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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/10709969?noj=FRM10709969-5DC" width="1" height="1"></div>

Mad Mech.swf

This is the info page for
Flash #47411

(Click the ID number above for more basic data on this flash file.)


Text
0%

+10 hp

<p align="left"><font face="Arial" size="12" color="#ff0000" letterSpacing="0.000000" kerning="0">arial eng normal <b>bold</b></font></p>

Main gun
upgraded

uberWeapon
Upgrade

Double
Fire Rate

+1 shield

Rocket
upgraded

Lazer
upgraded

PARSING GAME DATA

The Macromedia Flash help system contains a great deal of information and resources that describe the full range of Flash authoring capabilities and the ActionScript language. Many online resources are also available to help you learn Flash. This document is intended to help you navigate these resources and find the information that is most helpful to you in realizing your goals with Flash

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Text Bar

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<p align="center"><font face="Arial" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="center"><font face="Arial" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="center"></p><p align="center"></p><p align="center"></p><p align="center"></p>

LALALA

<p align="right"><font face="Arial" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0"><b>Sample test</b></font></p>

100

<p align="right"><font face="Arial" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0"><b>Sample test</b></font></p>

100

«All right, all right, whom am I fooling here... It is all the same.. You got me –
amnesia – just the first level.
They say that each one of us has been killed hundreds of thousands of
times before, in different ways. What about you – have you ever thought about
what it was like, to know that you are just a computer game?! Hey, no one ever
forced you to listen to this – you could always just click through the brief. That is
what makes us different.
You know, at first, he wanted to completely eliminate all texts between the
levels – he wanted to make me mute, you know?! But I resolved that problem,
and you know how?!
I simply went and shot the bastard’s brains out to all hell. And now I talk –
and say whatever is on my mind. And I want to warn you – you probably think
that you are now some sort of hotshot and all that... But everything will change
really soon. Others will come here...
They will be far more advanced, stronger, they will talk... Are you sure you
will be able to handle that? Oh, and before you get out of here... They asked
me to tell you something. Do not ask me who and why – simply remember the
name.
The name is Selina... That is all. Now get out of here».

