STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #47617 |
999 |
Sorry I'm late, Ben. That scientist lady over at the arms depository has hauled me out 3 times this week hunting for roaches…And you know what? Nada. |
Maybe she just likes your company. Maybe you've found the one chick who digs talking about killing bugs. Why don't you go for it? |
She's a client, dude, what are you saying? I am a pest management PROFESSIONAL, man. That means there's a code I have to abide by, you know, and doing the freak nasty is definitely not in the code. Anyway you know I like Sandy... |
For the last time: don't tell me, lame-ass, tell her! Look, here she comes now... |
Hi Fess, Hi Sheriff Peterson. What'll it be? |
Nothing for me. I gotta get out to old man Crotty's ranch, he's lost 3 head of cattle this week. With Crotty that could mean anything from rustlers, to aliens, to wedged down the back of his goddam couch. I'll see you kids later. |
Wha... you ain't staying for lunch? |
You were late, man. Anyways Sandy'll keep you company. Listen up, DON'T talk about killing bugs. |
So, Sandy… |
This morning I capped the biggest gopher you ever seen in your life. Man, it was awesome. Yeah, I'm thinking about stuffing it. Maybe if you've got a free evening this week, you could… |
Sorry Fess, what were you saying I was miles away. I've been thinking about that Entomolgist fella who's been doing research around Crotty's place. |
Ento-what-now? |
He's a Harvard bug expert, Dr. Harold Medford. He's asked me out on a date tonight, he's gonna teach me everything about social insects and how much we could learn from them, and he's just dreamy. |
How much we could learn from bugs? What an ass-h…ass…astute thing to say. That's great Sandy. I'm real pleased for you. |
Thanks Fess... Whoa, do you hear that?? |
Yeah, freaky... |
Stay inside! Keep the doors bolted. |
Holy crap! What in hell was that thing? |
An ant, Sandy, a giant mutant ant. Looks like Ben was running towards the Sheriff's Office. I'm going after him. |
Don't be a hero Fess. What if there's an army of them? You ain't even got a gun! |
I have to go, this a job for Parker's Discount Pest Control. Anyways don't fret now, I got a gun down at my place. I'll see you later, Sandy, God willing. |
Outskirts (diner, home) |
Sheriff's Office |
Town Plaza |
Fort Douglas Army Base |
The Canyons (Blackburn's Office) |
Crotty's Ranch |
Area 52 |
You are here |
Your gun |
Head for this door |
Cell No1 |
What'd I tell you, Ben? All these years you been laughing at me, but it's happening, my friend, it's finally happening... Insect Armageddon. |
Fess, we ain't got time for your Age of the Ants BS. This is just some freak of nature, OK? I gotta go see the Mayor at the Town Hall, get a state of emergency declared. Are you gonna help me or not? |
Course I'm gonna help, it's like my whole life has been leading up to this moment. Just stick close, buddy. |
Alright. But let's try and stay out of their way: the ants seem to ignore you unless you get too close. And if one of them does spot us make sure you grease the freak before it raises the alarm. |
You are here |
Head for this door |
Mayors Office |
Parker! I wondered how long it'd be before you showed up. Well we don't need any of your hotheaded ideas and pest control showboating, I've been taking advice from Dr. Medford here, a REAL bug expert. |
so this is Sandy's entomologist guy - he don't look so dreamy… |
Now as I see it, gentlemen, we have a major problem on our hands: an invasion of giant man-eating ants not 24 hours before the annual town parade. If we don't contain this situation now this could possibly be the worst parade ever, and by God as your Mayor I'm not gonna let that happen, not in election year, not ever! |
...he looks like a JERK, in his crummy white coat and that crappy pipe. I could have gone to Harvard, and I would have too if it wasn't a Corn Holers college. That and the stringent academic requirements. |
According to Dr Medford's research it looks like the infestation started somewhere over at Crotty's place. So first of all I want that crazy old coot brought back to the Sheriff's Office for his own protection. That's your job Parker, try not to screw it up... PARKER! Are you even listening to me? |
...Pencil-necked poindexter. I should kick his book-worm ass... |
Here's the key to the ranch's main gate, Mr Parker. I would be happy to accompany you if you require assistance. |
No, no, it's cool: Go get Crotty, take him down to the precinct. Thanks anyway... |
Oh man, I hate you, you polite, considerate DICK-WAD |
You are here |
Head for this door |
Crotty's Ranch |
HOLY CRAP! You nearly took my head off, dude. |
I know you, you're the Parker boy. Thought you were one of them damn ants. |
No, sir, I'm human alright. Could you maybe put the gun down, Mr Crotty, I'm here to help. Gonna take you somewhere safe. |
I ain't leaving and I don't need no help. Anyways it ain't my fault they're here. I warned 'em there'd be trouble, no good will come of it I said, but who am I eh? Just some crazy old fool with a history of firearms convictions and mental health problems. |
Yep, folks sure are judgemental about stuff like that. Look, please Mr Crotty a lot of people are real worried about you. The Mayor ordered me specifically to bring you back safely. |
The Mayor?! |
Oh God, Jesus, Nooo!! |
Darn it, out of ammo. Maybe I should go with you. I wanna word with the Mayor anyway, that low down dirty varmint. I tell you what Parker: you're OK! Take this key - it opens the equipment shed for the old mine. There's timed charges inside, just drop the charges and run like hell, that'll teach those critters who wears the long-johns. |
You are here |
Head for this door |
Timed Charges are in here |
Now you listen here, Mayor, and you listen good. Crotty's nobody's patsy, you hear! You may have duped these fine folks but I know you're lower than a rattlesnakes keister, you two-faced double-dealing nut-sack. |
Sheriff, arrest this crazy old fool, he's ranting. |
Well, hold on there Mayor, you want Mr Crotty arrested? What's the charge? |
The man's ranch is a breeding ground for carnivorous insects the size of chevys. I'd say that was a public health issue at least. Now I want him locked up until we get to the bottom of this. |
And you can cease and desist with that profanity, son, unless you wanna get arrested as well. Jail time could prove very costly to a man whose Pest Management License is up for review. |
Aww man, this whole situation SUCKS ASS. |
He can't take my license, Ben. I ain't NOTHING without Pest Management. Dispensing hardline justice to small critters is all I've got, man. |
It's cool baby. Look, I'll make sure Crotty's well looked after, you go find out if the army can help. Here's a pass key to Fort Douglas, head over and find General O'Brien, we'll meet up back at the Town Hall. |
You are here |
Head for this door |
Commanding Officer |
What do you mean it's just you, General? Where's the infantry, the Seal teams, where are the goddam smart bombs? What in hell are you spending my tax dollars on? |
Belay that hippie talk, soldier! Let me fill you in on the realities of the modern military: Some desk-jockey in Washington decides we don't need nukes at Fort Douglas, so we have to mothball the warheads and cut back on personnel. On top of that you got vacations, sick days, team building trips abroad. Go tell the mayor he's picked a bad week. |
Look, I feel for you, son, I really do. I tell you what, this is key to the tank compound. Go help yourself. |
Really? A tank? You'd give me a tank? |
Sure, why the hell not, you seem like a good kid. It's kind of slow, and the ants will hear you coming a mile off, but it's heavily armoured and the armaments kick ass. |
SWEET!! |
You are here |
Head for this door |
Tank is here. Press "A" to enter/exit |
Well I saw the General but he was like "the army's on vacation this week", so I come right back at him with "That blows, no way!" but the General's like "Way!" and then I scored this tricked-out armoured ride…. What's up with you guys you're freaking me out. |
You're off the case Parker. You're methods are too extreme. The town is contracting the services of Blackburn's Professional Pest Management. |
Your son? You're hiring your son? He ain't no professional, this wannabe knows squat about pest control. |
I know plenty Parker, I did a home-study course and dad's bought me all the latest equipment. Thanks dad. |
OK, for starters it ain't about having the latest equipment, holmes. You ever even seen the damage a woodboring beetle can do to a structure, say a family home or maybe even an orphanage? Or the aftermath when an aphid gets medieval on a beautiful fragile flower? You ever come face to face with a woodchuck in a confined crawlway and seen murder in its eyes? I didn't think so. And I'm glad, I really am. Cos' I wouldn't wish my nightmares on anyone. |
Hey, listen up loser: Parker's Discount Pest Control is finished in this town. You might as go back to your shabby little shack and pack your bags. See you around, sucka. |
You are here |
Head for your shabby shack |
Parkers Discount Pest Control |
Maybe they're right. Maybe I am washed up as an exterminator. I guess the dream is over, just have to swallow my pride and go back to law school…. |
Whoah, my Pest Management senses are tingling. What's that glowing on the floor? Hmm, tastes like… |
Ant droppings! |
Eat this, you six-legged A-hole! |
That's just a warning for your buddies, amigo. I'll never quit, not while this fair land is menaced by your filthy kind. Hey what's this clutched in its mandible... looks like a key to… Dr Medford's field research laboratory. |
You are here |
Head for Doc Medford's lab |
Field Research |
Hey Doc, I just got a social call from a 300lb insect. Real nice. Not only did he leave a glow-in-the-dark DOOKIE on my kitchen floor - that's right, a food preparation area, my friend - but check out what he was carrying. |
My keys, thank goodness! I lost them earlier while conducting a field study. I guess you saved my life, Mr Parker. |
Hey, it's what I do. But help me out here Doc, what's the deal with these suckas. I ain't never seen ants like this and I been puttin' a hurt on bugs since high school. |
Yes they are awe-inspiring, aren't they? The radical growth, the exceptional intelligence, the luminescent spore, these things go beyond a natural mutation, something in their environment is inducing radical genetic change. |
Something like what, Doc? |
My guess is exposure to a powerful source of radioactivity. Make no mistake this is a unique event in the history of entomology. We are privileged to be witnessing the birth of a new species. It's regrettable that our first encounter with the ants has been marred by some...unpleasantness, but there's no reason why our two species can't one day co-exist in harmony. : ) |
I gotta tell you Doc that's just about the most off-the-chain approach to pest control I ever heard. Now I should feel privileged when one of those freaks is trying to rip my face off? Where's the harmony in having no face, dude? |
I understand your concerns Mr Parker that's why I've been working on a non-lethal system for controlling the movement of the ants. It's an electronic lure: once placed it will arm itself and begin broadcast of a signal that the workers find irresistible. It won't work on any ants already in an agitated state but any others will become oblivious to all but the most immediate of threats. Actually, there's a crate out back that Ed Blackburn ordered for Blackburn's Professional Pest Management perhaps if I was to give you the key to his compound you could drop them off for me? |
You are here |
Head for your rival's HQ |
Blackburn Professional Pest Control |
Hey Ed, ain't you 'sposed to be out saving the town, what are you doing hiding behind the desk, bro? |
Can it, Parker, and get your ass back here. Ever since these three turned up I've been wondering whether I made the right career move. |
These three huh? You know, I see this a lot, Ed - some young punk getting a chub for pest control. They see the glamour, the easy green, the grateful bettys, what they don't realise is the dedication involved in effective yet humane management of pests. |
DIE, YOU SCUM, DIE!!!! |
Phew, I never thought I'd be glad to see your face, Parker. What you doing here anyway? |
I just been to see that "bug expert" Medford, he gave me some insect lures for you. |
Forget it, you keep 'em, I'm quitting the business. Can you take me to the Town Hall, I gotta break the news to my dad? |
You are here |
Escort Ed here |
There we go. I better hit the road - gonna swing by the diner, check up on Sandy. |
Thanks Parker. Here I forgot, there's a flame-thrower in a lock-up back at the compound, help yourself. Range ain't too good but it'll fry those ants good. |
Hey, no hard feelings right? Hope you don't think I'm some kind of sad sack for bailing on pest control. |
What, are you kidding? No way, man, I ain't got nuttin' but love. You take care now. |
Cough…candy-ass…cough. |
You are here |
Visit Sandy at Diner |
Hey, I heard you met Dr Medford. He's awesome isn't he. He's real smart and he totally cares about ecology and stuff, plus he's hot |
I guess. He told me the ants were mutants because they'd been eating radiation or something, but apart from that he just came up with a load of tree-hugging hippie baloney. |
Fess, I ain't never seen you so fired up, so…passionate. Why do you hate ants so? |
You know it's funny, a long time ago, when I was a kid, I used to love bugs more than anything, man... |
I was sort of a lonely kid I guess so I'd run home from school, grab my looking glass and head for the yard to play with my little friends. Thing is, I guess if you're a bug then a kid, even a small kid, looks kind of big and scary, so the bugs never really hung around too long. Soon my little playmates would scurry off and I'd be left alone and crying in the dirt. |
Then one day I met an ant that was different from the rest. She never ran away, in fact she even ran up and down my legs waving her little antennae as she went. I remember she had these piercing bright red eyes, they seemed to look into my very soul, and I named her Azrael... |
Things were going great but then my mom called me in for dinner... |
I gotta go now Azrael but I'll be back tomorrow and I'll bring you some food, maybe make you a little jacket now that winter's coming. Ha, ha, where are you going now, you little scamp?…hey come out…no, not there….Owww, I've been bitten! Why Azrael, WWWHHHHYYYYY!!!!!! |
I never saw Azrael again but even today, when the weather's damp I still get this dull ache in my ass cheek. |
Sniff… that's just about the saddest tale I ever heard. I never realised you were so… sensitive. |
Yeah well I better split, the ants are getting more ornery by the hour, and I still got no clue where they're coming from. See you around. |
Hey, if the ants ate radiation why don't you go ask General O'Brian what the army did with all it's A-bombs. They're made out of radiation. |
He said they got rid of them all. |
You don't just put nukes out with the garbage, dummy, they gotta be stashed somewhere. |
You are here |
Visit General here |
That's just not possible, soldier. All our nuclear weapons went into a secure facility. We paid big money to a local contractor to store them in a lead lined silo sunk 1000 ft into solid rock. There's no way anything could have got in or out. |
Hmmm. Mind if I go take a peek? |
Take a peek? Son, we're talking about a maximum security installation. Even the President couldn't walk in there without written authority in triplicate. |
Listen, I didn't get to be the cheapest Pest Exterminator in the tri-state area by following regulations. I'm a maverick, baby, a wild card. And you're like me General, I see it in your eyes: no way are you going let those pen pushers at the Pentagon feed you their by-the-book BS. |
Awww, here's the gate pass - Go nuts. |
You are here |
Inspect Silo here |
Authorized Personnel Only |
Huh? I don't get it. The place is empty. |
Hello, Mr Parker. |
Whoah, Professor Weldon, you scared the crap outta me. |
