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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86273344?noj=FRM86273344-5DC" width="1" height="1"></div>

Star Wings.swf

This is the info page for
Flash #46958

(Click the ID number above for more basic data on this flash file.)


Text
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<p align="center"><font face="_sans" size="15" color="#666666" letterSpacing="0.000000" kerning="0"><b>chars</b></font></p><p align="center"><font face="_sans" size="15" color="#666666" letterSpacing="0.000000" kerning="0"><b>container</b></font></p>

Full Armor

+20% armor

PARSING GAME DATA

<p align="left"></p>

Text Bar

LALALA

<p align="right"><font face="Arial Black" size="16" color="#fff1b0" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

<p align="right"><font face="Arial Black" size="16" color="#fff1b0" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function () { getURL ("http://www.gametop.com/stats/starwings.html", "_blank"); }; _global.gameName = "Zenon2"; _root.loaderAnimDelta = 5; _root.loaderAnimPause = 2500; _root.parsingAnimDelta = 10; _root.loaderAnimDelta = 50; _root.loaderAnimPause = 25; _root.parsingAnimDelta = 50;
Instance of Symbol 10 MovieClip in Frame 2
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 3
stop();
Instance of Symbol 15 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + _root.loaderAnimDelta); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) { this._alpha = this._alpha - _root.loaderAnimDelta; if (_alpha < 0) { _root.gotoAndPlay("init"); } } }
Frame 5
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; _global.charsInProcess = true; _global.gameInWin = false; _global.userControlled = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); if (diffLevel == 1) { _local8 = Math.round(_local8 * 1.25); } if (diffLevel == 3) { _local8 = Math.round(_local8 * 0.75); } var _local9 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local9, playerS.maxShield, _local8, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale); i++; } _root.bg.player.viewWeapons(); _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); bg.oEF3 = createStars; _root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local4 = _global.currLevel.level[i].timeOffset.charAt(0); var _local3 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local3 = parseInt(_local3); if (_local4 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local3}); } if (_local4 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local3}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); if (typeof(_global.envS.comboFactorz) == "string") { var _local5 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local5; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local5 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local5.length) { _local5[i] = trim(_local5[i]); i++; } _global.envS.comboLinkagez = _local5; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local5 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local5; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore) || (_global.levelNum == 1)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = 0; _root.mainSegment = -10; initCreateStars(); _root.bg.oEF2(); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; title_mc.title.text = ttz.gameCompleteTitle; tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>"; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.fullRezults.items; tf4.text = _global.gameScore; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; Array.prototype.add = function (a, canBeTwice) { canBeTwice = Boolean(canBeTwice); if (canBeTwice) { this.push(a); } else { var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { return(undefined); } _local2++; } this.push(a); } }; Array.prototype.remove = function (a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.removeFromObj = function (str, a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2][str] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.inArray = function (a, str) { if (_global.noSet(str)) { var _local3 = 0; while (_local3 < this.length) { if (this[_local3] == a) { return(true); } _local3++; } } else { var _local3 = 0; while (_local3 < this.length) { if (this[_local3][str] == a) { return(true); } _local3++; } } return(false); }; Array.prototype.arrangeLength = function (len) { if (this.length < len) { var _local2 = 0; while (_local2 < len) { if (this[_local2] == undefined) { this[_local2] = this[this.length - 1]; } _local2++; } } }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str, important) { if (important == undefined) { important = false; } if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if ((_global.envS.debugTrace == 1) || (important)) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayBool = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false); _local2++; } return(_local3); }; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.isArrChild = function (arr, name, item) { var _local3 = false; var _local1 = 0; while (_local1 < arr.length) { if (arr[_local1][name] == item) { _local3 = arr[_local1]; break; } _local1++; } return(_local3); }; _global.parsingOn = function () { this._alpha = this._alpha + _root.parsingAnimDelta; if (this._alpha > (100 + _root.parsingAnimDelta)) { _root.gotoAndStop("parse"); delete this.onEnterFrame; } }; _global.parsingOff = function () { this._alpha = this._alpha - _root.parsingAnimDelta; if (this._alpha <= 0) { delete this.onEnterFrame; _root.gotoAndStop("menu"); } }; _global.nullCharWidth = 20; _global.charSpacer = 15; _global.charWaiter = function () { if (!charsInProcess) { return(undefined); } if (this.step == undefined) { this.step = 0; } this.step++; this.gotoAndPlay(1); if (this.step >= this.maxstep) { this._visible = true; this.play(); delete this.onEnterFrame; } }; _global.makeText = function (str, lnk) { if (lnk == undefined) { lnk = "MovieAnimation1"; } for (var _local15 in _root.charCont) { _root.charCont[_local15].removeMovieClip(); } var _local9 = new Array(); var _local10 = 0; var _local6 = 0; var _local5 = 0; while (_local5 < str.length) { var _local4 = str.charAt(_local5); if (_local4 != " ") { var _local8 = _local4; if (_local4 == "l") { _local8 = "ll"; } var _local7 = _root.charCont.getNextHighestDepth(); var _local3 = _root.charCont.attachMovie(lnk, "c" + _local7, _local7); var _local12 = _local3.char.attachMovie("char_" + _local8, "c", 0); _local3.maxstep = 3 + (2 * (str.length - _local5)); _local3._visible = false; _local3.stop(); _local3.onEnterFrame = _global.charWaiter; if (_local5 != 0) { _local3._x = ((_local10 + (_local6 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2); } _local10 = _local3._x; _local6 = _local3.char.c._width / 2; _local9.push(_local3); } else { _local10 = _local10 + (((_local6 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2)); _local6 = _global.nullCharWidth; } _local5++; } var _local14 = _local9[_local9.length - 1]; _local5 = 0; while (_local5 < _local9.length) { _local9[_local5]._x = _local9[_local5]._x - (_local14._x / 2); _local5++; } }; stop(); _root.parsingDataMC._alpha = 0; _root.parsingDataMC.onEnterFrame = parsingOn; _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF++; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); _root.bossBar.show(); countCombo(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]); _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var weaponPoints = new Array(); var klop = 1; while (foo["p" + klop] != undefined) { var wp = new Object(); var wmc = foo["p" + klop]; wp.x = wmc._x; wp.y = wmc._y; foo.localToGlobal(wp); weaponPoints.push({mc:wmc, x:wp.x, y:wp.y}); klop++; } var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "torpedoe") && (!foo.mode)) { continue; } if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) { } else if (foo.alreadyHited(staticObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); if (foo.passageDone()) { foo.kill(true); i--; } } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) { } else if (foo.alreadyHited(enemyObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { if (foo.passageDone()) { foo.kill(true); i--; } } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } j++; } } } else if (foo.object == 0) { if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D \u041B\u0410\u0417\u0415\u0420\u041E\u041C! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); flag = false; } } foo.removeFromArray(); foo.outQueue(); i--; } else { if (foo.alreadyHited(_root.bg.player)) { continue; } var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.addEnemy(_root.bg.player); if (foo.passageDone()) { foo.kill(true); i--; } } } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (staticObjects[i].ignoreDirect) { } else { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u0415\u0421\u0421\u041C\u0415\u0420\u0422\u041D\u042B\u041C \u041E\u0411\u042A\u0415\u041A\u0422\u041E\u041C!"); _root.bg.player.changeArmor(-10000000); } else { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); _root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].enable_enemy_to_enemy_collision) { } else if (enemyObjects[i].armor <= 0) { } else { var j = 0; while (j < enemyObjects.length) { if (i == j) { } else if (!enemyObjects[j].enable_enemy_to_enemy_collision) { } else if (enemyObjects[j].armor <= 0) { } else { name_1 = enemyObjects[i]; name_2 = enemyObjects[j]; if (name_1.hitBody.hitTest(name_2.hitBody)) { if (name_1.dont_smash_me_ally == false) { name_1.changeArmor(-10000000); } if (name_2.dont_smash_me_ally == false) { name_2.changeArmor(-10000000); } break; } } j++; } } i++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { var damage = name.armor; if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) { damage = name.directdamage; } _root.bg.player.changeArmor(-damage); debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + damage); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } var fullArray = new Array(); fullArray = staticObjects.concat(enemyObjects); var i = 0; while (i < fullArray.length) { if (fullArray[i].checkRelations(fullArray)) { i--; fullArray = staticObjects.concat(enemyObjects); } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20); setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; if (_global.gameOver && (!gameInWin)) { _global.sound.play("playerDead", undefined, true); title_mc.title.text = ttz.playerDiedTitle; _global.levelNum--; } else { title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; _global.sound.play("levelComplete", undefined, true); var saved = SharedObject.getLocal(gameName, "/"); if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) { if (!noSet(levels["level_" + (levelNum + 1)])) { saved.data.levelDone = levelNum; saved.data.killed = _global.fullRezults.killed; saved.data.survived = _global.fullRezults.survived; saved.data.items = _global.fullRezults.items; saved.data.gameScore = _global.gameScore; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); } } } tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; tf1.text = _global.rezults.killed; tf2.text = _global.rezults.survived; tf3.text = _global.rezults.items; tf4.text = _global.levelScore; tf5.text = _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByTime.length) { var foo = currLevelByTime[i]; if (foo.t <= _global.levelTime) { makeGameObject.call(this, foo.obj, 0); currLevelByTime.splice(i, 1); i--; } i++; } var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, 0); currLevelByFrame.splice(i, 1); i--; } i++; } if (mainSegment != oldMainSegment) { var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = foo.yoffset; if ((vary > oldMainSegment) && (vary <= mainSegment)) { makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta); } i++; } } } }; _global.initCreateStars = function () { for (var _local4 in starsS) { var _local1 = starsS[_local4]; if (!noSet(_local1.linkage)) { var _local2 = 0; while (_local2 < _local1.startCount) { var _local3 = createStar(_local1.linkage, _local1.speed); _local3._y = Math.floor(Math.random() * 550); _local2++; } } } }; _global.createStars = function () { _root.bg.starz._y = -_root.bg._y; for (var _local3 in starsS) { var _local2 = starsS[_local3]; if (!noSet(_local2.linkage)) { if (Math.random() < _local2.random) { createStar(_local2.linkage, _local2.speed); } } } }; _global.createStar = function (link, sp) { var _local2 = _root.bg.starz.getNextHighestDepth(); var _local3 = _root.bg.starz.attachMovie(link, "star" + _local2, _local2); _local3.initStar(sp); return(_local3); }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local7 = _root.fastZone.hitTest(_local6, _local5, 1); var _local8 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local7) { _local3 = _global.envS.screenFastSpeed; } if (_local8) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar._xscale = _local2; }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.charsInProcess = false; _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.charsInProcess = true; _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _global.levelNum++; trace("prebreef: " + _global.levelNum); }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local6 = b; var _local5 = b + 360; var _local11 = _local7 - a; var _local10 = _local6 - a; var _local9 = _local5 - a; var _local4 = Math.abs(_local11); var _local3 = Math.abs(_local10); var _local8 = Math.abs(_local9); var _local2 = Math.min(_local4, _local3); _local2 = Math.min(_local2, _local8); if (_local2 == _local4) { var _local13 = _local7; } if (_local2 == _local3) { var _local13 = _local6; } if (_local2 == _local8) { var _local13 = _local5; } return((_local13 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local4 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local4 = _local4 + _local2; } _local1++; } return(_local4); }; _global.setPlayerSettings = function (lev) { delete _global.selectedPlane; if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local7 in foo) { _local4[_local7] = foo[_local7]; } var _local8 = movingUnits[_local4.tank]; for (var _local7 in _local8) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local8[_local7]; } } var _local10 = mainUnits[_local4.mainObj]; for (var _local7 in _local10) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local10[_local7]; } } var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var _local13 = _local12.depth++; var _local11 = _local12.attachMovie("enemy", "e" + _local13, 1000000 - _local13); _local11.initOffset(_local4.bigObject); _local11.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor); } else { _local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath); } } else { _local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed))); } _local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score); if (_local4.bossBar == 1) { _root.bossBar.add(_local11, _local4.armor); } _local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance); _local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); _local11.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType); if (_local4.movedWay == 1) { _local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local11.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local11.dieImmediatly = true; } } if (!_global.noSet(_local4.soundKills)) { _local11.soundKills = _local4.soundKills; } _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.object)) { var _local5 = new Object(); for (var _local7 in foo) { _local5[_local7] = foo[_local7]; } var _local9 = standingUnits[_local5.object]; for (var _local7 in _local9) { if (_global.noSet(_local5[_local7])) { _local5[_local7] = _local9[_local7]; } } var _local12 = this.env; if (_local5.top == 1) { _local12 = this.envTop; } if (_local5.top == 2) { _local12 = this.envTop2; } var _local13 = _local12.depth++; var _local11 = _local12.attachMovie(_local5.linkage, "o" + _local13, 1000000 - _local13); _local11.initOffset(_local5.bigObject); _local11.initArmor(_local5.armor); if (_local5.bossBar == 1) { _root.bossBar.add(_local11, _local5.armor); } _local11.initScore(_local5.score); _local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot); _local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset); _local11.setMotion(0, 0); _local11.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); _local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay); _local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount); _local11.setRelation(_local5.objId, _local5.actionAfterDie, _local5.relType); _local11.inQueue(); _local11.link = _local5.linkage; for (var _local7 in _local5) { if (_global.noSet(_local11[_local7])) { _local11[_local7] = _local5[_local7]; } } return(_local11); } if (!_global.noSet(foo.bonus)) { var _local13 = this.bnz.getNextHighestDepth(); var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local13, _local13); _local11.initOffset(foo.bigObject); bonusObjects.push(_local11); _local11._x = foo.xoffset; _local11._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta; _local11.bonusType = foo.bonus; _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "endLevel") { _global.gameOver = true; } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber++; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; };
Frame 6
stop(); XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local4 = new XML(str); if (_local4.status == 0) { _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local3 = 0; while (_local3 < _local4.firstChild.childNodes.length) { foo = _local4.firstChild.childNodes[_local3]; parseXMLtoVars(foo, _global); _local3++; } _root.parsingDataMC.onEnterFrame = parsingOff; } else { var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2]; _root.error.text = _local5; debug(_local5); } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"10\" />"; str = str + "<var name=\"bottom\" value=\"10\" />"; str = str + "<var name=\"left\" value=\"20\" />"; str = str + "<var name=\"right\" value=\"20\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-250\" />"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-20\" />"; str = str + "<var name=\"bottom\" value=\"-20\" />"; str = str + "<var name=\"left\" value=\"-60\" />"; str = str + "<var name=\"right\" value=\"-60\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-500\" />"; str = str + "<var name=\"bottom\" value=\"-250\" />"; str = str + "<var name=\"left\" value=\"-300\" />"; str = str + "<var name=\"right\" value=\"-300\" />"; str = str + "</object>"; str = str + "<object name=\"bigTileOffset\">"; str = str + "<var name=\"top\" value=\"-1000\" />"; str = str + "<var name=\"bottom\" value=\"-1000\" />"; str = str + "<var name=\"left\" value=\"-100\" />"; str = str + "<var name=\"right\" value=\"-100\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\"/>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + "<object name=\"textZ\">"; str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>"; str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" > </var>"; str = str + "<var name=\"completeString4\" > </var>"; str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>"; str = str + "<var name=\"final_completeString3\" > </var>"; str = str + "<var name=\"final_completeString4\" > </var>"; str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>"; str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"2\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"2\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"2\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.1\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.9\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"debugTrace\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"markerDebug\" value=\"0\" />"; str = str + "<var name=\"wayDebug\" value=\"1\" />"; str = str + "<var name=\"debugBody\" value=\"0\" />"; str = str + "<var name=\"lazerInterval\" value=\"15\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"60\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-150\" />"; str = str + "<var name=\"newBigObjectYOffset\" value=\"-450\" />"; str = str + "<var name=\"splashTests\" value=\"20\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"50\" />"; str = str + "<var name=\"defaultRotation\" value=\"180\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"autoAimDistance\" value=\"50\" />"; str = str + "<var name=\"UAADistance\" value=\"70\" />"; str = str + "<var name=\"SolarX\" value=\"275\" />"; str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />"; str = str + "<var name=\"SolarY\" value=\"400\" />"; str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />"; str = str + "<var name=\"defaultScore\" value=\"0\" />"; str = str + "<var name=\"comboFactorz\" value=\"0\" />"; str = str + "<var name=\"comboLinkagez\" value=\"\" />"; str = str + "<var name=\"comboDeltaz\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"starsS\">"; str = str + "<object name=\"star1\">"; str = str + "<var name=\"linkage\" value=\"star1\" />"; str = str + "<var name=\"random\" value=\"0.1\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"startCount\" value=\"20\" />"; str = str + "</object>"; str = str + "<object name=\"star2\">"; str = str + "<var name=\"linkage\" value=\"star2\" />"; str = str + "<var name=\"random\" value=\"0.05\" />"; str = str + "<var name=\"speed\" value=\"4\" />"; str = str + "<var name=\"startCount\" value=\"20\" />"; str = str + "</object>"; str = str + "<object name=\"star3\">"; str = str + "<var name=\"linkage\" value=\"star3\" />"; str = str + "<var name=\"random\" value=\"0.05\" />"; str = str + "<var name=\"speed\" value=\"2\" />"; str = str + "<var name=\"startCount\" value=\"20\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"torpedoeSettings\">"; str = str + "<var name=\"startYSpeed\" value=\"-3\" />"; str = str + "<var name=\"startXSpeed\" value=\"5\" />"; str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" />"; str = str + "<var name=\"fallTime\" value=\"25\" />"; str = str + "<var name=\"endOfFallSize\" value=\"40\" />"; str = str + "<var name=\"maxSpeed\" value=\"-15\" />"; str = str + "<var name=\"maxSpeedFactor\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"plane1\">"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"XspeedFactor\" value=\"3\" />"; str = str + "<var name=\"YspeedFactor\" value=\"3\" />"; str = str + "<var name=\"rotationFactor\" value=\"1\" />"; str = str + "<var name=\"base\" value=\"player_base\" />"; str = str + "<var name=\"gun\" value=\"player_gun_2\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"200\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"tempUp\" value=\"0.1\" />"; str = str + "<var name=\"tempDown\" value=\"1.1\" />"; str = str + "<var name=\"stopFireTemp\" value=\"100\" />"; str = str + "<var name=\"startFireTemp\" value=\"99\" />"; str = str + "<var name=\"grade1\" value=\"55\" />"; str = str + "<var name=\"grade2\" value=\"95\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />"; str = str + "<var name=\"pointsAngles\" value=\"0\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon2_1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"35\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"shotsTime\" value=\"10\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot1,shoot7\" />"; str = str + "<var name=\"pointsScale\" value=\"1,1\"/>"; str = str + "<var name=\"pointsAngles\" value=\"-40, 40\" />"; str = str + "<var name=\"bulletFlyDistance\" value=\"210\" />"; str = str + "<var name=\"movedBullet\" value=\"1\" />"; str = str + "<var name=\"passageAbility\" value=\"3\" /> "; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon2_1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"35\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"shotsTime\" value=\"11\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot1,shoot1,shoot7,shoot7\" />"; str = str + "<var name=\"pointsScale\" value=\"1,1,1,1\"/>"; str = str + "<var name=\"pointsAngles\" value=\"-50,-30,30,50\" />"; str = str + "<var name=\"bulletFlyDistance\" value=\"210\" />"; str = str + "<var name=\"movedBullet\" value=\"1\" />"; str = str + "<var name=\"passageAbility\" value=\"3\" /> "; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon2_1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"40\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot1,shoot1,shoot1,shoot7,shoot7,shoot7\" />"; str = str + "<var name=\"pointsScale\" value=\"1,1,1,1,1,1\"/>"; str = str + "<var name=\"pointsAngles\" value=\"-15,-40,-65,65,40,15\" />"; str = str + "<var name=\"bulletFlyDistance\" value=\"210\" />"; str = str + "<var name=\"movedBullet\" value=\"1\" />"; str = str + "<var name=\"passageAbility\" value=\"3\" /> "; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon2_1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"40\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot1,shoot1,shoot1,shoot1,shoot7,shoot7,shoot7,shoot7\" />"; str = str + "<var name=\"pointsScale\" value=\"1,1,1,1,1,1,1,1\"/>"; str = str + "<var name=\"pointsAngles\" value=\"-15,-40,-65,-90,65,40,15,90\" />"; str = str + "<var name=\"bulletFlyDistance\" value=\"250\" />"; str = str + "<var name=\"movedBullet\" value=\"1\" />"; str = str + "<var name=\"passageAbility\" value=\"6\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"30\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot2,shoot6\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"30\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot1, shoot3, shoot5, shoot7\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon3_1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"30\" />"; str = str + "<var name=\"bulletDamage\" value=\"15\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot2, shoot6\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon3_1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"30\" />"; str = str + "<var name=\"bulletDamage\" value=\"15\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot1, shoot3, shoot5, shoot7\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"shotsTime\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"300\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"pointsScale\" value=\"1\"/>"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />"; str = str + "<var name=\"pointsAngles\" value=\"0\" />"; str = str + "<var name=\"passageAbility\" value=\"2\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"shotsTime\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"40\" />"; str = str + "<var name=\"damageRadius\" value=\"400\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />"; str = str + "<var name=\"pointsAngles\" value=\"0\" />"; str = str + "<var name=\"pointsScale\" value=\"2\"/>"; str = str + "<var name=\"passageAbility\" value=\"2\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"shotsTime\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"525\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "<var name=\"pointsScale\" value=\"4\"/>"; str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />"; str = str + "<var name=\"pointsAngles\" value=\"0\" />"; str = str + "<var name=\"passageAbility\" value=\"2\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"18\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"shotsTime\" value=\"15\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"700\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />"; str = str + "<var name=\"pointsScale\" value=\"4\"/>"; str = str + "<var name=\"pointsAngles\" value=\"0\" />"; str = str + "<var name=\"passageAbility\" value=\"2\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"lazer2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"45\" />"; str = str + "<var name=\"shotsTime\" value=\"14\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />"; str = str + "<var name=\"pointsScale\" value=\"1\"/>"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"lazer2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"45\" />"; str = str + "<var name=\"shotsTime\" value=\"16\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot3, shoot5\" />"; str = str + "<var name=\"pointsAngles\" value=\"0, 0\" /> "; str = str + "<var name=\"pointsScale\" value=\"1,1\"/>"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"lazer\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"45\" />"; str = str + "<var name=\"shotsTime\" value=\"18\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot2,shoot3,shoot5,shoot6\" />"; str = str + "<var name=\"pointsAngles\" value=\"0,0,0,0\" /> "; str = str + "<var name=\"pointsScale\" value=\"0.5,0.5,0.5,0.5\"/>"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"lazer3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"45\" />"; str = str + "<var name=\"shotsTime\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot1,shoot2, shoot3,shoot5,shoot6,shoot7\" />"; str = str + "<var name=\"pointsAngles\" value=\"0,0, 0,0,0,0\" />"; str = str + "<var name=\"pointsScale\" value=\"0.5,0.5,0.5,0.5,0.5,0.5\"/>"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"boss_3\">"; str = str + "<var name=\"base\" value=\"boss_3\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_big_lazer, gun_big_lazer_spec\" />"; str = str + "<var name=\"armor\" value=\"3500\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1, weapon1, weapon1, weapon1, weapon1, weapon1,lazer3,lazerBlink3\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"140,140,140,140,140,140, 10, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+25, h+45, h+65, h-25, h-45, h-65, t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\" value=\"140, 140, 140, 140, 140, 140, 100, 100\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\" value=\"0, 0, 0, 0,0, 0, 2, 2\" />"; str = str + "<var name=\"loot\" value=\"miniHealth,weapon3,lazer\" />"; str = str + "<var name=\"lootXoffset\" value=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\" value=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\" value=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_3_r\">"; str = str + "<var name=\"base\" value=\"boss_3_r\" />"; str = str + "<var name=\"gun\" value=\"gun_1,gun_1,gun_1\" />"; str = str + "<var name=\"armor\" value=\"3000\" />"; str = str + "<var name=\"bulletType\" value=\"weapon3,weapon3,weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"140,140,140\" />"; str = str + "<var name=\"flySteps\" value=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h-15,h-35,h-55\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"9,9,9\" />"; str = str + "<var name=\"bulletDamage\" value=\"20,20,20\" />"; str = str + "<var name=\"reloadingTime\" value=\"140,140,140\" />"; str = str + "<var name=\"clip\" value=\"1,1,1\" />"; str = str + "<var name=\"shotsTime\" value=\"1,1,1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "<var name=\"loot\" value=\"miniHealth,miniHealth,weapon2\" />"; str = str + "<var name=\"lootXoffset\" value=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\" value=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\" value=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_3_l\">"; str = str + "<var name=\"base\" value=\"boss_3_l\" />"; str = str + "<var name=\"gun\" value=\"gun_1,gun_1,gun_1\" />"; str = str + "<var name=\"armor\" value=\"3000\" />"; str = str + "<var name=\"bulletType\" value=\"weapon3,weapon3,weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"140,140,140\" />"; str = str + "<var name=\"flySteps\" value=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+15,h+35,h+55\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"9,9,9\" />"; str = str + "<var name=\"bulletDamage\" value=\"20,20,20\" />"; str = str + "<var name=\"reloadingTime\" value=\"140,140,140\" />"; str = str + "<var name=\"clip\" value=\"1,1,1\" />"; str = str + "<var name=\"shotsTime\" value=\"1,1,1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "<var name=\"loot\" value=\"miniHealth,miniHealth,weapon2\" />"; str = str + "<var name=\"lootXoffset\" value=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\" value=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\" value=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_1_1\">"; str = str + "<var name=\"base\" value=\"boss_1_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_big_lazer, gun_big_lazer_spec\" />"; str = str + "<var name=\"armor\" value=\"3000\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1, weapon1, weapon1, weapon1, weapon1, weapon1, weapon1, weapon1,lazer3,lazerBlink3\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"65, 65, 65, 65, 65, 65, 65, 65, 10, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+23, h+68, h+113, h+158, h+203, h-112, h-67, h-22, t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30, 30, 30, 30, 30, 30, 50, 0\" />"; str = str + "<var name=\"reloadingTime\" value=\"100, 100, 100, 100, 100, 100, 100, 100,100,100\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "<var name=\"loot\" value=\"miniHealth,weapon3\" />"; str = str + "<var name=\"lootXoffset\" value=\"25,-25\" />"; str = str + "<var name=\"lootYoffset\" value=\"10,15\" />"; str = str + "<var name=\"autoloot\" value=\"0,0\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\" value=\"0, 0, 0, 0,0, 0, 0, 0, 2, 2\" />"; str = str + "</object>"; str = str + "<object name=\"boss_1_1f\">"; str = str + "<var name=\"base\" value=\"boss_1_1f\" />"; str = str + "<var name=\"gun\" value=\"gun_1,gun_1,gun_1,gun_1\" />"; str = str + "<var name=\"armor\" value=\"1500\" />"; str = str + "<var name=\"bulletType\" value=\"lazer,lazer,lazerBlink1,lazerBlink1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-19, -19, -29, -29\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h+0, h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 30, 0, 0\" />"; str = str + "<var name=\"reloadingTime\" value=\"100, 100, 100,100\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "<var name=\"loot\" value=\"miniHealth,miniHealth,lazer\" />"; str = str + "<var name=\"lootXoffset\" value=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\" value=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\" value=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_1_r\">"; str = str + "<var name=\"base\" value=\"boss_1_r\" />"; str = str + "<var name=\"gun\" value=\"gun_spec_4\" />"; str = str + "<var name=\"armor\" value=\"2000\" />"; str = str + "<var name=\"bulletType\" value=\"weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"42\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "<var name=\"loot\" value=\"miniHealth,miniHealth,weapon3\" />"; str = str + "<var name=\"lootXoffset\" value=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\" value=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\" value=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_1_l\">"; str = str + "<var name=\"base\" value=\"boss_1_l\" />"; str = str + "<var name=\"gun\" value=\"gun_spec_3\" />"; str = str + "<var name=\"armor\" value=\"2000\" />"; str = str + "<var name=\"bulletType\" value=\"weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"42\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "<var name=\"loot\" value=\"miniHealth,miniHealth,weapon3\" />"; str = str + "<var name=\"lootXoffset\" value=\"0,25,-25\" />"; str = str + "<var name=\"lootYoffset\" value=\"-25,10,15\" />"; str = str + "<var name=\"autoloot\" value=\"0,0,0\" />"; str = str + "</object>"; str = str + "<object name=\"snake_1\">"; str = str + "<var name=\"base\" value=\"snake_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1,gun_1,gun_1\" />"; str = str + "<var name=\"armor\" value=\"200\" />"; str = str + "<var name=\"bulletType\" value=\"lazer,lazer,lazer\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"102,102,102\" />"; str = str + "<var name=\"flySteps\" value=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0,w-20,w+20\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15,15,15\" />"; str = str + "<var name=\"bulletDamage\" value=\"30,30,30\" />"; str = str + "<var name=\"reloadingTime\" value=\"87,87,87\" />"; str = str + "<var name=\"clip\" value=\"1,1,1\" />"; str = str + "<var name=\"shotsTime\" value=\"1,1,1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"snake_2\">"; str = str + "<var name=\"base\" value=\"snake_2\" />"; str = str + "<var name=\"gun\" value=\"gun_1,gun_1\" />"; str = str + "<var name=\"armor\" value=\"200\" />"; str = str + "<var name=\"bulletType\" value=\"weapon3,weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0,0\" />"; str = str + "<var name=\"flySteps\" value=\"0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+90,w-90\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12,12\" />"; str = str + "<var name=\"bulletDamage\" value=\"20,20\" />"; str = str + "<var name=\"reloadingTime\" value=\"87,87\" />"; str = str + "<var name=\"clip\" value=\"1,1\" />"; str = str + "<var name=\"shotsTime\" value=\"1,1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"snake_3\">"; str = str + "<var name=\"base\" value=\"snake_3\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"200\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"66\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+180\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"5\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"10\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"portal_2\">"; str = str + "<var name=\"base\" value=\"portal_2\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "<var name=\"bossBar\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"portal_1\">"; str = str + "<var name=\"base\" value=\"portal_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "<var name=\"bossBar\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"portal\">"; str = str + "<var name=\"base\" value=\"portal\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"3000\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"3000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "<var name=\"bossBar\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"bonus_ship\">"; str = str + "<var name=\"base\" value=\"bonus_ship\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"3000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "<var name=\"loot\" value=\"miniHealth,miniHealth\" />"; str = str + "<var name=\"lootXoffset\" value=\"25,-25\" />"; str = str + "<var name=\"lootYoffset\" value=\"10,15\" />"; str = str + "<var name=\"autoloot\" value=\"0,1\" />"; str = str + "</object>"; str = str + "<object name=\"medium_2_1\">"; str = str + "<var name=\"base\" value=\"medium_2\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"140\" />"; str = str + "<var name=\"bulletType\" value=\"weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"16\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "</object>"; str = str + "<object name=\"mini_boss_mine\">"; str = str + "<var name=\"base\" value=\"medium_2\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"3000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "</object>"; str = str + "<object name=\"turel_big\">"; str = str + "<var name=\"base\" value=\"turel_big\" />"; str = str + "<var name=\"gun\" value=\"gun_big\" />"; str = str + "<var name=\"armor\" value=\"600\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"16\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"80\" />"; str = str + "<var name=\"clip\" value=\"5\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\"/>"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\" value=\"3\" />"; str = str + "</object>"; str = str + "<object name=\"turel\">"; str = str + "<var name=\"base\" value=\"turel\" />"; str = str + "<var name=\"gun\" value=\"turret_gun\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"16\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"2\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\"/>"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\" value=\"4\" />"; str = str + "</object>"; str = str + "<object name=\"turel_lazer\">"; str = str + "<var name=\"base\" value=\"turel\" />"; str = str + "<var name=\"gun\" value=\"gun_big_lazer, gun_big_lazer_spec\" />"; str = str + "<var name=\"armor\" value=\"600\" />"; str = str + "<var name=\"bulletType\" value=\"lazer3,lazerBlink3\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"10,0\" />"; str = str + "<var name=\"flySteps\" value=\"0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t,t\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"16,16\" />"; str = str + "<var name=\"bulletDamage\" value=\"50,0\" />"; str = str + "<var name=\"reloadingTime\" value=\"100,100\" />"; str = str + "<var name=\"clip\" value=\"1,1\" />"; str = str + "<var name=\"shotsTime\" value=\"1,1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\"/>"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\" value=\"3,3\" />"; str = str + "</object>"; str = str + "<object name=\"kamikadze\">"; str = str + "<var name=\"base\" value=\"kamikadze\" />"; str = str + "<var name=\"gun\" value=\"gun_1,gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot,emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"10,10\" />"; str = str + "<var name=\"flySteps\" value=\"0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t+0,t+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20,20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0,0\" />"; str = str + "<var name=\"reloadingTime\" value=\"20000,20000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "</object>"; str = str + "<object name=\"kamikadze_l\">"; str = str + "<var name=\"base\" value=\"kamikadze\" />"; str = str + "<var name=\"gun\" value=\"gun_1,gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"lazer2, lazerBlink2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-20, -29\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0, w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"30, 1\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 0\" />"; str = str + "<var name=\"reloadingTime\" value=\"30, 30\" />"; str = str + "<var name=\"clip\" value=\"1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "</object>"; str = str + "<object name=\"kamikadze_s\">"; str = str + "<var name=\"base\" value=\"kamikadze_s\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"10\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"20000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "</object>"; str = str + "<object name=\"kamikadze_m\">"; str = str + "<var name=\"base\" value=\"kamikadze_m\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"10\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"20000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "</object>"; str = str + "<object name=\"rocket_big\">"; str = str + "<var name=\"base\" value=\"rocket_big\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"10\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"20000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"rocket_big_2\">"; str = str + "<var name=\"base\" value=\"rocket_big_2\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"10\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"20000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"rocket_big_s\">"; str = str + "<var name=\"base\" value=\"rocket_big_s\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"10\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"20000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"rocketer_1\">"; str = str + "<var name=\"base\" value=\"lite_5\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"10\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"20000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "</object>"; str = str + "<object name=\"rocketer\">"; str = str + "<var name=\"base\" value=\"lite_5\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"10\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"20000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_11\">"; str = str + "<var name=\"base\" value=\"lite_2\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"70\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"armored_1\">"; str = str + "<var name=\"base\" value=\"medium_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot,emptyShoot,emptyShoot,weapon3, weapon3, weapon3, weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\" -30, -30, -30,-50, -50, -50, -50\" />"; str = str + "<var name=\"flySteps\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0, w+8, w-8, w-12, w-4, w+4, w+12\" />"; str = str + "<var name=\"splashDamage\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\" -9,-9,-9, 6, 6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\" 0, 0, 0, 20, 20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\" value=\" 120000, 12000, 12000, 120, 120, 120, 120\" />"; str = str + "<var name=\"clip\" value=\" 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"armored_1_1\">"; str = str + "<var name=\"base\" value=\"medium_1_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"250\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1,weapon1,weapon1,weapon3, weapon3, weapon3, weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\" -37, -37, -37,-50, -50, -50, -50\" />"; str = str + "<var