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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/44107189?noj=FRM44107189-15DC" width="1" height="1"></div>

Pyramid Adventures.swf

This is the info page for
Flash #47568

(Click the ID number above for more basic data on this flash file.)


Text
WE HAVE ALL THE LATEST GAMES

1000+ GAMES REGULARLY UPDATED

BEST THINGS IN LIFE ARE FREE

WOULD YOU LIKE SOME PIZZA?

DID YOU KILL A MOB BOSS LATELY?

HAVE YOU DROPPED OFF THAT PASSENGER YET?

DID THAT TRIPLE BACKFLIP COMBO TODAY?

DID THAT TRIPLE BACKFLIP COMBO TODAY?

I THINK YOUR TOAST IS BURNING!

WOULD YOU LIKE ONE OR TWO LUMPS OF SUGAR WITH THAT?

HOW MANY GAME DEVELOPERS DOES IT TAKE TO REPLACE A LIGHT BULB?

ARE YOU SEATED COMFORTABLY?

WOULD YOU LIKE US TO TURN UP THE MUSIC?

ENJOYING YOUR SICK LEAVE?

SLOW WORK DAY?  EHUM?

ARE YOU LONELY?  WE HAVE THE PERFECT MATCH

GETTING PAID FOR OVERTIME?

CATCH ME IF YOU CAN

ARE YOU STUDYING HARD FOR YOUR TEST TOMORROW?

IS THIS WHAT WE USE THE STUDYHALL NOWADAYS?

YOU GOT A NEW COMPUTER FOR THIS?

I BET YOUR WIFE IS AT HER PARENTS HOUSE

OOPSY DAISIES!

WOULD YOU LIKE SOMETHING TO DRINK WITH THAT PIZZA?

YOU HAVE SNAKES. YOU HAVE A PLANE.
AND THIS HAS NOTHING TO DO WITH IT.

GOT ANYTHING? YES WE'RE ALL OUT OF IDEAS.

CLEAN YOUR ROOM.  IT'S A JUNGLE HERE.

IT'S PRONOUNCED AS "ZHOOUKI".

ZOMBIES.  FRESH BRAINS DELIVERED HERE.

HAVE YOU DEFENDED STALINGRAD TODAY?

THE CUBICLE'S GETTING TO ME.  HOW 'BOUT YOU?

STICK IT TO THE MAN

I FEEL LIKE CHICKEN TONIGHT

YOU CAN BEAT THIS GAME.  I KNOW YOU CAN....

I THINK I HEAR THE ICE CREAM TRUCK

HAVE YOU HAD YOUR SUGAR FIX YET?

PARENTAL GUIDANCE NOT NEEDED HERE

BULLIES HAVE FEELINGS TOO!!!

WHO'S YOUR DADDY NOW?

YOU KNOW I STILL LOVE YOU.

WHO ARE YOU? WHERE AM I? WHAT YEAR IS IT NOW?

WHY ARE YOU USING MY COMPUTER?

LET'S GET THIS STRAIGHT: I'M REAL, YOU'RE ANIMATED!

HERE'S A LITTLE FACT.  YOU CAN'T SEE ME.

BEING A GAMER IS FINE.  JUST DON'T MISS YOUR MEETINGS.

INSOMNIA: THE CAPACITY TO PLAY MORE GAMES

YELLOW WALLS MAKE YOU GO INSANE

MORE SHOES MAKE FOR A HAPPY CO-WORKER

HOW ARE YOU DOING TODAY? YAH FEELIN' LUCKY?

HOW BIG IS YOUR BRAIN?  CAN YOU HANDLE THIS?

WHY DON'T YOU DRIVE TODAY?

SOMETHING ON YOUR MIND?

POLLY WANNA CRACKAH!

IT'S ABOUT TIME!

IT'S 5PM. DO YOU KNOW WHERE YOUR BRAIN IS?

IF YOU CAN'T BEAT 'EM, JOIN 'EM!

BIG BOYS DON'T CRY

100

FREEONLINEGAMES.COM

CLICK ANYWHERE TO PLAY THE GAME

THIS GAME IS EXCLUSIVE FOR FREEONLINEGAMES.COM

SUBMIT SCORE

SUBMIT SCORE

SUBMIT SCORE

<p align="left"><font face="Arial" size="22" color="#ffffff" letterSpacing="0.000000" kerning="0">EXTRA LIFE</font></p><p align="left"></p>

<p align="left"><font face="Arial" size="19" color="#ffffff" letterSpacing="0.000000" kerning="0">+100</font></p><p align="left"></p>

PLAY GAME

PLAY GAME

PLAY GAME

PLAY GAME

FREE GAMES FOR YOUR WEBSITE

FREE GAMES FOR YOUR WEBSITE

FREE GAMES FOR YOUR WEBSITE

VIEW HIGH SCORES

VIEW HIGH SCORES

VIEW HIGH SCORES

F.O.G

PLAY MORE GAMES

PLAY MORE GAMES

PLAY MORE GAMES

TRY AGAIN

TRY AGAIN

TRY AGAIN

FOG HI-SCORE SYS

PLAY AGAIN

PLAY AGAIN

PLAY AGAIN

<p align="center"></p><p align="center"><font face="EgyptAxt" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">000000</font></p>

FINAL SCORE

<p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>

<p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">3</font></p><p align="left"></p>

<p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">1:26</font></p><p align="left"></p>

<p align="left"><font face="EgyptAxt" size="19" color="#ffff00" letterSpacing="0.000000" kerning="0">000</font></p><p align="left"></p>

<p align="left"><font face="EgyptAxt" size="19" color="#ffff00" letterSpacing="0.000000" kerning="0">0</font></p>

SCORE

TIME

LIFE

<p align="left"><font face="EgyptAxt" size="22" color="#ffff00" letterSpacing="0.000000" kerning="0"><b>3</b></font></p><p align="left"></p>

<< LOADING >>

PLAYER NAME

99999999

100)

DAILY TOP SCORES

ALL-TIME TOP SCORES

TODAYS TOP SCORERS

ALL-TIME TOP SCORERS

BACK TO MAIN

BACK TO MAIN

BACK TO MAIN

ActionScript [AS1/AS2]

