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Damnation - The Game.swf

This is the info page for
Flash #47472

(Click the ID number above for more basic data on this flash file.)


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Damnation

The animated series of Doom

Interactive Episode 1

Loading... Please wait!

Loaded! Ready to play

play

play

Flatline
Presents:

An Eitan Blumin
Production

Music by
Marc A. Pullen
Michael Giacchino
Don Davis

Damnation

The animated series of

Interactive
Episode 1:
Welcome to Hell

What to do?

look around

look around

check door

check door

I don't hear anything suspicious.
I can see the outer structure
of the base, it looks intact.
I'm now near the door through
which the team entered.

CURRENT STATUS:

ok

ok

The door is unlocked, the display says
"Security Override"

The room looks like a small loading bay.
There are some corpses here. There're large windows
on the right, there's an entry to another room to
the left and a small hallway up ahead.
I think I can hear growls in the distance...

Torn up body:

Something tore or blew this body apart.
Most organs are missing.

Dead Marine:

He must've been put on guard here.
Something tore his throat open

Nuclear waste barrel:

These barrels store nuclear waste liquids.
It is highly flamable.

There's an armor vest and some
ammunition around. This must've been
a lookout post, and the shredded body
probably was the guard. Outside is a large
empty court sorrounded by a tall wall.

Standard UMC armor vest:

A standard one layer bullet-proof vest
of the Union Marine Corps.

take

take

A standard one layer bullet-proof vest
of the Union Marine Corps.
I already have such a vest.

It's a big court with a pool of nuclear waste in the middle.
There's a window in the far other end of the court but
I can't manage to see what's inside...

He was shot. There're ricochets
on the wall and on the opposite
wall. There are empty catridges
on the floor. A gunfight took place
here, but I see no weapons.

This looks like some sort of a control room,
there's a chamber in the middle with two
dead marines. One of them seems as if he was
eaten by something. There's blood on the other
one but I see no wounds from here.
The growls are louder now...

He was brutally slain, there's lots of blood
splattered around. He seems as if he was eaten...

There's a lot of blood on him, but I can't see
any wounds from this distance that can cause
a bleeding. I should come closer.

The dead marine turned out to be not-so-dead...
And not-so-nice either... I can only expect there
are more like him around here...
And hope it's not true...

Dead Zombie:

I'm still in the "control room" of this base... Though it
doesn't look like things are "under control" around here.
The growls don't seem to stop... I can still hear them...
I can now see that there's a hallway behind the chamber.

All the zombies and critters are dead...
I think I'm safe for now... The path is
sorrounded by pools of liquid nuclear waste.
It leads to a door on the other side of the room.

*security override*

1

2

3

4

5

6

7

8

9

0

open door

open door

go left

go left

go right

go right

go forward

go forward

go back

go back

come closer

come closer

CURRENT STATUS:
The "Dead" marine have just woken up!
You couldn't escape his quick grip and now he is
trying to choke you! You must struggle with him
and try to break his grip!
Instructions:
Tap your space bar key (on your keyboard) as fast
as possible to increase your resistance power
against the zombie's, if when the time is up your
strength is lower than his, you'll die and will have to
start over, so get your hands on to that space bar!

go

go

Zombie

You

Just before everything turns black, you
hear a loud snap that indicates your neck
was broken. You died instantly and became
food for zombies.
Try again?

YOU ARE DEAD

Kill all the enemies on the scene.
Controls:
Aim: Mouse
Shoot: Mouse Button 1
Reload: R
Hide: SPACEBAR
Notes:
You cannot be hit while hiding but you also
can't shoot. You have 15 bullets in a clip.
Reload your clip when you run out of bullets.
Hit SPACE now to unhide.

Health

Armor

Clip

100

0

15

enemies:

0

Health

Armor

Clip

You are dead

You were killed in action.
The aliens managed to get to earth and
destroy all mankind with ease.
Humanity is Doomed.
Try again?

Enemies left:

EXIT

Hit SPACEBAR!!!

