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/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #47472 |
Bitrate: |
Time left: |
100% |
Damnation |
The animated series of Doom |
Interactive Episode 1 |
Loading... Please wait! |
Loaded! Ready to play |
play |
play |
Flatline Presents: |
An Eitan Blumin Production |
Music by Marc A. Pullen Michael Giacchino Don Davis |
Damnation |
The animated series of |
Interactive Episode 1: Welcome to Hell |
What to do? |
look around |
look around |
check door |
check door |
I don't hear anything suspicious. I can see the outer structure of the base, it looks intact. I'm now near the door through which the team entered. |
CURRENT STATUS: |
ok |
ok |
The door is unlocked, the display says "Security Override" |
The room looks like a small loading bay. There are some corpses here. There're large windows on the right, there's an entry to another room to the left and a small hallway up ahead. I think I can hear growls in the distance... |
Torn up body: |
Something tore or blew this body apart. Most organs are missing. |
Dead Marine: |
He must've been put on guard here. Something tore his throat open |
Nuclear waste barrel: |
These barrels store nuclear waste liquids. It is highly flamable. |
There's an armor vest and some ammunition around. This must've been a lookout post, and the shredded body probably was the guard. Outside is a large empty court sorrounded by a tall wall. |
Standard UMC armor vest: |
A standard one layer bullet-proof vest of the Union Marine Corps. |
take |
take |
A standard one layer bullet-proof vest of the Union Marine Corps. I already have such a vest. |
It's a big court with a pool of nuclear waste in the middle. There's a window in the far other end of the court but I can't manage to see what's inside... |
He was shot. There're ricochets on the wall and on the opposite wall. There are empty catridges on the floor. A gunfight took place here, but I see no weapons. |
This looks like some sort of a control room, there's a chamber in the middle with two dead marines. One of them seems as if he was eaten by something. There's blood on the other one but I see no wounds from here. The growls are louder now... |
He was brutally slain, there's lots of blood splattered around. He seems as if he was eaten... |
There's a lot of blood on him, but I can't see any wounds from this distance that can cause a bleeding. I should come closer. |
The dead marine turned out to be not-so-dead... And not-so-nice either... I can only expect there are more like him around here... And hope it's not true... |
Dead Zombie: |
I'm still in the "control room" of this base... Though it doesn't look like things are "under control" around here. The growls don't seem to stop... I can still hear them... I can now see that there's a hallway behind the chamber. |
All the zombies and critters are dead... I think I'm safe for now... The path is sorrounded by pools of liquid nuclear waste. It leads to a door on the other side of the room. |
*security override* |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
0 |
open door |
open door |
go left |
go left |
go right |
go right |
go forward |
go forward |
go back |
go back |
come closer |
come closer |
CURRENT STATUS: The "Dead" marine have just woken up! You couldn't escape his quick grip and now he is trying to choke you! You must struggle with him and try to break his grip! Instructions: Tap your space bar key (on your keyboard) as fast as possible to increase your resistance power against the zombie's, if when the time is up your strength is lower than his, you'll die and will have to start over, so get your hands on to that space bar! |
go |
go |
Zombie |
You |
Just before everything turns black, you hear a loud snap that indicates your neck was broken. You died instantly and became food for zombies. Try again? |
YOU ARE DEAD |
Kill all the enemies on the scene. Controls: Aim: Mouse Shoot: Mouse Button 1 Reload: R Hide: SPACEBAR Notes: You cannot be hit while hiding but you also can't shoot. You have 15 bullets in a clip. Reload your clip when you run out of bullets. Hit SPACE now to unhide. |
Health |
Armor |
Clip |
100 |
0 |
15 |
enemies: |
0 |
Health |
Armor |
Clip |
You are dead |
You were killed in action. The aliens managed to get to earth and destroy all mankind with ease. Humanity is Doomed. Try again? |
Enemies left: |
EXIT |
Hit SPACEBAR!!! |
You are Dead |
The creature has hit you too hard and knocked you off your feet. Before you could realize what's going on, he was already ripping your body limb by limb. Alas, you have failed. The aliens easily invaded Earth and destroyed it. HUMANITY IS DOOMED |
Try again or Play from begining |
THE END to be continued Ideas Eitan Blumin Art Eitan Blumin Programming Eitan Blumin Sound Effects Doom original sfx Half-Life Counter-Strike Max Payne Music Marc A. Pullen Michael Giacchino - Medal of Honor Don Davis - The Matrix soundtrack Weird Al - Trigger Happy song This game was created with Flash 5 (overall) WaveFlow (sound editing) Wintex (for extracting Doom sfx and sprites) PakExplorer (for extracting Half-Life sfx) Photoshop (graphics optimization) My pencil (sketches) Special Thanks to Ben Spurgin for inspiring me, all this wouldn't be possible without you! Kirupa.com community for helping in the programming Macromedia for a great program! Newgrounds for a great site! ID Software for the greatest game! And to you the viewers!!! Doom was created by ID Software, this is fan work. |
replay |
replay |
copyright (C) Eitan Blumin 2002 |
Jump to the Zombie scene |
Jump to the Shootout scene |
ActionScript [AS1/AS2]