Sorry, I saw the door open and came over to check up on things. You know how lonely I get conducting my weapons research all day on my own. Human contact is so important don't you agree Mr Parker? |
Er, sure. Hey, how's your roach problem? |
My what? Oh that! Yes, it seems to have gotten better lately. Though you never know when they'll show up looking for food next. It's a basic biological urge I suppose - impossible to deny. |
Oh totally. I mean, I eat everyday, sometimes more. So, yeah, you could be on to something there... Say, do you know anything about some nuclear weapons that are supposed to be kept here? |
That's right, they're in a sealed chamber sunk into the bedrock. State of the art apparently, very secure. Do you like prison movies? |
They're OK…I guess. But getting back to these nukes. Where are they, Prof? I mean look around, there's no underground complex here. And check out that blast door - is that Styrofoam? That ain't cool. |
How odd… you're right. But it doesn't make sense - when they built the facility I distinctly recall the mayor coming down to oversee the storage himself. You smell great, is that cologne you're wearing? |
Insecticide. It gets everywhere. You mentioned the Mayor, what did it have to do with him? |
It was the Mayor's company that won the contract to build the storage facility. I've got dinner on at the moment why don't you come on over and we can talk about decommissioning nuclear ordnance over a bottle of wine. |
Holy crap, the Mayor took the army's money and never finished the silo! I have to go see the sheriff. |
Wait, don't go! Er… I have something for you... It's here in my blouse. |
No, no, I really gotta split. |
It's a key to the storage shed up at my laboratory. Go inside and you'll find a crate of my experimental "Ant-Buster" shells for your tank. They exploit the ants' radioactivity to trigger a chain reaction: hit one ant and if any others come into contact with the fall- out then they'll detonate too, and so on. Do you want to see my tattoo? |
Prof., I never told any woman this but… you're a helluva scientist. See ya around, buddy. |
Ooh... Help, help, I see a roach! |
...Call me! |
You are here |
Go find Ben here |
AntBusters are here |
Ben! Ben! Guess which elected official has stiffed the whole town for a quick buck… oh, hi, Mayor. Sup? |
Yeah? Well I got a question for you, Mayor: where'd you stash those nukes, you lousy crook. |
The sheriff's over at Fort Douglas, Parker. Come on in, me and Crotty were just having a little Q & A. |
Money was tight, when the Mayor here offered me cash to store some stuff in the old mine I didn't think twice. Later when I started losing cattle I checked the mine and realised I'd been played for a dope. |
Crook is such an ugly word, Parker. I prefer to think of myself as a humble businessman just doing his bit to put something back into the local economy. Isn't that right, Crotty? |
Well, five million giant mutant ants for starters. You unleashed Insect Armageddon, dickweed, now you're gonna pay! |
Be reasonable, Parker: what's the point digging a fancy-pants storage silo when the abandoned mine on Crotty's land was already there. deep, dark and remote. Who's to say that wouldn't be just as secure a place to keep those nukes? |
Aww, that's it, I ain't never voting for you again. |
So some radiation leaked out and a few ants got mutated. Well, boo hoo hoo. Too bad you two morons, won't be around to snitch. Say your prayers. |
Sick 'im, boy! |
Aaahh, my face! My beautiful face! |
I'm gonna go speak to the General but I'll need the key to your mine, Crotty. It's time I made a house call on our new neighbours and said howdy-doody. |
Well, that's kinda gross. |
You are here |
Go find General here |
But surely, the man we're looking for would need nerves of steel, a steady hand and cohunes of solid brass. Where will we find such a man? |
The bombs are stashed in the abandoned mine so you can bet the rent the nest is in there too. Gentlemen, we have to end this once and for all. Someone will have to go down there and set off one of them nukes. |
Wait up there, Fess! This ain't like lighting a fire-cracker, man, you're gonna put Crotty's ranch in orbit. I wasn't gonna tell you this but Sandy's out there right now on a date with Dr Medford. |
You're looking at him, General. |
Pull yourself together, soldier, we're relying on you. Hell, the world's relying on you. Now go fetch that girl and get her someplace safe. |
Sandy's on a date? Oh Jeez! My head's in pieces, dude. That hippy's gonna be all over her like a cheap kaftan and I'm gonna die a lonely old man! Man, I'm getting the fear. |
You are here |
Go find Sandy here |
What a DICK! Sandy, I'd never tie you up and leave you for ant bait. |
Fess, thank God! That creep Medford said he had the hots for someone else then he tied me up and left me for the ants. Said he was using me as a gift so that they'd accept him as one of their own. I didn't even get dinner. It's been the worst date ever! |
Yeah, yeah, totally. |
Really? You mean that? |
Right. Let's get you back to the diner. |
Fess, can you untie me now? |
You are here |
Escort Sandy to diner |
Don't you dare speak like that, Fess Parker. You better make it back or who's gonna escort me to annual parade? Now go do your job, ya big lug. |
I gotta go take care of business, Sandy. I'm gonna go down that mine, to the very heart of the ants' empire, and find me some a-bombs. Chances are you'll never see me again. |
You are here |
Your destiny lies here |
Control Room |
Come to poppa! Now I scored me an a-bomb I just gotta hunt down the Godless queen that spawned this unholy brood. |
I'll place this bad boy right under her head then make tracks - if I can get clear of Crotty's Ranch before she blows I might just make it… |
Whoah, there's something real familiar about that Queen, those bright red eyes…it can't be…it is! |
Azrael. My old nemesis. So we meet again! Well this time, amigo, it is I who has the upper hand. |
Yeah, that's right, it's an a-bomb, baby, 10 megatonnes of pain! You picked the wrong ass to bite, Azrael, now I'm gonna mush you up good. |
Medford, what are you doing down here? OK, don't panic, Doc, but there's a big-assed bug right behind you…. |
I'm disappointed in you, Mr Parker… |
I'm not even kidding, man, don't move, you're nearly touching it…look it's feely- thingy is almost on you…dude can't you feel that? Look it's touching you…kind of caressing you… Oh, I get it! I see your game: you and Azrael are buddies now, right? |
Why must you always attack that which you don't understand? |
Actually we're more than just "buddies". |
I think I'm gonna hurl. |
Mankind is finished Parker. We had hoped that you might join our cause and help us embark upon a new age... The Age of the Ants! |
And be a human slave in the thrall of evil ant overlords? Naw, I gotta better idea: I'm gonna bust open a can of nuclear whoop-ass and blow you and your skanky insect girlfriend to kingdom come. |
Kill the interloper!!! Fly my pretties, FLY! |
I love you, Fess |
We all love you, Fess, that's why we're making you mayor. |
I gotta admit it, Parker, you must be the greatest pest exterminator the world has ever seen. |
Well, that really ain't for me to say, Ed - that's for pest management scholars to discuss far into the future. And I'm flattered you guys want me to be Mayor but you know I can't do it. Extermination ain't just some job, it's a calling. That's why as long as there's critters there'll be Parker's Discount Pest Control. |
God bless you, Parker. Hey, let's all go for a celebratory meal at the diner, my treat! |
Naw, let's make it my treat, Mr Crotty, you're a homeless bum now. |
Oh yeah! Ha, ha, ha. |
Ho, ho, ho. |
He, he, he. |
Why, certainly... |
Would you do me the honour of letting me escort you to the diner, Professor. |
Say, Sheriff, do you like prison movies? |
Are you kidding me? I even got a "Midnight Express" tattoo after a crazy night with my buddies from the Wine Tasting Guild. And I made this one compilation tape got every pruno-fuelled shanking from Oz series one! Hey, you should come over one evening... |
Press SPACE to proceed. Press ESCAPE to skip this cutscene. |
Score : |
High Score : |
Ants Killed: |
Shots On Target : |
% |
Time : |
mins |
Health : |
Tank : |
Location : |
Keys : |
Objective : |
Continues : |
% |
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Continue |
v2.3 |
In association with Parker's Discount Pest Control |
Hard |
Normal |
Select Difficulty: |
Continue |
Running too slow? Set quality to low by clicking |
Quality is |
here |
here |
Contact |
here |
Objective |
UP and DOWN arrow keys: press to move forwards and back. LEFT and RIGHT arrow keys: press to turn left or right. SHIFT key: hold down while turning for fine control (important for precision shooting). D key: Fire weapon, drop timed charges or insect lures. S key: Select weapon/item (item appears bottom left of screen) A key: enter or exit vehicle . Space Key: View status screen (shows score, inventory, location, current mission etc). |
The ants patrol the area until you get too close or you start shooting at them (note, if you are in the tank the ants will detect you from a much greater distance). If an ant becomes alerted it will stop and attempt to get a bearing on you. At this point you have only a few moment to kill it before it raises the alarm. If the alarm is raised the ants will swarm and you must kill a certain number before the ants return to their patrols. The colour marking on an ant's abdomen indicates it's rank. Higher ranks tend to be bigger, faster and quicker to attack. The insect lure will attract any ants on the map for a short time. So once placed you should leave the vicinity ASAP. Ants can still be alerted by your presence at this point but only if you get very close. Note the insect lure will not work on ants who are already swarming. |
Defeat the giant mutant ants that threaten your town. |
Controls |
Hints |
Parker's Discount Pest Control |
Sandy's Diner |
Sheriff's Office |
Town Hall |
Fort Douglas C.O. |
Keep Out |
Field Research Lab |
Crotty's Shack |
Mine |
Professional Pest Management |
Weapons Depository |
No Unauthorized Access |
Experimental Weapons Lab |
999 |
New Game |
Contact |
Contact |
Contact |
Watch out for other titles by Alphabet Soup : |
British Nanny Escape from Balmoral - 3D |
Jack Black, Michael Jordan, Drew Barrymore, Sorrell Booke, Pierce Brosnan, Tom Cruise, Rod Steiger, Ben Affleck, Joanne Guest. Music by BOAD |
Cast: |
ActionScript [AS1/AS2]
Frame 1stop();Instance of Symbol 473 MovieClip in Frame 1onClipEvent (enterFrame) { ifFrameLoaded (325) { _root.gotoAndPlay("BootFrame"); } }Frame 2HiScore = 0; myQuality = "HIGH"; _quality = "HIGH"; BG_Music = new Sound(); BG_Music.attachSound("BG_Music"); Click = new Sound(); Click.attachSound("Click"); Beep = new Sound(); Beep.attachSound("Beep"); MessageBoop = new Sound(); MessageBoop.attachSound("MessageBoop"); LurePing = new Sound(); LurePing.attachSound("LurePing"); Cannon_Whoosh = new Sound(); Cannon_Whoosh.attachSound("cannon_whoosh"); Cannon_Bang = new Sound(); Cannon_Bang.attachSound("cannon_bang"); Gun = new Sound(); Gun.attachSound("Gun"); Flamethrower = new Sound(); Flamethrower.attachSound("Flamethrower"); EmptyGun = new Sound(); EmptyGun.attachSound("EmptyGun"); LocknLoad = new Sound(); LocknLoad.attachSound("LocknLoad"); AntAlert = new Sound(); AntAlert.attachSound("AntAlert"); AntAlarm = new Sound(); AntAlarm.attachSound("AntAlarm"); Splooge = new Sound(); Splooge.attachSound("Splooge");Frame 3MessageBoop.start(0, 1); stop();Frame 259_root.BG_Music.start(0, 999);Frame 293stop();Frame 295k = 0.01745;Frame 299function MovePlayer(xchange, ychange) { proposed_x = P._x + xchange; proposed_y = P._y - ychange; if (CheckForSpace(proposed_x, proposed_y)) { if ((proposed_x < 150) or (450 < proposed_x)) { B._x = B._x - xchange; } else { P._x = proposed_x; } if ((proposed_y < 150) or (250 < proposed_y)) { B._y = B._y + ychange; } else { P._y = proposed_y; } PlayerLocalCoords(); } else { if (CheckPickUps()) { return(undefined); } if (CheckPortals()) { return(undefined); } if (P.A.hitTest(eval ("B." + CurrentMission[1])) && (RescueeCloseEnough())) { if ((!Accompanied) && (Swarm)) { PopUpPager("Ants are still swarming. Too risky to open the door."); } else if (PlayerStatus == 1) { PopUpPager("You'll have to get out of the tank to knock on the door."); } else { LoadNextMission(); } return(undefined); } i = 0; while (i < GatesOpenable.length) { var thisGate = eval ("B.O." + GatesOpenable[i]); if (P.A.hitTest(thisGate)) { thisGate.gotoAndPlay("OpeningDoorFrame"); PopUpPager(("You have used the " + KeysCarried[i]) + " key."); GatesOpenable.splice(i, 1); KeysCarried.splice(i, 1); GatesOpened.push(thisGate._name); return(undefined); } i++; } Click.start(0, 1); } return(undefined); }Frame 300function SelectNextWeapon() { ResyncAmmo(); var Loaded = false; NextWeapon = WeaponID + 1; i = 0; while (i < 6) { if (5 < NextWeapon) { NextWeapon = 0; } if (((WeaponsOnFoot[NextWeapon] && (PlayerStatus == 0)) || (WeaponsInTank[NextWeapon] && (PlayerStatus == 1))) && (0 < AmmoStocks[NextWeapon])) { Loaded = true; break; } NextWeapon++; i++; } if (Loaded) { LocknLoad.start(0, 1); InstallWeapon(NextWeapon); } else { ArmedStatus[PlayerStatus] = false; WeaponName = "Unarmed"; Ammo = 0; WeaponHUD.gotoAndStop(1); } return(undefined); } function InstallWeapon(NextWeapon) { WeaponID = NextWeapon; WeaponHUD.gotoAndStop(WeaponID + 2); WeaponName = WeaponNames[WeaponID]; Ammo = AmmoStocks[WeaponID]; WeaponLink = WeaponLinks[WeaponID]; WeaponNoise = WeaponNoises[WeaponID]; GunReCock = GunReCocks[WeaponID]; CurrentWeapons[PlayerStatus] = WeaponID; Key1_x = Keys1_x[WeaponID]; Key1_y = Keys1_y[WeaponID]; Key2_x = Keys2_x[WeaponID]; Key2_y = Keys2_y[WeaponID]; if (0 < Ammo) { GotAmmo = true; } else { GotAmmo = false; } return(undefined); } function CheckForAmmo() { var Loaded = false; i = 0; while (i < 6) { if (((WeaponsOnFoot[i] && (PlayerStatus == 0)) || (WeaponsInTank[i] && (PlayerStatus == 1))) && (0 < AmmoStocks[i])) { Loaded = true; break; } i++; } if (!Loaded) { ArmedStatus[PlayerStatus] = false; WeaponName = "Unarmed"; Ammo = 0; WeaponHUD.gotoAndStop(1); } else { ArmedStatus[PlayerStatus] = true; } return(undefined); } function ResyncAmmo() { AmmoStocks[WeaponID] = Ammo; } function FireProjectile() { if (GotAmmo) { WeaponNoise.start(0, 1); var thisProjectile = (WeaponLink + Ammo); B.attachMovie(WeaponLink, thisProjectile, Depth); Depth++; thisProjectile = eval ("_root.B." + thisProjectile); thisProjectile._x = P.LocalPoint.x; thisProjectile._y = P.LocalPoint.y; thisProjectile._rotation = P.A._rotation; thisProjectile.Step_x = Step_x; thisProjectile.Step_y = Step_y; thisProjectile.Key1_x = CurrentKey1_x * Step_x; thisProjectile.Key1_y = CurrentKey1_y * Step_y; thisProjectile.Key2_x = CurrentKey2_x * Step_x; thisProjectile.Key2_y = CurrentKey2_y * Step_y; Ammo--; if (Ammo == 0) { GotAmmo = false; } } else { EmptyGun.start(0, 1); } return(undefined); }Frame 301function Interact() { if ((PlayerStatus == 0) && (P.A.hitTest(B.EmptyTank))) { if (Accompanied) { PopUpPager("You'll have to continue on foot: there's only room for one person in the tank."); } else { Click.start(0, 2); EnterTank(); } return(undefined); } if (PlayerStatus == 1) { Click.start(0, 2); ExitTank(); return(undefined); } } function EnterTank() { ResyncAmmo(); PlayerStatus = 1; MovePlayer(B.EmptyTank._x - P.LocalPoint.x, P.LocalPoint.y - B.EmptyTank._y); P.A._rotation = B.EmptyTank._rotation; P.A.gotoAndStop(2); CalculateSteps(P.A._rotation); removeMovieClip(B.EmptyTank); ChangeStatus(); } function ExitTank() { ResyncAmmo(); PlayerStatus = 0; P.A.gotoAndStop(1); ParkTank(P.LocalPoint.x, P.LocalPoint.y, P.A._rotation); TankLocation = [Map, B.EmptyTank._x, B.EmptyTank._y, B.EmptyTank._rotation]; CalculateSteps(P.A._rotation); ChangeStatus(); } function ChangeStatus() { InstallWeapon(CurrentWeapons[PlayerStatus]); GunCocked = true; CheckForAmmo(); UpdateHealthMeter(); HealthMeter.HealthTitle.gotoAndStop(PlayerStatus + 1); if (!Swarm) { P.F.gotoAndStop(PlayerStatus + 1); } return(undefined); } function ParkTank(x, y, rotation) { B.attachMovie("EmptyTankLink", "EmptyTank", 5); B.EmptyTank._x = x; B.EmptyTank._y = y; B.EmptyTank._rotation = rotation; return(undefined); }Frame 304function