Combined Code
frame 1 {
stop();
Stage.showMenu = false;
fscommand('fullscreen', false);
fscommand('allowscale', false);
fscommand('showmenu', false);
loader.onEnterFrame = function () {
this._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
if (this._xscale == 100) {
delete loader.onEnterFrame;
gotoAndStop('completed');
}
};
}
movieClip 3 {
}
instance of movieClip 3 {
onClipEvent (release) {
getURL('http://www.maxgames.com', '_blank');
}
}
movieClip 6 {
}
movieClip 21 {
}
movieClip 22 {
}
movieClip 30 {
}
movieClip 31 {
}
movieClip 40 {
}
movieClip 41 {
frame 9 {
_root.backPedang();
}
frame 20 {
_root.cekDarah1(_parent);
}
}
movieClip 48 {
frame 15 {
stop();
_root.cekDarah2(_parent);
}
}
movieClip 49 xxsuper_mc {
frame 1 {
stop();
}
}
movieClip 56 {
}
movieClip 57 {
}
movieClip 58 {
}
movieClip 71 {
frame 28 {
stop();
}
}
movieClip 72 {
frame 9 {
_root.yycekBatu(_parent, _parent._currentframe);
_root.backSihir1();
}
frame 20 {
_root.cekDarah1(_parent);
}
}
movieClip 73 {
frame 15 {
stop();
}
}
movieClip 74 xwitch_mc {
frame 1 {
stop();
}
}
movieClip 78 {
}
movieClip 79 {
}
movieClip 80 {
}
movieClip 81 {
}
movieClip 83 {
}
movieClip 84 {
frame 9 {
_root.backPedang();
}
frame 20 {
_root.cekDarah1(_parent);
}
}
movieClip 91 {
frame 15 {
stop();
_root.cekDarah2(_parent);
}
}
movieClip 92 xsuper_mc {
frame 1 {
stop();
}
}
movieClip 97 {
}
movieClip 107 {
}
movieClip 111 {
frame 9 {
_root.backPedang();
}
}
movieClip 119 {
frame 1 {
_root.backKuda();
}
frame 15 {
stop();
_root.cekDarah2(_parent);
}
}
movieClip 120 xkuda_mc {
frame 1 {
stop();
}
}
movieClip 127 {
}
movieClip 131 {
}
movieClip 134 {
}
movieClip 135 {
}
movieClip 136 {
}
movieClip 142 {
}
movieClip 148 {
}
movieClip 153 {
}
movieClip 154 {
}
movieClip 155 {
}
movieClip 164 {
}
movieClip 165 {
}
movieClip 166 {
frame 9 {
_root.xxcekBatu(_parent, _parent._currentframe);
_root.backBatu();
}
}
movieClip 173 {
frame 20 {
stop();
}
}
movieClip 177 {
frame 27 {
stop();
_root.cekDarah2(_parent);
}
}
movieClip 178 xketapel_mc {
frame 1 {
stop();
}
}
movieClip 181 {
}
movieClip 187 {
}
movieClip 189 {
frame 9 {
_root.backPedang();
}
}
movieClip 203 {
frame 27 {
stop();
_root.cekDarah2(_parent);
}
}
movieClip 204 xgajah_mc {
frame 1 {
stop();
}
}
movieClip 207 {
}
movieClip 216 {
}
movieClip 231 {
frame 9 {
_root.cekPanahApi(_parent, _parent._currentframe);
_root.backPanah();
}
}
movieClip 242 {
frame 9 {
stop();
_root.cekDarah2(_parent);
}
}
movieClip 243 xfire_mc {
frame 1 {
stop();
}
}
movieClip 249 {
}
movieClip 250 {
}
movieClip 254 {
}
movieClip 255 {
}
movieClip 262 {
}
movieClip 263 {
frame 9 {
_root.cekSihir5(_parent, _parent._currentframe);
_root.backSihir5();
}
frame 20 {
_root.cekDarah1(_parent);
}
}
movieClip 264 {
frame 15 {
stop();
}
}
movieClip 265 witch5 {
frame 1 {
stop();
}
}
movieClip 266 {
frame 9 {
_root.cekSihir4(_parent, _parent._currentframe);
_root.backSihir4();
}
frame 20 {
_root.cekDarah1(_parent);
}
}
movieClip 267 witch4 {
frame 1 {
stop();
}
}
movieClip 268 {
frame 9 {
_root.cekSihir3(_parent, _parent._currentframe);
_root.backSihir3();
}
frame 20 {
_root.cekDarah1(_parent);
}
}
movieClip 269 witch3 {
frame 1 {
stop();
}
}
movieClip 270 {
frame 9 {
_root.cekSihir2(_parent, _parent._currentframe);
_root.backSihir2();
}
frame 20 {
_root.cekDarah1(_parent);
}
}
movieClip 271 witch2 {
frame 1 {
stop();
}
}
movieClip 272 {
frame 9 {
_root.cekSihir1(_parent, _parent._currentframe);
_root.backSihir1();
}
frame 20 {
_root.cekDarah1(_parent);
}
}
movieClip 273 witch1 {
frame 1 {
stop();
}
}
movieClip 275 {
}
movieClip 277 {
}
movieClip 279 {
}
movieClip 280 {
}
movieClip 282 {
}
movieClip 284 {
}
movieClip 286 {
}
movieClip 287 {
}
movieClip 299 {
}
movieClip 307 {
frame 1 {
stop();
}
}
movieClip 326 witch {
frame 1 {
stop();
}
}
movieClip 328 water2_mc {
frame 1 {
gotoAndPlay(random(20) + 1);
}
frame 100 {
removeMovieClip(this);
}
}
movieClip 338 {
}
movieClip 348 tutor_mc {
frame 1 {
stop();
next_btn.onRelease = function () {
_root.tutor.gotoAndStop(_root.tutor._currentframe + 1);
};
back_btn.onRelease = function () {
_root.tutor.gotoAndStop(_root.tutor._currentframe - 1);
};
skip_btn.onRelease = function () {
_root.skipTutor();
};
}
frame 2 {
stop();
next_btn.onRelease = function () {
_root.tutor.gotoAndStop(_root.tutor._currentframe + 1);
};
back_btn.onRelease = function () {
_root.tutor.gotoAndStop(_root.tutor._currentframe - 1);
};
skip_btn.onRelease = function () {
_root.skipTutor();
};
}
frame 6 {
stop();
next_btn.onRelease = function () {
_root.tutor.gotoAndStop(_root.tutor._currentframe + 1);
};
back_btn.onRelease = function () {
_root.tutor.gotoAndStop(_root.tutor._currentframe - 1);
};
skip_btn.onRelease = function () {
_root.skipTutor();
};
}
frame 7 {
stop();
next_btn.onRelease = function () {
_root.tutor.gotoAndStop(_root.tutor._currentframe + 1);
};
back_btn.onRelease = function () {
_root.tutor.gotoAndStop(_root.tutor._currentframe - 1);
};
skip_btn.onRelease = function () {
_root.skipTutor();
};
}
}
movieClip 350 {
}
movieClip 359 {
}
movieClip 371 {
frame 9 {
_root.backPedang();
}
frame 19 {
_root.cekDarah1(_parent);
}
}
movieClip 376 {
frame 15 {
stop();
_root.cekDarah2(_parent);
}
}
movieClip 377 sword2_mc {
frame 1 {
stop();
}
}
movieClip 386 {
}
movieClip 395 {
}
movieClip 406 {
frame 9 {
_root.backPedang();
}
frame 20 {
_root.cekDarah1(_parent);
}
}
movieClip 419 {
frame 15 {
stop();
_root.cekDarah2(_parent);
}
}
movieClip 420 sword_mc {
frame 1 {
stop();
}
}
movieClip 438 {
}
movieClip 443 {
}
movieClip 457 fx7 {
frame 12 {
removeMovieClip(this);
}
}
movieClip 458 {
frame 1 {
gotoAndPlay(random(50) + 1);
}
}
movieClip 471 {
frame 13 {
gotoAndPlay(random(20) + 15);
}
}
movieClip 472 {
}
movieClip 474 {
}
movieClip 475 {
frame 10 {
gotoAndStop(this._currentframe + random(50));
}
}
movieClip 477 sword {
frame 1 {
stop();
}
}
movieClip 506 {
frame 35 {
gotoAndPlay(this._currentframe + random(30));
}
}
movieClip 515 {
}
movieClip 520 {
}
movieClip 529 {
}
movieClip 548 {
frame 20 {
gotoAndPlay(this._currentframe + random(50));
}
}
movieClip 550 super {
frame 1 {
stop();
}
}
movieClip 559 steel {
frame 1 {
stop();
}
}
movieClip 562 {
}
movieClip 565 {
}
movieClip 573 {
frame 5 {
_root.backTombak();
}
frame 20 {
_root.cekDarah1(_parent);
}
}
movieClip 580 {
frame 15 {
stop();
_root.cekDarah2(_parent);
}
}
movieClip 581 spear2_mc {
frame 1 {
stop();
}
}
movieClip 583 {
}
movieClip 584 {
}
movieClip 588 {
frame 5 {
_root.backTombak();
}
frame 20 {
_root.cekDarah1(_parent);
}
}
movieClip 593 {
frame 15 {
stop();
_root.cekDarah2(_parent);
}
}
movieClip 594 spear_mc {
frame 1 {
stop();
}
}
movieClip 596 {
}
movieClip 605 spear {
frame 1 {
stop();
}
}
movieClip 607 sound_mc {
}
movieClip 624 sihir5 {
frame 8 {
stop();
}
}
movieClip 651 sihir4 {
}
movieClip 662 sihir3 {
}
movieClip 665 sihir2 {
}
movieClip 667 sihir1 {
}
movieClip 674 shrimp {
frame 1 {
stop();
}
}
movieClip 677 serpih12 {
}
movieClip 680 serpih11 {
}
movieClip 682 serpih10 {
}
movieClip 684 serpih9 {
}
movieClip 686 serpih8 {
}
movieClip 688 serpih7 {
}
movieClip 690 serpih6 {
}
movieClip 692 serpih5 {
}
movieClip 694 serpih4 {
}
movieClip 696 serpih3 {
}
movieClip 698 serpih2 {
}
movieClip 700 serpih1 {
}
movieClip 702 rumput_mc {
}
movieClip 710 pearl {
frame 1 {
stop();
}
}
movieClip 714 {
frame 1 {
stop();
}
}
movieClip 733 {
}
movieClip 735 {
}
movieClip 737 {
}
movieClip 741 options_mc {
frame 1 {
function cekSpeedQuality() {
i = 1;
while (i <= 5) {
this['speed' + i].angka = i;
this['quality' + i].angka = i;
this['speed' + i].gotoAndStop(1);
this['quality' + i].gotoAndStop(1);
this['speed' + i].onRelease = klikSpeed;
this['quality' + i].onRelease = klikQuality;
++i;
}
this['speed' + _root.speedGame].gotoAndStop(2);
this['quality' + _root.qualityGame].gotoAndStop(2);
}
function klikSpeed() {
indi = new String(this);
_root.speedGame = Number(indi.substr(indi.length - 1, 1));
if (_root.speedGame == 1) {
_root.delayHari = 9000;
} else {
if (_root.speedGame == 2) {
_root.delayHari = 4000;
} else {
if (_root.speedGame == 3) {
_root.delayHari = 2000;
} else {
if (_root.speedGame == 4) {
_root.delayHari = 1000;
} else {
if (_root.speedGame == 5) {
_root.delayHari = 500;
}
}
}
}
}
cekSpeedQuality();
}
function klikQuality() {
indi = new String(this);
_root.qualityGame = Number(indi.substr(indi.length - 1, 1));
if (_root.qualityGame == 1) {
_quality = 'HIGH';
} else {
if (_root.qualityGame == 2) {
_quality = 'MEDIUM';
} else {
if (_root.qualityGame == 3) {
_quality = 'LOW';
}
}
}
cekSpeedQuality();
}
stop();
bar1_mc.bar_mc._x = Math.ceil(_root.volum1 / 0.4347826086956522 - 115);
bar1_mc.bar_mc.onEnterFrame = function () {
_root.volum1 = int(0.4347826086956522 * (this._x + 115));
_root.myMusic.setVolume(_root.volum1);
bar1_mc.persen1 = _root.volum1 + ' %';
};
bar1_mc.indi_mc.onPress = function () {
klik();
startDrag(bar1_mc.bar_mc, true, -115, 0, 115, 0);
};
bar1_mc.bar_mc.onRollOver = function () {
over();
};
bar1_mc.indi_mc.onReleaseOutside = function () {
over();
stopDrag();
};
bar1_mc.indi_mc.onRelease = bar1_mc.indi_mc.onReleaseOutside;
bar2_mc.bar_mc._x = Math.ceil(_root.volum2 / 0.4347826086956522 - 115);
bar2_mc.bar_mc.onEnterFrame = function () {
_root.volum2 = int(0.4347826086956522 * (this._x + 115));
_root.volum3 = int(0.4347826086956522 * (this._x + 115));
_root.mySound.setVolume(_root.volum2);
_root.mySound2.setVolume(_root.volum3);
bar2_mc.persen2 = _root.volum2 + ' %';
};
bar2_mc.indi_mc.onPress = function () {
klik();
startDrag(bar2_mc.bar_mc, true, -115, 0, 115, 0);
};
bar2_mc.bar_mc.onRollOver = function () {
over();
};
bar2_mc.indi_mc.onReleaseOutside = function () {
over();
stopDrag();
};
bar2_mc.indi_mc.onRelease = bar2_mc.indi_mc.onReleaseOutside;
cekSpeedQuality();
}
instance of movieClip 3 {
onClipEvent (release) {
getURL('http://www.maxgames.com', '_blank');
}
}
}
movieClip 751 oil {
frame 1 {
stop();
}
}
movieClip 831 msgBox_mc {
frame 1 {
stop();
}
}
movieClip 839 semak_mc {
}
movieClip 849 {
}
movieClip 860 {
}
movieClip 863 {
frame 1 {
stop();
}
}
movieClip 869 {
}
movieClip 872 {
}
movieClip 874 {
}
movieClip 876 {
}
movieClip 878 {
}
movieClip 880 mine {
frame 1 {
stop();
}
instance of movieClip 863 {
onClipEvent (release) {
if (this._currentframe == 1) {
this.gotoAndStop(2);
} else {
if (this._currentframe == 2) {
this.gotoAndStop(1);
}
}
}
}
}
movieClip 889 {
}
movieClip 898 {
}
movieClip 904 {
frame 10 {
gotoAndPlay(this._currentframe + random(30));
}
}
movieClip 908 {
}
movieClip 916 {
}
movieClip 918 {
}
movieClip 922 {
}
movieClip 929 pasar1 {
}
movieClip 932 pasar2 {
}
movieClip 934 pasar6 {
}
movieClip 938 pasar3 {
}
movieClip 943 {
}
movieClip 948 {
}
movieClip 951 {
}
movieClip 956 {
}
movieClip 961 {
}
movieClip 965 {
}
movieClip 968 {
}
movieClip 970 {
}
movieClip 975 {
}
movieClip 980 market {
frame 1 {
stop();
}
}
movieClip 984 {
}
movieClip 986 {
}
movieClip 989 anak_panah {
}
movieClip 999 {
}
movieClip 1003 {
}
movieClip 1007 jewel_mc {
frame 1 {
stop();
}
}
movieClip 1009 {
}
movieClip 1013 {
}
movieClip 1015 {
}
movieClip 1018 {
}
movieClip 1020 {
}
movieClip 1023 {
}
movieClip 1026 houses_mc {
frame 1 {
stop();
}
}
movieClip 1033 farm_mc {
frame 1 {
stop();
}
}
movieClip 1036 market_mc {
frame 1 {
stop();
}
}
movieClip 1038 log_mc {
frame 1 {
stop();
}
}
movieClip 1040 tambang_mc {
frame 1 {
stop();
}
}
movieClip 1047 {
}
movieClip 1050 {
frame 10 {
gotoAndStop(this._currentframe + random(50));
}
}
movieClip 1051 pedang_mc {
frame 1 {
stop();
}
}
movieClip 1054 {
frame 15 {
gotoAndPlay(this._currentframe + random(50));
}
}
movieClip 1062 panah_mc {
frame 1 {
stop();
}
}
movieClip 1070 {
frame 1 {
stop();
}
}
movieClip 1075 {
frame 20 {
gotoAndPlay(this._currentframe + random(50));
}
}
movieClip 1078 barak_mc {
frame 1 {
stop();
}
}
movieClip 1081 fish_mc {
frame 1 {
stop();
}
}
movieClip 1082 gold_mc {
frame 1 {
stop();
}
}
movieClip 1083 tombak_mc {
frame 1 {
stop();
}
}
movieClip 1086 pearl_mc {
frame 1 {
stop();
}
}
movieClip 1090 horse_mc {
frame 1 {
stop();
}
}
movieClip 1094 cow_mc {
frame 1 {
stop();
}
}
movieClip 1098 shrimp_mc {
frame 1 {
stop();
}
}
movieClip 1102 elephant_mc {
frame 1 {
stop();
}
}
movieClip 1106 coal_mc {
frame 1 {
stop();
}
}
movieClip 1109 oil_mc {
frame 1 {
stop();
}
}
movieClip 1113 catapult_mc {
frame 1 {
stop();
}
}
movieClip 1116 witch_mc {
frame 1 {
stop();
}
}
movieClip 1119 steel_mc {
frame 1 {
stop();
}
}
movieClip 1128 fire_mc {
frame 1 {
stop();
}
}
movieClip 1131 super_mc {
frame 1 {
stop();
}
}
movieClip 1132 {
frame 1 {
stop();
}
}
movieClip 1134 {
}
movieClip 1142 {
frame 1 {
stop();
}
frame 2 {
play();
}
frame 3 {
play();
}
frame 4 {
play();
}
frame 5 {
play();
}
frame 6 {
play();
}
frame 7 {
play();
}
frame 8 {
play();
}
frame 9 {
play();
}
frame 10 {
play();
}
frame 11 {
play();
}
frame 12 {
play();
}
frame 13 {
play();
}
frame 14 {
play();
}
frame 15 {
play();
}
frame 16 {
play();
}
frame 17 {
play();
}
frame 18 {
play();
}
frame 19 {
play();
}
frame 20 {
play();
}
frame 21 {
play();
}
frame 22 {
play();
}
frame 23 {
play();
}
frame 24 {
play();
}
frame 25 {
play();
}
frame 26 {
play();
}
frame 27 {
play();
}
frame 28 {
play();
}
frame 29 {
play();
}
frame 30 {
play();
}
frame 31 {
play();
}
frame 32 {
play();
}
frame 33 {
play();
}
frame 34 {
play();
}
frame 35 {
play();
}
frame 36 {
play();
}
frame 37 {
play();
}
frame 38 {
play();
}
frame 39 {
play();
}
frame 40 {
play();
}
frame 41 {
play();
}
frame 42 {
play();
}
frame 43 {
play();
}
frame 44 {
play();
}
frame 45 {
play();
}
frame 46 {
play();
}
frame 47 {
play();
}
frame 48 {
play();
}
frame 49 {
play();
}
frame 50 {
play();
}
frame 51 {
play();
}
frame 52 {
play();
}
frame 53 {
play();
}
frame 54 {
play();
}
frame 55 {
play();
}
frame 56 {
play();
}
frame 57 {
play();
}
frame 58 {
play();
}
frame 59 {
play();
}
frame 60 {
play();
}
frame 61 {
play();
}
frame 62 {
play();
}
frame 63 {
play();
}
frame 64 {
play();
}
frame 65 {
play();
}
frame 66 {
play();
}
frame 67 {
play();
}
frame 68 {
play();
}
frame 69 {
play();
}
frame 70 {
play();
}
frame 71 {
play();
}
frame 72 {
play();
}
frame 73 {
play();
}
frame 74 {
play();
}
frame 75 {
play();
}
frame 76 {
play();
}
frame 77 {
play();
}
frame 78 {
play();
}
frame 79 {
play();
}
frame 80 {
play();
}
frame 81 {
play();
}
frame 82 {
play();
}
frame 83 {
play();
}
frame 84 {
play();
}
frame 85 {
play();
}
frame 86 {
play();
}
frame 87 {
play();
}
frame 88 {
play();
}
frame 89 {
play();
}
frame 90 {
play();
}
frame 91 {
play();
}
frame 92 {
play();
}
frame 93 {
play();
}
frame 94 {
play();
}
frame 95 {
play();
}
frame 96 {
play();
}
frame 97 {
play();
}
frame 98 {
play();
}
frame 99 {
play();
}
frame 100 {
play();
}
frame 101 {
play();
}
frame 102 {
play();
}
frame 103 {
play();
}
frame 104 {
play();
}
frame 105 {
play();
}
frame 106 {
play();
}
frame 107 {
play();
}
frame 108 {
play();
}
frame 109 {
play();
}
frame 110 {
play();
}
frame 111 {
play();
}
frame 112 {
play();
}
frame 113 {
play();
}
frame 114 {
play();
}
frame 115 {
play();
}
frame 116 {
play();
}
frame 117 {
play();
}
frame 118 {
play();
}
frame 119 {
play();
}
frame 120 {
play();
}
frame 121 {
play();
}
frame 122 {
play();
}
frame 123 {
play();
}
frame 124 {
play();
}
frame 125 {
play();
}
frame 126 {
play();
}
frame 127 {
play();
}
frame 128 {
play();
}
frame 129 {
play();
}
frame 130 {
play();
}
frame 131 {
play();
}
frame 132 {
play();
}
frame 133 {
play();
}
frame 134 {
play();
}
frame 135 {
play();
}
frame 136 {
play();
}
frame 137 {
play();
}
frame 138 {
play();
}
frame 139 {
play();
}
frame 140 {
play();
}
frame 141 {
play();
}
frame 142 {
play();
}
frame 143 {
play();
}
frame 144 {
play();
}
frame 145 {
play();
}
frame 146 {
play();
}
frame 147 {
play();
}
frame 148 {
play();
}
frame 149 {
play();
}
frame 150 {
play();
}
frame 151 {
play();
}
frame 152 {
play();
}
frame 153 {
play();
}
frame 154 {
play();
}
frame 155 {
play();
}
frame 156 {
play();
}
frame 157 {
play();
}
frame 158 {
play();
}
frame 159 {
play();
}
frame 160 {
play();
}
frame 161 {
play();
}
frame 162 {
play();
}
frame 163 {
play();
}
frame 164 {
play();
}
frame 165 {
play();
}
frame 166 {
play();
}
frame 167 {
play();
}
frame 168 {
play();
}
frame 169 {
play();
}
frame 170 {
play();
}
frame 171 {
play();
}
frame 172 {
play();
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play();
}
frame 857 {
play();
}
frame 858 {
play();
}
frame 859 {
play();
}
frame 860 {
play();
}
frame 861 {
play();
}
frame 862 {
play();
}
frame 863 {
play();
}
frame 864 {
play();
}
frame 865 {
play();
}
frame 866 {
play();
}
frame 867 {
play();
}
frame 868 {
play();
}
frame 869 {
play();
}
frame 870 {
play();
}
frame 871 {
play();
}
frame 872 {
play();
}
frame 873 {
play();
}
frame 874 {
play();
}
frame 875 {
play();
}
frame 876 {
play();
}
frame 877 {
play();
}
frame 878 {
play();
}
frame 879 {
play();
}
frame 880 {
play();
}
frame 881 {
play();
}
frame 882 {
play();
}
frame 883 {
play();
}
frame 884 {
play();
}
frame 885 {
play();
}
frame 886 {
play();
}
frame 887 {
play();
}
frame 888 {
play();
}
frame 889 {
play();
}
frame 890 {
play();
}
frame 891 {
play();
}
frame 892 {
play();
}
frame 893 {
play();
}
frame 894 {
play();
}
frame 895 {
play();
}
frame 896 {
play();
}
frame 897 {
play();
}
frame 898 {
play();
}
frame 899 {
play();
}
frame 900 {
gotoAndStop(2);
}
}
movieClip 1451 area11 {
frame 1 {
stop();
}
}
movieClip 1452 {
}
movieClip 1454 area14 {
frame 1 {
stop();
}
}
movieClip 1455 {
frame 1 {
stop();
}
}
movieClip 1457 area13 {
frame 1 {
stop();
}
}
movieClip 1458 {
frame 1 {
stop();
}
}
movieClip 1461 map1 {
}
movieClip 1464 {
}
movieClip 1469 {
}
movieClip 1472 {
frame 9 {
_root.cekPanahApi(_parent, _parent._currentframe);
_root.backPanah();
}
}
movieClip 1477 {
frame 1 {
_root.backKuda();
}
frame 15 {
stop();
_root.cekDarah2(_parent);
}
}
movieClip 1478 kuda_mc3 {
frame 1 {
stop();
}
}
movieClip 1480 {
frame 9 {
_root.backPedang();
}
}
movieClip 1481 kuda_mc2 {
frame 1 {
stop();
}
}
movieClip 1483 {
frame 9 {
_root.cekPanah(_parent, _parent._currentframe);
_root.backPanah();
}
}
movieClip 1484 kuda_mc {
frame 1 {
stop();
}
}
movieClip 1485 {
}
movieClip 1486 {
}
movieClip 1487 {
}
movieClip 1488 {
frame 9 {
_root.cekBatu5(_parent, _parent._currentframe);
_root.backBatu();
}
}
movieClip 1489 {
frame 20 {
stop();
}
}
movieClip 1490 {
frame 27 {
stop();
_root.cekDarah2(_parent);
}
}
movieClip 1491 ketapel_mc4 {
frame 1 {
stop();
}
}
movieClip 1492 {
frame 9 {
_root.cekBatu4(_parent, _parent._currentframe);
_root.backBatu();
}
}
movieClip 1493 ketapel_mc3 {
frame 1 {
stop();
}
}
movieClip 1494 {
frame 9 {
_root.cekBatu3(_parent, _parent._currentframe);
_root.backBatu();
}
}
movieClip 1495 ketapel_mc2 {
frame 1 {
stop();
}
}
movieClip 1496 {
frame 9 {
_root.cekBatu2(_parent, _parent._currentframe);
_root.backBatu();
}
}
movieClip 1497 ketapel_mc {
frame 1 {
stop();
}
}
movieClip 1499 kecil_mc {
}
movieClip 1505 jewel {
frame 1 {
stop();
}
}
movieClip 1511 info_mc {
frame 1 {
stop();
}
}
movieClip 1527 {
}
movieClip 1530 {
}
movieClip 1533 {
}
movieClip 1541 {
}
movieClip 1543 {
}
movieClip 1544 {
}
movieClip 1552 {
frame 1 {
stop();
}
}
movieClip 1554 {
}
movieClip 1560 houses {
frame 1 {
stop();
}
instance of movieClip 1552 {
onClipEvent (release) {
if (this._currentframe == 1) {
this.gotoAndStop(2);
} else {
if (this._currentframe == 2) {
this.gotoAndStop(1);
}
}
}
}
}
movieClip 1568 horse {
frame 1 {
stop();
}
}
movieClip 1576 gold {
frame 1 {
stop();
}
instance of movieClip 863 {
onClipEvent (release) {
if (this._currentframe == 1) {
this.gotoAndStop(2);
} else {
if (this._currentframe == 2) {
this.gotoAndStop(1);
}
}
}
}
}
movieClip 1579 {
}
movieClip 1584 {
}
movieClip 1587 {
frame 9 {
_root.cekPanahApi(_parent, _parent._currentframe);
_root.backPanah();
}
}
movieClip 1602 {
frame 27 {
stop();
_root.cekDarah2(_parent);
}
}
movieClip 1603 gajah_mc3 {
frame 1 {
stop();
}
}
movieClip 1604 {
frame 9 {
_root.backPedang();
}
}
movieClip 1605 gajah_mc2 {
frame 1 {
stop();
}
}
movieClip 1613 {
frame 1 {
stop();
}
}
movieClip 1617 fish {
frame 1 {
stop();
}
instance of movieClip 1613 {
onClipEvent (release) {
if (this._currentframe == 1) {
this.gotoAndStop(2);
} else {
if (this._currentframe == 2) {
this.gotoAndStop(1);
}
}
}
}
}
movieClip 1637 fire {
frame 1 {
stop();
}
}
movieClip 1646 {
frame 1 {
stop();
}
}
movieClip 1659 farm {
frame 1 {
stop();
}
instance of movieClip 1646 {
onClipEvent (release) {
if (this._currentframe == 1) {
this.gotoAndStop(2);
} else {
if (this._currentframe == 2) {
this.gotoAndStop(1);
}
}
}
}
}
movieClip 1692 {
}
movieClip 1711 {
}
movieClip 1712 end_mc {
frame 1 {
stop();
}
}
movieClip 1720 elephant {
frame 1 {
stop();
}
}
movieClip 1723 {
frame 1 {
stop();
}
}
movieClip 1725 {
}
movieClip 1728 {
}
movieClip 1731 {
}
movieClip 1734 {
frame 1 {
stop();
}
}
movieClip 1739 {
}
movieClip 1748 {
frame 1 {
stop();
}
}
movieClip 1754 {
frame 1 {
stop();
}
}
movieClip 1760 {
frame 1 {
stop();
}
}
movieClip 1766 {
frame 1 {
stop();
}
}
movieClip 1772 {
frame 1 {
stop();
}
}
movieClip 1778 {
frame 1 {
stop();
}
}
movieClip 1784 {
frame 1 {
stop();
}
}
movieClip 1790 {
frame 1 {
stop();
}
}
movieClip 1796 {
frame 1 {
stop();
}
}
movieClip 1802 {
frame 1 {
stop();
}
}
movieClip 1808 {
frame 1 {
stop();
}
}
movieClip 1814 {
frame 1 {
stop();
}
}
movieClip 1817 dunia_mc {
}
movieClip 1819 darah3_mc {
frame 1 {
}
frame 20 {
stop();
}
}
movieClip 1820 darah2_mc {
frame 1 {
}
frame 15 {
stop();
}
}
movieClip 1828 darah_mc {
frame 15 {
removeMovieClip(this);
}
}
movieClip 1832 cow {
frame 1 {
stop();
}
}
movieClip 1838 coal {
frame 1 {
stop();
}
}
movieClip 1848 catapult {
frame 1 {
stop();
}
}
movieClip 1861 {
frame 1 {
stop();
}
}
movieClip 1863 carpenter {
frame 1 {
stop();
}
instance of movieClip 1861 {
onClipEvent (release) {
if (this._currentframe == 1) {
this.gotoAndStop(2);
} else {
if (this._currentframe == 2) {
this.gotoAndStop(1);
}
}
}
}
}
movieClip 1865 {
}
movieClip 1878 {
frame 1 {
stop();
}
}
movieClip 1892 bawah_mc {
}
movieClip 1904 {
}
movieClip 1907 batu_panah2 {
}
movieClip 1908 batu_panah {
}
movieClip 1919 barracks {
frame 1 {
stop();
}
}
movieClip 1922 asap2_mc {
}
movieClip 1923 asap_mc {
}
movieClip 1926 {
}
movieClip 1935 {
}
movieClip 1946 {
frame 9 {
_root.cekBatu(_parent, _parent._currentframe);
_root.backBatu();
}
}
movieClip 1952 {
frame 9 {
stop();
_root.cekDarah2(_parent);
}
}
movieClip 1953 arrow2_mc {
frame 1 {
stop();
}
}
movieClip 1954 {
frame 9 {
_root.cekPanah(_parent, _parent._currentframe);
_root.backPanah();
}
}
movieClip 1955 arrow_mc {
frame 1 {
stop();
}
}
movieClip 1970 arrow {
frame 1 {
stop();
}
}
movieClip 1971 area52 {
}
movieClip 1972 api_mc {
frame 25 {
stop();
removeMovieClip(this);
}
}
movieClip 1974 anak_panah_api {
}
movieClip 1982 air2_mc {
frame 15 {
removeMovieClip(this);
}
}
movieClip 2027 {
frame 1 {
stop();
}
}
movieClip 2045 tombak_panah {
}
movieClip 2046 {
frame 1 {
stop();
}
}
movieClip 2250 {
}
movieClip 2282 {
frame 1 {
stop();
}
}
movieClip 2372 actions_mc {
frame 1 {
stop();
}
frame 5 {
stop();
}
}
frame 5 {
enter_btn.onRelease = function () {
gotoAndStop(36);
};
}
instance of movieClip 3 {
onClipEvent (release) {
getURL('http://www.maxgames.com', '_blank');
}
}
frame 6 {
function initAwalan() {
petamaKali = false;
delayHari = 9000;
qualityGame = 1;
posSatu = 0;
posDua = 0;
jenisKerajaan = 1;
jenisMusuh = 2;
tingkatSulit = 1;
xpilihKota = 1;
xpilihMap = 1;
}
function backMusic() {
myMusic.stop();
myMusic = new Sound(music);
myMusic.attachSound('backMusic');
myMusic.setVolume(volum1);
myMusic.start(0, 1);
myMusic.onSoundComplete = function () {
backMusic();
};
}
function backPerang() {
myMusic.stop();
myMusic = new Sound(music);
myMusic.attachSound('backPerang');
myMusic.setVolume(volum1);
myMusic.start(0, 1);
myMusic.onSoundComplete = function () {
backPerang();
};
}
function backDarah() {
rand = random(2);
if (rand == 0) {
mySound = new Sound(sound);
mySound.attachSound('backDarah');
mySound.start(0, 1);
mySound.setVolume(volum2);
}
}
function backPedang() {
rand = random(4);
if (rand == 0) {
mySound = new Sound(sound);
mySound.attachSound('backPedang');
mySound.start(0, 1);
mySound.setVolume(volum2);
}
}
function backPanah() {
rand = random(3);
if (rand == 0) {
mySound = new Sound(sound);
mySound.attachSound('backPanah');
mySound.start(0, 1);
mySound.setVolume(volum2);
}
}
function backBatu() {
rand = random(3);
if (rand == 0) {
mySound = new Sound(sound);
mySound.attachSound('backPanah');
mySound.start(0, 1);
mySound.setVolume(volum2);
}
}
function backTombak() {
rand = random(3);
if (rand == 0) {
mySound = new Sound(sound);
mySound.attachSound('backTombak');
mySound.start(0, 1);
mySound.setVolume(volum2);
}
}
function backMati() {
mySound = new Sound(sound);
mrand = random(4) + 1;
mySound.attachSound('backMati' + mrand);
mySound.start(0, 1);
mySound.setVolume(volum2);
}
function backKuda() {
mySound = new Sound(sound);
mySound.attachSound('backKuda');
mySound.start(0, 1);
mySound.setVolume(volum2);
}
function backBangun() {
mySound = new Sound(sound);
mySound.attachSound('backBangun');
mySound.start(0, 1);
mySound.setVolume(volum2);
}
function backMenang() {
mySound = new Sound(sound);
mySound.attachSound('backMenang');
mySound.start(0, 1);
mySound.setVolume(volum2);
}
function backKalah() {
mySound = new Sound(sound);
mySound.attachSound('backKalah');
mySound.start(0, 1);
mySound.setVolume(volum2);
}
function backSalah() {
mySound = new Sound(sound);
mySound.attachSound('backSalah');
mySound.start(0, 1);
mySound.setVolume(volum2);
}
function backApi() {
mySound = new Sound(sound);
mySound.attachSound('backApi');
mySound.start(0, 1);
mySound.setVolume(volum2);
}
function klik() {
mySound = new Sound(sound);
mySound.attachSound('klik');
mySound.start(0, 1);
mySound.setVolume(volum2);
}
function over() {
mySound = new Sound(sound);
mySound.attachSound('over');
mySound.start(0, 1);
mySound.setVolume(volum2);
}
function simpanBangun() {
bykKota = 12;
bykArea = 12;
xbykArea2 = 12;
bykProperti = 12;
bykBangunan = 25;
namaKota = new Array('', 'Arigal', 'Bibaluz', 'Carex', 'Deresium', 'Eradite', 'Fargaz', 'Gigelium', 'Haze', 'Istanada', 'Jerax', 'Konselium', 'Liures');
namaEmpire = new Array('', 'Zargas', 'Artavera');
if (tingkatSulit == 1) {
lawanNyerang = random(75) + 100;
lawanNyerang2 = random(50) + 75;
} else {
if (tingkatSulit == 2) {
lawanNyerang = random(50) + 75;
lawanNyerang2 = random(25) + 50;
} else {
if (tingkatSulit == 3) {
lawanNyerang = random(25) + 50;
lawanNyerang2 = random(15) + 35;
} else {
if (tingkatSulit == 4) {
lawanNyerang = random(15) + 35;
lawanNyerang2 = random(10) + 25;
}
}
}
}
if (lawanNyerang == lawanNyerang2) {
lawanNyerang += random(10) + 10;
}
kotaDiserang = xpilihKota;
jenisBangunan = new Array();
bisaSungai = new Array();
bisaHutan = new Array();
bisaGunung = new Array();
linkWilayah = new Array();
i = 1;
while (i <= 12) {
linkWilayah[i] = new Array();
if (i == 1) {
linkWilayah[i][1] = 2;
linkWilayah[i][2] = 3;
} else {
if (i == 2) {
linkWilayah[i][1] = 1;
linkWilayah[i][2] = 3;
linkWilayah[i][3] = 6;
linkWilayah[i][4] = 7;
} else {
if (i == 3) {
linkWilayah[i][1] = 1;
linkWilayah[i][2] = 2;
linkWilayah[i][3] = 4;
linkWilayah[i][4] = 8;
} else {
if (i == 4) {
linkWilayah[i][1] = 3;
linkWilayah[i][2] = 5;
linkWilayah[i][3] = 8;
} else {
if (i == 5) {
linkWilayah[i][1] = 4;
linkWilayah[i][2] = 8;
linkWilayah[i][3] = 9;
linkWilayah[i][4] = 12;
} else {
if (i == 6) {
linkWilayah[i][1] = 2;
linkWilayah[i][2] = 7;
} else {
if (i == 7) {
linkWilayah[i][1] = 2;
linkWilayah[i][2] = 6;
linkWilayah[i][3] = 8;
linkWilayah[i][4] = 10;
} else {
if (i == 8) {
linkWilayah[i][1] = 3;
linkWilayah[i][2] = 4;
linkWilayah[i][3] = 5;
linkWilayah[i][4] = 7;
linkWilayah[i][5] = 9;
linkWilayah[i][6] = 10;
} else {
if (i == 9) {
linkWilayah[i][1] = 5;
linkWilayah[i][2] = 8;
linkWilayah[i][3] = 10;
linkWilayah[i][4] = 11;
linkWilayah[i][5] = 12;
} else {
if (i == 10) {
linkWilayah[i][1] = 7;
linkWilayah[i][2] = 8;
linkWilayah[i][3] = 9;
linkWilayah[i][4] = 11;
} else {
if (i == 11) {
linkWilayah[i][1] = 9;
linkWilayah[i][2] = 10;
linkWilayah[i][3] = 12;
} else {
if (i == 12) {
linkWilayah[i][1] = 5;
linkWilayah[i][2] = 9;
linkWilayah[i][3] = 11;
}
}
}
}
}
}
}
}
}
}
}
}
++i;
}
i = 1;
while (i <= bykKota) {
bisaSungai[i] = new Array();
bisaHutan[i] = new Array();
bisaGunung[i] = new Array();
j = 1;
while (j <= bykArea) {
bisaSungai[i][j] = new Array();
bisaHutan[i][j] = new Array();
bisaGunung[i][j] = new Array();
k = 1;
while (k <= bykProperti) {
bisaSungai[i[j][k]] = 0;
bisaHutan[i][j][k] = 0;
bisaGunung[i][j][k] = 0;
++k;
}
++j;
}
++i;
}
}
function initBangun() {
judulButton = new Array('Building Area', 'House', 'Farm', 'Market', 'Carpenter House', 'Iron Mine', 'Sword Blacksmith', 'Arrow Blacksmith', 'Barracks', 'Fish Pond', 'Gold Mine', 'Spear Blacksmith', 'Pearl Pond', 'Horse Stable', 'Cow Farm', 'Shirmp Pond', 'Elephant Stable', 'Coal Mine', 'Oil Refinery', 'Catapult Factory', 'Witch House', 'Steel Mine', 'Fire Arrow Blacksmith', 'Jewel Shop', 'Super Soldier Barracks');
judulButton2 = new Array('', 'Money', 'Foods', 'Irons', 'Logs', 'Swords', 'Arrows', 'Soldiers', 'Workers (Unemployment)', 'Pearls', 'Coals', 'Oils', 'Horses', 'Spears', 'Catapults', 'Witches', 'Elephants', 'Fire Arrows', 'Steel', 'Super Soldiers', 'Ice Ball Magic', 'Fire Ball Magic', 'Poison Magic', 'Hurricane Magic', 'Earthquake Magic');
isiButton = new Array('A place to put down a building, you can put a building here. Please note; there are some buildings that only can be put down in certain areas.', 'Residence house, one house can be occupied by 50 workers. Every house requires 25 food units per day.', 'Farm area. Produce agriculture pickings, like grist, maize and potato, can produce 200 food units per day. (Only place near the water)', 'Traditional Market, a place where\'s residents go to shopping. One market requires 50 food units for sale and produces $100 of income tax per day.', 'Deforestation Place. Produces logs. One carpenter house requires 20 food units and $10 of wages per day and can produce 10 logs per day. (Only place near the forest)', 'Iron Mine Area. Produces iron. One iron mine requires 25 food units and $20 in wages per day and can produce 5 iron units per day. (Only place near a mountain)', 'Produce swords that are used by soldiers. One blacksmith requires 10 food units, 2 logs, 5 irons and $15 in wages per day and can produce 1 sword per day.', 'Produce arrows that are used by soldiers. One blacksmith requires 10 food units, 4 logs, 2 iron units and $15 in wages per day and can produce 1 arrow set per day.', 'A place to train the soldiers. One barracks requires 10 food units and $30 in wages and can train 2 workers to be 2 soldiers per day. One soldier requires $2 in wages per day.', 'A place for a fish net in the ocean. Produces Food, can produce 250 food units per day. (Only place near the water)', 'Gold Mine Area. Produces gold. One gold mine requires 10 food units and $15 in wages per day and can produce 200 gold units per day. (Only place near a mountain)', 'Produces spears that are used by soldiers. One blacksmith requires 10 food units, 10 iron units and $15 in wages per day and can produce 1 spear per day.', 'A place to find pearls in the ocean. Produces Pearls, can produce 4 pearls per day. (Only place near the water)', 'Horse stable. Produces Horses, One horse stable requires 30 food units and $20 in wages per day and can produce 2 workers to be 2 horse knight per day. One horse knight requires $3 in wages per day.', 'Cow Farm. A place to process meat, Produces Food, can produce 300 food units per day.', 'A place for a shrimp net in the ocean. Produces Food, can produce 300 food units per day. (Only place near the water)', 'Elephant stable. Produces Elephants, One elephant stable requires 40 food units and $30 in wages per day and can train 1 worker to be 1 elephant soldier per day. One elephant soldier requires $4 in wages per day.', 'Coal Mine Area. Produces coal. One coal mine requires 15 food units and $20 in wages per day and can produce 3 coal units per day. (Only place near the forest)', 'Oil Refinery, a place to produce oil, One oil refinery requires 25 food units and $40 in wages per day and can produce 100 oil units per day', 'Catapult Factory. Produces catapults, one catapult factory requires 25 food units, 10 logs, 5 iron units and $50 in wages per day and can train 1 worker to be 1 catapult soldier per day, one catapult soldier requires $7 in wages per day', 'Witch Houses. Produces witches, one witch houses requires 50 food units and $75 in wages per day and can train 2 witches per day, one witch requires $5 in wages per day', 'Steel Mine. Produces steel, one steel mine requires 30 food units and $45 in wages per day and can produce 5 steel units per day. (Only place near a mountain)', 'Produces fire arrows that are used by soldiers. One blacksmith requires 10 food units, 4 logs, 2 iron units, 200 oil units and $25 in wages per day and can produce 1 fire arrow set per day.', 'Jewel Shop, sell various jewels and other accesories, one jewel shop requires 20 pearls and can produce $2000 of income tax per day.', 'Super Soldier Barracks, a place to train super soldiers, one super soldier barracks requires 30 food units, 25 steel units and $60 in wages and can train 1 super soldier per day, one super soldier requires $10 in wages per day.');
isiButton2 = new Array('A place to put down a building, you can put a building here. Please note; there are some buildings that only can be put down in certain area.', 'Residence house, one house can be occupied by 100 workers. Every house requires 50 foods per day', 'Farm area. Produce agriculture pickings, like grist, maize and potato, can produce 400 foods per day. (Only place at near the water)', 'Traditional Market, a place where\'s residents go to shopping. One market requires 100 foods for sell and produce $200 income tax per day.', 'Deforestation Place. Produce logs. One carpenter house requires 40 foods and $20 wages per day and can produce 20 logs per day. (Only place at near the forest)', 'Iron Mine Area. Produce iron. One iron mine requires 50 foods and $40 wages per day and can produce 10 irons per day. (Only place at near the mount)', 'Produce swords that are used by soldiers. One blacksmith requires 20 foods, 4 logs, 10 irons and $30 wages per day and can produce 2 sword per day.', 'Produce arrows that are used by soldiers. One blacksmith requires 20 foods, 8 logs, 4 irons and $30 wages per day and can produce 2 arrow set per day.', 'A place to train the soldiers. One barracks requires 20 foods and $60 wages and can train 4 workers to be 4 soldiers per day. One soldier requires $2 wage per day.', 'Place for fish net in ocean. Produce Food, can produce 300 foods per day. (Only place at near the water)', 'Gold Mine Area. Produce gold. One gold mine requires 20 foods and $30 wages per day and can produce 400 golds per day. (Only place at near the mount)', 'Produce spear that are used by soldiers. One blacksmith requires 20 foods, 20 irons and $30 wages per day and can produce 2 spear per day.', 'Place for find the pearl in ocean. Produce Pearl, can produce 8 pearls per day (Only place at near the water)', 'Horse stable. Produce Horse, One horse stable requires 60 foods and $40 wages per day and can produce 4 workers to be 4 horses knight per day. One horses knight requires $3 wage per day.', 'Cow Farm. Place to process meat, Produce Food, can produce 600 foods per day.', 'Place for shrimp net in ocean. Produce Food, can produce 600 foods per day. (Only place at near the water)', 'Elephant stable. Produce Elephant, One elephant stable requires 80 foods and $60 wages per day and can train 2 workers to be 2 elephant soldier per day. One elephant soldiers requires $4 per day', 'Coal Mine Area. Produce coal. One coal mine requires 30 foods and $40 wages per day and can produce 6 coals per day. (Only place at near the forest)', 'Oil Refinery, place to produce oil, One oil refinery requires 50 foods and $80 wages per day and can produce 200 oils per day', 'Catapult Factory. Produce catapult, one catapult factory requires 50 foods, 20 logs, 10 irons and $100 wages per day and can train 2 workers to be 2 catapult army per 4 day, one catapult army requires $7 per day', 'Witch Houses. Produce witch, one witch houses requires 100 foods and $150 wages per day and can train 4 witch per 4 day, one witch requires $5 per day', 'Steel Mine. Produce steel, one steel mine requires 60 foods and 90 wages per day and can produce 10 steel per day (Only place at near the mount)', 'Produce fire arrows that are used by soldiers. One blacksmith requires 20 foods, 8 logs, 4 irons, 400 oils and $50 wages per day and can produce 2 fire arrow set per day.', 'Jewel Shop, sell various of jewel and other accesories, one jewel shop requires 40 pearls and can produce $4000 income tax per day.', 'Super Soldier Barracks, place to train super soldiers, one super soldier barracks requires 60 foods, 50 steel and $120 wages and can train 2 super soldier per 5 day, one super soldier requires $10 per day');
xisiButton = new Array('A place to put down a building, you can put a building here. Please note; there are some buildings that only can be put down in certain area.', 'Residence house, one house can be occupied by 50 workers. Every house requires 25 foods per day', 'Farm area. Produce agriculture pickings, like grist, maize and potato, can produce 200 foods per day. (Only place at near the water)', 'Traditional Market, a place where\'s residents go to shopping. One market requires 50 foods for sell and produce $100 income tax per day.', 'Deforestation Place. Produce logs. One carpenter house requires 20 foods and $10 wages per day and can produce 10 logs per day. (Only place at near the forest)', 'Iron Mine Area. Produce iron. One iron mine requires 25 foods and $20 wages per day and can produce 5 irons per day. (Only place at near the mount)', 'Produce swords that are used by soldiers. One blacksmith requires 10 foods, 2 logs, 5 irons and $15 wages per day and can produce 1 sword per day.', 'Produce arrows that are used by soldiers. One blacksmith requires 10 foods, 4 logs, 2 irons and $15 wages per day and can produce 1 arrow set per day.', 'A place to train the soldiers. One barracks requires 10 foods and $30 wages and can train 2 workers to be 2 soldiers per day.', 'Place for fish net in ocean. Produce Food, can produce 250 foods per day. (Only place at near the water)', 'Gold Mine Area. Produce gold. One gold mine requires 10 foods and $15 wages per day and can produce 200 golds per day. (Only place at near the mount)', 'Produce spear that are used by soldiers. One blacksmith requires 10 foods, 10 irons and $15 wages per day and can produce 1 spear per day.', 'Place for find the pearl in ocean. Produce Pearl, can produce 4 pearls per day (Only place at near the water)', 'Horse stable. Produce Horse, One horse stable requires 30 foods and $20 wages per day and can produce 2 workers to be 2 horses knight per day.', 'Cow Farm. Place to process meat, Produce Food, can produce 300 foods per day.', 'Place for shrimp net in ocean. Produce Food, can produce 300 foods per day. (Only place at near the water)', 'Elephant stable. Produce Elephant, One elephant stable requires 40 foods and $30 wages per day and can train 1 worker to be 1 elephant soldier per day.', 'Coal Mine Area. Produce coal. One coal mine requires 15 foods and $20 wages per day and can produce 3 coals per day. (Only place at near the forest)', 'Oil Refinery, place to produce oil, One oil refinery requires 25 foods and $40 wages per day and can produce 100 oils per day', 'Catapult Factory. Produce catapult, one catapult factory requires 25 foods, 10 logs, 5 irons and $50 wages per day and can train 1 worker to be 1 catapult army per day.', 'Witch Houses. Produce witch, one witch houses requires 50 foods and $75 wages per day and can train 2 witch per day.', 'Steel Mine. Produce steel, one steel mine requires 30 foods and 45 wages per day and can produce 5 steel per day (Only place at near the mount)', 'Produce fire arrows that are used by soldiers. One blacksmith requires 10 foods, 4 logs, 2 irons, 200 oils and $25 wages per day and can produce 1 fire arrow set per day.', 'Jewel Shop, sell various of jewel and other accesories, one jewel shop requires 20 pearls and can produce $2000 income tax per day.', 'Super Soldier Barracks, place to train super soldiers, one super soldier barracks requires 30 foods, 25 steel and $60 wages and can train 1 super soldier per day.');
