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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/13486394?noj=FRM13486394-14DC" width="1" height="1"></div>

Prince of Thomond.swf

This is the info page for
Flash #47103

(Click the ID number above for more basic data on this flash file.)


Text
while waiting for the game to load, why don't you try our other cool games:

CLICK HERE TO START

Instructions :
Left and right arrows to move.
Up arrow to perform a jump.  Hold the arrow down to
jump higher.
Space to throw axe.
Double tap the left and right arrow keys to run.

Small Farm
programmer
noAd
graphics
Kian

Thank you
for defeating
the evil  spirit

Now the
forrest is back
in peace again

Your name
will be
remembered
forever

ActionScript [AS1/AS2]

Frame 1
stop(); MochiAd.showPreloaderAd({id:"a53d41ac94601e74", res:"640x480"});
Frame 31
fscommand ("allowscale", "false"); fscommand ("showmenu", "false");
Frame 32
function music(ch) { if (lastmusic != ch) { lastmusic = ch; MusicPack[0].stop(); MusicPack[1].stop(); MusicPack[2].stop(); MusicPack[3].stop(); MusicPack[4].stop(); MusicPack[5].stop(); MusicPack[6].stop(); if (ch == 0) { MusicPack[0].start(0.05, 9999999); } else if (ch == 1) { MusicPack[1].start(0.05, 9999999); } else if (ch == 2) { MusicPack[2].start(0.05, 9999999); } else if (ch == 3) { MusicPack[3].start(0.05, 9999999); } else if (ch == 4) { MusicPack[4].start(0.05, 9999999); } else if (ch == 5) { MusicPack[5].start(0.05, 9999999); } else if (ch == 6) { MusicPack[6].start(0.05, 9999999); } } } var SoundPack = new Array(); Music0 = new Sound(); Music0.attachSound("Sound0"); SoundPack.push(Music0); var MusicPack = new Array(); Music0 = new Sound(); Music0.attachSound("Music0"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music1"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music2"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music3"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music4"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music5"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music6"); MusicPack.push(Music0); var lastmusic = -1;
Frame 33
_root.attachMovie("intro", "intro", 1); intro._x = -20; intro._y = 0; _root.attachMovie("border", "border", 4); music(0); stop();
Frame 34
_root.attachMovie("instruction", "instruction", 1); intro._x = 0; intro._y = 0; stop();
Frame 36
function buildMap(map) { _root.attachMovie("empty", "tiles", 1); _root.attachMovie("bar", "bar", 2); game.clip = _root.tiles; var _local8 = map[0].length; var _local9 = map.length; var _local4 = 0; while (_local4 < _local9) { var _local3 = 0; while (_local3 < _local8) { var _local5 = (("t_" + _local4) + "_") + _local3; game[_local5] = new game["Tile" + map[_local4][_local3]](); game.clip.attachMovie("tile", _local5, (_local4 * 100) + (_local3 * 2)); game.clip[_local5]._x = _local3 * game.tileW; game.clip[_local5]._y = _local4 * game.tileH; game.clip[_local5]._xscale = (100 * game.tileW) / 30; game.clip[_local5]._yscale = (100 * game.tileH) / 30; game.clip[_local5].gotoAndStop(game[_local5].frame); if (game[_local5].backnext == -1) { var _local7 = game.clip.attachMovie("door", "door1", 100001); _local7._x = _local3 * game.tileW; _local7._y = _local4 * game.tileH; _local7.gotoAndStop(1); if (game[_local5].dir == -1) { _local7.nextFrame(); } } else if (game[_local5].backnext == 1) { var _local7 = game.clip.attachMovie("door", "door2", 100000); _local7._x = _local3 * game.tileW; _local7._y = _local4 * game.tileH; _local7.gotoAndStop(3); if (game[_local5].dir == -1) { _local7.nextFrame(); } } if (game.currentMap != 10) { bossstat.isDead = true; } else if (((game.currentMap == 10) and (_local4 == bossstat.ytile)) and (_local3 == bossstat.xtile)) { var _local6 = game.clip.attachMovie("boss", game.currentMap + _local5, enemystat.depth + 10002); enemystat.depth++; _local6.width = _local6._width / 2; _local6.height = _local6._height / 2; _local6.x = (_local3 * game.tileW) + (game.tileW / 2); _local6.y = ((_local4 + 1) * game.tileH) - _local6.height; _local6._x = _local6.x; _local6._y = _local6.y; _local6.dir = 1; _local6._m = game.currentMap; _local6._i = _local4; _local6._j = _local3; _local6.speed = enemystat.speed; bossstat.clip = _local6; bossstat.isDead = false; } if (map[_local4][_local3] == 2) { found = false; found2 = false; for (k in enemiesAll) { if ((((enemiesAll[k][0] == game.currentMap) and (enemiesAll[k][1] == _local4)) and (enemiesAll[k][2] == _local3)) and (enemiesAll[k][3] == 1)) { found = true; break; } if ((((enemiesAll[k][0] == game.currentMap) and (enemiesAll[k][1] == _local4)) and (enemiesAll[k][2] == _local3)) and (enemiesAll[k][3] == 0)) { found2 = true; break; } } if (!found) { if (!found2) { qwe = enemyMaps[game.currentMap][int(Math.random() * enemyMaps[game.currentMap].length)]; enemiesAll.push([game.currentMap, _local4, _local3, 0, qwe]); } else { qwe = enemiesAll[k][4]; } var _local6 = game.clip.attachMovie("enemy" + qwe, game.currentMap + _local5, enemystat.depth + 10002); enemystat.depth++; _local6.width = _local6._width / 4; _local6.height = _local6._height / 2; _local6.x = (_local3 * game.tileW) + (game.tileW / 2); _local6.y = ((_local4 + 1) * game.tileH) - _local6.height; _local6._x = _local6.x; _local6._y = _local6.y; _local6.dir = 1; _local6._m = game.currentMap; _local6._i = _local4; _local6._j = _local3; _local6.health = 2; _local6.speed = enemystat.speed; _local6.onEnterFrame = function () { if (this.health > 0) { if (this.hitTest(_root.char.clip)) { this._alpha = 50; } else { this._alpha = 100; } } else { if (this._currentframe < 40) { this.gotoAndPlay(40); } this._alpha = this._alpha - 2; } }; enemies.push(_local6); } } else if (map[_local4][_local3] == 3) { found = false; found2 = false; for (k in itemsAll) { if ((((itemsAll[k][0] == game.currentMap) and (itemsAll[k][1] == _local4)) and (itemsAll[k][2] == _local3)) and (itemsAll[k][3] == 1)) { found = true; break; } if ((((itemsAll[k][0] == game.currentMap) and (itemsAll[k][1] == _local4)) and (itemsAll[k][2] == _local3)) and (itemsAll[k][3] == 0)) { found2 = true; break; } } if (!found) { if (!found2) { itemsAll.push([game.currentMap, _local4, _local3, 0]); } var _local6 = game.clip.attachMovie("key", ("i" + game.currentMap) + _local5, enemystat.depth + 10002); enemystat.depth++; _local6.isKey = true; _local6.width = _local6._width / 2; _local6.height = _local6._height / 2; _local6.x = (_local3 * game.tileW) + (game.tileW / 2); _local6.y = ((_local4 + 1) * game.tileH) - _local6.height; _local6._x = _local6.x; _local6._y = _local6.y; _local6.dir = 1; _local6._m = game.currentMap; _local6._i = _local4; _local6._j = _local3; _local6.speed = enemystat.speed; Items.push(_local6); } } else if (map[_local4][_local3] == 4) { found = false; found2 = false; for (k in itemsAll) { if ((((itemsAll[k][0] == game.currentMap) and (itemsAll[k][1] == _local4)) and (itemsAll[k][2] == _local3)) and (itemsAll[k][3] == 1)) { found = true; break; } if ((((itemsAll[k][0] == game.currentMap) and (itemsAll[k][1] == _local4)) and (itemsAll[k][2] == _local3)) and (itemsAll[k][3] == 0)) { found2 = true; break; } } if (!found) { if (!found2) { itemsAll.push([game.currentMap, _local4, _local3, 0]); } var _local6 = game.clip.attachMovie("item", ("i" + game.currentMap) + _local5, enemystat.depth + 10002); enemystat.depth++; _local6.width = _local6._width / 2; _local6.height = _local6._height / 2; _local6.x = (_local3 * game.tileW) + (game.tileW / 2); _local6.y = ((_local4 + 1) * game.tileH) - _local6.height; _local6._x = _local6.x; _local6._y = _local6.y; _local6.dir = 1; _local6._m = game.currentMap; _local6._i = _local4; _local6._j = _local3; _local6.speed = enemystat.speed; Items.push(_local6); } } else if (map[_local4][_local3] == 5) { found = false; found2 = false; for (k in itemsAll) { if ((((towersAll[k][0] == game.currentMap) and (towersAll[k][1] == _local4)) and (towersAll[k][2] == _local3)) and (towersAll[k][3] == 1)) { found = true; break; } if ((((towersAll[k][0] == game.currentMap) and (towersAll[k][1] == _local4)) and (towersAll[k][2] == _local3)) and (towersAll[k][3] == 0)) { found2 = true; break; } } if (!found) { if (!found2) { towersAll.push([game.currentMap, _local4, _local3, 0]); } var _local6 = game.clip.attachMovie("tower", ("i" + game.currentMap) + _local5, enemystat.depth + 10002); enemystat.depth++; _local6.shotdelay = 24; _local6.width = _local6._width / 2; _local6.height = _local6._height / 2; _local6.x = (_local3 * game.tileW) + (game.tileW / 2); _local6.y = ((_local4 + 1) * game.tileH) - _local6.height; _local6._x = _local6.x; _local6._y = _local6.y; _local6.dir = 1; _local6._m = game.currentMap; _local6._i = _local4; _local6._j = _local3; _local6.health = 2; _local6.speed = enemystat.speed; _local6.onEnterFrame = function () { if (this.health > 0) { if (this.hitTest(_root.char.clip)) { this._alpha = 50; } else { this._alpha = 100; } } else { if (this._currentframe < 40) { this.gotoAndPlay(40); } this._alpha = this._alpha - 2; } }; towers.push(_local6); } } else if (map[_local4][_local3] == 6) { var _local6 = game.clip.attachMovie("trap", ("i" + game.currentMap) + _local5, enemystat.depth + 10002); enemystat.depth++; _local6.width = _local6._width / 2; _local6.height = _local6._height / 2; _local6.x = (_local3 * game.tileW) + (game.tileW / 2); _local6.y = ((_local4 + 1) * game.tileH) - _local6.height; _local6._x = _local6.x; _local6._y = _local6.y; _local6.onEnterFrame = function () { if (this.hitTest(_root.char.clip)) { this.play(); if ((char.gotHit <= 0) and (this._currentframe == 10)) { _root.char.health = _root.char.health - 20; _root.char.gotHit = hitlength; } } }; } _local3++; } _local4++; } map = game.clip.attachMovie("map" + game.currentMap, _local5, 9999); map._xscale = 50; map._yscale = 50; if ((((((((game.currentMap == 1) or (game.currentMap == 2)) or (game.currentMap == 3)) or (game.currentMap == 4)) or (game.currentMap == 5)) or (game.currentMap == 9)) or (game.currentMap == 10)) or (game.currentMap == 11)) { map = game.clip.attachMovie(("map" + game.currentMap) + "b", _local5, 100002); map._x = 380; map._y = 50; map._xscale = 50; map._yscale = 50; game.foreclip = map; } game.clip.attachMovie("char", "char", 10000); char.clip = game.clip.char; char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = ((char.ytile + 1) * game.tileH) - char.height; char.clip._x = char.x; char.clip._y = char.y; char.gotHit = 0; char.clip.gotoAndStop(char.frame); } function changeMap(ob) { var _local6 = (("t_" + ob.ytile) + "_") + ob.xtile; if (game.currentMap != game[_local6].newMap) { if (changeMapLock[game.currentMap] == 1) { var _local7 = _root.attachMovie("dooropen", "door", 3); _local7.onEnterFrame = function () { if (this._currentframe >= 30) { this.removeMovieClip(); } }; game.movieDelay = 30; game.currentMap = game[_local6].newMap; ob.ytile = game[_local6].newchary; ob.xtile = game[_local6].newcharx; ob.frame = ob.clip._currentframe; var _local3 = towers.length - 1; while (_local3 >= 0) { var _local4 = towers[_local3]; _local4.removeMovieClip(); towers.splice(_local3, 1); _local3--; } _local3 = enemies.length - 1; while (_local3 >= 0) { var _local4 = enemies[_local3]; _local4.removeMovieClip(); enemies.splice(_local3, 1); _local3--; } _local3 = bulets.length - 