Frame 1stopAllSounds(); play(); if (_framesloaded >= _totalframes) { gotoAndPlay (3); }Frame 2gotoAndPlay (1); play();Frame 3stop(); Mouse.show();Frame 860play();Frame 881gotoAndPlay (865);Frame 885play();Frame 891gotoAndPlay (886);Frame 966_root.armor = 0;Frame 1011play();Frame 1012prevFrame();Frame 1013if (_root.armor >= 100) { gotoAndPlay (1017); } else { play(); }Frame 1015gotoAndPlay (1013);Frame 1017play();Frame 1020gotoAndPlay (1017);Frame 1048gotoAndPlay (1021);Frame 1051play();Frame 1054gotoAndPlay (1052);Frame 1055play();Frame 1079play();Frame 1080play();Frame 1083gotoAndPlay (1080);Frame 1084_root._quality = "MEDIUM";Frame 1198_root._quality = "LOW";Frame 1281tellTarget ("head/head") { gotoAndStop ("angry"); };Frame 1303_root._quality = "HIGH";Frame 1321play();Frame 1322play();Frame 1323prevFrame();Frame 1324_root.bar_zombie._yscale = 0; _root.bar_player._yscale = 0;Frame 1325if (_root.bar_zombie._yscale >= 100) { gotoAndPlay (1343); } else if (_root.bar_player._yscale >= 100) { gotoAndPlay (1347); }Frame 1328if (_root.bar_zombie._yscale >= 100) { gotoAndPlay (1343); } else if (_root.bar_player._yscale >= 100) { gotoAndPlay (1347); }Frame 1331if (_root.bar_zombie._yscale >= 100) { gotoAndPlay (1343); } else if (_root.bar_player._yscale >= 100) { gotoAndPlay (1347); }Frame 1334if (_root.bar_zombie._yscale >= 100) { gotoAndPlay (1343); } else if (_root.bar_player._yscale >= 100) { gotoAndPlay (1347); }Frame 1337if (_root.bar_zombie._yscale >= 100) { gotoAndPlay (1343); } else if (_root.bar_player._yscale >= 100) { gotoAndPlay (1347); }Frame 1340if (_root.bar_zombie._yscale >= 100) { gotoAndPlay (1343); } else if (_root.bar_player._yscale >= 100) { gotoAndPlay (1347); } gotoAndPlay (1325);Frame 1343play();Frame 1344play();Frame 1345prevFrame();Frame 1347play();Frame 1614play();Frame 1616gotoAndPlay (1614);Frame 1621_root._quality = "MEDIUM";Frame 1757_root._quality = "MEDIUM"; stop(); _root.spacebar = "";Instance of Symbol 317 MovieClip "target" in Frame 1757onClipEvent (enterFrame) { startDrag ("", true); Mouse.hide(); }Frame 1758emptypistol = new Sound(this); emptypistol.attachSound("dryfire"); _root.clip = 15; _root.hide = true; _root.health = 100; if (_root.armor != 100) { _root.armor = 0; } removeMovieClip(_root.fireball); play(); _root.enemies = 5; _root.impfired = false;Instance of Symbol 401 MovieClip "gun" in Frame 1758onClipEvent (load) { berreta = new Sound(this); berreta.attachSound("berreta"); } onClipEvent (enterFrame) { this._x = _root.target._x; }Instance of Symbol 402 MovieClip "hitMC" in Frame 1758onClipEvent (load) { plapain = new Sound(this); plapain.attachSound("playerpain"); }Frame 1759play();Frame 1760prevFrame();Frame 1764nextFrame();Frame 1765Mouse.show(); play();Frame 1766play();Frame 1767prevFrame();Frame 1768prevFrame();Frame 1771nextFrame();Instance of Symbol 317 MovieClip "target" in Frame 1771onClipEvent (enterFrame) { startDrag ("", true); Mouse.hide(); }Frame 1772play();Frame 1773prevFrame();Frame 1774prevFrame();Frame 1799if (_root.spacebar != "yes") { if (_root.armor < 60) { gotoAndPlay (1949); } }Frame 1948gotoAndPlay (2025);Frame 2021nextFrame();Frame 2022play();Frame 2023prevFrame();Frame 2024prevFrame();Frame 2260nextFrame();Frame 2261play(); _root.credits._y = _root.credits._y - 2; _root.height = _root.credits._y;Frame 2262if (_root.height < -600) { gotoAndPlay (2265); } else { prevFrame(); }Frame 2263prevFrame();Frame 2265nextFrame();Frame 2266play();Frame 2267prevFrame();Frame 2268prevFrame();Symbol 17 MovieClip [MCfireball] Frame 1_x = _root.MCimp._x; _y = (_root.MCimp._y - 12); _root.impfired = true;Symbol 17 MovieClip [MCfireball] Frame 46_root.hitMC.gotoAndPlay("hitImp"); _root.impfired = false;Symbol 17 MovieClip [MCfireball] Frame 53_root.fireMC.gotoAndPlay("fireball"); _root.removeMovieClip(this);Symbol 17 MovieClip [MCfireball] Frame 54stop();Symbol 29 MovieClip Frame 1time1 = int(getTimer() / 1000);Symbol 29 MovieClip Frame 2percentType = 0; b_loaded = _root.getBytesLoaded(); b_total = _root.getBytesTotal(); time = (getTimer() / 1000) - time1; bps = b_loaded / time; b_left = b_total - b_loaded; s_left = Math.ceil(b_left / bps); min = Math.floor(s_left / 60); min = Math.round(min); if (min >= 1) { s_left = s_left - Math.floor(min * 60); s_left = Math.round(s_left); if (s_left < 10) { s_left = "0" add s_left; } } else { min = "0"; if (s_left < 10) { s_left = "0" add s_left; } } timeleft = (min add ":") add s_left; bit_rate = int(bps) add "bps"; percent = (b_loaded / b_total) * 100; _root.bar._xscale = percent; if (percentType == 0) { percentVal = Math.round(percent) + "%"; } else { percentVal = percent + "%"; }Symbol 29 MovieClip Frame 3gotoAndPlay (2);Symbol 43 Buttonon (release) { play(); }Symbol 62 MovieClip Frame 67gotoAndPlay (1);Symbol 65 MovieClip Frame 13stop();Symbol 72 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("outer_door"); }; }Symbol 75 Buttonon (release) { gotoAndPlay (882); }Symbol 83 Buttonon (release) { gotoAndStop (1); }Symbol 101 Buttonon (release) { _root.armor = 100; }Symbol 113 MovieClip Frame 4stop();Symbol 113 MovieClip Frame 10stop();Symbol 113 MovieClip Frame 15stop();Symbol 113 MovieClip Frame 21stop();Symbol 113 MovieClip Frame 26stop();Symbol 113 MovieClip Frame 31stop();Symbol 113 MovieClip Frame 37stop();Symbol 113 MovieClip Frame 43stop();Symbol 113 MovieClip Frame 44if (_root.armor >= 100) { gotoAndStop (46); } else { play(); }Symbol 113 MovieClip Frame 45prevFrame();Symbol 113 MovieClip Frame 50stop();Symbol 113 MovieClip Frame 56stop();Symbol 113 MovieClip Frame 61stop();Symbol 113 MovieClip Frame 66stop();Symbol 113 MovieClip Frame 71stop();Symbol 113 MovieClip Frame 76stop();Symbol 113 MovieClip Frame 82stop();Symbol 113 MovieClip Frame 88stop();Symbol 113 MovieClip Frame 93stop();Symbol 126 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("unlock"); }; }Symbol 129 Buttonon (release) { gotoAndPlay (892); }Symbol 138 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("barrel"); }; }Symbol 144 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("tornup"); }; }Symbol 148 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("dead_throat"); }; }Symbol 150 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("room_1"); }; }Symbol 157 MovieClip Frame 4stop();Symbol 157 MovieClip Frame 10stop();Symbol 157 MovieClip Frame 15stop();Symbol 157 MovieClip Frame 21stop();Symbol 157 MovieClip Frame 26stop();Symbol 157 MovieClip Frame 31stop();Symbol 157 MovieClip Frame 37stop();Symbol 157 MovieClip Frame 43stop();Symbol 157 MovieClip Frame 44if (_root.armor >= 100) { gotoAndStop (46); } else { play(); }Symbol 157 MovieClip Frame 