MovieClip [Spearman] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 369 MovieClip [Spearman] Frame 2Symbol 368 MovieClip
"unit_mc"Symbol 388 MovieClip Frame 1Symbol 384 MovieClip
"unit_mc"Symbol 388 MovieClip Frame 2Symbol 385 MovieClip
"unit_mc"Symbol 388 MovieClip Frame 3Symbol 386 MovieClip
"unit_mc"Symbol 388 MovieClip Frame 4Symbol 387 MovieClip
"unit_mc"Symbol 389 MovieClip [Swordsman] Frame 1Symbol 388 MovieClip
"eHealth_mc"Symbol 389 MovieClip [Swordsman] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 389 MovieClip [Swordsman] Frame 2Symbol 368 MovieClip
"unit_mc"Symbol 472 MovieClip Frame 1Symbol 405 MovieClip
"unit_mc"Symbol 472 MovieClip Frame 2Symbol 443 MovieClip
"unit_mc"Symbol 472 MovieClip Frame 3Symbol 470 MovieClip
"unit_mc"Symbol 472 MovieClip Frame 4Symbol 471 MovieClip
"unit_mc"Symbol 473 MovieClip [Archer] Frame 1Symbol 472 MovieClip
"eHealth_mc"Symbol 473 MovieClip [Archer] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 473 MovieClip [Archer] Frame 2Symbol 368 MovieClip
"arrow_mc"Symbol 474 MovieClip [Archer_Arrow] Frame 1Symbol 399 MovieClip
"unit_mc"Symbol 504 MovieClip Frame 1Symbol 500 MovieClip
"unit_mc"Symbol 504 MovieClip Frame 2Symbol 501 MovieClip
"unit_mc"Symbol 504 MovieClip Frame 3Symbol 502 MovieClip
"unit_mc"Symbol 504 MovieClip Frame 4Symbol 503 MovieClip
"unit_mc"Symbol 505 MovieClip [MountedSwordsman] Frame 1Symbol 504 MovieClip
"eHealth_mc"Symbol 505 MovieClip [MountedSwordsman] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 505 MovieClip [MountedSwordsman] Frame 2Symbol 368 MovieClip
"unit_mc"Symbol 543 MovieClip Frame 1Symbol 527 MovieClip
"unit_mc"Symbol 543 MovieClip Frame 2Symbol 529 MovieClip
"unit_mc"Symbol 543 MovieClip Frame 3Symbol 541 MovieClip
"unit_mc"Symbol 543 MovieClip Frame 4Symbol 542 MovieClip
"unit_mc"Symbol 544 MovieClip [MountedArcher] Frame 1Symbol 543 MovieClip
"eHealth_mc"Symbol 544 MovieClip [MountedArcher] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 544 MovieClip [MountedArcher] Frame 2Symbol 368 MovieClip
"select_btn"Symbol 548 MovieClip Frame 2Symbol 547 Button
"foundation_mc"Symbol 567 MovieClip [Teir2_Barracks] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 567 MovieClip [Teir2_Barracks] Frame 1Symbol 565 MovieClip
"select_btn"Symbol 571 MovieClip Frame 2Symbol 570 Button
"foundation_mc"Symbol 599 MovieClip [Teir2_ResearchLab] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 599 MovieClip [Teir2_ResearchLab] Frame 1Symbol 595 MovieClip
"select_btn"Symbol 603 MovieClip Frame 2Symbol 602 Button
"foundation_mc"Symbol 629 MovieClip [Teir2_WarFactory] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 629 MovieClip [Teir2_WarFactory] Frame 1Symbol 627 MovieClip
"select_btn"Symbol 633 MovieClip Frame 2Symbol 632 Button
"foundation_mc"Symbol 651 MovieClip [Teir3_CommandPost] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 651 MovieClip [Teir3_CommandPost] Frame 1Symbol 649 MovieClip
"select_btn"Symbol 655 MovieClip Frame 2Symbol 654 Button
"foundation_mc"Symbol 680 MovieClip [Teir3_TechCenter] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 680 MovieClip [Teir3_TechCenter] Frame 1Symbol 678 MovieClip
"unit_mc"Symbol 706 MovieClip Frame 1Symbol 696 MovieClip
"unit_mc"Symbol 706 MovieClip Frame 2Symbol 697 MovieClip
"unit_mc"Symbol 706 MovieClip Frame 3Symbol 704 MovieClip
"unit_mc"Symbol 706 MovieClip Frame 4Symbol 705 MovieClip
"unit_mc"Symbol 707 MovieClip [MachineGunner] Frame 1Symbol 706 MovieClip
"eHealth_mc"Symbol 707 MovieClip [MachineGunner] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 707 MovieClip [MachineGunner] Frame 2Symbol 368 MovieClip
"unit_mc"Symbol 730 MovieClip Frame 1Symbol 717 MovieClip
"unit_mc"Symbol 730 MovieClip Frame 2Symbol 718 MovieClip
"unit_mc"Symbol 730 MovieClip Frame 3Symbol 728 MovieClip
"unit_mc"Symbol 730 MovieClip Frame 4Symbol 729 MovieClip
"unit_mc"Symbol 731 MovieClip [RPGTrooper] Frame 1Symbol 730 MovieClip
"eHealth_mc"Symbol 731 MovieClip [RPGTrooper] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 731 MovieClip [RPGTrooper] Frame 2Symbol 368 MovieClip
"rpg_mc"Symbol 745 MovieClip [RPG] Frame 1Symbol 744 MovieClip
"unit_mc"Symbol 773 MovieClip Frame 1Symbol 759 MovieClip
"unit_mc"Symbol 773 MovieClip Frame 2Symbol 760 MovieClip
"unit_mc"Symbol 773 MovieClip Frame 3Symbol 771 MovieClip
"unit_mc"Symbol 773 MovieClip Frame 4Symbol 772 MovieClip
"unit_mc"Symbol 774 MovieClip [Humvee] Frame 1Symbol 773 MovieClip
"eHealth_mc"Symbol 774 MovieClip [Humvee] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 774 MovieClip [Humvee] Frame 2Symbol 368 MovieClip
"unit_mc"Symbol 796 MovieClip Frame 1Symbol 785 MovieClip
"unit_mc"Symbol 796 MovieClip Frame 2Symbol 786 MovieClip
"unit_mc"Symbol 796 MovieClip Frame 3Symbol 794 MovieClip
"unit_mc"Symbol 796 MovieClip Frame 4Symbol 795 MovieClip
"unit_mc"Symbol 797 MovieClip [LightTank] Frame 1Symbol 796 MovieClip
"eHealth_mc"Symbol 797 MovieClip [LightTank] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 797 MovieClip [LightTank] Frame 2Symbol 368 MovieClip
"unit_mc"Symbol 828 MovieClip Frame 1Symbol 810 MovieClip
"unit_mc"Symbol 828 MovieClip Frame 2Symbol 811 MovieClip
"unit_mc"Symbol 828 MovieClip Frame 3Symbol 826 MovieClip
"unit_mc"Symbol 828 MovieClip Frame 4Symbol 827 MovieClip
"unit_mc"Symbol 829 MovieClip [HeavyTank] Frame 1Symbol 828 MovieClip
"eHealth_mc"Symbol 829 MovieClip [HeavyTank] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 829 MovieClip [HeavyTank] Frame 2Symbol 368 MovieClip
"unit_mc"Symbol 844 MovieClip Frame 1Symbol 832 MovieClip
"unit_mc"Symbol 844 MovieClip Frame 2Symbol 833 MovieClip
"unit_mc"Symbol 844 MovieClip Frame 3Symbol 842 MovieClip
"unit_mc"Symbol 844 MovieClip Frame 4Symbol 843 MovieClip
"unit_mc"Symbol 845 MovieClip [Sniper] Frame 1Symbol 844 MovieClip
"eHealth_mc"Symbol 845 MovieClip [Sniper] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 845 MovieClip [Sniper] Frame 2Symbol 368 MovieClip
"unit_mc"Symbol 854 MovieClip Frame 1Symbol 850 MovieClip
"unit_mc"Symbol 854 MovieClip Frame 2Symbol 851 MovieClip
"unit_mc"Symbol 854 MovieClip Frame 3Symbol 852 MovieClip
"unit_mc"Symbol 854 MovieClip Frame 4Symbol 853 MovieClip
