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229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/97505491?noj=FRM97505491-22DC" width="1" height="1"></div>

Magnetic.swf

This is the info page for
Flash #47658

(Click the ID number above for more basic data on this flash file.)


Text
Flash Magnetic is a puzzle game. The aim is to piece together the same color blocks.
You can move the blocks by clicking on the the four arrows. When same color blocks
are joined, these blocks are connected like with a magnetic force. There are 11 levels
to complete and the indication PAR shows how many try is at least needed to solve
the puzzle. You score depends on your time and your moves.



20

PAR

--

restart

TEST YOUR IQ

reCOMMENCER

TESTEZ votre QI

TIME

TEMPS

3

0


0

PTS

1

level

lives

MOVES

Vies

MVTS

save your score

enregistrez votre score

ActionScript [AS1/AS2]

Frame 1
if (intro != 0) { go_url = 0; thesound = 1; lang = System.capabilities.language; timetogodeb = 0; if (((lang == "fr") or (lang == "FR")) or (lang == "Fr")) { versFR._y = 380; rulesFR._y = 325; rulesEN._y = 450; } musik = new Sound(); musik.attachSound("musik"); musik.start(0); error = new Sound(); error.attachSound("error"); soundclocktick = new Sound(); soundclocktick.attachSound("soundclocktick"); soundtimesup = new Sound(); soundtimesup.attachSound("soundtimesup"); selecte = new Sound(); selecte.attachSound("selecte"); win = new Sound(); win.attachSound("win"); level = 0; lives = 3; pts = 0; restarter = 0; } intro = 0; barre._width = barre._width + 1.2;
Instance of Symbol 36 MovieClip in Frame 1
/* no clip actions */
Instance of Symbol 67 MovieClip "rulesEN" in Frame 1
on (rollOver) { _root.rulesEN._alpha = 50; } on (rollOut) { _root.rulesEN._alpha = 100; } on (release) { getURL ("http://www.high-scores.eu/rules-flash-magnetic-5.html", "_blank"); }
Instance of Symbol 69 MovieClip "rulesFR" in Frame 1
on (rollOver) { _root.rulesFR._alpha = 50; } on (rollOut) { _root.rulesFR._alpha = 100; } on (release) { getURL ("http://www.high-scores.eu/regles-flash-magnetic-5.html", "_blank"); }
Frame 2
if (barre._width < 500) { gotoAndPlay (1); } else { gotoAndPlay (3); }
Frame 3
function remapper(k) { if (depth < 3) { depth++; } else { depth++; } switch (k) { case "left" : table = [[1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 16]]; break; case "right" : table = [[1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 16]]; break; case "down" : table = [[1, 3, 7, 12], [2, 5, 9, 13], [4, 8, 11, 15], [6, 10, 14, 16]]; break; case "up" : table = [[1, 3, 7, 11], [2, 5, 9, 13], [4, 8, 12, 15], [6, 10, 14, 16]]; } var i = 0; while (i < 4) { var j = 0; while (j < 4) { this[(("c_" + i) + "_") + j].swapDepths((100 * depth) + table[i][j]); j++; } i++; } } function mapper() { rx = 0; ry = 0; var i = 0; while (i < 4) { rx = 0; var j = 0; while (j < 4) { this[(("c_" + i) + "_") + j]._x = (init_x + (rx * delta_x)) + (ry * delta_xy); this[(("c_" + i) + "_") + j]._y = init_y + (ry * delta_y); this[(("c_" + i) + "_") + j].gotoAndStop(map[i][j]); rx++; j++; } ry++; i++; } } function buildMap(arr) { W = arr[0].length; H = arr.length; rx = 0; ry = 0; var _loc4 = 0; while (_loc4 < H) { rx = 0; var _loc2 = 0; while (_loc2 < W) { this.attachMovie("tile", (("t_" + _loc4) + "_") + _loc2, ++d); var _loc3 = this[(("t_" + _loc4) + "_") + _loc2]; _loc3._x = -200; _loc3._y = -200; _loc3.mark = 0; _loc3.frame = arr[_loc4][_loc2]; this.attachMovie("Cube", (("c_" + _loc4) + "_") + _loc2, ++d); var _loc5 = this[(("c_" + _loc4) + "_") + _loc2]; _loc5._alpha = 100; _loc5._width = 65.7; _loc5._height = 35.9; _loc5._x = (init_x + (rx * delta_x)) + (ry * delta_xy); _loc5._y = init_y + (ry * delta_y); _loc5.gotoAndStop(arr[_loc4][_loc2]); rx++; _loc2++; } ry++; _loc4++; } } function updateVars(y, x) { ob = this[(("t_" + y) + "_") + x]; obL = this[(("t_" + y) + "_") + (x - 1)]; obR = this[(("t_" + y) + "_") + (x + 1)]; obU = this[(("t_" + (y - 1)) + "_") + x]; obD = this[(("t_" + (y + 1)) + "_") + x]; obUR = this[(("t_" + (y - 1)) + "_") + (x + 1)]; obDR = this[(("t_" + (y + 1)) + "_") + (x + 1)]; obUL = this[(("t_" + (y - 1)) + "_") + (x - 1)]; obDL = this[(("t_" + (y + 1)) + "_") + (x - 1)]; obUU = this[(("t_" + (y - 2)) + "_") + x]; obDD = this[(("t_" + (y + 2)) + "_") + x]; obLL = this[(("t_" + y) + "_") + (x - 2)]; obRR = this[(("t_" + y) + "_") + (x + 2)]; m = map[y][x]; mL = map[y][x - 1]; mR = map[y][x + 1]; mU = map[y - 1][x]; mD = map[y + 1][x]; mUR = map[y - 1][x + 1]; mDR = map[y + 1][x + 1]; mUL = map[y - 1][x - 1]; mDL = map[y + 1][x - 1]; mUU = map[y - 2][x]; mDD = map[y + 2][x]; mLL = map[y][x - 2]; mRR = map[y][x + 2]; } function doRight() { var _loc3 = 0; var _loc2 = (W - 2); while (_loc2 >= 0) { var _loc1 = (H - 1); while (_loc1 >= 0) { updateVars(_loc1, _loc2); if (m != 6) { if ((((mL != m) && (mU != m)) && (mD != m)) && (mR == 6)) { map[_loc1][_loc2] = 6; ob.mark = 1; _loc3 = 1; } if ((((mL == m) && (mU == m)) && (mR == 6)) && (mUR == 6)) { map[_loc1][_loc2] = 6; map[_loc1 - 1][_loc2] = 6; map[_loc1][_loc2 - 1] = 6; ob.mark = 1; obU.mark = 1; obL.mark = 1; _loc3 = 1; } if ((((mL == m) && (mD == m)) && (mR == 6)) && (mDR == 6)) { map[_loc1][_loc2] = 6; map[_loc1][_loc2 - 1] = 6; map[_loc1 + 1][_loc2] = 6; ob.mark = 1; obL.mark = 1; obD.mark = 1; _loc3 = 1; } if ((((mR == m) && (mD == m)) && (mRR == 6)) && (mDR == 6)) { map[_loc1][_loc2] = 6; map[_loc1][_loc2 + 1] = 6; map[_loc1 + 