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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59255217?noj=FRM59255217-5DC" width="1" height="1"></div>

Spitball Warrior.swf

This is the info page for
Flash #46942

(Click the ID number above for more basic data on this flash file.)


Text
Play again

Play again

Play again

Headshot

Headshot

This Game is brought
to you by

Visit Kabillion.com for FREE games and cartoons!

L

Lo

Loa

Load

Loadi

Loadin

Loading

Loading.

Loading..

Loading...

Warrior MODE

Spitball

Warrior

PLAY

PLAY

PLAY

Instructions

Instructions

Instructions

Sound

on\off

on\off

It's time to play BAD!!
Choose your Duckie to compete in
the ultimate spitball warrior
competition!  Each Duckie has
their own unique strengths and it's
up to you to lead one lucky Duckie
to the spitball hall of fame.

Aim the cross hair over your enemy
and left mouse click to blast them
with phlegmy goo!

HIT

HEAD SHOT!

BLOCK

Remember to reload by clicking on
your ammunition or pressing
spacebar.  Watch your health and
your time, when either reaches 0
the challenge is over.

0

100

score:

reload

reload

Shoot 12 consecutive hits and enter
WARRIOR MODE!

In Warrior Mode you have unlimited
ammo and rack up more points
each hit.  However, it only lasts a
limited time so hit everything in
sight!

Scoring table:
Regular shots = 50pts
Spitball Warrior shots = 100pts

Instructions

Main Menu

Main Menu

Main Menu

Speed:3
Ammo:4

Speed:2
Ammo:5

Speed:1
Ammo:6

Choose your Ducky

Spitball Warrior

Level

None

Score

4563762

<p align="left"><font face="Futura XBlkCnIt BT" size="21" color="#000000" letterSpacing="1.000000" kerning="0"><b>some examples of where the characters can pop up from (Vinnie, Gabby, Pirate), walk by (Rainbow), fly (Rocket), or jump to (Ninja).</b></font></p>

