Frame 1
function checkGoodUrl(myUrl) {
if (_url.substr(0, myUrl.length) == myUrl) {
return(1);
}
return(0);
}
LinkBuyMe = "http://www.arcadetown.com/order/choosemethod.asp?gameid=blox";
LinkMoreGames = "http://www.arcadetown.com/index.asp?gameid=blox";
HiScoreEnabled = 1;
HiScoreSaveURL = "http://www.arcadetown.com/blox/hs.asp";
HiScoreOpenURL = "http://www.arcadetown.com/scripts/show_hiscore.asp?gameid=blox";
RegisteredVersion = 0;
EnableEscSkipLevel = 0;
var isGoodUrl = 1;
if (_root.RegisteredVersion == 1) {
if (checkGoodUrl("http://") == 1) {
if ((((checkGoodUrl("http://www.arcadetown.com") == 1) || (checkGoodUrl("http://arcadetown.com") == 1)) || (checkGoodUrl("http://www.freewebgames.com") == 1)) || (checkGoodUrl("http://freewebgames.com") == 1)) {
isGoodUrl = 1;
} else {
isGoodUrl = 0;
}
}
}
if (isGoodUrl == 1) {
if (_framesloaded >= _totalframes) {
gotoAndPlay (3);
stop();
} else {
ProgressBar._xscale = int((getBytesLoaded() / getBytesTotal()) * 100);
}
} else {
ProgressBar._xscale = 0;
}
Frame 2
gotoAndPlay (1);
Frame 3
function UpdateDieTimer() {
var objBrk;
var i = 1;
while (i <= num_death_bricks) {
objBrk = this["brcik" + array_death_bricks[i]];
if ((objBrk._DieTimer < 100) && (objBrk._DieTimer > 1)) {
objBrk._DieTimer = objBrk._DieTimer - 10;
objBrk._Alpha = 30 + (objBrk._DieTimer * 0.7);
if (objBrk._DieTimer < 1) {
objBrk._visible = false;
}
} else {
DeleteFromDeathArray(array_death_bricks[i]);
}
i++;
}
}
function FillArrayNet() {
var objBrk;
var nMax = (field_sizeX * field_sizeY);
var i = 1;
while (i <= nMax) {
ArrayNet[i] = 9999;
i++;
}
var i = 1;
while (i <= num_bricks) {
objBrk = this["brcik" + i];
if (objBrk._DieTimer == 100) {
objBrk._NetPosX = ConvXtoNetXround(objBrk._x);
objBrk._NetPosY = ConvYtoNetYround(objBrk._y);
}
i++;
}
var i = 1;
while (i <= num_hard_bricks) {
objBrk = this["brcik" + array_hard_bricks[i]];
ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = array_hard_bricks[i];
i++;
}
}
function FillMustDieArray() {
var nMax = (field_sizeX * field_sizeY);
total_num_must_die_bricks = 0;
var i = 1;
while (i <= nMax) {
array_must_die_bricks[i] = 9999;
i++;
}
var j = 1;
while (j <= num_bricks) {
if (this["brcik" + j]._MustDie) {
total_num_must_die_bricks++;
array_must_die_bricks[total_num_must_die_bricks] = j;
}
j++;
}
}
function DeleteFromMustDieArray(n) {
var j = 1;
while (j <= total_num_must_die_bricks) {
if (array_must_die_bricks[j] == n) {
if (j < total_num_must_die_bricks) {
array_must_die_bricks[j] = array_must_die_bricks[total_num_must_die_bricks];
}
total_num_must_die_bricks--;
}
j++;
}
}
function DeleteFromCanMoveArray(n) {
var j = 1;
while (j <= num_can_move_bricks) {
if (array_can_move_bricks[j] == n) {
if (j < num_can_move_bricks) {
array_can_move_bricks[j] = array_can_move_bricks[num_can_move_bricks];
}
num_can_move_bricks--;
}
j++;
}
}
function SetRightPosition(n) {
var objBrk = this["brcik" + n];
objBrk._x = ConvNetXtoX(objBrk._NetPosX);
objBrk._y = ConvNetYtoY(objBrk._NetPosY);
}
function SetRightPositionX(n) {
var objBrk = this["brcik" + n];
objBrk._x = ConvNetXtoX(objBrk._NetPosX);
}
function SetRightPositionY(n) {
var objBrk = this["brcik" + n];
objBrk._y = ConvNetYtoY(objBrk._NetPosY);
}
function ConvNetXtoX(val) {
return((val * brick_size) + otstupX);
}
function ConvNetYtoY(val) {
return((val * brick_size) + otstupY);
}
function ConvXtoNetX(val) {
return(Math.floor((val - otstupX) / brick_size));
}
function ConvYtoNetY(val) {
return(Math.floor((val - otstupY) / brick_size));
}
function ConvXtoNetXround(val) {
return(Math.round((val - otstupX) / brick_size));
}
function ConvYtoNetYround(val) {
return(Math.round((val - otstupY) / brick_size));
}
function GetDifferenParentLastChild(index) {
var CurIndex = index;
var result = -1;
var objBrk = this["brcik" + CurIndex];
while (objBrk._Child != 9999) {
CurIndex = objBrk._Child;
objBrk = this["brcik" + CurIndex];
result--;
}
return(result);
}
function DeleteFromMovingArray(n) {
var j = 1;
while (j <= num_moving_bricks) {
if (array_moving_bricks[j] == n) {
if (j < num_moving_bricks) {
array_moving_bricks[j] = array_moving_bricks[num_moving_bricks];
}
num_moving_bricks--;
}
j++;
}
}
function UpdateFalling() {
var objBrk;
var objBrk2;
var i = 1;
while (i <= total_num_must_die_bricks) {
objBrk = this["brcik" + array_must_die_bricks[i]];
if (objBrk._Parent == 9999) {
if (objBrk._BelongMagnet == 9999) {
k = 9999;
if (objBrk._NetPosY < field_sizeY) {
k = FindBrick(objBrk._NetPosX, objBrk._NetPosY + 1);
}
if ((k == 9999) && (objBrk._NetPosY < (field_sizeY - 1))) {
k = FindBrick(objBrk._NetPosX, objBrk._NetPosY + 2);
}
objBrk._OldFalling = objBrk._Falling;
objBrk._Falling = false;
objBrk2 = this["brcik" + k];
if ((k == 9999) || ((objBrk2._y - objBrk._y) > (brick_size + 6))) {
if (objBrk._NetPosY < field_sizeY) {
ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = 9999;
objBrk._Falling = true;
objBrk._y = objBrk._y + 6;
objBrk._NetPosY = ConvYtoNetY(objBrk._y);
ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = objBrk._Number;
} else {
objBrk._NetPosY = ConvYtoNetY(objBrk._y);
objBrk._y = ConvNetYtoY(objBrk._NetPosY);
if (objBrk._OldFalling == true) {
AddToNextStepArray(objBrk._Number);
}
}
} else if (objBrk._Falling != objBrk._OldFalling) {
ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = 9999;
if (k != 9999) {
objBrk._y = objBrk2._y - brick_size;
objBrk._NetPosY = ConvYtoNetY(objBrk._y);
if (objBrk2._Type != 11) {
SetRightPosition(array_must_die_bricks[i]);
}
}
ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = objBrk._Number;
AddToNextStepArray(objBrk._Number);
}
}
}
i++;
}
}
function UpdateMoving() {
var i;
var j;
var k;
var objBrk;
var objBrk2;
var xConv;
var yConv;
var d_x;
var d_y;
var mustY;
i = 1;
while (i <= num_moving_bricks) {
objBrk = this["brcik" + array_moving_bricks[i]];
objBrk._LiftStopTime = objBrk._LiftStopTime - 1;
d_x = 0;
d_y = 0;
if (objBrk._MoveX > 0) {
d_x = 1;
} else if (objBrk._MoveX < 0) {
d_x = -1;
}
if (objBrk._MoveY > 0) {
d_y = 1;
} else if (objBrk._MoveY < 0) {
d_y = -1;
}
if (d_y == -1) {
d_y = GetDifferenParentLastChild(array_moving_bricks[i]);
}
if (d_x == 1) {
if (objBrk._NetPosX >= field_sizeX) {
xConv = ConvNetXtoX(objBrk._NetPosX);
if (objBrk._x > xConv) {
objBrk._x = xConv;
objBrk._MoveX = objBrk._MoveX * -1;
objBrk._LiftStopTime = 25;
}
}
} else if (d_x == -1) {
if (objBrk._NetPosX <= 0) {
if (objBrk._x < ConvNetXtoX(objBrk._NetPosX)) {
objBrk._x = ConvNetXtoX(objBrk._NetPosX + 1);
objBrk._MoveX = objBrk._MoveX * -1;
objBrk._LiftStopTime = 25;
}
}
}
if (d_y == 1) {
if (objBrk._NetPosY > (field_sizeY - 1)) {
if (objBrk._y > ConvNetYtoY(objBrk._NetPosY)) {
SetrightPositionY(array_moving_bricks[i]);
objBrk._MoveY = objBrk._MoveY * -1;
objBrk._LiftStopTime = 25;
}
}
} else if (d_y < 0) {
if ((objBrk._NetPosY + d_y) <= 0) {
if (objBrk._y < ConvNetYtoY(objBrk._NetPosY)) {
SetrightPositionY(array_moving_bricks[i]);
objBrk._MoveY = objBrk._MoveY * -1;
objBrk._LiftStopTime = 25;
}
}
}
if (objBrk._MoveX > 0) {
d_x = 1;
} else if (objBrk._MoveX < 0) {
d_x = -1;
}
if (objBrk._MoveY > 0) {
d_y = 1;
} else if (objBrk._MoveY < 0) {
d_y = GetDifferenParentLastChild(array_moving_bricks[i]);
}
if (objBrk._LiftStopTime < 0) {
j = objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX);
ArrayNet[j] = 9999;
objBrk._x = objBrk._x + objBrk._MoveX;
objBrk._y = objBrk._y + objBrk._MoveY;
ArrayNet[j] = array_moving_bricks[i];
}
if ((objBrk._NetPosY + d_y) <= field_sizeY) {
if ((objBrk._NetPosY + d_y) >= 1) {
if (FindBrick(objBrk._NetPosX + d_x, objBrk._NetPosY + d_y) != 9999) {
xConv = ConvNetXtoX(objBrk._NetPosX);
yConv = ConvNetYtoY(objBrk._NetPosY);
if (((((d_x < 0) && (objBrk._x < xConv)) || ((d_x > 0) && (objBrk._x > xConv))) || ((d_y < 0) && (objBrk._y < yConv))) || ((d_y > 0) && (objBrk._y > yConv))) {
objBrk._LiftStopTime = 25;
objBrk._MoveX = objBrk._MoveX * -1;
objBrk._MoveY = objBrk._MoveY * -1;
SetrightPosition(array_moving_bricks[i]);
}
}
}
}
j = objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX);
ArrayNet[j] = 9999;
objBrk._NetPosX = ConvXtoNetXround(objBrk._x);
objBrk._NetPosY = ConvYtoNetYround(objBrk._y);
j = objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX);
ArrayNet[j] = array_moving_bricks[i];
var s = array_moving_bricks[i];
objBrk = this["brcik" + s];
while (objBrk._Child != 9999) {
objBrk2 = this["brcik" + objBrk._Child];
j = objBrk2._NetPosX + ((objBrk2._NetPosY - 1) * field_sizeX);
ArrayNet[j] = 9999;
mustY = 9999;
k = (objBrk._y - brick_size) - objBrk2._y;
if (k > 10) {
mustY = objBrk2._y + Math.round(k * 0.75);
}
objBrk2._x = objBrk._x;
objBrk2._y = objBrk._y - brick_size;
objBrk2._NetPosX = ConvXtoNetXround(objBrk2._x);
if (MustY != 9999) {
objBrk2._y = mustY;
}
objBrk2._NetPosY = ConvYtoNetYround(objBrk2._y);
j = objBrk2._NetPosX + ((objBrk2._NetPosY - 1) * field_sizeX);
ArrayNet[j] = objBrk._Child;
s = objBrk._Child;
objBrk = this["brcik" + s];
}
i++;
}
}
function UpdateParentChild() {
var objBrk;
var objBrk2;
var i;
var k;
i = 1;
while (i <= num_can_move_bricks) {
objBrk = this["brcik" + array_can_move_bricks[i]];
if (((objBrk._Parent != 9999) || (objBrk._MoveY != 0)) || (objBrk._MoveX != 0)) {
if (objBrk._Child == 9999) {
k = FindBrick(objBrk._NetPosX, objBrk._NetPosY - 1);
if (k != 9999) {
objBrk2 = this["brcik" + k];
if (objBrk2._Parent == 9999) {
if (objBrk2._MustDie == 1) {
objBrk._Child = k;
objBrk2._Parent = array_can_move_bricks[i];
objBrk2._Falling = false;
}
}
}
}
}
i++;
}
i = 1;
while (i <= num_can_move_bricks) {
objBrk = this["brcik" + array_can_move_bricks[i]];
if (objBrk._Child != 9999) {
MarkBrickToDelete(objBrk._Child);
}
i++;
}
}
function LoadBricks(n, m) {
var strBrkName;
var nBrkType;
var objBrk;
var nBrkTypeTop;
var nBrkTypeLeft;
var nBrkTypeRight;
var nBrkTypeBottom;
var i = 1;
while (i <= num_bricks) {
removeMovieClip(this["brcik" + i]);
i++;
}
DeleteLaserLines();
num_bricks = 0;
belong_brick = 9999;
took_brick = false;
num_can_move_bricks = 0;
num_moving_bricks = 0;
num_lava_bricks = 0;
num_teleport_bricks = 0;
num_hard_bricks = 0;
num_bomb_bricks = 0;
num_break_bricks = 0;
num_laser_bricks = 0;
num_magnet_bricks = 0;
num_magnetswitch_bricks = 0;
num_death_bricks = 0;
level_failed = false;
LastScore = Score;
FinishLevelTimer = 100;
dialog_mode = false;
this.ScoreOnBoardText1._DieTimer = -1;
this.ScoreOnBoardText1._visible = false;
LevelNet = this["LevelNet" + level_number];
var i = 1;
while (i <= m) {
var j = 1;
while (j <= n) {
nBrkType = LevelNet[(j - 1) + ((i - 1) * field_sizeX)];
if (nBrkType != 1) {
num_bricks++;
strBrkName = "brcik" + num_bricks;
if (nBrkType == 2) {
nBrkTypeTop = 1;
nBrkTypeLeft = 1;
nBrkTypeRight = 1;
nBrkTypeBottom = 1;
if (j >= 2) {
nBrkTypeLeft = LevelNet[(j - 2) + ((i - 1) * field_sizeX)];
}
if (j < n) {
nBrkTypeRight = LevelNet[j + ((i - 1) * field_sizeX)];
}
if (i >= 2) {
nBrkTypeTop = LevelNet[(j - 1) + ((i - 2) * field_sizeX)];
}
if (i < m) {
nBrkTypeBottom = LevelNet[(j - 1) + (i * field_sizeX)];
}
if ((((nBrkTypeLeft == 2) && (nBrkTypeRight == 2)) && (nBrkTypeTop == 2)) && (nBrkTypeBottom == 2)) {
duplicateMovieClip (LibraryBrickCross, strBrkName, num_bricks);
} else if (((nBrkTypeRight == 2) && (nBrkTypeTop == 2)) && (nBrkTypeBottom == 2)) {
duplicateMovieClip (LibraryBrickLTee, strBrkName, num_bricks);
} else if (((nBrkTypeLeft == 2) && (nBrkTypeTop == 2)) && (nBrkTypeBottom == 2)) {
duplicateMovieClip (LibraryBrickRTee, strBrkName, num_bricks);
} else if (((nBrkTypeLeft == 2) && (nBrkTypeRight == 2)) && (nBrkTypeTop == 2)) {
duplicateMovieClip (LibraryBrickBTee, strBrkName, num_bricks);
} else if (((nBrkTypeLeft == 2) && (nBrkTypeRight == 2)) && (nBrkTypeBottom == 2)) {
duplicateMovieClip (LibraryBrickTTee, strBrkName, num_bricks);
} else if ((nBrkTypeRight == 2) && (nBrkTypeBottom == 2)) {
duplicateMovieClip (LibraryBrickUL, strBrkName, num_bricks);
} else if ((nBrkTypeLeft == 2) && (nBrkTypeBottom == 2)) {
duplicateMovieClip (LibraryBrickUR, strBrkName, num_bricks);
} else if ((nBrkTypeRight == 2) && (nBrkTypeTop == 2)) {
duplicateMovieClip (LibraryBrickLL, strBrkName, num_bricks);
} else if ((nBrkTypeLeft == 2) && (nBrkTypeTop == 2)) {
duplicateMovieClip (LibraryBrickLR, strBrkName, num_bricks);
} else if ((nBrkTypeTop == 2) && (nBrkTypeBottom == 2)) {
duplicateMovieClip (LibraryBrickLeft, strBrkName, num_bricks);
} else if ((nBrkTypeLeft == 2) && (nBrkTypeRight == 2)) {
duplicateMovieClip (LibraryBrickTop, strBrkName, num_bricks);
} else if (nBrkTypeBottom == 2) {
duplicateMovieClip (LibraryBrickTCap, strBrkName, num_bricks);
} else if (nBrkTypeTop == 2) {
duplicateMovieClip (LibraryBrickBCap, strBrkName, num_bricks);
} else if (nBrkTypeRight == 2) {
duplicateMovieClip (LibraryBrickLCap, strBrkName, num_bricks);
} else if (nBrkTypeLeft == 2) {
duplicateMovieClip (LibraryBrickRCap, strBrkName, num_bricks);
