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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/49741250?noj=FRM49741250-13DC" width="1" height="1"></div>

Space ranger.swf

This is the info page for
Flash #47204

(Click the ID number above for more basic data on this flash file.)


Text
PROFILE 1

PROFILE 1

PLAY MORE GAMES

playstival

Credits

GO BACK

GO BACK

theme songs
Rotate - Dj Immune
Above the Clouds - Dj Immune
Vast Void of Space - Bjra

Sponsored by

Upgrade your ship

Play More Games

Back to
Main Menu

PLAY MORE GAMES

PLAY MORE GAMES

Back to Menu ?

Play More
Games

Play More
Games

00000

HANDLING

999999

PLAY MORE
GAMES

PLAY MORE
GAMES

asdfsadfsdfsdsdfsdff

PROFILE

Start Game

Create Profile

Delete Profile

NEW PLAYER

YOUR NAME :

Profile already exist

GO BACK

PLAY MORE GAMES

Select Profile to Use

Please select
a profile first

(click)

Avoid the civilian
cars at all cost.
Hitting them results
in a penalty

Afterburner (Space) can make
your car tougher, but it'll
disabled regenerate shield

999999

999

25

Oberon

BACK TO HQ

PAUSE

ARREST THEM

PLAY MORE GAMES

BACK TO HQ

RETRY

Next Mission

Victorious

Enemy murdered :      x           =

Civilian murdered :      x           =

99

9999

20000000

-2000000

2000000000

-200000000

2000000000

2000000000

2000000000

Play More Games

You've completed
Space Ranger

99999999999999

Play More Games

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("fd8a2183", this, 10301, true); fscommand ("showmenu", "false");
Frame 5
function BGMusic(track) { if (track == 1) { if (lastTrack == 1) { lastTrack = 2; } else { lastTrack = 1; } track = lastTrack; } var _local1 = 0; while (_local1 < MusicPack.length) { MusicPack[_local1].stop("Music0" + _local1); _local1++; } MusicPack[track].start(0, 999); } function playSFX(track) { if (!isMute) { if ((SFXPack[track].position >= SFXPack[track].duration) or (SFXPack[track].position <= 0)) { SFXPack[track].start(); } } } function setMute(flag) { _root.isMute = flag; if (flag) { MusicPack[0].setVolume(0); } else { MusicPack[0].setVolume(100); } } function playMoreGames() { getURL ("http://secure-us.imrworldwide.com/cgi-bin/b?cg=ugoplayer_flash_games&ci=us-ugclicks&tu=http://www.ugoplayer.com", "_blank"); } fscommand ("showmenu", "false"); stop(); var curr = getTimer(); onEnterFrame = function () { if ((getTimer() - curr) > 5000) { gotoAndStop ("MainMenu"); delete curr; delete this.onEnterFrame; } }; var MusicPack = new Array(); Music0 = new Sound(); Music0.attachSound("Music00"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music01"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music02"); MusicPack.push(Music0); var lastTrack = 1; var SFXPack = new Array(); Music0 = new Sound(); Music0.attachSound("SFX00"); SFXPack.push(Music0); Music0 = new Sound(); Music0.attachSound("SFX01"); SFXPack.push(Music0); Music0 = new Sound(); Music0.attachSound("SFX02"); SFXPack.push(Music0); Music0 = new Sound(); Music0.attachSound("SFX03"); SFXPack.push(Music0); Music0 = new Sound(); Music0.attachSound("SFX04"); SFXPack.push(Music0); Music0 = new Sound(); Music0.attachSound("SFX05"); SFXPack.push(Music0); Music0 = new Sound(); Music0.attachSound("SFX06"); SFXPack.push(Music0); Music0 = new Sound(); Music0.attachSound("SFX07"); SFXPack.push(Music0);
Frame 10
function loadGame() { var _local4 = SharedObject.getLocal(_root.profileUniqueID); var _local2 = _local4.data.myObj; var _local3 = profileSelected; money = _local2.objArray[_local3][1]; score = _local2.objArray[_local3][2]; missionCH[1] = _local2.objArray[_local3][3]; missionCH[2] = _local2.objArray[_local3][4]; missionCH[3] = _local2.objArray[_local3][5]; upgrade[0] = _local2.objArray[_local3][6]; upgrade[1] = _local2.objArray[_local3][7]; upgrade[2] = _local2.objArray[_local3][8]; upgrade[3] = _local2.objArray[_local3][9]; upgrade[4] = _local2.objArray[_local3][10]; } function saveGame() { var _local4 = SharedObject.getLocal(_root.profileUniqueID); var _local2 = _local4.data.myObj; var _local3 = profileSelected; _local2.objArray[_local3][1] = money; _local2.objArray[_local3][2] = score; _local2.objArray[_local3][3] = missionCH[1]; _local2.objArray[_local3][4] = missionCH[2]; _local2.objArray[_local3][5] = missionCH[3]; _local2.objArray[_local3][6] = upgrade[0]; _local2.objArray[_local3][7] = upgrade[1]; _local2.objArray[_local3][8] = upgrade[2]; _local2.objArray[_local3][9] = upgrade[3]; _local2.objArray[_local3][10] = upgrade[4]; _local4.data.myObj = _local2; } BGMusic(0); var upgrade = [1, 1, 1, 1, 1]; var upgradePrice = [[10000000, 10000000, 50000000, 500000000, 1000000000], [10000000, 10000000, 50000000, 500000000, 1000000000], [10000000, 10000000, 50000000, 500000000, 1000000000], [10000000, 10000000, 50000000, 500000000, 1000000000], [10000000, 10000000, 50000000, 500000000, 1000000000]]; var upgradeDesc = ["How fast your car to maneuver ", "How fast your car can move", "provide a temporary increase in thrust.", "How fast your shield can regenerated.", "How big damage absorbed by your shield."]; var upgradeRoll = ["Handling", "Engine", "AfterBurner", "Shield Generator", "Shield Power"]; var descCriminals = ["Valasca is a boss from Rocketz gang, he has two personalities when he's driving his car, he drove like demon. He always disturb space traffics at Rock Wheel Galaxy. Rock Wheel is a biggest casino places in Paradox Universe.", "Oberon is a founder of Skoll gang, who is from dragon race with robotic arm. He is very insane, he has ambition to destroy Universe using Matacomb Factory to build mass of stones.", "Gashberge is a leader from G73-AI gang, who is very greedy. He very often rob Sotopolis's banks. Because he is powerful and cruel, until now nobody can stop his actions. He is the most wanted criminal in Paradox Universe."]; var descCriminals = ["Valasca is the boss of the Rocketz gang. When he's behind the wheel he drives like a demon and disturbs space traffic in the Rock Wheel Galaxy. Rock Wheel happens to be home to one of the biggest Casinos in the Paradox Universe.", "Oberson is the founder of the Skoll Gang. His Dragon roots and robotic arm make him the most intimidating Boss in the Universe. Also, his insanity is clear as his goal is to destroy the Universe using the Matacomb Factory to mass produce large meteors.", "Gashberge is the leader of the G73-AI Gang. His greed is well known from his successful robberies of the banks of Sotopolis. Be careful as he's known to be cruel and has never been caught. He is the most wanted criminal in the Paradox Universe."]; var profileUniqueID = "SpaceCopSavedProfile"; var profileSelected = 0; var money = 0; var mission = 0; var score = 0; var bonus = 0; var isWin = false; var isMute = false; var missionCH = [0, 0, 0, 0]; var missionEnemyKilled = 0; var missionCivilKilled = 0; var bossAlive = [true, true, true]; var bossValue = [0, 1000000000, 6000000000, 12000000000]; var bossName = ["", "Valasca", "Oberon", "Gashberge"];
Frame 40
how2play.onRelease = function () { gotoAndStop ("HQ"); };
Frame 45
how2play.onRelease = function () { if (this._currentframe < this._totalframes) { this.nextFrame(); } else { gotoAndStop ("HQ"); } };
Frame 50
BGMusic(1);
Frame 55
BGMusic(0);
Symbol 13 MovieClip [explosion2] Frame 84
this.script(); this.removeMovieClip();
Symbol 16 MovieClip Frame 60
this.removeMovieClip("");
Instance of Symbol 16 MovieClip "space" in Symbol 17 MovieClip Frame 1
onClipEvent (load) { dirx = (Math.random() * 10) - 5; diry = (Math.random() * 10) - 5; alph = (Math.random() * 100) + 20; } onClipEvent (enterFrame) { rota = Math.atan2(diry, dirx) * 57.2957795130823; _yscale = (_y * 2); _xscale = (_y * 2); _rotation = rota; _alpha = alph; _x = (_x + dirx); _y = (_y + diry); }
Instance of Symbol 17 MovieClip "space" in Symbol 18 MovieClip Frame 1
onClipEvent (enterFrame) { if (i == undefined) { i = 0; } i++; duplicateMovieClip ("space", "space" + i, i + 1889); space._x = 0; space._y = 0; space._visible = false; }
Symbol 68 MovieClip Frame 1
_root.stop();
Symbol 68 MovieClip Frame 3
xyb1 = _root.getBytesLoaded(); xyb2 = _root.getBytesTotal(); xytgFrame = Math.round((xyb1 / xyb2) * 100) + 1; prelbar.gotoAndStop(xytgFrame);
Symbol 68 MovieClip Frame 5
if ((xyb1 >= xyb2) && (xyb2 > 50)) { stop(); _root.play(); } else { gotoAndPlay ("xloop1"); }
Symbol 85 MovieClip [boost] Frame 6
this.removeMovieClip();
Symbol 256 MovieClip [enemyBoss1] Frame 1
stop();
Symbol 288 MovieClip [enemyBoss2] Frame 1
stop();
Symbol 349 MovieClip [enemyBoss3] Frame 1
stop();
Symbol 350 MovieClip [explosion] Frame 21
this.script(); this.removeMovieClip();
Symbol 463 MovieClip Frame 1
stop();
Symbol 470 Button
on (release) { _root.playMoreGames(); }
Symbol 473 MovieClip Frame 1
function nielsen(movieClip) { scCI = "us-ugo"; scCG = "ugoplayer_flashgames"; scSI = escape(movieClip); loadMovieNum ((((((("http://secure-us.imrworldwide.com/cgi-bin/m?ci=" + scCI) + "&cg=") + scCG) + "&si=") + scSI) + "&rnd=") + Math.ceil(Math.random() * 100000000), 100); } nielsen("game_intro");
Symbol 473 MovieClip Frame 165
stop();
Symbol 572 MovieClip Frame 61
this.onEnterFrame = function () { this._x = (Math.random() * 100) - 50; this._y = (Math.random() * 100) - 50; };
Symbol 572 MovieClip Frame 75
this.onEnterFrame = function () { this._x = (Math.random() * 40) - 20; this._y = (Math.random() * 40) - 20; };
Symbol 572 MovieClip Frame 80
delete this.onEnterFrame; this._x = 0; this._y = 0;
Symbol 572 MovieClip Frame 100
stop(); btnStart.onRelease = function () { _root.gotoAndStop("How"); }; btnInstruction.onRelease = function () { _root.gotoAndStop("Instruction"); }; btnCredit.onRelease = function () { _root.gotoAndStop("Credit"); }; btnCredits.onRelease = function () { _root.gotoAndStop("Credit"); }; btnMore.onRelease = function () { _root.playMoreGames(); };
Symbol 614 MovieClip Frame 1
btnReturn.onRelease = function () { _root.gotoAndStop("MainMenu"); }; onEnterFrame = function () { border._x = border._x - 0.08; if (border._x < ((-border._width) / 2)) { border._x = border._x + (border._width / 2); } };
Symbol 623 Button
on (release) { _root.playMoreGames(); }
Symbol 629 Button
on (release) { getURL ("http://secure-us.imrworldwide.com/cgi-bin/b?cg=ugoplayer_flash_games&ci=us-ugclicks&tu=http://www.newgrounds.com/audio/listen/142358", "_blank"); }
Symbol 630 Button
on (release) { getURL ("http://secure-us.imrworldwide.com/cgi-bin/b?cg=ugoplayer_flash_games&ci=us-ugclicks&tu=http://www.newgrounds.com/audio/listen/143963", "_blank"); }
Symbol 631 Button
on (release) { getURL ("http://secure-us.imrworldwide.com/cgi-bin/b?cg=ugoplayer_flash_games&ci=us-ugclicks&tu=http://www.newgrounds.com/audio/listen/147064", "_blank"); }
Symbol 632 MovieClip Frame 1
btnReturn.onRelease = function () { _root.gotoAndStop("MainMenu"); }; credit.onRelease = function () { getURL ("http://www.playstival.com", "_blank"); };
Symbol 746 MovieClip Frame 25
stop();
Symbol 750 Button
on (release) { _root.playMoreGames(); }
Symbol 774 Button
on (release) { _root.playMoreGames(); }
Symbol 775 MovieClip Frame 1