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 84 MovieClip in Frame 1
on (press) { getURL ("http://www.kabillion.com/profile/avatar/?refuser=UltimateArcade"); }
Frame 2
this.attachMovie("sounds", "sound_box1", 7800); this.attachMovie("sounds", "sound_box2", 7801); this.attachMovie("sound_volume", "sound_volume", 7802); sounds1 = new Sound(sound_box1); sounds1.setVolume(50); sounds2 = new Sound(sound_box2); sounds2.setVolume(100);
Frame 3
sounds1.stop(); sounds1.attachSound("introLoop"); sounds1.start(0, 1000);
Instance of Symbol 652 MovieClip in Frame 3
onClipEvent (enterFrame) { this.swapDepths(2); this.removeMovieClip(); }
Frame 21
stop();
Instance of Symbol 681 MovieClip in Frame 21
on (press) { getURL ("http://www.kabillion.com"); }
Frame 27
gotoAndPlay (39);
Frame 33
gotoAndPlay (45);
Frame 38
gotoAndStop (21);
Frame 44
stop();
Frame 56
stop();
Frame 60
stop();
Frame 61
stop(); stopAllSounds(); var my_sound = new Sound(); my_sound.attachSound("Rocket_hit"); my_sound.start();
Frame 62
function AI_SSS_SUBMISSION_COMPLETED() { mcButton = _root.attachMovie("btn_playagain", "but", _root.getNextHighestDepth()); mcButton.onRollOver = function () { mcButton.gotoAndStop(2); }; mcButton.onRollOut = function () { mcButton.gotoAndStop(1); }; mcButton.onRelease = function () { _level0.OBJ_SSS_BRAIN.reset(); removeMovieClip(this); _root.gotoAndPlay("Intro"); }; mcButton.stop(); mcButton._x = (Stage.width / 2) - (mcButton._width / 2); mcButton._y = Stage.height / 2; } stop(); _level0.OBJ_SSS_BRAIN.Submit_Points(_global.final_score);
Symbol 14 MovieClip [comboText] Frame 30
this.swapDepths(1); this.removeMovieClip();
Symbol 84 MovieClip Frame 115
_root.gotoAndPlay("intro");
Symbol 95 MovieClip [arrow] Frame 27
this.removeMovieClip();
Symbol 140 MovieClip Frame 20
_parent.gotoAndStop("idle");
Symbol 163 MovieClip [Gabby] Frame 1
stop();
Symbol 195 MovieClip Frame 9
_parent.gotoAndStop("jump");
Symbol 200 MovieClip Frame 60
stop();
Symbol 266 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 268 MovieClip [Ninja] Frame 1
stop();
Symbol 328 MovieClip Frame 20
_parent.gotoAndStop("idle");
Symbol 360 MovieClip [Pirate] Frame 1
stop();
Symbol 371 MovieClip [player_biffo_straw] Frame 1
stop();
Symbol 377 MovieClip [player_frankie_straw] Frame 1
stop();
Symbol 383 MovieClip [player_scuds_straw] Frame 1
stop();
Symbol 479 MovieClip [Rainbow] Frame 1
stop();
Symbol 512 MovieClip Frame 20
_parent.gotoAndStop("flying");
Symbol 542 MovieClip [rocket] Frame 1
stop();
Symbol 547 MovieClip Frame 16
_parent.removeMovieClip();
Symbol 548 MovieClip [spitball] Frame 1
stop();
Symbol 591 MovieClip Frame 20
_parent.gotoAndStop("idle");
Symbol 634 MovieClip [Vinnie] Frame 1
stop();
Symbol 676 Button
on (release) { gotoAndPlay (28); } on (rollOver) { sounds2.attachSound("generic_btn_rollOver"); sounds2.start(0, 1); }
Symbol 677 Button
on (release) { gotoAndPlay (22); } on (rollOver) { sounds2.attachSound("generic_btn_rollOver"); sounds2.start(0, 1); }
Symbol 678 Button
on (rollOver) { sounds2.attachSound("generic_btn_rollOver"); sounds2.start(0, 1); } on (release) { var soundStatus = sounds1.getVolume(); if (soundStatus == 0) { sounds1.setVolume(50); sounds2.setVolume(100); } else { sounds1.setVolume(0); sounds2.setVolume(0); } }
Symbol 682 Button
on (release) { gotoAndPlay (22); }
Symbol 689 Button
on (release) { nextFrame(); }
Symbol 693 Button
on (release) { prevFrame(); }
Symbol 712 MovieClip Frame 1
stop();
Symbol 722 Button
on (release) { _parent.loadSpit(); }
Symbol 725 MovieClip Frame 1
stop();
Symbol 725 MovieClip Frame 30
stop();
Symbol 728 MovieClip Frame 1
stop();
Symbol 730 MovieClip Frame 1
reload._visible = false;
Symbol 734 MovieClip Frame 1
stop();
Symbol 734 MovieClip Frame 2
stop();
Symbol 734 MovieClip Frame 3
stop();
Symbol 734 MovieClip Frame 4
stop();
Symbol 734 MovieClip Frame 5
stop();
Symbol 740 Button
on (release) { gotoAndPlay (34); }
Symbol 747 MovieClip Frame 6
stop();
Symbol 756 MovieClip Frame 6
stop();
Symbol 763 MovieClip Frame 6
stop();
Symbol 770 Button
on (release) { char = "biffo"; shots = 6; speed = 1; sounds2.attachSound("ducky_selected_btn_press"); sounds2.start(0, 1); sounds1.stop(); sounds1.attachSound("inGameLoop"); sounds1.start(0, 1000); gotoAndPlay (57); } on (rollOver) { sounds2.attachSound("generic_btn_rollOver"); sounds2.start(0, 1); }
Symbol 771 Button
on (release) { char = "scuds"; shots = 5; speed = 2; sounds2.attachSound("ducky_selected_btn_press"); sounds2.start(0, 1); sounds1.stop(); sounds1.attachSound("inGameLoop"); sounds1.start(0, 1000); gotoAndPlay (57); } on (rollOver) { sounds2.attachSound("generic_btn_rollOver"); sounds2.start(0, 1); }
Symbol 772 Button
on (release) { char = "frankie"; shots = 4; speed = 3; sounds2.attachSound("ducky_selected_btn_press"); sounds2.start(0, 1); sounds1.stop(); sounds1.attachSound("inGameLoop"); sounds1.start(0, 1000); gotoAndPlay (57); } on (rollOver) { sounds2.attachSound("generic_btn_rollOver"); sounds2.start(0, 1); }
Symbol 784 MovieClip Frame 1
stop();
Symbol 784 MovieClip Frame 10
stop();
Symbol 788 MovieClip Frame 1
stop();
Symbol 788 MovieClip Frame 10
stop();
Symbol 791 MovieClip Frame 1
stop();
Symbol 791 MovieClip Frame 10
stop();
Symbol 793 MovieClip Frame 1
stop();
Symbol 793 MovieClip Frame 10
stop();
Symbol 800 MovieClip Frame 1
stop();
Symbol 800 MovieClip Frame 10
stop();
Symbol 802 MovieClip Frame 1
stop();
Symbol 802 MovieClip Frame 10
stop();
Symbol 806 MovieClip Frame 1