} else {
duplicateMovieClip (LibraryBrickCap, strBrkName, num_bricks);
}
} else if (nBrkType == 3) {
duplicateMovieClip (LibraryBrick1, strBrkName, num_bricks + 150);
} else if (nBrkType == 4) {
duplicateMovieClip (LibraryBrick2, strBrkName, num_bricks + 150);
} else if (nBrkType == 5) {
duplicateMovieClip (LibraryBrick3, strBrkName, num_bricks + 150);
} else if (nBrkType == 6) {
duplicateMovieClip (LibraryBrick4, strBrkName, num_bricks + 150);
} else if (nBrkType == 7) {
duplicateMovieClip (LibraryBrick5, strBrkName, num_bricks + 150);
} else if (nBrkType == 8) {
duplicateMovieClip (LibraryBrick6, strBrkName, num_bricks + 150);
} else if (nBrkType == 9) {
duplicateMovieClip (LibraryBrick7, strBrkName, num_bricks + 150);
} else if (nBrkType == 10) {
duplicateMovieClip (LibraryBrick8, strBrkName, num_bricks + 150);
} else if (nBrkType == 11) {
duplicateMovieClip (LibraryBrickLift, strBrkName, num_bricks + 150);
} else if (nBrkType == 12) {
duplicateMovieClip (LibraryBrickWater, strBrkName, num_bricks + 150);
} else if (nBrkType == 13) {
duplicateMovieClip (LibraryBrickLava, strBrkName, num_bricks + 150);
} else if (nBrkType == 14) {
duplicateMovieClip (LibraryBrickBomb, strBrkName, num_bricks);
} else if (nBrkType == 15) {
duplicateMovieClip (LibraryBrickBreak, strBrkName, num_bricks);
} else if (nBrkType == 16) {
duplicateMovieClip (LibraryBrickLift, strBrkName, num_bricks + 150);
} else if ((((nBrkType == 21) || (nBrkType == 23)) || (nBrkType == 25)) || (nBrkType == 27)) {
duplicateMovieClip (LibraryBrickTeleport, strBrkName, num_bricks + 150);
} else if ((((nBrkType == 22) || (nBrkType == 24)) || (nBrkType == 26)) || (nBrkType == 28)) {
duplicateMovieClip (LibraryBrickTeleport2, strBrkName, num_bricks + 150);
} else if ((nBrkType >= 31) && (nBrkType <= 34)) {
duplicateMovieClip (LibraryBrickMagnet, strBrkName, num_bricks + 150);
} else if ((nBrkType >= 41) && (nBrkType <= 49)) {
duplicateMovieClip (LibraryBrickSwitch, strBrkName, num_bricks + 150);
} else if ((nBrkType >= 51) && (nBrkType <= 99)) {
duplicateMovieClip (LibraryBrickLaser, strBrkName, num_bricks);
}
objBrk = this[strBrkName];
objBrk._x = ConvNetXtoX(j);
objBrk._y = ConvNetYtoY(i);
objBrk._NetPosX = j;
objBrk._NetPosY = i;
objBrk._MustDie = 0;
objBrk._Health = 100;
objBrk._Falling = false;
objBrk._DeleteMark = false;
objBrk._visible = true;
objBrk._Parent = 9999;
objBrk._Child = 9999;
objBrk._MoveX = 0;
objBrk._MoveY = 0;
objBrk._Number = num_bricks;
objBrk._DieTimer = 100;
objBrk._LiftStopTime = 0;
objBrk._MagnetOn = 2;
objBrk._BelongMagnet = 9999;
objBrk._SwitchNumber = 9999;
objBrk._MustDie = 0;
objBrk._Type = nBrkType;
if ((nBrkType >= 3) && (nBrkType <= 10)) {
objBrk._MustDie = 1;
}
if (nBrkType == 11) {
objBrk._MoveY = 4;
} else if (nBrkType == 16) {
objBrk._MoveX = 4;
}
if (((nBrkType >= 3) && (nBrkType <= 11)) || (nBrkType == 16)) {
num_can_move_bricks++;
array_can_move_bricks[num_can_move_bricks] = num_bricks;
}
if ((nBrkType == 11) || (nBrkType == 16)) {
num_moving_bricks++;
array_moving_bricks[num_moving_bricks] = num_bricks;
} else if ((nBrkType == 12) || (nBrkType == 13)) {
num_lava_bricks++;
array_lava_bricks[num_lava_bricks] = num_bricks;
} else if (nBrkType == 14) {
num_bomb_bricks++;
array_bomb_bricks[num_bomb_bricks] = num_bricks;
} else if (nBrkType == 15) {
num_break_bricks++;
array_break_bricks[num_break_bricks] = num_bricks;
} else if ((nBrkType >= 21) && (nBrkType <= 30)) {
num_teleport_bricks++;
array_teleport_bricks[num_teleport_bricks] = num_bricks;
}
if ((((((nBrkType >= 1) && (nBrkType <= 11)) || ((nBrkType >= 14) && (nBrkType <= 16))) || ((nBrkType >= 31) && (nBrkType <= 34))) || ((nBrkType >= 41) && (nBrkType <= 49))) || ((nBrkType >= 51) && (nBrkType <= 99))) {
num_hard_bricks++;
array_hard_bricks[num_hard_bricks] = num_bricks;
}
if ((nBrkType >= 51) && (nBrkType <= 99)) {
num_laser_bricks++;
array_laser_bricks[num_laser_bricks] = num_bricks;
objBrk._LaserMaxTime = 80;
if (nBrkType > 60) {
objBrk._LaserMaxTime = 100;
}
if (nBrkType > 70) {
objBrk._LaserMaxTime = 120;
}
if (nBrkType > 80) {
objBrk._LaserMaxTime = 140;
}
if (nBrkType > 90) {
objBrk._LaserMaxTime = 160;
}
objBrk._LaserTimer = objBrk._LaserMaxTime;
objBrk._LaserType = 1;
objBrk._LaserType = nBrkType - (Math.round(nBrkType / 10) * 10);
if (objBrk._LaserType == 2) {
objBrk._rotation = 90;
}
if (objBrk._LaserType == 3) {
objBrk._rotation = 180;
}
if (objBrk._LaserType == 4) {
objBrk._rotation = 270;
}
}
if ((nBrkType >= 31) && (nBrkType <= 34)) {
num_magnet_bricks++;
array_magnet_bricks[num_magnet_bricks] = num_bricks;
objBrk._LaserType = nBrkType - 30;
if (objBrk._LaserType == 2) {
objBrk._rotation = 90;
}
if (objBrk._LaserType == 3) {
objBrk._rotation = 180;
}
if (objBrk._LaserType == 4) {
objBrk._rotation = 270;
}
}
if ((nBrkType >= 41) && (nBrkType <= 49)) {
num_magnetswitch_bricks++;
array_magnetswitch_bricks[num_magnetswitch_bricks] = num_bricks;
objBrk._SwitchNumber = nBrkType - 40;
}
}
j++;
}
i++;
}
FillMustDieArray();
NumberMustDieBricks = GetNumberMustDieBricks();
SetVisiblePanelBricks();
CreateLaserLines();
FillArrayNet();
SetSwitchMagnetValues();
ShowStartMessage(level_number);
delete myDate;
myDate = new Date();
CurrentTime = myDate.getTime();
ElapsedTime = CurrentTime - LastTime;
LastTime = CurrentTime;
}
function FindBrick(x, y) {
return(ArrayNet[x + ((y - 1) * field_sizeX)]);
}
function FindBrickByType(n) {
var i = 1;
while (i <= num_bricks) {
if (this["brcik" + i]._DieTimer == 100) {
if (this["brcik" + i]._Type == n) {
return(i);
}
}
i++;
}
return(9999);
}
function DeleteBrick(n) {
var objBrk = this["brcik" + n];
ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = 9999;
DeleteFromMustDieArray(n);
DeleteFromCanMoveArray(n);
DeleteFromLavaArray(n);
DeleteFromHardArray(n);
DeleteFromBombArray(n);
DeleteFromBreakArray(n);
DeleteFromLaserArray(n);
DeleteFromMagnetArray(n);
DeleteFromSwitchArray(n);
DeleteFromMovingArray(n);
AddToDeathArray(n);
if (belong_brick == n) {
belong_brick = 9999;
}
objBrk._DieTimer = 99;
objBrk.GotoAndPlay(2);
if (objBrk._Child != 9999) {
this["brcik" + objBrk._Child]._Parent = 9999;
objBrk._Child = 9999;
}
if (objBrk._Parent != 9999) {
this["brcik" + objBrk._Parent]._Child = 9999;
objBrk._Parent = 9999;
}
}
function MarkBrickToDelete(n) {
var objBrk = this["brcik" + n];
var objBrk2;
var i;
var j;
var k;
if (Math.abs(objBrk._x - ConvNetXtoX(objBrk._NetPosX)) > 6) {
return(undefined);
}
if (Math.abs(objBrk._y - ConvNetYtoY(objBrk._NetPosY)) > 6) {
return(undefined);
}
if (objBrk._MustDie == 0) {
return(undefined);
}
if (objBrk._Falling) {
return(undefined);
}
if (objBrk._DieTimer != 100) {
return(undefined);
}
if (objBrk._Parent != 9999) {
if ((this["brcik" + objBrk._Parent]._y - objBrk._y) > (brick_size + 6)) {
return(undefined);
}
}
Marked = false;
j = 1;
while (j <= 4) {
k = 9999;
if (j == 1) {
if (objBrk._NetPosX > 1) {
k = FindBrick(objBrk._NetPosX - 1, objBrk._NetPosY);
}
} else if (j == 2) {
if (objBrk._NetPosX < field_sizeX) {
k = FindBrick(objBrk._NetPosX + 1, objBrk._NetPosY);
}
} else if (j == 3) {
if (objBrk._NetPosY > 1) {
k = FindBrick(objBrk._NetPosX, objBrk._NetPosY - 1);
}
} else if (j == 4) {
if (objBrk._NetPosY < field_sizeX) {
k = FindBrick(objBrk._NetPosX, objBrk._NetPosY + 1);
}
}
if (k != 9999) {
objBrk2 = this["brcik" + k];
if (objBrk2._DieTimer == 100) {
if (objBrk._Type == objBrk2._Type) {
if (Math.abs(objBrk2._y - ConvNetYtoY(objBrk2._NetPosY)) < 5) {
if (Math.abs(objBrk2._x - ConvNetXtoX(objBrk2._NetPosX)) < 5) {
if (!objBrk2._Falling) {
if (!((objBrk2._Parent != 9999) && ((this["brcik" + objBrk2._Parent]._y - objBrk2._y) > (brick_size + 6)))) {
difX = objBrk._NetPosX - objBrk2._NetPosX;
difY = objBrk._NetPosY - objBrk2._NetPosY;
if (((((difX == 1) && (difY == 0)) || ((difX == -1) && (difY == 0))) || ((difX == 0) && (difY == 1))) || ((difX == 0) && (difY == -1))) {
SetrightPosition(n);
SetrightPosition(k);
objBrk._DeleteMark = true;
objBrk2._DeleteMark = true;
if ((belong_brick == n) || (belong_brick == k)) {
belong_brick = 9999;
}
Marked = true;
}
}
}
}
}
}
}
}
j++;
}
if (Marked) {
i = 1;
while (i <= num_bricks) {
objBrk2 = this["brcik" + i];
if (objBrk2._visible && (objBrk2._DeleteMark)) {
if (this.ScoreOnBoardText1._DieTimer != 100) {
this.ScoreOnBoardText1._ScoreMultiplier = 1;
ScoreTextSetProperty(objBrk._x, objBrk._y - (brick_size * 1.5), "50");
} else {
this.ScoreOnBoardText1._ScoreMultiplier++;
if ((objBrk._y < (this.ScoreOnBoardText1._y + (brick_size * 1.5))) || (this.ScoreOnBoardText1._DieTimer < 100)) {
ScoreTextSetProperty(objBrk._x, objBrk._y - (brick_size * 1.5), "50");
}
this.ScoreOnBoardText1._DieTimer = 100;
}
Score = Score + 100;
DeleteBrick(i);
}
i++;
}
SetVisiblePanelBricks();
if (this.ScoreOnBoardText1._ScoreMultiplier > 2) {
SoundBonus.start();
} else {
SoundElimenateBlox.start();
}
}
}
function GetNumberMustDieBricks() {
return(total_num_must_die_bricks);
}
function DeleteFromLavaArray(n) {
var j = 1;
while (j <= num_lava_bricks) {
if (array_lava_bricks[j] == n) {
if (j < num_lava_bricks) {
array_lava_bricks[j] = array_lava_bricks[num_lava_bricks];
}
num_lava_bricks--;
}
j++;
}
}
function UpdateLavaBricks() {
var objBrk;
var i;
var n;
i = 1;
while (i <= num_lava_bricks) {
objBrk = this["brcik" + array_lava_bricks[i]];
n = FindBrick(objBrk._NetPosX, objBrk._NetPosY);
if (n != 9999) {
if (objBrk._Type == 12) {
DeleteBrick(n);
SetVisiblePanelBricks();
} else if (objBrk._Type == 13) {
level_failed = true;
DeleteBrick(n);
SetVisiblePanelBricks();
}
}
i++;
}
}
function UpdateTeleportBricks() {
var i;
var j;
var n;
var objBrk;
var objBrk2;
i = 1;
while (i <= num_teleport_bricks) {
objBrk = this["brcik" + array_teleport_bricks[i]];
n = FindBrick(objBrk._NetPosX, objBrk._NetPosY);
if (n != 9999) {
if (Math.ceil(objBrk._Type / 2) != Math.floor(objBrk._Type / 2)) {
if (FindBrickByType(objBrk._Type + 1) != 9999) {
objBrk2 = this["brcik" + n];
j = objBrk2._NetPosX + ((objBrk2._NetPosY - 1) * field_sizeX);
ArrayNet[j] = 9999;
objBrk2._x = this["brcik" + FindBrickByType(objBrk._Type + 1)]._x;
objBrk2._y = this["brcik" + FindBrickByType(objBrk._Type + 1)]._y;
objBrk2._NetPosX = ConvXtoNetXround(objBrk2._x);
objBrk2._NetPosY = ConvYtoNetYround(objBrk2._y);
j = objBrk2._NetPosX + ((objBrk2._NetPosY - 1) * field_sizeX);
ArrayNet[j] = n;
objBrk2._Falling = true;
}
}
}
i++;
}
}
function DeleteFromHardArray(n) {
var j = 1;
while (j <= num_hard_bricks) {
if (array_hard_bricks[j] == n) {
if (j < num_hard_bricks) {
array_hard_bricks[j] = array_hard_bricks[num_hard_bricks];
}
hard_bricks--;
}
j++;
}
}
function DeleteFromBombArray(n) {
var j = 1;
while (j <= num_bomb_bricks) {
if (array_bomb_bricks[j] == n) {
if (j < num_bomb_bricks) {
array_bomb_bricks[j] = array_bomb_bricks[num_bomb_bricks];
}
num_bomb_bricks--;
}
j++;
}
}
function UpdateBombBricks() {
var objBrk;
var i;
var n;
var j;
i = 1;
while (i <= num_bomb_bricks) {
objBrk = this["brcik" + array_bomb_bricks[i]];
if (objBrk._NetPosY > 1) {
n = FindBrick(objBrk._NetPosX, objBrk._NetPosY - 1);
if (n != 9999) {
SoundBombExplode.start();
DeleteBrick(n);
n = FindBrick(objBrk._NetPosX, objBrk._NetPosY + 1);
if (n != 9999) {
DeleteBrick(n);
}
n = FindBrick(objBrk._NetPosX - 1, objBrk._NetPosY);
if (n != 9999) {
DeleteBrick(n);
}
n = FindBrick(objBrk._NetPosX + 1, objBrk._NetPosY);
if (n != 9999) {
DeleteBrick(n);
}
n = FindBrick(objBrk._NetPosX + 1, objBrk._NetPosY - 1);
if (n != 9999) {
DeleteBrick(n);
}
n = FindBrick(objBrk._NetPosX + 1, objBrk._NetPosY + 1);
if (n != 9999) {
DeleteBrick(n);
}
n = FindBrick(objBrk._NetPosX - 1, objBrk._NetPosY - 1);
if (n != 9999) {
DeleteBrick(n);
}
n = FindBrick(objBrk._NetPosX - 1, objBrk._NetPosY + 1);
if (n != 9999) {
DeleteBrick(n);
}
objBrk.GotoAndPlay(3);
j = 1;
while (j <= num_lava_bricks) {
objBrk2 = this["brcik" + array_lava_bricks[j]];
if ((Math.abs(objBrk2._NetPosX - objBrk._NetPosX) <= 1) && (Math.abs(objBrk2._NetPosY - objBrk._NetPosY) <= 1)) {
DeleteBrick(objBrk2._Number);
}
j++;
}
SetVisiblePanelBricks();
}
}
i++;
}
}
function DeleteFromBreakArray(n) {
var j = 1;
while (j <= num_break_bricks) {
if (array_break_bricks[j] == n) {
if (j < num_break_bricks) {
array_break_bricks[j] = array_break_bricks[num_break_bricks];
}
num_break_bricks--;
}
j++;
}
}
function UpdateBreakBricks() {
var objBrk;
var objBrk2;
var i;
var n;
i = 1;
while (i <= num_break_bricks) {
objBrk = this["brcik" + array_break_bricks[i]];
if (objBrk._NetPosY > 1) {
n = FindBrick(objBrk._NetPosX, objBrk._NetPosY - 1);
objBrk2 = this["brcik" + n];
if (n != 9999) {
if (objBrk2._MustDie == 1) {
objBrk.GotoAndStop(5 - Math.round(objBrk._Health / 20));
objBrk._Health = objBrk._Health - 3;
if (objBrk._Health <= 0) {
DeleteBrick(FindBrick(objBrk._NetPosX, objBrk._NetPosY));
}
}
}
}
i++;
}
}
function DeleteFromLaserArray(n) {
var j = 1;