Frame 1
_fglv = new LoadVars(); _fglv.gid = 265; _fglv.url = _root._url; _fglv.sendAndLoad("http://www.freegamesforyourwebsite.com/stats.php", _fglv, "POST"); delete _fglv; stopAllSounds(); var debug = true; var gameID = 278; var gameName = "pyramid_adventures"; stop(); fscommand ("showmenu", "false"); prel.onEnterFrame = function () { prel.procent.text = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); prel.gotoAndStop(prel.procent.text); if (Number(prel.procent.text) > 99) { play(); delete this.onEnterFrame; } };
Frame 2
stop();
Frame 3
if (!okToPlay) { gotoAndStop (2); }
Frame 4
var sound = new Sound(_root); sound.setVolume(100); _quality = "medium";
Frame 5
stop();
Frame 17
stop();
Frame 25
stop(); stopAllSounds();
Instance of Symbol 1631 MovieClip [TMP6ojzjuzm8i] in Frame 25
//component parameters onClipEvent (construct) { gameID = 278; }
Instance of Symbol 1636 MovieClip [TMP6pbk6uzm9i] in Frame 25
//component parameters onClipEvent (construct) { gameID = 278; }
Symbol 2 Button
on (release) { getURL ("http://www.freegamesforyourwebsite.com/click.php?gid=265&area=loader", "_blank"); }
Symbol 63 MovieClip Frame 1
stop(); var tagctr = (random(55) + 1); gotoAndStop(tagctr);
Symbol 64 MovieClip Frame 105
stop();
Symbol 70 MovieClip Frame 1
_root.earl223 = function (val) { var _local3 = new Array("_", "Z", "y", "x", "W", "v", "u", "T", "s", "r", "Q", "P", "O", "n", "m", "L", "K", "j", "i", "H", "g", "F", "e", "d", "C", "B", "a"); var _local2 = ""; val1 = 0; while (val1 < val.length) { if (val.substr(val1, 1) == ":") { _local2 = _local2 + ":"; } else if (Number(val.substr(val1, 2)) > 26) { _local2 = _local2 + _local3[Number(val.substr(val1, 1))]; } else if (Number(val.substr(val1, 1)) == 0) { _local2 = _local2 + "_"; } else { _local2 = _local2 + _local3[Number(val.substr(val1, 2))]; val1++; } val1++; } return(_local2); };
Symbol 77 MovieClip Frame 1
stop();
Symbol 1643 MovieClip [__Packages.GameBoard] Frame 0
class GameBoard extends MovieClip { var _boundsList, _parent, _quality, _paused, _enemyGrabSide, _cheatKeys, _keyListener, _scrollInterval, _levelData, _screensMC, _scorePopMC, _calloutMC, _noGrenadeMC, _time, _msgRoute, attachMovie, _hero, _lineMC, _enemyList, _levelIndex, _nextLevelIndex, _totalScore, _bulletMachine, soundMC, createEmptyMovieClip, _soundModule, _playField, _fleeField, onMouseUp, _bg, _grenadeTimerMC, _START_ENEMIES, _START_OPS, _nodeMap, _doors, _levelOver, _allMCs, _levelScore, _levelStartTime, onEnterFrame, _markerX, _markerY, _operativeList, _levelBonus, _prevEnemyList, _newBG, _scrollVX, _scrollVY, _bgRect, _pickupX, _pickupY; function GameBoard () { super(); trace("gameboard......this : " + this); loadTracker(); _boundsList = [_parent.bounds_n, _parent.bounds_e, _parent.bounds_s, _parent.bounds_w]; _quality = "low"; _paused = false; _enemyGrabSide = 0; _cheatKeys = false; if (_cheatKeys == true) { Key.addListener(this); } _keyListener = {}; _scrollInterval = {}; _global.finalscore = 0; _global.MSG_Run = 0; _global.MSG_ThrowStart = 1; _global.MSG_BulletHit = 2; _global.MSG_Stop = 3; _global.MSG_Hit = 4; _global.MSG_TargetCaught = 5; _global.MSG_Run2 = 6; _global.MSG_Run3 = 7; _global.MSG_Unzombify = 8; _global.MSG_Zombify = 9; _global.MSG_ThrowEnd = 10; _global.MSG_NextState = 11; _levelData = []; _levelData[0] = {type:"zombie", numEnemies:8, numOps:4, bg:0, pickup:0, marker:0}; _levelData[1] = {type:"zombie", numEnemies:9, numOps:4, bg:0, pickup:0, marker:0}; _levelData[2] = {type:"cooldown", numEnemies:0, numOps:0, bg:0, pickup:1, marker:0}; _levelData[3] = {type:"zombie", numEnemies:10, numOps:5, bg:1, pickup:0, marker:0}; _levelData[4] = {type:"zombie", numEnemies:11, numOps:5, bg:1, pickup:0, marker:0}; _levelData[5] = {type:"hamsters", numEnemies:0, numOps:0, bg:0, pickup:0, marker:0}; _levelData[6] = {type:"zombie", numEnemies:12, numOps:5, bg:2, pickup:0, marker:0}; _levelData[7] = {type:"zombie", numEnemies:14, numOps:6, bg:2, pickup:0, marker:0}; _levelData[8] = {type:"cooldown", numEnemies:0, numOps:0, bg:2, pickup:1, marker:3}; _levelData[9] = {type:"toilenator", numEnemies:0, numOps:0, bg:2, pickup:0, marker:0}; _levelData[10] = {type:"zombie", numEnemies:15, numOps:6, bg:3, pickup:0, marker:0}; _levelData[11] = {type:"zombie", numEnemies:16, numOps:6, bg:3, pickup:0, marker:0}; _levelData[12] = {type:"hamsters", numEnemies:0, numOps:0, bg:0, pickup:0, marker:0}; _levelData[13] = {type:"cooldown", numEnemies:0, numOps:0, bg:4, pickup:1, marker:0}; _levelData[14] = {type:"zombie", numEnemies:17, numOps:4, bg:4, pickup:0, marker:0}; _levelData[15] = {type:"zombie", numEnemies:18, numOps:4, bg:4, pickup:0, marker:0}; _levelData[16] = {type:"cooldown", numEnemies:0, numOps:0, bg:4, pickup:1, marker:2}; _levelData[17] = {type:"362", numEnemies:0, numOps:0, bg:4, pickup:0, marker:0}; _screensMC = _parent.screens_mc; _screensMC.swapDepths(1000000); _scorePopMC = _parent.attachMovie("scorePop", "scorePop", 999900); _calloutMC = _parent.attachMovie("callout", "callout", 999950); _noGrenadeMC = _parent.attachMovie("noGrenade", "noGrenade", 999940); initUIButtons(); _time = new Standard.Time(); _msgRoute = new Standard.Message.MsgRoute(_time); var _local9 = attachMovie("hero", "hero_mc", 200); _hero = new Hero(this, _local9); _lineMC = _parent.createEmptyMovieClip("lineMC", _parent.getNextHighestDepth()); _enemyList = []; _levelIndex = 0; _nextLevelIndex = 0; _totalScore = 0; _bulletMachine = new BulletMachine(this, _hero, _root, 1000); soundMC = createEmptyMovieClip("sound_mc", 12000); _soundModule = new Standard.SoundModule(soundMC); _global.MUSIC_MUTE = false; _global.MUSIC_VOL = 50; var _local6 = ["music_boss", "music_cooldown", "music_lose", "music_win", "music_game0", "music_game0", "music_game0", "music_theme", "footstep1.wav", "footstep2.wav", "footstep3.wav", "footstep4.wav", "footstep5.wav", "footstep6.wav", "numbuh1_shoot1.wav", "numbuh1_shoot2.wav", "numbuh1_shoot3.wav", "break_free_of_zombie.wav", "gets_hit.wav", "grenade_miss_explode.wav", "numbuh1_throw_grenade.wav", "pickup_item1.wav", "grenade_no_ammo.wav", "transform_into_operative.wav", "transform_into_zombie.wav", "toilet_paper_loops.wav", "toilenator_jump.wav", "toilenator_drop_from_top.wav", "zombie_groan1.wav", "zombie_groan2.wav", "zombie_groan3.wav", "zombie_groan4.wav", "zombie_grabs_you1.wav", "zombie_grabs_you2.wav", "zombie_grabs_you3.wav", "boss_death_snds.wav", "hamster_hurt1.wav", "hamster_hurt2.wav", "hamster_hurt3.wav", "hamster_hurt4.wav", "door_unlock_open.wav", "transform_sequence_zombie.wav", "transform_sequence_operative.wav", "362_swing_weapon.wav", "362_wind_loop.wav", "grenade_reload_meter.wav", "button_over.wav", "button_press2.wav"]; var _local5 = 0; while (_local5 < _local6.length) { var _local7 = _soundModule.LoadSound(_local6[_local5]); _local7.attachSound(_local6[_local5]); _local5++; } _playField = new Standard.Geometry.Rect(30, 100, 570, 380); _fleeField = new Standard.Geometry.Rect(110, 190, 460, 300); Key.addListener(_hero); onMouseUp = null; _soundModule.StopAll(); _global.stopAllSounds(); _bg = _parent._bg; _bg._y = 0; var _local8 = _bg.attachMovie("bg" + _levelIndex, "bg" + _levelIndex, _levelIndex); _local8._y = 0; _local8.cacheAsBitmap = true; initDoors(0, 0); _grenadeTimerMC = _parent.ui.grenadeTimerMC; initNodeMap(); _START_ENEMIES = _levelData[_levelIndex].numEnemies; trace("\u521D\u59CB\u5316\u4EBA\u6570111111111111 : " + _START_ENEMIES); _START_OPS = _levelData[_levelIndex].numOps; _parent.ui.lives.text = "3"; _parent.ui.score.text = "0"; init(); } function initNodeMap() { trace("gameboard.initNodeMap"); _nodeMap = new Standard.Map.NodeMap(); var _local11 = "0|n|1|1|n|2|2|n|3|3|n|4|4|n|5|5|n|6|6|n|7|7|n|8|8|n|9|"; _local11 = _local11 + "9|n|10|10|n|11|11|n|12|12|n|13|13|n|14|14|e|15|15|e|16|16|e|17|17|h|18|18|h|19|19|h|20|20|n|21|21|n|22|22|n|23|"; _local11 = _local11 + "23|n|24|24|n|25|25|n|26|26|e|27|27|e|28|28|h|29|29|h|30|30|h|31|31|n|32|"; _local11 = _local11 + "32|n|33|33|n|34|34|n|35|35|n|36|36|n|37|37|e|38|38|e|39|39|e|40|40|h|41|41|h|42|42|h|43|43|n|44|44|n|45|45|n|46|"; var _local5 = _local11.split("|"); var _local12 = _local5.length; var _local4 = 0; while (_local4 < _local12) { var _local7 = _local5[_local4]; var _local6 = _local5[_local4 + 1]; var _local3 = _local5[_local4 + 2].split(","); var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseInt(_local3[_local2]); _local2++; } _nodeMap.addNode({id:_local7, diff:_local6, links:_local3}); _local4 = _local4 + 3; } } function initDoors(x, y) { var _local2; var _local7 = _levelData[_nextLevelIndex]; if (_local7.type == "hamsters") { _local2 = _bg.attachMovie("door_hamster", "door_n" + _nextLevelIndex, 50000 + _levelIndex); } else if (_nextLevelIndex <= 2) { _local2 = _bg.attachMovie("door_n1", "door_n" + _nextLevelIndex, 50000 + _levelIndex); } else if (_nextLevelIndex < 6) { _local2 = _bg.attachMovie("door_n2", "door_n" + _nextLevelIndex, 50000 + _levelIndex); } else if (_nextLevelIndex < 10) { _local2 = _bg.attachMovie("door_n3", "door_n" + _nextLevelIndex, 50000 + _levelIndex); } else if (_nextLevelIndex < 13) { _local2 = _bg.attachMovie("door_n4", "door_n" + _nextLevelIndex, 50000 + _levelIndex); } else { _local2 = _bg.attachMovie("door_n5", "door_n" + _nextLevelIndex, 50000 + _levelIndex); } var _local10 = _bg.attachMovie("door_e", "door_e" + _nextLevelIndex, 50001 + _levelIndex); var _local5 = _bg.attachMovie("door_s", "door_s" + _nextLevelIndex, 50002 + _levelIndex); if (_nextLevelIndex == 0) { trace("555555555 " + _local5); _local5.gotoAndStop(5); } var _local11 = _bg.attachMovie("door_w", "door_w" + _nextLevelIndex, 50003 + _levelIndex); var _local9 = _local7.bg; var _local8 = _parent.attachMovie("roomblock" + _local9, "roomblock" + _nextLevelIndex, 200000 + _nextLevelIndex); _local8._x = x; _local8._y = y; if (_scrollDir != "n") { _local5.gotoAndStop(5); } _doors = [_local2, _local10, _local11, _local5]; for (var _local6 in _doors) { _doors[_local6].cacheAsBitmap = true; _doors[_local6]._x = x; _doors[_local6]._y = y; } } function onKeyUp() { var _local2 = _nodeMap.getNodeDiff(_levelIndex); if (Key.getCode() == 50) { convertAllEnemies(); endLevel("pass", "n"); } if (Key.getCode() == 49) { convertAllEnemies(); if (_local2 != "h") { endLevel("pass", "e"); } else { endLevel("pass", "n"); } } if (Key.getCode() == 51) { trace("gameboard.onKeyUp51"); convertAllEnemies(); if (_local2 != "e") { endLevel("pass", "h"); } else { endLevel("pass", "n"); } } } function convertAllEnemies() { trace("gameboard.convertAllEnemies"); var _local3 = _enemyList.length; while (_local3--) { _msgRoute.SendMsg(0, _global.MSG_Unzombify, this, _enemyList[_local3], 0, null); } } function init() { _quality = "low"; _parent["roomblock" + _levelIndex]._visible = false; _levelOver = false; playGameMusic(); _screensMC.swapDepths(750000); _allMCs = []; _allMCs.push(_hero._mc); _hero._mc.swapDepths(100); if (_levelIndex == 0) { initEnemies(_START_OPS); } _levelScore = 0; if ((_levelIndex == 0) || (_restart == true)) { getReadyPause(); _restart = false; startLevelTimer(); } else { startGameEngine(); startLevelTimer(); } } function playGameMusic() { _soundModule.PlayMusic("game0"); } function startLevelTimer() { _levelStartTime = _time.GetCurTime(); updateLevelTimer(); } function getReadyPause() { update(); _calloutMC.gotoAndPlay("getready"); _global.setTimeout(this, "startGameEngine", 3700); _global.setTimeout(this, "startLevelTimer", 3700); } function loadTracker() { trace("gameboard.loadTracker"); var _local1 = new Date(); var _local2 = _local1.getTime(); } function loadVideoTracker() { trace("gameboard.loadVideoTracker"); var _local1 = new Date(); var _local2 = _local1.getTime(); } function restart() { trace("\u65B0\u751F\u547D"); stopGameEngine(); _levelOver = false; _hero.resetHealth(); _restart = true; _hero.unzombify(); var _local2 = _enemyList.length; while (_local2--) { _enemyList[_local2].getNewTarget(); } getReadyPause(); _parent.ui.timerMC.time.text = "3:00"; } function getRestarted() { return(_restart); } function setRestarted(toSet) { _restart = toSet; } function startFromZero() { loadTracker(); _levelIndex = 0; _nextLevelIndex = 0; _totalScore = 0; _parent.ui.score.text = _totalScore; cleanUp(); var _local2 = _bg.attachMovie("bg" + _levelIndex, "bg" + _levelIndex, _levelIndex); _local2._y = 0; _local2.cacheAsBitmap = true; initDoors(0, 0); initNodeMap(); _START_ENEMIES = _levelData[_levelIndex].numEnemies; trace("playagain\u521D\u59CB\u5316\u4EBA\u6570 : " + _START_ENEMIES); _START_OPS = _levelData[_levelIndex].numOps; _hero._lives = 3; _parent.ui.lives.text = _hero._lives; _hero.resetHealth(); _hero.init(); _hero.moveTo(300, 220); } function continueFromHere() { trace("gameboard.continueFromHere"); loadTracker(); stopGameEngine(); _totalScore = 0; _parent.ui.score.text = _totalScore; _hero._lives = 3; _parent.ui.lives.text = _hero._lives; _levelOver = false; _hero.resetHealth(); _restart = true; _hero.unzombify(); var _local2 = _enemyList.length; while (_local2--) { _enemyList[_local2].getNewTarget(); } playGameMusic(); getReadyPause(); } function initUIButtons() { trace("gameboard.initUIButtons"); var _local5 = _parent.ui; var _local4 = _local5.instructionsBtn; var _loc4 = _local5.musicBtn; _local4.owner = this; _local4.onRollOver = function () { this._parent.instructions_mc.gotoAndStop("over"); this.owner._soundModule.PlaySound("button_over.wav"); }; _local4.onRollOut = function () { this._parent.instructions_mc.gotoAndStop("idle"); }; _local4.onRelease = function () { this.getURL("http://www.freegamesforyourwebsite.com/click.php?gid=265&area=paused", "_blank"); var _local3 = new Sound(_root); _local3.setVolume(0); this.owner.showInstructions(); this.owner._soundModule.PlaySound("button_press2.wav"); this.enabled = false; _loc4.enabled = false; }; _loc4.owner = this; _loc4.onRollOver = function () { if (_global.MUSIC_MUTE) { this._parent.music_mc.gotoAndStop("musicOff_RO"); } else { this._parent.music_mc.gotoAndStop("musicOn_RO"); } this.owner._soundModule.PlaySound("button_over.wav"); }; _loc4.onRollOut = function () { if (_global.MUSIC_MUTE) { this._parent.music_mc.gotoAndStop("musicOff"); } else { this._parent.music_mc.gotoAndStop("musicOn"); } }; _loc4.onRelease = function () { this.owner.muteMusic(!_global.MUSIC_MUTE); if (_global.MUSIC_MUTE) { this._parent.music_mc.gotoAndStop("musicOff_RO"); } else { this._parent.music_mc.gotoAndStop("musicOn_RO"); } this.owner._soundModule.PlaySound("button_press2.wav"); }; } function showInstructions() { stopGameEngine(); _screensMC.gotoAndPlay("instructions_game"); } function muteMusic(bMute) { var _local5 = new Sound(_root); _global.MUSIC_MUTE = bMute; if (bMute) { _local5.setVolume(0); } else { _local5.setVolume(100); } _soundModule.SetMusicMute(bMute); if (bMute) { _parent.ui.musicMC.gotoAndStop("musicOff"); } else { _parent.ui.musicMC.gotoAndStop("musicOn"); } } function startGameEngine() { onEnterFrame = update; } function stopGameEngine() { onEnterFrame = null; } function setNumEnemiesAtStart(n) { _START_ENEMIES = n; } function initMarkers(dir) { var _local3 = 0; var _local4 = 0; if (_nextLevelIndex != 0) { switch (dir) { case "n" : _local3 = 0; _local4 = -365; break; case "w" : _local3 = -600; _local4 = 0; break; case "e" : _local3 = 600; _local4 = 0; } } _markerX = 500; _markerY = 150; var _local5; var _local2 = _levelData[_nextLevelIndex]; if (_local2.marker == 0) { return(undefined); } if (_local2.marker == 1) { _local5 = "hamster"; } else if (_local2.marker == 2) { _local5 = "362"; } else if (_local2.marker == 3) { _local5 = "toilenator"; } } function initPickups(dir) { var _local3 = 0; var _local4 = 0; if (_nextLevelIndex != 0) { switch (dir) { case "n" : _local3 = 0; _local4 = -365; break; case "w" : _local3 = -600; _local4 = 0; break; case "e" : _local3 = 600; _local4 = 0; } } var _local5 = _levelData[_nextLevelIndex]; if (_local5.pickup == 0) { var _local2 = 0; while (_local2 <= 5) { _bg["pickup" + _local2].removeMovieClip(); _local2++; } pick_up_array = new Array(); } else if (_local5.pickup == 1) { pick_up_array = new Array(); var _local2 = 0; while (_local2 <= 5) { pick_up_array.push(random(13)); _bg.attachMovie("pickup_health" + pick_up_array[_local2], "pickup" + _local2, 990 + _local2); switch (_local2) { case 0 : _bg["pickup" + _local2]._x = random(20) + 50; _bg["pickup" + _local2]._y = 120 + random(250); break; default : _bg["pickup" + _local2]._x = (random(50) + Math.ceil(_bg["pickup" + (_local2 - 1)]._x)) + Math.ceil(_bg["pickup" + (_local2 - 1)]._width); _bg["pickup" + _local2]._y = 100 + random(250); } trace("qqqqqqqqqqqqqqqq " + [_bg["pickup" + _local2]._x, _bg["pickup" + _local2]._y]); _local2++; } trace("pick_up_array ----------- " + pick_up_array); } } function initEnemies(n, dir) { trace("\u521D\u59CB\u5316\u602A"); _enemyList = []; _operativeList = []; var _local12 = 0; var _local13 = 0; if (_nextLevelIndex != 0) { switch (dir) { case "n" : _local12 = 0; _local13 = -365; break; case "w" : _local12 = -600; _local13 = 0; break; case "e" : _local12 = 600; _local13 = 0; } } var _local14 = _levelData[_nextLevelIndex]; trace("\u6DFB\u52A0\u4EBA\u4ED4 ----- \u5173\u6570 : " + _nextLevelIndex); if (_local14.type == "zombie") { var _local11 = new Array(); if (_nextLevelIndex < 2) { var _local6 = 0; while (_local6 < _START_ENEMIES) { _local11.push(0); _local6++; } } else if (_nextLevelIndex < 9) { var _local6 = 0; while (_local6 < _START_ENEMIES) { _local11.push(Math.floor(random(2))); _local6++; } } else if (_nextLevelIndex < 13) { var _local6 = 0; while (_local6 < _START_ENEMIES) { _local11.push(Math.floor(random(3))); _local6++; } } else { var _local6 = 0; while (_local6 < _START_ENEMIES) { _local11.push(Math.floor(random(4))); _local6++; } } trace("enemy_array " + _local11); var _local6 = 0; while (_local6 < _START_ENEMIES) { var _local5 = attachMovie("Enemy" + _local11[_local6], ("enemy" + _nextLevelIndex) + _local6, (2000 + (10 * _levelIndex)) + _local6); var _local2 = new Zombie(this, _local5, _hero._mc, _local6, _enemyList); var _local9 = 0; var _local8; var _local10; while (_local9 < 100) { _local8 = 50 + random(500); _local10 = 100 + random(250); var _local3 = 300 - _local8; var _local4 = 200 - _local10; _local9 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); } _local2.init(_local12 + _local8, _local13 + _local10); if (_local6 < n) { _local2.initAsOperative(); _operativeList.push(_local2); } else { _local2.getNewTarget(); } _enemyList.push(_local2); _local6++; } } else if (_local14.type == "hamsters") { _hamsterCount = 0; var _local6 = 0; while (_local6 < 20) { var _local5 = attachMovie("hamster" + random(2), ("hamster1" + _nextLevelIndex) + _local6, 100 + _local6); var _local2 = new Hamster(this, _local5); _local2.init((24 + _local12) + (29 * _local6), _local13 + 80, true); _enemyList.push(_local2); _local6++; } var _local7 = 0; while (_local7 < 20) { var _local5 = attachMovie("hamster" + random(2), ("hamster2" + _nextLevelIndex) + _local7, 150 + _local7); var _local2 = new Hamster(this, _local5); _local2.init((24 + _local12) + (29 * _local7), _local13 + 200, false); _enemyList.push(_local2); _local7++; } } else if (_local14.type == "362") { var _local5 = attachMovie("boss362", "boss362", 100); var _local2 = new Boss_362(this, _local5); _local2.init(300 + _local12, 200 + _local13); _enemyList.push(_local2); } else if (_local14.type == "toilenator") { var _local5 = attachMovie("toilenator", "toilenator", 100); _quality = "low"; var _local2 = new Boss_Toilenator(this, _local5); _local2.init(400 + _local12, 110 + _local13); _enemyList.push(_local2); } } function update() { if (_paused == true) { return(undefined); } _lineMC.clear(); _time.MarkTimeThisTick(); _msgRoute.Update(); var _local2 = _enemyList.length; while (_local2--) { _enemyList[_local2].update(); } checkCollisionPickup(); checkCollisions(); if (!_levelOver) { updateEnemyProximity(); checkLevel(); } else if (_bg[("door_" + _scrollDir) + _levelIndex].hitBox.hitTest(_hero._mc._x, _hero._mc._y, true)) { if (!_hero.isDead()) { nextLevel(); } } updateGrenadeTimer(); if (!_levelOver) { updateLevelTimer(); } _bulletMachine.update(); _hero.update(); } function updateLevelTimer() { var _local2 = 180 - Math.floor(_time.GetCurTime() - _levelStartTime); if (_local2 < 0) { trace("\u5065\u5EB7\u503C : " + _hero._health); _hero.loseHealth(_hero._health); trace("FP UD66666666666666666666666666666"); endLevel("fail"); _local2 = 0; } var _local5 = Math.floor(_local2 / 60); var _local3 = _local2 % 60; if (_local3 < 10) { _local3 = "0" + _local3; } _parent.ui.timerMC.time.text = (_local5 + ":") + _local3; if (_local2 < 120) { _levelBonus = (_bonusMax * _local2) / 120; } else { _levelBonus = _bonusMax; } if (_levelData[_levelIndex].type == "cooldown") { _levelBonus = 0; _parent.ui.timerMC.time.text = "-:--"; _local2 = 180; } else if (_levelData[_levelIndex].type == "hamsters") { _hero.resetHealth(); } var _local4; if (_local2 < 30) { _local4 = new flash.geom.ColorTransform(1, 1, 1, 1, 0, -200, -200, 0); } else { _local4 = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); } var _local6 = new flash.geom.Transform(_parent.ui.timerMC); _local6.colorTransform = _local4; } function updateGrenadeTimer() { var _local2 = _bulletMachine.getGrenadeTimer(); _grenadeTimerMC.gotoAndStop(Math.floor((10 * (100 - _local2)) / 100)); } function flashGrenadeIcon() { _parent.ui.grenadeIcon.gotoAndPlay("chargeAlert"); _soundModule.PlaySound("grenade_reload_meter.wav"); } function checkCollisionPickup() { if (_levelData[_levelIndex].pickup != 0) { var _local2 = 0; while (_local2 <= 5) { if (_hero._mc.hitArea.hitTest(_bg["pickup" + _local2].hitBox)) { _soundModule.PlaySound("pickup_item1.wav"); if (_levelData[_levelIndex].pickup == 1) { switch (pick_up_array[_local2]) { case 0 : _hero.addHealth(50); break; case 1 : addScore(100); break; case 2 : addScore(200); _hero.addHealth(20); break; case 3 : addScore(300); _hero.addHealth(20); break; case 4 : _hero.addHealth(50); break; case 5 : _hero.addHealth(80); break; case 6 : addScore(350); break; case 7 : addScore(400); _hero.addHealth(20); break; case 8 : addScore(400); break; case 9 : addScore(380); _hero.addHealth(20); break; case 10 : addScore(1000); break; case 11 : addScore(1000); _hero.addHealth(20); break; default : addScore(1000); _hero.addHealth(20); } _bg["pickup" + _local2].gotoAndPlay("pickup"); _scorePopMC._x = _bg["pickup" + _local2]._x; _scorePopMC._y = _bg["pickup" + _local2]._y + 20; } } _local2++; } } } function checkCollisions() { var _local9 = new Array(); _local9 = _bulletMachine.getBullets(); var _local8 = _enemyList.length; var _local10 = _local9.length; var _local6 = 0; var _local7 = 0; while (_local7 < _local10) { var _local4 = _local9[_local7]; var _local5 = 0; while (_local5 < _local8) { if (!_local4.getCollActive()) { } else { var _local3 = _enemyList[_local5]; if (_local4.getCollObject().circleCollision(_local3.getCollObject())) { if (_local4 instanceof Grenade) { if ((_local3 instanceof Hamster) && (_local3._ZOMBIE)) { _local6++; _scorePopMC._x = _local4._mc._x; _scorePopMC._y = _local4._mc._y; } else if (_local3.isZombie()) { _local6++; _scorePopMC._x = _local4._mc._x; _scorePopMC._y = _local4._mc._y; } _msgRoute.SendMsg(0, _global.MSG_Unzombify, null, _local3, 0, null); } else if (((_local3.isZombie() || (_local3 instanceof Hamster)) || (_local3 instanceof Boss_362)) || (_local3 instanceof Boss_Toilenator)) { if (_local3 instanceof Hamster) { if (_local3._ZOMBIE == true) { _soundModule.PlaySound(("hamster_hurt" + (1 + random(5))) + ".wav", 40); } else { return(undefined); } } _msgRoute.SendMsg(0, _global.MSG_BulletHit, null, _local3, 0, _local4.getAngle()); _bulletMachine.recycle(_local4); } } } _local5++; } if ((_local4 instanceof Grenade) && (_local4.getCollActive())) { _local4.setCollActive(false); _bulletMachine.remove(_local4); if (_local6 == 0) { _soundModule.PlaySound("grenade_miss_explode.wav"); } } _local7++; } if (_local6 > 0) { addScore((_local6 * _local6) * 10); } } function updateHamsterMeters() { var _local2 = 1 + Math.floor((10 * _hamsterCount) / _hamsterQuota); var _local3 = _bg["door_n" + _levelIndex].meterL; var _local4 = _bg["door_n" + _levelIndex].meterR; _local3.gotoAndStop(_local2); _local4.gotoAndStop(_local2); } function addScore(n) { if (n == 0) { return(undefined); } _totalScore = _totalScore + n; _parent.ui.score.text = _totalScore; _global.finalscore = _totalScore; popUpScore(n); } function getScore() { return(_totalScore); } function popUpScore(n) { if ((_levelData[_levelIndex].type == "toilenator") || (_levelData[_levelIndex].type == "362")) { _scorePopMC._x = _hero._mc._x; _scorePopMC._y = _hero._mc._y; } _scorePopMC.gotoAndPlay(2); _scorePopMC.points.point_txt.text = "+" + n; } function updateHealthBar(h) { _parent.ui.healthMC.gotoAndStop(1 + Math.floor((20 * (100 - h)) / 100)); } function setHealthToZero() { _parent.ui.healthMC.gotoAndStop(22); } function updateEnemyProximity() { _operativeList = []; var _local3 = _enemyList.length; while (_local3--) { var _local2 = _enemyList[_local3]; _local2.setCentroid(); _local2.updateProximity(); } } function updateOpList() { _operativeList = []; var _local2 = _enemyList.length; while (_local2--) { if (!