STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #47103 |
while waiting for the game to load, why don't you try our other cool games: |
CLICK HERE TO START |
Instructions : Left and right arrows to move. Up arrow to perform a jump. Hold the arrow down to jump higher. Space to throw axe. Double tap the left and right arrow keys to run. |
Small Farm programmer noAd graphics Kian |
Thank you for defeating the evil spirit |
Now the forrest is back in peace again |
Your name will be remembered forever |
ActionScript [AS1/AS2]
Frame 1stop(); MochiAd.showPreloaderAd({id:"a53d41ac94601e74", res:"640x480"});Frame 31fscommand ("allowscale", "false"); fscommand ("showmenu", "false");Frame 32function music(ch) { if (lastmusic != ch) { lastmusic = ch; MusicPack[0].stop(); MusicPack[1].stop(); MusicPack[2].stop(); MusicPack[3].stop(); MusicPack[4].stop(); MusicPack[5].stop(); MusicPack[6].stop(); if (ch == 0) { MusicPack[0].start(0.05, 9999999); } else if (ch == 1) { MusicPack[1].start(0.05, 9999999); } else if (ch == 2) { MusicPack[2].start(0.05, 9999999); } else if (ch == 3) { MusicPack[3].start(0.05, 9999999); } else if (ch == 4) { MusicPack[4].start(0.05, 9999999); } else if (ch == 5) { MusicPack[5].start(0.05, 9999999); } else if (ch == 6) { MusicPack[6].start(0.05, 9999999); } } } var SoundPack = new Array(); Music0 = new Sound(); Music0.attachSound("Sound0"); SoundPack.push(Music0); var MusicPack = new Array(); Music0 = new Sound(); Music0.attachSound("Music0"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music1"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music2"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music3"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music4"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music5"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music6"); MusicPack.push(Music0); var lastmusic = -1;Frame 33_root.attachMovie("intro", "intro", 1); intro._x = -20; intro._y = 0; _root.attachMovie("border", "border", 4); music(0); stop();Frame 34_root.attachMovie("instruction", "instruction", 1); intro._x = 0; intro._y = 0; stop();Frame 36function buildMap(map) { _root.attachMovie("empty", "tiles", 1); _root.attachMovie("bar", "bar", 2); game.clip = _root.tiles; var _local8 = map[0].length; var _local9 = map.length; var _local4 = 0; while (_local4 < _local9) { var _local3 = 0; while (_local3 < _local8) { var _local5 = (("t_" + _local4) + "_") + _local3; game[_local5] = new game["Tile" + map[_local4][_local3]](); game.clip.attachMovie("tile", _local5, (_local4 * 100) + (_local3 * 2)); game.clip[_local5]._x = _local3 * game.tileW; game.clip[_local5]._y = _local4 * game.tileH; game.clip[_local5]._xscale = (100 * game.tileW) / 30; game.clip[_local5]._yscale = (100 * game.tileH) / 30; game.clip[_local5].gotoAndStop(game[_local5].frame); if (game[_local5].backnext == -1) { var _local7 = game.clip.attachMovie("door", "door1", 100001); _local7._x = _local3 * game.tileW; _local7._y = _local4 * game.tileH; _local7.gotoAndStop(1); if (game[_local5].dir == -1) { _local7.nextFrame(); } } else if (game[_local5].backnext == 1) { var _local7 = game.clip.attachMovie("door", "door2", 100000); _local7._x = _local3 * game.tileW; _local7._y = _local4 * game.tileH; _local7.gotoAndStop(3); if (game[_local5].dir == -1) { _local7.nextFrame(); } } if (game.currentMap != 10) { bossstat.isDead = true; } else if (((game.currentMap == 10) and (_local4 == bossstat.ytile)) and (_local3 == bossstat.xtile)) { var _local6 = game.clip.attachMovie("boss", game.currentMap + _local5, enemystat.depth + 10002); enemystat.depth++; _local6.width = _local6._width / 2; _local6.height = _local6._height / 2; _local6.x = (_local3 * game.tileW) + (game.tileW / 2); _local6.y = ((_local4 + 1) * game.tileH) - _local6.height; _local6._x = _local6.x; _local6._y = _local6.y; _local6.dir = 1; _local6._m = game.currentMap; _local6._i = _local4; _local6._j = _local3; _local6.speed = enemystat.speed; bossstat.clip = _local6; bossstat.isDead = false; } if (map[_local4][_local3] == 2) { found = false; found2 = false; for (k in enemiesAll) { if ((((enemiesAll[k][0] == game.currentMap) and (enemiesAll[k][1] == _local4)) and (enemiesAll[k][2] == _local3)) and (enemiesAll[k][3] == 1)) { found = true; break; } if ((((enemiesAll[k][0] == game.currentMap) and (enemiesAll[k][1] == _local4)) and (enemiesAll[k][2] == _local3)) and (enemiesAll[k][3] == 0)) { found2 = true; break; } } if (!found) { if (!found2) { qwe = enemyMaps[game.currentMap][int(Math.random() * enemyMaps[game.currentMap].length)]; enemiesAll.push([game.currentMap, _local4, _local3, 0, qwe]); } else { qwe = enemiesAll[k][4]; } var _local6 = game.clip.attachMovie("enemy" + qwe, game.currentMap + _local5, enemystat.depth + 10002); enemystat.depth++; _local6.width = _local6._width / 4; _local6.height = _local6._height / 2; _local6.x = (_local3 * game.tileW) + (game.tileW / 2); _local6.y = ((_local4 + 1) * game.tileH) - _local6.height; _local6._x = _local6.x; _local6._y = _local6.y; _local6.dir = 1; _local6._m = game.currentMap; _local6._i = _local4; _local6._j = _local3; _local6.health = 2; _local6.speed = enemystat.speed; _local6.onEnterFrame = function () { if (this.health > 0) { if (this.hitTest(_root.char.clip)) { this._alpha = 50; } else { this._alpha = 100; } } else { if (this._currentframe < 40) { this.gotoAndPlay(40); } this._alpha = this._alpha - 2; } }; enemies.push(_local6); } } else if (map[_local4][_local3] == 3) { found = false; found2 = false; for (k in itemsAll) { if ((((itemsAll[k][0] == game.currentMap) and (itemsAll[k][1] == _local4)) and (itemsAll[k][2] == _local3)) and (itemsAll[k][3] == 1)) { found = true; break; } if ((((itemsAll[k][0] == game.currentMap) and (itemsAll[k][1] == _local4)) and (itemsAll[k][2] == _local3)) and (itemsAll[k][3] == 0)) { found2 = true; break; } } if (!found) { if (!found2) { itemsAll.push([game.currentMap, _local4, _local3, 0]); } var _local6 = game.clip.attachMovie("key", ("i" + game.currentMap) + _local5, enemystat.depth + 10002); enemystat.depth++; _local6.isKey = true; _local6.width = _local6._width / 2; _local6.height = _local6._height / 2; _local6.x = (_local3 * game.tileW) + (game.tileW / 2); _local6.y = ((_local4 + 1) * game.tileH) - _local6.height; _local6._x = _local6.x; _local6._y = _local6.y; _local6.dir = 1; _local6._m = game.currentMap; _local6._i = _local4; _local6._j = _local3; _local6.speed = enemystat.speed; Items.push(_local6); } } else if (map[_local4][_local3] == 4) { found = false; found2 = false; for (k in itemsAll) { if ((((itemsAll[k][0] == game.currentMap) and (itemsAll[k][1] == _local4)) and (itemsAll[k][2] == _local3)) and (itemsAll[k][3] == 1)) { found = true; break; } if ((((itemsAll[k][0] == game.currentMap) and (itemsAll[k][1] == _local4)) and (itemsAll[k][2] == _local3)) and (itemsAll[k][3] == 0)) { found2 = true; break; } } if (!found) { if (!found2) { itemsAll.push([game.currentMap, _local4, _local3, 0]); } var _local6 = game.clip.attachMovie("item", ("i" + game.currentMap) + _local5, enemystat.depth + 10002); enemystat.depth++; _local6.width = _local6._width / 2; _local6.height = _local6._height / 2; _local6.x = (_local3 * game.tileW) + (game.tileW / 2); _local6.y = ((_local4 + 1) * game.tileH) - _local6.height; _local6._x = _local6.x; _local6._y = _local6.y; _local6.dir = 1; _local6._m = game.currentMap; _local6._i = _local4; _local6._j = _local3; _local6.speed = enemystat.speed; Items.push(_local6); } } else if (map[_local4][_local3] == 5) { found = false; found2 = false; for (k in itemsAll) { if ((((towersAll[k][0] == game.currentMap) and (towersAll[k][1] == _local4)) and (towersAll[k][2] == _local3)) and (towersAll[k][3] == 1)) { found = true; break; } if ((((towersAll[k][0] == game.currentMap) and (towersAll[k][1] == _local4)) and (towersAll[k][2] == _local3)) and (towersAll[k][3] == 0)) { found2 = true; break; } } if (!found) { if (!found2) { towersAll.push([game.currentMap, _local4, _local3, 0]); } var _local6 = game.clip.attachMovie("tower", ("i" + game.currentMap) + _local5, enemystat.depth + 10002); enemystat.depth++; _local6.shotdelay = 24; _local6.width = _local6._width / 2; _local6.height = _local6._height / 2; _local6.x = (_local3 * game.tileW) + (game.tileW / 2); _local6.y = ((_local4 + 1) * game.tileH) - _local6.height; _local6._x = _local6.x; _local6._y = _local6.y; _local6.dir = 1; _local6._m = game.currentMap; _local6._i = _local4; _local6._j = _local3; _local6.health = 2; _local6.speed = enemystat.speed; _local6.onEnterFrame = function () { if (this.health > 0) { if (this.hitTest(_root.char.clip)) { this._alpha = 50; } else { this._alpha = 100; } } else { if (this._currentframe < 40) { this.gotoAndPlay(40); } this._alpha = this._alpha - 2; } }; towers.push(_local6); } } else if (map[_local4][_local3] == 6) { var _local6 = game.clip.attachMovie("trap", ("i" + game.currentMap) + _local5, enemystat.depth + 10002); enemystat.depth++; _local6.width = _local6._width / 2; _local6.height = _local6._height / 2; _local6.x = (_local3 * game.tileW) + (game.tileW / 2); _local6.y = ((_local4 + 1) * game.tileH) - _local6.height; _local6._x = _local6.x; _local6._y = _local6.y; _local6.onEnterFrame = function () { if (this.hitTest(_root.char.clip)) { this.play(); if ((char.gotHit <= 0) and (this._currentframe == 10)) { _root.char.health = _root.char.health - 20; _root.char.gotHit = hitlength; } } }; } _local3++; } _local4++; } map = game.clip.attachMovie("map" + game.currentMap, _local5, 9999); map._xscale = 50; map._yscale = 50; if ((((((((game.currentMap == 1) or (game.currentMap == 2)) or (game.currentMap == 3)) or (game.currentMap == 4)) or (game.currentMap == 5)) or (game.currentMap == 9)) or (game.currentMap == 10)) or (game.currentMap == 11)) { map = game.clip.attachMovie(("map" + game.currentMap) + "b", _local5, 100002); map._x = 380; map._y = 50; map._xscale = 50; map._yscale = 50; game.foreclip = map; } game.clip.attachMovie("char", "char", 10000); char.clip = game.clip.char; char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = ((char.ytile + 1) * game.tileH) - char.height; char.clip._x = char.x; char.clip._y = char.y; char.gotHit = 0; char.clip.gotoAndStop(char.frame); } function changeMap(ob) { var _local6 = (("t_" + ob.ytile) + "_") + ob.xtile; if (game.currentMap != game[_local6].newMap) { if (changeMapLock[game.currentMap] == 1) { var _local7 = _root.attachMovie("dooropen", "door", 3); _local7.onEnterFrame = function () { if (this._currentframe >= 30) { this.removeMovieClip(); } }; game.movieDelay = 30; game.currentMap = game[_local6].newMap; ob.ytile = game[_local6].newchary; ob.xtile = game[_local6].newcharx; ob.frame = ob.clip._currentframe; var _local3 = towers.length - 1; while (_local3 >= 0) { var _local4 = towers[_local3]; _local4.removeMovieClip(); towers.splice(_local3, 1); _local3--; } _local3 = enemies.length - 1; while (_local3 >= 0) { var _local4 = enemies[_local3]; _local4.removeMovieClip(); enemies.splice(_local3, 1); _local3--; } _local3 = bulets.length - 1; while (_local3 >= 0) { var _local4 = bulets[_local3]; _local4.removeMovieClip(); bulets.splice(_local3, 1); _local3--; } enemystat.depth = 10; if (game.currentMap == 10) { game.movieDelay = 144; } buildMap(_root["myMap" + game.currentMap]); } else { ob.x = ((ob.xtile - ob.curdir) * game.tileW) + ob.width; var _local7 = _root.attachMovie("doorclose", "door", 3); _local7.onEnterFrame = function () { if (this._currentframe >= 30) { this.removeMovieClip(); } }; game.movieDelay = 30; } } else { char.x = (game[_local6].newcharx * game.tileW) + (game.tileW / 2); char.y = ((game[_local6].newchary + 1) * game.tileH) - char.height; char.clip._x = char.x; char.clip._y = char.y; } } function getMyCorners(x, y, ob) { ob.downY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.upY = Math.floor((y - ob.height) / game.tileH); ob.leftX = Math.floor((x - ob.width) / game.tileW); ob.rightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.upleft = game[(("t_" + ob.upY) + "_") + ob.leftX].walkable; ob.downleft = game[(("t_" + ob.downY) + "_") + ob.leftX].walkable; ob.upright = game[(("t_" + ob.upY) + "_") + ob.rightX].walkable; ob.downright = game[(("t_" + ob.downY) + "_") + ob.rightX].walkable; } function moveChar(ob, dirx, diry, jump) { if (Math.abs(jump) == 1) { speed = ob.jumpspeed * jump; } else { speed = ob.speed; } getMyCorners(ob.x, ob.y + (speed * diry), ob); if (diry == -1) { if (ob.upleft and ob.upright) { ob.y = ob.y + (speed * diry); } else { ob.y = (ob.ytile * game.tileH) + ob.height; ob.jumpspeed = 0; } } if (diry == 1) { if (ob.downleft and ob.downright) { ob.y = ob.y + (speed * diry); } else { ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; ob.jump = false; } } getMyCorners(ob.x + (speed * dirx), ob.y, ob); if (dirx == -1) { if (ob.downleft and ob.upleft) { ob.x = ob.x + (speed * dirx); fall(ob); } else if (Math.abs(jump) == 0) { ob.x = (ob.xtile * game.tileW) + ob.width; } } if (dirx == 1) { if (ob.upright and ob.downright) { ob.x = ob.x + (speed * dirx); fall(ob); } else if (Math.abs(jump) == 0) { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; } } ob.clip._x = ob.x; ob.clip._y = ob.y; if ((!ob.jump) or (!