STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #47635 |
GAME PAUSED |
CONTINUE |
QUIT |
more games |
10 |
10 |
AdsB4.com Component v1.5.1 1. Place this component in your game where you want the AdsB4 ad to appear. 2. Scale this clip if required (keep the clip proportions the same). 3. Change the gameID parameter. Optional Parameters: bgcolor: match your movie color (default: black) mochi_ID: if no paying ad available you can show a mochiad instead (leave blank to skip) mochi_RES: the resolution for the mochiad (default 640x480) (note: the AdsB4 ad is not shown in authoring or 'Test Movie') |
PLAY! |
PLAY! |
CREDITS |
bonus game |
CLICK HERE TO ADD THIS GAME TO YOUR SITE |
CLICK HERE TO ADD THIS GAME TO YOUR SITE |
CLICK HERE for more free games! |
CLICK HERE for more free games! |
ezone.com |
ezone.com |
0000 |
SCORE: |
- |
45 |
GO! |
GO! |
Level 1: catch 40 fish |
hint: you don't need to click to move |
move your mouse to collect all the fish before time runs out. collect green powerups from above, and avoid the red mine from below! |
hint: use smooth mouse movements with the turbo! |
collect these turbo icons to get a burst of speed |
hint: if you collect more than 5, they will auto-explode |
collect green bombs. left-click to explode: grabs 10 fish and removes any mines. |
hint: go for these fish after the mine has passed above you |
these fish are worth 50 points - but watch out - they are hard to catch without being hit by a mine! |
hint: try not to collect other powerups when you have this! |
this power-up will slow the clock and everything else except swoopa |
hint: you don't have to collect every powerup |
this power-up will make all the fish larger for a period of time. |
hint: try to swoop up and around the mines |
this power-up will attract fish to swoopa - but watch out - it also attracts mines! |
hint: make sure you save some bombs for the higher levels |
You've made it through the 'easy' levels - but can you finish the next three levels and unlock the bonus game?! |
hint: you'll need to master the magnet to beat this level |
that's the way! you're doing great, keep up the good work! |
hint: turbo the far sides and mow the fish down! |
This is it! complete this level to unlock the bonus game! |
ran out of time |
try again |
reset score & CONTINUE |
reset score & CONTINUE |
end the game |
end the game |
No swoopas left. WOULD YOU LIKE TO: -or- |
GAME OVER |
MENU |
play again |
YOU DID IT! |
bonus game password: 'unsealed' |
Level 1: Score over 200 to advance! |
NEXT LEVEL |
BONUS game |
you've unlocked the bonus game! see how high you can score before getting exploded! |
type the password, or COMPLETE LEVEL 10 TO UNLOCK THE BONUS game. |
back to menu |
back to menu |
0000 |
Your best score today! |
Credits Jamie Edis Simon Edis For more free games, visit our website: |
Credits Jamie Edis Simon Edis to play this game, visit our website: |
ActionScript [AS1/AS2]
Frame 1Instance of Symbol 203 MovieClip [TMP9ondtrqje4] in Frame 1//component parameters onClipEvent (initialize) { bgcolor = 3121383 /* 0x2FA0E7 */; gameid = "swoopa"; playads_mochiID = ""; playads_mochiRES = "640x480"; }Frame 7stop();Frame 12stop();Frame 13Frame 17stop();Frame 18Frame 20stop();Frame 22_root.HPScoreService.postScore(_root.gameScore, "normal"); stop();Frame 25stop();Frame 27_root.HPScoreService.postScore(_root.gameScore, "normal"); stop();Frame 32stop();Frame 37stop();Frame 42stop();Frame 47_root.HPScoreService.postScore(_root.gameScore, "bonus"); stop();Frame 52stop();Frame 57stop();Symbol 17 MovieClip [white1] Frame 1#initclip 22 Object.registerClass("white1", Particle); #endinitclipSymbol 22 Buttonon (release) { _root.gameControl.unpauseGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 24 Buttonon (release) { _root.gameControl.abortGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 26 Buttonon (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 40 MovieClip [Fish3] Frame 1#initclip 6 Object.registerClass("Fish3", Fish); #endinitclipSymbol 40 MovieClip [Fish3] Frame 16gotoAndPlay (1);Symbol 41 MovieClip [Fish2] Frame 1#initclip 7 Object.registerClass("Fish2", Fish); #endinitclipSymbol 41 MovieClip [Fish2] Frame 16gotoAndPlay (1);Symbol 42 MovieClip [Fish] Frame 1#initclip 8 Object.registerClass("Fish", Fish); #endinitclipSymbol 42 MovieClip [Fish] Frame 16gotoAndPlay ("fish1");Symbol 42 MovieClip [Fish] Frame 32gotoAndPlay ("fish2");Symbol 42 MovieClip [Fish] Frame 48gotoAndPlay ("fish3");Symbol 46 MovieClip [explosion_score] Frame 1#initclip 9 Object.registerClass("explosion_score", Explosion); #endinitclipSymbol 46 MovieClip [explosion_score] Frame 18removeMovieClip(this);Symbol 52 MovieClip [bonus_grow] Frame 1#initclip 10 Object.registerClass("bonus_grow", Fish); #endinitclipSymbol 55 MovieClip [bonus_points] Frame 1#initclip 11 Object.registerClass("bonus_points", Fish); #endinitclipSymbol 61 MovieClip [bonus_time] Frame 1#initclip 12 Object.registerClass("bonus_time", Fish); #endinitclipSymbol 66 MovieClip [bonus_magnet] Frame 1#initclip 13 Object.registerClass("bonus_magnet", Fish); #endinitclipSymbol 68 MovieClip [bonus_twice] Frame 1#initclip 14 Object.registerClass("bonus_twice", Fish); #endinitclipSymbol 75 MovieClip [baddie_bomb] Frame 1#initclip 15 Object.registerClass("baddie_bomb", Fish); #endinitclipSymbol 80 MovieClip [bonus_bomb] Frame 1#initclip 16 Object.registerClass("bonus_bomb", Fish); #endinitclipSymbol 83 MovieClip [bonus_turbo] Frame 1#initclip 17 Object.registerClass("bonus_turbo", Fish); #endinitclipSymbol 84 MovieClip [gameControl] Frame 1#initclip 18 Object.registerClass("gameControl", GameMaster); #endinitclipSymbol 87 MovieClip [explosion] Frame 1#initclip 19 Object.registerClass("explosion", Explosion); #endinitclipSymbol 87 MovieClip [explosion] Frame 18removeMovieClip(this);Symbol 88 MovieClip [explosion] Frame 1#initclip 20 Object.registerClass("explosion", Explosion); #endinitclipSymbol 88 MovieClip [explosion] Frame 18removeMovieClip(this);Symbol 197 MovieClip [Hero] Frame 1#initclip 21 Object.registerClass("Hero", Freeswim); #endinitclipSymbol 197 MovieClip [Hero] Frame 12if (this.action != "wait") { } else if (this.speed > 25) { gotoAndPlay ("kick"); } else if (this.speed > 10) { gotoAndPlay ("glide"); }Symbol 197 MovieClip [Hero] Frame 15if (this.action != "wait") { } else if (this.speed > 10) { gotoAndPlay ("kick"); } else if (Math.abs(this.myLastRot - this._rotation) > 5) { gotoAndPlay ("kick"); } else { gotoAndPlay ("wait"); }Symbol 197 MovieClip [Hero] Frame 151gotoAndPlay ("winlevel_loop");Symbol 197 MovieClip [Hero] Frame 256gotoAndPlay ("float");Symbol 197 MovieClip [Hero] Frame 365gotoAndPlay ("lose_loop");Symbol 197 MovieClip [Hero] Frame 583_root.gameControl.startMusic("menu_snd"); _root.play(); this.changeAction("wait");Symbol 203 MovieClip [TMP9ondtrqje4] Frame 1function onUpdate() { if (System.capabilities.playerType == "External") { myBackColorMain = new Color(this.myBackground); myBackColorMain.setRGB(this.bgcolor); } } function check_loader() { _level0.checkCount = _level0.checkCount + 1; total_bytes = MyExternallyLoadedSWFMovieHolder.getBytesTotal(); loaded_bytes = MyExternallyLoadedSWFMovieHolder.getBytesLoaded(); remaining_bytes = total_bytes - loaded_bytes; percent_done = int((loaded_bytes / total_bytes) * 100); if ((total_bytes > 0) && (remaining_bytes == 0)) { clearInterval(_level0.check_load); _level0.checkCount = 0; } else if (_level0.checkCount > 100) { clearInterval(_level0.check_load); _level0.checkCount = 0; if ((_level0.playads_noad == "") || (_level0.playads_noad == undefined)) { _level0.play(); } else { _level0.gotoAndPlay(_level0.playads_noad); } } else { trace("no response: " + _level0.checkCount); } } System.security.allowDomain("*"); System.security.allowInsecureDomain("*"); _level0.mygameID = this.gameid; _level0.mybgcolor = this.bgcolor; _level0.playads_mochiID = this.playads_mochiID; _level0.playads_mochiRES = this.playads_mochiRES; myBackColorMain = new Color(this.myBackground); myBackColorMain.setRGB(this.bgcolor); _level0.checkCount = 0; _level0.check_load = setInterval(check_loader, 100); var protocol = _url.substr(0, _url.indexOf(":")); if (System.capabilities.playerType == "External") { clearInterval(_level0.check_load); if ((_level0.playads_noad == "") || (_level0.playads_noad == undefined)) { _level0.play(); } else { _level0.gotoAndPlay(_level0.playads_noad); } } else { _level0.stop(); this.createEmptyMovieClip("MyExternallyLoadedSWFMovieHolder", 0); var MyVariable = "http://www.adsb4.com/swfs/adplayer.swf"; MyExternallyLoadedSWFMovieHolder._x = 0; MyExternallyLoadedSWFMovieHolder._y = 0; loadMovie (MyVariable, MyExternallyLoadedSWFMovieHolder); stop(); }Symbol 203 MovieClip [TMP9ondtrqje4] Frame 2this.stop();Symbol 321 MovieClip [__Packages.Fish] Frame 0class Fish extends MovieClip { var