function loadSpit() { _parent.sounds2.attachSound("player_reload"); _parent.sounds2.start(0, 1); game.player_shots = game.player_shots_reset; game.canShoot = true; var _local2 = 1; while (_local2 <= game.player_shots) { var _local3 = hud["bullet" + _local2]; _local3._visible = true; _local2++; } hud.reload._visible = false; } game = {scroll_speed:7, player:_parent.char, player_shots:_parent.shots, player_shots_reset:_parent.shots, player_speed:_parent.speed, seconds:120, playerIsHit:false, counter:20, tempCounter:0, health:100, canShoot:true, spitball_num:0, spitball_array:["spacer"], shoot_counter:15, shoot_counter_reset:15, object_array:["tree1", "tree2", "walk1", "walk2", "roof1", "roof2", "wall1", "rocket1", "tree3"], points:0, combo:0, highest_combo:0, warrior_mode:false, warrior_counter:400, warrior_counter_reset:400, mouseIsDown:false, warrior_level:"Spitball", rArrow:false, lArrow:false}; baddy_array = ["Rainbow", "Vinnie", "Pirate", "Ninja", "Gabby", "Rocket"]; Rainbow = {name:"Rainbow", hitChance:0, isOnScreen:false, isEligible:true, downCounter:60, speed:4, tempSpeed:0, myLocation:"", delay:random(45) + 90, choices:["walk1", "walk2", "walk3"], myStatus:"walking"}; Gabby = {name:"Gabby", hitChance:5, isOnScreen:false, isEligible:true, downCounter:60, speed:5, tempSpeed:0, myLocation:"", delay:20, shootDelay:0, pickedChoice:"", choices:["tree1", "tree2", "tree3", "roof1", "roof2", "wall1", "fence1"], myStatus:"idle"}; Pirate = {name:"Pirate", hitChance:4, isOnScreen:false, isEligible:true, downCounter:50, speed:4, tempSpeed:0, myLocation:"", delay:20, shootDelay:0, pickedChoice:"", choices:["tree1", "tree2", "tree3", "roof1", "roof2", "wall1", "fence1"], myStatus:"idle"}; Vinnie = {name:"Vinnie", hitChance:2, isOnScreen:false, isEligible:false, downCounter:70, speed:2, tempSpeed:0, myLocation:"", delay:20, shootDelay:0, pickedChoice:"", choices:["tree1", "tree2", "tree3", "roof1", "roof2", "wall1", "fence1"], myStatus:"idle"}; Rocket = {name:"Rocket", hitChance:3, isOnScreen:false, isEligible:false, downCounter:30, speed:3, tempSpeed:0, myLocation:"", delay:20, shootDelay:0, pickedChoice:"", choices:["walk1", "rocket1"], myStatus:"flying"}; Ninja = {name:"Ninja", hitChance:1, isOnScreen:false, isEligible:false, downCounter:60, speed:2, tempSpeed:0, myLocation:"", delay:20, shootDelay:0, pickedChoice:"", choices:["walk1", "walk2"], myStatus:"jump", jumpSpot:0, currentJump:0, jumpSpeed:0}; lane1 = ["true", "walk1", "tree1", "tree2", "fence1"]; lane2 = ["true", "walk2", "walk3", "tree3"]; lane3 = ["false", "roof1", "roof2", "wall1", "rocket1"]; startGame = function () { attachPlayer(); setupHUD(); timer_counter = setInterval(timer, 1000); }; updateAI = function () { var _local3 = 0; while (_local3 < 6) { var _local2 = this[baddy_array[_local3]]; if (_local2.isOnScreen) { updateBaddy(_local2); } else if (_local2.isEligible) { _local2.downCounter--; if (_local2.downCounter < 0) { _local2.isOnScreen = true; _local2.downCounter = 60; if (_local2.name == "Rocket") { _local2.downCounter = 30; } attachBaddy(_local2); } } _local3++; } }; attachBaddy = function (player) { var _local11 = player; var _local10 = 0; var _local12 = 100; while (_local10 == 0) { _local12--; if (_local12 < 0) { _local10 = 1; trace("this while loop has been killed"); } var _local5 = _local11.choices[random(_local11.choices.length)]; var _local2 = 1; while (_local2 < 4) { var _local8 = this["lane" + _local2]; if (_local8[0] == "true") { var _local3 = 0; while (_local3 < _local8.length) { var _local9 = _local8[_local3]; if (_local9 == _local5) { var _local4 = 0; _local2 = 0; while (_local2 < 6) { player = this[baddy_array[_local2]]; var _local6 = player.pickedChoice; if (_local6 == _local5) { _local4++; } _local2++; } if (_local4 == 0) { _local10++; } } _local3++; } } _local2++; } } _local11.pickedChoice = _local5; if (_local5 == "tree1") { var _local13 = random(2) + 1; var _local5 = this.tree1["loc" + _local13]; } else if (_local5 == "tree2") { var _local13 = random(3) + 1; var _local5 = this.tree2["loc" + _local13]; } else if (_local5 == "tree3") { var _local13 = random(2) + 1; var _local5 = this.tree3["loc" + _local13]; } else if (_local5 == "roof1") { var _local5 = this.roof1.loc1; } else if (_local5 == "roof2") { var _local5 = this.roof2.loc1; } else if (_local5 == "wall1") { var _local5 = this.wall1.loc1; } else if (_local5 == "fence1") { var _local5 = this.fence1.loc1; } else { var _local5 = this[_local5]; } _local5.attachMovie(_local11.name, "baddy", 1); _local11.myLocation = _local5; checkAttachArrow(_local11.pickedChoice); setInital(_local11); }; setInital = function (player) { var _local2 = player; var _local3 = _local2.myLocation.baddy; if (_local2.name == "Rainbow") { if (_local2.pickedChoice == "walk2") { _local3._xscale = (_local3._yscale = 60); } else if (_local2.pickedChoice == "walk3") { _local3._xscale = (_local3._yscale = 30); } var _local4 = random(2); if (_local4 == 0) { _local3._xscale = _local3._xscale * -1; _local3._x = 1350; } _local2.tempSpeed = Math.floor(_local2.speed * (_local3._yscale / 100)); if (_local2.tempSpeed <= 0) { _local2.tempSpeed = 1; } _local2.myStatus = "walking"; } else if (((_local2.name == "Gabby") || (_local2.name == "Pirate")) || (_local2.name == "Vinnie")) { if (_local2.pickedChoice == "tree3") { _local3._xscale = (_local3._yscale = 60); } else if (_local2.pickedChoice == "roof1") { _local3._xscale = (_local3._yscale = 30); } else if (_local2.pickedChoice == "roof2") { _local3._xscale = (_local3._yscale = 30); } else if (_local2.pickedChoice == "wall1") { _local3._xscale = (_local3._yscale = 20); } else if (_local2.pickedChoice == "fence1") { _local3._xscale = (_local3._yscale = 200); } this[_local2.pickedChoice].gotoAndPlay("goOut"); _local2.myStatus = "idle"; _local3.gotoAndStop("idle"); _local2.shootDelay = Math.ceil(_local2.speed * _local2.delay); } else if (_local2.name == "Rocket") { if (_local2.pickedChoice == "rocket1") { _local3._xscale = (_local3._yscale = 40); } var _local4 = random(2); if (_local4 == 0) { _local3._xscale = _local3._xscale * -1; _local3._x = 1400; } else { _local3._x = -100; } var _local5 = 3; _local2.tempSpeed = Math.floor(_local2.speed * (_local3._yscale / 100)) * _local5; if (_local2.tempSpeed <= 0) { _local2.tempSpeed = 1; } _local4 = random(3) + 1; if (_local2.pickedChoice == "walk1") { _local4 = 1; } _local2.shootDelay = Math.ceil((_local2.speed * _local2.delay) * _local4); _local3.gotoAndStop("flying"); _local2.myStatus = "flying"; } else