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Sling Jumper 2.swf

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Flash #46953

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Text
<p align="center"></p>

<p align="left"><font face="Verdana" size="96" color="#000000" letterSpacing="0.000000" kerning="1"><b>Sling Jumper 2</b></font></p>

<p align="right"><font face="Verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>by Glenn &quot;RipeX&quot; Evertsen</b></font></p>

Press SPACE to continue...

<p align="left"></p>

<p align="right"></p>

Do you want to quit this level?

<p align="left"><font face="Verdana" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>Gameplay</b></font></p>

<p align="left"><font face="Verdana" size="12" color="#000000" letterSpacing="0.000000" kerning="1">You control a ball and have to jump on slings, collect coins, bounce off walls and avoid the red lines to get through the levels. </font></p><p align="left"><font face="Verdana" size="12" color="#000000" letterSpacing="0.000000" kerning="1">For each level completed you unlock the next level in the level selection menu.</font></p>

<p align="left"><font face="Verdana" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>Controls</b></font></p>

<p align="left"><font face="Verdana" size="12" color="#000000" letterSpacing="0.000000" kerning="1">To control the ball only with left and right arrow keys. &quot;P&quot; is the pause key, and &quot;ESC&quot; is to get back to the menu.</font></p>

<p align="left"><font face="Verdana" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>New features</b></font></p>

<p align="left"><font face="Verdana" size="12" color="#000000" letterSpacing="0.000000" kerning="1">You can now bounce of angular walls. The &quot;walls&quot; are the black lines in the levels. Another feature is that there&apos;s a highscore list so you can check out who&apos;s the best in Sling Jumper 2.</font></p>

<p align="left"><font face="Verdana" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>Credits</b></font></p>

<p align="left"><font face="Verdana" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Thanks to &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for some really awesome tutorials. They helped me a lot during the making of this game.</font></p>

<p align="left"><font face="Verdana" size="12" color="#0000cc" letterSpacing="0.000000" kerning="1"><a href="http://www.emanueleferonato.com" target = "_blank">emanueleferonato.com</a></font></p>

<p align="center"><font face="Verdana" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>Graphic settings</b></font></p>

<p align="left"><font face="Verdana" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Quality:</b></font></p>

<p align="left"><font face="Verdana" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Clouds:</b></font></p>

Normal

Hard

Expert

Challenge mode

Congratulation!

You're an insanely awesome Sling Jumper 2 gamer!
Now that you've beaten the game you should try to score the best times on all the challenge modes. When you've done that and you're really bored you should try out                       or get back to school/work.

<p align="center"><font face="Verdana" size="14" color="#0000cc" letterSpacing="0.000000" kerning="0"><a href="http://www.ripex.no/games/sling-jumper" target = "_blank">Sling Jumper 1</a></font></p>

Click "Next" or press SPACE to continue...

Submit Score

Your time:

Your name:

Submitting score...

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Highscore

#

Name

Time spent

Time since

Getting highscores...

ActionScript [AS1/AS2]