xisiButton2 = new Array('A place to put down a building, you can put a building here. Please note; there are some buildings that only can be put down in certain area.', 'Residence house, one house can be occupied by 100 workers. Every house requires 50 foods per day', 'Farm area. Produce agriculture pickings, like grist, maize and potato, can produce 400 foods per day. (Only place at near the water)', 'Traditional Market, a place where\'s residents go to shopping. One market requires 100 foods for sell and produce $200 income tax per day.', 'Deforestation Place. Produce logs. One carpenter house requires 40 foods and $20 wages per day and can produce 20 logs per day. (Only place at near the forest)', 'Iron Mine Area. Produce iron. One iron mine requires 50 foods and $40 wages per day and can produce 10 irons per day. (Only place at near the mount)', 'Produce swords that are used by soldiers. One blacksmith requires 20 foods, 4 logs, 10 irons and $30 wages per day and can produce 2 sword per day.', 'Produce arrows that are used by soldiers. One blacksmith requires 20 foods, 8 logs, 4 irons and $30 wages per day and can produce 2 arrow set per day.', 'A place to train the soldiers. One barracks requires 20 foods and $60 wages and can train 4 workers to be 4 soldiers per day.', 'Place for fish net in ocean. Produce Food, can produce 300 foods per day. (Only place at near the water)', 'Gold Mine Area. Produce gold. One gold mine requires 20 foods and $30 wages per day and can produce 400 golds per day. (Only place at near the mount)', 'Produce spear that are used by soldiers. One blacksmith requires 20 foods, 20 irons and $30 wages per day and can produce 2 spear per day.', 'Place for find the pearl in ocean. Produce Pearl, can produce 8 pearls per day (Only place at near the water)', 'Horse stable. Produce Horse, One horse stable requires 60 foods and $40 wages per day and can produce 4 workers to be 4 horses knight per day.', 'Cow Farm. Place to process meat, Produce Food, can produce 600 foods per day.', 'Place for shrimp net in ocean. Produce Food, can produce 600 foods per day. (Only place at near the water)', 'Elephant stable. Produce Elephant, One elephant stable requires 80 foods and $60 wages per day and can train 2 workers to be 2 elephant soldier per day.', 'Coal Mine Area. Produce coal. One coal mine requires 30 foods and $40 wages per day and can produce 6 coals per day. (Only place at near the forest)', 'Oil Refinery, place to produce oil, One oil refinery requires 50 foods and $80 wages per day and can produce 200 oils per day', 'Catapult Factory. Produce catapult, one catapult factory requires 50 foods, 20 logs, 10 irons and $100 wages per day and can train 2 workers to be 2 catapult army per 4 day.', 'Witch Houses. Produce witch, one witch houses requires 100 foods and $150 wages per day and can train 4 witch per 4 day.', 'Steel Mine. Produce steel, one steel mine requires 60 foods and 90 wages per day and can produce 10 steel per day (Only place at near the mount)', 'Produce fire arrows that are used by soldiers. One blacksmith requires 20 foods, 8 logs, 4 irons, 400 oils and $50 wages per day and can produce 2 fire arrow set per day.', 'Jewel Shop, sell various of jewel and other accesories, one jewel shop requires 40 pearls and can produce $4000 income tax per day.', 'Super Soldier Barracks, place to train super soldiers, one super soldier barracks requires 60 foods, 50 steel and $120 wages and can train 2 super soldier per 5 day.');
kebutuhanMoney = new Array('', 300, 200, 350, 300, 400, 500, 450, 400, 350, 600, 500, 750, 450, 350, 400, 600, 500, 800, 850, 500, 800, 450, 900, 1000);
kebutuhanFood = new Array('', 25, 20, 30, 20, 25, 15, 15, 35, 25, 25, 15, 25, 20, 25, 20, 40, 20, 15, 30, 50, 25, 15, 15, 25);
kebutuhanIron = new Array('', 5, 0, 0, 10, 25, 15, 10, 20, 10, 15, 20, 5, 10, 5, 10, 25, 15, 20, 30, 0, 25, 10, 30, 50);
kebutuhanWood = new Array('', 25, 15, 30, 25, 20, 10, 15, 35, 20, 15, 0, 5, 25, 15, 10, 35, 20, 15, 40, 15, 15, 15, 30, 10);
kebutuhanWorker = new Array('', -50, 10, 20, 5, 10, 5, 5, 10, 10, 10, 5, 10, 10, 10, 10, 15, 10, 15, 25, 5, 10, 5, 5, 30);
}
function ygDiSave() {
namaData = 'Empty';
day = 1;
sudahTutor = false;
moneyKota = new Array();
foodKota = new Array();
ironKota = new Array();
woodKota = new Array();
swordKota = new Array();
xarrowKota = new Array();
soldierKota = new Array();
workerKota = new Array();
spearKota = new Array();
diamondKota = new Array();
coalKota = new Array();
oilKota = new Array();
horseKota = new Array();
catapultKota = new Array();
witchKota = new Array();
elephantKota = new Array();
fireKota = new Array();
steelKota = new Array();
xsuperKota = new Array();
iceballKota = new Array();
fireballKota = new Array();
poisonKota = new Array();
hurricaneKota = new Array();
earthquakeKota = new Array();
upgradeProperti = new Array();
punyaWilayah = new Array();
spellBuat = new Array();
waktuBuat = new Array();
i = 1;
while (i <= 12) {
if (i == 1) {
punyaWilayah[i] = 1;
posSatu = 1;
} else {
if (i == 9) {
punyaWilayah[i] = 2;
posDua = 9;
} else {
punyaWilayah[i] = 0;
}
}
++i;
}
i = 1;
while (i <= bykKota) {
jenisBangunan[i] = new Array();
upgradeProperti[i] = new Array();
spellBuat[i] = new Array();
waktuBuat[i] = new Array();
if (i == 1) {
moneyKota[i] = 175 * _root.jenisBonus1;
foodKota[i] = 50 * _root.jenisBonus2;
ironKota[i] = 25 * _root.jenisBonus3;
woodKota[i] = 20 * _root.jenisBonus4;
swordKota[i] = 0;
xarrowKota[i] = 0;
soldierKota[i] = 0;
workerKota[i] = 0;
diamondKota[i] = 0;
coalKota[i] = 0;
oilKota[i] = 0;
spearKota[i] = 0;
horseKota[i] = 0;
catapultKota[i] = 0;
witchKota[i] = 0;
elephantKota[i] = 0;
fireKota[i] = 0;
steelKota[i] = 0;
xsuperKota[i] = 0;
iceballKota[i] = 0;
fireballKota[i] = 0;
poisonKota[i] = 0;
hurricaneKota[i] = 0;
earthquakeKota[i] = 0;
} else {
if (i == 9) {
moneyKota[i] = 150 * _root.jenisBonus1;
foodKota[i] = 40 * _root.jenisBonus2;
ironKota[i] = 10 * _root.jenisBonus3;
woodKota[i] = 15 * _root.jenisBonus4;
swordKota[i] = 0;
xarrowKota[i] = 0;
soldierKota[i] = 0;
workerKota[i] = 0;
diamondKota[i] = 0;
coalKota[i] = 0;
oilKota[i] = 0;
spearKota[i] = 0;
horseKota[i] = 0;
catapultKota[i] = 0;
witchKota[i] = 0;
elephantKota[i] = 0;
fireKota[i] = 0;
steelKota[i] = 0;
xsuperKota[i] = 0;
iceballKota[i] = 0;
fireballKota[i] = 0;
poisonKota[i] = 0;
hurricaneKota[i] = 0;
earthquakeKota[i] = 0;
} else {
moneyKota[i] = 0;
foodKota[i] = 0;
ironKota[i] = 0;
woodKota[i] = 0;
swordKota[i] = 0;
xarrowKota[i] = 0;
soldierKota[i] = 0;
workerKota[i] = 0;
diamondKota[i] = 0;
coalKota[i] = 0;
oilKota[i] = 0;
spearKota[i] = 0;
horseKota[i] = 0;
catapultKota[i] = 0;
witchKota[i] = 0;
elephantKota[i] = 0;
fireKota[i] = 0;
steelKota[i] = 0;
xsuperKota[i] = 0;
iceballKota[i] = 0;
fireballKota[i] = 0;
poisonKota[i] = 0;
hurricaneKota[i] = 0;
earthquakeKota[i] = 0;
}
}
j = 1;
while (j <= bykArea) {
jenisBangunan[i][j] = new Array();
upgradeProperti[i][j] = new Array();
spellBuat[i][j] = new Array();
waktuBuat[i][j] = new Array();
k = 1;
while (k <= bykProperti) {
jenisBangunan[i][j][k] = 1;
upgradeProperti[i][j][k] = 1;
spellBuat[i][j][k] = 1;
waktuBuat[i][j][k] = 0;
++k;
}
++j;
}
++i;
}
}
function simpanJeda(dataKe) {
if (keJeda == 1) {
i = 0;
while (i <= simpanSemua.length - 1) {
_root['idatSimp' + i] = simpanSemua[i] + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp' + i], '/');
Cookies.data['isoData' + i] = eval(simpanSemua[i]);
Cookies.flush();
++i;
}
} else {
if (keJeda == 2) {
i = 1;
while (i <= 12) {
_root['idatSimp1' + i] = String('punyaWilayah' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp1' + i], '/');
Cookies.data['isoData1' + i] = punyaWilayah[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 3) {
i = 1;
while (i <= 12) {
_root['idatSimp2' + i] = String('moneyKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp2' + i], '/');
Cookies.data['isoData2' + i] = moneyKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 4) {
i = 1;
while (i <= 12) {
_root['idatSimp3' + i] = String('foodKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp3' + i], '/');
Cookies.data['isoData3' + i] = foodKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 5) {
i = 1;
while (i <= 12) {
_root['idatSimp4' + i] = String('foodKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp4' + i], '/');
Cookies.data['isoData4' + i] = ironKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 6) {
i = 1;
while (i <= 12) {
_root['idatSimp5' + i] = String('woodKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp5' + i], '/');
Cookies.data['isoData5' + i] = woodKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 7) {
i = 1;
while (i <= 12) {
_root['idatSimp6' + i] = String('swordKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp6' + i], '/');
Cookies.data['isoData6' + i] = swordKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 8) {
i = 1;
while (i <= 12) {
_root['idatSimp7' + i] = String('xarrowKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp7' + i], '/');
Cookies.data['isoData7' + i] = xarrowKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 9) {
i = 1;
while (i <= 12) {
_root['idatSimp8' + i] = String('soldierKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp8' + i], '/');
Cookies.data['isoData8' + i] = soldierKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 10) {
i = 1;
while (i <= 12) {
_root['idatSimp9' + i] = String('workerKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp9' + i], '/');
Cookies.data['isoData9' + i] = workerKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 11) {
i = 1;
while (i <= 12) {
_root['idatSimp10' + i] = String('diamondKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp10' + i], '/');
Cookies.data['isoData10' + i] = diamondKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 12) {
i = 1;
while (i <= 12) {
_root['idatSimp11' + i] = String('coalKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp11' + i], '/');
Cookies.data['isoData11' + i] = coalKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 13) {
i = 1;
while (i <= 12) {
_root['idatSimp12' + i] = String('oilKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp12' + i], '/');
Cookies.data['isoData12' + i] = oilKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 14) {
i = 1;
while (i <= 12) {
_root['idatSimp13' + i] = String('spearKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp13' + i], '/');
Cookies.data['isoData13' + i] = spearKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 15) {
i = 1;
while (i <= 12) {
_root['idatSimp14' + i] = String('horseKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp14' + i], '/');
Cookies.data['isoData14' + i] = horseKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 16) {
i = 1;
while (i <= 12) {
_root['idatSimp15' + i] = String('catapultKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp15' + i], '/');
Cookies.data['isoData15' + i] = catapultKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 17) {
i = 1;
while (i <= 12) {
_root['idatSimp16' + i] = String('witchKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp16' + i], '/');
Cookies.data['isoData16' + i] = witchKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 18) {
i = 1;
while (i <= 12) {
_root['idatSimp17' + i] = String('elephantKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp17' + i], '/');
Cookies.data['isoData17' + i] = elephantKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 19) {
i = 1;
while (i <= 12) {
_root['idatSimp18' + i] = String('fireKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp18' + i], '/');
Cookies.data['isoData18' + i] = fireKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 20) {
i = 1;
while (i <= 12) {
_root['idatSimp19' + i] = String('steelKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp19' + i], '/');
Cookies.data['isoData19' + i] = steelKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 21) {
i = 1;
while (i <= 12) {
_root['idatSimp20' + i] = String('xsuperKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp20' + i], '/');
Cookies.data['isoData20' + i] = xsuperKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 22) {
i = 1;
while (i <= 12) {
_root['idatSimp21' + i] = String('iceballKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp21' + i], '/');
Cookies.data['isoData21' + i] = iceballKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 23) {
i = 1;
while (i <= 12) {
_root['idatSimp22' + i] = String('fireballKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp22' + i], '/');
Cookies.data['isoData22' + i] = fireballKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 24) {
i = 1;
while (i <= 12) {
_root['idatSimp23' + i] = String('poisonKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp23' + i], '/');
Cookies.data['isoData23' + i] = poisonKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 25) {
i = 1;
while (i <= 12) {
_root['idatSimp24' + i] = String('hurricaneKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp24' + i], '/');
Cookies.data['isoData24' + i] = hurricaneKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 26) {
i = 1;
while (i <= 12) {
_root['idatSimp25' + i] = String('earthquakeKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp25' + i], '/');
Cookies.data['isoData25' + i] = earthquakeKota[i];
Cookies.flush();
++i;
}
} else {
if (keJeda == 27) {
i = 1;
j = 1;
while (j <= xbykArea2) {
k = 1;
while (k <= bykProperti) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k];
Cookies.flush();
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k];
Cookies.flush();
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k];
Cookies.flush();
++k;
}
++j;
}
} else {
if (keJeda == 28) {
i = 2;
j = 1;
while (j <= xbykArea2) {
k = 1;
while (k <= bykProperti) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k];
Cookies.flush();
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k];
Cookies.flush();
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k];
Cookies.flush();
++k;
}
++j;
}
} else {
if (keJeda == 29) {
i = 3;
j = 1;
while (j <= xbykArea2) {
k = 1;
while (k <= bykProperti) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k];
Cookies.flush();
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k];
Cookies.flush();
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k];
Cookies.flush();
++k;
}
++j;
}
} else {
if (keJeda == 30) {
i = 4;
j = 1;
while (j <= xbykArea2) {
k = 1;
while (k <= bykProperti) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k];
Cookies.flush();
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k];
Cookies.flush();
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k];
Cookies.flush();
++k;
}
++j;
}
} else {
if (keJeda == 31) {
i = 5;
j = 1;
while (j <= xbykArea2) {
k = 1;
while (k <= bykProperti) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k];
Cookies.flush();
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k];
Cookies.flush();
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k];
Cookies.flush();
++k;
}
++j;
}
} else {
if (keJeda == 32) {
i = 6;
j = 1;
while (j <= xbykArea2) {
k = 1;
while (k <= bykProperti) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k];
Cookies.flush();
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k];
Cookies.flush();
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k];
Cookies.flush();
++k;
}
++j;
}
} else {
if (keJeda == 33) {
i = 7;
j = 1;
while (j <= xbykArea2) {
k = 1;
while (k <= bykProperti) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k];
Cookies.flush();
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k];
Cookies.flush();
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k];
Cookies.flush();
++k;
}
++j;
}
} else {
if (keJeda == 34) {
i = 8;
j = 1;
while (j <= xbykArea2) {
k = 1;
while (k <= bykProperti) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k];
Cookies.flush();
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k];
Cookies.flush();
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k];
Cookies.flush();
++k;
}
++j;
}
} else {
if (keJeda == 35) {
i = 9;
j = 1;
while (j <= xbykArea2) {
k = 1;
while (k <= bykProperti) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k];
Cookies.flush();
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k];
Cookies.flush();
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k];
Cookies.flush();
++k;
}
++j;
}
} else {
if (keJeda == 36) {
i = 10;
j = 1;
while (j <= xbykArea2) {
k = 1;
while (k <= bykProperti) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k];
Cookies.flush();
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k];
Cookies.flush();
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k];
Cookies.flush();
++k;
}
++j;
}
} else {
if (keJeda == 37) {
i = 11;
j = 1;
while (j <= xbykArea2) {
k = 1;
while (k <= bykProperti) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k];
Cookies.flush();
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k];
Cookies.flush();
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k];
Cookies.flush();
++k;
}
++j;
}
} else {
if (keJeda == 38) {
i = 12;
j = 1;
while (j <= xbykArea2) {
k = 1;
while (k <= bykProperti) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
Cookies.data['isoData30' + i + j + k] = jenisBangunan[i][j][k];
Cookies.flush();
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
Cookies.data['isoData31' + i + j + k] = upgradeProperti[i][j][k];
Cookies.flush();
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
Cookies.data['isoData32' + i + j + k] = spellBuat[i][j][k];
Cookies.flush();
++k;
}
++j;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
msgBox_mc.bar.gotoAndStop(keJeda);
if (keJeda == 38) {
clearInterval(idJeda);
initData();
xloadData(zindi);
cekData();
} else {
++keJeda;
}
}
function simpanData(dataKe) {
keJeda = 1;
idJeda = setInterval(simpanJeda, 500, dataKe);
}
function loadJeda(dataKe) {
if (keJeda == 1) {
i = 0;
while (i <= simpanSemua.length - 1) {
_root['idatSimp' + i] = simpanSemua[i] + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp' + i], '/');
_root[simpanSemua[i]] = Cookies.data['isoData' + i];
++i;
}
} else {
if (keJeda == 2) {
i = 1;
while (i <= 12) {
_root['idatSimp1' + i] = String('punyaWilayah' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp1' + i], '/');
punyaWilayah[i] = Cookies.data['isoData1' + i];
++i;
}
} else {
if (keJeda == 3) {
i = 1;
while (i <= 12) {
_root['idatSimp2' + i] = String('moneyKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp2' + i], '/');
moneyKota[i] = Cookies.data['isoData2' + i];
++i;
}
} else {
if (keJeda == 4) {
i = 1;
while (i <= 12) {
_root['idatSimp3' + i] = String('foodKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp3' + i], '/');
foodKota[i] = Cookies.data['isoData3' + i];
++i;
}
} else {
if (keJeda == 5) {
i = 1;
while (i <= 12) {
_root['idatSimp4' + i] = String('foodKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp4' + i], '/');
ironKota[i] = Cookies.data['isoData4' + i];
++i;
}
} else {
if (keJeda == 6) {
i = 1;
while (i <= 12) {
_root['idatSimp5' + i] = String('woodKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp5' + i], '/');
woodKota[i] = Cookies.data['isoData5' + i];
++i;
}
} else {
if (keJeda == 7) {
i = 1;
while (i <= 12) {
_root['idatSimp6' + i] = String('swordKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp6' + i], '/');
swordKota[i] = Cookies.data['isoData6' + i];
++i;
}
} else {
if (keJeda == 8) {
i = 1;
while (i <= 12) {
_root['idatSimp7' + i] = String('xarrowKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp7' + i], '/');
xarrowKota[i] = Cookies.data['isoData7' + i];
++i;
}
} else {
if (keJeda == 9) {
i = 1;
while (i <= 12) {
_root['idatSimp8' + i] = String('soldierKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp8' + i], '/');
soldierKota[i] = Cookies.data['isoData8' + i];
++i;
}
} else {
if (keJeda == 10) {
i = 1;
while (i <= 12) {
_root['idatSimp9' + i] = String('workerKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp9' + i], '/');
workerKota[i] = Cookies.data['isoData9' + i];
++i;
}
} else {
if (keJeda == 11) {
i = 1;
while (i <= 12) {
_root['idatSimp10' + i] = String('diamondKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp10' + i], '/');
diamondKota[i] = Cookies.data['isoData10' + i];
++i;
}
} else {
if (keJeda == 12) {
i = 1;
while (i <= 12) {
_root['idatSimp11' + i] = String('coalKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp11' + i], '/');
coalKota[i] = Cookies.data['isoData11' + i];
++i;
}
} else {
if (keJeda == 13) {
i = 1;
while (i <= 12) {
_root['idatSimp12' + i] = String('oilKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp12' + i], '/');
oilKota[i] = Cookies.data['isoData12' + i];
++i;
}
} else {
if (keJeda == 14) {
i = 1;
while (i <= 12) {
_root['idatSimp13' + i] = String('spearKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp13' + i], '/');
spearKota[i] = Cookies.data['isoData13' + i];
++i;
}
} else {
if (keJeda == 15) {
i = 1;
while (i <= 12) {
_root['idatSimp14' + i] = String('horseKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp14' + i], '/');
horseKota[i] = Cookies.data['isoData14' + i];
++i;
}
} else {
if (keJeda == 16) {
i = 1;
while (i <= 12) {
_root['idatSimp15' + i] = String('catapultKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp15' + i], '/');
catapultKota[i] = Cookies.data['isoData15' + i];
++i;
}
} else {
if (keJeda == 17) {
i = 1;
while (i <= 12) {
_root['idatSimp16' + i] = String('witchKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp16' + i], '/');
witchKota[i] = Cookies.data['isoData16' + i];
++i;
}
} else {
if (keJeda == 18) {
i = 1;
while (i <= 12) {
_root['idatSimp17' + i] = String('elephantKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp17' + i], '/');
elephantKota[i] = Cookies.data['isoData17' + i];
++i;
}
} else {
if (keJeda == 19) {
i = 1;
while (i <= 12) {
_root['idatSimp18' + i] = String('fireKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp18' + i], '/');
fireKota[i] = Cookies.data['isoData18' + i];
++i;
}
} else {
if (keJeda == 20) {
i = 1;
while (i <= 12) {
_root['idatSimp19' + i] = String('steelKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp19' + i], '/');
steelKota[i] = Cookies.data['isoData19' + i];
++i;
}
} else {
if (keJeda == 21) {
i = 1;
while (i <= 12) {
_root['idatSimp20' + i] = String('xsuperKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp20' + i], '/');
xsuperKota[i] = Cookies.data['isoData20' + i];
++i;
}
} else {
if (keJeda == 22) {
i = 1;
while (i <= 12) {
_root['idatSimp21' + i] = String('iceballKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp21' + i], '/');
iceballKota[i] = Cookies.data['isoData21' + i];
++i;
}
} else {
if (keJeda == 23) {
i = 1;
while (i <= 12) {
_root['idatSimp22' + i] = String('fireballKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp22' + i], '/');
fireballKota[i] = Cookies.data['isoData22' + i];
++i;
}
} else {
if (keJeda == 24) {
i = 1;
while (i <= 12) {
_root['idatSimp23' + i] = String('poisonKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp23' + i], '/');
poisonKota[i] = Cookies.data['isoData23' + i];
++i;
}
} else {
if (keJeda == 25) {
i = 1;
while (i <= 12) {
_root['idatSimp24' + i] = String('hurricaneKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp24' + i], '/');
hurricaneKota[i] = Cookies.data['isoData24' + i];
++i;
}
} else {
if (keJeda == 26) {
i = 1;
while (i <= 12) {
_root['idatSimp25' + i] = String('earthquakeKota' + i) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp25' + i], '/');
earthquakeKota[i] = Cookies.data['isoData25' + i];
++i;
}
} else {
if (keJeda == 27) {
i = 1;
j = 1;
while (j <= 4) {
k = 1;
while (k <= 12) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k];
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k];
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k];
++k;
}
++j;
}
} else {
if (keJeda == 28) {
i = 2;
j = 1;
while (j <= 4) {
k = 1;
while (k <= 12) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k];
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k];
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k];
++k;
}
++j;
}
} else {
if (keJeda == 29) {
i = 3;
j = 1;
while (j <= 4) {
k = 1;
while (k <= 12) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k];
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k];
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k];
++k;
}
++j;
}
} else {
if (keJeda == 30) {
i = 4;
j = 1;
while (j <= 4) {
k = 1;
while (k <= 12) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k];
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k];
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k];
++k;
}
++j;
}
} else {
if (keJeda == 31) {
i = 5;
j = 1;
while (j <= 4) {
k = 1;
while (k <= 12) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k];
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k];
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k];
++k;
}
++j;
}
} else {
if (keJeda == 32) {
i = 6;
j = 1;
while (j <= 4) {
k = 1;
while (k <= 12) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k];
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k];
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k];
++k;
}
++j;
}
} else {
if (keJeda == 33) {
i = 7;
j = 1;
while (j <= 4) {
k = 1;
while (k <= 12) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k];
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k];
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k];
++k;
}
++j;
}
} else {
if (keJeda == 34) {
i = 8;
j = 1;
while (j <= 4) {
k = 1;
while (k <= 12) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k];
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k];
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k];
++k;
}
++j;
}
} else {
if (keJeda == 35) {
i = 9;
j = 1;
while (j <= 4) {
k = 1;
while (k <= 12) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k];
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k];
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k];
++k;
}
++j;
}
} else {
if (keJeda == 36) {
i = 10;
j = 1;
while (j <= 4) {
k = 1;
while (k <= 12) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k];
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k];
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k];
++k;
}
++j;
}
} else {
if (keJeda == 37) {
i = 11;
j = 1;
while (j <= 4) {
k = 1;
while (k <= 12) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k];
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k];
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k];
++k;
}
++j;
}
} else {
if (keJeda == 38) {
i = 12;
j = 1;
while (j <= 4) {
k = 1;
while (k <= 12) {
_root['idatSimp30' + i + j + k] = String('jenisBangunan' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp30' + i + j + k], '/');
jenisBangunan[i][j][k] = Cookies.data['isoData30' + i + j + k];
_root['idatSimp31' + i + j + k] = String('upgradeProperti' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp31' + i + j + k], '/');
upgradeProperti[i][j][k] = Cookies.data['isoData31' + i + j + k];
_root['idatSimp32' + i + j + k] = String('spellBuat' + i + j + k) + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp32' + i + j + k], '/');
spellBuat[i][j][k] = Cookies.data['isoData32' + i + j + k];
++k;
}
++j;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
msgBox_mc.bar.gotoAndStop(keJeda);
if (keJeda == 38) {
clearInterval(idJeda2);
wi = 0;
while (wi <= 9) {
delete _root['data' + wi].onRollOver;
delete _root['data' + wi].onRollOut;
delete _root['data' + wi].onRelease;
++wi;
}
gotoAndStop(129);
} else {
++keJeda;
}
}
function loadData(dataKe) {
initBangun();
simpanBangun();
ygDiSave();
keJeda = 1;
idJeda2 = setInterval(loadJeda, 500, dataKe);
}
function xloadData(dataKe) {
i = 0;
while (i <= simpanSemua.length - 1) {
_root['idatSimp' + i] = simpanSemua[i] + dataKe;
Cookies = SharedObject.getLocal(_root['idatSimp' + i], '/');
_root['c' + simpanSemua[i]] = Cookies.data['isoData' + i];
++i;
}
}
stop();
xsound = attachMovie('sound_mc', 'sound', 4);
xmusic = attachMovie('sound_mc', 'music', 5);
volum1 = 100;
volum2 = 75;
_quality = 'HIGH';
speedGame = 1;
initAwalan();
simpanSemua = new Array('namaData', 'day', 'posSatu', 'posDua', 'jenisKerajaan', 'jenisMusuh', 'tingkatSulit', 'xpilihKota', 'xpilihMap', 'lawanNyerang', 'lawanNyerang2', 'speedGame', 'sudahTutor');
gotoAndStop(38);
}
instance of movieClip 3 {
onClipEvent (release) {
getURL('http://www.maxgames.com', '_blank');
}
}
movieClip 2399 {
}
movieClip 2400 {
}
movieClip 2402 {
}
movieClip 2412 {
}
movieClip 2421 {
}
movieClip 2422 {
frame 346 {
gotoAndPlay(this._currentframe + random(40));
}
frame 859 {
gotoAndPlay(this._currentframe + random(40));
}
}
movieClip 2427 {
}
movieClip 2436 {
}
movieClip 2437 {
frame 691 {
gotoAndPlay(this._currentframe + random(40));
}
frame 1001 {
gotoAndPlay(this._currentframe + random(40));
}
}
movieClip 2438 {
}
movieClip 2446 {
}
movieClip 2455 {
}
movieClip 2463 {
}
movieClip 2474 {
}
movieClip 2475 {
frame 541 {
gotoAndPlay(this._currentframe + random(40));
}
frame 1311 {
gotoAndPlay(this._currentframe + random(40));
}
}
movieClip 2483 {
}
movieClip 2493 {
}
movieClip 2495 {
frame 155 {
gotoAndPlay(this._currentframe + random(40));
}
frame 341 {
gotoAndPlay(this._currentframe + random(40));
}
}
movieClip 2496 {
frame 111 {
gotoAndPlay(this._currentframe + random(40));
}
frame 281 {
gotoAndPlay(this._currentframe + random(40));
}
}
movieClip 2498 {
}
movieClip 2500 {
}
frame 36 {
stop();
}
button 2504 {
on (release) {
getURL('http://www.maxgames.com', '_blank');
}
}
movieClip 2507 {
}
movieClip 2508 {
}
movieClip 2511 {
frame 60 {
stop();
}
}
movieClip 2525 {
frame 14 {
stop();
}
}
movieClip 2526 {
}
movieClip 2527 {
}
movieClip 2528 {
frame 9 {
_root.backPedang();
}
}
movieClip 2529 {
frame 9 {
_root.backPedang();
}
}
movieClip 2530 {
frame 328 {
stop();
_root.gotoAndStop('preload');
}
}
frame 37 {
gotoAndStop(6);
}
frame 38 {
stop();
_root.onMouseDown = function () {
delete _root.onMouseDown;
gotoAndStop('menu');
};
}
instance of movieClip 3 {
onClipEvent (release) {
getURL('http://www.maxgames.com', '_blank');
}
}
frame 47 {
stop();
gaming_btn.onRollOver = function () {
over();
};
more_btn.onRollOver = gaming_btn.onRollOver;
demo_btn.onRollOver = gaming_btn.onRollOver;
options_btn.onRollOver = gaming_btn.onRollOver;
credits_btn.onRollOver = gaming_btn.onRollOver;
help_btn.onRollOver = gaming_btn.onRollOver;
back_btn.onRollOver = gaming_btn.onRollOver;
load_btn.onRollOver = gaming_btn.onRollOver;
new_btn.onRollOver = gaming_btn.onRollOver;
new_btn.onRelease = function () {
klik();
gotoAndStop(128);
};
load_btn.onRelease = function () {
klik();
xjenisData = 'load';
posMain = 'awal';
gotoAndStop('load');
};
back_btn.onRelease = function () {
klik();
gotoAndStop('utama');
};
help_btn.onRelease = function () {
klik();
gotoAndStop('help');
};
credits_btn.onRelease = function () {
klik();
gotoAndStop('credits');
};
options_btn.onRelease = function () {
klik();
gotoAndStop('options');
};
demo_btn.onRelease = function () {
klik();
gotoAndStop(131);
};
more_btn.onRelease = function () {
klik();
getURL('http://www.maxgames.com', '_blank');
};
}
instance of movieClip 3 {
onClipEvent (release) {
getURL('http://www.maxgames.com', '_blank');
}
}
frame 57 {
stop();
_root.onMouseDown = function () {
delete _root.onMouseDown;
gotoAndStop('menu');
};
}
frame 67 {
function cekSpeedQuality() {
i = 1;
while (i <= 5) {
this['speed' + i].angka = i;
this['quality' + i].angka = i;
this['speed' + i].gotoAndStop(1);
this['quality' + i].gotoAndStop(1);
this['speed' + i].onRelease = klikSpeed;
this['quality' + i].onRelease = klikQuality;
++i;
}
this['speed' + _root.speedGame].gotoAndStop(2);
this['quality' + _root.qualityGame].gotoAndStop(2);
}
function klikSpeed() {
indi = new String(this);
_root.speedGame = Number(indi.substr(indi.length - 1, 1));
if (_root.speedGame == 1) {
_root.delayHari = 9000;
} else {
if (_root.speedGame == 2) {
_root.delayHari = 4000;
} else {
if (_root.speedGame == 3) {
_root.delayHari = 2000;
} else {
if (_root.speedGame == 4) {
_root.delayHari = 1000;
} else {
if (_root.speedGame == 5) {
_root.delayHari = 500;
}
}
}
}
}
cekSpeedQuality();
}
function klikQuality() {
indi = new String(this);
_root.qualityGame = Number(indi.substr(indi.length - 1, 1));
if (_root.qualityGame == 1) {
_quality = 'HIGH';
} else {
if (_root.qualityGame == 2) {
_quality = 'MEDIUM';
} else {
if (_root.qualityGame == 3) {
_quality = 'LOW';
}
}
}
cekSpeedQuality();
}
stop();
back_btn.onRelease = function () {
gotoAndStop('menu');
};
bar1_mc.bar_mc._x = Math.ceil(_root.volum1 / 0.4347826086956522 - 115);
bar1_mc.bar_mc.onEnterFrame = function () {
_root.volum1 = int(0.4347826086956522 * (this._x + 115));
_root.myMusic.setVolume(_root.volum1);
bar1_mc.persen1 = _root.volum1 + ' %';
};
bar1_mc.indi_mc.onPress = function () {
klik();
startDrag(bar1_mc.bar_mc, true, -115, 0, 115, 0);
};
bar1_mc.bar_mc.onRollOver = function () {
over();
};
bar1_mc.indi_mc.onReleaseOutside = function () {
over();
stopDrag();
};
bar1_mc.indi_mc.onRelease = bar1_mc.indi_mc.onReleaseOutside;
bar2_mc.bar_mc._x = Math.ceil(_root.volum2 / 0.4347826086956522 - 115);
bar2_mc.bar_mc.onEnterFrame = function () {
_root.volum2 = int(0.4347826086956522 * (this._x + 115));
_root.volum3 = int(0.4347826086956522 * (this._x + 115));
_root.mySound.setVolume(_root.volum2);
_root.mySound2.setVolume(_root.volum3);
bar2_mc.persen2 = _root.volum2 + ' %';
};
bar2_mc.indi_mc.onPress = function () {
klik();
startDrag(bar2_mc.bar_mc, true, -115, 0, 115, 0);
};
bar2_mc.bar_mc.onRollOver = function () {
over();
};
bar2_mc.indi_mc.onReleaseOutside = function () {
over();
stopDrag();
};
bar2_mc.indi_mc.onRelease = bar2_mc.indi_mc.onReleaseOutside;
cekSpeedQuality();
}
frame 77 {
function initData() {
msgBox_mc._visible = false;
msgBox_mc.bar._visible = false;
quit_btn.enabled = true;
wi = 0;
while (wi <= 9) {
xloadData(wi);
if (cnamaData == undefined) {
cnamaData = 'Empty';
}
_root['data' + wi].data = cnamaData;
_root['data' + wi].onRollOver = overData;
_root['data' + wi].onRollOut = outData;
_root['data' + wi].onRelease = klikData;
++wi;
}
}
function overData() {
over();
kata = new String(this);
indi = Number(kata.substr(kata.length - 1, 1));
xloadData(indi);
cekData();
if (vday == '-') {
this.gotoAndStop(2);
} else {
this.gotoAndStop(3);
}
}
function cekData() {
if (cday == undefined) {
vday = '-';
} else {
vday = cday;
}
if (cjenisKerajaan == undefined) {
vjenisKerajaan = '-';
} else {
if (cjenisKerajaan == 1) {
vjenisKerajaan = 'Zargas';
} else {
vjenisKerajaan = 'Artavera';
}
}
if (ctingkatSulit == undefined) {
vtingkatSulit = '-';
} else {
if (ctingkatSulit == 1) {
vtingkatSulit = 'Easy';
} else {
if (ctingkatSulit == 2) {
vtingkatSulit = 'Normal';
} else {
if (ctingkatSulit == 3) {
vtingkatSulit = 'Hard';
} else {
if (ctingkatSulit == 4) {
vtingkatSulit = 'Impossible';
}
}
}
}
}
if (cxpilihKota == undefined) {
vxpilihKota = '-';
} else {
vxpilihKota = namaKota[cxpilihKota];
}
if (cxpilihMap == undefined) {
vxpilihMap = '-';
} else {
vxpilihMap = cxpilihMap;
}
if (cspeedGame == undefined) {
vspeedGame = '-';
} else {
if (cspeedGame == 1) {
vspeedGame = 'SLOW';
} else {
if (cspeedGame == 2) {
vspeedGame = 'NORMAL';
} else {
if (cspeedGame == 3) {
vspeedGame = 'FAST';
}
}
}
}
}
function outData() {
this.gotoAndStop(1);
vday = '-';
vjenisKerajaan = '-';
vtingkatSulit = '-';
vxpilihKota = '-';
vxpilihMap = '-';
vspeedGame = '-';
}
function outData2() {
vday = '-';
vjenisKerajaan = '-';
vtingkatSulit = '-';
vxpilihKota = '-';
vxpilihMap = '-';
vspeedGame = '-';
}
function klikData() {
klik();
kata = new String(this);
zindi = Number(kata.substr(kata.length - 1, 1));
if (xjenisData == 'save') {
wi = 0;
while (wi <= 9) {
delete _root['data' + wi].onRollOver;
delete _root['data' + wi].onRollOut;
delete _root['data' + wi].onRelease;
++wi;
}
quit_btn.enabled = false;
msgBox_mc._visible = true;
msgBox_mc.gotoAndStop(1);
msgBox_mc.dataName = _root['data' + zindi].data;
msgBox_mc.ok_btn._visible = true;
msgBox_mc.cancel_btn._visible = true;
msgBox_mc.bar._visible = false;
Selection.setFocus(msgBox_mc.nama);
msgBox_mc.ok_btn.onRollOver = function () {
over();
};
msgBox_mc.cancel_btn.onRollOver = msgBox_mc.ok_btn.onRollOver;
msgBox_mc.cancel_btn.onRelease = function () {
klik();
initData();
};
msgBox_mc.ok_btn.onRelease = function () {
klik();
msgBox_mc.ok_btn._visible = false;
msgBox_mc.cancel_btn._visible = false;
msgBox_mc.bar._visible = true;
msgBox_mc.bar.tipe = 'Saving..';
namaData = msgBox_mc.dataName;
simpanData(zindi);
};
} else {
if (xjenisData == 'load') {
if (this._currentframe == 3) {
wi = 0;
while (wi <= 9) {
delete _root['data' + wi].onRollOver;
delete _root['data' + wi].onRollOut;
delete _root['data' + wi].onRelease;
++wi;
}
quit_btn.enabled = false;
msgBox_mc._visible = true;
msgBox_mc.gotoAndStop(2);
msgBox_mc.ok_btn._visible = false;
msgBox_mc.cancel_btn._visible = false;
msgBox_mc.bar._visible = true;
msgBox_mc.bar.tipe = 'Loading..';
initBangun();
simpanBangun();
ygDiSave();
loadData(zindi);
}
}
}
this.gotoAndStop(1);
}
stop();
namaKota = new Array('', 'Arigal', 'Bibaluz', 'Carex', 'Deresium', 'Eradite', 'Fargaz', 'Gigelium', 'Haze', 'Istanada', 'Jerax', 'Konselium', 'Liures');
outData2();
initData();
if (xjenisData == 'save') {
saveload.gotoAndStop(2);
jenis_mc.gotoAndStop(1);
quit_btn.enabled = true;
quit_btn.onRollOver = function () {
over();
};
quit_btn.onRelease = function () {
klik();
if (posMain == 'awal') {
gotoAndStop('menu');
} else {
gotoAndStop(129);
}
};
} else {
if (xjenisData == 'load') {
saveload.gotoAndStop(1);
jenis_mc.gotoAndStop(2);
quit_btn.enabled = true;
quit_btn.onRollOver = function () {
over();
};
quit_btn.onRelease = function () {
klik();
if (posMain == 'awal') {
gotoAndStop('menu');
} else {
gotoAndStop(129);
}
};
}
}
}
movieClip 2560 {
frame 1 {
stop();
}
}
movieClip 2570 {
frame 1 {
stop();
}
}
movieClip 2576 {
frame 1 {
stop();
}
}
movieClip 2597 {
frame 1 {
stop();
}
}
movieClip 2600 {
frame 1 {
stop();
}
}
movieClip 2602 {
frame 1 {
stop();
}
}
frame 97 {
stop();
close_btn.onRelease = function () {
gotoAndStop('menu');
};
next_btn.onRelease = function () {
_root.gotoAndStop(_root._currentframe + 1);
};
}
frame 98 {
stop();
back_btn.onRelease = function () {
_root.gotoAndStop(_root._currentframe - 1);
};
close_btn.onRelease = function () {
gotoAndStop('menu');
};
next_btn.onRelease = function () {
_root.gotoAndStop(_root._currentframe + 1);
};
}
movieClip 2667 {
frame 1 {
stop();
}
instance of movieClip 3 {
onClipEvent (release) {
getURL('http://www.maxgames.com', '_blank');
}
}
}
movieClip 2701 {
frame 1 {
stop();
}
instance of movieClip 3 {
onClipEvent (release) {
getURL('http://www.maxgames.com', '_blank');
}
}
}
frame 109 {
stop();
back_btn.onRelease = function () {
_root.gotoAndStop(_root._currentframe - 1);
};
close_btn.onRelease = function () {
gotoAndStop('menu');
};
next_btn.onRelease = function () {
_root.gotoAndStop(_root._currentframe + 1);
};
}
frame 110 {
stop();
back_btn.onRelease = function () {
_root.gotoAndStop(_root._currentframe - 1);
};
close_btn.onRelease = function () {
gotoAndStop('menu');
};
}
frame 128 {
function cekLanjut() {
delete daerah1.onRelease;
delete daerah1.onRollOver;
delete daerah1.onRollOut;
delete daerah9.onRelease;
delete daerah9.onRollOver;
delete daerah9.onRollOut;
select_mc._visible = true;
select_mc.gotoAndStop(2);
select_mc.xleft = 50;
i = 1;
while (i <= 4) {
select_mc['level' + i] = 10;
select_mc['kiri' + i].onRelease = xklikKiri;
select_mc['kanan' + i].onRelease = xklikKanan;
++i;
}
select_mc.ok_btn.onRelease = function () {
i = 1;
while (i <= 4) {
_root['jenisBonus' + i] = Number(select_mc['level' + i]);
++i;
}
select_mc.gotoAndStop(3);
select_mc.easy_btn.onRelease = function () {
mulaiSaja();
tingkatSulit = 1;
};
select_mc.normal_btn.onRelease = function () {
mulaiSaja();
tingkatSulit = 2;
};
select_mc.hard_btn.onRelease = function () {
mulaiSaja();
tingkatSulit = 3;
};
select_mc.impossible_btn.onRelease = function () {
mulaiSaja();
tingkatSulit = 4;
};
};
select_mc.random_btn.onRelease = function () {
select_mc.xleft = 50;
i = 1;
while (i <= 4) {
select_mc['level' + i] = 10;
++i;
}
i = 1;
while (i <= 50) {
rand = random(4) + 1;
++select_mc['level' + rand];
--select_mc.xleft;
++i;
}
};
}
function mulaiSaja() {
initBangun();
simpanBangun();
ygDiSave();
gotoAndStop(129);
}
function xklikKiri() {
myStr = new String(this);
indi = Number(myStr.substr(myStr.length - 1, 1));
if (select_mc['level' + indi] <= 5) {
select_mc['level' + indi] = 5;
} else {
--select_mc['level' + indi];
++select_mc.xleft;
}
}
function xklikKanan() {
myStr = new String(this);
indi = Number(myStr.substr(myStr.length - 1, 1));
if (select_mc.xleft <= 0) {
select_mc.xleft = 0;
} else {
++select_mc['level' + indi];
--select_mc.xleft;
}
}
stop();
indo = 'Select your empire:';
back_btn.onRelease = function () {
gotoAndStop('menu');
};
istana1.gotoAndStop(1);
istana9.gotoAndStop(2);
select_mc._visible = true;
select_mc.gotoAndStop(1);
select_mc.ok_btn.onRelease = function () {
select_mc._visible = false;
daerah1.onRollOver = function () {
this.gotoAndStop(2);
};
daerah1.onRollOut = function () {
this.gotoAndStop(1);
};
daerah1.onRelease = function () {
indo = 'Your selected empire';
jenisKerajaan = 1;
jenisMusuh = 2;
xpilihKota = 1;
xpilihMap = 1;
this.gotoAndStop(2);
empire1._visible = false;
cekLanjut();
};
daerah9.onRollOver = function () {
this.gotoAndStop(2);
};
daerah9.onRollOut = function () {
this.gotoAndStop(1);
};
daerah9.onRelease = function () {
indo = 'Your selected empire';
jenisKerajaan = 2;
jenisMusuh = 1;
xpilihKota = 9;
xpilihMap = 2;
this.gotoAndStop(2);
empire2._visible = false;
cekLanjut();
};
};
}
movieClip 2795 {
frame 1 {
stop();
}
}
frame 129 {
function buatTutor() {
xcekInfo();
xpause = true;
tutor = attachMovie('tutor_mc', 'tutor', dalamTutor);
tutor._x = 500;
tutor._y = 220;
i = 1;
while (i <= bykArea) {
peta['area' + i].enabled = false;
++i;
}
map.actions_btn.enabled = false;
map.map_btn.enabled = false;
map.options_btn.enabled = false;
i = 1;
while (i <= bykArea) {
map['button' + i].enabled = false;
map['map' + i].enabled = false;
++i;
}
}
function skipTutor() {
xpause = false;
removeMovieClip(tutor);
map.actions_btn.enabled = true;
map.map_btn.enabled = true;
map.options_btn.enabled = true;
i = 1;
while (i <= bykArea) {
peta['area' + i].enabled = true;
++i;
}
i = 1;
while (i <= bykArea) {
map['button' + i].enabled = true;
map['map' + i].enabled = true;
++i;
}
clearInterval(dayDelay);
dayDelay = setInterval(dayItung, delayHari);
}
function resetWilayah(xindi, windi) {
punyaWilayah[xindi] = windi;
moneyKota[xindi] = 0;
foodKota[xindi] = 0;
ironKota[xindi] = 0;
woodKota[xindi] = 0;
swordKota[xindi] = 0;
xarrowKota[xindi] = 0;
soldierKota[xindi] = 0;
workerKota[xindi] = 0;
diamondKota[xindi] = 0;
coalKota[xindi] = 0;
oilKota[xindi] = 0;
spearKota[xindi] = 0;
horseKota[xindi] = 0;
catapultKota[xindi] = 0;
witchKota[xindi] = 0;
elephantKota[xindi] = 0;
j = 1;
while (j <= bykArea) {
k = 1;
while (k <= bykProperti) {
jenisBangunan[xindi][j][k] = 1;
upgradeProperti[xindi][j][k] = 1;
++k;
}
++j;
}
}
function cekGameOver() {
