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229595
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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DC" width="1" height="1"></div>

Pixellist.swf

This is the info page for
Flash #47538

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Franklin Gothic Book" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>01</b></font></p>

BRONZE

SILVER

GOLD

<p align="center"><font face="Arial_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ACHIEVEMENT NAME HERE</b></font></p>

<p align="center"><font face="Arial_10pt_st" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Criteria for achievement goes here.</font></p>

<p align="center"><font face="Franklin Gothic Demi" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Loading...</font></p>

CLICK TO TOGGLE QUALITY

Click on a level to play!

PIXELIST

HOW TO PLAY

ACHIEVEMENTS

MORE GAMES

<p align="center"><font face="Franklin Gothic Book" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LEVEL NAME HERE</b></font></p>

CLOSE

ACHIEVEMENTS

Welcome to Pixelist!
Click on the NEXT button to
start the tutorial!

NEXT

When you first join a level, you'll
see a display on the right. The
first level looks a bit like this...

PREV

Once you star t the game, you'll
see blocks of different colors flying
from all sides. Move around with
the mouse and grab them in the
left-to-right order that they appear
in on the display.

To beat level one, you'd grab
them in this order...

Go try it out now if you need to,
then return once you're done.

When there is more than one
row to the level, you simply
finish each row one at a time.

The NEXT display shows which
color you need next, if you are
ever in doubt.

For repeating colors, grab one,
and repeat it as many times
as needed by left-clicking.

CLICK!

Grabbing an incorrect block
deals 50% damage, and hitting
a correct one recovers 20%.
Repeating a block incorrectly
deals %25 damage, and
repeating correctly recovers 10%.

When you beat levels, you are
awarded a medal depending on
how many mistakes you made.
Gold is 0-2 mistakes.
Silver is 3-4 mistakes.
Bronze is 5+ mistakes.

Pressing ESCAPE pauses
the game, and allows you to
quit to the menu or retry the
level if you don't like your
progress.

You're now ready to play
Pixelist! Have fun!

START

You beat the level.

NEXT LEVEL

MAIN MENU

You lost the level.

RETRY

RETRY

PAUSED

ACHIEVEMENT UNLOCKED!

Congratulations!

YOU BEAT EVERY LEVEL OF PIXELIST!
THANKS FOR PLAYING!

LEVEL NUMBER

<p align="left"><font face="Gill Sans MT" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL NAME</font></p>

