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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

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Blox.swf

This is the info page for
Flash #47407

(Click the ID number above for more basic data on this flash file.)


Text
<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#000000"> </FONT></P>

Menu

Menu

Menu

Retry

Retry

Retry

Score

100

Retry

Bonus

Level

10

10

100

x2

N

S

OFF

ON

150

<P ALIGN="RIGHT"><FONT FACE="Poophead" SIZE="16" COLOR="#FFCC33"><A HREF="http://www.altoparc.com" target = "_blank">v1.0f </A><FONT FACE="Arial"><A HREF="http://www.altoparc.com" target = "_blank">©</A></FONT><A HREF="http://www.altoparc.com" target = "_blank"> 2003 AltoParc</A></FONT></P>

Exit

Exit

Exit

Buy Now

Buy Now

Buy Now

High Scores

High Scores

High Scores

More Games

More Games

More Games

Help

Help

Help

New Game

New Game

New Game

Avoid getting blox stuck.

Move other blox first.

Move the cursor over a blox.

Click the blox to select it.

Hold button and drag to move blox.

Move similar blox together to remove them.

Start

Start

Start

Level

10

Game hint    Game hint    Game hint
Game hint    Game hint    Game hint
Game hint    Game hint    Game hint

Get Ready !

Get Ready !

Back

Back

Back

1 - 5

1 - 5

6 - 10

6 - 10

11 - 15

11 - 15

21 - 25

21 - 25

26 - 30

26 - 30

41 - 45

41 - 45

46 - 50

46 - 50

16 - 20

16 - 20

31 - 35

31 - 35

36 - 40

36 - 40

Mind Benders

Smart One

Brain Teasers

Getting Up There

Free Levels

Select Level

Select Level

Continue

Continue

Continue

Score

Bonus

Total

123456

123456

123456

Congratulations
Level Completed !

Congratulations
Level Completed !

End Game

End Game

End Game

End Game

Level Incomplete

Level Incomplete

Sorry, the level
is incomplete.
Retry the level?

Skip Level

Skip Level

Skip Level

More Help

More Help

More Help

Instructions
Place similar colored blox together to
remove them from the board.
The goal is to remove all blox from the
board to solve the puzzle and get to
the next level.
Click More Help for more instructions.

Help

Help

How To Move And Remove Blox
Click a blox, hold down the mouse button,
and drag to left or right.  Blox cannot
be moved upwards.  Place similar blox
together to remove them.

Avoid Getting Stuck
Move blox in correct order to avoid getting
stuck.  If stuck click the Retry button.

Removing 3 Similar Blox
Place 3 similar blox together carefully so
that you do not end up with 1 blox left.

Elevators
Place a blox on an elevator to move it
upwards.

Damaged Break Apart Blox
Damaged blox slowly break apart when a blox
is placed on top of it.

Bombs
Drop a blox on top a bomb to blow it up
along with all surrounding blox.

Lava And Water
Drop blox in water to safely remove them
however do not drop blox in lava.

Warp Gates
Move a blox into a warp gate to transport
it across the board.

Lasers
Do not let a blox be destroyed by a laser.

Magnets And Switches
Magnets pull blox upwards. Place a blox over
a switch to turn on the magnet.

No Thanks

No Thanks

No Thanks

Ok

Ok

Ok

Enter your name
for the high score list

Enter your name
for the high score list

Qualifying scores will show
on the high score list

Maybe Later

Maybe Later

Maybe Later

Nag
Text here

Buy Blox Deluxe!

Buy Blox Deluxe!

Destructive Lasers

Destructive Lasers

Magnets

Magnets

Warp Gates

Warp Gates

The Incredibly
challenging
"Mind Bender"
levels.

The Incredibly
challenging
"Mind Bender"
levels.

ActionScript [AS1/AS2]

