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Conflict Resolution.swf

This is the info page for
Flash #46938

(Click the ID number above for more basic data on this flash file.)


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Conflict Resolution

Loading 10,000 of 10,000 kb at 100 kb/s.
Estimated Time Remaining: 100 Seconds.

Welcome to Conflict Resolution.
Conflict Resolution is an RTS game. Advance through Teir 1 to Teir 3 constructing 11 building types,
and training 13 different unit types. Teir 1 holds 6 buildings, the Armoury, Barracks, Farm, Lumber Mill,
Mine, & Stables. The Armoury provides you with 12 military upgrades. The Barracks allows you to train
Swordsmen, Spearmen, & Archers. The Farm produces food, Lumber Mill wood, Mine gold and stone,
resources are use for building, training and upgrading. The Stables allows you to train Mounted
Swordsmen, and Mounted Archers. Teir 2 holds 3 buildings, the Barracks, Research Lab, and War
Factory. The Barracks allows you to train Machine Gunners & RPG Troopers in Teir 2, when you
advance to Teir 3 it may train Snipers & Laser Troopers. The Research Lab provides you with 20
upgrades, 8 of which military, and 12 of them economic. The War Factory allows you to train Humvees,
Light Tanks, and Laser Tanks in Teir 2, when you advance to Teir 3 it may train Laser Tanks. Teir 3 holds
2 buildings, the Tech Center and Command Post. The Tech Center allows you to upgrade your laser
weapons damage, and building repair rate, along with purchasing Airstrikes and Missile Strikes for your
Command Post to charge, once they are charged you may use them on your opponent.

Created By: GodlyGamer

Created By: GodlyGamer

Sponsored By: MaxGames

Sponsored By: MaxGames

Continue

Continue

Library Items Loaded

Cannot Build Here

#

Created By:

Skirmish

Skirmish

Instructions

Instructions

Controls

Controls

Skirmish Stats

Skirmish Stats

Options

Options

Highscores

Highscores

More Games

More Games

Credits

Credits

These instructions will teach you every aspect of the game.

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Welcome to Conflict Resolution, an RTS created in Macromedia
Flash 8. (If you want to know some interest facts about the
game view the last page.)
If you've ever played an RTS (Real Time Strategy) game before
you should be familiar with the basic controls, however due to
built in commands some of the controls have been modified.
Pages 2 to 39 will explain every aspect of the game: Controls,
Buildings, Units, Upgrades.

0.00) Game Controls:
Cancel Action: Escape or `
Scroll: Arrow Keys.
Manual Scroll: Hold Spacebar, and move your mouse in
the desired direction. (The further the faster)
Select: You may select units by Left Clicking them.
You may also set units to control groups, However: due to built-in
browser functions "Ctrl+Key" options are not detected by the SWF,
so you must press Ctrl, release it, then press a number key.

0.01) Game Controls:
Display Enemy Healthbars: Z
Display Building Healthbars: X
Center Units: C
Toggle Quality: Q
Best Hand Positioning:
Left Hand: Pinky Finger - Ctrl / Shift.   Ring Finger - Q / A / Z.
Middle Finger - W / S/ X.   Index Finger - D / C.   Thumb: Spacebar.
Right Hand: Mouse.

1.00) Placing a Foundation:
While playing you will notice the icons below located on the games side
toolbar. In order to place a foundation you must click the buttons and
find a spot to place it on the map, it can't be placed on top of units, or
near another building. Once you place your foundation you will notice
it has to recharge before you may place another. (Cancel Placement with
Escape or `)
Note: Placing a foundation
requires that you have your
Keep, and the resources it
requires.

Foundation
Ready

Foundation
Recharging

2.00) Building on a Foundation:
In order to build on a foundation simply click it and you will be presented
with a construction menu. Place your mouse over a building to see the
required resources, and a brief description. On the bottom of the menu
you will notice three buttons 'Teir1', 'Teir2', and 'Teir3' click these
buttons in order to construct buildings from the selected Teir, note
you must be in the current Teir or a later one. You may close this menu
by clicking off of it, pressing escape, or `.

3.00) Buildings:
Every building has its own purpose, by selecting a building you will be
presented with a menu which contains the information relevant to
the building, the Farm, Lumber Mill, and Mine all generate resources
and you may Hire workers which will increase the amount the buildings
produce, each worker takes one population.
When you have a building selected you may sell it for 50% of its value,
the sell button is on the top right. You may also repair a damaged
building by clicking the 'repair' button on the bottom right.
The following 12 pages explain what every building does.

3.01) Buildings - Keep:
The Keep is an important structure, you start with this building and it
can not be rebuilt. The keep is required in order to place foundations.
It is also responsible for advancing you through the Teirs, and
buying/selling resources.

3.02) Buildings - Teir1 - Armoury:
The armoury provides you with military upgrades which increase the
melee and ranged damage of units, unit healths, and training rates.
For information on the Armoury Upgrades check page 35

3.03) Buildings - Teir1 - Barracks:
The Barracks allows you to train Teir1 infantry:
Swordsman - view stats on page 21
Spearman - view stats on page 22
Archer - view stats on page 23
Units in training (displayed in the buildings queue line) can be
canceled for a refund by clicking their respective icon.

3.04) Buildings - Teir1 - Farm:
The Farm provides you with Food every 10 seconds. You may hire
up to 10 workers for each farm in order to increase its productivity.
You may further increase the production of food by purchasing the
Food upgrades through the Research Lab.

3.05) Buildings - Teir1 - Lumber Mill:
The Lumber Mill provides you with Wood every 10 seconds. You may
hire up to 10 workers for each Mill in order to increase its productivity.
You may further increase the production of wood by purchasing the
Wood upgrades through the Research Lab.

3.06) Buildings - Teir1 - Mine:
The Mine provides you with Gold and Stone every 10 seconds.
You may hire up to 10 workers for each mine in order to increase its
productivity. You may further increase the production of Gold or
Stone by purchasing their respective upgrades through the
Research Lab.

3.07) Buildings - Teir1 - Stables:
The Stables allows you to train Teir1 cavalry:
Mounted Swordsman - view stats on page 24
Mounted Archer - view stats on page 25
Units in training (displayed in the buildings queue line) can be
canceled for a refund by clicking their respective icon.

3.08) Buildings - Teir2 - Barracks:
The Barracks allows you to train Teir2 & Teir3 Infantry:
Machine Gunner - view stats on page 26
RPG Trooper - view stats on page 27
Sniper - view stats on page 31
Laser Trooper - view stats on page 32
You must advance to Teir3 in order to be able to
train the Sniper and Laser Trooper units.
Units in training (displayed in the buildings queue line)
can be canceled for a refund by clicking their
respective icon.

3.09) Buildings - Teir2 - Research Lab:
The Research Lab provides you with important military and
economical upgrades. View pages 36-38 for the list of upgrades.

3.10) Buildings - Teir2 - War Factory:
The War Factory allows you to train Teir2 & Teir3 Vehicles:
Humvee - view stats on page 28
Light Tank - view stats on page 29
Heavy Tank - view stats on page 30
Laser Tank - view stats on page 33
You must advance to Teir3 in order to be able to
train the Laser Tank.
Units in training (displayed in the buildings queue line)
can be canceled for a refund by clicking their
respective icon.

3.11) Buildings - Teir3 - Command Post:
The Command Post is the building responsible for charging the
Airstrike and Missile Strike powers which are purchased through
the Tech Center. Once You purchase the powers from the Tech Center
they will begin to charge, once fully charged you may use the Airstrike
by pressing Shift+N and the MIssile Strike by Shift+M. The Missile
is fired from the Research Lab, so in order to use the power you must
have a Lab. In order to cancel the Airstrike/Missile Strike placement
just press Escape or `.

3.12) Buildings - Teir3 - Tech Center:
The Tech Center is responsible for purchasing the Airstrike and Missile
Strike powers, along with Laser Focus and Repair upgrades. (Refer to
page 39 for more information)

4.00) Units (1/2):
There are 13 unit types. Teir1 allows you to train Swordsmen,
Spearmen, Archers, Mounted Swordsmen, and Mounted Archers. Teir2
allows you to train Machine Gunners, RPG Troopers, Humvees, Light
Tanks, and Heavy Tanks. Teir3 allows you to train Snipers, Laser
Troopers, and Laser Tanks.
Select units by left clicking them, order them to move by left clicking,
deselect with Escape or `. You may set Control groups with Ctrl+0-9
and select those groups with their respective key.
Continued ->

4.00) Units (2/2):
If you have units selected you may order them to attack enemy units
or structures by left clicking them. You may select all your units by
pressing 'W', you may center your view on the selected units by
pressing 'C', and you may kill selected units by pressing the Delete key.
Units can be in three stances:
Aggressive: Attacks units and buildings.
Defensive: Only attacks when attacked.
Passive: Does nothing unless specified by you.
The following 13 pages explain every aspect of the units.

4.01) Units - Teir1 - Swordsman:
Population: 1
Damage: 12
Health: 140
Range: 30
Speed: 1.9
Counters: Spearman, Archer.
Countered By: Mounted Archer.

4.02) Units - Teir1 - Spearman:
Population: 1
Damage: 10
Health: 100
Range: 30
Speed: 2.0
Counters: Cavalry.
Countered By: Swordsman, Archer.

4.03) Units - Teir1 - Archer:
Population: 1
Damage: 8
Health: 80
Range: 200
Speed: 2.1
Counters: Spearman.
Countered By: Swordsman, Mounted Swordsman.

4.04) Units - Teir1 - Mounted Swordsman:
Population: 2
Damage: 16
Health: 200
Range: 35
Speed: 3.0
Counters: Archer.
Countered By: Spearman.

4.05) Units - Teir1 - Mounted Archer:
Population: 2
Damage: 12
Health: 140
Range: 200
Speed: 3.0
Counters: Swordsman.
Countered By: Spearman.

4.06) Units - Teir2 - Machine Gunner:
Population: 1
Damage: 30
Health: 200
Range: 250
Speed: 2.2
Counters: RPG Trooper.
Countered By: Humvee.

4.07) Units - Teir2 - RPG Trooper:
Population: 1
Damage: 60
Health: 240
Range: 225
Speed: 2.0
Counters: Vehicles.
Countered By: Machine Gunner, Humvee.

4.08) Units - Teir2 - Humvee:
Population: 2
Damage: 40
Health: 300
Range: 250
Speed: 3.2
Counters: Infantry.
Countered By: RPG Trooper, Vehicles.

4.09) Units - Teir2 - Light Tank:
Population: 2
Damage: 50
Health: 300
Range: 200
Speed: 2.5
Counters: Humvee.
Countered By: RPG Trooper, Heavy Tank, Laser Trooper, Laser Tank.

4.10) Units - Teir2 - Heavy Tank:
Population: 3
Damage: 75
Health: 500
Range: 210
Speed: 2.4
Counters: Humvee, Light Tank.
Countered By: RPG Trooper, Laser Trooper, Laser Tank.

4.11) Units - Teir2 - Sniper:
Population: 1
Damage: 10
Health: 100
Range: 325
Speed: 2.1
Counters: Infantry.
Countered By: Humvee.

4.12) Units - Teir2 - Laser Trooper:
Population: 2
Damage: 75
Health: 400
Range: 230
Speed: 2.1
Counters: Vehicles.
Countered By: Sniper.

4.13) Units - Teir2 - Laser Tank:
Population: 3
Damage: 125
Health: 600
Range: 250
Speed: 2.4
Counters: Vehicles.
Countered By: RPG Trooper, Laser Trooper.

5.00) Upgrades:
Pages 32-36 explain the available upgrades from the Armoury,
Research Lab, and Tech Center, and what they do. These buildings
are able to purchase upgrades which will be displayed in the queue
line, they can be canceled for a refund by clicking the respective icon.

5.01) Upgrades - Teir1 - Armoury:
Melee Combat Equipment:
Increases damage of Melee Units, there are three parts to this set.
Ranged Combat Equipment:
Increases damage of Ranged Units, there are three parts to this set.
Defensive Training:
Increases health of All Units, there are three parts to this set.
Training Rate:
Decreases Training Time of All Units, there are three parts to this set.

5.02) Upgrades - Teir2 - Research Lab (1/3):
Infantry Defense Training:
Increases the health of all Teir2 and Teir3 Infantry.
Armoury Plating:
Increases the health of all Teir2 and Teir3 Vehicles.
Infantry Stamina Training:
Increases the speed of all Teir2 and Teir3 Infantry.
Engine Adjustments:
Increases the speed of all Teir2 and Teir3 Vehicles.

5.02) Upgrades - Teir2 - Research Lab (2/3):
AP Bullets:
Increases the damage of all units useing bullets.
AP Rockets:
Increases the damage of all units useing rockets.
AP Shells:
Increases the damage of all units useing shells.
Production Rates:
Decreases the Training Time for all Teir2 and Teir3 units.

5.02) Upgrades - Teir2 - Research Lab (3/3):
Food Gathering:
Increases amount of food farms gather, there are three parts to this set.
Gold Mining:
Increases amount of gold mines gather, there are three parts to this set.
Stone Mining:
Increases amount of stone mines gather, there are three parts to this set.
Wood Chopping:
Increases amount of wood mills gather, there are three parts to this set.

5.03) Upgrades - Teir3 - Tech Center:
Laser Focus:
Increases the damage of all units using Lasers.
Repair:
Triples the rate at which buildings repair for double the cost.
Airstrike:
Purchase an Airstrike for the Command Center to charge.
Missile Strike:
Purchase an Missile Strike for the Command Center to charge.

Interesting Game Facts:

- The main timeline consists of 14 layers each with 10 frames.
- It takes more than 4,160 lines of script to run a match.
- 1,747 of those lines are for the Computer AI.
- 896 variables are set when you start a match.
- When you exit a match 2 Listeners, 8 Intervals, 70 Arrays,
24 Functions, & 297 Variables are deleted.
- There are 787 Library Items.
- The flash file is greater than 85 MB.

Instructions & Game Facts

Basic game controls. for all controls review the instructions.

Stop Current Actions: Escape or ` (Key located to the left of '1')
Set Control Groups: Ctrl (release, then press) 0-9
Select Control Groups: # (0-9)
Select All Units: W
Aggressive Stance: Shift + A
Defensive Stance: Shift + S
Passive Stance: Shift + D
Center view on selected Units: C
Display Enemy Unit Healthbars: Z
Display Building Healthbars: X
Toggle Quality: Q (In-Game)

Controls

Start Match

Start Match

Customize Game

Computer Difficulty:

Starting Teir:

The difficulty you play on is the Highscore table you will be competing in.
Note: If you play with 'Customize Game' selected
you will not be allowed to submit a highscore.

Customize:

Instant Training:

/

On

Off

Instant Upgrades:

Infinite Resources:

On

Off

Off

On

Okay

Okay

You must have at least collected a total of 100,000 resources
throughout your skirmish profile.

You must have at least killed a total of 50 enemy units
throughout your skirmish profile.

You must have at least destroyed a total of 25 buildings
throughout your skirmish profile.

Brutal

Brutal

Hard

Hard

Normal

Normal

Easy

Normal

Easy

Easy

Hard

Brutal

Teir3

Teir3

Teir2

Teir2

Teir1

Teir2

Teir1

Teir1

Teir3

Skirmish

Matches Played:

Wins:

Losses:

Units Killed:

Units Lost:

Buildings Destroyed:

Buildings Lost:

Resources Collected:

Total Game Time Played:

AMOUNT

AMOUNT

AMOUNT

AMOUNT

AMOUNT

AMOUNT

AMOUNT

AMOUNT

AMOUNT

Buildings Created:

AMOUNT

Units Trained:

AMOUNT

Skirmish Stats

These options are found in the pause menu while playing.

Sound Volume

Music Volume

/

On

Off

Off

On

Options

View Top 50 (New Window)

View Top 50 (New Window)

Score

Name

Place

1

Username

0

2

Username

0

3

Username

0

4

Username

0

5

Username

0

6

Username

0

7

Username

0

8

Username

0

9

Username

0

10

Username

0

Easy

Normal

Normal

Hard

Hard

Brutal

Brutal

Highscores - Easy

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Easy

Highscores - Normal

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Highscores - Hard

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Username

0

Highscores - Brutal

Copyright © 2008 GodlyGamer/MaxGames.
Music & Sound Effects © Respective Owners. All Rights Reserved.

<p align="center"><font face="Tekton Pro" size="16" color="#ff9900" letterSpacing="0.000000" kerning="0">Created By: Bryce Knoblauch - <font color="#ffcc00"><a href="http://www.godlygamer.com/" target = "_blank">http://www.godlygamer.com/</a></font></font></p>

<p align="center"><font face="Tekton Pro" size="16" color="#ff9900" letterSpacing="0.000000" kerning="0">Sponsored By: MaxGames - <font color="#ffcc00"><a href="http://www.maxgames.com/" target = "_blank">http://www.maxgames.com/</a></font></font></p>

Music: Command & Conquers (EA Games)

<p align="center"><font face="Tekton Pro" size="16" color="#ffcc00" letterSpacing="0.000000" kerning="0"><a href="http://www.ea.com/" target = "_blank">http://www.ea.com/</a></font></p>

Sound Effects: Command & Conquers Generals (EA Games)

<p align="center"><font face="Tekton Pro" size="16" color="#ffcc00" letterSpacing="0.000000" kerning="0"><a href="http://www.ea.com/" target = "_blank">http://www.ea.com/</a></font></p>

Sound Effects: Stronghold (Firefly Studios)

<p align="center"><font face="Tekton Pro" size="16" color="#ffcc00" letterSpacing="0.000000" kerning="0"><a href="http://www.fireflyworlds.com/" target = "_blank">http://www.fireflyworlds.com/</a></font></p>

Credits

Health: 1000/1000

Maximum Teir Reached

Advance (Teir 2)

Advance (Teir 3)

Advancing...

Cancel

Cancel

Buy / Sell Resources

+100

+100

-100

-100

+500

+500

-500

-500

Keep

Teir 1 Armoury

Swordsman

Spearman

Archer

Teir 1 Barracks

Food Production:

100,000 food / 10 seconds

Total Food Produced: 1,000,000

10/10

Hire Worker

Hire Worker

Fire Worker

Fire Worker

Teir 1 Farm

Wood Production:

100,000 wood / 10 seconds

Total Wood Produced: 1,000,000

10/10

Teir 1 Lumber Mill

Gold Production:

100,000 gold / 10 seconds

Total Gold Produced: 1,000,000

Stone Production:

100,000 stone / 10 seconds

Total Stone Produced: 1,000,000

10/10

Teir 1 Mine

Mounted Swordsman

Mounted Archer

Teir 1 Stables

Machine Gunner

RPG Trooper

Sniper

Laser Trooper

Sniper

Laser Trooper

Teir 2 Barracks

Teir 2 Research Lab

Humvee

Light Tank

Heavy Tank

Laser Tank

Laser Tank

Teir 2 War Factory

Missile Strike (Shift+M)

Airstrike (Shift+N)

Launch a missile from the
Research Lab to a
designated location.

Raptors will bombard
the designated location.

Teir 3 Command Post

Teir 3 Tech Center

Tier 1

Tier 2

Tier 2

Tier 3

Tier 3

Teir 1 Construction

Tier 1

Teir 2 Construction

Teir 3 Construction

Continue

Continue

Match Statistics

Match Statistics

Options

Options

Restart

Restart

Exit

Exit

Created By: GodlyGamer

Created By: GodlyGamer

Sponsored By: MaxGames

Sponsored By: MaxGames

Conflict Resolution

Are you sure you wish to Restart?

/

Yes

Yes

No

No

Are you sure you wish to Exit?

Back

Back

Units Killed:

Units Lost:

Buildings Destroyed:

Buildings Lost:

Resources Collected:

Total Game Time Played:

AMOUNT

AMOUNT

AMOUNT

AMOUNT

AMOUNT

AMOUNT

Units Trained:

AMOUNT

Buildings Created:

AMOUNT

You are victorious.

Menu

Menu

'Customize Game' enabled.
You may not submit a highscore.
Skrimish Stats will not be
influenced by this match.

Final Score: 1,000,000 Points

<username>

Enter your Username:

Want to send your Highscore?

Submit

Submitting...

Submitting...

Submitting...

Submitting...

Submitting...

Submitting...

Submitting...

Submitting...

Submitting...

Submitting...

Submitting...

Submitting...

Submitting...

Score Sent Successfully!

You've made it into the
Top 50 Highscores.

Score Failed to Send.

You have been defeated.

0

0

0

0

Resources:

Formation:

Stance:

Teir 1

Teir 2

Teir 3

00/00

100,000

100,000

100,000

100,000

100,000

Buy Food

Purchase # Resource for # Gold.

Buy Stone

Purchase # Resource for # Gold.

Buy Wood

Purchase # Resource for # Gold.

Purchase # Resource for # Gold.

Purchase # Resource for # Gold.

Purchase # Resource for # Gold.

Sell Food

Trade # Resource for # Gold.

Sell Stone

Trade # Resource for # Gold.

Sell Wood

Trade # Resource for # Gold.

Trade # Resource for # Gold.

Trade # Resource for # Gold.

Trade # Resource for # Gold.

Advance: Teir2

Advancing allows the creation of improved buildings
and stronger units. Resources are produced one second
faster. (Requires Armoury to Advance)

Advance: Teir3

Advancing allows the creation of improved buildings
and stronger units. Resources are produced one second
faster. (Requires Armoury to ResearchLab)

Foundation

Place a foundation on which you may create buildings.

Repair

Order this building to repair itself.
You repair at a rate of 000 health.

Worker

Add a worker to this building. Workers take up one
population and increase the production efficiency.

Swordsman (Teir1)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Spearman (Teir1)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Archer (Teir1)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

MountedSwordsman (Teir1)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

MountedArcher (Teir1)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Machine Gunner (Teir2)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

RPGTrooper (Teir2)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Humvee (Teir2)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Light Tank (Teir2)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Heavy Tank (Teir2)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Sniper (Teir3)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Laser Trooper (Teir3)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Laser Tank (Teir3)

Health: 1000   -   Damage: 1000   -   Speed: 1000
Range: 1000   -   Training Time: 10 seconds
Counters: Units.

Armoury (Teir1 Building)

The Armoury provides upgrades important military
advancements, and is required to advance to Teir2.

Barracks (Teir1 Building)

The Barracks is able to train Swordsmen,
Spearmen and Archer infantry.

Farm (Teir1 Building)

The Farm produces food, and can have Workers hired to
increase the efficiency. The Farm production rate
increases by one second each time you advance.

Lumber Mill (Teir1 Building)

The Lumber Mill produces wood, and can have Workers hired
to increase the efficiency. The Lumber Mill production rate
increases by one second each time you advance.

Mine (Teir1 Building)

The Mine produces gold and stone, and can have Workers
hired to increase the efficiency. The Mine production rate
increases by one second each time you advance.

Stables (Teir1 Building)

The Stables is able to train Mounted Swordsmen,
and Mounted Archer cavalry.

Barracks (Teir2 Building)

The Barracks is able to train Machine Gunners,
RPG Troopers, Snipers, and Laser Troopers.

Research Lab (Teir2 Building)

The Research Lab provides you with both military and
economical upgrades. It is also required for advancing to
Teir3, and to fire the MIssile Strike ability.

War Factory (Teir2 Building)

The War Factory is able to train Humvees, Light Tanks,
Heavy Tanks, Laser Tanks.

Command Post (Teir3 Building)

The Command Post charges airstrike and missile timers
and is required in order to use them.
(Purchase from Tech Center)

Tech Center (Teir3 Building)

The Tech Center provides you with two upgrades and two
important specials, the 'Airstrike' and 'Missile Strike'.
(Specials charge from the Command Center)

Melee Combat Equipment 1 (Armoury Upgrade)

Increases the damage of Teir 1 Melee units by 25%
Effects: Swordsman, Spearman, Mounted Swordsman

Melee Combat Equipment 2 (Armoury Upgrade)

Increases the damage of Teir 1 Melee units by 50%
Effects: Swordsman, Spearman, Mounted Swordsman

Melee Combat Equipment 3 (Armoury Upgrade)

Increases the damage of Teir 1 Melee units by 75%
Effects: Swordsman, Spearman, Mounted Swordsman

Ranged Combat Equipment 1 (Armoury Upgrade)

Increases the damage of Teir 1 Ranged units by 25%
Effects: Archer, Mounted Archer

Ranged Combat Equipment 2 (Armoury Upgrade)

Increases the damage of Teir 1 Ranged units by 50%
Effects: Archer, Mounted Archer

Ranged Combat Equipment 3 (Armoury Upgrade)

Increases the damage of Teir 1 Ranged units by 75%
Effects: Archer, Mounted Archer

Defensive Training 1 (Armoury Upgrade)

Increases the health of Teir 1 units by 20%
Effects: All Teir1 Units.

Defensive Training 2 (Armoury Upgrade)

Increases the health of Teir 1 units by 40%
Effects: All Teir1 Units.

Defensive Training 3 (Armoury Upgrade)

Increases the health of Teir 1 units by 80%
Effects: All Teir1 Units.

Training Rate 1 (Armoury Upgrade)

Decreases the amount of time it takes to train Teir1
units by 10%
Effects: All Teir1 Units.

Training Rate 2 (Armoury Upgrade)

Decreases the amount of time it takes to train Teir1
units by 40%
Effects: All Teir1 Units.

Training Rate 3 (Armoury Upgrade)

Decreases the amount of time it takes to train Teir1
units by 70%
Effects: All Teir1 Units.

Infantry Defense Training (Research Lab Upgrade)

Increases the health of all Teir2 & Teir3 Infantry 75%
Effects: All Teir2 & Teir3 Infantry.

Armour Plating (Research Lab Upgrade)

Increases the health of all Teir2 & Teir3 vehicles 50%
Effects: All Teir2 & Teir3 vehicles.

Infantry Stamina Training (Research Lab Upgrade)

Increases the speed of all Teir2 & Teir3 Infantry by 10%
Effects: All Teir2 & Teir3 Infantry.

Engine Adjustments (Research Lab Upgrade)

Increases the speed of all Teir2 & Teir3 vehicles by 15%
Effects: All Teir2 & Teir3 Infantry.

AP Bullets (Research Lab Upgrade)

Increases the damage of all Teir2 & Teir3 units using
bullets 33%
Effects: Machine Gunners, Humvees, Snipers.

AP Rockets (Research Lab Upgrade)

Increases the damage of all Teir2 & Teir3 units using
rockets 33%
Effects: RPGTroopers.

AP Shells (Research Lab Upgrade)

Increases the damage of all Teir2 & Teir3 units using
shells 33%
Effects: Light Tanks, Heavy Tanks.

Production Rates (Research Lab Upgrade)

Decreases the amount of time it takes to train
Teir2 & Teir3 units by 40%
Effects: All Teir2 & Teir3 Units.

Food Gathering (Research Lab Upgrade)

Increases the production amount of food by 20%
Effects: Farms.

Irrigation (Research Lab Upgrade)

Increases the production amount of food by 40%
Effects: Farms.

Fertilizer (Research Lab Upgrade)

Increases the production amount of food by 70%
Effects: Farms.

Mining Techniques (Research Lab Upgrade)

Increases the production amount of gold by 15%
Effects: Mines.

Pick Axes (Research Lab Upgrade)

Increases the production amount of gold by 25%
Effects: Mines.

Drilling (Research Lab Upgrade)

Increases the production amount of gold by 50%
Effects: Mines.

Increases the production amount of stone by 25%
Effects: Mines.

Increases the production amount of stone by 50%
Effects: Mines.

Increases the production amount of stone by 75%
Effects: Mines.

Cutting Techniques (Research Lab Upgrade)

Increases the production amount of wood by 15%
Effects: Lumber Mills.

Chainsaws (Research Lab Upgrade)

Increases the production amount of wood by 25%
Effects: Lumber Mills.

Table Saws (Research Lab Upgrade)

Increases the production amount of wood by 50%
Effects: Lumber Mills.

Laser Focus (Tech Center Upgrade)

Increases the damage of all Teir2 & Teir3 units using
lasers by 25%
Effects: All Laser Weapons.

Repair (Tech Center Upgrade)

You will repair 200% faster for an additional 100% cost.
Effects: All Repairs.

Airstrike (Tech Center Purchase)

Purchase an airstrike for the Command Post to charge.

Missile Strike (Tech Center Purchase)

Purchase a missile for the Command Post to charge.

ActionScript [AS1/AS2]