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false;
Instance of Symbol 32 MovieClip "ProgressBar" in Frame 1
onClipEvent (enterFrame) { totalData = _root.getBytesTotal(); loadedData = _root.getBytesLoaded(); percentageLoaded = Math.round((loadedData / totalData) * 100) + 1; gotoAndStop(percentageLoaded); _root.Percentage = percentageLoaded; if (totalData == loadedData) { _root.gotoAndStop("Credits"); } }
Frame 2
stop();
Instance of Symbol 60 MovieClip "toggleSound" in Frame 3
onClipEvent (load) { swapDepths(5250); songNumber = 0; isMuted = false; gameSongs = new Sound(); gameSongs.attachSound("Song" + songNumber); gameSongs.start(); gameSongs.onSoundComplete = function () { songNumber++; if (songNumber == 2) { songNumber = 0; } gameSongs.attachSound("Song" + songNumber); gameSongs.start(); }; _root.gotoAndStop("Menu"); } on (release) { allSounds = new Sound(); if (!isMuted) { isMuted = true; allSounds.setVolume(0); gotoAndStop ("Muted"); } else { isMuted = false; allSounds.setVolume(100); gotoAndStop ("Playing"); } }
Frame 4
stop(); levelNames = ["THE LINE", "TRIPLE LINE", "HAMMER", "DICE", "MASTER SWORD", "VOLCANO", "FLOWER", "SNAKE", "PENCIL", "HOUSE", "CROSSHAIRS", "WATERMELON", "CHICKEN", "COLOR PALETTE", "DEFORMED MAN", "RAINBOW", "SAILBOAT", "COOKIE", "CAMP-FIRE", "VAN", "COMET", "HAPPY FACE", "COMPANION CUBE", "SPIRAL", "FIREWORK"]; saveData = SharedObject.getLocal("pixelistData"); hasPlayed = saveData.data.Played; if (!hasPlayed) { saveData.data.scrollPos = 40; saveData.data.Played = true; saveData.data.levelMax = 1; saveData.data.goldMedals = 0; saveData.data.levelData = []; saveData.data.achievementData = []; I = 0; while (I < 25) { saveData.data.levelData.push(0); I++; } I = 0; while (I < 7) { saveData.data.achievementData.push(0); I++; } saveData.data.scrollPos = 40; } else { _root.Scrollbar._x = saveData.data.scrollPos; _root.Scrollbar.xDestination = _root.Scrollbar._x; }
Instance of Symbol 68 MovieClip "Scrollbar" in Frame 4
onClipEvent (load) { Grabbed = false; xOffset = 0; Progress = 0; } onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse, true)) { Grabbed = true; xOffset = _x - _root._xmouse; } } onClipEvent (mouseUp) { Grabbed = false; } onClipEvent (enterFrame) { if (Grabbed) { xDestination = _root._xmouse + xOffset; if (xDestination < 40) { xDestination = 40; } else if (xDestination > 460) { xDestination = 460; } } xDifference = xDestination - _x; xDifference = xDifference / 4; _x = (_x + xDifference); Progress = (xDestination - 40) / 420; }
Instance of Symbol 70 MovieClip in Frame 4
onClipEvent (load) { xOrigin = _x; I = 0; while (I < 25) { newOption = attachMovie("levelOption", "levelOption" + I, I); newOption._x = (I * newOption._width) + (I * 10); newOption.Level = I + 1; newOption.buttonLevel = I; if (_root.hasPlayed) { newOption.Medal.gotoAndStop(_root.saveData.data.levelData[I] + 1); } if (_root.saveData.data.levelMax > I) { newOption.Locked._visible = false; } I++; } } onClipEvent (enterFrame) { percentPosition = _root.Scrollbar.Progress; xDestination = ((-percentPosition) * 1760) + xOrigin; xDifference = xDestination - _x; xDifference = xDifference / 4; _x = (_x + xDifference); hitLevel = false; I = 0; while (I < 25) { levelNow = this["levelOption" + I]; if (levelNow.hitTest(_root._xmouse, _root._ymouse, true)) { if ((_root._xmouse >= 40) && (_root._xmouse <= 520)) { if (!levelNow.Locked._visible) { hitLevel = true; _root.levelInformation._visible = true; _root.levelInformation.levelName = _root.levelNames[I]; _root.levelInformation._x = _root._xmouse + 10; _root.levelInformation._y = _root._ymouse - 10; } } } I++; } if (!hitLevel) { _root.levelInformation._visible = false; } } onClipEvent (mouseUp) { I = 0; while (I < 25) { levelNow = this["levelOption" + I]; if ((levelNow.hitTest(_root._xmouse, _root._ymouse, true) && (_root.achievementsMenu.xDestination == _root.achievementsMenu.xStart)) && (_root.instructionsMenu.xDestination == _root.instructionsMenu.xStart)) { if ((_root._xmouse >= 40) && (_root._xmouse <= 520)) { _root.saveData.data.scrollPos = _root.Scrollbar._x; if (!levelNow.Locked._visible) { _root.Level = levelNow.buttonLevel; K = 0; while (K < 25) { this["levelOption" + K].removeMovieClip(); K++; } _root.gotoAndStop("Game"); } } } I++; } }
Instance of Symbol 72 MovieClip "Crosshair" in Frame 4
onClipEvent (load) { swapDepths(10000); } onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; Mouse.hide(); }
Instance of Symbol 101 MovieClip "achievementsMenu" in Frame 4
onClipEvent (load) { xSpeed = 0; xStart = _x; xDestination = xStart; } onClipEvent (enterFrame) { xSpeed = xSpeed + ((xDestination - _x) * 0.1); xSpeed = xSpeed * 0.7; _x = (_x + xSpeed); }
Instance of Symbol 123 MovieClip "instructionsMenu" in Frame 4
onClipEvent (load) { xSpeed = 0; xStart = _x; xDestination = xStart; } onClipEvent (enterFrame) { xSpeed = xSpeed + ((xDestination - _x) * 0.1); xSpeed = xSpeed * 0.7; _x = (_x + xSpeed); }
Frame 5