if (_root.isMute) { btnSoundYes.gotoAndStop(1); btnSoundNo.gotoAndStop(2); } else { btnSoundYes.gotoAndStop(2); btnSoundNo.gotoAndStop(1); } btnSoundYes.onRollOver = (btnSoundNo.onRollOver = function () { this.gotoAndStop(2); }); btnSoundYes.onRollOut = (btnSoundNo.onRollOut = function () { if (_root.isMute) { btnSoundYes.gotoAndStop(1); btnSoundNo.gotoAndStop(2); } else { btnSoundYes.gotoAndStop(2); btnSoundNo.gotoAndStop(1); } }); btnSoundYes.onRelease = function () { _root.setMute(false); btnSoundNo.gotoAndStop(1); }; btnSoundNo.onRelease = function () { _root.setMute(true); btnSoundYes.gotoAndStop(1); }; btnBackYes._visible = (btnBackNo._visible = false); btnBack.onRelease = function () { btnBackYes._visible = (btnBackNo._visible = true); }; btnBack.gotoAndStop(1); btnBack.onRollOver = function () { this.gotoAndStop(2); }; btnBack.onRollOut = function () { if (!btnBackYes._visible) { this.gotoAndStop(1); } }; btnBackNo.onRelease = function () { btnBack.gotoAndStop(1); btnBackYes._visible = (btnBackNo._visible = false); }; btnBackYes.onRelease = function () { _root.gotoAndStop("MainMenu"); };
Symbol 778 MovieClip Frame 1
btnYes.onRelease = function () { this._parent._visible = false; this._parent.script(); }; btnNo.onRelease = function () { this._parent._visible = false; };
Symbol 779 MovieClip Frame 1
menuDesc.text = ""; Option._visible = false; dialogYesNo._visible = false; Option.btnReturn.onRelease = function () { Option._visible = false; }; btnBack2Menu.onRelease = function () { dialogYesNo.title.text = "Back to Main Menu ?"; dialogYesNo._visible = true; dialogYesNo.script = function () { _root.gotoAndStop("MainMenu"); }; }; btnMission.onRelease = function () { _root.gotoAndStop("Mission"); }; btnGarage.onRelease = function () { _root.gotoAndStop("Garage"); }; btnOption.onRelease = function () { Option._visible = true; }; btnMission.onRollOver = function () { menuDesc.text = "Brief to your next mission"; }; btnGarage.onRollOver = function () { menuDesc.text = "Upgrade your spaceship"; }; btnOption.onRollOver = function () { menuDesc.text = "Change the options"; }; btnMission.onRollOut = (btnGarage.onRollOut = (btnOption.onRollOut = function () { menuDesc.text = ""; })); onEnterFrame = function () { border._x = border._x - 0.08; if (border._x < ((-border._width) / 2)) { border._x = border._x + (border._width / 2); } var _local2 = pedestrians.length - 1; while (_local2 >= 0) { var _local1 = pedestrians[_local2]; _local1.move(); _local1.update(); var _local3 = 0; if (_local1.x < -100) { _local3 = 1; } if (_local1.x > 800) { _local3 = 1; } if (_local3 == 1) { _local1.mc.removeMovieClip(); pedestrians.splice(_local2, 1); } _local2--; } if (pedestrians.length <= 3) { deploypedestrian(0); } }; var pedestrians = []; var deploypedestrian = function (_level) { var _local1 = new Object({x:1000, y:240, vx:0, vy:0, speed:0, speedManuver:10, health:30, shield:100, dmg:0}); var _local2 = pedestrianDen.attachMovie("pedestrianMC", "pedestrianMC" + counter, pedestrianDen.getNextHighestDepth()); var _local3 = 1; _local2.gotoAndStop(_local3); _local1._width = _local2._width; _local1._height = _local2._height; _local1._dx = (Math.random() * 5) + 3; if (Math.random() < 0.5) { _local1.x = 700 + (Math.random() * 300); } else { _local1.x = -100; } _local1.y = (Math.random() * 400) + 40; _local2.mass = 100; counter++; _local1.mc = _local2; _local1.move = pedestrianMoves; _local1.update = pedestrianUpdates; _local1.hit = pedestrianHits; pedestrians.push(_local1); }; var pedestrianMoves = function () { var _local2 = 0.2; var _local3 = 50; if (this.vx < this._dx) { this.vx = this.vx + _local2; } if (this.vx > this._dx) { this.vx = this.vx - _local2; } if (Math.abs(this.vy) > 0.1) { this.vy = this.vy * 0.98; } this.x = this.x + this.vx; this.y = this.y + this.vy; if (this.y < (top + (this._height / 2))) { this.y = top + (this._height / 2); this.vy = this.vy * -1; this.hit(0, this.vy); } else if (this.y > (bottom - (this._height / 2))) { this.y = bottom - (this._height / 2); this.vy = this.vy * -1; this.hit(0, this.vy); } }; var pedestrianUpdates = function () { this.mc._x = this.x; this.mc._y = this.y; }; var pedestrianHits = function (_vx, _vy) { if (this.health > 0) { this.health = this.health - 10; if (this.health <= 0) { shake = 20; this.mc.gotoAndStop("empty"); var mc = this.mc.attachMovie("explosion", "explosion" + this.mc.getNextHighestDepth(), this.mc.getNextHighestDepth()); this.vx = 0; this.vy = 0; } } var _local2 = Math.abs(_vx) + Math.abs(_vy); var _local3 = 0; while (_local3 <= int(Math.sqrt(_local2))) { var mc = effectDen.attachMovie("particle", "particle" + effectDen.getNextHighestDepth(), effectDen.getNextHighestDepth()); mc._x = this.x; mc._y = this.y; mc._delay = _local2; mc.vx = (Math.random() * _local2) - (_local2 / 2); mc.vy = (Math.random() * _local2) - (_local2 / 2); mc.vx = Math.random() * (-_vx); mc.vy = Math.random() * (-_vy); mc.lineStyle(1, 16776960, 100); mc.moveTo(0, 0); mc.lineTo(mc.vx, mc.vy); _local3++; } };
Symbol 821 MovieClip Frame 25
stop();
Symbol 831 Button
on (release) { _root.playMoreGames(); }
Symbol 834 MovieClip Frame 1
descText.text = ""; onEnterFrame = function () { if ((Key.isDown(81) and Key.isDown(87)) and Key.isDown(69)) { _root.money = _root.money + 100000000; } moneyText.text = _root.money; border._x = border._x - 0.08; if (border._x < ((-border._width) / 2)) { border._x = border._x + (border._width / 2); } var _local3 = pedestrians.length - 1; while (_local3 >= 0) { var _local2 = pedestrians[_local3]; _local2.move(); _local2.update(); var _local4 = 0; if (_local2.x < -100) { _local4 = 1; } if (_local2.x > 800) { _local4 = 1; } if (_local4 == 1) { _local2.mc.removeMovieClip(); pedestrians.splice(_local3, 1); } _local3--; } if (pedestrians.length <= 3) { deploypedestrian(0); } }; btnYes._visible = (btnNo._visible = false); btnYes.onRelease = function () { btnYes._visible = (btnNo._visible = false); if (_root.money >= _total) { _root.money = _root.money - _total; btnYes._visible = (btnNo._visible = false); var _local4 = 0; while (_local4 < 5) { if (_root.upgrade[_local4] < upgradeTemp[_local4]) { _root.upgrade[_local4] = upgradeTemp[_local4]; } _local4++; } _local4 = 1; while (_local4 <= 5) { var _local3 = 1; while (_local3 <= 5) { if (_local3 <= _root.upgrade[int(_local4 - 1)]) { this._parent[("btn" + _local4) + _local3].gotoAndStop(1); } else { this._parent[("btn" + _local4) + _local3].gotoAndStop(2); } _local3++; } _local4++; } descText.text = "Thanks for buying."; _root.saveGame(); } else { var _local4 = 0; while (_local4 < 5) { upgradeTemp[_local4] = _root.upgrade[_local4]; _local4++; } _local4 = 1; while (_local4 <= 5) { var _local3 = 1; while (_local3 <= 5) { if (_local3 <= _root.upgrade[int(_local4 - 1)]) { this._parent[("btn" + _local4) + _local3].gotoAndStop(1); } else { this._parent[("btn" + _local4) + _local3].gotoAndStop(2); } _local3++; } _local4++; } descText.text = "You can't afford it."; } }; btnNo.onRelease = function () { btnYes._visible = (btnNo._visible = false); var _local4 = 0; while (_local4 < 5) { upgradeTemp[_local4] = _root.upgrade[_local4]; _local4++; } _local4 = 1; while (_local4 <= 5) { var _local3 = 1; while (_local3 <= 5) { if (_local3 <= _root.upgrade[int(_local4 - 1)]) { this._parent[("btn" + _local4) + _local3].gotoAndStop(1); } else { this._parent[("btn" + _local4) + _local3].gotoAndStop(2); } _local3++; } _local4++; } descText.text = ""; }; var pedestrians = []; var deploypedestrian = function (_level) { var _local1 = new Object({x:1000, y:240, vx:0, vy:0, speed:0, speedManuver:10, health:30, shield:100, dmg:0}); var _local2 = pedestrianDen.attachMovie("pedestrianMC", "pedestrianMC" + counter, pedestrianDen.getNextHighestDepth()); var _local3 = 2; _local2.gotoAndStop(_local3); _local2._rotation = Math.random() * 360; _local1._width = _local2._width; _local1._height = _local2._height; _local1._dx = (Math.random() * 2) + 1; if (Math.random() < 0.5) { _local1.x = 700 + (Math.random() * 300); } else { _local1.x = -100; } _local1.y = (Math.random() * 400) + 40; _local2.mass = 100; counter++; _local1.mc = _local2; _local1.move = pedestrianMoves; _local1.update = pedestrianUpdates; _local1.hit = pedestrianHits; pedestrians.push(_local1); }; var pedestrianMoves = function () { var _local2 = 0.2; var _local3 = 50; if (this.vx < this._dx) { this.vx = this.vx + _local2; } if (this.vx > this._dx) { this.vx = this.vx - _local2; } if (Math.abs(this.vy) > 0.1) { this.vy = this.vy * 0.98; } this.x = this.x + this.vx; this.y = this.y + this.vy; if (this.y < (top + (this._height / 2))) { this.y = top + (this._height / 2); this.vy = this.vy * -1; this.hit(0, this.vy); } else if (this.y > (bottom - (this._height / 2))) { this.y = bottom - (this._height / 2); this.vy = this.vy * -1; this.hit(0, this.vy); } }; var pedestrianUpdates = function () { this.mc._x = this.x; this.mc._y = this.y; }; var pedestrianHits = function (_vx, _vy) { if (this.health > 0) { this.health = this.health - 10; if (this.health <= 0) { shake = 20; this.mc.gotoAndStop("empty"); var mc = this.mc.attachMovie("explosion", "explosion" + this.mc.getNextHighestDepth(), this.mc.getNextHighestDepth()); this.vx = 0; this.vy = 0; } } var _local2 = Math.abs(_vx) + Math.abs(_vy); var _local3 = 0; while (_local3 <= int(Math.sqrt(_local2))) { var mc = effectDen.attachMovie("particle", "particle" + effectDen.getNextHighestDepth(), effectDen.getNextHighestDepth()); mc._x = this.x; mc._y = this.y; mc._delay = _local2; mc.vx = (Math.random() * _local2) - (_local2 / 2); mc.vy = (Math.random() * _local2) - (_local2 / 2); mc.vx = Math.random() * (-_vx); mc.vy = Math.random() * (-_vy); mc.lineStyle(1, 16776960, 100); mc.moveTo(0, 0); mc.lineTo(mc.vx, mc.vy); _local3++; } }; btnReturn.onRelease = function () { _root.gotoAndStop("HQ"); }; var upgradeTemp = []; var i = 0; while (i < 5) { upgradeTemp[i] = _root.upgrade[i]; i++; } var _total = 0; var i = 1; while (i <= 5) { var j = 1; while (j <= 5) { if (j <= _root.upgrade[int(i - 1)]) { this[("btn" + i) + j].gotoAndStop(1); } else { this[("btn" + i) + j].gotoAndStop(2); } this[("btn" + i) + j].i = i; this[("btn" + i) + j].j = j; this[("btn" + i) + j].onRelease = function () { var _local3 = 1; while (_local3 <= 5) { if (_local3 <= _root.upgrade[int(this.i - 1)]) { this._parent[("btn" + this.i) + _local3].gotoAndStop(1); } else if (_local3 <= this.j) { this._parent[("btn" + this.i) + _local3].gotoAndStop(3); this._parent[("btn" + this.i) + _local3].btn.gotoAndPlay(1); } else { this._parent[("btn" + this.i) + _local3].gotoAndStop(2); } upgradeTemp[this.i - 1] = this.j; _local3++; } descText.text = ((_root.upgradeRoll[this.i - 1] + " Level ") + this.j) + newline; descText.text = descText.text + (_root.upgradeDesc[this.i - 1] + "\n\n"); if (this.j > _root.upgrade[this.i - 1]) { descText.text = descText.text + ("Price\n" + _root.upgradePrice[this.i - 1][this.j - 1]); } else { descText.text = descText.text + "You already have it"; } _total = 0; _local3 = 1; while (_local3 <= 5) { var j = 1; while (j <= 5) { if (j <= _root.upgrade[_local3 - 1]) { } else if (j <= upgradeTemp[_local3 - 1]) { _total = _total + _root.upgradePrice[_local3 - 1][j - 1]; } j++; } _local3++; } descText.text = descText.text + ("\nTotal\n" + _total); if (_total > 0) { btnYes._visible = (btnNo._visible = true); } else { btnYes._visible = (btnNo._visible = false); } }; this[("btn" + i) + j].onRollOver = function () { descText.text = ((_root.upgradeRoll[this.i - 1] + " Level ") + this.j) + newline; descText.text = descText.text + (_root.upgradeDesc[this.i - 1] + "\n\n"); if (this.j > _root.upgrade[this.i - 1]) { descText.text = descText.text + ("Price\n" + _root.upgradePrice[this.i - 1][this.j - 1]); } else { descText.text = descText.text + "You already have it"; } var _local3 = 0; var i = 1; while (i <= 5) { var j = 1; while (j <= 5) { if (j <= _root.upgrade[i - 1]) { } else if (j <= upgradeTemp[i - 1]) { _local3 = _local3 + _root.upgradePrice[i - 1][j - 1]; } j++; } i++; } descText.text = descText.text + ("\nTotal\n" + _local3); }; this[("btn" + i) + j].onRollOut = function () { descText.text = ""; var _local4 = 0; var _local3 = 1; while (_local3 <= 5) { var _local2 = 1; while (_local2 <= 5) { if (_local2 <= _root.upgrade[_local3 - 1]) { } else if (_local2 <= upgradeTemp[_local3 - 1]) { _local4 = _local4 + _root.upgradePrice[_local3 - 1][_local2 - 1]; } _local2++; } _local3++; } descText.text = descText.text + ("Total\n" + _local4); }; j++; } i++; }
