Frame 1
stop();
Instance of Symbol 26 MovieClip "armor" in Frame 1
onClipEvent (enterFrame) {
PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100);
if (PercentLoaded != 100) {
_root.loading = PercentLoaded + "%";
} else {
_root.loading = "";
play();
}
}
Frame 2
function itemHandler4(obj, item) {
getURL ("http://www.armorgames.com", "_blank");
}
function itemHandler1(obj, item) {
_quality = "LOW";
}
function itemHandler2(obj, item) {
_quality = "MEDIUM";
}
function itemHandler3(obj, item) {
_quality = "HIGH";
}
stop();
if (besttime > 0) {
} else {
var besttime = 0;
}
var usemouse = 1;
delete onEnterFrame;
var myMenu = new ContextMenu();
myMenu.hideBuiltInItems();
myMenu.customItems.push(new ContextMenuItem("Q-LOW", itemHandler1));
myMenu.customItems.push(new ContextMenuItem("Q-MEDIUM", itemHandler2));
myMenu.customItems.push(new ContextMenuItem("Q-HIGH", itemHandler3));
myMenu.customItems.push(new ContextMenuItem("Play More Games", itemHandler4));
_root.menu = myMenu;
pldm128947 = new LoadVars();
pldm128947.mv = _level0._url;
pldm128947.md = "8a3f9307be556d43281ab1fab90c4c04";
pldm128947.mid = 29;
pldm128947.sendAndLoad("http://bot.armorstudios.com/track.php", pldm128947, "POST");
Frame 3
var level = 1;
backround1.backround2.gotoAndStop(1);
delete onEnterFrame;
Frame 4
function Rando(min, max) {
return(random((max + 1) - min) + min);
}
var wall1 = 1;
var wall2 = 0;
var powerup = 0;
var score = 0;
var level = 1;
var poweruptime = 0;
var poweruptext = none;
scorecounter = setInterval(function () {
score = score + 10;
if (score > besttime) {
besttime = score;
}
besttimec.text = "Best:" + besttime;
scorec.text = "Score:" + score;
}, 10);
if (gametype == 1) {
spawnobjects = setInterval(function () {
if (powerup == 0) {
attachMovie("bonus", "bonus1", getNextHighestDepth(), {_x:Rando(100, 250), _y:-100});
bonus1.gotoAndStop(random(4) + 1);
powerup = 1;
}
}, 10000);
createEmptyMovieClip("wall", -1000);
makewall = function (yloc, wallname) {
with (wall) {
createEmptyMovieClip(wallname, getNextHighestDepth());
_root.wall[wallname]._y = yloc;
with (_root.wall[wallname]) {
moveTo(0, 0);
lineTo(random(50), 0);
beginFill(0, 30);
i = 0;
while (i < 9) {
randompointy = random(40) + (i * 40);
randompointx = random(50) + 25;
lineTo(randompointx, randompointy);
i++;
}
lineTo(random(50), 400);
lineTo(0, 400);
lineTo(0, 0);
endFill();
moveTo(350, 0);
lineTo(350 - random(50), 0);
beginFill(0, 30);
i = 0;
while (i < 9) {
randompointy = random(40) + (i * 40);
randompointx = 350 - (random(50) + 25);
lineTo(randompointx, randompointy);
i++;
}
lineTo(350 - random(50), 400);
lineTo(350, 400);
lineTo(350, 0);
endFill();
}
}
};
}
onEnterFrame = function () {
if (gametype == 1) {
bonus1._y = bonus1._y + 3;
wall.wall_w1._y = wall.wall_w1._y + 5;
wall.wall_w2._y = wall.wall_w2._y + 5;
platform1._y = platform1._y + (1 + level);
platform2._y = platform2._y + (1 + level);