sudahKalah = true;
clearSemua();
gotoAndStop(132);
}
function cekVictory() {
sudahKalah = true;
clearSemua();
gotoAndStop(133);
}
function initSemua() {
initMap();
buatKotak();
buatPeta();
buatMap();
buatMsgBox();
buatInfo();
buatInfo2();
cekAnim();
clearInterval(dayDelay);
dayDelay = setInterval(dayItung, delayHari);
}
function xcekInfo() {
xi = pilihKota;
if (isNaN(moneyKota[xi]) || moneyKota[xi] == undefined) {
moneyKota[xi] = 0;
}
if (isNaN(foodKota[xi]) || foodKota[xi] == undefined) {
foodKota[xi] = 0;
}
if (isNaN(ironKota[xi]) || ironKota[xi] == undefined) {
ironKota[xi] = 0;
}
if (isNaN(woodKota[xi]) || woodKota[xi] == undefined) {
woodKota[xi] = 0;
}
if (isNaN(swordKota[xi]) || swordKota[xi] == undefined) {
swordKota[xi] = 0;
}
if (isNaN(xarrowKota[xi]) || xarrowKota[xi] == undefined) {
xarrowKota[xi] = 0;
}
if (isNaN(soldierKota[xi]) || soldierKota[xi] == undefined) {
soldierKota[xi] = 0;
}
if (isNaN(diamondKota[xi]) || diamondKota[xi] == undefined) {
diamondKota[xi] = 0;
}
if (isNaN(coalKota[xi]) || coalKota[xi] == undefined) {
coalKota[xi] = 0;
}
if (isNaN(oilKota[xi]) || oilKota[xi] == undefined) {
moneyKota[xi] = 0;
}
if (isNaN(spearKota[xi]) || spearKota[xi] == undefined) {
spearKota[xi] = 0;
}
if (isNaN(horseKota[xi]) || horseKota[xi] == undefined) {
horseKota[xi] = 0;
}
if (isNaN(catapultKota[xi]) || catapultKota[xi] == undefined) {
catapultKota[xi] = 0;
}
if (isNaN(witchKota[xi]) || witchKota[xi] == undefined) {
witchKota[xi] = 0;
}
if (isNaN(elephantKota[xi]) || elephantKota[xi] == undefined) {
elephantKota[xi] = 0;
}
if (isNaN(fireKota[xi]) || fireKota[xi] == undefined) {
fireKota[xi] = 0;
}
if (isNaN(steelKota[xi]) || steelKota[xi] == undefined) {
steelKota[xi] = 0;
}
if (isNaN(xsuperKota[xi]) || xsuperKota[xi] == undefined) {
steelKota[xi] = 0;
}
if (isNaN(iceballKota[xi]) || iceballKota[xi] == undefined) {
iceballKota[xi] = 0;
}
if (isNaN(fireballKota[xi]) || fireballKota[xi] == undefined) {
fireballKota[xi] = 0;
}
if (isNaN(poisonKota[xi]) || poisonKota[xi] == undefined) {
poisonKota[xi] = 0;
}
if (isNaN(hurricaneKota[xi]) || hurricaneKota[xi] == undefined) {
hurricaneKota[xi] = 0;
}
if (isNaN(earthquakeKota[xi]) || earthquakeKota[xi] == undefined) {
earthquakeKota[xi] = 0;
}
if (map.list_mc._currentframe == 1) {
map.list_mc.money = '$' + moneyKota[xi];
map.list_mc.food = foodKota[xi];
map.list_mc.iron = ironKota[xi];
map.list_mc.wood = woodKota[xi];
map.list_mc.sword = swordKota[xi];
map.list_mc.xarrow = xarrowKota[xi];
map.list_mc.soldier = soldierKota[xi];
map.list_mc.worker = workerKota[xi];
} else {
if (map.list_mc._currentframe == 2) {
map.list_mc.diamond = diamondKota[xi];
map.list_mc.coal = coalKota[xi];
map.list_mc.oil = oilKota[xi];
map.list_mc.spear = spearKota[xi];
map.list_mc.horse = horseKota[xi];
map.list_mc.catapult = catapultKota[xi];
map.list_mc.witch = witchKota[xi];
map.list_mc.elephant = elephantKota[xi];
} else {
if (map.list_mc._currentframe == 3) {
map.list_mc.fire = fireKota[xi];
map.list_mc.steel = steelKota[xi];
map.list_mc.xsuper = xsuperKota[xi];
map.list_mc.iceball = iceballKota[xi];
map.list_mc.fireball = fireballKota[xi];
map.list_mc.poison = poisonKota[xi];
map.list_mc.hurricane = hurricaneKota[xi];
map.list_mc.earthquake = earthquakeKota[xi];
}
}
}
if (tingkatSulit == 1) {
map.list_mc.xlevel = 'EASY';
} else {
if (tingkatSulit == 2) {
map.list_mc.xlevel = 'NORMAL';
} else {
if (tingkatSulit == 3) {
map.list_mc.xlevel = 'HARD';
} else {
if (tingkatSulit == 4) {
map.list_mc.xlevel = 'IMPOSSIBLE';
}
}
}
}
if (jenisKerajaan == 1) {
map.list_mc.xkerajaan = 'ZARGAS';
} else {
if (jenisKerajaan == 2) {
map.list_mc.xkerajaan = 'ARTAVERA';
}
}
map.day = 'DAY \n' + day;
}
function awalSemua() {
zawalMoney = moneyKota[pilihKota];
zawalFood = foodKota[pilihKota];
zawalIron = ironKota[pilihKota];
zawalWood = woodKota[pilihKota];
zawalSword = swordKota[pilihKota];
zawalArrow = xarrowKota[pilihKota];
zawalSoldier = soldierKota[pilihKota];
zawalWorker = workerKota[pilihKota];
zawalDiamond = diamondKota[pilihKota];
zawalCoal = coalKota[pilihKota];
zawalOil = oilKota[pilihKota];
zawalSpear = spearKota[pilihKota];
zawalHorse = horseKota[pilihKota];
zawalCatapult = catapultKota[pilihKota];
zawalWitch = witchKota[pilihKota];
zawalElephant = elephantKota[pilihKota];
zawalFire = fireKota[pilihKota];
zawalSteel = steelKota[pilihKota];
zawalSuper = xsuperKota[pilihKota];
zawalIceball = iceballKota[pilihKota];
zawalFireball = fireballKota[pilihKota];
zawalPoison = poisonKota[pilihKota];
zawalHurricane = hurricaneKota[pilihKota];
zawalEarthquake = earthquakeKota[pilihKota];
}
function dayItung() {
if (xpause == false) {
++day;
awalSemua();
randomFood = 3 + random(3);
randomIron = 3 * (3 + random(3));
randomLog = 2 * (3 + random(3));
randomPearl = 7 * (3 + random(3));
randomCoal = 6 * (3 + random(3));
randomOil = 5 * (3 + random(3));
randomSteel = 8 * (3 + random(3));
sekaliIlang = false;
i = 1;
while (i <= bykKota) {
j = 1;
while (j <= bykArea) {
k = 1;
while (k <= bykProperti) {
if (jenisBangunan[i][j][k] == 3) {
foodKota[i] += 200 * upgradeProperti[i][j][k];
} else {
if (jenisBangunan[i][j][k] == 10) {
foodKota[i] += 250 * upgradeProperti[i][j][k];
} else {
if (jenisBangunan[i][j][k] == 15) {
foodKota[i] += 300 * upgradeProperti[i][j][k];
} else {
if (jenisBangunan[i][j][k] == 16) {
foodKota[i] += 300 * upgradeProperti[i][j][k];
} else {
if (jenisBangunan[i][j][k] == 13) {
diamondKota[i] += 4 * upgradeProperti[i][j][k];
} else {
if (jenisBangunan[i][j][k] == 22) {
moneyKota[i] -= 45 * upgradeProperti[i][j][k];
foodKota[i] -= 30 * upgradeProperti[i][j][k];
if (foodKota[i] > 0 && moneyKota[i] > 0) {
steelKota[i] += 5 * upgradeProperti[i][j][k];
}
}
}
}
}
}
}
++k;
}
++j;
}
++i;
}
i = 1;
while (i <= bykKota) {
j = 1;
while (j <= bykArea) {
k = 1;
while (k <= bykProperti) {
if (jenisBangunan[i][j][k] == 4) {
foodKota[i] -= 50 * upgradeProperti[i][j][k];
if (foodKota[i] > 0) {
moneyKota[i] += 100 * upgradeProperti[i][j][k];
}
} else {
if (jenisBangunan[i][j][k] == 5) {
moneyKota[i] -= 10 * upgradeProperti[i][j][k];
foodKota[i] -= 20 * upgradeProperti[i][j][k];
if (foodKota[i] > 0 && moneyKota[i] > 0) {
woodKota[i] += 10 * upgradeProperti[i][j][k];
}
} else {
if (jenisBangunan[i][j][k] == 6) {
moneyKota[i] -= 20 * upgradeProperti[i][j][k];
foodKota[i] -= 25 * upgradeProperti[i][j][k];
if (foodKota[i] > 0 && moneyKota[i] > 0) {
ironKota[i] += 5 * upgradeProperti[i][j][k];
}
} else {
if (jenisBangunan[i][j][k] == 7) {
moneyKota[i] -= 15 * upgradeProperti[i][j][k];
foodKota[i] -= 10 * upgradeProperti[i][j][k];
if (foodKota[i] > 0 && moneyKota[i] > 0 && woodKota[i] > 2 * upgradeProperti[i][j][k] && ironKota[i] > 5 * upgradeProperti[i][j][k]) {
swordKota[i] += 1 * upgradeProperti[i][j][k];
}
if (woodKota[i] > 2 * upgradeProperti[i][j][k]) {
woodKota[i] -= 2 * upgradeProperti[i][j][k];
}
if (ironKota[i] > 5 * upgradeProperti[i][j][k]) {
ironKota[i] -= 5 * upgradeProperti[i][j][k];
}
} else {
if (jenisBangunan[i][j][k] == 8) {
moneyKota[i] -= 15 * upgradeProperti[i][j][k];
foodKota[i] -= 10 * upgradeProperti[i][j][k];
if (foodKota[i] > 0 && moneyKota[i] > 0 && woodKota[i] > 4 * upgradeProperti[i][j][k] && ironKota[i] > 2 * upgradeProperti[i][j][k]) {
xarrowKota[i] += 1 * upgradeProperti[i][j][k];
}
if (woodKota[i] > 4 * upgradeProperti[i][j][k]) {
woodKota[i] -= 4 * upgradeProperti[i][j][k];
}
if (ironKota[i] > 2 * upgradeProperti[i][j][k]) {
ironKota[i] -= 2 * upgradeProperti[i][j][k];
}
} else {
if (jenisBangunan[i][j][k] == 9) {
moneyKota[i] -= 30 * upgradeProperti[i][j][k];
if (workerKota[i] >= 2 * upgradeProperti[i][j][k] && moneyKota[i] > 0) {
soldierKota[i] += 2 * upgradeProperti[i][j][k];
workerKota[i] -= 2 * upgradeProperti[i][j][k];
}
} else {
if (jenisBangunan[i][j][k] == 11) {
moneyKota[i] -= 15 * upgradeProperti[i][j][k];
foodKota[i] -= 10 * upgradeProperti[i][j][k];
if (foodKota[i] > 0) {
moneyKota[i] += 200 * upgradeProperti[i][j][k];
}
} else {
if (jenisBangunan[i][j][k] == 12) {
moneyKota[i] -= 15 * upgradeProperti[i][j][k];
foodKota[i] -= 10 * upgradeProperti[i][j][k];
if (foodKota[i] > 0 && moneyKota[i] > 0 && ironKota[i] > 10 * upgradeProperti[i][j][k]) {
spearKota[i] += 1 * upgradeProperti[i][j][k];
}
if (ironKota[i] > 10 * upgradeProperti[i][j][k]) {
ironKota[i] -= 10 * upgradeProperti[i][j][k];
}
} else {
if (jenisBangunan[i][j][k] == 14) {
if (foodKota[i] > 0 && moneyKota[i] > 0 && workerKota[i] > 2 * upgradeProperti[i][j][k]) {
horseKota[i] += 2 * upgradeProperti[i][j][k];
workerKota[i] -= 2 * upgradeProperti[i][j][k];
moneyKota[i] -= 20 * upgradeProperti[i][j][k];
foodKota[i] -= 30 * upgradeProperti[i][j][k];
}
} else {
if (jenisBangunan[i][j][k] == 17) {
if (foodKota[i] > 0 && moneyKota[i] > 0 && workerKota[i] > 2 * upgradeProperti[i][j][k]) {
elephantKota[i] += 1 * upgradeProperti[i][j][k];
workerKota[i] -= 1 * upgradeProperti[i][j][k];
moneyKota[i] -= 30 * upgradeProperti[i][j][k];
foodKota[i] -= 40 * upgradeProperti[i][j][k];
}
} else {
if (jenisBangunan[i][j][k] == 18) {
moneyKota[i] -= 20 * upgradeProperti[i][j][k];
foodKota[i] -= 15 * upgradeProperti[i][j][k];
if (foodKota[i] > 0 && moneyKota[i] > 0) {
coalKota[i] += 3 * upgradeProperti[i][j][k];
}
} else {
if (jenisBangunan[i][j][k] == 19) {
moneyKota[i] -= 40 * upgradeProperti[i][j][k];
foodKota[i] -= 25 * upgradeProperti[i][j][k];
if (foodKota[i] > 0 && moneyKota[i] > 0) {
oilKota[i] += 100 * upgradeProperti[i][j][k];
}
} else {
if (jenisBangunan[i][j][k] == 20) {
if (foodKota[i] > 0 && moneyKota[i] > 0 && woodKota[i] > 10 * upgradeProperti[i][j][k] && ironKota[i] > 5 * upgradeProperti[i][j][k] && workerKota[i] > 5 * upgradeProperti[i][j][k]) {
catapultKota[i] += 1 * upgradeProperti[i][j][k];
workerKota[i] -= 1 * upgradeProperti[i][j][k];
moneyKota[i] -= 50 * upgradeProperti[i][j][k];
foodKota[i] -= 25 * upgradeProperti[i][j][k];
}
if (woodKota[i] > 10 * upgradeProperti[i][j][k]) {
woodKota[i] -= 10 * upgradeProperti[i][j][k];
}
if (ironKota[i] > 5 * upgradeProperti[i][j][k]) {
ironKota[i] -= 5 * upgradeProperti[i][j][k];
}
} else {
if (jenisBangunan[i][j][k] == 21) {
if (foodKota[i] > 0 && moneyKota[i] > 0 && workerKota[i] > 2 * upgradeProperti[i][j][k]) {
moneyKota[i] -= 75 * upgradeProperti[i][j][k];
foodKota[i] -= 50 * upgradeProperti[i][j][k];
witchKota[i] += 2 * upgradeProperti[i][j][k];
workerKota[i] -= 2 * upgradeProperti[i][j][k];
if (spellBuat[i][j][k] == 1) {
iceballKota[i] += 2 * upgradeProperti[i][j][k];
} else {
if (spellBuat[i][j][k] == 2) {
fireballKota[i] += 2 * upgradeProperti[i][j][k];
} else {
if (spellBuat[i][j][k] == 3) {
poisonKota[i] += 2 * upgradeProperti[i][j][k];
} else {
if (spellBuat[i][j][k] == 4) {
hurricaneKota[i] += 2 * upgradeProperti[i][j][k];
} else {
earthquakeKota[i] += 2 * upgradeProperti[i][j][k];
}
}
}
}
}
} else {
if (jenisBangunan[i][j][k] == 23) {
moneyKota[i] -= 25 * upgradeProperti[i][j][k];
foodKota[i] -= 10 * upgradeProperti[i][j][k];
if (foodKota[i] > 0 && moneyKota[i] > 0 && woodKota[i] > 4 * upgradeProperti[i][j][k] && ironKota[i] > 2 * upgradeProperti[i][j][k] && oilKota[i] > 200 * upgradeProperti[i][j][k]) {
fireKota[i] += 1 * upgradeProperti[i][j][k];
}
if (woodKota[i] > 4 * upgradeProperti[i][j][k]) {
woodKota[i] -= 4 * upgradeProperti[i][j][k];
}
if (ironKota[i] > 2 * upgradeProperti[i][j][k]) {
ironKota[i] -= 2 * upgradeProperti[i][j][k];
}
if (oilKota[i] > 200 * upgradeProperti[i][j][k]) {
oilKota[i] -= 200 * upgradeProperti[i][j][k];
}
} else {
if (jenisBangunan[i][j][k] == 24) {
if (diamondKota[i] > 20 * upgradeProperti[i][j][k]) {
moneyKota[i] += 2000 * upgradeProperti[i][j][k];
}
if (diamondKota[i] > 20 * upgradeProperti[i][j][k]) {
diamondKota[i] -= 20 * upgradeProperti[i][j][k];
}
} else {
if (jenisBangunan[i][j][k] == 25) {
if (foodKota[i] > 0 && moneyKota[i] > 0 && steelKota[i] > 25 * upgradeProperti[i][j][k] && workerKota[i] > 1 * upgradeProperti[i][j][k]) {
xsuperKota[i] += 1 * upgradeProperti[i][j][k];
workerKota[i] -= 1 * upgradeProperti[i][j][k];
moneyKota[i] -= 30 * upgradeProperti[i][j][k];
foodKota[i] -= 60 * upgradeProperti[i][j][k];
}
if (steelKota[i] > 25 * upgradeProperti[i][j][k]) {
steelKota[i] -= 25 * upgradeProperti[i][j][k];
}
} else {
if (jenisBangunan[i][j][k] == 2) {
foodKota[i] -= 25 * upgradeProperti[i][j][k];
if (foodKota[i] <= 0 && sekaliIlang == false) {
if (punyaWilayah[i] == jenisKerajaan) {
sekaliIlang = true;
workerKota[i] -= 50 * upgradeProperti[i][j][k];
moneyKota[i] += 100 * upgradeProperti[i][j][k];
jenisBangunan[i][j][k] = 1;
upgradeProperti[i][j][k] = 1;
peta['area' + k].gotoAndStop(1);
map['map' + j].xpeta_mc['area' + k].gotoAndStop(1);
cekInfo(2000, 'One residence house in ' + namaKota[i] + ' has been abandoned by residents because insufficient food. (TIPS: You can import foods by click ACTIONS BUTTON, and then click IMPORT BUTTON. Build more food buildings quickly)', 2, i);
cekAnim();
i = bykKota;
j = bykArea;
k = bykProperti;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
++k;
}
++j;
}
++i;
}
xadaIlang = false;
i = 1;
while (i <= bykKota) {
if (tingkatSulit == 3 || tingkatSulit == 4) {
moneyKota[i] -= soldierKota[i] * 2;
moneyKota[i] -= horseKota[i] * 3;
moneyKota[i] -= catapultKota[i] * 7;
moneyKota[i] -= witchKota[i] * 5;
moneyKota[i] -= elephantKota[i] * 4;
moneyKota[i] -= xsuperKota[i] * 10;
}
if (moneyKota[i] < 0) {
xadaIlang = true;
} else {
if (workerKota[i] < 0) {
xadaIlang = true;
}
}
++i;
}
if (xadaIlang == true) {
adaKurangSoldier = false;
i = 1;
while (i <= bykKota) {
if (moneyKota[i] < 0 && soldierKota[i] > 0) {
if (punyaWilayah[i] == jenisKerajaan) {
adaKurangSoldier = true;
kurangSoldier = 5;
if (soldierKota[i] <= kurangSoldier) {
kurangSoldier = soldierKota[i];
}
soldierKota[i] -= kurangSoldier;
workerKota[i] += kurangSoldier;
cekInfo(2000, 'Your troops in ' + namaKota[i] + ' have left barracks because there is no money to pay your workers wages. (TIPS: You can export goods to make enough money by click ACTIONS BUTTON, and then click EXPORT BUTTON or build more gold mine or market buildings)', 2, i);
}
} else {
if (workerKota[i] < 0 && soldierKota[i] > 0) {
if (punyaWilayah[i] == jenisKerajaan) {
adaKurangSoldier = true;
kurangSoldier = 5;
if (soldierKota[i] <= kurangSoldier) {
kurangSoldier = soldierKota[i];
}
soldierKota[i] -= kurangSoldier;
workerKota[i] += kurangSoldier;
cekInfo(2000, 'Your troops in ' + namaKota[i] + ' have left barracks because there is not enough residence house. (TIPS: Build houses as many as possible for soldiers places)', 2, i);
}
}
}
if (moneyKota[i] < 0 && horseKota[i] > 0) {
if (punyaWilayah[i] == jenisKerajaan) {
adaKurangSoldier = true;
kurangSoldier = 5;
if (horseKota[i] <= kurangSoldier) {
kurangSoldier = horseKota[i];
}
horseKota[i] -= kurangSoldier;
workerKota[i] += kurangSoldier;
cekInfo(2000, 'Your knights in ' + namaKota[i] + ' have left barracks because there is no money to pay your workers wages. (TIPS: You can export goods to make enough money by click ACTIONS BUTTON, and then click EXPORT BUTTON or build more gold mine or market buildings)', 2, i);
}
} else {
if (workerKota[i] < 0 && horseKota[i] > 0) {
if (punyaWilayah[i] == jenisKerajaan) {
adaKurangSoldier = true;
kurangSoldier = 5;
if (horseKota[i] <= kurangSoldier) {
kurangSoldier = horseKota[i];
}
horseKota[i] -= kurangSoldier;
workerKota[i] += kurangSoldier;
cekInfo(2000, 'Your knights in ' + namaKota[i] + ' have left barracks because there is not enough residence house. (TIPS: Build houses as many as possible for horses places)', 2, i);
}
}
}
if (moneyKota[i] < 0 && catapultKota[i] > 0) {
if (punyaWilayah[i] == jenisKerajaan) {
adaKurangSoldier = true;
kurangSoldier = 5;
if (catapultKota[i] <= kurangSoldier) {
kurangSoldier = catapultKota[i];
}
catapultKota[i] -= kurangSoldier;
workerKota[i] += kurangSoldier;
cekInfo(2000, 'Your catapult troops in ' + namaKota[i] + ' have left barracks because there is no money to pay your workers wages. (TIPS: You can export goods to make enough money by click ACTIONS BUTTON, and then click EXPORT BUTTON or build more gold mine or market buildings)', 2, i);
}
} else {
if (workerKota[i] < 0 && catapultKota[i] > 0) {
if (punyaWilayah[i] == jenisKerajaan) {
adaKurangSoldier = true;
kurangSoldier = 5;
if (catapultKota[i] <= kurangSoldier) {
kurangSoldier = catapultKota[i];
}
catapultKota[i] -= kurangSoldier;
workerKota[i] += kurangSoldier;
cekInfo(2000, 'Your catapult troops in ' + namaKota[i] + ' have left barracks because there is not enough residence house. (TIPS: Build houses as many as possible for catapults places)', 2, i);
}
}
}
if (moneyKota[i] < 0 && witchKota[i] > 0) {
if (punyaWilayah[i] == jenisKerajaan) {
adaKurangSoldier = true;
kurangSoldier = 5;
if (witchKota[i] <= kurangSoldier) {
kurangSoldier = witchKota[i];
}
witchKota[i] -= kurangSoldier;
workerKota[i] += kurangSoldier;
cekInfo(2000, 'Your witches in ' + namaKota[i] + ' have left barracks because there is no money to pay your workers wages. (TIPS: You can export goods to make enough money by click ACTIONS BUTTON, and then click EXPORT BUTTON or build more gold mine or market buildings)', 2, i);
}
} else {
if (workerKota[i] < 0 && witchKota[i] > 0) {
if (punyaWilayah[i] == jenisKerajaan) {
adaKurangSoldier = true;
kurangSoldier = 5;
if (witchKota[i] <= kurangSoldier) {
kurangSoldier = witchKota[i];
}
witchKota[i] -= kurangSoldier;
workerKota[i] += kurangSoldier;
cekInfo(2000, 'Your witches in ' + namaKota[i] + ' have left barracks because there is not enough residence house. (TIPS: Build houses as many as possible for witches places)', 2, i);
}
}
}
if (moneyKota[i] < 0 && elephantKota[i] > 0) {
if (punyaWilayah[i] == jenisKerajaan) {
adaKurangSoldier = true;
kurangSoldier = 5;
if (elephantKota[i] <= kurangSoldier) {
kurangSoldier = elephantKota[i];
}
elephantKota[i] -= kurangSoldier;
workerKota[i] += kurangSoldier;
cekInfo(2000, 'Your elephant troops in ' + namaKota[i] + ' have left barracks because there is no money to pay your workers wages. (TIPS: You can export goods to make enough money by click ACTIONS BUTTON, and then click EXPORT BUTTON or build more gold mine or market buildings)', 2, i);
}
} else {
if (workerKota[i] < 0 && elephantKota[i] > 0) {
if (punyaWilayah[i] == jenisKerajaan) {
adaKurangSoldier = true;
kurangSoldier = 5;
if (elephantKota[i] <= kurangSoldier) {
kurangSoldier = elephantKota[i];
}
elephantKota[i] -= kurangSoldier;
workerKota[i] += kurangSoldier;
cekInfo(2000, 'Your elephant troops in ' + namaKota[i] + ' have left barracks because there is not enough residence house. (TIPS: Build houses as many as possible for elephants places)', 2, i);
}
}
}
if (moneyKota[i] < 0 && xsuperKota[i] > 0) {
if (punyaWilayah[i] == jenisKerajaan) {
adaKurangSoldier = true;
kurangSoldier = 5;
if (xsuperKota[i] <= kurangSoldier) {
kurangSoldier = xsuperKota[i];
}
xsuperKota[i] -= kurangSoldier;
workerKota[i] += kurangSoldier;
cekInfo(2000, 'Your super soldiers in ' + namaKota[i] + ' have left barracks because there is no money to pay your workers wages. (TIPS: You can export goods to make enough money by click ACTIONS BUTTON, and then click EXPORT BUTTON or build more gold mine or market buildings)', 2, i);
}
} else {
if (workerKota[i] < 0 && xsuperKota[i] > 0) {
if (punyaWilayah[i] == jenisKerajaan) {
adaKurangSoldier = true;
kurangSoldier = 5;
if (xsuperKota[i] <= kurangSoldier) {
kurangSoldier = xsuperKota[i];
}
xsuperKota[i] -= kurangSoldier;
workerKota[i] += kurangSoldier;
cekInfo(2000, 'Your super soldiers in ' + namaKota[i] + ' have left barracks because there is not enough residence house. (TIPS: Build houses as many as possible for super soldiers places)', 2, i);
}
}
}
++i;
}
a = bykBangunan;
while (a >= 2) {
i = 1;
while (i <= bykKota) {
j = 1;
while (j <= bykArea) {
k = 1;
while (k <= bykProperti) {
if (workerKota[i] < 0 && soldierKota[i] <= 0) {
adaIlang = false;
yangHilang = '';
if (jenisBangunan[i][j][k] == a) {
if (a == 9) {
yangHilang = 'barracks';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 25) {
yangHilang = 'super soldier battacks';
workerKota[i] += 30 * upgradeProperti[i][j][k];
} else {
if (a == 23) {
yangHilang = 'fire arrow blacksmith';
workerKota[i] += 5 * upgradeProperti[i][j][k];
} else {
if (a == 12) {
yangHilang = 'spear blacksmith';
workerKota[i] += 5 * upgradeProperti[i][j][k];
} else {
if (a == 8) {
yangHilang = 'arrow blacksmith';
workerKota[i] += 5 * upgradeProperti[i][j][k];
} else {
if (a == 7) {
yangHilang = 'sword blacksmith';
workerKota[i] += 5 * upgradeProperti[i][j][k];
} else {
if (a == 20) {
yangHilang = 'catapult factory';
workerKota[i] += 25 * upgradeProperti[i][j][k];
} else {
if (a == 21) {
yangHilang = 'witch house';
workerKota[i] += 5 * upgradeProperti[i][j][k];
} else {
if (a == 14) {
yangHilang = 'horse stable';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 17) {
yangHilang = 'elephant stable';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 22) {
yangHilang = 'steel mine';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 24) {
yangHilang = 'jewel shop';
workerKota[i] += 5 * upgradeProperti[i][j][k];
} else {
if (a == 13) {
yangHilang = 'pearl pond';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 19) {
yangHilang = 'oil refinery';
workerKota[i] += 15 * upgradeProperti[i][j][k];
} else {
if (a == 18) {
yangHilang = 'coal mine';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 11) {
yangHilang = 'gold mine';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 6) {
yangHilang = 'iron mine';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 5) {
yangHilang = 'carpenter house';
workerKota[i] += 5 * upgradeProperti[i][j][k];
} else {
if (a == 15) {
yangHilang = 'cow farm';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 16) {
yangHilang = 'shrimp pond';
workerKota[i] += 15 * upgradeProperti[i][j][k];
} else {
if (a == 4) {
yangHilang = 'market';
workerKota[i] += 20 * upgradeProperti[i][j][k];
} else {
if (a == 3) {
yangHilang = 'farm';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 10) {
yangHilang = 'fish pond';
workerKota[i] += 10 * upgradeProperti[i][j][k];
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
adaIlang = true;
}
if (adaIlang == true) {
if (punyaWilayah[i] == jenisKerajaan) {
upgradeProperti[i][j][k] = 1;
jenisBangunan[i][j][k] = 1;
peta['area' + k].gotoAndStop(1);
map['map' + j].xpeta_mc['area' + k].gotoAndStop(1);
cekInfo(2000, 'One ' + yangHilang + ' in ' + namaKota[i] + ' was abandoned by residents because there is not enough residence house. (TIPS: Don\'t let your houses abandoned, always check your remain worker)', 2, i);
cekAnim();
i = bykKota;
j = bykArea;
k = bykProperti;
a = 2;
}
}
} else {
if (moneyKota[i] < 0 && adaKurangSoldier == false) {
adaIlang = false;
yangHilang = '';
if (jenisBangunan[i][j][k] == a) {
if (a == 9) {
yangHilang = 'barracks';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 25) {
yangHilang = 'super soldier battacks';
workerKota[i] += 30 * upgradeProperti[i][j][k];
} else {
if (a == 23) {
yangHilang = 'fire arrow blacksmith';
workerKota[i] += 5 * upgradeProperti[i][j][k];
} else {
if (a == 12) {
yangHilang = 'spear blacksmith';
workerKota[i] += 5 * upgradeProperti[i][j][k];
} else {
if (a == 8) {
yangHilang = 'arrow blacksmith';
workerKota[i] += 5 * upgradeProperti[i][j][k];
} else {
if (a == 7) {
yangHilang = 'sword blacksmith';
workerKota[i] += 5 * upgradeProperti[i][j][k];
} else {
if (a == 20) {
yangHilang = 'catapult factory';
workerKota[i] += 25 * upgradeProperti[i][j][k];
} else {
if (a == 21) {
yangHilang = 'witch house';
workerKota[i] += 5 * upgradeProperti[i][j][k];
} else {
if (a == 14) {
yangHilang = 'horse stable';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 17) {
yangHilang = 'elephant stable';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 22) {
yangHilang = 'steel mine';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 24) {
yangHilang = 'jewel shop';
workerKota[i] += 5 * upgradeProperti[i][j][k];
} else {
if (a == 13) {
yangHilang = 'pearl pond';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 19) {
yangHilang = 'oil refinery';
workerKota[i] += 15 * upgradeProperti[i][j][k];
} else {
if (a == 18) {
yangHilang = 'coal mine';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 11) {
yangHilang = 'gold mine';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 6) {
yangHilang = 'iron mine';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 5) {
yangHilang = 'carpenter house';
workerKota[i] += 5 * upgradeProperti[i][j][k];
} else {
if (a == 15) {
yangHilang = 'cow farm';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 16) {
yangHilang = 'shrimp pond';
workerKota[i] += 15 * upgradeProperti[i][j][k];
} else {
if (a == 4) {
yangHilang = 'market';
workerKota[i] += 20 * upgradeProperti[i][j][k];
} else {
if (a == 3) {
yangHilang = 'farm';
workerKota[i] += 10 * upgradeProperti[i][j][k];
} else {
if (a == 10) {
yangHilang = 'fish pond';
workerKota[i] += 10 * upgradeProperti[i][j][k];
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
adaIlang = true;
}
if (adaIlang == true) {
if (punyaWilayah[i] == jenisKerajaan) {
upgradeProperti[i][j][k] = 1;
jenisBangunan[i][j][k] = 1;
peta['area' + k].gotoAndStop(1);
map['map' + j].xpeta_mc['area' + k].gotoAndStop(1);
cekInfo(2000, 'One ' + yangHilang + ' in ' + namaKota[i] + ' has been sold because there is no money to pay your workers wages. (TIPS: You can export goods to make money by clicking ACTIONS BUTTON, and then click EXPORT BUTTON or build more market buildings or gold mine)', 2, i);
cekAnim();
i = bykKota;
j = bykArea;
k = bykProperti;
a = 2;
}
}
}
}
++k;
}
++j;
}
++i;
}
--a;
}
}
akhirSemua();
if (day == lawanNyerang) {
if (lawanNyerang2 == lawanNyerang) {
lawanNyerang2 += random(25) + 25;
}
if (tingkatSulit == 1) {
lawanNyerang += random(80) + 80;
} else {
if (tingkatSulit == 2) {
lawanNyerang += random(70) + 70;
} else {
if (tingkatSulit == 3) {
lawanNyerang += random(60) + 60;
} else {
if (tingkatSulit == 4) {
lawanNyerang += random(50) + 50;
}
}
}
}
if (lawanNyerang2 == lawanNyerang) {
lawanNyerang2 += random(25) + 25;
}
xrand1 = random(2) + 1;
xrand2 = random(2) + 1;
xrand3 = random(2) + 1;
xrand4 = random(2) + 1;
xadaSerang = new Array();
xkeSerang = 0;
i = 1;
while (i <= bykKota) {
if (punyaWilayah[i] == 0) {
j = 1;
while (j <= linkWilayah[i].length - 1) {
if (punyaWilayah[linkWilayah[i][j]] != 0) {
xadaSerang[xkeSerang] = i;
++xkeSerang;
}
++j;
}
}
++i;
}
if (xkeSerang > 0) {
xrand = random(xadaSerang.length - 1);
i = xadaSerang[xrand];
yangMenyerang = i;
adaSerang = new Array();
keSerang = 0;
j = 1;
while (j <= linkWilayah[i].length - 1) {
if (punyaWilayah[linkWilayah[i][j]] != 0) {
adaSerang[keSerang] = linkWilayah[i][j];
++keSerang;
}
++j;
}
if (keSerang > 0) {
rand = random(adaSerang.length - 1);
yangDiserang = adaSerang[rand];
if (punyaWilayah[yangDiserang] == jenisKerajaan) {
cekInfo(2000, 'Barbarian soldiers have attacked your city, ' + namaKota[yangDiserang] + ' from ' + namaKota[yangMenyerang]);
xrand1 = random(2) + 1;
xrand2 = random(2) + 1;
xrand3 = random(2) + 1;
xrand4 = random(2) + 1;
tipeMenyerang = 0;
jenisMenyerang = 1;
if (tingkatSulit == 3) {
randBribe = random(100);
} else {
if (tingkatSulit == 4) {
randBribe = random(150);
} else {
randBribe = -9;
}
}
cekDiserang('Barbarian');
} else {
if (tingkatSulit == 1) {
wrand = random(110);
} else {
if (tingkatSulit == 2) {
wrand = random(100);
} else {
if (tingkatSulit == 3) {
wrand = random(90);
} else {
if (tingkatSulit == 4) {
wrand = random(80);
}
}
}
}
if (wrand >= 70) {
cekInfo(2000, 'Barbarian soldiers have attacked ' + namaKota[yangDiserang] + ' from ' + namaKota[yangMenyerang] + ' and success to occupied ' + namaKota[yangDiserang] + ' city');
punyaWilayah[yangDiserang] = 0;
} else {
cekInfo(2000, 'Barbarian soldiers have attacked' + namaKota[yangDiserang] + ' from ' + namaKota[yangMenyerang] + ' but unsuccess to occupied ' + namaKota[yangDiserang] + ' city');
}
}
}
}
} else {
if (day == lawanNyerang2) {
if (lawanNyerang2 == lawanNyerang) {
lawanNyerang += random(25) + 25;
}
if (tingkatSulit == 1) {
lawanNyerang2 += random(70) + 70;
} else {
if (tingkatSulit == 2) {
lawanNyerang2 += random(60) + 60;
} else {
if (tingkatSulit == 3) {
lawanNyerang2 += random(50) + 50;
} else {
if (tingkatSulit == 4) {
lawanNyerang2 += random(40) + 40;
}
}
}
}
if (lawanNyerang2 == lawanNyerang) {
lawanNyerang += random(25) + 25;
}
xrand1 = random(2) + 1;
xrand2 = random(2) + 1;
xrand3 = random(2) + 1;
xrand4 = random(2) + 1;
xadaSerang = new Array();
xkeSerang = 0;
i = 1;
while (i <= bykKota) {
if (punyaWilayah[i] == jenisMusuh) {
j = 1;
while (j <= linkWilayah[i].length - 1) {
if (punyaWilayah[linkWilayah[i][j]] != jenisMusuh) {
xadaSerang[xkeSerang] = i;
++xkeSerang;
}
++j;
}
}
++i;
}
if (xkeSerang > 0) {
xrand = random(xadaSerang.length);
i = xadaSerang[xrand];
yangMenyerang = i;
adaSerang = new Array();
keSerang = 0;
j = 1;
while (j <= linkWilayah[i].length - 1) {
if (punyaWilayah[linkWilayah[i][j]] != jenisMusuh) {
adaSerang[keSerang] = linkWilayah[i][j];
++keSerang;
}
++j;
}
if (keSerang > 0) {
rand = random(adaSerang.length);
yangDiserang = adaSerang[rand];
if (punyaWilayah[yangDiserang] == jenisKerajaan) {
cekInfo(2000, namaEmpire[jenisMusuh] + ' soldiers have attacked your city, ' + namaKota[yangDiserang] + ' from ' + namaKota[yangMenyerang]);
xrand1 = random(2) + 1;
xrand2 = random(2) + 1;
xrand3 = random(2) + 1;
xrand4 = random(2) + 1;
tipeMenyerang = jenisMusuh;
jenisMenyerang = 2;
if (tingkatSulit == 3) {
randBribe = random(100);
} else {
if (tingkatSulit == 4) {
randBribe = random(150);
} else {
randBribe = -9;
}
}
cekDiserang(namaEmpire[jenisMusuh]);
} else {
if (tingkatSulit == 1) {
wrand = random(90);
} else {
if (tingkatSulit == 2) {
wrand = random(100);
} else {
if (tingkatSulit == 3) {
wrand = random(110);
} else {
if (tingkatSulit == 4) {
wrand = random(120);
}
}
}
}
if (wrand >= 20) {
cekInfo(2000, namaEmpire[jenisMusuh] + ' soldiers have attacked ' + namaKota[yangDiserang] + ' from ' + namaKota[yangMenyerang] + ' and success to occupied ' + namaKota[yangDiserang] + ' city');
punyaWilayah[yangDiserang] = jenisMusuh;
if (jenisMusuh == 1) {
posSatu = yangDiserang;
} else {
if (jenisMusuh == 2) {
posDua = yangDiserang;
}
}
} else {
cekInfo(2000, namaEmpire[jenisMusuh] + ' soldiers have attacked ' + namaKota[yangDiserang] + ' from ' + namaKota[yangMenyerang] + ' but unsuccess to occupied ' + namaKota[yangDiserang] + ' city');
}
}
}
}
}
}
}
}
function cekJmlMusuh() {
zjmlMusuh = 0;
zcity = 0;
wcity = 0;
i = 1;
while (i <= bykKota) {
if (punyaWilayah[i] == jenisKerajaan) {
++zcity;
} else {
if (punyaWilayah[i] == jenisMusuh) {
++wcity;
}
}
++i;
}
zcity2 = 0;
if (zcity >= 6) {
zcity2 = 13 - zcity;
} else {
zcity2 = zcity;
}
actions.city = zcity;
if (tingkatSulit == 1) {
zjmlMusuh = Math.floor(75 * (zcity2 * persenMusuh)) + Math.floor((day / 100) * 25);
} else {
if (tingkatSulit == 2) {
zjmlMusuh = Math.floor(150 * (zcity2 * persenMusuh)) + Math.floor((day / 100) * 25);
} else {
if (tingkatSulit == 3) {
zjmlMusuh = Math.floor(250 * (zcity2 * persenMusuh)) + Math.floor((day / 100) * 25);
} else {
if (tingkatSulit == 4) {
zjmlMusuh = Math.floor(300 * (zcity2 * persenMusuh)) + Math.floor((day / 100) * 25);
}
}
}
}
if (tingkatSulit == 3) {
zjmlMusuh += wcity * 25;
} else {
if (tingkatSulit == 4) {
zjmlMusuh += wcity * 25;
}
}
if (jenisMenyerang == 1) {
zjmlMusuh = Math.floor(zjmlMusuh / 10);
} else {
if (jenisMenyerang == 2) {
zjmlMusuh = Math.floor(zjmlMusuh / 7.5);
}
}
}
function cekDiserang(aindi) {
aindi = aindi;
pilihKota = yangDiserang;
xkotaDiserang = pilihKota;
xpilihKota = yangDiserang;
clearSemua();
initSemua();
xi = pilihKota;
map.list_mc.gotoAndStop(1);
map.list_mc.money = '$' + moneyKota[xi];
map.list_mc.food = foodKota[xi];
map.list_mc.iron = ironKota[xi];
map.list_mc.wood = woodKota[xi];
map.list_mc.sword = swordKota[xi];
map.list_mc.xarrow = xarrowKota[xi];
map.list_mc.soldier = soldierKota[xi];
map.list_mc.worker = workerKota[xi];
map.day = 'DAY \n' + day;
bisaTombol2(false);
bisaTombol(false);
xpause = true;
actions = attachMovie('actions_mc', 'actions_mc', dalamActions);
actions.gotoAndStop(8);
actions._x = 340;
actions._y = 240;
actions.isi = 'Your city, ' + namaKota[yangDiserang] + ' is under attacking by ' + aindi + ', what action will you choose? DEFENSE: War against enemy. BRIBE: Give enemy some goods. RETREAT: Retreat to another own city. SURENDER: Abandond city without resistance.';
tipeWar = 'bertahan';
actions.defense_btn.onRelease = function () {
bisaWar = false;
if (soldierKota[xkotaDiserang] > 0 || horseKota[xkotaDiserang] > 0 || elephantKota[xkotaDiserang] > 0 || catapultKota[xkotaDiserang] > 0 || xsuperKota[xkotaDiserang] > 0 || witchKota[xkotaDiserang] > 0) {
if (swordKota[pilihKota] > 0 || xarrowKota[pilihKota] > 0 || spearKota[pilihKota] > 0 || fireKota[pilihKota] > 0 || coalKota[pilihKota] > 0 || iceballKota[pilihKota] > 0 || fireballKota[pilihKota] > 0 || poisonKota[pilihKota] > 0 || hurricaneKota[pilihKota] > 0 || earthquakeKota[pilihKota] > 0) {
bisaWar = true;
klikWar('sudah');
}
}
if (bisaWar == false) {
if (xsuperKota[xkotaDiserang] > 0) {
bisaWar = true;
klikWar('sudah');
}
}
if (bisaWar == false) {
actions.isi = 'There are no soldiers or weapons in your city, choose another actions: BRIBE: Give enemy some goods. RETREAT: Retreat to another own city. SURENDER: Abandond city without resistance.';
}
};
actions.bribe_btn.onRelease = function () {
if (randBribe <= 75) {
actions.gotoAndStop(9);
actions.winfo = '';
daftarNama = new Array('', 'Money', 'Foods', 'Irons', 'Logs');
adaPenuh = true;
i = 1;
while (i <= 4) {
actions['nama' + i] = daftarNama[i];
if (daftarNama[i] == 'Money') {
actions['owned' + i] = _root.moneyKota[_root.pilihKota];
actions['bribe' + i] = Math.floor(_root.moneyKota[_root.pilihKota] / xrand1);
if (actions['bribe' + i] <= 0) {
actions['bribe' + i] = random(1000) + 1000;
}
if (actions['owned' + i] <= 0) {
adaPenuh = false;
}
} else {
if (daftarNama[i] == 'Foods') {
actions['owned' + i] = _root.foodKota[_root.pilihKota];
actions['bribe' + i] = Math.floor(_root.foodKota[_root.pilihKota] / xrand2);
if (actions['bribe' + i] <= 0) {
actions['bribe' + i] = random(500) + 500;
}
if (actions['owned' + i] <= 0) {
adaPenuh = false;
}
} else {
if (daftarNama[i] == 'Irons') {
actions['owned' + i] = _root.ironKota[_root.pilihKota];
actions['bribe' + i] = Math.floor(_root.ironKota[_root.pilihKota] / xrand3);
if (actions['bribe' + i] <= 0) {
actions['bribe' + i] = random(50) + 50;
}
if (actions['owned' + i] <= 0) {
adaPenuh = false;
}
} else {
if (daftarNama[i] == 'Logs') {
actions['owned' + i] = _root.woodKota[_root.pilihKota];
actions['bribe' + i] = Math.floor(_root.woodKota[_root.pilihKota] / xrand4);
if (actions['bribe' + i] <= 0) {
actions['bribe' + i] = random(75) + 75;
}
if (actions['owned' + i] <= 0) {
adaPenuh = false;
}
}
}
}
}
++i;
}
} else {
actions.isi = 'Your enemies haven\'t accepted your gift, they want to attack your city';
}
actions.xbribe_btn.onRelease = function () {
if (adaPenuh == true) {
i = 1;
while (i <= 4) {
if (i == 1) {
_root.moneyKota[_root.pilihKota] -= actions['bribe' + i];
} else {
if (i == 2) {
_root.foodKota[_root.pilihKota] -= actions['bribe' + i];
} else {
if (i == 3) {
_root.ironKota[_root.pilihKota] -= actions['bribe' + i];
} else {
if (i == 4) {
_root.woodKota[_root.pilihKota] -= actions['bribe' + i];
}
}
}
}
++i;
}
actions.gotoAndStop(10);
actions.isi = 'Your enemies have accepted your gift, they cancell to attack your city';
actions.ok_btn.onRelease = function () {
bisaTombol2(true);
removeMovieClip(dunia);
bisaTombol(true);
removeMovieClip(actions);
xpause = false;
};
} else {
backSalah();
actions.winfo = 'Can\'t bribe, you don\'t have goods or money';
}
};
actions.back_btn.onRelease = function () {
cekDiserang(aindi);
};
};
actions.retreat_btn.onRelease = function () {
klikMove('diserang');
};
actions.surender_btn.onRelease = function () {
sudahKalah = false;
removeMovieClip(actions);
resetWilayah(xkotaDiserang, tipeMenyerang);
masihPunya = false;
i = 1;
while (i <= 12) {
if (punyaWilayah[i] == jenisKerajaan) {
kotaSekarang = i;
i = 13;
masihPunya = true;
}
++i;
}
if (masihPunya == true) {
xpilihKota = kotaSekarang;
cekPilihKota(xpilihKota);
} else {
cekGameOver();
}
if (sudahKalah == false) {
initSemua();
}
};
}
function akhirSemua() {
i = 1;
while (i <= 8) {
naikTurun[i] = '-';
++i;
}
if (map.list_mc._currentframe == 1) {
if (moneyKota[pilihKota] > zawalMoney) {
map.list_mc.arrow1.gotoAndStop(1);
naikTurun[1] = 'Increased ' + String(moneyKota[pilihKota] - zawalMoney);
} else {
if (moneyKota[pilihKota] < zawalMoney) {
map.list_mc.arrow1.gotoAndStop(2);
naikTurun[1] = 'Decreased ' + String(zawalMoney - moneyKota[pilihKota]);
} else {
map.list_mc.arrow1.gotoAndStop(3);
}
}
if (foodKota[pilihKota] > zawalFood) {
map.list_mc.arrow2.gotoAndStop(1);
naikTurun[2] = 'Increased ' + String(foodKota[pilihKota] - zawalFood);
} else {
if (foodKota[pilihKota] < zawalFood) {
map.list_mc.arrow2.gotoAndStop(2);
naikTurun[2] = 'Decreased ' + String(zawalFood - foodKota[pilihKota]);
} else {
map.list_mc.arrow2.gotoAndStop(3);
}
}
if (ironKota[pilihKota] > zawalIron) {
map.list_mc.arrow3.gotoAndStop(1);
naikTurun[3] = 'Increased ' + String(ironKota[pilihKota] - zawalIron);
} else {
if (ironKota[pilihKota] < zawalIron) {
map.list_mc.arrow3.gotoAndStop(2);
naikTurun[3] = 'Decreased ' + String(zawalIron - ironKota[pilihKota]);
} else {
map.list_mc.arrow3.gotoAndStop(3);
}
}
if (woodKota[pilihKota] > zawalWood) {
map.list_mc.arrow4.gotoAndStop(1);
naikTurun[4] = 'Increased ' + String(woodKota[pilihKota] - zawalWood);
} else {
if (woodKota[pilihKota] < zawalWood) {
map.list_mc.arrow4.gotoAndStop(2);
naikTurun[4] = 'Decreased ' + String(zawalWood - woodKota[pilihKota]);
} else {
map.list_mc.arrow4.gotoAndStop(3);
}
}
if (swordKota[pilihKota] > zawalSword) {
map.list_mc.arrow5.gotoAndStop(1);
naikTurun[5] = 'Increased ' + String(swordKota[pilihKota] - zawalSword);
} else {
if (swordKota[pilihKota] < zawalSword) {
map.list_mc.arrow5.gotoAndStop(2);
naikTurun[5] = 'Decreased ' + String(zawalSword - swordKota[pilihKota]);
} else {
map.list_mc.arrow5.gotoAndStop(3);
}
}
if (xarrowKota[pilihKota] > zawalArrow) {
map.list_mc.arrow6.gotoAndStop(1);
naikTurun[6] = 'Increased ' + String(xarrowKota[pilihKota] - zawalArrow);
} else {
if (xarrowKota[pilihKota] < zawalArrow) {
map.list_mc.arrow6.gotoAndStop(2);
naikTurun[6] = 'Decreased ' + String(zawalArrow - xarrowKota[pilihKota]);
} else {
map.list_mc.arrow6.gotoAndStop(3);
}
}
if (soldierKota[pilihKota] > zawalSoldier) {
map.list_mc.arrow7.gotoAndStop(1);
naikTurun[7] = 'Increased ' + String(soldierKota[pilihKota] - zawalSoldier);
} else {
if (soldierKota[pilihKota] < zawalSoldier) {
map.list_mc.arrow7.gotoAndStop(2);
naikTurun[7] = 'Decreased ' + String(zawalSoldier - soldierKota[pilihKota]);
} else {
map.list_mc.arrow7.gotoAndStop(3);
}
}
if (workerKota[pilihKota] > zawalWorker) {
map.list_mc.arrow8.gotoAndStop(1);
naikTurun[8] = 'Increased ' + String(workerKota[pilihKota] - zawalWorker);
} else {
if (workerKota[pilihKota] < zawalWorker) {
map.list_mc.arrow8.gotoAndStop(2);
naikTurun[8] = 'Decreased ' + String(zawalWorker - workerKota[pilihKota]);
} else {
map.list_mc.arrow8.gotoAndStop(3);
}
}
} else {
if (map.list_mc._currentframe == 2) {
if (diamondKota[pilihKota] > zawalDiamond) {
map.list_mc.arrow1.gotoAndStop(1);
naikTurun[1] = 'Increased ' + String(diamondKota[pilihKota] - zawalDiamond);
} else {
if (diamondKota[pilihKota] < zawalDiamond) {
map.list_mc.arrow1.gotoAndStop(2);
naikTurun[1] = 'Decreased ' + String(zawalDiamond - diamondKota[pilihKota]);
} else {
map.list_mc.arrow1.gotoAndStop(3);
}
}
if (coalKota[pilihKota] > zawalCoal) {
map.list_mc.arrow2.gotoAndStop(1);
naikTurun[2] = 'Increased ' + String(coalKota[pilihKota] - zawalCoal);
} else {
if (coalKota[pilihKota] < zawalCoal) {
map.list_mc.arrow2.gotoAndStop(2);
naikTurun[2] = 'Decreased ' + String(zawalCoal - coalKota[pilihKota]);
} else {
map.list_mc.arrow2.gotoAndStop(3);
}
}
if (oilKota[pilihKota] > zawalOil) {
map.list_mc.arrow3.gotoAndStop(1);
naikTurun[3] = 'Increased ' + String(oilKota[pilihKota] - zawalOil);
} else {
if (oilKota[pilihKota] < zawalOil) {
map.list_mc.arrow3.gotoAndStop(2);
naikTurun[3] = 'Decreased ' + String(zawalOil - oilKota[pilihKota]);
} else {
map.list_mc.arrow3.gotoAndStop(3);
}
}
if (horseKota[pilihKota] > zawalHorse) {
map.list_mc.arrow4.gotoAndStop(1);
naikTurun[4] = 'Increased ' + String(horseKota[pilihKota] - zawalHorse);
} else {
if (horseKota[pilihKota] < zawalHorse) {
map.list_mc.arrow4.gotoAndStop(2);
naikTurun[4] = 'Decreased ' + String(zawalHorse - horseKota[pilihKota]);
} else {
map.list_mc.arrow4.gotoAndStop(3);
}
}
if (spearKota[pilihKota] > zawalSpear) {
map.list_mc.arrow5.gotoAndStop(1);
naikTurun[5] = 'Increased ' + String(spearKota[pilihKota] - zawalSpear);
} else {
if (spearKota[pilihKota] < zawalSpear) {
map.list_mc.arrow5.gotoAndStop(2);
naikTurun[5] = 'Decreased ' + String(zawalSpear - spearKota[pilihKota]);
} else {
map.list_mc.arrow5.gotoAndStop(3);
}
}
if (catapultKota[pilihKota] > zawalCatapult) {
map.list_mc.arrow6.gotoAndStop(1);
naikTurun[6] = 'Increased ' + String(catapultKota[pilihKota] - zawalCatapult);
} else {
if (catapultKota[pilihKota] < zawalCatapult) {
map.list_mc.arrow6.gotoAndStop(2);
naikTurun[6] = 'Decreased ' + String(zawalCatapult - catapultKota[pilihKota]);
} else {
map.list_mc.arrow6.gotoAndStop(3);
}
}
if (witchKota[pilihKota] > zawalWitch) {
map.list_mc.arrow7.gotoAndStop(1);
naikTurun[7] = 'Increased ' + String(witchKota[pilihKota] - zawalWitch);
} else {
if (witchKota[pilihKota] < zawalWitch) {
map.list_mc.arrow7.gotoAndStop(2);
naikTurun[7] = 'Decreased ' + String(zawalWitch - witchKota[pilihKota]);
} else {
map.list_mc.arrow7.gotoAndStop(3);
}
}
if (elephantKota[pilihKota] > zawalElephant) {
map.list_mc.arrow8.gotoAndStop(1);