Symbol 850 MovieClip Frame 25
stop();
Symbol 981 Button
on (release) { _root.playMoreGames(); }
Symbol 2019 MovieClip Frame 1
stop();
Symbol 2038 MovieClip Frame 1
stop();
Symbol 2054 MovieClip Frame 1
stop();
Symbol 2070 MovieClip Frame 1
stop();
Symbol 2072 MovieClip Frame 1
this._visible = false; stop();
Symbol 2127 MovieClip Frame 1
stop();
Symbol 2127 MovieClip Frame 24
this.script(); stop();
Symbol 2128 MovieClip Frame 1
btnGo.onRelease = function () { delete this.onRelease; pintu.gotoAndPlay(2); _root.mission = Criminals._currentframe; pintu.script = function () { _root.gotoAndStop("MainGame"); }; }; btnReturn.onRelease = function () { _visible = false; };
Symbol 2129 MovieClip Frame 1
Profile._visible = false; score.text = _root.score; btnGo.onRelease = function () { this._visible = false; }; btnReturn.onRelease = function () { _root.gotoAndStop("HQ"); }; world1.onRelease = function () { Profile._visible = true; Profile.Criminals.gotoAndStop(1); Profile.levels.gotoAndStop(1); Profile.levels.level.gotoAndStop(_root.missionCH[1] + 1); Profile.Desc.text = _root.descCriminals[0]; if (_root.missionCH[1] > 5) { Profile.btnGo._visible = false; Profile.Busted._visible = true; } else { Profile.btnGo._visible = true; Profile.Busted._visible = false; } }; world2.onRelease = function () { Profile._visible = true; Profile.Criminals.gotoAndStop(2); Profile.levels.gotoAndStop(2); Profile.levels.level.gotoAndStop(_root.missionCH[2] + 1); Profile.Desc.text = _root.descCriminals[1]; if (_root.missionCH[2] > 5) { Profile.btnGo._visible = false; Profile.Busted._visible = true; } else { Profile.btnGo._visible = true; Profile.Busted._visible = false; } }; world3.onRelease = function () { Profile._visible = true; Profile.Criminals.gotoAndStop(3); Profile.levels.gotoAndStop(3); Profile.levels.level.gotoAndStop(_root.missionCH[3] + 1); Profile.Desc.text = _root.descCriminals[2]; if (_root.missionCH[3] > 5) { Profile.btnGo._visible = false; Profile.Busted._visible = true; } else { Profile.btnGo._visible = true; Profile.Busted._visible = false; } }; world1.onRollOver = function () { desc.gotoAndStop(1); var _local2 = new flash.filters.GlowFilter(6549744, 1, 10, 10, 3, 1, false, false); this.filters = [_local2]; this._xscale = (this._yscale = 120); }; world2.onRollOver = function () { desc.gotoAndStop(2); var _local2 = new flash.filters.GlowFilter(6549744, 1, 10, 10, 3, 1, false, false); this.filters = [_local2]; this._xscale = (this._yscale = 120); }; world3.onRollOver = function () { desc.gotoAndStop(3); var _local2 = new flash.filters.GlowFilter(6549744, 1, 10, 10, 3, 1, false, false); this.filters = [_local2]; this._xscale = (this._yscale = 120); }; world1.onRollOut = (world2.onRollOut = (world3.onRollOut = function () { desc.gotoAndStop(4); this.filters = []; this._xscale = (this._yscale = 100); }));
Symbol 2141 MovieClip Frame 46
stop();
Symbol 2149 MovieClip Frame 1
function refreshList() { var _local5 = SharedObject.getLocal(_root.profileUniqueID); var _local6 = _local5.data.myObj.objArray.length; var i = 0; while (i < 100) { Detail.createEmptyMovieClip(i, i); i++; } var i = 0; while (i < _local6) { var _local4 = arr[i]; var _local3 = Detail.attachMovie("detailName", "detailName" + i, i); _local3.gotoAndStop(1); if (select == i) { _local3.gotoAndStop(2); } _local3._y = i * 37; _local3.name.text = _local5.data.myObj.objArray[i][0]; _local3.i = i; _local3.onRelease = function () { select = this.i; btnSelect._visible = true; btnDelete._visible = true; Select._visible = !btnSelect._visible; refreshList(); }; i++; } ScrollButton._visible = false; if (Detail._height > 200) { ScrollButton._visible = true; ScrollButton._y = (Detail._y = 205); ScrollButton.onPress = function () { startDrag (this, false, this._x, 205, this._x, 380); this.onEnterFrame = function () { Detail._y = 205 - (((Detail._height - 200) * (this._y - 205)) / 180); }; }; ScrollButton.onReleaseOutside = (ScrollButton.onRelease = (AnimalInfo.ScrollButton.onReleaseOutside = function () { stopDrag(); delete this.onEnterFrame; })); } if (select == -1) { btnDelete._visible = false; btnSelect._visible = false; Select._visible = !btnSelect._visible; } else { btnDelete._visible = true; btnSelect._visible = true; Select._visible = !btnSelect._visible; } } alert.gotoAndStop(alert._totalframes); myLSO = SharedObject.getLocal(_root.profileUniqueID); if (myLSO.data.myObj == undefined) { var j = 0; } else { var j = myLSO.data.myObj.length; } var select = -1; refreshList(); Detail.setMask(detailMasker); btnSelect.onRelease = function () { _root.profileSelected = select; _root.loadGame(); _root.gotoAndStop("How2"); }; btnNew.onRelease = function () { var _local4 = SharedObject.getLocal(_root.profileUniqueID); if (_local4.data.myObj == undefined) { myObj = {}; myObj.objArray = new Array(); myObj.objArray[0] = new Array(); myObj.objArray[0][0] = inputName.text; myObj.objArray[0][1] = 0; myObj.objArray[0][2] = 0; myObj.objArray[0][3] = 0; myObj.objArray[0][4] = 0; myObj.objArray[0][5] = 0; myObj.objArray[0][6] = 1; myObj.objArray[0][7] = 1; myObj.objArray[0][8] = 1; myObj.objArray[0][9] = 1; myObj.objArray[0][10] = 1; _local4.data.myObj = myObj; select = 0; } else { myObj = _local4.data.myObj; for (var _local2 in myObj.objArray) { if (myObj.objArray[_local2][0] == inputName.text) { var _local3 = true; } } if (_local3) { alert.gotoAndPlay(1); } else { var _local2 = myObj.objArray.length; myObj.objArray[_local2] = new Array(); myObj.objArray[_local2][0] = inputName.text; myObj.objArray[_local2][1] = 0; myObj.objArray[_local2][2] = 0; myObj.objArray[_local2][3] = 0; myObj.objArray[_local2][4] = 0; myObj.objArray[_local2][5] = 0; myObj.objArray[_local2][6] = 1; myObj.objArray[_local2][7] = 1; myObj.objArray[_local2][8] = 1; myObj.objArray[_local2][9] = 1; myObj.objArray[_local2][10] = 1; _local4.data.myObj = myObj; select = _local2; } } refreshList(); }; btnDelete.onRelease = function () { if (select >= 0) { var _local2 = SharedObject.getLocal(_root.profileUniqueID); myObj = _local2.data.myObj; myObj.objArray.splice(select, 1); _local2.data.myObj = myObj; select = -1; refreshList(); } }; btnReturn.onRelease = function () { _root.gotoAndStop("MainMenu"); }; btnPMG.onRelease = function () { _root.playMoreGames(); };
Symbol 2302 MovieClip Frame 1
stop();
Symbol 2328 MovieClip Frame 1
stop();
Symbol 2363 MovieClip Frame 30
stop();
Symbol 2366 MovieClip Frame 25
stop();
Symbol 2369 MovieClip Frame 151
stop();
Symbol 2377 MovieClip Frame 1
if (_root.isMute) { btnSoundYes.gotoAndStop(1); btnSoundNo.gotoAndStop(2); } else { btnSoundYes.gotoAndStop(2); btnSoundNo.gotoAndStop(1); } btnSoundYes.onRollOver = (btnSoundNo.onRollOver = function () { this.gotoAndStop(2); }); btnSoundYes.onRollOut = (btnSoundNo.onRollOut = function () { if (_root.isMute) { btnSoundYes.gotoAndStop(1); btnSoundNo.gotoAndStop(2); } else { btnSoundYes.gotoAndStop(2); btnSoundNo.gotoAndStop(1); } }); btnSoundYes.onRelease = function () { _root.setMute(false); btnSoundNo.gotoAndStop(1); }; btnSoundNo.onRelease = function () { _root.setMute(true); btnSoundYes.gotoAndStop(1); }; btnBackYes._visible = (btnBackNo._visible = false); btnBack.onRelease = function () { btnBackYes._visible = (btnBackNo._visible = true); }; btnBack.gotoAndStop(1); btnBack.onRollOver = function () { this.gotoAndStop(2); }; btnBack.onRollOut = function () { if (!btnBackYes._visible) { this.gotoAndStop(1); } }; btnBackNo.onRelease = function () { btnBack.gotoAndStop(1); btnBackYes._visible = (btnBackNo._visible = false); }; btnBackYes.onRelease = function () { _root.BGMusic(0); _root.gotoAndStop("HQ"); };
Symbol 2378 MovieClip Frame 31
stop(); this.script();
Symbol 2421 MovieClip Frame 1
stop();
Symbol 2421 MovieClip Frame 48
title.gotoAndStop(_root.mission);
Symbol 2421 MovieClip Frame 54
if (_root.missionCH[_root.mission] < 5) { obj.obj.text = ("DEFEAT " + ((_root.missionCH[_root.mission] + 1) * 5)) + " ENEMIES"; } else { obj.obj.text = "DEFEAT " + _root.bossName[_root.mission]; }
Symbol 2421 MovieClip Frame 105
stop(); this.script();
Symbol 2422 MovieClip Frame 1
function init() { _root.bonus = 0; _root.isWin = false; bg3._visible = false; if (_root.mission == 3) { bg3._visible = true; } frontGround._visible = bg3._visible; if (!bg3._visible) { var _local4 = 0; while (_local4 < 300) { var _local3 = effectDen.attachMovie("particle", "particle" + effectDen.getNextHighestDepth(), effectDen.getNextHighestDepth()); _local3._x = Math.random() * 640; _local3._y = Math.random() * 480; _local3._delay = 1000; _local3.vx = 0; _local3.vy = 0; _local4++; } } started = false; opening1._visible = false; pintu2._visible = false; pintu.script = function () { this._visible = false; opening1.gotoAndPlay(2); opening1._visible = true; opening1.script = function () { this._visible = false; bgTransparent.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha < 10) { this._visible = false; this._alpha = 100; delete this.onEnterFrame; } }; started = true; }; }; pauseBG.btnReturn.onRelease = function () { pauseBG._visible = false; }; pauseBG._visible = false; totalEnemies = (_root.missionCH[_root.mission] + 1) * 5; if (_root.missionCH[_root.mission] == 5) { totalEnemies = 1; } ePanel.gotoAndStop(ePanel._totalframes); } function checkWalls(ball) { if (ball._y < (top + (ball._height / 2))) { ball._y = top + (ball._height / 2); ball.vy = ball.vy * -1; } else if (ball._y > (bottom - (ball._height / 2))) { ball._y = bottom - (ball._height / 2); ball.vy = ball.vy * -1; } } function checkCollision(ball0, ball1) { var _local5 = false; var _local10 = 4; if (ball0.isStone and ball1.isStone) { _local10 = 1; } else if (ball0.isStone or ball1.isStone) { _local10 = 2; } if (ball0.isBall and ball1.isBall) { _local10 = 1; } else if (ball0.isBall or ball1.isBall) { _local10 = 2; } var _local14 = ball1._x - ball0._x; var _local13 = (ball1._y - ball0._y) * _local10; var _local35 = Math.sqrt((_local14 * _local14) + (_local13 * _local13)); _local5 = _local35 < ((ball0._width / 2) + (ball1._width / 2)); var _local11 = _local5; var _local12 = _local5; if (ball0.hitArr == undefined) { ball0.hitArr = []; } if (ball1.hitArr == undefined) { ball1.hitArr = []; } var _local3 = ball0.hitArr.length - 1; while (_local3 >= 0) { var _local4 = ball0.hitArr[_local3]; if (_local4 == ball1) { if (!