(((((dirx + (diry * 4)) + 6) + ob.curdir) == 4) or ((((dirx + (diry * 4)) + 6) + ob.curdir) == 8)))) { ob.clip.gotoAndStop(((dirx + (diry * 4)) + 6) + ob.curdir); } ob.xtile = Math.floor(ob.clip._x / game.tileW); ob.ytile = Math.floor(ob.clip._y / game.tileH); if (game[(("t_" + ob.ytile) + "_") + ob.xtile].door and (ob == _root.char)) { changeMap(ob); } return(true); } function jump(ob) { ob.jumpspeed = ob.jumpspeed + ob.gravity; if (ob.jumpspeed > (game.tileH - char.height)) { ob.jumpspeed = game.tileH - char.height; } if (ob.jumpspeed < 0) { moveChar(ob, 0, -1, -1); } else if (ob.jumpspeed > 0) { moveChar(ob, 0, 1, 1); } return(true); } function fall(ob) { if (!ob.jump) { getMyCorners(ob.x, ob.y + 1, ob); if (ob.downleft and ob.downright) { ob.jumpspeed = 0; ob.jump = true; } } } function bulletMove(bullet1) { endpath = false; if (bullet1.dir == 1) { dirx = 1; } else { dirx = -1; } getMyCorners(bullet1.x + (_root.bulet.speed * dirx), bullet1.y, bullet1); if (dirx == -1) { if (bullet1.downleft and bullet1.upleft) { bullet1.x = bullet1.x + (_root.bulet.speed * dirx); } else { bullet1.x = (bullet1.xtile * game.tileW) + bullet1.width; endpath = true; } } if (dirx == 1) { if (bullet1.upright and bullet1.downright) { bullet1.x = bullet1.x + (_root.bulet.speed * dirx); } else { bullet1.x = ((bullet1.xtile + 1) * game.tileW) - ob.width; endpath = true; } } bullet1._x = bullet1.x; bullet1._y = bullet1.y; var _local4 = enemies.length - 1; while (_local4 >= 0) { var _local5 = enemies[_local4]; if ((_local5.health > 0) and _local5.hitTest(bullet1)) { endpath = true; _local5.health--; _local5.filters = [myColorMatrix_filter]; SoundPack[0].start(); } _local4--; } _local4 = towers.length - 1; while (_local4 >= 0) { var _local5 = towers[_local4]; if ((_local5.health > 0) and _local5.hitTest(bullet1)) { endpath = true; _local5.health--; _local5.filters = [myColorMatrix_filter]; SoundPack[0].start(); } _local4--; } if (bossstat.clip != undefined) { if (bossstat.clip.hitTest(bullet1)) { endpath = true; bossstat.clip.filters = [myColorMatrix_filter]; bossstat.health--; if (bossstat.health <= 0) { bossstat.isDead = true; bossstat.clip.gotoAndStop(4); _local4 = towers.length - 1; while (_local4 >= 0) { var _local5 = towers[_local4]; _local5.health = 0; _local4--; } if (enemyBulets.length > 0) { var _local2 = enemyBulets.length - 1; while (_local2 >= 0) { enemyBulets[_local2].removeMovieClip(); enemyBulets.splice(_local2, 1); _local2--; } } } } } if (endpath) { bullet1.removeMovieClip(); } return(endpath); } function enemyBulletMove(bulletH) { var _local3 = _root.char; endpath = false; dx = Math.sin((bulletH.sudut * Math.PI) / 180); if (isNaN(dx)) { dx = 1; } dy = Math.cos((bulletH.sudut * Math.PI) / 180); if (isNaN(dy)) { dy = 1; } bulletH._x = bulletH._x - (bulletH.speed * dx); bulletH._y = bulletH._y + (bulletH.speed * dy); if ((char.gotHit <= 0) and _local3.clip.hitTest(bulletH)) { _local3.health = _local3.health - bulletH.power; _local3.gotHit = hitlength; bulletH.removeMovieClip(); endpath = true; } yy = Math.floor(((bulletH._y - _local3.height) + 30) / game.tileH); xx = Math.floor((((bulletH._x + _local3.width) - 1) - 15) / game.tileW); if (!game[(("t_" + yy) + "_") + xx].walkable) { bulletH.removeMovieClip(); endpath = true; } return(endpath); } function bossMove() { bossstat.clip.filters = []; shotnow = false; if (((!_root.char.jump) and (Math.abs(bossstat.clip._x - _root.char.x) > 66)) and (bossstat.clip._currentframe != 3)) { shotnow = Math.random() > 0.5; } if (bossstat.clip.hitTest(_root.char.clip)) { bossstat.clip.gotoAndStop(3); } else if ((((bossstat.shotdelay < 12) and (bossstat.clip._currentframe != 3)) and (!shotnow)) and ((bossstat.clip._x - _root.char.x) > 0)) { bossstat.clip._x = bossstat.clip._x - 0.5; bossstat.clip.gotoAndStop(2); } else if ((((bossstat.shotdelay < 12) and (bossstat.clip._currentframe != 3)) and (!shotnow)) and ((bossstat.clip._x - _root.char.x) < 0)) { bossstat.clip._x = bossstat.clip._x + 0.5; bossstat.clip.gotoAndStop(2); } if ((bossstat.clip._x - _root.char.x) > 0) { bossstat.clip._xscale = 100; } else { bossstat.clip._xscale = -100; } if (bossstat.shotdelay > 0) { bossstat.shotdelay--; } if (bossstat.shotdelay > 12) { bossstat.clip.body.stop(); } else { bossstat.clip.body.play(); } if (shotnow and (bossstat.shotdelay <= 0)) { bossstat.shotdelay = 24; var _local4 = game.clip.attachMovie("bulletboss", "eb" + enemystat.depth, enemystat.depth + 10002); enemystat.depth++; var _local3 = game.clip.attachMovie("empty", "bb" + enemystat.depth, enemystat.depth + 10002); enemystat.depth++; _local3.filters = [glow]; _local3.lineStyle(2, 16776960); _local3.moveTo(bossstat.clip._x, bossstat.clip._y - 20); _local3.lineTo(_root.char.x, _root.char.y); _local3._delay = 20; _local3._alpha = 50; _local3.onEnterFrame = function () { if (this._delay > 10) { this._alpha = this._alpha + 15; } this._alpha = this._alpha - 10; this._delay = this._delay - 1; if (this._delay <= 0) { this.removeMovieClip(); } }; dx = bossstat.clip._x - _root.char.x; dy = bossstat.clip._y - _root.char.y; distance = Math.sqrt((dx * dx) + (dy * dy)); angle = Math.acos(dy / distance); if (dx < 0) { _local4.sudut = ((angle * 180) / Math.PI) + 180; } else { _local4.sudut = 180 - ((angle * 180) / Math.PI); } _local4._x = bossstat.clip._x; _local4._y = bossstat.clip._y; _local4.speed = 20; _local4.power = 10; enemyBulets.push(_local4); } } function towersmove(tower) { del = false; tower.filters = []; if (tower.shotdelay > 0) { tower.shotdelay--; } if ((tower.health > 0) and (tower.shotdelay <= 0)) { tower.shotdelay = 24; var _local3 = game.clip.attachMovie("bullet", "eb" + enemystat.depth, enemystat.depth + 10002); enemystat.depth++; dx = tower._x - _root.char.x; dy = tower._y - _root.char.y; distance = Math.sqrt((dx * dx) + (dy * dy)); angle = Math.acos(dy / distance); if (dx < 0) { _local3.sudut = ((angle * 180) / Math.PI) + 180; } else { _local3.sudut = 180 - ((angle * 180) / Math.PI); } _local3._x = tower._x; _local3._y = tower._y; _local3.speed = 5; _local3.power = 5; enemyBulets.push(_local3); } else { for (k in towersAll) { if ((((towersAll[k][0] == tower._m) and (towersAll[k][1] == tower._i)) and (towersAll[k][2] == tower._j)) and (towersAll[k][3] == 0)) { towersAll[k][3] = 1; break; } } if (tower._alpha <= 0) { tower.removeMovieClip(); del = true; } } return(del); } function enemyMove(enemy) { enemy.filters = []; del = false; if (enemy.health > 0) { if (enemy.dir == 1) { dirx = 1; } else { dirx = -1; } getMyCorners(enemy.x + (enemy.speed * dirx), enemy.y, enemy); if (dirx == -1) { if (enemy.downleft and enemy.upleft) { getMyCorners(enemy.x, enemy.y + 1, enemy); if (enemy.downleft and (!enemy.downright)) { enemy.dir = -enemy.dir; enemy.x = enemy.x - (enemy.speed * dirx); } else { enemy.x = enemy.x + (enemy.speed * dirx); } } else { enemy.dir = -enemy.dir; } } else if (dirx == 1) { if (enemy.upright and enemy.downright) { getMyCorners(enemy.x, enemy.y + 1, enemy); if ((!enemy.downleft) and enemy.downright) { enemy.dir = -enemy.dir; enemy.x = enemy.x - (enemy.speed * dirx); } else { enemy.x = enemy.x + (enemy.speed * dirx); } } else { enemy.dir = -enemy.dir; } } enemy._xscale = enemy.dir * 100; enemy._x = enemy.x; enemy._y = enemy.y; if ((_root.char.gotHit <= 0) and enemy.hitTest(_root.char.clip)) { _root.char.gotHit = hitlength; _root.char.health = _root.char.health - 20; } } else { for (k in enemiesAll) { if ((((enemiesAll[k][0] == enemy._m) and (enemiesAll[k][1] == enemy._i)) and (enemiesAll[k][2] == enemy._j)) and (enemiesAll[k][3] == 0)) { enemiesAll[k][3] = 1; break; } } if (enemy._alpha <= 0) { enemy.removeMovieClip(); del = true; } } return(del); } function detectKeys() { var _local3 = _root.char; if (Key.isDown(9)) { if (game.clip._xscale > 100) { game.clip._xscale = 100; } if (game.clip._yscale > 100) { game.clip._yscale = 100; } } else if (game.currentMap != 99) { if (game.clip._xscale < 200) { game.clip._xscale = 200; } if (game.clip._yscale < 200) { game.clip._yscale = 200; } } if (game.clip._xscale == 200) { game.clip.x = (Stage.width / 2) - (_local3.clip._x * ((game.clip._xscale / 100) - 0)); game.clip.y = (Stage.height / 2) - (_local3.clip._y * ((game.clip._yscale / 100) - 0)); game.clip._x = game.clip.x; game.clip._y = game.clip.y; } else { game.clip._x = (-_local3.clip._x) * ((game.clip._xscale / 100) - 1); game.clip._y = (-_local3.clip._y) * ((game.clip._yscale / 100) - 1); } if (game.clip._x > -20) { game.clip._x = -20; } if (game.clip._y > -20) { game.clip._y = -20; } if (game.clip._x < -640) { game.clip._x = -640; } if (game.clip._y < -460) { game.clip._y = -460; } if (game.currentMap <= 9) { game.foreclip._x = (Stage.width / 2) + (game.clip._x / 4); } if (((_local3.health > 0) and (game.currentMap == 10)) and (game.movieDelay > 0)) { music(6); game.clip._x = ((game.clip._x + (10 * game.tileW)) * ((game.movieDelay - 72) / 40)) - (10 * game.tileW); game.clip._y = ((game.clip._y + (8 * game.tileH)) * ((game.movieDelay - 72) / 40)) - (8 * game.tileH); if (game.movieDelay < 72) { game.clip._x = -(10 * game.tileW); game.clip._y = -(8 * game.tileH); } } game.movieDelay--; if (game.movieDelay == 1) { if (game.currentMap == 10) { } else { music(int((game.currentMap + 1) / 2)); } } if (_local3.health <= 0) { game.movieDelay = 1; } if (game.movieDelay <= 0) { if (_local3.gotHit > 0) { _local3.gotHit--; _local3.clip._visible = ((_local3.gotHit % 4) == 0) or ((_local3.gotHit % 4) == 1); } _root.char.health = _root.char.health + 0.02; var _local8 = false; if (((char.shotDelay == 0) and (!isSpace)) and Key.isDown(32)) { var _local7 = game.clip.attachMovie("axe", "bullet1" + enemystat.depth, enemystat.depth + 10002); enemystat.depth++; _local7.x = _local3.x; _local7.y = _local3.y - 10; _local7.width = _local7._width / 2; _local7.height = _local7._height / 2; _local7.dir = _local3.curdir; if (_local7.dir < 0) { _local7._xscale = -100; } bulets.push(_local7); isSpace = true; nyawat = 0; char.shotDelay = 12; } else if (!Key.isDown(32)) { isSpace = false; } if (char.shotDelay > 0) { char.shotDelay--; } if (nyawat < 60) { nyawat++; } if (Items.length > 0) { var _local5 = Items.length - 1; while (_local5 >= 0) { var _local2 = Items[_local5]; if (Items[_local5].hitTest(_local3.clip)) { for (k in itemsAll) { if ((((itemsAll[k][0] == _local2._m) and (itemsAll[k][1] == _local2._i)) and (itemsAll[k][2] == _local2._j)) and (itemsAll[k][3] == 0)) { itemsAll[k][3] = 1; break; } } if (_local2.isKey) { changeMapLock[game.currentMap] = 1; } else { _local3.health = _local3.health + 25; } _local2.removeMovieClip(); Items.splice(_local5, 1); } _local5--; } } if (towers.length > 0) { var _local5 = towers.length - 1; while (_local5 >= 0) { if (towersmove(towers[_local5])) { towers.splice(_local5, 1); } _local5--; } } if ((typeof(bossstat.clip) == "movieclip") and (!bossstat.isDead)) { bossMove(); } if ((bossstat.clip._currentframe == 4) and (bossstat.clip.body._currentframe >= 106)) { music(-1); bossstat.clip.removeMovieClip(); game.currentMap = 11; _local3 = _root.char; _local3.ytile = _local3.ytile; _local3.xtile = _local3.xtile; _local3.frame = _local3.clip._currentframe; var _local5 = enemies.length - 1; while (_local5 >= 0) { var _local6 = enemies[_local5]; _local6.removeMovieClip(); enemies.splice(_local5, 1); _local5--; } _local5 = bulets.length - 1; while (_local5 >= 0) { var _local6 = bulets[_local5]; _local6.removeMovieClip(); bulets.splice(_local5, 1); _local5--; } enemystat.depth = 1; buildMap(_root["myMap" + game.currentMap]); _root.attachMovie("end", "end", 2); } if (enemies.length > 0) { var _local5 = enemies.length - 1; while (_local5 >= 0) { if (enemyMove(enemies[_local5])) { enemies.splice(_local5, 1); } _local5--; } } if (enemyBulets.length > 0) { var _local4 = enemyBulets.length - 1; while (_local4 >= 0) { if (enemyBulletMove(enemyBulets[_local4])) { enemyBulets.splice(_local4, 1); } _local4--; } } if (bulets.length > 0) { var _local5 = bulets.length - 1; while (_local5 >= 0) { if (bulletMove(bulets[_local5])) { bulets.splice(_local5, 1); } _local5--; } } if ((Key.isDown(38) and (!