mysound, getDepth, _y, _x; function Fish () { var _local1 = this; super(); _local1.initialize(); if (_local1.name.indexOf("bonus") != -1) { _root.attachMovie("trail", "bonusTrail", _local1.getDepth() - 1); } if (_local1.name.indexOf("baddie") != -1) { _root.attachMovie("trail", "baddieTrail", _local1.getDepth() - 1); } } function grow() { var _local1 = this; var _local3 = _root; if (_local1.name.indexOf("Fish") == -1) { trace("no fish: " + _local1.name); } else if (_local3.Hero.mypowerup == "grow") { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if (_local3.gameControl.gameMode == "bonus") { var _local2 = Math.abs(_local1._y - (Stage.height / 2)); if (_local2 < 50) { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if (_local2 < 100) { _local1.gotoAndPlay("fish2"); _local1.score = 25; } else { _local1.gotoAndPlay("fish1"); _local1.score = 10; } } else if ((_local1._y > (Stage.height * 0.65)) and (_local3.gameControl.level >= 4)) { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if ((_local1._y > (Stage.height * 0.35)) and (_local3.gameControl.level >= 1)) { _local1.gotoAndPlay("fish2"); _local1.score = 25; } else { _local1.gotoAndPlay("fish1"); _local1.score = 10; } } function onEnterFrame() { var _local1 = this; var _local2 = _root; if (_local2.gameControl.action == "paused") { _local1.stop(); } else { _local1.play(); if (_local2.gameControl.action == "playing") { _local1.animCel = _local1.animCel + 1; if (_local1.yVel == 0) { _local1._y = _local1._y + (1 * Math.sin(_local1.animCel / 20)); } if (_local1.xVel == 0) { _local1._x = _local1._x + (1 * Math.sin(_local1.animCel / 20)); } if (_local1.action == "swim") { _local1._x = _local1._x + (_local1.speed * _local1.xVel); _local1._y = _local1._y + (_local1.speed * _local1.yVel); if (_local2.Hero.powerupcount > 0) { if (_local2.Hero.mypowerup == "magnet") { if (_local1.yVel == 0) { _local1._y = _local1._y + ((_local2.Hero._y - _local1._y) / 100); } else if (_local1.xVel == 0) { _local1._x = _local1._x + ((_local2.Hero._x - _local1._x) / 20); } } if (_local2.Hero.mypowerup == "time") { _local1._x = _local1._x - ((_local1.speed * _local1.xVel) * 0.66); _local1._y = _local1._y - ((_local1.speed * _local1.yVel) * 0.66); } } if (_local1._x > (Stage.width + _local1.offsetEdge)) { _local1.initialize(); } else if (_local1._x < (-_local1.offsetEdge)) { _local1.initialize(); } else if (_local1._y > (Stage.height + _local1.offsetEdge)) { _local1.initialize(); } else if (_local1._y < (-_local1.offsetEdge)) { _local1.initialize(); } if (_local1.name.indexOf("bonus") != -1) { _local2.bonusTrail._x = _local1._x; _local2.bonusTrail._y = _local1._y; if (_local1.hitTest(_local2.Hero) && (_local2.Hero.action == "wait")) { _local1.collide(); } } if (_local1.name.indexOf("baddie") != -1) { if (_local2.gameControl.gameMode == "bonus") { if (_local2.Hero.mypowerup == "magnet") { _local1._x = _local1._x - 2; _local1._y = _local1._y + ((_local2.Hero._y - _local1._y) / 75); } else { _local1._y = _local1._y + (14 * Math.sin(_local1.animCel / _local1.myCycle)); } } _local2.baddieTrail._x = _local1._x; _local2.baddieTrail._y = _local1._y; _local2.baddieTrail._rotation = 180; var diffX = (_local1._x - _local2.Hero._x); var _local3 = _local1._y - _local2.Hero._y; var myDist = Math.sqrt((diffX * diffX) + (_local3 * _local3)); if ((myDist < 70) && (_local2.Hero.action == "wait")) { _local1.collide(); } } } } } } function collide(whichAction, noSound) { if (action != "swim") { return(undefined); } if (name.indexOf("Crab") != -1) { mysound.attachSound("ouch"); mysound.start(); _root.attachMovie("explosion", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); } else if (name.indexOf("baddie") != -1) { _root.attachMovie("explosion", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); action = "wait"; if (whichAction != "explode") { _root.Hero.doBaddie(name.substring(7)); } initialize(); } else if (name.indexOf("bonus") != -1) { var adjustedScore = _root.gameControl.updateScore(score); _root.attachMovie("explosion_score", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); var myExp = eval ("_root.explosion" + getDepth()); myExp.Score.text = adjustedScore; action = "wait"; _root.Hero.doPowerup(name.substring(6)); initialize(); } else { var adjustedScore = _root.gameControl.updateScore(score); _root.attachMovie("explosion_score", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); var myExp = eval ("_root.explosion" + getDepth()); myExp.Score.text = adjustedScore; _root.gameControl.eatFish(this); if (noSound != true) { _root.gameControl.playSound("pop1"); } } return("surface"); } function remove() { var _local1 = this; _local1._x = -10000; _local1._y = -10000; _local1.action = "wait"; _local1.removeMovieClip(); } function initialize() { var _local1 = this; var _local2 = _root; var _local3 = 60; if ((Math.random() > 0.5) || (_local2.gameControl.gameMode == "bonus")) { _local1._x = Stage.width + _local1.offsetEdge; _local1.xVel = -1; _local1._xscale = -_local3; _local1._yscale = _local3; } else { _local1._x = -_local1.offsetEdge; _local1.xVel = 1; _local1._xscale = _local3; _local1._yscale = _local3; } if (_local1.name.indexOf("Crab") != -1) { _local1.speed = 0.5 + Math.random(); _local1._y = ((Stage.height - (_local1.offsetEdge / 5)) - (10 * Math.random())) - 40; } else if (_local1.name.indexOf("baddie") != -1) { _local1.action = "wait"; if (_local2.gameControl.gameMode == "bonus") { _local1.myCycle = 8 + (7 * Math.random()); _local1.animCel = 0; _local2.gameControl.baddiecount = 20; _local1.xVel = -1; _local1.yVel = 0; _local1.speed = 2 + (6 * Math.random()); _local1._x = (Stage.width + _local1.offsetEdge) - 1; _local1._y = 50; if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } else { _local2.gameControl.baddiecount = 125; _local1.xVel = 0; _local1.yVel = -1; _local1.speed = 4 + (3 * Math.random()); _local1._y = Stage.height + _local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } _local2.baddieTrail._x = 10000; } else if (_local1.name.indexOf("bonus") != -1) { _local1.action = "wait"; if (_local2.gameControl.gameMode == "bonus") { _local2.gameControl.powerupcount = 150 + Math.ceil(50 * Math.random()); _local1.xVel = -1; _local1.yVel = 0; _local1.speed = 9 + (3 * Math.random()); _local1._y = 50 + ((Stage.height - 150) * Math.random()); _local1._x = (Stage.width + _local1.offsetEdge) - 1; if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } else { _local2.gameControl.powerupcount = 175; _local1.xVel = 0; _local1.yVel = 1; _local1.speed = 4 + (3 * Math.random()); _local1._y = -_local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } _local2.bonusTrail._x = 10000; } else { if (_local2.gameControl.gameMode == "bonus") { _local1.speed = 7 + (4 * Math.random()); } else { _local1.speed = 2 + (4 * Math.random()); } _local1._y = 50 + ((Stage.height - 150) * Math.random()); _local1.grow(); } } var animCel = 1; var action = "swim"; var size = 1; var xVel = 1; var yVel = 0; var speed = 5; var offsetEdge = 50; var score = 10; var name = "fish"; var myCycle = 12; }Symbol 322 MovieClip [__Packages.Explosion] Frame 0class Explosion extends MovieClip { var stop, play; function Explosion () { var _local1 = this; super(); _local1._x = _local1.origx; _local1._y = _local1.origy; } function onEnterFrame() { if (_root.gameControl.action == "paused") { stop(); return(undefined); } play(); } }Symbol 323 MovieClip [__Packages.GameMaster] Frame 0class GameMaster extends MovieClip { var getURL; function GameMaster () { var _local3 = this; super(); Stage.showMenu = false; if (System.capabilities.os.indexOf("Mac") != -1) { _local3._quality = "MEDIUM"; } else { _local3._quality = "HIGH"; } _root.os_txt.text = _local3._quality; var protocol = _local3._url.substr(0, _local3._url.indexOf(":")); if (protocol == "file") { fscommand ("fullscreen", "true"); } else { var urls = new Array("http://www.ezone.com/", "http://ezone.com/"); var ok = false; var _local1 = 0; while ((_local1 < urls.length) && (!ok)) { var _local2 = urls[_local1]; if (_local3._url.substr(0, _local2.length).toLowerCase() == _local2) { ok = true; } _local1++; } } _local3.mysound = new Sound(); _local3.mymusic = new Sound(); _local3.startMusic("menu_snd"); _local3.myStageWidth = Stage.width; _local3.myStageHeight = Stage.height; _local3.myMouseOffsetX = _local3.myStageWidth / 4; _local3.myMouseOffsetY = _local3.myStageHeight / 4; _root.attachMovie("pauseScreen", "pauseScreen", 2000); _root.pauseScreen._visible = false; } function playSound(whichsound) { var _local1 = this; _local1.mysound.attachSound(whichsound); _local1.mysound.start(); if (_local1.mute) { _local1.mysound.setVolume(0); _local1.mymusic.setVolume(0); } else { _local1.mysound.setVolume(35); _local1.mymusic.setVolume(50); } } function startMusic(whichMusic) { var _local1 = this; var _local2 = whichMusic; if (_local2 == undefined) { _local2 = "music_snd"; } _local1.mymusic.stop(_local1.lastMusic); _local1.mymusic.attachSound(_local2); _local1.lastMusic = _local2; _local1.mymusic.start(0, 99); if (_local1.mute) { _local1.mymusic.setVolume(0); } else { _local1.mymusic.setVolume(50); } } function toggleMute() { var _local1 = this; if (_local1.mute) { _local1.mute = false; _local1.mymusic.setVolume(50); _local1.mysound.setVolume(35); _root.speakerOn._visible = true; _local1.playSound("arf_snd"); } else { _local1.mute = true; _local1.mymusic.setVolume(0); _local1.mysound.setVolume(0); _root.speakerOn._visible = false; } } function pauseGame() { var _local1 = this; _local1.action = "paused"; _local1._parent.pause.swapMovie; _local1.mymusic.stop("music_snd"); _local1._parent.pauseScreen._visible = true; _root.myTime._visible = true; } function abortGame() { var _local1 = this; if (_local1.gameMode == "bonus") { _local1._parent.pauseScreen._visible = false; _local1.endBonus(); } else { _local1.lives = 0; _local1._parent.Hero.explodeAll("endLevel"); _local1._parent.Hero.changeAction("lose"); _local1.action = "enterscore"; _local1._parent.pauseScreen._visible = false; _local1._parent.gotoAndPlay("Lost"); _local1._parent.levelmsg.text = "You got to Level " + _local1.level; } } function togglePause() { var _local1 = this; if (_local1.action == "playing") { _local1.pauseGame(); } else if (_local1.action == "paused") { _local1.unpauseGame(); } } function unpauseGame() { var _local1 = this; var _local2 = _root; _local1.action = "playing"; _local1.startMusic(); _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; _local1.myLastMouseX = _local1.myNewMouseX; _local1.myLastMouseY = _local1.myNewMouseY; _local1._x = _local1.myNewMouseX; _local1._y = _local1.myNewMouseY; _local2.pauseScreen._visible = false; } function changeHero(whichaction) { _root.Hero.gotoAndPlay(whichaction); trace("changeHero to " + whichaction); } function explodeButton() { var _local1 = _root; _local1.attachMovie("explosion", "explosionButton", 30, {origx:_local1._xmouse, origy:_local1._ymouse}); } function playSoundOLD(whichsound) { var _local1 = this; _local1.mysound.setVolume(20); _local1.mysound.attachSound(whichsound); _local1.mysound.start(); } function activatePowerup() { var _local1 = this; if (_local1.myBonuses.length == 0) { } else { _local1.myBonusStep = _local1.myBonusStep + 1; if (_local1.myBonusStep > (_local1.myBonuses.length - 1)) { _local1.myBonusStep = 0; } _root.attachMovie(_local1.myBonuses[_local1.myBonusStep], "powerup", _local1.powerupDepth, {name:_local1.myBonuses[_local1.myBonusStep], score:100}); _root.powerup.action = "swim"; _local1.powerupcount = 100000 /* 0x0186A0 */; } } function activateBaddie() { var _local1 = this; if (_local1.myBaddies.length == 0) { } else { _local1.myBaddieStep = _local1.myBaddieStep + 1; if (_local1.myBaddieStep > (_local1.myBaddies.length - 1)) { _local1.myBaddieStep = 0; } _root.attachMovie(_local1.myBaddies[_local1.myBaddieStep], "baddie", _local1.baddieDepth, {name:_local1.myBaddies[_local1.myBaddieStep], score:0}); _root.baddie.action = "swim"; _local1.baddiecount = 100000 /* 0x0186A0 */; } } function updateScore(thisScore) { var _local1 = thisScore; var _local2 = _root; if (action != "playing") { } else { if ((_local2.Hero.powerupcount > 0) and (_local2.Hero.mypowerup == "twice")) { _local1 = _local1 * 2; } _local2.gameScore = _local2.gameScore + _local1; return(_local1); } return(undefined); } function eatFish(whichFish) { var _local1 = this; var _local2 = whichFish; if (_local1.gameMode == "bonus") { _local1.fishMade = _local1.fishMade + 1; _local2.initialize(); } else { _local1.fishEaten = _local1.fishEaten + 1; if (_local1.fishTarget > _local1.fishMade) { _local1.fishMade = _local1.fishMade + 1; _local2.initialize(); } else { _local2.action = "disabled"; _local2._x = 90000 /* 0x015F90 */; } } } function modifyMouse() { var _local1 = this; var _local2 = _root; if (_local1.action == "playing") { _local1.myNewMouseX = (_local2._xmouse - _local1.myMouseOffsetX) * 2; _local1.myNewMouseY = (_local2._ymouse - _local1.myMouseOffsetY) * 2; } else { _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; } var _local3 = _local1.myNewMouseX; var myRawMouseY = _local1.myNewMouseY; if (_local1.myLastMouseX == _local1.myNewMouseX) { if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } else if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) < 0) { _local1.myNewMouseX = 0; } } else { _local1.myMouseDiffX = _local1.myNewMouseX - _local1.myLastMouseX; } if (_local1.myNewMouseX > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } if (_local1.myNewMouseX < 0) { _local1.myNewMouseX = 0; } _local1.myLastMouseX = _local3; if (_local1.myLastMouseY == _local1.myNewMouseY) { if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } else if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) < 0) { _local1.myNewMouseY = 0; } } else { _local1.myMouseDiffY = _local1.myNewMouseY - _local1.myLastMouseY; } if (_local1.myNewMouseY > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } if (_local1.myNewMouseY < 0) { _local1.myNewMouseY = 0; } _local1.myLastMouseY = myRawMouseY; } function getParticleDepth() { var _local1 = this; _local1.particleDepth = _local1.particleDepth - 1; if (_local1.particleDepth < 50) { _local1.particleDepth = 299; } return(_local1.particleDepth); } function onEnterFrame() { var _local1 = _root; var _local2 = this; _local2.myNewMouseX = _local1._xmouse; _local2.myNewMouseY = _local1._ymouse; _local2._x = -10000; if (_local2.showSparks) { _local1.attachMovie("white1", "particle", _local2.getParticleDepth(), {origx:(_local1._xmouse + (Math.random() * 80)) - 40, origy:_local1._ymouse + 20, angle:Math.random() * 360, speed:Math.random(), myScale:0.5, dieCel:40}); } if (_local2.action == "playing") { _local2.animCel = _local2.animCel + 1; _local2.baddiecount = _local2.baddiecount - 1; _local2.powerupcount = _local2.powerupcount - 1; _local1.targetscore.text = _local2.fishTarget - _local2.fishEaten; var myMillsecs = 30; if ((_local1.Hero.powerupcount > 0) and (_local1.Hero.mypowerup == "time")) { myMillsecs = 90; } var _local3 = _local2.animCel - _local2.mylasttime; if (_local3 > myMillsecs) { _local3 = 0; _local2.mylasttime = _local2.animCel; _local1.gameTime = _local1.gameTime - 1; _local1.myTime.myTime_txt.text = _local1.gameTime; if ((_local1.gameTime <= 5) && (_local2.gameMode == "normal")) { _local2.playSound("alarm_snd"); } } if (_local1.gameTime <= 5) { if (_local3 == 0) { _local1.myTime._visible = true; _local1.myTime._xscale = 150; _local1.myTime._yscale = 150; } else if (_local3 == 20) { _local1.myTime._visible = false; } else { _local1.myTime._xscale = _local1.myTime._xscale - 2; _local1.myTime._yscale = _local1.myTime._yscale - 2; } } if (_local2.powerupcount == 0) { _local2.activatePowerup(); } if (_local2.baddiecount == 0) { _local2.activateBaddie(); } if (_local2.fishEaten >= _local2.fishTarget) { _local2.action = "won"; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local2.addTime = 0; _local1.gameScore = _local1.gameScore + (_local1.gameTime * 200); if (_local2.level >= 10) { _local2.bonusUnlocked = true; _local1.Hero.changeAction("wingame"); _local1.gotoAndPlay("BigWinner"); } else { _local1.Hero.changeAction("winlevel"); _local1.gotoAndPlay("Won"); } _local1.levelmsg.text = "Time Bonus " + (_local1.gameTime * 200); _local1.myTime._visible = true; _local1.myTime._xscale = 100; _local1.myTime._yscale = 100; } else if ((_local1.gameTime <= 0) && (_local2.gameMode == "normal")) { _local2.action = "enterscore"; _local2.lives = _local2.lives - 1; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local1.Hero.changeAction("lose"); _local1.gotoAndPlay("Lost"); _local1.levelmsg.text = "Well done! You got to Level " + _local2.level; _local2.addTime = _local2.addTime + 1; _local1.myTime._visible = true; _local1.myTime._xscale = 100; _local1.myTime._yscale = 100; } } else if (_local2.action == "enterscore") { if (Key.isDown(13)) { _local2.action = "scoreboard"; _global.scoreControl.submitscore(); } } else if (_local2.action == "enterbonus") { var myString = _local1.bonusChoice_mc.password_txt.text; if (myString.toLowerCase() == "unsealed") { _local2.bonusUnlocked = true; _local2.playSound("win_snd"); _local1.bonusChoice_mc.gotoAndPlay("unlocked"); } } } function endBonus() { var _local1 = _root; var _local2 = this; _local2.action = "enterscore"; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local1.Hero.changeAction("float"); _local1.gotoAndPlay("BonusDone"); if (_local1.gameScore > _local2.bestBonusScore) { _local2.bestBonusScore = _local1.gameScore; _local1.bonusMessage_txt.text = (("Your Score: " + _local1.gameScore) + "\nBest Today: ") + _local2.bestBonusScore; _local1.bonusMessage_txt.text = _local1.bonusMessage_txt.text + "\n\nYou've got the best bonus score today!"; } else { _local1.bonusMessage_txt.text = (("Your Score: " + _local1.gameScore) + "\nBest Today: ") + _local2.bestBonusScore; } } function start() { var _local1 = this; var _local2 = _root; _local1.myLastMouseX = _local2._xmouse; _local1.myLastMouseY = _local2._ymouse; _local1.action = "playing"; _local2.gotoAndPlay("game"); } function nextlevel() { var _local1 = this; var _local2 = _root; _local1.animCel = 1; _local1.mylasttime = 1; _local2.gameTime = (23 + ((_local1.level + 4) * 1)) + 6; _local1.fishTarget = 60 + ((_local1.level + 4) * 10); _local1.action = "ready"; _local1.level = _local1.level + 1; _local1.levelscore = _local2.gameScore + 300; _local1.fishMade = 0; _local1.fishEaten = 0; if (_local1.level == 1) { _local2.gameTime = _local2.gameTime + 12; _local1.myBonuses = ["bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 2) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_turbo", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 3) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_bomb", "bonus_turbo", "bonus_bomb", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; _local2.Hero.myBombs = 2; _local2.bombs_mc.gotoAndStop(3); } else if (_local1.level == 4) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_turbo", "bonus_bomb", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 5) { _local2.gameTime = _local2.gameTime - 2; _local1.myBonuses = ["bonus_time", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_turbo"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 6) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_grow", "bonus_time", "bonus_turbo", "bonus_bomb", "bonus_grow", "bonus_time", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 7) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_twice", "bonus_time", "bonus_turbo", "bonus_magnet", "bonus_bomb", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 8) { _local2.gameTime = _local2.gameTime - 4; _local1.myBonuses = ["bonus_twice", "bonus_time", "bonus_bomb", "bonus_turbo", "bonus_grow", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 9) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_turbo", "bonus_twice", "bonus_magnet", "bonus_bomb", "bonus_magnet", "bonus_grow", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 10) { _local2.gameTime = _local2.gameTime - 7; _local1.myBonuses = ["bonus_turbo", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_grow", "bonus_turbo", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 15) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_turbo", "bonus_grow", "bonus_bomb", "bonus_time", "bonus_turbo", "bonus_bomb"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 16) { _local2.gameTime = _local2.gameTime + 5; _local1.myBonuses = ["bonus_twice", "bonus_time", "bonus_bomb", "bonus_turbo", "bonus_grow", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 17) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_time", "bonus_grow", "bonus_turbo", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 18) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_turbo", "bonus_bomb", "bonus_grow", "bonus_time", "bonus_turbo", "bonus_twice", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 19) { _local2.gameTime = _local2.gameTime - 6; _local1.myBonuses = ["bonus_time", "bonus_bomb", "bonus_turbo", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 20) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_turbo", "bonus_twice", "bonus_bomb", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else { _local1.myBonuses = ["bonus_turbo", "bonus_twice", "bonus_points", "bonus_bomb", "bonus_grow", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } if (_local2.gameTime < 50) { _local2.gameTime = _local2.gameTime + _local1.addTime; } else { _local2.gameTime = 50; } _local1.myChoices = ["Fish"]; _local1.myObstacles = []; var _local3 = 1; while (_local3 <= 10) { var fishType = _local1.myChoices[Math.floor(_local1.myChoices.length * Math.random())]; _local2.attachMovie(fishType, "fish" + _local3, _local3, {name:fishType}); _local1.myObstacles.push("_root.fish" + _local3); _local1.fishMade = _local1.fishMade + 1; _local3++; } _local1.myBonusStep = -1; _local1.myBaddieStep = -1; if (_local1.gameMode == "bonus") { _local2.gotoAndPlay("BonusGame"); _local1.action = "playing"; } else { _local2.gotoAndPlay("Ready"); } _local2.levelmsg.text = ((("Level " + _local1.level) + ": Catch ") + _local1.fishTarget) + " fish"; _local2.targetscore.text = _local1.fishTarget - _local1.fishEaten; _local2.Hero.changeAction("wait"); _local2.hintMessage.gotoAndPlay("level" + _local1.level); _local1.scoreLevelStart = _local2.gameScore; _local1.powerupcount = 20; _local1.baddiecount = 100; _local1.startMusic("music_snd"); _local2.myTime.myTime_txt.text = _local2.gameTime; } function resetScore() { var _local1 = this; _local1.level = _local1.level - 1; _root.gameScore = 0; _local1.lives = 3; _local1.nextlevel(); } function restartLevel() { var _local1 = this; _local1.level = _local1.level - 1; _root.gameScore = _local1.scoreLevelStart; _local1.nextlevel(); } function initialize() { var _local1 = this; var _local2 = _root; _local2.gameScore = 0; _local2.gameTime = 30; _local1.addTime = 0; _local1.action = "ready"; _local1.mylasttime = 1; _local1.gameMode = "normal"; _local1.level = 0; _local1.lives = 3; _local1.nextlevel(); _local2.Hero.initialize(); } function startBonusGame() { var _local1 = this; var _local2 = _root; _local1.gameMode = "bonus"; _local2.gameScore = 0; _local2.gameTime = 30; _local1.level = 20; _local1.nextlevel(); _local2.Hero.initialize(); } function showscores() { getURL("http://www.ezone.com/login2/scores.php?game=" + gameName, "scoreboard"); } function postscore() { var myGamescore = _root.gameScore; var myString = (gameName + String(myGamescore)); var _local3 = ""; var _local1 = 0; while (_local1 < myString.length) { var _local2 = myString.charCodeAt(_local1) % myGamescore; _local3 = _local3 + String(_local2); _local1++; } var hs_submitURL = ((((((("http://www.ezone.com/login2/scores.php?action=submit&game=" + gameName) + "&score=") + myGamescore) + "&check=") + _local3) + "&") + String(Math.round(Math.random() * 10000))); if (gameMode == "bonus") { hs_submitURL = hs_submitURL + "&mission=bonus"; } getURL(hs_submitURL, "scoreboard"); goTitle(); } function goTitle() { startMusic("menu_snd"); _root.Hero.changeAction("wait"); _root.gotoAndPlay("Credits"); gameMode = "normal"; } var animCel = 1; var action = "ready"; var level = 1; var gems = 4; var mylasttime = 1; var levelscore = 200; var fishMade = 0; var fishTarget = 100; var fishEaten = 0; var powerupDepth = 12; var baddieDepth = 200; var powerupcount = 200; var baddiecount = 300; var myLastMouseX = 0; var myLastMouseY = 0; var myNewMouseX = 0; var myNewMouseY = 0; var myMouseDiffX = 0; var myMouseDiffY = 0; var mute = false; var lastMusic = "music_snd"; var gameName = "swoopa"; var myBonusStep = 0; var myBaddieStep = 0; var bonusUnlocked = false; var gameMode = "normal"; var lives = 3; var scoreLevelStart = 0; var particleDepth = 299; var showSparks = false; var bestBonusScore = 0; var addTime = 0; }Symbol 324 MovieClip [__Packages.Freeswim] Frame 0class Freeswim extends MovieClip { var hitTest; function Freeswim (myName, myAge) { var _local1 = this; super(); _local1.name = myName; _local1.age = myAge; _local1.origY = _local1._y; _local1.mysound = new Sound(_local1); _local1.mysound.attachSound("float_snd"); _local1.origScale = _local1._xscale; } function initialize() { var _local1 = this; _local1.myBombs = 0; _root.bombs_mc.gotoAndStop(_local1.myBombs + 1); _local1._yscale = _local1.origScale; _local1._xscale = _local1.origScale; } function onMouseDown() { var _local1 = this; var _local2 = _root; if (((_local1.action == "wait") && (_local2.gameControl.action == "playing")) && (_local1.canClick)) { if (_local1.myBombs > 0) { _local1.myBombs = _local1.myBombs - 1; _local1.explodeAll(); _local2.bombs_mc.gotoAndStop(_local1.myBombs + 1); _local2.gameControl.playSound("bigbomb_snd"); } } } function doPowerup(thisPowerup) { _root.gameControl.playSound(thisPowerup + "_snd"); if (thisPowerup == "bomb") { myBombs = myBombs + 1; if (myBombs > 5) { myBombs = 5; explodeAll(); _root.gameControl.playSound("bigbomb_snd"); } _root.bombs_mc.gotoAndStop(myBombs + 1); } else { mypowerup = thisPowerup; if (thisPowerup == "grow") { var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.grow(); i++; } } powerupcount = 400; } } function doBaddie(thisPowerup) { var _local1 = this; if (_root.gameControl.gameMode == "bonus") { _root.gameControl.endBonus(); } else { _local1.changeAction("float"); _local1.mypowerup = "none"; _local1.powerupcount = 0; _local1.baddiecount = 100; } } function onEnterFrame() { var _local1 = this; if (_root.gameControl.action == "paused") { _root.bonusTrail.stop(); _root.baddieTrail.stop(); _local1.stop(); } else { _root.bonusTrail.play(); _root.baddieTrail.play(); _local1.play(); _local1.animCel = _local1.animCel + 1; _local1.powerupcount = _local1.powerupcount - 1; if (_local1.powerupcount < 0) { _local1.mypowerup = "none"; } _local1.baddiecount = _local1.baddiecount - 1; if (((_local1.action == "winlevel") || (_local1.action == "lose")) || (_local1.action == "wingame")) { _local1._x = _local1._x + (((Stage.width / 2) - _local1._x) / 10); _local1._y = (_local1._y + (((Stage.height * 0.56) - _local1._y) / 10)) + Math.sin(_local1.animCel / 20); } else if (_local1.action == "float") { _local1._yscale = 100; _local1._xscale = 100; _local1._y = _local1._y - 1; _local1._rotation = _local1._rotation - 1; if (_local1.baddiecount == 0) { _local1.changeAction("wait"); } } else if (_local1.action == "wait") { _local1.myLastX = _local1._x; _local1.myLastY = _local1._y; _local1.myLastRot = _local1._rotation; var myLag = 20; if ((_local1.powerupcount > 0) and (_local1.mypowerup == "turbo")) { myLag = 5; } _local1._x = _local1._x + ((_root.gameControl.myNewMouseX - _local1._x) / myLag); _local1._y = _local1._y + ((_root.gameControl.myNewMouseY - _local1._y) / myLag); var diffX = (_local1._x - _local1.myLastX); var _local3 = _local1._y - _local1.myLastY; var _local2 = 57.3248407643312 * Math.atan(diffX / _local3); if (_local3 > 0) { _local2 = 180 - _local2; } else { _local2 = -_local2; } if (_local2 > 180) { _local2 = _local2 - 360; } if ((Math.abs(diffX) < 1) and (Math.abs(_local3) < 1)) { _local1._rotation = _local1._rotation + ((_local2 - _local1._rotation) / 20); } else { _local1._rotation = _local2; } _local1.speed = Math.sqrt((diffX * diffX) + (_local3 * _local3)); if (((_local1.powerupcount > 0) and (_local1.mypowerup == "turbo")) || (_root.gameControl.gameMode == "bonus")) { } else if (_local1.speed > _local1.myMaxSpeed) { var myAdjust = (_local1.myMaxSpeed / _local1.speed); diffX = diffX * myAdjust; _local3 = _local3 * myAdjust; _local1._x = _local1.myLastX + diffX; _local1._y = _local1.myLastY + _local3; } if (_local1._y < _local1.offsetEdge) { _local1._y = _local1.offsetEdge; } if (_local1._y > (Stage.height - _local1.offsetEdge)) { _local1._y = Stage.height - _local1.offsetEdge; } if (_root.gameControl.gameMode == "bonus") { _local1._x = _local1._x - 10; } if (_local1._x > (Stage.width - _local1.offsetEdge)) { _local1._x = Stage.width - _local1.offsetEdge; } if (_local1._x < _local1.offsetEdge) { _local1._x = _local1.offsetEdge; } _local1.checkCollision(); } } } function checkCollision() { if (_root.gameControl.action != "playing") { return(undefined); } var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); if (hitTest(myCollideObstacle)) { myCollideObstacle.collide(); return; } i++; } } function explodeAll() { _root.powerup._y = -100000; _root.powerup.action = "wait"; _root.powerup.initialize(); _root.baddie._y = -10000; _root.baddie.action = "wait"; _root.baddie.initialize(); var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.collide("explode", true); i++; } } function changeAction(myAction) { var _local1 = this; var _local2 = myAction; var _local3 = _root; if (_local1.action == _local2) { } else if (_local2 == "wait") { _local1.animCel = 1; _local1.action = _local2; _local1.speed = 0; _local1.mysound.stop(); _local3.Hero.gotoAndPlay("wait"); _local1._yscale = _local1.origScale; _local1._xscale = _local1.origScale; } else if (_local2 == "float") { _local1.action = _local2; _local3.Hero.gotoAndPlay("explode"); } else if (((_local2 == "winlevel") || (_local2 == "lose")) || (_local2 == "wingame")) { _local1.action = _local2; _local1._rotation = 0; _local1._xscale = 60; _local1._yscale = 60; _local3.Hero.gotoAndPlay(_local2); } } function AutoRotate() { var _local1 = this; _local1._rotation = _local1._rotation + _local1.tilt; if (_local1._rotation > 50) { _local1.tilt = -_local1.tilt; } if (_local1._rotation < -50) { _local1.tilt = -_local1.tilt; } } var tilt = 2; var animCel = 1; var bobHeight = 5; var action = "wait"; var velocity = [0, 0]; var speed = 0; var offsetEdge = 50; var mymotion = "across"; var powerupcount = 0; var mypowerup = "none"; var baddiecount = 0; var myBombs = 0; var canClick = true; var myMaxSpeed = 10; var origScale = 100; }Symbol 325 MovieClip [__Packages.Particle] Frame 0class Particle extends MovieClip { function Particle (myName) { var _local1 = this; super(); _local1.name = myName; _local1.velX = _local1.speed * _root.sinQuick(_local1.angle); _local1.velY = _local1.speed * _root.cosQuick(_local1.angle); _local1.accelY = _local1.myGravity; _local1.initialize(); } function initialize() { var _local1 = this; _local1._x = _local1.origX; _local1._y = _local1.origY; _local1._xscale = _local1.myScale * 200; _local1._yscale = _local1.myScale * 200; if (_local1.dieCel == 60) { _local1.gotoAndPlay(Math.round(Math.random() * 30) + 1); _local1.dieCel = 60 + (Math.random() * 20); } } function onEnterFrame() { var _local1 = this; _local1.animCel = _local1.animCel + 1; _local1.velX = (_local1.velX + (_local1.accelX * _local1.deltaT)) * _local1.damping; _local1.velY = (_local1.velY + (_local1.accelY * _local1.deltaT)) * _local1.damping; _local1._x = _local1._x + (_local1.velX * _local1.myScale); _local1._y = _local1._y + (_local1.velY * _local1.myScale); if (_local1.animCel > _local1.dieCel) { _local1.removeMovieClip(); } } var animCel = 1; var action = "alive"; var velX = 0; var velY = 0; var accelX = 0; var accelY = 0; var speed = 10; var angle = 0; var dieCel = 60; var myScale = 0.75; var deltaT = 0.1; var myGravity = -5; var damping = 0.99; }Symbol 207 Buttonon (release) { _root.gameControl.toggleMute(); } on (rollOver) { _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }Symbol 211 Buttonon (release) { _root.gameControl.togglePause(); } on (rollOver) { _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }Symbol 218 Buttonon (release) { _root.gameControl.initialize(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 229 Buttonon (release) { _root.gameControl.goTitle(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 231 Buttonon (release) { _root.gameControl.showSparks = false; gotoAndPlay ("Bonus"); } on (rollOver) { if (_root.gameControl.bonusUnlocked) { _root.gameControl.showSparks = true; } } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 235 Buttonon (release) { getURL ("http://www.ezone.com/affiliates/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 238 Buttonon (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 243 Buttonon (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.pauseGame(); } on (rollOver) { _root.gameControl.explodeButton(); _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }Symbol 247 MovieClip Frame 1stop();Symbol 247 MovieClip Frame 2stop();Symbol 247 MovieClip Frame 3stop();Symbol 247 MovieClip Frame 4stop();Symbol 247 MovieClip Frame 5stop();Symbol 247 MovieClip Frame 6stop();Symbol 249 MovieClip Frame 1if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }Symbol 249 MovieClip Frame 2if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }Symbol 249 MovieClip Frame 3if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }Symbol 249 MovieClip Frame 4if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }Symbol 255 Buttonon (release) { _root.gameControl.start(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 277 MovieClip Frame 1stop();Symbol 277 MovieClip Frame 2stop();Symbol 277 MovieClip Frame 3stop();Symbol 277 MovieClip Frame 4stop();Symbol 277 MovieClip Frame 5stop();Symbol 277 MovieClip Frame 6stop();Symbol 277 MovieClip Frame 7stop();Symbol 277 MovieClip Frame 8stop();Symbol 277 MovieClip Frame 9stop();Symbol 277 MovieClip Frame 10stop();Symbol 280 Buttonon (release) { _root.gameControl.restartLevel(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 284 Buttonon (release) { _root.gameControl.resetScore(); }Symbol 287 Buttonon (release) { _root.play(); }Symbol 289 MovieClip Frame 1if (_root.gameControl.lives >= 1) { stop(); } else { gotoAndStop (2); }Symbol 293 Buttonon (release) { _root.gameControl.goTitle(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 295 Buttonon (release) { _root.gameControl.initialize(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 300 Buttonon (release) { _root.gameControl.nextlevel(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 302 Buttonon (release) { _root.gameControl.startBonusGame(); }Symbol 306 MovieClip Frame 1if (_root.gameControl.bonusUnlocked) { _root.gameControl.playSound("win_snd"); gotoAndPlay ("unlocked"); } else { gotoAndPlay ("locked"); }Symbol 306 MovieClip Frame 2stop();Symbol 306 MovieClip Frame 3_root.gameControl.action = "enterbonus"; Selection.setFocus("password_txt");Symbol 306 MovieClip Frame 4stop();Symbol 310 Buttonon (release) { gotoAndPlay ("Title"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 314 Buttonon (release) { _root.gameControl.startBonusGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 316 Buttonon (release) { gotoAndPlay ("Title"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 318 Buttonon (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 320 Buttonon (release) { getURL ("http://www.ezone.com/games/swoopa/", "_top"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Library Items
