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A
Very
Merry Christmas!


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Big Truck Adventures 2.swf

This is the info page for
Flash #47337

(Click the ID number above for more basic data on this flash file.)


Text
WE HAVE ALL THE LATEST GAMES

1000+ GAMES REGULARLY UPDATED

BEST THINGS IN LIFE ARE FREE

WOULD YOU LIKE SOME PIZZA?

DID YOU KILL A MOB BOSS LATELY?

HAVE YOU DROPPED OFF THAT PASSENGER YET?

DID THAT TRIPLE BACKFLIP COMBO TODAY?

DID THAT TRIPLE BACKFLIP COMBO TODAY?

I THINK YOUR TOAST IS BURNING!

WOULD YOU LIKE ONE OR TWO LUMPS OF SUGAR WITH THAT?

HOW MANY GAME DEVELOPERS DOES IT TAKE TO REPLACE A LIGHT BULB?

ARE YOU SEATED COMFORTABLY?

WOULD YOU LIKE US TO TURN UP THE MUSIC?

ENJOYING YOUR SICK LEAVE?

SLOW WORK DAY?  EHUM?

ARE YOU LONELY?  WE HAVE THE PERFECT MATCH

GETTING PAID FOR OVERTIME?

CATCH ME IF YOU CAN

ARE YOU STUDYING HARD FOR YOUR TEST TOMORROW?

IS THIS WHAT WE USE THE STUDYHALL NOWADAYS?

YOU GOT A NEW COMPUTER FOR THIS?

I BET YOUR WIFE IS AT HER PARENTS HOUSE

OOPSY DAISIES!

WOULD YOU LIKE SOMETHING TO DRINK WITH THAT PIZZA?

YOU HAVE SNAKES. YOU HAVE A PLANE.
AND THIS HAS NOTHING TO DO WITH IT.

GOT ANYTHING? YES WE'RE ALL OUT OF IDEAS.

CLEAN YOUR ROOM.  IT'S A JUNGLE HERE.

IT'S PRONOUNCED AS "ZHOOUKI".

ZOMBIES.  FRESH BRAINS DELIVERED HERE.

HAVE YOU DEFENDED STALINGRAD TODAY?

THE CUBICLE'S GETTING TO ME.  HOW 'BOUT YOU?

STICK IT TO THE MAN

I FEEL LIKE CHICKEN TONIGHT

YOU CAN BEAT THIS GAME.  I KNOW YOU CAN....

I THINK I HEAR THE ICE CREAM TRUCK

HAVE YOU HAD YOUR SUGAR FIX YET?

PARENTAL GUIDANCE NOT NEEDED HERE

BULLIES HAVE FEELINGS TOO!!!

WHO'S YOUR DADDY NOW?

YOU KNOW I STILL LOVE YOU.

WHO ARE YOU? WHERE AM I? WHAT YEAR IS IT NOW?

WHY ARE YOU USING MY COMPUTER?

LET'S GET THIS STRAIGHT: I'M REAL, YOU'RE ANIMATED!

HERE'S A LITTLE FACT.  YOU CAN'T SEE ME.

BEING A GAMER IS FINE.  JUST DON'T MISS YOUR MEETINGS.

INSOMNIA: THE CAPACITY TO PLAY MORE GAMES

YELLOW WALLS MAKE YOU GO INSANE

MORE SHOES MAKE FOR A HAPPY CO-WORKER

HOW ARE YOU DOING TODAY? YAH FEELIN' LUCKY?

HOW BIG IS YOUR BRAIN?  CAN YOU HANDLE THIS?

WHY DON'T YOU DRIVE TODAY?

SOMETHING ON YOUR MIND?

POLLY WANNA CRACKAH!

IT'S ABOUT TIME!

IT'S 5PM. DO YOU KNOW WHERE YOUR BRAIN IS?

IF YOU CAN'T BEAT 'EM, JOIN 'EM!

BIG BOYS DON'T CRY

100

FREEONLINEGAMES.COM

CLICK ANYWHERE TO PLAY THE GAME

THIS GAME IS EXCLUSIVE FOR FREEONLINEGAMES.COM

PUT ALL SOUNDS WITH LINKAGES IN THIS MOVIECLIP

F.O.G

Forward        Reverse

<p align="left"><font face="Arial Black" size="12" color="#333333" letterSpacing="0.000000" kerning="1">z</font></p>

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Rotate Truck

Shift

Boost (use with caution!)

Brake

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<< LOADING >>

PLAYER NAME

99999999

100)

ALL-TIME TOP SCORES

<p align="center"><font face="Arial Black" size="36" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>TESTING</i></font></p>

<p align="center"><font face="Arial Black" size="18" color="#ff0000" letterSpacing="0.000000" kerning="1">TESTING</font></p>

<p align="center"><font face="Arial Black" size="18" color="#ff0000" letterSpacing="0.000000" kerning="1">TESTING</font></p>

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<p align="left"><font face="Arial Black" size="14" color="#333333" letterSpacing="0.000000" kerning="1">x5</font></p>

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PRESS SHIFT

<p align="center"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">ONE LINE OF TEXT</font></p>

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FOG HI-SCORE SYS

ActionScript [AS1/AS2]