name=\"flySteps\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0, w+8, w-8, w-12, w-4, w+4, w+12\" />"; str = str + "<var name=\"splashDamage\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\" 12,12,12, 6, 6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\" 30, 30, 30, 20, 20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\" value=\" 120, 120, 120, 120, 120, 120, 120\" />"; str = str + "<var name=\"clip\" value=\" 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"armored_2\">"; str = str + "<var name=\"base\" value=\"medium_3\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"500\" />"; str = str + "<var name=\"bulletType\" value=\"weapon3,weapon1,weapon1,weapon1,weapon1,weapon1,weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0,-30,-30,-30,-30,-30,-30\" />"; str = str + "<var name=\"flySteps\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h, h+60, h+45, h+30, h-30, h-60, h-90\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20,6,6,6,6,6,6\" />"; str = str + "<var name=\"bulletDamage\" value=\"20,20,20,20,20,20,20\" />"; str = str + "<var name=\"reloadingTime\" value=\"50,100,100,100,100,100,100\" />"; str = str + "<var name=\"clip\" value=\"2,1,1,1,1,1,1\" />"; str = str + "<var name=\"shotsTime\" value=\"3,14,14,14,14,14,14\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"medium_3\">"; str = str + "<var name=\"base\" value=\"medium_3\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"500\" />"; str = str + "<var name=\"bulletType\" value=\"weapon3,weapon1,weapon1,weapon1,weapon1,weapon1,weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"20,0,0,0,0,0,0\" />"; str = str + "<var name=\"flySteps\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t+90, t+60, t+30, t-30, t-60, t-90\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20,6,6,6,6,6,6\" />"; str = str + "<var name=\"bulletDamage\" value=\"20,20,20,20,20,20,20\" />"; str = str + "<var name=\"reloadingTime\" value=\"84,76,76,76,76,76,76\" />"; str = str + "<var name=\"clip\" value=\"3,2,2,2,2,2,2\" />"; str = str + "<var name=\"shotsTime\" value=\"3,14,14,14,14,14,14\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"medium_3_copy\">"; str = str + "<var name=\"base\" value=\"medium_3\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"300\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1,weapon1,weapon1,weapon3, weapon3, weapon3, weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\" 10, 10, 10,0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, h+20, h-20, h-30, h-10, h+10, h+30\" />"; str = str + "<var name=\"splashDamage\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\" 12,12,12, 6, 6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\" 20, 20, 20, 20, 20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\" value=\" 175, 175, 175,175, 175, 175, 175\" />"; str = str + "<var name=\"clip\" value=\" 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"5, 5, 5, 5, 5, 5, 5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"medium_3_m\">"; str = str + "<var name=\"base\" value=\"medium_3_m\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"500\" />"; str = str + "<var name=\"bulletType\" value=\"weapon3,weapon1,weapon1,weapon1,weapon1,weapon1,weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"100,20,20,20,20,20,20\" />"; str = str + "<var name=\"flySteps\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h, h+60, h+45, h+30, h-30, h-60, h-90\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20,6,6,6,6,6,6\" />"; str = str + "<var name=\"bulletDamage\" value=\"20,20,20,20,20,20,20\" />"; str = str + "<var name=\"reloadingTime\" value=\"50,100,100,100,100,100,100\" />"; str = str + "<var name=\"clip\" value=\"2,1,1,1,1,1,1\" />"; str = str + "<var name=\"shotsTime\" value=\"3,14,14,14,14,14,14\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"medium_4\">"; str = str + "<var name=\"base\" value=\"medium_4\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1,weapon1,weapon1,weapon3, weapon3, weapon3, weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\" 10, 10, 10,0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, h+20, h-20, h-30, h-10, h+10, h+30\" />"; str = str + "<var name=\"splashDamage\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\" 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\" 12,12,12, 6, 6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\" 20, 20, 20, 20, 20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\" value=\" 175, 175, 175,175, 175, 175, 175\" />"; str = str + "<var name=\"clip\" value=\" 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"5, 5, 5, 5, 5, 5, 5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"medium_4_wing_l\">"; str = str + "<var name=\"base\" value=\"medium_4_wing_l\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"500\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-60, -60, -60\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7, 7, 7\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"125, 125, 125\" />"; str = str + "<var name=\"clip\" value=\"6, 6, 6\" />"; str = str + "<var name=\"shotsTime\" value=\"10, 10, 10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "</object>"; str = str + "<object name=\"medium_4_wing_r\">"; str = str + "<var name=\"base\" value=\"medium_4_wing_r\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"500\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-60, -60, -60\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7, 7, 7\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"125, 125, 125\" />"; str = str + "<var name=\"clip\" value=\"6, 6, 6\" />"; str = str + "<var name=\"shotsTime\" value=\"10, 10, 10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "</object>"; str = str + "<object name=\"carrier\">"; str = str + "<var name=\"base\" value=\"carrier\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-12\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"3000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"carrier_wing_l\">"; str = str + "<var name=\"base\" value=\"carrier_wing_l\" />"; str = str + "<var name=\"gun\" value=\"gun_spec_2\" />"; str = str + "<var name=\"armor\" value=\"1500\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"17\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"42\" />"; str = str + "<var name=\"clip\" value=\"6\" />"; str = str + "<var name=\"shotsTime\" value=\"2\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"carrier_wing_r\">"; str = str + "<var name=\"base\" value=\"carrier_wing_r\" />"; str = str + "<var name=\"gun\" value=\"gun_spec_1\" />"; str = str + "<var name=\"armor\" value=\"1500\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"17\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"42\" />"; str = str + "<var name=\"clip\" value=\"6\" />"; str = str + "<var name=\"shotsTime\" value=\"2\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"mine\">"; str = str + "<var name=\"base\" value=\"mine\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"1\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"mine_2\">"; str = str + "<var name=\"base\" value=\"mine_1\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"1\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"mine_1\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"1\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"mine_5\">"; str = str + "<var name=\"base\" value=\"mine_3\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"14, 14, 14, 14, 14, 14, 14, 14\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"9, 9, 9, 9, 9, 9, 9, 9\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"20\" />"; str = str + "</object> "; str = str + "<object name=\"support_dmg\">"; str = str + "<var name=\"base\" value=\"support_dmg\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"180\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"1\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object> "; str = str + "<object name=\"spaceport_right\">"; str = str + "<var name=\"base\" value=\"spaceport_right\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"400\" />"; str = str + "<var name=\"bulletType\" value=\"weapon0\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"spaceport_right_up\">"; str = str + "<var name=\"base\" value=\"spaceport_right_up\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"500\" />"; str = str + "<var name=\"bulletType\" value=\"weapon0\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"spaceport\">"; str = str + "<var name=\"base\" value=\"spaceport\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"400\" />"; str = str + "<var name=\"bulletType\" value=\"weapon0\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"spaceport_up\">"; str = str + "<var name=\"base\" value=\"spaceport_up\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"500\" />"; str = str + "<var name=\"bulletType\" value=\"weapon0\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"mine_3\">"; str = str + "<var name=\"base\" value=\"mine_3\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"1\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "</object> "; str = str + "<object name=\"mine_yellow\">"; str = str + "<var name=\"base\" value=\"mine_yellow\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"1\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"mine_yellow_2\">"; str = str + "<var name=\"base\" value=\"mine_yellow_1\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"1\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"mine_yellow_3\">"; str = str + "<var name=\"base\" value=\"mine_yellow_3\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"1\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "</object> "; str = str + "<object name=\"mine_yellow_4\">"; str = str + "<var name=\"base\" value=\"mine_yellow_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"20\" />"; str = str + "</object> "; str = str + "<object name=\"mine_yellow_5\">"; str = str + "<var name=\"base\" value=\"mine_yellow_3\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"9, 9, 9, 9, 9, 9, 9, 9\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"20\" />"; str = str + "</object> "; str = str + "<object name=\"mine_orange\">"; str = str + "<var name=\"base\" value=\"mine_orange\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"1\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"mine_orange_2\">"; str = str + "<var name=\"base\" value=\"mine_orange_1\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"1\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"mine_orange_3\">"; str = str + "<var name=\"base\" value=\"mine_orange_3\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"1\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "</object> "; str = str + "<object name=\"mine_orange_4\">"; str = str + "<var name=\"base\" value=\"mine_orange_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"20\" />"; str = str + "</object> "; str = str + "<object name=\"mine_orange_5\">"; str = str + "<var name=\"base\" value=\"mine_orange_3\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\"/>"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"9, 9, 9, 9, 9, 9, 9, 9\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"20\" />"; str = str + "</object> "; str = str + "</object>"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"boss_1_1\">"; str = str + "<var name=\"mainObj\" value=\"boss_1_1\" />"; str = str + "<var name=\"way\" value=\"heli_way\" />"; str = str + "<var name=\"xratio\" value=\"40\" />"; str = str + "<var name=\"yratio\" value=\"50\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"230\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"100\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"1\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_1_2\">"; str = str + "<var name=\"mainObj\" value=\"boss_1_1f\" />"; str = str + "<var name=\"way\" value=\"heli_way\" />"; str = str + "<var name=\"xratio\" value=\"40\" />"; str = str + "<var name=\"yratio\" value=\"50\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"230\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"100\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"portal_2\">"; str = str + "<var name=\"mainObj\" value=\"portal_2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\"/>"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"portal\">"; str = str + "<var name=\"mainObj\" value=\"portal\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\"/>"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"mini_boss_mine\">"; str = str + "<var name=\"mainObj\" value=\"mini_boss_mine\" />"; str = str + "<var name=\"way\" value=\"mine_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"12\" />"; str = str + "<var name=\"rotate\" value=\"170\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"550\" />"; str = str + "<var name=\"startFrame\" value=\"1\"/>"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"82\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"mini_boss_mine_f\">"; str = str + "<var name=\"mainObj\" value=\"mini_boss_mine\" />"; str = str + "<var name=\"way\" value=\"mine_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"12\" />"; str = str + "<var name=\"rotate\" value=\"-170\" />"; str = str + "<var name=\"factor\" value=\"-1\" />"; str = str + "<var name=\"xoffset\" value=\"550\" />"; str = str + "<var name=\"startFrame\" value=\"1\"/>"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"82\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"medium_2_1\">"; str = str + "<var name=\"mainObj\" value=\"medium_2_1\" />"; str = str + "<var name=\"way\" value=\"test_way\" />"; str = str + "<var name=\"xratio\" value=\"22\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"45\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-1\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"medium_3\">"; str = str + "<var name=\"mainObj\" value=\"medium_3\" />"; str = str + "<var name=\"way\" value=\"test_way\" />"; str = str + "<var name=\"xratio\" value=\"70\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"10\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"500\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"1\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"medium_3_m\">"; str = str + "<var name=\"mainObj\" value=\"medium_3_m\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"110\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"5\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"110\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"-2\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_11\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_11\" />"; str = str + "<var name=\"way\" value=\"heli_way\" />"; str = str + "<var name=\"xratio\" value=\"70\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"250\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"100\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-10\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_11f\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_11\" />"; str = str + "<var name=\"way\" value=\"heli_way\" />"; str = str + "<var name=\"xratio\" value=\"70\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"-1\" />"; str = str + "<var name=\"xoffset\" value=\"250\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"100\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-10\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_13\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_11\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"350\" />"; str = str + "<var name=\"yratio\" value=\"250\" />"; str = str + "<var name=\"mratio\" value=\"7\" />"; str = str + "<var name=\"rotate\" value=\"45\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"100\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"850\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"40\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"5\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"kamikadze\">"; str = str + "<var name=\"mainObj\" value=\"kamikadze\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"8\"/>"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"310\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-25\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rocketer\">"; str = str + "<var name=\"mainObj\" value=\"rocket_big\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"310\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"65\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-30\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rocket_big_s\">"; str = str + "<var name=\"mainObj\" value=\"rocket_big_s\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"200\" />"; str = str + "<var name=\"yratio\" value=\"300\" />"; str = str + "<var name=\"mratio\" value=\"40\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rocket_big_2\">"; str = str + "<var name=\"mainObj\" value=\"rocket_big_2\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"310\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"16\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "<var name=\"UAADistance\" value=\"40\" />"; str = str + "<var name=\"UAARotationFactor\" value=\"11\" />"; str = str + "</object>"; str = str + "<object name=\"rocketer_rc\">"; str = str + "<var name=\"mainObj\" value=\"rocketer_1\" />"; str = str + "<var name=\"way\" value=\"rocket_way\" />"; str = str + "<var name=\"xratio\" value=\"150\" />"; str = str + "<var name=\"yratio\" value=\"250\" />"; str = str + "<var name=\"mratio\" value=\"10\" />"; str = str + "<var name=\"rotate\" value=\"-45\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"120\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rocketer_lc\">"; str = str + "<var name=\"mainObj\" value=\"rocketer_1\" />"; str = str + "<var name=\"way\" value=\"rocket_way\" />"; str = str + "<var name=\"xratio\" value=\"150\" />"; str = str + "<var name=\"yratio\" value=\"250\" />"; str = str + "<var name=\"mratio\" value=\"10\" />"; str = str + "<var name=\"rotate\" value=\"45\" />"; str = str + "<var name=\"factor\" value=\"-1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"120\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"rocketer_r\">"; str = str + "<var name=\"mainObj\" value=\"rocketer\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"310\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"70\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"15\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-10\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rocketer_l\">"; str = str + "<var name=\"mainObj\" value=\"rocketer\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"310\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"70\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"-15\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-10\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"rocketer_4\">"; str = str + "<var name=\"mainObj\" value=\"rocketer_4\" />"; str = str + "<var name=\"way\" value=\"rocket_way\" />"; str = str + "<var name=\"xratio\" value=\"90\" />"; str = str + "<var name=\"yratio\" value=\"370\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"95\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rocketer_4f\">"; str = str + "<var name=\"mainObj\" value=\"rocketer_4\" />"; str = str + "<var name=\"way\" value=\"rocket_way\" />"; str = str + "<var name=\"xratio\" value=\"90\" />"; str = str + "<var name=\"yratio\" value=\"370\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1400\" />"; str = str + "<var name=\"endFrame\" value=\"1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"95\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"emitted\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_1lm\" />"; str = str + "<var name=\"way\" value=\"emitted_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"10\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"300\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_1l\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_1l\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"310\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"12\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "<var name=\"UAADistance\" value=\"40\" />"; str = str + "<var name=\"UAARotationFactor\" value=\"11\" />"; str = str + "</object>"; str = str + "<object name=\"armored_1\">"; str = str + "<var name=\"mainObj\" value=\"armored_1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"turel_big\">"; str = str + "<var name=\"mainObj\" value=\"turel_big\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"mine\">"; str = str + "<var name=\"mainObj\" value=\"mine\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"mine_hit\">"; str = str + "<var name=\"mainObj\" value=\"mine_1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"mine_3\">"; str = str + "<var name=\"mainObj\" value=\"mine_5\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"310\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"12\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"snake\">"; str = str + "<var name=\"mainObj\" value=\"snake_1\" />"; str = str + "<var name=\"way\" value=\"heli_way\" />"; str = str + "<var name=\"xratio\" value=\"110\" />"; str = str + "<var name=\"yratio\" value=\"180\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"175\" />"; str = str + "<var name=\"startFrame\" value=\"1400\" />"; str = str + "<var name=\"endFrame\" value=\"1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"40\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"support_dmg\">"; str = str + "<var name=\"mainObj\" value=\"support_dmg\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"10\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-100\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"600\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"spaceport\">"; str = str + "<var name=\"mainObj\" value=\"spaceport\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"spaceport_up\">"; str = str + "<var name=\"mainObj\" value=\"spaceport_up\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"spaceport_right\">"; str = str + "<var name=\"mainObj\" value=\"spaceport_right\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"spaceport_right_up\">"; str = str + "<var name=\"mainObj\" value=\"spaceport_right_up\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"emitted_m\">"; str = str + "<var name=\"mainObj\" value=\"kamikadze_m\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"18\" />"; str = str + "<var name=\"rotate\" value=\"25\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"emitted_mf\">"; str = str + "<var name=\"mainObj\" value=\"kamikadze_m\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"18\" />"; str = str + "<var name=\"rotate\" value=\"155\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"carrier\">"; str = str + "<var name=\"mainObj\" value=\"carrier\" />"; str = str + "<var name=\"way\" value=\"carrier_way\" />"; str = str + "<var name=\"xratio\" value=\"230\" />"; str = str + "<var name=\"yratio\" value=\"250\" />"; str = str + "<var name=\"mratio\" value=\"9\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"390\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"130\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"kamikadze_copy\">"; str = str + "<var name=\"mainObj\" value=\"kamikadze\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"310\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"70\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-15\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"exploder1\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"20\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"30\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "</object>"; str = str + "<object name=\"exploder2\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint_n\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"2\" />"; str = str + "<var name=\"damageRadius\" value=\"80\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"30\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "</object>"; str = str + "<object name=\"base_ground_start\">"; str = str + "<var name=\"linkage\" value=\"base_ground_start\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base_ground_cluster1\">"; str = str + "<var name=\"linkage\" value=\"base_ground_cluster1\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base_ground_cluster2\">"; str = str + "<var name=\"linkage\" value=\"base_ground_cluster2\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base_ground_end\">"; str = str + "<var name=\"linkage\" value=\"base_ground_end\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"hole\">"; str = str + "<var name=\"linkage\" value=\"hole\" />"; str = str + "<var name=\"armor\" value=\"500\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"support01\">"; str = str + "<var name=\"linkage\" value=\"support01\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"support02\">"; str = str + "<var name=\"linkage\" value=\"support02\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"support03\">"; str = str + "<var name=\"linkage\" value=\"support03\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"support04\">"; str = str + "<var name=\"linkage\" value=\"support04\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"support05\">"; str = str + "<var name=\"linkage\" value=\"support05\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"rad_box\">"; str = str + "<var name=\"linkage\" value=\"rad_box\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"600\" />"; str = str + "<var name=\"damageRadius\" value=\"500\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"obj_lite_1\">"; str = str + "<var name=\"linkage\" value=\"obj_lite_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"obj_lite_1a\">"; str = str + "<var name=\"linkage\" value=\"obj_lite_1a\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"obj_lite_2\">"; str = str + "<var name=\"linkage\" value=\"obj_lite_2\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"obj_med_1\">"; str = str + "<var name=\"linkage\" value=\"obj_med_1\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"obj_med_1a\">"; str = str + "<var name=\"linkage\" value=\"obj_med_1a\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"obj_med_1b\">"; str = str + "<var name=\"linkage\" value=\"obj_med_1b\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"obj_med_1c\">"; str = str + "<var name=\"linkage\" value=\"obj_med_1c\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"obj_med_2\">"; str = str + "<var name=\"linkage\" value=\"obj_med_2\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"obj_med_2a\">"; str = str + "<var name=\"linkage\" value=\"obj_med_2a\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"obj_med_3\">"; str = str + "<var name=\"linkage\" value=\"obj_med_3\" />"; str = str + "<var name=\"armor\" value=\"60\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"obj_med_3a\">"; str = str + "<var name=\"linkage\" value=\"obj_med_3a\" />"; str = str + "<var name=\"armor\" value=\"60\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"obj_med_3b\">"; str = str + "<var name=\"linkage\" value=\"obj_med_3b\" />"; str = str + "<var name=\"armor\" value=\"60\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"obj_med_3c\">"; str = str + "<var name=\"linkage\" value=\"obj_med_3c\" />"; str = str + "<var name=\"armor\" value=\"60\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"obj_big_1\">"; str = str + "<var name=\"linkage\" value=\"obj_big_1\" />"; str = str + "<var name=\"armor\" value=\"150\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"obj_big_2\">"; str = str + "<var name=\"linkage\" value=\"obj_big_2\" />"; str = str + "<var name=\"armor\" value=\"300\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"loot\" value=\"miniHealth,miniHealth\" />"; str = str + "<var name=\"lootXoffset\" value=\"25,-25\" />"; str = str + "<var name=\"lootYoffset\" value=\"-30,30\" />"; str = str + "<var name=\"autoloot\" value=\"0,0\" />"; str = str + "</object>"; str = str + "<object name=\"spaceport_right\">"; str = str + "<var name=\"linkage\" value=\"spaceport_right\" />"; str = str + "<var name=\"armor\" value=\"400\" />"; str = str + "<var name=\"splashDamage\" value=\"500\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"spaceport\">"; str = str + "<var name=\"linkage\" value=\"spaceport\" />"; str = str + "<var name=\"armor\" value=\"400\" />"; str = str + "<var name=\"splashDamage\" value=\"500\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"explo\">"; str = str + "<var name=\"linkage\" value=\"explo\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"barrel\">"; str = str + "<var name=\"linkage\" value=\"barrel\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1\" > Level 1 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"100\" damageRadius=\"300\" />"; str = str + "<object name=\"barr_expl_b\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"30\" />"; str = str + "<object name=\"barr_expl_m\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />"; str = str + "<object name=\"interceptor_1lmf\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1lf\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1lm\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1l\" tank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"15.0\"/>"; str = str + "<object name=\"interceptor_1lf\" tank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"10.0\"/>"; str = str + "<object name=\"interceptor_1k\" top=\"1\" tank=\"interceptor_1l\" mainObj=\"kamikadze\" UAADistance=\"40\" UAARotationFactor=\"15.0\"/>"; str = str + "<object name=\"armored_1\" tank=\"armored_1\" top=\"1\" cannonTimeOffset=\" -30, -30, -30,-100, -100, -100, -100\" mratio=\"2\"/>"; str = str + "<object name=\"rocketer_4\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4\" actionAfterDie=\"a_1,a_2\" relType=\"kill\"/>"; str = str + "<object name=\"rocketer_4l\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_l\" objId=\"a_2\"/>"; str = str + "<object name=\"rocketer_4r\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_r\" objId=\"a_1\"/>"; str = str + "<object name=\"portal_2\" top=\"1\" tank=\"portal_2\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"5\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" bigObject=\"1\"/>"; str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_4\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.9\" xoffset=\"275\" tank=\"armored_1\" mainObj=\"bonus_ship\" mratio=\"3\" loot=\"miniHealth, weapon2\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"200\" armor=\"10\" tank=\"interceptor_11\" movedWayOffset=\"180\" cannonTimeOffset=\"-20\" reloadingTime=\"60000\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"200\" armor=\"10\" tank=\"interceptor_11\" movedWayOffset=\"170\" cannonTimeOffset=\"-25\" startFrame=\"30\" reloadingTime=\"60000\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"200\" armor=\"10\" tank=\"interceptor_11\" movedWayOffset=\"160\" cannonTimeOffset=\"-30\" startFrame=\"60\" reloadingTime=\"60000\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"200\" armor=\"10\" tank=\"interceptor_11\" movedWayOffset=\"150\" cannonTimeOffset=\"-35\" startFrame=\"90\" reloadingTime=\"60000\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"200\" armor=\"10\" tank=\"interceptor_11\" movedWayOffset=\"140\" cannonTimeOffset=\"-40\" startFrame=\"120\" reloadingTime=\"60000\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"200\" armor=\"10\" tank=\"interceptor_11\" movedWayOffset=\"130\" cannonTimeOffset=\"-35\" startFrame=\"150\" reloadingTime=\"60000\" />"; str = str + "<object yoffset=\"1.85\" xoffset=\"350\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"2.3\" tank=\"interceptor_13\" armor=\"10\" movedWayOffset=\"52\" cannonAngle=\"h-15\" cannonTimeOffset=\"-10\" startFrame=\"20\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.3\" tank=\"interceptor_13\" armor=\"10\" movedWayOffset=\"46\" cannonAngle=\"h-15\" cannonTimeOffset=\"-20\" startFrame=\"60\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.3\" tank=\"interceptor_13\" armor=\"10\" movedWayOffset=\"40\" cannonAngle=\"h-15\" cannonTimeOffset=\"-30\" startFrame=\"100\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"2.5\" tank=\"interceptor_13\" armor=\"10\" movedWayOffset=\"52\" cannonAngle=\"h+15\" cannonTimeOffset=\"-10\" startFrame=\"20\" reloadingTime=\"60\" factor=\"-1\" rotate=\"-45\" movedWayXSpeed=\"-5\"/>"; str = str + "<object yoffset=\"2.5\" tank=\"interceptor_13\" armor=\"10\" movedWayOffset=\"46\" cannonAngle=\"h+15\" cannonTimeOffset=\"-20\" startFrame=\"60\" reloadingTime=\"60\" factor=\"-1\" rotate=\"-45\" movedWayXSpeed=\"-5\"/>"; str = str + "<object yoffset=\"2.5\" tank=\"interceptor_13\" armor=\"10\" movedWayOffset=\"40\" cannonAngle=\"h+15\" cannonTimeOffset=\"-30\" startFrame=\"100\" reloadingTime=\"60\" factor=\"-1\" rotate=\"-45\" movedWayXSpeed=\"-5\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"330\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"2.95\" xoffset=\"420\" tank=\"armored_1\" mainObj=\"bonus_ship\" mratio=\"3\" loot=\"miniHealth, weapon1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"200\" tank=\"interceptor_11\" cannonAngle=\"h-60\" movedWayOffset=\"180\" cannonTimeOffset=\"-120\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"200\" tank=\"interceptor_11\" cannonAngle=\"h-60\" movedWayOffset=\"170\" cannonTimeOffset=\"-125\" startFrame=\"30\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"200\" tank=\"interceptor_11\" cannonAngle=\"h-60\" movedWayOffset=\"160\" cannonTimeOffset=\"-130\" startFrame=\"60\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"200\" tank=\"interceptor_11\" cannonAngle=\"h-60\" movedWayOffset=\"150\" cannonTimeOffset=\"-135\" startFrame=\"90\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"200\" tank=\"interceptor_11\" cannonAngle=\"h-60\" movedWayOffset=\"140\" cannonTimeOffset=\"-140\" startFrame=\"120\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"200\" tank=\"interceptor_11\" cannonAngle=\"h-60\" movedWayOffset=\"130\" cannonTimeOffset=\"-145\" startFrame=\"150\" reloadingTime=\"170\" />"; str = str + "<object yoffset=\"3.35\" xoffset=\"220\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"130\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"3.7\" tank=\"interceptor_11f\" xoffset=\"150\" cannonAngle=\"h+60\" movedWayOffset=\"180\" cannonTimeOffset=\"-120, 0, 0\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"3.7\" tank=\"interceptor_11f\" xoffset=\"150\" cannonAngle=\"h+60\" movedWayOffset=\"170\" cannonTimeOffset=\"-125, 0, 0\" startFrame=\"30\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"3.7\" tank=\"interceptor_11f\" xoffset=\"150\" cannonAngle=\"h+60\" movedWayOffset=\"160\" cannonTimeOffset=\"-130, 0, 0\" startFrame=\"60\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"3.7\" tank=\"interceptor_11f\" xoffset=\"150\" cannonAngle=\"h+60\" movedWayOffset=\"150\" cannonTimeOffset=\"-135, 0, 0\" startFrame=\"90\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"3.7\" tank=\"interceptor_11f\" xoffset=\"150\" cannonAngle=\"h+60\" movedWayOffset=\"140\" cannonTimeOffset=\"-140, 0, 0\" startFrame=\"120\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"3.7\" tank=\"interceptor_11f\" xoffset=\"150\" cannonAngle=\"h+60\" movedWayOffset=\"130\" cannonTimeOffset=\"-145, 0, 0\" startFrame=\"150\" reloadingTime=\"170\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+15\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"50\" cannonTimeOffset=\"-15\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+15\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"48\" cannonTimeOffset=\"-20\" startFrame=\"50\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+15\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"46\" cannonTimeOffset=\"-25\" startFrame=\"100\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+15\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"44\" cannonTimeOffset=\"-30\" startFrame=\"150\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+15\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"42\" cannonTimeOffset=\"-35\" startFrame=\"200\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+15\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"40\" cannonTimeOffset=\"-40\" startFrame=\"250\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"175\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"375\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"4.75\" xoffset=\"275\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"175\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"375\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"275\" tank=\"armored_1\" mainObj=\"bonus_ship\" mratio=\"3\" loot=\"miniHealth, weapon1\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"70\" endFrame=\"430\"/>"; str = str + "<object yoffset=\"6.05\" xoffset=\"300\" tank=\"kamikadze\" movedWayOffset=\"65\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"6.05\" xoffset=\"250\" tank=\"kamikadze\" movedWayOffset=\"65\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"325\" tank=\"kamikadze\" movedWayOffset=\"60\" endFrame=\"370\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"225\" tank=\"kamikadze\" movedWayOffset=\"60\" endFrame=\"370\"/>"; str = str + "<object yoffset=\"6.15\" xoffset=\"350\" tank=\"kamikadze\" movedWayOffset=\"55\" endFrame=\"340\"/>"; str = str + "<object yoffset=\"6.15\" xoffset=\"200\" tank=\"kamikadze\" movedWayOffset=\"55\" endFrame=\"340\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"375\" tank=\"kamikadze\" movedWayOffset=\"50\" endFrame=\"310\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"175\" tank=\"kamikadze\" movedWayOffset=\"50\" endFrame=\"310\"/>"; str = str + "<object yoffset=\"6.25\" xoffset=\"125\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"6.25\" xoffset=\"275\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"6.25\" xoffset=\"425\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"275\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.75\" xoffset=\"310\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.75\" xoffset=\"240\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"345\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"205\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.85\" xoffset=\"380\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.85\" xoffset=\"170\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"415\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"135\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"70\" endFrame=\"430\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"300\" tank=\"kamikadze\" movedWayOffset=\"65\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"250\" tank=\"kamikadze\" movedWayOffset=\"65\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"7.05\" xoffset=\"325\" tank=\"kamikadze\" movedWayOffset=\"60\" endFrame=\"370\"/>"; str = str + "<object yoffset=\"7.05\" xoffset=\"225\" tank=\"kamikadze\" movedWayOffset=\"60\" endFrame=\"370\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"350\" tank=\"kamikadze\" movedWayOffset=\"55\" endFrame=\"340\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"200\" tank=\"kamikadze\" movedWayOffset=\"55\" endFrame=\"340\"/>"; str = str + "<object yoffset=\"7.15\" xoffset=\"375\" tank=\"kamikadze\" movedWayOffset=\"50\" endFrame=\"310\"/>"; str = str + "<object yoffset=\"7.15\" xoffset=\"175\" tank=\"kamikadze\" movedWayOffset=\"50\" endFrame=\"310\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"275\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"310\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"240\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.25\" xoffset=\"345\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.25\" xoffset=\"205\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"380\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"170\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.35\" xoffset=\"415\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.35\" xoffset=\"135\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.6\" tank=\"mini_boss_mine\" EC=\"mine_4, mine_41,mine_4, mine_41,mine_4, mine_41,mine_4, mine_41,mine_4, mine_41\" ECCount=\"1,1,1,1,1,1,1,1,1,1\" ECTime=\"60,60,68,68,76,76,84,84,92,92\" ECXOffset=\"0,0,0,0,0,0,0,0,0,0\" ECYOffset=\"0,0,0,0,0,0,0,0,0,0\" ECTimeOffset=\"1,1,1,1,1,1,1,1,1,1\"/>"; str = str + "<object yoffset=\"8.2\" tank=\"mini_boss_mine_f\" EC=\"mine_4, mine_41,mine_4, mine_41,mine_4, mine_41,mine_4, mine_41,mine_4, mine_41\" ECCount=\"1,1,1,1,1,1,1,1,1,1\" ECTime=\"60,60,68,68,76,76,84,84,92,92\" ECXOffset=\"0,0,0,0,0,0,0,0,0,0\" ECYOffset=\"0,0,0,0,0,0,0,0,0,0\" ECTimeOffset=\"1,1,1,1,1,1,1,1,1,1\"/>"; str = str + "<object yoffset=\"8.55\" xoffset=\"175\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"275\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"375\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"225\" tank=\"armored_1\" mainObj=\"bonus_ship\" mratio=\"3\" loot=\"miniHealth, miniHealth\"/>"; str = str + "<object yoffset=\"9.7\" tank=\"rocketer_4\" bossBar=\"1\" top=\"0\" mainObj=\"medium_4_wing_l\" objId=\"b_1\"/>"; str = str + "<object yoffset=\"9.7\" tank=\"rocketer_4\" bossBar=\"1\" top=\"0\" mainObj=\"medium_4_wing_r\" objId=\"b_2\"/>"; str = str + "<object yoffset=\"9.7\" tank=\"rocketer_4\" bossBar=\"1\" top=\"1\" mainObj=\"medium_4\" actionAfterDie=\"b_1,b_2\" relType=\"kill\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"70\" endFrame=\"430\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"300\" tank=\"kamikadze\" movedWayOffset=\"65\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"250\" tank=\"kamikadze\" movedWayOffset=\"65\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"11.75\" xoffset=\"325\" tank=\"kamikadze\" movedWayOffset=\"60\" endFrame=\"370\"/>"; str = str + "<object yoffset=\"11.75\" xoffset=\"225\" tank=\"kamikadze\" movedWayOffset=\"60\" endFrame=\"370\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"350\" tank=\"kamikadze\" movedWayOffset=\"55\" endFrame=\"340\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"200\" tank=\"kamikadze\" movedWayOffset=\"55\" endFrame=\"340\"/>"; str = str + "<object yoffset=\"11.85\" xoffset=\"375\" tank=\"kamikadze\" movedWayOffset=\"50\" endFrame=\"310\"/>"; str = str + "<object yoffset=\"11.85\" xoffset=\"175\" tank=\"kamikadze\" movedWayOffset=\"50\" endFrame=\"310\"/>"; str = str + "<object yoffset=\"12.5\" tank=\"portal\" mainObj=\"portal_1\" bigObject=\"1\" />"; str = str + "<object yoffset=\"12.5\" tank=\"portal\" xoffset=\"275\" bigObject=\"1\" child=\"barr_expl_b\" childXOffset=\"-325\" childYOffset=\"0\" EC=\"interceptor_1k, portal_2,interceptor_1k, portal_2,interceptor_1k, portal_2,interceptor_1k, portal_2,interceptor_1k, portal_2, armored_1, portal_2,interceptor_1k, portal_2,interceptor_1k, portal_2, rocketer_4,rocketer_4r,rocketer_4l,portal_2\" ECCount=\"3,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\" ECTime=\"100,100,150,150,240,240,270,270,290,290, 330,330,380,380,385,385,420,420,420,420\" ECXOffset=\"0,-325,0,-325,-5,-325,15,-325,-15,-325,0,-325,-25,-325,15,-325,0,0,0,-325\" ECYOffset=\"80,0,80,0,80,0,80,0,80,0,130,0,80,0,80,0,130,130,130,0\" ECTimeOffset=\"1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,1,1,2\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"275\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"275\" tank=\"armored_1\" mainObj=\"bonus_ship\" mratio=\"3\" loot=\"miniHealth, miniHealth\"/>"; str = str + "<object yoffset=\"13.55\" command=\"slideConstant\" factor=\"0.95\" limit=\"0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1\" > Level 2 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"100\" damageRadius=\"300\" />"; str = str + "<object name=\"barr_expl_b\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"30\" />"; str = str + "<object name=\"barr_expl_m\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />"; str = str + "<object name=\"interceptor_1lmf\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1lf\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1lm\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1l\" top=\"1\" tank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"15.0\"/>"; str = str + "<object name=\"interceptor_1lf\" top=\"1\" tank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"10.0\"/>"; str = str + "<object name=\"interceptor_1kmf\" tank=\"emitted\" mainObj=\"kamikadze_m\" EC=\"barr_expl_mm\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1kf\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1km\" tank=\"emitted\" mainObj=\"kamikadze_m\" EC=\"barr_expl_mm\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1k\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1k\" top=\"1\" tank=\"interceptor_1l\" mainObj=\"kamikadze\" UAADistance=\"30\" UAARotationFactor=\"12.0\"/>"; str = str + "<object