Symbol 1 Sound [twice_snd] | ||
Symbol 2 Sound [turbo_snd] | ||
Symbol 3 Sound [time_snd] | ||
Symbol 4 Sound [pop1] | ||
Symbol 5 Sound [points_snd] | ||
Symbol 6 Sound [music_snd] | ||
Symbol 7 Sound [menu_snd] | ||
Symbol 8 Sound [magnet_snd] | ||
Symbol 9 Sound [grow_snd] | ||
Symbol 10 Sound [explode_snd] | ||
Symbol 11 Sound [bomb_snd] | ||
Symbol 12 Sound [alarm_snd] | ||
Symbol 13 Sound [win_snd] | Used by:Timeline | |
Symbol 14 Sound [arf_snd] | Used by:197 221 | |
Symbol 15 Sound [bigbomb_snd] | Used by:197 | |
Symbol 16 Graphic | Used by:17 43 | |
Symbol 17 MovieClip [white1] | Uses:16 | |
Symbol 18 Font | Used by:19 21 23 25 44 45 216 217 230 232 233 236 237 244 245 246 251 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 282 283 285 286 288 292 294 297 298 301 303 304 305 307 308 313 315 | |
Symbol 19 Text | Uses:18 | Used by:27 |
Symbol 20 Graphic | Used by:22 24 26 229 231 280 293 295 300 314 316 | |
Symbol 21 Text | Uses:18 | Used by:22 |
Symbol 22 Button | Uses:20 21 | Used by:27 |
Symbol 23 Text | Uses:18 | Used by:24 |
Symbol 24 Button | Uses:20 23 | Used by:27 |
Symbol 25 Text | Uses:18 | Used by:26 |
Symbol 26 Button | Uses:20 25 | Used by:27 Timeline |
Symbol 27 MovieClip [pauseScreen] | Uses:19 22 24 26 | |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:28 | Used by:40 41 42 |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:30 | Used by:40 41 42 Timeline |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:32 | Used by:40 41 42 277 |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip | Uses:34 | Used by:40 41 42 277 |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:36 | Used by:40 41 42 |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip | Uses:38 | Used by:40 41 42 |
Symbol 40 MovieClip [Fish3] | Uses:29 31 33 35 37 39 | |
Symbol 41 MovieClip [Fish2] | Uses:29 31 33 35 37 39 | |
Symbol 42 MovieClip [Fish] | Uses:29 31 33 35 37 39 | |
Symbol 43 MovieClip | Uses:16 | Used by:46 47 88 |
Symbol 44 EditableText | Uses:18 | Used by:46 |
Symbol 45 EditableText | Uses:18 | Used by:46 |
Symbol 46 MovieClip [explosion_score] | Uses:43 44 45 | |
Symbol 47 MovieClip [trail] | Uses:43 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:48 | Used by:52 55 61 66 68 83 277 |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:52 277 |
Symbol 52 MovieClip [bonus_grow] | Uses:49 51 | |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip | Uses:53 | Used by:55 |
Symbol 55 MovieClip [bonus_points] | Uses:49 54 | |
Symbol 56 Graphic | Used by:61 277 | |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip | Uses:57 | Used by:61 277 |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:59 | Used by:61 277 |
Symbol 61 MovieClip [bonus_time] | Uses:49 56 58 60 | |
Symbol 62 Graphic | Used by:66 277 | |
Symbol 63 Graphic | Used by:66 277 | |
Symbol 64 Graphic | Used by:66 | |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip [bonus_magnet] | Uses:49 62 63 64 65 | |
Symbol 67 Graphic | Used by:68 277 | |
Symbol 68 MovieClip [bonus_twice] | Uses:49 67 | |
Symbol 69 Graphic | Used by:74 | |
Symbol 70 Graphic | Used by:74 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:71 | Used by:74 |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:69 70 72 73 | Used by:75 277 |
Symbol 75 MovieClip [baddie_bomb] | Uses:74 | |
Symbol 76 Graphic | Used by:80 247 277 | |
Symbol 77 Graphic | Used by:80 247 277 | |
Symbol 78 Graphic | Used by:80 | |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip [bonus_bomb] | Uses:76 77 78 79 | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:83 277 |
Symbol 83 MovieClip [bonus_turbo] | Uses:49 82 | |
Symbol 84 MovieClip [gameControl] | Used by:Timeline | |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip | Uses:85 | Used by:87 104 |
Symbol 87 MovieClip [explosion] | Uses:86 | Used by:197 221 |
Symbol 88 MovieClip [explosion] | Uses:43 | Used by:197 |
Symbol 89 Graphic | Used by:197 | |
Symbol 90 Graphic | Used by:197 | |
Symbol 91 Graphic | Used by:197 | |
Symbol 92 Graphic | Used by:197 | |
Symbol 93 Graphic | Used by:197 | |
Symbol 94 Graphic | Used by:197 | |
Symbol 95 Graphic | Used by:197 | |
Symbol 96 Graphic | Used by:197 | |
Symbol 97 Graphic | Used by:197 | |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip | Uses:98 | Used by:197 |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:100 | Used by:197 |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:197 |
Symbol 104 MovieClip | Uses:86 | Used by:197 |
Symbol 105 Graphic | Used by:106 | |
Symbol 106 MovieClip | Uses:105 | Used by:197 |
Symbol 107 Sound | Used by:197 | |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:197 |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:110 | Used by:197 |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:112 | Used by:197 |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 MovieClip | Uses:114 | Used by:197 |
Symbol 116 Sound | Used by:197 | |
Symbol 117 Graphic | Used by:197 | |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip | Uses:118 | Used by:197 |
Symbol 120 Sound | Used by:197 | |
Symbol 121 Graphic | Used by:197 | |
Symbol 122 Graphic | Used by:197 | |
Symbol 123 Graphic | Used by:197 | |
Symbol 124 Graphic | Used by:197 | |
Symbol 125 Graphic | Used by:197 | |
Symbol 126 Graphic | Used by:197 | |
Symbol 127 Graphic | Used by:197 | |
Symbol 128 Graphic | Used by:197 | |
Symbol 129 Graphic | Used by:197 | |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:197 |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:132 | Used by:197 |
Symbol 134 Sound | Used by:197 | |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:135 | Used by:197 |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:137 | Used by:197 |
Symbol 139 Graphic | Used by:144 | |
Symbol 140 Graphic | Used by:141 | |
Symbol 141 MovieClip | Uses:140 | Used by:144 |
Symbol 142 Graphic | Used by:143 | |
Symbol 143 MovieClip | Uses:142 | Used by:144 |
Symbol 144 MovieClip | Uses:139 141 143 | Used by:197 |
Symbol 145 Graphic | Used by:197 | |
Symbol 146 Graphic | Used by:197 | |
Symbol 147 Graphic | Used by:197 | |
Symbol 148 Graphic | Used by:157 | |
Symbol 149 Graphic | Used by:157 | |
Symbol 150 Graphic | Used by:157 | |
Symbol 151 Graphic | Used by:157 | |
Symbol 152 Graphic | Used by:157 | |
Symbol 153 Graphic | Used by:157 | |
Symbol 154 Graphic | Used by:157 | |
Symbol 155 Graphic | Used by:157 | |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 MovieClip | Uses:148 149 150 151 152 153 154 155 156 | Used by:197 |
Symbol 158 Graphic | Used by:159 | |
Symbol 159 MovieClip | Uses:158 | Used by:197 |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip | Uses:160 | Used by:197 |
Symbol 162 Sound | Used by:197 | |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip | Uses:163 | Used by:197 |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 MovieClip | Uses:165 | Used by:197 |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:167 | Used by:197 |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:169 | Used by:197 221 |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 MovieClip | Uses:171 | Used by:197 |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip | Uses:173 | Used by:197 221 |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:175 | Used by:197 221 |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:177 | Used by:197 221 |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:179 | Used by:197 221 |
Symbol 181 Graphic | Used by:182 | |
Symbol 182 MovieClip | Uses:181 | Used by:197 221 |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip | Uses:183 | Used by:197 221 |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:185 | Used by:197 221 |
Symbol 187 Graphic | Used by:188 | |
Symbol 188 MovieClip | Uses:187 | Used by:197 221 |
Symbol 189 Graphic | Used by:190 | |
Symbol 190 MovieClip | Uses:189 | Used by:197 221 |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:191 | Used by:197 221 |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip | Uses:193 | Used by:197 221 |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:195 | Used by:197 |
Symbol 197 MovieClip [Hero] | Uses:89 90 91 92 93 94 95 96 97 99 101 103 104 106 107 109 111 88 113 115 116 117 119 120 15 121 122 123 124 125 126 127 128 129 131 133 134 136 138 144 145 146 87 147 157 14 159 161 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190 192 194 196 | Used by:Timeline |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:198 | Used by:203 |