platform3._y = platform3._y + (1 + level);
platform4._y = platform4._y + (1 + level);
if (platform1._y > 400) {
platform1._y = -10;
platform1._x = Rando(50, 160);
platform1.gotoAndStop(random(3) + 1);
}
if (platform2._y > 400) {
platform2._y = -10;
platform2._x = Rando(50, 160);
platform2.gotoAndStop(random(3) + 1);
}
if (platform3._y > 400) {
platform3._y = -10;
platform3._x = Rando(50, 160);
platform3.gotoAndStop(random(3) + 1);
}
if (platform4._y > 400) {
platform4._y = -10;
platform4._x = Rando(50, 160);
platform4.gotoAndStop(random(3) + 1);
}
if (bonus1._y > 400) {
bonus1.removeMovieClip();
powerup = 0;
}
if ((wall.wall_w1._y > -5) && (wall2 == 0)) {
wall2 = 1;
makewall(-400, "wall_w2");
}
if (wall.wall_w1._y > 390) {
wall.wall_w1.removeMovieClip();
wall1 = 0;
}
if ((wall.wall_w2._y > -5) && (wall1 == 0)) {
wall1 = 1;
makewall(-400, "wall_w1");
}
if (wall.wall_w2._y > 390) {
wall.wall_w2.removeMovieClip();
wall2 = 0;
}
}
if (score > (20000 * level)) {
sounds.gotoAndStop(4);
level++;
}
if ((!poweruptime) == 0) {
powerupinfo.text = (poweruptext + ": ") + poweruptime;
} else {
powerupinfo.text = "";
}
levelc.text = "Level: " + level;
backround1.backround2.gotoAndStop(level);
};
if (gametype == 1) {
makewall(-400, "wall_w1");
}
Instance of Symbol 98 MovieClip "ball" in Frame 4
onClipEvent (load) {
var xspeed = 0;
var yspeed = 0;
var speed = 2;
var circlesize = (_width / 2);
ballhit = function (object, lengthx) {
if (((_root[object].hitTest(_x + lengthx, _y, 1) || (_root[object].hitTest(_x - lengthx, _y, 1))) || (_root[object].hitTest(_x, _y + lengthx, 1))) || (_root[object].hitTest(_x, _y - lengthx, 1))) {
return(1);
}
return(0);
};
}
onClipEvent (enterFrame) {
Mouse.hide();
if (_root.usemouse == 1) {
_x = (_x + ((_root._xmouse - _x) / speed));
_y = (_y + ((_root._ymouse - _y) / speed));
} else {
if ((((_x < 0) || (_x > 350)) || (_y < 0)) || (_y > 400)) {
_root.sounds.gotoAndStop(5);
clearInterval(ballsize);
clearInterval(ballslow);
clearInterval(ballprotection);
_root.nextFrame();
}
this._x = this._x + (xspeed / speed);
this._y = this._y + (yspeed / speed);
if (Key.isDown(39)) {
xspeed++;
}
if (Key.isDown(37)) {
xspeed--;
}
if ((!Key.isDown(39)) && (!Key.isDown(37))) {
if (xspeed < 0) {
xspeed++;
} else if (xspeed > 0) {
xspeed--;
}
}
if (Key.isDown(38)) {
yspeed--;
}
if (Key.isDown(40)) {
yspeed++;
}
if ((!Key.isDown(38)) && (!Key.isDown(40))) {
if (yspeed < 0) {
yspeed++;
} else if (yspeed > 0) {
yspeed--;
}
}
}
if (_root.gametype == 1) {
if (((((ballhit("wall", circlesize) || (ballhit("platform1", circlesize))) || (ballhit("platform2", circlesize))) || (ballhit("platform3", circlesize))) || (ballhit("platform4", circlesize))) && (_root.poweruptext != "Invincible")) {
_root.sounds.gotoAndStop(5);
clearInterval(ballsize);
clearInterval(ballslow);
clearInterval(ballprotection);
_root.nextFrame();
}
if (ballhit("bonus1", circlesize)) {
if (_root.bonusno == 1) {