Frame 1
MochiAd.showPreGameAd({id:"05b531c6c02fdcf8", res:"800x480", background:16777161, color:4102098, outline:4102098, no_bg:true}); m_ripex.field.text = "ripex.no"; m_ripex._yscale = 75; m_ripex.onPress = function () { getURL ("http://www.ripex.no/", "_blank"); }; mute = false; m_mute.onPress = function () { if (mute) { mute = false; m_mute.gotoAndStop(1); } else { mute = true; m_mute.gotoAndStop(2); } };
Frame 2
stop(); user_so = SharedObject.getLocal("user"); if (user_so.data.levels_completed == undefined) { user_so.data.levels_completed = 1; } if (user_so.data.username == undefined) { user_so.data.username = ""; } this.onEnterFrame = function () { if (_root.getBytesLoaded() == _root.getBytesTotal()) { gotoAndStop ("menu"); } }; menu = new ContextMenu(); menu.hideBuiltInItems(); menu.customItems.push(Functioned); _root.menu = menu;
Frame 10
m_play.field.text = "Play"; m_options.field.text = "Options"; m_help.field.text = "Help"; m_play.onPress = function () { gotoAndStop ("select"); }; m_options.onPress = function () { gotoAndStop ("options"); }; m_help.onPress = function () { gotoAndStop ("help"); };
Frame 19
gotoAndStop ("menu");
Frame 20
m_back.field.text = "Back"; m_back.onPress = function () { gotoAndStop ("menu"); }; this.onEnterFrame = function () { };
Frame 29
gotoAndStop ("help");
Frame 30
m_back.field.text = "Back"; m_back.onPress = function () { gotoAndStop ("menu"); }; this.onEnterFrame = function () { g_low.btn_text.text = "Low"; g_medium.btn_text.text = "Medium"; g_high.btn_text.text = "High"; cloud_yes.btn_text.text = "Yes"; cloud_no.btn_text.text = "No"; if (_quality == "LOW") { g_low.gotoAndStop(2); } else { g_low.gotoAndStop(1); } if (_quality == "MEDIUM") { g_medium.gotoAndStop(2); } else { g_medium.gotoAndStop(1); } if (_quality == "HIGH") { g_high.gotoAndStop(2); } else { g_high.gotoAndStop(1); } if (clouds._visible == true) { cloud_yes.gotoAndStop(2); } else { cloud_yes.gotoAndStop(1); } if (clouds._visible == false) { cloud_no.gotoAndStop(2); } else { cloud_no.gotoAndStop(1); } }; g_low.onPress = function () { _quality = "LOW"; }; g_medium.onPress = function () { _quality = "MEDIUM"; }; g_high.onPress = function () { _quality = "HIGH"; }; cloud_no.onPress = function () { clouds._visible = false; }; cloud_yes.onPress = function () { clouds._visible = true; };
Frame 40
function delete_clips() { i = 1; while (i <= 30) { _root["level_" + i].removeMovieClip(); i++; } normal.removeMovieClip(); hard.removeMovieClip(); expert.removeMovieClip(); } var s_no = new Sound(); s_no.attachSound("no"); i = 0; while (i < 10) { _root["ready" + i] = false; i++; } i = 0; while (i < 10) { _root["slinging" + i] = false; i++; } m_normal.field.text = "Normal"; m_hard.field.text = "Hard"; m_expert.field.text = "Expert"; normal_hs.field.text = (hard_hs.field.text = (expert_hs.field.text = "[View highscores]")); m_back.field.text = "Back"; normal_hs.onPress = function () { delete_clips(); skill = "Normal"; campaign = true; score_submit = false; player_playing = false; gotoAndStop ("scoreboard"); }; hard_hs.onPress = function () { delete_clips(); skill = "Hard"; campaign = true; score_submit = false; player_playing = false; gotoAndStop ("scoreboard"); }; expert_hs.onPress = function () { delete_clips(); skill = "Expert"; campaign = true; score_submit = false; player_playing = false; gotoAndStop ("scoreboard"); }; m_back.onPress = function () { delete_clips(); gotoAndStop ("menu"); }; x = 0; while (x <= 2) { i = 1 + (x * 10); while (i <= (10 + (x * 10))) { var t = attachMovie("button", "level_" + i, this.getNextHighestDepth(), {_x:150 + (100 * x), _y:140 + (20 * (i - (10 * x)))}); t.field.text = "Level " + i; t.id = i; t._yscale = 66; t._xscale = 45; if (user_so.data.levels_completed < i) { var my_color = new Color(t); my_color.setRGB(10027008); t.onPress = function () { if (!mute) { s_no.start(0, 0); } }; } else { t.onPress = function () { level = this.id; campaign = false; gotoAndStop ("game"); delete_clips(); }; } i++; } x++; } this.onEnterFrame = function () { if (user_so.data.levels_completed > 0) { m_normal.onPress = function () { skill = "Normal"; campaign = true; level = 1; last_level = 10; gotoAndStop ("game"); delete_clips(); }; normal_txt.textbox.text = "Beat level 1-10 to show of your Sling Jumper skills."; } else { var _local1 = new Color(m_normal.field); _local1.setRGB(10027008); m_normal.onPress = function () { if (!mute) { s_no.start(0, 0); } }; } if (user_so.data.levels_completed > 10) { m_hard.onPress = function () { skill = "Hard"; campaign = true; level = 11; last_level = 20; gotoAndStop ("game"); delete_clips(); }; hard_txt.textbox.text = "You must beat level 11-20 to show what you're made of!"; } else { var _local1 = new Color(m_hard.field); _local1.setRGB(10027008); m_hard.onPress = function () { if (!mute) { s_no.start(0, 0); } }; hard_txt.textbox.text = "Beat level 10 to unlock this challenge."; } if (user_so.data.levels_completed > 20) { m_expert.onPress = function () { skill = "Expert"; campaign = true; level = 21; last_level = 30; gotoAndStop ("game"); delete_clips(); }; expert_txt.textbox.text = "Show your \u00FCber elite skills. You only have to beat level 21-30 as fast as possible."; } else { var _local1 = new Color(m_expert.field); _local1.setRGB(10027008); m_expert.onPress = function () { if (!mute) { s_no.start(0, 0); } }; expert_txt.textbox.text = "Just beat level 20 to unlock this challenge so you can prove your awesome skills."; } };
Frame 49
delete_clips(); gotoAndStop ("select");
Frame 50
function init() { drawLevel(level, false); } function createSling(x, y) { slings++; _root.attachMovie("node", "node1_" + slings, this.getNextHighestDepth(), {_x:x - 50, _y:y}); _root.attachMovie("node", "node2_" + slings, this.getNextHighestDepth(), {_x:x + 50, _y:y}); _root.createEmptyMovieClip("line_" + slings, this.getNextHighestDepth()); } function createCoin(count) { i = 1; while (i <= count) { coins++; coin_t = attachMovie("coin", "coin_" + i, this.getNextHighestDepth()); coin_t.onEnterFrame = function () { if (this.hitTest(ball)) { if (!mute) { cash.start(); } coins_collected++; this.removeMovieClip(); } }; i++; } } function createCoinLine(startCount, endCount, xpos, ypos) { var _local2 = startCount; while (_local2 <= endCount) { _root["coin_" + _local2]._x = xpos + (20 * (_local2 - startCount)); _root["coin_" + _local2]._y = ypos; _local2++; } } function createCoinCurveLine(startCount, endCount, xpos, ypos) { var _local2 = startCount; while (_local2 <= endCount) { _root["coin_" + _local2]._x = xpos + (20 * (_local2 - startCount)); _root["coin_" + _local2]._y = (ypos + (Math.cos(10 - ((_local2 - startCount) / 18)) * 100)) + 80; _local2++; } } function createTerrain(count) { _root.attachMovie("terrain_" + count, "terrain", -1, {_x:400, _y:240}); } function