naikTurun[8] = 'Increased ' + String(elephantKota[pilihKota] - zawalElephant);
} else {
if (elephantKota[pilihKota] < zawalElephant) {
map.list_mc.arrow8.gotoAndStop(2);
naikTurun[8] = 'Decreased ' + String(zawalElephant - elephantKota[pilihKota]);
} else {
map.list_mc.arrow8.gotoAndStop(3);
}
}
} else {
if (map.list_mc._currentframe == 3) {
if (fireKota[pilihKota] > zawalFire) {
map.list_mc.arrow1.gotoAndStop(1);
naikTurun[1] = 'Increased ' + String(fireKota[pilihKota] - zawalFire);
} else {
if (fireKota[pilihKota] < zawalFire) {
map.list_mc.arrow1.gotoAndStop(2);
naikTurun[1] = 'Decreased ' + String(zawalFire - fireKota[pilihKota]);
} else {
map.list_mc.arrow1.gotoAndStop(3);
}
}
if (steelKota[pilihKota] > zawalSteel) {
map.list_mc.arrow2.gotoAndStop(1);
naikTurun[2] = 'Increased ' + String(steelKota[pilihKota] - zawalSteel);
} else {
if (steelKota[pilihKota] < zawalSteel) {
map.list_mc.arrow2.gotoAndStop(2);
naikTurun[2] = 'Decreased ' + String(zawalSteel - steelKota[pilihKota]);
} else {
map.list_mc.arrow2.gotoAndStop(3);
}
}
if (xsuperKota[pilihKota] > zawalSuper) {
map.list_mc.arrow3.gotoAndStop(1);
naikTurun[3] = 'Increased ' + String(xsuperKota[pilihKota] - zawalSuper);
} else {
if (xsuperKota[pilihKota] < zawalSuper) {
map.list_mc.arrow3.gotoAndStop(2);
naikTurun[3] = 'Decreased ' + String(zawalSuper - xsuperKota[pilihKota]);
} else {
map.list_mc.arrow3.gotoAndStop(3);
}
}
if (iceballKota[pilihKota] > zawalIceball) {
map.list_mc.arrow4.gotoAndStop(1);
naikTurun[4] = 'Increased ' + String(iceballKota[pilihKota] - zawalIceball);
} else {
if (iceballKota[pilihKota] < zawalIceball) {
map.list_mc.arrow4.gotoAndStop(2);
naikTurun[4] = 'Decreased ' + String(zawalIceball - iceballKota[pilihKota]);
} else {
map.list_mc.arrow4.gotoAndStop(3);
}
}
if (fireballKota[pilihKota] > zawalFireball) {
map.list_mc.arrow5.gotoAndStop(1);
naikTurun[5] = 'Increased ' + String(fireballKota[pilihKota] - zawalFireball);
} else {
if (fireballKota[pilihKota] < zawalFireball) {
map.list_mc.arrow5.gotoAndStop(2);
naikTurun[5] = 'Decreased ' + String(zawalFireball - fireballKota[pilihKota]);
} else {
map.list_mc.arrow5.gotoAndStop(3);
}
}
if (poisonKota[pilihKota] > zawalPoison) {
map.list_mc.arrow6.gotoAndStop(1);
naikTurun[6] = 'Increased ' + String(poisonKota[pilihKota] - zawalPoison);
} else {
if (poisonKota[pilihKota] < zawalPoison) {
map.list_mc.arrow6.gotoAndStop(2);
naikTurun[6] = 'Decreased ' + String(zawalPoison - poisonKota[pilihKota]);
} else {
map.list_mc.arrow6.gotoAndStop(3);
}
}
if (hurricaneKota[pilihKota] > zawalHurricane) {
map.list_mc.arrow7.gotoAndStop(1);
naikTurun[7] = 'Increased ' + String(hurricaneKota[pilihKota] - zawalHurricane);
} else {
if (hurricaneKota[pilihKota] < zawalHurricane) {
map.list_mc.arrow7.gotoAndStop(2);
naikTurun[7] = 'Decreased ' + String(zawalHurricane - hurricaneKota[pilihKota]);
} else {
map.list_mc.arrow7.gotoAndStop(3);
}
}
if (earthquakeKota[pilihKota] > zawalEarthquake) {
map.list_mc.arrow8.gotoAndStop(1);
naikTurun[8] = 'Increased ' + String(earthquakeKota[pilihKota] - zawalEarthquake);
} else {
if (earthquakeKota[pilihKota] < zawalEarthquake) {
map.list_mc.arrow8.gotoAndStop(2);
naikTurun[8] = 'Decreased ' + String(zawalEarthquake - earthquakeKota[pilihKota]);
} else {
map.list_mc.arrow8.gotoAndStop(3);
}
}
}
}
}
}
function cekPilihKota(indi) {
if (indi == 1) {
xpilihMap = 1;
} else {
if (indi == 2) {
xpilihMap = 1;
} else {
if (indi == 3) {
xpilihMap = 1;
} else {
if (indi == 4) {
xpilihMap = 1;
} else {
if (indi == 5) {
xpilihMap = 2;
} else {
if (indi == 6) {
xpilihMap = 3;
} else {
if (indi == 7) {
xpilihMap = 1;
} else {
if (indi == 8) {
xpilihMap = 1;
} else {
if (indi == 9) {
xpilihMap = 2;
} else {
if (indi == 10) {
xpilihMap = 1;
} else {
if (indi == 11) {
xpilihMap = 4;
} else {
if (indi == 12) {
xpilihMap = 4;
}
}
}
}
}
}
}
}
}
}
}
}
}
function initMap() {
panjang = 20;
lebar = 20;
dalam1 = 9;
scalaKotak = 100;
bKotak = 40;
posAwalX = 250;
posAwalY = -200;
dalamPeta = 1000;
dalamMap = 1100;
dalamDrag = 10000;
dalamMsgBox = 10015;
dalamSemua = 10002;
dalamInfo = 1050;
dalamInfo2 = 10004;
dalamActions = 5000;
dalamDunia = 10003;
dalamActions2 = 10006;
dalamOptions = 10010;
dalamTutor = 10099;
pilihKota = xpilihKota;
cekPilihKota(xpilihKota);
pilihMap = xpilihMap;
pilihBangun = 1;
overMana = 1;
zjmlMusuh = 0;
persenMusuh = 0.3;
randomFood = 3 + random(3);
randomIron = 3 * (3 + random(3));
randomLog = 2 * (3 + random(3));
randomPearl = 7 * (3 + random(3));
randomCoal = 6 * (3 + random(3));
randomOil = 5 * (3 + random(3));
randomSteel = 8 * (3 + random(3));
sedangDrag = false;
xpause = false;
perangMenang = false;
naikTurun = new Array();
i = 1;
while (i <= 8) {
naikTurun[i] = '-';
++i;
}
i = 1;
while (i <= 4) {
_root['bawaBarang' + i] = 0;
++i;
}
}
function buatKotak() {
i = 0;
while (i <= panjang) {
j = 0;
while (j <= lebar) {
ubahDalam('j', 'i', 'dalam');
namaBaru = 'rumput_mc' + dalam;
rumput = attachMovie('rumput_mc', namaBaru, dalam1);
posX = i * bKotak;
posY = j * bKotak;
rumput._x = posAwalX + (posX - posY);
rumput._y = posAwalY + (posX + posY) / 2;
rumput._xscale = scalaKotak;
rumput._yscale = scalaKotak;
++dalam1;
++j;
}
++i;
}
}
function buatPeta() {
stopDrag();
removeMovieClip(object);
sedangDrag = false;
peta = attachMovie('area' + String(pilihKota) + String(pilihMap), 'xpeta_mc', dalamPeta);
i = 1;
while (i <= bykKota) {
j = 1;
while (j <= bykArea) {
k = 1;
while (k <= bykProperti) {
if (peta['sungai' + k] != undefined) {
peta['sungai' + k]._visible = false;
bisaSungai[i][j][k] = 1;
} else {
bisaSungai[i][j][k] = 0;
}
if (peta['hutan' + k] != undefined) {
peta['hutan' + k]._visible = false;
bisaHutan[i][j][k] = 1;
} else {
bisaHutan[i][j][k] = 0;
}
if (peta['gunung' + k] != undefined) {
peta['gunung' + k]._visible = false;
bisaGunung[i][j][k] = 1;
} else {
bisaGunung[i][j][k] = 0;
}
++k;
}
++j;
}
++i;
}
peta._x = 0;
peta._y = 0;
cekArea(peta, bykArea);
cekAnim();
}
function cekAnim(indi) {
if (pilihKota == 9 && pilihMap == 2) {
i = 1;
while (i <= 4) {
++i;
}
}
i = 1;
while (i <= 4) {
peta['anim' + i].gotoAndStop(1);
peta['anim' + i]._visible = false;
++i;
}
cekKapal();
}
function cekKapal() {
j = 1;
while (j <= bykArea) {
i = 1;
while (i <= bykBangunan) {
if (jenisBangunan[pilihKota][j][i] == 10) {
if (map['map' + j].xpeta_mc['kapal' + i]._currentframe == 1) {
map['map' + j].xpeta_mc['kapal' + i]._visible = true;
map['map' + j].xpeta_mc['kapal' + i].gotoAndStop(2);
}
} else {
map['map' + j].xpeta_mc['kapal' + i]._visible = false;
map['map' + j].xpeta_mc['kapal' + i].gotoAndStop(1);
}
++i;
}
++j;
}
i = 1;
while (i <= bykBangunan) {
if (jenisBangunan[pilihKota][pilihMap][i] == 10) {
if (peta['kapal' + i]._currentframe == 1) {
peta['kapal' + i]._visible = true;
peta['kapal' + i].gotoAndStop(map['map' + pilihMap].xpeta_mc['kapal' + i]._currentframe);
}
} else {
peta['kapal' + i]._visible = false;
peta['kapal' + i].gotoAndStop(1);
}
++i;
}
}
function buatMsgBox() {
msgBox = attachMovie('msgBox_mc', 'msgBox_mc', dalamMsgBox);
msgBox._x = 0;
msgBox._y = 0;
msgBox._yscale = 80;
msgBox._xscale = 80;
msgBox._alpha = -100;
sentuhMsgBox = false;
msgBox.onEnterFrame = enterMsgBox;
}
function enterMsgBox() {
this.gotoAndStop(overMana);
if (sentuhMsgBox == true) {
if (jenisSentuh == 'button') {
if (overMana == 4) {
if (map.list_mc._currentframe == 1) {
this.judul = judulButton2[pilihButton];
} else {
if (map.list_mc._currentframe == 2) {
this.judul = judulButton2[pilihButton + 8];
} else {
if (map.list_mc._currentframe == 3) {
this.judul = judulButton2[pilihButton + 16];
}
}
}
} else {
if (overMana == 5) {
this.judul = judulButton2[pilihButton];
} else {
this.judul = judulButton[pilihButton];
}
}
if (overMana == 1) {
if (tingkatSulit == 3 || tingkatSulit == 4) {
this.isi = isiButton[pilihButton];
} else {
if (tingkatSulit == 1 || tingkatSulit == 2) {
this.isi = xisiButton[pilihButton];
}
}
} else {
if (overMana == 2) {
if (tingkatSulit == 3 || tingkatSulit == 4) {
this.isi = isiButton2[pilihButton];
} else {
if (tingkatSulit == 1 || tingkatSulit == 2) {
this.isi = xisiButton2[pilihButton];
}
}
} else {
if (overMana == 3) {
if (lihatMana == 1) {
if (pilihButton != 0) {
if (tingkatSulit == 3 || tingkatSulit == 4) {
this.isi = isiButton[pilihButton] + '\n\nPress here for upgrade or sell the building';
} else {
if (tingkatSulit == 1 || tingkatSulit == 2) {
this.isi = xisiButton[pilihButton] + '\n\nPress here for upgrade or sell the building';
}
}
} else {
if (tingkatSulit == 3 || tingkatSulit == 4) {
this.isi = isiButton[pilihButton];
} else {
if (tingkatSulit == 1 || tingkatSulit == 2) {
this.isi = xisiButton[pilihButton];
}
}
}
} else {
if (pilihButton != 0) {
if (tingkatSulit == 3 || tingkatSulit == 4) {
this.isi = isiButton2[pilihButton] + '\n\nPress here for upgrade or sell the building';
} else {
if (tingkatSulit == 1 || tingkatSulit == 2) {
this.isi = xisiButton2[pilihButton] + '\n\nPress here for upgrade or sell the building';
}
}
} else {
if (tingkatSulit == 3 || tingkatSulit == 4) {
this.isi = isiButton2[pilihButton];
} else {
if (tingkatSulit == 1 || tingkatSulit == 2) {
this.isi = xisiButton2[pilihButton];
}
}
}
}
} else {
if (overMana == 4) {
this.isi = naikTurun[pilihButton];
} else {
if (overMana == 5) {
this.isi = '';
}
}
}
}
}
this.xmoney = kebutuhanMoney[pilihButton];
this.xfood = kebutuhanFood[pilihButton];
this.xiron = kebutuhanIron[pilihButton];
this.xwood = kebutuhanWood[pilihButton];
this.xworker = kebutuhanWorker[pilihButton];
if (this.xmoney <= 0) {
this.xmoney = 0;
}
if (this.xfood <= 0) {
this.xfood = 0;
}
if (this.xiron <= 0) {
this.xiron = 0;
}
if (this.xwood <= 0) {
this.xwood = 0;
}
if (this.xworker <= 0) {
this.xworker = 0;
}
} else {
if (jenisSentuh == 'peta') {
if (overMana == 6) {
this.judul = namaKota[pilihButton];
this.isi = '(Press here to go to this city)';
this.jml1 = Number(_root.soldierKota[pilihButton]);
this.jml2 = Number(_root.horseKota[pilihButton]);
this.jml3 = Number(_root.catapultKota[pilihButton]);
this.jml4 = Number(_root.witchKota[pilihButton]);
this.jml5 = Number(_root.elephantKota[pilihButton]);
this.jml6 = Number(_root.xsuperKota[pilihButton]);
} else {
if (overMana == 7) {
this.judul = namaKota[pilihButton];
}
}
}
}
this._x = _root._xmouse;
this._y = _root._ymouse;
if (this._alpha < 125) {
this._alpha += 50;
}
} else {
if (sentuhMsgBox == false) {
if (this._alpha > -25) {
this._alpha -= 50;
} else {
this._y = -1000;
}
}
}
if (this._x <= 300) {
this.gotoAndStop(this._currentframe + 10);
} else {
this.gotoAndStop(this._currentframe - 10);
}
}
function buatInfo() {
info = attachMovie('info_mc', 'info_mc', dalamInfo);
info._x = 0;
info._y = 80;
info._alpha = 0;
sentuhInfo = false;
info._xinfo = '';
info.onEnterFrame = enterInfo;
}
function buatInfo2() {
info2 = attachMovie('info_mc', 'info_mc2', dalamInfo2);
info2._x = 0;
info2._y = 0;
info2._alpha = 0;
sentuhInfo2 = false;
info2._xinfo = '';
info2.onEnterFrame = enterInfo2;
}
function enterInfo() {
if (sentuhInfo == true) {
this.go_btn._visible = true;
this.close_btn._visible = true;
if (this._alpha < lamaDelay) {
this._alpha += 20;
} else {
sentuhInfo = false;
}
} else {
if (sentuhInfo == false) {
if (this._alpha > -100) {
this._alpha -= 20;
} else {
this.go_btn._visible = false;
this.close_btn._visible = false;
}
}
}
}
function cekInfo(wdelay, winfo, wkemana, wkota) {
if (info._alpha <= -50) {
sentuhInfo = true;
info._alpha = 0;
lamaDelay = wdelay;
if (wkemana == undefined) {
wkemana = 1;
info.gotoAndStop(wkemana);
info.close_btn.onRelease = function () {
close_btn._visible = false;
info._alpha = -50;
sentuhInfo = false;
};
} else {
if (wkemana == 2) {
info.gotoAndStop(wkemana);
info.go_btn.onRelease = function () {
pilihKota = wkota;
xpilihKota = wkota;
clearSemua();
initSemua();
xi = pilihKota;
map.list_mc.gotoAndStop(1);
map.list_mc.money = '$' + moneyKota[xi];
map.list_mc.food = foodKota[xi];
map.list_mc.iron = ironKota[xi];
map.list_mc.wood = woodKota[xi];
map.list_mc.sword = swordKota[xi];
map.list_mc.xarrow = xarrowKota[xi];
map.list_mc.soldier = soldierKota[xi];
map.list_mc.worker = workerKota[xi];
map.day = 'DAY \n' + day;
};
info.close_btn.onRelease = function () {
go_btn._visible = false;
close_btn._visible = false;
info._alpha = -50;
sentuhInfo = false;
};
}
}
info.xinfo = winfo;
}
}
function enterInfo2() {
if (sentuhInfo2 == true) {
this.go_btn._visible = true;
this.close_btn._visible = true;
if (this._alpha < lamaDelay2) {
this._alpha += 20;
} else {
sentuhInfo2 = false;
}
} else {
if (sentuhInfo2 == false) {
if (this._alpha > -100) {
this.go_btn._visible = false;
this.close_btn._visible = false;
this._alpha -= 20;
}
}
}
}
function cekInfo2(wdelay2, winfo2, wkemana, wkota) {
sentuhInfo2 = true;
info2._alpha = 0;
lamaDelay2 = wdelay2;
info2.xinfo = winfo2;
if (wkemana == undefined) {
wkemana = 1;
info2.gotoAndStop(wkemana);
info2.close_btn.onRelease = function () {
info2._alpha = -50;
sentuhInfo2 = false;
};
} else {
if (wkemana == 2) {
info2.gotoAndStop(wkemana);
info2.go_btn.onRelease = function () {
pilihKota = wkota;
xpilihKota = wkota;
clearSemua();
initSemua();
xi = pilihKota;
map.list_mc.gotoAndStop(1);
map.list_mc.money = '$' + moneyKota[xi];
map.list_mc.food = foodKota[xi];
map.list_mc.iron = ironKota[xi];
map.list_mc.wood = woodKota[xi];
map.list_mc.sword = swordKota[xi];
map.list_mc.xarrow = xarrowKota[xi];
map.list_mc.soldier = soldierKota[xi];
map.list_mc.worker = workerKota[xi];
map.day = 'DAY \n' + day;
};
}
}
}
function buatMap() {
map = attachMovie('map' + String(pilihKota), 'map_mc', dalamMap);
map._x = 0;
map._y = 0;
map.city = namaKota[pilihKota];
i = 1;
while (i <= bykArea) {
map['map' + i].onRollOver = function () {
this._alpha = 50;
};
map['map' + i].onRollOut = function () {
this._alpha = 100;
};
map['map' + i].onReleaseOutside = function () {
this._alpha = 100;
};
map['map' + i].onRelease = function () {
myStr = new String(this);
mindi = Number(myStr.substr(myStr.length - 1, 1));
pilihMap = mindi;
buatPeta();
};
++i;
}
i = 1;
while (i <= 8) {
map.list_mc['arrow' + i].gotoAndStop(3);
++i;
}
map.list_mc.kiri_mc.onRelease = function () {
i = 1;
while (i <= 8) {
naikTurun[i] = '-';
++i;
}
if (map.list_mc._currentframe == 2) {
map.list_mc.gotoAndStop(1);
xcekInfo();
} else {
if (map.list_mc._currentframe == 3) {
map.list_mc.gotoAndStop(2);
xcekInfo();
}
}
i = 1;
while (i <= 8) {
map.list_mc['arrow' + i].gotoAndStop(3);
++i;
}
};
map.list_mc.kanan_mc.onRelease = function () {
i = 1;
while (i <= 8) {
naikTurun[i] = '-';
++i;
}
if (map.list_mc._currentframe == 1) {
map.list_mc.gotoAndStop(2);
xcekInfo();
} else {
if (map.list_mc._currentframe == 2) {
map.list_mc.gotoAndStop(3);
xcekInfo();
}
}
i = 1;
while (i <= 8) {
map.list_mc['arrow' + i].gotoAndStop(3);
++i;
}
};
i = 1;
while (i <= bykBangunan) {
map['button' + i].onPress = klikButton;
map['button' + i].onRollOver = overButton;
map['button' + i].onRollOut = outButton;
map['stat' + i].onRollOver = overStat;
map['stat' + i].onRollOut = outStat;
++i;
}
map.map_btn.onRelease = klikMap;
map.actions_btn.onRelease = klikActions;
map.options_btn.onRelease = klikOptions;
++dalam1;
cekArea2();
}
function klikOptions() {
stopDrag();
removeMovieClip(object);
sedangDrag = false;
clearInterval(dayDelay);
options = attachMovie('options_mc', 'options_mc', dalamOptions);
options._x = 340;
options._y = 240;
xpause = true;
bisaTombol(false);
bisaTombol2(false);
options.save_btn.onRelease = function () {
clearSemua();
xjenisData = 'save';
posMain = 'main';
gotoAndStop('load');
};
options.load_btn.onRelease = function () {
clearSemua();
xjenisData = 'load';
posMain = 'main';
gotoAndStop('load');
};
options.quit_btn.onRelease = function () {
clearSemua();
gotoAndStop(38);
};
options.back_btn.onRelease = function () {
removeMovieClip(options);
bisaTombol(true);
bisaTombol2(true);
xpause = false;
clearInterval(dayDelay);
dayDelay = setInterval(dayItung, delayHari);
};
options.more_btn.onRelease = function () {
getURL('http://www.maxgames.com', '_blank');
};
}
function overStat() {
if (sedangDrag == false) {
overMana = 4;
myStr = new String(this);
windi = Number(myStr.substr(myStr.length - 1, 1));
pilihButton = windi;
jenisSentuh = 'button';
sentuhMsgBox = true;
} else {
sentuhMsgBox = false;
}
}
function outStat() {
sentuhMsgBox = false;
}
function overStat2() {
if (sedangDrag == false) {
overMana = 5;
myStr = new String(this);
if (myStr.length == 24) {
windi = Number(myStr.substr(myStr.length - 1, 1));
} else {
if (myStr.length == 25) {
windi = Number(myStr.substr(myStr.length - 2, 2));
}
}
pilihButton = windi;
jenisSentuh = 'button';
sentuhMsgBox = true;
} else {
sentuhMsgBox = false;
}
}
function outStat2() {
sentuhMsgBox = false;
}
function klikActions() {
stopDrag();
removeMovieClip(object);
sedangDrag = false;
tipeWar = 'serang';
xpause = true;
bisaTombol(false);
actions = attachMovie('actions_mc', 'actions_mc', dalamActions);
actions.gotoAndStop(1);
actions._x = 340;
actions._y = 240;
actions.move_btn.onRelease = klikMove;
actions.war_btn.onRelease = klikWarMap;
actions.export_btn.onRelease = klikExport;
actions.import_btn.onRelease = klikImport;
actions.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(actions);
xpause = false;
};
}
function kurangWar() {
i = 1;
while (i <= 10) {
if (wsoldier[i] == 1) {
_root.soldierKota[_root.pilihKota] -= wbatalion[i];
} else {
if (wsoldier[i] == 2) {
_root.horseKota[_root.pilihKota] -= wbatalion[i];
} else {
if (wsoldier[i] == 3) {
_root.catapultKota[_root.pilihKota] -= wbatalion[i];
} else {
if (wsoldier[i] == 4) {
_root.witchKota[_root.pilihKota] -= wbatalion[i];
} else {
if (wsoldier[i] == 5) {
_root.elephantKota[_root.pilihKota] -= wbatalion[i];
} else {
if (wsoldier[i] == 6) {
_root.xsuperKota[_root.pilihKota] -= wbatalion[i];
}
}
}
}
}
}
if (wjenis[i] == 1) {
_root.swordKota[_root.pilihKota] -= wbatalion[i];
} else {
if (wjenis[i] == 2) {
_root.xarrowKota[_root.pilihKota] -= wbatalion[i];
} else {
if (wjenis[i] == 3) {
_root.spearKota[_root.pilihKota] -= wbatalion[i];
} else {
if (wjenis[i] == 4) {
_root.fireKota[_root.pilihKota] -= wbatalion[i];
} else {
if (wjenis[i] == 5) {
_root.coalKota[_root.pilihKota] -= wbatalion[i];
} else {
if (wjenis[i] == 6) {
_root.iceballKota[_root.pilihKota] -= wbatalion[i];
} else {
if (wjenis[i] == 7) {
_root.fireballKota[_root.pilihKota] -= wbatalion[i];
} else {
if (wjenis[i] == 8) {
_root.poisonKota[_root.pilihKota] -= wbatalion[i];
} else {
if (wjenis[i] == 9) {
_root.hurricaneKota[_root.pilihKota] -= wbatalion[i];
} else {
if (wjenis[i] == 10) {
_root.earthquakeKota[_root.pilihKota] -= wbatalion[i];
}
}
}
}
}
}
}
}
}
}
++i;
}
}
function klikNext() {
actions.winfo = '';
bisaPasukan = 1;
i = 1;
while (i <= 10) {
if (actions['soldier' + i] < 0) {
bisaPasukan = 2;
}
++i;
}
if (actions.brought == 0) {
bisaPasukan = 3;
}
i = 1;
while (i <= 10) {
if (actions['weapon' + i] < 0) {
bisaPasukan = 4;
}
++i;
}
if (bisaPasukan == 1) {
wbatalion = new Array();
wjenis = new Array();
wsoldier = new Array();
i = 1;
while (i <= 10) {
if (actions['jumlah' + i] <= 0 || isNaN(actions['jumlah' + i])) {
actions['jumlah' + i] = 0;
}
wbatalion[i] = actions['jumlah' + i];
wjenis[i] = actions['tipe' + i]._currentframe;
wsoldier[i] = actions['bata' + i]._currentframe;
++i;
}
if (tipeWar == 'serang') {
actions.gotoAndStop(6);
actions.winfo = '';
daftarNama = new Array('', 'Money', 'Foods', 'Irons', 'Logs');
i = 1;
while (i <= 4) {
actions['brought' + i] = 0;
actions['nama' + i] = daftarNama[i];
if (daftarNama[i] == 'Money') {
actions['owned' + i] = _root.moneyKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Foods') {
actions['owned' + i] = _root.foodKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Irons') {
actions['owned' + i] = _root.ironKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Logs') {
actions['owned' + i] = _root.woodKota[_root.pilihKota];
}
}
}
}
actions['max' + i].onRelease = klikMax3;
actions['setengah' + i].onRelease = klikSetengah3;
actions['seperempat' + i].onRelease = klikSeperempat3;
++i;
}
actions.war2_btn.onRelease = function () {
bisaWar = true;
i = 1;
while (i <= 4) {
if (actions['brought' + i] <= 0 || isNaN(actions['brought' + i])) {
actions['brought' + i] = 0;
}
if (actions['brought' + i] > actions['owned' + i]) {
bisaWar = false;
}
++i;
}
if (bisaWar == true) {
i = 1;
while (i <= 4) {
_root['bawaBarang' + i] = actions['brought' + i];
++i;
}
i = 1;
while (i <= 4) {
if (i == 1) {
moneyKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 2) {
foodKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 3) {
ironKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 4) {
woodKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
}
}
}
}
++i;
}
kurangWar();
clearSemua();
gotoAndStop(130);
} else {
backSalah();
actions.winfo = 'Can\'t brought, too many goods';
}
};
actions.back_btn.onRelease = function () {
klikWar();
};
} else {
i = 1;
while (i <= 4) {
_root['bawaBarang' + i] = 0;
++i;
}
kurangWar();
clearSemua();
gotoAndStop(130);
}
} else {
if (bisaPasukan == 2) {
backSalah();
actions.winfo = 'Can\'t war, not enough soldier';
} else {
if (bisaPasukan == 3) {
backSalah();
actions.winfo = 'Can\'t war, please put your soldiers to war';
} else {
if (bisaPasukan == 4) {
backSalah();
actions.winfo = 'Can\'t war, not enough weapon';
}
}
}
}
}
function klikWarMap() {
removeMovieClip(actions);
klikMap('war');
dunia.select_mc._visible = true;
dunia.select_mc.gotoAndStop(1);
dunia.select_mc.ok_btn.onRelease = function () {
i = 1;
while (i <= linkWilayah[pilihKota].length) {
if (punyaWilayah[linkWilayah[pilihKota][i]] != jenisKerajaan) {
dunia['daerah' + linkWilayah[pilihKota][i]].gotoAndStop(2);
dunia['daerah' + linkWilayah[pilihKota][i]].onRollOver = function () {
this.gotoAndStop(5);
};
dunia['daerah' + linkWilayah[pilihKota][i]].onRollOut = function () {
this.gotoAndStop(2);
};
dunia['daerah' + linkWilayah[pilihKota][i]].onRelease = function () {
myStr = new String(this);
if (myStr.length == 24) {
indi = Number(myStr.substr(myStr.length - 1, 1));
} else {
indi = Number(myStr.substr(myStr.length - 2, 2));
}
kotaDiserang = indi;
if (punyaWilayah[kotaDiserang] == 0) {
jenisMenyerang = 1;
} else {
jenisMenyerang = 2;
}
actions = attachMovie('actions_mc', 'actions_mc', dalamActions);
actions.gotoAndStop(1);
actions._x = 340;
actions._y = 240;
klikWar();
removeMovieClip(dunia);
};
}
++i;
}
dunia.select_mc._visible = false;
};
}
function klikWar() {
cekJmlMusuh();
posWeapon = new Array();
posBata = new Array();
totalWeapon = 12;
totalBata = 6;
if (tipeWar == 'serang') {
actions.gotoAndStop(5);
actions.next_btn.onRelease = klikNext;
} else {
actions.gotoAndStop(2);
actions.war_btn.onRelease = klikNext;
}
actions.close_btn.onRelease = function () {
if (tipeWar == 'serang') {
bisaTombol(true);
actions.gotoAndStop(1);
xpause = false;
klikActions();
} else {
cekDiserang();
}
};
actions.winfo = '';
actions.soldiers = _root.soldierKota[_root.pilihKota];
actions.brought = 0;
i = 1;
while (i <= totalWeapon) {
if (i == 1) {
actions['xweapon' + i] = Number(_root.swordKota[_root.pilihKota]);
} else {
if (i == 2) {
actions['xweapon' + i] = Number(_root.xarrowKota[_root.pilihKota]);
} else {
if (i == 3) {
actions['xweapon' + i] = Number(_root.spearKota[_root.pilihKota]);
} else {
if (i == 4) {
actions['xweapon' + i] = Number(_root.fireKota[_root.pilihKota]);
} else {
if (i == 5) {
actions['xweapon' + i] = Number(_root.coalKota[_root.pilihKota]);
} else {
if (i == 6) {
actions['xweapon' + i] = Number(_root.iceballKota[_root.pilihKota]);
} else {
if (i == 7) {
actions['xweapon' + i] = Number(_root.fireballKota[_root.pilihKota]);
} else {
if (i == 8) {
actions['xweapon' + i] = Number(_root.poisonKota[_root.pilihKota]);
} else {
if (i == 9) {
actions['xweapon' + i] = Number(_root.hurricaneKota[_root.pilihKota]);
} else {
if (i == 10) {
actions['xweapon' + i] = Number(_root.earthquakeKota[_root.pilihKota]);
} else {
if (i == 11) {
actions['xweapon' + i] = Number(_root.xsuperKota[_root.pilihKota]);
}
}
}
}
}
}
}
}
}
}
}
++i;
}
i = 1;
while (i <= totalBata) {
if (i == 1) {
actions['xsoldier' + i] = Number(_root.soldierKota[_root.pilihKota]);
} else {
if (i == 2) {
actions['xsoldier' + i] = Number(_root.horseKota[_root.pilihKota]);
} else {
if (i == 3) {
actions['xsoldier' + i] = Number(_root.catapultKota[_root.pilihKota]);
} else {
if (i == 4) {
actions['xsoldier' + i] = Number(_root.witchKota[_root.pilihKota]);
} else {
if (i == 5) {
actions['xsoldier' + i] = Number(_root.elephantKota[_root.pilihKota]);
} else {
if (i == 6) {
actions['xsoldier' + i] = Number(_root.xsuperKota[_root.pilihKota]);
}
}
}
}
}
}
++i;
}
actions.pasukan1 = Number(_root.soldierKota[_root.pilihKota]);
actions.pasukan2 = Number(_root.horseKota[_root.pilihKota]);
actions.pasukan3 = Number(_root.catapultKota[_root.pilihKota]);
actions.pasukan4 = Number(_root.witchKota[_root.pilihKota]);
actions.pasukan5 = Number(_root.elephantKota[_root.pilihKota]);
actions.pasukan6 = Number(_root.xsuperKota[_root.pilihKota]);
actions.xpasukan1 = actions.pasukan1;
actions.xpasukan2 = actions.pasukan2;
actions.xpasukan3 = actions.pasukan3;
actions.xpasukan4 = actions.pasukan4;
actions.xpasukan5 = actions.pasukan5;
actions.xpasukan6 = actions.pasukan6;
pilihPasukan = 1;
batasKiri = new Array();
batasKanan = new Array();
i = 1;
while (i <= 6) {
j = 1;
while (j <= 6) {
if (actions['pasukan' + i] > actions['pasukan' + j]) {
if (actions['pasukan' + i] > actions['pasukan' + pilihPasukan]) {
pilihPasukan = i;
}
}
++j;
}
++i;
}
i = 1;
while (i <= 10) {
posWeapon[i] = 1;
posBata[i] = pilihPasukan;
actions['jumlah' + i] = 0;
actions['xjumlah' + i].onChanged = ubahJumlah2;
actions['tipe' + i].gotoAndStop(posWeapon[i]);
actions['bata' + i].gotoAndStop(posBata[i]);
actions['tipe' + i].kiri_mc.onRelease = klikKiri;
actions['tipe' + i].kanan_mc.onRelease = klikKanan;
actions['bata' + i].kiri_mc.onRelease = klikKiri2;
actions['bata' + i].kanan_mc.onRelease = klikKanan2;
actions['max' + i].onRelease = klikMax2;
actions['setengah' + i].onRelease = klikSetengah2;
actions['seperempat' + i].onRelease = klikSeperempat2;
xsenjata(i);
++i;
}
cekWeapon();
xxi = 1;
while (xxi <= 10) {
cekSoldier(xxi);
++xxi;
}
}
function xsenjata(xindi, windi) {
i = xindi;
if (actions['bata' + i]._currentframe == 3) {
batasKiri[i] = 2;
batasKanan[i] = 5;
if (windi != 1) {
actions['tipe' + i].gotoAndStop(2);
posWeapon[i] = 2;
}
} else {
if (actions['bata' + i]._currentframe == 4) {
batasKiri[i] = 6;
batasKanan[i] = 10;
if (windi != 1) {
actions['tipe' + i].gotoAndStop(6);
posWeapon[i] = 6;
}
} else {
if (actions['bata' + i]._currentframe == 6) {
batasKiri[i] = 11;
batasKanan[i] = 11;
if (windi != 1) {
actions['tipe' + i].gotoAndStop(11);
posWeapon[i] = 11;
}
} else {
batasKiri[i] = 1;
batasKanan[i] = 4;
if (windi != 1) {
actions['tipe' + i].gotoAndStop(1);
posWeapon[i] = 1;
}
}
}
}
actions['tipe' + i].kiri_mc.onRelease = klikKiri;
actions['tipe' + i].kanan_mc.onRelease = klikKanan;
}
function klikMax6() {
myStr = new String(this);
if (myStr.length == 23) {
indi = Number(myStr.substr(myStr.length - 1, 1));
} else {
indi = Number(myStr.substr(myStr.length - 2, 2));
}
if (indi == 22) {
actions['brought' + indi] = Math.floor(_root.hurricaneKota[_root.pilihKota]);
} else {
if (indi == 23) {
actions['brought' + indi] = Math.floor(_root.earthquakeKota[_root.pilihKota]);
}
}
}
function klikSetengah6() {
myStr = new String(this);
if (myStr.length == 23) {
indi = Number(myStr.substr(myStr.length - 1, 1));
} else {
indi = Number(myStr.substr(myStr.length - 2, 2));
}
if (indi == 22) {
actions['brought' + indi] = Math.floor(_root.hurricaneKota[_root.pilihKota] / 2);
} else {
if (indi == 23) {
actions['brought' + indi] = Math.floor(_root.earthquakeKota[_root.pilihKota] / 2);
}
}
}
function klikSeperempat6() {
myStr = new String(this);
if (myStr.length == 23) {
indi = Number(myStr.substr(myStr.length - 1, 1));
} else {
indi = Number(myStr.substr(myStr.length - 2, 2));
}
if (indi == 22) {
actions['brought' + indi] = Math.floor(_root.hurricaneKota[_root.pilihKota] / 4);
} else {
if (indi == 23) {
actions['brought' + indi] = Math.floor(_root.earthquakeKota[_root.pilihKota] / 4);
}
}
}
function klikMax5() {
myStr = new String(this);
if (myStr.length == 23) {
indi = Number(myStr.substr(myStr.length - 1, 1));
} else {
indi = Number(myStr.substr(myStr.length - 2, 2));
}
if (indi == 15) {
actions['brought' + indi] = Math.floor(_root.elephantKota[_root.pilihKota]);
} else {
if (indi == 16) {
actions['brought' + indi] = Math.floor(_root.fireKota[_root.pilihKota]);
} else {
if (indi == 17) {
actions['brought' + indi] = Math.floor(_root.steelKota[_root.pilihKota]);
} else {
if (indi == 18) {
actions['brought' + indi] = Math.floor(_root.xsuperKota[_root.pilihKota]);
} else {
if (indi == 19) {
actions['brought' + indi] = Math.floor(_root.iceballKota[_root.pilihKota]);
} else {
if (indi == 20) {
actions['brought' + indi] = Math.floor(_root.fireballKota[_root.pilihKota]);
} else {
if (indi == 21) {
actions['brought' + indi] = Math.floor(_root.poisonKota[_root.pilihKota]);
}
}
}
}
}
}
}
}
function klikSetengah5() {
myStr = new String(this);
if (myStr.length == 23) {
indi = Number(myStr.substr(myStr.length - 1, 1));
} else {
indi = Number(myStr.substr(myStr.length - 2, 2));
}
if (indi == 15) {
actions['brought' + indi] = Math.floor(_root.elephantKota[_root.pilihKota] / 2);
} else {
if (indi == 16) {
actions['brought' + indi] = Math.floor(_root.fireKota[_root.pilihKota] / 2);
} else {
if (indi == 17) {
actions['brought' + indi] = Math.floor(_root.steelKota[_root.pilihKota] / 2);
} else {
if (indi == 18) {
actions['brought' + indi] = Math.floor(_root.xsuperKota[_root.pilihKota] / 2);
} else {
if (indi == 19) {
actions['brought' + indi] = Math.floor(_root.iceballKota[_root.pilihKota] / 2);
} else {
if (indi == 20) {
actions['brought' + indi] = Math.floor(_root.fireballKota[_root.pilihKota] / 2);
} else {
if (indi == 21) {
actions['brought' + indi] = Math.floor(_root.poisonKota[_root.pilihKota] / 2);
}
}
}
}
}
}
}
}
function klikSeperempat5() {
myStr = new String(this);
if (myStr.length == 23) {
indi = Number(myStr.substr(myStr.length - 1, 1));
} else {
indi = Number(myStr.substr(myStr.length - 2, 2));
}
if (indi == 15) {
actions['brought' + indi] = Math.floor(_root.elephantKota[_root.pilihKota] / 4);
} else {
if (indi == 16) {
actions['brought' + indi] = Math.floor(_root.fireKota[_root.pilihKota] / 4);
} else {
if (indi == 17) {
actions['brought' + indi] = Math.floor(_root.steelKota[_root.pilihKota] / 4);
} else {
if (indi == 18) {
actions['brought' + indi] = Math.floor(_root.xsuperKota[_root.pilihKota] / 4);
} else {
if (indi == 19) {
actions['brought' + indi] = Math.floor(_root.iceballKota[_root.pilihKota] / 4);
} else {
if (indi == 20) {
actions['brought' + indi] = Math.floor(_root.fireballKota[_root.pilihKota] / 4);
} else {
if (indi == 21) {
actions['brought' + indi] = Math.floor(_root.poisonKota[_root.pilihKota] / 4);
}
}
}
}
}
}
}
}
function klikMax4() {
myStr = new String(this);
if (myStr.length == 23) {
indi = Number(myStr.substr(myStr.length - 1, 1));
} else {
indi = Number(myStr.substr(myStr.length - 2, 2));
}
if (indi == 8) {
actions['brought' + indi] = Math.floor(_root.diamondKota[_root.pilihKota]);
} else {
if (indi == 9) {
actions['brought' + indi] = Math.floor(_root.coalKota[_root.pilihKota]);
} else {
if (indi == 10) {
actions['brought' + indi] = Math.floor(_root.oilKota[_root.pilihKota]);
} else {
if (indi == 11) {
actions['brought' + indi] = Math.floor(_root.horseKota[_root.pilihKota]);
} else {
if (indi == 12) {
actions['brought' + indi] = Math.floor(_root.spearKota[_root.pilihKota]);
} else {
if (indi == 13) {
actions['brought' + indi] = Math.floor(_root.catapultKota[_root.pilihKota]);
} else {
if (indi == 14) {
actions['brought' + indi] = Math.floor(_root.witchKota[_root.pilihKota]);
}
}
}
}
}
}
}
}
function klikSetengah4() {
myStr = new String(this);
if (myStr.length == 28) {
indi = Number(myStr.substr(myStr.length - 1, 1));
} else {
indi = Number(myStr.substr(myStr.length - 2, 2));
}
if (indi == 8) {
actions['brought' + indi] = Math.floor(_root.diamondKota[_root.pilihKota] / 2);
} else {
if (indi == 9) {
actions['brought' + indi] = Math.floor(_root.coalKota[_root.pilihKota] / 2);
} else {
if (indi == 10) {
actions['brought' + indi] = Math.floor(_root.oilKota[_root.pilihKota] / 2);
} else {
if (indi == 11) {
actions['brought' + indi] = Math.floor(_root.horseKota[_root.pilihKota] / 2);
} else {
if (indi == 12) {
actions['brought' + indi] = Math.floor(_root.spearKota[_root.pilihKota] / 2);
} else {
if (indi == 13) {
actions['brought' + indi] = Math.floor(_root.catapultKota[_root.pilihKota] / 2);
} else {
if (indi == 14) {
actions['brought' + indi] = Math.floor(_root.witchKota[_root.pilihKota] / 2);
}
}
}
}
}
}
}
}
function klikSeperempat4() {
myStr = new String(this);
if (myStr.length == 30) {
indi = Number(myStr.substr(myStr.length - 1, 1));
} else {
indi = Number(myStr.substr(myStr.length - 2, 2));
}
if (indi == 8) {
actions['brought' + indi] = Math.floor(_root.diamondKota[_root.pilihKota] / 4);
} else {
if (indi == 9) {
actions['brought' + indi] = Math.floor(_root.coalKota[_root.pilihKota] / 4);
} else {
if (indi == 10) {
actions['brought' + indi] = Math.floor(_root.oilKota[_root.pilihKota] / 4);
} else {
if (indi == 11) {
actions['brought' + indi] = Math.floor(_root.horseKota[_root.pilihKota] / 4);
} else {
if (indi == 12) {
actions['brought' + indi] = Math.floor(_root.spearKota[_root.pilihKota] / 4);
} else {
if (indi == 13) {
actions['brought' + indi] = Math.floor(_root.catapultKota[_root.pilihKota] / 4);
} else {
if (indi == 14) {
actions['brought' + indi] = Math.floor(_root.witchKota[_root.pilihKota] / 4);
}
}
}
}
}
}
}
}
function klikMax3() {
myStr = new String(this);
indi = Number(myStr.substr(myStr.length - 1, 1));
if (indi == 1) {
actions['brought' + indi] = Math.floor(_root.moneyKota[_root.pilihKota]);
} else {
if (indi == 2) {
actions['brought' + indi] = Math.floor(_root.foodKota[_root.pilihKota]);
} else {
if (indi == 3) {
actions['brought' + indi] = Math.floor(_root.ironKota[_root.pilihKota]);
} else {
if (indi == 4) {
actions['brought' + indi] = Math.floor(_root.woodKota[_root.pilihKota]);
} else {
if (indi == 5) {
actions['brought' + indi] = Math.floor(_root.swordKota[_root.pilihKota]);
} else {
if (indi == 6) {
actions['brought' + indi] = Math.floor(_root.xarrowKota[_root.pilihKota]);
} else {
if (indi == 7) {
actions['brought' + indi] = Math.floor(_root.soldierKota[_root.pilihKota]);
}
}
}
}
}
}
}
}
function klikSetengah3() {
myStr = new String(this);
indi = Number(myStr.substr(myStr.length - 1, 1));
if (indi == 1) {
actions['brought' + indi] = Math.floor(_root.moneyKota[_root.pilihKota] / 2);
} else {
if (indi == 2) {
actions['brought' + indi] = Math.floor(_root.foodKota[_root.pilihKota] / 2);
} else {
if (indi == 3) {
actions['brought' + indi] = Math.floor(_root.ironKota[_root.pilihKota] / 2);
} else {
if (indi == 4) {
actions['brought' + indi] = Math.floor(_root.woodKota[_root.pilihKota] / 2);
} else {
if (indi == 5) {
actions['brought' + indi] = Math.floor(_root.swordKota[_root.pilihKota] / 2);
} else {
if (indi == 6) {
actions['brought' + indi] = Math.floor(_root.xarrowKota[_root.pilihKota] / 2);
} else {
if (indi == 7) {
actions['brought' + indi] = Math.floor(_root.soldierKota[_root.pilihKota] / 2);
}
}
}
}
}
}
}
}
function klikSeperempat3() {
myStr = new String(this);
indi = Number(myStr.substr(myStr.length - 1, 1));
if (indi == 1) {
actions['brought' + indi] = Math.floor(_root.moneyKota[_root.pilihKota] / 4);
} else {
if (indi == 2) {
actions['brought' + indi] = Math.floor(_root.foodKota[_root.pilihKota] / 4);
} else {
if (indi == 3) {
actions['brought' + indi] = Math.floor(_root.ironKota[_root.pilihKota] / 4);
} else {
if (indi == 4) {
actions['brought' + indi] = Math.floor(_root.woodKota[_root.pilihKota] / 4);
} else {
if (indi == 5) {
actions['brought' + indi] = Math.floor(_root.swordKota[_root.pilihKota] / 4);
} else {
if (indi == 6) {
actions['brought' + indi] = Math.floor(_root.xarrowKota[_root.pilihKota] / 4);
} else {
if (indi == 7) {
actions['brought' + indi] = Math.floor(_root.soldierKota[_root.pilihKota] / 4);
}
}
}
}
}
}
}
}
function klikMax2() {
myStr = new String(this);
if (myStr.length == 23) {
indi = Number(myStr.substr(myStr.length - 1, 1));
} else {
indi = Number(myStr.substr(myStr.length - 2, 2));
}
if (_root.swordKota[_root.pilihKota] + _root.xarrowKota[_root.pilihKota] + _root.spearKota[_root.pilihKota] + _root.fireKota[_root.pilihKota] + _root.coalKota[_root.pilihKota] + _root.fireballKota[_root.pilihKota] + _root.iceballKota[_root.pilihKota] + _root.poisonKota[_root.pilihKota] + _root.hurricaneKota[_root.pilihKota] + _root.earthquakeKota[_root.pilihKota] <= _root.soldierKota[_root.pilihKota] + _root.horseKota[_root.pilihKota] + _root.catapultKota[_root.pilihKota] + _root.elephantKota[_root.pilihKota] + _root.witchKota[_root.pilihKota] + _root.xsuperKota[_root.pilihKota]) {
if (posWeapon[indi] == 1) {
actions['xweapon' + indi] = Math.floor(_root.swordKota[_root.pilihKota] / 4);
} else {
if (posWeapon[indi] == 2) {
actions['xweapon' + indi] = Math.floor(_root.xarrowKota[_root.pilihKota] / 4);
} else {
if (posWeapon[indi] == 3) {
actions['xweapon' + indi] = Math.floor(_root.spearKota[_root.pilihKota] / 4);
} else {
if (posWeapon[indi] == 4) {
actions['xweapon' + indi] = Math.floor(_root.fireKota[_root.pilihKota] / 4);
} else {
if (posWeapon[indi] == 5) {
actions['xweapon' + indi] = Math.floor(_root.coalKota[_root.pilihKota] / 4);
} else {
if (posWeapon[indi] == 6) {
actions['xweapon' + indi] = Math.floor(_root.iceballKota[_root.pilihKota] / 4);
} else {
if (posWeapon[indi] == 7) {
actions['xweapon' + indi] = Math.floor(_root.fireballKota[_root.pilihKota] / 4);
} else {
if (posWeapon[indi] == 8) {
actions['xweapon' + indi] = Math.floor(_root.poisonKota[_root.pilihKota] / 4);
} else {
if (posWeapon[indi] == 9) {
actions['xweapon' + indi] = Math.floor(_root.hurricaneKota[_root.pilihKota] / 4);
} else {
if (posWeapon[indi] == 10) {
actions['xweapon' + indi] = Math.floor(_root.earthquakeKota[_root.pilihKota] / 4);
} else {
if (posWeapon[indi] == 11) {
actions['xweapon' + indi] = Math.floor(_root.xsuperKota[_root.pilihKota] / 4);
}
}
}
}
}
}
}
}
}
}
}
} else {
if (posBata[indi] == 1) {
actions['xweapon' + indi] = Math.floor(_root.soldierKota[_root.pilihKota] / 4);
} else {
if (posBata[indi] == 2) {
actions['xweapon' + indi] = Math.floor(_root.horseKota[_root.pilihKota] / 4);
} else {
if (posBata[indi] == 3) {
actions['xweapon' + indi] = Math.floor(_root.catapultKota[_root.pilihKota] / 4);
} else {
if (posBata[indi] == 4) {
actions['xweapon' + indi] = Math.floor(_root.witchKota[_root.pilihKota] / 4);
} else {
if (posBata[indi] == 5) {
actions['xweapon' + indi] = Math.floor(_root.elephantKota[_root.pilihKota] / 4);
} else {
if (posBata[indi] == 6) {
actions['xweapon' + indi] = Math.floor(_root.xsuperKota[_root.pilihKota] / 4);
}
}
}
}
}
}
}
if (actions['xweapon' + indi] > 0) {
actions['jumlah' + indi] = actions['xweapon' + indi];
}
ubahJumlah(indi, 1);
}
function klikSetengah2() {
myStr = new String(this);
if (myStr.length == 28) {
indi = Number(myStr.substr(myStr.length - 1, 1));
} else {
indi = Number(myStr.substr(myStr.length - 2, 2));
}
if (_root.swordKota[_root.pilihKota] + _root.xarrowKota[_root.pilihKota] + _root.spearKota[_root.pilihKota] + _root.fireKota[_root.pilihKota] + _root.coalKota[_root.pilihKota] + _root.fireballKota[_root.pilihKota] + _root.iceballKota[_root.pilihKota] + _root.poisonKota[_root.pilihKota] + _root.hurricaneKota[_root.pilihKota] + _root.earthquakeKota[_root.pilihKota] <= _root.soldierKota[_root.pilihKota] + _root.horseKota[_root.pilihKota] + _root.catapultKota[_root.pilihKota] + _root.elephantKota[_root.pilihKota] + _root.witchKota[_root.pilihKota] + _root.xsuperKota[_root.pilihKota]) {
if (posWeapon[indi] == 1) {
actions['xweapon' + indi] = Math.floor(_root.swordKota[_root.pilihKota] / 5);
} else {
if (posWeapon[indi] == 2) {
actions['xweapon' + indi] = Math.floor(_root.xarrowKota[_root.pilihKota] / 5);
} else {
if (posWeapon[indi] == 3) {
actions['xweapon' + indi] = Math.floor(_root.spearKota[_root.pilihKota] / 5);
} else {
if (posWeapon[indi] == 4) {
actions['xweapon' + indi] = Math.floor(_root.fireKota[_root.pilihKota] / 5);
} else {
if (posWeapon[indi] == 5) {
actions['xweapon' + indi] = Math.floor(_root.coalKota[_root.pilihKota] / 5);
} else {
if (posWeapon[indi] == 6) {
actions['xweapon' + indi] = Math.floor(_root.iceballKota[_root.pilihKota] / 5);
} else {
if (posWeapon[indi] == 7) {
actions['xweapon' + indi] = Math.floor(_root.fireballKota[_root.pilihKota] / 5);
} else {
if (posWeapon[indi] == 8) {
actions['xweapon' + indi] = Math.floor(_root.poisonKota[_root.pilihKota] / 5);
} else {
if (posWeapon[indi] == 9) {
actions['xweapon' + indi] = Math.floor(_root.hurricaneKota[_root.pilihKota] / 5);
} else {
if (posWeapon[indi] == 10) {
actions['xweapon' + indi] = Math.floor(_root.earthquakeKota[_root.pilihKota] / 5);
} else {
if (posWeapon[indi] == 11) {
actions['xweapon' + indi] = Math.floor(_root.xsuperKota[_root.pilihKota] / 5);
}
}
}
}
}
}
}
}
}
}
}
} else {
if (posBata[indi] == 1) {
actions['xweapon' + indi] = Math.floor(_root.soldierKota[_root.pilihKota] / 5);
} else {
if (posBata[indi] == 2) {
actions['xweapon' + indi] = Math.floor(_root.horseKota[_root.pilihKota] / 5);
} else {
if (posBata[indi] == 3) {
actions['xweapon' + indi] = Math.floor(_root.catapultKota[_root.pilihKota] / 5);
} else {
if (posBata[indi] == 4) {
actions['xweapon' + indi] = Math.floor(_root.witchKota[_root.pilihKota] / 5);
} else {
if (posBata[indi] == 5) {
actions['xweapon' + indi] = Math.floor(_root.elephantKota[_root.pilihKota] / 5);
} else {
if (posBata[indi] == 6) {
actions['xweapon' + indi] = Math.floor(_root.xsuperKota[_root.pilihKota] / 5);
}
}
}
}
}
}
}
if (actions['xweapon' + indi] > 0) {