You are Dead

The creature has hit you too hard and knocked you
off your feet. Before you could realize what's
going on, he was already ripping your body limb by limb.
Alas, you have failed.
The aliens easily invaded Earth and destroyed it.
HUMANITY IS DOOMED

Try again             or            Play from begining

THE END
to be continued
Ideas
Eitan Blumin
Art
Eitan Blumin
Programming
Eitan Blumin
Sound Effects
Doom original sfx
Half-Life
Counter-Strike
Max Payne
Music
Marc A. Pullen
Michael Giacchino - Medal of Honor
Don Davis - The Matrix soundtrack
Weird Al - Trigger Happy song
This game was created with
Flash 5 (overall)
WaveFlow (sound editing)
Wintex (for extracting Doom sfx and sprites)
PakExplorer (for extracting Half-Life sfx)
Photoshop (graphics optimization)
My pencil (sketches)
Special Thanks to
Ben Spurgin for inspiring me, all this wouldn't be
possible without you!
Kirupa.com community for helping in the programming
Macromedia for a great program!
Newgrounds for a great site!
ID Software for the greatest game!
And to you the viewers!!!
Doom was created by ID Software, this is fan work.

replay

replay

e-mail

e-mail

copyright (C) Eitan Blumin 2002

Jump to the
Zombie scene

Jump to the
Shootout scene

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); play(); if (_framesloaded >= _totalframes) { gotoAndPlay (3); }
Frame 2
gotoAndPlay (1); play();
Frame 3
stop(); Mouse.show();
Frame 860
play();
Frame 881
gotoAndPlay (865);
Frame 885
play();
Frame 891
gotoAndPlay (886);
Frame 966
_root.armor = 0;
Frame 1011
play();
Frame 1012
prevFrame();
Frame 1013
if (_root.armor >= 100) { gotoAndPlay (1017); } else { play(); }
Frame 1015
gotoAndPlay (1013);
Frame 1017
play();
Frame 1020
gotoAndPlay (1017);
Frame 1048
gotoAndPlay (1021);
Frame 1051
play();
Frame 1054
gotoAndPlay (1052);
Frame 1055
play();
Frame 1079
play();
Frame 1080
play();
Frame 1083
gotoAndPlay (1080);
Frame 1084
_root._quality = "MEDIUM";
Frame 1198
_root._quality = "LOW";
Frame 1281
tellTarget ("head/head") { gotoAndStop ("angry"); };
Frame 1303
_root._quality = "HIGH";
Frame 1321
play();
Frame 1322
play();
Frame 1323
prevFrame();
Frame 1324
_root.bar_zombie._yscale = 0; _root.bar_player._yscale = 0;
Frame 1325
if (_root.bar_zombie._yscale >= 100) { gotoAndPlay (1343); } else if (_root.bar_player._yscale >= 100) { gotoAndPlay (1347); }
Frame 1328
if (_root.bar_zombie._yscale >= 100) { gotoAndPlay (1343); } else if (_root.bar_player._yscale >= 100) { gotoAndPlay (1347); }
Frame 1331
if (_root.bar_zombie._yscale >= 100) { gotoAndPlay (1343); } else if (_root.bar_player._yscale >= 100) { gotoAndPlay (1347); }
Frame 1334
if (_root.bar_zombie._yscale >= 100) { gotoAndPlay (1343); } else if (_root.bar_player._yscale >= 100) { gotoAndPlay (1347); }
Frame 1337
if (_root.bar_zombie._yscale >= 100) { gotoAndPlay (1343); } else if (_root.bar_player._yscale >= 100) { gotoAndPlay (1347); }
Frame 1340
if (_root.bar_zombie._yscale >= 100) { gotoAndPlay (1343); } else if (_root.bar_player._yscale >= 100) { gotoAndPlay (1347); } gotoAndPlay (1325);
Frame 1343
play();
Frame 1344
play();
Frame 1345
prevFrame();
Frame 1347
play();
Frame 1614
play();
Frame 1616
gotoAndPlay (1614);
Frame 1621
_root._quality = "MEDIUM";
Frame 1757
_root._quality = "MEDIUM"; stop(); _root.spacebar = "";