Frame 1
function checkGoodUrl(myUrl) { if (_url.substr(0, myUrl.length) == myUrl) { return(1); } return(0); } LinkBuyMe = "http://www.arcadetown.com/order/choosemethod.asp?gameid=blox"; LinkMoreGames = "http://www.arcadetown.com/index.asp?gameid=blox"; HiScoreEnabled = 1; HiScoreSaveURL = "http://www.arcadetown.com/blox/hs.asp"; HiScoreOpenURL = "http://www.arcadetown.com/scripts/show_hiscore.asp?gameid=blox"; RegisteredVersion = 0; EnableEscSkipLevel = 0; var isGoodUrl = 1; if (_root.RegisteredVersion == 1) { if (checkGoodUrl("http://") == 1) { if ((((checkGoodUrl("http://www.arcadetown.com") == 1) || (checkGoodUrl("http://arcadetown.com") == 1)) || (checkGoodUrl("http://www.freewebgames.com") == 1)) || (checkGoodUrl("http://freewebgames.com") == 1)) { isGoodUrl = 1; } else { isGoodUrl = 0; } } } if (isGoodUrl == 1) { if (_framesloaded >= _totalframes) { gotoAndPlay (3); stop(); } else { ProgressBar._xscale = int((getBytesLoaded() / getBytesTotal()) * 100); } } else { ProgressBar._xscale = 0; }
Frame 2
gotoAndPlay (1);
Frame 3
function UpdateDieTimer() { var objBrk; var i = 1; while (i <= num_death_bricks) { objBrk = this["brcik" + array_death_bricks[i]]; if ((objBrk._DieTimer < 100) && (objBrk._DieTimer > 1)) { objBrk._DieTimer = objBrk._DieTimer - 10; objBrk._Alpha = 30 + (objBrk._DieTimer * 0.7); if (objBrk._DieTimer < 1) { objBrk._visible = false; } } else { DeleteFromDeathArray(array_death_bricks[i]); } i++; } } function FillArrayNet() { var objBrk; var nMax = (field_sizeX * field_sizeY); var i = 1; while (i <= nMax) { ArrayNet[i] = 9999; i++; } var i = 1; while (i <= num_bricks) { objBrk = this["brcik" + i]; if (objBrk._DieTimer == 100) { objBrk._NetPosX = ConvXtoNetXround(objBrk._x); objBrk._NetPosY = ConvYtoNetYround(objBrk._y); } i++; } var i = 1; while (i <= num_hard_bricks) { objBrk = this["brcik" + array_hard_bricks[i]]; ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = array_hard_bricks[i]; i++; } } function FillMustDieArray() { var nMax = (field_sizeX * field_sizeY); total_num_must_die_bricks = 0; var i = 1; while (i <= nMax) { array_must_die_bricks[i] = 9999; i++; } var j = 1; while (j <= num_bricks) { if (this["brcik" + j]._MustDie) { total_num_must_die_bricks++; array_must_die_bricks[total_num_must_die_bricks] = j; } j++; } } function DeleteFromMustDieArray(n) { var j = 1; while (j <= total_num_must_die_bricks) { if (array_must_die_bricks[j] == n) { if (j < total_num_must_die_bricks) { array_must_die_bricks[j] = array_must_die_bricks[total_num_must_die_bricks]; } total_num_must_die_bricks--; } j++; } } function DeleteFromCanMoveArray(n) { var j = 1; while (j <= num_can_move_bricks) { if (array_can_move_bricks[j] == n) { if (j < num_can_move_bricks) { array_can_move_bricks[j] = array_can_move_bricks[num_can_move_bricks]; } num_can_move_bricks--; } j++; } } function SetRightPosition(n) { var objBrk = this["brcik" + n]; objBrk._x = ConvNetXtoX(objBrk._NetPosX); objBrk._y = ConvNetYtoY(objBrk._NetPosY); } function SetRightPositionX(n) { var objBrk = this["brcik" + n]; objBrk._x = ConvNetXtoX(objBrk._NetPosX); } function SetRightPositionY(n) { var objBrk = this["brcik" + n]; objBrk._y = ConvNetYtoY(objBrk._NetPosY); } function ConvNetXtoX(val) { return((val * brick_size) + otstupX); } function ConvNetYtoY(val) { return((val * brick_size) + otstupY); } function ConvXtoNetX(val) { return(Math.floor((val - otstupX) / brick_size)); } function ConvYtoNetY(val) { return(Math.floor((val - otstupY) / brick_size)); } function ConvXtoNetXround(val) { return(Math.round((val - otstupX) / brick_size)); } function ConvYtoNetYround(val) { return(Math.round((val - otstupY) / brick_size)); } function GetDifferenParentLastChild(index) { var CurIndex = index; var result = -1; var objBrk = this["brcik" + CurIndex]; while (objBrk._Child != 9999) { CurIndex = objBrk._Child; objBrk = this["brcik" + CurIndex]; result--; } return(result); } function DeleteFromMovingArray(n) { var j = 1; while (j <= num_moving_bricks) { if (array_moving_bricks[j] == n) { if (j < num_moving_bricks) { array_moving_bricks[j] = array_moving_bricks[num_moving_bricks]; } num_moving_bricks--; } j++; } } function UpdateFalling() { var objBrk; var objBrk2; var i = 1; while (i <= total_num_must_die_bricks) { objBrk = this["brcik" + array_must_die_bricks[i]]; if (objBrk._Parent == 9999) { if (objBrk._BelongMagnet == 9999) { k = 9999; if (objBrk._NetPosY < field_sizeY) { k = FindBrick(objBrk._NetPosX, objBrk._NetPosY + 1); } if ((k == 9999) && (objBrk._NetPosY < (field_sizeY - 1))) { k = FindBrick(objBrk._NetPosX, objBrk._NetPosY + 2); } objBrk._OldFalling = objBrk._Falling; objBrk._Falling = false; objBrk2 = this["brcik" + k]; if ((k == 9999) || ((objBrk2._y - objBrk._y) > (brick_size + 6))) { if (objBrk._NetPosY < field_sizeY) { ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = 9999; objBrk._Falling = true; objBrk._y = objBrk._y + 6; objBrk._NetPosY = ConvYtoNetY(objBrk._y); ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = objBrk._Number; } else { objBrk._NetPosY = ConvYtoNetY(objBrk._y); objBrk._y = ConvNetYtoY(objBrk._NetPosY); if (objBrk._OldFalling == true) { AddToNextStepArray(objBrk._Number); } } } else if (objBrk._Falling != objBrk._OldFalling) { ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = 9999; if (k != 9999) { objBrk._y = objBrk2._y - brick_size; objBrk._NetPosY = ConvYtoNetY(objBrk._y); if (objBrk2._Type != 11) { SetRightPosition(array_must_die_bricks[i]); } } ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = objBrk._Number; AddToNextStepArray(objBrk._Number); } } } i++; } } function UpdateMoving() { var i; var j; var k; var objBrk; var objBrk2; var xConv; var yConv; var d_x; var d_y; var mustY; i = 1; while (i <= num_moving_bricks) { objBrk = this["brcik" + array_moving_bricks[i]]; objBrk._LiftStopTime = objBrk._LiftStopTime - 1; d_x = 0; d_y = 0; if (objBrk._MoveX > 0) { d_x = 1; } else if (objBrk._MoveX < 0) { d_x = -1; } if (objBrk._MoveY > 0) { d_y = 1; } else if (objBrk._MoveY < 0) { d_y = -1; } if (d_y == -1) { d_y = GetDifferenParentLastChild(array_moving_bricks[i]); } if (d_x == 1) { if (objBrk._NetPosX >= field_sizeX) { xConv = ConvNetXtoX(objBrk._NetPosX); if (objBrk._x > xConv) { objBrk._x = xConv; objBrk._MoveX = objBrk._MoveX * -1; objBrk._LiftStopTime = 25; } } } else if (d_x == -1) { if (objBrk._NetPosX <= 0) { if (objBrk._x < ConvNetXtoX(objBrk._NetPosX)) { objBrk._x = ConvNetXtoX(objBrk._NetPosX + 1); objBrk._MoveX = objBrk._MoveX * -1; objBrk._LiftStopTime = 25; } } } if (d_y == 1) { if (objBrk._NetPosY > (field_sizeY - 1)) { if (objBrk._y > ConvNetYtoY(objBrk._NetPosY)) { SetrightPositionY(array_moving_bricks[i]); objBrk._MoveY = objBrk._MoveY * -1; objBrk._LiftStopTime = 25; } } } else if (d_y < 0) { if ((objBrk._NetPosY + d_y) <= 0) { if (objBrk._y < ConvNetYtoY(objBrk._NetPosY)) { SetrightPositionY(array_moving_bricks[i]); objBrk._MoveY = objBrk._MoveY * -1; objBrk._LiftStopTime = 25; } } } if (objBrk._MoveX > 0) { d_x = 1; } else if (objBrk._MoveX < 0) { d_x = -1; } if (objBrk._MoveY > 0) { d_y = 1; } else if (objBrk._MoveY < 0) { d_y = GetDifferenParentLastChild(array_moving_bricks[i]); } if (objBrk._LiftStopTime < 0) { j = objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX); ArrayNet[j] = 9999; objBrk._x = objBrk._x + objBrk._MoveX; objBrk._y = objBrk._y + objBrk._MoveY; ArrayNet[j] = array_moving_bricks[i]; } if ((objBrk._NetPosY + d_y) <= field_sizeY) { if ((objBrk._NetPosY + d_y) >= 1) { if (FindBrick(objBrk._NetPosX + d_x, objBrk._NetPosY + d_y) != 9999) { xConv = ConvNetXtoX(objBrk._NetPosX); yConv = ConvNetYtoY(objBrk._NetPosY); if (((((d_x < 0) && (objBrk._x < xConv)) || ((d_x > 0) && (objBrk._x > xConv))) || ((d_y < 0) && (objBrk._y < yConv))) || ((d_y > 0) && (objBrk._y > yConv))) { objBrk._LiftStopTime = 25; objBrk._MoveX = objBrk._MoveX * -1; objBrk._MoveY = objBrk._MoveY * -1; SetrightPosition(array_moving_bricks[i]); } } } } j = objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX); ArrayNet[j] = 9999; objBrk._NetPosX = ConvXtoNetXround(objBrk._x); objBrk._NetPosY = ConvYtoNetYround(objBrk._y); j = objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX); ArrayNet[j] = array_moving_bricks[i]; var s = array_moving_bricks[i]; objBrk = this["brcik" + s]; while (objBrk._Child != 9999) { objBrk2 = this["brcik" + objBrk._Child]; j = objBrk2._NetPosX + ((objBrk2._NetPosY - 1) * field_sizeX); ArrayNet[j] = 9999; mustY = 9999; k = (objBrk._y - brick_size) - objBrk2._y; if (k > 10) { mustY = objBrk2._y + Math.round(k * 0.75); } objBrk2._x = objBrk._x; objBrk2._y = objBrk._y - brick_size; objBrk2._NetPosX = ConvXtoNetXround(objBrk2._x); if (MustY != 9999) { objBrk2._y = mustY; } objBrk2._NetPosY = ConvYtoNetYround(objBrk2._y); j = objBrk2._NetPosX + ((objBrk2._NetPosY - 1) * field_sizeX); ArrayNet[j] = objBrk._Child; s = objBrk._Child; objBrk = this["brcik" + s]; } i++; } } function UpdateParentChild() { var objBrk; var objBrk2; var i; var k; i = 1; while (i <= num_can_move_bricks) { objBrk = this["brcik" + array_can_move_bricks[i]]; if (((objBrk._Parent != 9999) || (objBrk._MoveY != 0)) || (objBrk._MoveX != 0)) { if (objBrk._Child == 9999) { k = FindBrick(objBrk._NetPosX, objBrk._NetPosY - 1); if (k != 9999) { objBrk2 = this["brcik" + k]; if (objBrk2._Parent == 9999) { if (objBrk2._MustDie == 1) { objBrk._Child = k; objBrk2._Parent = array_can_move_bricks[i]; objBrk2._Falling = false; } } } } } i++; } i = 1; while (i <= num_can_move_bricks) { objBrk = this["brcik" + array_can_move_bricks[i]]; if (objBrk._Child != 9999) { MarkBrickToDelete(objBrk._Child); } i++; } } function LoadBricks(n, m) { var strBrkName; var nBrkType; var objBrk; var nBrkTypeTop; var nBrkTypeLeft; var nBrkTypeRight; var nBrkTypeBottom; var i = 1; while (i <= num_bricks) { removeMovieClip(this["brcik" + i]); i++; } DeleteLaserLines(); num_bricks = 0; belong_brick = 9999; took_brick = false; num_can_move_bricks = 0; num_moving_bricks = 0; num_lava_bricks = 0; num_teleport_bricks = 0; num_hard_bricks = 0; num_bomb_bricks = 0; num_break_bricks = 0; num_laser_bricks = 0; num_magnet_bricks = 0; num_magnetswitch_bricks = 0; num_death_bricks = 0; level_failed = false; LastScore = Score; FinishLevelTimer = 100; dialog_mode = false; this.ScoreOnBoardText1._DieTimer = -1; this.ScoreOnBoardText1._visible = false; LevelNet = this["LevelNet" + level_number]; var i = 1; while (i <= m) { var j = 1; while (j <= n) { nBrkType = LevelNet[(j - 1) + ((i - 1) * field_sizeX)]; if (nBrkType != 1) { num_bricks++; strBrkName = "brcik" + num_bricks; if (nBrkType == 2) { nBrkTypeTop = 1; nBrkTypeLeft = 1; nBrkTypeRight = 1; nBrkTypeBottom = 1; if (j >= 2) { nBrkTypeLeft = LevelNet[(j - 2) + ((i - 1) * field_sizeX)]; } if (j < n) { nBrkTypeRight = LevelNet[j + ((i - 1) * field_sizeX)]; } if (i >= 2) { nBrkTypeTop = LevelNet[(j - 1) + ((i - 2) * field_sizeX)]; } if (i < m) { nBrkTypeBottom = LevelNet[(j - 1) + (i * field_sizeX)]; } if ((((nBrkTypeLeft == 2) && (nBrkTypeRight == 2)) && (nBrkTypeTop == 2)) && (nBrkTypeBottom == 2)) { duplicateMovieClip (LibraryBrickCross, strBrkName, num_bricks); } else if (((nBrkTypeRight == 2) && (nBrkTypeTop == 2)) && (nBrkTypeBottom == 2)) { duplicateMovieClip (LibraryBrickLTee, strBrkName, num_bricks); } else if (((nBrkTypeLeft == 2) && (nBrkTypeTop == 2)) && (nBrkTypeBottom == 2)) { duplicateMovieClip (LibraryBrickRTee, strBrkName, num_bricks); } else if (((nBrkTypeLeft == 2) && (nBrkTypeRight == 2)) && (nBrkTypeTop == 2)) { duplicateMovieClip (LibraryBrickBTee, strBrkName, num_bricks); } else if (((nBrkTypeLeft == 2) && (nBrkTypeRight == 2)) && (nBrkTypeBottom == 2)) { duplicateMovieClip (LibraryBrickTTee, strBrkName, num_bricks); } else if ((nBrkTypeRight == 2) && (nBrkTypeBottom == 2)) { duplicateMovieClip (LibraryBrickUL, strBrkName, num_bricks); } else if ((nBrkTypeLeft == 2) && (nBrkTypeBottom == 2)) { duplicateMovieClip (LibraryBrickUR, strBrkName, num_bricks); } else if ((nBrkTypeRight == 2) && (nBrkTypeTop == 2)) { duplicateMovieClip (LibraryBrickLL, strBrkName, num_bricks); } else if ((nBrkTypeLeft == 2) && (nBrkTypeTop == 2)) { duplicateMovieClip (LibraryBrickLR, strBrkName, num_bricks); } else if ((nBrkTypeTop == 2) && (nBrkTypeBottom == 2)) { duplicateMovieClip (LibraryBrickLeft, strBrkName, num_bricks); } else if ((nBrkTypeLeft == 2) && (nBrkTypeRight == 2)) { duplicateMovieClip (LibraryBrickTop, strBrkName, num_bricks); } else if (nBrkTypeBottom == 2) { duplicateMovieClip (LibraryBrickTCap, strBrkName, num_bricks); } else if (nBrkTypeTop == 2) { duplicateMovieClip (LibraryBrickBCap, strBrkName, num_bricks); } else if (nBrkTypeRight == 2) { duplicateMovieClip (LibraryBrickLCap, strBrkName, num_bricks); } else if (nBrkTypeLeft == 2) { duplicateMovieClip (LibraryBrickRCap, strBrkName, num_bricks); } else { duplicateMovieClip (LibraryBrickCap, strBrkName, num_bricks); } } else if (nBrkType == 3) { duplicateMovieClip (LibraryBrick1, strBrkName, num_bricks + 150); } else if (nBrkType == 4) { duplicateMovieClip (LibraryBrick2, strBrkName, num_bricks + 150); } else if (nBrkType == 5) { duplicateMovieClip (LibraryBrick3, strBrkName, num_bricks + 150); } else if (nBrkType == 6) { duplicateMovieClip (LibraryBrick4, strBrkName, num_bricks + 150); } else if (nBrkType == 7) { duplicateMovieClip (LibraryBrick5, strBrkName, num_bricks + 150); } else if (nBrkType == 8) { duplicateMovieClip (LibraryBrick6, strBrkName, num_bricks + 150); } else if (nBrkType == 9) { duplicateMovieClip (LibraryBrick7, strBrkName, num_bricks + 150); } else if (nBrkType == 10) { duplicateMovieClip (LibraryBrick8, strBrkName, num_bricks + 150); } else if (nBrkType == 11) { duplicateMovieClip (LibraryBrickLift, strBrkName, num_bricks + 150); } else if (nBrkType == 12) { duplicateMovieClip (LibraryBrickWater, strBrkName, num_bricks + 150); } else if (nBrkType == 13) { duplicateMovieClip (LibraryBrickLava, strBrkName, num_bricks + 150); } else if (nBrkType == 14) { duplicateMovieClip (LibraryBrickBomb, strBrkName, num_bricks); } else if (nBrkType == 15) { duplicateMovieClip (LibraryBrickBreak, strBrkName, num_bricks); } else if (nBrkType == 16) { duplicateMovieClip (LibraryBrickLift, strBrkName, num_bricks + 150); } else if ((((nBrkType == 21) || (nBrkType == 23)) || (nBrkType == 25)) || (nBrkType == 27)) { duplicateMovieClip (LibraryBrickTeleport, strBrkName, num_bricks + 150); } else if ((((nBrkType == 22) || (nBrkType == 24)) || (nBrkType == 26)) || (nBrkType == 28)) { duplicateMovieClip (LibraryBrickTeleport2, strBrkName, num_bricks + 150); } else if ((nBrkType >= 31) && (nBrkType <= 34)) { duplicateMovieClip (LibraryBrickMagnet, strBrkName, num_bricks + 150); } else if ((nBrkType >= 41) && (nBrkType <= 49)) { duplicateMovieClip (LibraryBrickSwitch, strBrkName, num_bricks + 150); } else if ((nBrkType >= 51) && (nBrkType <= 99)) { duplicateMovieClip (LibraryBrickLaser, strBrkName, num_bricks); } objBrk = this[strBrkName]; objBrk._x = ConvNetXtoX(j); objBrk._y = ConvNetYtoY(i); objBrk._NetPosX = j; objBrk._NetPosY = i; objBrk._MustDie = 0; objBrk._Health = 100; objBrk._Falling = false; objBrk._DeleteMark = false; objBrk._visible = true; objBrk._Parent = 9999; objBrk._Child = 9999; objBrk._MoveX = 0; objBrk._MoveY = 0; objBrk._Number = num_bricks; objBrk._DieTimer = 100; objBrk._LiftStopTime = 0; objBrk._MagnetOn = 2; objBrk._BelongMagnet = 9999; objBrk._SwitchNumber = 9999; objBrk._MustDie = 0; objBrk._Type = nBrkType; if ((nBrkType >= 3) && (nBrkType <= 10)) { objBrk._MustDie = 1; } if (nBrkType == 11) { objBrk._MoveY = 4; } else if (nBrkType == 16) { objBrk._MoveX = 4; } if (((nBrkType >= 3) && (nBrkType <= 11)) || (nBrkType == 16)) { num_can_move_bricks++; array_can_move_bricks[num_can_move_bricks] = num_bricks; } if ((nBrkType == 11) || (nBrkType == 16)) { num_moving_bricks++; array_moving_bricks[num_moving_bricks] = num_bricks; } else if ((nBrkType == 12) || (nBrkType == 13)) { num_lava_bricks++; array_lava_bricks[num_lava_bricks] = num_bricks; } else if (nBrkType == 14) { num_bomb_bricks++; array_bomb_bricks[num_bomb_bricks] = num_bricks; } else if (nBrkType == 15) { num_break_bricks++; array_break_bricks[num_break_bricks] = num_bricks; } else if ((nBrkType >= 21) && (nBrkType <= 30)) { num_teleport_bricks++; array_teleport_bricks[num_teleport_bricks] = num_bricks; } if ((((((nBrkType >= 1) && (nBrkType <= 11)) || ((nBrkType >= 14) && (nBrkType <= 16))) || ((nBrkType >= 31) && (nBrkType <= 34))) || ((nBrkType >= 41) && (nBrkType <= 49))) || ((nBrkType >= 51) && (nBrkType <= 99))) { num_hard_bricks++; array_hard_bricks[num_hard_bricks] = num_bricks; } if ((nBrkType >= 51) && (nBrkType <= 99)) { num_laser_bricks++; array_laser_bricks[num_laser_bricks] = num_bricks; objBrk._LaserMaxTime = 80; if (nBrkType > 60) { objBrk._LaserMaxTime = 100; } if (nBrkType > 70) { objBrk._LaserMaxTime = 120; } if (nBrkType > 80) { objBrk._LaserMaxTime = 140; } if (nBrkType > 90) { objBrk._LaserMaxTime = 160; } objBrk._LaserTimer = objBrk._LaserMaxTime; objBrk._LaserType = 1; objBrk._LaserType = nBrkType - (Math.round(nBrkType / 10) * 10); if (objBrk._LaserType == 2) { objBrk._rotation = 90; } if (objBrk._LaserType == 3) { objBrk._rotation = 180; } if (objBrk._LaserType == 4) { objBrk._rotation = 270; } } if ((nBrkType >= 31) && (nBrkType <= 34)) { num_magnet_bricks++; array_magnet_bricks[num_magnet_bricks] = num_bricks; objBrk._LaserType = nBrkType - 30; if (objBrk._LaserType == 2) { objBrk._rotation = 90; } if (objBrk._LaserType == 3) { objBrk._rotation = 180; } if (objBrk._LaserType == 4) { objBrk._rotation = 270; } } if ((nBrkType >= 41) && (nBrkType <= 49)) { num_magnetswitch_bricks++; array_magnetswitch_bricks[num_magnetswitch_bricks] = num_bricks; objBrk._SwitchNumber = nBrkType - 40; } } j++; } i++; } FillMustDieArray(); NumberMustDieBricks = GetNumberMustDieBricks(); SetVisiblePanelBricks(); CreateLaserLines(); FillArrayNet(); SetSwitchMagnetValues(); ShowStartMessage(level_number); delete myDate; myDate = new Date(); CurrentTime = myDate.getTime(); ElapsedTime = CurrentTime - LastTime; LastTime = CurrentTime; } function FindBrick(x, y) { return(ArrayNet[x + ((y - 1) * field_sizeX)]); } function FindBrickByType(n) { var i = 1; while (i <= num_bricks) { if (this["brcik" + i]._DieTimer == 100) { if (this["brcik" + i]._Type == n) { return(i); } } i++; } return(9999); } function DeleteBrick(n) { var objBrk = this["brcik" + n]; ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = 9999; DeleteFromMustDieArray(n); DeleteFromCanMoveArray(n); DeleteFromLavaArray(n); DeleteFromHardArray(n); DeleteFromBombArray(n); DeleteFromBreakArray(n); DeleteFromLaserArray(n); DeleteFromMagnetArray(n); DeleteFromSwitchArray(n); DeleteFromMovingArray(n); AddToDeathArray(n); if (belong_brick == n) { belong_brick = 9999; } objBrk._DieTimer = 99; objBrk.GotoAndPlay(2); if (objBrk._Child != 9999) { this["brcik" + objBrk._Child]._Parent = 9999; objBrk._Child = 9999; } if (objBrk._Parent != 9999) { this["brcik" + objBrk._Parent]._Child = 9999; objBrk._Parent = 9999; } } function MarkBrickToDelete(n) { var objBrk = this["brcik" + n]; var objBrk2; var i; var j; var k; if (Math.abs(objBrk._x - ConvNetXtoX(objBrk._NetPosX)) > 6) { return(undefined); } if (Math.abs(objBrk._y - ConvNetYtoY(objBrk._NetPosY)) > 6) { return(undefined); } if (objBrk._MustDie == 0) { return(undefined); } if (objBrk._Falling) { return(undefined); } if (objBrk._DieTimer != 100) { return(undefined); } if (objBrk._Parent != 9999) { if ((this["brcik" + objBrk._Parent]._y - objBrk._y) > (brick_size + 6)) { return(undefined); } } Marked = false; j = 1; while (j <= 4) { k = 9999; if (j == 1) { if (objBrk._NetPosX > 1) { k = FindBrick(objBrk._NetPosX - 1, objBrk._NetPosY); } } else if (j == 2) { if (objBrk._NetPosX < field_sizeX) { k = FindBrick(objBrk._NetPosX + 1, objBrk._NetPosY); } } else if (j == 3) { if (objBrk._NetPosY > 1) { k = FindBrick(objBrk._NetPosX, objBrk._NetPosY - 1); } } else if (j == 4) { if (objBrk._NetPosY < field_sizeX) { k = FindBrick(objBrk._NetPosX, objBrk._NetPosY + 1); } } if (k != 9999) { objBrk2 = this["brcik" + k]; if (objBrk2._DieTimer == 100) { if (objBrk._Type == objBrk2._Type) { if (Math.abs(objBrk2._y - ConvNetYtoY(objBrk2._NetPosY)) < 5) { if (Math.abs(objBrk2._x - ConvNetXtoX(objBrk2._NetPosX)) < 5) { if (!objBrk2._Falling) { if (!((objBrk2._Parent != 9999) && ((this["brcik" + objBrk2._Parent]._y - objBrk2._y) > (brick_size + 6)))) { difX = objBrk._NetPosX - objBrk2._NetPosX; difY = objBrk._NetPosY - objBrk2._NetPosY; if (((((difX == 1) && (difY == 0)) || ((difX == -1) && (difY == 0))) || ((difX == 0) && (difY == 1))) || ((difX == 0) && (difY == -1))) { SetrightPosition(n); SetrightPosition(k); objBrk._DeleteMark = true; objBrk2._DeleteMark = true; if ((belong_brick == n) || (belong_brick == k)) { belong_brick = 9999; } Marked = true; } } } } } } } } j++; } if (Marked) { i = 1; while (i <= num_bricks) { objBrk2 = this["brcik" + i]; if (objBrk2._visible && (objBrk2._DeleteMark)) { if (this.ScoreOnBoardText1._DieTimer != 100) { this.ScoreOnBoardText1._ScoreMultiplier = 1; ScoreTextSetProperty(objBrk._x, objBrk._y - (brick_size * 1.5), "50"); } else { this.ScoreOnBoardText1._ScoreMultiplier++; if ((objBrk._y < (this.ScoreOnBoardText1._y + (brick_size * 1.5))) || (this.ScoreOnBoardText1._DieTimer < 100)) { ScoreTextSetProperty(objBrk._x, objBrk._y - (brick_size * 1.5), "50"); } this.ScoreOnBoardText1._DieTimer = 100; } Score = Score + 100; DeleteBrick(i); } i++; } SetVisiblePanelBricks(); if (this.ScoreOnBoardText1._ScoreMultiplier > 2) { SoundBonus.start(); } else { SoundElimenateBlox.start(); } } } function GetNumberMustDieBricks() { return(total_num_must_die_bricks); } function DeleteFromLavaArray(n) { var j = 1; while (j <= num_lava_bricks) { if (array_lava_bricks[j] == n) { if (j < num_lava_bricks) { array_lava_bricks[j] = array_lava_bricks[num_lava_bricks]; } num_lava_bricks--; } j++; } } function UpdateLavaBricks() { var objBrk; var i; var n; i = 1; while (i <= num_lava_bricks) { objBrk = this["brcik" + array_lava_bricks[i]]; n = FindBrick(objBrk._NetPosX, objBrk._NetPosY); if (n != 9999) { if (objBrk._Type == 12) { DeleteBrick(n); SetVisiblePanelBricks(); } else if (objBrk._Type == 13) { level_failed = true; DeleteBrick(n); SetVisiblePanelBricks(); } } i++; } } function UpdateTeleportBricks() { var i; var j; var n; var objBrk; var objBrk2; i = 1; while (i <= num_teleport_bricks) { objBrk = this["brcik" + array_teleport_bricks[i]]; n = FindBrick(objBrk._NetPosX, objBrk._NetPosY); if (n != 9999) { if (Math.ceil(objBrk._Type / 2) != Math.floor(objBrk._Type / 2)) { if (FindBrickByType(objBrk._Type + 1) != 9999) { objBrk2 = this["brcik" + n]; j = objBrk2._NetPosX + ((objBrk2._NetPosY - 1) * field_sizeX); ArrayNet[j] = 9999; objBrk2._x = this["brcik" + FindBrickByType(objBrk._Type + 1)]._x; objBrk2._y = this["brcik" + FindBrickByType(objBrk._Type + 1)]._y; objBrk2._NetPosX = ConvXtoNetXround(objBrk2._x); objBrk2._NetPosY = ConvYtoNetYround(objBrk2._y); j = objBrk2._NetPosX + ((objBrk2._NetPosY - 1) * field_sizeX); ArrayNet[j] = n; objBrk2._Falling = true; } } } i++; } } function DeleteFromHardArray(n) { var j = 1; while (j <= num_hard_bricks) { if (array_hard_bricks[j] == n) { if (j < num_hard_bricks) { array_hard_bricks[j] = array_hard_bricks[num_hard_bricks]; } hard_bricks--; } j++; } } function DeleteFromBombArray(n) { var j = 1; while (j <= num_bomb_bricks) { if (array_bomb_bricks[j] == n) { if (j < num_bomb_bricks) { array_bomb_bricks[j] = array_bomb_bricks[num_bomb_bricks]; } num_bomb_bricks--; } j++; } } function UpdateBombBricks() { var objBrk; var i; var n; var j; i = 1; while (i <= num_bomb_bricks) { objBrk = this["brcik" + array_bomb_bricks[i]]; if (objBrk._NetPosY > 1) { n = FindBrick(objBrk._NetPosX, objBrk._NetPosY - 1); if (n != 9999) { SoundBombExplode.start(); DeleteBrick(n); n = FindBrick(objBrk._NetPosX, objBrk._NetPosY + 1); if (n != 9999) { DeleteBrick(n); } n = FindBrick(objBrk._NetPosX - 1, objBrk._NetPosY); if (n != 9999) { DeleteBrick(n); } n = FindBrick(objBrk._NetPosX + 1, objBrk._NetPosY); if (n != 9999) { DeleteBrick(n); } n = FindBrick(objBrk._NetPosX + 1, objBrk._NetPosY - 1); if (n != 9999) { DeleteBrick(n); } n = FindBrick(objBrk._NetPosX + 1, objBrk._NetPosY + 1); if (n != 9999) { DeleteBrick(n); } n = FindBrick(objBrk._NetPosX - 1, objBrk._NetPosY - 1); if (n != 9999) { DeleteBrick(n); } n = FindBrick(objBrk._NetPosX - 1, objBrk._NetPosY + 1); if (n != 9999) { DeleteBrick(n); } objBrk.GotoAndPlay(3); j = 1; while (j <= num_lava_bricks) { objBrk2 = this["brcik" + array_lava_bricks[j]]; if ((Math.abs(objBrk2._NetPosX - objBrk._NetPosX) <= 1) && (Math.abs(objBrk2._NetPosY - objBrk._NetPosY) <= 1)) { DeleteBrick(objBrk2._Number); } j++; } SetVisiblePanelBricks(); } } i++; } } function DeleteFromBreakArray(n) { var j = 1; while (j <= num_break_bricks) { if (array_break_bricks[j] == n) { if (j < num_break_bricks) { array_break_bricks[j] = array_break_bricks[num_break_bricks]; } num_break_bricks--; } j++; } } function UpdateBreakBricks() { var objBrk; var objBrk2; var i; var n; i = 1; while (i <= num_break_bricks) { objBrk = this["brcik" + array_break_bricks[i]]; if (objBrk._NetPosY > 1) { n = FindBrick(objBrk._NetPosX, objBrk._NetPosY - 1); objBrk2 = this["brcik" + n]; if (n != 9999) { if (objBrk2._MustDie == 1) { objBrk.GotoAndStop(5 - Math.round(objBrk._Health / 20)); objBrk._Health = objBrk._Health - 3; if (objBrk._Health <= 0) { DeleteBrick(FindBrick(objBrk._NetPosX, objBrk._NetPosY)); } } } } i++; } } function DeleteFromLaserArray(n) { var j = 1; while (j <= num_laser_bricks) { if (array_laser_bricks[j] == n) { if (j < num_laser_bricks) { array_laser_bricks[j] = array_laser_bricks[num_laser_bricks]; } num_laser_bricks--; } j++; } } function UpdateLaserBricks() { var objBrk; var i; i = 1; while (i <= num_laser_bricks) { objBrk = this["brcik" + array_laser_bricks[i]]; objBrk._LaserTimer = objBrk._LaserTimer - 1; if (objBrk._LaserTimer < 1) { objBrk._LaserTimer = objBrk._LaserMaxTime; } GetLaserTarget(array_laser_bricks[i]); if (objBrk._LaserTimer < (objBrk._LaserMaxTime / 4)) { LaserFire(array_laser_bricks[i]); } UpdateLaserLines(i); i++; } } function GetLaserTarget(n) { var objBrk = this["brcik" + n]; var temp_i; var add_x = -1; var add_y = 0; objBrk._LaserEndNetX = 9999; if (objBrk._LaserType == 1) { add_x = -1; add_y = 0; } else if (objBrk._LaserType == 2) { add_x = 0; add_y = -1; } else if (objBrk._LaserType == 3) { add_x = 1; add_y = 0; } else if (objBrk._LaserType == 4) { add_x = 0; add_y = 1; } var b = false; var cur_x = (objBrk._NetPosX + add_x); var cur_y = (objBrk._NetPosY + add_y); objBrk._LaserStartNetX = cur_x; objBrk._LaserStartNetY = cur_y; do { if (!((FindBrick(cur_x, cur_y) == 9999) || (this["brcik" + FindBrick(cur_x, cur_y)]._MustDie == 1))) { break; } b = true; cur_x = cur_x + add_x; cur_y = cur_y + add_y; if (cur_x < 1) { break; } if (cur_y < 1) { break; } if (cur_x > field_sizeX) { break; } } while (cur_y <= field_sizeY); if (b) { objBrk._LaserEndNetX = cur_x - add_x; objBrk._LaserEndNetY = cur_y - add_y; if (objBrk._LaserEndNetX < objBrk._LaserStartNetX) { temp_i = objBrk._LaserEndNetX; objBrk._LaserEndNetX = objBrk._LaserStartNetX; objBrk._LaserStartNetX = temp_i; } if (objBrk._LaserEndNetY < objBrk._LaserStartNetY) { temp_i = objBrk._LaserEndNetY; objBrk._LaserEndNetY = objBrk._LaserStartNetY; objBrk._LaserStartNetY = temp_i; } } } function LaserFire(n) { var objBrk = this["brcik" + n]; var objBrk2; var i; var j; var add_x = 0; var add_y = 0; if (objBrk._LaserEndNetX == 9999) { return(undefined); } i = objBrk._LaserStartNetX; while (i <= objBrk._LaserEndNetX) { j = objBrk._LaserStartNetY; while (j <= objBrk._LaserEndNetY) { objBrk2 = FindBrick(i, j); if (objBrk2 != 9999) { if (this["brcik" + objBrk2]._MustDie == 1) { level_failed = true; DeleteBrick(objBrk2); } } j++; } i++; } } function CreateLaserLines() { var i; var j; var strName; var objBrk; var objBrk2; i = 1; while (i <= num_laser_bricks) { j = 1; while (j <= 14) { strName = (("laser" + i) + "_") + j; duplicateMovieClip (LibraryLaser, strName, (500 + (i * 15)) + j); objBrk = this[strName]; objBrk2 = this["brcik" + array_laser_bricks[i]]; objBrk._visible = false; if ((objBrk2._LaserType == 2) || (objBrk2._LaserType == 4)) { objBrk._rotation = 90; } j++; } i++; } } function DeleteLaserLines() { var i; var j; i = 1; while (i <= 20) { j = 1; while (j <= 14) { removeMovieClip(this[(("laser" + i) + "_") + j]); j++; } i++; } } function UpdateLaserLines(n) { var objBrk; var objBrk2; var j = 1; while (j <= 14) { this[(("laser" + n) + "_") + j]._visible = false; j++; } objBrk = this["brcik" + array_laser_bricks[n]]; if (objBrk._LaserTimer >= (objBrk._LaserMaxTime / 4)) { return(undefined); } if (objBrk._LaserEndNetX == 9999) { return(undefined); } var cur = 1; var i; var j; i = objBrk._LaserStartNetX; while (i <= objBrk._LaserEndNetX) { j = objBrk._LaserStartNetY; while (j <= objBrk._LaserEndNetY) { objBrk2 = this[(("laser" + n) + "_") + cur]; objBrk2._visible = true; objBrk2._x = ConvNetXtoX(i); objBrk2._y = ConvNetYtoY(j); cur++; j++; } i++; } } function DeleteFromMagnetArray(n) { var j = 1; while (j <= num_magnet_bricks) { if (array_magnet_bricks[j] == n) { if (j < num_magnet_bricks) { array_magnet_bricks[j] = array_magnet_bricks[num_magnet_bricks]; } num_magnet_bricks--; } j++; } } function UpdateMagnetBricks() { var j; var objBrk; var objBrk2; var n; var add_x; var add_y; var i = 1; while (i <= num_magnetswitch_bricks) { objBrk = this["brcik" + array_magnetswitch_bricks[i]]; m = FindBrick(objBrk._NetPosX, objBrk._NetPosY - 1); n = objBrk._SwitchNumber; objBrk2 = this["brcik" + n]; if (m == 9999) { if (objBrk2._MagnetOn == 1) { ChangeMagnetValue(n, array_magnetswitch_bricks[i]); } } else if (objBrk2._MagnetOn == 2) { ChangeMagnetValue(n, array_magnetswitch_bricks[i]); } i++; } var i = 1; while (i <= num_magnet_bricks) { objBrk = this["brcik" + array_magnet_bricks[i]]; if (objBrk._MagnetOn == 1) { if (FindMagnetTarget(array_magnet_bricks[i]) != 9999) { n = FindMagnetTarget(array_magnet_bricks[i]); objBrk2 = this["brcik" + n]; if (belong_brick == n) { belong_brick = 9999; } objBrk2._BelongMagnet = array_magnet_bricks[i]; objBrk2._Falling = false; if (objBrk._LaserType == 1) { add_y = 1; } else if (objBrk._LaserType == 2) { add_x = -1; } else if (objBrk._LaserType == 3) { add_y = -1; } else if (objBrk._LaserType == 4) { add_x = 1; } if (((FindBrick(objBrk._NetPosX + add_x, objBrk._NetPosY + add_y) == 9999) || ((add_y == 1) && ((objBrk2._y - ConvNetYtoY(ConvYtoNetY(objBrk2._y))) > (Math.abs(objBrk2._MoveY) + 1)))) || ((add_x == 1) && ((objBrk2._x - ConvNetXtoX(ConvXtoNetX(objBrk2._x))) > (Math.abs(objBrk2._MoveX) + 1)))) { j = objBrk2._NetPosX + ((objBrk2._NetPosY - 1) * field_sizeX); ArrayNet[j] = 9999; if (objBrk._LaserType == 1) { if (objBrk2._y > ((objBrk._y + brick_size) + 2)) { objBrk2._y = objBrk2._y - 4; MarkBrickToDelete(n); } } else if (objBrk._LaserType == 2) { objBrk2._x = objBrk2._x + 4; } else if (objBrk._LaserType == 3) { objBrk2._y = objBrk2._y + 4; } else if (objBrk._LaserType == 4) { objBrk2._x = objBrk2._x - 4; } objBrk2._NetPosX = ConvXtoNetX(objBrk2._x); objBrk2._NetPosY = ConvYtoNetY(objBrk2._y); j = objBrk2._NetPosX + ((objBrk2._NetPosY - 1) * field_sizeX); ArrayNet[j] = n; if ((objBrk._LaserType == 1) || (objBrk._LaserType == 3)) { objBrk2._x = ConvNetXtoX(objBrk2._NetPosX); } if ((objBrk._LaserType == 2) || (objBrk._LaserType == 4)) { objBrk2._y = ConvNetYtoY(objBrk2._NetPosY); } } else { SetrightPosition(n); } } } i++; } } function FindMagnetTarget(n) { var objBrk = this["brcik" + n]; var objBrk2; var add_x = 0; var add_y = 0; if (objBrk._LaserType == 1) { add_y = 1; } else if (objBrk._LaserType == 2) { add_x = -1; } else if (objBrk._LaserType == 3) { add_y = -1; } else if (objBrk._LaserType == 4) { add_x = 1; } var b = false; var cur_x = (objBrk._NetPosX + (1 * add_x)); var cur_y = (objBrk._NetPosY + (1 * add_y)); do { if (FindBrick(cur_x, cur_y) != 9999) { break; } b = true; cur_x = cur_x + add_x; cur_y = cur_y + add_y; if (cur_x < 1) { break; } if (cur_y < 1) { break; } if (cur_x > field_sizeX) { break; } } while (cur_y <= field_sizeY); if ((((cur_x >= 1) && (cur_y >= 1)) && (cur_x <= field_sizeX)) && (cur_y <= field_sizeY)) { if (FindBrick(cur_x, cur_y) != 9999) { objBrk2 = this["brcik" + FindBrick(cur_x, cur_y)]; if (objBrk2._MustDie == 1) { if (objBrk2._Parent == 9999) { return(FindBrick(cur_x, cur_y)); } } } } return(9999); } function ChangeMagnetValue(n, m) { var objBrk = this["brcik" + n]; if (objBrk._MagnetOn == 1) { objBrk._MagnetOn = 2; } else { objBrk._MagnetOn = 1; } if (objBrk._MagnetOn == 1) { this["brcik" + m].GotoAndStop(3); } else if (objBrk._MagnetOn == 2) { this["brcik" + m].GotoAndStop(1); } } function SetSwitchMagnetValues() { var objBrk; var j = 1; while (j <= num_magnetswitch_bricks) { objBrk = this["brcik" + array_magnetswitch_bricks[j]]; objBrk._SwitchNumber = this["brcik" + array_magnet_bricks[objBrk._SwitchNumber]]._Number; j++; } } function DeleteFromSwitchArray(n) { var j = 1; while (j <= num_magnetswitch_bricks) { if (array_magnetswitch_bricks[j] == n) { if (j < num_magnetswitch_bricks) { array_magnetswitch_bricks[j] = array_magnetswitch_bricks[num_magnetswitch_bricks]; } num_magnetswitch_bricks--; } j++; } } function DeleteFromDeathArray(n) { var j = 1; while (j <= num_death_bricks) { if (array_death_bricks[j] == n) { if (j < num_death_bricks) { array_death_bricks[j] = array_death_bricks[num_death_bricks]; } num_death_bricks--; } j++; } } function AddToDeathArray(n) { num_death_bricks++; array_death_bricks[num_death_bricks] = n; } function AddToNextStepArray(n) { num_next_step_array++; mark_next_step_array[num_next_step_array] = n; } function UpdateNextStepArray() { var i = 1; while (i <= num_next_step_array) { MarkBrickToDelete(mark_next_step_array[i]); i++; } num_next_step_array = 0; } function UpdateGame() { var objBrk; var d_x; var d_y; var k; UpdateNextStepArray(); var n_x = ConvXtoNetXround(_xmouse); var n_y = ConvYtoNetYround(_ymouse); MovePause--; if (MovePause <= 0) { if ((((n_x >= 1) && (n_x <= field_sizeX)) && (n_y >= 1)) && (n_y <= field_sizeY)) { MovePause = 2; if (n_x > arrow1._NetPosX) { d_x = 1; } if (n_x < arrow1._NetPosX) { d_x = -1; } if (belong_brick == 9999) { arrow1._NetPosX = n_x; arrow1._NetPosY = n_y; arrow1._x = ConvNetXtoX(arrow1._NetPosX); arrow1._y = ConvNetYtoY(arrow1._NetPosY); } else if (n_x != arrow1._NetPosX) { if (FindBrick(arrow1._NetPosX + d_x, arrow1._NetPosY) == 9999) { objBrk = this["brcik" + belong_brick]; if (!objBrk._Falling) { if (!