Frame 1
_fglv = new LoadVars(); _fglv.gid = 260; _fglv.url = _root._url; _fglv.sendAndLoad("http://www.freegamesforyourwebsite.com/stats.php", _fglv, "POST"); delete _fglv; var debug = false; var gameID = 240; var gameName = "bigtruckadventures2"; stop(); fscommand ("showmenu", "false"); prel.onEnterFrame = function () { prel.procent.text = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); prel.gotoAndStop(prel.procent.text); if (Number(prel.procent.text) > 99) { play(); delete this.onEnterFrame; } };
Frame 2
stop();
Frame 3
if (!okToPlay) { gotoAndStop (2); }
Frame 4
function updateEngineSound() { if (!engineRunning) { return(false); } es = Math.min(80, engineSpeed + 1); _root.engine["engineSound" + es].start(0, 2); lastES = es; _global.setTimeout(this, "updateEngineSound", _root.engine["engineSound" + es].duration); } function startEngine() { engineRunning = true; updateEngineSound(); } function killEngine() { engineRunning = false; } function angleNearZero(a) { a = a % doublePI; if (a > Math.PI) { a = a - doublePI; } return(a); } lastStuntX = 0; scroll_x = 0; scroll_y = 800; GameState = 0; score = 0; ticker = 0; level_time = 0; level_score = 0; gameEndType = 1; last_truck_grounded = false; truck_grounded = false; lastBonusTS = 0; curCheckpoint = 2; lostLifeSet = false; pauseForInfo = false; pauseUntilEnterKey = false; showNormalMessagefadeCnt = 0; game_running = false; curLevel = 1; WaitFor = 0; Invincible = 0; Lives = 5; RoofHitCounter = 0; upsideDown = false; rollOverMessage._visible = false; lastStuntX = 0; scroll_x = 0; scroll_y = 800; GameState = 0; boostCharge = 0; boostRelease = 0; boostDownLast = false; braking = 1; score = 0; ticker = 0; level_time = 0; level_score = 0; gameEndType = 1; last_truck_grounded = false; truck_grounded = false; lastBonusTS = 0; curCheckpoint = 2; lostLifeSet = false; pauseForInfo = false; pauseUntilEnterKey = false; showNormalMessagefadeCnt = 0; game_running = false; curLevel = 1; WaitFor = 0; Invincible = 0; Lives = 5; RoofHitCounter = 0; upsideDown = false; rollOverMessage._visible = false; lvlVars = new LoadVars(); halfPI = (Math.PI/2); doublePI = (Math.PI*2); LevelEndCntr = 0; gravity = 0.3; tireRot = 0; curEfx = 0; maxEfx = 20; soundEfx = ["soundefx-2x4.wav", "soundefx-bball.wav", "soundefx-boxthud.wav", "soundefx-boxthud2.wav", "soundefx-glass.wav", "soundefx-mill1.wav", "soundefx-mill2.wav", "soundefx-pig1.wav", "soundefx-pig2.wav", "soundefx-points.wav", "soundefx-start-game.wav", "soundefx-tire_sq1.wav", "soundefx-tire_sq2.wav", "soundefx-water.wav", "soundefx-windmill.wav", "soundefx-factory.wav", "soundefx-birds.wav", "soundefx-lose.wav", "soundefx-startover.wav", "soundefx-rollover.wav"]; if (!_global.graphicsOptSet) { _global.graphicsOptSet = [false, true, true, true, true, true]; } graphicsOptName = ["High Quality", "Parallax BG", "Medium Quality", "Hill Shading", "Dust", "Ground Covering"]; graphicsQuality = ["low", "medium", "high", "high"]; graphicsAutoDetail = false; objects_in_truck = 0; object_name = ""; cargoMessages = ["Your goal is to deliver the cargo to the checkpoint in the least time possible. Use the 'SHIFT' key to boost, but be careful- if you go too fast you will lose your cargo.Now get a move on, these boxes need delivering.", "Deliver this water to the checkpoint.", "Deliver this lumber to the checkpoint.", "Deliver these pigs to the checkpoint.", "Deliver these plants to the checkpoint.", "Deliver this water to the checkpoint.", "Deliver these glass windows to the checkpoint, take the bumps slow or they'll shatter.", "This is your final challenge: Deliver these basketballs to the checkpoint. They bounce out very easily so take it nice and slow.", "Congratulations! You have made it to the end and completed all of your deleveries."]; cargoNames = ["Boxes", "Gallons of Water", "Lumber", "Pigs", "Plants", "Gallons of Water", "Glass Windows", "Basket Balls", "Home"]; cargoCount = [4, 1, 6, 2, 3, 1, 3, 8, 0]; cargoDiv = [1, 500, 1, 1, 1, 500, 1, 0.2, 0]; cargoTime = [45, 75, 65, 50, 55, 75, 50, 75, 0]; var GroundHeight = new Array(); var SurfaceTile = new Array(); var SurfaceRot = new Array(); var SurfaceLayer = new Array(); var randomGrass = new Array(); var layerColors = [7311435, 8168529, 9552985]; sDownLast = 0; sloMo = false; sloMoCnt = 0; KeyRight = 0; KeyLeft = 0; KeyForward = 0; KeyReverse = 0; screen_center_x = Stage.width / 2; screen_center_y = Stage.height / 2; ScrollOffX = 0; ScrollOffY = 0; lvlWidth = 600; objX = new Array(); objY = new Array(); objType = new Array(); lr = 0; control_rot = 0; control_rotVel = 0; boost = 1; startBonusTime = 0; startBonusY = 0; startBonusX = 0; maxBonusY = 10000; bonusQueTimer = 15; flashTheScreen = 0; fadeInTheScreen = 0; fadeOutTheScreen = 0; levelScoreAtBeginning = 0; start_rot = 0; last_ob_angle = 0; ob_angle = 0; ob_angle_off = 0; ob_sx = new Array(5); ob_sy = new Array(5); ob_sx[0] = 0; ob_sy[0] = 0; grounded = [0, 0, 0, 0, 0]; truck2wheelMassRatio = 1.4; DirectionalDrag = 0.99; springStiff = 6; springDamp = 1.4; RotationalDrag = 0.2; rotationalDamp = 1.2; truckAccel = 1; tireSpacing = 34; connectionsA = [0, 0, 0, 0]; connectionsB = [1, 2, 3, 4]; connectionDist = [tireSpacing, tireSpacing, tireSpacing, tireSpacing]; connectionDistStiff = [2, 2, 2, 2]; connectionDistDamp = [0.1, 0.1, 0.1, 0.1]; connectionRot = [Math.PI, 0, 3.92699081698724, 5.49778714378214]; connectionRotStiff = [2, 2, 2, 2]; connectionRotDamp = [0.1, 0.1, 0.1, 0.1]; curpoint = 0; MinHitAt = 0; HitNum = 0; rotForBonus = 0; var truckLevels = new Array(); if (!edit_enabled) { truckLevels.push({lvlWidth:10144, 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objX:"533.333333333321,99668.0797101449,1433.33333333333,10523.3333333333,27780,42510,56346.6666666666,65950,77906.6666666667,87420,99271.847826087", objY:"1164.05797101449,2629.42028985507,1064.92753623188,1804.92753623188,1088.55072463768,1267.39130434783,1640.72463768116,1194.05797101449,2574.34782608696,3097.82608695652,2660.57971014493", objType:"0,1,2,3,4,5,6,7,8,9,10"}); } stop(); (() * ());// not popped while (i < 4) { container.push({x:0, y:0}); i++; } var bonusQue = new Array(); var points = new Array(); i = 0; while (i <= 4) { ob_sx[i + 1] = Math.cos(connectionRot[i]) * connectionDist[i]; ob_sy[i + 1] = Math.sin(connectionRot[i]) * connectionDist[i]; points.push({pos:(Object = {x:0, y:0}), acc:(Object = {x:0, y:0}), vel:(Object = {x:0, y:0}), posNext:(Object = {x:0, y:0}), accNext:(Object = {x:0, y:0}), velNext:(Object = {x:0, y:0}), velCorrection:(Object = {x:0, y:0}), rotPos:0, rotAcc:0, rotVel:0, tempRot:0, tireRot:0, rotPosNext:0, rotAccNext:0, rotVelNext:0, rotNotAbsorbed:0, mass:1, surfaceBounciness:0.8, connectionNum:0, connections:(Array = []), connectionRef:(Array = []), connectionRot:(Array = []), xd:0, yd:0, dist:0, thisNum:i, aDist:0, angle:0, Radius:0, Friction:1, targRot:0, grounded:0, groundAngle:0, groundSurface:(Object = {x:0, y:0})}); i++; } points[0].Friction = 1.1; points[0].Radius = 15; points[1].Radius = 12; points[2].Radius = 12; points[1].targRot = Math.PI; i = 0; while (i < connectionsA.length) { points[connectionsA[i]].connections.push(connectionsB[i]); points[connectionsA[i]].connectionRef.push(i); points[connectionsA[i]].connectionRot.push((connectionRot[i] + Math.PI) % (Math.PI*2)); points[connectionsA[i]].connectionNum++; points[connectionsB[i]].connections.push(connectionsA[i]); points[connectionsB[i]].connectionRef.push(i); points[connectionsB[i]].connectionRot.push(connectionRot[i]); points[connectionsB[i]].connectionNum++; i++; } qualities = ["low", "medium", "high", "best"]; thisMS = 0; lastMS = 0; FrameRate = 0; curQuality = 3; ii = 0; sloMo = false; _root.createEmptyMovieClip("engine", 2000); i = 1; while (i <= 80) { _root.engine["engineSound" + i] = new Sound(); _root.engine["engineSound" + i].attachSound(("Mixdown (" + i) + ").wav"); i++; } lastES = 1; engineRunning = false; engineSpeed = 0; engineLoad = 0; curEngineSound = 0; lrB = 0; truckPhysics = function (T) { lrB = lrB + (((20 * Math.abs(lr)) - lrB) / 2); engineSpeed = Math.abs(Math.round(_root.points[0].tireRot)) + Math.round(lrB); if (sloMo) { sloMoCnt++; if (sloMoCnt == 12) { sloMoCnt = 0; } else { return(undefined); } } if (RoofHitCounter) { RoofHitCounter--; if (((RoofHitCounter == 30) && (_root.points[0].grounded)) && (_root.upsideDown)) { showNormalMessage("You have rolled over. Start over from the last checkpoint.", true, true); } } rightNow = new Date(); thisMS = rightNow.getTime(); FrameRate = 1000 / (thisMS - lastMS); lastMS = thisMS; boostCharge = boostCharge + 0.05; boostCharge = Math.min(boostCharge, 10); if (boostCharge == 10) { boostMeter.chargedMessage._visible = (Math.round(thisMS / 300) % 2) == 1; } else { boostMeter.chargedMessage._visible = false; } boostMeter.meterMask._width = boostCharge * 10; ii = 0; while (ii <= 2) { with (points[ii]) { posNext.x = pos.x; posNext.y = pos.y; accNext.x = acc.x; accNext.y = acc.y; velNext.x = vel.x; velNext.y = vel.y; rotPosNext = rotPos; rotAccNext = 0; rotVelNext = rotVel; velCorrection.x = 0; velCorrection.y = 0; } ii++; } calculateForces(1); i = 0; while (i <= 2) { with (points[i]) { vel.x = velNext.x; vel.y = velNext.y; pos.x = posNext.x; pos.y = posNext.y; acc.x = accNext.x; acc.y = accNext.y; rotPos = rotPosNext; rotAcc = 0; rotVel = rotVelNext; } i++; } if (points[0].pos.x < objX[0]) { i = 0; while (i <= 2) { with (points[i]) { vel.x = 0; pos.x++; } i++; } } xv = points[1].pos.x - points[2].pos.x; yv = points[1].pos.y - points[2].pos.y; cur_truck_rot = Math.atan2(yv, xv); body_bg._rotation = (body._rotation = (cur_truck_rot * 57.2957795) + 180); }; calculateForces = function (T) { ii = 0; while (ii <= 2) { with (points[ii]) { accNext.x = 0; accNext.y = 0; if (((thisNum == 1) || (thisNum == 2)) && (grounded)) { accNext.x = (Math.cos(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease); accNext.y = (Math.sin(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease); _root.points[0].x = _root.points[0].x + ((Math.cos(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease)); _root.points[0].y = _root.points[0].y + ((Math.sin(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease)); } boostRelease = boostRelease * 0.95; boostRelease = Math.max(0, boostRelease); accNext.y = accNext.y + _root.gravity; if (_root.points[0].grounded) { velNext.x = _root.points[0].velNext.x; velNext.y = _root.points[0].velNext.y; } velNext.x = velNext.x + (accNext.x * T); velNext.y = velNext.y + (accNext.y * T); velNext.x = velNext.x * _root.DirectionalDrag; velNext.y = velNext.y * _root.DirectionalDrag; if (grounded) { TempAngle = Math.atan2(velNext.y, velNext.x) - halfPI; TempVel = (Math.sin(groundAngle - TempAngle) * Math.sqrt((velNext.x * velNext.x) + (velNext.y * velNext.y))) / Friction; if (TempVel > ((Math.random() * 50) + 3)) { createEfx(1, posNext.x + (Math.cos(groundAngle + halfPI) * Radius), posNext.y + (Math.sin(groundAngle + halfPI) * Radius), 0, 0); } velNext.x = (Math.cos(groundAngle) * TempVel) * _root.braking; velNext.y = (Math.sin(groundAngle) * TempVel) * _root.braking; } } ii++; } xd1 = (_root.points[1].posNext.x + _root.points[1].velNext.x) - (_root.points[0].posNext.x + _root.points[0].velNext.x); yd1 = (_root.points[1].posNext.y + _root.points[1].velNext.y) - (_root.points[0].posNext.y + _root.points[0].velNext.y); xd2 = (_root.points[2].posNext.x + _root.points[2].velNext.x) - (_root.points[0].posNext.x + _root.points[0].velNext.x); yd2 = (_root.points[2].posNext.y + _root.points[2].velNext.y) - (_root.points[0].posNext.y + _root.points[0].velNext.y); _root.points[0].rotAccNext = getRotDist(avgAngle((Math.atan2(yd1, xd1) - Math.PI) - _root.points[1].rotPosNext, Math.atan2(yd2, xd2) - _root.points[2].rotPosNext), _root.points[0].rotPosNext) / _root.rotationalDamp; _root.points[0].rotVelNext = _root.points[0].rotVelNext + _root.points[0].rotAccNext; if ((!_root.points[1].grounded) && (!