_local3.jump)) and (!isUp)) { _local3.jump = true; _local3.jumpspeed = _local3.jumpstart; isUp = true; upPower = 0; } else if (!Key.isDown(38)) { isUp = false; } upPower++; if ((isUp and (upPower < 20)) and (_local3.jumpspeed < 0)) { _local3.jumpspeed = -6.3; } if (char.speed > 4) { char.speed = char.speed * 0.96; } if (char.speed < 4) { char.speed = 4; } if (dashDelay > 0) { dashDelay--; } if (Key.isDown(39)) { if ((((!_local3.jump) and (dashDelay > 18)) and (dashDelay < 22)) and (_local3.curdir == 1)) { char.speed = 12; } _local8 = _root.moveChar(_local3, 1, 0); _local3.curdir = 1; dashDelay = 24; } else if (Key.isDown(37)) { if ((((!_local3.jump) and (dashDelay > 18)) and (dashDelay < 22)) and (_local3.curdir == -1)) { char.speed = 12; } _local8 = _root.moveChar(_local3, -1, 0); _local3.curdir = -1; dashDelay = 24; } } if (_local3.jump) { var _local8 = _root.jump(_local3); } if (nyawat < 10) { if (_local3.health <= 0) { _local3.clip.gotoAndStop(16); music(-1); var _local5 = bulets.length - 1; while (_local5 >= 0) { var _local6 = bulets[_local5]; _local6.removeMovieClip(); bulets.splice(_local5, 1); _local5--; } } else { _local3.clip.gotoAndStop(_local3.curdir + 14); _local3.clip.mc.gotoAndPlay(nyawat); } } else if (!_local8) { if (_local3.health <= 0) { _local3.clip.gotoAndStop(16); music(-1); var _local5 = bulets.length - 1; while (_local5 >= 0) { var _local6 = bulets[_local5]; _local6.removeMovieClip(); bulets.splice(_local5, 1); _local5--; } } else { _local3.clip.gotoAndStop(_local3.curdir + 6); } } else { _local3.clip.char.play(); } if (_local3.health > 100) { _local3.health = 100; } _root.bar.healthbar._xscale = _local3.health; _root.bar.staminabar._xscale = ((12 - _local3.shotDelay) * 100) / 12; if (_root.bar.healthbar._xscale < 0) { _root.bar.healthbar._xscale = 0; } if (_root.bar.healthbar._xscale > 100) { _root.bar.healthbar._xscale = 100; } if (_root.bar.staminabar._xscale < 0) { _root.bar.staminabar._xscale = 0; } if (_root.bar.staminabar._xscale > 100) { _root.bar.staminabar._xscale = 100; } } fscommand ("allowscale", false); fscommand ("allowscale", false); var glow = (new flash.filters.GlowFilter(16776960, 1, 50, 50, 1)); var myElements_array = [1, 0, 0, 0, 100, 0, 1, 0, 0, 100, 0, 0, 1, 0, 100, 0, 0, 0, 1, 0]; var myColorMatrix_filter = (new flash.filters.ColorMatrixFilter(myElements_array)); var hitlength = 48; myMap1 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10], [1, 0, 1, 1, 0, 2, 0, 0, 0, 1, 1], [1, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1], [1, 1, 0, 1, 0, 1, 0, 0, 2, 0, 1], [1, 0, 0, 1, 0, 1, 0, 1, 1, 0, 1], [1, 3, 2, 0, 0, 1, 2, 0, 0, 4, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap2 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [11, 0, 6, 0, 0, 0, 2, 0, 0, 4, 1], [1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1], [1, 0, 3, 1, 0, 1, 0, 0, 2, 0, 1], [1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1], [1, 0, 0, 1, 0, 1, 0, 1, 1, 0, 1], [1, 2, 0, 0, 0, 0, 0, 1, 12, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap3 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 3, 0, 0, 0, 4, 1, 0, 0, 0, 13], [1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1], [14, 0, 0, 1, 0, 0, 1, 0, 2, 0, 1], [1, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1], [1, 1, 0, 1, 0, 6, 0, 0, 1, 0, 1], [1, 2, 0, 0, 0, 1, 1, 0, 0, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap4 = [[20, 0, 0, 6, 0, 17, 1, 16, 2, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1], [1, 0, 0, 0, 0, 19, 1, 18, 0, 0, 1], [1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 15], [1, 1, 0, 1, 0, 0, 2, 0, 0, 1, 1], [1, 0, 0, 1, 0, 1, 1, 0, 0, 3, 1], [1, 4, 2, 0, 0, 1, 1, 0, 2, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap5 = [[22, 0, 6, 0, 0, 1, 0, 0, 0, 0, 21], [1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1], [1, 0, 0, 2, 0, 1, 0, 2, 3, 0, 1], [1, 4, 0, 1, 0, 1, 0, 1, 1, 0, 1], [1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1], [1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1], [1, 2, 0, 0, 0, 0, 0, 0, 2, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap6 = [[1, 0, 2, 0, 1, 4, 0, 1, 0, 0, 23], [1, 0, 1, 2, 3, 1, 0, 1, 0, 1, 1], [1, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1], [1, 1, 0, 0, 1, 2, 0, 1, 1, 0, 1], [1, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1], [1, 0, 0, 1, 1, 1, 0, 1, 0, 1, 1], [1, 2, 0, 0, 6, 0, 0, 0, 2, 0, 24], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap7 = [[1, 0, 0, 6, 2, 0, 0, 2, 0, 0, 26], [25, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1], [1, 1, 1, 5, 0, 0, 0, 1, 0, 0, 1], [3, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0], [1, 0, 1, 0, 2, 6, 1, 4, 1, 0, 1], [1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1], [1, 2, 0, 0, 0, 0, 0, 0, 2, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap8 = [[27, 0, 0, 0, 2, 0, 2, 0, 2, 0, 3], [1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1], [4, 0, 1, 0, 0, 0, 5, 0, 5, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 0, 2, 6, 0, 6, 0, 6, 0], [1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 0, 0, 0, 0, 6, 0, 2, 0, 28], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap9 = [[1, 0, 0, 0, 0, 1, 0, 1, 0, 6, 30], [1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1], [4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0], [1, 0, 1, 0, 0, 5, 0, 5, 0, 5, 0], [1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [29, 0, 0, 6, 2, 6, 0, 6, 2, 6, 3], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap10 = [[31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0, 0, 5, 0, 5], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap11 = [[31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32], [1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [1, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap99 = [[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; changeMapLock = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; enemyMaps = [[0], [1, 3, 9], [1, 3, 9], [11, 14], [11, 14], [8], [4, 5, 6, 7], [12], [12], [2, 10, 13]]; game = {tileW:60, tileH:60, currentMap:1, movieDelay:2}; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = true; game.Tile2.prototype.frame = 1; game.Tile3 = function () { }; game.Tile3.prototype.walkable = true; game.Tile3.prototype.frame = 1; game.Tile4 = function () { }; game.Tile4.prototype.walkable = true; game.Tile4.prototype.frame = 1; game.Tile5 = function () { }; game.Tile5.prototype.walkable = true; game.Tile5.prototype.frame = 1; game.Tile6 = function () { }; game.Tile6.prototype.walkable = true; game.Tile6.prototype.frame = 1; game.Doors = function (newmap, newcharx, newchary, backnext, dir) { this.newMap = newmap; this.newcharx = newcharx; this.newchary = newchary; this.backnext = backnext; this.dir = dir; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 3; game.Doors.prototype.door = true; game.Tile10 = function () { }; game.Tile10.prototype = new game.Doors(2, 1, 1, 1, 1); game.Tile11 = function () { }; game.Tile11.prototype = new game.Doors(1, 9, 1, -1, -1); game.Tile12 = function () { }; game.Tile12.prototype = new game.Doors(3, 9, 1, 1, -1); game.Tile13 = function () { }; game.Tile13.prototype = new game.Doors(2, 9, 6, -1, 1); game.Tile14 = function () { }; game.Tile14.prototype = new game.Doors(4, 9, 3, 1, -1); game.Tile15 = function () { }; game.Tile15.prototype = new game.Doors(3, 1, 3, -1, 1); game.Tile16 = function () { }; game.Tile16.prototype = new game.Doors(4, 4, 2, 0, -1); game.Tile17 = function () { }; game.Tile17.prototype = new game.Doors(4, 8, 2, 0, 1); game.Tile18 = function () { }; game.Tile18.prototype = new game.Doors(4, 4, 0, 0, -1); game.Tile19 = function () { }; game.Tile19.prototype = new game.Doors(4, 8, 0, 0, 1); game.Tile20 = function () { }; game.Tile20.prototype = new game.Doors(5, 9, 0, 1, -1); game.Tile21 = function () { }; game.Tile21.prototype = new game.Doors(4, 1, 0, -1, 1); game.Tile22 = function () { }; game.Tile22.prototype = new game.Doors(6, 9, 0, 1, -1); game.Tile23 = function () { }; game.Tile23.prototype = new game.Doors(5, 1, 0, -1, 1); game.Tile24 = function () { }; game.Tile24.prototype = new game.Doors(7, 1, 1, 1, 1); game.Tile25 = function () { }; game.Tile25.prototype = new game.Doors(6, 9, 6, -1, -1); game.Tile26 = function () { }; game.Tile26.prototype = new game.Doors(8, 1, 0, 1, 1); game.Tile27 = function () { }; game.Tile27.prototype = new game.Doors(7, 9, 0, -1, -1); game.Tile28 = function () { }; game.Tile28.prototype = new game.Doors(9, 1, 6, 1, 1); game.Tile29 = function () { }; game.Tile29.prototype = new game.Doors(8, 9, 6, -1, -1); game.Tile30 = function () { }; game.Tile30.prototype = new game.Doors(10, 1, 0, 1, 1); game.Tile31 = function () { }; game.Tile31.prototype = new game.Doors(9, 9, 0, -1, -1); game.Tile32 = function () { }; game.Tile32.prototype = new game.Doors(99, 5, 6); char = {health:100, curdir:1, xtile:2, ytile:1, speed:4, jumpstart:-10, gravity:0.25, jump:false, shotDelay:0, gotHit:0}; towersAll = new Array(); towers = new Array(); bulet = {xtile:2, ytile:1, speed:10, player:true}; bulets = new Array(); enemyBulets = new Array(); enemies = new Array(); enemiesAll = new Array(); itemsAll = new Array(); Items = new Array(); enemystat = {curdir:1, xtile:2, ytile:1, speed:4, jumpstart:-18, gravity:2, jump:false, depth:10}; bossstat = {isDead:true, shotdelay:24, health:30, curdir:1, xtile:8, ytile:6, speed:1, jumpstart:-18, gravity:2, jump:false}; buildMap(_root["myMap" + game.currentMap]); fall(_root.char); stop();Instance of Symbol 1074 MovieClip [empty] "controller" in Frame 36onClipEvent (enterFrame) { _root.detectKeys(); }Symbol 10 MovieClip Frame 35stop();Symbol 20 Buttonon (release) { getURL ("http://dailyfreegames.com", "_blank"); }Symbol 21 Buttonon (release) { getURL ("http://www.dailyfreegames.com/games/action-games/escaping-paris.html", "_blank"); }Symbol 22 Buttonon (release) { getURL ("http://www.dailyfreegames.com/games/puzzle-games/deal-or-no-deal-game.html", "_blank"); }Symbol 23 Buttonon (release) { getURL ("http://www.dailyfreegames.com/games/arcade-games/superman-game.html", "_blank"); }Symbol 24 Buttonon (release) { getURL ("http://www.dailyfreegames.com/games/action-games/kane-the-ninja.html", "_blank"); }Symbol 25 Buttonon (release) { getURL ("http://www.dailyfreegames.com/games/sports-games/dx-hockey.html", "_blank"); }Symbol 26 MovieClip Frame 1Symbol 26 MovieClip Frame 2Symbol 1087 MovieClip [__Packages.MochiAd] Frame 0class MochiAd { function MochiAd () { } static function getVersion() { return("1.5"); } static function showPreloaderAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showTimedAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local25 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local25); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local24 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local24); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb) { cb = parseInt(cb); var _local4 = this._callbacks[cb]; if (!