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function () { getURL ("http://www.gametop.com/stats/madmech.html", "_blank"); }; _root.loaderAnimDelta = 5; _root.loaderAnimPause = 2500; _root.parsingAnimDelta = 10;
Instance of Symbol 10 MovieClip in Frame 2
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 3
stop();
Instance of Symbol 15 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + _root.loaderAnimDelta); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) { this._alpha = this._alpha - _root.loaderAnimDelta; if (_alpha < 0) { _root.gotoAndPlay("init"); } } }
Frame 5
function globalStart() { debug("Try to start game", true); if (_global.settingsLoaded === true) { debug("STARTING GAME", true); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; trace("level " + levelNum); _global.gameOver = false; _global.gameInProcess = true; _global.gameInWin = false; _global.userControlled = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); var _local9 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local9, playerS.maxShield, playerS.maxArmor, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale); i++; } _root.gui.tf_rocket.text = _root.bg.player.cannons[0].gunZ[1].amount; _root.bg.player.viewWeapons(); _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local4 = _global.currLevel.level[i].timeOffset.charAt(0); var _local3 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local3 = parseInt(_local3); if (_local4 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local3}); } if (_local4 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local3}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem, true); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); if (typeof(_global.envS.comboFactorz) == "string") { var _local5 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local5; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local5 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local5.length) { _local5[i] = trim(_local5[i]); i++; } _global.envS.comboLinkagez = _local5; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local5 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local5; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore) || (_global.levelNum == 1)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = 0; _root.mainSegment = -10; _root.bg.player.showArmor(); if (currLevel.wiewShield == 0) { _root.gui.armor._visible = false; } _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _root.gui.adder.gotoAndStop(1); _root.gui.fireRate.gotoAndStop(1); _root.gui.double.gotoAndStop(1); _root.gui.speed.gotoAndStop(1); if (!noSet(selectedSecondWeapon)) { _root.gui.weaponReady.gotoAndStop(selectedSecondWeapon + 1); } _root.bg.oEF2(); } else { debug("XML data not loaded yet", true); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; title_mc.title.text = ttz.gameCompleteTitle; tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>"; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.fullRezults.items; tf4.text = _global.gameScore; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str, important) { if (important == undefined) { important = false; } if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if ((_global.envS.debugTrace == 1) || (important)) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayBool = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false); _local2++; } return(_local3); }; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.isArrChild = function (arr, name, item) { var _local3 = false; var _local1 = 0; while (_local1 < arr.length) { if (arr[_local1][name] == item) { _local3 = arr[_local1]; break; } _local1++; } return(_local3); }; _global.parsingOn = function () { this._alpha = this._alpha + _root.parsingAnimDelta; if (this._alpha > (100 + _root.parsingAnimDelta)) { _root.gotoAndStop("parse"); delete this.onEnterFrame; } }; _global.parsingOff = function () { this._alpha = this._alpha - _root.parsingAnimDelta; if (this._alpha <= 0) { delete this.onEnterFrame; _root.gotoAndStop("menu"); } }; stop(); _root.parsingDataMC._alpha = 0; _root.parsingDataMC.onEnterFrame = parsingOn; _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF++; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); countCombo(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]); _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var weaponPoints = new Array(); var klop = 1; while (foo["p" + klop] != undefined) { var wp = new Object(); var wmc = foo["p" + klop]; wp.x = wmc._x; wp.y = wmc._y; foo.localToGlobal(wp); weaponPoints.push({mc:wmc, x:wp.x, y:wp.y}); klop++; } var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "torpedoe") && (!foo.mode)) { continue; } if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push({obj:staticObjectsTests[j], point:g, type:"stat"}); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push({obj:enemyObjectsTests[j], point:g, type:"enemy"}); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var allObjs = new Array(); allObjs = enemyObjectsHits.concat(staticObjectsHits); allObjs.sortOn("point", Array.NUMERIC); var staticObjectsHits = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < allObjs.length) { trace((((((j + " (") + allObjs.length) + ") dir=") + allObjs[j].point) + ", type=") + allObjs[j].type); foo.addEnemy(allObjs[j].obj); if (allObjs[j].type == "enemy") { enemyObjectsHits.push(allObjs[j].obj); } if (allObjs[j].type == "stat") { staticObjectsHits.push(allObjs[j].obj); } if (foo.passageDone()) { break; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) { } else if (foo.alreadyHited(staticObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); if (foo.passageDone()) { foo.kill(true); i--; } } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) { } else if (foo.alreadyHited(enemyObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = enemyObjects[j]; klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { if (foo.passageDone()) { foo.kill(true); i--; } } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } j++; } } } else if (foo.object == 0) { if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D \u041B\u0410\u0417\u0415\u0420\u041E\u041C! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); flag = false; } } foo.removeFromArray(); foo.outQueue(); i--; } else { if (foo.alreadyHited(_root.bg.player)) { continue; } var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.addEnemy(_root.bg.player); if (foo.passageDone()) { foo.kill(true); i--; } } } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (staticObjects[i].ignoreDirect) { } else { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u0415\u0421\u0421\u041C\u0415\u0420\u0422\u041D\u042B\u041C \u041E\u0411\u042A\u0415\u041A\u0422\u041E\u041C!"); _root.bg.player.changeArmor(-10000000); } else { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); _root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].enable_enemy_to_enemy_collision) { } else if (enemyObjects[i].armor <= 0) { } else { var j = 0; while (j < enemyObjects.length) { if (i == j) { } else if (!enemyObjects[j].enable_enemy_to_enemy_collision) { } else if (enemyObjects[j].armor <= 0) { } else { name_1 = enemyObjects[i]; name_2 = enemyObjects[j]; if (name_1.hitBody.hitTest(name_2.hitBody)) { if (name_1.dont_smash_me_ally == false) { name_1.changeArmor(-10000000); } if (name_2.dont_smash_me_ally == false) { name_2.changeArmor(-10000000); } break; } } j++; } } i++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { var damage = name.armor; if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) { damage = name.directdamage; } _root.bg.player.changeArmor(-damage); debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + damage); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20); setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; if (_global.gameOver && (!gameInWin)) { _global.sound.play("playerDead", undefined, true); title_mc.title.text = ttz.playerDiedTitle; _global.levelNum--; } else { title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; _global.sound.play("levelComplete", undefined, true); var saved = SharedObject.getLocal(gameName, "/"); if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) { if (!noSet(levels["level_" + (levelNum + 1)])) { saved.data.levelDone = levelNum; saved.data.killed = _global.fullRezults.killed; saved.data.survived = _global.fullRezults.survived; saved.data.items = _global.fullRezults.items; saved.data.gameScore = _global.gameScore; saved.flush(); } } } tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; tf1.text = _global.rezults.killed; tf2.text = _global.rezults.survived; tf3.text = _global.rezults.items; tf4.text = _global.levelScore; tf5.text = _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByTime.length) { var foo = currLevelByTime[i]; if (foo.t <= _global.levelTime) { makeGameObject.call(this, foo.obj, 0); currLevelByTime.splice(i, 1); i--; } i++; } var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, 0); currLevelByFrame.splice(i, 1); i--; } i++; } if (mainSegment != oldMainSegment) { var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = foo.yoffset; if ((vary > oldMainSegment) && (vary <= mainSegment)) { makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta); } i++; } } } }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local7 = _root.fastZone.hitTest(_local6, _local5, 1); var _local8 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local7) { _local3 = _global.envS.screenFastSpeed; } if (_local8) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar._xscale = _local2; }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } while (this.step < _local4.length) { _local5.text = _local5.text + _local4.charAt(++this.step); } this.currText++; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } if (_global.noSet(this.step)) { this.step = -1; } if (_global.noSet(this.step2)) { this.step2 = 0; } this.step2++; if (this.step2 >= this.delay) { this.step2 = 0; _local5.text = _local5.text + _local4.charAt(++this.step); _local5.text = _local5.text + _local4.charAt(++this.step); if (Math.random() < 0.5) { _global.sound.play("type"); } } if (this.step >= _local4.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _global.levelNum++; _global.currLevel = _global.levels["level_" + levelNum]; if (!_global.noSet(_global.levels["level_" + levelNum])) { delete _global.selectedPlane; delete _global.selectedSecondWeapon; if (!noSet(currLevel.playerSelectorMode)) { wnd.selector.gotoAndStop(currLevel.playerSelectorMode); } wnd.levelNum.text = _global.levelNum; wnd.breefText1 = prepareText(_global.levels["level_" + levelNum].comment1); wnd.breefText2 = prepareText(_global.levels["level_" + levelNum].comment2); if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum].comment; } if (_global.noSet(wnd.breefText1)) { wnd.breefText1 = ""; } if (_global.noSet(wnd.breefText2)) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_global.noSet(_local3)) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = ""; _root.wnd.intro2.text = ""; _root.wnd.mode = 1; _root.wnd.onEnterFrame = makeBreef; } if (!_global.noSet(_global.levels["level_" + levelNum].story)) { _root.wnd.attachMovie(_global.levels["level_" + levelNum].story, "story", _root.wnd.getNextHighestDepth()); } }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local6 = b; var _local5 = b + 360; var _local11 = _local7 - a; var _local10 = _local6 - a; var _local9 = _local5 - a; var _local4 = Math.abs(_local11); var _local3 = Math.abs(_local10); var _local8 = Math.abs(_local9); var _local2 = Math.min(_local4, _local3); _local2 = Math.min(_local2, _local8); if (_local2 == _local4) { var _local13 = _local7; } if (_local2 == _local3) { var _local13 = _local6; } if (_local2 == _local8) { var _local13 = _local5; } return((_local13 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local4 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local4 = _local4 + _local2; } _local1++; } return(_local4); }; _global.setPlayerSettings = function (lev) { if (_global.noSet(lev)) { lev = _global.levelNum; } trace("selectedPlane = " + _global.selectedPlane); _global.playerS = _global.playerSettings[_global.selectedPlane]; trace("selectedSecondWeapon = " + _global.selectedSecondWeapon); }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local7 in foo) { _local4[_local7] = foo[_local7]; } var _local8 = movingUnits[_local4.tank]; for (var _local7 in _local8) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local8[_local7]; } } var _local10 = mainUnits[_local4.mainObj]; for (var _local7 in _local10) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local10[_local7]; } } var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var _local13 = _local12.depth++; var _local11 = _local12.attachMovie("enemy", "e" + _local13, 1000000 - _local13); _local11.initOffset(_local4.bigObject); _local11.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor); } else { _local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath); } } else { _local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed))); } _local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score); _local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance); _local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); if (_local4.movedWay == 1) { _local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local11.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local11.dieImmediatly = true; } } if (!_global.noSet(_local4.soundKills)) { _local11.soundKills = _local4.soundKills; } _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.object)) { var _local5 = new Object(); for (var _local7 in foo) { _local5[_local7] = foo[_local7]; } var _local9 = standingUnits[_local5.object]; for (var _local7 in _local9) { if (_global.noSet(_local5[_local7])) { _local5[_local7] = _local9[_local7]; } } var _local12 = this.env; if (_local5.top == 1) { _local12 = this.envTop; } if (_local5.top == 2) { _local12 = this.envTop2; } var _local13 = _local12.depth++; var _local11 = _local12.attachMovie(_local5.linkage, "o" + _local13, 1000000 - _local13); _local11.initOffset(_local5.bigObject); _local11.initArmor(_local5.armor); _local11.initScore(_local5.score); _local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot); _local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset); _local11.setMotion(0, 0); if (_local5.rotate != undefined) { _local11._rotation = _local5.rotate; } _local11.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); _local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay); _local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount); _local11.inQueue(); _local11.link = _local5.linkage; for (var _local7 in _local5) { if (_global.noSet(_local11[_local7])) { _local11[_local7] = _local5[_local7]; } } return(_local11); } if (!_global.noSet(foo.bonus)) { var _local13 = this.bnz.getNextHighestDepth(); var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local13, _local13); _local11.initOffset(foo.bigObject); bonusObjects.push(_local11); _local11._x = foo.xoffset; _local11._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta; _local11.bonusType = foo.bonus; _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "endLevel") { _global.gameOver = true; } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber++; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; };
Frame 6
stop(); XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local4 = new XML(str); if (_local4.status == 0) { _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local3 = 0; while (_local3 < _local4.firstChild.childNodes.length) { foo = _local4.firstChild.childNodes[_local3]; parseXMLtoVars(foo, _global); _local3++; } _root.parsingDataMC.onEnterFrame = parsingOff; } else { var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2]; _root.error.text = _local5; debug(_local5); } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { _local5 = xml.childNodes.join(""); } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"10\" />"; str = str + "<var name=\"bottom\" value=\"50\" />"; str = str + "<var name=\"left\" value=\"10\" />"; str = str + "<var name=\"right\" value=\"10\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-250\" />"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-20\" />"; str = str + "<var name=\"bottom\" value=\"-20\" />"; str = str + "<var name=\"left\" value=\"-10\" />"; str = str + "<var name=\"right\" value=\"-10\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-500\" />"; str = str + "<var name=\"bottom\" value=\"-100\" />"; str = str + "<var name=\"left\" value=\"-300\" />"; str = str + "<var name=\"right\" value=\"-300\" />"; str = str + "</object>"; str = str + "<object name=\"bigTileOffset\">"; str = str + "<var name=\"top\" value=\"-1100\" />"; str = str + "<var name=\"bottom\" value=\"-1100\" />"; str = str + "<var name=\"left\" value=\"-100\" />"; str = str + "<var name=\"right\" value=\"-100\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\"/>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + "<object name=\"textZ\">"; str = str + "<var name=\"intro\" ></var>"; str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" > </var>"; str = str + "<var name=\"completeString4\" >Level score :</var>"; str = str + "<var name=\"completeString5\" >Total score :</var>"; str = str + "<var name=\"final_completeString1\" >Enemies destroyed total:</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total:</var>"; str = str + "<var name=\"final_completeString3\" > </var>"; str = str + "<var name=\"final_completeString4\" >Total score :</var>"; str = str + "<var name=\"playerDiedTitle\" > Rest In Peace </var>"; str = str + "<var name=\"levelCompleteTitle\" > Level Complete! </var>"; str = str + "<var name=\"gameCompleteTitle\" > Congratulations, Hero! </var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"3\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"3\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"3\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.1\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.9\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"debugTrace\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"markerDebug\" value=\"0\" />"; str = str + "<var name=\"wayDebug\" value=\"0\" />"; str = str + "<var name=\"lazerInterval\" value=\"15\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"60\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-200\" />"; str = str + "<var name=\"newBigObjectYOffset\" value=\"-200\" />"; str = str + "<var name=\"splashTests\" value=\"20\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"50\" />"; str = str + "<var name=\"defaultRotation\" value=\"180\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"autoAimDistance\" value=\"50\" />"; str = str + "<var name=\"UAADistance\" value=\"70\" />"; str = str + "<var name=\"SolarX\" value=\"275\" />"; str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />"; str = str + "<var name=\"SolarY\" value=\"400\" />"; str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />"; str = str + "<var name=\"defaultScore\" value=\"0\" />"; str = str + "<var name=\"comboFactorz\" value=\"0\" />"; str = str + "<var name=\"comboLinkagez\" value=\"\" />"; str = str + "<var name=\"comboDeltaz\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"playerMech\">"; str = str + "<var name=\"speed\" value=\"6\" />"; str = str + "<var name=\"XspeedFactor\" value=\"5\" />"; str = str + "<var name=\"YspeedFactor\" value=\"5\" />"; str = str + "<var name=\"rotationFactor\" value=\"4\" />"; str = str + "<var name=\"base\" value=\"player_base\" />"; str = str + "<var name=\"gun\" value=\"player_gun\" />"; str = str + "<var name=\"maxArmor\" value=\"50\" />"; str = str + "<var name=\"maxShield\" value=\"3\" />"; str = str + "<var name=\"recoil\" value=\"3\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"50\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"40\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot3\" />"; str = str + "<var name=\"pointsAngles\" value=\"0\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1, weapon1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"40\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot1,shoot2\" />"; str = str + "<var name=\"pointsAngles\" value=\"0,0\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1, weapon1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"50\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot1,shoot2\" />"; str = str + "<var name=\"pointsAngles\" value=\"0,0\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"shotsTime\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot3\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"shotsTime\" value=\"25\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot3\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletType\" value=\"lazer\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"50\" />"; str = str + "<var name=\"shotsTime\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot3\" />"; str = str + "<var name=\"passageAbility\" value=\"1\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletType\" value=\"lazer\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"100\" />"; str = str + "<var name=\"shotsTime\" value=\"25\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot3\" />"; str = str + "<var name=\"passageAbility\" value=\"100\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"playerMan\">"; str = str + "<var name=\"speed\" value=\"6\" />"; str = str + "<var name=\"XspeedFactor\" value=\"5\" />"; str = str + "<var name=\"YspeedFactor\" value=\"5\" />"; str = str + "<var name=\"rotationFactor\" value=\"4\" />"; str = str + "<var name=\"base\" value=\"player_empty_base\" />"; str = str + "<var name=\"gun\" value=\"soldier\" />"; str = str + "<var name=\"maxArmor\" value=\"50\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"10\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"50\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletType\" value=\"lazer\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot1\" />"; str = str + "<var name=\"pointsAngles\" value=\"0\" />"; str = str + "<var name=\"passageAbility\" value=\"1\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletType\" value=\"lazer\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"10\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot1\" />"; str = str + "<var name=\"pointsAngles\" value=\"0\" />"; str = str + "<var name=\"passageAbility\" value=\"100\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletType\" value=\"lazer\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"50\" />"; str = str + "<var name=\"shotsTime\" value=\"10\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot1\" />"; str = str + "<var name=\"pointsAngles\" value=\"0\" />"; str = str + "<var name=\"passageAbility\" value=\"100\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"barrel1_obj\">"; str = str + "<var name=\"linkage\" value=\"barrel1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"abrams_obj\">"; str = str + "<var name=\"base\" value=\"abrams\" />"; str = str + "<var name=\"gun\" value=\"gun_abrams\" />"; str = str + "<var name=\"armor\" value=\"300\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"15\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"30\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"autoAimDistance\" value=\"60\" />"; str = str + "<var name=\"bulletFactor\" value=\"13\" />"; str = str + "</object>"; str = str + "<object name=\"towergun_obj\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"45\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"13\" />"; str = str + "<var name=\"bulletDamage\" value=\"3\" />"; str = str + "<var name=\"reloadingTime\" value=\"40\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"autoAimDistance\" value=\"60\" />"; str = str + "<var name=\"bulletFactor\" value=\"13\" />"; str = str + "</object>"; str = str + "<object name=\"buggy_obj\">"; str = str + "<var name=\"base\" value=\"buggy\" />"; str = str + "<var name=\"gun\" value=\"gun_jeep\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"15\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"3\" />"; str = str + "<var name=\"reloadingTime\" value=\"25\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"autoAimDistance\" value=\"60\" />"; str = str + "<var name=\"bulletFactor\" value=\"13\" />"; str = str + "</object>"; str = str + "<object name=\"soldier_obj\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"gun_gunner\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"20\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12\" />"; str = str + "<var name=\"bulletDamage\" value=\"2\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"autoAimDistance\" value=\"60\" />"; str = str + "<var name=\"bulletFactor\" value=\"13\" />"; str = str + "</object>"; str = str + "<object name=\"soldier2_obj\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"gun_gunner\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"7\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"100\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"autoAimDistance\" value=\"60\" />"; str = str + "<var name=\"bulletFactor\" value=\"13\" />"; str = str + "</object>"; str = str + "<object name=\"buggy_gun_obj\">"; str = str + "<var name=\"base\" value=\"buggy\" />"; str = str + "<var name=\"gun\" value=\"gun_gunner\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"15\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"3\" />"; str = str + "<var name=\"reloadingTime\" value=\"25\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"autoAimDistance\" value=\"60\" />"; str = str + "<var name=\"bulletFactor\" value=\"13\" />"; str = str + "</object>"; str = str + "<object name=\"hummer_obj\">"; str = str + "<var name=\"base\" value=\"hummer\" />"; str = str + "<var name=\"gun\" value=\"gun_jeep\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"20\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"3\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"2\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"autoAimDistance\" value=\"60\" />"; str = str + "<var name=\"bulletFactor\" value=\"13\" />"; str = str + "</object>"; str = str + "<object name=\"truck_obj\">"; str = str + "<var name=\"base\" value=\"truck1\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"10\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"3\" />"; str = str + "<var name=\"reloadingTime\" value=\"1000000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1000000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"autoAimDistance\" value=\"60\" />"; str = str + "<var name=\"bulletFactor\" value=\"13\" />"; str = str + "</object>"; str = str + "<object name=\"truck_obj\">"; str = str + "<var name=\"base\" value=\"truck2\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"250\" />"; str = str + "<var name=\"damageRadius\" value=\"40\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"reloadingTime\" value=\"1000000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1000000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"autoAimDistance\" value=\"60\" />"; str = str + "<var name=\"bulletFactor\" value=\"13\" />"; str = str + "</object>"; str = str + "<object name=\"truck_obj\">"; str = str + "<var name=\"base\" value=\"truck3\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"reloadingTime\" value=\"1000000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1000000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"autoAimDistance\" value=\"60\" />"; str = str + "<var name=\"bulletFactor\" value=\"13\" />"; str = str + "</object>"; str = str + "<object name=\"truck_obj\">"; str = str + "<var name=\"base\" value=\"truck4\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"reloadingTime\" value=\"1000000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1000000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"autoAimDistance\" value=\"60\" />"; str = str + "<var name=\"bulletFactor\" value=\"13\" />"; str = str + "</object>"; str = str + "<object name=\"mech_gunner_obj\">"; str = str + "<var name=\"base\" value=\"mech_gunner\" />"; str = str + "<var name=\"gun\" value=\"gun_mech_gunner_1, gun_mech_gunner_2\" />"; str = str + "<var name=\"armor\" value=\"320\" />"; str = str + "<var name=\"bulletType\" value=\"weapon3, weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"15, 15\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"18, 18\" />"; str = str + "<var name=\"bulletDamage\" value=\"5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"18, 18\" />"; str = str + "<var name=\"clip\" value=\"1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"autoAimDistance\" value=\"60\" />"; str = str + "<var name=\"bulletFactor\" value=\"13\" />"; str = str + "</object>"; str = str + "<object name=\"mech_rocket_obj\">"; str = str + "<var name=\"base\" value=\"mech_rocket\" />"; str = str + "<var name=\"gun\" value=\"gun_mech_rocket_1, gun_mech_rocket_2\" />"; str = str + "<var name=\"armor\" value=\"350\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"15, 15\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"13, 13\" />"; str = str + "<var name=\"bulletDamage\" value=\"15, 15\" />"; str = str + "<var name=\"reloadingTime\" value=\"70, 70\" />"; str = str + "<var name=\"clip\" value=\"3, 3\" />"; str = str + "<var name=\"shotsTime\" value=\"10, 10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"autoAimDistance\" value=\"60\" />"; str = str + "<var name=\"bulletFactor\" value=\"13\" />"; str = str + "</object>"; str = str + "<object name=\"mech_boss_obj\">"; str = str + "<var name=\"base\" value=\"mech_boss\" />"; str = str + "<var name=\"gun\" value=\"gun_mech_boss_1, gun_mech_boss_2, gun_mech_boss_3\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"lazer, weapon3, lazer\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"100, 200, 100\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h, h, h\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 14, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"80, 80, 80\" />"; str = str + "<var name=\"clip\" value=\"5, 3, 5\" />"; str = str + "<var name=\"shotsTime\" value=\"8, 5, 8\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"autoAimDistance\" value=\"60\" />"; str = str + "<var name=\"bulletFactor\" value=\"13\" />"; str = str + "</object>"; str = str + "<object name=\"heli1_obj\">"; str = str + "<var name=\"base\" value=\"heli1\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"shadow\" value=\"heli1_shadow\" />"; str = str + "<var name=\"armor\" value=\"200\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"30,0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"100, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"17, 0\" />"; str = str + "<var name=\"bulletDamage\" value=\"15, 0\" />"; str = str + "<var name=\"reloadingTime\" value=\"50, 0\" />"; str = str + "<var name=\"clip\" value=\"2, 0\" />"; str = str + "<var name=\"shotsTime\" value=\"8, 0\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"autoAimDistance\" value=\"60\" />"; str = str + "<var name=\"bulletFactor\" value=\"13\" />"; str = str + "</object>"; str = str + "<object name=\"heli2_obj\">"; str = str + "<var name=\"base\" value=\"heli2\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"shadow\" value=\"heli2_shadow\" />"; str = str + "<var name=\"armor\" value=\"1000\" />"; str = str + "<var name=\"bulletType\" value=\"lazer, rocket, rocket, lazer\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h, h, h, h\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"30, 10, 10, 30\" />"; str = str + "<var name=\"bulletDamage\" value=\"15, 15, 15, 15\" />"; str = str + "<var name=\"reloadingTime\" value=\"30, 60000, 60000, 30\" />"; str = str + "<var name=\"clip\" value=\"4, 5, 5, 4\" />"; str = str + "<var name=\"shotsTime\" value=\"2, 15, 15, 2\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"autoAimDistance\" value=\"60\" />"; str = str + "<var name=\"bulletFactor\" value=\"13\" />"; str = str + "</object>"; str = str + "<object name=\"heli3_obj\">"; str = str + "<var name=\"base\" value=\"heli3\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w0, w0, w0, w0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15, 10, 10, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"reloadingTime\" value=\"30, 30, 30, 30\" />"; str = str + "<var name=\"clip\" value=\"2, 2, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"2, 2, 2, 2\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"autoAimDistance\" value=\"60\" />"; str = str + "<var name=\"bulletFactor\" value=\"13\" />"; str = str + "</object>"; str = str + "<object name=\"dropship_obj\">"; str = str + "<var name=\"base\" value=\"dropship\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"shadow\" value=\"dropship_shadow\" />"; str = str + "<var name=\"armor\" value=\"600\" />"; str = str + "<var name=\"bulletType\" value=\"weapon3, weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w-20, w20\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 20\" />"; str = str + "<var name=\"reloadingTime\" value=\"100, 100\" />"; str = str + "<var name=\"clip\" value=\"5, 5\" />"; str = str + "<var name=\"shotsTime\" value=\"10, 10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"autoAimDistance\" value=\"60\" />"; str = str + "<var name=\"bulletFactor\" value=\"13\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"abrams\">"; str = str + "<var name=\"mainObj\" value=\"abrams_obj\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"robogear\">"; str = str + "<var name=\"mainObj\" value=\"mech_rocket_obj\" />"; str = str + "<var name=\"gun\" value=\"gun_mech_gunner_1\" />"; str = str + "<var name=\"bulletDamage\" value=\"1, 1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"150\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"2\" />"; str = str + "<var name=\"movedWayOffset\" value=\"50\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"towergun_obj\">"; str = str + "<var name=\"mainObj\" value=\"towergun_obj\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"exploder\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"1000\" />"; str = str + "<var name=\"damageRadius\" value=\"1000\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"1\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "</object>"; str = str + "<object name=\"building\">"; str = str + "<var name=\"linkage\" value=\"base01_l\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"building\">"; str = str + "<var name=\"linkage\" value=\"base01_r\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"building\">"; str = str + "<var name=\"linkage\" value=\"base02_r\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"building\">"; str = str + "<var name=\"linkage\" value=\"base02_l\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"building\">"; str = str + "<var name=\"linkage\" value=\"base03_r\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"building\">"; str = str + "<var name=\"linkage\" value=\"base03_l\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"building\">"; str = str + "<var name=\"linkage\" value=\"base04_r\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"building\">"; str = str + "<var name=\"linkage\" value=\"base04_l\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"helipad\">"; str = str + "<var name=\"linkage\" value=\"helipad\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bunker1\">"; str = str + "<var name=\"linkage\" value=\"bunker1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bunker2\">"; str = str + "<var name=\"linkage\" value=\"bunker2\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"oiltanker1\">"; str = str + "<var name=\"linkage\" value=\"oiltanker1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"300\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower1\">"; str = str + "<var name=\"linkage\" value=\"tower1\" />"; str = str + "<var name=\"armor\" value=\"45\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"150\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"decals\">"; str = str + "<var name=\"linkage\" value=\"explode1\" />"; str = str + "<var name=\"armor\" value=\"200\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"decals\">"; str = str + "<var name=\"linkage\" value=\"explode2\" />"; str = str + "<var name=\"armor\" value=\"200\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"rotate\" value=\"0\" /> "; str = str + "</object>"; str = str + "<object name=\"junk\">"; str = str + "<var name=\"linkage\" value=\"junk_1_1\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"rotate\" value=\"0\" /> "; str = str + "</object>"; str = str + "<object name=\"junk\">"; str = str + "<var name=\"linkage\" value=\"junk_1_2\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"junk\">"; str = str + "<var name=\"linkage\" value=\"junk_1_3\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"junk\">"; str = str + "<var name=\"linkage\" value=\"junk_1_4\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"junk\">"; str = str + "<var name=\"linkage\" value=\"junk_1_5\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"junk\">"; str = str + "<var name=\"linkage\" value=\"junk_1_6\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"explode1\">"; str = str + "<var name=\"linkage\" value=\"explode1\" />"; str = str + "<var name=\"armor\" value=\"0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"explode2\">"; str = str + "<var name=\"linkage\" value=\"explode2\" />"; str = str + "<var name=\"armor\" value=\"0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wall1\">"; str = str + "<var name=\"linkage\" value=\"wall1\" />"; str = str + "<var name=\"armor\" value=\"400\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wall2\">"; str = str + "<var name=\"linkage\" value=\"wall2\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"oilpump_r\">"; str = str + "<var name=\"linkage\" value=\"oilpump_r\" />"; str = str + "<var name=\"armor\" value=\"150\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"oilpump_l\">"; str = str + "<var name=\"linkage\" value=\"oilpump_l\" />"; str = str + "<var name=\"armor\" value=\"150\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"hangar1\"> "; str = str + "<var name=\"linkage\" value=\"hangar1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"oil1\"> "; str = str + "<var name=\"linkage\" value=\"oil1\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rls1_obj\"> "; str = str + "<var name=\"linkage\" value=\"rls1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1\" > The messege recieved: \u00ABDo not wander far... You are being watched\u00BB... </var>"; str = str + "<var name=\"screenSpeed\" value=\"3\" />"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"playerArmor\" value=\"50\" />"; str = str + "<var name=\"wiewShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"7\" />"; str = str + "<var name=\"playerSelectorMode\" value=\"2\" />"; str = str + "<object name=\"childs\">"; str = str + "<object yoffset=\"0.9\" xoffset=\"275\" tank=\"robogear\" armor=\"500\"/>"; str = str + "<object name=\"m1\" tank=\"abrams\" mainObj=\"mech_gunner_obj\"/>"; str = str + "<object name=\"m2\" tank=\"abrams\" mainObj=\"mech_rocket_obj\"/>"; str = str + "<object name=\"m3\" tank=\"abrams\" mratio=\"2\" mainObj=\"soldier_obj\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"5.3\" bonus=\"health\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"6.6\" bonus=\"health\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"7.4\" bonus=\"health\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"7.9\" bonus=\"1updater\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"8.5\" bonus=\"health\" xoffset=\"235\"/>"; str = str + "<object yoffset=\"9.3\" bonus=\"health\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"1\" xoffset=\"90\" object=\"helipad\" />"; str = str + "<object yoffset=\"1\" xoffset=\"450\" object=\"helipad\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"90\" object=\"rls1_obj\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"450\" object=\"rls1_obj\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"90\" object=\"helipad\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"450\" object=\"helipad\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"450\" tank=\"abrams\" rotate=\"0\" mainObj=\"heli3_obj\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"505\" object=\"wall1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"465\" object=\"wall1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"45\" object=\"wall1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"-5\" object=\"wall1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"90\" object=\"helipad\" />"; str = str + "<object yoffset=\"3\" xoffset=\"450\" object=\"helipad\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"90\" object=\"helipad\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"450\" object=\"helipad\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"90\" tank=\"abrams\" rotate=\"0\" mainObj=\"heli3_obj\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"459\" object=\"wall1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"44\" object=\"wall1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"-6\" object=\"wall1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"502\" object=\"wall1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"489\" object=\"explode2\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"136\" object=\"explode1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"469\" object=\"helipad\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"94\" object=\"helipad\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"469\" tank=\"abrams\" rotate=\"0\" mainObj=\"heli3_obj\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"94\" tank=\"abrams\" rotate=\"0\" mainObj=\"heli3_obj\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"104\" object=\"explode2\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"467\" object=\"explode1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"50\" object=\"tower1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"500\" object=\"tower1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"46\" object=\"explode2\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"162\" object=\"explode1\" />"; str = str + "<object yoffset=\"7\" xoffset=\"124\" object=\"explode2\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"399\" object=\"explode1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"473\" object=\"explode1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"450\" object=\"explode2\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"456\" object=\"helipad\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"94\" object=\"helipad\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"92\" object=\"explode1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"505\" object=\"wall1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"455\" object=\"wall1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"405\" object=\"wall1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"95\" object=\"wall1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"45\" object=\"wall1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"-5\" object=\"wall1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"490\" object=\"hangar1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"0\" object=\"hangar1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"490\" object=\"helipad\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"50\" object=\"helipad\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"0\" object=\"wall1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"50\" object=\"wall1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"100\" object=\"wall1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"450\" object=\"wall1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"500\" object=\"wall1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"400\" object=\"wall1\" />"; str = str + "<object yoffset=\"8\" xoffset=\"450\" object=\"helipad\" />"; str = str + "<object yoffset=\"8\" xoffset=\"90\" object=\"helipad\" />"; str = str + "<object yoffset=\"8\" xoffset=\"450\" tank=\"abrams\" rotate=\"0\" mainObj=\"heli3_obj\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"90\" object=\"rls1_obj\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"450\" object=\"rls1_obj\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"140\" object=\"oiltanker1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"460\" object=\"oiltanker1\" />"; str = str + "<object yoffset=\"9\" xoffset=\"0\" object=\"wall1\" />"; str = str + "<object yoffset=\"9\" xoffset=\"50\" object=\"wall1\" />"; str = str + "<object yoffset=\"9\" xoffset=\"100\" object=\"wall1\" />"; str = str + "<object yoffset=\"9\" xoffset=\"550\" object=\"wall1\" />"; str = str + "<object yoffset=\"9\" xoffset=\"500\" object=\"wall1\" />"; str = str + "<object yoffset=\"9\" xoffset=\"450\" object=\"wall1\" />"; str = str + "<object yoffset=\"2\" tank=\"abrams\" xoffset=\"275\" mainObj=\"soldier_obj\" endFrame=\"350\" />"; str = str + "<object yoffset=\"2.5\" tank=\"abrams\" xoffset=\"155\" mainObj=\"soldier_obj\" endFrame=\"350\" />"; str = str + "<object yoffset=\"2.4\" tank=\"abrams\" xoffset=\"405\" mainObj=\"soldier_obj\" endFrame=\"350\" />"; str = str + "<object yoffset=\"3.1\" tank=\"abrams\" xoffset=\"185\" mainObj=\"soldier_obj\" endFrame=\"350\" />"; str = str + "<object yoffset=\"3.2\" tank=\"abrams\" xoffset=\"375\" mainObj=\"soldier_obj\" endFrame=\"350\" />"; str = str + "<object yoffset=\"3.5\" tank=\"abrams\" xoffset=\"0\" rotate=\"45\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"3.7\" tank=\"abrams\" xoffset=\"550\" rotate=\"135\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"4.3\" tank=\"abrams\" xoffset=\"200\" mainObj=\"soldier_obj\" endFrame=\"300\" />"; str = str + "<object yoffset=\"4.5\" tank=\"abrams\" xoffset=\"275\" mainObj=\"soldier_obj\" endFrame=\"300\" />"; str = str + "<object yoffset=\"4.3\" tank=\"abrams\" xoffset=\"360\" mainObj=\"soldier_obj\" endFrame=\"300\" />"; str = str + "<object yoffset=\"4.7\" tank=\"abrams\" xoffset=\"50\" rotate=\"45\" mainObj=\"soldier_obj\" endFrame=\"280\"/>"; str = str + "<object yoffset=\"4.8\" tank=\"abrams\" xoffset=\"550\" rotate=\"135\" mainObj=\"soldier_obj\" endFrame=\"380\"/>"; str = str + "<object yoffset=\"5.6\" tank=\"abrams\" xoffset=\"140\" endFrame=\"250\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"5.7\" tank=\"abrams\" xoffset=\"390\" endFrame=\"250\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"5.9\" tank=\"abrams\" xoffset=\"275\" mainObj=\"soldier_obj\" endFrame=\"250\" />"; str = str + "<object yoffset=\"6.1\" mratio=\"6\" tank=\"abrams\" xoffset=\"550\" mainObj=\"truck_obj\" base=\"truck4\" rotate=\"170\" rotatedByWay=\"1\" endFrame=\"670\" />"; str = str + "<object yoffset=\"6.7\" tank=\"abrams\" xoffset=\"275\" endFrame=\"250\" mainObj=\"buggy_obj\" />"; str = str + "<object yoffset=\"6.8\" tank=\"abrams\" xoffset=\"450\" mainObj=\"soldier_obj\" movedWay=\"1\" movedWayOffset=\"150\" />"; str = str + "<object yoffset=\"6.8\" tank=\"abrams\" xoffset=\"140\" mainObj=\"soldier_obj\" movedWay=\"1\" movedWayOffset=\"150\"/>"; str = str + "<object yoffset=\"7.1\" tank=\"abrams\" xoffset=\"-30\" mainObj=\"truck_obj\" base=\"truck1\" rotate=\"-20\" endFrame=\"700\" />"; str = str + "<object yoffset=\"7.2\" tank=\"abrams\" xoffset=\"550\" mainObj=\"truck_obj\" base=\"truck1\" rotate=\"200\" endFrame=\"550\" />"; str = str + "<object yoffset=\"8.2\" tank=\"abrams\" xoffset=\"180\" mainObj=\"soldier_obj\" endFrame=\"350\" />"; str = str + "<object yoffset=\"8.3\" tank=\"abrams\" xoffset=\"275\" mainObj=\"soldier_obj\" endFrame=\"350\" />"; str = str + "<object yoffset=\"8.2\" tank=\"abrams\" xoffset=\"380\" mainObj=\"soldier_obj\" endFrame=\"350\" />"; str = str + "<object yoffset=\"8.9\" tank=\"abrams\" xoffset=\"240\" mainObj=\"soldier_obj\" endFrame=\"7\"/>"; str = str + "<object yoffset=\"8.9\" tank=\"abrams\" xoffset=\"275\" mainObj=\"soldier_obj\" endFrame=\"7\"/>"; str = str + "<object yoffset=\"8.9\" tank=\"abrams\" xoffset=\"310\" mainObj=\"soldier_obj\" endFrame=\"7\"/>"; str = str + "<object yoffset=\"9.1\" tank=\"abrams\" xoffset=\"320\" mainObj=\"buggy_obj\" base=\"truck4\" rotate=\"180\" endFrame=\"100\" />"; str = str + "<object yoffset=\"10\" tank=\"abrams\" xoffset=\"-30\" mainObj=\"buggy_obj\" rotate=\"0\" endFrame=\"500\" movedWay=\"1\" movedWayOffset=\"200\"/>"; str = str + "<object yoffset=\"10.1\" tank=\"abrams\" xoffset=\"550\" mainObj=\"buggy_obj\" rotate=\"180\" endFrame=\"400\" movedWay=\"1\" movedWayOffset=\"200\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1\" > The messege recieved: \u00ABIt is I again, do not pay any notice. Simply keep on heading on your way, and maybe it will all end up differently this time\u00BB.</var>"; str = str + "<var name=\"screenSpeed\" value=\"3\" />"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"50\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"wiewShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"7\" />"; str = str + "<var name=\"playerSelectorMode\" value=\"2\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"m1\" tank=\"abrams\" bossBar=\"1\" mainObj=\"mech_gunner_obj\" armor=\"400\" mratio=\"2\" movedWay=\"1\" movedWayOffset=\"10\" />"; str = str + "<object name=\"m2\" tank=\"abrams\" mainObj=\"mech_rocket_obj\"/>"; str = str + "<object name=\"m3\" tank=\"abrams\" mratio=\"2\" mainObj=\"soldier_obj\"/>"; str = str + "<object name=\"m4\" tank=\"abrams\" mainObj=\"mech_boss_obj\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"3.2\" bonus=\"health\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4\" bonus=\"health\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"health\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"5.3\" bonus=\"health\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"6.4\" bonus=\"1updater\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.2\" bonus=\"health\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"8\" bonus=\"rocket\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"9\" bonus=\"health\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10\" bonus=\"health\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"12.4\" bonus=\"shield\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"300\" object=\"rls1_obj\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"205\" object=\"wall2\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"296\" object=\"wall2\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"247\" object=\"wall2\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"20\" object=\"rls1_obj\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"30\" object=\"tower1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"520\" object=\"tower1\" />"; str = str + "<object yoffset=\"4\" xoffset=\"50\" object=\"wall2\" />"; str = str + "<object yoffset=\"4\" xoffset=\"100\" object=\"wall2\" />"; str = str + "<object yoffset=\"4\" xoffset=\"450\" object=\"wall2\" />"; str = str + "<object yoffset=\"4\" xoffset=\"400\" object=\"wall2\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"275\" object=\"tower1_obj\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"50\" object=\"wall2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"100\" object=\"wall2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"450\" object=\"wall2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"400\" object=\"wall2\" />"; str = str + "<object yoffset=\"6\" xoffset=\"205\" object=\"wall2\" />"; str = str + "<object yoffset=\"6\" xoffset=\"296\" object=\"wall2\" />"; str = str + "<object yoffset=\"6\" xoffset=\"247\" object=\"wall2\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"190\" object=\"wall2\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"230\" object=\"wall2\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"270\" object=\"wall2\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"310\" object=\"wall2\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"275\" object=\"tower1\" />"; str = str + "<object yoffset=\"7\" xoffset=\"104\" object=\"helipad\" />"; str = str + "<object yoffset=\"7\" xoffset=\"467\" object=\"helipad\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"380\" object=\"hangar1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"90\" object=\"hangar1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"205\" object=\"wall2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"296\" object=\"wall2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"247\" object=\"wall2\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"77\" object=\"junk\" linkage=\"junk_1_1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"176\" object=\"junk\" linkage=\"junk_1_4\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"500\" object=\"junk\" linkage=\"junk_1_3\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"140\" object=\"tower1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"140\" tank=\"towergun_obj\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"400\" object=\"tower1\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"0\" object=\"building\" linkage=\"base03_l\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"145\" object=\"oiltanker1\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"455\" object=\"oiltanker1\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"295\" object=\"oiltanker1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"520\" object=\"wall1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"472\" object=\"wall1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"423\" object=\"wall1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"374\" object=\"wall1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"325\" object=\"wall1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"277\" object=\"wall1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"228\" object=\"wall1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"179\" object=\"wall1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"137\" object=\"wall1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"88\" object=\"wall1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"39\" object=\"wall1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"-10\" object=\"wall1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"110\" tank=\"abrams\" mainObj=\"soldier_obj\" endFrame=\"500\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"190\" tank=\"abrams\" mainObj=\"soldier_obj\" endFrame=\"500\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"370\" tank=\"abrams\" mainObj=\"soldier_obj\" endFrame=\"500\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"450\" tank=\"abrams\" mainObj=\"soldier_obj\" endFrame=\"500\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"60\" tank=\"abrams\" mainObj=\"soldier_obj\" endFrame=\"500\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"150\" tank=\"abrams\" mainObj=\"soldier_obj\" endFrame=\"500\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"400\" tank=\"abrams\" mainObj=\"soldier_obj\" endFrame=\"500\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"480\" tank=\"abrams\" mainObj=\"soldier_obj\" endFrame=\"500\" />"; str = str + "<object yoffset=\"2.5\" tank=\"abrams\" xoffset=\"310\" mainObj=\"soldier_obj\" endFrame=\"7\" />"; str = str + "<object yoffset=\"2.5\" tank=\"abrams\" xoffset=\"240\" mainObj=\"soldier_obj\" endFrame=\"7\" />"; str = str + "<object yoffset=\"3\" xoffset=\"480\" tank=\"abrams\" rotate=\"90\" mainObj=\"buggy_obj\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"100\" tank=\"abrams\" rotate=\"65\" mainObj=\"buggy_obj\" base=\"truck2\" /> "; str = str + "<object yoffset=\"4.1\" tank=\"abrams\" xoffset=\"83\" mainObj=\"soldier_obj\" endFrame=\"7\" />"; str = str + "<object yoffset=\"4.1\" tank=\"abrams\" xoffset=\"425\" mainObj=\"soldier_obj\" endFrame=\"7\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"275\" tank=\"abrams\" mainObj=\"hummer_obj\" mratio=\"4\" movedWay=\"1\" movedWayOffset=\"50\" />"; str = str + "<object yoffset=\"4.9\" tank=\"abrams\" xoffset=\"83\" mainObj=\"soldier_obj\" endFrame=\"7\" />"; str = str + "<object yoffset=\"4.9\" tank=\"abrams\" xoffset=\"425\" mainObj=\"soldier_obj\" endFrame=\"7\" />"; str = str + "<object yoffset=\"5.6\" tank=\"abrams\" xoffset=\"0\" mainObj=\"buggy_obj\" rotate=\"0\" endFrame=\"430\" />"; str = str + "<object yoffset=\"5.7\" tank=\"abrams\" xoffset=\"550\" mainObj=\"buggy_obj\" rotate=\"180\" endFrame=\"430\" />"; str = str + "<object yoffset=\"6.2\" tank=\"abrams\" xoffset=\"275\" mainObj=\"soldier_obj\" endFrame=\"7\" />"; str = str + "<object yoffset=\"6.6\" tank=\"abrams\" xoffset=\"230\" mainObj=\"soldier_obj\" endFrame=\"7\" />"; str = str + "<object yoffset=\"6.6\" tank=\"abrams\" xoffset=\"320\" mainObj=\"soldier_obj\" endFrame=\"7\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"50\" tank=\"abrams\" rotate=\"90\" mainObj=\"hummer_obj\" movedWay=\"1\" movedWayOffset=\"50\" endFrame=\"800\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"500\" tank=\"abrams\" rotate=\"90\" mainObj=\"hummer_obj\" movedWay=\"1\" movedWayOffset=\"50\" endFrame=\"800\"/>"; str = str + "<object yoffset=\"8.5\" tank=\"abrams\" xoffset=\"0\" mainObj=\"buggy_obj\" rotate=\"0\" endFrame=\"150\" movedWay=\"1\" movedWayOffset=\"90\"/>"; str = str + "<object yoffset=\"8.6\" tank=\"abrams\" xoffset=\"550\" mainObj=\"buggy_obj\" rotate=\"180\" endFrame=\"150\" movedWay=\"1\" movedWayOffset=\"90\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"275\" tank=\"abrams\" rotate=\"90\" mainObj=\"hummer_obj\" movedWay=\"1\" movedWayOffset=\"50\"/>"; str = str + "<object yoffset=\"9\" tank=\"abrams\" xoffset=\"230\" mainObj=\"soldier_obj\" endFrame=\"7\" />"; str = str + "<object yoffset=\"9\" tank=\"abrams\" xoffset=\"280\" mainObj=\"soldier_obj\" endFrame=\"7\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"130\" tank=\"abrams\" mainObj=\"hummer_obj\" mratio=\"4\" movedWay=\"1\" movedWayOffset=\"50\" endFrame=\"800\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"450\" tank=\"abrams\" mainObj=\"hummer_obj\" mratio=\"4\" movedWay=\"1\" movedWayOffset=\"50\" endFrame=\"800\"/>"; str = str + "<object yoffset=\"11.7\" top=\"1\" mratio=\"7\" cannonTimeOffset=\"40000,40000, 40000,40000\" tank=\"abrams\" xoffset=\"500\" mainObj=\"heli2_obj\" rotate=\"180\" EC=\"m1\" ECCount=\"1\" ECTime=\"70\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"4\"/>"; str = str + "<object yoffset=\"11.8\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1\" > The messege recieved: \u00ABYou know, you really are no different from those who came here before you. Well, perhaps other than compared to them, you are not dead enough just yet.\u00BB</var>"; str = str + "<var name=\"screenSpeed\" value=\"3\" />"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"50\" />"; str = str + "<var name=\"wiewShield\" value=\"1\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"7\" />"; str = str + "<var name=\"playerSelectorMode\" value=\"2\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"m1\" tank=\"abrams\" mratio=\"2\" mainObj=\"mech_gunner_obj\" endFrame=\"100\" movedWay=\"1\" movedWayOffset=\"20\"/>"; str = str + "<object name=\"m2\" tank=\"abrams\" mainObj=\"mech_rocket_obj\" endFrame=\"100\" movedWay=\"1\" movedWayOffset=\"25\" />"; str = str + "<object name=\"m3\" object=\"exploder\" splashDamage=\"350\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.3\" bonus=\"shield\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.8\" bonus=\"health\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"2.7\" bonus=\"health\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.4\" bonus=\"1updater\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.8\" bonus=\"1updater\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.5\" bonus=\"health\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.7\" bonus=\"lazer\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"300\" bonus=\"lazer\"/>"; str = str + "<object yoffset=\"5.6\" bonus=\"health\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"7\" bonus=\"health\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"8\" bonus=\"shield\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"8.1\" bonus=\"health\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"8.8\" bonus=\"health\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"9.4\" bonus=\"health\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1\" xoffset=\"110\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"1.2\" tank=\"abrams\" xoffset=\"20\" mainObj=\"buggy_obj\" base=\"truck2\" rotate=\"0\" endFrame=\"160\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"400\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"1.6\" tank=\"abrams\" xoffset=\"530\" mainObj=\"buggy_obj\" base=\"truck2\" rotate=\"180\" endFrame=\"300\" child=\"exx\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"70\" object=\"rls1_obj\"/> "; str = str + "<object yoffset=\"2\" xoffset=\"480\" object=\"tower1\"/> "; str = str + "<object yoffset=\"2.7\" mratio=\"3\" tank=\"abrams\" xoffset=\"125\" mainObj=\"soldier_obj\" movedWayOffset=\"70\" endFrame=\"200\" endFrame=\"200\"/>"; str = str + "<object yoffset=\"2.6\" mratio=\"3\" tank=\"abrams\" xoffset=\"175\" mainObj=\"soldier_obj\" movedWay=\"1\" movedWayOffset=\"70\" endFrame=\"200\"/>"; str = str + "<object yoffset=\"2.6\" mratio=\"3\" tank=\"abrams\" xoffset=\"375\" mainObj=\"soldier_obj\" movedWay=\"1\" movedWayOffset=\"70\" endFrame=\"200\"/>"; str = str + "<object yoffset=\"2.7\" mratio=\"3\" tank=\"abrams\" xoffset=\"425\" mainObj=\"soldier_obj\" endFrame=\"200\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"275\" tank=\"abrams\" mainObj=\"hummer_obj\" mratio=\"4\" movedWay=\"1\" movedWayOffset=\"50\" />"; str = str + "<object yoffset=\"3.5\" tank=\"abrams\" xoffset=\"-50\" mainObj=\"buggy_obj\" rotate=\"0\" endFrame=\"500\" />"; str = str + "<object yoffset=\"3.8\" tank=\"abrams\" xoffset=\"590\" mainObj=\"buggy_obj\" rotate=\"180\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"4\" xoffset=\"50\" object=\"tower1\"/> "; str = str + "<object yoffset=\"4.1\" xoffset=\"500\" object=\"rls1_obj\"/> "; str = str + "<object yoffset=\"4.3\" tank=\"abrams\" xoffset=\"-50\" mainObj=\"buggy_obj\" rotate=\"0\" endFrame=\"500\" />"; str = str + "<object yoffset=\"4.4\" tank=\"abrams\" xoffset=\"590\" mainObj=\"buggy_obj\" rotate=\"180\" endFrame=\"400\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"abrams\" xoffset=\"180\" mainObj=\"heli1_obj\" endFrame=\"170\" movedWay=\"1\" movedWayOffset=\"70\" />"; str = str + "<object yoffset=\"5.8\" command=\"slideConstant\" factor=\"0.98\" limit=\"2\"/>"; str = str + "<object yoffset=\"5.9\" command=\"slideConstant\" factor=\"0.98\" limit=\"1\"/>"; str = str + "<object yoffset=\"6.3\" command=\"slideConstant\" factor=\"0.97\" limit=\"2\"/>"; str = str + "<object yoffset=\"6.5\" command=\"slideConstant\" factor=\"0.98\" limit=\"3\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"-50\" object=\"wall1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"0\" object=\"wall1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"50\" object=\"wall1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"100\" object=\"wall1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"150\" object=\"wall1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"350\" object=\"wall1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"400\" object=\"wall1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"450\" object=\"wall1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"500\" object=\"wall1\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"0\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"550\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"25\" object=\"tower1\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"25\" tank=\"towergun_obj\" cannonTimeOffset=\"80\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"510\" object=\"tower1\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"510\" cannonTimeOffset=\"40\" tank=\"towergun_obj\" />"; str = str + "<object yoffset=\"5.2\" mratio=\"10\" tank=\"abrams\" xoffset=\"500\" mainObj=\"truck_obj\" rotate=\"180\" endFrame=\"770\" base=\"truck4\"/>"; str = str + "<object yoffset=\"5.2\" mratio=\"10\" tank=\"abrams\" xoffset=\"630\" mainObj=\"truck_obj\" rotate=\"180\" endFrame=\"765\" base=\"truck3\"/>"; str = str + "<object yoffset=\"5.9\" tank=\"abrams\" xoffset=\"120\" endFrame= \"280\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"6.2\" tank=\"abrams\" xoffset=\"320\" endFrame= \"290\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"5.9\" tank=\"abrams\" xoffset=\"480\" endFrame= \"280\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"6.6\" mratio=\"8\" tank=\"abrams\" xoffset=\"50\" mainObj=\"buggy_obj\" rotate=\"45\" endFrame=\"310\" />"; str = str + "<object yoffset=\"6.7\" mratio=\"8\" tank=\"abrams\" xoffset=\"500\" mainObj=\"buggy_obj\" rotate=\"125\" endFrame=\"300\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"0\" object=\"oilpump_l\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"550\" object=\"oilpump_r\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"0\" object=\"oilpump_l\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"550\" object=\"oilpump_r\"/>"; str = str + "<object yoffset=\"6.9\" top=\"1\" mratio=\"8\" cannonTimeOffset=\"40000,40000, 40000,40000\" tank=\"abrams\" xoffset=\"500\" mainObj=\"heli2_obj\" rotate=\"180\" EC=\"m1\" ECCount=\"1\" ECTime=\"70\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"4\"/>"; str = str + "<object yoffset=\"7\" xoffset=\"0\" object=\"oilpump_l\"/>"; str = str + "<object yoffset=\"7\" xoffset=\"550\" object=\"oilpump_r\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"160\" object=\"oiltanker1\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"420\" object=\"oiltanker1\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"40\" object=\"oilpump_l\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"160\" object=\"oilpump_r\"/>"; str = str + "<object yoffset=\"7.9\" tank=\"abrams\" xoffset=\"150\" mainObj=\"heli1_obj\" endFrame=\"500\" endFrame=\"100\" movedWay=\"1\" movedWayOffset=\"50\" />"; str = str + "<object yoffset=\"8\" tank=\"abrams\" xoffset=\"400\" mainObj=\"heli1_obj\" endFrame=\"400\" endFrame=\"100\" movedWay=\"1\" movedWayOffset=\"40\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"50\" object=\"oilpump_l\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"500\" object=\"oilpump_r\" />"; str = str + "<object yoffset=\"8.4\" mratio=\"4\" tank=\"abrams\" xoffset=\"0\" mainObj=\"hummer_obj\" rotate=\"0\" endFrame=\"310\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"50\" object=\"oilpump_l\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"500\" object=\"oilpump_r\" />"; str = str + "<object yoffset=\"8.8\" mratio=\"5\" tank=\"abrams\" xoffset=\"500\" mainObj=\"hummer_obj\" rotate=\"180\" endFrame=\"380\" />"; str = str + "<object yoffset=\"9\" xoffset=\"50\" object=\"oilpump_l\" />"; str = str + "<object yoffset=\"9\" xoffset=\"500\" object=\"oilpump_r\" />"; str = str + "<object yoffset=\"9.2\" mratio=\"4\" tank=\"abrams\" xoffset=\"0\" mainObj=\"hummer_obj\" rotate=\"0\" endFrame=\"510\" />"; str = str + "<object yoffset=\"9.3\" mratio=\"4\" tank=\"abrams\" xoffset=\"500\" mainObj=\"hummer_obj\" rotate=\"180\" endFrame=\"600\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"50\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"490\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"9.5\" top=\"1\" mratio=\"8\" cannonTimeOffset=\"40000,40000, 40000,40000\" tank=\"abrams\" xoffset=\"500\" mainObj=\"heli2_obj\" rotate=\"180\" EC=\"m1\" ECCount=\"1\" ECTime=\"70\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"4\"/>"; str = str + "<object yoffset=\"10.3\" tank=\"abrams\" cannonTimeOffset=\"40\" xoffset=\"110\" mainObj=\"heli1_obj\" endFrame=\"500\" endFrame=\"100\" movedWay=\"1\" movedWayOffset=\"50\" />"; str = str + "<object yoffset=\"10.7\" tank=\"abrams\" cannonTimeOffset=\"40\" xoffset=\"440\" mainObj=\"heli1_obj\" endFrame=\"400\" endFrame=\"100\" movedWay=\"1\" movedWayOffset=\"40\"/>"; str = str + "<object yoffset=\"11\" xoffset=\"100\" object=\"tower1\"/>"; str = str + "<object yoffset=\"11\" xoffset=\"100\" cannonTimeOffset=\"120\" tank=\"towergun_obj\" />"; str = str + "<object yoffset=\"11\" xoffset=\"450\" object=\"tower1\"/>"; str = str + "<object yoffset=\"11\" xoffset=\"450\" cannonTimeOffset=\"50\" tank=\"towergun_obj\" />"; str = str + "<object yoffset=\"11.2\" mratio=\"4\" tank=\"abrams\" xoffset=\"140\" mainObj=\"truck_obj\" rotate=\"0\" endFrame=\"300\" base=\"truck4\" /> "; str = str + "<object yoffset=\"11.1\" xoffset=\"-50\" object=\"wall1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"0\" object=\"wall1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"50\" object=\"wall1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"100\" object=\"wall1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"150\" object=\"wall1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"350\" object=\"wall1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"400\" object=\"wall1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"450\" object=\"wall1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"500\" object=\"wall1\"/>"; str = str + "<object yoffset=\"12\" mratio=\"8\" tank=\"abrams\" xoffset=\"50\" mainObj=\"buggy_obj\" rotate=\"45\" endFrame=\"310\" />"; str = str + "<object yoffset=\"12.4\" mratio=\"8\" tank=\"abrams\" xoffset=\"500\" mainObj=\"buggy_obj\" rotate=\"125\" endFrame=\"300\" />"; str = str + "<object yoffset=\"12\" object=\"building\" linkage=\"base03_l\"/>"; str = str + "<object yoffset=\"12.1\" command=\"textBar2\" text=\"Stop... Enough... Leave your rusty friend and walk the hell away.\" color=\"ffffff\" interval=\"4700\" alphaDelta=\"50\" />"; str = str + "<object yoffset=\"12.7\" command=\"slideConstant\" factor=\"0.99\" limit=\"0\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"230\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"275\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"330\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"390\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"440\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"170\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"230\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"275\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"330\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"390\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"450\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"520\" object=\"junk\" linkage=\"junk_1_4\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"110\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"170\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"230\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"275\" object=\"junk\" linkage=\"junk_1_3\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"330\" object=\"junk\" linkage=\"junk_1_3\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"390\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"450\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"550\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"110\" object=\"junk\" linkage=\"junk_1_3\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"170\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"230\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"275\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"330\" object=\"junk\" linkage=\"junk_1_3\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"390\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"450\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"500\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"550\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"110\" object=\"junk\" linkage=\"junk_1_3\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"170\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"230\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"275\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"330\" object=\"junk\" linkage=\"junk_1_3\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"390\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"450\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"500\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"550\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1\" > The messege recieved: \u00ABWell, how do you like that? Bam, and you are a normal pedestrian again \u2013 like magic! But you are still going to plow on ahead, right?\u00BB</var>"; str = str + "<var name=\"screenSpeed\" value=\"3\" />"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"30\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"wiewShield\" value=\"0\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"7\" />"; str = str + "<var name=\"playerSelectorMode\" value=\"1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"m1\" tank=\"abrams\" mainObj=\"mech_gunner_obj\"/>"; str = str + "<object name=\"m2\" tank=\"abrams\" mainObj=\"mech_rocket_obj\" bossBar=\"1\" armor=\"3000\" endFrame=\"100\" movedWay=\"1\" movedWayOffset=\"10\"/>"; str = str + "<object name=\"m3\" object=\"exploder\" />"; str = str + "<object name=\"m4\" tank=\"abrams\" mainObj=\"mech_boss_obj\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.4\" command=\"textBar2\" text=\"You will die soon you piece of flash!!!\" color=\"ffffff\" interval=\"2900\" alphaDelta=\"50\"/>"; str = str + "<object yoffset=\"2.8\" bonus=\"lazer\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"4.2\" bonus=\"health\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"health\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"4.7\" bonus=\"lazer\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5\" bonus=\"health\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.7\" bonus=\"shield\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"5.9\" bonus=\"health\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"9.4\" bonus=\"health\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"0\" object=\"building\" linkage=\"base03_l\"/>"; str = str + "<object yoffset=\"0\" object=\"building\" linkage=\"base03_r\"/>"; str = str + "<object yoffset=\"0.5\" object=\"building\" linkage=\"base03_l\"/>"; str = str + "<object yoffset=\"0.5\" object=\"building\" linkage=\"base03_r\"/>"; str = str + "<object yoffset=\"1\" xoffset=\"105\" object=\"wall2\" />"; str = str + "<object yoffset=\"1\" xoffset=\"400\" object=\"wall2\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"150\" object=\"oiltanker1\" armor=\"40\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"425\" object=\"oiltanker1\" armor=\"40\"/>"; str = str + "<object yoffset=\"1.6\" object=\"building\" linkage=\"base03_l\"/>"; str = str + "<object yoffset=\"1.6\" object=\"building\" linkage=\"base01_r\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"154\" object=\"wall2\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"106\" object=\"wall2\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"414\" object=\"wall2\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"366\" object=\"wall2\" />"; str = str + "<object yoffset=\"2.7\" object=\"building\" linkage=\"base04_l\"/>"; str = str + "<object yoffset=\"2.7\" object=\"building\" linkage=\"base01_r\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"170\" object=\"wall2\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"220\" object=\"wall2\" />"; str = str + "<object yoffset=\"3\" xoffset=\"90\" object=\"wall2\" />"; str = str + "<object yoffset=\"3\" xoffset=\"140\" object=\"wall2\" />"; str = str + "<object yoffset=\"3.8\" object=\"building\" linkage=\"base_01_l\"/>"; str = str + "<object yoffset=\"3.8\" object=\"building\" linkage=\"base_04_r\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"100\" object=\"building\" linkage=\"base02_l\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"450\" object=\"building\" linkage=\"base02_r\"/>"; str = str + "<object yoffset=\"4\" object=\"building\" linkage=\"base02_l\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"350\" object=\"building\" linkage=\"base03_r\"/>"; str = str + "<object yoffset=\"5.1\" object=\"building\" linkage=\"base04_l\"/>"; str = str + "<object yoffset=\"5\" xoffset=\"100\" object=\"building\" linkage=\"base02_l\"/>"; str = str + "<object yoffset=\"5.4\" object=\"building\" linkage=\"base01_l\"/>"; str = str + "<object yoffset=\"8\" xoffset=\"480\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"8\" xoffset=\"60\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"8\" xoffset=\"9\" object=\"base03_l\" />"; str = str + "<object yoffset=\"8\" xoffset=\"10\" object=\"base03_r\" />"; str = str + "<object yoffset=\"1.9\" tank=\"abrams\" xoffset=\"135\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"2.7\" tank=\"abrams\" xoffset=\"410\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"2.9\" tank=\"abrams\" xoffset=\"200\" mainObj=\"hummer_obj\" movedWay=\"1\" movedWayOffset=\"30\"/>"; str = str + "<object yoffset=\"3.5\" tank=\"abrams\" xoffset=\"490\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"3.8\" tank=\"abrams\" xoffset=\"40\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"4.2\" tank=\"abrams\" xoffset=\"40\" endFrame=\"10\" mainObj=\"soldier_obj\" /> "; str = str + "<object yoffset=\"4.5\" tank=\"abrams\" xoffset=\"490\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"4.9\" tank=\"abrams\" xoffset=\"50\" endFrame=\"7\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"5.3\" tanwk=\"abrams\" xoffset=\"135\" endFrame=\"7\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"6.3\" tank=\"abrams\" xoffset=\"40\" endFrame=\"7\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"6.3\" tank=\"abrams\" xoffset=\"210\" mainObj=\"hummer_obj\" movedWay=\"1\" movedWayOffset=\"30\" />"; str = str + "<object yoffset=\"6.6\" tank=\"abrams\" xoffset=\"480\" mainObj=\"hummer_obj\" movedWay=\"1\" movedWayOffset=\"30\"/>"; str = str + "<object yoffset=\"7.3\" tank=\"abrams\" xoffset=\"40\" endFrame=\"7\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"5.4\" tank=\"abrams\" xoffset=\"150\" endFrame=\"7\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"5.7\" tank=\"abrams\" xoffset=\"140\" endFrame=\"7\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"5.5\" tank=\"abrams\" xoffset=\"50\" endFrame=\"7\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"4.9\" tank=\"abrams\" xoffset=\"50\" endFrame=\"7\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"6.6\" tank=\"abrams\" xoffset=\"50\" endFrame=\"7\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"6.6\" tank=\"abrams\" xoffset=\"140\" endFrame=\"7\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"6.9\" tank=\"abrams\" xoffset=\"150\" endFrame=\"7\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"0\" top=\"1\" mratio=\"8\" cannonTimeOffset=\"40000,40000, 40000,40000\" tank=\"abrams\" xoffset=\"500\" mainObj=\"heli2_obj\" rotate=\"0\" EC=\"m2\" ECCount=\"1\" ECTime=\"75\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"4\"/>"; str = str + "<object yoffset=\"8.7\" tank=\"abrams\" xoffset=\"275\" mainObj=\"truck_obj\" armor=\"250\" base=\"truck1\" child=\"m3\" movedWay=\"1\" endFrame=\"300\" movedWayOffset=\"50\"/>"; str = str + "<object yoffset=\"9.7\" tank=\"abrams\" xoffset=\"180\" mainObj=\"truck_obj\" armor=\"250\" base=\"truck1\" child=\"m3\" movedWay=\"1\" endFrame=\"300\" movedWayOffset=\"50\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1\" > The messege recieved: \u00ABWhat, are you feeling homesick for your lawnmower? Well then, go ahead and try to get it back\u00BB.</var>"; str = str + "<var name=\"screenSpeed\" value=\"3\" />"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"150\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"wiewShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"7\" />"; str = str + "<var name=\"playerSelectorMode\" value=\"1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object yoffset=\"0.9\" xoffset=\"275\" tank=\"robogear\" armor=\"600\"/>"; str = str + "<object name=\"m1\" tank=\"abrams\" mratio=\"2\" mainObj=\"mech_gunner_obj\" cannonTimeOffset=\"20\" />"; str = str + "<object name=\"m2\" tank=\"abrams\" mainObj=\"mech_rocket_obj\"/>"; str = str + "<object name=\"m3\" tank=\"abrams\" mratio=\"2\" mainObj=\"soldier_obj\"/>"; str = str + "<object name=\"m4\" tank=\"abrams\" mratio=\"2\" rotate=\"180\" armor=\"800\" endFrame=\"4\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1\" bonus=\"lazer\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"3\" bonus=\"health\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.2\" bonus=\"lazer\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.5\" bonus=\"health\" xoffset=\"315\"/>"; str = str + "<object yoffset=\"5.6\" bonus=\"health\" xoffset=\"440\"/>"; str = str + "<object yoffset=\"6\" bonus=\"lazer\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7\" bonus=\"health\" xoffset=\"275\"/> "; str = str + "<object yoffset=\"8\" bonus=\"health\" xoffset=\"160\"/> "; str = str + "<object yoffset=\"8.5\" bonus=\"health\" xoffset=\"360\"/> "; str = str + "<object yoffset=\"9.1\" bonus=\"health\" xoffset=\"315\"/>"; str = str + "<object yoffset=\"9.8\" bonus=\"health\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"10.2\" bonus=\"health\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"11\" bonus=\"health\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"11.8\" bonus=\"health\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"12.5\" bonus=\"health\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"0\" object=\"building\" linkage=\"base04_l\"/>"; str = str + "<object yoffset=\"1\" xoffset=\"0\" object=\"wall1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"50\" object=\"wall1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"100\" object=\"wall1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"150\" object=\"wall1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"200\" object=\"wall1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"470\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"470\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"350\" object=\"wall1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"400\" object=\"wall1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"450\" object=\"wall1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"wall1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"460\" object=\"junk\" linkage=\"junk_1_4\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"470\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"470\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"2\" xoffset=\"0\" object=\"wall1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"50\" object=\"wall1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"100\" object=\"wall1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"150\" object=\"wall1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"200\" object=\"wall1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"350\" object=\"wall1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"400\" object=\"wall1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"450\" object=\"wall1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"wall1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"0\" object=\"wall1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"50\" object=\"wall1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"100\" object=\"wall1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"450\" object=\"wall1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"500\" object=\"wall1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"550\" object=\"wall1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"460\" object=\"junk\" linkage=\"junk_1_4\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"470\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"470\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"130\" object=\"junk\" linkage=\"junk_1_4\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"130\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"130\" object=\"junk\" linkage=\"junk_1_2\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"0\" object=\"wall1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"50\" object=\"wall1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"100\" object=\"wall1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" object=\"wall1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"450\" object=\"wall1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"500\" object=\"wall1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"550\" object=\"wall1\" /> "; str = str + "<object yoffset=\"7\" xoffset=\"50\" object=\"tower1\" />"; str = str + "<object yoffset=\"7\" xoffset=\"50\" tank=\"towergun_obj\" />"; str = str + "<object yoffset=\"7\" xoffset=\"500\" object=\"tower1\" />"; str = str + "<object yoffset=\"7\" xoffset=\"500\" tank=\"towergun_obj\" cannonTimeOffset=\"80\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"-50\" rotate=\"90\" object=\"hangar1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"450\" rotate=\"90\" object=\"hangar1\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"-50\" rotate=\"90\" object=\"hangar1\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"450\" rotate=\"90\" object=\"hangar1\" />"; str = str + "<object yoffset=\"8\" xoffset=\"20\" object=\"oiltanker1\" armor=\"40\"/>"; str = str + "<object yoffset=\"8\" xoffset=\"530\" object=\"oiltanker1\" armor=\"40\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"50\" object=\"tower1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"50\" tank=\"towergun_obj\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"500\" object=\"tower1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"500\" tank=\"towergun_obj\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"-50\" rotate=\"90\" object=\"hangar1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"450\" rotate=\"90\" object=\"hangar1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"-50\" rotate=\"90\" object=\"hangar1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"450\" rotate=\"90\" object=\"hangar1\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"0\" object=\"wall1\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"50\" object=\"wall1\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"100\" object=\"wall1\" /> "; str = str + "<object yoffset=\"9.4\" xoffset=\"400\" object=\"wall1\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"450\" object=\"wall1\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"500\" object=\"wall1\" />"; str = str + "<object yoffset=\"9.3\" object=\"building\" linkage=\"base03_l\"/>"; str = str + "<object yoffset=\"9.3\" object=\"building\" linkage=\"base04_r\"/>"; str = str + "<object yoffset=\"1\" tank=\"abrams\" xoffset=\"430\" mainObj=\"hummer_obj\" movedWay=\"1\" movedWayOffset=\"50\"/>"; str = str + "<object yoffset=\"1.4\" tank=\"abrams\" xoffset=\"300\" mainObj=\"hummer_obj\" movedWay=\"1\" movedWayOffset=\"30\"/>"; str = str + "<object yoffset=\"1.5\" tank=\"abrams\" xoffset=\"20\" endFrame= \"20\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"1.9\" tank=\"abrams\" xoffset=\"40\" endFrame= \"20\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"2\" tank=\"abrams\" xoffset=\"50\" endFrame=\"20\" mainObj=\"soldier_obj\" /> "; str = str + "<object yoffset=\"2.3\" tank=\"abrams\" xoffset=\"550\" rotate=\"180\" mainObj=\"hummer_obj\" endFrame=\"500\" />"; str = str + "<object yoffset=\"2.5\" tank=\"abrams\" xoffset=\"40\" endFrame=\"20\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"2.7\" tank=\"abrams\" xoffset=\"40\" endFrame=\"20\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"2.9\" tank=\"abrams\" xoffset=\"550\" rotate=\"180\" mainObj=\"hummer_obj\" endFrame=\"500\" />"; str = str + "<object yoffset=\"4.2\" tank=\"abrams\" xoffset=\"550\" mainObj=\"buggy_obj\" base=\"truck1\" way=\"player\" speed=\"5\" endFrame=\"100\" />"; str = str + "<object yoffset=\"4.5\" tank=\"abrams\" xoffset=\"0\" mainObj=\"buggy_obj\" base=\"truck1\" way=\"player\" speed=\"5\" endFrame=\"100\" />"; str = str + "<object yoffset=\"4.7\" tank=\"abrams\" xoffset=\"500\" mainObj=\"buggy_obj\" base=\"truck1\" way=\"player\" speed=\"5\" endFrame=\"100\" />"; str = str + "<object yoffset=\"4.9\" tank=\"abrams\" xoffset=\"0\" mainObj=\"buggy_obj\" base=\"truck1\" way=\"player\" speed=\"5\" endFrame=\"100\" />"; str = str + "<object yoffset=\"5.1\" tank=\"abrams\" xoffset=\"550\" mainObj=\"buggy_obj\" base=\"truck1\" way=\"player\" speed=\"5\" endFrame=\"100\" />"; str = str + "<object yoffset=\"5\" xoffset=\"50\" tank=\"abrams\" mainObj=\"hummer_obj\" endFrame=\"220\" />"; str = str + "<object yoffset=\"5\" tank=\"abrams\" xoffset=\"500\" mainObj=\"hummer_obj\" endFrame=\"220\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"150\" tank=\"abrams\" mainObj=\"hummer_obj\" endFrame=\"220\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"400\" tank=\"abrams\" mainObj=\"hummer_obj\" endFrame=\"220\" />"; str = str + "<object yoffset=\"6\" xoffset=\"200\" tank=\"abrams\" mainObj=\"hummer_obj\" endFrame=\"220\" />"; str = str + "<object yoffset=\"6\" xoffset=\"350\" tank=\"abrams\" mainObj=\"hummer_obj\" endFrame=\"220\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"150\" tank=\"abrams\" mainObj=\"hummer_obj\" endFrame=\"220\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" tank=\"abrams\" mainObj=\"hummer_obj\" endFrame=\"220\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"200\" tank=\"abrams\" mainObj=\"hummer_obj\" endFrame=\"220\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"350\" tank=\"abrams\" mainObj=\"hummer_obj\" endFrame=\"220\" />"; str = str + "<object yoffset=\"8\" mratio=\"3\" tank=\"abrams\" xoffset=\"275\" mainObj=\"mech_gunner_obj\" movedWay=\"1\" movedWayOffset=\"40\" />"; str = str + "<object yoffset=\"9\" tank=\"abrams\" mratio=\"4\" xoffset=\"80\" way=\"line_way\" movedWay=\"1\" movedWayOffset=\"20\" rotate=\"90\" mainObj=\"heli1_obj\" />"; str = str + "<object yoffset=\"9\" tank=\"abrams\" mratio=\"4\" xoffset=\"460\" way=\"line_way\" movedWay=\"1\" movedWayOffset=\"20\" rotate=\"90\" mainObj=\"heli1_obj\" />"; str = str + "<object yoffset=\"10.5\" bossBar=\"1\" xoffset=\"275\" tank=\"abrams\" rotate=\"90\" mainObj=\"dropship_obj\" armor=\"1700\" movedWayOffset=\"70\" movedWay=\"1\" rotatedByWay=\"0\" mratio=\"2\" endFrame=\"40\" EC=\"m1\" ECCount=\"10\" ECTime=\"160\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1\" > The messege recieved: \u00ABYou know, before biting your head off, I would like to share a little something with you. A crazy thing \u2013 I talked to one of the people from the Group of the Creators again... It seems that the Theorem has turned even more transparent. Well, this is exactly what you came here for, right, you little freak?!\u00BB</var>"; str = str + "<var name=\"screenSpeed\" value=\"4\" />"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"wiewShield\" value=\"1\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"7\" />"; str = str + "<var name=\"playerSelectorMode\" value=\"2\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"m1\" tank=\"abrams\" mainObj=\"mech_gunner_obj\"/>"; str = str + "<object name=\"m2\" tank=\"abrams\" mainObj=\"mech_rocket_obj\" mratio=\"2\" movedWay=\"1\" movedWayOffset=\"5\" />"; str = str + "<object name=\"m3\" tank=\"abrams\" mratio=\"2\" mainObj=\"soldier_obj\"/>"; str = str + "<object name=\"m4\" tank=\"abrams\" mainObj=\"mech_boss_obj\"/>"; str = str + "<object name=\"m5\" tank=\"abrams\" mainObj=\"exploder\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<!-- \u0442\u0435\u0441\u0442 \u043E\u0440\u0443\u0436\u0438\u044F by Denis -->"; str = str + "<object yoffset=\"0.6\" bonus=\"1updater\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"0.7\" bonus=\"1updater\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"2.2\" bonus=\"rocket\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"2.3\" bonus=\"rocket\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"2.4\" bonus=\"rocket\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"1\" bonus=\"lazer\" xoffset=\"290\"/>"; str = str + "<object yoffset=\"1.1\" bonus=\"lazer\" xoffset=\"290\"/>"; str = str + "<object yoffset=\"1.2\" bonus=\"lazer\" xoffset=\"290\"/>"; str = str + "<!-- \u043A\u043E\u043D\u0435\u0446 \u0442\u0435\u0441\u0442\u0430 \u043E\u0440\u0443\u0436\u0438\u044F by Denis -->"; str = str + "<object yoffset=\"1.3\" bonus=\"shield\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"4.7\" bonus=\"health\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"5\" bonus=\"health\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.9\" bonus=\"rocket\" xoffset=\"370\"/>"; str = str + "<object yoffset=\"7.8\" bonus=\"lazer\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"7.5\" bonus=\"health\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"9.1\" bonus=\"health\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.7\" bonus=\"1updater\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"10\" bonus=\"health\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.5\" bonus=\"health\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"11\" bonus=\"lazer\" xoffset=\"290\"/>"; str = str + "<object yoffset=\"11.5\" bonus=\"shield\" xoffset=\"275\"/> "; str = str + "<object yoffset=\"12\" bonus=\"health\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"12.8\" bonus=\"health\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1\" object=\"building\" linkage=\"base03_l\"/>"; str = str + "<object yoffset=\"1\" yoffset=\"580\" object=\"building\" linkage=\"base03_r\"/>"; str = str + "<object yoffset=\"1.5\" object=\"building\" linkage=\"base03_l\"/>"; str = str + "<object yoffset=\"1.5\" object=\"building\" linkage=\"base03_r\"/>"; str = str + "<object yoffset=\"2.6\" object=\"building\" linkage=\"base03_l\"/>"; str = str + "<object yoffset=\"2.6\" object=\"building\" linkage=\"base01_r\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"110\" object=\"junk\" linkage=\"junk_1_1\"/>"; str = str + "<object yoffset=\"3.7\" object=\"building\" linkage=\"base04_l\"/>"; str = str + "<object yoffset=\"3.7\" object=\"building\" linkage=\"base01_r\"/>"; str = str + "<object yoffset=\"6.4\" object=\"building\" linkage=\"base02_l\"/>"; str = str + "<object yoffset=\"6.4\" object=\"building\" linkage=\"base02_r\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"230\" object=\"wall2\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"270\" object=\"wall2\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"150\" object=\"oiltanker1\" armor=\"40\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"425\" object=\"oiltanker1\" armor=\"40\"/>"; str = str + "<object yoffset=\"7\" xoffset=\"-50\" object=\"building\" linkage=\"base03_l\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"50\" object=\"building\" linkage=\"base03_r\"/>"; str = str + "<object yoffset=\"9.4\" object=\"building\" linkage=\"base02_l\"/>"; str = str + "<object yoffset=\"9.4\" object=\"building\" linkage=\"base02_r\"/>"; str = str + "<object yoffset=\"13.5\" object=\"building\" linkage=\"base01_l\"/>"; str = str + "<object yoffset=\"13.5\" object=\"building\" linkage=\"base04_r\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"0\" top=\"1\" mratio=\"8\" cannonTimeOffset=\"40000,40000, 40000,40000\" tank=\"abrams\" xoffset=\"500\" mainObj=\"heli2_obj\" rotate=\"0\" EC=\"m2\" ECCount=\"1\" ECTime=\"55\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"4\"/>"; str = str + "<object yoffset=\"3\" xoffset=\"550\" top=\"1\" mratio=\"8\" cannonTimeOffset=\"40000,40000, 40000,40000\" tank=\"abrams\" xoffset=\"500\" mainObj=\"heli2_obj\" rotate=\"180\" EC=\"m2\" ECCount=\"1\" ECTime=\"55\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"4\"/>"; str = str + "<object yoffset=\"2.3\" tank=\"abrams\" xoffset=\"50\" endFrame=\"300\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"2.5\" tank=\"abrams\" xoffset=\"530\" endFrame=\"7\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"3\" tank=\"abrams\" xoffset=\"500\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"3.6\" tank=\"abrams\" xoffset=\"50\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"3.6\" tank=\"abrams\" xoffset=\"500\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"4.1\" tank=\"abrams\" xoffset=\"40\" mainObj=\"soldier_obj\" endFrame=\"7\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"150\" tank=\"abrams\" mainObj=\"hummer_obj\" endFrame=\"220\" mratio=\"4\" movedWay=\"1\" movedWayOffset=\"35\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"420\" tank=\"abrams\" mainObj=\"hummer_obj\" endFrame=\"220\" mratio=\"4\" movedWay=\"1\" movedWayOffset=\"35\" />"; str = str + "<object yoffset=\"4.5\" tank=\"abrams\" xoffset=\"500\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"4.8\" tank=\"abrams\" xoffset=\"40\" mainObj=\"soldier_obj\" endFrame=\"7\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"abrams\" xoffset=\"50\" endFrame=\"7\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"350\" tank=\"abrams\" mainObj=\"hummer_obj\" endFrame=\"220\" mratio=\"4\" movedWay=\"1\" movedWayOffset=\"35\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"200\" tank=\"abrams\" mainObj=\"hummer_obj\" endFrame=\"220\" mratio=\"4\" movedWay=\"1\" movedWayOffset=\"35\"/>"; str = str + "<object yoffset=\"5.6\" tank=\"abrams\" xoffset=\"500\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"5.8\" tank=\"abrams\" xoffset=\"50\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"6.2\" tank=\"abrams\" mainObj=\"buggy_obj\" xoffset=\"550\" rotate=\"180\" mratio=\"5\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"abrams\" mainObj=\"buggy_obj\" xoffset=\"-50\" rotate=\"0\" mratio=\"5\"/> "; str = str + "<object yoffset=\"7.1\" tank=\"abrams\" xoffset=\"40\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"7.1\" tank=\"abrams\" xoffset=\"510\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"7.4\" tank=\"abrams\" mratio=\"3\" xoffset=\"150\" way=\"line_way\" movedWay=\"1\" movedWayOffset=\"50\" rotate=\"90\" mainObj=\"heli1_obj\" />"; str = str + "<object yoffset=\"7.7\" tank=\"abrams\" mratio=\"3\" xoffset=\"450\" way=\"line_way\" movedWay=\"1\" movedWayOffset=\"50\" rotate=\"90\" mainObj=\"heli1_obj\" />"; str = str + "<object yoffset=\"7.9\" tank=\"abrams\" xoffset=\"50\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"7.9\" tank=\"abrams\" xoffset=\"500\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"275\" object=\"tower1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"275\" tank=\"towergun_obj\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"9.3\" tank=\"abrams\" xoffset=\"150\" endFrame=\"400\" mainObj=\"mech_gunner_obj\" movedWay=\"1\" movedWayOffset=\"45\"/>"; str = str + "<object yoffset=\"9.9\" tank=\"abrams\" xoffset=\"400\" endFrame=\"300\" mainObj=\"mech_gunner_obj\" movedWay=\"1\" movedWayOffset=\"45\"/>"; str = str + "<object yoffset=\"10.1\" tank=\"abrams\" xoffset=\"40\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"10.1\" tank=\"abrams\" xoffset=\"510\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"10.9\" tank=\"abrams\" xoffset=\"50\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"10.9\" tank=\"abrams\" xoffset=\"500\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"11\" tank=\"abrams\" xoffset=\"60\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"11\" tank=\"abrams\" xoffset=\"510\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"11.3\" tank=\"abrams\" xoffset=\"50\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"11.3\" tank=\"abrams\" xoffset=\"500\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"11.4\" tank=\"abrams\" xoffset=\"40\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"11.4\" tank=\"abrams\" xoffset=\"490\" endFrame=\"10\" mainObj=\"soldier_obj\" />"; str = str + "<object yoffset=\"13.2\" armor=\"250\" mratio=\"14\" tank=\"abrams\" rotate=\"180\" xoffset=\"500\" mainObj=\"hummer_obj\" cannonTimeOffset=\"59\" endFrame=\"700\" base=\"truck4\"/>"; str = str + "<object yoffset=\"13.2\" armor=\"550\" mratio=\"14\" tank=\"abrams\" rotate=\"180\" xoffset=\"630\" mainObj=\"hummer_obj\" endFrame=\"700\" base=\"truck3\" />"; str = str + "<object yoffset=\"13.2\" tank=\"abrams\" xoffset=\"100\" movedWay=\"1\" movedWayOffset=\"50\" mainObj=\"heli2_obj\" endFrame=\"300\" />"; str = str + "<object yoffset=\"13.4\" tank=\"abrams\" xoffset=\"450\" movedWay=\"1\" movedWayOffset=\"50\" mainObj=\"heli2_obj\" endFrame=\"300\" />"; str = str + "<object yoffset=\"13.5\" command=\"slideConstant\" factor=\"0.98\" limit=\"0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1\" > The messege recieved: \u00ABSo tell me, what are you planning on doing now? After all, we both know the truth, right? Wait, what, are you still seriously planning on MAKING IT TO THE END???"; str = str + " Or is it that you are after my formulas, you little sonofabitch? What, are you really prepared to lose your life in this sorry-ass way?