_root.points[2].grounded)) { _root.points[0].rotVelNext = _root.points[0].rotVelNext + _root.control_rot; } _root.points[0].rotPosNext = _root.points[0].rotPosNext + _root.points[0].rotVelNext; rotForBonus = rotForBonus + _root.points[0].rotVelNext; _root.points[0].rotPosNext = _root.points[0].rotPosNext % doublePI; _root.points[0].rotVelNext = _root.points[0].rotVelNext * _root.RotationalDrag; ii = 1; while (ii <= 2) { with (points[ii]) { xd = (_root.points[0].posNext.x + _root.points[0].velNext.x) + (Math.cos(_root.points[0].rotPosNext - targRot) * tireSpacing); yd = (_root.points[0].posNext.y + _root.points[0].velNext.y) + (Math.sin(_root.points[0].rotPosNext - targRot) * tireSpacing); accNext.x = (xd - (posNext.x + velNext.x)) / _root.springStiff; accNext.y = (yd - (posNext.y + velNext.y)) / _root.springStiff; } ii++; } xd = (((_root.points[1].posNext.x + _root.points[1].velNext.x) - (Math.cos(_root.points[0].rotPosNext - _root.points[1].targRot) * tireSpacing)) + ((_root.points[2].posNext.x + _root.points[2].velNext.x) - (Math.cos(_root.points[0].rotPosNext - _root.points[2].targRot) * tireSpacing))) / 2; yd = (((_root.points[1].posNext.y + _root.points[1].velNext.y) - (Math.sin(_root.points[0].rotPosNext - _root.points[1].targRot) * tireSpacing)) + ((_root.points[2].posNext.y + _root.points[2].velNext.y) - (Math.sin(_root.points[0].rotPosNext - _root.points[2].targRot) * tireSpacing))) / 2; _root.points[0].accNext.x = (xd - (_root.points[0].posNext.x + _root.points[0].velNext.x)) / _root.springStiff; _root.points[0].accNext.y = (yd - (_root.points[0].posNext.y + _root.points[0].velNext.y)) / _root.springStiff; ii = 0; while (ii <= 2) { with (points[ii]) { if (thisNum > 0) { posNext.x = posNext.x + (velNext.x + (accNext.x * _root.truck2wheelMassRatio)); posNext.y = posNext.y + (velNext.y + (accNext.y * _root.truck2wheelMassRatio)); } else { posNext.x = posNext.x + (velNext.x + (accNext.x * (1 / _root.truck2wheelMassRatio))); posNext.y = posNext.y + (velNext.y + (accNext.y * (1 / _root.truck2wheelMassRatio))); } } ii++; } ii = 1; while (ii <= 2) { with (points[ii]) { xd = posNext.x - _root.points[0].posNext.x; yd = posNext.y - _root.points[0].posNext.y; dist = Math.sqrt((xd * xd) + (yd * yd)); if (dist > tireSpacing) { posNext.x = _root.points[0].posNext.x + (Math.cos(Math.atan2(yd, xd)) * tireSpacing); posNext.y = _root.points[0].posNext.y + (Math.sin(Math.atan2(yd, xd)) * tireSpacing); } if (dist < 5) { posNext.x = _root.points[0].posNext.x + (Math.cos(Math.atan2(yd, xd)) * 5); posNext.y = _root.points[0].posNext.y + (Math.sin(Math.atan2(yd, xd)) * 5); } } ii++; } i = 1; while (i <= 2) { checkGroundhit(i); i++; } _root.upsideDown = Math.abs(angleNearZero(_root.points[0].rotPos)) > 1.2; if (_root.upsideDown) { checkRoofhit(); } if (_root.points[0].grounded && (_root.upsideDown)) { ii = 1; while (ii <= 2) { with (points[ii]) { xd = posNext.x - _root.points[0].posNext.x; yd = posNext.y - _root.points[0].posNext.y; posNext.x = _root.points[0].posNext.x + (Math.cos(Math.atan2(yd, xd)) * tireSpacing); posNext.y = _root.points[0].posNext.y + (Math.sin(Math.atan2(yd, xd)) * tireSpacing); } ii++; } body.gotoAndStop(2); start_rot = rotForBonus; startBonusTime = thisMS; startBonusX = _root.points[0].posNext.x; maxBonusY = 10000; } ii = 1; while (ii <= 2) { with (points[ii]) { f = (posNext.x / 10) - Math.floor(posNext.x / 10); thisY = (GroundHeight[Math.floor(posNext.x / 10)] * (1 - f)) + (GroundHeight[Math.floor(posNext.x / 10) + 1] * f); if (posNext.y > thisY) { posNext.y = thisY - 1; _root.playSFX(11); } } ii++; } checkForBonus(); ii = 0; while (ii <= 2) { with (points[ii]) { velNext.x = (posNext.x - pos.x) + velCorrection.x; velNext.y = (posNext.y - pos.y) + velCorrection.y; TempAngle = Math.atan2(velNext.y, velNext.x) - halfPI; TempVel = Math.sin(groundAngle - TempAngle) * Math.sqrt((velNext.x * velNext.x) + (velNext.y * velNext.y)); tireRot = (TempVel / 69.1150383789754) * 180; } ii++; } }; simpleCollision = function (x1, y1, x2, y2, w) { if (Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2))) < w) { return(true); } }; checkGroundhit = function (i) { var _local3; var _local17; var _local16; var _local13; var _local14; var _local6; var _local4; var _local5; var _local7; var _local11; var _local8; var _local10; var _local15; var _local12; var _local9; _local9 = false; if (_root.points[i].grounded) { _local8 = 10000; max_angle = 0; _local11 = 0; _local3 = Math.floor(Math.min(_root.points[i].posNext.x - 23, _root.points[i].posNext.x + 23) / 10); while (_local3 <= Math.ceil(Math.max(_root.points[i].posNext.x - 23, _root.points[i].posNext.x + 23) / 10)) { _local4 = GroundHeight[_local3 - 1]; if (isNaN(_local4)) { _local4 = 0; } _local5 = GroundHeight[_local3]; if (isNaN(_local5)) { _local5 = 0; } _local7 = Math.atan2(_local5 - _local4, 10) + halfPI; xOff = Math.cos(_local7) * _root.points[i].Radius; yOff = Math.sin(_local7) * _root.points[i].Radius; _local6 = linesIntersect(_root.points[i].posNext.x, _root.points[i].posNext.y, _root.points[i].posNext.x + xOff, _root.points[i].posNext.y + yOff, (_local3 - 1) * 10, _local4, _local3 * 10, _local5); if (_local6) { if (_local6 < _local8) { max_angle = _local7; _root.points[i].groundAngle = Math.atan2(_local5 - _local4, 10); _local8 = _local6; _local10 = _local3; _local9 = true; } } _local7 = Math.atan2(_local4 - _root.points[i].posNext.y, (_local3 * 10) - _root.points[i].posNext.x); xOff = Math.cos(_local7) * _root.points[i].Radius; yOff = Math.sin(_local7) * _root.points[i].Radius; _local6 = linesIntersect(_root.points[i].posNext.x, _root.points[i].posNext.y, _root.points[i].posNext.x + xOff, _root.points[i].posNext.y + yOff, (_local3 - 1) * 10, _local4, _local3 * 10, _local5); if (_local6) { if (_local6 < _local8) { max_angle = _local7; _root.points[i].groundAngle = Math.atan2(_local5 - _local4, 10); _local8 = _local6; _local10 = _local3; _local9 = true; } } _local3++; } if (_local9) { _local13 = _root.points[i].posNext.x; _local14 = _root.points[i].posNext.y; _root.points[i].posNext.x = _root.points[i].posNext.x - (Math.cos(max_angle) * (_root.points[i].Radius - _local8)); _root.points[i].posNext.y = _root.points[i].posNext.y - (Math.sin(max_angle) * (_root.points[i].Radius - _local8)); _root.points[i].velCorrection.x = _local13 - _root.points[i].posNext.x; _root.points[i].velCorrection.y = _local14 - _root.points[i].posNext.y; _root.points[i].grounded = true; } else { _root.points[i].HitAt = 0; _root.points[i].grounded = false; } } else { _local8 = 900; max_angle = 0; _local11 = 0; _local12 = Math.atan2(_root.points[i].posNext.y - _root.points[i].pos.y, _root.points[i].posNext.x - _root.points[i].pos.x); Tangle = -1; while (Tangle <= 4.14159265358979) { _local7 = (Tangle - halfPI) + _local12; xOff = Math.cos(_local7) * _root.points[i].Radius; yOff = Math.sin(_local7) * _root.points[i].Radius; _local3 = Math.floor(Math.min(_root.points[i].pos.x + xOff, _root.points[i].posNext.x + xOff) / 10); while (_local3 <= Math.ceil(Math.max(_root.points[i].pos.x + xOff, _root.points[i].posNext.x + xOff) / 10)) { _local4 = GroundHeight[_local3 - 1]; if (isNaN(_local4)) { _local4 = 0; } _local5 = GroundHeight[_local3]; if (isNaN(_local5)) { _local5 = 0; } _local6 = linesIntersect(_root.points[i].pos.x + xOff, _root.points[i].pos.y + yOff, _root.points[i].posNext.x + xOff, _root.points[i].posNext.y + yOff, (_local3 - 1) * 10, _local4, _local3 * 10, _local5); if (_local6) { if (_local6 < _local8) { max_angle = _local7; _root.points[i].groundAngle = Math.atan2(_local5 - _local4, 10); _local8 = _local6; _local10 = _local3; _local9 = true; } } _local3++; } _local11++; if (_local11 > 20) { break; } Tangle = Tangle + 0.523598775598299; } if (_local9) { _local13 = _root.points[i].pos.x - _root.points[i].posNext.x; _local14 = _root.points[i].pos.y - _root.points[i].posNext.y; _root.points[i].HitAt = _local8 / Math.sqrt((_local13 * _local13) + (_local14 * _local14)); _root.points[i].grounded = true; } else { _root.points[i].HitAt = 0; _root.points[i].grounded = false; } } return(_local9); }; checkRoofhit = function () { var _local2; var _local6; var _local9; var _local13; var _local14; var _local5; var _local3; var _local4; var _local7; var _local12; var _local8; var _local11; var _local16; var _local15; var _local10; _local10 = false; _local6 = _root.points[0].posNext.x + (Math.cos(_root.points[0].rotPosNext - halfPI) * 18); _local9 = _root.points[0].posNext.y + (Math.sin(_root.points[0].rotPosNext - halfPI) * 18); x2 = _root.points[0].pos.x + (Math.cos(_root.points[0].rotPosNext - halfPI) * 18); y2 = _root.points[0].pos.y + (Math.sin(_root.points[0].rotPosNext - halfPI) * 18); if (_root.points[0].grounded) { _root.points[0].grounded = false; _local8 = 10000; max_angle = 0; _local12 = 0; if (((Math.random() > 0.7) && (_root.upsideDown)) && (graphicsOptSet[4])) { createEfx(4, (_local6 + (Math.random() * 20)) - 10, _local9, (Math.random() * 4) - 2, (Math.random() * 4) - 4); } _local2 = Math.floor(Math.min(_local6 - 23, _local6 + 23) / 10); while (_local2 <= Math.ceil(Math.max(_local6 - 23, _local6 + 23) / 10)) { _local3 = GroundHeight[_local2 - 1]; if (isNaN(_local3)) { _local3 = 0; } _local4 = GroundHeight[_local2]; if (isNaN(_local4)) { _local4 = 0; } _local7 = Math.atan2(_local4 - _local3, 10) + halfPI; xOff = Math.cos(_local7) * _root.points[0].Radius; yOff = Math.sin(_local7) * _root.points[0].Radius; _local5 = linesIntersect(_local6, _local9, _local6 + xOff, _local9 + yOff, (_local2 - 1) * 10, _local3, _local2 * 10, _local4); if (_local5) { if (_local5 < _local8) { max_angle = _local7; _root.points[0].groundAngle = Math.atan2(_local4 - _local3, 10); _local8 = _local5; _local11 = _local2; _local10 = true; } } _local7 = Math.atan2(_local3 - _local9, (_local2 * 10) - _local6); xOff = Math.cos(_local7) * _root.points[0].Radius; yOff = Math.sin(_local7) * _root.points[0].Radius; _local5 = linesIntersect(_local6, _local9, _local6 + xOff, _local9 + yOff, (_local2 - 1) * 10, _local3, _local2 * 10, _local4); if (_local5) { if (_local5 < _local8) { max_angle = _local7; _root.points[0].groundAngle = Math.atan2(_local4 - _local3, 10); _local8 = _local5; _local11 = _local2; _local10 = true; } } _local2++; } if (_local10) { _local13 = _root.points[0].posNext.x; _local14 = _root.points[0].posNext.y; _root.points[0].posNext.x = _root.points[0].posNext.x - (Math.cos(max_angle) * (_root.points[0].Radius - _local8)); _root.points[0].posNext.y = _root.points[0].posNext.y - (Math.sin(max_angle) * (_root.points[0].Radius - _local8)); _root.points[0].velCorrection.x = _local13 - _root.points[0].posNext.x; _root.points[0].velCorrection.y = _local14 - _root.points[0].posNext.y; _root.points[0].grounded = true; } } else { _local8 = 900; max_angle = 0; _local12 = 0; _local15 = Math.atan2(_local9 - y2, _local6 - x2); Tangle = 0; while (Tangle <= Math.PI) { _local7 = (Tangle - halfPI) + _local15; xOff = Math.cos(_local7) * _root.points[0].Radius; yOff = Math.sin(_local7) * _root.points[0].Radius; _local2 = Math.floor(Math.min(x2 + xOff, _local6 + xOff) / 10); while (_local2 <= Math.ceil(Math.max(x2 + xOff, _local6 + xOff) / 10)) { _local3 = GroundHeight[_local2 - 1]; if (isNaN(_local3)) { _local3 = 0; } _local4 = GroundHeight[_local2]; if (isNaN(_local4)) { _local4 = 0; } _local5 = linesIntersect(x2 + xOff, y2 + yOff, _local6 + xOff, _local9 + yOff, (_local2 - 1) * 10, _local3, _local2 * 10, _local4); if (_local5) { if (_local5 < _local8) { max_angle = _local7; _root.points[0].groundAngle = Math.atan2(_local4 - _local3, 10); _local8 = _local5; _local11 = _local2; _local10 = true; } } _local2++; } _local12++; if (_local12 > 20) { break; } Tangle = Tangle + (Math.PI/4); } if (_local10) { flashTheScreen = 40; _local2 = 0; while (_local2 < 10) { createEfx(1, _local6 + ((Math.random() * 20) - 10), _local9 + ((Math.random() * 8) - 6), (_root.points[0].velNext.x / 2) + ((Math.random() * 4) - 2), ((-_root.points[0].velNext.y) / 2) + ((Math.random() * 4) - 2)); _local2++; } _local13 = x2 - _local6; _local14 = y2 - _local9; _root.points[0].HitAt = _local8 / Math.sqrt((_local13 * _local13) + (_local14 * _local14)); _local5 = Math.sqrt((_root.points[0].vel.x * _root.points[0].vel.x) + (_root.points[0].vel.y * _root.points[0].vel.y)); if (_local5 > 12) { _root.playSFX(19); } else if (_local5 > (3 + (Math.random() * 3))) { _root.playSFX(19, Math.min(100, 25 + (_local5 * 2))); } _local13 = _root.points[0].posNext.x; _local14 = _root.points[0].posNext.y; _root.points[0].posNext.x = (_root.points[0].pos.x * (1 - _root.points[0].HitAt)) + (_root.points[0].posNext.x * _root.points[0].HitAt); _root.points[0].posNext.y = (_root.points[0].pos.y * (1 - _root.points[0].HitAt)) + (_root.points[0].posNext.y * _root.points[0].HitAt); _root.points[0].velCorrection.x = _local13 - _root.points[0].posNext.x; _root.points[0].velCorrection.y = _local14 - _root.points[0].posNext.y; _root.points[0].grounded = true; if (_root.upsideDown) { RoofHitCounter = 90; } } } return(_local10); }; checkForBonus = function () { truck_grounded = _root.points[1].grounded || (_root.points[2].grounded); return(undefined); }; linesIntersect = function (x1a, y1a, x2a, y2a, x1b, y1b, x2b, y2b, debug) { var _local6; var _local5; Aa = y2a - y1a; Ba = x1a - x2a; Ca = (Aa * x1a) + (Ba * y1a); Ab = y2b - y1b; Bb = x1b - x2b; Cb = (Ab * x1b) + (Bb * y1b); det = (Aa * Bb) - (Ab * Ba); if (det == 0) { return(0); } Tx = ((Bb * Ca) - (Ba * Cb)) / det; Ty = ((Aa * Cb) - (Ab * Ca)) / det; _local5 = Math.sqrt(((x1a - Tx) * (x1a - Tx)) + ((y1a - Ty) * (y1a - Ty))); _local6 = Math.sqrt(((x1a - x2a) * (x1a - x2a)) + ((y1a - y2a) * (y1a - y2a))); if (_local5 > _local6) { return(false); } if (!((((Math.min(x1b, x2b) <= Tx) && (Tx <= Math.max(x1b, x2b))) && (Math.min(y1b, y2b) <= Ty)) && (Ty <= Math.max(y1b, y2b)))) { return(false); } return(_local5); }; linesIntersect2 = function (x1a, y1a, x2a, y2a, x1b, y1b, x2b, y2b, debug) { d = Math.atan2(y2a - y1a, x2a - x1a); var _local14; var _local15; var _local8 = y2a - y1a; var _local11 = x1a - x2a; var _local17 = (_local8 * x1a) + (_local11 * y1a); var _local7 = y2b - y1b; var _local10 = x1b - x2b; var _local16 = (_local7 * x1b) + (_local10 * y1b); var _local9 = (_local8 * _local10) - (_local7 * _local11); if (_local9 == 0) { return(false); } var _local2 = ((_local10 * _local17) - (_local11 * _local16)) / _local9; var _local1 = ((_local8 * _local16) - (_local7 * _local17)) / _local9; _local15 = Math.sqrt(((x1a - _local2) * (x1a - _local2)) + ((y1a - _local1) * (y1a - _local1))); _local14 = Math.sqrt(((x1a - x2a) * (x1a - x2a)) + ((y1a - y2a) * (y1a - y2a))); if (_local15 > _local14) { return(false); } if (Math.sqrt(((x2a - _local2) * (x2a - _local2)) + ((y2a - _local1) * (y2a - _local1))) > _local14) { return(false); } if (!