while (j <= num_laser_bricks) {
if (array_laser_bricks[j] == n) {
if (j < num_laser_bricks) {
array_laser_bricks[j] = array_laser_bricks[num_laser_bricks];
}
num_laser_bricks--;
}
j++;
}
}
function UpdateLaserBricks() {
var objBrk;
var i;
i = 1;
while (i <= num_laser_bricks) {
objBrk = this["brcik" + array_laser_bricks[i]];
objBrk._LaserTimer = objBrk._LaserTimer - 1;
if (objBrk._LaserTimer < 1) {
objBrk._LaserTimer = objBrk._LaserMaxTime;
}
GetLaserTarget(array_laser_bricks[i]);
if (objBrk._LaserTimer < (objBrk._LaserMaxTime / 4)) {
LaserFire(array_laser_bricks[i]);
}
UpdateLaserLines(i);
i++;
}
}
function GetLaserTarget(n) {
var objBrk = this["brcik" + n];
var temp_i;
var add_x = -1;
var add_y = 0;
objBrk._LaserEndNetX = 9999;
if (objBrk._LaserType == 1) {
add_x = -1;
add_y = 0;
} else if (objBrk._LaserType == 2) {
add_x = 0;
add_y = -1;
} else if (objBrk._LaserType == 3) {
add_x = 1;
add_y = 0;
} else if (objBrk._LaserType == 4) {
add_x = 0;
add_y = 1;
}
var b = false;
var cur_x = (objBrk._NetPosX + add_x);
var cur_y = (objBrk._NetPosY + add_y);
objBrk._LaserStartNetX = cur_x;
objBrk._LaserStartNetY = cur_y;
do {
if (!((FindBrick(cur_x, cur_y) == 9999) || (this["brcik" + FindBrick(cur_x, cur_y)]._MustDie == 1))) {
break;
}
b = true;
cur_x = cur_x + add_x;
cur_y = cur_y + add_y;
if (cur_x < 1) {
break;
}
if (cur_y < 1) {
break;
}
if (cur_x > field_sizeX) {
break;
}
} while (cur_y <= field_sizeY);
if (b) {
objBrk._LaserEndNetX = cur_x - add_x;
objBrk._LaserEndNetY = cur_y - add_y;
if (objBrk._LaserEndNetX < objBrk._LaserStartNetX) {
temp_i = objBrk._LaserEndNetX;
objBrk._LaserEndNetX = objBrk._LaserStartNetX;
objBrk._LaserStartNetX = temp_i;
}
if (objBrk._LaserEndNetY < objBrk._LaserStartNetY) {
temp_i = objBrk._LaserEndNetY;
objBrk._LaserEndNetY = objBrk._LaserStartNetY;
objBrk._LaserStartNetY = temp_i;
}
}
}
function LaserFire(n) {
var objBrk = this["brcik" + n];
var objBrk2;
var i;
var j;
var add_x = 0;
var add_y = 0;
if (objBrk._LaserEndNetX == 9999) {
return(undefined);
}
i = objBrk._LaserStartNetX;
while (i <= objBrk._LaserEndNetX) {
j = objBrk._LaserStartNetY;
while (j <= objBrk._LaserEndNetY) {
objBrk2 = FindBrick(i, j);
if (objBrk2 != 9999) {
if (this["brcik" + objBrk2]._MustDie == 1) {
level_failed = true;
DeleteBrick(objBrk2);
}
}
j++;
}
i++;
}
}
function CreateLaserLines() {
var i;
var j;
var strName;
var objBrk;
var objBrk2;
i = 1;
while (i <= num_laser_bricks) {
j = 1;
while (j <= 14) {
strName = (("laser" + i) + "_") + j;
duplicateMovieClip (LibraryLaser, strName, (500 + (i * 15)) + j);
objBrk = this[strName];
objBrk2 = this["brcik" + array_laser_bricks[i]];
objBrk._visible = false;
if ((objBrk2._LaserType == 2) || (objBrk2._LaserType == 4)) {
objBrk._rotation = 90;
}
j++;
}
i++;
}
}
function DeleteLaserLines() {
var i;
var j;
i = 1;
while (i <= 20) {
j = 1;
while (j <= 14) {
removeMovieClip(this[(("laser" + i) + "_") + j]);
j++;
}
i++;
}
}
function UpdateLaserLines(n) {
var objBrk;
var objBrk2;
var j = 1;
while (j <= 14) {
this[(("laser" + n) + "_") + j]._visible = false;
j++;
}
objBrk = this["brcik" + array_laser_bricks[n]];
if (objBrk._LaserTimer >= (objBrk._LaserMaxTime / 4)) {
return(undefined);
}
if (objBrk._LaserEndNetX == 9999) {
return(undefined);
}
var cur = 1;
var i;
var j;
i = objBrk._LaserStartNetX;
while (i <= objBrk._LaserEndNetX) {
j = objBrk._LaserStartNetY;
while (j <= objBrk._LaserEndNetY) {
objBrk2 = this[(("laser" + n) + "_") + cur];
objBrk2._visible = true;
objBrk2._x = ConvNetXtoX(i);
objBrk2._y = ConvNetYtoY(j);
cur++;
j++;
}
i++;
}
}
function DeleteFromMagnetArray(n) {
var j = 1;
while (j <= num_magnet_bricks) {
if (array_magnet_bricks[j] == n) {
if (j < num_magnet_bricks) {
array_magnet_bricks[j] = array_magnet_bricks[num_magnet_bricks];
}
num_magnet_bricks--;
}
j++;
}
}
function UpdateMagnetBricks() {
var j;
var objBrk;
var objBrk2;
var n;
var add_x;
var add_y;
var i = 1;
while (i <= num_magnetswitch_bricks) {
objBrk = this["brcik" + array_magnetswitch_bricks[i]];
m = FindBrick(objBrk._NetPosX, objBrk._NetPosY - 1);
n = objBrk._SwitchNumber;
objBrk2 = this["brcik" + n];
if (m == 9999) {
if (objBrk2._MagnetOn == 1) {
ChangeMagnetValue(n, array_magnetswitch_bricks[i]);
}
} else if (objBrk2._MagnetOn == 2) {
ChangeMagnetValue(n, array_magnetswitch_bricks[i]);
}
i++;
}
var i = 1;
while (i <= num_magnet_bricks) {
objBrk = this["brcik" + array_magnet_bricks[i]];
if (objBrk._MagnetOn == 1) {
if (FindMagnetTarget(array_magnet_bricks[i]) != 9999) {
n = FindMagnetTarget(array_magnet_bricks[i]);
objBrk2 = this["brcik" + n];
if (belong_brick == n) {
belong_brick = 9999;
}
objBrk2._BelongMagnet = array_magnet_bricks[i];
objBrk2._Falling = false;
if (objBrk._LaserType == 1) {
add_y = 1;
} else if (objBrk._LaserType == 2) {
add_x = -1;
} else if (objBrk._LaserType == 3) {
add_y = -1;
} else if (objBrk._LaserType == 4) {
add_x = 1;
}
if (((FindBrick(objBrk._NetPosX + add_x, objBrk._NetPosY + add_y) == 9999) || ((add_y == 1) && ((objBrk2._y - ConvNetYtoY(ConvYtoNetY(objBrk2._y))) > (Math.abs(objBrk2._MoveY) + 1)))) || ((add_x == 1) && ((objBrk2._x - ConvNetXtoX(ConvXtoNetX(objBrk2._x))) > (Math.abs(objBrk2._MoveX) + 1)))) {
j = objBrk2._NetPosX + ((objBrk2._NetPosY - 1) * field_sizeX);
ArrayNet[j] = 9999;
if (objBrk._LaserType == 1) {
if (objBrk2._y > ((objBrk._y + brick_size) + 2)) {
objBrk2._y = objBrk2._y - 4;
MarkBrickToDelete(n);
}
} else if (objBrk._LaserType == 2) {
objBrk2._x = objBrk2._x + 4;
} else if (objBrk._LaserType == 3) {
objBrk2._y = objBrk2._y + 4;
} else if (objBrk._LaserType == 4) {
objBrk2._x = objBrk2._x - 4;
}
objBrk2._NetPosX = ConvXtoNetX(objBrk2._x);
objBrk2._NetPosY = ConvYtoNetY(objBrk2._y);
j = objBrk2._NetPosX + ((objBrk2._NetPosY - 1) * field_sizeX);
ArrayNet[j] = n;
if ((objBrk._LaserType == 1) || (objBrk._LaserType == 3)) {
objBrk2._x = ConvNetXtoX(objBrk2._NetPosX);
}
if ((objBrk._LaserType == 2) || (objBrk._LaserType == 4)) {
objBrk2._y = ConvNetYtoY(objBrk2._NetPosY);
}
} else {
SetrightPosition(n);
}
}
}
i++;
}
}
function FindMagnetTarget(n) {
var objBrk = this["brcik" + n];
var objBrk2;
var add_x = 0;
var add_y = 0;
if (objBrk._LaserType == 1) {
add_y = 1;
} else if (objBrk._LaserType == 2) {
add_x = -1;
} else if (objBrk._LaserType == 3) {
add_y = -1;
} else if (objBrk._LaserType == 4) {
add_x = 1;
}
var b = false;
var cur_x = (objBrk._NetPosX + (1 * add_x));
var cur_y = (objBrk._NetPosY + (1 * add_y));
do {
if (FindBrick(cur_x, cur_y) != 9999) {
break;
}
b = true;
cur_x = cur_x + add_x;
cur_y = cur_y + add_y;
if (cur_x < 1) {
break;
}
if (cur_y < 1) {
break;
}
if (cur_x > field_sizeX) {
break;
}
} while (cur_y <= field_sizeY);
if ((((cur_x >= 1) && (cur_y >= 1)) && (cur_x <= field_sizeX)) && (cur_y <= field_sizeY)) {
if (FindBrick(cur_x, cur_y) != 9999) {
objBrk2 = this["brcik" + FindBrick(cur_x, cur_y)];
if (objBrk2._MustDie == 1) {
if (objBrk2._Parent == 9999) {
return(FindBrick(cur_x, cur_y));
}
}
}
}
return(9999);
}
function ChangeMagnetValue(n, m) {
var objBrk = this["brcik" + n];
if (objBrk._MagnetOn == 1) {
objBrk._MagnetOn = 2;
} else {
objBrk._MagnetOn = 1;
}
if (objBrk._MagnetOn == 1) {
this["brcik" + m].GotoAndStop(3);
} else if (objBrk._MagnetOn == 2) {
this["brcik" + m].GotoAndStop(1);
}
}
function SetSwitchMagnetValues() {
var objBrk;
var j = 1;
while (j <= num_magnetswitch_bricks) {
objBrk = this["brcik" + array_magnetswitch_bricks[j]];
objBrk._SwitchNumber = this["brcik" + array_magnet_bricks[objBrk._SwitchNumber]]._Number;
j++;
}
}
function DeleteFromSwitchArray(n) {
var j = 1;
while (j <= num_magnetswitch_bricks) {
if (array_magnetswitch_bricks[j] == n) {
if (j < num_magnetswitch_bricks) {
array_magnetswitch_bricks[j] = array_magnetswitch_bricks[num_magnetswitch_bricks];
}
num_magnetswitch_bricks--;
}
j++;
}
}
function DeleteFromDeathArray(n) {
var j = 1;
while (j <= num_death_bricks) {
if (array_death_bricks[j] == n) {
if (j < num_death_bricks) {
array_death_bricks[j] = array_death_bricks[num_death_bricks];
}
num_death_bricks--;
}
j++;
}
}
function AddToDeathArray(n) {
num_death_bricks++;
array_death_bricks[num_death_bricks] = n;
}
function AddToNextStepArray(n) {
num_next_step_array++;
mark_next_step_array[num_next_step_array] = n;
}
function UpdateNextStepArray() {
var i = 1;
while (i <= num_next_step_array) {
MarkBrickToDelete(mark_next_step_array[i]);
i++;
}
num_next_step_array = 0;
}
function UpdateGame() {
var objBrk;
var d_x;
var d_y;
var k;
UpdateNextStepArray();
var n_x = ConvXtoNetXround(_xmouse);
var n_y = ConvYtoNetYround(_ymouse);
MovePause--;
if (MovePause <= 0) {
if ((((n_x >= 1) && (n_x <= field_sizeX)) && (n_y >= 1)) && (n_y <= field_sizeY)) {
MovePause = 2;
if (n_x > arrow1._NetPosX) {
d_x = 1;
}
if (n_x < arrow1._NetPosX) {
d_x = -1;
}
if (belong_brick == 9999) {
arrow1._NetPosX = n_x;
arrow1._NetPosY = n_y;
arrow1._x = ConvNetXtoX(arrow1._NetPosX);
arrow1._y = ConvNetYtoY(arrow1._NetPosY);
} else if (n_x != arrow1._NetPosX) {
if (FindBrick(arrow1._NetPosX + d_x, arrow1._NetPosY) == 9999) {
objBrk = this["brcik" + belong_brick];
if (!objBrk._Falling) {
if (!((objBrk._Parent != 9999) && (((this["brcik" + objBrk._Parent]._y - brick_size) - objBrk._y) > 10))) {
SoundBloxMoving.start();
ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = 9999;
arrow1._NetPosX = arrow1._NetPosX + d_x;
arrow1._x = ConvNetXtoX(arrow1._NetPosX);
arrow1._y = ConvNetYtoY(arrow1._NetPosY);
objBrk._x = arrow1._x;
objBrk._y = arrow1._y;
objBrk._NetPosX = arrow1._NetPosX;
objBrk._NetPosY = arrow1._NetPosY;
ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = belong_brick;
if (objBrk._Child != 9999) {
this["brcik" + objBrk._Child]._Parent = 9999;
objBrk._Child = 9999;
}
if (objBrk._Parent != 9999) {
this["brcik" + objBrk._Parent]._Child = 9999;
objBrk._Parent = 9999;
}
AddToNextStepArray(belong_brick);
}
}
}
if (belong_brick != 9999) {
if (objBrk._Parent == 9999) {
if (!objBrk._Falling) {
objBrk._x = ConvNetXtoX(objBrk._NetPosX);
objBrk._y = ConvNetYtoY(objBrk._NetPosY);
arrow1._x = this["brcik" + belong_brick]._x;
arrow1._y = this["brcik" + belong_brick]._y;
arrow1._NetPosX = this["brcik" + belong_brick]._NetPosX;
arrow1._NetPosY = this["brcik" + belong_brick]._NetPosY;
}
}
}
}
}
}
UpdateParentChild();
UpdateMoving();
UpdateFalling();
if (num_magnet_bricks > 0) {
var i = 1;
while (i <= total_num_must_die_bricks) {
objBrk = this["brcik" + array_must_die_bricks[i]];
objBrk._BelongMagnet = 9999;
i++;
}
}
UpdateMoveArrows();
ScoreTextUpdate();
ScoreBonusTextUpdate();
UpdateMagnetBricks();
UpdateLaserBricks();
UpdateDieTimer();
UpdateBreakBricks();
UpdateBombBricks();
UpdateTeleportBricks();
UpdateLavaBricks();
objBrk = this["brcik" + belong_brick];
arrow1._x = objBrk._x;
arrow1._y = objBrk._y;
arrow1._NetPosX = objBrk._NetPosX;
arrow1._NetPosY = objBrk._NetPosY;
NumberMustDieBricks = GetNumberMustDieBricks();
if ((NumberMustDieBricks == 0) || (level_failed)) {
FinishLevelTimer = FinishLevelTimer - 10;
}
if (EnableEscSkipLevel == 1) {
if (Key.isDown(27) || (Key.isDown(39))) {
ShowLevelFinishedWindow();
}
} else if (Key.isDown(27)) {
SoundPushButton.start();
ShowGameMenuWindow();
}
if (FinishLevelTimer < 0) {
if (!level_failed) {
SoundLevelComplete.start();
ShowLevelFinishedWindow();
}
}
if (FinishLevelTimer < 0) {
if (level_failed) {
SoundLevelInComplete.start();
ShowLevelFailedWindow();
}
}
if (took_brick) {
if (this.arrow1._currentframe < 35) {
this.arrow1.GotoAndPlay(35);
}
}
if (!took_brick) {
if (this.arrow1._currentframe >= 35) {
this.arrow1.GotoAndPlay(1);
}
}
delete myDate;
myDate = new Date();
CurrentTime = myDate.getTime();
ElapsedTime = (CurrentTime - LastTime) / 250;
LastTime = CurrentTime;
Time = Time - ElapsedTime;
if (Time < 0) {
Time = 0;
}
TimeRound = Math.Round(Time / 10) * 10;
}
function InitPanelBricks() {
var objBrk;
var i = 1;
while (i <= 8) {
duplicateMovieClip ("LibraryBrick" + i, "panel_brick" + i, 300 + i);
i++;
}
var i = 1;
while (i <= 8) {
objBrk = this["panel_brick" + i];
objBrk._width = 27;
objBrk._height = 27;
i++;
}
array_panel_bricks = new array(10);
var i = 2;
while (i <= 8) {
duplicateMovieClip ("left_panel_text1", "left_panel_text" + i, 350 + i);
i++;
}
}
function CalculateNumBricksEachColor() {
var objBrk;
num_panel_bricks = 0;
var i = 1;
while (i <= 8) {
array_panel_bricks[i] = 0;
var j = 1;
while (j <= num_bricks) {
objBrk = this["brcik" + j];
if (objBrk._DieTimer == 100) {
if (objBrk._Type == (i + 2)) {
array_panel_bricks[i]++;
}
}
j++;
}
i++;
}
}
function GetBrXCoordFromPlace(place) {
var leftPanelXCoord = 22;
if (place == 1) {
return(leftPanelXCoord);
}
if (place == 2) {
return(leftPanelXCoord);
}
if (place == 3) {
return(leftPanelXCoord);
}
if (place == 4) {
return(leftPanelXCoord);
}
if (place == 5) {
return(leftPanelXCoord + 54);
}
if (place == 6) {
return(leftPanelXCoord + 54);
}
if (place == 7) {
return(leftPanelXCoord + 54);