name=\"interceptor_1kf\" top=\"1\" tank=\"interceptor_1l\" mainObj=\"kamikadze\" UAADistance=\"20\" UAARotationFactor=\"7.0\"/>"; str = str + "<object name=\"armored_1\" tank=\"armored_1\" top=\"1\" cannonTimeOffset=\" -30, -30, -30,-100, -100, -100, -100\" mratio=\"2\"/>"; str = str + "<object name=\"rocketer_4\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4\" actionAfterDie=\"a_1,a_2\" relType=\"kill\"/>"; str = str + "<object name=\"rocketer_4l\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_l\" objId=\"a_2\"/>"; str = str + "<object name=\"rocketer_4r\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_r\" objId=\"a_1\"/>"; str = str + "<object name=\"portal_2\" top=\"1\" tank=\"portal_2\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"5\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" bigObject=\"1\"/>"; str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_4\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"base_ground_start\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"base_ground_cluster1\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"base_ground_cluster1\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"base_ground_cluster1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"base_ground_cluster1\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"base_ground_end\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"50\" cannonTimeOffset=\"-15\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"48\" cannonTimeOffset=\"-20\" startFrame=\"50\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"46\" cannonTimeOffset=\"-25\" startFrame=\"100\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"44\" cannonTimeOffset=\"-30\" startFrame=\"150\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"42\" cannonTimeOffset=\"-35\" startFrame=\"200\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"40\" cannonTimeOffset=\"-40\" startFrame=\"250\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"50\" cannonTimeOffset=\"-15\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"48\" cannonTimeOffset=\"-20\" startFrame=\"50\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"46\" cannonTimeOffset=\"-25\" startFrame=\"100\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"44\" cannonTimeOffset=\"-30\" startFrame=\"150\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"42\" cannonTimeOffset=\"-35\" startFrame=\"200\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"40\" cannonTimeOffset=\"-40\" startFrame=\"250\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"1.45\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"180\" cannonTimeOffset=\"-120\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"1.45\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"170\" cannonTimeOffset=\"-125\" startFrame=\"30\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"1.45\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"160\" cannonTimeOffset=\"-130\" startFrame=\"60\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"1.45\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"150\" cannonTimeOffset=\"-135\" startFrame=\"90\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"1.45\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"140\" cannonTimeOffset=\"-140\" startFrame=\"120\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"1.45\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"130\" cannonTimeOffset=\"-145\" startFrame=\"150\" reloadingTime=\"170\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"50\" cannonTimeOffset=\"-15\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"48\" cannonTimeOffset=\"-20\" startFrame=\"50\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"46\" cannonTimeOffset=\"-25\" startFrame=\"100\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"44\" cannonTimeOffset=\"-30\" startFrame=\"150\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"42\" cannonTimeOffset=\"-35\" startFrame=\"200\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"40\" cannonTimeOffset=\"-40\" startFrame=\"250\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"50\" cannonTimeOffset=\"-15\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"48\" cannonTimeOffset=\"-20\" startFrame=\"50\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"46\" cannonTimeOffset=\"-25\" startFrame=\"100\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"44\" cannonTimeOffset=\"-30\" startFrame=\"150\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"42\" cannonTimeOffset=\"-35\" startFrame=\"200\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"40\" cannonTimeOffset=\"-40\" startFrame=\"250\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"2.15\" tank=\"interceptor_11f\" xoffset=\"250\" cannonAngle=\"h+55\" movedWayOffset=\"180\" cannonTimeOffset=\"-120, 0, 0\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"2.15\" tank=\"interceptor_11f\" xoffset=\"250\" cannonAngle=\"h+55\" movedWayOffset=\"170\" cannonTimeOffset=\"-125, 0, 0\" startFrame=\"30\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"2.15\" tank=\"interceptor_11f\" xoffset=\"250\" cannonAngle=\"h+55\" movedWayOffset=\"160\" cannonTimeOffset=\"-130, 0, 0\" startFrame=\"60\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"2.15\" tank=\"interceptor_11f\" xoffset=\"250\" cannonAngle=\"h+55\" movedWayOffset=\"150\" cannonTimeOffset=\"-135, 0, 0\" startFrame=\"90\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"2.15\" tank=\"interceptor_11f\" xoffset=\"250\" cannonAngle=\"h+55\" movedWayOffset=\"140\" cannonTimeOffset=\"-140, 0, 0\" startFrame=\"120\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"2.15\" tank=\"interceptor_11f\" xoffset=\"250\" cannonAngle=\"h+55\" movedWayOffset=\"130\" cannonTimeOffset=\"-145, 0, 0\" startFrame=\"150\" reloadingTime=\"170\" />"; str = str + "<object yoffset=\"2.15\" tank=\"interceptor_11f\" xoffset=\"250\" cannonAngle=\"h+55\" movedWayOffset=\"120\" cannonTimeOffset=\"-150, 0, 0\" startFrame=\"180\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"2.65\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"50\" cannonTimeOffset=\"-15\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.65\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"48\" cannonTimeOffset=\"-20\" startFrame=\"50\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.65\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"46\" cannonTimeOffset=\"-25\" startFrame=\"100\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.65\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"44\" cannonTimeOffset=\"-30\" startFrame=\"150\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.65\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"42\" cannonTimeOffset=\"-35\" startFrame=\"200\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.65\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"40\" cannonTimeOffset=\"-40\" startFrame=\"250\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"50\" cannonTimeOffset=\"-15\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"48\" cannonTimeOffset=\"-20\" startFrame=\"50\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"46\" cannonTimeOffset=\"-25\" startFrame=\"100\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"44\" cannonTimeOffset=\"-30\" startFrame=\"150\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"42\" cannonTimeOffset=\"-35\" startFrame=\"200\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"40\" cannonTimeOffset=\"-40\" startFrame=\"250\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"180\" cannonTimeOffset=\"-120\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"170\" cannonTimeOffset=\"-125\" startFrame=\"30\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"160\" cannonTimeOffset=\"-130\" startFrame=\"60\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"150\" cannonTimeOffset=\"-135\" startFrame=\"90\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"140\" cannonTimeOffset=\"-140\" startFrame=\"120\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"130\" cannonTimeOffset=\"-145\" startFrame=\"150\" reloadingTime=\"170\" />"; str = str + "<object yoffset=\"3.6\" tank=\"mini_boss_mine_f\" EC=\"mine_4, mine_41,mine_4, mine_41,mine_4, mine_41,mine_4, mine_41,mine_4, mine_41\" ECCount=\"1,1,1,1,1,1,1,1,1,1\" ECTime=\"60,60,68,68,76,76,84,84,92,92\" ECXOffset=\"0,0,0,0,0,0,0,0,0,0\" ECYOffset=\"0,0,0,0,0,0,0,0,0,0\" ECTimeOffset=\"1,1,1,1,1,1,1,1,1,1\"/>"; str = str + "<object yoffset=\"4.0\" tank=\"mini_boss_mine\" EC=\"mine_4, mine_41,mine_4, mine_41,mine_4, mine_41,mine_4, mine_41,mine_4, mine_41\" ECCount=\"1,1,1,1,1,1,1,1,1,1\" ECTime=\"60,60,68,68,76,76,84,84,92,92\" ECXOffset=\"0,0,0,0,0,0,0,0,0,0\" ECYOffset=\"0,0,0,0,0,0,0,0,0,0\" ECTimeOffset=\"1,1,1,1,1,1,1,1,1,1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"125\" tank=\"armored_1\" mratio=\"4\" cannonTimeOffset=\"-30,-30,-30,-90,-90,-90,-90\" />"; str = str + "<object yoffset=\"4.55\" xoffset=\"225\" tank=\"armored_1\" mratio=\"4\" cannonTimeOffset=\"-30,-30,-30,-90,-90,-90,-90\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"325\" tank=\"armored_1\" mratio=\"4\" cannonTimeOffset=\"-30,-30,-30,-90,-90,-90,-90\"/>"; str = str + "<object yoffset=\"4.85\" xoffset=\"425\" tank=\"armored_1\" mratio=\"4\" cannonTimeOffset=\"-30,-30,-30,-90,-90,-90,-90\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"175\" tank=\"armored_1\" mainObj=\"bonus_ship\" mratio=\"3\" loot=\"miniHealth, miniHealth\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"70\" endFrame=\"430\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"300\" tank=\"kamikadze\" movedWayOffset=\"65\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"250\" tank=\"kamikadze\" movedWayOffset=\"65\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"5.15\" xoffset=\"325\" tank=\"kamikadze\" movedWayOffset=\"60\" endFrame=\"370\"/>"; str = str + "<object yoffset=\"5.15\" xoffset=\"225\" tank=\"kamikadze\" movedWayOffset=\"60\" endFrame=\"370\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"350\" tank=\"kamikadze\" movedWayOffset=\"55\" endFrame=\"340\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"200\" tank=\"kamikadze\" movedWayOffset=\"55\" endFrame=\"340\"/>"; str = str + "<object yoffset=\"5.25\" xoffset=\"375\" tank=\"kamikadze\" movedWayOffset=\"50\" endFrame=\"310\"/>"; str = str + "<object yoffset=\"5.25\" xoffset=\"175\" tank=\"kamikadze\" movedWayOffset=\"50\" endFrame=\"310\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"275\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"310\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"240\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"5.35\" xoffset=\"345\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"5.35\" xoffset=\"205\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"380\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"170\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"5.45\" xoffset=\"415\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"5.45\" xoffset=\"135\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"275\" tank=\"armored_1\" mratio=\"4\" cannonTimeOffset=\"-30,-30,-30,-90,-90,-90,-90\"/>"; str = str + "<object yoffset=\"5.6\" tank=\"carrier\" bossBar=\"1\" actionAfterDie=\"f_1,f_2\" relType=\"kill\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"1\"/>"; str = str + "<object yoffset=\"5.6\" tank=\"carrier\" bossBar=\"1\" objId=\"f_1\" mainObj=\"carrier_wing_r\" EC=\"interceptor_1kmf, interceptor_1km\" ECCount=\"9,9\" ECTime=\"156, 156\" ECXOffset=\"45,35\" ECYOffset=\"15,-15\" ECTimeOffset=\"36, 36\"/>"; str = str + "<object yoffset=\"5.6\" tank=\"carrier\" bossBar=\"1\" objId=\"f_2\" mainObj=\"carrier_wing_l\" EC=\"interceptor_1kmf, interceptor_1km\" ECCount=\"9,9\" ECTime=\"156, 156\" ECXOffset=\"-45,-35\" ECYOffset=\"15,-15\" ECTimeOffset=\"36, 36\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"125\" tank=\"armored_1\" mratio=\"4\" mainObj=\"bonus_ship\" mratio=\"3\" loot=\"miniHealth, miniHealth\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"125\" tank=\"armored_1\" mratio=\"4\" cannonTimeOffset=\"-30,-30,-30,-90,-90,-90,-90\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"425\" tank=\"armored_1\" mratio=\"4\" mainObj=\"bonus_ship\" mratio=\"3\" loot=\"miniHealth, miniHealth\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"425\" tank=\"armored_1\" mratio=\"4\" cannonTimeOffset=\"-30,-30,-30,-90,-90,-90,-90\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1\" >Level 3 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"barr_expl_mm\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"100\" damageRadius=\"100\" />"; str = str + "<object name=\"barr_expl_b\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\"/>"; str = str + "<object name=\"barr_expl_m\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl_s\" object=\"exploder2\" explodeTimer=\"0\" splashDamage=\"30\" damageRadius=\"100\" />"; str = str + "<object name=\"interceptor_1lmf\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1lf\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1lm\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1l\" top=\"1\" tank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"15.0\"/>"; str = str + "<object name=\"interceptor_1lf\" top=\"1\" tank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"10.0\"/>"; str = str + "<object name=\"interceptor_1kmf\" tank=\"emitted\" mainObj=\"kamikadze_m\" EC=\"barr_expl_mm\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1kf\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1km\" tank=\"emitted\" mainObj=\"kamikadze_m\" EC=\"barr_expl_mm\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1k\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1k\" top=\"1\" tank=\"interceptor_1l\" mainObj=\"kamikadze\" UAADistance=\"30\" UAARotationFactor=\"12.0\"/>"; str = str + "<object name=\"interceptor_1kf\" top=\"1\" tank=\"interceptor_1l\" mainObj=\"kamikadze\" UAADistance=\"20\" UAARotationFactor=\"7.0\"/>"; str = str + "<object name=\"armored_1\" tank=\"armored_1\" top=\"1\" cannonTimeOffset=\" -30, -30, -30,-100, -100, -100, -100\" mratio=\"2\"/>"; str = str + "<object name=\"rocketer_4\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4\" actionAfterDie=\"a_1,a_2\" relType=\"kill\"/>"; str = str + "<object name=\"rocketer_4l\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_l\" objId=\"a_2\"/>"; str = str + "<object name=\"rocketer_4r\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_r\" objId=\"a_1\"/>"; str = str + "<object name=\"portal_2\" top=\"1\" tank=\"portal_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"5\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" bigObject=\"1\"/>"; str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_4\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"emitted_m\" xoffset=\"375\" tank=\"emitted_m\" top=\"0\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"interceptor_1k\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\"/>"; str = str + "<object name=\"emitted_mf\" xoffset=\"375\" tank=\"emitted_mf\" top=\"0\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"-20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"interceptor_1k\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\"/>"; str = str + "<object name=\"rocket_big_s\" tank=\"rocket_big_s\" EC=\"barr_expl_s\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"rocket_big_2\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"rocket_big_2\" tank=\"rocket_big_2\" />"; str = str + "</object>"; str = str + "<array name=\"level\"> "; str = str + "<object yoffset=\"1.0\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"70\" endFrame=\"430\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"300\" tank=\"kamikadze\" movedWayOffset=\"65\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"250\" tank=\"kamikadze\" movedWayOffset=\"65\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"1.05\" xoffset=\"325\" tank=\"kamikadze\" movedWayOffset=\"60\" endFrame=\"370\"/>"; str = str + "<object yoffset=\"1.05\" xoffset=\"225\" tank=\"kamikadze\" movedWayOffset=\"60\" endFrame=\"370\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"350\" tank=\"kamikadze\" movedWayOffset=\"55\" endFrame=\"340\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"200\" tank=\"kamikadze\" movedWayOffset=\"55\" endFrame=\"340\"/>"; str = str + "<object yoffset=\"1.15\" xoffset=\"375\" tank=\"kamikadze\" movedWayOffset=\"50\" endFrame=\"310\"/>"; str = str + "<object yoffset=\"1.15\" xoffset=\"175\" tank=\"kamikadze\" movedWayOffset=\"50\" endFrame=\"310\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"275\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"310\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"240\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"345\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"205\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"380\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"170\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.35\" xoffset=\"415\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.35\" xoffset=\"135\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"300\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\" cannonChangeAngleSpeed=\"3\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"375\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"225\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"300\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"cannonChangeAngleSpeed=\"3\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"150\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"425\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"300\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"400\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"225\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"300\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"cannonChangeAngleSpeed=\"2\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"150\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"300\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"400\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"500\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"50\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"50\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"7.15\" xoffset=\"500\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"7.45\" xoffset=\"500\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"100\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"150\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"cannonChangeAngleSpeed=\"3\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"200\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"450\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"cannonChangeAngleSpeed=\"2\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"400\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"350\" tank=\"turel_big\" top=\"1\" mainObj=\"turel\"cannonChangeAngleSpeed=\"5\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"53\" object=\"spaceport\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"52\" tank=\"spaceport_up\" child=\"barr_expl_b\" childXOffset=\"50\" childYOffset=\"-50\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 103, 112, 121, 130\" ECXOffset=\"70, 105, 70, 105, 70, 105\" ECYOffset=\"-20,-30,-20,-30,-20,-30\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"425\" tank=\"armored_1\" top=\"1\" mratio=\"3\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"425\" tank=\"armored_1\" top=\"1\" mratio=\"3\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"49\" tank=\"spaceport_up\" child=\"barr_expl_b\" childXOffset=\"50\" childYOffset=\"-50\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 103, 112, 121, 130\" ECXOffset=\"70, 105, 70, 105, 70, 105\" ECYOffset=\"-20,-30,-20,-30,-20,-30\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"49\" object=\"spaceport\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"200\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"350\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"250\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"50\" cannonTimeOffset=\"-15\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"48\" cannonTimeOffset=\"-20\" startFrame=\"50\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"46\" cannonTimeOffset=\"-25\" startFrame=\"100\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"44\" cannonTimeOffset=\"-30\" startFrame=\"150\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"42\" cannonTimeOffset=\"-35\" startFrame=\"200\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"40\" cannonTimeOffset=\"-40\" startFrame=\"250\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"50\" cannonTimeOffset=\"-15\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"48\" cannonTimeOffset=\"-20\" startFrame=\"50\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"46\" cannonTimeOffset=\"-25\" startFrame=\"100\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"44\" cannonTimeOffset=\"-30\" startFrame=\"150\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"42\" cannonTimeOffset=\"-35\" startFrame=\"200\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"40\" cannonTimeOffset=\"-40\" startFrame=\"250\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"6.05\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"180\" cannonTimeOffset=\"-120\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"6.05\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"170\" cannonTimeOffset=\"-125\" startFrame=\"30\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"6.05\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"160\" cannonTimeOffset=\"-130\" startFrame=\"60\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"6.05\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"150\" cannonTimeOffset=\"-135\" startFrame=\"90\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"6.05\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"140\" cannonTimeOffset=\"-140\" startFrame=\"120\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"6.05\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"130\" cannonTimeOffset=\"-145\" startFrame=\"150\" reloadingTime=\"170\" />"; str = str + "<object yoffset=\"5.7\" tank=\"portal\" xoffset=\"-100\" mainObj=\"portal_1\" bigObject=\"1\" />"; str = str + "<object yoffset=\"5.7\" tank=\"portal\" xoffset=\"225\" bigObject=\"1\" armor=\"2000\" child=\"barr_expl_b\" childXOffset=\"-325\" childYOffset=\"0\" EC=\"interceptor_1k, portal_2,interceptor_1k, portal_2,interceptor_1k, portal_2,interceptor_1k, portal_2,interceptor_1k, portal_2, armored_1, portal_2,interceptor_1k, portal_2,interceptor_1k, portal_2\" ECCount=\"3,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1\" ECTime=\"100,100,150,150,240,240,270,270,290,290, 330,330,380,380,385,385\" ECXOffset=\"0,-325,0,-325,-5,-325,15,-325,-15,-325,0,-325,-25,-325,15,-325\" ECYOffset=\"80,0,80,0,80,0,80,0,80,0,130,0,80,0,80,0\" ECTimeOffset=\"1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2\"/>"; str = str + "<object yoffset=\"6.8\" command=\"slideConstant\" factor=\"0.95\" limit=\"1\"/>"; str = str + "<object yoffset=\"7.05\" command=\"slideConstant\" factor=\"1.05\" limit=\"2\"/>"; str = str + "<object yoffset=\"7.4\" tank=\"portal\" xoffset=\"50\" mainObj=\"portal_1\" bigObject=\"1\" />"; str = str + "<object yoffset=\"7.4\" tank=\"portal\" xoffset=\"375\" bigObject=\"1\" armor=\"2000\" child=\"barr_expl_b\" childXOffset=\"-325\" childYOffset=\"0\" EC=\"interceptor_1k, portal_2,interceptor_1k, portal_2,interceptor_1k, portal_2,interceptor_1k, portal_2,interceptor_1k, portal_2, armored_1, portal_2,interceptor_1k, portal_2,interceptor_1k, portal_2\" ECCount=\"3,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1\" ECTime=\"100,100,150,150,240,240,270,270,290,290, 330,330,380,380,385,385\" ECXOffset=\"0,-325,0,-325,-5,-325,15,-325,-15,-325,0,-325,-25,-325,15,-325\" ECYOffset=\"80,0,80,0,80,0,80,0,80,0,130,0,80,0,80,0\" ECTimeOffset=\"1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2\"/>"; str = str + "<object yoffset=\"8.3\" command=\"slideConstant\" factor=\"0.95\" limit=\"1\"/>"; str = str + "<object yoffset=\"8.55\" command=\"slideConstant\" factor=\"1.05\" limit=\"2\"/>"; str = str + "<object yoffset=\"10.4\" command=\"slideConstant\" factor=\"0.95\" limit=\"0\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"200\" tank=\"armored_1\" mainObj=\"bonus_ship\" mratio=\"2\" loot=\"miniHealth, miniHealth\"/>"; str = str + "<object yoffset=\"8.85\" xoffset=\"350\" tank=\"armored_1\" mainObj=\"bonus_ship\" mratio=\"2\" loot=\"miniHealth, miniHealth\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"275\" tank=\"turel_big\" rotate=\"180\" mainObj=\"snake_1\" armor=\"150\" ignoreDirect=\"1\" ignoreHit=\"0\" ignoreSplash=\"0\" rotatedByWay=\"1\" reloadingTime=\"87000,87000,87000\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"335\" tank=\"turel_big\" rotate=\"180\" mainObj=\"snake_2\" armor=\"150\" ignoreDirect=\"1\" ignoreHit=\"0\" ignoreSplash=\"0\" rotatedByWay=\"1\" reloadingTime=\"87000,87000\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"395\" tank=\"turel_big\" rotate=\"180\" mainObj=\"snake_2\" armor=\"150\" ignoreDirect=\"1\" ignoreHit=\"0\" ignoreSplash=\"0\" rotatedByWay=\"1\" reloadingTime=\"87000,87000\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"455\" tank=\"turel_big\" rotate=\"180\" mainObj=\"snake_3\" armor=\"150\" ignoreDirect=\"1\" ignoreHit=\"0\" ignoreSplash=\"0\" rotatedByWay=\"1\" reloadingTime=\"87000\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"498\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"227\" object=\"support01\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"50\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"4\" object=\"support01\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"89\" object=\"obj_med_2\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"73\" object=\"support03\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"348\" object=\"support03\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"222\" object=\"obj_med_1b\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"322\" object=\"obj_med_1b\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"423\" object=\"obj_med_1b\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"227\" object=\"obj_med_1a\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"324\" object=\"obj_med_1a\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"423\" object=\"obj_med_1a\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"146\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"145\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"424\" object=\"support01\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"423\" object=\"support01\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"146\" object=\"support01\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"145\" object=\"support01\" />"; str = str + "<object yoffset=\"7\" xoffset=\"182\" object=\"obj_lite_1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"181\" object=\"obj_lite_1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"182\" object=\"obj_lite_1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"182\" object=\"obj_lite_1\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"272\" object=\"support03\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"-2\" object=\"support03\" />"; str = str + "<object yoffset=\"9\" xoffset=\"500\" object=\"support04\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"500\" object=\"support04\" />"; str = str + "<object yoffset=\"8\" xoffset=\"500\" object=\"support04\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"50\" object=\"support04\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"50\" object=\"support04\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"50\" object=\"support04\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"50\" object=\"support04\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"157\" object=\"rad_box\" damageRadius=\"700\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"175\" object=\"support05\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"131\" object=\"support05\" />"; str = str + "<object yoffset=\"8.05\" xoffset=\"157\" object=\"rad_box\" damageRadius=\"700\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"175\" object=\"support05\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"175\" object=\"support05\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"131\" object=\"support05\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"131\" object=\"support05\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"417\" object=\"rad_box\" damageRadius=\"700\"/>"; str = str + "<object yoffset=\"6.45\" xoffset=\"417\" object=\"rad_box\" damageRadius=\"700\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"435\" object=\"support05\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"391\" object=\"support05\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"497\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"267\" object=\"support01\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"150\" object=\"rad_box\" damageRadius=\"700\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"415\" object=\"rad_box\" damageRadius=\"700\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"435\" object=\"support05\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"435\" object=\"support05\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"391\" object=\"support05\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"391\" object=\"support05\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"500\" object=\"support04\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"500\" object=\"support04\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"500\" object=\"support04\" />"; str = str + "<object yoffset=\"6\" xoffset=\"500\" object=\"support04\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"50\" object=\"support04\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"50\" object=\"support04\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"50\" object=\"support04\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"500\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"237\" object=\"support01\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"50\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"44\" object=\"support01\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"support04\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"50\" object=\"support04\" />"; str = str + "<object yoffset=\"5\" xoffset=\"-2\" object=\"support01\" />"; str = str + "<object yoffset=\"5\" xoffset=\"275\" object=\"support01\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"48\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"-2\" object=\"support01\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"497\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"267\" object=\"support01\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"48\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"3\" xoffset=\"50\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"47\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"418\" object=\"obj_med_1b\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"497\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"353\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"499\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"423\" object=\"obj_big_1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"355\" object=\"support01\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"359\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"346\" object=\"support01\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"353\" object=\"support04\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"353\" object=\"support04\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"423\" object=\"obj_big_1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"463\" object=\"support05\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"59\" object=\"obj_lite_1\" loot=\"miniHealth\" lootXoffset=\"70\" lootYoffset=\"0\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"58\" object=\"obj_lite_1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"59\" object=\"obj_lite_1\" loot=\"miniHealth\" lootXoffset=\"70\" lootYoffset=\"0\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"59\" object=\"obj_lite_1\" loot=\"miniHealth\" lootXoffset=\"70\" lootYoffset=\"0\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"52\" object=\"obj_med_1\" loot=\"miniHealth\" lootXoffset=\"80\" lootYoffset=\"0\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"52\" object=\"obj_med_1\" loot=\"miniHealth\" lootXoffset=\"80\" lootYoffset=\"0\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"300\" object=\"obj_med_2\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"50\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"305\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"25\" object=\"support01\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"305\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"305\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"3\" xoffset=\"303\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"305\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"305\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"305\" object=\"support04\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"305\" object=\"support04\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"28\" object=\"support01\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"305\" object=\"support04\" />"; str = str + "<object yoffset=\"3\" xoffset=\"25\" object=\"support01\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"50\" object=\"support04\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"support04\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"50\" object=\"support04\" />"; str = str + "<object yoffset=\"5\" xoffset=\"500\" object=\"support04\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"50\" object=\"support04\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"support04\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"50\" object=\"support04\" />"; str = str + "<object yoffset=\"4\" xoffset=\"500\" object=\"support04\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"50\" object=\"support04\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"500\" object=\"support04\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"50\" object=\"support04\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"500\" object=\"support04\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"50\" object=\"support04\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"support04\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"50\" object=\"support04\" />"; str = str + "<object yoffset=\"2\" xoffset=\"500\" object=\"support04\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"460\" object=\"support03\" />"; str = str + "<object yoffset=\"5\" xoffset=\"270\" object=\"support03\" />"; str = str + "<object yoffset=\"5\" xoffset=\"-4\" object=\"support03\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"270\" object=\"support03\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"-4\" object=\"support03\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1\" >Level 4 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"barr_expl_mm\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"100\" damageRadius=\"100\" />"; str = str + "<object name=\"barr_expl_b\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"30\" />"; str = str + "<object name=\"barr_expl_m\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />"; str = str + "<object name=\"interceptor_1lmf\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1lf\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1lm\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1l\" top=\"1\" tank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"15.0\"/>"; str = str + "<object name=\"interceptor_1lf\" top=\"1\" tank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"10.0\"/>"; str = str + "<object name=\"interceptor_1kmf\" tank=\"emitted\" mainObj=\"kamikadze_m\" EC=\"barr_expl_mm\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1kf\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1km\" tank=\"emitted\" mainObj=\"kamikadze_m\" EC=\"barr_expl_mm\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1k\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1k\" top=\"1\" tank=\"interceptor_1l\" mainObj=\"kamikadze\" UAADistance=\"30\" UAARotationFactor=\"12.0\"/>"; str = str + "<object name=\"interceptor_1kf\" top=\"1\" tank=\"interceptor_1l\" mainObj=\"kamikadze\" UAADistance=\"20\" UAARotationFactor=\"7.0\"/>"; str = str + "<object name=\"armored_1\" tank=\"armored_1\" top=\"1\" cannonTimeOffset=\" -30, -30, -30,-100, -100, -100, -100\" mratio=\"2\"/>"; str = str + "<object name=\"rocketer_4\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4\" actionAfterDie=\"a_1,a_2\" relType=\"kill\"/>"; str = str + "<object name=\"rocketer_4l\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_l\" objId=\"a_2\"/>"; str = str + "<object name=\"rocketer_4r\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_r\" objId=\"a_1\"/>"; str = str + "<object name=\"portal_2\" top=\"1\" tank=\"portal_2\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"5\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" bigObject=\"1\"/>"; str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_4\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "</object>"; str = str + "<array name=\"level\"> "; str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"base_ground_start\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"base_ground_end\"/>"; str = str + "<object yoffset=\"1.4\" objId=\"s_12\" actionAfterDie=\"s_11\" relType=\"makeHitable\" tank=\"snake\" bossBar=\"1\" loot=\"lazer\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"1\"/>"; str = str + "<object yoffset=\"1.45\" objId=\"s_11\" actionAfterDie=\"s_10\" relType=\"makeHitable\" tank=\"snake\" bossBar=\"1\" mainObj=\"snake_2\" cannonTimeOffset=\"209,209\"/>"; str = str + "<object yoffset=\"1.5\" objId=\"s_10\" actionAfterDie=\"s_09\" relType=\"makeHitable\" tank=\"snake\" bossBar=\"1\" mainObj=\"snake_2\" cannonTimeOffset=\"206,206\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"1.55\" objId=\"s_09\" actionAfterDie=\"s_08\" relType=\"makeHitable\" tank=\"snake\" bossBar=\"1\" mainObj=\"snake_2\" cannonTimeOffset=\"203,203\"/>"; str = str + "<object yoffset=\"1.6\" objId=\"s_08\" actionAfterDie=\"s_07\" relType=\"makeHitable\" tank=\"snake\" bossBar=\"1\" mainObj=\"snake_2\" cannonTimeOffset=\"200,200\"/>"; str = str + "<object yoffset=\"1.65\" objId=\"s_07\" actionAfterDie=\"s_06\" relType=\"makeHitable\" tank=\"snake\" bossBar=\"1\" mainObj=\"snake_2\" cannonTimeOffset=\"197,197\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"1.7\" objId=\"s_06\" actionAfterDie=\"s_05\" relType=\"makeHitable\" tank=\"snake\" bossBar=\"1\" mainObj=\"snake_2\" cannonTimeOffset=\"194,194\"/>"; str = str + "<object yoffset=\"1.75\" objId=\"s_05\" actionAfterDie=\"s_04\" relType=\"makeHitable\" tank=\"snake\" bossBar=\"1\" mainObj=\"snake_2\" cannonTimeOffset=\"191,191\"/>"; str = str + "<object yoffset=\"1.8\" objId=\"s_04\" actionAfterDie=\"s_03\" relType=\"makeHitable\" tank=\"snake\" bossBar=\"1\" mainObj=\"snake_2\" cannonTimeOffset=\"188,188\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"1.85\" objId=\"s_03\" actionAfterDie=\"s_02\" relType=\"makeHitable\" tank=\"snake\" bossBar=\"1\" mainObj=\"snake_2\" cannonTimeOffset=\"185,185\"/>"; str = str + "<object yoffset=\"1.9\" objId=\"s_02\" actionAfterDie=\"s_01\" relType=\"makeHitable\" tank=\"snake\" bossBar=\"1\" mainObj=\"snake_2\" cannonTimeOffset=\"182,182\"/>"; str = str + "<object yoffset=\"1.95\" objId=\"s_01\" ignoreHit=\"0\" ignoreSplash=\"0\" tank=\"snake\" bossBar=\"1\" mainObj=\"snake_3\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1\" >Level 5 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"barr_expl_mm\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"100\" damageRadius=\"100\" />"; str = str + "<object name=\"barr_expl_b\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\"/>"; str = str + "<object name=\"barr_expl_m\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl_s\" object=\"exploder2\" explodeTimer=\"0\" splashDamage=\"30\" damageRadius=\"100\" />"; str = str + "<object name=\"interceptor_1lmf\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1lf\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1lm\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1l\" top=\"1\" tank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"15.0\"/>"; str = str + "<object name=\"interceptor_1lf\" top=\"1\" tank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"10.0\"/>"; str = str + "<object name=\"interceptor_1kmf\" tank=\"emitted\" mainObj=\"kamikadze_m\" EC=\"barr_expl_mm\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1kf\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1km\" tank=\"emitted\" mainObj=\"kamikadze_m\" EC=\"barr_expl_mm\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1k\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1k\" top=\"1\" tank=\"interceptor_1l\" mainObj=\"kamikadze\" UAADistance=\"30\" UAARotationFactor=\"12.0\"/>"; str = str + "<object name=\"interceptor_1kf\" top=\"1\" tank=\"interceptor_1l\" mainObj=\"kamikadze\" UAADistance=\"20\" UAARotationFactor=\"7.0\"/>"; str = str + "<object name=\"armored_1\" tank=\"armored_1\" top=\"1\" cannonTimeOffset=\" -30, -30, -30,-100, -100, -100, -100\" mratio=\"2\"/>"; str = str + "<object name=\"rocketer_4\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4\" actionAfterDie=\"a_1,a_2\" relType=\"kill\"/>"; str = str + "<object name=\"rocketer_4l\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_l\" objId=\"a_2\"/>"; str = str + "<object name=\"rocketer_4r\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_r\" objId=\"a_1\"/>"; str = str + "<object name=\"portal_2\" top=\"1\" tank=\"portal_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"5\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" bigObject=\"1\"/>"; str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_4\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"emitted_m\" xoffset=\"375\" tank=\"emitted_m\" top=\"0\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"interceptor_1k\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\"/>"; str = str + "<object name=\"emitted_mf\" xoffset=\"375\" tank=\"emitted_mf\" top=\"0\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"-20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"interceptor_1k\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\"/>"; str = str + "<object name=\"rocket_big_s\" tank=\"rocket_big_s\" EC=\"barr_expl_s\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"rocket_big_2\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"rocket_big_2\" tank=\"rocket_big_2\" />"; str = str + "</object>"; str = str + "<array name=\"level\"> "; str = str + "<object yoffset=\"2.7\" xoffset=\"0\" object=\"base_ground_start\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"0\" object=\"base_ground_cluster1\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"0\" object=\"base_ground_cluster1\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"0\" object=\"base_ground_cluster1\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"0\" object=\"base_ground_cluster1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"0\" object=\"base_ground_end\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"50\" cannonTimeOffset=\"-15\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"48\" cannonTimeOffset=\"-20\" startFrame=\"50\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"46\" cannonTimeOffset=\"-25\" startFrame=\"100\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"44\" cannonTimeOffset=\"-30\" startFrame=\"150\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"42\" cannonTimeOffset=\"-35\" startFrame=\"200\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"40\" cannonTimeOffset=\"-40\" startFrame=\"250\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"50\" cannonTimeOffset=\"-15\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"48\" cannonTimeOffset=\"-20\" startFrame=\"50\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"46\" cannonTimeOffset=\"-25\" startFrame=\"100\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"44\" cannonTimeOffset=\"-30\" startFrame=\"150\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"42\" cannonTimeOffset=\"-35\" startFrame=\"200\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h-20\" rotate=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"6\" movedWayOffset=\"40\" cannonTimeOffset=\"-40\" startFrame=\"250\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"1.15\" tank=\"interceptor_11f\" xoffset=\"250\" cannonAngle=\"h+55\" movedWayOffset=\"180\" cannonTimeOffset=\"-120, 