((((Math.min(x1b, x2b) <= _local2) && (_local2 <= Math.max(x1b, x2b))) && (Math.min(y1b, y2b) <= _local1)) && (_local1 <= Math.max(y1b, y2b)))) { return(false); } return(_local15); }; underGround = function () { x = _root.points[0].posNext.x + (Math.cos(_root.points[0].rotPosNext - halfPI) * 62); y = _root.points[0].posNext.y + (Math.sin(_root.points[0].rotPosNext - halfPI) * 62); f = (x / 10) - Math.floor(x / 10); thisY = (GroundHeight[Math.floor(x / 10)] * (1 - f)) + (GroundHeight[Math.floor(x / 10) + 1] * f); if (y > thisY) { return(true); } }; getRotDist = function (A, B) { if (A < 0) { A = A + doublePI; } if (B < 0) { B = B + doublePI; } A = A % doublePI; B = B % doublePI; d1 = A - B; d2 = A - (B + doublePI); d3 = (A + doublePI) - B; if ((Math.abs(d1) < Math.abs(d2)) && (Math.abs(d1) < Math.abs(d3))) { return(d1); } if (Math.abs(d2) < Math.abs(d3)) { return(d2); } return(d3); }; avgAngle = function (A, B) { if (A < 0) { A = A + doublePI; } if (B < 0) { B = B + doublePI; } A = A % doublePI; B = B % doublePI; if ((A > Math.PI) && (B < Math.PI)) { B = B + doublePI; } else if ((B > Math.PI) && (A < Math.PI)) { A = A + doublePI; } return(((A + B) / 2) % doublePI); }; debugLine = function (x1, y1, x2, y2, color, alpha) { if (!alpha) { alpha = 100; } debug_line.lineStyle(1, color, 100, alpha); debug_line.moveTo(x1 - scroll_x, y1 - scroll_y); debug_line.lineTo(x2 - scroll_x, y2 - scroll_y); }; debugLineNoScroll = function (x1, y1, x2, y2, color, alpha) { if (!alpha) { alpha = 100; } debug_line.lineStyle(1, color, 100, alpha); debug_line.moveTo(x1, y1); debug_line.lineTo(x2, y2); }; initCargo = function (n) { if ((n >= 0) && (n != 9)) { if (!_root.lostLifeSet) { if (n >= 1) { showCheckPointScore(n - 1, _root.objects_in_truck_ac, level_time); } else { showNormalMessage(_root.cargoMessages[n], true); } } _root.object_name = _root.cargoNames[n]; level_time = _root.cargoTime[n]; _root.lostLifeSet = false; } i = 0; while (i < 8) { if ((i >= _root.cargoCount[n]) || (n == -1)) { _root["cargo" + i].activeCargo.gotoAndStop(9); _root["cargo" + i].activeCargo.thisI = i; _root["cargo" + i].activeCargo.needsInit = false; } else { _root["cargo" + i].activeCargo.gotoAndStop(n + 1); _root["cargo" + i].activeCargo.thisI = i; _root["cargo" + i].activeCargo.needsInit = true; _root["cargo" + i].activeCargo.waitToInit = 5; } i++; } }; showCheckPointScore = function (checkPoint, cargoLeft, level_time) { _root.pauseForInfo = true; _root.checkPointScore._visible = true; _root.checkPointScore.checkPoint = checkPoint; _root.checkPointScore.cargoLeft = cargoLeft; _root.checkPointScore.level_time = level_time; _root.checkPointScore.addCounter = 100; _root.checkPointScore.scoreStart = _root.level_score; }; _root.cargo_counter = 0; cargoPhysics = function (T) { i = 0; while (i < 4) { container[i].x = points[0].pos.x + (Math.cos((containerAngle[i] + cur_truck_rot) + cur_bed_rot) * containerDist[i]); container[i].y = points[0].pos.y + (Math.sin((containerAngle[i] + cur_truck_rot) + cur_bed_rot) * containerDist[i]); i++; } i = 0; while (i < _root.maxCargo) { _root["cargo" + i].activeCargo.processPhysics(); _root["cargo" + i]._x = _root["cargo" + i].activeCargo.aX - _root.scroll_x; _root["cargo" + i]._y = _root["cargo" + i].activeCargo.aY - _root.scroll_y; i++; } if (_root.objects_in_truck == 0) { _root.cargo_counter++; if ((_root.cargo_counter > 30) && (curCheckpoint > 2)) { showNormalMessage("You have lost all of your cargo. Start over from the last checkpoint.", true, true); } } else { _root.cargo_counter = 0; } }; genericCheckGroundhit = function (X, Y, velX, velY, radius, bounciness) { var _local1; var _local5; var _local4; var _local3; var _local7; var _local13; var _local8; var _local14; var _local16; var _local11; var _local17; var _local12; _local12 = false; _local8 = 900; max_angle = 0; _local13 = 0; _local16 = Math.atan2(velY, velX); Tangle = -1; while (Tangle <= 4.14159265358979) { _local7 = (Tangle - halfPI) + _local16; xOff = Math.cos(_local7) * radius; yOff = Math.sin(_local7) * radius; _local1 = Math.floor(Math.min(X + xOff, (X + velX) + xOff) / 10); while (_local1 <= Math.ceil(Math.max(X + xOff, (X + velX) + xOff) / 10)) { _local4 = GroundHeight[_local1 - 1]; if (isNaN(_local4)) { _local4 = 0; } _local3 = GroundHeight[_local1]; if (isNaN(_local3)) { _local3 = 0; } _local5 = linesIntersect(X + xOff, Y + yOff, (X + velX) + xOff, (Y + velY) + yOff, (_local1 - 1) * 10, _local4, _local1 * 10, _local3); if (_local5) { if (_local5 < _local8) { max_angle = _local7; _local11 = Math.atan2(_local3 - _local4, 10); _local8 = _local5; _local14 = _local1; _local12 = true; } } _local1++; } _local13++; if (_local13 > 20) { break; } Tangle = Tangle + 0.523598775598299; } if (_local12) { _local5 = Math.sqrt((velX * velX) + (velY * velY)); _local17 = _local8 / _local5; return([true, velX - ((Math.cos(_local11 + halfPI) * _local5) * bounciness), velY - ((Math.sin(_local11 + halfPI) * _local5) * bounciness), -(velX * _local17), -(velY * _local17)]); } _local17 = 0; return([false, velX, velY]); }; checkLineHit = function (X, Y, velX, velY, radius, bounciness, damp, lX1, lY1, lX2, lY2, adVelx, adVely) { var _local27; var _local5; var _local32; var _local31; var _local7; var _local19; var _local17; var _local25; var _local24; var _local26; var _local20; var _local21; _local21 = false; velOut = Math.sqrt((velX * velX) + (velY * velY)); var _local16 = velX - adVelx; var _local15 = velY - adVely; var _local18 = Math.sqrt((_local16 * _local16) + (_local15 * _local15)); var _local29 = Math.atan2(_local15, _local16); _local17 = 900; max_angle = 0; _local19 = 0; _local24 = Math.atan2(velY, velX); var _local8 = 0; if (_local18 > radius) { var _local30 = Math.PI; } else { var _local30 = 2.51327412287183; } Tangle = -3.14159265358979; while (Tangle <= Math.PI) { _local7 = Tangle + _local24; xOff = Math.cos(_local7) * radius; yOff = Math.sin(_local7) * radius; _local8 = _local8 + 16; color = (_local8 * 256) + (255 - _local8); if (_local18 > radius) { var _local14 = velX - adVelx; var _local13 = velY - adVely; _local5 = linesIntersect2(X + xOff, Y + yOff, (X + _local14) + xOff, (Y + _local13) + yOff, lX1, lY1, lX2, lY2); } else { _local5 = linesIntersect2(X + _local16, Y + _local15, (X + _local16) + xOff, (Y + _local15) + yOff, lX1, lY1, lX2, lY2, debug); } if (_local5) { if (_local5 < _local17) { max_angle = _local7; _local26 = Math.atan2(lY2 - lY1, lX2 - lX1); if (_local18 > radius) { dbx1 = X + xOff; dby1 = Y + yOff; dbx2 = (X + velX) + xOff; dby2 = (Y + velY) + yOff; } else { dbx1 = X + velX; dby1 = Y + velY; dbx2 = (X + velX) + xOff; dby2 = (Y + velY) + yOff; } _local17 = _local5; _local25 = _local27; _local21 = true; } } _local19++; if (_local19 > 20) { break; } Tangle = Tangle + 0.523598775598299; } if (_local21) { if (_local18 > radius) { velOut3 = Math.sqrt((_local14 * _local14) + (_local13 * _local13)); hitAngle = Math.atan2(velY, velX); _local20 = _local17 / velOut3; return([true, adVelx - ((Math.cos(hitAngle) * velOut) * bounciness), adVely - ((Math.sin(hitAngle) * velOut) * bounciness), -(velX * _local20), -(velY * _local20), _local20]); } _local20 = 1 - (_local17 / radius); hitAngle = (Math.atan2(lY2 - lY1, lX2 - lX1) + halfPI) + angleNearZero((Math.atan2(lY2 - lY1, lX2 - lX1) + halfPI) - _local29); return([true, adVelx - ((Math.cos(hitAngle) * velOut) * bounciness), adVely - ((Math.sin(hitAngle) * velOut) * bounciness), (Math.cos(max_angle) * radius) * _local20, (Math.sin(max_angle) * radius) * _local20, _local20]); } _local20 = 0; return([false, velX, velY]); }; _root._quality = graphicsQuality[((_global.graphicsOptSet[0] ? 1 : 0) * 2) + (_global.graphicsOptSet[2] ? 1 : 0)]; avgY = 0; lsx = 0; lsy = 0; LevelEnd._visible = false; normalMessageMaxDown = 0; objects_in_truck_ac = 0; fadeLayer.beginFill(0); fadeLayer.moveTo(0, 0); fadeLayer.lineTo(480, 0); fadeLayer.lineTo(480, 384); fadeLayer.lineTo(0, 384); fadeLayer.endFill();
Frame 5
stop(); fadeTitle = 101; startGameBut.onRelease = function () { gotoAndPlay ("Instructions"); }; freegamesBtn.onRelease = function () { getURL ("http://www.freegamesforyourwebsite.com/click.php?gid=260&area=menu", "_blank"); }; highscoresBut.onRelease = function () { gotoAndPlay ("HighScores"); }; optionsBut.onRelease = function () { gotoAndPlay ("Options"); }; if (!titleSong) { titleSong = new Sound(_root.createEmptyMovieClip("titleSongMC", 5000)); titleSong.attachSound("Feed Us.mp3"); } if (titleSong.position == 0) { titleSong.start(0, 999); } this.onEnterFrame = function () { if (fadeTitle < 101) { fadeTitle = fadeTitle - 5; titleSong.setVolume(fadeTitle); fade._alpha = 100 - fadeTitle; if (fadeTitle == 0) { titleSong.stop(); playSFX(10); _root.startEngine(); gotoAndPlay ("gameMain"); } } else if (fade._alpha > 0) { fade._alpha = fade._alpha - 5; } };
Instance of Symbol 298 MovieClip in Frame 5
on (release) { getURL ("http://www.freegamesforyourwebsite.com/click.php?gid=260&area=minilogo", "_blank"); }
Frame 6
stop(); continueBut.onRelease = function () { fadeTitle = 100; };
Frame 7
setOptBut.onRelease = function () { gotoAndPlay (5); }; gotoAndStop (7);
Frame 8
continueBut.onRelease = function () { gotoAndPlay (5); }; fogLink.onRelease = function () { getURL ("http://www.freeonlinegames.com", "_BLANK"); }; ssLink.onRelease = function () { getURL ("http://www.simplesolutionweb.com", "_BLANK"); }; jmLink.onRelease = function () { getURL ("http://www.simplesolutionweb.com/joshmerritt", "_BLANK"); }; unspecialLink.onRelease = function () { getURL ("http://www.myspace.com/unspecial", "_BLANK"); }; gotoAndStop (8);
Frame 9
continueBut.onRelease = function () { gotoAndPlay (5); }; gotoAndStop (9);
Instance of Symbol 369 MovieClip [TMP6pbk6uzm9i] "highScoreView" in Frame 9
//component parameters onClipEvent (construct) { gameID = 240; }
Frame 10
function playSFX(num, vol, posX) { if ((vol != 0) && (!vol)) { vol = 100; } if (posX) { v1 = Math.max(0, (400 - Math.abs(posX - (points[0].pos.x - 100))) / 4) * (vol / 100); v2 = Math.max(0, (400 - Math.abs(posX - (points[0].pos.x + 100))) / 4) * (vol / 100); } else { v1 = (v2 = vol); } _root["sfxSound" + num].setTransform({ll:v1, lr:v1, rr:v2, rl:v2}); _root["sfxSound" + num].start(); } function getGroundHeight(x) { if (Math.floor(x / 10) < 0) { return(0); } if (Math.floor(x / 10) >= lvlWidth) { return(0); } gh1 = GroundHeight[Math.floor(x / 10)]; gh2 = GroundHeight[Math.floor(x / 10) + 1]; v = x - (Math.floor(x / 10) * 10); if (isNaN(gh1) || (isNaN(gh2))) { return(GroundHeight[0]); } return(((gh1 * (10 - v)) + (gh2 * v)) / 10); } function createEfx(n, x, y, vx, vy, xtra) { curEfx++; curEfx = curEfx % maxEfx; efxLayer["Efx" + curEfx].setEfx(n); efxLayer["Efx" + curEfx].cur_x = x; efxLayer["Efx" + curEfx].cur_y = y; efxLayer["Efx" + curEfx]._xscale = (efxLayer["Efx" + curEfx]._yscale = 100); if (vx || (vy)) { efxLayer["Efx" + curEfx].vel_x = vx; efxLayer["Efx" + curEfx].vel_y = vy; } else { efxLayer["Efx" + curEfx].vel_x = 0; efxLayer["Efx" + curEfx].vel_y = 0; } efxLayer["Efx" + curEfx].xtra = xtra; } function giveBonus(bonusName, bonusPoints) { if ((thisMS - lastBonusTS) < 500) { bonusQue.push({bonusName:bonusName, bonusPoints:bonusPoints}); bonusQueTimer = 15; } else { level_score = Math.max(0, level_score + bonusPoints); if (bonusPoints > 0) { createEfx(2, Stage.width / 2, Stage.height / 4, 0, -4, (bonusName + " ") + bonusPoints); } else { createEfx(3, Stage.width / 2, Stage.height / 4, 0, -4, (bonusName + " ") + bonusPoints); } } lastBonusTS = thisMS; flashTheScreen = 40; } function updateScroll() { if (edit_enabled) { return(undefined); } give = Stage.width / 6; ScrollOffX = ScrollOffX - ((ScrollOffX - (points[0].vel.x * 7)) / 10); ScrollOffY = ScrollOffY - ((ScrollOffY - (points[0].vel.y * 5)) / 10); screen_center_x = Stage.width / 2; screen_center_y = (Stage.height / 2) + 40; scroll_x = (((points[1].pos.x + points[2].pos.x) / 2) - screen_center_x) + ScrollOffX; scroll_y = (((points[1].pos.y + points[2].pos.y) / 2) - screen_center_y) + ScrollOffY; lsx = scroll_x; lsy = scroll_y; } function newLevel(lvlWidth) { var _local3 = new Array(lvlWidth); var _local2 = new Array(lvlWidth); var _local4 = new Array(lvlWidth); i = 1; while (i <= lvlWidth) { _local3[i] = 1000; _local2[i] = 1; if (Math.random() > 0.2) { SurfaceTiles[i] = 1; } i++; } i = 0; while (i <= 2) { points[i].velNext.x = (points[i].vel.x = 0); points[i].velNext.y = (points[i].vel.y = 0); i++; } points[0].rotVel = (points[0].rotVelNext = 0); } function loadLevel(levelNumber) { if (!levelLoaded) { levelLoaded = true; levelNumber--; lvlWidth = truckLevels[levelNumber].lvlWidth; objX = truckLevels[levelNumber].objX.split(","); objY = truckLevels[levelNumber].objY.split(","); objType = truckLevels[levelNumber].objType.split(","); i = 0; while (i < objX.length) { objX[i] = Number(objX[i]); objY[i] = Number(objY[i]); objType[i] = Number(objType[i]); initObj(i, objType[i]); i++; } newLevel(lvlWidth); lgh = 0; avgY = 0; i = 1; while (i <= lvlWidth) { GroundHeight[i] = convMD(truckLevels[levelNumber].GroundHeight.substr((i - 1) * 3, 3)); avgY = avgY + GroundHeight[i]; i++; } i = 1; while (i <= lvlWidth) { SurfaceLayer[i] = SurfaceLayer[i] / 20; randomGrass[i] = Math.round(Math.random()); i++; } i = 1; while (i <= lvlWidth) { SurfaceRot[i - 1] = Math.atan2(GroundHeight[i] - lgh, 10) * 57.2957795; n = Math.floor((Math.sqrt(100 + ((GroundHeight[i] - lgh) * (GroundHeight[i] - lgh))) - 10) / 2) + 1; if (n == 1) { SurfaceTile[i - 1] = (((Math.min(1, Math.ceil(SurfaceLayer[i])) + randomGrass[i]) * 20) + Math.floor(Math.random() * 9)) + 1; } else { SurfaceTile[i - 1] = (((Math.min(1, Math.ceil(SurfaceLayer[i])) + randomGrass[i]) * 20) + Math.floor(Math.random() * 9)) + 11; } lgh = GroundHeight[i]; i++; } avgY = avgY / lvlWidth; } moveTruckTo(objX[0]); lastStuntX = 0; game_running = true; GameState = 2; GoText._alpha = 100; _root.points[0].rotPos = (_root.points[0].rotPosNext = (rotForBonus = (start_rot = 0))); rightNow = new Date(); startBonusTime = rightNow.getTime() + 3000; maxBonusY = 10000; levelScoreAtBeginning = level_score; fadeInTheScreen = 300; _root.points[0].grounded = false; body.gotoAndStop(1); } function updateObjects() { i = 1; while (i < objX.length) { objects["obj" + i]._x = objX[i] - scroll_x; objects["obj" + i]._y = objY[i] - scroll_y; i++; } } function initObj(objNum, objType) { if (objType > 1) { objects.obj1.duplicateMovieClip("obj" + objNum, objNum + 2); } if (objType > 0) { objects["obj" + objNum].gotoAndStop(objType); } } function convMD(s) { return(((((s.charCodeAt(0) & 255) - 48) * 4096) + (((s.charCodeAt(1) & 255) - 