"unit_mc"Symbol 855 MovieClip [LaserTrooper] Frame 1Symbol 854 MovieClip
"eHealth_mc"Symbol 855 MovieClip [LaserTrooper] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 855 MovieClip [LaserTrooper] Frame 2Symbol 368 MovieClip
"laser_mc"Symbol 859 MovieClip [Laser] Frame 1Symbol 858 MovieClip
"unit_mc"Symbol 866 MovieClip Frame 1Symbol 862 MovieClip
"unit_mc"Symbol 866 MovieClip Frame 2Symbol 863 MovieClip
"unit_mc"Symbol 866 MovieClip Frame 3Symbol 864 MovieClip
"unit_mc"Symbol 866 MovieClip Frame 4Symbol 865 MovieClip
"unit_mc"Symbol 867 MovieClip [LaserTank] Frame 1Symbol 866 MovieClip
"eHealth_mc"Symbol 867 MovieClip [LaserTank] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 867 MovieClip [LaserTank] Frame 2Symbol 368 MovieClip
"skirmish_btn"Symbol 941 MovieClip Frame 1Symbol 919 Button
"instructions_btn"Symbol 941 MovieClip Frame 1Symbol 922 Button
"controls_btn"Symbol 941 MovieClip Frame 1Symbol 925 Button
"skirmishstats_btn"Symbol 941 MovieClip Frame 1Symbol 928 Button
"options_btn"Symbol 941 MovieClip Frame 1Symbol 931 Button
"highscores_btn"Symbol 941 MovieClip Frame 1Symbol 934 Button
"moregames_btn"Symbol 941 MovieClip Frame 1Symbol 937 Button
"credits_btn"Symbol 941 MovieClip Frame 1Symbol 940 Button
"c7"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"c8"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"c9"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"c10"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"c11"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"c4"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"c5"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"c3"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"c2"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"c1"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"i6_txt"Symbol 1043 MovieClip Frame 1Symbol 947 EditableText
"i5_txt"Symbol 1043 MovieClip Frame 1Symbol 948 EditableText
"i4_txt"Symbol 1043 MovieClip Frame 1Symbol 949 EditableText
"i3_txt"Symbol 1043 MovieClip Frame 1Symbol 950 EditableText
"i2_txt"Symbol 1043 MovieClip Frame 1Symbol 951 EditableText
"i1_txt"Symbol 1043 MovieClip Frame 1Symbol 952 EditableText
"i11_txt"Symbol 1043 MovieClip Frame 1Symbol 953 EditableText
"i10_txt"Symbol 1043 MovieClip Frame 1Symbol 954 EditableText
"i9_txt"Symbol 1043 MovieClip Frame 1Symbol 955 EditableText
"i8_txt"Symbol 1043 MovieClip Frame 1Symbol 956 EditableText
"i7_txt"Symbol 1043 MovieClip Frame 1Symbol 957 EditableText
"back_btn"Symbol 1043 MovieClip Frame 1Symbol 960 Button
"next_btn"Symbol 1043 MovieClip Frame 1Symbol 963 Button
"foundation_btn"Symbol 1043 MovieClip Frame 4Symbol 974 Button
"on_btn"Symbol 1064 MovieClip Frame 2Symbol 1060 Button
"off_btn"Symbol 1064 MovieClip Frame 3Symbol 1063 Button
"off_btn"Symbol 1080 MovieClip Frame 2Symbol 1076 Button
"on_btn"Symbol 1080 MovieClip Frame 3Symbol 1079 Button
"over_btn"Symbol 1089 MovieClip Frame 2Symbol 1082 Button
"okay_btn"Symbol 1089 MovieClip Frame 2Symbol 1085 Button
"tra_mc"Symbol 1091 MovieClip Frame 2Symbol 1080 MovieClip
"upg_mc"Symbol 1091 MovieClip Frame 2Symbol 1080 MovieClip
"res_mc"Symbol 1091 MovieClip Frame 2Symbol 1080 MovieClip
"note_mc"Symbol 1091 MovieClip Frame 2Symbol 1089 MovieClip
"brutal_btn"Symbol 1109 MovieClip Frame 1Symbol 1094 Button
"hard_btn"Symbol 1109 MovieClip Frame 1Symbol 1097 Button
"normal_btn"Symbol 1109 MovieClip Frame 1Symbol 1100 Button
"easy_btn"Symbol 1109 MovieClip Frame 2Symbol 1106 Button
"normal_btn"Symbol 1109 MovieClip Frame 3Symbol 1100 Button
"hard_btn"Symbol 1109 MovieClip Frame 4Symbol 1097 Button
"teir3_btn"Symbol 1123 MovieClip Frame 1Symbol 1112 Button
"teir2_btn"Symbol 1123 MovieClip Frame 1Symbol 1115 Button
"teir1_btn"Symbol 1123 MovieClip Frame 2Symbol 1121 Button
"teir2_btn"Symbol 1123 MovieClip Frame 3Symbol 1115 Button
"scroller_btn"Symbol 1155 MovieClip Frame 1Symbol 1153 Button
"scroller_btn"Symbol 1158 MovieClip Frame 1Symbol 1153 Button
"off_btn"Symbol 1168 MovieClip Frame 2Symbol 1165 Button
"on_btn"Symbol 1168 MovieClip Frame 3Symbol 1167 Button
"start_btn"Symbol 1292 MovieClip Frame 3Symbol 1053 Button
"uLost_txt"Symbol 1292 MovieClip Frame 4Symbol 1134 EditableText
"uKill_txt"Symbol 1292 MovieClip Frame 4Symbol 1135 EditableText
"loss_txt"Symbol 1292 MovieClip Frame 4Symbol 1136 EditableText
"won_txt"Symbol 1292 MovieClip Frame 4Symbol 1137 EditableText
"played_txt"Symbol 1292 MovieClip Frame 4Symbol 1138 EditableText
"tPlayed_txt"Symbol 1292 MovieClip Frame 4Symbol 1139 EditableText
"rCollect_txt"Symbol 1292 MovieClip Frame 4Symbol 1140 EditableText
"bLost_txt"Symbol 1292 MovieClip Frame 4Symbol 1141 EditableText
"bKill_txt"Symbol 1292 MovieClip Frame 4Symbol 1142 EditableText
"bCreate_txt"Symbol 1292 MovieClip Frame 4Symbol 1144 EditableText
"uTrain_txt"Symbol 1292 MovieClip Frame 4Symbol 1146 EditableText
"musicOF_mc"Symbol 1292 MovieClip Frame 5Symbol 1168 MovieClip
"soundOF_mc"Symbol 1292 MovieClip Frame 5Symbol 1168 MovieClip
"viewTop50_btn"Symbol 1292 MovieClip Frame 6Symbol 1172 Button
"name1_txt"Symbol 1292 MovieClip Frame 6Symbol 1177 EditableText
"score1_txt"Symbol 1292 MovieClip Frame 6Symbol 1178 EditableText
"name2_txt"Symbol 1292 MovieClip Frame 6Symbol 1180 EditableText
"score2_txt"Symbol 1292 MovieClip Frame 6Symbol 1181 EditableText
"name3_txt"Symbol 1292 MovieClip Frame 6Symbol 1183 EditableText
"score3_txt"Symbol 1292 MovieClip Frame 6Symbol 1184 EditableText
"name4_txt"Symbol 1292 MovieClip Frame 6Symbol 1186 EditableText
"score4_txt"Symbol 1292 MovieClip Frame 6Symbol 1187 EditableText
"name5_txt"Symbol 1292 MovieClip Frame 6Symbol 1189 EditableText
"score5_txt"Symbol 1292 MovieClip Frame 6Symbol 1190 EditableText
"name6_txt"Symbol 1292 MovieClip Frame 6Symbol 1192 EditableText
"score6_txt"Symbol 1292 MovieClip Frame 6Symbol 1193 EditableText
"name7_txt"Symbol 1292 MovieClip Frame 6Symbol 1195 EditableText
"score7_txt"Symbol 1292 MovieClip Frame 6Symbol 1196 EditableText
"name8_txt"Symbol 1292 MovieClip Frame 6Symbol 1198 EditableText
"score8_txt"Symbol 1292 MovieClip Frame 6Symbol 1199 EditableText
"name9_txt"Symbol 1292 MovieClip Frame 6Symbol 1201 EditableText
"score9_txt"Symbol 1292 MovieClip Frame 6Symbol 1202 EditableText