0, 0\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"1.15\" tank=\"interceptor_11f\" xoffset=\"250\" cannonAngle=\"h+55\" movedWayOffset=\"170\" cannonTimeOffset=\"-125, 0, 0\" startFrame=\"30\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"1.15\" tank=\"interceptor_11f\" xoffset=\"250\" cannonAngle=\"h+55\" movedWayOffset=\"160\" cannonTimeOffset=\"-130, 0, 0\" startFrame=\"60\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"1.15\" tank=\"interceptor_11f\" xoffset=\"250\" cannonAngle=\"h+55\" movedWayOffset=\"150\" cannonTimeOffset=\"-135, 0, 0\" startFrame=\"90\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"1.15\" tank=\"interceptor_11f\" xoffset=\"250\" cannonAngle=\"h+55\" movedWayOffset=\"140\" cannonTimeOffset=\"-140, 0, 0\" startFrame=\"120\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"1.15\" tank=\"interceptor_11f\" xoffset=\"250\" cannonAngle=\"h+55\" movedWayOffset=\"130\" cannonTimeOffset=\"-145, 0, 0\" startFrame=\"150\" reloadingTime=\"170\" />"; str = str + "<object yoffset=\"1.15\" tank=\"interceptor_11f\" xoffset=\"250\" cannonAngle=\"h+55\" movedWayOffset=\"120\" cannonTimeOffset=\"-150, 0, 0\" startFrame=\"180\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"125\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"275\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"425\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"275\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.75\" xoffset=\"310\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.75\" xoffset=\"240\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"345\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"205\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.85\" xoffset=\"380\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.85\" xoffset=\"170\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"415\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"135\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"375\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"2.05\" xoffset=\"375\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"375\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"2.15\" xoffset=\"375\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"375\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"2.25\" xoffset=\"375\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"375\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"2.35\" xoffset=\"375\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"2.75\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"2.85\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"2.95\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"3.05\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"3.15\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"450\" tank=\"rocketer_r\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"450\" tank=\"rocketer\" />"; str = str + "<object yoffset=\"3.85\" xoffset=\"400\" tank=\"rocketer_r\" />"; str = str + "<object yoffset=\"3.85\" xoffset=\"400\" tank=\"rocketer\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"350\" tank=\"rocketer_r\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"350\" tank=\"rocketer\" />"; str = str + "<object yoffset=\"4.15\" xoffset=\"100\" tank=\"rocketer_l\" />"; str = str + "<object yoffset=\"4.15\" xoffset=\"100\" tank=\"rocketer\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"150\" tank=\"rocketer_l\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"150\" tank=\"rocketer\" />"; str = str + "<object yoffset=\"4.05\" xoffset=\"200\" tank=\"rocketer_l\" />"; str = str + "<object yoffset=\"4.05\" xoffset=\"200\" tank=\"rocketer\" />"; str = str + "<object yoffset=\"4.7\" tank=\"carrier\" bossBar=\"1\" actionAfterDie=\"h_1,h_2\" relType=\"kill\"/>"; str = str + "<object yoffset=\"4.7\" tank=\"carrier\" bossBar=\"1\" objId=\"h_1\" mainObj=\"carrier_wing_r\" EC=\"interceptor_1kmf, interceptor_1km\" ECCount=\"9,9\" ECTime=\"156, 156\" ECXOffset=\"45,35\" ECYOffset=\"15,-15\" ECTimeOffset=\"36, 36\"/>"; str = str + "<object yoffset=\"4.7\" tank=\"carrier\" bossBar=\"1\" objId=\"h_2\" mainObj=\"carrier_wing_l\" EC=\"interceptor_1kmf, interceptor_1km\" ECCount=\"9,9\" ECTime=\"156, 156\" ECXOffset=\"-45,-35\" ECYOffset=\"15,-15\" ECTimeOffset=\"36, 36\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"425\" tank=\"armored_1\" mainObj=\"bonus_ship\" mratio=\"3\" loot=\"miniHealth, miniHealth\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"275\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"310\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"240\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.05\" xoffset=\"345\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.05\" xoffset=\"205\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.05\" xoffset=\"380\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.05\" xoffset=\"170\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"415\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"135\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"70\" endFrame=\"430\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"300\" tank=\"kamikadze\" movedWayOffset=\"65\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"250\" tank=\"kamikadze\" movedWayOffset=\"65\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"7.15\" xoffset=\"325\" tank=\"kamikadze\" movedWayOffset=\"60\" endFrame=\"370\"/>"; str = str + "<object yoffset=\"7.15\" xoffset=\"225\" tank=\"kamikadze\" movedWayOffset=\"60\" endFrame=\"370\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"350\" tank=\"kamikadze\" movedWayOffset=\"55\" endFrame=\"340\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"200\" tank=\"kamikadze\" movedWayOffset=\"55\" endFrame=\"340\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"375\" tank=\"kamikadze\" movedWayOffset=\"50\" endFrame=\"310\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"175\" tank=\"kamikadze\" movedWayOffset=\"50\" endFrame=\"310\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"275\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"310\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"240\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.35\" xoffset=\"345\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.35\" xoffset=\"205\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"380\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"170\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"415\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"135\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"100\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"450\" tank=\"armored_1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"275\" tank=\"armored_1\" mainObj=\"armored_1_1\" mratio=\"2\"/>"; str = str + "<object yoffset=\"8.65\" xoffset=\"125\" tank=\"armored_1\" mainObj=\"armored_1_1\" mratio=\"2\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"400\" tank=\"armored_1\" mainObj=\"armored_1_1\" mratio=\"2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"200\" tank=\"armored_1\" mainObj=\"armored_1_1\" mratio=\"2\"/>"; str = str + "<object yoffset=\"8.85\" xoffset=\"25\" tank=\"spaceport_up\" child=\"barr_expl_b\" childXOffset=\"50\" childYOffset=\"-50\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 103, 112, 121, 130\" ECXOffset=\"70, 105, 70, 105, 70, 105\" ECYOffset=\"-20,-30,-20,-30,-20,-30\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\"/>"; str = str + "<object yoffset=\"8.85\" xoffset=\"25\" object=\"spaceport\" />"; str = str + "<object yoffset=\"9.55\" xoffset=\"520\" tank=\"spaceport_right_up\" child=\"barr_expl_b\" childXOffset=\"-50\" childYOffset=\"-50\" EC=\"emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 103, 112, 121, 130\" ECXOffset=\"-70, -105, -70, -105, -70, -105\" ECYOffset=\"-20,-30,-20,-30,-20,-30\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\"/>"; str = str + "<object yoffset=\"9.55\" xoffset=\"520\" object=\"spaceport_right\" />"; str = str + "<object yoffset=\"10.35\" xoffset=\"125\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"125\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"10.45\" xoffset=\"125\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"125\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"10.55\" xoffset=\"125\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"10.65\" xoffset=\"450\" object=\"hole\" EC=\"rocket_big_s\" ECCount=\"1\" ECTime=\"130\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>"; str = str + "<object yoffset=\"11.3\" tank=\"rocketer_4\" top=\"0\" mainObj=\"medium_4_wing_l\" objId=\"c_2\"/>"; str = str + "<object yoffset=\"11.3\" tank=\"rocketer_4\" top=\"0\" mainObj=\"medium_4_wing_r\" objId=\"c_1\"/>"; str = str + "<object yoffset=\"11.3\" tank=\"rocketer_4\" top=\"1\" mainObj=\"medium_4\" actionAfterDie=\"c_1,c_2\" relType=\"kill\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"225\" object=\"rad_box\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"519\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"20\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"271\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"169\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"20\" object=\"obj_lite_1\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"20\" object=\"obj_lite_1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"20\" object=\"obj_lite_1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"20\" object=\"obj_lite_1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"20\" object=\"obj_lite_1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"270\" object=\"obj_med_3\" />"; str = str + "<object yoffset=\"6\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"6\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"500\" object=\"support05\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"50\" object=\"support05\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"347\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"347\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"347\" object=\"support04\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"347\" object=\"support04\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"521\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"521\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"168\" object=\"obj_lite_1a\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"133\" object=\"obj_lite_1a\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"97\" object=\"obj_lite_1a\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"22\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"22\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"462\" object=\"obj_med_3b\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"405\" object=\"obj_med_3b\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"50\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"230\" object=\"obj_med_3b\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"124\" object=\"obj_med_3b\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"462\" object=\"obj_med_3a\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"355\" object=\"obj_med_3a\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"500\" object=\"support05\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"50\" object=\"support05\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"147\" object=\"obj_med_2\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"50\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"500\" object=\"support05\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"500\" object=\"support05\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"500\" object=\"support05\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"500\" object=\"support05\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"500\" object=\"support05\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"519\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"270\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"20\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"80\" object=\"obj_med_3a\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"152\" object=\"obj_med_3a\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"268\" object=\"support01\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"-9\" object=\"support01\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"291\" object=\"obj_lite_1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"245\" object=\"obj_med_2a\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"291\" object=\"obj_lite_1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"291\" object=\"obj_lite_1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" object=\"rad_box\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"275\" object=\"rad_box\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"250\" object=\"support05\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"300\" object=\"support05\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"250\" object=\"support05\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"300\" object=\"support05\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"300\" object=\"support05\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"300\" object=\"support05\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"250\" object=\"support05\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"250\" object=\"support05\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"50\" object=\"support05\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"50\" object=\"support05\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"50\" object=\"support05\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"50\" object=\"support05\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"50\" object=\"support05\" />"; str = str + "<object yoffset=\"3\" xoffset=\"270\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"3\" xoffset=\"170\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"270\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"169\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"1\" xoffset=\"520\" object=\"obj_med_2a\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"50\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"518\" object=\"obj_med_2a\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"519\" object=\"obj_med_2a\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"519\" object=\"obj_med_2a\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"518\" object=\"obj_med_2a\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"22\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"25\" object=\"support02\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"272\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"272\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"521\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"521\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"-2\" object=\"support01\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"-1\" object=\"support01\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"272\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"272\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"272\" object=\"support01\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"272\" object=\"support01\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"75\" object=\"obj_med_3a\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"231\" object=\"obj_med_3a\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"178\" object=\"obj_med_3a\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"521\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"22\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"272\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"272\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"521\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"521\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"272\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"-1\" object=\"support01\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"272\" object=\"support01\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"272\" object=\"support04\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"521\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"22\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"-5\" object=\"support01\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"272\" object=\"support01\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"22\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"521\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"-6\" object=\"support01\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"272\" object=\"support01\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"519\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"4\" xoffset=\"519\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"4\" xoffset=\"21\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"270\" object=\"obj_big_2\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"20\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"-3\" object=\"support01\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"275\" object=\"support01\" />"; str = str + "<object yoffset=\"4\" xoffset=\"-4\" object=\"support01\" />"; str = str + "<object yoffset=\"4\" xoffset=\"275\" object=\"support01\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"270\" object=\"support04\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"270\" object=\"support04\" />"; str = str + "<object yoffset=\"3\" xoffset=\"370\" object=\"obj_med_3b\" />"; str = str + "<object yoffset=\"3\" xoffset=\"440\" object=\"obj_med_3b\" />"; str = str + "<object yoffset=\"3\" xoffset=\"519\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"3\" xoffset=\"20\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"3\" xoffset=\"273\" object=\"support01\" />"; str = str + "<object yoffset=\"3\" xoffset=\"-4\" object=\"support01\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"-4\" object=\"support03\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"271\" object=\"support03\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"271\" object=\"obj_lite_1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"271\" object=\"obj_lite_1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"271\" object=\"obj_lite_1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"20\" object=\"obj_med_2a\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"519\" object=\"obj_med_2a\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"170\" object=\"obj_med_3\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"170\" object=\"obj_med_3\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"50\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"271\" object=\"obj_med_3c\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"270\" object=\"support04\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"171\" object=\"support04\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"270\" object=\"support04\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"171\" object=\"support04\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"20\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"-1\" object=\"support01\" />"; str = str + "<object yoffset=\"9\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"272\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"9\" xoffset=\"272\" object=\"support04\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"22\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"22\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"7\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"5\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"4\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"3\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"2\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"1\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"9\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"8\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"7\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"5\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"4\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"3\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"2\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"1\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"171\" object=\"support04\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"269\" object=\"support04\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"-3\" object=\"support03\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"272\" object=\"support03\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"274\" object=\"support03\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"-2\" object=\"support03\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"-2\" object=\"support01\" />"; str = str + "<object yoffset=\"10\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"273\" object=\"support01\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"-2\" object=\"support03\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"274\" object=\"support03\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"271\" object=\"support01\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"273\" object=\"support01\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"272\" object=\"support04\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"272\" object=\"support04\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"347\" object=\"support04\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"272\" object=\"support04\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"347\" object=\"support04\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"272\" object=\"support04\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"347\" object=\"support04\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"272\" object=\"support04\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"348\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"272\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"12.45\" xoffset=\"348\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"12.45\" xoffset=\"272\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"312\" tank=\"turel_big\" top=\"1\" bossBar=\"1\" armor=\"1000\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"125\" tank=\"armored_1\" mainObj=\"bonus_ship\" mratio=\"4\" loot=\"miniHealth, miniHealth\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"125\" tank=\"armored_1\" mainObj=\"bonus_ship\" mratio=\"4\" loot=\"miniHealth, miniHealth\"/>"; str = str + "<object yoffset=\"12.95\" xoffset=\"425\" tank=\"armored_1\" mainObj=\"bonus_ship\" mratio=\"3\" loot=\"miniHealth, miniHealth\"/>"; str = str + "<object yoffset=\"13.0\" command=\"slideConstant\" factor=\"0.95\" limit=\"0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1\" >Level 6</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"barr_expl_mm\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"100\" damageRadius=\"100\" />"; str = str + "<object name=\"barr_expl_b\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\"/>"; str = str + "<object name=\"barr_expl_m\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl_s\" object=\"exploder2\" explodeTimer=\"0\" splashDamage=\"30\" damageRadius=\"100\" />"; str = str + "<object name=\"interceptor_1lmf\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1lf\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1lm\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1l\" top=\"1\" tank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"15.0\"/>"; str = str + "<object name=\"interceptor_1lf\" top=\"1\" tank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"10.0\"/>"; str = str + "<object name=\"interceptor_1kmf\" tank=\"emitted\" mainObj=\"kamikadze_m\" EC=\"barr_expl_mm\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1kf\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1km\" tank=\"emitted\" mainObj=\"kamikadze_m\" EC=\"barr_expl_mm\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1k\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1k\" top=\"1\" tank=\"interceptor_1l\" mainObj=\"kamikadze\" UAADistance=\"30\" UAARotationFactor=\"12.0\"/>"; str = str + "<object name=\"interceptor_1kf\" top=\"1\" tank=\"interceptor_1l\" mainObj=\"kamikadze\" UAADistance=\"20\" UAARotationFactor=\"7.0\"/>"; str = str + "<object name=\"kamikadze_l\" top=\"1\" tank=\"interceptor_1l\" mainObj=\"kamikadze_l\" UAADistance=\"20\" UAARotationFactor=\"7.0\"/>"; str = str + "<object name=\"armored_1\" tank=\"armored_1\" top=\"1\" cannonTimeOffset=\" -30, -30, -30,-100, -100, -100, -100\" mratio=\"2\"/>"; str = str + "<object name=\"rocketer_4\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4\" actionAfterDie=\"a_1,a_2\" relType=\"kill\"/>"; str = str + "<object name=\"rocketer_4l\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_l\" objId=\"a_2\"/>"; str = str + "<object name=\"rocketer_4r\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_r\" objId=\"a_1\"/>"; str = str + "<object name=\"portal_2\" top=\"1\" tank=\"portal_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"5\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" bigObject=\"1\"/>"; str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_4\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"emitted_m\" xoffset=\"375\" tank=\"emitted_m\" top=\"0\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\"/>"; str = str + "<object name=\"emitted_mf\" xoffset=\"375\" tank=\"emitted_mf\" top=\"0\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"-20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\"/>"; str = str + "<object name=\"rocket_big_s\" tank=\"rocket_big_s\" EC=\"barr_expl_s\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"rocket_big_2\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"rocket_big_2\" tank=\"rocket_big_2\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.4\" xoffset=\"0\" object=\"base_ground_cluster1\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"0\" object=\"base_ground_cluster1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"0\" object=\"base_ground_cluster1\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"0\" object=\"base_ground_end\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"175\" tank=\"armored_1\" mainObj=\"armored_1_1\" mratio=\"1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"275\" tank=\"armored_1\" mainObj=\"armored_1_1\" mratio=\"1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"375\" tank=\"armored_1\" mainObj=\"armored_1_1\" mratio=\"1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"275\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"310\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"240\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.75\" xoffset=\"345\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.75\" xoffset=\"205\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.75\" xoffset=\"380\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.75\" xoffset=\"170\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"415\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"135\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"70\" endFrame=\"430\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"300\" tank=\"kamikadze\" movedWayOffset=\"65\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"250\" tank=\"kamikadze\" movedWayOffset=\"65\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"1.95\" xoffset=\"325\" tank=\"kamikadze\" movedWayOffset=\"60\" endFrame=\"370\"/>"; str = str + "<object yoffset=\"1.95\" xoffset=\"225\" tank=\"kamikadze\" movedWayOffset=\"60\" endFrame=\"370\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"350\" tank=\"kamikadze\" movedWayOffset=\"55\" endFrame=\"340\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"200\" tank=\"kamikadze\" movedWayOffset=\"55\" endFrame=\"340\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"375\" tank=\"kamikadze\" movedWayOffset=\"50\" endFrame=\"310\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"175\" tank=\"kamikadze\" movedWayOffset=\"50\" endFrame=\"310\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"275\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"310\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"240\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"2.15\" xoffset=\"345\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"2.15\" xoffset=\"205\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"380\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"170\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"415\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"135\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"2.35\" xoffset=\"150\" tank=\"armored_1\" mainObj=\"armored_2\" mratio=\"1\" />"; str = str + "<object yoffset=\"2.45\" xoffset=\"400\" tank=\"armored_1\" mainObj=\"armored_2\" mratio=\"1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"275\" tank=\"armored_1\" mainObj=\"armored_2\" mratio=\"2\" />"; str = str + "<object yoffset=\"2.95\" xoffset=\"450\" object=\"hole\" EC=\"rocket_big_s\" ECCount=\"1\" ECTime=\"130\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"22\" tank=\"spaceport_up\" child=\"barr_expl_b\" childXOffset=\"50\" childYOffset=\"-50\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 103, 112, 121, 130\" ECXOffset=\"70, 105, 70, 105, 70, 105\" ECYOffset=\"-20,-30,-20,-30,-20,-30\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"22\" object=\"spaceport\" />"; str = str + "<object yoffset=\"4.55\" xoffset=\"538\" tank=\"spaceport_right_up\" child=\"barr_expl_b\" childXOffset=\"-50\" childYOffset=\"-50\" EC=\"emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 103, 112, 121, 130\" ECXOffset=\"-70, -105, -70, -105, -70, -105\" ECYOffset=\"-20,-30,-20,-30,-20,-30\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\"/>"; str = str + "<object yoffset=\"4.55\" xoffset=\"538\" object=\"spaceport_right\" /> "; str = str + "<object yoffset=\"4.85\" xoffset=\"18\" tank=\"spaceport_up\" child=\"barr_expl_b\" childXOffset=\"50\" childYOffset=\"-50\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 103, 112, 121, 130\" ECXOffset=\"70, 105, 70, 105, 70, 105\" ECYOffset=\"-20,-30,-20,-30,-20,-30\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\"/>"; str = str + "<object yoffset=\"4.85\" xoffset=\"19\" object=\"spaceport\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"350\" tank=\"armored_1\" mainObj=\"bonus_ship\" mratio=\"3\" loot=\"miniHealth, miniHealth\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"200\" tank=\"armored_1\" mainObj=\"bonus_ship\" mratio=\"3\" loot=\"miniHealth, miniHealth\"/>"; str = str + "<object yoffset=\"5.7\" tank=\"mini_boss_mine_f\" movedWayOffset=\"94\" movedWayXSpeed=\"10\" EC=\"mine_4, mine_41,mine_4, mine_41,mine_4, mine_41,mine_4, mine_41,mine_4, mine_41\" ECCount=\"1,1,1,1,1,1,1,1,1,1\" ECTime=\"60,60,68,68,76,76,84,84,92,92\" ECXOffset=\"0,0,0,0,0,0,0,0,0,0\" ECYOffset=\"0,0,0,0,0,0,0,0,0,0\" ECTimeOffset=\"1,1,1,1,1,1,1,1,1,1\"/>"; str = str + "<object yoffset=\"5.9\" tank=\"mini_boss_mine_f\" movedWayOffset=\"94\" movedWayXSpeed=\"10\" EC=\"mine_4, mine_41,mine_4, mine_41,mine_4, mine_41,mine_4, mine_41,mine_4, mine_41\" ECCount=\"1,1,1,1,1,1,1,1,1,1\" ECTime=\"60,60,68,68,76,76,84,84,92,92\" ECXOffset=\"0,0,0,0,0,0,0,0,0,0\" ECYOffset=\"0,0,0,0,0,0,0,0,0,0\" ECTimeOffset=\"1,1,1,1,1,1,1,1,1,1\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"150\" tank=\"medium_3\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" tank=\"medium_3\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"300\" tank=\"armored_1\" mainObj=\"bonus_ship\" mratio=\"3\" loot=\"miniHealth, miniHealth\"/>"; str = str + "<object yoffset=\"7.85\" xoffset=\"250\" tank=\"armored_1\" mainObj=\"bonus_ship\" mratio=\"3\" loot=\"miniHealth, miniHealth\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"28\" object=\"obj_lite_1\" loot=\"miniHealth\" lootXoffset=\"70\" lootYoffset=\"0\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"28\" object=\"obj_lite_1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"28\" object=\"obj_lite_1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"28\" object=\"obj_lite_1\" loot=\"miniHealth\" lootXoffset=\"50\" lootYoffset=\"0\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"345\" object=\"obj_med_1b\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"344\" object=\"obj_med_1a\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"443\" object=\"obj_lite_1a\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"396\" object=\"obj_lite_1a\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"349\" object=\"obj_lite_1a\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"22\" object=\"obj_med_1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"22\" object=\"obj_med_1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"527\" object=\"obj_med_1c\" />"; str = str + "<object yoffset=\"4.05\" xoffset=\"275\" object=\"obj_med_1c\" />"; str = str + "<object yoffset=\"4.05\" xoffset=\"275\" object=\"obj_med_1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"196\" object=\"obj_med_1b\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"525\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"275\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"18\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"-5\" object=\"support01\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"25\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"521\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"275\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"269\" object=\"support01\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"275\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"525\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"273\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"275\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"525\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"275\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"271\" object=\"support01\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"275\" object=\"support04\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"275\" object=\"support04\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"25\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"25\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"25\" object=\"support04\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"-2\" object=\"support01\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"525\" object=\"support04\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"272\" object=\"support01\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"275\" object=\"support04\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"-5\" object=\"support01\" />"; str = str + "<object yoffset=\"10.85\" xoffset=\"53\" tank=\"spaceport_up\" child=\"barr_expl_b\" childXOffset=\"50\" childYOffset=\"-50\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 103, 112, 121, 130\" ECXOffset=\"70, 105, 70, 105, 70, 105\" ECYOffset=\"-20,-30,-20,-30,-20,-30\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\"/>"; str = str + "<object yoffset=\"10.85\" xoffset=\"53\" object=\"spaceport\" />"; str = str + "<object yoffset=\"10.95\" xoffset=\"458\" tank=\"turel_big\" />"; str = str + "<object yoffset=\"8.45\" xoffset=\"167\" tank=\"turel_big\" />"; str = str + "<object yoffset=\"7.65\" xoffset=\"390\" tank=\"turel_big\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"275\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"310\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"240\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"9.05\" xoffset=\"345\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"9.05\" xoffset=\"205\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"9.05\" xoffset=\"380\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"9.05\" xoffset=\"170\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"415\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"135\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"9.35\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"50\" cannonTimeOffset=\"-15\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"9.35\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"48\" cannonTimeOffset=\"-20\" startFrame=\"50\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"9.35\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"46\" cannonTimeOffset=\"-25\" startFrame=\"100\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"9.35\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"44\" cannonTimeOffset=\"-30\" startFrame=\"150\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"9.35\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"42\" cannonTimeOffset=\"-35\" startFrame=\"200\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"9.35\" xoffset=\"200\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"40\" cannonTimeOffset=\"-40\" startFrame=\"250\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"50\" cannonTimeOffset=\"-15\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"48\" cannonTimeOffset=\"-20\" startFrame=\"50\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"46\" cannonTimeOffset=\"-25\" startFrame=\"100\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"44\" cannonTimeOffset=\"-30\" startFrame=\"150\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"42\" cannonTimeOffset=\"-35\" startFrame=\"200\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"100\" tank=\"interceptor_13\" cannonAngle=\"h+20\" factor=\"-1\" rotate=\"-60\" mratio=\"7\" xratio=\"300\" yratio=\"250\" movedWayXSpeed=\"-6\" movedWayOffset=\"40\" cannonTimeOffset=\"-40\" startFrame=\"250\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"180\" cannonTimeOffset=\"-120\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"170\" cannonTimeOffset=\"-125\" startFrame=\"30\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"160\" cannonTimeOffset=\"-130\" startFrame=\"60\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"150\" cannonTimeOffset=\"-135\" startFrame=\"90\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"140\" cannonTimeOffset=\"-140\" startFrame=\"120\" reloadingTime=\"170\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"250\" tank=\"interceptor_11\" cannonAngle=\"h-55\" movedWayOffset=\"130\" cannonTimeOffset=\"-145\" startFrame=\"150\" reloadingTime=\"170\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"430\" tank=\"medium_3_m\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"430\" tank=\"medium_3_m\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"430\" tank=\"medium_3_m\" />"; str = str + "<object yoffset=\"9\" xoffset=\"446\" object=\"obj_med_2\" loot=\"miniHealth\" lootXoffset=\"-10\" lootYoffset=\"50\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"9\" xoffset=\"0\" object=\"support03\" />"; str = str + "<object yoffset=\"9\" xoffset=\"274\" object=\"support03\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"262\" object=\"obj_med_2\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"109\" object=\"obj_med_2\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"-4\" object=\"support03\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"271\" object=\"support03\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"295\" object=\"obj_lite_1a\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"45\" object=\"obj_lite_1a\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"95\" object=\"obj_lite_1a\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"145\" object=\"obj_lite_1a\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"195\" object=\"obj_lite_1a\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"245\" object=\"obj_lite_1a\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"471\" object=\"support05\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"42\" object=\"support01\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"342\" object=\"support01\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"344\" object=\"support01\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"468\" object=\"support05\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"358\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"358\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"500\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"420\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"420\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"500\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"186\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"44\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"309\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"47\" object=\"support01\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"309\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"309\" object=\"support04\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"111\" object=\"obj_big_2\" loot=\"miniHealth,miniHealth,lazer\" lootXoffset=\"20,-10,0\" lootYoffset=\"50,-30,0\" autoloot=\"0,0,1\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"46\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"186\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"46\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"186\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"-86\" object=\"support01\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"46\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"186\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"46\" object=\"support04\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"-86\" object=\"support01\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"186\" object=\"support04\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"46\" object=\"support04\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"76\" object=\"support05\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"186\" object=\"support04\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"46\" object=\"support04\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"76\" object=\"support05\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"-197\" object=\"support03\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"76\" object=\"support05\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"356\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"500\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"498\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"358\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"343\" object=\"support01\" />"; str = str + "<object yoffset=\"11\" xoffset=\"500\" object=\"support04\" />"; str = str + "<object yoffset=\"11\" xoffset=\"358\" object=\"support04\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"498\" object=\"support04\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"358\" object=\"support04\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"428\" object=\"obj_big_1\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"498\" object=\"support04\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"358\" object=\"support04\" />"; str = str + "<object yoffset=\"10\" xoffset=\"498\" object=\"support04\" />"; str = str + "<object yoffset=\"10\" xoffset=\"358\" object=\"support04\" />"; str = str + "<object yoffset=\"10\" xoffset=\"428\" object=\"obj_big_1\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"468\" object=\"support05\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"428\" object=\"obj_big_1\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"468\" object=\"support05\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"333\" object=\"rad_box\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"-12\" object=\"support01\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"267\" object=\"support01\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"-13\" object=\"support01\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"-12\" object=\"support03\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"264\" object=\"support03\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"266\" object=\"support01\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"333\" object=\"rad_box\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"364\" object=\"support05\" />"; str = str + "<object yoffset=\"9\" xoffset=\"294\" object=\"support05\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"294\" object=\"support05\" />"; str = str + "<object