48) * 64)) + ((s.charCodeAt(2) & 255) - 48)); } function formatMinSec(s) { sec = s % 60; min = (s - sec) / 60; if (String(sec).length == 1) { return((min + ":0") + sec); } return((min + ":") + sec); } function showNormalMessage(m, pauseIt, lostLife) { engineSpeed = 0; engineLoad = 0; normalMessage.messageText.text = m; normalMessage._visible = true; showNormalMessagefadeCnt = 100; if (pauseIt) { pauseUntilSpaceBar = true; normalMessage.messageText.text = normalMessage.messageText.text + " Press SPACE BAR to continue"; normalMessage.messageText._y = 160 - normalMessage.messageText.textHeight; normalMessageMaxDown = normalMessage.messageText.textHeight - 110; } if (lostLife) { _root.playSFX(18); initCargo(9); lostLifeSet = true; } } function moveTruckTo(x) { diffX = x - points[0].pos.x; diffY = (getGroundHeight(x) - 10) - points[0].pos.y; i = 0; while (i <= 2) { with (points[i]) { pos.x = pos.x + diffX; pos.y = pos.y + diffY; if (i == 1) { pos.x = points[0].pos.x - tireSpacing; pos.y = points[0].pos.y; } else if (i == 2) { pos.x = points[0].pos.x + tireSpacing; pos.y = points[0].pos.y; } posNext.x = pos.x; posNext.y = pos.y; velNext.x = (vel.x = (velNext.y = (vel.y = 0))); accNext.x = (acc.x = (accNext.y = (acc.y = 0))); } i++; } last_truck_grounded = truck_grounded; } lastStuntX = 0; scroll_x = 0; scroll_y = 800; GameState = 0; boostCharge = 0; boostRelease = 0; boostDownLast = false; score = 0; ticker = 0; level_time = 0; level_score = 0; gameEndType = 1; last_truck_grounded = false; truck_grounded = false; lastBonusTS = 0; curCheckpoint = 2; lostLifeSet = false; pauseForInfo = false; pauseUntilEnterKey = false; showNormalMessagefadeCnt = 0; game_running = false; curLevel = 1; WaitFor = 0; Invincible = 0; Lives = 5; RoofHitCounter = 0; upsideDown = false; rollOverMessage._visible = false; if (maxCargo != 8) { maxCargo = 8; i = 1; while (i < 8) { cargo0.duplicateMovieClip("cargo" + i, (i + 400) - maxCargo); i++; } createEmptyMovieClip("phTruckbody", maxCargo + 403); body.swapDepths(maxCargo + 403); createEmptyMovieClip("phTruckTire1", maxCargo + 404); tire1.swapDepths(maxCargo + 404); createEmptyMovieClip("phTruckTire2", maxCargo + 405); tire2.swapDepths(maxCargo + 405); createEmptyMovieClip("phwheelShine1", maxCargo + 406); wheelShine1.swapDepths(maxCargo + 406); createEmptyMovieClip("phwheelShine2", maxCargo + 407); wheelShine2.swapDepths(maxCargo + 407); i = 1; while (i <= maxEfx) { efxLayer.Efx0.duplicateMovieClip("Efx" + i, (i + 410) + maxCargo); i++; } createEmptyMovieClip("phobjects", maxCargo + 450); objects.swapDepths(maxCargo + 450); createEmptyMovieClip("phnormalMessage", maxCargo + 451); normalMessage.swapDepths(maxCargo + 451); createEmptyMovieClip("phcheckPointScore", maxCargo + 452); checkPointScore.swapDepths(maxCargo + 452); createEmptyMovieClip("phfadeLayer", maxCargo + 454); fadeLayer.swapDepths(maxCargo + 454); createEmptyMovieClip("phstatusArea", maxCargo + 455); statusArea.swapDepths(maxCargo + 455); createEmptyMovieClip("debug_line", maxCargo + 1000); i = 0; while (i < soundEfx.length) { _root["sfxSound" + i] = new Sound(_root.createEmptyMovieClip("sfx" + i, (maxCargo + i) + 1002)); _root["sfxSound" + i].attachSound(soundEfx[i]); i++; } } this.onEnterFrame = function () { objects_in_truck_ac = objects_in_truck; objects_in_truck = 0; switch (GameState) { case 0 : loadLevel(curLevel); GameState = 2; LevelEnd._visible = false; GoText._alpha = 0; statusArea.LivesDisplay.text = "x" + Lives; RoofHitCounter = 0; rollOverMessage._visible = false; initCargo(-1); statusArea.controls._visible = true; break; case 2 : if (points[0].pos.x > objX[curCheckpoint]) { moveTruckTo(points[0].pos.x); killEngine(); initCargo(curCheckpoint - 2); curCheckpoint++; body.body_bg.steakbed._visible = (curCheckpoint != 4) && (curCheckpoint != 8); } if (fadeInTheScreen > 0) { fadeInTheScreen = fadeInTheScreen - 5; fadeLayer.clear(); if (fadeInTheScreen > 0) { fv = 255 - Math.min(255, fadeInTheScreen); fadeLayer.beginFill(((fv * 65536) + (fv * 256)) + fv, 100); fadeLayer.moveTo(0, 0); fadeLayer.lineTo(480, 0); fadeLayer.lineTo(480, 384); fadeLayer.lineTo(0, 384); fadeLayer.endFill(); fadeLayer._visible = true; } else { fadeLayer.beginFill(0); fadeLayer.moveTo(0, 0); fadeLayer.lineTo(480, 0); fadeLayer.lineTo(480, 384); fadeLayer.lineTo(0, 384); fadeLayer.endFill(); fadeLayer._visible = false; } } if (pauseUntilSpaceBar || (pauseForInfo)) { if (!pauseForInfo) { normalMessage._y = normalMessage._y + ((normalMessageMaxDown - normalMessage._y) / 5); normalMessage._visible = true; } if (Key.isDown(32) && (!pauseForInfo)) { if (curCheckpoint > 10) { killEngine(); GameState = 6; _global.yourScore = level_score; gotoAndPlay ("SubmitScoreFR"); } else if (lostLifeSet) { Lives--; if (Lives < 0) { killEngine(); _root.playSFX(17); GameState = 6; _global.yourScore = level_score; gotoAndStop ("GameOverFR"); } statusArea.LivesDisplay.text = "x" + Lives; body.gotoAndStop(1); moveTruckTo(objX[curCheckpoint - 1]); initCargo(curCheckpoint - 3); } else { _root.playSFX(10); _root.startEngine(); } boostCharge = 0; pauseUntilSpaceBar = false; } } else { if ((showNormalMessagefadeCnt > 0) && (fadeInTheScreen > 0)) { normalMessage._visible = true; } else if (showNormalMessagefadeCnt > 0) { normalMessage._visible = true; normalMessage._y = (-138 + (showNormalMessagefadeCnt * 1.38)) + normalMessageMaxDown; showNormalMessagefadeCnt = showNormalMessagefadeCnt - 5; } else { normalMessage._visible = false; normalMessage._y = -138; } if (GoText._alpha > 0) { GoText._alpha = GoText._alpha - 5; } if (edit_enabled) { edit_onEnterFrame(); } if (!game_running) { return(undefined); } if (((ticker % 30) == 29) && (level_time > 0)) { level_time = level_time - 1; } ticker++; if ((level_time == 0) && (curCheckpoint > 2)) { showNormalMessage("You have run out of time. Start over from the last checkpoint.", true, true); } i = curCheckpoint - 1; while (i <= curCheckpoint) { dist = objX[i] - points[0].pos.x; if (Math.abs(dist) < 1000) { setVolume = ""; switch (i) { case 2 : case 8 : case 9 : if (sfxSound15.position == 0) { sfxSound15.start(0, 5); } setVolume = "sfxSound15"; break; case 3 : if (sfxSound14.position == 0) { sfxSound14.start(0, 5); } setVolume = "sfxSound14"; break; case 4 : if (sfxSound5.position == 0) { sfxSound5.start(0, 20); } setVolume = "sfxSound5"; break; case 6 : if (sfxSound16.position == 0) { sfxSound16.start(0, 20); } setVolume = "sfxSound16"; } if (setVolume) { v1 = Math.max(0, (400 - Math.abs(objX[i] - (points[0].pos.x - 100))) / 4); v2 = Math.max(0, (400 - Math.abs(objX[i] - (points[0].pos.x + 100))) / 4); _root[setVolume].setTransform({ll:v1, lr:v1, rr:v2, rl:v2}); } } i++; } brakes = 0; sDownLast = Key.isDown(83); if (Key.isDown(39)) { control_rot = 0.022; bed_rot = 0.2; } else if (Key.isDown(37)) { control_rot = -0.022; bed_rot = -0.2; } else { control_rot = 0; bed_rot = 0; } if (Key.isDown(38)) { lr = 1; statusArea.controls._visible = false; } else if (Key.isDown(40)) { lr = -1; } else { lr = 0; } if (Key.isDown(90)) { if (Math.abs(lr)) { braking = 1; lr = lr * 0.5; } else { braking = 0.5; } } else { braking = 1; } if ((Key.isDown(16) && (!boostDownLast)) && (truck_grounded)) { boostDownLast = true; boostRelease = boostCharge; boostCharge = 0; } else if (!Key.isDown(16)) { boostDownLast = false; } cargoPhysics(); if (!(edit_enabled && (mouseIsDown))) { truckPhysics(1); } tot_bed_rot_vel = rotVel + bed_rot_vel; updateObjects(); updateScroll(); ground2._y = -(scroll_y / 1.008); i = 0; while (i < (Math.floor(Stage.width / 10) + 2)) { if ((ground2["surface" + i].xoff - scroll_x) < -10) { ground2["surface" + i].xoff = ground2["surface" + i].xoff + ((Math.floor(Stage.width / 10) + 2) * 10); ground2["surface" + i].tileUpdated = true; } if ((ground2["surface" + i].xoff - scroll_x) > ((Math.floor(Stage.width / 10) + 1) * 10)) { ground2["surface" + i].xoff = ground2["surface" + i].xoff - ((Math.floor(Stage.width / 10) + 2) * 10); ground2["surface" + i].tileUpdated = true; } if (ground2["surface" + i].tileUpdated) { ground2["surface" + i].tileUpdated = false; x = (i * 10) - (scroll_x % 10); last_y = y; y = getGroundHeight(ground2["surface" + i].xoff); nextY = getGroundHeight(ground2["surface" + i].xoff + 10) - y; n = Math.floor(Math.floor(ground2["surface" + i].xoff / 10)); ground2["surface" + i]._y = y; if (_global.graphicsOptSet[4]) { ground2["surface" + i].tile._visible = true; ground2["surface" + i].tile._rotation = SurfaceRot[n]; ground2["surface" + i].tile.gotoAndStop(SurfaceTile[n - 1]); } else { ground2["surface" + i].tile._visible = false; } bgDraw = ground2["surface" + i].bgDraw; bgDraw.clear(); if (_global.graphicsOptSet[3]) { j = 0; while (j <= 2) { Nj = 2 - j; bgDraw.beginFill(layerColors[j]); bgDraw.moveTo(0, Math.max(0, SurfaceLayer[n] - j) * (Nj * 50)); bgDraw.lineTo(11, nextY + (Math.max(0, SurfaceLayer[n + 1] - j) * (Nj * 50))); if (j == 0) { bgDraw.lineTo(11, 500); bgDraw.lineTo(-1, 500); } else { bgDraw.lineTo(11, nextY + (Math.max(0, (SurfaceLayer[n + 1] - j) + 1) * ((Nj + 1) * 50))); bgDraw.lineTo(0, Math.max(0, (SurfaceLayer[n] - j) + 1) * ((Nj + 1) * 50)); } j++; } } else { bgDraw.beginFill(layerColors[0]); bgDraw.moveTo(0, 0); bgDraw.lineTo(11, nextY + SurfaceLayer[n + 1]); bgDraw.lineTo(11, 500); bgDraw.lineTo(-1, 500); } bgDraw.endFill(); } ground2["surface" + i]._x = ground2["surface" + i].xoff - scroll_x; i++; } body_bg._x = (body._x = points[0].pos.x - scroll_x); body_bg._y = (body._y = points[0].pos.y - scroll_y); wheelShine1._x = (tire1._x = points[2].pos.x - scroll_x); wheelShine1._y = (tire1._y = points[2].pos.y - scroll_y); thisRot = Math.max(_root.points[1].tireRot, _root.points[2].tireRot); tire1._rotation = (tire2._rotation = tire2._rotation + thisRot); tire1.gotoAndStop(Math.floor(Math.abs(thisRot / 11.25)) + 1); tire2.gotoAndStop(Math.floor(Math.abs(thisRot / 11.25)) + 1); wheelShine2._x = (tire2._x = points[1].pos.x - scroll_x); wheelShine2._y = (tire2._y = points[1].pos.y - scroll_y); shocks.clear(); i = 1; while (i <= 2) { shocks.lineStyle(4, 3355443, 100); shocks.moveTo(points[0].pos.x - scroll_x, points[0].pos.y - scroll_y); shocks.lineTo(points[i].pos.x - scroll_x, points[i].pos.y - scroll_y); i++; } statusArea.Time.text = formatMinSec(level_time); statusArea.Score.text = level_score; statusArea.CargoDisp.text = (objects_in_truck_ac + " ") + object_name; statusArea.boostBar.BoostBarGRPHX._width = boostCharge * 10; statusArea.boostBar.boostLabel._visible = boostCharge == 10; } break; case 3 : LevelEnd.pressUpToCont._visible = false; LevelEnd._visible = true; LevelEnd.TimeBonus.text = "Time Bonus: " + timeBonus; statusArea.Score.text = level_score; WaitFor = 120; GameState++; break; case 4 : WaitFor--; if (WaitFor == 0) { LevelEnd.pressUpToCont._visible = true; } if ((WaitFor <= 0) || ((WaitFor <= 60) && (Key.isDown(38)))) { GameState++; } break; case 5 : curLevel++; GameState = 0; level_time = 0; game_running = false; if (curLevel != 11) { break; } gameEndType = 1; gotoAndStop (13); } }; gotoAndStop (10);
Frame 11
stop(); mcSubmitScore.Score = (yourScore.text = _global.yourScore); unloadThese = ["cargo1", "cargo2", "cargo3", "cargo4", "cargo5", "cargo6", "cargo7", "body_bg", "tire1", "tire2", "wheelShine1", "wheelShine2", "body", "objects", "normalMessage", "checkPointScore", "statusArea"]; i = 0; while (i < unloadThese.length) { this[unloadThese[i]].unloadMovie(); i++; } continueBut.onRelease = function () { getURL ("javascript:window.location.reload();"); }; playmoregamesBut.onRelease = function () { getURL ("http://www.freegamesforyourwebsite.com/click.php?gid=260&area=gameover", "_blank"); };
Instance of Symbol 584 MovieClip [TMPd4lzhusf84] "mcSubmitScore" in Frame 11
//component parameters onClipEvent (construct) { btnMC = "submitScore"; gameID = 240; }
Frame 12
stop(); btnSubmitScore.Score = (yourScore.text = _global.yourScore); unloadThese = ["cargo1", "cargo2", "cargo3", "cargo4", "cargo5", "cargo6", "cargo7", "body_bg", "tire1", "tire2", "wheelShine1", "wheelShine2", "body", "objects", "normalMessage", "checkPointScore", "statusArea"]; i = 0; while (i < unloadThese.length) { _root[unloadThese[i]].unloadMovie(); i++; } continueBut.onRelease = function () { getURL ("javascript:window.location.reload();"); }; playmoregamesBut.onRelease = function () { getURL ("http://www.freegamesforyourwebsite.com/click.php?gid=260&area=gameover", "_blank"); };
Symbol 105 Button
on (release) { getURL ("http://www.freegamesforyourwebsite.com/click.php?gid=260&area=loader", "_blank"); }
Symbol 166 MovieClip Frame 1
stop(); var tagctr = (random(55) + 1); gotoAndStop(tagctr);
Symbol 167 MovieClip Frame 105
stop();
Symbol 173 MovieClip Frame 1
_root.earl223 = function (val) { var _local3 = new Array("_", "Z", "y", "x", "W", "v", "u", "T", "s", "r", "Q", "P", "O", "n", "m", "L", "K", "j", "i", "H", "g", "F", "e", "d", "C", "B", "a"); var _local2 = ""; val1 = 0; while (val1 < val.length) { if (val.substr(val1, 1) == ":") { _local2 = _local2 + ":"; } else if (Number(val.substr(val1, 2)) > 26) { _local2 = _local2 + _local3[Number(val.substr(val1, 1))]; } else if (Number(val.substr(val1, 1)) == 0) { _local2 = _local2 + "_"; } else { _local2 = _local2 + _local3[Number(val.substr(val1, 2))]; val1++; } val1++; } return(_local2); };
Symbol 180 MovieClip Frame 1
stop();
Instance of Symbol 193 MovieClip "mcNotice" in Symbol 230 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 230 MovieClip Frame 120
stop(); if ((_url.indexOf("freeonlinegames.com") >= 0) && (_url.indexOf("file:") == -1)) { _root.okToPlay = true; _root.play(); } else if (_root.debug) { _root.okToPlay = true; _root.play(); } else { _root.mcTaglines._visible = false; mcNotice._visible = true; }
Symbol 231 MovieClip Frame 71