_local4) { return(undefined); } delete this._callbacks[cb]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local7 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } if (_local7._url.indexOf("http") != 0) { options.no_page = true; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }Symbol 28 Buttonon (release, keyPress "<Enter>") { gotoAndStop (3); }Symbol 174 MovieClip Frame 23if (_parent.hitTest(_root.char.clip)) { _root.char.gotHit = 48; _root.char.health = _root.char.health - 20; }Symbol 174 MovieClip Frame 28_parent.gotoAndStop(1);Symbol 180 MovieClip Frame 106stop();Symbol 181 MovieClip [boss] Frame 1stop();Symbol 211 MovieClip [enemy14] Frame 29gotoAndPlay (1);Symbol 211 MovieClip [enemy14] Frame 67stop();Symbol 223 MovieClip [enemy13] Frame 13gotoAndPlay (1);Symbol 223 MovieClip [enemy13] Frame 69stop();Symbol 230 MovieClip [enemy12] Frame 9gotoAndPlay (1);Symbol 230 MovieClip [enemy12] Frame 68stop();Symbol 239 MovieClip [enemy11] Frame 29gotoAndPlay (1);Symbol 239 MovieClip [enemy11] Frame 68stop();Symbol 249 MovieClip [enemy10] Frame 11gotoAndPlay (1);Symbol 249 MovieClip [enemy10] Frame 66stop();Symbol 257 MovieClip [enemy9] Frame 30gotoAndPlay (1);Symbol 257 MovieClip [enemy9] Frame 69stop();Symbol 270 MovieClip [enemy8] Frame 29gotoAndPlay (1);Symbol 270 MovieClip [enemy8] Frame 68stop();Symbol 285 MovieClip [enemy7] Frame 13gotoAndPlay (1);Symbol 285 MovieClip [enemy7] Frame 69stop();Symbol 299 MovieClip [enemy4] Frame 17gotoAndPlay (1);Symbol 299 MovieClip [enemy4] Frame 68stop();Symbol 313 MovieClip [enemy5] Frame 17gotoAndPlay (1);Symbol 313 MovieClip [enemy5] Frame 68stop();Symbol 328 MovieClip [enemy6] Frame 17gotoAndPlay (1);Symbol 328 MovieClip [enemy6] Frame 67stop();Symbol 333 MovieClip [enemy3] Frame 30gotoAndPlay (1);Symbol 333 MovieClip [enemy3] Frame 60stop();Symbol 339 MovieClip [enemy2] Frame 9gotoAndPlay (1);Symbol 339 MovieClip [enemy2] Frame 71stop();Symbol 348 MovieClip [enemy1] Frame 30gotoAndPlay (1);Symbol 348 MovieClip [enemy1] Frame 65stop();Symbol 354 MovieClip [trap] Frame 1stop();Symbol 698 MovieClip Frame 71stop(); _root.attachMovie("EndDead", "EndDead", 2);Symbol 711 Buttonon (release) { _root.gotoAndPlay("intro"); }Symbol 715 Buttonon (release) { _root.gotoAndPlay("MainGame"); }Symbol 799 Buttonon (release) { _root.gotoAndPlay("intro"); }Symbol 800 MovieClip [End2] Frame 198stop();Symbol 839 Buttonon (release) { _root.gotoAndPlay("Instrunction"); }Symbol 840 Buttonon (release) { getURL ("http://www.dailyfreegames.com", "_blank"); }Symbol 841 Buttonon (release) { getURL ("http://www.dailyfreegames.com/free-games.html", "_blank"); }Symbol 842 MovieClip [intro] Frame 193gotoAndPlay ("loop");Symbol 982 Buttonon (release) { _root.gotoAndPlay("intro"); this.removeMovieClip(); }Symbol 983 MovieClip [EndDead] Frame 22stop();Symbol 1007 MovieClip [end] Frame 333stop(); _root.attachMovie("End2", "End2", 1);Symbol 1086 MovieClip Frame 1stop();
Library Items
Symbol 1 Graphic | Used by:26 | |
Symbol 2 Graphic | Used by:10 | |
Symbol 3 Graphic | Used by:10 | |
Symbol 4 Graphic | Used by:10 | |
Symbol 5 Graphic | Used by:10 | |
Symbol 6 Graphic | Used by:10 | |
Symbol 7 Graphic | Used by:10 | |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip | Uses:8 | Used by:10 |
Symbol 10 MovieClip | Uses:2 3 4 5 6 7 9 | Used by:26 |
Symbol 11 Bitmap | Used by:16 | |
Symbol 12 Bitmap | Used by:16 | |
Symbol 13 Bitmap | Used by:16 | |
Symbol 14 Bitmap | Used by:16 | |
Symbol 15 Bitmap | Used by:16 | |
Symbol 16 Graphic | Uses:11 12 13 14 15 | Used by:26 |
Symbol 17 Font | Used by:18 | |
Symbol 18 Text | Uses:17 | Used by:26 |
Symbol 19 Graphic | Used by:20 21 22 23 24 25 | |
Symbol 20 Button | Uses:19 | Used by:26 |
Symbol 21 Button | Uses:19 | Used by:26 |
Symbol 22 Button | Uses:19 | Used by:26 |
Symbol 23 Button | Uses:19 | Used by:26 |
Symbol 24 Button | Uses:19 | Used by:26 |
Symbol 25 Button | Uses:19 | Used by:26 |
Symbol 26 MovieClip | Uses:1 10 16 18 20 21 22 23 24 25 | Used by:Timeline |
Symbol 1087 MovieClip [__Packages.MochiAd] | ||
Symbol 27 Graphic | Used by:28 | |
Symbol 28 Button | Uses:27 | Used by:Timeline |
Symbol 29 Font | Used by:30 | |
Symbol 30 EditableText | Uses:29 | Used by:Timeline |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:31 | Used by:67 |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:33 | Used by:67 |
Symbol 35 Graphic | Used by:67 | |
Symbol 36 Graphic | Used by:67 | |
Symbol 37 Graphic | Used by:67 | |
Symbol 38 Graphic | Used by:67 | |
Symbol 39 Graphic | Used by:67 | |
Symbol 40 Graphic | Used by:67 | |
Symbol 41 Graphic | Used by:67 | |
Symbol 42 Graphic | Used by:67 | |
Symbol 43 Graphic | Used by:67 | |
Symbol 44 Graphic | Used by:67 | |
Symbol 45 Graphic | Used by:67 | |
Symbol 46 Graphic | Used by:67 | |
Symbol 47 Graphic | Used by:67 | |
Symbol 48 Graphic | Used by:67 | |
Symbol 49 Graphic | Used by:67 | |
Symbol 50 Graphic | Used by:67 | |
Symbol 51 Graphic | Used by:67 | |
Symbol 52 Graphic | Used by:67 | |
Symbol 53 Graphic | Used by:67 | |
Symbol 54 Graphic | Used by:67 | |
Symbol 55 Graphic | Used by:67 | |
Symbol 56 Graphic | Used by:67 | |
Symbol 57 Graphic | Used by:67 | |
Symbol 58 Graphic | Used by:67 | |
Symbol 59 Graphic | Used by:67 | |
Symbol 60 Graphic | Used by:67 | |
Symbol 61 Graphic | Used by:67 | |
Symbol 62 Graphic | Used by:67 | |
Symbol 63 Graphic | Used by:67 | |
Symbol 64 Graphic | Used by:67 | |
Symbol 65 Graphic | Used by:67 | |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip [bar] | Uses:32 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 | Used by:1086 |
Symbol 68 Graphic | Used by:71 | |
Symbol 69 Graphic | Used by:71 | |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 MovieClip [item] | Uses:68 69 70 | Used by:1086 |
Symbol 72 Graphic | Used by:76 | |
Symbol 73 Graphic | Used by:76 | |
Symbol 74 Graphic | Used by:76 | |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip [key] | Uses:72 73 74 75 | Used by:1086 |
Symbol 77 Graphic | Used by:80 | |
Symbol 78 Graphic | Used by:80 | |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip [bullet] | Uses:77 78 79 | Used by:1086 |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip [bulletboss] | Uses:81 | Used by:1086 |
Symbol 83 Sound [Music0] | Used by:1086 | |
Symbol 84 Graphic | Used by:172 173 174 180 | |
Symbol 85 Graphic | Used by:172 173 174 180 | |
Symbol 86 Graphic | Used by:172 173 174 180 | |
Symbol 87 Graphic | Used by:172 173 174 180 | |
Symbol 88 Graphic | Used by:172 173 174 180 | |
Symbol 89 Graphic | Used by:172 173 174 180 | |
Symbol 90 Graphic | Used by:172 173 174 180 | |
Symbol 91 Graphic | Used by:172 173 174 180 | |
Symbol 92 Graphic | Used by:172 173 174 180 | |
Symbol 93 Graphic | Used by:172 173 174 180 | |
Symbol 94 Graphic | Used by:172 173 174 180 | |
Symbol 95 Graphic | Used by:172 173 174 180 | |
Symbol 96 Graphic | Used by:172 173 174 180 | |
Symbol 97 Graphic | Used by:172 173 174 180 | |
Symbol 98 Graphic | Used by:172 173 174 180 | |
Symbol 99 Graphic | Used by:172 173 174 180 | |
Symbol 100 Graphic | Used by:172 173 174 180 | |
Symbol 101 Graphic | Used by:172 173 174 180 | |
Symbol 102 Graphic | Used by:172 173 174 180 | |
Symbol 103 Graphic | Used by:172 173 174 180 | |
Symbol 104 Graphic | Used by:172 173 174 180 | |
Symbol 105 Graphic | Used by:172 173 174 180 | |
Symbol 106 Graphic | Used by:172 173 174 180 | |
Symbol 107 Graphic | Used by:172 173 174 180 | |
Symbol 108 Graphic | Used by:172 173 174 180 | |
Symbol 109 Graphic | Used by:172 173 174 180 | |
Symbol 110 Graphic | Used by:172 173 174 180 | |
Symbol 111 Graphic | Used by:172 173 174 180 | |
Symbol 112 Graphic | Used by:172 173 174 180 | |
Symbol 113 Graphic | Used by:172 173 174 180 | |
Symbol 114 Graphic | Used by:172 173 174 180 | |
Symbol 115 Graphic | Used by:172 173 174 180 | |
Symbol 116 Graphic | Used by:172 173 174 180 | |
Symbol 117 Graphic | Used by:172 173 174 180 | |
Symbol 118 Graphic | Used by:172 173 174 180 | |
Symbol 119 Graphic | Used by:172 173 174 180 | |
Symbol 120 Graphic | Used by:172 173 174 180 | |
Symbol 121 Graphic | Used by:172 173 174 180 | |
Symbol 122 Graphic | Used by:172 173 174 180 | |
Symbol 123 Graphic | Used by:172 173 174 180 | |
Symbol 124 Graphic | Used by:172 173 174 180 | |
Symbol 125 Graphic | Used by:172 173 174 180 | |
Symbol 126 Graphic | Used by:172 173 174 180 | |
Symbol 127 Graphic | Used by:172 173 174 180 | |
Symbol 128 Graphic | Used by:172 173 174 180 | |
Symbol 129 Graphic | Used by:172 173 174 180 | |
Symbol 130 Graphic | Used by:172 173 174 180 | |
Symbol 131 Graphic | Used by:172 173 174 180 | |
Symbol 132 Graphic | Used by:172 173 174 180 | |
Symbol 133 Graphic | Used by:161 | |
Symbol 134 Graphic | Used by:161 | |
Symbol 135 Graphic | Used by:161 | |
Symbol 136 Graphic | Used by:161 | |
Symbol 137 Graphic | Used by:161 | |
Symbol 138 Graphic | Used by:161 | |
Symbol 139 Graphic | Used by:161 | |
Symbol 140 Graphic | Used by:161 | |
Symbol 141 Graphic | Used by:161 | |
Symbol 142 Graphic | Used by:161 | |
Symbol 143 Graphic | Used by:161 | |
Symbol 144 Graphic | Used by:161 | |
Symbol 145 Graphic | Used by:161 | |
Symbol 146 Graphic | Used by:161 | |
Symbol 147 Graphic | Used by:161 | |
Symbol 148 Graphic | Used by:161 | |
Symbol 149 Graphic | Used by:161 | |
Symbol 150 Graphic | Used by:161 | |
Symbol 151 Graphic | Used by:161 | |
Symbol 152 Graphic | Used by:161 | |
Symbol 153 Graphic | Used by:161 | |
Symbol 154 Graphic | Used by:161 | |
Symbol 155 Graphic | Used by:161 | |
Symbol 156 Graphic | Used by:161 | |
Symbol 157 Graphic | Used by:161 | |
Symbol 158 Graphic | Used by:161 | |
Symbol 159 Graphic | Used by:161 | |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip | Uses:133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 | Used by:172 173 174 180 |
Symbol 162 Graphic | Used by:172 173 174 180 | |
Symbol 163 Graphic | Used by:172 173 174 180 | |
Symbol 164 Graphic | Used by:172 173 174 180 | |
Symbol 165 Graphic | Used by:172 173 174 180 | |
Symbol 166 Graphic | Used by:172 173 174 180 | |
Symbol 167 Graphic | Used by:172 173 174 180 | |
Symbol 168 Graphic | Used by:172 173 174 180 | |
Symbol 169 Graphic | Used by:172 173 174 180 | |
Symbol 170 Graphic | Used by:172 173 174 180 | |
Symbol 171 Graphic | Used by:172 173 174 180 | |
Symbol 172 MovieClip | Uses:84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 161 162 163 164 165 166 167 168 169 170 171 | Used by:181 |
Symbol 173 MovieClip | Uses:88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 84 85 86 87 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 161 162 163 164 165 166 167 168 169 170 171 | Used by:181 |