((objBrk._Parent != 9999) && (((this["brcik" + objBrk._Parent]._y - brick_size) - objBrk._y) > 10))) { SoundBloxMoving.start(); ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = 9999; arrow1._NetPosX = arrow1._NetPosX + d_x; arrow1._x = ConvNetXtoX(arrow1._NetPosX); arrow1._y = ConvNetYtoY(arrow1._NetPosY); objBrk._x = arrow1._x; objBrk._y = arrow1._y; objBrk._NetPosX = arrow1._NetPosX; objBrk._NetPosY = arrow1._NetPosY; ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = belong_brick; if (objBrk._Child != 9999) { this["brcik" + objBrk._Child]._Parent = 9999; objBrk._Child = 9999; } if (objBrk._Parent != 9999) { this["brcik" + objBrk._Parent]._Child = 9999; objBrk._Parent = 9999; } AddToNextStepArray(belong_brick); } } } if (belong_brick != 9999) { if (objBrk._Parent == 9999) { if (!objBrk._Falling) { objBrk._x = ConvNetXtoX(objBrk._NetPosX); objBrk._y = ConvNetYtoY(objBrk._NetPosY); arrow1._x = this["brcik" + belong_brick]._x; arrow1._y = this["brcik" + belong_brick]._y; arrow1._NetPosX = this["brcik" + belong_brick]._NetPosX; arrow1._NetPosY = this["brcik" + belong_brick]._NetPosY; } } } } } } UpdateParentChild(); UpdateMoving(); UpdateFalling(); if (num_magnet_bricks > 0) { var i = 1; while (i <= total_num_must_die_bricks) { objBrk = this["brcik" + array_must_die_bricks[i]]; objBrk._BelongMagnet = 9999; i++; } } UpdateMoveArrows(); ScoreTextUpdate(); ScoreBonusTextUpdate(); UpdateMagnetBricks(); UpdateLaserBricks(); UpdateDieTimer(); UpdateBreakBricks(); UpdateBombBricks(); UpdateTeleportBricks(); UpdateLavaBricks(); objBrk = this["brcik" + belong_brick]; arrow1._x = objBrk._x; arrow1._y = objBrk._y; arrow1._NetPosX = objBrk._NetPosX; arrow1._NetPosY = objBrk._NetPosY; NumberMustDieBricks = GetNumberMustDieBricks(); if ((NumberMustDieBricks == 0) || (level_failed)) { FinishLevelTimer = FinishLevelTimer - 10; } if (EnableEscSkipLevel == 1) { if (Key.isDown(27) || (Key.isDown(39))) { ShowLevelFinishedWindow(); } } else if (Key.isDown(27)) { SoundPushButton.start(); ShowGameMenuWindow(); } if (FinishLevelTimer < 0) { if (!level_failed) { SoundLevelComplete.start(); ShowLevelFinishedWindow(); } } if (FinishLevelTimer < 0) { if (level_failed) { SoundLevelInComplete.start(); ShowLevelFailedWindow(); } } if (took_brick) { if (this.arrow1._currentframe < 35) { this.arrow1.GotoAndPlay(35); } } if (!took_brick) { if (this.arrow1._currentframe >= 35) { this.arrow1.GotoAndPlay(1); } } delete myDate; myDate = new Date(); CurrentTime = myDate.getTime(); ElapsedTime = (CurrentTime - LastTime) / 250; LastTime = CurrentTime; Time = Time - ElapsedTime; if (Time < 0) { Time = 0; } TimeRound = Math.Round(Time / 10) * 10; } function InitPanelBricks() { var objBrk; var i = 1; while (i <= 8) { duplicateMovieClip ("LibraryBrick" + i, "panel_brick" + i, 300 + i); i++; } var i = 1; while (i <= 8) { objBrk = this["panel_brick" + i]; objBrk._width = 27; objBrk._height = 27; i++; } array_panel_bricks = new array(10); var i = 2; while (i <= 8) { duplicateMovieClip ("left_panel_text1", "left_panel_text" + i, 350 + i); i++; } } function CalculateNumBricksEachColor() { var objBrk; num_panel_bricks = 0; var i = 1; while (i <= 8) { array_panel_bricks[i] = 0; var j = 1; while (j <= num_bricks) { objBrk = this["brcik" + j]; if (objBrk._DieTimer == 100) { if (objBrk._Type == (i + 2)) { array_panel_bricks[i]++; } } j++; } i++; } } function GetBrXCoordFromPlace(place) { var leftPanelXCoord = 22; if (place == 1) { return(leftPanelXCoord); } if (place == 2) { return(leftPanelXCoord); } if (place == 3) { return(leftPanelXCoord); } if (place == 4) { return(leftPanelXCoord); } if (place == 5) { return(leftPanelXCoord + 54); } if (place == 6) { return(leftPanelXCoord + 54); } if (place == 7) { return(leftPanelXCoord + 54); } if (place == 8) { return(leftPanelXCoord + 54); } } function GetBrYCoordFromPlace(place) { var leftPanelYCoord = 240; if (place == 1) { return(leftPanelYCoord); } if (place == 2) { return(leftPanelYCoord + 35); } if (place == 3) { return(leftPanelYCoord + 70); } if (place == 4) { return(leftPanelYCoord + 105); } if (place == 5) { return(leftPanelYCoord); } if (place == 6) { return(leftPanelYCoord + 35); } if (place == 7) { return(leftPanelYCoord + 70); } if (place == 8) { return(leftPanelYCoord + 105); } } function SetVisiblePanelBricks() { var objBrk; var i = 1; while (i <= 8) { this["panel_brick" + i]._visible = false; i++; } var i = 1; while (i <= 8) { this["left_panel_text" + i]._visible = false; i++; } CalculateNumBricksEachColor(); cur_place = 0; var i = 1; while (i <= 8) { if (array_panel_bricks[i] != 0) { cur_place++; objBrk = this["panel_brick" + i]; objBrk2 = this["left_panel_text" + i]; objBrk._visible = true; objBrk2._visible = true; objBrk2.text = "x" + array_panel_bricks[i]; objBrk._x = GetBrXCoordFromPlace(cur_place); objBrk._y = GetBrYCoordFromPlace(cur_place); objBrk2._x = GetBrXCoordFromPlace(cur_place) + 12; objBrk2._y = GetBrYCoordFromPlace(cur_place) - 10; } i++; } } function ShowStartMessage(n) { LevelStart1.hint1_clip._visible = false; LevelStart1.hint2_clip._visible = false; LevelStart1.hint3_clip._visible = false; LevelStart1.hint4_clip._visible = false; LevelStart1.hint5_clip._visible = false; LevelStart1.hint6_clip._visible = false; LevelStart1.hint7_clip._visible = false; LevelStart1.hint8_clip._visible = false; LevelStart1.hint9_clip._visible = false; LevelStart1.hint10_clip._visible = false; if (n == 1) { LevelStart1.hint1_clip._visible = true; LevelStart1.hint1_clip.gotoandplay(1); LevelStart1.Hint.text = "Remove similar colored blox by\nplacing them together.\n\nRemove all colored blox from\nthe board to beat the level."; ShowLevelStartWindow(); } else if (n == 2) { LevelStart1.hint9_clip._visible = true; LevelStart1.hint9_clip.gotoandplay(1); LevelStart1.Hint.text = "Move blox in correct order to avoid getting stuck. If stuck click the Retry button."; ShowLevelStartWindow(); } else if (n == 3) { LevelStart1.hint7_clip._visible = true; LevelStart1.hint7_clip.gotoandplay(1); LevelStart1.Hint.text = "Use the elevator to move a blox upwards."; ShowLevelStartWindow(); } else if (n == 4) { LevelStart1.hint10_clip._visible = true; LevelStart1.hint10_clip.gotoandplay(1); LevelStart1.Hint.text = "Place 3 similar blox together carefully so that you do not end up with 1 blox left."; ShowLevelStartWindow(); } else if (n == 6) { LevelStart1.hint3_clip._visible = true; LevelStart1.hint3_clip.gotoandplay(1); LevelStart1.Hint.text = "Damaged blox slowly break apart when\na blox is placed on top of it."; ShowLevelStartWindow(); } else if (n == 8) { LevelStart1.hint2_clip._visible = true; LevelStart1.hint2_clip.gotoandplay(1); LevelStart1.Hint.text = "Drop a blox on a bomb to\ndestroy the surrounding blox.\n\nHint: Use the bomb to remove single blox."; ShowLevelStartWindow(); } else if (n == 9) { LevelStart1.hint4_clip._visible = true; LevelStart1.hint4_clip.gotoandplay(1); LevelStart1.Hint.text = "Drop blox in water to safely remove them.\nDo not drop in lava (lava in later levels)."; ShowLevelStartWindow(); } else if (n == 13) { LevelStart1.hint6_clip._visible = true; LevelStart1.hint6_clip.gotoandplay(1); LevelStart1.Hint.text = "Use the warp gate to\ntransport a blox."; ShowLevelStartWindow(); } else if (n == 22) { LevelStart1.hint8_clip._visible = true; LevelStart1.hint8_clip.gotoandplay(1); LevelStart1.Hint.text = "Avoid the laser beams."; ShowLevelStartWindow(); } else if (n == 27) { LevelStart1.hint5_clip._visible = true; LevelStart1.hint5_clip.gotoandplay(1); LevelStart1.Hint.text = "Use a magnet to lift a blox.\n\nActivate a magnet using the switches."; ShowLevelStartWindow(); } else { ShowPlayArea(); } } function ScoreTextSetProperty(x1, y1, p_value) { var objScoreText = this.ScoreOnBoardText1; objScoreText._ScoreValue = 100; objScoreText._NetPosX = x1; objScoreText._y = y1; objScoreText.text = p_value; objScoreText._DieTimer = 100; } function ScoreTextUpdate() { var objScoreText = this.ScoreOnBoardText1; objScoreText._DieTimer = objScoreText._DieTimer - 5; if (objScoreText._DieTimer < 1) { objScoreText._visible = false; return(undefined); } objScoreText._visible = true; if (objScoreText._ScoreMultiplier > 2) { objScoreText.text = ((objScoreText._ScoreValue * objScoreText._ScoreMultiplier) + " bonus x") + objScoreText._ScoreMultiplier; } else { objScoreText.text = objScoreText._ScoreValue * objScoreText._ScoreMultiplier; } if (objScoreText._DieTimer > 50) { objScoreText._Alpha = 150 - objScoreText._DieTimer; } else { objScoreText._Alpha = objScoreText._DieTimer * 2; } if (objScoreText._ScoreMultiplier > 2) { if (objScoreText._DieTimer > 80) { objScoreText._xscale = 100 + ((objScoreText._DieTimer - 80) * 50); } else { objScoreText._xscale = 100; } } else { objScoreText._xscale = 100; objScoreText._y = objScoreText._y - 3; } objScoreText._x = objScoreText._NetPosX - (objScoreText._width / 2); } function InitMoveArrows() { movementarrow_right._rotation = 180; movementarrow_left._visible = true; movementarrow_right._visible = true; movementarrow_left._alpha = 0; movementarrow_right._alpha = 0; } function UpdateMoveArrows() { var objBrk = this["brcik" + belong_brick]; r_a = false; l_a = false; if ((belong_brick != 9999) && (took_brick)) { if (!objBrk._Falling) { if (FindBrick(arrow1._NetPosX + 1, arrow1._NetPosY) == 9999) { r_a = true; } } } if ((belong_brick != 9999) && (took_brick)) { if (!objBrk._Falling) { if (FindBrick(arrow1._NetPosX - 1, arrow1._NetPosY) == 9999) { l_a = true; } } } if (r_a) { movementarrow_right._x = arrow1._x + 30; movementarrow_right._y = arrow1._y; if (movementarrow_right._alpha < 100) { movementarrow_right._alpha = movementarrow_right._alpha + 30; } } else if (movementarrow_right._alpha > 0) { movementarrow_right._alpha = movementarrow_right._alpha - 30; } if (l_a) { movementarrow_left._x = arrow1._x - 30; movementarrow_left._y = arrow1._y; if (movementarrow_left._alpha < 100) { movementarrow_left._alpha = movementarrow_left._alpha + 30; } } else if (movementarrow_left._alpha > 0) { movementarrow_left._alpha = movementarrow_left._alpha - 30; } if (movementarrow_left._alpha > 100) { movementarrow_left._alpha = 100; } else if (movementarrow_left._alpha < 0) { movementarrow_left._alpha = 0; } if (movementarrow_right._alpha > 100) { movementarrow_right._alpha = 100; } else if (movementarrow_right._alpha < 0) { movementarrow_right._alpha = 0; } movementarrow_left._height = movementarrow_left._alpha / 8; movementarrow_left._width = movementarrow_left._alpha / 8; movementarrow_right._height = movementarrow_right._alpha / 8; movementarrow_right._width = movementarrow_right._alpha / 8; } function HideAllWindows() { PlayArea._visible = false; MainMenu1._visible = false; Help1._visible = false; GameMenu1._visible = false; SelectLevel1._visible = false; dialog_level_finished1._visible = false; LevelStart1._visible = false; LevelFailed1._visible = false; EnterYourName1._visible = false; BuyMeWindow1._visible = false; } function ShowPlayArea() { HideAllWindows(); PlayArea._visible = true; PlayArea.gotoandplay(1); dialog_mode = false; level_complete_mode = false; } function ShowMainMenu() { HideAllWindows(); MainMenu1._visible = true; MainMenu1.gotoandplay(1); dialog_mode = true; if (HiScoreEnabled == 0) { MainMenu1.Button_HighScores._visible = false; } if (RegisteredVersion == 1) { MainMenu1.Button_Buy._visible = false; } } function ShowSelectLevelWindow() { HideAllWindows(); SelectLevel1._visible = true; SelectLevel1.gotoandplay(1); dialog_mode = true; } function ShowEnterYourNameWindow() { HideAllWindows(); PlayArea._visible = true; EnterYourName1._visible = true; EnterYourName1.gotoandplay(1); dialog_mode = true; } function ShowBuyMeWindow(buyMeMode) { HideAllWindows(); BuyMeWindowMode = buyMeMode; BuyMeWindow1._visible = true; BuyMeWindow1.gotoandplay(1); BuyMeWindow1.BuyMe_Hint1_clip.gotoandplay(1); dialog_mode = true; } function ShowHelpWindow(helpMode) { HideAllWindows(); helpWindowMode = helpMode; HelpWindowFrameNum = 0; Help1._visible = true; Help1.gotoandplay(1); dialog_mode = true; } function ShowLevelStartWindow() { HideAllWindows(); LevelStart1._visible = true; LevelStart1.gotoandplay(1); dialog_mode = true; } function ShowLevelFinishedWindow() { HideAllWindows(); dialog_mode = true; level_complete_mode = true; PlayArea._visible = true; dialog_level_finished1._visible = true; dialog_level_finished1.gotoandplay(1); } function ShowLevelFailedWindow() { HideAllWindows(); dialog_mode = true; PlayArea._visible = true; LevelFailed1._visible = true; LevelFailed1.gotoandplay(1); } function ShowGameMenuWindow() { HideAllWindows(); dialog_mode = true; PlayArea._visible = true; GameMenu1._visible = true; GameMenu1.gotoandplay(1); } function SelectLevel_StartGame(levelNum, isFreePeek) { SoundPushButton.start(); if (((isFreePeek == 0) && (levelNum > 10)) && (RegisteredVersion == 0)) { ShowBuyMeWindow(3); } else { MainMenuMusic.stop(); Score = 0; retry = 1; level_number = levelNum; LoadBricks(field_sizeX, field_sizeY); Time = 990; } } function GotoNextLevel() { level_number++; if (level_number > total_num_levels) { if (HiScoreEnabled == 1) { ShowEnterYourNameWindow(); } else { MainMenuMusic.start(0, 1000000); ShowMainMenu(); } level_complete_mode = false; } else if ((level_number > 10) && (RegisteredVersion == 0)) { if ((level_number <= 10) && (HiScoreEnabled == 1)) { ShowEnterYourNameWindow(); } else { MainMenuMusic.start(0, 1000000); ShowBuyMeWindow(1); } } else { ShowPlayArea(); LoadBricks(field_sizeX, field_sizeY); retry = 1; level_complete_mode = false; Time = 990; } } function EncrpytString(strVal) { var strKey = "gBdFcKiAnDbGjLaDeMhHk"; var nLenKey = strKey.length; var strZero = "0"; var strOut = ""; var nTot = strVal.length; var nCntKey = 0; var strOut = ""; var nCode1; var nCode2; var nCode3; var strChar; nCnt = 0; while (nCnt < nTot) { nCode1 = strVal.charCodeAt(nCnt); nCode2 = strZero.charCodeAt(0); nCode3 = strKey.charCodeAt(nCntKey); strChar = String.fromCharCode((nCode1 - nCode2) + nCode3); strOut = strOut + strChar; nCntKey = nCntKey + 1; If(nCntKey >= nLenKey); nCntKey = 0; nCnt++; } return(strOut); } function OnMdown() { if (dialog_mode) { return(undefined); } if (NumberMustDieBricks == 0) { return(undefined); } n_x = ConvXtoNetXround(_root._xmouse); n_y = ConvYtoNetYround(_root._ymouse); if (FindBrick(n_x, n_y) == 9999) { return(undefined); } if (this["brcik" + FindBrick(n_x, n_y)]._MustDie == 0) { return(undefined); } if (this["brcik" + FindBrick(n_x, n_y)]._BelongMagnet == 9999) { belong_brick = FindBrick(n_x, n_y); } took_brick = true; SoundGetBlox.start(); } movieClip.prototype.NetPosX = 20; movieClip.prototype.NetPosY = 1; movieClip.prototype.MustDie; movieClip.prototype.Falling; movieClip.prototype.OldFalling; movieClip.prototype.Type; movieClip.prototype.DeleteMark; movieClip.prototype.MoveX = 0; movieClip.prototype.MoveY = 0; movieClip.prototype.Health = 100; movieClip.prototype.Child = 9999; movieClip.prototype.Parent = 9999; movieClip.prototype.Number = 1; movieClip.prototype.DieTimer = 100; movieClip.prototype.LaserStartNetX = 9999; movieClip.prototype.LaserStartNetY = 9999; movieClip.prototype.LaserEndNetX = 9999; movieClip.prototype.LaserEndNetY = 9999; movieClip.prototype.LaserTimer = 1; movieClip.prototype.LaserMaxTime = 1; movieClip.prototype.LaserType = 1; movieClip.prototype.LiftStopTime; movieClip.prototype.MagnetOn; movieClip.prototype.BelongMagnet; movieClip.prototype.SwitchNumber; movieClip.prototype.ScoreValue; movieClip.prototype.ScoreMultiplier; LinkBuyMe = "http://www.arcadetown.com/order/choosemethod.asp?gameid=blox"; LinkMoreGames = "http://www.arcadetown.com/index.asp?gameid=blox"; HiScoreEnabled = 1; HiScoreSaveURL = "http://www.arcadetown.com/blox/hs.asp"; HiScoreOpenURL = "http://www.arcadetown.com/scripts/show_hiscore.asp?gameid=blox"; RegisteredVersion = 0; EnableEscSkipLevel = 0; total_num_levels = 50; LevelNet1 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 10, 1, 5, 4, 1, 4, 6, 5, 6, 10, 2, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet2 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 4, 10, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 1, 1, 1, 1, 9, 1, 8, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 6, 9, 6, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 8, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 