if (_local2.name == "Ninja") { if (_local2.pickedChoice == "walk1") { _local2.jumpSpot = random(3) + 1; _local2.jumpSpeed = 20; _local2.currentJump = 0; var _local4 = random(2); if (_local4 == 0) { _local3._xscale = _local3._xscale * -1; _local3._x = 1550; } else { _local3._x = -100; } _local2.tempSpeed = Math.ceil((_local2.speed * (_local3._yscale / 100)) * 5); if (_local2.tempSpeed <= 0) { _local2.tempSpeed = 5; } _local3.gotoAndStop("jump_start"); _local2.myStatus = "jump"; _local2.shootDelay = Math.ceil(_local2.speed * _local2.delay); _local2.delay = 30; _local3._y = 100; } else if (_local2.pickedChoice == "walk2") { _local2.jumpSpot = random(3) + 1; _local2.jumpSpeed = 20; _local2.currentJump = 0; var _local4 = random(2); if (_local4 == 0) { _local3._xscale = _local3._xscale * -1; _local3._x = 1550; } else { _local3._x = -100; } _local2.tempSpeed = Math.ceil((_local2.speed * (_local3._yscale / 100)) * 5); if (_local2.tempSpeed <= 0) { _local2.tempSpeed = 5; } _local3.gotoAndStop("jump_start"); _local2.myStatus = "jump"; _local2.shootDelay = Math.ceil(_local2.speed * _local2.delay); _local2.delay = 30; _local3._xscale = (_local3._yscale = 60); _local3._y = 100; } } }; updateBaddy = function (player) { var _local2 = player; var _local3 = _local2.myLocation.baddy; if (_local2.name == "Rainbow") { if (_local2.myStatus == "walking") { if (_local3._currentframe != 2) { _local3.gotoAndStop("walk"); } _local2.delay--; if (_local2.delay < 0) { _local2.myStatus = "idle"; } if (_local3._xscale > 0) { _local3._x = _local3._x + _local2.tempSpeed; if (_local3._x > 1350) { _local3.removeMovieClip(); _local2.isOnScreen = false; } } else { _local3._x = _local3._x - _local2.tempSpeed; if (_local3._x < -100) { _local3.removeMovieClip(); _local2.isOnScreen = false; } } } else if (_local2.myStatus == "idle") { if (_local2.delay < 0) { _local3.gotoAndStop("idle"); _local2.delay = random(100) + 100; } else { _local2.delay--; if (_local2.delay < 10) { _local2.delay = random(200) + 120; _local2.myStatus = "walking"; } } } else if (_local2.myStatus == "dead") { _local2.shootDelay--; if (_local2.shootDelay == 0) { _local2.isOnScreen = false; _local2.myLocation.baddy.removeMovieClip(); _local2.myLocation = ""; _local2.pickedChoice = ""; } } } else if (((_local2.name == "Gabby") || (_local2.name == "Pirate")) || (_local2.name == "Vinnie")) { if (_local2.myStatus == "idle") { _local2.shootDelay--; if (_local2.shootDelay < 0) { _local3.gotoAndStop("shoot"); _local2.myStatus = "shooting"; _local2.shootDelay = 20; } } else if (_local2.myStatus == "shooting") { _local2.shootDelay--; if (_local2.shootDelay == 10) { shootingAI(_local2); } else if (_local2.shootDelay == 0) { this[_local2.pickedChoice].gotoAndPlay("goIn"); } else if (_local2.shootDelay < -10) { _local2.isOnScreen = false; _local2.myLocation.baddy.removeMovieClip(); _local2.myLocation = ""; _local2.pickedChoice = ""; } } else if (_local2.myStatus == "dead") { _local2.shootDelay--; if (_local2.shootDelay == 5) { this[_local2.pickedChoice].gotoAndPlay("goIn"); } else if (_local2.shootDelay < -5) { _local2.isOnScreen = false; _local2.myLocation.baddy.removeMovieClip(); _local2.myLocation = ""; _local2.pickedChoice = ""; } } } else if (_local2.name == "Rocket") { if (_local2.myStatus == "flying") { _local2.shootDelay--; if (_local2.shootDelay == 0) { _local3.gotoAndStop("shoot"); } if (_local2.shootDelay == -10) { shootingAI(_local2); } if (_local3._xscale > 0) { _local3._x = _local3._x + _local2.tempSpeed; if (_local3._x > 1350) { _local3.removeMovieClip(); _local2.isOnScreen = false; } } else { _local3._x = _local3._x - _local2.tempSpeed; if (_local3._x < -100) { _local3.removeMovieClip(); _local2.isOnScreen = false; } } } else if (_local2.myStatus == "dead") { _local2.shootDelay--; if (_local2.shootDelay < 24) { _local2.isOnScreen = false; _local2.myLocation.baddy.removeMovieClip(); _local2.myLocation = ""; _local2.pickedChoice = ""; } } } else if (_local2.name == "Ninja") { if (_local2.myStatus == "jump") { if (_local3._xscale > 0) { _local3._x = _local3._x + _local2.tempSpeed; _local3._y = _local3._y - _local2.jumpSpeed; _local2.jumpSpeed--; if (_local2.jumpSpeed < -20) { _local2.myStatus = "idle"; _local3.gotoAndStop("jump_end"); _local2.currentJump++; _local2.jumpSpeed = 20; if (_local2.currentJump == _local2.jumpSpot) { _local2.myStatus = "shooting"; } } if (_local3._x > 1350) { _local3.removeMovieClip(); _local2.isOnScreen = false; _local2.pickedChoice = ""; _local2.myLocation = ""; } } else { _local3._x = _local3._x - _local2.tempSpeed; _local3._y = _local3._y - _local2.jumpSpeed; _local2.jumpSpeed--; if (_local2.jumpSpeed < -20) { _local2.myStatus = "idle"; _local3.gotoAndStop("jump_end"); _local2.currentJump++; _local2.jumpSpeed = 20; if (_local2.currentJump == _local2.jumpSpot) { _local2.myStatus = "shooting"; } } if (_local3._x < -100) { _local3.removeMovieClip(); _local2.isOnScreen = false; _local2.pickedChoice = ""; _local2.myLocation = ""; } } } else if (_local2.myStatus == "idle") { _local2.delay--; if (_local2.delay < 0) { _local2.myStatus = "jump"; _local3.gotoAndStop("jump_start"); _local2.delay = 30; } } else if (_local2.myStatus == "shooting") { _local2.shootDelay--; if (_local2.shootDelay < 0) { _local2.myStatus = "fireShot"; _local3.gotoAndStop("shoot"); _local2.shootDelay = 20; } } else if (_local2.myStatus == "fireShot") { _local2.shootDelay--; if (_local2.shootDelay == 10) { shootingAI(_local2); } else if (_local2.shootDelay < 0) { _local3.gotoAndStop("jump_start"); _local2.myStatus = "jump"; } } else if (_local2.myStatus == "dead") { _local2.shootDelay--; if (_local2.shootDelay == 0) { _local2.isOnScreen = false; _local2.myLocation.baddy.removeMovieClip(); _local2.myLocation = ""; _local2.pickedChoice = ""; } } } }; shootBullet = function (xmouse, ymouse) { if (game.canShoot == true) { if (!game.warrior_mode) { hud["bullet" + game.player_shots]._visible = false; game.player_shots--; } game.canShoot = false; game.spitball_num++; var _local4 = xmouse; var _local3 = ymouse; var _local2 = attachMovie("spitball", "spitball" + game.spitball_num, 6000 + game.spitball_num); _local2.num = game.spitball_num; _local2.x = _local4; _local2.y = 400; _local2.ySpeed = (_local3 - 400) / 6; _local2.desiredX = _local4; _local2.desiredY = _local3; _local2.depth = 0; _local2.speed = 7; _local2._y = _local2.y; _local2._x = _local2.x; _local2.gotoAndStop("fly"); game.spitball_array.push(game.spitball_num); if (game.spitball_num > 100) { game.spitball_num = 0; } _parent.sounds2.attachSound("player_fire"); _parent.sounds2.start(0, 1); } }; moveBullets = function () { var _local3 = 1; while (_local3 < game.spitball_array.length) { var _local2 = this["spitball" + game.spitball_array[_local3]]; _local2.y = _local2.y + _local2.ySpeed; _local2._y = _local2.y; _local2.depth++; _local2._xscale = _local2._xscale - _local2.speed; _local2._yscale = _local2._xscale; if (_local2.depth > 6) { checkHit(_local2); game.spitball_array.splice(_local3, 1); } _local3++; } }; checkHit = function (spitball) { var _local3 = spitball; var _local7 = false; var _local6 = 0; while (_local6 < baddy_array.length) { var _local4 = this[baddy_array[_local6]]; var _local5 = _local4.myLocation.baddy; if (_local4.myStatus != "dead") { if (_local3.hitTest(_local5)) { if (_local5.head.hitTest(_local3.x, _local3.y, true)) { if (game.warrior_mode == true) { game.points = game.points + 100; } else { game.points = game.points + 50; } _local5.gotoAndStop("headshot"); _local4.myStatus = "dead"; _local4.shootDelay = 34; game.combo++; displayCombo(); _local7 = true; _local3.gotoAndStop("hit"); var _local8 = ("" + _local4.name) + "_hit"; _parent.sounds2.attachSound(_local8); _parent.sounds2.start(0, 1); } else if (_local5.body.hitTest(_local3.x, _local3.y, true)) { if (game.warrior_mode == true) { game.points = game.points + 100; } else { game.points = game.points + 25; } _local5.gotoAndStop("hit"); _local4.myStatus = "dead"; _local4.shootDelay = 34; game.combo++; displayCombo(); _local7 = true; _local3.gotoAndStop("hit"); _parent.sounds2.attachSound("player_hit"); _parent.sounds2.start(0, 1); } else if (_local5.legs.hitTest(_local3.x, _local3.y, true)) { if (game.warrior_mode == true) { game.points = game.points + 100; } else { game.points = game.points + 10; } _local5.gotoAndStop("hit"); _local4.myStatus = "dead"; _local4.shootDelay = 34; game.combo++; displayCombo(); _local7 = true; _local3.gotoAndStop("hit"); _parent.sounds2.attachSound("player_hit"); _parent.sounds2.start(0, 1); } else { _local3.removeMovieClip(); } hud.score_text.text = game.points; } } _local6++; } if (_local7 == false) { game.combo = 0; _local3.removeMovieClip(); } }; reloadShot = function () { if (game.player_shots < 1) { hud.reload._visible = true; } else if (game.canShoot == false) { game.shoot_counter--; if (game.shoot_counter < 0) { game.canShoot = true; game.shoot_counter = game.shoot_counter_reset; } } if (Key.isDown(82)) { trace("fire?"); if ((game.player_shots != 0) && (game.player_shots < 3)) { game.canShoot = false; var _local1 = 0; while (_local1 <= game.player_shots) { trace("when does this happen?"); var _local2 = hud["bullet" + n]; _local2._visible = false; _local1++; } game.player_shots = 0; } } if (Key.isDown(32)) { if (game.player_shots < (game.player_shots_reset - 1)) { loadSpit(); } } }; shootingAI = function (player) { var _local4 = player; var _local3 = random(_local4.hitChance); if (game.warrior_mode) { _local3 = 1; } if (_local3 == 0) { game.playerIsHit = true; game.tempCounter = game.counter; game.health = game.health - 10; if (game.health < 30) { hud.health_icon.gotoAndStop(2); if (game.health < 1) { _global.final_score = game.points; _global.final_level = game.warrior_level; _parent.play(); Mouse.show(); _parent.screen.swapDepths(1); _parent.screen.removeMovieClip(); } } hud.health_text.text = game.health; game.combo = 0; } }; screenShake = function () { if (game.playerIsHit) { game.tempCounter--; if (game.tempCounter > 0) { var _local3 = [-10, 10, -5, 5]; var _local2 = [5, -5]; _parent._x = _local3[random(_local3.length)]; _parent._y = _local2[random(_local2.length)]; } else { game.playerIsHit = false; _parent._x = 0; _parent._y = 0; } } }; onMouseDown = function () { shootBullet(_xmouse, _ymouse); game.mouseIsDown = true; }; onMouseUp = function () { game.mouseIsDown = false; }; warriorMode = function () { if (game.warrior_mode) { game.shoot_counter_reset = 5; if (game.mouseIsDown) { game.shoot_counter--; if (game.shoot_counter < 0) { shootBullet(_xmouse, _ymouse); game.canShoot = true; game.shoot_counter = game.shoot_counter_reset; game.player_shots = game.player_shots_reset + 1; var _local1 = 0; while (_local1 <= game.player_shots_reset) { var _local2 = hud["bullet" + _local1]; _local2._visible = true; _local1++; } } } game.warrior_counter--; if (game.warrior_counter < 0) { wMode._alpha = 0; game.warrior_mode = false; game.warrior_counter = game.warrior_counter_reset; game.combo = 0; game.shoot_counter_reset = 15; warrior_mode.swapDepths(1); warrior_mode.removeMovieClip(); } } }; checkAttachArrow = function (loc) { var _local1 = loc; if (_local1 == "tree1") { if (tree1._x < -100) { attachMovie("arrow", "arrow_left", 800002); arrow_left._xscale = -100; arrow_left._y = 300; arrow_left._x = 100; } } else if (_local1 == "tree2") { if (tree2._x > 300) { attachMovie("arrow", "arrow_right", 800003); arrow_right._xscale = 100; arrow_right._y = 300; arrow_right._x = 550; } } else if (_local1 == "tree3") { if (tree2._x > 300) { attachMovie("arrow", "arrow_right", 800003); arrow_right._xscale = 100; arrow_right._y = 300; arrow_right._x = 550; } } else if (_local1 == "roof1") { if (roof1._x < 200) { attachMovie("arrow", "arrow_left", 800002); arrow_left._xscale = -100; arrow_left._y = 300; arrow_left._x = 100; } } }; attachPlayer = function () { createEmptyMovieClip("player_straw", 10005); player_straw.attachMovie(("player_" + game.player) + "_straw", "player_straw_in", 