createDeath(count) { _root.attachMovie("death_" + count, "death", -2, {_x:400, _y:240}); } function createIntro(intro_text) { if (reset) { return(undefined); } _root.createEmptyMovieClip("black_bg", this.getNextHighestDepth()); black_bg.clear(); black_bg.beginFill(0, 100); black_bg.moveTo(0, 0); black_bg.lineTo(800, 0); black_bg.lineTo(800, 480); black_bg.lineTo(0, 480); black_bg.endFill(); black_bg._alpha = 30; _root.attachMovie("description", "description", this.getNextHighestDepth(), {_x:400, _y:240}); description.heading_text.text = "Level " + level; description.content_text.text = intro_text; pause_game = true; start_lvl = true; } function clearIntro() { black_bg.removeMovieClip(); description.removeMovieClip(); } function resetLevel() { clearLevel(); drawLevel(level, true); } function clearLevel() { i = 1; while (i <= slings) { _root["node1_" + i].removeMovieClip(); _root["node2_" + i].removeMovieClip(); _root["line_" + i].removeMovieClip(); i++; } i = 1; while (i <= coins) { _root["coin_" + i].removeMovieClip(); i++; } death.removeMovieClip(); terrain.removeMovieClip(); createTerrain(0); createDeath(0); slings = 0; coins = 0; coins_collected = 0; coins_needed = 0; } function drawLevel(number, reset_value) { vel.x = 0; vel.y = 0; reset = reset_value; switch (number) { case 1 : ball._x = 250; ball._y = 200; finish._x = 550; finish._y = 225; createSling(250, 350); createSling(550, 350); createIntro("The very basics..."); break; case 2 : ball._x = 150; ball._y = 200; finish._x = 650; finish._y = 225; createSling(150, 350); createSling(650, 350); createIntro("Shouldn't be too hard."); break; case 3 : ball._x = 200; ball._y = 100; finish._x = 600; finish._y = 100; createSling(200, 200); createSling(600, 400); createTerrain(3); createIntro("Sling the ball to \"new\" heights..."); break; case 4 : ball._x = 250; ball._y = 200; finish._x = 700; finish._y = 250; createSling(250, 350); createSling(550, 350); createTerrain(4); createIntro("Just jump over the wall."); break; case 5 : ball._x = 250; ball._y = 175; finish._x = 700; finish._y = 225; createSling(250, 350); createSling(550, 350); createTerrain(5); createIntro("Same as previous, just with a little precision."); break; case 6 : ball._x = 200; ball._y = 175; finish._x = 700; finish._y = 225; createSling(200, 350); createSling(400, 350); createSling(600, 350); createTerrain(6); createIntro("Fine tuning your precision-slinging."); break; case 7 : ball._x = 250; ball._y = 200; finish._x = 700; finish._y = 225; createSling(250, 350); createSling(550, 350); createTerrain(7); createIntro("Timing and a bit of luck is the answer to everything. Maybe not, but at least this level."); break; case 8 : ball._x = 200; ball._y = 175; finish._x = 700; finish._y = 225; createSling(200, 350); createSling(400, 350); createSling(600, 350); createTerrain(8); createIntro("Timing plus luck equals win."); break; case 9 : ball._x = 200; ball._y = 200; finish._x = 600; finish._y = 200; createSling(200, 400); createSling(600, 400); coins_needed = 1; createCoin(1); coin_1._x = 400; coin_1._y = 175; createIntro("You just need that one stupid coin."); break; case 10 : ball._x = 150; ball._y = 150; finish._x = 600; finish._y = 220; createSling(150, 400); createSling(400, 400); createSling(600, 400); coins_needed = 100; createCoin(120); x = 0; while (x <= 7) { createCoinLine(1 + (x * 15), 30 + (x * 30), 250, 150 + (x * 20)); x++; } createIntro("There are 120 coins, but you only need to collect 100 of them."); break; case 11 : ball._x = 250; ball._y = 175; finish._x = 550; finish._y = 175; createSling(250, 350); createSling(550, 350); createTerrain(11); createIntro("Use the environment to your advantage."); break; case 12 : ball._x = 200; ball._y = 215; finish._x = 675; finish._y = 100; createSling(200, 400); createTerrain(12); createIntro("Can you handle the bounce?"); break; case 13 : ball._x = 100; ball._y = 105; finish._x = 600; finish._y = 300; createSling(100, 250); createSling(600, 400); createTerrain(13); createIntro("Get the right bounce."); break; case 14 : ball._x = 150; ball._y = 200; finish._x = 550; finish._y = 200; createSling(150, 350); createSling(300, 350); createTerrain(14); createIntro("Get the idea?"); break; case 15 : ball._x = 200; ball._y = 175; finish._x = 700; finish._y = 200; createSling(200, 350); createSling(600, 350); coins_needed = 26; createCoin(36); x = 0; while (x <= 5) { createCoinLine(1 + (x * 6), 20 + (x * 6), 550, 150 + (x * 20)); x++; } createTerrain(15); createDeath(15); createIntro("Feeling the pressure?\nDon't hit the red line and collect 26 or more coins to finish the level."); break; case 16 : ball._x = 200; ball._y = 250; finish._x = 700; finish._y = 250; createSling(200, 200); createSling(200, 400); createSling(400, 200); createSling(700, 400); coins_needed = 3; createCoin(4); coin_1._x = 300; coin_1._y = 30; coin_2._x = 300; coin_2._y = 50; coin_3._x = 300; coin_3._y = 70; coin_4._x = 300; coin_4._y = 90; createTerrain(16); createDeath(16); createIntro("Last level was too stressful? You can calm down now, but make sure to get atleast three out of four coins."); break; case 17 : ball._x = 200; ball._y = 200; finish._x = 600; finish._y = 200; createSling(200, 350); createSling(600, 350); coins_needed = 8; createCoin(8); x = 0; while (x <= 1) { createCoinLine(1 + (x * 2), 2 + (x * 2), 150, 200 + (x * 20)); x++; } x = 0; while (x <= 1) { createCoinLine(5 + (x * 2), 8 + (x * 2), 230, 200 + (x * 20)); x++; } createTerrain(17); createDeath(17); createIntro("Deadly accuracy."); break; case 18 : ball._x = 200; ball._y = 125; finish._x = 600; finish._y = 125; createSling(200, 400); createSling(600, 400); coins_needed = 2; createCoin(10); createCoinLine(1, 10, 510, 90); createTerrain(18); createDeath(18); createIntro("This must be piece of cake..."); break; case 19 : ball._x = 200; ball._y = 200; finish._x = 700; finish._y = 75; createSling(200, 400); createSling(600, 400); coins_needed = 3; createCoin(3); coin_1._x = 400; coin_1._y = 45; coin_2._x = 400; coin_2._y = 64; coin_3._x = 400; coin_3._y = 85; createTerrain(19); createDeath(19); createIntro("Use the wall to get some real height on that ball."); break; case 20 : ball._x = 200; ball._y = 200; finish._x = 550; finish._y = 350; createSling(200, 400); createSling(690, 400); coins_needed = 20; createCoin(30); x = 0; while (x <= 4) { createCoinLine(1 + (x * 6), 6 + (x * 6), 650, 100 + (x * 20)); x++; } createTerrain(20); createDeath(20); createIntro("Ok, you've learned some basic slinging skills. Lets see them in action!"); break; case 21 : ball._x = 150; ball._y = 250; finish._x = 650; finish._y = 340; createSling(150, 400); createTerrain(21); createDeath(21); createIntro("So you call yourself an expert?"); break; case 22 : ball._x = 150; ball._y = 200; finish._x = 700; finish._y = 200; createSling(150, 400); createTerrain(22); createDeath(22); createIntro("You