\u00BB</var>"; str = str + "<var name=\"screenSpeed\" value=\"5\" />"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"wiewShield\" value=\"1\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"7\" />"; str = str + "<var name=\"playerSelectorMode\" value=\"2\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"m1\" tank=\"abrams\" mainObj=\"mech_gunner_obj\"/>"; str = str + "<object name=\"m2\" tank=\"abrams\" mainObj=\"mech_rocket_obj\"/>"; str = str + "<object name=\"m3\" tank=\"abrams\" mratio=\"2\" mainObj=\"soldier_obj\"/>"; str = str + "<object name=\"m4\" tank=\"abrams\" mratio=\"2\" rotate=\"180\" armor=\"800\" endFrame=\"4\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1\" bonus=\"1updater\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.1\" bonus=\"1updater\" xoffset=\"265\"/>"; str = str + "<object yoffset=\"1.3\" bonus=\"rocket\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.4\" bonus=\"rocket\" xoffset=\"265\"/>"; str = str + "<object yoffset=\"1.6\" bonus=\"lazer\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.7\" bonus=\"lazer\" xoffset=\"265\"/>"; str = str + "<object yoffset=\"3.6\" bonus=\"shield\" xoffset=\"430\"/>"; str = str + "<object yoffset=\"4.7\" bonus=\"health\" xoffset=\"410\"/>"; str = str + "<object yoffset=\"5\" bonus=\"health\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"7.8\" bonus=\"health\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"8.5\" bonus=\"health\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"9.3\" bonus=\"health\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"10.1\" bonus=\"health\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"10.9\" bonus=\"health\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"11.5\" bonus=\"shield\" xoffset=\"275\"/> "; str = str + "<object yoffset=\"12.3\" bonus=\"health\" xoffset=\"160\"/> "; str = str + "<object yoffset=\"12.8\" bonus=\"health\" xoffset=\"360\"/> "; str = str + "<object yoffset=\"13.2\" bonus=\"health\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"14\" bonus=\"health\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"300\" bossBar=\"1\" tank=\"abrams\" way=\"sin_way\" yratio=\"150\" xratio=\"130\" armor=\"4200\" rotate=\"0\" mainObj=\"mech_boss_obj\" mratio=\"1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"50\" endFrame=\"300\"/>"; str = str + "<object yoffset=\"5.6\" mratio=\"1\" yratio=\"150\" tank=\"abrams\" armor=\"2000\" xoffset=\"150\" way=\"sin_way\" rotate=\"90\" reloadingTime=\"60000,60000,70,60000\" wayCycle=\"2\" rotatedByWay=\"0\" movedWay=\"1\" mainObj=\"heli2_obj\" movedWayOffset=\"60\" endFrame=\"150\" />"; str = str + "<object yoffset=\"5.6\" mratio=\"1\" yratio=\"150\" tank=\"abrams\" armor=\"2000\" xoffset=\"450\" way=\"sin_way\" rotate=\"90\" reloadingTime=\"60000,70,60000,60000\" wayCycle=\"2\" rotatedByWay=\"0\" movedWay=\"1\" mainObj=\"heli2_obj\" movedWayOffset=\"60\" endFrame=\"150\" />"; str = str + "<object yoffset=\"1.5\" tank=\"abrams\" xoffset=\"50\" mainObj=\"truck_obj\" base=\"truck2\" way=\"player\" speed=\"6\"/>"; str = str + "<object yoffset=\"2\" tank=\"abrams\" xoffset=\"430\" mainObj=\"truck_obj\" base=\"truck2\" way=\"player\" speed=\"6\"/>"; str = str + "<object yoffset=\"2\" tank=\"abrams\" xoffset=\"160\" endFrame=\"4\" mainObj=\"hummer_obj\" rotatedByWay=\"1\"/>"; str = str + "<object yoffset=\"2.7\" tank=\"abrams\" xoffset=\"400\" endFrame=\"400\" mainObj=\"mech_gunner_obj\" movedWay=\"1\" movedWayOffset=\"45\"/>"; str = str + "<object yoffset=\"3\" tank=\"abrams\" xoffset=\"150\" endFrame=\"400\" mainObj=\"mech_gunner_obj\" movedWay=\"1\" movedWayOffset=\"45\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"-50\" tank=\"abrams\" rotate=\"45\" mainObj=\"hummer_obj\" mratio=\"8\" endFrame=\"500\" /> "; str = str + "<object yoffset=\"10.2\" xoffset=\"550\" tank=\"abrams\" rotate=\"135\" mainObj=\"hummer_obj\" mratio=\"8\" endFrame=\"450\" />"; str = str + "<object yoffset=\"11.9\" tank=\"abrams\" xoffset=\"175\" mratio=\"3\" mainObj=\"mech_gunner_obj\" />"; str = str + "<object yoffset=\"13\" tank=\"abrams\" xoffset=\"400\" endFrame=\"500\" mainObj=\"mech_gunner_obj\" movedWay=\"1\" movedWayOffset=\"45\"/>"; str = str + "<object yoffset=\"17\" tank=\"abrams\" xoffset=\"275\" endFrame=\"200\" mainObj=\"soldier_obj\" armor=\"3000\" bulletType=\"lazer\" speed=\"20\" clip=\"15\" shotsTime=\"4\" bulletDamage=\"1\" cannonTimeOffset=\"150\" /> "; str = str + "<object yoffset=\"17.5\" command=\"slideConstant\" factor=\"0.98\" limit=\"0\"/>"; str = str + "<object yoffset=\"17\" command=\"textBar2\" text=\"Nice to meet you. And good night...\" color=\"ffffff\" interval=\"4700\" alphaDelta=\"50\" />"; str = str + "<object yoffset=\"1\" xoffset=\"2\" object=\"building\" linkage=\"base01_r\" />"; str = str + "<object yoffset=\"1\" xoffset=\"-7\" object=\"building\" linkage=\"base01_l\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"3\" object=\"building\" linkage=\"base03_r\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"-6\" object=\"building\" linkage=\"base03_l\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"-7\" object=\"building\" linkage=\"base04_l\" />"; str = str + "<object yoffset=\"5\" xoffset=\"3\" object=\"building\" linkage=\"base03_2\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"519\" object=\"junk\" linkage=\"junk_1_3\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"145\" object=\"junk\" linkage=\"junk_1_3\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"62\" object=\"junk\" linkage=\"junk_1_1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"541\" object=\"junk\" linkage=\"junk_1_3\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"455\" object=\"junk\" linkage=\"junk_1_3\" />"; str = str + "<object yoffset=\"8\" xoffset=\"51\" object=\"junk\" linkage=\"junk_1_2\" />"; str = str + "<object yoffset=\"8\" xoffset=\"66\" object=\"junk\" linkage=\"junk_1_2\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"478\" object=\"junk\" linkage=\"junk_1_1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"410\" object=\"oiltanker1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"531\" object=\"oiltanker1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"61\" object=\"oiltanker1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"181\" object=\"oiltanker1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"411\" object=\"oiltanker1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"530\" object=\"oiltanker1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"61\" object=\"oiltanker1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"180\" object=\"oiltanker1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"498\" object=\"wall1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"387\" object=\"wall1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"485\" object=\"wall1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"337\" object=\"wall1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"436\" object=\"wall1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"158\" object=\"wall1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"47\" object=\"wall1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"145\" object=\"wall1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"-3\" object=\"wall1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"96\" object=\"wall1\" />"; str = str + "<object yoffset=\"10\" xoffset=\"430\" object=\"oiltanker1\" />"; str = str + "<object yoffset=\"10\" xoffset=\"142\" object=\"oiltanker1\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"142\" object=\"oiltanker1\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"430\" object=\"oiltanker1\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"10\" object=\"building\" linkage=\"base03_r\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"0\" object=\"building\" linkage=\"base03_l\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML();
Frame 7
stop(); _global.levelNum = 0;
Instance of Symbol 928 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop();
Frame 9
prebreefFunc();
Frame 10
stop(); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 3 Button
on (press) { openSite(); }
Symbol 19 MovieClip Frame 1
_visible = false;
Instance of Symbol 19 MovieClip "codeStopper" in Symbol 85 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess && (_parent.inMove)) { _parent.play(); } else { _parent.stop(); } }
Symbol 86 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 19 MovieClip "ex2" in Symbol 86 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 86 MovieClip [player_base] Frame 2
stop(); makeDie(dd);
Symbol 88 MovieClip [player] Frame 1
#initclip 81 Object.registerClass("player", playerClass); #endinitclip
Symbol 89 MovieClip [enemy] Frame 1
#initclip 16 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 90 MovieClip [bullet] Frame 1
#initclip 17 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 91 MovieClip [queue] Frame 1
#initclip 18 Object.registerClass("queue", queue); #endinitclip
Instance of Symbol 87 MovieClip in Symbol 94 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 99 MovieClip [bonus_health] Frame 1
#initclip 19 Object.registerClass("bonus_health", bonus); #endinitclip
Symbol 106 MovieClip Frame 10
stop(); _parent.kill();
Symbol 107 MovieClip [userSplash] Frame 1
#initclip 20 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 107 MovieClip [userSplash] Frame 16
stop();
Symbol 112 MovieClip [playerShoot2] Frame 1
#initclip 21 Object.registerClass("playerShoot2", bulletClass); #endinitclip
Instance of Symbol 19 MovieClip "codeStopper" in Symbol 112 MovieClip [playerShoot2] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 112 MovieClip [playerShoot2] Frame 10
stop();
Symbol 132 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 132 MovieClip Frame 5
gotoAndStop (1);
Symbol 132 MovieClip Frame 15
gotoAndStop (1);
Symbol 132 MovieClip Frame 19
gotoAndStop (1);
Symbol 132 MovieClip Frame 33
gotoAndStop (1);
Symbol 132 MovieClip Frame 47
gotoAndStop (1);
Symbol 133 MovieClip [gun_jeep] Frame 1
#initclip 22 Object.registerClass("gun_jeep", cannon); #endinitclip
Symbol 136 MovieClip [weapon2] Frame 1
#initclip 23 Object.registerClass("weapon2", bulletClass); #endinitclip
Symbol 163 MovieClip [boul] Frame 15
stop(); this.removeMovieClip();
Symbol 167 MovieClip [weapon3] Frame 1
#initclip 24 Object.registerClass("weapon3", bulletClass); #endinitclip
Instance of Symbol 19 MovieClip "codeStopper" in Symbol 167 MovieClip [weapon3] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 167 MovieClip [weapon3] Frame 15
stop();
Symbol 171 MovieClip [bonus_anim_health] Frame 36
this.removeMovieClip();
Symbol 178 MovieClip [player_gun] Frame 1
#initclip 25 Object.registerClass("player_gun", cannon); #endinitclip
Symbol 228 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 232 MovieClip [weapon1] Frame 1
#initclip 26 Object.registerClass("weapon1", bulletClass); #endinitclip
Instance of Symbol 19 MovieClip "codeStopper" in Symbol 232 MovieClip [weapon1] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 232 MovieClip [weapon1] Frame 20
stop();
Instance of Symbol 19 MovieClip "ex2" in Symbol 237 MovieClip [abrams] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 19 MovieClip "ex3" in Symbol 237 MovieClip [abrams] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 241 MovieClip [lazer] Frame 1
#initclip 27 Object.registerClass("lazer", bulletClass); #endinitclip
Symbol 241 MovieClip [lazer] Frame 10
this.kill();
Symbol 246 MovieClip [base01_l] Frame 1
#initclip 28 Object.registerClass("base01_l", splashedObject); #endinitclip
Symbol 247 MovieClip [base01_r] Frame 1
#initclip 29 Object.registerClass("base01_r", splashedObject); #endinitclip
Symbol 251 MovieClip [empty_base] Frame 1
stop();
Symbol 251 MovieClip [empty_base] Frame 2
stop();
Symbol 254 MovieClip [weapon0] Frame 1
#initclip 30 Object.registerClass("weapon0", bulletClass); #endinitclip
Symbol 261 MovieClip [bonus_2updater] Frame 1
#initclip 31 Object.registerClass("bonus_2updater", bonus); #endinitclip
Symbol 265 MovieClip [base02_l] Frame 1
#initclip 32 Object.registerClass("base02_l", splashedObject); #endinitclip
Symbol 266 MovieClip [base02_r] Frame 1
#initclip 33 Object.registerClass("base02_r", splashedObject); #endinitclip
Symbol 270 MovieClip [base03_l] Frame 1
#initclip 34 Object.registerClass("base03_l", splashedObject); #endinitclip
Symbol 271 MovieClip [base03_r] Frame 1
#initclip 35 Object.registerClass("base03_r", splashedObject); #endinitclip
Symbol 275 MovieClip [base04_l] Frame 1
#initclip 36 Object.registerClass("base04_l", splashedObject); #endinitclip
Symbol 276 MovieClip [base04_r] Frame 1
#initclip 37 Object.registerClass("base04_r", splashedObject); #endinitclip
Symbol 285 MovieClip [bunker1] Frame 1
#initclip 38 Object.registerClass("bunker1", splashedObject); #endinitclip stop();
Symbol 285 MovieClip [bunker1] Frame 9
stop();
Symbol 291 MovieClip [bunker2] Frame 1
#initclip 39 Object.registerClass("bunker2", splashedObject); #endinitclip stop();
Symbol 291 MovieClip [bunker2] Frame 9
stop();
Symbol 292 MovieClip [explode1] Frame 1
#initclip 40 Object.registerClass("explode1", splashedObject); #endinitclip
Symbol 296 MovieClip [explode2] Frame 1
#initclip 41 Object.registerClass("explode2", splashedObject); #endinitclip
Symbol 300 MovieClip [junk1] Frame 1
#initclip 42 Object.registerClass("junk1", splashedObject); #endinitclip
Symbol 304 MovieClip [junk2] Frame 1
#initclip 43 Object.registerClass("junk2", splashedObject); #endinitclip
Symbol 308 MovieClip [junk3] Frame 1
#initclip 44 Object.registerClass("junk3", splashedObject); #endinitclip
Symbol 312 MovieClip [junk4] Frame 1
#initclip 45 Object.registerClass("junk4", splashedObject); #endinitclip
Symbol 316 MovieClip [junk5] Frame 1
#initclip 46 Object.registerClass("junk5", splashedObject); #endinitclip
Symbol 320 MovieClip [junk6] Frame 1
#initclip 47 Object.registerClass("junk6", splashedObject); #endinitclip
Symbol 326 MovieClip [oiltanker1] Frame 1
#initclip 48 Object.registerClass("oiltanker1", splashedObject); #endinitclip stop();
Symbol 326 MovieClip [oiltanker1] Frame 9
stop();
Symbol 332 MovieClip [tower1] Frame 1
#initclip 49 Object.registerClass("tower1", splashedObject); #endinitclip stop();
Symbol 332 MovieClip [tower1] Frame 9
stop();
Symbol 337 MovieClip [wall1] Frame 1
#initclip 50 Object.registerClass("wall1", splashedObject); #endinitclip stop();
Symbol 337 MovieClip [wall1] Frame 9
stop();
Symbol 342 MovieClip [wall2] Frame 1
#initclip 51 Object.registerClass("wall2", splashedObject); #endinitclip stop();
Symbol 342 MovieClip [wall2] Frame 9
stop();
Symbol 343 MovieClip [gun_1] Frame 1
#initclip 52 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 347 MovieClip [gun_abrams] Frame 1
#initclip 53 Object.registerClass("gun_abrams", cannon); #endinitclip
Symbol 351 MovieClip [gun_gunner2] Frame 1
#initclip 54 Object.registerClass("gun_gunner2", cannon); #endinitclip
Instance of Symbol 19 MovieClip "ex2" in Symbol 357 MovieClip [buggy] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 19 MovieClip "ex2" in Symbol 362 MovieClip [hummer] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 19 MovieClip "ex2" in Symbol 367 MovieClip [truck1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 19 MovieClip "ex2" in Symbol 372 MovieClip [truck2] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 19 MovieClip "ex2" in Symbol 377 MovieClip [truck3] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 19 MovieClip "ex3" in Symbol 377 MovieClip [truck3] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 19 MovieClip "ex2" in Symbol 382 MovieClip [truck4] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 19 MovieClip "codeStopper" in Symbol 446 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess && (_parent.inMove)) { _parent.play(); } else { _parent.stop(); } }
Symbol 447 MovieClip [mech_gunner] Frame 1
isMech = true;
Instance of Symbol 19 MovieClip "ex2" in Symbol 447 MovieClip [mech_gunner] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 19 MovieClip "ex3" in Symbol 447 MovieClip [mech_gunner] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 451 MovieClip [gun_mech_gunner_1] Frame 1
#initclip 55 Object.registerClass("gun_mech_gunner_1", cannon); #endinitclip
Symbol 452 MovieClip [gun_mech_gunner_2] Frame 1
#initclip 56 Object.registerClass("gun_mech_gunner_2", cannon); #endinitclip
Instance of Symbol 450 MovieClip in Symbol 452 MovieClip [gun_mech_gunner_2] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 19 MovieClip "codeStopper" in Symbol 515 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess && (_parent.inMove)) { _parent.play(); } else { _parent.stop(); } }
Symbol 516 MovieClip [mech_rocket] Frame 1
isMech = true;
Instance of Symbol 19 MovieClip "ex2" in Symbol 516 MovieClip [mech_rocket] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 19 MovieClip "ex3" in Symbol 516 MovieClip [mech_rocket] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 520 MovieClip [gun_mech_rocket_1] Frame 1
#initclip 57 Object.registerClass("gun_mech_rocket_1", cannon); #endinitclip
Symbol 521 MovieClip [gun_mech_rocket_2] Frame 1
#initclip 58 Object.registerClass("gun_mech_rocket_2", cannon); #endinitclip
Instance of Symbol 519 MovieClip in Symbol 521 MovieClip [gun_mech_rocket_2] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 19 MovieClip "codeStopper" in Symbol 587 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess && (_parent.inMove)) { _parent.play(); } else { _parent.stop(); } }
Symbol 588 MovieClip [mech_boss] Frame 1
isMech = true;
Instance of Symbol 19 MovieClip "ex2" in Symbol 588 MovieClip [mech_boss] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 19 MovieClip "ex3" in Symbol 588 MovieClip [mech_boss] Frame 1
onClipEvent (load) { delay = 12; }
Instance of Symbol 19 MovieClip "ex4" in Symbol 588 MovieClip [mech_boss] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 19 MovieClip "ex5" in Symbol 588 MovieClip [mech_boss] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 592 MovieClip [gun_mech_boss_1] Frame 1
#initclip 59 Object.registerClass("gun_mech_boss_1", cannon); #endinitclip
Symbol 593 MovieClip [gun_mech_boss_2] Frame 1
#initclip 60 Object.registerClass("gun_mech_boss_2", cannon); #endinitclip
Instance of Symbol 591 MovieClip in Symbol 593 MovieClip [gun_mech_boss_2] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 594 MovieClip [gun_mech_boss_3] Frame 1
#initclip 61 Object.registerClass("gun_mech_boss_3", cannon); #endinitclip
Instance of Symbol 591 MovieClip in Symbol 594 MovieClip [gun_mech_boss_3] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 19 MovieClip "codeStopper" in Symbol 616 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 620 MovieClip [heli1] Frame 1
stop();
Instance of Symbol 19 MovieClip "ex2" in Symbol 620 MovieClip [heli1] Frame 1
onClipEvent (load) { delay = 10; }
Symbol 620 MovieClip [heli1] Frame 2
makeDie(dd);
Symbol 620 MovieClip [heli1] Frame 10
stop();
Symbol 639 MovieClip [dropship] Frame 1
stop();
Instance of Symbol 19 MovieClip "ex2" in Symbol 639 MovieClip [dropship] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 19 MovieClip "ex4" in Symbol 639 MovieClip [dropship] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 19 MovieClip "ex3" in Symbol 639 MovieClip [dropship] Frame 1
onClipEvent (load) { delay = 15; }
Symbol 639 MovieClip [dropship] Frame 2
makeDie(dd, true, true);
Symbol 639 MovieClip [dropship] Frame 10
stop();
Symbol 698 MovieClip [soldier] Frame 1
#initclip 62 Object.registerClass("soldier", cannon); #endinitclip isSoldier = true;
Instance of Symbol 19 MovieClip "codeStopper" in Symbol 698 MovieClip [soldier] Frame 1
onClipEvent (enterFrame) { if (gameInProcess && (_parent.inMove)) { _parent.play(); } else { _parent.stop(); } }
Symbol 698 MovieClip [soldier] Frame 17
gotoAndPlay (1);
Symbol 698 MovieClip [soldier] Frame 18
this.inMove = true;
Symbol 698 MovieClip [soldier] Frame 37
stop();
Instance of Symbol 87 MovieClip in Symbol 698 MovieClip [soldier] Frame 37
onClipEvent (load) { _parent.stop(); ts = levelTime; } onClipEvent (enterFrame) { if ((levelTime - ts) > 2000) { _parent._parent._alpha = _parent._parent._alpha - 5; if (_parent._parent._alpha <= 0) { _parent._parent.removeMovieClip(); } } }
Symbol 704 MovieClip [rocket] Frame 1
#initclip 63 Object.registerClass("rocket", bulletClass); #endinitclip
Instance of Symbol 19 MovieClip "codeStopper" in Symbol 704 MovieClip [rocket] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 710 MovieClip [bonus_1updater] Frame 1
#initclip 64 Object.registerClass("bonus_1updater", bonus); #endinitclip
Symbol 713 MovieClip [bonus_anim_1updater] Frame 36
this.removeMovieClip();
Symbol 718 MovieClip [bonus_anim_2updater] Frame 36
this.removeMovieClip();
Symbol 723 MovieClip [bonus_shield] Frame 1
#initclip 65 Object.registerClass("bonus_shield", bonus); #endinitclip
Symbol 726 MovieClip [bonus_anim_shield] Frame 36
this.removeMovieClip();
Symbol 737 MovieClip [explodef] Frame 2
_global.sound.play("eexplode", sx);
Symbol 737 MovieClip [explodef] Frame 7
_global.sound.play("eexplode", sx);
Symbol 737 MovieClip [explodef] Frame 22
stop(); this.removeMovieClip();
Symbol 739 MovieClip [junk_1_2] Frame 1
#initclip 66 Object.registerClass("junk_1_2", splashedObject); #endinitclip stop();
Symbol 739 MovieClip [junk_1_2] Frame 9
stop();
Symbol 741 MovieClip [junk_1_1] Frame 1
#initclip 67 Object.registerClass("junk_1_1", splashedObject); #endinitclip stop();
Symbol 741 MovieClip [junk_1_1] Frame 9
stop();
Symbol 743 MovieClip [junk_1_5] Frame 1
#initclip 68 Object.registerClass("junk_1_5", splashedObject); #endinitclip stop();
Symbol 743 MovieClip [junk_1_5] Frame 9
stop();
Symbol 745 MovieClip [junk_1_3] Frame 1
#initclip 69 Object.registerClass("junk_1_3", splashedObject); #endinitclip stop();
Symbol 745 MovieClip [junk_1_3] Frame 9
stop();
Symbol 747 MovieClip [junk_1_4] Frame 1
#initclip 70 Object.registerClass("junk_1_4", splashedObject); #endinitclip stop();
Symbol 747 MovieClip [junk_1_4] Frame 9
stop();
Symbol 749 MovieClip [junk_1_6] Frame 1
#initclip 71 Object.registerClass("junk_1_6", splashedObject); #endinitclip stop();
Symbol 749 MovieClip [junk_1_6] Frame 9
stop();
Symbol 754 MovieClip [helipad] Frame 1
#initclip 72 Object.registerClass("helipad", splashedObject); #endinitclip
Symbol 795 MovieClip [rls1] Frame 1
#initclip 73 Object.registerClass("rls1", splashedObject); #endinitclip stop();
Symbol 795 MovieClip [rls1] Frame 16
stop();
Symbol 801 MovieClip [rls2] Frame 1
#initclip 74 Object.registerClass("rls2", splashedObject); #endinitclip stop();
Symbol 801 MovieClip [rls2] Frame 16
stop();
Symbol 805 MovieClip [oilpump_l] Frame 1
#initclip 75 Object.registerClass("oilpump_l", splashedObject); #endinitclip stop();
Symbol 805 MovieClip [oilpump_l] Frame 9
stop();
Symbol 808 MovieClip [oilpump_r] Frame 1
#initclip 76 Object.registerClass("oilpump_r", splashedObject); #endinitclip stop();
Symbol 808 MovieClip [oilpump_r] Frame 9
stop();
Symbol 814 MovieClip [hangar1] Frame 1
#initclip 77 Object.registerClass("hangar1", splashedObject); #endinitclip stop();
Symbol 814 MovieClip [hangar1] Frame 9
stop();
Symbol 819 MovieClip [oil1] Frame 1
#initclip 78 Object.registerClass("oil1", splashedObject); #endinitclip stop();
Symbol 819 MovieClip [oil1] Frame 9
stop();
Symbol 828 MovieClip [heli3] Frame 1
stop();
Instance of Symbol 19 MovieClip "ex2" in Symbol 828 MovieClip [heli3] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 19 MovieClip "ex3" in Symbol 828 MovieClip [heli3] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 828 MovieClip [heli3] Frame 2
Symbol 828 MovieClip [heli3] Frame 10
stop();
Symbol 829 MovieClip [heli2] Frame 1
stop();
Instance of Symbol 19 MovieClip "ex2" in Symbol 829 MovieClip [heli2] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 19 MovieClip "ex3" in Symbol 829 MovieClip [heli2] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 829 MovieClip [heli2] Frame 2
makeDie(dd);
Symbol 829 MovieClip [heli2] Frame 10
stop();
Symbol 842 MovieClip [bonus_anim_rocket] Frame 36
this.removeMovieClip();
Symbol 845 MovieClip [bonus_anim_lazer] Frame 36
this.removeMovieClip();
Symbol 899 MovieClip [gun_gunner] Frame 1
#initclip 79 Object.registerClass("gun_gunner", cannon); #endinitclip isSoldier = true;
Instance of Symbol 19 MovieClip "codeStopper" in Symbol 899 MovieClip [gun_gunner] Frame 1
onClipEvent (enterFrame) { if (gameInProcess && (_parent.inMove)) { _parent.play(); } else { _parent.stop(); } }
Symbol 899 MovieClip [gun_gunner] Frame 17
gotoAndPlay (1);
Symbol 899 MovieClip [gun_gunner] Frame 18
this.inMove = true;
Symbol 899 MovieClip [gun_gunner] Frame 37
stop();
Instance of Symbol 87 MovieClip in Symbol 899 MovieClip [gun_gunner] Frame 37
onClipEvent (load) { _parent.stop(); ts = levelTime; } onClipEvent (enterFrame) { if ((levelTime - ts) > 2000) { _parent._parent._alpha = _parent._parent._alpha - 5; if (_parent._parent._alpha <= 0) { _parent._parent.removeMovieClip(); } } }
Symbol 901 MovieClip Frame 1
_visible = false;
Symbol 902 MovieClip [autoExplodePoint] Frame 1
#initclip 80 Object.registerClass("autoExplodePoint", autoExplode); #endinitclip stop();
Symbol 902 MovieClip [autoExplodePoint] Frame 15
stop();
Symbol 1270 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function initOffset(bb) { if (bb == 1) { bigObject = true; } if (bigObject) { offsetTop = _global.envS.bigTileOffset.top; offsetBottom = _global.envS.bigTileOffset.bottom; offsetLeft = _global.envS.bigTileOffset.left; offsetRight = _global.envS.bigTileOffset.right; } } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } myClock++; check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; var bigObject = false; }
Symbol 1271 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var AADistance, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); AADistance = _global.envS.unitAutoAimDistance; if (_global.noSet(AADistance)) { AADistance = 50; } } function setEnemyToEnemyCollisionFlag(enable, dont_smash) { if (enable != undefined) { enable_enemy_to_enemy_collision = enable; } if (dont_smash != undefined) { dont_smash_me_ally = dont_smash; } } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local11 = {x:x, y:y}; _parent.localToGlobal(_local11); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local20 = _local10.x - _local11.x; var _local18 = _local10.y - _local11.y; var _local15 = Math.atan2(_local18, _local20); speedXY = parseFloat(b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local15); speedY = speedXY * Math.sin(_local15); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } if (!_global.noSet(yr)) { AADistance = yr; } if (!_global.noSet(r)) { AARatio = r; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local12 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local14 = Math.atan2(_local5, _local4); var _local17 = _local12 * Math.cos(rotate + _local14); var _local16 = _local12 * Math.sin(rotate + _local14); } else { var _local17 = _local4; var _local16 = _local5; } way.x = _local17; way._x = way.x; way.y = _local16; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local19 = startFrame; startFrame = endFrame; endFrame = _local19; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local6 = way.klop._x; var _local15 = way.klop._y; _local6 = _local6 * factor; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local15 = _local15 * (yratio / 100); } if (rotate != 0) { var _local14 = Math.sqrt((_local6 * _local6) + (_local15 * _local15)); var _local16 = Math.atan2(_local15, _local6); _local6 = _local14 * Math.cos(rotate + _local16); _local15 = _local14 * Math.sin(rotate + _local16); } way.x = way.x + (-_local6); way._x = way.x; way.y = way.y + (-_local15); way._y = way.y; var _local20 = way.klop._x; var _local19 = way.klop._y; } var _local5 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local5 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = _local5 + (_local5 - endFrame); } if (wayCycle == 3) { _local5 = (startFrame + (_local5 - endFrame)) - 1; } } if ((wayDir < 0) && (_local5 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = startFrame + (startFrame - _local5); } if (wayCycle == 3) { _local5 = endFrame - (startFrame - _local5); } } if (firstStep != 0) { _local5 = firstStep; firstStep = 0; } var _local20 = way.klop._x; var _local19 = way.klop._y; way.gotoAndStop(_local5); var _local6 = way.klop._x - _local20; _local6 = _local6 * factor; var _local15 = way.klop._y - _local19; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local15 = _local15 * (yratio / 100); } if (rotate != 0) { var _local14 = Math.sqrt((_local6 * _local6) + (_local15 * _local15)); var _local16 = Math.atan2(_local15, _local6); speedX = _local14 * Math.cos(rotate + _local16); speedY = _local14 * Math.sin(rotate + _local16); } else { speedX = _local6; speedY = _local15; } var _local18 = 0; var _local17 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local18 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local15 = -_root.bg.speedY; } else { _local15 = -movedWayYSpeed; } speedY = speedY + _local15; _local17 = -_local15; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local7 = line.getRect(this); baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local11 = {x:x, y:y}; _parent.localToGlobal(_local11); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local13 = _local10.x - _local11.x; var _local12 = _local10.y - _local11.y; var _local22 = Math.sqrt((_local13 * _local13) + (_local12 * _local12)); var _local8 = Math.atan2(_local12, _local13); if (!_global.noSet(AARatio)) { var _local9 = Math.atan2(speedY, speedX) * _global.PI2; _local9 = _local9 + _global.getAngleDelta(_local9, _local8 * _global.PI2, AARatio); _local8 = _local9 / _global.PI2; } var _local21 = AADistance; if (_local22 > _local21) { speedX = speedXY * Math.cos(_local8); speedY = speedXY * Math.sin(_local8); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { followPlayer = false; } } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local18); way._x = way.x; way.y = way.y - (speedY + _local17); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var enable_enemy_to_enemy_collision = false; var dont_smash_me_ally = false; }