20000); player_straw.player_straw_in._x = -30; player_straw.player_straw_in._y = -70; player_straw._x = 320; player_straw._y = 470; }; displayCombo = function () { if (game.warrior_mode == false) { if ((game.combo > 1) && (game.combo < 5)) { attachMovie("comboText", "comboText", 9000000); comboText._x = 320; comboText._y = 150; comboText.combo_text.text = "multi-shot"; _parent.sounds2.attachSound("multiShot"); _parent.sounds2.start(0, 1); } else if ((game.combo > 4) && (game.combo < 8)) { attachMovie("comboText", "comboText", 9000000); comboText._x = 320; comboText._y = 150; comboText.combo_text.text = "crazy-shot"; _parent.sounds2.attachSound("crazyShot"); _parent.sounds2.start(0, 1); } else if (game.combo == 8) { attachMovie("comboText", "comboText", 9000000); comboText._x = 320; comboText._y = 150; comboText.combo_text.text = "spit-baller"; _parent.sounds2.attachSound("spitBaller"); _parent.sounds2.start(0, 1); } else if (game.combo == 9) { attachMovie("comboText", "comboText", 9000000); comboText._x = 320; comboText._y = 150; comboText.combo_text.text = "Master of the Loogie"; _parent.sounds2.attachSound("master_of_the"); _parent.sounds2.start(0, 1); } else if (game.combo == 10) { attachMovie("comboText", "comboText", 9000000); comboText._x = 320; comboText._y = 150; comboText.combo_text.text = "High Spitball of Spitballia"; _parent.sounds2.attachSound("high_spitballer_of"); _parent.sounds2.start(0, 1); } else if (game.combo == 11) { attachMovie("comboText", "comboText", 9000000); comboText._x = 320; comboText._y = 150; comboText.combo_text.text = "Spitball King"; _parent.sounds2.attachSound("spitBallKing"); _parent.sounds2.start(0, 1); } else if (game.combo > 11) { game.warrior_mode = true; attachMovie("warrior_mode", "warrior_mode", 9000000); warrior_mode._x = 320; warrior_mode._y = 150; wMode._alpha = 25; } if (game.combo > game.highest_combo) { game.highest_combo = game.combo; game.warrior_level = comboText.combo_text.text; if (game.combo > 11) { game.warrior_level = "Warrior Mode"; } } } }; updateCursor = function () { Mouse.hide(); var _local2 = _root._xmouse; var _local3 = _root._ymouse; cursor._x = _local2; cursor._y = _local3; scrollBackground(_local2); rotateStraw(_local2, _local3); }; rotateStraw = function (xmouse, ymouse) { var _local1 = xmouse; player_straw._x = _local1; }; scrollBackground = function (xmouse) { var _local1 = game.scroll_speed * game.player_speed; var _local2 = xmouse; if (_local2 < 75) { if (background_mc._x < 630) { background_mc._x = background_mc._x + _local1; fence._x = fence._x + (_local1 + 5); tree1._x = tree1._x + _local1; tree2._x = tree2._x + _local1; tree3._x = tree3._x + _local1; walk1._x = walk1._x + _local1; walk2._x = walk2._x + _local1; walk3._x = walk3._x + _local1; roof1._x = roof1._x + _local1; roof2._x = roof2._x + _local1; wall1._x = wall1._x + _local1; rocket1._x = rocket1._x + _local1; fence1._x = fence1._x + _local1; } } else if (_local2 > 565) { if (background_mc._x > 20) { background_mc._x = background_mc._x - _local1; fence._x = fence._x - (_local1 + 5); tree1._x = tree1._x - _local1; tree2._x = tree2._x - _local1; tree3._x = tree3._x - _local1; walk1._x = walk1._x - _local1; walk2._x = walk2._x - _local1; walk3._x = walk3._x - _local1; roof1._x = roof1._x - _local1; roof2._x = roof2._x - _local1; wall1._x = wall1._x - _local1; rocket1._x = rocket1._x - _local1; fence1._x = fence1._x - _local1; } } }; timer = function () { game.seconds--; hud.time_text.text = game.seconds; if (game.seconds == 100) { Pirate.isEligible = true; lane3[0] = "true"; } else if (game.seconds == 80) { Rocket.isEligible = true; } else if (game.seconds == 60) { Vinnie.isEligible = true; } else if (game.seconds == 50) { Ninja.isEligible = true; } else if (game.seconds == 10) { hud.sand_timer.play(); } else if (game.seconds == 0) { _global.final_score = game.points; _global.final_level = game.warrior_level; _parent.play(); Mouse.show(); clearInterval(timer_counter); _parent.screen.swapDepths(1); _parent.screen.removeMovieClip(); } }; setupHUD = function () { trace("setupHud"); var _local1 = game.player_shots + 1; while (_local1 < 7) { hud["bullet" + _local1]._visible = false; _local1++; } }; startGame(); onEnterFrame = function () { updateCursor(); updateAI(); screenShake(); moveBullets(); reloadShot(); warriorMode(); }; stop();
Instance of Symbol 784 MovieClip "tree1" in Symbol 806 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(2001); }
Instance of Symbol 788 MovieClip "tree3" in Symbol 806 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(1800); }
Instance of Symbol 791 MovieClip "tree2" in Symbol 806 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(2002); }
Instance of Symbol 792 MovieClip "walk1" in Symbol 806 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(1900); }
Instance of Symbol 792 MovieClip "walk2" in Symbol 806 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(1700); }
Instance of Symbol 792 MovieClip "walk3" in Symbol 806 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(1700); }
Instance of Symbol 792 MovieClip "rocket1" in Symbol 806 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(1500); }
Instance of Symbol 793 MovieClip "fence1" in Symbol 806 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(3002); }
Instance of Symbol 798 MovieClip "fence" in Symbol 806 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(3001); }
Instance of Symbol 800 MovieClip "wall1" in Symbol 806 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(1600); }
Instance of Symbol 707 MovieClip "cursor" in Symbol 806 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(5001); }
Symbol 807 Button
on (release) { _parent.gotoAndPlay(2); _parent.swapDepths(1); _parent.removeMovieClip(); } on (rollOver) { _parent.sounds2.attachSound("generic_btn_rollOver"); _parent.sounds2.start(0, 1); }
Symbol 813 MovieClip Frame 1
final_score_text.text = _global.final_score; warrior_text.text = _global.final_level;