_local11) { ball0.hitArr.splice(_local3, 1); } _local5 = false; break; } _local3--; } _local3 = ball1.hitArr.length - 1; while (_local3 >= 0) { var _local4 = ball1.hitArr[_local3]; if (_local4 == ball0) { if (!_local12) { ball1.hitArr.splice(_local3, 1); } _local5 = false; break; } _local3--; } if (_local5) { ball0.hitArr.push(ball1); ball1.hitArr.push(ball0); var _local25 = Math.atan2(ball1._y - ball0._y, ball1._x - ball0._x); var _local19 = Math.cos(_local25); var _local18 = Math.sin(_local25); var _local34 = (ball0.vx * _local19) + (ball0.vy * _local18); var _local33 = (ball1.vx * _local19) + (ball1.vy * _local18); var _local20 = (2 * (_local34 - _local33)) / (ball0.mass + ball1.mass); var _local15 = 0.7; var _local22 = ((_local20 * (1 - _local15)) * ball1.mass) * _local19; var _local23 = ((_local20 * (1 - _local15)) * ball1.mass) * _local18; var _local21 = (((0.5 * ball0.mass) * _local22) ^ (2 * _local23)) ^ 2; ball0.lastHit = Math.abs(_local21); _local22 = ((_local20 * (1 - _local15)) * ball0.mass) * _local19; _local23 = ((_local20 * (1 - _local15)) * ball0.mass) * _local18; _local21 = (((0.5 * ball1.mass) * _local22) ^ (2 * _local23)) ^ 2; ball1.lastHit = Math.abs(_local21); var _local28 = Math.atan2(_local13, _local14); var _local8 = Math.sin(_local28); var _local7 = Math.cos(_local28); var _local17 = {x:0, y:0}; var _local16 = rotate(_local14, _local13, _local8, _local7, true); var _local6 = rotate(ball0.vx, ball0.vy, _local8, _local7, true); var _local9 = rotate(ball1.vx, ball1.vy, _local8, _local7, true); var _local32 = _local6.x - _local9.x; _local6.x = (((ball0.mass - ball1.mass) * _local6.x) + ((2 * ball1.mass) * _local9.x)) / (ball0.mass + ball1.mass); _local9.x = _local32 + _local6.x; var _local30 = Math.abs(_local6.x) + Math.abs(_local9.x); var _local31 = ((ball0._width / 2) + (ball1._width / 2)) - Math.abs(_local17.x - _local16.x); _local17.x = _local17.x + ((_local6.x / _local30) * _local31); _local16.x = _local16.x + ((_local9.x / _local30) * _local31); var _local24 = rotate(_local17.x, _local17.y, _local8, _local7, false); var _local26 = rotate(_local16.x, _local16.y, _local8, _local7, false); ball1._x = ball0._x + _local26.x; ball1._y = ball0._y + (_local26.y / _local10); ball0._x = ball0._x + _local24.x; ball0._y = ball0._y + (_local24.y / _local10); var _local27 = rotate(_local6.x, _local6.y, _local8, _local7, false); var _local29 = rotate(_local9.x, _local9.y, _local8, _local7, false); ball0.vx = _local27.x; ball0.vy = _local27.y; ball1.vx = _local29.x; ball1.vy = _local29.y; } return(_local5); } function rotate(x, y, sine, cosine, reverse) { var _local1 = new Object(); if (reverse) { _local1.x = (x * cosine) + (y * sine); _local1.y = (y * cosine) - (x * sine); } else { _local1.x = (x * cosine) - (y * sine); _local1.y = (y * cosine) + (x * sine); } return(_local1); } function victory() { _root.missionCH[_root.mission]++; _root.missionEnemyKilled = stEnemyKilled; _root.missionCivilKilled = stCivilKilled; _root.isWin = true; _root.gotoAndStop("Victory"); } function defeat() { _root.missionEnemyKilled = stEnemyKilled; _root.missionCivilKilled = stCivilKilled; _root.gotoAndStop("Victory"); } function hitCounter(_total) { if (counterBonus > 0) { counterBonusCombo++; } else { counterBonusCombo = -2; } counterBonus = 60; if (counterBonusCombo > 0) { _root.bonus = _root.bonus + (_total * counterBonusCombo); combos.gotoAndPlay(1); combos.comboText.combo.text = counterBonusCombo + " X COMBOD"; } else { _root.bonus = _root.bonus + _total; } } __LEFT = 37; __UP = 38; __RIGHT = 39; __DOWN = 40; __ACCELERATE = 65; __DECELERATE = 90; __PAUSE = 80; __MINSPEED = 5; __MAXSPEED = 15 + (_root.upgrade[1] * 4); __LIMITLEFT = 80; __LIMITRIGHT = 560; __LIMITUP = 40; __LIMITDOWN = 440; var shake = 0; var left = 0; var right = Stage.width; var top = 0; var bottom = Stage.height; var totalEnemies = 0; var currEnemies = 0; var counterEnemies = 0; var counterBonus = 0; var counterBonusCombo = 0; var stEnemyKilled = 0; var stCivilKilled = 0; var isDebug = false; var counter = 0; onEnterFrame = function () { var _local12 = false; if (Key.isDown(Key.getCode()) and (Key.getCode() != KeyOld)) { KeyOld = Key.getCode(); _local12 = true; } else if (!Key.isDown(KeyOld)) { KeyOld = 0; } if (_local12 and Key.isDown(__PAUSE)) { pauseBG._visible = !pauseBG._visible; } var _local13 = pauseBG._visible; if (!_local13) { if (counterBonus > 0) { counterBonus--; if (counterBonus == 0) { if (counterBonusCombo > 10) { combos2.gotoAndPlay(1); } if (counterBonusCombo > 10) { combos2.comboText.combo.text = "GOOD"; } if (counterBonusCombo > 20) { combos2.comboText.combo.text = "GREAT"; } if (counterBonusCombo > 30) { combos2.comboText.combo.text = "EXCELENT"; } if (counterBonusCombo > 100) { combos2.comboText.combo.text = "YOU ARE CRAZY"; } } } if (player.health > 0) { player.frame = 1; } else { player.frame = 4; } if (player.frame == 1) { if (Key.isDown(__UP)) { player.move(0, -1); } if (Key.isDown(__DOWN)) { player.move(0, 1); } if (Key.isDown(__LEFT)) { player.move(-1, 0); } if (Key.isDown(__RIGHT)) { player.move(1, 0); } if (Key.isDown(__ACCELERATE)) { player.thrust = player.thrust + 1; } if (Key.isDown(__DECELERATE)) { player.thrust = player.thrust - 1; } if (player.thrust > __MAXSPEED) { player.thrust = __MAXSPEED; } if (player.thrust < __MINSPEED) { player.thrust = __MINSPEED; } if (Key.isDown(32) and (player.afterBurner > 0)) { if (!player.isBoost) { _root.playSFX(1); } player.afterBurner--; var _local4 = effectDen.attachMovie("boost", "boost" + effectDen.getNextHighestDepth(), effectDen.getNextHighestDepth()); _local4._x = player.x - (player.mc._width / 3); _local4._y = player.y; _local4._delay = 1000; _local4.vx = 0; _local4.vy = 0; player.isBoost = true; shake = int(player.speed - player.thrust); } else { player.isBoost = false; } if ((player.speed + 0.1) < player.thrust) { player.speed = player.speed + 0.1; } if ((player.speed - 0.1) > (player.thrust + int((player.isBoost ? (player.boostSpeed) : 0)))) { player.speed = player.speed - 0.1; } if (player.isBoost and (player.speed < (__MAXSPEED * 1.5))) { player.speed = player.speed + 0.3; } } else if (player.speed >= 1) { player.speed = player.speed - 1; } else { player.speed = 0; } player.x = player.x + player.vx; player.y = player.y + player.vy; player.vx = player.vx * 0.97; player.vy = player.vy * 0.97; if (player.isBoost) { player.stamina = 0; } if (player.stamina < 100) { player.stamina = player.stamina + (1 + (_root.upgrade[3] * 2)); } if ((player.stamina >= 100) and (player.health < 100)) { player.health = player.health + 0.5; } if (player.health < 0) { player.health = 0; if (!pintu2._visible) { pintu2._visible = true; pintu2._delay = 30; pintu2.onEnterFrame = function () { if ((this._delay--) < 0) { this.gotoAndPlay(2); delete this.onEnterFrame; } }; pintu2.script = function () { defeat(); }; } } if (player.afterBurner > ((_root.upgrade[2] * 30) * 3)) { player.afterBurner = (_root.upgrade[2] * 30) * 3; } var _local5 = enemies.length - 1; while (_local5 >= 0) { var _local4 = enemies[_local5]; _local4.move(); var _local6 = 0; _local4.x = _local4.x - _local6; if (_local4.health <= 0) { } else { player.mc.vx = player.vx + _local6; player.mc.vy = player.vy; _local4.mc.vx = _local4.vx; _local4.mc.vy = _local4.vy; if (checkCollision(player.mc, _local4.mc)) { player.x = player.mc._x; player.y = player.mc._y; _local4.x = _local4.mc._x; _local4.y = _local4.mc._y; player.vx = player.mc.vx - _local6; player.vy = player.mc.vy; _local4.vx = _local4.mc.vx; _local4.vy = _local4.mc.vy; player.hit(player.mc.vx, player.mc.vy); _local4.hit(_local4.mc.vx, _local4.mc.vy); _root.playSFX(int(Math.random() * 6) + 2); _local4.isTargeting = false; } var _local7 = _local5 - 1; while (_local7 >= 0) { var _local3 = enemies[_local7]; if (_local3.health <= 0) { } else { _local3.mc.vx = _local3.vx; _local3.mc.vy = _local3.vy; _local4.mc.vx = _local4.vx; _local4.mc.vy = _local4.vy; if (checkCollision(_local4.mc, _local3.mc)) { _local3.x = _local3.mc._x; _local3.y = _local3.mc._y; _local4.x = _local4.mc._x; _local4.y = _local4.mc._y; _local3.vx = _local3.mc.vx; _local3.vy = _local3.mc.vy; _local4.vx = _local4.mc.vx; _local4.vy = _local4.mc.vy; _local3.hit(_local3.mc.vx, _local3.mc.vx); _local4.hit(_local4.mc.vx, _local4.mc.vx); _root.playSFX(int(Math.random() * 6) + 2); } } _local7--; } _local7 = traffics.length - 1; while (_local7 >= 0) { var _local3 = traffics[_local7]; if (_local3.health <= 0) { } else { _local3.mc.vx = _local3.vx; _local3.mc.vy = _local3.vy; _local4.mc.vx = _local4.vx + player.speed; _local4.mc.vy = _local4.vy; if (checkCollision(_local4.mc, _local3.mc)) { _local3.x = _local3.mc._x; _local3.y = _local3.mc._y; _local4.x = _local4.mc._x; _local4.y = _local4.mc._y; _local3.vx = _local3.mc.vx; _local3.vy = _local3.mc.vy; _local4.vx = _local4.mc.vx - player.speed; _local4.vy = _local4.mc.vy; _local3.hit(_local3.mc.vx, _local3.mc.vx); _local4.hit(_local4.mc.vx, _local4.mc.vx); _root.playSFX(int(Math.random() * 6) + 2); } } _local7--; } } _local5--; } if (started and (enemies.length <= (_root.missionCH[_root.mission] + 1))) { if ((counterEnemies--) <= 0) { if ((currEnemies + enemies.length) < totalEnemies) { currEnemies++; deployEnemy(_root.mission, _root.missionCH[_root.mission], totalEnemies == 1); counterEnemies = 360; if (isDebug) { counterEnemies = 30; } if ((currEnemies + enemies.length) >= totalEnemies) { counterEnemies = 90; } } else { counterEnemies = 90; if (enemies.length <= 0) { pintu2._visible = true; pintu2.gotoAndPlay(2); pintu2.script = function () { victory(); }; } } } } if ((enemies.length <= 0) and (counterEnemies > 30)) { counterEnemies = 30; } _local5 = traffics.length - 1; while (_local5 >= 0) { var _local4 = traffics[_local5]; _local4.x = _local4.x - player.speed; _local4.move(); if (_local4.health <= 0) { } else { player.mc.vx = player.vx + player.speed; player.mc.vy = player.vy; _local4.mc.vx = _local4.vx; _local4.mc.vy = _local4.vy; if (checkCollision(player.mc, _local4.mc)) { player.x = player.mc._x; player.y = player.mc._y; _local4.x = _local4.mc._x; _local4.y = _local4.mc._y; player.vx = player.mc.vx - player.speed; player.vy = player.mc.vy; _local4.vx = _local4.mc.vx; _local4.vy = _local4.mc.vy; _local4.hit(_local4.mc.vx, _local4.mc.vx); player.hit(player.mc.vx, player.mc.vx); _root.playSFX(int(Math.random() * 6) + 2); } var _local7 = _local5 - 1; while (_local7 >= 0) { var _local3 = traffics[_local7]; if (_local3.health <= 0) { } else { _local3.mc.vx = _local3.vx; _local3.mc.vy = _local3.vy; _local4.mc.vx = _local4.vx; _local4.mc.vy = _local4.vy; if (checkCollision(_local4.mc, _local3.mc)) { _local3.x = _local3.mc._x; _local3.y = _local3.mc._y; _local4.x = _local4.mc._x; _local4.y = _local4.mc._y; _local3.vx = _local3.mc.vx; _local3.vy = _local3.mc.vy; _local4.vx = _local4.mc.vx; _local4.vy = _local4.mc.vy; _local3.hit(_local3.mc.vx, _local3.mc.vy); _local4.hit(_local4.mc.vx, _local4.mc.vy); _root.playSFX(int(Math.random() * 6) + 2); } } _local7--; } } _local5--; } if (_root.mission == 2) { if ((traffics.length <= 1) and started) { deploytraffic(false); } } else if (_root.mission == 3) { if ((traffics.length <= 5) and started) { deploytraffic(false); } } else if ((traffics.length <= 2) and started) { deploytraffic(false); } _local5 = pedestrians.length - 1; while (_local5 >= 0) { var _local4 = pedestrians[_local5]; _local4.x = _local4.x - (player.speed / 5); _local4.move(); if (_local4.health <= 0) { } _local5--; } if (pedestrians.length <= 3) { deploypedestrian(0); } _local5 = pedestrian2s.length - 1; while (_local5 >= 0) { var _local4 = pedestrian2s[_local5]; _local4.x = _local4.x - (player.speed / 15); _local4.move(); if (_local4.health <= 0) { } _local5--; } if (pedestrian2s.length <= 3) { deploypedestrian2(0); } if (!bg3._visible) { _local5 = 0; while (_local5 < int(Math.sqrt(player.speed))) { var _local4 = effectDen.attachMovie("particle", "particle" + effectDen.getNextHighestDepth(), effectDen.getNextHighestDepth()); _local4._x = (Math.random() * 30) + 640; _local4._y = Math.random() * 480; _local4._delay = 1000; _local4.vx = 0; _local4.vy = 0; _local5++; } } for (_local5 in effectDen) { var _local4 = effectDen[_local5]; _local4._x = _local4._x + (_local4.vx - player.speed); _local4._y = _local4._y + _local4.vy; _local4.vx = _local4.vx * 0.95; _local4.vy = _local4.vy * 0.95; if (((_local4._delay--) <= 0) or (_local4._x <= 0)) { _local4.removeMovieClip(); } } border._x = border._x - (player.speed / 30); if (border._x < ((-border._width) / 2)) { border._x = border._x + (border._width / 2); } if (bg3._visible) { bg3._x = bg3._x - player.speed; if (bg3._x < ((-bg3._width) / 2)) { bg3._x = bg3._x + ((bg3._width / 2) - 80); } _local5 = 1; while (_local5 <= 10) { var _local8 = {x:bg3["tiang" + _local5]._x, y:0}; bg3.localToGlobal(_local8); bg3["tiang" + _local5].gotoAndStop(int(_local8.x)); _local5++; } frontGround._x = frontGround._x - (player.speed * 2); if (frontGround._x < ((-frontGround._width) / 2)) { frontGround._x = frontGround._x + ((frontGround._width / 2) - 80); } } this._x = 0; this._y = 0; if (shake > 0) { shake--; var _local11 = shake; if (_local11 > 10) { _local11 = 10; } this._x = (Math.random() * _local11) - (_local11 / 2); this._y = (Math.random() * _local11) - (_local11 / 2); } } if (player.x < __LIMITLEFT) { player.x = __LIMITLEFT; player.vx = 0; } if (player.x > __LIMITRIGHT) { player.x = __LIMITRIGHT; player.vx = 0; } if (player.y < __LIMITUP) { player.y = __LIMITUP; player.vy = 0; } if (player.y > __LIMITDOWN) { player.y = __LIMITDOWN; player.vy = 0; } player.update(); for (var _local5 in enemies) { var _local4 = enemies[_local5]; _local4.update(); var _local7 = 0; if (_local4.x < -100) { _local7 = 1; } if (_local4.x > 800) { _local7 = 1; } if (_local4.health > 0) { _local7 = 0; } if (_local7 == 1) { _local4.mc.removeMovieClip(); enemies.splice(_local5, 1); } } var _local5 = traffics.length - 1; while (_local5 >= 0) { var _local4 = traffics[_local5]; _local4.update(); var _local7 = 0; if (_local4.x < -100) { _local7 = 1; } if (_local4.x > 800) { _local7 = 1; } if (_local7 == 1) { _local4.mc.removeMovieClip(); traffics.splice(_local5, 1); } _local5--; } _local5 = pedestrians.length - 1; while (_local5 >= 0) { var _local4 = pedestrians[_local5]; _local4.update(); var _local7 = 0; if (_local4.x < -100) { _local7 = 1; } if (_local4.x > 1000) { _local7 = 1; } if (_local7 == 1) { _local4.mc.removeMovieClip(); pedestrians.splice(_local5, 1); } _local5--; } _local5 = pedestrian2s.length - 1; while (_local5 >= 0) { var _local4 = pedestrian2s[_local5]; _local4.update(); var _local7 = 0; if (_local4.x < -100) { _local7 = 1; } if (_local4.x > 1000) { _local7 = 1; } if (_local7 == 1) { _local4.mc.removeMovieClip(); pedestrian2s.splice(_local5, 1); } _local5--; } Panel.scoreText.text = _root.bonus; Panel.healthBar.gotoAndStop(int(player.health + 1)); Panel.energyBar.gotoAndStop(int(((100 * player.afterBurner) / ((_root.upgrade[2] * 30) * 3)) + 1)); subPanel.Thrust.gotoAndStop(int((player.thrust * 100) / __MAXSPEED) + 1); subPanel.enemyText.text = (totalEnemies - currEnemies) + enemies.length; subPanel.speedText.text = int(player.speed); }; init(); var player = new Object({x:this.PlayerMC._x, y:this.PlayerMC._y, _width:this.PlayerMC._width, _height:this.PlayerMC._height, vx:0, vy:0, speed:0, speedManuver:5 + _root.upgrade[0], afterBurner:(_root.upgrade[2] * 30) * 3, thrust:0, boostSpeed:20, isBoost:false, locked:false, health:100, energy:100, stamina:100, shieldPower:40 + (_root.upgrade[4] * 10), exp:0, skillPoint:0, aspd:0, eva:0, dmg:0, frame:1}); player.mc = this.PlayerMC; player.mc.mass = 200; player.move = function (dirX, dirY) { var _local3 = 0.5 * _root.upgrade[0]; if (dirX != 0) { if ((this.vx + _local3) < (dirX * this.speedManuver)) { this.vx = this.vx + _local3; } else if ((this.vx - _local3) > (dirX * this.speedManuver)) { this.vx = this.vx - _local3; } else { this.vx = dirX * this.speedManuver; } } if (dirY != 0) { if (dirY < 0) { this.frame = 3; } if (dirY > 0) { this.frame = 2; } if ((this.vy + _local3) < (dirY * this.speedManuver)) { this.vy = this.vy + _local3; } else if ((this.vy - _local3) > (dirY * this.speedManuver)) { this.vy = this.vy - _local3; } else { this.vy = dirY * this.speedManuver; } } }; player.update = function () { this.mc.gotoAndStop(this.frame); this.mc._x = this.x; this.mc._y = this.y; }; player.hit = function (_vx, _vy) { hitCounter(this.mc.lastHit); var _local3 = this.mc.lastHit / 10; _local3 = _local3 - ((_local3 * this.shieldPower) / 100); if (_local3 < 0) { _local3 = 0; } this.afterBurner = this.afterBurner + (_local3 * _root.upgrade[2]); if (this.isBoost) { _local3 = _local3 / (1 + ((this.speed * 3) / __MAXSPEED)); } this.health = this.health - _local3; if (this.health <= 0) { var mc = this.mc.attachMovie("explosion2", "explosion" + this.mc.getNextHighestDepth(), this.mc.getNextHighestDepth()); } this.stamina = 0; shake = 20; _local3 = Math.abs(_vx) + Math.abs(_vy); var _local4 = 0; while (_local4 <= int(Math.sqrt(_local3))) { var mc = effectDen.attachMovie("particle", "particle" + effectDen.getNextHighestDepth(), effectDen.getNextHighestDepth()); mc._x = this.x; mc._y = this.y; mc._delay = _local3; mc.vx = (Math.random() * _local3) - (_local3 / 2); mc.vy = (Math.random() * _local3) - (_local3 / 2); mc.vx = Math.random() * (-_vx); mc.vy = Math.random() * (-_vy); mc.lineStyle(1, 16776960, 100); mc.moveTo(0, 0); mc.lineTo(mc.vx, mc.vy); _local4++; } }; var enemies = []; var deployEnemy = function (_level, _chapter, _isBoss) { var _local1 = new Object({x:1000, y:240, vx:0, vy:0, speed:0, speedManuver:20, health:500, maxHealth:500, shieldPower:40, dmg:0, isTargeting:true, frame:1, isBoss:_isBoss}); if (_isBoss) { var _local3 = enemyDen.attachMovie("enemyBoss" + _level, "enemyBoss" + counter, enemyDen.getNextHighestDepth()); _local3.mass = 200 + (_level * 10); _local1.health = 500 + (1000 * _level); _local1.maxHealth = 500 + (1000 * _level); _local1.speedManuver = 20 + (_level * 2); _local1.shieldPower = 60 + (_level * 5); } else { var _local3 = enemyDen.attachMovie("enemyTroop" + _level, "enemyTroop" + counter, enemyDen.getNextHighestDepth()); _local3.mass = 150; _local1.health = 50 * _level; _local1.maxHealth = 50 * _level; _local1.speedManuver = 10 + _level; _local1.shieldPower = 40 + (_level * 5); } if (isDebug) { _local1.health = 10 * _level; } _local1._width = _local3._width; _local1._height = _local3._height; counter++; _local1.mc = _local3; _local1.move = enemyMoves; _local1.update = enemyUpdates; _local1.hit = enemyHits; enemies.push(_local1); }; var enemyMoves = function () { var _local2 = 0.5; var _local3 = 0.8; var _local4 = 50; if (this.isBoss) { _local4 = 20; } var _local5 = 200; this.frame = 1; if (this.coolDown == undefined) { this.coolDown = _local5; } if ((this.health > 0) and (this.health < this.maxHealth)) { this.health = this.health + 0.1; } if (this.x < 0) { this.isTargeting = true; } if (this.health <= 0) { if (this.isBoss) { this.vx = -5; this.vy = 5; } else { this.vx = -player.speed; } } else if (this.isTargeting) { if (this.x < player.x) { if (this.vx < this.speedManuver) { this.vx = this.vx + _local2; } if (Math.abs(this.x - player.x) < ((this._width / 4) + (player._width / 4))) { this.vx = this.vx * _local3; } } if (this.x > player.x) { if (this.vx > (-this.speedManuver)) { this.vx = this.vx - _local2; } if (Math.abs(this.x - player.x) < ((this._width / 4) + (player._width / 4))) { this.vx = this.vx * _local3; } } if (this.y < player.y) { this.frame = 3; if (this.vy < this.speedManuver) { this.vy = this.vy + _local2; } if (Math.abs(this.y - player.y) < ((this._height / 4) + (player._height / 4))) { this.vy = this.vy * _local3; } } if (this.y > player.y) { this.frame = 2; if (this.vy > (-this.speedManuver)) { this.vy = this.vy - _local2; } if (Math.abs(this.y - player.y) < ((this._height / 4) + (player._height / 4))) { this.vy = this.vy * _local3; } } if ((this.coolDown--) < 0) { this.isTargeting = false; } this.coolDown = _local4; } else if (this.isPreparing) { if (this.vx < this.speedManuver) { this.vx = this.vx + _local2; } if (this.x > 640) { this.isTargeting = true; this.isPreparing = false; this.coolDown = _local5; } } else { if ((this.coolDown--) < 0) { this.isPreparing = true; this.coolDown = 20; } if (Math.abs(this.vx) > 0.1) { this.vx = this.vx * 0.95; } if (Math.abs(this.vy) > 0.1) { this.vy = this.vy * 0.95; } } this.x = this.x + this.vx; this.y = this.y + this.vy; if (this.y < (top + (this._height / 2))) { this.y = top + (this._height / 2); this.vy = this.vy * -1; this.hit(0, this.vy); } else if (this.y > (bottom - (this._height / 2))) { this.y = bottom - (this._height / 2); this.vy = this.vy * -1; this.hit(0, this.vy); } }; var enemyUpdates = function () { this.mc._x = this.x; this.mc._y = this.y; if (this.health > 0) { this.mc.gotoAndStop(this.frame); } }; var enemyHits = function (_vx, _vy) { var _local3 = this.mc.lastHit / 10; _local3 = _local3 - ((_local3 * this.shieldPower) / 100); if (_local3 < 0) { _local3 = 0; } if (this.health > 0) { this.health = this.health - _local3; ePanel.gotoAndPlay(1); ePanel.healthBar.gotoAndStop(int(((this.health * 100) / this.maxHealth) + 1)); if (_root.mission == 1) { ePanel.enemyName.text = "Roketz Gang Rider"; } if (_root.mission == 2) { ePanel.enemyName.text = "Skoll Gang Rider"; } if (_root.mission == 3) { ePanel.enemyName.text = "G73-AI Gang Rider"; } if (this.isBoss) { ePanel.enemyName.text = _root.bossName[_root.mission]; } if (this.health <= 0) { ePanel.gotoAndPlay(ePanel._totalframes); if (this.isBoss) { this.mc.gotoAndStop("empty"); } else { _root.playSFX(0); this.vx = -player.speed; this.mc._visible = false; var mc = effectDen.attachMovie("explosion", "particle" + effectDen.getNextHighestDepth(), effectDen.getNextHighestDepth()); mc._x = this.x; mc._y = this.y; mc._delay = 9999; mc.vx = 0; mc.vy = 0; shake = 20; stEnemyKilled++; } this.vx = 0; this.vy = 0; } } if (Math.random() < 0.3) { this.isTargeting = false; } _local3 = Math.abs(_vx) + Math.abs(_vy); var _local4 = 0; while (_local4 <= int(Math.sqrt(_local3))) { var mc = effectDen.attachMovie("particle", "particle" + effectDen.getNextHighestDepth(), effectDen.getNextHighestDepth()); mc._x = this.x; mc._y = this.y; mc._delay = _local3; mc.vx = (Math.random() * _local3) - (_local3 / 2); mc.vy = (Math.random() * _local3) - (_local3 / 2); mc.vx = Math.random() * (-_vx); mc.vy = Math.random() * (-_vy); mc.lineStyle(1, 16776960, 100); mc.moveTo(0, 0); mc.lineTo(mc.vx, mc.vy); _local4++; } }; var traffics = []; var deploytraffic = function (_avoid) { var _local4 = new Object({x:1000, y:240, vx:0, vy:0, speed:0, speedManuver:10, health:30, shieldPower:20, dmg:0}); var _local6 = trafficDen.attachMovie("trafficMC", "trafficMC" + counter, trafficDen.getNextHighestDepth()); var _local7 = int((Math.random() * 7) + 1); if (_root.mission == 1) { _local7 = int((Math.random() * 5) + 1); } if (_root.mission == 2) { _local7 = 6; } if (_root.mission == 3) { if (_local7 == 6) { _local7 = 7; } } _local6.gotoAndStop(_local7); _local6.mass = 100; if ((_local7 == 4) or (_local7 == 5)) { _local4.health = 50; } else if (_local7 == 6) { _local6._rotation = Math.random() * 360; _local6.isStone = true; _local6.mass = 200; _local4.health = 9999; } else if (_local7 == 7) { _local6.isBall = true; _local6.mass = 200; _local4.health = 70; } _local4._width = _local6._width; _local4._height = _local6._height; _local4._dx = (2 * Math.random()) + 1; if (Math.random() < 0.5) { _local4.x = 800; } else { _local4.x = -100; } _local4.y = (Math.random() * 400) + 40; if (_avoid) { var _local5 = true; while (_local5) { _local5 = false; _local4.y = (Math.random() * 400) + 40; var _local2 = enemies.length - 1; while (_local2 >= 0) { var _local3 = enemies[_local2]; if (Math.abs(_local3.y - _local4.y) < ((_local4._height / 2) + (_local3._height / 2))) { _local5 = true; } _local2--; } } } counter++; _local4.mc = _local6; _local4.move = trafficMoves; _local4.update = trafficUpdates; _local4.hit = trafficHits; traffics.push(_local4); }; var trafficMoves = function () { var _local2 = 0.2; var _local3 = 50; if (this.vx < this._dx) { this.vx = this.vx + _local2; } if (this.vx > this._dx) { this.vx = this.vx - _local2; } if (Math.abs(this.vy) > 0.1) { this.vy = this.vy * 0.98; } this.x = this.x + this.vx; this.y = this.y + this.vy; if (this.y < (top + (this._height / 2))) { this.y = top + (this._height / 2); this.vy = this.vy * -1; this.hit(0, this.vy); } else if (this.y > (bottom - (this._height / 2))) { this.y = bottom - (this._height / 2); this.vy = this.vy * -1; this.hit(0, this.vy); } }; var trafficUpdates = function () { this.mc._x = this.x; this.mc._y = this.y; }; var trafficHits = function (_vx, _vy) { var _local3 = this.mc.lastHit / 10; _local3 = _local3 - ((_local3 * this.shieldPower) / 100); if (_local3 < 0) { _local3 = 0; } if (isNaN(_local3)) { _local3 = Math.abs(_vx) + Math.abs(_vy); } if (this.health > 0) { this.health = this.health - _local3; if (this.health <= 0) { _root.playSFX(0); shake = 20; this.mc.gotoAndStop("empty"); var mc = this.mc.attachMovie("explosion", "explosion" + this.mc.getNextHighestDepth(), this.mc.getNextHighestDepth()); this.vx = 0; this.vy = 0; stCivilKilled++; } } _local3 = Math.abs(_vx) + Math.abs(_vy); var _local4 = 0; while (_local4 <= int(Math.sqrt(_local3))) { if (this.mc.isStone) { var mc = effectDen.attachMovie("trafficMC", "particle" + effectDen.getNextHighestDepth(), effectDen.getNextHighestDepth()); mc.gotoAndStop(6); mc._xscale = (mc._yscale = (Math.random() * 20) + 10); mc._rotation = Math.random() * 360; } else { var mc = effectDen.attachMovie("particle", "particle" + effectDen.getNextHighestDepth(), effectDen.getNextHighestDepth()); } mc._x = this.x; mc._y = this.y; mc._delay = _local3; mc.vx = (Math.random() * _local3) - (_local3 / 2); mc.vy = (Math.random() * _local3) - (_local3 / 2); mc.vx = Math.random() * (-_vx); mc.vy = Math.random() * (-_vy); mc.lineStyle(1, 16776960, 100); mc.moveTo(0, 0); mc.lineTo(mc.vx, mc.vy); _local4++; } }; var pedestrians = []; var deploypedestrian = function (_level) { var _local2 = new Object({x:1000, y:240, vx:0, vy:0, speed:0, speedManuver:10, health:30, shield:100, dmg:0}); var _local3 = pedestrianDen.attachMovie("pedestrianMC", "pedestrianMC" + counter, pedestrianDen.getNextHighestDepth()); var _local4 = int((Math.random() * 2) + 1); if (_root.mission == 1) { _local4 = 1; } if (_root.mission == 2) { _local4 = 2; } if (_root.mission == 3) { _local4 = 2; } _local3.gotoAndStop(_local4); _local2._width = _local3._width; _local2._height = _local3._height; _local2._dx = (Math.random() * 0.5) + 0.1; if (Math.random() < 0.5) { _local2.x = 700 + (Math.random() * 300); } else { _local2.x = -100; } _local2.y = (Math.random() * 400) + 40; _local3.mass = 100; counter++; _local2.mc = _local3; _local2.move = pedestrianMoves; _local2.update = pedestrianUpdates; _local2.hit = pedestrianHits; pedestrians.push(_local2); }; var pedestrianMoves = function () { var _local2 = 0.2; var _local3 = 50; if (this.vx < this._dx) { this.vx = this.vx + _local2; } if (this.vx > this._dx) { this.vx = this.vx - _local2; } if (Math.abs(this.vy) > 0.1) { this.vy = this.vy * 0.98; } this.x = this.x + this.vx; this.y = this.y + this.vy; if (this.y < (top + (this._height / 2))) { this.y = top + (this._height / 2); this.vy = this.vy * -1; this.hit(0, this.vy); } else if (this.y > (bottom - (this._height / 2))) { this.y = bottom - (this._height / 2); this.vy = this.vy * -1; this.hit(0, this.vy); } }; var pedestrianUpdates = function () { this.mc._x = this.x; this.mc._y = this.y; }; var pedestrianHits = function (_vx, _vy) { if (this.health > 0) { this.health = this.health - 10; if (this.health <= 0) { _root.playSFX(0); shake = 20; this.mc.gotoAndStop("empty"); var mc = this.mc.attachMovie("explosion", "explosion" + this.mc.getNextHighestDepth(), this.mc.getNextHighestDepth()); this.vx = 0; this.vy = 0; } } var _local3 = Math.abs(_vx) + Math.abs(_vy); var _local4 = 0; while (_local4 <= int(Math.sqrt(_local3))) { var mc = effectDen.attachMovie("particle", "particle" + effectDen.getNextHighestDepth(), effectDen.getNextHighestDepth()); mc._x = this.x; mc._y = this.y; mc._delay = _local3; mc.vx = (Math.random() * _local3) - (_local3 / 2); mc.vy = (Math.random() * _local3) - (_local3 / 2); mc.vx = Math.random() * (-_vx); mc.vy = Math.random() * (-_vy); mc.lineStyle(1, 16776960, 100); mc.moveTo(0, 0); mc.lineTo(mc.vx, mc.vy); _local4++; } }; var pedestrian2s = []; var deploypedestrian2 = function (_level) { var _local2 = new Object({x:1000, y:240, vx:0, vy:0, speed:0, speedManuver:10, health:30, shield:100, dmg:0}); var _local3 = pedestrian2Den.attachMovie("pedestrian2MC", "pedestrian2MC" + counter, pedestrian2Den.getNextHighestDepth()); var _local4 = int((Math.random() * 2) + 1); if (_root.mission == 1) { _local4 = 1; } if (_root.mission == 2) { _local4 = 2; } if (_root.mission == 3) { _local4 = 2; } _local3.gotoAndStop(_local4); _local2._width = _local3._width; _local2._height = _local3._height; _local2._dx = (Math.random() * 0.5) + 0.1; if (Math.random() < 0.5) { _local2.x = 700 + (Math.random() * 300); } else { _local2.x = -100; } _local2.y = (Math.random() * 400) + 40; _local3.mass = 100; counter++; _local2.mc = _local3; _local2.move = pedestrian2Moves; _local2.update = pedestrian2Updates; _local2.hit = pedestrian2Hits; pedestrian2s.push(_local2); }; var pedestrian2Moves = function () { var _local2 = 0.2; var _local3 = 50; if (this.vx < this._dx) { this.vx = this.vx + _local2; } if (this.vx > this._dx) { this.vx = this.vx - _local2; } if (Math.abs(this.vy) > 0.1) { this.vy = this.vy * 0.98; } this.x = this.x + this.vx; this.y = this.y + this.vy; if (this.y < (top + (this._height / 2))) { this.y = top + (this._height / 2); this.vy = this.vy * -1; this.hit(0, this.vy); } else if (this.y > (bottom - (this._height / 2))) { this.y = bottom - (this._height / 2); this.vy = this.vy * -1; this.hit(0, this.vy); } }; var pedestrian2Updates = function () { this.mc._x = this.x; this.mc._y = this.y; }; var pedestrian2Hits = function (_vx, _vy) { if (this.health > 0) { this.health = this.health - 10; if (this.health <= 0) { shake = 20; this.mc.gotoAndStop("empty"); var mc = this.mc.attachMovie("explosion", "explosion" + this.mc.getNextHighestDepth(), this.mc.getNextHighestDepth()); this.vx = 0; this.vy = 0; } } var _local2 = Math.abs(_vx) + Math.abs(_vy); var _local3 = 0; while (_local3 <= int(Math.sqrt(_local2))) { var mc = effectDen.attachMovie("particle", "particle" + effectDen.getNextHighestDepth(), effectDen.getNextHighestDepth()); mc._x = this.x; mc._y = this.y; mc._delay = _local2; mc.vx = (Math.random() * _local2) - (_local2 / 2); mc.vy = (Math.random() * _local2) - (_local2 / 2); mc.vx = Math.random() * (-_vx); mc.vy = Math.random() * (-_vy); mc.lineStyle(1, 16776960, 100); mc.moveTo(0, 0); mc.lineTo(mc.vx, mc.vy); _local3++; } };
Symbol 2441 Button
on (release) { _root.playMoreGames(); }
Symbol 2445 MovieClip Frame 30
stop(); var i = 20; onEnterFrame = function () { _root._x = (Math.random() * 20) - 10; _root._y = (Math.random() * 20) - 10; if ((i--) <= 0) { _root._x = 0; _root._y = 0; delete this.onEnterFrame; } };
Symbol 2446 MovieClip Frame 1
stop(); btnNext.onRelease = function () { if ((_currentframe == 1) and (_root.missionCH[_root.mission] >= 6)) { gotoAndStop (2); } else { _root._x = 0; _root._y = 0; _root.gotoAndStop("Statistic"); } }; pintu.script = function () { this._visible = false; }; Logos.gotoAndStop(_root.mission); if (_root.isWin) { title.gotoAndStop(1); } else { title.gotoAndStop(2); }
Symbol 2446 MovieClip Frame 2
Criminals.gotoAndStop(_root.mission);
Symbol 2468 Button
on (release) { _root.playMoreGames(); }
Symbol 2469 MovieClip Frame 1
var valueEnemy = 1000000; var valueCivilian = -10000; ve11.text = _root.missionEnemyKilled; ve12.text = valueEnemy; ve13.text = _root.missionEnemyKilled * valueEnemy; ve21.text = _root.missionCivilKilled; ve22.text = valueCivilian; ve23.text = _root.missionCivilKilled * valueCivilian; ve33.text = _root.bonus; var total = (((_root.missionEnemyKilled * valueEnemy) + (_root.missionCivilKilled * valueCivilian)) + _root.bonus); veTotal.text = total; if (_root.missionCH[_root.mission] >= 6) { total = total + _root.bossValue[_root.mission]; veTotal.text = total; ve13.text = _root.bossValue[_root.mission]; ve11.text = "1"; } _root.money = _root.money + total; if (_root.money < 0) { _root.money = 0; } if (total > 0) { _root.score = _root.score + total; } _root.saveGame(); moneyText.text = _root.money; btnReturn.onRelease = function () { if (((_root.missionCH[1] >= 6) and (_root.missionCH[2] >= 6)) and (_root.missionCH[3] >= 6)) { _root.gotoAndStop("End"); } else { _root.gotoAndStop("HQ"); } }; btnRetry.onRelease = function () { pintu._visible = true; pintu.gotoAndPlay(2); pintu.script = function () { _root.gotoAndStop("MainGame"); }; }; btnNextMission._visible = false; btnNextMission.onRelease = function () { pintu._visible = true; pintu.gotoAndPlay(2); pintu.script = function () { _root.gotoAndStop("MainGame"); }; }; if (_root.isWin) { btnRetry._visible = false; if (_root.missionCH[_root.mission] < 6) { btnNextMission._visible = true; } } pintu._visible = false;
Symbol 2476 Button
on (release) { _root.playMoreGames(); }
Symbol 2477 MovieClip Frame 1
content.score.text = _root.score;
Symbol 2477 MovieClip Frame 40
bg.onRelease = function () { _root.gotoAndStop("MainMenu"); };