}
if (place == 8) {
return(leftPanelXCoord + 54);
}
}
function GetBrYCoordFromPlace(place) {
var leftPanelYCoord = 240;
if (place == 1) {
return(leftPanelYCoord);
}
if (place == 2) {
return(leftPanelYCoord + 35);
}
if (place == 3) {
return(leftPanelYCoord + 70);
}
if (place == 4) {
return(leftPanelYCoord + 105);
}
if (place == 5) {
return(leftPanelYCoord);
}
if (place == 6) {
return(leftPanelYCoord + 35);
}
if (place == 7) {
return(leftPanelYCoord + 70);
}
if (place == 8) {
return(leftPanelYCoord + 105);
}
}
function SetVisiblePanelBricks() {
var objBrk;
var i = 1;
while (i <= 8) {
this["panel_brick" + i]._visible = false;
i++;
}
var i = 1;
while (i <= 8) {
this["left_panel_text" + i]._visible = false;
i++;
}
CalculateNumBricksEachColor();
cur_place = 0;
var i = 1;
while (i <= 8) {
if (array_panel_bricks[i] != 0) {
cur_place++;
objBrk = this["panel_brick" + i];
objBrk2 = this["left_panel_text" + i];
objBrk._visible = true;
objBrk2._visible = true;
objBrk2.text = "x" + array_panel_bricks[i];
objBrk._x = GetBrXCoordFromPlace(cur_place);
objBrk._y = GetBrYCoordFromPlace(cur_place);
objBrk2._x = GetBrXCoordFromPlace(cur_place) + 12;
objBrk2._y = GetBrYCoordFromPlace(cur_place) - 10;
}
i++;
}
}
function ShowStartMessage(n) {
LevelStart1.hint1_clip._visible = false;
LevelStart1.hint2_clip._visible = false;
LevelStart1.hint3_clip._visible = false;
LevelStart1.hint4_clip._visible = false;
LevelStart1.hint5_clip._visible = false;
LevelStart1.hint6_clip._visible = false;
LevelStart1.hint7_clip._visible = false;
LevelStart1.hint8_clip._visible = false;
LevelStart1.hint9_clip._visible = false;
LevelStart1.hint10_clip._visible = false;
if (n == 1) {
LevelStart1.hint1_clip._visible = true;
LevelStart1.hint1_clip.gotoandplay(1);
LevelStart1.Hint.text = "Remove similar colored blox by\nplacing them together.\n\nRemove all colored blox from\nthe board to beat the level.";
ShowLevelStartWindow();
} else if (n == 2) {
LevelStart1.hint9_clip._visible = true;
LevelStart1.hint9_clip.gotoandplay(1);
LevelStart1.Hint.text = "Move blox in correct order to avoid getting stuck. If stuck click the Retry button.";
ShowLevelStartWindow();
} else if (n == 3) {
LevelStart1.hint7_clip._visible = true;
LevelStart1.hint7_clip.gotoandplay(1);
LevelStart1.Hint.text = "Use the elevator to move a blox upwards.";
ShowLevelStartWindow();
} else if (n == 4) {
LevelStart1.hint10_clip._visible = true;
LevelStart1.hint10_clip.gotoandplay(1);
LevelStart1.Hint.text = "Place 3 similar blox together carefully so that you do not end up with 1 blox left.";
ShowLevelStartWindow();
} else if (n == 6) {
LevelStart1.hint3_clip._visible = true;
LevelStart1.hint3_clip.gotoandplay(1);
LevelStart1.Hint.text = "Damaged blox slowly break apart when\na blox is placed on top of it.";
ShowLevelStartWindow();
} else if (n == 8) {
LevelStart1.hint2_clip._visible = true;
LevelStart1.hint2_clip.gotoandplay(1);
LevelStart1.Hint.text = "Drop a blox on a bomb to\ndestroy the surrounding blox.\n\nHint: Use the bomb to remove single blox.";
ShowLevelStartWindow();
} else if (n == 9) {
LevelStart1.hint4_clip._visible = true;
LevelStart1.hint4_clip.gotoandplay(1);
LevelStart1.Hint.text = "Drop blox in water to safely remove them.\nDo not drop in lava (lava in later levels).";
ShowLevelStartWindow();
} else if (n == 13) {
LevelStart1.hint6_clip._visible = true;
LevelStart1.hint6_clip.gotoandplay(1);
LevelStart1.Hint.text = "Use the warp gate to\ntransport a blox.";
ShowLevelStartWindow();
} else if (n == 22) {
LevelStart1.hint8_clip._visible = true;
LevelStart1.hint8_clip.gotoandplay(1);
LevelStart1.Hint.text = "Avoid the laser beams.";
ShowLevelStartWindow();
} else if (n == 27) {
LevelStart1.hint5_clip._visible = true;
LevelStart1.hint5_clip.gotoandplay(1);
LevelStart1.Hint.text = "Use a magnet to lift a blox.\n\nActivate a magnet using the switches.";
ShowLevelStartWindow();
} else {
ShowPlayArea();
}
}
function ScoreTextSetProperty(x1, y1, p_value) {
var objScoreText = this.ScoreOnBoardText1;
objScoreText._ScoreValue = 100;
objScoreText._NetPosX = x1;
objScoreText._y = y1;
objScoreText.text = p_value;
objScoreText._DieTimer = 100;
}
function ScoreTextUpdate() {
var objScoreText = this.ScoreOnBoardText1;
objScoreText._DieTimer = objScoreText._DieTimer - 5;
if (objScoreText._DieTimer < 1) {
objScoreText._visible = false;
return(undefined);
}
objScoreText._visible = true;
if (objScoreText._ScoreMultiplier > 2) {
objScoreText.text = ((objScoreText._ScoreValue * objScoreText._ScoreMultiplier) + " bonus x") + objScoreText._ScoreMultiplier;
} else {
objScoreText.text = objScoreText._ScoreValue * objScoreText._ScoreMultiplier;
}
if (objScoreText._DieTimer > 50) {
objScoreText._Alpha = 150 - objScoreText._DieTimer;
} else {
objScoreText._Alpha = objScoreText._DieTimer * 2;
}
if (objScoreText._ScoreMultiplier > 2) {
if (objScoreText._DieTimer > 80) {
objScoreText._xscale = 100 + ((objScoreText._DieTimer - 80) * 50);
} else {
objScoreText._xscale = 100;
}
} else {
objScoreText._xscale = 100;
objScoreText._y = objScoreText._y - 3;
}
objScoreText._x = objScoreText._NetPosX - (objScoreText._width / 2);
}
function InitMoveArrows() {
movementarrow_right._rotation = 180;
movementarrow_left._visible = true;
movementarrow_right._visible = true;
movementarrow_left._alpha = 0;
movementarrow_right._alpha = 0;
}
function UpdateMoveArrows() {
var objBrk = this["brcik" + belong_brick];
r_a = false;
l_a = false;
if ((belong_brick != 9999) && (took_brick)) {
if (!objBrk._Falling) {
if (FindBrick(arrow1._NetPosX + 1, arrow1._NetPosY) == 9999) {
r_a = true;
}
}
}
if ((belong_brick != 9999) && (took_brick)) {
if (!objBrk._Falling) {
if (FindBrick(arrow1._NetPosX - 1, arrow1._NetPosY) == 9999) {
l_a = true;
}
}
}
if (r_a) {
movementarrow_right._x = arrow1._x + 30;
movementarrow_right._y = arrow1._y;
if (movementarrow_right._alpha < 100) {
movementarrow_right._alpha = movementarrow_right._alpha + 30;
}
} else if (movementarrow_right._alpha > 0) {
movementarrow_right._alpha = movementarrow_right._alpha - 30;
}
if (l_a) {
movementarrow_left._x = arrow1._x - 30;
movementarrow_left._y = arrow1._y;
if (movementarrow_left._alpha < 100) {
movementarrow_left._alpha = movementarrow_left._alpha + 30;
}
} else if (movementarrow_left._alpha > 0) {
movementarrow_left._alpha = movementarrow_left._alpha - 30;
}
if (movementarrow_left._alpha > 100) {
movementarrow_left._alpha = 100;
} else if (movementarrow_left._alpha < 0) {
movementarrow_left._alpha = 0;
}
if (movementarrow_right._alpha > 100) {
movementarrow_right._alpha = 100;
} else if (movementarrow_right._alpha < 0) {
movementarrow_right._alpha = 0;
}
movementarrow_left._height = movementarrow_left._alpha / 8;
movementarrow_left._width = movementarrow_left._alpha / 8;
movementarrow_right._height = movementarrow_right._alpha / 8;
movementarrow_right._width = movementarrow_right._alpha / 8;
}
function HideAllWindows() {
PlayArea._visible = false;
MainMenu1._visible = false;
Help1._visible = false;
GameMenu1._visible = false;
SelectLevel1._visible = false;
dialog_level_finished1._visible = false;
LevelStart1._visible = false;
LevelFailed1._visible = false;
EnterYourName1._visible = false;
BuyMeWindow1._visible = false;
}
function ShowPlayArea() {
HideAllWindows();
PlayArea._visible = true;
PlayArea.gotoandplay(1);
dialog_mode = false;
level_complete_mode = false;
}
function ShowMainMenu() {
HideAllWindows();
MainMenu1._visible = true;
MainMenu1.gotoandplay(1);
dialog_mode = true;
if (HiScoreEnabled == 0) {
MainMenu1.Button_HighScores._visible = false;
}
if (RegisteredVersion == 1) {
MainMenu1.Button_Buy._visible = false;
}
}
function ShowSelectLevelWindow() {
HideAllWindows();
SelectLevel1._visible = true;
SelectLevel1.gotoandplay(1);
dialog_mode = true;
}
function ShowEnterYourNameWindow() {
HideAllWindows();
PlayArea._visible = true;
EnterYourName1._visible = true;
EnterYourName1.gotoandplay(1);
dialog_mode = true;
}
function ShowBuyMeWindow(buyMeMode) {
HideAllWindows();
BuyMeWindowMode = buyMeMode;
BuyMeWindow1._visible = true;
BuyMeWindow1.gotoandplay(1);
BuyMeWindow1.BuyMe_Hint1_clip.gotoandplay(1);
dialog_mode = true;
}
function ShowHelpWindow(helpMode) {
HideAllWindows();
helpWindowMode = helpMode;
HelpWindowFrameNum = 0;
Help1._visible = true;
Help1.gotoandplay(1);
dialog_mode = true;
}
function ShowLevelStartWindow() {
HideAllWindows();
LevelStart1._visible = true;
LevelStart1.gotoandplay(1);
dialog_mode = true;
}
function ShowLevelFinishedWindow() {
HideAllWindows();
dialog_mode = true;
level_complete_mode = true;
PlayArea._visible = true;
dialog_level_finished1._visible = true;
dialog_level_finished1.gotoandplay(1);
}
function ShowLevelFailedWindow() {
HideAllWindows();
dialog_mode = true;
PlayArea._visible = true;
LevelFailed1._visible = true;
LevelFailed1.gotoandplay(1);
}
function ShowGameMenuWindow() {
HideAllWindows();
dialog_mode = true;
PlayArea._visible = true;
GameMenu1._visible = true;
GameMenu1.gotoandplay(1);
}
function SelectLevel_StartGame(levelNum, isFreePeek) {
SoundPushButton.start();
if (((isFreePeek == 0) && (levelNum > 10)) && (RegisteredVersion == 0)) {
ShowBuyMeWindow(3);
} else {
MainMenuMusic.stop();
Score = 0;
retry = 1;
level_number = levelNum;
LoadBricks(field_sizeX, field_sizeY);
Time = 990;
}
}
function GotoNextLevel() {
level_number++;
if (level_number > total_num_levels) {
if (HiScoreEnabled == 1) {
ShowEnterYourNameWindow();
} else {
MainMenuMusic.start(0, 1000000);
ShowMainMenu();
}
level_complete_mode = false;
} else if ((level_number > 10) && (RegisteredVersion == 0)) {
if ((level_number <= 10) && (HiScoreEnabled == 1)) {
ShowEnterYourNameWindow();
} else {
MainMenuMusic.start(0, 1000000);
ShowBuyMeWindow(1);
}
} else {
ShowPlayArea();
LoadBricks(field_sizeX, field_sizeY);
retry = 1;
level_complete_mode = false;
Time = 990;
}
}
function EncrpytString(strVal) {
var strKey = "gBdFcKiAnDbGjLaDeMhHk";
var nLenKey = strKey.length;
var strZero = "0";
var strOut = "";
var nTot = strVal.length;
var nCntKey = 0;
var strOut = "";
var nCode1;
var nCode2;
var nCode3;
var strChar;
nCnt = 0;
while (nCnt < nTot) {
nCode1 = strVal.charCodeAt(nCnt);
nCode2 = strZero.charCodeAt(0);
nCode3 = strKey.charCodeAt(nCntKey);
strChar = String.fromCharCode((nCode1 - nCode2) + nCode3);
strOut = strOut + strChar;
nCntKey = nCntKey + 1;
If(nCntKey >= nLenKey);
nCntKey = 0;
nCnt++;
}
return(strOut);
}
function OnMdown() {
if (dialog_mode) {
return(undefined);
}
if (NumberMustDieBricks == 0) {
return(undefined);
}
n_x = ConvXtoNetXround(_root._xmouse);
n_y = ConvYtoNetYround(_root._ymouse);
if (FindBrick(n_x, n_y) == 9999) {
return(undefined);
}
if (this["brcik" + FindBrick(n_x, n_y)]._MustDie == 0) {
return(undefined);
}
if (this["brcik" + FindBrick(n_x, n_y)]._BelongMagnet == 9999) {
belong_brick = FindBrick(n_x, n_y);
}
took_brick = true;
SoundGetBlox.start();
}
movieClip.prototype.NetPosX = 20;
movieClip.prototype.NetPosY = 1;
movieClip.prototype.MustDie;
movieClip.prototype.Falling;
movieClip.prototype.OldFalling;
movieClip.prototype.Type;
movieClip.prototype.DeleteMark;
movieClip.prototype.MoveX = 0;
movieClip.prototype.MoveY = 0;
movieClip.prototype.Health = 100;
movieClip.prototype.Child = 9999;
movieClip.prototype.Parent = 9999;
movieClip.prototype.Number = 1;
movieClip.prototype.DieTimer = 100;
movieClip.prototype.LaserStartNetX = 9999;
movieClip.prototype.LaserStartNetY = 9999;
movieClip.prototype.LaserEndNetX = 9999;
movieClip.prototype.LaserEndNetY = 9999;
movieClip.prototype.LaserTimer = 1;
movieClip.prototype.LaserMaxTime = 1;
movieClip.prototype.LaserType = 1;
movieClip.prototype.LiftStopTime;
movieClip.prototype.MagnetOn;
movieClip.prototype.BelongMagnet;
movieClip.prototype.SwitchNumber;
movieClip.prototype.ScoreValue;
movieClip.prototype.ScoreMultiplier;
LinkBuyMe = "http://www.arcadetown.com/order/choosemethod.asp?gameid=blox";
LinkMoreGames = "http://www.arcadetown.com/index.asp?gameid=blox";
HiScoreEnabled = 1;
HiScoreSaveURL = "http://www.arcadetown.com/blox/hs.asp";
HiScoreOpenURL = "http://www.arcadetown.com/scripts/show_hiscore.asp?gameid=blox";
RegisteredVersion = 0;
EnableEscSkipLevel = 0;
total_num_levels = 50;
LevelNet1 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 10, 1, 5, 4, 1, 4, 6, 5, 6, 10, 2, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
LevelNet2 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 4, 10, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 1, 1, 1, 1, 9, 1, 8, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 6, 9, 6, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 8, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 10, 4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