_enemyList[_local2].isZombie()) { _operativeList.push(_enemyList[_local2]); } } } function checkLevel() { var _local3 = true; if (_hero.isDead()) { trace("FP UD777777777777777777777777777"); endLevel("fail"); } if (_levelData[_levelIndex].type == "zombie") { var _local2 = _enemyList.length; while (_local2--) { if (_enemyList[_local2].isZombie()) { _local3 = false; break; } } } else if (_levelData[_levelIndex].type == "hamsters") { if (_hamsterCount < _hamsterQuota) { _local3 = false; } else { _levelOver = true; convertHamsters(); } } else if ((_levelData[_levelIndex].type == "362") || (_levelData[_levelIndex].type == "toilenator")) { if (!_enemyList[0].isDead()) { _local3 = false; } } if (_local3) { var _local4 = _nodeMap.getNodeDiff(_levelIndex); if (_levelBonus > 3000) { if (_local4 != "e") { trace("FP UD88888888888888888888888888888"); endLevel("pass", "h"); } else { trace("FP UD99999999999999999999999"); endLevel("pass", "n"); } } else if (_levelBonus > 1000) { trace("FP UD10101010101010101010"); endLevel("pass", _local4); } else if (_local4 != "h") { trace("FP UD12121212121212121212"); endLevel("pass", "e"); } else { trace("FP UD13131313131313131313131313"); endLevel("pass", "n"); } } } function convertHamsters() { var _local3 = _enemyList.length; while (_local3--) { _msgRoute.SendMsg(0, _global.MSG_Unzombify, null, _enemyList[_local3], 0); } } function endLevel(stat, diff) { _levelOver = true; if (stat == "fail") { _hero._lives--; _parent.ui.lives.text = _hero._lives; if (_hero._lives == 0) { loseGame(); } else { _global.setTimeout(this, "restart", 4000); } } else { _nextLevelIndex++; if (_levelData[_nextLevelIndex].type == "hamsters") { _scrollDir = "n"; } else { var _local4; if (_scrollDir == "e") { _local4 = ["n", "e"]; } else if (_scrollDir == "w") { _local4 = ["n", "w"]; } else { _local4 = ["e", "w"]; } _scrollDir = _local4[random(_local4.length)]; } if (_totalScore != _prevScore) { if (_levelBonus > 3000) { _calloutMC.gotoAndPlay("great"); } else if (_levelBonus > 1000) { _calloutMC.gotoAndPlay("soso"); } else { _calloutMC.gotoAndPlay("poor"); } } addScore(Math.floor(_levelBonus)); _bg[("door_" + _scrollDir) + _levelIndex].gotoAndPlay("open"); _soundModule.PlaySound("door_unlock_open.wav", 50); var _local3 = _prevEnemyList.length; while (_local3--) { _prevEnemyList[_local3]._mc.removeMovieClip(); } } } function nextLevel() { trace("\u8FC7\u5173"); if (_levelData[_levelIndex].type == "hamsters") { } if ((_levelIndex + 1) == _levelData.length) { winGame(); return(undefined); } var _local5 = _bulletMachine.getBullets(); var _local4 = _local5.length; while (_local4--) { _bulletMachine.recycle(_local5[_local4]); } _prevEnemyList = []; var _local2 = 0; while (_local2 < _enemyList.length) { var _local3 = _enemyList[_local2]; _prevEnemyList.push(_local3); _local2++; } _START_ENEMIES = _levelData[_nextLevelIndex].numEnemies; trace("\u521D\u59CB\u5316\u4EBA\u6570_nextLevelIndex " + _nextLevelIndex); trace("\u521D\u59CB\u5316\u4EBA\u6570 : " + _START_ENEMIES); _START_OPS = _levelData[_nextLevelIndex].numOps; initEnemies(_START_OPS, _scrollDir); _doors[0].swapDepths(100); _doors[1].swapDepths(120); _doors[2].swapDepths(130); _doors[3].swapDepths(140); _scorePopMC._x = _hero._mc._x; _scorePopMC._y = _hero._mc._y; _prevScore = _totalScore; scrollBG(_scrollDir); } function winGamePause() { _global.setTimeout(this, "winGame", 2000); } function winGame() { trace("gameboard.winGame"); addScore(Math.floor(_levelBonus)); _screensMC.gotoAndPlay("win_in"); _soundModule.StopAll(); stopGameEngine(); cleanUp(); } function loseGame() { trace("gb.\u5931\u8D25"); _global.setTimeout(this, "showLoseScreen", 3000); } function showLoseScreen() { trace("gb.continue"); stopGameEngine(); _screensMC.gotoAndPlay("lose_in"); _soundModule.StopAll(); _soundModule.PlaySound("music_lose"); } function killKeyListener() { Key.removeListener(_keyListener); } function scrollBG(_scrollDir) { trace("\u6362\u5730\u56FE"); _hero.run(_scrollDir); _bg["bg" + _levelIndex].swapDepths(1); _newBG = _bg.attachMovie("bg" + _levelData[_nextLevelIndex].bg, "bg" + _nextLevelIndex, 2); _newBG.cacheAsBitmap = true; _parent["roomblock" + _levelIndex]._visible = true; var _local2; switch (_scrollDir) { case "n" : _scrollVX = 0; _scrollVY = 10; _newBG._x = 0; _newBG._y = -365; initDoors(0, -365); _local2 = "s"; break; case "e" : _scrollVX = -10; _scrollVY = 0; _newBG._x = 600; _newBG._y = 0; initDoors(600, 0); _local2 = "w"; break; case "w" : _scrollVX = 10; _scrollVY = 0; _newBG._x = -600; _newBG._y = 0; initDoors(-600, 0); _local2 = "e"; } _bg[("door_" + _local2) + _nextLevelIndex].gotoAndPlay("open"); _bgRect = new flash.geom.Rectangle(0, 0, 600, 400); _bg.scrollRect = _bgRect; onEnterFrame = scrollBGInterval; } function scrollBGInterval() { _time.MarkTimeThisTick(); _hero.updateSprite(); var _local7 = false; if (_scrollDir == "n") { if (_bgRect.y <= -365) { _local7 = true; } } else if (_scrollDir == "e") { if (_bgRect.x == 600) { _local7 = true; } } else if (_scrollDir == "w") { if (_bgRect.x == -600) { _local7 = true; } } var _local5 = _parent["roomblock" + _levelIndex]; var _local4 = _parent["roomblock" + _nextLevelIndex]; if (_local7) { onEnterFrame = null; _bg["door_n" + _levelIndex].removeMovieClip(); _bg["door_e" + _levelIndex].removeMovieClip(); _bg["door_w" + _levelIndex].removeMovieClip(); _bg["door_s" + _levelIndex].removeMovieClip(); _bg["bg" + _levelIndex].removeMovieClip(); _bg["bg" + _nextLevelIndex]._x = 0; _bg["bg" + _nextLevelIndex]._y = 0; _bg["door_n" + _nextLevelIndex]._x = (_bg["door_n" + _nextLevelIndex]._y = 0); _bg["door_e" + _nextLevelIndex]._x = (_bg["door_e" + _nextLevelIndex]._y = 0); _bg["door_s" + _nextLevelIndex]._x = (_bg["door_s" + _nextLevelIndex]._y = 0); _bg["door_w" + _nextLevelIndex]._x = (_bg["door_w" + _nextLevelIndex]._y = 0); _bgRect.x = 0; _bgRect.y = 0; _bg.scrollRect = _bgRect; _local4._x = (_local4._y = 0); if (_levelData[_nextLevelIndex].pickup != 0) { var _local3 = 0; while (_local3 <= 5) { _bg["pickup" + _local3]._x = _pickupX; _bg["pickup" + _local3]._y = _pickupY; _local3++; } } _levelIndex = _nextLevelIndex; var _local2 = _prevEnemyList.length; while (_local2--) { _prevEnemyList[_local2]._mc.removeMovieClip(); _prevEnemyList.pop(); } var _local6; switch (_scrollDir) { case "n" : _local6 = "s"; break; case "e" : _local6 = "w"; break; case "w" : _local6 = "e"; } trace("dddddddddddd " + _bg[("door_" + _local6) + _nextLevelIndex]); _bg[("door_" + _local6) + _nextLevelIndex].gotoAndPlay("close"); _soundModule.PlaySound("door_unlock_open.wav"); init(); initPickups(_scrollDir); } else { _hero._mc._x = _hero._mc._x + (_scrollVX / 2); _hero._mc._y = _hero._mc._y + (_scrollVY / 2); _hero.updateSprite(); _bgRect.x = _bgRect.x - _scrollVX; _bgRect.y = _bgRect.y - _scrollVY; _bg.scrollRect = _bgRect; _local5._x = _local5._x + _scrollVX; _local5._y = _local5._y + _scrollVY; _local4._x = _local4._x + _scrollVX; _local4._y = _local4._y + _scrollVY; var _local2 = _enemyList.length; while (_local2--) { _enemyList[_local2]._mc._x = _enemyList[_local2]._mc._x + _scrollVX; _enemyList[_local2]._mc._y = _enemyList[_local2]._mc._y + _scrollVY; } _local2 = _prevEnemyList.length; while (_local2--) { _prevEnemyList[_local2]._mc._x = _prevEnemyList[_local2]._mc._x + _scrollVX; _prevEnemyList[_local2]._mc._y = _prevEnemyList[_local2]._mc._y + _scrollVY; } } } function cleanUp() { trace("gameboard.cleanUp"); clearEnemies(); for (var _local2 in _bg) { _bg[_local2].removeMovieClip(); } _parent["roomblock" + _levelIndex].removeMovieClip(); } function clearEnemies() { trace("gameboard.clearEnemies"); _prevEnemyList = []; _operativeList = []; var _local3 = _enemyList.length; while (_local3--) { var _local2 = _enemyList.pop(); _local2.setTarget(null); _local2._mc.removeMovieClip(); } _enemyList = []; } var pick_up_array = new Array(); var _scrollDir = "s"; var _bonusMax = 5000; var _hamsterCount = 0; var _hamsterQuota = 30; var _restart = false; var _prevScore = 0; }
Symbol 1644 MovieClip [__Packages.Standard.Time] Frame 0
class Standard.Time { var _currentTime, _fakeGetTimer, _timeLastTick, _gameSpeed, _startTime; function Time (Void) { _currentTime = 0; _fakeGetTimer = 0; _timeLastTick = 0.001; _gameSpeed = INITIAL_GAME_SPEED; _startTime = (getTimer() * INITIAL_GAME_SPEED) / 1000; } function GetElapsedTime(Void) { return(_timeLastTick); } function GetCurTime(Void) { return(_currentTime); } function GetGameSpeed(Void) { return(_gameSpeed); } function MarkTimeThisTick(Void) { _fakeGetTimer = _fakeGetTimer + 0.03225806; var _local2 = _fakeGetTimer - _startTime; _timeLastTick = _local2 - _currentTime; _currentTime = _local2; if (_timeLastTick <= 0) { _timeLastTick = 0.001; } } function SetGameSpeed(value) { _gameSpeed = value; if (_gameSpeed < MIN_GAME_SPEED) { _gameSpeed = MIN_GAME_SPEED; } else if (_gameSpeed > MAX_GAME_SPEED) { _gameSpeed = MAX_GAME_SPEED; } } function toString(Void) { return("Time()"); } static var INITIAL_GAME_SPEED = 2; static var MIN_GAME_SPEED = 0.001; static var MAX_GAME_SPEED = 100; }
Symbol 1645 MovieClip [__Packages.Standard.Message.MsgRoute] Frame 0
class Standard.Message.MsgRoute { var _time, _delayedMessages; function MsgRoute (time) { _time = time; _delayedMessages = []; } function Update() { DeliverDelayedMessages(); } function SendMsg(delay, name, sender, receiver, state, data) { if (delay <= 0) { var _local9; if (data != null) { _local9 = new Standard.Message.Extended_MsgObject(_time.GetCurTime(), name, sender, receiver, state, data); } else { _local9 = new Standard.Message.MsgObject(_time.GetCurTime(), name, sender, receiver, state); } RouteMsg(_local9); } else { var _local2; var _local3 = 0; while (_local3 <= _delayedMessages.length) { _local2 = _delayedMessages[_local3]; if (((((_local2.IsDelivered() == false) && (_local2.GetMsgName() == name)) && (_local2.GetReceiver() == receiver)) && (_local2.GetSender() == sender)) && (_local2.GetMsgState() == state)) { return(undefined); } _local3++; } var _local6 = delay + _time.GetCurTime(); if (data != null) { var _local9 = new Standard.Message.Extended_MsgObject(_local6, name, sender, receiver, state, data); } else { var _local9 = new Standard.Message.MsgObject(_local6, name, sender, receiver, state); } _local3 = 0; while ((_local3 < _delayedMessages.length) && (_local6 >= _delayedMessages[_local3].GetDeliveryTime())) { _local3++; } _delayedMessages.splice(_local3, 0, _local9); } } function DeliverDelayedMessages(Void) { var _local2; while ((_delayedMessages.length > 0) && (_delayedMessages[0].GetDeliveryTime() <= _time.GetCurTime())) { _local2 = _delayedMessages.shift(); RouteMsg(_local2); } } function RouteMsg(msg) { var _local2 = msg.GetReceiver(); if (_local2) { if ((msg.GetMsgState() == Standard.StateMachine.STATE_Global) || (msg.GetMsgState() == _local2.GetStateMachine().GetState())) { msg.SetDelivered(true); _local2.GetStateMachine().Process(Standard.StateMachine.EVENT_Message, msg); } } } function Flush(Void) { while (_delayedMessages.length > 0) { _delayedMessages.shift(); } } function toString() { return("MsgRoute()"); } }
Symbol 1646 MovieClip [__Packages.Standard.Message.MsgObject] Frame 0
class Standard.Message.MsgObject { var _name, _sender, _receiver, _state, _deliveryTime, _delivered; function MsgObject (deliveryTime, name, sender, receiver, state) { if (state == null) { state = -1; } SetDeliveryTime(deliveryTime); SetMsgName(name); SetSender(sender); SetReceiver(receiver); SetMsgState(state); SetDelivered(false); } function GetMsgName(Void) { return(_name); } function SetMsgName(name) { _name = name; } function GetSender(Void) { return(_sender); } function SetSender(sender) { _sender = sender; } function GetReceiver(Void) { return(_receiver); } function SetReceiver(receiver) { _receiver = receiver; } function GetMsgState(Void) { return(_state); } function SetMsgState(state) { _state = state; } function GetDeliveryTime(Void) { return(_deliveryTime); } function SetDeliveryTime(time) { _deliveryTime = time; } function IsDelivered(Void) { return(_delivered); } function SetDelivered(value) { _delivered = value; } function toString(Void) { return(((((((("Message(" + _name) + ",") + _sender) + ",") + _receiver) + ",") + _deliveryTime) + ")"); } }
Symbol 1647 MovieClip [__Packages.Standard.Message.Extended_MsgObject] Frame 0
class Standard.Message.Extended_MsgObject extends Standard.Message.MsgObject { var SetDeliveryTime, SetMsgName, SetSender, SetReceiver, SetMsgState, SetDelivered, _data, _deliveryTime, _receiver, _sender, _name; function Extended_MsgObject (deliveryTime, name, sender, receiver, state, data) { super(); SetDeliveryTime(deliveryTime); SetMsgName(name); SetSender(sender); SetReceiver(receiver); SetMsgState(state); SetDelivered(false); SetData(data); } function SetData(data) { _data = data; } function GetData() { return(_data); } function toString() { return(((((((("E_Message(" + _name) + ",") + _sender) + ",") + _receiver) + ",") + _deliveryTime) + ")"); } }
Symbol 1648 MovieClip [__Packages.Standard.StateMachine] Frame 0
class Standard.StateMachine { var _Owner, _time, _msgRoute, _currentState, _stateChange, _nextState, _timeOnEnter, _ccMessagesToGameObject; function StateMachine (obj, time, msgRoute) { _Owner = obj; _time = time; _msgRoute = msgRoute; _currentState = 1; _stateChange = false; _nextState = false; _timeOnEnter = 0; _ccMessagesToGameObject = 0; } function Initialize(Void) { _currentState = STATE_Initialize; _stateChange = false; _nextState = false; _timeOnEnter = 0; _ccMessagesToGameObject = 0; Process(EVENT_Enter, null); } function Process(event, msg) { if (((event == EVENT_Message) && (msg != null)) && (GetCCReceiver() > 0)) { } if (States(event, msg, _currentState) == false) { States(event, msg, STATE_Global); } var _local2 = 50; while (_stateChange && ((_local2--) >= 0)) { _stateChange = false; States(EVENT_Exit, 0, _currentState); _currentState = _nextState; _timeOnEnter = _time.GetCurTime(); States(EVENT_Enter, 0, _currentState); } } function States() { return({}); } function Update(Void) { Process(EVENT_Update, null); } function SetState(newState) { _stateChange = true; _nextState = newState; } function GetState(Void) { return(_currentState); } function GetStateChange(Void) { return(_stateChange); } function GetTimeInState(Void) { return(_time.GetCurTime() - _timeOnEnter); } function GetCurTime(Void) { return(_time.GetCurTime()); } function SendMsg(name, receiver, data) { _msgRoute.SendMsg(0, name, _Owner, receiver, STATE_Global, data); } function SendDelayedMsg(delay, name, receiver, data) { _msgRoute.SendMsg(delay, name, _Owner, receiver, STATE_Global, data); } function SendDelayedMsgToMe(delay, name, scope, data) { if (scope == SCOPE_TO_THIS_STATE) { _msgRoute.SendMsg(delay, name, _Owner, _Owner, _currentState, data); } else { _msgRoute.SendMsg(delay, name, _Owner, _Owner, STATE_Global, data); } } function SetCCReceiver(obj) { _ccMessagesToGameObject = obj; } function ClearCCReceiver(Void) { _ccMessagesToGameObject = 0; } function GetCCReceiver(Void) { return(_ccMessagesToGameObject); } function toString(Void) { return("StateMachine(), _Owner: " + _Owner._mc); } static var EVENT_INVALID = 0; static var EVENT_Enter = 1; static var EVENT_Message = 2; static var EVENT_Update = 3; static var EVENT_Exit = 4; static var STATE_Global = 0; static var STATE_Initialize = 1; static var NO_MSG_SCOPING = 0; static var SCOPE_TO_THIS_STATE = 1; }
Symbol 1649 MovieClip [__Packages.Hero] Frame 0
class Hero { var _gb, _mc, _frameCounter, _spriteController_body, _spriteController_feet, _states, _fsm, _colorList, _currentColor, _speed, _health, _vx, _vy, _dir, _shootDir, _shooting, _strafe, _collisionEnabled, _grenadeKey, _struggle, _struggleKeyCount, _struggleKeysRequired, _struggleTimeDuration, _struggleTimeStart, _endLevelX, _endLevelY, _grenadeSight, _grenadeTicker, _collObj, _struggleTimer; function Hero (gb, mc) { trace("Class.............hero"); _gb = gb; _mc = mc; _frameCounter = 0; _spriteController_body = new Standard.SpriteController(); _spriteController_body.SetKey(_animKey_body); _spriteController_feet = new Standard.SpriteController(); _spriteController_feet.SetKey(_animKey_feet); _states = ["STATE_Global", "STATE_Init", "STATE_Idle", "STATE_Running", "STATE_Throwing", "STATE_LevelFail", "STATE_LevelPass", "STATE_Caught", "STATE_Hit", "STATE_Breakout", "STATE_Dead"]; _fsm = new Standard.Simple_FSM(this, _states, _gb._time, _gb._msgRoute); _colorList = ["purple", "green", "blue", "orange"]; moveTo(_spawnX, _spawnY); init(); } function init(Void) { trace("hero........init"); _currentColor = _colorList[_gb._levelIndex % 4]; _speed = 0; _health = _healthMax; _vx = 0; _vy = 0; _dir = "s"; _shootDir = "s"; _shooting = false; _strafe = false; _collisionEnabled = true; _grenadeKey = false; var _local2 = _spriteController_body.PlayAnimation(_dir + "_idle"); _mc.body__mc.gotoAndStop(_local2); _local2 = _spriteController_feet.PlayAnimation(_dir + "_idle"); _mc.feet_mc.gotoAndStop(_local2); _fsm.SetState(STATE_INIT); } function update(Void) { _fsm.Update(); } function onKeyUp() { if (_struggle) { if ((Key.getCode() == 37) || (Key.getCode() == 39)) { _struggleKeyCount++; } return(undefined); } } function unzombify() { if (_gb._enemyGrabSide == 0) { _collisionEnabled = true; _fsm.SetState(STATE_IDLE); } else { _fsm.SetState(STATE_CAUGHT); } } function getCollEnabled() { return(_collisionEnabled); } function resetHealth() { _health = _healthMax; _parent.ui.healthMC.gotoAndStop(1); _gb.updateHealthBar(_health); } function addHealth(n) { _health = _health + n; if (_health > 100) { _health = 100; } _gb.updateHealthBar(_health); } function loseHealth(n) { _health = _health - n; _gb.updateHealthBar(_health); if (_health <= 0) { _health = 0; _gb.setHealthToZero(); _fsm.SetState(STATE_DEAD); } } function isDead() { return(Boolean(_health <= 0)); } function beginStruggle() { _struggle = true; _struggleKeysRequired = 10; _struggleKeyCount = 0; _struggleTimeDuration = 2000; _struggleTimeStart = _gb._time.GetCurTime(); } function checkStruggle() { var _local3 = _gb._time.GetCurTime() - _struggleTimeStart; if (_struggleKeyCount >= _struggleKeysRequired) { _gb._enemyGrabSide = 0; _fsm.SendMsg(_global.MSG_Stop, this); knockBackEnemies(); } } function knockBackEnemies() { trace("\u89E3\u5F00"); var _local9 = _gb._enemyList; var _local8 = _local9.length; while (_local8--) { var _local3 = _local9[_local8]; if (_local3.isZombie()) { var _local4 = _local3._mc._x - _mc._x; var _local5 = _local3._mc._y - _mc._y; var _local6 = Math.atan2(_local5, _local4); var _local7 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); if (_local7 < _knockBackRadius) { _fsm.SendMsg(_global.MSG_Run, _local3); _local3.knockback(_local6); } } } } function setEndLevelCoords() { trace("hero.......setEndLevelCoords"); _endLevelX = _mc._x; _endLevelY = _mc._y; } function moveTowardSpawnPoint() { var _local3 = (_spawnX - _endLevelX) / 40; var _local4 = (_spawnY - _endLevelY) / 40; _mc._x = _mc._x + _local3; _mc._y = _mc._y + _local4; var _local2 = 200 + (_mc._y * 1000); _mc.swapDepths(_local2); } function dirToAngle(dir) { var _local1; switch (dir) { case "w" : _local1 = 180; break; case "n" : _local1 = 270; break; case "e" : _local1 = 0; break; case "s" : _local1 = 90; break; case "nw" : _local1 = 225; break; case "ne" : _local1 = 315; break; case "se" : _local1 = 45; break; case "sw" : _local1 = 135; } return(_local1); } function getKeys() { if (Key.isDown(80) || (Key.isDown(112))) { _root.ui.pauseGame = true; _root.ui.instructionsBtn.onRelease(); } if (Key.isDown(88)) { if (!_grenadeKey) { if (_gb._bulletMachine.isCharging()) { _gb._noGrenadeMC.gotoAndPlay("show"); _gb._soundModule.PlaySound("grenade_no_ammo.wav"); _grenadeKey = false; } else { _grenadeKey = true; _grenadeSight = _gb._bg.attachMovie("grenade_radius", "grenade_radius", 90000); } } else { var _local5 = (3.14159 * dirToAngle(_shootDir)) / 180; _grenadeSight._x = _mc._x + ((_grenadeTicker * 20) * Math.cos(_local5)); _grenadeSight._y = (_mc._y - 30) + ((_grenadeTicker * 20) * Math.sin(_local5)); } } else if (_grenadeKey) { shoot("grenade", _grenadeTicker); _grenadeKey = false; _grenadeSight.removeMovieClip(); } if (((((Key.isDown(88) || (Key.isDown(90))) || (Key.isDown(37))) || (Key.isDown(38))) || (Key.isDown(39))) || (Key.isDown(40))) { if (Key.isDown(90)) { if (((Key.isDown(37) || (Key.isDown(38))) || (Key.isDown(39))) || (Key.isDown(40))) { _root.gb.hero_mc.body_mc.feet.play(); } else { _root.gb.hero_mc.body_mc.feet.gotoAndStop(1); } _strafe = true; shoot("bullet"); } else if (Key.isDown(88)) { if (((Key.isDown(37) || (Key.isDown(38))) || (Key.isDown(39))) || (Key.isDown(40))) { _root.gb.hero_mc.body_mc.feet.play(); } else { _root.gb.hero_mc.body_mc.feet.gotoAndStop(1); } _strafe = true; } else { _root.gb.hero_mc.body_mc.feet.play(); _strafe = false; _gb._bulletMachine.resetTimer(); } var _local6 = Number(Key.isDown(37)); var _local8 = 2 * Number(Key.isDown(38)); var _local9 = 4 * Number(Key.isDown(39)); var _local10 = 8 * Number(Key.isDown(40)); var _local7 = ((_local6 + _local8) + _local9) + _local10; var _local4; switch (_local7) { case 0 : return(undefined); case 1 : _local4 = "w"; break; case 2 : _local4 = "n"; break; case 4 : _local4 = "e"; break; case 5 : _local4 = _dir; return(undefined); case 8 : _local4 = "s"; break; case 10 : _local4 = _dir; break; case 3 : _local4 = "nw"; break; case 6 : _local4 = "ne"; break; case 12 : _local4 = "se"; break; case 9 : _local4 = "sw"; break; default : return(undefined); } _shootDir = _local4; moveDir(_local4); _fsm.SendMsg(_global.MSG_Run, this); } else { _root.gb.hero_mc.body_mc.feet.gotoAndStop(1); _root.gb.hero_mc.body_mc.gotoAndStop(_shootDir + "shoot"); _fsm.SendMsg(_global.MSG_Stop, this); } } function moveDir(d) { if (_speed < _speedMax) { _speed++; } if (d != _dir) { _dir = d; var _local4; if (!_strafe) { _local4 = _spriteController_body.PlayAnimation(d + "_shoot"); _mc.body_mc.gotoAndStop(_local4); } _local4 = _spriteController_feet.PlayAnimation(d + "_run"); _mc.feet_mc.gotoAndStop(_local4); } if (!_strafe) { _shootDir = _dir; } var _local2; var _local3; switch (_dir) { case "w" : _local2 = -_speed; _local3 = 0; break; case "n" : _local2 = 0; _local3 = -_speed; break; case "e" : _local2 = _speed; _local3 = 0; break; case "s" : _local2 = 0; _local3 = _speed; break; case "nw" : _local2 = (-_speed) / 1.4; _local3 = (-_speed) / 1.4; break; case "ne" : _local2 = _speed / 1.4; _local3 = (-_speed) / 1.4; break; case "se" : _local2 = _speed / 1.4; _local3 = _speed / 1.4; break; case "sw" : _local2 = (-_speed) / 1.4; _local3 = _speed / 1.4; break; default : _local2 = 0; _local3 = 0; } _vx = _local2; _vy = _local3; var _local6 = _mc._x + _vx; var _local7 = _mc._y + _vy; if (!Standard.Geometry.Rect.pointWithin(_local6, _local7, _gb._playField)) { return(undefined); } moveTo(_local6, _local7); } function moveTo(x, y) { _mc._x = x; _mc._y = y; _collObj.setPos(x, y); var _local2 = 200 + (_mc._y * 1000); _mc.swapDepths(_local2); _gb._noGrenadeMC._x = x; _gb._noGrenadeMC._y = y; } function run(dir) { trace("hero.......run"); var _local2 = _spriteController_body.PlayAnimation(dir + "_shoot"); _mc.body_mc.gotoAndStop(_local2); _local2 = _spriteController_feet.PlayAnimation(dir + "_run"); _mc.feet_mc.gotoAndStop(_local2); } function updateSprite() { var _local2 = _spriteController_body.Update(); _mc.body_mc.gotoAndStop(_local2); _local2 = _spriteController_feet.Update(); _mc.feet_mc.gotoAndStop(_local2); } function throwStart() { _fsm.SetState(STATE_THROWING); } function updateGrenadeTicker() { if (_grenadeKey) { _grenadeTicker = _grenadeTicker + 1; if (_grenadeTicker > 25) { _grenadeTicker = 25; } } else { _grenadeTicker = 3; } } function shoot(typ, dist) { _spriteController_body.PlayAnimation(_shootDir + "_shoot"); var _local2 = dirToAngle(_shootDir); _gb._bulletMachine.createBullet(typ, _mc._x, _mc._y, _local2, dist); } function GetStateMachine(Void) { return(_fsm); } function STATE_Global_Message(oMsg) { trace("hero.......STATE_Global_Message"); if (!