Symbol 1272 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, loot, autoloot, lootXoffset, lootYoffset, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; loot = new Array(); autoloot = new Array(); lootXoffset = new Array(); lootYoffset = new Array(); } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (!_global.noSet(sc)) { score = sc; } } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local4 = 0; while (_local4 < childs.length) { var _local8 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0); trace("new child " + _local8); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local7 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0); var _local6 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0); trace((_local7 + "\t\t") + _local6); _local8.moveTo(_x + _local7, _y + _local6); trace((((_x + _local7) + "\t\t") + _y) + _local6); } _local4++; } } var _local4 = 0; while (_local4 < loot.length) { var _local9 = autoloot[_local4]; var _local10 = lootXoffset[_local4]; var _local11 = lootYoffset[_local4]; var _local5 = loot[_local4]; if (_local9) { _global.makeBonusAnimation(_local5, _root.bg.player); _root.bg.player.applyBonus(_local5); } else { var _local14 = _root.bg.bnz.getNextHighestDepth(); var _local12 = _root.bg.bnz.attachMovie("bonus_" + _local5, "b" + _local14, _local14); _global.bonusObjects.push(_local12); _local12._x = _x + _local10; _local12._y = _y + _local11; _local12.bonusType = _local5; _local12.inQueue(); _local12._alpha = (_local12._xscale = (_local12._yscale = 2)); _local12.onEnterFrame = _global.getOn; } _local4++; } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local13 = soundKills.split(","); if (_local13.length == 0) { _local13 = [soundKills]; } var _local15 = Math.floor(Math.random() * _local13.length); _global.sound.play(_global.trim(_local13[_local15]), x, flag); } } if (score != 0) { var _local14 = _root.bg.bnzFX.getNextHighestDepth(); var _local12 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local14, _local14); _local12.ins.tf.text = score * _global.comboFactor; _global.levelScore = _global.levelScore + (score * _global.comboFactor); _root.gui.score.text = _global.levelScore; _local12._alpha = 70; _local12._x = _x; _local12._y = _y; } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local12 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local11 = Math.floor(blinkCounter / blinkStep); if (_local12 != _local11) { var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local11 % 2) == 1) { _local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount)); _local10.rb = Math.round((blinkColorR * blinkAmount) / 100); _local10.gb = Math.round((blinkColorG * blinkAmount) / 100); _local10.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local10); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { var _local6 = eCTimeOffset[_local5]; if (_global.noSet(_local6)) { _local6 = 0; } if (((myClock + _local6) % eCTime[_local5]) == 0) { var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0); var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0); _local7.moveTo(_x + _local9, _y + _local8); } } } _local5++; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = _global.prepareArrayString(lo); } if (!_global.noSet(lox)) { lootXoffset = _global.prepareArrayNum(lox); } if (!_global.noSet(loy)) { lootYoffset = _global.prepareArrayNum(loy); } if (!_global.noSet(al)) { autoloot = _global.prepareArrayBool(al); } } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (!_global.noSet(ecyo)) { eCYOffset = _global.prepareArrayNum(ecyo); } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; }
Symbol 1273 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, speedX, speedY, orientToPath, baseRotation, baseRotateCount, rotatedByWay, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); if (bossBarFlag) { _root.bossBar.bar._xscale = 100; _root.bossBar._visible = true; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); mainLinkage = a; body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } if (_global.envS.bodyDebug != 1) { body._visible = false; hitBody._visible = false; } var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local8)) { gunHolder = this; } else { gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = _global.prepareArrayString(b); var _local4 = 0; while (_local4 < _local5.length) { cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local8 = _parent._parent.shadows; if (_global.noSet(_local8)) { _local8 = _parent.shadows; } shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca) { if (!live) { return(undefined); } var _local18 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local13 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local20 = _global.prepareArrayNum(bs); var _local14 = _global.prepareArrayString(dd); var _local21 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local15 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local16 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local17 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local19 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local5[_local3]), _global.trim(_local13[_local3]), _global.trim(_local4[_local3]), _global.trim(_local20[_local3]), _global.trim(_local14[_local3]), _global.trim(_local21[_local3]), _global.trim(_local6[_local3]), _global.trim(_local15[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local16[_local3]), _global.trim(_local12[_local3]), _global.trim(_local17[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local19[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca) { if (!live) { return(undefined); } var _local18 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local13 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local20 = _global.prepareArrayNum(bs); var _local14 = _global.prepareArrayString(dd); var _local21 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local15 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local16 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local17 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local19 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local5[_local3]), _global.trim(_local13[_local3]), _global.trim(_local4[_local3]), _global.trim(_local20[_local3]), _global.trim(_local14[_local3]), _global.trim(_local21[_local3]), _global.trim(_local6[_local3]), _global.trim(_local15[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local16[_local3]), _global.trim(_local12[_local3]), _global.trim(_local17[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local19[_local3])); _local3++; } } function oEF() { var _local4 = x; var _local3 = y; super.oEF(); if (base.isMech) { if ((Math.abs(speedX) > 0.5) || (Math.abs(speedY) > 0.5)) { base.vis.play(); base.vis.inMove = true; } else { base.vis.stop(); base.vis.inMove = false; } } if (cannons[0].isSoldier) { if ((Math.abs(speedX) > 0.5) || (Math.abs(speedY) > 0.5)) { cannons[0].play(); cannons[0].inMove = true; } else { cannons[0].stop(); cannons[0].inMove = false; } } gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local4 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local4); var _local3 = {x:x, y:y}; _parent.localToGlobal(_local3); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local6 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local6); var _local3 = 0; while (_local3 < cannons.length) { var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local4); var _local5 = cannons[_local3].cannonAngleType; switch (_local5) { case "t" : cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } _local3++; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local7 = 1; var _local8 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local7])) { var _local6 = _local9["ex" + _local7]; var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local8++; _local7++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; if (dieImmediatly) { deathFromOutside = false; } super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var mainLinkage = ""; var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; }
Symbol 1274 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del, mb, pa, pd) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) { if (!_global.noSet(dir)) { directdamage = dir; } super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function destroy(flag) { _global.countCombo(true); super.destroy(flag); } var ai = 0; var directdamage = -100; }
Symbol 1275 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } passageAbility = 1; hited = new Array(); } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local5 = _root.bg.fx; var _local6 = _local5.getNextHighestDepth(); var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6); _local4._x = x; _local4._y = y; } removeFromArray(); super.kill(); } function alreadyHited(mc) { var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(true); } _local2++; } return(false); } function addEnemy(mc) { passageAbility--; var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(false); } _local2++; } hited.push(mc); return(true); } function passageDone() { if (passageAbility <= 0) { return(true); } return(false); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local9 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local11 = (_global.clock - startClock) + 1; var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local7 = ty - _y; var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7)); var _local13 = Math.atan2(_local7, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local9 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } else if (movedBullet) { var _local10 = speedY; speedY = speedY - _root.bg.speedY; } passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY)); if (_global.clock != startClock) { super.oEF(); } if (movedBullet) { speedY = _local10; } if (!_global.noSet(maxDistance)) { if (passedDistance >= maxDistance) { kill(); } } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; var passedDistance = 0; }
Symbol 1276 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1277 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject { var x, _x, y, _y; function bonus () { super(); } function oEF() { x = Math.round(_x); y = Math.round(_y); super.oEF(); } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bonusObjects.length) { if (_global.bonusObjects[_local3] == this) { _global.bonusObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } var bonusType = ""; }
Symbol 1278 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay, _y, _x, _parent; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); if (armor <= 0) { if (!notCount) { _global.rezults.items++; } } super.destroy(); gotoAndPlay("destroy"); var _local10 = 1; var _local11 = _root.bg.fx; while (!_global.noSet(this["p" + _local10])) { var _local6 = this["p" + _local10]; var _local9 = _local11.getNextHighestDepth(); var _local5 = _local11.attachMovie("explode", "fx" + _local9, _local9); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; var _local7 = {x:_x, y:_y}; _parent.localToGlobal(_local7); _local5._parent.globalToLocal(_local7); _local5._x = _local7.x; _local5._y = _local7.y; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local10++; } var _local8 = 0; while (_local8 < _global.staticObjects.length) { if (_global.staticObjects[_local8] == this) { _global.staticObjects.splice(_local8, 1); break; } _local8++; } } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function oEF() { super.oEF(); } }
Symbol 1279 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); firesAssoc = new Object(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4]; } if (fires.length > 1) { fireNum = 0; } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) { if (_global.noSet(angle)) { angle = 0; } var _local23 = fireNum; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local18 = fireNum; if (obj == 1) { if (!_global.noSet(firePoint)) { var _local8 = firesAssoc[firePoint]; } else { var _local8 = fires[_local18 - 1]; } } else { var _local8 = fires[_local18 - 1]; } if (_local8._currentframe == 1) { _local8.gotoAndPlay(bt); } if (gunObj.bulletTopLevel == 0) { var _local15 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local15 = _root.bg.shotsTop; } var _local21 = _local15.getNextHighestDepth(); var _local4 = _local15.attachMovie(bt, "f" + _local21, _local21); _local4.movedBullet = gunObj.movedBullet; var _local19 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local19 / _global.PI2; _local4._rotation = _local19 - 90; var _local7 = {x:_local8._x, y:_local8._y}; localToGlobal(_local7); var _local10 = {x:_local7.x, y:_local7.y}; _local4._parent.globalToLocal(_local7); _local4.moveTo(_local7.x, _local7.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { if (bt == "torpedoe") { _local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed); } else { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } } else { _local4._rotation = 0; if (obj == 1) { var _local12 = _root._xmouse - _local10.x; var _local11 = _root._ymouse - _local10.y; var _local20 = Math.sqrt((_local12 * _local12) + (_local11 * _local11)); _local6 = Math.atan2(_local11, _local12); var _local22 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local22 * angle) / _global.PI2); _local4.setMotion((_local20 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local20 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local13 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local13); _local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.maxDistance = pd; _local4.object = obj; _local4.type = bt; _local4.passageAbility = passageAbility; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } return(_local4); } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var currentGun = 0; }
Symbol 1280 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } if (!_global.noSet(mb)) { movedBullet = ((mb == 1) ? true : false); } if (_global.noSet(pa)) { bulletPassageAbility = 1; } else { bulletPassageAbility = pa; } if (_global.noSet(pd)) { pointsDistance = 1000; } else { pointsDistance = pd; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; if (_global.noSet(pts)) { pointsUsed = new Array(); var _local3 = 0; while (_local3 < myObj.fires.length) { pointsUsed.push(myObj.fires[_local3]._name); _local3++; } } else { pointsUsed = _global.prepareArrayString(pts); } pointsAngles = _global.prepareArrayNum(pta); pointsScale = _global.prepareArrayNum(ptss); } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local10 = "s_" + bulletType; if (_local10 == "s_lazerBlink2") { _local10 = "s_lazerBlink1"; } if (((bulletType != "emptyShoot") && (bulletType != "anim_1")) && (bulletType != "anim_2")) { _global.sound.play(_local10, myObj.parent._x); } if (bulletType == "anim_1") { var _local6 = 0; while (_local6 < _global.enemyObjects.length) { var _local4 = _global.enemyObjects[_local6]; if ((_local4.mainLinkage == "boss_3_1l") || (_local4.mainLinkage == "boss_3_1r")) { _local4.base.aa.imStopped = false; _local4.base.aa.gotoAndPlay(20); _local4.base.body.imStopped = false; _local4.base.body.gotoAndPlay(20); } _local6++; } } if (bulletType == "anim_2") { var _local6 = 0; while (_local6 < _global.enemyObjects.length) { var _local4 = _global.enemyObjects[_local6]; if ((((_local4.mainLinkage == "boss_3_1l") || (_local4.mainLinkage == "boss_3_1r")) || (_local4.mainLinkage == "boss_3_2r")) || (_local4.mainLinkage == "boss_3_2l")) { _local4.base.imStopped = false; _local4.base.gotoAndPlay(20); _local4.base.aa.imStopped = false; _local4.base.aa.gotoAndPlay(20); _local4.base.body.imStopped = false; _local4.base.body.gotoAndPlay(20); } _local6++; } } if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local9 = damage * (doubleDamage ? 1.5 : 1); if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (obj != 1) { myObj.makeBang(bulletType, bulletSpeed, _local9, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this); } else { var _local5 = 0; while (_local5 < pointsUsed.length) { var _local7 = myObj.makeBang(bulletType, bulletSpeed, _local9, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local5], pointsUsed[_local5]); if (!_global.noSet(pointsScale[_local5])) { _local7._xscale = (_local7._yscale = pointsScale[_local5] * 100); } _local5++; } } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var bulletPassageAbility = 1; var pointsDistance = 1000; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; var movedBullet = true; }
Symbol 1281 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject { var explodeTimer, changeArmor, kill; function autoExplode () { super(); } function oEF() { super.oEF(); if (_global.noSet(explodeTimer)) { return(undefined); } explodeTimer--; if (explodeTimer <= 0) { _global.checkSplash(this); changeArmor(-100000); kill(); } } }
Symbol 1282 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, speedX, speedY, base, cannons, bar, startArmor, playerBaseRotation, shadow, moveBy, bottomLineReached, gunHolder, rotateGun, init, initMove, y, armor, startBlink, live, x; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor = _global.playerS.XspeedFactor; YspeedFactor = _global.playerS.YspeedFactor; rotationFactor = _global.playerS.rotationFactor; if (_global.selectedPlane == "playerMan") { _root.gui.weaponReady.gotoAndStop(2); } } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); speedX = (speedY = 0); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); base.vis.stop(); var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5]._y = cannons[_local5]._y * -1; _local5++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = 0))); secondWeapon1 = 0; secondWeapon2 = 0; _root.gui.weaponReady.ico2.stop(); _root.gui.weaponReady.ico3.stop(); _root.gui.weaponReady.ico2.n = 100; _root.gui.weaponReady.ico3.n = 100; } function oEF() { playerDx = 0; playerDy = 0; if (_global.userControlled) { if (Key.isDown(37) || (Key.isDown(65))) { playerDx = -1; } if (Key.isDown(39) || (Key.isDown(68))) { playerDx = 1; } if ((Key.isDown(37) || (Key.isDown(65))) && (Key.isDown(39) || (Key.isDown(68)))) { playerDx = 0; } if (Key.isDown(38) || (Key.isDown(87))) { playerDy = -1; } if (Key.isDown(40) || (Key.isDown(83))) { playerDy = 1; } if ((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(40) || (Key.isDown(83)))) { playerDy = 0; } var _local12 = 0; var _local11 = 0; if ((playerDx != 0) || 1) { _local12 = playerDx * baseSpeedX; } if ((playerDy != 0) || 1) { _local11 = playerDy * baseSpeedY; } speedX = speedX + ((_local12 - speedX) / XspeedFactor); speedY = speedY + ((_local11 - speedY) / YspeedFactor); } else { speedX = speedX + ((-speedX) / (XspeedFactor * 2)); speedY = speedY + ((-speedY) / YspeedFactor); } if (Math.abs(speedX) < 0.5) { speedX = 0; } if (Math.abs(speedY) < 0.5) { speedY = 0; } if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local14 = recoilAngle / _global.PI2; var _local13 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local13 * Math.cos(_local14)) / recoilTimer, (_local13 * Math.sin(_local14)) / recoilTimer); } super.oEF(); var _local6 = 1; if ((playerDx != 0) || (playerDy != 0)) { if (playerDy == -1) { if (playerDx == 1) { playerBaseRotation = 45; } if (playerDx == -1) { playerBaseRotation = -45; } if (playerDx == 0) { playerBaseRotation = 0; } } else if (playerDy == 1) { if (playerDx == 1) { playerBaseRotation = -45; _local6 = -1; } if (playerDx == -1) { playerBaseRotation = 45; _local6 = -1; } if (playerDx == 0) { playerBaseRotation = 0; _local6 = -1; } } else if (playerDy == 0) { if (playerDx == 1) { playerBaseRotation = 90; } if (playerDx == -1) { playerBaseRotation = -90; } } } realRotation = realRotation + _global.getAngleDelta(realRotation, playerBaseRotation, rotationFactor); base._rotation = realRotation; if (((speedX != 0) || (speedY != 0)) || (bottomLineReached)) { var _local5 = base.vis._currentframe; if ((Math.abs(speedX) > (baseSpeedX / 2)) || (Math.abs(speedY) > (baseSpeedY / 2))) { _local6 = _local6 * 2; } _local5 = _local5 + _local6; if (_local5 <= 0) { _local5 = _local5 + base.vis._totalframes; } if (_local5 > base.vis._totalframes) { _local5 = _local5 - base.vis._totalframes; } base.vis.gotoAndStop(_local5); cannons[0].play(); } else { cannons[0].stop(); } gunHolder._rotation = 0; rotateGun(); var _local9 = cannons[0]._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.userControlled) { if (autoFire) { if (bang(1)) { viewWeapons(); recoilAngle = _local9 + 90; recoilTimer = 0; _global.rezults.shots++; } if (_global.selectedPlane == "playerMech") { if (secondWeapon1 != 0) { if (cannons[0].changeGun(secondWeapon1 + 2)) { if (bang(1)) { viewWeapons(); recoilAngle = _local9 + 90; recoilTimer = 0; _global.rezults.shots++; } } } if (secondWeapon2 != 0) { if (cannons[0].changeGun(secondWeapon2 + 4)) { if (bang(1)) { viewWeapons(); recoilAngle = _local9 + 90; recoilTimer = 0; _global.rezults.shots++; } } } cannons[0].changeGun(primaryWeapon); } } } var _local7 = cannons[0].gunZ[primaryWeapon]; if (_local7.reload) { var _local8 = 100 * ((_global.clock - _local7.bangTime) / _local7.reloadTime); } else { var _local8 = 100 * ((_global.clock - _local7.bangTime) / _local7.reloadMicroTime); } if (_local8 > 100) { var _local8 = 100; } var _local10 = _root.gui.weaponReady.ico1; if ((_local8 < 100) || (_local10._currentframe <= 50)) { _local10.gotoAndPlay(Math.ceil(_local8 / 2)); } if (secondWeapon1 != 0) { _local7 = cannons[0].gunZ[secondWeapon1 + 2]; if (_local7.reload) { var _local8 = 100 * ((_global.clock - _local7.bangTime) / _local7.reloadTime); } else { var _local8 = 100 * ((_global.clock - _local7.bangTime) / _local7.reloadMicroTime); } if (_local8 > 100) { var _local8 = 100; } _local10 = _root.gui.weaponReady.ico2; if ((_local8 < 100) || (_local10._currentframe <= 50)) { _local10.gotoAndPlay(Math.ceil(_local8 / 2)); } } if (secondWeapon2 != 0) { _local7 = cannons[0].gunZ[secondWeapon2 + 4]; if (_local7.reload) { var _local8 = 100 * ((_global.clock - _local7.bangTime) / _local7.reloadTime); } else { var _local8 = 100 * ((_global.clock - _local7.bangTime) / _local7.reloadMicroTime); } if (_local8 > 100) { var _local8 = 100; } _local10 = _root.gui.weaponReady.ico3; if ((_local8 < 100) || (_local10._currentframe <= 50)) { _local10.gotoAndPlay(Math.ceil(_local8 / 2)); } } showWeapon(); } function viewWeapons() { _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; } function check() { super.check(); bottomLineReached = false; if (y == (((-_root.bg.y) + 400) - offsetBottom)) { if ((playerDx == 0) && (playerDy == 0)) { playerBaseRotation = 0; bottomLineReached = true; } } } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function showWeapon() { _root.gui.weaponReady.ico1.i_col.gotoAndStop(primaryWeapon + 1); _root.gui.weaponReady.ico1.i_bl.gotoAndStop(primaryWeapon + 1); _root.gui.weaponReady.ico2.i_col.gotoAndStop(secondWeapon1 + 1); _root.gui.weaponReady.ico2.i_bl.gotoAndStop(secondWeapon1 + 1); _root.gui.weaponReady.ico3.i_col.gotoAndStop(secondWeapon2 + 1); _root.gui.weaponReady.ico3.i_bl.gotoAndStop(secondWeapon2 + 1); } function onMouseDown() { if (_global.userControlled) { autoFire = true; } } function onMouseUp() { if (_global.userControlled) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar.gotoAndStop((100 - Math.round((100 * armor) / startArmor)) + 1); _root.gui.armor.bar.gotoAndStop((100 - Math.round((100 * shield) / maxShield)) + 1); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { _global.comboNumber = 0; _global.actualComboNumber = 0; _global.comboTimer = -100000; _global.comboFactor = 1; _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; var _local5 = delta; if ((-_local5) > shield) { _local5 = -shield; } var _local6 = delta - _local5; changeShield(_local5); } else { var _local5 = 0; var _local6 = delta; } super.changeArmor(_local6); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "health" : _global.sound.play("health", x); changeArmor(10); showArmor(); break; case "shield" : _global.sound.play("health", x); changeShield(1); showArmor(); break; case "1updater" : if (_global.selectedPlane == "playerMan") { break; } _global.sound.play("upgrade", x); var _local4 = primaryWeapon; primaryWeapon++; if (primaryWeapon > 2) { primaryWeapon = 2; } if (primaryWeapon != _local4) { _root.gui.weaponReady.ico1.n = 0; } cannons[0].changeGun(primaryWeapon); showWeapon(); break; case "rocket" : if (_global.selectedPlane == "playerMan") { } else { _global.sound.play("upgrade", x); _local4 = secondWeapon1; secondWeapon1++; if (secondWeapon1 > 2) { secondWeapon1 = 2; } if (secondWeapon1 != _local4) { _root.gui.weaponReady.ico2.n = 0; } showWeapon(); break; if (_global.selectedPlane == "playerMech") { _global.sound.play("upgrade", x); _local4 = secondWeapon2; secondWeapon2++; if (secondWeapon2 > 2) { secondWeapon2 = 2; } if (secondWeapon2 != _local4) { _root.gui.weaponReady.ico3.n = 0; } } else { _global.sound.play("upgrade", x); _local4 = primaryWeapon; primaryWeapon++; if (primaryWeapon > 2) { primaryWeapon = 2; } if (primaryWeapon != _local4) { _root.gui.weaponReady.ico1.n = 0; } cannons[0].changeGun(primaryWeapon); } showWeapon(); } case "lazer" : if (_global.selectedPlane == "playerMech") { _global.sound.play("upgrade", x); _local4 = secondWeapon2; secondWeapon2++; if (secondWeapon2 > 2) { secondWeapon2 = 2; } if (secondWeapon2 != _local4) { _root.gui.weaponReady.ico3.n = 0; } } else { _global.sound.play("upgrade", x); _local4 = primaryWeapon; primaryWeapon++; if (primaryWeapon > 2) { primaryWeapon = 2; } if (primaryWeapon != _local4) { _root.gui.weaponReady.ico1.n = 0; } cannons[0].changeGun(primaryWeapon); } showWeapon(); } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var weaponNum = 0; var weaponPowerup = 0; var secondWeapon1 = 0; var secondWeapon2 = 0; var primaryWeapon = 0; }
Symbol 1283 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local6 = -1; var _local5 = 0; var _local7 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local6 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local7 = _local3; } } _local3++; } if (_local6 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")"); } _local6 = _local7; col[_local6].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local6 != -1) { var _local8 = col[_local6]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1284 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > 1200) { bg1._y = bg1._y - 2400; } if ((bg2._y + _y) > 1200) { bg2._y = bg2._y - 2400; } } function oEF() { super.oEF(); } }
Symbol 912 Button
on (release, keyPress "<Space>") { _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 917 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 922 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 925 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 927 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 928 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 928 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 930 MovieClip Frame 1
_visible = false;
Symbol 930 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 930 MovieClip Frame 7
gotoAndStop (1);
Symbol 930 MovieClip Frame 12
gotoAndStop (1);
Symbol 931 MovieClip [#soundz] Frame 1
#initclip 82 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 938 Button
on (release, keyPress "<Space>") { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 943 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 950 Button
on (release, keyPress "<Space>") { if (_parent.mode == 1) { _global.sound.play("menu"); this._parent.f = makeBreef; this._parent.f(true); delete this._parent.f; } else if (_parent.mode == 2) { setPlayerSettings(); _global.sound.play("menu"); _root.gotoAndStop("level"); } }
Symbol 951 MovieClip Frame 1
stop(); _global.selectedPlane = "playerMan";
Symbol 951 MovieClip Frame 2
stop(); _global.selectedPlane = "playerMech";
Symbol 952 MovieClip Frame 1
_x = 0; _y = 0;
Symbol 1181 MovieClip [BGfull] Frame 1
#initclip 83 Object.registerClass("BGfull", bgClass); #endinitclip
Symbol 1193 MovieClip Frame 1
stop();
Symbol 1202 MovieClip Frame 1
stop();
Symbol 1206 MovieClip Frame 1
stop();
Symbol 1209 MovieClip Frame 54
stop();
Symbol 1213 MovieClip Frame 1
stop();
Symbol 1217 MovieClip Frame 1
stop();
Symbol 1218 MovieClip Frame 54
stop();
Symbol 1222 MovieClip Frame 1
stop();
Symbol 1226 MovieClip Frame 1
stop();
Symbol 1227 MovieClip Frame 54
stop();
Symbol 1229 MovieClip Frame 1
stop();
Symbol 1232 MovieClip Frame 1
stop();
Symbol 1233 MovieClip Frame 54
stop();
Symbol 1234 MovieClip Frame 1
stop();
Instance of Symbol 1209 MovieClip "ico2" in Symbol 1234 MovieClip Frame 1
onClipEvent (load) { if (n == undefined) { n = 0; } nn = 8; str1 = {ra:50, ga:50, ba:50, rb:128, gb:128, bb:128}; str2 = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0}; } onClipEvent (enterFrame) { n++; if (n < (nn * 5)) { if ((n % nn) <= (nn / 2)) { st = str1; } else { st = str2; } new Color(this).setTransform(st); } }
Instance of Symbol 1218 MovieClip "ico3" in Symbol 1234 MovieClip Frame 1
onClipEvent (load) { if (n == undefined) { n = 0; } nn = 8; str1 = {ra:50, ga:50, ba:50, rb:128, gb:128, bb:128}; str2 = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0}; } onClipEvent (enterFrame) { n++; if (n < (nn * 5)) { if ((n % nn) <= (nn / 2)) { st = str1; } else { st = str2; } new Color(this).setTransform(st); } }
Instance of Symbol 1227 MovieClip "ico1" in Symbol 1234 MovieClip Frame 1
onClipEvent (load) { if (n == undefined) { n = 0; } nn = 8; str1 = {ra:50, ga:50, ba:50, rb:128, gb:128, bb:128}; str2 = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0}; } onClipEvent (enterFrame) { n++; if (n < (nn * 5)) { if ((n % nn) <= (nn / 2)) { st = str1; } else { st = str2; } new Color(this).setTransform(st); } }
Instance of Symbol 1233 MovieClip "ico1" in Symbol 1234 MovieClip Frame 2
onClipEvent (load) { if (n == undefined) { n = 0; } nn = 8; str1 = {ra:50, ga:50, ba:50, rb:128, gb:128, bb:128}; str2 = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0}; } onClipEvent (enterFrame) { n++; if (n < (nn * 5)) { if ((n % nn) <= (nn / 2)) { st = str1; } else { st = str2; } new Color(this).setTransform(st); } }
Symbol 1236 MovieClip Frame 1
stop();
Symbol 1246 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 1247 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 1250 MovieClip Frame 1
_x = 0; _y = 0; ttz = _global.envS["textZ_" + language_pre]; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;
Symbol 1255 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { gotoAndStop (2); } }
Symbol 1257 MovieClip Frame 1
stop();
Symbol 1262 Button
on (release) { openSite(); _root.gotoAndStop("menu"); }
Symbol 1264 MovieClip Frame 1
_x = 0; _y = 0; stop();