can do it!"); break; case 23 : ball._x = 100; ball._y = 200; finish._x = 700; finish._y = 200; createSling(100, 400); createSling(400, 300); createSling(700, 400); createTerrain(23); createDeath(23); createIntro("Oh man, you just got to love the spinning wheel of death..."); break; case 24 : ball._x = 250; ball._y = 50; finish._x = 600; finish._y = 150; createSling(250, 150); createSling(100, 400); createSling(500, 400); createSling(700, 400); coins_needed = 25; createCoin(30); x = 0; while (x <= 2) { createCoinLine(1 + (x * 15), 15 + (x * 15), 460, 200 + (x * 20)); x++; } createTerrain(24); createDeath(24); createIntro("Do you really know how to sling? \nRemember, you only have to collect 25 out of 30 coins."); break; case 25 : ball._x = 100; ball._y = 250; finish._x = 600; finish._y = 50; createSling(100, 400); createSling(600, 400); coins_needed = 22; createCoin(24); x = 0; while (x <= 3) { createCoinLine(1 + (x * 8), 10 + (x * 8), 180, 200 + (x * 20)); x++; } createTerrain(25); createDeath(25); createIntro("Oh fancy. A spinning stick!"); break; case 26 : ball._x = 100; ball._y = 200; finish._x = 725; finish._y = 300; createSling(100, 400); createSling(300, 400); createSling(500, 400); createTerrain(26); createDeath(26); createIntro("Wall jumping... And a chainsaw?"); break; case 27 : ball._x = 100; ball._y = 50; finish._x = 700; finish._y = 380; createSling(100, 200); createSling(350, 250); createTerrain(27); createDeath(27); createIntro("Can you handle a seesaw? Now it's time to show off your childhood seesaw-skills!"); break; case 30 : ball._x = 100; ball._y = 50; finish._x = 700; finish._y = 380; createSling(100, 200); createSling(300, 400); createTerrain(28); createDeath(28); createIntro("There's only one thing to say, the final level!"); break; case 28 : ball._x = 400; ball._y = 300; finish._x = 400; finish._y = 50; createSling(400, 450); createTerrain(29); createDeath(29); createIntro("Easier said than done?"); break; case 29 : ball._x = 100; ball._y = 50; finish._x = 675; finish._y = 350; createSling(100, 150); createSling(100, 400); createSling(270, 200); createTerrain(30); createDeath(30); createIntro("Oh boy..."); break; default : level--; } } _root.attachMovie("finish", "finish", 0, {_x:x, _y:y}); _root.attachMovie("ball", "ball", 1, {_x:x, _y:y}); var boing = new Sound(); boing.attachSound("boing"); var stretch = new Sound(); stretch.attachSound("stretch"); var cash = new Sound(); cash.attachSound("cash"); var level_complete = new Sound(); level_complete.attachSound("success"); var bounce = new Sound(); bounce.attachSound("bounce"); var pause_game = false; var start_lvl = true; var acc = {x:0, y:0}; var vel = {x:0, y:0}; var gravity = 0.2; var radius = 6.3; var angle1 = 0; var angle2 = 0; var elastic = 0.015; var precision = 360; var pause_hit = 0; var hit_count = 0; var get_sling = 0; var on_sling = false; var level; var last_level; var campaign; var skill; var slings = 0; var coins = 0; var coins_collected = 0; var coins_needed = 0; var tick = 0; var time_milli = 0; var time_sec = 0; var time_min = 0; player_playing = true; init(); key_P = 0; key_ESC = 0; key_SPACE = 1; this.onEnterFrame = function () { speed = Math.sqrt((vel.y * vel.y) + (vel.x * vel.x)); s_volume = speed * speed; if (s_volume > 100) { s_volume = 100; } if (Key.isDown(80)) { key_P++; if (key_P == 1) { if ((!start_lvl) && (!quit_level)) { if (pause_game) { pause_game = false; } else { pause_game = true; } } } } else { key_P = 0; } if (Key.isDown(32)) { if (key_SPACE == 0) { if (start_lvl && (!quit_level)) { pause_game = false; start_lvl = false; clearIntro(); } } key_SPACE = 1; } else { key_SPACE = 0; } if (Key.isDown(27)) { key_ESC++; if (key_ESC == 1) { if (quit_level) { quit_level_box.removeMovieClip(); quit_level = false; if (!start_lvl) { pause_game = false; } } else { attachMovie("quit_level", "quit_level_box", this.getNextHighestDepth(), {_x:400, _y:240}); quit_level_box.m_yes.field.text = "Yes"; quit_level_box.m_no.field.text = "No"; quit_level_box.m_yes.onPress = function () { level_info.removeMovieClip(); clearLevel(); quit_level_box.removeMovieClip(); ball.removeMovieClip(); finish.removeMovieClip(); description.removeMovieClip(); black_bg.removeMovieClip(); gotoAndStop ("select"); quit_level = false; }; quit_level_box.m_no.onPress = function () { quit_level_box.removeMovieClip(); quit_level = false; if (!start_lvl) { pause_game = false; } }; quit_level = true; pause_game = true; } } } else { key_ESC = 0; } i = 1; while (i <= slings) { _root["line_" + i].clear(); _root["line_" + i].lineStyle(2, 0); if ((((ball._y + radius) < _root["node1_" + i]._y) and (ball._x > _root["node1_" + i]._x)) and (ball._x < _root["node2_" + i]._x)) { _root["ready" + i] = true; } else if ((ball._x < _root["node1_" + i]._x) or (ball._x > _root["node2_" + i]._x)) { _root["ready" + i] = false; } if (((((ball._y + radius) >= _root["node1_" + i]._y) and (ball._x > _root["node1_" + i]._x)) and (ball._x < _root["node2_" + i]._x)) and _root["ready" + i]) { get_sling = i; _root["slinging" + i] = true; } else if ((ball._y + radius) < _root["node1_" + i]._y) { _root["slinging" + i] = false; } if (_root["slinging" + i]) { _root["forced" + get_sling] = true; var _local6 = ball._x - _root["node1_" + get_sling]._x; var _local4 = ball._y - _root["node1_" + get_sling]._y; var _local5 = _root["node2_" + get_sling]._x - ball._x; var _local3 = _root["node2_" + get_sling]._y - ball._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local4 * _local4)); var _local8 = Math.sqrt((_local5 * _local5) + (_local3 * _local3)); angle1 = Math.atan2(_local4, _local6); angle2 = Math.atan2(_local3, _local5); var _local12 = Math.cos(angle1 + (Math.PI/2)) * (radius + 0.7); var _local11 = Math.sin(angle1 + (Math.PI/2)) * (radius + 0.7); var _local9 = Math.cos(angle2 + (Math.PI/2)) * (radius + 0.7); var _local10 = Math.sin(angle2 + (Math.PI/2)) * (radius + 0.7); angle1 = angle1 + Math.sin(radius / _local7); angle2 = angle2 + (Math.sin(radius / _local8) * -1); _root["line_" + i].moveTo(_root["node1_" + i]._x, _root["node1_" + i]._y); _root["line_" + i].lineTo(ball._x + _local12, ball._y + _local11); _root["line_" + i].moveTo(_root["node2_" + i]._x, _root["node2_" + i]._y); _root["line_" + i].lineTo(ball._x + _local9, ball._y + _local10); } if (!_root["slinging" + i]) { _root["forced" + i] = false; _root["line_" + i].moveTo(_root["node1_" + i]._x, _root["node1_" + i]._y); _root["line_" + i].lineTo(_root["node2_" + i]._x, _root["node2_" + i]._y); } acc.x = 0; acc.y = 0; acc.y = gravity; if (_root["forced" + i]) { if (!pause_game) { acc.x = acc.x + (((_local7 * Math.sin(angle2)) * elastic) * slings); acc.y = acc.y + ((((-_local7) * Math.cos(angle1)) * elastic) * slings); acc.x = acc.x + (((_local8 * Math.sin(angle1)) * elastic) * slings); acc.y = acc.y + ((((-_local8) * Math.cos(angle2)) * elastic) * slings); if ((ball._x - radius) < _root["node1_" + i]._x) { vel.x = vel.x + 0.5; } else if ((ball._x + radius) > _root["node2_" + i]._x) { vel.x = vel.x - 0.5; } } } vel.x = vel.x + (acc.x / slings); vel.y = vel.y + (acc.y / slings); i++; } if ((get_sling > 0) && (!