CheckPortals() { i = 0; while (PortalNo >= i) { var thisPortal = eval ("B.O.Portal" + i); if (P.A.hitTest(thisPortal) && (RescueeCloseEnough())) { var thisMap = thisPortal.PortalDestination[0]; var Start_x = thisPortal.PortalDestination[1]; var Start_y = thisPortal.PortalDestination[2]; CloseMap(); LoadMap(thisMap, Start_x, Start_y); return(true); } i++; } return(false); } function CloseMap() { SwarmingMaps[Map] = Swarm; if (Swarm) { EndSwarm(); } i = 0; while (MaxAntCount >= i) { var Q = eval ("B.E.AntClone" + i); removeMovieClip(Q); i++; } i = 1; while (MaxAmmoStocks[5] >= i) { var Q = eval ("B.AntLureLink" + i); if (Q._name != "") { removeMovieClip(Q); removeMovieClip(B.O.AntLureTarget); P.F._xscale = 100; P.F._yscale = 100; } i++; } if (Accompanied) { RemoveRescuee(true); } if ((PlayerStatus == 0) && (TankLocation[0] == Map)) { removeMovieClip(B.EmptyTank); } B.gotoAndStop(1); B.O.gotoAndStop(1); return(undefined); } function LoadMap(thisMap, Start_x, Start_y) { ResyncAmmo(); B.gotoAndStop((2 * thisMap) + 2); B.O.gotoAndStop((2 * thisMap) + 2); P._x = 300; P._y = 200; B._x = 300 - Start_x; B._y = 200 - Start_y; PlayerLocalCoords(); Map = thisMap; PopUpPager(MapNames[Map]); i = 0; while (i < NestNumber) { var thisNest = eval ("_root.B.O.Nest" + i); thisNest.SpawnPoint = new Object(); thisNest.SpawnPoint.x = 0; thisNest.SpawnPoint.y = 0; localToGlobal(thisNest.SpawnPoint); _root.B.E.globalToLocal(thisNest.SpawnPoint); i++; } MaxAntCount = 10 + Level; i = 0; while (i < MaxAntCount) { AntsReady2Spawn[i] = i; i++; } Swarm = SwarmingMaps[Map]; if (Swarm) { StartSwarm(); } if (Accompanied) { SpawnRescuee(RescueeSpeed, RescueeHealth); } if ((PlayerStatus == 0) && (TankLocation[0] == Map)) { ParkTank(TankLocation[1], TankLocation[2], TankLocation[3]); } i = 0; while (i < GatesOpened.length) { var thisGate = eval ("B.O." + GatesOpened[i]); thisGate.gotoAndPlay("FullyOpenFrame"); i++; } Depth = 10; return(undefined); }Frame 305function LoadPickUp(PickUpID, ContentID) { var thisCrate = eval ("B.O.PickUp" + PickUpID); thisCrate.ItemID = ContentID; if (ContentID == 6) { if (((MaxHealth[0] * (4 - Difficulty)) / 5) < Health[0]) { thisCrate.gotoAndStop("NoCrateFrame"); thisCrate.Quantity = 0; return(undefined); } thisCrate.gotoAndStop(ContentID + 1); thisCrate.Quantity = MaxHealth[0] / 2; return(undefined); } if (ContentID == 7) { if (((MaxHealth[1] * (3 - Difficulty)) / 4) < Health[1]) { thisCrate.gotoAndStop("NoCrateFrame"); thisCrate.Quantity = 0; return(undefined); } thisCrate.gotoAndStop(ContentID + 1); thisCrate.Quantity = MaxHealth[1] / 2; return(undefined); } if (((MaxAmmoStocks[ContentID] * 4) / (5 + Difficulty)) < AmmoStocks[ContentID]) { thisCrate.gotoAndStop("NoCrateFrame"); thisCrate.Quantity = 0; return(undefined); } thisCrate.gotoAndStop(ContentID + 1); thisCrate.Quantity = Randomiser(Math.floor(MaxAmmoStocks[ContentID] / (4 + (2 * Difficulty))), Math.ceil((MaxAmmoStocks[ContentID] * (Level + 6)) / 18)); return(undefined); } function CheckPickUps() { i = 1; while (PickUpNo >= i) { var thisCrate = eval ("B.O.PickUp" + i); if (P.A.hitTest(thisCrate)) { var ContentType = thisCrate.ItemID; if ((ContentType == 6) or (ContentType == 7)) { if ((PlayerStatus == 1) && (ContentType == 6)) { PopUpPager("You must be out of the tank to pick up this crate."); return(true); } if ((PlayerStatus == 0) && (ContentType == 7)) { PopUpPager("You must be in the tank to pick up this crate."); return(true); } if (Health[PlayerStatus] >= MaxHealth[PlayerStatus]) { PopUpPager("Not required - Maximum rating already."); return(true); } HealthUp(thisCrate.Quantity); PopUpPager(thisCrate.Message); Click.start(0, 2); thisCrate.gotoAndStop("NoCrateFrame"); return(true); } if ((PlayerStatus == 1) && (!WeaponsInTank[ContentType])) { PopUpPager("You must be out of the tank to pick up this crate."); return(true); } if ((PlayerStatus == 0) && (!WeaponsOnFoot[ContentType])) { PopUpPager("You must be in the tank to pick up this crate."); return(true); } ResyncAmmo(); if (AmmoStocks[ContentType] >= MaxAmmoStocks[ContentType]) { PopUpPager("Not required. Current stock at maximum."); return(true); } CheckForAmmo(); AmmoStocks[ContentType] = AmmoStocks[ContentType] + thisCrate.Quantity; PopUpPager(thisCrate.Message); if (MaxAmmoStocks[ContentType] < AmmoStocks[ContentType]) { AmmoStocks[ContentType] = MaxAmmoStocks[ContentType]; } if (!ArmedStatus[PlayerStatus]) { LocknLoad.start(0, 1); InstallWeapon(ContentType); ArmedStatus[PlayerStatus] = true; } if (ContentType == WeaponID) { Ammo = AmmoStocks[WeaponID]; } Click.start(0, 2); thisCrate.gotoAndStop("NoCrateFrame"); return(true); } i++; } return(false); }Frame 307function LoadNextMission() { Score = Score + ((Level * MissionID) * 10); if (CurrentMission[3]) { RemoveRescuee(false); } if (CurrentMission[4]) { Level++; } if ((CurrentMission[5] != "") && (CurrentMission[5] != KeysCarried[KeysCarried.length - 1])) { KeysCarried.push(CurrentMission[5]); } if ((CurrentMission[6] != "") && (CurrentMission[6] != GatesOpenable[GatesOpenable.length - 1])) { GatesOpenable.push(CurrentMission[6]); } MissionID++; CurrentMission = eval ("Mission" + MissionID); if (CurrentMission[2] != "") { DisplayCutScene(CurrentMission[2]); } else { PopUpPager(CurrentMission[0]); } if (CurrentMission[3]) { SpawnRescuee(Randomiser(10 - (Level / 2), 18 - (Difficulty * 3)), 200); } return(undefined); } function DisplayCutScene(thisCutScene) { attachMovie("StoryLoaderLink", "StoryLoader", 3); StoryLoader.thisCutScene = thisCutScene; StoryLoader._x = 300; StoryLoader._y = 200; MessageBoop.start(0, 2); return(undefined); } function EndCutScene() { _root.UnPauseGame(); removeMovieClip(StoryLoader); if (MissionID == 21) { DisplayStatusPanel("GameComplete"); return(undefined); } PopUpPager(CurrentMission[0]); if (MissionID == 20) { attachMovie("CountDownLink", "CountDown", 4); SwarmingMaps = new Array(true, true, true, true, true, true, true, true); StartSwarm(); } } function ReLoadLastMission() { Score = Score - ((Level * MissionID) * 20); MissionID--; CurrentMission = eval ("Mission" + MissionID); DisplayStatusPanel("RescueeDead"); Continues--; PopUpPager("You let your companion die! Try again: " + CurrentMission[0]); return(undefined); }Frame 308function SpawnRescuee(Speed, Health) { Accompanied = true; B.attachMovie("RescueeLink", "Rescuee", 6); var ThisRescuee = _root.B.Rescuee; ThisRescuee.GP = new Object(); do { ThisRescuee._x = P.LocalPoint.x + Randomiser(-40, 40); ThisRescuee._y = P.LocalPoint.y + Randomiser(-40, 40); Glob(ThisRescuee); } while (ThisRescuee.hitTest(P.A) or (!CheckForSpace(ThisRescuee.GP.x, ThisRescuee.GP.y))); ThisRescuee._rotation = P.A._rotation; RescueeSpeed = Speed; RescueeHealth = Health; Help = new Sound(ThisRescuee); Help.attachSound("Help"); return(undefined); } function RemoveRescuee(PlayerStaysAccompanied) { Accompanied = PlayerStaysAccompanied; removeMovieClip(_root.B.Rescuee); return(undefined); } function RescueeCloseEnough() { if (Accompanied && (80 < RescueeSeparation())) { PopUpPager("You must wait for your companion."); return(false); } return(true); } function RescueeSeparation() { return(Math.abs(B.Rescuee._x - P.LocalPoint.x) + Math.abs(B.Rescuee._y - P.LocalPoint.y)); }Frame 309function DisplayStatusPanel(GameStatus) { if ((GameStatus == "Paused") && ((getTimer() - StartTime) < 333)) { return(undefined); } attachMovie("StatusPanelLink", "StatusPanel", 1); StatusPanel.GameStatus = GameStatus; StatusPanel._alpha = 70; StatusPanel._x = 300; StatusPanel._y = 200; MessageBoop.start(0, 2); return(undefined); } function PopUpPager(messagetext) { MessageBoop.start(0, 1); attachMovie("PopUpMessageLink", "PopUpMessage", 2); PopUpMessage._x = 300; PopUpMessage._y = 400; PopUpMessage.thisMessage = messagetext; } function HealthDown(damage) { Health[PlayerStatus] = Health[PlayerStatus] - damage; UpdateHealthMeter(); if (0 >= Health[PlayerStatus]) { if (PlayerAlive) { PlayerAlive = false; if (PlayerStatus == 0) { P.A.gotoAndPlay("HumanDeath"); } else { P.A.gotoAndPlay("TankDeath"); } } } } function HealthUp(Amount) { Health[PlayerStatus] = Health[PlayerStatus] + Amount; if (MaxHealth[PlayerStatus] < Health[PlayerStatus]) { Health[PlayerStatus] = MaxHealth[PlayerStatus]; } UpdateHealthMeter(); } function UpdateHealthMeter() { HealthMeter.gotoAndStop(Math.floor(Health[PlayerStatus] / HealthMeterRatio[PlayerStatus])); } function Continue() { P.A.gotoAndStop(PlayerStatus + 1); Continues--; PlayerAlive = true; Health[0] = MaxHealth[0]; Health[1] = MaxHealth[1]; UpdateHealthMeter(); if (Swarm) { EndSwarm(); } return(undefined); }Frame 311function PauseGame() { i = 0; while (MaxAntCount >= i) { var Q = eval ("B.E.AntClone" + i); Q.stop(); i++; } i = 1; while (MaxAmmoStocks[5] >= i) { var Q = eval ("B.AntLureLink" + i); Q.stop(); i++; } i = 1; while (MaxAmmoStocks[4] >= i) { var Q = eval ("B.TimedChargeLink" + i); Q.stop(); i++; } if (Accompanied) { B.Rescuee.stop(); } if (CountDown) { CountDown.stop(); } if (myQuality eq "LOW") { _quality = "HIGH"; } StopTime = getTimer(); TotalTime = TotalTime + (StopTime - StartTime); stop(); return(undefined); } function unPauseGame() { i = 0; while (MaxAntCount >= i) { var Q = eval ("B.E.AntClone" + i); Q.play(); i++; } i = 1; while (MaxAmmoStocks[5] >= i) { var Q = eval ("B.AntLureLink" + i); Q.play(); i++; } i = 1; while (MaxAmmoStocks[4] >= i) { var Q = eval ("B.TimedChargeLink" + i); Q.play(); i++; } if (Accompanied) { B.Rescuee.play(); } if (CountDown) { CountDown.play(); } if (myQuality eq "LOW") { _quality = "LOW"; } StartTime = getTimer(); _root.play(); return(undefined); } function Randomiser(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } function CalculateSteps(thisAngle) { Step_x = Math.sin(k * thisAngle); Step_y = Math.cos(k * thisAngle); } function CheckForSpace(x, y) { return(!B.O.hitTest(x, y, true)); } function CheckForEnemy(x, y) { return(B.E.hitTest(x, y, true)); } function PlayerLocalCoords() { P.LocalPoint.x = P._x; P.LocalPoint.y = P._y; B.globalToLocal(P.LocalPoint); return(undefined); } function Glob(obj) { obj.GP.x = 0; obj.GP.y = 0; obj.localToGlobal(obj.GP); } function ObjectObstacleCoords(obj) { B.O.globalToLocal(obj.GP); }Frame 312function StartSwarm() { AntAlarm.start(0, 5); Swarm = true; if (MissionID != 20) { SwarmKillTarget = SwarmKillTarget + Randomiser(1, Level + (6 * Difficulty)); } else { SwarmKillTarget = 999; } i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if (Q.GoodToGo) { Q.gotoAndPlay("StartEnemyPursuitLoop"); } i++; } P.F.gotoAndStop(3); WeaponHUD._alpha = 70; HealthMeter._alpha = 70; } function EndSwarm() { Swarm = false; SwarmKillTarget = 0; P.F.gotoAndStop(PlayerStatus + 1); WeaponHUD._alpha = 55; HealthMeter._alpha = 55; } function SpawnAnt(SpawningNest, WaypointsArray) { var AntID = AntsReady2Spawn.pop(); var ThisAnt = ("AntClone" + AntID); B.E.attachMovie("AntLink", ThisAnt, AntID); ThisAnt = eval ("_root.B.E." + ThisAnt); ThisAnt.GoodToGo = false; ThisAnt.AntID = AntID; ThisAnt.Waypoints = WaypointsArray.concat(); if (Swarm && (AntsReady2Spawn.length < SwarmKillTarget)) { ThisAnt.Rank = Level; } else { ThisAnt.Rank = Randomiser(Math.ceil(Level / 2), Level); } var size = Randomiser(70, 100 + (8 * ThisAnt.Rank)); ThisAnt._xscale = size; ThisAnt._yscale = size; ThisAnt.ExplodeVolume = (size - 60) * 1.5; ThisAnt.AttackVolume = (ThisAnt.Rank * 10) + 40; var weighting = (ThisAnt.Rank + (3 * Difficulty)); ThisAnt.s3 = Randomiser(Level + 4, 15 + weighting); ThisAnt.s2 = Math.floor(ThisAnt.s3 / 1.5); ThisAnt.s1 = Math.floor(ThisAnt.s3 / 2); ThisAnt.TurnRate = Randomiser(5, 10 + weighting); ThisAnt.AlertCount = 18 - weighting; ThisAnt.Health = Math.floor(size / 10) + (2 * weighting); ThisAnt.Points = ThisAnt.Health; ThisAnt._x = SpawningNest.SpawnPoint.x; ThisAnt._y = SpawningNest.SpawnPoint.y; ThisAnt._rotation = Randomiser(-179, 179); } function Pursuit(Hunter) { var angle = (Math.atan2(P._x - Hunter.GP.x, Hunter.GP.y - P._y) / k); if (Hunter._rotation < angle) { Hunter._rotation = Hunter._rotation + Hunter.TurnRate; } if (angle < Hunter._rotation) { Hunter._rotation = Hunter._rotation - Hunter.TurnRate; } } function Pathfinder(Seeker, Target) { angle = Math.atan2(Target._x - Seeker.GP.x, Seeker.GP.y - Target._y) / k; if (Seeker._rotation < angle) { Seeker._rotation = Seeker._rotation + Seeker.TurnRate; } if (angle < Seeker._rotation) { Seeker._rotation = Seeker._rotation - Seeker.TurnRate; } }Frame 315if (!Difficulty) { Difficulty = 0; } Level = 1; Score = 0; ShotsFired = 0; ShotsHit = 0; AntsKilled = 0; Continues = 3; Health = new Array(); MaxHealth = new Array(300, 1500); HealthMeterRatio = new Array(3, 15); MapNames = new Array("Outskirts", "Sheriff's Office", "Town Plaza", "Fort Douglas", "Crotty's Ranch", "Canyons", "Area 52", "Abandoned Mine"); SwarmingMaps = new Array(false, false, false, false, false, false, false, true);Frame 316WeaponNames = new Array("Gun", "Flamethrower", "Cannon", "Tactical Nuke", "Timed Charge", "Insect Lure"); WeaponLinks = new Array("BulletLink", "FlameLink", "ShellLink", "NukeLink", "TimedChargeLink", "AntLureLink"); WeaponNoises = new Array(Gun, Flamethrower, Cannon_Whoosh, Cannon_Bang, Click, Click); GunReCocks = new Array(1, 1, 8, 32, 24, 48); WeaponsOnFoot = new Array(true, true, false, false, true, true); WeaponsInTank = new Array(false, false, true, true, true, true); AmmoStocks = new Array(0, 0, 0, 0, 0, 0); MaxAmmoStocks = new Array(999, 700, 700, 300, 80, 40); Key1s_x = new Array(0.5, -0.3, -3, -3, 20, 20); Key1s_y = new Array(-18, -21, -21, -21, -20, -20); Keys2_x = new Array(6.5, 7.3, 2.7, 2.7, NA, NA); Keys2_y = new Array(-48, -34, -32, -32, NA, NA); CurrentWeapons = new Array(0, 2); ArmedStatus = new Array(false, false);Frame 318AntsReady2Spawn = new Array(); NestNumber = 4; NextNestID = 0; Waypoints0 = new Array("Nest0", "Waypoint0_a"); Waypoints1 = new Array("Nest1", "Waypoint1_a", "Waypoint1_b", "Waypoint1_c"); Waypoints2 = new Array("Nest2", "Waypoint2_a"); Waypoints3 = new Array("Nest3", "Waypoint3_a", "Waypoint3_b"); Splooge = new Sound(B.E); Splooge.attachSound("Splooge"); Attack1 = new Sound(B.E); Attack1.attachSound("Attack1"); Attack2 = new Sound(B.E); Attack2.attachSound("Attack2"); Attack3 = new Sound(B.E); Attack3.attachSound("Attack3");Frame 319PlayerStatus = 0; ChangeStatus(); Continue(); P.A._rotation = 165; CalculateSteps(P.A._rotation); TankLocation = new Array(3, 480, -545, -100); KeysCarried = new Array(); GatesOpenable = new Array(); GatesOpened = new Array(); MissionID = 0; Mission1 = new Array("Go to the Sheriff's Office", "PolicePorch", "Intro", false, false, "", ""); Mission2 = new Array("Escort the Sheriff to the Town Hall (the main building in the Town Plaza)", "TownHallPorch", "Scene2Jail", true, true, "Crotty's Ranch", "RanchFrontGate"); Mission3 = new Array("Go and find Crotty on his ranch", "CrottysPorch", "Scene3TownHall", false, false, "Mine Equipment Store", "MineStoreGate"); Mission4 = new Array("Escort Crotty back to the Sheriff's Office", "PolicePorch", "Scene4Crottys", true, true, "Fort Douglas", "FortGate"); Mission5 = new Array("Speak to the CO at Fort Douglas", "FortPorch", "Scene5Jail", false, false, "Tank Compound", "ArmoryGate"); Mission6 = new Array("Return to the Town Plaza and visit the Town Hall", "TownHallPorch", "Scene6Fort", false, false, "", ""); Mission7 = new Array("Return to the Outskirts, go home and quit", "HomePorch", "Scene7TownHall", false, true, "Dr Medford's Field Lab", "HideGate"); Mission8 = new Array("Visit Dr Medford at his field research lab on Crotty's ranch", "HidePorch", "Scene8Home", false, false, "Blackburn's P.P.M. Compound", "RivalsGate"); Mission9 = new Array("Go the Canyons and see Ed Blackburn at his office", "RivalsPorch", "Scene9Hide", false, false, "", ""); Mission10 = new Array("Escort Ed Blackburn to the Town Hall", "TownHallPorch", "Scene10Rivals", true, false, "Blackburn's Lock-Up", "FlameStoreGate"); Mission11 = new Array("Return to the Outskirts and check-up on Sandy at the Diner", "DinerPorch", "Scene11TownHall", false, false, "", ""); Mission12 = new Array("Go speak to General O'Brien at the Fort", "FortPorch", "Scene12Diner", false, true, "Area 52", "Area52Gate"); Mission13 = new Array("Inspect the Arms Dump at the army's Area 52", "DumpPorch", "Scene13Fort", false, false, "Experimental