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Archived flashes:
229494
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2575 · P5149

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/89244518?noj=FRM89244518-14DC" width="1" height="1"></div>

The Return.swf

This is the info page for
Flash #47054

(Click the ID number above for more basic data on this flash file.)


Text
12%

loading...

temp

YOU WIN!

View Highscores

View Highscores

Play More games

Play More games

Download Games

Download Games

Add this Game to Your Site

Add this Game to Your Site

Main Menu

Main Menu

0

Total Score:

00

Time:

00

:

Submit Score

Submit Score

Submit Score

X

Score:

25000

Name:

Submit

Submit

Sending...

Highscore Received

View Highscores

View Highscores

View Highscores

0

Level:

0

Score:

Low

Medium

High

Best

0

00

Time:

00

:

Menu

Menu

Menu

0

Lives:

500 M

Normal

Normal

Hard

Hard

Insane

Insane

Next

Next

Main Menu

Main Menu

Choose Play Mode

Back

Back

Instructions

You're an alien from the Planet Borgular Primus Maximus.
You were on a routine mission to kidnap pitiful humans from
the planet Earth when you encounter spaceship problems
and crash land at the bottom of a canyon.

Your only hope is to climb to the top of the canyon and get
your alien friends to save you.  Watch out though, you have
to be quick to beat the flood waters that are starting to fill the
canyon.

Your objective is to climb out of the canyon as quickly as
possible.  You are awarded bonus points for consecutive
successful upward moves with your grappling hooks.

Start

Start

Controls

Mouse point and click.  Click
and hold on the canyon wall
(left and right sides) to move
upwards.

Start the game by lauching
your grappling hook at the
canyon wall above you!

Return

Return

GAME OVER!

0

00

00

:

Retry

Retry

GAME PAUSED!

Press "P" to continue!

connection
points!

00

00

running connections
points!

00

00

Height not enough!

Bonus reset!

Your hook missed!

3

2

1

0

Skip

Skip

Play

Play

Credits

Credits

Copyright 2007 freeworldgroup.com

v 1.0

Music credits

Zero Gravity  by  ParagonX9

ActionScript [AS1/AS2]