_root["slinging" + get_sling])) { if (!mute) { boing.setVolume(s_volume); boing.start(); } get_sling = 0; } }; var s_volume = 0; ball.onEnterFrame = function () { if (!pause_game) { if (Key.isDown(37)) { vel.x = vel.x - 0.1; } else if (Key.isDown(39)) { vel.x = vel.x + 0.1; } tick++; ball._x = ball._x + vel.x; ball._y = ball._y + vel.y; gravity = 0.2; } else { acc.x = 0; acc.y = 0; gravity = 0; } if ((ball._x - radius) <= 0) { ball._x = 0 + radius; vel.x = 0; } else if ((ball._x + radius) >= 800) { ball._x = 800 - radius; vel.x = 0; } if ((ball._y - radius) <= 0) { ball._y = 0 + radius; vel.y = 0; } else if (((ball._y - radius) >= 480) && (get_sling == 0)) { resetLevel(); } var _local3 = 0; var _local5 = 0; var _local4 = 0; x = 1; while (x < precision) { spot_x = this._x + (radius * Math.sin(x * ((Math.PI*2) / precision))); spot_y = this._y - (radius * Math.cos(x * ((Math.PI*2) / precision))); if (terrain.hitTest(spot_x, spot_y, true)) { if ((_local3 == 0) && (!mute)) { bounce.setVolume(s_volume); bounce.start(); } _local3++; _local5 = _local5 + spot_x; _local4 = _local4 + spot_y; } if (death.hitTest(spot_x, spot_y, true)) { resetLevel(); } x++; } if (_local3 > 0) { last_hit_x = old_x; last_hit_y = old_y; last_vel_x = vel.x; last_vel_y = vel.y; ball.dir = Math.atan(vel.y / (vel.x * -1)) / (Math.PI/180); if ((vel.x * -1) < 0) { ball.dir = ball.dir + 180; } if (((vel.x * -1) >= 0) && (vel.y < 0)) { ball.dir = ball.dir + 360; } last_x = int((last_hit_x + last_vel_x) * 10) / 10; now_x = int(ball._x * 10) / 10; last_y = int((last_hit_y + last_vel_y) * 10) / 10; now_y = int(ball._y * 10) / 10; spot_x = _local5 / _local3; spot_y = _local4 / _local3; x_cat = spot_x - this._x; y_cat = spot_y - this._y; ball_coll = Math.atan(y_cat / x_cat) / (Math.PI/180); if (x_cat < 0) { ball_coll = ball_coll + 180; } if ((x_cat >= 0) && (y_cat < 0)) { ball_coll = ball_coll + 360; } ground_rotation = ball_coll - 90; if (ground_rotation < 0) { ground_rotation = ground_rotation + 180; } bounce_angle = (180 - ball.dir) - (2 * ground_rotation); if (bounce_angle < 0) { bounce_angle = bounce_angle + 360; } vel.x = (speed * 0.9) * Math.cos((bounce_angle * Math.PI) / 180); vel.y = ((speed * 0.9) * Math.sin((bounce_angle * Math.PI) / 180)) * -1; this._x = old_x; this._y = old_y; if ((last_x == now_x) && (last_y == now_y)) { hit_count++; } if (hit_count > 5) { resetLevel(); } } else { old_x = this._x; old_y = this._y; hit_count = 0; } if (ball.hitTest(finish) && (coins_collected >= coins_needed)) { i = 0; while (i < 10) { _root["ready" + i] = false; i++; } i = 0; while (i < 10) { _root["slinging" + i] = false; i++; } if (!mute) { level_complete.start(); } clearLevel(); if ((level == last_level) && (campaign)) { ball.removeMovieClip(); finish.removeMovieClip(); level_count.removeMovieClip(); level_info.removeMovieClip(); gotoAndStop ("submit"); } else if ((level == 30) && (user_so.data.levels_completed == 30)) { ball.removeMovieClip(); finish.removeMovieClip(); level_count.removeMovieClip(); level_info.removeMovieClip(); gotoAndStop ("congrats"); } else if (campaign) { level++; drawLevel(level, false); } else { ball.removeMovieClip(); finish.removeMovieClip(); level_count.removeMovieClip(); level_info.removeMovieClip(); gotoAndStop ("submit"); } if (level >= user_so.data.levels_completed) { user_so.data.levels_completed = level + 1; } } if (vel.x >= 10) { vel.x = 10; } else if (vel.x <= -10) { vel.x = -10; } time_min = Math.floor((tick / 40) / 60); time_sec = Math.floor(tick / 40) - (60 * time_min); time_milli = Math.floor((tick * 2.5) - (100 * Math.floor(tick / 40))); if (time_milli < 10) { output_milli = "0" + time_milli; } else { output_milli = time_milli; } if (time_sec < 10) { output_sec = "0" + time_sec; } else { output_sec = time_sec; } if (time_min < 10) { output_min = "0" + time_min; } else { output_min = time_min; } output_time = (((output_min + ":") + output_sec) + ".") + output_milli; if (pause_game) { terrain.stop(); death.stop(); } else { terrain.play(); death.play(); } }; _root.attachMovie("text_box", "level_info", this.getNextHighestDepth(), {_x:10, _y:420}); level_info.onEnterFrame = function () { this.textbox.text = ((((((((("Level " + level) + "\nCoins: ") + coins_collected) + "/") + coins_needed) + " ") + "(") + coins) + ")\n") + output_time; };
Frame 59
gotoAndStop ("game");
Frame 60
m_submit.field.text = "Submit score"; m_menu.field.text = "Menu"; m_submit.onPress = function () { gotoAndStop ("submit"); }; m_menu.onPress = function () { gotoAndStop ("menu"); }; this.onEnterFrame = function () { };
Frame 69
gotoAndStop ("congrats");
Frame 70
function submitScore() { if (submit_score.playerName.text) { if (campaign) { level_mode = skill; } else { level_mode = level; } player_playing = true; score_submit = true; sendData.lvl = level_mode; sendData.username = submit_score.playerName.text; sendData.score = output_time; sendData.timestamp = tick * 49; sendData.sendAndLoad("http://www.ripex.no/games/sling-jumper-2/php/score_save.php", receiveData, "POST"); user_so.data.username = submit_score.playerName.text; gotoAndStop ("loading"); } else { gotoAndStop ("no_name"); } } submit_score.playerName.text = user_so.data.username; submit_score.m_submit.field.text = "Submit"; submit_score.m_view.field.text = "View scores"; submit_score.m_menu.field.text = "Menu"; this.onEnterFrame = function () { if (Selection.getFocus(submit_score.playerName)) { if (Key.isDown(13)) { submitScore(); } } else if (Key.isDown(32)) { _root.level++; _root.gotoAndStop("game"); } }; submit_score.timeScore.text = output_time; submit_score.m_view.onPress = function () { score_submit = false; player_playing = true; gotoAndStop ("scoreboard"); }; submit_score.m_menu.onPress = function () { gotoAndStop ("select"); }; sendData = new LoadVars(); receiveData = new LoadVars(); submit_score.m_submit.onPress = function () { submitScore(); }; receiveData.onLoad = function () { if (this.success) { gotoAndStop ("scoreboard"); } else { gotoAndStop ("error"); } };
Frame 79
gotoAndStop ("submit");
Frame 89
gotoAndStop ("loading");
Frame 90
m_back.field.text = "Back"; m_back.onPress = function () { gotoAndStop ("submit"); };
Frame 99
gotoAndStop ("error");
Frame 100
m_back.field.text = "Back"; m_back.onPress = function () { gotoAndStop ("submit"); };
Frame 109
gotoAndStop ("no_name");
Frame 110