45prevFrame();Symbol 157 MovieClip Frame 50stop();Symbol 157 MovieClip Frame 56stop();Symbol 157 MovieClip Frame 61stop();Symbol 157 MovieClip Frame 66stop();Symbol 157 MovieClip Frame 71stop();Symbol 157 MovieClip Frame 76stop();Symbol 157 MovieClip Frame 82stop();Symbol 157 MovieClip Frame 88stop();Symbol 157 MovieClip Frame 93stop();Symbol 158 Buttonon (release) { gotoAndPlay (1013); }Symbol 159 Buttonon (release) { gotoAndPlay (1021); }Symbol 162 Buttonon (release) { gotoAndPlay (1049); }Symbol 166 Buttonon (release) { gotoAndPlay (1013); }Symbol 167 Buttonon (release) { gotoAndPlay (1021); }Symbol 168 Buttonon (release) { gotoAndPlay (1049); }Symbol 175 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("armor"); }; }Symbol 177 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("tornup"); }; }Symbol 181 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("lookout"); }; }Symbol 184 Buttonon (release) { gotoAndPlay (1011); }Symbol 185 Buttonon (release) { gotoAndPlay (1011); }Symbol 188 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("window"); }; }Symbol 197 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("hall"); }; }Symbol 198 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("hall"); }; }Symbol 199 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("unlock"); }; }Symbol 200 Buttonon (release) { gotoAndPlay (1055); }Symbol 205 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("eaten"); }; }Symbol 210 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("zombie_btn"); }; }Symbol 217 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("zombie_room"); }; }Symbol 220 Buttonon (release) { gotoAndPlay (1084); }Symbol 230 MovieClip Frame 1stop();Symbol 230 MovieClip Frame 7stop();Symbol 230 MovieClip Frame 13stop();Symbol 233 MovieClip Frame 1stop();Symbol 233 MovieClip Frame 7stop();Symbol 233 MovieClip Frame 13stop();Symbol 240 Buttonon (release) { gotoAndPlay (1324); }Symbol 244 MovieClip Frame 2_root.zombie = zombie++; _root.bar_zombie._yscale = zombie;Symbol 245 Buttonon (keyPress "<Space>") { tellTarget ("pla") { gotoAndPlay ("addpla"); }; }Symbol 247 MovieClip Frame 3stop();Symbol 247 MovieClip Frame 5_root.player = player++; _root.bar_player._yscale = player; gotoAndStop (1);Symbol 247 MovieClip Frame 7gotoAndStop (1);Symbol 255 Buttonon (release) { gotoAndPlay (1278); }Symbol 281 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("eaten"); }; }Symbol 285 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("deadzombie"); }; }Symbol 287 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("zombie_room"); }; }Symbol 288 Buttonon (release) { gotoAndPlay (1621); }Symbol 289 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("deadzombie_room"); }; }Symbol 302 MovieClip Frame 10stop();Symbol 313 MovieClip Frame 1stop();Symbol 313 MovieClip Frame 5stop();Instance of Symbol 312 MovieClip in Symbol 313 MovieClip Frame 5onClipEvent (load) { attachMovie("MCfireball", "MCfireball" + (nCount++), nCount); }Symbol 315 Buttonon (keyPress "<Space>") { play(); }Symbol 330 Buttonon (press) { if (_root.hide) { if (0 >= _root.clip) { emptypistol.start(0, 1); } else { _root.gun.gotoAndPlay("shoot"); } } } on (keyPress "r") { _root.gun.gotoAndPlay("reload"); }Symbol 331 Buttonon (press) { if (_root.hide) { if (0 >= _root.clip) { _root.emptypistol.start(0, 1); } else { _root.gun.gotoAndPlay("shoot"); this.gotoAndPlay("hit"); } } }Symbol 345 MovieClip Frame 20gotoAndPlay (1);Symbol 360 MovieClip Frame 1impain = new Sound(this); impain.attachSound("impouch");Symbol 360 MovieClip Frame 2fchn = random(2);Symbol 360 MovieClip Frame 21if (fchn < 2) { if (_root.impfired != true) { gotoAndPlay (26); } }Symbol 360 MovieClip Frame 22gotoAndPlay (2);Symbol 360 MovieClip Frame 28_parent.stop();Symbol 360 MovieClip Frame 38_root.firemc.gotoAndPlay("fireball");Symbol 360 MovieClip Frame 45oldchn = fchn; gotoAndPlay (2); _parent.play();Symbol 360 MovieClip Frame 49_parent.stop(); imphealth = imphealth - 16; if (-100 >= imphealth) { impain.stop(); gotoAndPlay (54); } else { impain.stop(); impain.start(0, 1); }Symbol 360 MovieClip Frame 51gotoAndPlay (2); _parent.play();Symbol 360 MovieClip Frame 54_parent.stop();Symbol 360 MovieClip Frame 66_root.enemies = _root.enemies - 1; if (0 >= _root.enemies) { _root.gotoAndPlay("win"); _root._quality = "HIGH"; } else if (_parent._name == "impMC") { _root.MCimp.gotoAndStop("dup"); } stop();Symbol 361 MovieClip Frame 40gotoAndPlay (1);Symbol 362 MovieClip Frame 1stop();Symbol 362 MovieClip Frame 5duplicateMovieClip ("impMC", "impMC2", 0); stop();Symbol 386 MovieClip Frame 1zompain = new Sound(this); zompain.attachSound("impouch"); berreta = new Sound(this); berreta.attachSound("berreta");Symbol 386 MovieClip Frame 2fchn = random(3);Symbol 386 MovieClip Frame 14if (fchn < 2) { gotoAndPlay (20); } else { gotoAndPlay (2); }Symbol 386 MovieClip Frame 20hitchn = random(2);Symbol 386 MovieClip Frame 23_parent.stop();Symbol 386 MovieClip Frame 29berreta.start(0.00011, 1); if (hitchn < 2) { _root.hitMC.gotoAndPlay("hitz"); }Symbol 386 MovieClip Frame 37gotoAndPlay (2); _parent.play();Symbol 386 MovieClip Frame 40_parent.stop(); zomhealth = zomhealth - 25; if (-100 >= zomhealth) { zompain.stop(); gotoAndPlay (45); } else { zompain.stop(); zompain.start(0, 1); }Symbol 386 MovieClip Frame 43gotoAndPlay (2); _parent.play();Symbol 386 MovieClip Frame 45_parent.stop();Symbol 386 MovieClip Frame 57_root.enemies = _root.enemies - 1; if (0 >= _root.enemies) { _root.gotoAndPlay("win"); _root._quality = "HIGH"; } else if (_parent._name == "zom") { _root.MCzom.gotoAndStop("dup"); } stop();Symbol 387 MovieClip Frame 157gotoAndPlay (115);Symbol 388 MovieClip Frame 1stop();Symbol 388 MovieClip Frame 5duplicateMovieClip ("zom", "newzom", 1); stop();Symbol 389 MovieClip Frame 80gotoAndPlay (30);Symbol 390 Buttonon (keyPress "<Space>") { gotoAndPlay (10); _root.hide = false; }Symbol 392 Buttonon (keyPress "<Space>") { gotoAndPlay (15); _root.hide = true; }Symbol 393 MovieClip Frame 1stop();Symbol 393 MovieClip Frame 13stop();Symbol 393 MovieClip Frame 18gotoAndStop (1);Symbol 401 MovieClip Frame 1stop();Symbol 