Instance of Symbol 317 MovieClip "target" in Frame 1757
onClipEvent (enterFrame) { startDrag ("", true); Mouse.hide(); }
Frame 1758
emptypistol = new Sound(this); emptypistol.attachSound("dryfire"); _root.clip = 15; _root.hide = true; _root.health = 100; if (_root.armor != 100) { _root.armor = 0; } removeMovieClip(_root.fireball); play(); _root.enemies = 5; _root.impfired = false;
Instance of Symbol 401 MovieClip "gun" in Frame 1758
onClipEvent (load) { berreta = new Sound(this); berreta.attachSound("berreta"); } onClipEvent (enterFrame) { this._x = _root.target._x; }
Instance of Symbol 402 MovieClip "hitMC" in Frame 1758
onClipEvent (load) { plapain = new Sound(this); plapain.attachSound("playerpain"); }
Frame 1759
play();
Frame 1760
prevFrame();
Frame 1764
nextFrame();
Frame 1765
Mouse.show(); play();
Frame 1766
play();
Frame 1767
prevFrame();
Frame 1768
prevFrame();
Frame 1771
nextFrame();
Instance of Symbol 317 MovieClip "target" in Frame 1771
onClipEvent (enterFrame) { startDrag ("", true); Mouse.hide(); }
Frame 1772
play();
Frame 1773
prevFrame();
Frame 1774
prevFrame();
Frame 1799
if (_root.spacebar != "yes") { if (_root.armor < 60) { gotoAndPlay (1949); } }
Frame 1948
gotoAndPlay (2025);
Frame 2021
nextFrame();
Frame 2022
play();
Frame 2023
prevFrame();
Frame 2024
prevFrame();
Frame 2260
nextFrame();
Frame 2261
play(); _root.credits._y = _root.credits._y - 2; _root.height = _root.credits._y;
Frame 2262
if (_root.height < -600) { gotoAndPlay (2265); } else { prevFrame(); }
Frame 2263
prevFrame();
Frame 2265
nextFrame();
Frame 2266
play();
Frame 2267
prevFrame();
Frame 2268
prevFrame();
Symbol 17 MovieClip [MCfireball] Frame 1
_x = _root.MCimp._x; _y = (_root.MCimp._y - 12); _root.impfired = true;
Symbol 17 MovieClip [MCfireball] Frame 46
_root.hitMC.gotoAndPlay("hitImp"); _root.impfired = false;
Symbol 17 MovieClip [MCfireball] Frame 53
_root.fireMC.gotoAndPlay("fireball"); _root.removeMovieClip(this);
Symbol 17 MovieClip [MCfireball] Frame 54
stop();
Symbol 29 MovieClip Frame 1
time1 = int(getTimer() / 1000);
Symbol 29 MovieClip Frame 2
percentType = 0; b_loaded = _root.getBytesLoaded(); b_total = _root.getBytesTotal(); time = (getTimer() / 1000) - time1; bps = b_loaded / time; b_left = b_total - b_loaded; s_left = Math.ceil(b_left / bps); min = Math.floor(s_left / 60); min = Math.round(min); if (min >= 1) { s_left = s_left - Math.floor(min * 60); s_left = Math.round(s_left); if (s_left < 10) { s_left = "0" add s_left; } } else { min = "0"; if (s_left < 10) { s_left = "0" add s_left; } } timeleft = (min add ":") add s_left; bit_rate = int(bps) add "bps"; percent = (b_loaded / b_total) * 100; _root.bar._xscale = percent; if (percentType == 0) { percentVal = Math.round(percent) + "%"; } else { percentVal = percent + "%"; }
Symbol 29 MovieClip Frame 3
gotoAndPlay (2);
Symbol 43 Button
on (release) { play(); }
Symbol 62 MovieClip Frame 67
gotoAndPlay (1);
Symbol 65 MovieClip Frame 13
stop();
Symbol 72 Button
on (release) { tellTarget ("/status") { gotoAndStop ("outer_door"); }; }
Symbol 75 Button
on (release) { gotoAndPlay (882); }
Symbol 83 Button
on (release) { gotoAndStop (1); }
Symbol 101 Button
on (release) { _root.armor = 100; }
Symbol 113 MovieClip Frame 4
stop();
Symbol 113 MovieClip Frame 10
stop();
Symbol 113 MovieClip Frame 15
stop();
Symbol 113 MovieClip Frame 21