Weapons Store", "AntBustersGate"); Mission14 = new Array("Go to the Sheriff's Office and drop a dime on the Mayor", "PolicePorch", "Scene14Dump", false, false, "Abandoned Mine", "MineGate"); Mission15 = new Array("Go to the Fort and speak with Ben and General O'Brien", "FortPorch", "Scene15Jail", false, false, "", ""); Mission16 = new Array("Go to Dr Medford's Field Lab and evacuate Sandy before she puts out", "HidePorch", "Scene16Fort", false, false, "", ""); Mission17 = new Array("Escort Sandy back to the diner", "DinerPorch", "Scene17Hide", true, true, "", ""); Mission18 = new Array("Explore the mine and find the nukes", "NukesPorch", "Scene18Diner", false, false, "", ""); Mission19 = new Array("Find the Queen and place the nuke beneath her head", "QueenPorch", "Scene19Mine", false, false, "", ""); Mission20 = new Array("Run! Get out of the mine and clear of Crotty's Ranch before the explosion", "TownHallPorch", "Scene20Queen", false, false, "", ""); Mission21 = new Array("Sit back and feel the love.", "DinerPorch", "Scene21Outro", false, false, "", ""); LoadNextMission(); GameClock = 0; TotalTime = 0; StartTime = getTimer(); LoadMap(0, -290, -300);Frame 321Frame 322testdata2 = (((((("MissionID:" + MissionID) + " GotAmmo:") + GotAmmo) + " Ammo:") + Ammo) + " ArmedStatus[PlayerStatus]:") + ArmedStatus[PlayerStatus]; if (Key.isDown(Key.LEFT)) { if (Key.isDown(Key.SHIFT)) { P.A._rotation--; } else { P.A._rotation = P.A._rotation - PlayerTurnRate; } CalculateSteps(P.A._rotation); } if (Key.isDown(Key.RIGHT)) { if (Key.isDown(Key.SHIFT)) { P.A._rotation++; } else { P.A._rotation = P.A._rotation + PlayerTurnRate; } CalculateSteps(P.A._rotation); } if (Key.isDown(Key.UP)) { MovePlayer(Step_x * PlayerSpeed, Step_y * PlayerSpeed); } if (Key.isDown(Key.DOWN)) { MovePlayer(Step_x * PlayerSpeedRev, Step_y * PlayerSpeedRev); } if (Key.isDown(68) && (GunCocked)) { FireProjectile(); GunCocked = false; GunClock = 0; } if (Key.isDown(83) && (CKR)) { SelectNextWeapon(); CKR = false; } if ((!Change_Released) && (!Key.isDown(83))) { CKR = true; } if (Key.isDown(65) && (TKR)) { Interact(); TKR = false; } if ((!TKR) && (!Key.isDown(65))) { TKR = true; } if (Key.isDown(Key.SPACE)) { DisplayStatusPanel("Paused"); }Frame 323if (GameClock == 37) { GameClock = 0; } else { GameClock++; } if (!GunCocked) { if (GunReCock < GunClock) { GunCocked = true; } else { GunClock++; } } if ((Swarm && (0 < AntsReady2Spawn.length)) or ((GameClock == 0) && (0 < AntsReady2Spawn.length))) { SpawnAnt(eval ("_root.B.O.Nest" + NextNestID), eval ("Waypoints" + NextNestID)); NextNestID++; if (NextNestID == NestNumber) { NextNestID = 0; } } gotoAndPlay (322);Frame 324gotoAndPlay (325);Frame 325_root.BG_Music.start(0, 999); stop();Symbol 23 MovieClip [PopUpMessageLink] Frame 90removeMovieClip(this);Symbol 26 MovieClip [CountDownLink] Frame 1if (_root.Difficulty == 1) { NukeTime = 60; } else { NukeTime = 90; }Symbol 26 MovieClip [CountDownLink] Frame 2if (NukeTime < 10) { this._visible = false; _root.Beep.start(0, 1); }Symbol 26 MovieClip [CountDownLink] Frame 13if (NukeTime < 10) { this._visible = true; }Symbol 26 MovieClip [CountDownLink] Frame 26NukeTime--; if (0 < NukeTime) { this.gotoAndPlay("NukeLoop"); } else { this.gotoAndPlay("NukeSequence"); }Symbol 26 MovieClip [CountDownLink] Frame 33_root.Cannon_Bang.start(0, 4);Symbol 26 MovieClip [CountDownLink] Frame 38i = 0; while (_root.MaxAntCount >= i) { Contender = eval ("_root.B.E.AntClone" + i); Contender.gotoAndPlay("EnemyDies"); i++; }Symbol 26 MovieClip [CountDownLink] Frame 42_root.Cannon_Bang.start(0, 3);Symbol 26 MovieClip [CountDownLink] Frame 48_root.Cannon_Bang.start(0, 2);Symbol 26 MovieClip [CountDownLink] Frame 77if ((_root.Map == 7) or (_root.Map == 4)) { _root.Continues = 0; _root.HealthDown(9999); } else { _root.LoadNextMission(); } removeMovieClip(this);Symbol 29 MovieClip [FlameLink] Frame 1HitEnemy = false; Speed = 7; Damage = 10; Range = 12; r = 0; GP = new Object(); Step_x = Step_x * Speed; Step_y = Step_y * (-Speed); this._y = this._y + Key1_y;Symbol 29 MovieClip [FlameLink] Frame 2GP.x = Key2_x; GP.y = Key2_y; localToGlobal(GP); if (_root.B.O.hitTest(GP.x, GP.y, true)) { gotoAndPlay (4); } if (_root.B.E.hitTest(GP.x, GP.y, true)) { HitEnemy = true; gotoAndPlay (4); } GP.x = Key1_x; GP.y = Key1_y; localToGlobal(GP); if (_root.B.E.hitTest(GP.x, GP.y, true)) { HitEnemy = true; gotoAndPlay (4); } else { this._x = this._x + Step_x; this._y = this._y + Step_y; }Symbol 29 MovieClip [FlameLink] Frame 3r++; if (r < Range) { gotoAndPlay (2); } else { gotoAndPlay (4); }Symbol 29 MovieClip [FlameLink] Frame 4_root.ShotsFired++; if (HitEnemy) { _root.ShotsHit++; i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if (this.hitTest(Q)) { if (0 < Q.Health) { Q.Health = Q.Health - Damage; if (0 >= Q.Health) { Q.gotoAndPlay("EnemyDies"); } } break; } i++; } }Symbol 29 MovieClip [FlameLink] Frame 5removeMovieClip(this);Symbol 32 MovieClip [BulletLink] Frame 1HitEnemy = false; Speed = 12; Damage = 6; Range = 18; r = 0; GP = new Object(); Step_x = Step_x * Speed; Step_y = Step_y * (-Speed); this._y = this._y + Key1_y;Symbol 32 MovieClip [BulletLink] Frame 2GP.x = Key2_x; GP.y = Key2_y; localToGlobal(GP); if (_root.B.O.hitTest(GP.x, GP.y, true)) { gotoAndPlay (4); } if (_root.B.E.hitTest(GP.x, GP.y, true)) { HitEnemy = true; gotoAndPlay (4); } GP.x = Key1_x; GP.y = Key1_y; localToGlobal(GP); if (_root.B.E.hitTest(GP.x, GP.y, true)) { HitEnemy = true; gotoAndPlay (4); } else { this._x = this._x + Step_x; this._y = this._y + Step_y; }Symbol 32 MovieClip [BulletLink] Frame 3r++; if (r < Range) { gotoAndPlay (2); } else { gotoAndPlay (4); }Symbol 32 MovieClip [BulletLink] Frame 4_root.ShotsFired++; if (HitEnemy) { _root.ShotsHit++; i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if (this.hitTest(Q)) { if (0 < Q.Health) { Q.Health = Q.Health - Damage; if (0 >= Q.Health) { Q.gotoAndPlay("EnemyDies"); } } break; } i++; } }Symbol 32 MovieClip [BulletLink] Frame 5removeMovieClip(this);Symbol 35 MovieClip [NukeLink] Frame 1HitEnemy = false; Speed = 7; Damage = 20; Range = 66; r = 0; GP = new Object(); Step_x = Step_x * Speed; Step_y = Step_y * (-Speed); this._y = this._y + Key1_y;Symbol 35 MovieClip [NukeLink] Frame 2GP.x = Key2_x; GP.y = Key2_y; localToGlobal(GP); if (_root.B.O.hitTest(GP.x, GP.y, true)) { gotoAndPlay (4); } if (_root.B.E.hitTest(GP.x, GP.y, true)) { HitEnemy = true; gotoAndPlay (4); } GP.x = Key1_x; GP.y = Key1_y; localToGlobal(GP); if (_root.B.E.hitTest(GP.x, GP.y, true)) { HitEnemy = true; gotoAndPlay (4); } else { this._x = this._x + Step_x; this._y = this._y + Step_y; }Symbol 35 MovieClip [NukeLink] Frame 3r++; if (r < Range) { gotoAndPlay (2); } else { gotoAndPlay (4); }Symbol 35 MovieClip [NukeLink] Frame 4_root.ShotsFired++; _root.Cannon_Bang.start(0, 1); _root.Cannon_Bang.start(0.4, 2); if (HitEnemy) { _root.ShotsHit++; i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if (this.hitTest(Q)) { Q.Nuked = true; Q.gotoAndPlay("EnemyDies"); break; } i++; } }Symbol 35 MovieClip [NukeLink] Frame 10if (this.hitTest(_root.P.A)) { _root.HealthDown(Damage); }Symbol 35 MovieClip [NukeLink] Frame 18removeMovieClip(this);Symbol 37 MovieClip [ShellLink] Frame 1HitEnemy = false; Speed = 10; Damage = 40; Range = 40; r = 0; GP = new Object(); Step_x = Step_x * Speed; Step_y = Step_y * (-Speed); this._y = this._y + Key1_y;Symbol 37 MovieClip [ShellLink] Frame 2GP.x = Key2_x; GP.y = Key2_y; localToGlobal(GP); if (_root.B.O.hitTest(GP.x, GP.y, true)) { gotoAndPlay (4); } if (_root.B.E.hitTest(GP.x, GP.y, true)) { HitEnemy = true; gotoAndPlay (4); } GP.x = Key1_x; GP.y = Key1_y; localToGlobal(GP); if (_root.B.E.hitTest(GP.x, GP.y, true)) { HitEnemy = true; gotoAndPlay (4); } else { this._x = this._x + Step_x; this._y = this._y + Step_y; }Symbol 37 MovieClip [ShellLink] Frame 3r++; if (r < Range) { gotoAndPlay (2); } else { gotoAndPlay (4); }Symbol 37 MovieClip [ShellLink] Frame 4_root.ShotsFired++; _root.Cannon_Bang.start(0, 1); if (HitEnemy) { _root.ShotsHit++; i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if (this.hitTest(Q)) { if (0 < Q.Health) { Q.Health = Q.Health - Damage; if (0 >= Q.Health) { Q.gotoAndPlay("EnemyDies"); } } } i++; } }Symbol 37 MovieClip [ShellLink] Frame 7removeMovieClip(this);Symbol 42 MovieClip [RescueeLink] Frame 27this._rotation = Math.atan2(_root.P._x - GP.x, GP.y - _root.P._y) / _root.k;Symbol 42 MovieClip [RescueeLink] Frame 30i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if (this.hitTest(Q) && (Q.GoodToGo)) { Q.gotoAndPlay("StartEnemyAttackLoop"); _root.HealthUp(Q.Rank); _root.RescueeHealth = _root.RescueeHealth - Q.Rank; _root.Help.setVolume(200 - (_root.RescueeHealth / 2)); _root.Help.start(0, 1); if (_root.RescueeHealth < 0) { gotoAndPlay (34); } break; } i++; }Symbol 42 MovieClip [RescueeLink] Frame 33_root.Glob(this); if (40 < _root.RescueeSeparation()) { step_x = Math.sin(_root.k * this._rotation) * _root.RescueeSpeed; step_y = Math.cos(_root.k * this._rotation) * _root.RescueeSpeed; if (_root.CheckForSpace(GP.x + step_x, GP.y - step_y)) { this._x = this._x + step_x; this._y = this._y - step_y; } } gotoAndPlay (27);Symbol 42 MovieClip [RescueeLink] Frame 34_root.Splooge.start(0, 1);Symbol 42 MovieClip [RescueeLink] Frame 48_root.ReLoadLastMission(); _root.RemoveRescuee(false); stop();Symbol 54 MovieClip Frame 1stop();Symbol 69 MovieClip [AntLink] Frame 1GoodToGo = false; GP = new Object(); Nuked = false; Waypoint = eval ("_root.B.O." + Waypoints.pop());Symbol 69 MovieClip [AntLink] Frame 8Body.gotoAndStop(Rank); GoodToGo = true; if (_root.Swarm) { gotoAndPlay (24); }Symbol 69 MovieClip [AntLink] Frame 9if (this.hitTest(_root.P.F) or (Points != Health)) { gotoAndPlay (15); } if (this.hitTest(Waypoint)) { Waypoints.unshift(Waypoint._name); Waypoint = eval ("_root.B.O." + Waypoints.pop()); } _root.Glob(this); _root.ObjectObstacleCoords(this); _root.Pathfinder(this, Waypoint); _root.Glob(this);Symbol 69 MovieClip [AntLink] Frame 14if (_root.CheckForSpace(GP.x, GP.y)) { this._x = this._x + (Math.sin(_root.k * this._rotation) * s2); this._y = this._y - (Math.cos(_root.k * this._rotation) * s2); } else { this._x = this._x + (Math.sin(_root.k * this._rotation) * s1); this._y = this._y - (Math.cos(_root.k * this._rotation) * s1); } gotoAndPlay (9);Symbol 69 MovieClip [AntLink] Frame 15ColourChange = Math.round(255 / AlertCount); myNewColor = new Color(Sonar); myColorTransform = new Object(); myColorTransform.ra = 0; myColorTransform.rb = 0; myColorTransform.ga = 0; myColorTransform.gb = 255; myColorTransform.ba = 0; myColorTransform.bb = 0; myNewColor.setTransform(myColorTransform);Symbol 69 MovieClip [AntLink] Frame 16_root.AntAlert.start(0, 1); myColorTransform.rb = myColorTransform.rb + ColourChange; myColorTransform.gb = myColorTransform.gb - ColourChange; myNewColor.setTransform(myColorTransform);Symbol 69 MovieClip [AntLink] Frame 23AlertCount--; if (AlertCount == 0) { _root.StartSwarm(); } else { _root.Glob(this); _root.Pursuit(this); _root.Pursuit(this); gotoAndPlay (16); }Symbol 69 MovieClip [AntLink] Frame 24_root.Glob(this); _root.Pursuit(this);Symbol 69 MovieClip [AntLink] Frame 25if (this.hitTest(_root.P.A)) { gotoAndPlay (30); }Symbol 69 MovieClip [AntLink] Frame 29if (_root.CheckForSpace(GP.x, GP.y)) { this._x = this._x + (Math.sin(_root.k * this._rotation) * s3); this._y = this._y - (Math.cos(_root.k * this._rotation) * s3); } else { this._x = this._x + (Math.sin(_root.k * this._rotation) * s1); this._y = this._y - (Math.cos(_root.k * this._rotation) * s1); } gotoAndPlay (24);Symbol 69 MovieClip [AntLink] Frame 30AttackSound = eval ("_root.Attack" + _root.Randomiser(1, 3)); AttackSound.setVolume(AttackVolume); AttackSound.start(0, 1); _root.HealthDown(Rank);Symbol 69 MovieClip [AntLink] Frame 43if (this.hitTest(_root.P.A)) { _root.Glob(this); _root.Pursuit(this); _root.Pursuit(this); gotoAndPlay (30); } else { gotoAndPlay (24); }Symbol 69 MovieClip [AntLink] Frame 44GoodToGo = false; _root.Splooge.setVolume(ExplodeVolume); _root.Splooge.start(0, 1); _root.Score = _root.Score + Points; _root.AntsKilled++;Symbol 69 MovieClip [AntLink] Frame 51if (Nuked) { i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if ((this.hitTest(Q) && (!Q.Nuked)) && (Q != this)) { Q.Nuked = true; Q.gotoAndPlay("EnemyDies"); } i++; } } if (_root.Swarm) { _root.SwarmKillTarget--; if (_root.SwarmKillTarget < 0) { _root.EndSwarm(); } } _root.AntsReady2Spawn.push(AntID); removeMovieClip(this);Symbol 78 MovieClip [AntLureLink] Frame 1Countdown = 5; this._x = this._x + Key1_x; this._y = this._y + Key1_y; GP = new Object(); GP.x = 0; GP.y = 0;Symbol 78 MovieClip [AntLureLink] Frame 2_root.Beep.start(0, 1);Symbol 78 MovieClip [AntLureLink] Frame 25Countdown--; if (0 < Countdown) { gotoAndPlay (2); }Symbol 78 MovieClip [AntLureLink] Frame 26_root.P.F._xscale = 30; _root.P.F._yscale = 30; Countdown = 20; _root.Glob(this); _root.ObjectObstacleCoords(this); _root.B.O.attachMovie("TargetLink", "AntLureTarget", 8); _root.B.O.AntLureTarget._x = GP.x; _root.B.O.AntLureTarget._y = GP.y; _root.B.O.AntLureTarget._alpha = 0;Symbol 78 MovieClip [AntLureLink] Frame 27_root.Glob(this); _root.ObjectObstacleCoords(this); i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if (Q.Waypoint != _root.B.O.AntLureTarget) { Q.Waypoints.push(Q.Waypoint._name); Q.Waypoint = _root.B.O.AntLureTarget; } i++; }Symbol 78 MovieClip [AntLureLink] Frame 37_root.LurePing.start(0, 1); _root.B.O.AntLureTarget._x = GP.x + (150 * _root.Randomiser(-1, 1));Symbol 78 MovieClip [AntLureLink] Frame 57_root.LurePing.start(0, 1); _root.B.O.AntLureTarget._y = GP.y + _root.Randomiser(-60, 60);Symbol 78 MovieClip [AntLureLink] Frame 67Countdown--; if (0 < Countdown) { gotoAndPlay (27); } else { _root.Beep.start(0, 2); i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if (Q.Waypoint == _root.B.O.AntLureTarget) { Q.Waypoint = eval ("_root.B.O." + Q.Waypoints.pop()); } i++; } removeMovieClip(_root.B.O.AntLureTarget); _root.P.F._xscale = 100; _root.P.F._yscale = 100; removeMovieClip(this); }Symbol 81 MovieClip [TimedChargeLink] Frame 1_root.TimedChargeSet = true; Countdown = 3; Damage = 40; this._x = this._x + Key1_x; this._y = this._y + Key1_y;Symbol 81 MovieClip [TimedChargeLink] Frame 2_root.Beep.start(0, 1);Symbol 81 MovieClip [TimedChargeLink] Frame 25Countdown--; if (0 < Countdown) { gotoAndPlay (2); }Symbol 81 MovieClip [TimedChargeLink] Frame 26_root.Cannon_Bang.start(0, 1); _root.Cannon_Bang.start(0.4, 2);Symbol 81 MovieClip [TimedChargeLink] Frame 37i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if (this.hitTest(Q)) { Q.gotoAndPlay("EnemyDies"); } i++; } if (this.hitTest(_root.P.A)) { _root.HealthDown(Damage); }Symbol 81 MovieClip [TimedChargeLink] Frame 41_root.TimedChargeSet = false; removeMovieClip(this);Symbol 418 MovieClip Frame 1stop();Symbol 418 MovieClip Frame 2stop();Symbol 418 MovieClip Frame 3stop();Symbol 418 MovieClip Frame 4stop();Symbol 418 MovieClip Frame 5stop();Symbol 418 MovieClip Frame 6stop();Symbol 418 MovieClip Frame 7stop();Symbol 418 MovieClip Frame 8stop();Symbol 418 MovieClip Frame 9stop();Symbol 418 MovieClip Frame 10stop();Symbol 418 MovieClip Frame 11stop();Symbol 418 MovieClip Frame 12stop();Symbol 418 MovieClip Frame 13stop();Symbol 418 MovieClip Frame 14stop();Symbol 418 MovieClip Frame 15_root.AntAlert.start(0, 6); stop();Symbol 418 MovieClip Frame 16stop();Symbol 418 MovieClip Frame 17play();Symbol 418 MovieClip Frame 31_root.AntAlarm.start(0, 5);Symbol 418 MovieClip Frame 53stop();Symbol 418 MovieClip Frame 54stop();Symbol 418 MovieClip Frame 55stop();Symbol 418 MovieClip Frame 56stop();Symbol 418 MovieClip Frame 57stop();Symbol 418 MovieClip Frame 58_root.EndCutScene();Symbol 418 MovieClip Frame 62stop();Symbol 418 MovieClip Frame 63stop();Symbol 418 MovieClip Frame 64stop();Symbol 418 MovieClip Frame 65stop();Symbol 418 MovieClip Frame 66stop();Symbol 418 MovieClip Frame 67_root.EndCutScene();Symbol 418 MovieClip Frame 74stop();Symbol 418 MovieClip Frame 75stop();Symbol 418 MovieClip Frame 76stop();Symbol 418 MovieClip Frame 77stop();Symbol 418 MovieClip Frame 78stop();Symbol 418 MovieClip Frame 79_root.EndCutScene();Symbol 418 MovieClip Frame 83_root.Gun.start(0, 4); stop();Symbol 418 MovieClip Frame 84stop();Symbol 418 MovieClip Frame 85stop();Symbol 418 MovieClip Frame 