(oMsg.GetMsgName() === _global.MSG_Die)) { } else { _fsm.SetState(STATE_DEAD); } } function STATE_Init_Update(Void) { trace("hero.......STATE_Init_Update"); _fsm.SetState(STATE_IDLE); } function STATE_Init_Exit(Void) { } function STATE_Idle_Enter(Void) { var _local2 = _spriteController_body.PlayAnimation(_dir + "_idle"); _mc.body_mc.gotoAndStop(_local2); _local2 = _spriteController_feet.PlayAnimation(_dir + "_idle"); _mc.feet_mc.gotoAndStop(_local2); if (_gb.getRestarted() == true) { _gb.setRestarted(false); } } function STATE_Idle_Update(Void) { _mc.body_mc.gotoAndStop(_spriteController_body.Update()); _mc.feet_mc.gotoAndStop(_spriteController_feet.Update()); getKeys(); updateGrenadeTicker(); } function STATE_Idle_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_Hit : _fsm.SetState(STATE_HIT); break; case _global.MSG_ThrowStart : _fsm.SetState(STATE_THROWING); break; case _global.MSG_TargetCaught : _fsm.SetState(STATE_CAUGHT); break; case _global.MSG_Run : _fsm.SetState(STATE_RUNNING); } } function STATE_Idle_Exit(Void) { } function STATE_Running_Enter(Void) { var _local2 = _spriteController_body.PlayAnimation(_dir + "_shoot"); _mc.body_mc.gotoAndStop(_local2); _local2 = _spriteController_feet.PlayAnimation(_dir + "_run"); _mc.feet_mc.gotoAndStop(_local2); } function STATE_Running_Update(Void) { getKeys(); updateGrenadeTicker(); var _local2 = _spriteController_body.Update(); _mc.body_mc.gotoAndStop(_local2); _local2 = _spriteController_feet.Update(); _mc.feet_mc.gotoAndStop(_local2); _frameCounter++; if ((_frameCounter % 8) == 0) { var _local3 = random(6); switch (_local3) { case 0 : _gb._soundModule.PlaySound("footstep1.wav", 50, 0, 0, 0); case 1 : _gb._soundModule.PlaySound("footstep2.wav", 50, 0, 0, 0); case 2 : _gb._soundModule.PlaySound("footstep3.wav", 50, 0, 0, 0); case 3 : _gb._soundModule.PlaySound("footstep4.wav", 50, 0, 0, 0); case 4 : _gb._soundModule.PlaySound("footstep5.wav", 50, 0, 0, 0); case 5 : _gb._soundModule.PlaySound("footstep6.wav", 50, 0, 0, 0); } } } function STATE_Running_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_ThrowStart : _fsm.SetState(STATE_THROWING); break; case _global.MSG_TargetCaught : _fsm.SetState(STATE_CAUGHT); break; case _global.MSG_Stop : _fsm.SetState(STATE_IDLE); break; case _global.MSG_Hit : _fsm.SetState(STATE_HIT); } } function STATE_Running_Exit(Void) { } function STATE_Throwing_Enter(Void) { var _local2 = _spriteController_body.PlayAnimation(_dir + "_throw"); _mc.body_mc.gotoAndStop(_local2); _local2 = _spriteController_feet.PlayAnimation(_dir + "_run"); _mc.feet_mc.gotoAndStop(_local2); _gb._soundModule.PlaySound("numbuh1_throw_grenade.wav", 150); } function STATE_Throwing_Update(Void) { getKeys(); var _local2 = _spriteController_body.Update(); if (_spriteController_body.AnimationComplete()) { _fsm.SetState(STATE_RUNNING); } else { _mc.body_mc.gotoAndStop(_local2); } _local2 = _spriteController_feet.Update(); _mc.feet_mc.gotoAndStop(_local2); _frameCounter++; if ((_frameCounter % 8) == 0) { var _local3 = random(6); switch (_local3) { case 0 : _gb._soundModule.PlaySound("footstep1", 50, 0, 0, 0); case 1 : _gb._soundModule.PlaySound("footstep2", 50, 0, 0, 0); case 2 : _gb._soundModule.PlaySound("footstep3", 50, 0, 0, 0); case 3 : _gb._soundModule.PlaySound("footstep4", 50, 0, 0, 0); case 4 : _gb._soundModule.PlaySound("footstep5", 50, 0, 0, 0); case 5 : _gb._soundModule.PlaySound("footstep6", 50, 0, 0, 0); } } } function STATE_Throwing_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_Throw : break; case _global.MSG_TargetCaught : _fsm.SetState(STATE_CAUGHT); break; case _global.MSG_Stop : break; case _global.MSG_Hit : _fsm.SetState(STATE_HIT); } } function STATE_Throwing_Exit(Void) { } function STATE_Hit_Enter(Void) { trace("hero.......STATE_Hit_Enter"); _collisionEnabled = false; var _local2 = _spriteController_body.PlayAnimation("hit"); _mc.body_mc.gotoAndStop(_local2); _local2 = _spriteController_feet.PlayAnimation("hit"); _mc.feet_mc.gotoAndStop(_local2); _gb._soundModule.PlaySound("gets_hit.wav"); loseHealth(10); } function STATE_Hit_Update(Void) { var _local2 = _spriteController_body.Update(); if (_spriteController_body.AnimationComplete()) { _fsm.SetState(STATE_IDLE); } else { _mc.body_mc.gotoAndStop(_local2); } _mc.feet_mc.gotoAndStop(_spriteController_feet.Update()); } function STATE_Hit_Message(oMsg) { trace("hero.......STATE_Hit_Message"); if (!(oMsg.GetMsgName() === _global.MSG_Run)) { } else { _fsm.SetState(STATE_IDLE); } } function STATE_Hit_Exit(Void) { _collisionEnabled = true; _struggle = false; } function STATE_Caught_Enter(Void) { _grenadeKey = false; _grenadeSight._x = (_grenadeSight._y = -200); _collisionEnabled = false; var _local2 = _spriteController_body.PlayAnimation("struggle"); _mc.body_mc.gotoAndStop(_local2); _local2 = _spriteController_feet.PlayAnimation("struggle"); _mc.feet_mc.gotoAndStop(_local2); beginStruggle(); if (_gb.getRestarted() == true) { _struggleTimer = 20; } } function STATE_Caught_Update(Void) { checkStruggle(); _mc.body_mc.gotoAndStop(_spriteController_body.Update()); _mc.feet_mc.gotoAndStop(_spriteController_feet.Update()); if (_gb.getRestarted() == true) { if ((_struggleTimer--) <= 0) { _fsm.SetState(STATE_BREAKOUT); _gb._enemyGrabSide = 0; knockBackEnemies(); _gb.setRestarted(false); } } else { loseHealth(0.3); } } function STATE_Caught_Message(oMsg) { if (!(oMsg.GetMsgName() === _global.MSG_Stop)) { } else { _fsm.SetState(STATE_BREAKOUT); } } function STATE_Caught_Exit(Void) { } function STATE_Breakout_Enter(Void) { var _local2 = _spriteController_body.PlayAnimation("breakout"); _mc.body_mc.gotoAndStop(_local2); _local2 = _spriteController_feet.PlayAnimation("struggle"); _mc.feet_mc.gotoAndStop(_local2); _gb._soundModule.PlaySound("break_free_of_zombie.wav", 50); } function STATE_Breakout_Update(Void) { _mc.body_mc.gotoAndStop(_spriteController_body.Update()); if (_spriteController_body.AnimationComplete()) { _fsm.SetState(STATE_IDLE); } } function STATE_Breakout_Message(oMsg) { trace("hero.......STATE_Breakout_Message"); if (!(oMsg.GetMsgName() === _global.MSG_TargetCaught)) { } } function STATE_Breakout_Exit(Void) { trace("hero.......\u89E3\u5F00"); _collisionEnabled = true; _struggle = false; } function STATE_Dead_Enter(Void) { _collisionEnabled = false; var _local2 = _spriteController_body.PlayAnimation("dead"); _mc.body_mc.gotoAndStop(_local2); _local2 = _spriteController_feet.PlayAnimation("struggle"); _mc.feet_mc.gotoAndStop(_local2); _gb._soundModule.PlaySound("transform_sequence_zombie.wav"); var _local3 = _mc.getDepth(); _mc.swapDepths(_local3 + 800000); } function STATE_Dead_Update(Void) { _mc.body_mc.gotoAndStop(_spriteController_body.Update()); } function STATE_Dead_Message(oMsg) { } function STATE_Dead_Exit(Void) { var _local2 = _mc.getDepth(); _mc.swapDepths(_local2 - 800000); } function toString() { return("Hero()"); } var _speedMax = 7; var _spawnX = 300; var _spawnY = 220; var _cRad = 10; var _collOffsetX = 0; var _collOffsetY = 0; var STATE_GLOBAL = 0; var STATE_INIT = 1; var STATE_IDLE = 2; var STATE_RUNNING = 3; var STATE_THROWING = 4; var STATE_LEVELFAIL = 5; var STATE_LEVELPASS = 6; var STATE_CAUGHT = 7; var STATE_HIT = 8; var STATE_BREAKOUT = 9; var STATE_DEAD = 10; var _knockBackRadius = 75; var _healthMax = 100; var _lives = 3; static var _animKey_body = {w_idle:{frames:[80], loop:false}, e_idle:{frames:[200], loop:false}, n_idle:{frames:[280], loop:false}, s_idle:{frames:[1], loop:false}, ne_idle:{frames:[240], loop:false}, se_idle:{frames:[40], loop:false}, nw_idle:{frames:[120], loop:false}, sw_idle:{frames:[160], loop:false}, w_throw:{frames:[100, 101, 102, 103, 104], loop:false}, e_throw:{frames:[220, 221, 222, 223, 224], loop:false}, n_throw:{frames:[300, 301, 302, 303, 304], loop:false}, s_throw:{frames:[20, 21, 22, 23, 24], loop:false}, ne_throw:{frames:[260, 261, 262, 263, 264], loop:false}, se_throw:{frames:[60, 61, 62, 63, 64], loop:false}, nw_throw:{frames:[140, 141, 142, 143, 144], loop:false}, sw_throw:{frames:[180, 181, 182, 183, 184], loop:false}, w_shoot:{frames:[80], loop:false}, e_shoot:{frames:[200], loop:false}, n_shoot:{frames:[280], loop:false}, s_shoot:{frames:[1], loop:false}, ne_shoot:{frames:[240], loop:false}, se_shoot:{frames:[40], loop:false}, nw_shoot:{frames:[120], loop:false}, sw_shoot:{frames:[160], loop:false}, struggle:{frames:[340, 341, 342, 343], loop:true}, breakout:{frames:[360, 360, 361, 361, 362, 362, 362, 362, 362, 362], loop:false}, hit:{frames:[400, 400, 400, 401, 401, 401, 402, 402, 402, 403, 403, 403, 404, 404, 404, 405, 405, 405, 406, 406, 406, 407, 407, 407], loop:false}, dead:{frames:[400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437, 438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449], loop:false}}; static var _animKey_feet = {w_idle:{frames:[220], loop:true}, e_idle:{frames:[160], loop:true}, n_idle:{frames:[180], loop:false}, s_idle:{frames:[160], loop:true}, ne_idle:{frames:[160], loop:true}, se_idle:{frames:[160], loop:true}, nw_idle:{frames:[220], loop:true}, sw_idle:{frames:[220], loop:true}, w_run:{frames:[120, 121, 122, 123, 124, 125, 126, 127], loop:true}, e_run:{frames:[40, 41, 42, 43, 44, 45, 46, 47], loop:true}, n_run:{frames:[60, 61, 62, 63, 64, 65, 66, 67], loop:true}, s_run:{frames:[1, 2, 3, 4, 5, 6, 7, 8], loop:true}, ne_run:{frames:[80, 81, 82, 83, 84, 85, 86, 87], loop:true}, se_run:{frames:[20, 21, 22, 23, 24, 25, 26, 27], loop:true}, nw_run:{frames:[140, 141, 142, 143, 144, 145, 146, 147], loop:true}, sw_run:{frames:[100, 101, 102, 103, 104, 105, 106, 107], loop:true}, struggle:{frames:[260], loop:false}, hit:{frames:[260], loop:false}}; }
Symbol 1650 MovieClip [__Packages.Standard.SpriteController] Frame 0
class Standard.SpriteController { var _animation_key, _isAnimationFinished, _curFrame, _curAnimation, _isAnimationLooping, _curFrameIndex; function SpriteController () { _animation_key = {}; _isAnimationFinished = false; } function SetKey(oKey) { _animation_key = oKey; } function AnimationComplete(Void) { return(_isAnimationFinished); } function GetCurrentFrame(Void) { return(_curFrame); } function PlayAnimation(sName) { _isAnimationFinished = false; _curAnimation = _animation_key[sName].frames; _isAnimationLooping = _animation_key[sName].loop; _curFrameIndex = 0; _curFrame = _curAnimation[0]; return(_curFrame); } function PlayAnimation_sync(sName) { _curAnimation = _animation_key[sName].frames; _isAnimationLooping = _animation_key[sName].loop; _curFrame = _curAnimation[_curFrameIndex]; return(_curFrame); } function Update(Void) { if (_curFrameIndex < (_curAnimation.length - 1)) { _curFrameIndex++; _curFrame = _curAnimation[_curFrameIndex]; } else { _isAnimationFinished = true; if (_isAnimationLooping) { _curFrameIndex = 0; _curFrame = _curAnimation[_curFrameIndex]; } } return(_curFrame); } function toString(Void) { return("SpriteController()"); } }
Symbol 1651 MovieClip [__Packages.Standard.Simple_FSM] Frame 0
class Standard.Simple_FSM extends Standard.StateMachine { var _states, _event_key, _Owner; function Simple_FSM (obj, states, time, msgRoute) { super(obj, time, msgRoute); _states = states; _event_key = ["_INVALID", "_Enter", "_Message", "_Update", "_Exit"]; } function States(event, msg, state) { if (state < _states.length) { var _local2 = _states[state] + _event_key[event]; if (_Owner instanceof Hamster) { } if (_Owner[_local2] != null) { _Owner[_local2](msg); return(true); } return(false); } return(false); } function toString(Void) { return("Simple_FSM()"); } }
Symbol 1652 MovieClip [__Packages.Hamster] Frame 0
class Hamster { var _gb, _mc, _spriteController, _animKey, _states, _fsm, _collObj, _x0, _y0, _goalX, _vx; function Hamster (gb, mc, idx) { _gb = gb; _mc = mc; _spriteController = new Standard.SpriteController(); _animKey = {idle:{frames:[1], loop:false}, jump:{frames:[41, 42, 43, 44, 45, 46, 47], loop:false}, zombiewalk:{frames:[2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9], loop:true}, hit:{frames:[11], loop:false}, unzombify:{frames:[13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26], loop:false}, leave:{frames:[28, 28, 29, 29, 30, 30, 31, 31], loop:true}}; _spriteController.SetKey(_animKey); _states = ["STATE_Global", "STATE_Init", "STATE_Idle", "STATE_Drop", "STATE_Running", "STATE_Unzombify", "STATE_Leaving"]; _fsm = new Standard.Simple_FSM(this, _states, _gb._time, _gb._msgRoute); _collObj = new Standard.Geometry.Circle(_mc._x + _collOffsetX, _mc._y + _collOffsetY, _cRad); } function init(x0, y0, bStart) { _fsm.SetState(STATE_INIT); _x0 = x0; _y0 = y0; moveTo(x0, y0); var _local2 = 200 + (_mc._y * 1000); _mc.swapDepths(_local2); _fsm.SetState(STATE_IDLE); } function update() { var _local2 = 200 + (_mc._y * 1000); _mc.swapDepths(_local2); _fsm.Update(); } function GetStateMachine(Void) { return(_fsm); } function getCollObject() { return(_collObj); } function knockback() { _vy = -1; } function moveXY(dx, dy) { moveTo(_mc._x + dx, _mc._y + dy); } function moveTo(x, y) { _mc._x = x; _mc._y = y; _collObj.setPos(_mc._x + _collOffsetX, _mc._y + _collOffsetY); } function seek() { var _local2 = Math.atan2(_goalY - _mc._y, _goalX - _mc._x); _vx = _vmax * Math.cos(_local2); _vy = _vmax * Math.sin(_local2); } function checkCollision() { if (!_gb._hero.getCollEnabled()) { return(undefined); } var _local5 = _gb._hero._mc; var _local3 = _mc._x - _local5._x; var _local4 = _mc._y - _local5._y; if (((_local3 * _local3) + (_local4 * _local4)) < 400) { _fsm.SendMsg(_global.MSG_Hit, _gb._hero); } } function STATE_Global_Message(oMsg) { if (!(oMsg.GetMsgName() === _global.MSG_Run)) { } else { _fsm.SetState(STATE_DROP); } } function STATE_Init_Update(Void) { _fsm.SetState(_INIT_STATE); } function STATE_Init_Exit(Void) { } function STATE_Idle_Enter() { var _local2 = _spriteController.PlayAnimation("idle"); _mc.gotoAndStop(_local2); _ZOMBIE = true; } function STATE_Idle_Update() { _fsm.SetState(STATE_DROP); } function STATE_Idle_Message(oMsg) { if (!(oMsg.GetMsgName() === _global.MSG_Run)) { } else { _fsm.SetState(STATE_DROP); } } function STATE_Idle_Exit() { } function STATE_Drop_Enter() { _ZOMBIE = true; var _local2 = _spriteController.PlayAnimation("jump"); _mc.gotoAndStop(_local2); _vmax = 3; } function STATE_Drop_Update() { _mc.gotoAndStop(_spriteController.Update()); if (_spriteController.AnimationComplete()) { _fsm.SetState(STATE_RUNNING); } } function STATE_Drop_Message(oMsg) { if (!(oMsg.GetMsgName() === _global.MSG_Unzombify)) { } else { _fsm.SetState(STATE_UNZOMBIFY); } } function STATE_Drop_Exit() { } function STATE_Running_Enter() { var _local2 = _spriteController.PlayAnimation("zombiewalk"); _mc.gotoAndStop(_local2); } function STATE_Running_Update() { _vy = _vy + 0.1; if (_vy >= _vmax) { _vy = _vmax; } moveXY(0, _vy); if (_mc._y > 395) { _mc._y = 100; _fsm.SetState(STATE_DROP); } checkCollision(); _mc.gotoAndStop(_spriteController.Update()); } function STATE_Running_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_BulletHit : knockback(); break; case _global.MSG_Unzombify : _fsm.SetState(STATE_UNZOMBIFY); } } function STATE_Running_Exit() { } function STATE_Unzombify_Enter(oMsg) { var _local2 = _spriteController.PlayAnimation("unzombify"); _gb._soundModule.PlaySound("transform_sequence_operative.wav"); _ZOMBIE = false; } function STATE_Unzombify_Update(oMsg) { _mc.gotoAndStop(_spriteController.Update()); if (_spriteController.AnimationComplete()) { _fsm.SetState(STATE_LEAVING); } } function STATE_Unzombify_Message(oMsg) { } function STATE_Unzombify_Exit(oMsg) { } function STATE_Leaving_Enter() { _vmax = 5; _goalX = _goalListX[random(2)]; seek(); var _local2 = _spriteController.PlayAnimation("leave"); _mc.gotoAndStop(_local2); } function STATE_Leaving_Update() { _mc.gotoAndStop(_spriteController.Update()); moveXY(_vx, _vy); var _local2 = _goalX - _mc._x; var _local3 = _goalY - _mc._y; if (_mc._y < 80) { _gb._hamsterCount++; _gb.updateHamsterMeters(); _vx = (_vy = 0); if (!_gb._levelOver) { moveTo(_x0, 100); _fsm.SetState(STATE_DROP); } else { moveTo(-200, -200); _mc._visible = false; } } } function STATE_Leaving_Message(oMsg) { } function STATE_Leaving_Exit() { } function toString() { return("Hamster()"); } var STATE_GLOBAL = 0; var STATE_INIT = 1; var STATE_IDLE = 2; var STATE_DROP = 3; var STATE_RUNNING = 4; var STATE_UNZOMBIFY = 5; var STATE_LEAVING = 6; var _INIT_STATE = Hamster.prototype.STATE_IDLE; var _vy = 0; var _vmax = 3; var _cRad = 10; var _collOffsetX = 0; var _collOffsetY = -20; var _goalListX = [274, 326]; var _goalY = 80; var _ZOMBIE = true; }
Symbol 1653 MovieClip [__Packages.Standard.Geometry.Circle] Frame 0
class Standard.Geometry.Circle { var _x, _y, _radius, _radiusSqr; function Circle (x, y, rad) { _x = x; _y = y; _radius = rad; _radiusSqr = rad * rad; } function setPos(x, y) { _x = x; _y = y; } function isPointWithin(px, py) { var _local2 = px - _x; var _local3 = py - _y; if (_radiusSqr > ((_local2 * _local2) + (_local3 * _local3))) { return(true); } return(false); } function getPos() { return(new flash.geom.Point(_x, _y)); } function getRadius() { return(_radius); } function circleCollision(circ2) { var _local3 = circ2.getRadius(); var _local2 = circ2.getPos(); var _local6 = (_radius + _local3) * (_radius + _local3); var _local4 = _local2.x - _x; var _local5 = _local2.y - _y; if (((_local4 * _local4) + (_local5 * _local5)) < _local6) { return(true); } return(false); } function toString() { return(("Circle(" + [_x, _y, _radius]) + ")"); } }
Symbol 1654 MovieClip [__Packages.Standard.Geometry.Rect] Frame 0
class Standard.Geometry.Rect { var xMin, yMin, xMax, yMax, xCenter, yCenter, width, height; function Rect (ixMin, iyMin, ixMax, iyMax) { trace("Class........................Rect"); xMin = ixMin; yMin = iyMin; xMax = ixMax; yMax = iyMax; xCenter = xMin + ((xMax - xMin) / 2); yCenter = yMin + ((yMax - yMin) / 2); width = xMax - xMin; height = yMax - yMin; } function moveTo(x, y) { var _local2 = x - xCenter; var _local3 = y - yCenter; xMin = xMin + _local2; yMin = yMin + _local3; xMax = xMax + _local2; yMax = yMax + _local3; xCenter = xCenter + _local2; yCenter = yCenter + _local3; } function toString() { return(((((((("Rect(" + xMin) + ", ") + yMin) + ", ") + xMax) + ", ") + yMax) + ")"); } static function pointWithin(x, y, r1) { if (x < r1.xMin) { return(false); } if (x > r1.xMax) { return(false); } if (y < r1.yMin) { return(false); } if (y > r1.yMax) { return(false); } return(true); } static function boundsIntersect(r1, r2) { if (r1.xMax < r2.xMin) { return(false); } if (r2.xMax < r1.xMin) { return(false); } if (r1.yMax < r2.yMin) { return(false); } if (r2.yMax < r1.yMin) { return(false); } return(true); } static function getClosestNormal(x, y, rect) { var _local4 = y - rect.yMin; var _local6 = x - rect.xMin; var _local5 = rect.yMax - y; var _local3 = rect.xMax - x; var _local2 = [_local4, _local6, _local5, _local3]; _local2.sort(compare); return(_local2[0]); } static function compare(a, b) { if (a < b) { return(-1); } if (a > b) { return(1); } return(0); } static function GetOutcode(point, rect) { var _local1 = 0; if (point.y <= rect.yMin) { _local1 = _local1 | 1; } if (point.x >= rect.xMax) { _local1 = _local1 | 2; } if (point.y >= rect.yMax) { _local1 = _local1 | 4; } if (point.x <= rect.xMin) { _local1 = _local1 | 8; } return(_local1); } static function Get_Ray_Exit(start_pos, end_pos, rect) { var _local10 = GetOutcode(start_pos, rect); var _local7 = GetOutcode(end_pos, rect); if (_local7 == 0) { return(false); } if ((_local10 & _local7) == 0) { var _local5 = 0; var _local4 = 1; var _local8 = end_pos.x - start_pos.x; var _local9 = end_pos.y - start_pos.y; var _local3 = 8; if ((_local10 & _local3) != 0) { var _local1 = ((-start_pos.x) - rect.xMin) / _local8; if (_local1 > _local5) { _local5 = _local1; } } else if ((_local7 & _local3) != 0) { var _local1 = (rect.xMin - start_pos.x) / _local8; if (_local1 < _local4) { _local4 = _local1; } } _local3 = 2; if ((_local10 & _local3) != 0) { var _local1 = ((-start_pos.x) + rect.xMax) / _local8; if (_local1 > _local5) { _local5 = _local1; } } else if ((_local7 & _local3) != 0) { var _local1 = ((-start_pos.x) + rect.xMax) / _local8; if (_local1 < _local4) { _local4 = _local1; } } _local3 = 1; if ((_local10 & _local3) != 0) { var _local1 = ((-start_pos.y) - rect.yMin) / _local9; if (_local1 > _local5) { _local5 = _local1; } } else if ((_local7 & _local3) != 0) { var _local1 = (rect.yMin - start_pos.y) / _local9; if (_local1 < _local4) { _local4 = _local1; } } _local3 = 4; if ((_local10 & _local3) != 0) { var _local1 = ((-start_pos.y) + rect.yMax) / _local9; if (_local1 > _local5) { _local5 = _local1; } } else if ((_local7 & _local3) != 0) { var _local1 = ((-start_pos.y) + rect.yMax) / _local9; if (_local1 < _local4) { _local4 = _local1; } } if (_local5 <= _local4) { return({x:start_pos.x + (_local4 * _local8), y:start_pos.y + (_local4 * _local9)}); } } return(false); } }
Symbol 1655 MovieClip [__Packages.BulletMachine] Frame 0
class BulletMachine { var _mc, _bullets, _recycleBin, _hero, _gb, _charging; function BulletMachine (gb, hero, mc, dp) { _mc = mc.createEmptyMovieClip("bulletContainer", dp); _bullets = new Array(); _recycleBin = new Array(); _hero = hero; _gb = gb; _charging = false; } function createBullet(typ, x, y, ang, dist) { if (typ == "bullet") { y = y + 25; if (_frameCount < _fireRate) { return(undefined); } _frameCount = 0; } var _local3; if (typ == "grenade") { y = y - 35; if (!_charging) { _local3 = new Grenade(this, _mc, _count, x, y, ang, dist); _hero.throwStart(); _grenadeTimerStart = _timer; _charging = true; } } else { var _local4 = 1 + random(3); _gb._soundModule.PlaySound(("numbuh1_shoot" + _local4) + ".wav", 60); if (_recycleBin.length == 0) { _local3 = new Bullet(this, _mc, _count, x, y, ang); } else { _local3 = _recycleBin.pop(); _local3.init(x, y, ang); } } _bullets.push(_local3); _count++; } function getGrenadeTimer() { var _local2 = (_timer - _grenadeTimerStart) / _grenadeTimerDuration; if (_local2 > 1) { _local2 = 1; } return(_local2 * 100); } function isCharging() { return(_charging); } function update() { _frameCount++; _timer++; var _local2 = _bullets.length; while (_local2--) { _bullets[_local2].update(); } var _local3 = Boolean((_timer - _grenadeTimerStart) < _grenadeTimerDuration); if ((!_local3) && (_charging)) { _gb.flashGrenadeIcon(); _charging = false; } } function recycle(bul) { var _local2 = _bullets.length; while (_local2--) { if (bul == _bullets[_local2]) { _bullets[_local2].moveTo(-500, -500); _bullets.setCollActive(false); _bullets.splice(_local2, 1); return(undefined); } } } function remove(bul) { var _local2 = _bullets.length; while (_local2--) { if (bul == _bullets[_local2]) { _bullets[_local2]._mc.removeMovieClip(); delete _bullets[_local2]; _bullets.splice(_local2, 1); return(undefined); } } } function getBullets() { return(_bullets); } function resetTimer() { _frameCount = _fireRate; } function explosion(typ, x, y) { if ((x == undefined) || (y == undefined)) { return(undefined); } var _local2 = _mc.attachMovie(typ, "explosion", 999999); _local2._x = x; _local2._y = y; } var _count = 0; var _fireRate = 8; var _frameCount = 8; var _grenadeTimerStart = -150; var _grenadeTimerDuration = 90; var _timer = 0; }