401 MovieClip Frame 3berreta.stop(); berreta.start(0.00011, 1);Symbol 401 MovieClip Frame 4_root.clip--;Symbol 401 MovieClip Frame 11gotoAndStop (1);Symbol 401 MovieClip Frame 19_root.clip = 0;Symbol 401 MovieClip Frame 35_root.clip = 15; gotoAndStop (1);Symbol 402 MovieClip Frame 1function armorz() { if (0 < _root.armor) { _root.armor = _root.armor - 22; if (_root.armor < 0) { _root.armor = 0; } } else { _root.health = _root.health - 14; if (0 >= _root.health) { _root.gotoAndPlay("dead"); _root._quality = "HIGH"; } else { plapain.stop(); plapain.start(0.00011, 1); } } } function armorimp() { if (0 < _root.armor) { _root.armor = _root.armor - 37; if (_root.armor < 0) { _root.armor = 0; } } else { _root.health = _root.health - 26; if (0 >= _root.health) { _root.gotoAndPlay("dead"); _root._quality = "HIGH"; } else { plapain.stop(); plapain.start(0.00011, 1); } } } stop();Symbol 402 MovieClip Frame 2if (_root.hide) { armorimp(); } else { gotoAndStop (1); }Symbol 402 MovieClip Frame 4gotoAndStop (1);Symbol 402 MovieClip Frame 9if (_root.hide) { armorz(); } else { gotoAndStop (1); }Symbol 402 MovieClip Frame 11gotoAndStop (1);Symbol 403 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("shootout"); }; }Symbol 404 Buttonon (release) { tellTarget ("/status") { gotoAndStop ("unlock"); }; }Symbol 405 Buttonon (release) { gotoAndPlay (1775); }Symbol 411 Buttonon (release) { gotoAndPlay (1757); }Symbol 420 Buttonon (keyPress "<Space>") { _root.spacebar = "yes"; }Symbol 429 MovieClip Frame 27stop();Symbol 448 Buttonon (release) { gotoAndPlay (1757); }Symbol 449 Buttonon (release) { gotoAndPlay (1); }Symbol 471 Buttonon (release) { getURL ("http://www.uachq.com", "_blank"); }Symbol 476 Buttonon (release) { gotoAndPlay (1); }Symbol 479 Buttonon (release) { getURL ("mailto:flatline972@hotmail.com"); }Symbol 481 Buttonon (release) { stopAllSounds(); gotoAndPlay (1055); }Symbol 483 Buttonon (release) { stopAllSounds(); gotoAndPlay (1621); }
Library Items
Symbol 1 Sound [playerpain] | ||
Symbol 2 Sound [impouch] | ||
Symbol 3 Sound [dryfire] | ||
Symbol 4 Sound [berreta] | Used by:Timeline | |
Symbol 5 Bitmap | Used by:6 | |
Symbol 6 Graphic | Uses:5 | Used by:17 |
Symbol 7 Sound | Used by:17 | |
Symbol 8 Graphic | Used by:17 | |
Symbol 9 Sound | Used by:17 | |
Symbol 10 Graphic | Used by:17 | |
Symbol 11 Graphic | Used by:17 | |
Symbol 12 Graphic | Used by:17 | |
Symbol 13 Graphic | Used by:17 | |
Symbol 14 Graphic | Used by:17 | |
Symbol 15 Graphic | Used by:17 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip [MCfireball] | Uses:6 7 8 9 10 11 12 13 14 15 16 | |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:18 | Used by:Timeline |
Symbol 20 Font | Used by:21 28 | |
Symbol 21 EditableText | Uses:20 | Used by:29 |
Symbol 22 Font | Used by:23 33 36 37 39 41 44 45 46 64 67 69 73 74 76 77 79 81 84 85 86 87 88 89 90 91 92 93 94 96 98 102 104 105 106 107 108 109 110 111 112 115 116 117 118 119 120 121 122 123 124 125 127 128 151 152 154 155 160 161 182 183 218 219 236 238 239 248 249 254 256 321 322 323 324 325 326 327 328 406 407 408 409 410 412 413 430 445 446 447 465 473 474 477 478 480 482 484 | |
Symbol 23 Text | Uses:22 | Used by:29 |
Symbol 24 Font | Used by:25 | |
Symbol 25 EditableText | Uses:24 | Used by:29 |
Symbol 26 Font | Used by:27 48 | |
Symbol 27 Text | Uses:26 | Used by:29 |
Symbol 28 EditableText | Uses:20 | Used by:29 |
Symbol 29 MovieClip | Uses:21 23 25 27 28 | Used by:Timeline |
Symbol 30 Graphic | Used by:Timeline | |
Symbol 31 Font | Used by:32 47 | |
Symbol 32 Text | Uses:31 | Used by:Timeline |
Symbol 33 Text | Uses:22 | Used by:Timeline |
Symbol 34 Font | Used by:35 52 465 | |
Symbol 35 Text | Uses:34 | Used by:Timeline |
Symbol 36 Text | Uses:22 | Used by:Timeline |
Symbol 37 Text | Uses:22 | Used by:Timeline |
Symbol 38 Graphic | Used by:43 | |
Symbol 39 Text | Uses:22 | Used by:43 |
Symbol 40 Graphic | Used by:43 | |
Symbol 41 Text | Uses:22 | Used by:43 |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 Button | Uses:38 39 40 41 42 | Used by:Timeline |
Symbol 44 Text | Uses:22 | Used by:Timeline |
Symbol 45 Text | Uses:22 | Used by:Timeline |
Symbol 46 Text | Uses:22 | Used by:Timeline |
Symbol 47 Text | Uses:31 | Used by:Timeline |
Symbol 48 Text | Uses:26 | Used by:Timeline |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:Timeline |
Symbol 51 Graphic | Used by:65 330 331 402 Timeline | |
Symbol 52 Text | Uses:34 | Used by:Timeline |
Symbol 53 Sound | Used by:Timeline | |
Symbol 54 Sound | Used by:Timeline | |
Symbol 55 Bitmap | Used by:56 114 130 187 310 | |
Symbol 56 Graphic | Uses:55 | Used by:Timeline |
Symbol 57 Graphic | Used by:Timeline | |
Symbol 58 Graphic | Used by:62 Timeline | |
Symbol 59 Graphic | Used by:62 | |
Symbol 60 Graphic | Used by:62 | |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:58 59 60 61 | Used by:Timeline |
Symbol 63 Sound | Used by:Timeline | |
Symbol 64 Text | Uses:22 | Used by:65 |
Symbol 65 MovieClip | Uses:51 64 | Used by:Timeline |
Symbol 66 Graphic | Used by:71 72 75 126 129 150 153 156 158 159 162 181 184 188 198 199 200 217 220 287 288 289 403 404 405 | |
Symbol 67 Text | Uses:22 | Used by:71 72 150 181 188 198 217 287 289 403 |
Symbol 68 Graphic | Used by:71 72 75 126 129 150 153 156 158 159 162 181 184 188 198 199 200 217 220 287 288 289 403 404 405 | |
Symbol 69 Text | Uses:22 | Used by:71 72 150 181 188 198 217 287 289 403 |
Symbol 70 Graphic | Used by:71 72 75 126 129 150 153 156 158 159 162 181 184 188 198 199 200 217 220 287 288 289 403 404 405 | |
Symbol 71 Button | Uses:66 67 68 69 70 | Used by:Timeline |
Symbol 72 Button | Uses:66 67 68 69 70 | Used by:Timeline |
Symbol 73 Text | Uses:22 | Used by:75 126 199 404 |
Symbol 74 Text | Uses:22 | Used by:75 126 199 404 |
Symbol 75 Button | Uses:66 73 68 74 70 | Used by:Timeline |
Symbol 76 Text | Uses:22 | Used by:113 157 |
Symbol 77 Text | Uses:22 | Used by:113 157 |
Symbol 78 Graphic | Used by:83 | |
Symbol 79 Text | Uses:22 | Used by:83 |
Symbol 80 Graphic | Used by:83 240 245 255 411 448 449 481 483 | |
Symbol 81 Text | Uses:22 | Used by:83 |
Symbol 82 Graphic | Used by:83 240 245 255 411 448 449 481 483 | |