actions['jumlah' + indi] = actions['xweapon' + indi];
}
ubahJumlah(indi, 1);
}
function klikSeperempat2() {
myStr = new String(this);
if (myStr.length == 30) {
indi = myStr.substr(myStr.length - 1, 1);
} else {
indi = myStr.substr(myStr.length - 2, 2);
}
if (_root.swordKota[_root.pilihKota] + _root.xarrowKota[_root.pilihKota] + _root.spearKota[_root.pilihKota] + _root.fireKota[_root.pilihKota] + _root.coalKota[_root.pilihKota] + _root.fireballKota[_root.pilihKota] + _root.iceballKota[_root.pilihKota] + _root.poisonKota[_root.pilihKota] + _root.hurricaneKota[_root.pilihKota] + _root.earthquakeKota[_root.pilihKota] <= _root.soldierKota[_root.pilihKota] + _root.horseKota[_root.pilihKota] + _root.catapultKota[_root.pilihKota] + _root.elephantKota[_root.pilihKota] + _root.witchKota[_root.pilihKota] + _root.xsuperKota[_root.pilihKota]) {
if (posWeapon[indi] == 1) {
actions['xweapon' + indi] = Math.floor(_root.swordKota[_root.pilihKota] / 10);
} else {
if (posWeapon[indi] == 2) {
actions['xweapon' + indi] = Math.floor(_root.xarrowKota[_root.pilihKota] / 10);
} else {
if (posWeapon[indi] == 3) {
actions['xweapon' + indi] = Math.floor(_root.spearKota[_root.pilihKota] / 10);
} else {
if (posWeapon[indi] == 4) {
actions['xweapon' + indi] = Math.floor(_root.fireKota[_root.pilihKota] / 10);
} else {
if (posWeapon[indi] == 5) {
actions['xweapon' + indi] = Math.floor(_root.coalKota[_root.pilihKota] / 10);
} else {
if (posWeapon[indi] == 6) {
actions['xweapon' + indi] = Math.floor(_root.iceballKota[_root.pilihKota] / 10);
} else {
if (posWeapon[indi] == 7) {
actions['xweapon' + indi] = Math.floor(_root.fireballKota[_root.pilihKota] / 10);
} else {
if (posWeapon[indi] == 8) {
actions['xweapon' + indi] = Math.floor(_root.poisonKota[_root.pilihKota] / 10);
} else {
if (posWeapon[indi] == 9) {
actions['xweapon' + indi] = Math.floor(_root.hurricaneKota[_root.pilihKota] / 10);
} else {
if (posWeapon[indi] == 10) {
actions['xweapon' + indi] = Math.floor(_root.earthquakeKota[_root.pilihKota] / 10);
} else {
if (posWeapon[indi] == 11) {
actions['xweapon' + indi] = Math.floor(_root.xsuperKota[_root.pilihKota] / 10);
}
}
}
}
}
}
}
}
}
}
}
} else {
if (posBata[indi] == 1) {
actions['xweapon' + indi] = Math.floor(_root.soldierKota[_root.pilihKota] / 10);
} else {
if (posBata[indi] == 2) {
actions['xweapon' + indi] = Math.floor(_root.horseKota[_root.pilihKota] / 10);
} else {
if (posBata[indi] == 3) {
actions['xweapon' + indi] = Math.floor(_root.catapultKota[_root.pilihKota] / 10);
} else {
if (posBata[indi] == 4) {
actions['xweapon' + indi] = Math.floor(_root.witchKota[_root.pilihKota] / 10);
} else {
if (posBata[indi] == 5) {
actions['xweapon' + indi] = Math.floor(_root.elephantKota[_root.pilihKota] / 10);
} else {
if (posBata[indi] == 6) {
actions['xweapon' + indi] = Math.floor(_root.xsuperKota[_root.pilihKota] / 10);
}
}
}
}
}
}
}
if (actions['xweapon' + indi] > 0) {
actions['jumlah' + indi] = actions['xweapon' + indi];
}
ubahJumlah(indi, 1);
}
function ubahJumlah(xindi, windi) {
myStr = new String(this);
if (myStr.length == 23) {
indi = myStr.substr(myStr.length - 1, 1);
} else {
indi = myStr.substr(myStr.length - 2, 2);
}
cekRemain();
cekWeapon();
cekSoldier(xindi, windi);
}
function ubahJumlah2(xindi, windi) {
myStr = new String(this);
if (myStr.length == 27) {
indi = Number(myStr.substr(myStr.length - 1, 1));
} else {
indi = Number(myStr.substr(myStr.length - 2, 2));
}
cekRemain();
cekWeapon();
cekSoldier(indi, 1);
}
function cekRemain() {
totalSemua1 = _root.soldierKota[_root.pilihKota];
totalSemua2 = _root.horseKota[_root.pilihKota];
totalSemua3 = _root.catapultKota[_root.pilihKota];
totalSemua4 = _root.witchKota[_root.pilihKota];
totalSemua5 = _root.elephantKota[_root.pilihKota];
totalSemua6 = _root.xsuperKota[_root.pilihKota];
zi = 1;
while (zi <= 10) {
if (posBata[zi] == 1) {
if (actions['jumlah' + zi] <= 0 || isNaN(actions['jumlah' + zi]) || actions['jumlah' + zi] == undefined) {
actions['jumlah' + zi] = 0;
}
_root.totalSemua1 -= actions['jumlah' + zi];
} else {
if (posBata[zi] == 2) {
if (actions['jumlah' + zi] <= 0 || isNaN(actions['jumlah' + zi]) || actions['jumlah' + zi] == undefined) {
actions['jumlah' + zi] = 0;
}
_root.totalSemua2 -= actions['jumlah' + zi];
} else {
if (posBata[zi] == 3) {
if (actions['jumlah' + zi] <= 0 || isNaN(actions['jumlah' + zi]) || actions['jumlah' + zi] == undefined) {
actions['jumlah' + zi] = 0;
}
_root.totalSemua3 -= actions['jumlah' + zi];
} else {
if (posBata[zi] == 4) {
if (actions['jumlah' + zi] <= 0 || isNaN(actions['jumlah' + zi]) || actions['jumlah' + zi] == undefined) {
actions['jumlah' + zi] = 0;
}
_root.totalSemua4 -= actions['jumlah' + zi];
} else {
if (posBata[zi] == 5) {
if (actions['jumlah' + zi] <= 0 || isNaN(actions['jumlah' + zi]) || actions['jumlah' + zi] == undefined) {
actions['jumlah' + zi] = 0;
}
_root.totalSemua5 -= actions['jumlah' + zi];
} else {
if (posBata[zi] == 6) {
if (actions['jumlah' + zi] <= 0 || isNaN(actions['jumlah' + zi]) || actions['jumlah' + zi] == undefined) {
actions['jumlah' + zi] = 0;
}
_root.totalSemua6 -= actions['jumlah' + zi];
}
}
}
}
}
}
++zi;
}
actions.xpasukan1 = _root.totalSemua1;
actions.xpasukan2 = _root.totalSemua2;
actions.xpasukan3 = _root.totalSemua3;
actions.xpasukan4 = _root.totalSemua4;
actions.xpasukan5 = _root.totalSemua5;
actions.xpasukan6 = _root.totalSemua6;
}
function cekWeapon() {
xbrought = 0;
i = 1;
while (i <= totalWeapon) {
if (i == 1) {
actions['xweapon' + i] = Number(_root.swordKota[_root.pilihKota]);
} else {
if (i == 2) {
actions['xweapon' + i] = Number(_root.xarrowKota[_root.pilihKota]);
} else {
if (i == 3) {
actions['xweapon' + i] = Number(_root.spearKota[_root.pilihKota]);
} else {
if (i == 4) {
actions['xweapon' + i] = Number(_root.fireKota[_root.pilihKota]);
} else {
if (i == 5) {
actions['xweapon' + i] = Number(_root.coalKota[_root.pilihKota]);
} else {
if (i == 6) {
actions['xweapon' + i] = Number(_root.iceballKota[_root.pilihKota]);
} else {
if (i == 7) {
actions['xweapon' + i] = Number(_root.fireballKota[_root.pilihKota]);
} else {
if (i == 8) {
actions['xweapon' + i] = Number(_root.poisonKota[_root.pilihKota]);
} else {
if (i == 9) {
actions['xweapon' + i] = Number(_root.hurricaneKota[_root.pilihKota]);
} else {
if (i == 10) {
actions['xweapon' + i] = Number(_root.earthquakeKota[_root.pilihKota]);
} else {
if (i == 11) {
actions['xweapon' + i] = Number(_root.xsuperKota[_root.pilihKota]);
}
}
}
}
}
}
}
}
}
}
}
++i;
}
i = 1;
while (i <= 10) {
if (isNaN(actions['jumlah' + i])) {
} else {
xbrought += Number(actions['jumlah' + i]);
}
if (posWeapon[i] == 1) {
if (isNaN(actions['jumlah' + i])) {
} else {
actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i];
}
} else {
if (posWeapon[i] == 2) {
if (isNaN(actions['jumlah' + i])) {
} else {
actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i];
}
} else {
if (posWeapon[i] == 3) {
if (isNaN(actions['jumlah' + i])) {
} else {
actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i];
}
} else {
if (posWeapon[i] == 4) {
if (isNaN(actions['jumlah' + i])) {
} else {
actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i];
}
} else {
if (posWeapon[i] == 5) {
if (isNaN(actions['jumlah' + i])) {
} else {
actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i];
}
} else {
if (posWeapon[i] == 6) {
if (isNaN(actions['jumlah' + i])) {
} else {
actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i];
}
} else {
if (posWeapon[i] == 7) {
if (isNaN(actions['jumlah' + i])) {
} else {
actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i];
}
} else {
if (posWeapon[i] == 8) {
if (isNaN(actions['jumlah' + i])) {
} else {
actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i];
}
} else {
if (posWeapon[i] == 9) {
if (isNaN(actions['jumlah' + i])) {
} else {
actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i];
}
} else {
if (posWeapon[i] == 10) {
if (isNaN(actions['jumlah' + i])) {
} else {
actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i];
}
} else {
if (posWeapon[i] == 11) {
if (isNaN(actions['jumlah' + i])) {
} else {
actions['xweapon' + posWeapon[i]] -= actions['jumlah' + i];
}
}
}
}
}
}
}
}
}
}
}
}
++i;
}
actions.brought = xbrought;
if (actions.brought <= 0 || isNaN(actions.brought)) {
actions.brought = 0;
}
i = 1;
while (i <= 10) {
if (posWeapon[i] == 1) {
actions['weapon' + i] = actions['xweapon' + posWeapon[i]];
} else {
if (posWeapon[i] == 2) {
actions['weapon' + i] = actions['xweapon' + posWeapon[i]];
} else {
if (posWeapon[i] == 3) {
actions['weapon' + i] = actions['xweapon' + posWeapon[i]];
} else {
if (posWeapon[i] == 4) {
actions['weapon' + i] = actions['xweapon' + posWeapon[i]];
} else {
if (posWeapon[i] == 5) {
actions['weapon' + i] = actions['xweapon' + posWeapon[i]];
} else {
if (posWeapon[i] == 6) {
actions['weapon' + i] = actions['xweapon' + posWeapon[i]];
} else {
if (posWeapon[i] == 7) {
actions['weapon' + i] = actions['xweapon' + posWeapon[i]];
} else {
if (posWeapon[i] == 8) {
actions['weapon' + i] = actions['xweapon' + posWeapon[i]];
} else {
if (posWeapon[i] == 9) {
actions['weapon' + i] = actions['xweapon' + posWeapon[i]];
} else {
if (posWeapon[i] == 10) {
actions['weapon' + i] = actions['xweapon' + posWeapon[i]];
} else {
if (posWeapon[i] == 11) {
actions['weapon' + i] = actions['xweapon' + posWeapon[i]];
}
}
}
}
}
}
}
}
}
}
}
if (isNaN(actions['weapon' + i])) {
actions['weapon' + i] = 0;
}
++i;
}
}
function cekSoldier(xindi, windi) {
xsenjata(xindi, windi);
xbrought = 0;
i = 1;
while (i <= totalBata) {
if (i == 1) {
actions['xsoldier' + i] = Number(_root.soldierKota[_root.pilihKota]);
} else {
if (i == 2) {
actions['xsoldier' + i] = Number(_root.horseKota[_root.pilihKota]);
} else {
if (i == 3) {
actions['xsoldier' + i] = Number(_root.catapultKota[_root.pilihKota]);
} else {
if (i == 4) {
actions['xsoldier' + i] = Number(_root.witchKota[_root.pilihKota]);
} else {
if (i == 5) {
actions['xsoldier' + i] = Number(_root.elephantKota[_root.pilihKota]);
} else {
if (i == 6) {
actions['xsoldier' + i] = Number(_root.xsuperKota[_root.pilihKota]);
}
}
}
}
}
}
++i;
}
i = 1;
while (i <= 10) {
if (isNaN(actions['jumlah' + i])) {
} else {
xbrought += Number(actions['jumlah' + i]);
}
if (posBata[i] == 1) {
if (isNaN(actions['jumlah' + i])) {
} else {
actions['xsoldier' + posBata[i]] -= actions['jumlah' + i];
}
} else {
if (posBata[i] == 2) {
if (isNaN(actions['jumlah' + i])) {
} else {
actions['xsoldier' + posBata[i]] -= actions['jumlah' + i];
}
} else {
if (posBata[i] == 3) {
if (isNaN(actions['jumlah' + i])) {
} else {
actions['xsoldier' + posBata[i]] -= actions['jumlah' + i];
}
} else {
if (posBata[i] == 4) {
if (isNaN(actions['jumlah' + i])) {
} else {
actions['xsoldier' + posBata[i]] -= actions['jumlah' + i];
}
} else {
if (posBata[i] == 5) {
if (isNaN(actions['jumlah' + i])) {
} else {
actions['xsoldier' + posBata[i]] -= actions['jumlah' + i];
}
} else {
if (posBata[i] == 6) {
if (isNaN(actions['jumlah' + i])) {
} else {
actions['xsoldier' + posBata[i]] -= actions['jumlah' + i];
}
}
}
}
}
}
}
++i;
}
actions.brought = xbrought;
if (actions.brought <= 0 || isNaN(actions.brought)) {
actions.brought = 0;
}
i = 1;
while (i <= 10) {
if (posBata[i] == 1) {
actions['soldier' + i] = actions['xsoldier' + posBata[i]];
} else {
if (posBata[i] == 2) {
actions['soldier' + i] = actions['xsoldier' + posBata[i]];
} else {
if (posBata[i] == 3) {
actions['soldier' + i] = actions['xsoldier' + posBata[i]];
} else {
if (posBata[i] == 4) {
actions['soldier' + i] = actions['xsoldier' + posBata[i]];
} else {
if (posBata[i] == 5) {
actions['soldier' + i] = actions['xsoldier' + posBata[i]];
} else {
if (posBata[i] == 6) {
actions['soldier' + i] = actions['xsoldier' + posBata[i]];
}
}
}
}
}
}
if (isNaN(actions['soldier' + i])) {
actions['soldier' + i] = 0;
}
++i;
}
cekWeapon();
}
function klikKiri() {
myStr = new String(this._parent);
if (myStr.length == 24) {
indi = myStr.substr(myStr.length - 1, 1);
} else {
indi = myStr.substr(myStr.length - 2, 2);
}
--posWeapon[indi];
if (posWeapon[indi] < batasKiri[indi]) {
posWeapon[indi] = batasKanan[indi];
}
actions['tipe' + indi].gotoAndStop(posWeapon[indi]);
cekWeapon();
}
function klikKanan() {
myStr = new String(this._parent);
if (myStr.length == 24) {
indi = myStr.substr(myStr.length - 1, 1);
} else {
indi = myStr.substr(myStr.length - 2, 2);
}
++posWeapon[indi];
if (posWeapon[indi] > batasKanan[indi]) {
posWeapon[indi] = batasKiri[indi];
}
actions['tipe' + indi].gotoAndStop(posWeapon[indi]);
cekWeapon();
}
function klikKiri2() {
myStr = new String(this._parent);
if (myStr.length == 24) {
indi = myStr.substr(myStr.length - 1, 1);
} else {
indi = myStr.substr(myStr.length - 2, 2);
}
--posBata[indi];
if (posBata[indi] < 1) {
posBata[indi] = totalBata;
}
actions['bata' + indi].gotoAndStop(posBata[indi]);
cekRemain();
cekSoldier(indi);
}
function klikKanan2() {
myStr = new String(this._parent);
if (myStr.length == 24) {
indi = myStr.substr(myStr.length - 1, 1);
} else {
indi = myStr.substr(myStr.length - 2, 2);
}
++posBata[indi];
if (posBata[indi] > totalBata) {
posBata[indi] = 1;
}
actions['bata' + indi].gotoAndStop(posBata[indi]);
cekRemain();
cekSoldier(indi);
}
function klikMove2() {
actions.winfo = '';
bisaTombol(false);
if (halamanMove == 1) {
daftarNama = new Array('', 'Money', 'Foods', 'Irons', 'Logs', 'Swords', 'Arrows', 'Soldiers', 'Pearl', 'Coal', 'Oil', 'Horse', 'Spear', 'Catapult', 'Witch', 'Elephants', 'Fire Arrows', 'Steels', 'Super', 'Ice Ball', 'Fire Ball', 'Poison', 'Hurricane', 'Earthquake');
i = 1;
while (i <= 7) {
actions['nama' + i] = daftarNama[i];
if (daftarNama[i] == 'Money') {
actions['owned' + i] = _root.moneyKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Foods') {
actions['owned' + i] = _root.foodKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Irons') {
actions['owned' + i] = _root.ironKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Logs') {
actions['owned' + i] = _root.woodKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Swords') {
actions['owned' + i] = _root.swordKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Arrows') {
actions['owned' + i] = _root.xarrowKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Soldiers') {
actions['owned' + i] = _root.soldierKota[_root.pilihKota];
}
}
}
}
}
}
}
actions['max' + i].onRelease = klikMax3;
actions['setengah' + i].onRelease = klikSetengah3;
actions['seperempat' + i].onRelease = klikSeperempat3;
++i;
}
} else {
if (halamanMove == 2) {
daftarNama = new Array('', 'Money', 'Foods', 'Irons', 'Logs', 'Swords', 'Arrows', 'Soldiers', 'Pearl', 'Coal', 'Oil', 'Horse', 'Spear', 'Catapult', 'Witch', 'Elephants', 'Fire Arrows', 'Steels', 'Super', 'Ice Ball', 'Fire Ball', 'Poison', 'Hurricane', 'Earthquake');
i = 8;
while (i <= 14) {
actions['nama' + i] = daftarNama[i];
if (daftarNama[i] == 'Pearl') {
actions['owned' + i] = _root.diamondKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Coal') {
actions['owned' + i] = _root.coalKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Oil') {
actions['owned' + i] = _root.oilKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Horse') {
actions['owned' + i] = _root.horseKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Spear') {
actions['owned' + i] = _root.spearKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Catapult') {
actions['owned' + i] = _root.catapultKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Witch') {
actions['owned' + i] = _root.witchKota[_root.pilihKota];
}
}
}
}
}
}
}
actions['max' + i].onRelease = klikMax4;
actions['setengah' + i].onRelease = klikSetengah4;
actions['seperempat' + i].onRelease = klikSeperempat4;
++i;
}
} else {
if (halamanMove == 3) {
daftarNama = new Array('', 'Money', 'Foods', 'Irons', 'Logs', 'Swords', 'Arrows', 'Soldiers', 'Pearl', 'Coal', 'Oil', 'Horse', 'Spear', 'Catapult', 'Witch', 'Elephants', 'Fire Arrows', 'Steel', 'Super', 'Ice Ball', 'Fire Ball', 'Poison', 'Hurricane', 'Earthquake');
i = 15;
while (i <= 21) {
actions['nama' + i] = daftarNama[i];
if (daftarNama[i] == 'Elephants') {
actions['owned' + i] = _root.elephantKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Fire Arrows') {
actions['owned' + i] = _root.fireKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Steel') {
actions['owned' + i] = _root.steelKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Super') {
actions['owned' + i] = _root.xsuperKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Ice Ball') {
actions['owned' + i] = _root.iceballKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Fire Ball') {
actions['owned' + i] = _root.fireballKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Poison') {
actions['owned' + i] = _root.poisonKota[_root.pilihKota];
}
}
}
}
}
}
}
actions['max' + i].onRelease = klikMax5;
actions['setengah' + i].onRelease = klikSetengah5;
actions['seperempat' + i].onRelease = klikSeperempat5;
++i;
}
} else {
if (halamanMove == 4) {
daftarNama = new Array('', 'Money', 'Foods', 'Irons', 'Logs', 'Swords', 'Arrows', 'Soldiers', 'Pearl', 'Coal', 'Oil', 'Horse', 'Spear', 'Catapult', 'Witch', 'Elephants', 'Fire Arrows', 'Steel', 'Super', 'Ice Ball', 'Fire Ball', 'Poison', 'Hurricane', 'Earthquake');
i = 22;
while (i <= 23) {
actions['nama' + i] = daftarNama[i];
if (daftarNama[i] == 'Hurricane') {
actions['owned' + i] = _root.hurricaneKota[_root.pilihKota];
} else {
if (daftarNama[i] == 'Earthquake') {
actions['owned' + i] = _root.earthquakeKota[_root.pilihKota];
}
}
actions['max' + i].onRelease = klikMax6;
actions['setengah' + i].onRelease = klikSetengah6;
actions['seperempat' + i].onRelease = klikSeperempat6;
++i;
}
}
}
}
}
actions.move_btn.onRelease = function () {
bisaMove = true;
i = 1;
while (i <= 24) {
if (actions['brought' + i] <= 0 || isNaN(actions['brought' + i])) {
actions['brought' + i] = 0;
}
if (actions['brought' + i] > actions['owned' + i]) {
bisaMove = false;
}
++i;
}
if (bisaMove == true) {
i = 1;
while (i <= 24) {
_root['bawaBarang' + i] = actions['brought' + i];
++i;
}
i = 1;
while (i <= 24) {
if (i == 1) {
moneyKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 2) {
foodKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 3) {
ironKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 4) {
woodKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 5) {
swordKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 6) {
xarrowKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 7) {
soldierKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 8) {
diamondKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 9) {
coalKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 10) {
oilKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 11) {
horseKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 12) {
spearKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 13) {
catapultKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 14) {
witchKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 15) {
elephantKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 16) {
fireKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 17) {
steelKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 18) {
xsuperKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 19) {
iceballKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 20) {
fireballKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 21) {
poisonKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 22) {
hurricaneKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
} else {
if (i == 23) {
earthquakeKota[xpilihKota] -= Number(_root['bawaBarang' + i]);
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
if (i == 1) {
moneyKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 2) {
foodKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 3) {
ironKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 4) {
woodKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 5) {
swordKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 6) {
xarrowKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 7) {
soldierKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 8) {
diamondKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 9) {
coalKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 10) {
oilKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 11) {
horseKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 12) {
spearKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 13) {
catapultKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 14) {
witchKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 15) {
elephantKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 16) {
fireKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 17) {
steelKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 18) {
xsuperKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 19) {
iceballKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 20) {
fireballKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 21) {
poisonKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 22) {
hurricaneKota[kotaDituju] += Number(_root['bawaBarang' + i]);
} else {
if (i == 23) {
earthquakeKota[kotaDituju] += Number(_root['bawaBarang' + i]);
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
++i;
}
workerKota[xpilihKota] += Number(_root.bawaBarang7);
workerKota[kotaDituju] -= Number(_root.bawaBarang7);
workerKota[xpilihKota] += Number(_root.bawaBarang11);
workerKota[kotaDituju] -= Number(_root.bawaBarang11);
workerKota[xpilihKota] += Number(_root.bawaBarang13);
workerKota[kotaDituju] -= Number(_root.bawaBarang13);
workerKota[xpilihKota] += Number(_root.bawaBarang14);
workerKota[kotaDituju] -= Number(_root.bawaBarang14);
workerKota[xpilihKota] += Number(_root.bawaBarang15);
workerKota[kotaDituju] -= Number(_root.bawaBarang15);
workerKota[xpilihKota] += Number(_root.bawaBarang18);
workerKota[kotaDituju] -= Number(_root.bawaBarang18);
bisaTombol2(true);
removeMovieClip(dunia);
bisaTombol(true);
removeMovieClip(actions);
xpause = false;
} else {
backSalah();
actions.winfo = 'Can\'t move, too many goods';
}
};
actions.back_btn.onRelease = function () {
bisaTombol2(true);
removeMovieClip(dunia);
bisaTombol(true);
removeMovieClip(actions);
xpause = false;
};
}
function cekIstana() {
if (jenisKerajaan == 1) {
posSatu = xpilihKota;
} else {
if (jenisKerajaan == 2) {
posDua = xpilihKota;
}
}
if (jenisMusuh == 1) {
if (punyaWilayah[posSatu] != jenisMusuh) {
i = 1;
while (i <= 12) {
if (punyaWilayah[i] == jenisMusuh) {
posSatu = i;
}
++i;
}
}
} else {
if (jenisMusuh == 2) {
if (punyaWilayah[posDua] != jenisMusuh) {
i = 1;
while (i <= 12) {
if (punyaWilayah[i] == jenisMusuh) {
posDua = i;
}
++i;
}
}
}
}
adaMusuh = false;
i = 1;
while (i <= 12) {
if (punyaWilayah[i] == jenisMusuh) {
adaMusuh = true;
}
++i;
}
if (adaMusuh == false) {
if (jenisMusuh == 1) {
posSatu = 99;
} else {
if (jenisMusuh == 2) {
posDua = 99;
}
}
}
i = 1;
while (i <= 12) {
dunia['istana' + i].gotoAndStop(3);
if (posSatu == i) {
dunia['istana' + i].gotoAndStop(1);
} else {
if (posDua == i) {
dunia['istana' + i].gotoAndStop(2);
}
}
++i;
}
}
function klikMove(xindi) {
bisaTombol2(false);
dunia = attachMovie('dunia_mc', 'dunia_mc', dalamDunia);
dunia._x = 340;
dunia._y = 240;
dunia.select = '';
dunia.empire1._visible = false;
dunia.empire2._visible = false;
dunia.select_mc._visible = true;
dunia.select_mc.gotoAndStop(2);
i = 1;
while (i <= 12) {
if (punyaWilayah[i] == 1) {
dunia['daerah' + i].gotoAndStop(4);
} else {
if (punyaWilayah[i] == 2) {
dunia['daerah' + i].gotoAndStop(3);
} else {
if (punyaWilayah[i] == 0) {
dunia['daerah' + i].gotoAndStop(1);
}
}
}
++i;
}
cekIstana();
dunia.select_mc.ok_btn.onRelease = function () {
i = 1;
while (i <= linkWilayah[pilihKota].length - 1) {
if (punyaWilayah[linkWilayah[pilihKota][i]] == jenisKerajaan) {
dunia['daerah' + linkWilayah[pilihKota][i]].gotoAndStop(2);
dunia['daerah' + linkWilayah[pilihKota][i]].onRollOver = function () {
this.gotoAndStop(5);
};
dunia['daerah' + linkWilayah[pilihKota][i]].onRollOut = function () {
this.gotoAndStop(2);
};
dunia['daerah' + linkWilayah[pilihKota][i]].onRelease = function () {
myStr = new String(this);
if (myStr.length == 24) {
indi = Number(myStr.substr(myStr.length - 1, 1));
} else {
indi = Number(myStr.substr(myStr.length - 2, 2));
}
kotaDituju = indi;
if (xindi == 'diserang') {
i = 1;
while (i <= 24) {
randKurang = random(3) + 2;
if (i == 1) {
moneyKota[kotaDituju] += Math.floor(moneyKota[pilihKota] / randKurang);
} else {
if (i == 2) {
foodKota[kotaDituju] += Math.floor(foodKota[pilihKota] / randKurang);
} else {
if (i == 3) {
ironKota[kotaDituju] += Math.floor(ironKota[pilihKota] / randKurang);
} else {
if (i == 4) {
woodKota[kotaDituju] += Math.floor(woodKota[pilihKota] / randKurang);
} else {
if (i == 5) {
swordKota[kotaDituju] += Math.floor(swordKota[pilihKota] / randKurang);
} else {
if (i == 6) {
xarrowKota[kotaDituju] += Math.floor(xarrowKota[pilihKota] / randKurang);
} else {
if (i == 7) {
soldierKota[kotaDituju] += Math.floor(soldierKota[pilihKota] / randKurang);
} else {
if (i == 8) {
diamondKota[kotaDituju] += Math.floor(diamondKota[pilihKota] / randKurang);
} else {
if (i == 9) {
coalKota[kotaDituju] += Math.floor(coalKota[pilihKota] / randKurang);
} else {
if (i == 10) {
oilKota[kotaDituju] += Math.floor(oilKota[pilihKota] / randKurang);
} else {
if (i == 11) {
horseKota[kotaDituju] += Math.floor(horseKota[pilihKota] / randKurang);
} else {
if (i == 12) {
spearKota[kotaDituju] += Math.floor(spearKota[pilihKota] / randKurang);
} else {
if (i == 13) {
catapultKota[kotaDituju] += Math.floor(catapultKota[pilihKota] / randKurang);
} else {
if (i == 14) {
witchKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang);
} else {
if (i == 15) {
elephantKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang);
} else {
if (i == 16) {
fireKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang);
} else {
if (i == 17) {
steelKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang);
} else {
if (i == 18) {
xsuperKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang);
} else {
if (i == 19) {
iceballKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang);
} else {
if (i == 20) {
fireballKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang);
} else {
if (i == 21) {
poisonKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang);
} else {
if (i == 22) {
hurricaneKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang);
} else {
if (i == 23) {
earthquakeKota[kotaDituju] += Math.floor(witchKota[pilihKota] / randKurang);
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
++i;
}
sudahKalah = false;
removeMovieClip(actions);
removeMovieClip(dunia);
resetWilayah(pilihKota, tipeMenyerang);
masihPunya = false;
i = 1;
while (i <= 12) {
if (punyaWilayah[i] == jenisKerajaan) {
kotaSekarang = i;
i = 13;
masihPunya = true;
}
++i;
}
if (masihPunya == true) {
xpilihKota = kotaSekarang;
cekPilihKota(xpilihKota);
} else {
cekGameOver();
}
if (sudahKalah == false) {
initSemua();
}
} else {
actions = attachMovie('actions_mc', 'actions_mc', dalamActions);
actions.gotoAndStop(12);
actions._x = 340;
actions._y = 240;
halamanMove = 1;
actions.kiri_mc.onRelease = klikKeKiri;
actions.kanan_mc.onRelease = klikKeKanan;
i = 1;
while (i <= 24) {
actions['brought' + i] = 0;
++i;
}
klikMove2();
removeMovieClip(dunia);
}
};
}
++i;
}
dunia.select_mc._visible = false;
};
dunia.close_btn.onRelease = function () {
if (xindi == 'diserang') {
cekDiserang(aindi);
} else {
bisaTombol2(true);
removeMovieClip(dunia);
bisaTombol(true);
removeMovieClip(actions);
xpause = false;
}
};
}
function klikKeKiri() {
if (actions._currentframe == 13) {
halamanMove = 1;
actions.gotoAndStop(12);
klikMove2();
} else {
if (actions._currentframe == 14) {
halamanMove = 2;
actions.gotoAndStop(13);
klikMove2();
} else {
if (actions._currentframe == 15) {
halamanMove = 3;
actions.gotoAndStop(14);
klikMove2();
}
}
}
}
function klikKeKanan() {
if (actions._currentframe == 12) {
halamanMove = 2;
actions.gotoAndStop(13);
klikMove2();
} else {
if (actions._currentframe == 13) {
halamanMove = 3;
actions.gotoAndStop(14);
klikMove2();
} else {
if (actions._currentframe == 14) {
halamanMove = 4;
actions.gotoAndStop(15);
klikMove2();
}
}
}
}
function klikDetails() {
i = 1;
while (i <= 12) {
dunia['daerah' + i].enabled = false;
++i;
}
myStr = new String(this);
zindi = Number(myStr.substr(myStr.length - 1, 1));
actions = attachMovie('actions_mc', 'actions_mc', dalamActions2);
actions.gotoAndStop(11);
actions._x = 340;
actions._y = 240;
actions.empire = namaEmpire[zindi];
i = 1;
while (i <= 24) {
actions['owned' + i] = 0;
++i;
}
i = 1;
while (i <= bykKota) {
if (punyaWilayah[i] == zindi) {
actions.owned1 += moneyKota[i];
actions.owned2 += foodKota[i];
actions.owned3 += ironKota[i];
actions.owned4 += woodKota[i];
actions.owned5 += swordKota[i];
actions.owned6 += xarrowKota[i];
actions.owned7 += soldierKota[i];
actions.owned8 += workerKota[i];
actions.owned9 += diamondKota[i];
actions.owned10 += coalKota[i];
actions.owned11 += oilKota[i];
actions.owned12 += spearKota[i];
actions.owned13 += horseKota[i];
actions.owned14 += catapultKota[i];
actions.owned15 += witchKota[i];
actions.owned16 += elephantKota[i];
actions.owned17 += fireKota[i];
actions.owned18 += steelKota[i];
actions.owned19 += xsuperKota[i];
actions.owned20 += iceballKota[i];
actions.owned21 += fireballKota[i];
actions.owned22 += poisonKota[i];
actions.owned23 += hurricaneKota[i];
actions.owned24 += earthquakeKota[i];
}
++i;
}
zcitizen = 0;
i = 1;
while (i <= bykKota) {
j = 1;
while (j <= bykArea) {
k = 1;
while (k <= bykProperti) {
if (jenisBangunan[i][j][k] == 2) {
if (punyaWilayah[i] == zindi) {
zcitizen += 50 * upgradeProperti[i][j][k];
}
}
++k;
}
++j;
}
++i;
}
actions.citizen = zcitizen;
zcity = 0;
i = 1;
while (i <= bykKota) {
if (punyaWilayah[i] == zindi) {
++zcity;
}
++i;
}
actions.city = zcity;
bykOrang = zcitizen + actions.owned8;
if (bykOrang == 0) {
bykOrang = 1;
}
actions.economy = Math.floor((actions.owned1 + actions.owned2 + actions.owned3 + actions.owned4 + actions.owned9 + actions.owned10 + actions.owned11 + actions.owned18) / bykOrang);
actions.military = Math.floor((actions.owned5 + actions.owned6 + actions.owned7 + actions.owned12 + actions.owned13 + actions.owned14 + actions.owned15 + actions.owned16 + actions.owned17 + actions.owned19) / bykOrang);
if (actions.economy <= 0) {
actions.economy = 0;
}
if (actions.military <= 0) {
actions.military = 0;
}
i = 1;
while (i <= 24) {
actions['stat' + i].onRollOver = overStat2;
actions['stat' + i].onRollOut = outStat2;
++i;
}
actions.close_btn.onRelease = function () {
i = 1;
while (i <= 12) {
dunia['daerah' + i].enabled = true;
++i;
}
removeMovieClip(actions);
};
}
function klikMap(wwindi) {
stopDrag();
removeMovieClip(object);
sedangDrag = false;
tipeWar = 'serang';
xpause = true;
bisaTombol(false);
dunia = attachMovie('dunia_mc', 'dunia_mc', dalamDunia);
dunia._x = 340;
dunia._y = 240;
dunia.select = 'Click to see the detail of:';
if (jenisKerajaan == 1) {
dunia.empire1._visible = true;
dunia.empire2._visible = false;
} else {
if (jenisKerajaan == 2) {
dunia.empire1._visible = false;
dunia.empire2._visible = true;
}
}
dunia.empire1.onRelease = klikDetails;
dunia.empire2.onRelease = klikDetails;
dunia.select_mc._visible = false;
cekIstana();
i = 1;
while (i <= 12) {
if (punyaWilayah[i] == 1) {
dunia['daerah' + i].gotoAndStop(4);
} else {
if (punyaWilayah[i] == 2) {
dunia['daerah' + i].gotoAndStop(3);
} else {
if (punyaWilayah[i] == 0) {
dunia['daerah' + i].gotoAndStop(1);
}
}
}
if (punyaWilayah[i] == jenisKerajaan && wwindi != 'war') {
dunia['daerah' + i].onRollOver = function () {
if (sedangDrag == false) {
_root.overMana = 6;
_root.myStr = new String(this);
if (_root.myStr.length == 24) {
_root.windi = Number(_root.myStr.substr(_root.myStr.length - 1, 1));
} else {
if (_root.myStr.length == 25) {
_root.windi = Number(_root.myStr.substr(_root.myStr.length - 2, 2));
}
}
_root.pilihButton = _root.windi;
_root.jenisSentuh = 'peta';
_root.sentuhMsgBox = true;
} else {
_root.sentuhMsgBox = false;
}
this.gotoAndStop(2);
};
dunia['daerah' + i].onRollOut = function () {
_root.sentuhMsgBox = false;
myStr = new String(this);
if (myStr.length == 24) {
cekKota = Number(myStr.substr(myStr.length - 1, 1));
} else {
if (myStr.length == 25) {
cekKota = Number(myStr.substr(myStr.length - 2, 2));
}
}
if (punyaWilayah[cekKota] == 1) {
this.gotoAndStop(4);
} else {
if (punyaWilayah[cekKota] == 2) {
this.gotoAndStop(3);
}
}
};
dunia['daerah' + i].onRelease = function () {
myStr = new String(this);
if (myStr.length == 24) {
cekKota = Number(myStr.substr(myStr.length - 1, 1));
} else {
if (myStr.length == 25) {
cekKota = Number(myStr.substr(myStr.length - 2, 2));
}
}
clearSemua();
xpilihKota = cekKota;
cekPilihKota(xpilihKota);
initSemua();
};
} else {
if (punyaWilayah[i] == jenisMusuh && wwindi != 'war') {
dunia['daerah' + i].onRollOver = function () {
if (sedangDrag == false) {
_root.overMana = 7;
_root.myStr = new String(this);
if (_root.myStr.length == 24) {
_root.windi = Number(_root.myStr.substr(_root.myStr.length - 1, 1));
} else {
if (_root.myStr.length == 25) {
_root.windi = Number(_root.myStr.substr(_root.myStr.length - 2, 2));
}
}
_root.pilihButton = _root.windi;
_root.jenisSentuh = 'peta';
_root.sentuhMsgBox = true;
} else {
_root.sentuhMsgBox = false;
}
this.gotoAndStop(2);
};
dunia['daerah' + i].onRollOut = function () {
_root.sentuhMsgBox = false;
myStr = new String(this);
if (myStr.length == 24) {
cekKota = Number(myStr.substr(myStr.length - 1, 1));
} else {
if (myStr.length == 25) {
cekKota = Number(myStr.substr(myStr.length - 2, 2));
}
}
if (punyaWilayah[cekKota] == 1) {
this.gotoAndStop(4);
} else {
if (punyaWilayah[cekKota] == 2) {
this.gotoAndStop(3);
}
}
};
}
}
++i;
}
dunia.close_btn.onRelease = function () {
bisaTombol2(true);
removeMovieClip(dunia);
bisaTombol(true);
removeMovieClip(actions);
xpause = false;
};
}
function klikExport() {
actions.gotoAndStop(3);
daftarNama = new Array('', 'Foods', 'Irons', 'Logs', 'Pearls', 'Coals', 'Oils', 'Steels');
i = 1;
while (i <= 7) {
actions['nama' + i] = daftarNama[i];
if (daftarNama[i] == 'Foods') {
actions['owned' + i] = _root.foodKota[_root.pilihKota];
actions['xprice' + i] = String(randomFood);
actions['price' + i] = '$' + actions['xprice' + i];
} else {
if (daftarNama[i] == 'Irons') {
actions['owned' + i] = _root.ironKota[_root.pilihKota];
actions['xprice' + i] = String(randomIron);
actions['price' + i] = '$' + actions['xprice' + i];
} else {
if (daftarNama[i] == 'Logs') {
actions['owned' + i] = _root.woodKota[_root.pilihKota];
actions['xprice' + i] = String(randomLog);
actions['price' + i] = '$' + actions['xprice' + i];
} else {
if (daftarNama[i] == 'Pearls') {
actions['owned' + i] = _root.diamondKota[_root.pilihKota];
actions['xprice' + i] = String(randomPearl);
actions['price' + i] = '$' + actions['xprice' + i];
} else {
if (daftarNama[i] == 'Coals') {
actions['owned' + i] = _root.coalKota[_root.pilihKota];
actions['xprice' + i] = String(randomCoal);
actions['price' + i] = '$' + actions['xprice' + i];
} else {
if (daftarNama[i] == 'Oils') {
actions['owned' + i] = _root.oilKota[_root.pilihKota];
actions['xprice' + i] = String(randomOil);
actions['price' + i] = '$' + actions['xprice' + i];
} else {
if (daftarNama[i] == 'Steels') {
actions['owned' + i] = _root.steelKota[_root.pilihKota];
actions['xprice' + i] = String(randomSteel);
actions['price' + i] = '$' + actions['xprice' + i];
}
}
}
}
}
}
}
actions['export' + i] = 0;
actions['xexport' + i].onChanged = cekHarga;
actions['max' + i].onRelease = function () {
myStr = new String(this);
indi = myStr.substr(myStr.length - 1, 1);
actions['export' + indi] = actions['owned' + indi];
cekHarga();
};
actions['setengah' + i].onRelease = function () {
myStr = new String(this);
indi = myStr.substr(myStr.length - 1, 1);
actions['export' + indi] = Math.floor(actions['owned' + indi] / 2);
cekHarga();
};
actions['seperempat' + i].onRelease = function () {
myStr = new String(this);
indi = myStr.substr(myStr.length - 1, 1);
actions['export' + indi] = Math.floor(actions['owned' + indi] / 4);
cekHarga();
};
++i;
}
actions.info = '';
actions.before = '$' + _root.moneyKota[_root.pilihKota];
actions.after = '$' + _root.moneyKota[_root.pilihKota];
actions.xafter = _root.moneyKota[_root.pilihKota];
actions.export_btn.onRelease = function () {
bisaEksport = true;
i = 1;
while (i <= 7) {
if (daftarNama[i] == 'Foods') {
if (Number(actions['export' + i]) > Number(_root.foodKota[_root.pilihKota])) {
if (Number(_root.foodKota[_root.pilihKota]) >= 0) {
bisaEksport = false;
}
}
}
if (daftarNama[i] == 'Irons') {
if (Number(actions['export' + i]) > Number(_root.ironKota[_root.pilihKota])) {
if (Number(_root.ironKota[_root.pilihKota]) >= 0) {
bisaEksport = false;
}
}
}
if (daftarNama[i] == 'Logs') {
if (Number(actions['export' + i]) > Number(_root.woodKota[_root.pilihKota])) {
if (Number(_root.woodKota[_root.pilihKota]) >= 0) {
bisaEksport = false;
}
}
}
if (daftarNama[i] == 'Pearls') {
if (Number(actions['export' + i]) > Number(_root.diamondKota[_root.pilihKota])) {
if (Number(_root.diamondKota[_root.pilihKota]) >= 0) {
bisaEksport = false;
}
}
}
if (daftarNama[i] == 'Coals') {
if (Number(actions['export' + i]) > Number(_root.coalKota[_root.pilihKota])) {
if (Number(_root.coalKota[_root.pilihKota]) >= 0) {
bisaEksport = false;
}
}
}
if (daftarNama[i] == 'Oils') {
if (Number(actions['export' + i]) > Number(_root.oilKota[_root.pilihKota])) {
if (Number(_root.oilKota[_root.pilihKota]) >= 0) {
bisaEksport = false;
}
}
}
if (daftarNama[i] == 'Steels') {
if (Number(actions['export' + i]) > Number(_root.steelKota[_root.pilihKota])) {
if (Number(_root.steelKota[_root.pilihKota]) >= 0) {
bisaEksport = false;
}
}
}
++i;
}
if (bisaEksport == true) {
awalSemua();
i = 1;
while (i <= 7) {
actions['nama' + i] = daftarNama[i];
if (actions['export' + i] <= 0 || actions['export' + i] == '' || actions['export' + i] == ' ' || actions['export' + i] == ' ' || actions['export' + i] == ' ' || actions['export' + i] == ' ' || actions['export' + i] == undefined || isNaN(actions['export' + i])) {
actions['export' + i] = 0;
}
if (daftarNama[i] == 'Foods') {
_root.foodKota[_root.pilihKota] -= Number(actions['export' + i]);
} else {
if (daftarNama[i] == 'Irons') {
_root.ironKota[_root.pilihKota] -= Number(actions['export' + i]);
} else {
if (daftarNama[i] == 'Logs') {
_root.woodKota[_root.pilihKota] -= Number(actions['export' + i]);
} else {
if (daftarNama[i] == 'Pearls') {
_root.diamondKota[_root.pilihKota] -= Number(actions['export' + i]);
} else {
if (daftarNama[i] == 'Coals') {
_root.coalKota[_root.pilihKota] -= Number(actions['export' + i]);
} else {
if (daftarNama[i] == 'Oils') {
_root.oilKota[_root.pilihKota] -= Number(actions['export' + i]);
} else {
if (daftarNama[i] == 'Steels') {
_root.steelKota[_root.pilihKota] -= Number(actions['export' + i]);
}
}
}
}
}
}
}
++i;
}
_root.moneyKota[_root.pilihKota] = Number(actions.xafter);
bisaTombol(true);
removeMovieClip(actions);
xpause = false;
akhirSemua();
} else {
backSalah();
actions.info = 'Can\'t Export, amount of export more than your supplies';
}
};
actions.close_btn.onRelease = function () {
klikActions();
};
}
function cekHarga() {
actions.hargaJual = 0;
i = 1;
while (i <= 7) {
if (actions['export' + i] <= 0 || actions['export' + i] == '' || actions['export' + i] == ' ' || actions['export' + i] == ' ' || actions['export' + i] == ' ' || actions['export' + i] == ' ' || actions['export' + i] == undefined || isNaN(actions['export' + i])) {
actions.hargaJual += 0;
} else {
myStr = new String(actions['export' + i]);
h = 0;
while (h <= myStr.length) {
if (myStr.substr(h, 1) == '0') {
actions['export' + i] = myStr.substr(h + 1, myStr.length);
} else {
h = myStr.length;
}
++h;
}
actions.hargaJual += Number(actions['xprice' + i]) * Number(actions['export' + i]);
}
++i;
}
actions.xafter = String(Number(actions.hargaJual) + Number(_root.moneyKota[_root.pilihKota]));
actions.after = '$' + actions.xafter;
}
function klikImport() {
actions.gotoAndStop(4);
daftarNama = new Array('', 'Foods', 'Irons', 'Logs', 'Pearls', 'Coals', 'Oils', 'Steels');
i = 1;
while (i <= 7) {
actions['nama' + i] = daftarNama[i];
if (daftarNama[i] == 'Foods') {
actions['owned' + i] = _root.foodKota[_root.pilihKota];
actions['xprice' + i] = String(randomFood * 2);
actions['price' + i] = '$' + actions['xprice' + i];
} else {
if (daftarNama[i] == 'Irons') {
actions['owned' + i] = _root.ironKota[_root.pilihKota];
actions['xprice' + i] = String(randomIron * 2);
actions['price' + i] = '$' + actions['xprice' + i];
} else {
if (daftarNama[i] == 'Logs') {
actions['owned' + i] = _root.woodKota[_root.pilihKota];
actions['xprice' + i] = String(randomLog * 2);
actions['price' + i] = '$' + actions['xprice' + i];
} else {
if (daftarNama[i] == 'Pearls') {
actions['owned' + i] = _root.diamondKota[_root.pilihKota];
actions['xprice' + i] = String(randomPearl * 3);
actions['price' + i] = '$' + actions['xprice' + i];
} else {
if (daftarNama[i] == 'Coals') {
actions['owned' + i] = _root.coalKota[_root.pilihKota];
actions['xprice' + i] = String(randomCoal * 3);
actions['price' + i] = '$' + actions['xprice' + i];
} else {
if (daftarNama[i] == 'Oils') {
actions['owned' + i] = _root.oilKota[_root.pilihKota];
actions['xprice' + i] = String(randomOil * 3);
actions['price' + i] = '$' + actions['xprice' + i];
} else {
if (daftarNama[i] == 'Steels') {
actions['owned' + i] = _root.steelKota[_root.pilihKota];
actions['xprice' + i] = String(randomSteel * 3);
actions['price' + i] = '$' + actions['xprice' + i];
}
}
}
}
}
}
}
actions['import' + i] = 0;
actions['ximport' + i].onChanged = cekHarga2;
actions['max' + i].onRelease = function () {
myStr = new String(this);
indi = Number(myStr.substr(myStr.length - 1, 1));
actions['import' + indi] = Math.floor(Number(_root.moneyKota[_root.pilihKota]) / Number(actions['xprice' + indi]));
cekHarga2();