_root.sounds.gotoAndStop(3);
speed = 2;
_root.poweruptext = "none";
_xscale = 50;
_yscale = 50;
_root.ball_ghost._xscale = 50;
_root.ball_ghost._yscale = 50;
circlesize = _width / 2;
_root.poweruptime = 10;
_root.poweruptext = "Shrink";
clearInterval(ballsize);
clearInterval(ballprotection);
clearInterval(ballslow);
ballsize = setInterval(function () {
_root.poweruptime--;
if (_root.poweruptime == 0) {
_xscale = 100;
_yscale = 100;
_root.ball_ghost._xscale = 100;
_root.ball_ghost._yscale = 100;
circlesize = _width / 2;
clearInterval(ballsize);
}
}, 1000);
} else if (_root.bonusno == 2) {
_root.sounds.gotoAndStop(3);
speed = 2;
_root.poweruptext = "none";
_xscale = 200;
_yscale = 200;
_root.ball_ghost._xscale = 200;
_root.ball_ghost._yscale = 200;
circlesize = _width / 2;
_root.poweruptime = 10;
_root.poweruptext = "Growth";
clearInterval(ballsize);
clearInterval(ballprotection);
clearInterval(ballslow);
ballsize = setInterval(function () {
_root.poweruptime--;
if (_root.poweruptime == 0) {
_xscale = 100;
_yscale = 100;
_root.ball_ghost._xscale = 100;
_root.ball_ghost._yscale = 100;
circlesize = _width / 2;
clearInterval(ballsize);
}
}, 1000);
} else if (_root.bonusno == 3) {
_root.sounds.gotoAndStop(3);
_root.poweruptext = "none";
_xscale = 100;
_yscale = 100;
_root.ball_ghost._xscale = 100;
_root.ball_ghost._yscale = 100;
circlesize = _width / 2;
speed = 10;
_root.poweruptime = 10;
_root.poweruptext = "Slow";
clearInterval(ballsize);
clearInterval(ballprotection);
clearInterval(ballslow);
ballslow = setInterval(function () {
_root.poweruptime--;
if (_root.poweruptime == 0) {
speed = 2;
clearInterval(ballslow);
}
}, 1000);
} else if (_root.bonusno == 4) {
_root.sounds.gotoAndStop(3);
speed = 2;
_xscale = 100;
_yscale = 100;
_root.ball_ghost._xscale = 100;
_root.ball_ghost._yscale = 100;
circlesize = _width / 2;
_root.poweruptime = 10;
_root.poweruptext = "Invincible";
clearInterval(ballsize);
clearInterval(ballprotection);
clearInterval(ballslow);
ballprotection = setInterval(function () {
_root.poweruptime--;
if (_root.poweruptime == 0) {
_root.poweruptext = "none";
clearInterval(ballprotection);
}
}, 1000);
}
_root.bonus1.removeMovieClip();
_root.powerup = 0;
}
} else {
if (ballhit("enemy1", circlesize)) {
_root.sounds.gotoAndStop(3);
with (_root.enemy1) {
randomsize = random(100) + 50;
_xscale = randomsize;
_yscale = randomsize;
_x = random(350);
_y = -10;
}
}
if (ballhit("enemy2", circlesize)) {
_root.sounds.gotoAndStop(3);
with (_root.enemy2) {
randomsize = random(100) + 50;
_xscale = randomsize;
_yscale = randomsize;
_x = random(350);
_y = -10;
}
}
if (ballhit("enemy3", circlesize)) {
_root.sounds.gotoAndStop(3);
with (_root.enemy3) {
randomsize = random(100) + 50;
_xscale = randomsize;
_yscale = randomsize;
_x = random(350);
_y = -10;
}
}
if (ballhit("enemy4", circlesize)) {
_root.sounds.gotoAndStop(3);
with (_root.enemy4) {
randomsize = random(100) + 50;