Symbol 83 Button | Uses:78 79 80 81 82 | Used by:113 157 |
Symbol 84 Text | Uses:22 | Used by:113 157 |
Symbol 85 Text | Uses:22 | Used by:113 157 |
Symbol 86 Text | Uses:22 | Used by:113 157 |
Symbol 87 Text | Uses:22 | Used by:113 157 |
Symbol 88 Text | Uses:22 | Used by:113 157 |
Symbol 89 Text | Uses:22 | Used by:113 157 |
Symbol 90 Text | Uses:22 | Used by:113 157 |
Symbol 91 Text | Uses:22 | Used by:113 157 |
Symbol 92 Text | Uses:22 | Used by:113 157 |
Symbol 93 Text | Uses:22 | Used by:113 157 |
Symbol 94 Text | Uses:22 | Used by:113 157 |
Symbol 95 Graphic | Used by:100 101 | |
Symbol 96 Text | Uses:22 | Used by:100 101 |
Symbol 97 Graphic | Used by:100 101 | |
Symbol 98 Text | Uses:22 | Used by:100 101 |
Symbol 99 Graphic | Used by:100 101 | |
Symbol 100 Button | Uses:95 96 97 98 99 | Used by:113 157 |
Symbol 101 Button | Uses:95 96 97 98 99 | Used by:113 157 |
Symbol 102 Text | Uses:22 | Used by:113 157 |
Symbol 103 Sound | Used by:113 157 | |
Symbol 104 Text | Uses:22 | Used by:113 157 |
Symbol 105 Text | Uses:22 | Used by:113 157 |
Symbol 106 Text | Uses:22 | Used by:113 157 |
Symbol 107 Text | Uses:22 | Used by:113 157 |
Symbol 108 Text | Uses:22 | Used by:113 157 |
Symbol 109 Text | Uses:22 | Used by:113 157 |
Symbol 110 Text | Uses:22 | Used by:113 157 |
Symbol 111 Text | Uses:22 | Used by:113 157 |
Symbol 112 Text | Uses:22 | Used by:113 157 |
Symbol 113 MovieClip | Uses:76 77 83 84 85 86 87 88 89 90 91 92 93 94 100 101 102 103 104 105 106 107 108 109 110 111 112 | Used by:Timeline |
Symbol 114 Graphic | Uses:55 | Used by:Timeline |
Symbol 115 Text | Uses:22 | Used by:Timeline |
Symbol 116 Text | Uses:22 | Used by:Timeline |
Symbol 117 Text | Uses:22 | Used by:Timeline |
Symbol 118 Text | Uses:22 | Used by:Timeline |
Symbol 119 Text | Uses:22 | Used by:Timeline |
Symbol 120 Text | Uses:22 | Used by:Timeline |
Symbol 121 Text | Uses:22 | Used by:Timeline |
Symbol 122 Text | Uses:22 | Used by:Timeline |
Symbol 123 Text | Uses:22 | Used by:Timeline |
Symbol 124 Text | Uses:22 | Used by:Timeline |
Symbol 125 Text | Uses:22 | Used by:Timeline |
Symbol 126 Button | Uses:66 73 68 74 70 | Used by:Timeline |
Symbol 127 Text | Uses:22 | Used by:129 200 405 |
Symbol 128 Text | Uses:22 | Used by:129 200 405 |
Symbol 129 Button | Uses:66 127 68 128 70 | Used by:Timeline |
Symbol 130 Graphic | Uses:55 | Used by:Timeline |
Symbol 131 Graphic | Used by:Timeline | |
Symbol 132 Sound | Used by:Timeline | |
Symbol 133 Bitmap | Used by:134 204 213 280 | |
Symbol 134 Graphic | Uses:133 | Used by:Timeline |
Symbol 135 Graphic | Used by:138 | |
Symbol 136 Graphic | Used by:138 | |
Symbol 137 Graphic | Used by:138 148 205 281 | |
Symbol 138 Button | Uses:135 136 137 | Used by:Timeline |
Symbol 139 Graphic | Used by:420 Timeline | |
Symbol 140 Bitmap | Used by:141 142 | |
Symbol 141 Graphic | Uses:140 | Used by:144 177 |
Symbol 142 Graphic | Uses:140 | Used by:144 177 |
Symbol 143 Graphic | Used by:144 177 | |
Symbol 144 Button | Uses:141 142 143 | Used by:Timeline |
Symbol 145 Bitmap | Used by:146 147 | |
Symbol 146 Graphic | Uses:145 | Used by:148 205 281 |
Symbol 147 Graphic | Uses:145 | Used by:148 205 281 |
Symbol 148 Button | Uses:146 147 137 | Used by:Timeline |
Symbol 149 Graphic | Used by:Timeline | |
Symbol 150 Button | Uses:66 67 68 69 70 | Used by:Timeline |
Symbol 151 Text | Uses:22 | Used by:153 158 |
Symbol 152 Text | Uses:22 | Used by:153 158 |
Symbol 153 Button | Uses:66 151 68 152 70 | Used by:Timeline |
Symbol 154 Text | Uses:22 | Used by:156 159 |
Symbol 155 Text | Uses:22 | Used by:156 159 |
Symbol 156 Button | Uses:66 154 68 155 70 | Used by:Timeline |
Symbol 157 MovieClip | Uses:76 77 83 84 85 86 87 88 89 90 91 92 93 94 100 101 102 103 104 105 106 107 108 109 110 111 112 | Used by:Timeline |
Symbol 158 Button | Uses:66 151 68 152 70 | Used by:Timeline |
Symbol 159 Button | Uses:66 154 68 155 70 | Used by:Timeline |
Symbol 160 Text | Uses:22 | Used by:162 288 |
Symbol 161 Text | Uses:22 | Used by:162 288 |
Symbol 162 Button | Uses:66 160 68 161 70 | Used by:Timeline |
Symbol 163 Graphic | Used by:166 167 168 185 | |
Symbol 164 Graphic | Used by:166 167 168 185 | |
Symbol 165 Graphic | Used by:166 167 168 185 | |
Symbol 166 Button | Uses:163 164 165 | Used by:Timeline |
Symbol 167 Button | Uses:163 164 165 | Used by:Timeline |
Symbol 168 Button | Uses:163 164 165 | Used by:Timeline |
Symbol 169 Bitmap | Used by:170 310 | |
Symbol 170 Graphic | Uses:169 | Used by:Timeline |
Symbol 171 Graphic | Used by:175 | |
Symbol 172 Graphic | Used by:175 | |
Symbol 173 Graphic | Used by:175 | |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 176 Graphic | Used by:Timeline | |
Symbol 177 Button | Uses:141 142 143 | Used by:Timeline |
Symbol 178 Graphic | Used by:Timeline | |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:Timeline |
Symbol 181 Button | Uses:66 67 68 69 70 | Used by:Timeline |
Symbol 182 Text | Uses:22 | Used by:184 |
Symbol 183 Text | Uses:22 | Used by:184 |
Symbol 184 Button | Uses:66 182 68 183 70 | Used by:Timeline |
Symbol 185 Button | Uses:163 164 165 | Used by:Timeline |
Symbol 186 ShapeTweening | Used by:Timeline | |
Symbol 187 Graphic | Uses:55 | Used by:Timeline |
Symbol 188 Button | Uses:66 67 68 69 70 | Used by:Timeline |
Symbol 189 ShapeTweening | Used by:Timeline | |
Symbol 190 Graphic | Used by:Timeline | |
Symbol 191 Graphic | Used by:Timeline | |
Symbol 192 Graphic | Used by:Timeline | |
Symbol 193 Graphic | Used by:197 | |
Symbol 194 Graphic | Used by:197 | |
Symbol 195 Graphic | Used by:197 | |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 Button | Uses:193 194 195 196 | Used by:Timeline |
Symbol 198 Button | Uses:66 67 68 69 70 | Used by:Timeline |
Symbol 199 Button | Uses:66 73 68 74 70 | Used by:Timeline |
Symbol 200 Button | Uses:66 127 68 128 70 | Used by:Timeline |
Symbol 201 Graphic | Used by:Timeline | |
Symbol 202 Graphic | Used by:Timeline | |
Symbol 203 Bitmap | Used by:204 213 280 | |
Symbol 204 Graphic | Uses:133 203 | Used by:Timeline |
Symbol 205 Button | Uses:146 147 137 | Used by:Timeline |
Symbol 206 Graphic | Used by:Timeline | |
Symbol 207 Graphic | Used by:210 | |