Symbol 174 MovieClip | Uses:88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 84 85 86 87 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 161 162 163 164 165 166 167 168 169 170 171 | Used by:181 |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:175 | Used by:180 |
Symbol 177 ShapeTweening | Used by:180 | |
Symbol 178 Graphic | Used by:180 | |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 84 85 86 87 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 161 162 163 164 165 166 167 168 169 170 171 176 177 178 179 | Used by:181 |
Symbol 181 MovieClip [boss] | Uses:172 173 174 180 | Used by:1086 |
Symbol 182 Graphic | Used by:211 | |
Symbol 183 Graphic | Used by:211 | |
Symbol 184 Graphic | Used by:211 | |
Symbol 185 Graphic | Used by:211 | |
Symbol 186 Graphic | Used by:211 | |
Symbol 187 Graphic | Used by:211 | |
Symbol 188 Graphic | Used by:211 | |
Symbol 189 Graphic | Used by:211 | |
Symbol 190 Graphic | Used by:211 | |
Symbol 191 Graphic | Used by:211 | |
Symbol 192 Graphic | Used by:211 | |
Symbol 193 Graphic | Used by:211 | |
Symbol 194 Graphic | Used by:211 | |
Symbol 195 Graphic | Used by:211 | |
Symbol 196 Graphic | Used by:211 | |
Symbol 197 Graphic | Used by:211 | |
Symbol 198 Graphic | Used by:211 | |
Symbol 199 Graphic | Used by:211 | |
Symbol 200 Graphic | Used by:211 | |
Symbol 201 Graphic | Used by:211 | |
Symbol 202 Graphic | Used by:211 | |
Symbol 203 Graphic | Used by:211 | |
Symbol 204 Graphic | Used by:211 | |
Symbol 205 Graphic | Used by:211 | |
Symbol 206 Graphic | Used by:211 | |
Symbol 207 Graphic | Used by:211 | |
Symbol 208 Graphic | Used by:211 | |
Symbol 209 Graphic | Used by:211 | |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip [enemy14] | Uses:182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 | Used by:1086 |
Symbol 212 Graphic | Used by:223 | |
Symbol 213 Graphic | Used by:223 | |
Symbol 214 Graphic | Used by:223 | |
Symbol 215 Graphic | Used by:223 | |
Symbol 216 Graphic | Used by:223 | |
Symbol 217 Graphic | Used by:223 | |
Symbol 218 Graphic | Used by:223 | |
Symbol 219 Graphic | Used by:223 | |
Symbol 220 Graphic | Used by:223 | |
Symbol 221 Graphic | Used by:223 | |
Symbol 222 Graphic | Used by:223 | |
Symbol 223 MovieClip [enemy13] | Uses:212 213 214 215 216 217 218 219 220 221 222 | Used by:1086 |
Symbol 224 Graphic | Used by:230 | |
Symbol 225 Graphic | Used by:230 | |
Symbol 226 Graphic | Used by:230 | |
Symbol 227 Graphic | Used by:230 | |
Symbol 228 Graphic | Used by:230 | |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip [enemy12] | Uses:224 225 226 227 228 229 | Used by:1086 |
Symbol 231 Graphic | Used by:239 | |
Symbol 232 Graphic | Used by:239 | |
Symbol 233 Graphic | Used by:239 | |
Symbol 234 Graphic | Used by:239 | |
Symbol 235 Graphic | Used by:239 | |
Symbol 236 Graphic | Used by:239 | |
Symbol 237 Graphic | Used by:239 | |
Symbol 238 Graphic | Used by:239 | |
Symbol 239 MovieClip [enemy11] | Uses:231 232 233 234 235 236 237 238 | Used by:1086 |
Symbol 240 Graphic | Used by:249 | |
Symbol 241 Graphic | Used by:249 | |
Symbol 242 Graphic | Used by:249 | |
Symbol 243 Graphic | Used by:249 | |
Symbol 244 Graphic | Used by:249 | |
Symbol 245 Graphic | Used by:249 | |
Symbol 246 Graphic | Used by:249 | |
Symbol 247 Graphic | Used by:249 | |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip [enemy10] | Uses:240 241 242 243 244 245 246 247 248 | Used by:1086 |
Symbol 250 Graphic | Used by:257 | |
Symbol 251 Graphic | Used by:257 | |
Symbol 252 Graphic | Used by:257 | |
Symbol 253 Graphic | Used by:257 | |
Symbol 254 Graphic | Used by:257 | |
Symbol 255 Graphic | Used by:257 | |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip [enemy9] | Uses:250 251 252 253 254 255 256 | Used by:1086 |
Symbol 258 Graphic | Used by:270 | |
Symbol 259 Graphic | Used by:270 | |
Symbol 260 Graphic | Used by:270 | |
Symbol 261 Graphic | Used by:270 | |
Symbol 262 Graphic | Used by:270 | |
Symbol 263 Graphic | Used by:270 | |
Symbol 264 Graphic | Used by:270 | |
Symbol 265 Graphic | Used by:270 | |
Symbol 266 Graphic | Used by:270 | |
Symbol 267 Graphic | Used by:270 | |
Symbol 268 Graphic | Used by:270 | |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip [enemy8] | Uses:258 259 260 261 262 263 264 265 266 267 268 269 | Used by:1086 |
Symbol 271 Graphic | Used by:285 | |
Symbol 272 Graphic | Used by:285 | |
Symbol 273 Graphic | Used by:285 | |
Symbol 274 Graphic | Used by:285 | |
Symbol 275 Graphic | Used by:285 | |
Symbol 276 Graphic | Used by:285 | |
Symbol 277 Graphic | Used by:285 | |
Symbol 278 Graphic | Used by:285 | |
Symbol 279 Graphic | Used by:285 | |
Symbol 280 Graphic | Used by:285 | |
Symbol 281 Graphic | Used by:285 | |
Symbol 282 Graphic | Used by:285 | |
Symbol 283 Graphic | Used by:285 | |
Symbol 284 Graphic | Used by:285 | |
Symbol 285 MovieClip [enemy7] | Uses:271 272 273 274 275 276 277 278 279 280 281 282 283 284 | Used by:1086 |
Symbol 286 Graphic | Used by:299 313 328 | |
Symbol 287 Graphic | Used by:299 313 328 | |
Symbol 288 Graphic | Used by:299 313 328 | |
Symbol 289 Graphic | Used by:299 313 328 | |
Symbol 290 Graphic | Used by:299 313 328 | |
Symbol 291 Graphic | Used by:299 | |
Symbol 292 Graphic | Used by:299 | |
Symbol 293 Graphic | Used by:299 | |
Symbol 294 Graphic | Used by:299 | |
Symbol 295 Graphic | Used by:299 | |
Symbol 296 Graphic | Used by:299 | |
Symbol 297 Graphic | Used by:299 | |
Symbol 298 Graphic | Used by:299 | |
Symbol 299 MovieClip [enemy4] | Uses:286 287 288 289 290 291 292 293 294 295 296 297 298 | Used by:1086 |
Symbol 300 Graphic | Used by:313 | |
Symbol 301 Graphic | Used by:313 | |
Symbol 302 Graphic | Used by:313 | |
Symbol 303 Graphic | Used by:313 | |
Symbol 304 Graphic | Used by:313 | |
Symbol 305 Graphic | Used by:313 | |
Symbol 306 Graphic | Used by:313 | |
Symbol 307 Graphic | Used by:313 | |
Symbol 308 Graphic | Used by:313 | |
Symbol 309 Graphic | Used by:313 | |
Symbol 310 Graphic | Used by:313 | |
Symbol 311 Graphic | Used by:313 | |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip [enemy5] | Uses:286 287 288 289 290 300 301 302 303 304 305 306 307 308 309 310 311 312 | Used by:1086 |
Symbol 314 Graphic | Used by:328 | |
Symbol 315 Graphic | Used by:328 | |
Symbol 316 Graphic | Used by:328 | |
Symbol 317 Graphic | Used by:328 | |
Symbol 318 Graphic | Used by:328 | |
Symbol 319 Graphic | Used by:328 | |
Symbol 320 Graphic | Used by:328 | |
Symbol 321 Graphic | Used by:328 | |
Symbol 322 Graphic | Used by:328 | |
Symbol 323 Graphic | Used by:328 | |
Symbol 324 Graphic | Used by:328 | |
Symbol 325 Graphic | Used by:328 | |
Symbol 326 Graphic | Used by:328 | |
Symbol 327 Graphic | Used by:328 | |
Symbol 328 MovieClip [enemy6] | Uses:286 287 288 289 290 314 315 316 317 318 319 320 321 322 323 324 325 326 327 | Used by:1086 |
Symbol 329 Graphic | Used by:333 | |
Symbol 330 Graphic | Used by:333 | |
Symbol 331 Graphic | Used by:333 | |
Symbol 332 Graphic | Used by:333 | |
Symbol 333 MovieClip [enemy3] | Uses:329 330 331 332 | Used by:1086 |
Symbol 334 Graphic | Used by:339 | |
Symbol 335 Graphic | Used by:339 | |
Symbol 336 Graphic | Used by:339 | |
Symbol 337 Graphic | Used by:339 | |
Symbol 338 Graphic | Used by:339 | |
Symbol 339 MovieClip [enemy2] | Uses:334 335 336 337 338 | Used by:1086 |
Symbol 340 Graphic | Used by:348 | |
Symbol 341 Graphic | Used by:348 | |
Symbol 342 Graphic | Used by:348 | |
Symbol 343 Graphic | Used by:348 | |
Symbol 344 Graphic | Used by:348 | |
Symbol 345 Graphic | Used by:348 | |
Symbol 346 Graphic | Used by:348 | |
Symbol 347 Graphic | Used by:348 | |
Symbol 348 MovieClip [enemy1] | Uses:340 341 342 343 344 345 346 347 | Used by:1086 |
Symbol 349 Graphic | Used by:354 1072 1073 | |
Symbol 350 Graphic | Used by:354 | |
Symbol 351 Graphic | Used by:354 | |
Symbol 352 Graphic | Used by:354 | |
Symbol 353 Sound | Used by:354 | |
Symbol 354 MovieClip [trap] | Uses:349 350 351 352 353 | Used by:1086 |
Symbol 355 Graphic | Used by:368 | |
Symbol 356 Graphic | Used by:368 | |
Symbol 357 Graphic | Used by:368 | |
Symbol 358 Graphic | Used by:368 | |
Symbol 359 Graphic | Used by:368 | |
Symbol 360 Graphic | Used by:368 | |
Symbol 361 Graphic | Used by:368 | |
Symbol 362 Graphic | Used by:368 | |
Symbol 363 Graphic | Used by:368 | |
Symbol 364 Graphic | Used by:368 | |
Symbol 365 Graphic | Used by:368 | |
Symbol 366 Graphic | Used by:368 | |
Symbol 367 Graphic | Used by:368 | |
Symbol 368 MovieClip [tower] | Uses:355 356 357 358 359 360 361 362 363 364 365 366 367 | Used by:1086 |
Symbol 369 Sound [Music1] | Used by:1086 | |
Symbol 370 Graphic | Used by:379 | |
Symbol 371 Graphic | Used by:379 | |
Symbol 372 Graphic | Used by:379 | |
Symbol 373 Graphic | Used by:379 | |
Symbol 374 Graphic | Used by:379 | |
Symbol 375 Graphic | Used by:379 | |
Symbol 376 Graphic | Used by:379 | |
Symbol 377 Graphic | Used by:379 | |
Symbol 378 Graphic | Used by:379 | |
Symbol 379 MovieClip [map4b] | Uses:370 371 372 373 374 375 376 377 378 | Used by:1086 |
Symbol 380 Graphic | Used by:392 | |
Symbol 381 Graphic | Used by:392 | |
Symbol 382 Graphic | Used by:392 | |
Symbol 383 Graphic | Used by:392 | |
Symbol 384 Graphic | Used by:392 | |
Symbol 385 Graphic | Used by:392 | |
Symbol 386 Graphic | Used by:392 | |
Symbol 387 Graphic | Used by:392 | |
Symbol 388 Graphic | Used by:392 | |
Symbol 389 Graphic | Used by:392 | |
Symbol 390 Graphic | Used by:392 | |
Symbol 391 Graphic | Used by:392 | |
Symbol 392 MovieClip [map3b] | Uses:380 381 382 383 384 385 386 387 388 389 390 391 | Used by:1086 |
Symbol 393 Graphic | Used by:405 | |
Symbol 394 Graphic | Used by:405 | |
Symbol 395 Graphic | Used by:405 | |
Symbol 396 Graphic | Used by:405 | |
Symbol 397 Graphic | Used by:405 | |
Symbol 398 Graphic | Used by:405 | |
Symbol 399 Graphic | Used by:405 | |
Symbol 400 Graphic | Used by:405 | |
Symbol 401 Graphic | Used by:405 | |
Symbol 402 Graphic | Used by:405 | |
Symbol 403 Graphic | Used by:405 | |
Symbol 404 Graphic | Used by:405 | |
Symbol 405 MovieClip [map2b] | Uses:393 394 395 396 397 398 399 400 401 402 403 404 | Used by:1086 |
Symbol 406 Graphic | Used by:490 | |
Symbol 407 Graphic | Used by:490 996 | |
Symbol 408 Graphic | Used by:490 996 | |
Symbol 409 Graphic | Used by:490 | |
Symbol 410 Graphic | Used by:490 491 1007 | |
Symbol 411 Graphic | Used by:490 491 1007 | |
Symbol 412 Graphic | Used by:490 491 1007 | |
Symbol 413 Graphic | Used by:490 491 1007 | |
Symbol 414 Graphic | Used by:490 491 1007 | |
Symbol 415 Graphic | Used by:490 491 1007 | |
Symbol 416 Graphic | Used by:490 491 1007 | |
Symbol 417 Graphic | Used by:490 491 1007 | |
Symbol 418 Graphic | Used by:490 491 1007 | |
Symbol 419 Graphic | Used by:490 491 1007 | |
Symbol 420 Graphic | Used by:490 491 1007 | |
Symbol 421 Graphic | Used by:490 491 1007 | |
Symbol 422 Graphic | Used by:490 491 1007 | |
Symbol 423 Graphic | Used by:490 491 1007 | |
Symbol 424 Graphic | Used by:490 491 1007 | |
Symbol 425 Graphic | Used by:490 491 1007 | |
Symbol 426 Graphic | Used by:490 491 1007 | |
Symbol 427 Graphic | Used by:490 491 1007 | |
Symbol 428 Graphic | Used by:490 491 1007 | |
Symbol 429 Graphic | Used by:490 491 1007 | |
Symbol 430 Graphic | Used by:490 491 1007 | |
Symbol 431 Graphic | Used by:490 491 1007 | |
Symbol 432 Graphic | Used by:490 491 1007 | |
Symbol 433 Graphic | Used by:490 491 1007 | |
Symbol 434 Graphic | Used by:490 491 1007 | |
Symbol 435 Graphic | Used by:490 491 1007 | |
Symbol 436 Graphic | Used by:490 491 1007 | |
Symbol 437 Graphic | Used by:490 491 1007 | |
Symbol 438 Graphic | Used by:490 491 1007 | |
Symbol 439 Graphic | Used by:490 491 1007 | |
Symbol 440 Graphic | Used by:490 491 1007 | |
Symbol 441 Graphic | Used by:490 491 1007 | |
Symbol 442 Graphic | Used by:490 491 1007 | |
Symbol 443 Graphic | Used by:490 491 1007 | |
Symbol 444 Graphic | Used by:490 491 1007 | |
Symbol 445 Graphic | Used by:490 491 1007 | |