Frame 1
function MainMenu_RC(obj, item) { if (item.caption == RightClick_Option3) { getURL ("http://www.godlygamer.com/", "_blank"); } if (item.caption == RightClick_Option5) { getURL ("http://www.maxgames.com/", "_blank"); } } fscommand ("AllowScale", false); RightClick_Option1 = "Conflict Resolution"; RightClick_Option2 = "Created By: GodlyGamer"; RightClick_Option3 = "http://www.godlygamer.com/"; RightClick_Option4 = "Sponsored By: MaxGames"; RightClick_Option5 = "http://www.maxgames.com/"; var MainMenu_cm = new ContextMenu(); MainMenu_cm.hideBuiltInItems(); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option1, MainMenu_RC)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option2, MainMenu_RC, true)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option3, MainMenu_RC)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option4, MainMenu_RC, true)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option5, MainMenu_RC)); _root.menu = MainMenu_cm; i = 1; while (i <= 8) { _level["c" + i].gotoAndPlay(i * 5); i++; } delete i;
Frame 2
stop();
Frame 3
stop(); gotoAndStop ("Preloader");
Frame 4
stop(); var saveData = SharedObject.getLocal("Data"); MenuVariables_array = saveData.data.MySavedData; if (MenuVariables_array.DataVersion != "Version2.4") { trace("Save Data has been set to Default"); saveData.clear(); MenuVariables_array = new Array(); MenuVariables_array.DataVersion = "Version2.4"; MenuVariables_array.menuTab = "Instructions"; MenuVariables_array.subInstructionsCurrent = 1; MenuVariables_array.subInstructionsTotal = 40; MenuVariables_array.compDifficulty = "Easy"; MenuVariables_array.startingTeir = "One"; MenuVariables_array.customGame = "Off"; MenuVariables_array.customResources = "Off"; MenuVariables_array.customTrain = "Off"; MenuVariables_array.customUpgrade = "Off"; MenuVariables_array.highscoreTable = "Easy"; MenuVariables_array.gamesPlayed = 0; MenuVariables_array.gamesWon = 0; MenuVariables_array.gamesLost = 0; MenuVariables_array.unitsTrained = 0; MenuVariables_array.unitsKilled = 0; MenuVariables_array.unitsLost = 0; MenuVariables_array.buildingsCreated = 0; MenuVariables_array.buildingsDestroyed = 0; MenuVariables_array.buildingsLost = 0; MenuVariables_array.resourcesCollected = 0; MenuVariables_array.timePlayed = 0; saveData.data.MySavedData = MenuVariables_array; } else { trace("Save Data is up to date."); } _root.gotoAndStop("Intro_MG");
Frame 5
function Complete() { gotoAndStop ("Intro_GG"); delete Complete; } stop();
Frame 6
stop();
Frame 7
_root.gotoAndStop("GameMenu");
Frame 8
function PlayGame() { delete PlayGame; gotoAndStop ("GameSettings"); } stop();
Frame 9
function Timer() { if (_root.PauseGame == false) { _root.MatchVars_array.timePlayed++; } } function Conditions_VD() { if (_root.PauseGame == false) { if (((_root.GameTime - _root.CompUnit_Ping) > 60) && ((_root.GameTime - _root.CompBuilding_Ping) > 60)) { _root.sounds_mc.CreateSound("End_", "Victory", 100, 0, true); _root.UserAction = "None"; _root.UserPassiveAction = "None"; Mouse.show(); _root.Power_mc.removeMovieClip(); _root.CommandPosition_mc.removeMovieClip(); _root.CommandUnable_mc.removeMovieClip(); _root.LevelScroller_mc.removeMovieClip(); _root.ScrollerPoint_mc.removeMovieClip(); _root.PauseGame = true; if (_root.MenuVariables_array.customGame != "On") { _root.MenuVariables_array.gamesPlayed++; _root.MenuVariables_array.gamesWon++; _root.MenuVariables_array.unitsTrained = _root.MenuVariables_array.unitsTrained + _root.MatchVars_array.unitsTrained; _root.MenuVariables_array.unitsKilled = _root.MenuVariables_array.unitsKilled + _root.MatchVars_array.unitsKilled; _root.MenuVariables_array.unitsLost = _root.MenuVariables_array.unitsLost + _root.MatchVars_array.unitsLost; _root.MenuVariables_array.buildingsCreated = _root.MenuVariables_array.buildingsCreated + _root.MatchVars_array.buildingsCreated; _root.MenuVariables_array.buildingsDestroyed = _root.MenuVariables_array.buildingsDestroyed + _root.MatchVars_array.buildingsDestroyed; _root.MenuVariables_array.buildingsLost = _root.MenuVariables_array.buildingsLost + _root.MatchVars_array.buildingsLost; _root.MenuVariables_array.resourcesCollected = _root.MenuVariables_array.resourcesCollected + _root.MatchVars_array.resourcesCollected; _root.MenuVariables_array.timePlayed = _root.MenuVariables_array.timePlayed + _root.MatchVars_array.timePlayed; var _local2 = SharedObject.getLocal("Data"); _local2.data.MySavedData = _root.MenuVariables_array; } _root.gameMenu_mc.gotoAndStop("Victory"); _root.TBB_mc.pause_mc.gotoAndStop("disabled"); } if (((_root.GameTime - _root.UserUnit_Ping) > 60) && ((_root.GameTime - _root.UserBuilding_Ping) > 60)) { _root.sounds_mc.CreateSound("End_", "Defeat", 100, 0, true); _root.UserAction = "None"; _root.UserPassiveAction = "None"; Mouse.show(); _root.Power_mc.removeMovieClip(); _root.CommandPosition_mc.removeMovieClip(); _root.CommandUnable_mc.removeMovieClip(); _root.LevelScroller_mc.removeMovieClip(); _root.ScrollerPoint_mc.removeMovieClip(); _root.PauseGame = true; if (_root.MenuVariables_array.customGame != "On") { _root.MenuVariables_array.gamesPlayed++; _root.MenuVariables_array.gamesLost++; _root.MenuVariables_array.unitsTrained = _root.MenuVariables_array.unitsTrained + _root.MatchVars_array.unitsTrained; _root.MenuVariables_array.unitsKilled = _root.MenuVariables_array.unitsKilled + _root.MatchVars_array.unitsKilled; _root.MenuVariables_array.unitsLost = _root.MenuVariables_array.unitsLost + _root.MatchVars_array.unitsLost; _root.MenuVariables_array.buildingsCreated = _root.MenuVariables_array.buildingsCreated + _root.MatchVars_array.buildingsCreated; _root.MenuVariables_array.buildingsDestroyed = _root.MenuVariables_array.buildingsDestroyed + _root.MatchVars_array.buildingsDestroyed; _root.MenuVariables_array.buildingsLost = _root.MenuVariables_array.buildingsLost + _root.MatchVars_array.buildingsLost; _root.MenuVariables_array.resourcesCollected = _root.MenuVariables_array.resourcesCollected + _root.MatchVars_array.resourcesCollected; _root.MenuVariables_array.timePlayed = _root.MenuVariables_array.timePlayed + _root.MatchVars_array.timePlayed; var _local2 = SharedObject.getLocal("Data"); _local2.data.MySavedData = _root.MenuVariables_array; } _root.gameMenu_mc.gotoAndStop("Defeat"); _root.TBB_mc.pause_mc.gotoAndStop("disabled"); } } } function AbortGameFunctions() { _quality = "HIGH"; Mouse.removeListener(mouseListener); Key.removeListener(keyListener); clearInterval(_root.SetScroller); clearInterval(_root.SetDrag); clearInterval(_root.SetArrays); clearInterval(_root.SetKeys); clearInterval(_root.set_MGP); clearInterval(_root.CompAI); clearInterval(_root.set_Timer); clearInterval(_root.set_CVD); delete MatchVars_array; delete Depths_array; delete Units_array; delete Buildings_array; delete CompUnits_array; delete CompBuildings_array; delete UserUnits_array; delete UserBuildings_array; delete UnitSelect_array; ii = 0; while (ii < 10) { delete _level[("UnitSelect" + ii) + "_array"]; ii++; } delete Buildings_Stats; delete Current_array; delete Current0_array; delete Unit1_Swordsman; delete Unit2_Swordsman; delete Unit1_Spearman; delete Unit2_Spearman; delete Unit1_Archer; delete Unit2_Archer; delete Unit1_MountedSwordsman; delete Unit2_MountedSwordsman; delete Unit1_MountedArcher; delete Unit2_MountedArcher; delete Unit1_MachineGunner; delete Unit2_MachineGunner; delete Unit1_RPGTrooper; delete Unit2_RPGTrooper; delete Swordsman_array; delete Spearman_array; delete Archer_array; delete MountedSwordsman_array; delete MountedArcher_array; delete MachineGunner_array; delete RPGTrooper_array; delete Humvee_array; delete LightTank_array; delete HeavyTank_array; delete Sniper_array; delete LaserTrooper_array; delete LaserTank_array; delete Unit1_Humvee; delete Unit1_LightTank; delete Unit1_HeavyTank; delete Unit1_Sniper; delete Unit1_LaserTrooper; delete Unit1_LaserTank; delete Unit2_Humvee; delete Unit2_LightTank; delete Unit2_HeavyTank; delete Unit2_Sniper; delete Unit2_LaserTrooper; delete Unit2_LaserTank; delete Research_Time; delete Costs_array; delete Units_Default_array; delete Buildings1_array; delete Buildings2_array; delete Defaults_array; delete UnitsOwned1_array; delete UnitsOwned2_array; delete CompBuildPriority; delete mouseListener; delete keyListener; delete AbortGameFunctions; delete ReassembleArrays; delete RemoveArrayValue; delete RecalculateControlGroups; delete KeyIntervals; delete RemoveBuilding; delete RemoveUnit; delete EndUnitSelections; delete AddUnitSelections; delete PlaceBuilding; delete PlaceFoundation; delete CheckDepths; delete CreateUnit; delete Scroller; delete DragBox; delete GetViewLocation; delete SetStance; delete GetStance; delete Comp_AI_Building; delete CreateObject; delete ClearDR; delete MGP; delete ComputerAI; delete CompBuyUpgrade; delete i; delete ii; delete iii; delete iiii; delete User_DisplayEnemyHealth; delete User_DisplayBuildingHealth; delete User_Formation; delete User_DefaultStance; delete User_Food; delete User_Gold; delete User_Stone; delete User_Wood; delete UserUnitSpacing; delete Comp_LOS; delete C_LE_D; delete C_LE_Dmin; delete C_LE_Dmax; delete ArrowScrollAmount; delete ControlKey; delete ShiftKey; delete DTK; delete DTKV; delete PauseGame; delete UserAction; delete UserPassiveAction; delete UnitSelected; delete TotalBuildings; delete TotalUnits; delete SetArrays; delete SetKeys; delete ScrollerActivated; delete CommandActivated; delete CommandClickSelect; delete DragCommandClicked; delete DragCommandActive; delete SetScroller; delete SetDrag; delete PlaceSetX; delete PlaceSetY; delete PlaceSetY_str; delete PlaceSetX_str; delete PlaceDepth; delete PlaceName; delete MiniX; delete MiniY; delete CreateName; delete UnitSelect; delete UnitAdded; delete DragVars_StartX; delete DragVars_StartY; delete DragVars_XVar; delete DragVars_YVar; delete DragVars_Width; delete DragVars_Height; delete CommandPositionTarget; delete CommandPositionAttack; delete BuildingTest; delete Selected; delete UnitSpacing; delete NewName; delete RowLength; delete TotalRows; delete CurrentRow; delete CurrentRowUnits; delete ExtraX; delete ExtraY; delete GoToX; delete GoToY; delete Comparing; delete UnitSelectAdd; delete ScrollStartX; delete ScrollStartY; delete opposite; delete adjacent; delete CommandPositionType; delete FirstX; delete FirstY; delete LastX; delete LastY; delete AverageX; delete AverageY; delete DepthInUse; delete Stance1; delete Stance2; delete Stance3; delete GotStance; delete KeyPressed; delete KeyAction; delete DT; delete myBFPoint0; delete myBFPoint; delete myPoint; delete myUserPoint; delete NewUnit; delete RandomizeUnitType; delete UnitSpawnType; delete C_LE_D2; delete C_LE_D2min; delete C_LE_D2max; delete Opposite; delete Adjacent; delete Hypotenuse; delete User_Teir; delete User_Advancing; delete User_LOS; delete User_Pop; delete User_PopCap; delete Comp_Teir; delete Comp_Pop; delete Comp_PopCap; delete Swordsman_CV; delete Spearman_CV; delete Archer_CV; delete MountedSwordsman_CV; delete MountedArcher_CV; delete Swordsman_CV1; delete Swordsman_CV2; delete Spearman_CV1; delete Spearman_CV2; delete Archer_CV1; delete Archer_CV2; delete MountedSwordsman_CV1; delete MountedSwordsman_CV2; delete MountedArcher_CV1; delete MountedArcher_CV2; delete MachineGunner_CV1; delete MachineGunner_CV2; delete RPGTrooper_CV1; delete RPGTrooper_CV2; delete DevX; delete DevY; delete Humvee_CV1; delete Humvee_CV2; delete LightTank_CV1; delete LightTank_CV2; delete HeavyTank_CV1; delete HeavyTank_CV2; delete Sniper_CV1; delete Sniper_CV2; delete LaserTrooper_CV1; delete LaserTrooper_CV2; delete LaserTank_CV1; delete LaserTank_CV2; delete User_DR_Pop; delete User_DR_Food; delete User_DR_Gold; delete User_DR_Stone; delete User_DR_Wood; delete Produce_Farm1; delete Produce_Mine1; delete Produce_Mill1; delete Produce_Farm1D; delete Produce_Mine1D1; delete Produce_Mine1D2; delete Produce_Mill1D; delete Produce_Farm1B; delete Produce_Mine1B1; delete Produce_Mine1B2; delete Produce_Mill1B; delete Produce_Farm2; delete Produce_Mine2; delete Produce_Mill2; delete Produce_Farm2D; delete Produce_Mine2D1; delete Produce_Mine2D2; delete Produce_Mill2D; delete Produce_Farm2B; delete Produce_Mine2B1; delete Produce_Mine2B2; delete Produce_Mill2B; delete User_Repair; delete User_DR_Info; delete Armoury_A_1; delete Armoury_B_1; delete Armoury_C_1; delete Armoury_D_1; delete ResearchLab_A_1; delete ResearchLab_B_1; delete ResearchLab_C_1; delete ResearchLab_D_1; delete ResearchLab_E_1; delete ResearchLab_F_1; delete ResearchLab_G_1; delete ResearchLab_H_1; delete ResearchLab_I_1; delete ResearchLab_J_1; delete ResearchLab_K_1; delete ResearchLab_L_1; delete Comp_Repair; delete Armoury_A_2; delete Armoury_B_2; delete Armoury_C_2; delete Armoury_D_2; delete ResearchLab_A_2; delete ResearchLab_B_2; delete ResearchLab_C_2; delete ResearchLab_D_2; delete ResearchLab_E_2; delete ResearchLab_F_2; delete ResearchLab_G_2; delete ResearchLab_H_2; delete ResearchLab_I_2; delete ResearchLab_J_2; delete ResearchLab_K_2; delete ResearchLab_L_2; delete Comp_Gold; delete Comp_Stone; delete Comp_Wood; delete Comp_Food; delete User_AirstrikeLaunch; delete User_AirstrikeDamage; delete User_AirstrikeRange; delete User_AirstrikeTimer; delete User_AirstrikeSet; delete User_AirstrikeX; delete User_AirstrikeY; delete User_AirstrikeActivated; delete User_MissileLaunch; delete User_MissileDamage; delete User_MissileRange; delete User_MissileLaunchTimer; delete User_MissileLaunchSet; delete User_MissileX; delete User_MissileY; delete User_MissileLaunchActivated; delete TechCenter_A_1; delete TechCenter_B_1; delete TechCenter_C_1; delete TechCenter_D_1; delete Comp_MissileLaunch; delete TechCenter_A_2; delete TechCenter_B_2; delete TechCenter_C_2; delete TechCenter_D_2; delete C_LE_D3; delete C_LE_D3min; delete C_LE_D3max; delete PowerActivated; delete set_MGP; delete opp; delete adj; delete hyp; delete DoDamage; delete rotation; delete myPoint2; delete Comp_Building_TimerSet; delete Comp_Building_Timer; delete Comp_Keep_Timer; delete Comp_Barracks1_TimerSet; delete Comp_Barracks1_Timer; delete Comp_Stables_TimerSet; delete Comp_Stables_Timer; delete Comp_Barracks2_TimerSet; delete Comp_Barracks2_Timer; delete Comp_WarFactory_TimerSet; delete Comp_WarFactory_Timer; delete Comp_Armoury_TimerSet; delete Comp_Armoury_Timer; delete Comp_ResearchLab_TimerSet; delete Comp_ResearchLab_Timer; delete Comp_TechCenter_TimerSet; delete Comp_TechCenter_Timer; delete CurrentPriorityRate; delete UnitSpawnID; delete CompAI; delete Comp_WorkerCap; delete Comp_AirstrikeLaunch; delete Comp_AirstrikeDamage; delete Comp_AirstrikeRange; delete Comp_AirstrikeTimer; delete Comp_AirstrikeSet; delete Comp_AirstrikeX; delete Comp_AirstrikeY; delete Comp_AirstrikeActivated; delete Comp_MissileDamage; delete Comp_MissileRange; delete Comp_MissileLaunchTimer; delete Comp_MissileLaunchSet; delete Comp_MissileX; delete Comp_MissileY; delete Comp_MissileLaunchActivated; delete Comp_Armoury_Set; delete Comp_ResearchLab_Set; delete Comp_TechCenter_Set; delete Comp_T2_Advance; delete Comp_T3_Advance; delete Comp_AP1; delete Comp_AP2; delete Comp_Difficulty; delete Headstart; delete CompUnit_Ping; delete CompBuilding_Ping; delete UserUnit_Ping; delete UserBuilding_Ping; delete GameTime; } function ClearDR() { _root.User_DR_Info = "None"; _root.User_DR_Pop = 0; _root.User_DR_Food = 0; _root.User_DR_Gold = 0; _root.User_DR_Stone = 0; _root.User_DR_Wood = 0; } stop(); _root.User_Food = _root.User_Food; _root.User_Gold = _root.User_Gold; _root.User_Stone = _root.User_Stone; _root.User_Wood = _root.User_Wood; _root.set_Timer = setInterval(Timer, 1000); _root.set_CVD = setInterval(Conditions_VD, 250); function SetStance(SelectedStance) { if (_root.UserAction == "Command") { i = 0; while (i < UnitSelect_array.length) { _root.container_mc.level_mc[UnitSelect_array[i]].stance = SelectedStance; i++; } } else { _root.User_DefaultStance = SelectedStance; } _root.TBS_mc.stances_mc.gotoAndStop(SelectedStance); } function GetStance() { if (_root.UserAction == "Command") { Stance1 = false; Stance2 = false; Stance3 = false; i = 0; while (i < UnitSelect_array.length) { if (_root.container_mc.level_mc[UnitSelect_array[i]].stance == "Aggressive") { Stance1 = true; } if (_root.container_mc.level_mc[UnitSelect_array[i]].stance == "Defensive") { Stance2 = true; } if (_root.container_mc.level_mc[UnitSelect_array[i]].stance == "Passive") { Stance3 = true; } i++; } GotStance = "None"; if (((Stance1 == true) && (Stance2 == false)) && (Stance3 == false)) { GotStance = "Aggressive"; } else if (((Stance1 == false) && (Stance2 == true)) && (Stance3 == false)) { GotStance = "Defensive"; } else if (((Stance1 == false) && (Stance2 == false)) && (Stance3 == true)) { GotStance = "Passive"; } _root.TBS_mc.stances_mc.gotoAndStop(GotStance); } else { _root.TBS_mc.stances_mc.gotoAndStop(_root.User_DefaultStance); } } GetStance(); function ReassembleArrays() { Units_array.sort(); i = 1; while (i <= Units_array.length) { if (Units_array[i] == undefined) { Units_array.length = i; } i++; } CompUnits_array.sort(); i = 1; while (i <= CompUnits_array.length) { if (CompUnits_array[i] == undefined) { CompUnits_array.length = i; } i++; } UserUnits_array.sort(); i = 1; while (i <= UserUnits_array.length) { if (UserUnits_array[i] == undefined) { UserUnits_array.length = i; } i++; } Buildings_array.sort(); i = 1; while (i <= Buildings_array.length) { if (Buildings_array[i] == undefined) { Buildings_array.length = i; } i++; } CompBuildings_array.sort(); i = 1; while (i <= CompBuildings_array.length) { if (CompBuildings_array[i] == undefined) { CompBuildings_array.length = i; } i++; } UserBuildings_array.sort(); i = 1; while (i <= UserBuildings_array.length) { if (UserBuildings_array[i] == undefined) { UserBuildings_array.length = i; } i++; } UnitSelect_array.sort(); i = 1; while (i <= UnitSelect_array.length) { if (UnitSelect_array[i] == undefined) { UnitSelect_array.length = i; } i++; } ii = 0; while (ii < 10) { _level[("UnitSelect" + ii) + "_array"].sort(); i = 0; while (i <= _level[("UnitSelect" + ii) + "_array"].length) { if (_level[("UnitSelect" + ii) + "_array"][i] == undefined) { _level[("UnitSelect" + ii) + "_array"].length = i; } i++; } ii++; } } function RemoveArrayValue(ArrayType, ArrayValue, Ownership) { if (ArrayType == "Unit") { Current_array = Units_array; if (Ownership == 1) { Current0_array = UserUnits_array; } else { Current0_array = CompUnits_array; } } if (ArrayType == "Building") { Current_array = Buildings_array; if (Ownership == 1) { Current0_array = UserBuildings_array; } else { Current0_array = CompBuildings_array; } } Current_array.sort(); i = 0; ii = false; while ((i < Current_array.length) && (ii == false)) { if (Current_array[i] == ArrayValue) { delete Current_array[i]; ii = true; } i++; } Current_array.sort(); i = 1; while (i <= Current_array.length) { if (Current_array[i] == undefined) { Current_array.length = i; } i++; } Current0_array.sort(); i = 0; ii = false; while ((i < Current0_array.length) && (ii == false)) { if (Current0_array[i] == ArrayValue) { delete Current0_array[i]; ii = true; } i++; } Current0_array.sort(); i = 1; while (i <= Current0_array.length) { if (Current0_array[i] == undefined) { Current0_array.length = i; } i++; } if (ArrayType == "Unit") { i = 0; while (i < 10) { _level[("UnitSelect" + i) + "_array"].sort(); ii = 0; while (ii <= _level[("UnitSelect" + i) + "_array"].length) { if (_level[("UnitSelect" + i) + "_array"][ii] == ArrayValue) { delete _level[("UnitSelect" + i) + "_array"][ii]; } ii++; } i++; } UnitSelect_array.sort(); i = 0; while (i <= UnitSelect_array.length) { if (UnitSelect_array[i] == ArrayValue) { delete UnitSelect_array[i]; } i++; } ReassembleArrays(); if (UnitSelect_array[0] == undefined) { UnitSelect_array.length = 0; } } } function RecalculateControlGroups(MCG) { i = 0; while (i < _level[("UnitSelect" + MCG) + "_array"].length) { Comparing = _level[("UnitSelect" + MCG) + "_array"][i]; ii = 0; while (ii < 10) { if (ii != MCG) { _level[("UnitSelect" + ii) + "_array"].sort(); iii = 0; while (iii <= _level[("UnitSelect" + ii) + "_array"].length) { if (_level[("UnitSelect" + ii) + "_array"][iii] == Comparing) { _root.container_mc.level_mc[_level[("UnitSelect" + ii) + "_array"][iii]].GroupNo = ""; delete _level[("UnitSelect" + ii) + "_array"][iii]; } iii++; } } ii++; } i++; } ReassembleArrays(); } Depths_array = new Array(); Depths_array.length = 0; Depths_array.D0 = "Reserved"; Units_array = new Array(); Units_array.length = 0; Buildings_array = new Array(); Buildings_array.length = 0; CompUnits_array = new Array(); CompUnits_array.length = 0; CompBuildings_array = new Array(); CompBuildings_array.length = 0; UserUnits_array = new Array(); UserUnits_array.length = 0; UserBuildings_array = new Array(); UserBuildings_array.length = 0; UnitSelect_array = new Array(); UnitSelect_array.length = 0; i = 0; while (i < 10) { _level[("UnitSelect" + i) + "_array"] = new Array(); _level[("UnitSelect" + i) + "_array"].length = 0; i++; } _root.SetArrays = setInterval(ReassembleArrays, 1000); function KeyIntervals() { if (Key.isDown(17)) { _root.ControlKey = true; _root.ControlKeyTime = _root.GameTime; } else if ((_root.GameTime - _root.ControlKeyTime) > 10) { _root.ControlKey = false; } if (Key.isDown(16)) { _root.ShiftKey = true; } else { _root.ShiftKey = false; } if (DTK > 0) { DTK--; } } _root.ControlKeyTime = 0; _root.SetKeys = setInterval(KeyIntervals, 25); var keyListener = new Object(); keyListener.onKeyDown = function () { KeyPressed = chr(Key.getAscii()).toUpperCase(); if (Key.getCode() == 46) { KeyPressed = "DELETE"; } KeyAction = "None"; DT = false; if ((DTK > 0) && (KeyPressed == DTKV)) { DT = true; } DTK = 15; DTKV = KeyPressed; if (KeyPressed != "") { if ((KeyPressed == "DELETE") && (KeyAction == "None")) { i = 0; while (i <= UnitSelect_array.length) { _root.container_mc.level_mc[UnitSelect_array[i]].health = 0; i++; } KeyAction = "Active"; } if (_root.ShiftKey == true) { if (_root.UserAction == "None") { if (((((KeyPressed == "N") && (KeyAction == "None")) && (_root.User_AirstrikeTimer == 0)) && (_root.User_AirstrikeLaunch == "None")) && (Buildings1_array.Teir3_CommandPost >= 1)) { KeyAction = "Active"; _root.UserAction = "Airstrike"; } if ((((((KeyPressed == "M") && (KeyAction == "None")) && (_root.User_MissileLaunchTimer == 0)) && (_root.User_MissileLaunch == "None")) && (Buildings1_array.Teir3_CommandPost >= 1)) && (Buildings1_array.Teir2_ResearchLab >= 1)) { KeyAction = "Active"; _root.UserAction = "Missile"; } } } if ((KeyPressed == "Q") && (KeyAction == "None")) { if ((_quality == "HIGH") && (KeyAction == "None")) { _quality = "LOW"; KeyAction = "Active"; } if ((_quality == "MEDIUM") && (KeyAction == "None")) { _quality = "HIGH"; KeyAction = "Active"; } if ((_quality == "LOW") && (KeyAction == "None")) { _quality = "MEDIUM"; KeyAction = "Active"; } } if ((KeyPressed == "Z") && (KeyAction == "None")) { if ((_root.User_DisplayEnemyHealth == false) && (KeyAction == "None")) { _root.User_DisplayEnemyHealth = true; KeyAction = "Active"; } if ((_root.User_DisplayEnemyHealth == true) && (KeyAction == "None")) { _root.User_DisplayEnemyHealth = false; KeyAction = "Active"; } } if ((KeyPressed == "X") && (KeyAction == "None")) { if ((_root.User_DisplayBuildingHealth == false) && (KeyAction == "None")) { _root.User_DisplayBuildingHealth = true; KeyAction = "Active"; } if ((_root.User_DisplayBuildingHealth == true) && (KeyAction == "None")) { _root.User_DisplayBuildingHealth = false; KeyAction = "Active"; } } if (_root.ShiftKey == true) { if ((KeyPressed == "A") && (KeyAction == "None")) { SetStance("Aggressive"); KeyAction = "Active"; } if ((KeyPressed == "S") && (KeyAction == "None")) { SetStance("Defensive"); KeyAction = "Active"; } if ((KeyPressed == "D") && (KeyAction == "None")) { SetStance("Passive"); KeyAction = "Active"; } } if ((((_root.ShiftKey == false) && (_root.UserAction == "Command")) && (KeyPressed == "S")) && (KeyAction == "None")) { i = 0; while (i <= UnitSelect_array.length) { _root.container_mc.level_mc[UnitSelect_array[i]].Command = "StopMovement"; i++; } KeyAction = "Active"; } if (((KeyPressed == "W") && (KeyAction == "None")) && ((_root.UserAction == "None") or "Command")) { EndUnitSelections(); AUS = false; i = 0; while (i <= UserUnits_array.length) { if (_root.container_mc.level_mc[UserUnits_array[i]].MyName != undefined) { AUS = true; UnitSelect_array[UnitSelect_array.length + 1] = _root.container_mc.level_mc[UserUnits_array[i]].MyName; _root.container_mc.level_mc[UserUnits_array[i]].Selected = true; _root.container_mc.level_mc[UserUnits_array[i]].gotoAndStop("selected"); } i++; } if (AUS == true) { _root.UserAction = "Command"; } KeyAction = "Active"; } if (_root.ShiftKey == true) { if (KeyPressed == "!") { KeyPressed = 1; } if (KeyPressed == "@") { KeyPressed = 2; } if (KeyPressed == "#") { KeyPressed = 3; } if (KeyPressed == "$") { KeyPressed = 4; } if (KeyPressed == "%") { KeyPressed = 5; } if (KeyPressed == "^") { KeyPressed = 6; } if (KeyPressed == "&") { KeyPressed = 7; } if (KeyPressed == "*") { KeyPressed = 8; } if (KeyPressed == "(") { KeyPressed = 9; } if (KeyPressed == ")") { KeyPressed = 0; } } if ((_root.ControlKey == true) && (KeyAction == "None")) { if (!isNaN(Number(KeyPressed))) { ReassembleArrays(); i = 0; while (i < _level[("UnitSelect" + KeyPressed) + "_array"].length) { _root.container_mc.level_mc[_level[("UnitSelect" + KeyPressed) + "_array"][i]].GroupNo = ""; i++; } _level[("UnitSelect" + KeyPressed) + "_array"].length = 0; i = 0; while (i < UnitSelect_array.length) { _level[("UnitSelect" + KeyPressed) + "_array"][i] = UnitSelect_array[i]; i++; } KeyAction = "Active"; RecalculateControlGroups(Number(KeyPressed)); i = 0; while (i < UnitSelect_array.length) { _root.container_mc.level_mc[UnitSelect_array[i]].GroupNo = KeyPressed; i++; } } } if ((KeyAction == "None") && ((_root.UserAction == "None") or (_root.UserAction == "Command"))) { if (!isNaN(Number(KeyPressed))) { if (DT == false) { ReassembleArrays(); if (_root.ShiftKey == false) { EndUnitSelections(); _root.UnitSelected = false; _root.UserAction = "None"; UnitSelect_array.length = 0; UnitSelectAdd = UnitSelect_array.length; } else { UnitSelectAdd = UnitSelect_array.length; } i = 0; while (i < _level[("UnitSelect" + KeyPressed) + "_array"].length) { if (_root.container_mc.level_mc[_level[("UnitSelect" + KeyPressed) + "_array"][i]].Selected == false) { UnitSelect_array[i + UnitSelectAdd] = _level[("UnitSelect" + KeyPressed) + "_array"][i]; } i++; } i = 0; while (i <= _level[("UnitSelect" + KeyPressed) + "_array"].length) { if (_level[("UnitSelect" + KeyPressed) + "_array"][i] != undefined) { _root.UnitSelected = true; _root.UserAction = "Command"; } _root.container_mc.level_mc[_level[("UnitSelect" + KeyPressed) + "_array"][i]].gotoAndStop("selected"); _root.container_mc.level_mc[_level[("UnitSelect" + KeyPressed) + "_array"][i]].Selected = true; i++; } KeyAction = "Active"; GetStance(); } else { FirstX = _root.container_mc.level_mc[UnitSelect_array[0]]._x; FirstY = _root.container_mc.level_mc[UnitSelect_array[0]]._y; LastX = _root.container_mc.level_mc[UnitSelect_array[UnitSelect_array.length - 1]]._x; LastY = _root.container_mc.level_mc[UnitSelect_array[UnitSelect_array.length - 1]]._y; AverageX = (FirstX + LastX) / 2; AverageY = (FirstY + LastY) / 2; GetViewLocation(AverageX, AverageY); } } } if ((KeyPressed == "C") && (_root.UserAction == "Command")) { FirstX = _root.container_mc.level_mc[UnitSelect_array[0]]._x; FirstY = _root.container_mc.level_mc[UnitSelect_array[0]]._y; LastX = _root.container_mc.level_mc[UnitSelect_array[UnitSelect_array.length - 1]]._x; LastY = _root.container_mc.level_mc[UnitSelect_array[UnitSelect_array.length - 1]]._y; AverageX = (FirstX + LastX) / 2; AverageY = (FirstY + LastY) / 2; GetViewLocation(AverageX, AverageY); } } }; Key.addListener(keyListener); function RemoveBuilding(RemoveID, RemoveDepth) { delete Depths_array["D" + RemoveDepth]; RemoveArrayValue("Building", _root.container_mc.level_mc["Building" + RemoveID].MyName, _root.container_mc.level_mc["Building" + RemoveID].Ownership); _root.container_mc.level_mc["Building" + RemoveID].swapDepths(0); _root.TBS_mc.MM_mc["Building" + RemoveID].swapDepths(0); removeMovieClip(_root.container_mc.level_mc["Building" + RemoveID]); removeMovieClip(_root.TBS_mc.MM_mc["Building" + RemoveID]); } function RemoveUnit(RemoveID, RemoveDepth) { if (_root.container_mc.level_mc["Unit" + RemoveID].Ownership == 1) { _root.User_Pop = _root.User_Pop - _root.container_mc.level_mc["Unit" + RemoveID].population; } else { _root.Comp_Pop = _root.Comp_Pop - _root.container_mc.level_mc["Unit" + RemoveID].population; } delete Depths_array["D" + RemoveDepth]; RemoveArrayValue("Unit", _root.container_mc.level_mc["Unit" + RemoveID].MyName, _root.container_mc.level_mc["Unit" + RemoveID].Ownership); _root.container_mc.level_mc["Unit" + RemoveID].swapDepths(0); _root.TBS_mc.MM_mc["Unit" + RemoveID].swapDepths(0); removeMovieClip(_root.container_mc.level_mc["Unit" + RemoveID]); removeMovieClip(_root.TBS_mc.MM_mc["Unit" + RemoveID]); } function EndUnitSelections() { i = 0; while (i <= UnitSelect_array.length) { _root.container_mc.level_mc[UnitSelect_array[i]].gotoAndStop("idle"); _root.container_mc.level_mc[UnitSelect_array[i]].Selected = false; i++; } UnitSelect_array.length = 0; GetStance(); } function AddUnitSelections() { UnitAdded = false; i = 0; while (i < UserUnits_array.length) { if (((UnitAdded == false) && (_root.container_mc.level_mc[UserUnits_array[i]].hitTest(_root._xmouse, _root._ymouse, true))) && (_root.container_mc.level_mc[UserUnits_array[i]].Selected == false)) { UnitAdded = true; UnitSelect_array[UnitSelect_array.length] = _root.container_mc.level_mc[UserUnits_array[i]].MyName; _root.container_mc.level_mc[UserUnits_array[i]].Selected = true; _root.container_mc.level_mc[UserUnits_array[i]].gotoAndStop("selected"); _root.UserAction = "Command"; GetStance(); } i++; } return(UnitAdded); } function PlaceBuilding(PlaceType, TypeName, PlaceX, PlaceY, Player, Conversion) { PlaceSetX = Math.round(PlaceX); PlaceSetY = Math.round(PlaceY); if (Conversion == true) { myPoint = {x:PlaceX, y:PlaceY}; _root.container_mc.level_mc.globalToLocal(myPoint); PlaceSetX = Math.round(myPoint.x); PlaceSetY = Math.round(myPoint.y); } PlaceSetY_str = String(PlaceSetY + 600); PlaceSetX_str = String(PlaceSetX + 800); PlaceDepth = Number(PlaceSetY_str + PlaceSetX_str); _root.TotalBuildings++; PlaceName = "Building" + _root.TotalBuildings; Depths_array["D" + PlaceDepth] = PlaceName; Buildings_array[Buildings_array.length] = PlaceName; if (Player == 1) { UserBuildings_array[UserBuildings_array.length] = PlaceName; if (PlaceType != "BuildingFoundation") { MatchVars_array.buildingsCreated++; } } else { CompBuildings_array[CompBuildings_array.length] = PlaceName; } _root.container_mc.level_mc.attachMovie(PlaceType, PlaceName, PlaceDepth); _root.container_mc.level_mc[PlaceName]._x = PlaceSetX; _root.container_mc.level_mc[PlaceName]._y = PlaceSetY; _root.container_mc.level_mc[PlaceName].Ownership = Player; _root.container_mc.level_mc[PlaceName].MyName = PlaceName; _root.container_mc.level_mc[PlaceName].MyDepth = PlaceDepth; _root.container_mc.level_mc[PlaceName].BuildingNumber = _root.TotalBuildings; _root.container_mc.level_mc[PlaceName].BuildingName = TypeName; _root.container_mc.level_mc[PlaceName].PlacePosition = 1; _root.container_mc.level_mc[PlaceName].Type = PlaceType; _root.container_mc.level_mc[PlaceName].dead = false; _root.container_mc.level_mc[PlaceName].repair = false; _level[("Buildings" + Player) + "_array"][PlaceType]++; _root.container_mc.level_mc[PlaceName].Workers = 0; if (PlaceType == "TC_Keep") { } if (PlaceType == "Teir1_Armoury") { _root.container_mc.level_mc[PlaceName].production = ["None", "None", "None", "None", "None", "None", "None", "None"]; } if (PlaceType == "Teir1_Barracks") { _root.container_mc.level_mc[PlaceName].timerCount = 0; _root.container_mc.level_mc[PlaceName].timerSet = 0; _root.container_mc.level_mc[PlaceName].training = "None"; _root.container_mc.level_mc[PlaceName].production = ["None", "None", "None", "None", "None", "None", "None", "None"]; } if (PlaceType == "Teir1_Farm") { _root.container_mc.level_mc[PlaceName].FoodProduced = 0; _root.container_mc.level_mc[PlaceName].ProduceSet = _root["Produce_Farm" + Player]; _root.container_mc.level_mc[PlaceName].ProduceTimer = _root["Produce_Farm" + Player]; } if (PlaceType == "Teir1_LumberMill") { _root.container_mc.level_mc[PlaceName].WoodProduced = 0; _root.container_mc.level_mc[PlaceName].ProduceSet = _root["Produce_Mill" + Player]; _root.container_mc.level_mc[PlaceName].ProduceTimer = _root["Produce_Mill" + Player]; } if (PlaceType == "Teir1_Mine") { _root.container_mc.level_mc[PlaceName].GoldProduced = 0; _root.container_mc.level_mc[PlaceName].StoneProduced = 0; _root.container_mc.level_mc[PlaceName].ProduceSet = _root["Produce_Mine" + Player]; _root.container_mc.level_mc[PlaceName].ProduceTimer = _root["Produce_Mine" + Player]; } if (PlaceType == "Teir1_Stables") { _root.container_mc.level_mc[PlaceName].production = ["None", "None", "None", "None", "None", "None", "None", "None"]; } if (PlaceType == "Teir2_Barracks") { _root.container_mc.level_mc[PlaceName].production = ["None", "None", "None", "None", "None", "None", "None", "None"]; } if (PlaceType == "Teir2_ResearchLab") { _root.container_mc.level_mc[PlaceName].production = ["None", "None", "None", "None", "None", "None", "None", "None"]; } if (PlaceType == "Teir2_WarFactory") { _root.container_mc.level_mc[PlaceName].production = ["None", "None", "None", "None", "None", "None", "None", "None"]; _root.container_mc.level_mc[PlaceName].MissileLaunch = false; } if (PlaceType == "Teir3_CommandPost") { _root.container_mc.level_mc[PlaceName].production = ["None", "None", "None", "None", "None", "None", "None", "None"]; } if (PlaceType == "Teir3_TechCenter") { _root.container_mc.level_mc[PlaceName].production = ["None", "None", "None", "None", "None", "None", "None", "None"]; } _root.container_mc.level_mc[PlaceName].health = Buildings_Stats[(PlaceType + Player) + "_health"]; _root.container_mc.level_mc[PlaceName].healthMax = Buildings_Stats[(PlaceType + Player) + "_health"]; if (Player == 2) { Comp_AI_Building(PlaceType, PlaceName); _root.container_mc.level_mc[PlaceName].repair = true; } else { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.UserBuilding_Ping = _root.GameTime; } else if (this.dead == false) { _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.User_Pop = _root.User_Pop - this.Workers; if ((this.Type == "Teir2_ResearchLab") && (this.MissileLaunch == true)) { _root.User_MissileLaunch = "None"; } this.dead = true; if (this.Type != "BuildingFoundation") { this.building_mc.gotoAndStop("die"); } else { this.gotoAndPlay("die"); } if (this.Type != "BuildingFoundation") { _root.MatchVars_array.buildingsLost++; } } } }; } MiniX = PlaceSetX * 0.055; MiniY = PlaceSetY * 0.055; _root.TBS_mc.MM_mc.attachMovie("Mini_Building" + Player, PlaceName, PlaceDepth); _root.TBS_mc.MM_mc[PlaceName]._x = MiniX; _root.TBS_mc.MM_mc[PlaceName]._y = MiniY; _root.TBS_mc.MM_mc[PlaceName].Ownership = Player; } function PlaceFoundation() { _root.attachMovie("BFP", "BFP_mc", 999); _root.BFP_mc._x = _root._xmouse; _root.BFP_mc._y = _root._ymouse; _root.BFP_mc.ActivatePlacement = false; _root.BFP_mc.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; this.AllowPlacement = true; i = 1; while (i <= 4) { myBFPoint0 = {x:this["point" + i]._x, y:this["point" + i]._y}; this.localToGlobal(myBFPoint0); myBFPoint = {x:myBFPoint0.x, y:myBFPoint0.y}; _root.container_mc.level_mc.globalToLocal(myBFPoint); if (myBFPoint.x > 800) { this.AllowPlacement = false; } if (myBFPoint.x < -800) { this.AllowPlacement = false; } if (myBFPoint.y > 600) { this.AllowPlacement = false; } if (myBFPoint.y < -600) { this.AllowPlacement = false; } if (this.AllowPlacement == true) { myBFPoint = {x:myBFPoint0.x, y:myBFPoint0.y}; _root.container_mc.level_mc[Buildings_array[ii]].globalToLocal(myBFPoint); if (_root.container_mc.level_mc.restrict_mc.hitTest(myBFPoint.x, myBFPoint.y, true)) { this.AllowPlacement = false; } ii = 0; while (ii < Buildings_array.length) { if (_root.container_mc.level_mc[Buildings_array[ii]].foundation_mc.hitTest(myBFPoint.x, myBFPoint.y, true)) { this.AllowPlacement = false; } ii++; } iii = 0; while (iii < Units_array.length) { myUserPoint = {x:_root.container_mc.level_mc[Units_array[iii]]._x, y:_root.container_mc.level_mc[Units_array[iii]]._y}; _root.container_mc.level_mc.localToGlobal(myUserPoint); if (this.foundation_mc.unit_mc.hitTest(myUserPoint.x, myUserPoint.y, true)) { this.AllowPlacement = false; } iii++; } } i++; } if (this.AllowPlacement == true) { this.gotoAndStop("open"); } else { this.gotoAndStop("closed"); } if ((((((((this.ActivatePlacement == true) && (this.AllowPlacement == true)) && (_root._xmouse < 550)) && (_root._ymouse < 400)) && (_root.User_Food >= _root.Costs_array.Misc_Foundation_Food)) && (_root.User_Gold >= _root.Costs_array.Misc_Foundation_Gold)) && (_root.User_Stone >= _root.Costs_array.Misc_Foundation_Stone)) && (_root.User_Wood >= _root.Costs_array.Misc_Foundation_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Misc_Foundation_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Misc_Foundation_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Misc_Foundation_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Misc_Foundation_Wood; PlaceBuilding("BuildingFoundation", "Foundation", _root._xmouse, _root._ymouse, 1, true); _root.TBS_mc.FP_mc.gotoAndStop("recharge"); _root.UserAction = "None"; this.removeMovieClip(); } else { this.ActivatePlacement = false; } if (Key.isDown(27) or Key.isDown(192)) { _root.UserAction = "None"; this.removeMovieClip(); } }; } function CheckDepths(PlaceX, PlaceY, Self) { if (Self == undefined) { Self = ""; } PlaceSetX = Math.round(PlaceX); PlaceSetY = Math.round(PlaceY); PlaceSetY_str = String(PlaceSetY + 600); PlaceSetX_str = String(PlaceSetX + 800); PlaceDepth = Number(PlaceSetY_str + PlaceSetX_str); DepthInUse = false; if (Depths_array["D" + PlaceDepth] != undefined) { DepthInUse = true; } if (Depths_array["D" + PlaceDepth] == Self) { DepthInUse = false; } return(DepthInUse); } function CreateUnit(UnitType, UnitName, PlaceX, PlaceY, Player, Conversion) { PlaceSetX = Math.round(PlaceX); PlaceSetY = Math.round(PlaceY); if (Conversion == true) { myPoint = {x:PlaceX, y:PlaceY}; _root.container_mc.level_mc.globalToLocal(myPoint); PlaceSetX = Math.round(myPoint.x); PlaceSetY = Math.round(myPoint.y); } PlaceSetY_str = String(PlaceSetY + 600); PlaceSetX_str = String(PlaceSetX + 800); PlaceDepth = Number(PlaceSetY_str + PlaceSetX_str); if (Depths_array["D" + PlaceDepth] == undefined) { _root.TotalUnits++; CreateName = "Unit" + _root.TotalUnits; Units_array[Units_array.length] = CreateName; if (Player == 1) { UserUnits_array[UserUnits_array.length] = CreateName; } else { CompUnits_array[CompUnits_array.length] = CreateName; } Depths_array["D" + PlaceDepth] = CreateName; _root.container_mc.level_mc.attachMovie(UnitType, CreateName, PlaceDepth); _root.container_mc.level_mc[CreateName]._x = PlaceSetX; _root.container_mc.level_mc[CreateName]._y = PlaceSetY; _root.container_mc.level_mc[CreateName].Selected = false; if (Player == 1) { _root.container_mc.level_mc[CreateName].eHealth_mc.gotoAndStop("clear"); MatchVars_array.unitsTrained++; } _level[("UnitsOwned" + Player) + "_array"][UnitType]++; _root.container_mc.level_mc[CreateName].Ownership = Player; _root.container_mc.level_mc[CreateName].MyName = CreateName; _root.container_mc.level_mc[CreateName].MyDepth = PlaceDepth; _root.container_mc.level_mc[CreateName].UnitNumber = _root.TotalUnits; _root.container_mc.level_mc[CreateName].UnitName = UnitName; _root.container_mc.level_mc[CreateName].TimeSet = 0; _root.container_mc.level_mc[CreateName].dead = false; _root.container_mc.level_mc[CreateName].GroupNo = ""; _root.container_mc.level_mc[CreateName].stance = _root.User_DefaultStance; if (Player == 2) { _root.container_mc.level_mc[CreateName].stance = "Aggressive"; _root.Comp_Pop = _root.Comp_Pop + _level[(("Unit" + Player) + "_") + UnitType].pop; } else { _root.User_Pop = _root.User_Pop + _level[(("Unit" + Player) + "_") + UnitType].pop; } _root.container_mc.level_mc[CreateName].health = _level[(("Unit" + Player) + "_") + UnitType].health; _root.container_mc.level_mc[CreateName].healthMax = _level[(("Unit" + Player) + "_") + UnitType].health; _root.container_mc.level_mc[CreateName].speed = _level[(("Unit" + Player) + "_") + UnitType].speed; _root.container_mc.level_mc[CreateName].damage = _level[(("Unit" + Player) + "_") + UnitType].damage; _root.container_mc.level_mc[CreateName].range = _level[(("Unit" + Player) + "_") + UnitType].range; _root.container_mc.level_mc[CreateName].population = _level[(("Unit" + Player) + "_") + UnitType].pop; _root.container_mc.level_mc[CreateName].counters = _level[(("Unit" + Player) + "_") + UnitType].counter; _root.container_mc.level_mc[CreateName].counterValue1 = _level[(("Unit" + Player) + "_") + UnitType].counterValue1; _root.container_mc.level_mc[CreateName].counterValue2 = _level[(("Unit" + Player) + "_") + UnitType].counterValue2; _root.container_mc.level_mc[CreateName].AttackingActive = false; _root.container_mc.level_mc[CreateName].AttackSet = false; _root.container_mc.level_mc[CreateName].AttackType = ""; _root.container_mc.level_mc[CreateName].AttackTarget = ""; _root.container_mc.level_mc[CreateName].AttackTD = ""; _root.container_mc.level_mc[CreateName].Detour = false; _root.container_mc.level_mc[CreateName].Command = "None"; _root.container_mc.level_mc[CreateName].CreateSoundEffect = false; _root.container_mc.level_mc[CreateName].Move = false; _root.container_mc.level_mc[CreateName].GoToX = PlaceSetX; _root.container_mc.level_mc[CreateName].GoToY = PlaceSetY; _root.container_mc.level_mc[CreateName].DetourX = PlaceSetX; _root.container_mc.level_mc[CreateName].DetourY = PlaceSetY; _root.container_mc.level_mc[CreateName].TravelToX = PlaceSetX; _root.container_mc.level_mc[CreateName].TravelToY = PlaceSetY; _root.container_mc.level_mc[CreateName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { if (this.AttackingActive == false) { this.Move = false; this.stopDistance = this.speed; if ((this.AttackSet == true) && (this.Detour == false)) { if (_root.container_mc.level_mc[this.AttackTarget].health > 0) { this.GoToX = _root.container_mc.level_mc[this.AttackTarget]._x; this.GoToY = _root.container_mc.level_mc[this.AttackTarget]._y; this.stopDistance = this.range; if (this.AttackType == "Building") { if ((this._x > _root.container_mc.level_mc[this.AttackTarget]._x) && (this._y >= _root.container_mc.level_mc[this.AttackTarget]._y)) { this.stopDistance = this.stopDistance + 30; } if ((this._x <= _root.container_mc.level_mc[this.AttackTarget]._x) && (this._y > _root.container_mc.level_mc[this.AttackTarget]._y)) { this.stopDistance = this.stopDistance + 55; } if ((this._x > _root.container_mc.level_mc[this.AttackTarget]._x) && (this._y <= _root.container_mc.level_mc[this.AttackTarget]._y)) { this.stopDistance = this.stopDistance + 55; } if ((this._x <= _root.container_mc.level_mc[this.AttackTarget]._x) && (this._y < _root.container_mc.level_mc[this.AttackTarget]._y)) { this.stopDistance = this.stopDistance + 30; } } } else { this.Command = "StopMovement"; } } if (this.Detour == true) { this.opposite = this.DetourY - this._y; this.adjacent = this.DetourX - this._x; } else { this.opposite = this.GoToY - this._y; this.adjacent = this.GoToX - this._x; } this.hypotenuse = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this._rotation = Math.atan2(this.opposite, this.adjacent) * 57.2957795130823; if (this.hypotenuse > this.stopDistance) { this.Move = true; this.myPoint = {x:this.speed, y:0}; this.localToGlobal(this.myPoint); this.myPoint2 = {x:this.myPoint.x, y:this.myPoint.y}; _root.container_mc.level_mc.globalToLocal(this.myPoint2); this.myPoint3 = {x:-this.speed, y:0}; this.localToGlobal(this.myPoint3); this.myPoint4 = {x:this.myPoint3.x, y:this.myPoint3.y}; _root.container_mc.level_mc.globalToLocal(this.myPoint4); this.TravelToX = this.myPoint2.x; this.TravelToY = this.myPoint2.y; i = 0; while (i < Buildings_array.length) { if ((this.Detour == false) && (_root.container_mc.level_mc[Buildings_array[i]].foundation_mc.unit_mc.hitTest(this.myPoint.x, this.myPoint.y, true))) { this._x = this.myPoint4.x; this._y = this.myPoint4.y; this.Detour = true; this.DetourX = this.myPoint2.x; this.DetourY = this.myPoint2.y; this.Move = false; this.YMod = _root.container_mc.level_mc[Buildings_array[i]]._y - this._y; if (_root.container_mc.level_mc[Buildings_array[i]].foundation_mc.a5.hitTest(this.myPoint3.x, this.myPoint3.y, true)) { this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y + 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x + 35; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse1 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.DetourX = this.TX; this.DetourY = this.TY; this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y - 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x + 85; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse2 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); if (this.TestHypotenuse2 < this.TestHypotenuse1) { this.DetourX = this.TX; this.DetourY = this.TY; } } if (_root.container_mc.level_mc[Buildings_array[i]].foundation_mc.a4.hitTest(this.myPoint3.x, this.myPoint3.y, true)) { this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y + 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x - 85; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse1 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.DetourX = this.TX; this.DetourY = this.TY; this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y - 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x - 35; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse2 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); if (this.TestHypotenuse2 < this.TestHypotenuse1) { this.DetourX = this.TX; this.DetourY = this.TY; } } if (_root.container_mc.level_mc[Buildings_array[i]].foundation_mc.a7.hitTest(this.myPoint3.x, this.myPoint3.y, true)) { this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y + 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x + 35; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse1 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.DetourX = this.TX; this.DetourY = this.TY; this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y + 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x - 85; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse2 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); if (this.TestHypotenuse2 < this.TestHypotenuse1) { this.DetourX = this.TX; this.DetourY = this.TY; } } if (_root.container_mc.level_mc[Buildings_array[i]].foundation_mc.a2.hitTest(this.myPoint3.x, this.myPoint3.y, true)) { this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y - 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x + 85; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse1 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.DetourX = this.TX; this.DetourY = this.TY; this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y - 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x - 35; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse2 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); if (this.TestHypotenuse2 < this.TestHypotenuse1) { this.DetourX = this.TX; this.DetourY = this.TY; } } if (_root.container_mc.level_mc[Buildings_array[i]].foundation_mc.a8.hitTest(this.myPoint3.x, this.myPoint3.y, true)) { this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x + 60; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse1 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.DetourX = this.TX; this.DetourY = this.TY; this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y + 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x - 25; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse2 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); if (this.TestHypotenuse2 < this.TestHypotenuse1) { this.DetourX = this.TX; this.DetourY = this.TY; } } if (_root.container_mc.level_mc[Buildings_array[i]].foundation_mc.a6.hitTest(this.myPoint3.x, this.myPoint3.y, true)) { this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x - 60; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse1 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.DetourX = this.TX; this.DetourY = this.TY; this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y + 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x - 25; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse2 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); if (this.TestHypotenuse2 < this.TestHypotenuse1) { this.DetourX = this.TX; this.DetourY = this.TY; } } if (_root.container_mc.level_mc[Buildings_array[i]].foundation_mc.a3.hitTest(this.myPoint3.x, this.myPoint3.y, true)) { this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x + 60; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse1 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.DetourX = this.TX; this.DetourY = this.TY; this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y - 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x + 25; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse2 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); if (this.TestHypotenuse2 < this.TestHypotenuse1) { this.DetourX = this.TX; this.DetourY = this.TY; } } if (_root.container_mc.level_mc[Buildings_array[i]].foundation_mc.a1.hitTest(this.myPoint3.x, this.myPoint3.y, true)) { this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x - 60; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse1 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.DetourX = this.TX; this.DetourY = this.TY; this.TY = _root.container_mc.level_mc[Buildings_array[i]]._y - 35; this.TX = _root.container_mc.level_mc[Buildings_array[i]]._x + 25; this.opposite = this.GoToY - this.TY; this.adjacent = this.GoToX - this.TX; this.TestHypotenuse2 = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); if (this.TestHypotenuse2 < this.TestHypotenuse1) { this.DetourX = this.TX; this.DetourY = this.TY; } } } i++; } if (CheckDepths(this.myPoint2.x, this.myPoint2.y, this.MyName) == true) { this.Move = false; } if (((this.myPoint2.x > 800) or (this.myPoint2.x < -800)) or ((this.myPoint2.y > 600) or (this.myPoint2.y < -600))) { this.Command = "StopMovement"; } } if (((this.hypotenuse <= this.stopDistance) && (this.AttackSet == true)) && (this.Detour == false)) { this.unit_mc.gotoAndStop("attack"); this.unit_mc.unit_mc.gotoAndPlay("attack"); this.AttackTD = this.AttackTarget; } if (this.Command == "StopMovement") { this.Command = "None"; this.AttackSet = false; this.AttackTarget = ""; this.Move = false; this.GoToX = this.myPoint2.x; this.GoToY = this.myPoint2.y; } if ((this.hypotenuse <= this.stopDistance) && (this.Detour == true)) { this.Detour = false; } if (this.Move == true) { this.unit_mc.gotoAndStop("move"); this._x = this.TravelToX; this._y = this.TravelToY; delete Depths_array["D" + this.MyDepth]; this.DepthY_str = String(Math.round(this._y + 600)); this.DepthX_str = String(Math.round(this._x + 800)); this.NewDepth = Math.round(Number(this.DepthY_str + this.DepthX_str)); Depths_array["D" + this.NewDepth] = this.MyName; this.MyDepth = this.NewDepth; this.swapDepths(this.MyDepth); MiniX = this._x * 0.055; MiniY = this._y * 0.055; _root.TBS_mc.MM_mc[this.MyName]._x = MiniX; _root.TBS_mc.MM_mc[this.MyName]._y = MiniY; _root.TBS_mc.MM_mc[this.MyName].swapDepths(this.MyDepth); } else if (this.AttackSet == false) { this.unit_mc.gotoAndStop("idle"); this.AttackTarget = ""; } } if (this.CreateSoundEffect == true) { this.CreateSoundEffect = false; this.My_str = this.UnitName; if (this.My_str.indexOf("Mounted") != -1) { this.My_str = this.My_str.substr(this.My_str.indexOf("Mounted") + 7, this.My_str.length); } this.myPoint = {x:0, y:0}; this.localToGlobal(this.myPoint); this.adj = this.myPoint.x - 275; this.opp = this.myPoint.y - 200; this.hyp = Math.sqrt((this.adj * this.adj) + (this.opp * this.opp)); this.VolumeFade = 1 - ((this.hyp - 200) / 300); if (this.VolumeFade > 1) { this.VolumeFade = 1; } if (this.VolumeFade < 0) { this.VolumeFade = 0; } this.Pan = 0; if (this.adj > 150) { this.Pan = Math.round((1 - ((this.adj - 150) / 200)) * 100); if (this.Pan < 0) { this.Pan = 0; } this.Pan = 100 - this.Pan; } if (this.adj < -150) { this.Pan = Math.round((1 - ((this.adj + 150) / 200)) * 100); if (this.Pan > 200) { this.Pan = 200; } this.Pan = -1 * (this.Pan - 100); } this.CreateVolume = Math.round(_root.Sound_array.volume * this.VolumeFade); if (this.CreateVolume > 0) { _root.sounds_mc.CreateSound("Unit_", this.My_str, this.CreateVolume, this.Pan, false); } } if (this.AttackingActive == true) { if (this.AttackDamageActive == true) { this.dealDamage = this.damage; this.i = 0; while (this.i < this.counters.length) { if (this.counters[this.i] == _root.container_mc.level_mc[this.AttackTD].UnitName) { this.dealDamage = this.dealDamage * this.counterValue1; } this.i++; } this.i = 0; while (this.i < _root.container_mc.level_mc[this.AttackTD].counters.length) { if (_root.container_mc.level_mc[this.AttackTD].counters[this.i] == this.UnitName) { this.dealDamage = this.dealDamage / _root.container_mc.level_mc[this.AttackTD].counterValue2; } this.i++; } _root.container_mc.level_mc[this.AttackTD].health = _root.container_mc.level_mc[this.AttackTD].health - this.dealDamage; this.AttackDamageActive = false; if ((((_root.container_mc.level_mc[this.AttackTD].stance == "Defensive") or (_root.container_mc.level_mc[this.AttackTarget].stance == "Aggressive")) && (_root.container_mc.level_mc[this.AttackTarget].AttackTarget == "")) && (_root.container_mc.level_mc[this.AttackTarget].AttackSet == false)) { _root.container_mc.level_mc[this.AttackTD].AttackSet = true; _root.container_mc.level_mc[this.AttackTD].AttackType = "Unit"; _root.container_mc.level_mc[this.AttackTD].AttackTarget = this.MyName; } if ((this.Ownership == 1) && (_root.container_mc.level_mc[this.AttackTarget].AttackType == "Building")) { _root.container_mc.level_mc[this.AttackTD].AttackSet = true; _root.container_mc.level_mc[this.AttackTD].AttackType = "Unit"; _root.container_mc.level_mc[this.AttackTD].AttackTarget = this.MyName; } if ((this.Ownership == 1) && (this.AttackType == "Building")) { i = 0; while (i < CompUnits_array.length) { if ((((_root.container_mc.level_mc[CompUnits_array[i]].stance == "Defensive") or (_root.container_mc.level_mc[CompUnits_array[i]].stance == "Aggressive")) && (_root.container_mc.level_mc[CompUnits_array[i]].AttackTarget == "")) && (_root.container_mc.level_mc[CompUnits_array[i]].AttackSet == false)) { _root.container_mc.level_mc[CompUnits_array[i]].AttackSet = true; _root.container_mc.level_mc[this.AttackTD].AttackType = "Unit"; _root.container_mc.level_mc[CompUnits_array[i]].AttackTarget = this.MyName; } i++; } } } } if (((this.stance == "Aggressive") && (this.AttackTarget == "")) && (this.AttackSet == false)) { if (this.TimeSet <= 0) { this.TimeSet = 20; if (this.Ownership == 1) { this.Search = "Comp"; } else { this.Search = "User"; } this.SearchType = ""; this.SearchClosest = Infinity; this.SearchTarget = Infinity; i = 0; while (i < _level[this.Search + "Units_array"].length) { this.SearchOpposite = _root.container_mc.level_mc[_level[this.Search + "Units_array"][i]]._y - this._y; this.SearchAdjacent = _root.container_mc.level_mc[_level[this.Search + "Units_array"][i]]._x - this._x; this.SearchHypotenuse = Math.sqrt((this.SearchOpposite * this.SearchOpposite) + (this.SearchAdjacent * this.SearchAdjacent)); if ((this.SearchHypotenuse < this.SearchClosest) && (_root.container_mc.level_mc[_level[this.Search + "Units_array"][i]].health > 0)) { this.SearchType = "Unit"; this.SearchClosest = this.SearchHypotenuse; this.SearchTarget = _level[this.Search + "Units_array"][i]; } i++; } i = 0; while (i < _level[this.Search + "Buildings_array"].length) { this.SearchOpposite = _root.container_mc.level_mc[_level[this.Search + "Buildings_array"][i]]._y - this._y; this.SearchAdjacent = _root.container_mc.level_mc[_level[this.Search + "Buildings_array"][i]]._x - this._x; this.SearchHypotenuse = Math.sqrt((this.SearchOpposite * this.SearchOpposite) + (this.SearchAdjacent * this.SearchAdjacent)); if ((this.SearchHypotenuse < this.SearchClosest) && (_root.container_mc.level_mc[_level[this.Search + "Buildings_array"][i]].health > 0)) { this.SearchType = "Building"; this.SearchClosest = this.SearchHypotenuse; this.SearchTarget = _level[this.Search + "Buildings_array"][i]; } i++; } if (this.Search == "Comp") { this.SearchLOS = _root.User_LOS; } else { this.SearchLOS = _root.Comp_LOS; } if (this.SearchClosest <= this.SearchLOS) { this.AttackSet = true; this.AttackType = this.SearchType; this.AttackTarget = this.SearchTarget; } } else { this.TimeSet--; } } if (this.Ownership == 2) { _root.CompUnit_Ping = _root.GameTime; } else { _root.UserUnit_Ping = _root.GameTime; } } else if (this.dead == false) { _level[("UnitsOwned" + this.Ownership) + "_array"][this.UnitName]--; this.dead = true; this.unit_mc.gotoAndStop("die"); if (this.Ownership == 2) { _root.MatchVars_array.unitsKilled++; } else { _root.MatchVars_array.unitsLost++; } } } }; MiniX = PlaceSetX * 0.055; MiniY = PlaceSetY * 0.055; _root.TBS_mc.MM_mc.attachMovie("Mini_Unit" + Player, CreateName, PlaceDepth); _root.TBS_mc.MM_mc[CreateName]._x = MiniX; _root.TBS_mc.MM_mc[CreateName]._y = MiniY; _root.TBS_mc.MM_mc[CreateName].Ownership = Player; return(CreateName); } } function Scroller() { if (_root.PauseGame == false) { _root.GameTime++; if ((_root.UserAction == "Command") && ((Key.isDown(27) or Key.isDown(192)) or (UnitSelect_array.length == 0))) { _root.UserAction = "None"; EndUnitSelections(); } if (((_root.UserAction == "Airstrike") or (_root.UserAction == "Missile")) && (Key.isDown(27) or Key.isDown(192))) { _root.UserAction = "None"; } if ((_root.UserAction == "Airstrike") && (Buildings1_array.Teir3_CommandPost == 0)) { _root.UserAction = "None"; } if ((_root.UserAction == "Missile") && ((Buildings1_array.Teir2_ResearchLab == 0) or (Buildings1_array.Teir3_CommandPost == 0))) { _root.UserAction = "None"; } if (((_root.UserAction == "Airstrike") or (_root.UserAction == "Missile")) && (PowerActivated == false)) { Mouse.hide(); _root.attachMovie(_root.UserAction + "Cursor", "Power_mc", 998); _root.Power_mc._x = _root._xmouse; _root.Power_mc._y = _root._ymouse; _root.Power_mc._visible = true; _root.Power_mc.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; if ((this._x > 550) or (this._y > 400)) { Mouse.show(); this._visible = false; } else { Mouse.hide(); this._visible = true; } }; PowerActivated = true; } if ((_root.UserAction == "None") && (PowerActivated == true)) { Mouse.show(); _root.Power_mc.removeMovieClip(); PowerActivated = false; } if ((_root.UserAction == "Command") && (CommandActivated == false)) { Mouse.hide(); _root.attachMovie("CommandPosition", "CommandPosition_mc", 1000); _root.CommandPosition_mc._x = _root._xmouse; _root.CommandPosition_mc._y = _root._ymouse; _root.CommandPosition_mc._visible = true; _root.CommandPosition_mc.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; if ((this._x > 550) or (this._y > 400)) { Mouse.show(); this._visible = false; } else { Mouse.hide(); this._visible = true; } if (this._visible == true) { _root.CommandPositionTarget = ""; this.MyHitTest = false; i = 0; while (i < CompBuildings_array.length) { if (this.MyHitTest == false) { if (_root.container_mc.level_mc[CompBuildings_array[i]].foundation_mc.unit_mc.hitTest(_root._xmouse, _root._ymouse, true)) { _root.CommandPositionAttack = true; _root.CommandPositionType = "Building"; _root.CommandPositionTarget = [CompBuildings_array[i]]; this.command_mc.t_mc.gotoAndStop(2); this.command_mc.l_mc.gotoAndStop(2); this.command_mc.r_mc.gotoAndStop(2); this.command_mc.b_mc.gotoAndStop(2); this.MyHitTest = true; } else { _root.CommandPositionAttack = false; this.command_mc.t_mc.gotoAndStop(1); this.command_mc.l_mc.gotoAndStop(1); this.command_mc.r_mc.gotoAndStop(1); this.command_mc.b_mc.gotoAndStop(1); } } i++; } i = 0; while (i < CompUnits_array.length) { if (this.MyHitTest == false) { if (_root.container_mc.level_mc[CompUnits_array[i]].unit_mc.hitTest(_root._xmouse, _root._ymouse, true)) { _root.CommandPositionAttack = true; _root.CommandPositionType = "Unit"; _root.CommandPositionTarget = [CompUnits_array[i]]; this.command_mc.t_mc.gotoAndStop(2); this.command_mc.l_mc.gotoAndStop(2); this.command_mc.r_mc.gotoAndStop(2); this.command_mc.b_mc.gotoAndStop(2); this.MyHitTest = true; } else { _root.CommandPositionAttack = false; this.command_mc.t_mc.gotoAndStop(1); this.command_mc.l_mc.gotoAndStop(1); this.command_mc.r_mc.gotoAndStop(1); this.command_mc.b_mc.gotoAndStop(1); } } i++; } } if (this._visible == true) { this.MyHitTest = false; i = 0; while (i < UserBuildings_array.length) { if (this.MyHitTest == false) { if (_root.container_mc.level_mc[UserBuildings_array[i]].foundation_mc.unit_mc.hitTest(_root._xmouse, _root._ymouse, true)) { this._visible = false; _root.CommandUnable_mc._visible = true; this.MyHitTest = true; } else { this._visible = true; _root.CommandUnable_mc._visible = false; } } i++; } } }; _root.attachMovie("CommandUnable", "CommandUnable_mc", 1001); _root.CommandUnable_mc._x = _root._xmouse; _root.CommandUnable_mc._y = _root._ymouse; _root.CommandUnable_mc._visible = false; _root.CommandUnable_mc.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; if ((this._x > 550) or (this._y > 400)) { Mouse.show(); this._visible = false; } else { Mouse.hide(); this._visible = true; } }; CommandActivated = true; } if ((_root.UserAction == "None") && (CommandActivated == true)) { Mouse.show(); _root.CommandPosition_mc.removeMovieClip(); _root.CommandUnable_mc.removeMovieClip(); CommandActivated = false; } if (Key.isDown(37)) { _root.container_mc.level_mc._x = _root.container_mc.level_mc._x + _root.ArrowScrollAmount; if (_root.container_mc.level_mc._x > 525) { _root.container_mc.level_mc._x = 525; } _root.TBS_mc.MM_mc.view_mc._x = -(_root.container_mc.level_mc._x * 0.055); _root.TBS_mc.MM_mc.view_mc._y = -(_root.container_mc.level_mc._y * 0.055); } if (Key.isDown(39)) { _root.container_mc.level_mc._x = _root.container_mc.level_mc._x - _root.ArrowScrollAmount; if (_root.container_mc.level_mc._x < -525) { _root.container_mc.level_mc._x = -525; } _root.TBS_mc.MM_mc.view_mc._x = -(_root.container_mc.level_mc._x * 0.055); _root.TBS_mc.MM_mc.view_mc._y = -(_root.container_mc.level_mc._y * 0.055); } if (Key.isDown(38)) { _root.container_mc.level_mc._y = _root.container_mc.level_mc._y + _root.ArrowScrollAmount; if (_root.container_mc.level_mc._y > 400) { _root.container_mc.level_mc._y = 400; } _root.TBS_mc.MM_mc.view_mc._x = -(_root.container_mc.level_mc._x * 0.055); _root.TBS_mc.MM_mc.view_mc._y = -(_root.container_mc.level_mc._y * 0.055); } if (Key.isDown(40)) { _root.container_mc.level_mc._y = _root.container_mc.level_mc._y - _root.ArrowScrollAmount; if (_root.container_mc.level_mc._y < -400) { _root.container_mc.level_mc._y = -400; } _root.TBS_mc.MM_mc.view_mc._x = -(_root.container_mc.level_mc._x * 0.055); _root.TBS_mc.MM_mc.view_mc._y = -(_root.container_mc.level_mc._y * 0.055); } if (Key.isDown(32) && (ScrollerActivated == false)) { _root.UserPassiveAction = "Scrolling"; Mouse.hide(); ScrollStartX = _root.container_mc._xmouse; ScrollStartY = _root.container_mc._ymouse; ScrollerActivated = true; myPoint = {x:ScrollStartX, y:ScrollStartY}; _root.container_mc.localToGlobal(myPoint); _root.attachMovie("LevelScroller", "LevelScroller_mc", 1002); _root.LevelScroller_mc._x = myPoint.x; _root.LevelScroller_mc._y = myPoint.y; if (_root.UserAction != "Command") { _root.attachMovie("ScrollerPoint", "ScrollerPoint_mc", 1000); _root.ScrollerPoint_mc._x = _root._xmouse; _root.ScrollerPoint_mc._y = _root._ymouse; _root.ScrollerPoint_mc.