Symbol 208 Graphic | Used by:210 | |
Symbol 209 Graphic | Used by:210 285 | |
Symbol 210 Button | Uses:207 208 209 | Used by:Timeline |
Symbol 211 Sound | Used by:Timeline | |
Symbol 212 Sound | Used by:Timeline | |
Symbol 213 Graphic | Uses:133 203 | Used by:Timeline |
Symbol 214 Graphic | Used by:Timeline | |
Symbol 215 Graphic | Used by:Timeline | |
Symbol 216 Graphic | Used by:Timeline | |
Symbol 217 Button | Uses:66 67 68 69 70 | Used by:Timeline |
Symbol 218 Text | Uses:22 | Used by:220 |
Symbol 219 Text | Uses:22 | Used by:220 |
Symbol 220 Button | Uses:66 218 68 219 70 | Used by:Timeline |
Symbol 221 Sound | Used by:Timeline | |
Symbol 222 Graphic | Used by:Timeline | |
Symbol 223 Sound | Used by:Timeline | |
Symbol 224 Graphic | Used by:Timeline | |
Symbol 225 Graphic | Used by:Timeline | |
Symbol 226 Graphic | Used by:230 233 | |
Symbol 227 Graphic | Used by:230 233 | |
Symbol 228 Graphic | Used by:230 233 | |
Symbol 229 Graphic | Used by:230 233 | |
Symbol 230 MovieClip | Uses:226 227 228 229 | Used by:Timeline |
Symbol 231 Graphic | Used by:Timeline | |
Symbol 232 Sound | Used by:Timeline | |
Symbol 233 MovieClip | Uses:226 227 228 229 | Used by:234 |
Symbol 234 MovieClip | Uses:233 | Used by:Timeline |
Symbol 235 Graphic | Used by:Timeline | |
Symbol 236 Text | Uses:22 | Used by:Timeline |
Symbol 237 Graphic | Used by:240 245 255 411 448 449 481 483 | |
Symbol 238 Text | Uses:22 | Used by:240 245 255 411 448 449 481 483 |
Symbol 239 Text | Uses:22 | Used by:240 245 255 411 448 449 481 483 |
Symbol 240 Button | Uses:237 238 80 239 82 | Used by:Timeline |
Symbol 241 Graphic | Used by:Timeline | |
Symbol 242 Graphic | Used by:244 | |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip | Uses:242 243 | Used by:Timeline |
Symbol 245 Button | Uses:237 238 80 239 82 | Used by:Timeline |
Symbol 246 Graphic | Used by:247 476 479 | |
Symbol 247 MovieClip | Uses:246 | Used by:Timeline |
Symbol 248 Text | Uses:22 | Used by:Timeline |
Symbol 249 Text | Uses:22 | Used by:Timeline |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip | Uses:250 | Used by:Timeline |
Symbol 252 Sound | Used by:Timeline | |
Symbol 253 Sound | Used by:Timeline | |
Symbol 254 Text | Uses:22 | Used by:Timeline |
Symbol 255 Button | Uses:237 238 80 239 82 | Used by:Timeline |
Symbol 256 Text | Uses:22 | Used by:Timeline |
Symbol 257 Graphic | Used by:Timeline | |
Symbol 258 Graphic | Used by:259 263 | |
Symbol 259 MovieClip | Uses:258 | Used by:Timeline |
Symbol 260 Graphic | Used by:264 Timeline | |
Symbol 261 Graphic | Used by:265 Timeline | |
Symbol 262 Graphic | Used by:Timeline | |
Symbol 263 MovieClip | Uses:258 | Used by:Timeline |
Symbol 264 MovieClip | Uses:260 | Used by:Timeline |
Symbol 265 MovieClip | Uses:261 | Used by:Timeline |
Symbol 266 Graphic | Used by:Timeline | |
Symbol 267 Graphic | Used by:Timeline | |
Symbol 268 Graphic | Used by:Timeline | |
Symbol 269 Graphic | Used by:Timeline | |
Symbol 270 Graphic | Used by:Timeline | |
Symbol 271 Sound | Used by:Timeline | |
Symbol 272 Graphic | Used by:Timeline | |
Symbol 273 Graphic | Used by:Timeline | |
Symbol 274 ShapeTweening | Used by:Timeline | |
Symbol 275 Graphic | Used by:Timeline | |
Symbol 276 Graphic | Used by:Timeline | |
Symbol 277 Graphic | Used by:Timeline | |
Symbol 278 ShapeTweening | Used by:Timeline | |
Symbol 279 Graphic | Used by:Timeline | |
Symbol 280 Graphic | Uses:133 203 | Used by:Timeline |
Symbol 281 Button | Uses:146 147 137 | Used by:Timeline |
Symbol 282 Graphic | Used by:Timeline | |
Symbol 283 Graphic | Used by:285 | |
Symbol 284 Graphic | Used by:285 | |
Symbol 285 Button | Uses:283 284 209 | Used by:Timeline |
Symbol 286 Graphic | Used by:Timeline | |
Symbol 287 Button | Uses:66 67 68 69 70 | Used by:Timeline |
Symbol 288 Button | Uses:66 160 68 161 70 | Used by:Timeline |
Symbol 289 Button | Uses:66 67 68 69 70 | Used by:Timeline |
Symbol 290 Graphic | Used by:Timeline | |
Symbol 291 Graphic | Used by:Timeline | |
Symbol 292 Bitmap | Used by:293 310 311 314 416 421 464 | |
Symbol 293 Graphic | Uses:292 | Used by:Timeline |
Symbol 294 Graphic | Used by:Timeline | |
Symbol 295 Sound | Used by:Timeline | |
Symbol 296 ShapeTweening | Used by:302 | |
Symbol 297 ShapeTweening | Used by:302 | |
Symbol 298 ShapeTweening | Used by:302 | |
Symbol 299 Graphic | Used by:302 | |
Symbol 300 ShapeTweening | Used by:302 | |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 MovieClip | Uses:296 297 298 299 300 301 | Used by:Timeline |
Symbol 303 Sound | Used by:Timeline | |
Symbol 304 Sound | Used by:Timeline | |
Symbol 305 Graphic | Used by:Timeline | |
Symbol 306 Graphic | Used by:Timeline | |
Symbol 307 Graphic | Used by:Timeline | |
Symbol 308 Graphic | Used by:Timeline | |
Symbol 309 Sound | Used by:Timeline | |
Symbol 310 Graphic | Uses:55 169 292 | Used by:Timeline |
Symbol 311 Graphic | Uses:292 | Used by:Timeline |
Symbol 312 MovieClip | Used by:313 | |
Symbol 313 MovieClip | Uses:312 | Used by:Timeline |
Symbol 314 Graphic | Uses:292 | Used by:315 390 391 392 |
Symbol 315 Button | Uses:314 | Used by:Timeline |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip | Uses:316 | Used by:Timeline |
Symbol 318 Font | Used by:319 446 | |
Symbol 319 Text | Uses:318 | Used by:Timeline |
Symbol 320 Graphic | Used by:Timeline | |
Symbol 321 Text | Uses:22 | Used by:Timeline |
Symbol 322 Text | Uses:22 | Used by:Timeline |
Symbol 323 Text | Uses:22 | Used by:Timeline |
Symbol 324 EditableText | Uses:22 | Used by:Timeline |
Symbol 325 EditableText | Uses:22 | Used by:Timeline |
Symbol 326 EditableText | Uses:22 | Used by:Timeline |
Symbol 327 Text | Uses:22 | Used by:Timeline |
Symbol 328 EditableText | Uses:22 | Used by:Timeline |
Symbol 329 Sound | Used by:Timeline | |
Symbol 330 Button | Uses:51 | Used by:Timeline |
Symbol 331 Button | Uses:51 | Used by:360 386 |
Symbol 332 Bitmap | Used by:333 | |
Symbol 333 Graphic | Uses:332 | Used by:345 |
Symbol 334 Bitmap | Used by:335 338 | |
Symbol 335 Graphic | Uses:334 | Used by:345 360 |
Symbol 336 Bitmap | Used by:337 | |
Symbol 337 Graphic | Uses:336 | Used by:345 |
Symbol 338 Graphic | Uses:334 | Used by:345 |