LevelNet3 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 8, 6, 2, 1, 1, 1, 2, 7, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 2, 6, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 8, 7, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 11, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
LevelNet4 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 2, 1, 1, 2, 7, 1, 1, 1, 9, 1, 1, 1, 1, 8, 2, 1, 1, 2, 2, 2, 1, 1, 5, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 4, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 7, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 9, 8, 10, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 7, 2, 2, 2, 8, 2, 1, 1, 1, 1, 1, 1, 1, 2, 4, 2, 1, 2, 5, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
LevelNet5 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 3, 2, 1, 6, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1, 8, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 9, 5, 1, 2, 2, 3, 7, 4, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 10, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 5, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 5, 6, 7, 8, 9, 10, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2);
LevelNet6 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 10, 4, 6, 3, 5, 7, 9, 8, 2, 2, 1, 2, 15, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 15, 2, 2, 2, 1, 2, 2, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 15, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 15, 2, 2, 15, 2, 2, 15, 2, 2, 3, 5, 8, 4, 6, 10, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 9, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2);
LevelNet7 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 5, 3, 1, 4, 1, 4, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 4, 1, 1, 5, 2, 1, 1, 1, 2, 1, 3, 2, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
LevelNet8 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 7, 2, 1, 4, 5, 6, 3, 7, 1, 6, 2, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 1, 2, 2, 2, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 14, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 2, 2, 11, 2, 2, 2, 1, 1, 1, 4, 5, 2, 1, 5, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2);
LevelNet9 = new array(1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 4, 5, 7, 1, 1, 2, 2, 2, 1, 1, 6, 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 4, 5, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 12, 12, 12, 12, 12, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 8, 6, 1, 1, 8, 1, 5, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1);
LevelNet10 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 4, 1, 1, 1, 9, 1, 2, 1, 1, 1, 1, 1, 2, 6, 2, 1, 1, 1, 2, 8, 2, 1, 1, 1, 1, 1, 2, 7, 3, 4, 2, 5, 3, 4, 2, 1, 1, 1, 1, 1, 2, 3, 2, 9, 1, 3, 8, 2, 2, 1, 1, 1, 1, 1, 2, 5, 8, 7, 1, 7, 6, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
LevelNet11 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 1, 4, 1, 4, 1, 1, 10, 7, 1, 1, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 2, 2, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 10, 1, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 4, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 5, 2, 2, 2, 2, 1, 2, 2, 7, 10, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1);
LevelNet12 = new array(1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 3, 6, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 6, 5, 7, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 8, 4, 3, 1, 1, 8, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 4, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 3, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 4, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1);
LevelNet13 = new array(1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 1, 22, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 4, 1, 5, 2, 2, 1, 6, 1, 1, 1, 1, 1, 2, 3, 2, 1, 2, 2, 2, 1, 2, 1, 7, 5, 1, 1, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 7, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 21, 6, 1, 1, 1, 3, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1);
LevelNet14 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 5, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 5, 4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 4, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 11, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1);
LevelNet15 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 5, 1, 1, 3, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 6, 1, 1, 6, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 3, 1, 4, 7, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 6, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 1, 3, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1);
LevelNet16 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 9, 4, 2, 1, 1, 1, 1, 1, 1, 2, 5, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 9, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 7, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 9, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 5, 1, 1, 1, 4, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
LevelNet17 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 2, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 2, 1, 5, 1, 7, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 2, 1, 2, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 2, 2, 1, 2, 1, 4, 2, 11, 5, 1, 4, 1, 7, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
LevelNet18 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 3, 2, 1, 2, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 8, 1, 6, 1, 2, 2, 1, 1, 3, 2, 1, 7, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 4, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 8, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 2, 2, 1, 6, 5, 4, 1, 3, 8, 1, 1, 4, 7, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2);
LevelNet19 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 7, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 3, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 11, 2, 1, 7, 2, 1, 1, 1, 1, 1, 1, 1, 2, 8, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
LevelNet20 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 5, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 4, 22, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 3, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 4, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 3, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 4, 5, 3, 2, 1, 1, 1, 1, 1, 1, 1, 2, 21, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
LevelNet21 = new array(2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 8, 1, 2, 2, 2, 9, 11, 1, 1, 10, 2, 2, 1, 2, 2, 1, 1, 3, 2, 4, 1, 1, 1, 2, 2, 2, 1, 7, 1, 1, 3, 7, 8, 2, 1, 1, 1, 4, 2, 2, 1, 2, 3, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 5, 7, 1, 8, 2, 2, 10, 1, 4, 9, 10, 2, 1, 2, 2, 2, 1, 2, 1, 1, 2, 1, 2, 2, 2, 2, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 2, 1, 2, 2, 1, 1, 1, 1, 2, 1, 11, 5, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1);
LevelNet22 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 4, 10, 7, 1, 10, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 93, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 10, 1, 4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 91, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 11, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1);
LevelNet23 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 8, 4, 1, 1, 1, 1, 5, 6, 7, 3, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 10, 4, 10, 1, 1, 1, 1, 3, 5, 6, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 9, 4, 9, 8, 1, 1, 1, 1, 3, 7, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
LevelNet24 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 5, 9, 5, 9, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 5, 9, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 5, 1, 5, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 11, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1);
LevelNet25 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 2, 2, 1, 1, 1, 9, 5, 1, 1, 1, 15, 7, 1, 1, 2, 2, 1, 8, 1, 2, 2, 1, 1, 1, 1, 2, 5, 1, 2, 2, 1, 9, 1, 1, 4, 1, 1, 2, 1, 2, 7, 5, 2, 2, 1, 2, 2, 2, 2, 1, 1, 2, 12, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 4, 3, 1, 6, 1, 9, 2, 2, 1, 1, 1, 6, 1, 2, 2, 2, 2, 2, 15, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 3, 1, 1, 2, 1, 1, 2, 2, 1, 1, 9, 2, 2, 4, 5, 9, 8, 2, 1, 7, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2);
LevelNet26 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 64, 2, 2, 64, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 2, 1, 6, 1, 1, 5, 4, 1, 1, 9, 1, 2, 2, 2, 1, 1, 2, 1, 1, 4, 8, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 63, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 61, 2, 2, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 2, 2, 5, 1, 6, 1, 1, 5, 8, 1, 1, 4, 1, 9, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
LevelNet27 = new array(2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 31, 2, 31, 2, 31, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 51, 3, 4, 3, 4, 3, 4, 3, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 42, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1);
LevelNet28 = new array(2, 2, 2, 2, 5, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 4, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 5, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 6, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 8, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 7, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 6, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1, 14, 1, 1, 2);
LevelNet29 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 9, 1, 15, 15, 31, 15, 15, 31, 15, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 2, 1, 4, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 2, 15, 2, 2, 3, 2, 2, 1, 2, 1, 2, 2, 1, 1, 2, 12, 2, 2, 41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 6, 1, 2, 2, 1, 2, 2, 2, 14, 42, 2, 2, 2, 1, 7, 2, 1, 2, 11, 1, 1, 2, 2, 1, 1, 3, 2, 1, 6, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 7, 1, 1, 7, 1, 1, 2);
LevelNet30 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 5, 3, 1, 8, 7, 4, 1, 2, 2, 2, 2, 2, 1, 1, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 2, 2, 1, 2, 12, 12, 12, 2, 1, 2, 1, 2, 13, 13, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 3, 2, 7, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 10, 1, 1, 2, 2, 7, 5, 3, 1, 5, 2, 2, 1, 2, 2, 10, 7, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2);
LevelNet31 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 2, 2, 10, 1, 1, 2, 2, 1, 11, 2, 2, 7, 1, 3, 2, 2, 4, 1, 4, 1, 1, 1, 1, 1, 1, 5, 1, 6, 2, 2, 2, 15, 2, 2, 15, 11, 1, 15, 2, 2, 15, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 5, 15, 5, 2, 1, 7, 9, 1, 2, 1, 1, 1, 2, 2, 8, 15, 8, 2, 10, 3, 10, 6, 2, 1, 4, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2);
LevelNet32 = new array(1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 2, 2, 16, 1, 1, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 6, 1, 1, 21, 1, 2, 1, 1, 1, 1, 1, 4, 1, 1, 5, 1, 1, 1, 1, 2, 1, 1, 4, 1, 1, 3, 1, 3, 2, 3, 1, 1, 5, 2, 1, 1, 2, 1, 2, 2, 1, 2, 2, 2, 1, 1, 4, 2, 1, 1, 2, 2, 2, 1, 22, 1, 1, 1, 1, 1, 3, 2, 1, 1, 31, 54, 64, 1, 1, 1, 1, 1, 11, 2, 2, 2, 1, 1, 6, 1, 1, 1, 1, 2, 3, 1, 1, 2, 5, 1, 1, 1, 1, 1, 1, 1, 7, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 41, 2, 1, 1, 1, 1, 1, 1, 1, 1);
LevelNet33 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 3, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 5, 6, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 6, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 1, 1, 1, 1, 1, 3, 2, 2, 1, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 4, 1, 2, 15, 2, 1, 1, 1, 1, 2, 2, 2, 4, 1, 3, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 14, 1, 1, 1, 1, 1);
LevelNet34 = new array(2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 1, 2, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 41, 2, 2, 2, 1, 1, 1, 2, 2, 1, 2, 1, 1, 5, 2, 2, 1, 1, 1, 7, 1, 2, 2, 1, 2, 1, 1, 15, 2, 2, 1, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 13, 2, 5, 1, 1, 14, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 2, 1, 1, 7, 12, 11, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2);
LevelNet35 = new array(1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 4, 1, 1, 5, 1, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 4, 1, 1, 1, 1, 3, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 3, 14, 3, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 4, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 5, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 11, 1, 1, 3, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1);