86_root.EmptyGun.start(0, 3); stop();Symbol 418 MovieClip Frame 87stop();Symbol 418 MovieClip Frame 88stop();Symbol 418 MovieClip Frame 89_root.EndCutScene();Symbol 418 MovieClip Frame 93stop();Symbol 418 MovieClip Frame 94stop();Symbol 418 MovieClip Frame 95stop();Symbol 418 MovieClip Frame 96stop();Symbol 418 MovieClip Frame 97stop();Symbol 418 MovieClip Frame 98_root.EndCutScene();Symbol 418 MovieClip Frame 102stop();Symbol 418 MovieClip Frame 103stop();Symbol 418 MovieClip Frame 104stop();Symbol 418 MovieClip Frame 105stop();Symbol 418 MovieClip Frame 106stop();Symbol 418 MovieClip Frame 107_root.EndCutScene();Symbol 418 MovieClip Frame 111stop();Symbol 418 MovieClip Frame 112stop();Symbol 418 MovieClip Frame 113stop();Symbol 418 MovieClip Frame 114stop();Symbol 418 MovieClip Frame 115stop();Symbol 418 MovieClip Frame 116_root.EndCutScene();Symbol 418 MovieClip Frame 120stop();Symbol 418 MovieClip Frame 121stop();Symbol 418 MovieClip Frame 122play(); _root.AntAlert.start(0, 4);Symbol 418 MovieClip Frame 133stop();Symbol 418 MovieClip Frame 134_root.Gun.start(0, 8); stop();Symbol 418 MovieClip Frame 135_root.Splooge.start(0, 1); stop();Symbol 418 MovieClip Frame 136stop();Symbol 418 MovieClip Frame 137_root.EndCutScene();Symbol 418 MovieClip Frame 141stop();Symbol 418 MovieClip Frame 142stop();Symbol 418 MovieClip Frame 143stop();Symbol 418 MovieClip Frame 144stop();Symbol 418 MovieClip Frame 145stop();Symbol 418 MovieClip Frame 146_root.EndCutScene();Symbol 418 MovieClip Frame 150stop();Symbol 418 MovieClip Frame 151stop();Symbol 418 MovieClip Frame 152_root.Gun.start(0, 9); stop();Symbol 418 MovieClip Frame 153_root.Splooge.start(0, 3); stop();Symbol 418 MovieClip Frame 154stop();Symbol 418 MovieClip Frame 155stop();Symbol 418 MovieClip Frame 156_root.EndCutScene();Symbol 418 MovieClip Frame 160stop();Symbol 418 MovieClip Frame 161stop();Symbol 418 MovieClip Frame 162stop();Symbol 418 MovieClip Frame 163stop();Symbol 418 MovieClip Frame 164_root.EndCutScene();Symbol 418 MovieClip Frame 168stop();Symbol 418 MovieClip Frame 169stop();Symbol 418 MovieClip Frame 170stop();Symbol 418 MovieClip Frame 171stop();Symbol 418 MovieClip Frame 172stop();Symbol 418 MovieClip Frame 173stop();Symbol 418 MovieClip Frame 174stop();Symbol 418 MovieClip Frame 175stop();Symbol 418 MovieClip Frame 176stop();Symbol 418 MovieClip Frame 177_root.EndCutScene();Symbol 418 MovieClip Frame 181stop();Symbol 418 MovieClip Frame 182stop();Symbol 418 MovieClip Frame 183stop();Symbol 418 MovieClip Frame 184stop();Symbol 418 MovieClip Frame 185_root.EndCutScene();Symbol 418 MovieClip Frame 189stop();Symbol 418 MovieClip Frame 190stop();Symbol 418 MovieClip Frame 191stop();Symbol 418 MovieClip Frame 192stop();Symbol 418 MovieClip Frame 193stop();Symbol 418 MovieClip Frame 194stop();Symbol 418 MovieClip Frame 195stop();Symbol 418 MovieClip Frame 196stop();Symbol 418 MovieClip Frame 197stop();Symbol 418 MovieClip Frame 198stop();Symbol 418 MovieClip Frame 199stop();Symbol 418 MovieClip Frame 200stop();Symbol 418 MovieClip Frame 201_root.EndCutScene();Symbol 418 MovieClip Frame 205stop();Symbol 418 MovieClip Frame 206stop();Symbol 418 MovieClip Frame 207stop();Symbol 418 MovieClip Frame 208stop();Symbol 418 MovieClip Frame 209stop();Symbol 418 MovieClip Frame 210_root.Attack1.start(0, 1); _root.Gun.start(0, 3); _root.Attack2.start(0, 2); stop();Symbol 418 MovieClip Frame 211_root.Splooge.start(0, 1); stop();Symbol 418 MovieClip Frame 212stop();Symbol 418 MovieClip Frame 213_root.EndCutScene();Symbol 418 MovieClip Frame 217stop();Symbol 418 MovieClip Frame 218stop();Symbol 418 MovieClip Frame 219stop();Symbol 418 MovieClip Frame 220stop();Symbol 418 MovieClip Frame 221_root.EndCutScene();Symbol 418 MovieClip Frame 225stop();Symbol 418 MovieClip Frame 226stop();Symbol 418 MovieClip Frame 227stop();Symbol 418 MovieClip Frame 228stop();Symbol 418 MovieClip Frame 229stop();Symbol 418 MovieClip Frame 230_root.EndCutScene();Symbol 418 MovieClip Frame 234stop();Symbol 418 MovieClip Frame 235stop();Symbol 418 MovieClip Frame 236_root.EndCutScene();Symbol 418 MovieClip Frame 240stop();Symbol 418 MovieClip Frame 241stop();Symbol 418 MovieClip Frame 242_root.EndCutScene();Symbol 418 MovieClip Frame 246stop();Symbol 418 MovieClip Frame 247_root.AntAlert.start(0, 4); stop();Symbol 418 MovieClip Frame 248stop();Symbol 418 MovieClip Frame 249stop();Symbol 418 MovieClip Frame 250stop();Symbol 418 MovieClip Frame 251stop();Symbol 418 MovieClip Frame 252stop();Symbol 418 MovieClip Frame 253_root.AntAlarm.start(0, 5); stop();Symbol 418 MovieClip Frame 254_root.EndCutScene();Symbol 418 MovieClip Frame 309play();Symbol 418 MovieClip Frame 329stop();Symbol 418 MovieClip Frame 330stop();Symbol 418 MovieClip Frame 331stop();Symbol 418 MovieClip Frame 332stop();Symbol 418 MovieClip Frame 333stop();Symbol 418 MovieClip Frame 334stop();Symbol 418 MovieClip Frame 335stop();Symbol 418 MovieClip Frame 336stop();Symbol 418 MovieClip Frame 337stop();Symbol 418 MovieClip Frame 338stop();Symbol 418 MovieClip Frame 339_root.EndCutScene();Symbol 421 MovieClip [StoryLoaderLink] Frame 1KeyReleased = false; _root.PauseGame(); StoryLine.gotoAndPlay(thisCutScene);Symbol 421 MovieClip [StoryLoaderLink] Frame 3if ((!KeyReleased) && (Key.isDown(Key.SPACE))) { gotoAndPlay (2); } else { KeyReleased = true; }Symbol 421 MovieClip [StoryLoaderLink] Frame 4if (Key.isDown(Key.ENTER)) { StoryLine.gotoAndPlay(thisCutScene); } if (Key.isDown(Key.ESCAPE)) { _root.EndCutScene(); } if (KeyReleased && (Key.isDown(Key.SPACE))) { KeyReleased = false; StoryLine.nextFrame(); _root.Click.start(0, 1); } gotoAndPlay (2);Symbol 463 MovieClip [StatusPanelLink] Frame 1_root.ResyncAmmo(); _root.PauseGame(); if (GameStatus == "Paused") { TitleMessage = "Game Paused"; SubTitleMessage = "Press SPACE to play"; } if (GameStatus == "PlayerDead") { if (0 < _root.Continues) { TitleMessage = "You are dead"; SubTitleMessage = "Press SPACE to Contine"; _root.AntAlert.start(0, 6 - _root.Continues); } else { this._alpha = 100; TitleMessage = "GAME OVER"; SubTitleMessage = "Press SPACE to start a new game"; if (_root.HiScore < _root.Score) { _root.HiScore = _root.Score; } _root.AntAlarm.start(0, 5); } } if (GameStatus == "RescueeDead") { if (0 < _root.Continues) { TitleMessage = "Your companion is dead"; SubTitleMessage = "Repeat last mission. Press SPACE to Contine"; _root.AntAlert.start(0, 6 - _root.Continues); } else { this._alpha = 100; TitleMessage = "GAME OVER"; SubTitleMessage = "Companion dead. Press SPACE to start new game"; if (_root.HiScore < _root.Score) { _root.HiScore = _root.Score; } _root.AntAlarm.start(0, 5); } } if (GameStatus == "GameComplete") { this._alpha = 100; if (_root.HiScore < _root.Score) { _root.HiScore = _root.Score; } TitleMessage = "Game Complete"; if (_root.Difficulty == 0) { SubTitleMessage = "Press SPACE for credits. Then try it on Hard"; } else { SubTitleMessage = "Well done. Press SPACE for credits and replay"; } } ElapsedTime = Math.round(_root.TotalTime / 1000); ElapsedMinutes = Math.floor(ElapsedTime / 60); ElapsedSeconds = ElapsedTime % 60; if (0 < _root.ShotsFired) { Accuracy = Math.round((_root.ShotsHit / _root.ShotsFired) * 100); } else { Accuracy = "--"; } Objective = _root.CurrentMission[0]; CurrentLocation = _root.MapNames[_root.Map]; if (_root.Accompanied) { ObjectiveHealth = ("Companion : " + Math.round((_root.RescueeHealth / 200) * 100)) + "%"; } else { ObjectiveHealth = ""; } KeysCarriedString = _root.KeysCarried.toString(); if (KeysCarriedString == "") { KeysCarriedString = "None"; } Health = Math.floor(_root.Health[0] / _root.HealthMeterRatio[0]); TankHealth = Math.floor(_root.Health[1] / _root.HealthMeterRatio[1]); Ammo0 = _root.AmmoStocks[0]; Ammo1 = _root.AmmoStocks[1]; Ammo2 = _root.AmmoStocks[2]; Ammo3 = _root.AmmoStocks[3]; Ammo4 = _root.AmmoStocks[4]; Ammo5 = _root.AmmoStocks[5]; Ammo6 = _root.AmmoStocks[6];Symbol 463 MovieClip [StatusPanelLink] Frame 2Symbol 463 MovieClip [StatusPanelLink] Frame 3if (Key.isDown(Key.SPACE)) { gotoAndPlay (2); }Symbol 463 MovieClip [StatusPanelLink] Frame 4Symbol 463 MovieClip [StatusPanelLink] Frame 5if (Key.isDown(Key.SPACE)) { if (GameStatus == "GameComplete") { _root.CloseMap(); _root.gotoAndPlay("DismountFrame"); } else if (GameStatus == "Paused") { _root.UnPauseGame(); } else if (GameStatus == "PlayerDead") { if (0 < _root.Continues) { _root.UnPauseGame(); _root.Continue(); } else { _root.CloseMap(); _root.gotoAndPlay("DismountFrame"); } } else if (GameStatus == "RescueeDead") { if (0 < _root.Continues) { _root.UnPauseGame(); } else { _root.CloseMap(); _root.gotoAndPlay("DismountFrame"); } } removeMovieClip(this); } else { gotoAndPlay (4); }Symbol 473 MovieClip Frame 1PercentageLoaded = Math.floor((_root._framesloaded / _root._totalframes) * 100);Symbol 478 Buttonon (release) { gotoAndPlay (4); }Symbol 481 MovieClip Frame 76_root.AntAlert.start(0, 5);Symbol 481 MovieClip Frame 112_root.Splooge.start(0, 1);Symbol 481 MovieClip Frame 120stop();Symbol 483 MovieClip Frame 129stop();Symbol 487 Buttonon (release) { Difficulty = 1; gotoAndStop (294); }Symbol 489 Buttonon (release) { Difficulty = 0; gotoAndStop (294); }Symbol 495 Buttonon (release) { _root.BG_Music.stop(); gotoAndPlay (295); }Symbol 505 Buttonon (release) { if (myQuality eq "LOW") { myQuality = "HIGH"; } else { myQuality = "LOW"; } }Symbol 521 MovieClip Frame 1SpawnPoint = new Object(); SpawnPoint.x = 0; SpawnPoint.y = 0; localToGlobal(this.SpawnPoint); _root.B.E.globalToLocal(this.SpawnPoint); stop();Symbol 523 MovieClip Frame 1Message = ("You found a gun and " + Quantity) + " rounds of ammo."; stop();Symbol 523 MovieClip Frame 2Message = ("You found a flame thrower and " + Quantity) + " units of fuel."; stop();Symbol 523 MovieClip Frame 3Message = ("You found " + Quantity) + " cannon shells."; stop();Symbol 523 MovieClip Frame 4Message = ("You found " + Quantity) + " Ant Buster warheads."; stop();Symbol 523 MovieClip Frame 5Message = ("You found " + Quantity) + " demolition packs."; stop();Symbol 523 MovieClip Frame 6Message = ("You found " + Quantity) + " electronic insect lures."; stop();Symbol 523 MovieClip Frame 7Message = "You found a medical kit."; stop();Symbol 523 MovieClip Frame 8Message = "You found a repair kit for the tank's armor."; stop();Symbol 523 MovieClip Frame 9stop();Symbol 546 MovieClip Frame 1stop();Symbol 546 MovieClip Frame 16this._visible = false; stop();Symbol 570 MovieClip Frame 1stop();Symbol 570 MovieClip Frame 2_root.PortalNo = 2; _root.PickUpNo = 3; _root.LoadPickUp(1, 2); _root.LoadPickUp(2, 6); _root.LoadPickUp(3, 0); stop();Instance of Symbol 525 MovieClip "Portal1" in Symbol 570 MovieClip Frame 2onClipEvent (load) { PortalDestination = new Array(2, -680, -334); stop(); }Instance of Symbol 526 MovieClip "Portal2" in Symbol 570 MovieClip Frame 2onClipEvent (load) { PortalDestination = new Array(1, 460, -690); stop(); }Symbol 570 MovieClip Frame 4_root.PortalNo = 2; _root.PickUpNo = 3; _root.LoadPickUp(1, 6); _root.LoadPickUp(2, 7); _root.LoadPickUp(3, 0); stop();Instance of Symbol 529 MovieClip "Portal1" in Symbol 570 MovieClip Frame 4onClipEvent (load) { PortalDestination = new Array(0, 360, 680); stop(); }Instance of Symbol 530 MovieClip "Portal2" in Symbol 570 MovieClip Frame 4onClipEvent (load) { PortalDestination = new Array(5, -680, 100); stop(); }Symbol 570 MovieClip Frame 6_root.PortalNo = 4; _root.PickUpNo = 3; _root.LoadPickUp(1, 0); _root.LoadPickUp(2, 6); _root.LoadPickUp(3, 2); stop();Instance of Symbol 535 MovieClip "Portal1" in Symbol 570 MovieClip Frame 6onClipEvent (load) { PortalDestination = new Array(3, 330, 650); stop(); }Instance of Symbol 536 MovieClip "Portal2" in Symbol 570 MovieClip Frame 6onClipEvent (load) { PortalDestination = new Array(4, -690, -66); stop(); }Instance of Symbol 537 MovieClip "Portal4" in Symbol 570 MovieClip Frame 6onClipEvent (load) { PortalDestination = new Array(0, 680, -518); stop(); }Instance of Symbol 538 MovieClip "Portal3" in Symbol 570 MovieClip Frame 6onClipEvent (load) { PortalDestination = new Array(5, 380, -680); stop(); }Symbol 570 MovieClip Frame 8_root.PortalNo = 1; _root.PickUpNo = 3; _root.LoadPickUp(1, 2); _root.LoadPickUp(2, 7); _root.LoadPickUp(3, 4); stop();Instance of Symbol 547 MovieClip "Portal1" in Symbol 570 MovieClip Frame 8onClipEvent (load) { PortalDestination = new Array(2, 260, -650); stop(); }Symbol 570 MovieClip Frame 10_root.PortalNo = 2; _root.PickUpNo = 3; _root.LoadPickUp(1, 4); _root.LoadPickUp(2, 5); _root.LoadPickUp(3, 1); stop();Instance of Symbol 553 MovieClip "Portal1" in Symbol 570 MovieClip Frame 10onClipEvent (load) { PortalDestination = new Array(2, 650, -75); stop(); }Instance of Symbol 554 MovieClip "Portal2" in Symbol 570 MovieClip Frame 10onClipEvent (load) { PortalDestination = new Array(7, -600, -680); stop(); }Symbol 570 MovieClip Frame 12_root.PortalNo = 3; _root.PickUpNo = 3; _root.LoadPickUp(1, 5); _root.LoadPickUp(2, 1); _root.LoadPickUp(3, 1); stop();Instance of Symbol 557 MovieClip "Portal1" in Symbol 570 MovieClip Frame 12onClipEvent (load) { PortalDestination = new Array(2, 260, 670); stop(); }Instance of Symbol 558 MovieClip "Portal2" in Symbol 570 MovieClip Frame 12onClipEvent (load) { PortalDestination = new Array(6, -690, -490); stop(); }Instance of Symbol 559 MovieClip "Portal3" in Symbol 570 MovieClip Frame 12onClipEvent (load) { PortalDestination = new Array(1, 680, 135); stop(); }Symbol 570 MovieClip Frame 14_root.PortalNo = 1; _root.PickUpNo = 3; _root.LoadPickUp(1, 3); _root.LoadPickUp(2, 3); _root.LoadPickUp(3, 7); stop();Instance of Symbol 565 MovieClip "Portal1" in Symbol 570 MovieClip Frame 14onClipEvent (load) { PortalDestination = new Array(5, 670, -285); stop(); }Symbol 570 MovieClip Frame 16_root.PortalNo = 1; _root.PickUpNo = 3; _root.LoadPickUp(1, 5); _root.LoadPickUp(2, 6); _root.LoadPickUp(3, 4); stop();Instance of Symbol 569 MovieClip "Portal1" in Symbol 570 MovieClip Frame 16onClipEvent (load) { PortalDestination = new Array(4, 505, 515); stop(); }Symbol 587 MovieClip Frame 1stop();Symbol 587 MovieClip Frame 2stop();Symbol 587 MovieClip Frame 4stop();Symbol 587 MovieClip Frame 6stop();Symbol 587 MovieClip Frame 8stop();Symbol 587 MovieClip Frame 10stop();Symbol 587 MovieClip Frame 12stop();Symbol 587 MovieClip Frame 14stop();Symbol 587 MovieClip Frame 16stop();Symbol 596 MovieClip Frame 1_root.PlayerSpeed = 5; _root.PlayerSpeedRev = -3; _root.PlayerTurnRate = 10; stop();Symbol 596 MovieClip Frame 2_root.PlayerSpeed = 4; _root.PlayerSpeedRev = -4; _root.PlayerTurnRate = 6; stop();Symbol 596 MovieClip Frame 3_root.Splooge.start(0, 1);Symbol 596 MovieClip Frame 17_root.DisplayStatusPanel("PlayerDead"); stop();Symbol 596 MovieClip Frame 18_root.Cannon_Bang.start(0, 1);Symbol 596 MovieClip Frame 22_root.Cannon_Bang.start(0.4, 2);Symbol 596 MovieClip Frame 25i = 0; while (_root.MaxAntCount >= i) { Contender = eval ("_root.Background.EnemySpace.AntClone" + i); if (this.hitTest(Contender)) { Contender.gotoAndPlay("EnemyDies"); } i++; }Symbol 596 MovieClip Frame 42_root.DisplayStatusPanel("PlayerDead"); stop();Symbol 597 MovieClip Frame 1LocalPoint = new Object(); stop();Symbol 602 MovieClip Frame 1stop();Symbol 606 Buttonon (release) { _root.BG_Music.stop(); gotoAndPlay (4); }Symbol 613 Buttonon (release) { getURL ("mailto:listenupsucka@hotmail.com"); }
Library Items
Symbol 1 Sound [Splooge] | ||
Symbol 2 Sound [MessageBoop] | ||
Symbol 3 Sound [LurePing] | ||
Symbol 4 Sound [LocknLoad] | ||
Symbol 5 Sound [Help] | ||
Symbol 6 Sound [Gun] | ||
Symbol 7 Sound [Flamethrower] | ||
Symbol 8 Sound [EmptyGun] | ||
Symbol 9 Sound [BG_Music] | ||
Symbol 10 Sound [Click] | ||
Symbol 11 Sound [Cannon_Whoosh] | ||
Symbol 12 Sound [Cannon_Bang] | ||
Symbol 13 Sound [Beep] | ||
Symbol 14 Sound [Attack3] | ||
Symbol 15 Sound [Attack2] | ||
Symbol 16 Sound [Attack1] | ||
Symbol 17 Sound [AntAlarm] | ||
Symbol 18 Sound [AntAlert] | ||
Symbol 19 Graphic | Used by:22 | |
Symbol 20 Font | Used by:21 24 80 128 129 130 131 132 133 134 420 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 604 | |
Symbol 21 EditableText | Uses:20 | Used by:22 |
Symbol 22 MovieClip | Uses:19 21 | Used by:23 |
Symbol 23 MovieClip [PopUpMessageLink] | Uses:22 | |
Symbol 24 EditableText | Uses:20 | Used by:26 |
Symbol 25 Graphic | Used by:26 Timeline | |