_xscale = randomsize;
_yscale = randomsize;
_x = random(350);
_y = -10;
}
}
if (ballhit("enemy5", circlesize)) {
_root.sounds.gotoAndStop(3);
with (_root.enemy5) {
randomsize = random(100) + 50;
_xscale = randomsize;
_yscale = randomsize;
_x = random(350);
_y = -10;
}
}
if (ballhit("enemy6", circlesize)) {
_root.sounds.gotoAndStop(3);
with (_root.enemy6) {
randomsize = random(100) + 50;
_xscale = randomsize;
_yscale = randomsize;
_x = random(350);
_y = -10;
}
}
if (ballhit("enemy7", circlesize)) {
_root.sounds.gotoAndStop(3);
with (_root.enemy7) {
randomsize = random(100) + 50;
_xscale = randomsize;
_yscale = randomsize;
_x = random(350);
_y = -10;
}
}
if (ballhit("enemy8", circlesize)) {
_root.sounds.gotoAndStop(3);
with (_root.enemy8) {
randomsize = random(100) + 50;
_xscale = randomsize;
_yscale = randomsize;
_x = random(350);
_y = -10;
}
}
}
if (_root.usemouse == 1) {
with (_root.ball_ghost) {
_x = _x + ((_root._xmouse - _x) / (speed + 1));
_y = _y + ((_root._ymouse - _y) / (speed + 1));
}
} else {
_root.ball_ghost._x = -100;
}
}
Instance of Symbol 11 MovieClip [bonus] in Frame 4
onClipEvent (load) {
gotoAndStop(random(4) + 1 +1);
}
Instance of Symbol 113 MovieClip "platform1" in Frame 4
onClipEvent (load) {
gotoAndStop(random(3) + 1 +1);
_x = random(350);
}
Instance of Symbol 113 MovieClip "platform2" in Frame 4
onClipEvent (load) {
gotoAndStop(random(6) + 1 +1);
_x = random(350);
}
Instance of Symbol 113 MovieClip "platform3" in Frame 4
onClipEvent (load) {
gotoAndStop(random(3) + 1 +1);
_x = random(350);
}
Instance of Symbol 113 MovieClip "platform4" in Frame 4
onClipEvent (load) {
gotoAndStop(random(3) + 1 +1);
_x = random(350);
}
Instance of Symbol 90 MovieClip "enemy1" in Frame 4
onClipEvent (load) {
randomsize = random(100) + 50;
_xscale = randomsize;
_yscale = randomsize;
_x = random(350);
}
onClipEvent (enterFrame) {
if (_root.gametype != 1) {
_y = (_y + (_root.level + 1));
if (_y > 400) {
_root.sounds.gotoAndStop(5);
_root.nextFrame();
}
}
}
Instance of Symbol 90 MovieClip "enemy2" in Frame 4
onClipEvent (load) {
randomsize = random(100) + 50;
_xscale = randomsize;
_yscale = randomsize;
_x = random(350);
}
onClipEvent (enterFrame) {
if (_root.gametype != 1) {
_y = (_y + (_root.level + 1));
if (_y > 400) {
_root.sounds.gotoAndStop(5);
_root.nextFrame();
}
}
}
Instance of Symbol 90 MovieClip "enemy3" in Frame 4
onClipEvent (load) {
randomsize = random(100) + 50;
_xscale = randomsize;
_yscale = randomsize;
_x = random(350);
}
onClipEvent (enterFrame) {
if (_root.gametype != 1) {
_y = (_y + (_root.level + 1));
if (_y > 400) {
_root.sounds.gotoAndStop(5);
_root.nextFrame();
}
}
}
Instance of Symbol 90 MovieClip "enemy4" in Frame 4
onClipEvent (load) {
randomsize = random(100) + 50;
_xscale = randomsize;
_yscale = randomsize;
_x = random(350);
}
onClipEvent (enterFrame) {
if (_root.gametype != 1) {
_y = (_y + (_root.level + 1));
if (_y > 400) {