function clear_fields() { } scoreboard.m_retry.field.text = "Retry"; scoreboard.m_menu.field.text = "Menu"; scoreboard.m_retry.onPress = function () { gotoAndStop ("game"); }; scoreboard.m_menu.onPress = function () { gotoAndStop ("select"); }; scoreboard.m_next.onPress = function () { level++; gotoAndStop ("game"); }; if (campaign) { level_mode = skill; scoreboard.score_level.text = ("( " + skill) + " challenge )"; } else { level_mode = level; scoreboard.score_level.text = ("( Level " + level) + " )"; } time_span = 0; var xml = new XML(); xml.ignoreWhite = true; xml.onLoad = function () { getting._visible = false; }; if (score_submit) { scoreboard.style_lines._alpha = 100; xml.load((((((("http://www.ripex.no/games/sling-jumper-2/php/score_list.php?time=" + time_span) + "&level=") + level_mode) + "&name=") + user_so.data.username) + "&score=") + output_time); } else { scoreboard.style_lines._alpha = 0; xml.load((("http://www.ripex.no/games/sling-jumper-2/php/score_list.php?time=" + time_span) + "&level=") + level_mode); } this.onEnterFrame = function () { if (time_span == 0) { scoreboard.sc_today.gotoAndStop(2); } else { scoreboard.sc_today.gotoAndStop(1); } if (time_span == 1) { scoreboard.sc_week.gotoAndStop(2); } else { scoreboard.sc_week.gotoAndStop(1); } if (time_span == 2) { scoreboard.sc_month.gotoAndStop(2); } else { scoreboard.sc_month.gotoAndStop(1); } if (time_span == 3) { scoreboard.sc_all.gotoAndStop(2); } else { scoreboard.sc_all.gotoAndStop(1); } scoreboard.sc_today.btn_text.text = "Today"; scoreboard.sc_week.btn_text.text = "This week"; scoreboard.sc_month.btn_text.text = "This month"; scoreboard.sc_all.btn_text.text = "All time"; var _local1 = xml.childNodes[time_span].childNodes; i = 0; while (i < (_local1.length - 1)) { scoreboard["sc_row_" + i].sc_place.text = i + 1; scoreboard["sc_row_" + i].sc_name.text = _local1[i].attributes.name; scoreboard["sc_row_" + i].sc_score.text = _local1[i].attributes.score; scoreboard["sc_row_" + i].sc_submitted.text = _local1[i].attributes.submitted; if ((i == 0) && (score_submit)) { scoreboard.sc_row_10.sc_place.text = _local1[_local1.length - 1].attributes.place; scoreboard.sc_row_10.sc_name.text = _local1[_local1.length - 1].attributes.name; scoreboard.sc_row_10.sc_score.text = _local1[_local1.length - 1].attributes.score; scoreboard.sc_row_10.sc_submitted.text = _local1[_local1.length - 1].attributes.submitted; } i++; } i = _local1.length - 1; while (i < 10) { scoreboard["sc_row_" + i].sc_place.text = ""; scoreboard["sc_row_" + i].sc_name.text = ""; scoreboard["sc_row_" + i].sc_score.text = ""; scoreboard["sc_row_" + i].sc_submitted.text = ""; i++; } }; scoreboard.sc_today.onPress = function () { clear_fields(); time_span = 0; }; scoreboard.sc_week.onPress = function () { clear_fields(); time_span = 1; }; scoreboard.sc_month.onPress = function () { clear_fields(); time_span = 2; }; scoreboard.sc_all.onPress = function () { clear_fields(); time_span = 3; };
Frame 119
gotoAndStop ("scoreboard");
Symbol 15 MovieClip [button] Frame 1
this.onRollOver = function () { var _local1 = new Color(field); _local1.setRGB(26316); }; this.onRollOut = function () { var _local1 = new Color(field); _local1.setRGB(0); };
Symbol 19 MovieClip [mute] Frame 1
stop();
Symbol 194 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.5"); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local22 = 11000; var _local25 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local21 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local23 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local21); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local23, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local22; chk.ad_timeout = _local25; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local2}); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local9 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function () { }}; options = _parseOptions(options, _local9); var clip = options.clip; var _local8 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local4 = _getRes(options); var _local10 = _local4[0]; var _local7 = _local4[1]; mc._x = _local10 * 0.5; mc._y = _local7 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local8; chk.started = getTimer(); chk.showing = false; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; var _local20 = false; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); showPreGameAd(options); } static function showTimedAd(options) { trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } if (clip._mochiad._containerLCName != undefined) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"unload"}); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local4); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local3); break; default : trace("[mochiads rpc] unknown rpc id: " + arg.id); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } }
Symbol 139 MovieClip [button_left] Frame 1
this.onRollOver = function () { var _local1 = new Color(field); _local1.setRGB(26316); }; this.onRollOut = function () { var _local1 = new Color(field); _local1.setRGB(0); };
Symbol 141 MovieClip [button_right] Frame 1
this.onRollOver = function () { var _local1 = new Color(field); _local1.setRGB(26316); }; this.onRollOut = function () { var _local1 = new Color(field); _local1.setRGB(0); };
Symbol 158 MovieClip Frame 1
stop(); this.onRollOver = function () { var _local1 = new Color(btn_text); _local1.setRGB(26316); }; this.onRollOut = function () { var _local1 = new Color(btn_text); _local1.setRGB(0); };
Symbol 177 MovieClip [score_list] Frame 1
if (_root.level < 30) { t = attachMovie("button_right", "m_next", this.getNextHighestDepth(), {_x:285.4, _y:153.8}); t.field.text = "Next"; t._xscale = 40; t.onPress = function () { _root.level++; _root.gotoAndStop("game"); }; } retry = attachMovie("button_left", "m_retry", this.getNextHighestDepth(), {_x:15.9, _y:152.9}); retry.field.text = "Retry"; retry._xscale = 45; retry.onPress = function () { if (_root.campaign) { if (_root.skill == "Normal") { _root.level = 1; } else if (_root.skill == "Hard") { _root.level = 11; } else if (_root.skill == "Expert") { _root.level = 21; } } _root.gotoAndStop("game"); };
Symbol 191 MovieClip Frame 1
i = 0; while (i < 10) { t = attachMovie("sc_row", "sc_row_" + i, 10000 + i, {_x:17.1, _y:96.7 + (23.5 * i)}); i++; } if (_root.player_playing) { if (_root.level < 30) { temp = attachMovie("button_right", "m_next", this.getNextHighestDepth(), {_x:383.1, _y:397.3}); temp.field.text = "Next"; temp._xscale = 40; temp.onPress = function () { _root.level++; _root.gotoAndStop("game"); }; } retry = attachMovie("button_left", "m_retry", this.getNextHighestDepth(), {_x:17.1, _y:366.3}); retry.field.text = "Retry"; retry._xscale = 45; retry.onPress = function () { if (_root.campaign) { if (_root.skill == "Normal") { _root.level = 1; } else if (_root.skill == "Hard") { _root.level = 11; } else if (_root.skill == "Expert") { _root.level = 21; } } _root.gotoAndStop("game"); }; }