Frame 1
var my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); this.menu = my_cm; MochiAd.showPreloaderAd({id:"95ee66498a4a5e22", res:"600x550"});
Frame 3
if (_root.getBytesLoaded() < _root.getBytesTotal()) { gotoAndStop ("loading"); }
Instance of Symbol 152 MovieClip in Frame 4
//component parameters onClipEvent (construct) { _game_name = "the_return"; score_var = "_root.score"; }
Frame 5
stop(); stop();
Frame 7
function globalInit() { if (bGlobalInited) { return(undefined); } bGlobalInited = true; sHard = "MEDIUM"; _quality = "MEDIUM"; bFistNoted = false; loadSceneMask(); initSoundArray(); loadSD(); initMusic(); initSD(); } function loadSceneMask() { kill(sceneMasker); newMasker(); } function clearScene() { clearInterval(gameInter); clearInterval(mcLevel.heightInter); var _local3 = new Array("mcLevel", "mcLayout", "mcMenu", "mcPause", "mcPass", "mcOver", "mcEnd"); for (var _local4 in _local3) { var _local2 = _root[_local3[_local4]]; kill(_local2); } delete onEnterFrame; } function activeGame() { bStart = true; bPause = false; trace("::::\u6E38\u620F\u88AB\u6FC0\u6D3B\uFF01::::"); } function pauseGame() { bStart = false; bPause = true; trace("::::\u6E38\u620F\u6682\u505C\uFF01::::"); } function initGame() { nLevel = 1; nMaxLevel = 50; levelScore = 0; score = 0; life = 5; heightScore = 20; waterScore = 200; lifeScore = 1000; timeScore = 50; conectionScore = 10; baseTime = 180; } function gameReset() { trace("\u6E38\u620F\u88AB\u91CD\u7F6E"); bStart = false; bPause = true; bPass = false; bOver = false; bEnd = false; levelScore = 0; } function loadLevel() { atMc(this, "mcLevel", "mcLevel"); atMc(this, "mcLayout"); loadSceneMask(); } function playGame() { turnTo("gameScene"); clearScene(); gameReset(); loadLevel(); } function startGame() { activeGame(); } function tryAgain() { clearScene(); gameReset(); initGame(); turnTo("gameScene"); loadLevel(); pauseGame(); } function continueGame() { clearScene(); gameReset(); loadLevel(); } function instructions() { bNoted = true; turnTo("instructions"); } function backToFrontPage() { turnTo("frontPage"); _root.frontAnim.gotoAndStop("end"); } function initLayoutBt(mc) { mc.btPlay.onPress = function () { _root.playGame(); }; mc.btReturn.onPress = function () { _root.bPause = false; this._parent.removeMovieClip(); }; mc.btContinue.onPress = function () { _root.continueGame(); }; mc.btTryAgain.onPress = function () { _root.tryAgain(); }; mc.btNextLevel.onPress = function () { _root.nextLevel(); }; mc.btInstructions.onPress = function () { _root.instructions(); }; mc.btViewScore.onPress = function () { viewHighscore(); }; mc.btMore.onPress = function () { getURL ("http://www.freeworldgroup.com/", "_blank"); }; mc.btDownload.onPress = function () { getURL ("http://www.ifungames.com", "_blank"); }; mc.btSetting.onPress = function () { }; mc.btAddGame.onPress = function () { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }; mc.btMainMenu.onPress = function () { turnTo("frontPage"); }; } function initSoundArray() { aSDType = new Array("aMusic", "aSound"); aMusic = new Array("mainMusic"); aSound = new Array("sdBomb", "sdRope", "sdHook"); aMuscVol = new Array(); aMuscVol.push(20); aSoundVol = new Array(20, 10, 20); bMusicOn = true; bSoundOn = true; musicHolder = newMc(_root, "musicHolder"); sdHolder = newMc(_root, "sdHolder"); } function loadSD() { for (var _local8 in aSDType) { var _local3 = _root[aSDType[_local8]]; var _local7 = _local3.length; var _local2 = 0; while (_local2 < _local7) { var _local4 = _local3[_local2]; var _local5 = _local4 + "mc"; var _local6 = newMc(_root, _local5); _root[_local3[_local2]] = new Sound(_local6); _root[_local3[_local2]].attachSound(_local4); if (_local3 == aMusic) { _root[_local3[_local2]].setVolume(aMuscVol[_local2]); } else if (_local3 == aSound) { _root[_local3[_local2]].setVolume(aSoundVol[_local2]); } _local2++; } } } function initMusic() { var _local4 = aMusic.length; var _local2 = 0; while (_local2 < _local4) { if (bMusicOn) { var _local3 = aMuscVol[_local2]; } else { var _local3 = 0; } _root[aMusic[_local2]].setVolume(_local3); _local2++; } } function stopVoice() { mainMusic.setVolume(20); sdInstructions.stop(); } function startVoice() { mainMusic.setVolume(4); sdInstructions.start(); } function initSD() { var _local4 = aSound.length; var _local2 = 0; while (_local2 < _local4) { if (bSoundOn) { var _local3 = aSoundVol[_local2]; } else { var _local3 = 0; } _root[aSound[_local2]].setVolume(_local3); _local2++; } } new global.GlobalFun(); stop(); trace("::::\u8FDB\u5165\u6E38\u620F\u9996\u9875::::"); globalInit(); clearScene(); initGame(); initLayoutBt(this); sdInstructions.stop(); mainMusic.stop(); mainMusic.start(0, 999); bossMusic.stop(); stopVoice();
Instance of Symbol 615 MovieClip in Frame 7
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Frame 24
function addScore(_score) { score = score + _score; } function loseScore(_score) { score = score - _score; if (score < 0) { score = 0; } } function loseLife() { life = life - 1; if (life < 0) { life = 0; } } function dcOver() { if (bPass) { return(undefined); } if (life == 0) { bOver = true; } if (bOver) { turnTo("temp"); bPause = true; bStart = false; if (life > 0) { atMc(this, "mcOver"); } delete onEnterFrame; } } function dcPass() { if (bOver) { return(undefined); } if (mcLevel.pNeck.coord.y <= -27250) { bPass = true; } if (bPass) { bPause = true; bStart = false; turnTo("temp"); timeBonus(); if (_root.sHard == "MEDIUM") { addScore(3000); } else if (_root.sHard == "HARD") { addScore(5000); } else if (_root.sHard == "INSANE") { addScore(7000); } atMc(this, "mcEnd"); delete onEnterFrame; } } function timeBonus() { var _local1 = baseTime - gameTime; score = score + (_local1 * timeScore); } function dcPause() { if (bPass) { return(undefined); } if (bOver) { return(undefined); } if (bEnd) { return(undefined); } if (mcMenu instanceof MovieClip) { return(undefined); } if (bStart) { if (!(mcPause instanceof MovieClip)) { pauseGame(); kill(mcPause); atMc(this, "mcPause"); } } else if (mcPause instanceof MovieClip) { activeGame(); kill(mcPause); } } function getGameTime() { clearInterval(gameInter); if (bOver) { return(undefined); } gameInter = setInterval(this, "getGameTime", 1000); if (bPause) { return(undefined); } if (!bStart) { return(undefined); } gameTime = gameTime + 1; var _local2 = gameTime % 60; var _local3 = Math.floor(gameTime / 60); if (_local3 >= 10) { minText = _local3; } else { minText = "0" + _local3; } if (_local2 >= 10) { secText = _local2; } else { secText = "0" + _local2; } } function onEnterFrame() { dcOver(); dcPass(); } stop(); trace("::::\u5F00\u59CB\u6E38\u620F::::"); gameTime = 0; minText = "00"; secText = "00"; getGameTime(); var myLis = new Object(); bKeyDown = false; myLis.onKeyDown = function () { if (bKeyDown) { return(undefined); } if (Key.isDown(80)) { dcPause(); bKeyDown = true; } }; myLis.onKeyUp = function () { bKeyDown = false; }; Key.addListener(myLis);
Frame 39
stop();
Frame 51
_root.frontAnim.gotoAndStop("bg");
Symbol 5 MovieClip Frame 1
onEnterFrame = function () { var _local4 = _root.getBytesLoaded(); var _local3 = _root.getBytesTotal(); var _local5 = int((_local4 / _local3) * 100); num_txt.text = _local5 + "%"; if (_local4 == _local3) { delete this.onEnterFrame; if ((_root._mochiad instanceof MovieClip) != true) { _root.play(); } } };
Symbol 9 MovieClip Frame 1
this._visible = false;
Symbol 9 MovieClip Frame 2
this._visible = true;
Symbol 9 MovieClip Frame 39
stop();
Instance of Symbol 2 MovieClip in Symbol 9 MovieClip Frame 39
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 641 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("1.5"); } static function showPreloaderAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showTimedAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local25 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local25); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local24 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local24); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb) { cb = parseInt(cb); var _local4 = this._callbacks[cb]; if (!_local4) { return(undefined); } delete this._callbacks[cb]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local7 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } if (_local7._url.indexOf("http") != 0) { options.no_page = true; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 642 MovieClip [__Packages.engine.obj.Particle] Frame 0
class engine.obj.Particle { var PARENT, mc, mass, radius, v, F, coord, prevCoord; function Particle (_ox, _oy, _mass, _PARENT, _mc) { _global.initGlobalFun(this); PARENT = _PARENT; mc = _mc; mass = _mass; radius = 20; v = new global.Vector(0, 0); F = new global.Vector(0, 0); coord = new global.Vector(_ox, _oy); prevCoord = new global.Vector(_ox, _oy); } function setR(_radius) { radius = _radius; } function setGFoce(_G, _friction) { v = coord.minusNew(prevCoord); prevCoord = coord.clone(); v.mult(_friction); coord.plus(v); coord.plus(_G); } function addForce(_F) { coord.plus(_F); } function setPosition(newx, newy) { prevCoord.reset(newx, newy); coord.reset(newx, newy); } function checkMc() { mc._x = coord.x; mc._y = coord.y; } function checkSurface(_surface, _engine) { var _local2 = _surface; _local2.checkHit(this, _engine); } }
Symbol 643 MovieClip [__Packages.global.Vector] Frame 0
class global.Vector { var x, y; function Vector (ox, oy) { x = ox; y = oy; } function clone() { return(new global.Vector(x, y)); } function reset(newx, newy) { x = newx; y = newy; } function equals(v) { return((x == v.x) && (y == v.y)); } function normalize(len) { var _local2 = len / length; x = x * _local2; y = y * _local2; } function normalizeNew(len) { return(new global.Vector((x * len) / length, (y * len) / length)); } function get length() { return(Math.sqrt((x * x) + (y * y))); } function getLength() { return(Math.sqrt((x * x) + (y * y))); } function plus(v) { x = x + v.x; y = y + v.y; } function plusNew(v) { return(new global.Vector(x + v.x, y + v.y)); } function minus(v) { x = x - v.x; y = y - v.y; } function minusNew(v) { return(new global.Vector(x - v.x, y - v.y)); } function dot(v) { return((x * v.x) + (y * v.y)); } function cross(v) { return((x * v.y) - (y * v.x)); } function mult(s) { x = x * s; y = y * s; } function multNew(s) { return(new global.Vector(x * s, y * s)); } function div(n) { x = x / n; y = y / n; } function divNew(n) { return(new global.Vector(x / n, y / n)); } function negate() { x = x * -1; y = y * -1; } function negateNew() { return(new global.Vector(-x, -y)); } function distance(v) { var _local3 = x - v.x; var _local2 = y - v.y; return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); } function projectNew(v) { var _local4 = dot(v); var _local5 = (v.x * v.x) + (v.y * v.y); var _local3 = new global.Vector(0, 0); _local3.x = (_local4 / _local5) * v.x; _local3.y = (_local4 / _local5) * v.y; return(_local3); } static function momHit(v1, v2, _mass1, _mass2) { var _local4 = _mass1; var _local1 = _mass2; var _local5 = v1.minusNew(v2); var _local3 = v1.clone(); var _local2 = v2.clone(); _local3.mult(_local4 - _local1); _local2.mult(2 * _local1); v1 = _local3.plusNew(_local2); v1.div(_local4 + _local1); v2 = _local5.plusNew(v1); return({v1:v1, v2:v2}); } function rotate(ang) { var _local3 = _global.cosD(ang); var _local4 = _global.sinD(ang); var _local6 = x; var _local5 = y; x = (_local6 * _local3) - (_local5 * _local4); y = (_local6 * _local4) + (_local5 * _local3); } function getAng() { return(_global.atan2D(y, x)); } function setAng(ang) { var _local3 = length; x = _local3 * _global.cosD(ang); y = _local3 * _global.sinD(ang); } function angBetween(v) { var _local3 = dot(v); var _local4 = _local3 / (length * v.__get__length()); return(_global.acosD(_local4)); } function angDispersion(v) { var _local4 = cross(v); var _local3 = dot(v); return(_global.atan2D(_local4, _local3)); } function getNormalNew() { return(new global.Vector(-y, x)); } function isPerpTo(v) { return(dot(v) == 0); } function toString(Void) { return(((("( x = " + x) + ", y = ") + y) + ")"); } }
Symbol 644 MovieClip [__Packages.engine.surface.Surface] Frame 0
interface engine.surface.Surface { }
Symbol 645 MovieClip [__Packages.engine.PhysicsEngine] Frame 0
class engine.PhysicsEngine { var LEVEL, G, friction, decay, aObjects, aBody, aPoles, aConstraints, aSurfaces; function PhysicsEngine () { trace(":::\u65B0\u5EFA\u7269\u7406\u5F15\u64CE:::"); _global.initGlobalFun(this); LEVEL = _root.mcLevel; G = new global.Vector(0, 0.7); friction = 0.98; decay = 1; aObjects = new Array(); aBody = new Array(); aPoles = new Array(); aConstraints = new Array(); aSurfaces = new Array(); } function enterFrame() { setGFoce(); checkConstraints(); checkHit(); checkPole(); } function setG(_G) { G = _G; } function setFriction(_f) { friction = _f; } function addObjects(_particle) { aObjects.push(_particle); } function addBody(_particle) { aBody.push(_particle); } function addPoles(_pole) { aPoles.push(_pole); } function addSurface(_surface) { aSurfaces.push(_surface); } function addConstraint(_constraint) { aConstraints.push(_constraint); } function setGFoce() { for (var _local2 in aObjects) { aObjects[_local2].setGFoce(G, friction); aObjects[_local2].checkMc(); } } function checkPole() { for (var _local2 in aPoles) { aPoles[_local2].checkMc(); } } function checkConstraints() { for (var _local2 in aConstraints) { aConstraints[_local2].checkConstraint(); } } function checkHit() { LEVEL.checkBodyHit(aBody); } }