yoffset=\"9\" xoffset=\"364\" object=\"support05\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"430\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"354\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"209\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"131\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"206\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"131\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"131\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"206\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"206\" object=\"support04\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"131\" object=\"support04\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"430\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"350\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"350\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"430\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"-3\" object=\"support01\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"274\" object=\"support01\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"430\" object=\"support04\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"354\" object=\"support04\" />"; str = str + "<object yoffset=\"11.85\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"11.95\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"12.05\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"12.15\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"12.25\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"400\" tank=\"medium_3\" />"; str = str + "<object yoffset=\"12.7\" xoffset=\"275\" tank=\"medium_3\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"150\" tank=\"medium_3\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" tank=\"turel_big\" rotate=\"180\" mainObj=\"snake_1\" armor=\"150\" ignoreDirect=\"1\" ignoreHit=\"0\" ignoreSplash=\"0\" rotatedByWay=\"1\" reloadingTime=\"87000,87000,87000\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"335\" tank=\"turel_big\" rotate=\"180\" mainObj=\"snake_2\" armor=\"150\" ignoreDirect=\"1\" ignoreHit=\"0\" ignoreSplash=\"0\" rotatedByWay=\"1\" reloadingTime=\"87000,87000\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"395\" tank=\"turel_big\" rotate=\"180\" mainObj=\"snake_2\" armor=\"150\" ignoreDirect=\"1\" ignoreHit=\"0\" ignoreSplash=\"0\" rotatedByWay=\"1\" reloadingTime=\"87000,87000\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"455\" tank=\"turel_big\" rotate=\"180\" mainObj=\"snake_3\" armor=\"150\" ignoreDirect=\"1\" ignoreHit=\"0\" ignoreSplash=\"0\" rotatedByWay=\"1\" reloadingTime=\"87000\" />"; str = str + "<object yoffset=\"14.75\" xoffset=\"84\" tank=\"turel_big\" />"; str = str + "<object yoffset=\"14.45\" xoffset=\"355\" tank=\"turel_big\" />"; str = str + "<object yoffset=\"13.95\" xoffset=\"87\" tank=\"turel_big\" />"; str = str + "<object yoffset=\"15.25\" xoffset=\"355\" tank=\"turel_big\" />"; str = str + "<object yoffset=\"15.45\" xoffset=\"89\" tank=\"turel_big\" />"; str = str + "<object yoffset=\"15.65\" xoffset=\"313\" tank=\"turel_big\" /> "; str = str + "<object yoffset=\"15.95\" xoffset=\"311\" tank=\"turel_big\" />"; str = str + "<object yoffset=\"15.2\" xoffset=\"275\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"15.2\" xoffset=\"310\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"15.2\" xoffset=\"240\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"15.25\" xoffset=\"345\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"15.25\" xoffset=\"205\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"15.25\" xoffset=\"380\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"15.25\" xoffset=\"170\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"415\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"135\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"221\" object=\"rad_box\" />"; str = str + "<object yoffset=\"15.4\" xoffset=\"-2\" object=\"support01\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"-2\" object=\"support03\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"274\" object=\"support03\" />"; str = str + "<object yoffset=\"15.4\" xoffset=\"276\" object=\"support01\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"221\" object=\"rad_box\" />"; str = str + "<object yoffset=\"14.7\" xoffset=\"252\" object=\"support05\" />"; str = str + "<object yoffset=\"15.2\" xoffset=\"182\" object=\"support05\" />"; str = str + "<object yoffset=\"14.7\" xoffset=\"182\" object=\"support05\" />"; str = str + "<object yoffset=\"15.2\" xoffset=\"252\" object=\"support05\" />"; str = str + "<object yoffset=\"16\" xoffset=\"151\" object=\"rad_box\" />"; str = str + "<object yoffset=\"15.7\" xoffset=\"182\" object=\"support05\" />"; str = str + "<object yoffset=\"15.7\" xoffset=\"112\" object=\"support05\" />"; str = str + "<object yoffset=\"16\" xoffset=\"472\" object=\"rad_box\" />"; str = str + "<object yoffset=\"15.7\" xoffset=\"503\" object=\"support05\" />"; str = str + "<object yoffset=\"15.7\" xoffset=\"433\" object=\"support05\" />"; str = str + "<object yoffset=\"15.1\" xoffset=\"470\" object=\"rad_box\" />"; str = str + "<object yoffset=\"15.2\" xoffset=\"501\" object=\"support05\" />"; str = str + "<object yoffset=\"15.2\" xoffset=\"431\" object=\"support05\" />"; str = str + "<object yoffset=\"14.6\" xoffset=\"395\" object=\"support04\" />"; str = str + "<object yoffset=\"14.6\" xoffset=\"319\" object=\"support04\" />"; str = str + "<object yoffset=\"15.1\" xoffset=\"395\" object=\"support04\" />"; str = str + "<object yoffset=\"15.1\" xoffset=\"320\" object=\"support04\" />"; str = str + "<object yoffset=\"15.9\" xoffset=\"273\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"15.9\" xoffset=\"345\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"276\" object=\"support04\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"346\" object=\"support04\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"496\" object=\"support01\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"495\" object=\"support01\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"217\" object=\"support01\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"216\" object=\"support01\" />"; str = str + "<object yoffset=\"14.7\" xoffset=\"122\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"14.7\" xoffset=\"46\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"46\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"122\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"14.4\" xoffset=\"393\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"14.4\" xoffset=\"318\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"14.6\" xoffset=\"318\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"14.6\" xoffset=\"393\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"180\" object=\"obj_med_2\" loot=\"miniHealth\" lootXoffset=\"-10\" lootYoffset=\"50\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"160\" object=\"support03\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"440\" object=\"support03\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"294\" object=\"obj_med_1b\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"-50\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"13.9\" xoffset=\"394\" object=\"obj_med_1b\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"495\" object=\"obj_med_1b\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"298\" object=\"obj_med_1a\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"396\" object=\"obj_med_1a\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"50\" autoloot=\"0\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"495\" object=\"obj_med_1a\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"217\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"216\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"16.1\" xoffset=\"274\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"16.1\" xoffset=\"346\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"346\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"275\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"274\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"346\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"125\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"50\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"14.1\" xoffset=\"50\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"14.1\" xoffset=\"125\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"15.2\" xoffset=\"221\" object=\"rad_box\" />"; str = str + "<object yoffset=\"14.1\" xoffset=\"125\" object=\"support04\" />"; str = str + "<object yoffset=\"14.1\" xoffset=\"50\" object=\"support04\" />"; str = str + "<object yoffset=\"15.2\" xoffset=\"390\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"15.2\" xoffset=\"319\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"15.4\" xoffset=\"318\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"15.4\" xoffset=\"390\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"269\" object=\"support01\" />"; str = str + "<object yoffset=\"15.4\" xoffset=\"125\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"15.4\" xoffset=\"54\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"53\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"125\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"-6\" object=\"support01\" />"; str = str + "<object yoffset=\"14.6\" xoffset=\"125\" object=\"support04\" />"; str = str + "<object yoffset=\"14.6\" xoffset=\"50\" object=\"support04\" />"; str = str + "<object yoffset=\"15.1\" xoffset=\"125\" object=\"support04\" />"; str = str + "<object yoffset=\"15.1\" xoffset=\"50\" object=\"support04\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1\" >Level 7</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"barr_expl_mm\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"100\" damageRadius=\"100\" />"; str = str + "<object name=\"barr_expl_b\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\"/>"; str = str + "<object name=\"barr_expl_m\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl_s\" object=\"exploder2\" explodeTimer=\"0\" splashDamage=\"30\" damageRadius=\"100\" />"; str = str + "<object name=\"interceptor_1lmf\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1lf\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1lm\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1l\" top=\"1\" tank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"15.0\"/>"; str = str + "<object name=\"interceptor_1lf\" top=\"1\" tank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"10.0\"/>"; str = str + "<object name=\"interceptor_1kmf\" tank=\"emitted\" mainObj=\"kamikadze_m\" EC=\"barr_expl_mm\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1kf\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1km\" tank=\"emitted\" mainObj=\"kamikadze_m\" EC=\"barr_expl_mm\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1k\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1k\" top=\"1\" tank=\"interceptor_1l\" mainObj=\"kamikadze\" UAADistance=\"30\" UAARotationFactor=\"12.0\"/>"; str = str + "<object name=\"interceptor_1kf\" top=\"1\" tank=\"interceptor_1l\" mainObj=\"kamikadze\" UAADistance=\"20\" UAARotationFactor=\"7.0\"/>"; str = str + "<object name=\"kamikadze_l\" top=\"1\" tank=\"interceptor_1l\" mainObj=\"kamikadze_l\" UAADistance=\"20\" UAARotationFactor=\"7.0\"/>"; str = str + "<object name=\"armored_1\" tank=\"armored_1\" top=\"1\" cannonTimeOffset=\" -30, -30, -30,-100, -100, -100, -100\" mratio=\"2\"/>"; str = str + "<object name=\"rocketer_4\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4\" actionAfterDie=\"a_1,a_2\" relType=\"kill\"/>"; str = str + "<object name=\"rocketer_4l\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_l\" objId=\"a_2\"/>"; str = str + "<object name=\"rocketer_4r\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_r\" objId=\"a_1\"/>"; str = str + "<object name=\"portal_2\" top=\"1\" tank=\"portal_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"5\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" bigObject=\"1\"/>"; str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_4\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"emitted_m\" xoffset=\"375\" tank=\"emitted_m\" top=\"0\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\"/>"; str = str + "<object name=\"emitted_mf\" xoffset=\"375\" tank=\"emitted_mf\" top=\"0\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"-20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\"/>"; str = str + "<object name=\"rocket_big_s\" tank=\"rocket_big_s\" EC=\"barr_expl_s\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"rocket_big_2\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"rocket_big_2\" tank=\"rocket_big_2\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" tank=\"boss_1_1\" bossBar=\"1\" movedWayOffset=\"90\" yratio=\"100\" mainObj=\"boss_3\"/>"; str = str + "<object yoffset=\"1.1\" tank=\"boss_1_2\" bossBar=\"1\" movedWayOffset=\"90\" yratio=\"100\" mainObj=\"boss_3_r\" />"; str = str + "<object yoffset=\"1.1\" tank=\"boss_1_2\" bossBar=\"1\" movedWayOffset=\"90\" yratio=\"100\" mainObj=\"boss_3_l\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1\" >Level 8 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"barr_expl_mm\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"100\" damageRadius=\"100\" />"; str = str + "<object name=\"barr_expl_b\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\"/>"; str = str + "<object name=\"barr_expl_m\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl_s\" object=\"exploder2\" explodeTimer=\"0\" splashDamage=\"30\" damageRadius=\"100\" />"; str = str + "<object name=\"interceptor_1lmf\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1lf\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1lm\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1l\" top=\"1\" tank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"15.0\"/>"; str = str + "<object name=\"interceptor_1lf\" top=\"1\" tank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"10.0\"/>"; str = str + "<object name=\"interceptor_1kmf\" tank=\"emitted\" mainObj=\"kamikadze_m\" EC=\"barr_expl_mm\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_l\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1km\" tank=\"emitted\" mainObj=\"kamikadze_m\" EC=\"barr_expl_mm\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_l\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1k\" top=\"1\" tank=\"interceptor_1l\" mainObj=\"kamikadze\" UAADistance=\"30\" UAARotationFactor=\"12.0\"/>"; str = str + "<object name=\"interceptor_1kf\" top=\"1\" tank=\"interceptor_1l\" mainObj=\"kamikadze\" UAADistance=\"20\" UAARotationFactor=\"7.0\"/>"; str = str + "<object name=\"kamikadze_l\" top=\"1\" tank=\"interceptor_1l\" mainObj=\"kamikadze_l\" UAADistance=\"20\" UAARotationFactor=\"7.0\"/>"; str = str + "<object name=\"armored_1\" tank=\"armored_1\" top=\"1\" cannonTimeOffset=\" -30, -30, -30,-100, -100, -100, -100\" mratio=\"2\"/>"; str = str + "<object name=\"rocketer_4\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4\" actionAfterDie=\"a_1,a_2\" relType=\"kill\"/>"; str = str + "<object name=\"rocketer_4l\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_l\" objId=\"a_2\"/>"; str = str + "<object name=\"rocketer_4r\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_r\" objId=\"a_1\"/>"; str = str + "<object name=\"portal_2\" top=\"1\" tank=\"portal_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"5\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" bigObject=\"1\"/>"; str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_4\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"emitted_m\" xoffset=\"375\" tank=\"emitted_m\" top=\"0\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\"/>"; str = str + "<object name=\"emitted_mf\" xoffset=\"375\" tank=\"emitted_mf\" top=\"0\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"-20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\"/>"; str = str + "<object name=\"rocket_big_s\" tank=\"rocket_big_s\" EC=\"barr_expl_s\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"rocket_big_2\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"rocket_big_2\" tank=\"rocket_big_2\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"base_ground_start\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"base_ground_cluster1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"base_ground_cluster1\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"base_ground_end\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"base_ground_start\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"base_ground_cluster1\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"base_ground_cluster1\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"base_ground_cluster1\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"base_ground_end\"/>"; str = str + "<object yoffset=\"0.85\" xoffset=\"125\" tank=\"armored_1\" mainObj=\"armored_1_1\" mratio=\"2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"375\" tank=\"armored_1\" mainObj=\"armored_2\" mratio=\"2\" />"; str = str + "<object yoffset=\"1.05\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"1.15\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"1.35\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"1.45\" xoffset=\"75\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"1.45\" xoffset=\"375\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"375\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"1.55\" xoffset=\"375\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"375\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"1.65\" xoffset=\"375\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"375\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"1.75\" xoffset=\"375\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"375\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"1.85\" xoffset=\"375\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"150\" tank=\"medium_3\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"400\" tank=\"medium_3\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"225\" tank=\"medium_3\" />"; str = str + "<object yoffset=\"2.6\" tank=\"rocketer_4\" yratio=\"200\" startFrame=\"1400\" endFrame=\"1\" xoffset=\"175\" top=\"0\" mainObj=\"medium_4_wing_l\" objId=\"e_1\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"rocketer_4\" yratio=\"200\" startFrame=\"1400\" endFrame=\"1\" xoffset=\"175\" top=\"0\" mainObj=\"medium_4_wing_r\" objId=\"e_2\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"rocketer_4\" yratio=\"200\" startFrame=\"1400\" endFrame=\"1\" xoffset=\"175\" top=\"1\" mainObj=\"medium_4\" actionAfterDie=\"e_1,e_2\" relType=\"kill\"/>"; str = str + "<object yoffset=\"2.95\" tank=\"rocketer_4\" yratio=\"200\" xoffset=\"375\" top=\"0\" mainObj=\"medium_4_wing_l\" objId=\"d_1\"/>"; str = str + "<object yoffset=\"2.95\" tank=\"rocketer_4\" yratio=\"200\" xoffset=\"375\" top=\"0\" mainObj=\"medium_4_wing_r\" objId=\"d_2\"/>"; str = str + "<object yoffset=\"2.95\" tank=\"rocketer_4\" yratio=\"200\" xoffset=\"375\" top=\"1\" mainObj=\"medium_4\" actionAfterDie=\"d_1,d_2\" relType=\"kill\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"175\" tank=\"armored_1\" mainObj=\"bonus_ship\" mratio=\"3\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"275\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"310\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"240\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"3.95\" xoffset=\"345\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"3.95\" xoffset=\"205\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"3.95\" xoffset=\"380\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"3.95\" xoffset=\"170\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"415\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"135\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"70\" endFrame=\"430\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"300\" tank=\"kamikadze\" movedWayOffset=\"65\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"250\" tank=\"kamikadze\" movedWayOffset=\"65\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"4.15\" xoffset=\"325\" tank=\"kamikadze\" movedWayOffset=\"60\" endFrame=\"370\"/>"; str = str + "<object yoffset=\"4.15\" xoffset=\"225\" tank=\"kamikadze\" movedWayOffset=\"60\" endFrame=\"370\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"350\" tank=\"kamikadze\" movedWayOffset=\"55\" endFrame=\"340\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"200\" tank=\"kamikadze\" movedWayOffset=\"55\" endFrame=\"340\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"375\" tank=\"kamikadze\" movedWayOffset=\"50\" endFrame=\"310\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"175\" tank=\"kamikadze\" movedWayOffset=\"50\" endFrame=\"310\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"275\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"310\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"240\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"4.35\" xoffset=\"345\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"4.35\" xoffset=\"205\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"380\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"170\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"415\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"135\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"4.3\" tank=\"carrier\" actionAfterDie=\"i_1,i_2\" relType=\"kill\" />"; str = str + "<object yoffset=\"4.3\" tank=\"carrier\" objId=\"i_1\" mainObj=\"carrier_wing_r\" EC=\"interceptor_1kmf, interceptor_1km\" ECCount=\"9,9\" ECTime=\"156, 156\" ECXOffset=\"45,35\" ECYOffset=\"15,-15\" ECTimeOffset=\"36, 36\"/>"; str = str + "<object yoffset=\"4.3\" tank=\"carrier\" objId=\"i_2\" mainObj=\"carrier_wing_l\" EC=\"interceptor_1kmf, interceptor_1km\" ECCount=\"9,9\" ECTime=\"156, 156\" ECXOffset=\"-45,-35\" ECYOffset=\"15,-15\" ECTimeOffset=\"36, 36\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"425\" tank=\"armored_1\" mainObj=\"armored_1_1\" mratio=\"2\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"125\" tank=\"armored_1\" mainObj=\"armored_2\" mratio=\"2\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"275\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"310\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"240\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.25\" xoffset=\"345\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.25\" xoffset=\"205\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.25\" xoffset=\"380\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.25\" xoffset=\"170\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"415\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"135\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"70\" endFrame=\"430\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"300\" tank=\"kamikadze\" movedWayOffset=\"65\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"250\" tank=\"kamikadze\" movedWayOffset=\"65\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"6.35\" xoffset=\"325\" tank=\"kamikadze\" movedWayOffset=\"60\" endFrame=\"370\"/>"; str = str + "<object yoffset=\"6.35\" xoffset=\"225\" tank=\"kamikadze\" movedWayOffset=\"60\" endFrame=\"370\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"350\" tank=\"kamikadze\" movedWayOffset=\"55\" endFrame=\"340\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"200\" tank=\"kamikadze\" movedWayOffset=\"55\" endFrame=\"340\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"425\" tank=\"kamikadze\" movedWayOffset=\"50\" endFrame=\"310\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"125\" tank=\"kamikadze\" movedWayOffset=\"50\" endFrame=\"310\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"500\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"50\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"415\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"135\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.45\" xoffset=\"345\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.45\" xoffset=\"205\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"275\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"310\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"240\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"450\" tank=\"rocketer_r\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"450\" tank=\"rocketer\" />"; str = str + "<object yoffset=\"6.65\" xoffset=\"400\" tank=\"rocketer_r\" />"; str = str + "<object yoffset=\"6.65\" xoffset=\"400\" tank=\"rocketer\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"350\" tank=\"rocketer_r\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"350\" tank=\"rocketer\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"100\" tank=\"rocketer_l\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"100\" tank=\"rocketer\" />"; str = str + "<object yoffset=\"6.65\" xoffset=\"150\" tank=\"rocketer_l\" />"; str = str + "<object yoffset=\"6.65\" xoffset=\"150\" tank=\"rocketer\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"200\" tank=\"rocketer_l\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"200\" tank=\"rocketer\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"450\" tank=\"rocketer_r\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"450\" tank=\"rocketer\" />"; str = str + "<object yoffset=\"6.85\" xoffset=\"400\" tank=\"rocketer_r\" />"; str = str + "<object yoffset=\"6.85\" xoffset=\"400\" tank=\"rocketer\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"350\" tank=\"rocketer_r\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"350\" tank=\"rocketer\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"100\" tank=\"rocketer_l\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"100\" tank=\"rocketer\" />"; str = str + "<object yoffset=\"6.85\" xoffset=\"150\" tank=\"rocketer_l\" />"; str = str + "<object yoffset=\"6.85\" xoffset=\"150\" tank=\"rocketer\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"200\" tank=\"rocketer_l\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"200\" tank=\"rocketer\" />"; str = str + "<object yoffset=\"7.25\" xoffset=\"400\" object=\"hole\" EC=\"rocket_big_s\" ECCount=\"1\" ECTime=\"130\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"400\" object=\"hole\" EC=\"rocket_big_s\" ECCount=\"1\" ECTime=\"130\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"400\" object=\"hole\" EC=\"rocket_big_s\" ECCount=\"1\" ECTime=\"130\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"125\" tank=\"armored_1\" mainObj=\"bonus_ship\" mratio=\"3\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"325\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"9.05\" xoffset=\"325\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"325\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"9.15\" xoffset=\"325\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"325\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"9.25\" xoffset=\"325\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"325\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"9.35\" xoffset=\"325\" tank=\"medium_2_1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"356\" tank=\"turel_big\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"264\" tank=\"turel_big\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"248\" tank=\"turel_big\" mainObj=\"turel_lazer\"/>"; str = str + "<object yoffset=\"8\" xoffset=\"398\" tank=\"turel_big\" mainObj=\"turel\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"46\" tank=\"turel_big\" mainObj=\"turel_lazer\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"433\" tank=\"turel_big\" mainObj=\"turel\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"330\" tank=\"turel_big\" mainObj=\"turel\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"275\" tank=\"turel_big\" mainObj=\"turel_lazer\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"400\" tank=\"turel_big\" mainObj=\"turel\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"150\" tank=\"turel_big\" mainObj=\"turel\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"496\" tank=\"turel_big\" mainObj=\"turel_lazer\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"272\" tank=\"turel_big\" mainObj=\"turel_lazer\" />"; str = str + "<object yoffset=\"8.55\" xoffset=\"182\" tank=\"turel_big\" />"; str = str + "<object yoffset=\"10.85\" xoffset=\"213\" tank=\"turel_big\" />"; str = str + "<object yoffset=\"11.95\" xoffset=\"164\" tank=\"turel_big\" />"; str = str + "<object yoffset=\"11.15\" xoffset=\"387\" tank=\"turel_big\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"45\" tank=\"spaceport_up\" child=\"barr_expl_b\" childXOffset=\"50\" childYOffset=\"-50\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 103, 112, 121, 130\" ECXOffset=\"70, 105, 70, 105, 70, 105\" ECYOffset=\"-20,-30,-20,-30,-20,-30\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"45\" object=\"spaceport\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"48\" tank=\"spaceport_up\" child=\"barr_expl_b\" childXOffset=\"50\" childYOffset=\"-50\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 103, 112, 121, 130\" ECXOffset=\"70, 105, 70, 105, 70, 105\" ECYOffset=\"-20,-30,-20,-30,-20,-30\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"49\" object=\"spaceport\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"496\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"273\" object=\"support01\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"48\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"-2\" object=\"support01\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"294\" object=\"obj_med_3\" loot=\"miniHealth\" lootXoffset=\"50\" lootYoffset=\"0\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"296\" object=\"obj_med_3\" loot=\"miniHealth\" lootXoffset=\"50\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"296\" object=\"obj_med_3\" loot=\"miniHealth\" lootXoffset=\"50\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"496\" object=\"obj_med_3c\" loot=\"miniHealth\" lootXoffset=\"-50\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"496\" object=\"obj_med_3c\" loot=\"miniHealth\" lootXoffset=\"-50\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"496\" object=\"obj_med_3c\" loot=\"miniHealth\" lootXoffset=\"-50\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"252\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"172\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11\" xoffset=\"172\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11\" xoffset=\"252\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11\" xoffset=\"42\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11\" xoffset=\"-8\" object=\"support01\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"221\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"145\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"221\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"141\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"141\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"221\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"221\" object=\"support04\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"146\" object=\"support04\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"42\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"44\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"43\" object=\"support04\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"43\" object=\"support04\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"495\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"496\" object=\"support04\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"496\" object=\"support04\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"496\" object=\"support04\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"259\" object=\"obj_med_2\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"50\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"107\" object=\"obj_med_2\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"50\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"-6\" object=\"support03\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"268\" object=\"support03\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"427\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"351\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"206\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"128\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"200\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"129\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"12.05\" xoffset=\"128\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"12.05\" xoffset=\"200\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"203\" object=\"support04\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"128\" object=\"support04\" />"; str = str + "<object yoffset=\"11\" xoffset=\"427\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11\" xoffset=\"347\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"347\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"427\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"-6\" object=\"support01\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"272\" object=\"support01\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"427\" object=\"support04\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"351\" object=\"support04\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"496\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"233\" object=\"support01\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"46\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"40\" object=\"support01\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"496\" object=\"support04\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"46\" object=\"support04\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"-6\" object=\"support01\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"493\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"297\" object=\"support01\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"44\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"46\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"43\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"400\" object=\"obj_med_1b\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"493\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8\" xoffset=\"495\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"55\" object=\"obj_lite_1\" loot=\"miniHealth\" lootXoffset=\"100\" lootYoffset=\"0\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"54\" object=\"obj_lite_1\" loot=\"miniHealth\" lootXoffset=\"85\" lootYoffset=\"0\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"55\" object=\"obj_lite_1\" loot=\"miniHealth\" lootXoffset=\"70\" lootYoffset=\"0\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"7\" xoffset=\"55\" object=\"obj_lite_1\" loot=\"miniHealth\" lootXoffset=\"110\" lootYoffset=\"0\" autoloot=\"0\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"301\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"21\" object=\"support01\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"301\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8\" xoffset=\"301\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"299\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"301\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"301\" object=\"obj_lite_2\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"301\" object=\"support04\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"301\" object=\"support04\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"24\" object=\"support01\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"301\" object=\"support04\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"21\" object=\"support01\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"46\" object=\"support04\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"46\" object=\"support04\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"496\" object=\"support04\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"46\" object=\"support04\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"496\" object=\"support04\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"46\" object=\"support04\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"496\" object=\"support04\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"46\" object=\"support04\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"496\" object=\"support04\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"46\" object=\"support04\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"496\" object=\"support04\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"291\" object=\"support01\" />"; str = str + "<object yoffset=\"8\" xoffset=\"300\" object=\"support01\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1\" >Level 9 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" tank=\"boss_1_1\" bossBar=\"1\"/>"; str = str + "<object yoffset=\"1.1\" tank=\"boss_1_2\" bossBar=\"1\"/>"; str = str + "<object yoffset=\"1.1\" tank=\"boss_1_2\" bossBar=\"1\" mainObj=\"boss_1_r\" />"; str = str + "<object yoffset=\"1.1\" tank=\"boss_1_2\" bossBar=\"1\" mainObj=\"boss_1_l\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML();
Frame 7
stop(); _global.levelNum = 0;
Instance of Symbol 711 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop(); _global.diffLevel = 2; intro_text.htmlText = _global.envS.textZ.intro;
Frame 10
prebreefFunc(); setPlayerSettings(); makeText("Level " + levelNum, "MovieAnimation1"); _root.gotoAndStop("level");
Instance of Symbol 770 MovieClip "gui" in Frame 10
/* no clip actions */
Frame 11
stop(); trace("levelNum=" + levelNum); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 3 Button
on (press) { openSite(); }
Symbol 58 MovieClip Frame 1
_visible = false;
Instance of Symbol 59 MovieClip in Symbol 60 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 60 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 59 MovieClip in Symbol 61 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 61 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 62 MovieClip Frame 1
stop();
Symbol 66 MovieClip [support04] Frame 1
#initclip 93 Object.registerClass("support04", splashedObject); #endinitclip
Symbol 73 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 74 MovieClip [obj_lite_2] Frame 1
#initclip 18 Object.registerClass("obj_lite_2", splashedObject); #endinitclip stop();
Symbol 74 MovieClip [obj_lite_2] Frame 5
stop();
Symbol 78 MovieClip [support01] Frame 1
#initclip 19 Object.registerClass("support01", splashedObject); #endinitclip
Symbol 82 MovieClip [obj_big_1] Frame 1
#initclip 20 Object.registerClass("obj_big_1", splashedObject); #endinitclip stop();
Symbol 82 MovieClip [obj_big_1] Frame 5
stop();
Symbol 91 MovieClip [spaceport] Frame 1
#initclip 21 Object.registerClass("spaceport", splashedObject); #endinitclip stop();
Instance of Symbol 58 MovieClip "ex2" in Symbol 91 MovieClip [spaceport] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 91 MovieClip [spaceport] Frame 2
stop();
Symbol 92 MovieClip [spaceport_right] Frame 1
#initclip 22 Object.registerClass("spaceport_right", splashedObject); #endinitclip stop();
Instance of Symbol 58 MovieClip "ex2" in Symbol 92 MovieClip [spaceport_right] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 92 MovieClip [spaceport_right] Frame 2
stop();
Symbol 116 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 116 MovieClip Frame 5
gotoAndStop (1);
Symbol 116 MovieClip Frame 15
gotoAndStop (1);
Symbol 116 MovieClip Frame 19
gotoAndStop (1);
Symbol 116 MovieClip Frame 33
gotoAndStop (1);
Symbol 116 MovieClip Frame 47
gotoAndStop (1);
Symbol 116 MovieClip Frame 61
gotoAndStop (1);
Symbol 117 MovieClip [rocket2] Frame 1
#initclip 23 Object.registerClass("rocket2", bulletClass); #endinitclip
Symbol 126 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 58 MovieClip "ex2" in Symbol 126 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 126 MovieClip [player_base] Frame 2
stop(); makeDie(dd);
Symbol 127 MovieClip [player] Frame 1
#initclip 24 Object.registerClass("player", playerClass); #endinitclip
Symbol 128 MovieClip [enemy] Frame 1
#initclip 25 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 129 MovieClip [bullet] Frame 1
#initclip 26 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 130 MovieClip [queue] Frame 1
#initclip 27 Object.registerClass("queue", queue); #endinitclip
Instance of Symbol 59 MovieClip in Symbol 135 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 140 MovieClip [bonus_miniHealth] Frame 1
#initclip 28 Object.registerClass("bonus_miniHealth", bonus); #endinitclip
Symbol 147 MovieClip Frame 10
stop(); _parent.kill();
Symbol 148 MovieClip [userSplash] Frame 1
#initclip 29 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 148 MovieClip [userSplash] Frame 16
stop();
Symbol 151 MovieClip [playerShoot2] Frame 1
#initclip 30 Object.registerClass("playerShoot2", bulletClass); #endinitclip
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 151 MovieClip [playerShoot2] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 151 MovieClip [playerShoot2] Frame 10
stop();
Symbol 152 MovieClip [gun_1] Frame 1
#initclip 31 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 153 MovieClip [gun_2] Frame 1
#initclip 32 Object.registerClass("gun_2", cannon); #endinitclip
Symbol 154 MovieClip [gun_3] Frame 1
#initclip 33 Object.registerClass("gun_3", cannon); #endinitclip
Symbol 157 MovieClip [weapon2] Frame 1
#initclip 34 Object.registerClass("weapon2", bulletClass); #endinitclip
Symbol 191 MovieClip [boul] Frame 15
stop(); this.removeMovieClip();
Symbol 192 MovieClip [player_gun_3] Frame 1
#initclip 35 Object.registerClass("player_gun_3", cannon); #endinitclip
Symbol 193 MovieClip [player_gun_1] Frame 1
#initclip 36 Object.registerClass("player_gun_1", cannon); #endinitclip
Symbol 197 MovieClip [weapon3] Frame 1
#initclip 37 Object.registerClass("weapon3", bulletClass); #endinitclip
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 197 MovieClip [weapon3] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 197 MovieClip [weapon3] Frame 15
stop();
Symbol 201 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 204 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 216 MovieClip Frame 10
stop();
Symbol 217 MovieClip [weapon4] Frame 1
#initclip 38 Object.registerClass("weapon4", bulletClass); #endinitclip
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 217 MovieClip [weapon4] Frame 1
onClipEvent (enterFrame) { }
Symbol 217 MovieClip [weapon4] Frame 11
stop();
Symbol 218 MovieClip [player_gun_2] Frame 1
#initclip 39 Object.registerClass("player_gun_2", cannon); #endinitclip
Symbol 229 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 229 MovieClip [explode] Frame 7
_global.sound.play("eexplode", sx);
Symbol 229 MovieClip [explode] Frame 22
stop(); this.removeMovieClip();
Symbol 230 MovieClip [autoExplodePoint] Frame 1
#initclip 40 Object.registerClass("autoExplodePoint", autoExplode); #endinitclip
Symbol 230 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 230 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 235 MovieClip [bonus_weapon1] Frame 1
#initclip 41 Object.registerClass("bonus_weapon1", bonus); #endinitclip
Symbol 241 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 241 MovieClip Frame 5
gotoAndStop (1);
Symbol 241 MovieClip Frame 15
gotoAndStop (1);
Symbol 241 MovieClip Frame 19
gotoAndStop (1);
Symbol 242 MovieClip [weapon1] Frame 1
#initclip 42 Object.registerClass("weapon1", bulletClass); #endinitclip
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 242 MovieClip [weapon1] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 242 MovieClip [weapon1] Frame 40
stop();
Symbol 243 MovieClip [emptyShoot] Frame 1
#initclip 43 Object.registerClass("emptyShoot", bulletClass); #endinitclip
Symbol 250 MovieClip [lazer] Frame 1
#initclip 44 Object.registerClass("lazer", bulletClass); #endinitclip
Symbol 250 MovieClip [lazer] Frame 10
this.kill();
Symbol 254 MovieClip [lazer2] Frame 1
#initclip 45 Object.registerClass("lazer2", bulletClass); #endinitclip
Symbol 254 MovieClip [lazer2] Frame 16
this.kill();
Symbol 255 MovieClip [autoExplodePoint_n] Frame 1
#initclip 46 Object.registerClass("autoExplodePoint_n", autoExplode); #endinitclip
Symbol 255 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 255 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 260 MovieClip [support02] Frame 1
#initclip 47 Object.registerClass("support02", splashedObject); #endinitclip
Symbol 294 MovieClip Frame 97
gotoAndPlay (1);
Symbol 296 MovieClip [mine_1] Frame 10
stop();
Symbol 302 MovieClip [bonus_weapon2] Frame 1
#initclip 48 Object.registerClass("bonus_weapon2", bonus); #endinitclip
Symbol 307 MovieClip [bonus_weapon3] Frame 1
#initclip 49 Object.registerClass("bonus_weapon3", bonus); #endinitclip
Symbol 312 MovieClip [bonus_weapon4] Frame 1
#initclip 50 Object.registerClass("bonus_weapon4", bonus); #endinitclip
Symbol 317 MovieClip [bonus_lazer] Frame 1