function Start() { saveData = SharedObject.getLocal("pixelistData"); endLevel(); blockNum = 0; blockArray = []; blockInterval = 1550 - (15 * Level); blockDelay = 0; blockSpeed = 5; deadNum = 0; deadArray = []; playerMaxHealth = 30; playerHealth = playerMaxHealth; playerDamage = 10; Health.gotoAndStop(100); rowNow = 2; columnNow = 0; smallBlockNum = 0; smallBlockCounter = getTimer(); smallBlockDelay = 50; smallBlockArray = []; O = [150, -50, -200]; W = [200, 200, 200]; Y = [190, 150, -150]; G = [-80, 160, -150]; GR = [-150, -150, -150]; LG = [-50, -50, -50]; BL = [-100, 30, 130]; BR = [-50, -70, -120]; R = [200, -140, -150]; P = [150, -30, 0]; N = 0; nextDelay = 0; cursorFriction = 0.4; Paused = false; stageLeft = 20; stageRight = 340; stageTop = 20; stageBottom = 340; levelHits = 0; Level1 = ["THE LINE", [50, 30], [GR, W, BL]]; Level2 = ["TRIPLE LINE", [50, 10], [G, G, G], [R, R, R], [W, W, W]]; Level3 = ["HAMMER", [30, -10], [N, GR, GR, GR, N], [N, GR, GR, GR, N], [N, N, BR, N, N], [N, N, BR, N, N], [N, N, BR, N, N]]; Level4 = ["DICE", [30, -10], [W, W, W, W, W], [W, GR, W, W, W], [W, W, W, W, W], [W, W, W, GR, W], [W, W, W, W, W]]; Level5 = ["MASTER SWORD", [30, -30], [N, N, BL, N, N], [N, BL, BL, BL, N], [N, N, W, N, N], [N, N, W, N, N], [N, N, W, N, N], [N, GR, GR, GR, N], [GR, GR, GR, GR, GR]]; Level6 = ["VOLCANO", [10, -20], [N, N, O, N, O, N, N], [N, Y, N, R, N, Y, N], [N, N, N, W, N, N, N], [N, N, W, W, W, N, N], [N, GR, GR, GR, GR, GR, N], [GR, GR, GR, GR, GR, GR, GR]]; Level7 = ["FLOWER", [30, -20], [N, R, R, R, N], [N, R, Y, R, N], [N, R, R, R, N], [N, N, G, N, N], [N, G, G, G, N], [N, N, G, N, N]]; Level8 = ["SNAKE", [10, -30], [N, GR, G, G, G, N, R], [N, G, G, R, R, R, N], [N, G, G, G, G, N, R], [N, N, G, N, N, N, N], [G, N, G, N, N, N, N], [G, N, G, G, G, N, N], [N, G, G, G, G, G, N]]; Level9 = ["PENCIL", [50, -40], [P, P, P], [W, W, W], [Y, Y, Y], [Y, Y, Y], [Y, Y, Y], [BR, BR, BR], [N, BR, N], [N, GR, N]]; Level10 = ["HOUSE", [20, -20], [N, N, R, R, N, N], [N, R, R, R, R, N], [R, R, R, R, R, R], [N, W, W, W, W, N], [N, W, BR, W, W, N], [N, W, BR, W, W, N]]; Level11 = ["CROSSHAIRS", [10, -30], [N, N, GR, GR, GR, N, N], [N, GR, W, R, W, GR, N], [GR, W, W, R, W, W, GR], [GR, R, R, R, R, R, GR], [GR, W, W, R, W, W, GR], [N, GR, W, R, W, GR, N], [N, N, GR, GR, GR, N, N]]; Level12 = ["WATERMELON", [10, -20], [N, N, N, R, N, N, N], [N, N, R, R, GR, N, N], [G, GR, R, R, R, R, G], [G, R, R, GR, R, R, G], [N, G, R, R, R, G, N], [N, N, G, G, G, N, N]]; Level13 = ["CHICKEN", [20, -30], [N, N, N, R, R, N], [N, N, N, W, GR, N], [N, W, N, W, W, Y], [W, W, W, W, W, N], [N, W, LG, LG, W, N], [N, N, W, W, N, N], [N, N, O, O, N, N]]; Level14 = ["COLOR PALETTE", [30, -30], [N, BR, BR, BR, N], [BR, BR, R, Y, BR], [BR, BR, BR, G, BR], [BR, BR, BR, BL, BR], [BR, W, BR, BR, BR], [BR, BR, BR, BR, N], [N, BR, BR, N, N]]; Level15 = ["DEFORMED MAN", [30, -20], [N, N, Y, N, N], [Y, R, R, R, Y], [N, N, R, N, N], [N, N, R, N, N], [N, BL, N, BL, N], [GR, BL, N, BL, GR]]; Level16 = ["RAINBOW", [10, -10], [N, R, R, R, R, R, N], [R, G, G, G, G, G, R], [R, G, BL, BL, BL, G, R], [R, G, BL, N, BL, G, R], [R, G, BL, N, BL, G, R]]; Level17 = ["SAILBOAT", [10, -30], [N, N, N, N, W, N, N], [N, N, W, BR, W, W, N], [N, W, W, BR, W, W, N], [W, W, W, BR, W, W, W], [BR, BR, BR, BR, BR, BR, BR], [N, BR, BR, BR, BR, BR, N], [BL, BL, BL, BL, BL, BL, BL]]; Level18 = ["COOKIE", [10, -30], [N, BR, BR, BR, BR, BR, N], [BR, BR, BR, GR, BR, BR, BR], [BR, GR, BR, BR, BR, BR, BR], [BR, BR, BR, BR, BR, GR, BR], [BR, BR, GR, BR, BR, BR, BR], [BR, BR, BR, BR, GR, BR, BR], [N, BR, BR, BR, BR, BR, N]]; Level19 = ["CAMP-FIRE", [30, -40], [N, N, R, N, N], [N, R, R, R, N], [R, R, Y, R, R], [R, Y, Y, Y, R], [R, Y, Y, Y, R], [N, R, Y, R, N], [N, N, BR, N, N], [BR, BR, N, BR, BR]]; Level20 = ["VAN", [10, -20], [N, G, G, G, G, G, N], [G, W, W, G, W, W, G], [G, G, G, G, G, G, G], [G, GR, G, G, G, GR, G], [GR, W, GR, G, GR, W, GR], [N, GR, N, N, N, GR, N]]; Level21 = ["COMET", [20, -20], [R, Y, N, N, N, N], [N, R, O, N, N, N], [N, Y, R, Y, N, N], [N, N, O, R, Y, N], [N, N, Y, O, GR, GR], [N, N, N, Y, GR, GR]]; Level22 = ["HAPPY FACE", [20, -20], [Y, Y, Y, Y, Y, Y], [Y, BL, Y, Y, BL, Y], [Y, Y, Y, Y, Y, Y], [Y, R, Y, Y, R, Y], [Y, R, R, R, R, Y], [Y, Y, Y, Y, Y, Y]]; Level23 = ["COMPANION CUBE", [10, -30], [W, W, LG, LG, LG, W, W], [W, LG, LG, W, LG, LG, W], [LG, LG, W, W, W, LG, LG], [LG, W, P, W, P, W, LG], [LG, LG, W, P, W, LG, LG], [W, LG, LG, W, LG, LG, W], [W, W, LG, LG, LG, W, W]]; Level24 = ["SPIRAL", [20, -20], [Y, Y, G, G, BL, BL], [N, N, N, N, N, P], [P, P, R, R, N, P], [BL, N, N, GR, N, R], [BL, N, N, N, N, R], [G, G, Y, Y, O, O]]; Level25 = ["FIREWORK", [10, -30], [R, N, N, Y, N, BL, R], [BL, R, O, Y, BL, R, N], [N, BL, R, BL, R, O, N], [Y, Y, BL, R, BL, Y, Y], [N, O, R, BL, R, BL, N], [N, R, BL, Y, O, R, BL], [R, BL, N, Y, N, N, R]]; levelArray = [Level1, Level2, Level3, Level4, Level5, Level6, Level7, Level8, Level9, Level10, Level11, Level12, Level13, Level14, Level15, Level16, Level17, Level18, Level19, Level20, Level21, Level22, Level23, Level24, Level25]; levelColoursArray = []; columnsNum = levelArray[Level][2].length; rowsNum = levelArray[Level].length; escDown = false; parseColours(); startButton._visible = true; gameStart = false; lastColour = 0; drawLevel(); } function Run() { crosshairMove(); scaleLevelDisplay(); levelTextDisplay(); pauseGame(); if (!Paused) { prepareColour(); cursorMove(); showHealth(); if (gameStart) { displayNext(); blockCreate(); blockMove(); blockRemove(); blockDead(); } } } function Click() { if (gameStart && (!Paused)) { repeatBlock(); } } function pauseGame() { if (Key.isDown(27)) { if (!escDown) { escDown = true; if (!Paused) { nextDelay = blockDelay - getTimer(); Paused = true; I = 0; while (I < blockArray.length) { blockArray[I]._visible = false; I++; } pauseScreen.xDestination = 280; } else { Paused = false; blockDelay = getTimer() + nextDelay; I = 0; while (I < blockArray.length) { blockArray[I]._visible = true; I++; } pauseScreen.xDestination = pauseScreen.xStart; } } } else { escDown = false; } } function parseColours() { I = 2; while (I < rowsNum) { K = 0; while (K < columnsNum) { currentColour = levelArray[Level][I][K]; if (currentColour != N) { canAdd = true; J = 0; while (J < levelColoursArray.length) { if (currentColour == levelColoursArray[J]) { canAdd = false; break; } J++; } if (canAdd) { levelColoursArray.push(currentColour); } } K++; } I++; } } function prepareColour() { while (levelArray[Level][rowNow][columnNow] == N) { columnNow++; if (columnNow == columnsNum) { columnNow = 0; rowNow++; if (rowNow == rowsNum) { winLevel(); } } } } function crosshairMove() { Crosshair._x = _xmouse; Crosshair._y = _ymouse; } function cursorMove() { xDifference = _xmouse - Cursor._x; yDifference = _ymouse - Cursor._y; xDifference = xDifference * cursorFriction; yDifference = yDifference * cursorFriction; Cursor._x = Cursor._x + xDifference; Cursor._y = Cursor._y + yDifference; cursorTop = Cursor._y - (Cursor._height / 2); cursorBottom = Cursor._y + (Cursor._height / 2); cursorRight = Cursor._x + (Cursor._width / 2); cursorLeft = Cursor._x - (Cursor._width / 2); if (cursorRight > stageRight) { Cursor._x = stageRight - (Cursor._width / 2); } else if (cursorLeft < stageLeft) { Cursor._x = stageLeft + (Cursor._width / 2); } if (cursorBottom > stageBottom) { Cursor._y = stageBottom - (Cursor._height / 2); } else if (cursorTop < stageTop) { Cursor._y = stageTop + (Cursor._height / 2); } } function levelTextDisplay() { levelText.Level = "LEVEL " + (Level + 1); levelText.Name = levelArray[Level][0]; destinationAlpha = 100 - (85 * gameStart); differenceAlpha = Math.round((destinationAlpha - levelText._alpha) / 10); levelText._alpha = levelText._alpha + differenceAlpha; } function drawLevel() { I = 2; while (I < rowsNum) { K = 0; while (K < columnsNum) { currentColour = levelArray[Level][I][K]; if (currentColour == N) { } else { newSmallBlock = attachMovie("smallBlock", ("smallBlock" + K) + I, smallBlockNum + 5000); newSmallBlock._x = ((Display._x + levelArray[Level][1][0]) + (K * 20)) + 20; newSmallBlock._y = ((Display._y + levelArray[Level][1][1]) + (I * 20)) + 20; newSmallBlock._alpha = 0; newSmallBlock._xscale = 10; newSmallBlock._yscale = 10; newSmallBlock.destAlpha = 40; newSmallBlock.destScale = 100; newSmallBlock.scaleSpeed = 0; newSmallBlock.Display = false; smallBlockColour = new Color(newSmallBlock); myTransform = new Object(); myTransform.rb = currentColour[0]; myTransform.gb = currentColour[1]; myTransform.bb = currentColour[2]; smallBlockColour.setTransform(myTransform); smallBlockNum++; smallBlockArray.push(newSmallBlock); } K++; } I++; } } function scaleLevelDisplay() { I = 0; while (I < smallBlockArray.length) { currentSmallBlock = smallBlockArray[I]; delayDifference = getTimer() - smallBlockCounter; delayDifference = delayDifference / smallBlockDelay; if (delayDifference > I) { currentSmallBlock.scaleSpeed = currentSmallBlock.scaleSpeed + ((currentSmallBlock.destScale - currentSmallBlock._xscale) * 0.1); currentSmallBlock.scaleSpeed = currentSmallBlock.scaleSpeed * 0.8; currentSmallBlock._xscale = currentSmallBlock._xscale + currentSmallBlock.scaleSpeed; currentSmallBlock._yscale = currentSmallBlock._yscale + currentSmallBlock.scaleSpeed; alphaDifference = currentSmallBlock.destAlpha - currentSmallBlock._alpha; alphaDifference = alphaDifference / 10; currentSmallBlock._alpha = currentSmallBlock._alpha + alphaDifference; } I++; } } function blockCreate() { if (getTimer() > blockDelay) { I = 0; while (I < 4) { newBlock = attachMovie("Block", "Block" + blockNum, blockNum); switch (I) { case 0 : newBlock._x = -20; newBlock._y = (Math.floor(Math.random() * 8) * 40) + 20; newBlock.xSpeed = 1; newBlock.ySpeed = 0; break; case 1 : newBlock._x = 350; newBlock._y = (Math.floor(Math.random() * 8) * 40) + 20; newBlock.xSpeed = -1; newBlock.ySpeed = 0; break; case 2 : newBlock._x = (Math.floor(Math.random() * 8) * 40) + 20; newBlock._y = -20; newBlock.xSpeed = 0; newBlock.ySpeed = 1; break; case 3 : newBlock._x = (Math.floor(Math.random() * 8) * 40) + 20; newBlock._y = 350; newBlock.xSpeed = 0; newBlock.ySpeed = -1; } newColour = levelColoursArray[Math.floor(Math.random() * levelColoursArray.length)]; newBlockColour = new Color(newBlock); myTransform = new Object(); myTransform.rb = newColour[0]; myTransform.gb = newColour[1]; myTransform.bb = newColour[2]; newBlockColour.setTransform(myTransform); newBlock.Colour = newColour; blockNum++; blockArray.push(newBlock); blockDelay = getTimer() + blockInterval; I++; } } } function blockMove() { I = 0; while (I < blockArray.length) { currentBlock = blockArray[I]; currentBlock._x = currentBlock._x + (blockSpeed * currentBlock.xSpeed); currentBlock._y = currentBlock._y + (blockSpeed * currentBlock.ySpeed); if (currentBlock.hitTest(Cursor)) { colourHit = currentBlock.Colour; nextColour = levelArray[Level][rowNow][columnNow]; blockArray.splice(I, 1); if (colourHit == nextColour) { currentBlock.xDestination = _root[("smallBlock" + columnNow) + rowNow]._x - 10; currentBlock.yDestination = _root[("smallBlock" + columnNow) + rowNow]._y - 10; currentBlock.swapDepths(deadNum + 15000); deadNum++; deadArray.push(currentBlock); collectSound = new Sound(); collectSound.attachSound("Collect"); collectSound.start(); if (playerHealth < playerMaxHealth) { playerHealth = playerHealth + (playerMaxHealth / 5); if (playerHealth > playerMaxHealth) { playerHealth = playerMaxHealth; } } lastColour = colourHit; _root[("smallBlock" + columnNow) + rowNow].destAlpha = 100; columnNow++; if (columnNow == columnsNum) { rowNow++; columnNow = 0; if (rowNow == rowsNum) { winLevel(); } } } else { wrongSound = new Sound(); wrongSound.attachSound("Wrong"); wrongSound.start(); currentBlock.removeMovieClip(); playerHealth = playerHealth - playerDamage; levelHits++; if (playerHealth <= 0) { loseLevel(); } } } I++; } } function blockRemove() { I = 0; while (I < blockArray.length) { currentBlock = blockArray[I]; blockLeft = currentBlock._x; blockRight = currentBlock._x + currentBlock._width; blockTop = currentBlock._y; blockBottom = currentBlock._y + currentBlock._height; if (((((blockLeft > stageRight) && (currentBlock.xSpeed == 1)) || ((blockRight < stageLeft) && (currentBlock.xSpeed == -1))) || ((blockTop > stageBottom) && (currentBlock.ySpeed == 1))) || ((blockBottom < stageTop) && (currentBlock.ySpeed == -1))) { currentBlock.removeMovieClip(); blockArray.splice(I, 1); } I++; } } function repeatBlock() { if (lastColour != 0) { nextColour = levelArray[Level][rowNow][columnNow]; if (lastColour == nextColour) { repeatSound = new Sound(); repeatSound.attachSound("Repeat"); repeatSound.start(); if (playerHealth < playerMaxHealth) { playerHealth = playerHealth + (playerMaxHealth / 10); if (playerHealth > playerMaxHealth) { playerHealth = playerMaxHealth; } } _root[("smallBlock" + columnNow) + rowNow].destAlpha = 100; columnNow++; if (columnNow == columnsNum) { rowNow++; columnNow = 0; if (rowNow == rowsNum) { winLevel(); } } } else { wrongSound = new Sound(); wrongSound.attachSound("Wrong"); wrongSound.start(); playerHealth = playerHealth - (playerDamage / 2); levelHits++; if (playerHealth <= 0) { loseLevel(); } } } } function endLevel() { I = 0; while (I < blockArray.length) { blockArray[I].removeMovieClip(); I++; } I = 0; while (I < smallBlockArray.length) { smallBlockArray[I].removeMovieClip(); I++; } I = 0; while (I < deadArray.length) { deadArray[I].removeMovieClip(); I++; } deadArray = []; smallBlockArray = []; blockArray = []; gameStart = false; } function showHealth() { currentHealth = playerHealth; if (playerHealth < 0) { currentHealth = 0; } healthPercentage = Math.round((currentHealth / playerMaxHealth) * 100); frameDifference = ((healthPercentage + 1) - Health._currentframe) / 5; if (frameDifference != 0) { if ((frameDifference < 1) && (frameDifference > 0)) { frameDifference = 1; } else if ((frameDifference > -1) && (frameDifference < 0)) { frameDifference = -1; } } newFrame = Math.round(Health._currentframe + frameDifference); Health.gotoAndStop(newFrame); } function loseLevel() { endLevel(); Loss.yDestination = 185; } function winLevel() { endLevel(); gotGold = false; if (levelHits <= 2) { Victory.Medal.gotoAndStop("Gold"); if (saveData.data.levelData[Level] < 3) { saveData.data.levelData[Level] = 3; saveData.data.goldMedals++; gotGold = true; } } else if (levelHits <= 4) { Victory.Medal.gotoAndStop("Silver"); if (saveData.data.levelData[Level] < 2) { saveData.data.levelData[Level] = 2; } } else { Victory.Medal.gotoAndStop("Bronze"); if (saveData.data.levelData[Level] < 1) { saveData.data.levelData[Level] = 1; } } if (Level < 24) { Victory.yDestination = 185; } else { BeatGame.xDestination = 280; } if ((saveData.data.levelMax == (Level + 1)) && (saveData.data.levelMax != 25)) { saveData.data.levelMax++; } Achievement1 = ["Across the Finish Line", "Finish all 25 levels."]; Achievement2 = ["Rookie", "Earn gold on 5 levels."]; Achievement3 = ["Novice", "Earn gold on 10 levels."]; Achievement4 = ["Pixel Enthusiast", "Earn gold on 15 levels."]; Achievement5 = ["Dedicated Pixelist", "Earn gold on 20 levels."]; Achievement6 = ["Pixel Precision", "Earn gold on all levels."]; Achievement7 = ["Frogger", "Beat level 25 without any mistakes."]; showAchievement = false; if (gotGold) { switch (saveData.data.goldMedals) { case 5 : saveData.data.achievementData[1] = 1; showAchievement = true; break; case 10 : saveData.data.achievementData[2] = 1; showAchievement = true; break; case 15 : saveData.data.achievementData[3] = 1; showAchievement = true; break; case 20 : saveData.data.achievementData[4] = 1; showAchievement = true; break; case 25 : saveData.data.achievementData[5] = 1; showAchievement = true; } } if ((Level == 24) && (levelHits == 0)) { saveData.data.achievementData[6] = 1; showAchievement = true; } if ((saveData.data.levelMax == 25) && (!saveData.data.achievementData[0])) { saveData.data.achievementData[0] = 1; showAchievement = true; } if (showAchievement) { achievementUnlocked.xDestination = 280; achievementSound = new Sound(); achievementSound.attachSound("Fanfare"); achievementSound.start(); } } function blockDead() { I = 0; while (I < deadArray.length) { currentBlock = deadArray[I]; xDifference = currentBlock.xDestination - currentBlock._x; yDifference = currentBlock.yDestination - currentBlock._y; xDifference = xDifference / 5; yDifference = yDifference / 5; sizeDifference = 20 - currentBlock._width; sizeDifference = sizeDifference / 5; alphaDifference = -currentBlock._alpha; alphaDifference = alphaDifference / 10; currentBlock._x = currentBlock._x + xDifference; currentBlock._y = currentBlock._y + yDifference; currentBlock._width = currentBlock._width + sizeDifference; currentBlock._height = currentBlock._height + sizeDifference; currentBlock._alpha = currentBlock._alpha + alphaDifference; if (currentBlock._alpha == 0) { currentBlock.removeMovieClip(); deadArray.splice(I, 1); } I++; } } function displayNext() { myColour = new Color(nextDisplay); myTransform = new Object(); myTransform.rb = levelArray[Level][rowNow][columnNow][0]; myTransform.gb = levelArray[Level][rowNow][columnNow][1]; myTransform.bb = levelArray[Level][rowNow][columnNow][2]; myColour.setTransform(myTransform); } function clearAll() { endLevel(); Mouse.show(); levelText.removeMovieClip(); Cursor.removeMovieClip(); Display.removeMovieClip(); pauseScreen.removeMovieClip(); Victory.removeMovieClip(); Loss.removeMovieClip(); Background.removeMovieClip(); Health.removeMovieClip(); BeatGame.removeMovieClip(); achievementUnlocked.removeMovieClip(); } function gotoMainMenu() { clearAll(); gotoAndStop ("Menu"); }