Symbol 446 Graphic | Used by:490 491 1007 | |
Symbol 447 Graphic | Used by:490 491 1007 | |
Symbol 448 Graphic | Used by:490 491 1007 | |
Symbol 449 Graphic | Used by:490 491 1007 | |
Symbol 450 Graphic | Used by:490 491 1007 | |
Symbol 451 Graphic | Used by:490 491 1007 | |
Symbol 452 Graphic | Used by:490 491 1007 | |
Symbol 453 Graphic | Used by:490 491 1007 | |
Symbol 454 Graphic | Used by:490 491 1007 | |
Symbol 455 Graphic | Used by:490 491 1007 | |
Symbol 456 Graphic | Used by:490 491 1007 | |
Symbol 457 Graphic | Used by:490 491 1007 | |
Symbol 458 Graphic | Used by:490 491 1007 | |
Symbol 459 Graphic | Used by:490 491 1007 | |
Symbol 460 Graphic | Used by:490 491 1007 | |
Symbol 461 Graphic | Used by:490 491 1007 | |
Symbol 462 Graphic | Used by:490 491 1007 | |
Symbol 463 Graphic | Used by:490 491 1007 | |
Symbol 464 Graphic | Used by:490 491 1007 | |
Symbol 465 Graphic | Used by:490 491 1007 | |
Symbol 466 Graphic | Used by:490 491 1007 | |
Symbol 467 Graphic | Used by:490 491 1007 | |
Symbol 468 Graphic | Used by:490 491 1007 | |
Symbol 469 Graphic | Used by:490 491 1007 | |
Symbol 470 Graphic | Used by:490 491 1007 | |
Symbol 471 Graphic | Used by:490 491 1007 | |
Symbol 472 Graphic | Used by:490 491 1007 | |
Symbol 473 Graphic | Used by:490 491 1007 | |
Symbol 474 Graphic | Used by:490 491 1007 | |
Symbol 475 Graphic | Used by:490 491 1007 | |
Symbol 476 Graphic | Used by:490 491 1007 | |
Symbol 477 Graphic | Used by:490 491 1007 | |
Symbol 478 Graphic | Used by:490 491 1007 | |
Symbol 479 Graphic | Used by:490 491 1007 | |
Symbol 480 Graphic | Used by:490 491 1007 | |
Symbol 481 Graphic | Used by:490 491 1007 | |
Symbol 482 Graphic | Used by:490 491 1007 | |
Symbol 483 Graphic | Used by:490 491 1007 | |
Symbol 484 Graphic | Used by:490 491 1007 | |
Symbol 485 Graphic | Used by:490 491 1007 | |
Symbol 486 Graphic | Used by:490 491 1007 | |
Symbol 487 Graphic | Used by:490 491 1007 | |
Symbol 488 Graphic | Used by:490 491 1007 | |
Symbol 489 Graphic | Used by:490 491 1007 | |
Symbol 490 MovieClip [map10b] | Uses:406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 | Used by:1086 |
Symbol 491 MovieClip [map11b] | Uses:410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 | Used by:1086 |
Symbol 492 Bitmap | Used by:493 | |
Symbol 493 Graphic | Uses:492 | Used by:494 495 1007 |
Symbol 494 MovieClip [map10] | Uses:493 | Used by:1086 |
Symbol 495 MovieClip [map11] | Uses:493 | Used by:1086 |
Symbol 496 Graphic | Used by:511 | |
Symbol 497 Graphic | Used by:511 | |
Symbol 498 Graphic | Used by:511 | |
Symbol 499 Graphic | Used by:511 | |
Symbol 500 Graphic | Used by:511 | |
Symbol 501 Graphic | Used by:511 | |
Symbol 502 Graphic | Used by:511 | |
Symbol 503 Graphic | Used by:511 | |
Symbol 504 Graphic | Used by:511 | |
Symbol 505 Graphic | Used by:511 | |
Symbol 506 Graphic | Used by:511 | |
Symbol 507 Graphic | Used by:511 | |
Symbol 508 Graphic | Used by:511 | |
Symbol 509 Graphic | Used by:511 | |
Symbol 510 Graphic | Used by:511 | |
Symbol 511 MovieClip [map9b] | Uses:496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 | Used by:1086 |
Symbol 512 Bitmap | Used by:513 | |
Symbol 513 Graphic | Uses:512 | Used by:514 |
Symbol 514 MovieClip [map9] | Uses:513 | Used by:1086 |
Symbol 515 Bitmap | Used by:516 | |
Symbol 516 Graphic | Uses:515 | Used by:517 |
Symbol 517 MovieClip [map8] | Uses:516 | Used by:1086 |
Symbol 518 Bitmap | Used by:519 | |
Symbol 519 Graphic | Uses:518 | Used by:520 |
Symbol 520 MovieClip [map7] | Uses:519 | Used by:1086 |
Symbol 521 Bitmap | Used by:522 | |
Symbol 522 Graphic | Uses:521 | Used by:523 |
Symbol 523 MovieClip [map6] | Uses:522 | Used by:1086 |
Symbol 524 Graphic | Used by:529 | |
Symbol 525 Graphic | Used by:529 | |
Symbol 526 Graphic | Used by:529 | |
Symbol 527 Graphic | Used by:529 | |
Symbol 528 Graphic | Used by:529 | |
Symbol 529 MovieClip [map5b] | Uses:524 525 526 527 528 | Used by:1086 |
Symbol 530 Bitmap | Used by:531 | |
Symbol 531 Graphic | Uses:530 | Used by:532 |
Symbol 532 MovieClip [map5] | Uses:531 | Used by:1086 |
Symbol 533 Graphic | Used by:545 | |
Symbol 534 Graphic | Used by:545 | |
Symbol 535 Graphic | Used by:545 | |
Symbol 536 Graphic | Used by:545 | |
Symbol 537 Graphic | Used by:545 | |
Symbol 538 Graphic | Used by:545 | |
Symbol 539 Graphic | Used by:545 | |
Symbol 540 Graphic | Used by:545 | |
Symbol 541 Graphic | Used by:545 | |
Symbol 542 Graphic | Used by:545 | |
Symbol 543 Graphic | Used by:545 | |
Symbol 544 Graphic | Used by:545 | |
Symbol 545 MovieClip [map1b] | Uses:533 534 535 536 537 538 539 540 541 542 543 544 | Used by:1086 |
Symbol 546 Bitmap | Used by:547 | |
Symbol 547 Graphic | Uses:546 | Used by:548 |
Symbol 548 MovieClip [map4] | Uses:547 | Used by:1086 |
Symbol 549 Bitmap | Used by:550 | |
Symbol 550 Graphic | Uses:549 | Used by:551 |
Symbol 551 MovieClip [map3] | Uses:550 | Used by:1086 |
Symbol 552 Bitmap | Used by:553 | |
Symbol 553 Graphic | Uses:552 | Used by:554 |
Symbol 554 MovieClip [map2] | Uses:553 | Used by:1086 |
Symbol 555 Bitmap | Used by:556 | |
Symbol 556 Graphic | Uses:555 | Used by:557 |
Symbol 557 MovieClip [map1] | Uses:556 | Used by:1086 |
Symbol 558 Graphic | Used by:574 | |
Symbol 559 Graphic | Used by:574 | |
Symbol 560 Graphic | Used by:574 | |
Symbol 561 Graphic | Used by:574 | |
Symbol 562 Graphic | Used by:574 | |
Symbol 563 Graphic | Used by:574 | |
Symbol 564 Graphic | Used by:574 | |
Symbol 565 Graphic | Used by:574 | |
Symbol 566 Graphic | Used by:574 | |
Symbol 567 Graphic | Used by:574 | |
Symbol 568 Graphic | Used by:574 | |
Symbol 569 Graphic | Used by:574 | |
Symbol 570 Graphic | Used by:574 | |
Symbol 571 Graphic | Used by:574 | |
Symbol 572 Graphic | Used by:574 | |
Symbol 573 Graphic | Used by:574 | |
Symbol 574 MovieClip [axe] | Uses:558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 | Used by:1086 |
Symbol 575 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 576 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 577 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 578 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 579 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 580 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 581 Graphic | Used by:646 698 | |
Symbol 582 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 583 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 584 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 585 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 586 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 587 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 588 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 589 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 590 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 591 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 592 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 593 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 594 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 595 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 596 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 597 Graphic | Used by:646 698 | |
Symbol 598 Graphic | Used by:646 698 | |
Symbol 599 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 600 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 601 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 602 Graphic | Used by:646 698 | |
Symbol 603 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 604 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 605 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 606 Graphic | Used by:646 698 | |
Symbol 607 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 608 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 609 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 610 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 611 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 612 Graphic | Used by:646 698 | |
Symbol 613 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 614 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 615 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 616 Graphic | Used by:646 698 | |
Symbol 617 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 618 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 619 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 620 Graphic | Used by:646 698 | |
Symbol 621 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 622 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 623 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 624 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 625 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 626 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 627 Graphic | Used by:646 698 | |
Symbol 628 Graphic | Used by:646 698 | |
Symbol 629 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 630 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 631 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 632 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 633 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 634 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 635 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 636 Graphic | Used by:646 698 | |
Symbol 637 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 638 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 639 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 640 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 641 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 642 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 643 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 644 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 645 Graphic | Used by:646 658 670 682 694 698 994 | |
Symbol 646 MovieClip | Uses:575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 | Used by:699 |
Symbol 647 Graphic | Used by:658 | |
Symbol 648 Graphic | Used by:658 | |
Symbol 649 Graphic | Used by:658 | |
Symbol 650 Graphic | Used by:658 | |
Symbol 651 Graphic | Used by:658 | |
Symbol 652 Graphic | Used by:658 | |
Symbol 653 Graphic | Used by:658 | |
Symbol 654 Graphic | Used by:658 | |
Symbol 655 Graphic | Used by:658 | |
Symbol 656 Graphic | Used by:658 | |
Symbol 657 Graphic | Used by:658 | |
Symbol 658 MovieClip | Uses:575 576 577 578 579 580 647 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 648 599 600 601 649 603 604 605 650 607 608 651 609 610 611 652 613 614 615 653 617 618 619 654 621 622 623 624 625 626 655 656 629 630 631 632 633 634 635 657 637 638 639 640 641 642 643 644 645 | Used by:699 |
Symbol 659 Graphic | Used by:670 | |
Symbol 660 Graphic | Used by:670 | |
Symbol 661 Graphic | Used by:670 | |
Symbol 662 Graphic | Used by:670 | |
Symbol 663 Graphic | Used by:670 | |
Symbol 664 Graphic | Used by:670 | |
Symbol 665 Graphic | Used by:670 | |
Symbol 666 Graphic | Used by:670 | |
Symbol 667 Graphic | Used by:670 | |
Symbol 668 Graphic | Used by:670 | |
Symbol 669 Graphic | Used by:670 | |
Symbol 670 MovieClip | Uses:659 599 600 601 660 603 604 605 661 607 608 609 610 611 662 613 614 615 663 575 576 577 578 579 580 664 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 665 617 618 619 666 621 622 623 624 625 626 667 668 629 630 631 632 633 634 635 669 637 638 639 640 641 642 643 644 645 | Used by:699 |
Symbol 671 Graphic | Used by:682 | |
Symbol 672 Graphic | Used by:682 | |
Symbol 673 Graphic | Used by:682 | |
Symbol 674 Graphic | Used by:682 | |
Symbol 675 Graphic | Used by:682 | |
Symbol 676 Graphic | Used by:682 | |
Symbol 677 Graphic | Used by:682 | |
Symbol 678 Graphic | Used by:682 | |
Symbol 679 Graphic | Used by:682 | |
Symbol 680 Graphic | Used by:682 | |
Symbol 681 Graphic | Used by:682 | |