stop();
Symbol 113 MovieClip Frame 26
stop();
Symbol 113 MovieClip Frame 31
stop();
Symbol 113 MovieClip Frame 37
stop();
Symbol 113 MovieClip Frame 43
stop();
Symbol 113 MovieClip Frame 44
if (_root.armor >= 100) { gotoAndStop (46); } else { play(); }
Symbol 113 MovieClip Frame 45
prevFrame();
Symbol 113 MovieClip Frame 50
stop();
Symbol 113 MovieClip Frame 56
stop();
Symbol 113 MovieClip Frame 61
stop();
Symbol 113 MovieClip Frame 66
stop();
Symbol 113 MovieClip Frame 71
stop();
Symbol 113 MovieClip Frame 76
stop();
Symbol 113 MovieClip Frame 82
stop();
Symbol 113 MovieClip Frame 88
stop();
Symbol 113 MovieClip Frame 93
stop();
Symbol 126 Button
on (release) { tellTarget ("/status") { gotoAndStop ("unlock"); }; }
Symbol 129 Button
on (release) { gotoAndPlay (892); }
Symbol 138 Button
on (release) { tellTarget ("/status") { gotoAndStop ("barrel"); }; }
Symbol 144 Button
on (release) { tellTarget ("/status") { gotoAndStop ("tornup"); }; }
Symbol 148 Button
on (release) { tellTarget ("/status") { gotoAndStop ("dead_throat"); }; }
Symbol 150 Button
on (release) { tellTarget ("/status") { gotoAndStop ("room_1"); }; }
Symbol 157 MovieClip Frame 4
stop();
Symbol 157 MovieClip Frame 10
stop();
Symbol 157 MovieClip Frame 15
stop();
Symbol 157 MovieClip Frame 21
stop();
Symbol 157 MovieClip Frame 26
stop();
Symbol 157 MovieClip Frame 31
stop();
Symbol 157 MovieClip Frame 37
stop();
Symbol 157 MovieClip Frame 43
stop();
Symbol 157 MovieClip Frame 44
if (_root.armor >= 100) { gotoAndStop (46); } else { play(); }
Symbol 157 MovieClip Frame 45
prevFrame();
Symbol 157 MovieClip Frame 50
stop();
Symbol 157 MovieClip Frame 56
stop();
Symbol 157 MovieClip Frame 61
stop();
Symbol 157 MovieClip Frame 66
stop();
Symbol 157 MovieClip Frame 71
stop();
Symbol 157 MovieClip Frame 76
stop();
Symbol 157 MovieClip Frame 82
stop();
Symbol 157 MovieClip Frame 88
stop();
Symbol 157 MovieClip Frame 93
stop();
Symbol 158 Button
on (release) { gotoAndPlay (1013); }
Symbol 159 Button
on (release) { gotoAndPlay (1021); }
Symbol 162 Button
on (release) { gotoAndPlay (1049); }
Symbol 166 Button
on (release) { gotoAndPlay (1013); }
Symbol 167 Button
on (release) { gotoAndPlay (1021); }
Symbol 168 Button
on (release) { gotoAndPlay (1049); }
Symbol 175 Button
on (release) { tellTarget ("/status") { gotoAndStop ("armor"); }; }
Symbol 177 Button
on (release) { tellTarget ("/status") { gotoAndStop ("tornup"); }; }
Symbol 181 Button
on (release) { tellTarget ("/status") { gotoAndStop ("lookout"); }; }
Symbol 184 Button
on (release) { gotoAndPlay (1011); }
Symbol 185 Button
on (release) { gotoAndPlay (1011); }
Symbol 188 Button
on (release) { tellTarget ("/status") { gotoAndStop ("window"); }; }
Symbol 197 Button
on (release) { tellTarget ("/status") { gotoAndStop ("hall"); }; }
Symbol 198 Button
on (release) { tellTarget ("/status") { gotoAndStop ("hall"); }; }
Symbol 199 Button
on (release) { tellTarget ("/status") { gotoAndStop ("unlock"); }; }
Symbol 200 Button
on (release) { gotoAndPlay (1055); }
Symbol 205 Button
on (release) { tellTarget ("/status") { gotoAndStop ("eaten"); }; }
Symbol 210 Button
on (release) { tellTarget ("/status") { gotoAndStop ("zombie_btn"); }; }
Symbol 217 Button
on (release) { tellTarget ("/status") { gotoAndStop ("zombie_room"); }; }
Symbol 220 Button
on (release) { gotoAndPlay (1084); }