Symbol 646 MovieClip [__Packages.engine.obj.Pole] Frame 0
class engine.obj.Pole { var p1, p2, mc, poleLength, poleAng, getAng, cosD, sinD; function Pole (_p1, _p2, _poleLength, _mc) { _global.initGlobalFun(this); p1 = _p1; p2 = _p2; mc = _mc; poleLength = _poleLength; poleAng = 0; } function checkMc() { getPoleAng(); getP2Coord(); mc._rotation = poleAng; mc._x = p1.coord.x; mc._y = p1.coord.y; } function getPoleAng() { poleAng = getAng(p1.coord.x, p1.coord.y, p2.coord.x, p2.coord.y); } function getP2Coord() { p2.coord.x = p1.coord.x + (poleLength * cosD(poleAng)); p2.coord.y = p1.coord.y + (poleLength * sinD(poleAng)); } }
Symbol 647 MovieClip [__Packages.engine.constraint.Constraint] Frame 0
interface engine.constraint.Constraint { }
Symbol 648 MovieClip [__Packages.engine.constraint.AngConstraint] Frame 0
class engine.constraint.AngConstraint implements engine.constraint.Constraint { var pCenter, p1, p2, minAng, maxAng, stiffness, fixAng; function AngConstraint (_pCenter, _p1, _p2, _minAng, _maxAng) { _global.initGlobalFun(this); pCenter = _pCenter; p1 = _p1; p2 = _p2; minAng = _minAng; maxAng = _maxAng; stiffness = 0.5; } function checkConstraint() { var _local3 = p1.coord.minusNew(pCenter.coord); var _local2 = p2.coord.minusNew(pCenter.coord); var _local4 = fixAng(_local3.angDispersion(_local2)); var _local6 = getCentroid(); if (_local4 < minAng) { var _local7 = ((minAng - _local4) * 0.5) * stiffness; _local3.rotate(-_local7); _local2.rotate(_local7); p1.coord = pCenter.coord.plusNew(_local3); p2.coord = pCenter.coord.plusNew(_local2); var _local8 = getCentroid(); var _local5 = _local8.minusNew(_local6); pCenter.coord.minus(_local5); p1.coord.minus(_local5); p2.coord.minus(_local5); } else if (_local4 > maxAng) { var _local7 = ((_local4 - maxAng) * 0.5) * stiffness; _local3.rotate(_local7); _local2.rotate(-_local7); p1.coord = pCenter.coord.plusNew(_local3); p2.coord = pCenter.coord.plusNew(_local2); var _local8 = getCentroid(); var _local5 = _local8.minusNew(_local6); pCenter.coord.minus(_local5); p1.coord.minus(_local5); p2.coord.minus(_local5); } } function getCentroid() { var _local3 = ((pCenter.coord.x + p1.coord.x) + p2.coord.x) / 3; var _local2 = ((pCenter.coord.y + p1.coord.y) + p2.coord.y) / 3; return(new global.Vector(_local3, _local2)); } }
Symbol 649 MovieClip [__Packages.engine.constraint.SpringConstraint] Frame 0
class engine.constraint.SpringConstraint implements engine.constraint.Constraint { var p1, p2, restLength, stiffness; function SpringConstraint (_p1, _p2) { _global.initGlobalFun(this); p1 = _p1; p2 = _p2; restLength = p1.coord.distance(p2.coord); stiffness = 0.5; } function setRestLength(_restLength) { restLength = _restLength; } function setStiffness(_stiffness) { stiffness = _stiffness; } function checkConstraint() { var _local5 = p1.coord.clone(); var _local4 = p1.coord.minusNew(p2.coord); var _local2 = _local4.__get__length(); var _local6 = (_local2 - restLength) / _local2; var _local3 = _local4.multNew(_local6 * stiffness); p1.coord.minus(_local3); p2.coord.plus(_local3); var _local7 = p1.coord.minusNew(_local5); } }
Symbol 650 MovieClip [__Packages.as.Sea] Frame 0
class as.Sea extends MovieClip { var LEVEL, v, increaseRate, inSeaMaxTime, inSeaTime, bInSea, onEnterFrame, _y, _x, inSeaInter, atMc2; function Sea () { super(); _global.initGlobalFun(this); LEVEL = _root.mcLevel; v = 2; increaseRate = 0.0015; inSeaMaxTime = 3; inSeaTime = inSeaMaxTime; bInSea = false; initFrame(); } function setIncreaseRate() { if (_root.sHard == "MEDIUM") { increaseRate = 0.0015; } else if (_root.sHard == "HARD") { increaseRate = 0.002; } else if (_root.sHard == "INSANE") { increaseRate = 0.0024; } } function initFrame() { onEnterFrame = function () { if (_root.bPause) { return(undefined); } this.mv(); this.dcRole(); }; } function mv() { if ((LEVEL.pNeck.coord.y - _y) < 550) { v = v + increaseRate; _y = _y - v; _x = -LEVEL._x; } else { _y = LEVEL.pNeck.coord.y - 550; _x = -LEVEL._x; } } function dcRole() { var _local3 = LEVEL.pNeck.coord.y; var _local2 = _y - _local3; if (_local2 > 0) { if (bInSea) { bInSea = false; LEVEL.gameEngine.setG(LEVEL.G); LEVEL.gameEngine.setFriction(LEVEL.friction); clearInterval(inSeaInter); } } else if (!bInSea) { bInSea = true; LEVEL.gameEngine.setG(LEVEL.seaG); LEVEL.gameEngine.setFriction(LEVEL.seaFriction); inSeaTime = inSeaMaxTime; clearInterval(inSeaInter); inSeaInter = setInterval(this, "addNote", 1000); } } function addNote() { clearInterval(inSeaInter); inSeaInter = setInterval(this, "addNote", 1000); if (_root.bPause) { return(undefined); } var _local4 = ("note" + inSeaTime) + "Anim"; var _local3 = atMc2(LEVEL, _local4); _local3._x = LEVEL.pNeck.coord.x; _local3._y = LEVEL.pNeck.coord.y - 50; if (inSeaTime > 0) { inSeaTime = inSeaTime - 1; _root.loseScore(_root.waterScore); } else { _root.bOver = true; _root.loseScore(_root.lifeScore); clearInterval(inSeaInter); } } }
Symbol 651 MovieClip [__Packages.global.GlobalFun] Frame 0
class global.GlobalFun { function GlobalFun () { initFun(); } function initFun() { _global.initGlobalFun = function (_mc) { var _local2 = _mc; _local2.turnTo = _global.turnTo; _local2.kill = _global.kill; _local2.nextDepth = _global.nextDepth; _local2.atMc = _global.atMc; _local2.atMc2 = _global.atMc2; _local2.newMc = _global.newMc; _local2.newMc2 = _global.newMc2; _local2.killInter = _global.killInter; _local2.killArrayElem = _global.killArrayElem; _local2.funManage = _global.funManage; _local2.funManage2 = _global.funManage2; _local2.fixUI2 = _global.fixUI2; _local2.oddsManage = _global.oddsManage; _local2.frame2Time = _global.frame2Time; _local2.time2Frame = _global.time2Frame; _local2.changeColor = _global.changeColor; _local2.newFPS = _global.newFPS; _local2.drawLine = _global.drawLine; _local2.drawManage = _global.drawManage; _local2.newMasker = _global.newMasker; _local2.keyManage = _global.keyManage; _local2.classMenu = _global.classMenu; _local2.randPlay = _global.randPlay; _local2.car2Flash = _global.car2Flash; _local2.flash2Car = _global.flash2Car; _local2.car2Polar = _global.car2Polar; _local2.polar2Car = _global.polar2Car; _local2.getCoordG = _global.getCoordG; _local2.getCoordG2 = _global.getCoordG2; _local2.getCoordL = _global.getCoordL; _local2.randPole = _global.randPole; _local2.rand = _global.rand; _local2.intRand = _global.intRand; _local2.floor = _global.floor; _local2.ceil = _global.ceil; _local2.round = _global.round; _local2.sqrt = _global.sqrt; _local2.abs = _global.abs; _local2.getDis = _global.getDis; _local2.getL2 = _global.getL2; _local2.getL3 = _global.getL3; _local2.sinD = _global.sinD; _local2.cosD = _global.cosD; _local2.atan2D = _global.atan2D; _local2.asinD = _global.asinD; _local2.acosD = _global.acosD; _local2.tanD = _global.tanD; _local2.d2r = _global.d2r; _local2.r2d = _global.r2d; _local2.fixAng = _global.fixAng; _local2.getAng = _global.getAng; _local2.getAng2 = _global.getAng2; _local2.getOutAng = _global.getOutAng; _local2.getRo = _global.getRo; _local2.classRo = _global.classRo; _local2.classRo2 = _global.classRo2; }; _global.turnTo = function (_sFrame) { var _local2 = _root; _local2.gotoAndStop(_sFrame); }; _global.kill = function (_mc) { _mc.removeMovieClip(); if (_mc) { _mc.swapDepths(0); _mc.removeMovieClip(); } }; _global.nextDepth = function (_mc) { var _local1 = _mc.getNextHighestDepth(); return(_local1); }; _global.atMc = function (_dir, _mc, _newName) { var _local2 = _dir.getNextHighestDepth(); if (!_newName) { _newName = _mc; } var _local1 = _dir.attachMovie(_mc, _newName, _local2); return(_local1); }; _global.atMc2 = function (_dir, _mc, _newName) { var _local1 = _dir.getNextHighestDepth(); if (!_newName) { _newName = _mc; } var _local2 = _dir.attachMovie(_mc, _newName + _local1, _local1); return(_local2); }; _global.newMc = function (_dir, _mc) { var _local2 = _dir.getNextHighestDepth(); var _local1 = _dir.createEmptyMovieClip(_mc, _local2); return(_local1); }; _global.newMc2 = function (_dir, _mc) { var _local1 = _dir.getNextHighestDepth(); var _local2 = _dir.createEmptyMovieClip(_mc + _local1, _local1); return(_local2); }; _global.killInter = function (_dir, _aInter) { _dir.onUnload = function () { for (var _local1 in _aInter) { clearInterval(_dir[_aInter[_local1]]); } }; }; _global.killArrayElem = function (_a, _elem) { var _local6 = _elem; var _local2 = _a; var _local5 = _local2.length; var _local1 = 0; var _local4 = 0; var _local3 = false; while (_local1 < _local5) { if (_local6 == _local2[_local1]) { _local4 = _local1; _local3 = true; break; } _local1++; } if (_local3) { _local2.splice(_local4, 1); } }; _global.funManage = function (_dir, _aFun) { var _local3 = _dir; var _local2 = _aFun; for (var _local5 in _local2) { var _local1 = _local2[_local5]; for (var _local4 in _local1) { _local3[_local1[_local4]](); } } }; _global.funManage2 = function (_dir, _aFun) { var _local6 = _dir; var _local5 = _aFun; for (var _local8 in _local5) { var _local4 = _local5[_local8]; for (var _local7 in _local4) { var _local2 = _local6[_local4[_local7]]; var _local3 = _local2.aFun; this.funManage(_local2, [_local3]); } } }; _global.fixUI2 = function () { _root.reserved.swapDepths(-2); _root.focusManager.swapDepths(-1); }; _global.oddsManage = function (_dir, _aOdds, _aFun) { var _local8 = _aOdds.length; var _local6 = Math.random(); var _local7 = 0; var _local2 = 0; while (_local2 < _local8) { var _local3 = 0; var _local4 = _aOdds[_local2]; var _local1 = 0; while (_local1 < _local2) { _local3 = _local3 + _aOdds[_local1]; _local1++; } _local4 = _local4 + _local3; if (_local6 >= _local3) { if (_local6 < _local4) { _local7 = _local2; break; } } _local2++; } return(_dir[_aFun[_local7]]()); }; _global.frame2Time = function (_nFrames, _FPS) { var _local1 = (_nFrames / _FPS) * 1000; return(_local1); }; _global.time2Frame = function (_T, _FPS) { var _local1 = (_T / 1000) * _FPS; return(_local1); }; _global.changeColor = function (_mc, _colorTrans) { var _local1 = new Color(_mc); _local1.setTransform(_colorTrans); }; _global.newFPS = function (_vis) { var mcFPS = this.newMc(_root, "mcFPS"); if (_vis == undefined) { _vis = true; } if (_vis) { mcFPS.createTextField("FPSTextField", this.nextDepth(mcFPS), 20, 10, 50, 20); } var fps = 0; mcFPS.onEnterFrame = function () { fps++; }; mcFPS.calcFPS = function () { if (_vis) { mcFPS.FPSTextField.text = String("FPS: " + fps); } fps = 0; }; setInterval(mcFPS, "calcFPS", 1000); }; _global.drawLine = function (_mc, x1, y1, x2, y2) { var _local1 = _mc; _local1.clear(); _local1.lineStyle(1, 0, 100); _local1.moveTo(x1, y1); _local1.lineTo(x2, y2); }; _global.drawManage = function (_mc, aLineStyle, aCoord, aFillColor, baseName) { var _local7 = _mc; _local7.lineStyle(aLineStyle[0], aLineStyle[1], aLineStyle[2]); var _local4 = aCoord[0][0]; var _local3 = aCoord[0][1]; _local7.moveTo(_local4, _local3); if (aFillColor) { if (typeof(aFillColor[0]) == "number") { _local7.beginFill(aFillColor[0], aFillColor[1]); } else { _local7.beginBitmapFill(aFillColor[0], aFillColor[1], aFillColor[2], aFillColor[3]); } } var _local5 = 1; var _local11 = aCoord.length; while (_local5 < _local11) { if (baseName) { var _local2 = this.newMc2(_local7, baseName); _local2.cacheAsBitmap = true; _local2.lineStyle(aLineStyle[0], aLineStyle[1], aLineStyle[2]); _local2.moveTo(_local4, _local3); } _local4 = aCoord[_local5][0]; _local3 = aCoord[_local5][1]; _local7.lineTo(_local4, _local3); if (_local2) { _local2.lineTo(_local4, _local3); } _local5++; } if (aFillColor) { _local7.endFill(); } }; _global.newMasker = function (aColor, _dir, w, h, L) { if (!aColor) { aColor = [0, 100]; } if (!_dir) { _dir = _root; } if (!w) { w = Stage.width; } if (!h) { h = Stage.height; } if (!L) { L = 500; } this.kill(_dir[_dir._name + "Masker"]); var _local7 = this.newMc(_dir, _dir._name + "Masker"); var _local12 = [[-L, -L], [w + L, -L], [w + L, 0], [-L, 0]]; var _local11 = [[-L, h], [w + L, h], [w + L, h + L], [-L, h + L]]; var _local10 = [[-L, -L], [0, -L], [0, h + L], [-L, h + L]]; var _local9 = [[w, -L], [w + L, -L], [w + L, h + L], [w, h + L]]; this.drawManage(_local7, [1, 0, 0], _local12, [aColor[0], aColor[1]]); this.drawManage(_local7, [1, 0, 0], _local11, [aColor[0], aColor[1]]); this.drawManage(_local7, [1, 0, 0], _local10, [aColor[0], aColor[1]]); this.drawManage(_local7, [1, 0, 0], _local9, [aColor[0], aColor[1]]); }; _global.keyManage = function (_dir, aKey, aFun, aExtFun) { var keyManager = this.newMc(_dir, _dir._name + "KeyManager"); for (var _local4 in aKey) { var _local2 = aKey[_local4]; keyManager["bDown" + _local2] = false; } var len = aKey.length; keyManager.onEnterFrame = function () { var _local2 = 0; while (_local2 < len) { var _local1 = aKey[_local2]; if (Key.isDown(_local1)) { if (!keyManager["bDown" + _local1]) { _dir[aFun[_local2][1]](); keyManager["bDown" + _local1] = true; } _dir[aFun[_local2][0]](); } if (!Key.isDown(_local1)) { if (keyManager["bDown" + _local1]) { _dir[aFun[_local2][2]](); keyManager["bDown" + _local1] = false; } } _local2++; } _dir[aExtFun](); }; }; _global.classMenu = function (_dir, aMenu, aFun, aExtFun) { var _local4 = aMenu.length; var _local3 = 0; while (_local3 < _local4) { var _local2 = _dir[aMenu[_local3]]; _local2.onRollOver = function () { this.gotoAndPlay(2); _dir[aExtFun[0]](); }; _local2.onRollOut = function () { this.gotoAndPlay(this._totalframes - this._currentframe); _dir[aExtFun[1]](); }; if (aFun) { _local2.id = _local3; _local2.onPress = function () { _dir[aFun[this.id]](); }; } _local3++; } }; _global.classMenu2 = function (_dir, aMenu, aExtFun) { var len = aMenu.length; var _local6 = this.newMc2(_dir, "mcHit"); _local6.onEnterFrame = function () { var _local3 = 0; while (_local3 < len) { var _local2 = _dir[aMenu[_local3]]; var _local4 = _local2.hitTest(_root._xmouse, _root._ymouse, true); if (_local4) { if (!