Library Items

Symbol 1 Sound [success]
Symbol 2 Sound [stretch]
Symbol 3 Sound [no]
Symbol 4 Sound [cash]
Symbol 5 Sound [bounce]
Symbol 6 Sound [boing]
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [arrow]Uses:7
Symbol 9 GraphicUsed by:Timeline
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [cloud]Uses:10Used by:12
Symbol 12 MovieClipUses:11Used by:Timeline
Symbol 13 FontUsed by:14 17 20 21 67 68 69 138 140 143 145 147 149 151 154 155 157 159 160 162 163 164 165 166 170 172 173 175 178 179 180 182 183 184 185 186 187 192
Symbol 14 EditableTextUses:13Used by:15
Symbol 15 MovieClip [button]Uses:14Used by:144  Timeline
Symbol 16 GraphicUsed by:19
Symbol 17 EditableTextUses:13Used by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip [mute]Uses:16 17 18Used by:Timeline
Symbol 194 MovieClip [__Packages.MochiAd]
Symbol 20 EditableTextUses:13Used by:22
Symbol 21 EditableTextUses:13Used by:22
Symbol 22 MovieClip [title]Uses:20 21Used by:Timeline
Symbol 23 GraphicUsed by:25
Symbol 24 MovieClip [node]Used by:25
Symbol 25 MovieClip [ball]Uses:23 24Used by:Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [coin]Uses:26Used by:Timeline
Symbol 28 MovieClip [death_0]Used by:Timeline
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [death_15]Uses:29 30Used by:Timeline
Symbol 32 MovieClip [death_16]Used by:Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [death_17]Uses:33Used by:Timeline
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [death_18]Uses:35Used by:Timeline
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [death_19]Uses:37Used by:Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [death_20]Uses:39Used by:Timeline
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [death_21]Uses:41Used by:Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [death_22]Uses:43Used by:Timeline
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [death_23]Uses:45Used by:Timeline
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [death_24]Uses:47Used by:Timeline
Symbol 49 GraphicUsed by:52
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [death_25]Uses:49 50 51Used by:Timeline
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip [death_26]Uses:53 54Used by:Timeline
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClip [death_27]Uses:56 57Used by:Timeline
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClip [death_28]Uses:59Used by:Timeline
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClip [death_29]Uses:61Used by:Timeline
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [death_30]Uses:63 64Used by:Timeline
Symbol 66 GraphicUsed by:70
Symbol 67 EditableTextUses:13Used by:70
Symbol 68 TextUses:13Used by:70
Symbol 69 EditableTextUses:13Used by:70
Symbol 70 MovieClip [description]Uses:66 67 68 69Used by:Timeline
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip [finish]Uses:71Used by:Timeline
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:76  Timeline
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75 74Used by:Timeline
Symbol 77 MovieClip [terrain_0]Used by:Timeline
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip [terrain_3]Uses:78Used by:Timeline
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClip [terrain_4]Uses:80Used by:Timeline
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip [terrain_5]Uses:82Used by:Timeline
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClip [terrain_6]Uses:84Used by:Timeline
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:89 91
Symbol 88 GraphicUsed by:89 91
Symbol 89 MovieClip [terrain_7]Uses:86 87 88Used by:Timeline
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClip [terrain_8]Uses:90 87 88Used by:Timeline
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip [terrain_11]Uses:92Used by:Timeline
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClip [terrain_12]Uses:94Used by:Timeline
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClip [terrain_13]Uses:96Used by:Timeline
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClip [terrain_14]Uses:98Used by:Timeline
Symbol 100 GraphicUsed by:102
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClip [terrain_15]Uses:100 101Used by:Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClip [terrain_16]Uses:103Used by:Timeline
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClip [terrain_18]Uses:105Used by:Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClip [terrain_19]Uses:107Used by:Timeline
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClip [terrain_20]Uses:109Used by:Timeline
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClip [terrain_21]Uses:111Used by:Timeline
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClip [terrain_22]Uses:113Used by:Timeline
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClip [terrain_24]Uses:115Used by:Timeline
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClip [terrain_25]Uses:117Used by:Timeline
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClip [terrain_26]Uses:119Used by:Timeline
Symbol 121 GraphicUsed by:123
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClip [terrain_27]Uses:121 122Used by:Timeline
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClip [terrain_28]Uses:124Used by:Timeline
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClip [terrain_29]Uses:126Used by:Timeline
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClip [terrain_30]Uses:128Used by:Timeline
Symbol 130 FontUsed by:131 133 134 135 136 146 148 150 152 153 167 168 174 176
Symbol 131 EditableTextUses:130Used by:132
Symbol 132 MovieClip [text_box]Uses:131Used by:Timeline
Symbol 133 EditableTextUses:130Used by:137
Symbol 134 EditableTextUses:130Used by:137
Symbol 135 EditableTextUses:130Used by:137
Symbol 136 EditableTextUses:130Used by:137
Symbol 137 MovieClip [sc_row]Uses:133 134 135 136Used by:191  Timeline
Symbol 138 EditableTextUses:13Used by:139
Symbol 139 MovieClip [button_left]Uses:138Used by:177 191  Timeline
Symbol 140 EditableTextUses:13Used by:141
Symbol 141 MovieClip [button_right]Uses:140Used by:177  Timeline
Symbol 142 GraphicUsed by:144
Symbol 143 EditableTextUses:13Used by:144
Symbol 144 MovieClip [quit_level]Uses:142 143 15Used by:Timeline
Symbol 145 EditableTextUses:13Used by:Timeline
Symbol 146 EditableTextUses:130Used by:Timeline
Symbol 147 EditableTextUses:13Used by:Timeline
Symbol 148 EditableTextUses:130Used by:Timeline
Symbol 149 EditableTextUses:13Used by:Timeline
Symbol 150 EditableTextUses:130Used by:Timeline
Symbol 151 EditableTextUses:13Used by:Timeline
Symbol 152 EditableTextUses:130Used by:Timeline
Symbol 153 EditableTextUses:130Used by:Timeline
Symbol 154 EditableTextUses:13Used by:Timeline
Symbol 155 EditableTextUses:13Used by:158
Symbol 156 GraphicUsed by:158
Symbol 157 EditableTextUses:13Used by:158
Symbol 158 MovieClipUses:155 156 157Used by:191  Timeline
Symbol 159 EditableTextUses:13Used by:Timeline
Symbol 160 EditableTextUses:13Used by:Timeline
Symbol 161 GraphicUsed by:Timeline
Symbol 162 EditableTextUses:13Used by:Timeline
Symbol 163 EditableTextUses:13Used by:Timeline
Symbol 164 EditableTextUses:13Used by:Timeline
Symbol 165 EditableTextUses:13Used by:Timeline
Symbol 166 EditableTextUses:13Used by:Timeline
Symbol 167 EditableTextUses:130Used by:Timeline
Symbol 168 EditableTextUses:130Used by:Timeline
Symbol 169 GraphicUsed by:177
Symbol 170 TextUses:13Used by:177
Symbol 171 GraphicUsed by:177
Symbol 172 EditableTextUses:13Used by:177
Symbol 173 EditableTextUses:13Used by:177
Symbol 174 EditableTextUses:130Used by:177
Symbol 175 EditableTextUses:13Used by:177
Symbol 176 EditableTextUses:130Used by:177
Symbol 177 MovieClip [score_list]Uses:169 170 171 172 173 174 175 176 141 139Used by:Timeline
Symbol 178 EditableTextUses:13Used by:Timeline
Symbol 179 EditableTextUses:13Used by:Timeline
Symbol 180 EditableTextUses:13Used by:Timeline
Symbol 181 GraphicUsed by:191
Symbol 182 EditableTextUses:13Used by:191
Symbol 183 EditableTextUses:13Used by:191
Symbol 184 EditableTextUses:13Used by:191
Symbol 185 EditableTextUses:13Used by:191
Symbol 186 EditableTextUses:13Used by:191
Symbol 187 EditableTextUses:13Used by:191
Symbol 188 GraphicUsed by:191
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:191
Symbol 191 MovieClipUses:181 158 182 183 184 185 186 187 137 139 188 190Used by:Timeline
Symbol 192 EditableTextUses:13Used by:193
Symbol 193 MovieClipUses:192Used by:Timeline