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:3 233 245 333 338 358 363 368 373 378 815 912 917 922 938 943 950 1184 1202 1206 1213 1217 1222 1226 1229 1232 1246 1247 1255 1262
Symbol 3 ButtonUses:2Used by:Timeline
Symbol 4 FontUsed by:5
Symbol 5 EditableTextUses:4Used by:10
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:10
Symbol 8 GraphicUsed by:9 925 927
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClipUses:5 7 9Used by:Timeline
Symbol 11 FontUsed by:12
Symbol 12 EditableTextUses:11Used by:Timeline
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:Timeline
Symbol 16 GraphicUsed by:17 248 277 383 750
Symbol 17 MovieClipUses:16Used by:86
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:85 86 87 112 116 136 167 232 237 254 285 291 326 332 337 342 357 362 367 372 377 382 446 447 515 516 587 588 616 620 639 698 704 705 739 741 743 745 747 749 795 801 805 808 814 819 828 829 899
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:22
Symbol 22 MovieClipUses:21Used by:86 447 516
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:85
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:85
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:85
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:85
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:85
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:85
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:85
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:85
Symbol 39 BitmapUsed by:40
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Symbol 46 GraphicUses:45Used by:85
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Symbol 48 GraphicUses:47Used by:85
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Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:85
Symbol 53 BitmapUsed by:54
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Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:85
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:85
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:85
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:85
Symbol 63 BitmapUsed by:64
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Symbol 65 BitmapUsed by:66
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Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:85
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:85
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:85
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:85
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:85
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:85
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:85
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:85
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClipUses:24 19 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84Used by:86
Symbol 86 MovieClip [player_base]Uses:17 19 22 85Used by:Timeline
Symbol 87 MovieClipUses:19Used by:88 89 90 91 93 94 109 153 251 630 698 705 899 931 1181
Symbol 88 MovieClip [player]Uses:87Used by:1181  Timeline
Symbol 89 MovieClip [enemy]Uses:87Used by:Timeline
Symbol 90 MovieClip [bullet]Uses:87Used by:Timeline
Symbol 91 MovieClip [queue]Uses:87Used by:Timeline
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip [line_way]Uses:92 87Used by:Timeline
Symbol 94 MovieClipUses:87Used by:99 261 710 723 834 839
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:99
Symbol 97 ShapeTweeningUsed by:99
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClip [bonus_health]Uses:94 96 97 98Used by:Timeline
Symbol 100 GraphicUsed by:101 281 902
Symbol 101 MovieClipUses:100Used by:107 795 801 902
Symbol 102 ShapeTweeningUsed by:106
Symbol 103 ShapeTweeningUsed by:106
Symbol 104 ShapeTweeningUsed by:106
Symbol 105 GraphicUsed by:106 163
Symbol 106 MovieClipUses:102 103 104 105Used by:107  Timeline
Symbol 107 MovieClip [userSplash]Uses:101 106Used by:Timeline
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClip [tang_way]Uses:108 87Used by:Timeline
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:112
Symbol 112 MovieClip [playerShoot2]Uses:111 19Used by:Timeline
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:115
Symbol 115 MovieClipUses:114Used by:133
Symbol 116 MovieClipUses:19Used by:132 173
Symbol 117 GraphicUsed by:132
Symbol 118 GraphicUsed by:132
Symbol 119 GraphicUsed by:132
Symbol 120 ShapeTweeningUsed by:132
Symbol 121 ShapeTweeningUsed by:132
Symbol 122 GraphicUsed by:132
Symbol 123 GraphicUsed by:132
Symbol 124 GraphicUsed by:132
Symbol 125 GraphicUsed by:132
Symbol 126 ShapeTweeningUsed by:132
Symbol 127 ShapeTweeningUsed by:132
Symbol 128 GraphicUsed by:132
Symbol 129 ShapeTweeningUsed by:132
Symbol 130 ShapeTweeningUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131Used by:133 178 343 347 351 451 452 520 521 592 593 594 698 899
Symbol 133 MovieClip [gun_jeep]Uses:115 132Used by:Timeline
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:136
Symbol 136 MovieClip [weapon2]Uses:135 19Used by:Timeline
Symbol 137 Sound [SoundBG]Used by:153 930
Symbol 138 Sound [s_lazerBlink1]Used by:153
Symbol 139 Sound [upgrade]Used by:153
Symbol 140 Sound [health]Used by:153
Symbol 141 Sound [eexplode]Used by:153
Symbol 142 Sound [s_weapon0]Used by:153
Symbol 143 Sound [menu]Used by:153
Symbol 144 Sound [type]Used by:153
Symbol 145 Sound [playerDead]Used by:153
Symbol 146 Sound [levelComplete]Used by:153
Symbol 147 Sound [s_weapon1]Used by:153
Symbol 148 Sound [s_weapon2]Used by:153
Symbol 149 Sound [s_weapon3]Used by:153
Symbol 150 Sound [s_weapon4]Used by:153
Symbol 151 Sound [s_lazer]Used by:153
Symbol 152 Sound [s_lazer2]Used by:153
Symbol 153 MovieClipUses:87 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152Used by:Timeline
Symbol 154 ShapeTweeningUsed by:163
Symbol 155 ShapeTweeningUsed by:163
Symbol 156 ShapeTweeningUsed by:163
Symbol 157 ShapeTweeningUsed by:163
Symbol 158 ShapeTweeningUsed by:163
Symbol 159 ShapeTweeningUsed by:163
Symbol 160 ShapeTweeningUsed by:163
Symbol 161 GraphicUsed by:163
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClip [boul]Uses:154 155 156 157 158 159 105 160 161 162Used by:Timeline
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:166
Symbol 166 MovieClipUses:165Used by:167
Symbol 167 MovieClip [weapon3]Uses:166 19Used by:Timeline
Symbol 168 FontUsed by:169 256 711 714 716 724 840 843 904 1186 1248 1249 1256 1258 1259 1260 1261
Symbol 169 TextUses:168Used by:170
Symbol 170 MovieClipUses:169Used by:171
Symbol 171 MovieClip [bonus_anim_health]Uses:170Used by:Timeline
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClip [povorot_way]Uses:172 116Used by:Timeline
Symbol 174 GraphicUsed by:178
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:177
Symbol 177 MovieClipUses:176Used by:178
Symbol 178 MovieClip [player_gun]Uses:174 177 132Used by:Timeline
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:228
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:228
Symbol 183 ShapeTweeningUsed by:228
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:228
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:228
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:228
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:228
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:228
Symbol 194 ShapeTweeningUsed by:228
Symbol 195 BitmapUsed by:196
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Symbol 200 GraphicUses:199Used by:228
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:228
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:228
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:228
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:228
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:228
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:228
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Symbol 222 GraphicUses:221Used by:228
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:228
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:228
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClip [explode]Uses:180 182 183 185 187 189 191 193 194 196 198 200 202 204 206 208 210 212 214 216 218 220 222 224 226 227Used by:Timeline
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:231
Symbol 231 MovieClipUses:230Used by:232
Symbol 232 MovieClip [weapon1]Uses:231 19Used by:Timeline
Symbol 233 MovieClipUses:2Used by:237
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:236
Symbol 236 MovieClipUses:235Used by:237
Symbol 237 MovieClip [abrams]Uses:233 236 19Used by:Timeline
Symbol 238 ShapeTweeningUsed by:241
Symbol 239 ShapeTweeningUsed by:241
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClip [lazer]Uses:238 239 240Used by:Timeline
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:244
Symbol 244 MovieClipUses:243Used by:246 247
Symbol 245 MovieClipUses:2Used by:246 247 265 266 270 271 275 276
Symbol 246 MovieClip [base01_l]Uses:244 245Used by:Timeline
Symbol 247 MovieClip [base01_r]Uses:244 245Used by:Timeline
Symbol 248 MovieClipUses:16Used by:251 705
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:251
Symbol 251 MovieClip [empty_base]Uses:248 87 250Used by:Timeline
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:254
Symbol 254 MovieClip [weapon0]Uses:253 19Used by:Timeline
Symbol 255 FontUsed by:256 946 1249 1258 1260 1263
Symbol 256 EditableTextUses:168 255Used by:Timeline
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:261
Symbol 259 ShapeTweeningUsed by:261
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClip [bonus_2updater]Uses:94 258 259 260Used by:Timeline
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:264
Symbol 264 MovieClipUses:263Used by:265 266
Symbol 265 MovieClip [base02_l]Uses:264 245Used by:Timeline
Symbol 266 MovieClip [base02_r]Uses:264 245Used by:Timeline
Symbol 267 BitmapUsed by:268
Symbol 268 GraphicUses:267Used by:269
Symbol 269 MovieClipUses:268Used by:270 271
Symbol 270 MovieClip [base03_l]Uses:269 245Used by:Timeline
Symbol 271 MovieClip [base03_r]Uses:269 245Used by:Timeline
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:274
Symbol 274 MovieClipUses:273Used by:275 276
Symbol 275 MovieClip [base04_l]Uses:274 245Used by:Timeline
Symbol 276 MovieClip [base04_r]Uses:274 245Used by:Timeline
Symbol 277 MovieClipUses:16Used by:285
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:280
Symbol 280 MovieClipUses:279Used by:285
Symbol 281 MovieClipUses:100Used by:285 291 326 332 337 342 739 741 743 745 747 749 805 808 814 819
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Symbol 284 MovieClipUses:283Used by:285 291 292 326 805 808 814 819
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Symbol 900 GraphicUsed by:901
Symbol 901 MovieClipUses:900Used by:902
Symbol 902 MovieClip [autoExplodePoint]Uses:901 101 100Used by:Timeline
Symbol 1270 MovieClip [__Packages.checkedObject]
Symbol 1271 MovieClip [__Packages.movingObject]
Symbol 1272 MovieClip [__Packages.damagableObject]
Symbol 1273 MovieClip [__Packages.tankClass]
Symbol 1274 MovieClip [__Packages.enemyClass]
Symbol 1275 MovieClip [__Packages.bulletClass]
Symbol 1276 MovieClip [__Packages.queue]
Symbol 1277 MovieClip [__Packages.bonus]
Symbol 1278 MovieClip [__Packages.splashedObject]
Symbol 1279 MovieClip [__Packages.cannon]
Symbol 1280 MovieClip [__Packages.weapon]
Symbol 1281 MovieClip [__Packages.autoExplode]
Symbol 1282 MovieClip [__Packages.playerClass]
Symbol 1283 MovieClip [__Packages.soundCollector]
Symbol 1284 MovieClip [__Packages.bgClass]
Symbol 903 GraphicUsed by:Timeline
Symbol 904 TextUses:168Used by:905
Symbol 905 MovieClipUses:904Used by:Timeline
Symbol 906 BitmapUsed by:907
Symbol 907 GraphicUses:906Used by:923  Timeline
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Symbol 909 GraphicUses:908Used by:912
Symbol 910 BitmapUsed by:911
Symbol 911 GraphicUses:910Used by:912
Symbol 912 ButtonUses:909 911 2Used by:923
Symbol 913 BitmapUsed by:914
Symbol 914 GraphicUses:913Used by:917
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Symbol 917 ButtonUses:914 916 2Used by:923
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Symbol 920 BitmapUsed by:921
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Symbol 922 ButtonUses:919 921 2Used by:923
Symbol 923 MovieClipUses:907 912 917 922Used by:Timeline
Symbol 924 GraphicUsed by:925
Symbol 925 ButtonUses:924 8Used by:928
Symbol 926 GraphicUsed by:927
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Symbol 928 MovieClipUses:925 927Used by:Timeline
Symbol 929 GraphicUsed by:930
Symbol 930 MovieClipUses:929 137Used by:Timeline
Symbol 931 MovieClip [#soundz]Uses:87Used by:Timeline
Symbol 932 BitmapUsed by:933
Symbol 933 GraphicUses:932Used by:Timeline
Symbol 934 BitmapUsed by:935
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Symbol 937 GraphicUses:936Used by:938 950 1246
Symbol 938 ButtonUses:935 937 2Used by:Timeline
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Symbol 940 GraphicUses:939Used by:943 1247
Symbol 941 BitmapUsed by:942
Symbol 942 GraphicUses:941Used by:943 1247
Symbol 943 ButtonUses:940 942 2Used by:Timeline
Symbol 944 BitmapUsed by:945
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Symbol 946 EditableTextUses:255Used by:952
Symbol 947 FontUsed by:948 949
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Symbol 1181 MovieClip [BGfull]Uses:955 87 88 1180Used by:Timeline
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Symbol 1184 MovieClipUses:2Used by:Timeline
Symbol 1185 GraphicUsed by:1187 1209 1218 1227 1233 1241
Symbol 1186 EditableTextUses:168Used by:1187
Symbol 1187 MovieClipUses:1185 1186Used by:Timeline
Symbol 1188 BitmapUsed by:1190
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Symbol 1190 GraphicUses:1188 1189Used by:1245
Symbol 1191 ShapeTweeningUsed by:1193
Symbol 1192 GraphicUsed by:1193 1236
Symbol 1193 MovieClipUses:1191 1192Used by:1197
Symbol 1194 BitmapUsed by:1195
Symbol 1195 GraphicUses:1194Used by:1196
Symbol 1196 MovieClipUses:1195Used by:1197
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Symbol 1198 BitmapUsed by:1199 1200
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Symbol 1201 GraphicUsed by:1202 1206 1213 1217 1222 1226 1229 1232
Symbol 1202 MovieClipUses:1199 1200 2 1201Used by:1209
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Symbol 1206 MovieClipUses:1205 2 1201Used by:1209
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Symbol 1209 MovieClipUses:1202 1203 1206 1185 1208Used by:1234
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Symbol 1211 GraphicUses:1210Used by:1213
Symbol 1212 GraphicUses:1210Used by:1213
Symbol 1213 MovieClipUses:1211 1212 2 1201Used by:1218
Symbol 1214 ShapeTweeningUsed by:1218
Symbol 1215 BitmapUsed by:1216 1231
Symbol 1216 GraphicUses:1215Used by:1217
Symbol 1217 MovieClipUses:1216 2 1201Used by:1218
Symbol 1218 MovieClipUses:1213 1214 1217 1185 1208Used by:1234
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Symbol 1220 GraphicUses:1219Used by:1222
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Symbol 1222 MovieClipUses:1220 2 1201 1221Used by:1227
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Symbol 1224 BitmapUsed by:1225
Symbol 1225 GraphicUses:1224Used by:1226
Symbol 1226 MovieClipUses:1225 2 1201 1221Used by:1227
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Symbol 1232 MovieClipUses:1231 2 1201 1221Used by:1233
Symbol 1233 MovieClipUses:1229 1230 1232 1185 1208Used by:1234
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Symbol 1235 ShapeTweeningUsed by:1236
Symbol 1236 MovieClipUses:1235 1192Used by:1240
Symbol 1237 BitmapUsed by:1238
Symbol 1238 GraphicUses:1237Used by:1239
Symbol 1239 MovieClipUses:1238Used by:1240
Symbol 1240 MovieClipUses:1236 1239Used by:1245
Symbol 1241 MovieClipUses:1185Used by:1244
Symbol 1242 BitmapUsed by:1243
Symbol 1243 GraphicUses:1242Used by:1244
Symbol 1244 MovieClipUses:1241 1243Used by:1245
Symbol 1245 MovieClipUses:1190 1197 1234 1240 1244Used by:Timeline
Symbol 1246 ButtonUses:935 937 2Used by:1250
Symbol 1247 ButtonUses:940 942 2Used by:1250
Symbol 1248 EditableTextUses:168Used by:1250
Symbol 1249 EditableTextUses:168 255Used by:1250
Symbol 1250 MovieClipUses:945 1246 1247 1248 1249Used by:Timeline
Symbol 1251 BitmapUsed by:1252
Symbol 1252 GraphicUses:1251Used by:1255 1262
Symbol 1253 BitmapUsed by:1254
Symbol 1254 GraphicUses:1253Used by:1255 1262
Symbol 1255 ButtonUses:1252 1254 2Used by:1264
Symbol 1256 EditableTextUses:168Used by:1257
Symbol 1257 MovieClipUses:1256Used by:1264
Symbol 1258 EditableTextUses:168 255Used by:1264
Symbol 1259 EditableTextUses:168Used by:1264
Symbol 1260 EditableTextUses:168 255Used by:1264
Symbol 1261 EditableTextUses:168Used by:1264
Symbol 1262 ButtonUses:1252 1254 2Used by:1264
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Symbol 1266 GraphicUsed by:1267
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Symbol 1269 MovieClipUses:1265 1267 1268Used by:Timeline