_local2.bHited) { _local2.gotoAndPlay(2); _dir[aExtFun[0]](); _local2.bHited = true; } } else if (_local2.bHited) { _local2.gotoAndPlay(_local2._totalframes - _local2._currentframe); _dir[aExtFun[1]](); _local2.bHited = false; } _local3++; } }; }; _global.randPlay = function (_mc) { if (!_mc.bInited) { _mc.gotoAndPlay(this.intRand(_mc._totalframes)); _mc.bInited = true; } }; _global.car2Flash = function (_o) { _o._y = _o._y * -1; _o._rotation = _o._rotation * -1; }; _global.flash2Car = function (_o) { return(this.car2Flash(_o)); }; _global.car2Polar = function (x, y) { var _local2 = Math.sqrt((x * x) + (y * y)); var _local5 = this.atan2D(y, x); return({r:_local2, a:_local5}); }; _global.polar2Car = function (len, ang) { var _local3 = len * this.cosD(ang); var _local2 = len * this.sinD(ang); return({x:_local3, y:_local2}); }; _global.getCoordG = function (_mc) { var _local1 = {x:_mc._x, y:_mc._y}; _mc._parent.localToGlobal(_local1); return(_local1); }; _global.getCoordG2 = function (_mc, xx, yy) { var _local1 = {x:xx, y:yy}; _mc.localToGlobal(_local1); return(_local1); }; _global.getCoordL = function (_mc, xx, yy) { var _local1 = {x:xx, y:yy}; _mc._parent.globalToLocal(_local1); return(_local1); }; _global.randPole = function () { var _local1 = ((Math.random() > 0.5) ? 1 : -1); return(_local1); }; _global.rand = function (_n) { if (!_n) { _n = 1; } var _local2 = Math.random() * _n; return(_local2); }; _global.intRand = function (_n) { var _local1 = Math.floor(Math.random() * _n); return(_local1); }; _global.floor = function (_n) { var _local1 = Math.floor(_n); return(_local1); }; _global.ceil = function (_n) { var _local1 = Math.ceil(_n); return(_local1); }; _global.round = function (_n) { var _local1 = Math.round(_n); return(_local1); }; _global.sqrt = function (_n) { var _local1 = Math.sqrt(_n); return(_local1); }; _global.abs = function (_n) { var _local1 = Math.abs(_n); return(_local1); }; _global.getDis = function (x1, y1, x2, y2) { var _local2 = x2 - x1; var _local1 = y2 - y1; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); }; _global.getL2 = function (l1, l3) { var _local1 = Math.sqrt((l3 * l3) - (l1 * l1)); return(_local1); }; _global.getL3 = function (l1, l2) { var _local1 = Math.sqrt((l1 * l1) + (l2 * l2)); return(_local1); }; _global.sinD = function (_angle) { var _local1 = Math.sin((_angle * 3.141593) / 180); return(_local1); }; _global.cosD = function (_angle) { var _local1 = Math.cos((_angle * 3.141593) / 180); return(_local1); }; _global.atan2D = function (y, x) { var _local1 = Math.atan2(y, x) * 57.29578; return(_local1); }; _global.asinD = function (_ratio) { var _local1 = Math.asin(_ratio) * 57.29578; return(_local1); }; _global.acosD = function (_ratio) { var _local1 = Math.acos(_ratio) * 57.29578; return(_local1); }; _global.tanD = function (_angle) { var _local1 = Math.tan((_angle * 3.141593) / 180); return(_local1); }; _global.d2r = function (_angle) { var _local1 = _angle * 0.017453; return(_local1); }; _global.r2d = function (_radian) { var _local1 = _radian * 57.29578; return(_local1); }; _global.fixAng = function (_ang) { var _local1 = _ang % 360; var _local2 = (((_local1 % 360) < 0) ? (_local1 + 360) : (_local1)); return(_local2); }; _global.getAng = function (x1, y1, x2, y2) { var _local1 = Math.atan2(y2 - y1, x2 - x1) * 57.29578; return(_local1); }; _global.getAng2 = function (_a1, _a2) { var _local4 = this.fixAng(_a1); var _local3 = this.fixAng(_a2); var _local2 = this.abs(_local3 - _local4); if (_local2 > 180) { _local2 = 360 - _local2; } _local2 = this.fixAng(_local2); return(_local2); }; _global.getOutAng = function (_lineAng, _inAng) { var _local1 = (_lineAng * 2) - _inAng; return(_local1); }; _global.getRo = function (_a1, _a2, _mod, _r, _m) { var _local7 = this.fixAng(_a1); var _local2 = this.fixAng(_a2); var _local5 = _r; var _local6 = _local7 - _local2; var _local3 = this.abs(_local6); if (_local3 < _m) { return(_local2); } var _local4 = _local3 / _local6; if (_local3 > 180) { _local3 = 360 - _local3; _local4 = -_local4; } if (_mod == 1) { _local2 = _local2 + ((_local4 * _local3) * _local5); } else { _local2 = _local2 + (_local4 * _local5); } _local2 = this.fixAng(_local2); return(_local2); }; _global.classRo = function (xx, yy, _ang, _ox, _oy) { var _local8 = xx; var _local7 = yy; var _local2 = _ang; var _local6 = _ox; var _local5 = _oy; _local8 = _local8 - _local6; _local7 = _local7 - _local5; var _local4 = (this.cosD(_local2) * _local8) - (this.sinD(_local2) * _local7); var _local3 = (this.cosD(_local2) * _local7) + (this.sinD(_local2) * _local8); _local4 = _local4 + _local6; _local3 = _local3 + _local5; return({x:_local4, y:_local3}); }; _global.classRo2 = function (xx, yy, _mc, offsetAng) { var _local5 = xx; var _local4 = yy; var _local2 = this.atan2D(_local4, _local5); if (_mc) { if (!offsetAng) { offsetAng = 0; } _mc._rotation = _local2 + offsetAng; } return(_local2); }; } }
Symbol 60 MovieClip Frame 1
_visible = false;
Symbol 83 MovieClip Frame 1
Symbol 105 Button
on (release) { viewHighscore(); }
Symbol 108 Button
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 111 Button
on (release) { getURL ("http://www.ifungames.com", "_blank"); }
Symbol 114 Button
on (release) { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }
Symbol 117 Button
on (release) { _root.backToFrontPage(); }
Symbol 129 Button
on (release) { gotoAndStop ("submit"); }
Symbol 134 Button
on (release) { gotoAndStop (1); }
Symbol 145 Button
on (release) { gotoAndStop ("submited"); }
Symbol 151 Button
on (release) { viewHighscore(); }
Symbol 152 MovieClip Frame 1
stop(); _global.game_name = _game_name; var highscore = eval (score_var); _global.viewHighscore = function () { getURL ("http://www.freeworldgroup.com/score/index.asp?game=" + game_name, "_blank"); }; if (highscore <= 0) { this._visible = false; } trace(game_name); trace(highscore); trace("http://www.freeworldgroup.com/score/index.asp?game=" + game_name);
Symbol 152 MovieClip Frame 3
function sendData() { send_var.game = game_name; send_var.score = highscore; send_var.name = name_txt.text; if (send_var.name == "") { send_var.name = "guest" + int(Math.random() * 1000); } send_var.sendAndLoad("http://www.freeworldgroup.com/score/score.asp", load_var, "POST"); gotoAndStop ("sending"); } stop(); gold_txt.text = highscore; send_var = new LoadVars(); load_var = new LoadVars(); ok_btn.onRelease = sendData; load_var.onLoad = function () { gotoAndStop ("done"); };
Instance of Symbol 131 MovieClip in Symbol 152 MovieClip Frame 3
on (release) { }
Symbol 153 MovieClip Frame 16
stop();
Instance of Symbol 152 MovieClip in Symbol 153 MovieClip Frame 16
//component parameters onClipEvent (construct) { _game_name = "the_return"; score_var = "_root.score"; }
Symbol 154 MovieClip Frame 261
stop();
Symbol 155 MovieClip [mcEnd] Frame 164
stop();
Symbol 168 MovieClip Frame 1
stop();
Symbol 168 MovieClip Frame 2
stop();
Symbol 174 MovieClip Frame 1
stop();
Symbol 174 MovieClip Frame 2
stop();
Symbol 178 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 2
stop();
Symbol 180 MovieClip Frame 1
if (!_parent.flash_start) { gotoAndStop (10); }
Symbol 180 MovieClip Frame 10
stop();
Symbol 181 MovieClip Frame 9
stop(); _parent.flash_start = true;
Symbol 185 MovieClip Frame 1
stop();
Symbol 185 MovieClip Frame 2
stop();
Symbol 187 MovieClip Frame 1
stop();
Symbol 187 MovieClip Frame 2
stop();
Symbol 189 MovieClip Frame 1
stop();
Symbol 189 MovieClip Frame 2
stop();
Symbol 191 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 2
stop();
Symbol 192 MovieClip Frame 1
stop();
Symbol 192 MovieClip Frame 10
function quality_init() { switch (_quality) { case "LOW" : bt4.gotoAndStop(2); return; case "MEDIUM" : bt3.gotoAndStop(2); return; case "HIGH" : bt2.gotoAndStop(2); return; case "BEST" : bt1.gotoAndStop(2); } } function bt_init() { bt1.gotoAndStop(1); bt2.gotoAndStop(1); bt3.gotoAndStop(1); bt4.gotoAndStop(1); } stop(); quality_init(); bt1.bt.onPress = function () { bt_init(); _quality = "BEST"; quality_init(); bt1.gotoAndStop(2); }; bt2.bt.onPress = function () { bt_init(); _quality = "HIGH"; quality_init(); bt2.gotoAndStop(2); }; bt3.bt.onPress = function () { bt_init(); _quality = "MEDIUM"; quality_init(); bt3.gotoAndStop(2); }; bt4.bt.onPress = function () { bt_init(); _quality = "LOW"; quality_init(); bt4.gotoAndStop(2); };
Symbol 193 MovieClip Frame 1
hit = false; opend = false; onEnterFrame = function () { dcHitMenu(); dcMenu(); }; dcHitMenu = function () { var _local2 = btQuality.hitTest(_root._xmouse, _root._ymouse, false); if (_local2) { hit = true; } else { hit = false; } }; dcMenu = function () { if (hit && (!opend)) { if (_root.bPause) { return(undefined); } if (!_root.bStart) { return(undefined); } qualityMenu.gotoAndPlay(1); btQuality.gotoAndStop(2); opend = true; } if (!hit) { if (opend) { qualityMenu.gotoAndPlay(11); opend = false; } btQuality.gotoAndStop(1); } }; if (!_root.bMusicOn) { btMusic.gotoAndStop(2); } if (!_root.bSoundOn) { btSound.gotoAndStop(2); } btMusic.onPress = function () { if (_root.bPause) { return(undefined); } if (!_root.bStart) { return(undefined); } btMusic.play(); _root.bMusicOn = !_root.bMusicOn; _root.initMusic(); }; btSound.onPress = function () { if (_root.bPause) { return(undefined); } if (!_root.bStart) { return(undefined); } btSound.play(); _root.bSoundOn = !_root.bSoundOn; _root.initSD(); };
Instance of Symbol 168 MovieClip "btMusic" in Symbol 193 MovieClip Frame 1
on (release) { _root.setMusic(this); }
Instance of Symbol 174 MovieClip "btSound" in Symbol 193 MovieClip Frame 1
on (release) { _root.setSound(this); }
Symbol 223 MovieClip Frame 1
Symbol 229 MovieClip Frame 1
stop();
Symbol 233 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 1
stop();
Symbol 240 Button
on (release) { gotoAndStop ("start"); }
Symbol 244 Button
on (release) { _root.backToFrontPage(); }
Symbol 248 Button
on (release) { gotoAndStop ("mode"); }
Symbol 253 Button
on (release) { gotoAndStop ("control"); }
Symbol 256 Button
on (release) { _root.startGame(); _root.mcLevel.sea.setIncreaseRate(); gotoAndStop ("gameStart"); }
Symbol 257 Button
on (release) { gotoAndStop ("start"); }
Symbol 268 MovieClip Frame 1
function action() { if (actionInter == 0) { foot1ActionID = foot1ActionID + 1; foot2ActionID = foot2ActionID + 1; if (foot1ActionID == maxFootAction) { foot1ActionID = 0; } if (foot2ActionID == maxFootAction) { foot2ActionID = 0; } var _local2 = aFootAction[foot1ActionID][0]; var _local1 = aFootAction[foot1ActionID][1]; foot1F.reset(_local2, _local1); _local2 = aFootAction[foot2ActionID][0]; _local1 = aFootAction[foot2ActionID][1]; foot2F.reset(_local2, _local1); hand1ActionID = hand1ActionID + 1; hand2ActionID = hand2ActionID + 1; if (hand1ActionID == maxHandAction) { hand1ActionID = 0; } if (hand2ActionID == maxHandAction) { hand2ActionID = 0; } if (selRope != pRopeA0) { _local2 = aHandAction[hand1ActionID][0]; _local1 = aHandAction[hand1ActionID][1]; hand1F.reset(_local2, _local1); } if (selRope != pRopeB0) { _local2 = aHandAction[hand2ActionID][0]; _local1 = aHandAction[hand2ActionID][1]; hand2F.reset(_local2, _local1); } actionInter = maxActionInter; } if (selRope == pRopeA0) { hand1F.reset(0, 0); } else { hand2F.reset(0, 0); } pFoot1.addForce(foot1F); pFoot2.addForce(foot2F); actionInter = actionInter - 1; } function linkHook() { var _local2 = pRopeA0.coord.x; var _local1 = pRopeA0.coord.y; var _local6 = pRopeA1.coord.x; var _local5 = pRopeA1.coord.y; var _local4 = pRopeB0.coord.x; var _local3 = pRopeB0.coord.y; var _local8 = pRopeB1.coord.x; var _local7 = pRopeB1.coord.y; hook1._x = _local2; hook1._y = _local1; hook2._x = _local4; hook2._y = _local3; var _local10 = getAng(_local2, _local1, _local6, _local5); var _local9 = getAng(_local4, _local3, _local8, _local7); hook1._rotation = _local10 - 90; hook2._rotation = _local9 - 90; } function drawRope() { var _local3 = mcRope; _local3.clear(); _local3.lineStyle(1, 0, 100); var _local5 = this["pRopeA" + (ropeNum - 1)].coord; var _local4 = this.pHand1.coord; _local3.moveTo(_local5.x, _local5.y); _local3.lineTo(_local4.x, _local4.y); _local5 = this["pRopeB" + (ropeNum - 1)].coord; _local4 = this.pHand2.coord; _local3.moveTo(_local5.x, _local5.y); _local3.lineTo(_local4.x, _local4.y); var _local2 = 0; while (_local2 < (ropeNum - 1)) { _local5 = this["pRopeA" + _local2].coord; _local4 = this["pRopeA" + (_local2 + 1)].coord; _local3.moveTo(_local5.x, _local5.y); _local3.lineTo(_local4.x, _local4.y); _local5 = this["pRopeB" + _local2].coord; _local4 = this["pRopeB" + (_local2 + 1)].coord; _local3.moveTo(_local5.x, _local5.y); _local3.lineTo(_local4.x, _local4.y); _local2++; } } function setPose() { pNeck.setPosition(neckCoord[0] + xoffset, neckCoord[1] + yoffset); pSpine.setPosition(spineCoord[0] + xoffset, spineCoord[1] + yoffset); pKnee1.setPosition(knee1Coord[0] + xoffset, knee1Coord[1] + yoffset); pFoot1.setPosition(foot1Coord[0] + xoffset, foot1Coord[1] + yoffset); pKnee2.setPosition(knee2Coord[0] + xoffset, knee2Coord[1] + yoffset); pFoot2.setPosition(foot2Coord[0] + xoffset, foot2Coord[1] + yoffset); pElbow1.setPosition(elbow1Coord[0] + xoffset, elbow1Coord[1] + yoffset); pHand1.setPosition(hand1Coord[0] + xoffset, hand1Coord[1] + yoffset); pElbow2.setPosition(elbow2Coord[0] + xoffset, elbow2Coord[1] + yoffset); pHand2.setPosition(hand2Coord[0] + xoffset, hand2Coord[1] + yoffset); } function hang() { pRopeB0.setPosition(100, 10); } function headShake() { var _local1 = new global.Vector(headXF, -2); pNeck.addForce(_local1); NeckTime = NeckTime - 1; if (NeckTime == 0) { NeckTime = NeckMaxTime; if (headXF == 1) { headXF = -1; } else { headXF = 1; } } } function onEnterFrame() { gameEngine.enterFrame(); action(); headShake(); linkHook(); drawRope(); hang(); } trace("::::\u5173\u5361\u52A0\u8F7D\u6210\u529F::::"); var gameEngine = (new engine.PhysicsEngine()); var G = (new global.Vector(0, 0.7)); var friction = 0.97; var seaG = (new global.Vector(0, 0.15)); var seaFriction = 0.95; LEVEL.gameEngine.setG(G); LEVEL.gameEngine.setFriction(friction); var unitLen = 24; var bodyLen = 30; var headLen = 15; var ropeUnitLen = 1; var ropeLen = 500; var ropeNum = 9; var xoffset = 100; var yoffset = 300; var aRopeA = new Array(); var aRopeB = new Array(); var aRopeASC = new Array(); var aRopeBSC = new Array(); var neckCoord = new Array(mcBodyCoord.mcNeck._x, mcBodyCoord.mcNeck._y); var elbow1Coord = new Array(mcBodyCoord.mcElbow1._x, mcBodyCoord.mcElbow1._y); var elbow2Coord = new Array(mcBodyCoord.mcElbow2._x, mcBodyCoord.mcElbow2._y); var hand1Coord = new Array(mcBodyCoord.mcHand1._x, mcBodyCoord.mcHand1._y); var hand2Coord = new Array(mcBodyCoord.mcHand2._x, mcBodyCoord.mcHand2._y); var spineCoord = new Array(mcBodyCoord.mcSpine._x, mcBodyCoord.mcSpine._y); var knee1Coord = new Array(mcBodyCoord.mcKnee1._x, mcBodyCoord.mcKnee1._y); var knee2Coord = new Array(mcBodyCoord.mcKnee2._x, mcBodyCoord.mcKnee2._y); var foot1Coord = new Array(mcBodyCoord.mcFoot1._x, mcBodyCoord.mcFoot1._y); var foot2Coord = new Array(mcBodyCoord.mcFoot2._x, mcBodyCoord.mcFoot2._y); var hook1Coord = new Array(mcBodyCoord.mcHook1._x, mcBodyCoord.mcHook1._y); var hook2Coord = new Array(mcBodyCoord.mcHook2._x, mcBodyCoord.mcHook2._y); var bodyOffset = 0; kill(mcBodyCoord); var pRopeA0 = (new engine.obj.Particle(hook1Coord[0] + xoffset, hook1Coord[1] + yoffset, 1, this)); var pRopeA1 = (new engine.obj.Particle(hook1Coord[0] + xoffset, (hook1Coord[1] + yoffset) - 1, 1, this)); var pRopeA2 = (new engine.obj.Particle(hook1Coord[0] + xoffset, (hook1Coord[1] + yoffset) - 2, 1, this)); var pRopeA3 = (new engine.obj.Particle(hook1Coord[0] + xoffset, (hook1Coord[1] + yoffset) - 3, 1, this)); var pRopeA4 = (new engine.obj.Particle(hook1Coord[0] + xoffset, (hook1Coord[1] + yoffset) - 4, 1, this)); var pRopeA5 = (new engine.obj.Particle(hook1Coord[0] + xoffset, (hook1Coord[1] + yoffset) - 5, 1, this)); var pRopeA6 = (new engine.obj.Particle(hook1Coord[0] + xoffset, (hook1Coord[1] + yoffset) - 6, 1, this)); var pRopeA7 = (new engine.obj.Particle(hook1Coord[0] + xoffset, (hook1Coord[1] + yoffset) - 7, 1, this)); var pRopeA8 = (new engine.obj.Particle(hook1Coord[0] + xoffset, (hook1Coord[1] + yoffset) - 8, 1, this)); aRopeA.push(pRopeA0); aRopeA.push(pRopeA1); aRopeA.push(pRopeA2); aRopeA.push(pRopeA3); aRopeA.push(pRopeA4); aRopeA.push(pRopeA5); aRopeA.push(pRopeA6); aRopeA.push(pRopeA7); aRopeA.push(pRopeA8); var ropeASC0 = (new engine.constraint.SpringConstraint(pRopeA0, pRopeA1)); var ropeASC1 = (new engine.constraint.SpringConstraint(pRopeA1, pRopeA2)); var ropeASC2 = (new engine.constraint.SpringConstraint(pRopeA2, pRopeA3)); var ropeASC3 = (new engine.constraint.SpringConstraint(pRopeA3, pRopeA4)); var ropeASC4 = (new engine.constraint.SpringConstraint(pRopeA4, pRopeA5)); var ropeASC5 = (new engine.constraint.SpringConstraint(pRopeA5, pRopeA6)); var ropeASC6 = (new engine.constraint.SpringConstraint(pRopeA6, pRopeA7)); var ropeASC7 = (new engine.constraint.SpringConstraint(pRopeA7, pRopeA8)); aRopeASC.push(ropeASC0); aRopeASC.push(ropeASC1); aRopeASC.push(ropeASC2); aRopeASC.push(ropeASC3); aRopeASC.push(ropeASC4); aRopeASC.push(ropeASC5); aRopeASC.push(ropeASC6); aRopeASC.push(ropeASC7); var pRopeB0 = (new engine.obj.Particle(hook2Coord[0] + xoffset, hook2Coord[1] + yoffset, 1, this)); var pRopeB1 = (new engine.obj.Particle(hook2Coord[0] + xoffset, (hook2Coord[1] + yoffset) - 1, 1, this)); var pRopeB2 = (new engine.obj.Particle(hook2Coord[0] + xoffset, (hook2Coord[1] + yoffset) - 2, 1, this)); var pRopeB3 = (new engine.obj.Particle(hook2Coord[0] + xoffset, (hook2Coord[1] + yoffset) - 3, 1, this)); var pRopeB4 = (new engine.obj.Particle(hook2Coord[0] + xoffset, (hook2Coord[1] + yoffset) - 4, 1, this)); var pRopeB5 = (new engine.obj.Particle(hook2Coord[0] + xoffset, (hook2Coord[1] + yoffset) - 5, 1, this)); var pRopeB6 = (new engine.obj.Particle(hook2Coord[0] + xoffset, (hook2Coord[1] + yoffset) - 6, 1, this)); var pRopeB7 = (new engine.obj.Particle(hook2Coord[0] + xoffset, (hook2Coord[1] + yoffset) - 7, 1, this)); var pRopeB8 = (new engine.obj.Particle(hook2Coord[0] + xoffset, (hook2Coord[1] + yoffset) - 8, 1, this)); aRopeB.push(pRopeB0); aRopeB.push(pRopeB1); aRopeB.push(pRopeB2); aRopeB.push(pRopeB3); aRopeB.push(pRopeB4); aRopeB.push(pRopeB5); aRopeB.push(pRopeB6); aRopeB.push(pRopeB7); aRopeB.push(pRopeB8); var RopeBSC0 = (new engine.constraint.SpringConstraint(pRopeB0, pRopeB1)); var RopeBSC1 = (new engine.constraint.SpringConstraint(pRopeB1, pRopeB2)); var RopeBSC2 = (new engine.constraint.SpringConstraint(pRopeB2, pRopeB3)); var RopeBSC3 = (new engine.constraint.SpringConstraint(pRopeB3, pRopeB4)); var RopeBSC4 = (new engine.constraint.SpringConstraint(pRopeB4, pRopeB5)); var RopeBSC5 = (new engine.constraint.SpringConstraint(pRopeB5, pRopeB6)); var RopeBSC6 = (new engine.constraint.SpringConstraint(pRopeB6, pRopeB7)); var RopeBSC7 = (new engine.constraint.SpringConstraint(pRopeB7, pRopeB8)); aRopeBSC.push(RopeBSC0); aRopeBSC.push(RopeBSC1); aRopeBSC.push(RopeBSC2); aRopeBSC.push(RopeBSC3); aRopeBSC.push(RopeBSC4); aRopeBSC.push(RopeBSC5); aRopeBSC.push(RopeBSC6); aRopeBSC.push(RopeBSC7); for (var i in aRopeA) { gameEngine.addObjects(aRopeA[i]); } for (var i in aRopeB) { gameEngine.addObjects(aRopeB[i]); } for (var i in aRopeASC) { aRopeASC[i].setRestLength(ropeUnitLen); aRopeASC[i].setStiffness(0.5); gameEngine.addConstraint(aRopeASC[i]); } for (var i in aRopeBSC) { aRopeBSC[i].setRestLength(ropeUnitLen); aRopeBSC[i].setStiffness(0.5); gameEngine.addConstraint(aRopeBSC[i]); } var pNeck = (new engine.obj.Particle(300, 160 + bodyOffset, 1, this)); gameEngine.addObjects(pNeck); gameEngine.addBody(pNeck); var pSpine = (new engine.obj.Particle(300, 200 + bodyOffset, 10, this)); gameEngine.addObjects(pSpine); gameEngine.addBody(pSpine); var pKnee1 = (new engine.obj.Particle(300, 250 + bodyOffset, 1, this)); gameEngine.addObjects(pKnee1); gameEngine.addBody(pKnee1); var pFoot1 = (new engine.obj.Particle(350, 250 + bodyOffset, 1, this)); gameEngine.addObjects(pFoot1); gameEngine.addBody(pFoot1); var pKnee2 = (new engine.obj.Particle(350, 250 + bodyOffset, 1, this)); gameEngine.addObjects(pKnee2); gameEngine.addBody(pKnee2); var pFoot2 = (new engine.obj.Particle(350, 300 + bodyOffset, 1, this)); gameEngine.addObjects(pFoot2); gameEngine.addBody(pFoot2); var pElbow1 = (new engine.obj.Particle(250, 200 + bodyOffset, 1, this)); gameEngine.addObjects(pElbow1); gameEngine.addBody(pElbow1); var pHand1 = (new engine.obj.Particle(250, 250 + bodyOffset, 1, this)); gameEngine.addObjects(pHand1); gameEngine.addBody(pHand1); var pElbow2 = (new engine.obj.Particle(350, 200 + bodyOffset, 1, this)); gameEngine.addObjects(pElbow2); gameEngine.addBody(pElbow2); var pHand2 = (new engine.obj.Particle(350, 250 + bodyOffset, 1, this)); gameEngine.addObjects(pHand2); gameEngine.addBody(pHand2); var bodyPole = (new engine.obj.Pole(pNeck, pSpine, bodyLen, mcBody)); gameEngine.addPoles(bodyPole); var forearmPole1 = (new engine.obj.Pole(pElbow1, pHand1, unitLen, mcForearm1)); gameEngine.addPoles(forearmPole1); var armPole1 = (new engine.obj.Pole(pNeck, pElbow1, unitLen, mcArm1)); gameEngine.addPoles(armPole1); var forearmPole2 = (new engine.obj.Pole(pElbow2, pHand2, unitLen, mcForearm2)); gameEngine.addPoles(forearmPole2); var armPole2 = (new engine.obj.Pole(pNeck, pElbow2, unitLen, mcArm2)); gameEngine.addPoles(armPole2); var calfPole1 = (new engine.obj.Pole(pKnee1, pFoot1, unitLen, mcCalf1)); gameEngine.addPoles(calfPole1); var legPole1 = (new engine.obj.Pole(pSpine, pKnee1, unitLen, mcLeg1)); gameEngine.addPoles(legPole1); var calfPole2 = (new engine.obj.Pole(pKnee2, pFoot2, unitLen, mcCalf2)); gameEngine.addPoles(calfPole2); var legPole2 = (new engine.obj.Pole(pSpine, pKnee2, unitLen, mcLeg2)); gameEngine.addPoles(legPole2); var bodySC1 = (new engine.constraint.SpringConstraint(pSpine, pNeck)); bodySC1.setRestLength(bodyLen); gameEngine.addConstraint(bodySC1); var armSC1 = (new engine.constraint.SpringConstraint(pElbow1, pNeck)); armSC1.setRestLength(unitLen); gameEngine.addConstraint(armSC1); var forearmSC1 = (new engine.constraint.SpringConstraint(pHand1, pElbow1)); forearmSC1.setRestLength(unitLen); gameEngine.addConstraint(forearmSC1); var armSC2 = (new engine.constraint.SpringConstraint(pElbow2, pNeck)); armSC2.setRestLength(unitLen); gameEngine.addConstraint(armSC2); var forearmSC2 = (new engine.constraint.SpringConstraint(pHand2, pElbow2)); forearmSC2.setRestLength(unitLen); gameEngine.addConstraint(forearmSC2); var legSC1 = (new engine.constraint.SpringConstraint(pKnee1, pSpine)); legSC1.setRestLength(unitLen); gameEngine.addConstraint(legSC1); var calfSC1 = (new engine.constraint.SpringConstraint(pFoot1, pKnee1)); calfSC1.setRestLength(unitLen); gameEngine.addConstraint(calfSC1); var legSC2 = (new engine.constraint.SpringConstraint(pKnee2, pSpine)); legSC2.setRestLength(unitLen); gameEngine.addConstraint(legSC2); var calfSC2 = (new engine.constraint.SpringConstraint(pFoot2, pKnee2)); calfSC2.setRestLength(unitLen); gameEngine.addConstraint(calfSC2); var ropeABodySC = (new engine.constraint.SpringConstraint(this["pRopeA" + (ropeNum - 1)], pHand1)); ropeABodySC.setRestLength(1); gameEngine.addConstraint(ropeABodySC); var ropeBBodySC = (new engine.constraint.SpringConstraint(this["pRopeB" + (ropeNum - 1)], pHand2)); ropeBBodySC.setRestLength(1); gameEngine.addConstraint(ropeBBodySC); var legBody1AC = (new engine.constraint.AngConstraint(pSpine, pNeck, pKnee1, 90, 270)); gameEngine.addConstraint(legBody1AC); var legBody2AC = (new engine.constraint.AngConstraint(pSpine, pNeck, pKnee2, 90, 270)); gameEngine.addConstraint(legBody2AC); var arm1AC = (new engine.constraint.AngConstraint(pElbow1, pNeck, pHand1, 90, 180)); gameEngine.addConstraint(arm1AC); var arm2AC = (new engine.constraint.AngConstraint(pElbow2, pNeck, pHand2, 90, 180)); gameEngine.addConstraint(arm2AC); var leg1AC = (new engine.constraint.AngConstraint(pKnee1, pSpine, pFoot1, 60, 180)); gameEngine.addConstraint(leg1AC); var leg2AC = (new engine.constraint.AngConstraint(pKnee2, pSpine, pFoot2, 60, 180)); gameEngine.addConstraint(leg2AC); mcGuide._visible = false; var aBodyMC = new Array(mcHead, mcBody, mcArm1, mcForearm1, mcArm2, mcForearm2, mcLeg1, mcCalf1, mcLeg2, mcCalf2); var maxActionInter = 20; var actionInter = maxActionInter; var headF = (new global.Vector(0, 0)); var foot1F = (new global.Vector(0, 0)); var foot2F = (new global.Vector(0, 0)); var hand1F = (new global.Vector(0, 0)); var hand2F = (new global.Vector(0, 0)); var aFootAction = new Array([0.5, 0], [-0.5, 0]); var foot1ActionID = 0; var foot2ActionID = 1; var maxFootAction = aFootAction.length; var aHandAction = new Array([1, 0], [-1, 0]); var hand1ActionID = 0; var hand2ActionID = 1; var maxHandAction = aHandAction.length; setPose(); var NeckMaxTime = 70; var NeckTime = NeckMaxTime; var headXF = 1; stop(); this.gotoAndStop("mode");
Symbol 268 MovieClip Frame 13
function initMode() { switch (_root.sHard) { case "MEDIUM" : mcMedium.gotoAndStop("on"); currMc = mcMedium; break; case "HARD" : mcHard.gotoAndStop("on"); currMc = mcHard; break; case "INSANE" : mcInsane.gotoAndStop("on"); currMc = mcInsane; } } stop(); mcMedium.onPress = function () { currMc.gotoAndStop("off"); currMc = this; currMc.gotoAndStop("on"); _root.sHard = "MEDIUM"; _root.initNormalMode(); }; mcHard.onPress = function () { currMc.gotoAndStop("off"); currMc = this; currMc.gotoAndStop("on"); _root.sHard = "HARD"; _root.initNormalMode(); }; mcInsane.onPress = function () { currMc.gotoAndStop("off"); currMc = this; currMc.gotoAndStop("on"); _root.sHard = "INSANE"; _root.initNormalMode(); }; initMode();