Instance of Symbol 125 MovieClip "Background" in Frame 5
onClipEvent (load) { this.swapDepths(4950); }
Instance of Symbol 128 MovieClip "Display" in Frame 5
onClipEvent (load) { this.swapDepths(4960); }
Instance of Symbol 138 MovieClip "Health" in Frame 5
onClipEvent (load) { swapDepths(7400); }
Instance of Symbol 150 MovieClip "Victory" in Frame 5
onClipEvent (load) { swapDepths(7500); ySpeed = 0; yStart = _y; yDestination = yStart; } onClipEvent (enterFrame) { ySpeed = ySpeed + ((yDestination - _y) * 0.1); ySpeed = ySpeed * 0.7; _y = (_y + ySpeed); }
Instance of Symbol 159 MovieClip "Loss" in Frame 5
onClipEvent (load) { swapDepths(7510); ySpeed = 0; yStart = _y; yDestination = yStart; } onClipEvent (enterFrame) { ySpeed = ySpeed + ((yDestination - _y) * 0.1); ySpeed = ySpeed * 0.7; _y = (_y + ySpeed); }
Instance of Symbol 164 MovieClip "pauseScreen" in Frame 5
onClipEvent (load) { swapDepths(7530); xSpeed = 0; xStart = _x; xDestination = xStart; } onClipEvent (enterFrame) { xSpeed = xSpeed + ((xDestination - _x) * 0.1); xSpeed = xSpeed * 0.7; _x = (_x + xSpeed); }
Instance of Symbol 168 MovieClip "achievementUnlocked" in Frame 5
onClipEvent (load) { swapDepths(7600); xSpeed = 0; xStart = _x; xDestination = xStart; } onClipEvent (enterFrame) { xSpeed = xSpeed + ((xDestination - _x) * 0.1); xSpeed = xSpeed * 0.7; _x = (_x + xSpeed); }
Instance of Symbol 172 MovieClip "BeatGame" in Frame 5
onClipEvent (load) { swapDepths(7560); xSpeed = 0; xStart = _x; xDestination = xStart; } onClipEvent (enterFrame) { xSpeed = xSpeed + ((xDestination - _x) * 0.1); xSpeed = xSpeed * 0.7; _x = (_x + xSpeed); }
Instance of Symbol 116 MovieClip "Cursor" in Frame 5
onClipEvent (load) { swapDepths(7450); }
Instance of Symbol 177 MovieClip "levelText" in Frame 5
onClipEvent (load) { swapDepths(15500); }
Instance of Symbol 178 MovieClip in Frame 5
onClipEvent (load) { _root.Start(); } onClipEvent (enterFrame) { _root.Run(); } onClipEvent (mouseDown) { _root.Click(); }
Symbol 11 MovieClip Frame 1
stop();
Symbol 22 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 1
stop();
Symbol 48 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 51 MovieClip Frame 1
_root.stop(); gotoAndPlay (2);
Symbol 51 MovieClip Frame 218
_root.nextFrame();
Symbol 60 MovieClip Frame 1
stop();
Symbol 63 Button
on (release) { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } else { _quality = "HIGH"; } }
Symbol 80 Button
on (release) { if (_root.achievementsMenu.xDestination == _root.achievementsMenu.xStart) { _root.instructionsMenu.xDestination = 280; } }
Symbol 84 Button
on (release) { if (_root.instructionsMenu.xDestination == _root.instructionsMenu.xStart) { _root.achievementsMenu.xDestination = 135; } }
Symbol 86 Button
on (release) { _root.getURL("http://www.armorgames.com", "_blank"); }
Symbol 94 Button
on (release) { xDestination = xStart; }
Instance of Symbol 68 MovieClip "Scrollbar" in Symbol 101 MovieClip Frame 1
onClipEvent (load) { Grabbed = false; yOffset = 0; yDestination = _y; Progress = 0; } onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse, true)) { Grabbed = true; yOffset = _y - _root._ymouse; } } onClipEvent (mouseUp) { Grabbed = false; } onClipEvent (enterFrame) { if (Grabbed) { yDestination = _root._ymouse + yOffset; if (yDestination < 40) { yDestination = 40; } else if (yDestination > 130) { yDestination = 130; } } yDifference = yDestination - _y; yDifference = yDifference / 4; _y = (_y + yDifference); Progress = (yDestination - 40) / 100; }
Instance of Symbol 97 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (load) { Achievement1 = ["Across the Finish Line", "Finish all 25 levels."]; Achievement2 = ["Rookie", "Earn gold on 5 levels."]; Achievement3 = ["Novice Pixelist", "Earn gold on 10 levels."]; Achievement4 = ["Pixel Enthusiast", "Earn gold on 15 levels."]; Achievement5 = ["Dedicated Pixelist", "Earn gold on 20 levels."]; Achievement6 = ["Pixel Perfect", "Earn gold on all levels."]; Achievement7 = ["Frogger", "Beat level 25 with no mistakes."]; Achievements = [Achievement1, Achievement2, Achievement3, Achievement4, Achievement5, Achievement6, Achievement7]; I = 0; while (I < 7) { newAchievement = attachMovie("achievementOption", "achievementOption" + I, I); newAchievement._y = (I * newAchievement._height) + (5 * I); newAchievement.achievementName = Achievements[I][0]; newAchievement.achievementCriteria = Achievements[I][1]; if (_root.saveData.data.achievementData[I]) { newAchievement.Status.gotoAndStop("Unlocked"); } else { newAchievement.Status.gotoAndStop("Locked"); } I++; } yOrigin = _y; } onClipEvent (enterFrame) { percentPosition = _parent.Scrollbar.Progress; yDestination = ((-percentPosition) * 180) + yOrigin; yDifference = yDestination - _y; yDifference = yDifference / 4; _y = (_y + yDifference); }
Symbol 104 Button
on (release) { nextFrame(); }
Symbol 107 Button
on (release) { prevFrame(); }
Symbol 123 MovieClip Frame 1
stop();
Symbol 130 Button
on (release) { _root.startButton._visible = false; _root.gameStart = true; }
Symbol 138 MovieClip Frame 1
stop();
Symbol 145 Button
on (release) { _root.Level++; _root.Start(); yDestination = yStart; _root.achievementUnlocked.xDestination = _root.achievementUnlocked.xStart; }
Symbol 149 Button
on (release) { _root.gotoMainMenu(); }
Symbol 158 Button
on (release) { _root.Start(); yDestination = yStart; }
Symbol 162 Button
on (release) { _root.Start(); xDestination = xStart; _root.Victory.yDestination = _root.Victory.yStart; _root.Loss.yDestination = _root.Loss.yStart; }