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; opposite = this._y - _root.LevelScroller_mc._y; adjacent = this._x - _root.LevelScroller_mc._x; this._rotation = Math.atan2(opposite, adjacent) * 57.2957795130823; }; } } if (Key.isDown(32) && (ScrollerActivated == true)) { _root.container_mc.level_mc._x = _root.container_mc.level_mc._x - ((_root.container_mc._xmouse - ScrollStartX) / 5); _root.container_mc.level_mc._y = _root.container_mc.level_mc._y - ((_root.container_mc._ymouse - ScrollStartY) / 5); if (_root.container_mc.level_mc._x > 525) { _root.container_mc.level_mc._x = 525; } if (_root.container_mc.level_mc._x < -525) { _root.container_mc.level_mc._x = -525; } if (_root.container_mc.level_mc._y > 400) { _root.container_mc.level_mc._y = 400; } if (_root.container_mc.level_mc._y < -400) { _root.container_mc.level_mc._y = -400; } _root.TBS_mc.MM_mc.view_mc._x = -(_root.container_mc.level_mc._x * 0.055); _root.TBS_mc.MM_mc.view_mc._y = -(_root.container_mc.level_mc._y * 0.055); } if ((!Key.isDown(32)) && (ScrollerActivated == true)) { _root.UserPassiveAction = "None"; if (_root.UserAction != "Command") { Mouse.show(); } ScrollStartX = 0; ScrollStartY = 0; ScrollerActivated = false; _root.LevelScroller_mc.removeMovieClip(); _root.ScrollerPoint_mc.removeMovieClip(); } } _root.container_mc.levelEffects_mc._x = _root.container_mc.level_mc._x; _root.container_mc.levelEffects_mc._y = _root.container_mc.level_mc._y; } function DragBox() { if (DragCommandClicked == true) { _root.DragVars_XVar = _root.container_mc.levelEffects_mc._xmouse; _root.DragVars_YVar = _root.container_mc.levelEffects_mc._ymouse; _root.DragVars_Width = _root.DragVars_XVar - _root.DragVars_StartX; _root.DragVars_Height = _root.DragVars_YVar - _root.DragVars_StartY; if ((Math.abs(_root.DragVars_Width) * Math.abs(_root.DragVars_Height)) > 500) { _root.container_mc.levelEffects_mc.attachMovie("DragBox", "DragBox_mc", 1000); _root.container_mc.levelEffects_mc.DragBox_mc.fill_mc._width = Math.abs(_root.DragVars_Width); _root.container_mc.levelEffects_mc.DragBox_mc.fill_mc._height = Math.abs(_root.DragVars_Height); _root.container_mc.levelEffects_mc.DragBox_mc.top_mc._width = Math.abs(_root.DragVars_Width) + 10; _root.container_mc.levelEffects_mc.DragBox_mc.left_mc._height = Math.abs(_root.DragVars_Height) + 10; _root.container_mc.levelEffects_mc.DragBox_mc.right_mc._height = Math.abs(_root.DragVars_Height) + 10; _root.container_mc.levelEffects_mc.DragBox_mc.bottom_mc._width = Math.abs(_root.DragVars_Width) + 10; _root.container_mc.levelEffects_mc.DragBox_mc.right_mc._x = Math.abs(_root.DragVars_Width) + 7.5; _root.container_mc.levelEffects_mc.DragBox_mc.bottom_mc._y = Math.abs(_root.DragVars_Height) + 7.5; _root.container_mc.levelEffects_mc.DragBox_mc._x = _root.DragVars_XVar - _root.DragVars_Width; _root.container_mc.levelEffects_mc.DragBox_mc._y = _root.DragVars_YVar - _root.DragVars_Height; if (_root.DragVars_Width < 0) { _root.container_mc.levelEffects_mc.DragBox_mc._xscale = -100; } else { _root.container_mc.levelEffects_mc.DragBox_mc._xscale = 100; } if (_root.DragVars_Height < 0) { _root.container_mc.levelEffects_mc.DragBox_mc._yscale = -100; } else { _root.container_mc.levelEffects_mc.DragBox_mc._yscale = 100; } DragCommandActive = true; } else { _root.container_mc.levelEffects_mc.DragBox_mc.removeMovieClip(); DragCommandActive = false; } } } function GetViewLocation(SetX, SetY) { _root.container_mc.level_mc._x = -SetX; _root.container_mc.level_mc._y = -SetY; if (_root.container_mc.level_mc._x > 525) { _root.container_mc.level_mc._x = 525; } if (_root.container_mc.level_mc._x < -525) { _root.container_mc.level_mc._x = -525; } if (_root.container_mc.level_mc._y > 400) { _root.container_mc.level_mc._y = 400; } if (_root.container_mc.level_mc._y < -400) { _root.container_mc.level_mc._y = -400; } _root.TBS_mc.MM_mc.view_mc._x = -(_root.container_mc.level_mc._x * 0.055); _root.TBS_mc.MM_mc.view_mc._y = -(_root.container_mc.level_mc._y * 0.055); } ScrollerActivated = false; CommandActivated = false; CommandClickSelect = false; DragCommandClicked = false; DragCommandActive = false; PowerActivated = false; var mouseListener = new Object(); mouseListener.onMouseDown = function () { if ((((_root.UserAction == "None") or (_root.UserAction == "Command")) && (_root._xmouse < 550)) && (_root._ymouse < 400)) { DragCommandClicked = true; DragCommandActive = false; _root.DragVars_StartX = _root.container_mc.levelEffects_mc._xmouse; _root.DragVars_StartY = _root.container_mc.levelEffects_mc._ymouse; } if (_root.UserAction == "Airstrike") { _root.sounds_mc.CreateSound("Power_", "AirstrikeLaunch", 100, 0, true); NewName = "Airstrike" + C_LE_D3; _root.container_mc.levelEffects_mc.attachMovie("AirstrikeAnimation", NewName, C_LE_D3); _root.container_mc.levelEffects_mc[NewName]._x = _root.container_mc.levelEffects_mc._xmouse; _root.container_mc.levelEffects_mc[NewName]._y = _root.container_mc.levelEffects_mc._ymouse; C_LE_D3++; if (C_LE_D3 > C_LE_D3max) { C_LE_D3 = C_LE_D3min; } _root.User_AirstrikeLaunch = "Launch"; _root.User_AirstrikeActivated = true; _root.User_AirstrikeX = _root.container_mc.levelEffects_mc._xmouse; _root.User_AirstrikeY = _root.container_mc.levelEffects_mc._ymouse; _root.UserAction = "None"; opp = -675 - _root.container_mc.levelEffects_mc._ymouse; adj = 875 - _root.container_mc.levelEffects_mc._xmouse; rotation = (Math.atan2(opp, adj) * 57.2957795130823) + 180; NewName = "AirstrikeAction" + C_LE_D3; _root.container_mc.levelEffects_mc.attachMovie("AirstrikeLaunched", NewName, C_LE_D3); _root.container_mc.levelEffects_mc[NewName]._x = 875; _root.container_mc.levelEffects_mc[NewName]._y = -675; _root.container_mc.levelEffects_mc[NewName]._rotation = rotation; _root.container_mc.levelEffects_mc[NewName].Zone = "None"; _root.container_mc.levelEffects_mc[NewName].FireMissiles = false; _root.container_mc.levelEffects_mc[NewName].TargetX = _root.container_mc.levelEffects_mc._xmouse; _root.container_mc.levelEffects_mc[NewName].TargetY = _root.container_mc.levelEffects_mc._ymouse; _root.container_mc.levelEffects_mc[NewName].onEnterFrame = function () { if (_root.PauseGame == false) { adj = this.TargetX - this._x; opp = this.TargetY - this._y; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((this.Zone == "None") && (hyp < 400)) { this.FireMissiles = true; this.Zone = "First"; } if ((this.Zone == "First") && (hyp < 320)) { this.FireMissiles = true; this.Zone = "Second"; } if ((this.Zone == "Second") && (hyp < 240)) { this.FireMissiles = true; this.Zone = "Third"; } if ((this.Zone == "Third") && (hyp < 160)) { this.FireMissiles = true; this.Zone = "Fourth"; } if ((this.Zone == "Fourth") && (hyp > 0)) { this.Zone = "Damage"; _root.User_AirstrikeLaunch = "Damage"; } if (this.FireMissiles == true) { this.FireMissiles = false; i = 1; while (i <= 3) { myPoint = {x:0, y:7.5}; this["raptor" + i].localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("RPG", this._rotation + ((Math.random() * 6) - 3), myPoint2.x, myPoint2.y, this.TargetX, this.TargetY, 0, random(100) - 49); i++; } i = 1; while (i <= 3) { myPoint = {x:0, y:-7.5}; this["raptor" + i].localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("RPG", this._rotation + ((Math.random() * 6) - 3), myPoint2.x, myPoint2.y, this.TargetX, this.TargetY, 0, random(100) - 49); i++; } } this.myPoint = {x:7.5, y:0}; this.localToGlobal(this.myPoint); this.myPoint2 = {x:this.myPoint.x, y:this.myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(this.myPoint2); this._x = this.myPoint2.x; this._y = this.myPoint2.y; if (this._x > 900) { _root.User_AirstrikeLaunch = "None"; this.removeMovieClip(); } if (this._x < -900) { _root.User_AirstrikeLaunch = "None"; this.removeMovieClip(); } if (this._y > 700) { _root.User_AirstrikeLaunch = "None"; this.removeMovieClip(); } if (this._y < -700) { _root.User_AirstrikeLaunch = "None"; this.removeMovieClip(); } } }; C_LE_D3++; if (C_LE_D3 > C_LE_D3max) { C_LE_D3 = C_LE_D3min; } } if (_root.UserAction == "Missile") { _root.sounds_mc.CreateSound("Power_", "MissileLaunch", 100, 0, true); NewName = "Missile" + C_LE_D3; _root.container_mc.levelEffects_mc.attachMovie("MissileAnimation", NewName, C_LE_D3); _root.container_mc.levelEffects_mc[NewName]._x = _root.container_mc.levelEffects_mc._xmouse; _root.container_mc.levelEffects_mc[NewName]._y = _root.container_mc.levelEffects_mc._ymouse; C_LE_D3++; if (C_LE_D3 > C_LE_D3max) { C_LE_D3 = C_LE_D3min; } _root.User_MissileLaunch = "Launch"; _root.User_MissileLaunchActivated = true; _root.User_MissileX = _root.container_mc.levelEffects_mc._xmouse; _root.User_MissileY = _root.container_mc.levelEffects_mc._ymouse; _root.UserAction = "None"; } }; mouseListener.onMouseUp = function () { if ((_root.UserAction == "None") or (_root.UserAction == "Command")) { CommandClickSelect = true; UnitSelect = false; if (!Key.isDown(16)) { i = 0; while (i < UserUnits_array.length) { if (_root.container_mc.level_mc[UserUnits_array[i]].hitTest(_root._xmouse, _root._ymouse, true) && (_root.container_mc.level_mc[UserUnits_array[i]].Selected == false)) { UnitSelect = true; } i++; } if (UnitSelect == true) { EndUnitSelections(); } } UnitSelect = AddUnitSelections(); } if ((_root.UserAction == "Command") && (UnitSelect == false)) { _root.CommandPosition_mc.command_mc.gotoAndPlay(2); } if (CommandClickSelect == true) { CommandClickSelect = false; if (_root.UserAction == "Command") { BuildingTest = false; i = 0; while (i < UserBuildings_array.length) { if (_root.container_mc.level_mc[UserBuildings_array[i]].foundation_mc.unit_mc.hitTest(_root._xmouse, _root._ymouse, true)) { BuildingTest = true; } i++; } if (BuildingTest == false) { if ((((UnitSelect == false) && (DragCommandActive == false)) && (_root._xmouse < 550)) && (_root._ymouse < 400)) { ReassembleArrays(); Selected = UnitSelect_array.length; UnitSpacing = _root.UserUnitSpacing; NewName = "GoToLocation" + C_LE_D; _root.container_mc.levelEffects_mc.attachMovie("GoToLocation", NewName, C_LE_D); _root.container_mc.levelEffects_mc[NewName]._x = _root.container_mc.levelEffects_mc._xmouse; _root.container_mc.levelEffects_mc[NewName]._y = _root.container_mc.levelEffects_mc._ymouse; if (_root.CommandPositionAttack == true) { _root.container_mc.levelEffects_mc[NewName].t_mc.gotoAndStop(2); _root.container_mc.levelEffects_mc[NewName].l_mc.gotoAndStop(2); _root.container_mc.levelEffects_mc[NewName].r_mc.gotoAndStop(2); _root.container_mc.levelEffects_mc[NewName].b_mc.gotoAndStop(2); } C_LE_D++; if (C_LE_D > C_LE_Dmax) { C_LE_D = C_LE_Dmin; } if (_root.User_Formation == "Square") { if (Selected > 49) { RowLength = 8; } else if (Selected > 36) { RowLength = 7; } else if (Selected > 25) { RowLength = 6; } else if (Selected > 16) { RowLength = 5; } else if (Selected > 9) { RowLength = 4; } else if (Selected > 4) { RowLength = 3; } else { RowLength = 2; } } else if (Selected > 48) { RowLength = 9; } else if (Selected > 35) { RowLength = 8; } else if (Selected > 24) { RowLength = 7; } else if (Selected > 15) { RowLength = 6; } else if (Selected > 8) { RowLength = 5; } else { RowLength = 4; } TotalRows = Math.ceil(Selected / RowLength); i = 0; while (i < Selected) { CurrentRow = 1; ii = i + 1; while (ii > RowLength) { ii = ii - RowLength; CurrentRow++; } CurrentRowUnits = RowLength; if (CurrentRow == TotalRows) { CurrentRowUnits = Selected % RowLength; if (CurrentRowUnits == 0) { CurrentRowUnits = RowLength; } } ExtraX = (((CurrentRowUnits / 2) - ii) * UnitSpacing) + (UnitSpacing / 2); ExtraY = (((TotalRows / 2) - CurrentRow) * UnitSpacing) + (UnitSpacing / 2); GoToX = _root.container_mc.level_mc._xmouse + ExtraX; GoToY = _root.container_mc.level_mc._ymouse + ExtraY; _root.container_mc.level_mc[UnitSelect_array[i]].GoToX = GoToX; _root.container_mc.level_mc[UnitSelect_array[i]].GoToY = GoToY; _root.container_mc.level_mc[UnitSelect_array[i]].Detour = false; _root.container_mc.level_mc[UnitSelect_array[i]].AttackSet = false; if (_root.CommandPositionAttack == true) { _root.container_mc.level_mc[UnitSelect_array[i]].AttackSet = true; _root.container_mc.level_mc[UnitSelect_array[i]].AttackType = _root.CommandPositionType; _root.container_mc.level_mc[UnitSelect_array[i]].AttackTarget = _root.CommandPositionTarget; } i++; } } } } } if (DragCommandClicked == true) { DragCommandClicked = false; if (((!Key.isDown(16)) && (DragCommandActive == true)) && (_root.UserAction == "Command")) { _root.UserAction = "None"; EndUnitSelections(); } i = 0; while (i < UserUnits_array.length) { myUserPoint = {x:_root.container_mc.level_mc[UserUnits_array[i]]._x, y:_root.container_mc.level_mc[UserUnits_array[i]]._y}; _root.container_mc.level_mc.localToGlobal(myUserPoint); if (_root.container_mc.levelEffects_mc.DragBox_mc.hitTest(myUserPoint.x, myUserPoint.y, true) && (_root.container_mc.level_mc[UserUnits_array[i]].Selected == false)) { UnitSelect_array[UnitSelect_array.length + 1] = _root.container_mc.level_mc[UserUnits_array[i]].MyName; _root.container_mc.level_mc[UserUnits_array[i]].Selected = true; _root.container_mc.level_mc[UserUnits_array[i]].gotoAndStop("selected"); _root.UserAction = "Command"; } i++; } GetStance(); _root.container_mc.levelEffects_mc.DragBox_mc.removeMovieClip(); } }; Mouse.addListener(mouseListener); _root.SetScroller = setInterval(Scroller, 25); _root.SetDrag = setInterval(DragBox, 25); _root.Comp_LOS = 400; _root.Comp_Pop = 0; _root.Comp_PopCap = 60; _root.Comp_Food = 500; _root.Comp_Gold = 225; _root.Comp_Stone = 375; _root.Comp_Wood = 325; if (_root.Comp_Difficulty == "Brutal") { _root.TBB_mc.headstart_txt.text = "Headstart: " + Math.round(Headstart / 2); _root.Comp_T2_Advance = 4800; _root.Comp_T3_Advance = 4800; _root.Comp_AP1 = 1200; _root.Comp_AP2 = 2400; _root.Comp_Repair = 25; _root.Comp_WorkerCap = 16; _root.Comp_AirstrikeLaunch = "None"; _root.Comp_AirstrikeDamage = 1000; _root.Comp_AirstrikeRange = 175; _root.Comp_AirstrikeTimer = 320; _root.Comp_AirstrikeSet = 320; _root.Comp_AirstrikeX = 0; _root.Comp_AirstrikeY = 0; _root.Comp_AirstrikeActivated = false; _root.Comp_MissileLaunch = "None"; _root.Comp_MissileDamage = 1500; _root.Comp_MissileRange = 275; _root.Comp_MissileLaunchTimer = 400; _root.Comp_MissileLaunchSet = 400; _root.Comp_MissileX = 0; _root.Comp_MissileY = 0; _root.Comp_MissileLaunchActivated = false; Comp_Building_TimerSet = 14; Comp_Building_Timer = 0; Comp_Keep_Timer = 0; Comp_Barracks1_TimerSet = 240; Comp_Barracks1_Timer = Comp_Barracks1_TimerSet; Comp_Stables_TimerSet = 480; Comp_Stables_Timer = Comp_Stables_TimerSet; Comp_Barracks2_TimerSet = 240; Comp_Barracks2_Timer = Comp_Barracks2_TimerSet; Comp_WarFactory_TimerSet = 480; Comp_WarFactory_Timer = Comp_WarFactory_TimerSet; Comp_Armoury_TimerSet = 400; Comp_Armoury_Timer = Comp_Armoury_TimerSet; Comp_Armoury_Set = 1; Comp_ResearchLab_TimerSet = 400; Comp_ResearchLab_Timer = Comp_ResearchLab_TimerSet; Comp_ResearchLab_Set = 1; Comp_TechCenter_TimerSet = 500; Comp_TechCenter_Timer = Comp_TechCenter_TimerSet; Comp_TechCenter_Set = 1; } else if (_root.Comp_Difficulty == "Hard") { _root.TBB_mc.headstart_txt.text = "Headstart: " + Math.round(Headstart / 2); _root.Comp_T2_Advance = 6000; _root.Comp_T3_Advance = 6000; _root.Comp_AP1 = 1800; _root.Comp_AP2 = 3600; _root.Comp_Repair = 20; _root.Comp_WorkerCap = 14; _root.Comp_AirstrikeLaunch = "None"; _root.Comp_AirstrikeDamage = 900; _root.Comp_AirstrikeRange = 175; _root.Comp_AirstrikeTimer = 320; _root.Comp_AirstrikeSet = 320; _root.Comp_AirstrikeX = 0; _root.Comp_AirstrikeY = 0; _root.Comp_AirstrikeActivated = false; _root.Comp_MissileLaunch = "None"; _root.Comp_MissileDamage = 1400; _root.Comp_MissileRange = 275; _root.Comp_MissileLaunchTimer = 400; _root.Comp_MissileLaunchSet = 400; _root.Comp_MissileX = 0; _root.Comp_MissileY = 0; _root.Comp_MissileLaunchActivated = false; Comp_Building_TimerSet = 18; Comp_Building_Timer = 0; Comp_Keep_Timer = 0; Comp_Barracks1_TimerSet = 280; Comp_Barracks1_Timer = Comp_Barracks1_TimerSet; Comp_Stables_TimerSet = 520; Comp_Stables_Timer = Comp_Stables_TimerSet; Comp_Barracks2_TimerSet = 280; Comp_Barracks2_Timer = Comp_Barracks2_TimerSet; Comp_WarFactory_TimerSet = 520; Comp_WarFactory_Timer = Comp_WarFactory_TimerSet; Comp_Armoury_TimerSet = 500; Comp_Armoury_Timer = Comp_Armoury_TimerSet; Comp_Armoury_Set = 1; Comp_ResearchLab_TimerSet = 500; Comp_ResearchLab_Timer = Comp_ResearchLab_TimerSet; Comp_ResearchLab_Set = 1; Comp_TechCenter_TimerSet = 600; Comp_TechCenter_Timer = Comp_TechCenter_TimerSet; Comp_TechCenter_Set = 1; } else if (_root.Comp_Difficulty == "Normal") { _root.TBB_mc.headstart_txt.text = ""; _root.Comp_T2_Advance = 9600; _root.Comp_T3_Advance = 7200; _root.Comp_AP1 = 2400; _root.Comp_AP2 = 4800; _root.Comp_Repair = 15; _root.Comp_WorkerCap = 10; _root.Comp_AirstrikeLaunch = "None"; _root.Comp_AirstrikeDamage = 750; _root.Comp_AirstrikeRange = 175; _root.Comp_AirstrikeTimer = 320; _root.Comp_AirstrikeSet = 320; _root.Comp_AirstrikeX = 0; _root.Comp_AirstrikeY = 0; _root.Comp_AirstrikeActivated = false; _root.Comp_MissileLaunch = "None"; _root.Comp_MissileDamage = 1250; _root.Comp_MissileRange = 275; _root.Comp_MissileLaunchTimer = 400; _root.Comp_MissileLaunchSet = 400; _root.Comp_MissileX = 0; _root.Comp_MissileY = 0; _root.Comp_MissileLaunchActivated = false; Comp_Building_TimerSet = 22; Comp_Building_Timer = 2; Comp_Keep_Timer = 0; Comp_Barracks1_TimerSet = 320; Comp_Barracks1_Timer = Comp_Barracks1_TimerSet; Comp_Stables_TimerSet = 600; Comp_Stables_Timer = Comp_Stables_TimerSet; Comp_Barracks2_TimerSet = 320; Comp_Barracks2_Timer = Comp_Barracks2_TimerSet; Comp_WarFactory_TimerSet = 600; Comp_WarFactory_Timer = Comp_WarFactory_TimerSet; Comp_Armoury_TimerSet = 600; Comp_Armoury_Timer = Comp_Armoury_TimerSet; Comp_Armoury_Set = 1; Comp_ResearchLab_TimerSet = 600; Comp_ResearchLab_Timer = Comp_ResearchLab_TimerSet; Comp_ResearchLab_Set = 1; Comp_TechCenter_TimerSet = 800; Comp_TechCenter_Timer = Comp_TechCenter_TimerSet; Comp_TechCenter_Set = 1; } else { _root.TBB_mc.headstart_txt.text = ""; _root.Comp_T2_Advance = 9600; _root.Comp_T3_Advance = 7200; _root.Comp_AP1 = 2400; _root.Comp_AP2 = 4800; _root.Comp_Repair = 10; _root.Comp_WorkerCap = 6; _root.Comp_AirstrikeLaunch = "None"; _root.Comp_AirstrikeDamage = 750; _root.Comp_AirstrikeRange = 175; _root.Comp_AirstrikeTimer = 320; _root.Comp_AirstrikeSet = 320; _root.Comp_AirstrikeX = 0; _root.Comp_AirstrikeY = 0; _root.Comp_AirstrikeActivated = false; _root.Comp_MissileLaunch = "None"; _root.Comp_MissileDamage = 1250; _root.Comp_MissileRange = 275; _root.Comp_MissileLaunchTimer = 400; _root.Comp_MissileLaunchSet = 400; _root.Comp_MissileX = 0; _root.Comp_MissileY = 0; _root.Comp_MissileLaunchActivated = false; Comp_Building_TimerSet = 28; Comp_Building_Timer = 10; Comp_Keep_Timer = 0; Comp_Barracks1_TimerSet = 400; Comp_Barracks1_Timer = Comp_Barracks1_TimerSet; Comp_Stables_TimerSet = 640; Comp_Stables_Timer = Comp_Stables_TimerSet; Comp_Barracks2_TimerSet = 400; Comp_Barracks2_Timer = Comp_Barracks2_TimerSet; Comp_WarFactory_TimerSet = 640; Comp_WarFactory_Timer = Comp_WarFactory_TimerSet; Comp_Armoury_TimerSet = 800; Comp_Armoury_Timer = Comp_Armoury_TimerSet; Comp_Armoury_Set = 1; Comp_ResearchLab_TimerSet = 800; Comp_ResearchLab_Timer = Comp_ResearchLab_TimerSet; Comp_ResearchLab_Set = 1; Comp_TechCenter_TimerSet = 1000; Comp_TechCenter_Timer = Comp_TechCenter_TimerSet; Comp_TechCenter_Set = 1; } function ComputerAI() { if (_root.PauseGame == false) { if (_root.CompUnits_array.length >= 8) { _root.Comp_LOS = 4000; } else if (_root.CompUnits_array.length > (_root.UserUnits_array.length + 4)) { _root.Comp_LOS = 4000; } else { _root.Comp_LOS = 400; } if (_root.CompUnits_array.length < (_root.UserUnits_array.length - 5)) { if ((_root.Comp_Food * 5) < _root.User_Food) { _root.Comp_Food = _root.Comp_Food + 100; } if ((_root.Comp_Gold * 5) < _root.User_Gold) { _root.Comp_Food = _root.Comp_Food + 100; } if ((_root.Comp_Stone * 5) < _root.User_Stone) { _root.Comp_Stone = _root.Comp_Stone + 100; } if ((_root.Comp_Wood * 5) < _root.User_Wood) { _root.Comp_Wood = _root.Comp_Wood + 100; } if ((_root.Comp_Food * 10) < _root.User_Food) { _root.Comp_Food = _root.Comp_Food + 500; } if ((_root.Comp_Gold * 10) < _root.User_Gold) { _root.Comp_Food = _root.Comp_Food + 500; } if ((_root.Comp_Stone * 10) < _root.User_Stone) { _root.Comp_Stone = _root.Comp_Stone + 500; } if ((_root.Comp_Wood * 10) < _root.User_Wood) { _root.Comp_Wood = _root.Comp_Wood + 500; } if ((_root.Comp_Food * 20) < _root.User_Food) { _root.Comp_Food = _root.Comp_Food + 1000; } if ((_root.Comp_Gold * 20) < _root.User_Gold) { _root.Comp_Food = _root.Comp_Food + 1000; } if ((_root.Comp_Stone * 20) < _root.User_Stone) { _root.Comp_Stone = _root.Comp_Stone + 1000; } if ((_root.Comp_Wood * 20) < _root.User_Wood) { _root.Comp_Wood = _root.Comp_Wood + 1000; } } if ((_root.Comp_Food < 1000) && (_root.Comp_Gold > 1500)) { _root.Comp_Food = _root.Comp_Food + 150; _root.Comp_Gold = _root.Comp_Gold - 100; } if ((_root.Comp_Stone < 1000) && (_root.Comp_Gold > 1500)) { _root.Comp_Stone = _root.Comp_Stone + 100; _root.Comp_Gold = _root.Comp_Gold - 100; } if ((_root.Comp_Wood < 1000) && (_root.Comp_Gold > 1500)) { _root.Comp_Wood = _root.Comp_Wood + 200; _root.Comp_Gold = _root.Comp_Gold - 100; } if ((_root.Comp_Gold < 1500) && (_root.Comp_Food > 1000)) { _root.Comp_Gold = _root.Comp_Gold + 100; _root.Comp_Food = _root.Comp_Food - 150; } if ((_root.Comp_Gold < 1500) && (_root.Comp_Stone > 1000)) { _root.Comp_Gold = _root.Comp_Gold + 100; _root.Comp_Stone = _root.Comp_Stone - 100; } if ((_root.Comp_Gold < 1500) && (_root.Comp_Wood > 1000)) { _root.Comp_Gold = _root.Comp_Gold + 100; _root.Comp_Wood = _root.Comp_Wood - 200; } if ((_root.User_Teir >= 2) && (_root.Comp_Teir == 1)) { _root.Comp_Keep_Timer = _root.Comp_Keep_Timer + 200; } if ((_root.User_Teir >= 3) && (_root.Comp_Teir == 2)) { _root.Comp_Keep_Timer = _root.Comp_Keep_Timer + 200; } if (_root.Comp_Food < 0) { _root.Comp_Food = 0; } if (_root.Comp_Gold < 0) { _root.Comp_Gold = 0; } if (_root.Comp_Stone < 0) { _root.Comp_Stone = 0; } if (_root.Comp_Wood < 0) { _root.Comp_Wood = 0; } if (Buildings2_array.TC_Keep != 0) { if (Comp_Building_Timer > 0) { Comp_Building_Timer--; } else { CurrentPriorityRate = Infinity; if ((CurrentPriorityRate > 0) && (Buildings2_array.Teir1_Farm == 0)) { if (_root.Comp_Teir == 1) { if (_root.Comp_Food > 750) { if ((Buildings2_array.Teir1_Barracks != 0) || (Buildings2_array.Teir1_Stables != 0)) { CurrentPriorityRate = 0; } } else { CurrentPriorityRate = 0; } } else if (_root.Comp_Food > 750) { if ((Buildings2_array.Teir2_Barracks != 0) || (Buildings2_array.Teir2_WarFactory != 0)) { CurrentPriorityRate = 0; } } else { CurrentPriorityRate = 0; } } if ((CurrentPriorityRate > 2) && (Buildings2_array.Teir1_LumberMill == 0)) { if (_root.Comp_Teir == 1) { if (_root.Comp_Food > 750) { if ((Buildings2_array.Teir1_Barracks != 0) || (Buildings2_array.Teir1_Stables != 0)) { CurrentPriorityRate = 2; } } else { CurrentPriorityRate = 2; } } else if (_root.Comp_Food > 750) { if ((Buildings2_array.Teir2_Barracks != 0) || (Buildings2_array.Teir2_WarFactory != 0)) { CurrentPriorityRate = 2; } } else { CurrentPriorityRate = 2; } } if ((CurrentPriorityRate > 1) && (Buildings2_array.Teir1_Mine == 0)) { if (_root.Comp_Teir == 1) { if (_root.Comp_Food > 750) { if ((Buildings2_array.Teir1_Barracks != 0) || (Buildings2_array.Teir1_Stables != 0)) { CurrentPriorityRate = 1; } } else { CurrentPriorityRate = 1; } } else if (_root.Comp_Food > 750) { if ((Buildings2_array.Teir2_Barracks != 0) || (Buildings2_array.Teir2_WarFactory != 0)) { CurrentPriorityRate = 1; } } else { CurrentPriorityRate = 1; } } if (_root.Comp_Teir == 1) { if ((CurrentPriorityRate > 5) && (Buildings2_array.Teir1_Armoury == 0)) { if ((((_root.Comp_Food >= _root.Costs_array.Building_01_Food) && (_root.Comp_Gold >= _root.Costs_array.Building_01_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Building_01_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Building_01_Wood)) { CurrentPriorityRate = 5; } } if ((CurrentPriorityRate > 3) && (Buildings2_array.Teir1_Barracks == 0)) { if ((((_root.Comp_Food >= _root.Costs_array.Building_02_Food) && (_root.Comp_Gold >= _root.Costs_array.Building_02_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Building_02_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Building_02_Wood)) { CurrentPriorityRate = 3; } } if ((CurrentPriorityRate > 4) && (Buildings2_array.Teir1_Stables == 0)) { if ((((_root.Comp_Food >= _root.Costs_array.Building_06_Food) && (_root.Comp_Gold >= _root.Costs_array.Building_06_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Building_06_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Building_06_Wood)) { CurrentPriorityRate = 4; } } } else { if (((CurrentPriorityRate > 6) && (Buildings2_array.Teir2_Barracks == 0)) && (_root.Comp_Teir >= 2)) { if ((((_root.Comp_Food >= _root.Costs_array.Building_07_Food) && (_root.Comp_Gold >= _root.Costs_array.Building_07_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Building_07_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Building_07_Wood)) { CurrentPriorityRate = 6; } } if (((CurrentPriorityRate > 8) && (Buildings2_array.Teir2_ResearchLab == 0)) && (_root.Comp_Teir >= 2)) { if ((((_root.Comp_Food >= _root.Costs_array.Building_08_Food) && (_root.Comp_Gold >= _root.Costs_array.Building_08_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Building_08_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Building_08_Wood)) { CurrentPriorityRate = 8; } } if (((CurrentPriorityRate > 7) && (Buildings2_array.Teir2_WarFactory == 0)) && (_root.Comp_Teir >= 2)) { if ((((_root.Comp_Food >= _root.Costs_array.Building_09_Food) && (_root.Comp_Gold >= _root.Costs_array.Building_09_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Building_09_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Building_09_Wood)) { CurrentPriorityRate = 7; } } if (((CurrentPriorityRate > 10) && (Buildings2_array.Teir3_CommandPost == 0)) && (_root.Comp_Teir == 3)) { if ((((_root.Comp_Food >= _root.Costs_array.Building_10_Food) && (_root.Comp_Gold >= _root.Costs_array.Building_10_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Building_10_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Building_10_Wood)) { CurrentPriorityRate = 10; } } if (((CurrentPriorityRate > 9) && (Buildings2_array.Teir3_TechCenter == 0)) && (_root.Comp_Teir == 3)) { if ((((_root.Comp_Food >= _root.Costs_array.Building_11_Food) && (_root.Comp_Gold >= _root.Costs_array.Building_11_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Building_11_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Building_11_Wood)) { CurrentPriorityRate = 9; } } } if (CurrentPriorityRate != Infinity) { Comp_Building_Timer = Comp_Building_TimerSet; _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Misc_Foundation_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Misc_Foundation_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Misc_Foundation_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Misc_Foundation_Wood; if (CurrentPriorityRate == 0) { PlaceBuilding("Teir1_Farm", "Teir 1 Farm", -600, 300, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_03_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_03_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_03_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_03_Wood; } if (CurrentPriorityRate == 1) { PlaceBuilding("Teir1_Mine", "Teir 1 Mine", -350, 450, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_05_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_05_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_05_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_05_Wood; } if (CurrentPriorityRate == 2) { PlaceBuilding("Teir1_LumberMill", "Teir 1 LumberMill", -350, 300, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_04_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_04_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_04_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_04_Wood; } if (CurrentPriorityRate == 3) { PlaceBuilding("Teir1_Barracks", "Teir 1 Barracks", 150, 450, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_02_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_02_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_02_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_02_Wood; } if (CurrentPriorityRate == 4) { PlaceBuilding("Teir1_Stables", "Teir 1 Stables", -600, 0, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_06_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_06_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_06_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_06_Wood; } if (CurrentPriorityRate == 5) { PlaceBuilding("Teir1_Armoury", "Teir 1 Armoury", -600, 150, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_01_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_01_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_01_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_01_Wood; } if (CurrentPriorityRate == 6) { PlaceBuilding("Teir2_Barracks", "Teir 2 Barracks", -600, -150, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_07_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_07_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_07_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_07_Wood; } if (CurrentPriorityRate == 7) { PlaceBuilding("Teir2_WarFactory", "Teir 2 WarFactory", -100, 150, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_09_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_09_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_09_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_09_Wood; } if (CurrentPriorityRate == 8) { PlaceBuilding("Teir2_ResearchLab", "Teir 2 ResearchLab", -350, 150, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_08_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_08_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_08_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_08_Wood; } if (CurrentPriorityRate == 9) { PlaceBuilding("Teir3_TechCenter", "Teir 3 TechCenter", -100, 450, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_11_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_11_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_11_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_11_Wood; } if (CurrentPriorityRate == 10) { PlaceBuilding("Teir3_CommandPost", "Teir 3 CommandPost", -100, 300, 2, false); _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Building_10_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Building_10_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Building_10_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Building_10_Wood; } } else { Comp_Building_Timer = 4; } } } } } function CompBuyUpgrade(Building, Type) { if (((((_level[("Comp_" + Building) + "Timer"] <= 0) && (_root.Comp_Food >= _root.Costs_array[(Building + Type) + "_Food"])) && (_root.Comp_Gold >= _root.Costs_array[(Building + Type) + "_Gold"])) && (_root.Comp_Stone >= _root.Costs_array[(Building + Type) + "_Stone"])) && (_root.Comp_Wood >= _root.Costs_array[(Building + Type) + "_Wood"])) { _root.Comp_Food = _root.Comp_Food - _root.Costs_array[(Building + Type) + "_Food"]; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array[(Building + Type) + "_Gold"]; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array[(Building + Type) + "_Stone"]; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array[(Building + Type) + "_Wood"]; if (Building == "Armoury_") { _root.Comp_Armoury_Timer = _root.Comp_Armoury_TimerSet; _root.Comp_Armoury_Set++; } if (Building == "ResearchLab_") { _root.Comp_ResearchLab_Timer = _root.Comp_ResearchLab_TimerSet; _root.Comp_ResearchLab_Set++; } if (Building == "TechCenter_") { _root.Comp_TechCenter_Timer = _root.Comp_TechCenter_TimerSet; _root.Comp_TechCenter_Set++; } return(true); } return(false); } CompBuildPriority = new Array(); CompBuildPriority[0] = "Teir1_Farm"; CompBuildPriority[1] = "Teir1_Mine"; CompBuildPriority[2] = "Teir1_LumberMill"; CompBuildPriority[3] = "Teir1_Barracks"; CompBuildPriority[4] = "Teir1_Stables"; CompBuildPriority[5] = "Teir1_Armoury"; CompBuildPriority[6] = "Teir2_Barracks"; CompBuildPriority[7] = "Teir2_WarFactory"; CompBuildPriority[8] = "Teir2_ResearchLab"; CompBuildPriority[9] = "Teir3_TechCenter"; CompBuildPriority[10] = "Teir3_CommandPost"; _root.CompAI = setInterval(ComputerAI, 500); function Comp_AI_Building(PlaceType, PlaceName) { if (PlaceType == "TC_Keep") { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if (Headstart == 0) { _root.Comp_Keep_Timer++; } if ((_root.Comp_Keep_Timer == (_root.Comp_T2_Advance / 2)) && (_root.Comp_Teir == 1)) { _root.Comp_WorkerCap++; } if (((_root.Comp_Keep_Timer >= _root.Comp_T2_Advance) && (_root.Comp_Teir == 1)) && (Buildings2_array.Teir1_Armoury >= 1)) { this.affordable = false; if ((((_root.Comp_Food >= _root.Costs_array.Misc_T2_Food) && (_root.Comp_Gold >= _root.Costs_array.Misc_T2_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Misc_T2_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Misc_T2_Wood)) { this.affordable = true; } if ((_root.Comp_Keep_Timer >= (_root.Comp_T2_Advance + _root.Comp_AP1)) && (_root.User_Teir >= 2)) { this.affordable = true; } if (_root.Comp_Keep_Timer >= (_root.Comp_T2_Advance + _root.Comp_AP2)) { this.affordable = true; } if ((_root.Comp_Difficulty == "Hard") or "Brutal") { this.affordable = true; } if (this.affordable == true) { _root.Comp_WorkerCap++; _root.Comp_Keep_Timer = 0; _root.Comp_Teir = 2; _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Misc_T2_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Misc_T2_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Misc_T2_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Misc_T2_Wood; } } if (((_root.Comp_Keep_Timer == (_root.Comp_T3_Advance / 2)) && (_root.Comp_Teir == 2)) && (Buildings2_array.Teir2_ResearchLab >= 1)) { _root.Comp_WorkerCap++; } if ((_root.Comp_Keep_Timer >= _root.Comp_T3_Advance) && (_root.Comp_Teir == 2)) { this.affordable = false; if ((((_root.Comp_Food >= _root.Costs_array.Misc_T3_Food) && (_root.Comp_Gold >= _root.Costs_array.Misc_T3_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Misc_T3_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Misc_T3_Wood)) { this.affordable = true; } if ((_root.Comp_Keep_Timer >= (_root.Comp_T3_Advance + _root.Comp_AP1)) && (_root.User_Teir >= 3)) { this.affordable = true; } if ((_root.Comp_Difficulty == "Hard") or "Brutal") { this.affordable = true; } if (this.affordable == true) { _root.Comp_WorkerCap++; _root.Comp_Keep_Timer = 0; _root.Comp_Teir = 3; _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Misc_T3_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Misc_T3_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Misc_T3_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Misc_T3_Wood; } } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir1_Armoury") { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if (_root.Comp_Teir == 1) { if (_root.Comp_Armoury_Timer <= 0) { if (_root.Comp_Armoury_Set == 1) { if (_root.CompBuyUpgrade("Armoury_", "A1")) { _root.Armoury_A_2 = 1; _root.Unit2_Swordsman.damage = _root.Units_Default_array.Swordsman_Damage * 1.25; _root.Unit2_Spearman.damage = _root.Units_Default_array.Spearman_Damage * 1.25; _root.Unit2_MountedSwordsman.damage = _root.Units_Default_array.MountedSwordsman_Damage * 1.25; } } if (_root.Comp_Armoury_Set == 5) { if (_root.CompBuyUpgrade("Armoury_", "A2")) { _root.Armoury_A_2 = 2; _root.Unit2_Swordsman.damage = _root.Units_Default_array.Swordsman_Damage * 1.5; _root.Unit2_Spearman.damage = _root.Units_Default_array.Spearman_Damage * 1.5; _root.Unit2_MountedSwordsman.damage = _root.Units_Default_array.MountedSwordsman_Damage * 1.5; } } if (_root.Comp_Armoury_Set == 9) { if (_root.CompBuyUpgrade("Armoury_", "A3")) { _root.Armoury_A_2 = 3; _root.Unit2_Swordsman.damage = _root.Units_Default_array.Swordsman_Damage * 1.75; _root.Unit2_Spearman.damage = _root.Units_Default_array.Spearman_Damage * 1.75; _root.Unit2_MountedSwordsman.damage = _root.Units_Default_array.MountedSwordsman_Damage * 1.75; } } if (_root.Comp_Armoury_Set == 2) { if (_root.CompBuyUpgrade("Armoury_", "B1")) { _root.Armoury_B_2 = 1; _root.Unit2_Archer.damage = _root.Units_Default_array.Archer_Damage * 1.25; _root.Unit2_MountedArcher.damage = _root.Units_Default_array.MountedArcher_Damage * 1.25; } } if (_root.Comp_Armoury_Set == 6) { if (_root.CompBuyUpgrade("Armoury_", "B2")) { _root.Armoury_B_2 = 2; _root.Unit2_Archer.damage = _root.Units_Default_array.Archer_Damage * 1.5; _root.Unit2_MountedArcher.damage = _root.Units_Default_array.MountedArcher_Damage * 1.5; } } if (_root.Comp_Armoury_Set == 10) { if (_root.CompBuyUpgrade("Armoury_", "B3")) { _root.Armoury_B_2 = 3; _root.Unit2_Archer.damage = _root.Units_Default_array.Archer_Damage * 1.75; _root.Unit2_MountedArcher.damage = _root.Units_Default_array.MountedArcher_Damage * 1.75; } } if (_root.Comp_Armoury_Set == 3) { if (_root.CompBuyUpgrade("Armoury_", "C1")) { _root.Armoury_C_2 = 1; _root.Unit2_Swordsman.health = _root.Units_Default_array.Swordsman_Health * 1.2; _root.Unit2_Spearman.health = _root.Units_Default_array.Spearman_Health * 1.2; _root.Unit2_Archer.health = _root.Units_Default_array.Archer_Health * 1.2; _root.Unit2_MountedSwordsman.health = _root.Units_Default_array.MountedSwordsman_Health * 1.2; _root.Unit2_MountedArcher.health = _root.Units_Default_array.MountedArcher_Health * 1.2; } } if (_root.Comp_Armoury_Set == 7) { if (_root.CompBuyUpgrade("Armoury_", "C2")) { _root.Armoury_C_2 = 2; _root.Unit2_Swordsman.health = _root.Units_Default_array.Swordsman_Health * 1.4; _root.Unit2_Spearman.health = _root.Units_Default_array.Spearman_Health * 1.4; _root.Unit2_Archer.health = _root.Units_Default_array.Archer_Health * 1.4; _root.Unit2_MountedSwordsman.health = _root.Units_Default_array.MountedSwordsman_Health * 1.4; _root.Unit2_MountedArcher.health = _root.Units_Default_array.MountedArcher_Health * 1.4; } } if (_root.Comp_Armoury_Set == 11) { if (_root.CompBuyUpgrade("Armoury_", "C3")) { _root.Armoury_C_2 = 3; _root.Unit2_Swordsman.health = _root.Units_Default_array.Swordsman_Health * 1.8; _root.Unit2_Spearman.health = _root.Units_Default_array.Spearman_Health * 1.8; _root.Unit2_Archer.health = _root.Units_Default_array.Archer_Health * 1.8; _root.Unit2_MountedSwordsman.health = _root.Units_Default_array.MountedSwordsman_Health * 1.8; _root.Unit2_MountedArcher.health = _root.Units_Default_array.MountedArcher_Health * 1.8; } } if (_root.Comp_Armoury_Set == 4) { if (_root.CompBuyUpgrade("Armoury_", "D1")) { Comp_Barracks1_TimerSet = Comp_Barracks1_TimerSet - 40; Comp_Stables_TimerSet = Comp_Stables_TimerSet - 40; _root.Armoury_D_2 = 1; _root.Unit2_Swordsman.time = _root.Units_Default_array.Swordsman_Time * 0.9; _root.Unit2_Spearman.time = _root.Units_Default_array.Spearman_Time * 0.9; _root.Unit2_Archer.time = _root.Units_Default_array.Archer_Time * 0.9; _root.Unit2_MountedSwordsman.time = _root.Units_Default_array.MountedSwordsman_Time * 0.9; _root.Unit2_MountedArcher.time = _root.Units_Default_array.MountedArcher_Time * 0.9; } } if (_root.Comp_Armoury_Set == 8) { if (_root.CompBuyUpgrade("Armoury_", "D2")) { Comp_Barracks1_TimerSet = Comp_Barracks1_TimerSet - 40; Comp_Stables_TimerSet = Comp_Stables_TimerSet - 40; _root.Armoury_D_2 = 2; _root.Unit2_Swordsman.time = _root.Units_Default_array.Swordsman_Time * 0.6; _root.Unit2_Spearman.time = _root.Units_Default_array.Spearman_Time * 0.6; _root.Unit2_Archer.time = _root.Units_Default_array.Archer_Time * 0.6; _root.Unit2_MountedSwordsman.time = _root.Units_Default_array.MountedSwordsman_Time * 0.6; _root.Unit2_MountedArcher.time = _root.Units_Default_array.MountedArcher_Time * 0.6; } } if (_root.Comp_Armoury_Set == 12) { if (_root.CompBuyUpgrade("Armoury_", "D3")) { Comp_Barracks1_TimerSet = Comp_Barracks1_TimerSet - 40; Comp_Stables_TimerSet = Comp_Stables_TimerSet - 40; _root.Armoury_D_2 = 3; _root.Unit2_Swordsman.time = _root.Units_Default_array.Swordsman_Time * 0.3; _root.Unit2_Spearman.time = _root.Units_Default_array.Spearman_Time * 0.3; _root.Unit2_Archer.time = _root.Units_Default_array.Archer_Time * 0.3; _root.Unit2_MountedSwordsman.time = _root.Units_Default_array.MountedSwordsman_Time * 0.3; _root.Unit2_MountedArcher.time = _root.Units_Default_array.MountedArcher_Time * 0.3; } } } else { _root.Comp_Armoury_Timer--; } } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir1_Barracks") { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if ((_root.Comp_Barracks1_Timer <= 0) && (_root.Comp_Teir == 1)) { if (CompUnits_array.length < 20) { RandomizeUnitType = random(3); if (RandomizeUnitType == 0) { UnitSpawnType = "Swordsman"; UnitSpawnID = "01"; } else if (RandomizeUnitType == 1) { UnitSpawnType = "Spearman"; UnitSpawnID = "02"; } else { UnitSpawnType = "Archer"; UnitSpawnID = "03"; } if ((((_root.Comp_Food >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Food"]) && (_root.Comp_Gold >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Gold"])) && (_root.Comp_Stone >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Stone"])) && (_root.Comp_Wood >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Wood"])) { _root.Comp_Barracks1_Timer = _root.Comp_Barracks1_TimerSet; _root.Comp_Food = _root.Comp_Food - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Food"]; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Gold"]; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Stone"]; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Wood"]; if (_root.CheckDepths(this._x - 35, this._y + 35) == false) { NewUnit = _root.CreateUnit(UnitSpawnType, UnitSpawnType, this._x - 35, this._y + 35, 2, false); if (_root.container_mc.level_mc[this.MyName].PlacePosition == 1) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 35; _root.container_mc.level_mc[this.MyName].PlacePosition = 2; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 2) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 3; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 3) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 35; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 4; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 4) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 5; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 5) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 35; _root.container_mc.level_mc[this.MyName].PlacePosition = 1; } } } } } else { _root.Comp_Barracks1_Timer--; } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir1_Farm") { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if (((((this.Workers < _root.Comp_WorkerCap) && (_root.Comp_Food >= _root.Costs_array.Misc_Worker_Food)) && (_root.Comp_Gold >= _root.Costs_array.Misc_Worker_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Misc_Worker_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Misc_Worker_Wood)) { _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Misc_Worker_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Misc_Worker_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Misc_Worker_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Misc_Worker_Wood; _root.Comp_Pop++; this.Workers++; } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir1_LumberMill") { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if (((((this.Workers < _root.Comp_WorkerCap) && (_root.Comp_Food >= _root.Costs_array.Misc_Worker_Food)) && (_root.Comp_Gold >= _root.Costs_array.Misc_Worker_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Misc_Worker_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Misc_Worker_Wood)) { _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Misc_Worker_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Misc_Worker_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Misc_Worker_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Misc_Worker_Wood; _root.Comp_Pop++; this.Workers++; } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir1_Mine") { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if (((((this.Workers < _root.Comp_WorkerCap) && (_root.Comp_Food >= _root.Costs_array.Misc_Worker_Food)) && (_root.Comp_Gold >= _root.Costs_array.Misc_Worker_Gold)) && (_root.Comp_Stone >= _root.Costs_array.Misc_Worker_Stone)) && (_root.Comp_Wood >= _root.Costs_array.Misc_Worker_Wood)) { _root.Comp_Food = _root.Comp_Food - _root.Costs_array.Misc_Worker_Food; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array.Misc_Worker_Gold; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array.Misc_Worker_Stone; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array.Misc_Worker_Wood; _root.Comp_Pop++; this.Workers++; } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir1_Stables") { _root.container_mc.level_mc[PlaceName].ActionTimer = 40; _root.container_mc.level_mc[PlaceName].ActionTimerSet = 40; _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if ((_root.Comp_Stables_Timer <= 0) && (_root.Comp_Teir == 1)) { if (CompUnits_array.length < 20) { RandomizeUnitType = random(2); if (RandomizeUnitType == 0) { UnitSpawnType = "MountedSwordsman"; UnitSpawnID = "04"; } else { UnitSpawnType = "MountedArcher"; UnitSpawnID = "05"; } if ((((_root.Comp_Food >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Food"]) && (_root.Comp_Gold >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Gold"])) && (_root.Comp_Stone >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Stone"])) && (_root.Comp_Wood >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Wood"])) { _root.Comp_Stables_Timer = _root.Comp_Stables_TimerSet; _root.Comp_Food = _root.Comp_Food - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Food"]; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Gold"]; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Stone"]; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Wood"]; if (_root.CheckDepths(this._x - 35, this._y + 35) == false) { NewUnit = _root.CreateUnit(UnitSpawnType, UnitSpawnType, this._x - 35, this._y + 35, 2, false); if (_root.container_mc.level_mc[this.MyName].PlacePosition == 1) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 35; _root.container_mc.level_mc[this.MyName].PlacePosition = 2; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 2) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 3; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 3) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 35; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 4; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 4) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 5; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 5) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 35; _root.container_mc.level_mc[this.MyName].PlacePosition = 1; } } } } } else { _root.Comp_Stables_Timer--; } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir2_Barracks") { _root.container_mc.level_mc[PlaceName].ActionTimer = 40; _root.container_mc.level_mc[PlaceName].ActionTimerSet = 40; _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if (_root.Comp_Barracks2_Timer <= 0) { if (CompUnits_array.length < 20) { if (_root.Comp_Teir == 3) { RandomizeUnitType = random(4); if (RandomizeUnitType == 0) { UnitSpawnType = "MachineGunner"; UnitSpawnID = "06"; } else if (RandomizeUnitType == 1) { UnitSpawnType = "RPGTrooper"; UnitSpawnID = "07"; } else if (RandomizeUnitType == 2) { UnitSpawnType = "Sniper"; UnitSpawnID = "11"; } else { UnitSpawnType = "LaserTrooper"; UnitSpawnID = "12"; } } else { RandomizeUnitType = random(2); if (RandomizeUnitType == 0) { UnitSpawnType = "MachineGunner"; UnitSpawnID = "06"; } else { UnitSpawnType = "RPGTrooper"; UnitSpawnID = "07"; } } if ((((_root.Comp_Food >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Food"]) && (_root.Comp_Gold >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Gold"])) && (_root.Comp_Stone >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Stone"])) && (_root.Comp_Wood >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Wood"])) { _root.Comp_Barracks2_Timer = _root.Comp_Barracks2_TimerSet; _root.Comp_Food = _root.Comp_Food - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Food"]; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Gold"]; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Stone"]; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Wood"]; if (_root.CheckDepths(this._x - 35, this._y + 35) == false) { NewUnit = _root.CreateUnit(UnitSpawnType, UnitSpawnType, this._x - 35, this._y + 35, 2, false); if (_root.container_mc.level_mc[this.MyName].PlacePosition == 1) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 35; _root.container_mc.level_mc[this.MyName].PlacePosition = 2; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 2) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 3; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 3) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 35; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 4; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 4) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 5; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 5) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 35; _root.container_mc.level_mc[this.MyName].PlacePosition = 1; } } } } } else { _root.Comp_Barracks2_Timer--; } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir2_ResearchLab") { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if (_root.Comp_ResearchLab_Timer <= 0) { if (_root.Comp_ResearchLab_Set == 5) { if (_root.CompBuyUpgrade("ResearchLab_", "A1")) { _root.ResearchLab_A_2 = 1; _root.Unit1_MachineGunner.health = _root.Units_Default_array.MachineGunner_Health * 1.75; _root.Unit1_RPGTrooper.health = _root.Units_Default_array.RPGTrooper_Health * 1.75; _root.Unit1_Sniper.health = _root.Units_Default_array.Sniper_Health * 1.75; _root.Unit1_LaserTrooper.health = _root.Units_Default_array.LaserTrooper_Health * 1.75; } } if (_root.Comp_ResearchLab_Set == 6) { if (_root.CompBuyUpgrade("ResearchLab_", "B1")) { _root.ResearchLab_B_2 = 1; _root.Unit1_Humvee.health = _root.Units_Default_array.Humvee_Health * 1.5; _root.Unit1_LightTank.health = _root.Units_Default_array.LightTank_Health * 1.5; _root.Unit1_HeavyTank.health = _root.Units_Default_array.HeavyTank_Health * 1.5; _root.Unit1_LaserTank.health = _root.Units_Default_array.LaserTank_Health * 1.5; } } if (_root.Comp_ResearchLab_Set == 7) { if (_root.CompBuyUpgrade("ResearchLab_", "C1")) { _root.ResearchLab_C_2 = 1; _root.Unit1_MachineGunner.speed = _root.Units_Default_array.MachineGunner_Speed * 1.1; _root.Unit1_RPGTrooper.speed = _root.Units_Default_array.RPGTrooper_Speed * 1.1; _root.Unit1_Sniper.speed = _root.Units_Default_array.Sniper_Speed * 1.1; _root.Unit1_LaserTrooper.speed = _root.Units_Default_array.LaserTrooper_Speed * 1.1; } } if (_root.Comp_ResearchLab_Set == 8) { if (_root.CompBuyUpgrade("ResearchLab_", "D1")) { _root.ResearchLab_D_2 = 1; _root.Unit1_Humvee.speed = _root.Units_Default_array.Humvee_Speed * 1.15; _root.Unit1_LightTank.speed = _root.Units_Default_array.LightTank_Speed * 1.15; _root.Unit1_HeavyTank.speed = _root.Units_Default_array.HeavyTank_Speed * 1.15; _root.Unit1_LaserTank.speed = _root.Units_Default_array.LaserTank_Speed * 1.15; } } if (_root.Comp_ResearchLab_Set == 13) { if (_root.CompBuyUpgrade("ResearchLab_", "E1")) { _root.ResearchLab_E_2 = 1; _root.Unit1_MachineGunner.damage = _root.Units_Default_array.MachineGunner_Damage * 1.33; _root.Unit1_Humvee.damage = _root.Units_Default_array.Humvee_Damage * 1.33; _root.Unit1_Sniper.damage = _root.Units_Default_array.Sniper_Damage * 1.33; } } if (_root.Comp_ResearchLab_Set == 14) { if (_root.CompBuyUpgrade("ResearchLab_", "F1")) { _root.ResearchLab_F_2 = 1; _root.Unit1_RPGTrooper.damage = _root.Units_Default_array.RPGTrooper_Damage * 1.33; } } if (_root.Comp_ResearchLab_Set == 15) { if (_root.CompBuyUpgrade("ResearchLab_", "G1")) { _root.ResearchLab_G_2 = 1; _root.Unit1_LightTank.damage = _root.Units_Default_array.LightTank_Damage * 1.33; _root.Unit1_HeavyTank.damage = _root.Units_Default_array.HeavyTank_Damage * 1.33; } } if (_root.Comp_ResearchLab_Set == 16) { if (_root.CompBuyUpgrade("ResearchLab_", "H1")) { _root.ResearchLab_H_2 = 1; _root.Comp_Barracks2_TimerSet = _root.Comp_Barracks2_TimerSet - 160; _root.Comp_WarFactory_TimerSet = _root.Comp_WarFactory_TimerSet - 280; _root.Unit1_MachineGunner.time = _root.Units_Default_array.MachineGunner_Time * 0.6; _root.Unit1_RPGTrooper.time = _root.Units_Default_array.RPGTrooper_Time * 0.6; _root.Unit1_Humvee.time = _root.Units_Default_array.Humvee_Time * 0.6; _root.Unit1_LightTank.time = _root.Units_Default_array.LightTank_Time * 0.6; _root.Unit1_HeavyTank.time = _root.Units_Default_array.HeavyTank_Time * 0.6; _root.Unit1_Sniper.time = _root.Units_Default_array.Sniper_Time * 0.6; _root.Unit1_LaserTrooper.time = _root.Units_Default_array.LaserTrooper_Time * 0.6; _root.Unit1_LaserTank.time = _root.Units_Default_array.LaserTank_Time * 0.6; } } if (_root.Comp_ResearchLab_Set == 2) { if (_root.CompBuyUpgrade("ResearchLab_", "I1")) { _root.ResearchLab_I_2 = 1; _root.Produce_Farm2D = Math.round(_root.Defaults_array.Produce_FarmD * 1.2); _root.Produce_Farm2B = Math.round(_root.Defaults_array.Produce_FarmB * 1.2); } } if (_root.Comp_ResearchLab_Set == 9) { if (_root.CompBuyUpgrade("ResearchLab_", "I2")) { _root.ResearchLab_I_2 = 2; _root.Produce_Farm2D = Math.round(_root.Defaults_array.Produce_FarmD * 1.4); _root.Produce_Farm2B = Math.round(_root.Defaults_array.Produce_FarmB * 1.4); } } if (_root.Comp_ResearchLab_Set == 18) { if (_root.CompBuyUpgrade("ResearchLab_", "I3")) { _root.ResearchLab_I_2 = 3; _root.Produce_Farm2D = Math.round(_root.Defaults_array.Produce_FarmD * 1.7); _root.Produce_Farm2B = Math.round(_root.Defaults_array.Produce_FarmB * 1.7); } } if (_root.Comp_ResearchLab_Set == 4) { if (_root.CompBuyUpgrade("ResearchLab_", "J1")) { _root.ResearchLab_J_2 = 1; _root.Produce_Mine2D1 = Math.round(_root.Defaults_array.Produce_MineD1 * 1.15); _root.Produce_Mine2B1 = Math.round(_root.Defaults_array.Produce_MineB1 * 1.15); } } if (_root.Comp_ResearchLab_Set == 10) { if (_root.CompBuyUpgrade("ResearchLab_", "J2")) { _root.ResearchLab_J_2 = 2; _root.Produce_Mine2D1 = Math.round(_root.Defaults_array.Produce_MineD1 * 1.25); _root.Produce_Mine2B1 = Math.round(_root.Defaults_array.Produce_MineB1 * 1.25); } } if (_root.Comp_ResearchLab_Set == 19) { if (_root.CompBuyUpgrade("ResearchLab_", "J3")) { _root.ResearchLab_J_2 = 3; _root.Produce_Mine2D1 = Math.round(_root.Defaults_array.Produce_MineD1 * 1.5); _root.Produce_Mine2B1 = Math.round(_root.Defaults_array.Produce_MineB1 * 1.5); } } if (_root.Comp_ResearchLab_Set == 1) { if (_root.CompBuyUpgrade("ResearchLab_", "K1")) { _root.ResearchLab_K_2 = 1; _root.Produce_Mine2D2 = Math.round(_root.Defaults_array.Produce_MineD2 * 1.25); _root.Produce_Mine2B2 = Math.round(_root.Defaults_array.Produce_MineB2 * 1.25); } } if (_root.Comp_ResearchLab_Set == 11) { if (_root.CompBuyUpgrade("ResearchLab_", "K2")) { _root.ResearchLab_K_2 = 2; _root.Produce_Mine2D2 = Math.round(_root.Defaults_array.Produce_MineD2 * 1.5); _root.Produce_Mine2B2 = Math.round(_root.Defaults_array.Produce_MineB2 * 1.5); } } if (_root.Comp_ResearchLab_Set == 17) { if (_root.CompBuyUpgrade("ResearchLab_", "K3")) { _root.ResearchLab_K_2 = 3; _root.Produce_Mine2D2 = Math.round(_root.Defaults_array.Produce_MineD2 * 1.75); _root.Produce_Mine2B2 = Math.round(_root.Defaults_array.Produce_MineB2 * 1.75); } } if (_root.Comp_ResearchLab_Set == 3) { if (_root.CompBuyUpgrade("ResearchLab_", "L1")) { _root.ResearchLab_L_2 = 1; _root.Produce_Mill2D = Math.round(_root.Defaults_array.Produce_MillD * 1.15); _root.Produce_Mill2B = Math.round(_root.Defaults_array.Produce_MillB * 1.15); } } if (_root.Comp_ResearchLab_Set == 12) { if (_root.CompBuyUpgrade("ResearchLab_", "L2")) { _root.ResearchLab_L_2 = 2; _root.Produce_Mill2D = Math.round(_root.Defaults_array.Produce_MillD * 1.25); _root.Produce_Mill2B = Math.round(_root.Defaults_array.Produce_MillB * 1.25); } } if (_root.Comp_ResearchLab_Set == 20) { if (_root.CompBuyUpgrade("ResearchLab_", "L3")) { _root.ResearchLab_L_2 = 3; _root.Produce_Mill2D = Math.round(_root.Defaults_array.Produce_MillD * 1.5); _root.Produce_Mill2B = Math.round(_root.Defaults_array.Produce_MillB * 1.5); } } } else { _root.Comp_ResearchLab_Timer--; } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; if ((this.Type == "Teir2_ResearchLab") && (this.MissileLaunch == true)) { _root.Comp_MissileLaunch = "None"; } this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir2_WarFactory") { _root.container_mc.level_mc[PlaceName].ActionTimer = 40; _root.container_mc.level_mc[PlaceName].ActionTimerSet = 40; _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if (_root.Comp_WarFactory_Timer <= 0) { if (CompUnits_array.length < 20) { if (_root.Comp_Teir == 3) { RandomizeUnitType = random(4); if (RandomizeUnitType == 0) { UnitSpawnType = "Humvee"; UnitSpawnID = "08"; } else if (RandomizeUnitType == 1) { UnitSpawnType = "LightTank"; UnitSpawnID = "09"; } else if (RandomizeUnitType == 2) { UnitSpawnType = "HeavyTank"; UnitSpawnID = "10"; } else { UnitSpawnType = "LaserTank"; UnitSpawnID = "13"; } } else { RandomizeUnitType = random(4); if (RandomizeUnitType == 0) { UnitSpawnType = "Humvee"; UnitSpawnID = "08"; } else if (RandomizeUnitType == 1) { UnitSpawnType = "LightTank"; UnitSpawnID = "09"; } else { UnitSpawnType = "HeavyTank"; UnitSpawnID = "10"; } } if ((((_root.Comp_Food >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Food"]) && (_root.Comp_Gold >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Gold"])) && (_root.Comp_Stone >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Stone"])) && (_root.Comp_Wood >= _root.Costs_array[("Unit_" + UnitSpawnID) + "_Wood"])) { _root.Comp_WarFactory_Timer = _root.Comp_WarFactory_TimerSet; _root.Comp_Food = _root.Comp_Food - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Food"]; _root.Comp_Gold = _root.Comp_Gold - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Gold"]; _root.Comp_Stone = _root.Comp_Stone - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Stone"]; _root.Comp_Wood = _root.Comp_Wood - _root.Costs_array[("Unit_" + UnitSpawnID) + "_Wood"]; if (_root.CheckDepths(this._x - 35, this._y + 35) == false) { NewUnit = _root.CreateUnit(UnitSpawnType, UnitSpawnType, this._x - 35, this._y + 35, 2, false); if (_root.container_mc.level_mc[this.MyName].PlacePosition == 1) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 35; _root.container_mc.level_mc[this.MyName].PlacePosition = 2; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 2) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 3; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 3) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 35; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 4; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 4) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 60; _root.container_mc.level_mc[this.MyName].PlacePosition = 5; } else if (_root.container_mc.level_mc[this.MyName].PlacePosition == 5) { _root.container_mc.level_mc[NewUnit].GoToX = this._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._y + 35; _root.container_mc.level_mc[this.MyName].PlacePosition = 1; } } } } } else { _root.Comp_WarFactory_Timer--; } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir3_CommandPost") { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if ((((_root.TechCenter_C_2 == 1) && (Buildings2_array.Teir3_CommandPost >= 1)) && (_root.Comp_AirstrikeLaunch == "None")) && (_root.Comp_AirstrikeActivated == false)) { if ((_root.Comp_AirstrikeTimer <= 0) && (_root.UserBuildings_array.length > 0)) { _root.sounds_mc.CreateSound("Power_", "AirstrikeLaunch", 100, 0, true); Target = _root.UserBuildings_array[random(_root.UserBuildings_array.length)]; _root.Comp_AirstrikeX = _root.container_mc.level_mc[Target]._x; _root.Comp_AirstrikeY = _root.container_mc.level_mc[Target]._y; _root.Comp_AirstrikeLaunch = "Launch"; _root.Comp_AirstrikeActivated = true; opp = 675 - _root.Comp_AirstrikeY; adj = -875 - _root.Comp_AirstrikeX; rotation = (Math.atan2(opp, adj) * 57.2957795130823) + 180; NewName = "AirstrikeAction" + C_LE_D3; _root.container_mc.levelEffects_mc.attachMovie("AirstrikeLaunched", NewName, C_LE_D3); _root.container_mc.levelEffects_mc[NewName]._x = -875; _root.container_mc.levelEffects_mc[NewName]._y = 675; _root.container_mc.levelEffects_mc[NewName]._rotation = rotation; _root.container_mc.levelEffects_mc[NewName].Zone = "None"; _root.container_mc.levelEffects_mc[NewName].FireMissiles = false; _root.container_mc.levelEffects_mc[NewName].TargetX = _root.Comp_AirstrikeX; _root.container_mc.levelEffects_mc[NewName].TargetY = _root.Comp_AirstrikeY; _root.container_mc.levelEffects_mc[NewName].onEnterFrame = function () { if (_root.PauseGame == false) { adj = this.TargetX - this._x; opp = this.TargetY - this._y; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((this.Zone == "None") && (hyp < 400)) { this.FireMissiles = true; this.Zone = "First"; } if ((this.Zone == "First") && (hyp < 320)) { this.FireMissiles = true; this.Zone = "Second"; } if ((this.Zone == "Second") && (hyp < 240)) { this.FireMissiles = true; this.Zone = "Third"; } if ((this.Zone == "Third") && (hyp < 160)) { this.FireMissiles = true; this.Zone = "Fourth"; } if ((this.Zone == "Fourth") && (hyp > 0)) { this.Zone = "Damage"; _root.Comp_AirstrikeLaunch = "Damage"; } if (this.FireMissiles == true) { this.FireMissiles = false; i = 1; while (i <= 3) { myPoint = {x:0, y:7.5}; this["raptor" + i].localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("RPG", this._rotation + ((Math.random() * 6) - 3), myPoint2.x, myPoint2.y, this.TargetX, this.TargetY, 0, random(100) - 49); i++; } i = 1; while (i <= 3) { myPoint = {x:0, y:-7.5}; this["raptor" + i].localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("RPG", this._rotation + ((Math.random() * 6) - 3), myPoint2.x, myPoint2.y, this.TargetX, this.TargetY, 0, random(100) - 49); i++; } } this.myPoint = {x:7.5, y:0}; this.localToGlobal(this.myPoint); this.myPoint2 = {x:this.myPoint.x, y:this.myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(this.myPoint2); this._x = this.myPoint2.x; this._y = this.myPoint2.y; if (this._x > 900) { _root.Comp_AirstrikeLaunch = "None"; this.removeMovieClip(); } if (this._x < -900) { _root.Comp_AirstrikeLaunch = "None"; this.removeMovieClip(); } if (this._y > 700) { _root.Comp_AirstrikeLaunch = "None"; this.removeMovieClip(); } if (this._y < -700) { _root.Comp_AirstrikeLaunch = "None"; this.removeMovieClip(); } } }; C_LE_D3++; if (C_LE_D3 > C_LE_D3max) { C_LE_D3 = C_LE_D3min; } } else { _root.Comp_AirstrikeTimer--; } } if (((((_root.TechCenter_D_2 == 1) && (Buildings2_array.Teir2_ResearchLab >= 1)) && (Buildings2_array.Teir3_CommandPost >= 1)) && (_root.Comp_MissileLaunch == "None")) && (_root.Comp_MissileLaunchActivated == false)) { if ((_root.Comp_MissileLaunchTimer <= 0) && (_root.UserBuildings_array.length > 0)) { _root.sounds_mc.CreateSound("Power_", "MissileLaunch", 100, 0, true); Target = _root.UserBuildings_array[random(_root.UserBuildings_array.length)]; _root.Comp_MissileX = _root.container_mc.level_mc[Target]._x; _root.Comp_MissileY = _root.container_mc.level_mc[Target]._y; _root.Comp_MissileLaunch = "Launch"; _root.Comp_MissileLaunchActivated = true; } else { _root.Comp_MissileLaunchTimer--; } } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } if (PlaceType == "Teir3_TechCenter") { _root.container_mc.level_mc[PlaceName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.health > 0) { _root.CompBuilding_Ping = _root.GameTime; if (_root.Comp_TechCenter_Timer <= 0) { if (_root.Comp_TechCenter_Set == 1) { if (_root.CompBuyUpgrade("TechCenter_", "A1")) { _root.TechCenter_A_2 = 1; _root.Unit2_LaserTrooper.damage = _root.Units_Default_array.LaserTrooper_Damage * 1.25; _root.Unit2_LaserTank.damage = _root.Units_Default_array.LaserTank_Damage * 1.25; } } if (_root.Comp_TechCenter_Set == 2) { if (_root.CompBuyUpgrade("TechCenter_", "B1")) { _root.TechCenter_B_2 = 1; _root.User_Repair = _root.User_Repair * 3; } } if (((_root.TechCenter_C_2 == 0) && (_root.Comp_TechCenter_Set > 2)) && ((_root.Comp_TechCenter_Set / 2) != Math.round(_root.Comp_TechCenter_Set / 2))) { if (_root.CompBuyUpgrade("TechCenter_", "C1")) { _root.TechCenter_C_2 = 1; } } if (((_root.TechCenter_D_2 == 0) && (_root.Comp_TechCenter_Set > 2)) && ((_root.Comp_TechCenter_Set / 2) == Math.round(_root.Comp_TechCenter_Set / 2))) { if (_root.CompBuyUpgrade("TechCenter_", "D1")) { _root.TechCenter_D_2 = 1; } } } else { _root.Comp_TechCenter_Timer--; } } else if (this.dead == false) { if (_root.BuildingTimer < 4) { _root.BuildingTimer = 4; } _level[("Buildings" + this.Ownership) + "_array"][this.Type]--; _root.Comp_Pop = _root.Comp_Pop - this.Workers; this.dead = true; this.building_mc.gotoAndStop("die"); _root.MatchVars_array.buildingsDestroyed++; } } }; } } function MGP() { if ((_root.User_AirstrikeLaunch == "None") && (_root.User_AirstrikeActivated == true)) { _root.User_AirstrikeActivated = false; _root.User_AirstrikeTimer = _root.User_AirstrikeSet; _root.TechCenter_C_1 = 0; } if ((_root.User_MissileLaunch == "None") && (_root.User_MissileLaunchActivated == true)) { _root.User_MissileLaunchActivated = false; _root.User_MissileLaunchTimer = _root.User_MissileLaunchSet; _root.TechCenter_D_1 = 0; } if (_root.User_AirstrikeLaunch == "Damage") { _root.User_AirstrikeLaunch = "Active"; i = 0; while (i < _level.Units_array.length) { opp = _root.container_mc.level_mc[_level.Units_array[i]]._y - _root.User_AirstrikeY; adj = _root.container_mc.level_mc[_level.Units_array[i]]._x - _root.User_AirstrikeX; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((hyp - 50) < (_root.User_AirstrikeRange / 2)) { DoDamage = _root.User_AirstrikeDamage - (hyp * 2); _root.container_mc.level_mc[_level.Units_array[i]].health = _root.container_mc.level_mc[_level.Units_array[i]].health - DoDamage; } i++; } i = 0; while (i < _level.Buildings_array.length) { opp = _root.container_mc.level_mc[_level.Buildings_array[i]]._y - _root.User_AirstrikeY; adj = _root.container_mc.level_mc[_level.Buildings_array[i]]._x - _root.User_AirstrikeX; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((hyp - 50) < (_root.User_AirstrikeRange / 2)) { DoDamage = _root.User_AirstrikeDamage - (hyp * 2); _root.container_mc.level_mc[_level.Buildings_array[i]].health = _root.container_mc.level_mc[_level.Buildings_array[i]].health - DoDamage; } i++; } } if (_root.User_MissileLaunch == "End") { _root.User_MissileLaunch = "Active"; NewName = "Explosion" + C_LE_D3; _root.container_mc.levelEffects_mc.attachMovie("MissileHit", NewName, C_LE_D3); _root.container_mc.levelEffects_mc[NewName].Player = "User"; _root.container_mc.levelEffects_mc[NewName]._x = _root.User_MissileX; _root.container_mc.levelEffects_mc[NewName]._y = _root.User_MissileY; C_LE_D3++; if (C_LE_D3 > C_LE_D3max) { C_LE_D3 = C_LE_D3min; } } if (_root.User_MissileLaunch == "Damage") { _root.User_MissileLaunch = "Active"; i = 0; while (i < _level.Units_array.length) { opp = _root.container_mc.level_mc[_level.Units_array[i]]._y - _root.User_MissileY; adj = _root.container_mc.level_mc[_level.Units_array[i]]._x - _root.User_MissileX; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((hyp - 50) < (_root.User_MissileRange / 2)) { DoDamage = _root.User_MissileDamage - (hyp * 2); _root.container_mc.level_mc[_level.Units_array[i]].health = _root.container_mc.level_mc[_level.Units_array[i]].health - DoDamage; } i++; } i = 0; while (i < _level.Buildings_array.length) { opp = _root.container_mc.level_mc[_level.Buildings_array[i]]._y - _root.User_MissileY; adj = _root.container_mc.level_mc[_level.Buildings_array[i]]._x - _root.User_MissileX; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((hyp - 50) < (_root.User_MissileRange / 2)) { DoDamage = _root.User_MissileDamage - (hyp * 2); _root.container_mc.level_mc[_level.Buildings_array[i]].health = _root.container_mc.level_mc[_level.Buildings_array[i]].health - DoDamage; } i++; } } if ((_root.Comp_AirstrikeLaunch == "None") && (_root.Comp_AirstrikeActivated == true)) { _root.Comp_AirstrikeActivated = false; _root.Comp_AirstrikeTimer = _root.Comp_AirstrikeSet; _root.TechCenter_C_2 = 0; } if ((_root.Comp_MissileLaunch == "None") && (_root.Comp_MissileLaunchActivated == true)) { _root.Comp_MissileLaunchActivated = false; _root.Comp_MissileLaunchTimer = _root.Comp_MissileLaunchSet; _root.TechCenter_D_2 = 0; } if (_root.Comp_AirstrikeLaunch == "Damage") { _root.Comp_AirstrikeLaunch = "Active"; i = 0; while (i < _level.Units_array.length) { opp = _root.container_mc.level_mc[_level.Units_array[i]]._y - _root.Comp_AirstrikeY; adj = _root.container_mc.level_mc[_level.Units_array[i]]._x - _root.Comp_AirstrikeX; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((hyp - 50) < (_root.Comp_AirstrikeRange / 2)) { DoDamage = _root.Comp_AirstrikeDamage - (hyp * 2); _root.container_mc.level_mc[_level.Units_array[i]].health = _root.container_mc.level_mc[_level.Units_array[i]].health - DoDamage; } i++; } i = 0; while (i < _level.Buildings_array.length) { opp = _root.container_mc.level_mc[_level.Buildings_array[i]]._y - _root.Comp_AirstrikeY; adj = _root.container_mc.level_mc[_level.Buildings_array[i]]._x - _root.Comp_AirstrikeX; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((hyp - 50) < (_root.Comp_AirstrikeRange / 2)) { DoDamage = _root.Comp_AirstrikeDamage - (hyp * 2); _root.container_mc.level_mc[_level.Buildings_array[i]].health = _root.container_mc.level_mc[_level.Buildings_array[i]].health - DoDamage; } i++; } } if (_root.Comp_MissileLaunch == "End") { _root.Comp_MissileLaunch = "Active"; NewName = "Explosion" + C_LE_D3; _root.container_mc.levelEffects_mc.attachMovie("MissileHit", NewName, C_LE_D3); _root.container_mc.levelEffects_mc[NewName].Player = "Comp"; _root.container_mc.levelEffects_mc[NewName]._x = _root.Comp_MissileX; _root.container_mc.levelEffects_mc[NewName]._y = _root.Comp_MissileY; C_LE_D3++; if (C_LE_D3 > C_LE_D3max) { C_LE_D3 = C_LE_D3min; } } if (_root.Comp_MissileLaunch == "Damage") { _root.Comp_MissileLaunch = "Active"; i = 0; while (i < _level.Units_array.length) { opp = _root.container_mc.level_mc[_level.Units_array[i]]._y - _root.Comp_MissileY; adj = _root.container_mc.level_mc[_level.Units_array[i]]._x - _root.Comp_MissileX; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((hyp - 50) < (_root.Comp_MissileRange / 2)) { DoDamage = _root.Comp_MissileDamage - (hyp * 2); _root.container_mc.level_mc[_level.Units_array[i]].health = _root.container_mc.level_mc[_level.Units_array[i]].health - DoDamage; } i++; } i = 0; while (i < _level.Buildings_array.length) { opp = _root.container_mc.level_mc[_level.Buildings_array[i]]._y - _root.Comp_MissileY; adj = _root.container_mc.level_mc[_level.Buildings_array[i]]._x - _root.Comp_MissileX; hyp = Math.sqrt((opp * opp) + (adj * adj)); if ((hyp - 50) < (_root.Comp_MissileRange / 2)) { DoDamage = _root.Comp_MissileDamage - (hyp * 2); _root.container_mc.level_mc[_level.Buildings_array[i]].health = _root.container_mc.level_mc[_level.Buildings_array[i]].health - DoDamage; } i++; } } } function CreateObject(ObjectType, ObjectRotation, ObjectX, ObjectY, DestinationX, DestinationY, Ownership, ExtraDistance) { if (ObjectType == "Arrow") { Opposite = DestinationY - ObjectY; Adjacent = DestinationX - ObjectX; Hypotenuse = Math.sqrt((Opposite * Opposite) + (Adjacent * Adjacent)); NewName = "Arrow" + C_LE_D2; _root.container_mc.levelEffects_mc.attachMovie("Archer_Arrow", NewName, C_LE_D2); _root.container_mc.levelEffects_mc[NewName]._rotation = ObjectRotation; _root.container_mc.levelEffects_mc[NewName]._x = ObjectX; _root.container_mc.levelEffects_mc[NewName]._y = ObjectY; _root.container_mc.levelEffects_mc[NewName].Distance = Hypotenuse; _root.container_mc.levelEffects_mc[NewName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.arrow_mc._x < this.Distance) { this.arrow_mc._x = this.arrow_mc._x + 5; this._alpha = 100 - Math.round((this.arrow_mc._x / this.Distance) * 100); } else { this.removeMovieClip(); } } }; C_LE_D2++; if (C_LE_D2 > C_LE_D2max) { C_LE_D2 = C_LE_D2min; } } if (ObjectType == "Bullet") { DevX = (Math.random() * 5) - 10; DevY = (Math.random() * 5) - 10; NewName = "Bullet" + C_LE_D2; _root.container_mc.levelEffects_mc.attachMovie("Gunner_Bullet", NewName, C_LE_D2); _root.container_mc.levelEffects_mc[NewName]._rotation = ObjectRotation; _root.container_mc.levelEffects_mc[NewName]._x = DestinationX + DevX; _root.container_mc.levelEffects_mc[NewName]._y = DestinationY + DevY; C_LE_D2++; if (C_LE_D2 > C_LE_D2max) { C_LE_D2 = C_LE_D2min; } } if (ObjectType == "RPG") { DestinationX = DestinationX + ((Math.random() * 10) - 20); DestinationY = DestinationY + ((Math.random() * 10) - 20); Opposite = DestinationY - ObjectY; Adjacent = DestinationX - ObjectX; Hypotenuse = Math.sqrt((Opposite * Opposite) + (Adjacent * Adjacent)); NewName = "RPG" + C_LE_D2; _root.container_mc.levelEffects_mc.attachMovie("RPG", NewName, C_LE_D2); _root.container_mc.levelEffects_mc[NewName]._rotation = ObjectRotation; _root.container_mc.levelEffects_mc[NewName]._x = ObjectX; _root.container_mc.levelEffects_mc[NewName]._y = ObjectY; _root.container_mc.levelEffects_mc[NewName].Distance = Hypotenuse + ExtraDistance; _root.container_mc.levelEffects_mc[NewName].Explode = false; _root.container_mc.levelEffects_mc[NewName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this.rpg_mc._x < this.Distance) { this.rpg_mc._x = this.rpg_mc._x + 10; } else if (this.Explode == false) { this.Explode = true; this.rpg_mc.gotoAndPlay("explode"); } } }; C_LE_D2++; if (C_LE_D2 > C_LE_D2max) { C_LE_D2 = C_LE_D2min; } } if (ObjectType == "Shell") { DevX = (Math.random() * 5) - 10; DevY = (Math.random() * 5) - 10; NewName = "Shell" + C_LE_D2; _root.container_mc.levelEffects_mc.attachMovie("Tank_Shell", NewName, C_LE_D2); _root.container_mc.levelEffects_mc[NewName]._rotation = ObjectRotation; _root.container_mc.levelEffects_mc[NewName]._x = DestinationX + DevX; _root.container_mc.levelEffects_mc[NewName]._y = DestinationY + DevY; C_LE_D2++; if (C_LE_D2 > C_LE_D2max) { C_LE_D2 = C_LE_D2min; } } if (ObjectType == "Laser") { Opposite = DestinationY - ObjectY; Adjacent = DestinationX - ObjectX; Hypotenuse = Math.sqrt((Opposite * Opposite) + (Adjacent * Adjacent)); NewName = "Laser" + C_LE_D2; _root.container_mc.levelEffects_mc.attachMovie("Laser", NewName, C_LE_D2); _root.container_mc.levelEffects_mc[NewName]._rotation = ObjectRotation; _root.container_mc.levelEffects_mc[NewName]._x = ObjectX; _root.container_mc.levelEffects_mc[NewName]._y = ObjectY; _root.container_mc.levelEffects_mc[NewName].laser_mc._width = Hypotenuse; _root.container_mc.levelEffects_mc[NewName].laser_mc.gotoAndStop(Ownership); _root.container_mc.levelEffects_mc[NewName].onEnterFrame = function () { if (_root.PauseGame == false) { if (this._alpha > 5) { this._alpha = this._alpha * 0.75; } else { this.removeMovieClip(); } } }; C_LE_D2++; if (C_LE_D2 > C_LE_D2max) { C_LE_D2 = C_LE_D2min; } } } _root.set_MGP = setInterval(MGP, 100); PlaceBuilding("TC_Keep", "Keep", 600, -450, 1, false); PlaceBuilding("TC_Keep", "Keep", -600, 450, 2, false);
Frame 10
_root.GameTime = 0; _root.CompUnit_Ping = _root.GameTime; _root.CompBuilding_Ping = _root.GameTime; _root.UserUnit_Ping = _root.GameTime; _root.UserBuilding_Ping = _root.GameTime; MatchVars_array = new Array(); MatchVars_array.unitsTrained = 0; MatchVars_array.unitsKilled = 0; MatchVars_array.unitsLost = 0; MatchVars_array.buildingsCreated = 0; MatchVars_array.buildingsDestroyed = 0; MatchVars_array.buildingsLost = 0; MatchVars_array.resourcesCollected = 0; MatchVars_array.timePlayed = 0; if (_root.MenuVariables_array.startingTeir == "Three") { _root.User_Teir = 3; _root.Comp_Teir = 3; } else if (_root.MenuVariables_array.startingTeir == "Two") { _root.User_Teir = 2; _root.Comp_Teir = 2; } else { _root.User_Teir = 1; _root.Comp_Teir = 1; } if (_root.MenuVariables_array.compDifficulty == "Brutal") { _root.Comp_Difficulty = "Brutal"; } else if (_root.MenuVariables_array.compDifficulty == "Hard") { _root.Comp_Difficulty = "Hard"; } else if (_root.MenuVariables_array.compDifficulty == "Normal") { _root.Comp_Difficulty = "Normal"; } else { _root.Comp_Difficulty = "Easy"; } Defaults_array = new Array(); Defaults_array.Produce_FarmD = 50; Defaults_array.Produce_MineD1 = 75; Defaults_array.Produce_MineD2 = 25; Defaults_array.Produce_MillD = 35; Defaults_array.Produce_FarmB = 20; Defaults_array.Produce_MineB1 = 25; Defaults_array.Produce_MineB2 = 10; Defaults_array.Produce_MillB = 15; _root.User_Advancing = false; _root.User_Repair = 10; _root.User_LOS = 300; _root.User_Pop = 0; _root.User_PopCap = 60; _root.User_DisplayEnemyHealth = false; _root.User_DisplayBuildingHealth = false; _root.User_Formation = "Square"; _root.User_DefaultStance = "Aggressive"; _root.User_AirstrikeLaunch = "None"; _root.User_AirstrikeDamage = 750; _root.User_AirstrikeRange = 175; _root.User_AirstrikeTimer = 320; _root.User_AirstrikeSet = 320; _root.User_AirstrikeX = 0; _root.User_AirstrikeY = 0; _root.User_AirstrikeActivated = false; _root.User_MissileLaunch = "None"; _root.User_MissileDamage = 1250; _root.User_MissileRange = 275; _root.User_MissileLaunchTimer = 400; _root.User_MissileLaunchSet = 400; _root.User_MissileX = 0; _root.User_MissileY = 0; _root.User_MissileLaunchActivated = false; _root.User_Food = 500; _root.User_Gold = 225; _root.User_Stone = 375; _root.User_Wood = 325; _root.User_DR_Info = "None"; _root.User_DR_Pop = 0; _root.User_DR_Food = 0; _root.User_DR_Gold = 0; _root.User_DR_Stone = 0; _root.User_DR_Wood = 0; if ((_root.MenuVariables_array.customGame == "On") && (_root.MenuVariables_array.customResources == "On")) { _root.User_Food = Infinity; _root.User_Gold = Infinity; _root.User_Stone = Infinity; _root.User_Wood = Infinity; } _root.UserUnitSpacing = 55; _root.Produce_Farm1 = 400; _root.Produce_Mine1 = 400; _root.Produce_Mill1 = 400; _root.Produce_Farm1D = Defaults_array.Produce_FarmD; _root.Produce_Mine1D1 = Defaults_array.Produce_MineD1; _root.Produce_Mine1D2 = Defaults_array.Produce_MineD2; _root.Produce_Mill1D = Defaults_array.Produce_MillD; _root.Produce_Farm1B = Defaults_array.Produce_FarmB; _root.Produce_Mine1B1 = Defaults_array.Produce_MineB1; _root.Produce_Mine1B2 = Defaults_array.Produce_MineB2; _root.Produce_Mill1B = Defaults_array.Produce_MillB; _root.Armoury_A_1 = 0; _root.Armoury_B_1 = 0; _root.Armoury_C_1 = 0; _root.Armoury_D_1 = 0; _root.ResearchLab_A_1 = 0; _root.ResearchLab_B_1 = 0; _root.ResearchLab_C_1 = 0; _root.ResearchLab_D_1 = 0; _root.ResearchLab_E_1 = 0; _root.ResearchLab_F_1 = 0; _root.ResearchLab_G_1 = 0; _root.ResearchLab_H_1 = 0; _root.ResearchLab_I_1 = 0; _root.ResearchLab_J_1 = 0; _root.ResearchLab_K_1 = 0; _root.ResearchLab_L_1 = 0; _root.TechCenter_A_1 = 0; _root.TechCenter_B_1 = 0; _root.TechCenter_C_1 = 0; _root.TechCenter_D_1 = 0; Research_Time = new Array(); Research_Time.Armoury_A1 = 200; Research_Time.Armoury_A2 = 400; Research_Time.Armoury_A3 = 600; Research_Time.Armoury_B1 = 200; Research_Time.Armoury_B2 = 400; Research_Time.Armoury_B3 = 600; Research_Time.Armoury_C1 = 200; Research_Time.Armoury_C2 = 400; Research_Time.Armoury_C3 = 600; Research_Time.Armoury_D1 = 200; Research_Time.Armoury_D2 = 400; Research_Time.Armoury_D3 = 600; Research_Time.ResearchLab_A1 = 400; Research_Time.ResearchLab_B1 = 400; Research_Time.ResearchLab_C1 = 400; Research_Time.ResearchLab_D1 = 400; Research_Time.ResearchLab_E1 = 600; Research_Time.ResearchLab_F1 = 600; Research_Time.ResearchLab_G1 = 600; Research_Time.ResearchLab_H1 = 600; Research_Time.ResearchLab_I1 = 200; Research_Time.ResearchLab_I2 = 400; Research_Time.ResearchLab_I3 = 600; Research_Time.ResearchLab_J1 = 200; Research_Time.ResearchLab_J2 = 400; Research_Time.ResearchLab_J3 = 600; Research_Time.ResearchLab_K1 = 200; Research_Time.ResearchLab_K2 = 400; Research_Time.ResearchLab_K3 = 600; Research_Time.ResearchLab_L1 = 200; Research_Time.ResearchLab_L2 = 400; Research_Time.ResearchLab_L3 = 600; Research_Time.TechCenter_A1 = 400; Research_Time.TechCenter_B1 = 400; Research_Time.TechCenter_C1 = 200; Research_Time.TechCenter_D1 = 200; if ((_root.MenuVariables_array.customGame == "On") && (_root.MenuVariables_array.customUpgrade == "On")) { Research_Time.Armoury_A1 = 1; Research_Time.Armoury_A2 = 1; Research_Time.Armoury_A3 = 1; Research_Time.Armoury_B1 = 1; Research_Time.Armoury_B2 = 1; Research_Time.Armoury_B3 = 1; Research_Time.Armoury_C1 = 1; Research_Time.Armoury_C2 = 1; Research_Time.Armoury_C3 = 1; Research_Time.Armoury_D1 = 1; Research_Time.Armoury_D2 = 1; Research_Time.Armoury_D3 = 1; Research_Time.ResearchLab_A1 = 1; Research_Time.ResearchLab_B1 = 1; Research_Time.ResearchLab_C1 = 1; Research_Time.ResearchLab_D1 = 1; Research_Time.ResearchLab_E1 = 1; Research_Time.ResearchLab_F1 = 1; Research_Time.ResearchLab_G1 = 1; Research_Time.ResearchLab_H1 = 1; Research_Time.ResearchLab_I1 = 1; Research_Time.ResearchLab_I2 = 1; Research_Time.ResearchLab_I3 = 1; Research_Time.ResearchLab_J1 = 1; Research_Time.ResearchLab_J2 = 1; Research_Time.ResearchLab_J3 = 1; Research_Time.ResearchLab_K1 = 1; Research_Time.ResearchLab_K2 = 1; Research_Time.ResearchLab_K3 = 1; Research_Time.ResearchLab_L1 = 1; Research_Time.ResearchLab_L2 = 1; Research_Time.ResearchLab_L3 = 1; Research_Time.TechCenter_A1 = 1; Research_Time.TechCenter_B1 = 1; Research_Time.TechCenter_C1 = 1; Research_Time.TechCenter_D1 = 1; _root.User_AirstrikeTimer = 1; _root.User_AirstrikeSet = 1; _root.User_MissileLaunchTimer = 1; _root.User_MissileLaunchSet = 1; } _root.Produce_Farm2 = 400; _root.Produce_Mine2 = 400; _root.Produce_Mill2 = 400; _root.Produce_Farm2D = Defaults_array.Produce_FarmD; _root.Produce_Mine2D1 = Defaults_array.Produce_MineD1; _root.Produce_Mine2D2 = Defaults_array.Produce_MineD2; _root.Produce_Mill2D = Defaults_array.Produce_MillD; _root.Produce_Farm2B = Defaults_array.Produce_FarmB; _root.Produce_Mine2B1 = Defaults_array.Produce_MineB1; _root.Produce_Mine2B2 = Defaults_array.Produce_MineB2; _root.Produce_Mill2B = Defaults_array.Produce_MillB; _root.Armoury_A_2 = 0; _root.Armoury_B_2 = 0; _root.Armoury_C_2 = 0; _root.Armoury_D_2 = 0; _root.ResearchLab_A_2 = 0; _root.ResearchLab_B_2 = 0; _root.ResearchLab_C_2 = 0; _root.ResearchLab_D_2 = 0; _root.ResearchLab_E_2 = 0; _root.ResearchLab_F_2 = 0; _root.ResearchLab_G_2 = 0; _root.ResearchLab_H_2 = 0; _root.ResearchLab_I_2 = 0; _root.ResearchLab_J_2 = 0; _root.ResearchLab_K_2 = 0; _root.ResearchLab_L_2 = 0; _root.TechCenter_A_2 = 0; _root.TechCenter_B_2 = 0; _root.TechCenter_C_2 = 0; _root.TechCenter_D_2 = 0; Costs_array = new Array(); Costs_array.BF1_Info = "BuyFood100"; Costs_array.BF1_Gold = 150; Costs_array.BS1_Info = "BuyStone100"; Costs_array.BS1_Gold = 200; Costs_array.BW1_Info = "BuyWood100"; Costs_array.BW1_Gold = 125; Costs_array.BF5_Info = "BuyFood500"; Costs_array.BF5_Gold = 713; Costs_array.BS5_Info = "BuyStone500"; Costs_array.BS5_Gold = 950; Costs_array.BW5_Info = "BuyWood500"; Costs_array.BW5_Gold = 594; Costs_array.SF1_Info = "SellFood100"; Costs_array.SF1_Gold = 75; Costs_array.SS1_Info = "SellStone100"; Costs_array.SS1_Gold = 100; Costs_array.SW1_Info = "SellWood100"; Costs_array.SW1_Gold = 63; Costs_array.SF5_Info = "SellFood500"; Costs_array.SF5_Gold = 393; Costs_array.SS5_Info = "SellStone500"; Costs_array.SS5_Gold = 525; Costs_array.SW5_Info = "SellWood500"; Costs_array.SW5_Gold = 328; Costs_array.Misc_T2_Info = "Teir2"; Costs_array.Misc_T2_Pop = 0; Costs_array.Misc_T2_Food = 1000; Costs_array.Misc_T2_Gold = 2000; Costs_array.Misc_T2_Stone = 500; Costs_array.Misc_T2_Wood = 1000; Costs_array.Misc_T3_Info = "Teir3"; Costs_array.Misc_T3_Pop = 0; Costs_array.Misc_T3_Food = 2000; Costs_array.Misc_T3_Gold = 4000; Costs_array.Misc_T3_Stone = 1000; Costs_array.Misc_T3_Wood = 2000; Costs_array.Misc_Foundation_Info = "Foundation"; Costs_array.Misc_Foundation_Pop = 0; Costs_array.Misc_Foundation_Food = 0; Costs_array.Misc_Foundation_Gold = 25; Costs_array.Misc_Foundation_Stone = 50; Costs_array.Misc_Foundation_Wood = 0; Costs_array.Misc_Repair_Info = "Repair"; Costs_array.Misc_Repair_Pop = 0; Costs_array.Misc_Repair_Food = 0; Costs_array.Misc_Repair_Gold = 0; Costs_array.Misc_Repair_Stone = 5; Costs_array.Misc_Repair_Wood = 10; Costs_array.Misc_Worker_Info = "Worker"; Costs_array.Misc_Worker_Pop = 1; Costs_array.Misc_Worker_Food = 50; Costs_array.Misc_Worker_Gold = 0; Costs_array.Misc_Worker_Stone = 0; Costs_array.Misc_Worker_Wood = 0; Costs_array.Unit_01_Info = "Swordsman"; Costs_array.Unit_01_Pop = 1; Costs_array.Unit_01_Food = 100; Costs_array.Unit_01_Gold = 125; Costs_array.Unit_01_Stone = 0; Costs_array.Unit_01_Wood = 0; Costs_array.Unit_02_Info = "Spearman"; Costs_array.Unit_02_Pop = 1; Costs_array.Unit_02_Food = 100; Costs_array.Unit_02_Gold = 50; Costs_array.Unit_02_Stone = 0; Costs_array.Unit_02_Wood = 0; Costs_array.Unit_03_Info = "Archer"; Costs_array.Unit_03_Pop = 1; Costs_array.Unit_03_Food = 50; Costs_array.Unit_03_Gold = 100; Costs_array.Unit_03_Stone = 0; Costs_array.Unit_03_Wood = 0; Costs_array.Unit_04_Info = "MountedSwordsman"; Costs_array.Unit_04_Pop = 2; Costs_array.Unit_04_Food = 200; Costs_array.Unit_04_Gold = 100; Costs_array.Unit_04_Stone = 0; Costs_array.Unit_04_Wood = 0; Costs_array.Unit_05_Info = "MountedArcher"; Costs_array.Unit_05_Pop = 2; Costs_array.Unit_05_Food = 150; Costs_array.Unit_05_Gold = 150; Costs_array.Unit_05_Stone = 0; Costs_array.Unit_05_Wood = 0; Costs_array.Unit_06_Info = "MachineGunner"; Costs_array.Unit_06_Pop = 1; Costs_array.Unit_06_Food = 300; Costs_array.Unit_06_Gold = 200; Costs_array.Unit_06_Stone = 0; Costs_array.Unit_06_Wood = 0; Costs_array.Unit_07_Info = "RPGTrooper"; Costs_array.Unit_07_Pop = 1; Costs_array.Unit_07_Food = 300; Costs_array.Unit_07_Gold = 250; Costs_array.Unit_07_Stone = 0; Costs_array.Unit_07_Wood = 0; Costs_array.Unit_08_Info = "Humvee"; Costs_array.Unit_08_Pop = 2; Costs_array.Unit_08_Food = 250; Costs_array.Unit_08_Gold = 300; Costs_array.Unit_08_Stone = 0; Costs_array.Unit_08_Wood = 0; Costs_array.Unit_09_Info = "LightTank"; Costs_array.Unit_09_Pop = 2; Costs_array.Unit_09_Food = 300; Costs_array.Unit_09_Gold = 400; Costs_array.Unit_09_Stone = 0; Costs_array.Unit_09_Wood = 0; Costs_array.Unit_10_Info = "HeavyTank"; Costs_array.Unit_10_Pop = 3; Costs_array.Unit_10_Food = 400; Costs_array.Unit_10_Gold = 500; Costs_array.Unit_10_Stone = 0; Costs_array.Unit_10_Wood = 0; Costs_array.Unit_11_Info = "Sniper"; Costs_array.Unit_11_Pop = 1; Costs_array.Unit_11_Food = 400; Costs_array.Unit_11_Gold = 400; Costs_array.Unit_11_Stone = 0; Costs_array.Unit_11_Wood = 0; Costs_array.Unit_12_Info = "LaserTrooper"; Costs_array.Unit_12_Pop = 2; Costs_array.Unit_12_Food = 500; Costs_array.Unit_12_Gold = 600; Costs_array.Unit_12_Stone = 0; Costs_array.Unit_12_Wood = 0; Costs_array.Unit_13_Info = "LaserTank"; Costs_array.Unit_13_Pop = 3; Costs_array.Unit_13_Food = 700; Costs_array.Unit_13_Gold = 900; Costs_array.Unit_13_Stone = 0; Costs_array.Unit_13_Wood = 0; Costs_array.Building_01_Info = "Armoury"; Costs_array.Building_01_Food = 0; Costs_array.Building_01_Gold = 100; Costs_array.Building_01_Stone = 150; Costs_array.Building_01_Wood = 50; Costs_array.Building_02_Info = "Barracks1"; Costs_array.Building_02_Food = 0; Costs_array.Building_02_Gold = 100; Costs_array.Building_02_Stone = 50; Costs_array.Building_02_Wood = 150; Costs_array.Building_03_Info = "Farm"; Costs_array.Building_03_Food = 0; Costs_array.Building_03_Gold = 50; Costs_array.Building_03_Stone = 50; Costs_array.Building_03_Wood = 150; Costs_array.Building_04_Info = "LumberMill"; Costs_array.Building_04_Food = 0; Costs_array.Building_04_Gold = 50; Costs_array.Building_04_Stone = 75; Costs_array.Building_04_Wood = 100; Costs_array.Building_05_Info = "Mine"; Costs_array.Building_05_Food = 0; Costs_array.Building_05_Gold = 50; Costs_array.Building_05_Stone = 100; Costs_array.Building_05_Wood = 75; Costs_array.Building_06_Info = "Stables"; Costs_array.Building_06_Food = 0; Costs_array.Building_06_Gold = 150; Costs_array.Building_06_Stone = 50; Costs_array.Building_06_Wood = 200; Costs_array.Building_07_Info = "Barracks2"; Costs_array.Building_07_Food = 0; Costs_array.Building_07_Gold = 250; Costs_array.Building_07_Stone = 150; Costs_array.Building_07_Wood = 300; Costs_array.Building_08_Info = "ResearchLab"; Costs_array.Building_08_Food = 0; Costs_array.Building_08_Gold = 300; Costs_array.Building_08_Stone = 400; Costs_array.Building_08_Wood = 200; Costs_array.Building_09_Info = "WarFactory"; Costs_array.Building_09_Food = 0; Costs_array.Building_09_Gold = 250; Costs_array.Building_09_Stone = 150; Costs_array.Building_09_Wood = 300; Costs_array.Building_10_Info = "CommandPost"; Costs_array.Building_10_Food = 0; Costs_array.Building_10_Gold = 750; Costs_array.Building_10_Stone = 250; Costs_array.Building_10_Wood = 500; Costs_array.Building_11_Info = "TechCenter"; Costs_array.Building_11_Food = 0; Costs_array.Building_11_Gold = 750; Costs_array.Building_11_Stone = 250; Costs_array.Building_11_Wood = 500; Costs_array.Armoury_A1_Info = "MeleeCombat1"; Costs_array.Armoury_A1_Food = 0; Costs_array.Armoury_A1_Gold = 100; Costs_array.Armoury_A1_Stone = 75; Costs_array.Armoury_A1_Wood = 50; Costs_array.Armoury_A2_Info = "MeleeCombat2"; Costs_array.Armoury_A2_Food = 0; Costs_array.Armoury_A2_Gold = 200; Costs_array.Armoury_A2_Stone = 125; Costs_array.Armoury_A2_Wood = 100; Costs_array.Armoury_A3_Info = "MeleeCombat3"; Costs_array.Armoury_A3_Food = 0; Costs_array.Armoury_A3_Gold = 400; Costs_array.Armoury_A3_Stone = 200; Costs_array.Armoury_A3_Wood = 150; Costs_array.Armoury_B1_Info = "RangedCombat1"; Costs_array.Armoury_B1_Food = 0; Costs_array.Armoury_B1_Gold = 100; Costs_array.Armoury_B1_Stone = 50; Costs_array.Armoury_B1_Wood = 100; Costs_array.Armoury_B2_Info = "RangedCombat2"; Costs_array.Armoury_B2_Food = 0; Costs_array.Armoury_B2_Gold = 200; Costs_array.Armoury_B2_Stone = 75; Costs_array.Armoury_B2_Wood = 200; Costs_array.Armoury_B3_Info = "RangedCombat3"; Costs_array.Armoury_B3_Food = 0; Costs_array.Armoury_B3_Gold = 400; Costs_array.Armoury_B3_Stone = 100; Costs_array.Armoury_B3_Wood = 300; Costs_array.Armoury_C1_Info = "Defence1"; Costs_array.Armoury_C1_Food = 100; Costs_array.Armoury_C1_Gold = 100; Costs_array.Armoury_C1_Stone = 0; Costs_array.Armoury_C1_Wood = 0; Costs_array.Armoury_C2_Info = "Defence2"; Costs_array.Armoury_C2_Food = 200; Costs_array.Armoury_C2_Gold = 200; Costs_array.Armoury_C2_Stone = 0; Costs_array.Armoury_C2_Wood = 0; Costs_array.Armoury_C3_Info = "Defence3"; Costs_array.Armoury_C3_Food = 400; Costs_array.Armoury_C3_Gold = 400; Costs_array.Armoury_C3_Stone = 0; Costs_array.Armoury_C3_Wood = 0; Costs_array.Armoury_D1_Info = "T1TrainRate1"; Costs_array.Armoury_D1_Food = 100; Costs_array.Armoury_D1_Gold = 100; Costs_array.Armoury_D1_Stone = 0; Costs_array.Armoury_D1_Wood = 0; Costs_array.Armoury_D2_Info = "T1TrainRate2"; Costs_array.Armoury_D2_Food = 200; Costs_array.Armoury_D2_Gold = 200; Costs_array.Armoury_D2_Stone = 0; Costs_array.Armoury_D2_Wood = 0; Costs_array.Armoury_D3_Info = "T1TrainRate3"; Costs_array.Armoury_D3_Food = 400; Costs_array.Armoury_D3_Gold = 400; Costs_array.Armoury_D3_Stone = 0; Costs_array.Armoury_D3_Wood = 0; Costs_array.ResearchLab_A1_Info = "IHealth"; Costs_array.ResearchLab_A1_Food = 500; Costs_array.ResearchLab_A1_Gold = 750; Costs_array.ResearchLab_A1_Stone = 0; Costs_array.ResearchLab_A1_Wood = 0; Costs_array.ResearchLab_B1_Info = "VHealth"; Costs_array.ResearchLab_B1_Food = 750; Costs_array.ResearchLab_B1_Gold = 1000; Costs_array.ResearchLab_B1_Stone = 0; Costs_array.ResearchLab_B1_Wood = 0; Costs_array.ResearchLab_C1_Info = "ISpeed"; Costs_array.ResearchLab_C1_Food = 500; Costs_array.ResearchLab_C1_Gold = 750; Costs_array.ResearchLab_C1_Stone = 0; Costs_array.ResearchLab_C1_Wood = 0; Costs_array.ResearchLab_D1_Info = "VSpeed"; Costs_array.ResearchLab_D1_Food = 750; Costs_array.ResearchLab_D1_Gold = 1000; Costs_array.ResearchLab_D1_Stone = 0; Costs_array.ResearchLab_D1_Wood = 0; Costs_array.ResearchLab_E1_Info = "BDamage"; Costs_array.ResearchLab_E1_Food = 500; Costs_array.ResearchLab_E1_Gold = 750; Costs_array.ResearchLab_E1_Stone = 100; Costs_array.ResearchLab_E1_Wood = 0; Costs_array.ResearchLab_F1_Info = "RDamage"; Costs_array.ResearchLab_F1_Food = 750; Costs_array.ResearchLab_F1_Gold = 1000; Costs_array.ResearchLab_F1_Stone = 200; Costs_array.ResearchLab_F1_Wood = 0; Costs_array.ResearchLab_G1_Info = "SDamage"; Costs_array.ResearchLab_G1_Food = 500; Costs_array.ResearchLab_G1_Gold = 750; Costs_array.ResearchLab_G1_Stone = 400; Costs_array.ResearchLab_G1_Wood = 0; Costs_array.ResearchLab_H1_Info = "T2TrainRate"; Costs_array.ResearchLab_H1_Food = 500; Costs_array.ResearchLab_H1_Gold = 1500; Costs_array.ResearchLab_H1_Stone = 0; Costs_array.ResearchLab_H1_Wood = 0; Costs_array.ResearchLab_I1_Info = "Food1"; Costs_array.ResearchLab_I1_Food = 100; Costs_array.ResearchLab_I1_Gold = 200; Costs_array.ResearchLab_I1_Stone = 200; Costs_array.ResearchLab_I1_Wood = 200; Costs_array.ResearchLab_I2_Info = "Food2"; Costs_array.ResearchLab_I2_Food = 200; Costs_array.ResearchLab_I2_Gold = 400; Costs_array.ResearchLab_I2_Stone = 400; Costs_array.ResearchLab_I2_Wood = 400; Costs_array.ResearchLab_I3_Info = "Food3"; Costs_array.ResearchLab_I3_Food = 400; Costs_array.ResearchLab_I3_Gold = 800; Costs_array.ResearchLab_I3_Stone = 800; Costs_array.ResearchLab_I3_Wood = 800; Costs_array.ResearchLab_J1_Info = "Gold1"; Costs_array.ResearchLab_J1_Food = 200; Costs_array.ResearchLab_J1_Gold = 100; Costs_array.ResearchLab_J1_Stone = 200; Costs_array.ResearchLab_J1_Wood = 200; Costs_array.ResearchLab_J2_Info = "Gold2"; Costs_array.ResearchLab_J2_Food = 400; Costs_array.ResearchLab_J2_Gold = 200; Costs_array.ResearchLab_J2_Stone = 400; Costs_array.ResearchLab_J2_Wood = 400; Costs_array.ResearchLab_J3_Info = "Gold3"; Costs_array.ResearchLab_J3_Food = 800; Costs_array.ResearchLab_J3_Gold = 400; Costs_array.ResearchLab_J3_Stone = 800; Costs_array.ResearchLab_J3_Wood = 800; Costs_array.ResearchLab_K1_Info = "Stone1"; Costs_array.ResearchLab_K1_Food = 200; Costs_array.ResearchLab_K1_Gold = 200; Costs_array.ResearchLab_K1_Stone = 100; Costs_array.ResearchLab_K1_Wood = 200; Costs_array.ResearchLab_K2_Info = "Stone2"; Costs_array.ResearchLab_K2_Food = 400; Costs_array.ResearchLab_K2_Gold = 400; Costs_array.ResearchLab_K2_Stone = 200; Costs_array.ResearchLab_K2_Wood = 400; Costs_array.ResearchLab_K3_Info = "Stone3"; Costs_array.ResearchLab_K3_Food = 800; Costs_array.ResearchLab_K3_Gold = 800; Costs_array.ResearchLab_K3_Stone = 400; Costs_array.ResearchLab_K3_Wood = 800; Costs_array.ResearchLab_L1_Info = "Wood1"; Costs_array.ResearchLab_L1_Food = 200; Costs_array.ResearchLab_L1_Gold = 200; Costs_array.ResearchLab_L1_Stone = 200; Costs_array.ResearchLab_L1_Wood = 100; Costs_array.ResearchLab_L2_Info = "Wood2"; Costs_array.ResearchLab_L2_Food = 400; Costs_array.ResearchLab_L2_Gold = 400; Costs_array.ResearchLab_L2_Stone = 400; Costs_array.ResearchLab_L2_Wood = 200; Costs_array.ResearchLab_L3_Info = "Wood3"; Costs_array.ResearchLab_L3_Food = 800; Costs_array.ResearchLab_L3_Gold = 800; Costs_array.ResearchLab_L3_Stone = 800; Costs_array.ResearchLab_L3_Wood = 400; Costs_array.TechCenter_A1_Info = "Laser"; Costs_array.TechCenter_A1_Food = 0; Costs_array.TechCenter_A1_Gold = 1000; Costs_array.TechCenter_A1_Stone = 250; Costs_array.TechCenter_A1_Wood = 500; Costs_array.TechCenter_B1_Info = "RepairUpg"; Costs_array.TechCenter_B1_Food = 0; Costs_array.TechCenter_B1_Gold = 500; Costs_array.TechCenter_B1_Stone = 100; Costs_array.TechCenter_B1_Wood = 200; Costs_array.TechCenter_C1_Info = "Airstrike"; Costs_array.TechCenter_C1_Food = 0; Costs_array.TechCenter_C1_Gold = 1000; Costs_array.TechCenter_C1_Stone = 0; Costs_array.TechCenter_C1_Wood = 0; Costs_array.TechCenter_D1_Info = "MissileStrike"; Costs_array.TechCenter_D1_Food = 0; Costs_array.TechCenter_D1_Gold = 2000; Costs_array.TechCenter_D1_Stone = 0; Costs_array.TechCenter_D1_Wood = 0; Units_Default_array = new Array(); Units_Default_array.Swordsman_Health = 140; Units_Default_array.Swordsman_Damage = 12; Units_Default_array.Swordsman_Speed = 1.9; Units_Default_array.Swordsman_Time = 400; Units_Default_array.Spearman_Health = 100; Units_Default_array.Spearman_Damage = 10; Units_Default_array.Spearman_Speed = 2; Units_Default_array.Spearman_Time = 320; Units_Default_array.Archer_Health = 80; Units_Default_array.Archer_Damage = 8; Units_Default_array.Archer_Speed = 2.1; Units_Default_array.Archer_Time = 240; Units_Default_array.MountedSwordsman_Health = 200; Units_Default_array.MountedSwordsman_Damage = 16; Units_Default_array.MountedSwordsman_Speed = 3; Units_Default_array.MountedSwordsman_Time = 600; Units_Default_array.MountedArcher_Health = 140; Units_Default_array.MountedArcher_Damage = 12; Units_Default_array.MountedArcher_Speed = 3; Units_Default_array.MountedArcher_Time = 600; Units_Default_array.MachineGunner_Health = 200; Units_Default_array.MachineGunner_Damage = 30; Units_Default_array.MachineGunner_Speed = 2.2; Units_Default_array.MachineGunner_Time = 240; Units_Default_array.RPGTrooper_Health = 240; Units_Default_array.RPGTrooper_Damage = 60; Units_Default_array.RPGTrooper_Speed = 2; Units_Default_array.RPGTrooper_Time = 320; Units_Default_array.Humvee_Health = 300; Units_Default_array.Humvee_Damage = 40; Units_Default_array.Humvee_Speed = 3.2; Units_Default_array.Humvee_Time = 400; Units_Default_array.LightTank_Health = 300; Units_Default_array.LightTank_Damage = 50; Units_Default_array.LightTank_Speed = 2.5; Units_Default_array.LightTank_Time = 560; Units_Default_array.HeavyTank_Health = 500; Units_Default_array.HeavyTank_Damage = 75; Units_Default_array.HeavyTank_Speed = 2.4; Units_Default_array.HeavyTank_Time = 720; Units_Default_array.Sniper_Health = 100; Units_Default_array.Sniper_Damage = 10; Units_Default_array.Sniper_Speed = 2.1; Units_Default_array.Sniper_Time = 800; Units_Default_array.LaserTrooper_Health = 400; Units_Default_array.LaserTrooper_Damage = 75; Units_Default_array.LaserTrooper_Speed = 2.1; Units_Default_array.LaserTrooper_Time = 600; Units_Default_array.LaserTank_Health = 600; Units_Default_array.LaserTank_Damage = 125; Units_Default_array.LaserTank_Speed = 2.4; Units_Default_array.LaserTank_Time = 800; if ((_root.MenuVariables_array.customGame == "On") && (_root.MenuVariables_array.customTrain == "On")) { Units_Default_array.Swordsman_Time = 1; Units_Default_array.Spearman_Time = 1; Units_Default_array.Archer_Time = 1; Units_Default_array.MountedSwordsman_Time = 1; Units_Default_array.MountedArcher_Time = 1; Units_Default_array.MachineGunner_Time = 1; Units_Default_array.RPGTrooper_Time = 1; Units_Default_array.Humvee_Time = 1; Units_Default_array.LightTank_Time = 1; Units_Default_array.HeavyTank_Time = 1; Units_Default_array.Sniper_Time = 1; Units_Default_array.LaserTrooper_Time = 1; Units_Default_array.LaserTank_Time = 1; } Swordsman_array = ["Spearman", "Archer"]; Swordsman_CV1 = 1.5; Swordsman_CV2 = 1.5; Spearman_array = ["MountedSwordsman", "MountedArcher"]; Spearman_CV1 = 2.5; Spearman_CV2 = 2.5; Archer_array = ["Spearman"]; Archer_CV1 = 2; Archer_CV2 = 2; MountedSwordsman_array = ["Archer"]; MountedSwordsman_CV1 = 1.5; MountedSwordsman_CV2 = 1.5; MountedArcher_array = ["Swordsman"]; MountedArcher_CV1 = 2; MountedArcher_CV2 = 2; MachineGunner_array = ["RPGTrooper"]; MachineGunner_CV1 = 2; MachineGunner_CV2 = 2; RPGTrooper_array = ["Humvee", "LightTank", "HeavyTank", "LaserTank"]; RPGTrooper_CV1 = 2; RPGTrooper_CV2 = 2; Humvee_array = ["MachineGunner", "RPGTrooper", "Sniper"]; Humvee_CV1 = 2; Humvee_CV2 = 1.5; LightTank_array = ["Humvee"]; LightTank_CV1 = 2; LightTank_CV2 = 2; HeavyTank_array = ["Humvee", "LightTank"]; HeavyTank_CV1 = 2; HeavyTank_CV2 = 2; Sniper_array = ["Swordsman", "Spearman", "Archer", "MountedSwordsman", "MountedArcher", "MachineGunner", "RPGTrooper", "Sniper", "LaserTrooper"]; Sniper_CV1 = 1000; Sniper_CV2 = 1; LaserTrooper_array = ["Humvee", "LightTank", "HeavyTank", "LaserTank"]; LaserTrooper_CV1 = 2; LaserTrooper_CV2 = 2; LaserTank_array = ["Humvee", "LightTank", "HeavyTank", "LaserTank"]; LaserTank_CV1 = 2; LaserTank_CV2 = 2; i = 1; while (i <= 2) { _level[("Unit" + i) + "_Swordsman"] = new Array(); _level[("Unit" + i) + "_Swordsman"].health = Units_Default_array.Swordsman_Health; _level[("Unit" + i) + "_Swordsman"].damage = Units_Default_array.Swordsman_Damage; _level[("Unit" + i) + "_Swordsman"].speed = Units_Default_array.Swordsman_Speed; _level[("Unit" + i) + "_Swordsman"].range = 30; _level[("Unit" + i) + "_Swordsman"].pop = 1; _level[("Unit" + i) + "_Swordsman"].counter = Swordsman_array; _level[("Unit" + i) + "_Swordsman"].counterValue1 = Swordsman_CV1; _level[("Unit" + i) + "_Swordsman"].counterValue2 = Swordsman_CV2; _level[("Unit" + i) + "_Swordsman"].time = Units_Default_array.Swordsman_Time; _level[("Unit" + i) + "_Spearman"] = new Array(); _level[("Unit" + i) + "_Spearman"].health = Units_Default_array.Spearman_Health; _level[("Unit" + i) + "_Spearman"].damage = Units_Default_array.Spearman_Damage; _level[("Unit" + i) + "_Spearman"].speed = Units_Default_array.Spearman_Speed; _level[("Unit" + i) + "_Spearman"].range = 30; _level[("Unit" + i) + "_Spearman"].pop = 1; _level[("Unit" + i) + "_Spearman"].counter = Spearman_array; _level[("Unit" + i) + "_Spearman"].counterValue1 = Spearman_CV1; _level[("Unit" + i) + "_Spearman"].counterValue2 = Spearman_CV2; _level[("Unit" + i) + "_Spearman"].time = Units_Default_array.Spearman_Time; _level[("Unit" + i) + "_Archer"] = new Array(); _level[("Unit" + i) + "_Archer"].health = Units_Default_array.Archer_Health; _level[("Unit" + i) + "_Archer"].damage = Units_Default_array.Archer_Damage; _level[("Unit" + i) + "_Archer"].speed = Units_Default_array.Archer_Speed; _level[("Unit" + i) + "_Archer"].range = 200; _level[("Unit" + i) + "_Archer"].pop = 1; _level[("Unit" + i) + "_Archer"].counter = Archer_array; _level[("Unit" + i) + "_Archer"].counterValue1 = Archer_CV1; _level[("Unit" + i) + "_Archer"].counterValue2 = Archer_CV2; _level[("Unit" + i) + "_Archer"].time = Units_Default_array.Archer_Time; _level[("Unit" + i) + "_MountedSwordsman"] = new Array(); _level[("Unit" + i) + "_MountedSwordsman"].health = Units_Default_array.MountedSwordsman_Health; _level[("Unit" + i) + "_MountedSwordsman"].damage = Units_Default_array.MountedSwordsman_Damage; _level[("Unit" + i) + "_MountedSwordsman"].speed = Units_Default_array.MountedSwordsman_Speed; _level[("Unit" + i) + "_MountedSwordsman"].range = 35; _level[("Unit" + i) + "_MountedSwordsman"].pop = 2; _level[("Unit" + i) + "_MountedSwordsman"].counter = MountedSwordsman_array; _level[("Unit" + i) + "_MountedSwordsman"].counterValue1 = MountedSwordsman_CV1; _level[("Unit" + i) + "_MountedSwordsman"].counterValue2 = MountedSwordsman_CV2; _level[("Unit" + i) + "_MountedSwordsman"].time = Units_Default_array.MountedSwordsman_Time; _level[("Unit" + i) + "_MountedArcher"] = new Array(); _level[("Unit" + i) + "_MountedArcher"].health = Units_Default_array.MountedArcher_Health; _level[("Unit" + i) + "_MountedArcher"].damage = Units_Default_array.MountedArcher_Damage; _level[("Unit" + i) + "_MountedArcher"].speed = Units_Default_array.MountedArcher_Speed; _level[("Unit" + i) + "_MountedArcher"].range = 200; _level[("Unit" + i) + "_MountedArcher"].pop = 2; _level[("Unit" + i) + "_MountedArcher"].counter = MountedArcher_array; _level[("Unit" + i) + "_MountedArcher"].counterValue1 = MountedArcher_CV1; _level[("Unit" + i) + "_MountedArcher"].counterValue2 = MountedArcher_CV2; _level[("Unit" + i) + "_MountedArcher"].time = Units_Default_array.MountedArcher_Time; _level[("Unit" + i) + "_MachineGunner"] = new Array(); _level[("Unit" + i) + "_MachineGunner"].health = Units_Default_array.MachineGunner_Health; _level[("Unit" + i) + "_MachineGunner"].damage = Units_Default_array.MachineGunner_Damage; _level[("Unit" + i) + "_MachineGunner"].speed = Units_Default_array.MachineGunner_Speed; _level[("Unit" + i) + "_MachineGunner"].range = 250; _level[("Unit" + i) + "_MachineGunner"].pop = 1; _level[("Unit" + i) + "_MachineGunner"].counter = MachineGunner_array; _level[("Unit" + i) + "_MachineGunner"].counterValue1 = MachineGunner_CV1; _level[("Unit" + i) + "_MachineGunner"].counterValue2 = MachineGunner_CV2; _level[("Unit" + i) + "_MachineGunner"].time = Units_Default_array.MachineGunner_Time; _level[("Unit" + i) + "_RPGTrooper"] = new Array(); _level[("Unit" + i) + "_RPGTrooper"].health = Units_Default_array.RPGTrooper_Health; _level[("Unit" + i) + "_RPGTrooper"].damage = Units_Default_array.RPGTrooper_Damage; _level[("Unit" + i) + "_RPGTrooper"].speed = Units_Default_array.RPGTrooper_Speed; _level[("Unit" + i) + "_RPGTrooper"].range = 225; _level[("Unit" + i) + "_RPGTrooper"].pop = 1; _level[("Unit" + i) + "_RPGTrooper"].counter = RPGTrooper_array; _level[("Unit" + i) + "_RPGTrooper"].counterValue1 = RPGTrooper_CV1; _level[("Unit" + i) + "_RPGTrooper"].counterValue2 = RPGTrooper_CV2; _level[("Unit" + i) + "_RPGTrooper"].time = Units_Default_array.RPGTrooper_Time; _level[("Unit" + i) + "_Humvee"] = new Array(); _level[("Unit" + i) + "_Humvee"].health = Units_Default_array.Humvee_Health; _level[("Unit" + i) + "_Humvee"].damage = Units_Default_array.Humvee_Damage; _level[("Unit" + i) + "_Humvee"].speed = Units_Default_array.Humvee_Speed; _level[("Unit" + i) + "_Humvee"].range = 250; _level[("Unit" + i) + "_Humvee"].pop = 2; _level[("Unit" + i) + "_Humvee"].counter = Humvee_array; _level[("Unit" + i) + "_Humvee"].counterValue1 = Humvee_CV1; _level[("Unit" + i) + "_Humvee"].counterValue2 = Humvee_CV2; _level[("Unit" + i) + "_Humvee"].time = Units_Default_array.Humvee_Time; _level[("Unit" + i) + "_LightTank"] = new Array(); _level[("Unit" + i) + "_LightTank"].health = Units_Default_array.LightTank_Health; _level[("Unit" + i) + "_LightTank"].damage = Units_Default_array.LightTank_Damage; _level[("Unit" + i) + "_LightTank"].speed = Units_Default_array.LightTank_Speed; _level[("Unit" + i) + "_LightTank"].range = 200; _level[("Unit" + i) + "_LightTank"].pop = 2; _level[("Unit" + i) + "_LightTank"].counter = LightTank_array; _level[("Unit" + i) + "_LightTank"].counterValue1 = LightTank_CV1; _level[("Unit" + i) + "_LightTank"].counterValue2 = LightTank_CV2; _level[("Unit" + i) + "_LightTank"].time = Units_Default_array.LightTank_Time; _level[("Unit" + i) + "_HeavyTank"] = new Array(); _level[("Unit" + i) + "_HeavyTank"].health = Units_Default_array.HeavyTank_Health; _level[("Unit" + i) + "_HeavyTank"].damage = Units_Default_array.HeavyTank_Damage; _level[("Unit" + i) + "_HeavyTank"].speed = Units_Default_array.HeavyTank_Speed; _level[("Unit" + i) + "_HeavyTank"].range = 210; _level[("Unit" + i) + "_HeavyTank"].pop = 3; _level[("Unit" + i) + "_HeavyTank"].counter = HeavyTank_array; _level[("Unit" + i) + "_HeavyTank"].counterValue1 = HeavyTank_CV1; _level[("Unit" + i) + "_HeavyTank"].counterValue2 = HeavyTank_CV2; _level[("Unit" + i) + "_HeavyTank"].time = Units_Default_array.HeavyTank_Time; _level[("Unit" + i) + "_Sniper"] = new Array(); _level[("Unit" + i) + "_Sniper"].health = Units_Default_array.Sniper_Health; _level[("Unit" + i) + "_Sniper"].damage = Units_Default_array.Sniper_Damage; _level[("Unit" + i) + "_Sniper"].speed = Units_Default_array.Sniper_Speed; _level[("Unit" + i) + "_Sniper"].range = 325; _level[("Unit" + i) + "_Sniper"].pop = 1; _level[("Unit" + i) + "_Sniper"].counter = Sniper_array; _level[("Unit" + i) + "_Sniper"].counterValue1 = Sniper_CV1; _level[("Unit" + i) + "_Sniper"].counterValue2 = Sniper_CV2; _level[("Unit" + i) + "_Sniper"].time = Units_Default_array.Sniper_Time; _level[("Unit" + i) + "_LaserTrooper"] = new Array(); _level[("Unit" + i) + "_LaserTrooper"].health = Units_Default_array.LaserTrooper_Health; _level[("Unit" + i) + "_LaserTrooper"].damage = Units_Default_array.LaserTrooper_Damage; _level[("Unit" + i) + "_LaserTrooper"].speed = Units_Default_array.LaserTrooper_Speed; _level[("Unit" + i) + "_LaserTrooper"].range = 230; _level[("Unit" + i) + "_LaserTrooper"].pop = 2; _level[("Unit" + i) + "_LaserTrooper"].counter = LaserTrooper_array; _level[("Unit" + i) + "_LaserTrooper"].counterValue1 = LaserTrooper_CV1; _level[("Unit" + i) + "_LaserTrooper"].counterValue2 = LaserTrooper_CV2; _level[("Unit" + i) + "_LaserTrooper"].time = Units_Default_array.LaserTrooper_Time; _level[("Unit" + i) + "_LaserTank"] = new Array(); _level[("Unit" + i) + "_LaserTank"].health = Units_Default_array.LaserTank_Health; _level[("Unit" + i) + "_LaserTank"].damage = Units_Default_array.LaserTank_Damage; _level[("Unit" + i) + "_LaserTank"].speed = Units_Default_array.LaserTank_Speed; _level[("Unit" + i) + "_LaserTank"].range = 250; _level[("Unit" + i) + "_LaserTank"].pop = 3; _level[("Unit" + i) + "_LaserTank"].counter = LaserTank_array; _level[("Unit" + i) + "_LaserTank"].counterValue1 = LaserTank_CV1; _level[("Unit" + i) + "_LaserTank"].counterValue2 = LaserTank_CV2; _level[("Unit" + i) + "_LaserTank"].time = Units_Default_array.LaserTank_Time; _level[("UnitsOwned" + i) + "_array"] = new Array(); _level[("UnitsOwned" + i) + "_array"].Swordsman = 0; _level[("UnitsOwned" + i) + "_array"].Spearman = 0; _level[("UnitsOwned" + i) + "_array"].Archer = 0; _level[("UnitsOwned" + i) + "_array"].MountedSwordsman = 0; _level[("UnitsOwned" + i) + "_array"].MountedArcher = 0; _level[("UnitsOwned" + i) + "_array"].MachineGunner = 0; _level[("UnitsOwned" + i) + "_array"].RPGTrooper = 0; _level[("UnitsOwned" + i) + "_array"].Humvee = 0; _level[("UnitsOwned" + i) + "_array"].LightTank = 0; _level[("UnitsOwned" + i) + "_array"].HeavyTank = 0; _level[("UnitsOwned" + i) + "_array"].Sniper = 0; _level[("UnitsOwned" + i) + "_array"].LaserTrooper = 0; _level[("UnitsOwned" + i) + "_array"].LaserTank = 0; i++; } Buildings_Stats = new Array(); Buildings1_array = new Array(); Buildings2_array = new Array(); i = 1; while (i <= 2) { Buildings_Stats[("TC_Keep" + i) + "_health"] = 2000; Buildings_Stats[("BuildingFoundation" + i) + "_health"] = 250; Buildings_Stats[("Teir1_Armoury" + i) + "_health"] = 800; Buildings_Stats[("Teir1_Barracks" + i) + "_health"] = 1000; Buildings_Stats[("Teir1_Farm" + i) + "_health"] = 600; Buildings_Stats[("Teir1_LumberMill" + i) + "_health"] = 600; Buildings_Stats[("Teir1_Mine" + i) + "_health"] = 600; Buildings_Stats[("Teir1_Stables" + i) + "_health"] = 1000; Buildings_Stats[("Teir2_Barracks" + i) + "_health"] = 1400; Buildings_Stats[("Teir2_ResearchLab" + i) + "_health"] = 1200; Buildings_Stats[("Teir2_WarFactory" + i) + "_health"] = 1400; Buildings_Stats[("Teir3_CommandPost" + i) + "_health"] = 1200; Buildings_Stats[("Teir3_TechCenter" + i) + "_health"] = 1200; _level[("Buildings" + i) + "_array"].TC_Keep = 0; _level[("Buildings" + i) + "_array"].BuildingFoundation = 0; _level[("Buildings" + i) + "_array"].Teir1_Armoury = 0; _level[("Buildings" + i) + "_array"].Teir1_Barracks = 0; _level[("Buildings" + i) + "_array"].Teir1_Farm = 0; _level[("Buildings" + i) + "_array"].Teir1_LumberMill = 0; _level[("Buildings" + i) + "_array"].Teir1_Mine = 0; _level[("Buildings" + i) + "_array"].Teir1_Stables = 0; _level[("Buildings" + i) + "_array"].Teir2_Barracks = 0; _level[("Buildings" + i) + "_array"].Teir2_ResearchLab = 0; _level[("Buildings" + i) + "_array"].Teir2_WarFactory = 0; _level[("Buildings" + i) + "_array"].Teir3_CommandPost = 0; _level[("Buildings" + i) + "_array"].Teir3_TechCenter = 0; i++; } delete i; C_LE_D = 900; C_LE_Dmin = 900; C_LE_Dmax = 925; C_LE_D2 = 500; C_LE_D2min = 500; C_LE_D2max = 799; C_LE_D3 = 800; C_LE_D3min = 800; C_LE_D3max = 899; _root.ArrowScrollAmount = 20; _root.ControlKey = false; _root.ShiftKey = false; _root.DTK = 0; _root.DTKV = ""; _root.PauseGame = false; _root.UserAction = "None"; _root.UserPassiveAction = "None"; _root.UnitSelected = false; _root.TotalBuildings = 0; _root.TotalUnits = 0; gotoAndStop ("Game");
Symbol 8 MovieClip Frame 1
percent_txt.text = Math.round((_root.getBytesLoaded() / 113215) * 100) + "%";
Symbol 18 Button
on (release) { getURL ("http://www.godlygamer.com/", "_blank"); }
Symbol 21 Button
on (release) { getURL ("http://www.maxgames.com/", "_blank"); }
Symbol 25 Button
on (release) { getURL ("http://www.maxgames.com/", "_blank"); }
Symbol 29 Button
on (release) { getURL ("http://www.godlygamer.com/", "_blank"); }
Symbol 33 MovieClip Frame 1
function Preloader() { DisplayLoad_txt.text = ((((((("Loaded " + _root.kbloaded) + " of ") + _root.kbtotal) + " kb at ") + _root.averagekbs) + " kb/s.\nEstimated Time Remaining: ") + _root.remainingtime) + " Seconds."; _root.kbloaded = Math.round(_root.getBytesLoaded() / 1024); _root.kbtotal = Math.round(_root.getBytesTotal() / 1024); _root.PreviewPercent = Math.round((_root.kbloaded / _root.kbtotal) * 100); if (_root._framesloaded >= _root._totalframes) { clearInterval(SetMyEstimations); clearInterval(SetMyPreloader); gotoAndStop ("continue"); } } function Estimations() { _root.averagekbs = Math.round(_root.kbloaded - _root.averagekbcount); _root.averagekbcount = _root.kbloaded; _root.remainingtime = Math.round((_root.kbtotal - _root.kbloaded) / _root.averagekbs); } stop(); var remainingtime = 0; var averagekbs = 0; var averagekbcount = 0; var averagetimer = 0; SetMyPreloader = setInterval(Preloader, 25); SetMyEstimations = setInterval(Estimations, 1000);
Symbol 33 MovieClip Frame 2
continue_btn.onRelease = function () { delete _root.kbloaded; delete _root.kbtotal; delete _root.PreviewPercent; delete _root.averagekbs; delete _root.averagekbcount; delete _root.remainingtime; _root.gotoAndStop("LoadLibrary"); };
Symbol 38 MovieClip Frame 1
if (_root.PauseGame == false) { _parent.nextFrame(); } else { _parent.stop(); }
Symbol 38 MovieClip Frame 2
gotoAndPlay (1);
Symbol 43 MovieClip [AirstrikeAnimation] Frame 21
this.removeMovieClip();
Symbol 51 MovieClip [MissileAnimation] Frame 21
this.removeMovieClip();
Symbol 63 MovieClip Frame 1
gotoAndStop (2);
Symbol 66 MovieClip [BFP] Frame 1
stop(); place_btn.useHandCursor = false; place_btn.onPress = function () { ActivatePlacement = true; };
Symbol 66 MovieClip [BFP] Frame 2
stop();
Symbol 77 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 1
stop();
Symbol 86 MovieClip Frame 1
stop();
Symbol 95 MovieClip [GoToLocation] Frame 20
this.removeMovieClip();
Symbol 104 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 104 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 126 MovieClip Frame 32
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 127 MovieClip Frame 1
stop();
Symbol 130 MovieClip Frame 1
if (_parent.repair == true) { if (_parent.Ownership == 1) { if (((((_root.User_Food >= _root.Costs_array.Misc_Repair_Food) && (_root.User_Gold >= _root.Costs_array.Misc_Repair_Gold)) && (_root.User_Stone >= _root.Costs_array.Misc_Repair_Stone)) && (_root.User_Wood >= _root.Costs_array.Misc_Repair_Wood)) && (_parent.health < _parent.healthMax)) { _root.User_Food = _root.User_Food - _root.Costs_array.Misc_Repair_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Misc_Repair_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Misc_Repair_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Misc_Repair_Wood; _parent.health = _parent.health + _root.User_Repair; if (_parent.health > _parent.healthMax) { _parent.health = _parent.healthMax; } gotoAndPlay ("repair"); } else { _parent.repair = false; } } else if (_parent.health < _parent.healthMax) { _parent.health = _parent.health + _root.Comp_Repair; if (_parent.health > _parent.healthMax) { _parent.health = _parent.healthMax; } gotoAndPlay ("repair"); } }
Symbol 130 MovieClip Frame 2
gotoAndPlay (1);
Symbol 130 MovieClip Frame 32
gotoAndPlay (1);
Symbol 134 MovieClip Frame 1
if (_root.User_DisplayBuildingHealth == true) { GoTo = Math.round((_parent._parent.health / _parent._parent.healthMax) * 100); _parent.gotoAndStop(GoTo); if (isNaN(GoTo) || (GoTo <= 0)) { _parent.gotoAndStop(1); } } else { _parent.gotoAndStop("blank"); }
Symbol 134 MovieClip Frame 2
gotoAndPlay (1);
Symbol 144 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 144 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 169 MovieClip Frame 25
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 170 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.Ownership == 1) { if ((_parent.production[0] == "Armoury_A1") && (_root.Armoury_A_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_A1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_A1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_A1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_A1_Wood; } if ((_parent.production[0] == "Armoury_A2") && (_root.Armoury_A_1 >= 2)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_A2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_A2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_A2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_A2_Wood; } if ((_parent.production[0] == "Armoury_A3") && (_root.Armoury_A_1 >= 3)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_A3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_A3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_A3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_A3_Wood; } if ((_parent.production[0] == "Armoury_B1") && (_root.Armoury_B_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_B1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_B1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_B1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_B1_Wood; } if ((_parent.production[0] == "Armoury_B2") && (_root.Armoury_B_1 >= 2)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_B2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_B2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_B2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_B2_Wood; } if ((_parent.production[0] == "Armoury_B3") && (_root.Armoury_B_1 >= 3)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_B3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_B3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_B3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_B3_Wood; } if ((_parent.production[0] == "Armoury_C1") && (_root.Armoury_C_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_C1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_C1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_C1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_C1_Wood; } if ((_parent.production[0] == "Armoury_C2") && (_root.Armoury_C_1 >= 2)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_C2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_C2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_C2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_C2_Wood; } if ((_parent.production[0] == "Armoury_C3") && (_root.Armoury_C_1 >= 3)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_C3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_C3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_C3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_C3_Wood; } if ((_parent.production[0] == "Armoury_D1") && (_root.Armoury_D_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_D1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_D1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_D1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_D1_Wood; } if ((_parent.production[0] == "Armoury_D2") && (_root.Armoury_D_1 >= 2)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_D2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_D2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_D2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_D2_Wood; } if ((_parent.production[0] == "Armoury_D3") && (_root.Armoury_D_1 >= 3)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_D3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_D3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_D3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_D3_Wood; } if (_parent.training != _parent.production[0]) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.training = "None"; } if (_parent.timerCount > 0) { _parent.timerCount--; } if (((_parent.timerCount <= 0) && (_parent.timerSet != 0)) && (_parent.training != "None")) { if (_parent.production[0] == "Armoury_A1") { _root.Armoury_A_1 = 1; _root.Unit1_Swordsman.damage = _root.Units_Default_array.Swordsman_Damage * 1.25; _root.Unit1_Spearman.damage = _root.Units_Default_array.Spearman_Damage * 1.25; _root.Unit1_MountedSwordsman.damage = _root.Units_Default_array.MountedSwordsman_Damage * 1.25; } if (_parent.production[0] == "Armoury_A2") { _root.Armoury_A_1 = 2; _root.Unit1_Swordsman.damage = _root.Units_Default_array.Swordsman_Damage * 1.5; _root.Unit1_Spearman.damage = _root.Units_Default_array.Spearman_Damage * 1.5; _root.Unit1_MountedSwordsman.damage = _root.Units_Default_array.MountedSwordsman_Damage * 1.5; } if (_parent.production[0] == "Armoury_A3") { _root.Armoury_A_1 = 3; _root.Unit1_Swordsman.damage = _root.Units_Default_array.Swordsman_Damage * 1.75; _root.Unit1_Spearman.damage = _root.Units_Default_array.Spearman_Damage * 1.75; _root.Unit1_MountedSwordsman.damage = _root.Units_Default_array.MountedSwordsman_Damage * 1.75; } if (_parent.production[0] == "Armoury_B1") { _root.Armoury_B_1 = 1; _root.Unit1_Archer.damage = _root.Units_Default_array.Archer_Damage * 1.25; _root.Unit1_MountedArcher.damage = _root.Units_Default_array.MountedArcher_Damage * 1.25; } if (_parent.production[0] == "Armoury_B2") { _root.Armoury_B_1 = 2; _root.Unit1_Archer.damage = _root.Units_Default_array.Archer_Damage * 1.5; _root.Unit1_MountedArcher.damage = _root.Units_Default_array.MountedArcher_Damage * 1.5; } if (_parent.production[0] == "Armoury_B3") { _root.Armoury_B_1 = 3; _root.Unit1_Archer.damage = _root.Units_Default_array.Archer_Damage * 1.75; _root.Unit1_MountedArcher.damage = _root.Units_Default_array.MountedArcher_Damage * 1.75; } if (_parent.production[0] == "Armoury_C1") { _root.Armoury_C_1 = 1; _root.Unit1_Swordsman.health = _root.Units_Default_array.Swordsman_Health * 1.2; _root.Unit1_Spearman.health = _root.Units_Default_array.Spearman_Health * 1.2; _root.Unit1_Archer.health = _root.Units_Default_array.Archer_Health * 1.2; _root.Unit1_MountedSwordsman.health = _root.Units_Default_array.MountedSwordsman_Health * 1.2; _root.Unit1_MountedArcher.health = _root.Units_Default_array.MountedArcher_Health * 1.2; } if (_parent.production[0] == "Armoury_C2") { _root.Armoury_C_1 = 2; _root.Unit1_Swordsman.health = _root.Units_Default_array.Swordsman_Health * 1.4; _root.Unit1_Spearman.health = _root.Units_Default_array.Spearman_Health * 1.4; _root.Unit1_Archer.health = _root.Units_Default_array.Archer_Health * 1.4; _root.Unit1_MountedSwordsman.health = _root.Units_Default_array.MountedSwordsman_Health * 1.4; _root.Unit1_MountedArcher.health = _root.Units_Default_array.MountedArcher_Health * 1.4; } if (_parent.production[0] == "Armoury_C3") { _root.Armoury_C_1 = 3; _root.Unit1_Swordsman.health = _root.Units_Default_array.Swordsman_Health * 1.8; _root.Unit1_Spearman.health = _root.Units_Default_array.Spearman_Health * 1.8; _root.Unit1_Archer.health = _root.Units_Default_array.Archer_Health * 1.8; _root.Unit1_MountedSwordsman.health = _root.Units_Default_array.MountedSwordsman_Health * 1.8; _root.Unit1_MountedArcher.health = _root.Units_Default_array.MountedArcher_Health * 1.8; } if (_parent.production[0] == "Armoury_D1") { _root.Armoury_D_1 = 1; _root.Unit1_Swordsman.time = _root.Units_Default_array.Swordsman_Time * 0.9; _root.Unit1_Spearman.time = _root.Units_Default_array.Spearman_Time * 0.9; _root.Unit1_Archer.time = _root.Units_Default_array.Archer_Time * 0.9; _root.Unit1_MountedSwordsman.time = _root.Units_Default_array.MountedSwordsman_Time * 0.9; _root.Unit1_MountedArcher.time = _root.Units_Default_array.MountedArcher_Time * 0.9; } if (_parent.production[0] == "Armoury_D2") { _root.Armoury_D_1 = 2; _root.Unit1_Swordsman.time = _root.Units_Default_array.Swordsman_Time * 0.6; _root.Unit1_Spearman.time = _root.Units_Default_array.Spearman_Time * 0.6; _root.Unit1_Archer.time = _root.Units_Default_array.Archer_Time * 0.6; _root.Unit1_MountedSwordsman.time = _root.Units_Default_array.MountedSwordsman_Time * 0.6; _root.Unit1_MountedArcher.time = _root.Units_Default_array.MountedArcher_Time * 0.6; } if (_parent.production[0] == "Armoury_D3") { _root.Armoury_D_1 = 3; _root.Unit1_Swordsman.time = _root.Units_Default_array.Swordsman_Time * 0.3; _root.Unit1_Spearman.time = _root.Units_Default_array.Spearman_Time * 0.3; _root.Unit1_Archer.time = _root.Units_Default_array.Archer_Time * 0.3; _root.Unit1_MountedSwordsman.time = _root.Units_Default_array.MountedSwordsman_Time * 0.3; _root.Unit1_MountedArcher.time = _root.Units_Default_array.MountedArcher_Time * 0.3; } _parent.timerCount = 0; _parent.timerSet = 0; _parent.production[0] = "None"; _parent.training = _parent.production[0]; } if (((_parent.timerCount == 0) && (_parent.timerSet == 0)) && (_parent.production[0] != "None")) { _parent.timerSet = _root.Research_Time[_parent.production[0]]; _parent.timerCount = _parent.timerSet; _parent.training = _parent.production[0]; } ii = 0; while (ii < 7) { if ((_parent.production[ii] == "None") && (_parent.production[ii + 1] != "None")) { i = ii; while (i < 7) { _parent.production[i] = _parent.production[i + 1]; i++; } _parent.production[7] = "None"; } ii++; } } }
Symbol 171 MovieClip Frame 2
gotoAndPlay (1);
Symbol 176 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 176 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 209 MovieClip Frame 25
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 210 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.Ownership == 1) { if (_parent.training != _parent.production[0]) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.training = "None"; } if (_parent.timerCount > 0) { _parent.timerCount--; } if (((_parent.timerCount <= 0) && (_parent.timerSet != 0)) && (_parent.training != "None")) { if ((_root.User_Pop + _root["Unit1_" + _parent.production[0]].pop) <= _root.User_PopCap) { if (TrainUnit(_parent.training) == true) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.production[0] = "None"; _parent.training = _parent.production[0]; } else { timerCount = 1; } } else { timerCount = 1; } } if (((_parent.timerCount == 0) && (_parent.timerSet == 0)) && (_parent.production[0] != "None")) { _parent.timerSet = _root["Unit1_" + _parent.production[0]].time; _parent.timerCount = _parent.timerSet; _parent.training = _parent.production[0]; } ii = 0; while (ii < 7) { if ((_parent.production[ii] == "None") && (_parent.production[ii + 1] != "None")) { i = ii; while (i < 7) { _parent.production[i] = _parent.production[i + 1]; i++; } _parent.production[7] = "None"; } ii++; } } } function TrainUnit(TrainType) { if (_root.CheckDepths(this._parent._x - 35, this._parent._y + 35) == false) { NewUnit = _root.CreateUnit(TrainType, TrainType, this._parent._x - 35, this._parent._y + 35, 1, false); if (_parent.PlacePosition == 1) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 35; _parent.PlacePosition = 2; } else if (_parent.PlacePosition == 2) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 3; } else if (_parent.PlacePosition == 3) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 35; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 4; } else if (_parent.PlacePosition == 4) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 5; } else if (_parent.PlacePosition == 5) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 35; _parent.PlacePosition = 1; } return(true); } return(false); }