_root.sounds.gotoAndStop(5);
_root.nextFrame();
}
}
}
Instance of Symbol 90 MovieClip "enemy5" in Frame 4
onClipEvent (load) {
randomsize = random(100) + 50;
_xscale = randomsize;
_yscale = randomsize;
_x = random(350);
}
onClipEvent (enterFrame) {
if (_root.gametype != 1) {
_y = (_y + (_root.level + 1));
if (_y > 400) {
_root.sounds.gotoAndStop(5);
_root.nextFrame();
}
}
}
Instance of Symbol 90 MovieClip "enemy6" in Frame 4
onClipEvent (load) {
randomsize = random(100) + 50;
_xscale = randomsize;
_yscale = randomsize;
_x = random(350);
}
onClipEvent (enterFrame) {
if (_root.gametype != 1) {
_y = (_y + (_root.level + 1));
if (_y > 400) {
_root.sounds.gotoAndStop(5);
_root.nextFrame();
}
}
}
Instance of Symbol 90 MovieClip "enemy7" in Frame 4
onClipEvent (load) {
randomsize = random(100) + 50;
_xscale = randomsize;
_yscale = randomsize;
_x = random(350);
}
onClipEvent (enterFrame) {
if (_root.gametype != 1) {
_y = (_y + (_root.level + 1));
if (_y > 400) {
_root.sounds.gotoAndStop(5);
_root.nextFrame();
}
}
}
Instance of Symbol 90 MovieClip "enemy8" in Frame 4
onClipEvent (load) {
randomsize = random(100) + 50;
_xscale = randomsize;
_yscale = randomsize;
_x = random(350);
}
onClipEvent (enterFrame) {
if (_root.gametype != 1) {
_y = (_y + (_root.level + 1));
if (_y > 400) {
_root.sounds.gotoAndStop(5);
_root.nextFrame();
}
}
}
Frame 5
Mouse.show();
var level = 1;
removeMovieClip(bonus1);
clearInterval(spawnobjects);
clearInterval(scorecounter);
delete onEnterFrame;
backround1.backround2.gotoAndStop(1);
Instance of Symbol 104 MovieClip "instructions" in Frame 6
onClipEvent (load) {
gotoAndStop (6);
}
Frame 7
function Rando(min, max) {
return(random((max + 1) - min) + min);
}
stop();
var wall1 = 1;
var wall2 = 0;
var powerup = 0;
var score = 0;
var level = 1;
var poweruptime = 0;
var poweruptext = none;
scorecounter = setInterval(function () {
score = score + 10;
}, 10);
createEmptyMovieClip("wall", -1000);
makewall = function (yloc, wallname) {
with (wall) {
createEmptyMovieClip(wallname, getNextHighestDepth());
_root.wall[wallname]._y = yloc;
with (_root.wall[wallname]) {
moveTo(0, 0);
lineTo(random(50), 0);
beginFill(0, 30);
i = 0;
while (i < 9) {
randompointy = random(40) + (i * 40);
randompointx = random(50) + 25;
lineTo(randompointx, randompointy);
i++;
}
lineTo(random(50), 400);
lineTo(0, 400);
lineTo(0, 0);
endFill();
moveTo(350, 0);
lineTo(350 - random(50), 0);
beginFill(0, 30);
i = 0;
while (i < 9) {
randompointy = random(40) + (i * 40);
randompointx = 350 - (random(50) + 25);
lineTo(randompointx, randompointy);
i++;
}
lineTo(350 - random(50), 400);
lineTo(350, 400);
lineTo(350, 0);
endFill();
}
}
};
onEnterFrame = function () {
bonus1._y = bonus1._y + 3;
wall.wall_w1._y = wall.wall_w1._y + 5;
wall.wall_w2._y = wall.wall_w2._y + 5;
platform1._y = platform1._y + (1 + level);
platform2._y = platform2._y + (1 + level);
platform3._y = platform3._y + (1 + level);