Symbol 682 MovieClip | Uses:575 576 577 578 579 580 671 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 672 673 599 600 601 674 603 604 605 675 607 608 609 610 611 676 613 614 615 677 617 618 619 678 679 629 630 631 632 633 634 635 680 637 638 639 640 641 642 643 644 645 621 622 623 624 625 626 681 | Used by:699 |
Symbol 683 Graphic | Used by:694 | |
Symbol 684 Graphic | Used by:694 | |
Symbol 685 Graphic | Used by:694 | |
Symbol 686 Graphic | Used by:694 | |
Symbol 687 Graphic | Used by:694 | |
Symbol 688 Graphic | Used by:694 | |
Symbol 689 Graphic | Used by:694 | |
Symbol 690 Graphic | Used by:694 | |
Symbol 691 Graphic | Used by:694 | |
Symbol 692 Graphic | Used by:694 | |
Symbol 693 Graphic | Used by:694 | |
Symbol 694 MovieClip | Uses:575 576 577 578 579 580 683 684 599 600 601 685 603 604 605 686 607 608 609 610 611 687 613 614 615 688 617 618 619 689 690 629 630 631 632 633 634 635 691 637 638 639 640 641 642 643 644 645 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 692 621 622 623 624 625 626 693 | Used by:699 |
Symbol 695 Font | Used by:696 797 | |
Symbol 696 EditableText | Uses:695 | Used by:698 |
Symbol 697 Sound | Used by:698 | |
Symbol 698 MovieClip | Uses:575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 696 697 | Used by:699 |
Symbol 699 MovieClip [char] | Uses:646 658 670 682 694 698 | Used by:1086 |
Symbol 700 Sound [Music2] | Used by:1086 | |
Symbol 701 Graphic | Used by:702 | |
Symbol 702 MovieClip [border] | Uses:701 | Used by:1086 |
Symbol 703 Bitmap | Used by:704 | |
Symbol 704 Graphic | Uses:703 | Used by:716 842 |
Symbol 705 Font | Used by:706 1002 1003 1004 | |
Symbol 706 Text | Uses:705 | Used by:716 |
Symbol 707 Bitmap | Used by:708 709 | |
Symbol 708 Graphic | Uses:707 | Used by:711 799 982 |
Symbol 709 Graphic | Uses:707 | Used by:710 711 799 982 |
Symbol 710 MovieClip | Uses:709 | Used by:711 799 982 |
Symbol 711 Button | Uses:708 710 709 | Used by:716 |
Symbol 712 Bitmap | Used by:713 | |
Symbol 713 Graphic | Uses:712 | Used by:714 715 826 |
Symbol 714 MovieClip | Uses:713 | Used by:715 826 |
Symbol 715 Button | Uses:713 714 | Used by:716 842 |
Symbol 716 MovieClip [instruction] | Uses:704 706 711 715 | Used by:1086 |
Symbol 717 Bitmap | Used by:718 | |
Symbol 718 Graphic | Uses:717 | Used by:800 |
Symbol 719 Graphic | Used by:720 | |
Symbol 720 MovieClip | Uses:719 | Used by:800 |
Symbol 721 Graphic | Used by:722 | |
Symbol 722 MovieClip | Uses:721 | Used by:800 |
Symbol 723 Graphic | Used by:724 | |
Symbol 724 MovieClip | Uses:723 | Used by:800 |
Symbol 725 Graphic | Used by:726 | |
Symbol 726 MovieClip | Uses:725 | Used by:800 |
Symbol 727 Graphic | Used by:728 | |
Symbol 728 MovieClip | Uses:727 | Used by:800 |
Symbol 729 Graphic | Used by:732 | |
Symbol 730 Graphic | Used by:732 | |
Symbol 731 Graphic | Used by:732 | |
Symbol 732 MovieClip | Uses:729 730 731 | Used by:733 |
Symbol 733 MovieClip | Uses:732 | Used by:800 |
Symbol 734 Graphic | Used by:787 | |
Symbol 735 Graphic | Used by:787 | |
Symbol 736 Graphic | Used by:787 | |
Symbol 737 Graphic | Used by:787 | |
Symbol 738 Graphic | Used by:787 | |
Symbol 739 Graphic | Used by:787 | |
Symbol 740 Graphic | Used by:787 | |
Symbol 741 Graphic | Used by:787 | |
Symbol 742 Graphic | Used by:787 | |
Symbol 743 Graphic | Used by:787 | |
Symbol 744 Graphic | Used by:787 | |
Symbol 745 Graphic | Used by:787 | |
Symbol 746 Graphic | Used by:787 | |
Symbol 747 Graphic | Used by:787 | |
Symbol 748 Graphic | Used by:787 | |
Symbol 749 Graphic | Used by:787 | |
Symbol 750 Graphic | Used by:787 | |
Symbol 751 Graphic | Used by:787 | |
Symbol 752 Graphic | Used by:787 | |
Symbol 753 Graphic | Used by:787 | |
Symbol 754 Graphic | Used by:787 | |
Symbol 755 Graphic | Used by:787 | |
Symbol 756 Graphic | Used by:787 | |
Symbol 757 Graphic | Used by:787 | |
Symbol 758 Graphic | Used by:787 | |
Symbol 759 Graphic | Used by:787 | |
Symbol 760 Graphic | Used by:787 | |
Symbol 761 Graphic | Used by:787 | |
Symbol 762 Graphic | Used by:787 | |
Symbol 763 Graphic | Used by:787 | |
Symbol 764 Graphic | Used by:787 | |
Symbol 765 Graphic | Used by:787 | |
Symbol 766 Graphic | Used by:787 | |
Symbol 767 Graphic | Used by:787 | |
Symbol 768 Graphic | Used by:787 | |
Symbol 769 Graphic | Used by:787 | |
Symbol 770 Graphic | Used by:787 | |
Symbol 771 Graphic | Used by:787 | |
Symbol 772 Graphic | Used by:775 | |
Symbol 773 Graphic | Used by:775 | |
Symbol 774 Graphic | Used by:775 | |
Symbol 775 MovieClip | Uses:772 773 774 | Used by:787 |
Symbol 776 Graphic | Used by:787 | |
Symbol 777 Graphic | Used by:787 | |
Symbol 778 Graphic | Used by:787 | |
Symbol 779 Graphic | Used by:787 | |
Symbol 780 Graphic | Used by:786 | |
Symbol 781 Graphic | Used by:786 | |
Symbol 782 Graphic | Used by:786 | |
Symbol 783 Graphic | Used by:786 | |
Symbol 784 Graphic | Used by:786 | |
Symbol 785 Graphic | Used by:786 | |
Symbol 786 MovieClip | Uses:780 781 782 783 784 785 | Used by:787 |
Symbol 787 MovieClip | Uses:734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 775 776 777 778 779 786 | Used by:800 |
Symbol 788 Graphic | Used by:800 | |
Symbol 789 Graphic | Used by:800 | |
Symbol 790 Graphic | Used by:791 | |
Symbol 791 MovieClip | Uses:790 | Used by:800 |
Symbol 792 Graphic | Used by:793 | |
Symbol 793 MovieClip | Uses:792 | Used by:800 |
Symbol 794 Graphic | Used by:795 | |
Symbol 795 MovieClip | Uses:794 | Used by:800 |
Symbol 796 Sound | Used by:800 | |
Symbol 797 Text | Uses:695 | Used by:798 |
Symbol 798 MovieClip | Uses:797 | Used by:800 |
Symbol 799 Button | Uses:708 710 709 | Used by:800 |
Symbol 800 MovieClip [End2] | Uses:718 720 722 724 726 728 733 787 788 789 791 793 795 796 798 799 | Used by:1086 |
Symbol 801 Graphic | Used by:821 | |
Symbol 802 Graphic | Used by:821 | |
Symbol 803 Graphic | Used by:821 | |
Symbol 804 Graphic | Used by:821 | |
Symbol 805 Graphic | Used by:821 | |
Symbol 806 Graphic | Used by:821 | |
Symbol 807 Graphic | Used by:821 | |
Symbol 808 Graphic | Used by:821 | |
Symbol 809 Graphic | Used by:821 | |
Symbol 810 Graphic | Used by:821 | |
Symbol 811 Graphic | Used by:821 | |
Symbol 812 Graphic | Used by:821 | |
Symbol 813 Graphic | Used by:821 | |
Symbol 814 Graphic | Used by:821 | |
Symbol 815 Graphic | Used by:821 | |
Symbol 816 Graphic | Used by:821 | |
Symbol 817 Graphic | Used by:821 | |
Symbol 818 Graphic | Used by:821 | |
Symbol 819 Graphic | Used by:821 | |
Symbol 820 Graphic | Used by:821 | |
Symbol 821 MovieClip [door] | Uses:801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 | Used by:1086 |
Symbol 822 Bitmap | Used by:823 | |
Symbol 823 Graphic | Uses:822 | Used by:842 |
Symbol 824 Bitmap | Used by:825 | |
Symbol 825 Graphic | Uses:824 | Used by:842 |
Symbol 826 Button | Uses:713 714 | Used by:842 |
Symbol 827 Bitmap | Used by:828 | |
Symbol 828 Graphic | Uses:827 | Used by:829 830 839 |
Symbol 829 MovieClip | Uses:828 | Used by:830 839 |
Symbol 830 Button | Uses:828 829 | Used by:842 |
Symbol 831 Bitmap | Used by:832 | |
Symbol 832 Graphic | Uses:831 | Used by:833 834 840 |
Symbol 833 MovieClip | Uses:832 | Used by:834 840 |
Symbol 834 Button | Uses:832 833 | Used by:842 |
Symbol 835 Bitmap | Used by:836 | |
Symbol 836 Graphic | Uses:835 | Used by:837 838 841 |
Symbol 837 MovieClip | Uses:836 | Used by:838 841 |
Symbol 838 Button | Uses:836 837 | Used by:842 |
Symbol 839 Button | Uses:828 829 | Used by:842 |
Symbol 840 Button | Uses:832 833 | Used by:842 |
Symbol 841 Button | Uses:836 837 | Used by:842 |
Symbol 842 MovieClip [intro] | Uses:704 823 825 826 830 834 838 715 839 840 841 | Used by:1086 |
Symbol 843 Graphic | Used by:844 | |
Symbol 844 MovieClip | Uses:843 | Used by:845 |
Symbol 845 MovieClip [Light] | Uses:844 | Used by:1086 |
Symbol 846 Graphic | Used by:983 | |
Symbol 847 Graphic | Used by:983 | |
Symbol 848 Graphic | Used by:983 | |
Symbol 849 Graphic | Used by:983 | |
Symbol 850 Graphic | Used by:983 | |
Symbol 851 Graphic | Used by:983 | |
Symbol 852 Graphic | Used by:983 | |
Symbol 853 Graphic | Used by:983 | |
Symbol 854 Graphic | Used by:983 | |
Symbol 855 Graphic | Used by:983 | |
Symbol 856 Graphic | Used by:983 | |
Symbol 857 Graphic | Used by:983 | |
Symbol 858 Graphic | Used by:983 | |
Symbol 859 Graphic | Used by:983 | |
Symbol 860 Graphic | Used by:983 | |
Symbol 861 Graphic | Used by:983 | |
Symbol 862 Graphic | Used by:983 | |
Symbol 863 Graphic | Used by:983 | |
Symbol 864 Graphic | Used by:983 | |
Symbol 865 Graphic | Used by:983 | |
Symbol 866 Graphic | Used by:983 | |
Symbol 867 Graphic | Used by:983 | |
Symbol 868 Graphic | Used by:983 | |
Symbol 869 Graphic | Used by:983 | |
Symbol 870 Graphic | Used by:983 | |
Symbol 871 Graphic | Used by:983 | |
Symbol 872 Graphic | Used by:983 | |
Symbol 873 Graphic | Used by:983 | |
Symbol 874 Graphic | Used by:983 | |
Symbol 875 Graphic | Used by:983 | |
Symbol 876 Graphic | Used by:983 | |
Symbol 877 Graphic | Used by:983 | |
Symbol 878 Graphic | Used by:983 | |
Symbol 879 Graphic | Used by:983 | |
Symbol 880 Graphic | Used by:983 | |
Symbol 881 Graphic | Used by:983 | |
Symbol 882 Graphic | Used by:983 | |
Symbol 883 Graphic | Used by:983 | |
Symbol 884 Graphic | Used by:983 | |
Symbol 885 Graphic | Used by:983 | |
Symbol 886 Graphic | Used by:983 | |
Symbol 887 Graphic | Used by:983 | |
Symbol 888 Graphic | Used by:983 | |
Symbol 889 Graphic | Used by:983 | |
Symbol 890 Graphic | Used by:983 | |
Symbol 891 Graphic | Used by:983 | |
Symbol 892 Graphic | Used by:983 | |
Symbol 893 Graphic | Used by:983 | |
Symbol 894 Graphic | Used by:983 | |
Symbol 895 Graphic | Used by:983 | |
Symbol 896 Graphic | Used by:983 | |
Symbol 897 Graphic | Used by:983 | |
Symbol 898 Graphic | Used by:983 | |
Symbol 899 Graphic | Used by:983 | |
Symbol 900 Graphic | Used by:983 | |
Symbol 901 Graphic | Used by:983 | |
Symbol 902 Graphic | Used by:983 | |
Symbol 903 Graphic | Used by:983 | |
Symbol 904 Graphic | Used by:983 | |
Symbol 905 Graphic | Used by:983 | |
Symbol 906 Graphic | Used by:983 | |
Symbol 907 Graphic | Used by:983 | |
Symbol 908 Graphic | Used by:983 | |
Symbol 909 Graphic | Used by:983 | |
Symbol 910 Graphic | Used by:983 | |
Symbol 911 Graphic | Used by:983 | |
Symbol 912 Graphic | Used by:983 | |
Symbol 913 Graphic | Used by:983 | |
Symbol 914 Graphic | Used by:983 | |
Symbol 915 Graphic | Used by:983 | |
Symbol 916 Graphic | Used by:983 | |
Symbol 917 Graphic | Used by:983 | |
Symbol 918 Graphic | Used by:983 | |
Symbol 919 Graphic | Used by:983 | |
Symbol 920 Graphic | Used by:983 | |
Symbol 921 Graphic | Used by:983 | |
Symbol 922 Graphic | Used by:983 | |
Symbol 923 Graphic | Used by:983 | |
Symbol 924 Graphic | Used by:983 | |
Symbol 925 Graphic | Used by:983 | |
Symbol 926 Graphic | Used by:983 | |
Symbol 927 Graphic | Used by:983 | |
Symbol 928 Graphic | Used by:983 | |
Symbol 929 Graphic | Used by:983 | |
Symbol 930 Graphic | Used by:983 | |
Symbol 931 Graphic | Used by:983 | |
Symbol 932 Graphic | Used by:983 | |
Symbol 933 Graphic | Used by:983 | |
Symbol 934 Graphic | Used by:983 | |
Symbol 935 Graphic | Used by:983 | |
Symbol 936 Graphic | Used by:983 | |
Symbol 937 Graphic | Used by:983 | |
Symbol 938 Graphic | Used by:983 | |
Symbol 939 Graphic | Used by:983 | |
Symbol 940 Graphic | Used by:983 | |
Symbol 941 Graphic | Used by:983 | |
Symbol 942 Graphic | Used by:983 | |
Symbol 943 Graphic | Used by:983 | |
Symbol 944 Graphic | Used by:983 | |
Symbol 945 Graphic | Used by:983 | |
Symbol 946 Graphic | Used by:983 | |
Symbol 947 Graphic | Used by:983 | |
Symbol 948 Graphic | Used by:983 | |
Symbol 949 Graphic | Used by:983 | |
Symbol 950 Graphic | Used by:983 | |
Symbol 951 Graphic | Used by:983 | |
Symbol 952 Graphic | Used by:983 | |
Symbol 953 Graphic | Used by:983 | |
Symbol 954 Graphic | Used by:983 | |
Symbol 955 Graphic | Used by:983 | |