Symbol 230 MovieClip Frame 1
stop();
Symbol 230 MovieClip Frame 7
stop();
Symbol 230 MovieClip Frame 13
stop();
Symbol 233 MovieClip Frame 1
stop();
Symbol 233 MovieClip Frame 7
stop();
Symbol 233 MovieClip Frame 13
stop();
Symbol 240 Button
on (release) { gotoAndPlay (1324); }
Symbol 244 MovieClip Frame 2
_root.zombie = zombie++; _root.bar_zombie._yscale = zombie;
Symbol 245 Button
on (keyPress "<Space>") { tellTarget ("pla") { gotoAndPlay ("addpla"); }; }
Symbol 247 MovieClip Frame 3
stop();
Symbol 247 MovieClip Frame 5
_root.player = player++; _root.bar_player._yscale = player; gotoAndStop (1);
Symbol 247 MovieClip Frame 7
gotoAndStop (1);
Symbol 255 Button
on (release) { gotoAndPlay (1278); }
Symbol 281 Button
on (release) { tellTarget ("/status") { gotoAndStop ("eaten"); }; }
Symbol 285 Button
on (release) { tellTarget ("/status") { gotoAndStop ("deadzombie"); }; }
Symbol 287 Button
on (release) { tellTarget ("/status") { gotoAndStop ("zombie_room"); }; }
Symbol 288 Button
on (release) { gotoAndPlay (1621); }
Symbol 289 Button
on (release) { tellTarget ("/status") { gotoAndStop ("deadzombie_room"); }; }
Symbol 302 MovieClip Frame 10
stop();
Symbol 313 MovieClip Frame 1
stop();
Symbol 313 MovieClip Frame 5
stop();
Instance of Symbol 312 MovieClip in Symbol 313 MovieClip Frame 5
onClipEvent (load) { attachMovie("MCfireball", "MCfireball" + (nCount++), nCount); }
Symbol 315 Button
on (keyPress "<Space>") { play(); }
Symbol 330 Button
on (press) { if (_root.hide) { if (0 >= _root.clip) { emptypistol.start(0, 1); } else { _root.gun.gotoAndPlay("shoot"); } } } on (keyPress "r") { _root.gun.gotoAndPlay("reload"); }
Symbol 331 Button
on (press) { if (_root.hide) { if (0 >= _root.clip) { _root.emptypistol.start(0, 1); } else { _root.gun.gotoAndPlay("shoot"); this.gotoAndPlay("hit"); } } }
Symbol 345 MovieClip Frame 20
gotoAndPlay (1);
Symbol 360 MovieClip Frame 1
impain = new Sound(this); impain.attachSound("impouch");
Symbol 360 MovieClip Frame 2
fchn = random(2);
Symbol 360 MovieClip Frame 21
if (fchn < 2) { if (_root.impfired != true) { gotoAndPlay (26); } }
Symbol 360 MovieClip Frame 22
gotoAndPlay (2);
Symbol 360 MovieClip Frame 28
_parent.stop();
Symbol 360 MovieClip Frame 38
_root.firemc.gotoAndPlay("fireball");
Symbol 360 MovieClip Frame 45
oldchn = fchn; gotoAndPlay (2); _parent.play();
Symbol 360 MovieClip Frame 49
_parent.stop(); imphealth = imphealth - 16; if (-100 >= imphealth) { impain.stop(); gotoAndPlay (54); } else { impain.stop(); impain.start(0, 1); }
Symbol 360 MovieClip Frame 51
gotoAndPlay (2); _parent.play();
Symbol 360 MovieClip Frame 54
_parent.stop();
Symbol 360 MovieClip Frame 66
_root.enemies = _root.enemies - 1; if (0 >= _root.enemies) { _root.gotoAndPlay("win"); _root._quality = "HIGH"; } else if (_parent._name == "impMC") { _root.MCimp.gotoAndStop("dup"); } stop();
Symbol 361 MovieClip Frame 40
gotoAndPlay (1);
Symbol 362 MovieClip Frame 1
stop();
Symbol 362 MovieClip Frame 5
duplicateMovieClip ("impMC", "impMC2", 0); stop();
Symbol 386 MovieClip Frame 1
zompain = new Sound(this); zompain.attachSound("impouch"); berreta = new Sound(this); berreta.attachSound("berreta");
Symbol 386 MovieClip Frame 2
fchn = random(3);
Symbol 386 MovieClip Frame 14
if (fchn < 2) { gotoAndPlay (20); } else { gotoAndPlay (2); }
Symbol 386 MovieClip Frame 20