Instance Names

"clouds"Frame 1Symbol 12 MovieClip
"m_ripex"Frame 1Symbol 15 MovieClip [button]
"m_mute"Frame 1Symbol 19 MovieClip [mute]
"m_play"Frame 10Symbol 15 MovieClip [button]
"m_options"Frame 10Symbol 15 MovieClip [button]
"m_help"Frame 10Symbol 15 MovieClip [button]
"m_back"Frame 20Symbol 15 MovieClip [button]
"g_medium"Frame 30Symbol 158 MovieClip
"g_low"Frame 30Symbol 158 MovieClip
"g_high"Frame 30Symbol 158 MovieClip
"cloud_yes"Frame 30Symbol 158 MovieClip
"cloud_no"Frame 30Symbol 158 MovieClip
"normal_txt"Frame 40Symbol 132 MovieClip [text_box]
"m_hard"Frame 40Symbol 139 MovieClip [button_left]
"hard_txt"Frame 40Symbol 132 MovieClip [text_box]
"m_normal"Frame 40Symbol 139 MovieClip [button_left]
"m_expert"Frame 40Symbol 139 MovieClip [button_left]
"expert_txt"Frame 40Symbol 132 MovieClip [text_box]
"normal_hs"Frame 40Symbol 139 MovieClip [button_left]
"hard_hs"Frame 40Symbol 139 MovieClip [button_left]
"expert_hs"Frame 40Symbol 139 MovieClip [button_left]
"m_submit"Frame 60Symbol 15 MovieClip [button]
"m_menu"Frame 60Symbol 15 MovieClip [button]
"submit_score"Frame 70Symbol 177 MovieClip [score_list]
"m_back"Frame 90Symbol 15 MovieClip [button]
"scoreboard"Frame 110Symbol 191 MovieClip
"getting"Frame 110Symbol 193 MovieClip
"field"Symbol 15 MovieClip [button] Frame 1Symbol 14 EditableText
"node"Symbol 25 MovieClip [ball] Frame 1Symbol 24 MovieClip [node]
"content_text"Symbol 70 MovieClip [description] Frame 1Symbol 67 EditableText
"heading_text"Symbol 70 MovieClip [description] Frame 1Symbol 69 EditableText
"p_bar"Symbol 76 MovieClip Frame 1Symbol 74 MovieClip
"textbox"Symbol 132 MovieClip [text_box] Frame 1Symbol 131 EditableText
"sc_place"Symbol 137 MovieClip [sc_row] Frame 1Symbol 133 EditableText
"sc_name"Symbol 137 MovieClip [sc_row] Frame 1Symbol 134 EditableText
"sc_score"Symbol 137 MovieClip [sc_row] Frame 1Symbol 135 EditableText
"sc_submitted"Symbol 137 MovieClip [sc_row] Frame 1Symbol 136 EditableText
"field"Symbol 139 MovieClip [button_left] Frame 1Symbol 138 EditableText
"field"Symbol 141 MovieClip [button_right] Frame 1Symbol 140 EditableText
"m_no"Symbol 144 MovieClip [quit_level] Frame 1Symbol 15 MovieClip [button]
"m_yes"Symbol 144 MovieClip [quit_level] Frame 1Symbol 15 MovieClip [button]
"btn_text"Symbol 158 MovieClip Frame 1Symbol 155 EditableText
"btn_text"Symbol 158 MovieClip Frame 2Symbol 157 EditableText
"timeScore"Symbol 177 MovieClip [score_list] Frame 1Symbol 174 EditableText
"playerName"Symbol 177 MovieClip [score_list] Frame 1Symbol 176 EditableText
"m_submit"Symbol 177 MovieClip [score_list] Frame 1Symbol 141 MovieClip [button_right]
"m_view"Symbol 177 MovieClip [score_list] Frame 1Symbol 139 MovieClip [button_left]
"m_menu"Symbol 177 MovieClip [score_list] Frame 1Symbol 141 MovieClip [button_right]
"sc_today"Symbol 191 MovieClip Frame 1Symbol 158 MovieClip
"sc_week"Symbol 191 MovieClip Frame 1Symbol 158 MovieClip
"sc_month"Symbol 191 MovieClip Frame 1Symbol 158 MovieClip
"sc_all"Symbol 191 MovieClip Frame 1Symbol 158 MovieClip
"score_level"Symbol 191 MovieClip Frame 1Symbol 183 EditableText
"sc_row_10"Symbol 191 MovieClip Frame 1Symbol 137 MovieClip [sc_row]
"m_menu"Symbol 191 MovieClip Frame 1Symbol 139 MovieClip [button_left]
"style_lines"Symbol 191 MovieClip Frame 1Symbol 190 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "success"
ExportAssets (56)Timeline Frame 1Symbol 2 as "stretch"
ExportAssets (56)Timeline Frame 1Symbol 3 as "no"
ExportAssets (56)Timeline Frame 1Symbol 4 as "cash"
ExportAssets (56)Timeline Frame 1Symbol 5 as "bounce"
ExportAssets (56)Timeline Frame 1Symbol 6 as "boing"
ExportAssets (56)Timeline Frame 1Symbol 8 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 11 as "cloud"
ExportAssets (56)Timeline Frame 1Symbol 15 as "button"
ExportAssets (56)Timeline Frame 1Symbol 19 as "mute"
ExportAssets (56)Timeline Frame 1Symbol 194 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 2Symbol 22 as "title"
ExportAssets (56)Timeline Frame 2Symbol 24 as "node"
ExportAssets (56)Timeline Frame 2Symbol 25 as "ball"
ExportAssets (56)Timeline Frame 2Symbol 27 as "coin"
ExportAssets (56)Timeline Frame 2Symbol 28 as "death_0"
ExportAssets (56)Timeline Frame 2Symbol 31 as "death_15"
ExportAssets (56)Timeline Frame 2Symbol 32 as "death_16"
ExportAssets (56)Timeline Frame 2Symbol 34 as "death_17"
ExportAssets (56)Timeline Frame 2Symbol 36 as "death_18"
ExportAssets (56)Timeline Frame 2Symbol 38 as "death_19"
ExportAssets (56)Timeline Frame 2Symbol 40 as "death_20"
ExportAssets (56)Timeline Frame 2Symbol 42 as "death_21"
ExportAssets (56)Timeline Frame 2Symbol 44 as "death_22"
ExportAssets (56)Timeline Frame 2Symbol 46 as "death_23"
ExportAssets (56)Timeline Frame 2Symbol 48 as "death_24"
ExportAssets (56)Timeline Frame 2Symbol 52 as "death_25"
ExportAssets (56)Timeline Frame 2Symbol 55 as "death_26"
ExportAssets (56)Timeline Frame 2Symbol 58 as "death_27"
ExportAssets (56)Timeline Frame 2Symbol 60 as "death_28"
ExportAssets (56)Timeline Frame 2Symbol 62 as "death_29"
ExportAssets (56)Timeline Frame 2Symbol 65 as "death_30"
ExportAssets (56)Timeline Frame 2Symbol 70 as "description"
ExportAssets (56)Timeline Frame 2Symbol 72 as "finish"
ExportAssets (56)Timeline Frame 2Symbol 77 as "terrain_0"
ExportAssets (56)Timeline Frame 2Symbol 79 as "terrain_3"
ExportAssets (56)Timeline Frame 2Symbol 81 as "terrain_4"
ExportAssets (56)Timeline Frame 2Symbol 83 as "terrain_5"
ExportAssets (56)Timeline Frame 2Symbol 85 as "terrain_6"
ExportAssets (56)Timeline Frame 2Symbol 89 as "terrain_7"
ExportAssets (56)Timeline Frame 2Symbol 91 as "terrain_8"
ExportAssets (56)Timeline Frame 2Symbol 93 as "terrain_11"
ExportAssets (56)Timeline Frame 2Symbol 95 as "terrain_12"
ExportAssets (56)Timeline Frame 2Symbol 97 as "terrain_13"
ExportAssets (56)Timeline Frame 2Symbol 99 as "terrain_14"
ExportAssets (56)Timeline Frame 2Symbol 102 as "terrain_15"
ExportAssets (56)Timeline Frame 2Symbol 104 as "terrain_16"
ExportAssets (56)Timeline Frame 2Symbol 106 as "terrain_18"
ExportAssets (56)Timeline Frame 2Symbol 108 as "terrain_19"
ExportAssets (56)Timeline Frame 2Symbol 110 as "terrain_20"
ExportAssets (56)Timeline Frame 2Symbol 112 as "terrain_21"
ExportAssets (56)Timeline Frame 2Symbol 114 as "terrain_22"
ExportAssets (56)Timeline Frame 2Symbol 116 as "terrain_24"
ExportAssets (56)Timeline Frame 2Symbol 118 as "terrain_25"
ExportAssets (56)Timeline Frame 2Symbol 120 as "terrain_26"
ExportAssets (56)Timeline Frame 2Symbol 123 as "terrain_27"
ExportAssets (56)Timeline Frame 2Symbol 125 as "terrain_28"
ExportAssets (56)Timeline Frame 2Symbol 127 as "terrain_29"
ExportAssets (56)Timeline Frame 2Symbol 129 as "terrain_30"
ExportAssets (56)Timeline Frame 2Symbol 132 as "text_box"
ExportAssets (56)Timeline Frame 2Symbol 137 as "sc_row"
ExportAssets (56)Timeline Frame 2Symbol 139 as "button_left"
ExportAssets (56)Timeline Frame 2Symbol 141 as "button_right"
ExportAssets (56)Timeline Frame 2Symbol 144 as "quit_level"
ExportAssets (56)Timeline Frame 70Symbol 177 as "score_list"

Labels

"preloader"Frame 1
"menu"Frame 10
"help"Frame 20
"options"Frame 30
"select"Frame 40
"game"Frame 50
"congrats"Frame 60
"submit"Frame 70
"loading"Frame 80
"error"Frame 90
"no_name"Frame 100
"scoreboard"Frame 110




http://swfchan.com/10/46953/info.shtml
Created: 2/5 -2019 18:48:05 Last modified: 2/5 -2019 18:48:05 Server time: 05/11 -2024 06:53:41