LevelNet36 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 7, 10, 8, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 9, 4, 3, 8, 2, 2, 1, 1, 1, 2, 1, 1, 16, 1, 2, 2, 2, 2, 2, 2, 12, 12, 12, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 2, 63, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 2, 2, 7, 1, 8, 2, 1, 1, 8, 2, 2, 1, 1, 1, 1, 2, 2, 4, 2, 2, 10, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
LevelNet37 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 4, 7, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 7, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 4, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 6, 2, 2, 2, 1, 1, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 2, 2, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 6, 1, 1, 1, 1, 3, 1, 1, 2, 3, 1, 2, 2, 5, 3, 5, 1, 6, 1, 5, 1, 1, 2, 2, 41, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2);
LevelNet38 = new array(1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 3, 2, 1, 1, 1, 1, 1, 1, 2, 4, 1, 1, 1, 1, 5, 2, 1, 1, 1, 1, 1, 1, 2, 3, 1, 7, 6, 1, 3, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 7, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 6, 5, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 5, 6, 4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1);
LevelNet39 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 31, 2, 22, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 5, 1, 2, 1, 4, 1, 1, 2, 2, 2, 2, 2, 1, 1, 2, 1, 2, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 2, 1, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 41, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 21, 2, 2, 2, 11, 2, 1, 1, 2, 2, 2, 1, 2);
LevelNet40 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 2, 2, 5, 3, 1, 1, 1, 1, 1, 1, 1, 1, 3, 10, 2, 2, 2, 2, 15, 2, 15, 2, 2, 15, 2, 15, 2, 2, 2, 2, 1, 1, 1, 2, 6, 2, 2, 6, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 7, 2, 2, 10, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 5, 2, 2, 9, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 8, 2, 2, 7, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 9, 1, 1, 8, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 1, 2, 2, 3, 4, 1, 2, 2, 1, 1, 2, 2, 1, 3, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2);
LevelNet41 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 2, 2, 1, 2, 2, 1, 2, 2, 7, 1, 3, 2, 1, 1, 2, 5, 1, 6, 2, 2, 2, 1, 3, 1, 4, 1, 2, 2, 1, 4, 1, 4, 1, 2, 2, 1, 2, 1, 2, 1, 7, 6, 1, 2, 1, 2, 1, 2, 2, 1, 1, 1, 1, 1, 4, 7, 1, 1, 1, 1, 5, 2, 2, 53, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 51, 2, 2, 2, 3, 15, 1, 2, 1, 1, 2, 1, 4, 7, 2, 2, 1, 2, 2, 3, 2, 2, 1, 1, 2, 2, 5, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
LevelNet42 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 31, 1, 1, 31, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 2, 2, 31, 1, 16, 1, 1, 2, 5, 2, 1, 1, 1, 31, 2, 2, 1, 1, 1, 1, 1, 2, 10, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 6, 2, 1, 1, 1, 1, 2, 2, 1, 16, 1, 2, 2, 2, 3, 2, 1, 1, 1, 1, 2, 2, 3, 1, 1, 1, 10, 2, 2, 2, 8, 7, 2, 9, 2, 2, 4, 3, 7, 6, 5, 2, 1, 2, 3, 4, 9, 8, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 5, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 2, 2, 2, 2, 44, 2, 41, 2, 42, 2, 43, 2, 45, 2, 2);
LevelNet43 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 8, 1, 1, 1, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 1, 2, 16, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 7, 2, 1, 1, 1, 2, 11, 6, 3, 14, 4, 5, 1, 2, 2, 2, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 11, 2, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1);
LevelNet44 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 1, 1, 5, 16, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 54, 1, 1, 2, 1, 1, 2, 1, 1, 14, 1, 4, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 2, 2, 2, 1, 1, 1, 2, 1, 1, 2, 3, 1, 1, 1, 1, 1, 1, 1, 4, 1, 2, 1, 1, 2, 2, 2, 1, 2, 2, 2, 2, 1, 3, 1, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 2, 11, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
LevelNet45 = new array(2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 8, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 1, 5, 1, 2, 2, 2, 2, 2, 2, 1, 1, 24, 2, 2, 1, 7, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 5, 1, 2, 1, 1, 22, 1, 1, 1, 1, 1, 2, 2, 1, 8, 1, 2, 1, 1, 1, 1, 1, 1, 5, 1, 2, 2, 1, 2, 1, 2, 1, 8, 1, 1, 1, 1, 2, 1, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 2, 2, 1, 1, 23, 2, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 8, 1, 2, 1, 2, 1, 2, 2, 3, 21, 8, 2, 3, 1, 3, 1, 2, 7, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2);
LevelNet46 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 16, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 4, 3, 14, 3, 4, 1, 1, 1, 2, 1, 2, 1, 11, 2, 2, 2, 2, 2, 2, 2, 11, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 13, 14, 2, 2, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 5, 1, 1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1);
LevelNet47 = new array(2, 2, 2, 2, 2, 2, 1, 3, 2, 1, 4, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 1, 31, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 1, 3, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 4, 5, 3, 1, 15, 1, 1, 4, 1, 1, 2, 2, 1, 41, 5, 4, 5, 1, 15, 1, 1, 3, 1, 1, 2, 2, 1, 2, 2, 2, 2, 1, 15, 11, 2, 4, 2, 1, 2, 2, 2, 2, 1, 1, 2, 1, 13, 2, 2, 2, 2, 2, 2);
LevelNet48 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 9, 3, 1, 1, 3, 4, 5, 8, 2, 8, 2, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 2, 9, 2, 1, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 4, 2, 1, 2, 2, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 2, 2, 2, 2, 2, 2, 4, 3, 5, 4, 11, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2);
LevelNet49 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 7, 3, 5, 7, 3, 8, 1, 1, 1, 2, 2, 1, 1, 1, 5, 4, 9, 6, 4, 5, 1, 1, 1, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 10, 1, 1, 2, 2, 1, 2, 5, 1, 1, 1, 1, 1, 1, 5, 2, 1, 2, 2, 1, 2, 2, 1, 2, 10, 7, 2, 1, 2, 2, 1, 2, 2, 1, 2, 1, 1, 2, 5, 10, 2, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 2, 9, 6, 2, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 1, 7, 8, 1, 1, 1, 2, 1, 2, 2, 1, 2, 2, 3, 2, 2, 2, 2, 3, 2, 2, 1, 2, 2, 4, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2);
LevelNet50 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 7, 1, 1, 10, 1, 1, 1, 1, 2, 2, 1, 2, 4, 7, 2, 2, 1, 2, 4, 10, 2, 1, 2, 2, 1, 2, 2, 2, 4, 1, 1, 4, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 2, 1, 2, 1, 1, 1, 5, 1, 5, 1, 1, 2, 1, 2, 2, 1, 2, 1, 3, 1, 3, 1, 3, 1, 1, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 2, 5, 2, 1, 1, 1, 2, 11, 2, 1, 1, 2, 5, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 2);
level_failed = false;
level_complete_mode = false;
retry = 1;
dialog_mode = false;
brick_size = 34;
num_bricks = 0;
belong_brick = 9999;
field_sizeX = 14;
field_sizeY = 12;
FinishLevelTimer = 100;
level_number = 1;
otstupX = 101;
otstupY = 4;
NumberMustDieBricks = 10;
took_brick = false;
total_num_must_die_bricks = 0;
array_must_die_bricks = new array((field_sizeX * field_sizeY) + 1);
ArrayNet = new array((field_sizeX * field_sizeY) + 1);
array_can_move_bricks = new array((field_sizeX * field_sizeY) + 1);
num_can_move_bricks = 0;
array_moving_bricks = new array(20);
num_moving_bricks = 0;
array_lava_bricks = new array(20);
num_lava_bricks = 0;
array_teleport_bricks = new array(10);
num_teleport_bricks = 0;
array_hard_bricks = new array((field_sizeX * field_sizeY) + 1);
num_hard_bricks = 0;
array_bomb_bricks = new array(20);
num_bomb_bricks = 0;
array_break_bricks = new array(100);
num_break_bricks = 0;
array_laser_bricks = new array(100);
num_laser_bricks = 0;
array_magnet_bricks = new array(100);
num_magnet_bricks = 0;
array_death_bricks = new array(100);
num_death_bricks = 0;
array_magnetswitch_bricks = new array(100);
num_magnetswitch_bricks = 0;
mark_next_step_array = new array(10);
num_next_step_array = 0;
LevelScore = 0;
LastScore = 0;
Score = 0;
Time = 0;
TimeRound = 0;
MovePause = 2;
myDate = new Date();
CurrentTime = myDate.getTime();
ElapsedTime = CurrentTime - LastTime;
LastTime = CurrentTime;
InitPanelBricks();
MainMenuMusic = new Sound();
MainMenuMusic.attachSound("mainmenumusic");
MainMenuMusic.start(0, 1000000);
SoundGetBlox = new Sound();
SoundGetBlox.attachSound("getblox");
SoundBloxMoving = new Sound();
SoundBloxMoving.attachSound("bloxmoving");
SoundElimenateBlox = new Sound();
SoundElimenateBlox.attachSound("elimenateblox");
SoundBombExplode = new Sound();
SoundBombExplode.attachSound("bombexplode");
SoundPushButton = new Sound();
SoundPushButton.attachSound("pushbutton");
SoundLevelComplete = new Sound();
SoundLevelComplete.attachSound("s_levelcomplete");
SoundLevelInComplete = new Sound();
SoundLevelInComplete.attachSound("s_levelincomplete");
SoundBonusCount = new Sound();
SoundBonusCount.attachSound("s_bonuscount");
SoundBonus = new Sound();
SoundBonus.attachSound("s_bonus");
ScoreOnBoardText._visible = false;
duplicateMovieClip (ScoreOnBoardText, "ScoreOnBoardText1", 502);
duplicateMovieClip (ScoreOnBoardText, "ScoreOnBoardText2", 503);
this.ScoreOnBoardText2._visible = false;
arrow._visible = false;
duplicateMovieClip (arrow, "arrow1", 500);
this.arrow1._y = brick_size + otstupX;
this.arrow1._x = brick_size + otstupY;
movementarrow._visible = false;
duplicateMovieClip (movementarrow, "movementarrow_left", 504);
duplicateMovieClip (movementarrow, "movementarrow_right", 505);
InitMoveArrows();
PlayArea._visible = false;
duplicateMovieClip (dialog_level_finished, "dialog_level_finished1", 1001);
dialog_level_finished._visible = false;
dialog_level_finished1._visible = false;
duplicateMovieClip (MainMenu, "MainMenu1", 1002);
MainMenu._visible = false;
MainMenu1._visible = false;
duplicateMovieClip (Help, "Help1", 1003);
Help._visible = false;
Help1._visible = false;
HelpWindowMode = 1;
HelpWindowFrameNum = 0;
duplicateMovieClip (GameMenu, "GameMenu1", 1004);
GameMenu._visible = false;
GameMenu1._visible = false;
duplicateMovieClip (SelectLevel, "SelectLevel1", 1005);
SelectLevel._visible = false;
SelectLevel1._visible = false;
duplicateMovieClip (LevelStart, "LevelStart1", 1006);
LevelStart._visible = false;
LevelStart1._visible = false;
duplicateMovieClip (LevelFailed, "LevelFailed1", 1007);
LevelFailed._visible = false;
LevelFailed1._visible = false;
duplicateMovieClip (EnterYourName, "EnterYourName1", 1008);
EnterYourName._visible = false;
EnterYourName1._visible = false;
duplicateMovieClip (BuyMeWindow, "BuyMeWindow1", 1009);
BuyMeWindow._visible = false;
BuyMeWindow1._visible = false;
BuyMeWindowMode = 1;
LibraryBrick1._visible = false;
LibraryBrick2._visible = false;
LibraryBrick3._visible = false;
LibraryBrick4._visible = false;
LibraryBrick5._visible = false;
LibraryBrick6._visible = false;
LibraryBrick7._visible = false;
LibraryBrick8._visible = false;
LibraryBrickEmpty._visible = false;
LibraryBrickCross._visible = false;
LibraryBrickUL._visible = false;
LibraryBrickUR._visible = false;
LibraryBrickLL._visible = false;
LibraryBrickLR._visible = false;
LibraryBrickLCap._visible = false;
LibraryBrickRCap._visible = false;
LibraryBrickTCap._visible = false;
LibraryBrickBCap._visible = false;
LibraryBrickCap._visible = false;
LibraryBrickLTee._visible = false;
LibraryBrickRTee._visible = false;
LibraryBrickTTee._visible = false;
LibraryBrickBTee._visible = false;
LibraryBrickLeft._visible = false;
LibraryBrickTop._visible = false;
LibraryBrickLava._visible = false;
LibraryBrickWater._visible = false;
LibraryBrickLift._visible = false;
LibraryBrickBomb._visible = false;
LibraryBrickTeleport._visible = false;
LibraryBrickTeleport2._visible = false;
LibraryBrickBreak._visible = false;
LibraryBrickLaser._visible = false;
LibraryLaser._visible = false;
LibraryBrickMagnet._visible = false;
LibraryBrickSwitch._visible = false;
LoadBricks(field_sizeX, field_sizeY);
ShowMainMenu();
someListener = new Object();
someListener.onMouseDown = function () {
OnMdown();
};
someListener.onMouseUp = function () {
belong_brick = 9999;
took_brick = false;
};
Mouse.addListener(someListener);
_root.onEnterFrame = function () {
if (!dialog_mode) {
UpdateGame();
}
};
Instance of Symbol 514 MovieClip "dialog_level_finished" in Frame 3
onClipEvent (enterFrame) {
if (!_root.level_complete_mode) {
return(undefined);
}
if (_root.Time > 1) {
if (_root.Time >= 8) {
_root.Time = _root.Time - 8;
_root.SoundBonusCount.start();