Symbol 200 Font | Used by:202 | |
Symbol 201 Font | Used by:202 | |
Symbol 202 Text | Uses:200 201 | Used by:203 |
Symbol 203 MovieClip [TMP9ondtrqje4] | Uses:199 202 | Used by:Timeline |
Symbol 321 MovieClip [__Packages.Fish] | ||
Symbol 322 MovieClip [__Packages.Explosion] | ||
Symbol 323 MovieClip [__Packages.GameMaster] | ||
Symbol 324 MovieClip [__Packages.Freeswim] | ||
Symbol 325 MovieClip [__Packages.Particle] | ||
Symbol 204 Bitmap | Used by:205 | |
Symbol 205 Graphic | Uses:204 | Used by:Timeline |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 Button | Uses:206 | Used by:Timeline |
Symbol 208 Graphic | Used by:209 211 | |
Symbol 209 MovieClip | Uses:208 | Used by:211 |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 Button | Uses:209 210 208 | Used by:Timeline |
Symbol 212 Graphic | Used by:213 | |
Symbol 213 MovieClip | Uses:212 | Used by:Timeline |
Symbol 214 Graphic | Used by:215 218 255 302 | |
Symbol 215 MovieClip | Uses:214 | Used by:218 255 302 |
Symbol 216 Text | Uses:18 | Used by:218 302 |
Symbol 217 Text | Uses:18 | Used by:218 302 |
Symbol 218 Button | Uses:215 216 217 214 | Used by:Timeline |
Symbol 219 Graphic | Used by:220 | |
Symbol 220 MovieClip | Uses:219 | Used by:221 |
Symbol 221 MovieClip | Uses:182 220 174 186 194 190 188 14 87 170 192 178 176 180 184 | Used by:226 Timeline |
Symbol 222 Graphic | Used by:226 Timeline | |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 MovieClip | Uses:223 | Used by:226 Timeline |
Symbol 225 Graphic | Used by:226 Timeline | |
Symbol 226 MovieClip | Uses:221 222 224 225 | Used by:Timeline |
Symbol 227 Font | Used by:228 253 254 278 279 291 296 299 317 319 | |
Symbol 228 Text | Uses:227 | Used by:229 |
Symbol 229 Button | Uses:20 228 | Used by:Timeline |
Symbol 230 Text | Uses:18 | Used by:231 |
Symbol 231 Button | Uses:20 230 | Used by:Timeline |
Symbol 232 Text | Uses:18 | Used by:235 |
Symbol 233 Text | Uses:18 | Used by:235 |
Symbol 234 Graphic | Used by:235 238 | |
Symbol 235 Button | Uses:232 233 234 | Used by:Timeline |
Symbol 236 Text | Uses:18 | Used by:238 |
Symbol 237 Text | Uses:18 | Used by:238 |
Symbol 238 Button | Uses:236 237 234 | Used by:Timeline |
Symbol 239 Graphic | Used by:243 318 320 | |
Symbol 240 Font | Used by:241 242 | |
Symbol 241 Text | Uses:240 | Used by:243 318 320 |
Symbol 242 Text | Uses:240 | Used by:243 318 320 |
Symbol 243 Button | Uses:239 241 242 | Used by:Timeline |
Symbol 244 EditableText | Uses:18 | Used by:Timeline |
Symbol 245 Text | Uses:18 | Used by:Timeline |
Symbol 246 EditableText | Uses:18 | Used by:Timeline |
Symbol 247 MovieClip | Uses:76 77 | Used by:Timeline |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip | Uses:248 | Used by:Timeline |
Symbol 250 Graphic | Used by:252 | |
Symbol 251 EditableText | Uses:18 | Used by:252 |
Symbol 252 MovieClip | Uses:250 251 | Used by:Timeline |
Symbol 253 Text | Uses:227 | Used by:255 |
Symbol 254 Text | Uses:227 | Used by:255 |
Symbol 255 Button | Uses:215 253 254 214 | Used by:Timeline |
Symbol 256 EditableText | Uses:18 | Used by:Timeline |
Symbol 257 Text | Uses:18 | Used by:277 |
Symbol 258 Text | Uses:18 | Used by:277 |
Symbol 259 Text | Uses:18 | Used by:277 |
Symbol 260 Text | Uses:18 | Used by:277 |
Symbol 261 Text | Uses:18 | Used by:277 |
Symbol 262 Text | Uses:18 | Used by:277 |
Symbol 263 Text | Uses:18 | Used by:277 |
Symbol 264 Text | Uses:18 | Used by:277 |
Symbol 265 Text | Uses:18 | Used by:277 |
Symbol 266 Text | Uses:18 | Used by:277 |
Symbol 267 Text | Uses:18 | Used by:277 |
Symbol 268 Text | Uses:18 | Used by:277 |
Symbol 269 Text | Uses:18 | Used by:277 |
Symbol 270 Text | Uses:18 | Used by:277 |
Symbol 271 Text | Uses:18 | Used by:277 |
Symbol 272 Text | Uses:18 | Used by:277 |
Symbol 273 Text | Uses:18 | Used by:277 |
Symbol 274 Text | Uses:18 | Used by:277 |
Symbol 275 Text | Uses:18 | Used by:277 |
Symbol 276 Text | Uses:18 | Used by:277 |
Symbol 277 MovieClip | Uses:257 258 74 49 67 259 260 82 261 262 76 77 263 264 33 35 265 266 56 58 60 267 268 51 269 270 62 63 271 272 273 274 275 276 | Used by:Timeline |
Symbol 278 Text | Uses:227 | Used by:Timeline |
Symbol 279 Text | Uses:227 | Used by:280 |
Symbol 280 Button | Uses:20 279 | Used by:289 |
Symbol 281 Graphic | Used by:284 287 | |
Symbol 282 Text | Uses:18 | Used by:284 |
Symbol 283 Text | Uses:18 | Used by:284 |
Symbol 284 Button | Uses:281 282 283 | Used by:289 |
Symbol 285 Text | Uses:18 | Used by:287 |
Symbol 286 Text | Uses:18 | Used by:287 |
Symbol 287 Button | Uses:281 285 286 | Used by:289 |
Symbol 288 Text | Uses:18 | Used by:289 |
Symbol 289 MovieClip | Uses:280 284 287 288 | Used by:Timeline |
Symbol 290 Sound | Used by:Timeline | |
Symbol 291 Text | Uses:227 | Used by:Timeline |
Symbol 292 Text | Uses:18 | Used by:293 316 |
Symbol 293 Button | Uses:20 292 | Used by:Timeline |
Symbol 294 Text | Uses:18 | Used by:295 314 |
Symbol 295 Button | Uses:20 294 | Used by:Timeline |
Symbol 296 Text | Uses:227 | Used by:Timeline |
Symbol 297 Text | Uses:18 | Used by:Timeline |
Symbol 298 EditableText | Uses:18 | Used by:Timeline |
Symbol 299 Text | Uses:227 | Used by:300 |
Symbol 300 Button | Uses:20 299 | Used by:Timeline |
Symbol 301 Text | Uses:18 | Used by:Timeline |
Symbol 302 Button | Uses:215 216 217 214 | Used by:306 |
Symbol 303 Text | Uses:18 | Used by:306 |
Symbol 304 Text | Uses:18 | Used by:306 |
Symbol 305 EditableText | Uses:18 | Used by:306 |
Symbol 306 MovieClip | Uses:302 303 304 305 | Used by:Timeline |
Symbol 307 Text | Uses:18 | Used by:310 |
Symbol 308 Text | Uses:18 | Used by:310 |
Symbol 309 Graphic | Used by:310 | |
Symbol 310 Button | Uses:307 308 309 | Used by:Timeline |
Symbol 311 Bitmap | Used by:312 | |
Symbol 312 Graphic | Uses:311 | Used by:Timeline |
Symbol 313 EditableText | Uses:18 | Used by:Timeline |
Symbol 314 Button | Uses:20 294 | Used by:Timeline |
Symbol 315 EditableText | Uses:18 | Used by:Timeline |
Symbol 316 Button | Uses:20 292 | Used by:Timeline |
Symbol 317 Text | Uses:227 | Used by:Timeline |
Symbol 318 Button | Uses:239 241 242 | Used by:Timeline |
Symbol 319 Text | Uses:227 | Used by:Timeline |
Symbol 320 Button | Uses:239 241 242 | Used by:Timeline |
Instance Names
"Hero" | Frame 2 | Symbol 197 MovieClip [Hero] |
"gameControl" | Frame 2 | Symbol 84 MovieClip [gameControl] |
"speakerOn" | Frame 2 | Symbol 213 MovieClip |
"start" | Frame 2 | Symbol 218 Button |
"targetscore" | Frame 8 | Symbol 246 EditableText |
"bombs_mc" | Frame 8 | Symbol 247 MovieClip |
"myTime" | Frame 8 | Symbol 252 MovieClip |
"start" | Frame 8 | Symbol 255 Button |
"levelmsg" | Frame 8 | Symbol 256 EditableText |
"hintMessage" | Frame 8 | Symbol 277 MovieClip |
"levelmsg" | Frame 28 | Symbol 298 EditableText |
"bonusChoice_mc" | Frame 33 | Symbol 306 MovieClip |
"bombs_mc" | Frame 38 | Symbol 247 MovieClip |
"bonusMessage_txt" | Frame 43 | Symbol 315 EditableText |
"Score" | Symbol 46 MovieClip [explosion_score] Frame 1 | Symbol 44 EditableText |
"Score" | Symbol 46 MovieClip [explosion_score] Frame 18 | Symbol 45 EditableText |
"myBackground" | Symbol 203 MovieClip [TMP9ondtrqje4] Frame 1 | Symbol 199 MovieClip |
"mytime_txt" | Symbol 252 MovieClip Frame 1 | Symbol 251 EditableText |
"password_txt" | Symbol 306 MovieClip Frame 3 | Symbol 305 EditableText |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "twice_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "turbo_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "time_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "pop1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "points_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "music_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "menu_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "magnet_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "grow_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "explode_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "bomb_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "alarm_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "win_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "bigbomb_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "white1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "pauseScreen" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "Fish3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "Fish2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "Fish" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "explosion_score" |
ExportAssets (56) | Timeline Frame 1 | Symbol 47 as "trail" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "bonus_grow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 55 as "bonus_points" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "bonus_time" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "bonus_magnet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "bonus_twice" |