10, 4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet3 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 8, 6, 2, 1, 1, 1, 2, 7, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 2, 6, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 8, 7, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 11, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet4 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 2, 1, 1, 2, 7, 1, 1, 1, 9, 1, 1, 1, 1, 8, 2, 1, 1, 2, 2, 2, 1, 1, 5, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 4, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 7, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 9, 8, 10, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 7, 2, 2, 2, 8, 2, 1, 1, 1, 1, 1, 1, 1, 2, 4, 2, 1, 2, 5, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet5 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 3, 2, 1, 6, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1, 8, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 9, 5, 1, 2, 2, 3, 7, 4, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 10, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 5, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 5, 6, 7, 8, 9, 10, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); LevelNet6 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 10, 4, 6, 3, 5, 7, 9, 8, 2, 2, 1, 2, 15, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 15, 2, 2, 2, 1, 2, 2, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 15, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 15, 2, 2, 15, 2, 2, 15, 2, 2, 3, 5, 8, 4, 6, 10, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 9, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2); LevelNet7 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 5, 3, 1, 4, 1, 4, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 4, 1, 1, 5, 2, 1, 1, 1, 2, 1, 3, 2, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet8 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 7, 2, 1, 4, 5, 6, 3, 7, 1, 6, 2, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 1, 2, 2, 2, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 14, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 2, 2, 11, 2, 2, 2, 1, 1, 1, 4, 5, 2, 1, 5, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); LevelNet9 = new array(1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 4, 5, 7, 1, 1, 2, 2, 2, 1, 1, 6, 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 4, 5, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 12, 12, 12, 12, 12, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 8, 6, 1, 1, 8, 1, 5, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1); LevelNet10 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 4, 1, 1, 1, 9, 1, 2, 1, 1, 1, 1, 1, 2, 6, 2, 1, 1, 1, 2, 8, 2, 1, 1, 1, 1, 1, 2, 7, 3, 4, 2, 5, 3, 4, 2, 1, 1, 1, 1, 1, 2, 3, 2, 9, 1, 3, 8, 2, 2, 1, 1, 1, 1, 1, 2, 5, 8, 7, 1, 7, 6, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet11 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 1, 4, 1, 4, 1, 1, 10, 7, 1, 1, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 2, 2, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 10, 1, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 4, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 5, 2, 2, 2, 2, 1, 2, 2, 7, 10, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1); LevelNet12 = new array(1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 3, 6, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 6, 5, 7, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 8, 4, 3, 1, 1, 8, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 4, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 3, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 4, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet13 = new array(1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 1, 22, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 4, 1, 5, 2, 2, 1, 6, 1, 1, 1, 1, 1, 2, 3, 2, 1, 2, 2, 2, 1, 2, 1, 7, 5, 1, 1, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 7, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 21, 6, 1, 1, 1, 3, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1); LevelNet14 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 5, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 5, 4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 4, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 11, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1); LevelNet15 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 5, 1, 1, 3, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 6, 1, 1, 6, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 3, 1, 4, 7, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 6, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 1, 3, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1); LevelNet16 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 9, 4, 2, 1, 1, 1, 1, 1, 1, 2, 5, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 9, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 7, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 9, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 5, 1, 1, 1, 4, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet17 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 2, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 2, 1, 5, 1, 7, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 2, 1, 2, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 2, 2, 1, 2, 1, 4, 2, 11, 5, 1, 4, 1, 7, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet18 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 3, 2, 1, 2, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 8, 1, 6, 1, 2, 2, 1, 1, 3, 2, 1, 7, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 4, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 8, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 2, 2, 1, 6, 5, 4, 1, 3, 8, 1, 1, 4, 7, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); LevelNet19 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 7, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 3, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 11, 2, 1, 7, 2, 1, 1, 1, 1, 1, 1, 1, 2, 8, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet20 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 5, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 4, 22, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 3, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 4, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 3, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 4, 5, 3, 2, 1, 1, 1, 1, 1, 1, 1, 2, 21, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet21 = new array(2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 8, 1, 2, 2, 2, 9, 11, 1, 1, 10, 2, 2, 1, 2, 2, 1, 1, 3, 2, 4, 1, 1, 1, 2, 2, 2, 1, 7, 1, 1, 3, 7, 8, 2, 1, 1, 1, 4, 2, 2, 1, 2, 3, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 5, 7, 1, 8, 2, 2, 10, 1, 4, 9, 10, 2, 1, 2, 2, 2, 1, 2, 1, 1, 2, 1, 2, 2, 2, 2, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 2, 1, 2, 2, 1, 1, 1, 1, 2, 1, 11, 5, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1); LevelNet22 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 4, 10, 7, 1, 10, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 93, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 10, 1, 4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 91, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 11, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1); LevelNet23 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 8, 4, 1, 1, 1, 1, 5, 6, 7, 3, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 10, 4, 10, 1, 1, 1, 1, 3, 5, 6, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 9, 4, 9, 8, 1, 1, 1, 1, 3, 7, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet24 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 5, 9, 5, 9, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 5, 9, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 5, 1, 5, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 11, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1); LevelNet25 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 2, 2, 1, 1, 1, 9, 5, 1, 1, 1, 15, 7, 1, 1, 2, 2, 1, 8, 1, 2, 2, 1, 1, 1, 1, 2, 5, 1, 2, 2, 1, 9, 1, 1, 4, 1, 1, 2, 1, 2, 7, 5, 2, 2, 1, 2, 2, 2, 2, 1, 1, 2, 12, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 4, 3, 1, 6, 1, 9, 2, 2, 1, 1, 1, 6, 1, 2, 2, 2, 2, 2, 15, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 3, 1, 1, 2, 1, 1, 2, 2, 1, 1, 9, 2, 2, 4, 5, 9, 8, 2, 1, 7, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); LevelNet26 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 64, 2, 2, 64, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 2, 1, 6, 1, 1, 5, 4, 1, 1, 9, 1, 2, 2, 2, 1, 1, 2, 1, 1, 4, 8, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 63, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 61, 2, 2, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 2, 2, 5, 1, 6, 1, 1, 5, 8, 1, 1, 4, 1, 9, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet27 = new array(2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 31, 2, 31, 2, 31, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 51, 3, 4, 3, 4, 3, 4, 3, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 42, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1); LevelNet28 = new array(2, 2, 2, 2, 5, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 4, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 5, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 6, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 8, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 7, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 6, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1, 14, 1, 1, 2); LevelNet29 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 9, 1, 15, 15, 31, 15, 15, 31, 15, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 2, 1, 4, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 2, 15, 2, 2, 3, 2, 2, 1, 2, 1, 2, 2, 1, 1, 2, 12, 2, 2, 41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 6, 1, 2, 2, 1, 2, 2, 2, 14, 42, 2, 2, 2, 1, 7, 2, 1, 2, 11, 1, 1, 2, 2, 1, 1, 3, 2, 1, 6, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 7, 1, 1, 7, 1, 1, 2); LevelNet30 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 5, 3, 1, 8, 7, 4, 1, 2, 2, 2, 2, 2, 1, 1, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 2, 2, 1, 2, 12, 12, 12, 2, 1, 2, 1, 2, 13, 13, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 3, 2, 7, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 10, 1, 1, 2, 2, 7, 5, 3, 1, 5, 2, 2, 1, 2, 2, 10, 7, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2); LevelNet31 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 2, 2, 10, 1, 1, 2, 2, 1, 11, 2, 2, 7, 1, 3, 2, 2, 4, 1, 4, 1, 1, 1, 1, 1, 1, 5, 1, 6, 2, 2, 2, 15, 2, 2, 15, 11, 1, 15, 2, 2, 15, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 5, 15, 5, 2, 1, 7, 9, 1, 2, 1, 1, 1, 2, 2, 8, 15, 8, 2, 10, 3, 10, 6, 2, 1, 4, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); LevelNet32 = new array(1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 2, 2, 16, 1, 1, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 6, 1, 1, 21, 1, 2, 1, 1, 1, 1, 1, 4, 1, 1, 5, 1, 1, 1, 1, 2, 1, 1, 4, 1, 1, 3, 1, 3, 2, 3, 1, 1, 5, 2, 1, 1, 2, 1, 2, 2, 1, 2, 2, 2, 1, 1, 4, 2, 1, 1, 2, 2, 2, 1, 22, 1, 1, 1, 1, 1, 3, 2, 1, 1, 31, 54, 64, 1, 1, 1, 1, 1, 11, 2, 2, 2, 1, 1, 6, 1, 1, 1, 1, 2, 3, 1, 1, 2, 5, 1, 1, 1, 1, 1, 1, 1, 7, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 41, 2, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet33 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 3, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 5, 6, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 6, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 1, 1, 1, 1, 1, 3, 2, 2, 1, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 4, 1, 2, 15, 2, 1, 1, 1, 1, 2, 2, 2, 4, 1, 3, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 14, 1, 1, 1, 1, 1); LevelNet34 = new array(2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 1, 2, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 41, 2, 2, 2, 1, 1, 1, 2, 2, 1, 2, 1, 1, 5, 2, 2, 1, 1, 1, 7, 1, 2, 2, 1, 2, 1, 1, 15, 2, 2, 1, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 13, 2, 5, 1, 1, 14, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 2, 1, 1, 7, 12, 11, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); LevelNet35 = new array(1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 4, 1, 1, 5, 1, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 4, 1, 1, 1, 1, 3, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 3, 14, 3, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 4, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 5, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 11, 1, 1, 3, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1); LevelNet36 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 7, 10, 8, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 9, 4, 3, 8, 2, 2, 1, 1, 1, 2, 1, 1, 16, 1, 2, 2, 2, 2, 2, 2, 12, 12, 12, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 2, 63, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 2, 2, 7, 1, 8, 2, 1, 1, 8, 2, 2, 1, 1, 1, 1, 2, 2, 4, 2, 2, 10, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet37 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 4, 7, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 7, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 4, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 6, 2, 2, 2, 1, 1, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 2, 2, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 6, 1, 1, 1, 1, 3, 1, 1, 2, 3, 1, 2, 2, 5, 3, 5, 1, 6, 1, 5, 1, 1, 2, 2, 41, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); LevelNet38 = new array(1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 3, 2, 1, 1, 1, 1, 1, 1, 2, 4, 1, 1, 1, 1, 5, 2, 1, 1, 1, 1, 1, 1, 2, 3, 1, 7, 6, 1, 3, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 7, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 6, 5, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 5, 6, 4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1); LevelNet39 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 31, 2, 22, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 5, 1, 2, 1, 4, 1, 1, 2, 2, 2, 2, 2, 1, 1, 2, 1, 2, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 2, 1, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 41, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 21, 2, 2, 2, 11, 2, 1, 1, 2, 2, 2, 1, 2); LevelNet40 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 2, 2, 5, 3, 1, 1, 1, 1, 1, 1, 1, 1, 3, 10, 2, 2, 2, 2, 15, 2, 15, 2, 2, 15, 2, 15, 2, 2, 2, 2, 1, 1, 1, 2, 6, 2, 2, 6, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 7, 2, 2, 10, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 5, 2, 2, 9, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 8, 2, 2, 7, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 9, 1, 1, 8, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 1, 2, 2, 3, 4, 1, 2, 2, 1, 1, 2, 2, 1, 3, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); LevelNet41 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 2, 2, 1, 2, 2, 1, 2, 2, 7, 1, 3, 2, 1, 1, 2, 5, 1, 6, 2, 2, 2, 1, 3, 1, 4, 1, 2, 2, 1, 4, 1, 4, 1, 2, 2, 1, 2, 1, 2, 1, 7, 6, 1, 2, 1, 2, 1, 2, 2, 1, 1, 1, 1, 1, 4, 7, 1, 1, 1, 1, 5, 2, 2, 53, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 51, 2, 2, 2, 3, 15, 1, 2, 1, 1, 2, 1, 4, 7, 2, 2, 1, 2, 2, 3, 2, 2, 1, 1, 2, 2, 5, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet42 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 31, 1, 1, 31, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 2, 2, 31, 1, 16, 1, 1, 2, 5, 2, 1, 1, 1, 31, 2, 2, 1, 1, 1, 1, 1, 2, 10, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 6, 2, 1, 1, 1, 1, 2, 2, 1, 16, 1, 2, 2, 2, 3, 2, 1, 1, 1, 1, 2, 2, 3, 1, 1, 1, 10, 2, 2, 2, 8, 7, 2, 9, 2, 2, 4, 3, 7, 6, 5, 2, 1, 2, 3, 4, 9, 8, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 5, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 2, 2, 2, 2, 44, 2, 41, 2, 42, 2, 43, 2, 45, 2, 2); LevelNet43 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 8, 1, 1, 1, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 1, 2, 16, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 7, 2, 1, 1, 1, 2, 11, 6, 3, 14, 4, 5, 1, 2, 2, 2, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 11, 2, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1); LevelNet44 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 1, 1, 5, 16, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 54, 1, 1, 2, 1, 1, 2, 1, 1, 14, 1, 4, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 2, 2, 2, 1, 1, 1, 2, 1, 1, 2, 3, 1, 1, 1, 1, 1, 1, 1, 4, 1, 2, 1, 1, 2, 2, 2, 1, 2, 2, 2, 2, 1, 3, 1, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 2, 11, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet45 = new array(2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 8, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 1, 5, 1, 2, 2, 2, 2, 2, 2, 1, 1, 24, 2, 2, 1, 7, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 5, 1, 2, 1, 1, 22, 1, 1, 1, 1, 1, 2, 2, 1, 8, 1, 2, 1, 1, 1, 1, 1, 1, 5, 1, 2, 2, 1, 2, 1, 2, 1, 8, 1, 1, 1, 1, 2, 1, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 2, 2, 1, 1, 23, 2, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 8, 1, 2, 1, 2, 1, 2, 2, 3, 21, 8, 2, 3, 1, 3, 1, 2, 7, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); LevelNet46 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 16, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 4, 3, 14, 3, 4, 1, 1, 1, 2, 1, 2, 1, 11, 2, 2, 2, 2, 2, 2, 2, 11, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 13, 14, 2, 2, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 5, 1, 1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1); LevelNet47 = new array(2, 2, 2, 2, 2, 2, 1, 3, 2, 1, 4, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 1, 31, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 1, 3, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 4, 5, 3, 1, 15, 1, 1, 4, 1, 1, 2, 2, 1, 41, 5, 4, 5, 1, 15, 1, 1, 3, 1, 1, 2, 2, 1, 2, 2, 2, 2, 1, 15, 11, 2, 4, 2, 1, 2, 2, 2, 2, 1, 1, 2, 1, 13, 2, 2, 2, 2, 2, 2); LevelNet48 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 9, 3, 1, 1, 3, 4, 5, 8, 2, 8, 2, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 2, 9, 2, 1, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 4, 2, 1, 2, 2, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 2, 2, 2, 2, 2, 2, 4, 3, 5, 4, 11, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2); LevelNet49 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 7, 3, 5, 7, 3, 8, 1, 1, 1, 2, 2, 1, 1, 1, 5, 4, 9, 6, 4, 5, 1, 1, 1, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 10, 1, 1, 2, 2, 1, 2, 5, 1, 1, 1, 1, 1, 1, 5, 2, 1, 2, 2, 1, 2, 2, 1, 2, 10, 7, 2, 1, 2, 2, 1, 2, 2, 1, 2, 1, 1, 2, 5, 10, 2, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 2, 9, 6, 2, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 1, 7, 8, 1, 1, 1, 2, 1, 2, 2, 1, 2, 2, 3, 2, 2, 2, 2, 3, 2, 2, 1, 2, 2, 4, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2); LevelNet50 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 7, 1, 1, 10, 1, 1, 1, 1, 2, 2, 1, 2, 4, 7, 2, 2, 1, 2, 4, 10, 2, 1, 2, 2, 1, 2, 2, 2, 4, 1, 1, 4, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 2, 1, 2, 1, 1, 1, 5, 1, 5, 1, 1, 2, 1, 2, 2, 1, 2, 1, 3, 1, 3, 1, 3, 1, 1, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 2, 5, 2, 1, 1, 1, 2, 11, 2, 1, 1, 2, 5, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 2); level_failed = false; level_complete_mode = false; retry = 1; dialog_mode = false; brick_size = 34; num_bricks = 0; belong_brick = 9999; field_sizeX = 14; field_sizeY = 12; FinishLevelTimer = 100; level_number = 1; otstupX = 101; otstupY = 4; NumberMustDieBricks = 10; took_brick = false; total_num_must_die_bricks = 0; array_must_die_bricks = new array((field_sizeX * field_sizeY) + 1); ArrayNet = new array((field_sizeX * field_sizeY) + 1); array_can_move_bricks = new array((field_sizeX * field_sizeY) + 1); num_can_move_bricks = 0; array_moving_bricks = new array(20); num_moving_bricks = 0; array_lava_bricks = new array(20); num_lava_bricks = 0; array_teleport_bricks = new array(10); num_teleport_bricks = 0; array_hard_bricks = new array((field_sizeX * field_sizeY) + 1); num_hard_bricks = 0; array_bomb_bricks = new array(20); num_bomb_bricks = 0; array_break_bricks = new array(100); num_break_bricks = 0; array_laser_bricks = new array(100); num_laser_bricks = 0; array_magnet_bricks = new array(100); num_magnet_bricks = 0; array_death_bricks = new array(100); num_death_bricks = 0; array_magnetswitch_bricks = new array(100); num_magnetswitch_bricks = 0; mark_next_step_array = new array(10); num_next_step_array = 0; LevelScore = 0; LastScore = 0; Score = 0; Time = 0; TimeRound = 0; MovePause = 2; myDate = new Date(); CurrentTime = myDate.getTime(); ElapsedTime = CurrentTime - LastTime; LastTime = CurrentTime; InitPanelBricks(); MainMenuMusic = new Sound(); MainMenuMusic.attachSound("mainmenumusic"); MainMenuMusic.start(0, 1000000); SoundGetBlox = new Sound(); SoundGetBlox.attachSound("getblox"); SoundBloxMoving = new Sound(); SoundBloxMoving.attachSound("bloxmoving"); SoundElimenateBlox = new Sound(); SoundElimenateBlox.attachSound("elimenateblox"); SoundBombExplode = new Sound(); SoundBombExplode.attachSound("bombexplode"); SoundPushButton = new Sound(); SoundPushButton.attachSound("pushbutton"); SoundLevelComplete = new Sound(); SoundLevelComplete.attachSound("s_levelcomplete"); SoundLevelInComplete = new Sound(); SoundLevelInComplete.attachSound("s_levelincomplete"); SoundBonusCount = new Sound(); SoundBonusCount.attachSound("s_bonuscount"); SoundBonus = new Sound(); SoundBonus.attachSound("s_bonus"); ScoreOnBoardText._visible = false; duplicateMovieClip (ScoreOnBoardText, "ScoreOnBoardText1", 502); duplicateMovieClip (ScoreOnBoardText, "ScoreOnBoardText2", 503); this.ScoreOnBoardText2._visible = false; arrow._visible = false; duplicateMovieClip (arrow, "arrow1", 500); this.arrow1._y = brick_size + otstupX; this.arrow1._x = brick_size + otstupY; movementarrow._visible = false; duplicateMovieClip (movementarrow, "movementarrow_left", 504); duplicateMovieClip (movementarrow, "movementarrow_right", 505); InitMoveArrows(); PlayArea._visible = false; duplicateMovieClip (dialog_level_finished, "dialog_level_finished1", 1001); dialog_level_finished._visible = false; dialog_level_finished1._visible = false; duplicateMovieClip (MainMenu, "MainMenu1", 1002); MainMenu._visible = false; MainMenu1._visible = false; duplicateMovieClip (Help, "Help1", 1003); Help._visible = false; Help1._visible = false; HelpWindowMode = 1; HelpWindowFrameNum = 0; duplicateMovieClip (GameMenu, "GameMenu1", 1004); GameMenu._visible = false; GameMenu1._visible = false; duplicateMovieClip (SelectLevel, "SelectLevel1", 1005); SelectLevel._visible = false; SelectLevel1._visible = false; duplicateMovieClip (LevelStart, "LevelStart1", 1006); LevelStart._visible = false; LevelStart1._visible = false; duplicateMovieClip (LevelFailed, "LevelFailed1", 1007); LevelFailed._visible = false; LevelFailed1._visible = false; duplicateMovieClip (EnterYourName, "EnterYourName1", 1008); EnterYourName._visible = false; EnterYourName1._visible = false; duplicateMovieClip (BuyMeWindow, "BuyMeWindow1", 1009); BuyMeWindow._visible = false; BuyMeWindow1._visible = false; BuyMeWindowMode = 1; LibraryBrick1._visible = false; LibraryBrick2._visible = false; LibraryBrick3._visible = false; LibraryBrick4._visible = false; LibraryBrick5._visible = false; LibraryBrick6._visible = false; LibraryBrick7._visible = false; LibraryBrick8._visible = false; LibraryBrickEmpty._visible = false; LibraryBrickCross._visible = false; LibraryBrickUL._visible = false; LibraryBrickUR._visible = false; LibraryBrickLL._visible = false; LibraryBrickLR._visible = false; LibraryBrickLCap._visible = false; LibraryBrickRCap._visible = false; LibraryBrickTCap._visible = false; LibraryBrickBCap._visible = false; LibraryBrickCap._visible = false; LibraryBrickLTee._visible = false; LibraryBrickRTee._visible = false; LibraryBrickTTee._visible = false; LibraryBrickBTee._visible = false; LibraryBrickLeft._visible = false; LibraryBrickTop._visible = false; LibraryBrickLava._visible = false; LibraryBrickWater._visible = false; LibraryBrickLift._visible = false; LibraryBrickBomb._visible = false; LibraryBrickTeleport._visible = false; LibraryBrickTeleport2._visible = false; LibraryBrickBreak._visible = false; LibraryBrickLaser._visible = false; LibraryLaser._visible = false; LibraryBrickMagnet._visible = false; LibraryBrickSwitch._visible = false; LoadBricks(field_sizeX, field_sizeY); ShowMainMenu(); someListener = new Object(); someListener.onMouseDown = function () { OnMdown(); }; someListener.onMouseUp = function () { belong_brick = 9999; took_brick = false; }; Mouse.addListener(someListener); _root.onEnterFrame = function () { if (!dialog_mode) { UpdateGame(); } };
Instance of Symbol 514 MovieClip "dialog_level_finished" in Frame 3
onClipEvent (enterFrame) { if (!_root.level_complete_mode) { return(undefined); } if (_root.Time > 1) { if (_root.Time >= 8) { _root.Time = _root.Time - 8; _root.SoundBonusCount.start(); _root.TimeRound = Math.Round(_root.Time / 10) * 10; _root.Score = _root.Score + 8; _root.LevelScore = _root.Score - _root.LastScore; } else { _root.Time = 0; _root.TimeRound = 0; } } }
Symbol 16 MovieClip [FLabelSymbol] Frame 1
#initclip 2 _global.FLabelClass = function () { if (this.hostComponent == undefined) { this.hostComponent = ((this._parent.controller == undefined) ? (this._parent) : (this._parent.controller)); } if (this.customTextStyle == undefined) { if (this.hostComponent.textStyle == undefined) { this.hostComponent.textStyle = new TextFormat(); } this.textStyle = this.hostComponent.textStyle; this.enable = true; } }; FLabelClass.prototype = new MovieClip(); Object.registerClass("FLabelSymbol", FLabelClass); FLabelClass.prototype.setLabel = function (label) { var val = this.hostComponent.styleTable.embedFonts.value; if (val != undefined) { this.labelField.embedFonts = val; } this.labelField.setNewTextFormat(this.textStyle); this.labelField.text = label; this.labelField._height = this.labelField.textHeight + 2; }; FLabelClass.prototype.setSize = function (width) { this.labelField._width = width; }; FLabelClass.prototype.setEnabled = function (enable) { this.enable = enable; var tmpColor = this.hostComponent.styleTable[(enable ? "textColor" : "textDisabled")].value; if (tmpColor == undefined) { tmpColor = (enable ? 0 : 8947848); } this.setColor(tmpColor); }; FLabelClass.prototype.getLabel = function () { return(this.labelField.text); }; FLabelClass.prototype.setColor = function (col) { this.labelField.textColor = col; }; #endinitclip
Symbol 25 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(frame5, "face"); component.registerSkinElement(frame3, "shadow"); component.registerSkinElement(frame1, "darkshadow"); component.registerSkinElement(frame4, "highlight"); component.registerSkinElement(frame2, "highlight3D");
Symbol 31 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(frame5, "face"); component.registerSkinElement(frame3, "shadow"); component.registerSkinElement(frame1, "darkshadow"); component.registerSkinElement(frame4, "highlight"); component.registerSkinElement(frame2, "highlight3D");
Symbol 37 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(frame5, "face"); component.registerSkinElement(frame4, "shadow"); component.registerSkinElement(frame2, "darkshadow"); component.registerSkinElement(frame3, "highlight"); component.registerSkinElement(frame1, "highlight3D");
Symbol 43 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(frame5, "face"); component.registerSkinElement(frame3, "shadow"); component.registerSkinElement(frame1, "darkshadow"); component.registerSkinElement(frame4, "highlight"); component.registerSkinElement(frame2, "highlight3D");
Symbol 44 MovieClip [fpb_states] Frame 1
stop();
Symbol 44 MovieClip [fpb_states] Frame 2
stop();
Symbol 44 MovieClip [fpb_states] Frame 3
stop();
Symbol 44 MovieClip [fpb_states] Frame 4
stop();
Symbol 45 MovieClip [FUIComponentSymbol] Frame 1
#initclip 1 function FUIComponentClass() { this.init(); } FUIComponentClass.prototype = new MovieClip(); FUIComponentClass.prototype.init = function () { this.enable = true; this.focused = false; this.useHandCursor = false; this._accImpl = new Object(); this._accImpl.stub = true; this.styleTable = new Array(); if (_global.globalStyleFormat == undefined) { _global.globalStyleFormat = new FStyleFormat(); globalStyleFormat.isGlobal = true; _global._focusControl = new Object(); _global._focusControl.onSetFocus = function (oldFocus, newFocus) { oldFocus.myOnKillFocus(); newFocus.myOnSetFocus(); }; Selection.addListener(_global._focusControl); } if (this._name != undefined) { this._focusrect = false; this.tabEnabled = true; this.focusEnabled = true; this.tabChildren = false; this.tabFocused = true; if (this.hostStyle == undefined) { globalStyleFormat.addListener(this); } else { this.styleTable = this.hostStyle; } this.deadPreview._visible = false; this.deadPreview._width = (this.deadPreview._height = 1); this.methodTable = new Object(); this.keyListener = new Object(); this.keyListener.controller = this; this.keyListener.onKeyDown = function () { this.controller.myOnKeyDown(); }; this.keyListener.onKeyUp = function () { this.controller.myOnKeyUp(); }; for (var i in this.styleFormat_prm) { this.setStyleProperty(i, this.styleFormat_prm[i]); } } }; FUIComponentClass.prototype.setEnabled = function (enabledFlag) { this.enable = ((arguments.length > 0) ? (enabledFlag) : true); this.tabEnabled = (this.focusEnabled = enabledFlag); if ((!this.enable) && (this.focused)) { Selection.setFocus(undefined); } }; FUIComponentClass.prototype.getEnabled = function () { return(this.enable); }; FUIComponentClass.prototype.setSize = function (w, h) { this.width = w; this.height = h; this.focusRect.removeMovieClip(); }; FUIComponentClass.prototype.setChangeHandler = function (chng, obj) { this.handlerObj = ((obj == undefined) ? (this._parent) : (obj)); this.changeHandler = chng; }; FUIComponentClass.prototype.invalidate = function (methodName) { this.methodTable[methodName] = true; this.onEnterFrame = this.cleanUI; }; FUIComponentClass.prototype.cleanUI = function () { if (this.methodTable.setSize) { this.setSize(this.width, this.height); } else { this.cleanUINotSize(); } this.methodTable = new Object(); delete this.onEnterFrame; }; FUIComponentClass.prototype.cleanUINotSize = function () { for (var funct in this.methodTable) { this[funct](); } }; FUIComponentClass.prototype.drawRect = function (x, y, w, h) { var inner = this.styleTable.focusRectInner.value; var outer = this.styleTable.focusRectOuter.value; if (inner == undefined) { inner = 16777215 /* 0xFFFFFF */; } if (outer == undefined) { outer = 0; } this.createEmptyMovieClip("focusRect", 1000); this.focusRect.controller = this; this.focusRect.lineStyle(1, outer); this.focusRect.moveTo(x, y); this.focusRect.lineTo(x + w, y); this.focusRect.lineTo(x + w, y + h); this.focusRect.lineTo(x, y + h); this.focusRect.lineTo(x, y); this.focusRect.lineStyle(1, inner); this.focusRect.moveTo(x + 1, y + 1); this.focusRect.lineTo((x + w) - 1, y + 1); this.focusRect.lineTo((x + w) - 1, (y + h) - 1); this.focusRect.lineTo(x + 1, (y + h) - 1); this.focusRect.lineTo(x + 1, y + 1); }; FUIComponentClass.prototype.pressFocus = function () { this.tabFocused = false; this.focusRect.removeMovieClip(); Selection.setFocus(this); }; FUIComponentClass.prototype.drawFocusRect = function () { this.drawRect(-2, -2, this.width + 4, this.height + 4); }; FUIComponentClass.prototype.myOnSetFocus = function () { this.focused = true; Key.addListener(this.keyListener); if (this.tabFocused) { this.drawFocusRect(); } }; FUIComponentClass.prototype.myOnKillFocus = function () { this.tabFocused = true; this.focused = false; this.focusRect.removeMovieClip(); Key.removeListener(this.keyListener); }; FUIComponentClass.prototype.executeCallBack = function () { this.handlerObj[this.changeHandler](this); }; FUIComponentClass.prototype.updateStyleProperty = function (styleFormat, propName) { this.setStyleProperty(propName, styleFormat[propName], styleFormat.isGlobal); }; FUIComponentClass.prototype.setStyleProperty = function (propName, value, isGlobal) { if (value == "") { return(undefined); } var tmpValue = parseInt(value); if (!isNaN(tmpValue)) { value = tmpValue; } var global = ((arguments.length > 2) ? (isGlobal) : false); if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].useGlobal || (!global)) { this.styleTable[propName].value = value; if (this.setCustomStyleProperty(propName, value)) { } else if (propName == "embedFonts") { this.invalidate("setSize"); } else if (propName.subString(0, 4) == "text") { if (this.textStyle == undefined) { this.textStyle = new TextFormat(); } var textProp = propName.subString(4, propName.length); this.textStyle[textProp] = value; this.invalidate("setSize"); } else { for (var j in this.styleTable[propName].coloredMCs) { var myColor = new Color(this.styleTable[propName].coloredMCs[j]); if (this.styleTable[propName].value == undefined) { var myTObj = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; myColor.setTransform(myTObj); } else { myColor.setRGB(value); } } } this.styleTable[propName].useGlobal = global; } }; FUIComponentClass.prototype.registerSkinElement = function (skinMCRef, propName) { if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].coloredMCs == undefined) { this.styleTable[propName].coloredMCs = new Object(); } this.styleTable[propName].coloredMCs[skinMCRef] = skinMCRef; if (this.styleTable[propName].value != undefined) { var myColor = new Color(skinMCRef); myColor.setRGB(this.styleTable[propName].value); } }; _global.FStyleFormat = function () { this.nonStyles = {listeners:true, isGlobal:true, isAStyle:true, addListener:true, removeListener:true, nonStyles:true, applyChanges:true}; this.listeners = new Object(); this.isGlobal = false; if (arguments.length > 0) { for (var i in arguments[0]) { this[i] = arguments[0][i]; } } }; _global.FStyleFormat.prototype = new Object(); FStyleFormat.prototype.addListener = function () { var arg = 0; while (arg < arguments.length) { var mcRef = arguments[arg]; this.listeners[arguments[arg]] = mcRef; for (var i in this) { if (this.isAStyle(i)) { mcRef.updateStyleProperty(this, i.toString()); } } arg++; } }; FStyleFormat.prototype.removeListener = function (component) { this.listeners[component] = undefined; for (var prop in this) { if (this.isAStyle(prop)) { if (component.styleTable[prop].useGlobal == this.isGlobal) { component.styleTable[prop].useGlobal = true; var value = (this.isGlobal ? undefined : (globalStyleFormat[prop])); component.setStyleProperty(prop, value, true); } } } }; FStyleFormat.prototype.applyChanges = function () { var count = 0; for (var i in this.listeners) { var component = this.listeners[i]; if (arguments.length > 0) { var j = 0; while (j < arguments.length) { if (this.isAStyle(arguments[j])) { component.updateStyleProperty(this, arguments[j]); } j++; } } else { for (var j in this) { if (this.isAStyle(j)) { component.updateStyleProperty(this, j.toString()); } } } } }; FStyleFormat.prototype.isAStyle = function (name) { return((this.nonStyles[name] ? false : true)); }; #endinitclip