stop(); var fogsound = new Sound(); fogsound.onSoundComplete = function () { _root.okToPlay = true; _root.play(); }; fogsound.attachSound("fogaudio"); fogsound.start(0, 1);
Symbol 235 MovieClip Frame 1
stop();
Symbol 330 MovieClip Frame 1
this.onRelease = function () { checked = !checked; }; this.onEnterFrame = function () { checkGraphic._visible = checked; }; gotoAndStop (1);
Symbol 332 MovieClip Frame 1
_global.graphicsOptSet = [false, true, true, true, true, true]; graphicsOptName = ["Smooth Edges", "Parallax BG", "", "Hill Shading", "Dust", "Ground Covering"]; this.onEnterFrame = function () { n = 0; i = 0; while (i < graphicsOptName.length) { if (graphicsOptName[i] != "") { _global.graphicsOptSet[i] = this["opt" + n].optCB.checked; n++; } i++; } }; n = 0; i = 0; while (i < graphicsOptName.length) { if (graphicsOptName[i] != "") { if (n > 0) { opt0.duplicateMovieClip("opt" + n, n + 1); this["opt" + n]._y = opt0._y + (n * 36); } this["opt" + n].n = n; this["opt" + n].optText.text = graphicsOptName[i]; this["opt" + n].optCB.checked = _global.graphicsOptSet[i]; n++; } i++; }
Symbol 351 Button
on (press) { sboard.dir = "up"; } on (release) { sboard.dir = "stop"; }
Symbol 352 Button
on (press) { sboard.dir = "down"; } on (release) { sboard.dir = "stop"; }
Symbol 359 MovieClip Frame 1
stop();
Symbol 359 MovieClip Frame 2
stop();
Symbol 369 MovieClip [TMP6pbk6uzm9i] Frame 1
var arrScore = new Array(); mcScoreboard.sboard.dir = "stop"; mcScoreboard.sboard.mcScoreHolder.mcScore._visible = false; mcLabel._visible = false; var main = this; xmlPlayer = new XML(); xmlPlayer.ignoreWhite = true; xmlPlayer.onLoad = function (success) { if (success) { myPlayer = xmlPlayer.firstChild.childNodes; ctr2 = 0; while (ctr2 < myPlayer.length) { thisPlayer = main.mcScoreboard.sboard.mcScoreHolder.mcScore.duplicateMovieClip("mcScore" + ctr2, ctr2); thisPlayer._y = ctr2 * thisPlayer._height; thisPlayer._visible = true; if ((ctr2 % 2) > 0) { thisPlayer.gotoAndStop(2); } thisPlayer.txtNumber.text = (ctr2 + 1) + ")"; thisPlayer.txtNickname.text = myPlayer[ctr2].attributes.player; thisPlayer.txtScore.text = myPlayer[ctr2].attributes.score; ctr2++; } main.mcScoreboard.mcLoading._visible = false; main.mcScoreboard.sboard.mcScoreHolder.item = myPlayer.length; main.mcScoreboard.sboard.mcScoreHolder.speedy = 0; main.mcScoreboard.sboard.mcScoreHolder.desty = 0; main.mcScoreboard.sboard.mcScoreHolder.onEnterFrame = function () { if ((this.desty < 0) && (this._parent.dir == "up")) { this.desty = this.desty + 10; if (this.desty > 0) { this.desty = 0; } } if ((this.desty > (this._parent.mcBlock._height - (this.mcScore._height * this.item))) && (this._parent.dir == "down")) { this.desty = this.desty - 10; if (this.desty < (this._parent.mcBlock._height - (this.mcScore._height * this.item))) { this.desty = this._parent.mcBlock._height - (this.mcScore._height * this.item); } } this.speedy = (this.desty - this._y) + (this.speedy * 0.4); this._y = this._y + this.speedy; }; } }; xmlPlayer.load(((("http://www.freeonlinegames.com/scoreboard/getTopPlayer.php?id=" + gameID) + "&rand=") + random(999999)) + "&filt=1");
Symbol 376 MovieClip Frame 1
var layerColors = [10531979, 11583901, 12966573]; i = 0; while (i < (Math.floor(Stage.width / 10) + 2)) { if (i != 0) { p0.duplicateMovieClip("p" + i, i); this["p" + i].cacheAsBitmap = true; } this["p" + i].xoff = i * 10; this["p" + i].tileUpdated = true; i++; } y = 0; last_y = 0; this.onEnterFrame = function () { if (!_global.graphicsOptSet[1]) { return(undefined); } _y = ((-_root.scroll_y) / 2); i = 0; while (i < (Math.floor(Stage.width / 10) + 2)) { if ((this["p" + i].xoff - (_root.scroll_x / 2)) < -10) { this["p" + i].xoff = this["p" + i].xoff + ((Math.floor(Stage.width / 10) + 2) * 10); this["p" + i].tileUpdated = true; } if ((this["p" + i].xoff - (_root.scroll_x / 2)) > ((Math.floor(Stage.width / 10) + 1) * 10)) { this["p" + i].xoff = this["p" + i].xoff - ((Math.floor(Stage.width / 10) + 2) * 10); this["p" + i].tileUpdated = true; } if (this["p" + i].tileUpdated) { if (_root.scroll_x) { this["p" + i].tileUpdated = false; } x = (i * 10) - ((_root.scroll_x / 2) % 10); last_y = y; y = _root.getGroundHeight(this["p" + i].xoff * 2) / 2; nextY = (_root.getGroundHeight((this["p" + i].xoff * 2) + 20) / 2) - y; n = Math.floor(Math.floor((this["p" + i].xoff * 2) / 10)); this["p" + i]._y = y; bgDraw = this["p" + i]; bgDraw.clear(); if (_global.graphicsOptSet[3]) { j = 0; while (j <= 2) { Nj = 2 - j; bgDraw.beginFill(layerColors[j]); bgDraw.moveTo(0, Math.max(0, _root.SurfaceLayer[n] - j) * (Nj * 25)); bgDraw.lineTo(11, nextY + (Math.max(0, _root.SurfaceLayer[n + 2] - j) * (Nj * 25))); if (j == 0) { bgDraw.lineTo(11, 500); bgDraw.lineTo(0, 500); } else { bgDraw.lineTo(11, nextY + (Math.max(0, (_root.SurfaceLayer[n + 2] - j) + 1) * ((Nj + 1) * 25))); bgDraw.lineTo(0, Math.max(0, (_root.SurfaceLayer[n] - j) + 1) * ((Nj + 1) * 25)); } j++; } } else { bgDraw.beginFill(layerColors[0]); bgDraw.moveTo(0, 0); bgDraw.lineTo(11, nextY + _root.SurfaceLayer[n + 2]); bgDraw.lineTo(11, 500); bgDraw.lineTo(0, 500); } bgDraw.endFill(); } this["p" + i]._x = this["p" + i].xoff - (_root.scroll_x / 2); i++; } };
Symbol 442 MovieClip Frame 1
i = 0; while (i < (Math.floor(Stage.width / 10) + 2)) { if (i != 0) { surface0.duplicateMovieClip("surface" + i, i); } _root.ground2["surface" + i].cacheAsBitmap = true; _root.ground2["surface" + i].xoff = i * 10; _root.ground2["surface" + i].tileUpdated = true; i++; }
Symbol 464 MovieClip Frame 1
function processPhysics() { if (needsInit) { xD = ((thisI & 1) * 25) + 28; yD = (((thisI & 2) / 2) * 20) + 20; needsInit = false; angleOff = Math.atan2(yD, xD); dOff = Math.sqrt((yD * yD) + (xD * xD)); aX = _root.points[0].pos.x + (Math.cos(angleOff + _root.cur_truck_rot) * dOff); aY = _root.points[0].pos.y + (Math.sin(angleOff + _root.cur_truck_rot) * dOff); laX = aX; laY = aY; } if ((yOff + yD) < 50) { cargoWeight = 12; a = Math.atan2((-sVy) + cargoWeight, -sVx) - _root.angleNearZero(_root.cur_truck_rot + Math.PI); v = Math.sqrt((((-sVy) + cargoWeight) * ((-sVy) + cargoWeight)) + (sVx * sVx)); yV = (-(Math.sin(a) * v)) + (Math.random() - 0.5); yOff = yOff + (yV * 0.8); yOff = Math.max(0, yOff); if ((lastyOff != 0) && (yOff == 0)) { _root.playSFX(2 + Math.round(Math.random()), Math.min(100, 50 + (velY * 5))); } lastyOff = yOff; yD2 = yOff + yD; angleOff = Math.atan2(yD2, xD); dOff = Math.sqrt((yD2 * yD2) + (xD * xD)); aX = _root.points[0].pos.x + (Math.cos(angleOff + _root.cur_truck_rot) * dOff); aY = _root.points[0].pos.y + (Math.sin(angleOff + _root.cur_truck_rot) * dOff); velX = (aX - laX) * 0.9; velY = (aY - laY) * 0.9; sVx = aX - laX; sVy = aY - laY; laX = aX; laY = aY; _rotation = _root.body._rotation; _root.objects_in_truck++; } else { velY = velY + 2; aX = aX + velX; aY = aY + velY; velX = velX * 0.9; velY = velY * 0.9; } } angleOff = 0; dOff = 0; yOff = 0; sVx = 0; sVy = 0; xD = 0; yD = 0; laX = 0; laY = 0; velX = 0; velY = 0; lastyOff = 0; gotoAndStop (1);
Symbol 464 MovieClip Frame 2
function processPhysics() { if (needsInit) { i = 0; while (i < 11) { waterD.push({level:50, pressure:0}); i++; } needsInit = false; } angleOff = 0.701259922866277; dOff = 58.8982172905089; aX = _root.points[0].pos.x + (Math.cos(angleOff + _root.cur_truck_rot) * dOff); aY = _root.points[0].pos.y + (Math.sin(angleOff + _root.cur_truck_rot) * dOff); if (_root.points[0].acc.x && (_root.points[0].acc.y)) { a = Math.atan2((-_root.points[0].acc.y) + 3, -_root.points[0].acc.x) - _root.angleNearZero(_root.cur_truck_rot + Math.PI); xV = (Math.random() - 0.5) + ((Math.cos(a) * Math.sqrt(((_root.points[0].acc.x - 3) * (_root.points[0].acc.x - 3)) + (_root.points[0].acc.x * _root.points[0].acc.x))) * 10); yV = (Math.random() - 0.5) + ((Math.sin(a) * Math.sqrt(((_root.points[0].acc.y - 3) * (_root.points[0].acc.y - 3)) + (_root.points[0].acc.y * _root.points[0].acc.y))) * 10); } else { xV = 0; yV = 0; } velX = (aX - laX) * 0.9; velY = (aY - laY) * 0.9; laX = aX; laY = aY; _rotation = _root.body._rotation; water.clear(); water.beginFill(6860247, 50); water.lineStyle(1, 11851755, 75); water.moveTo(0, 40); i = 1; while (i < 11) { waterD[i - 1].level = waterD[i - 1].level - xV; waterD[i].level = waterD[i].level + xV; i++; } i = 0; while (i < 11) { waterD[i].level = waterD[i].level + (waterD[i].pressure / 2); waterD[i].pressure = waterD[i].pressure / 2; if (waterD[i].level > 60) { xd = -60 + (i * 5); yd = -waterD[i].level; rot = Math.atan2(yd, xd) + (_rotation / 57.2957795); dist = Math.sqrt((yd * yd) + (xd * xd)); _root.createEfx(5, _root.points[0].pos.x + (Math.cos(rot) * dist), _root.points[0].pos.y + (Math.sin(rot) * dist), _root.points[0].vel.x, _root.points[0].vel.y - (waterD[i].level - 60), waterD[i].level - 60); if ((Math.random() * 60) > waterD[i].level) { _root.playSFX(13); } waterD[i].level = 60; } _root.objects_in_truck = _root.objects_in_truck + waterD[i].level; water.lineTo(i * 5, Math.min(50, 50 - waterD[i].level)); i++; } i = 1; while (i < 11) { diff = (waterD[i - 1].level - waterD[i].level) / 1.4; waterD[i - 1].level = waterD[i - 1].level - diff; waterD[i].level = waterD[i].level + diff; waterD[i - 1].pressure = waterD[i - 1].pressure - (diff * 0.5); waterD[i].pressure = waterD[i].pressure + (diff * 0.5); i++; } _root.objects_in_truck = Math.round(_root.objects_in_truck); water.lineTo(50, 40); water.endFill(); } angleOff = 0; dOff = 0; xD = 0; yD = 0; laX = 0; laY = 0; velX = 0; velY = 0; var waterD = new Array(); gotoAndStop (6);
Symbol 464 MovieClip Frame 3
function processPhysics() { if (needsInit) { xD = 24; yD = thisI * 4; needsInit = false; angleOff = Math.atan2(yD, xD); dOff = Math.sqrt((yD * yD) + (xD * xD)); aX = _root.points[0].pos.x + (Math.cos(angleOff + _root.cur_truck_rot) * dOff); aY = _root.points[0].pos.y + (Math.sin(angleOff + _root.cur_truck_rot) * dOff); laX = aX; laY = aY; } if ((yOff + yD) < 38) { cargoWeight = 3; a = Math.atan2((-sVy) + cargoWeight, -sVx) - _root.angleNearZero(_root.cur_truck_rot + Math.PI); v = Math.sqrt((((-sVy) + cargoWeight) * ((-sVy) + cargoWeight)) + (sVx * sVx)); yV = (-(Math.sin(a) * v)) + (Math.random() - 0.5); yOff = yOff + (yV * 0.7); yOff = Math.max(0, yOff); if ((lastyOff != 0) && (yOff == 0)) { _root.playSFX(0, Math.min(100, Math.min(25 + (velY * 5), 70))); } lastyOff = yOff; yD2 = yOff + yD; angleOff = Math.atan2(yD2, xD); dOff = Math.sqrt((yD2 * yD2) + (xD * xD)); aX = _root.points[0].pos.x + (Math.cos(angleOff + _root.cur_truck_rot) * dOff); aY = _root.points[0].pos.y + (Math.sin(angleOff + _root.cur_truck_rot) * dOff); velX = (aX - laX) * 0.9; velY = (aY - laY) * 0.9; sVx = aX - laX; sVy = aY - laY; laX = aX; laY = aY; _rotation = _root.body._rotation; _root.objects_in_truck++; } else { velY = velY + 1; aX = aX + velX; aY = aY + velY; velX = velX * 0.9; velY = velY * 0.9; } } angleOff = 0; dOff = 0; yOff = 0; xD = 0; yD = 0; sVx = 0; sVy = 0; laX = 0; laY = 0; velX = 0; velY = 0; gotoAndStop (3);
Symbol 464 MovieClip Frame 4
function processPhysics() { if (needsInit) { xD = ((thisI & 1) * 25) + 12.5; yD = 0; needsInit = false; angleOff = Math.atan2(yD, xD); dOff = Math.sqrt((yD * yD) + (xD * xD)); aX = _root.points[0].pos.x + (Math.cos(angleOff + _root.cur_truck_rot) * dOff); aY = _root.points[0].pos.y + (Math.sin(angleOff + _root.cur_truck_rot) * dOff); laX = aX; laY = aY; } if ((yOff + yD) < 40) { cargoWeight = 3; a = Math.atan2((-sVy) + cargoWeight, -sVx) - _root.angleNearZero(_root.cur_truck_rot + Math.PI); v = Math.sqrt((((-sVy) + cargoWeight) * ((-sVy) + cargoWeight)) + (sVx * sVx)); yV = (-(Math.sin(a) * v)) + (Math.random() - 0.5); yOff = yOff + (yV * 0.7); yOff = Math.max(0, yOff); if ((lastyOff != 0) && (yOff == 0)) { _root.playSFX(7 + Math.round(Math.random()), Math.min(100, 50 + (velY * 5))); } lastyOff = yOff; yD2 = yOff + yD; angleOff = Math.atan2(yD2, xD); dOff = Math.sqrt((yD2 * yD2) + (xD * xD)); aX = _root.points[0].pos.x + (Math.cos(angleOff + _root.cur_truck_rot) * dOff); aY = _root.points[0].pos.y + (Math.sin(angleOff + _root.cur_truck_rot) * dOff); velX = (aX - laX) * 0.9; velY = (aY - laY) * 0.9; sVx = aX - laX; sVy = aY - laY; laX = aX; laY = aY; _rotation = _root.body._rotation; _root.objects_in_truck++; } else { velY = velY + 1; aX = aX + velX; aY = aY + velY; velX = velX * 0.9; velY = velY * 0.9; } } angleOff = 0; dOff = 0; yOff = 0; xD = 0; yD = 0; sVx = 0; sVy = 0; laX = 0; laY = 0; velX = 0; velY = 0; gotoAndStop (4);
Symbol 464 MovieClip Frame 5
function processPhysics() { if (needsInit) { xD = (thisI * 16) + 8; yD = 0; needsInit = false; i = 0; while (i < 4) { truckSegmentAngle[i] = 0; truckSegmentWeight[i] = 0.2; i++; } truckSegmentWeight[3] = (0.8 + (Math.random() * 0.2)) - 0.1; angleOff = Math.atan2(yD, xD); dOff = Math.sqrt((yD * yD) + (xD * xD)); aX = _root.points[0].pos.x + (Math.cos(angleOff + _root.cur_truck_rot) * dOff); aY = _root.points[0].pos.y + (Math.sin(angleOff + _root.cur_truck_rot) * dOff); laX = aX; laY = aY; } if ((yOff + yD) < 38) { cargoWeight = 5; a = Math.atan2((-sVy) + cargoWeight, -sVx) - _root.angleNearZero(_root.cur_truck_rot + Math.PI); v = Math.sqrt((((-sVy) + cargoWeight) * ((-sVy) + cargoWeight)) + (sVx * sVx)); yV = (-(Math.sin(a) * v)) + (Math.random() - 0.5); yOff = yOff + (yV * 0.7); yOff = Math.max(0, yOff); if ((lastyOff != 0) && (yOff == 0)) { _root.playSFX(2 + Math.round(Math.random()), Math.min(100, 50 + (velY * 5))); } lastyOff = yOff; yD2 = yOff + yD; angleOff = Math.atan2(yD2, xD); dOff = Math.sqrt((yD2 * yD2) + (xD * xD)); aX = _root.points[0].pos.x + (Math.cos(angleOff + _root.cur_truck_rot) * dOff); aY = _root.points[0].pos.y + (Math.sin(angleOff + _root.cur_truck_rot) * dOff); velX = (aX - laX) * 0.9; velY = (aY - laY) * 0.9; sVx = aX - laX; sVy = aY - laY; laX = aX; laY = aY; _rotation = _root.body._rotation; _root.objects_in_truck++; } else { velY = velY + 1; aX = aX + velX; aY = aY + velY; velX = velX * 0.9; velY = velY * 0.9; } treeVis.treeTrunk.clear(); treeVis.treeTrunk.lineStyle(2, 6697728, 100); trunkX = 0; trunkY = 0; treeVis.treeTrunk.moveTo(trunkX, trunkY); i = 0; while (i < 4) { thisVel = Math.sqrt((velY * velY) + (velX * velX)) * 0.01; truckSegmentAngle[i] = truckSegmentAngle[i] - ((_root.angleNearZero((truckSegmentAngle[i] + _root.halfPI) - Math.atan2(velY, velX)) * thisVel) * truckSegmentWeight[i]); if (i < 3) { truckSegmentAngle[i] = ((truckSegmentAngle[i] * 2) + truckSegmentAngle[i + 1]) / 3; } truckSegmentAngle[i] = truckSegmentAngle[i] * 0.8; trunkX = trunkX + (Math.cos(truckSegmentAngle[i] - _root.halfPI) * 8); trunkY = trunkY + (Math.sin(truckSegmentAngle[i] - _root.halfPI) * 8); treeVis.treeTrunk.lineTo(trunkX, trunkY); i++; } treeVis.TreeTop._x = trunkX + treeVis.treeTrunk._x; treeVis.TreeTop._y = trunkY + treeVis.treeTrunk._y; treeVis.TreeTop._rotation = truckSegmentAngle[3] * 57.2957795; } angleOff = 0; dOff = 0; yOff = 0; xD = 0; yD = 0; sVx = 0; sVy = 0; laX = 0; laY = 0; velX = 0; velY = 0; truckSegmentAngle = new Array(); truckSegmentWeight = new Array(); gotoAndStop (5);