1; while (_local3 >= 0) { var _local4 = bulets[_local3]; _local4.removeMovieClip(); bulets.splice(_local3, 1); _local3--; } enemystat.depth = 10; if (game.currentMap == 10) { game.movieDelay = 144; } buildMap(_root["myMap" + game.currentMap]); } else { ob.x = ((ob.xtile - ob.curdir) * game.tileW) + ob.width; var _local7 = _root.attachMovie("doorclose", "door", 3); _local7.onEnterFrame = function () { if (this._currentframe >= 30) { this.removeMovieClip(); } }; game.movieDelay = 30; } } else { char.x = (game[_local6].newcharx * game.tileW) + (game.tileW / 2); char.y = ((game[_local6].newchary + 1) * game.tileH) - char.height; char.clip._x = char.x; char.clip._y = char.y; } } function getMyCorners(x, y, ob) { ob.downY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.upY = Math.floor((y - ob.height) / game.tileH); ob.leftX = Math.floor((x - ob.width) / game.tileW); ob.rightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.upleft = game[(("t_" + ob.upY) + "_") + ob.leftX].walkable; ob.downleft = game[(("t_" + ob.downY) + "_") + ob.leftX].walkable; ob.upright = game[(("t_" + ob.upY) + "_") + ob.rightX].walkable; ob.downright = game[(("t_" + ob.downY) + "_") + ob.rightX].walkable; } function moveChar(ob, dirx, diry, jump) { if (Math.abs(jump) == 1) { speed = ob.jumpspeed * jump; } else { speed = ob.speed; } getMyCorners(ob.x, ob.y + (speed * diry), ob); if (diry == -1) { if (ob.upleft and ob.upright) { ob.y = ob.y + (speed * diry); } else { ob.y = (ob.ytile * game.tileH) + ob.height; ob.jumpspeed = 0; } } if (diry == 1) { if (ob.downleft and ob.downright) { ob.y = ob.y + (speed * diry); } else { ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; ob.jump = false; } } getMyCorners(ob.x + (speed * dirx), ob.y, ob); if (dirx == -1) { if (ob.downleft and ob.upleft) { ob.x = ob.x + (speed * dirx); fall(ob); } else if (Math.abs(jump) == 0) { ob.x = (ob.xtile * game.tileW) + ob.width; } } if (dirx == 1) { if (ob.upright and ob.downright) { ob.x = ob.x + (speed * dirx); fall(ob); } else if (Math.abs(jump) == 0) { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; } } ob.clip._x = ob.x; ob.clip._y = ob.y; if ((!ob.jump) or (!(((((dirx + (diry * 4)) + 6) + ob.curdir) == 4) or ((((dirx + (diry * 4)) + 6) + ob.curdir) == 8)))) { ob.clip.gotoAndStop(((dirx + (diry * 4)) + 6) + ob.curdir); } ob.xtile = Math.floor(ob.clip._x / game.tileW); ob.ytile = Math.floor(ob.clip._y / game.tileH); if (game[(("t_" + ob.ytile) + "_") + ob.xtile].door and (ob == _root.char)) { changeMap(ob); } return(true); } function jump(ob) { ob.jumpspeed = ob.jumpspeed + ob.gravity; if (ob.jumpspeed > (game.tileH - char.height)) { ob.jumpspeed = game.tileH - char.height; } if (ob.jumpspeed < 0) { moveChar(ob, 0, -1, -1); } else if (ob.jumpspeed > 0) { moveChar(ob, 0, 1, 1); } return(true); } function fall(ob) { if (!ob.jump) { getMyCorners(ob.x, ob.y + 1, ob); if (ob.downleft and ob.downright) { ob.jumpspeed = 0; ob.jump = true; } } } function bulletMove(bullet1) { endpath = false; if (bullet1.dir == 1) { dirx = 1; } else { dirx = -1; } getMyCorners(bullet1.x + (_root.bulet.speed * dirx), bullet1.y, bullet1); if (dirx == -1) { if (bullet1.downleft and bullet1.upleft) { bullet1.x = bullet1.x + (_root.bulet.speed * dirx); } else { bullet1.x = (bullet1.xtile * game.tileW) + bullet1.width; endpath = true; } } if (dirx == 1) { if (bullet1.upright and bullet1.downright) { bullet1.x = bullet1.x + (_root.bulet.speed * dirx); } else { bullet1.x = ((bullet1.xtile + 1) * game.tileW) - ob.width; endpath = true; } } bullet1._x = bullet1.x; bullet1._y = bullet1.y; var _local4 = enemies.length - 1; while (_local4 >= 0) { var _local5 = enemies[_local4]; if ((_local5.health > 0) and _local5.hitTest(bullet1)) { endpath = true; _local5.health--; _local5.filters = [myColorMatrix_filter]; SoundPack[0].start(); } _local4--; } _local4 = towers.length - 1; while (_local4 >= 0) { var _local5 = towers[_local4]; if ((_local5.health > 0) and _local5.hitTest(bullet1)) { endpath = true; _local5.health--; _local5.filters = [myColorMatrix_filter]; SoundPack[0].start(); } _local4--; } if (bossstat.clip != undefined) { if (bossstat.clip.hitTest(bullet1)) { endpath = true; bossstat.clip.filters = [myColorMatrix_filter]; bossstat.health--; if (bossstat.health <= 0) { bossstat.isDead = true; bossstat.clip.gotoAndStop(4); _local4 = towers.length - 1; while (_local4 >= 0) { var _local5 = towers[_local4]; _local5.health = 0; _local4--; } if (enemyBulets.length > 0) { var _local2 = enemyBulets.length - 1; while (_local2 >= 0) { enemyBulets[_local2].removeMovieClip(); enemyBulets.splice(_local2, 1); _local2--; } } } } } if (endpath) { bullet1.removeMovieClip(); } return(endpath); } function enemyBulletMove(bulletH) { var _local3 = _root.char; endpath = false; dx = Math.sin((bulletH.sudut * Math.PI) / 180); if (isNaN(dx)) { dx = 1; } dy = Math.cos((bulletH.sudut * Math.PI) / 180); if (isNaN(dy)) { dy = 1; } bulletH._x = bulletH._x - (bulletH.speed * dx); bulletH._y = bulletH._y + (bulletH.speed * dy); if ((char.gotHit <= 0) and _local3.clip.hitTest(bulletH)) { _local3.health = _local3.health - bulletH.power; _local3.gotHit = hitlength; bulletH.removeMovieClip(); endpath = true; } yy = Math.floor(((bulletH._y - _local3.height) + 30) / game.tileH); xx = Math.floor((((bulletH._x + _local3.width) - 1) - 15) / game.tileW); if (!game[(("t_" + yy) + "_") + xx].walkable) { bulletH.removeMovieClip(); endpath = true; } return(endpath); } function bossMove() { bossstat.clip.filters = []; shotnow = false; if (((!