Symbol 211 MovieClip Frame 2
gotoAndPlay (1);
Symbol 216 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 216 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 232 MovieClip Frame 20
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 233 MovieClip Frame 1
stop();
Symbol 234 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.ProduceTimer > 0) { _parent.ProduceTimer--; } if (_parent.ProduceTimer <= 0) { GrantFood = _root[("Produce_Farm" + _parent.Ownership) + "D"] + (_root[("Produce_Farm" + _parent.Ownership) + "B"] * _parent.Workers); _parent.FoodProduced = _parent.FoodProduced + GrantFood; if (_parent.Ownership == 1) { _root.User_Food = _root.User_Food + GrantFood; _root.MatchVars_array.resourcesCollected = _root.MatchVars_array.resourcesCollected + GrantFood; } else { _root.Comp_Food = _root.Comp_Food + GrantFood; } _parent.ProduceSet = _root["Produce_Farm" + _parent.Ownership]; _parent.ProduceTimer = _parent.ProduceSet; } }
Symbol 234 MovieClip Frame 2
gotoAndPlay (1);
Symbol 239 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 239 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 259 MovieClip Frame 20
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 260 MovieClip Frame 1
stop();
Symbol 261 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.ProduceTimer > 0) { _parent.ProduceTimer--; } if (_parent.ProduceTimer <= 0) { GrantWood = _root[("Produce_Mill" + _parent.Ownership) + "D"] + (_root[("Produce_Mill" + _parent.Ownership) + "B"] * _parent.Workers); _parent.WoodProduced = _parent.WoodProduced + GrantWood; if (_parent.Ownership == 1) { _root.User_Wood = _root.User_Wood + GrantWood; _root.MatchVars_array.resourcesCollected = _root.MatchVars_array.resourcesCollected + GrantWood; } else { _root.Comp_Wood = _root.Comp_Wood + GrantWood; } _parent.ProduceSet = _root["Produce_Mill" + _parent.Ownership]; _parent.ProduceTimer = _parent.ProduceSet; } }
Symbol 261 MovieClip Frame 2
gotoAndPlay (1);
Symbol 266 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 266 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 285 MovieClip Frame 20
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 286 MovieClip Frame 1
stop();
Symbol 287 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.ProduceTimer > 0) { _parent.ProduceTimer--; } if (_parent.ProduceTimer <= 0) { GrantGold = _root[("Produce_Mine" + _parent.Ownership) + "D1"] + (_root[("Produce_Mine" + _parent.Ownership) + "B1"] * _parent.Workers); _parent.GoldProduced = _parent.GoldProduced + GrantGold; if (_parent.Ownership == 1) { _root.User_Gold = _root.User_Gold + GrantGold; _root.MatchVars_array.resourcesCollected = _root.MatchVars_array.resourcesCollected + GrantGold; } else { _root.Comp_Gold = _root.Comp_Gold + GrantGold; } GrantStone = _root[("Produce_Mine" + _parent.Ownership) + "D2"] + (_root[("Produce_Mine" + _parent.Ownership) + "B2"] * _parent.Workers); _parent.StoneProduced = _parent.StoneProduced + GrantStone; if (_parent.Ownership == 1) { _root.User_Stone = _root.User_Stone + GrantStone; _root.MatchVars_array.resourcesCollected = _root.MatchVars_array.resourcesCollected + GrantStone; } else { _root.Comp_Stone = _root.Comp_Stone + GrantStone; } _parent.ProduceSet = _root["Produce_Mine" + _parent.Ownership]; _parent.ProduceTimer = _parent.ProduceSet; } }
Symbol 287 MovieClip Frame 2
gotoAndPlay (1);
Symbol 292 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 292 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 312 MovieClip Frame 20
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 313 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.Ownership == 1) { if (_parent.training != _parent.production[0]) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.training = "None"; } if (_parent.timerCount > 0) { _parent.timerCount--; } if (((_parent.timerCount <= 0) && (_parent.timerSet != 0)) && (_parent.training != "None")) { if ((_root.User_Pop + _root["Unit1_" + _parent.production[0]].pop) <= _root.User_PopCap) { if (TrainUnit(_parent.training) == true) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.production[0] = "None"; _parent.training = _parent.production[0]; } else { timerCount = 1; } } else { timerCount = 1; } } if (((_parent.timerCount == 0) && (_parent.timerSet == 0)) && (_parent.production[0] != "None")) { _parent.timerSet = _root["Unit1_" + _parent.production[0]].time; _parent.timerCount = _parent.timerSet; _parent.training = _parent.production[0]; } ii = 0; while (ii < 7) { if ((_parent.production[ii] == "None") && (_parent.production[ii + 1] != "None")) { i = ii; while (i < 7) { _parent.production[i] = _parent.production[i + 1]; i++; } _parent.production[7] = "None"; } ii++; } } } function TrainUnit(TrainType) { if (_root.CheckDepths(this._parent._x - 35, this._parent._y + 35) == false) { NewUnit = _root.CreateUnit(TrainType, TrainType, this._parent._x - 35, this._parent._y + 35, 1, false); if (_parent.PlacePosition == 1) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 35; _parent.PlacePosition = 2; } else if (_parent.PlacePosition == 2) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 3; } else if (_parent.PlacePosition == 3) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 35; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 4; } else if (_parent.PlacePosition == 4) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 5; } else if (_parent.PlacePosition == 5) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 35; _parent.PlacePosition = 1; } return(true); } return(false); }
Symbol 314 MovieClip Frame 2
gotoAndPlay (1);
Symbol 317 MovieClip [BuildingFoundation] Frame 1
stop(); select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "Construction"; _root.construction_mc.BuildingNumber = BuildingNumber; _root.construction_mc.BuildingX = this._parent._x; _root.construction_mc.BuildingY = this._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 317 MovieClip [BuildingFoundation] Frame 15
stop(); _root.RemoveBuilding(BuildingNumber, MyDepth);
Symbol 335 MovieClip [MissileHit] Frame 20
_root.sounds_mc.CreateSound("Power_", "MissileImpact", 100, 0, true);
Symbol 335 MovieClip [MissileHit] Frame 30
_root[Player + "_MissileLaunch"] = "Damage";
Symbol 335 MovieClip [MissileHit] Frame 50
_root[Player + "_MissileLaunch"] = "None"; this.removeMovieClip();
Symbol 353 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 355 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 356 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 356 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 356 MovieClip Frame 20
_parent._parent.AttackDamageActive = true; _parent._parent.CreateSoundEffect = true;
Symbol 356 MovieClip Frame 40
gotoAndStop (1);
Symbol 357 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 361 MovieClip Frame 1
this._parent._rotation = -_parent._parent._rotation; if (_root.User_DisplayEnemyHealth == true) { GoTo = Math.round((_parent._parent.health / _parent._parent.healthMax) * 100); _parent.gotoAndStop(GoTo); if (isNaN(GoTo) || (GoTo <= 0)) { _parent.gotoAndStop(1); } } else { _parent.gotoAndStop("blank"); }
Symbol 361 MovieClip Frame 2
gotoAndPlay (1);
Symbol 366 MovieClip Frame 1
GoTo = Math.round((_parent._parent._parent.health / _parent._parent._parent.healthMax) * 100); _parent.gotoAndStop(GoTo); if (isNaN(GoTo) || (GoTo <= 0)) { _parent.gotoAndStop(1); }
Symbol 366 MovieClip Frame 2
gotoAndPlay (1);
Symbol 368 MovieClip Frame 1
this._rotation = -_parent._rotation;
Symbol 368 MovieClip Frame 2
gotoAndPlay (1);
Symbol 369 MovieClip [Spearman] Frame 1
stop();
Symbol 383 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 385 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 386 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 386 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 386 MovieClip Frame 15
_parent._parent.AttackDamageActive = true; _parent._parent.CreateSoundEffect = true;
Symbol 386 MovieClip Frame 30
gotoAndStop (1);
Symbol 387 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 389 MovieClip [Swordsman] Frame 1
stop();
Symbol 404 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 443 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 470 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 470 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 470 MovieClip Frame 20
myPoint = {x:10.5, y:0}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Arrow", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y); _parent._parent.AttackDamageActive = true; _parent._parent.CreateSoundEffect = true;
Symbol 470 MovieClip Frame 40
gotoAndStop (1);
Symbol 471 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 473 MovieClip [Archer] Frame 1
stop();
Symbol 499 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 501 MovieClip Frame 41
gotoAndPlay ("start");
Symbol 502 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 502 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 502 MovieClip Frame 15
_parent._parent.AttackDamageActive = true; _parent._parent.CreateSoundEffect = true;
Symbol 502 MovieClip Frame 30
gotoAndStop (1);
Symbol 503 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 505 MovieClip [MountedSwordsman] Frame 1
stop();
Symbol 526 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 529 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 541 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 541 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 541 MovieClip Frame 20
myPoint = {x:14, y:0}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Arrow", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y); _parent._parent.AttackDamageActive = true; _parent._parent.CreateSoundEffect = true;
Symbol 541 MovieClip Frame 40
gotoAndStop (1);
Symbol 542 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 544 MovieClip [MountedArcher] Frame 1
stop();
Symbol 548 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 548 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 564 MovieClip Frame 22
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 565 MovieClip Frame 1
stop();
Symbol 566 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.Ownership == 1) { if (_parent.training != _parent.production[0]) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.training = "None"; } if (_parent.timerCount > 0) { _parent.timerCount--; } if (((_parent.timerCount <= 0) && (_parent.timerSet != 0)) && (_parent.training != "None")) { if ((_root.User_Pop + _root["Unit1_" + _parent.production[0]].pop) <= _root.User_PopCap) { if (TrainUnit(_parent.training) == true) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.production[0] = "None"; _parent.training = _parent.production[0]; } else { timerCount = 1; } } else { timerCount = 1; } } if (((_parent.timerCount == 0) && (_parent.timerSet == 0)) && (_parent.production[0] != "None")) { _parent.timerSet = _root["Unit1_" + _parent.production[0]].time; _parent.timerCount = _parent.timerSet; _parent.training = _parent.production[0]; } ii = 0; while (ii < 7) { if ((_parent.production[ii] == "None") && (_parent.production[ii + 1] != "None")) { i = ii; while (i < 7) { _parent.production[i] = _parent.production[i + 1]; i++; } _parent.production[7] = "None"; } ii++; } } } function TrainUnit(TrainType) { if (_root.CheckDepths(this._parent._x - 35, this._parent._y + 35) == false) { NewUnit = _root.CreateUnit(TrainType, TrainType, this._parent._x - 35, this._parent._y + 35, 1, false); if (_parent.PlacePosition == 1) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 35; _parent.PlacePosition = 2; } else if (_parent.PlacePosition == 2) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 3; } else if (_parent.PlacePosition == 3) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 35; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 4; } else if (_parent.PlacePosition == 4) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 5; } else if (_parent.PlacePosition == 5) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 35; _parent.PlacePosition = 1; } return(true); } return(false); }
Symbol 566 MovieClip Frame 2
gotoAndPlay (1);
Symbol 571 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 571 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 594 MovieClip Frame 25
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 595 MovieClip Frame 1
stop();
Symbol 597 MovieClip Frame 1
if (_parent.Ownership == 1) { if (_root.User_MissileLaunch == "Launch") { _root.User_MissileLaunch = "Start"; _parent.MissileLaunch = true; gotoAndPlay ("launch"); } } if (_parent.Ownership == 2) { if (_root.Comp_MissileLaunch == "Launch") { _root.Comp_MissileLaunch = "Start"; _parent.MissileLaunch = true; gotoAndPlay ("launch"); } }
Symbol 597 MovieClip Frame 2
gotoAndPlay (1);
Symbol 597 MovieClip Frame 123
if (_parent.Ownership == 1) { _root.User_MissileLaunch = "End"; _parent.MissileLaunch = false; } if (_parent.Ownership == 2) { _root.Comp_MissileLaunch = "End"; _parent.MissileLaunch = false; } gotoAndPlay (1);
Symbol 598 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.Ownership == 1) { if ((_parent.production[0] == "ResearchLab_A1") && (_root.ResearchLab_A_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_A1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_A1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_A1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_A1_Wood; } if ((_parent.production[0] == "ResearchLab_B1") && (_root.ResearchLab_B_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_B1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_B1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_B1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_B1_Wood; } if ((_parent.production[0] == "ResearchLab_C1") && (_root.ResearchLab_C_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_C1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_C1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_C1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_C1_Wood; } if ((_parent.production[0] == "ResearchLab_D1") && (_root.ResearchLab_D_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_D1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_D1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_D1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_D1_Wood; } if ((_parent.production[0] == "ResearchLab_E1") && (_root.ResearchLab_E_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_E1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_E1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_E1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_E1_Wood; } if ((_parent.production[0] == "ResearchLab_F1") && (_root.ResearchLab_F_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_F1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_F1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_F1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_F1_Wood; } if ((_parent.production[0] == "ResearchLab_G1") && (_root.ResearchLab_G_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_G1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_G1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_G1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_G1_Wood; } if ((_parent.production[0] == "ResearchLab_H1") && (_root.ResearchLab_H_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_H1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_H1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_H1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_H1_Wood; } if ((_parent.production[0] == "ResearchLab_I1") && (_root.ResearchLab_I_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_I1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_I1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_I1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_I1_Wood; } if ((_parent.production[0] == "ResearchLab_I2") && (_root.ResearchLab_I_1 >= 2)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_I2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_I2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_I2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_I2_Wood; } if ((_parent.production[0] == "ResearchLab_I3") && (_root.ResearchLab_I_1 >= 3)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_I3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_I3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_I3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_I3_Wood; } if ((_parent.production[0] == "ResearchLab_J1") && (_root.ResearchLab_J_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_J1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_J1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_J1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_J1_Wood; } if ((_parent.production[0] == "ResearchLab_J2") && (_root.ResearchLab_J_1 >= 2)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_J2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_J2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_J2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_J2_Wood; } if ((_parent.production[0] == "ResearchLab_J3") && (_root.ResearchLab_J_1 >= 3)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_J3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_J3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_J3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_J3_Wood; } if ((_parent.production[0] == "ResearchLab_K1") && (_root.ResearchLab_K_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_K1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_K1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_K1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_K1_Wood; } if ((_parent.production[0] == "ResearchLab_K2") && (_root.ResearchLab_K_1 >= 2)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_K2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_K2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_K2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_K2_Wood; } if ((_parent.production[0] == "ResearchLab_K3") && (_root.ResearchLab_K_1 >= 3)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_K3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_K3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_K3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_K3_Wood; } if ((_parent.production[0] == "ResearchLab_L1") && (_root.ResearchLab_L_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_L1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_L1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_L1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_L1_Wood; } if ((_parent.production[0] == "ResearchLab_L2") && (_root.ResearchLab_L_1 >= 2)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_L2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_L2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_L2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_L2_Wood; } if ((_parent.production[0] == "ResearchLab_L3") && (_root.ResearchLab_L_1 >= 3)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_L3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_L3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_L3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_L3_Wood; } if (_parent.training != _parent.production[0]) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.training = "None"; } if (_parent.timerCount > 0) { _parent.timerCount--; } if (((_parent.timerCount <= 0) && (_parent.timerSet != 0)) && (_parent.training != "None")) { if (_parent.production[0] == "ResearchLab_A1") { _root.ResearchLab_A_1 = 1; _root.Unit1_MachineGunner.health = _root.Units_Default_array.MachineGunner_Health * 1.75; _root.Unit1_RPGTrooper.health = _root.Units_Default_array.RPGTrooper_Health * 1.75; _root.Unit1_Sniper.health = _root.Units_Default_array.Sniper_Health * 1.75; _root.Unit1_LaserTrooper.health = _root.Units_Default_array.LaserTrooper_Health * 1.75; } if (_parent.production[0] == "ResearchLab_B1") { _root.ResearchLab_B_1 = 1; _root.Unit1_Humvee.health = _root.Units_Default_array.Humvee_Health * 1.5; _root.Unit1_LightTank.health = _root.Units_Default_array.LightTank_Health * 1.5; _root.Unit1_HeavyTank.health = _root.Units_Default_array.HeavyTank_Health * 1.5; _root.Unit1_LaserTank.health = _root.Units_Default_array.LaserTank_Health * 1.5; } if (_parent.production[0] == "ResearchLab_C1") { _root.ResearchLab_C_1 = 1; _root.Unit1_MachineGunner.speed = _root.Units_Default_array.MachineGunner_Speed * 1.1; _root.Unit1_RPGTrooper.speed = _root.Units_Default_array.RPGTrooper_Speed * 1.1; _root.Unit1_Sniper.speed = _root.Units_Default_array.Sniper_Speed * 1.1; _root.Unit1_LaserTrooper.speed = _root.Units_Default_array.LaserTrooper_Speed * 1.1; } if (_parent.production[0] == "ResearchLab_D1") { _root.ResearchLab_D_1 = 1; _root.Unit1_Humvee.speed = _root.Units_Default_array.Humvee_Speed * 1.15; _root.Unit1_LightTank.speed = _root.Units_Default_array.LightTank_Speed * 1.15; _root.Unit1_HeavyTank.speed = _root.Units_Default_array.HeavyTank_Speed * 1.15; _root.Unit1_LaserTank.speed = _root.Units_Default_array.LaserTank_Speed * 1.15; } if (_parent.production[0] == "ResearchLab_E1") { _root.ResearchLab_E_1 = 1; _root.Unit1_MachineGunner.damage = _root.Units_Default_array.MachineGunner_Damage * 1.33; _root.Unit1_Humvee.damage = _root.Units_Default_array.Humvee_Damage * 1.33; _root.Unit1_Sniper.damage = _root.Units_Default_array.Sniper_Damage * 1.33; } if (_parent.production[0] == "ResearchLab_F1") { _root.ResearchLab_F_1 = 1; _root.Unit1_RPGTrooper.damage = _root.Units_Default_array.RPGTrooper_Damage * 1.33; } if (_parent.production[0] == "ResearchLab_G1") { _root.ResearchLab_G_1 = 1; _root.Unit1_LightTank.damage = _root.Units_Default_array.LightTank_Damage * 1.33; _root.Unit1_HeavyTank.damage = _root.Units_Default_array.HeavyTank_Damage * 1.33; } if (_parent.production[0] == "ResearchLab_H1") { _root.ResearchLab_H_1 = 1; _root.Unit1_MachineGunner.time = _root.Units_Default_array.MachineGunner_Time * 0.6; _root.Unit1_RPGTrooper.time = _root.Units_Default_array.RPGTrooper_Time * 0.6; _root.Unit1_Humvee.time = _root.Units_Default_array.Humvee_Time * 0.6; _root.Unit1_LightTank.time = _root.Units_Default_array.LightTank_Time * 0.6; _root.Unit1_HeavyTank.time = _root.Units_Default_array.HeavyTank_Time * 0.6; _root.Unit1_Sniper.time = _root.Units_Default_array.Sniper_Time * 0.6; _root.Unit1_LaserTrooper.time = _root.Units_Default_array.LaserTrooper_Time * 0.6; _root.Unit1_LaserTank.time = _root.Units_Default_array.LaserTank_Time * 0.6; } if (_parent.production[0] == "ResearchLab_I1") { _root.ResearchLab_I_1 = 1; _root.Produce_Farm1D = Math.round(_root.Defaults_array.Produce_FarmD * 1.2); _root.Produce_Farm1B = Math.round(_root.Defaults_array.Produce_FarmB * 1.2); } if (_parent.production[0] == "ResearchLab_I2") { _root.ResearchLab_I_1 = 2; _root.Produce_Farm1D = Math.round(_root.Defaults_array.Produce_FarmD * 1.4); _root.Produce_Farm1B = Math.round(_root.Defaults_array.Produce_FarmB * 1.4); } if (_parent.production[0] == "ResearchLab_I3") { _root.ResearchLab_I_1 = 3; _root.Produce_Farm1D = Math.round(_root.Defaults_array.Produce_FarmD * 1.7); _root.Produce_Farm1B = Math.round(_root.Defaults_array.Produce_FarmB * 1.7); } if (_parent.production[0] == "ResearchLab_J1") { _root.ResearchLab_J_1 = 1; _root.Produce_Mine1D1 = Math.round(_root.Defaults_array.Produce_MineD1 * 1.15); _root.Produce_Mine1B1 = Math.round(_root.Defaults_array.Produce_MineB1 * 1.15); } if (_parent.production[0] == "ResearchLab_J2") { _root.ResearchLab_J_1 = 2; _root.Produce_Mine1D1 = Math.round(_root.Defaults_array.Produce_MineD1 * 1.25); _root.Produce_Mine1B1 = Math.round(_root.Defaults_array.Produce_MineB1 * 1.25); } if (_parent.production[0] == "ResearchLab_J3") { _root.ResearchLab_J_1 = 3; _root.Produce_Mine1D1 = Math.round(_root.Defaults_array.Produce_MineD1 * 1.5); _root.Produce_Mine1B1 = Math.round(_root.Defaults_array.Produce_MineB1 * 1.5); } if (_parent.production[0] == "ResearchLab_K1") { _root.ResearchLab_K_1 = 1; _root.Produce_Mine1D2 = Math.round(_root.Defaults_array.Produce_MineD2 * 1.25); _root.Produce_Mine1B2 = Math.round(_root.Defaults_array.Produce_MineB2 * 1.25); } if (_parent.production[0] == "ResearchLab_K2") { _root.ResearchLab_K_1 = 2; _root.Produce_Mine1D2 = Math.round(_root.Defaults_array.Produce_MineD2 * 1.5); _root.Produce_Mine1B2 = Math.round(_root.Defaults_array.Produce_MineB2 * 1.5); } if (_parent.production[0] == "ResearchLab_K3") { _root.ResearchLab_K_1 = 3; _root.Produce_Mine1D2 = Math.round(_root.Defaults_array.Produce_MineD2 * 1.75); _root.Produce_Mine1B2 = Math.round(_root.Defaults_array.Produce_MineB2 * 1.75); } if (_parent.production[0] == "ResearchLab_L1") { _root.ResearchLab_L_1 = 1; _root.Produce_Mill1D = Math.round(_root.Defaults_array.Produce_MillD * 1.15); _root.Produce_Mill1B = Math.round(_root.Defaults_array.Produce_MillB * 1.15); } if (_parent.production[0] == "ResearchLab_L2") { _root.ResearchLab_L_1 = 2; _root.Produce_Mill1D = Math.round(_root.Defaults_array.Produce_MillD * 1.25); _root.Produce_Mill1B = Math.round(_root.Defaults_array.Produce_MillB * 1.25); } if (_parent.production[0] == "ResearchLab_L3") { _root.ResearchLab_L_1 = 3; _root.Produce_Mill1D = Math.round(_root.Defaults_array.Produce_MillD * 1.5); _root.Produce_Mill1B = Math.round(_root.Defaults_array.Produce_MillB * 1.5); } _parent.timerCount = 0; _parent.timerSet = 0; _parent.production[0] = "None"; _parent.training = _parent.production[0]; } if (((_parent.timerCount == 0) && (_parent.timerSet == 0)) && (_parent.production[0] != "None")) { _parent.timerSet = _root.Research_Time[_parent.production[0]]; _parent.timerCount = _parent.timerSet; _parent.training = _parent.production[0]; } ii = 0; while (ii < 7) { if ((_parent.production[ii] == "None") && (_parent.production[ii + 1] != "None")) { i = ii; while (i < 7) { _parent.production[i] = _parent.production[i + 1]; i++; } _parent.production[7] = "None"; } ii++; } } }
Symbol 598 MovieClip Frame 2
gotoAndPlay (1);
Symbol 603 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 603 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 626 MovieClip Frame 22
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 627 MovieClip Frame 1
stop();
Symbol 628 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.Ownership == 1) { if (_parent.training != _parent.production[0]) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.training = "None"; } if (_parent.timerCount > 0) { _parent.timerCount--; } if (((_parent.timerCount <= 0) && (_parent.timerSet != 0)) && (_parent.training != "None")) { if ((_root.User_Pop + _root["Unit1_" + _parent.production[0]].pop) <= _root.User_PopCap) { if (TrainUnit(_parent.training) == true) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.production[0] = "None"; _parent.training = _parent.production[0]; } else { timerCount = 1; } } else { timerCount = 1; } } if (((_parent.timerCount == 0) && (_parent.timerSet == 0)) && (_parent.production[0] != "None")) { _parent.timerSet = _root["Unit1_" + _parent.production[0]].time; _parent.timerCount = _parent.timerSet; _parent.training = _parent.production[0]; } ii = 0; while (ii < 7) { if ((_parent.production[ii] == "None") && (_parent.production[ii + 1] != "None")) { i = ii; while (i < 7) { _parent.production[i] = _parent.production[i + 1]; i++; } _parent.production[7] = "None"; } ii++; } } } function TrainUnit(TrainType) { if (_root.CheckDepths(this._parent._x - 35, this._parent._y + 35) == false) { NewUnit = _root.CreateUnit(TrainType, TrainType, this._parent._x - 35, this._parent._y + 35, 1, false); if (_parent.PlacePosition == 1) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 35; _parent.PlacePosition = 2; } else if (_parent.PlacePosition == 2) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 60; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 3; } else if (_parent.PlacePosition == 3) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 35; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 4; } else if (_parent.PlacePosition == 4) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 60; _parent.PlacePosition = 5; } else if (_parent.PlacePosition == 5) { _root.container_mc.level_mc[NewUnit].GoToX = this._parent._x - 10; _root.container_mc.level_mc[NewUnit].GoToY = this._parent._y + 35; _parent.PlacePosition = 1; } return(true); } return(false); }
Symbol 628 MovieClip Frame 2
gotoAndPlay (1);
Symbol 633 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 633 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 648 MovieClip Frame 22
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 649 MovieClip Frame 1
stop();
Symbol 650 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.Ownership == 1) { if ((_root.TechCenter_C_1 > 0) && (_root.User_AirstrikeTimer > 0)) { _root.User_AirstrikeTimer--; } if ((_root.TechCenter_D_1 > 0) && (_root.User_MissileLaunchTimer > 0)) { _root.User_MissileLaunchTimer--; } } }
Symbol 650 MovieClip Frame 2
gotoAndPlay (1);
Symbol 655 MovieClip Frame 1
gotoAndStop(_parent._parent.Ownership + 1);
Symbol 655 MovieClip Frame 2
select_btn.onRelease = function () { if (_root.UserAction == "None") { _root.UserAction = "BuildingInfo"; _root.construction_mc.BuildingNumber = _parent._parent.BuildingNumber; _root.construction_mc.MyDepth = _parent._parent.MyDepth; _root.construction_mc.BuildingName = _parent._parent.BuildingName; _root.construction_mc.BuildingX = this._parent._parent._parent._x; _root.construction_mc.BuildingY = this._parent._parent._parent._y; _root.construction_mc.gotoAndStop("open"); } };
Symbol 677 MovieClip Frame 28
stop(); _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth);
Symbol 678 MovieClip Frame 1
stop();
Symbol 679 MovieClip Frame 1
if (_root.PauseGame == false) { if (_parent.Ownership == 1) { if ((_parent.production[0] == "TechCenter_A1") && (_root.TechCenter_A_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.TechCenter_A1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.TechCenter_A1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.TechCenter_A1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.TechCenter_A1_Wood; } if ((_parent.production[0] == "TechCenter_B1") && (_root.TechCenter_B_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.TechCenter_B1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.TechCenter_B1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.TechCenter_B1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.TechCenter_B1_Wood; } if ((_parent.production[0] == "TechCenter_C1") && (_root.TechCenter_C_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.TechCenter_C1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.TechCenter_C1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.TechCenter_C1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.TechCenter_C1_Wood; } if ((_parent.production[0] == "TechCenter_D1") && (_root.TechCenter_D_1 >= 1)) { _parent.production[0] = "None"; _root.User_Food = _root.User_Food + _root.Costs_array.TechCenter_D1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.TechCenter_D1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.TechCenter_D1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.TechCenter_D1_Wood; } if (_parent.training != _parent.production[0]) { _parent.timerCount = 0; _parent.timerSet = 0; _parent.training = "None"; } if (_parent.timerCount > 0) { _parent.timerCount--; } if (((_parent.timerCount <= 0) && (_parent.timerSet != 0)) && (_parent.training != "None")) { if (_parent.production[0] == "TechCenter_A1") { _root.TechCenter_A_1 = 1; _root.Unit1_LaserTrooper.damage = _root.Units_Default_array.LaserTrooper_Damage * 1.25; _root.Unit1_LaserTank.damage = _root.Units_Default_array.LaserTank_Damage * 1.25; } if (_parent.production[0] == "TechCenter_B1") { _root.TechCenter_B_1 = 1; _root.User_Repair = _root.User_Repair * 3; _root.Costs_array.Misc_Repair_Food = _root.Costs_array.Misc_Repair_Food * 2; _root.Costs_array.Misc_Repair_Gold = _root.Costs_array.Misc_Repair_Gold * 2; _root.Costs_array.Misc_Repair_Stone = _root.Costs_array.Misc_Repair_Stone * 2; _root.Costs_array.Misc_Repair_Wood = _root.Costs_array.Misc_Repair_Wood * 2; } if (_parent.production[0] == "TechCenter_C1") { _root.TechCenter_C_1 = 1; } if (_parent.production[0] == "TechCenter_D1") { _root.TechCenter_D_1 = 1; } _parent.timerCount = 0; _parent.timerSet = 0; _parent.production[0] = "None"; _parent.training = _parent.production[0]; } if (((_parent.timerCount == 0) && (_parent.timerSet == 0)) && (_parent.production[0] != "None")) { _parent.timerSet = _root.Research_Time[_parent.production[0]]; _parent.timerCount = _parent.timerSet; _parent.training = _parent.production[0]; } ii = 0; while (ii < 7) { if ((_parent.production[ii] == "None") && (_parent.production[ii + 1] != "None")) { i = ii; while (i < 7) { _parent.production[i] = _parent.production[i + 1]; i++; } _parent.production[7] = "None"; } ii++; } } }
Symbol 679 MovieClip Frame 2
gotoAndPlay (1);
Symbol 695 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 697 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 704 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 704 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 704 MovieClip Frame 11
_parent._parent.CreateSoundEffect = true;
Symbol 704 MovieClip Frame 15
myPoint = {x:10.5, y:0}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Bullet", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y); _parent._parent.AttackDamageActive = true;
Symbol 704 MovieClip Frame 30
gotoAndStop (1);
Symbol 705 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 707 MovieClip [MachineGunner] Frame 1
stop();
Symbol 714 MovieClip [Gunner_Bullet] Frame 7
this.removeMovieClip();
Symbol 718 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 728 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 728 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 728 MovieClip Frame 12
myPoint = {x:8.8, y:7.5}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("RPG", _parent._parent._rotation + ((Math.random() * 6) - 3), myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y, 0, (Math.random() * 10) - 5); _parent._parent.AttackDamageActive = true; _parent._parent.CreateSoundEffect = true;
Symbol 728 MovieClip Frame 50
gotoAndStop (1);
Symbol 729 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 731 MovieClip [RPGTrooper] Frame 1
stop();
Symbol 744 MovieClip Frame 1
stop();
Symbol 744 MovieClip Frame 20
_parent.removeMovieClip();
Symbol 756 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 760 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 771 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 771 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 771 MovieClip Frame 12
_parent._parent.CreateSoundEffect = true;
Symbol 771 MovieClip Frame 15
myPoint = {x:0, y:0}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Bullet", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y); _parent._parent.AttackDamageActive = true;
Symbol 771 MovieClip Frame 30
gotoAndStop (1);
Symbol 772 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 774 MovieClip [Humvee] Frame 1
stop();
Symbol 782 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 786 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 794 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 794 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 794 MovieClip Frame 10
_parent._parent.CreateSoundEffect = true;
Symbol 794 MovieClip Frame 20
myPoint = {x:20, y:0}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Shell", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y); _parent._parent.AttackDamageActive = true;
Symbol 794 MovieClip Frame 40
gotoAndStop (1);
Symbol 795 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 797 MovieClip [LightTank] Frame 1
stop();
Symbol 806 MovieClip [Tank_Shell] Frame 9
this.removeMovieClip();
Symbol 809 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 811 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 826 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 826 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 826 MovieClip Frame 12
_parent._parent.CreateSoundEffect = true;
Symbol 826 MovieClip Frame 25
myPoint = {x:20, y:0}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Shell", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y);
Symbol 826 MovieClip Frame 28
_parent._parent.AttackDamageActive = true;
Symbol 826 MovieClip Frame 31
myPoint = {x:20, y:0}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Shell", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y);
Symbol 826 MovieClip Frame 50
gotoAndStop (1);
Symbol 827 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 829 MovieClip [HeavyTank] Frame 1
stop();
Symbol 833 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 842 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 842 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 842 MovieClip Frame 21
_parent._parent.CreateSoundEffect = true;
Symbol 842 MovieClip Frame 25
myPoint = {x:10.5, y:0}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Bullet", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y); _parent._parent.AttackDamageActive = true;
Symbol 842 MovieClip Frame 50
gotoAndStop (1);
Symbol 843 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 845 MovieClip [Sniper] Frame 1
stop();
Symbol 849 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 851 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 852 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 852 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 852 MovieClip Frame 25
myPoint = {x:11.6, y:5.8}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Laser", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y, _parent._parent.Ownership); _parent._parent.AttackDamageActive = true; _parent._parent.CreateSoundEffect = true;
Symbol 852 MovieClip Frame 50
gotoAndStop (1);
Symbol 853 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 855 MovieClip [LaserTrooper] Frame 1
stop();
Symbol 861 MovieClip Frame 1
stop(); gotoAndStop(_parent._parent._parent.Ownership);
Symbol 863 MovieClip Frame 40
gotoAndPlay ("start");
Symbol 864 MovieClip Frame 1
_parent._parent.AttackingActive = false;
Symbol 864 MovieClip Frame 2
_parent._parent.AttackingActive = true;
Symbol 864 MovieClip Frame 20
myPoint = {x:8.8, y:0}; this._parent.localToGlobal(myPoint); myPoint2 = {x:myPoint.x, y:myPoint.y}; _root.container_mc.levelEffects_mc.globalToLocal(myPoint2); _root.CreateObject("Laser", _parent._parent._rotation, myPoint2.x, myPoint2.y, _root.container_mc.level_mc[_parent._parent.AttackTD]._x, _root.container_mc.level_mc[_parent._parent.AttackTD]._y, _parent._parent.Ownership); _parent._parent.AttackDamageActive = true; _parent._parent.CreateSoundEffect = true;
Symbol 864 MovieClip Frame 40
gotoAndStop (1);
Symbol 865 MovieClip Frame 21
stop(); _root.RemoveUnit(_parent._parent.UnitNumber, _parent._parent.MyDepth);
Symbol 867 MovieClip [LaserTank] Frame 1
stop();
Symbol 868 MovieClip Frame 1
stop();
Symbol 891 MovieClip Frame 1
stop();
Symbol 896 Button
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Symbol 901 MovieClip Frame 60
stop();
Symbol 904 MovieClip Frame 260
stop(); _parent.Complete();
Symbol 908 MovieClip Frame 215
stop();
Symbol 911 MovieClip Frame 235
stop(); _parent.gotoAndStop("StartAudio");
Symbol 912 MovieClip Frame 1
function EstablishMusic() { Music_sound = new Sound(this); Music_sound.attachSound(_root.Music_array.tracks[_root.Music_array.track]); Music_sound.start(); _root.Music_array.track++; if (_root.Music_array.track == _root.Music_array.tracks.length) { _root.Music_array.track = 0; } Music_sound.onSoundComplete = function () { delete Music_sound; EstablishMusic(); }; } function MonitorMusic() { if (_root.Music_array.status == "On") { if (Music_sound.getVolume() != _root.Music_array.volume) { Music_sound.setVolume(_root.Music_array.volume); } } else if (Music_sound.getVolume() != 0) { Music_sound.setVolume(0); } } _root.Music_array = new Array(); _root.Music_array.status = "On"; _root.Music_array.volume = 100; _root.Music_array.track = 0; _root.Music_array.tracks = ["MusicTrack8", "MusicTrack9"]; EstablishMusic(); setInterval(MonitorMusic, 100);
Symbol 913 MovieClip Frame 1
function CreateSound(Type, Name, Volume, Pan, Override) { if (_root.Sound_array.status == "On") { if (((getTimer() - _root.Sound_array.time) > 25) or (Override == true)) { var _local3 = new String(); _local3 = (Type + Name) + random(_root.Sound_array[Name]); Sound_sound = new Sound(this); Sound_sound.attachSound(_local3); Sound_sound.start(); Sound_sound.setVolume(Volume); Sound_sound.setPan(Pan); _root.Sound_array.time = getTimer(); } } } _root.Sound_array = new Array(); _root.Sound_array.status = "On"; _root.Sound_array.volume = 75; _root.Sound_array.time = 0; _root.Sound_array.Swordsman = 3; _root.Sound_array.Spearman = 2; _root.Sound_array.Archer = 2; _root.Sound_array.MachineGunner = 1; _root.Sound_array.RPGTrooper = 1; _root.Sound_array.Humvee = 1; _root.Sound_array.LightTank = 1; _root.Sound_array.HeavyTank = 1; _root.Sound_array.Sniper = 1; _root.Sound_array.LaserTrooper = 1; _root.Sound_array.LaserTank = 1; _root.Sound_array.AirstrikeLaunch = 1; _root.Sound_array.MissileImpact = 1; _root.Sound_array.MissileLaunch = 1;
Symbol 941 MovieClip Frame 1
instructions_btn.onRelease = function () { _root.MenuVariables_array.menuTab = "Instructions"; }; controls_btn.onRelease = function () { _root.MenuVariables_array.menuTab = "Controls"; }; skirmish_btn.onRelease = function () { _root.MenuVariables_array.menuTab = "Skirmish"; }; skirmishstats_btn.onRelease = function () { _root.MenuVariables_array.menuTab = "SkirmishStats"; }; options_btn.onRelease = function () { _root.MenuVariables_array.menuTab = "Options"; }; highscores_btn.onRelease = function () { _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; }; moregames_btn.onRelease = function () { getURL ("http://www.maxgames.com/", "_blank"); }; credits_btn.onRelease = function () { _root.MenuVariables_array.menuTab = "Credits"; };
Symbol 965 MovieClip Frame 1
if (_root.MenuVariables_array.subInstructionsCurrent <= 0) { _root.MenuVariables_array.subInstructionsCurrent = _root.MenuVariables_array.subInstructionsCurrent + _root.MenuVariables_array.subInstructionsTotal; } if (_root.MenuVariables_array.subInstructionsCurrent > _root.MenuVariables_array.subInstructionsTotal) { _root.MenuVariables_array.subInstructionsCurrent = _root.MenuVariables_array.subInstructionsCurrent - _root.MenuVariables_array.subInstructionsTotal; } _parent.gotoAndStop(_root.MenuVariables_array.subInstructionsCurrent); i = 1; while (i <= 11) { PageNo = (_root.MenuVariables_array.subInstructionsCurrent - 6) + i; if (PageNo <= 0) { PageNo = PageNo + _root.MenuVariables_array.subInstructionsTotal; } if (PageNo > _root.MenuVariables_array.subInstructionsTotal) { PageNo = PageNo - _root.MenuVariables_array.subInstructionsTotal; } _parent[("i" + i) + "_txt"].text = PageNo; i++; }
Symbol 965 MovieClip Frame 2
gotoAndPlay (1);
Symbol 980 MovieClip Frame 101
stop();
Symbol 982 MovieClip Frame 401
stop(); _parent._parent.Recharged();
Symbol 1043 MovieClip Frame 1
back_btn.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent--; }; next_btn.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent++; }; c1.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i1_txt.text); }; c2.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i2_txt.text); }; c3.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i3_txt.text); }; c4.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i4_txt.text); }; c5.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i5_txt.text); }; c7.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i7_txt.text); }; c8.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i8_txt.text); }; c9.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i9_txt.text); }; c10.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i10_txt.text); }; c11.onRelease = function () { _root.MenuVariables_array.subInstructionsCurrent = Number(i11_txt.text); };
Symbol 1043 MovieClip Frame 4
foundation_btn.useHandCursor = false;
Symbol 1046 MovieClip Frame 1
_parent.gotoAndStop(_root.MenuVariables_array.menuTab);
Symbol 1046 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1064 MovieClip Frame 1
gotoAndStop(_root.MenuVariables_array.customGame);
Symbol 1064 MovieClip Frame 2
on_btn.onRelease = function () { gotoAndStop ("On"); _root.MenuVariables_array.customGame = "On"; };
Symbol 1064 MovieClip Frame 3
off_btn.onRelease = function () { gotoAndStop ("Off"); _root.MenuVariables_array.customGame = "Off"; };
Symbol 1073 MovieClip Frame 1
_parent.gotoAndStop(_root.MenuVariables_array.customGame);
Symbol 1073 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1080 MovieClip Frame 1
stop(); gotoAndStop(_root[Set1][Set2]);
Symbol 1080 MovieClip Frame 2
off_btn.onRelease = function () { _root[Set1][Set2] = "Off"; gotoAndStop(_root[Set1][Set2]); };
Symbol 1080 MovieClip Frame 3
on_btn.onRelease = function () { if (_root[Set1][Set3] > Set4) { _root[Set1][Set2] = "On"; gotoAndStop(_root[Set1][Set2]); } else { _parent.note_mc.gotoAndStop(Set3); } };
Symbol 1089 MovieClip Frame 1
stop();
Symbol 1089 MovieClip Frame 2
okay_btn.onRelease = function () { gotoAndStop ("close"); }; over_btn.useHandCursor = false;
Symbol 1089 MovieClip Frame 3
okay_btn.onRelease = function () { gotoAndStop ("close"); }; over_btn.useHandCursor = false;
Symbol 1089 MovieClip Frame 4
okay_btn.onRelease = function () { gotoAndStop ("close"); }; over_btn.useHandCursor = false;
Symbol 1091 MovieClip Frame 2
res_mc.Set1 = "MenuVariables_array"; res_mc.Set2 = "customResources"; res_mc.Set3 = "resourcesCollected"; res_mc.Set4 = 100000 /* 0x0186A0 */; tra_mc.Set1 = "MenuVariables_array"; tra_mc.Set2 = "customTrain"; tra_mc.Set3 = "unitsKilled"; tra_mc.Set4 = 50; upg_mc.Set1 = "MenuVariables_array"; upg_mc.Set2 = "customUpgrade"; upg_mc.Set3 = "buildingsDestroyed"; upg_mc.Set4 = 25;
Symbol 1102 MovieClip Frame 1
_parent.gotoAndStop(_root.MenuVariables_array.compDifficulty);
Symbol 1102 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1109 MovieClip Frame 1
normal_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Normal"; }; hard_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Hard"; }; brutal_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Brutal"; };
Symbol 1109 MovieClip Frame 2
easy_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Easy"; }; hard_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Hard"; }; brutal_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Brutal"; };
Symbol 1109 MovieClip Frame 3
easy_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Easy"; }; normal_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Normal"; }; brutal_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Brutal"; };
Symbol 1109 MovieClip Frame 4
easy_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Easy"; }; normal_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Normal"; }; hard_btn.onRelease = function () { _root.MenuVariables_array.compDifficulty = "Hard"; };
Symbol 1117 MovieClip Frame 1
_parent.gotoAndStop(_root.MenuVariables_array.startingTeir);
Symbol 1117 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1123 MovieClip Frame 1
teir2_btn.onRelease = function () { _root.MenuVariables_array.startingTeir = "Two"; }; teir3_btn.onRelease = function () { _root.MenuVariables_array.startingTeir = "Three"; };
Symbol 1123 MovieClip Frame 2
teir1_btn.onRelease = function () { _root.MenuVariables_array.startingTeir = "One"; }; teir3_btn.onRelease = function () { _root.MenuVariables_array.startingTeir = "Three"; };
Symbol 1123 MovieClip Frame 3
teir1_btn.onRelease = function () { _root.MenuVariables_array.startingTeir = "One"; }; teir2_btn.onRelease = function () { _root.MenuVariables_array.startingTeir = "Two"; };
Symbol 1154 MovieClip Frame 1
_root.Music_array.volume = Math.round((_parent.scroller_btn._x + 100) / 2);
Symbol 1154 MovieClip Frame 2
gotoAndPlay (2);
Symbol 1155 MovieClip Frame 1
scroller_btn.onPress = function () { startDrag (scroller_btn, false, -100, 0, 100, 0); }; scroller_btn.onRelease = function () { stopDrag(); }; scroller_btn.onReleaseOutside = function () { stopDrag(); }; scroller_btn._x = (_root.Music_array.volume * 2) - 100;
Symbol 1157 MovieClip Frame 1
_root.Sound_array.volume = Math.round((_parent.scroller_btn._x + 100) / 2);
Symbol 1157 MovieClip Frame 2
gotoAndPlay (2);
Symbol 1158 MovieClip Frame 1
scroller_btn.onPress = function () { startDrag (scroller_btn, false, -100, 0, 100, 0); }; scroller_btn.onRelease = function () { stopDrag(); }; scroller_btn.onReleaseOutside = function () { stopDrag(); }; scroller_btn._x = (_root.Sound_array.volume * 2) - 100;
Symbol 1168 MovieClip Frame 1
stop(); if (Type == 1) { gotoAndStop(_root[Set1][Set2]); } else { gotoAndStop(_root[Set1]); }
Symbol 1168 MovieClip Frame 2
off_btn.onRelease = function () { if (Type == 1) { _root[Set1][Set2] = "Off"; gotoAndStop(_root[Set1][Set2]); } else { _root[Set1] = "Off"; gotoAndStop(_root[Set1]); } };
Symbol 1168 MovieClip Frame 3
on_btn.onRelease = function () { if (Type == 1) { _root[Set1][Set2] = "On"; gotoAndStop(_root[Set1][Set2]); } else { _root[Set1] = "On"; gotoAndStop(_root[Set1]); } };
Symbol 1292 MovieClip Frame 3
start_btn.onRelease = function () { var _local3 = SharedObject.getLocal("Data"); _local3.data.MySavedData = _root.MenuVariables_array; _parent.PlayGame(); };
Symbol 1292 MovieClip Frame 4
function AddCommas(CommasTo) { number_str = String(CommasTo); newnumber_str = ""; newestnumber_str = ""; while (number_str.length > 3) { newnumber_str = "," + number_str.substr(number_str.length - 3, 3); number_str = number_str.substr(0, number_str.length - 3); newestnumber_str = newnumber_str + newestnumber_str; } newestnumber_str = number_str + newestnumber_str; return(newestnumber_str); } played_txt.text = AddCommas(_root.MenuVariables_array.gamesPlayed); won_txt.text = AddCommas(_root.MenuVariables_array.gamesWon); loss_txt.text = AddCommas(_root.MenuVariables_array.gamesLost); uTrain_txt.text = AddCommas(_root.MenuVariables_array.unitsTrained); uKill_txt.text = AddCommas(_root.MenuVariables_array.unitsKilled); uLost_txt.text = AddCommas(_root.MenuVariables_array.unitsLost); bCreate_txt.text = AddCommas(_root.MenuVariables_array.buildingsCreated); bKill_txt.text = AddCommas(_root.MenuVariables_array.buildingsDestroyed); bLost_txt.text = AddCommas(_root.MenuVariables_array.buildingsLost); rCollect_txt.text = AddCommas(_root.MenuVariables_array.resourcesCollected); Hours = 0; Minutes = 0; Seconds = 0; TimePlayed = _root.MenuVariables_array.timePlayed; while (TimePlayed >= 3600) { Hours++; TimePlayed = TimePlayed - 3600; } while (TimePlayed >= 60) { Minutes++; TimePlayed = TimePlayed - 60; } while (TimePlayed >= 1) { Seconds++; TimePlayed--; } if (Hours < 10) { Hours = "0" + Hours; } if (Minutes < 10) { Minutes = "0" + Minutes; } if (Seconds < 10) { Seconds = "0" + Seconds; } tPlayed_txt.text = (((Hours + " : ") + Minutes) + " : ") + Seconds;
Symbol 1292 MovieClip Frame 5
musicOF_mc.Type = 1; musicOF_mc.Set1 = "Music_array"; musicOF_mc.Set2 = "status"; soundOF_mc.Type = 1; soundOF_mc.Set1 = "Sound_array"; soundOF_mc.Set2 = "status";
Symbol 1292 MovieClip Frame 6
function AddCommas(CommasTo) { number_str = String(CommasTo); newnumber_str = ""; newestnumber_str = ""; while (number_str.length > 3) { newnumber_str = "," + number_str.substr(number_str.length - 3, 3); number_str = number_str.substr(0, number_str.length - 3); newestnumber_str = newnumber_str + newestnumber_str; } newestnumber_str = number_str + newestnumber_str; return(newestnumber_str); } i = 1; while (i <= 10) { _parent.content_mc[("name" + i) + "_txt"].text = "Loading..."; _parent.content_mc[("score" + i) + "_txt"].text = "Loading..."; i++; } System.security.loadPolicyFile("http://www.godlygamer.com/Highscores/policy.xml"); SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = "load"; SendVars.SecondCheck = "OLK58Z"; SendVars.Table = "Easy"; targetObject.onLoad = function (success) { if (success) { i = 1; while (i <= 10) { if (this["name" + i] != "") { _parent.content_mc[("name" + i) + "_txt"].text = this["name" + i]; _parent.content_mc[("score" + i) + "_txt"].text = AddCommas(this["score" + i]); } else { _parent.content_mc[("name" + i) + "_txt"].text = "Empty"; _parent.content_mc[("score" + i) + "_txt"].text = "0"; } i++; } } else { i = 1; while (i <= 10) { _parent.content_mc[("name" + i) + "_txt"].text = "Failed..."; _parent.content_mc[("score" + i) + "_txt"].text = "Failed..."; i++; } } }; SendVars.sendAndLoad("http://www.godlygamer.com/Highscores/conflictresolution2.php", targetObject, "POST"); viewTop50_btn.onRelease = function () { getURL ("http://www.godlygamer.com/Highscores/conflictresolution.php?Table=Easy", "_blank"); }; normal_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Normal"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; }; hard_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Hard"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; }; brutal_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Brutal"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; };
Symbol 1292 MovieClip Frame 7
function AddCommas(CommasTo) { number_str = String(CommasTo); newnumber_str = ""; newestnumber_str = ""; while (number_str.length > 3) { newnumber_str = "," + number_str.substr(number_str.length - 3, 3); number_str = number_str.substr(0, number_str.length - 3); newestnumber_str = newnumber_str + newestnumber_str; } newestnumber_str = number_str + newestnumber_str; return(newestnumber_str); } i = 1; while (i <= 10) { _parent.content_mc[("name" + i) + "_txt"].text = "Loading..."; _parent.content_mc[("score" + i) + "_txt"].text = "Loading..."; i++; } System.security.loadPolicyFile("http://www.godlygamer.com/Highscores/policy.xml"); SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = "load"; SendVars.SecondCheck = "OLK58Z"; SendVars.Table = "Normal"; targetObject.onLoad = function (success) { if (success) { i = 1; while (i <= 10) { if (this["name" + i] != "") { _parent.content_mc[("name" + i) + "_txt"].text = this["name" + i]; _parent.content_mc[("score" + i) + "_txt"].text = AddCommas(this["score" + i]); } else { _parent.content_mc[("name" + i) + "_txt"].text = "Empty"; _parent.content_mc[("score" + i) + "_txt"].text = "0"; } i++; } } else { i = 1; while (i <= 10) { _parent.content_mc[("name" + i) + "_txt"].text = "Failed..."; _parent.content_mc[("score" + i) + "_txt"].text = "Failed..."; i++; } } }; SendVars.sendAndLoad("http://www.godlygamer.com/Highscores/conflictresolution2.php", targetObject, "POST"); viewTop50_btn.onRelease = function () { getURL ("http://www.godlygamer.com/Highscores/conflictresolution.php?Table=Normal", "_blank"); }; easy_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Easy"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; }; hard_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Hard"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; }; brutal_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Brutal"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; };
Symbol 1292 MovieClip Frame 8
function AddCommas(CommasTo) { number_str = String(CommasTo); newnumber_str = ""; newestnumber_str = ""; while (number_str.length > 3) { newnumber_str = "," + number_str.substr(number_str.length - 3, 3); number_str = number_str.substr(0, number_str.length - 3); newestnumber_str = newnumber_str + newestnumber_str; } newestnumber_str = number_str + newestnumber_str; return(newestnumber_str); } i = 1; while (i <= 10) { _parent.content_mc[("name" + i) + "_txt"].text = "Loading..."; _parent.content_mc[("score" + i) + "_txt"].text = "Loading..."; i++; } System.security.loadPolicyFile("http://www.godlygamer.com/Highscores/policy.xml"); SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = "load"; SendVars.SecondCheck = "OLK58Z"; SendVars.Table = "Hard"; targetObject.onLoad = function (success) { if (success) { i = 1; while (i <= 10) { if (this["name" + i] != "") { _parent.content_mc[("name" + i) + "_txt"].text = this["name" + i]; _parent.content_mc[("score" + i) + "_txt"].text = AddCommas(this["score" + i]); } else { _parent.content_mc[("name" + i) + "_txt"].text = "Empty"; _parent.content_mc[("score" + i) + "_txt"].text = "0"; } i++; } } else { i = 1; while (i <= 10) { _parent.content_mc[("name" + i) + "_txt"].text = "Failed..."; _parent.content_mc[("score" + i) + "_txt"].text = "Failed..."; i++; } } }; SendVars.sendAndLoad("http://www.godlygamer.com/Highscores/conflictresolution2.php", targetObject, "POST"); viewTop50_btn.onRelease = function () { getURL ("http://www.godlygamer.com/Highscores/conflictresolution.php?Table=Hard", "_blank"); }; easy_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Easy"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; }; normal_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Normal"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; }; brutal_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Brutal"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; };
Symbol 1292 MovieClip Frame 9
function AddCommas(CommasTo) { number_str = String(CommasTo); newnumber_str = ""; newestnumber_str = ""; while (number_str.length > 3) { newnumber_str = "," + number_str.substr(number_str.length - 3, 3); number_str = number_str.substr(0, number_str.length - 3); newestnumber_str = newnumber_str + newestnumber_str; } newestnumber_str = number_str + newestnumber_str; return(newestnumber_str); } i = 1; while (i <= 10) { _parent.content_mc[("name" + i) + "_txt"].text = "Loading..."; _parent.content_mc[("score" + i) + "_txt"].text = "Loading..."; i++; } System.security.loadPolicyFile("http://www.godlygamer.com/Highscores/policy.xml"); SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = "load"; SendVars.SecondCheck = "OLK58Z"; SendVars.Table = "Brutal"; targetObject.onLoad = function (success) { if (success) { i = 1; while (i <= 10) { if (this["name" + i] != "") { _parent.content_mc[("name" + i) + "_txt"].text = this["name" + i]; _parent.content_mc[("score" + i) + "_txt"].text = AddCommas(this["score" + i]); } else { _parent.content_mc[("name" + i) + "_txt"].text = "Empty"; _parent.content_mc[("score" + i) + "_txt"].text = "0"; } i++; } } else { i = 1; while (i <= 10) { _parent.content_mc[("name" + i) + "_txt"].text = "Failed..."; _parent.content_mc[("score" + i) + "_txt"].text = "Failed..."; i++; } } }; SendVars.sendAndLoad("http://www.godlygamer.com/Highscores/conflictresolution2.php", targetObject, "POST"); viewTop50_btn.onRelease = function () { getURL ("http://www.godlygamer.com/Highscores/conflictresolution.php?Table=Brutal", "_blank"); }; easy_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Easy"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; }; normal_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Normal"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; }; hard_btn.onRelease = function () { _root.MenuVariables_array.highscoreTable = "Hard"; _root.MenuVariables_array.menuTab = "Highscores" + _root.MenuVariables_array.highscoreTable; };
Symbol 1297 MovieClip Frame 6
if (_root.UserAction == "Place") { gotoAndPlay ("restrict"); } else { gotoAndPlay ("normal"); }
Symbol 1297 MovieClip Frame 12
if (_root.UserAction == "Place") { gotoAndPlay ("restrict"); } else { gotoAndPlay ("normal"); }
Symbol 1306 MovieClip Frame 1
if (_root.container_mc.level_mc[Building].health >= _root.container_mc.level_mc[Building].healthMax) { gotoAndPlay ("repaired"); } if (_root.container_mc.level_mc[Building].repair == true) { gotoAndPlay ("repairing"); } repair_btn.onRelease = function () { _root.container_mc.level_mc[Building].repair = true; }; repair_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Misc_Repair_Info; _root.User_DR_Pop = _root.Costs_array.Misc_Repair_Pop; _root.User_DR_Food = _root.Costs_array.Misc_Repair_Food; _root.User_DR_Gold = _root.Costs_array.Misc_Repair_Gold; _root.User_DR_Stone = _root.Costs_array.Misc_Repair_Stone; _root.User_DR_Wood = _root.Costs_array.Misc_Repair_Wood; }; repair_btn.onRollOut = function () { _root.ClearDR(); }; repair_btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1306 MovieClip Frame 2
gotoAndPlay ("available");
Symbol 1306 MovieClip Frame 3
if (_root.container_mc.level_mc[Building].repair == false) { gotoAndPlay ("available"); } repair_btn.onRelease = function () { _root.container_mc.level_mc[Building].repair = false; }; repair_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Misc_Repair_Info; _root.User_DR_Pop = _root.Costs_array.Misc_Repair_Pop; _root.User_DR_Food = _root.Costs_array.Misc_Repair_Food; _root.User_DR_Gold = _root.Costs_array.Misc_Repair_Gold; _root.User_DR_Stone = _root.Costs_array.Misc_Repair_Stone; _root.User_DR_Wood = _root.Costs_array.Misc_Repair_Wood; }; repair_btn.onRollOut = function () { _root.ClearDR(); }; repair_btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1306 MovieClip Frame 4
gotoAndPlay ("repairing");
Symbol 1306 MovieClip Frame 5
if (_root.container_mc.level_mc[Building].health < _root.container_mc.level_mc[Building].healthMax) { gotoAndPlay ("available"); }
Symbol 1306 MovieClip Frame 6
gotoAndPlay ("repaired");
Symbol 1308 MovieClip Frame 1
if (isNaN(_root.container_mc.level_mc[Building].health) or (_root.container_mc.level_mc[Building].health <= 0)) { _parent._parent.Escape(); _root.ClearDR(); } health_txt.text = (("Health: " + Math.round(_root.container_mc.level_mc[Building].health)) + "/") + _root.container_mc.level_mc[Building].healthMax;
Symbol 1308 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1318 MovieClip Frame 1
if (_root.User_Advancing == false) { _parent.gotoAndStop(1); }
Symbol 1318 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1319 MovieClip Frame 1
if (_root.User_Advancing == false) { if (_root.User_Teir == 1) { gotoAndStop ("Advance2"); } else if (_root.User_Teir == 2) { gotoAndStop ("Advance3"); } else { stop(); } } else { gotoAndStop ("Advancing"); }
Symbol 1319 MovieClip Frame 2
advance_btn.onRelease = function () { if (((((_root.Buildings1_array.Teir1_Armoury >= 1) && (_root.User_Food >= _root.Costs_array.Misc_T2_Food)) && (_root.User_Gold >= _root.Costs_array.Misc_T2_Gold)) && (_root.User_Stone >= _root.Costs_array.Misc_T2_Stone)) && (_root.User_Wood >= _root.Costs_array.Misc_T2_Wood)) { _root.User_Advancing = true; _root.TBB_mc.teir_mc.gotoAndPlay("Advance" + _root.User_Teir); gotoAndStop ("Advancing"); _root.User_Food = _root.User_Food - _root.Costs_array.Misc_T2_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Misc_T2_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Misc_T2_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Misc_T2_Wood; _root.ClearDR(); } }; advance_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Misc_T2_Info; _root.User_DR_Food = _root.Costs_array.Misc_T2_Food; _root.User_DR_Gold = _root.Costs_array.Misc_T2_Gold; _root.User_DR_Stone = _root.Costs_array.Misc_T2_Stone; _root.User_DR_Wood = _root.Costs_array.Misc_T2_Wood; }; advance_btn.onRollOut = function () { _root.ClearDR(); }; advance_btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1319 MovieClip Frame 3