Symbol 464 MovieClip Frame 6
function processPhysics() { if (needsInit) { i = 0; while (i < 11) { waterD.push({level:50, pressure:0}); i++; } needsInit = false; } angleOff = 0.701259922866277; dOff = 58.8982172905089; aX = _root.points[0].pos.x + (Math.cos(angleOff + _root.cur_truck_rot) * dOff); aY = _root.points[0].pos.y + (Math.sin(angleOff + _root.cur_truck_rot) * dOff); if (_root.points[0].acc.x && (_root.points[0].acc.y)) { a = Math.atan2((-_root.points[0].acc.y) + 3, -_root.points[0].acc.x) - _root.angleNearZero(_root.cur_truck_rot + Math.PI); xV = (Math.random() - 0.5) + ((Math.cos(a) * Math.sqrt(((_root.points[0].acc.x - 3) * (_root.points[0].acc.x - 3)) + (_root.points[0].acc.x * _root.points[0].acc.x))) * 10); yV = (Math.random() - 0.5) + ((Math.sin(a) * Math.sqrt(((_root.points[0].acc.y - 3) * (_root.points[0].acc.y - 3)) + (_root.points[0].acc.y * _root.points[0].acc.y))) * 10); } else { xV = 0; yV = 0; } velX = (aX - laX) * 0.9; velY = (aY - laY) * 0.9; laX = aX; laY = aY; _rotation = _root.body._rotation; water.clear(); water.beginFill(6860247, 50); water.lineStyle(1, 11851755, 75); water.moveTo(0, 40); i = 1; while (i < 11) { waterD[i - 1].level = waterD[i - 1].level - xV; waterD[i].level = waterD[i].level + xV; i++; } i = 0; while (i < 11) { waterD[i].level = waterD[i].level + (waterD[i].pressure / 2); waterD[i].pressure = waterD[i].pressure / 2; if (waterD[i].level > 50) { xd = -50 + (i * 5); yd = -waterD[i].level; rot = Math.atan2(yd, xd) + (_rotation / 57.2957795); dist = Math.sqrt((yd * yd) + (xd * xd)); _root.createEfx(5, _root.points[0].pos.x + (Math.cos(rot) * dist), _root.points[0].pos.y + (Math.sin(rot) * dist), _root.points[0].vel.x, _root.points[0].vel.y - (waterD[i].level - 50), waterD[i].level - 50); if ((Math.random() * 60) > waterD[i].level) { _root.playSFX(13); } waterD[i].level = 50; } _root.objects_in_truck = _root.objects_in_truck + waterD[i].level; water.lineTo(i * 5, Math.min(50, 50 - waterD[i].level)); i++; } i = 1; while (i < 11) { diff = (waterD[i - 1].level - waterD[i].level) / 1.4; waterD[i - 1].level = waterD[i - 1].level - diff; waterD[i].level = waterD[i].level + diff; waterD[i - 1].pressure = waterD[i - 1].pressure - (diff * 0.5); waterD[i].pressure = waterD[i].pressure + (diff * 0.5); i++; } _root.objects_in_truck = Math.round(_root.objects_in_truck); water.lineTo(50, 40); water.endFill(); } angleOff = 0; dOff = 0; xD = 0; yD = 0; laX = 0; laY = 0; velX = 0; velY = 0; var waterD = new Array(); gotoAndStop (6);
Symbol 464 MovieClip Frame 7
function processPhysics() { if (needsInit) { invin = 30; xD = 24; yD = (3 - thisI) * 4; needsInit = false; firstTime = true; angleOff = Math.atan2(yD, xD); dOff = Math.sqrt((yD * yD) + (xD * xD)); aX = _root.points[0].pos.x + (Math.cos(angleOff + _root.cur_truck_rot) * dOff); aY = _root.points[0].pos.y + (Math.sin(angleOff + _root.cur_truck_rot) * dOff); sVx = 0; sVy = 0; laX = aX; laY = aY; lastyV = -1000; broken = false; _visible = true; } if (broken) { } else if ((yOff + yD) < 50) { cargoWeight = 8; a = Math.atan2((-sVy) + cargoWeight, -sVx) - _root.angleNearZero(_root.cur_truck_rot + Math.PI); v = Math.sqrt((((-sVy) + cargoWeight) * ((-sVy) + cargoWeight)) + (sVx * sVx)); yV = (-(Math.sin(a) * v)) + (Math.random() - 0.5); if (lastyV == -1000) { lastyV = yV; } yOff = yOff + (yV * 0.4); yOff = yOff + yV; yOff = Math.max(0, yOff); yD2 = yOff + yD; angleOff = Math.atan2(yD2, xD); dOff = Math.sqrt((yD2 * yD2) + (xD * xD)); aX = _root.points[0].pos.x + (Math.cos(angleOff + _root.cur_truck_rot) * dOff); aY = _root.points[0].pos.y + (Math.sin(angleOff + _root.cur_truck_rot) * dOff); velX = (aX - laX) * 0.9; velY = (aY - laY) * 0.9; sVx = aX - laX; sVy = aY - laY; laX = aX; laY = aY; _rotation = _root.body._rotation; _root.objects_in_truck++; if (invin > 0) { invin--; } if ((invin == 0) && (Math.abs(lastyV - yV) > (6 + (Math.random() * 4)))) { broken = true; _visible = false; x = 0; while (x < 5) { y = 0; while (y < 4) { xd = -50 + (x * 10); yd = -40 + (y * 10); rot = Math.atan2(yd, xd) + (_rotation / 57.2957795); dist = Math.sqrt((yd * yd) + (xd * xd)); _root.createEfx(6, _root.points[0].pos.x + (Math.cos(rot) * dist), _root.points[0].pos.y + (Math.sin(rot) * dist), _root.points[0].vel.x + ((Math.random() * 3) - 1.5), _root.points[0].vel.y + ((Math.random() * 3) - 1.5)); _root.playSFX(4, 60); y++; } x++; } } lastyV = yV; } else { velY = velY + 1; aX = aX + velX; aY = aY + velY; velX = velX * 0.9; velY = velY * 0.9; } } angleOff = 0; dOff = 0; yOff = 0; xD = 0; yD = 0; sVx = 0; sVy = 0; laX = 0; laY = 0; velX = 0; velY = 0; lastyV = 0; broken = false; invin = 0; gotoAndStop (7);
Symbol 464 MovieClip Frame 8
function processPhysics() { if (needsInit && (waitToInit == 0)) { aX = ((_root.container[0].x + _root.container[2].x) / 2) + (((thisI % 3) - 1) * 8); aY = ((_root.container[0].y + _root.container[2].y) / 2) + ((Math.floor(thisI / 3) - 1) * 8); velX = 0; accX = 0; velY = 0; accY = 0; inTruckLast = true; needsInit = false; } else if (waitToInit > 0) { waitToInit--; } if (Math.round(aX - _root.scroll_x) > 500) { return(undefined); } accY = _root.gravity; velY = velY + accY; velX = velX * 0.99; velY = velY * 0.99; var _local6 = Math.min(6, Math.sqrt((velX * velX) + (velY * velY))); i = 1; while (i < _root.maxCargo) { if (i != thisI) { var _local4 = _root["cargo" + i].activeCargo; var _local2 = aX - _local4.aX; var _local3 = aY - _local4.aY; var _local5 = Math.sqrt((_local2 * _local2) + (_local3 * _local3)); if (_local5 < 6) { angle = Math.atan2(_local3, _local2); velX = velX + ((Math.cos(angle) * _local6) * 0.05); velY = velY + ((Math.sin(angle) * _local6) * 0.05); } } i++; } cgh[0] = _root.genericCheckGroundhit(aX, aY, velX, velY, 2, 1.4); if (cgh[0][0]) { _local6 = Math.sqrt((velX * velX) + (velY * velY)); if (_local6 > 2) { _root.playSFX(1, Math.min(100, _local6 * 20), aX); } velX = cgh[0][1]; velY = cgh[0][2]; aX = aX - cgh[0][3]; aY = aY - cgh[0][4]; } hit[0] = 0; hit[1] = 0; hit[2] = 0; maxHitAt = 0; maxHitI = -1; totHit = 0; i = 0; while (i < 3) { switch (i) { case 0 : cgh[i] = _root.checkLineHit(aX, aY, velX, velY, 3, 0.2, 1, _root.container[0].x, _root.container[0].y, _root.container[1].x, _root.container[1].y, _root.points[0].vel.x, _root.points[0].vel.y); break; case 1 : cgh[i] = _root.checkLineHit(aX, aY, velX, velY, 3, 0.2, 1, _root.container[2].x, _root.container[2].y, _root.container[3].x, _root.container[3].y, _root.points[0].vel.x, _root.points[0].vel.y); break; case 2 : cgh[i] = _root.checkLineHit(aX, aY, velX, velY, 3, 0.2, 1, _root.container[1].x, _root.container[1].y, _root.container[2].x, _root.container[2].y, _root.points[0].vel.x, _root.points[0].vel.y); } if (cgh[i][0]) { totHit++; aX = aX - cgh[i][3]; aY = aY - cgh[i][4]; } if ((cgh[i][0] && (cgh[i][5] > maxHitAt)) && (!hit[i])) { maxHitAt = cgh[i][5]; maxHitI = i; hit[i] = 1; } i++; } if (totHit > 1) { velX = _root.points[0].vel.x; velY = _root.points[0].vel.y; } else if (maxHitI != -1) { velX = cgh[maxHitI][1]; velY = cgh[maxHitI][2]; } aX = aX + velX; aY = aY + velY; var _local2 = _root.points[0].pos.x - aX; var _local3 = _root.points[0].pos.y - aY; dist = Math.sqrt((_local2 * _local2) + (_local3 * _local3)); angle = Math.atan2(_local3, _local2) - _root.cur_truck_rot; _local2 = (Math.cos(angle) * dist) - _root.containerCONST.x1; _local3 = (Math.sin(angle) * dist) - _root.containerCONST.y1; if (inTruckLast) { changed = false; if (_local3 >= 0) { if ((_local2 < 4) && (_local2 > -20)) { _local2 = 4; changed = true; } if ((_local2 > 47) && (_local2 < 71)) { _local2 = 47; changed = true; } } if ((_local3 > 27) && (_local3 < 51)) { _local3 = 27; changed = true; } if (changed) { xd2 = _local2 + _root.containerCONST.x1; yd2 = _local3 + _root.containerCONST.y1; dist = Math.sqrt((xd2 * xd2) + (yd2 * yd2)); angle = Math.atan2(-yd2, -xd2) + _root.cur_truck_rot; aX = (Math.cos(angle) * dist) + _root.points[0].pos.x; aY = (Math.sin(angle) * dist) + _root.points[0].pos.y; } } if ((((_local2 >= 0) && (_local3 >= 0)) && (_local2 <= 51)) && (_local3 <= 31)) { _root.objects_in_truck++; inTruckLast = true; } else { inTruckLast = false; } } aY = 0; aX = 400 + (Math.random() * 600); velX = 0; velY = 0; accX = 0; accY = 0; cgh = new Array(); cgh[0] = new Array(); cgh[1] = new Array(); cgh[2] = new Array(); hit = new Array(); inTruckLast = true; waitToInit = 0; gotoAndStop (8);
Symbol 464 MovieClip Frame 9
function processPhysics() { } gotoAndStop (9);
Symbol 494 MovieClip Frame 1
rotSpeed = (Math.random() * 30) - 15; piece = Math.floor(Math.random() * 5) + 1; this.onEnterFrame = function () { _rotation = (_rotation + rotSpeed); pieces.gotoAndStop(piece); };
Symbol 495 MovieClip Frame 1
gotoAndStop (1);
Symbol 495 MovieClip Frame 31
gotoAndStop (1);
Symbol 495 MovieClip Frame 32
the_text.text = _parent.xtra;
Symbol 495 MovieClip Frame 61
_parent._xscale = (_parent._yscale = 100); gotoAndStop (1);
Symbol 495 MovieClip Frame 62
the_text.text = _parent.xtra;
Symbol 495 MovieClip Frame 91
gotoAndStop (1);
Symbol 495 MovieClip Frame 121
gotoAndStop (1);
Symbol 495 MovieClip Frame 151
gotoAndStop (1);
Symbol 495 MovieClip Frame 181
gotoAndStop (1);
Symbol 496 MovieClip Frame 1
vel_x = 0; vel_y = 0; cur_x = 0; cur_y = 0; curEfx = 0; efxScroll = [0, 1, 0, 0, 1, 1, 1]; setEfx = function (n) { if (efxScroll[curEfx]) { this._x = cur_x - _root.scroll_x; this._y = cur_y - _root.scroll_y; } else { this._x = cur_x; this._y = cur_y; } this._visible = false; this._alpha = 100; curEfx = n; efxAnimations.gotoAndPlay(((n - 1) * 30) + 2); }; this.onEnterFrame = function () { switch (curEfx) { case 1 : cur_y = cur_y - 2; break; case 2 : cur_y = cur_y - 2; _xscale = (_xscale - 4); _yscale = (_yscale - 4); this._alpha = this._alpha - 3; break; case 5 : case 6 : vel_y = vel_y + 1; } vel_x = vel_x * 0.95; vel_y = vel_y * 0.95; cur_x = cur_x + vel_x; cur_y = cur_y + vel_y; if (efxScroll[curEfx]) { this._x = cur_x - _root.scroll_x; this._y = cur_y - _root.scroll_y; } else { this._x = cur_x; this._y = cur_y; } this._visible = true; };
Symbol 540 MovieClip Frame 129
gotoAndStop (129);
Symbol 543 MovieClip Frame 1
this.onEnterFrame = function () { secondWorker.gotoAndStop(((this._currentframe + 30) % 59) + 1); if ((Math.random() > 0.999) && (boss._currentframe == 129)) { boss._visible = true; boss.gotoAndPlay(1); } else if (boss._currentframe == 129) { boss._visible = false; } };
Symbol 571 MovieClip Frame 1
_visible = false; this.onEnterFrame = function () { if (!_visible) { return(undefined); } multFact = (50 - Math.max(0, addCounter - 50)) / 50; display.text = (((((((_root.cargoNames[checkPoint] + ": ") + cargoLeft) + "\nx Cargo Value: ") + Math.round(100 / _root.cargoCount[checkPoint])) + " \nx Time Left:") + level_time) + "\nPoints Gained: ") + Math.round(((multFact * cargoLeft) * ((100 / _root.cargoCount[checkPoint]) / _root.cargoDiv[checkPoint])) * level_time); _root.Score.text = (_root.level_score = scoreStart + Math.round((((multFact * cargoLeft) * Math.round(100 / _root.cargoCount[checkPoint])) * level_time) / _root.cargoDiv[checkPoint])); if ((_root.level_score > scoreStart) && (multFact < 0.999999999)) { _root.playSFX(9); } addCounter--; _alpha = Math.min(addCounter * 4, 100); display._visible = _alpha == 100; if (addCounter == 0) { _alpha = 0; _visible = false; _root.pauseForInfo = false; _root.showNormalMessage(_root.cargoMessages[checkPoint + 1], true); } };
Symbol 584 MovieClip [TMPd4lzhusf84] Frame 1
function earl223(val) { var _local3 = new Array("_", "Z", "y", "x", "W", "v", "u", "T", "s", "r", "Q", "P", "O", "n", "m", "L", "K", "j", "i", "H", "g", "F", "e", "d", "C", "B", "a"); var _local2 = ""; val1 = 0; while (val1 < val.length) { if (val.substr(val1, 1) == ":") { _local2 = _local2 + ":"; } else if (Number(val.substr(val1, 2)) > 26) { _local2 = _local2 + _local3[Number(val.substr(val1, 1))]; } else if (Number(val.substr(val1, 1)) == 0) { _local2 = _local2 + "_"; } else { _local2 = _local2 + _local3[Number(val.substr(val1, 2))]; val1++; } val1++; } return(_local2); } mcButtonMain.mcButton.FOG.swapDepths(0); mcButtonMain.mcButton.attachMovie(btnMC, "btnMC", 0); mcButtonMain.mcButton.btnMC.onRelease = function () { var _local2 = new LoadVars(); _local2.onLoad = function () { getURL ("http://www.freeonlinegames.com/scoreboard.php?", "_blank"); }; _local2.score = Score; _local2.score2 = earl223(String(Score)); _local2.gamer = gameID; _local2.id = random(9999999); _local2.toString(); _local2.sendAndLoad("http://www.freeonlinegames.com/scoreboard/score_c.php", _local2, "POST"); delete this.onRelease; };