platform4._y = platform4._y + (1 + level);
if (platform1._y > 400) {
platform1._y = -10;
platform1._x = Rando(50, 160);
platform1.gotoAndStop(random(3) + 1);
}
if (platform2._y > 400) {
platform2._y = -10;
platform2._x = Rando(50, 160);
platform2.gotoAndStop(random(3) + 1);
}
if (platform3._y > 400) {
platform3._y = -10;
platform3._x = Rando(50, 160);
platform3.gotoAndStop(random(3) + 1);
}
if (platform4._y > 400) {
platform4._y = -10;
platform4._x = Rando(50, 160);
platform4.gotoAndStop(random(3) + 1);
}
if (bonus1._y > 400) {
bonus1.removeMovieClip();
powerup = 0;
}
if ((wall.wall_w1._y > -5) && (wall2 == 0)) {
wall2 = 1;
makewall(-400, "wall_w2");
}
if (wall.wall_w1._y > 390) {
wall.wall_w1.removeMovieClip();
wall1 = 0;
}
if ((wall.wall_w2._y > -5) && (wall1 == 0)) {
wall1 = 1;
makewall(-400, "wall_w1");
}
if (wall.wall_w2._y > 390) {
wall.wall_w2.removeMovieClip();
wall2 = 0;
}
if (score > (20000 * level)) {
sounds.gotoAndStop(4);
level++;
}
levelc.text = "Level: " + level;
backround1.backround2.gotoAndStop(level);
};
makewall(-400, "wall_w1");
Instance of Symbol 98 MovieClip "ball" in Frame 7
onClipEvent (load) {
var xspeed = 0;
var yspeed = 0;
var speed = 2;
var circlesize = (_width / 2);
ballhit = function (object, lengthx) {
if (((_root[object].hitTest(_x + lengthx, _y, 1) || (_root[object].hitTest(_x - lengthx, _y, 1))) || (_root[object].hitTest(_x, _y + lengthx, 1))) || (_root[object].hitTest(_x, _y - lengthx, 1))) {
return(1);
}
return(0);
};
}
onClipEvent (enterFrame) {
if ((((_x < 0) || (_x > 350)) || (_y < 0)) || (_y > 400)) {
_root.sounds.gotoAndStop(5);
clearInterval(ballsize);
clearInterval(ballslow);
clearInterval(ballprotection);
_root.winner = 2;
_root.nextFrame();
}
Mouse.hide();
this._x = this._x + (xspeed / speed);
this._y = this._y + (yspeed / speed);
if (Key.isDown(68)) {
xspeed++;
}
if (Key.isDown(65)) {
xspeed--;
}
if ((!Key.isDown(68)) && (!Key.isDown(65))) {
if (xspeed < 0) {
xspeed++;
} else if (xspeed > 0) {
xspeed--;
}
}
if (Key.isDown(87)) {
yspeed--;
}
if (Key.isDown(83)) {
yspeed++;
}
if ((!Key.isDown(87)) && (!Key.isDown(83))) {
if (yspeed < 0) {
yspeed++;
} else if (yspeed > 0) {
yspeed--;
}
}
if (((((ballhit("wall", circlesize) || (ballhit("platform1", circlesize))) || (ballhit("platform2", circlesize))) || (ballhit("platform3", circlesize))) || (ballhit("platform4", circlesize))) && (_root.poweruptext != "Invincible")) {
_root.sounds.gotoAndStop(5);
clearInterval(ballsize);
clearInterval(ballslow);
clearInterval(ballprotection);
_root.winner = 2;
_root.nextFrame();
}
}
Instance of Symbol 101 MovieClip "ball" in Frame 7
onClipEvent (load) {
var xspeed = 0;
var yspeed = 0;
var speed = 2;
var circlesize = (_width / 2);
ballhit = function (object, lengthx) {
if (((_root[object].hitTest(_x + lengthx, _y, 1) || (_root[object].hitTest(_x - lengthx, _y, 1))) || (_root[object].hitTest(_x, _y + lengthx, 1))) || (_root[object].hitTest(_x, _y - lengthx, 1))) {