"name10_txt"Symbol 1292 MovieClip Frame 6Symbol 1204 EditableText
"score10_txt"Symbol 1292 MovieClip Frame 6Symbol 1205 EditableText
"normal_btn"Symbol 1292 MovieClip Frame 6Symbol 1209 Button
"hard_btn"Symbol 1292 MovieClip Frame 6Symbol 1212 Button
"brutal_btn"Symbol 1292 MovieClip Frame 6Symbol 1215 Button
"name1_txt"Symbol 1292 MovieClip Frame 7Symbol 1217 EditableText
"score1_txt"Symbol 1292 MovieClip Frame 7Symbol 1218 EditableText
"name2_txt"Symbol 1292 MovieClip Frame 7Symbol 1219 EditableText
"score2_txt"Symbol 1292 MovieClip Frame 7Symbol 1220 EditableText
"name3_txt"Symbol 1292 MovieClip Frame 7Symbol 1221 EditableText
"score3_txt"Symbol 1292 MovieClip Frame 7Symbol 1222 EditableText
"name4_txt"Symbol 1292 MovieClip Frame 7Symbol 1223 EditableText
"score4_txt"Symbol 1292 MovieClip Frame 7Symbol 1224 EditableText
"name5_txt"Symbol 1292 MovieClip Frame 7Symbol 1225 EditableText
"score5_txt"Symbol 1292 MovieClip Frame 7Symbol 1226 EditableText
"name6_txt"Symbol 1292 MovieClip Frame 7Symbol 1227 EditableText
"score6_txt"Symbol 1292 MovieClip Frame 7Symbol 1228 EditableText
"name7_txt"Symbol 1292 MovieClip Frame 7Symbol 1229 EditableText
"score7_txt"Symbol 1292 MovieClip Frame 7Symbol 1230 EditableText
"name8_txt"Symbol 1292 MovieClip Frame 7Symbol 1231 EditableText
"score8_txt"Symbol 1292 MovieClip Frame 7Symbol 1232 EditableText
"name9_txt"Symbol 1292 MovieClip Frame 7Symbol 1233 EditableText
"score9_txt"Symbol 1292 MovieClip Frame 7Symbol 1234 EditableText
"name10_txt"Symbol 1292 MovieClip Frame 7Symbol 1235 EditableText
"score10_txt"Symbol 1292 MovieClip Frame 7Symbol 1236 EditableText
"easy_btn"Symbol 1292 MovieClip Frame 7Symbol 1238 Button
"name1_txt"Symbol 1292 MovieClip Frame 8Symbol 1240 EditableText
"score1_txt"Symbol 1292 MovieClip Frame 8Symbol 1241 EditableText
"name2_txt"Symbol 1292 MovieClip Frame 8Symbol 1242 EditableText
"score2_txt"Symbol 1292 MovieClip Frame 8Symbol 1243 EditableText
"name3_txt"Symbol 1292 MovieClip Frame 8Symbol 1244 EditableText
"score3_txt"Symbol 1292 MovieClip Frame 8Symbol 1245 EditableText
"name4_txt"Symbol 1292 MovieClip Frame 8Symbol 1246 EditableText
"score4_txt"Symbol 1292 MovieClip Frame 8Symbol 1247 EditableText
"name5_txt"Symbol 1292 MovieClip Frame 8Symbol 1248 EditableText
"score5_txt"Symbol 1292 MovieClip Frame 8Symbol 1249 EditableText
"name6_txt"Symbol 1292 MovieClip Frame 8Symbol 1250 EditableText
"score6_txt"Symbol 1292 MovieClip Frame 8Symbol 1251 EditableText
"name7_txt"Symbol 1292 MovieClip Frame 8Symbol 1252 EditableText
"score7_txt"Symbol 1292 MovieClip Frame 8Symbol 1253 EditableText
"name8_txt"Symbol 1292 MovieClip Frame 8Symbol 1254 EditableText
"score8_txt"Symbol 1292 MovieClip Frame 8Symbol 1255 EditableText
"name9_txt"Symbol 1292 MovieClip Frame 8Symbol 1256 EditableText
"score9_txt"Symbol 1292 MovieClip Frame 8Symbol 1257 EditableText
"name10_txt"Symbol 1292 MovieClip Frame 8Symbol 1258 EditableText
"score10_txt"Symbol 1292 MovieClip Frame 8Symbol 1259 EditableText
"normal_btn"Symbol 1292 MovieClip Frame 8Symbol 1209 Button
"name1_txt"Symbol 1292 MovieClip Frame 9Symbol 1261 EditableText
"score1_txt"Symbol 1292 MovieClip Frame 9Symbol 1262 EditableText
"name2_txt"Symbol 1292 MovieClip Frame 9Symbol 1263 EditableText
"score2_txt"Symbol 1292 MovieClip Frame 9Symbol 1264 EditableText
"name3_txt"Symbol 1292 MovieClip Frame 9Symbol 1265 EditableText
"score3_txt"Symbol 1292 MovieClip Frame 9Symbol 1266 EditableText
"name4_txt"Symbol 1292 MovieClip Frame 9Symbol 1267 EditableText
"score4_txt"Symbol 1292 MovieClip Frame 9Symbol 1268 EditableText
"name5_txt"Symbol 1292 MovieClip Frame 9Symbol 1269 EditableText
"score5_txt"Symbol 1292 MovieClip Frame 9Symbol 1270 EditableText
"name6_txt"Symbol 1292 MovieClip Frame 9Symbol 1271 EditableText
"score6_txt"Symbol 1292 MovieClip Frame 9Symbol 1272 EditableText
"name7_txt"Symbol 1292 MovieClip Frame 9Symbol 1273 EditableText
"score7_txt"Symbol 1292 MovieClip Frame 9Symbol 1274 EditableText
"name8_txt"Symbol 1292 MovieClip Frame 9Symbol 1275 EditableText
"score8_txt"Symbol 1292 MovieClip Frame 9Symbol 1276 EditableText
"name9_txt"Symbol 1292 MovieClip Frame 9Symbol 1277 EditableText
"score9_txt"Symbol 1292 MovieClip Frame 9Symbol 1278 EditableText
"name10_txt"Symbol 1292 MovieClip Frame 9Symbol 1279 EditableText
"score10_txt"Symbol 1292 MovieClip Frame 9Symbol 1280 EditableText
"hard_btn"Symbol 1292 MovieClip Frame 9Symbol 1212 Button
"restrict_mc"Symbol 1298 MovieClip Frame 1Symbol 1297 MovieClip
"level_mc"Symbol 1300 MovieClip Frame 1Symbol 1298 MovieClip
"levelEffects_mc"Symbol 1300 MovieClip Frame 1Symbol 1299 MovieClip
"repair_btn"Symbol 1306 MovieClip Frame 1Symbol 1305 Button
"health_txt"Symbol 1308 MovieClip Frame 1Symbol 1307 EditableText
"advance_btn"Symbol 1319 MovieClip Frame 2Symbol 1311 Button
"advance_btn"Symbol 1319 MovieClip Frame 3Symbol 1313 Button
"cancel_btn"Symbol 1319 MovieClip Frame 4Symbol 1317 Button
"progress_mc"Symbol 1407 MovieClip Frame 1Symbol 1348 MovieClip
"i1"Symbol 1407 MovieClip Frame 1Symbol 1404 MovieClip
"i2"Symbol 1407 MovieClip Frame 1Symbol 1404 MovieClip
"i3"Symbol 1407 MovieClip Frame 1Symbol 1404 MovieClip
"i4"Symbol 1407 MovieClip Frame 1Symbol 1404 MovieClip
"i5"Symbol 1407 MovieClip Frame 1Symbol 1404 MovieClip
"i6"Symbol 1407 MovieClip Frame 1Symbol 1404 MovieClip
"i7"Symbol 1407 MovieClip Frame 1Symbol 1404 MovieClip
"i8"Symbol 1407 MovieClip Frame 1Symbol 1404 MovieClip
"c1_btn"Symbol 1407 MovieClip Frame 1Symbol 1406 Button
"c2_btn"Symbol 1407 MovieClip Frame 1Symbol 1406 Button
"c3_btn"Symbol 1407 MovieClip Frame 1Symbol 1406 Button
"c4_btn"Symbol 1407 MovieClip Frame 1Symbol 1406 Button
"c5_btn"Symbol 1407 MovieClip Frame 1Symbol 1406 Button
"c6_btn"Symbol 1407 MovieClip Frame 1Symbol 1406 Button
"c7_btn"Symbol 1407 MovieClip Frame 1Symbol 1406 Button
"c8_btn"Symbol 1407 MovieClip Frame 1Symbol 1406 Button
"a3"Symbol 1421 MovieClip Frame 1Symbol 1415 Button
"a2"Symbol 1421 MovieClip Frame 1Symbol 1416 Button
"a1"Symbol 1421 MovieClip Frame 1Symbol 1417 Button
"b3"Symbol 1426 MovieClip Frame 1Symbol 1422 Button
"b2"Symbol 1426 MovieClip Frame 1Symbol 1423 Button
"b1"Symbol 1426 MovieClip Frame 1Symbol 1424 Button
"c3"Symbol 1431 MovieClip Frame 1Symbol 1427 Button