Symbol 1656 MovieClip [__Packages.Bullet] Frame 0
class Bullet { var _bounds, _bulletMachine, _id, _mcParent, _collObj, _collActive, _mc, _ang, _vx, _vy; function Bullet (bMachine, mc, count, x, y, ang) { _bounds = new flash.geom.Rectangle(0, 35, 600, 400); _bulletMachine = bMachine; _id = count; _mcParent = mc; _collObj = new Standard.Geometry.Circle(x, y, _cRad); _collActive = true; init(x, y, ang); } function init(x, y, ang) { _mc = _mcParent.attachMovie("bullet", "bullet" + _id, _id); var _local2 = ""; switch (ang) { case 0 : _local2 = "e"; y = y - 5; break; case 45 : _local2 = "se"; break; case 90 : _local2 = "s"; x = x - 5; y = y - 15; break; case 135 : _local2 = "sw"; break; case 180 : _local2 = "w"; y = y - 5; break; case 225 : _local2 = "nw"; break; case 270 : _local2 = "n"; break; case 315 : _local2 = "ne"; } _mc.gotoAndStop(_local2); _ang = ang; _mc._x = x; _mc._y = y - 20; _vx = _vel * Math.cos((ang * 3.14159) / 180); _vy = _vel * Math.sin((ang * 3.14159) / 180); } function setCollActive(b) { _collActive = b; } function getCollActive() { return(_collActive); } function getCollObject() { return(_collObj); } function moveTo(x, y) { _mc._x = x; _mc._y = y; _collObj.setPos(x + _collOffsetX, y + _collOffsetY); var _local2 = 200 + (_mc._y * 1000); _mc.swapDepths(_local2); } function update() { _collOffsetX = _mc.cPoint._x; _collOffsetY = _mc.cPoint._y; moveTo(_mc._x + _vx, _mc._y + _vy); var _local2 = new flash.geom.Point(_mc._x + _collOffsetX, _mc._y + _collOffsetY); if (!_bounds.containsPoint(_local2)) { _bulletMachine.recycle(this); } } function toString() { return("Bullet() #" + _id); } function getAngle() { return(_ang); } var _vel = 20; var _cRad = 10; var _collOffsetX = 0; var _collOffsetY = 0; }
Symbol 1657 MovieClip [__Packages.Grenade] Frame 0
class Grenade extends Bullet { var _dist, _vz, _bounds, _z, _ang, _mc, _vx, _vy, _cRad, _collObj, _collActive, _mcParent, _id, _bulletMachine; function Grenade (bMachine, mc, count, x, y, ang, dist) { super(bMachine, mc, count, x, y, ang); _dist = 20 * dist; _vz = (_dist * _grav) / (2 * _vel); _bounds = new flash.geom.Rectangle(30, 40, 570, 370); _z = 0.1; _ang = ang; _mc._x = x; _mc._y = y; _vx = _vel * Math.cos((_ang * 3.14159) / 180); _vy = _vel * Math.sin((_ang * 3.14159) / 180); _cRad = 50; _collObj = new Standard.Geometry.Circle(x, y, _cRad); _collActive = false; } function init(x, y, ang) { _mc = _mcParent.attachMovie("grenade", "grenade" + _id, _id); _ang = ang; _mc._x = x; _mc._y = y; _vx = _vel * Math.cos((ang * 3.14159) / 180); _vy = _vel * Math.sin((ang * 3.14159) / 180); } function update() { _vz = _vz - _grav; _z = _z + _vz; _timer++; if (_z < 0) { _bulletMachine.explosion("explosion", _mc._x, _mc._y); _collActive = true; _timer = 0; return(undefined); } _mc._x = _mc._x + _vx; _mc._y = _mc._y + (_vy - _vz); _collObj.setPos(_mc._x, _mc._y); } function toString() { return("Grenade()"); } var _grav = 3; var _timer = 0; var _vel = 20; }
Symbol 1658 MovieClip [__Packages.Standard.SoundModule] Frame 0
class Standard.SoundModule { var _mc, _hash, _num, _active_sounds, _fade_interval, _music_mute, _defaultVol, _curr_music, _fade_interval2; function SoundModule (mc) { _mc = mc; _hash = {}; _num = 0; _active_sounds = []; _fade_interval = null; _music_mute = _global.MUSIC_MUTE; _defaultVol = 100; } function SoundAvailable() { return(_active_sounds.length < 8); } function LoadSound(sound_name) { _num++; var _local3 = "mySound" + _num; _mc.createEmptyMovieClip(_local3, _num); var _local2 = new Sound(_mc[_local3]); _local2.parent = this; _local2.lastStart = 0; _local2.onSoundComplete = function () { this.parent.DeactivateSound(sound_name); }; _hash[sound_name] = _local2; return(_local2); } function SetMusicMute(oBool) { _music_mute = oBool; if (_music_mute == true) { _hash["music_" + _curr_music].setVolume(0); } else { _hash["music_" + _curr_music].setVolume(_global.MUSIC_VOL); } } function GetMusicMute() { return(_music_mute); } function StopMusic() { var _local2 = _active_sounds.length; while (_local2--) { if (_active_sounds[_local2].indexOf("music") != -1) { StopSound(_active_sounds[_local2]); break; } } _curr_music = "none"; } function GetCurMusic(Void) { return(_curr_music); } function PlayMusic(str) { if (str == _curr_music) { return(undefined); } if (str == "none") { FadeSound("music_" + _curr_music, _global.MUSIC_VOL, 0, 0.5); } else { CrossFade("music_" + _curr_music, "music_" + str, 0.5); _curr_music = str; } } function DeactivateSound(snd) { var _local2 = _active_sounds.length; while (_local2--) { if (snd == _active_sounds[_local2]) { _active_sounds.splice(_local2, 1); break; } } } function DeactivateAllSounds() { _active_sounds = []; } function StopSound(snd) { var _local2 = _hash[snd]; _local2.stop(); DeactivateSound(snd); } function StopAll() { for (var _local2 in _active_sounds) { StopSound(_active_sounds[_local2]); } _curr_music = "none"; } function soundIsPlaying(snd) { for (var _local3 in _active_sounds) { if (_active_sounds[_local3] == snd) { return(true); } } return(false); } function PlaySound(snd, vol, pan, offset, loop) { for (var _local4 in _active_sounds) { if (_active_sounds[_local4] == snd) { if (snd.indexof("footstep") != -1) { return(undefined); } } } if (_active_sounds.length < MAX_SOUNDS) { var _local3 = _hash[snd]; if (vol == null) { _local3.setVolume(_defaultVol); } else { _local3.setVolume(vol); } if (pan != null) { _local3.setPan(pan); } if (offset == null) { offset = 0; } if (loop == null) { loop = 0; } _local3.start(offset, loop); _active_sounds.push(snd); } } function CrossFade(snd1, snd2, dur) { FadeSound(snd1, _global.MUSIC_VOL, 0, dur); PlaySound(snd2, 0, 0, 0, 9999); FadeSound2(snd2, 0, _global.MUSIC_VOL, dur); } function FadeSound(snd, startVol, endVol, duration) { if (_fade_interval != null) { clearInterval(_fade_interval); } _hash[snd].setVolume(startVol); var _local2; if (endVol < startVol) { _local2 = -1; } else { _local2 = 1; } var _local5 = (duration / Math.abs(endVol - startVol)) * 1000; _fade_interval = setInterval(this, "Fade_Sound_Update", _local5, [snd, endVol, _local2]); } function FadeSound2(snd, startVol, endVol, duration) { if (_fade_interval2 != null) { clearInterval(_fade_interval2); } _hash[snd].setVolume(startVol); var _local2; if (endVol < startVol) { _local2 = -1; } else { _local2 = 1; } var _local5 = (duration / Math.abs(endVol - startVol)) * 1000; _fade_interval2 = setInterval(this, "Fade_Sound_Update2", _local5, [snd, endVol, _local2]); } function Fade_Sound_Update(sndAr) { var _local4 = sndAr[0]; var _local5 = sndAr[1]; var _local3 = sndAr[2]; var _local2 = _hash[_local4].getVolume() + _local3; if (((_local3 > 0) && (_local2 <= _local5)) || ((_local3 < 0) && (_local2 >= _local5))) { _hash[_local4].setVolume(_local2); if (_local2 <= 0) { StopSound(_local4); } } else { clearInterval(_fade_interval); } } function Fade_Sound_Update2(sndAr) { var _local4 = sndAr[0]; var _local5 = sndAr[1]; var _local3 = sndAr[2]; var _local2 = _hash[_local4].getVolume() + _local3; if (((_local3 > 0) && (_local2 <= _local5)) || ((_local3 < 0) && (_local2 >= _local5))) { _hash[_local4].setVolume(_local2); if (_local2 <= 0) { StopSound(_local4); } } else { clearInterval(_fade_interval2); } } function getSound(snd) { return(_hash[snd]); } function toString() { return("SoundModule()"); } function unload() { for (var _local3 in _hash) { delete _hash[_local3]; } var _local2 = 0; while (_local2 < _num) { _mc["mySound" + _num].removeMovieClip(); _local2++; } delete _hash; } static var MAX_SOUNDS = 32; }
Symbol 1659 MovieClip [__Packages.Standard.Map.NodeMap] Frame 0
class Standard.Map.NodeMap { var _nodeList, _historyList; function NodeMap () { trace("Class........................NodeMap"); _nodeList = []; _historyList = []; } function addNode(newNode) { _nodeList.push(newNode); } function getNodeDiff(n) { return(_nodeList[n].diff); } function getNodeID(n) { return(_nodeList[n].id); } function getNodeLinks(n) { trace("NodeMap n :" + n); trace("_nodeList[n].links : " + _nodeList[n].links); return(_nodeList[n].links); } function addToHistoryList(n) { trace("NodeMap ..........addToHistoryList"); var _local3 = false; var _local2 = _historyList.length; while (_local2--) { if (_historyList[_local2] == n) { _local3 = true; } } if (!_local3) { _historyList.push(n); } } }
Symbol 1660 MovieClip [__Packages.Enemy] Frame 0
class Enemy { var _gb, _targ, _mc, _idx, _ZOMBIE, _maxChaseSpeed, _maxTurnSpeed, _enemyList, _spriteController, _states, _fsm, _seekTimer, _collObj, _targetSpotX, _targetSpotY, _moveTimer, _angle, _speedMax, _agil, _xc, _yc, _targDX, _targDY, _proximity, _enemyIsClose, _speed, _vx, _vy, _knockbackFrameCount, _wanderTime; function Enemy (gb, mc, seekTarget, idx, enemyList) { _gb = gb; _targ = seekTarget; _mc = mc; _idx = idx; _ZOMBIE = true; _maxChaseSpeed = 2 + (Math.random() * 1.25); _maxTurnSpeed = 0.001 + (Math.random() * 0.2); _enemyList = enemyList; _spriteController = new Standard.SpriteController(); _states = ["STATE_Global", "STATE_Init", "STATE_Idle", "STATE_Chasing", "STATE_TargetCaught", "STATE_Stun1", "STATE_Stun2", "STATE_Stun3", "STATE_Unzombify", "STATE_Zombify", "STATE_OperativeFlee", "STATE_Knockback", "STATE_Wander"]; _fsm = new Standard.Simple_FSM(this, _states, _gb._time, _gb._msgRoute); _seekTimer = 0; _collObj = new Standard.Geometry.Circle(_mc._x + _collOffsetX, _mc._y + _collOffsetY, _cRad); _mc.feelers._visible = false; _targetSpotX = -100 + (Math.random() * 200); _targetSpotY = -100 + (Math.random() * 200); _moveTimer = 0; } function getAngle() { return(_angle); } function init() { } function initAsOperative() { _ZOMBIE = false; _INIT_STATE = STATE_OPERATIVE_FLEE; _mc.gotoAndStop(1); } function update() { _collObj.setPos(_mc._x + _collOffsetX, _mc._y + _collOffsetY); _fsm.Update(); } function moveTo(x, y) { _mc._x = x; _mc._y = y; _collObj.setPos(x + _collOffsetX, y + _collOffsetY); var _local2 = 200 + (_mc._y * 1000); _mc.swapDepths(_local2); } function setCollOffset(dx, dy) { _collOffsetX = dx; _collOffsetY = dy; } function getCollObject() { return(_collObj); } function setSpeedMax(n) { _speedMax = n; } function setAgility(n) { _agil = n; } function isZombie() { return(_ZOMBIE); } function setTarget(o) { _targ = o; } function setCentroid(x, y) { if ((!x) && (!y)) { _xc = _mc._x; _yc = _mc._y; } else { _xc = x; _yc = y; } } function addCentroid(dx, dy) { _xc = _xc + dx; _yc = _yc + dy; } function updateProximity() { if (_ZOMBIE) { _targDX = _targ._mc._x - _mc._x; _targDY = _targ._mc._y - _mc._y; var _local4 = Math.sqrt((_targDX * _targDX) + (_targDY * _targDY)); _proximity = Boolean(_local4 < _proximityRange); _targ.setEnemyIsClose(_proximity); if (_local4 >= 100) { var _local2 = _targ._mc._x; var _local3 = _targ._mc._y; _local3 = _local3 + _targetSpotY; _local2 = _local2 + _targetSpotX; if (_local2 < _gb._playField.xMin) { _local2 = _gb._playField.xMin; } if (_local2 > _gb._playField.xMax) { _local2 = _gb._playField.xMax; } if (_local3 < _gb._playField.yMin) { _local3 = _gb._playField.yMin; } if (_local3 > _gb._playField.yMax) { _local3 = _gb._playField.yMax; } _targDX = _local2 - _mc._x; _targDY = _local3 - _mc._y; if (_targ._mc._x < _mc._x) { if ((_targ._mc._x + _targetSpotX) > _mc._x) { _targDX = _targ._mc._x - _mc._x; } } else if ((_targ._mc._x + _targetSpotX) < _mc._x) { _targDX = _targ._mc._x - _mc._x; } } } } function setEnemyIsClose(bClose) { _enemyIsClose = bClose; } function getNewTarget() { var _local3 = Math.random(); var _local2 = _gb._operativeList.length; if (_local3 < (1 / (1 + _local2))) { _targ = _gb._hero; } else { _targ = _gb._operativeList[random(_local2)]; } _gb._soundModule.PlaySound(("zombie_groan" + (1 + random(5))) + ".wav", 40); } function targetOperative() { var _local3 = Math.random(); var _local2 = _gb._operativeList.length; if (_local3 < (1 / (1 + _local2))) { _targ = _gb._hero; return(false); } _targ = _gb._operativeList[random(_local2)]; _gb._soundModule.PlaySound(("zombie_groan" + (1 + random(4))) + ".wav", 40); return(true); } function canGrabHero(mcX, targX) { if (mcX < targX) { if (!(_gb._enemyGrabSide & 1)) { _gb._enemyGrabSide = _gb._enemyGrabSide ^ 1; return(true); } } else if (!(_gb._enemyGrabSide & 16)) { _gb._enemyGrabSide = _gb._enemyGrabSide ^ 16; return(true); } return(false); } function chase() { _speed = _speed + _acc; if (_speed > _maxChaseSpeed) { _speed = _maxChaseSpeed; } var _local5 = Math.atan2(_targDY, _targDX); var _local10 = ((_local5 * 180) / 3.14) + 90; _local10 = (_local10 + 360) % 360; var _local11 = ((_angle * 180) / 3.14) + 90; var _local6 = _angle - _local5; if (_local6 < 0) { if (_local6 < _maxTurnSpeed) { _angle = _local5 - _maxTurnSpeed; } } else if (_local6 > _maxTurnSpeed) { _angle = _local5 + _maxTurnSpeed; } _vx = _speed * Math.cos(_angle); _vy = _speed * Math.sin(_angle); if (_proximity) { var _local8 = _targ._mc._x - _mc._x; var _local9 = _targ._mc._y - _mc._y; var _local7 = Math.sqrt((_local8 * _local8) + (_local9 * _local9)); if (_local7 < _cRad) { _fsm.SendMsg(_global.MSG_TargetCaught, _targ); if (_targ instanceof Hero) { if (canGrabHero(_mc._x, _targ._mc._x)) { _fsm.SetState(STATE_TARGET_CAUGHT); } else if (!targetOperative()) { _fsm.SetState(STATE_WANDER); } } else { getNewTarget(); } } _targ.addCentroid((10000 / _local7) * Math.cos(_angle), (10000 / _local7) * Math.sin(_angle)); } else if (outOfBounds(_mc._x + _vx, _mc._y + _vy)) { _targetSpotX = -100 + (Math.random() * 200); _targetSpotY = -100 + (Math.random() * 200); } var _local3 = _mc._x + _vx; var _local4 = _mc._y + _vy; if (_local3 < _gb._playField.xMin) { _local3 = _gb._playField.xMin; } if (_local3 > _gb._playField.xMax) { _local3 = _gb._playField.xMax; } if (_local4 < _gb._playField.yMin) { _local4 = _gb._playField.yMin; } if (_local4 > _gb._playField.yMax) { _local4 = _gb._playField.yMax; } moveTo(_local3, _local4); } function handleBounds(angle, mcX, mcY) { if (mcX < _gb._fleeField.xMin) { if (angle >= 270) { angle = angle + 90; } else if (angle > 180) { angle = angle - 90; } } else if (mcX > _gb._fleeField.xMax) { if (angle < 90) { angle = angle - 90; } if ((angle < 180) && (angle >= 90)) { angle = angle + 90; } } else if (mcY < _gb._fleeField.yMin) { if (angle > 270) { angle = angle - 90; } if (angle < 90) { angle = angle + 90; } } else if (mcY > _gb._fleeField.yMax) { if ((angle > 90) && (angle <= 180)) { angle = angle - 90; } if ((angle > 180) && (angle <= 270)) { angle = angle + 90; } } return(angle); } function flee() { var _local8 = 0; var _local9 = 0; var _local16 = _mc._x; var _local17 = _mc._y; var _local13 = _gb._enemyList.length; var _local12 = false; if (_moveTimer > 0) { _moveTimer = _moveTimer - 1; _speed = _speed + _acc; if (_speed > _maxFleeSpeed) { _speed = _maxFleeSpeed; } _vx = _speed * Math.cos(_angle); _vy = _speed * Math.sin(_angle); var _local10 = _mc._x + _vx; var _local11 = _mc._y + _vy; if (_local10 < _gb._playField.xMin) { _local10 = _gb._playField.xMin; } if (_local10 > _gb._playField.xMax) { _local10 = _gb._playField.xMax; } if (_local11 < _gb._playField.yMin) { _local11 = _gb._playField.yMin; } if (_local11 > _gb._playField.yMax) { _local11 = _gb._playField.yMax; } moveTo(_local10, _local11); _enemyIsClose = false; return(undefined); } var _local3 = 0; while (_local3 < _local13) { var _local5 = _gb._enemyList[_local3]; var _local2 = _mc._x - _local5._mc._x; var _local4 = _mc._y - _local5._mc._y; if (!_local5.isZombie()) { } else { var _local6 = Math.sqrt(_local2 * _local2, _local4 * _local4); var _local7 = 100; if (_local6 < _local7) { _local8 = _local8 + _local2; _local9 = _local9 + _local4; _local12 = true; } } _local3++; } if (_local12) { _speed = _speed + _acc; if (_speed > _maxFleeSpeed) { _speed = _maxFleeSpeed; } var _local15 = Math.atan2(_local9, _local8); var _local14 = ((_local15 * 180) / 3.14) + 90; _local14 = (_local14 + 360) % 360; _local14 = handleBounds(_local14, _local16, _local17); _angle = (_local14 - 90) * 0.01744444; _moveTimer = 20; } else { _speed = _speed - _acc; if (_speed < 0) { _speed = 0; } } _vx = _speed * Math.cos(_angle); _vy = _speed * Math.sin(_angle); var _local10 = _mc._x + _vx; var _local11 = _mc._y + _vy; if (_local10 < _gb._playField.xMin) { _local10 = _gb._playField.xMin; } if (_local10 > _gb._playField.xMax) { _local10 = _gb._playField.xMax; } if (_local11 < _gb._playField.yMin) { _local11 = _gb._playField.yMin; } if (_local11 > _gb._playField.yMax) { _local11 = _gb._playField.yMax; } moveTo(_local10, _local11); if ((_mc._x < 0) || (_mc._x > 600)) { moveTo(_mc._x - _vx, _mc._y); _speed = 0.5; } if ((_mc._y < 0) || (_mc._y > 400)) { moveTo(_mc._x, _mc._y - _vy); _speed = 0.5; } _enemyIsClose = false; } function fixBounds() { var _local2 = {}; _local2.x = _mc._x; _local2.y = _mc._y; switch (Standard.Geometry.Rect.GetOutcode(_local2, _gb._playField)) { case 1 : _vy = 2; break; case 2 : _vx = -2; break; case 4 : _vy = -2; break; case 8 : _vx = 2; } } function outOfBounds(x, y) { var _local2 = Standard.Geometry.Rect.pointWithin(x, y, _gb._playField); if (_local2 == false) { return(true); } return(false); } function updateDirection(animkey) { var _local3; var _local2 = 90 + (57.29583 * _angle); if (_local2 < 0) { _local2 = _local2 + 360; } _local2 = _local2 % 360; if (_local2 < 25) { _local3 = "n"; } else if (_local2 < 65) { _local3 = "ne"; } else if (_local2 < 115) { _local3 = "e"; } else if (_local2 < 160) { _local3 = "se"; } else if (_local2 < 205) { _local3 = "s"; } else if (_local2 < 250) { _local3 = "sw"; } else if (_local2 < 295) { _local3 = "w"; } else if (_local2 < 335) { _local3 = "nw"; } else { _local3 = "n"; } if (_local3 != _dir) { _dir = _local3; var _local4 = _spriteController.PlayAnimation(_dir + animkey); _mc.gotoAndStop(_local4); } } function getPos() { return({x:_mc._x, y:_mc._y}); } function GetStateMachine(Void) { return(_fsm); } function knockback(ang) { _vx = _speed * Math.cos(ang); _vy = _speed * Math.cos(ang); var _local2 = _mc._x + _vx; var _local3 = _mc._y + _vy; if (_local2 < _gb._playField.xMin) { _local2 = _gb._playField.xMin; _speed = 0; } if (_local2 > _gb._playField.xMax) { _local2 = _gb._playField.xMax; _speed = 0; } if (_local3 < _gb._playField.yMin) { _local3 = _gb._playField.yMin; _speed = 0; } if (_local3 > _gb._playField.yMax) { _local3 = _gb._playField.yMax; _speed = 0; } moveTo(_local2, _local3); } function checkTarget() { var _local6 = _targ._mc._x - _mc._x; var _local7 = _targ._mc._y - _mc._y; if (((_local6 * _local6) + (_local7 * _local7)) > 40000) { var _local5 = _gb._enemyList.length; while (_local5--) { var _local2 = _gb._enemyList[_local5]; var _local3 = _local2._mc._x - _mc._x; var _local4 = _local2._mc._y - _mc._y; if (((_local3 * _local3) + (_local4 * _local4)) > 40000) { _targ = _local2; return(undefined); } } } } function STATE_Global_Message(oMsg) { } function STATE_Init_Update(Void) { _fsm.SetState(_INIT_STATE); } function STATE_Init_Exit(Void) { } function STATE_Idle_Enter(Void) { _spriteController.PlayAnimation("idle"); _mc.gotoAndStop(_spriteController.Update()); } function STATE_Idle_Update(Void) { _mc.gotoAndStop(_spriteController.Update()); } function STATE_Idle_Message(oMsg) { } function STATE_Idle_Exit(Void) { } function STATE_Chasing_Enter(Void) { _ZOMBIE = true; _angle = 0; updateDirection("_run"); var _local2 = _spriteController.PlayAnimation(_dir + "_run"); _mc.gotoAndStop(_local2); _seekTimer = 0; } function STATE_Chasing_Update(Void) { _seekTimer++; if (_seekTimer > 100) { checkTarget(); _seekTimer = 0; } chase(); updateDirection("_run"); _mc.gotoAndStop(_spriteController.Update()); } function STATE_Chasing_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_BulletHit : _fsm.SetState(STATE_STUN1); break; case _global.MSG_Unzombify : _fsm.SetState(STATE_UNZOMBIFY); break; case _global.MSG_Run : _targ = _gb._hero; _fsm.SetState(STATE_KNOCKBACK); } } function STATE_Chasing_Exit(Void) { } function STATE_TargetCaught_Enter(Void) { if (_mc._x < _targ._mc._x) { moveTo(_targ._mc._x - 40, _targ._mc._y); _mc._xscale = 100; } else { moveTo(_targ._mc._x + 40, _targ._mc._y); _mc._xscale = -100; } var _local2 = 1 + random(3); _gb._soundModule.PlaySound(("zombie_grabs_you" + _local2) + ".wav", 70); var _local3 = _spriteController.PlayAnimation("struggle"); _mc.gotoAndStop(_local3); } function STATE_TargetCaught_Update(Void) { _mc.gotoAndStop(_spriteController.Update()); } function STATE_TargetCaught_Message(oMsg) { if (!(oMsg.GetMsgName() === _global.MSG_Run)) { } else { _targ = _gb._hero; _fsm.SetState(STATE_KNOCKBACK); } } function STATE_TargetCaught_Exit(Void) { _mc._xscale = 100; } function STATE_Knockback_Enter(Void) { _ZOMBIE = true; _angle = 0; updateDirection("_run"); var _local2 = _spriteController.PlayAnimation(_dir + "_run"); _mc.gotoAndStop(_local2); _knockbackFrameCount = 0; _speed = -7; } function STATE_Knockback_Update(Void) { var _local2 = _targ._mc._x - _mc._x; var _local3 = _targ._mc._y - _mc._y; var _local4 = Math.atan2(_local3, _local2); var _local5 = Math.sqrt((_local2 * _local2) + (_local3 * _local3)); if ((_local5 < 75) && (_knockbackFrameCount < 18)) { knockback(_local4); _knockbackFrameCount++; } else { _targ = _gb._hero; _fsm.SetState(STATE_CHASING); return(undefined); } if (_speed == 0) { _fsm.SetState(STATE_STUN3); _angle = _local4; return(undefined); } updateDirection("_run"); _mc.gotoAndStop(_spriteController.Update()); } function STATE_Knockback_Message(oMsg) { } function STATE_Knockback_Exit(Void) { } function STATE_Stun1_Enter(Void) { _spriteController.PlayAnimation("daze1"); _mc.gotoAndStop(_spriteController.Update()); if (_mc._x > _gb._hero._mc._x) { _mc._xscale = -100; } else { _mc._xscale = 100; } _stunTimer = 20; _speed = -5; var _local2 = _gb._hero._mc._x - _mc._x; var _local3 = _gb._hero._mc._y - _mc._y; _angle = Math.atan2(_local3, _local2); } function STATE_Stun1_Update(Void) { _vx = _speed * Math.cos(_angle); _vy = _speed * Math.sin(_angle); var _local2 = _mc._x + _vx; var _local3 = _mc._y + _vy; if (_local2 < _gb._playField.xMin) { _local2 = _gb._playField.xMin; } if (_local2 > _gb._playField.xMax) { _local2 = _gb._playField.xMax; } if (_local3 < _gb._playField.yMin) { _local3 = _gb._playField.yMin; } if (_local3 > _gb._playField.yMax) { _local3 = _gb._playField.yMax; } moveTo(_local2, _local3); _mc.gotoAndStop(_spriteController.Update()); _stunTimer--; if (_stunTimer <= 0) { _speed = 0; _targ = _gb._hero; var _local4 = _gb._hero._mc._x - _mc._x; var _local5 = _gb._hero._mc._y - _mc._y; _angle = Math.atan2(_local5, _local4); _fsm.SetState(STATE_CHASING); return(undefined); } } function STATE_Stun1_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_Run : _targ = _gb._hero; _fsm.SetState(STATE_CHASING); break; case _global.MSG_BulletHit : _fsm.SetState(STATE_STUN2); break; case _global.MSG_Unzombify : _fsm.SetState(STATE_UNZOMBIFY); } } function STATE_Stun1_Exit(Void) { _mc._xscale = 100; } function STATE_Stun2_Enter(Void) { _speed = 0; _fsm.SendDelayedMsg(3, _global.MSG_Run2, this); _spriteController.PlayAnimation("daze2"); _mc.gotoAndStop(_spriteController.Update()); if (_mc._x > _gb._hero._mc._x) { _mc._xscale = -100; } else { _mc._xscale = 100; } } function STATE_Stun2_Update(Void) { _mc.gotoAndStop(_spriteController.Update()); } function STATE_Stun2_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_Run2 : _fsm.SetState(STATE_CHASING); break; case _global.MSG_BulletHit : _fsm.SetState(STATE_STUN3); break; case _global.MSG_Unzombify : _fsm.SetState(STATE_UNZOMBIFY); } } function STATE_Stun2_Exit(Void) { _mc._xscale = 100; } function STATE_Stun3_Enter(Void) { _fsm.SendDelayedMsg(2, _global.MSG_Run3, this); _spriteController.PlayAnimation("daze3_loop"); _mc.gotoAndStop(_spriteController.Update()); if (_mc._x > _gb._hero._mc._x) { _mc._xscale = -100; } else { _mc._xscale = 100; } } function STATE_Stun3_Update(Void) { _mc.gotoAndStop(_spriteController.Update()); } function STATE_Stun3_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_Run3 : _fsm.SetState(STATE_CHASING); break; case _global.MSG_Unzombify : _fsm.SetState(STATE_UNZOMBIFY); } } function STATE_Stun3_Exit(Void) { _mc._xscale = 100; } function STATE_Unzombify_Enter(oMsg) { var _local2 = _spriteController.PlayAnimation("unzombify"); _ZOMBIE = false; _vx = (_vy = (_speed = 0)); _gb.updateOpList(); _gb._soundModule.PlaySound("transform_sequence_operative.wav"); } function STATE_Unzombify_Update(oMsg) { _mc.gotoAndStop(_spriteController.Update()); if (_spriteController.AnimationComplete()) { _fsm.SetState(STATE_OPERATIVE_FLEE); } } function STATE_Unzombify_Message(oMsg) { } function STATE_Unzombify_Exit(oMsg) { _gb._soundModule.PlaySound("transform_into_operative.wav"); } function STATE_Zombify_Enter(oMsg) { var _local2 = _spriteController.PlayAnimation("zombify"); _ZOMBIE = true; _vx = (_vy = (_speed = 0)); _gb.updateOpList(); getNewTarget(); _gb._soundModule.PlaySound("transform_sequence_zombie.wav"); } function STATE_Zombify_Update(oMsg) { _mc.gotoAndStop(_spriteController.Update()); if (_spriteController.AnimationComplete()) { _fsm.SetState(STATE_CHASING); } } function STATE_Zombify_Message(oMsg) { } function STATE_Zombify_Exit(oMsg) { _gb._soundModule.PlaySound("transform_into_zombie.wav"); } function STATE_OperativeFlee_Enter(Void) { _speed = 0; _angle = 90; flee(); updateDirection("_run_op"); _mc.gotoAndStop(_spriteController.Update()); } function STATE_OperativeFlee_Update(Void) { flee(); if (_speed > 0) { updateDirection("_run_op"); _mc._xscale = 100; } else { _angle = _angle - 3.14159; updateDirection("_idle"); if (_mc._x < 300) { _mc._xscale = 100; } else { _mc._xscale = -100; } } _mc.gotoAndStop(_spriteController.Update()); } function STATE_OperativeFlee_Message(oMsg) { if (!(oMsg.GetMsgName() === _global.MSG_TargetCaught)) { } else { _fsm.SetState(STATE_ZOMBIFY); } } function STATE_OperativeFlee_Exit(Void) { } function STATE_Wander_Enter(Void) { _wanderTime = 20; _angle = Math.floor(Math.random() * 360); _angle = (_angle - 90) * 0.01744444; } function STATE_Wander_Update(Void) { if (_wanderTime > 0) { _wanderTime = _wanderTime - 1; _speed = _speed + _acc; if (_speed > _maxFleeSpeed) { _speed = _maxFleeSpeed; } _vx = _speed * Math.cos(_angle); _vy = _speed * Math.sin(_angle); var _local2 = _mc._x + _vx; var _local3 = _mc._y + _vy; if (_local2 < _gb._playField.xMin) { _local2 = _gb._playField.xMin; } if (_local2 > _gb._playField.xMax) { _local2 = _gb._playField.xMax; } if (_local3 < _gb._playField.yMin) { _local3 = _gb._playField.yMin; } if (_local3 > _gb._playField.yMax) { _local3 = _gb._playField.yMax; } moveTo(_local2, _local3); updateDirection("_run"); _mc.gotoAndStop(_spriteController.Update()); return(undefined); } if (_gb._enemyGrabSide == 3) { _wanderTime = 20; _angle = Math.floor(Math.random() * 360); _angle = (_angle - 90) * 0.01744444; return(undefined); } _fsm.SetState(STATE_CHASING); } function STATE_Wander_Message(oMsg) { if (!(oMsg.GetMsgName() === _global.MSG_Run)) { } else { _targ = _gb._hero; _fsm.SetState(STATE_KNOCKBACK); } } function STATE_Wander_Exit(Void) { } function toString() { return("Enemy()"); } var _acc = 0.3; var _maxFleeSpeed = 4; var _proximityRange = 200; var _dir = "e"; var STATE_GLOBAL = 0; var STATE_INIT = 1; var STATE_IDLE = 2; var STATE_CHASING = 3; var STATE_TARGET_CAUGHT = 4; var STATE_STUN1 = 5; var STATE_STUN2 = 6; var STATE_STUN3 = 7; var STATE_UNZOMBIFY = 8; var STATE_ZOMBIFY = 9; var STATE_OPERATIVE_FLEE = 10; var STATE_KNOCKBACK = 11; var STATE_WANDER = 12; var _INIT_STATE = Enemy.prototype.STATE_CHASING; var _cRad = 20; var _collOffsetX = 0; var _collOffsetY = -20; var dx = 0; var dy = 0; var _flank = 0; var _stunTimer = 20; }