return(1);
}
return(0);
};
}
onClipEvent (enterFrame) {
if ((((_x < 0) || (_x > 350)) || (_y < 0)) || (_y > 400)) {
_root.sounds.gotoAndStop(5);
clearInterval(ballsize);
clearInterval(ballslow);
clearInterval(ballprotection);
_root.winner = 1;
_root.nextFrame();
}
Mouse.hide();
this._x = this._x + (xspeed / speed);
this._y = this._y + (yspeed / speed);
if (Key.isDown(39)) {
xspeed++;
}
if (Key.isDown(37)) {
xspeed--;
}
if ((!Key.isDown(39)) && (!Key.isDown(37))) {
if (xspeed < 0) {
xspeed++;
} else if (xspeed > 0) {
xspeed--;
}
}
if (Key.isDown(38)) {
yspeed--;
}
if (Key.isDown(40)) {
yspeed++;
}
if ((!Key.isDown(38)) && (!Key.isDown(40))) {
if (yspeed < 0) {
yspeed++;
} else if (yspeed > 0) {
yspeed--;
}
}
if (((((ballhit("wall", circlesize) || (ballhit("platform1", circlesize))) || (ballhit("platform2", circlesize))) || (ballhit("platform3", circlesize))) || (ballhit("platform4", circlesize))) && (_root.poweruptext != "Invincible")) {
_root.sounds.gotoAndStop(5);
clearInterval(ballsize);
clearInterval(ballslow);
clearInterval(ballprotection);
_root.winner = 1;
_root.nextFrame();
}
}
Instance of Symbol 113 MovieClip "platform1" in Frame 7
onClipEvent (load) {
gotoAndStop(random(3) + 1 +1);
_x = random(350);
}
Instance of Symbol 113 MovieClip "platform2" in Frame 7
onClipEvent (load) {
gotoAndStop(random(6) + 1 +1);
_x = random(350);
}
Instance of Symbol 113 MovieClip "platform3" in Frame 7
onClipEvent (load) {
gotoAndStop(random(3) + 1 +1);
_x = random(350);
}
Instance of Symbol 113 MovieClip "platform4" in Frame 7
onClipEvent (load) {
gotoAndStop(random(3) + 1 +1);
_x = random(350);
}
Frame 8
Mouse.show();
var level = 1;
removeMovieClip(bonus1);
clearInterval(spawnobjects);
clearInterval(scorecounter);
delete onEnterFrame;
backround1.backround2.gotoAndStop(1);
Instance of Symbol 128 MovieClip in Frame 8
onClipEvent (load) {
this.gotoAndStop(_root.winner);
}
Symbol 11 MovieClip [bonus] Frame 1
stop();
_root.bonusno = 1;
Symbol 11 MovieClip [bonus] Frame 2
_root.bonusno = 2;
Symbol 11 MovieClip [bonus] Frame 3
_root.bonusno = 3;
Symbol 11 MovieClip [bonus] Frame 4
_root.bonusno = 4;
Symbol 18 Button
on (release) {
getURL ("http://www.armorgames.com", "blank");
}
Symbol 26 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 81
_root.play();
_root.play();
Symbol 35 Button
on (release) {
sounds.gotoAndStop(2);
nextFrame();
}
Symbol 39 Button
on (release) {
sounds.gotoAndStop(2);
gotoAndStop (9);
}
Symbol 41 Button
on (release) {
sounds.gotoAndStop(2);
getURL ("http://www.armorgames.com", "_blank");
}
Symbol 44 Button
on (release) {
music.play();
}
Symbol 48 Button
on (release) {
sounds.gotoAndStop(2);
getURL ("http://www.armorgames.com", "_blank");
}
Symbol 58 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 2
gotoAndStop (1);
Symbol 58 MovieClip Frame 3
gotoAndStop (1);
Symbol 58 MovieClip Frame 4
gotoAndStop (1);