advance_btn.onRelease = function () { if (((((_root.Buildings1_array.Teir2_ResearchLab >= 1) && (_root.User_Food >= _root.Costs_array.Misc_T3_Food)) && (_root.User_Gold >= _root.Costs_array.Misc_T3_Gold)) && (_root.User_Stone >= _root.Costs_array.Misc_T3_Stone)) && (_root.User_Wood >= _root.Costs_array.Misc_T3_Wood)) { _root.User_Advancing = true; _root.TBB_mc.teir_mc.gotoAndPlay("Advance" + _root.User_Teir); gotoAndStop ("Advancing"); _root.User_Food = _root.User_Food - _root.Costs_array.Misc_T3_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Misc_T3_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Misc_T3_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Misc_T3_Wood; _root.ClearDR(); } }; advance_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Misc_T3_Info; _root.User_DR_Food = _root.Costs_array.Misc_T3_Food; _root.User_DR_Gold = _root.Costs_array.Misc_T3_Gold; _root.User_DR_Stone = _root.Costs_array.Misc_T3_Stone; _root.User_DR_Wood = _root.Costs_array.Misc_T3_Wood; }; advance_btn.onRollOut = function () { _root.ClearDR(); }; advance_btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1319 MovieClip Frame 4
cancel_btn.onRelease = function () { _root.User_Advancing = false; _root.TBB_mc.teir_mc.gotoAndStop("Teir" + _root.User_Teir); if (_root.User_Teir == 1) { gotoAndStop ("Advance2"); _root.User_Food = _root.User_Food + _root.Costs_array.Misc_T2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Misc_T2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Misc_T2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Misc_T2_Wood; } if (_root.User_Teir == 2) { gotoAndStop ("Advance3"); _root.User_Food = _root.User_Food + _root.Costs_array.Misc_T3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Misc_T3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Misc_T3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Misc_T3_Wood; } };
Symbol 1407 MovieClip Frame 1
i = 0; while (i < 8) { this["i" + (i + 1)].gotoAndStop(_root.container_mc.level_mc[Building].production[i]); i++; } Progress = Math.abs(Math.round(((_root.container_mc.level_mc[Building].timerCount / _root.container_mc.level_mc[Building].timerSet) - 1) * 100)); if (isNaN(Progress)) { Progress = 1; } progress_mc.gotoAndStop(Progress); function Refund(No) { if (_root.container_mc.level_mc[Building].production[No] == "Armoury_A1") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_A1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_A1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_A1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_A1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_A2") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_A2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_A2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_A2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_A2_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_A3") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_A3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_A3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_A3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_A3_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_B1") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_B1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_B1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_B1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_B1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_B2") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_B2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_B2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_B2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_B2_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_B3") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_B3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_B3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_B3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_B3_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_C1") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_C1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_C1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_C1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_C1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_C2") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_C2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_C2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_C2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_C2_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_C3") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_C3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_C3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_C3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_C3_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_D1") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_D1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_D1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_D1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_D1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_D2") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_D2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_D2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_D2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_D2_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Armoury_D3") { _root.User_Food = _root.User_Food + _root.Costs_array.Armoury_D3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Armoury_D3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Armoury_D3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Armoury_D3_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Swordsman") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_01_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_01_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_01_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_01_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Spearman") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_02_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_02_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_02_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_02_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Archer") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_03_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_03_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_03_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_03_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "MountedSwordsman") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_04_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_04_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_04_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_04_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "MountedArcher") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_05_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_05_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_05_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_05_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "MachineGunner") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_06_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_06_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_06_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_06_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "RPGTrooper") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_07_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_07_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_07_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_07_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Sniper") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_11_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_11_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_11_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_11_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "LaserTrooper") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_12_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_12_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_12_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_12_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_A1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_A1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_A1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_A1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_A1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_B1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_B1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_B1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_B1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_B1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_C1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_C1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_C1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_C1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_C1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_D1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_D1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_D1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_D1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_D1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_E1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_E1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_E1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_E1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_E1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_F1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_F1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_F1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_F1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_F1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_G1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_G1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_G1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_G1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_G1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_H1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_H1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_H1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_H1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_H1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_I1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_I1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_I1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_I1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_I1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_I2") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_I2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_I2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_I2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_I2_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_I3") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_I3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_I3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_I3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_I3_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_J1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_J1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_J1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_J1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_J1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_J2") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_J2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_J2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_J2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_J2_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_J3") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_J3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_J3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_J3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_J3_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_K1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_K1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_K1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_K1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_K1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_K2") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_K2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_K2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_K2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_K2_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_K3") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_K3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_K3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_K3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_K3_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_L1") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_L1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_L1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_L1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_L1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_L2") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_L2_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_L2_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_L2_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_L2_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "ResearchLab_L3") { _root.User_Food = _root.User_Food + _root.Costs_array.ResearchLab_L3_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.ResearchLab_L3_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.ResearchLab_L3_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.ResearchLab_L3_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "Humvee") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_08_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_08_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_08_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_08_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "LightTank") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_09_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_09_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_09_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_09_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "HeavyTank") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_10_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_10_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_10_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_10_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "LaserTank") { _root.User_Food = _root.User_Food + _root.Costs_array.Unit_13_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.Unit_13_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.Unit_13_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.Unit_13_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "TechCenter_A1") { _root.User_Food = _root.User_Food + _root.Costs_array.TechCenter_A1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.TechCenter_A1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.TechCenter_A1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.TechCenter_A1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "TechCenter_B1") { _root.User_Food = _root.User_Food + _root.Costs_array.TechCenter_B1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.TechCenter_B1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.TechCenter_B1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.TechCenter_B1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "TechCenter_C1") { _root.User_Food = _root.User_Food + _root.Costs_array.TechCenter_C1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.TechCenter_C1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.TechCenter_C1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.TechCenter_C1_Wood; } if (_root.container_mc.level_mc[Building].production[No] == "TechCenter_D1") { _root.User_Food = _root.User_Food + _root.Costs_array.TechCenter_D1_Food; _root.User_Gold = _root.User_Gold + _root.Costs_array.TechCenter_D1_Gold; _root.User_Stone = _root.User_Stone + _root.Costs_array.TechCenter_D1_Stone; _root.User_Wood = _root.User_Wood + _root.Costs_array.TechCenter_D1_Wood; } } c1_btn.onRelease = function () { Refund(0); _root.container_mc.level_mc[Building].production[0] = "None"; }; c2_btn.onRelease = function () { Refund(1); _root.container_mc.level_mc[Building].production[1] = "None"; }; c3_btn.onRelease = function () { Refund(2); _root.container_mc.level_mc[Building].production[2] = "None"; }; c4_btn.onRelease = function () { Refund(3); _root.container_mc.level_mc[Building].production[3] = "None"; }; c5_btn.onRelease = function () { Refund(4); _root.container_mc.level_mc[Building].production[4] = "None"; }; c6_btn.onRelease = function () { Refund(5); _root.container_mc.level_mc[Building].production[5] = "None"; }; c7_btn.onRelease = function () { Refund(6); _root.container_mc.level_mc[Building].production[6] = "None"; }; c8_btn.onRelease = function () { Refund(7); _root.container_mc.level_mc[Building].production[7] = "None"; };
Symbol 1407 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1411 MovieClip Frame 11
stop();
Symbol 1414 MovieClip Frame 10
stop();
Symbol 1418 MovieClip Frame 1
_parent.gotoAndStop(_root.Armoury_A_1 + 2);
Symbol 1418 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1421 MovieClip Frame 1
a1.enabled = false; a2.enabled = false; a3.enabled = false;
Symbol 1421 MovieClip Frame 2
a1.enabled = true; a1.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_A1_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_A1_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_A1_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_A1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_A1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_A1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_A1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_A1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_A1_Wood; } } }; a1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_A1_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_A1_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_A1_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_A1_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_A1_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_A1_Wood; }; a1.onRollOut = function () { _root.ClearDR(); }; a1.onReleaseOutside = function () { _root.ClearDR(); }; a2.enabled = false; a3.enabled = false;
Symbol 1421 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.Armoury_A1_Info) { _root.ClearDR(); } a1.enabled = false; a2.enabled = true; a2.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_A2_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_A2_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_A2_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_A2_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_A2"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_A2_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_A2_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_A2_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_A2_Wood; } } }; a2.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_A2_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_A2_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_A2_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_A2_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_A2_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_A2_Wood; }; a2.onRollOut = function () { _root.ClearDR(); }; a2.onReleaseOutside = function () { _root.ClearDR(); }; a3.enabled = false;
Symbol 1421 MovieClip Frame 4
if (_root.User_DR_Info == _root.Costs_array.Armoury_A2_Info) { _root.ClearDR(); } a1.enabled = false; a2.enabled = false; a3.enabled = true; a3.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_A3_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_A3_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_A3_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_A3_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_A3"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_A3_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_A3_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_A3_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_A3_Wood; } } }; a3.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_A3_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_A3_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_A3_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_A3_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_A3_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_A3_Wood; }; a3.onRollOut = function () { _root.ClearDR(); }; a3.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1421 MovieClip Frame 5
if (_root.User_DR_Info == _root.Costs_array.Armoury_A3_Info) { _root.ClearDR(); } a1.enabled = false; a2.enabled = false; a3.enabled = false;
Symbol 1425 MovieClip Frame 1
_parent.gotoAndStop(_root.Armoury_B_1 + 2);
Symbol 1425 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1426 MovieClip Frame 1
b1.enabled = false; b2.enabled = false; b3.enabled = false;
Symbol 1426 MovieClip Frame 2
b1.enabled = true; b1.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_B1_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_B1_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_B1_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_B1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_B1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_B1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_B1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_B1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_B1_Wood; } } }; b1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_B1_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_B1_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_B1_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_B1_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_B1_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_B1_Wood; }; b1.onRollOut = function () { _root.ClearDR(); }; b1.onReleaseOutside = function () { _root.ClearDR(); }; b2.enabled = false; b3.enabled = false;
Symbol 1426 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.Armoury_B1_Info) { _root.ClearDR(); } b1.enabled = false; b2.enabled = true; b2.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_B2_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_B2_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_B2_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_B2_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_B2"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_B2_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_B2_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_B2_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_B2_Wood; } } }; b2.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_B2_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_B2_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_B2_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_B2_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_B2_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_B2_Wood; }; b2.onRollOut = function () { _root.ClearDR(); }; b2.onReleaseOutside = function () { _root.ClearDR(); }; b3.enabled = false;
Symbol 1426 MovieClip Frame 4
if (_root.User_DR_Info == _root.Costs_array.Armoury_B2_Info) { _root.ClearDR(); } b1.enabled = false; b2.enabled = false; b3.enabled = true; b3.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_B3_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_B3_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_B3_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_B3_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_B3"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_B3_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_B3_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_B3_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_B3_Wood; } } }; b3.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_B3_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_B3_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_B3_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_B3_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_B3_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_B3_Wood; }; b3.onRollOut = function () { _root.ClearDR(); }; b3.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1426 MovieClip Frame 5
if (_root.User_DR_Info == _root.Costs_array.Armoury_B3_Info) { _root.ClearDR(); } b1.enabled = false; b2.enabled = false; b3.enabled = false;
Symbol 1430 MovieClip Frame 1
_parent.gotoAndStop(_root.Armoury_C_1 + 2);
Symbol 1430 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1431 MovieClip Frame 1
c1.enabled = false; c2.enabled = false; c3.enabled = false;
Symbol 1431 MovieClip Frame 2
c1.enabled = true; c1.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_C1_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_C1_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_C1_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_C1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_C1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_C1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_C1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_C1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_C1_Wood; } } }; c1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_C1_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_C1_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_C1_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_C1_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_C1_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_C1_Wood; }; c1.onRollOut = function () { _root.ClearDR(); }; c1.onReleaseOutside = function () { _root.ClearDR(); }; c2.enabled = false; c3.enabled = false;
Symbol 1431 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.Armoury_C1_Info) { _root.ClearDR(); } c1.enabled = false; c2.enabled = true; c2.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_C2_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_C2_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_C2_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_C2_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_C2"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_C2_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_C2_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_C2_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_C2_Wood; } } }; c2.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_C2_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_C2_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_C2_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_C2_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_C2_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_C2_Wood; }; c2.onRollOut = function () { _root.ClearDR(); }; c2.onReleaseOutside = function () { _root.ClearDR(); }; c3.enabled = false;
Symbol 1431 MovieClip Frame 4
if (_root.User_DR_Info == _root.Costs_array.Armoury_C2_Info) { _root.ClearDR(); } c1.enabled = false; c2.enabled = false; c3.enabled = true; c3.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_C3_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_C3_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_C3_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_C3_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_C3"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_C3_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_C3_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_C3_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_C3_Wood; } } }; c3.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_C3_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_C3_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_C3_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_C3_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_C3_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_C3_Wood; }; c3.onRollOut = function () { _root.ClearDR(); }; c3.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1431 MovieClip Frame 5
if (_root.User_DR_Info == _root.Costs_array.Armoury_C3_Info) { _root.ClearDR(); } c1.enabled = false; c2.enabled = false; c3.enabled = false;
Symbol 1438 MovieClip Frame 1
_parent.gotoAndStop(_root.Armoury_D_1 + 2);
Symbol 1438 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1439 MovieClip Frame 1
d1.enabled = false; d2.enabled = false; d3.enabled = false;
Symbol 1439 MovieClip Frame 2
d1.enabled = true; d1.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_D1_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_D1_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_D1_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_D1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_D1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_D1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_D1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_D1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_D1_Wood; } } }; d1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_D1_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_D1_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_D1_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_D1_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_D1_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_D1_Wood; }; d1.onRollOut = function () { _root.ClearDR(); }; d1.onReleaseOutside = function () { _root.ClearDR(); }; d2.enabled = false; d3.enabled = false;
Symbol 1439 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.Armoury_D1_Info) { _root.ClearDR(); } d1.enabled = false; d2.enabled = true; d2.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_D2_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_D2_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_D2_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_D2_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_D2"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_D2_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_D2_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_D2_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_D2_Wood; } } }; d2.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_D2_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_D2_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_D2_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_D2_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_D2_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_D2_Wood; }; d2.onRollOut = function () { _root.ClearDR(); }; d2.onReleaseOutside = function () { _root.ClearDR(); }; d3.enabled = false;
Symbol 1439 MovieClip Frame 4
if (_root.User_DR_Info == _root.Costs_array.Armoury_D2_Info) { _root.ClearDR(); } d1.enabled = false; d2.enabled = false; d3.enabled = true; d3.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Armoury_D3_Food) && (_root.User_Gold >= _root.Costs_array.Armoury_D3_Gold)) && (_root.User_Stone >= _root.Costs_array.Armoury_D3_Stone)) && (_root.User_Wood >= _root.Costs_array.Armoury_D3_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Armoury_D3"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Armoury_D3_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Armoury_D3_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Armoury_D3_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Armoury_D3_Wood; } } }; d3.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Armoury_D3_Info; _root.User_DR_Pop = _root.Costs_array.Armoury_D3_Pop; _root.User_DR_Food = _root.Costs_array.Armoury_D3_Food; _root.User_DR_Gold = _root.Costs_array.Armoury_D3_Gold; _root.User_DR_Stone = _root.Costs_array.Armoury_D3_Stone; _root.User_DR_Wood = _root.Costs_array.Armoury_D3_Wood; }; d3.onRollOut = function () { _root.ClearDR(); }; d3.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1439 MovieClip Frame 5
if (_root.User_DR_Info == _root.Costs_array.Armoury_D3_Info) { _root.ClearDR(); } d1.enabled = false; d2.enabled = false; d3.enabled = false;
Symbol 1458 MovieClip Frame 1
Percentage = Math.abs(Math.round((_root.container_mc.level_mc[_parent.Building].ProduceTimer / _root.container_mc.level_mc[_parent.Building].ProduceSet) * 100) - 100); if (isNaN(Percentage)) { Percentage = 1; } _parent.resource_mc.gotoAndStop(Percentage); _parent.workers_txt.text = _root.container_mc.level_mc[_parent.Building].Workers + "/10"; if (_parent._parent.BuildingName == "Teir 1 Farm") { Time = Math.round(_root.container_mc.level_mc[_parent.Building].ProduceSet / 40); FoodGrant = _root.Produce_Farm1D + (_root.Produce_Farm1B * _root.container_mc.level_mc[_parent.Building].Workers); _parent.food1_txt.text = ((FoodGrant + " food / ") + Time) + " seconds"; _parent.food2_txt.text = "Total Food Produced: " + _root.container_mc.level_mc[_parent.Building].FoodProduced; } if (_parent._parent.BuildingName == "Teir 1 LumberMill") { Time = Math.round(_root.container_mc.level_mc[_parent.Building].ProduceSet / 40); WoodGrant = _root.Produce_Mill1D + (_root.Produce_Mill1B * _root.container_mc.level_mc[_parent.Building].Workers); _parent.wood1_txt.text = ((WoodGrant + " wood / ") + Time) + " seconds"; _parent.wood2_txt.text = "Total Wood Produced: " + _root.container_mc.level_mc[_parent.Building].WoodProduced; } if (_parent._parent.BuildingName == "Teir 1 Mine") { Time = Math.round(_root.container_mc.level_mc[_parent.Building].ProduceSet / 40); GoldGrant = _root.Produce_Mine1D1 + (_root.Produce_Mine1B1 * _root.container_mc.level_mc[_parent.Building].Workers); _parent.gold1_txt.text = ((GoldGrant + " gold / ") + Time) + " seconds"; _parent.gold2_txt.text = "Total Gold Produced: " + _root.container_mc.level_mc[_parent.Building].GoldProduced; StoneGrant = _root.Produce_Mine1D2 + (_root.Produce_Mine1B2 * _root.container_mc.level_mc[_parent.Building].Workers); _parent.stone1_txt.text = ((StoneGrant + " stone / ") + Time) + " seconds"; _parent.stone2_txt.text = "Total Stone Produced: " + _root.container_mc.level_mc[_parent.Building].StoneProduced; }
Symbol 1458 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1494 MovieClip Frame 1
if (_root.User_Teir >= 3) { gotoAndStop ("Allow"); }
Symbol 1494 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1494 MovieClip Frame 3
sniper_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_11_Food) && (_root.User_Gold >= _root.Costs_array.Unit_11_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_11_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_11_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[_parent.Building].production[i] == "None") { _root.container_mc.level_mc[_parent.Building].production[i] = "Sniper"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_11_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_11_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_11_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_11_Wood; } } }; laser_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_12_Food) && (_root.User_Gold >= _root.Costs_array.Unit_12_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_12_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_12_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[_parent.Building].production[i] == "None") { _root.container_mc.level_mc[_parent.Building].production[i] = "LaserTrooper"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_12_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_12_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_12_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_12_Wood; } } }; sniper_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_11_Info; _root.User_DR_Pop = _root.Costs_array.Unit_11_Pop; _root.User_DR_Food = _root.Costs_array.Unit_11_Food; _root.User_DR_Gold = _root.Costs_array.Unit_11_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_11_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_11_Wood; }; sniper_btn.onRollOut = function () { _root.ClearDR(); }; sniper_btn.onReleaseOutside = function () { _root.ClearDR(); }; laser_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_12_Info; _root.User_DR_Pop = _root.Costs_array.Unit_12_Pop; _root.User_DR_Food = _root.Costs_array.Unit_12_Food; _root.User_DR_Gold = _root.Costs_array.Unit_12_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_12_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_12_Wood; }; laser_btn.onRollOut = function () { _root.ClearDR(); }; laser_btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1499 MovieClip Frame 11
stop();
Symbol 1501 MovieClip Frame 10
stop();
Symbol 1503 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_A_1 + 2);
Symbol 1503 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1504 MovieClip Frame 1
_btn.enabled = false;
Symbol 1504 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_A1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_A1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_A1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_A1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_A1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_A1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_A1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_A1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_A1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_A1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_A1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_A1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_A1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_A1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_A1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1504 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_A1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1506 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_B_1 + 2);
Symbol 1506 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1507 MovieClip Frame 1
_btn.enabled = false;
Symbol 1507 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_B1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_B1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_B1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_B1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_B1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_B1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_B1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_B1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_B1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_B1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_B1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_B1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_B1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_B1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_B1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1507 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_B1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1509 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_C_1 + 2);
Symbol 1509 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1510 MovieClip Frame 1
_btn.enabled = false;
Symbol 1510 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_C1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_C1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_C1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_C1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_C1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_C1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_C1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_C1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_C1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_C1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_C1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_C1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_C1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_C1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_C1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1510 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_C1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1512 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_D_1 + 2);
Symbol 1512 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1513 MovieClip Frame 1
_btn.enabled = false;
Symbol 1513 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_D1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_D1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_D1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_D1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_D1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_D1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_D1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_D1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_D1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_D1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_D1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_D1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_D1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_D1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_D1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1513 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_D1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1516 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_E_1 + 2);
Symbol 1516 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1517 MovieClip Frame 1
_btn.enabled = false;
Symbol 1517 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_E1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_E1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_E1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_E1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_E1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_E1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_E1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_E1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_E1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_E1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_E1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_E1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_E1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_E1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_E1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1517 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_E1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1520 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_F_1 + 2);
Symbol 1520 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1521 MovieClip Frame 1
_btn.enabled = false;
Symbol 1521 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_F1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_F1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_F1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_F1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_F1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_F1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_F1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_F1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_F1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_F1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_F1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_F1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_F1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_F1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_F1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1521 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_F1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1524 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_G_1 + 2);
Symbol 1524 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1525 MovieClip Frame 1
_btn.enabled = false;
Symbol 1525 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_G1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_G1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_G1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_G1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_G1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_G1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_G1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_G1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_G1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_G1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_G1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_G1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_G1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_G1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_G1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1525 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_G1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1528 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_H_1 + 2);
Symbol 1528 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1529 MovieClip Frame 1
_btn.enabled = false;
Symbol 1529 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_H1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_H1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_H1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_H1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_H1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_H1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_H1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_H1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_H1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_H1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_H1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_H1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_H1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_H1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_H1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1529 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_H1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1533 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_I_1 + 2);
Symbol 1533 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1534 MovieClip Frame 1
i1.enabled = false; i2.enabled = false; i3.enabled = false;
Symbol 1534 MovieClip Frame 2
i1.enabled = true; i1.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_I1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_I1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_I1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_I1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_I1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_I1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_I1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_I1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_I1_Wood; } } }; i1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_I1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_I1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_I1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_I1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_I1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_I1_Wood; }; i1.onRollOut = function () { _root.ClearDR(); }; i1.onReleaseOutside = function () { _root.ClearDR(); }; i2.enabled = false; i3.enabled = false;
Symbol 1534 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_I1_Info) { _root.ClearDR(); } i1.enabled = false; i2.enabled = true; i2.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_I2_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_I2_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_I2_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_I2_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_I2"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_I2_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_I2_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_I2_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_I2_Wood; } } }; i2.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_I2_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_I2_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_I2_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_I2_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_I2_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_I2_Wood; }; i2.onRollOut = function () { _root.ClearDR(); }; i2.onReleaseOutside = function () { _root.ClearDR(); }; i3.enabled = false;
Symbol 1534 MovieClip Frame 4
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_I2_Info) { _root.ClearDR(); } i1.enabled = false; i2.enabled = false; i3.enabled = true; i3.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_I3_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_I3_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_I3_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_I3_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_I3"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_I3_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_I3_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_I3_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_I3_Wood; } } }; i3.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_I3_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_I3_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_I3_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_I3_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_I3_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_I3_Wood; }; i3.onRollOut = function () { _root.ClearDR(); }; i3.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1534 MovieClip Frame 5
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_I3_Info) { _root.ClearDR(); } i1.enabled = false; i2.enabled = false; i3.enabled = false;
Symbol 1538 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_J_1 + 2);
Symbol 1538 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1539 MovieClip Frame 1
j1.enabled = false; j2.enabled = false; j3.enabled = false;
Symbol 1539 MovieClip Frame 2
j1.enabled = true; j1.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_J1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_J1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_J1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_J1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_J1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_J1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_J1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_J1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_J1_Wood; } } }; j1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_J1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_J1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_J1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_J1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_J1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_J1_Wood; }; j1.onRollOut = function () { _root.ClearDR(); }; j1.onReleaseOutside = function () { _root.ClearDR(); }; j2.enabled = false; j3.enabled = false;
Symbol 1539 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_J1_Info) { _root.ClearDR(); } j1.enabled = false; j2.enabled = true; j2.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_J2_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_J2_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_J2_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_J2_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_J2"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_J2_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_J2_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_J2_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_J2_Wood; } } }; j2.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_J2_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_J2_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_J2_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_J2_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_J2_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_J2_Wood; }; j2.onRollOut = function () { _root.ClearDR(); }; j2.onReleaseOutside = function () { _root.ClearDR(); }; j3.enabled = false;
Symbol 1539 MovieClip Frame 4
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_J2_Info) { _root.ClearDR(); } j1.enabled = false; j2.enabled = false; j3.enabled = true; j3.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_J3_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_J3_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_J3_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_J3_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_J3"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_J3_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_J3_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_J3_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_J3_Wood; } } }; j3.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_J3_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_J3_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_J3_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_J3_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_J3_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_J3_Wood; }; j3.onRollOut = function () { _root.ClearDR(); }; j3.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1539 MovieClip Frame 5
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_J3_Info) { _root.ClearDR(); } j1.enabled = false; j2.enabled = false; j3.enabled = false;
Symbol 1543 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_K_1 + 2);
Symbol 1543 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1544 MovieClip Frame 1
k1.enabled = false; k2.enabled = false; k3.enabled = false;
Symbol 1544 MovieClip Frame 2
k1.enabled = true; k1.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_K1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_K1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_K1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_K1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_K1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_K1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_K1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_K1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_K1_Wood; } } }; k1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_K1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_K1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_K1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_K1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_K1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_K1_Wood; }; k1.onRollOut = function () { _root.ClearDR(); }; k1.onReleaseOutside = function () { _root.ClearDR(); }; k2.enabled = false; k3.enabled = false;
Symbol 1544 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_K1_Info) { _root.ClearDR(); } k1.enabled = false; k2.enabled = true; k2.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_K2_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_K2_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_K2_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_K2_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_K2"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_K2_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_K2_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_K2_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_K2_Wood; } } }; k2.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_K2_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_K2_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_K2_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_K2_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_K2_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_K2_Wood; }; k2.onRollOut = function () { _root.ClearDR(); }; k2.onReleaseOutside = function () { _root.ClearDR(); }; k3.enabled = false;
Symbol 1544 MovieClip Frame 4
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_K2_Info) { _root.ClearDR(); } k1.enabled = false; k2.enabled = false; k3.enabled = true; k3.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_K3_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_K3_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_K3_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_K3_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_K3"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_K3_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_K3_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_K3_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_K3_Wood; } } }; k3.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_K3_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_K3_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_K3_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_K3_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_K3_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_K3_Wood; }; k3.onRollOut = function () { _root.ClearDR(); }; k3.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1544 MovieClip Frame 5
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_K3_Info) { _root.ClearDR(); } k1.enabled = false; k2.enabled = false; k3.enabled = false;
Symbol 1548 MovieClip Frame 1
_parent.gotoAndStop(_root.ResearchLab_L_1 + 2);
Symbol 1548 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1549 MovieClip Frame 1
l1.enabled = false; l2.enabled = false; l3.enabled = false;
Symbol 1549 MovieClip Frame 2
l1.enabled = true; l1.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_L1_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_L1_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_L1_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_L1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_L1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_L1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_L1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_L1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_L1_Wood; } } }; l1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_L1_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_L1_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_L1_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_L1_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_L1_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_L1_Wood; }; l1.onRollOut = function () { _root.ClearDR(); }; l1.onReleaseOutside = function () { _root.ClearDR(); }; l2.enabled = false; l3.enabled = false;
Symbol 1549 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_L1_Info) { _root.ClearDR(); } l1.enabled = false; l2.enabled = true; l2.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_L2_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_L2_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_L2_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_L2_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_L2"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_L2_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_L2_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_L2_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_L2_Wood; } } }; l2.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_L2_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_L2_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_L2_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_L2_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_L2_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_L2_Wood; }; l2.onRollOut = function () { _root.ClearDR(); }; l2.onReleaseOutside = function () { _root.ClearDR(); }; l3.enabled = false;
Symbol 1549 MovieClip Frame 4
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_L2_Info) { _root.ClearDR(); } l1.enabled = false; l2.enabled = false; l3.enabled = true; l3.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.ResearchLab_L3_Food) && (_root.User_Gold >= _root.Costs_array.ResearchLab_L3_Gold)) && (_root.User_Stone >= _root.Costs_array.ResearchLab_L3_Stone)) && (_root.User_Wood >= _root.Costs_array.ResearchLab_L3_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "ResearchLab_L3"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.ResearchLab_L3_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.ResearchLab_L3_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.ResearchLab_L3_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.ResearchLab_L3_Wood; } } }; l3.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.ResearchLab_L3_Info; _root.User_DR_Pop = _root.Costs_array.ResearchLab_L3_Pop; _root.User_DR_Food = _root.Costs_array.ResearchLab_L3_Food; _root.User_DR_Gold = _root.Costs_array.ResearchLab_L3_Gold; _root.User_DR_Stone = _root.Costs_array.ResearchLab_L3_Stone; _root.User_DR_Wood = _root.Costs_array.ResearchLab_L3_Wood; }; l3.onRollOut = function () { _root.ClearDR(); }; l3.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1549 MovieClip Frame 5
if (_root.User_DR_Info == _root.Costs_array.ResearchLab_L3_Info) { _root.ClearDR(); } l1.enabled = false; l2.enabled = false; l3.enabled = false;
Symbol 1560 MovieClip Frame 1
if (_root.User_Teir >= 3) { gotoAndStop ("Allow"); }
Symbol 1560 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1560 MovieClip Frame 3
laser_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_13_Food) && (_root.User_Gold >= _root.Costs_array.Unit_13_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_13_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_13_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[_parent.Building].production[i] == "None") { _root.container_mc.level_mc[_parent.Building].production[i] = "LaserTank"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_13_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_13_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_13_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_13_Wood; } } }; laser_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_13_Info; _root.User_DR_Pop = _root.Costs_array.Unit_13_Pop; _root.User_DR_Food = _root.Costs_array.Unit_13_Food; _root.User_DR_Gold = _root.Costs_array.Unit_13_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_13_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_13_Wood; }; laser_btn.onRollOut = function () { _root.ClearDR(); }; laser_btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1567 MovieClip Frame 1
Percentage = Math.abs(Math.round((_root.User_AirstrikeTimer / _root.User_AirstrikeSet) * 100) - 100); if (isNaN(Percentage) or (Percentage < 1)) { Percentage = 1; } _parent.timer1_mc.gotoAndStop(Percentage); Percentage = Math.abs(Math.round((_root.User_MissileLaunchTimer / _root.User_MissileLaunchSet) * 100) - 100); if (isNaN(Percentage) or (Percentage < 1)) { Percentage = 1; } _parent.timer2_mc.gotoAndStop(Percentage);
Symbol 1567 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1573 MovieClip Frame 11
stop();
Symbol 1575 MovieClip Frame 10
stop();
Symbol 1577 MovieClip Frame 1