};
actions['setengah' + i].onRelease = function () {
myStr = new String(this);
indi = myStr.substr(myStr.length - 1, 1);
actions['import' + indi] = Math.floor(Number(_root.moneyKota[_root.pilihKota]) / Number(actions['xprice' + indi] * 2));
cekHarga2();
};
actions['seperempat' + i].onRelease = function () {
myStr = new String(this);
indi = myStr.substr(myStr.length - 1, 1);
actions['import' + indi] = Math.floor(Number(_root.moneyKota[_root.pilihKota]) / Number(actions['xprice' + indi] * 4));
cekHarga2();
};
++i;
}
actions.info = '';
actions.before = '$' + _root.moneyKota[_root.pilihKota];
actions.after = '$' + _root.moneyKota[_root.pilihKota];
actions.xafter = _root.moneyKota[_root.pilihKota];
actions.import_btn.onRelease = function () {
bisaImport = true;
if (actions.xafter < 0) {
bisaImport = false;
}
if (bisaImport == true) {
awalSemua();
i = 1;
while (i <= 7) {
actions['nama' + i] = daftarNama[i];
if (actions['import' + i] <= 0 || actions['import' + i] == '' || actions['import' + i] == ' ' || actions['import' + i] == ' ' || actions['import' + i] == ' ' || actions['import' + i] == ' ' || actions['import' + i] == undefined || isNaN(actions['import' + i])) {
actions['import' + i] = 0;
}
if (daftarNama[i] == 'Foods') {
_root.foodKota[_root.pilihKota] += Number(actions['import' + i]);
} else {
if (daftarNama[i] == 'Irons') {
_root.ironKota[_root.pilihKota] += Number(actions['import' + i]);
} else {
if (daftarNama[i] == 'Logs') {
_root.woodKota[_root.pilihKota] += Number(actions['import' + i]);
} else {
if (daftarNama[i] == 'Pearls') {
_root.diamondKota[_root.pilihKota] += Number(actions['import' + i]);
} else {
if (daftarNama[i] == 'Coals') {
_root.coalKota[_root.pilihKota] += Number(actions['import' + i]);
} else {
if (daftarNama[i] == 'Oils') {
_root.oilKota[_root.pilihKota] += Number(actions['import' + i]);
} else {
if (daftarNama[i] == 'Steels') {
_root.steelKota[_root.pilihKota] += Number(actions['import' + i]);
}
}
}
}
}
}
}
++i;
}
_root.moneyKota[_root.pilihKota] = Number(actions.xafter);
bisaTombol(true);
removeMovieClip(actions);
xpause = false;
akhirSemua();
} else {
backSalah();
actions.info = 'Can\'t Import, you have not enough money';
}
};
actions.close_btn.onRelease = function () {
klikActions();
};
}
function cekHarga2() {
actions.hargaJual = 0;
i = 1;
while (i <= 7) {
if (actions['import' + i] <= 0 || actions['import' + i] == '' || actions['import' + i] == ' ' || actions['import' + i] == ' ' || actions['import' + i] == ' ' || actions['import' + i] == ' ' || actions['import' + i] == undefined || isNaN(actions['import' + i])) {
actions.hargaJual += 0;
} else {
myStr = new String(actions['import' + i]);
h = 0;
while (h <= myStr.length) {
if (myStr.substr(h, 1) == '0') {
actions['import' + i] = myStr.substr(h + 1, myStr.length);
} else {
h = myStr.length;
}
++h;
}
actions.hargaJual += Number(actions['xprice' + i]) * Number(actions['import' + i]);
}
++i;
}
actions.xafter = String(Number(_root.moneyKota[_root.pilihKota]) - Number(actions.hargaJual));
actions.after = '$' + actions.xafter;
}
function overButton() {
if (sedangDrag == false) {
overMana = 1;
myStr = new String(this);
if (myStr.length == 22) {
windi = Number(myStr.substr(myStr.length - 1, 1));
} else {
windi = Number(myStr.substr(myStr.length - 2, 2));
}
pilihButton = windi;
jenisSentuh = 'button';
sentuhMsgBox = true;
} else {
sentuhMsgBox = false;
}
}
function outButton() {
sentuhMsgBox = false;
}
function overButton2() {
if (sedangDrag == false) {
overMana = 2;
windi = xbangunan;
pilihButton = windi;
jenisSentuh = 'button';
sentuhMsgBox = true;
} else {
sentuhMsgBox = false;
}
}
function outButton3() {
sentuhMsgBox = false;
}
function overButton3() {
if (sedangDrag == false) {
overMana = 3;
myStr = new String(this);
if (myStr.length == 22) {
pilihArea = Number(myStr.substr(myStr.length - 1, 1));
} else {
pilihArea = Number(myStr.substr(myStr.length - 2, 2));
}
lihatMana = upgradeProperti[pilihKota][pilihMap][pilihArea];
pilihButton = this._currentframe - 1;
jenisSentuh = 'button';
sentuhMsgBox = true;
} else {
sentuhMsgBox = false;
}
}
function outButton2() {
sentuhMsgBox = false;
}
function klikButton() {
sentuhMsgBox = false;
outButton();
myStr = new String(this);
if (myStr.length == 22) {
xbangunan = Number(myStr.substr(myStr.length - 1, 1));
} else {
xbangunan = Number(myStr.substr(myStr.length - 2, 2));
}
if (sedangDrag == false) {
pilihBangun = xbangunan + 1;
if (pilihBangun == 2) {
object = attachMovie('houses_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 3) {
object = attachMovie('farm_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 4) {
object = attachMovie('market_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 5) {
object = attachMovie('log_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 6) {
object = attachMovie('tambang_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 7) {
object = attachMovie('pedang_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 8) {
object = attachMovie('panah_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 9) {
object = attachMovie('barak_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 10) {
object = attachMovie('fish_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 11) {
object = attachMovie('gold_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 12) {
object = attachMovie('tombak_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 13) {
object = attachMovie('pearl_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 14) {
object = attachMovie('horse_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 15) {
object = attachMovie('cow_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 16) {
object = attachMovie('shrimp_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 17) {
object = attachMovie('elephant_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 18) {
object = attachMovie('coal_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 19) {
object = attachMovie('oil_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 20) {
object = attachMovie('catapult_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 21) {
object = attachMovie('witch_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 22) {
object = attachMovie('steel_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 23) {
object = attachMovie('fire_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 24) {
object = attachMovie('jewel_mc', 'object_mc', dalamDrag);
} else {
if (pilihBangun == 25) {
object = attachMovie('super_mc', 'object_mc', dalamDrag);
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
object._x = -500;
object._y = -500;
sedangDrag = true;
object._yscale = 50;
object._xscale = 50;
startDrag(object, true);
} else {
stopDrag();
removeMovieClip(object);
sedangDrag = false;
}
}
function cekArea(indi, indi2) {
i = 1;
while (i <= bykArea) {
indi['area' + i].gotoAndStop(jenisBangunan[pilihKota][pilihMap][i]);
indi['area' + i].xupgrade.gotoAndStop(upgradeProperti[pilihKota][pilihMap][i]);
j = 1;
while (j <= 4) {
map['map' + j].xpeta_mc['area' + i].gotoAndStop(jenisBangunan[pilihKota][j][i]);
map['map' + j].xpeta_mc['area' + i].xupgrade.gotoAndStop(upgradeProperti[pilihKota][j][i]);
++j;
}
indi['area' + i].onPress = klikArea;
indi['area' + i].onRollOver = overButton3;
indi['area' + i].onRollOut = outButton3;
++i;
}
}
function cekArea2() {
i = 1;
while (i <= bykArea) {
j = 1;
while (j <= 4) {
map['map' + j].xpeta_mc['area' + i].gotoAndStop(jenisBangunan[pilihKota][j][i]);
map['map' + j].xpeta_mc['area' + i].xupgrade.gotoAndStop(upgradeProperti[pilihKota][j][i]);
++j;
}
++i;
}
}
function bisaTombol(indi) {
ai = 1;
while (ai <= bykArea) {
peta['area' + ai].enabled = indi;
++ai;
}
ai = 1;
while (ai <= bykBangunan) {
map['button' + ai].enabled = indi;
map['stat' + ai].enabled = indi;
++ai;
}
ai = 1;
while (ai <= bykArea) {
map['map' + ai].enabled = indi;
++ai;
}
map.map_btn.enabled = indi;
map.actions_btn.enabled = indi;
map.options_btn.enabled = indi;
}
function bisaTombol2(indi) {
actions.war_btn.enabled = indi;
actions.export_btn.enabled = indi;
actions.import_btn.enabled = indi;
actions.close_btn.enabled = indi;
actions.map_btn.enabled = indi;
}
function klikArea() {
sentuhMsgBox = false;
myStr = new String(this);
if (myStr.length == 22) {
pilihArea = Number(myStr.substr(myStr.length - 1, 1));
} else {
pilihArea = Number(myStr.substr(myStr.length - 2, 2));
}
if (sedangDrag == false) {
if (this._currentframe == 2) {
bisaTombol(false);
xpause = true;
semua = attachMovie('houses', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.persons = 50 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.foods = 25 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] -= 50 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 100 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 3) {
bisaTombol(false);
xpause = true;
semua = attachMovie('farm', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 200 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 75 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 4) {
bisaTombol(false);
xpause = true;
semua = attachMovie('market', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = '$' + String(100 * upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.foods = 50 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 20 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 125 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 5) {
bisaTombol(false);
xpause = true;
semua = attachMovie('carpenter', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.foods = 20 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.money = '$' + String(10 * upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 5 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 125 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 6) {
bisaTombol(false);
xpause = true;
semua = attachMovie('mine', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 5 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.foods = 25 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.money = '$' + String(20 * upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 125 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 7) {
bisaTombol(false);
xpause = true;
semua = attachMovie('sword', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 1 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.foods = 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.money = '$' + String(15 * upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.logs = 2 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.iron = 5 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 5 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 125 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 8) {
bisaTombol(false);
xpause = true;
semua = attachMovie('arrow', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 1 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.foods = 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.money = '$' + String(15 * upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.logs = 4 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.iron = 2 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 5 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 125 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 9) {
bisaTombol(false);
xpause = true;
semua = attachMovie('barracks', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 2 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.foods = 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.money = '$' + String(30 * upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 125 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 10) {
bisaTombol(false);
xpause = true;
semua = attachMovie('fish', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 250 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 100 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 11) {
bisaTombol(false);
xpause = true;
semua = attachMovie('gold', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 200 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.foods = 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.money = '$' + String(15 * upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 250 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 12) {
bisaTombol(false);
xpause = true;
semua = attachMovie('spear', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 1 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.foods = 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.money = '$' + String(15 * upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.iron = 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 5 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 200 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 13) {
bisaTombol(false);
xpause = true;
semua = attachMovie('pearl', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 4 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 300 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 14) {
bisaTombol(false);
xpause = true;
semua = attachMovie('horse', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 2 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.foods = 30 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.money = '$' + String(20 * upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 250 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 15) {
bisaTombol(false);
xpause = true;
semua = attachMovie('cow', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 300 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 150 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 16) {
bisaTombol(false);
xpause = true;
semua = attachMovie('shrimp', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 300 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 200 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 17) {
bisaTombol(false);
xpause = true;
semua = attachMovie('elephant', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 1 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.foods = 40 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.money = '$' + String(30 * upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 15 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 300 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 18) {
bisaTombol(false);
xpause = true;
semua = attachMovie('coal', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 3 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.foods = 15 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.money = '$' + String(20 * upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 250 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 19) {
bisaTombol(false);
xpause = true;
semua = attachMovie('oil', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 100 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.foods = 25 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.money = '$' + String(40 * upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 15 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 400 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 20) {
bisaTombol(false);
xpause = true;
semua = attachMovie('catapult', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 1 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.foods = 25 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.money = '$' + String(50 * upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.logs = 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.iron = 5 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.coal = 30 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 25 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 450 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 21) {
bisaTombol(false);
xpause = true;
semua = attachMovie('witch', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 2 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.foods = 50 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.money = '$' + String(75 * upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 5 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 250 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
semua.spell.gotoAndStop(spellBuat[pilihKota][pilihMap][pilihArea]);
semua.spell.kanan_mc.onRelease = function () {
if (semua.spell._currentframe < 5) {
++spellBuat[pilihKota][pilihMap][pilihArea];
semua.spell.gotoAndStop(spellBuat[pilihKota][pilihMap][pilihArea]);
}
};
semua.spell.kiri_mc.onRelease = function () {
if (semua.spell._currentframe > 1) {
--spellBuat[pilihKota][pilihMap][pilihArea];
semua.spell.gotoAndStop(spellBuat[pilihKota][pilihMap][pilihArea]);
}
};
} else {
if (this._currentframe == 22) {
bisaTombol(false);
xpause = true;
semua = attachMovie('steel', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 5 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.foods = 30 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.money = '$' + String(45 * upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 250 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 23) {
bisaTombol(false);
xpause = true;
semua = attachMovie('fire', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 1 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.foods = 10 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.money = '$' + String(25 * upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.logs = 4 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.iron = 2 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.oil = 200 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 5 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 125 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 24) {
bisaTombol(false);
xpause = true;
semua = attachMovie('jewel', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 2000 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.pearl = 20 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 5 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 250 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
} else {
if (this._currentframe == 25) {
bisaTombol(false);
xpause = true;
semua = attachMovie('super', 'semua', dalamSemua);
semua.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.produce = 1 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.foods = 30 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.money = '$' + String(60 * upgradeProperti[pilihKota][pilihMap][pilihArea]);
semua.steel = 25 * upgradeProperti[pilihKota][pilihMap][pilihArea];
semua.close_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
};
semua.sell_btn.onRelease = function () {
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
awalSemua();
workerKota[pilihKota] += 30 * upgradeProperti[pilihKota][pilihMap][pilihArea];
moneyKota[pilihKota] += 500 * upgradeProperti[pilihKota][pilihMap][pilihArea];
akhirSemua();
jenisBangunan[pilihKota][pilihMap][pilihArea] = 1;
peta['area' + pilihArea].gotoAndStop(1);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(1);
upgradeProperti[pilihKota][pilihMap][pilihArea] = 1;
};
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
xbangunan = this._currentframe - 1;
pilihBangun = this._currentframe;
if (upgradeProperti[pilihKota][pilihMap][pilihArea] > 1) {
semua.upgrade_btn._visible = false;
} else {
semua.upgrade_btn._visible = true;
}
semua.upgrade_btn.onRollOver = overButton2;
semua.upgrade_btn.onRollOut = outButton2;
semua.upgrade_btn.onRelease = function () {
sentuhMsgBox = false;
z = 1;
while (z <= 5) {
_root['tambahan' + z] = '';
++z;
}
bisaMoney = true;
bisaFood = true;
bisaIron = true;
bisaWood = true;
bisaWorker = true;
bisaBangun = true;
if (kebutuhanMoney[xbangunan] > moneyKota[pilihKota]) {
bisaMoney = false;
tambahan1 = 'Money ';
}
if (kebutuhanFood[xbangunan] > foodKota[pilihKota]) {
bisaFood = false;
tambahan2 = 'Food ';
}
if (kebutuhanIron[xbangunan] > ironKota[pilihKota]) {
bisaIron = false;
tambahan3 = 'Iron ';
}
if (kebutuhanWood[xbangunan] > woodKota[pilihKota]) {
bisaWood = false;
tambahan4 = 'Log ';
}
if (kebutuhanWorker[xbangunan] > workerKota[pilihKota]) {
if (pilihBangun == 2) {
} else {
bisaWorker = false;
tambahan5 = 'Worker ';
}
}
if (bisaMoney == false || bisaFood == false || bisaIron == false || bisaWood == false || bisaWorker == false) {
bisaBangun = false;
}
if (bisaBangun == true) {
backBangun();
++upgradeProperti[pilihKota][pilihMap][pilihArea];
jenisBangunan[pilihKota][pilihMap][pilihArea] = pilihBangun;
peta['area' + pilihArea].gotoAndStop(pilihBangun);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(pilihBangun);
peta['area' + pilihArea].xupgrade.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].xupgrade.gotoAndStop(upgradeProperti[pilihKota][pilihMap][pilihArea]);
awalSemua();
moneyKota[pilihKota] -= Number(kebutuhanMoney[xbangunan]);
foodKota[pilihKota] -= Number(kebutuhanFood[xbangunan]);
ironKota[pilihKota] -= Number(kebutuhanIron[xbangunan]);
woodKota[pilihKota] -= Number(kebutuhanWood[xbangunan]);
workerKota[pilihKota] -= Number(kebutuhanWorker[xbangunan]);
akhirSemua();
bisaTombol(true);
removeMovieClip(semua);
xpause = false;
cekAnim();
} else {
tambahanKata = '';
adaKurang = 0;
tambahI = 1;
i = 1;
while (i <= 5) {
if (_root['tambahan' + i] != '') {
tambahanKata += String(tambahI + '. ' + _root['tambahan' + i]);
++adaKurang;
++tambahI;
}
++i;
}
if (adaKurang == 1) {
i = 1;
while (i <= 5) {
if (_root['tambahan' + i] != '') {
tambahanKata = _root['tambahan' + i];
}
++i;
}
}
backSalah();
cekInfo2(750, 'Can\'t upgrade, not enough: ' + tambahanKata);
pilihBangun = 1;
}
};
} else {
if (this._currentframe == 1) {
z = 1;
while (z <= 5) {
_root['tambahan' + z] = '';
++z;
}
bisaMoney = true;
bisaFood = true;
bisaIron = true;
bisaWood = true;
bisaWorker = true;
bisaBangun = true;
if (kebutuhanMoney[xbangunan] > moneyKota[pilihKota]) {
bisaMoney = false;
tambahan1 = 'Money ';
}
if (kebutuhanFood[xbangunan] > foodKota[pilihKota]) {
bisaFood = false;
tambahan2 = 'Food ';
}
if (kebutuhanIron[xbangunan] > ironKota[pilihKota]) {
bisaIron = false;
tambahan3 = 'Iron ';
}
if (kebutuhanWood[xbangunan] > woodKota[pilihKota]) {
bisaWood = false;
tambahan4 = 'Log ';
}
if (kebutuhanWorker[xbangunan] > workerKota[pilihKota]) {
if (pilihBangun == 2) {
} else {
bisaWorker = false;
tambahan5 = 'Worker ';
}
}
if (bisaMoney == false || bisaFood == false || bisaIron == false || bisaWood == false || bisaWorker == false) {
bisaBangun = false;
}
if (bisaBangun == true) {
if (bisaSungai[pilihKota][pilihMap][pilihArea] == 0 && pilihBangun == 3) {
backSalah();
cekInfo(750, 'Can\'t build, Farm must be near the water');
} else {
if (bisaSungai[pilihKota][pilihMap][pilihArea] == 0 && pilihBangun == 13) {
backSalah();
cekInfo(750, 'Can\'t build, Pearl Pond must be near the water');
} else {
if (bisaSungai[pilihKota][pilihMap][pilihArea] == 0 && pilihBangun == 16) {
backSalah();
cekInfo(750, 'Can\'t build, Shrimp Pond must be near the water');
} else {
if (bisaHutan[pilihKota][pilihMap][pilihArea] == 0 && pilihBangun == 18) {
backSalah();
cekInfo(750, 'Can\'t build, Coal Mine must be near the forest');
} else {
if (bisaSungai[pilihKota][pilihMap][pilihArea] == 0 && pilihBangun == 10) {
backSalah();
cekInfo(750, 'Can\'t build, Fish Pond must be near the water');
} else {
if (bisaHutan[pilihKota][pilihMap][pilihArea] == 0 && pilihBangun == 5) {
backSalah();
cekInfo(750, 'Can\'t build, Carpenter House must be near the forest');
} else {
if (bisaGunung[pilihKota][pilihMap][pilihArea] == 0 && pilihBangun == 6) {
backSalah();
cekInfo(750, 'Can\'t build, Iron Mine must be near the mount');
} else {
if (bisaGunung[pilihKota][pilihMap][pilihArea] == 0 && pilihBangun == 11) {
backSalah();
cekInfo(750, 'Can\'t build, Gold Mine must be near the mount');
} else {
if (bisaGunung[pilihKota][pilihMap][pilihArea] == 0 && pilihBangun == 22) {
backSalah();
cekInfo(750, 'Can\'t build, Steel Mine must be near the mount');
} else {
backBangun();
if (pilihBangun == 14) {
waktuBuat[pilihKota][pilihMap][pilihArea] = 0;
} else {
if (pilihBangun == 17) {
waktuBuat[pilihKota][pilihMap][pilihArea] = 0;
} else {
if (pilihBangun == 20) {
waktuBuat[pilihKota][pilihMap][pilihArea] = 0;
} else {
if (pilihBangun == 21) {
waktuBuat[pilihKota][pilihMap][pilihArea] = 0;
} else {
if (pilihBangun == 25) {
waktuBuat[pilihKota][pilihMap][pilihArea] = 0;
}
}
}
}
}
jenisBangunan[pilihKota][pilihMap][pilihArea] = pilihBangun;
this.gotoAndStop(pilihBangun);
map['map' + pilihMap].xpeta_mc['area' + pilihArea].gotoAndStop(pilihBangun);
awalSemua();
moneyKota[pilihKota] -= Number(kebutuhanMoney[xbangunan]);
foodKota[pilihKota] -= Number(kebutuhanFood[xbangunan]);
ironKota[pilihKota] -= Number(kebutuhanIron[xbangunan]);
woodKota[pilihKota] -= Number(kebutuhanWood[xbangunan]);
workerKota[pilihKota] -= Number(kebutuhanWorker[xbangunan]);
akhirSemua();
cekAnim();
}
}
}
}
}
}
}
}
}
} else {
tambahanKata = '';
adaKurang = 0;
tambahI = 1;
i = 1;
while (i <= 5) {
if (_root['tambahan' + i] != '') {
tambahanKata += String(tambahI + '. ' + _root['tambahan' + i]);
++adaKurang;
++tambahI;
}
++i;
}
if (adaKurang == 1) {
i = 1;
while (i <= 5) {
if (_root['tambahan' + i] != '') {
tambahanKata = _root['tambahan' + i];
}
++i;
}
}
backSalah();
cekInfo(750, 'Can\'t build, not enough: ' + tambahanKata);
pilihBangun = 1;
}
stopDrag();
removeMovieClip(object);
sedangDrag = false;
}
}
}
function clearSemua() {
clearInterval(dayDelay);
i = 0;
while (i <= panjang) {
j = 0;
while (j <= lebar) {
ubahDalam('j', 'i', 'dalam');
namaBaru = 'rumput_mc' + dalam;
removeMovieClip(_root[namaBaru]);
++j;
}
++i;
}
removeMovieClip(xpeta_mc);
removeMovieClip(msgBox_mc);
removeMovieClip(info_mc);
removeMovieClip(info_mc2);
removeMovieClip(map_mc);
removeMovieClip(actions_mc);
removeMovieClip(dunia_mc);
removeMovieClip(object_mc);
removeMovieClip(semua);
removeMovieClip(options_mc);
removeMovieClip(tutor);
}
function ubahDalam(j, i, dalam) {
if (_root[j] < 10 && _root[i] < 10) {
_root[dalam] = '0' + String(_root[j]) + '0' + String(_root[i]);
} else {
if (_root[j] < 10 && _root[i] >= 10) {
_root[dalam] = '0' + String(_root[j]) + String(_root[i]);
} else {
if (_root[j] >= 10 && _root[i] < 10) {
_root[dalam] = String(_root[j]) + '0' + String(_root[i]);
} else {
_root[dalam] = String(_root[j]) + String(_root[i]);
}
}
}
}
stop();
if (sudahTutor == false) {
petamaKali = false;
}
if (_root.speedGame == 1) {
_root.delayHari = 9000;
} else {
if (_root.speedGame == 2) {
_root.delayHari = 4000;
} else {
if (_root.speedGame == 3) {
_root.delayHari = 2000;
} else {
if (_root.speedGame == 4) {
_root.delayHari = 1000;
} else {
if (_root.speedGame == 5) {
_root.delayHari = 500;
}
}
}
}
}
clearSemua2();
backMusic();
sudahKalah = false;
if (petamaKali == false) {
petamaKali = true;
} else {
if (tipeWar == 'serang') {
if (perangMenang == true) {
xpilihKota = kotaDiserang;
cekPilihKota(xpilihKota);
punyaWilayah[kotaDiserang] = jenisKerajaan;
i = 1;
while (i <= 4) {
if (i == 1) {
moneyKota[xpilihKota] += Number(_root['bawaBarang' + i]);
} else {
if (i == 2) {
foodKota[xpilihKota] += Number(_root['bawaBarang' + i]);
} else {
if (i == 3) {
ironKota[xpilihKota] += Number(_root['bawaBarang' + i]);
} else {
if (i == 4) {
woodKota[xpilihKota] += Number(_root['bawaBarang' + i]);
}
}
}
}
++i;
}
}
} else {
if (tipeWar == 'bertahan') {
xpilihKota = xkotaDiserang;
if (perangMenang == false) {
resetWilayah(xkotaDiserang, tipeMenyerang);
masihPunya = false;
i = 1;
while (i <= 12) {
if (punyaWilayah[i] == jenisKerajaan) {
kotaSekarang = i;
i = 13;
masihPunya = true;
}
++i;
}
if (masihPunya == true) {
xpilihKota = kotaSekarang;
cekPilihKota(xpilihKota);
} else {
cekGameOver();
}
}
}
}
bykWill = 0;
i = 1;
while (i <= bykKota) {
if (punyaWilayah[i] == jenisKerajaan) {
++bykWill;
}
++i;
}
if (bykWill >= 12) {
cekVictory();
}
}
if (sudahKalah == false) {
initSemua();
}
if (sudahTutor == false) {
sudahTutor = true;
buatTutor();
}
_root.onEnterFrame = function () {
if (xpause == false) {
xcekInfo();
}
};
}
frame 130 {
function init2() {
dalamBawah = 1000;
dalamSoldier = 3000;
dalamSoldier2 = 4000;
dalamDarah = 5000;
dalamDarah2 = 10;
dalamKecil = 9000;
dalamAnakPanah = 8000;
dalamEnd = 50000;
sedangDrag = false;
zpause = false;
indi1 = 1;
indi2 = 1;
xjml = 10;
jmlJagoan = 0;
jmlMusuh = 0;
}
function buatMusuh() {
jenisPasukan2 = new Array();
angka = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20);
zi = 1;
while (zi <= xjml) {
acak = random(angka.length);
acak2 = angka[acak];
angka[acak] = null;
angka.sort();
angka.pop();
zcity = 0;
i = 1;
while (i <= bykKota) {
if (punyaWilayah[i] == jenisKerajaan) {
++zcity;
}
++i;
}
wcity = 0;
if (tingkatSulit == 1) {
if (day <= 200) {
wcity = 1;
} else {
if (day <= 450) {
wcity = 2;
} else {
if (day <= 700) {
wcity = 3;
} else {
if (day <= 950) {
wcity = 4;
} else {
if (day <= 1200) {
wcity = 5;
} else {
if (day <= 1450) {
wcity = 6;
} else {
wcity = 7;
}
}
}
}
}
}
if (zcity > wcity) {
vcity = zcity;
} else {
vcity = wcity;
}
if (vcity == 1) {
jenisPasukan2[zi] = random(2) + 1;
}
if (vcity == 2) {
jenisPasukan2[zi] = random(2) + 1;
}
if (vcity == 3) {
jenisPasukan2[zi] = random(3) + 1;
}
if (vcity == 4) {
jenisPasukan2[zi] = random(3) + 1;
}
if (vcity == 5) {
jenisPasukan2[zi] = random(4) + 1;
}
if (vcity == 6) {
jenisPasukan2[zi] = random(4) + 1;
}
if (vcity >= 7) {
jenisPasukan2[zi] = random(5) + 1;
}
} else {
if (tingkatSulit == 2) {
if (day <= 200) {
wcity = 1;
} else {
if (day <= 400) {
wcity = 2;
} else {
if (day <= 600) {
wcity = 3;
} else {
if (day <= 800) {
wcity = 4;
} else {
if (day <= 1000) {
wcity = 5;
} else {
if (day <= 1200) {
wcity = 6;
} else {
wcity = 7;
}
}
}
}
}
}
if (zcity > wcity) {
vcity = zcity;
} else {
vcity = wcity;
}
if (vcity == 1) {
jenisPasukan2[zi] = random(2) + 1;
}
if (vcity == 2) {
jenisPasukan2[zi] = random(2) + 1;
}
if (vcity == 3) {
jenisPasukan2[zi] = random(3) + 1;
}
if (vcity == 4) {
jenisPasukan2[zi] = random(4) + 1;
}
if (vcity == 5) {
jenisPasukan2[zi] = random(5) + 1;
}
if (vcity == 6) {
jenisPasukan2[zi] = random(6) + 1;
}
if (vcity >= 7) {
jenisPasukan2[zi] = random(6) + 1;
}
} else {
if (tingkatSulit == 3) {
if (day <= 100) {
wcity = 1;
} else {
if (day <= 300) {
wcity = 2;
} else {
if (day <= 500) {
wcity = 3;
} else {
if (day <= 700) {
wcity = 4;
} else {
if (day <= 900) {
wcity = 5;
} else {
if (day <= 1100) {
wcity = 6;
} else {
wcity = 7;
}
}
}
}
}
}
if (zcity > wcity) {
vcity = zcity;
} else {
vcity = wcity;
}
if (vcity == 1) {
jenisPasukan2[zi] = random(2) + 1;
}
if (vcity == 2) {
jenisPasukan2[zi] = random(2) + 2;
}
if (vcity == 3) {
jenisPasukan2[zi] = random(3) + 2;
}
if (vcity == 4) {
jenisPasukan2[zi] = random(3) + 3;
}
if (vcity == 5) {
jenisPasukan2[zi] = random(4) + 3;
}
if (vcity == 6) {
jenisPasukan2[zi] = random(4) + 4;
}
if (vcity >= 7) {
jenisPasukan2[zi] = random(5) + 4;
}
} else {
if (tingkatSulit == 4) {
if (day <= 100) {
wcity = 1;
} else {
if (day <= 250) {
wcity = 2;
} else {
if (day <= 400) {
wcity = 3;
} else {
if (day <= 550) {
wcity = 4;
} else {
if (day <= 700) {
wcity = 5;
} else {
if (day <= 850) {
wcity = 6;
} else {
wcity = 7;
}
}
}
}
}
}
if (zcity > wcity) {
vcity = zcity;
} else {
vcity = wcity;
}
if (vcity == 1) {
jenisPasukan2[zi] = random(2) + 1;
}
if (vcity == 2) {
jenisPasukan2[zi] = random(3) + 2;
}
if (vcity == 3) {
jenisPasukan2[zi] = random(4) + 3;
}
if (vcity == 4) {
jenisPasukan2[zi] = random(5) + 4;
}
if (vcity == 5) {
jenisPasukan2[zi] = random(4) + 5;
}
if (vcity == 6) {
jenisPasukan2[zi] = random(3) + 6;
}
if (vcity >= 7) {
jenisPasukan2[zi] = random(2) + 7;
}
}
}
}
}
masukSoldier2(acak2);
++zi;
}
}
function masukSoldier(acak, indi1) {
i = indi1;
if (jenisSoldier[i] == 6) {
soldier = attachMovie('xsuper_mc', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 6;
soldier.tipe = 1;
soldier.range = 20;
soldier.speed = random(4) + 4;
soldier.speed3 = random(4) + 4;
soldier.damage = 1.25;
soldier.armor = 200;
} else {
if (jenisPasukan[i] == 1) {
if (jenisSoldier[i] == 1) {
soldier = attachMovie('sword_mc', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 1;
soldier.tipe = 1;
soldier.range = 10;
soldier.speed = random(5) + 3;
soldier.speed3 = random(3) + 3;
soldier.damage = 0.05;
soldier.armor = 50;
} else {
if (jenisSoldier[i] == 2) {
soldier = attachMovie('kuda_mc2', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 2;
soldier.tipe = 1;
soldier.range = 10;
soldier.speed = random(6) + 4;
soldier.speed3 = random(4) + 4;
soldier.damage = 0.1;
soldier._yscale = 110;
soldier._xscale = 110;
soldier.armor = 100;
} else {
if (jenisSoldier[i] == 5) {
soldier = attachMovie('gajah_mc2', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 5;
soldier.tipe = 1;
soldier.range = 10;
soldier.speed = 2;
soldier.speed3 = 2;
soldier.damage = 0.25;
soldier.armor = 450;
}
}
}
} else {
if (jenisPasukan[i] == 2) {
if (jenisSoldier[i] == 1) {
soldier = attachMovie('arrow_mc', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 1;
soldier.tipe = 2;
soldier.range = 300;
soldier.speed = random(4) + 2;
soldier.speed3 = random(2) + 1;
soldier.damage = 0.06;
soldier._yscale = 85;
soldier._xscale = 85;
soldier.armor = 50;
} else {
if (jenisSoldier[i] == 2) {
soldier = attachMovie('kuda_mc', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 2;
soldier.tipe = 2;
soldier.range = 300;
soldier.speed = random(6) + 4;
soldier.speed3 = random(4) + 4;
soldier.damage = 0.12;
soldier._yscale = 110;
soldier._xscale = 110;
soldier.armor = 100;
} else {
if (jenisSoldier[i] == 3) {
soldier = attachMovie('ketapel_mc2', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 3;
soldier.tipe = 2;
soldier.range = 500;
soldier.speed = random(1) + 0.5;
soldier.speed3 = random(1) + 0.5;
soldier.damage = 0.8;
soldier.armor = 25;
} else {
if (jenisSoldier[i] == 5) {
soldier = attachMovie('gajah_mc', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 5;
soldier.tipe = 2;
soldier.range = 300;
soldier.speed = 2;
soldier.speed3 = 2;
soldier.damage = 0.24;
soldier.armor = 450;
}
}
}
}
} else {
if (jenisPasukan[i] == 3) {
if (jenisSoldier[i] == 1) {
soldier = attachMovie('spear_mc', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 1;
soldier.tipe = 1;
soldier.range = 15;
soldier.speed = random(3) + 2;
soldier.speed3 = random(2) + 1;
soldier.damage = 0.07000000000000001;
soldier.armor = 50;
} else {
if (jenisSoldier[i] == 2) {
soldier = attachMovie('kuda_mc2', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 2;
soldier.tipe = 1;
soldier.range = 15;
soldier.speed = random(6) + 4;
soldier.speed3 = random(4) + 4;
soldier.damage = 0.14;
soldier._yscale = 110;
soldier._xscale = 110;
soldier.armor = 100;
} else {
if (jenisSoldier[i] == 3) {
soldier = attachMovie('ketapel_mc3', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 3;
soldier.tipe = 2;
soldier.range = 500;
soldier.speed = random(1) + 0.5;
soldier.speed3 = random(1) + 0.5;
soldier.damage = 0.85;
soldier.armor = 25;
} else {
if (jenisSoldier[i] == 5) {
soldier = attachMovie('gajah_mc2', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 5;
soldier.tipe = 1;
soldier.range = 15;
soldier.speed = 2;
soldier.speed3 = 2;
soldier.damage = 0.28;
soldier.armor = 450;
}
}
}
}
} else {
if (jenisPasukan[i] == 4) {
if (jenisSoldier[i] == 1) {
soldier = attachMovie('xfire_mc', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 1;
soldier.tipe = 2;
soldier.range = 350;
soldier.speed = random(4) + 2;
soldier.speed3 = random(2) + 1;
soldier.damage = 0.06;
soldier.armor = 50;
} else {
if (jenisSoldier[i] == 2) {
soldier = attachMovie('kuda_mc3', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 2;
soldier.tipe = 2;
soldier.range = 300;
soldier.speed = random(6) + 4;
soldier.speed3 = random(4) + 4;
soldier.damage = 0.12;
soldier._yscale = 110;
soldier._xscale = 110;
soldier.armor = 100;
} else {
if (jenisSoldier[i] == 3) {
soldier = attachMovie('ketapel_mc4', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 3;
soldier.tipe = 2;
soldier.range = 500;
soldier.speed = random(1) + 0.5;
soldier.speed3 = random(1) + 0.5;
soldier.damage = 0.9;
soldier.armor = 25;
} else {
if (jenisSoldier[i] == 5) {
soldier = attachMovie('gajah_mc3', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 5;
soldier.tipe = 2;
soldier.range = 300;
soldier.speed = 2;
soldier.speed3 = 2;
soldier.damage = 0.24;
soldier.armor = 450;
}
}
}
}
} else {
if (jenisPasukan[i] == 5) {
if (jenisSoldier[i] == 3) {
soldier = attachMovie('ketapel_mc', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 3;
soldier.tipe = 2;
soldier.range = 500;
soldier.speed = random(1) + 0.5;
soldier.speed3 = random(1) + 0.5;
soldier.damage = 1;
soldier.armor = 25;
}
}
}
}
}
}
if (jenisSoldier[i] == 4) {
if (jenisPasukan[i] == 6) {
soldier = attachMovie('witch1', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 4;
soldier.tipe = 2;
soldier.range = 500;
soldier.speed = random(1) + 0.5;
soldier.speed3 = random(1) + 0.5;
soldier.damage = 0.15;
soldier.armor = 25;
} else {
if (jenisPasukan[i] == 7) {
soldier = attachMovie('witch2', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 4;
soldier.tipe = 2;
soldier.range = 450;
soldier.speed = random(1) + 0.5;
soldier.speed3 = random(1) + 0.5;
soldier.damage = 0.2;
soldier.armor = 25;
} else {
if (jenisPasukan[i] == 8) {
soldier = attachMovie('witch3', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 4;
soldier.tipe = 2;
soldier.range = 400;
soldier.speed = random(1) + 0.5;
soldier.speed3 = random(1) + 0.5;
soldier.damage = 0.25;
soldier.armor = 25;
} else {
if (jenisPasukan[i] == 9) {
soldier = attachMovie('witch4', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 4;
soldier.tipe = 2;
soldier.range = 350;
soldier.speed = random(1) + 0.5;
soldier.speed3 = random(1) + 0.5;
soldier.damage = 0.3;
soldier.armor = 25;
} else {
if (jenisPasukan[i] == 10) {
soldier = attachMovie('witch5', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 4;
soldier.tipe = 2;
soldier.range = 300;
soldier.speed = random(1) + 0.5;
soldier.speed3 = random(1) + 0.5;
soldier.damage = 0.35;
soldier.armor = 25;
}
}
}
}
}
}
}
soldier.damage *= 1;
soldier.armor = 0;
soldier.lari = false;
soldier.gotoAndStop(1);
soldier._x = _root['kotak' + acak]._x;
soldier._y = _root['kotak' + acak]._y;
soldier.nyawa = bawah['batalion' + i].jml;
bisaPrajurit = true;
sudahIsi[acak] = true;
++jmlJagoan;
}
function masukSoldier2(acak) {
i = indi2;
if (jenisPasukan2[i] == 1) {
soldier2 = attachMovie('sword2_mc', 'soldier2_mc' + i, dalamSoldier2 + i);
soldier2.tipe = 1;
soldier2.range = 10;
soldier2.speed = random(4) + 2;
soldier2.speed3 = random(3) + 3;
soldier2.damage = 0.05;
soldier2.armor = 50;
} else {
if (jenisPasukan2[i] == 2) {
soldier2 = attachMovie('arrow2_mc', 'soldier2_mc' + i, dalamSoldier2 + i);
soldier2.tipe = 2;
soldier2.range = 250;
soldier2.speed = random(3) + 2;
soldier2.speed3 = random(2) + 1;
soldier2.damage = 0.06;
soldier._yscale = 85;
soldier2._xscale = 85;
soldier2.armor = 50;
} else {
if (jenisPasukan2[i] == 3) {
soldier2 = attachMovie('spear2_mc', 'soldier2_mc' + i, dalamSoldier2 + i);
soldier2.tipe = 1;
soldier2.range = 15;
soldier2.speed = random(3) + 2;
soldier2.speed3 = random(2) + 1;
soldier2.damage = 0.07000000000000001;
soldier2.armor = 50;
} else {
if (jenisPasukan2[i] == 4) {
soldier2 = attachMovie('xkuda_mc', 'soldier2_mc' + i, dalamSoldier2 + i);
soldier2.tipe = 1;
soldier2.range = 15;
soldier2.speed = random(5) + 3;
soldier2.speed3 = random(3) + 3;
soldier2.damage = 0.2;
soldier._yscale = 110;
soldier2._xscale = 110;
soldier2.armor = 100;
} else {
if (jenisPasukan2[i] == 5) {
soldier2 = attachMovie('xketapel_mc', 'soldier2_mc' + i, dalamSoldier2 + i);
soldier2.tipe = 2;
soldier2.range = 500;
soldier2.speed = 1.5;
soldier2.speed3 = 1.5;
soldier2.damage = 0.8;
soldier2.armor = 25;
} else {
if (jenisPasukan2[i] == 6) {
soldier2 = attachMovie('xwitch_mc', 'soldier2_mc' + i, dalamSoldier2 + i);
soldier2.tipe = 2;
soldier2.range = random(200) + 200;
soldier2.speed = random(2) + 2;
soldier2.speed3 = random(2) + 2;
rand = random(4);
if (rand == 0) {
soldier2.damage = 0.2;
} else {
if (rand == 1) {
soldier2.damage = 0.25;
} else {
if (rand == 2) {
soldier2.damage = 0.3;
} else {
soldier2.damage = 0.35;
}
}
}
soldier2.armor = 25;
} else {
if (jenisPasukan2[i] == 7) {
soldier2 = attachMovie('xgajah_mc', 'soldier2_mc' + i, dalamSoldier2 + i);
soldier2.tipe = 1;
soldier2.range = 15;
soldier2.speed = 2;
soldier2.speed3 = 2;
soldier2.damage = 0.3;
soldier2.armor = 600;
} else {
if (jenisPasukan2[i] == 8) {
soldier2 = attachMovie('xxsuper_mc', 'soldier2_mc' + i, dalamSoldier2 + i);
soldier2.tipe = 1;
soldier2.range = 20;
soldier2.speed = random(4) + 4;
soldier2.speed3 = random(4) + 4;
soldier2.damage = 1.25;
soldier2.armor = 150;
}
}
}
}
}
}
}
}
soldier2.damage *= 1;
soldier2.armor = 0;
soldier2.lari = false;
soldier2.gotoAndStop(1);
soldier2._x = _root['xkotak' + acak]._x;
soldier2._y = _root['xkotak' + acak]._y;
soldier2.nyawa = zjmlMusuh + Math.floor(random(zjmlMusuh / 2));
++indi2;
++jmlMusuh;
}
function enterSoldier() {
if (zpause == false) {
if (this.nyawa <= 0) {
this.serang = true;
} else {
if (_root['soldier2_mc' + this.xtarget].nyawa <= 0) {
masihHidup = new Array();
keHidup = 0;
i = 1;
while (i <= 20) {
if (_root['soldier2_mc' + i].nyawa > 0) {
masihHidup[keHidup] = i;
++keHidup;
}
++i;
}
if (keHidup > 0) {
this.serang = false;
randKe = random(keHidup);
this.xtarget = masihHidup[randKe];
aimX = _root['soldier2_mc' + this.xtarget]._x;
aimY = _root['soldier2_mc' + this.xtarget]._y;
if (this._x < aimX) {
this.tambahan = 0;
} else {
this.tambahan = 10;
}
} else {
cekSelesai('menang');
}
}
if (this._x < _root['soldier2_mc' + this.xtarget]._x) {
this.tambahan = 0;
} else {
this.tambahan = 10;
}
this.serang = false;
this.jarak = Math.sqrt(Math.pow(this._x - _root['soldier2_mc' + this.xtarget]._x, 2) + Math.pow(this._y - _root['soldier2_mc' + this.xtarget]._y, 2));