_root.char.jump) and (Math.abs(bossstat.clip._x - _root.char.x) > 66)) and (bossstat.clip._currentframe != 3)) { shotnow = Math.random() > 0.5; } if (bossstat.clip.hitTest(_root.char.clip)) { bossstat.clip.gotoAndStop(3); } else if ((((bossstat.shotdelay < 12) and (bossstat.clip._currentframe != 3)) and (!shotnow)) and ((bossstat.clip._x - _root.char.x) > 0)) { bossstat.clip._x = bossstat.clip._x - 0.5; bossstat.clip.gotoAndStop(2); } else if ((((bossstat.shotdelay < 12) and (bossstat.clip._currentframe != 3)) and (!shotnow)) and ((bossstat.clip._x - _root.char.x) < 0)) { bossstat.clip._x = bossstat.clip._x + 0.5; bossstat.clip.gotoAndStop(2); } if ((bossstat.clip._x - _root.char.x) > 0) { bossstat.clip._xscale = 100; } else { bossstat.clip._xscale = -100; } if (bossstat.shotdelay > 0) { bossstat.shotdelay--; } if (bossstat.shotdelay > 12) { bossstat.clip.body.stop(); } else { bossstat.clip.body.play(); } if (shotnow and (bossstat.shotdelay <= 0)) { bossstat.shotdelay = 24; var _local4 = game.clip.attachMovie("bulletboss", "eb" + enemystat.depth, enemystat.depth + 10002); enemystat.depth++; var _local3 = game.clip.attachMovie("empty", "bb" + enemystat.depth, enemystat.depth + 10002); enemystat.depth++; _local3.filters = [glow]; _local3.lineStyle(2, 16776960); _local3.moveTo(bossstat.clip._x, bossstat.clip._y - 20); _local3.lineTo(_root.char.x, _root.char.y); _local3._delay = 20; _local3._alpha = 50; _local3.onEnterFrame = function () { if (this._delay > 10) { this._alpha = this._alpha + 15; } this._alpha = this._alpha - 10; this._delay = this._delay - 1; if (this._delay <= 0) { this.removeMovieClip(); } }; dx = bossstat.clip._x - _root.char.x; dy = bossstat.clip._y - _root.char.y; distance = Math.sqrt((dx * dx) + (dy * dy)); angle = Math.acos(dy / distance); if (dx < 0) { _local4.sudut = ((angle * 180) / Math.PI) + 180; } else { _local4.sudut = 180 - ((angle * 180) / Math.PI); } _local4._x = bossstat.clip._x; _local4._y = bossstat.clip._y; _local4.speed = 20; _local4.power = 10; enemyBulets.push(_local4); } } function towersmove(tower) { del = false; tower.filters = []; if (tower.shotdelay > 0) { tower.shotdelay--; } if ((tower.health > 0) and (tower.shotdelay <= 0)) { tower.shotdelay = 24; var _local3 = game.clip.attachMovie("bullet", "eb" + enemystat.depth, enemystat.depth + 10002); enemystat.depth++; dx = tower._x - _root.char.x; dy = tower._y - _root.char.y; distance = Math.sqrt((dx * dx) + (dy * dy)); angle = Math.acos(dy / distance); if (dx < 0) { _local3.sudut = ((angle * 180) / Math.PI) + 180; } else { _local3.sudut = 180 - ((angle * 180) / Math.PI); } _local3._x = tower._x; _local3._y = tower._y; _local3.speed = 5; _local3.power = 5; enemyBulets.push(_local3); } else { for (k in towersAll) { if ((((towersAll[k][0] == tower._m) and (towersAll[k][1] == tower._i)) and (towersAll[k][2] == tower._j)) and (towersAll[k][3] == 0)) { towersAll[k][3] = 1; break; } } if (tower._alpha <= 0) { tower.removeMovieClip(); del = true; } } return(del); } function enemyMove(enemy) { enemy.filters = []; del = false; if (enemy.health > 0) { if (enemy.dir == 1) { dirx = 1; } else { dirx = -1; } getMyCorners(enemy.x + (enemy.speed * dirx), enemy.y, enemy); if (dirx == -1) { if (enemy.downleft and enemy.upleft) { getMyCorners(enemy.x, enemy.y + 1, enemy); if (enemy.downleft and (!enemy.downright)) { enemy.dir = -enemy.dir; enemy.x = enemy.x - (enemy.speed * dirx); } else { enemy.x = enemy.x + (enemy.speed * dirx); } } else { enemy.dir = -enemy.dir; } } else if (dirx == 1) { if (enemy.upright and enemy.downright) { getMyCorners(enemy.x, enemy.y + 1, enemy); if ((!enemy.downleft) and enemy.downright) { enemy.dir = -enemy.dir; enemy.x = enemy.x - (enemy.speed * dirx); } else { enemy.x = enemy.x + (enemy.speed * dirx); } } else { enemy.dir = -enemy.dir; } } enemy._xscale = enemy.dir * 100; enemy._x = enemy.x; enemy._y = enemy.y; if ((_root.char.gotHit <= 0) and enemy.hitTest(_root.char.clip)) { _root.char.gotHit = hitlength; _root.char.health = _root.char.health - 20; } } else { for (k in enemiesAll) { if ((((enemiesAll[k][0] == enemy._m) and (enemiesAll[k][1] == enemy._i)) and (enemiesAll[k][2] == enemy._j)) and (enemiesAll[k][3] == 0)) { enemiesAll[k][3] = 1; break; } } if (enemy._alpha <= 0) { enemy.removeMovieClip(); del = true; } } return(del); } function detectKeys() { var _local3 = _root.char; if (Key.isDown(9)) { if (game.clip._xscale > 100) { game.clip._xscale = 100; } if (game.clip._yscale > 100) { game.clip._yscale = 100; } } else if (game.currentMap != 99) { if (game.clip._xscale < 200) { game.clip._xscale = 200; } if (game.clip._yscale < 200) { game.clip._yscale = 200; } } if (game.clip._xscale == 200) { game.clip.x = (Stage.width / 2) - (_local3.clip._x * ((game.clip._xscale / 100) - 0)); game.clip.y = (Stage.height / 2) - (_local3.clip._y * ((game.clip._yscale / 100) - 0)); game.clip._x = game.clip.x; game.clip._y = game.clip.y; } else { game.clip._x = (-_local3.clip._x) * ((game.clip._xscale / 100) - 1); game.clip._y = (-_local3.clip._y) * ((game.clip._yscale / 100) - 1); } if (game.clip._x > -20) { game.clip._x = -20; } if (game.clip._y > -20) { game.clip._y = -20; } if (game.clip._x < -640) { game.clip._x = -640; } if (game.clip._y < -460) { game.clip._y = -460; } if (game.currentMap <= 9) { game.foreclip._x = (Stage.width / 2) + (game.clip._x / 4); } if (((_local3.health > 0) and (game.currentMap == 10)) and (game.movieDelay > 0)) { music(6); game.clip._x = ((game.clip._x + (10 * game.tileW)) * ((game.movieDelay - 72) / 40)) - (10 * game.tileW); game.clip._y = ((game.clip._y + (8 * game.tileH)) * ((game.movieDelay - 72) / 40)) - (8 * game.tileH); if (game.movieDelay < 72) { game.clip._x = -(10 * game.tileW); game.clip._y = -(8 * game.tileH); } } game.movieDelay--; if (game.movieDelay == 1) { if (game.currentMap == 10) { } else { music(int((game.currentMap + 1) / 2)); } } if (_local3.health <= 0) { game.movieDelay = 1; } if (game.movieDelay <= 0) { if (_local3.gotHit > 0) { _local3.gotHit--; _local3.clip._visible = ((_local3.gotHit % 4) == 0) or ((_local3.gotHit % 4) == 1); } _root.char.health = _root.char.health + 0.02; var _local8 = false; if (((char.shotDelay == 0) and (!isSpace)) and Key.isDown(32)) { var _local7 = game.clip.attachMovie("axe", "bullet1" + enemystat.depth, enemystat.depth + 10002); enemystat.depth++; _local7.x = _local3.x; _local7.y = _local3.y - 10; _local7.width = _local7._width / 2; _local7.height = _local7._height / 2; _local7.dir = _local3.curdir; if (_local7.dir < 0) { _local7._xscale = -100; } bulets.push(_local7); isSpace = true; nyawat = 0; char.shotDelay = 12; } else if (!Key.isDown(32)) { isSpace = false; } if (char.shotDelay > 0) { char.shotDelay--; } if (nyawat < 60) { nyawat++; } if (Items.length > 0) { var _local5 = Items.length - 1; while (_local5 >= 0) { var _local2 = Items[_local5]; if (Items[_local5].hitTest(_local3.clip)) { for (k in itemsAll) { if ((((itemsAll[k][0] == _local2._m) and (itemsAll[k][1] == _local2._i)) and (itemsAll[k][2] == _local2._j)) and (itemsAll[k][3] == 0)) { itemsAll[k][3] = 1; break; } } if (_local2.isKey) { changeMapLock[game.currentMap] = 1; } else { _local3.health = _local3.health + 25; } _local2.removeMovieClip(); Items.splice(_local5, 1); } _local5--; } } if (towers.length > 0) { var _local5 = towers.length - 1; while (_local5 >= 0) { if (towersmove(towers[_local5])) { towers.splice(_local5, 1); } _local5--; } } if ((typeof(bossstat.clip) == "movieclip") and (!bossstat.isDead)) { bossMove(); } if ((bossstat.clip._currentframe == 4) and (bossstat.clip.body._currentframe >= 106)) { music(-1); bossstat.clip.removeMovieClip(); game.currentMap = 11; _local3 = _root.char; _local3.ytile = _local3.ytile; _local3.xtile = _local3.xtile; _local3.frame = _local3.clip._currentframe; var _local5 = enemies.length - 1; while (_local5 >= 0) { var _local6 = enemies[_local5]; _local6.removeMovieClip(); enemies.splice(_local5, 1); _local5--; } _local5 = bulets.length - 1; while (_local5 >= 0) { var _local6 = bulets[_local5]; _local6.removeMovieClip(); bulets.splice(_local5, 1); _local5--; } enemystat.depth = 1; buildMap(_root["myMap" + game.currentMap]); _root.attachMovie("end", "end", 2); } if (enemies.length > 0) { var _local5 = enemies.length - 1; while (_local5 >= 0) { if (enemyMove(enemies[_local5])) { enemies.splice(_local5, 1); } _local5--; } } if (enemyBulets.length > 0) { var _local4 = enemyBulets.length - 1; while (_local4 >= 0) { if (enemyBulletMove(enemyBulets[_local4])) { enemyBulets.splice(_local4, 1); } _local4--; } } if (bulets.length > 0) { var _local5 = bulets.length - 1; while (_local5 >= 0) { if (bulletMove(bulets[_local5])) { bulets.splice(_local5, 1); } _local5--; } } if ((Key.isDown(38) and (!_local3.jump)) and (!isUp)) { _local3.jump = true; _local3.jumpspeed = _local3.jumpstart; isUp = true; upPower = 0; } else if (!Key.isDown(38)) { isUp = false; } upPower++; if ((isUp and (upPower < 20)) and (_local3.jumpspeed < 0)) { _local3.jumpspeed = -6.3; } if (char.speed > 4) { char.speed = char.speed * 0.96; } if (char.speed < 4) { char.speed = 4; } if (dashDelay > 0) { dashDelay--; } if (Key.isDown(39)) { if ((((!_local3.jump) and (dashDelay > 18)) and (dashDelay < 22)) and (_local3.curdir == 1)) { char.speed = 12; } _local8 = _root.moveChar(_local3, 1, 0); _local3.curdir = 1; dashDelay = 24; } else if (Key.isDown(37)) { if ((((!_local3.jump) and (dashDelay > 18)) and (dashDelay < 22)) and (_local3.curdir == -1)) { char.speed = 12; } _local8 = _root.moveChar(_local3, -1, 0); _local3.curdir = -1; dashDelay = 24; } } if (_local3.jump) { var _local8 = _root.jump(_local3); } if (nyawat < 10) { if (_local3.health <= 0) { _local3.clip.gotoAndStop(16); music(-1); var _local5 = bulets.length - 1; while (_local5 >= 0) { var _local6 = bulets[_local5]; _local6.removeMovieClip(); bulets.splice(_local5, 1); _local5--; } } else { _local3.clip.gotoAndStop(_local3.curdir + 14); _local3.clip.mc.gotoAndPlay(nyawat); } } else if (!_local8) { if (_local3.health <= 0) { _local3.clip.gotoAndStop(16); music(-1); var _local5 = bulets.length - 1; while (_local5 >= 0) { var _local6 = bulets[_local5]; _local6.removeMovieClip(); bulets.splice(_local5, 1); _local5--; } } else { _local3.clip.gotoAndStop(_local3.curdir + 6); } } else { _local3.clip.char.play(); } if (_local3.health > 100) { _local3.health = 100; } _root.bar.healthbar._xscale = _local3.health; _root.bar.staminabar._xscale = ((12 - _local3.shotDelay) * 100) / 12; if (_root.bar.healthbar._xscale < 0) { _root.bar.healthbar._xscale = 0; } if (_root.bar.healthbar._xscale > 100) { _root.bar.healthbar._xscale = 100; } if (_root.bar.staminabar._xscale < 0) { _root.bar.staminabar._xscale = 0; } if (_root.bar.staminabar._xscale > 100) { _root.bar.staminabar._xscale = 100; } } fscommand ("allowscale", false); fscommand ("allowscale", false); var glow = (new flash.filters.GlowFilter(16776960, 1, 50, 50, 1)); var myElements_array = [1, 0, 0, 0, 100, 0, 1, 0, 0, 100, 0, 0, 1, 0, 100, 0, 0, 0, 1, 0]; var myColorMatrix_filter = (new flash.filters.ColorMatrixFilter(myElements_array)); var hitlength = 48; myMap1 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10], [1, 0, 1, 1, 0, 2, 0, 0, 0, 1, 1], [1, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1], [1, 1, 0, 1, 0, 1, 0, 0, 2, 0, 1], [1, 0, 0, 1, 0, 1, 0, 1, 1, 0, 1], [1, 3, 2, 0, 0, 1, 2, 0, 0, 4, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap2 