Library Items

Symbol 1 GraphicUsed by:14
Symbol 2 FontUsed by:3 6 8 10 73 78 82 85 88 92 103 106 129 143 147 155 157
Symbol 3 EditableTextUses:2Used by:14
Symbol 4 GraphicUsed by:11
Symbol 5 GraphicUsed by:11
Symbol 6 TextUses:2Used by:11
Symbol 7 GraphicUsed by:11
Symbol 8 TextUses:2Used by:11
Symbol 9 GraphicUsed by:11
Symbol 10 TextUses:2Used by:11
Symbol 11 MovieClipUses:4 5 6 7 8 9 10Used by:14 150
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClip [levelOption]Uses:1 3 11 13
Symbol 15 GraphicUsed by:23
Symbol 16 FontUsed by:17
Symbol 17 EditableTextUses:16Used by:23
Symbol 18 FontUsed by:19
Symbol 19 EditableTextUses:18Used by:23
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:20 21Used by:23
Symbol 23 MovieClip [achievementOption]Uses:15 17 19 22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [Block]Uses:24Used by:118 123  Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [smallBlock]Uses:26Used by:118 123
Symbol 28 GraphicUsed by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:31 63
Symbol 31 MovieClipUses:30Used by:32
Symbol 32 MovieClipUses:28 29 31Used by:Timeline
Symbol 33 FontUsed by:34
Symbol 34 EditableTextUses:33Used by:Timeline
Symbol 35 GraphicUsed by:131  Timeline
Symbol 36 GraphicUsed by:51
Symbol 37 GraphicUsed by:51
Symbol 38 GraphicUsed by:51
Symbol 39 SoundUsed by:51
Symbol 40 SoundUsed by:51
Symbol 41 GraphicUsed by:51
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:51
Symbol 44 SoundUsed by:51
Symbol 45 SoundUsed by:51
Symbol 46 SoundUsed by:51
Symbol 47 GraphicUsed by:48
Symbol 48 ButtonUses:47Used by:51
Symbol 49 SoundUsed by:51
Symbol 50 SoundUsed by:51
Symbol 51 MovieClipUses:36 37 38 39 40 41 43 44 45 46 48 49 50Used by:Timeline
Symbol 52 Sound [Repeat]Used by:Timeline
Symbol 53 Sound [Fanfare]Used by:Timeline
Symbol 54 Sound [Collect]Used by:Timeline
Symbol 55 Sound [Wrong]Used by:Timeline
Symbol 56 Sound [Song1]Used by:Timeline
Symbol 57 Sound [Song0]Used by:Timeline
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:58 59Used by:Timeline
Symbol 61 FontUsed by:62 166
Symbol 62 TextUses:61Used by:63
Symbol 63 ButtonUses:62 30Used by:Timeline
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:Timeline
Symbol 66 GraphicUsed by:Timeline
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:101  Timeline
Symbol 69 GraphicUsed by:Timeline
Symbol 70 MovieClipUsed by:Timeline
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:Timeline
Symbol 73 TextUses:2Used by:Timeline
Symbol 74 GraphicUsed by:Timeline
Symbol 75 FontUsed by:76
Symbol 76 TextUses:75Used by:Timeline
Symbol 77 GraphicUsed by:80
Symbol 78 TextUses:2Used by:80
Symbol 79 GraphicUsed by:80
Symbol 80 ButtonUses:77 78 79Used by:Timeline
Symbol 81 GraphicUsed by:84 86
Symbol 82 TextUses:2Used by:84
Symbol 83 GraphicUsed by:84 86
Symbol 84 ButtonUses:81 82 83Used by:Timeline
Symbol 85 TextUses:2Used by:86
Symbol 86 ButtonUses:81 85 83Used by:Timeline
Symbol 87 GraphicUsed by:89
Symbol 88 EditableTextUses:2Used by:89
Symbol 89 MovieClipUses:87 88Used by:Timeline
Symbol 90 GraphicUsed by:101 123
Symbol 91 GraphicUsed by:94 104 107 130
Symbol 92 TextUses:2Used by:94
Symbol 93 GraphicUsed by:94 104 107 130
Symbol 94 ButtonUses:91 92 93Used by:101 123
Symbol 95 GraphicUsed by:101
Symbol 96 GraphicUsed by:101
Symbol 97 MovieClipUsed by:101
Symbol 98 GraphicUsed by:101
Symbol 99 FontUsed by:100 102 105 108 109 110 111 112 114 117 119 120 121 122
Symbol 100 TextUses:99Used by:101
Symbol 101 MovieClipUses:90 94 95 68 96 97 98 100Used by:Timeline
Symbol 102 TextUses:99Used by:123
Symbol 103 TextUses:2Used by:104 123  Timeline
Symbol 104 ButtonUses:91 103 93Used by:123
Symbol 105 TextUses:99Used by:123
Symbol 106 TextUses:2Used by:107
Symbol 107 ButtonUses:91 106 93Used by:123
Symbol 108 TextUses:99Used by:123
Symbol 109 TextUses:99Used by:123
Symbol 110 TextUses:99Used by:123
Symbol 111 TextUses:99Used by:123
Symbol 112 TextUses:99Used by:123
Symbol 113 GraphicUsed by:123
Symbol 114 TextUses:99Used by:123
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:118  Timeline
Symbol 117 TextUses:99Used by:118
Symbol 118 MovieClipUses:27 25 116 117Used by:123
Symbol 119 TextUses:99Used by:123
Symbol 120 TextUses:99Used by:123
Symbol 121 TextUses:99Used by:123
Symbol 122 TextUses:99Used by:123
Symbol 123 MovieClipUses:90 102 104 94 105 27 107 108 109 110 111 112 113 25 103 114 118 119 120 121 122Used by:Timeline
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:Timeline
Symbol 126 GraphicUsed by:Timeline
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:127Used by:Timeline
Symbol 129 TextUses:2Used by:130
Symbol 130 ButtonUses:91 129 93Used by:Timeline
Symbol 131 MovieClipUses:35Used by:138
Symbol 132 GraphicUsed by:136
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:136
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:132 134 135Used by:138
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:131 136 137Used by:Timeline
Symbol 139 GraphicUsed by:150 172
Symbol 140 FontUsed by:141 152 169
Symbol 141 TextUses:140Used by:150
Symbol 142 GraphicUsed by:145
Symbol 143 TextUses:2Used by:145
Symbol 144 GraphicUsed by:145
Symbol 145 ButtonUses:142 143 144Used by:150
Symbol 146 GraphicUsed by:149
Symbol 147 TextUses:2Used by:149
Symbol 148 GraphicUsed by:149
Symbol 149 ButtonUses:146 147 148Used by:150 159 164 172
Symbol 150 MovieClipUses:139 141 145 149 11Used by:Timeline
Symbol 151 GraphicUsed by:159 164
Symbol 152 TextUses:140Used by:159
Symbol 153 GraphicUsed by:159
Symbol 154 GraphicUsed by:158 162
Symbol 155 TextUses:2Used by:158 162
Symbol 156 GraphicUsed by:158 162
Symbol 157 TextUses:2Used by:158 162
Symbol 158 ButtonUses:154 155 156 157Used by:159
Symbol 159 MovieClipUses:151 152 153 158 149Used by:Timeline
Symbol 160 FontUsed by:161
Symbol 161 TextUses:160Used by:164
Symbol 162 ButtonUses:154 155 156 157Used by:164
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:151 161 162 149 163Used by:Timeline
Symbol 165 GraphicUsed by:168
Symbol 166 TextUses:61Used by:168
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:165 166 167Used by:Timeline
Symbol 169 TextUses:140Used by:172
Symbol 170 FontUsed by:171
Symbol 171 TextUses:170Used by:172
Symbol 172 MovieClipUses:139 149 169 171Used by:Timeline
Symbol 173 FontUsed by:174 176
Symbol 174 EditableTextUses:173Used by:177
Symbol 175 FontUsed by:176
Symbol 176 EditableTextUses:173 175Used by:177
Symbol 177 MovieClipUses:174 176Used by:Timeline
Symbol 178 MovieClipUsed by:Timeline