Symbol 26 MovieClip [CountDownLink] | Uses:24 25 | |
Symbol 27 Bitmap | Used by:28 34 594 595 | |
Symbol 28 Graphic | Uses:27 | Used by:29 37 |
Symbol 29 MovieClip [FlameLink] | Uses:28 | |
Symbol 30 Graphic | Used by:32 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip [BulletLink] | Uses:30 31 | |
Symbol 33 Graphic | Used by:35 418 | |
Symbol 34 Graphic | Uses:27 | Used by:35 81 |
Symbol 35 MovieClip [NukeLink] | Uses:33 34 | |
Symbol 36 Graphic | Used by:37 418 | |
Symbol 37 MovieClip [ShellLink] | Uses:36 28 | |
Symbol 38 Bitmap | Used by:39 | |
Symbol 39 Graphic | Uses:38 | Used by:42 |
Symbol 40 ShapeTweening | Used by:42 596 | |
Symbol 41 Graphic | Used by:42 596 | |
Symbol 42 MovieClip [RescueeLink] | Uses:39 40 41 | |
Symbol 43 Graphic | Used by:69 481 | |
Symbol 44 Graphic | Used by:69 481 | |
Symbol 45 Graphic | Used by:69 481 | |
Symbol 46 Graphic | Used by:69 481 | |
Symbol 47 Graphic | Used by:54 | |
Symbol 48 Graphic | Used by:54 | |
Symbol 49 Graphic | Used by:54 | |
Symbol 50 Graphic | Used by:54 | |
Symbol 51 Graphic | Used by:54 | |
Symbol 52 Graphic | Used by:54 | |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip | Uses:47 48 49 50 51 52 53 | Used by:69 481 |
Symbol 55 Graphic | Used by:69 481 | |
Symbol 56 Graphic | Used by:69 481 | |
Symbol 57 Graphic | Used by:69 481 570 | |
Symbol 58 Graphic | Used by:69 481 570 | |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:59 | Used by:69 418 481 |
Symbol 61 Graphic | Used by:69 481 | |
Symbol 62 Graphic | Used by:69 481 | |
Symbol 63 Graphic | Used by:69 481 | |
Symbol 64 ShapeTweening | Used by:69 481 | |
Symbol 65 Graphic | Used by:69 481 | |
Symbol 66 Graphic | Used by:69 481 | |
Symbol 67 Graphic | Used by:69 481 | |
Symbol 68 Graphic | Used by:69 481 | |
Symbol 69 MovieClip [AntLink] | Uses:43 44 45 46 54 55 56 57 58 60 61 62 63 64 65 66 67 68 | |
Symbol 70 Bitmap | Used by:71 593 | |
Symbol 71 Graphic | Uses:70 | Used by:72 |
Symbol 72 MovieClip [EmptyTankLink] | Uses:71 | |
Symbol 73 Graphic | Used by:78 | |
Symbol 74 Graphic | Used by:78 | |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip | Uses:75 | Used by:78 |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip [AntLureLink] | Uses:73 74 76 77 | |
Symbol 79 Graphic | Used by:81 | |
Symbol 80 EditableText | Uses:20 | Used by:81 |
Symbol 81 MovieClip [TimedChargeLink] | Uses:79 80 34 | |
Symbol 82 Graphic | Used by:418 421 | |
Symbol 83 Graphic | Used by:418 | |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip | Uses:84 | Used by:418 570 |
Symbol 86 Graphic | Used by:418 | |
Symbol 87 Bitmap | Used by:89 286 | |
Symbol 88 Bitmap | Used by:89 105 113 | |
Symbol 89 Graphic | Uses:87 88 | Used by:418 |
Symbol 90 Bitmap | Used by:91 100 154 186 193 197 352 399 408 411 414 | |
Symbol 91 Graphic | Uses:90 | Used by:418 |
Symbol 92 Graphic | Used by:418 | |
Symbol 93 Graphic | Used by:418 | |
Symbol 94 Font | Used by:95 96 97 98 101 102 106 107 109 110 111 114 115 116 117 118 120 123 124 125 126 144 145 146 147 156 157 158 159 160 161 162 163 164 173 175 176 177 178 179 180 182 188 189 190 191 194 195 198 199 207 208 209 210 211 212 218 219 220 221 222 223 228 229 230 233 235 241 242 243 244 245 246 247 248 254 255 257 259 262 263 264 268 269 270 271 273 276 277 278 279 283 285 288 289 290 291 292 293 294 295 298 299 300 301 302 307 310 311 312 313 314 315 316 317 318 319 320 321 323 324 325 326 327 328 333 334 335 336 337 338 339 341 342 345 346 348 349 353 354 355 356 357 358 362 363 364 365 367 368 371 372 378 379 381 382 383 386 387 388 389 392 394 395 397 398 401 402 403 404 405 406 407 409 410 412 413 415 416 479 480 496 497 498 499 500 501 503 504 507 508 509 607 615 616 617 618 | |
Symbol 95 EditableText | Uses:94 | Used by:418 |
Symbol 96 EditableText | Uses:94 | Used by:418 |
Symbol 97 EditableText | Uses:94 | Used by:418 |
Symbol 98 EditableText | Uses:94 | Used by:418 |
Symbol 99 Bitmap | Used by:100 103 108 119 399 | |
Symbol 100 Graphic | Uses:99 90 | Used by:418 |
Symbol 101 EditableText | Uses:94 | Used by:418 |
Symbol 102 EditableText | Uses:94 | Used by:418 |
Symbol 103 Graphic | Uses:99 | Used by:418 |
Symbol 104 Bitmap | Used by:105 282 284 | |
Symbol 105 Graphic | Uses:104 88 | Used by:418 |
Symbol 106 EditableText | Uses:94 | Used by:418 |
Symbol 107 Text | Uses:94 | Used by:418 |
Symbol 108 Graphic | Uses:99 | Used by:418 |
Symbol 109 EditableText | Uses:94 | Used by:418 |
Symbol 110 EditableText | Uses:94 | Used by:418 |
Symbol 111 EditableText | Uses:94 | Used by:418 |
Symbol 112 Bitmap | Used by:113 287 | |
Symbol 113 Graphic | Uses:112 88 | Used by:418 |
Symbol 114 EditableText | Uses:94 | Used by:418 |
Symbol 115 EditableText | Uses:94 | Used by:418 |
Symbol 116 EditableText | Uses:94 | Used by:418 |
Symbol 117 EditableText | Uses:94 | Used by:418 |
Symbol 118 EditableText | Uses:94 | Used by:418 |
Symbol 119 Graphic | Uses:99 | Used by:418 |
Symbol 120 EditableText | Uses:94 | Used by:418 |
Symbol 121 Bitmap | Used by:122 231 234 256 258 261 343 347 380 384 391 393 396 | |
Symbol 122 Graphic | Uses:121 | Used by:418 |
Symbol 123 EditableText | Uses:94 | Used by:418 |
Symbol 124 EditableText | Uses:94 | Used by:418 |
Symbol 125 EditableText | Uses:94 | Used by:418 |
Symbol 126 EditableText | Uses:94 | Used by:418 |
Symbol 127 Graphic | Used by:418 | |
Symbol 128 Text | Uses:20 | Used by:418 |
Symbol 129 Text | Uses:20 | Used by:418 |
Symbol 130 Text | Uses:20 | Used by:418 |
Symbol 131 Text | Uses:20 | Used by:418 |
Symbol 132 Text | Uses:20 | Used by:418 |
Symbol 133 Text | Uses:20 | Used by:418 |
Symbol 134 Text | Uses:20 | Used by:418 |
Symbol 135 Graphic | Used by:418 | |
Symbol 136 Font | Used by:137 138 139 148 149 165 166 183 184 185 200 201 213 214 215 224 225 236 237 249 250 265 266 274 275 296 297 303 304 329 330 331 350 351 359 360 369 370 373 374 | |
Symbol 137 EditableText | Uses:136 | Used by:418 |
Symbol 138 EditableText | Uses:136 | Used by:418 |
Symbol 139 EditableText | Uses:136 | Used by:418 |
Symbol 140 Graphic | Used by:418 | |
Symbol 141 Graphic | Used by:418 | |
Symbol 142 Font | Used by:143 151 169 252 306 376 | |
Symbol 143 EditableText | Uses:142 | Used by:418 |
Symbol 144 Text | Uses:94 | Used by:418 |
Symbol 145 EditableText | Uses:94 | Used by:418 |
Symbol 146 EditableText | Uses:94 | Used by:418 |
Symbol 147 EditableText | Uses:94 | Used by:418 |
Symbol 148 EditableText | Uses:136 | Used by:418 |
Symbol 149 EditableText | Uses:136 | Used by:418 |
Symbol 150 Graphic | Used by:418 | |
Symbol 151 EditableText | Uses:142 | Used by:418 |
Symbol 152 Bitmap | Used by:154 186 193 197 217 332 343 347 | |
Symbol 153 Bitmap | Used by:154 240 385 391 393 | |
Symbol 154 Graphic | Uses:90 152 153 | Used by:418 |
Symbol 155 Graphic | Used by:418 | |
Symbol 156 EditableText | Uses:94 | Used by:418 |
Symbol 157 EditableText | Uses:94 | Used by:418 |
Symbol 158 EditableText | Uses:94 | Used by:418 |
Symbol 159 EditableText | Uses:94 | Used by:418 |
Symbol 160 EditableText | Uses:94 | Used by:418 |
Symbol 161 EditableText | Uses:94 | Used by:418 |
Symbol 162 EditableText | Uses:94 | Used by:418 |
Symbol 163 EditableText | Uses:94 | Used by:418 |
Symbol 164 EditableText | Uses:94 | Used by:418 |
Symbol 165 EditableText | Uses:136 | Used by:418 |
Symbol 166 EditableText | Uses:136 | Used by:418 |
Symbol 167 Graphic | Used by:418 | |
Symbol 168 Graphic | Used by:418 | |
Symbol 169 EditableText | Uses:142 | Used by:418 |
Symbol 170 Bitmap | Used by:172 174 340 344 347 | |
Symbol 171 Bitmap | Used by:172 174 181 187 192 196 399 408 | |
Symbol 172 Graphic | Uses:170 171 | Used by:418 |
Symbol 173 EditableText | Uses:94 | Used by:418 |
Symbol 174 Graphic | Uses:170 171 | Used by:418 |
Symbol 175 EditableText | Uses:94 | Used by:418 |
Symbol 176 EditableText | Uses:94 | Used by:418 |
Symbol 177 EditableText | Uses:94 | Used by:418 |
Symbol 178 EditableText | Uses:94 | Used by:418 |
Symbol 179 EditableText | Uses:94 | Used by:418 |
Symbol 180 EditableText | Uses:94 | Used by:418 |
Symbol 181 Graphic | Uses:171 | Used by:418 |
Symbol 182 EditableText | Uses:94 | Used by:418 |
Symbol 183 EditableText | Uses:136 | Used by:418 |
Symbol 184 EditableText | Uses:136 | Used by:418 |
Symbol 185 EditableText | Uses:136 | Used by:418 |
Symbol 186 Graphic | Uses:90 152 | Used by:418 |
Symbol 187 Graphic | Uses:171 | Used by:418 |
Symbol 188 EditableText | Uses:94 | Used by:418 |
Symbol 189 EditableText | Uses:94 | Used by:418 |
Symbol 190 EditableText | Uses:94 | Used by:418 |
Symbol 191 EditableText | Uses:94 | Used by:418 |
Symbol 192 Graphic | Uses:171 | Used by:418 |
Symbol 193 Graphic | Uses:90 152 | Used by:418 |
Symbol 194 EditableText | Uses:94 | Used by:418 |
Symbol 195 Text | Uses:94 | Used by:418 |
Symbol 196 Graphic | Uses:171 | Used by:418 |
Symbol 197 Graphic | Uses:90 152 | Used by:418 |
Symbol 198 EditableText | Uses:94 | Used by:418 |
Symbol 199 EditableText | Uses:94 | Used by:418 |
Symbol 200 EditableText | Uses:136 | Used by:418 |
Symbol 201 EditableText | Uses:136 | Used by:418 |
Symbol 202 Graphic | Used by:418 | |
Symbol 203 Font | Used by:204 227 239 | |
Symbol 204 EditableText | Uses:203 | Used by:418 |
Symbol 205 Bitmap | Used by:206 352 399 408 | |
Symbol 206 Graphic | Uses:205 | Used by:418 |
Symbol 207 EditableText | Uses:94 | Used by:418 |
Symbol 208 EditableText | Uses:94 | Used by:418 |
Symbol 209 EditableText | Uses:94 | Used by:418 |
Symbol 210 EditableText | Uses:94 | Used by:418 |
Symbol 211 EditableText | Uses:94 | Used by:418 |
Symbol 212 EditableText | Uses:94 | Used by:418 |
Symbol 213 EditableText | Uses:136 | Used by:418 |
Symbol 214 EditableText | Uses:136 | Used by:418 |
Symbol 215 EditableText | Uses:136 | Used by:418 |
Symbol 216 Bitmap | Used by:217 253 258 260 267 272 399 408 | |
Symbol 217 Graphic | Uses:216 152 | Used by:418 |
Symbol 218 EditableText | Uses:94 | Used by:418 |
Symbol 219 EditableText | Uses:94 | Used by:418 |
Symbol 220 EditableText | Uses:94 | Used by:418 |
Symbol 221 EditableText | Uses:94 | Used by:418 |
Symbol 222 EditableText | Uses:94 | Used by:418 |
Symbol 223 EditableText | Uses:94 | Used by:418 |
Symbol 224 EditableText | Uses:136 | Used by:418 |
Symbol 225 EditableText | Uses:136 | Used by:418 |
Symbol 226 Graphic | Used by:418 | |
Symbol 227 EditableText | Uses:203 | Used by:418 |
Symbol 228 EditableText | Uses:94 | Used by:418 |
Symbol 229 EditableText | Uses:94 | Used by:418 |
Symbol 230 EditableText | Uses:94 | Used by:418 |
Symbol 231 Graphic | Uses:121 | Used by:418 |
Symbol 232 Graphic | Used by:418 463 523 605 | |
Symbol 233 EditableText | Uses:94 | Used by:418 |
Symbol 234 Graphic | Uses:121 | Used by:418 |
Symbol 235 Text | Uses:94 | Used by:418 |
Symbol 236 EditableText | Uses:136 | Used by:418 |
Symbol 237 EditableText | Uses:136 | Used by:418 |
Symbol 238 Graphic | Used by:418 | |
Symbol 239 EditableText | Uses:203 | Used by:418 |
Symbol 240 Graphic | Uses:153 | Used by:418 |
Symbol 241 EditableText | Uses:94 | Used by:418 |
Symbol 242 EditableText | Uses:94 | Used by:418 |
Symbol 243 EditableText | Uses:94 | Used by:418 |
Symbol 244 EditableText | Uses:94 | Used by:418 |
Symbol 245 EditableText | Uses:94 | Used by:418 |
Symbol 246 EditableText | Uses:94 | Used by:418 |
Symbol 247 EditableText | Uses:94 | Used by:418 |
Symbol 248 EditableText | Uses:94 | Used by:418 |
Symbol 249 EditableText | Uses:136 | Used by:418 |
Symbol 250 EditableText | Uses:136 | Used by:418 |
Symbol 251 Graphic | Used by:418 | |
Symbol 252 EditableText | Uses:142 | Used by:418 |
Symbol 253 Graphic | Uses:216 | Used by:418 |
Symbol 254 EditableText | Uses:94 | Used by:418 |
Symbol 255 EditableText | Uses:94 | Used by:418 |
Symbol 256 Graphic | Uses:121 | Used by:418 |
Symbol 257 EditableText | Uses:94 | Used by:418 |
Symbol 258 Graphic | Uses:121 216 | Used by:418 |
Symbol 259 EditableText | Uses:94 | Used by:418 |
Symbol 260 Graphic | Uses:216 | Used by:418 |
Symbol 261 Graphic | Uses:121 | Used by:418 |
Symbol 262 EditableText | Uses:94 | Used by:418 |
Symbol 263 EditableText | Uses:94 | Used by:418 |
Symbol 264 EditableText | Uses:94 | Used by:418 |
Symbol 265 EditableText | Uses:136 | Used by:418 |
Symbol 266 EditableText | Uses:136 | Used by:418 |
Symbol 267 Graphic | Uses:216 | Used by:418 |
Symbol 268 EditableText | Uses:94 | Used by:418 |
Symbol 269 EditableText | Uses:94 | Used by:418 |
Symbol 270 EditableText | Uses:94 | Used by:418 |
Symbol 271 EditableText | Uses:94 | Used by:418 |
Symbol 272 Graphic | Uses:216 | Used by:418 |
Symbol 273 Text | Uses:94 | Used by:418 |
Symbol 274 EditableText | Uses:136 | Used by:418 |
Symbol 275 EditableText | Uses:136 | Used by:418 |
Symbol 276 EditableText | Uses:94 | Used by:418 |
Symbol 277 EditableText | Uses:94 | Used by:418 |
Symbol 278 EditableText | Uses:94 | Used by:418 |
Symbol 279 EditableText | Uses:94 | Used by:418 |
Symbol 280 Bitmap | Used by:281 284 287 | |
Symbol 281 Graphic | Uses:280 | Used by:418 |
Symbol 282 Graphic | Uses:104 | Used by:418 |
Symbol 283 EditableText | Uses:94 | Used by:418 |
Symbol 284 Graphic | Uses:104 280 | Used by:418 |
Symbol 285 EditableText | Uses:94 | Used by:418 |
Symbol 286 Graphic | Uses:87 | Used by:418 |
Symbol 287 Graphic | Uses:112 280 | Used by:418 |
Symbol 288 EditableText | Uses:94 | Used by:418 |
Symbol 289 Text | Uses:94 | Used by:418 |
Symbol 290 EditableText | Uses:94 | Used by:418 |
Symbol 291 EditableText | Uses:94 | Used by:418 |
Symbol 292 EditableText | Uses:94 | Used by:418 |
Symbol 293 EditableText | Uses:94 | Used by:418 |
Symbol 294 EditableText | Uses:94 | Used by:418 |
Symbol 295 EditableText | Uses:94 | Used by:418 |
Symbol 296 EditableText | Uses:136 | Used by:418 |
Symbol 297 EditableText | Uses:136 | Used by:418 |
Symbol 298 EditableText | Uses:94 | Used by:418 |
Symbol 299 EditableText | Uses:94 | Used by:418 |
Symbol 300 EditableText | Uses:94 | Used by:418 |
Symbol 301 EditableText | Uses:94 | Used by:418 |
Symbol 302 EditableText | Uses:94 | Used by:418 |
Symbol 303 EditableText | Uses:136 | Used by:418 |
Symbol 304 EditableText | Uses:136 | Used by:418 |
Symbol 305 Graphic | Used by:418 | |
Symbol 306 EditableText | Uses:142 | Used by:418 |
Symbol 307 EditableText | Uses:94 | Used by:418 |
Symbol 308 Bitmap | Used by:309 322 399 408 411 414 | |
Symbol 309 Graphic | Uses:308 | Used by:418 |
Symbol 310 EditableText | Uses:94 | Used by:418 |
Symbol 311 EditableText | Uses:94 | Used by:418 |
Symbol 312 EditableText | Uses:94 | Used by:418 |
Symbol 313 EditableText | Uses:94 | Used by:418 |
Symbol 314 EditableText | Uses:94 | Used by:418 |
Symbol 315 Text | Uses:94 | Used by:418 |
Symbol 316 EditableText | Uses:94 | Used by:418 |
Symbol 317 EditableText | Uses:94 | Used by:418 |
Symbol 318 EditableText | Uses:94 | Used by:418 |
Symbol 319 EditableText | Uses:94 | Used by:418 |
Symbol 320 EditableText | Uses:94 | Used by:418 |
Symbol 321 EditableText | Uses:94 | Used by:418 |
Symbol 322 Graphic | Uses:308 | Used by:418 |
Symbol 323 EditableText | Uses:94 | Used by:418 |
Symbol 324 EditableText | Uses:94 | Used by:418 |
Symbol 325 EditableText | Uses:94 | Used by:418 |
Symbol 326 EditableText | Uses:94 | Used by:418 |
Symbol 327 Text | Uses:94 | Used by:418 |
Symbol 328 Text | Uses:94 | Used by:418 |
Symbol 329 EditableText | Uses:136 | Used by:418 |
Symbol 330 EditableText | Uses:136 | Used by:418 |
Symbol 331 EditableText | Uses:136 | Used by:418 |
Symbol 332 Graphic | Uses:152 | Used by:418 |
Symbol 333 EditableText | Uses:94 | Used by:418 |
Symbol 334 EditableText | Uses:94 | Used by:418 |
Symbol 335 EditableText | Uses:94 | Used by:418 |
Symbol 336 EditableText | Uses:94 | Used by:418 |
Symbol 337 EditableText | Uses:94 | Used by:418 |
Symbol 338 EditableText | Uses:94 | Used by:418 |
Symbol 339 EditableText | Uses:94 | Used by:418 |
Symbol 340 Graphic | Uses:170 | Used by:418 |
Symbol 341 EditableText | Uses:94 | Used by:418 |
Symbol 342 EditableText | Uses:94 | Used by:418 |
Symbol 343 Graphic | Uses:121 152 | Used by:418 |
Symbol 344 Graphic | Uses:170 | Used by:418 |
Symbol 345 EditableText | Uses:94 | Used by:418 |
Symbol 346 EditableText | Uses:94 | Used by:418 |
Symbol 347 Graphic | Uses:152 170 121 | Used by:418 |
Symbol 348 EditableText | Uses:94 | Used by:418 |
Symbol 349 EditableText | Uses:94 | Used by:418 |
Symbol 350 EditableText | Uses:136 | Used by:418 |