#initclip 51 Object.registerClass("bonus_lazer", bonus); #endinitclip
Symbol 320 MovieClip [weapon0] Frame 1
#initclip 52 Object.registerClass("weapon0", bulletClass); #endinitclip
Symbol 322 MovieClip [star1] Frame 1
#initclip 53 Object.registerClass("star1", star); #endinitclip
Symbol 324 MovieClip [star2] Frame 1
#initclip 54 Object.registerClass("star2", star); #endinitclip
Symbol 326 MovieClip [star3] Frame 1
#initclip 55 Object.registerClass("star3", star); #endinitclip
Symbol 330 MovieClip [support03] Frame 1
#initclip 56 Object.registerClass("support03", splashedObject); #endinitclip
Instance of Symbol 58 MovieClip "ex2" in Symbol 334 MovieClip [support_dmg] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 336 MovieClip [lazerBlink1] Frame 1
#initclip 57 Object.registerClass("lazerBlink1", bulletClass); #endinitclip
Symbol 337 MovieClip [lazerBlink2] Frame 1
#initclip 58 Object.registerClass("lazerBlink2", bulletClass); #endinitclip
Symbol 342 MovieClip [base_ground_cluster1] Frame 1
#initclip 59 Object.registerClass("base_ground_cluster1", splashedObject); #endinitclip
Symbol 345 MovieClip [base_ground_cluster2] Frame 1
#initclip 60 Object.registerClass("base_ground_cluster2", splashedObject); #endinitclip
Symbol 349 MovieClip [base_ground_start] Frame 1
#initclip 61 Object.registerClass("base_ground_start", splashedObject); #endinitclip
Symbol 353 MovieClip [base_ground_end] Frame 1
#initclip 62 Object.registerClass("base_ground_end", splashedObject); #endinitclip
Instance of Symbol 58 MovieClip "ex2" in Symbol 359 MovieClip [carrier] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 363 MovieClip [carrier_wing_l] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 380 MovieClip [snake_1] Frame 1
if (playMe == undefined) { playMe = false; } if (!playMe) { stop(); }
Instance of Symbol 58 MovieClip "ex2" in Symbol 380 MovieClip [snake_1] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 380 MovieClip [snake_1] Frame 24
gotoAndPlay (1);
Symbol 384 MovieClip [snake_2] Frame 1
if (playMe == undefined) { playMe = false; } if (!playMe) { stop(); }
Symbol 384 MovieClip [snake_2] Frame 24
gotoAndPlay (1);
Symbol 388 MovieClip [snake_3] Frame 1
if (playMe == undefined) { playMe = false; } if (!playMe) { stop(); }
Instance of Symbol 58 MovieClip "ex2" in Symbol 388 MovieClip [snake_3] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 388 MovieClip [snake_3] Frame 24
gotoAndPlay (1);
Instance of Symbol 58 MovieClip "ex2" in Symbol 396 MovieClip [medium_4_wing_l] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 396 MovieClip [medium_4_wing_l] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 58 MovieClip "ex2" in Symbol 398 MovieClip [medium_4_wing_r] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 398 MovieClip [medium_4_wing_r] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 58 MovieClip "ex2" in Symbol 402 MovieClip [medium_3] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 58 MovieClip "ex2" in Symbol 406 MovieClip [medium_2] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 58 MovieClip "ex2" in Symbol 413 MovieClip [medium_1] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 457 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 458 MovieClip [hole] Frame 1
#initclip 63 Object.registerClass("hole", splashedObject); #endinitclip
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 458 MovieClip [hole] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 458 MovieClip [hole] Frame 165
stop();
Symbol 458 MovieClip [hole] Frame 169
stop();
Symbol 461 MovieClip [rocket] Frame 1
#initclip 64 Object.registerClass("rocket", bulletClass); #endinitclip
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 464 MovieClip [carrier_wing_r] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 468 MovieClip [lite_2_s] Frame 1
stop();
Symbol 468 MovieClip [lite_2_s] Frame 2
stop(); makeDie(dd);
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 469 MovieClip [lite_2_m] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 469 MovieClip [lite_2_m] Frame 30
stop();
Symbol 469 MovieClip [lite_2_m] Frame 31
stop(); makeDie(dd);
Symbol 473 MovieClip [gun_spec_1] Frame 1
#initclip 65 Object.registerClass("gun_spec_1", cannon); #endinitclip
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 473 MovieClip [gun_spec_1] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 474 MovieClip [gun_spec_2] Frame 1
#initclip 66 Object.registerClass("gun_spec_2", cannon); #endinitclip
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 474 MovieClip [gun_spec_2] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 58 MovieClip "ex2" in Symbol 480 MovieClip [medium_1_1] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 58 MovieClip "ex2" in Symbol 485 MovieClip [portal] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 58 MovieClip "ex3" in Symbol 485 MovieClip [portal] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 58 MovieClip "ex4" in Symbol 485 MovieClip [portal] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 58 MovieClip "ex5" in Symbol 485 MovieClip [portal] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 58 MovieClip "ex6" in Symbol 485 MovieClip [portal] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 58 MovieClip "ex7" in Symbol 485 MovieClip [portal] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 58 MovieClip "ex8" in Symbol 485 MovieClip [portal] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 58 MovieClip "ex9" in Symbol 485 MovieClip [portal] Frame 1
onClipEvent (load) { delay = 11; }
Instance of Symbol 58 MovieClip "ex10" in Symbol 485 MovieClip [portal] Frame 1
onClipEvent (load) { delay = 11; }
Instance of Symbol 58 MovieClip "ex11" in Symbol 485 MovieClip [portal] Frame 1
onClipEvent (load) { delay = 12; }
Instance of Symbol 58 MovieClip "ex12" in Symbol 485 MovieClip [portal] Frame 1
onClipEvent (load) { delay = 14; }
Instance of Symbol 58 MovieClip "ex13" in Symbol 485 MovieClip [portal] Frame 1
onClipEvent (load) { delay = 16; }
Symbol 496 MovieClip [portal_1] Frame 1
stop();
Symbol 496 MovieClip [portal_1] Frame 2
stop(); makeDie(dd);
Symbol 503 MovieClip [rad_box] Frame 1
#initclip 67 Object.registerClass("rad_box", splashedObject); #endinitclip
Symbol 503 MovieClip [rad_box] Frame 24
gotoAndPlay (1);
Symbol 503 MovieClip [rad_box] Frame 30
stop();
Symbol 507 MovieClip [support05] Frame 1
#initclip 68 Object.registerClass("support05", splashedObject); #endinitclip
Instance of Symbol 58 MovieClip "ex2" in Symbol 511 MovieClip [medium_4] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 536 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 537 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 538 MovieClip [gun_big] Frame 1
#initclip 69 Object.registerClass("gun_big", cannon); #endinitclip
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 538 MovieClip [gun_big] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 549 MovieClip Frame 15
gotoAndPlay (1);
Symbol 559 MovieClip [obj_big_2] Frame 1
#initclip 70 Object.registerClass("obj_big_2", splashedObject); #endinitclip stop();
Symbol 559 MovieClip [obj_big_2] Frame 5
stop();
Symbol 563 MovieClip [obj_lite_1a] Frame 1
#initclip 71 Object.registerClass("obj_lite_1a", splashedObject); #endinitclip stop();
Symbol 563 MovieClip [obj_lite_1a] Frame 5
stop();
Symbol 567 MovieClip [obj_lite_1] Frame 1
#initclip 72 Object.registerClass("obj_lite_1", splashedObject); #endinitclip stop();
Symbol 567 MovieClip [obj_lite_1] Frame 5
stop();
Symbol 571 MovieClip [obj_med_1] Frame 1
#initclip 73 Object.registerClass("obj_med_1", splashedObject); #endinitclip stop();
Symbol 571 MovieClip [obj_med_1] Frame 5
stop();
Symbol 575 MovieClip [obj_med_1a] Frame 1
#initclip 74 Object.registerClass("obj_med_1a", splashedObject); #endinitclip stop();
Symbol 575 MovieClip [obj_med_1a] Frame 5
stop();
Symbol 579 MovieClip [obj_med_1b] Frame 1
#initclip 75 Object.registerClass("obj_med_1b", splashedObject); #endinitclip stop();
Symbol 579 MovieClip [obj_med_1b] Frame 5
stop();
Symbol 581 MovieClip [obj_med_1c] Frame 1
#initclip 76 Object.registerClass("obj_med_1c", splashedObject); #endinitclip stop();
Symbol 581 MovieClip [obj_med_1c] Frame 5
stop();
Symbol 582 MovieClip [support02_right] Frame 1
#initclip 77 Object.registerClass("support02_right", splashedObject); #endinitclip
Symbol 586 MovieClip [obj_med_2] Frame 1
#initclip 78 Object.registerClass("obj_med_2", splashedObject); #endinitclip stop();
Symbol 586 MovieClip [obj_med_2] Frame 5
stop();
Symbol 590 MovieClip [obj_med_2a] Frame 1
#initclip 79 Object.registerClass("obj_med_2a", splashedObject); #endinitclip stop();
Symbol 590 MovieClip [obj_med_2a] Frame 5
stop();
Symbol 594 MovieClip [obj_med_3c] Frame 1
#initclip 80 Object.registerClass("obj_med_3c", splashedObject); #endinitclip stop();
Symbol 594 MovieClip [obj_med_3c] Frame 5
stop();
Symbol 598 MovieClip [obj_med_3a] Frame 1
#initclip 81 Object.registerClass("obj_med_3a", splashedObject); #endinitclip stop();
Symbol 598 MovieClip [obj_med_3a] Frame 5
stop();
Symbol 599 MovieClip [obj_med_3] Frame 1
#initclip 82 Object.registerClass("obj_med_3", splashedObject); #endinitclip stop();
Symbol 599 MovieClip [obj_med_3] Frame 5
stop();
Symbol 603 MovieClip [obj_med_3b] Frame 1
#initclip 83 Object.registerClass("obj_med_3b", splashedObject); #endinitclip stop();
Symbol 603 MovieClip [obj_med_3b] Frame 5
stop();
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 604 MovieClip [kamikadze_m] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 604 MovieClip [kamikadze_m] Frame 30
stop();
Symbol 604 MovieClip [kamikadze_m] Frame 31
stop(); makeDie(dd);
Symbol 605 MovieClip [kamikadze_s] Frame 1
stop();
Symbol 605 MovieClip [kamikadze_s] Frame 2
stop(); makeDie(dd);
Symbol 610 MovieClip [rocket_big_s] Frame 1
stop();
Symbol 610 MovieClip [rocket_big_s] Frame 2
stop(); makeDie(dd);
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 617 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 617 MovieClip Frame 125
stop();
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 618 MovieClip [medium_3_m] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 58 MovieClip "ex2" in Symbol 618 MovieClip [medium_3_m] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 618 MovieClip [medium_3_m] Frame 131
stop();
Symbol 625 MovieClip [portal_2] Frame 1
stop();
Symbol 625 MovieClip [portal_2] Frame 2
stop(); makeDie(dd);
Instance of Symbol 58 MovieClip "ex2" in Symbol 629 MovieClip [boss_1_r] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 629 MovieClip [boss_1_r] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 58 MovieClip "ex2" in Symbol 637 MovieClip [boss_1_1] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 638 MovieClip [gun_spec_3] Frame 1
#initclip 84 Object.registerClass("gun_spec_3", cannon); #endinitclip
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 638 MovieClip [gun_spec_3] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 639 MovieClip [gun_spec_4] Frame 1
#initclip 85 Object.registerClass("gun_spec_4", cannon); #endinitclip
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 639 MovieClip [gun_spec_4] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 58 MovieClip "ex2" in Symbol 640 MovieClip [boss_1_l] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 640 MovieClip [boss_1_l] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 641 MovieClip [gun_big_lazer_spec] Frame 1
#initclip 86 Object.registerClass("gun_big_lazer_spec", cannon); #endinitclip
Symbol 645 MovieClip [lazer3] Frame 1
#initclip 87 Object.registerClass("lazer3", bulletClass); #endinitclip
Symbol 645 MovieClip [lazer3] Frame 16
this.kill();
Symbol 646 MovieClip [lazerBlink3] Frame 1
#initclip 88 Object.registerClass("lazerBlink3", bulletClass); #endinitclip
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 653 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 658 MovieClip [boss_1_1f] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 659 MovieClip [turret_gun] Frame 1
#initclip 89 Object.registerClass("turret_gun", cannon); #endinitclip
Instance of Symbol 58 MovieClip "ex2" in Symbol 663 MovieClip [boss_3] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 58 MovieClip "ex2" in Symbol 667 MovieClip [boss_3_r] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 58 MovieClip "ex3" in Symbol 667 MovieClip [boss_3_r] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 58 MovieClip "ex2" in Symbol 668 MovieClip [boss_3_l] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 58 MovieClip "ex2" in Symbol 668 MovieClip [boss_3_l] Frame 1
onClipEvent (load) { delay = 8; }
Symbol 669 MovieClip [gun_big_lazer] Frame 1
#initclip 90 Object.registerClass("gun_big_lazer", cannon); #endinitclip
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 669 MovieClip [gun_big_lazer] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 673 MovieClip [weapon3_1] Frame 1
#initclip 91 Object.registerClass("weapon3_1", bulletClass); #endinitclip
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 673 MovieClip [weapon3_1] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 673 MovieClip [weapon3_1] Frame 15
stop();
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 676 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 676 MovieClip Frame 5
stop();
Symbol 677 MovieClip [weapon2_1] Frame 1
#initclip 92 Object.registerClass("weapon2_1", bulletClass); #endinitclip
Instance of Symbol 58 MovieClip "codeStopper" in Symbol 677 MovieClip [weapon2_1] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 677 MovieClip [weapon2_1] Frame 5
stop();
Symbol 806 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function initOffset(bb) { if (bb == 1) { bigObject = true; } if (bigObject) { offsetTop = _global.envS.bigTileOffset.top; offsetBottom = _global.envS.bigTileOffset.bottom; offsetLeft = _global.envS.bigTileOffset.left; offsetRight = _global.envS.bigTileOffset.right; } } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } myClock++; check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; var bigObject = false; }
Symbol 807 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var AADistance, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); AADistance = _global.envS.unitAutoAimDistance; if (_global.noSet(AADistance)) { AADistance = 50; } } function setEnemyToEnemyCollisionFlag(enable, dont_smash) { if (enable != undefined) { enable_enemy_to_enemy_collision = enable; } if (dont_smash != undefined) { dont_smash_me_ally = dont_smash; } } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local11 = {x:x, y:y}; _parent.localToGlobal(_local11); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local20 = _local10.x - _local11.x; var _local18 = _local10.y - _local11.y; var _local15 = Math.atan2(_local18, _local20); speedXY = parseFloat(b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local15); speedY = speedXY * Math.sin(_local15); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } if (!_global.noSet(yr)) { AADistance = yr; } if (!_global.noSet(r)) { AARatio = r; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local12 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local14 = Math.atan2(_local5, _local4); var _local17 = _local12 * Math.cos(rotate + _local14); var _local16 = _local12 * Math.sin(rotate + _local14); } else { var _local17 = _local4; var _local16 = _local5; } way.x = _local17; way._x = way.x; way.y = _local16; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local19 = startFrame; startFrame = endFrame; endFrame = _local19; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local6 = way.klop._x; var _local15 = way.klop._y; _local6 = _local6 * factor; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local15 = _local15 * (yratio / 100); } if (rotate != 0) { var _local14 = Math.sqrt((_local6 * _local6) + (_local15 * _local15)); var _local16 = Math.atan2(_local15, _local6); _local6 = _local14 * Math.cos(rotate + _local16); _local15 = _local14 * Math.sin(rotate + _local16); } way.x = way.x + (-_local6); way._x = way.x; way.y = way.y + (-_local15); way._y = way.y; var _local20 = way.klop._x; var _local19 = way.klop._y; } var _local5 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local5 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = _local5 + (_local5 - endFrame); } if (wayCycle == 3) { _local5 = startFrame + (_local5 - endFrame); } } if ((wayDir < 0) && (_local5 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = startFrame + (startFrame - _local5); } if (wayCycle == 3) { _local5 = endFrame - (startFrame - _local5); } } if (firstStep != 0) { _local5 = firstStep; firstStep = 0; } var _local20 = way.klop._x; var _local19 = way.klop._y; way.gotoAndStop(_local5); var _local6 = way.klop._x - _local20; _local6 = _local6 * factor; var _local15 = way.klop._y - _local19; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local15 = _local15 * (yratio / 100); } if (rotate != 0) { var _local14 = Math.sqrt((_local6 * _local6) + (_local15 * _local15)); var _local16 = Math.atan2(_local15, _local6); speedX = _local14 * Math.cos(rotate + _local16); speedY = _local14 * Math.sin(rotate + _local16); } else { speedX = _local6; speedY = _local15; } var _local18 = 0; var _local17 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local18 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local15 = -_root.bg.speedY; } else { _local15 = -movedWayYSpeed; } speedY = speedY + _local15; _local17 = -_local15; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local7 = line.getRect(this); baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local11 = {x:x, y:y}; _parent.localToGlobal(_local11); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local13 = _local10.x - _local11.x; var _local12 = _local10.y - _local11.y; var _local22 = Math.sqrt((_local13 * _local13) + (_local12 * _local12)); var _local8 = Math.atan2(_local12, _local13); if (!_global.noSet(AARatio)) { var _local9 = Math.atan2(speedY, speedX) * _global.PI2; _local9 = _local9 + _global.getAngleDelta(_local9, _local8 * _global.PI2, AARatio); _local8 = _local9 / _global.PI2; } var _local21 = AADistance; if (_local22 > _local21) { speedX = speedXY * Math.cos(_local8); speedY = speedXY * Math.sin(_local8); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { followPlayer = false; } } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local18); way._x = way.x; way.y = way.y - (speedY + _local17); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var enable_enemy_to_enemy_collision = false; var dont_smash_me_ally = false; }
Symbol 808 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; loot = new Array(); autoloot = new Array(); lootXoffset = new Array(); lootYoffset = new Array(); AAD_array = new Array(); actionAfterDie = new Array(); } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (!_global.noSet(sc)) { score = sc; } } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local4 = 0; while (_local4 < childs.length) { var _local6 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local8 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0); var _local7 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0); _local6.moveTo(_x + _local8, _y + _local7); } _local4++; } } var _local4 = 0; while (_local4 < loot.length) { var _local9 = autoloot[_local4]; var _local10 = lootXoffset[_local4]; var _local11 = lootYoffset[_local4]; var _local5 = loot[_local4]; if (_local9) { _global.makeBonusAnimation(_local5, _root.bg.player); _root.bg.player.applyBonus(_local5); } else { var _local14 = _root.bg.bnz.getNextHighestDepth(); var _local12 = _root.bg.bnz.attachMovie("bonus_" + _local5, "b" + _local14, _local14); _global.bonusObjects.push(_local12); _local12._x = _x + _local10; _local12._y = _y + _local11; _local12.bonusType = _local5; _local12.inQueue(); _local12._alpha = (_local12._xscale = (_local12._yscale = 2)); _local12.onEnterFrame = _global.getOn; } _local4++; } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local13 = soundKills.split(","); if (_local13.length == 0) { _local13 = [soundKills]; } var _local15 = Math.floor(Math.random() * _local13.length); _global.sound.play(_global.trim(_local13[_local15]), x, flag); } } if (score != 0) { var _local14 = _root.bg.bnzFX.getNextHighestDepth(); var _local12 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local14, _local14); _local12.ins.tf.text = score * _global.comboFactor; _global.levelScore = _global.levelScore + (score * _global.comboFactor); _root.gui.score.text = _global.levelScore; _local12._alpha = 70; _local12._x = _x; _local12._y = _y; } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local12 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local11 = Math.floor(blinkCounter / blinkStep); if (_local12 != _local11) { var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local11 % 2) == 1) { _local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount)); _local10.rb = Math.round((blinkColorR * blinkAmount) / 100); _local10.gb = Math.round((blinkColorG * blinkAmount) / 100); _local10.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local10); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { var _local6 = eCTimeOffset[_local5]; if (_global.noSet(_local6)) { _local6 = 0; } if (((myClock + _local6) % eCTime[_local5]) == 0) { var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0); var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0); _local7.moveTo(_x + _local9, _y + _local8); } } } _local5++; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = _global.prepareArrayString(lo); } if (!_global.noSet(lox)) { lootXoffset = _global.prepareArrayNum(lox); } if (!_global.noSet(loy)) { lootYoffset = _global.prepareArrayNum(loy); } if (!_global.noSet(al)) { autoloot = _global.prepareArrayBool(al); } } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (!_global.noSet(ecyo)) { eCYOffset = _global.prepareArrayNum(ecyo); } } function setRelation(id, ar, rt) { if (!_global.noSet(id)) { myId = id; } if (!_global.noSet(ar)) { AAD_array = _global.prepareArrayString(ar); } if (!_global.noSet(rt)) { relType = rt; } } function checkRelations(arr) { var _local8 = false; if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) { return(_local8); } if (AAD_array.length > 0) { var _local6 = 0; while (_local6 < AAD_array.length) { var _local5 = AAD_array[_local6]; var _local3 = 0; while (_local3 < arr.length) { if (arr[_local3].myId == _local5) { AAD_array.remove(_local5); actionAfterDie.push(_local5); _local6--; } _local3++; } _local6++; } } if (actionAfterDie.length == 0) { return(_local8); } if (_global.noSet(relType)) { return(_local8); } var _local7 = new Array(); _local7 = actionAfterDie.concat(); var _local6 = 0; while (_local6 < arr.length) { if (arr[_local6] == this) { } else if (_global.noSet(arr[_local6].myId)) { } else { _local7.remove(arr[_local6].myId); } _local6++; } if (_local7.length == actionAfterDie.length) { if (relType == "kill") { changeArmor((-armor) - 100); _local8 = true; } if (relType == "makeHitable") { ignoreHit = false; ignoreSplash = false; base.playMe = true; base.play(); } } return(_local8); } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; }
Symbol 809 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); if (armor <= 0) { if (!notCount) { _global.rezults.items++; } } super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local9])) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function oEF() { super.oEF(); } }
Symbol 810 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } passageAbility = 1; hited = new Array(); } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local5 = _root.bg.fx; var _local6 = _local5.getNextHighestDepth(); var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6); _local4._x = x; _local4._y = y; } removeFromArray(); super.kill(); } function alreadyHited(mc) { var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(true); } _local2++; } return(false); } function addEnemy(mc) { passageAbility--; var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(false); } _local2++; } hited.push(mc); return(true); } function passageDone() { if (passageAbility <= 0) { return(true); } return(false); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local9 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local11 = (_global.clock - startClock) + 1; var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local7 = ty - _y; var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7)); var _local13 = Math.atan2(_local7, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local9 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } else if (movedBullet) { var _local10 = speedY; speedY = speedY - _root.bg.speedY; } passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY)); if (_global.clock != startClock) { super.oEF(); } if (movedBullet) { speedY = _local10; } if (!_global.noSet(maxDistance)) { if (passedDistance >= maxDistance) { kill(); } } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; var passedDistance = 0; }
Symbol 811 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } if (_global.envS.debugBody != 1) { body._visible = false; hitBody._visible = false; } var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local7)) { gunHolder = this; } else { gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local4 = _global.prepareArrayString(b); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3}); _local3++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local7 = _parent._parent.shadows; if (_global.noSet(_local7)) { _local7 = _parent.shadows; } shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local19 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local14 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local21 = _global.prepareArrayNum(bs); var _local15 = _global.prepareArrayString(dd); var _local22 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local16 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local17 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local18 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local13 = _global.prepareArrayString(spa); var _local20 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local19 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local14 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local21 = _global.prepareArrayNum(bs); var _local15 = _global.prepareArrayString(dd); var _local22 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local16 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local17 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local18 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local13 = _global.prepareArrayString(spa); var _local20 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3])); _local3++; } } function oEF() { var _local4 = x; var _local3 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local4 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local4); var _local3 = {x:x, y:y}; _parent.localToGlobal(_local3); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local9 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local9); var _local3 = 0; while (_local3 < cannons.length) { var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local5); var _local7 = cannons[_local3].cannonAngleType; switch (_local7) { case "t" : var _local6 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : _local6 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : _local6 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } if (cannons[_local3].cannonChangeAngleSpeed == 0) { cannons[_local3]._rotation = _local6; } else { var _local4 = _global.getAngleDelta(cannons[_local3]._rotation, _local6, 1); var _local8 = ((_local4 > 0) ? 1 : -1); if (Math.abs(_local4) > cannons[_local3].cannonChangeAngleSpeed) { cannons[_local3]._rotation = cannons[_local3]._rotation + (_local8 * cannons[_local3].cannonChangeAngleSpeed); } else { cannons[_local3]._rotation = cannons[_local3]._rotation + _local4; } } _local3++; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local7 = 1; var _local8 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local7])) { var _local6 = _local9["ex" + _local7]; var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local8++; _local7++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; if (dieImmediatly) { deathFromOutside = false; } super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (gunHolder != this) { var _local4 = cannons[0]._currentframe; var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].gotoAndPlay("die"); _local3++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local4)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].gotoAndPlay("die"); _local3++; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; }
Symbol 812 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor = _global.playerS.XspeedFactor; YspeedFactor = _global.playerS.YspeedFactor; rotationFactor = _global.playerS.rotationFactor; if (_global.noSet(_global.userWeapon1)) { _global.userWeapon1 = 0; } if (_global.noSet(_global.userWeapon2)) { _global.userWeapon2 = 0; } if (_global.noSet(_global.userWeapon3)) { _global.userWeapon3 = 0; } if (_global.noSet(_global.userWeapon4)) { _global.userWeapon4 = 0; } var _local4 = SharedObject.getLocal(_global.gameName, "/"); _global.userWeapon1 = _local4.data.userWeapon1; _global.userWeapon2 = _local4.data.userWeapon2; _global.userWeapon3 = _local4.data.userWeapon3; _global.userWeapon4 = _local4.data.userWeapon4; showWeapon(); } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { var _local12 = cannons[0].currentGun; if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) { if (cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (cannons[0].currentGun != _local12) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) { if (cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (cannons[0].currentGun != _local12) { _global.sound.play("changeWeapon", x, true); } } } if (_global.userControlled) { speedX = (_parent._xmouse - x) / XspeedFactor; speedY = (_parent._ymouse - y) / YspeedFactor; } else { speedX = speedX + ((-speedX) / (XspeedFactor * 2)); speedY = speedY + ((-speedY) / YspeedFactor); } var _local9 = Math.floor(speedX / 3) + 10; if (_local9 < 1) { _local9 = 1; } if (_local9 > base.vis._totalframes) { _local9 = base.vis._totalframes; } base.vis.gotoAndStop(_local9); if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local11 = recoilAngle / _global.PI2; var _local10 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local10 * Math.cos(_local11)) / recoilTimer, (_local10 * Math.sin(_local11)) / recoilTimer); } super.oEF(); shadow._rotation = (base._rotation = 0); gunHolder._rotation = 0; var _local13 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.userControlled) { if (autoFire) { if (bang(1)) { viewWeapons(); recoilAngle = _local13 + 90; recoilTimer = 0; _global.rezults.shots++; } if (_global.userWeapon1 != 0) { if (cannons[0].changeGun(_global.userWeapon1 + 0)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon2 != 0) { if (cannons[0].changeGun(_global.userWeapon2 + 4)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon3 != 0) { if (cannons[0].changeGun(_global.userWeapon3 + 8)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon4 != 0) { if (cannons[0].changeGun(_global.userWeapon4 + 12)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } cannons[0].changeGun(0); } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7++; } } function viewWeapons() { _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function showWeapon() { _root.gui.weaponIndicator.gotoAndStop(weaponNum + 1); _root.gui.weaponIndicator.n = 0; _root.gui.weapons.wp1.gotoAndStop(_global.userWeapon1 + 1); _root.gui.weapons.wp2.gotoAndStop(_global.userWeapon2 + 1); _root.gui.weapons.wp3.gotoAndStop(_global.userWeapon3 + 1); _root.gui.weapons.wp4.gotoAndStop(_global.userWeapon4 + 1); } function onMouseDown() { if (_global.userControlled) { autoFire = true; } } function onMouseUp() { if (_global.userControlled) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { _global.comboNumber = 0; _global.actualComboNumber = 0; _global.comboTimer = -100000; _global.comboFactor = 1; _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; var _local5 = Math.ceil(delta / 2); if ((-_local5) > shield) { _local5 = -shield; } var _local6 = delta - _local5; changeShield(_local5); } else { var _local5 = 0; var _local6 = delta; } super.changeArmor(_local6); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "miniHealth" : _global.sound.play("health", x); changeArmor(startArmor / 5); showArmor(); break; case "weapon1" : _global.sound.play("upgrade", x); _global.userWeapon1++; if (_global.userWeapon1 > 4) { _global.userWeapon1 = 4; } _root.gui.weapons.wp1.n = 0; showWeapon(); break; case "weapon2" : _global.sound.play("upgrade", x); _global.userWeapon2++; if (_global.userWeapon2 > 4) { _global.userWeapon2 = 4; } _root.gui.weapons.wp2.n = 0; showWeapon(); break; case "weapon3" : _global.sound.play("upgrade", x); _global.userWeapon3++; if (_global.userWeapon3 > 4) { _global.userWeapon3 = 4; } _root.gui.weapons.wp3.n = 0; showWeapon(); break; case "lazer" : _global.sound.play("upgrade", x); _global.userWeapon4++; if (_global.userWeapon4 > 4) { _global.userWeapon4 = 4; } _root.gui.weapons.wp4.n = 0; showWeapon(); } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var weaponNum = 0; var weaponPowerup = 0; }
Symbol 813 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) { if (!_global.noSet(dir)) { directdamage = dir; } super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function destroy(flag) { _global.countCombo(true); super.destroy(flag); } var ai = 0; var directdamage = -100; }
Symbol 814 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 815 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject { var x, _x, y, _y; function bonus () { super(); } function oEF() { x = Math.round(_x); y = Math.round(_y); super.oEF(); } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bonusObjects.length) { if (_global.bonusObjects[_local3] == this) { _global.bonusObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } var bonusType = ""; }
Symbol 816 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); firesAssoc = new Object(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4]; } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } cannonChangeAngleSpeed = spa; if (_global.noSet(cannonChangeAngleSpeed)) { cannonChangeAngleSpeed = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) { if (_global.noSet(angle)) { angle = 0; } var _local23 = fireNum; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local18 = fireNum; if (obj == 1) { if (!_global.noSet(firePoint)) { var _local8 = firesAssoc[firePoint]; } else { var _local8 = fires[_local18 - 1]; } } else { var _local8 = fires[_local18 - 1]; } if (_local8._currentframe == 1) { _local8.gotoAndPlay(bt); } if (gunObj.bulletTopLevel == 0) { var _local15 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local15 = _root.bg.shotsTop; } var _local21 = _local15.getNextHighestDepth(); var _local4 = _local15.attachMovie(bt, "f" + _local21, _local21); _local4.movedBullet = gunObj.movedBullet; var _local19 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local19 / _global.PI2; _local4._rotation = _local19 - 90; var _local7 = {x:_local8._x, y:_local8._y}; localToGlobal(_local7); var _local10 = {x:_local7.x, y:_local7.y}; _local4._parent.globalToLocal(_local7); _local4.moveTo(_local7.x, _local7.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { if (bt == "torpedoe") { _local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed); } else { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } } else { _local4._rotation = 0; if (obj == 1) { var _local12 = _root._xmouse - _local10.x; var _local11 = _root._ymouse - _local10.y; var _local20 = Math.sqrt((_local12 * _local12) + (_local11 * _local11)); _local6 = Math.atan2(_local11, _local12); var _local22 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local22 * angle) / _global.PI2); _local4.setMotion((_local20 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local20 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local13 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local13); _local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.maxDistance = pd; _local4.object = obj; _local4.type = bt; _local4.passageAbility = passageAbility; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } return(_local4); } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var cannonChangeAngleSpeed = 0; var currentGun = 0; }
Symbol 817 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } if (!_global.noSet(mb)) { movedBullet = ((mb == 1) ? true : false); } if (_global.noSet(pa)) { bulletPassageAbility = 1; } else { bulletPassageAbility = pa; } if (_global.noSet(pd)) { pointsDistance = 1000; } else { pointsDistance = pd; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; if (_global.noSet(pts)) { pointsUsed = new Array(); var _local3 = 0; while (_local3 < myObj.fires.length) { pointsUsed.push(myObj.fires[_local3]._name); _local3++; } } else { pointsUsed = _global.prepareArrayString(pts); } pointsAngles = _global.prepareArrayNum(pta); pointsScale = _global.prepareArrayNum(ptss); } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local8 = "s_" + bulletType; if (_local8 == "s_weapon3_1") { _local8 = "s_weapon0"; } if (_local8 == "s_weapon2_1") { _local8 = "s_weapon3"; } if (bulletType != "emptyShoot") { _global.sound.play(_local8, myObj.parent._x); } if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local6 = damage * (doubleDamage ? 1.5 : 1); if (obj == 1) { if (_global.diffLevel == 1) { _local6 = Math.round(_local6 * 1.15); } if (_global.diffLevel == 3) { _local6 = Math.round(_local6 * 0.85); } } if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (obj != 1) { myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this); } else { var _local4 = 0; while (_local4 < pointsUsed.length) { var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]); if (!_global.noSet(pointsScale[_local4])) { _local5._xscale = (_local5._yscale = pointsScale[_local4] * 100); } _local4++; } } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var bulletPassageAbility = 1; var pointsDistance = 1000; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; var movedBullet = true; }
Symbol 818 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject { var explodeTimer, changeArmor, kill; function autoExplode () { super(); } function oEF() { super.oEF(); if (_global.noSet(explodeTimer)) { return(undefined); } explodeTimer--; if (explodeTimer <= 0) { _global.checkSplash(this); changeArmor(-100000); kill(); } } }
Symbol 819 MovieClip [__Packages.star] Frame 0
class star extends MovieClip { var speed, h, _height, _x, _y, removeMovieClip, ticket; function star () { super(); } function initStar(s) { if (_global.noSet(s)) { return(undefined); } speed = s; inQueue(80); h = _height / 2; _x = Math.floor((Math.random() * 550) + 1); _y = -h; } function kill() { outQueue(); removeMovieClip(); } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (init) { _y = _y + speed; if ((_y - h) >= 400) { kill(); } } } var init = false; }
Symbol 820 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local6 = -1; var _local5 = 0; var _local7 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local6 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local7 = _local3; } } _local3++; } if (_local6 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")"); } _local6 = _local7; col[_local6].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local6 != -1) { var _local8 = col[_local6]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 821 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip { var targets, _alpha, sumHealth, bar; function BossBarClass () { super(); targets = new Array(); _alpha = 0; sumHealth = 0; } function add(mc, armor) { if (!_global.isChild(targets, mc)) { targets.push(mc); sumHealth = sumHealth + armor; } } function show() { var _local5 = 0; var _local3 = 0; while (_local3 < targets.length) { var _local4 = targets[_local3]; if (_global.noSet(_local4) || (_local4.armor <= 0)) { targets.splice(_local3, 1); _local3--; } else { _local5 = _local5 + _local4.armor; } _local3++; } bar._xscale = (100 * _local5) / sumHealth; if ((targets.length > 0) && (_alpha < 100)) { _alpha = _alpha + 5; if (_alpha > 100) { _alpha = 100; } } if ((targets.length == 0) && (_alpha > 0)) { sumHealth = 0; _alpha = _alpha - 5; if (_alpha < 0) { _alpha = 0; } } } }
Symbol 822 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var bg1, bg2, _y; function bgClass () { super(); } function check() { bg1._y = bg1._y - ((_root.bg.speedY * 3) / 4); bg2._y = bg2._y - ((_root.bg.speedY * 3) / 4); if ((bg1._y + _y) > 800) { bg1._y = bg1._y - 1600; } if ((bg2._y + _y) > 800) { bg2._y = bg2._y - 1600; } } function oEF() { super.oEF(); } }
Symbol 689 Button
on (release, keyPress "<Space>") { _global.userWeapon1 = 0; _global.userWeapon2 = 0; _global.userWeapon3 = 0; _global.userWeapon4 = 0; var saved = SharedObject.getLocal(gameName, "/"); saved.data.levelDone = 0; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 694 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 699 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 704 Button
on (release) { _global.levelNum = startLevel; _global.gameScore = saved.data.gameScore; _global.fullRezults = {killed:saved.data.killed, survived:saved.data.survived, items:saved.data.items}; _global.userWeapon1 = saved.data.userWeapon1; _global.userWeapon2 = saved.data.userWeapon2; _global.userWeapon3 = saved.data.userWeapon3; _global.userWeapon4 = saved.data.userWeapon4; _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 705 MovieClip Frame 1
stop();
Symbol 705 MovieClip Frame 2
stop();
Instance of Symbol 705 MovieClip in Symbol 706 MovieClip Frame 1
onClipEvent (load) { var saved = SharedObject.getLocal(gameName, "/"); if (saved.data.userWeapon1 != undefined) { startLevel = saved.data.levelDone; gotoAndPlay (2); } }
Symbol 708 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 710 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 711 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 711 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 714 MovieClip Frame 1
_visible = false;
Symbol 714 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 714 MovieClip Frame 7
gotoAndStop (1);
Symbol 714 MovieClip Frame 12
gotoAndStop (1);
Symbol 715 MovieClip [#soundz] Frame 1
#initclip 94 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 723 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 728 Button
on (release) { _global.diffLevel = 1; _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 733 Button
on (release, keyPress "<Space>") { _global.diffLevel = 2; _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 738 Button
on (release) { _global.diffLevel = 3; _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 748 MovieClip Frame 1
stop();
Symbol 751 MovieClip Frame 1
stop();
Symbol 754 MovieClip Frame 1
stop();
Symbol 757 MovieClip Frame 1
stop();
Instance of Symbol 748 MovieClip "wp2" in Symbol 758 MovieClip Frame 1
onClipEvent (load) { n = 0; nn = 8; str1 = {ra:50, ga:50, ba:50, rb:128, gb:128, bb:128}; str2 = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0}; } onClipEvent (enterFrame) { n++; if (n < (nn * 5)) { if ((n % nn) <= (nn / 2)) { st = str1; } else { st = str2; } new Color(this).setTransform(st); } }
Instance of Symbol 751 MovieClip "wp1" in Symbol 758 MovieClip Frame 1
onClipEvent (load) { n = 0; nn = 8; str1 = {ra:50, ga:50, ba:50, rb:128, gb:128, bb:128}; str2 = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0}; } onClipEvent (enterFrame) { n++; if (n < (nn * 5)) { if ((n % nn) <= (nn / 2)) { st = str1; } else { st = str2; } new Color(this).setTransform(st); } }
Instance of Symbol 754 MovieClip "wp4" in Symbol 758 MovieClip Frame 1
onClipEvent (load) { n = 0; nn = 8; str1 = {ra:50, ga:50, ba:50, rb:128, gb:128, bb:128}; str2 = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0}; } onClipEvent (enterFrame) { n++; if (n < (nn * 5)) { if ((n % nn) <= (nn / 2)) { st = str1; } else { st = str2; } new Color(this).setTransform(st); } }
Instance of Symbol 757 MovieClip "wp3" in Symbol 758 MovieClip Frame 1
onClipEvent (load) { n = 0; nn = 8; str1 = {ra:50, ga:50, ba:50, rb:128, gb:128, bb:128}; str2 = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0}; } onClipEvent (enterFrame) { n++; if (n < (nn * 5)) { if ((n % nn) <= (nn / 2)) { st = str1; } else { st = str2; } new Color(this).setTransform(st); } }
Symbol 774 MovieClip [#BGfull] Frame 1
#initclip 96 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 785 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 786 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 787 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS.textZ; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;
Symbol 790 MovieClip Frame 1
stop();
Symbol 795 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 800 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 805 MovieClip [bossBar] Frame 1
#initclip 95 Object.registerClass("bossBar", BossBarClass); #endinitclip