Symbol 268 MovieClip Frame 24
stop();
Symbol 268 MovieClip Frame 45
stop(); kill(this);
Symbol 269 MovieClip [mcLayout] Frame 1
function initLayoutBt(mc) { with (mc) { btMenu.onPress = function () { if (_root.mcPause instanceof MovieClip) { return(undefined); } if (_root.bPause) { return(undefined); } if (!_root.bStart) { return(undefined); } _root.bPause = true; atMc(_root, "mcMenu"); }; } } initLayoutBt(this);
Symbol 272 Button
on (release) { _root.bPause = false; this.removeMovieClip(); }
Symbol 281 Button
on (release) { _root.tryAgain(); }
Symbol 282 MovieClip Frame 16
stop();
Symbol 283 MovieClip [mcOver] Frame 30
stop();
Instance of Symbol 152 MovieClip in Symbol 283 MovieClip [mcOver] Frame 30
//component parameters onClipEvent (construct) { _game_name = "the_return"; score_var = "_root.score"; }
Symbol 361 MovieClip [sea_load] Frame 1
#initclip 12 Object.registerClass("sea_load", as.Sea); #endinitclip
Symbol 362 MovieClip [mcLevel] Frame 1
function onMouseDown() { if (_root.bPause) { return(undefined); } if (_root.bOver) { return(undefined); } if (_root.bEnd) { return(undefined); } var _local2 = bg.hitTest(_root._xmouse, _root._ymouse, true); if (!_local2) { addNote("hookNoteAnim", _xmouse, _ymouse); return(undefined); } _root.sdRope.start(); setPose = null; bFire = true; bHolding = false; selRope = ((selRope == pRopeA0) ? (pRopeB0) : (pRopeA0)); selHand = ((selRope == pRopeA0) ? (pHand1) : (pHand2)); aimx = _xmouse; aimy = _ymouse; fireTime = maxFireTime; } function onMouseUp() { bFire = false; } function addNote(_noteName, x, y) { var _local3 = atMc2(this, _noteName); _local3._x = x; _local3._y = y; if (_local3._x < (300 - this._x)) { _local3._x = _local3._x + 80; } else { _local3._x = _local3._x - 80; } if (_noteName != "conectionNoteAnim") { conectionNum = 0; } else { _root.sdHook.start(); conectionNum = conectionNum + 1; if (conectionNum > 1) { _local3.mcText.gotoAndStop(2); } _local3.mcText.tCon.text = conectionNum; var _local4 = conectionNum * _root.conectionScore; if (_local4 > 200) { _local4 = 200; } if (_root.sHard == "HARD") { _local4 = Math.floor(_local4 * 1.5); } else if (_root.sHard == "INSANE") { _local4 = Math.floor(_local4 * 2); } _local3.mcText.tScore.text = _local4; _root.addScore(_local4); } } function shooting() { if (!bFire) { return(undefined); } fireTime = fireTime - 1; if (fireTime == 0) { bFire = false; bHolding = false; addNote("hookNoteAnim", aimx, aimy); return(undefined); } var _local4 = ((selRope == pRopeA0) ? (pHand1) : (pHand2)); var _local12 = _local4.coord.x; var _local11 = _local4.coord.y; var _local3 = selRope.coord.x; var _local2 = selRope.coord.y; var _local5 = new global.Vector(aimx - _local3, aimy - _local2); _local5.div(2); selRope.addForce(_local5); var _local10 = _local3 + this._x; var _local9 = _local2 + this._y; var _local8 = bg.hitTest(_local10, _local9, true); if (_local8) { var _local6 = getDis(aimx, aimy, _local3, _local2); if (_local6 < 100) { var _local7 = pinCoord[1] - _local2; if (_local7 < 80) { addNote("heightNoteAnim", aimx, aimy); } else { addNote("conectionNoteAnim", aimx, aimy); } holdTime = maxHoldTime; pinCoord = new Array(_local3, _local2); bHolding = true; bFire = false; return(undefined); } } } function holding() { if (!bHolding) { return(undefined); } selRope.setPosition(pinCoord[0], pinCoord[1]); var _local3 = selHand.coord.x; var _local2 = selHand.coord.y; var _local1 = new global.Vector(pinCoord[0] - _local3, pinCoord[1] - _local2); _local1.div(10); selHand.addForce(_local1); holdTime = holdTime - 1; if (holdTime == 0) { bHolding = false; } } function action() { if (actionInter == 0) { foot1ActionID = foot1ActionID + 1; foot2ActionID = foot2ActionID + 1; if (foot1ActionID == maxFootAction) { foot1ActionID = 0; } if (foot2ActionID == maxFootAction) { foot2ActionID = 0; } var _local2 = aFootAction[foot1ActionID][0]; var _local1 = aFootAction[foot1ActionID][1]; foot1F.reset(_local2, _local1); _local2 = aFootAction[foot2ActionID][0]; _local1 = aFootAction[foot2ActionID][1]; foot2F.reset(_local2, _local1); hand1ActionID = hand1ActionID + 1; hand2ActionID = hand2ActionID + 1; if (hand1ActionID == maxHandAction) { hand1ActionID = 0; } if (hand2ActionID == maxHandAction) { hand2ActionID = 0; } if (selRope != pRopeA0) { _local2 = aHandAction[hand1ActionID][0]; _local1 = aHandAction[hand1ActionID][1]; hand1F.reset(_local2, _local1); } if (selRope != pRopeB0) { _local2 = aHandAction[hand2ActionID][0]; _local1 = aHandAction[hand2ActionID][1]; hand2F.reset(_local2, _local1); } actionInter = maxActionInter; } if (selRope == pRopeA0) { hand1F.reset(0, 0); } else { hand2F.reset(0, 0); } pFoot1.addForce(foot1F); pFoot2.addForce(foot2F); pHand1.addForce(hand1F); pHand2.addForce(hand2F); if (bHitBg) { if (!bHeadHitBg) { headF.reset(0, -3); } else { headF.reset(0, 0); } } else { headF.reset(0, 0); } pNeck.addForce(headF); actionInter = actionInter - 1; } function checkBodyHit(_aObjects) { bHitBg = false; bHeadHitBg = false; for (var _local12 in _aObjects) { var _local3 = _aObjects[_local12]; var _local9 = bg; var _local4 = _local3.coord.x + this._x; var _local8 = _local3.coord.y + this._y; var _local6 = _local9.hitTest(_local4, _local8, true); if (_local6) { if (_local3 == pNeck) { bHeadHitBg = true; } bHitBg = true; _local3.coord = _local3.prevCoord.clone(); for (var _local11 in aWall) { var _local2 = aWall[_local11]; _local6 = _local2.hitTest(_local4, _local8, true); if (_local6) { var _local5 = ((this._x + bg._x) + _local2._parent._x) + _local2._x; if (_local4 > _local5) { var _local7 = new global.Vector(5, 0); } else { var _local7 = new global.Vector(-5, 0); } _local3.addForce(_local7); } } } } } function linkHook() { var _local2 = pRopeA0.coord.x; var _local1 = pRopeA0.coord.y; var _local6 = pRopeA1.coord.x; var _local5 = pRopeA1.coord.y; var _local4 = pRopeB0.coord.x; var _local3 = pRopeB0.coord.y; var _local8 = pRopeB1.coord.x; var _local7 = pRopeB1.coord.y; hook1._x = _local2; hook1._y = _local1; hook2._x = _local4; hook2._y = _local3; var _local10 = getAng(_local2, _local1, _local6, _local5); var _local9 = getAng(_local4, _local3, _local8, _local7); hook1._rotation = _local10 - 90; hook2._rotation = _local9 - 90; } function drawRope() { var _local3 = mcRope; _local3.clear(); _local3.lineStyle(1, 0, 100); var _local5 = this["pRopeA" + (ropeNum - 1)].coord; var _local4 = this.pElbow1.coord; _local3.moveTo(_local5.x, _local5.y); _local3.lineTo(_local4.x, _local4.y); _local5 = this["pRopeB" + (ropeNum - 1)].coord; _local4 = this.pElbow2.coord; _local3.moveTo(_local5.x, _local5.y); _local3.lineTo(_local4.x, _local4.y); var _local2 = 0; while (_local2 < (ropeNum - 1)) { _local5 = this["pRopeA" + _local2].coord; _local4 = this["pRopeA" + (_local2 + 1)].coord; _local3.moveTo(_local5.x, _local5.y); _local3.lineTo(_local4.x, _local4.y); _local5 = this["pRopeB" + _local2].coord; _local4 = this["pRopeB" + (_local2 + 1)].coord; _local3.moveTo(_local5.x, _local5.y); _local3.lineTo(_local4.x, _local4.y); _local2++; } } function initMap() { aMap = new Array(); aUseMapName = new Array(); aUseMap = new Array(); aMapCoord = new Array(); aMapCoord.push({x:0, y:levelH}); aMap.push(["bg0"]); aMap.push(["bg1"]); aMap.push(["bg1", "bg2"]); aMap.push(["bg2", "bg5", "bg7"]); aMap.push(["bg2", "bg3", "bg7", "bg5"]); aMap.push(["bg4", "bg8"]); aMap.push(["bg1", "bg2", "bg3"]); aMap.push(["bg2", "bg3", "bg4", "bg5"]); aMap.push(["bg4", "bg5", "bg6"]); aMap.push(["bg6", "bg7"]); aMap.push(["bg3", "bg4", "bg8"]); aMap.push(["bg4", "bg5", "bg6", "bg7"]); aMap.push(["bg7", "bg3", "bg9"]); aMap.push(["bg6", "bg9"]); aMap.push(["bg6", "bg7", "bg9"]); aMap.push(["bg4", "bg8", "bg11"]); aMap.push(["bg2", "bg3", "bg4", "bg11"]); aMap.push(["bg5", "bg6", "bg7", "bg8", "bg9", "bg10"]); aMap.push(["bg8", "bg9", "bg10"]); aMap.push(["bg6", "bg7", "bg9", "bg10"]); aMap.push(["bg5", "bg6", "bg8", "bg9", "bg10", "bg11"]); aMap.push(["bg6", "bg7", "bg9", "bg10"]); aMap.push(["bg11"]); aMap.push(["bg7", "bg10"]); aMap.push(["bg8"]); aMap.push(["bg6"]); var _local6 = aMap.length; var _local2 = 0; while (_local2 < _local6) { var _local3 = aMap[_local2]; id = Math.floor(Math.random() * _local3.length); var _local5 = _local3[id]; aUseMapName.push(_local5); _local2++; } _local6 = aUseMapName.length; _local2 = 0; while (_local2 < _local6) { var _local1 = atMc2(bg, aUseMapName[_local2], "map"); var _local4 = aMapCoord.length - 1; _local1._x = aMapCoord[_local4].x; _local1._y = aMapCoord[_local4].y; aUseMap.push(_local1); getMapCoord(_local1); _local2++; } } function getMapCoord(_map) { var _local1 = _map.mcCoord; var _local4 = new Array(); for (var _local5 in _local1) { if (_local1[_local5] instanceof MovieClip) { var _local3 = (_local1[_local5]._x - 300) + _local1._parent._x; } var _local2 = _local1[_local5]._y + _local1._parent._y; _local4.push({x:_local3, y:_local2}); } _local4.sortOn("y", Array.NUMERIC | Array.DESCENDING); aMapCoord = aMapCoord.concat(_local4); kill(_local1); } function screenRoll() { var _local12 = pNeck.coord.y; this._y = 400 - pNeck.coord.y; var _local8 = new Object(); var _local7 = new Object(); var _local13 = aMapCoord.length; var _local3 = 0; while (_local3 < _local13) { if (_local12 > aMapCoord[_local3].y) { _local7 = aMapCoord[_local3]; _local8 = aMapCoord[_local3 - 1]; var _local4 = new global.Vector(_local8.x, _local8.y); var _local6 = new global.Vector(_local7.x, _local7.y); var _local5 = _local6.minusNew(_local4); var _local10 = _local4.y - _local6.y; var _local9 = _local4.y - _local12; _local5.normalize((_local5.__get__length() * _local9) / _local10); _local4.plus(_local5); var _local11 = _local4.x; this._x = -_local11; break; } _local3++; } tempLevel = Math.floor(this._y / levelH); cuurLevel = tempLevel; _root.nLevel = cuurLevel + 1; var _local15 = cuurLevel + 1; var _local14 = cuurLevel - 1; } function getAllWall() { aWall = new Array(); for (var _local3 in aUseMap) { var _local1 = aUseMap[_local3]; for (var _local2 in _local1) { if (_local1[_local2] instanceof MovieClip) { aWall.push(_local1[_local2]); } } } } function changeColor() { cuurHeight = this._y / levelH; if (cuurHeight <= 8) { wallColor.rb = 0; wallColor.gb = -90 - (cuurHeight * 7.8); wallColor.bb = -250; } else if ((cuurHeight > 8) && (cuurHeight <= 16)) { wallColor.rb = -((cuurHeight - 8) * 7.8); wallColor.gb = -150 + ((cuurHeight - 8) * 5); wallColor.bb = -250; } else { wallColor.rb = -60 - ((cuurHeight - 16) * 27); wallColor.gb = -110 + ((cuurHeight - 16) * 6); wallColor.bb = -250; } for (var _local4 in aWall) { var _local2 = aWall[_local4]; var _local3 = new Color(_local2); _local3.setTransform(wallColor); } } function liteMapCtr() { var _local2 = _root.mcLayout.liteMap.role; var _local3 = _root.mcLayout.liteMap.water; _local2._y = liteMapH * (pNeck.coord.y / cliffH); _local3._y = liteMapH * (sea._y / cliffH); } function getRoleH() { clearInterval(heightInter); heightInter = setInterval(this, "getRoleH", 1000); h = Math.floor((maxHeight * (-pNeck.coord.y)) / (25 * levelH)); if (h < 0) { h = 0; } if (h > maxRoleHeight) { var _local3 = h - maxRoleHeight; maxRoleHeight = h; _root.addScore(_local3 * _root.heightScore); } roleHeight = h + " M"; _root.mcLayout.liteMap.role.tHeight.text = roleHeight; } function setPose() { var _local2 = 300; var _local1 = 415; pNeck.setPosition(neckCoord[0] + _local2, neckCoord[1] + _local1); pSpine.setPosition(spineCoord[0] + _local2, spineCoord[1] + _local1); pKnee1.setPosition(knee1Coord[0] + _local2, knee1Coord[1] + _local1); pFoot1.setPosition(foot1Coord[0] + _local2, foot1Coord[1] + _local1); pKnee2.setPosition(knee2Coord[0] + _local2, knee2Coord[1] + _local1); pFoot2.setPosition(foot2Coord[0] + _local2, foot2Coord[1] + _local1); pElbow1.setPosition(elbow1Coord[0] + _local2, elbow1Coord[1] + _local1); pHand1.setPosition(hand1Coord[0] + _local2, hand1Coord[1] + _local1); pElbow2.setPosition(elbow2Coord[0] + _local2, elbow2Coord[1] + _local1); pHand2.setPosition(hand2Coord[0] + _local2, hand2Coord[1] + _local1); } function solve() { setPose(); action(); gameEngine.enterFrame(); shooting(); holding(); linkHook(); drawRope(); screenRoll(); changeColor(); liteMapCtr(); if (pNeck.coord.y > 490) { _root.bOver = true; } } function onEnterFrame() { if (_root.bPause) { return(undefined); } solve(); } trace("::::\u5173\u5361\u52A0\u8F7D\u6210\u529F::::"); var gameEngine = (new engine.PhysicsEngine()); var G = (new global.Vector(0, 0.7)); var friction = 0.97; var seaG = (new global.Vector(0, 0.15)); var seaFriction = 0.95; LEVEL.gameEngine.setG(G); LEVEL.gameEngine.setFriction(friction); var unitLen = 24; var bodyLen = 30; var headLen = 15; var ropeUnitLen = 1; var ropeLen = 500; var ropeNum = 9; var aRopeA = new Array(); var aRopeB = new Array(); var aRopeASC = new Array(); var aRopeBSC = new Array(); var neckCoord = new Array(mcBodyCoord.mcNeck._x, mcBodyCoord.mcNeck._y); var elbow1Coord = new Array(mcBodyCoord.mcElbow1._x, mcBodyCoord.mcElbow1._y); var