Library Items

Symbol 1 Sound [soundefx-windmill.wav]
Symbol 2 Sound [soundefx-water.wav]
Symbol 3 Sound [soundefx-tire_sq2.wav]
Symbol 4 Sound [soundefx-startover.wav]
Symbol 5 Sound [soundefx-start-game.wav]
Symbol 6 Sound [soundefx-rollover.wav]
Symbol 7 Sound [soundefx-points.wav]
Symbol 8 Sound [soundefx-pig2.wav]
Symbol 9 Sound [soundefx-pig1.wav]
Symbol 10 Sound [soundefx-mill1.wav]
Symbol 11 Sound [soundefx-lose.wav]
Symbol 12 Sound [soundefx-glass.wav]
Symbol 13 Sound [soundefx-factory.wav]
Symbol 14 Sound [soundefx-boxthud2.wav]
Symbol 15 Sound [soundefx-boxthud.wav]
Symbol 16 Sound [soundefx-birds.wav]
Symbol 17 Sound [soundefx-bball.wav]
Symbol 18 Sound [soundefx-2x4.wav]
Symbol 19 Sound [Mixdown (9).wav]
Symbol 20 Sound [Mixdown (80).wav]
Symbol 21 Sound [Mixdown (8).wav]
Symbol 22 Sound [Mixdown (79).wav]
Symbol 23 Sound [Mixdown (78).wav]
Symbol 24 Sound [Mixdown (77).wav]
Symbol 25 Sound [Mixdown (76).wav]
Symbol 26 Sound [Mixdown (75).wav]
Symbol 27 Sound [Mixdown (74).wav]
Symbol 28 Sound [Mixdown (73).wav]
Symbol 29 Sound [Mixdown (72).wav]
Symbol 30 Sound [Mixdown (71).wav]
Symbol 31 Sound [Mixdown (70).wav]
Symbol 32 Sound [Mixdown (7).wav]
Symbol 33 Sound [Mixdown (69).wav]
Symbol 34 Sound [Mixdown (68).wav]
Symbol 35 Sound [Mixdown (67).wav]
Symbol 36 Sound [Mixdown (66).wav]
Symbol 37 Sound [Mixdown (65).wav]
Symbol 38 Sound [Mixdown (64).wav]
Symbol 39 Sound [Mixdown (63).wav]
Symbol 40 Sound [Mixdown (62).wav]
Symbol 41 Sound [Mixdown (61).wav]
Symbol 42 Sound [Mixdown (60).wav]
Symbol 43 Sound [Mixdown (6).wav]
Symbol 44 Sound [Mixdown (59).wav]
Symbol 45 Sound [Mixdown (58).wav]
Symbol 46 Sound [Mixdown (57).wav]
Symbol 47 Sound [Mixdown (56).wav]
Symbol 48 Sound [Mixdown (55).wav]
Symbol 49 Sound [Mixdown (54).wav]
Symbol 50 Sound [Mixdown (53).wav]
Symbol 51 Sound [Mixdown (52).wav]
Symbol 52 Sound [Mixdown (51).wav]
Symbol 53 Sound [Mixdown (50).wav]
Symbol 54 Sound [Mixdown (5).wav]
Symbol 55 Sound [Mixdown (49).wav]
Symbol 56 Sound [Mixdown (48).wav]
Symbol 57 Sound [Mixdown (47).wav]
Symbol 58 Sound [Mixdown (46).wav]
Symbol 59 Sound [Mixdown (45).wav]
Symbol 60 Sound [Mixdown (44).wav]
Symbol 61 Sound [Mixdown (43).wav]
Symbol 62 Sound [Mixdown (42).wav]
Symbol 63 Sound [Mixdown (41).wav]
Symbol 64 Sound [Mixdown (40).wav]
Symbol 65 Sound [Mixdown (4).wav]
Symbol 66 Sound [Mixdown (39).wav]
Symbol 67 Sound [Mixdown (38).wav]
Symbol 68 Sound [Mixdown (37).wav]
Symbol 69 Sound [Mixdown (36).wav]
Symbol 70 Sound [Mixdown (35).wav]
Symbol 71 Sound [Mixdown (34).wav]
Symbol 72 Sound [Mixdown (33).wav]
Symbol 73 Sound [Mixdown (32).wav]
Symbol 74 Sound [Mixdown (31).wav]
Symbol 75 Sound [Mixdown (30).wav]
Symbol 76 Sound [Mixdown (3).wav]
Symbol 77 Sound [Mixdown (29).wav]
Symbol 78 Sound [Mixdown (28).wav]
Symbol 79 Sound [Mixdown (27).wav]
Symbol 80 Sound [Mixdown (26).wav]
Symbol 81 Sound [Mixdown (25).wav]
Symbol 82 Sound [Mixdown (24).wav]
Symbol 83 Sound [Mixdown (23).wav]
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Instance Names

"mcTaglines"Frame 1Symbol 168 MovieClip
"prel"Frame 1Symbol 180 MovieClip
"startGameBut"Frame 5Symbol 245 Button
"freegamesBtn"Frame 5Symbol 248 Button
"highscoresBut"Frame 5Symbol 251 Button
"optionsBut"Frame 5Symbol 254 Button
"fade"Frame 5Symbol 300 MovieClip
"continueBut"Frame 6Symbol 303 MovieClip
"setOptBut"Frame 7Symbol 335 MovieClip
"continueBut"Frame 8Symbol 303 MovieClip
"fogLink"Frame 8Symbol 339 MovieClip
"unspecialLink"Frame 8Symbol 340 MovieClip
"jmLink"Frame 8Symbol 341 MovieClip
"ssLink"Frame 8Symbol 342 MovieClip
"continueBut"Frame 9Symbol 303 MovieClip
"highScoreView"Frame 9Symbol 369 MovieClip [TMP6pbk6uzm9i]
"parallax"Frame 10Symbol 376 MovieClip
"ground2"Frame 10Symbol 442 MovieClip
"body_bg"Frame 10Symbol 444 MovieClip
"shocks"Frame 10Symbol 445 MovieClip
"cargo0"Frame 10Symbol 465 MovieClip
"tire1"Frame 10Symbol 468 MovieClip
"tire2"Frame 10Symbol 468 MovieClip
"body"Frame 10Symbol 477 MovieClip
"efxLayer"Frame 10Symbol 497 MovieClip
"wheelShine1"Frame 10Symbol 500 MovieClip
"wheelShine2"Frame 10Symbol 500 MovieClip
"statusArea"Frame 10Symbol 518 MovieClip
"objects"Frame 10Symbol 563 MovieClip
"flashLayer"Frame 10Symbol 564 MovieClip
"fadeLayer"Frame 10Symbol 565 MovieClip
"normalMessage"Frame 10Symbol 568 MovieClip
"checkPointScore"Frame 10Symbol 571 MovieClip
"yourScore"Frame 11Symbol 574 EditableText
"continueBut"Frame 11Symbol 577 MovieClip
"mcSubmitScore"Frame 11Symbol 584 MovieClip [TMPd4lzhusf84]
"playmoregamesBut"Frame 11Symbol 587 Button
"yourScore"Frame 12Symbol 588 EditableText
"continueBut"Frame 12Symbol 577 MovieClip
"playmoregamesBut"Frame 12Symbol 587 Button
"randomtag"Symbol 166 MovieClip Frame 1Symbol 111 EditableText
"randomtag"Symbol 166 MovieClip Frame 2Symbol 112 EditableText
"randomtag"Symbol 166 MovieClip Frame 3Symbol 113 EditableText
"randomtag"Symbol 166 MovieClip Frame 4Symbol 114 EditableText
"randomtag"Symbol 166 MovieClip Frame 5Symbol 115 EditableText
"randomtag"Symbol 166 MovieClip Frame 6Symbol 116 EditableText
"randomtag"Symbol 166 MovieClip Frame 7Symbol 117 EditableText
"randomtag"Symbol 166 MovieClip Frame 8Symbol 118 EditableText
"randomtag"Symbol 166 MovieClip Frame 9Symbol 119 EditableText
"randomtag"Symbol 166 MovieClip Frame 10Symbol 120 EditableText
"randomtag"Symbol 166 MovieClip Frame 11Symbol 121 EditableText
"randomtag"Symbol 166 MovieClip Frame 12Symbol 122 EditableText
"randomtag"Symbol 166 MovieClip Frame 13Symbol 123 EditableText
"randomtag"Symbol 166 MovieClip Frame 14Symbol 124 EditableText
"randomtag"Symbol 166 MovieClip Frame 15Symbol 125 EditableText
"randomtag"Symbol 166 MovieClip Frame 16Symbol 126 EditableText
"randomtag"Symbol 166 MovieClip Frame 17Symbol 127 EditableText
"randomtag"Symbol 166 MovieClip Frame 18Symbol 128 EditableText
"randomtag"Symbol 166 MovieClip Frame 19Symbol 129 EditableText
"randomtag"Symbol 166 MovieClip Frame 20Symbol 130 EditableText
"randomtag"Symbol 166 MovieClip Frame 21Symbol 131 EditableText
"randomtag"Symbol 166 MovieClip Frame 22Symbol 132 EditableText
"randomtag"Symbol 166 MovieClip Frame 23Symbol 133 EditableText
"randomtag"Symbol 166 MovieClip Frame 24Symbol 134 EditableText
"randomtag"Symbol 166 MovieClip Frame 25Symbol 135 EditableText
"randomtag"Symbol 166 MovieClip Frame 26Symbol 136 EditableText
"randomtag"Symbol 166 MovieClip Frame 27Symbol 137 EditableText
"randomtag"Symbol 166 MovieClip Frame 28Symbol 138 EditableText
"randomtag"Symbol 166 MovieClip Frame 29Symbol 139 EditableText
"randomtag"Symbol 166 MovieClip Frame 30Symbol 140 EditableText
"randomtag"Symbol 166 MovieClip Frame 31Symbol 141 EditableText
"randomtag"Symbol 166 MovieClip Frame 32Symbol 142 EditableText
"randomtag"Symbol 166 MovieClip Frame 33Symbol 143 EditableText
"randomtag"Symbol 166 MovieClip Frame 34Symbol 144 EditableText
"randomtag"Symbol 166 MovieClip Frame 35Symbol 145 EditableText
"randomtag"Symbol 166 MovieClip Frame 36Symbol 146 EditableText
"randomtag"Symbol 166 MovieClip Frame 37Symbol 147 EditableText
"randomtag"Symbol 166 MovieClip Frame 38Symbol 148 EditableText
"randomtag"Symbol 166 MovieClip Frame 39Symbol 149 EditableText
"randomtag"Symbol 166 MovieClip Frame 40Symbol 150 EditableText
"randomtag"Symbol 166 MovieClip Frame 41Symbol 151 EditableText
"randomtag"Symbol 166 MovieClip Frame 42Symbol 152 EditableText
"randomtag"Symbol 166 MovieClip Frame 43Symbol 153 EditableText
"randomtag"Symbol 166 MovieClip Frame 44Symbol 154 EditableText
"randomtag"Symbol 166 MovieClip Frame 45Symbol 155 EditableText
"randomtag"Symbol 166 MovieClip Frame 46Symbol 156 EditableText
"randomtag"Symbol 166 MovieClip Frame 47Symbol 157 EditableText
"randomtag"Symbol 166 MovieClip Frame 48Symbol 158 EditableText
"randomtag"Symbol 166 MovieClip Frame 49Symbol 159 EditableText
"randomtag"Symbol 166 MovieClip Frame 50Symbol 160 EditableText
"randomtag"Symbol 166 MovieClip Frame 51Symbol 161 EditableText
"randomtag"Symbol 166 MovieClip Frame 52Symbol 162 EditableText
"randomtag"Symbol 166 MovieClip Frame 53Symbol 163 EditableText
"randomtag"Symbol 166 MovieClip Frame 54Symbol 164 EditableText
"randomtag"Symbol 166 MovieClip Frame 55Symbol 165 EditableText
"procent"Symbol 180 MovieClip Frame 1Symbol 176 EditableText
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Labels

"Instructions"Frame 6
"Options"Frame 7
"Credits"Frame 8
"HighScores"Frame 9
"gameMain"Frame 10
"SubmitScoreFR"Frame 11
"GameOverFR"Frame 12




http://swfchan.com/10/47337/info.shtml
Created: 2/5 -2019 01:29:51 Last modified: 2/5 -2019 01:29:51 Server time: 23/12 -2024 00:06:10