ExportAssets (56) | Timeline Frame 1 | Symbol 75 as "baddie_bomb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 80 as "bonus_bomb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 83 as "bonus_turbo" |
ExportAssets (56) | Timeline Frame 1 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "bigbomb_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 1 | Symbol 203 as "TMP9ondtrqje4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 321 as "__Packages.Fish" |
ExportAssets (56) | Timeline Frame 1 | Symbol 322 as "__Packages.Explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 323 as "__Packages.GameMaster" |
ExportAssets (56) | Timeline Frame 1 | Symbol 324 as "__Packages.Freeswim" |
ExportAssets (56) | Timeline Frame 1 | Symbol 325 as "__Packages.Particle" |
ExportAssets (56) | Timeline Frame 2 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 2 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 2 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 3 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 3 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 4 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 4 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 5 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 5 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 6 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 6 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 7 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 7 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 8 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 8 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 9 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 9 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 10 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 10 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 11 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 11 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 12 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 12 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 13 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 13 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 14 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 14 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 15 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 15 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 16 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 16 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 17 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 17 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 18 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 18 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 19 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 19 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 20 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 20 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 21 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 21 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 22 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 22 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 23 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 23 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 24 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 24 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 25 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 25 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 26 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 26 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 27 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 27 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 28 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 28 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 29 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 29 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 29 | Symbol 13 as "win_snd" |
ExportAssets (56) | Timeline Frame 30 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 30 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 31 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 31 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 32 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 32 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 33 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 33 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 34 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 34 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 35 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 35 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 36 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 36 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 37 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 37 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 38 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 38 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 39 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 39 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 40 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 40 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 41 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 41 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 42 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 42 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 43 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 43 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 44 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 44 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 45 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 45 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 46 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 46 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 47 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 47 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 48 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 48 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 49 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 49 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 50 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 50 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 51 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 51 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 52 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 52 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 53 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 53 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 54 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 54 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 55 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 55 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 56 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 56 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 57 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 57 | Symbol 84 as "gameControl" |
Labels
"Title" | Frame 3 |
"Ready" | Frame 8 |
"Game" | Frame 13 |
"Lost" | Frame 18 |
"BigWinner" | Frame 23 |
"Won" | Frame 28 |
"Bonus" | Frame 33 |
"BonusGame" | Frame 38 |
"BonusDone" | Frame 43 |
"Credits" | Frame 48 |
"Splash" | Frame 53 |
"fish1" | Symbol 42 MovieClip [Fish] Frame 1 |
"fish2" | Symbol 42 MovieClip [Fish] Frame 17 |
"fish3" | Symbol 42 MovieClip [Fish] Frame 33 |
"kick" | Symbol 197 MovieClip [Hero] Frame 1 |
"glide" | Symbol 197 MovieClip [Hero] Frame 8 |
"wait" | Symbol 197 MovieClip [Hero] Frame 14 |
"winlevel" | Symbol 197 MovieClip [Hero] Frame 16 |
"winlevel_loop" | Symbol 197 MovieClip [Hero] Frame 145 |
"explode" | Symbol 197 MovieClip [Hero] Frame 152 |
"float" | Symbol 197 MovieClip [Hero] Frame 231 |
"lose" | Symbol 197 MovieClip [Hero] Frame 257 |
"lose_loop" | Symbol 197 MovieClip [Hero] Frame 358 |
"wingame" | Symbol 197 MovieClip [Hero] Frame 366 |
"level1" | Symbol 277 MovieClip Frame 1 |
"level2" | Symbol 277 MovieClip Frame 2 |
"level3" | Symbol 277 MovieClip Frame 3 |
"level4" | Symbol 277 MovieClip Frame 4 |
"level5" | Symbol 277 MovieClip Frame 5 |
"level6" | Symbol 277 MovieClip Frame 6 |
"level7" | Symbol 277 MovieClip Frame 7 |
"level8" | Symbol 277 MovieClip Frame 8 |
"level9" | Symbol 277 MovieClip Frame 9 |
"level10" | Symbol 277 MovieClip Frame 10 |
"unlocked" | Symbol 306 MovieClip Frame 2 |
"locked" | Symbol 306 MovieClip Frame 3 |
Dynamic Text Variables
gameScore | Symbol 244 EditableText | "0000" |
gameScore | Symbol 313 EditableText | "0000" |
|