elbow2Coord = new Array(mcBodyCoord.mcElbow2._x, mcBodyCoord.mcElbow2._y); var hand1Coord = new Array(mcBodyCoord.mcHand1._x, mcBodyCoord.mcHand1._y); var hand2Coord = new Array(mcBodyCoord.mcHand2._x, mcBodyCoord.mcHand2._y); var spineCoord = new Array(mcBodyCoord.mcSpine._x, mcBodyCoord.mcSpine._y); var knee1Coord = new Array(mcBodyCoord.mcKnee1._x, mcBodyCoord.mcKnee1._y); var knee2Coord = new Array(mcBodyCoord.mcKnee2._x, mcBodyCoord.mcKnee2._y); var foot1Coord = new Array(mcBodyCoord.mcFoot1._x, mcBodyCoord.mcFoot1._y); var foot2Coord = new Array(mcBodyCoord.mcFoot2._x, mcBodyCoord.mcFoot2._y); var hook1Coord = new Array(mcBodyCoord.mcHook1._x, mcBodyCoord.mcHook1._y); var hook2Coord = new Array(mcBodyCoord.mcHook2._x, mcBodyCoord.mcHook2._y); var bodyOffset = 0; var xoffset = 300; var yoffset = 415; kill(mcBodyCoord); var pRopeA0 = (new engine.obj.Particle(hook1Coord[0] + xoffset, hook1Coord[1] + yoffset, 1, this)); var pRopeA1 = (new engine.obj.Particle(hook1Coord[0] + xoffset, (hook1Coord[1] + yoffset) - 1, 1, this)); var pRopeA2 = (new engine.obj.Particle(hook1Coord[0] + xoffset, (hook1Coord[1] + yoffset) - 2, 1, this)); var pRopeA3 = (new engine.obj.Particle(hook1Coord[0] + xoffset, (hook1Coord[1] + yoffset) - 3, 1, this)); var pRopeA4 = (new engine.obj.Particle(hook1Coord[0] + xoffset, (hook1Coord[1] + yoffset) - 4, 1, this)); var pRopeA5 = (new engine.obj.Particle(hook1Coord[0] + xoffset, (hook1Coord[1] + yoffset) - 5, 1, this)); var pRopeA6 = (new engine.obj.Particle(hook1Coord[0] + xoffset, (hook1Coord[1] + yoffset) - 6, 1, this)); var pRopeA7 = (new engine.obj.Particle(hook1Coord[0] + xoffset, (hook1Coord[1] + yoffset) - 7, 1, this)); var pRopeA8 = (new engine.obj.Particle(hook1Coord[0] + xoffset, (hook1Coord[1] + yoffset) - 8, 1, this)); aRopeA.push(pRopeA0); aRopeA.push(pRopeA1); aRopeA.push(pRopeA2); aRopeA.push(pRopeA3); aRopeA.push(pRopeA4); aRopeA.push(pRopeA5); aRopeA.push(pRopeA6); aRopeA.push(pRopeA7); aRopeA.push(pRopeA8); var ropeASC0 = (new engine.constraint.SpringConstraint(pRopeA0, pRopeA1)); var ropeASC1 = (new engine.constraint.SpringConstraint(pRopeA1, pRopeA2)); var ropeASC2 = (new engine.constraint.SpringConstraint(pRopeA2, pRopeA3)); var ropeASC3 = (new engine.constraint.SpringConstraint(pRopeA3, pRopeA4)); var ropeASC4 = (new engine.constraint.SpringConstraint(pRopeA4, pRopeA5)); var ropeASC5 = (new engine.constraint.SpringConstraint(pRopeA5, pRopeA6)); var ropeASC6 = (new engine.constraint.SpringConstraint(pRopeA6, pRopeA7)); var ropeASC7 = (new engine.constraint.SpringConstraint(pRopeA7, pRopeA8)); aRopeASC.push(ropeASC0); aRopeASC.push(ropeASC1); aRopeASC.push(ropeASC2); aRopeASC.push(ropeASC3); aRopeASC.push(ropeASC4); aRopeASC.push(ropeASC5); aRopeASC.push(ropeASC6); aRopeASC.push(ropeASC7); var pRopeB0 = (new engine.obj.Particle(hook2Coord[0] + xoffset, hook2Coord[1] + yoffset, 1, this)); var pRopeB1 = (new engine.obj.Particle(hook2Coord[0] + xoffset, (hook2Coord[1] + yoffset) - 1, 1, this)); var pRopeB2 = (new engine.obj.Particle(hook2Coord[0] + xoffset, (hook2Coord[1] + yoffset) - 2, 1, this)); var pRopeB3 = (new engine.obj.Particle(hook2Coord[0] + xoffset, (hook2Coord[1] + yoffset) - 3, 1, this)); var pRopeB4 = (new engine.obj.Particle(hook2Coord[0] + xoffset, (hook2Coord[1] + yoffset) - 4, 1, this)); var pRopeB5 = (new engine.obj.Particle(hook2Coord[0] + xoffset, (hook2Coord[1] + yoffset) - 5, 1, this)); var pRopeB6 = (new engine.obj.Particle(hook2Coord[0] + xoffset, (hook2Coord[1] + yoffset) - 6, 1, this)); var pRopeB7 = (new engine.obj.Particle(hook2Coord[0] + xoffset, (hook2Coord[1] + yoffset) - 7, 1, this)); var pRopeB8 = (new engine.obj.Particle(hook2Coord[0] + xoffset, (hook2Coord[1] + yoffset) - 8, 1, this)); aRopeB.push(pRopeB0); aRopeB.push(pRopeB1); aRopeB.push(pRopeB2); aRopeB.push(pRopeB3); aRopeB.push(pRopeB4); aRopeB.push(pRopeB5); aRopeB.push(pRopeB6); aRopeB.push(pRopeB7); aRopeB.push(pRopeB8); var RopeBSC0 = (new engine.constraint.SpringConstraint(pRopeB0, pRopeB1)); var RopeBSC1 = (new engine.constraint.SpringConstraint(pRopeB1, pRopeB2)); var RopeBSC2 = (new engine.constraint.SpringConstraint(pRopeB2, pRopeB3)); var RopeBSC3 = (new engine.constraint.SpringConstraint(pRopeB3, pRopeB4)); var RopeBSC4 = (new engine.constraint.SpringConstraint(pRopeB4, pRopeB5)); var RopeBSC5 = (new engine.constraint.SpringConstraint(pRopeB5, pRopeB6)); var RopeBSC6 = (new engine.constraint.SpringConstraint(pRopeB6, pRopeB7)); var RopeBSC7 = (new engine.constraint.SpringConstraint(pRopeB7, pRopeB8)); aRopeBSC.push(RopeBSC0); aRopeBSC.push(RopeBSC1); aRopeBSC.push(RopeBSC2); aRopeBSC.push(RopeBSC3); aRopeBSC.push(RopeBSC4); aRopeBSC.push(RopeBSC5); aRopeBSC.push(RopeBSC6); aRopeBSC.push(RopeBSC7); for (var i in aRopeA) { gameEngine.addObjects(aRopeA[i]); } for (var i in aRopeB) { gameEngine.addObjects(aRopeB[i]); } for (var i in aRopeASC) { aRopeASC[i].setRestLength(ropeUnitLen); aRopeASC[i].setStiffness(0.5); gameEngine.addConstraint(aRopeASC[i]); } for (var i in aRopeBSC) { aRopeBSC[i].setRestLength(ropeUnitLen); aRopeBSC[i].setStiffness(0.5); gameEngine.addConstraint(aRopeBSC[i]); } var pNeck = (new engine.obj.Particle(300, 160 + bodyOffset, 1, this)); gameEngine.addObjects(pNeck); gameEngine.addBody(pNeck); var pSpine = (new engine.obj.Particle(300, 200 + bodyOffset, 10, this)); gameEngine.addObjects(pSpine); gameEngine.addBody(pSpine); var pKnee1 = (new engine.obj.Particle(300, 250 + bodyOffset, 1, this)); gameEngine.addObjects(pKnee1); gameEngine.addBody(pKnee1); var pFoot1 = (new engine.obj.Particle(350, 250 + bodyOffset, 1, this)); gameEngine.addObjects(pFoot1); gameEngine.addBody(pFoot1); var pKnee2 = (new engine.obj.Particle(350, 250 + bodyOffset, 1, this)); gameEngine.addObjects(pKnee2); gameEngine.addBody(pKnee2); var pFoot2 = (new engine.obj.Particle(350, 300 + bodyOffset, 1, this)); gameEngine.addObjects(pFoot2); gameEngine.addBody(pFoot2); var pElbow1 = (new engine.obj.Particle(250, 200 + bodyOffset, 1, this)); gameEngine.addObjects(pElbow1); gameEngine.addBody(pElbow1); var pHand1 = (new engine.obj.Particle(250, 250 + bodyOffset, 1, this)); gameEngine.addObjects(pHand1); gameEngine.addBody(pHand1); var pElbow2 = (new engine.obj.Particle(350, 200 + bodyOffset, 1, this)); gameEngine.addObjects(pElbow2); gameEngine.addBody(pElbow2); var pHand2 = (new engine.obj.Particle(350, 250 + bodyOffset, 1, this)); gameEngine.addObjects(pHand2); gameEngine.addBody(pHand2); var bodyPole = (new engine.obj.Pole(pNeck, pSpine, bodyLen, mcBody)); gameEngine.addPoles(bodyPole); var forearmPole1 = (new engine.obj.Pole(pElbow1, pHand1, unitLen, mcForearm1)); gameEngine.addPoles(forearmPole1); var armPole1 = (new engine.obj.Pole(pNeck, pElbow1, unitLen, mcArm1)); gameEngine.addPoles(armPole1); var forearmPole2 = (new engine.obj.Pole(pElbow2, pHand2, unitLen, mcForearm2)); gameEngine.addPoles(forearmPole2); var armPole2 = (new engine.obj.Pole(pNeck, pElbow2, unitLen, mcArm2)); gameEngine.addPoles(armPole2); var calfPole1 = (new engine.obj.Pole(pKnee1, pFoot1, unitLen, mcCalf1)); gameEngine.addPoles(calfPole1); var legPole1 = (new engine.obj.Pole(pSpine, pKnee1, unitLen, mcLeg1)); gameEngine.addPoles(legPole1); var calfPole2 = (new engine.obj.Pole(pKnee2, pFoot2, unitLen, mcCalf2)); gameEngine.addPoles(calfPole2); var legPole2 = (new engine.obj.Pole(pSpine, pKnee2, unitLen, mcLeg2)); gameEngine.addPoles(legPole2); var bodySC1 = (new engine.constraint.SpringConstraint(pSpine, pNeck)); bodySC1.setRestLength(bodyLen); gameEngine.addConstraint(bodySC1); var armSC1 = (new engine.constraint.SpringConstraint(pElbow1, pNeck)); armSC1.setRestLength(unitLen); gameEngine.addConstraint(armSC1); var forearmSC1 = (new engine.constraint.SpringConstraint(pHand1, pElbow1)); forearmSC1.setRestLength(unitLen); gameEngine.addConstraint(forearmSC1); var armSC2 = (new engine.constraint.SpringConstraint(pElbow2, pNeck)); armSC2.setRestLength(unitLen); gameEngine.addConstraint(armSC2); var forearmSC2 = (new engine.constraint.SpringConstraint(pHand2, pElbow2)); forearmSC2.setRestLength(unitLen); gameEngine.addConstraint(forearmSC2); var legSC1 = (new engine.constraint.SpringConstraint(pKnee1, pSpine)); legSC1.setRestLength(unitLen); gameEngine.addConstraint(legSC1); var calfSC1 = (new engine.constraint.SpringConstraint(pFoot1, pKnee1)); calfSC1.setRestLength(unitLen); gameEngine.addConstraint(calfSC1); var legSC2 = (new engine.constraint.SpringConstraint(pKnee2, pSpine)); legSC2.setRestLength(unitLen); gameEngine.addConstraint(legSC2); var calfSC2 = (new engine.constraint.SpringConstraint(pFoot2, pKnee2)); calfSC2.setRestLength(unitLen); gameEngine.addConstraint(calfSC2); var ropeABodySC = (new engine.constraint.SpringConstraint(this["pRopeA" + (ropeNum - 1)], pHand1)); ropeABodySC.setRestLength(1); gameEngine.addConstraint(ropeABodySC); var ropeBBodySC = (new engine.constraint.SpringConstraint(this["pRopeB" + (ropeNum - 1)], pHand2)); ropeBBodySC.setRestLength(1); gameEngine.addConstraint(ropeBBodySC); var legBody1AC = (new engine.constraint.AngConstraint(pSpine, pNeck, pKnee1, 90, 270)); gameEngine.addConstraint(legBody1AC); var legBody2AC = (new engine.constraint.AngConstraint(pSpine, pNeck, pKnee2, 90, 270)); gameEngine.addConstraint(legBody2AC); var armBody1AC = (new engine.constraint.AngConstraint(pNeck, pElbow1, pSpine, 40, 320)); gameEngine.addConstraint(armBody1AC); var armBody2AC = (new engine.constraint.AngConstraint(pNeck, pElbow2, pSpine, 40, 320)); gameEngine.addConstraint(armBody2AC); var arm1AC = (new engine.constraint.AngConstraint(pElbow1, pNeck, pHand1, 90, 180)); gameEngine.addConstraint(arm1AC); var arm2AC = (new engine.constraint.AngConstraint(pElbow2, pNeck, pHand2, 90, 180)); gameEngine.addConstraint(arm2AC); var leg1AC = (new engine.constraint.AngConstraint(pKnee1, pSpine, pFoot1, 60, 180)); gameEngine.addConstraint(leg1AC); var leg2AC = (new engine.constraint.AngConstraint(pKnee2, pSpine, pFoot2, 60, 180)); gameEngine.addConstraint(leg2AC); mcGuide._visible = false; var aBodyMC = new Array(mcHead, mcBody, mcArm1, mcForearm1, mcArm2, mcForearm2, mcLeg1, mcCalf1, mcLeg2, mcCalf2); bHolding = true; bFire = false; maxHoldTime = 100; holdTime = maxHoldTime; maxFireTime = 15; fireTime = maxFireTime; pinCoord = new Array(); conectionNum = 0; var maxActionInter = 20; var actionInter = maxActionInter; var headF = (new global.Vector(0, 0)); var foot1F = (new global.Vector(0, 0)); var foot2F = (new global.Vector(0, 0)); var hand1F = (new global.Vector(0, 0)); var hand2F = (new global.Vector(0, 0)); var aFootAction = new Array([0.5, 0], [-0.5, 0]); var foot1ActionID = 0; var foot2ActionID = 1; var maxFootAction = aFootAction.length; var aHandAction = new Array([1, 0], [-1, 0]); var hand1ActionID = 0; var hand2ActionID = 1; var maxHandAction = aHandAction.length; var bHitBg = false; var bHeadHitBg = false; var levelH = 1100; var cuurLevel = 0; initMap(); for (var i in aMapCoord) { } getAllWall(); var wallColor = new Object(); wallColor.ra = 100; wallColor.ga = 100; wallColor.ba = 100; wallColor.rb = 0; wallColor.gb = -100; wallColor.bb = -255; wallColor.aa = 100; wallColor.ab = 0; var cliffH = (25 * levelH); var liteMapH = 100; maxRoleHeight = 0; maxHeight = 500; roleHeight = "0 M"; getRoleH(); solve();
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Symbol 374 MovieClip [heightNoteAnim] Frame 54
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Symbol 381 MovieClip [note3Anim] Frame 20
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on (release) { gotoAndStop ("frontPage"); }
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on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
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on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
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on (release) { _root.backToFrontPage(); }
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Symbol 392 Sound [sdBomb]Used by:395
Symbol 393 Sound [sdRope]Used by:395
Symbol 394 Sound [sdHook]Used by:395
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Symbol 499 BitmapUsed by:500
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Symbol 610 TextUses:10Used by:612
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Symbol 615 MovieClipUses:614Used by:Timeline
Symbol 616 TextUses:136Used by:619
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Symbol 618 GraphicUsed by:619
Symbol 619 ButtonUses:616 617 618Used by:Timeline
Symbol 620 TextUses:136Used by:622
Symbol 621 GraphicUsed by:622
Symbol 622 ButtonUses:620 621Used by:Timeline
Symbol 623 TextUses:136Used by:Timeline
Symbol 624 BitmapUsed by:633
Symbol 625 BitmapUsed by:633
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Symbol 630 BitmapUsed by:633
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Symbol 632 BitmapUsed by:633
Symbol 633 GraphicUses:624 625 626 627 628 629 630 631 632Used by:634
Symbol 634 MovieClipUses:633Used by:Timeline
Symbol 635 GraphicUsed by:Timeline
Symbol 636 ShapeTweeningUsed by:640
Symbol 637 TextUses:47Used by:640
Symbol 638 TextUses:136Used by:640
Symbol 639 ButtonUses:246 247 207Used by:640
Symbol 640 MovieClipUses:636 225 637 638 639Used by:Timeline