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:3 83 122 766
Symbol 3 ButtonUses:2Used by:Timeline
Symbol 4 FontUsed by:5
Symbol 5 EditableTextUses:4Used by:10
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:10
Symbol 8 GraphicUsed by:9 708 710
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClipUses:5 7 9Used by:Timeline
Symbol 11 FontUsed by:12 16
Symbol 12 EditableTextUses:11Used by:Timeline
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:Timeline
Symbol 16 EditableTextUses:11Used by:62
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:19
Symbol 19 MovieClip [char_1]Uses:18Used by:62
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:22
Symbol 22 MovieClip [char_2]Uses:21Used by:62
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:25
Symbol 25 MovieClip [char_3]Uses:24Used by:62
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:28
Symbol 28 MovieClip [char_4]Uses:27Used by:62
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:31
Symbol 31 MovieClip [char_5]Uses:30Used by:62
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34
Symbol 34 MovieClip [char_6]Uses:33Used by:62
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClip [char_7]Uses:36Used by:62
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:40
Symbol 40 MovieClip [char_8]Uses:39Used by:62
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:43
Symbol 43 MovieClip [char_9]Uses:42Used by:62
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClip [char_l]Uses:45Used by:62
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClip [char_e]Uses:48Used by:62
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClip [char_v]Uses:51Used by:62
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClip [char_ll]Uses:54Used by:62
Symbol 56 MovieClipUsed by:60 61
Symbol 57 GraphicUsed by:58
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Symbol 59 MovieClipUses:58Used by:60 61 127 128 129 130 132 134 135 181 246 256 335 339 470 472 476 607 715 774  Timeline
Symbol 60 MovieClip [MovieAnimation1]Uses:56 59Used by:62
Symbol 61 MovieClip [MovieAnimation2]Uses:56 59Used by:62
Symbol 62 MovieClipUses:16 19 22 25 28 31 34 37 40 43 46 49 52 55 60 61Used by:Timeline
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:65
Symbol 65 MovieClipUses:64Used by:66
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Symbol 67 GraphicUsed by:68 653 669
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Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:74 82 91 92 458 503 559 563 567 571 575 579 581 586 590 594 598 599 603 758
Symbol 74 MovieClip [obj_lite_2]Uses:68 71 73Used by:Timeline
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:77
Symbol 77 MovieClipUses:76Used by:78 334
Symbol 78 MovieClip [support01]Uses:77Used by:Timeline
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:81
Symbol 81 MovieClipUses:80Used by:82
Symbol 82 MovieClip [obj_big_1]Uses:68 81 73Used by:Timeline
Symbol 83 MovieClipUses:2Used by:91 92 333 334 363 380 384 388 396 398 464 511 544 545 555 610 611 629 640 658
Symbol 84 BitmapUsed by:85
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Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:89
Symbol 89 MovieClipUses:88Used by:90
Symbol 90 MovieClipUses:86 89Used by:91 92
Symbol 91 MovieClip [spaceport]Uses:83 90 58 73Used by:Timeline
Symbol 92 MovieClip [spaceport_right]Uses:83 90 58 73Used by:Timeline
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:117
Symbol 95 GraphicUsed by:96 609
Symbol 96 MovieClipUses:95Used by:117 461 544 611
Symbol 97 MovieClipUses:58Used by:116 126 241
Symbol 98 GraphicUsed by:116 241
Symbol 99 GraphicUsed by:116 241
Symbol 100 GraphicUsed by:116 241
Symbol 101 ShapeTweeningUsed by:116
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Symbol 103 GraphicUsed by:116 241
Symbol 104 GraphicUsed by:116 241
Symbol 105 GraphicUsed by:116 241
Symbol 106 GraphicUsed by:116 241
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Symbol 109 GraphicUsed by:116
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Symbol 112 GraphicUsed by:116
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Symbol 115 GraphicUsed by:116
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Symbol 117 MovieClip [rocket2]Uses:94 96 116Used by:Timeline
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:120
Symbol 120 MovieClipUses:119Used by:121
Symbol 121 MovieClip [turel]Uses:68 120 116 58Used by:Timeline
Symbol 122 MovieClipUses:2Used by:126
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:125
Symbol 125 MovieClipUses:124Used by:126
Symbol 126 MovieClip [player_base]Uses:122 97 125 58Used by:Timeline
Symbol 127 MovieClip [player]Uses:59Used by:774  Timeline
Symbol 128 MovieClip [enemy]Uses:59Used by:Timeline
Symbol 129 MovieClip [bullet]Uses:59Used by:Timeline
Symbol 130 MovieClip [queue]Uses:59Used by:Timeline
Symbol 131 GraphicUsed by:132 470
Symbol 132 MovieClip [circle_way]Uses:131 59Used by:Timeline
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClip [line_way]Uses:133 59Used by:Timeline
Symbol 135 MovieClipUses:59Used by:140 235 302 307 312 317
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:140
Symbol 138 ShapeTweeningUsed by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClip [bonus_miniHealth]Uses:135 137 138 139Used by:Timeline
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:148 255 503
Symbol 143 ShapeTweeningUsed by:147
Symbol 144 ShapeTweeningUsed by:147
Symbol 145 ShapeTweeningUsed by:147
Symbol 146 GraphicUsed by:147 191
Symbol 147 MovieClipUses:143 144 145 146Used by:148  Timeline
Symbol 148 MovieClip [userSplash]Uses:142 147Used by:Timeline
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:151
Symbol 151 MovieClip [playerShoot2]Uses:150 116 58Used by:Timeline
Symbol 152 MovieClip [gun_1]Uses:116Used by:Timeline
Symbol 153 MovieClip [gun_2]Uses:116Used by:Timeline
Symbol 154 MovieClip [gun_3]Uses:116Used by:Timeline
Symbol 155 BitmapUsed by:156 674
Symbol 156 GraphicUses:155Used by:157
Symbol 157 MovieClip [weapon2]Uses:156 116Used by:Timeline
Symbol 158 Sound [stopFire]Used by:181
Symbol 159 Sound [s_rocket]Used by:181
Symbol 160 Sound [s_rocket2]Used by:181
Symbol 161 Sound [upgrade]Used by:181
Symbol 162 Sound [health]Used by:181
Symbol 163 Sound [s_weapon0]Used by:181
Symbol 164 Sound [s_shoot]Used by:181
Symbol 165 Sound [eexplode2]Used by:181
Symbol 166 Sound [menu]Used by:181
Symbol 167 Sound [type]Used by:181
Symbol 168 Sound [torpedoe_boul]Used by:181
Symbol 169 Sound [s_torpedoe]Used by:181
Symbol 170 Sound [freezer]Used by:181
Symbol 171 Sound [hum1]Used by:181
Symbol 172 Sound [hum2]Used by:181
Symbol 173 Sound [playerDead]Used by:181
Symbol 174 Sound [levelComplete]Used by:181
Symbol 175 Sound [s_weapon1]Used by:181
Symbol 176 Sound [s_weapon2]Used by:181
Symbol 177 Sound [s_weapon3]Used by:181
Symbol 178 Sound [s_weapon4]Used by:181
Symbol 179 Sound [s_lazer]Used by:181
Symbol 180 Sound [s_lazer2]Used by:181
Symbol 181 MovieClipUses:59 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180Used by:Timeline
Symbol 182 ShapeTweeningUsed by:191
Symbol 183 ShapeTweeningUsed by:191
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Symbol 188 ShapeTweeningUsed by:191
Symbol 189 GraphicUsed by:191
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClip [boul]Uses:182 183 184 185 186 187 146 188 189 190Used by:Timeline
Symbol 192 MovieClip [player_gun_3]Uses:116Used by:Timeline
Symbol 193 MovieClip [player_gun_1]Uses:116Used by:Timeline
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:196
Symbol 196 MovieClipUses:195Used by:197
Symbol 197 MovieClip [weapon3]Uses:58 196 116Used by:Timeline
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Symbol 199 TextUses:198Used by:200
Symbol 200 MovieClipUses:199Used by:201
Symbol 201 MovieClip [bonus_anim_fullHealth]Uses:200Used by:Timeline
Symbol 202 TextUses:198Used by:203
Symbol 203 MovieClipUses:202Used by:204
Symbol 204 MovieClip [bonus_anim_miniHealth]Uses:203Used by:Timeline
Symbol 205 ShapeTweeningUsed by:208
Symbol 206 ShapeTweeningUsed by:208
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClip [story1]Uses:205 206 207Used by:Timeline
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Symbol 210 ShapeTweeningUsed by:212
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClip [story2]Uses:209 210 211Used by:Timeline
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:215
Symbol 215 MovieClipUses:214Used by:216
Symbol 216 MovieClipUses:215Used by:217
Symbol 217 MovieClip [weapon4]Uses:58 216 116Used by:Timeline
Symbol 218 MovieClip [player_gun_2]Uses:116Used by:Timeline
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Symbol 220 ShapeTweeningUsed by:229
Symbol 221 ShapeTweeningUsed by:229
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Symbol 227 GraphicUsed by:229
Symbol 228 GraphicUsed by:229
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Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:235
Symbol 233 ShapeTweeningUsed by:235
Symbol 234 GraphicUsed by:235
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Symbol 236 BitmapUsed by:237
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Symbol 244 GraphicUsed by:246 335
Symbol 245 GraphicUsed by:246 335
Symbol 246 MovieClip [heli_way]Uses:244 59 245Used by:Timeline
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Symbol 248 ShapeTweeningUsed by:250
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClip [lazer]Uses:247 248 249Used by:Timeline
Symbol 251 ShapeTweeningUsed by:254
Symbol 252 ShapeTweeningUsed by:254
Symbol 253 GraphicUsed by:254
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Symbol 255 MovieClip [autoExplodePoint_n]Uses:58 142Used by:Timeline
Symbol 256 MovieClip [empty_base]Uses:68 59Used by:Timeline
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:259
Symbol 259 MovieClipUses:258Used by:260 582
Symbol 260 MovieClip [support02]Uses:259Used by:Timeline
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:293
Symbol 263 BitmapUsed by:264
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Symbol 301 GraphicUsed by:302
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Symbol 303 BitmapUsed by:304
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Symbol 306 GraphicUsed by:307
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Symbol 308 BitmapUsed by:309
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Symbol 316 GraphicUsed by:317
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Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:320
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Symbol 321 GraphicUsed by:322
Symbol 322 MovieClip [star1]Uses:321Used by:Timeline
Symbol 323 GraphicUsed by:324
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Symbol 327 BitmapUsed by:328
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Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:331 86Used by:333 555
Symbol 333 MovieClip [spaceport_up]Uses:83 332 116 58Used by:Timeline
Symbol 334 MovieClip [support_dmg]Uses:83 77 116 58Used by:Timeline
Symbol 335 MovieClip [boss_3_way]Uses:244 59 245Used by:Timeline
Symbol 336 MovieClip [lazerBlink1]Uses:116Used by:Timeline
Symbol 337 MovieClip [lazerBlink2]Uses:116Used by:Timeline
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClip [mine_way]Uses:338 59Used by:Timeline
Symbol 340 BitmapUsed by:341
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Symbol 534 BitmapUsed by:535
Symbol 535 GraphicUses:534Used by:536
Symbol 536 MovieClipUses:58 513 515 517 519 521 523 525 527 529 531 533 535Used by:538
Symbol 537 MovieClipUses:515 58 531Used by:538
Symbol 538 MovieClip [gun_big]Uses:536 116 58 537Used by:Timeline
Symbol 539 MovieClip [lite_2]Uses:355 467 116 58Used by:Timeline
Symbol 540 BitmapUsed by:541
Symbol 541 GraphicUses:540Used by:542
Symbol 542 MovieClipUses:541Used by:543 608
Symbol 543 MovieClipUses:542Used by:544 611
Symbol 544 MovieClip [rocket_big_2]Uses:83 543 116 58 96Used by:Timeline
Symbol 545 MovieClip [snake_2_1]Uses:83 383 116 58Used by:Timeline
Symbol 546 BitmapUsed by:547
Symbol 547 GraphicUses:546Used by:548
Symbol 548 MovieClipUses:547Used by:549 553 604 605
Symbol 549 MovieClipUses:548Used by:554
Symbol 550 GraphicUsed by:553
Symbol 551 GraphicUsed by:552
Symbol 552 MovieClipUses:551Used by:553 604 605
Symbol 553 MovieClipUses:550 548 552Used by:554
Symbol 554 MovieClip [kamikadze]Uses:68 549 553 116 58Used by:Timeline
Symbol 555 MovieClip [spaceport_right_up]Uses:83 332 116 58Used by:Timeline
Symbol 556 BitmapUsed by:557
Symbol 557 GraphicUses:556Used by:558
Symbol 558 MovieClipUses:557Used by:559
Symbol 559 MovieClip [obj_big_2]Uses:68 558 73Used by:Timeline
Symbol 560 BitmapUsed by:561
Symbol 561 GraphicUses:560Used by:562
Symbol 562 MovieClipUses:561Used by:563
Symbol 563 MovieClip [obj_lite_1a]Uses:68 562 73Used by:Timeline
Symbol 564 BitmapUsed by:565
Symbol 565 GraphicUses:564Used by:566
Symbol 566 MovieClipUses:565Used by:567
Symbol 567 MovieClip [obj_lite_1]Uses:68 566 73Used by:Timeline
Symbol 568 BitmapUsed by:569
Symbol 569 GraphicUses:568Used by:570 580
Symbol 570 MovieClipUses:569Used by:571
Symbol 571 MovieClip [obj_med_1]Uses:68 570 73Used by:Timeline
Symbol 572 BitmapUsed by:573
Symbol 573 GraphicUses:572Used by:574
Symbol 574 MovieClipUses:573Used by:575
Symbol 575 MovieClip [obj_med_1a]Uses:68 574 73Used by:Timeline
Symbol 576 BitmapUsed by:577
Symbol 577 GraphicUses:576Used by:578
Symbol 578 MovieClipUses:577Used by:579
Symbol 579 MovieClip [obj_med_1b]Uses:68 578 73Used by:Timeline
Symbol 580 MovieClipUses:569Used by:581
Symbol 581 MovieClip [obj_med_1c]Uses:68 580 73Used by:Timeline
Symbol 582 MovieClip [support02_right]Uses:259Used by:Timeline
Symbol 583 BitmapUsed by:584
Symbol 584 GraphicUses:583Used by:585
Symbol 585 MovieClipUses:584Used by:586
Symbol 586 MovieClip [obj_med_2]Uses:68 585 73Used by:Timeline
Symbol 587 BitmapUsed by:588
Symbol 588 GraphicUses:587Used by:589
Symbol 589 MovieClipUses:588Used by:590
Symbol 590 MovieClip [obj_med_2a]Uses:68 589 73Used by:Timeline
Symbol 591 BitmapUsed by:592
Symbol 592 GraphicUses:591Used by:593
Symbol 593 MovieClipUses:592Used by:594 599
Symbol 594 MovieClip [obj_med_3c]Uses:68 593 73Used by:Timeline
Symbol 595 BitmapUsed by:596
Symbol 596 GraphicUses:595Used by:597
Symbol 597 MovieClipUses:596Used by:598
Symbol 598 MovieClip [obj_med_3a]Uses:68 597 73Used by:Timeline
Symbol 599 MovieClip [obj_med_3]Uses:68 593 73Used by:Timeline
Symbol 600 BitmapUsed by:601
Symbol 601 GraphicUses:600Used by:602
Symbol 602 MovieClipUses:601Used by:603
Symbol 603 MovieClip [obj_med_3b]Uses:68 602 73Used by:Timeline
Symbol 604 MovieClip [kamikadze_m]Uses:68 548 552 116 58Used by:Timeline
Symbol 605 MovieClip [kamikadze_s]Uses:68 548 552 116Used by:Timeline
Symbol 606 GraphicUsed by:607
Symbol 607 MovieClip [test_way]Uses:606 59Used by:Timeline
Symbol 608 MovieClipUses:542Used by:610
Symbol 609 MovieClipUses:95Used by:610
Symbol 610 MovieClip [rocket_big_s]Uses:83 608 609 116Used by:Timeline
Symbol 611 MovieClip [rocket_big]Uses:83 543 116 58 96Used by:Timeline
Symbol 612 BitmapUsed by:613
Symbol 613 GraphicUses:612Used by:614
Symbol 614 MovieClipUses:613Used by:615
Symbol 615 MovieClip [turel_big]Uses:68 614 116 58Used by:Timeline
Symbol 616 MovieClipUses:400Used by:617
Symbol 617 MovieClipUses:58 616Used by:618
Symbol 618 MovieClip [medium_3_m]Uses:58 68 617 116Used by:Timeline
Symbol 619 MovieClipUses:493Used by:624
Symbol 620 BitmapUsed by:621
Symbol 621 GraphicUses:620Used by:622
Symbol 622 MovieClipUses:621Used by:623
Symbol 623 MovieClipUses:622Used by:624
Symbol 624 MovieClipUses:619 623Used by:625
Symbol 625 MovieClip [portal_2]Uses:68 624 116Used by:Timeline
Symbol 626 BitmapUsed by:627
Symbol 627 GraphicUses:626Used by:628
Symbol 628 MovieClipUses:627Used by:629 640
Symbol 629 MovieClip [boss_1_r]Uses:83 628 116 58Used by:Timeline
Symbol 630 GraphicUsed by:631
Symbol 631 MovieClipUses:630Used by:637 663
Symbol 632 GraphicUsed by:636
Symbol 633 BitmapUsed by:634
Symbol 634 GraphicUses:633Used by:635
Symbol 635 MovieClipUses:634Used by:636 655 657
Symbol 636 MovieClipUses:632 635Used by:637
Symbol 637 MovieClip [boss_1_1]Uses:631 636 116 58Used by:Timeline
Symbol 638 MovieClip [gun_spec_3]Uses:116 58Used by:Timeline
Symbol 639 MovieClip [gun_spec_4]Uses:116 58Used by:Timeline
Symbol 640 MovieClip [boss_1_l]Uses:83 628 116 58Used by:Timeline
Symbol 641 MovieClip [gun_big_lazer_spec]Uses:116Used by:Timeline
Symbol 642 ShapeTweeningUsed by:645
Symbol 643 ShapeTweeningUsed by:645
Symbol 644 GraphicUsed by:645
Symbol 645 MovieClip [lazer3]Uses:642 643 644Used by:Timeline
Symbol 646 MovieClip [lazerBlink3]Uses:116Used by:Timeline
Symbol 647 GraphicUsed by:649
Symbol 648 MovieClipUses:513Used by:649
Symbol 649 MovieClipUses:647 648Used by:653 669
Symbol 650 BitmapUsed by:651
Symbol 651 GraphicUses:650Used by:652
Symbol 652 MovieClipUses:651Used by:653 659 669
Symbol 653 MovieClipUses:649 652 116 67 499 502 58Used by:Timeline
Symbol 654 GraphicUsed by:655
Symbol 655 MovieClipUses:654 635Used by:658
Symbol 656 GraphicUsed by:657
Symbol 657 MovieClipUses:656 635Used by:658
Symbol 658 MovieClip [boss_1_1f]Uses:83 655 657 116 58Used by:Timeline
Symbol 659 MovieClip [turret_gun]Uses:652 116Used by:Timeline
Symbol 660 BitmapUsed by:661
Symbol 661 GraphicUses:660Used by:662
Symbol 662 MovieClipUses:661Used by:663
Symbol 663 MovieClip [boss_3]Uses:631 662 116 58Used by:Timeline
Symbol 664 BitmapUsed by:665
Symbol 665 GraphicUses:664Used by:666
Symbol 666 MovieClipUses:665Used by:667 668
Symbol 667 MovieClip [boss_3_r]Uses:68 666 116 58Used by:Timeline
Symbol 668 MovieClip [boss_3_l]Uses:68 666 116 58Used by:Timeline
Symbol 669 MovieClip [gun_big_lazer]Uses:649 652 116 67 499 502 58Used by:Timeline
Symbol 670 BitmapUsed by:671 744
Symbol 671 GraphicUses:670Used by:672
Symbol 672 MovieClipUses:671Used by:673
Symbol 673 MovieClip [weapon3_1]Uses:58 672 116Used by:Timeline
Symbol 674 GraphicUses:155Used by:675
Symbol 675 MovieClipUses:674Used by:676
Symbol 676 MovieClipUses:675 58Used by:677
Symbol 677 MovieClip [weapon2_1]Uses:676 116 58Used by:Timeline
Symbol 806 MovieClip [__Packages.checkedObject]
Symbol 807 MovieClip [__Packages.movingObject]
Symbol 808 MovieClip [__Packages.damagableObject]
Symbol 809 MovieClip [__Packages.splashedObject]
Symbol 810 MovieClip [__Packages.bulletClass]
Symbol 811 MovieClip [__Packages.tankClass]
Symbol 812 MovieClip [__Packages.playerClass]
Symbol 813 MovieClip [__Packages.enemyClass]
Symbol 814 MovieClip [__Packages.queue]
Symbol 815 MovieClip [__Packages.bonus]
Symbol 816 MovieClip [__Packages.cannon]
Symbol 817 MovieClip [__Packages.weapon]
Symbol 818 MovieClip [__Packages.autoExplode]
Symbol 819 MovieClip [__Packages.star]
Symbol 820 MovieClip [__Packages.soundCollector]
Symbol 821 MovieClip [__Packages.BossBarClass]
Symbol 822 MovieClip [__Packages.bgClass]
Symbol 678 TextUses:198Used by:679
Symbol 679 MovieClipUses:678Used by:Timeline
Symbol 680 GraphicUsed by:Timeline
Symbol 681 BitmapUsed by:683 717 780 788
Symbol 682 BitmapUsed by:683 717
Symbol 683 GraphicUses:681 682Used by:706
Symbol 684 BitmapUsed by:685
Symbol 685 GraphicUses:684Used by:689
Symbol 686 BitmapUsed by:687
Symbol 687 GraphicUses:686Used by:689
Symbol 688 GraphicUsed by:689 694 699 704 723 728 733 738 785 786 795
Symbol 689 ButtonUses:685 687 688Used by:706
Symbol 690 BitmapUsed by:691
Symbol 691 GraphicUses:690Used by:694
Symbol 692 BitmapUsed by:693
Symbol 693 GraphicUses:692Used by:694
Symbol 694 ButtonUses:691 693 688Used by:706
Symbol 695 BitmapUsed by:696
Symbol 696 GraphicUses:695Used by:699
Symbol 697 BitmapUsed by:698
Symbol 698 GraphicUses:697Used by:699
Symbol 699 ButtonUses:696 698 688Used by:706
Symbol 700 BitmapUsed by:701
Symbol 701 GraphicUses:700Used by:704 705
Symbol 702 BitmapUsed by:703
Symbol 703 GraphicUses:702Used by:704
Symbol 704 ButtonUses:701 703 688Used by:705
Symbol 705 MovieClipUses:701 704Used by:706
Symbol 706 MovieClipUses:683 689 694 699 705Used by:Timeline
Symbol 707 GraphicUsed by:708
Symbol 708 ButtonUses:707 8Used by:711
Symbol 709 GraphicUsed by:710
Symbol 710 ButtonUses:709 8Used by:711
Symbol 711 MovieClipUses:708 710Used by:Timeline
Symbol 712 GraphicUsed by:714
Symbol 713 Sound [bgsound]Used by:714
Symbol 714 MovieClipUses:712 713Used by:Timeline
Symbol 715 MovieClip [#soundz]Uses:59Used by:Timeline
Symbol 716 BitmapUsed by:717
Symbol 717 GraphicUses:716 681 682Used by:Timeline
Symbol 718 EditableTextUses:198Used by:Timeline
Symbol 719 BitmapUsed by:720
Symbol 720 GraphicUses:719Used by:723 786
Symbol 721 BitmapUsed by:722
Symbol 722 GraphicUses:721Used by:723 786
Symbol 723 ButtonUses:720 722 688Used by:Timeline
Symbol 724 BitmapUsed by:725
Symbol 725 GraphicUses:724Used by:728
Symbol 726 BitmapUsed by:727
Symbol 727 GraphicUses:726Used by:728
Symbol 728 ButtonUses:725 727 688Used by:Timeline
Symbol 729 BitmapUsed by:730
Symbol 730 GraphicUses:729Used by:733
Symbol 731 BitmapUsed by:732
Symbol 732 GraphicUses:731Used by:733
Symbol 733 ButtonUses:730 732 688Used by:Timeline
Symbol 734 BitmapUsed by:735
Symbol 735 GraphicUses:734Used by:738
Symbol 736 BitmapUsed by:737
Symbol 737 GraphicUses:736Used by:738
Symbol 738 ButtonUses:735 737 688Used by:Timeline
Symbol 739 GraphicUsed by:741
Symbol 740 EditableTextUses:198Used by:741
Symbol 741 MovieClipUses:739 740Used by:Timeline
Symbol 742 BitmapUsed by:743
Symbol 743 GraphicUses:742Used by:770
Symbol 744 GraphicUses:670Used by:748
Symbol 745 BitmapUsed by:746
Symbol 746 GraphicUses:745Used by:747
Symbol 747 MovieClipUses:746Used by:748 751 754 757
Symbol 748 MovieClipUses:744 747Used by:758
Symbol 749 BitmapUsed by:750
Symbol 750 GraphicUses:749Used by:751
Symbol 751 MovieClipUses:750 747Used by:758
Symbol 752 BitmapUsed by:753
Symbol 753 GraphicUses:752Used by:754
Symbol 754 MovieClipUses:753 747Used by:758
Symbol 755 BitmapUsed by:756
Symbol 756 GraphicUses:755Used by:757
Symbol 757 MovieClipUses:756 747Used by:758
Symbol 758 MovieClipUses:748 73 751 754 757Used by:770
Symbol 759 BitmapUsed by:760
Symbol 760 GraphicUses:759Used by:770
Symbol 761 GraphicUsed by:762 779
Symbol 762 MovieClipUses:761Used by:765
Symbol 763 BitmapUsed by:764
Symbol 764 GraphicUses:763Used by:765
Symbol 765 MovieClipUses:762 764Used by:770
Symbol 766 MovieClipUses:2Used by:769
Symbol 767 BitmapUsed by:768
Symbol 768 GraphicUses:767Used by:769
Symbol 769 MovieClipUses:766 768Used by:770
Symbol 770 MovieClipUses:743 758 760 765 769Used by:Timeline
Symbol 771 BitmapUsed by:772
Symbol 772 GraphicUses:771Used by:773
Symbol 773 MovieClipUses:772Used by:774
Symbol 774 MovieClip [#BGfull]Uses:773 59 127Used by:Timeline
Symbol 775 GraphicUsed by:776
Symbol 776 MovieClipUses:775Used by:Timeline
Symbol 777 GraphicUsed by:778
Symbol 778 MovieClipUses:777Used by:Timeline
Symbol 779 MovieClipUses:761Used by:787 800
Symbol 780 GraphicUses:681Used by:787
Symbol 781 BitmapUsed by:782
Symbol 782 GraphicUses:781Used by:785
Symbol 783 BitmapUsed by:784
Symbol 784 GraphicUses:783Used by:785
Symbol 785 ButtonUses:782 784 688Used by:787
Symbol 786 ButtonUses:720 722 688Used by:787
Symbol 787 MovieClipUses:779 780 785 786Used by:Timeline
Symbol 788 GraphicUses:681Used by:800
Symbol 789 EditableTextUses:198Used by:790
Symbol 790 MovieClipUses:789Used by:800
Symbol 791 BitmapUsed by:792
Symbol 792 GraphicUses:791Used by:795
Symbol 793 BitmapUsed by:794
Symbol 794 GraphicUses:793Used by:795
Symbol 795 ButtonUses:792 794 688Used by:800
Symbol 796 EditableTextUses:198Used by:800
Symbol 797 EditableTextUses:198Used by:800
Symbol 798 EditableTextUses:198Used by:800
Symbol 799 EditableTextUses:198Used by:800
Symbol 800 MovieClipUses:779 788 790 795 796 797 798 799Used by:Timeline
Symbol 801 GraphicUsed by:805
Symbol 802 GraphicUsed by:803
Symbol 803 MovieClipUses:802Used by:805
Symbol 804 GraphicUsed by:805
Symbol 805 MovieClip [bossBar]Uses:801 803 804Used by:Timeline