Symbol 1661 MovieClip [__Packages.Zombie] Frame 0
class Zombie extends Enemy { var _animKey, _spriteController, _fsm, STATE_INIT, _vx, _vy, _vr, _angle, _speed, _speedMax, _agil, _dir, _spawnX, _spawnY, _mc, _idx; function Zombie (gb, mc, seekTarget, idx, enemyList) { super(gb, mc, seekTarget, idx, enemyList); _animKey = {n_idle:{frames:[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3], loop:true}, e_idle:{frames:[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3], loop:true}, s_idle:{frames:[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3], loop:true}, w_idle:{frames:[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3], loop:true}, ne_idle:{frames:[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3], loop:true}, se_idle:{frames:[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3], loop:true}, sw_idle:{frames:[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3], loop:true}, nw_idle:{frames:[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3], loop:true}, w_run:{frames:[162, 163, 164, 165, 166, 167, 168, 169, 170, 171], loop:true}, e_run:{frames:[150, 151, 152, 153, 154, 155, 156, 157, 158, 159], loop:true}, n_run:{frames:[175, 176, 177, 178, 179, 180, 181, 182], loop:true}, s_run:{frames:[142, 143, 144, 145, 146, 147, 148, 149], loop:true}, ne_run:{frames:[150, 151, 152, 153, 154, 155, 156, 157, 158, 159], loop:true}, se_run:{frames:[150, 151, 152, 153, 154, 155, 156, 157, 158, 159], loop:true}, nw_run:{frames:[162, 163, 164, 165, 166, 167, 168, 169, 170, 171], loop:true}, sw_run:{frames:[162, 163, 164, 165, 166, 167, 168, 169, 170, 171], loop:true}, w_run_op:{frames:[30, 31, 32, 33, 34, 35, 36, 37], loop:true}, e_run_op:{frames:[17, 18, 19, 20, 21, 22, 23, 24], loop:true}, n_run_op:{frames:[53, 54, 55, 56, 57, 58, 59, 60], loop:true}, s_run_op:{frames:[45, 46, 47, 48, 49, 50, 51, 52], loop:true}, ne_run_op:{frames:[17, 18, 19, 20, 21, 22, 23, 24], loop:true}, se_run_op:{frames:[17, 18, 19, 20, 21, 22, 23, 24], loop:true}, nw_run_op:{frames:[30, 31, 32, 33, 34, 35, 36, 37], loop:true}, sw_run_op:{frames:[30, 31, 32, 33, 34, 35, 36, 37], loop:true}, unzombify:{frames:[108, 107, 106, 105, 104, 103, 102, 101, 100, 99, 98, 97, 96, 95, 94, 93, 92, 91, 90, 89, 88, 87, 86, 85, 84, 83, 82, 81, 80, 79, 78, 77, 76, 75, 74, 73, 72, 71, 70, 69, 68, 67, 66, 65, 64, 63, 62, 61, 1], loop:false}, zombify:{frames:[61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108], loop:false}, struggle:{frames:[132, 133, 134, 135, 136, 137, 138, 139, 140, 141], loop:false}, daze1:{frames:[183, 184, 185, 186, 187, 188, 189], loop:true}, daze2:{frames:[190, 191, 192, 193, 194, 195, 196, 197, 198, 199], loop:true}, daze3_start:{frames:[200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218], loop:false}, daze3_loop:{frames:[219, 220], loop:true}}; _spriteController.SetKey(_animKey); } function init(x, y) { _fsm.SetState(STATE_INIT); _vx = 0; _vy = 0; _vr = 0; _angle = 0; _speed = 0; _speedMax = 0.2 + (0.5 * Math.random()); _agil = 1; _dir = "s"; _spawnX = x; _spawnY = y; _mc._x = x; _mc._y = y; var _local3 = 200 + ((_mc._y * 1000) + _idx); _mc.swapDepths(_local3); var _local2 = _spriteController.PlayAnimation(_dir + "_run"); _mc.gotoAndStop(_local2); } function toString() { return("Zombie()"); } }
Symbol 1662 MovieClip [__Packages.Boss_362] Frame 0
class Boss_362 { var _gb, _mc, _jumpInterval, _healthBarMC, _health, _spriteController, _animKey, _states, _fsm, _collObj, _x0, _y0, _vx, _vy, _jumpGoalX, _jumpGoalY; function Boss_362 (gb, mc, idx) { trace("Class.........Boss_362"); _gb = gb; _mc = mc; _jumpInterval = {}; _healthBarMC = _gb.attachMovie("bossBar", "bossBar", 20000); _health = _healthMax; hideHealthBar(); _spriteController = new Standard.SpriteController(); _animKey = {idle:{frames:[1], loop:false}, hit:{frames:[78, 79, 80, 81, 82, 83, 84], loop:false}, spin1_start:{frames:[14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 34, 35, 34, 35, 34, 35, 34, 35], loop:false}, spin1_loop:{frames:[36, 37], loop:true}, jump:{frames:[39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58], loop:true}, spin2_start:{frames:[59, 60, 61, 62], loop:false}, spin2_loop:{frames:[63, 64, 65], loop:true}, signthrow:{frames:[66, 66, 66, 67, 67, 67, 68, 68, 68, 69, 69, 69, 70, 70, 70, 71, 71, 71, 72, 72, 72, 73, 73, 73, 74, 74, 74, 75, 75, 75, 76, 76, 76, 77, 77, 77, 78, 78, 78, 79, 79, 79, 80, 80, 80, 81, 81, 81, 82, 82, 82, 83, 83, 83, 84, 84, 84, 85, 85, 85, 86, 86, 86, 87, 87, 87, 88, 88, 88, 89, 89, 89, 90, 90, 90, 91, 91, 91, 92, 92, 92, 93, 93, 93, 94, 94, 94, 95, 95, 95, 96, 96, 96, 97, 97, 97, 98, 98, 98, 99, 99, 99, 100, 100, 100, 101, 101, 101, 102, 102, 102, 103, 103, 103, 104, 104, 104], loop:false}, dizzy:{frames:[105, 105, 106, 106, 107, 107, 108, 108, 109, 109, 110, 110, 111, 111, 112, 112, 113, 113, 114, 114, 115, 115, 116, 116, 117, 117, 118, 118, 119, 119, 120, 120, 121, 121, 122, 122, 123, 123, 124, 124, 125, 125], loop:false}, dead:{frames:[131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196], loop:false}}; _spriteController.SetKey(_animKey); _states = ["STATE_Global", "STATE_Init", "STATE_Idle", "STATE_Spin1Start", "STATE_Spin1Loop", "STATE_Jump", "STATE_Spin2Start", "STATE_Spin2Loop", "STATE_Throw", "STATE_ThrowJump", "STATE_Dizzy", "STATE_Dead"]; _fsm = new Standard.Simple_FSM(this, _states, _gb._time, _gb._msgRoute); _collObj = new Standard.Geometry.Circle(_mc._x + _collOffsetX, _mc._y + _collOffsetY, _cRad); } function init(x0, y0) { _fsm.SetState(STATE_INIT); _x0 = x0; _y0 = y0; moveTo(x0, y0); var _local3 = 200 + (_mc._y * 1000); _mc.swapDepths(_local3); var _local2 = _spriteController.PlayAnimation("idle"); _mc.gotoAndStop(_local2); _vx = 15; _vy = 15; jumpInit(); } function update() { var _local2 = 200 + (_mc._y * 1000); _mc.swapDepths(_local2); _fsm.Update(); } function GetStateMachine(Void) { return(_fsm); } function flashSprite() { var _local3 = new flash.geom.ColorTransform(1, 1, 1, 1, 0, -200, -200, 0); var _local4 = new flash.geom.Transform(_mc); _local4.colorTransform = _local3; _global.setTimeout(this, "restoreSprite", 150); } function restoreSprite() { var _local2 = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); var _local3 = new flash.geom.Transform(_mc); _local3.colorTransform = _local2; } function bounce() { if (((_mc._x + _vx) < _gb._playField.xMin) || ((_mc._x + _vx) > _gb._playField.xMax)) { _vx = (-_vx) - random(3); } if (((_mc._y + _vy) < _gb._playField.yMin) || ((_mc._y + _vy) > _gb._playField.yMax)) { _vy = (-_vy) - random(3); } moveXY(_vx, _vy); } function getCollObject() { return(_collObj); } function knockback() { _vy = -1; } function moveXY(dx, dy) { moveTo(_mc._x + dx, _mc._y + dy); } function moveTo(x, y) { if (y > 450) { y = 0; } _mc._x = x; _mc._y = y; _collObj.setPos(_mc._x + _collOffsetX, _mc._y + _collOffsetY); } function setMCDir(sDir) { if (sDir == "w") { _mc._xscale = 100; } else { _mc._xscale = -100; } } function jumpInit() { _jumpGoalX = 540; _jumpGoalY = 100; setMCDir("w"); } function jumpStart() { _vx = (_jumpGoalX - _mc._x) / _jumpFramesTotal; _vy = (_jumpGoalY - _mc._y) / _jumpFramesTotal; _jumpFrameCount = 0; _vz = 10; _gb._soundModule.PlaySound("toilenator_jump.wav", 60); } function jumpTween() { _jumpFrameCount++; moveXY(_vx, _vy - _vz); if (_jumpFrameCount == _jumpFramesTotal) { _mc._x = _jumpGoalX; _mc._y = _jumpGoalY; _fsm.SendMsg(_global.MSG_NextState, this); } _vz = _vz - 1; if (_vz < 0) { _vz = 0; } } function zoomStart() { var _local2 = [60, 540]; if (_jumpGoalX == _local2[0]) { _jumpGoalX = _local2[1]; _mc._xscale = -100; } else { _jumpGoalX = _local2[0]; _mc._xscale = 100; } _vx = (_jumpGoalX - _mc._x) / _jumpFramesTotal; _vy = (_jumpGoalY - _mc._y) / _jumpFramesTotal; _jumpFrameCount = 0; } function zoomTween() { _jumpFrameCount++; moveXY(_vx, _vy - Math.sin((180 * _jumpFrameCount) / _jumpFramesTotal)); if (_jumpFrameCount == _jumpFramesTotal) { _mc._x = _jumpGoalX; _mc._y = _jumpGoalY; if (_mc._y > 300) { _fsm.SendMsg(_global.MSG_Stop, this); } else { _fsm.SendMsg(_global.MSG_NextState, this); } } _vz = _vz - 1; } function checkCollision() { if (!_gb._hero.getCollEnabled()) { return(undefined); } var _local5 = _gb._hero._mc; var _local3 = _local5._x; var _local4 = _local5._y; if (((_mc.hitArea.hitTest(_local3, _local4, true) || (_mc.hitArea.hitTest(_local3, _local4 - 38, true))) || (_mc.hitArea.hitTest(_local3 - 14, _local4 - 19, true))) || (_mc.hitArea.hitTest(_local3 + 14, _local4 - 19, true))) { _fsm.SendMsg(_global.MSG_Hit, _gb._hero); _fsm.SendMsg(_global.MSG_TargetCaught, this); _heroHit = true; } } function checkSignCollision() { if (!_gb._hero.getCollEnabled()) { return(undefined); } var _local3 = _gb._hero._mc; if (_mc.sign_mc.hitArea.hitTest(_local3.hitArea)) { _fsm.SendMsg(_global.MSG_Hit, _gb._hero); } } function isDead() { return(Boolean(_health <= 0)); } function updateHealthBar() { if (_health <= 0) { return(undefined); } _healthBarMC._visible = true; _healthBarMC._x = _mc._x; _healthBarMC._y = _mc._y - 50; _healthBarMC.gotoAndStop(Math.floor((100 * _health) / _healthMax)); _global.setTimeout(this, "hideHealthBar", 300); } function hideHealthBar() { _healthBarMC._visible = false; } function takeDamage(n) { flashSprite(); _health = _health - n; updateHealthBar(); if (isDead()) { _fsm.SetState(STATE_DEAD); } } function STATE_Global_Message(oMsg) { } function STATE_Init_Update(Void) { _fsm.SetState(_INIT_STATE); } function STATE_Init_Exit(Void) { } function STATE_Spin1Start_Enter() { _heroHit = false; _vx = -10; _vy = 10; var _local2 = _spriteController.PlayAnimation("spin1_start"); _mc.gotoAndStop(_local2); } function STATE_Spin1Start_Update() { _mc.gotoAndStop(_spriteController.Update()); if (_spriteController.AnimationComplete()) { _fsm.SetState(STATE_SPIN1_LOOP); } } function STATE_Spin1Start_Message(oMsg) { } function STATE_Spin1Start_Exit() { } function STATE_Spin1Loop_Enter() { _fsm.SendDelayedMsgToMe(10, _global.MSG_Stop); var _local3 = _spriteController.PlayAnimation("spin1_loop"); _mc.gotoAndStop(_local3); _gb._soundModule.PlaySound("362_wind_loop.wav", 100, 0, 0, 9999); } function STATE_Spin1Loop_Update() { bounce(); checkCollision(); _mc.gotoAndStop(_spriteController.Update()); } function STATE_Spin1Loop_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_Stop : _fsm.SetState(STATE_DIZZY); break; case _global.MSG_TargetCaught : _fsm.SetState(STATE_JUMP); } } function STATE_Spin1Loop_Exit() { _gb._soundModule.StopSound("362_wind_loop.wav"); } function STATE_Spin2Start_Enter() { _heroHit = false; zoomStart(); var _local2 = _spriteController.PlayAnimation("spin2_start"); _mc.gotoAndStop(_local2); } function STATE_Spin2Start_Update() { _mc.gotoAndStop(_spriteController.Update()); if (_spriteController.AnimationComplete()) { _fsm.SetState(STATE_SPIN2_LOOP); } } function STATE_Spin2Start_Message(oMsg) { } function STATE_Spin2Start_Exit() { } function STATE_Spin2Loop_Enter() { var _local2 = _spriteController.PlayAnimation("spin2_loop"); _mc.gotoAndStop(_local2); _gb._soundModule.PlaySound("362_wind_loop.wav", 100, 0, 0, 9999); } function STATE_Spin2Loop_Update() { zoomTween(); checkCollision(); _mc.gotoAndStop(_spriteController.Update()); } function STATE_Spin2Loop_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_Stop : _fsm.SetState(STATE_THROWJUMP); break; case _global.MSG_NextState : _jumpGoalY = _jumpGoalY + 75; _fsm.SetState(STATE_JUMP); break; case _global.MSG_TargetCaught : _fsm.SetState(STATE_THROWJUMP); } } function STATE_Spin2Loop_Exit() { _gb._soundModule.StopSound("362_wind_loop.wav"); } function STATE_Jump_Enter() { jumpStart(); var _local2 = _spriteController.PlayAnimation("jump"); _mc.gotoAndStop(_local2); } function STATE_Jump_Update() { _mc.gotoAndStop(_spriteController.Update()); jumpTween(); checkCollision(); } function STATE_Jump_Message(oMsg) { if (!(oMsg.GetMsgName() === _global.MSG_NextState)) { } else { _fsm.SetState(STATE_SPIN2_START); } } function STATE_Jump_Exit() { } function STATE_Dizzy_Enter() { _fsm.SendDelayedMsgToMe(4, _global.MSG_Run); var _local3 = _spriteController.PlayAnimation("dizzy"); _mc.gotoAndStop(_local3); } function STATE_Dizzy_Update() { _mc.gotoAndStop(_spriteController.Update()); } function STATE_Dizzy_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_Run : _fsm.SetState(STATE_JUMP); break; case _global.MSG_BulletHit : takeDamage(5); break; case _global.MSG_Unzombify : takeDamage(10); } } function STATE_Dizzy_Exit() { } function STATE_ThrowJump_Enter() { _jumpGoalX = 300; _jumpGoalY = 100; jumpStart(); var _local2 = _spriteController.PlayAnimation("jump"); _mc.gotoAndStop(_local2); } function STATE_ThrowJump_Update() { _mc.gotoAndStop(_spriteController.Update()); jumpTween(); checkCollision(); } function STATE_ThrowJump_Message(oMsg) { if (!(oMsg.GetMsgName() === _global.MSG_NextState)) { } else { _fsm.SetState(STATE_THROW); } } function STATE_ThrowJump_Exit() { } function STATE_Throw_Enter() { var _local2 = _spriteController.PlayAnimation("signthrow"); _mc.gotoAndStop(_local2); } function STATE_Throw_Update() { _mc.gotoAndStop(_spriteController.Update()); if (_spriteController.GetCurrentFrame() == 73) { _gb._soundModule.PlaySound("362_swing_weapon.wav"); } if (_spriteController.AnimationComplete()) { _fsm.SendMsg(_global.MSG_NextState, this); } checkSignCollision(); } function STATE_Throw_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_BulletHit : takeDamage(5); break; case _global.MSG_Unzombify : takeDamage(10); break; case _global.MSG_NextState : jumpInit(); _fsm.SetState(STATE_SPIN1_START); } } function STATE_Throw_Exit() { } function STATE_Dead_Enter() { _mc.swapDepths(200); _gb._soundModule.StopSound("362_wind_loop.wav"); _gb._soundModule.PlaySound("boss_death_snds.wav"); var _local2 = _spriteController.PlayAnimation("dead"); _mc.gotoAndStop(_local2); } function STATE_Dead_Update() { _mc.gotoAndStop(_spriteController.Update()); } function toString() { return("Boss362()"); } var STATE_GLOBAL = 0; var STATE_INIT = 1; var STATE_IDLE = 2; var STATE_SPIN1_START = 3; var STATE_SPIN1_LOOP = 4; var STATE_JUMP = 5; var STATE_SPIN2_START = 6; var STATE_SPIN2_LOOP = 7; var STATE_THROW = 8; var STATE_THROWJUMP = 9; var STATE_DIZZY = 10; var STATE_DEAD = 11; var _INIT_STATE = Boss_362.prototype.STATE_JUMP; var _cRad = 10; var _collOffsetX = 0; var _collOffsetY = -20; var _z = 0; var _vz = 0; var _jumpFramesTotal = 19; var _jumpFrameCount = 0; var _healthMax = 300; var _heroHit = false; }
Symbol 1663 MovieClip [__Packages.Boss_Toilenator] Frame 0
class Boss_Toilenator { var _gb, _mc, _jumpInterval, _healthBarMC, _health, _spriteController, _animKey, _states, _fsm, _collObj, _vy, _jumpGoalX, _jumpGoalY, _vx; function Boss_Toilenator (gb, mc, idx) { trace("Class.........Boss_Toilenator"); _gb = gb; _mc = mc; _jumpInterval = {}; _healthBarMC = _gb.attachMovie("bossBar", "bossBar", 20000); _health = _healthMax; hideHealthBar(); _spriteController = new Standard.SpriteController(); _animKey = {idle:{frames:[1, 1, 2, 2, 3, 3, 4, 4], loop:true}, attack_side_start:{frames:[20, 20, 21, 21, 22, 22, 23, 23, 23, 23, 23, 23], loop:false}, attack_side_loop:{frames:[24, 24, 25, 25, 26, 26, 27, 27], loop:true}, attack_front_start:{frames:[40, 40, 41, 41, 42, 42, 43, 43, 43, 43, 43, 43], loop:true}, attack_front_loop:{frames:[44, 44, 45, 45, 46, 46, 47, 47], loop:true}, attack_ceiling_start:{frames:[60], loop:false}, attack_ceiling_drop:{frames:[60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 69, 70, 70, 69, 69, 68, 68, 69, 69, 70, 70, 69, 69, 68, 68, 69, 69, 70, 70, 69, 69, 68, 68, 71, 72, 73, 60], loop:false}, attack_spin_start:{frames:[80, 80, 81, 81, 82, 82, 83, 83], loop:false}, attack_spin_loop:{frames:[84, 84, 84, 85, 85, 85, 86, 86, 86, 87, 87, 87, 88, 88, 88, 89, 89, 89, 90, 90, 90, 91, 91, 91, 92, 92, 92, 93, 93, 93, 94, 94, 94, 95, 95, 95, 96, 96, 96, 97, 97, 97, 98, 98, 98, 99, 99, 99, 100, 100, 100, 101, 101, 101, 102, 102, 102, 103, 103, 103, 104, 104, 104, 105, 105, 105, 106, 106, 106, 107, 107, 107, 84, 84, 84, 85, 85, 85, 86, 86, 86, 87, 87, 87, 88, 88, 88, 89, 89, 89, 90, 90, 90, 91, 91, 91, 92, 92, 92, 93, 93, 93, 94, 94, 94, 95, 95, 95, 96, 96, 96, 97, 97, 97, 98, 98, 98, 99, 99, 99, 100, 100, 100, 101, 101, 101, 102, 102, 102, 103, 103, 103, 104, 104, 104, 105, 105, 105, 106, 106, 106, 107, 107, 107], loop:true}, hit:{frames:[120], loop:false}, jump:{frames:[140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159], loop:false}, dead:{frames:[174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231], loop:false}}; _spriteController.SetKey(_animKey); _states = ["STATE_Global", "STATE_Init", "STATE_Idle", "STATE_AttackSideStart", "STATE_AttackSideLoop", "STATE_AttackFrontStart", "STATE_AttackFrontLoop", "STATE_AttackCeilingStart", "STATE_AttackCeilingDrop", "STATE_AttackSpinStart", "STATE_AttackSpinLoop", "STATE_JumpHoriz", "STATE_JumpVert", "STATE_Dead"]; _fsm = new Standard.Simple_FSM(this, _states, _gb._time, _gb._msgRoute); _collObj = new Standard.Geometry.Circle(_mc._x + _collOffsetX, _mc._y + _collOffsetY, _cRad); } function init(x, y) { _fsm.SetState(STATE_INIT); moveTo(x, y); var _local3 = 200 + (_mc._y * 1000); _mc.swapDepths(_local3); var _local2 = _spriteController.PlayAnimation("idle"); _mc.gotoAndStop(_local2); jumpInit(); } function update() { var _local2 = 200 + (_mc._y * 1000); _mc.swapDepths(_local2); _fsm.Update(); } function GetStateMachine(Void) { return(_fsm); } function follow() { var _local2 = (_gb._hero._mc._x - _mc._x) / 8; var _local3 = (_gb._hero._mc._y - _mc._y) / 8; moveTo(_mc._x + _local2, _mc._y + _local3); } function getCollObject() { return(_collObj); } function knockback() { _vy = -1; } function moveXY(dx, dy) { moveTo(_mc._x + dx, _mc._y + dy); } function moveTo(x, y) { if (y > 450) { y = 0; } _mc._x = x; _mc._y = y; _collObj.setPos(_mc._x + _collOffsetX, _mc._y + _collOffsetY); } function setMCDir(sDir) { if (sDir == "w") { _mc._xscale = 100; } else { _mc._xscale = -100; } } function jumpInit() { _jumpGoalX = 400; _jumpGoalY = 110; _vy = 0; _vx = 10; setMCDir("w"); } function jumpStart(typ) { var _local2 = [120, 260, 30, 500, 300]; var _local3 = [200, 340, 100, 240]; if (typ == "horiz") { _jumpGoalX = _local2[_jumpCount]; _jumpGoalY = 110; } else if (typ == "vert") { _jumpGoalX = 300; _jumpGoalY = _local3[_jumpCount]; } _vx = (_jumpGoalX - _mc._x) / _jumpFramesTotal; _vy = (_jumpGoalY - _mc._y) / _jumpFramesTotal; _jumpFrameCount = 0; _vz = 10; _gb._soundModule.PlaySound("toilenator_jump.wav", 60); } function jumpTween() { _jumpFrameCount++; var _local3 = 10; moveXY(_vx, _vy - _vz); if (_jumpFrameCount == _jumpFramesTotal) { moveTo(_jumpGoalX, _jumpGoalY); _fsm.SendMsg(_global.MSG_NextState, this); } _vz = _vz - 1; if (_vz < 0) { _vz = 0; } } function zoomStart() { var _local2 = [60, 540]; if (_jumpGoalX == _local2[0]) { _jumpGoalX = _local2[1]; _mc._xscale = -100; } else { _jumpGoalX = _local2[0]; _mc._xscale = 100; } _vx = (_jumpGoalX - _mc._x) / _jumpFramesTotal; _vy = (_jumpGoalY - _mc._y) / _jumpFramesTotal; _jumpFrameCount = 0; } function zoomTween() { _jumpFrameCount++; moveXY(_vx, _vy - Math.sin((180 * _jumpFrameCount) / _jumpFramesTotal)); if (_jumpFrameCount == _jumpFramesTotal) { moveTo(_jumpGoalX, _jumpGoalY); if (_mc._y > 300) { _fsm.SendMsg(_global.MSG_Stop, this); } else { _fsm.SendMsg(_global.MSG_NextState, this); } } _vz = _vz - 1; } function flashSprite() { var _local3 = new flash.geom.ColorTransform(1, 1, 1, 1, 0, -200, -200, 0); var _local4 = new flash.geom.Transform(_mc); _local4.colorTransform = _local3; _global.setTimeout(this, "restoreSprite", 150); } function restoreSprite() { var _local2 = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); var _local3 = new flash.geom.Transform(_mc); _local3.colorTransform = _local2; } function checkCollision() { if (!_gb._hero.getCollEnabled()) { return(undefined); } var _local5 = _gb._hero._mc; var _local3 = _local5._x; var _local4 = _local5._y; if (((_mc.hitArea.hitTest(_local3, _local4, true) || (_mc.hitArea.hitTest(_local3, _local4 - 38, true))) || (_mc.hitArea.hitTest(_local3 - 14, _local4 - 19, true))) || (_mc.hitArea.hitTest(_local3 + 14, _local4 - 19, true))) { _fsm.SendMsg(_global.MSG_Hit, _gb._hero); _fsm.SendMsg(_global.MSG_TargetCaught, this); _heroHit = true; } } function checkTPCollision() { if (!