Instance Names

"error"Frame 2Symbol 12 EditableText
"blow"Frame 4Symbol 106 MovieClip
"blow"Frame 4Symbol 163 MovieClip [boul]
"parsingDataMC"Frame 5Symbol 905 MovieClip
"btn_sound"Frame 7Symbol 928 MovieClip
"soundStarter"Frame 7Symbol 930 MovieClip
"soundz"Frame 7Symbol 931 MovieClip [#soundz]
"playBtn"Frame 8Symbol 938 Button
"wnd"Frame 9Symbol 952 MovieClip
"bg"Frame 10Symbol 1181 MovieClip [BGfull]
"fastZone"Frame 10Symbol 1183 MovieClip
"slowZone"Frame 10Symbol 1184 MovieClip
"textBar1"Frame 10Symbol 1187 MovieClip
"textBar2"Frame 10Symbol 1187 MovieClip
"textBar3"Frame 10Symbol 1187 MovieClip
"gui"Frame 10Symbol 1245 MovieClip
"wndPause"Frame 10Symbol 1250 MovieClip
"wndComplete"Frame 10Symbol 1264 MovieClip
"bossBar"Frame 10Symbol 1269 MovieClip
"tf"Symbol 10 MovieClip Frame 1Symbol 5 EditableText
"bar"Symbol 10 MovieClip Frame 1Symbol 9 MovieClip
"codeStopper"Symbol 85 MovieClip Frame 1Symbol 19 MovieClip
"body"Symbol 86 MovieClip [player_base] Frame 1Symbol 17 MovieClip
"p0"Symbol 86 MovieClip [player_base] Frame 1Symbol 19 MovieClip
"p1"Symbol 86 MovieClip [player_base] Frame 1Symbol 19 MovieClip
"p5"Symbol 86 MovieClip [player_base] Frame 1Symbol 19 MovieClip
"p4"Symbol 86 MovieClip [player_base] Frame 1Symbol 19 MovieClip
"p3"Symbol 86 MovieClip [player_base] Frame 1Symbol 19 MovieClip
"p2"Symbol 86 MovieClip [player_base] Frame 1Symbol 19 MovieClip
"vis"Symbol 86 MovieClip [player_base] Frame 1Symbol 85 MovieClip
"head"Symbol 86 MovieClip [player_base] Frame 1Symbol 19 MovieClip
"ex1"Symbol 86 MovieClip [player_base] Frame 1Symbol 19 MovieClip
"ex2"Symbol 86 MovieClip [player_base] Frame 1Symbol 19 MovieClip
"klop"Symbol 93 MovieClip [line_way] Frame 1Symbol 87 MovieClip
"spl"Symbol 107 MovieClip [userSplash] Frame 1Symbol 101 MovieClip
"blow"Symbol 107 MovieClip [userSplash] Frame 1Symbol 106 MovieClip
"klop"Symbol 109 MovieClip [tang_way] Frame 1Symbol 87 MovieClip
"p1"Symbol 112 MovieClip [playerShoot2] Frame 1Symbol 19 MovieClip
"p2"Symbol 112 MovieClip [playerShoot2] Frame 1Symbol 19 MovieClip
"codeStopper"Symbol 112 MovieClip [playerShoot2] Frame 1Symbol 19 MovieClip
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"p2"Symbol 136 MovieClip [weapon2] Frame 1Symbol 19 MovieClip
"p1"Symbol 167 MovieClip [weapon3] Frame 1Symbol 19 MovieClip
"p2"Symbol 167 MovieClip [weapon3] Frame 1Symbol 19 MovieClip
"codeStopper"Symbol 167 MovieClip [weapon3] Frame 1Symbol 19 MovieClip
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"shoot3"Symbol 178 MovieClip [player_gun] Frame 1Symbol 132 MovieClip
"shoot2"Symbol 178 MovieClip [player_gun] Frame 1Symbol 132 MovieClip
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"p3"Symbol 232 MovieClip [weapon1] Frame 1Symbol 19 MovieClip
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"p5"Symbol 232 MovieClip [weapon1] Frame 1Symbol 19 MovieClip
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"head"Symbol 237 MovieClip [abrams] Frame 1Symbol 19 MovieClip
"ex1"Symbol 237 MovieClip [abrams] Frame 1Symbol 19 MovieClip
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"body"Symbol 247 MovieClip [base01_r] Frame 1Symbol 245 MovieClip
"body"Symbol 251 MovieClip [empty_base] Frame 1Symbol 248 MovieClip
"head"Symbol 251 MovieClip [empty_base] Frame 1Symbol 87 MovieClip
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"p2"Symbol 254 MovieClip [weapon0] Frame 1Symbol 19 MovieClip
"body"Symbol 265 MovieClip [base02_l] Frame 1Symbol 245 MovieClip
"body"Symbol 266 MovieClip [base02_r] Frame 1Symbol 245 MovieClip
"body"Symbol 270 MovieClip [base03_l] Frame 1Symbol 245 MovieClip
"body"Symbol 271 MovieClip [base03_r] Frame 1Symbol 245 MovieClip
"body"Symbol 275 MovieClip [base04_l] Frame 1Symbol 245 MovieClip
"body"Symbol 276 MovieClip [base04_r] Frame 1Symbol 245 MovieClip
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"spl"Symbol 285 MovieClip [bunker1] Frame 1Symbol 281 MovieClip
"p1"Symbol 285 MovieClip [bunker1] Frame 2Symbol 19 MovieClip
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"spl"Symbol 291 MovieClip [bunker2] Frame 1Symbol 281 MovieClip
"p1"Symbol 291 MovieClip [bunker2] Frame 2Symbol 19 MovieClip
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"spl"Symbol 326 MovieClip [oiltanker1] Frame 1Symbol 281 MovieClip
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"spl"Symbol 332 MovieClip [tower1] Frame 1Symbol 281 MovieClip
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"spl"Symbol 337 MovieClip [wall1] Frame 1Symbol 281 MovieClip
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"spl"Symbol 342 MovieClip [wall2] Frame 1Symbol 281 MovieClip
"p1"Symbol 342 MovieClip [wall2] Frame 2Symbol 19 MovieClip
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"shoot1"Symbol 347 MovieClip [gun_abrams] Frame 1Symbol 132 MovieClip
"shoot1"Symbol 351 MovieClip [gun_gunner2] Frame 1Symbol 132 MovieClip
"body"Symbol 357 MovieClip [buggy] Frame 1Symbol 353 MovieClip
"head"Symbol 357 MovieClip [buggy] Frame 1Symbol 19 MovieClip
"ex1"Symbol 357 MovieClip [buggy] Frame 1Symbol 19 MovieClip
"ex2"Symbol 357 MovieClip [buggy] Frame 1Symbol 19 MovieClip
"body"Symbol 362 MovieClip [hummer] Frame 1Symbol 358 MovieClip
"head"Symbol 362 MovieClip [hummer] Frame 1Symbol 19 MovieClip
"ex1"Symbol 362 MovieClip [hummer] Frame 1Symbol 19 MovieClip
"ex2"Symbol 362 MovieClip [hummer] Frame 1Symbol 19 MovieClip
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"ex1"Symbol 367 MovieClip [truck1] Frame 1Symbol 19 MovieClip
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"head"Symbol 372 MovieClip [truck2] Frame 1Symbol 19 MovieClip
"ex1"Symbol 372 MovieClip [truck2] Frame 1Symbol 19 MovieClip
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"ex1"Symbol 377 MovieClip [truck3] Frame 1Symbol 19 MovieClip
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"ex3"Symbol 377 MovieClip [truck3] Frame 1Symbol 19 MovieClip
"body"Symbol 382 MovieClip [truck4] Frame 1Symbol 378 MovieClip
"head"Symbol 382 MovieClip [truck4] Frame 1Symbol 19 MovieClip
"ex1"Symbol 382 MovieClip [truck4] Frame 1Symbol 19 MovieClip
"ex2"Symbol 382 MovieClip [truck4] Frame 1Symbol 19 MovieClip
"codeStopper"Symbol 446 MovieClip Frame 1Symbol 19 MovieClip
"body"Symbol 447 MovieClip [mech_gunner] Frame 1Symbol 383 MovieClip
"vis"Symbol 447 MovieClip [mech_gunner] Frame 1Symbol 446 MovieClip
"head"Symbol 447 MovieClip [mech_gunner] Frame 1Symbol 19 MovieClip
"head2"Symbol 447 MovieClip [mech_gunner] Frame 1Symbol 19 MovieClip
"ex1"Symbol 447 MovieClip [mech_gunner] Frame 1Symbol 19 MovieClip
"ex2"Symbol 447 MovieClip [mech_gunner] Frame 1Symbol 19 MovieClip
"ex3"Symbol 447 MovieClip [mech_gunner] Frame 1Symbol 19 MovieClip
"shoot1"Symbol 451 MovieClip [gun_mech_gunner_1] Frame 1Symbol 132 MovieClip
"shoot1"Symbol 452 MovieClip [gun_mech_gunner_2] Frame 1Symbol 132 MovieClip
"codeStopper"Symbol 515 MovieClip Frame 1Symbol 19 MovieClip
"body"Symbol 516 MovieClip [mech_rocket] Frame 1Symbol 383 MovieClip
"vis"Symbol 516 MovieClip [mech_rocket] Frame 1Symbol 515 MovieClip
"head"Symbol 516 MovieClip [mech_rocket] Frame 1Symbol 19 MovieClip
"head2"Symbol 516 MovieClip [mech_rocket] Frame 1Symbol 19 MovieClip
"ex1"Symbol 516 MovieClip [mech_rocket] Frame 1Symbol 19 MovieClip
"ex2"Symbol 516 MovieClip [mech_rocket] Frame 1Symbol 19 MovieClip
"ex3"Symbol 516 MovieClip [mech_rocket] Frame 1Symbol 19 MovieClip
"shoot1"Symbol 520 MovieClip [gun_mech_rocket_1] Frame 1Symbol 132 MovieClip
"shoot1"Symbol 521 MovieClip [gun_mech_rocket_2] Frame 1Symbol 132 MovieClip
"shoot2"Symbol 521 MovieClip [gun_mech_rocket_2] Frame 1Symbol 132 MovieClip
"shoot3"Symbol 521 MovieClip [gun_mech_rocket_2] Frame 1Symbol 132 MovieClip
"shoot4"Symbol 521 MovieClip [gun_mech_rocket_2] Frame 1Symbol 132 MovieClip
"codeStopper"Symbol 587 MovieClip Frame 1Symbol 19 MovieClip
"body"Symbol 588 MovieClip [mech_boss] Frame 1Symbol 383 MovieClip
"vis"Symbol 588 MovieClip [mech_boss] Frame 1Symbol 587 MovieClip
"head"Symbol 588 MovieClip [mech_boss] Frame 1Symbol 19 MovieClip
"head2"Symbol 588 MovieClip [mech_boss] Frame 1Symbol 19 MovieClip
"ex1"Symbol 588 MovieClip [mech_boss] Frame 1Symbol 19 MovieClip
"ex2"Symbol 588 MovieClip [mech_boss] Frame 1Symbol 19 MovieClip
"ex3"Symbol 588 MovieClip [mech_boss] Frame 1Symbol 19 MovieClip
"ex4"Symbol 588 MovieClip [mech_boss] Frame 1Symbol 19 MovieClip
"ex5"Symbol 588 MovieClip [mech_boss] Frame 1Symbol 19 MovieClip
"shoot1"Symbol 592 MovieClip [gun_mech_boss_1] Frame 1Symbol 132 MovieClip
"shoot2"Symbol 592 MovieClip [gun_mech_boss_1] Frame 1Symbol 132 MovieClip
"shoot1"Symbol 593 MovieClip [gun_mech_boss_2] Frame 1Symbol 132 MovieClip
"shoot2"Symbol 593 MovieClip [gun_mech_boss_2] Frame 1Symbol 132 MovieClip
"shoot1"Symbol 594 MovieClip [gun_mech_boss_3] Frame 1Symbol 132 MovieClip
"codeStopper"Symbol 616 MovieClip Frame 1Symbol 19 MovieClip
"body"Symbol 620 MovieClip [heli1] Frame 1Symbol 596 MovieClip
"head2"Symbol 620 MovieClip [heli1] Frame 1Symbol 19 MovieClip
"head"Symbol 620 MovieClip [heli1] Frame 1Symbol 19 MovieClip
"ex1"Symbol 620 MovieClip [heli1] Frame 1Symbol 19 MovieClip
"ex2"Symbol 620 MovieClip [heli1] Frame 1Symbol 19 MovieClip
"dd"Symbol 620 MovieClip [heli1] Frame 2Symbol 619 MovieClip
"klop"Symbol 630 MovieClip [sin_way] Frame 1Symbol 87 MovieClip
"body"Symbol 639 MovieClip [dropship] Frame 1Symbol 632 MovieClip
"head"Symbol 639 MovieClip [dropship] Frame 1Symbol 19 MovieClip
"head2"Symbol 639 MovieClip [dropship] Frame 1Symbol 19 MovieClip
"ex1"Symbol 639 MovieClip [dropship] Frame 1Symbol 19 MovieClip
"ex2"Symbol 639 MovieClip [dropship] Frame 1Symbol 19 MovieClip
"ex4"Symbol 639 MovieClip [dropship] Frame 1Symbol 19 MovieClip
"ex3"Symbol 639 MovieClip [dropship] Frame 1Symbol 19 MovieClip
"dd"Symbol 639 MovieClip [dropship] Frame 2Symbol 638 MovieClip
"shoot1"Symbol 698 MovieClip [soldier] Frame 1Symbol 132 MovieClip
"codeStopper"Symbol 698 MovieClip [soldier] Frame 1Symbol 19 MovieClip
"p1"Symbol 704 MovieClip [rocket] Frame 1Symbol 19 MovieClip
"codeStopper"Symbol 704 MovieClip [rocket] Frame 1Symbol 19 MovieClip
"p2"Symbol 704 MovieClip [rocket] Frame 1Symbol 19 MovieClip
"body"Symbol 705 MovieClip [player_empty_base] Frame 1Symbol 248 MovieClip
"p0"Symbol 705 MovieClip [player_empty_base] Frame 1Symbol 19 MovieClip
"p1"Symbol 705 MovieClip [player_empty_base] Frame 1Symbol 19 MovieClip
"p5"Symbol 705 MovieClip [player_empty_base] Frame 1Symbol 19 MovieClip
"p4"Symbol 705 MovieClip [player_empty_base] Frame 1Symbol 19 MovieClip
"p3"Symbol 705 MovieClip [player_empty_base] Frame 1Symbol 19 MovieClip
"p2"Symbol 705 MovieClip [player_empty_base] Frame 1Symbol 19 MovieClip
"head"Symbol 705 MovieClip [player_empty_base] Frame 1Symbol 87 MovieClip
"body"Symbol 739 MovieClip [junk_1_2] Frame 1Symbol 328 MovieClip
"spl"Symbol 739 MovieClip [junk_1_2] Frame 1Symbol 281 MovieClip
"p1"Symbol 739 MovieClip [junk_1_2] Frame 2Symbol 19 MovieClip
"body"Symbol 741 MovieClip [junk_1_1] Frame 1Symbol 328 MovieClip
"spl"Symbol 741 MovieClip [junk_1_1] Frame 1Symbol 281 MovieClip
"p1"Symbol 741 MovieClip [junk_1_1] Frame 2Symbol 19 MovieClip
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"spl"Symbol 747 MovieClip [junk_1_4] Frame 1Symbol 281 MovieClip
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"p1"Symbol 749 MovieClip [junk_1_6] Frame 2Symbol 19 MovieClip
"body"Symbol 754 MovieClip [helipad] Frame 1Symbol 750 MovieClip
"body"Symbol 795 MovieClip [rls1] Frame 1Symbol 756 MovieClip
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"p1"Symbol 801 MovieClip [rls2] Frame 2Symbol 19 MovieClip
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"spl"Symbol 805 MovieClip [oilpump_l] Frame 1Symbol 281 MovieClip
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"spl"Symbol 808 MovieClip [oilpump_r] Frame 1Symbol 281 MovieClip
"p1"Symbol 808 MovieClip [oilpump_r] Frame 2Symbol 19 MovieClip
"body"Symbol 814 MovieClip [hangar1] Frame 1Symbol 810 MovieClip
"spl"Symbol 814 MovieClip [hangar1] Frame 1Symbol 281 MovieClip
"p1"Symbol 814 MovieClip [hangar1] Frame 2Symbol 19 MovieClip
"body"Symbol 819 MovieClip [oil1] Frame 1Symbol 815 MovieClip
"spl"Symbol 819 MovieClip [oil1] Frame 1Symbol 281 MovieClip
"p1"Symbol 819 MovieClip [oil1] Frame 2Symbol 19 MovieClip
"body"Symbol 828 MovieClip [heli3] Frame 1Symbol 821 MovieClip
"head"Symbol 828 MovieClip [heli3] Frame 1Symbol 19 MovieClip
"head2"Symbol 828 MovieClip [heli3] Frame 1Symbol 19 MovieClip
"head3"Symbol 828 MovieClip [heli3] Frame 1Symbol 19 MovieClip
"head4"Symbol 828 MovieClip [heli3] Frame 1Symbol 19 MovieClip
"ex1"Symbol 828 MovieClip [heli3] Frame 1Symbol 19 MovieClip
"ex2"Symbol 828 MovieClip [heli3] Frame 1Symbol 19 MovieClip
"ex3"Symbol 828 MovieClip [heli3] Frame 1Symbol 19 MovieClip
"dd"Symbol 828 MovieClip [heli3] Frame 2Symbol 827 MovieClip
"body"Symbol 829 MovieClip [heli2] Frame 1Symbol 821 MovieClip
"head"Symbol 829 MovieClip [heli2] Frame 1Symbol 19 MovieClip
"head2"Symbol 829 MovieClip [heli2] Frame 1Symbol 19 MovieClip
"head3"Symbol 829 MovieClip [heli2] Frame 1Symbol 19 MovieClip
"head4"Symbol 829 MovieClip [heli2] Frame 1Symbol 19 MovieClip
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"ex2"Symbol 829 MovieClip [heli2] Frame 1Symbol 19 MovieClip
"ex3"Symbol 829 MovieClip [heli2] Frame 1Symbol 19 MovieClip
"dd"Symbol 829 MovieClip [heli2] Frame 2Symbol 827 MovieClip
"shoot1"Symbol 899 MovieClip [gun_gunner] Frame 1Symbol 132 MovieClip
"codeStopper"Symbol 899 MovieClip [gun_gunner] Frame 1Symbol 19 MovieClip
"p1"Symbol 902 MovieClip [autoExplodePoint] Frame 1Symbol 901 MovieClip
"spl"Symbol 902 MovieClip [autoExplodePoint] Frame 1Symbol 101 MovieClip
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"levelNum"Symbol 952 MovieClip Frame 1Symbol 949 EditableText
"selector"Symbol 952 MovieClip Frame 1Symbol 951 MovieClip
"bg1"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 955 MovieClip
"bg2"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 955 MovieClip
"starz"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 87 MovieClip
"tiles"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 87 MovieClip
"env"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 87 MovieClip
"envTop"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 87 MovieClip
"splashez"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 87 MovieClip
"bnz"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 87 MovieClip
"enemyMC"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 87 MovieClip
"enemyMC2"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 87 MovieClip
"shots"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 87 MovieClip
"envTop2"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 87 MovieClip
"shadows"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 87 MovieClip
"fx"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 87 MovieClip
"bnzFX"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 87 MovieClip
"topEnemyMC"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 87 MovieClip
"player"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 88 MovieClip [player]
"topEnemyMC2"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 87 MovieClip
"shotsTop"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 87 MovieClip
"fxTop"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 87 MovieClip
"lineGrid"Symbol 1181 MovieClip [BGfull] Frame 1Symbol 1180 MovieClip
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"i_bl"Symbol 1209 MovieClip Frame 1Symbol 1202 MovieClip
"i_col"Symbol 1209 MovieClip Frame 1Symbol 1206 MovieClip
"i_col"Symbol 1209 MovieClip Frame 50Symbol 1206 MovieClip
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"i_col"Symbol 1218 MovieClip Frame 1Symbol 1217 MovieClip
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"i_col"Symbol 1227 MovieClip Frame 1Symbol 1226 MovieClip
"i_col"Symbol 1227 MovieClip Frame 50Symbol 1226 MovieClip
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"i_col"Symbol 1233 MovieClip Frame 1Symbol 1232 MovieClip
"i_col"Symbol 1233 MovieClip Frame 50Symbol 1232 MovieClip
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"ico3"Symbol 1234 MovieClip Frame 1Symbol 1218 MovieClip
"ico1"Symbol 1234 MovieClip Frame 1Symbol 1227 MovieClip
"ico1"Symbol 1234 MovieClip Frame 2Symbol 1233 MovieClip
"bar"Symbol 1240 MovieClip Frame 1Symbol 1236 MovieClip
"bar"Symbol 1244 MovieClip Frame 1Symbol 1241 MovieClip
"armor"Symbol 1245 MovieClip Frame 1Symbol 1197 MovieClip
"weaponReady"Symbol 1245 MovieClip Frame 1Symbol 1234 MovieClip
"health"Symbol 1245 MovieClip Frame 1Symbol 1240 MovieClip
"progress"Symbol 1245 MovieClip Frame 1Symbol 1244 MovieClip
"title"Symbol 1250 MovieClip Frame 1Symbol 1248 EditableText
"tf"Symbol 1250 MovieClip Frame 1Symbol 1249 EditableText
"title"Symbol 1257 MovieClip Frame 1Symbol 1256 EditableText
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"tf1"Symbol 1264 MovieClip Frame 1Symbol 1259 EditableText
"tf2_"Symbol 1264 MovieClip Frame 1Symbol 1260 EditableText
"tf2"Symbol 1264 MovieClip Frame 1Symbol 1261 EditableText
"bar"Symbol 1269 MovieClip Frame 1Symbol 1267 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 4Symbol 86 as "player_base"
ExportAssets (56)Timeline Frame 4Symbol 88 as "player"
ExportAssets (56)Timeline Frame 4Symbol 89 as "enemy"
ExportAssets (56)Timeline Frame 4Symbol 90 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 91 as "queue"
ExportAssets (56)Timeline Frame 4Symbol 93 as "line_way"
ExportAssets (56)Timeline Frame 4Symbol 99 as "bonus_health"
ExportAssets (56)Timeline Frame 4Symbol 107 as "userSplash"
ExportAssets (56)Timeline Frame 4Symbol 109 as "tang_way"
ExportAssets (56)Timeline Frame 4Symbol 112 as "playerShoot2"
ExportAssets (56)Timeline Frame 4Symbol 133 as "gun_jeep"
ExportAssets (56)Timeline Frame 4Symbol 136 as "weapon2"
ExportAssets (56)Timeline Frame 4Symbol 137 as "SoundBG"
ExportAssets (56)Timeline Frame 4Symbol 138 as "s_lazerBlink1"
ExportAssets (56)Timeline Frame 4Symbol 139 as "upgrade"
ExportAssets (56)Timeline Frame 4Symbol 140 as "health"
ExportAssets (56)Timeline Frame 4Symbol 141 as "eexplode"
ExportAssets (56)Timeline Frame 4Symbol 142 as "s_weapon0"
ExportAssets (56)Timeline Frame 4Symbol 143 as "menu"
ExportAssets (56)Timeline Frame 4Symbol 144 as "type"
ExportAssets (56)Timeline Frame 4Symbol 145 as "playerDead"
ExportAssets (56)Timeline Frame 4Symbol 146 as "levelComplete"
ExportAssets (56)Timeline Frame 4Symbol 147 as "s_weapon1"
ExportAssets (56)Timeline Frame 4Symbol 148 as "s_weapon2"
ExportAssets (56)Timeline Frame 4Symbol 149 as "s_weapon3"
ExportAssets (56)Timeline Frame 4Symbol 150 as "s_weapon4"
ExportAssets (56)Timeline Frame 4Symbol 151 as "s_lazer"
ExportAssets (56)Timeline Frame 4Symbol 152 as "s_lazer2"
ExportAssets (56)Timeline Frame 4Symbol 163 as "boul"
ExportAssets (56)Timeline Frame 4Symbol 167 as "weapon3"
ExportAssets (56)Timeline Frame 4Symbol 171 as "bonus_anim_health"
ExportAssets (56)Timeline Frame 4Symbol 173 as "povorot_way"
ExportAssets (56)Timeline Frame 4Symbol 178 as "player_gun"
ExportAssets (56)Timeline Frame 4Symbol 228 as "explode"
ExportAssets (56)Timeline Frame 4Symbol 232 as "weapon1"
ExportAssets (56)Timeline Frame 4Symbol 237 as "abrams"
ExportAssets (56)Timeline Frame 4Symbol 241 as "lazer"
ExportAssets (56)Timeline Frame 4Symbol 246 as "base01_l"
ExportAssets (56)Timeline Frame 4Symbol 247 as "base01_r"
ExportAssets (56)Timeline Frame 4Symbol 251 as "empty_base"
ExportAssets (56)Timeline Frame 4Symbol 254 as "weapon0"
ExportAssets (56)Timeline Frame 4Symbol 261 as "bonus_2updater"
ExportAssets (56)Timeline Frame 4Symbol 265 as "base02_l"
ExportAssets (56)Timeline Frame 4Symbol 266 as "base02_r"
ExportAssets (56)Timeline Frame 4Symbol 270 as "base03_l"
ExportAssets (56)Timeline Frame 4Symbol 271 as "base03_r"
ExportAssets (56)Timeline Frame 4Symbol 275 as "base04_l"
ExportAssets (56)Timeline Frame 4Symbol 276 as "base04_r"
ExportAssets (56)Timeline Frame 4Symbol 285 as "bunker1"
ExportAssets (56)Timeline Frame 4Symbol 291 as "bunker2"
ExportAssets (56)Timeline Frame 4Symbol 292 as "explode1"
ExportAssets (56)Timeline Frame 4Symbol 296 as "explode2"
ExportAssets (56)Timeline Frame 4Symbol 300 as "junk1"
ExportAssets (56)Timeline Frame 4Symbol 304 as "junk2"
ExportAssets (56)Timeline Frame 4Symbol 308 as "junk3"
ExportAssets (56)Timeline Frame 4Symbol 312 as "junk4"
ExportAssets (56)Timeline Frame 4Symbol 316 as "junk5"
ExportAssets (56)Timeline Frame 4Symbol 320 as "junk6"
ExportAssets (56)Timeline Frame 4Symbol 326 as "oiltanker1"
ExportAssets (56)Timeline Frame 4Symbol 332 as "tower1"
ExportAssets (56)Timeline Frame 4Symbol 337 as "wall1"
ExportAssets (56)Timeline Frame 4Symbol 342 as "wall2"
ExportAssets (56)Timeline Frame 4Symbol 343 as "gun_1"
ExportAssets (56)Timeline Frame 4Symbol 347 as "gun_abrams"
ExportAssets (56)Timeline Frame 4Symbol 351 as "gun_gunner2"
ExportAssets (56)Timeline Frame 4Symbol 357 as "buggy"
ExportAssets (56)Timeline Frame 4Symbol 362 as "hummer"
ExportAssets (56)Timeline Frame 4Symbol 367 as "truck1"
ExportAssets (56)Timeline Frame 4Symbol 372 as "truck2"
ExportAssets (56)Timeline Frame 4Symbol 377 as "truck3"
ExportAssets (56)Timeline Frame 4Symbol 382 as "truck4"
ExportAssets (56)Timeline Frame 4Symbol 447 as "mech_gunner"
ExportAssets (56)Timeline Frame 4Symbol 451 as "gun_mech_gunner_1"
ExportAssets (56)Timeline Frame 4Symbol 452 as "gun_mech_gunner_2"
ExportAssets (56)Timeline Frame 4Symbol 516 as "mech_rocket"
ExportAssets (56)Timeline Frame 4Symbol 520 as "gun_mech_rocket_1"
ExportAssets (56)Timeline Frame 4Symbol 521 as "gun_mech_rocket_2"
ExportAssets (56)Timeline Frame 4Symbol 588 as "mech_boss"
ExportAssets (56)Timeline Frame 4Symbol 592 as "gun_mech_boss_1"
ExportAssets (56)Timeline Frame 4Symbol 593 as "gun_mech_boss_2"
ExportAssets (56)Timeline Frame 4Symbol 594 as "gun_mech_boss_3"
ExportAssets (56)Timeline Frame 4Symbol 620 as "heli1"
ExportAssets (56)Timeline Frame 4Symbol 624 as "heli1_shadow"
ExportAssets (56)Timeline Frame 4Symbol 628 as "heli2_shadow"
ExportAssets (56)Timeline Frame 4Symbol 630 as "sin_way"
ExportAssets (56)Timeline Frame 4Symbol 639 as "dropship"
ExportAssets (56)Timeline Frame 4Symbol 643 as "dropship_shadow"
ExportAssets (56)Timeline Frame 4Symbol 698 as "soldier"
ExportAssets (56)Timeline Frame 4Symbol 704 as "rocket"
ExportAssets (56)Timeline Frame 4Symbol 705 as "player_empty_base"
ExportAssets (56)Timeline Frame 4Symbol 710 as "bonus_1updater"
ExportAssets (56)Timeline Frame 4Symbol 713 as "bonus_anim_1updater"
ExportAssets (56)Timeline Frame 4Symbol 718 as "bonus_anim_2updater"
ExportAssets (56)Timeline Frame 4Symbol 723 as "bonus_shield"
ExportAssets (56)Timeline Frame 4Symbol 726 as "bonus_anim_shield"
ExportAssets (56)Timeline Frame 4Symbol 737 as "explodef"
ExportAssets (56)Timeline Frame 4Symbol 739 as "junk_1_2"
ExportAssets (56)Timeline Frame 4Symbol 741 as "junk_1_1"
ExportAssets (56)Timeline Frame 4Symbol 743 as "junk_1_5"
ExportAssets (56)Timeline Frame 4Symbol 745 as "junk_1_3"
ExportAssets (56)Timeline Frame 4Symbol 747 as "junk_1_4"
ExportAssets (56)Timeline Frame 4Symbol 749 as "junk_1_6"
ExportAssets (56)Timeline Frame 4Symbol 754 as "helipad"
ExportAssets (56)Timeline Frame 4Symbol 795 as "rls1"
ExportAssets (56)Timeline Frame 4Symbol 801 as "rls2"
ExportAssets (56)Timeline Frame 4Symbol 805 as "oilpump_l"
ExportAssets (56)Timeline Frame 4Symbol 808 as "oilpump_r"
ExportAssets (56)Timeline Frame 4Symbol 814 as "hangar1"
ExportAssets (56)Timeline Frame 4Symbol 819 as "oil1"
ExportAssets (56)Timeline Frame 4Symbol 828 as "heli3"
ExportAssets (56)Timeline Frame 4Symbol 829 as "heli2"
ExportAssets (56)Timeline Frame 4Symbol 834 as "bonus_rocket"
ExportAssets (56)Timeline Frame 4Symbol 839 as "bonus_lazer"
ExportAssets (56)Timeline Frame 4Symbol 842 as "bonus_anim_rocket"
ExportAssets (56)Timeline Frame 4Symbol 845 as "bonus_anim_lazer"
ExportAssets (56)Timeline Frame 4Symbol 899 as "gun_gunner"
ExportAssets (56)Timeline Frame 4Symbol 902 as "autoExplodePoint"
ExportAssets (56)Timeline Frame 4Symbol 1270 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 4Symbol 1271 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 4Symbol 1272 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 4Symbol 1273 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 4Symbol 1274 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 4Symbol 1275 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 4Symbol 1276 as "__Packages.queue"
ExportAssets (56)Timeline Frame 4Symbol 1277 as "__Packages.bonus"
ExportAssets (56)Timeline Frame 4Symbol 1278 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 4Symbol 1279 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 4Symbol 1280 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 4Symbol 1281 as "__Packages.autoExplode"
ExportAssets (56)Timeline Frame 4Symbol 1282 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 4Symbol 1283 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 4Symbol 1284 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 7Symbol 931 as "#soundz"
ExportAssets (56)Timeline Frame 10Symbol 1181 as "BGfull"

Labels

"init"Frame 5
"parse"Frame 6
"menu"Frame 7
"help"Frame 8
"game"Frame 9
"level"Frame 10
"die"Symbol 86 MovieClip [player_base] Frame 2
"destroy"Symbol 107 MovieClip [userSplash] Frame 2
"shoot"Symbol 132 MovieClip Frame 2
"playerShoot"Symbol 132 MovieClip Frame 2
"rocket"Symbol 132 MovieClip Frame 6
"playerShoot2"Symbol 132 MovieClip Frame 16
"lazerBlink1"Symbol 132 MovieClip Frame 20
"lazerBlink2"Symbol 132 MovieClip Frame 34
"die"Symbol 251 MovieClip [empty_base] Frame 2
"destroy"Symbol 285 MovieClip [bunker1] Frame 2
"destroy"Symbol 291 MovieClip [bunker2] Frame 2
"destroy"Symbol 326 MovieClip [oiltanker1] Frame 2
"destroy"Symbol 332 MovieClip [tower1] Frame 2
"destroy"Symbol 337 MovieClip [wall1] Frame 2
"destroy"Symbol 342 MovieClip [wall2] Frame 2
"die"Symbol 620 MovieClip [heli1] Frame 2
"die"Symbol 639 MovieClip [dropship] Frame 2
"die"Symbol 698 MovieClip [soldier] Frame 18
"destroy"Symbol 739 MovieClip [junk_1_2] Frame 2
"destroy"Symbol 741 MovieClip [junk_1_1] Frame 2
"destroy"Symbol 743 MovieClip [junk_1_5] Frame 2
"destroy"Symbol 745 MovieClip [junk_1_3] Frame 2
"destroy"Symbol 747 MovieClip [junk_1_4] Frame 2
"destroy"Symbol 749 MovieClip [junk_1_6] Frame 2
"destroy"Symbol 795 MovieClip [rls1] Frame 2
"destroy"Symbol 801 MovieClip [rls2] Frame 2
"destroy"Symbol 805 MovieClip [oilpump_l] Frame 2
"destroy"Symbol 808 MovieClip [oilpump_r] Frame 2
"destroy"Symbol 814 MovieClip [hangar1] Frame 2
"destroy"Symbol 819 MovieClip [oil1] Frame 2
"die"Symbol 828 MovieClip [heli3] Frame 2
"die"Symbol 829 MovieClip [heli2] Frame 2
"die"Symbol 899 MovieClip [gun_gunner] Frame 18
"destroy"Symbol 902 MovieClip [autoExplodePoint] Frame 2
"start"Symbol 930 MovieClip Frame 5
"stop"Symbol 930 MovieClip Frame 10




http://swfchan.com/10/47411/info.shtml
Created: 1/5 -2019 21:12:30 Last modified: 1/5 -2019 21:12:30 Server time: 05/11 -2024 08:24:02