Instance Names

"error"Frame 2Symbol 12 EditableText
"blow"Frame 4Symbol 147 MovieClip
"blow"Frame 4Symbol 191 MovieClip [boul]
"parsingDataMC"Frame 5Symbol 679 MovieClip
"btn_sound"Frame 7Symbol 711 MovieClip
"soundStarter"Frame 7Symbol 714 MovieClip
"soundz"Frame 7Symbol 715 MovieClip [#soundz]
"intro_text"Frame 8Symbol 718 EditableText
"playBtn"Frame 8Symbol 728 Button
"playBtn"Frame 8Symbol 733 Button
"playBtn"Frame 8Symbol 738 Button
"textBar1"Frame 10Symbol 741 MovieClip
"textBar2"Frame 10Symbol 741 MovieClip
"textBar3"Frame 10Symbol 741 MovieClip
"gui"Frame 10Symbol 770 MovieClip
"charCont"Frame 10Symbol 59 MovieClip
"bg"Frame 11Symbol 774 MovieClip [#BGfull]
"fastZone"Frame 11Symbol 776 MovieClip
"slowZone"Frame 11Symbol 778 MovieClip
"wndPause"Frame 11Symbol 787 MovieClip
"wndComplete"Frame 11Symbol 800 MovieClip
"bossBar"Frame 11Symbol 805 MovieClip [bossBar]
"tf"Symbol 10 MovieClip Frame 1Symbol 5 EditableText
"bar"Symbol 10 MovieClip Frame 1Symbol 9 MovieClip
"char"Symbol 60 MovieClip [MovieAnimation1] Frame 1Symbol 56 MovieClip
"char"Symbol 61 MovieClip [MovieAnimation2] Frame 1Symbol 56 MovieClip
"body"Symbol 74 MovieClip [obj_lite_2] Frame 1Symbol 68 MovieClip
"p1"Symbol 74 MovieClip [obj_lite_2] Frame 2Symbol 73 MovieClip
"body"Symbol 82 MovieClip [obj_big_1] Frame 1Symbol 68 MovieClip
"p2"Symbol 82 MovieClip [obj_big_1] Frame 2Symbol 73 MovieClip
"p1"Symbol 82 MovieClip [obj_big_1] Frame 2Symbol 73 MovieClip
"body"Symbol 91 MovieClip [spaceport] Frame 1Symbol 83 MovieClip
"ex1"Symbol 91 MovieClip [spaceport] Frame 1Symbol 58 MovieClip
"ex2"Symbol 91 MovieClip [spaceport] Frame 1Symbol 58 MovieClip
"p1"Symbol 91 MovieClip [spaceport] Frame 2Symbol 73 MovieClip
"body"Symbol 92 MovieClip [spaceport_right] Frame 1Symbol 83 MovieClip
"ex1"Symbol 92 MovieClip [spaceport_right] Frame 1Symbol 58 MovieClip
"ex2"Symbol 92 MovieClip [spaceport_right] Frame 1Symbol 58 MovieClip
"p1"Symbol 92 MovieClip [spaceport_right] Frame 2Symbol 73 MovieClip
"p1"Symbol 117 MovieClip [rocket2] Frame 1Symbol 116 MovieClip
"p2"Symbol 117 MovieClip [rocket2] Frame 1Symbol 116 MovieClip
"body"Symbol 121 MovieClip [turel] Frame 1Symbol 68 MovieClip
"head"Symbol 121 MovieClip [turel] Frame 1Symbol 116 MovieClip
"ex1"Symbol 121 MovieClip [turel] Frame 1Symbol 58 MovieClip
"body"Symbol 126 MovieClip [player_base] Frame 1Symbol 122 MovieClip
"p0"Symbol 126 MovieClip [player_base] Frame 1Symbol 97 MovieClip
"p1"Symbol 126 MovieClip [player_base] Frame 1Symbol 97 MovieClip
"p5"Symbol 126 MovieClip [player_base] Frame 1Symbol 97 MovieClip
"p4"Symbol 126 MovieClip [player_base] Frame 1Symbol 97 MovieClip
"p3"Symbol 126 MovieClip [player_base] Frame 1Symbol 97 MovieClip
"p2"Symbol 126 MovieClip [player_base] Frame 1Symbol 97 MovieClip
"vis"Symbol 126 MovieClip [player_base] Frame 1Symbol 125 MovieClip
"head"Symbol 126 MovieClip [player_base] Frame 1Symbol 97 MovieClip
"ex1"Symbol 126 MovieClip [player_base] Frame 1Symbol 58 MovieClip
"ex2"Symbol 126 MovieClip [player_base] Frame 1Symbol 58 MovieClip
"klop"Symbol 132 MovieClip [circle_way] Frame 1Symbol 59 MovieClip
"klop"Symbol 134 MovieClip [line_way] Frame 1Symbol 59 MovieClip
"spl"Symbol 148 MovieClip [userSplash] Frame 1Symbol 142 MovieClip
"blow"Symbol 148 MovieClip [userSplash] Frame 1Symbol 147 MovieClip
"p1"Symbol 151 MovieClip [playerShoot2] Frame 1Symbol 116 MovieClip
"p2"Symbol 151 MovieClip [playerShoot2] Frame 1Symbol 116 MovieClip
"codeStopper"Symbol 151 MovieClip [playerShoot2] Frame 1Symbol 58 MovieClip
"shoot1"Symbol 152 MovieClip [gun_1] Frame 1Symbol 116 MovieClip
"shoot1"Symbol 153 MovieClip [gun_2] Frame 1Symbol 116 MovieClip
"shoot2"Symbol 153 MovieClip [gun_2] Frame 1Symbol 116 MovieClip
"shoot1"Symbol 154 MovieClip [gun_3] Frame 1Symbol 116 MovieClip
"shoot2"Symbol 154 MovieClip [gun_3] Frame 1Symbol 116 MovieClip
"shoot3"Symbol 154 MovieClip [gun_3] Frame 1Symbol 116 MovieClip
"p1"Symbol 157 MovieClip [weapon2] Frame 1Symbol 116 MovieClip
"p2"Symbol 157 MovieClip [weapon2] Frame 1Symbol 116 MovieClip
"shoot1"Symbol 192 MovieClip [player_gun_3] Frame 1Symbol 116 MovieClip
"shoot2"Symbol 192 MovieClip [player_gun_3] Frame 1Symbol 116 MovieClip
"shoot3"Symbol 192 MovieClip [player_gun_3] Frame 1Symbol 116 MovieClip
"shoot4"Symbol 192 MovieClip [player_gun_3] Frame 1Symbol 116 MovieClip
"shoot1"Symbol 193 MovieClip [player_gun_1] Frame 1Symbol 116 MovieClip
"shoot2"Symbol 193 MovieClip [player_gun_1] Frame 1Symbol 116 MovieClip
"codeStopper"Symbol 197 MovieClip [weapon3] Frame 1Symbol 58 MovieClip
"p1"Symbol 197 MovieClip [weapon3] Frame 1Symbol 116 MovieClip
"p2"Symbol 197 MovieClip [weapon3] Frame 1Symbol 116 MovieClip
"codeStopper"Symbol 217 MovieClip [weapon4] Frame 1Symbol 58 MovieClip
"p1"Symbol 217 MovieClip [weapon4] Frame 1Symbol 116 MovieClip
"p3"Symbol 217 MovieClip [weapon4] Frame 1Symbol 116 MovieClip
"p4"Symbol 217 MovieClip [weapon4] Frame 1Symbol 116 MovieClip
"p2"Symbol 217 MovieClip [weapon4] Frame 1Symbol 116 MovieClip
"p5"Symbol 217 MovieClip [weapon4] Frame 1Symbol 116 MovieClip
"shoot2"Symbol 218 MovieClip [player_gun_2] Frame 1Symbol 116 MovieClip
"shoot3"Symbol 218 MovieClip [player_gun_2] Frame 1Symbol 116 MovieClip
"shoot1"Symbol 218 MovieClip [player_gun_2] Frame 1Symbol 116 MovieClip
"shoot4"Symbol 218 MovieClip [player_gun_2] Frame 1Symbol 116 MovieClip
"shoot5"Symbol 218 MovieClip [player_gun_2] Frame 1Symbol 116 MovieClip
"shoot6"Symbol 218 MovieClip [player_gun_2] Frame 1Symbol 116 MovieClip
"shoot7"Symbol 218 MovieClip [player_gun_2] Frame 1Symbol 116 MovieClip
"ex1"Symbol 230 MovieClip [autoExplodePoint] Frame 1Symbol 58 MovieClip
"p1"Symbol 242 MovieClip [weapon1] Frame 1Symbol 241 MovieClip
"p2"Symbol 242 MovieClip [weapon1] Frame 1Symbol 241 MovieClip
"p3"Symbol 242 MovieClip [weapon1] Frame 1Symbol 116 MovieClip
"p4"Symbol 242 MovieClip [weapon1] Frame 1Symbol 116 MovieClip
"p5"Symbol 242 MovieClip [weapon1] Frame 1Symbol 116 MovieClip
"codeStopper"Symbol 242 MovieClip [weapon1] Frame 1Symbol 58 MovieClip
"p1"Symbol 243 MovieClip [emptyShoot] Frame 1Symbol 116 MovieClip
"p2"Symbol 243 MovieClip [emptyShoot] Frame 1Symbol 116 MovieClip
"klop"Symbol 246 MovieClip [heli_way] Frame 1Symbol 59 MovieClip
"ex1"Symbol 255 MovieClip [autoExplodePoint_n] Frame 1Symbol 58 MovieClip
"spl"Symbol 255 MovieClip [autoExplodePoint_n] Frame 1Symbol 142 MovieClip
"body"Symbol 256 MovieClip [empty_base] Frame 1Symbol 68 MovieClip
"head"Symbol 256 MovieClip [empty_base] Frame 1Symbol 59 MovieClip
"body"Symbol 295 MovieClip [mine] Frame 1Symbol 68 MovieClip
"head"Symbol 295 MovieClip [mine] Frame 1Symbol 116 MovieClip
"body"Symbol 296 MovieClip [mine_1] Frame 1Symbol 68 MovieClip
"ex1"Symbol 296 MovieClip [mine_1] Frame 1Symbol 58 MovieClip
"head"Symbol 296 MovieClip [mine_1] Frame 1Symbol 116 MovieClip
"body"Symbol 297 MovieClip [mine_3] Frame 1Symbol 68 MovieClip
"head"Symbol 297 MovieClip [mine_3] Frame 1Symbol 116 MovieClip
"ex1"Symbol 297 MovieClip [mine_3] Frame 1Symbol 58 MovieClip
"p1"Symbol 320 MovieClip [weapon0] Frame 1Symbol 116 MovieClip
"p2"Symbol 320 MovieClip [weapon0] Frame 1Symbol 116 MovieClip
"body"Symbol 333 MovieClip [spaceport_up] Frame 1Symbol 83 MovieClip
"head"Symbol 333 MovieClip [spaceport_up] Frame 1Symbol 116 MovieClip
"ex1"Symbol 333 MovieClip [spaceport_up] Frame 1Symbol 58 MovieClip
"body"Symbol 334 MovieClip [support_dmg] Frame 1Symbol 83 MovieClip
"head"Symbol 334 MovieClip [support_dmg] Frame 1Symbol 116 MovieClip
"ex1"Symbol 334 MovieClip [support_dmg] Frame 1Symbol 58 MovieClip
"ex2"Symbol 334 MovieClip [support_dmg] Frame 1Symbol 58 MovieClip
"klop"Symbol 335 MovieClip [boss_3_way] Frame 1Symbol 59 MovieClip
"p1"Symbol 336 MovieClip [lazerBlink1] Frame 1Symbol 116 MovieClip
"p2"Symbol 336 MovieClip [lazerBlink1] Frame 1Symbol 116 MovieClip
"p1"Symbol 337 MovieClip [lazerBlink2] Frame 1Symbol 116 MovieClip
"p2"Symbol 337 MovieClip [lazerBlink2] Frame 1Symbol 116 MovieClip
"klop"Symbol 339 MovieClip [mine_way] Frame 1Symbol 59 MovieClip
"body"Symbol 359 MovieClip [carrier] Frame 1Symbol 355 MovieClip
"head"Symbol 359 MovieClip [carrier] Frame 1Symbol 116 MovieClip
"ex1"Symbol 359 MovieClip [carrier] Frame 1Symbol 58 MovieClip
"ex2"Symbol 359 MovieClip [carrier] Frame 1Symbol 58 MovieClip
"body"Symbol 363 MovieClip [carrier_wing_l] Frame 1Symbol 83 MovieClip
"head"Symbol 363 MovieClip [carrier_wing_l] Frame 1Symbol 116 MovieClip
"ex1"Symbol 363 MovieClip [carrier_wing_l] Frame 1Symbol 58 MovieClip
"codeStopper"Symbol 363 MovieClip [carrier_wing_l] Frame 1Symbol 58 MovieClip
"body"Symbol 373 MovieClip [bonus_ship] Frame 1Symbol 355 MovieClip
"head"Symbol 373 MovieClip [bonus_ship] Frame 1Symbol 116 MovieClip
"ex1"Symbol 373 MovieClip [bonus_ship] Frame 1Symbol 58 MovieClip
"body"Symbol 380 MovieClip [snake_1] Frame 1Symbol 83 MovieClip
"head"Symbol 380 MovieClip [snake_1] Frame 1Symbol 116 MovieClip
"head3"Symbol 380 MovieClip [snake_1] Frame 1Symbol 116 MovieClip
"head2"Symbol 380 MovieClip [snake_1] Frame 1Symbol 116 MovieClip
"ex1"Symbol 380 MovieClip [snake_1] Frame 1Symbol 58 MovieClip
"ex2"Symbol 380 MovieClip [snake_1] Frame 1Symbol 58 MovieClip
"body"Symbol 384 MovieClip [snake_2] Frame 1Symbol 83 MovieClip
"head"Symbol 384 MovieClip [snake_2] Frame 1Symbol 116 MovieClip
"head2"Symbol 384 MovieClip [snake_2] Frame 1Symbol 116 MovieClip
"ex1"Symbol 384 MovieClip [snake_2] Frame 1Symbol 58 MovieClip
"body"Symbol 388 MovieClip [snake_3] Frame 1Symbol 83 MovieClip
"head"Symbol 388 MovieClip [snake_3] Frame 1Symbol 116 MovieClip
"ex1"Symbol 388 MovieClip [snake_3] Frame 1Symbol 58 MovieClip
"ex2"Symbol 388 MovieClip [snake_3] Frame 1Symbol 58 MovieClip
"body"Symbol 392 MovieClip [lite_5] Frame 1Symbol 355 MovieClip
"head"Symbol 392 MovieClip [lite_5] Frame 1Symbol 116 MovieClip
"ex1"Symbol 392 MovieClip [lite_5] Frame 1Symbol 58 MovieClip
"body"Symbol 396 MovieClip [medium_4_wing_l] Frame 1Symbol 83 MovieClip
"head"Symbol 396 MovieClip [medium_4_wing_l] Frame 1Symbol 116 MovieClip
"head2"Symbol 396 MovieClip [medium_4_wing_l] Frame 1Symbol 116 MovieClip
"head3"Symbol 396 MovieClip [medium_4_wing_l] Frame 1Symbol 116 MovieClip
"ex1"Symbol 396 MovieClip [medium_4_wing_l] Frame 1Symbol 58 MovieClip
"ex2"Symbol 396 MovieClip [medium_4_wing_l] Frame 1Symbol 58 MovieClip
"codeStopper"Symbol 396 MovieClip [medium_4_wing_l] Frame 1Symbol 58 MovieClip
"body"Symbol 398 MovieClip [medium_4_wing_r] Frame 1Symbol 83 MovieClip
"head"Symbol 398 MovieClip [medium_4_wing_r] Frame 1Symbol 116 MovieClip
"head2"Symbol 398 MovieClip [medium_4_wing_r] Frame 1Symbol 116 MovieClip
"head3"Symbol 398 MovieClip [medium_4_wing_r] Frame 1Symbol 116 MovieClip
"ex2"Symbol 398 MovieClip [medium_4_wing_r] Frame 1Symbol 58 MovieClip
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"p1"Symbol 458 MovieClip [hole] Frame 166Symbol 73 MovieClip
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"klop"Symbol 476 MovieClip [emitted_way] Frame 1Symbol 59 MovieClip
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"ex5"Symbol 485 MovieClip [portal] Frame 1Symbol 58 MovieClip
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"ex7"Symbol 485 MovieClip [portal] Frame 1Symbol 58 MovieClip
"ex8"Symbol 485 MovieClip [portal] Frame 1Symbol 58 MovieClip
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"body"Symbol 511 MovieClip [medium_4] Frame 1Symbol 83 MovieClip
"head"Symbol 511 MovieClip [medium_4] Frame 1Symbol 116 MovieClip
"head2"Symbol 511 MovieClip [medium_4] Frame 1Symbol 116 MovieClip
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"head4"Symbol 511 MovieClip [medium_4] Frame 1Symbol 116 MovieClip
"head5"Symbol 511 MovieClip [medium_4] Frame 1Symbol 116 MovieClip
"head7"Symbol 511 MovieClip [medium_4] Frame 1Symbol 116 MovieClip
"head6"Symbol 511 MovieClip [medium_4] Frame 1Symbol 116 MovieClip
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"ex2"Symbol 511 MovieClip [medium_4] Frame 1Symbol 58 MovieClip
"codeStopper"Symbol 536 MovieClip Frame 1Symbol 58 MovieClip
"codeStopper"Symbol 537 MovieClip Frame 1Symbol 58 MovieClip
"shoot1"Symbol 538 MovieClip [gun_big] Frame 1Symbol 116 MovieClip
"codeStopper"Symbol 538 MovieClip [gun_big] Frame 1Symbol 58 MovieClip
"body"Symbol 539 MovieClip [lite_2] Frame 1Symbol 355 MovieClip
"head"Symbol 539 MovieClip [lite_2] Frame 1Symbol 116 MovieClip
"ex1"Symbol 539 MovieClip [lite_2] Frame 1Symbol 58 MovieClip
"body"Symbol 544 MovieClip [rocket_big_2] Frame 1Symbol 83 MovieClip
"head"Symbol 544 MovieClip [rocket_big_2] Frame 1Symbol 116 MovieClip
"ex1"Symbol 544 MovieClip [rocket_big_2] Frame 1Symbol 58 MovieClip
"body"Symbol 545 MovieClip [snake_2_1] Frame 1Symbol 83 MovieClip
"head"Symbol 545 MovieClip [snake_2_1] Frame 1Symbol 116 MovieClip
"ex1"Symbol 545 MovieClip [snake_2_1] Frame 1Symbol 58 MovieClip
"body"Symbol 554 MovieClip [kamikadze] Frame 1Symbol 68 MovieClip
"head"Symbol 554 MovieClip [kamikadze] Frame 1Symbol 116 MovieClip
"head2"Symbol 554 MovieClip [kamikadze] Frame 1Symbol 116 MovieClip
"ex1"Symbol 554 MovieClip [kamikadze] Frame 1Symbol 58 MovieClip
"body"Symbol 555 MovieClip [spaceport_right_up] Frame 1Symbol 83 MovieClip
"head"Symbol 555 MovieClip [spaceport_right_up] Frame 1Symbol 116 MovieClip
"ex1"Symbol 555 MovieClip [spaceport_right_up] Frame 1Symbol 58 MovieClip
"body"Symbol 559 MovieClip [obj_big_2] Frame 1Symbol 68 MovieClip
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"p1"Symbol 559 MovieClip [obj_big_2] Frame 2Symbol 73 MovieClip
"body"Symbol 563 MovieClip [obj_lite_1a] Frame 1Symbol 68 MovieClip
"p1"Symbol 563 MovieClip [obj_lite_1a] Frame 2Symbol 73 MovieClip
"body"Symbol 567 MovieClip [obj_lite_1] Frame 1Symbol 68 MovieClip
"p1"Symbol 567 MovieClip [obj_lite_1] Frame 2Symbol 73 MovieClip
"body"Symbol 571 MovieClip [obj_med_1] Frame 1Symbol 68 MovieClip
"p1"Symbol 571 MovieClip [obj_med_1] Frame 2Symbol 73 MovieClip
"body"Symbol 575 MovieClip [obj_med_1a] Frame 1Symbol 68 MovieClip
"p1"Symbol 575 MovieClip [obj_med_1a] Frame 2Symbol 73 MovieClip
"body"Symbol 579 MovieClip [obj_med_1b] Frame 1Symbol 68 MovieClip
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"body"Symbol 581 MovieClip [obj_med_1c] Frame 1Symbol 68 MovieClip
"p1"Symbol 581 MovieClip [obj_med_1c] Frame 2Symbol 73 MovieClip
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"p1"Symbol 586 MovieClip [obj_med_2] Frame 2Symbol 73 MovieClip
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"body"Symbol 594 MovieClip [obj_med_3c] Frame 1Symbol 68 MovieClip
"p1"Symbol 594 MovieClip [obj_med_3c] Frame 2Symbol 73 MovieClip
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"body"Symbol 599 MovieClip [obj_med_3] Frame 1Symbol 68 MovieClip
"p1"Symbol 599 MovieClip [obj_med_3] Frame 2Symbol 73 MovieClip
"body"Symbol 603 MovieClip [obj_med_3b] Frame 1Symbol 68 MovieClip
"p1"Symbol 603 MovieClip [obj_med_3b] Frame 2Symbol 73 MovieClip
"body"Symbol 604 MovieClip [kamikadze_m] Frame 1Symbol 68 MovieClip
"head"Symbol 604 MovieClip [kamikadze_m] Frame 1Symbol 116 MovieClip
"codeStopper"Symbol 604 MovieClip [kamikadze_m] Frame 1Symbol 58 MovieClip
"body"Symbol 605 MovieClip [kamikadze_s] Frame 1Symbol 68 MovieClip
"head"Symbol 605 MovieClip [kamikadze_s] Frame 1Symbol 116 MovieClip
"klop"Symbol 607 MovieClip [test_way] Frame 1Symbol 59 MovieClip
"body"Symbol 610 MovieClip [rocket_big_s] Frame 1Symbol 83 MovieClip
"head"Symbol 610 MovieClip [rocket_big_s] Frame 1Symbol 116 MovieClip
"body"Symbol 611 MovieClip [rocket_big] Frame 1Symbol 83 MovieClip
"head"Symbol 611 MovieClip [rocket_big] Frame 1Symbol 116 MovieClip
"ex1"Symbol 611 MovieClip [rocket_big] Frame 1Symbol 58 MovieClip
"body"Symbol 615 MovieClip [turel_big] Frame 1Symbol 68 MovieClip
"head"Symbol 615 MovieClip [turel_big] Frame 1Symbol 116 MovieClip
"ex1"Symbol 615 MovieClip [turel_big] Frame 1Symbol 58 MovieClip
"codeStopper"Symbol 617 MovieClip Frame 1Symbol 58 MovieClip
"codeStopper"Symbol 618 MovieClip [medium_3_m] Frame 1Symbol 58 MovieClip
"body"Symbol 618 MovieClip [medium_3_m] Frame 1Symbol 68 MovieClip
"ex1"Symbol 618 MovieClip [medium_3_m] Frame 1Symbol 58 MovieClip
"ex2"Symbol 618 MovieClip [medium_3_m] Frame 1Symbol 58 MovieClip
"head"Symbol 618 MovieClip [medium_3_m] Frame 1Symbol 116 MovieClip
"head2"Symbol 618 MovieClip [medium_3_m] Frame 1Symbol 116 MovieClip
"head3"Symbol 618 MovieClip [medium_3_m] Frame 1Symbol 116 MovieClip
"head4"Symbol 618 MovieClip [medium_3_m] Frame 1Symbol 116 MovieClip
"head5"Symbol 618 MovieClip [medium_3_m] Frame 1Symbol 116 MovieClip
"head6"Symbol 618 MovieClip [medium_3_m] Frame 1Symbol 116 MovieClip
"head7"Symbol 618 MovieClip [medium_3_m] Frame 1Symbol 116 MovieClip
"body"Symbol 625 MovieClip [portal_2] Frame 1Symbol 68 MovieClip
"head"Symbol 625 MovieClip [portal_2] Frame 1Symbol 116 MovieClip
"body"Symbol 629 MovieClip [boss_1_r] Frame 1Symbol 83 MovieClip
"head"Symbol 629 MovieClip [boss_1_r] Frame 1Symbol 116 MovieClip
"ex1"Symbol 629 MovieClip [boss_1_r] Frame 1Symbol 58 MovieClip
"ex2"Symbol 629 MovieClip [boss_1_r] Frame 1Symbol 58 MovieClip
"codeStopper"Symbol 629 MovieClip [boss_1_r] Frame 1Symbol 58 MovieClip
"body"Symbol 637 MovieClip [boss_1_1] Frame 1Symbol 631 MovieClip
"head"Symbol 637 MovieClip [boss_1_1] Frame 1Symbol 116 MovieClip
"head2"Symbol 637 MovieClip [boss_1_1] Frame 1Symbol 116 MovieClip
"head3"Symbol 637 MovieClip [boss_1_1] Frame 1Symbol 116 MovieClip
"head4"Symbol 637 MovieClip [boss_1_1] Frame 1Symbol 116 MovieClip
"head5"Symbol 637 MovieClip [boss_1_1] Frame 1Symbol 116 MovieClip
"head6"Symbol 637 MovieClip [boss_1_1] Frame 1Symbol 116 MovieClip
"head7"Symbol 637 MovieClip [boss_1_1] Frame 1Symbol 116 MovieClip
"head8"Symbol 637 MovieClip [boss_1_1] Frame 1Symbol 116 MovieClip
"head9"Symbol 637 MovieClip [boss_1_1] Frame 1Symbol 116 MovieClip
"head10"Symbol 637 MovieClip [boss_1_1] Frame 1Symbol 116 MovieClip
"ex1"Symbol 637 MovieClip [boss_1_1] Frame 1Symbol 58 MovieClip
"ex2"Symbol 637 MovieClip [boss_1_1] Frame 1Symbol 58 MovieClip
"shoot1"Symbol 638 MovieClip [gun_spec_3] Frame 1Symbol 116 MovieClip
"codeStopper"Symbol 638 MovieClip [gun_spec_3] Frame 1Symbol 58 MovieClip
"shoot1"Symbol 639 MovieClip [gun_spec_4] Frame 1Symbol 116 MovieClip
"codeStopper"Symbol 639 MovieClip [gun_spec_4] Frame 1Symbol 58 MovieClip
"body"Symbol 640 MovieClip [boss_1_l] Frame 1Symbol 83 MovieClip
"head"Symbol 640 MovieClip [boss_1_l] Frame 1Symbol 116 MovieClip
"ex1"Symbol 640 MovieClip [boss_1_l] Frame 1Symbol 58 MovieClip
"ex2"Symbol 640 MovieClip [boss_1_l] Frame 1Symbol 58 MovieClip
"codeStopper"Symbol 640 MovieClip [boss_1_l] Frame 1Symbol 58 MovieClip
"shoot1"Symbol 641 MovieClip [gun_big_lazer_spec] Frame 1Symbol 116 MovieClip
"p1"Symbol 646 MovieClip [lazerBlink3] Frame 1Symbol 116 MovieClip
"p2"Symbol 646 MovieClip [lazerBlink3] Frame 1Symbol 116 MovieClip
"shoot1"Symbol 653 MovieClip Frame 1Symbol 116 MovieClip
"codeStopper"Symbol 653 MovieClip Frame 1Symbol 58 MovieClip
"body"Symbol 658 MovieClip [boss_1_1f] Frame 1Symbol 83 MovieClip
"head"Symbol 658 MovieClip [boss_1_1f] Frame 1Symbol 116 MovieClip
"head2"Symbol 658 MovieClip [boss_1_1f] Frame 1Symbol 116 MovieClip
"head4"Symbol 658 MovieClip [boss_1_1f] Frame 1Symbol 116 MovieClip
"head3"Symbol 658 MovieClip [boss_1_1f] Frame 1Symbol 116 MovieClip
"ex1"Symbol 658 MovieClip [boss_1_1f] Frame 1Symbol 58 MovieClip
"codeStopper"Symbol 658 MovieClip [boss_1_1f] Frame 1Symbol 58 MovieClip
"shoot1"Symbol 659 MovieClip [turret_gun] Frame 1Symbol 116 MovieClip
"shoot2"Symbol 659 MovieClip [turret_gun] Frame 1Symbol 116 MovieClip
"body"Symbol 663 MovieClip [boss_3] Frame 1Symbol 631 MovieClip
"head"Symbol 663 MovieClip [boss_3] Frame 1Symbol 116 MovieClip
"head2"Symbol 663 MovieClip [boss_3] Frame 1Symbol 116 MovieClip
"head3"Symbol 663 MovieClip [boss_3] Frame 1Symbol 116 MovieClip
"head4"Symbol 663 MovieClip [boss_3] Frame 1Symbol 116 MovieClip
"head5"Symbol 663 MovieClip [boss_3] Frame 1Symbol 116 MovieClip
"head6"Symbol 663 MovieClip [boss_3] Frame 1Symbol 116 MovieClip
"head7"Symbol 663 MovieClip [boss_3] Frame 1Symbol 116 MovieClip
"head8"Symbol 663 MovieClip [boss_3] Frame 1Symbol 116 MovieClip
"ex1"Symbol 663 MovieClip [boss_3] Frame 1Symbol 58 MovieClip
"ex2"Symbol 663 MovieClip [boss_3] Frame 1Symbol 58 MovieClip
"body"Symbol 667 MovieClip [boss_3_r] Frame 1Symbol 68 MovieClip
"head"Symbol 667 MovieClip [boss_3_r] Frame 1Symbol 116 MovieClip
"head2"Symbol 667 MovieClip [boss_3_r] Frame 1Symbol 116 MovieClip
"head3"Symbol 667 MovieClip [boss_3_r] Frame 1Symbol 116 MovieClip
"ex1"Symbol 667 MovieClip [boss_3_r] Frame 1Symbol 58 MovieClip
"ex2"Symbol 667 MovieClip [boss_3_r] Frame 1Symbol 58 MovieClip
"ex3"Symbol 667 MovieClip [boss_3_r] Frame 1Symbol 58 MovieClip
"body"Symbol 668 MovieClip [boss_3_l] Frame 1Symbol 68 MovieClip
"head"Symbol 668 MovieClip [boss_3_l] Frame 1Symbol 116 MovieClip
"head2"Symbol 668 MovieClip [boss_3_l] Frame 1Symbol 116 MovieClip
"head3"Symbol 668 MovieClip [boss_3_l] Frame 1Symbol 116 MovieClip
"ex1"Symbol 668 MovieClip [boss_3_l] Frame 1Symbol 58 MovieClip
"ex2"Symbol 668 MovieClip [boss_3_l] Frame 1Symbol 58 MovieClip
"ex2"Symbol 668 MovieClip [boss_3_l] Frame 1Symbol 58 MovieClip
"shoot1"Symbol 669 MovieClip [gun_big_lazer] Frame 1Symbol 116 MovieClip
"codeStopper"Symbol 669 MovieClip [gun_big_lazer] Frame 1Symbol 58 MovieClip
"codeStopper"Symbol 673 MovieClip [weapon3_1] Frame 1Symbol 58 MovieClip
"p1"Symbol 673 MovieClip [weapon3_1] Frame 1Symbol 116 MovieClip
"p2"Symbol 673 MovieClip [weapon3_1] Frame 1Symbol 116 MovieClip
"codeStopper"Symbol 676 MovieClip Frame 1Symbol 58 MovieClip
"p1"Symbol 677 MovieClip [weapon2_1] Frame 1Symbol 116 MovieClip
"p2"Symbol 677 MovieClip [weapon2_1] Frame 1Symbol 116 MovieClip
"p3"Symbol 677 MovieClip [weapon2_1] Frame 1Symbol 116 MovieClip
"p4"Symbol 677 MovieClip [weapon2_1] Frame 1Symbol 116 MovieClip
"p5"Symbol 677 MovieClip [weapon2_1] Frame 1Symbol 116 MovieClip
"p6"Symbol 677 MovieClip [weapon2_1] Frame 1Symbol 116 MovieClip
"codeStopper"Symbol 677 MovieClip [weapon2_1] Frame 1Symbol 58 MovieClip
"tf"Symbol 741 MovieClip Frame 1Symbol 740 EditableText
"wp2"Symbol 758 MovieClip Frame 1Symbol 748 MovieClip
"wp1"Symbol 758 MovieClip Frame 1Symbol 751 MovieClip
"wp4"Symbol 758 MovieClip Frame 1Symbol 754 MovieClip
"wp3"Symbol 758 MovieClip Frame 1Symbol 757 MovieClip
"bar"Symbol 765 MovieClip Frame 1Symbol 762 MovieClip
"bar"Symbol 769 MovieClip Frame 1Symbol 766 MovieClip
"weapons"Symbol 770 MovieClip Frame 1Symbol 758 MovieClip
"health"Symbol 770 MovieClip Frame 1Symbol 765 MovieClip
"progress"Symbol 770 MovieClip Frame 1Symbol 769 MovieClip
"bg1"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 773 MovieClip
"bg2"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 773 MovieClip
"starz"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"tiles"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"env"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"envTop"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"splashez"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"bnz"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"enemyMC"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"enemyMC2"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"shots"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"envTop2"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"shadows"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"fx"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"bnzFX"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"topEnemyMC"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"player"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 127 MovieClip [player]
"topEnemyMC2"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"shotsTop"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"fxTop"Symbol 774 MovieClip [#BGfull] Frame 1Symbol 59 MovieClip
"title"Symbol 790 MovieClip Frame 1Symbol 789 EditableText
"title_mc"Symbol 800 MovieClip Frame 1Symbol 790 MovieClip
"tf1_"Symbol 800 MovieClip Frame 1Symbol 796 EditableText
"tf1"Symbol 800 MovieClip Frame 1Symbol 797 EditableText
"tf2_"Symbol 800 MovieClip Frame 1Symbol 798 EditableText
"tf2"Symbol 800 MovieClip Frame 1Symbol 799 EditableText
"bar"Symbol 805 MovieClip [bossBar] Frame 1Symbol 803 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 4Symbol 19 as "char_1"
ExportAssets (56)Timeline Frame 4Symbol 22 as "char_2"
ExportAssets (56)Timeline Frame 4Symbol 25 as "char_3"
ExportAssets (56)Timeline Frame 4Symbol 28 as "char_4"
ExportAssets (56)Timeline Frame 4Symbol 31 as "char_5"
ExportAssets (56)Timeline Frame 4Symbol 34 as "char_6"
ExportAssets (56)Timeline Frame 4Symbol 37 as "char_7"
ExportAssets (56)Timeline Frame 4Symbol 40 as "char_8"
ExportAssets (56)Timeline Frame 4Symbol 43 as "char_9"
ExportAssets (56)Timeline Frame 4Symbol 46 as "char_l"
ExportAssets (56)Timeline Frame 4Symbol 49 as "char_e"
ExportAssets (56)Timeline Frame 4Symbol 52 as "char_v"
ExportAssets (56)Timeline Frame 4Symbol 55 as "char_ll"
ExportAssets (56)Timeline Frame 4Symbol 60 as "MovieAnimation1"
ExportAssets (56)Timeline Frame 4Symbol 61 as "MovieAnimation2"
ExportAssets (56)Timeline Frame 4Symbol 66 as "support04"
ExportAssets (56)Timeline Frame 4Symbol 74 as "obj_lite_2"
ExportAssets (56)Timeline Frame 4Symbol 78 as "support01"
ExportAssets (56)Timeline Frame 4Symbol 82 as "obj_big_1"
ExportAssets (56)Timeline Frame 4Symbol 91 as "spaceport"
ExportAssets (56)Timeline Frame 4Symbol 92 as "spaceport_right"
ExportAssets (56)Timeline Frame 4Symbol 117 as "rocket2"
ExportAssets (56)Timeline Frame 4Symbol 121 as "turel"
ExportAssets (56)Timeline Frame 4Symbol 126 as "player_base"
ExportAssets (56)Timeline Frame 4Symbol 127 as "player"
ExportAssets (56)Timeline Frame 4Symbol 128 as "enemy"
ExportAssets (56)Timeline Frame 4Symbol 129 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 130 as "queue"
ExportAssets (56)Timeline Frame 4Symbol 132 as "circle_way"
ExportAssets (56)Timeline Frame 4Symbol 134 as "line_way"
ExportAssets (56)Timeline Frame 4Symbol 140 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 148 as "userSplash"
ExportAssets (56)Timeline Frame 4Symbol 151 as "playerShoot2"
ExportAssets (56)Timeline Frame 4Symbol 152 as "gun_1"
ExportAssets (56)Timeline Frame 4Symbol 153 as "gun_2"
ExportAssets (56)Timeline Frame 4Symbol 154 as "gun_3"
ExportAssets (56)Timeline Frame 4Symbol 157 as "weapon2"
ExportAssets (56)Timeline Frame 4Symbol 158 as "stopFire"
ExportAssets (56)Timeline Frame 4Symbol 159 as "s_rocket"
ExportAssets (56)Timeline Frame 4Symbol 160 as "s_rocket2"
ExportAssets (56)Timeline Frame 4Symbol 161 as "upgrade"
ExportAssets (56)Timeline Frame 4Symbol 162 as "health"
ExportAssets (56)Timeline Frame 4Symbol 163 as "s_weapon0"
ExportAssets (56)Timeline Frame 4Symbol 164 as "s_shoot"
ExportAssets (56)Timeline Frame 4Symbol 165 as "eexplode2"
ExportAssets (56)Timeline Frame 4Symbol 166 as "menu"
ExportAssets (56)Timeline Frame 4Symbol 167 as "type"
ExportAssets (56)Timeline Frame 4Symbol 168 as "torpedoe_boul"
ExportAssets (56)Timeline Frame 4Symbol 169 as "s_torpedoe"
ExportAssets (56)Timeline Frame 4Symbol 170 as "freezer"
ExportAssets (56)Timeline Frame 4Symbol 171 as "hum1"
ExportAssets (56)Timeline Frame 4Symbol 172 as "hum2"
ExportAssets (56)Timeline Frame 4Symbol 173 as "playerDead"
ExportAssets (56)Timeline Frame 4Symbol 174 as "levelComplete"
ExportAssets (56)Timeline Frame 4Symbol 175 as "s_weapon1"
ExportAssets (56)Timeline Frame 4Symbol 176 as "s_weapon2"
ExportAssets (56)Timeline Frame 4Symbol 177 as "s_weapon3"
ExportAssets (56)Timeline Frame 4Symbol 178 as "s_weapon4"
ExportAssets (56)Timeline Frame 4Symbol 179 as "s_lazer"
ExportAssets (56)Timeline Frame 4Symbol 180 as "s_lazer2"
ExportAssets (56)Timeline Frame 4Symbol 191 as "boul"
ExportAssets (56)Timeline Frame 4Symbol 192 as "player_gun_3"
ExportAssets (56)Timeline Frame 4Symbol 193 as "player_gun_1"
ExportAssets (56)Timeline Frame 4Symbol 197 as "weapon3"
ExportAssets (56)Timeline Frame 4Symbol 201 as "bonus_anim_fullHealth"
ExportAssets (56)Timeline Frame 4Symbol 204 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 208 as "story1"
ExportAssets (56)Timeline Frame 4Symbol 212 as "story2"
ExportAssets (56)Timeline Frame 4Symbol 217 as "weapon4"
ExportAssets (56)Timeline Frame 4Symbol 218 as "player_gun_2"
ExportAssets (56)Timeline Frame 4Symbol 229 as "explode"
ExportAssets (56)Timeline Frame 4Symbol 230 as "autoExplodePoint"
ExportAssets (56)Timeline Frame 4Symbol 235 as "bonus_weapon1"
ExportAssets (56)Timeline Frame 4Symbol 242 as "weapon1"
ExportAssets (56)Timeline Frame 4Symbol 243 as "emptyShoot"
ExportAssets (56)Timeline Frame 4Symbol 246 as "heli_way"
ExportAssets (56)Timeline Frame 4Symbol 250 as "lazer"
ExportAssets (56)Timeline Frame 4Symbol 254 as "lazer2"
ExportAssets (56)Timeline Frame 4Symbol 255 as "autoExplodePoint_n"
ExportAssets (56)Timeline Frame 4Symbol 256 as "empty_base"
ExportAssets (56)Timeline Frame 4Symbol 260 as "support02"
ExportAssets (56)Timeline Frame 4Symbol 295 as "mine"
ExportAssets (56)Timeline Frame 4Symbol 296 as "mine_1"
ExportAssets (56)Timeline Frame 4Symbol 297 as "mine_3"
ExportAssets (56)Timeline Frame 4Symbol 302 as "bonus_weapon2"
ExportAssets (56)Timeline Frame 4Symbol 307 as "bonus_weapon3"
ExportAssets (56)Timeline Frame 4Symbol 312 as "bonus_weapon4"
ExportAssets (56)Timeline Frame 4Symbol 317 as "bonus_lazer"
ExportAssets (56)Timeline Frame 4Symbol 320 as "weapon0"
ExportAssets (56)Timeline Frame 4Symbol 322 as "star1"
ExportAssets (56)Timeline Frame 4Symbol 324 as "star2"
ExportAssets (56)Timeline Frame 4Symbol 326 as "star3"
ExportAssets (56)Timeline Frame 4Symbol 330 as "support03"
ExportAssets (56)Timeline Frame 4Symbol 333 as "spaceport_up"
ExportAssets (56)Timeline Frame 4Symbol 334 as "support_dmg"
ExportAssets (56)Timeline Frame 4Symbol 335 as "boss_3_way"
ExportAssets (56)Timeline Frame 4Symbol 336 as "lazerBlink1"
ExportAssets (56)Timeline Frame 4Symbol 337 as "lazerBlink2"
ExportAssets (56)Timeline Frame 4Symbol 339 as "mine_way"
ExportAssets (56)Timeline Frame 4Symbol 342 as "base_ground_cluster1"
ExportAssets (56)Timeline Frame 4Symbol 345 as "base_ground_cluster2"
ExportAssets (56)Timeline Frame 4Symbol 349 as "base_ground_start"
ExportAssets (56)Timeline Frame 4Symbol 353 as "base_ground_end"
ExportAssets (56)Timeline Frame 4Symbol 359 as "carrier"
ExportAssets (56)Timeline Frame 4Symbol 363 as "carrier_wing_l"
ExportAssets (56)Timeline Frame 4Symbol 373 as "bonus_ship"
ExportAssets (56)Timeline Frame 4Symbol 380 as "snake_1"
ExportAssets (56)Timeline Frame 4Symbol 384 as "snake_2"
ExportAssets (56)Timeline Frame 4Symbol 388 as "snake_3"
ExportAssets (56)Timeline Frame 4Symbol 392 as "lite_5"
ExportAssets (56)Timeline Frame 4Symbol 396 as "medium_4_wing_l"
ExportAssets (56)Timeline Frame 4Symbol 398 as "medium_4_wing_r"
ExportAssets (56)Timeline Frame 4Symbol 402 as "medium_3"
ExportAssets (56)Timeline Frame 4Symbol 406 as "medium_2"
ExportAssets (56)Timeline Frame 4Symbol 413 as "medium_1"
ExportAssets (56)Timeline Frame 4Symbol 458 as "hole"
ExportAssets (56)Timeline Frame 4Symbol 461 as "rocket"
ExportAssets (56)Timeline Frame 4Symbol 464 as "carrier_wing_r"
ExportAssets (56)Timeline Frame 4Symbol 468 as "lite_2_s"
ExportAssets (56)Timeline Frame 4Symbol 469 as "lite_2_m"
ExportAssets (56)Timeline Frame 4Symbol 470 as "rocket_way"
ExportAssets (56)Timeline Frame 4Symbol 472 as "carrier_way"
ExportAssets (56)Timeline Frame 4Symbol 473 as "gun_spec_1"
ExportAssets (56)Timeline Frame 4Symbol 474 as "gun_spec_2"
ExportAssets (56)Timeline Frame 4Symbol 476 as "emitted_way"
ExportAssets (56)Timeline Frame 4Symbol 480 as "medium_1_1"
ExportAssets (56)Timeline Frame 4Symbol 485 as "portal"
ExportAssets (56)Timeline Frame 4Symbol 496 as "portal_1"
ExportAssets (56)Timeline Frame 4Symbol 503 as "rad_box"
ExportAssets (56)Timeline Frame 4Symbol 507 as "support05"
ExportAssets (56)Timeline Frame 4Symbol 511 as "medium_4"
ExportAssets (56)Timeline Frame 4Symbol 538 as "gun_big"
ExportAssets (56)Timeline Frame 4Symbol 539 as "lite_2"
ExportAssets (56)Timeline Frame 4Symbol 544 as "rocket_big_2"
ExportAssets (56)Timeline Frame 4Symbol 545 as "snake_2_1"
ExportAssets (56)Timeline Frame 4Symbol 554 as "kamikadze"
ExportAssets (56)Timeline Frame 4Symbol 555 as "spaceport_right_up"
ExportAssets (56)Timeline Frame 4Symbol 559 as "obj_big_2"
ExportAssets (56)Timeline Frame 4Symbol 563 as "obj_lite_1a"
ExportAssets (56)Timeline Frame 4Symbol 567 as "obj_lite_1"
ExportAssets (56)Timeline Frame 4Symbol 571 as "obj_med_1"
ExportAssets (56)Timeline Frame 4Symbol 575 as "obj_med_1a"
ExportAssets (56)Timeline Frame 4Symbol 579 as "obj_med_1b"
ExportAssets (56)Timeline Frame 4Symbol 581 as "obj_med_1c"
ExportAssets (56)Timeline Frame 4Symbol 582 as "support02_right"
ExportAssets (56)Timeline Frame 4Symbol 586 as "obj_med_2"
ExportAssets (56)Timeline Frame 4Symbol 590 as "obj_med_2a"
ExportAssets (56)Timeline Frame 4Symbol 594 as "obj_med_3c"
ExportAssets (56)Timeline Frame 4Symbol 598 as "obj_med_3a"
ExportAssets (56)Timeline Frame 4Symbol 599 as "obj_med_3"
ExportAssets (56)Timeline Frame 4Symbol 603 as "obj_med_3b"
ExportAssets (56)Timeline Frame 4Symbol 604 as "kamikadze_m"
ExportAssets (56)Timeline Frame 4Symbol 605 as "kamikadze_s"
ExportAssets (56)Timeline Frame 4Symbol 607 as "test_way"
ExportAssets (56)Timeline Frame 4Symbol 610 as "rocket_big_s"
ExportAssets (56)Timeline Frame 4Symbol 611 as "rocket_big"
ExportAssets (56)Timeline Frame 4Symbol 615 as "turel_big"
ExportAssets (56)Timeline Frame 4Symbol 618 as "medium_3_m"
ExportAssets (56)Timeline Frame 4Symbol 625 as "portal_2"
ExportAssets (56)Timeline Frame 4Symbol 629 as "boss_1_r"
ExportAssets (56)Timeline Frame 4Symbol 637 as "boss_1_1"
ExportAssets (56)Timeline Frame 4Symbol 638 as "gun_spec_3"
ExportAssets (56)Timeline Frame 4Symbol 639 as "gun_spec_4"
ExportAssets (56)Timeline Frame 4Symbol 640 as "boss_1_l"
ExportAssets (56)Timeline Frame 4Symbol 641 as "gun_big_lazer_spec"
ExportAssets (56)Timeline Frame 4Symbol 645 as "lazer3"
ExportAssets (56)Timeline Frame 4Symbol 646 as "lazerBlink3"
ExportAssets (56)Timeline Frame 4Symbol 658 as "boss_1_1f"
ExportAssets (56)Timeline Frame 4Symbol 659 as "turret_gun"
ExportAssets (56)Timeline Frame 4Symbol 663 as "boss_3"
ExportAssets (56)Timeline Frame 4Symbol 667 as "boss_3_r"
ExportAssets (56)Timeline Frame 4Symbol 668 as "boss_3_l"
ExportAssets (56)Timeline Frame 4Symbol 669 as "gun_big_lazer"
ExportAssets (56)Timeline Frame 4Symbol 673 as "weapon3_1"
ExportAssets (56)Timeline Frame 4Symbol 677 as "weapon2_1"
ExportAssets (56)Timeline Frame 4Symbol 806 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 4Symbol 807 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 4Symbol 808 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 4Symbol 809 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 4Symbol 810 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 4Symbol 811 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 4Symbol 812 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 4Symbol 813 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 4Symbol 814 as "__Packages.queue"
ExportAssets (56)Timeline Frame 4Symbol 815 as "__Packages.bonus"
ExportAssets (56)Timeline Frame 4Symbol 816 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 4Symbol 817 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 4Symbol 818 as "__Packages.autoExplode"
ExportAssets (56)Timeline Frame 4Symbol 819 as "__Packages.star"
ExportAssets (56)Timeline Frame 4Symbol 820 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 4Symbol 821 as "__Packages.BossBarClass"
ExportAssets (56)Timeline Frame 4Symbol 822 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 7Symbol 713 as "bgsound"
ExportAssets (56)Timeline Frame 7Symbol 715 as "#soundz"
ExportAssets (56)Timeline Frame 11Symbol 774 as "#BGfull"
ExportAssets (56)Timeline Frame 11Symbol 805 as "bossBar"

Labels

"init"Frame 5
"parse"Frame 6
"menu"Frame 7
"help"Frame 8
"diff"Frame 9
"game"Frame 10
"level"Frame 11
"destroy"Symbol 74 MovieClip [obj_lite_2] Frame 2
"destroy"Symbol 82 MovieClip [obj_big_1] Frame 2
"destroy"Symbol 91 MovieClip [spaceport] Frame 2
"destroy"Symbol 92 MovieClip [spaceport_right] Frame 2
"shoot"Symbol 116 MovieClip Frame 2
"playerShoot"Symbol 116 MovieClip Frame 2
"rocket"Symbol 116 MovieClip Frame 6
"playerShoot2"Symbol 116 MovieClip Frame 16
"lazerBlink1"Symbol 116 MovieClip Frame 20
"lazerBlink2"Symbol 116 MovieClip Frame 34
"lazerBlink3"Symbol 116 MovieClip Frame 48
"die"Symbol 126 MovieClip [player_base] Frame 2
"destroy"Symbol 148 MovieClip [userSplash] Frame 2
"destroy"Symbol 230 MovieClip [autoExplodePoint] Frame 3
"shoot"Symbol 241 MovieClip Frame 2
"playerShoot"Symbol 241 MovieClip Frame 2
"rocket"Symbol 241 MovieClip Frame 6
"playerShoot2"Symbol 241 MovieClip Frame 16
"destroy"Symbol 255 MovieClip [autoExplodePoint_n] Frame 3
"destroy"Symbol 458 MovieClip [hole] Frame 166
"die"Symbol 469 MovieClip [lite_2_m] Frame 31
"Die"Symbol 496 MovieClip [portal_1] Frame 2
"destroy"Symbol 503 MovieClip [rad_box] Frame 25
"destroy"Symbol 559 MovieClip [obj_big_2] Frame 2
"destroy"Symbol 563 MovieClip [obj_lite_1a] Frame 2
"destroy"Symbol 567 MovieClip [obj_lite_1] Frame 2
"destroy"Symbol 571 MovieClip [obj_med_1] Frame 2
"destroy"Symbol 575 MovieClip [obj_med_1a] Frame 2
"destroy"Symbol 579 MovieClip [obj_med_1b] Frame 2
"destroy"Symbol 581 MovieClip [obj_med_1c] Frame 2
"destroy"Symbol 586 MovieClip [obj_med_2] Frame 2
"destroy"Symbol 590 MovieClip [obj_med_2a] Frame 2
"destroy"Symbol 594 MovieClip [obj_med_3c] Frame 2
"destroy"Symbol 598 MovieClip [obj_med_3a] Frame 2
"destroy"Symbol 599 MovieClip [obj_med_3] Frame 2
"destroy"Symbol 603 MovieClip [obj_med_3b] Frame 2
"die"Symbol 604 MovieClip [kamikadze_m] Frame 31
"die"Symbol 610 MovieClip [rocket_big_s] Frame 2
"Die"Symbol 625 MovieClip [portal_2] Frame 2
"start"Symbol 714 MovieClip Frame 5
"stop"Symbol 714 MovieClip Frame 10




http://swfchan.com/10/46958/info.shtml
Created: 2/5 -2019 18:22:30 Last modified: 2/5 -2019 18:22:30 Server time: 05/11 -2024 06:55:18