hitchn = random(2);
Symbol 386 MovieClip Frame 23
_parent.stop();
Symbol 386 MovieClip Frame 29
berreta.start(0.00011, 1); if (hitchn < 2) { _root.hitMC.gotoAndPlay("hitz"); }
Symbol 386 MovieClip Frame 37
gotoAndPlay (2); _parent.play();
Symbol 386 MovieClip Frame 40
_parent.stop(); zomhealth = zomhealth - 25; if (-100 >= zomhealth) { zompain.stop(); gotoAndPlay (45); } else { zompain.stop(); zompain.start(0, 1); }
Symbol 386 MovieClip Frame 43
gotoAndPlay (2); _parent.play();
Symbol 386 MovieClip Frame 45
_parent.stop();
Symbol 386 MovieClip Frame 57
_root.enemies = _root.enemies - 1; if (0 >= _root.enemies) { _root.gotoAndPlay("win"); _root._quality = "HIGH"; } else if (_parent._name == "zom") { _root.MCzom.gotoAndStop("dup"); } stop();
Symbol 387 MovieClip Frame 157
gotoAndPlay (115);
Symbol 388 MovieClip Frame 1
stop();
Symbol 388 MovieClip Frame 5
duplicateMovieClip ("zom", "newzom", 1); stop();
Symbol 389 MovieClip Frame 80
gotoAndPlay (30);
Symbol 390 Button
on (keyPress "<Space>") { gotoAndPlay (10); _root.hide = false; }
Symbol 392 Button
on (keyPress "<Space>") { gotoAndPlay (15); _root.hide = true; }
Symbol 393 MovieClip Frame 1
stop();
Symbol 393 MovieClip Frame 13
stop();
Symbol 393 MovieClip Frame 18
gotoAndStop (1);
Symbol 401 MovieClip Frame 1
stop();
Symbol 401 MovieClip Frame 3
berreta.stop(); berreta.start(0.00011, 1);
Symbol 401 MovieClip Frame 4
_root.clip--;
Symbol 401 MovieClip Frame 11
gotoAndStop (1);
Symbol 401 MovieClip Frame 19
_root.clip = 0;
Symbol 401 MovieClip Frame 35
_root.clip = 15; gotoAndStop (1);
Symbol 402 MovieClip Frame 1
function armorz() { if (0 < _root.armor) { _root.armor = _root.armor - 22; if (_root.armor < 0) { _root.armor = 0; } } else { _root.health = _root.health - 14; if (0 >= _root.health) { _root.gotoAndPlay("dead"); _root._quality = "HIGH"; } else { plapain.stop(); plapain.start(0.00011, 1); } } } function armorimp() { if (0 < _root.armor) { _root.armor = _root.armor - 37; if (_root.armor < 0) { _root.armor = 0; } } else { _root.health = _root.health - 26; if (0 >= _root.health) { _root.gotoAndPlay("dead"); _root._quality = "HIGH"; } else { plapain.stop(); plapain.start(0.00011, 1); } } } stop();
Symbol 402 MovieClip Frame 2
if (_root.hide) { armorimp(); } else { gotoAndStop (1); }
Symbol 402 MovieClip Frame 4
gotoAndStop (1);
Symbol 402 MovieClip Frame 9
if (_root.hide) { armorz(); } else { gotoAndStop (1); }
Symbol 402 MovieClip Frame 11
gotoAndStop (1);
Symbol 403 Button
on (release) { tellTarget ("/status") { gotoAndStop ("shootout"); }; }
Symbol 404 Button
on (release) { tellTarget ("/status") { gotoAndStop ("unlock"); }; }
Symbol 405 Button
on (release) { gotoAndPlay (1775); }
Symbol 411 Button
on (release) { gotoAndPlay (1757); }
Symbol 420 Button
on (keyPress "<Space>") { _root.spacebar = "yes"; }
Symbol 429 MovieClip Frame 27
stop();
Symbol 448 Button
on (release) { gotoAndPlay (1757); }
Symbol 449 Button
on (release) { gotoAndPlay (1); }
Symbol 471 Button
on (release) { getURL ("http://www.uachq.com", "_blank"); }
Symbol 476 Button
on (release) { gotoAndPlay (1); }
Symbol 479 Button
on (release) { getURL ("mailto:flatline972@hotmail.com"); }
Symbol 481 Button
on (release) { stopAllSounds(); gotoAndPlay (1055); }
Symbol 483 Button
on (release) { stopAllSounds(); gotoAndPlay (1621); }