"c2"Symbol 1431 MovieClip Frame 1Symbol 1428 Button
"c1"Symbol 1431 MovieClip Frame 1Symbol 1429 Button
"d3"Symbol 1439 MovieClip Frame 1Symbol 1433 Button
"d2"Symbol 1439 MovieClip Frame 1Symbol 1435 Button
"d1"Symbol 1439 MovieClip Frame 1Symbol 1437 Button
"sniper_btn"Symbol 1494 MovieClip Frame 3Symbol 1491 Button
"laser_btn"Symbol 1494 MovieClip Frame 3Symbol 1493 Button
"_btn"Symbol 1504 MovieClip Frame 1Symbol 1502 Button
"_btn"Symbol 1507 MovieClip Frame 1Symbol 1505 Button
"_btn"Symbol 1510 MovieClip Frame 1Symbol 1508 Button
"_btn"Symbol 1513 MovieClip Frame 1Symbol 1511 Button
"_btn"Symbol 1517 MovieClip Frame 1Symbol 1515 Button
"_btn"Symbol 1521 MovieClip Frame 1Symbol 1519 Button
"_btn"Symbol 1525 MovieClip Frame 1Symbol 1523 Button
"_btn"Symbol 1529 MovieClip Frame 1Symbol 1527 Button
"i3"Symbol 1534 MovieClip Frame 1Symbol 1530 Button
"i2"Symbol 1534 MovieClip Frame 1Symbol 1531 Button
"i1"Symbol 1534 MovieClip Frame 1Symbol 1532 Button
"j3"Symbol 1539 MovieClip Frame 1Symbol 1535 Button
"j2"Symbol 1539 MovieClip Frame 1Symbol 1536 Button
"j1"Symbol 1539 MovieClip Frame 1Symbol 1537 Button
"k3"Symbol 1544 MovieClip Frame 1Symbol 1540 Button
"k2"Symbol 1544 MovieClip Frame 1Symbol 1541 Button
"k1"Symbol 1544 MovieClip Frame 1Symbol 1542 Button
"l3"Symbol 1549 MovieClip Frame 1Symbol 1545 Button
"l2"Symbol 1549 MovieClip Frame 1Symbol 1546 Button
"l1"Symbol 1549 MovieClip Frame 1Symbol 1547 Button
"laser_btn"Symbol 1560 MovieClip Frame 3Symbol 1559 Button
"_btn"Symbol 1578 MovieClip Frame 1Symbol 1576 Button
"_btn"Symbol 1582 MovieClip Frame 1Symbol 1580 Button
"_btn"Symbol 1586 MovieClip Frame 1Symbol 1584 Button
"_btn"Symbol 1590 MovieClip Frame 1Symbol 1588 Button
"repair_mc"Symbol 1592 MovieClip Frame 1Symbol 1306 MovieClip
"health_mc"Symbol 1592 MovieClip Frame 1Symbol 1308 MovieClip
"bf1"Symbol 1592 MovieClip Frame 1Symbol 1329 Button
"sf1"Symbol 1592 MovieClip Frame 1Symbol 1332 Button
"bf5"Symbol 1592 MovieClip Frame 1Symbol 1335 Button
"sf5"Symbol 1592 MovieClip Frame 1Symbol 1338 Button
"bs1"Symbol 1592 MovieClip Frame 1Symbol 1329 Button
"ss1"Symbol 1592 MovieClip Frame 1Symbol 1332 Button
"bs5"Symbol 1592 MovieClip Frame 1Symbol 1335 Button
"ss5"Symbol 1592 MovieClip Frame 1Symbol 1338 Button
"bw1"Symbol 1592 MovieClip Frame 1Symbol 1329 Button
"sw1"Symbol 1592 MovieClip Frame 1Symbol 1332 Button
"bw5"Symbol 1592 MovieClip Frame 1Symbol 1335 Button
"sw5"Symbol 1592 MovieClip Frame 1Symbol 1338 Button
"sell_btn"Symbol 1592 MovieClip Frame 2Symbol 1342 Button
"training_mc"Symbol 1592 MovieClip Frame 2Symbol 1407 MovieClip
"a_mc"Symbol 1592 MovieClip Frame 2Symbol 1421 MovieClip
"b_mc"Symbol 1592 MovieClip Frame 2Symbol 1426 MovieClip
"c_mc"Symbol 1592 MovieClip Frame 2Symbol 1431 MovieClip
"d_mc"Symbol 1592 MovieClip Frame 2Symbol 1439 MovieClip
"swordsman_btn"Symbol 1592 MovieClip Frame 3Symbol 1443 Button
"spearman_btn"Symbol 1592 MovieClip Frame 3Symbol 1445 Button
"archer_btn"Symbol 1592 MovieClip Frame 3Symbol 1447 Button
"food1_txt"Symbol 1592 MovieClip Frame 4Symbol 1451 EditableText
"food2_txt"Symbol 1592 MovieClip Frame 4Symbol 1452 EditableText
"resource_mc"Symbol 1592 MovieClip Frame 4Symbol 1454 MovieClip
"workers_txt"Symbol 1592 MovieClip Frame 4Symbol 1457 EditableText
"hire_btn"Symbol 1592 MovieClip Frame 4Symbol 1461 Button
"fire_btn"Symbol 1592 MovieClip Frame 4Symbol 1464 Button
"wood1_txt"Symbol 1592 MovieClip Frame 5Symbol 1467 EditableText
"wood2_txt"Symbol 1592 MovieClip Frame 5Symbol 1468 EditableText
"workers_txt"Symbol 1592 MovieClip Frame 5Symbol 1469 EditableText
"gold1_txt"Symbol 1592 MovieClip Frame 6Symbol 1472 EditableText
"gold2_txt"Symbol 1592 MovieClip Frame 6Symbol 1473 EditableText
"stone1_txt"Symbol 1592 MovieClip Frame 6Symbol 1475 EditableText
"stone2_txt"Symbol 1592 MovieClip Frame 6Symbol 1476 EditableText
"workers_txt"Symbol 1592 MovieClip Frame 6Symbol 1477 EditableText
"swordsman_btn"Symbol 1592 MovieClip Frame 7Symbol 1480 Button
"archer_btn"Symbol 1592 MovieClip Frame 7Symbol 1482 Button
"training_mc"Symbol 1592 MovieClip Frame 7Symbol 1407 MovieClip
"machine_btn"Symbol 1592 MovieClip Frame 8Symbol 1485 Button
"rpg_btn"Symbol 1592 MovieClip Frame 8Symbol 1487 Button
"a_mc"Symbol 1592 MovieClip Frame 9Symbol 1504 MovieClip
"b_mc"Symbol 1592 MovieClip Frame 9Symbol 1507 MovieClip
"c_mc"Symbol 1592 MovieClip Frame 9Symbol 1510 MovieClip
"d_mc"Symbol 1592 MovieClip Frame 9Symbol 1513 MovieClip
"e_mc"Symbol 1592 MovieClip Frame 9Symbol 1517 MovieClip
"f_mc"Symbol 1592 MovieClip Frame 9Symbol 1521 MovieClip
"g_mc"Symbol 1592 MovieClip Frame 9Symbol 1525 MovieClip
"h_mc"Symbol 1592 MovieClip Frame 9Symbol 1529 MovieClip
"i_mc"Symbol 1592 MovieClip Frame 9Symbol 1534 MovieClip
"j_mc"Symbol 1592 MovieClip Frame 9Symbol 1539 MovieClip
"k_mc"Symbol 1592 MovieClip Frame 9Symbol 1544 MovieClip
"l_mc"Symbol 1592 MovieClip Frame 9Symbol 1549 MovieClip
"humvee_btn"Symbol 1592 MovieClip Frame 10Symbol 1552 Button
"light_btn"Symbol 1592 MovieClip Frame 10Symbol 1554 Button
"heavy_btn"Symbol 1592 MovieClip Frame 10Symbol 1556 Button
"timer1_mc"Symbol 1592 MovieClip Frame 11Symbol 1566 MovieClip
"timer2_mc"Symbol 1592 MovieClip Frame 11Symbol 1566 MovieClip
"training_mc"Symbol 1592 MovieClip Frame 12Symbol 1407 MovieClip
"b_mc"Symbol 1592 MovieClip Frame 12Symbol 1578 MovieClip
"d_mc"Symbol 1592 MovieClip Frame 12Symbol 1582 MovieClip
"a_mc"Symbol 1592 MovieClip Frame 12Symbol 1586 MovieClip
"c_mc"Symbol 1592 MovieClip Frame 12Symbol 1590 MovieClip
"barracks_btn"Symbol 1614 MovieClip Frame 3Symbol 1611 Button
"researchlab_btn"Symbol 1614 MovieClip Frame 3Symbol 1612 Button
"warfactory_btn"Symbol 1614 MovieClip Frame 3Symbol 1613 Button
"commandpost_btn"Symbol 1618 MovieClip Frame 3Symbol 1616 Button
"techcenter_btn"Symbol 1618 MovieClip Frame 3Symbol 1617 Button
"health_mc"Symbol 1620 MovieClip Frame 1Symbol 1594 MovieClip
"t2_btn"Symbol 1620 MovieClip Frame 1Symbol 1598 Button
"t3_btn"Symbol 1620 MovieClip Frame 1Symbol 1601 Button
"barracks_btn"Symbol 1620 MovieClip Frame 1Symbol 1602 Button
"armoury_btn"Symbol 1620 MovieClip Frame 1Symbol 1603 Button
"farm_btn"Symbol 1620 MovieClip Frame 1Symbol 1604 Button
"lumbermill_btn"Symbol 1620 MovieClip Frame 1Symbol 1605 Button