if (this.jarak <= this.range && _root['soldier2_mc' + this.xtarget].nyawa > 0) {
this.gotoAndStop(3 + this.tambahan);
this.serang = true;
if (this.tipe == 1) {
_root['soldier2_mc' + this.xtarget].nyawa -= this.damage;
}
this.rand = random(100);
if (this.rand <= xjml) {
this.kenaRand = true;
} else {
this.kenaRand = false;
}
}
}
if (this.kenaRand == true) {
this.serang = true;
if (this.speed3 > 0) {
if (this._x >= 100 && this._x < 580) {
if (this.tipe == 1) {
this._x += this.speed3;
} else {
this._x -= this.speed3;
}
this.speed3 -= 0.5;
}
} else {
this.speed3 = random(3) + 3;
this.kenaRand = false;
}
}
if (this.serang == false) {
this.gotoAndStop(2 + this.tambahan);
aimX = _root['soldier2_mc' + this.xtarget]._x;
aimY = _root['soldier2_mc' + this.xtarget]._y;
if (this._x < aimX) {
this.tambahan = 0;
} else {
this.tambahan = 10;
}
deltaX = this._x - aimX;
deltaY = this._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
if (Math.sqrt(deltaX * deltaX + deltaY * deltaY) > this.speed && _root['soldier2_mc' + this.xtarget].nyawa > 0) {
this._y -= this.speed * Math.cos(angle * 0.0174532925199433);
this._x += this.speed * Math.sin(angle * 0.0174532925199433);
} else {
this.gotoAndStop(1 + this.tambahan);
this.serang = true;
masihHidup = new Array();
keHidup = 0;
i = 1;
while (i <= 20) {
if (_root['soldier2_mc' + i].nyawa > 0) {
masihHidup[keHidup] = i;
++keHidup;
}
++i;
}
if (keHidup > 0) {
this.serang = false;
randKe = random(keHidup);
this.xtarget = masihHidup[randKe];
aimX = _root['soldier2_mc' + this.xtarget]._x;
aimY = _root['soldier2_mc' + this.xtarget]._y;
if (this._x < aimX) {
this.tambahan = 0;
} else {
this.tambahan = 10;
}
}
}
}
if (this.nyawa <= 0) {
if (this.petamaMati == undefined) {
this.petamaMati = false;
this._rotation += random(50) - 25;
this.swapDepths(this.getDepth() - 2000);
--jmlJagoan;
if (jmlJagoan <= 0) {
cekSelesai('kalah');
}
}
this.gotoAndStop(4 + this.tambahan);
if (this.speed2 > 0) {
this._x -= this.speed2;
--this.speed2;
}
}
}
}
function enterAsap() {
this._y -= this.speed / 1.5;
rand = random(2);
if (rand == 0) {
this._x -= 0.5;
} else {
this._x += 0.5;
}
this._alpha -= random(4) + 1;
if (this._alpha <= 0) {
removeMovieClip(this);
}
}
function enterSerpih() {
this._y -= this.speed;
if (this.rand == 0) {
this._x -= this.speedY;
} else {
this._x += this.speedY;
}
this._rotation += 5;
--this.speed;
if (this.speed <= -10) {
removeMovieClip(this);
}
}
function cekSelesai(indi) {
zpause = true;
bawah.surender_btn._visible = false;
bawah.atas = '';
i = 1;
while (i <= 20) {
if (_root['soldier_mc' + i].nyawa > 0) {
_root['soldier_mc' + i].gotoAndStop(1);
}
if (_root['soldier2_mc' + i].nyawa > 0) {
_root['soldier2_mc' + i].gotoAndStop(1);
}
if (indi == 'menang') {
if (_root['soldier2_mc' + i]._currentframe != 4 && _root['soldier2_mc' + i]._currentframe != 14) {
_root['soldier2_mc' + i].nyawa = 0;
_root['soldier2_mc' + i].gotoAndStop(4);
}
} else {
if (_root['soldier_mc' + i]._currentframe != 4 && _root['soldier_mc' + i]._currentframe != 14) {
_root['soldier_mc' + i].nyawa = 0;
_root['soldier_mc' + i].gotoAndStop(4);
}
}
++i;
}
end = attachMovie('end_mc', 'end_mc', dalamEnd);
end._x = -60;
end._y = -20;
if (indi == 'menang') {
backMenang();
perangMenang = true;
end.gotoAndStop(1);
} else {
backKalah();
perangMenang = false;
end.gotoAndStop(2);
}
pedangSisa = 0;
panahSisa = 0;
tombakSisa = 0;
apiSisa = 0;
coalSisa = 0;
iceballSisa = 0;
fireballSisa = 0;
poisonSisa = 0;
hurricaneSisa = 0;
earthquakeSisa = 0;
xjmlSisa1 = 0;
xjmlSisa2 = 0;
xjmlSisa3 = 0;
xjmlSisa4 = 0;
xjmlSisa5 = 0;
xjmlSisa6 = 0;
i = 1;
while (i <= 10) {
jmlSisa1 = 0;
jmlSisa2 = 0;
jmlSisa3 = 0;
jmlSisa4 = 0;
jmlSisa5 = 0;
jmlSisa6 = 0;
if (_root['soldier_mc' + i].nyawa <= 0 || isNaN(_root['soldier_mc' + i].nyawa) || _root['soldier_mc' + i].nyawa == undefined) {
jmlSisa1 = 0;
jmlSisa2 = 0;
jmlSisa3 = 0;
jmlSisa4 = 0;
jmlSisa5 = 0;
jmlSisa6 = 0;
} else {
if (jenisSoldier[i] == 1) {
jmlSisa1 = _root['soldier_mc' + i].nyawa;
} else {
if (jenisSoldier[i] == 2) {
jmlSisa2 = _root['soldier_mc' + i].nyawa;
} else {
if (jenisSoldier[i] == 3) {
jmlSisa3 = _root['soldier_mc' + i].nyawa;
} else {
if (jenisSoldier[i] == 4) {
jmlSisa4 = _root['soldier_mc' + i].nyawa;
} else {
if (jenisSoldier[i] == 5) {
jmlSisa5 = _root['soldier_mc' + i].nyawa;
} else {
if (jenisSoldier[i] == 6) {
jmlSisa6 = _root['soldier_mc' + i].nyawa;
}
}
}
}
}
}
if (jenisPasukan[i] == 1) {
pedangSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
} else {
if (jenisPasukan[i] == 2) {
panahSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
} else {
if (jenisPasukan[i] == 3) {
tombakSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
} else {
if (jenisPasukan[i] == 4) {
apiSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
} else {
if (jenisPasukan[i] == 5) {
coalSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
} else {
if (jenisPasukan[i] == 6) {
iceballSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
} else {
if (jenisPasukan[i] == 7) {
fireballSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
} else {
if (jenisPasukan[i] == 8) {
poisonSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
} else {
if (jenisPasukan[i] == 9) {
hurricaneSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
} else {
if (jenisPasukan[i] == 10) {
earthquakeSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
}
}
}
}
}
}
}
}
}
}
}
xjmlSisa1 += Math.ceil(jmlSisa1);
xjmlSisa2 += Math.ceil(jmlSisa2);
xjmlSisa3 += Math.ceil(jmlSisa3);
xjmlSisa4 += Math.ceil(jmlSisa4);
xjmlSisa5 += Math.ceil(jmlSisa5);
xjmlSisa6 += Math.ceil(jmlSisa6);
++i;
}
end.jagoan1 = xjmlPasukan1 - xjmlSisa1;
end.jagoan2 = xjmlPasukan2 - xjmlSisa2;
end.jagoan3 = xjmlPasukan3 - xjmlSisa3;
end.jagoan4 = xjmlPasukan4 - xjmlSisa4;
end.jagoan5 = xjmlPasukan5 - xjmlSisa5;
end.jagoan6 = xjmlPasukan6 - xjmlSisa6;
xxjmlSisa2 = 0;
i = 1;
while (i <= 10) {
if (_root['soldier2_mc' + i].nyawa <= 0 || isNaN(_root['soldier2_mc' + i].nyawa) || _root['soldier2_mc' + i].nyawa == undefined) {
xxjmlSisa2 = 0;
} else {
xxjmlSisa2 = _root['soldier2_mc' + i].nyawa;
}
xxjmlSisa2 += Math.floor(_root['soldier2_mc' + i].nyawa);
++i;
}
end.musuh = Math.floor(xxjmlPasukan2 - xxjmlSisa2);
if (indi == 'menang') {
end.money = (random(5) + 1) * 1500;
end.food = (random(5) + 1) * 500;
end.logs = (random(5) + 1) * 250;
end.iron = (random(5) + 1) * 100;
end.sword = (random(5) + 1) * 50;
end.xarrow = (random(5) + 1) * 75;
} else {
if (tipeWar == 'serang') {
end.money = Number(_root.bawaBarang1);
end.food = Number(_root.bawaBarang2);
end.logs = Number(_root.bawaBarang4);
end.iron = Number(_root.bawaBarang3);
} else {
end.money = moneyKota[_root.pilihKota];
end.food = foodKota[_root.pilihKota];
end.logs = woodKota[_root.pilihKota];
end.iron = ironKota[_root.pilihKota];
}
}
if (tipeWar == 'bertahan' && indi == 'menang') {
_root.moneyKota[_root.pilihKota] += end.money;
_root.foodKota[_root.pilihKota] += end.food;
_root.ironKota[_root.pilihKota] += end.iron;
_root.woodKota[_root.pilihKota] += end.logs;
_root.soldierKota[_root.pilihKota] += xjmlSisa1;
_root.horseKota[_root.pilihKota] += xjmlSisa2;
_root.catapultKota[_root.pilihKota] += xjmlSisa3;
_root.witchKota[_root.pilihKota] += xjmlSisa4;
_root.elephantKota[_root.pilihKota] += xjmlSisa5;
_root.xsuperKota[_root.pilihKota] += xjmlSisa6;
if (pedangSisa >= 2000) {
pedangSisa = 2000;
}
if (panahSisa >= 2000) {
panahSisa = 2000;
}
if (tombakSisa >= 2000) {
tombakSisa = 2000;
}
if (tombakSisa >= 2000) {
tombakSisa = 2000;
}
if (apiSisa >= 2000) {
apiSisa = 2000;
}
if (coalSisa >= 2000) {
coalSisa = 2000;
}
if (iceballSisa >= 2000) {
iceballSisa = 2000;
}
if (fireballSisa >= 2000) {
fireballSisa = 2000;
}
if (poisonSisa >= 2000) {
poisonSisa = 2000;
}
if (hurricaneSisa >= 2000) {
hurricaneSisa = 2000;
}
if (earthquakeSisa >= 2000) {
earthquakeSisa = 2000;
}
_root.swordKota[_root.pilihKota] += pedangSisa;
_root.xarrowKota[_root.pilihKota] += panahSisa;
_root.spearKota[_root.pilihKota] += tombakSisa;
_root.fireKota[_root.pilihKota] += apiSisa;
_root.coalKota[_root.pilihKota] += coalSisa;
_root.iceballKota[_root.pilihKota] += iceballSisa;
_root.fireballKota[_root.pilihKota] += fireballSisa;
_root.posionKota[_root.pilihKota] += poisonSisa;
_root.hurricaneKota[_root.pilihKota] += hurricaneSisa;
_root.earthquakeKota[_root.pilihKota] += earthquakeSisa;
} else {
if (tipeWar == 'serang' && indi == 'menang') {
_root.moneyKota[_root.kotaDiserang] += end.money;
_root.foodKota[_root.kotaDiserang] += end.food;
_root.ironKota[_root.kotaDiserang] += end.iron;
_root.woodKota[_root.kotaDiserang] += end.logs;
_root.soldierKota[_root.pilihKota] += xjmlSisa1;
_root.horseKota[_root.pilihKota] += xjmlSisa2;
_root.catapultKota[_root.pilihKota] += xjmlSisa3;
_root.witchKota[_root.pilihKota] += xjmlSisa4;
_root.elephantKota[_root.pilihKota] += xjmlSisa5;
_root.xsuperKota[_root.pilihKota] += xjmlSisa6;
if (pedangSisa >= 2000) {
pedangSisa = 2000;
}
if (panahSisa >= 2000) {
panahSisa = 2000;
}
if (tombakSisa >= 2000) {
tombakSisa = 2000;
}
if (tombakSisa >= 2000) {
tombakSisa = 2000;
}
if (apiSisa >= 2000) {
apiSisa = 2000;
}
if (coalSisa >= 2000) {
coalSisa = 2000;
}
if (iceballSisa >= 2000) {
iceballSisa = 2000;
}
if (fireballSisa >= 2000) {
fireballSisa = 2000;
}
if (poisonSisa >= 2000) {
poisonSisa = 2000;
}
if (hurricaneSisa >= 2000) {
hurricaneSisa = 2000;
}
if (earthquakeSisa >= 2000) {
earthquakeSisa = 2000;
}
_root.swordKota[_root.pilihKota] += pedangSisa;
_root.xarrowKota[_root.pilihKota] += panahSisa;
_root.spearKota[_root.pilihKota] += tombakSisa;
_root.fireKota[_root.pilihKota] += apiSisa;
_root.coalKota[_root.pilihKota] += coalSisa;
_root.iceballKota[_root.pilihKota] += iceballSisa;
_root.fireballKota[_root.pilihKota] += fireballSisa;
_root.posionKota[_root.pilihKota] += poisonSisa;
_root.hurricaneKota[_root.pilihKota] += hurricaneSisa;
_root.earthquakeKota[_root.pilihKota] += earthquakeSisa;
}
}
_root.workerKota[_root.pilihKota] += end.jagoan1;
_root.workerKota[_root.pilihKota] += end.jagoan2;
_root.workerKota[_root.pilihKota] += end.jagoan3;
_root.workerKota[_root.pilihKota] += end.jagoan4;
_root.workerKota[_root.pilihKota] += end.jagoan5;
_root.workerKota[_root.pilihKota] += end.jagoan6;
end.ok_btn.onRelease = function () {
clearSemua2();
gotoAndStop(129);
};
}
function cekDarah1(indi) {
drand = random(100);
if (drand <= 25) {
backDarah();
}
darah = attachMovie('darah_mc', 'darah_mc' + dalamDarah, dalamDarah);
darah._rotation = random(360);
darah._yscale = random(25) + 50;
darah._xscale = darah._yscale;
darah._x = indi._x - random(50) + 25;
darah._y = indi._y - random(50) + 25;
++dalamDarah;
if (dalamDarah > 5500) {
dalamDarah = 5000;
}
}
function cekAir(indi) {
drand = random(100);
if (drand <= 25) {
backDarah();
}
darah = attachMovie('air2_mc', 'darah_mc' + dalamDarah, dalamDarah);
darah._rotation = random(360);
darah._yscale = random(25) + 50;
darah._xscale = darah._yscale;
darah._x = indi._x - random(50) + 25;
darah._y = indi._y - random(50) + 25;
++dalamDarah;
if (dalamDarah > 5500) {
dalamDarah = 5000;
}
}
function cekAir2(indi) {
drand = random(100);
if (drand <= 25) {
backDarah();
}
darah = attachMovie('water2_mc', 'darah_mc' + dalamDarah, dalamDarah2);
darah._rotation = random(360);
darah._yscale = random(50) + 50;
darah._xscale = darah._yscale;
darah._x = indi._x - random(50) + 25;
darah._y = indi._y - random(50) + 25;
++dalamDarah2;
if (dalamDarah2 > 99) {
dalamDarah2 = 10;
}
}
function cekApi(indi) {
backApi();
drand = random(100);
if (drand <= 25) {
backDarah();
}
darah = attachMovie('api_mc', 'darah_mc' + dalamDarah, dalamDarah);
darah._yscale = random(10) + 10;
darah._xscale = darah._yscale;
darah._x = indi._x - random(50) + 25;
darah._y = indi._y - random(50) + 25;
++dalamDarah;
if (dalamDarah > 5500) {
dalamDarah = 5000;
}
xrand = random(100);
if (xrand > 30) {
i = 0;
while (i <= 3) {
rand = random(2);
if (rand == 1) {
asap = attachMovie('asap2_mc', 'asap_mc' + dalamDarah, dalamDarah);
} else {
asap = attachMovie('asap_mc', 'asap_mc' + dalamDarah, dalamDarah);
}
asap._x = indi._x + random(20) - 10;
asap._y = indi._y + random(20) - 10;
asap._xscale = random(25) + 25;
asap._yscale = asap._xscale;
asap._rotation = random(360);
asap.speed = random(15) + 1;
asap.onEnterFrame = enterAsap;
++dalamDarah;
if (dalamDarah > 5500) {
dalamDarah = 5000;
}
++i;
}
}
xrand = random(100);
if (xrand > 30) {
i = 0;
while (i <= 10) {
rand = 12;
serpih = attachMovie('serpih' + rand, 'serpih_mc' + dalamDarah, dalamDarah);
serpih._x = indi._x;
serpih._y = indi._y;
serpih._xscale = random(5) + 3;
serpih._yscale = serpih._xscale;
serpih._rotation = random(360);
serpih.speed = random(10) + 5;
serpih.rand = random(2);
serpih.speedY = random(5) + 2;
serpih.onEnterFrame = enterSerpih;
++dalamDarah;
if (dalamDarah > 5500) {
dalamDarah = 5000;
}
++i;
}
}
}
function cekDarah2(indi) {
backMati();
rand = random(2);
if (rand == 0) {
darah2 = attachMovie('darah2_mc', 'darah2_mc' + dalamDarah2, dalamDarah2);
} else {
darah2 = attachMovie('darah3_mc', 'darah2_mc' + dalamDarah2, dalamDarah2);
}
darah2._rotation = random(360);
darah2._yscale = random(50) + 50;
darah2._xscale = darah2._yscale;
darah2._x = indi._x - random(50) + 25;
darah2._y = indi._y - random(50) + 25;
++dalamDarah2;
if (dalamDarah2 > 500) {
dalamDarah2 = 10;
}
}
function cekPanah(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('anak_panah', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 9;
anak._xscale = 9;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterAnak;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekPanahApi(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('anak_panah_api', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 9;
anak._xscale = 9;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterAnak2;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekBatu(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('batu_panah', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 9;
anak._xscale = 9;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier_mc' + indi.xtarget]._x;
aimY = _root['soldier_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterBatu;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function xxcekBatu(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('batu_panah2', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 18;
anak._xscale = 18;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier_mc' + indi.xtarget]._x;
aimY = _root['soldier_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterBatu2;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function yycekBatu(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
wrand = random(4);
if (wrand == 0) {
anak = attachMovie('sihir1', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
} else {
if (wrand == 1) {
anak = attachMovie('sihir2', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
} else {
if (wrand == 2) {
anak = attachMovie('sihir3', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
} else {
if (wrand == 3) {
anak = attachMovie('sihir4', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
}
}
}
}
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 18;
anak._xscale = 18;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier_mc' + indi.xtarget]._x;
aimY = _root['soldier_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
if (wrand == 0) {
anak.onEnterFrame = enterBatu2x;
} else {
anak.onEnterFrame = enterBatu2;
}
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekSihir1(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('sihir1', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 18;
anak._xscale = 18;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterSihir1;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekSihir2(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('sihir2', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 18;
anak._xscale = 18;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterSihir2;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekSihir3(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('sihir3', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 18;
anak._xscale = 18;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterSihir3;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekSihir4(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('sihir4', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 18;
anak._xscale = 18;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterSihir4;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekSihir5(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('sihir5', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 9;
anak._xscale = 9;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
anak.angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak.onEnterFrame = enterSihir5;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekBatu2(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('batu_panah2', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 18;
anak._xscale = 18;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterAnak2;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekBatu3(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('anak_panah', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 9;
anak._xscale = 9;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterAnak;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekBatu4(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('tombak_panah', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 9;
anak._xscale = 9;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterAnak;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekBatu5(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('anak_panah_api', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 9;
anak._xscale = 9;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterAnak;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function enterAnak() {
this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433);
this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier2_mc' + this.xtarget])) {
cekDarah1(_root['soldier2_mc' + this.xtarget]);
_root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 15;
removeMovieClip(this);
}
}
function enterAnak2() {
this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433);
this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier2_mc' + this.xtarget])) {
cekApi(_root['soldier2_mc' + this.xtarget]);
_root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 30;
removeMovieClip(this);
}
}
function enterBatu() {
this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433);
this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier_mc' + this.xtarget])) {
cekDarah1(_root['soldier_mc' + this.xtarget]);
_root['soldier_mc' + this.xtarget].nyawa -= this.damage * 20;
removeMovieClip(this);
}
}
function enterBatu2() {
this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433);
this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier_mc' + this.xtarget])) {
cekDarah1(_root['soldier_mc' + this.xtarget]);
cekApi(_root['soldier2_mc' + this.xtarget]);
_root['soldier_mc' + this.xtarget].nyawa -= this.damage * 20;
removeMovieClip(this);
}
}
function enterBatu2x() {
this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433);
this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier_mc' + this.xtarget])) {
cekAir(_root['soldier_mc' + this.xtarget]);
xrand = random(100);
if (xrand < 15) {
cekAir2(_root['soldier_mc' + this.xtarget]);
}
_root['soldier_mc' + this.xtarget].nyawa -= this.damage * 20;
removeMovieClip(this);
}
}
function enterSihir1() {
this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433);
this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier2_mc' + this.xtarget])) {
cekAir(_root['soldier2_mc' + this.xtarget]);
xrand = random(100);
if (xrand < 15) {
cekAir2(_root['soldier2_mc' + this.xtarget]);
}
_root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 15;
removeMovieClip(this);
}
}
function enterSihir2() {
this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433);
this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier2_mc' + this.xtarget])) {
cekDarah(_root['soldier2_mc' + this.xtarget]);
cekApi(_root['soldier2_mc' + this.xtarget]);
_root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 15;
removeMovieClip(this);
}
}
function enterSihir3() {
this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433);
this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier2_mc' + this.xtarget])) {
cekDarah(_root['soldier2_mc' + this.xtarget]);
_root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 20;
removeMovieClip(this);
}
}
function enterSihir4() {
this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433);
this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier2_mc' + this.xtarget])) {
cekDarah(_root['soldier2_mc' + this.xtarget]);
_root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 20;
removeMovieClip(this);
}
}
function enterSihir5() {
this._y -= this.speed * Math.cos(this.angle * 0.0174532925199433);
this._x += this.speed * Math.sin(this.angle * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier2_mc' + this.xtarget])) {
cekDarah(_root['soldier2_mc' + this.xtarget]);
_root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 20;
removeMovieClip(this);
}
}
function enterSoldier2() {
if (zpause == false) {
zxjmlSisa2 = 0;
i = 1;
while (i <= 10) {
if (_root['soldier2_mc' + i].nyawa <= 0 || isNaN(_root['soldier2_mc' + i].nyawa) || _root['soldier2_mc' + i].nyawa == undefined) {
zjmlSisa2 = 0;
} else {
zjmlSisa2 = _root['soldier2_mc' + i].nyawa;
}
zxjmlSisa2 += Math.floor(_root['soldier2_mc' + i].nyawa);
++i;
}
if (this.nyawa > 0) {
if (zxjmlSisa2 <= xxjmlPasukan2 / 10) {
if (musuhLari == true) {
this.lari = true;
}
}
}
if (this.lari == false) {
if (this.nyawa <= 0) {
this.serang = true;
this.kenaRand = false;
} else {
if (_root['soldier_mc' + this.xtarget].nyawa <= 0) {
masihHidup = new Array();
keHidup = 0;
i = 1;
while (i <= 20) {
if (_root['soldier_mc' + i].nyawa > 0) {
masihHidup[keHidup] = i;
++keHidup;
}
++i;
}
if (keHidup > 0) {
this.serang = false;
randKe = random(keHidup);
this.xtarget = masihHidup[randKe];
aimX = _root['soldier_mc' + this.xtarget]._x;
aimY = _root['soldier_mc' + this.xtarget]._y;
if (this._x > aimX) {
this.tambahan = 0;
} else {
this.tambahan = 10;
}
} else {
cekSelesai('kalah');
}
}
if (this._x > _root['soldier_mc' + this.xtarget]._x) {
this.tambahan = 0;
} else {
this.tambahan = 10;
}
this.serang = false;
this.jarak = Math.sqrt(Math.pow(this._x - _root['soldier_mc' + this.xtarget]._x, 2) + Math.pow(this._y - _root['soldier_mc' + this.xtarget]._y, 2));
if (this.jarak <= this.range && _root['soldier_mc' + this.xtarget].nyawa > 0) {
this.gotoAndStop(3 + this.tambahan);
this.serang = true;
if (this.tipe == 1) {
_root['soldier_mc' + this.xtarget].nyawa -= this.damage;
}
this.rand = random(100);
if (this.rand <= xjml) {
this.kenaRand = true;
} else {
this.kenaRand = false;
}
}
}
if (this.kenaRand == true) {
this.serang = true;
if (this.speed3 > 0) {
if (this._x >= 100 && this._x < 580) {
if (this.tipe == 1) {
this._x -= this.speed3;
} else {
this._x += this.speed3;
}
this.speed3 -= 0.5;
}
} else {
this.speed3 = random(3) + 3;
this.kenaRand = false;
}
}
if (this.serang == false) {
this.gotoAndStop(2 + this.tambahan);
aimX = _root['soldier_mc' + this.xtarget]._x;
aimY = _root['soldier_mc' + this.xtarget]._y;
if (this._x > aimX) {
this.tambahan = 0;
} else {
this.tambahan = 10;
}
deltaX = this._x - aimX;
deltaY = this._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
if (Math.sqrt(deltaX * deltaX + deltaY * deltaY) > this.speed && _root['soldier_mc' + this.xtarget].nyawa > 0) {
this._y -= this.speed * Math.cos(angle * 0.0174532925199433);
this._x += this.speed * Math.sin(angle * 0.0174532925199433);
} else {
this.gotoAndStop(1 + this.tambahan);
this.serang = true;
masihHidup = new Array();
keHidup = 0;
i = 1;
while (i <= 20) {
if (_root['soldier_mc' + i].nyawa > 0) {
masihHidup[keHidup] = i;
++keHidup;
}
++i;
}
if (keHidup > 0) {
this.serang = false;
randKe = random(keHidup);
this.xtarget = masihHidup[randKe];
aimX = _root['soldier_mc' + this.xtarget]._x;
aimY = _root['soldier_mc' + this.xtarget]._y;
if (this._x > aimX) {
this.tambahan = 0;
} else {
this.tambahan = 10;
}
}
}
}
} else {
if (this.nyawa > 0) {
this.gotoAndStop(12);
this._x += this.speed * 1.5;
if (this._x >= 700) {
this.nyawa = 0;
}
}
}
if (this.nyawa <= 0) {
if (this.petamaMati == undefined) {
this.petamaMati = false;
this._rotation += random(50) - 25;
this.swapDepths(this.getDepth() - 2000);
--jmlMusuh;
if (jmlMusuh <= 0) {
cekSelesai('menang');
}
}
this.gotoAndStop(4 + this.tambahan);
if (this.speed2 > 0) {
this._x += this.speed2;
--this.speed2;
}
}
}
}
function buatBawah() {
bawah = attachMovie('bawah_mc', 'bawah_mc', dalamBawah);
bawah._x = -250;
bawah._y = 380;
bawah.atas = 'Place a battalion (press, hold and drag buttons below to green box) after finished, click start.';
cekPosX = new Array();
cekPosY = new Array();
sudahIsi = new Array();
jenisPasukan = new Array();
jenisSoldier = new Array();
i = 1;
while (i <= 20) {
sudahIsi[i] = false;
_root['xbatalion' + i]._visible = false;
++i;
}
i = 1;
while (i <= xjml) {
if (wsoldier[i] == 1) {
bawah['batalion' + i].gotoAndStop(wjenis[i]);
} else {
if (wsoldier[i] == 2) {
bawah['batalion' + i].gotoAndStop(wjenis[i] + 10);
} else {
if (wsoldier[i] == 3) {
bawah['batalion' + i].gotoAndStop(wjenis[i] + 20);
} else {
if (wsoldier[i] == 4) {
bawah['batalion' + i].gotoAndStop(wjenis[i] + 30);
} else {
if (wsoldier[i] == 5) {
bawah['batalion' + i].gotoAndStop(wjenis[i] + 40);
} else {
if (wsoldier[i] == 6) {
bawah['batalion' + i].gotoAndStop(wjenis[i] + 50);
}
}
}
}
}
}
bawah['batalion' + i].jml = wbatalion[i];
bawah['batalion' + i].posX = bawah['batalion' + i]._x;
bawah['batalion' + i].posY = bawah['batalion' + i]._y;
if (bawah['batalion' + i].jml == 0) {
bawah['batalion' + i]._visible = false;
jenisPasukan[i] = 0;
jenisSoldier[i] = 0;
} else {
bawah['batalion' + i].onPress = pressBatalion;
bawah['batalion' + i].onRelease = releaseBatalion;
jenisPasukan[i] = wjenis[i];
jenisSoldier[i] = wsoldier[i];
}
++i;
}
bawah.surender_btn._visible = false;
bawah.random_btn.onRelease = klikRandom;
bawah.start_btn.onRelease = klikMulai;
bawah.undo_btn.onRelease = klikUndo;
}
function klikSurender() {
cekSelesai('kalah');
}
function klikUndo() {
indi1 = 1;
i = 1;
while (i <= 20) {
removeMovieClip(_root['soldier_mc' + i]);
++i;
}
buatBawah();
}
function klikMulai() {
bisaMulai = false;
i = 1;
while (i <= 10) {
if (_root['soldier_mc' + i] != undefined) {
bisaMulai = true;
}
++i;
}
if (bisaMulai == true) {
bawah.atas = 'Click surender if you want to surender.';
bawah.surender_btn._visible = true;
bawah.random_btn._visible = false;
bawah.start_btn._visible = false;
bawah.undo_btn._visible = false;
bawah.surender_btn.onRelease = klikSurender;
jmlPasukan1 = 10;
jmlPasukan2 = 10;
i = 1;
while (i <= 20) {
_root['kotak' + i]._visible = false;
bawah['batalion' + i].enabled = false;
bawah['batalion' + i]._visible = true;
if (_root.soldier_mc.nyawa == undefined) {
_root.soldier_mc.nyawa = 0;
}
bawah['batalion' + i].jml = _root['soldier_mc' + i].nyawa;
_root['xbatalion' + i]._visible = true;
_root['xbatalion' + i].gotoAndStop(jenisPasukan2[i]);
if (_root.soldier_mc.nyawa == undefined) {
_root.soldier_mc.nyawa = 0;
}
_root['xbatalion' + i].jml = _root['soldier2_mc' + i].nyawa;
_root['soldier_mc' + i].speed2 = random(6) + 6;
_root['soldier_mc' + i].xtarget = random(10) + 1;
_root['soldier_mc' + i].tambahan = 0;
_root['soldier_mc' + i].gotoAndStop(2);
_root['soldier_mc' + i].onEnterFrame = enterSoldier;
++i;
}
i = 1;
while (i <= 20) {
_root['xkotak' + i]._visible = false;
_root['soldier2_mc' + i].speed2 = random(6) + 6;
_root['soldier2_mc' + i].xtarget = random(10) + 1;
_root['soldier2_mc' + i].tambahan = 0;
_root['soldier2_mc' + i].gotoAndStop(2);
_root['soldier2_mc' + i].onEnterFrame = enterSoldier2;
++i;
}
}
}
function cekKedalaman() {
i = 1;
while (i <= 10) {
j = i + 1;
while (j <= 10) {
if (_root['soldier_mc' + i]._y > _root['soldier2_mc' + j]._y) {
if (_root['soldier_mc' + i].getDepth() < _root['soldier2_mc' + j].getDepth()) {
if (_root['soldier_mc' + i].nyawa > 0 && _root['soldier2_mc' + j].nyawa > 0) {
_root['soldier_mc' + i].swapDepths(_root['soldier2_mc' + j]);
}
}
} else {
if (_root['soldier_mc' + i]._y < _root['soldier2_mc' + j]._y) {
if (_root['soldier_mc' + i].getDepth() > _root['soldier2_mc' + j].getDepth()) {
if (_root['soldier_mc' + i].nyawa > 0 && _root['soldier2_mc' + j].nyawa > 0) {
_root['soldier2_mc' + j].swapDepths(_root['soldier_mc' + i]);
}
}
}
}
if (_root['soldier_mc' + i]._y > _root['soldier_mc' + j]._y) {
if (_root['soldier_mc' + i].getDepth() < _root['soldier_mc' + j].getDepth()) {
if (_root['soldier_mc' + i].nyawa > 0 && _root['soldier_mc' + j].nyawa > 0) {
_root['soldier_mc' + i].swapDepths(_root['soldier_mc' + j]);
}
}
} else {
if (_root['soldier_mc' + i]._y < _root['soldier_mc' + j]._y) {
if (_root['soldier_mc' + i].getDepth() > _root['soldier_mc' + j].getDepth()) {
if (_root['soldier_mc' + i].nyawa > 0 && _root['soldier_mc' + j].nyawa > 0) {
_root['soldier_mc' + j].swapDepths(_root['soldier_mc' + i]);
}
}
}
}
if (_root['soldier2_mc' + i]._y > _root['soldier2_mc' + j]._y) {
if (_root['soldier2_mc' + i].getDepth() < _root['soldier2_mc' + j].getDepth()) {
if (_root['soldier2_mc' + i].nyawa > 0 && _root['soldier2_mc' + j].nyawa > 0) {
_root['soldier2_mc' + i].swapDepths(_root['soldier2_mc' + j]);
}
}
} else {
if (_root['soldier2_mc' + i]._y < _root['soldier2_mc' + j]._y) {
if (_root['soldier2_mc' + i].getDepth() > _root['soldier2_mc' + j].getDepth()) {
if (_root['soldier2_mc' + i].nyawa > 0 && _root['soldier2_mc' + j].nyawa > 0) {
_root['soldier2_mc' + j].swapDepths(_root['soldier2_mc' + i]);
}
}
}
}
++j;
}
++i;
}
}
function klikRandom() {
indi1 = 1;
i = 1;
while (i <= 20) {
removeMovieClip(_root['soldier_mc' + i]);
++i;
}
angka = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20);
zi = 1;
while (zi <= xjml) {
if (bawah['batalion' + zi].jml > 0) {
acak = random(angka.length);
acak2 = angka[acak];
angka[acak] = null;
angka.sort();
angka.pop();
masukSoldier(acak2, zi);
bawah['batalion' + zi]._visible = false;
}
++zi;
}
}
function pressBatalion() {
sedangDrag = true;
startDrag(this, true);
this.swapDepths(this.getNextHighestDepth());
}
function releaseBatalion() {
myStr = new String(this);
if (myStr.length == 26) {
indi1 = myStr.substr(myStr.length - 1, 1);
} else {
indi1 = myStr.substr(myStr.length - 2, 2);
}
bisaPrajurit = false;
ai = 1;
while (ai <= 20) {
if (sudahIsi[ai] == false) {
if (this.hitTest(_root['kotak' + ai])) {
if (this.jml > 0) {
masukSoldier(ai, indi1);
ai = 20;
}
}
}
++ai;
}
sedangDrag = false;
stopDrag();
this._x = this.posX;
this._y = this.posY;
if (bisaPrajurit == false) {
this._visible = true;
} else {
this._visible = false;
}
}
function clearSemua2() {
delete _root.onEnterFrame;
removeMovieClip(end_mc);
removeMovieClip(bawah_mc);
i = 1;
while (i <= 20) {
removeMovieClip(_root['soldier_mc' + i]);
removeMovieClip(_root['soldier2_mc' + i]);
++i;
}
i = 5000;
while (i <= 5500) {
removeMovieClip(_root['darah_mc' + i]);
++i;
}
i = 0;
while (i <= 500) {
removeMovieClip(_root['darah2_mc' + i]);
++i;
}
i = 8000;
while (i <= 8500) {
removeMovieClip(_root['anak_panah' + i]);
++i;
}
}
stop();
trace(zjmlMusuh);
if (zjmlMusuh == undefined || isNaN(zjmlMusuh) || zjmlMusuh <= 0) {
zjmlMusuh = random(100) + 100;
}
trace(zjmlMusuh);
xxday = 'DAY ' + day;
if (tingkatSulit == 1) {
xxlevel = 'EASY';
} else {
if (tingkatSulit == 2) {
xxlevel = 'NORMAL';
} else {
if (tingkatSulit == 3) {
xxlevel = 'HARD';
} else {
if (tingkatSulit == 4) {
xxlevel = 'IMPOSSIBLE';
}
}
}
}
bisaMulai = false;
randLari = random(10);
if (randLari >= 4) {
musuhLari = true;
} else {
musuhLari = false;
}
backPerang();
if (tipeWar == 'bertahan') {
medan_mc.gotoAndStop(_root.pilihKota);
} else {
if (tipeWar == 'serang') {
medan_mc.gotoAndStop(_root.kotaDiserang + 20);
}
}
init2();
buatKecil();
buatBawah();
buatMusuh();
xjmlPasukan1 = 0;
xjmlPasukan2 = 0;
xjmlPasukan3 = 0;
xjmlPasukan4 = 0;
xjmlPasukan5 = 0;
xjmlPasukan6 = 0;
pedangBawa = 0;
panahBawa = 0;
tombakBawa = 0;
i = 1;
while (i <= 10) {
jmlSisa1 = 0;
jmlSisa2 = 0;
jmlSisa3 = 0;
jmlSisa4 = 0;
jmlSisa5 = 0;
jmlSisa6 = 0;
if (wbatalion[i] <= 0 || isNaN(wbatalion[i]) || wbatalion[i] == undefined) {
jmlSisa1 = 0;
jmlSisa2 = 0;
jmlSisa3 = 0;
jmlSisa4 = 0;
jmlSisa5 = 0;
jmlSisa6 = 0;
} else {
if (jenisSoldier[i] == 1) {
jmlSisa1 = wbatalion[i];
} else {
if (jenisSoldier[i] == 2) {
jmlSisa2 = wbatalion[i];
} else {
if (jenisSoldier[i] == 3) {
jmlSisa3 = wbatalion[i];
} else {
if (jenisSoldier[i] == 4) {
jmlSisa4 = wbatalion[i];
} else {
if (jenisSoldier[i] == 5) {
jmlSisa5 = wbatalion[i];
} else {
if (jenisSoldier[i] == 6) {
jmlSisa6 = wbatalion[i];
}
}
}
}
}
}
}
if (jenisPasukan[i] == 1) {
pedangBawa += _root['soldier_mc' + i].nyawa;
} else {
if (jenisPasukan[i] == 2) {
panahBawa += _root['soldier_mc' + i].nyawa;
} else {
if (jenisPasukan[i] == 3) {
tombakBawa += _root['soldier_mc' + i].nyawa;
} else {
if (jenisPasukan[i] == 3) {
apiBawa += _root['soldier_mc' + i].nyawa;
}
}
}
}
xjmlPasukan1 += Math.ceil(jmlSisa1);
xjmlPasukan2 += Math.ceil(jmlSisa2);
xjmlPasukan3 += Math.ceil(jmlSisa3);
xjmlPasukan4 += Math.ceil(jmlSisa4);
xjmlPasukan5 += Math.ceil(jmlSisa5);
xjmlPasukan6 += Math.ceil(jmlSisa6);
++i;
}
xxjmlPasukan2 = 0;
i = 1;
while (i <= 10) {
if (_root['soldier2_mc' + i].nyawa <= 0 || isNaN(_root['soldier2_mc' + i].nyawa) || _root['soldier2_mc' + i].nyawa == undefined) {
xxjmlSisa2 = 0;
} else {
xxjmlSisa2 = _root['soldier2_mc' + i].nyawa;
}
xxjmlPasukan2 += Math.floor(xxjmlSisa2);
++i;
}
_root.onEnterFrame = function () {
if (bisaMulai == true) {
i = 1;
while (i <= 10) {
if (_root['soldier_mc' + i].nyawa == undefined) {
_root['soldier_mc' + i].nyawa = 0;
}
bawah['batalion' + i].jml = Math.floor(_root['soldier_mc' + i].nyawa);
if (bawah['batalion' + i].jml <= 0) {
bawah['batalion' + i].jml = 0;
if (bawah['batalion' + i]._alpha <= 0) {
bawah['batalion' + i]._visible = false;
} else {
bawah['batalion' + i]._alpha -= 10;
}
}
if (_root['soldier_mc' + i].nyawa == undefined) {
_root['soldier_mc' + i].nyawa = 0;
}
_root['xbatalion' + i].jml = Math.floor(_root['soldier2_mc' + i].nyawa);
if (_root['xbatalion' + i].jml <= 0) {
_root['xbatalion' + i].jml = 0;
if (_root['xbatalion' + i]._alpha <= 0) {
_root['xbatalion' + i]._visible = false;
} else {
_root['xbatalion' + i]._alpha -= 10;
}
}
++i;
}
cekKedalaman();
}
};
}
movieClip 2805 {
frame 1 {
stop();
}
}
movieClip 2880 {
frame 1 {
stop();
}
}
movieClip 2882 {
}
frame 131 {
function init2() {
dalamBawah = 1000;
dalamSoldier = 3000;
dalamSoldier2 = 4000;
dalamDarah = 5000;
dalamDarah2 = 10;
dalamKecil = 9000;
dalamAnakPanah = 8000;
dalamEnd = 50000;
sedangDrag = false;
zpause = false;
indi1 = 1;
indi2 = 1;
xjml = 10;
jmlJagoan = 0;
jmlMusuh = 0;
}
function buatMusuh() {
jenisPasukan2 = new Array();
angka = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20);
zi = 1;
while (zi <= xjml) {
acak = random(angka.length);
acak2 = angka[acak];
angka[acak] = null;
angka.sort();
angka.pop();
zcity = 0;
i = 1;
while (i <= bykKota) {
if (punyaWilayah[i] == jenisKerajaan) {
++zcity;
}
++i;
}
wcity = 0;
if (tingkatSulit == 1) {
if (day <= 200) {
wcity = 1;
} else {
if (day <= 450) {
wcity = 2;
} else {
if (day <= 700) {
wcity = 3;
} else {
if (day <= 950) {
wcity = 4;
} else {
if (day <= 1200) {
wcity = 5;
} else {
if (day <= 1450) {
wcity = 6;
} else {
wcity = 7;
}
}
}
}
}
}
if (zcity > wcity) {
vcity = zcity;
} else {
vcity = wcity;
}
if (vcity == 1) {
jenisPasukan2[zi] = random(2) + 1;
}
if (vcity == 2) {
jenisPasukan2[zi] = random(2) + 1;
}
if (vcity == 3) {
jenisPasukan2[zi] = random(3) + 1;
}
if (vcity == 4) {
jenisPasukan2[zi] = random(3) + 1;
}
if (vcity == 5) {
jenisPasukan2[zi] = random(4) + 1;
}
if (vcity == 6) {
jenisPasukan2[zi] = random(4) + 1;
}
if (vcity >= 7) {
jenisPasukan2[zi] = random(5) + 1;
}
} else {
if (tingkatSulit == 2) {
if (day <= 200) {
wcity = 1;
} else {
if (day <= 400) {
wcity = 2;
} else {
if (day <= 600) {
wcity = 3;
} else {
if (day <= 800) {
wcity = 4;
} else {
if (day <= 1000) {
wcity = 5;
} else {
if (day <= 1200) {
wcity = 6;
} else {
wcity = 7;
}
}
}
}
}
}
if (zcity > wcity) {
vcity = zcity;
} else {
vcity = wcity;
}
if (vcity == 1) {
jenisPasukan2[zi] = random(2) + 1;
}
if (vcity == 2) {
jenisPasukan2[zi] = random(2) + 1;
}
if (vcity == 3) {
jenisPasukan2[zi] = random(3) + 1;
}
if (vcity == 4) {
jenisPasukan2[zi] = random(4) + 1;
}
if (vcity == 5) {
jenisPasukan2[zi] = random(5) + 1;
}
if (vcity == 6) {
jenisPasukan2[zi] = random(6) + 1;
}
if (vcity >= 7) {
jenisPasukan2[zi] = random(6) + 1;
}
} else {
if (tingkatSulit == 3) {
if (day <= 100) {
wcity = 1;
} else {
if (day <= 300) {
wcity = 2;
} else {
if (day <= 500) {
wcity = 3;
} else {
if (day <= 700) {
wcity = 4;
} else {
if (day <= 900) {
wcity = 5;
} else {
if (day <= 1100) {
wcity = 6;
} else {
wcity = 7;
}
}
}
}
}
}
if (zcity > wcity) {
vcity = zcity;
} else {
vcity = wcity;
}
if (vcity == 1) {
jenisPasukan2[zi] = random(2) + 1;
}
if (vcity == 2) {
jenisPasukan2[zi] = random(2) + 2;
}
if (vcity == 3) {
jenisPasukan2[zi] = random(3) + 2;
}
if (vcity == 4) {
jenisPasukan2[zi] = random(3) + 3;
}
if (vcity == 5) {
jenisPasukan2[zi] = random(4) + 3;
}
if (vcity == 6) {
jenisPasukan2[zi] = random(4) + 4;
}
if (vcity >= 7) {
jenisPasukan2[zi] = random(5) + 4;
}
} else {
if (tingkatSulit == 4) {
if (day <= 100) {
wcity = 1;
} else {
if (day <= 250) {
wcity = 2;
} else {
if (day <= 400) {
wcity = 3;
} else {
if (day <= 550) {
wcity = 4;
} else {
if (day <= 700) {
wcity = 5;
} else {
if (day <= 850) {
wcity = 6;
} else {
wcity = 7;
}
}
}
}
}
}
if (zcity > wcity) {
vcity = zcity;
} else {
vcity = wcity;
}
if (vcity == 1) {
jenisPasukan2[zi] = random(2) + 1;
}
if (vcity == 2) {
jenisPasukan2[zi] = random(3) + 2;
}
if (vcity == 3) {
jenisPasukan2[zi] = random(4) + 3;
}
if (vcity == 4) {
jenisPasukan2[zi] = random(5) + 4;
}
if (vcity == 5) {
jenisPasukan2[zi] = random(4) + 5;
}
if (vcity == 6) {
jenisPasukan2[zi] = random(3) + 6;
}
if (vcity == 7) {
jenisPasukan2[zi] = random(2) + 7;
}
}
}
}
}
masukSoldier2(acak2);
++zi;
}
}
function masukSoldier(acak, indi1) {
i = indi1;
soldier = undefined;
if (jenisSoldier[i] == 6) {
soldier = attachMovie('xsuper_mc', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 6;
soldier.tipe = 1;
soldier.range = 20;
soldier.speed = random(4) + 4;
soldier.speed3 = random(4) + 4;
soldier.damage = 0.75;
soldier.armor = 200;
} else {
if (jenisPasukan[i] == 1) {
if (jenisSoldier[i] == 1) {
soldier = attachMovie('sword_mc', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 1;
soldier.tipe = 1;
soldier.range = 10;
soldier.speed = random(5) + 3;
soldier.speed3 = random(3) + 3;
soldier.damage = 0.05;
soldier.armor = 50;
} else {
if (jenisSoldier[i] == 2) {
soldier = attachMovie('kuda_mc2', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 2;
soldier.tipe = 1;
soldier.range = 10;
soldier.speed = random(6) + 4;
soldier.speed3 = random(4) + 4;
soldier.damage = 0.1;
soldier._yscale = 110;
soldier._xscale = 110;
soldier.armor = 100;
} else {
if (jenisSoldier[i] == 5) {
soldier = attachMovie('gajah_mc2', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 5;
soldier.tipe = 1;
soldier.range = 10;
soldier.speed = 2;
soldier.speed3 = 2;
soldier.damage = 0.25;
soldier.armor = 450;
}
}
}
} else {
if (jenisPasukan[i] == 2) {
if (jenisSoldier[i] == 1) {
soldier = attachMovie('arrow_mc', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 1;
soldier.tipe = 2;
soldier.range = 300;
soldier.speed = random(4) + 2;
soldier.speed3 = random(2) + 1;
soldier.damage = 0.06;
soldier._yscale = 85;
soldier._xscale = 85;
soldier.armor = 50;
} else {
if (jenisSoldier[i] == 2) {
soldier = attachMovie('kuda_mc', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 2;
soldier.tipe = 2;
soldier.range = 300;
soldier.speed = random(6) + 4;
soldier.speed3 = random(4) + 4;
soldier.damage = 0.12;
soldier._yscale = 110;
soldier._xscale = 110;
soldier.armor = 100;
} else {
if (jenisSoldier[i] == 3) {
soldier = attachMovie('ketapel_mc2', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 3;
soldier.tipe = 2;
soldier.range = 500;
soldier.speed = random(1) + 0.5;
soldier.speed3 = random(1) + 0.5;
soldier.damage = 0.2;
soldier.armor = 25;
} else {
if (jenisSoldier[i] == 5) {
soldier = attachMovie('gajah_mc', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 5;
soldier.tipe = 2;
soldier.range = 300;
soldier.speed = 2;
soldier.speed3 = 2;
soldier.damage = 0.24;
soldier.armor = 450;
}
}
}
}
} else {
if (jenisPasukan[i] == 3) {
if (jenisSoldier[i] == 1) {
soldier = attachMovie('spear_mc', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 1;
soldier.tipe = 1;
soldier.range = 15;
soldier.speed = random(3) + 2;
soldier.speed3 = random(2) + 1;
soldier.damage = 0.07000000000000001;
soldier.armor = 50;
} else {
if (jenisSoldier[i] == 2) {
soldier = attachMovie('kuda_mc2', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 2;
soldier.tipe = 1;
soldier.range = 15;
soldier.speed = random(6) + 4;
soldier.speed3 = random(4) + 4;
soldier.damage = 0.14;
soldier._yscale = 110;
soldier._xscale = 110;
soldier.armor = 100;
} else {
if (jenisSoldier[i] == 3) {
soldier = attachMovie('ketapel_mc3', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 3;
soldier.tipe = 2;
soldier.range = 500;
soldier.speed = random(1) + 0.5;
soldier.speed3 = random(1) + 0.5;
soldier.damage = 0.25;
soldier.armor = 25;
} else {
if (jenisSoldier[i] == 5) {
soldier = attachMovie('gajah_mc2', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 5;
soldier.tipe = 1;
soldier.range = 15;
soldier.speed = 2;
soldier.speed3 = 2;