Library Items

Symbol 1 Sound [playerpain]
Symbol 2 Sound [impouch]
Symbol 3 Sound [dryfire]
Symbol 4 Sound [berreta]Used by:Timeline
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:17
Symbol 7 SoundUsed by:17
Symbol 8 GraphicUsed by:17
Symbol 9 SoundUsed by:17
Symbol 10 GraphicUsed by:17
Symbol 11 GraphicUsed by:17
Symbol 12 GraphicUsed by:17
Symbol 13 GraphicUsed by:17
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [MCfireball]Uses:6 7 8 9 10 11 12 13 14 15 16
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:Timeline
Symbol 20 FontUsed by:21 28
Symbol 21 EditableTextUses:20Used by:29
Symbol 22 FontUsed by:23 33 36 37 39 41 44 45 46 64 67 69 73 74 76 77 79 81 84 85 86 87 88 89 90 91 92 93 94 96 98 102 104 105 106 107 108 109 110 111 112 115 116 117 118 119 120 121 122 123 124 125 127 128 151 152 154 155 160 161 182 183 218 219 236 238 239 248 249 254 256 321 322 323 324 325 326 327 328 406 407 408 409 410 412 413 430 445 446 447 465 473 474 477 478 480 482 484
Symbol 23 TextUses:22Used by:29
Symbol 24 FontUsed by:25
Symbol 25 EditableTextUses:24Used by:29
Symbol 26 FontUsed by:27 48
Symbol 27 TextUses:26Used by:29
Symbol 28 EditableTextUses:20Used by:29
Symbol 29 MovieClipUses:21 23 25 27 28Used by:Timeline
Symbol 30 GraphicUsed by:Timeline
Symbol 31 FontUsed by:32 47
Symbol 32 TextUses:31Used by:Timeline
Symbol 33 TextUses:22Used by:Timeline
Symbol 34 FontUsed by:35 52 465
Symbol 35 TextUses:34Used by:Timeline
Symbol 36 TextUses:22Used by:Timeline
Symbol 37 TextUses:22Used by:Timeline
Symbol 38 GraphicUsed by:43
Symbol 39 TextUses:22Used by:43
Symbol 40 GraphicUsed by:43
Symbol 41 TextUses:22Used by:43
Symbol 42 GraphicUsed by:43
Symbol 43 ButtonUses:38 39 40 41 42Used by:Timeline
Symbol 44 TextUses:22Used by:Timeline
Symbol 45 TextUses:22Used by:Timeline
Symbol 46 TextUses:22Used by:Timeline
Symbol 47 TextUses:31Used by:Timeline
Symbol 48 TextUses:26Used by:Timeline
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:Timeline
Symbol 51 GraphicUsed by:65 330 331 402  Timeline
Symbol 52 TextUses:34Used by:Timeline
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Streaming Sound 1Used by:Timeline

Instance Names

"bar"Frame 1Symbol 19 MovieClip
"status"Frame 860Symbol 113 MovieClip
"status"Frame 882Symbol 113 MovieClip
"status"Frame 1010Symbol 157 MovieClip
"status"Frame 1013Symbol 157 MovieClip
"status"Frame 1021Symbol 157 MovieClip
"status"Frame 1049Symbol 157 MovieClip
"status"Frame 1079Symbol 157 MovieClip
"head"Frame 1281Symbol 234 MovieClip
"pla"Frame 1324Symbol 247 MovieClip
"bar_zombie"Frame 1324Symbol 251 MovieClip
"bar_player"Frame 1324Symbol 251 MovieClip
"status"Frame 1613Symbol 157 MovieClip
"firemc"Frame 1757Symbol 313 MovieClip
"target"Frame 1757Symbol 317 MovieClip
"MCimp"Frame 1758Symbol 362 MovieClip
"MCzom"Frame 1758Symbol 388 MovieClip
"gun"Frame 1758Symbol 401 MovieClip
"hitMC"Frame 1758Symbol 402 MovieClip
"status"Frame 1765Symbol 113 MovieClip
"target"Frame 1771Symbol 317 MovieClip
"credits"Frame 2251Symbol 466 MovieClip
"head"Symbol 234 MovieClip Frame 1Symbol 233 MovieClip
"imp"Symbol 361 MovieClip Frame 1Symbol 360 MovieClip
"impMC"Symbol 362 MovieClip Frame 1Symbol 361 MovieClip
"zom"Symbol 388 MovieClip Frame 1Symbol 387 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "playerpain"
ExportAssets (56)Timeline Frame 1Symbol 2 as "impouch"
ExportAssets (56)Timeline Frame 1Symbol 3 as "dryfire"
ExportAssets (56)Timeline Frame 1Symbol 4 as "berreta"
ExportAssets (56)Timeline Frame 1Symbol 17 as "MCfireball"
ExportAssets (56)Timeline Frame 1489Symbol 4 as "berreta"
ExportAssets (56)Timeline Frame 1668Symbol 4 as "berreta"
ExportAssets (56)Timeline Frame 1682Symbol 4 as "berreta"
ExportAssets (56)Timeline Frame 1686Symbol 4 as "berreta"
ExportAssets (56)Timeline Frame 1689Symbol 4 as "berreta"
ExportAssets (56)Timeline Frame 1699Symbol 4 as "berreta"
ExportAssets (56)Timeline Frame 1729Symbol 4 as "berreta"
ExportAssets (56)Timeline Frame 2082Symbol 4 as "berreta"