Symbol 351 EditableText | Uses:136 | Used by:418 |
Symbol 352 Graphic | Uses:205 90 | Used by:418 |
Symbol 353 EditableText | Uses:94 | Used by:418 |
Symbol 354 EditableText | Uses:94 | Used by:418 |
Symbol 355 EditableText | Uses:94 | Used by:418 |
Symbol 356 EditableText | Uses:94 | Used by:418 |
Symbol 357 EditableText | Uses:94 | Used by:418 |
Symbol 358 EditableText | Uses:94 | Used by:418 |
Symbol 359 EditableText | Uses:136 | Used by:418 |
Symbol 360 EditableText | Uses:136 | Used by:418 |
Symbol 361 Graphic | Used by:418 | |
Symbol 362 EditableText | Uses:94 | Used by:418 |
Symbol 363 EditableText | Uses:94 | Used by:418 |
Symbol 364 EditableText | Uses:94 | Used by:418 |
Symbol 365 EditableText | Uses:94 | Used by:418 |
Symbol 366 Graphic | Used by:418 | |
Symbol 367 EditableText | Uses:94 | Used by:418 |
Symbol 368 EditableText | Uses:94 | Used by:418 |
Symbol 369 EditableText | Uses:136 | Used by:418 |
Symbol 370 EditableText | Uses:136 | Used by:418 |
Symbol 371 EditableText | Uses:94 | Used by:418 |
Symbol 372 EditableText | Uses:94 | Used by:418 |
Symbol 373 EditableText | Uses:136 | Used by:418 |
Symbol 374 EditableText | Uses:136 | Used by:418 |
Symbol 375 Graphic | Used by:418 | |
Symbol 376 EditableText | Uses:142 | Used by:418 |
Symbol 377 Graphic | Used by:418 463 523 605 | |
Symbol 378 EditableText | Uses:94 | Used by:418 |
Symbol 379 EditableText | Uses:94 | Used by:418 |
Symbol 380 Graphic | Uses:121 | Used by:418 |
Symbol 381 EditableText | Uses:94 | Used by:418 |
Symbol 382 EditableText | Uses:94 | Used by:418 |
Symbol 383 EditableText | Uses:94 | Used by:418 |
Symbol 384 Graphic | Uses:121 | Used by:418 |
Symbol 385 Graphic | Uses:153 | Used by:418 |
Symbol 386 EditableText | Uses:94 | Used by:418 |
Symbol 387 EditableText | Uses:94 | Used by:418 |
Symbol 388 EditableText | Uses:94 | Used by:418 |
Symbol 389 EditableText | Uses:94 | Used by:418 |
Symbol 390 Bitmap | Used by:391 393 396 | |
Symbol 391 Graphic | Uses:390 121 153 | Used by:418 |
Symbol 392 EditableText | Uses:94 | Used by:418 |
Symbol 393 Graphic | Uses:390 121 153 | Used by:418 |
Symbol 394 EditableText | Uses:94 | Used by:418 |
Symbol 395 EditableText | Uses:94 | Used by:418 |
Symbol 396 Graphic | Uses:390 121 | Used by:418 |
Symbol 397 EditableText | Uses:94 | Used by:418 |
Symbol 398 EditableText | Uses:94 | Used by:418 |
Symbol 399 Graphic | Uses:99 171 205 308 90 216 | Used by:418 |
Symbol 400 Graphic | Used by:418 | |
Symbol 401 EditableText | Uses:94 | Used by:418 |
Symbol 402 EditableText | Uses:94 | Used by:418 |
Symbol 403 EditableText | Uses:94 | Used by:418 |
Symbol 404 EditableText | Uses:94 | Used by:418 |
Symbol 405 EditableText | Uses:94 | Used by:418 |
Symbol 406 EditableText | Uses:94 | Used by:418 |
Symbol 407 EditableText | Uses:94 | Used by:418 |
Symbol 408 Graphic | Uses:171 205 308 90 216 | Used by:418 |
Symbol 409 EditableText | Uses:94 | Used by:418 |
Symbol 410 EditableText | Uses:94 | Used by:418 |
Symbol 411 Graphic | Uses:308 90 | Used by:418 |
Symbol 412 EditableText | Uses:94 | Used by:418 |
Symbol 413 EditableText | Uses:94 | Used by:418 |
Symbol 414 Graphic | Uses:308 90 | Used by:418 |
Symbol 415 EditableText | Uses:94 | Used by:418 |
Symbol 416 EditableText | Uses:94 | Used by:418 |
Symbol 417 Graphic | Used by:418 | |
Symbol 418 MovieClip | Uses:82 83 85 86 89 91 92 93 95 96 97 98 100 101 102 103 105 106 107 108 109 110 111 113 114 115 116 117 118 119 120 122 123 124 125 126 127 128 129 130 131 132 133 134 135 137 138 139 140 141 143 144 145 146 147 148 149 150 151 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 204 206 207 208 209 210 211 212 213 214 215 217 218 219 220 221 222 223 224 225 226 227 60 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 33 36 377 378 379 380 381 382 383 384 385 386 387 388 389 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 | Used by:421 |
Symbol 419 Graphic | Used by:421 | |
Symbol 420 Text | Uses:20 | Used by:421 |
Symbol 421 MovieClip [StoryLoaderLink] | Uses:82 418 419 420 | |
Symbol 422 Graphic | Used by:463 | |
Symbol 423 Graphic | Used by:463 523 605 | |
Symbol 424 Graphic | Used by:463 523 605 | |
Symbol 425 Graphic | Used by:463 523 605 | |
Symbol 426 Graphic | Used by:463 523 605 | |
Symbol 427 Graphic | Used by:463 523 601 | |
Symbol 428 Graphic | Used by:463 523 601 | |
Symbol 429 Text | Uses:20 | Used by:463 |
Symbol 430 Text | Uses:20 | Used by:463 |
Symbol 431 Text | Uses:20 | Used by:463 |
Symbol 432 Text | Uses:20 | Used by:463 |
Symbol 433 Text | Uses:20 | Used by:463 |
Symbol 434 Text | Uses:20 | Used by:463 |
Symbol 435 Text | Uses:20 | Used by:463 |
Symbol 436 Text | Uses:20 | Used by:463 |
Symbol 437 Text | Uses:20 | Used by:463 |
Symbol 438 Text | Uses:20 | Used by:463 |
Symbol 439 Text | Uses:20 | Used by:463 |
Symbol 440 Text | Uses:20 | Used by:463 |
Symbol 441 Text | Uses:20 | Used by:463 |
Symbol 442 EditableText | Uses:20 | Used by:463 |
Symbol 443 EditableText | Uses:20 | Used by:463 |
Symbol 444 EditableText | Uses:20 | Used by:463 |
Symbol 445 EditableText | Uses:20 | Used by:463 |
Symbol 446 EditableText | Uses:20 | Used by:463 |
Symbol 447 EditableText | Uses:20 | Used by:463 |
Symbol 448 EditableText | Uses:20 | Used by:463 |
Symbol 449 EditableText | Uses:20 | Used by:463 |
Symbol 450 EditableText | Uses:20 | Used by:463 |
Symbol 451 EditableText | Uses:20 | Used by:463 |
Symbol 452 EditableText | Uses:20 | Used by:463 |
Symbol 453 EditableText | Uses:20 | Used by:463 |
Symbol 454 EditableText | Uses:20 | Used by:463 |
Symbol 455 EditableText | Uses:20 | Used by:463 |
Symbol 456 EditableText | Uses:20 | Used by:463 |
Symbol 457 EditableText | Uses:20 | Used by:463 |
Symbol 458 EditableText | Uses:20 | Used by:463 |
Symbol 459 EditableText | Uses:20 | Used by:463 |
Symbol 460 EditableText | Uses:20 | Used by:463 |
Symbol 461 EditableText | Uses:20 | Used by:463 |
Symbol 462 EditableText | Uses:20 | Used by:463 |
Symbol 463 MovieClip [StatusPanelLink] | Uses:422 232 423 424 377 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 | |
Symbol 464 Graphic | Used by:465 | |
Symbol 465 MovieClip [TargetLink] | Uses:464 | |
Symbol 466 Font | Used by:467 468 469 470 471 472 484 488 490 491 506 510 511 517 518 528 534 542 549 550 551 552 556 562 563 564 | |
Symbol 467 EditableText | Uses:466 | Used by:473 |
Symbol 468 EditableText | Uses:466 | Used by:473 |
Symbol 469 EditableText | Uses:466 | Used by:473 |
Symbol 470 EditableText | Uses:466 | Used by:473 |
Symbol 471 EditableText | Uses:466 | Used by:473 |
Symbol 472 EditableText | Uses:466 | Used by:473 |
Symbol 473 MovieClip | Uses:467 468 469 470 471 472 | Used by:Timeline |
Symbol 474 Graphic | Used by:478 487 489 495 606 | |
Symbol 475 Graphic | Used by:478 487 489 495 606 | |
Symbol 476 Graphic | Used by:478 487 489 495 606 | |
Symbol 477 Graphic | Used by:478 487 489 495 606 | |
Symbol 478 Button | Uses:474 475 476 477 | Used by:Timeline |
Symbol 479 EditableText | Uses:94 | Used by:Timeline |
Symbol 480 EditableText | Uses:94 | Used by:Timeline |
Symbol 481 MovieClip | Uses:43 44 45 46 54 55 56 57 58 60 61 62 63 64 65 66 67 68 | Used by:483 Timeline |
Symbol 482 Graphic | Used by:483 | |
Symbol 483 MovieClip | Uses:481 482 | Used by:Timeline |
Symbol 484 EditableText | Uses:466 | Used by:Timeline |
Symbol 485 Bitmap | Used by:486 | |
Symbol 486 Graphic | Uses:485 | Used by:Timeline |
Symbol 487 Button | Uses:474 475 476 477 | Used by:Timeline |
Symbol 488 EditableText | Uses:466 | Used by:Timeline |
Symbol 489 Button | Uses:474 475 476 477 | Used by:Timeline |
Symbol 490 EditableText | Uses:466 | Used by:Timeline |
Symbol 491 EditableText | Uses:466 | Used by:Timeline |
Symbol 492 Bitmap | Used by:493 583 | |
Symbol 493 Graphic | Uses:492 | Used by:494 Timeline |
Symbol 494 MovieClip | Uses:493 | Used by:Timeline |
Symbol 495 Button | Uses:474 475 476 477 | Used by:Timeline |
Symbol 496 EditableText | Uses:94 | Used by:Timeline |
Symbol 497 EditableText | Uses:94 | Used by:Timeline |
Symbol 498 EditableText | Uses:94 | Used by:Timeline |
Symbol 499 EditableText | Uses:94 | Used by:Timeline |
Symbol 500 EditableText | Uses:94 | Used by:505 |
Symbol 501 EditableText | Uses:94 | Used by:505 |
Symbol 502 Graphic | Used by:505 | |
Symbol 503 EditableText | Uses:94 | Used by:505 |
Symbol 504 EditableText | Uses:94 | Used by:505 |
Symbol 505 Button | Uses:500 501 502 503 504 | Used by:Timeline |
Symbol 506 EditableText | Uses:466 | Used by:Timeline |
Symbol 507 EditableText | Uses:94 | Used by:Timeline |
Symbol 508 EditableText | Uses:94 | Used by:Timeline |
Symbol 509 EditableText | Uses:94 | Used by:Timeline |
Symbol 510 EditableText | Uses:466 | Used by:Timeline |
Symbol 511 EditableText | Uses:466 | Used by:Timeline |
Symbol 512 MovieClip | Used by:587 | |
Symbol 513 Bitmap | Used by:514 574 | |
Symbol 514 Graphic | Uses:513 | Used by:587 |
Symbol 515 Bitmap | Used by:516 548 | |
Symbol 516 Graphic | Uses:515 | Used by:570 |
Symbol 517 EditableText | Uses:466 | Used by:570 |
Symbol 518 EditableText | Uses:466 | Used by:570 |
Symbol 519 Bitmap | Used by:520 | |
Symbol 520 Graphic | Uses:519 | Used by:521 |
Symbol 521 MovieClip | Uses:520 | Used by:570 |
Symbol 522 Graphic | Used by:523 | |
Symbol 523 MovieClip | Uses:522 232 423 424 377 425 426 428 427 | Used by:570 |
Symbol 524 Graphic | Used by:525 526 529 530 535 536 537 538 547 553 554 557 558 559 565 569 | |
Symbol 525 MovieClip | Uses:524 | Used by:570 |
Symbol 526 MovieClip | Uses:524 | Used by:570 |
Symbol 527 Graphic | Used by:570 | |
Symbol 528 EditableText | Uses:466 | Used by:570 |
Symbol 529 MovieClip | Uses:524 | Used by:570 |
Symbol 530 MovieClip | Uses:524 | Used by:570 |
Symbol 531 Bitmap | Used by:533 | |
Symbol 532 Bitmap | Used by:533 | |
Symbol 533 Graphic | Uses:531 532 | Used by:570 |
Symbol 534 EditableText | Uses:466 | Used by:570 |
Symbol 535 MovieClip | Uses:524 | Used by:570 |
Symbol 536 MovieClip | Uses:524 | Used by:570 |
Symbol 537 MovieClip | Uses:524 | Used by:570 |
Symbol 538 MovieClip | Uses:524 | Used by:570 |
Symbol 539 Bitmap | Used by:541 574 586 | |
Symbol 540 Bitmap | Used by:541 555 561 | |
Symbol 541 Graphic | Uses:539 540 | Used by:570 |
Symbol 542 EditableText | Uses:466 | Used by:570 |
Symbol 543 Graphic | Used by:546 | |
Symbol 544 Graphic | Used by:546 | |
Symbol 545 Graphic | Used by:546 | |
Symbol 546 MovieClip | Uses:543 544 545 | Used by:570 |
Symbol 547 MovieClip | Uses:524 | Used by:570 |
Symbol 548 Graphic | Uses:515 | Used by:570 |
Symbol 549 EditableText | Uses:466 | Used by:570 |
Symbol 550 EditableText | Uses:466 | Used by:570 |
Symbol 551 EditableText | Uses:466 | Used by:570 |
Symbol 552 EditableText | Uses:466 | Used by:570 |
Symbol 553 MovieClip | Uses:524 | Used by:570 |
Symbol 554 MovieClip | Uses:524 | Used by:570 |
Symbol 555 Graphic | Uses:540 | Used by:570 |
Symbol 556 EditableText | Uses:466 | Used by:570 |
Symbol 557 MovieClip | Uses:524 | Used by:570 |
Symbol 558 MovieClip | Uses:524 | Used by:570 |
Symbol 559 MovieClip | Uses:524 | Used by:570 |
Symbol 560 Bitmap | Used by:561 | |
Symbol 561 Graphic | Uses:540 560 | Used by:570 |
Symbol 562 EditableText | Uses:466 | Used by:570 |
Symbol 563 EditableText | Uses:466 | Used by:570 |
Symbol 564 EditableText | Uses:466 | Used by:570 |
Symbol 565 MovieClip | Uses:524 | Used by:570 |
Symbol 566 Graphic | Used by:570 | |
Symbol 567 Graphic | Used by:570 | |
Symbol 568 Graphic | Used by:570 | |
Symbol 569 MovieClip | Uses:524 | Used by:570 |
Symbol 570 MovieClip | Uses:516 517 518 521 85 523 525 526 527 528 529 530 533 534 535 536 537 538 541 542 546 547 548 549 550 551 552 553 554 555 556 557 558 559 561 562 563 564 565 566 567 57 58 568 569 | Used by:587 |
Symbol 571 Graphic | Used by:572 | |
Symbol 572 MovieClip | Uses:571 | Used by:587 |
Symbol 573 Bitmap | Used by:574 | |
Symbol 574 Graphic | Uses:573 513 539 | Used by:587 |
Symbol 575 Bitmap | Used by:576 | |
Symbol 576 Graphic | Uses:575 | Used by:587 |
Symbol 577 Bitmap | Used by:579 | |
Symbol 578 Bitmap | Used by:579 | |
Symbol 579 Graphic | Uses:577 578 | Used by:587 |
Symbol 580 Bitmap | Used by:581 | |
Symbol 581 Graphic | Uses:580 | Used by:587 |
Symbol 582 Bitmap | Used by:583 | |
Symbol 583 Graphic | Uses:492 582 | Used by:587 |
Symbol 584 Bitmap | Used by:585 | |
Symbol 585 Graphic | Uses:584 | Used by:587 |
Symbol 586 Graphic | Uses:539 | Used by:587 |
Symbol 587 MovieClip | Uses:512 514 570 572 574 576 579 581 583 585 586 | Used by:Timeline |
Symbol 588 Graphic | Used by:590 | |
Symbol 589 Graphic | Used by:590 | |
Symbol 590 MovieClip | Uses:588 589 | Used by:597 |
Symbol 591 Bitmap | Used by:592 | |
Symbol 592 Graphic | Uses:591 | Used by:596 |
Symbol 593 Graphic | Uses:70 | Used by:596 |
Symbol 594 ShapeTweening | Uses:27 | Used by:596 |
Symbol 595 Graphic | Uses:27 | Used by:596 |
Symbol 596 MovieClip | Uses:592 593 40 41 594 595 | Used by:597 |
Symbol 597 MovieClip | Uses:590 596 | Used by:Timeline |
Symbol 598 Graphic | Used by:602 | |
Symbol 599 Graphic | Used by:602 | |
Symbol 600 Graphic | Used by:602 | |
Symbol 601 MovieClip | Uses:428 427 | Used by:602 |
Symbol 602 MovieClip | Uses:598 599 600 601 | Used by:Timeline |
Symbol 603 Graphic | Used by:605 | |
Symbol 604 EditableText | Uses:20 | Used by:605 |
Symbol 605 MovieClip | Uses:603 604 232 423 424 377 425 426 | Used by:Timeline |
Symbol 606 Button | Uses:474 475 476 477 | Used by:Timeline |
Symbol 607 EditableText | Uses:94 | Used by:Timeline |
Symbol 608 Font | Used by:609 610 611 | |
Symbol 609 Text | Uses:608 | Used by:613 |
Symbol 610 Text | Uses:608 | Used by:613 |
Symbol 611 Text | Uses:608 | Used by:613 |
Symbol 612 Graphic | Used by:613 | |
Symbol 613 Button | Uses:609 610 611 612 | Used by:Timeline |
Symbol 614 Font | Used by:615 | |
Symbol 615 Text | Uses:94 614 | Used by:Timeline |
Symbol 616 EditableText | Uses:94 | Used by:Timeline |
Symbol 617 EditableText | Uses:94 | Used by:Timeline |
Symbol 618 EditableText | Uses:94 | Used by:Timeline |
Instance Names
"B" | Frame 318 | Symbol 587 MovieClip |
"P" | Frame 318 | Symbol 597 MovieClip |
"HealthMeter" | Frame 318 | Symbol 602 MovieClip |
"WeaponHUD" | Frame 318 | Symbol 605 MovieClip |
"Body" | Symbol 69 MovieClip [AntLink] Frame 8 | Symbol 54 MovieClip |
"Sonar" | Symbol 69 MovieClip [AntLink] Frame 15 | Symbol 60 MovieClip |
"StoryLine" | Symbol 421 MovieClip [StoryLoaderLink] Frame 1 | Symbol 418 MovieClip |
"Body" | Symbol 481 MovieClip Frame 8 | Symbol 54 MovieClip |
"Sonar" | Symbol 481 MovieClip Frame 76 | Symbol 60 MovieClip |
"Nest0" | Symbol 570 MovieClip Frame 2 | Symbol 521 MovieClip |
"Waypoint0_a" | Symbol 570 MovieClip Frame 2 | Symbol 85 MovieClip |
"Nest1" | Symbol 570 MovieClip Frame 2 | Symbol 521 MovieClip |
"Waypoint1_a" | Symbol 570 MovieClip Frame 2 | Symbol 85 MovieClip |
"Waypoint1_b" | Symbol 570 MovieClip Frame 2 | Symbol 85 MovieClip |
"Waypoint1_c" | Symbol 570 MovieClip Frame 2 | Symbol 85 MovieClip |
"Nest2" | Symbol 570 MovieClip Frame 2 | Symbol 521 MovieClip |
"Waypoint2_a" | Symbol 570 MovieClip Frame 2 | Symbol 85 MovieClip |
"Nest3" | Symbol 570 MovieClip Frame 2 | Symbol 521 MovieClip |
"Waypoint3_a" | Symbol 570 MovieClip Frame 2 | Symbol 85 MovieClip |
"Waypoint3_b" | Symbol 570 MovieClip Frame 2 | Symbol 85 MovieClip |
"PickUp1" | Symbol 570 MovieClip Frame 2 | Symbol 523 MovieClip |
"PickUp2" | Symbol 570 MovieClip Frame 2 | Symbol 523 MovieClip |
"PickUp3" | Symbol 570 MovieClip Frame 2 | Symbol 523 MovieClip |
"Portal1" | Symbol 570 MovieClip Frame 2 | Symbol 525 MovieClip |
"Portal2" | Symbol 570 MovieClip Frame 2 | Symbol 526 MovieClip |
"Nest0" | Symbol 570 MovieClip Frame 4 | Symbol 521 MovieClip |
"Waypoint0_a" | Symbol 570 MovieClip Frame 4 | Symbol 85 MovieClip |
"Nest1" | Symbol 570 MovieClip Frame 4 | Symbol 521 MovieClip |
"Waypoint1_a" | Symbol 570 MovieClip Frame 4 | Symbol 85 MovieClip |
"Waypoint1_b" | Symbol 570 MovieClip Frame 4 | Symbol 85 MovieClip |
"Waypoint1_c" | Symbol 570 MovieClip Frame 4 | Symbol 85 MovieClip |
"Nest2" | Symbol 570 MovieClip Frame 4 | Symbol 521 MovieClip |
"Waypoint2_a" | Symbol 570 MovieClip Frame 4 | Symbol 85 MovieClip |
"Nest3" | Symbol 570 MovieClip Frame 4 | Symbol 521 MovieClip |
"Waypoint3_a" | Symbol 570 MovieClip Frame 4 | Symbol 85 MovieClip |
"Waypoint3_b" | Symbol 570 MovieClip Frame 4 | Symbol 85 MovieClip |