Symbol 339 Bitmap | Used by:340 | |
Symbol 340 Graphic | Uses:339 | Used by:345 360 |
Symbol 341 Bitmap | Used by:342 | |
Symbol 342 Graphic | Uses:341 | Used by:345 360 |
Symbol 343 Bitmap | Used by:344 | |
Symbol 344 Graphic | Uses:343 | Used by:345 360 |
Symbol 345 MovieClip | Uses:333 335 337 338 340 342 344 | Used by:360 |
Symbol 346 Sound | Used by:360 Timeline | |
Symbol 347 Bitmap | Used by:348 | |
Symbol 348 Graphic | Uses:347 | Used by:360 |
Symbol 349 Bitmap | Used by:350 | |
Symbol 350 Graphic | Uses:349 | Used by:360 |
Symbol 351 Sound | Used by:360 | |
Symbol 352 Bitmap | Used by:353 | |
Symbol 353 Graphic | Uses:352 | Used by:360 |
Symbol 354 Bitmap | Used by:355 | |
Symbol 355 Graphic | Uses:354 | Used by:360 |
Symbol 356 Bitmap | Used by:357 | |
Symbol 357 Graphic | Uses:356 | Used by:360 |
Symbol 358 Bitmap | Used by:359 | |
Symbol 359 Graphic | Uses:358 | Used by:360 |
Symbol 360 MovieClip | Uses:331 345 346 335 340 342 344 348 350 351 353 355 357 359 | Used by:361 |
Symbol 361 MovieClip | Uses:360 | Used by:362 |
Symbol 362 MovieClip | Uses:361 | Used by:Timeline |
Symbol 363 Bitmap | Used by:364 | |
Symbol 364 Graphic | Uses:363 | Used by:386 |
Symbol 365 Bitmap | Used by:366 | |
Symbol 366 Graphic | Uses:365 | Used by:386 |
Symbol 367 Bitmap | Used by:368 | |
Symbol 368 Graphic | Uses:367 | Used by:386 |
Symbol 369 Bitmap | Used by:370 | |
Symbol 370 Graphic | Uses:369 | Used by:386 |
Symbol 371 Bitmap | Used by:372 | |
Symbol 372 Graphic | Uses:371 | Used by:386 |
Symbol 373 Bitmap | Used by:374 | |
Symbol 374 Graphic | Uses:373 | Used by:386 |
Symbol 375 Bitmap | Used by:376 | |
Symbol 376 Graphic | Uses:375 | Used by:386 |
Symbol 377 Bitmap | Used by:378 | |
Symbol 378 Graphic | Uses:377 | Used by:386 |
Symbol 379 Sound | Used by:386 | |
Symbol 380 Bitmap | Used by:381 | |
Symbol 381 Graphic | Uses:380 | Used by:386 |
Symbol 382 Bitmap | Used by:383 | |
Symbol 383 Graphic | Uses:382 | Used by:386 |
Symbol 384 Bitmap | Used by:385 | |
Symbol 385 Graphic | Uses:384 | Used by:386 |
Symbol 386 MovieClip | Uses:331 364 366 368 370 372 374 376 378 379 381 383 385 | Used by:387 389 |
Symbol 387 MovieClip | Uses:386 | Used by:388 |
Symbol 388 MovieClip | Uses:387 | Used by:Timeline |
Symbol 389 MovieClip | Uses:386 | Used by:Timeline |
Symbol 390 Button | Uses:314 | Used by:393 |
Symbol 391 Button | Uses:314 | Used by:393 |
Symbol 392 Button | Uses:314 | Used by:393 |
Symbol 393 MovieClip | Uses:390 391 392 | Used by:Timeline |
Symbol 394 Graphic | Used by:401 Timeline | |
Symbol 395 Graphic | Used by:401 | |
Symbol 396 Graphic | Used by:401 | |
Symbol 397 Graphic | Used by:401 | |
Symbol 398 Sound | Used by:401 | |
Symbol 399 Graphic | Used by:401 | |
Symbol 400 Sound | Used by:401 | |
Symbol 401 MovieClip | Uses:394 395 396 397 398 399 400 | Used by:Timeline |
Symbol 402 MovieClip | Uses:51 | Used by:Timeline |
Symbol 403 Button | Uses:66 67 68 69 70 | Used by:Timeline |
Symbol 404 Button | Uses:66 73 68 74 70 | Used by:Timeline |
Symbol 405 Button | Uses:66 127 68 128 70 | Used by:Timeline |
Symbol 406 Text | Uses:22 | Used by:Timeline |
Symbol 407 Text | Uses:22 | Used by:Timeline |
Symbol 408 Text | Uses:22 | Used by:Timeline |
Symbol 409 Text | Uses:22 | Used by:Timeline |
Symbol 410 Text | Uses:22 | Used by:Timeline |
Symbol 411 Button | Uses:237 238 80 239 82 | Used by:Timeline |
Symbol 412 Text | Uses:22 | Used by:Timeline |
Symbol 413 EditableText | Uses:22 | Used by:Timeline |
Symbol 414 Sound | Used by:Timeline | |
Symbol 415 Bitmap | Used by:416 464 | |
Symbol 416 Graphic | Uses:292 415 | Used by:Timeline |
Symbol 417 Font | Used by:418 | |
Symbol 418 Text | Uses:417 | Used by:Timeline |
Symbol 419 Graphic | Used by:Timeline | |
Symbol 420 Button | Uses:139 | Used by:Timeline |
Symbol 421 Graphic | Uses:292 | Used by:Timeline |
Symbol 422 Sound | Used by:Timeline | |
Symbol 423 Graphic | Used by:429 | |
Symbol 424 Graphic | Used by:429 | |
Symbol 425 Graphic | Used by:429 Timeline | |
Symbol 426 Graphic | Used by:429 | |
Symbol 427 Graphic | Used by:429 Timeline | |
Symbol 428 Graphic | Used by:429 Timeline | |
Symbol 429 MovieClip | Uses:423 424 425 426 427 428 | Used by:Timeline |
Symbol 430 Text | Uses:22 | Used by:Timeline |
Symbol 431 Sound | Used by:Timeline | |
Symbol 432 Graphic | Used by:Timeline | |
Symbol 433 Graphic | Used by:Timeline | |
Symbol 434 Graphic | Used by:Timeline | |
Symbol 435 Graphic | Used by:Timeline | |
Symbol 436 Graphic | Used by:Timeline | |
Symbol 437 Sound | Used by:Timeline | |
Symbol 438 Graphic | Used by:Timeline | |
Symbol 439 Sound | Used by:Timeline | |
Symbol 440 Sound | Used by:Timeline | |
Symbol 441 Sound | Used by:Timeline | |
Symbol 442 Sound | Used by:Timeline | |
Symbol 443 Sound | Used by:Timeline | |
Symbol 444 Sound | Used by:Timeline | |
Symbol 445 Text | Uses:22 | Used by:Timeline |
Symbol 446 Text | Uses:22 318 | Used by:Timeline |
Symbol 447 Text | Uses:22 | Used by:Timeline |
Symbol 448 Button | Uses:237 238 80 239 82 | Used by:Timeline |
Symbol 449 Button | Uses:237 238 80 239 82 | Used by:Timeline |
Symbol 450 Graphic | Used by:Timeline | |
Symbol 451 Graphic | Used by:Timeline | |
Symbol 452 Graphic | Used by:Timeline | |
Symbol 453 Graphic | Used by:Timeline | |
Symbol 454 Graphic | Used by:Timeline | |
Symbol 455 Graphic | Used by:Timeline | |
Symbol 456 Graphic | Used by:Timeline | |
Symbol 457 Graphic | Used by:Timeline | |
Symbol 458 Graphic | Used by:Timeline | |
Symbol 459 Graphic | Used by:Timeline | |
Symbol 460 Graphic | Used by:Timeline | |
Symbol 461 Graphic | Used by:Timeline | |
Symbol 462 Graphic | Used by:Timeline | |
Symbol 463 Sound | Used by:Timeline | |
Symbol 464 Graphic | Uses:292 415 | Used by:Timeline |
Symbol 465 Text | Uses:22 34 | Used by:466 |
Symbol 466 MovieClip | Uses:465 | Used by:Timeline |
Symbol 467 Graphic | Used by:471 | |
Symbol 468 Graphic | Used by:471 | |
Symbol 469 Graphic | Used by:471 | |
Symbol 470 Graphic | Used by:471 | |
Symbol 471 Button | Uses:467 468 469 470 | Used by:Timeline |
Symbol 472 Graphic | Used by:476 479 | |
Symbol 473 Text | Uses:22 | Used by:476 |
Symbol 474 Text | Uses:22 | Used by:476 |