Labels

"loading"Frame 1
"loaded"Frame 3
"noarmor"Frame 1017
"2"Frame 1080
"arg"Frame 1278
"going"Frame 1321
"start"Frame 1324
"loop"Frame 1325
"death"Frame 1343
"zombiewin"Frame 1347
"loopthis"Frame 1614
"win"Frame 1765
"dead"Frame 1771
"aftercredits"Frame 2265
"null"Symbol 113 MovieClip Frame 1
"outer_door"Symbol 113 MovieClip Frame 5
"unlock"Symbol 113 MovieClip Frame 11
"room_1"Symbol 113 MovieClip Frame 16
"tornup"Symbol 113 MovieClip Frame 22
"dead_throat"Symbol 113 MovieClip Frame 27
"barrel"Symbol 113 MovieClip Frame 32
"lookout"Symbol 113 MovieClip Frame 38
"armor"Symbol 113 MovieClip Frame 44
"armor_has"Symbol 113 MovieClip Frame 46
"window"Symbol 113 MovieClip Frame 51
"hall"Symbol 113 MovieClip Frame 57
"zombie_room"Symbol 113 MovieClip Frame 62
"eaten"Symbol 113 MovieClip Frame 67
"zombie_btn"Symbol 113 MovieClip Frame 72
"deadzombie"Symbol 113 MovieClip Frame 77
"deadzombie_room"Symbol 113 MovieClip Frame 83
"shootout"Symbol 113 MovieClip Frame 89
"null"Symbol 157 MovieClip Frame 1
"outer_door"Symbol 157 MovieClip Frame 5
"unlock"Symbol 157 MovieClip Frame 11
"room_1"Symbol 157 MovieClip Frame 16
"tornup"Symbol 157 MovieClip Frame 22
"dead_throat"Symbol 157 MovieClip Frame 27
"barrel"Symbol 157 MovieClip Frame 32
"lookout"Symbol 157 MovieClip Frame 38
"armor"Symbol 157 MovieClip Frame 44
"armor_has"Symbol 157 MovieClip Frame 46
"window"Symbol 157 MovieClip Frame 51
"hall"Symbol 157 MovieClip Frame 57
"zombie_room"Symbol 157 MovieClip Frame 62
"eaten"Symbol 157 MovieClip Frame 67
"zombie_btn"Symbol 157 MovieClip Frame 72
"deadzombie"Symbol 157 MovieClip Frame 77
"deadzombie_room"Symbol 157 MovieClip Frame 83
"shootout"Symbol 157 MovieClip Frame 89
"normal"Symbol 230 MovieClip Frame 1
"angry"Symbol 230 MovieClip Frame 8
"normal"Symbol 233 MovieClip Frame 1
"angry"Symbol 233 MovieClip Frame 8
"addpla"Symbol 247 MovieClip Frame 5
"fireball"Symbol 313 MovieClip Frame 5
"fire"Symbol 345 MovieClip Frame 26
"normal"Symbol 360 MovieClip Frame 2
"shoot"Symbol 360 MovieClip Frame 26
"hit"Symbol 360 MovieClip Frame 49
"die"Symbol 360 MovieClip Frame 54
"dup"Symbol 362 MovieClip Frame 5
"normal"Symbol 386 MovieClip Frame 2
"shoot"Symbol 386 MovieClip Frame 20
"hit"Symbol 386 MovieClip Frame 40
"die"Symbol 386 MovieClip Frame 45
"loop"Symbol 387 MovieClip Frame 115
"dup"Symbol 388 MovieClip Frame 5
"loop"Symbol 389 MovieClip Frame 30
"normal"Symbol 393 MovieClip Frame 1
"hide"Symbol 393 MovieClip Frame 10
"unhide"Symbol 393 MovieClip Frame 15
"normal"Symbol 401 MovieClip Frame 1
"shoot"Symbol 401 MovieClip Frame 3
"fire"Symbol 401 MovieClip Frame 4
"reload"Symbol 401 MovieClip Frame 16
"hitImp"Symbol 402 MovieClip Frame 2
"hitz"Symbol 402 MovieClip Frame 9

Dynamic Text Variables

bit_rateSymbol 21 EditableText""
timeleftSymbol 25 EditableText""
percentValSymbol 28 EditableText"100%"
_root.healthSymbol 324 EditableText"100"
_root.armorSymbol 325 EditableText"0"
_root.clipSymbol 326 EditableText"15"
_root.enemiesSymbol 328 EditableText"0"
enemiesSymbol 413 EditableText""




http://swfchan.com/10/47472/info.shtml
Created: 1/5 -2019 19:00:20 Last modified: 1/5 -2019 19:00:20 Server time: 13/05 -2024 07:41:35