Instance Names

"btSkip"Frame 5Symbol 420 Button
"frontAnim"Frame 7Symbol 613 MovieClip
"frontAnim"Frame 51Symbol 613 MovieClip
"num_txt"Symbol 5 MovieClip Frame 1Symbol 4 EditableText
"gold_txt"Symbol 152 MovieClip Frame 3Symbol 137 EditableText
"name_txt"Symbol 152 MovieClip Frame 3Symbol 139 EditableText
"ok_btn"Symbol 152 MovieClip Frame 3Symbol 143 Button
"btViewScore"Symbol 153 MovieClip Frame 1Symbol 105 Button
"btMore"Symbol 153 MovieClip Frame 3Symbol 108 Button
"btDownload"Symbol 153 MovieClip Frame 5Symbol 111 Button
"btAddGame"Symbol 153 MovieClip Frame 7Symbol 114 Button
"btMainMenu"Symbol 153 MovieClip Frame 9Symbol 117 Button
"bt"Symbol 168 MovieClip Frame 1Symbol 164 Button
"bt"Symbol 174 MovieClip Frame 1Symbol 164 Button
"bt"Symbol 185 MovieClip Frame 1Symbol 182 Button
"bt"Symbol 187 MovieClip Frame 1Symbol 182 Button
"bt"Symbol 189 MovieClip Frame 1Symbol 182 Button
"bt"Symbol 191 MovieClip Frame 1Symbol 182 Button
"bt4"Symbol 192 MovieClip Frame 2Symbol 185 MovieClip
"bt3"Symbol 192 MovieClip Frame 2Symbol 187 MovieClip
"bt2"Symbol 192 MovieClip Frame 3Symbol 189 MovieClip
"bt1"Symbol 192 MovieClip Frame 4Symbol 191 MovieClip
"btMusic"Symbol 193 MovieClip Frame 1Symbol 168 MovieClip
"btSound"Symbol 193 MovieClip Frame 1Symbol 174 MovieClip
"btQuality"Symbol 193 MovieClip Frame 1Symbol 178 MovieClip
"qualityMenu"Symbol 193 MovieClip Frame 1Symbol 192 MovieClip
"tHeight"Symbol 197 MovieClip Frame 1Symbol 195 EditableText
"role"Symbol 200 MovieClip Frame 1Symbol 197 MovieClip
"water"Symbol 200 MovieClip Frame 1Symbol 199 MovieClip
"mcNeck"Symbol 224 MovieClip Frame 1Symbol 223 MovieClip
"mcElbow1"Symbol 224 MovieClip Frame 1Symbol 223 MovieClip
"mcHand1"Symbol 224 MovieClip Frame 1Symbol 223 MovieClip
"mcElbow2"Symbol 224 MovieClip Frame 1Symbol 223 MovieClip
"mcHand2"Symbol 224 MovieClip Frame 1Symbol 223 MovieClip
"mcSpine"Symbol 224 MovieClip Frame 1Symbol 223 MovieClip
"mcKnee1"Symbol 224 MovieClip Frame 1Symbol 223 MovieClip
"mcKnee2"Symbol 224 MovieClip Frame 1Symbol 223 MovieClip
"mcFoot1"Symbol 224 MovieClip Frame 1Symbol 223 MovieClip
"mcFoot2"Symbol 224 MovieClip Frame 1Symbol 223 MovieClip
"mcHook1"Symbol 224 MovieClip Frame 1Symbol 223 MovieClip
"mcHook2"Symbol 224 MovieClip Frame 1Symbol 223 MovieClip
"bt"Symbol 229 MovieClip Frame 1Symbol 228 Button
"bt"Symbol 233 MovieClip Frame 1Symbol 232 Button
"bt"Symbol 237 MovieClip Frame 1Symbol 236 Button
"mcRope"Symbol 268 MovieClip Frame 1Symbol 214 MovieClip
"hook1"Symbol 268 MovieClip Frame 1Symbol 216 MovieClip
"hook2"Symbol 268 MovieClip Frame 1Symbol 216 MovieClip
"mcLeg2"Symbol 268 MovieClip Frame 1Symbol 28 MovieClip
"mcCalf2"Symbol 268 MovieClip Frame 1Symbol 218 MovieClip
"mcLeg1"Symbol 268 MovieClip Frame 1Symbol 28 MovieClip
"mcCalf1"Symbol 268 MovieClip Frame 1Symbol 218 MovieClip
"mcBody"Symbol 268 MovieClip Frame 1Symbol 221 MovieClip
"mcArm2"Symbol 268 MovieClip Frame 1Symbol 26 MovieClip
"mcForearm2"Symbol 268 MovieClip Frame 1Symbol 32 MovieClip
"mcArm1"Symbol 268 MovieClip Frame 1Symbol 26 MovieClip
"mcForearm1"Symbol 268 MovieClip Frame 1Symbol 32 MovieClip
"mcBodyCoord"Symbol 268 MovieClip Frame 1Symbol 224 MovieClip
"mcMedium"Symbol 268 MovieClip Frame 13Symbol 229 MovieClip
"mcHard"Symbol 268 MovieClip Frame 13Symbol 233 MovieClip
"mcInsane"Symbol 268 MovieClip Frame 13Symbol 237 MovieClip
"liteMap"Symbol 269 MovieClip [mcLayout] Frame 1Symbol 200 MovieClip
"btMenu"Symbol 269 MovieClip [mcLayout] Frame 1Symbol 209 Button
"btRetry"Symbol 273 MovieClip [mcMenu] Frame 1Symbol 272 Button
"btViewScore"Symbol 273 MovieClip [mcMenu] Frame 1Symbol 105 Button
"btMore"Symbol 273 MovieClip [mcMenu] Frame 1Symbol 108 Button
"btDownload"Symbol 273 MovieClip [mcMenu] Frame 1Symbol 111 Button
"btAddGame"Symbol 273 MovieClip [mcMenu] Frame 1Symbol 114 Button
"btMainMenu"Symbol 273 MovieClip [mcMenu] Frame 1Symbol 117 Button
"btRetry"Symbol 282 MovieClip Frame 1Symbol 281 Button
"btViewScore"Symbol 282 MovieClip Frame 2Symbol 105 Button
"btMore"Symbol 282 MovieClip Frame 3Symbol 108 Button
"btDownload"Symbol 282 MovieClip Frame 4Symbol 111 Button
"btAddGame"Symbol 282 MovieClip Frame 5Symbol 114 Button
"btMainMenu"Symbol 282 MovieClip Frame 6Symbol 117 Button
"mcCoord"Symbol 294 MovieClip [bg0] Frame 1Symbol 293 MovieClip
"mcCoord"Symbol 306 MovieClip [bg1] Frame 1Symbol 305 MovieClip
"mcCoord"Symbol 312 MovieClip [bg2] Frame 1Symbol 311 MovieClip
"mcCoord"Symbol 316 MovieClip [bg3] Frame 1Symbol 315 MovieClip
"mcCoord"Symbol 325 MovieClip [bg4] Frame 1Symbol 324 MovieClip
"mcCoord"Symbol 330 MovieClip [bg5] Frame 1Symbol 329 MovieClip
"mcCoord"Symbol 335 MovieClip [bg6] Frame 1Symbol 334 MovieClip
"mcCoord"Symbol 340 MovieClip [bg7] Frame 1Symbol 339 MovieClip
"mcCoord"Symbol 343 MovieClip [bg8] Frame 1Symbol 342 MovieClip
"mcCoord"Symbol 350 MovieClip [bg9] Frame 1Symbol 349 MovieClip
"mcCoord"Symbol 353 MovieClip [bg10] Frame 1Symbol 352 MovieClip
"mcCoord"Symbol 356 MovieClip [bg11] Frame 1Symbol 355 MovieClip
"bg"Symbol 362 MovieClip [mcLevel] Frame 1Symbol 357 MovieClip
"mcRope"Symbol 362 MovieClip [mcLevel] Frame 1Symbol 214 MovieClip
"hook1"Symbol 362 MovieClip [mcLevel] Frame 1Symbol 216 MovieClip
"hook2"Symbol 362 MovieClip [mcLevel] Frame 1Symbol 216 MovieClip
"mcLeg2"Symbol 362 MovieClip [mcLevel] Frame 1Symbol 28 MovieClip
"mcCalf2"Symbol 362 MovieClip [mcLevel] Frame 1Symbol 218 MovieClip
"mcLeg1"Symbol 362 MovieClip [mcLevel] Frame 1Symbol 28 MovieClip
"mcCalf1"Symbol 362 MovieClip [mcLevel] Frame 1Symbol 218 MovieClip
"mcBody"Symbol 362 MovieClip [mcLevel] Frame 1Symbol 221 MovieClip
"mcArm2"Symbol 362 MovieClip [mcLevel] Frame 1Symbol 26 MovieClip
"mcForearm2"Symbol 362 MovieClip [mcLevel] Frame 1Symbol 32 MovieClip
"mcArm1"Symbol 362 MovieClip [mcLevel] Frame 1Symbol 26 MovieClip
"mcForearm1"Symbol 362 MovieClip [mcLevel] Frame 1Symbol 32 MovieClip
"mcBodyCoord"Symbol 362 MovieClip [mcLevel] Frame 1Symbol 224 MovieClip
"sea"Symbol 362 MovieClip [mcLevel] Frame 1Symbol 361 MovieClip [sea_load]
"tCon"Symbol 369 MovieClip Frame 1Symbol 364 EditableText
"tScore"Symbol 369 MovieClip Frame 1Symbol 365 EditableText
"tCon"Symbol 369 MovieClip Frame 2Symbol 367 EditableText
"tScore"Symbol 369 MovieClip Frame 2Symbol 368 EditableText
"mcText"Symbol 370 MovieClip [conectionNoteAnim] Frame 1Symbol 369 MovieClip
"btSkip"Symbol 613 MovieClip Frame 1Symbol 506 Button
"btPlay"Symbol 613 MovieClip Frame 292Symbol 612 Button
"btViewScore"Symbol 613 MovieClip Frame 303Symbol 105 Button
"btMore"Symbol 613 MovieClip Frame 314Symbol 108 Button
"btDownload"Symbol 613 MovieClip Frame 325Symbol 111 Button
"btAddGame"Symbol 613 MovieClip Frame 335Symbol 114 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 641 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 642 as "__Packages.engine.obj.Particle"
ExportAssets (56)Timeline Frame 1Symbol 643 as "__Packages.global.Vector"
ExportAssets (56)Timeline Frame 1Symbol 644 as "__Packages.engine.surface.Surface"
ExportAssets (56)Timeline Frame 1Symbol 645 as "__Packages.engine.PhysicsEngine"
ExportAssets (56)Timeline Frame 1Symbol 646 as "__Packages.engine.obj.Pole"
ExportAssets (56)Timeline Frame 1Symbol 647 as "__Packages.engine.constraint.Constraint"
ExportAssets (56)Timeline Frame 1Symbol 648 as "__Packages.engine.constraint.AngConstraint"
ExportAssets (56)Timeline Frame 1Symbol 649 as "__Packages.engine.constraint.SpringConstraint"
ExportAssets (56)Timeline Frame 1Symbol 650 as "__Packages.as.Sea"
ExportAssets (56)Timeline Frame 1Symbol 651 as "__Packages.global.GlobalFun"
ExportAssets (56)Timeline Frame 4Symbol 155 as "mcEnd"
ExportAssets (56)Timeline Frame 4Symbol 269 as "mcLayout"
ExportAssets (56)Timeline Frame 4Symbol 273 as "mcMenu"
ExportAssets (56)Timeline Frame 4Symbol 283 as "mcOver"
ExportAssets (56)Timeline Frame 4Symbol 286 as "mcPause"
ExportAssets (56)Timeline Frame 4Symbol 294 as "bg0"
ExportAssets (56)Timeline Frame 4Symbol 306 as "bg1"
ExportAssets (56)Timeline Frame 4Symbol 312 as "bg2"
ExportAssets (56)Timeline Frame 4Symbol 316 as "bg3"
ExportAssets (56)Timeline Frame 4Symbol 325 as "bg4"
ExportAssets (56)Timeline Frame 4Symbol 330 as "bg5"
ExportAssets (56)Timeline Frame 4Symbol 335 as "bg6"
ExportAssets (56)Timeline Frame 4Symbol 340 as "bg7"
ExportAssets (56)Timeline Frame 4Symbol 343 as "bg8"
ExportAssets (56)Timeline Frame 4Symbol 350 as "bg9"
ExportAssets (56)Timeline Frame 4Symbol 353 as "bg10"
ExportAssets (56)Timeline Frame 4Symbol 356 as "bg11"
ExportAssets (56)Timeline Frame 4Symbol 361 as "sea_load"
ExportAssets (56)Timeline Frame 4Symbol 362 as "mcLevel"
ExportAssets (56)Timeline Frame 4Symbol 370 as "conectionNoteAnim"
ExportAssets (56)Timeline Frame 4Symbol 374 as "heightNoteAnim"
ExportAssets (56)Timeline Frame 4Symbol 377 as "hookNoteAnim"
ExportAssets (56)Timeline Frame 4Symbol 381 as "note3Anim"
ExportAssets (56)Timeline Frame 4Symbol 384 as "note2Anim"
ExportAssets (56)Timeline Frame 4Symbol 387 as "note1Anim"
ExportAssets (56)Timeline Frame 4Symbol 390 as "note0Anim"
ExportAssets (56)Timeline Frame 4Symbol 391 as "MainMusic"
ExportAssets (56)Timeline Frame 4Symbol 392 as "sdBomb"
ExportAssets (56)Timeline Frame 4Symbol 393 as "sdRope"
ExportAssets (56)Timeline Frame 4Symbol 394 as "sdHook"

Labels

"loading"Frame 2
"protect"Frame 4
"logo"Frame 5
"frontPage"Frame 7
"gameScene"Frame 24
"temp"Frame 39
"credits"Frame 51
"submited"Symbol 152 MovieClip Frame 2
"submit"Symbol 152 MovieClip Frame 3
"sending"Symbol 152 MovieClip Frame 4
"done"Symbol 152 MovieClip Frame 5
"off"Symbol 229 MovieClip Frame 1
"on"Symbol 229 MovieClip Frame 10
"off"Symbol 233 MovieClip Frame 1
"on"Symbol 233 MovieClip Frame 10
"off"Symbol 237 MovieClip Frame 1
"on"Symbol 237 MovieClip Frame 10
"check"Symbol 268 MovieClip Frame 1
"mode"Symbol 268 MovieClip Frame 13
"start"Symbol 268 MovieClip Frame 24
"control"Symbol 268 MovieClip Frame 34
"gameStart"Symbol 268 MovieClip Frame 45
"end"Symbol 613 MovieClip Frame 406
"bg"Symbol 613 MovieClip Frame 415

Dynamic Text Variables

_root.scoreSymbol 119 EditableText"0"
_root.minTextSymbol 121 EditableText"00"
_root.secTextSymbol 123 EditableText"00"
_root.nLevelSymbol 159 EditableText"0"
_root.scoreSymbol 161 EditableText"0"
_root.minTextSymbol 201 EditableText"00"
_root.secTextSymbol 203 EditableText"00"
_root.lifeSymbol 210 EditableText"0"
_root.scoreSymbol 275 EditableText"0"
_root.minTextSymbol 276 EditableText"00"
_root.secTextSymbol 277 EditableText"00"




http://swfchan.com/10/47054/info.shtml
Created: 2/5 -2019 14:29:59 Last modified: 2/5 -2019 14:29:59 Server time: 14/11 -2024 17:50:07