Symbol 956 Graphic | Used by:983 | |
Symbol 957 Graphic | Used by:983 | |
Symbol 958 Graphic | Used by:983 | |
Symbol 959 Graphic | Used by:983 | |
Symbol 960 Graphic | Used by:983 | |
Symbol 961 Graphic | Used by:983 | |
Symbol 962 Graphic | Used by:983 | |
Symbol 963 Graphic | Used by:983 | |
Symbol 964 Graphic | Used by:983 | |
Symbol 965 Graphic | Used by:983 | |
Symbol 966 Graphic | Used by:983 | |
Symbol 967 Graphic | Used by:983 | |
Symbol 968 Graphic | Used by:983 | |
Symbol 969 Graphic | Used by:983 | |
Symbol 970 Graphic | Used by:983 | |
Symbol 971 Graphic | Used by:983 | |
Symbol 972 Graphic | Used by:983 | |
Symbol 973 Graphic | Used by:983 | |
Symbol 974 Graphic | Used by:983 | |
Symbol 975 Graphic | Used by:983 | |
Symbol 976 Graphic | Used by:983 | |
Symbol 977 Graphic | Used by:983 | |
Symbol 978 Graphic | Used by:983 | |
Symbol 979 Graphic | Used by:983 | |
Symbol 980 Graphic | Used by:983 | |
Symbol 981 Graphic | Used by:983 | |
Symbol 982 Button | Uses:708 710 709 | Used by:983 |
Symbol 983 MovieClip [EndDead] | Uses:846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 | Used by:1086 |
Symbol 984 Graphic | Used by:994 | |
Symbol 985 Graphic | Used by:994 | |
Symbol 986 Graphic | Used by:994 | |
Symbol 987 Graphic | Used by:994 | |
Symbol 988 Graphic | Used by:994 | |
Symbol 989 Graphic | Used by:994 | |
Symbol 990 Graphic | Used by:994 | |
Symbol 991 Graphic | Used by:994 | |
Symbol 992 Graphic | Used by:994 | |
Symbol 993 Graphic | Used by:994 | |
Symbol 994 MovieClip | Uses:984 599 600 601 985 603 604 605 986 607 608 609 610 611 987 613 614 615 988 575 576 577 578 579 580 989 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 990 617 618 619 991 621 622 623 624 625 626 992 629 630 631 632 633 634 635 993 637 638 639 640 641 642 643 644 645 | Used by:1007 |
Symbol 995 Graphic | Used by:996 | |
Symbol 996 MovieClip | Uses:995 407 408 | Used by:1007 |
Symbol 997 Graphic | Used by:1007 | |
Symbol 998 ShapeTweening | Used by:1007 | |
Symbol 999 Sound | Used by:1007 | |
Symbol 1000 Graphic | Used by:1007 | |
Symbol 1001 Sound | Used by:1007 1072 1073 | |
Symbol 1002 Text | Uses:705 | Used by:1007 |
Symbol 1003 Text | Uses:705 | Used by:1007 |
Symbol 1004 Text | Uses:705 | Used by:1007 |
Symbol 1005 ShapeTweening | Used by:1007 | |
Symbol 1006 Graphic | Used by:1007 1072 1073 1080 | |
Symbol 1007 MovieClip [end] | Uses:493 994 996 997 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 998 999 1000 1001 1002 1003 1004 1005 1006 | Used by:1086 |
Symbol 1008 Graphic | Used by:1072 1073 | |
Symbol 1009 Graphic | Used by:1072 1073 | |
Symbol 1010 Graphic | Used by:1072 1073 | |
Symbol 1011 Graphic | Used by:1072 1073 | |
Symbol 1012 Graphic | Used by:1072 1073 | |
Symbol 1013 Graphic | Used by:1072 1073 | |
Symbol 1014 Graphic | Used by:1072 1073 | |
Symbol 1015 Graphic | Used by:1072 1073 | |
Symbol 1016 Graphic | Used by:1072 1073 | |
Symbol 1017 Graphic | Used by:1072 1073 | |
Symbol 1018 Graphic | Used by:1072 1073 | |
Symbol 1019 Graphic | Used by:1072 1073 | |
Symbol 1020 Graphic | Used by:1072 1073 | |
Symbol 1021 Graphic | Used by:1072 1073 | |
Symbol 1022 Graphic | Used by:1072 1073 | |
Symbol 1023 Graphic | Used by:1072 1073 | |
Symbol 1024 Graphic | Used by:1072 1073 | |
Symbol 1025 Graphic | Used by:1072 1073 | |
Symbol 1026 Graphic | Used by:1072 1073 | |
Symbol 1027 Graphic | Used by:1072 1073 | |
Symbol 1028 Graphic | Used by:1072 1073 | |
Symbol 1029 Graphic | Used by:1072 1073 | |
Symbol 1030 Graphic | Used by:1072 1073 | |
Symbol 1031 Graphic | Used by:1072 1073 | |
Symbol 1032 Graphic | Used by:1072 1073 | |
Symbol 1033 Graphic | Used by:1072 1073 | |
Symbol 1034 Graphic | Used by:1072 1073 | |
Symbol 1035 Graphic | Used by:1072 1073 | |
Symbol 1036 Graphic | Used by:1072 1073 | |
Symbol 1037 Graphic | Used by:1072 1073 | |
Symbol 1038 Graphic | Used by:1072 1073 | |
Symbol 1039 Graphic | Used by:1072 1073 | |
Symbol 1040 Graphic | Used by:1072 1073 | |
Symbol 1041 Graphic | Used by:1072 1073 | |
Symbol 1042 Graphic | Used by:1072 1073 | |
Symbol 1043 Graphic | Used by:1072 1073 | |
Symbol 1044 Graphic | Used by:1072 1073 | |
Symbol 1045 Graphic | Used by:1072 1073 | |
Symbol 1046 Graphic | Used by:1072 1073 | |
Symbol 1047 Graphic | Used by:1072 1073 | |
Symbol 1048 Graphic | Used by:1072 1073 | |
Symbol 1049 Graphic | Used by:1072 1073 | |
Symbol 1050 Graphic | Used by:1072 1073 | |
Symbol 1051 Graphic | Used by:1072 1073 | |
Symbol 1052 Graphic | Used by:1072 1073 | |
Symbol 1053 Graphic | Used by:1072 1073 | |
Symbol 1054 Graphic | Used by:1072 1073 | |
Symbol 1055 Graphic | Used by:1072 1073 | |
Symbol 1056 Graphic | Used by:1072 1073 | |
Symbol 1057 Graphic | Used by:1072 1073 | |
Symbol 1058 Graphic | Used by:1072 1073 | |
Symbol 1059 Graphic | Used by:1072 1073 | |
Symbol 1060 Graphic | Used by:1072 1073 | |
Symbol 1061 Graphic | Used by:1072 1073 | |
Symbol 1062 Graphic | Used by:1072 1073 | |
Symbol 1063 Graphic | Used by:1072 1073 | |
Symbol 1064 Graphic | Used by:1072 1073 | |
Symbol 1065 Graphic | Used by:1072 1073 | |
Symbol 1066 Graphic | Used by:1072 1073 | |
Symbol 1067 Graphic | Used by:1072 1073 | |
Symbol 1068 Graphic | Used by:1072 1073 | |
Symbol 1069 Graphic | Used by:1072 1073 | |
Symbol 1070 Graphic | Used by:1072 1073 | |
Symbol 1071 Graphic | Used by:1072 1073 | |
Symbol 1072 MovieClip [doorclose] | Uses:1006 349 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1001 1068 1069 1070 1071 | Used by:1086 |
Symbol 1073 MovieClip [dooropen] | Uses:1006 349 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1001 | Used by:1086 |
Symbol 1074 MovieClip [empty] | Used by:1086 Timeline | |
Symbol 1075 Graphic | Used by:1080 | |
Symbol 1076 Graphic | Used by:1080 | |
Symbol 1077 Graphic | Used by:1080 | |
Symbol 1078 Graphic | Used by:1080 | |
Symbol 1079 Graphic | Used by:1080 | |
Symbol 1080 MovieClip [tile] | Uses:1075 1006 1076 1077 1078 1079 | Used by:1086 |
Symbol 1081 Sound [Music3] | Used by:1086 | |
Symbol 1082 Sound [Music4] | Used by:1086 | |
Symbol 1083 Sound [Music5] | Used by:1086 | |
Symbol 1084 Sound [Music6] | Used by:1086 | |
Symbol 1085 Sound [Sound0] | Used by:1086 | |
Symbol 1086 MovieClip | Uses:67 71 76 80 82 83 181 211 223 230 239 249 257 270 285 299 313 328 333 339 348 354 368 369 379 392 405 490 491 494 495 511 514 517 520 523 529 532 545 548 551 554 557 574 699 700 702 716 800 821 842 845 983 1007 1072 1073 1074 1080 1081 1082 1083 1084 1085 | Used by:Timeline |
Instance Names
"controller" | Frame 36 | Symbol 1074 MovieClip [empty] |
"healthbar" | Symbol 67 MovieClip [bar] Frame 1 | Symbol 32 MovieClip |
"staminabar" | Symbol 67 MovieClip [bar] Frame 1 | Symbol 34 MovieClip |
"Head" | Symbol 172 MovieClip Frame 1 | Symbol 161 MovieClip |
"Head" | Symbol 173 MovieClip Frame 1 | Symbol 161 MovieClip |
"Head" | Symbol 174 MovieClip Frame 1 | Symbol 161 MovieClip |
"Head" | Symbol 180 MovieClip Frame 1 | Symbol 161 MovieClip |
"body" | Symbol 181 MovieClip [boss] Frame 1 | Symbol 172 MovieClip |
"body" | Symbol 181 MovieClip [boss] Frame 2 | Symbol 173 MovieClip |
"body" | Symbol 181 MovieClip [boss] Frame 3 | Symbol 174 MovieClip |
"body" | Symbol 181 MovieClip [boss] Frame 4 | Symbol 180 MovieClip |
"mc" | Symbol 699 MovieClip [char] Frame 13 | Symbol 694 MovieClip |
"BtnStart" | Symbol 716 MovieClip [instruction] Frame 1 | Symbol 711 Button |
"BtnStart" | Symbol 716 MovieClip [instruction] Frame 1 | Symbol 715 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1087 as "__Packages.MochiAd" |
ExportAssets (56) | Timeline Frame 32 | Symbol 67 as "bar" |
ExportAssets (56) | Timeline Frame 32 | Symbol 71 as "item" |
ExportAssets (56) | Timeline Frame 32 | Symbol 76 as "key" |
ExportAssets (56) | Timeline Frame 32 | Symbol 80 as "bullet" |
ExportAssets (56) | Timeline Frame 32 | Symbol 82 as "bulletboss" |
ExportAssets (56) | Timeline Frame 32 | Symbol 83 as "Music0" |
ExportAssets (56) | Timeline Frame 32 | Symbol 181 as "boss" |
ExportAssets (56) | Timeline Frame 32 | Symbol 211 as "enemy14" |
ExportAssets (56) | Timeline Frame 32 | Symbol 223 as "enemy13" |
ExportAssets (56) | Timeline Frame 32 | Symbol 230 as "enemy12" |
ExportAssets (56) | Timeline Frame 32 | Symbol 239 as "enemy11" |
ExportAssets (56) | Timeline Frame 32 | Symbol 249 as "enemy10" |
ExportAssets (56) | Timeline Frame 32 | Symbol 257 as "enemy9" |
ExportAssets (56) | Timeline Frame 32 | Symbol 270 as "enemy8" |
ExportAssets (56) | Timeline Frame 32 | Symbol 285 as "enemy7" |
ExportAssets (56) | Timeline Frame 32 | Symbol 299 as "enemy4" |
ExportAssets (56) | Timeline Frame 32 | Symbol 313 as "enemy5" |
ExportAssets (56) | Timeline Frame 32 | Symbol 328 as "enemy6" |
ExportAssets (56) | Timeline Frame 32 | Symbol 333 as "enemy3" |
ExportAssets (56) | Timeline Frame 32 | Symbol 339 as "enemy2" |
ExportAssets (56) | Timeline Frame 32 | Symbol 348 as "enemy1" |
ExportAssets (56) | Timeline Frame 32 | Symbol 354 as "trap" |
ExportAssets (56) | Timeline Frame 32 | Symbol 368 as "tower" |
ExportAssets (56) | Timeline Frame 32 | Symbol 369 as "Music1" |
ExportAssets (56) | Timeline Frame 32 | Symbol 379 as "map4b" |
ExportAssets (56) | Timeline Frame 32 | Symbol 392 as "map3b" |
ExportAssets (56) | Timeline Frame 32 | Symbol 405 as "map2b" |
ExportAssets (56) | Timeline Frame 32 | Symbol 490 as "map10b" |
ExportAssets (56) | Timeline Frame 32 | Symbol 491 as "map11b" |
ExportAssets (56) | Timeline Frame 32 | Symbol 494 as "map10" |
ExportAssets (56) | Timeline Frame 32 | Symbol 495 as "map11" |
ExportAssets (56) | Timeline Frame 32 | Symbol 511 as "map9b" |
ExportAssets (56) | Timeline Frame 32 | Symbol 514 as "map9" |
ExportAssets (56) | Timeline Frame 32 | Symbol 517 as "map8" |
ExportAssets (56) | Timeline Frame 32 | Symbol 520 as "map7" |
ExportAssets (56) | Timeline Frame 32 | Symbol 523 as "map6" |
ExportAssets (56) | Timeline Frame 32 | Symbol 529 as "map5b" |
ExportAssets (56) | Timeline Frame 32 | Symbol 532 as "map5" |
ExportAssets (56) | Timeline Frame 32 | Symbol 545 as "map1b" |
ExportAssets (56) | Timeline Frame 32 | Symbol 548 as "map4" |
ExportAssets (56) | Timeline Frame 32 | Symbol 551 as "map3" |
ExportAssets (56) | Timeline Frame 32 | Symbol 554 as "map2" |
ExportAssets (56) | Timeline Frame 32 | Symbol 557 as "map1" |
ExportAssets (56) | Timeline Frame 32 | Symbol 574 as "axe" |
ExportAssets (56) | Timeline Frame 32 | Symbol 699 as "char" |
ExportAssets (56) | Timeline Frame 32 | Symbol 700 as "Music2" |
ExportAssets (56) | Timeline Frame 32 | Symbol 702 as "border" |
ExportAssets (56) | Timeline Frame 32 | Symbol 716 as "instruction" |
ExportAssets (56) | Timeline Frame 32 | Symbol 800 as "End2" |
ExportAssets (56) | Timeline Frame 32 | Symbol 821 as "door" |
ExportAssets (56) | Timeline Frame 32 | Symbol 842 as "intro" |
ExportAssets (56) | Timeline Frame 32 | Symbol 845 as "Light" |
ExportAssets (56) | Timeline Frame 32 | Symbol 983 as "EndDead" |
ExportAssets (56) | Timeline Frame 32 | Symbol 1007 as "end" |
ExportAssets (56) | Timeline Frame 32 | Symbol 1072 as "doorclose" |
ExportAssets (56) | Timeline Frame 32 | Symbol 1073 as "dooropen" |
ExportAssets (56) | Timeline Frame 32 | Symbol 1074 as "empty" |
ExportAssets (56) | Timeline Frame 32 | Symbol 1080 as "tile" |
ExportAssets (56) | Timeline Frame 32 | Symbol 1081 as "Music3" |
ExportAssets (56) | Timeline Frame 32 | Symbol 1082 as "Music4" |
ExportAssets (56) | Timeline Frame 32 | Symbol 1083 as "Music5" |
ExportAssets (56) | Timeline Frame 32 | Symbol 1084 as "Music6" |
ExportAssets (56) | Timeline Frame 32 | Symbol 1085 as "Sound0" |
Labels
"intro" | Frame 33 |
"Instrunction" | Frame 34 |
"MainGame" | Frame 35 |
"loop" | Symbol 842 MovieClip [intro] Frame 163 |
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