Library Items

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Symbol 634 MovieClip [Vinnie]Uses:549 550 551 552 553 554 555 556 557 558 559 564 565 566 567 568 569 570 571 575 591 598 633Used by:652
Symbol 635 Sound [Vinnie_hit]Used by:652
Symbol 636 Sound [spitBallKing]Used by:652
Symbol 637 Sound [spitBaller]Used by:652
Symbol 638 Sound [Rocket_hit]Used by:652
Symbol 639 Sound [Rainbow_hit]Used by:652
Symbol 640 Sound [player_reload]Used by:652
Symbol 641 Sound [player_fire]Used by:652
Symbol 642 Sound [Ninja_hit]Used by:652
Symbol 643 Sound [multiShot]Used by:652
Symbol 644 Sound [master_of_the]Used by:652
Symbol 645 Sound [introLoop]Used by:652
Symbol 646 Sound [inGameLoop]Used by:652
Symbol 647 Sound [high_spitballer_of]Used by:652
Symbol 648 Sound [generic_btn_rollOver]Used by:652
Symbol 649 Sound [Gabby_hit]Used by:652
Symbol 650 Sound [ducky_selected_btn_press]Used by:652
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Instance Names

"select_frankie"Frame 46Symbol 752 Button
"select_scuds"Frame 48Symbol 759 Button
"select_biffo"Frame 50Symbol 766 Button
"select_biffo"Frame 56Symbol 770 Button
"select_scuds"Frame 56Symbol 771 Button
"select_frankie"Frame 56Symbol 772 Button
"select_biffo"Frame 59Symbol 766 Button
"select_scuds"Frame 59Symbol 759 Button
"select_frankie"Frame 59Symbol 752 Button
"screen"Frame 60Symbol 806 MovieClip
"fence1"Frame 60Symbol 793 MovieClip
"end_menu"Frame 61Symbol 813 MovieClip
"combo_text"Symbol 14 MovieClip [comboText] Frame 1Symbol 12 EditableText
"combo_text"Symbol 14 MovieClip [comboText] Frame 30Symbol 13 EditableText
"head"Symbol 163 MovieClip [Gabby] Frame 1Symbol 115 MovieClip
"body"Symbol 163 MovieClip [Gabby] Frame 1Symbol 117 MovieClip
"legs"Symbol 163 MovieClip [Gabby] Frame 1Symbol 118 MovieClip
"head"Symbol 268 MovieClip [Ninja] Frame 1Symbol 187 MovieClip
"body"Symbol 268 MovieClip [Ninja] Frame 1Symbol 188 MovieClip
"legs"Symbol 268 MovieClip [Ninja] Frame 1Symbol 189 MovieClip
"head"Symbol 360 MovieClip [Pirate] Frame 1Symbol 304 MovieClip
"body"Symbol 360 MovieClip [Pirate] Frame 1Symbol 306 MovieClip
"legs"Symbol 360 MovieClip [Pirate] Frame 1Symbol 307 MovieClip
"head"Symbol 479 MovieClip [Rainbow] Frame 1Symbol 413 MovieClip
"body"Symbol 479 MovieClip [Rainbow] Frame 1Symbol 414 MovieClip
"legs"Symbol 479 MovieClip [Rainbow] Frame 1Symbol 415 MovieClip
"head"Symbol 542 MovieClip [rocket] Frame 1Symbol 495 MovieClip
"head"Symbol 634 MovieClip [Vinnie] Frame 1Symbol 569 MovieClip
"body"Symbol 634 MovieClip [Vinnie] Frame 1Symbol 570 MovieClip
"legs"Symbol 634 MovieClip [Vinnie] Frame 1Symbol 571 MovieClip
"bullet2"Symbol 730 MovieClip Frame 1Symbol 712 MovieClip
"bullet1"Symbol 730 MovieClip Frame 1Symbol 712 MovieClip
"bullet4"Symbol 730 MovieClip Frame 1Symbol 712 MovieClip
"bullet3"Symbol 730 MovieClip Frame 1Symbol 712 MovieClip
"bullet5"Symbol 730 MovieClip Frame 1Symbol 712 MovieClip
"time_text"Symbol 730 MovieClip Frame 1Symbol 714 EditableText
"health_text"Symbol 730 MovieClip Frame 1Symbol 715 EditableText
"score_text"Symbol 730 MovieClip Frame 1Symbol 717 EditableText
"bullet6"Symbol 730 MovieClip Frame 1Symbol 712 MovieClip
"reload"Symbol 730 MovieClip Frame 1Symbol 722 Button
"sand_timer"Symbol 730 MovieClip Frame 1Symbol 725 MovieClip
"health_icon"Symbol 730 MovieClip Frame 1Symbol 728 MovieClip
"loc1"Symbol 784 MovieClip Frame 1Symbol 781 MovieClip
"loc2"Symbol 784 MovieClip Frame 1Symbol 781 MovieClip
"loc2"Symbol 788 MovieClip Frame 1Symbol 781 MovieClip
"loc1"Symbol 788 MovieClip Frame 1Symbol 781 MovieClip
"loc1"Symbol 791 MovieClip Frame 1Symbol 781 MovieClip
"loc2"Symbol 791 MovieClip Frame 1Symbol 781 MovieClip
"loc3"Symbol 791 MovieClip Frame 1Symbol 781 MovieClip
"loc1"Symbol 793 MovieClip Frame 1Symbol 781 MovieClip
"loc1"Symbol 800 MovieClip Frame 1Symbol 781 MovieClip
"loc1"Symbol 802 MovieClip Frame 1Symbol 781 MovieClip
"background_mc"Symbol 806 MovieClip Frame 1Symbol 779 MovieClip
"tree1"Symbol 806 MovieClip Frame 1Symbol 784 MovieClip
"tree3"Symbol 806 MovieClip Frame 1Symbol 788 MovieClip
"tree2"Symbol 806 MovieClip Frame 1Symbol 791 MovieClip
"walk1"Symbol 806 MovieClip Frame 1Symbol 792 MovieClip
"walk2"Symbol 806 MovieClip Frame 1Symbol 792 MovieClip
"walk3"Symbol 806 MovieClip Frame 1Symbol 792 MovieClip
"rocket1"Symbol 806 MovieClip Frame 1Symbol 792 MovieClip
"fence1"Symbol 806 MovieClip Frame 1Symbol 793 MovieClip
"fence"Symbol 806 MovieClip Frame 1Symbol 798 MovieClip
"wall1"Symbol 806 MovieClip Frame 1Symbol 800 MovieClip
"cursor"Symbol 806 MovieClip Frame 1Symbol 707 MovieClip
"roof1"Symbol 806 MovieClip Frame 1Symbol 802 MovieClip
"roof2"Symbol 806 MovieClip Frame 1Symbol 802 MovieClip
"hud"Symbol 806 MovieClip Frame 1Symbol 730 MovieClip
"wMode"Symbol 806 MovieClip Frame 1Symbol 805 MovieClip
"warrior_text"Symbol 813 MovieClip Frame 1Symbol 810 EditableText
"final_score_text"Symbol 813 MovieClip Frame 1Symbol 812 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "Pirate_hit"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sounds"
ExportAssets (56)Timeline Frame 1Symbol 10 as "btn_playagain"
ExportAssets (56)Timeline Frame 1Symbol 14 as "comboText"
ExportAssets (56)Timeline Frame 3Symbol 95 as "arrow"
ExportAssets (56)Timeline Frame 3Symbol 163 as "Gabby"
ExportAssets (56)Timeline Frame 3Symbol 165 as "warrior_mode"
ExportAssets (56)Timeline Frame 3Symbol 268 as "Ninja"
ExportAssets (56)Timeline Frame 3Symbol 360 as "Pirate"
ExportAssets (56)Timeline Frame 3Symbol 371 as "player_biffo_straw"
ExportAssets (56)Timeline Frame 3Symbol 377 as "player_frankie_straw"
ExportAssets (56)Timeline Frame 3Symbol 383 as "player_scuds_straw"
ExportAssets (56)Timeline Frame 3Symbol 479 as "Rainbow"
ExportAssets (56)Timeline Frame 3Symbol 542 as "rocket"
ExportAssets (56)Timeline Frame 3Symbol 548 as "spitball"
ExportAssets (56)Timeline Frame 3Symbol 634 as "Vinnie"
ExportAssets (56)Timeline Frame 3Symbol 635 as "Vinnie_hit"
ExportAssets (56)Timeline Frame 3Symbol 636 as "spitBallKing"
ExportAssets (56)Timeline Frame 3Symbol 637 as "spitBaller"
ExportAssets (56)Timeline Frame 3Symbol 638 as "Rocket_hit"
ExportAssets (56)Timeline Frame 3Symbol 639 as "Rainbow_hit"
ExportAssets (56)Timeline Frame 3Symbol 640 as "player_reload"
ExportAssets (56)Timeline Frame 3Symbol 641 as "player_fire"
ExportAssets (56)Timeline Frame 3Symbol 642 as "Ninja_hit"
ExportAssets (56)Timeline Frame 3Symbol 643 as "multiShot"
ExportAssets (56)Timeline Frame 3Symbol 644 as "master_of_the"
ExportAssets (56)Timeline Frame 3Symbol 645 as "introLoop"
ExportAssets (56)Timeline Frame 3Symbol 646 as "inGameLoop"
ExportAssets (56)Timeline Frame 3Symbol 647 as "high_spitballer_of"
ExportAssets (56)Timeline Frame 3Symbol 648 as "generic_btn_rollOver"
ExportAssets (56)Timeline Frame 3Symbol 649 as "Gabby_hit"
ExportAssets (56)Timeline Frame 3Symbol 650 as "ducky_selected_btn_press"
ExportAssets (56)Timeline Frame 3Symbol 651 as "crazyShot"