"mine_btn"Symbol 1620 MovieClip Frame 1Symbol 1606 Button
"stables_btn"Symbol 1620 MovieClip Frame 1Symbol 1607 Button
"t1_btn"Symbol 1620 MovieClip Frame 2Symbol 1610 Button
"t2_btn"Symbol 1620 MovieClip Frame 3Symbol 1598 Button
"cover_btn"Symbol 1621 MovieClip Frame 2Symbol 1301 Button
"close_btn"Symbol 1621 MovieClip Frame 2Symbol 1303 Button
"submit_btn"Symbol 1701 MovieClip Frame 1Symbol 1686 Button
"finalScore_txt"Symbol 1705 MovieClip Frame 2Symbol 1681 EditableText
"username_txt"Symbol 1705 MovieClip Frame 2Symbol 1682 EditableText
"submit_mc"Symbol 1705 MovieClip Frame 2Symbol 1701 MovieClip
"info_txt"Symbol 1705 MovieClip Frame 3Symbol 1703 EditableText
"cover_btn"Symbol 1707 MovieClip Frame 2Symbol 1623 Button
"continue_btn"Symbol 1707 MovieClip Frame 2Symbol 1626 Button
"matchstats_btn"Symbol 1707 MovieClip Frame 2Symbol 1629 Button
"options_btn"Symbol 1707 MovieClip Frame 2Symbol 1632 Button
"restart_btn"Symbol 1707 MovieClip Frame 2Symbol 1635 Button
"exit_btn"Symbol 1707 MovieClip Frame 2Symbol 1638 Button
"yes_btn"Symbol 1707 MovieClip Frame 3Symbol 1650 Button
"no_btn"Symbol 1707 MovieClip Frame 3Symbol 1653 Button
"back_btn"Symbol 1707 MovieClip Frame 5Symbol 1657 Button
"uLost_txt"Symbol 1707 MovieClip Frame 5Symbol 1664 EditableText
"uKill_txt"Symbol 1707 MovieClip Frame 5Symbol 1665 EditableText
"tPlayed_txt"Symbol 1707 MovieClip Frame 5Symbol 1666 EditableText
"rCollect_txt"Symbol 1707 MovieClip Frame 5Symbol 1667 EditableText
"bLost_txt"Symbol 1707 MovieClip Frame 5Symbol 1668 EditableText
"bKill_txt"Symbol 1707 MovieClip Frame 5Symbol 1669 EditableText
"uTrain_txt"Symbol 1707 MovieClip Frame 5Symbol 1671 EditableText
"bCreate_txt"Symbol 1707 MovieClip Frame 5Symbol 1673 EditableText
"musicOF_mc"Symbol 1707 MovieClip Frame 6Symbol 1168 MovieClip
"soundOF_mc"Symbol 1707 MovieClip Frame 6Symbol 1168 MovieClip
"menu_btn"Symbol 1707 MovieClip Frame 7Symbol 1677 Button
"rectangle_btn"Symbol 1725 MovieClip Frame 1Symbol 1720 Button
"square_btn"Symbol 1725 MovieClip Frame 2Symbol 1724 Button
"stance3_btn"Symbol 1732 MovieClip Frame 1Symbol 1727 Button
"stance2_btn"Symbol 1732 MovieClip Frame 1Symbol 1729 Button
"stance1_btn"Symbol 1732 MovieClip Frame 1Symbol 1731 Button
"stance1_btn"Symbol 1732 MovieClip Frame 3Symbol 1731 Button
"stance2_btn"Symbol 1732 MovieClip Frame 4Symbol 1729 Button
"place_btn"Symbol 1733 MovieClip Frame 1Symbol 974 Button
"view_btn"Symbol 1740 MovieClip Frame 1Symbol 1739 Button
"map_btn"Symbol 1741 MovieClip Frame 1Symbol 1735 Button
"view_mc"Symbol 1741 MovieClip Frame 1Symbol 1740 MovieClip
"stances_mc"Symbol 1742 MovieClip Frame 1Symbol 1732 MovieClip
"FP_mc"Symbol 1742 MovieClip Frame 1Symbol 1733 MovieClip
"MM_mc"Symbol 1742 MovieClip Frame 1Symbol 1741 MovieClip
"pause_btn"Symbol 1751 MovieClip Frame 1Symbol 1747 Button
"play_btn"Symbol 1751 MovieClip Frame 2Symbol 1750 Button
"link_btn"Symbol 1754 MovieClip Frame 1Symbol 1753 Button
"link_btn"Symbol 1758 MovieClip Frame 1Symbol 1753 Button
"display_txt"Symbol 1779 MovieClip Frame 1Symbol 1778 EditableText
"pause_mc"Symbol 1780 MovieClip Frame 1Symbol 1751 MovieClip
"teir_mc"Symbol 1780 MovieClip Frame 1Symbol 1777 MovieClip
"resource_txt"Symbol 1789 MovieClip Frame 1Symbol 1783 EditableText
"sphere_mc"Symbol 1789 MovieClip Frame 1Symbol 1788 MovieClip
"resource_txt"Symbol 1792 MovieClip Frame 1Symbol 1791 EditableText
"sphere_mc"Symbol 1792 MovieClip Frame 1Symbol 1788 MovieClip
"resource_txt"Symbol 1795 MovieClip Frame 1Symbol 1794 EditableText
"sphere_mc"Symbol 1795 MovieClip Frame 1Symbol 1788 MovieClip
"resource_txt"Symbol 1798 MovieClip Frame 1Symbol 1797 EditableText
"sphere_mc"Symbol 1798 MovieClip Frame 1Symbol 1788 MovieClip
"resource_txt"Symbol 1801 MovieClip Frame 1Symbol 1800 EditableText
"sphere_mc"Symbol 1801 MovieClip Frame 1Symbol 1788 MovieClip
"text_txt"Symbol 1949 MovieClip Frame 2Symbol 1805 EditableText
"text_txt"Symbol 1949 MovieClip Frame 3Symbol 1807 EditableText
"text_txt"Symbol 1949 MovieClip Frame 4Symbol 1809 EditableText
"text_txt"Symbol 1949 MovieClip Frame 5Symbol 1810 EditableText
"text_txt"Symbol 1949 MovieClip Frame 6Symbol 1811 EditableText
"text_txt"Symbol 1949 MovieClip Frame 7Symbol 1812 EditableText
"text_txt"Symbol 1949 MovieClip Frame 8Symbol 1814 EditableText
"text_txt"Symbol 1949 MovieClip Frame 9Symbol 1816 EditableText
"text_txt"Symbol 1949 MovieClip Frame 10Symbol 1818 EditableText
"text_txt"Symbol 1949 MovieClip Frame 11Symbol 1819 EditableText
"text_txt"Symbol 1949 MovieClip Frame 12Symbol 1820 EditableText
"text_txt"Symbol 1949 MovieClip Frame 13Symbol 1821 EditableText
"text_txt"Symbol 1949 MovieClip Frame 18Symbol 1829 EditableText
"text_txt"Symbol 1949 MovieClip Frame 21Symbol 1833 EditableText
"text_txt"Symbol 1949 MovieClip Frame 22Symbol 1835 EditableText
"text_txt"Symbol 1949 MovieClip Frame 23Symbol 1837 EditableText
"text_txt"Symbol 1949 MovieClip Frame 24Symbol 1839 EditableText
"text_txt"Symbol 1949 MovieClip Frame 25Symbol 1841 EditableText
"text_txt"Symbol 1949 MovieClip Frame 26Symbol 1843 EditableText
"text_txt"Symbol 1949 MovieClip Frame 27Symbol 1845 EditableText
"text_txt"Symbol 1949 MovieClip Frame 28Symbol 1847 EditableText
"text_txt"Symbol 1949 MovieClip Frame 29Symbol 1849 EditableText
"text_txt"Symbol 1949 MovieClip Frame 30Symbol 1851 EditableText
"text_txt"Symbol 1949 MovieClip Frame 31Symbol 1853 EditableText
"text_txt"Symbol 1949 MovieClip Frame 32Symbol 1855 EditableText
"text_txt"Symbol 1949 MovieClip Frame 33Symbol 1857 EditableText
"descriptions_mc"Symbol 1950 MovieClip Frame 1Symbol 1949 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 4Symbol 43 as "AirstrikeAnimation"
ExportAssets (56)Timeline Frame 4Symbol 51 as "MissileAnimation"
ExportAssets (56)Timeline Frame 4Symbol 53 as "LevelScroller"
ExportAssets (56)Timeline Frame 4Symbol 66 as "BFP"
ExportAssets (56)Timeline Frame 4Symbol 68 as "ScrollerPoint"
ExportAssets (56)Timeline Frame 4Symbol 70 as "Mini_Building1"
ExportAssets (56)Timeline Frame 4Symbol 72 as "Mini_Building2"
ExportAssets (56)Timeline Frame 4Symbol 73 as "Mini_Unit1"
ExportAssets (56)Timeline Frame 4Symbol 74 as "Mini_Unit2"
ExportAssets (56)Timeline Frame 4Symbol 88 as "CommandPosition"