_gb._hero.getCollEnabled()) { return(undefined); } var _local5 = _gb._hero._mc; var _local3 = _local5._x; var _local4 = _local5._y; if (((_mc.tpHitArea.hitTest(_local3, _local4, true) || (_mc.tpHitArea.hitTest(_local3, _local4 - 38, true))) || (_mc.tpHitArea.hitTest(_local3 - 14, _local4 - 19, true))) || (_mc.tpHitArea.hitTest(_local3 + 14, _local4 - 19, true))) { _fsm.SendMsg(_global.MSG_Hit, _gb._hero); } } function isDead() { return(Boolean(_health <= 0)); } function updateHealthBar() { if (_health <= 0) { return(undefined); } _healthBarMC._visible = true; _healthBarMC._x = _mc._x; _healthBarMC._y = _mc._y - 60; _healthBarMC.gotoAndStop(Math.floor((100 * _health) / _healthMax)); _global.setTimeout(this, "hideHealthBar", 300); } function hideHealthBar() { _healthBarMC._visible = false; } function takeDamage(n) { flashSprite(); _health = _health - n; updateHealthBar(); if (isDead()) { _fsm.SetState(STATE_DEAD); } } function STATE_Global_Message(oMsg) { } function STATE_Init_Update(Void) { _fsm.SetState(_INIT_STATE); } function STATE_Init_Exit(Void) { } function STATE_AttackFrontStart_Enter() { var _local3 = _spriteController.PlayAnimation("attack_front_start"); _mc.gotoAndStop(_local3); if (_jumpCount == 6) { _jumpCount = 0; _fsm.SendMsg(_global.MSG_NextState, this); } else { _fsm.SendDelayedMsgToMe(2, _global.MSG_Stop); } } function STATE_AttackFrontStart_Update() { checkCollision(); _mc.gotoAndStop(_spriteController.Update()); if (_spriteController.AnimationComplete()) { _fsm.SetState(STATE_ATTACK_FRONT_LOOP); } } function STATE_AttackFrontStart_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_NextState : _fsm.SetState(STATE_ATTACK_SIDE_START); break; case _global.MSG_BulletHit : takeDamage(5); } } function STATE_AttackFrontStart_Exit() { } function STATE_AttackFrontLoop_Enter() { var _local2 = _spriteController.PlayAnimation("attack_front_loop"); _mc.gotoAndStop(_local2); _gb._soundModule.PlaySound("toilet_paper_loops.wav", 100, 0, 0, 9999); } function STATE_AttackFrontLoop_Update() { _mc.gotoAndStop(_spriteController.Update()); checkTPCollision(); checkCollision(); } function STATE_AttackFrontLoop_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_NextState : _fsm.SetState(STATE_ATTACK_SIDE_START); break; case _global.MSG_Stop : _fsm.SetState(STATE_JUMP_HORIZ); break; case _global.MSG_BulletHit : takeDamage(5); break; case _global.MSG_Unzombify : takeDamage(10); } } function STATE_AttackFrontLoop_Exit() { _gb._soundModule.StopSound("toilet_paper_loops.wav"); } function STATE_AttackSideStart_Enter() { var _local3 = _spriteController.PlayAnimation("attack_side_start"); _mc.gotoAndStop(_local3); if (_jumpCount == 4) { _jumpCount = 0; _fsm.SendMsg(_global.MSG_NextState, this); } else { _fsm.SendDelayedMsgToMe(2, _global.MSG_Stop); } } function STATE_AttackSideStart_Update() { checkCollision(); _mc.gotoAndStop(_spriteController.Update()); if (_spriteController.AnimationComplete()) { _fsm.SetState(STATE_ATTACK_SIDE_LOOP); } } function STATE_AttackSideStart_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_NextState : _fsm.SetState(STATE_ATTACK_SPIN_START); break; case _global.MSG_BulletHit : takeDamage(5); } } function STATE_AttackSideStart_Exit() { } function STATE_AttackSideLoop_Enter() { var _local2 = _spriteController.PlayAnimation("attack_side_loop"); _mc.gotoAndStop(_local2); _gb._soundModule.PlaySound("toilet_paper_loops.wav", 100, 0, 0, 9999); } function STATE_AttackSideLoop_Update() { _mc.gotoAndStop(_spriteController.Update()); checkTPCollision(); checkCollision(); } function STATE_AttackSideLoop_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_NextState : _fsm.SetState(STATE_ATTACK_SIDE_START); break; case _global.MSG_Stop : _fsm.SetState(STATE_JUMP_VERT); break; case _global.MSG_BulletHit : takeDamage(5); break; case _global.MSG_Unzombify : takeDamage(10); } } function STATE_AttackSideLoop_Exit() { _gb._soundModule.StopSound("toilet_paper_loops.wav"); } function STATE_AttackSpinStart_Enter() { var _local2 = _spriteController.PlayAnimation("attack_spin_start"); _mc.gotoAndStop(_local2); } function STATE_AttackSpinStart_Update() { checkCollision(); _mc.gotoAndStop(_spriteController.Update()); if (_spriteController.AnimationComplete()) { _fsm.SetState(STATE_ATTACK_SPIN_LOOP); } } function STATE_AttackSpinStart_Message(oMsg) { } function STATE_AttackSpinStart_Exit() { } function STATE_AttackSpinLoop_Enter() { var _local2 = _spriteController.PlayAnimation("attack_spin_loop"); _mc.gotoAndStop(_local2); _gb._soundModule.PlaySound("toilet_paper_loops.wav", 100, 0, 0, 9999); } function STATE_AttackSpinLoop_Update() { checkTPCollision(); checkCollision(); _mc.gotoAndStop(_spriteController.Update()); if (_spriteController.AnimationComplete()) { _fsm.SendMsg(_global.MSG_NextState, this); } } function STATE_AttackSpinLoop_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_NextState : _fsm.SetState(STATE_ATTACK_CEILING_START); break; case _global.MSG_BulletHit : takeDamage(5); break; case _global.MSG_Unzombify : takeDamage(10); } } function STATE_AttackSpinLoop_Exit() { _gb._soundModule.StopSound("toilet_paper_loops.wav"); } function STATE_AttackCeilingStart_Enter() { var _local3 = _spriteController.PlayAnimation("attack_ceiling_start"); _mc.gotoAndStop(_local3); _fsm.SendDelayedMsgToMe(5, _global.MSG_Run); } function STATE_AttackCeilingStart_Update() { follow(); _mc.gotoAndStop(_spriteController.Update()); } function STATE_AttackCeilingStart_Message(oMsg) { if (!(oMsg.GetMsgName() === _global.MSG_Run)) { } else { _fsm.SetState(STATE_ATTACK_CEILING_DROP); } } function STATE_AttackCeilingStart_Exit() { } function STATE_AttackCeilingDrop_Enter() { var _local2 = _spriteController.PlayAnimation("attack_ceiling_drop"); _mc.gotoAndStop(_local2); _dropCount++; _gb._soundModule.PlaySound("toilenator_drop_from_top.wav", 120); } function STATE_AttackCeilingDrop_Update() { checkCollision(); _mc.gotoAndStop(_spriteController.Update()); if (_spriteController.AnimationComplete()) { if (_dropCount == 6) { _fsm.SendMsg(_global.MSG_NextState, this); } else { _fsm.SendMsg(_global.MSG_Stop, this); } } } function STATE_AttackCeilingDrop_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_Stop : _fsm.SetState(STATE_ATTACK_CEILING_START); break; case _global.MSG_NextState : _dropCount = 0; _jumpCount = 0; _fsm.SetState(STATE_JUMP_HORIZ); break; case _global.MSG_BulletHit : takeDamage(5); break; case _global.MSG_Unzombify : takeDamage(10); } } function STATE_AttackCeilingDrop_Exit() { } function STATE_JumpHoriz_Enter() { var _local3 = -1 + (2 * (_jumpCount % 2)); jumpStart("horiz"); var _local2 = _spriteController.PlayAnimation("jump"); _mc.gotoAndStop(_local2); _jumpCount++; } function STATE_JumpHoriz_Update() { _mc.gotoAndStop(_spriteController.Update()); jumpTween(); checkCollision(); } function STATE_JumpHoriz_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_NextState : _fsm.SetState(STATE_ATTACK_FRONT_START); break; case _global.MSG_BulletHit : takeDamage(5); break; case _global.MSG_Unzombify : takeDamage(10); } } function STATE_JumpHoriz_Exit() { } function STATE_JumpVert_Enter() { var _local3 = -1 + (2 * (_jumpCount % 2)); jumpStart("vert"); var _local2 = _spriteController.PlayAnimation("jump"); _mc.gotoAndStop(_local2); _jumpCount++; } function STATE_JumpVert_Update() { _mc.gotoAndStop(_spriteController.Update()); jumpTween(); checkCollision(); } function STATE_JumpVert_Message(oMsg) { switch (oMsg.GetMsgName()) { case _global.MSG_NextState : _fsm.SetState(STATE_ATTACK_SIDE_START); break; case _global.MSG_BulletHit : takeDamage(5); break; case _global.MSG_Unzombify : takeDamage(10); } } function STATE_JumpVert_Exit() { } function STATE_Dead_Enter() { _mc.swapDepths(200); var _local2 = _spriteController.PlayAnimation("dead"); _gb._soundModule.StopSound("toilet_paper_loops.wav"); _gb._soundModule.PlaySound("boss_death_snds.wav"); _mc.gotoAndStop(_local2); } function STATE_Dead_Update() { _mc.gotoAndStop(_spriteController.Update()); } function toString() { return("Boss_Toilenator()"); } var STATE_GLOBAL = 0; var STATE_INIT = 1; var STATE_IDLE = 2; var STATE_ATTACK_SIDE_START = 3; var STATE_ATTACK_SIDE_LOOP = 4; var STATE_ATTACK_FRONT_START = 5; var STATE_ATTACK_FRONT_LOOP = 6; var STATE_ATTACK_CEILING_START = 7; var STATE_ATTACK_CEILING_DROP = 8; var STATE_ATTACK_SPIN_START = 9; var STATE_ATTACK_SPIN_LOOP = 10; var STATE_JUMP_HORIZ = 11; var STATE_JUMP_VERT = 12; var STATE_DEAD = 13; var _INIT_STATE = Boss_Toilenator.prototype.STATE_ATTACK_FRONT_START; var _cRad = 10; var _collOffsetX = 0; var _collOffsetY = -20; var _z = 0; var _vz = 0; var _jumpFramesTotal = 19; var _jumpFrameCount = 0; var _healthMax = 300; var _heroHit = false; var _jumpCount = 0; var _dropCount = 0; }
Instance of Symbol 90 MovieClip "mcNotice" in Symbol 127 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 127 MovieClip Frame 120
stop(); if ((_url.indexOf("freeonlinegames.com") >= 0) && (_url.indexOf("file:") == -1)) { _root.okToPlay = true; _root.play(); } else if (_root.debug) { _root.okToPlay = true; _root.play(); } else { _root.mcTaglines._visible = false; mcNotice._visible = true; }
Symbol 128 MovieClip Frame 71
stop(); var fogsound = new Sound(); fogsound.attachSound("fogaudio"); fogsound.start(0, 1);
Symbol 173 MovieClip Frame 1
stop();
Symbol 247 MovieClip [door_n1] Frame 2
stop();
Symbol 247 MovieClip [door_n1] Frame 5
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Symbol 252 MovieClip [door_n2] Frame 2
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Symbol 257 MovieClip [door_n3] Frame 2
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Symbol 262 MovieClip [door_n4] Frame 2
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Symbol 262 MovieClip [door_n4] Frame 5
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Symbol 267 MovieClip [door_n5] Frame 2
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Symbol 267 MovieClip [door_n5] Frame 5
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Symbol 267 MovieClip [door_n5] Frame 14
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Symbol 275 MovieClip Frame 2
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Symbol 277 MovieClip Frame 2
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Symbol 283 MovieClip [door_hamster] Frame 2
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Symbol 283 MovieClip [door_hamster] Frame 5
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Symbol 283 MovieClip [door_hamster] Frame 14
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Symbol 375 MovieClip Frame 15
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Symbol 543 MovieClip Frame 15
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Symbol 698 MovieClip Frame 15
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Symbol 721 MovieClip [pickup_health0] Frame 19
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Symbol 721 MovieClip [pickup_health0] Frame 64
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Symbol 725 MovieClip [pickup_health1] Frame 19
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Symbol 725 MovieClip [pickup_health1] Frame 64
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Symbol 729 MovieClip [pickup_health2] Frame 19
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Symbol 729 MovieClip [pickup_health2] Frame 64
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Symbol 733 MovieClip [pickup_health3] Frame 19
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Symbol 733 MovieClip [pickup_health3] Frame 64
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Symbol 737 MovieClip [pickup_health4] Frame 19
gotoAndPlay (1);
Symbol 737 MovieClip [pickup_health4] Frame 64
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Symbol 741 MovieClip [pickup_health5] Frame 19
gotoAndPlay (1);
Symbol 741 MovieClip [pickup_health5] Frame 64
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Symbol 745 MovieClip [pickup_health6] Frame 19
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Symbol 745 MovieClip [pickup_health6] Frame 64
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Symbol 749 MovieClip [pickup_health7] Frame 19
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Symbol 749 MovieClip [pickup_health7] Frame 64
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Symbol 753 MovieClip [pickup_health8] Frame 19
gotoAndPlay (1);
Symbol 753 MovieClip [pickup_health8] Frame 64
stop();
Symbol 757 MovieClip [pickup_health9] Frame 19
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Symbol 757 MovieClip [pickup_health9] Frame 64
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Symbol 761 MovieClip [pickup_health10] Frame 19
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Symbol 761 MovieClip [pickup_health10] Frame 64
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Symbol 765 MovieClip [pickup_health11] Frame 19
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Symbol 765 MovieClip [pickup_health11] Frame 64
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Symbol 769 MovieClip [pickup_health12] Frame 19
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Symbol 769 MovieClip [pickup_health12] Frame 64
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Symbol 892 MovieClip Frame 1
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Symbol 921 MovieClip Frame 1
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Symbol 921 MovieClip Frame 9
gotoAndPlay (2);
Symbol 952 MovieClip Frame 1
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Symbol 952 MovieClip Frame 9
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Symbol 983 MovieClip Frame 1
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Symbol 1014 MovieClip Frame 1
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Symbol 1014 MovieClip Frame 9
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Symbol 1045 MovieClip Frame 1
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Symbol 1045 MovieClip Frame 9
gotoAndPlay (2);
Symbol 1110 MovieClip Frame 1
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Symbol 1123 MovieClip [bullet] Frame 1
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Symbol 1151 MovieClip [callout] Frame 2
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Symbol 1151 MovieClip [callout] Frame 101
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Symbol 1151 MovieClip [callout] Frame 201
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Symbol 1151 MovieClip [callout] Frame 301
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Symbol 1151 MovieClip [callout] Frame 401
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Symbol 1184 MovieClip [hamster0] Frame 1
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Symbol 1191 MovieClip [door_e] Frame 2
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Symbol 1191 MovieClip [door_e] Frame 5
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Symbol 1191 MovieClip [door_e] Frame 14
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Symbol 1192 MovieClip [door_w] Frame 2
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Symbol 1192 MovieClip [door_w] Frame 14
stop();
Symbol 1207 MovieClip [door_s] Frame 2
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Symbol 1207 MovieClip [door_s] Frame 5
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Symbol 1373 MovieClip [bossBar] Frame 1
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Symbol 1376 MovieClip [scorePop] Frame 1
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Symbol 1376 MovieClip [scorePop] Frame 15
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Symbol 1378 MovieClip [noGrenade] Frame 1
stop();
Symbol 1378 MovieClip [noGrenade] Frame 8
stop();
Symbol 1401 MovieClip Frame 40
stop();
Symbol 1410 Button
on (rollOver) { startMC.gotoAndPlay("rollover"); } on (rollOut) { startMC.gotoAndPlay("rollout"); }
Symbol 1414 Button
on (release) { getURL ("http://www.freegamesforyourwebsite.com/click.php?gid=265&area=menu", "_blank"); }
Symbol 1418 Button
on (release) { _root.gotoAndPlay("scoreboard"); }
Symbol 1463 MovieClip Frame 71
stop(); start_Btn.onPress = function () { _parent.play(); };
Instance of Symbol 1462 MovieClip in Symbol 1463 MovieClip Frame 71
on (release) { getURL ("http://www.freegamesforyourwebsite.com/click.php?gid=265&area=minilogo", "_blank"); }
Symbol 1473 MovieClip Frame 1
stop();
Symbol 1473 MovieClip Frame 9
stop();
Symbol 1473 MovieClip Frame 20
stop();
Symbol 1474 Button
on (rollOver) { playMC.gotoAndPlay("rollover"); } on (rollOut) { playMC.gotoAndPlay("rollout"); }
Symbol 1475 MovieClip Frame 31
stop(); onEnterFrame = function () { if (Key.isDown(80) || (Key.isDown(112))) { restartGame_btn.onRelease(); } }; restartGame_btn.onRelease = function () { _root.ui.pauseGame = false; if (!_global.MUSIC_MUTE) { var _local4 = new Sound(_root); _local4.setVolume(50); } _root.ui.instructionsBtn.enabled = true; _root.ui.musicBtn.enabled = true; _parent.play(); delete _parent.onEnterFrame; };
Symbol 1486 MovieClip Frame 1
stop();
Symbol 1486 MovieClip Frame 9
stop();
Symbol 1486 MovieClip Frame 20
stop();
Symbol 1487 Button
on (release) { _root.gb.init(); _parent.play(); } on (rollOver) { playMC.gotoAndPlay("rollover"); } on (rollOut) { playMC.gotoAndPlay("rollout"); }
Symbol 1488 MovieClip Frame 501
_parent.play();
Symbol 1488 MovieClip Frame 520
stop();
Symbol 1496 Button
on (release) { getURL ("http://www.freegamesforyourwebsite.com/click.php?gid=265&area=gameover", "_blank"); }
Symbol 1500 Button
on (release) { stopAllSounds(); _parent._parent.gb.continueFromHere(); _parent.gotoAndStop("game"); trace("continue.............................."); }
Symbol 1507 MovieClip [TMPd4lzhusf84] Frame 1
function earl223(val) { var _local3 = new Array("_", "Z", "y", "x", "W", "v", "u", "T", "s", "r", "Q", "P", "O", "n", "m", "L", "K", "j", "i", "H", "g", "F", "e", "d", "C", "B", "a"); var _local2 = ""; val1 = 0; while (val1 < val.length) { if (val.substr(val1, 1) == ":") { _local2 = _local2 + ":"; } else if (Number(val.substr(val1, 2)) > 26) { _local2 = _local2 + _local3[Number(val.substr(val1, 1))]; } else if (Number(val.substr(val1, 1)) == 0) { _local2 = _local2 + "_"; } else { _local2 = _local2 + _local3[Number(val.substr(val1, 2))]; val1++; } val1++; } return(_local2); } mcButtonMain.mcButton.FOG.swapDepths(0); mcButtonMain.mcButton.attachMovie(btnMC, "btnMC", 0); mcButtonMain.mcButton.btnMC.onRelease = function () { var _local2 = new LoadVars(); _local2.onLoad = function () { getURL ("http://www.freeonlinegames.com/scoreboard.php?", "_blank"); }; _local2.score = Score; _local2.score2 = earl223(String(Score)); _local2.gamer = gameID; _local2.id = random(9999999); _local2.toString(); _local2.sendAndLoad("http://www.freeonlinegames.com/scoreboard/score_c.php", _local2, "POST"); delete this.onRelease; };
Symbol 1508 MovieClip Frame 118
stop();
Instance of Symbol 1507 MovieClip [TMPd4lzhusf84] "submitScore" in Symbol 1508 MovieClip Frame 118
//component parameters onClipEvent (construct) { btnMC = "submitBtn"; gameID = 278; }
Symbol 1519 Button
on (release) { stop(); stopAllSounds(); _parent._parent.gb.startFromZero(); _parent.gotoAndPlay(1); }
Symbol 1522 MovieClip Frame 1
Instance of Symbol 1507 MovieClip [TMPd4lzhusf84] "submitScore" in Symbol 1522 MovieClip Frame 234
//component parameters onClipEvent (construct) { btnMC = "submitBtn"; gameID = 278; }
Symbol 1522 MovieClip Frame 254
stop(); submitScore.Score = _global.finalscore;
Symbol 1523 MovieClip Frame 12
stop();
Symbol 1523 MovieClip Frame 25
stop();
Symbol 1523 MovieClip Frame 38
stop();
Symbol 1523 MovieClip Frame 39
_parent.gotoAndStop("startGame"); trace("\u5F00\u59CB");
Symbol 1523 MovieClip Frame 50
stop();
Symbol 1523 MovieClip Frame 71
stop();
Symbol 1523 MovieClip Frame 77
_root.scorePop._visible = false;
Symbol 1523 MovieClip Frame 84
_root.scorePop._visible = false;
Symbol 1523 MovieClip Frame 99
_root.scorePop._visible = false;
Symbol 1523 MovieClip Frame 111
stop();
Symbol 1523 MovieClip Frame 133
stop();
Symbol 1523 MovieClip Frame 155
_parent.gb.startGameEngine(); stop();
Symbol 1533 MovieClip Frame 1
stop();
Symbol 1540 MovieClip Frame 1
stop();
Symbol 1571 MovieClip [hamster1] Frame 1
stop();
Symbol 1575 MovieClip [explosion] Frame 10
stop();
Symbol 1577 MovieClip Frame 19
gotoAndPlay (1);
Symbol 1577 MovieClip Frame 40
stop();
Symbol 1578 MovieClip Frame 1
stop();
Symbol 1579 MovieClip [GameEngine] Frame 1
#initclip 22 Object.registerClass("GameEngine", GameBoard); #endinitclip
Symbol 1591 MovieClip Frame 1
stop();
Symbol 1591 MovieClip Frame 40
this.gotoAndStop(1);
Symbol 1595 MovieClip Frame 1
stop();
Symbol 1601 MovieClip Frame 1
stop();
Symbol 1604 MovieClip Frame 1
pauseGame = false;
Symbol 1613 Button
on (press) { sboard.dir = "up"; } on (release) { sboard.dir = "stop"; }
Symbol 1614 Button
on (press) { sboard.dir = "down"; } on (release) { sboard.dir = "stop"; }
Symbol 1621 MovieClip Frame 1
stop();
Symbol 1621 MovieClip Frame 2
stop();
Symbol 1631 MovieClip [TMP6ojzjuzm8i] Frame 1
var arrScore = new Array(); mcScoreboard.sboard.dir = "stop"; mcScoreboard.sboard.mcScoreHolder.mcScore._visible = false; mcLabel._visible = false; var main = this; xmlPlayer = new XML(); xmlPlayer.ignoreWhite = true; xmlPlayer.onLoad = function (success) { if (success) { myPlayer = xmlPlayer.firstChild.childNodes; ctr2 = 0; while (ctr2 < myPlayer.length) { thisPlayer = main.mcScoreboard.sboard.mcScoreHolder.mcScore.duplicateMovieClip("mcScore" + ctr2, ctr2); thisPlayer._y = ctr2 * thisPlayer._height; thisPlayer._visible = true; if ((ctr2 % 2) > 0) { thisPlayer.gotoAndStop(2); } thisPlayer.txtNumber.text = (ctr2 + 1) + ")"; thisPlayer.txtNickname.text = myPlayer[ctr2].attributes.player; thisPlayer.txtScore.text = myPlayer[ctr2].attributes.score; ctr2++; } main.mcScoreboard.mcLoading._visible = false; main.mcScoreboard.sboard.mcScoreHolder.item = myPlayer.length; main.mcScoreboard.sboard.mcScoreHolder.speedy = 0; main.mcScoreboard.sboard.mcScoreHolder.desty = 0; main.mcScoreboard.sboard.mcScoreHolder.onEnterFrame = function () { if ((this.desty < 0) && (this._parent.dir == "up")) { this.desty = this.desty + 10; if (this.desty > 0) { this.desty = 0; } } if ((this.desty > (this._parent.mcBlock._height - (this.mcScore._height * this.item))) && (this._parent.dir == "down")) { this.desty = this.desty - 10; if (this.desty < (this._parent.mcBlock._height - (this.mcScore._height * this.item))) { this.desty = this._parent.mcBlock._height - (this.mcScore._height * this.item); } } this.speedy = (this.desty - this._y) + (this.speedy * 0.4); this._y = this._y + this.speedy; }; } }; xmlPlayer.load((("http://www.freeonlinegames.com/scoreboard/getTopPlayer.php?id=" + _root.gameID) + "&rand=") + random(999999));
Symbol 1636 MovieClip [TMP6pbk6uzm9i] Frame 1
var arrScore = new Array(); mcScoreboard.sboard.dir = "stop"; mcScoreboard.sboard.mcScoreHolder.mcScore._visible = false; mcLabel._visible = false; var main = this; xmlPlayer = new XML(); xmlPlayer.ignoreWhite = true; xmlPlayer.onLoad = function (success) { if (success) { myPlayer = xmlPlayer.firstChild.childNodes; ctr2 = 0; while (ctr2 < myPlayer.length) { thisPlayer = main.mcScoreboard.sboard.mcScoreHolder.mcScore.duplicateMovieClip("mcScore" + ctr2, ctr2); thisPlayer._y = ctr2 * thisPlayer._height; thisPlayer._visible = true; if ((ctr2 % 2) > 0) { thisPlayer.gotoAndStop(2); } thisPlayer.txtNumber.text = (ctr2 + 1) + ")"; thisPlayer.txtNickname.text = myPlayer[ctr2].attributes.player; thisPlayer.txtScore.text = myPlayer[ctr2].attributes.score; ctr2++; } main.mcScoreboard.mcLoading._visible = false; main.mcScoreboard.sboard.mcScoreHolder.item = myPlayer.length; main.mcScoreboard.sboard.mcScoreHolder.speedy = 0; main.mcScoreboard.sboard.mcScoreHolder.desty = 0; main.mcScoreboard.sboard.mcScoreHolder.onEnterFrame = function () { if ((this.desty < 0) && (this._parent.dir == "up")) { this.desty = this.desty + 10; if (this.desty > 0) { this.desty = 0; } } if ((this.desty > (this._parent.mcBlock._height - (this.mcScore._height * this.item))) && (this._parent.dir == "down")) { this.desty = this.desty - 10; if (this.desty < (this._parent.mcBlock._height - (this.mcScore._height * this.item))) { this.desty = this._parent.mcBlock._height - (this.mcScore._height * this.item); } } this.speedy = (this.desty - this._y) + (this.speedy * 0.4); this._y = this._y + this.speedy; }; } }; xmlPlayer.load(((("http://www.freeonlinegames.com/scoreboard/getTopPlayer.php?id=" + gameID) + "&rand=") + random(999999)) + "&filt=1");
Symbol 1642 Button
on (release) { gotoAndPlay ("start"); }