Library Items

Symbol 1 BitmapUsed by:2 3
Symbol 2 GraphicUses:1Used by:12
Symbol 3 GraphicUses:1Used by:12
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:12
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:12
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:12
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClipUses:2 3 5 7 9 11Used by:13 350
Symbol 13 MovieClip [explosion2]Uses:12Used by:463
Symbol 14 GraphicUsed by:68 572 614 779 834 2149 2470
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:17
Symbol 17 MovieClipUses:16Used by:18
Symbol 18 MovieClipUses:17Used by:68 572 2149 2477
Symbol 19 GraphicUsed by:67
Symbol 20 GraphicUsed by:65 67 2302
Symbol 21 GraphicUsed by:65 67 2302
Symbol 22 GraphicUsed by:65 67 2302
Symbol 23 GraphicUsed by:65 67 2302
Symbol 24 GraphicUsed by:65 67 2302
Symbol 25 GraphicUsed by:65 67 2302
Symbol 26 GraphicUsed by:67
Symbol 27 GraphicUsed by:65 67 2302
Symbol 28 GraphicUsed by:65 67 2302
Symbol 29 GraphicUsed by:65 67 2302
Symbol 30 GraphicUsed by:65 67 2302
Symbol 31 GraphicUsed by:65 67 2302
Symbol 32 GraphicUsed by:65 67 2302
Symbol 33 GraphicUsed by:65 67 2302
Symbol 34 GraphicUsed by:65 67 2302
Symbol 35 GraphicUsed by:65 67 2302
Symbol 36 GraphicUsed by:65 67 2302
Symbol 37 GraphicUsed by:65 67 2302
Symbol 38 GraphicUsed by:65 67 2302
Symbol 39 GraphicUsed by:65 67 2302
Symbol 40 GraphicUsed by:65 67 2302
Symbol 41 GraphicUsed by:65 67 2302
Symbol 42 GraphicUsed by:65 67 2302
Symbol 43 GraphicUsed by:65 67 2302
Symbol 44 GraphicUsed by:65 67 2302
Symbol 45 GraphicUsed by:65 67 2302
Symbol 46 GraphicUsed by:65 67 2302
Symbol 47 GraphicUsed by:65 67 2302
Symbol 48 GraphicUsed by:65 67 2302
Symbol 49 GraphicUsed by:65 67 2302
Symbol 50 GraphicUsed by:65 67 2302
Symbol 51 GraphicUsed by:65 67 2302
Symbol 52 GraphicUsed by:65 67 2302
Symbol 53 GraphicUsed by:65 67 2302
Symbol 54 GraphicUsed by:65 67 2302
Symbol 55 GraphicUsed by:65 67 2302
Symbol 56 GraphicUsed by:65 67 2302
Symbol 57 GraphicUsed by:65 67 2302
Symbol 58 GraphicUsed by:65 67 2302
Symbol 59 GraphicUsed by:65 67 2302
Symbol 60 GraphicUsed by:65 67 2302
Symbol 61 GraphicUsed by:65 67 2302
Symbol 62 ShapeTweeningUsed by:67
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
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Symbol 66 GraphicUsed by:67
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Symbol 68 MovieClipUses:14 18 67Used by:Timeline
Symbol 69 MovieClipUsed by:779 834 2149 2422  Timeline
Symbol 70 GraphicUsed by:Timeline
Symbol 71 Sound [SFX02]Used by:463
Symbol 72 Sound [SFX03]Used by:463
Symbol 73 Sound [SFX00]Used by:463
Symbol 74 Sound [SFX05]Used by:463
Symbol 75 Sound [SFX06]Used by:463
Symbol 76 Sound [SFX07]Used by:463
Symbol 77 Sound [SFX04]Used by:463
Symbol 78 SoundUsed by:463
Symbol 79 Sound [SFX01]Used by:463
Symbol 80 Sound [Music00]Used by:463
Symbol 81 Sound [Music01]Used by:463
Symbol 82 Sound [Music02]Used by:463
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:85 2301
Symbol 85 MovieClip [boost]Uses:84Used by:463
Symbol 86 GraphicUsed by:102
Symbol 87 GraphicUsed by:102 109
Symbol 88 GraphicUsed by:102 109
Symbol 89 GraphicUsed by:102 109
Symbol 90 GraphicUsed by:102 109
Symbol 91 GraphicUsed by:102 109
Symbol 92 GraphicUsed by:102 109
Symbol 93 GraphicUsed by:102 109
Symbol 94 GraphicUsed by:102 109
Symbol 95 GraphicUsed by:102 109
Symbol 96 GraphicUsed by:102 109
Symbol 97 GraphicUsed by:102 109
Symbol 98 GraphicUsed by:102 109
Symbol 99 GraphicUsed by:102 109
Symbol 100 GraphicUsed by:102 109
Symbol 101 GraphicUsed by:102
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Symbol 103 GraphicUsed by:106
Symbol 104 GraphicUsed by:106
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:103 104 105Used by:107
Symbol 107 MovieClip [pedestrianMC]Uses:102 106Used by:463
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108 87 88 89 90 91 92 93 94 95 96 97 98 99 100Used by:114
Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:110 111 112Used by:114
Symbol 114 MovieClip [pedestrian2MC]Uses:109 113Used by:463
Symbol 115 FontUsed by:116 119 747 748 752 771 773 777 828 830 832 833 977 978 980 2020 2130 2131 2133 2135 2137 2138 2140 2142 2144 2146 2147 2239 2241 2243 2339 2358 2359 2361 2364 2371 2375 2416 2440 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2473
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Symbol 117 GraphicUsed by:118 474 2139 2334 2338
Symbol 118 MovieClipUses:117Used by:120 2149
Symbol 119 EditableTextUses:115Used by:120
Symbol 120 MovieClip [detailName]Uses:116 118 119Used by:463
Symbol 121 GraphicUsed by:123
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:121 122Used by:147 173 201 242 243 244 255 284 285 286 287 347 348 368 384 400 416 432 2300 2325 2326 2327
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Symbol 125 GraphicUsed by:147
Symbol 126 GraphicUsed by:147
Symbol 127 GraphicUsed by:147
Symbol 128 GraphicUsed by:147
Symbol 129 GraphicUsed by:147
Symbol 130 GraphicUsed by:147
Symbol 131 GraphicUsed by:147
Symbol 132 GraphicUsed by:147
Symbol 133 GraphicUsed by:147
Symbol 134 GraphicUsed by:147
Symbol 135 GraphicUsed by:147
Symbol 136 GraphicUsed by:147
Symbol 137 GraphicUsed by:147
Symbol 138 GraphicUsed by:147
Symbol 139 GraphicUsed by:147
Symbol 140 GraphicUsed by:147
Symbol 141 GraphicUsed by:147
Symbol 142 GraphicUsed by:147
Symbol 143 GraphicUsed by:147
Symbol 144 GraphicUsed by:147
Symbol 145 GraphicUsed by:147
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClip [enemyTroop2]Uses:123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146Used by:463
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Symbol 151 GraphicUsed by:173
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Symbol 170 GraphicUsed by:173
Symbol 171 GraphicUsed by:173
Symbol 172 GraphicUsed by:173
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Symbol 174 GraphicUsed by:201
Symbol 175 GraphicUsed by:201
Symbol 176 GraphicUsed by:201
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Symbol 178 GraphicUsed by:201
Symbol 179 GraphicUsed by:201
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Symbol 190 GraphicUsed by:201
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Symbol 193 GraphicUsed by:201
Symbol 194 GraphicUsed by:201
Symbol 195 GraphicUsed by:201
Symbol 196 GraphicUsed by:201
Symbol 197 GraphicUsed by:201
Symbol 198 GraphicUsed by:201
Symbol 199 GraphicUsed by:201
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClip [enemyTroop3]Uses:123 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200Used by:463
Symbol 202 GraphicUsed by:205
Symbol 203 GraphicUsed by:205
Symbol 204 GraphicUsed by:205
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Symbol 208 GraphicUsed by:238
Symbol 209 GraphicUsed by:238
Symbol 210 GraphicUsed by:238
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Symbol 212 GraphicUsed by:238
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Symbol 224 GraphicUsed by:238
Symbol 225 GraphicUsed by:238
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Symbol 237 GraphicUsed by:238
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Symbol 243 MovieClipUses:205 123 238 241Used by:256
Symbol 244 MovieClipUses:205 123 238 241Used by:256
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:253
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:253
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:253
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:253
Symbol 253 MovieClipUses:246 248 250 252Used by:254
Symbol 254 MovieClipUses:253Used by:255 287 348 2327
Symbol 255 MovieClipUses:254 205 123 238Used by:256
Symbol 256 MovieClip [enemyBoss1]Uses:242 243 244 255Used by:463
Symbol 257 GraphicUsed by:284 285 286 287
Symbol 258 GraphicUsed by:284 285 286 287
Symbol 259 GraphicUsed by:284 285 286 287
Symbol 260 GraphicUsed by:284 285 286 287
Symbol 261 GraphicUsed by:284 285 286 287
Symbol 262 GraphicUsed by:284 285 286 287
Symbol 263 GraphicUsed by:284 285 286 287
Symbol 264 GraphicUsed by:284 285 286 287
Symbol 265 GraphicUsed by:284 285 286 287
Symbol 266 GraphicUsed by:284 285 286 287
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Symbol 268 GraphicUsed by:284 285 286 287
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Symbol 291 GraphicUsed by:347 348
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Symbol 293 GraphicUsed by:347 348
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Instance Names