Symbol 49 MovieClip [FBoundingBoxSymbol] Frame 1
var component = _parent; component.registerSkinElement(boundingBox, "background"); stop();
Symbol 49 MovieClip [FBoundingBoxSymbol] Frame 2
component.registerSkinElement(boundingBox2, "backgroundDisabled"); stop();
Symbol 52 MovieClip [FPushButtonSymbol] Frame 1
#initclip 3 function FPushButtonClass() { this.init(); } FPushButtonClass.prototype = new FUIComponentClass(); Object.registerClass("FPushButtonSymbol", FPushButtonClass); FPushButtonClass.prototype.init = function () { super.setSize(this._width, this._height); this.boundingBox_mc.unloadMovie(); this.attachMovie("fpb_states", "fpbState_mc", 1); this.attachMovie("FLabelSymbol", "fLabel_mc", 2); this.attachMovie("fpb_hitArea", "fpb_hitArea_mc", 3); super.init(); this.btnState = false; this.setClickHandler(this.clickHandler); this._xscale = 100; this._yscale = 100; this.setSize(this.width, this.height); if (this.label != undefined) { this.setLabel(this.label); } this.ROLE_SYSTEM_PUSHBUTTON = 43; this.STATE_SYSTEM_PRESSED = 8; this.EVENT_OBJECT_STATECHANGE = 32778; this.EVENT_OBJECT_NAMECHANGE = 32780; this._accImpl.master = this; this._accImpl.stub = false; this._accImpl.get_accRole = this.get_accRole; this._accImpl.get_accName = this.get_accName; this._accImpl.get_accState = this.get_accState; this._accImpl.get_accDefaultAction = this.get_accDefaultAction; this._accImpl.accDoDefaultAction = this.accDoDefaultAction; }; FPushButtonClass.prototype.setHitArea = function (w, h) { var hit = this.fpb_hitArea_mc; this.hitArea = hit; hit._visible = false; hit._width = w; hit._height = ((arguments.length > 1) ? (h) : (hit._height)); }; FPushButtonClass.prototype.setSize = function (w, h) { w = ((w < 6) ? 6 : (w)); if (arguments.length > 1) { if (h < 6) { h = 6; } } super.setSize(w, h); this.setLabel(this.getLabel()); this.arrangeLabel(); this.setHitArea(w, h); this.boundingBox_mc._width = w; this.boundingBox_mc._height = h; this.drawFrame(); if (this.focused) { super.myOnSetFocus(); } this.initContentPos("fLabel_mc"); }; FPushButtonClass.prototype.arrangeLabel = function () { var label = this.fLabel_mc; var h = this.height; var w = (this.width - 2); var b = 1; this.fLabel_mc.setSize(w - (b * 4)); label._x = b * 3; label._y = (h / 2) - (label._height / 2); }; FPushButtonClass.prototype.getLabel = function () { return(this.fLabel_mc.labelField.text); }; FPushButtonClass.prototype.setLabel = function (label) { this.fLabel_mc.setLabel(label); this.txtFormat(); this.arrangeLabel(); if (Accessibility.isActive()) { Accessibility.sendEvent(this, 0, this.EVENT_OBJECT_NAMECHANGE); } }; FPushButtonClass.prototype.getEnabled = function () { return(this.enabled); }; FPushButtonClass.prototype.setEnabled = function (enable) { if (enable || (enable == undefined)) { this.gotoFrame(1); this.drawFrame(); this.flabel_mc.setEnabled(true); this.enabled = true; super.setEnabled(true); } else { this.gotoFrame(4); this.drawFrame(); this.flabel_mc.setEnabled(false); this.enabled = false; super.setEnabled(false); } }; FPushButtonClass.prototype.txtFormat = function () { var txtS = this.textStyle; var sTbl = this.styleTable; txtS.align = ((sTbl.textAlign.value == undefined) ? ((txtS.align = "center")) : undefined); txtS.leftMargin = ((sTbl.textLeftMargin.value == undefined) ? ((txtS.leftMargin = 1)) : undefined); txtS.rightMargin = ((sTbl.textRightMargin.value == undefined) ? ((txtS.rightMargin = 1)) : undefined); if (this.fLabel_mc._height > this.height) { super.setSize(this.width, this.fLabel_mc._height); } else { super.setSize(this.width, this.height); } this.fLabel_mc.labelField.setTextFormat(this.textStyle); this.setEnabled(this.enable); }; FPushButtonClass.prototype.drawFrame = function () { var b = 1; var x1 = 0; var y1 = 0; var x2 = this.width; var y2 = this.height; var mc_array = ["up_mc", "over_mc", "down_mc", "disabled_mc"]; var frame = mc_array[this.fpbState_mc._currentframe - 1]; var mc = "frame"; var i = 0; while (i < 6) { x1 = x1 + ((i % 2) * b); y1 = y1 + ((i % 2) * b); x2 = x2 - (((i + 1) % 2) * b); y2 = y2 - (((i + 1) % 2) * b); var w = (Math.abs(x1 - x2) + (2 * b)); var h = (Math.abs(y1 - y2) + (2 * b)); this.fpbState_mc[frame][mc + i]._width = w; this.fpbState_mc[frame][mc + i]._height = h; this.fpbState_mc[frame][mc + i]._x = x1 - b; this.fpbState_mc[frame][mc + i]._y = y1 - b; i++; } }; FPushButtonClass.prototype.setClickHandler = function (chng, obj) { this.handlerObj = ((arguments.length < 2) ? (this._parent) : (obj)); this.clickHandler = chng; }; FPushButtonClass.prototype.executeCallBack = function () { this.handlerObj[this.clickHandler](this); }; FPushButtonClass.prototype.initContentPos = function (mc) { this.incrVal = 1; this.initx = this[mc]._x - (this.getBtnState() * this.incrVal); this.inity = this[mc]._y - (this.getBtnState() * this.incrVal); this.togx = this.initx + this.incrVal; this.togy = this.inity + this.incrVal; }; FPushButtonClass.prototype.setBtnState = function (state) { this.btnState = state; if (state) { this.fLabel_mc._x = this.togx; this.fLabel_mc._y = this.togy; } else { this.fLabel_mc._x = this.initx; this.fLabel_mc._y = this.inity; } }; FPushButtonClass.prototype.getBtnState = function () { return(this.btnState); }; FPushButtonClass.prototype.myOnSetFocus = function () { this.focused = true; super.myOnSetFocus(); }; FPushButtonClass.prototype.onPress = function () { this.pressFocus(); this.fpbState_mc.gotoAndStop(3); this.drawFrame(); this.setBtnState(true); if (Accessibility.isActive()) { Accessibility.sendEvent(this, 0, this.EVENT_OBJECT_STATECHANGE, true); } }; FPushButtonClass.prototype.onRelease = function () { this.fpbState_mc.gotoAndStop(2); this.drawFrame(); this.executeCallBack(); this.setBtnState(false); if (Accessibility.isActive()) { Accessibility.sendEvent(this, 0, this.EVENT_OBJECT_STATECHANGE, true); } }; FPushButtonClass.prototype.onRollOver = function () { this.fpbState_mc.gotoAndStop(2); this.drawFrame(); }; FPushButtonClass.prototype.onRollOut = function () { this.fpbState_mc.gotoAndStop(1); this.drawFrame(); }; FPushButtonClass.prototype.onReleaseOutside = function () { this.setBtnState(false); this.fpbState_mc.gotoAndStop(1); this.drawFrame(); }; FPushButtonClass.prototype.onDragOut = function () { this.setBtnState(false); this.fpbState_mc.gotoAndStop(1); this.drawFrame(); }; FPushButtonClass.prototype.onDragOver = function () { this.setBtnState(true); this.fpbState_mc.gotoAndStop(3); this.drawFrame(); }; FPushButtonClass.prototype.myOnKeyDown = function () { if ((Key.getCode() == 32) && (this.pressOnce == undefined)) { this.onPress(); this.pressOnce = 1; } }; FPushButtonClass.prototype.myOnKeyUp = function () { if (Key.getCode() == 32) { this.onRelease(); this.pressOnce = undefined; } }; FPushButtonClass.prototype.get_accRole = function (childId) { return(this.master.ROLE_SYSTEM_PUSHBUTTON); }; FPushButtonClass.prototype.get_accName = function (childId) { return(this.master.getLabel()); }; FPushButtonClass.prototype.get_accState = function (childId) { if (this.pressOnce) { return(this.master.STATE_SYSTEM_PRESSED); } return(this.master.STATE_SYSTEM_DEFAULT); }; FPushButtonClass.prototype.get_accDefaultAction = function (childId) { return("Press"); }; FPushButtonClass.prototype.accDoDefaultAction = function (childId) { this.master.onPress(); this.master.onRelease(); }; #endinitclip boundingBox_mc._visible = false; deadPreview._visible = false;
Symbol 85 Button
on (release) { if (_root.dialog_mode) { return(undefined); } _root.SoundPushButton.start(); _root.ShowGameMenuWindow(); }
Symbol 86 Button
on (release) { if (_root.dialog_mode) { return(undefined); } _root.SoundPushButton.start(); _root.Score = _root.LastScore; _root.LoadBricks(_root.field_sizeX, _root.field_sizeY); _root.retry++; }
Symbol 87 MovieClip Frame 14
stop();
Symbol 96 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 2
stop();
Symbol 96 MovieClip Frame 3
stop();
Symbol 96 MovieClip Frame 4
stop();
Symbol 96 MovieClip Frame 5
stop();
Symbol 149 MovieClip Frame 1
stop();
Symbol 149 MovieClip Frame 9
stop();
Symbol 174 MovieClip Frame 1
stop();
Symbol 174 MovieClip Frame 2
stop();
Symbol 174 MovieClip Frame 9
stop(); _root.DeleteBrick(this._Number); _visible = false;
Symbol 190 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 9
stop();
Symbol 204 MovieClip Frame 1
stop();
Symbol 204 MovieClip Frame 9
stop();
Symbol 218 MovieClip Frame 1
stop();
Symbol 218 MovieClip Frame 9
stop();
Symbol 232 MovieClip Frame 1
stop();
Symbol 232 MovieClip Frame 9
stop();
Symbol 246 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 9
stop();
Symbol 260 MovieClip Frame 1
stop();
Symbol 260 MovieClip Frame 9
stop();
Symbol 274 MovieClip Frame 1
stop();
Symbol 274 MovieClip Frame 9
stop();
Symbol 283 MovieClip Frame 1
stop();
Symbol 283 MovieClip Frame 2
stop();
Symbol 283 MovieClip Frame 3
stop();
Symbol 289 MovieClip Frame 34
gotoAndPlay (1);
Symbol 289 MovieClip Frame 70
gotoAndPlay (35);
Symbol 377 Button
on (release) { _root.SoundPushButton.start(); if (_root.RegisteredVersion == 1) { fscommand ("quit"); fscommand ("close"); } else { _root.ShowBuyMeWindow(2); } }
Symbol 378 Button
on (release) { _root.SoundPushButton.start(); _root.ShowBuyMeWindow(1); }
Symbol 379 Button
on (release) { _root.SoundPushButton.start(); getURL (_root.HiScoreOpenURL, "_blank"); }
Symbol 380 Button
on (release) { _root.SoundPushButton.start(); getURL (_root.LinkMoreGames, "_blank"); }
Symbol 381 Button
on (release) { _root.SoundPushButton.start(); _root.ShowHelpWindow(1); }
Symbol 385 Button
on (release) { _root.SoundPushButton.start(); _root.Score = 0; _root.retry = 1; _root.ShowSelectLevelWindow(); }
Symbol 386 MovieClip Frame 17
if (_root.HiScoreEnabled == 0) { Button_HighScores._visible = false; } if (_root.RegisteredVersion == 1) { Button_Buy._visible = false; } stop();
Symbol 442 Button
on (release) { _root.SoundPushButton.start(); _root.ShowPlayArea(); }
Symbol 443 MovieClip Frame 15
stop();
Symbol 448 Button
on (release) { _root.SoundPushButton.start(); _root.ShowMainMenu(); }
Symbol 458 Button
on (release) { _root.SelectLevel_StartGame(1, 0); }
Symbol 461 Button
on (release) { _root.SelectLevel_StartGame(6, 0); }
Symbol 466 Button
on (release) { _root.SelectLevel_StartGame(11, 0); }
Symbol 469 Button
on (release) { _root.SelectLevel_StartGame(21, 0); }
Symbol 472 Button
on (release) { _root.SelectLevel_StartGame(26, 0); }
Symbol 475 Button
on (release) { _root.SelectLevel_StartGame(41, 0); }
Symbol 478 Button
on (release) { _root.SelectLevel_StartGame(46, 0); }
Symbol 481 Button
on (release) { _root.SelectLevel_StartGame(16, 0); }
Symbol 484 Button
on (release) { _root.SelectLevel_StartGame(31, 0); }
Symbol 487 Button
on (release) { _root.SelectLevel_StartGame(36, 0); }
Symbol 497 MovieClip Frame 78
gotoAndPlay (14);
Symbol 513 Button
on (release) { if (_root.Time > 1) { _root.TimeRound = 0; _root.Score = _root.Score + (Math.Round(_root.Time / 10) * 10); _root.LevelScore = _root.Score - _root.LastScore; _root.Time = 0; } _root.SoundLevelComplete.stop(); _root.SoundBonusCount.stop(); _root.SoundPushButton.start(); _root.Score = _root.Score + Math.round(_root.Time); _root.GotoNextLevel(); }
Symbol 514 MovieClip Frame 15
stop();
Symbol 519 Button
on (release) { _root.SoundPushButton.start(); _root.MainMenuMusic.start(0, 1000000); _root.ShowMainMenu(); }
Symbol 520 Button
on (release) { _root.SoundPushButton.start(); _root.Score = _root.LastScore; _root.LoadBricks(_root.field_sizeX, _root.field_sizeY); _root.retry++; }
Symbol 529 Button
on (release) { ShowBuyMeWindow(buyMeMode); if (_root.RegisteredVersion == 0) { _root.ShowBuyMeWindow(4); } else { _root.GotoNextLevel(); } }
Symbol 532 Button
on (release) { _root.SoundPushButton.start(); _root.GameMenu1._visible = false; if ((_root.HiScoreEnabled == 1) && (_root.Score > 1000)) { _root.ShowEnterYourNameWindow(); } else { _root.MainMenuMusic.start(0, 1000000); if (_root.RegisteredVersion == 0) { _root.ShowBuyMeWindow(1); } else { _root.ShowMainMenu(); } } }
Symbol 533 Button
on (release) { ShowBuyMeWindow(buyMeMode); if (_root.RegisteredVersion == 0) { _root.MainMenuMusic.start(0, 1000000); _root.ShowBuyMeWindow(4); } else { _root.GotoNextLevel(); } }
Symbol 534 Button
on (release) { _root.SoundPushButton.start(); _root.ShowHelpWindow(2); }
Symbol 535 Button
on (release) { _root.SoundPushButton.start(); _root.GameMenu1._visible = false; _root.dialog_mode = false; }
Symbol 536 MovieClip Frame 15
stop();
Symbol 537 Button
on (release) { _root.SoundPushButton.start(); _root.MainMenu1._visible = true; _root.MainMenu1.gotoandplay(1); _root.Help1._visible = false; }
Symbol 546 Button
on (release) { _root.SoundPushButton.start(); if (_root.helpWindowMode == 2) { _root.ShowPlayArea(); } else { _root.ShowMainMenu(); } }
Symbol 547 Button
on (release) { HelpWindowFrameNum = HelpWindowFrameNum + 1; if (HelpWindowFrameNum > 10) { HelpWindowFrameNum = 0; } _root.Help1.gotoAndStop(15 + HelpWindowFrameNum); _root.Help1.hintArea.gotoAndPlay(1); }
Symbol 558 MovieClip Frame 1
hint1_clip.gotoandplay(1);
Symbol 558 MovieClip Frame 15
stop();
Symbol 563 Button
on (release) { _root.MainMenuMusic.start(0, 1000000); if (_root.RegisteredVersion == 0) { _root.ShowBuyMeWindow(1); } else { _root.ShowMainMenu(); } }
Symbol 567 Button
on (release) { frmPost = new LoadVars(); frmPost.playername = EnterField.text; frmPost.score = _root.Score; frmPost.dval = "102x49g58j"; frmPost.gameid = "blox"; frmPost.url = _root.HiScoreSaveURL; frmPost.send(frmPost.url, "_blank", "GET"); _root.MainMenuMusic.start(0, 1000000); if (_root.RegisteredVersion == 0) { _root.ShowBuyMeWindow(1); } else { _root.ShowMainMenu(); } }
Symbol 597 Button
on (release) { _root.SoundPushButton.start(); getURL (_root.LinkBuyMe, "_blank"); if (_root.BuyMeWindowMode == 2) { fscommand ("quit"); fscommand ("close"); } else if (_root.BuyMeWindowMode == 3) { _root.ShowSelectLevelWindow(); } else if (_root.BuyMeWindowMode == 4) { _root.MainMenuMusic.stop(); _root.ShowPlayArea(); } else { _root.ShowMainMenu(); } }
Symbol 598 Button
on (release) { _root.SoundPushButton.start(); if (_root.BuyMeWindowMode == 2) { fscommand ("quit"); fscommand ("close"); } else if (_root.BuyMeWindowMode == 3) { _root.ShowSelectLevelWindow(); } else if (_root.BuyMeWindowMode == 4) { _root.MainMenuMusic.stop(); _root.ShowPlayArea(); } else { _root.ShowMainMenu(); } }
Symbol 599 MovieClip Frame 1
SpecialText.text = "Special: Try advanced level 31 for free!"; if (_root.BuyMeWindowMode == 4) { nagText.text = "Skip Level only available in BLOX Deluxe.\nBuy now to enjoy all 50 levels!"; } else if (_root.BuyMeWindowMode == 3) { nagText.text = "Selected level only available in BLOX Deluxe.\nBuy now to enjoy all 50 levels!"; SpecialText._visible = false; FreeTryBtn._visible = false; } else { nagText.text = "Incredible new challenges ahead.\nBuy now to enjoy all 50 levels!"; }
Symbol 599 MovieClip Frame 15
if (_root.BuyMeWindowMode == 3) { SpecialText._visible = false; FreeTryBtn._visible = false; } stop();