soldier.damage = 0.28;
soldier.armor = 450;
}
}
}
}
} else {
if (jenisPasukan[i] == 4) {
if (jenisSoldier[i] == 1) {
soldier = attachMovie('xfire_mc', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 1;
soldier.tipe = 2;
soldier.range = 350;
soldier.speed = random(4) + 2;
soldier.speed3 = random(2) + 1;
soldier.damage = 0.06;
soldier.armor = 50;
} else {
if (jenisSoldier[i] == 2) {
soldier = attachMovie('kuda_mc3', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 2;
soldier.tipe = 2;
soldier.range = 300;
soldier.speed = random(6) + 4;
soldier.speed3 = random(4) + 4;
soldier.damage = 0.12;
soldier._yscale = 110;
soldier._xscale = 110;
soldier.armor = 100;
} else {
if (jenisSoldier[i] == 3) {
soldier = attachMovie('ketapel_mc4', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 3;
soldier.tipe = 2;
soldier.range = 500;
soldier.speed = random(1) + 0.5;
soldier.speed3 = random(1) + 0.5;
soldier.damage = 0.27;
soldier.armor = 25;
} else {
if (jenisSoldier[i] == 5) {
soldier = attachMovie('gajah_mc3', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 5;
soldier.tipe = 2;
soldier.range = 300;
soldier.speed = 2;
soldier.speed3 = 2;
soldier.damage = 0.24;
soldier.armor = 450;
}
}
}
}
} else {
if (jenisPasukan[i] == 5) {
if (jenisSoldier[i] == 3) {
soldier = attachMovie('ketapel_mc', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 3;
soldier.tipe = 2;
soldier.range = 500;
soldier.speed = random(1) + 0.5;
soldier.speed3 = random(1) + 0.5;
soldier.damage = 0.3;
soldier.armor = 25;
}
}
}
}
}
}
if (jenisSoldier[i] == 4) {
if (jenisPasukan[i] == 6) {
soldier = attachMovie('witch1', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 4;
soldier.tipe = 2;
soldier.range = 500;
soldier.speed = random(1) + 0.5;
soldier.speed3 = random(1) + 0.5;
soldier.damage = 0.15;
soldier.armor = 25;
} else {
if (jenisPasukan[i] == 7) {
soldier = attachMovie('witch2', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 4;
soldier.tipe = 2;
soldier.range = 450;
soldier.speed = random(1) + 0.5;
soldier.speed3 = random(1) + 0.5;
soldier.damage = 0.2;
soldier.armor = 25;
} else {
if (jenisPasukan[i] == 8) {
soldier = attachMovie('witch3', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 4;
soldier.tipe = 2;
soldier.range = 400;
soldier.speed = random(1) + 0.5;
soldier.speed3 = random(1) + 0.5;
soldier.damage = 0.25;
soldier.armor = 25;
} else {
if (jenisPasukan[i] == 9) {
soldier = attachMovie('witch4', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 4;
soldier.tipe = 2;
soldier.range = 350;
soldier.speed = random(1) + 0.5;
soldier.speed3 = random(1) + 0.5;
soldier.damage = 0.3;
soldier.armor = 25;
} else {
if (jenisPasukan[i] == 10) {
soldier = attachMovie('witch5', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 4;
soldier.tipe = 2;
soldier.range = 300;
soldier.speed = random(1) + 0.5;
soldier.speed3 = random(1) + 0.5;
soldier.damage = 0.35;
soldier.armor = 25;
}
}
}
}
}
}
}
if (soldier == undefined) {
jenisSoldier[i] = 6;
soldier = attachMovie('xsuper_mc', 'soldier_mc' + i, dalamSoldier + i);
soldier.jenisan = 6;
soldier.tipe = 1;
soldier.range = 20;
soldier.speed = random(4) + 4;
soldier.speed3 = random(4) + 4;
soldier.damage = 0.75;
soldier.armor = 200;
bawah['batalion' + i].gotoAndStop(51);
xjmlPasukan6 += bawah['batalion' + i].jml;
}
soldier.damage *= 0.5;
soldier.armor = 0;
soldier.lari = false;
soldier.gotoAndStop(1);
soldier._x = _root['kotak' + acak]._x;
soldier._y = _root['kotak' + acak]._y;
if (bawah['batalion' + i].jml == 0) {
bawah['batalion' + i].jml = random(100) + 100;
}
soldier.nyawa = bawah['batalion' + i].jml;
bisaPrajurit = true;
sudahIsi[acak] = true;
++jmlJagoan;
}
function masukSoldier2(acak) {
i = indi2;
if (jenisPasukan2[i] == 1) {
soldier2 = attachMovie('sword2_mc', 'soldier2_mc' + i, dalamSoldier2 + i);
soldier2.tipe = 1;
soldier2.range = 10;
soldier2.speed = random(4) + 2;
soldier2.speed3 = random(3) + 3;
soldier2.damage = 0.05;
soldier2.armor = 50;
} else {
if (jenisPasukan2[i] == 2) {
soldier2 = attachMovie('arrow2_mc', 'soldier2_mc' + i, dalamSoldier2 + i);
soldier2.tipe = 2;
soldier2.range = 250;
soldier2.speed = random(3) + 2;
soldier2.speed3 = random(2) + 1;
soldier2.damage = 0.06;
soldier._yscale = 85;
soldier2._xscale = 85;
soldier2.armor = 50;
} else {
if (jenisPasukan2[i] == 3) {
soldier2 = attachMovie('spear2_mc', 'soldier2_mc' + i, dalamSoldier2 + i);
soldier2.tipe = 1;
soldier2.range = 15;
soldier2.speed = random(3) + 2;
soldier2.speed3 = random(2) + 1;
soldier2.damage = 0.07000000000000001;
soldier2.armor = 50;
} else {
if (jenisPasukan2[i] == 4) {
soldier2 = attachMovie('xkuda_mc', 'soldier2_mc' + i, dalamSoldier2 + i);
soldier2.tipe = 1;
soldier2.range = 15;
soldier2.speed = random(5) + 3;
soldier2.speed3 = random(3) + 3;
soldier2.damage = 0.2;
soldier._yscale = 110;
soldier2._xscale = 110;
soldier2.armor = 100;
} else {
if (jenisPasukan2[i] == 5) {
soldier2 = attachMovie('xketapel_mc', 'soldier2_mc' + i, dalamSoldier2 + i);
soldier2.tipe = 2;
soldier2.range = 500;
soldier2.speed = 1.5;
soldier2.speed3 = 1.5;
soldier2.damage = 0.35;
soldier2.armor = 25;
} else {
if (jenisPasukan2[i] == 6) {
soldier2 = attachMovie('xwitch_mc', 'soldier2_mc' + i, dalamSoldier2 + i);
soldier2.tipe = 2;
soldier2.range = random(200) + 200;
soldier2.speed = random(2) + 2;
soldier2.speed3 = random(2) + 2;
rand = random(4);
if (rand == 0) {
soldier2.damage = 0.2;
} else {
if (rand == 1) {
soldier2.damage = 0.25;
} else {
if (rand == 2) {
soldier2.damage = 0.3;
} else {
soldier2.damage = 0.35;
}
}
}
soldier2.armor = 25;
} else {
if (jenisPasukan2[i] == 7) {
soldier2 = attachMovie('xgajah_mc', 'soldier2_mc' + i, dalamSoldier2 + i);
soldier2.tipe = 1;
soldier2.range = 15;
soldier2.speed = 2;
soldier2.speed3 = 2;
soldier2.damage = 0.3;
soldier2.armor = 600;
} else {
if (jenisPasukan2[i] == 8) {
soldier2 = attachMovie('xxsuper_mc', 'soldier2_mc' + i, dalamSoldier2 + i);
soldier2.tipe = 1;
soldier2.range = 20;
soldier2.speed = random(4) + 4;
soldier2.speed3 = random(4) + 4;
soldier2.damage = 0.75;
soldier2.armor = 150;
}
}
}
}
}
}
}
}
soldier2.damage *= 0.5;
soldier2.armor = 0;
soldier2.lari = false;
soldier2.gotoAndStop(1);
soldier2._x = _root['xkotak' + acak]._x;
soldier2._y = _root['xkotak' + acak]._y;
soldier2.nyawa = zjmlMusuh + Math.floor(random(zjmlMusuh / 2));
++indi2;
++jmlMusuh;
}
function enterSoldier() {
if (zpause == false) {
if (this.nyawa <= 0) {
this.serang = true;
} else {
if (_root['soldier2_mc' + this.xtarget].nyawa <= 0) {
masihHidup = new Array();
keHidup = 0;
i = 1;
while (i <= 20) {
if (_root['soldier2_mc' + i].nyawa > 0) {
masihHidup[keHidup] = i;
++keHidup;
}
++i;
}
if (keHidup > 0) {
this.serang = false;
randKe = random(keHidup);
this.xtarget = masihHidup[randKe];
aimX = _root['soldier2_mc' + this.xtarget]._x;
aimY = _root['soldier2_mc' + this.xtarget]._y;
if (this._x < aimX) {
this.tambahan = 0;
} else {
this.tambahan = 10;
}
} else {
cekSelesai('menang');
}
}
if (this._x < _root['soldier2_mc' + this.xtarget]._x) {
this.tambahan = 0;
} else {
this.tambahan = 10;
}
this.serang = false;
this.jarak = Math.sqrt(Math.pow(this._x - _root['soldier2_mc' + this.xtarget]._x, 2) + Math.pow(this._y - _root['soldier2_mc' + this.xtarget]._y, 2));
if (this.jarak <= this.range && _root['soldier2_mc' + this.xtarget].nyawa > 0) {
this.gotoAndStop(3 + this.tambahan);
this.serang = true;
if (this.tipe == 1) {
_root['soldier2_mc' + this.xtarget].nyawa -= this.damage;
}
this.rand = random(100);
if (this.rand <= xjml) {
this.kenaRand = true;
} else {
this.kenaRand = false;
}
}
}
if (this.kenaRand == true) {
this.serang = true;
if (this.speed3 > 0) {
if (this._x >= 100 && this._x < 580) {
if (this.tipe == 1) {
this._x += this.speed3;
} else {
this._x -= this.speed3;
}
this.speed3 -= 0.5;
}
} else {
this.speed3 = random(3) + 3;
this.kenaRand = false;
}
}
if (this.serang == false) {
this.gotoAndStop(2 + this.tambahan);
aimX = _root['soldier2_mc' + this.xtarget]._x;
aimY = _root['soldier2_mc' + this.xtarget]._y;
if (this._x < aimX) {
this.tambahan = 0;
} else {
this.tambahan = 10;
}
deltaX = this._x - aimX;
deltaY = this._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
if (Math.sqrt(deltaX * deltaX + deltaY * deltaY) > this.speed && _root['soldier2_mc' + this.xtarget].nyawa > 0) {
this._y -= this.speed * Math.cos(angle * 0.0174532925199433);
this._x += this.speed * Math.sin(angle * 0.0174532925199433);
} else {
this.gotoAndStop(1 + this.tambahan);
this.serang = true;
masihHidup = new Array();
keHidup = 0;
i = 1;
while (i <= 20) {
if (_root['soldier2_mc' + i].nyawa > 0) {
masihHidup[keHidup] = i;
++keHidup;
}
++i;
}
if (keHidup > 0) {
this.serang = false;
randKe = random(keHidup);
this.xtarget = masihHidup[randKe];
aimX = _root['soldier2_mc' + this.xtarget]._x;
aimY = _root['soldier2_mc' + this.xtarget]._y;
if (this._x < aimX) {
this.tambahan = 0;
} else {
this.tambahan = 10;
}
}
}
}
if (this.nyawa <= 0) {
if (this.petamaMati == undefined) {
this.petamaMati = false;
this._rotation += random(50) - 25;
this.swapDepths(this.getDepth() - 2000);
--jmlJagoan;
if (jmlJagoan <= 0) {
cekSelesai('kalah');
}
}
this.gotoAndStop(4 + this.tambahan);
if (this.speed2 > 0) {
this._x -= this.speed2;
--this.speed2;
}
}
}
}
function cekSelesai(indi) {
zpause = true;
bawah.surender_btn._visible = false;
bawah.atas = '';
i = 1;
while (i <= 20) {
if (_root['soldier_mc' + i].nyawa > 0) {
_root['soldier_mc' + i].gotoAndStop(1);
}
if (_root['soldier2_mc' + i].nyawa > 0) {
_root['soldier2_mc' + i].gotoAndStop(1);
}
if (indi == 'menang') {
if (_root['soldier2_mc' + i]._currentframe != 4 && _root['soldier2_mc' + i]._currentframe != 14) {
_root['soldier2_mc' + i].nyawa = 0;
_root['soldier2_mc' + i].gotoAndStop(4);
}
} else {
if (_root['soldier_mc' + i]._currentframe != 4 && _root['soldier_mc' + i]._currentframe != 14) {
_root['soldier_mc' + i].nyawa = 0;
_root['soldier_mc' + i].gotoAndStop(4);
}
}
++i;
}
end = attachMovie('end_mc', 'end_mc', dalamEnd);
end._x = -60;
end._y = -20;
if (indi == 'menang') {
backMenang();
perangMenang = true;
end.gotoAndStop(1);
} else {
backKalah();
perangMenang = false;
end.gotoAndStop(2);
}
pedangSisa = 0;
panahSisa = 0;
tombakSisa = 0;
apiSisa = 0;
coalSisa = 0;
iceballSisa = 0;
fireballSisa = 0;
poisonSisa = 0;
hurricaneSisa = 0;
earthquakeSisa = 0;
xjmlSisa1 = 0;
xjmlSisa2 = 0;
xjmlSisa3 = 0;
xjmlSisa4 = 0;
xjmlSisa5 = 0;
xjmlSisa6 = 0;
i = 1;
while (i <= 10) {
jmlSisa1 = 0;
jmlSisa2 = 0;
jmlSisa3 = 0;
jmlSisa4 = 0;
jmlSisa5 = 0;
jmlSisa6 = 0;
if (_root['soldier_mc' + i].nyawa <= 0 || isNaN(_root['soldier_mc' + i].nyawa) || _root['soldier_mc' + i].nyawa == undefined) {
jmlSisa1 = 0;
jmlSisa2 = 0;
jmlSisa3 = 0;
jmlSisa4 = 0;
jmlSisa5 = 0;
jmlSisa6 = 0;
} else {
if (jenisSoldier[i] == 1) {
jmlSisa1 = _root['soldier_mc' + i].nyawa;
} else {
if (jenisSoldier[i] == 2) {
jmlSisa2 = _root['soldier_mc' + i].nyawa;
} else {
if (jenisSoldier[i] == 3) {
jmlSisa3 = _root['soldier_mc' + i].nyawa;
} else {
if (jenisSoldier[i] == 4) {
jmlSisa4 = _root['soldier_mc' + i].nyawa;
} else {
if (jenisSoldier[i] == 5) {
jmlSisa5 = _root['soldier_mc' + i].nyawa;
} else {
if (jenisSoldier[i] == 6) {
jmlSisa6 = _root['soldier_mc' + i].nyawa;
}
}
}
}
}
}
if (jenisPasukan[i] == 1) {
pedangSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
} else {
if (jenisPasukan[i] == 2) {
panahSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
} else {
if (jenisPasukan[i] == 3) {
tombakSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
} else {
if (jenisPasukan[i] == 4) {
apiSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
} else {
if (jenisPasukan[i] == 5) {
coalSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
} else {
if (jenisPasukan[i] == 6) {
iceballSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
} else {
if (jenisPasukan[i] == 7) {
fireballSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
} else {
if (jenisPasukan[i] == 8) {
poisonSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
} else {
if (jenisPasukan[i] == 9) {
hurricaneSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
} else {
if (jenisPasukan[i] == 10) {
earthquakeSisa += Math.ceil(_root['soldier_mc' + i].nyawa);
}
}
}
}
}
}
}
}
}
}
}
xjmlSisa1 += Math.ceil(jmlSisa1);
xjmlSisa2 += Math.ceil(jmlSisa2);
xjmlSisa3 += Math.ceil(jmlSisa3);
xjmlSisa4 += Math.ceil(jmlSisa4);
xjmlSisa5 += Math.ceil(jmlSisa5);
xjmlSisa6 += Math.ceil(jmlSisa6);
++i;
}
end.jagoan1 = xjmlPasukan1 - xjmlSisa1;
end.jagoan2 = xjmlPasukan2 - xjmlSisa2;
end.jagoan3 = xjmlPasukan3 - xjmlSisa3;
end.jagoan4 = xjmlPasukan4 - xjmlSisa4;
end.jagoan5 = xjmlPasukan5 - xjmlSisa5;
end.jagoan6 = xjmlPasukan6 - xjmlSisa6;
xxjmlSisa2 = 0;
i = 1;
while (i <= 10) {
if (_root['soldier2_mc' + i].nyawa <= 0 || isNaN(_root['soldier2_mc' + i].nyawa) || _root['soldier2_mc' + i].nyawa == undefined) {
xxjmlSisa2 = 0;
} else {
xxjmlSisa2 = _root['soldier2_mc' + i].nyawa;
}
xxjmlSisa2 += Math.floor(_root['soldier2_mc' + i].nyawa);
++i;
}
end.musuh = Math.floor(xxjmlPasukan2 - xxjmlSisa2);
if (indi == 'menang') {
end.money = (random(5) + 1) * 1500;
end.food = (random(5) + 1) * 500;
end.logs = (random(5) + 1) * 250;
end.iron = (random(5) + 1) * 100;
end.sword = (random(5) + 1) * 50;
end.xarrow = (random(5) + 1) * 75;
} else {
if (tipeWar == 'serang') {
end.money = Number(random(100) + 100);
end.food = Number(random(100) + 100);
end.logs = Number(random(100) + 100);
end.iron = Number(random(100) + 100);
} else {
end.money = random(100) + 100;
end.food = random(100) + 100;
end.logs = random(100) + 100;
end.iron = random(100) + 100;
}
}
if (tipeWar == 'bertahan' && indi == 'menang') {
_root.moneyKota[_root.pilihKota] += end.money;
_root.foodKota[_root.pilihKota] += end.food;
_root.ironKota[_root.pilihKota] += end.iron;
_root.woodKota[_root.pilihKota] += end.logs;
_root.soldierKota[_root.pilihKota] += xjmlSisa1;
_root.horseKota[_root.pilihKota] += xjmlSisa2;
_root.catapultKota[_root.pilihKota] += xjmlSisa3;
_root.witchKota[_root.pilihKota] += xjmlSisa4;
_root.elephantKota[_root.pilihKota] += xjmlSisa5;
_root.xsuperKota[_root.pilihKota] += xjmlSisa6;
} else {
if (tipeWar == 'serang' && indi == 'menang') {
_root.moneyKota[_root.kotaDiserang] += end.money;
_root.foodKota[_root.kotaDiserang] += end.food;
_root.ironKota[_root.kotaDiserang] += end.iron;
_root.woodKota[_root.kotaDiserang] += end.logs;
_root.soldierKota[_root.pilihKota] += xjmlSisa1;
_root.horseKota[_root.pilihKota] += xjmlSisa2;
_root.catapultKota[_root.pilihKota] += xjmlSisa3;
_root.witchKota[_root.pilihKota] += xjmlSisa4;
_root.elephantKota[_root.pilihKota] += xjmlSisa5;
_root.xsuperKota[_root.pilihKota] += xjmlSisa6;
if (pedangSisa >= 2000) {
pedangSisa = 2000;
}
if (panahSisa >= 2000) {
panahSisa = 2000;
}
if (tombakSisa >= 2000) {
tombakSisa = 2000;
}
if (tombakSisa >= 2000) {
tombakSisa = 2000;
}
if (apiSisa >= 2000) {
apiSisa = 2000;
}
if (coalSisa >= 2000) {
coalSisa = 2000;
}
if (iceballSisa >= 2000) {
iceballSisa = 2000;
}
if (fireballSisa >= 2000) {
fireballSisa = 2000;
}
if (poisonSisa >= 2000) {
poisonSisa = 2000;
}
if (hurricaneSisa >= 2000) {
hurricaneSisa = 2000;
}
if (earthquakeSisa >= 2000) {
earthquakeSisa = 2000;
}
_root.swordKota[_root.pilihKota] += pedangSisa;
_root.xarrowKota[_root.pilihKota] += panahSisa;
_root.spearKota[_root.pilihKota] += tombakSisa;
_root.fireKota[_root.pilihKota] += apiSisa;
_root.coalKota[_root.pilihKota] += coalSisa;
_root.iceballKota[_root.pilihKota] += iceballSisa;
_root.fireballKota[_root.pilihKota] += fireballSisa;
_root.posionKota[_root.pilihKota] += poisonSisa;
_root.hurricaneKota[_root.pilihKota] += hurricaneSisa;
_root.eartquakeKota[_root.pilihKota] += earthquakeSisa;
}
}
_root.workerKota[_root.pilihKota] += end.jagoan1;
_root.workerKota[_root.pilihKota] += end.jagoan2;
_root.workerKota[_root.pilihKota] += end.jagoan3;
_root.workerKota[_root.pilihKota] += end.jagoan4;
_root.workerKota[_root.pilihKota] += end.jagoan5;
_root.workerKota[_root.pilihKota] += end.jagoan6;
end.ok_btn.onRelease = function () {
clearSemua2();
myMusic.stop();
gotoAndStop(38);
};
}
function enterAsap() {
this._y -= this.speed / 1.5;
rand = random(2);
if (rand == 0) {
this._x -= 0.5;
} else {
this._x += 0.5;
}
this._alpha -= random(4) + 1;
if (this._alpha <= 0) {
removeMovieClip(this);
}
}
function enterSerpih() {
this._y -= this.speed;
if (this.rand == 0) {
this._x -= this.speedY;
} else {
this._x += this.speedY;
}
this._rotation += 5;
--this.speed;
if (this.speed <= -10) {
removeMovieClip(this);
}
}
function cekDarah1(indi) {
drand = random(100);
if (drand <= 25) {
backDarah();
}
darah = attachMovie('darah_mc', 'darah_mc' + dalamDarah, dalamDarah);
darah._rotation = random(360);
darah._yscale = random(25) + 50;
darah._xscale = darah._yscale;
darah._x = indi._x - random(50) + 25;
darah._y = indi._y - random(50) + 25;
++dalamDarah;
if (dalamDarah > 5500) {
dalamDarah = 5000;
}
}
function cekAir(indi) {
drand = random(100);
if (drand <= 25) {
backDarah();
}
darah = attachMovie('air2_mc', 'darah_mc' + dalamDarah, dalamDarah);
darah._rotation = random(360);
darah._yscale = random(25) + 50;
darah._xscale = darah._yscale;
darah._x = indi._x - random(50) + 25;
darah._y = indi._y - random(50) + 25;
++dalamDarah;
if (dalamDarah > 5500) {
dalamDarah = 5000;
}
}
function cekAir2(indi) {
drand = random(100);
if (drand <= 25) {
backDarah();
}
darah = attachMovie('water2_mc', 'darah_mc' + dalamDarah, dalamDarah2);
darah._rotation = random(360);
darah._yscale = random(50) + 50;
darah._xscale = darah._yscale;
darah._x = indi._x - random(50) + 25;
darah._y = indi._y - random(50) + 25;
++dalamDarah;
if (dalamDarah > 5500) {
dalamDarah = 5000;
}
}
function cekApi(indi) {
backApi();
drand = random(100);
if (drand <= 25) {
backDarah();
}
darah = attachMovie('api_mc', 'darah_mc' + dalamDarah, dalamDarah);
darah._yscale = random(10) + 10;
darah._xscale = darah._yscale;
darah._x = indi._x - random(50) + 25;
darah._y = indi._y - random(50) + 25;
++dalamDarah;
if (dalamDarah > 5500) {
dalamDarah = 5000;
}
xrand = random(100);
if (xrand > 30) {
i = 0;
while (i <= 3) {
rand = random(2);
if (rand == 1) {
asap = attachMovie('asap2_mc', 'asap_mc' + dalamDarah, dalamDarah);
} else {
asap = attachMovie('asap_mc', 'asap_mc' + dalamDarah, dalamDarah);
}
asap._x = indi._x + random(20) - 10;
asap._y = indi._y + random(20) - 10;
asap._xscale = random(25) + 25;
asap._yscale = asap._xscale;
asap._rotation = random(360);
asap.speed = random(15) + 1;
asap.onEnterFrame = enterAsap;
++dalamDarah;
if (dalamDarah > 5500) {
dalamDarah = 5000;
}
++i;
}
}
xrand = random(100);
if (xrand > 30) {
i = 0;
while (i <= 5) {
rand = 12;
serpih = attachMovie('serpih' + rand, 'serpih_mc' + dalamDarah, dalamDarah);
serpih._x = indi._x;
serpih._y = indi._y;
serpih._xscale = random(5) + 3;
serpih._yscale = serpih._xscale;
serpih._rotation = random(360);
serpih.speed = random(10) + 5;
serpih.rand = random(2);
serpih.speedY = random(5) + 2;
serpih.onEnterFrame = enterSerpih;
++dalamDarah;
if (dalamDarah > 5500) {
dalamDarah = 5000;
}
++i;
}
}
}
function cekDarah2(indi) {
backMati();
rand = random(2);
if (rand == 0) {
darah2 = attachMovie('darah2_mc', 'darah2_mc' + dalamDarah2, dalamDarah2);
} else {
darah2 = attachMovie('darah3_mc', 'darah2_mc' + dalamDarah2, dalamDarah2);
}
darah2._rotation = random(360);
darah2._yscale = random(50) + 50;
darah2._xscale = darah2._yscale;
darah2._x = indi._x - random(50) + 25;
darah2._y = indi._y - random(50) + 25;
++dalamDarah2;
if (dalamDarah2 > 500) {
dalamDarah2 = 10;
}
}
function cekPanah(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('anak_panah', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 9;
anak._xscale = 9;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterAnak;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekPanahApi(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('anak_panah_api', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 9;
anak._xscale = 9;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterAnak2;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekBatu(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('batu_panah', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 9;
anak._xscale = 9;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier_mc' + indi.xtarget]._x;
aimY = _root['soldier_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterBatu;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function xxcekBatu(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('batu_panah2', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 18;
anak._xscale = 18;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier_mc' + indi.xtarget]._x;
aimY = _root['soldier_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterBatu2;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function yycekBatu(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
wrand = random(4);
if (wrand == 0) {
anak = attachMovie('sihir1', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
} else {
if (wrand == 1) {
anak = attachMovie('sihir2', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
} else {
if (wrand == 2) {
anak = attachMovie('sihir3', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
} else {
if (wrand == 3) {
anak = attachMovie('sihir4', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
}
}
}
}
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 18;
anak._xscale = 18;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier_mc' + indi.xtarget]._x;
aimY = _root['soldier_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
if (wrand == 0) {
anak.onEnterFrame = enterBatu2x;
} else {
anak.onEnterFrame = enterBatu2;
}
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekSihir1(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('sihir1', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 18;
anak._xscale = 18;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterSihir1;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekSihir2(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('sihir2', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 18;
anak._xscale = 18;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterSihir2;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekSihir3(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('sihir3', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 18;
anak._xscale = 18;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterSihir3;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekSihir4(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('sihir4', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 18;
anak._xscale = 18;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterSihir4;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekSihir5(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('sihir5', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 9;
anak._xscale = 9;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
anak.angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak.onEnterFrame = enterSihir5;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekBatu2(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('batu_panah2', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 18;
anak._xscale = 18;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterAnak2;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekBatu3(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('anak_panah', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 9;
anak._xscale = 9;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterAnak;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekBatu4(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('tombak_panah', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 9;
anak._xscale = 9;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterAnak;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function cekBatu5(indi, indi2) {
if (_root['soldier2_mc' + indi.xtarget].nyawa > 0) {
anak = attachMovie('anak_panah_api', 'anak_panah' + dalamAnakPanah, dalamAnakPanah);
anak._x = indi._x;
anak._y = indi._y - 25;
anak._yscale = 9;
anak._xscale = 9;
anak.jenis = indi2;
anak.speed = 20;
anak.damage = indi.damage;
aimX = _root['soldier2_mc' + indi.xtarget]._x;
aimY = _root['soldier2_mc' + indi.xtarget]._y;
anak.xtarget = indi.xtarget;
deltaX = indi._x - aimX;
deltaY = indi._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
anak._rotation = angle;
anak.onEnterFrame = enterAnak;
++dalamAnakPanah;
if (dalamAnakPanah > 8500) {
dalamAnakPanah = 8000;
}
}
}
function enterAnak() {
this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433);
this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier2_mc' + this.xtarget])) {
cekDarah1(_root['soldier2_mc' + this.xtarget]);
_root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 15;
removeMovieClip(this);
}
}
function enterAnak2() {
this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433);
this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier2_mc' + this.xtarget])) {
cekApi(_root['soldier2_mc' + this.xtarget]);
_root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 30;
removeMovieClip(this);
}
}
function enterBatu() {
this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433);
this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier_mc' + this.xtarget])) {
cekDarah1(_root['soldier_mc' + this.xtarget]);
_root['soldier_mc' + this.xtarget].nyawa -= this.damage * 20;
removeMovieClip(this);
}
}
function enterBatu2() {
this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433);
this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier_mc' + this.xtarget])) {
cekDarah1(_root['soldier_mc' + this.xtarget]);
cekApi(_root['soldier2_mc' + this.xtarget]);
_root['soldier_mc' + this.xtarget].nyawa -= this.damage * 20;
removeMovieClip(this);
}
}
function enterBatu2x() {
this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433);
this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier_mc' + this.xtarget])) {
cekAir(_root['soldier_mc' + this.xtarget]);
xrand = random(100);
if (xrand < 15) {
cekAir2(_root['soldier_mc' + this.xtarget]);
}
_root['soldier_mc' + this.xtarget].nyawa -= this.damage * 20;
removeMovieClip(this);
}
}
function enterSihir1() {
this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433);
this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier2_mc' + this.xtarget])) {
cekAir(_root['soldier2_mc' + this.xtarget]);
xrand = random(100);
if (xrand < 15) {
cekAir2(_root['soldier2_mc' + this.xtarget]);
}
_root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 15;
removeMovieClip(this);
}
}
function enterSihir2() {
this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433);
this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier2_mc' + this.xtarget])) {
cekDarah(_root['soldier2_mc' + this.xtarget]);
cekApi(_root['soldier2_mc' + this.xtarget]);
_root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 15;
removeMovieClip(this);
}
}
function enterSihir3() {
this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433);
this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier2_mc' + this.xtarget])) {
cekDarah(_root['soldier2_mc' + this.xtarget]);
_root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 20;
removeMovieClip(this);
}
}
function enterSihir4() {
this._y -= this.speed * Math.cos(this._rotation * 0.0174532925199433);
this._x += this.speed * Math.sin(this._rotation * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier2_mc' + this.xtarget])) {
cekDarah(_root['soldier2_mc' + this.xtarget]);
_root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 20;
removeMovieClip(this);
}
}
function enterSihir5() {
this._y -= this.speed * Math.cos(this.angle * 0.0174532925199433);
this._x += this.speed * Math.sin(this.angle * 0.0174532925199433);
if (this.speed < 5) {
this.speed -= 0.25;
}
if (this._x > 700 || this._x < 0) {
removeMovieClip(this);
}
if (this.hitTest(_root['soldier2_mc' + this.xtarget])) {
cekDarah(_root['soldier2_mc' + this.xtarget]);
_root['soldier2_mc' + this.xtarget].nyawa -= this.damage * 20;
removeMovieClip(this);
}
}
function enterSoldier2() {
if (zpause == false) {
zxjmlSisa2 = 0;
i = 1;
while (i <= 10) {
if (_root['soldier2_mc' + i].nyawa <= 0 || isNaN(_root['soldier2_mc' + i].nyawa) || _root['soldier2_mc' + i].nyawa == undefined) {
zjmlSisa2 = 0;
} else {
zjmlSisa2 = _root['soldier2_mc' + i].nyawa;
}
zxjmlSisa2 += Math.floor(_root['soldier2_mc' + i].nyawa);
++i;
}
if (this.nyawa > 0) {
if (zxjmlSisa2 <= xxjmlPasukan2 / 10) {
if (musuhLari == true) {
this.lari = true;
}
}
}
if (this.lari == false) {
if (this.nyawa <= 0) {
this.serang = true;
this.kenaRand = false;
} else {
if (_root['soldier_mc' + this.xtarget].nyawa <= 0) {
masihHidup = new Array();
keHidup = 0;
i = 1;
while (i <= 20) {
if (_root['soldier_mc' + i].nyawa > 0) {
masihHidup[keHidup] = i;
++keHidup;
}
++i;
}
if (keHidup > 0) {
this.serang = false;
randKe = random(keHidup);
this.xtarget = masihHidup[randKe];
aimX = _root['soldier_mc' + this.xtarget]._x;
aimY = _root['soldier_mc' + this.xtarget]._y;
if (this._x > aimX) {
this.tambahan = 0;
} else {
this.tambahan = 10;
}
} else {
cekSelesai('kalah');
}
}
if (this._x > _root['soldier_mc' + this.xtarget]._x) {
this.tambahan = 0;
} else {
this.tambahan = 10;
}
this.serang = false;
this.jarak = Math.sqrt(Math.pow(this._x - _root['soldier_mc' + this.xtarget]._x, 2) + Math.pow(this._y - _root['soldier_mc' + this.xtarget]._y, 2));
if (this.jarak <= this.range && _root['soldier_mc' + this.xtarget].nyawa > 0) {
this.gotoAndStop(3 + this.tambahan);
this.serang = true;
if (this.tipe == 1) {
_root['soldier_mc' + this.xtarget].nyawa -= this.damage;
}
this.rand = random(100);
if (this.rand <= xjml) {
this.kenaRand = true;
} else {
this.kenaRand = false;
}
}
}
if (this.kenaRand == true) {
this.serang = true;
if (this.speed3 > 0) {
if (this._x >= 100 && this._x < 580) {
if (this.tipe == 1) {
this._x -= this.speed3;
} else {
this._x += this.speed3;
}
this.speed3 -= 0.5;
}
} else {
this.speed3 = random(3) + 3;
this.kenaRand = false;
}
}
if (this.serang == false) {
this.gotoAndStop(2 + this.tambahan);
aimX = _root['soldier_mc' + this.xtarget]._x;
aimY = _root['soldier_mc' + this.xtarget]._y;
if (this._x > aimX) {
this.tambahan = 0;
} else {
this.tambahan = 10;
}
deltaX = this._x - aimX;
deltaY = this._y - aimY;
angle = -Math.atan2(deltaX, deltaY) / 0.0174532925199433;
if (Math.sqrt(deltaX * deltaX + deltaY * deltaY) > this.speed && _root['soldier_mc' + this.xtarget].nyawa > 0) {
this._y -= this.speed * Math.cos(angle * 0.0174532925199433);
this._x += this.speed * Math.sin(angle * 0.0174532925199433);
} else {
this.gotoAndStop(1 + this.tambahan);
this.serang = true;
masihHidup = new Array();
keHidup = 0;
i = 1;
while (i <= 20) {
if (_root['soldier_mc' + i].nyawa > 0) {
masihHidup[keHidup] = i;
++keHidup;
}
++i;
}
if (keHidup > 0) {
this.serang = false;
randKe = random(keHidup);
this.xtarget = masihHidup[randKe];
aimX = _root['soldier_mc' + this.xtarget]._x;
aimY = _root['soldier_mc' + this.xtarget]._y;
if (this._x > aimX) {
this.tambahan = 0;
} else {
this.tambahan = 10;
}
}
}
}
} else {
if (this.nyawa > 0) {
this.gotoAndStop(12);
this._x += this.speed * 1.5;
if (this._x >= 700) {
this.nyawa = 0;
}
}
}
if (this.nyawa <= 0) {
if (this.petamaMati == undefined) {
this.petamaMati = false;
this._rotation += random(50) - 25;
this.swapDepths(this.getDepth() - 2000);
--jmlMusuh;
if (jmlMusuh <= 0) {
cekSelesai('menang');
}
}
this.gotoAndStop(4 + this.tambahan);
if (this.speed2 > 0) {
this._x += this.speed2;
--this.speed2;
}
}
}
}
function buatBawah() {
bawah = attachMovie('bawah_mc', 'bawah_mc', dalamBawah);
bawah._x = -250;
bawah._y = 380;
bawah.atas = 'Place a battalion (press, hold and drag buttons below to green box) after finished, click start.';
cekPosX = new Array();
cekPosY = new Array();
sudahIsi = new Array();
jenisPasukan = new Array();
jenisSoldier = new Array();
i = 1;
while (i <= 20) {
sudahIsi[i] = false;
_root['xbatalion' + i]._visible = false;
++i;
}
i = 1;
while (i <= xjml) {
if (wsoldier[i] == 1) {
bawah['batalion' + i].gotoAndStop(wjenis[i]);
} else {
if (wsoldier[i] == 2) {
bawah['batalion' + i].gotoAndStop(wjenis[i] + 10);
} else {
if (wsoldier[i] == 3) {
bawah['batalion' + i].gotoAndStop(wjenis[i] + 20);
} else {
if (wsoldier[i] == 4) {
bawah['batalion' + i].gotoAndStop(wjenis[i] + 30);
} else {
if (wsoldier[i] == 5) {
bawah['batalion' + i].gotoAndStop(wjenis[i] + 40);
} else {
if (wsoldier[i] == 6) {
bawah['batalion' + i].gotoAndStop(wjenis[i] + 50);
}
}
}
}
}
}
bawah['batalion' + i].jml = wbatalion[i];
bawah['batalion' + i].posX = bawah['batalion' + i]._x;
bawah['batalion' + i].posY = bawah['batalion' + i]._y;
if (bawah['batalion' + i].jml == 0) {
bawah['batalion' + i]._visible = false;
jenisPasukan[i] = 0;
jenisSoldier[i] = 0;
} else {
bawah['batalion' + i].onPress = pressBatalion;
bawah['batalion' + i].onRelease = releaseBatalion;
jenisPasukan[i] = wjenis[i];
jenisSoldier[i] = wsoldier[i];
}
++i;
}
bawah.surender_btn._visible = false;
bawah.random_btn.onRelease = klikRandom;
bawah.start_btn.onRelease = klikMulai;
bawah.undo_btn.onRelease = klikUndo;
}
function klikSurender() {
cekSelesai('kalah');
}
function klikUndo() {
indi1 = 1;
i = 1;
while (i <= 20) {
removeMovieClip(_root['soldier_mc' + i]);
++i;
}
buatBawah();
}
function klikMulai() {
bisaMulai = false;
i = 1;
while (i <= 10) {
if (_root['soldier_mc' + i] != undefined) {
bisaMulai = true;
}
++i;
}
if (bisaMulai == true) {
bawah.atas = 'Click surender if you want to quit this demo.';
bawah.surender_btn._visible = true;
bawah.random_btn._visible = false;
bawah.start_btn._visible = false;
bawah.undo_btn._visible = false;
bawah.surender_btn.onRelease = klikSurender;
jmlPasukan1 = 10;
jmlPasukan2 = 10;
i = 1;
while (i <= 20) {
_root['kotak' + i]._visible = false;
bawah['batalion' + i].enabled = false;
bawah['batalion' + i]._visible = true;
if (_root['soldier_mc' + i].nyawa == 0 || _root['soldier_mc' + i].nyawa == undefined || isNaN(_root['soldier_mc' + i].nyawa)) {
_root['soldier_mc' + i].nyawa = random(100) + 100;
}
bawah['batalion' + i].jml = _root['soldier_mc' + i].nyawa;
_root['xbatalion' + i]._visible = true;
_root['xbatalion' + i].gotoAndStop(jenisPasukan2[i]);
_root['xbatalion' + i].jml = _root['soldier2_mc' + i].nyawa;
_root['soldier_mc' + i].speed2 = random(6) + 6;
_root['soldier_mc' + i].xtarget = random(10) + 1;
_root['soldier_mc' + i].tambahan = 0;
_root['soldier_mc' + i].gotoAndStop(2);
_root['soldier_mc' + i].onEnterFrame = enterSoldier;
++i;
}
i = 1;
while (i <= 20) {
_root['xkotak' + i]._visible = false;
_root['soldier2_mc' + i].speed2 = random(6) + 6;
_root['soldier2_mc' + i].xtarget = random(10) + 1;
_root['soldier2_mc' + i].tambahan = 0;
_root['soldier2_mc' + i].gotoAndStop(2);
_root['soldier2_mc' + i].onEnterFrame = enterSoldier2;
++i;
}
}
}
function cekKedalaman() {
i = 1;
while (i <= 10) {
j = i + 1;
while (j <= 10) {
if (_root['soldier_mc' + i]._y > _root['soldier2_mc' + j]._y) {
if (_root['soldier_mc' + i].getDepth() < _root['soldier2_mc' + j].getDepth()) {
if (_root['soldier_mc' + i].nyawa > 0 && _root['soldier2_mc' + j].nyawa > 0) {
_root['soldier_mc' + i].swapDepths(_root['soldier2_mc' + j]);
}
}
} else {
if (_root['soldier_mc' + i]._y < _root['soldier2_mc' + j]._y) {
if (_root['soldier_mc' + i].getDepth() > _root['soldier2_mc' + j].getDepth()) {
if (_root['soldier_mc' + i].nyawa > 0 && _root['soldier2_mc' + j].nyawa > 0) {
_root['soldier2_mc' + j].swapDepths(_root['soldier_mc' + i]);
}
}
}
}
if (_root['soldier_mc' + i]._y > _root['soldier_mc' + j]._y) {
if (_root['soldier_mc' + i].getDepth() < _root['soldier_mc' + j].getDepth()) {
if (_root['soldier_mc' + i].nyawa > 0 && _root['soldier_mc' + j].nyawa > 0) {
_root['soldier_mc' + i].swapDepths(_root['soldier_mc' + j]);
}
}
} else {
if (_root['soldier_mc' + i]._y < _root['soldier_mc' + j]._y) {
if (_root['soldier_mc' + i].getDepth() > _root['soldier_mc' + j].getDepth()) {
if (_root['soldier_mc' + i].nyawa > 0 && _root['soldier_mc' + j].nyawa > 0) {
_root['soldier_mc' + j].swapDepths(_root['soldier_mc' + i]);
}
}
}
}
if (_root['soldier2_mc' + i]._y > _root['soldier2_mc' + j]._y) {
if (_root['soldier2_mc' + i].getDepth() < _root['soldier2_mc' + j].getDepth()) {
if (_root['soldier2_mc' + i].nyawa > 0 && _root['soldier2_mc' + j].nyawa > 0) {
_root['soldier2_mc' + i].swapDepths(_root['soldier2_mc' + j]);
}
}
} else {
if (_root['soldier2_mc' + i]._y < _root['soldier2_mc' + j]._y) {
if (_root['soldier2_mc' + i].getDepth() > _root['soldier2_mc' + j].getDepth()) {
if (_root['soldier2_mc' + i].nyawa > 0 && _root['soldier2_mc' + j].nyawa > 0) {
_root['soldier2_mc' + j].swapDepths(_root['soldier2_mc' + i]);
}
}
}
}
++j;
}
++i;
}
}
function klikRandom() {
i = 1;
while (i <= 20) {
removeMovieClip(_root['soldier_mc' + i]);
++i;
}
angka = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20);
zi = 1;
while (zi <= xjml) {
if (bawah['batalion' + zi].jml > 0) {
acak = random(angka.length);
acak2 = angka[acak];
angka[acak] = null;
angka.sort();
angka.pop();
masukSoldier(acak2, zi);
bawah['batalion' + zi]._visible = false;
}
++zi;
}
cekKedalaman();
}
function pressBatalion() {
sedangDrag = true;
startDrag(this, true);
this.swapDepths(this.getNextHighestDepth());
}
function releaseBatalion() {
myStr = new String(this);
if (myStr.length == 26) {
indi1 = myStr.substr(myStr.length - 1, 1);
} else {
indi1 = myStr.substr(myStr.length - 2, 2);
}
bisaPrajurit = false;
ai = 1;
while (ai <= 20) {
if (sudahIsi[ai] == false) {
if (this.hitTest(_root['kotak' + ai])) {
if (this.jml > 0) {
masukSoldier(ai, indi1);
ai = 20;
cekKedalaman();
}
}
}
++ai;
}
sedangDrag = false;
stopDrag();
this._x = this.posX;
this._y = this.posY;
if (bisaPrajurit == false) {
this._visible = true;
} else {
this._visible = false;
}
}
function clearSemua2() {
delete _root.onEnterFrame;
removeMovieClip(end_mc);
removeMovieClip(bawah_mc);
i = 1;
while (i <= 20) {
removeMovieClip(_root['soldier_mc' + i]);
removeMovieClip(_root['soldier2_mc' + i]);
++i;
}
i = 5000;
while (i <= 5500) {
removeMovieClip(_root['darah_mc' + i]);
++i;
}
i = 0;
while (i <= 500) {
removeMovieClip(_root['darah2_mc' + i]);
++i;
}
i = 8000;
while (i <= 8500) {
removeMovieClip(_root['anak_panah' + i]);
++i;
}
}
stop();
rand = random(2);
if (rand == 1) {
tipeWar = 'bertahan';
} else {
tipeWar = 'serang';
}
_root.pilihKota = random(6) + 1;
_root.kotaDiserang = random(5) + 7;
tingkatSulit = random(4) + 1;
bykKota = random(12) + 1;
wjenis = new Array();
wsoldier = new Array();
wbatalion = new Array();
i = 1;
while (i <= 20) {
wjenis[i] = random(5) + 1;
wsoldier[i] = random(6) + 1;
wbatalion[i] = random(100) + 100;
++i;
}
zjmlMusuh = random(100) + 100;
bisaMulai = false;
randLari = random(10);
day = 1400;
if (randLari >= 4) {
musuhLari = true;
} else {
musuhLari = false;
}
backPerang();
if (tipeWar == 'bertahan') {
medan_mc.gotoAndStop(_root.pilihKota);
} else {
if (tipeWar == 'serang') {
medan_mc.gotoAndStop(_root.kotaDiserang + 20);
}
}
init2();
buatKecil();
buatBawah();
buatMusuh();
xjmlPasukan1 = 0;
xjmlPasukan2 = 0;
xjmlPasukan3 = 0;
xjmlPasukan4 = 0;
xjmlPasukan5 = 0;
xjmlPasukan6 = 0;
pedangBawa = 0;
panahBawa = 0;
tombakBawa = 0;
i = 1;
while (i <= 10) {
jmlSisa1 = 0;
jmlSisa2 = 0;
jmlSisa3 = 0;
jmlSisa4 = 0;
jmlSisa5 = 0;
jmlSisa6 = 0;
if (wbatalion[i] <= 0 || isNaN(wbatalion[i]) || wbatalion[i] == undefined) {
jmlSisa1 = 0;
jmlSisa2 = 0;
jmlSisa3 = 0;
jmlSisa4 = 0;
jmlSisa5 = 0;
jmlSisa6 = 0;
} else {
if (jenisSoldier[i] == 1) {
jmlSisa1 = wbatalion[i];
} else {
if (jenisSoldier[i] == 2) {
jmlSisa2 = wbatalion[i];
} else {
if (jenisSoldier[i] == 3) {
jmlSisa3 = wbatalion[i];
} else {
if (jenisSoldier[i] == 4) {
jmlSisa4 = wbatalion[i];
} else {
if (jenisSoldier[i] == 5) {
jmlSisa5 = wbatalion[i];
} else {
if (jenisSoldier[i] == 6) {
jmlSisa6 = wbatalion[i];
}
}
}
}
}
}
}
if (jenisPasukan[i] == 1) {
pedangBawa += _root['soldier_mc' + i].nyawa;
} else {
if (jenisPasukan[i] == 2) {
panahBawa += _root['soldier_mc' + i].nyawa;
} else {
if (jenisPasukan[i] == 3) {
tombakBawa += _root['soldier_mc' + i].nyawa;
} else {
if (jenisPasukan[i] == 3) {
apiBawa += _root['soldier_mc' + i].nyawa;
}
}
}
}
xjmlPasukan1 += Math.ceil(jmlSisa1);
xjmlPasukan2 += Math.ceil(jmlSisa2);
xjmlPasukan3 += Math.ceil(jmlSisa3);
xjmlPasukan4 += Math.ceil(jmlSisa4);
xjmlPasukan5 += Math.ceil(jmlSisa5);
xjmlPasukan6 += Math.ceil(jmlSisa6);
++i;
}
xxjmlPasukan2 = 0;
i = 1;
while (i <= 10) {
if (_root['soldier2_mc' + i].nyawa <= 0 || isNaN(_root['soldier2_mc' + i].nyawa) || _root['soldier2_mc' + i].nyawa == undefined) {
xxjmlSisa2 = 0;
} else {
xxjmlSisa2 = _root['soldier2_mc' + i].nyawa;
}
xxjmlPasukan2 += Math.floor(xxjmlSisa2);
++i;
}
klikRandom();
klikMulai();
_root.onEnterFrame = function () {
if (bisaMulai == true) {
i = 1;
while (i <= 10) {
if (_root['soldier_mc' + i].nyawa == undefined) {
_root['soldier_mc' + i].nyawa = random(100) + 100;
}
bawah['batalion' + i].jml = Math.floor(_root['soldier_mc' + i].nyawa);
if (bawah['batalion' + i].jml <= 0) {
bawah['batalion' + i].jml = 0;
if (bawah['batalion' + i]._alpha <= 0) {
bawah['batalion' + i]._visible = false;
} else {
bawah['batalion' + i]._alpha -= 10;
}
}
if (_root['soldier_mc' + i].nyawa == undefined) {
_root['soldier_mc' + i].nyawa = random(100) + 100;
}
_root['xbatalion' + i].jml = Math.floor(_root['soldier2_mc' + i].nyawa);
if (_root['xbatalion' + i].jml <= 0) {
_root['xbatalion' + i].jml = 0;
if (_root['xbatalion' + i]._alpha <= 0) {
_root['xbatalion' + i]._visible = false;
} else {
_root['xbatalion' + i]._alpha -= 10;
}
}
++i;
}
cekKedalaman();
}
};
}
frame 132 {
stop();
_root.onMouseDown = function () {
delete _root.onMouseDown;
initAwalan();
gotoAndStop(38);
};
}
movieClip 2886 {
}
movieClip 2887 {
}
frame 133 {
stop();
_root.onMouseDown = function () {
delete _root.onMouseDown;
initAwalan();
gotoAndStop(38);
};
}
movieClip 2893 {
}
movieClip 2894 {
}