_parent.gotoAndStop(_root.TechCenter_B_1 + 2);
Symbol 1577 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1578 MovieClip Frame 1
_btn.enabled = false;
Symbol 1578 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.TechCenter_B1_Food) && (_root.User_Gold >= _root.Costs_array.TechCenter_B1_Gold)) && (_root.User_Stone >= _root.Costs_array.TechCenter_B1_Stone)) && (_root.User_Wood >= _root.Costs_array.TechCenter_B1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "TechCenter_B1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.TechCenter_B1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.TechCenter_B1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.TechCenter_B1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.TechCenter_B1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.TechCenter_B1_Info; _root.User_DR_Pop = _root.Costs_array.TechCenter_B1_Pop; _root.User_DR_Food = _root.Costs_array.TechCenter_B1_Food; _root.User_DR_Gold = _root.Costs_array.TechCenter_B1_Gold; _root.User_DR_Stone = _root.Costs_array.TechCenter_B1_Stone; _root.User_DR_Wood = _root.Costs_array.TechCenter_B1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1578 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.TechCenter_B1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1581 MovieClip Frame 1
_parent.gotoAndStop(_root.TechCenter_D_1 + 2);
Symbol 1581 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1582 MovieClip Frame 1
_btn.enabled = false;
Symbol 1582 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.TechCenter_D1_Food) && (_root.User_Gold >= _root.Costs_array.TechCenter_D1_Gold)) && (_root.User_Stone >= _root.Costs_array.TechCenter_D1_Stone)) && (_root.User_Wood >= _root.Costs_array.TechCenter_D1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "TechCenter_D1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.TechCenter_D1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.TechCenter_D1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.TechCenter_D1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.TechCenter_D1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.TechCenter_D1_Info; _root.User_DR_Pop = _root.Costs_array.TechCenter_D1_Pop; _root.User_DR_Food = _root.Costs_array.TechCenter_D1_Food; _root.User_DR_Gold = _root.Costs_array.TechCenter_D1_Gold; _root.User_DR_Stone = _root.Costs_array.TechCenter_D1_Stone; _root.User_DR_Wood = _root.Costs_array.TechCenter_D1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1582 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.TechCenter_D1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1585 MovieClip Frame 1
_parent.gotoAndStop(_root.TechCenter_A_1 + 2);
Symbol 1585 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1586 MovieClip Frame 1
_btn.enabled = false;
Symbol 1586 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.TechCenter_A1_Food) && (_root.User_Gold >= _root.Costs_array.TechCenter_A1_Gold)) && (_root.User_Stone >= _root.Costs_array.TechCenter_A1_Stone)) && (_root.User_Wood >= _root.Costs_array.TechCenter_A1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "TechCenter_A1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.TechCenter_A1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.TechCenter_A1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.TechCenter_A1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.TechCenter_A1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.TechCenter_A1_Info; _root.User_DR_Pop = _root.Costs_array.TechCenter_A1_Pop; _root.User_DR_Food = _root.Costs_array.TechCenter_A1_Food; _root.User_DR_Gold = _root.Costs_array.TechCenter_A1_Gold; _root.User_DR_Stone = _root.Costs_array.TechCenter_A1_Stone; _root.User_DR_Wood = _root.Costs_array.TechCenter_A1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1586 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.TechCenter_A1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1589 MovieClip Frame 1
_parent.gotoAndStop(_root.TechCenter_C_1 + 2);
Symbol 1589 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1590 MovieClip Frame 1
_btn.enabled = false;
Symbol 1590 MovieClip Frame 2
_btn.enabled = true; _btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.TechCenter_C1_Food) && (_root.User_Gold >= _root.Costs_array.TechCenter_C1_Gold)) && (_root.User_Stone >= _root.Costs_array.TechCenter_C1_Stone)) && (_root.User_Wood >= _root.Costs_array.TechCenter_C1_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "TechCenter_C1"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.TechCenter_C1_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.TechCenter_C1_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.TechCenter_C1_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.TechCenter_C1_Wood; } } }; _btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.TechCenter_C1_Info; _root.User_DR_Pop = _root.Costs_array.TechCenter_C1_Pop; _root.User_DR_Food = _root.Costs_array.TechCenter_C1_Food; _root.User_DR_Gold = _root.Costs_array.TechCenter_C1_Gold; _root.User_DR_Stone = _root.Costs_array.TechCenter_C1_Stone; _root.User_DR_Wood = _root.Costs_array.TechCenter_C1_Wood; }; _btn.onRollOut = function () { _root.ClearDR(); }; _btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1590 MovieClip Frame 3
if (_root.User_DR_Info == _root.Costs_array.TechCenter_C1_Info) { _root.ClearDR(); } _btn.enabled = false;
Symbol 1592 MovieClip Frame 1
gotoAndStop(_parent.BuildingName); Building = "Building" + _parent.BuildingNumber; health_mc.Building = "Building" + _parent.BuildingNumber; repair_mc.Building = "Building" + _parent.BuildingNumber; bf1.onRelease = function () { if (_root.User_Gold >= _root.Costs_array.BF1_Gold) { _root.User_Food = _root.User_Food + 100; _root.User_Gold = _root.User_Gold - _root.Costs_array.BF1_Gold; } }; bs1.onRelease = function () { if (_root.User_Gold >= _root.Costs_array.BS1_Gold) { _root.User_Stone = _root.User_Stone + 100; _root.User_Gold = _root.User_Gold - _root.Costs_array.BS1_Gold; } }; bw1.onRelease = function () { if (_root.User_Gold >= _root.Costs_array.BW1_Gold) { _root.User_Wood = _root.User_Wood + 100; _root.User_Gold = _root.User_Gold - _root.Costs_array.BW1_Gold; } }; bf1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.BF1_Info; _root.User_DR_Gold = _root.Costs_array.BF1_Gold; }; bf1.onRollOut = function () { _root.ClearDR(); }; bf1.onReleaseOutside = function () { _root.ClearDR(); }; bs1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.BS1_Info; _root.User_DR_Gold = _root.Costs_array.BS1_Gold; }; bs1.onRollOut = function () { _root.ClearDR(); }; bs1.onReleaseOutside = function () { _root.ClearDR(); }; bw1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.BW1_Info; _root.User_DR_Gold = _root.Costs_array.BW1_Gold; }; bw1.onRollOut = function () { _root.ClearDR(); }; bw1.onReleaseOutside = function () { _root.ClearDR(); }; bf5.onRelease = function () { if (_root.User_Gold >= _root.Costs_array.BF5_Gold) { _root.User_Food = _root.User_Food + 500; _root.User_Gold = _root.User_Gold - _root.Costs_array.BF5_Gold; } }; bs5.onRelease = function () { if (_root.User_Gold >= _root.Costs_array.BS5_Gold) { _root.User_Stone = _root.User_Stone + 500; _root.User_Gold = _root.User_Gold - _root.Costs_array.BS5_Gold; } }; bw5.onRelease = function () { if (_root.User_Gold >= _root.Costs_array.BW5_Gold) { _root.User_Wood = _root.User_Wood + 500; _root.User_Gold = _root.User_Gold - _root.Costs_array.BW5_Gold; } }; bf5.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.BF5_Info; _root.User_DR_Gold = _root.Costs_array.BF5_Gold; }; bf5.onRollOut = function () { _root.ClearDR(); }; bf5.onReleaseOutside = function () { _root.ClearDR(); }; bs5.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.BS5_Info; _root.User_DR_Gold = _root.Costs_array.BS5_Gold; }; bs5.onRollOut = function () { _root.ClearDR(); }; bs5.onReleaseOutside = function () { _root.ClearDR(); }; bw5.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.BW5_Info; _root.User_DR_Gold = _root.Costs_array.BW5_Gold; }; bw5.onRollOut = function () { _root.ClearDR(); }; bw5.onReleaseOutside = function () { _root.ClearDR(); }; sf1.onRelease = function () { if (_root.User_Food >= 100) { _root.User_Food = _root.User_Food - 100; _root.User_Gold = _root.User_Gold + _root.Costs_array.SF1_Gold; } }; ss1.onRelease = function () { if (_root.User_Stone >= 100) { _root.User_Stone = _root.User_Stone - 100; _root.User_Gold = _root.User_Gold + _root.Costs_array.SS1_Gold; } }; sw1.onRelease = function () { if (_root.User_Wood >= 100) { _root.User_Wood = _root.User_Wood - 100; _root.User_Gold = _root.User_Gold + _root.Costs_array.SW1_Gold; } }; sf1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.SF1_Info; _root.User_DR_Gold = _root.Costs_array.SF1_Gold; }; sf1.onRollOut = function () { _root.ClearDR(); }; sf1.onReleaseOutside = function () { _root.ClearDR(); }; ss1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.SS1_Info; _root.User_DR_Gold = _root.Costs_array.SS1_Gold; }; ss1.onRollOut = function () { _root.ClearDR(); }; ss1.onReleaseOutside = function () { _root.ClearDR(); }; sw1.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.SW1_Info; _root.User_DR_Gold = _root.Costs_array.SW1_Gold; }; sw1.onRollOut = function () { _root.ClearDR(); }; sw1.onReleaseOutside = function () { _root.ClearDR(); }; sf5.onRelease = function () { if (_root.User_Food >= 500) { _root.User_Food = _root.User_Food - 500; _root.User_Gold = _root.User_Gold + _root.Costs_array.SF5_Gold; } }; ss5.onRelease = function () { if (_root.User_Stone >= 500) { _root.User_Stone = _root.User_Stone - 500; _root.User_Gold = _root.User_Gold + _root.Costs_array.SS5_Gold; } }; sw5.onRelease = function () { if (_root.User_Wood >= 500) { _root.User_Wood = _root.User_Wood - 500; _root.User_Gold = _root.User_Gold + _root.Costs_array.SW5_Gold; } }; sf5.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.SF5_Info; _root.User_DR_Gold = _root.Costs_array.SF5_Gold; }; sf5.onRollOut = function () { _root.ClearDR(); }; sf5.onReleaseOutside = function () { _root.ClearDR(); }; ss5.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.SS5_Info; _root.User_DR_Gold = _root.Costs_array.SS5_Gold; }; ss5.onRollOut = function () { _root.ClearDR(); }; ss5.onReleaseOutside = function () { _root.ClearDR(); }; sw5.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.SW5_Info; _root.User_DR_Gold = _root.Costs_array.SW5_Gold; }; sw5.onRollOut = function () { _root.ClearDR(); }; sw5.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1592 MovieClip Frame 2
training_mc.Building = "Building" + _parent.BuildingNumber; a_mc.Building = "Building" + _parent.BuildingNumber; b_mc.Building = "Building" + _parent.BuildingNumber; c_mc.Building = "Building" + _parent.BuildingNumber; d_mc.Building = "Building" + _parent.BuildingNumber; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(100 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(150 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(50 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 3
training_mc.Building = "Building" + _parent.BuildingNumber; swordsman_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_01_Food) && (_root.User_Gold >= _root.Costs_array.Unit_01_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_01_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_01_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Swordsman"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_01_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_01_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_01_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_01_Wood; } } }; spearman_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_02_Food) && (_root.User_Gold >= _root.Costs_array.Unit_02_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_02_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_02_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Spearman"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_02_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_02_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_02_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_02_Wood; } } }; archer_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_03_Food) && (_root.User_Gold >= _root.Costs_array.Unit_03_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_03_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_03_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Archer"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_03_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_03_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_03_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_03_Wood; } } }; swordsman_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_01_Info; _root.User_DR_Pop = _root.Costs_array.Unit_01_Pop; _root.User_DR_Food = _root.Costs_array.Unit_01_Food; _root.User_DR_Gold = _root.Costs_array.Unit_01_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_01_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_01_Wood; }; swordsman_btn.onRollOut = function () { _root.ClearDR(); }; swordsman_btn.onReleaseOutside = function () { _root.ClearDR(); }; spearman_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_02_Info; _root.User_DR_Pop = _root.Costs_array.Unit_02_Pop; _root.User_DR_Food = _root.Costs_array.Unit_02_Food; _root.User_DR_Gold = _root.Costs_array.Unit_02_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_02_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_02_Wood; }; spearman_btn.onRollOut = function () { _root.ClearDR(); }; spearman_btn.onReleaseOutside = function () { _root.ClearDR(); }; archer_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_03_Info; _root.User_DR_Pop = _root.Costs_array.Unit_03_Pop; _root.User_DR_Food = _root.Costs_array.Unit_03_Food; _root.User_DR_Gold = _root.Costs_array.Unit_03_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_03_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_03_Wood; }; archer_btn.onRollOut = function () { _root.ClearDR(); }; archer_btn.onReleaseOutside = function () { _root.ClearDR(); }; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(100 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(50 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(150 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 4
hire_btn.onRelease = function () { if (((((((_root.User_Pop + _root.Costs_array.Misc_Worker_Pop) <= _root.User_PopCap) && (_root.container_mc.level_mc[Building].Workers < 10)) && (_root.User_Food >= _root.Costs_array.Misc_Worker_Food)) && (_root.User_Gold >= _root.Costs_array.Misc_Worker_Gold)) && (_root.User_Stone >= _root.Costs_array.Misc_Worker_Stone)) && (_root.User_Wood >= _root.Costs_array.Misc_Worker_Wood)) { _root.User_Pop = _root.User_Pop + _root.Costs_array.Misc_Worker_Pop; _root.User_Food = _root.User_Food - _root.Costs_array.Misc_Worker_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Misc_Worker_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Misc_Worker_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Misc_Worker_Wood; _root.container_mc.level_mc[Building].Workers++; } }; fire_btn.onRelease = function () { if (_root.container_mc.level_mc[Building].Workers > 0) { _root.User_Pop = _root.User_Pop - _root.Costs_array.Misc_Worker_Pop; _root.container_mc.level_mc[Building].Workers--; } }; hire_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Misc_Worker_Info; _root.User_DR_Pop = _root.Costs_array.Misc_Worker_Pop; _root.User_DR_Food = _root.Costs_array.Misc_Worker_Food; _root.User_DR_Gold = _root.Costs_array.Misc_Worker_Gold; _root.User_DR_Stone = _root.Costs_array.Misc_Worker_Stone; _root.User_DR_Wood = _root.Costs_array.Misc_Worker_Wood; }; hire_btn.onRollOut = function () { _root.ClearDR(); }; hire_btn.onReleaseOutside = function () { _root.ClearDR(); }; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(50 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(50 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(150 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 5
hire_btn.onRelease = function () { if (((((((_root.User_Pop + _root.Costs_array.Misc_Worker_Pop) <= _root.User_PopCap) && (_root.container_mc.level_mc[Building].Workers < 10)) && (_root.User_Food >= _root.Costs_array.Misc_Worker_Food)) && (_root.User_Gold >= _root.Costs_array.Misc_Worker_Gold)) && (_root.User_Stone >= _root.Costs_array.Misc_Worker_Stone)) && (_root.User_Wood >= _root.Costs_array.Misc_Worker_Wood)) { _root.User_Pop = _root.User_Pop + _root.Costs_array.Misc_Worker_Pop; _root.User_Food = _root.User_Food - _root.Costs_array.Misc_Worker_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Misc_Worker_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Misc_Worker_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Misc_Worker_Wood; _root.container_mc.level_mc[Building].Workers++; } }; fire_btn.onRelease = function () { if (_root.container_mc.level_mc[Building].Workers > 0) { _root.User_Pop = _root.User_Pop - _root.Costs_array.Misc_Worker_Pop; _root.container_mc.level_mc[Building].Workers--; } }; hire_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Misc_Worker_Info; _root.User_DR_Pop = _root.Costs_array.Misc_Worker_Pop; _root.User_DR_Food = _root.Costs_array.Misc_Worker_Food; _root.User_DR_Gold = _root.Costs_array.Misc_Worker_Gold; _root.User_DR_Stone = _root.Costs_array.Misc_Worker_Stone; _root.User_DR_Wood = _root.Costs_array.Misc_Worker_Wood; }; hire_btn.onRollOut = function () { _root.ClearDR(); }; hire_btn.onReleaseOutside = function () { _root.ClearDR(); }; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(50 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(75 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(100 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 6
hire_btn.onRelease = function () { if (((((((_root.User_Pop + _root.Costs_array.Misc_Worker_Pop) <= _root.User_PopCap) && (_root.container_mc.level_mc[Building].Workers < 10)) && (_root.User_Food >= _root.Costs_array.Misc_Worker_Food)) && (_root.User_Gold >= _root.Costs_array.Misc_Worker_Gold)) && (_root.User_Stone >= _root.Costs_array.Misc_Worker_Stone)) && (_root.User_Wood >= _root.Costs_array.Misc_Worker_Wood)) { _root.User_Pop = _root.User_Pop + _root.Costs_array.Misc_Worker_Pop; _root.User_Food = _root.User_Food - _root.Costs_array.Misc_Worker_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Misc_Worker_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Misc_Worker_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Misc_Worker_Wood; _root.container_mc.level_mc[Building].Workers++; } }; fire_btn.onRelease = function () { if (_root.container_mc.level_mc[Building].Workers > 0) { _root.User_Pop = _root.User_Pop - _root.Costs_array.Misc_Worker_Pop; _root.container_mc.level_mc[Building].Workers--; } }; hire_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Misc_Worker_Info; _root.User_DR_Pop = _root.Costs_array.Misc_Worker_Pop; _root.User_DR_Food = _root.Costs_array.Misc_Worker_Food; _root.User_DR_Gold = _root.Costs_array.Misc_Worker_Gold; _root.User_DR_Stone = _root.Costs_array.Misc_Worker_Stone; _root.User_DR_Wood = _root.Costs_array.Misc_Worker_Wood; }; hire_btn.onRollOut = function () { _root.ClearDR(); }; hire_btn.onReleaseOutside = function () { _root.ClearDR(); }; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(50 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(100 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(75 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 7
training_mc.Building = "Building" + _parent.BuildingNumber; swordsman_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_04_Food) && (_root.User_Gold >= _root.Costs_array.Unit_04_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_04_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_04_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "MountedSwordsman"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_04_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_04_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_04_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_04_Wood; } } }; archer_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_05_Food) && (_root.User_Gold >= _root.Costs_array.Unit_05_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_05_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_05_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "MountedArcher"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_05_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_05_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_05_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_05_Wood; } } }; swordsman_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_04_Info; _root.User_DR_Pop = _root.Costs_array.Unit_04_Pop; _root.User_DR_Food = _root.Costs_array.Unit_04_Food; _root.User_DR_Gold = _root.Costs_array.Unit_04_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_04_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_04_Wood; }; swordsman_btn.onRollOut = function () { _root.ClearDR(); }; swordsman_btn.onReleaseOutside = function () { _root.ClearDR(); }; archer_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_05_Info; _root.User_DR_Pop = _root.Costs_array.Unit_05_Pop; _root.User_DR_Food = _root.Costs_array.Unit_05_Food; _root.User_DR_Gold = _root.Costs_array.Unit_05_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_05_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_05_Wood; }; archer_btn.onRollOut = function () { _root.ClearDR(); }; archer_btn.onReleaseOutside = function () { _root.ClearDR(); }; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(150 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(50 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(200 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 8
training_mc.Building = "Building" + _parent.BuildingNumber; machine_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_06_Food) && (_root.User_Gold >= _root.Costs_array.Unit_06_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_06_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_06_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "MachineGunner"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_06_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_06_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_06_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_06_Wood; } } }; rpg_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_07_Food) && (_root.User_Gold >= _root.Costs_array.Unit_07_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_07_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_07_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "RPGTrooper"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_07_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_07_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_07_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_07_Wood; } } }; machine_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_06_Info; _root.User_DR_Pop = _root.Costs_array.Unit_06_Pop; _root.User_DR_Food = _root.Costs_array.Unit_06_Food; _root.User_DR_Gold = _root.Costs_array.Unit_06_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_06_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_06_Wood; }; machine_btn.onRollOut = function () { _root.ClearDR(); }; machine_btn.onReleaseOutside = function () { _root.ClearDR(); }; rpg_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_07_Info; _root.User_DR_Pop = _root.Costs_array.Unit_07_Pop; _root.User_DR_Food = _root.Costs_array.Unit_07_Food; _root.User_DR_Gold = _root.Costs_array.Unit_07_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_07_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_07_Wood; }; rpg_btn.onRollOut = function () { _root.ClearDR(); }; rpg_btn.onReleaseOutside = function () { _root.ClearDR(); }; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(250 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(300 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(150 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 9
training_mc.Building = "Building" + _parent.BuildingNumber; a_mc.Building = "Building" + _parent.BuildingNumber; b_mc.Building = "Building" + _parent.BuildingNumber; c_mc.Building = "Building" + _parent.BuildingNumber; d_mc.Building = "Building" + _parent.BuildingNumber; e_mc.Building = "Building" + _parent.BuildingNumber; f_mc.Building = "Building" + _parent.BuildingNumber; g_mc.Building = "Building" + _parent.BuildingNumber; h_mc.Building = "Building" + _parent.BuildingNumber; i_mc.Building = "Building" + _parent.BuildingNumber; j_mc.Building = "Building" + _parent.BuildingNumber; k_mc.Building = "Building" + _parent.BuildingNumber; l_mc.Building = "Building" + _parent.BuildingNumber; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(300 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(400 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(100 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 10
training_mc.Building = "Building" + _parent.BuildingNumber; humvee_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_08_Food) && (_root.User_Gold >= _root.Costs_array.Unit_08_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_08_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_08_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "Humvee"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_08_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_08_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_08_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_08_Wood; } } }; light_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_09_Food) && (_root.User_Gold >= _root.Costs_array.Unit_09_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_09_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_09_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "LightTank"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_09_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_09_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_09_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_09_Wood; } } }; heavy_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Unit_10_Food) && (_root.User_Gold >= _root.Costs_array.Unit_10_Gold)) && (_root.User_Stone >= _root.Costs_array.Unit_10_Stone)) && (_root.User_Wood >= _root.Costs_array.Unit_10_Wood)) { i = 0; ii = false; while ((i < 8) && (ii == false)) { if (_root.container_mc.level_mc[Building].production[i] == "None") { _root.container_mc.level_mc[Building].production[i] = "HeavyTank"; ii = true; } i++; } if (ii == true) { _root.User_Food = _root.User_Food - _root.Costs_array.Unit_10_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Unit_10_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Unit_10_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Unit_10_Wood; } } }; humvee_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_08_Info; _root.User_DR_Pop = _root.Costs_array.Unit_08_Pop; _root.User_DR_Food = _root.Costs_array.Unit_08_Food; _root.User_DR_Gold = _root.Costs_array.Unit_08_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_08_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_08_Wood; }; humvee_btn.onRollOut = function () { _root.ClearDR(); }; humvee_btn.onReleaseOutside = function () { _root.ClearDR(); }; light_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_09_Info; _root.User_DR_Pop = _root.Costs_array.Unit_09_Pop; _root.User_DR_Food = _root.Costs_array.Unit_09_Food; _root.User_DR_Gold = _root.Costs_array.Unit_09_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_09_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_09_Wood; }; light_btn.onRollOut = function () { _root.ClearDR(); }; light_btn.onReleaseOutside = function () { _root.ClearDR(); }; heavy_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Unit_10_Info; _root.User_DR_Pop = _root.Costs_array.Unit_10_Pop; _root.User_DR_Food = _root.Costs_array.Unit_10_Food; _root.User_DR_Gold = _root.Costs_array.Unit_10_Gold; _root.User_DR_Stone = _root.Costs_array.Unit_10_Stone; _root.User_DR_Wood = _root.Costs_array.Unit_10_Wood; }; heavy_btn.onRollOut = function () { _root.ClearDR(); }; heavy_btn.onReleaseOutside = function () { _root.ClearDR(); }; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(250 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(300 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(150 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 11
training_mc.Building = "Building" + _parent.BuildingNumber; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(500 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(500 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(500 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1592 MovieClip Frame 12
training_mc.Building = "Building" + _parent.BuildingNumber; a_mc.Building = "Building" + _parent.BuildingNumber; b_mc.Building = "Building" + _parent.BuildingNumber; c_mc.Building = "Building" + _parent.BuildingNumber; d_mc.Building = "Building" + _parent.BuildingNumber; sell_btn.onRelease = function () { Percentage = (_root.container_mc.level_mc[Building].health / _root.container_mc.level_mc[Building].healthMax) / 2; _root.User_Gold = _root.User_Gold + Math.round(500 * Percentage); _root.User_Stone = _root.User_Stone + Math.round(500 * Percentage); _root.User_Wood = _root.User_Wood + Math.round(500 * Percentage); _root.container_mc.level_mc[Building].health = 0; };
Symbol 1593 MovieClip Frame 1
if (Key.isDown(27) or Key.isDown(192)) { _parent.Escape(); }
Symbol 1593 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1594 MovieClip Frame 1
if (isNaN(_root.container_mc.level_mc[Building].health) or (_root.container_mc.level_mc[Building].health <= 0)) { _parent._parent.Escape(); }
Symbol 1594 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1614 MovieClip Frame 1
if (_root.User_Teir >= 2) { gotoAndStop ("Allow"); }
Symbol 1614 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1614 MovieClip Frame 3
barracks_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_07_Food) && (_root.User_Gold >= _root.Costs_array.Building_07_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_07_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_07_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_07_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_07_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_07_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_07_Wood; _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth); _root.PlaceBuilding("Teir2_Barracks", "Teir 2 Barracks", _parent._parent.BuildingX, _parent._parent.BuildingY, 1, false); _parent._parent.Escape(); } }; researchlab_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_08_Food) && (_root.User_Gold >= _root.Costs_array.Building_08_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_08_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_08_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_08_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_08_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_08_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_08_Wood; _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth); _root.PlaceBuilding("Teir2_ResearchLab", "Teir 2 ResearchLab", _parent._parent.BuildingX, _parent._parent.BuildingY, 1, false); _parent._parent.Escape(); } }; warfactory_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_09_Food) && (_root.User_Gold >= _root.Costs_array.Building_09_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_09_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_09_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_09_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_09_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_09_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_09_Wood; _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth); _root.PlaceBuilding("Teir2_WarFactory", "Teir 2 WarFactory", _parent._parent.BuildingX, _parent._parent.BuildingY, 1, false); _parent._parent.Escape(); } }; barracks_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_07_Info; _root.User_DR_Food = _root.Costs_array.Building_07_Food; _root.User_DR_Gold = _root.Costs_array.Building_07_Gold; _root.User_DR_Stone = _root.Costs_array.Building_07_Stone; _root.User_DR_Wood = _root.Costs_array.Building_07_Wood; }; barracks_btn.onRollOut = function () { _root.ClearDR(); }; barracks_btn.onReleaseOutside = function () { _root.ClearDR(); }; researchlab_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_08_Info; _root.User_DR_Food = _root.Costs_array.Building_08_Food; _root.User_DR_Gold = _root.Costs_array.Building_08_Gold; _root.User_DR_Stone = _root.Costs_array.Building_08_Stone; _root.User_DR_Wood = _root.Costs_array.Building_08_Wood; }; researchlab_btn.onRollOut = function () { _root.ClearDR(); }; researchlab_btn.onReleaseOutside = function () { _root.ClearDR(); }; warfactory_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_09_Info; _root.User_DR_Food = _root.Costs_array.Building_09_Food; _root.User_DR_Gold = _root.Costs_array.Building_09_Gold; _root.User_DR_Stone = _root.Costs_array.Building_09_Stone; _root.User_DR_Wood = _root.Costs_array.Building_09_Wood; }; warfactory_btn.onRollOut = function () { _root.ClearDR(); }; warfactory_btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1618 MovieClip Frame 1
if (_root.User_Teir >= 3) { gotoAndStop ("Allow"); }
Symbol 1618 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1618 MovieClip Frame 3
commandpost_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_10_Food) && (_root.User_Gold >= _root.Costs_array.Building_10_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_10_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_10_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_10_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_10_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_10_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_10_Wood; _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth); _root.PlaceBuilding("Teir3_CommandPost", "Teir 3 CommandPost", _parent._parent.BuildingX, _parent._parent.BuildingY, 1, false); _parent._parent.Escape(); } }; techcenter_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_11_Food) && (_root.User_Gold >= _root.Costs_array.Building_11_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_11_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_11_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_11_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_11_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_11_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_11_Wood; _root.RemoveBuilding(_parent._parent.BuildingNumber, _parent._parent.MyDepth); _root.PlaceBuilding("Teir3_TechCenter", "Teir 3 TechCenter", _parent._parent.BuildingX, _parent._parent.BuildingY, 1, false); _parent._parent.Escape(); } }; commandpost_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_10_Info; _root.User_DR_Food = _root.Costs_array.Building_10_Food; _root.User_DR_Gold = _root.Costs_array.Building_10_Gold; _root.User_DR_Stone = _root.Costs_array.Building_10_Stone; _root.User_DR_Wood = _root.Costs_array.Building_10_Wood; }; commandpost_btn.onRollOut = function () { _root.ClearDR(); }; commandpost_btn.onReleaseOutside = function () { _root.ClearDR(); }; techcenter_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_11_Info; _root.User_DR_Food = _root.Costs_array.Building_11_Food; _root.User_DR_Gold = _root.Costs_array.Building_11_Gold; _root.User_DR_Stone = _root.Costs_array.Building_11_Stone; _root.User_DR_Wood = _root.Costs_array.Building_11_Wood; }; techcenter_btn.onRollOut = function () { _root.ClearDR(); }; techcenter_btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1620 MovieClip Frame 1
stop(); armoury_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_01_Food) && (_root.User_Gold >= _root.Costs_array.Building_01_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_01_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_01_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_01_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_01_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_01_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_01_Wood; _root.RemoveBuilding(_parent.BuildingNumber, _parent.MyDepth); _root.PlaceBuilding("Teir1_Armoury", "Teir 1 Armoury", _parent.BuildingX, _parent.BuildingY, 1, false); _parent.Escape(); } }; barracks_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_02_Food) && (_root.User_Gold >= _root.Costs_array.Building_02_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_02_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_02_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_02_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_02_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_02_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_02_Wood; _root.RemoveBuilding(_parent.BuildingNumber, _parent.MyDepth); _root.PlaceBuilding("Teir1_Barracks", "Teir 1 Barracks", _parent.BuildingX, _parent.BuildingY, 1, false); _parent.Escape(); } }; farm_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_03_Food) && (_root.User_Gold >= _root.Costs_array.Building_03_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_03_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_03_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_03_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_03_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_03_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_03_Wood; _root.RemoveBuilding(_parent.BuildingNumber, _parent.MyDepth); _root.PlaceBuilding("Teir1_Farm", "Teir 1 Farm", _parent.BuildingX, _parent.BuildingY, 1, false); _parent.Escape(); } }; lumbermill_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_04_Food) && (_root.User_Gold >= _root.Costs_array.Building_04_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_04_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_04_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_04_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_04_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_04_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_04_Wood; _root.RemoveBuilding(_parent.BuildingNumber, _parent.MyDepth); _root.PlaceBuilding("Teir1_LumberMill", "Teir 1 LumberMill", _parent.BuildingX, _parent.BuildingY, 1, false); _parent.Escape(); } }; mine_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_05_Food) && (_root.User_Gold >= _root.Costs_array.Building_05_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_05_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_05_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_05_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_05_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_05_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_05_Wood; _root.RemoveBuilding(_parent.BuildingNumber, _parent.MyDepth); _root.PlaceBuilding("Teir1_Mine", "Teir 1 Mine", _parent.BuildingX, _parent.BuildingY, 1, false); _parent.Escape(); } }; stables_btn.onRelease = function () { if ((((_root.User_Food >= _root.Costs_array.Building_06_Food) && (_root.User_Gold >= _root.Costs_array.Building_06_Gold)) && (_root.User_Stone >= _root.Costs_array.Building_06_Stone)) && (_root.User_Wood >= _root.Costs_array.Building_06_Wood)) { _root.User_Food = _root.User_Food - _root.Costs_array.Building_06_Food; _root.User_Gold = _root.User_Gold - _root.Costs_array.Building_06_Gold; _root.User_Stone = _root.User_Stone - _root.Costs_array.Building_06_Stone; _root.User_Wood = _root.User_Wood - _root.Costs_array.Building_06_Wood; _root.RemoveBuilding(_parent.BuildingNumber, _parent.MyDepth); _root.PlaceBuilding("Teir1_Stables", "Teir 1 Stables", _parent.BuildingX, _parent.BuildingY, 1, false); _parent.Escape(); } }; armoury_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_01_Info; _root.User_DR_Food = _root.Costs_array.Building_01_Food; _root.User_DR_Gold = _root.Costs_array.Building_01_Gold; _root.User_DR_Stone = _root.Costs_array.Building_01_Stone; _root.User_DR_Wood = _root.Costs_array.Building_01_Wood; }; armoury_btn.onRollOut = function () { _root.ClearDR(); }; armoury_btn.onReleaseOutside = function () { _root.ClearDR(); }; barracks_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_02_Info; _root.User_DR_Food = _root.Costs_array.Building_02_Food; _root.User_DR_Gold = _root.Costs_array.Building_02_Gold; _root.User_DR_Stone = _root.Costs_array.Building_02_Stone; _root.User_DR_Wood = _root.Costs_array.Building_02_Wood; }; barracks_btn.onRollOut = function () { _root.ClearDR(); }; barracks_btn.onReleaseOutside = function () { _root.ClearDR(); }; farm_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_03_Info; _root.User_DR_Food = _root.Costs_array.Building_03_Food; _root.User_DR_Gold = _root.Costs_array.Building_03_Gold; _root.User_DR_Stone = _root.Costs_array.Building_03_Stone; _root.User_DR_Wood = _root.Costs_array.Building_03_Wood; }; farm_btn.onRollOut = function () { _root.ClearDR(); }; farm_btn.onReleaseOutside = function () { _root.ClearDR(); }; lumbermill_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_04_Info; _root.User_DR_Food = _root.Costs_array.Building_04_Food; _root.User_DR_Gold = _root.Costs_array.Building_04_Gold; _root.User_DR_Stone = _root.Costs_array.Building_04_Stone; _root.User_DR_Wood = _root.Costs_array.Building_04_Wood; }; lumbermill_btn.onRollOut = function () { _root.ClearDR(); }; lumbermill_btn.onReleaseOutside = function () { _root.ClearDR(); }; mine_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_05_Info; _root.User_DR_Food = _root.Costs_array.Building_05_Food; _root.User_DR_Gold = _root.Costs_array.Building_05_Gold; _root.User_DR_Stone = _root.Costs_array.Building_05_Stone; _root.User_DR_Wood = _root.Costs_array.Building_05_Wood; }; mine_btn.onRollOut = function () { _root.ClearDR(); }; mine_btn.onReleaseOutside = function () { _root.ClearDR(); }; stables_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Building_06_Info; _root.User_DR_Food = _root.Costs_array.Building_06_Food; _root.User_DR_Gold = _root.Costs_array.Building_06_Gold; _root.User_DR_Stone = _root.Costs_array.Building_06_Stone; _root.User_DR_Wood = _root.Costs_array.Building_06_Wood; }; stables_btn.onRollOut = function () { _root.ClearDR(); }; stables_btn.onReleaseOutside = function () { _root.ClearDR(); }; t1_btn.onRelease = function () { gotoAndStop ("T1"); }; t2_btn.onRelease = function () { gotoAndStop ("T2"); }; t3_btn.onRelease = function () { gotoAndStop ("T3"); }; health_mc.Building = "Building" + _parent.BuildingNumber;
Symbol 1620 MovieClip Frame 2
t1_btn.onRelease = function () { gotoAndStop ("T1"); }; t2_btn.onRelease = function () { gotoAndStop ("T2"); }; t3_btn.onRelease = function () { gotoAndStop ("T3"); };
Symbol 1620 MovieClip Frame 3
t1_btn.onRelease = function () { gotoAndStop ("T1"); }; t2_btn.onRelease = function () { gotoAndStop ("T2"); }; t3_btn.onRelease = function () { gotoAndStop ("T3"); };
Symbol 1621 MovieClip Frame 1
stop(); _root.User_DR_Pop = 0; _root.User_DR_Food = 0; _root.User_DR_Gold = 0; _root.User_DR_Stone = 0; _root.User_DR_Wood = 0;
Symbol 1621 MovieClip Frame 2
gotoAndStop(_root.UserAction); close_btn.useHandCursor = false; close_btn.onRelease = function () { Escape(); }; cover_btn.useHandCursor = false;
Symbol 1621 MovieClip Frame 3
function Escape() { _root.UserAction = "None"; gotoAndStop ("close"); _root.ClearDR(); } stop();
Symbol 1621 MovieClip Frame 4
function Escape() { _root.UserAction = "None"; gotoAndStop ("close"); _root.ClearDR(); } stop();
Symbol 1641 Button
on (release) { getURL ("http://www.godlygamer.com/", "_blank"); }
Symbol 1644 Button
on (release) { getURL ("http://www.maxgames.com/", "_blank"); }
Symbol 1701 MovieClip Frame 1
stop();
Symbol 1705 MovieClip Frame 1
stop(); if (_root.MenuVariables_array.customGame != "On") { gotoAndStop ("Allow"); }
Symbol 1705 MovieClip Frame 2
username_txt.onKillFocus = function () { if (username_txt.text == "") { username_txt.text = "<username>"; } _root.TextFocus = false; }; username_txt.onSetFocus = function () { if (username_txt.text == "<username>") { username_txt.text = ""; } _root.TextFocus = true; }; finalScore_txt.text = ("Final Score: " + _root.TotalPoints) + " Points\n"; submit_mc.submit_btn.onRelease = function () { if ((username_txt.text != "") && (username_txt.text != "<username>")) { submit_mc.gotoAndStop("send"); System.security.loadPolicyFile("http://www.godlygamer.com/Highscores/policy.xml"); SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = "send"; SendVars.SecondCheck = "KSDM41"; SendVars.Table = _root.Comp_Difficulty; SendVars.SendName = username_txt.text; SendVars.SendScore = _root.TotalPoints; targetObject.onLoad = function (success) { if (success) { _root.ScoreResult = this.resulted; gotoAndStop ("sentS"); } else { gotoAndStop ("sentF"); } }; SendVars.sendAndLoad("http://www.godlygamer.com/Highscores/conflictresolution2.php", targetObject, "POST"); } };
Symbol 1705 MovieClip Frame 3
if (_root.ScoreResult != "nohighscore") { info_txt.text = ("You've made it into the\nTop " + _root.ScoreResult) + " Highscores."; } else { info_txt.text = "You've failed to set\na Highscore."; }
Symbol 1707 MovieClip Frame 1
stop();
Symbol 1707 MovieClip Frame 2
stop(); continue_btn.onRelease = function () { _root.PauseGame = false; _root.TBB_mc.pause_mc.gotoAndStop("unpaused"); gotoAndStop ("close"); }; matchstats_btn.onRelease = function () { gotoAndStop ("Match"); }; options_btn.onRelease = function () { gotoAndStop ("Options"); }; restart_btn.onRelease = function () { gotoAndStop ("AskRestart"); }; exit_btn.onRelease = function () { gotoAndStop ("AskExit"); }; cover_btn.useHandCursor = false;
Symbol 1707 MovieClip Frame 3
yes_btn.onRelease = function () { if (_root.MenuVariables_array.customGame != "On") { _root.MenuVariables_array.gamesPlayed++; _root.MenuVariables_array.gamesLost++; } _root.AbortGameFunctions(); _root.gotoAndStop("GameSettings"); }; no_btn.onRelease = function () { gotoAndStop ("open"); };
Symbol 1707 MovieClip Frame 4
yes_btn.onRelease = function () { if (_root.MenuVariables_array.customGame != "On") { _root.MenuVariables_array.gamesPlayed++; _root.MenuVariables_array.gamesLost++; } _root.AbortGameFunctions(); _root.gotoAndStop("GameMenu"); }; no_btn.onRelease = function () { gotoAndStop ("open"); };
Symbol 1707 MovieClip Frame 5
function AddCommas(CommasTo) { number_str = String(CommasTo); newnumber_str = ""; newestnumber_str = ""; while (number_str.length > 3) { newnumber_str = "," + number_str.substr(number_str.length - 3, 3); number_str = number_str.substr(0, number_str.length - 3); newestnumber_str = newnumber_str + newestnumber_str; } newestnumber_str = number_str + newestnumber_str; return(newestnumber_str); } back_btn.onRelease = function () { gotoAndStop ("open"); }; uTrain_txt.text = AddCommas(_root.MatchVars_array.unitsTrained); uKill_txt.text = AddCommas(_root.MatchVars_array.unitsKilled); uLost_txt.text = AddCommas(_root.MatchVars_array.unitsLost); bCreate_txt.text = AddCommas(_root.MatchVars_array.buildingsCreated); bKill_txt.text = AddCommas(_root.MatchVars_array.buildingsDestroyed); bLost_txt.text = AddCommas(_root.MatchVars_array.buildingsLost); rCollect_txt.text = AddCommas(_root.MatchVars_array.resourcesCollected); Hours = 0; Minutes = 0; Seconds = 0; TimePlayed = _root.MatchVars_array.timePlayed; while (TimePlayed >= 3600) { Hours++; TimePlayed = TimePlayed - 3600; } while (TimePlayed >= 60) { Minutes++; TimePlayed = TimePlayed - 60; } while (TimePlayed >= 1) { Seconds++; TimePlayed--; } if (Hours < 10) { Hours = "0" + Hours; } if (Minutes < 10) { Minutes = "0" + Minutes; } if (Seconds < 10) { Seconds = "0" + Seconds; } tPlayed_txt.text = (((Hours + " : ") + Minutes) + " : ") + Seconds;
Symbol 1707 MovieClip Frame 6
back_btn.onRelease = function () { gotoAndStop ("open"); }; musicOF_mc.Type = 1; musicOF_mc.Set1 = "Music_array"; musicOF_mc.Set2 = "status"; soundOF_mc.Type = 1; soundOF_mc.Set1 = "Sound_array"; soundOF_mc.Set2 = "status";
Symbol 1707 MovieClip Frame 7
_root.TotalPoints = 0; if ((_root.MatchVars_array.unitsLost != 0) && (_root.MatchVars_array.unitsTrained != 0)) { UnitRatio = ((1 - (_root.MatchVars_array.unitsLost / _root.MatchVars_array.unitsTrained)) / 2) + 0.5; _root.TotalPoints = _root.TotalPoints + (UnitRatio * (_root.MatchVars_array.unitsKilled * 25000)); } if ((_root.MatchVars_array.buildingsLost != 0) && (_root.MatchVars_array.buildingsCreated != 0)) { BuildingRatio = ((1 - (_root.MatchVars_array.buildingsLost / _root.MatchVars_array.buildingsCreated)) / 2) + 0.5; _root.TotalPoints = _root.TotalPoints + (UnitRatio * (_root.MatchVars_array.buildingsDestroyed * 50000)); } if ((_root.MatchVars_array.resourcesCollected != 0) && (_root.MatchVars_array.timePlayed != 0)) { _root.TotalPoints = _root.TotalPoints + (_root.MatchVars_array.resourcesCollected / _root.MatchVars_array.timePlayed); } _root.TotalPoints = Math.round(_root.TotalPoints); menu_btn.onRelease = function () { delete _root.TotalPoints; delete _root.ScoreResult; _root.AbortGameFunctions(); _root.gotoAndStop("GameMenu"); }; cover_btn.useHandCursor = false;
Symbol 1707 MovieClip Frame 8
_root.TotalPoints = 0; if ((_root.MatchVars_array.unitsLost != 0) && (_root.MatchVars_array.unitsTrained != 0)) { UnitRatio = ((1 - (_root.MatchVars_array.unitsLost / _root.MatchVars_array.unitsTrained)) / 2) + 0.5; _root.TotalPoints = _root.TotalPoints + (UnitRatio * (_root.MatchVars_array.unitsKilled * 25000)); } if ((_root.MatchVars_array.buildingsLost != 0) && (_root.MatchVars_array.buildingsCreated != 0)) { BuildingRatio = ((1 - (_root.MatchVars_array.buildingsLost / _root.MatchVars_array.buildingsCreated)) / 2) + 0.5; _root.TotalPoints = _root.TotalPoints + (UnitRatio * (_root.MatchVars_array.buildingsDestroyed * 50000)); } if ((_root.MatchVars_array.resourcesCollected != 0) && (_root.MatchVars_array.timePlayed != 0)) { _root.TotalPoints = _root.TotalPoints + (_root.MatchVars_array.resourcesCollected / _root.MatchVars_array.timePlayed); } _root.TotalPoints = Math.round(_root.TotalPoints); menu_btn.onRelease = function () { delete _root.TotalPoints; delete _root.ScoreResult; _root.AbortGameFunctions(); _root.gotoAndStop("GameMenu"); }; cover_btn.useHandCursor = false;
Symbol 1725 MovieClip Frame 1
stop(); rectangle_btn.onRelease = function () { _root.User_Formation = "Rectangle"; gotoAndStop ("rectangle"); };
Symbol 1725 MovieClip Frame 2
stop(); square_btn.onRelease = function () { _root.User_Formation = "Square"; gotoAndStop ("square"); };
Symbol 1732 MovieClip Frame 1
stop(); stance1_btn.onRelease = function () { _root.SetStance("Aggressive"); }; stance2_btn.onRelease = function () { _root.SetStance("Defensive"); }; stance3_btn.onRelease = function () { _root.SetStance("Passive"); };
Symbol 1732 MovieClip Frame 2
stop(); stance2_btn.onRelease = function () { _root.SetStance("Defensive"); }; stance3_btn.onRelease = function () { _root.SetStance("Passive"); };
Symbol 1732 MovieClip Frame 3
stop(); stance1_btn.onRelease = function () { _root.SetStance("Aggressive"); }; stance3_btn.onRelease = function () { _root.SetStance("Passive"); };
Symbol 1732 MovieClip Frame 4
stop(); stance1_btn.onRelease = function () { _root.SetStance("Aggressive"); }; stance2_btn.onRelease = function () { _root.SetStance("Defensive"); };
Symbol 1733 MovieClip Frame 1
stop(); place_btn.onRelease = function () { if (((_root.UserAction == "None") && (_root.PauseGame == false)) && (Buildings1_array.TC_Keep != 0)) { _root.PlaceFoundation(); _root.UserAction = "Place"; } }; place_btn.onRollOver = function () { _root.User_DR_Info = _root.Costs_array.Misc_Foundation_Info; _root.User_DR_Pop = _root.Costs_array.Misc_Foundation_Pop; _root.User_DR_Food = _root.Costs_array.Misc_Foundation_Food; _root.User_DR_Gold = _root.Costs_array.Misc_Foundation_Gold; _root.User_DR_Stone = _root.Costs_array.Misc_Foundation_Stone; _root.User_DR_Wood = _root.Costs_array.Misc_Foundation_Wood; }; place_btn.onRollOut = function () { _root.ClearDR(); }; place_btn.onReleaseOutside = function () { _root.ClearDR(); };
Symbol 1733 MovieClip Frame 2
function Recharged() { gotoAndStop ("charged"); } stop();
Symbol 1738 MovieClip Frame 1
_root.container_mc.level_mc._x = -(_root.TBS_mc.MM_mc.view_mc._x / 0.055); _root.container_mc.level_mc._y = -(_root.TBS_mc.MM_mc.view_mc._y / 0.055);
Symbol 1738 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1740 MovieClip Frame 1
view_btn.onPress = function () { if (_root.PauseGame == false) { _parent.view_mc.startDrag(false, -28.9, -22, 28.9, 22); } }; view_btn.onRelease = function () { _parent.view_mc.stopDrag(); }; view_btn.onReleaseOutside = function () { _parent.view_mc.stopDrag(); };
Symbol 1741 MovieClip Frame 1
view_mc.swapDepths(20000000); map_btn.useHandCursor = false; map_btn.onRelease = function () { _root.GetViewLocation(_xmouse * 20, _ymouse * 20); };
Symbol 1751 MovieClip Frame 1
stop(); pause_btn.onRelease = function () { if ((_root.UserPassiveAction == "None") && (_root.UserAction == "None")) { _root.PauseGame = true; _root.gameMenu_mc.gotoAndStop("open"); gotoAndStop ("paused"); } };
Symbol 1751 MovieClip Frame 2
stop(); play_btn.onRelease = function () { _root.PauseGame = false; _root.gameMenu_mc.gotoAndStop("close"); gotoAndStop ("unpaused"); };
Symbol 1754 MovieClip Frame 1
link_btn.onRelease = function () { if (_root.PauseGame == true) { getURL ("http://www.godlygamer.com/", "_blank"); } else if ((_root.UserPassiveAction == "None") && (_root.UserAction == "None")) { _root.PauseGame = true; _root.gameMenu_mc.gotoAndStop("open"); _parent._parent.pause_mc.gotoAndStop("paused"); getURL ("http://www.godlygamer.com/", "_blank"); } };
Symbol 1758 MovieClip Frame 1
link_btn.onRelease = function () { if (_root.PauseGame == true) { getURL ("http://www.maxgames.com/", "_blank"); } else if ((_root.UserPassiveAction == "None") && (_root.UserAction == "None")) { _root.PauseGame = true; _root.gameMenu_mc.gotoAndStop("open"); _parent._parent.pause_mc.gotoAndStop("paused"); getURL ("http://www.maxgames.com/", "_blank"); } };
Symbol 1777 MovieClip Frame 1
stop();
Symbol 1777 MovieClip Frame 415
stop(); _root.User_Advancing = false; _root.User_Teir = 2; _root.Produce_Farm1 = _root.Produce_Farm1 - 40; _root.Produce_Mine1 = _root.Produce_Mine1 - 40; _root.Produce_Mill1 = _root.Produce_Mill1 - 40;
Symbol 1777 MovieClip Frame 828
stop(); _root.User_Advancing = false; _root.User_Teir = 3; _root.Produce_Farm1 = _root.Produce_Farm1 - 40; _root.Produce_Mine1 = _root.Produce_Mine1 - 40; _root.Produce_Mill1 = _root.Produce_Mill1 - 40;
Symbol 1779 MovieClip Frame 1
display_txt.text = (_root.User_Pop + "/") + _root.User_PopCap;
Symbol 1779 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1780 MovieClip Frame 1
teir_mc.gotoAndStop("Teir" + _root.User_Teir);
Symbol 1788 MovieClip Frame 1
stop();
Symbol 1789 MovieClip Frame 1
Cost = _root.User_DR_Pop; resource_txt.text = Cost; if ((_root.User_Pop + Cost) <= _root.User_PopCap) { sphere_mc.gotoAndStop("green"); } else { sphere_mc.gotoAndStop("red"); }
Symbol 1789 MovieClip Frame 2
gotoAndPlay (2);
Symbol 1790 MovieClip Frame 1
if (_root.User_DR_Pop > 0) { gotoAndPlay (3); }
Symbol 1790 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1790 MovieClip Frame 3
if (_root.User_DR_Pop <= 0) { gotoAndPlay (1); }
Symbol 1790 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1792 MovieClip Frame 1
Cost = _root.User_DR_Food; resource_txt.text = Cost; if ((_root.User_Food - Cost) >= 0) { sphere_mc.gotoAndStop("green"); } else { sphere_mc.gotoAndStop("red"); }
Symbol 1792 MovieClip Frame 2
gotoAndPlay (2);
Symbol 1793 MovieClip Frame 1
if (_root.User_DR_Food > 0) { gotoAndPlay (3); }
Symbol 1793 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1793 MovieClip Frame 3
if (_root.User_DR_Food <= 0) { gotoAndPlay (1); }
Symbol 1793 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1795 MovieClip Frame 1
Cost = _root.User_DR_Gold; resource_txt.text = Cost; if ((_root.User_Gold - Cost) >= 0) { sphere_mc.gotoAndStop("green"); } else { sphere_mc.gotoAndStop("red"); }
Symbol 1795 MovieClip Frame 2
gotoAndPlay (2);
Symbol 1796 MovieClip Frame 1
if (_root.User_DR_Gold > 0) { gotoAndPlay (3); }
Symbol 1796 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1796 MovieClip Frame 3
if (_root.User_DR_Gold <= 0) { gotoAndPlay (1); }
Symbol 1796 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1798 MovieClip Frame 1
Cost = _root.User_DR_Stone; resource_txt.text = Cost; if ((_root.User_Stone - Cost) >= 0) { sphere_mc.gotoAndStop("green"); } else { sphere_mc.gotoAndStop("red"); }
Symbol 1798 MovieClip Frame 2
gotoAndPlay (2);
Symbol 1799 MovieClip Frame 1
if (_root.User_DR_Stone > 0) { gotoAndPlay (3); }
Symbol 1799 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1799 MovieClip Frame 3
if (_root.User_DR_Stone <= 0) { gotoAndPlay (1); }
Symbol 1799 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1801 MovieClip Frame 1
Cost = _root.User_DR_Wood; resource_txt.text = Cost; if ((_root.User_Wood - Cost) >= 0) { sphere_mc.gotoAndStop("green"); } else { sphere_mc.gotoAndStop("red"); }
Symbol 1801 MovieClip Frame 2
gotoAndPlay (2);
Symbol 1802 MovieClip Frame 1
if (_root.User_DR_Wood > 0) { gotoAndPlay (3); }
Symbol 1802 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1802 MovieClip Frame 3
if (_root.User_DR_Wood <= 0) { gotoAndPlay (1); }
Symbol 1802 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1949 MovieClip Frame 2
text_txt.text = ("Purchase 100 Food for " + _root.Costs_array.BF1_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 3
text_txt.text = ("Purchase 100 Stone for " + _root.Costs_array.BS1_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 4
text_txt.text = ("Purchase 100 Wood for " + _root.Costs_array.BW1_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 5
text_txt.text = ("Purchase 500 Food for " + _root.Costs_array.BF5_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 6
text_txt.text = ("Purchase 500 Stone for " + _root.Costs_array.BS5_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 7
text_txt.text = ("Purchase 500 Wood for " + _root.Costs_array.BW5_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 8
text_txt.text = ("Trade 100 Food for " + _root.Costs_array.SF1_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 9
text_txt.text = ("Trade 100 Stone for " + _root.Costs_array.SS1_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 10
text_txt.text = ("Trade 100 Wood for " + _root.Costs_array.SW1_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 11
text_txt.text = ("Trade 500 Food for " + _root.Costs_array.SF5_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 12
text_txt.text = ("Trade 500 Stone for " + _root.Costs_array.SS5_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 13
text_txt.text = ("Trade 500 Wood for " + _root.Costs_array.SW5_Gold) + " Gold.";
Symbol 1949 MovieClip Frame 18
text_txt.text = "Order this building to repair itself.\n"; text_txt.text = text_txt.text + (("You repair at a rate of " + _root.User_Repair) + " health.");
Symbol 1949 MovieClip Frame 21
Health = Math.round(_root.Unit1_Swordsman.health); Damage = _root.Unit1_Swordsman.damage; Speed = _root.Unit1_Swordsman.speed; Range = _root.Unit1_Swordsman.range; Time = Math.round(_root.Unit1_Swordsman.time / 40); Counters = _root.Unit1_Swordsman.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 22
Health = Math.round(_root.Unit1_Spearman.health); Damage = _root.Unit1_Spearman.damage; Speed = _root.Unit1_Spearman.speed; Range = _root.Unit1_Spearman.range; Time = Math.round(_root.Unit1_Spearman.time / 40); Counters = _root.Unit1_Spearman.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 23
Health = Math.round(_root.Unit1_Archer.health); Damage = _root.Unit1_Archer.damage; Speed = _root.Unit1_Archer.speed; Range = _root.Unit1_Archer.range; Time = Math.round(_root.Unit1_Archer.time / 40); Counters = _root.Unit1_Archer.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 24
Health = Math.round(_root.Unit1_MountedSwordsman.health); Damage = _root.Unit1_MountedSwordsman.damage; Speed = _root.Unit1_MountedSwordsman.speed; Range = _root.Unit1_MountedSwordsman.range; Time = Math.round(_root.Unit1_MountedSwordsman.time / 40); Counters = _root.Unit1_MountedSwordsman.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 25
Health = Math.round(_root.Unit1_MountedArcher.health); Damage = _root.Unit1_MountedArcher.damage; Speed = _root.Unit1_MountedArcher.speed; Range = _root.Unit1_MountedArcher.range; Time = Math.round(_root.Unit1_MountedArcher.time / 40); Counters = _root.Unit1_MountedArcher.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 26
Health = Math.round(_root.Unit1_MachineGunner.health); Damage = _root.Unit1_MachineGunner.damage; Speed = _root.Unit1_MachineGunner.speed; Range = _root.Unit1_MachineGunner.range; Time = Math.round(_root.Unit1_MachineGunner.time / 40); Counters = _root.Unit1_MachineGunner.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 27
Health = Math.round(_root.Unit1_RPGTrooper.health); Damage = _root.Unit1_RPGTrooper.damage; Speed = _root.Unit1_RPGTrooper.speed; Range = _root.Unit1_RPGTrooper.range; Time = Math.round(_root.Unit1_RPGTrooper.time / 40); Counters = _root.Unit1_RPGTrooper.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 28
Health = Math.round(_root.Unit1_Humvee.health); Damage = _root.Unit1_Humvee.damage; Speed = _root.Unit1_Humvee.speed; Range = _root.Unit1_Humvee.range; Time = Math.round(_root.Unit1_Humvee.time / 40); Counters = _root.Unit1_Humvee.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 29
Health = Math.round(_root.Unit1_LightTank.health); Damage = _root.Unit1_LightTank.damage; Speed = _root.Unit1_LightTank.speed; Range = _root.Unit1_LightTank.range; Time = Math.round(_root.Unit1_LightTank.time / 40); Counters = _root.Unit1_LightTank.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 30
Health = Math.round(_root.Unit1_HeavyTank.health); Damage = _root.Unit1_HeavyTank.damage; Speed = _root.Unit1_HeavyTank.speed; Range = _root.Unit1_HeavyTank.range; Time = Math.round(_root.Unit1_HeavyTank.time / 40); Counters = _root.Unit1_HeavyTank.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 31
Health = Math.round(_root.Unit1_MountedArcher.health); Damage = _root.Unit1_MountedArcher.damage; Speed = _root.Unit1_MountedArcher.speed; Range = _root.Unit1_MountedArcher.range; Time = Math.round(_root.Unit1_MountedArcher.time / 40); Counters = "All Infantry"; text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 32
Health = Math.round(_root.Unit1_LaserTrooper.health); Damage = _root.Unit1_LaserTrooper.damage; Speed = _root.Unit1_LaserTrooper.speed; Range = _root.Unit1_LaserTrooper.range; Time = Math.round(_root.Unit1_LaserTrooper.time / 40); Counters = _root.Unit1_LaserTrooper.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1949 MovieClip Frame 33
Health = Math.round(_root.Unit1_LaserTank.health); Damage = _root.Unit1_LaserTank.damage; Speed = _root.Unit1_LaserTank.speed; Range = _root.Unit1_LaserTank.range; Time = Math.round(_root.Unit1_LaserTank.time / 40); Counters = _root.Unit1_LaserTank.counter.toString(); Counters = Counters.split(",").join(", "); text_txt.text = ((((("Health: " + Health) + " - Damage: ") + Damage) + " - Speed: ") + Speed) + newline; text_txt.text = text_txt.text + (((("Range: " + Range) + " - Training Time: ") + Time) + " seconds\n"); text_txt.text = text_txt.text + (("Counters: " + Counters) + ".");
Symbol 1950 MovieClip Frame 1
descriptions_mc.gotoAndStop(_root.User_DR_Info);
Symbol 1950 MovieClip Frame 2
gotoAndPlay (1);