_root.TimeRound = Math.Round(_root.Time / 10) * 10;
_root.Score = _root.Score + 8;
_root.LevelScore = _root.Score - _root.LastScore;
} else {
_root.Time = 0;
_root.TimeRound = 0;
}
}
}
Symbol 16 MovieClip [FLabelSymbol] Frame 1
#initclip 2
_global.FLabelClass = function () {
if (this.hostComponent == undefined) {
this.hostComponent = ((this._parent.controller == undefined) ? (this._parent) : (this._parent.controller));
}
if (this.customTextStyle == undefined) {
if (this.hostComponent.textStyle == undefined) {
this.hostComponent.textStyle = new TextFormat();
}
this.textStyle = this.hostComponent.textStyle;
this.enable = true;
}
};
FLabelClass.prototype = new MovieClip();
Object.registerClass("FLabelSymbol", FLabelClass);
FLabelClass.prototype.setLabel = function (label) {
var val = this.hostComponent.styleTable.embedFonts.value;
if (val != undefined) {
this.labelField.embedFonts = val;
}
this.labelField.setNewTextFormat(this.textStyle);
this.labelField.text = label;
this.labelField._height = this.labelField.textHeight + 2;
};
FLabelClass.prototype.setSize = function (width) {
this.labelField._width = width;
};
FLabelClass.prototype.setEnabled = function (enable) {
this.enable = enable;
var tmpColor = this.hostComponent.styleTable[(enable ? "textColor" : "textDisabled")].value;
if (tmpColor == undefined) {
tmpColor = (enable ? 0 : 8947848);
}
this.setColor(tmpColor);
};
FLabelClass.prototype.getLabel = function () {
return(this.labelField.text);
};
FLabelClass.prototype.setColor = function (col) {
this.labelField.textColor = col;
};
#endinitclip
Symbol 25 MovieClip Frame 1
var component = _parent._parent;
component.registerSkinElement(frame5, "face");
component.registerSkinElement(frame3, "shadow");
component.registerSkinElement(frame1, "darkshadow");
component.registerSkinElement(frame4, "highlight");
component.registerSkinElement(frame2, "highlight3D");
Symbol 31 MovieClip Frame 1
var component = _parent._parent;
component.registerSkinElement(frame5, "face");
component.registerSkinElement(frame3, "shadow");
component.registerSkinElement(frame1, "darkshadow");
component.registerSkinElement(frame4, "highlight");
component.registerSkinElement(frame2, "highlight3D");
Symbol 37 MovieClip Frame 1
var component = _parent._parent;
component.registerSkinElement(frame5, "face");
component.registerSkinElement(frame4, "shadow");
component.registerSkinElement(frame2, "darkshadow");
component.registerSkinElement(frame3, "highlight");
component.registerSkinElement(frame1, "highlight3D");
Symbol 43 MovieClip Frame 1
var component = _parent._parent;
component.registerSkinElement(frame5, "face");
component.registerSkinElement(frame3, "shadow");
component.registerSkinElement(frame1, "darkshadow");
component.registerSkinElement(frame4, "highlight");
component.registerSkinElement(frame2, "highlight3D");
Symbol 44 MovieClip [fpb_states] Frame 1
stop();
Symbol 44 MovieClip [fpb_states] Frame 2
stop();
Symbol 44 MovieClip [fpb_states] Frame 3
stop();
Symbol 44 MovieClip [fpb_states] Frame 4
stop();
Symbol 45 MovieClip [FUIComponentSymbol] Frame 1
#initclip 1
function FUIComponentClass() {
this.init();
}
FUIComponentClass.prototype = new MovieClip();
FUIComponentClass.prototype.init = function () {
this.enable = true;
this.focused = false;
this.useHandCursor = false;
this._accImpl = new Object();
this._accImpl.stub = true;
this.styleTable = new Array();
if (_global.globalStyleFormat == undefined) {
_global.globalStyleFormat = new FStyleFormat();
globalStyleFormat.isGlobal = true;
_global._focusControl = new Object();
_global._focusControl.onSetFocus = function (oldFocus, newFocus) {
oldFocus.myOnKillFocus();
newFocus.myOnSetFocus();
};
Selection.addListener(_global._focusControl);
}
if (this._name != undefined) {
this._focusrect = false;
this.tabEnabled = true;
this.focusEnabled = true;
this.tabChildren = false;
this.tabFocused = true;
if (this.hostStyle == undefined) {
globalStyleFormat.addListener(this);
} else {
this.styleTable = this.hostStyle;
}
this.deadPreview._visible = false;
this.deadPreview._width = (this.deadPreview._height = 1);
this.methodTable = new Object();
this.keyListener = new Object();
this.keyListener.controller = this;
this.keyListener.onKeyDown = function () {
this.controller.myOnKeyDown();
};
this.keyListener.onKeyUp = function () {
this.controller.myOnKeyUp();
};
for (var i in this.styleFormat_prm) {
this.setStyleProperty(i, this.styleFormat_prm[i]);
}
}
};
FUIComponentClass.prototype.setEnabled = function (enabledFlag) {
this.enable = ((arguments.length > 0) ? (enabledFlag) : true);
this.tabEnabled = (this.focusEnabled = enabledFlag);
if ((!this.enable) && (this.focused)) {
Selection.setFocus(undefined);
}
};
FUIComponentClass.prototype.getEnabled = function () {
return(this.enable);
};
FUIComponentClass.prototype.setSize = function (w, h) {
this.width = w;
this.height = h;
this.focusRect.removeMovieClip();
};
FUIComponentClass.prototype.setChangeHandler = function (chng, obj) {
this.handlerObj = ((obj == undefined) ? (this._parent) : (obj));
this.changeHandler = chng;
};
FUIComponentClass.prototype.invalidate = function (methodName) {
this.methodTable[methodName] = true;
this.onEnterFrame = this.cleanUI;
};
FUIComponentClass.prototype.cleanUI = function () {
if (this.methodTable.setSize) {
this.setSize(this.width, this.height);
} else {
this.cleanUINotSize();
}
this.methodTable = new Object();
delete this.onEnterFrame;
};
FUIComponentClass.prototype.cleanUINotSize = function () {
for (var funct in this.methodTable) {
this[funct]();
}
};
FUIComponentClass.prototype.drawRect = function (x, y, w, h) {
var inner = this.styleTable.focusRectInner.value;
var outer = this.styleTable.focusRectOuter.value;
if (inner == undefined) {
inner = 16777215 /* 0xFFFFFF */;
}
if (outer == undefined) {
outer = 0;
}
this.createEmptyMovieClip("focusRect", 1000);
this.focusRect.controller = this;
this.focusRect.lineStyle(1, outer);
this.focusRect.moveTo(x, y);
this.focusRect.lineTo(x + w, y);
this.focusRect.lineTo(x + w, y + h);
this.focusRect.lineTo(x, y + h);
this.focusRect.lineTo(x, y);
this.focusRect.lineStyle(1, inner);
this.focusRect.moveTo(x + 1, y + 1);
this.focusRect.lineTo((x + w) - 1, y + 1);
this.focusRect.lineTo((x + w) - 1, (y + h) - 1);
this.focusRect.lineTo(x + 1, (y + h) - 1);
this.focusRect.lineTo(x + 1, y + 1);
};
FUIComponentClass.prototype.pressFocus = function () {
this.tabFocused = false;
this.focusRect.removeMovieClip();
Selection.setFocus(this);
};
FUIComponentClass.prototype.drawFocusRect = function () {
this.drawRect(-2, -2, this.width + 4, this.height + 4);
};
FUIComponentClass.prototype.myOnSetFocus = function () {
this.focused = true;
Key.addListener(this.keyListener);
if (this.tabFocused) {
this.drawFocusRect();
}
};
FUIComponentClass.prototype.myOnKillFocus = function () {
this.tabFocused = true;
this.focused = false;
this.focusRect.removeMovieClip();
Key.removeListener(this.keyListener);
};
FUIComponentClass.prototype.executeCallBack = function () {
this.handlerObj[this.changeHandler](this);
};
FUIComponentClass.prototype.updateStyleProperty = function (styleFormat, propName) {
this.setStyleProperty(propName, styleFormat[propName], styleFormat.isGlobal);
};
FUIComponentClass.prototype.setStyleProperty = function (propName, value, isGlobal) {
if (value == "") {
return(undefined);
}
var tmpValue = parseInt(value);
if (!isNaN(tmpValue)) {
value = tmpValue;
}
var global = ((arguments.length > 2) ? (isGlobal) : false);
if (this.styleTable[propName] == undefined) {
this.styleTable[propName] = new Object();
this.styleTable[propName].useGlobal = true;
}
if (this.styleTable[propName].useGlobal || (!global)) {
this.styleTable[propName].value = value;
if (this.setCustomStyleProperty(propName, value)) {
} else if (propName == "embedFonts") {
this.invalidate("setSize");
} else if (propName.subString(0, 4) == "text") {
if (this.textStyle == undefined) {
this.textStyle = new TextFormat();
}
var textProp = propName.subString(4, propName.length);
this.textStyle[textProp] = value;
this.invalidate("setSize");
} else {
for (var j in this.styleTable[propName].coloredMCs) {
var myColor = new Color(this.styleTable[propName].coloredMCs[j]);
if (this.styleTable[propName].value == undefined) {
var myTObj = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"};
myColor.setTransform(myTObj);
} else {
myColor.setRGB(value);
}
}
}
this.styleTable[propName].useGlobal = global;
}
};
FUIComponentClass.prototype.registerSkinElement = function (skinMCRef, propName) {
if (this.styleTable[propName] == undefined) {
this.styleTable[propName] = new Object();
this.styleTable[propName].useGlobal = true;
}
if (this.styleTable[propName].coloredMCs == undefined) {
this.styleTable[propName].coloredMCs = new Object();
}
this.styleTable[propName].coloredMCs[skinMCRef] = skinMCRef;
if (this.styleTable[propName].value != undefined) {
var myColor = new Color(skinMCRef);
myColor.setRGB(this.styleTable[propName].value);
}
};
_global.FStyleFormat = function () {
this.nonStyles = {listeners:true, isGlobal:true, isAStyle:true, addListener:true, removeListener:true, nonStyles:true, applyChanges:true};
this.listeners = new Object();
this.isGlobal = false;
if (arguments.length > 0) {
for (var i in arguments[0]) {
this[i] = arguments[0][i];
}
}
};
_global.FStyleFormat.prototype = new Object();
FStyleFormat.prototype.addListener = function () {
var arg = 0;
while (arg < arguments.length) {
var mcRef = arguments[arg];
this.listeners[arguments[arg]] = mcRef;
for (var i in this) {
if (this.isAStyle(i)) {
mcRef.updateStyleProperty(this, i.toString());
}
}
arg++;
}
};
FStyleFormat.prototype.removeListener = function (component) {
this.listeners[component] = undefined;
for (var prop in this) {
if (this.isAStyle(prop)) {
if (component.styleTable[prop].useGlobal == this.isGlobal) {
component.styleTable[prop].useGlobal = true;
var value = (this.isGlobal ? undefined : (globalStyleFormat[prop]));
component.setStyleProperty(prop, value, true);
}
}
}
};
FStyleFormat.prototype.applyChanges = function () {
var count = 0;
for (var i in this.listeners) {
var component = this.listeners[i];
if (arguments.length > 0) {
var j = 0;
while (j < arguments.length) {
if (this.isAStyle(arguments[j])) {
component.updateStyleProperty(this, arguments[j]);
}
j++;
}
} else {
for (var j in this) {
if (this.isAStyle(j)) {
component.updateStyleProperty(this, j.toString());
}
}
}
}
};
FStyleFormat.prototype.isAStyle = function (name) {
return((this.nonStyles[name] ? false : true));
};
#endinitclip
Symbol 49 MovieClip [FBoundingBoxSymbol] Frame 1
var component = _parent;
component.registerSkinElement(boundingBox, "background");
stop();
Symbol 49 MovieClip [FBoundingBoxSymbol] Frame 2
component.registerSkinElement(boundingBox2, "backgroundDisabled");
stop();
Symbol 52 MovieClip [FPushButtonSymbol] Frame 1
#initclip 3
function FPushButtonClass() {
this.init();
}
FPushButtonClass.prototype = new FUIComponentClass();
Object.registerClass("FPushButtonSymbol", FPushButtonClass);
FPushButtonClass.prototype.init = function () {
super.setSize(this._width, this._height);
this.boundingBox_mc.unloadMovie();
this.attachMovie("fpb_states", "fpbState_mc", 1);
this.attachMovie("FLabelSymbol", "fLabel_mc", 2);
this.attachMovie("fpb_hitArea", "fpb_hitArea_mc", 3);
super.init();
this.btnState = false;
this.setClickHandler(this.clickHandler);
this._xscale = 100;
this._yscale = 100;
this.setSize(this.width, this.height);
if (this.label != undefined) {
this.setLabel(this.label);
}
this.ROLE_SYSTEM_PUSHBUTTON = 43;
this.STATE_SYSTEM_PRESSED = 8;
this.EVENT_OBJECT_STATECHANGE = 32778;
this.EVENT_OBJECT_NAMECHANGE = 32780;
this._accImpl.master = this;
this._accImpl.stub = false;
this._accImpl.get_accRole = this.get_accRole;
this._accImpl.get_accName = this.get_accName;
this._accImpl.get_accState = this.get_accState;
this._accImpl.get_accDefaultAction = this.get_accDefaultAction;
this._accImpl.accDoDefaultAction = this.accDoDefaultAction;
};
FPushButtonClass.prototype.setHitArea = function (w, h) {
var hit = this.fpb_hitArea_mc;
this.hitArea = hit;
hit._visible = false;
hit._width = w;
hit._height = ((arguments.length > 1) ? (h) : (hit._height));
};
FPushButtonClass.prototype.setSize = function (w, h) {
w = ((w < 6) ? 6 : (w));
if (arguments.length > 1) {
if (h < 6) {
h = 6;
}
}
super.setSize(w, h);
this.setLabel(this.getLabel());
this.arrangeLabel();
this.setHitArea(w, h);
this.boundingBox_mc._width = w;
this.boundingBox_mc._height = h;
this.drawFrame();
if (this.focused) {
super.myOnSetFocus();
}
this.initContentPos("fLabel_mc");
};
FPushButtonClass.prototype.arrangeLabel = function () {
var label = this.fLabel_mc;
var h = this.height;
var w = (this.width - 2);
var b = 1;
this.fLabel_mc.setSize(w - (b * 4));
label._x = b * 3;