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [11, 0, 6, 0, 0, 0, 2, 0, 0, 4, 1], [1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1], [1, 0, 3, 1, 0, 1, 0, 0, 2, 0, 1], [1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1], [1, 0, 0, 1, 0, 1, 0, 1, 1, 0, 1], [1, 2, 0, 0, 0, 0, 0, 1, 12, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap3 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 3, 0, 0, 0, 4, 1, 0, 0, 0, 13], [1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1], [14, 0, 0, 1, 0, 0, 1, 0, 2, 0, 1], [1, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1], [1, 1, 0, 1, 0, 6, 0, 0, 1, 0, 1], [1, 2, 0, 0, 0, 1, 1, 0, 0, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap4 = [[20, 0, 0, 6, 0, 17, 1, 16, 2, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1], [1, 0, 0, 0, 0, 19, 1, 18, 0, 0, 1], [1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 15], [1, 1, 0, 1, 0, 0, 2, 0, 0, 1, 1], [1, 0, 0, 1, 0, 1, 1, 0, 0, 3, 1], [1, 4, 2, 0, 0, 1, 1, 0, 2, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap5 = [[22, 0, 6, 0, 0, 1, 0, 0, 0, 0, 21], [1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1], [1, 0, 0, 2, 0, 1, 0, 2, 3, 0, 1], [1, 4, 0, 1, 0, 1, 0, 1, 1, 0, 1], [1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1], [1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1], [1, 2, 0, 0, 0, 0, 0, 0, 2, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap6 = [[1, 0, 2, 0, 1, 4, 0, 1, 0, 0, 23], [1, 0, 1, 2, 3, 1, 0, 1, 0, 1, 1], [1, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1], [1, 1, 0, 0, 1, 2, 0, 1, 1, 0, 1], [1, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1], [1, 0, 0, 1, 1, 1, 0, 1, 0, 1, 1], [1, 2, 0, 0, 6, 0, 0, 0, 2, 0, 24], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap7 = [[1, 0, 0, 6, 2, 0, 0, 2, 0, 0, 26], [25, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1], [1, 1, 1, 5, 0, 0, 0, 1, 0, 0, 1], [3, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0], [1, 0, 1, 0, 2, 6, 1, 4, 1, 0, 1], [1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1], [1, 2, 0, 0, 0, 0, 0, 0, 2, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap8 = [[27, 0, 0, 0, 2, 0, 2, 0, 2, 0, 3], [1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1], [4, 0, 1, 0, 0, 0, 5, 0, 5, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 0, 2, 6, 0, 6, 0, 6, 0], [1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 0, 0, 0, 0, 6, 0, 2, 0, 28], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap9 = [[1, 0, 0, 0, 0, 1, 0, 1, 0, 6, 30], [1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1], [4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0], [1, 0, 1, 0, 0, 5, 0, 5, 0, 5, 0], [1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [29, 0, 0, 6, 2, 6, 0, 6, 2, 6, 3], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap10 = [[31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0, 0, 5, 0, 5], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap11 = [[31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32], [1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [1, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap99 = [[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; changeMapLock = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; enemyMaps = [[0], [1, 3, 9], [1, 3, 9], [11, 14], [11, 14], [8], [4, 5, 6, 7], [12], [12], [2, 10, 13]]; game = {tileW:60, tileH:60, currentMap:1, movieDelay:2}; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = true; game.Tile2.prototype.frame = 1; game.Tile3 = function () { }; game.Tile3.prototype.walkable = true; game.Tile3.prototype.frame = 1; game.Tile4 = function () { }; game.Tile4.prototype.walkable = true; game.Tile4.prototype.frame = 1; game.Tile5 = function () { }; game.Tile5.prototype.walkable = true; game.Tile5.prototype.frame = 1; game.Tile6 = function () { }; game.Tile6.prototype.walkable = true; game.Tile6.prototype.frame = 1; game.Doors = function (newmap, newcharx, newchary, backnext, dir) { this.newMap = newmap; this.newcharx = newcharx; this.newchary = newchary; this.backnext = backnext; this.dir = dir; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 3; game.Doors.prototype.door = true; game.Tile10 = function () { }; game.Tile10.prototype = new game.Doors(2, 1, 1, 1, 1); game.Tile11 = function () { }; game.Tile11.prototype = new game.Doors(1, 9, 1, -1, -1); game.Tile12 = function () { }; game.Tile12.prototype = new game.Doors(3, 9, 1, 1, -1); game.Tile13 = function () { }; game.Tile13.prototype = new game.Doors(2, 9, 6, -1, 1); game.Tile14 = function () { }; game.Tile14.prototype = new game.Doors(4, 9, 3, 1, -1); game.Tile15 = function () { }; game.Tile15.prototype = new game.Doors(3, 1, 3, -1, 1); game.Tile16 = function () { }; game.Tile16.prototype = new game.Doors(4, 4, 2, 0, -1); game.Tile17 = function () { }; game.Tile17.prototype = new game.Doors(4, 8, 2, 0, 1); game.Tile18 = function () { }; game.Tile18.prototype = new game.Doors(4, 4, 0, 0, -1); game.Tile19 = function () { }; game.Tile19.prototype = new game.Doors(4, 8, 0, 0, 1); game.Tile20 = function () { }; game.Tile20.prototype = new game.Doors(5, 9, 0, 1, -1); game.Tile21 = function () { }; game.Tile21.prototype = new game.Doors(4, 1, 0, -1, 1); game.Tile22 = function () { }; game.Tile22.prototype = new game.Doors(6, 9, 0, 1, -1); game.Tile23 = function () { }; game.Tile23.prototype = new game.Doors(5, 1, 0, -1, 1); game.Tile24 = function () { }; game.Tile24.prototype = new game.Doors(7, 1, 1, 1, 1); game.Tile25 = function () { }; game.Tile25.prototype = new game.Doors(6, 9, 6, -1, -1); game.Tile26 = function () { }; game.Tile26.prototype = new game.Doors(8, 1, 0, 1, 1); game.Tile27 = function () { }; game.Tile27.prototype = new game.Doors(7, 9, 0, -1, -1); game.Tile28 = function () { }; game.Tile28.prototype = new game.Doors(9, 1, 6, 1, 1); game.Tile29 = function () { }; game.Tile29.prototype = new game.Doors(8, 9, 6, -1, -1); game.Tile30 = function () { }; game.Tile30.prototype = new game.Doors(10, 1, 0, 1, 1); game.Tile31 = function () { }; game.Tile31.prototype = new game.Doors(9, 9, 0, -1, -1); game.Tile32 = function () { }; game.Tile32.prototype = new game.Doors(99, 5, 6); char = {health:100, curdir:1, xtile:2, ytile:1, speed:4, jumpstart:-10, gravity:0.25, jump:false, shotDelay:0, gotHit:0}; towersAll = new Array(); towers = new Array(); bulet = {xtile:2, ytile:1, speed:10, player:true}; bulets = new Array(); enemyBulets = new Array(); enemies = new Array(); enemiesAll = new Array(); itemsAll = new Array(); Items = new Array(); enemystat = {curdir:1, xtile:2, ytile:1, speed:4, jumpstart:-18, gravity:2, jump:false, depth:10}; bossstat = {isDead:true, shotdelay:24, health:30, curdir:1, xtile:8, ytile:6, speed:1, jumpstart:-18, gravity:2, jump:false}; buildMap(_root["myMap" + game.currentMap]); fall(_root.char); stop();
Instance of Symbol 1074 MovieClip [empty] "controller" in Frame 36
onClipEvent (enterFrame) { _root.detectKeys(); }
Symbol 10 MovieClip Frame 35
stop();
Symbol 20 Button
on (release) { getURL ("http://dailyfreegames.com", "_blank"); }
Symbol 21 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/action-games/escaping-paris.html", "_blank"); }
Symbol 22 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/puzzle-games/deal-or-no-deal-game.html", "_blank"); }
Symbol 23 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/arcade-games/superman-game.html", "_blank"); }
Symbol 24 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/action-games/kane-the-ninja.html", "_blank"); }
Symbol 25 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/sports-games/dx-hockey.html", "_blank"); }
Symbol 26 MovieClip Frame 1
Symbol 26 MovieClip Frame 2
Symbol 1087 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("1.5"); } static function showPreloaderAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showTimedAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local25 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local25); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local24 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local24); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb) { cb = parseInt(cb); var _local4 = this._callbacks[cb]; if (!_local4) { return(undefined); } delete this._callbacks[cb]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local7 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } if (_local7._url.indexOf("http") != 0) { options.no_page = true; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 28 Button
on (release, keyPress "<Enter>") { gotoAndStop (3); }
Symbol 174 MovieClip Frame 23
if (_parent.hitTest(_root.char.clip)) { _root.char.gotHit = 48; _root.char.health = _root.char.health - 20; }
Symbol 174 MovieClip Frame 28
_parent.gotoAndStop(1);
Symbol 180 MovieClip Frame 106
stop();
Symbol 181 MovieClip [boss] Frame 1
stop();
Symbol 211 MovieClip [enemy14] Frame 29
gotoAndPlay (1);
Symbol 211 MovieClip [enemy14] Frame 67
stop();
Symbol 223 MovieClip [enemy13] Frame 13
gotoAndPlay (1);
Symbol 223 MovieClip [enemy13] Frame 69
stop();
Symbol 230 MovieClip [enemy12] Frame 9
gotoAndPlay (1);
Symbol 230 MovieClip [enemy12] Frame 68
stop();
Symbol 239 MovieClip [enemy11] Frame 29
gotoAndPlay (1);
Symbol 239 MovieClip [enemy11] Frame 68
stop();
Symbol 249 MovieClip [enemy10] Frame 11
gotoAndPlay (1);
Symbol 249 MovieClip [enemy10] Frame 66
stop();
Symbol 257 MovieClip [enemy9] Frame 30
gotoAndPlay (1);
Symbol 257 MovieClip [enemy9] Frame 69
stop();
Symbol 270 MovieClip [enemy8] Frame 29
gotoAndPlay (1);
Symbol 270 MovieClip [enemy8] Frame 68
stop();
Symbol 285 MovieClip [enemy7] Frame 13
gotoAndPlay (1);
Symbol 285 MovieClip [enemy7] Frame 69
stop();
Symbol 299 MovieClip [enemy4] Frame 17
gotoAndPlay (1);
Symbol 299 MovieClip [enemy4] Frame 68
stop();
Symbol 313 MovieClip [enemy5] Frame 17
gotoAndPlay (1);
Symbol 313 MovieClip [enemy5] Frame 68
stop();
Symbol 328 MovieClip [enemy6] Frame 17
gotoAndPlay (1);
Symbol 328 MovieClip [enemy6] Frame 67
stop();
Symbol 333 MovieClip [enemy3] Frame 30
gotoAndPlay (1);
Symbol 333 MovieClip [enemy3] Frame 60
stop();
Symbol 339 MovieClip [enemy2] Frame 9
gotoAndPlay (1);
Symbol 339 MovieClip [enemy2] Frame 71
stop();
Symbol 348 MovieClip [enemy1] Frame 30
gotoAndPlay (1);
Symbol 348 MovieClip [enemy1] Frame 65
stop();
Symbol 354 MovieClip [trap] Frame 1
stop();
Symbol 698 MovieClip Frame 71
stop(); _root.attachMovie("EndDead", "EndDead", 2);
Symbol 711 Button
on (release) { _root.gotoAndPlay("intro"); }
Symbol 715 Button
on (release) { _root.gotoAndPlay("MainGame"); }
Symbol 799 Button
on (release) { _root.gotoAndPlay("intro"); }
Symbol 800 MovieClip [End2] Frame 198
stop();
Symbol 839 Button
on (release) { _root.gotoAndPlay("Instrunction"); }
Symbol 840 Button
on (release) { getURL ("http://www.dailyfreegames.com", "_blank"); }
Symbol 841 Button
on (release) { getURL ("http://www.dailyfreegames.com/free-games.html", "_blank"); }
Symbol 842 MovieClip [intro] Frame 193
gotoAndPlay ("loop");
Symbol 982 Button
on (release) { _root.gotoAndPlay("intro"); this.removeMovieClip(); }
Symbol 983 MovieClip [EndDead] Frame 22
stop();
Symbol 1007 MovieClip [end] Frame 333
stop(); _root.attachMovie("End2", "End2", 1);
Symbol 1086 MovieClip Frame 1
stop();