"PickUp1" | Symbol 570 MovieClip Frame 4 | Symbol 523 MovieClip |
"PickUp2" | Symbol 570 MovieClip Frame 4 | Symbol 523 MovieClip |
"PickUp3" | Symbol 570 MovieClip Frame 4 | Symbol 523 MovieClip |
"Portal1" | Symbol 570 MovieClip Frame 4 | Symbol 529 MovieClip |
"Portal2" | Symbol 570 MovieClip Frame 4 | Symbol 530 MovieClip |
"Nest0" | Symbol 570 MovieClip Frame 6 | Symbol 521 MovieClip |
"Waypoint0_a" | Symbol 570 MovieClip Frame 6 | Symbol 85 MovieClip |
"Nest1" | Symbol 570 MovieClip Frame 6 | Symbol 521 MovieClip |
"Waypoint1_a" | Symbol 570 MovieClip Frame 6 | Symbol 85 MovieClip |
"Waypoint1_b" | Symbol 570 MovieClip Frame 6 | Symbol 85 MovieClip |
"Waypoint1_c" | Symbol 570 MovieClip Frame 6 | Symbol 85 MovieClip |
"Nest2" | Symbol 570 MovieClip Frame 6 | Symbol 521 MovieClip |
"Waypoint2_a" | Symbol 570 MovieClip Frame 6 | Symbol 85 MovieClip |
"Nest3" | Symbol 570 MovieClip Frame 6 | Symbol 521 MovieClip |
"Waypoint3_a" | Symbol 570 MovieClip Frame 6 | Symbol 85 MovieClip |
"Waypoint3_b" | Symbol 570 MovieClip Frame 6 | Symbol 85 MovieClip |
"PickUp1" | Symbol 570 MovieClip Frame 6 | Symbol 523 MovieClip |
"PickUp2" | Symbol 570 MovieClip Frame 6 | Symbol 523 MovieClip |
"PickUp3" | Symbol 570 MovieClip Frame 6 | Symbol 523 MovieClip |
"Portal1" | Symbol 570 MovieClip Frame 6 | Symbol 535 MovieClip |
"Portal2" | Symbol 570 MovieClip Frame 6 | Symbol 536 MovieClip |
"Portal4" | Symbol 570 MovieClip Frame 6 | Symbol 537 MovieClip |
"Portal3" | Symbol 570 MovieClip Frame 6 | Symbol 538 MovieClip |
"Nest0" | Symbol 570 MovieClip Frame 8 | Symbol 521 MovieClip |
"Waypoint0_a" | Symbol 570 MovieClip Frame 8 | Symbol 85 MovieClip |
"Nest1" | Symbol 570 MovieClip Frame 8 | Symbol 521 MovieClip |
"Waypoint1_a" | Symbol 570 MovieClip Frame 8 | Symbol 85 MovieClip |
"Waypoint1_b" | Symbol 570 MovieClip Frame 8 | Symbol 85 MovieClip |
"Waypoint1_c" | Symbol 570 MovieClip Frame 8 | Symbol 85 MovieClip |
"Nest2" | Symbol 570 MovieClip Frame 8 | Symbol 521 MovieClip |
"Waypoint2_a" | Symbol 570 MovieClip Frame 8 | Symbol 85 MovieClip |
"Nest3" | Symbol 570 MovieClip Frame 8 | Symbol 521 MovieClip |
"Waypoint3_a" | Symbol 570 MovieClip Frame 8 | Symbol 85 MovieClip |
"Waypoint3_b" | Symbol 570 MovieClip Frame 8 | Symbol 85 MovieClip |
"ArmoryGate" | Symbol 570 MovieClip Frame 8 | Symbol 546 MovieClip |
"FortGate" | Symbol 570 MovieClip Frame 8 | Symbol 546 MovieClip |
"PickUp1" | Symbol 570 MovieClip Frame 8 | Symbol 523 MovieClip |
"PickUp2" | Symbol 570 MovieClip Frame 8 | Symbol 523 MovieClip |
"PickUp3" | Symbol 570 MovieClip Frame 8 | Symbol 523 MovieClip |
"Portal1" | Symbol 570 MovieClip Frame 8 | Symbol 547 MovieClip |
"Nest0" | Symbol 570 MovieClip Frame 10 | Symbol 521 MovieClip |
"Waypoint0_a" | Symbol 570 MovieClip Frame 10 | Symbol 85 MovieClip |
"Nest1" | Symbol 570 MovieClip Frame 10 | Symbol 521 MovieClip |
"Waypoint1_a" | Symbol 570 MovieClip Frame 10 | Symbol 85 MovieClip |
"Waypoint1_b" | Symbol 570 MovieClip Frame 10 | Symbol 85 MovieClip |
"Waypoint1_c" | Symbol 570 MovieClip Frame 10 | Symbol 85 MovieClip |
"Nest2" | Symbol 570 MovieClip Frame 10 | Symbol 521 MovieClip |
"Waypoint2_a" | Symbol 570 MovieClip Frame 10 | Symbol 85 MovieClip |
"Nest3" | Symbol 570 MovieClip Frame 10 | Symbol 521 MovieClip |
"Waypoint3_a" | Symbol 570 MovieClip Frame 10 | Symbol 85 MovieClip |
"Waypoint3_b" | Symbol 570 MovieClip Frame 10 | Symbol 85 MovieClip |
"MineStoreGate" | Symbol 570 MovieClip Frame 10 | Symbol 546 MovieClip |
"MineGate" | Symbol 570 MovieClip Frame 10 | Symbol 546 MovieClip |
"RanchFrontGate" | Symbol 570 MovieClip Frame 10 | Symbol 546 MovieClip |
"HideGate" | Symbol 570 MovieClip Frame 10 | Symbol 546 MovieClip |
"PickUp1" | Symbol 570 MovieClip Frame 10 | Symbol 523 MovieClip |
"PickUp2" | Symbol 570 MovieClip Frame 10 | Symbol 523 MovieClip |
"PickUp3" | Symbol 570 MovieClip Frame 10 | Symbol 523 MovieClip |
"Portal1" | Symbol 570 MovieClip Frame 10 | Symbol 553 MovieClip |
"Portal2" | Symbol 570 MovieClip Frame 10 | Symbol 554 MovieClip |
"Nest0" | Symbol 570 MovieClip Frame 12 | Symbol 521 MovieClip |
"Waypoint0_a" | Symbol 570 MovieClip Frame 12 | Symbol 85 MovieClip |
"Nest1" | Symbol 570 MovieClip Frame 12 | Symbol 521 MovieClip |
"Waypoint1_a" | Symbol 570 MovieClip Frame 12 | Symbol 85 MovieClip |
"Waypoint1_b" | Symbol 570 MovieClip Frame 12 | Symbol 85 MovieClip |
"Waypoint1_c" | Symbol 570 MovieClip Frame 12 | Symbol 85 MovieClip |
"Nest2" | Symbol 570 MovieClip Frame 12 | Symbol 521 MovieClip |
"Waypoint2_a" | Symbol 570 MovieClip Frame 12 | Symbol 85 MovieClip |
"Nest3" | Symbol 570 MovieClip Frame 12 | Symbol 521 MovieClip |
"Waypoint3_a" | Symbol 570 MovieClip Frame 12 | Symbol 85 MovieClip |
"Waypoint3_b" | Symbol 570 MovieClip Frame 12 | Symbol 85 MovieClip |
"RivalsGate" | Symbol 570 MovieClip Frame 12 | Symbol 546 MovieClip |
"FlameStoreGate" | Symbol 570 MovieClip Frame 12 | Symbol 546 MovieClip |
"PickUp1" | Symbol 570 MovieClip Frame 12 | Symbol 523 MovieClip |
"PickUp2" | Symbol 570 MovieClip Frame 12 | Symbol 523 MovieClip |
"PickUp3" | Symbol 570 MovieClip Frame 12 | Symbol 523 MovieClip |
"Portal1" | Symbol 570 MovieClip Frame 12 | Symbol 557 MovieClip |
"Portal2" | Symbol 570 MovieClip Frame 12 | Symbol 558 MovieClip |
"Portal3" | Symbol 570 MovieClip Frame 12 | Symbol 559 MovieClip |
"Nest0" | Symbol 570 MovieClip Frame 14 | Symbol 521 MovieClip |
"Waypoint0_a" | Symbol 570 MovieClip Frame 14 | Symbol 85 MovieClip |
"Nest1" | Symbol 570 MovieClip Frame 14 | Symbol 521 MovieClip |
"Waypoint1_a" | Symbol 570 MovieClip Frame 14 | Symbol 85 MovieClip |
"Waypoint1_b" | Symbol 570 MovieClip Frame 14 | Symbol 85 MovieClip |
"Waypoint1_c" | Symbol 570 MovieClip Frame 14 | Symbol 85 MovieClip |
"Nest2" | Symbol 570 MovieClip Frame 14 | Symbol 521 MovieClip |
"Waypoint2_a" | Symbol 570 MovieClip Frame 14 | Symbol 85 MovieClip |
"Nest3" | Symbol 570 MovieClip Frame 14 | Symbol 521 MovieClip |
"Waypoint3_a" | Symbol 570 MovieClip Frame 14 | Symbol 85 MovieClip |
"Waypoint3_b" | Symbol 570 MovieClip Frame 14 | Symbol 85 MovieClip |
"AntBustersGate" | Symbol 570 MovieClip Frame 14 | Symbol 546 MovieClip |
"Area52Gate" | Symbol 570 MovieClip Frame 14 | Symbol 546 MovieClip |
"PickUp1" | Symbol 570 MovieClip Frame 14 | Symbol 523 MovieClip |
"PickUp2" | Symbol 570 MovieClip Frame 14 | Symbol 523 MovieClip |
"PickUp3" | Symbol 570 MovieClip Frame 14 | Symbol 523 MovieClip |
"Portal1" | Symbol 570 MovieClip Frame 14 | Symbol 565 MovieClip |
"Nest0" | Symbol 570 MovieClip Frame 16 | Symbol 521 MovieClip |
"Waypoint0_a" | Symbol 570 MovieClip Frame 16 | Symbol 85 MovieClip |
"Nest1" | Symbol 570 MovieClip Frame 16 | Symbol 521 MovieClip |
"Waypoint1_a" | Symbol 570 MovieClip Frame 16 | Symbol 85 MovieClip |
"Waypoint1_b" | Symbol 570 MovieClip Frame 16 | Symbol 85 MovieClip |
"Waypoint1_c" | Symbol 570 MovieClip Frame 16 | Symbol 85 MovieClip |
"Nest2" | Symbol 570 MovieClip Frame 16 | Symbol 521 MovieClip |
"Waypoint2_a" | Symbol 570 MovieClip Frame 16 | Symbol 85 MovieClip |
"Nest3" | Symbol 570 MovieClip Frame 16 | Symbol 521 MovieClip |
"Waypoint3_a" | Symbol 570 MovieClip Frame 16 | Symbol 85 MovieClip |
"Waypoint3_b" | Symbol 570 MovieClip Frame 16 | Symbol 85 MovieClip |
"PickUp1" | Symbol 570 MovieClip Frame 16 | Symbol 523 MovieClip |
"PickUp2" | Symbol 570 MovieClip Frame 16 | Symbol 523 MovieClip |
"PickUp3" | Symbol 570 MovieClip Frame 16 | Symbol 523 MovieClip |
"Portal1" | Symbol 570 MovieClip Frame 16 | Symbol 569 MovieClip |
"E" | Symbol 587 MovieClip Frame 1 | Symbol 512 MovieClip |
"O" | Symbol 587 MovieClip Frame 2 | Symbol 570 MovieClip |
"DinerPorch" | Symbol 587 MovieClip Frame 2 | Symbol 572 MovieClip |
"HomePorch" | Symbol 587 MovieClip Frame 2 | Symbol 572 MovieClip |
"O" | Symbol 587 MovieClip Frame 4 | Symbol 570 MovieClip |
"PolicePorch" | Symbol 587 MovieClip Frame 4 | Symbol 572 MovieClip |
"O" | Symbol 587 MovieClip Frame 6 | Symbol 570 MovieClip |
"TownHallPorch" | Symbol 587 MovieClip Frame 6 | Symbol 572 MovieClip |
"O" | Symbol 587 MovieClip Frame 8 | Symbol 570 MovieClip |
"FortPorch" | Symbol 587 MovieClip Frame 8 | Symbol 572 MovieClip |
"O" | Symbol 587 MovieClip Frame 10 | Symbol 570 MovieClip |
"CrottysPorch" | Symbol 587 MovieClip Frame 10 | Symbol 572 MovieClip |
"HidePorch" | Symbol 587 MovieClip Frame 10 | Symbol 572 MovieClip |
"O" | Symbol 587 MovieClip Frame 12 | Symbol 570 MovieClip |
"RivalsPorch" | Symbol 587 MovieClip Frame 12 | Symbol 572 MovieClip |
"O" | Symbol 587 MovieClip Frame 14 | Symbol 570 MovieClip |
"LaboratoryPorch" | Symbol 587 MovieClip Frame 14 | Symbol 572 MovieClip |
"DumpPorch" | Symbol 587 MovieClip Frame 14 | Symbol 572 MovieClip |
"O" | Symbol 587 MovieClip Frame 16 | Symbol 570 MovieClip |
"NukesPorch" | Symbol 587 MovieClip Frame 16 | Symbol 572 MovieClip |
"QueenPorch" | Symbol 587 MovieClip Frame 16 | Symbol 572 MovieClip |
"F" | Symbol 597 MovieClip Frame 1 | Symbol 590 MovieClip |
"A" | Symbol 597 MovieClip Frame 1 | Symbol 596 MovieClip |
"HealthTitle" | Symbol 602 MovieClip Frame 1 | Symbol 601 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Splooge" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "MessageBoop" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "LurePing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "LocknLoad" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "Help" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "Gun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "Flamethrower" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "EmptyGun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "BG_Music" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "Click" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Cannon_Whoosh" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "Cannon_Bang" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Beep" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "Attack3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "Attack2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "Attack1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "AntAlarm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "AntAlert" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "PopUpMessageLink" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "CountDownLink" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "FlameLink" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "BulletLink" |
ExportAssets (56) | Timeline Frame 1 | Symbol 35 as "NukeLink" |
ExportAssets (56) | Timeline Frame 1 | Symbol 37 as "ShellLink" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "RescueeLink" |
ExportAssets (56) | Timeline Frame 1 | Symbol 69 as "AntLink" |
ExportAssets (56) | Timeline Frame 1 | Symbol 72 as "EmptyTankLink" |
ExportAssets (56) | Timeline Frame 1 | Symbol 78 as "AntLureLink" |
ExportAssets (56) | Timeline Frame 1 | Symbol 81 as "TimedChargeLink" |
ExportAssets (56) | Timeline Frame 1 | Symbol 421 as "StoryLoaderLink" |
ExportAssets (56) | Timeline Frame 1 | Symbol 463 as "StatusPanelLink" |
ExportAssets (56) | Timeline Frame 1 | Symbol 465 as "TargetLink" |
Labels
"LoadFrame" | Frame 1 |
"BootFrame" | Frame 2 |
"IntroFrame" | Frame 4 |
"NewGameStarts" | Frame 315 |
"GameLoopStartFrame" | Frame 322 |
"DismountFrame" | Frame 324 |
"FinalFrame" | Frame 325 |
"NukeLoop" | Symbol 26 MovieClip [CountDownLink] Frame 2 |
"NukeSequence" | Symbol 26 MovieClip [CountDownLink] Frame 27 |
"ProjectileLoopStart" | Symbol 29 MovieClip [FlameLink] Frame 2 |
"ProjectileDetonates" | Symbol 29 MovieClip [FlameLink] Frame 4 |
"ProjectileLoopStart" | Symbol 32 MovieClip [BulletLink] Frame 2 |
"ProjectileDetonates" | Symbol 32 MovieClip [BulletLink] Frame 4 |
"ProjectileLoopStart" | Symbol 35 MovieClip [NukeLink] Frame 2 |
"ProjectileDetonates" | Symbol 35 MovieClip [NukeLink] Frame 4 |
"ProjectileLoopStart" | Symbol 37 MovieClip [ShellLink] Frame 2 |
"ProjectileDetonates" | Symbol 37 MovieClip [ShellLink] Frame 4 |
"RescueePursuitLoop" | Symbol 42 MovieClip [RescueeLink] Frame 27 |
"RescueeDies" | Symbol 42 MovieClip [RescueeLink] Frame 34 |
"BootFrame" | Symbol 69 MovieClip [AntLink] Frame 1 |
"StartEnemyMoveLoop" | Symbol 69 MovieClip [AntLink] Frame 9 |
"StartEnemyAlert" | Symbol 69 MovieClip [AntLink] Frame 15 |
"StartEnemyAlertLoop" | Symbol 69 MovieClip [AntLink] Frame 16 |
"StartEnemyPursuitLoop" | Symbol 69 MovieClip [AntLink] Frame 24 |
"StartEnemyAttackLoop" | Symbol 69 MovieClip [AntLink] Frame 30 |
"EnemyDies" | Symbol 69 MovieClip [AntLink] Frame 44 |
"CountDownLoopStarts" | Symbol 78 MovieClip [AntLureLink] Frame 2 |
"AttractLoopStarts" | Symbol 78 MovieClip [AntLureLink] Frame 27 |
"CountDownLoopStarts" | Symbol 81 MovieClip [TimedChargeLink] Frame 2 |
"Intro" | Symbol 418 MovieClip Frame 1 |
"Scene2Jail" | Symbol 418 MovieClip Frame 62 |
"Scene3TownHall" | Symbol 418 MovieClip Frame 74 |
"Scene4Crottys" | Symbol 418 MovieClip Frame 83 |
"Scene5Jail" | Symbol 418 MovieClip Frame 93 |
"Scene6Fort" | Symbol 418 MovieClip Frame 102 |
"Scene7TownHall" | Symbol 418 MovieClip Frame 111 |
"Scene8Home" | Symbol 418 MovieClip Frame 120 |
"Scene9Hide" | Symbol 418 MovieClip Frame 141 |
"Scene10Rivals" | Symbol 418 MovieClip Frame 150 |
"Scene11TownHall" | Symbol 418 MovieClip Frame 160 |
"Scene12Diner" | Symbol 418 MovieClip Frame 168 |
"Scene13Fort" | Symbol 418 MovieClip Frame 181 |
"Scene14Dump" | Symbol 418 MovieClip Frame 189 |
"Scene15Jail" | Symbol 418 MovieClip Frame 205 |
"Scene16Fort" | Symbol 418 MovieClip Frame 217 |
"Scene17Hide" | Symbol 418 MovieClip Frame 225 |
"Scene18Diner" | Symbol 418 MovieClip Frame 234 |
"Scene19Mine" | Symbol 418 MovieClip Frame 240 |
"Scene20Queen" | Symbol 418 MovieClip Frame 246 |
"Scene21Outro" | Symbol 418 MovieClip Frame 309 |
"CheckForInput" | Symbol 421 MovieClip [StoryLoaderLink] Frame 2 |
"WaitForButtonRelease" | Symbol 463 MovieClip [StatusPanelLink] Frame 2 |
"WaitForButtonPress" | Symbol 463 MovieClip [StatusPanelLink] Frame 4 |
"GunFrame" | Symbol 523 MovieClip Frame 1 |
"FlamerFrame" | Symbol 523 MovieClip Frame 2 |
"ShellFrame" | Symbol 523 MovieClip Frame 3 |
"NukeFrame" | Symbol 523 MovieClip Frame 4 |
"TimedChargeFrame" | Symbol 523 MovieClip Frame 5 |
"AntLureFrame" | Symbol 523 MovieClip Frame 6 |
"MedikitFrame" | Symbol 523 MovieClip Frame 7 |
"RepairFrame" | Symbol 523 MovieClip Frame 8 |
"NoCrateFrame" | Symbol 523 MovieClip Frame 9 |
"OpeningDoorFrame" | Symbol 546 MovieClip Frame 2 |
"FullyOpenFrame" | Symbol 546 MovieClip Frame 16 |
"TownPlaza" | Symbol 570 MovieClip Frame 6 |
"FortDouglas" | Symbol 570 MovieClip Frame 8 |
"CrottysRanch" | Symbol 570 MovieClip Frame 10 |
"TownPlaza" | Symbol 587 MovieClip Frame 6 |
"FortDouglas" | Symbol 587 MovieClip Frame 8 |
"CrottysRanch" | Symbol 587 MovieClip Frame 10 |
"Canyons" | Symbol 587 MovieClip Frame 12 |
"Silos" | Symbol 587 MovieClip Frame 14 |
"Anthill" | Symbol 587 MovieClip Frame 16 |
"HumanDeath" | Symbol 596 MovieClip Frame 3 |
"TankDeath" | Symbol 596 MovieClip Frame 18 |
Dynamic Text Variables
_parent.thisMessage | Symbol 21 EditableText | "" |
NukeTime | Symbol 24 EditableText | "999" |
Countdown | Symbol 80 EditableText | "" |
_root.Score | Symbol 442 EditableText | "" |
_root.HiScore | Symbol 443 EditableText | "" |
_root.AntsKilled | Symbol 444 EditableText | "" |
Accuracy | Symbol 445 EditableText | "" |
ElapsedMinutes | Symbol 446 EditableText | "" |
ElapsedSeconds | Symbol 447 EditableText | "" |
Ammo0 | Symbol 448 EditableText | "" |
Ammo1 | Symbol 449 EditableText | "" |
Ammo4 | Symbol 450 EditableText | "" |
Ammo5 | Symbol 451 EditableText | "" |
Ammo2 | Symbol 452 EditableText | "" |
Ammo3 | Symbol 453 EditableText | "" |
Health | Symbol 454 EditableText | "" |
TankHealth | Symbol 455 EditableText | "" |
KeysCarriedString | Symbol 456 EditableText | "" |
CurrentLocation | Symbol 457 EditableText | "" |
Objective | Symbol 458 EditableText | "" |
_root.Continues | Symbol 459 EditableText | "" |
TitleMessage | Symbol 460 EditableText | "" |
SubTitleMessage | Symbol 461 EditableText | "" |
ObjectiveHealth | Symbol 462 EditableText | "" |
PercentageLoaded | Symbol 467 EditableText | "" |
myQuality | Symbol 499 EditableText | " " |
_root.Ammo | Symbol 604 EditableText | "999" |
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