ExportAssets (56)Timeline Frame 4Symbol 94 as "DragBox"
ExportAssets (56)Timeline Frame 4Symbol 95 as "GoToLocation"
ExportAssets (56)Timeline Frame 4Symbol 97 as "CommandUnable"
ExportAssets (56)Timeline Frame 4Symbol 137 as "TC_Keep"
ExportAssets (56)Timeline Frame 4Symbol 172 as "Teir1_Armoury"
ExportAssets (56)Timeline Frame 4Symbol 212 as "Teir1_Barracks"
ExportAssets (56)Timeline Frame 4Symbol 235 as "Teir1_Farm"
ExportAssets (56)Timeline Frame 4Symbol 262 as "Teir1_LumberMill"
ExportAssets (56)Timeline Frame 4Symbol 288 as "Teir1_Mine"
ExportAssets (56)Timeline Frame 4Symbol 315 as "Teir1_Stables"
ExportAssets (56)Timeline Frame 4Symbol 317 as "BuildingFoundation"
ExportAssets (56)Timeline Frame 4Symbol 319 as "AirstrikeCursor"
ExportAssets (56)Timeline Frame 4Symbol 321 as "MissileCursor"
ExportAssets (56)Timeline Frame 4Symbol 335 as "MissileHit"
ExportAssets (56)Timeline Frame 4Symbol 338 as "AirstrikeLaunched"
ExportAssets (56)Timeline Frame 4Symbol 369 as "Spearman"
ExportAssets (56)Timeline Frame 4Symbol 389 as "Swordsman"
ExportAssets (56)Timeline Frame 4Symbol 473 as "Archer"
ExportAssets (56)Timeline Frame 4Symbol 474 as "Archer_Arrow"
ExportAssets (56)Timeline Frame 4Symbol 505 as "MountedSwordsman"
ExportAssets (56)Timeline Frame 4Symbol 544 as "MountedArcher"
ExportAssets (56)Timeline Frame 4Symbol 567 as "Teir2_Barracks"
ExportAssets (56)Timeline Frame 4Symbol 599 as "Teir2_ResearchLab"
ExportAssets (56)Timeline Frame 4Symbol 629 as "Teir2_WarFactory"
ExportAssets (56)Timeline Frame 4Symbol 651 as "Teir3_CommandPost"
ExportAssets (56)Timeline Frame 4Symbol 680 as "Teir3_TechCenter"
ExportAssets (56)Timeline Frame 4Symbol 707 as "MachineGunner"
ExportAssets (56)Timeline Frame 4Symbol 714 as "Gunner_Bullet"
ExportAssets (56)Timeline Frame 4Symbol 731 as "RPGTrooper"
ExportAssets (56)Timeline Frame 4Symbol 745 as "RPG"
ExportAssets (56)Timeline Frame 4Symbol 774 as "Humvee"
ExportAssets (56)Timeline Frame 4Symbol 797 as "LightTank"
ExportAssets (56)Timeline Frame 4Symbol 806 as "Tank_Shell"
ExportAssets (56)Timeline Frame 4Symbol 829 as "HeavyTank"
ExportAssets (56)Timeline Frame 4Symbol 845 as "Sniper"
ExportAssets (56)Timeline Frame 4Symbol 855 as "LaserTrooper"
ExportAssets (56)Timeline Frame 4Symbol 859 as "Laser"
ExportAssets (56)Timeline Frame 4Symbol 867 as "LaserTank"
ExportAssets (56)Timeline Frame 4Symbol 869 as "Unit_Archer0"
ExportAssets (56)Timeline Frame 4Symbol 870 as "Power_AirstrikeLaunch0"
ExportAssets (56)Timeline Frame 4Symbol 871 as "End_Defeat0"
ExportAssets (56)Timeline Frame 4Symbol 872 as "MusicTrack8"
ExportAssets (56)Timeline Frame 4Symbol 873 as "Unit_Archer1"
ExportAssets (56)Timeline Frame 4Symbol 874 as "Power_MissileImpact0"
ExportAssets (56)Timeline Frame 4Symbol 875 as "End_Victory0"
ExportAssets (56)Timeline Frame 4Symbol 876 as "MusicTrack9"
ExportAssets (56)Timeline Frame 4Symbol 877 as "Unit_HeavyTank0"
ExportAssets (56)Timeline Frame 4Symbol 878 as "Power_MissileLaunch0"
ExportAssets (56)Timeline Frame 4Symbol 879 as "Unit_Humvee0"
ExportAssets (56)Timeline Frame 4Symbol 880 as "Unit_LaserTank0"
ExportAssets (56)Timeline Frame 4Symbol 881 as "Unit_LaserTrooper0"
ExportAssets (56)Timeline Frame 4Symbol 882 as "Unit_LightTank0"
ExportAssets (56)Timeline Frame 4Symbol 883 as "Unit_MachineGunner0"
ExportAssets (56)Timeline Frame 4Symbol 884 as "Unit_RPGTrooper0"
ExportAssets (56)Timeline Frame 4Symbol 885 as "Unit_Sniper0"
ExportAssets (56)Timeline Frame 4Symbol 886 as "Unit_Spearman0"
ExportAssets (56)Timeline Frame 4Symbol 887 as "Unit_Spearman1"
ExportAssets (56)Timeline Frame 4Symbol 888 as "Unit_Swordsman0"
ExportAssets (56)Timeline Frame 4Symbol 889 as "Unit_Swordsman1"
ExportAssets (56)Timeline Frame 4Symbol 890 as "Unit_Swordsman2"

Labels

"Preloader"Frame 2
"LoadLibrary"Frame 4
"Intro_MG"Frame 5
"Intro_GG"Frame 6
"StartAudio"Frame 7
"GameMenu"Frame 8
"Game"Frame 9
"GameSettings"Frame 10
"continue"Symbol 33 MovieClip Frame 2
"open"Symbol 66 MovieClip [BFP] Frame 1
"closed"Symbol 66 MovieClip [BFP] Frame 2
"idle"Symbol 127 MovieClip Frame 1
"die"Symbol 127 MovieClip Frame 2
"repair"Symbol 130 MovieClip Frame 3
"blank"Symbol 136 MovieClip Frame 101
"idle"Symbol 170 MovieClip Frame 1
"die"Symbol 170 MovieClip Frame 2
"idle"Symbol 210 MovieClip Frame 1
"die"Symbol 210 MovieClip Frame 2
"idle"Symbol 233 MovieClip Frame 1
"die"Symbol 233 MovieClip Frame 2
"idle"Symbol 260 MovieClip Frame 1
"die"Symbol 260 MovieClip Frame 2
"idle"Symbol 286 MovieClip Frame 1
"die"Symbol 286 MovieClip Frame 2
"idle"Symbol 313 MovieClip Frame 1
"die"Symbol 313 MovieClip Frame 2
"die"Symbol 317 MovieClip [BuildingFoundation] Frame 2
"start"Symbol 355 MovieClip Frame 1
"attack"Symbol 356 MovieClip Frame 2
"idle"Symbol 358 MovieClip Frame 1
"move"Symbol 358 MovieClip Frame 2
"attack"Symbol 358 MovieClip Frame 3
"die"Symbol 358 MovieClip Frame 4
"blank"Symbol 362 MovieClip Frame 101
"clear"Symbol 362 MovieClip Frame 102
"idle"Symbol 369 MovieClip [Spearman] Frame 1
"selected"Symbol 369 MovieClip [Spearman] Frame 2
"start"Symbol 385 MovieClip Frame 1
"attack"Symbol 386 MovieClip Frame 2
"idle"Symbol 388 MovieClip Frame 1
"move"Symbol 388 MovieClip Frame 2
"attack"Symbol 388 MovieClip Frame 3
"die"Symbol 388 MovieClip Frame 4
"idle"Symbol 389 MovieClip [Swordsman] Frame 1
"selected"Symbol 389 MovieClip [Swordsman] Frame 2
"start"Symbol 443 MovieClip Frame 1
"attack"Symbol 470 MovieClip Frame 2
"idle"Symbol 472 MovieClip Frame 1
"move"Symbol 472 MovieClip Frame 2
"attack"Symbol 472 MovieClip Frame 3
"die"Symbol 472 MovieClip Frame 4
"idle"Symbol 473 MovieClip [Archer] Frame 1
"selected"Symbol 473 MovieClip [Archer] Frame 2
"start"Symbol 501 MovieClip Frame 1
"attack"Symbol 502 MovieClip Frame 2
"idle"Symbol 504 MovieClip Frame 1
"move"Symbol 504 MovieClip Frame 2
"attack"Symbol 504 MovieClip Frame 3
"die"Symbol 504 MovieClip Frame 4
"idle"Symbol 505 MovieClip [MountedSwordsman] Frame 1
"selected"Symbol 505 MovieClip [MountedSwordsman] Frame 2
"start"Symbol 529 MovieClip Frame 1
"attack"Symbol 541 MovieClip Frame 2
"idle"Symbol 543 MovieClip Frame 1
"move"Symbol 543 MovieClip Frame 2
"attack"Symbol 543 MovieClip Frame 3
"die"Symbol 543 MovieClip Frame 4