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Symbol 1087 MovieClip [__Packages.MochiAd]
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Symbol 79 GraphicUsed by:80
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Symbol 81 GraphicUsed by:82
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Symbol 132 GraphicUsed by:172 173 174 180
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Symbol 1074 MovieClip [empty]Used by:1086  Timeline
Symbol 1075 GraphicUsed by:1080
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Symbol 1077 GraphicUsed by:1080
Symbol 1078 GraphicUsed by:1080
Symbol 1079 GraphicUsed by:1080
Symbol 1080 MovieClip [tile]Uses:1075 1006 1076 1077 1078 1079Used by:1086
Symbol 1081 Sound [Music3]Used by:1086
Symbol 1082 Sound [Music4]Used by:1086
Symbol 1083 Sound [Music5]Used by:1086
Symbol 1084 Sound [Music6]Used by:1086
Symbol 1085 Sound [Sound0]Used by:1086
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Instance Names

"controller"Frame 36Symbol 1074 MovieClip [empty]
"healthbar"Symbol 67 MovieClip [bar] Frame 1Symbol 32 MovieClip
"staminabar"Symbol 67 MovieClip [bar] Frame 1Symbol 34 MovieClip
"Head"Symbol 172 MovieClip Frame 1Symbol 161 MovieClip
"Head"Symbol 173 MovieClip Frame 1Symbol 161 MovieClip
"Head"Symbol 174 MovieClip Frame 1Symbol 161 MovieClip
"Head"Symbol 180 MovieClip Frame 1Symbol 161 MovieClip
"body"Symbol 181 MovieClip [boss] Frame 1Symbol 172 MovieClip
"body"Symbol 181 MovieClip [boss] Frame 2Symbol 173 MovieClip
"body"Symbol 181 MovieClip [boss] Frame 3Symbol 174 MovieClip
"body"Symbol 181 MovieClip [boss] Frame 4Symbol 180 MovieClip
"mc"Symbol 699 MovieClip [char] Frame 13Symbol 694 MovieClip
"BtnStart"Symbol 716 MovieClip [instruction] Frame 1Symbol 711 Button
"BtnStart"Symbol 716 MovieClip [instruction] Frame 1Symbol 715 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1087 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 32Symbol 67 as "bar"
ExportAssets (56)Timeline Frame 32Symbol 71 as "item"
ExportAssets (56)Timeline Frame 32Symbol 76 as "key"
ExportAssets (56)Timeline Frame 32Symbol 80 as "bullet"
ExportAssets (56)Timeline Frame 32Symbol 82 as "bulletboss"
ExportAssets (56)Timeline Frame 32Symbol 83 as "Music0"
ExportAssets (56)Timeline Frame 32Symbol 181 as "boss"
ExportAssets (56)Timeline Frame 32Symbol 211 as "enemy14"
ExportAssets (56)Timeline Frame 32Symbol 223 as "enemy13"
ExportAssets (56)Timeline Frame 32Symbol 230 as "enemy12"
ExportAssets (56)Timeline Frame 32Symbol 239 as "enemy11"
ExportAssets (56)Timeline Frame 32Symbol 249 as "enemy10"
ExportAssets (56)Timeline Frame 32Symbol 257 as "enemy9"
ExportAssets (56)Timeline Frame 32Symbol 270 as "enemy8"
ExportAssets (56)Timeline Frame 32Symbol 285 as "enemy7"
ExportAssets (56)Timeline Frame 32Symbol 299 as "enemy4"
ExportAssets (56)Timeline Frame 32Symbol 313 as "enemy5"
ExportAssets (56)Timeline Frame 32Symbol 328 as "enemy6"
ExportAssets (56)Timeline Frame 32Symbol 333 as "enemy3"
ExportAssets (56)Timeline Frame 32Symbol 339 as "enemy2"
ExportAssets (56)Timeline Frame 32Symbol 348 as "enemy1"
ExportAssets (56)Timeline Frame 32Symbol 354 as "trap"
ExportAssets (56)Timeline Frame 32Symbol 368 as "tower"
ExportAssets (56)Timeline Frame 32Symbol 369 as "Music1"
ExportAssets (56)Timeline Frame 32Symbol 379 as "map4b"
ExportAssets (56)Timeline Frame 32Symbol 392 as "map3b"
ExportAssets (56)Timeline Frame 32Symbol 405 as "map2b"
ExportAssets (56)Timeline Frame 32Symbol 490 as "map10b"
ExportAssets (56)Timeline Frame 32Symbol 491 as "map11b"
ExportAssets (56)Timeline Frame 32Symbol 494 as "map10"
ExportAssets (56)Timeline Frame 32Symbol 495 as "map11"
ExportAssets (56)Timeline Frame 32Symbol 511 as "map9b"
ExportAssets (56)Timeline Frame 32Symbol 514 as "map9"
ExportAssets (56)Timeline Frame 32Symbol 517 as "map8"
ExportAssets (56)Timeline Frame 32Symbol 520 as "map7"
ExportAssets (56)Timeline Frame 32Symbol 523 as "map6"
ExportAssets (56)Timeline Frame 32Symbol 529 as "map5b"
ExportAssets (56)Timeline Frame 32Symbol 532 as "map5"
ExportAssets (56)Timeline Frame 32Symbol 545 as "map1b"
ExportAssets (56)Timeline Frame 32Symbol 548 as "map4"
ExportAssets (56)Timeline Frame 32Symbol 551 as "map3"
ExportAssets (56)Timeline Frame 32Symbol 554 as "map2"
ExportAssets (56)Timeline Frame 32Symbol 557 as "map1"
ExportAssets (56)Timeline Frame 32Symbol 574 as "axe"
ExportAssets (56)Timeline Frame 32Symbol 699 as "char"
ExportAssets (56)Timeline Frame 32Symbol 700 as "Music2"
ExportAssets (56)Timeline Frame 32Symbol 702 as "border"
ExportAssets (56)Timeline Frame 32Symbol 716 as "instruction"
ExportAssets (56)Timeline Frame 32Symbol 800 as "End2"
ExportAssets (56)Timeline Frame 32Symbol 821 as "door"
ExportAssets (56)Timeline Frame 32Symbol 842 as "intro"
ExportAssets (56)Timeline Frame 32Symbol 845 as "Light"
ExportAssets (56)Timeline Frame 32Symbol 983 as "EndDead"
ExportAssets (56)Timeline Frame 32Symbol 1007 as "end"
ExportAssets (56)Timeline Frame 32Symbol 1072 as "doorclose"
ExportAssets (56)Timeline Frame 32Symbol 1073 as "dooropen"
ExportAssets (56)Timeline Frame 32Symbol 1074 as "empty"
ExportAssets (56)Timeline Frame 32Symbol 1080 as "tile"
ExportAssets (56)Timeline Frame 32Symbol 1081 as "Music3"
ExportAssets (56)Timeline Frame 32Symbol 1082 as "Music4"
ExportAssets (56)Timeline Frame 32Symbol 1083 as "Music5"
ExportAssets (56)Timeline Frame 32Symbol 1084 as "Music6"
ExportAssets (56)Timeline Frame 32Symbol 1085 as "Sound0"

Labels

"intro"Frame 33
"Instrunction"Frame 34
"MainGame"Frame 35
"loop"Symbol 842 MovieClip [intro] Frame 163




http://swfchan.com/10/47103/info.shtml
Created: 2/5 -2019 12:04:41 Last modified: 2/5 -2019 12:04:41 Server time: 14/11 -2024 06:46:32