Labels

"Intro"Frame 2
"Send"Frame 62
"idle"Symbol 163 MovieClip [Gabby] Frame 2
"shoot"Symbol 163 MovieClip [Gabby] Frame 3
"hit"Symbol 163 MovieClip [Gabby] Frame 4
"headshot"Symbol 163 MovieClip [Gabby] Frame 5
"jump_start"Symbol 268 MovieClip [Ninja] Frame 2
"jump"Symbol 268 MovieClip [Ninja] Frame 3
"jump_end"Symbol 268 MovieClip [Ninja] Frame 4
"hit"Symbol 268 MovieClip [Ninja] Frame 5
"shoot"Symbol 268 MovieClip [Ninja] Frame 6
"headshot"Symbol 268 MovieClip [Ninja] Frame 7
"block"Symbol 268 MovieClip [Ninja] Frame 8
"idle"Symbol 360 MovieClip [Pirate] Frame 2
"shoot"Symbol 360 MovieClip [Pirate] Frame 3
"hit"Symbol 360 MovieClip [Pirate] Frame 4
"headshot"Symbol 360 MovieClip [Pirate] Frame 5
"shoot"Symbol 371 MovieClip [player_biffo_straw] Frame 2
"shoot"Symbol 377 MovieClip [player_frankie_straw] Frame 2
"shoot"Symbol 383 MovieClip [player_scuds_straw] Frame 2
"walk"Symbol 479 MovieClip [Rainbow] Frame 2
"idle"Symbol 479 MovieClip [Rainbow] Frame 3
"hit"Symbol 479 MovieClip [Rainbow] Frame 4
"headshot"Symbol 479 MovieClip [Rainbow] Frame 5
"flying"Symbol 542 MovieClip [rocket] Frame 2
"shoot"Symbol 542 MovieClip [rocket] Frame 3
"headshot"Symbol 542 MovieClip [rocket] Frame 4
"fly"Symbol 548 MovieClip [spitball] Frame 2
"hit"Symbol 548 MovieClip [spitball] Frame 3
"idle"Symbol 634 MovieClip [Vinnie] Frame 2
"shoot"Symbol 634 MovieClip [Vinnie] Frame 3
"hit"Symbol 634 MovieClip [Vinnie] Frame 4
"headshot"Symbol 634 MovieClip [Vinnie] Frame 5
"goOut"Symbol 784 MovieClip Frame 2
"goIn"Symbol 784 MovieClip Frame 11
"goOut"Symbol 788 MovieClip Frame 2
"goIn"Symbol 788 MovieClip Frame 11
"goOut"Symbol 791 MovieClip Frame 2
"goIn"Symbol 791 MovieClip Frame 11
"goOut"Symbol 793 MovieClip Frame 2
"goIn"Symbol 793 MovieClip Frame 11
"goOut"Symbol 800 MovieClip Frame 2
"goIn"Symbol 800 MovieClip Frame 11
"goOut"Symbol 802 MovieClip Frame 2
"goIn"Symbol 802 MovieClip Frame 11




http://swfchan.com/10/46942/info.shtml
Created: 2/5 -2019 19:16:23 Last modified: 2/5 -2019 19:16:23 Server time: 05/11 -2024 09:19:01