Library Items

Symbol 1 Font [F1]Used by:61 62 68 71 72 73 78 82 83 84 90 133 134 276 281 290 351 353 354 355 357 358 359 361 362 363 365 366 367 369 370 371 373 374 375 389 395 428 429 430 431 433 434 435 437 438 439 440 441 445 446 447 450 452 459 460 463 464 467 468 470 471 473 474 476 477 479 480 482 483 485 486 490 491 492 493 494 495 496 500 501 502 504 505 506 507 508 509 510 511 515 516 517 518 521 522 523 526 527 528 538 539 540 542 543 544 548 549 550 551 552 553 554 555 556 557 560 561 562 564 565 566 568 569 570 571 573 574 575 577 578 579 584 585 589 590 592 593 594 595
Symbol 2 Sound [pushbutton]
Symbol 3 Sound [mainmenumusic]
Symbol 4 Sound [s_levelincomplete]
Symbol 5 Sound [s_levelcomplete]
Symbol 6 Sound [s_bonus]
Symbol 7 Sound [bombexplode]
Symbol 8 Sound [s_bonuscount]
Symbol 9 Sound [elimenateblox]
Symbol 10 Sound [bloxmoving]
Symbol 11 Sound [getblox]
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [fpb_hitArea]Uses:12
Symbol 14 FontUsed by:15
Symbol 15 EditableTextUses:14Used by:16
Symbol 16 MovieClip [FLabelSymbol]Uses:15
Symbol 17 GraphicUsed by:18 19 26 27 32 33 34 35 38 39
Symbol 18 MovieClipUses:17Used by:25
Symbol 19 MovieClipUses:17Used by:25
Symbol 20 GraphicUsed by:21 22 28 29 40 41
Symbol 21 MovieClipUses:20Used by:25
Symbol 22 MovieClipUses:20Used by:25
Symbol 23 GraphicUsed by:24 30 36 42
Symbol 24 MovieClipUses:23Used by:25
Symbol 25 MovieClipUses:18 19 21 22 24Used by:44
Symbol 26 MovieClipUses:17Used by:31
Symbol 27 MovieClipUses:17Used by:31
Symbol 28 MovieClipUses:20Used by:31
Symbol 29 MovieClipUses:20Used by:31
Symbol 30 MovieClipUses:23Used by:31
Symbol 31 MovieClipUses:26 27 28 29 30Used by:44
Symbol 32 MovieClipUses:17Used by:37
Symbol 33 MovieClipUses:17Used by:37
Symbol 34 MovieClipUses:17Used by:37
Symbol 35 MovieClipUses:17Used by:37
Symbol 36 MovieClipUses:23Used by:37
Symbol 37 MovieClipUses:32 33 34 35 36Used by:44
Symbol 38 MovieClipUses:17Used by:43
Symbol 39 MovieClipUses:17Used by:43
Symbol 40 MovieClipUses:20Used by:43
Symbol 41 MovieClipUses:20Used by:43
Symbol 42 MovieClipUses:23Used by:43
Symbol 43 MovieClipUses:38 39 40 41 42Used by:44
Symbol 44 MovieClip [fpb_states]Uses:25 31 37 43
Symbol 45 MovieClip [FUIComponentSymbol]
Symbol 46 GraphicUsed by:47 55
Symbol 47 MovieClipUses:46Used by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [FBoundingBoxSymbol]Uses:47 48Used by:52
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:52
Symbol 52 MovieClip [FPushButtonSymbol]Uses:49 51
Symbol 53 GraphicUsed by:87 386  Timeline
Symbol 54 GraphicUsed by:Timeline
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Instance Names

"ProgressBar"Frame 1Symbol 55 MovieClip
"PlayArea"Frame 3Symbol 87 MovieClip
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"LibraryBrickTeleport"Frame 3Symbol 110 MovieClip
"LibraryBrickLaser"Frame 3Symbol 112 MovieClip
"LibraryLaser"Frame 3Symbol 116 MovieClip
"LibraryBrickWater"Frame 3Symbol 127 MovieClip
"LibraryBrickLava"Frame 3Symbol 131 MovieClip
"LibraryBrickMagnet"Frame 3Symbol 135 MovieClip
"LibraryBrick1"Frame 3Symbol 149 MovieClip
"LibraryBrickBomb"Frame 3Symbol 174 MovieClip
"movementarrow"Frame 3Symbol 176 MovieClip
"LibraryBrick7"Frame 3Symbol 190 MovieClip
"LibraryBrick6"Frame 3Symbol 204 MovieClip
"LibraryBrick3"Frame 3Symbol 218 MovieClip
"LibraryBrick8"Frame 3Symbol 232 MovieClip
"LibraryBrick5"Frame 3Symbol 246 MovieClip
"LibraryBrick2"Frame 3Symbol 260 MovieClip
"LibraryBrick4"Frame 3Symbol 274 MovieClip
"LibraryBrickSwitch"Frame 3Symbol 283 MovieClip
"arrow"Frame 3Symbol 289 MovieClip
"ScoreOnBoardText"Frame 3Symbol 290 EditableText
"LibraryBrickTeleport2"Frame 3Symbol 295 MovieClip
"LibraryBrickLR"Frame 3Symbol 298 MovieClip
"LibraryBrickLCap"Frame 3Symbol 301 MovieClip
"LibraryBrickRCap"Frame 3Symbol 304 MovieClip
"LibraryBrickBCap"Frame 3Symbol 307 MovieClip
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"LibraryBrickLL"Frame 3Symbol 316 MovieClip
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"BuyMe_Hint1_clip"Symbol 599 MovieClip Frame 1Symbol 596 MovieClip
"Button_Buy"Symbol 599 MovieClip Frame 15Symbol 597 Button
"Button_Later"Symbol 599 MovieClip Frame 15Symbol 598 Button

Special Tags

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ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
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ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
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ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
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ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
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ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
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ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"

Labels

#"Symbol_10"Symbol 13 MovieClip [fpb_hitArea] Frame 1
"Symbol_32"Symbol 16 MovieClip [FLabelSymbol] Frame 1
"up"Symbol 44 MovieClip [fpb_states] Frame 1
"over"Symbol 44 MovieClip [fpb_states] Frame 2
"down"Symbol 44 MovieClip [fpb_states] Frame 3
"disabled"Symbol 44 MovieClip [fpb_states] Frame 4
"Symbol_36"Symbol 45 MovieClip [FUIComponentSymbol] Frame 1
"enabled"Symbol 49 MovieClip [FBoundingBoxSymbol] Frame 1
"disabled"Symbol 49 MovieClip [FBoundingBoxSymbol] Frame 2

Dynamic Text Variables

_root.ScoreSymbol 78 EditableText"100"
_root.level_numberSymbol 82 EditableText"10"
_root.retrySymbol 83 EditableText"10"
_root.TimeRoundSymbol 84 EditableText"100"
_root.level_numberSymbol 438 EditableText"10"
_root.LevelScoreSymbol 507 EditableText"123456"
_root.TimeRoundSymbol 508 EditableText"123456"
_root.ScoreSymbol 509 EditableText"123456"




http://swfchan.com/10/47407/info.shtml
Created: 1/5 -2019 21:26:14 Last modified: 1/5 -2019 21:26:14 Server time: 05/11 -2024 08:39:10