Library Items

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Symbol 2 ButtonUses:1Used by:Timeline
Symbol 3 FontUsed by:4 6 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 75
Symbol 4 TextUses:3Used by:5
Symbol 5 MovieClipUses:4Used by:64
Symbol 6 TextUses:3Used by:7
Symbol 7 MovieClipUses:6Used by:64
Symbol 8 EditableTextUses:3Used by:63
Symbol 9 EditableTextUses:3Used by:63
Symbol 10 EditableTextUses:3Used by:63
Symbol 11 EditableTextUses:3Used by:63
Symbol 12 EditableTextUses:3Used by:63
Symbol 13 EditableTextUses:3Used by:63
Symbol 14 EditableTextUses:3Used by:63
Symbol 15 EditableTextUses:3Used by:63
Symbol 16 EditableTextUses:3Used by:63
Symbol 17 EditableTextUses:3Used by:63
Symbol 18 EditableTextUses:3Used by:63
Symbol 19 EditableTextUses:3Used by:63
Symbol 20 EditableTextUses:3Used by:63
Symbol 21 EditableTextUses:3Used by:63
Symbol 22 EditableTextUses:3Used by:63
Symbol 23 EditableTextUses:3Used by:63
Symbol 24 EditableTextUses:3Used by:63
Symbol 25 EditableTextUses:3Used by:63
Symbol 26 EditableTextUses:3Used by:63
Symbol 27 EditableTextUses:3Used by:63
Symbol 28 EditableTextUses:3Used by:63
Symbol 29 EditableTextUses:3Used by:63
Symbol 30 EditableTextUses:3Used by:63
Symbol 31 EditableTextUses:3Used by:63
Symbol 32 EditableTextUses:3Used by:63
Symbol 33 EditableTextUses:3Used by:63
Symbol 34 EditableTextUses:3Used by:63
Symbol 35 EditableTextUses:3Used by:63
Symbol 36 EditableTextUses:3Used by:63
Symbol 37 EditableTextUses:3Used by:63
Symbol 38 EditableTextUses:3Used by:63
Symbol 39 EditableTextUses:3Used by:63
Symbol 40 EditableTextUses:3Used by:63
Symbol 41 EditableTextUses:3Used by:63
Symbol 42 EditableTextUses:3Used by:63
Symbol 43 EditableTextUses:3Used by:63
Symbol 44 EditableTextUses:3Used by:63
Symbol 45 EditableTextUses:3Used by:63
Symbol 46 EditableTextUses:3Used by:63
Symbol 47 EditableTextUses:3Used by:63
Symbol 48 EditableTextUses:3Used by:63
Symbol 49 EditableTextUses:3Used by:63
Symbol 50 EditableTextUses:3Used by:63
Symbol 51 EditableTextUses:3Used by:63
Symbol 52 EditableTextUses:3Used by:63
Symbol 53 EditableTextUses:3Used by:63
Symbol 54 EditableTextUses:3Used by:63
Symbol 55 EditableTextUses:3Used by:63
Symbol 56 EditableTextUses:3Used by:63
Symbol 57 EditableTextUses:3Used by:63
Symbol 58 EditableTextUses:3Used by:63
Symbol 59 EditableTextUses:3Used by:63
Symbol 60 EditableTextUses:3Used by:63
Symbol 61 EditableTextUses:3Used by:63
Symbol 62 EditableTextUses:3Used by:63
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Symbol 64 MovieClipUses:5 7 63Used by:65
Symbol 65 MovieClipUses:64Used by:Timeline
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:128  Timeline
Symbol 68 GraphicUsed by:77
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:77
Symbol 71 GraphicUsed by:77
Symbol 72 FontUsed by:73
Symbol 73 EditableTextUses:72Used by:77
Symbol 74 ShapeTweeningUsed by:77
Symbol 75 TextUses:3Used by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:68 70 71 73 74 75 76Used by:Timeline
Symbol 1643 MovieClip [__Packages.GameBoard]
Symbol 1644 MovieClip [__Packages.Standard.Time]
Symbol 1645 MovieClip [__Packages.Standard.Message.MsgRoute]
Symbol 1646 MovieClip [__Packages.Standard.Message.MsgObject]
Symbol 1647 MovieClip [__Packages.Standard.Message.Extended_MsgObject]
Symbol 1648 MovieClip [__Packages.Standard.StateMachine]
Symbol 1649 MovieClip [__Packages.Hero]
Symbol 1650 MovieClip [__Packages.Standard.SpriteController]
Symbol 1651 MovieClip [__Packages.Standard.Simple_FSM]
Symbol 1652 MovieClip [__Packages.Hamster]
Symbol 1653 MovieClip [__Packages.Standard.Geometry.Circle]
Symbol 1654 MovieClip [__Packages.Standard.Geometry.Rect]
Symbol 1655 MovieClip [__Packages.BulletMachine]
Symbol 1656 MovieClip [__Packages.Bullet]
Symbol 1657 MovieClip [__Packages.Grenade]
Symbol 1658 MovieClip [__Packages.Standard.SoundModule]
Symbol 1659 MovieClip [__Packages.Standard.Map.NodeMap]
Symbol 1660 MovieClip [__Packages.Enemy]
Symbol 1661 MovieClip [__Packages.Zombie]
Symbol 1662 MovieClip [__Packages.Boss_362]
Symbol 1663 MovieClip [__Packages.Boss_Toilenator]
Symbol 78 GraphicUsed by:128
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:128
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:127 128
Symbol 83 GraphicUsed by:128
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:127
Symbol 86 FontUsed by:87
Symbol 87 TextUses:86Used by:90
Symbol 88 FontUsed by:89
Symbol 89 TextUses:88Used by:90
Symbol 90 MovieClipUses:87 89Used by:127
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:127
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:127
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:127
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:127
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:127
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:127
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:127
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:127
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:127
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:127
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:127
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:127
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:127
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:127
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:127
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:127
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:127
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:127
Symbol 127 MovieClipUses:85 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 82Used by:128
Symbol 128 MovieClipUses:67 78 80 82 83 127Used by:Timeline
Symbol 129 Sound [fogaudio]Used by:173
Symbol 130 Sound [shutdown]Used by:173
Symbol 131 Sound [362_wind_loop.wav]Used by:173
Symbol 132 Sound [music_game0]Used by:173
Symbol 133 Sound [music_game2]Used by:173
Symbol 134 Sound [boss_death_snds.wav]Used by:173
Symbol 135 Sound [break_free_of_zombie.wav]Used by:173
Symbol 136 Sound [button_press2.wav]Used by:173 1474 1487
Symbol 137 Sound [button_over.wav]Used by:173 1474 1487
Symbol 138 Sound [door_unlock_open.wav]Used by:173
Symbol 139 Sound [gets_hit.wav]Used by:173
Symbol 140 Sound [grenade_no_ammo.wav]Used by:173
Symbol 141 Sound [grenade_reload_meter.wav]Used by:173
Symbol 142 Sound [hamster_hurt1.wav]Used by:173
Symbol 143 Sound [hamster_hurt2.wav]Used by:173
Symbol 144 Sound [hamster_hurt3.wav]Used by:173
Symbol 145 Sound [hamster_hurt4.wav]Used by:173
Symbol 146 Sound [hamster_hurt5.wav]Used by:173
Symbol 147 Sound [music_lose]Used by:173 1508
Symbol 148 Sound [numbuh1_shoot1.wav]Used by:173
Symbol 149 Sound [numbuh1_shoot2.wav]Used by:173
Symbol 150 Sound [numbuh1_shoot3.wav]Used by:173
Symbol 151 Sound [numbuh1_throw_grenade.wav]Used by:173
Symbol 152 Sound [pickup_item1.wav]Used by:173
Symbol 153 Sound [pickup_item2.wav]Used by:173
Symbol 154 Sound [footstep1.wav]Used by:173
Symbol 155 Sound [footstep2.wav]Used by:173
Symbol 156 Sound [footstep3.wav]Used by:173
Symbol 157 Sound [footstep4.wav]Used by:173
Symbol 158 Sound [footstep5.wav]Used by:173
Symbol 159 Sound [footstep6.wav]Used by:173
Symbol 160 Sound [toilenator_drop_from_top.wav]Used by:173
Symbol 161 Sound [toilenator_jump.wav]Used by:173
Symbol 162 Sound [toilet_paper_loops.wav]Used by:173
Symbol 163 Sound [transform_into_operative.wav]Used by:173
Symbol 164 Sound [transform_into_zombie.wav]Used by:173
Symbol 165 Sound [zombie_grabs_you1.wav]Used by:173
Symbol 166 Sound [zombie_grabs_you2.wav]Used by:173
Symbol 167 Sound [zombie_grabs_you3.wav]Used by:173
Symbol 168 Sound [zombie_groan1.wav]Used by:173
Symbol 169 Sound [zombie_groan2.wav]Used by:173
Symbol 170 Sound [zombie_groan3.wav]Used by:173
Symbol 171 Sound [zombie_groan4.wav]Used by:173
Symbol 172 Sound [zombie_groan5.wav]Used by:173
Symbol 173 MovieClipUses:129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172Used by:Timeline
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Symbol 175 TextUses:174Used by:178
Symbol 176 TextUses:174Used by:178
Symbol 177 TextUses:174Used by:178
Symbol 178 Button [submitBtn]Uses:175 176 177Used by:Timeline
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:181
Symbol 181 MovieClipUses:180Used by:186
Symbol 182 ShapeTweeningUsed by:185
Symbol 183 ShapeTweeningUsed by:185
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:182 183 184Used by:186 230
Symbol 186 MovieClip [bg0]Uses:181 185Used by:Timeline
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:218
Symbol 189 GraphicUsed by:192
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190Used by:192
Symbol 192 MovieClipUses:189 191Used by:217 881
Symbol 193 GraphicUsed by:196
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Symbol 195 MovieClipUses:194Used by:196
Symbol 196 MovieClipUses:193 195Used by:217 881
Symbol 197 GraphicUsed by:200
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Symbol 199 MovieClipUses:198Used by:200
Symbol 200 MovieClipUses:197 199Used by:217 881
Symbol 201 GraphicUsed by:204
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:204
Symbol 204 MovieClipUses:201 203Used by:217 881
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Symbol 207 MovieClipUses:206Used by:208
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Symbol 221 MovieClip [bg2]Uses:220 217Used by:Timeline
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Symbol 225 GraphicUses:224Used by:226
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Symbol 232 GraphicUses:231Used by:233
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Symbol 262 MovieClip [door_n4]Uses:258 261 239 242 245Used by:Timeline
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Symbol 1267 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
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Symbol 1277 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
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Symbol 1285 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1286 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1287 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1288 ShapeTweeningUsed by:1365
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Symbol 1290 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1291 GraphicUsed by:1365
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Symbol 1293 GraphicUsed by:1365
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Symbol 1295 MovieClipUses:1294Used by:1365
Symbol 1296 ShapeTweeningUsed by:1300
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Symbol 1302 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1303 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1304 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1305 GraphicUsed by:1306
Symbol 1306 MovieClipUses:1305Used by:1365
Symbol 1307 BitmapUsed by:1308
Symbol 1308 GraphicUses:1307Used by:1309
Symbol 1309 MovieClipUses:1308Used by:1328
Symbol 1310 BitmapUsed by:1311
Symbol 1311 GraphicUses:1310Used by:1312
Symbol 1312 MovieClipUses:1311Used by:1328
Symbol 1313 BitmapUsed by:1314
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Symbol 1315 MovieClipUses:1314Used by:1328
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Symbol 1318 MovieClipUses:1317Used by:1328
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Symbol 1324 MovieClipUses:1323Used by:1328
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Symbol 1326 GraphicUses:1325Used by:1327
Symbol 1327 MovieClipUses:1326Used by:1328
Symbol 1328 MovieClipUses:1309 1312 1315 1318 1321 882 1324 1327Used by:1365
Symbol 1329 MovieClipUses:1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265Used by:1365
Symbol 1330 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
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Symbol 1332 ShapeTweeningUsed by:1334
Symbol 1333 GraphicUsed by:1334
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Symbol 1336 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1337 ShapeTweeningUsed by:1342
Symbol 1338 ShapeTweeningUsed by:1342
Symbol 1339 ShapeTweeningUsed by:1342
Symbol 1340 ShapeTweeningUsed by:1342
Symbol 1341 GraphicUsed by:1342
Symbol 1342 MovieClipUses:1337 1338 1339 1340 1341Used by:1343
Symbol 1343 MovieClipUses:1334 1342Used by:1344
Symbol 1344 MovieClipUses:1343 711Used by:1365
Symbol 1345 MovieClipUses:1292 1299Used by:1365
Symbol 1346 GraphicUsed by:1365
Symbol 1347 ShapeTweeningUsed by:1365
Symbol 1348 ShapeTweeningUsed by:1365
Symbol 1349 ShapeTweeningUsed by:1365
Symbol 1350 ShapeTweeningUsed by:1365
Symbol 1351 GraphicUsed by:1365
Symbol 1352 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1353 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1354 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1355 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1356 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1357 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1358 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1359 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1360 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1361 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1362 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1363 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1364 MovieClipUses:1225 1228 1231 1234 1243 1237 1246 1240 1249 1254Used by:1365
Symbol 1365 MovieClip [boss362]Uses:890 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1295 1300 1301 1302 1303 1304 1306 1328 1329 1330 1334 1335 1336 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 882 1364Used by:1578  Timeline
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Symbol 1367 GraphicUses:1366Used by:1368
Symbol 1368 MovieClipUses:1367Used by:1373
Symbol 1369 ShapeTweeningUsed by:1373
Symbol 1370 GraphicUsed by:1373
Symbol 1371 GraphicUsed by:1373
Symbol 1372 GraphicUsed by:1373 1488 1523
Symbol 1373 MovieClip [bossBar]Uses:1368 1369 1370 1371 1372Used by:1578  Timeline
Symbol 1374 EditableTextUses:1152 1502 1628 1633Used by:1375
Symbol 1375 MovieClipUses:1374Used by:1376
Symbol 1376 MovieClip [scorePop]Uses:1375Used by:1578  Timeline
Symbol 1377 GraphicUsed by:1378
Symbol 1378 MovieClip [noGrenade]Uses:1377Used by:1578  Timeline
Symbol 1379 BitmapUsed by:1380
Symbol 1380 GraphicUses:1379Used by:1381
Symbol 1381 MovieClipUses:1380Used by:1382
Symbol 1382 MovieClip [grenade_radius]Uses:1381Used by:1578  Timeline
Symbol 1383 MovieClipUsed by:Timeline
Symbol 1384 MovieClipUsed by:Timeline
Symbol 1385 BitmapUsed by:1386
Symbol 1386 GraphicUses:1385Used by:1463
Symbol 1387 BitmapUsed by:1388
Symbol 1388 GraphicUses:1387Used by:1389
Symbol 1389 MovieClipUses:1388Used by:1463
Symbol 1390 BitmapUsed by:1391
Symbol 1391 GraphicUses:1390Used by:1392
Symbol 1392 MovieClipUses:1391Used by:1463
Symbol 1393 ShapeTweeningUsed by:1401
Symbol 1394 BitmapUsed by:1395
Symbol 1395 GraphicUses:1394Used by:1396
Symbol 1396 MovieClipUses:1395Used by:1401 1405
Symbol 1397 ShapeTweeningUsed by:1401
Symbol 1398 ShapeTweeningUsed by:1401
Symbol 1399 ShapeTweeningUsed by:1401
Symbol 1400 GraphicUsed by:1401
Symbol 1401 MovieClipUses:1393 1396 1397 1398 1399 1400Used by:1463
Symbol 1402 ShapeTweeningUsed by:1405
Symbol 1403 GraphicUsed by:1405
Symbol 1404 GraphicUsed by:1405
Symbol 1405 MovieClipUses:1396 1402 1403 1404Used by:1463
Symbol 1406 TextUses:174Used by:1410
Symbol 1407 TextUses:174Used by:1410
Symbol 1408 TextUses:174Used by:1410
Symbol 1409 TextUses:174Used by:1410
Symbol 1410 ButtonUses:1406 1407 1408 1409Used by:1463
Symbol 1411 TextUses:174Used by:1414
Symbol 1412 TextUses:174Used by:1414
Symbol 1413 TextUses:174Used by:1414
Symbol 1414 ButtonUses:1411 1412 1413Used by:1463
Symbol 1415 TextUses:174Used by:1418
Symbol 1416 TextUses:174Used by:1418
Symbol 1417 TextUses:174Used by:1418
Symbol 1418 ButtonUses:1415 1416 1417Used by:1463
Symbol 1419 GraphicUsed by:1462
Symbol 1420 FontUsed by:1421
Symbol 1421 TextUses:1420Used by:1462
Symbol 1422 GraphicUsed by:1462
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Symbol 1424 GraphicUsed by:1462
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Symbol 1427 GraphicUsed by:1462
Symbol 1428 GraphicUsed by:1462
Symbol 1429 GraphicUsed by:1462
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Symbol 1457 GraphicUsed by:1462
Symbol 1458 GraphicUsed by:1462
Symbol 1459 GraphicUsed by:1462
Symbol 1460 GraphicUsed by:1462
Symbol 1461 GraphicUsed by:1462
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Symbol 1464 SoundUsed by:1523
Symbol 1465 BitmapUsed by:1466
Symbol 1466 GraphicUses:1465Used by:1475
Symbol 1467 BitmapUsed by:1468
Symbol 1468 GraphicUses:1467Used by:1469
Symbol 1469 MovieClipUses:1468Used by:1473
Symbol 1470 BitmapUsed by:1471
Symbol 1471 GraphicUses:1470Used by:1472
Symbol 1472 MovieClipUses:1471Used by:1473
Symbol 1473 MovieClipUses:1469 1472Used by:1475
Symbol 1474 ButtonUses:822 137 136Used by:1475
Symbol 1475 MovieClipUses:1466 1473 1474Used by:1523
Symbol 1476 BitmapUsed by:1477
Symbol 1477 GraphicUses:1476Used by:1478
Symbol 1478 MovieClipUses:1477Used by:1479
Symbol 1479 MovieClipUses:1478Used by:1488 1523
Symbol 1480 BitmapUsed by:1481
Symbol 1481 GraphicUses:1480Used by:1482
Symbol 1482 MovieClipUses:1481Used by:1486
Symbol 1483 BitmapUsed by:1484
Symbol 1484 GraphicUses:1483Used by:1485
Symbol 1485 MovieClipUses:1484Used by:1486
Symbol 1486 MovieClipUses:1482 1485Used by:1488
Symbol 1487 ButtonUses:822 137 136Used by:1488
Symbol 1488 MovieClipUses:1372 1479 1486 1487Used by:1523
Symbol 1489 BitmapUsed by:1490
Symbol 1490 GraphicUses:1489Used by:1508
Symbol 1491 GraphicUsed by:1492
Symbol 1492 MovieClipUses:1491Used by:1508
Symbol 1493 TextUses:174Used by:1496
Symbol 1494 TextUses:174Used by:1496
Symbol 1495 TextUses:174Used by:1496
Symbol 1496 ButtonUses:1493 1494 1495Used by:1508 1522
Symbol 1497 TextUses:174Used by:1500
Symbol 1498 TextUses:174Used by:1500
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Symbol 1501 GraphicUsed by:1504
Symbol 1502 FontUsed by:1153 1374 1503 1524 1525 1526
Symbol 1503 TextUses:1502Used by:1504
Symbol 1504 MovieClipUses:1501 1503Used by:1505
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Symbol 1506 MovieClipUses:1505Used by:1507
Symbol 1507 MovieClip [TMPd4lzhusf84]Uses:1506Used by:1508 1522
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Symbol 1509 GraphicUsed by:1522
Symbol 1510 BitmapUsed by:1511
Symbol 1511 GraphicUses:1510Used by:1512
Symbol 1512 MovieClipUses:1511Used by:1522  Timeline
Symbol 1513 SoundUsed by:1522
Symbol 1514 GraphicUsed by:1515
Symbol 1515 MovieClipUses:1514Used by:1522
Symbol 1516 TextUses:174Used by:1519
Symbol 1517 TextUses:174Used by:1519
Symbol 1518 TextUses:174Used by:1519
Symbol 1519 ButtonUses:1516 1517 1518Used by:1522
Symbol 1520 EditableTextUses:174 1602Used by:1522
Symbol 1521 TextUses:174Used by:1522
Symbol 1522 MovieClipUses:1509 1512 1513 1515 1496 1519 1507 1520 1521Used by:1523
Symbol 1523 MovieClipUses:1463 1464 1475 1372 1479 1488 1508 1522Used by:1578  Timeline
Symbol 1524 EditableTextUses:1152 1502 1628 1633Used by:1542
Symbol 1525 EditableTextUses:1152 1502 1628 1633Used by:1542
Symbol 1526 EditableTextUses:1152 1502 1628 1633Used by:1527
Symbol 1527 MovieClipUses:1526Used by:1542
Symbol 1528 BitmapUsed by:1529
Symbol 1529 GraphicUses:1528Used by:1530
Symbol 1530 MovieClipUses:1529Used by:1533
Symbol 1531 GraphicUsed by:1533
Symbol 1532 GraphicUsed by:1533
Symbol 1533 MovieClipUses:1530 1531 1532Used by:1542 1604
Symbol 1534 BitmapUsed by:1535
Symbol 1535 GraphicUses:1534Used by:1536
Symbol 1536 MovieClipUses:1535Used by:1540
Symbol 1537 BitmapUsed by:1538
Symbol 1538 GraphicUses:1537Used by:1539
Symbol 1539 MovieClipUses:1538Used by:1540
Symbol 1540 MovieClipUses:1536 1539Used by:1542 1604
Symbol 1541 ButtonUses:890Used by:1542 1604
Symbol 1542 MovieClipUses:1524 1525 1527 1533 1540 1541Used by:1578
Symbol 1543 BitmapUsed by:1544
Symbol 1544 GraphicUses:1543Used by:1571
Symbol 1545 BitmapUsed by:1546
Symbol 1546 GraphicUses:1545Used by:1571
Symbol 1547 BitmapUsed by:1548
Symbol 1548 GraphicUses:1547Used by:1549
Symbol 1549 MovieClipUses:1548Used by:1571
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Symbol 1551 GraphicUses:1550Used by:1552
Symbol 1552 MovieClipUses:1551Used by:1571
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Symbol 1554 GraphicUses:1553Used by:1555
Symbol 1555 MovieClipUses:1554Used by:1571
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Symbol 1557 GraphicUses:1556Used by:1558
Symbol 1558 MovieClipUses:1557Used by:1571
Symbol 1559 BitmapUsed by:1560
Symbol 1560 GraphicUses:1559Used by:1561
Symbol 1561 MovieClipUses:1560Used by:1571
Symbol 1562 BitmapUsed by:1563
Symbol 1563 GraphicUses:1562Used by:1571
Symbol 1564 BitmapUsed by:1565
Symbol 1565 GraphicUses:1564Used by:1571
Symbol 1566 BitmapUsed by:1567
Symbol 1567 GraphicUses:1566Used by:1568
Symbol 1568 MovieClipUses:1567Used by:1571
Symbol 1569 BitmapUsed by:1570
Symbol 1570 GraphicUses:1569Used by:1571
Symbol 1571 MovieClip [hamster1]Uses:1544 1546 1549 1552 1555 1558 1561 1563 1565 1568 1570Used by:1578
Symbol 1572 ShapeTweeningUsed by:1575
Symbol 1573 ShapeTweeningUsed by:1575
Symbol 1574 GraphicUsed by:1575
Symbol 1575 MovieClip [explosion]Uses:1572 1114 1573 1574Used by:1578
Symbol 1576 MovieClipUses:284Used by:1577
Symbol 1577 MovieClipUses:711 1576 720Used by:1578
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Symbol 1579 MovieClip [GameEngine]Used by:Timeline
Symbol 1580 GraphicUsed by:1581
Symbol 1581 MovieClipUses:1580Used by:1604
Symbol 1582 GraphicUses:953Used by:1604
Symbol 1583 EditableTextUses:174 1602Used by:1584
Symbol 1584 MovieClipUses:1583Used by:1604
Symbol 1585 EditableTextUses:174 1602Used by:1604
Symbol 1586 TextUses:174Used by:1604
Symbol 1587 TextUses:174Used by:1604
Symbol 1588 TextUses:174Used by:1604
Symbol 1589 GraphicUses:1220Used by:1590
Symbol 1590 MovieClipUses:1589Used by:1591
Symbol 1591 MovieClipUses:1590Used by:1604
Symbol 1592 GraphicUsed by:1595
Symbol 1593 GraphicUsed by:1595 1601
Symbol 1594 GraphicUsed by:1595
Symbol 1595 MovieClipUses:1592 1593 1594Used by:1604
Symbol 1596 GraphicUsed by:1597
Symbol 1597 MovieClipUses:1596Used by:1601
Symbol 1598 GraphicUsed by:1599
Symbol 1599 MovieClipUses:1598Used by:1600 1601
Symbol 1600 MovieClipUses:1599Used by:1601
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Symbol 1602 FontUsed by:1520 1583 1585 1603
Symbol 1603 EditableTextUses:174 1602Used by:1604
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Symbol 1605 GraphicUsed by:1606
Symbol 1606 MovieClipUses:1605Used by:1626
Symbol 1607 FontUsed by:1608
Symbol 1608 TextUses:1607Used by:1609
Symbol 1609 MovieClipUses:1608Used by:1626
Symbol 1610 GraphicUsed by:1613 1614
Symbol 1611 GraphicUsed by:1613 1614
Symbol 1612 GraphicUsed by:1613 1614
Symbol 1613 ButtonUses:1610 1611 1612Used by:1626
Symbol 1614 ButtonUses:1610 1611 1612Used by:1626
Symbol 1615 GraphicUsed by:1625
Symbol 1616 FontUsed by:1617 1618 1619
Symbol 1617 EditableTextUses:1616Used by:1621
Symbol 1618 EditableTextUses:1616Used by:1621
Symbol 1619 EditableTextUses:1616Used by:1621
Symbol 1620 GraphicUsed by:1621
Symbol 1621 MovieClipUses:1617 1618 1619 1620Used by:1622
Symbol 1622 MovieClipUses:1621Used by:1625
Symbol 1623 GraphicUsed by:1624
Symbol 1624 MovieClipUses:1623Used by:1625
Symbol 1625 MovieClipUses:1615 1622 1624Used by:1626
Symbol 1626 MovieClipUses:1606 1609 1613 1614 1625Used by:1631 1636
Symbol 1627 GraphicUsed by:1630
Symbol 1628 FontUsed by:1153 1374 1524 1525 1526 1629
Symbol 1629 TextUses:1628Used by:1630
Symbol 1630 MovieClipUses:1627 1629Used by:1631
Symbol 1631 MovieClip [TMP6ojzjuzm8i]Uses:1626 1630Used by:Timeline
Symbol 1632 GraphicUsed by:1635
Symbol 1633 FontUsed by:1153 1374 1524 1525 1526 1634
Symbol 1634 TextUses:1633Used by:1635
Symbol 1635 MovieClipUses:1632 1634Used by:1636
Symbol 1636 MovieClip [TMP6pbk6uzm9i]Uses:1626 1635Used by:Timeline
Symbol 1637 TextUses:174Used by:Timeline
Symbol 1638 TextUses:174Used by:Timeline
Symbol 1639 TextUses:174Used by:1642
Symbol 1640 TextUses:174Used by:1642
Symbol 1641 TextUses:174Used by:1642
Symbol 1642 ButtonUses:1639 1640 1641Used by:Timeline

Instance Names

"mcTaglines"Frame 1Symbol 65 MovieClip
"prel"Frame 1Symbol 77 MovieClip
"bounds_e"Frame 4Symbol 1383 MovieClip
"bounds_n"Frame 4Symbol 1383 MovieClip
"bounds_s"Frame 4Symbol 1383 MovieClip
"bounds_w"Frame 4Symbol 1383 MovieClip
"_bg"Frame 4Symbol 1384 MovieClip
"screens_mc"Frame 4Symbol 1523 MovieClip
"gb"Frame 14Symbol 1579 MovieClip [GameEngine]
"ui"Frame 14Symbol 1604 MovieClip
"randomtag"Symbol 63 MovieClip Frame 1Symbol 8 EditableText
"randomtag"Symbol 63 MovieClip Frame 2Symbol 9 EditableText
"randomtag"Symbol 63 MovieClip Frame 3Symbol 10 EditableText
"randomtag"Symbol 63 MovieClip Frame 4Symbol 11 EditableText
"randomtag"Symbol 63 MovieClip Frame 5Symbol 12 EditableText
"randomtag"Symbol 63 MovieClip Frame 6Symbol 13 EditableText
"randomtag"Symbol 63 MovieClip Frame 7Symbol 14 EditableText
"randomtag"Symbol 63 MovieClip Frame 8Symbol 15 EditableText
"randomtag"Symbol 63 MovieClip Frame 9Symbol 16 EditableText
"randomtag"Symbol 63 MovieClip Frame 10Symbol 17 EditableText
"randomtag"Symbol 63 MovieClip Frame 11Symbol 18 EditableText
"randomtag"Symbol 63 MovieClip Frame 12Symbol 19 EditableText
"randomtag"Symbol 63 MovieClip Frame 13Symbol 20 EditableText
"randomtag"Symbol 63 MovieClip Frame 14Symbol 21 EditableText
"randomtag"Symbol 63 MovieClip Frame 15Symbol 22 EditableText
"randomtag"Symbol 63 MovieClip Frame 16Symbol 23 EditableText
"randomtag"Symbol 63 MovieClip Frame 17Symbol 24 EditableText
"randomtag"Symbol 63 MovieClip Frame 18Symbol 25 EditableText
"randomtag"Symbol 63 MovieClip Frame 19Symbol 26 EditableText
"randomtag"Symbol 63 MovieClip Frame 20Symbol 27 EditableText
"randomtag"Symbol 63 MovieClip Frame 21Symbol 28 EditableText
"randomtag"Symbol 63 MovieClip Frame 22Symbol 29 EditableText
"randomtag"Symbol 63 MovieClip Frame 23Symbol 30 EditableText
"randomtag"Symbol 63 MovieClip Frame 24Symbol 31 EditableText
"randomtag"Symbol 63 MovieClip Frame 25Symbol 32 EditableText
"randomtag"Symbol 63 MovieClip Frame 26Symbol 33 EditableText
"randomtag"Symbol 63 MovieClip Frame 27Symbol 34 EditableText
"randomtag"Symbol 63 MovieClip Frame 28Symbol 35 EditableText
"randomtag"Symbol 63 MovieClip Frame 29Symbol 36 EditableText
"randomtag"Symbol 63 MovieClip Frame 30Symbol 37 EditableText
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Special Tags

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ExportAssets (56)Timeline Frame 25Symbol 1636 as "TMP6pbk6uzm9i"

Labels

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"startGame"Frame 14
"scoreboard"Frame 25
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"close"Symbol 247 MovieClip [door_n1] Frame 11
"open"Symbol 252 MovieClip [door_n2] Frame 3
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"open"Symbol 257 MovieClip [door_n3] Frame 5
"close"Symbol 257 MovieClip [door_n3] Frame 11
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"close"Symbol 262 MovieClip [door_n4] Frame 11
"open"Symbol 267 MovieClip [door_n5] Frame 5
"close"Symbol 267 MovieClip [door_n5] Frame 11
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"close"Symbol 283 MovieClip [door_hamster] Frame 11
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"e"Symbol 1123 MovieClip [bullet] Frame 3
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"s"Symbol 1123 MovieClip [bullet] Frame 5
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"w"Symbol 1123 MovieClip [bullet] Frame 7
"nw"Symbol 1123 MovieClip [bullet] Frame 8
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"soso"Symbol 1151 MovieClip [callout] Frame 202
"great"Symbol 1151 MovieClip [callout] Frame 302
"zombiewalk"Symbol 1184 MovieClip [hamster0] Frame 2
"hit"Symbol 1184 MovieClip [hamster0] Frame 11
"transform"Symbol 1184 MovieClip [hamster0] Frame 13
"runaway"Symbol 1184 MovieClip [hamster0] Frame 28
"jump"Symbol 1184 MovieClip [hamster0] Frame 41
"open"Symbol 1191 MovieClip [door_e] Frame 3
"close"Symbol 1191 MovieClip [door_e] Frame 11
"open"Symbol 1192 MovieClip [door_w] Frame 3
"close"Symbol 1192 MovieClip [door_w] Frame 11
"close"Symbol 1207 MovieClip [door_s] Frame 3
"Idle"Symbol 1365 MovieClip [boss362] Frame 1
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"loop"Symbol 1365 MovieClip [boss362] Frame 36
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"transform"Symbol 1571 MovieClip [hamster1] Frame 13
"runaway"Symbol 1571 MovieClip [hamster1] Frame 28
"jump"Symbol 1571 MovieClip [hamster1] Frame 41
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"idle"Symbol 1591 MovieClip Frame 1
"chargeAlert"Symbol 1591 MovieClip Frame 10




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Created: 1/5 -2019 14:25:07 Last modified: 1/5 -2019 14:25:07 Server time: 15/11 -2024 01:53:33