"idle"Symbol 544 MovieClip [MountedArcher] Frame 1
"selected"Symbol 544 MovieClip [MountedArcher] Frame 2
"idle"Symbol 565 MovieClip Frame 1
"die"Symbol 565 MovieClip Frame 2
"idle"Symbol 595 MovieClip Frame 1
"die"Symbol 595 MovieClip Frame 2
"launch"Symbol 597 MovieClip Frame 3
"idle"Symbol 627 MovieClip Frame 1
"die"Symbol 627 MovieClip Frame 2
"idle"Symbol 649 MovieClip Frame 1
"die"Symbol 649 MovieClip Frame 2
"idle"Symbol 678 MovieClip Frame 1
"die"Symbol 678 MovieClip Frame 2
"start"Symbol 697 MovieClip Frame 1
"attack"Symbol 704 MovieClip Frame 2
"idle"Symbol 706 MovieClip Frame 1
"move"Symbol 706 MovieClip Frame 2
"attack"Symbol 706 MovieClip Frame 3
"die"Symbol 706 MovieClip Frame 4
"idle"Symbol 707 MovieClip [MachineGunner] Frame 1
"selected"Symbol 707 MovieClip [MachineGunner] Frame 2
"start"Symbol 718 MovieClip Frame 1
"attack"Symbol 728 MovieClip Frame 2
"idle"Symbol 730 MovieClip Frame 1
"move"Symbol 730 MovieClip Frame 2
"attack"Symbol 730 MovieClip Frame 3
"die"Symbol 730 MovieClip Frame 4
"idle"Symbol 731 MovieClip [RPGTrooper] Frame 1
"selected"Symbol 731 MovieClip [RPGTrooper] Frame 2
"explode"Symbol 744 MovieClip Frame 2
"start"Symbol 760 MovieClip Frame 1
"attack"Symbol 771 MovieClip Frame 2
"idle"Symbol 773 MovieClip Frame 1
"move"Symbol 773 MovieClip Frame 2
"attack"Symbol 773 MovieClip Frame 3
"die"Symbol 773 MovieClip Frame 4
"idle"Symbol 774 MovieClip [Humvee] Frame 1
"selected"Symbol 774 MovieClip [Humvee] Frame 2
"start"Symbol 786 MovieClip Frame 1
"attack"Symbol 794 MovieClip Frame 2
"idle"Symbol 796 MovieClip Frame 1
"move"Symbol 796 MovieClip Frame 2
"attack"Symbol 796 MovieClip Frame 3
"die"Symbol 796 MovieClip Frame 4
"idle"Symbol 797 MovieClip [LightTank] Frame 1
"selected"Symbol 797 MovieClip [LightTank] Frame 2
"start"Symbol 811 MovieClip Frame 1
"attack"Symbol 826 MovieClip Frame 2
"idle"Symbol 828 MovieClip Frame 1
"move"Symbol 828 MovieClip Frame 2
"attack"Symbol 828 MovieClip Frame 3
"die"Symbol 828 MovieClip Frame 4
"idle"Symbol 829 MovieClip [HeavyTank] Frame 1
"selected"Symbol 829 MovieClip [HeavyTank] Frame 2
"start"Symbol 833 MovieClip Frame 1
"attack"Symbol 842 MovieClip Frame 2
"idle"Symbol 844 MovieClip Frame 1
"move"Symbol 844 MovieClip Frame 2
"attack"Symbol 844 MovieClip Frame 3
"die"Symbol 844 MovieClip Frame 4
"idle"Symbol 845 MovieClip [Sniper] Frame 1
"selected"Symbol 845 MovieClip [Sniper] Frame 2
"start"Symbol 851 MovieClip Frame 1
"attack"Symbol 852 MovieClip Frame 2
"idle"Symbol 854 MovieClip Frame 1
"move"Symbol 854 MovieClip Frame 2
"attack"Symbol 854 MovieClip Frame 3
"die"Symbol 854 MovieClip Frame 4
"idle"Symbol 855 MovieClip [LaserTrooper] Frame 1
"selected"Symbol 855 MovieClip [LaserTrooper] Frame 2
"start"Symbol 863 MovieClip Frame 1
"attack"Symbol 864 MovieClip Frame 2
"idle"Symbol 866 MovieClip Frame 1
"move"Symbol 866 MovieClip Frame 2
"attack"Symbol 866 MovieClip Frame 3
"die"Symbol 866 MovieClip Frame 4
"idle"Symbol 867 MovieClip [LaserTank] Frame 1
"selected"Symbol 867 MovieClip [LaserTank] Frame 2
"Off"Symbol 1064 MovieClip Frame 2
"On"Symbol 1064 MovieClip Frame 3
"On"Symbol 1080 MovieClip Frame 2
"Off"Symbol 1080 MovieClip Frame 3
"close"Symbol 1089 MovieClip Frame 1
"resourcesCollected"Symbol 1089 MovieClip Frame 2
"unitsKilled"Symbol 1089 MovieClip Frame 3
"buildingsDestroyed"Symbol 1089 MovieClip Frame 4
"Off"Symbol 1091 MovieClip Frame 1
"On"Symbol 1091 MovieClip Frame 2
"Easy"Symbol 1109 MovieClip Frame 1
"Normal"Symbol 1109 MovieClip Frame 2
"Hard"Symbol 1109 MovieClip Frame 3
"Brutal"Symbol 1109 MovieClip Frame 4
"One"Symbol 1123 MovieClip Frame 1
"Two"Symbol 1123 MovieClip Frame 2
"Three"Symbol 1123 MovieClip Frame 3
"On"Symbol 1168 MovieClip Frame 2
"Off"Symbol 1168 MovieClip Frame 3
"Instructions"Symbol 1292 MovieClip Frame 1
"Controls"Symbol 1292 MovieClip Frame 2
"Skirmish"Symbol 1292 MovieClip Frame 3
"SkirmishStats"Symbol 1292 MovieClip Frame 4
"Options"Symbol 1292 MovieClip Frame 5
"HighscoresEasy"Symbol 1292 MovieClip Frame 6
"HighscoresNormal"Symbol 1292 MovieClip Frame 7
"HighscoresHard"Symbol 1292 MovieClip Frame 8
"HighscoresBrutal"Symbol 1292 MovieClip Frame 9
"Credits"Symbol 1292 MovieClip Frame 10
"normal"Symbol 1297 MovieClip Frame 1
"restrict"Symbol 1297 MovieClip Frame 7
"available"Symbol 1306 MovieClip Frame 1
"repairing"Symbol 1306 MovieClip Frame 3
"repaired"Symbol 1306 MovieClip Frame 5
"Advance2"Symbol 1319 MovieClip Frame 2
"Advance3"Symbol 1319 MovieClip Frame 3
"Advancing"Symbol 1319 MovieClip Frame 4
"None"Symbol 1404 MovieClip Frame 1
"Swordsman"Symbol 1404 MovieClip Frame 2
"Spearman"Symbol 1404 MovieClip Frame 3
"Archer"Symbol 1404 MovieClip Frame 4
"MountedSwordsman"Symbol 1404 MovieClip Frame 5
"MountedArcher"Symbol 1404 MovieClip Frame 6
"MachineGunner"Symbol 1404 MovieClip Frame 7
"RPGTrooper"Symbol 1404 MovieClip Frame 8
"Humvee"Symbol 1404 MovieClip Frame 9
"LightTank"Symbol 1404 MovieClip Frame 10
"HeavyTank"Symbol 1404 MovieClip Frame 11
"Sniper"Symbol 1404 MovieClip Frame 12
"LaserTrooper"Symbol 1404 MovieClip Frame 13
"LaserTank"Symbol 1404 MovieClip Frame 14
"Armoury_A1"Symbol 1404 MovieClip Frame 16
"Armoury_A2"Symbol 1404 MovieClip Frame 17
"Armoury_A3"Symbol 1404 MovieClip Frame 18
"Armoury_B1"Symbol 1404 MovieClip Frame 19
"Armoury_B2"Symbol 1404 MovieClip Frame 20
"Armoury_B3"Symbol 1404 MovieClip Frame 21
"Armoury_C1"Symbol 1404 MovieClip Frame 22
"Armoury_C2"Symbol 1404 MovieClip Frame 23
"Armoury_C3"Symbol 1404 MovieClip Frame 24
"Armoury_D1"Symbol 1404 MovieClip Frame 25
"Armoury_D2"Symbol 1404 MovieClip Frame 26
"Armoury_D3"Symbol 1404 MovieClip Frame 27
"ResearchLab_A1"Symbol 1404 MovieClip Frame 29
"ResearchLab_B1"Symbol 1404 MovieClip Frame 30
"ResearchLab_C1"Symbol 1404 MovieClip Frame 31
"ResearchLab_D1"Symbol 1404 MovieClip Frame 32
"ResearchLab_E1"Symbol 1404 MovieClip Frame 33
"ResearchLab_F1"Symbol 1404 MovieClip Frame 34
"ResearchLab_G1"Symbol 1404 MovieClip Frame 35
"ResearchLab_H1"Symbol 1404 MovieClip Frame 36
"ResearchLab_I1"Symbol 1404 MovieClip Frame 37
"ResearchLab_I2"Symbol 1404 MovieClip Frame 38
"ResearchLab_I3"Symbol 1404 MovieClip Frame 39
"ResearchLab_J1"Symbol 1404 MovieClip Frame 40
"ResearchLab_J2"Symbol 1404 MovieClip Frame 41
"ResearchLab_J3"Symbol 1404 MovieClip Frame 42