"preloader"Frame 1Symbol 68 MovieClip
"MochiAdMC"Frame 1Symbol 69 MovieClip
"UGO"Frame 5Symbol 473 MovieClip
"MainMenu"Frame 10Symbol 572 MovieClip
"Instruction"Frame 15Symbol 614 MovieClip
"Credit"Frame 20Symbol 632 MovieClip
"HQ"Frame 25Symbol 779 MovieClip
"Garage"Frame 30Symbol 834 MovieClip
"Mission"Frame 35Symbol 2129 MovieClip
"how2play"Frame 45Symbol 2302 MovieClip
"Game"Frame 50Symbol 2422 MovieClip
"Victory"Frame 55Symbol 2446 MovieClip
"Statistic"Frame 60Symbol 2469 MovieClip
"space"Symbol 17 MovieClip Frame 1Symbol 16 MovieClip
"space"Symbol 18 MovieClip Frame 1Symbol 17 MovieClip
"prelbar"Symbol 68 MovieClip Frame 1Symbol 67 MovieClip
"name"Symbol 120 MovieClip [detailName] Frame 1Symbol 116 EditableText
"name"Symbol 120 MovieClip [detailName] Frame 2Symbol 119 EditableText
"btnStart"Symbol 566 MovieClip Frame 1Symbol 557 MovieClip
"btnStart"Symbol 566 MovieClip Frame 10Symbol 557 MovieClip
"btnStart"Symbol 566 MovieClip Frame 16Symbol 557 MovieClip
"btnStart"Symbol 566 MovieClip Frame 22Symbol 557 MovieClip
"btnInstruction"Symbol 568 MovieClip Frame 1Symbol 555 MovieClip
"btnInstruction"Symbol 568 MovieClip Frame 5Symbol 555 MovieClip
"btnInstruction"Symbol 568 MovieClip Frame 11Symbol 555 MovieClip
"btnCredit"Symbol 570 MovieClip Frame 1Symbol 553 MovieClip
"btnCredit"Symbol 570 MovieClip Frame 5Symbol 553 MovieClip
"btnCredit"Symbol 570 MovieClip Frame 14Symbol 553 MovieClip
"btnCredit"Symbol 570 MovieClip Frame 16Symbol 553 MovieClip
"btnCredit"Symbol 572 MovieClip Frame 67Symbol 553 MovieClip
"btnInstruction"Symbol 572 MovieClip Frame 74Symbol 555 MovieClip
"btnStart"Symbol 572 MovieClip Frame 81Symbol 557 MovieClip
"btnCredit"Symbol 572 MovieClip Frame 100Symbol 562 Button
"btnCredits"Symbol 572 MovieClip Frame 100Symbol 565 Button
"btnStart"Symbol 572 MovieClip Frame 100Symbol 567 Button
"btnInstruction"Symbol 572 MovieClip Frame 100Symbol 569 Button
"btnMore"Symbol 572 MovieClip Frame 100Symbol 571 Button
"border"Symbol 614 MovieClip Frame 1Symbol 574 MovieClip
"btnReturn"Symbol 614 MovieClip Frame 1Symbol 613 Button
"credit"Symbol 632 MovieClip Frame 1Symbol 618 MovieClip
"btnReturn"Symbol 632 MovieClip Frame 1Symbol 622 Button
"btnReturn"Symbol 775 MovieClip Frame 1Symbol 613 Button
"btnSoundYes"Symbol 775 MovieClip Frame 1Symbol 760 MovieClip
"btnSoundNo"Symbol 775 MovieClip Frame 1Symbol 764 MovieClip
"btnBack"Symbol 775 MovieClip Frame 1Symbol 768 MovieClip
"btnBackYes"Symbol 775 MovieClip Frame 1Symbol 769 Button
"btnBackNo"Symbol 775 MovieClip Frame 1Symbol 770 Button
"title"Symbol 778 MovieClip Frame 1Symbol 777 EditableText
"btnYes"Symbol 778 MovieClip Frame 1Symbol 769 Button
"btnNo"Symbol 778 MovieClip Frame 1Symbol 770 Button
"border"Symbol 779 MovieClip Frame 1Symbol 574 MovieClip
"pedestrianDen"Symbol 779 MovieClip Frame 1Symbol 69 MovieClip
"btnMission"Symbol 779 MovieClip Frame 1Symbol 646 Button
"btnGarage"Symbol 779 MovieClip Frame 1Symbol 651 Button
"btnOption"Symbol 779 MovieClip Frame 1Symbol 656 Button
"menuDesc"Symbol 779 MovieClip Frame 1Symbol 747 EditableText
"btnPMG"Symbol 779 MovieClip Frame 1Symbol 750 Button
"btnBack2Menu"Symbol 779 MovieClip Frame 1Symbol 753 Button
"Option"Symbol 779 MovieClip Frame 1Symbol 775 MovieClip
"dialogYesNo"Symbol 779 MovieClip Frame 1Symbol 778 MovieClip
"btn"Symbol 794 MovieClip Frame 3Symbol 793 MovieClip
"btn"Symbol 799 MovieClip Frame 3Symbol 798 MovieClip
"btn"Symbol 804 MovieClip Frame 3Symbol 803 MovieClip
"btn"Symbol 809 MovieClip Frame 3Symbol 808 MovieClip
"btn"Symbol 814 MovieClip Frame 3Symbol 813 MovieClip
"border"Symbol 834 MovieClip Frame 1Symbol 574 MovieClip
"pedestrianDen"Symbol 834 MovieClip Frame 1Symbol 69 MovieClip
"btn45"Symbol 834 MovieClip Frame 1Symbol 794 MovieClip
"btn44"Symbol 834 MovieClip Frame 1Symbol 794 MovieClip
"btn42"Symbol 834 MovieClip Frame 1Symbol 794 MovieClip
"btn43"Symbol 834 MovieClip Frame 1Symbol 794 MovieClip
"btn55"Symbol 834 MovieClip Frame 1Symbol 799 MovieClip
"btn54"Symbol 834 MovieClip Frame 1Symbol 799 MovieClip
"btn52"Symbol 834 MovieClip Frame 1Symbol 799 MovieClip
"btn53"Symbol 834 MovieClip Frame 1Symbol 799 MovieClip
"btn35"Symbol 834 MovieClip Frame 1Symbol 804 MovieClip
"btn34"Symbol 834 MovieClip Frame 1Symbol 804 MovieClip
"btn32"Symbol 834 MovieClip Frame 1Symbol 804 MovieClip
"btn33"Symbol 834 MovieClip Frame 1Symbol 804 MovieClip
"btn25"Symbol 834 MovieClip Frame 1Symbol 809 MovieClip
"btn24"Symbol 834 MovieClip Frame 1Symbol 809 MovieClip
"btn22"Symbol 834 MovieClip Frame 1Symbol 809 MovieClip
"btn23"Symbol 834 MovieClip Frame 1Symbol 809 MovieClip
"btn15"Symbol 834 MovieClip Frame 1Symbol 814 MovieClip
"btn14"Symbol 834 MovieClip Frame 1Symbol 814 MovieClip
"btn12"Symbol 834 MovieClip Frame 1Symbol 814 MovieClip
"btn13"Symbol 834 MovieClip Frame 1Symbol 814 MovieClip
"btnReturn"Symbol 834 MovieClip Frame 1Symbol 613 Button
"btn11"Symbol 834 MovieClip Frame 1Symbol 814 MovieClip
"btn21"Symbol 834 MovieClip Frame 1Symbol 809 MovieClip
"btn31"Symbol 834 MovieClip Frame 1Symbol 804 MovieClip
"btn41"Symbol 834 MovieClip Frame 1Symbol 794 MovieClip
"btn51"Symbol 834 MovieClip Frame 1Symbol 799 MovieClip
"btnYes"Symbol 834 MovieClip Frame 1Symbol 824 Button
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"level"Symbol 2071 MovieClip Frame 1Symbol 2038 MovieClip
"level"Symbol 2071 MovieClip Frame 2Symbol 2054 MovieClip
"level"Symbol 2071 MovieClip Frame 3Symbol 2070 MovieClip
"btnReturn"Symbol 2128 MovieClip Frame 1Symbol 613 Button
"btnGo"Symbol 2128 MovieClip Frame 1Symbol 985 Button
"Criminals"Symbol 2128 MovieClip Frame 1Symbol 2019 MovieClip
"Desc"Symbol 2128 MovieClip Frame 1Symbol 2020 EditableText
"Busted"Symbol 2128 MovieClip Frame 1Symbol 2022 MovieClip
"levels"Symbol 2128 MovieClip Frame 1Symbol 2071 MovieClip
"btnGOBIG"Symbol 2128 MovieClip Frame 1Symbol 2072 MovieClip
"pintu"Symbol 2128 MovieClip Frame 1Symbol 2127 MovieClip
"btnReturn"Symbol 2129 MovieClip Frame 1Symbol 613 Button
"desc"Symbol 2129 MovieClip Frame 1Symbol 855 MovieClip
"world1"Symbol 2129 MovieClip Frame 1Symbol 899 MovieClip
"world2"Symbol 2129 MovieClip Frame 1Symbol 934 MovieClip
"world3"Symbol 2129 MovieClip Frame 1Symbol 974 MovieClip
"score"Symbol 2129 MovieClip Frame 1Symbol 977 EditableText
"Profile"Symbol 2129 MovieClip Frame 1Symbol 2128 MovieClip
"detailMasker"Symbol 2149 MovieClip Frame 1Symbol 118 MovieClip
"btnSelect"Symbol 2149 MovieClip Frame 1Symbol 2132 Button
"btnNew"Symbol 2149 MovieClip Frame 1Symbol 2134 Button
"btnDelete"Symbol 2149 MovieClip Frame 1Symbol 2136 Button
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"Detail"Symbol 2149 MovieClip Frame 1Symbol 69 MovieClip
"alert"Symbol 2149 MovieClip Frame 1Symbol 2141 MovieClip
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"Select"Symbol 2149 MovieClip Frame 1Symbol 2148 MovieClip
"tiang1"Symbol 2324 MovieClip Frame 1Symbol 2323 MovieClip
"tiang2"Symbol 2324 MovieClip Frame 1Symbol 2323 MovieClip
"tiang3"Symbol 2324 MovieClip Frame 1Symbol 2323 MovieClip
"tiang4"Symbol 2324 MovieClip Frame 1Symbol 2323 MovieClip
"tiang5"Symbol 2324 MovieClip Frame 1Symbol 2323 MovieClip
"tiang6"Symbol 2324 MovieClip Frame 1Symbol 2323 MovieClip
"tiang7"Symbol 2324 MovieClip Frame 1Symbol 2323 MovieClip
"tiang8"Symbol 2324 MovieClip Frame 1Symbol 2323 MovieClip
"tiang9"Symbol 2324 MovieClip Frame 1Symbol 2323 MovieClip
"tiang10"Symbol 2324 MovieClip Frame 1Symbol 2323 MovieClip
"healthBar"Symbol 2346 MovieClip Frame 1Symbol 2334 MovieClip
"energyBar"Symbol 2346 MovieClip Frame 1Symbol 2338 MovieClip
"scoreText"Symbol 2346 MovieClip Frame 1Symbol 2339 EditableText
"Thrust"Symbol 2360 MovieClip Frame 1Symbol 2357 MovieClip
"speedText"Symbol 2360 MovieClip Frame 1Symbol 2358 EditableText
"enemyText"Symbol 2360 MovieClip Frame 1Symbol 2359 EditableText
"combo"Symbol 2362 MovieClip Frame 1Symbol 2361 EditableText
"comboText"Symbol 2363 MovieClip Frame 1Symbol 2362 MovieClip
"combo"Symbol 2365 MovieClip Frame 1Symbol 2364 EditableText
"comboText"Symbol 2366 MovieClip Frame 1Symbol 2365 MovieClip
"healthBar"Symbol 2369 MovieClip Frame 1Symbol 2334 MovieClip
"enemyName"Symbol 2369 MovieClip Frame 1Symbol 2368 EditableText
"btnReturn"Symbol 2377 MovieClip Frame 1Symbol 613 Button
"btnSoundYes"Symbol 2377 MovieClip Frame 1Symbol 760 MovieClip
"btnSoundNo"Symbol 2377 MovieClip Frame 1Symbol 764 MovieClip
"btnBackYes"Symbol 2377 MovieClip Frame 1Symbol 769 Button
"btnBackNo"Symbol 2377 MovieClip Frame 1Symbol 770 Button
"btnBack"Symbol 2377 MovieClip Frame 1Symbol 2374 MovieClip
"obj"Symbol 2417 MovieClip Frame 1Symbol 2416 EditableText
"title"Symbol 2421 MovieClip Frame 48Symbol 2414 MovieClip
"obj"Symbol 2421 MovieClip Frame 54Symbol 2417 MovieClip
"border"Symbol 2422 MovieClip Frame 1Symbol 574 MovieClip
"pedestrian2Den"Symbol 2422 MovieClip Frame 1Symbol 69 MovieClip
"pedestrianDen"Symbol 2422 MovieClip Frame 1Symbol 69 MovieClip
"bg3"Symbol 2422 MovieClip Frame 1Symbol 2324 MovieClip
"PlayerMC"Symbol 2422 MovieClip Frame 1Symbol 2328 MovieClip
"enemyDen"Symbol 2422 MovieClip Frame 1Symbol 69 MovieClip
"trafficDen"Symbol 2422 MovieClip Frame 1Symbol 69 MovieClip
"effectDen"Symbol 2422 MovieClip Frame 1Symbol 69 MovieClip
"Panel"Symbol 2422 MovieClip Frame 1Symbol 2346 MovieClip
"subPanel"Symbol 2422 MovieClip Frame 1Symbol 2360 MovieClip
"combos"Symbol 2422 MovieClip Frame 1Symbol 2363 MovieClip
"combos2"Symbol 2422 MovieClip Frame 1Symbol 2366 MovieClip
"ePanel"Symbol 2422 MovieClip Frame 1Symbol 2369 MovieClip
"pauseBG"Symbol 2422 MovieClip Frame 1Symbol 2377 MovieClip
"bgTransparent"Symbol 2422 MovieClip Frame 1Symbol 776 MovieClip
"pintu"Symbol 2422 MovieClip Frame 1Symbol 2378 MovieClip
"opening1"Symbol 2422 MovieClip Frame 1Symbol 2421 MovieClip
"pintu2"Symbol 2422 MovieClip Frame 1Symbol 2127 MovieClip
"btnNext"Symbol 2446 MovieClip Frame 1Symbol 2426 Button
"Logos"Symbol 2446 MovieClip Frame 1Symbol 2439 MovieClip
"title"Symbol 2446 MovieClip Frame 1Symbol 2444 MovieClip
"pintu"Symbol 2446 MovieClip Frame 1Symbol 2378 MovieClip
"Criminals"Symbol 2446 MovieClip Frame 2Symbol 2019 MovieClip
"btnReturn"Symbol 2469 MovieClip Frame 1Symbol 2449 Button
"btnRetry"Symbol 2469 MovieClip Frame 1Symbol 2451 Button
"btnNextMission"Symbol 2469 MovieClip Frame 1Symbol 2454 Button
"ve11"Symbol 2469 MovieClip Frame 1Symbol 2458 EditableText
"ve21"Symbol 2469 MovieClip Frame 1Symbol 2459 EditableText
"ve12"Symbol 2469 MovieClip Frame 1Symbol 2460 EditableText
"ve22"Symbol 2469 MovieClip Frame 1Symbol 2461 EditableText
"ve13"Symbol 2469 MovieClip Frame 1Symbol 2462 EditableText
"ve23"Symbol 2469 MovieClip Frame 1Symbol 2463 EditableText
"veTotal"Symbol 2469 MovieClip Frame 1Symbol 2464 EditableText
"ve33"Symbol 2469 MovieClip Frame 1Symbol 2465 EditableText
"moneyText"Symbol 2469 MovieClip Frame 1Symbol 2466 EditableText
"pintu"Symbol 2469 MovieClip Frame 1Symbol 2127 MovieClip
"score"Symbol 2474 MovieClip Frame 1Symbol 2473 EditableText
"bg"Symbol 2477 MovieClip Frame 1Symbol 2470 MovieClip
"content"Symbol 2477 MovieClip Frame 1Symbol 2474 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 13 as "explosion2"
ExportAssets (56)Timeline Frame 5Symbol 71 as "SFX02"
ExportAssets (56)Timeline Frame 5Symbol 72 as "SFX03"
ExportAssets (56)Timeline Frame 5Symbol 73 as "SFX00"
ExportAssets (56)Timeline Frame 5Symbol 74 as "SFX05"
ExportAssets (56)Timeline Frame 5Symbol 75 as "SFX06"
ExportAssets (56)Timeline Frame 5Symbol 76 as "SFX07"
ExportAssets (56)Timeline Frame 5Symbol 77 as "SFX04"
ExportAssets (56)Timeline Frame 5Symbol 79 as "SFX01"
ExportAssets (56)Timeline Frame 5Symbol 80 as "Music00"
ExportAssets (56)Timeline Frame 5Symbol 81 as "Music01"
ExportAssets (56)Timeline Frame 5Symbol 82 as "Music02"
ExportAssets (56)Timeline Frame 5Symbol 85 as "boost"
ExportAssets (56)Timeline Frame 5Symbol 107 as "pedestrianMC"
ExportAssets (56)Timeline Frame 5Symbol 114 as "pedestrian2MC"
ExportAssets (56)Timeline Frame 5Symbol 120 as "detailName"
ExportAssets (56)Timeline Frame 5Symbol 147 as "enemyTroop2"
ExportAssets (56)Timeline Frame 5Symbol 173 as "enemyTroop1"
ExportAssets (56)Timeline Frame 5Symbol 201 as "enemyTroop3"
ExportAssets (56)Timeline Frame 5Symbol 256 as "enemyBoss1"
ExportAssets (56)Timeline Frame 5Symbol 288 as "enemyBoss2"
ExportAssets (56)Timeline Frame 5Symbol 349 as "enemyBoss3"
ExportAssets (56)Timeline Frame 5Symbol 350 as "explosion"
ExportAssets (56)Timeline Frame 5Symbol 352 as "particle"
ExportAssets (56)Timeline Frame 5Symbol 462 as "trafficMC"

Labels

"initOnce"Frame 5
"MainMenu"Frame 10
"Instruction"Frame 15
"Credit"Frame 20
"HQ"Frame 25
"Garage"Frame 30
"Mission"Frame 35
"How"Frame 40
"How2"Frame 45
"MainGame"Frame 50
"Victory"Frame 55
"Statistic"Frame 60
"End"Frame 65
"xloop1"Symbol 68 MovieClip Frame 3
"empty"Symbol 256 MovieClip [enemyBoss1] Frame 4
"empty"Symbol 288 MovieClip [enemyBoss2] Frame 4
"empty"Symbol 349 MovieClip [enemyBoss3] Frame 4
"empty"Symbol 462 MovieClip [trafficMC] Frame 20




http://swfchan.com/10/47204/info.shtml
Created: 2/5 -2019 08:02:10 Last modified: 2/5 -2019 08:02:10 Server time: 13/11 -2024 06:26:26