Instance Names

"ProgressBar"Frame 1Symbol 32 MovieClip
"toggleSound"Frame 3Symbol 60 MovieClip
"Scrollbar"Frame 4Symbol 68 MovieClip
"Crosshair"Frame 4Symbol 72 MovieClip
"levelInformation"Frame 4Symbol 89 MovieClip
"achievementsMenu"Frame 4Symbol 101 MovieClip
"instructionsMenu"Frame 4Symbol 123 MovieClip
"Background"Frame 5Symbol 125 MovieClip
"Display"Frame 5Symbol 128 MovieClip
"nextDisplay"Frame 5Symbol 25 MovieClip [Block]
"startButton"Frame 5Symbol 130 Button
"Health"Frame 5Symbol 138 MovieClip
"Victory"Frame 5Symbol 150 MovieClip
"Loss"Frame 5Symbol 159 MovieClip
"pauseScreen"Frame 5Symbol 164 MovieClip
"achievementUnlocked"Frame 5Symbol 168 MovieClip
"BeatGame"Frame 5Symbol 172 MovieClip
"Cursor"Frame 5Symbol 116 MovieClip
"levelText"Frame 5Symbol 177 MovieClip
"Medal"Symbol 14 MovieClip [levelOption] Frame 1Symbol 11 MovieClip
"Locked"Symbol 14 MovieClip [levelOption] Frame 1Symbol 13 MovieClip
"Status"Symbol 23 MovieClip [achievementOption] Frame 1Symbol 22 MovieClip
"Scrollbar"Symbol 101 MovieClip Frame 1Symbol 68 MovieClip
"nextDisplay"Symbol 123 MovieClip Frame 6Symbol 25 MovieClip [Block]
"Medal"Symbol 150 MovieClip Frame 1Symbol 11 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 14 as "levelOption"
ExportAssets (56)Timeline Frame 1Symbol 23 as "achievementOption"
ExportAssets (56)Timeline Frame 1Symbol 25 as "Block"
ExportAssets (56)Timeline Frame 1Symbol 27 as "smallBlock"
ExportAssets (56)Timeline Frame 2Symbol 52 as "Repeat"
ExportAssets (56)Timeline Frame 2Symbol 53 as "Fanfare"
ExportAssets (56)Timeline Frame 2Symbol 54 as "Collect"
ExportAssets (56)Timeline Frame 2Symbol 55 as "Wrong"
ExportAssets (56)Timeline Frame 2Symbol 56 as "Song1"
ExportAssets (56)Timeline Frame 2Symbol 57 as "Song0"

Labels

"Preloader"Frame 1
"Credits"Frame 2
"Music"Frame 3
"Menu"Frame 4
"Game"Frame 5
"None"Symbol 11 MovieClip Frame 1
"Bronze"Symbol 11 MovieClip Frame 2
"Silver"Symbol 11 MovieClip Frame 3
"Gold"Symbol 11 MovieClip Frame 4
"Locked"Symbol 22 MovieClip Frame 1
"Unlocked"Symbol 22 MovieClip Frame 2
"Playing"Symbol 60 MovieClip Frame 1
"Muted"Symbol 60 MovieClip Frame 2

Dynamic Text Variables

LevelSymbol 3 EditableText"<p align="center"><font face="Franklin Gothic Book" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>01</b></font></p>"
achievementNameSymbol 17 EditableText"<p align="center"><font face="Arial_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ACHIEVEMENT NAME HERE</b></font></p>"
achievementCriteriaSymbol 19 EditableText"<p align="center"><font face="Arial_10pt_st" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Criteria for achievement goes here.</font></p>"
levelNameSymbol 88 EditableText"<p align="center"><font face="Franklin Gothic Book" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LEVEL NAME HERE</b></font></p>"
LevelSymbol 174 EditableText"LEVEL NUMBER"
NameSymbol 176 EditableText"<p align="left"><font face="Gill Sans MT" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL NAME</font></p>"




http://swfchan.com/10/47538/info.shtml
Created: 1/5 -2019 15:48:54 Last modified: 1/5 -2019 15:48:54 Server time: 23/12 -2024 00:15:40