"ResearchLab_K1"Symbol 1404 MovieClip Frame 43
"ResearchLab_K2"Symbol 1404 MovieClip Frame 44
"ResearchLab_K3"Symbol 1404 MovieClip Frame 45
"ResearchLab_L1"Symbol 1404 MovieClip Frame 46
"ResearchLab_L2"Symbol 1404 MovieClip Frame 47
"ResearchLab_L3"Symbol 1404 MovieClip Frame 48
"TechCenter_A1"Symbol 1404 MovieClip Frame 50
"TechCenter_B1"Symbol 1404 MovieClip Frame 51
"TechCenter_C1"Symbol 1404 MovieClip Frame 52
"TechCenter_D1"Symbol 1404 MovieClip Frame 53
"Allow"Symbol 1494 MovieClip Frame 3
"Allow"Symbol 1560 MovieClip Frame 3
"Keep"Symbol 1592 MovieClip Frame 1
"Teir 1 Armoury"Symbol 1592 MovieClip Frame 2
"Teir 1 Barracks"Symbol 1592 MovieClip Frame 3
"Teir 1 Farm"Symbol 1592 MovieClip Frame 4
"Teir 1 LumberMill"Symbol 1592 MovieClip Frame 5
"Teir 1 Mine"Symbol 1592 MovieClip Frame 6
"Teir 1 Stables"Symbol 1592 MovieClip Frame 7
"Teir 2 Barracks"Symbol 1592 MovieClip Frame 8
"Teir 2 ResearchLab"Symbol 1592 MovieClip Frame 9
"Teir 2 WarFactory"Symbol 1592 MovieClip Frame 10
"Teir 3 CommandPost"Symbol 1592 MovieClip Frame 11
"Teir 3 TechCenter"Symbol 1592 MovieClip Frame 12
"Allow"Symbol 1614 MovieClip Frame 3
"Allow"Symbol 1618 MovieClip Frame 3
"T1"Symbol 1620 MovieClip Frame 1
"T2"Symbol 1620 MovieClip Frame 2
"T3"Symbol 1620 MovieClip Frame 3
"close"Symbol 1621 MovieClip Frame 1
"open"Symbol 1621 MovieClip Frame 2
"BuildingInfo"Symbol 1621 MovieClip Frame 3
"Construction"Symbol 1621 MovieClip Frame 4
"send"Symbol 1701 MovieClip Frame 2
"Allow"Symbol 1705 MovieClip Frame 2
"sentS"Symbol 1705 MovieClip Frame 3
"sentF"Symbol 1705 MovieClip Frame 4
"close"Symbol 1707 MovieClip Frame 1
"open"Symbol 1707 MovieClip Frame 2
"AskRestart"Symbol 1707 MovieClip Frame 3
"AskExit"Symbol 1707 MovieClip Frame 4
"Match"Symbol 1707 MovieClip Frame 5
"Options"Symbol 1707 MovieClip Frame 6
"Victory"Symbol 1707 MovieClip Frame 7
"Defeat"Symbol 1707 MovieClip Frame 8
"square"Symbol 1725 MovieClip Frame 1
"rectangle"Symbol 1725 MovieClip Frame 2
"None"Symbol 1732 MovieClip Frame 1
"Aggressive"Symbol 1732 MovieClip Frame 2
"Defensive"Symbol 1732 MovieClip Frame 3
"Passive"Symbol 1732 MovieClip Frame 4
"charged"Symbol 1733 MovieClip Frame 1
"recharge"Symbol 1733 MovieClip Frame 2
"unpaused"Symbol 1751 MovieClip Frame 1
"paused"Symbol 1751 MovieClip Frame 2
"disabled"Symbol 1751 MovieClip Frame 3
"Teir1"Symbol 1777 MovieClip Frame 1
"Advance1"Symbol 1777 MovieClip Frame 2
"Teir2"Symbol 1777 MovieClip Frame 415
"Advance2"Symbol 1777 MovieClip Frame 416
"Teir3"Symbol 1777 MovieClip Frame 828
"green"Symbol 1788 MovieClip Frame 1
"red"Symbol 1788 MovieClip Frame 2
"None"Symbol 1949 MovieClip Frame 1
"BuyFood100"Symbol 1949 MovieClip Frame 2
"BuyStone100"Symbol 1949 MovieClip Frame 3
"BuyWood100"Symbol 1949 MovieClip Frame 4
"BuyFood500"Symbol 1949 MovieClip Frame 5
"BuyStone500"Symbol 1949 MovieClip Frame 6
"BuyWood500"Symbol 1949 MovieClip Frame 7
"SellFood100"Symbol 1949 MovieClip Frame 8
"SellStone100"Symbol 1949 MovieClip Frame 9
"SellWood100"Symbol 1949 MovieClip Frame 10
"SellFood500"Symbol 1949 MovieClip Frame 11
"SellStone500"Symbol 1949 MovieClip Frame 12
"SellWood500"Symbol 1949 MovieClip Frame 13
"Teir2"Symbol 1949 MovieClip Frame 15
"Teir3"Symbol 1949 MovieClip Frame 16
"Foundation"Symbol 1949 MovieClip Frame 17
"Repair"Symbol 1949 MovieClip Frame 18
"Worker"Symbol 1949 MovieClip Frame 19
"Swordsman"Symbol 1949 MovieClip Frame 21
"Spearman"Symbol 1949 MovieClip Frame 22
"Archer"Symbol 1949 MovieClip Frame 23
"MountedSwordsman"Symbol 1949 MovieClip Frame 24
"MountedArcher"Symbol 1949 MovieClip Frame 25
"MachineGunner"Symbol 1949 MovieClip Frame 26
"RPGTrooper"Symbol 1949 MovieClip Frame 27
"Humvee"Symbol 1949 MovieClip Frame 28
"LightTank"Symbol 1949 MovieClip Frame 29
"HeavyTank"Symbol 1949 MovieClip Frame 30
"Sniper"Symbol 1949 MovieClip Frame 31
"LaserTrooper"Symbol 1949 MovieClip Frame 32
"LaserTank"Symbol 1949 MovieClip Frame 33
"Armoury"Symbol 1949 MovieClip Frame 35
"Barracks1"Symbol 1949 MovieClip Frame 36
"Farm"Symbol 1949 MovieClip Frame 37
"LumberMill"Symbol 1949 MovieClip Frame 38
"Mine"Symbol 1949 MovieClip Frame 39
"Stables"Symbol 1949 MovieClip Frame 40
"Barracks2"Symbol 1949 MovieClip Frame 41
"ResearchLab"Symbol 1949 MovieClip Frame 42
"WarFactory"Symbol 1949 MovieClip Frame 43
"CommandPost"Symbol 1949 MovieClip Frame 44
"TechCenter"Symbol 1949 MovieClip Frame 45
"MeleeCombat1"Symbol 1949 MovieClip Frame 47
"MeleeCombat2"Symbol 1949 MovieClip Frame 48
"MeleeCombat3"Symbol 1949 MovieClip Frame 49
"RangedCombat1"Symbol 1949 MovieClip Frame 50
"RangedCombat2"Symbol 1949 MovieClip Frame 51
"RangedCombat3"Symbol 1949 MovieClip Frame 52
"Defence1"Symbol 1949 MovieClip Frame 53
"Defence2"Symbol 1949 MovieClip Frame 54
"Defence3"Symbol 1949 MovieClip Frame 55
"T1TrainRate1"Symbol 1949 MovieClip Frame 56
"T1TrainRate2"Symbol 1949 MovieClip Frame 57
"T1TrainRate3"Symbol 1949 MovieClip Frame 58
"IHealth"Symbol 1949 MovieClip Frame 60
"VHealth"Symbol 1949 MovieClip Frame 61
"ISpeed"Symbol 1949 MovieClip Frame 62
"VSpeed"Symbol 1949 MovieClip Frame 63
"BDamage"Symbol 1949 MovieClip Frame 64
"RDamage"Symbol 1949 MovieClip Frame 65
"SDamage"Symbol 1949 MovieClip Frame 66
"T2TrainRate"Symbol 1949 MovieClip Frame 67
"Food1"Symbol 1949 MovieClip Frame 68
"Food2"Symbol 1949 MovieClip Frame 69
"Food3"Symbol 1949 MovieClip Frame 70
"Gold1"Symbol 1949 MovieClip Frame 71
"Gold2"Symbol 1949 MovieClip Frame 72
"Gold3"Symbol 1949 MovieClip Frame 73
"Stone1"Symbol 1949 MovieClip Frame 74
"Stone2"Symbol 1949 MovieClip Frame 75
"Stone3"Symbol 1949 MovieClip Frame 76
"Wood1"Symbol 1949 MovieClip Frame 77
"Wood2"Symbol 1949 MovieClip Frame 78
"Wood3"Symbol 1949 MovieClip Frame 79
"Laser"Symbol 1949 MovieClip Frame 81
"RepairUpg"Symbol 1949 MovieClip Frame 82
"Airstrike"Symbol 1949 MovieClip Frame 83
"MissileStrike"Symbol 1949 MovieClip Frame 84

Dynamic Text Variables

_parent.GroupNoSymbol 364 EditableText"#"
_root.User_WoodSymbol 1710 EditableText"0"
_root.User_FoodSymbol 1711 EditableText"0"
_root.User_GoldSymbol 1712 EditableText"0"
_root.User_StoneSymbol 1713 EditableText"0"




http://swfchan.com/10/46938/info.shtml
Created: 2/5 -2019 19:31:25 Last modified: 2/5 -2019 19:31:25 Server time: 05/11 -2024 09:27:33