Symbol 58 MovieClip Frame 5
gotoAndStop (1);
Symbol 60 MovieClip Frame 1
stopAllSounds();
Symbol 60 MovieClip Frame 2
stop();
Symbol 60 MovieClip Frame 3
stop();
stopAllSounds();
Symbol 60 MovieClip Frame 4
gotoAndPlay (1);
Symbol 62 MovieClip Frame 30
stop();
Symbol 63 MovieClip Frame 1
stop();
Symbol 63 MovieClip Frame 12
gotoAndStop (1);
Symbol 66 Button
on (release) {
_root.nextFrame();
}
Symbol 67 MovieClip Frame 1
stop();
Symbol 71 Button
on (release) {
_root.gametype = 1;
_root.sounds.gotoAndStop(2);
nextFrame();
}
Symbol 73 Button
on (release) {
_root.gametype = 2;
_root.sounds.gotoAndStop(2);
nextFrame();
}
Symbol 75 Button
on (release) {
_root.sounds.gotoAndStop(2);
_root.gotoAndStop(6);
}
Symbol 78 Button
on (release) {
_root.usemouse = 1;
_root.sounds.gotoAndStop(2);
_root.startgame.nextFrame();
if (_root.gametype == 1) {
nextFrame();
} else {
gotoAndStop (4);
}
}
Symbol 80 Button
on (release) {
_root.usemouse = 0;
_root.sounds.gotoAndStop(2);
_root.startgame.nextFrame();
if (_root.gametype == 1) {
nextFrame();
} else {
gotoAndStop (4);
}
}
Symbol 90 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 1
stop();
Instance of Symbol 11 MovieClip [bonus] in Symbol 104 MovieClip Frame 3
onClipEvent (load) {
gotoAndStop (1);
}
Instance of Symbol 11 MovieClip [bonus] in Symbol 104 MovieClip Frame 3
onClipEvent (load) {
gotoAndStop (2);
}
Instance of Symbol 11 MovieClip [bonus] in Symbol 104 MovieClip Frame 3
onClipEvent (load) {
gotoAndStop (3);
}
Instance of Symbol 11 MovieClip [bonus] in Symbol 104 MovieClip Frame 3
onClipEvent (load) {
gotoAndStop (4);
}
Instance of Symbol 103 MovieClip in Symbol 104 MovieClip Frame 5
onClipEvent (enterFrame) {
if (Key.isDown(13)) {
_root.sounds.gotoAndStop(2);
_root.nextFrame();
}
}
Symbol 114 Button
on (release) {
gotoAndStop (3);
sounds.gotoAndStop(2);
}
Symbol 122 Button
on (release) {
if (gametype == 1) {
pldm128948 = new LoadVars();
pldm128948.namevar = username;
pldm128948.scorevar = score;
pldm128948.mid = 19;
pldm128948.pro = "ec9211f13ea4f9ad0e58be1eef8fe2d4";
pldm128948.sendAndLoad("http://bot.armorstudios.com/hs.php", pldm128948, "POST");
getURL ("http://bot.armorstudios.com/highscores.php?id=19", "_blank");
} else if (gametype == 2) {
pldm128948 = new LoadVars();
pldm128948.namevar = username;
pldm128948.scorevar = score;
pldm128948.mid = 20;
pldm128948.pro = "558e947d0fa85c4730c411b476645c25";
pldm128948.sendAndLoad("http://bot.armorstudios.com/hs.php", pldm128948, "POST");
getURL ("http://bot.armorstudios.com/highscores.php?id=20", "_blank");
}
sounds.gotoAndStop(2);
gotoAndStop (2);
}
Symbol 132 Button
on (release) {
sounds.gotoAndStop(2);
getURL ("http://bot.armorstudios.com/highscores.php?id=19", "_blank");
}
Symbol 134 Button
on (release) {
sounds.gotoAndStop(2);
getURL ("http://bot.armorstudios.com/highscores.php?id=20", "_blank");
}
Symbol 136 Button
on (release) {
sounds.gotoAndStop(2);
gotoAndStop (2);
}