Symbol 475 Graphic | Used by:476 479 | |
Symbol 476 Button | Uses:472 473 246 474 475 | Used by:Timeline |
Symbol 477 Text | Uses:22 | Used by:479 |
Symbol 478 Text | Uses:22 | Used by:479 |
Symbol 479 Button | Uses:472 477 246 478 475 | Used by:Timeline |
Symbol 480 Text | Uses:22 | Used by:Timeline |
Symbol 481 Button | Uses:237 238 80 239 82 | Used by:Timeline |
Symbol 482 Text | Uses:22 | Used by:Timeline |
Symbol 483 Button | Uses:237 238 80 239 82 | Used by:Timeline |
Symbol 484 Text | Uses:22 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"bar" | Frame 1 | Symbol 19 MovieClip |
"status" | Frame 860 | Symbol 113 MovieClip |
"status" | Frame 882 | Symbol 113 MovieClip |
"status" | Frame 1010 | Symbol 157 MovieClip |
"status" | Frame 1013 | Symbol 157 MovieClip |
"status" | Frame 1021 | Symbol 157 MovieClip |
"status" | Frame 1049 | Symbol 157 MovieClip |
"status" | Frame 1079 | Symbol 157 MovieClip |
"head" | Frame 1281 | Symbol 234 MovieClip |
"pla" | Frame 1324 | Symbol 247 MovieClip |
"bar_zombie" | Frame 1324 | Symbol 251 MovieClip |
"bar_player" | Frame 1324 | Symbol 251 MovieClip |
"status" | Frame 1613 | Symbol 157 MovieClip |
"firemc" | Frame 1757 | Symbol 313 MovieClip |
"target" | Frame 1757 | Symbol 317 MovieClip |
"MCimp" | Frame 1758 | Symbol 362 MovieClip |
"MCzom" | Frame 1758 | Symbol 388 MovieClip |
"gun" | Frame 1758 | Symbol 401 MovieClip |
"hitMC" | Frame 1758 | Symbol 402 MovieClip |
"status" | Frame 1765 | Symbol 113 MovieClip |
"target" | Frame 1771 | Symbol 317 MovieClip |
"credits" | Frame 2251 | Symbol 466 MovieClip |
"head" | Symbol 234 MovieClip Frame 1 | Symbol 233 MovieClip |
"imp" | Symbol 361 MovieClip Frame 1 | Symbol 360 MovieClip |
"impMC" | Symbol 362 MovieClip Frame 1 | Symbol 361 MovieClip |
"zom" | Symbol 388 MovieClip Frame 1 | Symbol 387 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "playerpain" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "impouch" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "dryfire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "berreta" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "MCfireball" |
ExportAssets (56) | Timeline Frame 1489 | Symbol 4 as "berreta" |
ExportAssets (56) | Timeline Frame 1668 | Symbol 4 as "berreta" |
ExportAssets (56) | Timeline Frame 1682 | Symbol 4 as "berreta" |
ExportAssets (56) | Timeline Frame 1686 | Symbol 4 as "berreta" |
ExportAssets (56) | Timeline Frame 1689 | Symbol 4 as "berreta" |
ExportAssets (56) | Timeline Frame 1699 | Symbol 4 as "berreta" |
ExportAssets (56) | Timeline Frame 1729 | Symbol 4 as "berreta" |
ExportAssets (56) | Timeline Frame 2082 | Symbol 4 as "berreta" |
Labels
"loading" | Frame 1 |
"loaded" | Frame 3 |
"noarmor" | Frame 1017 |
"2" | Frame 1080 |
"arg" | Frame 1278 |
"going" | Frame 1321 |
"start" | Frame 1324 |
"loop" | Frame 1325 |
"death" | Frame 1343 |
"zombiewin" | Frame 1347 |
"loopthis" | Frame 1614 |
"win" | Frame 1765 |
"dead" | Frame 1771 |
"aftercredits" | Frame 2265 |
"null" | Symbol 113 MovieClip Frame 1 |
"outer_door" | Symbol 113 MovieClip Frame 5 |
"unlock" | Symbol 113 MovieClip Frame 11 |
"room_1" | Symbol 113 MovieClip Frame 16 |
"tornup" | Symbol 113 MovieClip Frame 22 |
"dead_throat" | Symbol 113 MovieClip Frame 27 |
"barrel" | Symbol 113 MovieClip Frame 32 |
"lookout" | Symbol 113 MovieClip Frame 38 |
"armor" | Symbol 113 MovieClip Frame 44 |
"armor_has" | Symbol 113 MovieClip Frame 46 |
"window" | Symbol 113 MovieClip Frame 51 |
"hall" | Symbol 113 MovieClip Frame 57 |
"zombie_room" | Symbol 113 MovieClip Frame 62 |
"eaten" | Symbol 113 MovieClip Frame 67 |
"zombie_btn" | Symbol 113 MovieClip Frame 72 |
"deadzombie" | Symbol 113 MovieClip Frame 77 |
"deadzombie_room" | Symbol 113 MovieClip Frame 83 |
"shootout" | Symbol 113 MovieClip Frame 89 |
"null" | Symbol 157 MovieClip Frame 1 |
"outer_door" | Symbol 157 MovieClip Frame 5 |
"unlock" | Symbol 157 MovieClip Frame 11 |
"room_1" | Symbol 157 MovieClip Frame 16 |
"tornup" | Symbol 157 MovieClip Frame 22 |
"dead_throat" | Symbol 157 MovieClip Frame 27 |
"barrel" | Symbol 157 MovieClip Frame 32 |
"lookout" | Symbol 157 MovieClip Frame 38 |
"armor" | Symbol 157 MovieClip Frame 44 |
"armor_has" | Symbol 157 MovieClip Frame 46 |
"window" | Symbol 157 MovieClip Frame 51 |
"hall" | Symbol 157 MovieClip Frame 57 |
"zombie_room" | Symbol 157 MovieClip Frame 62 |
"eaten" | Symbol 157 MovieClip Frame 67 |
"zombie_btn" | Symbol 157 MovieClip Frame 72 |
"deadzombie" | Symbol 157 MovieClip Frame 77 |
"deadzombie_room" | Symbol 157 MovieClip Frame 83 |
"shootout" | Symbol 157 MovieClip Frame 89 |
"normal" | Symbol 230 MovieClip Frame 1 |
"angry" | Symbol 230 MovieClip Frame 8 |
"normal" | Symbol 233 MovieClip Frame 1 |
"angry" | Symbol 233 MovieClip Frame 8 |
"addpla" | Symbol 247 MovieClip Frame 5 |
"fireball" | Symbol 313 MovieClip Frame 5 |
"fire" | Symbol 345 MovieClip Frame 26 |
"normal" | Symbol 360 MovieClip Frame 2 |
"shoot" | Symbol 360 MovieClip Frame 26 |
"hit" | Symbol 360 MovieClip Frame 49 |
"die" | Symbol 360 MovieClip Frame 54 |
"dup" | Symbol 362 MovieClip Frame 5 |
"normal" | Symbol 386 MovieClip Frame 2 |
"shoot" | Symbol 386 MovieClip Frame 20 |
"hit" | Symbol 386 MovieClip Frame 40 |
"die" | Symbol 386 MovieClip Frame 45 |
"loop" | Symbol 387 MovieClip Frame 115 |
"dup" | Symbol 388 MovieClip Frame 5 |
"loop" | Symbol 389 MovieClip Frame 30 |
"normal" | Symbol 393 MovieClip Frame 1 |
"hide" | Symbol 393 MovieClip Frame 10 |
"unhide" | Symbol 393 MovieClip Frame 15 |
"normal" | Symbol 401 MovieClip Frame 1 |
"shoot" | Symbol 401 MovieClip Frame 3 |
"fire" | Symbol 401 MovieClip Frame 4 |
"reload" | Symbol 401 MovieClip Frame 16 |
"hitImp" | Symbol 402 MovieClip Frame 2 |
"hitz" | Symbol 402 MovieClip Frame 9 |
Dynamic Text Variables
bit_rate | Symbol 21 EditableText | "" |
timeleft | Symbol 25 EditableText | "" |
percentVal | Symbol 28 EditableText | "100%" |
_root.health | Symbol 324 EditableText | "100" |
_root.armor | Symbol 325 EditableText | "0" |
_root.clip | Symbol 326 EditableText | "15" |
_root.enemies | Symbol 328 EditableText | "0" |
enemies | Symbol 413 EditableText | "" |
|