label._y = (h / 2) - (label._height / 2);
};
FPushButtonClass.prototype.getLabel = function () {
return(this.fLabel_mc.labelField.text);
};
FPushButtonClass.prototype.setLabel = function (label) {
this.fLabel_mc.setLabel(label);
this.txtFormat();
this.arrangeLabel();
if (Accessibility.isActive()) {
Accessibility.sendEvent(this, 0, this.EVENT_OBJECT_NAMECHANGE);
}
};
FPushButtonClass.prototype.getEnabled = function () {
return(this.enabled);
};
FPushButtonClass.prototype.setEnabled = function (enable) {
if (enable || (enable == undefined)) {
this.gotoFrame(1);
this.drawFrame();
this.flabel_mc.setEnabled(true);
this.enabled = true;
super.setEnabled(true);
} else {
this.gotoFrame(4);
this.drawFrame();
this.flabel_mc.setEnabled(false);
this.enabled = false;
super.setEnabled(false);
}
};
FPushButtonClass.prototype.txtFormat = function () {
var txtS = this.textStyle;
var sTbl = this.styleTable;
txtS.align = ((sTbl.textAlign.value == undefined) ? ((txtS.align = "center")) : undefined);
txtS.leftMargin = ((sTbl.textLeftMargin.value == undefined) ? ((txtS.leftMargin = 1)) : undefined);
txtS.rightMargin = ((sTbl.textRightMargin.value == undefined) ? ((txtS.rightMargin = 1)) : undefined);
if (this.fLabel_mc._height > this.height) {
super.setSize(this.width, this.fLabel_mc._height);
} else {
super.setSize(this.width, this.height);
}
this.fLabel_mc.labelField.setTextFormat(this.textStyle);
this.setEnabled(this.enable);
};
FPushButtonClass.prototype.drawFrame = function () {
var b = 1;
var x1 = 0;
var y1 = 0;
var x2 = this.width;
var y2 = this.height;
var mc_array = ["up_mc", "over_mc", "down_mc", "disabled_mc"];
var frame = mc_array[this.fpbState_mc._currentframe - 1];
var mc = "frame";
var i = 0;
while (i < 6) {
x1 = x1 + ((i % 2) * b);
y1 = y1 + ((i % 2) * b);
x2 = x2 - (((i + 1) % 2) * b);
y2 = y2 - (((i + 1) % 2) * b);
var w = (Math.abs(x1 - x2) + (2 * b));
var h = (Math.abs(y1 - y2) + (2 * b));
this.fpbState_mc[frame][mc + i]._width = w;
this.fpbState_mc[frame][mc + i]._height = h;
this.fpbState_mc[frame][mc + i]._x = x1 - b;
this.fpbState_mc[frame][mc + i]._y = y1 - b;
i++;
}
};
FPushButtonClass.prototype.setClickHandler = function (chng, obj) {
this.handlerObj = ((arguments.length < 2) ? (this._parent) : (obj));
this.clickHandler = chng;
};
FPushButtonClass.prototype.executeCallBack = function () {
this.handlerObj[this.clickHandler](this);
};
FPushButtonClass.prototype.initContentPos = function (mc) {
this.incrVal = 1;
this.initx = this[mc]._x - (this.getBtnState() * this.incrVal);
this.inity = this[mc]._y - (this.getBtnState() * this.incrVal);
this.togx = this.initx + this.incrVal;
this.togy = this.inity + this.incrVal;
};
FPushButtonClass.prototype.setBtnState = function (state) {
this.btnState = state;
if (state) {
this.fLabel_mc._x = this.togx;
this.fLabel_mc._y = this.togy;
} else {
this.fLabel_mc._x = this.initx;
this.fLabel_mc._y = this.inity;
}
};
FPushButtonClass.prototype.getBtnState = function () {
return(this.btnState);
};
FPushButtonClass.prototype.myOnSetFocus = function () {
this.focused = true;
super.myOnSetFocus();
};
FPushButtonClass.prototype.onPress = function () {
this.pressFocus();
this.fpbState_mc.gotoAndStop(3);
this.drawFrame();
this.setBtnState(true);
if (Accessibility.isActive()) {
Accessibility.sendEvent(this, 0, this.EVENT_OBJECT_STATECHANGE, true);
}
};
FPushButtonClass.prototype.onRelease = function () {
this.fpbState_mc.gotoAndStop(2);
this.drawFrame();
this.executeCallBack();
this.setBtnState(false);
if (Accessibility.isActive()) {
Accessibility.sendEvent(this, 0, this.EVENT_OBJECT_STATECHANGE, true);
}
};
FPushButtonClass.prototype.onRollOver = function () {
this.fpbState_mc.gotoAndStop(2);
this.drawFrame();
};
FPushButtonClass.prototype.onRollOut = function () {
this.fpbState_mc.gotoAndStop(1);
this.drawFrame();
};
FPushButtonClass.prototype.onReleaseOutside = function () {
this.setBtnState(false);
this.fpbState_mc.gotoAndStop(1);
this.drawFrame();
};
FPushButtonClass.prototype.onDragOut = function () {
this.setBtnState(false);
this.fpbState_mc.gotoAndStop(1);
this.drawFrame();
};
FPushButtonClass.prototype.onDragOver = function () {
this.setBtnState(true);
this.fpbState_mc.gotoAndStop(3);
this.drawFrame();
};
FPushButtonClass.prototype.myOnKeyDown = function () {
if ((Key.getCode() == 32) && (this.pressOnce == undefined)) {
this.onPress();
this.pressOnce = 1;
}
};
FPushButtonClass.prototype.myOnKeyUp = function () {
if (Key.getCode() == 32) {
this.onRelease();
this.pressOnce = undefined;
}
};
FPushButtonClass.prototype.get_accRole = function (childId) {
return(this.master.ROLE_SYSTEM_PUSHBUTTON);
};
FPushButtonClass.prototype.get_accName = function (childId) {
return(this.master.getLabel());
};
FPushButtonClass.prototype.get_accState = function (childId) {
if (this.pressOnce) {
return(this.master.STATE_SYSTEM_PRESSED);
}
return(this.master.STATE_SYSTEM_DEFAULT);
};
FPushButtonClass.prototype.get_accDefaultAction = function (childId) {
return("Press");
};
FPushButtonClass.prototype.accDoDefaultAction = function (childId) {
this.master.onPress();
this.master.onRelease();
};
#endinitclip
boundingBox_mc._visible = false;
deadPreview._visible = false;
Symbol 85 Button
on (release) {
if (_root.dialog_mode) {
return(undefined);
}
_root.SoundPushButton.start();
_root.ShowGameMenuWindow();
}
Symbol 86 Button
on (release) {
if (_root.dialog_mode) {
return(undefined);
}
_root.SoundPushButton.start();
_root.Score = _root.LastScore;
_root.LoadBricks(_root.field_sizeX, _root.field_sizeY);
_root.retry++;
}
Symbol 87 MovieClip Frame 14
stop();
Symbol 96 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 2
stop();
Symbol 96 MovieClip Frame 3
stop();
Symbol 96 MovieClip Frame 4
stop();
Symbol 96 MovieClip Frame 5
stop();
Symbol 149 MovieClip Frame 1
stop();
Symbol 149 MovieClip Frame 9
stop();
Symbol 174 MovieClip Frame 1
stop();
Symbol 174 MovieClip Frame 2
stop();
Symbol 174 MovieClip Frame 9
stop();
_root.DeleteBrick(this._Number);
_visible = false;
Symbol 190 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 9
stop();
Symbol 204 MovieClip Frame 1
stop();
Symbol 204 MovieClip Frame 9
stop();
Symbol 218 MovieClip Frame 1
stop();
Symbol 218 MovieClip Frame 9
stop();
Symbol 232 MovieClip Frame 1
stop();
Symbol 232 MovieClip Frame 9
stop();
Symbol 246 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 9
stop();
Symbol 260 MovieClip Frame 1
stop();
Symbol 260 MovieClip Frame 9
stop();
Symbol 274 MovieClip Frame 1
stop();
Symbol 274 MovieClip Frame 9
stop();
Symbol 283 MovieClip Frame 1
stop();
Symbol 283 MovieClip Frame 2
stop();
Symbol 283 MovieClip Frame 3
stop();
Symbol 289 MovieClip Frame 34
gotoAndPlay (1);
Symbol 289 MovieClip Frame 70
gotoAndPlay (35);
Symbol 377 Button
on (release) {
_root.SoundPushButton.start();
if (_root.RegisteredVersion == 1) {
fscommand ("quit");
fscommand ("close");
} else {
_root.ShowBuyMeWindow(2);
}
}
Symbol 378 Button
on (release) {
_root.SoundPushButton.start();
_root.ShowBuyMeWindow(1);
}
Symbol 379 Button
on (release) {
_root.SoundPushButton.start();
getURL (_root.HiScoreOpenURL, "_blank");
}
Symbol 380 Button
on (release) {
_root.SoundPushButton.start();
getURL (_root.LinkMoreGames, "_blank");
}
Symbol 381 Button
on (release) {
_root.SoundPushButton.start();
_root.ShowHelpWindow(1);
}
Symbol 385 Button
on (release) {
_root.SoundPushButton.start();
_root.Score = 0;
_root.retry = 1;
_root.ShowSelectLevelWindow();
}
Symbol 386 MovieClip Frame 17
if (_root.HiScoreEnabled == 0) {
Button_HighScores._visible = false;
}
if (_root.RegisteredVersion == 1) {
Button_Buy._visible = false;
}
stop();
Symbol 442 Button
on (release) {
_root.SoundPushButton.start();
_root.ShowPlayArea();
}
Symbol 443 MovieClip Frame 15
stop();
Symbol 448 Button
on (release) {
_root.SoundPushButton.start();
_root.ShowMainMenu();
}
Symbol 458 Button
on (release) {
_root.SelectLevel_StartGame(1, 0);
}
Symbol 461 Button
on (release) {
_root.SelectLevel_StartGame(6, 0);
}
Symbol 466 Button
on (release) {
_root.SelectLevel_StartGame(11, 0);
}
Symbol 469 Button
on (release) {
_root.SelectLevel_StartGame(21, 0);
}
Symbol 472 Button
on (release) {
_root.SelectLevel_StartGame(26, 0);
}
Symbol 475 Button
on (release) {
_root.SelectLevel_StartGame(41, 0);
}
Symbol 478 Button
on (release) {
_root.SelectLevel_StartGame(46, 0);
}
Symbol 481 Button
on (release) {
_root.SelectLevel_StartGame(16, 0);
}
Symbol 484 Button
on (release) {
_root.SelectLevel_StartGame(31, 0);
}
Symbol 487 Button
on (release) {
_root.SelectLevel_StartGame(36, 0);
}
Symbol 497 MovieClip Frame 78
gotoAndPlay (14);
Symbol 513 Button
on (release) {
if (_root.Time > 1) {
_root.TimeRound = 0;
_root.Score = _root.Score + (Math.Round(_root.Time / 10) * 10);
_root.LevelScore = _root.Score - _root.LastScore;
_root.Time = 0;
}
_root.SoundLevelComplete.stop();
_root.SoundBonusCount.stop();
_root.SoundPushButton.start();
_root.Score = _root.Score + Math.round(_root.Time);
_root.GotoNextLevel();
}
Symbol 514 MovieClip Frame 15
stop();
Symbol 519 Button
on (release) {
_root.SoundPushButton.start();
_root.MainMenuMusic.start(0, 1000000);
_root.ShowMainMenu();
}
Symbol 520 Button
on (release) {
_root.SoundPushButton.start();
_root.Score = _root.LastScore;
_root.LoadBricks(_root.field_sizeX, _root.field_sizeY);
_root.retry++;
}
Symbol 529 Button
on (release) {
ShowBuyMeWindow(buyMeMode);
if (_root.RegisteredVersion == 0) {
_root.ShowBuyMeWindow(4);
} else {
_root.GotoNextLevel();
}
}
Symbol 532 Button
on (release) {
_root.SoundPushButton.start();
_root.GameMenu1._visible = false;
if ((_root.HiScoreEnabled == 1) && (_root.Score > 1000)) {
_root.ShowEnterYourNameWindow();
} else {
_root.MainMenuMusic.start(0, 1000000);
if (_root.RegisteredVersion == 0) {
_root.ShowBuyMeWindow(1);
} else {
_root.ShowMainMenu();
}
}
}
Symbol 533 Button
on (release) {
ShowBuyMeWindow(buyMeMode);
if (_root.RegisteredVersion == 0) {
_root.MainMenuMusic.start(0, 1000000);
_root.ShowBuyMeWindow(4);
} else {
_root.GotoNextLevel();
}
}
Symbol 534 Button
on (release) {
_root.SoundPushButton.start();
_root.ShowHelpWindow(2);
}
Symbol 535 Button
on (release) {
_root.SoundPushButton.start();
_root.GameMenu1._visible = false;
_root.dialog_mode = false;
}
Symbol 536 MovieClip Frame 15
stop();
Symbol 537 Button
on (release) {
_root.SoundPushButton.start();
_root.MainMenu1._visible = true;
_root.MainMenu1.gotoandplay(1);
_root.Help1._visible = false;
}
Symbol 546 Button
on (release) {
_root.SoundPushButton.start();
if (_root.helpWindowMode == 2) {
_root.ShowPlayArea();
} else {
_root.ShowMainMenu();
}
}
Symbol 547 Button
on (release) {
HelpWindowFrameNum = HelpWindowFrameNum + 1;
if (HelpWindowFrameNum > 10) {
HelpWindowFrameNum = 0;
}
_root.Help1.gotoAndStop(15 + HelpWindowFrameNum);
_root.Help1.hintArea.gotoAndPlay(1);
}
Symbol 558 MovieClip Frame 1
hint1_clip.gotoandplay(1);
Symbol 558 MovieClip Frame 15
stop();
Symbol 563 Button
on (release) {
_root.MainMenuMusic.start(0, 1000000);
if (_root.RegisteredVersion == 0) {
_root.ShowBuyMeWindow(1);
} else {
_root.ShowMainMenu();
}
}
Symbol 567 Button
on (release) {
frmPost = new LoadVars();
frmPost.playername = EnterField.text;
frmPost.score = _root.Score;
frmPost.dval = "102x49g58j";
frmPost.gameid = "blox";
frmPost.url = _root.HiScoreSaveURL;
frmPost.send(frmPost.url, "_blank", "GET");
_root.MainMenuMusic.start(0, 1000000);
if (_root.RegisteredVersion == 0) {
_root.ShowBuyMeWindow(1);
} else {
_root.ShowMainMenu();
}
}
Symbol 597 Button
on (release) {
_root.SoundPushButton.start();
getURL (_root.LinkBuyMe, "_blank");
if (_root.BuyMeWindowMode == 2) {
fscommand ("quit");
fscommand ("close");
} else if (_root.BuyMeWindowMode == 3) {
_root.ShowSelectLevelWindow();
} else if (_root.BuyMeWindowMode == 4) {
_root.MainMenuMusic.stop();
_root.ShowPlayArea();
} else {
_root.ShowMainMenu();
}
}
Symbol 598 Button
on (release) {
_root.SoundPushButton.start();
if (_root.BuyMeWindowMode == 2) {
fscommand ("quit");
fscommand ("close");
} else if (_root.BuyMeWindowMode == 3) {
_root.ShowSelectLevelWindow();
} else if (_root.BuyMeWindowMode == 4) {
_root.MainMenuMusic.stop();
_root.ShowPlayArea();
} else {
_root.ShowMainMenu();
}
}
Symbol 599 MovieClip Frame 1
SpecialText.text = "Special: Try advanced level 31 for free!";
if (_root.BuyMeWindowMode == 4) {
nagText.text = "Skip Level only available in BLOX Deluxe.\nBuy now to enjoy all 50 levels!";
} else if (_root.BuyMeWindowMode == 3) {
nagText.text = "Selected level only available in BLOX Deluxe.\nBuy now to enjoy all 50 levels!";
SpecialText._visible = false;
FreeTryBtn._visible = false;
} else {
nagText.text = "Incredible new challenges ahead.\nBuy now to enjoy all 50 levels!";
}
Symbol 599 MovieClip Frame 15
if (_root.BuyMeWindowMode == 3) {
SpecialText._visible = false;
FreeTryBtn._visible = false;
}
stop();