Library Items

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Symbol 2 TextUses:1Used by:Timeline
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:5
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Symbol 8 MovieClipUses:7Used by:Timeline
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Symbol 10 TextUses:9Used by:33  Timeline
Symbol 11 GraphicUsed by:Timeline
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Symbol 17 TextUses:1Used by:18
Symbol 18 ButtonUses:16 17Used by:33  Timeline
Symbol 19 TextUses:1Used by:21
Symbol 20 TextUses:1Used by:21
Symbol 21 ButtonUses:19 20Used by:33  Timeline
Symbol 22 BitmapUsed by:23 1757
Symbol 23 GraphicUses:22Used by:24 25
Symbol 24 MovieClipUses:23Used by:25
Symbol 25 ButtonUses:24 23Used by:33 1707  Timeline
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:28 29 908 1754
Symbol 28 MovieClipUses:27Used by:29
Symbol 29 ButtonUses:28 27Used by:33 1707  Timeline
Symbol 30 TextUses:9Used by:32
Symbol 31 TextUses:9Used by:32
Symbol 32 ButtonUses:30 31Used by:33
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Symbol 34 TextUses:6Used by:868
Symbol 35 ShapeTweeningUsed by:43
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:43
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Symbol 40 ShapeTweeningUsed by:43
Symbol 41 ShapeTweeningUsed by:43
Symbol 42 GraphicUsed by:43
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Symbol 44 ShapeTweeningUsed by:51
Symbol 45 GraphicUsed by:46
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Symbol 47 ShapeTweeningUsed by:51
Symbol 48 ShapeTweeningUsed by:51
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Symbol 50 GraphicUsed by:51
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Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip [LevelScroller]Uses:52Used by:868
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Symbol 55 MovieClipUses:54Used by:57
Symbol 56 MovieClipUses:54Used by:57
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Symbol 65 TextUses:64Used by:66
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Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [ScrollerPoint]Uses:67Used by:868
Symbol 69 GraphicUsed by:70 73
Symbol 70 MovieClip [Mini_Building1]Uses:69Used by:868
Symbol 71 GraphicUsed by:72 74
Symbol 72 MovieClip [Mini_Building2]Uses:71Used by:868
Symbol 73 MovieClip [Mini_Unit1]Uses:69Used by:868
Symbol 74 MovieClip [Mini_Unit2]Uses:71Used by:868
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:75 76Used by:87 95
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Symbol 79 GraphicUsed by:80
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Symbol 86 MovieClipUses:84 85Used by:87 95
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Symbol 90 MovieClipUses:89Used by:94
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Symbol 92 MovieClipUses:91Used by:94
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Symbol 96 GraphicUsed by:97
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Symbol 99 GraphicUsed by:104
Symbol 100 GraphicUsed by:104
Symbol 101 GraphicUsed by:102
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Symbol 1935 TextUses:14Used by:1949
Symbol 1936 TextUses:14Used by:1949
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Symbol 1939 TextUses:14Used by:1949
Symbol 1940 TextUses:14Used by:1949
Symbol 1941 TextUses:14Used by:1949
Symbol 1942 TextUses:14Used by:1949
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Symbol 1944 TextUses:14Used by:1949
Symbol 1945 TextUses:14Used by:1949
Symbol 1946 TextUses:14Used by:1949
Symbol 1947 TextUses:14Used by:1949
Symbol 1948 TextUses:14Used by:1949
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Symbol 1950 MovieClipUses:1949Used by:Timeline

Instance Names

"c1"Frame 1Symbol 5 MovieClip
"c7"Frame 1Symbol 5 MovieClip
"c5"Frame 1Symbol 5 MovieClip
"c3"Frame 1Symbol 5 MovieClip
"c4"Frame 1Symbol 5 MovieClip
"c2"Frame 1Symbol 5 MovieClip
"c8"Frame 1Symbol 5 MovieClip
"c6"Frame 1Symbol 5 MovieClip
"music_mc"Frame 7Symbol 912 MovieClip
"sounds_mc"Frame 7Symbol 913 MovieClip
"options_mc"Frame 8Symbol 941 MovieClip
"content_mc"Frame 8Symbol 1292 MovieClip
"container_mc"Frame 9Symbol 1300 MovieClip
"construction_mc"Frame 9Symbol 1621 MovieClip
"gameMenu_mc"Frame 9Symbol 1707 MovieClip
"TBS_mc"Frame 9Symbol 1742 MovieClip
"TBB_mc"Frame 9Symbol 1780 MovieClip
"descriptions_mc"Frame 9Symbol 1950 MovieClip
"percent_txt"Symbol 8 MovieClip Frame 1Symbol 7 EditableText
"DisplayLoad_txt"Symbol 33 MovieClip Frame 1Symbol 13 EditableText
"continue_btn"Symbol 33 MovieClip Frame 2Symbol 32 Button
"unit_mc"Symbol 57 MovieClip Frame 1Symbol 55 MovieClip
"a1"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"a2"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"a3"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"a4"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"a5"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"a6"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"a7"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"a8"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"foundation_mc"Symbol 66 MovieClip [BFP] Frame 1Symbol 57 MovieClip
"place_btn"Symbol 66 MovieClip [BFP] Frame 1Symbol 58 Button
"point1"Symbol 66 MovieClip [BFP] Frame 1Symbol 63 MovieClip
"point3"Symbol 66 MovieClip [BFP] Frame 1Symbol 63 MovieClip
"point2"Symbol 66 MovieClip [BFP] Frame 1Symbol 63 MovieClip
"point4"Symbol 66 MovieClip [BFP] Frame 1Symbol 63 MovieClip
"b_mc"Symbol 87 MovieClip Frame 1Symbol 77 MovieClip
"l_mc"Symbol 87 MovieClip Frame 1Symbol 80 MovieClip
"r_mc"Symbol 87 MovieClip Frame 1Symbol 83 MovieClip
"t_mc"Symbol 87 MovieClip Frame 1Symbol 86 MovieClip
"command_mc"Symbol 88 MovieClip [CommandPosition] Frame 1Symbol 87 MovieClip
"fill_mc"Symbol 94 MovieClip [DragBox] Frame 1Symbol 90 MovieClip
"bottom_mc"Symbol 94 MovieClip [DragBox] Frame 1Symbol 92 MovieClip
"right_mc"Symbol 94 MovieClip [DragBox] Frame 1Symbol 93 MovieClip
"left_mc"Symbol 94 MovieClip [DragBox] Frame 1Symbol 93 MovieClip
"top_mc"Symbol 94 MovieClip [DragBox] Frame 1Symbol 92 MovieClip
"b_mc"Symbol 95 MovieClip [GoToLocation] Frame 1Symbol 77 MovieClip
"l_mc"Symbol 95 MovieClip [GoToLocation] Frame 1Symbol 80 MovieClip
"r_mc"Symbol 95 MovieClip [GoToLocation] Frame 1Symbol 83 MovieClip
"t_mc"Symbol 95 MovieClip [GoToLocation] Frame 1Symbol 86 MovieClip
"select_btn"Symbol 104 MovieClip Frame 2Symbol 102 Button
"foundation_mc"Symbol 137 MovieClip [TC_Keep] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 137 MovieClip [TC_Keep] Frame 1Symbol 127 MovieClip
"select_btn"Symbol 144 MovieClip Frame 2Symbol 142 Button
"foundation_mc"Symbol 172 MovieClip [Teir1_Armoury] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 172 MovieClip [Teir1_Armoury] Frame 1Symbol 170 MovieClip
"select_btn"Symbol 176 MovieClip Frame 2Symbol 175 Button
"foundation_mc"Symbol 212 MovieClip [Teir1_Barracks] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 212 MovieClip [Teir1_Barracks] Frame 1Symbol 210 MovieClip
"select_btn"Symbol 216 MovieClip Frame 2Symbol 215 Button
"foundation_mc"Symbol 235 MovieClip [Teir1_Farm] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 235 MovieClip [Teir1_Farm] Frame 1Symbol 233 MovieClip
"select_btn"Symbol 239 MovieClip Frame 2Symbol 238 Button
"foundation_mc"Symbol 262 MovieClip [Teir1_LumberMill] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 262 MovieClip [Teir1_LumberMill] Frame 1Symbol 260 MovieClip
"select_btn"Symbol 266 MovieClip Frame 2Symbol 265 Button
"foundation_mc"Symbol 288 MovieClip [Teir1_Mine] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 288 MovieClip [Teir1_Mine] Frame 1Symbol 286 MovieClip
"select_btn"Symbol 292 MovieClip Frame 2Symbol 291 Button
"foundation_mc"Symbol 315 MovieClip [Teir1_Stables] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 315 MovieClip [Teir1_Stables] Frame 1Symbol 313 MovieClip
"foundation_mc"Symbol 317 MovieClip [BuildingFoundation] Frame 1Symbol 57 MovieClip
"select_btn"Symbol 317 MovieClip [BuildingFoundation] Frame 1Symbol 316 Button
"raptor1"Symbol 338 MovieClip [AirstrikeLaunched] Frame 1Symbol 337 MovieClip
"raptor2"Symbol 338 MovieClip [AirstrikeLaunched] Frame 1Symbol 337 MovieClip
"raptor3"Symbol 338 MovieClip [AirstrikeLaunched] Frame 1Symbol 337 MovieClip
"unit_mc"Symbol 358 MovieClip Frame 1Symbol 354 MovieClip
"unit_mc"Symbol 358 MovieClip Frame 2Symbol 355 MovieClip
"unit_mc"Symbol 358 MovieClip Frame 3Symbol 356 MovieClip
"unit_mc"Symbol 369 MovieClip [Spearman] Frame 1Symbol 358 MovieClip
"eHealth_mc"Symbol 369 MovieClip [Spearman] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 369 MovieClip [Spearman] Frame 2Symbol 368 MovieClip
"unit_mc"Symbol 388 MovieClip Frame 1Symbol 384 MovieClip
"unit_mc"Symbol 388 MovieClip Frame 2Symbol 385 MovieClip
"unit_mc"Symbol 388 MovieClip Frame 3Symbol 386 MovieClip
"unit_mc"Symbol 388 MovieClip Frame 4Symbol 387 MovieClip
"unit_mc"Symbol 389 MovieClip [Swordsman] Frame 1Symbol 388 MovieClip
"eHealth_mc"Symbol 389 MovieClip [Swordsman] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 389 MovieClip [Swordsman] Frame 2Symbol 368 MovieClip
"unit_mc"Symbol 472 MovieClip Frame 1Symbol 405 MovieClip
"unit_mc"Symbol 472 MovieClip Frame 2Symbol 443 MovieClip
"unit_mc"Symbol 472 MovieClip Frame 3Symbol 470 MovieClip
"unit_mc"Symbol 472 MovieClip Frame 4Symbol 471 MovieClip
"unit_mc"Symbol 473 MovieClip [Archer] Frame 1Symbol 472 MovieClip
"eHealth_mc"Symbol 473 MovieClip [Archer] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 473 MovieClip [Archer] Frame 2Symbol 368 MovieClip
"arrow_mc"Symbol 474 MovieClip [Archer_Arrow] Frame 1Symbol 399 MovieClip
"unit_mc"Symbol 504 MovieClip Frame 1Symbol 500 MovieClip
"unit_mc"Symbol 504 MovieClip Frame 2Symbol 501 MovieClip
"unit_mc"Symbol 504 MovieClip Frame 3Symbol 502 MovieClip
"unit_mc"Symbol 504 MovieClip Frame 4Symbol 503 MovieClip
"unit_mc"Symbol 505 MovieClip [MountedSwordsman] Frame 1Symbol 504 MovieClip
"eHealth_mc"Symbol 505 MovieClip [MountedSwordsman] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 505 MovieClip [MountedSwordsman] Frame 2Symbol 368 MovieClip
"unit_mc"Symbol 543 MovieClip Frame 1Symbol 527 MovieClip
"unit_mc"Symbol 543 MovieClip Frame 2Symbol 529 MovieClip
"unit_mc"Symbol 543 MovieClip Frame 3Symbol 541 MovieClip
"unit_mc"Symbol 543 MovieClip Frame 4Symbol 542 MovieClip
"unit_mc"Symbol 544 MovieClip [MountedArcher] Frame 1Symbol 543 MovieClip
"eHealth_mc"Symbol 544 MovieClip [MountedArcher] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 544 MovieClip [MountedArcher] Frame 2Symbol 368 MovieClip
"select_btn"Symbol 548 MovieClip Frame 2Symbol 547 Button
"foundation_mc"Symbol 567 MovieClip [Teir2_Barracks] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 567 MovieClip [Teir2_Barracks] Frame 1Symbol 565 MovieClip
"select_btn"Symbol 571 MovieClip Frame 2Symbol 570 Button
"foundation_mc"Symbol 599 MovieClip [Teir2_ResearchLab] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 599 MovieClip [Teir2_ResearchLab] Frame 1Symbol 595 MovieClip
"select_btn"Symbol 603 MovieClip Frame 2Symbol 602 Button
"foundation_mc"Symbol 629 MovieClip [Teir2_WarFactory] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 629 MovieClip [Teir2_WarFactory] Frame 1Symbol 627 MovieClip
"select_btn"Symbol 633 MovieClip Frame 2Symbol 632 Button
"foundation_mc"Symbol 651 MovieClip [Teir3_CommandPost] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 651 MovieClip [Teir3_CommandPost] Frame 1Symbol 649 MovieClip
"select_btn"Symbol 655 MovieClip Frame 2Symbol 654 Button
"foundation_mc"Symbol 680 MovieClip [Teir3_TechCenter] Frame 1Symbol 57 MovieClip
"building_mc"Symbol 680 MovieClip [Teir3_TechCenter] Frame 1Symbol 678 MovieClip
"unit_mc"Symbol 706 MovieClip Frame 1Symbol 696 MovieClip
"unit_mc"Symbol 706 MovieClip Frame 2Symbol 697 MovieClip
"unit_mc"Symbol 706 MovieClip Frame 3Symbol 704 MovieClip
"unit_mc"Symbol 706 MovieClip Frame 4Symbol 705 MovieClip
"unit_mc"Symbol 707 MovieClip [MachineGunner] Frame 1Symbol 706 MovieClip
"eHealth_mc"Symbol 707 MovieClip [MachineGunner] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 707 MovieClip [MachineGunner] Frame 2Symbol 368 MovieClip
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"unit_mc"Symbol 730 MovieClip Frame 2Symbol 718 MovieClip
"unit_mc"Symbol 730 MovieClip Frame 3Symbol 728 MovieClip
"unit_mc"Symbol 730 MovieClip Frame 4Symbol 729 MovieClip
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"eHealth_mc"Symbol 731 MovieClip [RPGTrooper] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 731 MovieClip [RPGTrooper] Frame 2Symbol 368 MovieClip
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"unit_mc"Symbol 773 MovieClip Frame 1Symbol 759 MovieClip
"unit_mc"Symbol 773 MovieClip Frame 2Symbol 760 MovieClip
"unit_mc"Symbol 773 MovieClip Frame 3Symbol 771 MovieClip
"unit_mc"Symbol 773 MovieClip Frame 4Symbol 772 MovieClip
"unit_mc"Symbol 774 MovieClip [Humvee] Frame 1Symbol 773 MovieClip
"eHealth_mc"Symbol 774 MovieClip [Humvee] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 774 MovieClip [Humvee] Frame 2Symbol 368 MovieClip
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"unit_mc"Symbol 796 MovieClip Frame 2Symbol 786 MovieClip
"unit_mc"Symbol 796 MovieClip Frame 3Symbol 794 MovieClip
"unit_mc"Symbol 796 MovieClip Frame 4Symbol 795 MovieClip
"unit_mc"Symbol 797 MovieClip [LightTank] Frame 1Symbol 796 MovieClip
"eHealth_mc"Symbol 797 MovieClip [LightTank] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 797 MovieClip [LightTank] Frame 2Symbol 368 MovieClip
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"unit_mc"Symbol 828 MovieClip Frame 2Symbol 811 MovieClip
"unit_mc"Symbol 828 MovieClip Frame 3Symbol 826 MovieClip
"unit_mc"Symbol 828 MovieClip Frame 4Symbol 827 MovieClip
"unit_mc"Symbol 829 MovieClip [HeavyTank] Frame 1Symbol 828 MovieClip
"eHealth_mc"Symbol 829 MovieClip [HeavyTank] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 829 MovieClip [HeavyTank] Frame 2Symbol 368 MovieClip
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"unit_mc"Symbol 844 MovieClip Frame 2Symbol 833 MovieClip
"unit_mc"Symbol 844 MovieClip Frame 3Symbol 842 MovieClip
"unit_mc"Symbol 844 MovieClip Frame 4Symbol 843 MovieClip
"unit_mc"Symbol 845 MovieClip [Sniper] Frame 1Symbol 844 MovieClip
"eHealth_mc"Symbol 845 MovieClip [Sniper] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 845 MovieClip [Sniper] Frame 2Symbol 368 MovieClip
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"unit_mc"Symbol 854 MovieClip Frame 2Symbol 851 MovieClip
"unit_mc"Symbol 854 MovieClip Frame 3Symbol 852 MovieClip
"unit_mc"Symbol 854 MovieClip Frame 4Symbol 853 MovieClip
"unit_mc"Symbol 855 MovieClip [LaserTrooper] Frame 1Symbol 854 MovieClip
"eHealth_mc"Symbol 855 MovieClip [LaserTrooper] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 855 MovieClip [LaserTrooper] Frame 2Symbol 368 MovieClip
"laser_mc"Symbol 859 MovieClip [Laser] Frame 1Symbol 858 MovieClip
"unit_mc"Symbol 866 MovieClip Frame 1Symbol 862 MovieClip
"unit_mc"Symbol 866 MovieClip Frame 2Symbol 863 MovieClip
"unit_mc"Symbol 866 MovieClip Frame 3Symbol 864 MovieClip
"unit_mc"Symbol 866 MovieClip Frame 4Symbol 865 MovieClip
"unit_mc"Symbol 867 MovieClip [LaserTank] Frame 1Symbol 866 MovieClip
"eHealth_mc"Symbol 867 MovieClip [LaserTank] Frame 1Symbol 362 MovieClip
"selected_mc"Symbol 867 MovieClip [LaserTank] Frame 2Symbol 368 MovieClip
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"instructions_btn"Symbol 941 MovieClip Frame 1Symbol 922 Button
"controls_btn"Symbol 941 MovieClip Frame 1Symbol 925 Button
"skirmishstats_btn"Symbol 941 MovieClip Frame 1Symbol 928 Button
"options_btn"Symbol 941 MovieClip Frame 1Symbol 931 Button
"highscores_btn"Symbol 941 MovieClip Frame 1Symbol 934 Button
"moregames_btn"Symbol 941 MovieClip Frame 1Symbol 937 Button
"credits_btn"Symbol 941 MovieClip Frame 1Symbol 940 Button
"c7"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"c8"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"c9"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"c10"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"c11"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"c4"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"c5"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"c3"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"c2"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"c1"Symbol 1043 MovieClip Frame 1Symbol 946 Button
"i6_txt"Symbol 1043 MovieClip Frame 1Symbol 947 EditableText
"i5_txt"Symbol 1043 MovieClip Frame 1Symbol 948 EditableText
"i4_txt"Symbol 1043 MovieClip Frame 1Symbol 949 EditableText
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"i1_txt"Symbol 1043 MovieClip Frame 1Symbol 952 EditableText
"i11_txt"Symbol 1043 MovieClip Frame 1Symbol 953 EditableText
"i10_txt"Symbol 1043 MovieClip Frame 1Symbol 954 EditableText
"i9_txt"Symbol 1043 MovieClip Frame 1Symbol 955 EditableText
"i8_txt"Symbol 1043 MovieClip Frame 1Symbol 956 EditableText
"i7_txt"Symbol 1043 MovieClip Frame 1Symbol 957 EditableText
"back_btn"Symbol 1043 MovieClip Frame 1Symbol 960 Button
"next_btn"Symbol 1043 MovieClip Frame 1Symbol 963 Button
"foundation_btn"Symbol 1043 MovieClip Frame 4Symbol 974 Button
"on_btn"Symbol 1064 MovieClip Frame 2Symbol 1060 Button
"off_btn"Symbol 1064 MovieClip Frame 3Symbol 1063 Button
"off_btn"Symbol 1080 MovieClip Frame 2Symbol 1076 Button
"on_btn"Symbol 1080 MovieClip Frame 3Symbol 1079 Button
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"okay_btn"Symbol 1089 MovieClip Frame 2Symbol 1085 Button
"tra_mc"Symbol 1091 MovieClip Frame 2Symbol 1080 MovieClip
"upg_mc"Symbol 1091 MovieClip Frame 2Symbol 1080 MovieClip
"res_mc"Symbol 1091 MovieClip Frame 2Symbol 1080 MovieClip
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"hard_btn"Symbol 1109 MovieClip Frame 1Symbol 1097 Button
"normal_btn"Symbol 1109 MovieClip Frame 1Symbol 1100 Button
"easy_btn"Symbol 1109 MovieClip Frame 2Symbol 1106 Button
"normal_btn"Symbol 1109 MovieClip Frame 3Symbol 1100 Button
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"teir2_btn"Symbol 1123 MovieClip Frame 1Symbol 1115 Button
"teir1_btn"Symbol 1123 MovieClip Frame 2Symbol 1121 Button
"teir2_btn"Symbol 1123 MovieClip Frame 3Symbol 1115 Button
"scroller_btn"Symbol 1155 MovieClip Frame 1Symbol 1153 Button
"scroller_btn"Symbol 1158 MovieClip Frame 1Symbol 1153 Button
"off_btn"Symbol 1168 MovieClip Frame 2Symbol 1165 Button
"on_btn"Symbol 1168 MovieClip Frame 3Symbol 1167 Button
"start_btn"Symbol 1292 MovieClip Frame 3Symbol 1053 Button
"uLost_txt"Symbol 1292 MovieClip Frame 4Symbol 1134 EditableText
"uKill_txt"Symbol 1292 MovieClip Frame 4Symbol 1135 EditableText
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"played_txt"Symbol 1292 MovieClip Frame 4Symbol 1138 EditableText
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"musicOF_mc"Symbol 1292 MovieClip Frame 5Symbol 1168 MovieClip
"soundOF_mc"Symbol 1292 MovieClip Frame 5Symbol 1168 MovieClip
"viewTop50_btn"Symbol 1292 MovieClip Frame 6Symbol 1172 Button
"name1_txt"Symbol 1292 MovieClip Frame 6Symbol 1177 EditableText
"score1_txt"Symbol 1292 MovieClip Frame 6Symbol 1178 EditableText
"name2_txt"Symbol 1292 MovieClip Frame 6Symbol 1180 EditableText
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"name10_txt"Symbol 1292 MovieClip Frame 6Symbol 1204 EditableText
"score10_txt"Symbol 1292 MovieClip Frame 6Symbol 1205 EditableText
"normal_btn"Symbol 1292 MovieClip Frame 6Symbol 1209 Button
"hard_btn"Symbol 1292 MovieClip Frame 6Symbol 1212 Button
"brutal_btn"Symbol 1292 MovieClip Frame 6Symbol 1215 Button
"name1_txt"Symbol 1292 MovieClip Frame 7Symbol 1217 EditableText
"score1_txt"Symbol 1292 MovieClip Frame 7Symbol 1218 EditableText
"name2_txt"Symbol 1292 MovieClip Frame 7Symbol 1219 EditableText
"score2_txt"Symbol 1292 MovieClip Frame 7Symbol 1220 EditableText
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"score3_txt"Symbol 1292 MovieClip Frame 7Symbol 1222 EditableText
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"score4_txt"Symbol 1292 MovieClip Frame 7Symbol 1224 EditableText
"name5_txt"Symbol 1292 MovieClip Frame 7Symbol 1225 EditableText
"score5_txt"Symbol 1292 MovieClip Frame 7Symbol 1226 EditableText
"name6_txt"Symbol 1292 MovieClip Frame 7Symbol 1227 EditableText
"score6_txt"Symbol 1292 MovieClip Frame 7Symbol 1228 EditableText
"name7_txt"Symbol 1292 MovieClip Frame 7Symbol 1229 EditableText
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"name8_txt"Symbol 1292 MovieClip Frame 7Symbol 1231 EditableText
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"name9_txt"Symbol 1292 MovieClip Frame 7Symbol 1233 EditableText
"score9_txt"Symbol 1292 MovieClip Frame 7Symbol 1234 EditableText
"name10_txt"Symbol 1292 MovieClip Frame 7Symbol 1235 EditableText
"score10_txt"Symbol 1292 MovieClip Frame 7Symbol 1236 EditableText
"easy_btn"Symbol 1292 MovieClip Frame 7Symbol 1238 Button
"name1_txt"Symbol 1292 MovieClip Frame 8Symbol 1240 EditableText
"score1_txt"Symbol 1292 MovieClip Frame 8Symbol 1241 EditableText
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"name1_txt"Symbol 1292 MovieClip Frame 9Symbol 1261 EditableText
"score1_txt"Symbol 1292 MovieClip Frame 9Symbol 1262 EditableText
"name2_txt"Symbol 1292 MovieClip Frame 9Symbol 1263 EditableText
"score2_txt"Symbol 1292 MovieClip Frame 9Symbol 1264 EditableText
"name3_txt"Symbol 1292 MovieClip Frame 9Symbol 1265 EditableText
"score3_txt"Symbol 1292 MovieClip Frame 9Symbol 1266 EditableText
"name4_txt"Symbol 1292 MovieClip Frame 9Symbol 1267 EditableText
"score4_txt"Symbol 1292 MovieClip Frame 9Symbol 1268 EditableText
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"name10_txt"Symbol 1292 MovieClip Frame 9Symbol 1279 EditableText
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"i1"Symbol 1407 MovieClip Frame 1Symbol 1404 MovieClip
"i2"Symbol 1407 MovieClip Frame 1Symbol 1404 MovieClip
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"c3_btn"Symbol 1407 MovieClip Frame 1Symbol 1406 Button
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"c5_btn"Symbol 1407 MovieClip Frame 1Symbol 1406 Button
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"c7_btn"Symbol 1407 MovieClip Frame 1Symbol 1406 Button
"c8_btn"Symbol 1407 MovieClip Frame 1Symbol 1406 Button
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"b1"Symbol 1426 MovieClip Frame 1Symbol 1424 Button
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"d2"Symbol 1439 MovieClip Frame 1Symbol 1435 Button
"d1"Symbol 1439 MovieClip Frame 1Symbol 1437 Button
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"laser_btn"Symbol 1494 MovieClip Frame 3Symbol 1493 Button
"_btn"Symbol 1504 MovieClip Frame 1Symbol 1502 Button
"_btn"Symbol 1507 MovieClip Frame 1Symbol 1505 Button
"_btn"Symbol 1510 MovieClip Frame 1Symbol 1508 Button
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"_btn"Symbol 1517 MovieClip Frame 1Symbol 1515 Button
"_btn"Symbol 1521 MovieClip Frame 1Symbol 1519 Button
"_btn"Symbol 1525 MovieClip Frame 1Symbol 1523 Button
"_btn"Symbol 1529 MovieClip Frame 1Symbol 1527 Button
"i3"Symbol 1534 MovieClip Frame 1Symbol 1530 Button
"i2"Symbol 1534 MovieClip Frame 1Symbol 1531 Button
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"j2"Symbol 1539 MovieClip Frame 1Symbol 1536 Button
"j1"Symbol 1539 MovieClip Frame 1Symbol 1537 Button
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"l2"Symbol 1549 MovieClip Frame 1Symbol 1546 Button
"l1"Symbol 1549 MovieClip Frame 1Symbol 1547 Button
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"_btn"Symbol 1582 MovieClip Frame 1Symbol 1580 Button
"_btn"Symbol 1586 MovieClip Frame 1Symbol 1584 Button
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"bs1"Symbol 1592 MovieClip Frame 1Symbol 1329 Button
"ss1"Symbol 1592 MovieClip Frame 1Symbol 1332 Button
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"ss5"Symbol 1592 MovieClip Frame 1Symbol 1338 Button
"bw1"Symbol 1592 MovieClip Frame 1Symbol 1329 Button
"sw1"Symbol 1592 MovieClip Frame 1Symbol 1332 Button
"bw5"Symbol 1592 MovieClip Frame 1Symbol 1335 Button
"sw5"Symbol 1592 MovieClip Frame 1Symbol 1338 Button
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"spearman_btn"Symbol 1592 MovieClip Frame 3Symbol 1445 Button
"archer_btn"Symbol 1592 MovieClip Frame 3Symbol 1447 Button
"food1_txt"Symbol 1592 MovieClip Frame 4Symbol 1451 EditableText
"food2_txt"Symbol 1592 MovieClip Frame 4Symbol 1452 EditableText
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"wood1_txt"Symbol 1592 MovieClip Frame 5Symbol 1467 EditableText
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"humvee_btn"Symbol 1592 MovieClip Frame 10Symbol 1552 Button
"light_btn"Symbol 1592 MovieClip Frame 10Symbol 1554 Button
"heavy_btn"Symbol 1592 MovieClip Frame 10Symbol 1556 Button
"timer1_mc"Symbol 1592 MovieClip Frame 11Symbol 1566 MovieClip
"timer2_mc"Symbol 1592 MovieClip Frame 11Symbol 1566 MovieClip
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"barracks_btn"Symbol 1614 MovieClip Frame 3Symbol 1611 Button
"researchlab_btn"Symbol 1614 MovieClip Frame 3Symbol 1612 Button
"warfactory_btn"Symbol 1614 MovieClip Frame 3Symbol 1613 Button
"commandpost_btn"Symbol 1618 MovieClip Frame 3Symbol 1616 Button
"techcenter_btn"Symbol 1618 MovieClip Frame 3Symbol 1617 Button
"health_mc"Symbol 1620 MovieClip Frame 1Symbol 1594 MovieClip
"t2_btn"Symbol 1620 MovieClip Frame 1Symbol 1598 Button
"t3_btn"Symbol 1620 MovieClip Frame 1Symbol 1601 Button
"barracks_btn"Symbol 1620 MovieClip Frame 1Symbol 1602 Button
"armoury_btn"Symbol 1620 MovieClip Frame 1Symbol 1603 Button
"farm_btn"Symbol 1620 MovieClip Frame 1Symbol 1604 Button
"lumbermill_btn"Symbol 1620 MovieClip Frame 1Symbol 1605 Button
"mine_btn"Symbol 1620 MovieClip Frame 1Symbol 1606 Button
"stables_btn"Symbol 1620 MovieClip Frame 1Symbol 1607 Button
"t1_btn"Symbol 1620 MovieClip Frame 2Symbol 1610 Button
"t2_btn"Symbol 1620 MovieClip Frame 3Symbol 1598 Button
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"close_btn"Symbol 1621 MovieClip Frame 2Symbol 1303 Button
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"options_btn"Symbol 1707 MovieClip Frame 2Symbol 1632 Button
"restart_btn"Symbol 1707 MovieClip Frame 2Symbol 1635 Button
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"yes_btn"Symbol 1707 MovieClip Frame 3Symbol 1650 Button
"no_btn"Symbol 1707 MovieClip Frame 3Symbol 1653 Button
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"uLost_txt"Symbol 1707 MovieClip Frame 5Symbol 1664 EditableText
"uKill_txt"Symbol 1707 MovieClip Frame 5Symbol 1665 EditableText
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"bCreate_txt"Symbol 1707 MovieClip Frame 5Symbol 1673 EditableText
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"soundOF_mc"Symbol 1707 MovieClip Frame 6Symbol 1168 MovieClip
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"square_btn"Symbol 1725 MovieClip Frame 2Symbol 1724 Button
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"stance2_btn"Symbol 1732 MovieClip Frame 1Symbol 1729 Button
"stance1_btn"Symbol 1732 MovieClip Frame 1Symbol 1731 Button
"stance1_btn"Symbol 1732 MovieClip Frame 3Symbol 1731 Button
"stance2_btn"Symbol 1732 MovieClip Frame 4Symbol 1729 Button
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"map_btn"Symbol 1741 MovieClip Frame 1Symbol 1735 Button
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Special Tags

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Dynamic Text Variables

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http://swfchan.com/10/46938/info.shtml
Created: 2/5 -2019 19:31:25 Last modified: 2/5 -2019 19:31:25 Server time: 09/05 -2024 09:05:22