1][_loc2] = 6; ob.mark = 1; obR.mark = 1; obD.mark = 1; _loc3 = 1; } if ((((mR == m) && (mU == m)) && (mRR == 6)) && (mUR == 6)) { map[_loc1][_loc2] = 6; map[_loc1][_loc2 + 1] = 6; map[_loc1 - 1][_loc2] = 6; ob.mark = 1; obU.mark = 1; obR.mark = 1; _loc3 = 1; } if (((mL == m) && (mR == m)) && (mRR == 6)) { map[_loc1][_loc2] = 6; map[_loc1][_loc2 - 1] = 6; map[_loc1][_loc2 + 1] = 6; ob.mark = 1; obL.mark = 1; obR.mark = 1; _loc3 = 1; } if (((((mU == m) && (mD == m)) && (mR == 6)) && (mUR == 6)) && (mDR == 6)) { map[_loc1][_loc2] = 6; map[_loc1 - 1][_loc2] = 6; map[_loc1 + 1][_loc2] = 6; ob.mark = 1; obU.mark = 1; obD.mark = 1; _loc3 = 1; } if (((((((mL == m) && (mR == 6)) && (mU != m)) && (mD != m)) && (mUL != m)) && (mDL != m)) && (mLL != m)) { map[_loc1][_loc2] = 6; map[_loc1][_loc2 - 1] = 6; ob.mark = 1; obL.mark = 1; _loc3 = 1; } if (((((((mU == m) && (mR == 6)) && (mUR == 6)) && (mUU != m)) && (mD != m)) && (mL != m)) && (mUL != m)) { map[_loc1][_loc2] = 6; map[_loc1 - 1][_loc2] = 6; ob.mark = 1; obU.mark = 1; _loc3 = 1; } } _loc1--; } _loc2--; } return(_loc3); } function moveRight() { var _loc3 = (W - 2); while (_loc3 >= 0) { var _loc2 = (H - 1); while (_loc2 >= 0) { updateVars(_loc2, _loc3); if (ob.mark) { this[(("c_" + _loc2) + "_") + _loc3]._x = this[(("c_" + _loc2) + "_") + _loc3]._x + xh; } _loc2--; } _loc3--; } counter++; if (counter == 10) { clearInterval(gameClock); var _loc3 = (W - 2); while (_loc3 >= 0) { var _loc2 = (H - 1); while (_loc2 >= 0) { updateVars(_loc2, _loc3); if (ob.mark) { ob.mark = 0; ob.gotoAndStop(6); obR.gotoAndStop(ob.frame); obR.frame = ob.frame; map[_loc2][_loc3 + 1] = ob.frame; ob.frame = 6; mapper(); } _loc2--; } _loc3--; } var _loc4 = doRight(); if (_loc4) { counter = 0; gameClock = setInterval(this, "moveRight", 10); } else { playGame = 1; checkWin(); } } } function doLeft() { var _loc3 = 0; var _loc2 = 1; while (_loc2 < W) { var _loc1 = (H - 1); while (_loc1 >= 0) { updateVars(_loc1, _loc2); if (m != 6) { if ((((mR != m) && (mU != m)) && (mD != m)) && (mL == 6)) { map[_loc1][_loc2] = 6; ob.mark = 1; _loc3 = 1; } if ((((mR == m) && (mU == m)) && (mL == 6)) && (mUL == 6)) { map[_loc1][_loc2] = 6; map[_loc1 - 1][_loc2] = 6; map[_loc1][_loc2 + 1] = 6; ob.mark = 1; obU.mark = 1; obR.mark = 1; _loc3 = 1; } if ((((mR == m) && (mD == m)) && (mL == 6)) && (mDL == 6)) { map[_loc1][_loc2] = 6; map[_loc1][_loc2 + 1] = 6; map[_loc1 + 1][_loc2] = 6; ob.mark = 1; obR.mark = 1; obD.mark = 1; _loc3 = 1; } if ((((mL == m) && (mD == m)) && (mLL == 6)) && (mDL == 6)) { map[_loc1][_loc2] = 6; map[_loc1][_loc2 - 1] = 6; map[_loc1 + 1][_loc2] = 6; ob.mark = 1; obL.mark = 1; obD.mark = 1; _loc3 = 1; } if ((((mL == m) && (mU == m)) && (mLL == 6)) && (mUL == 6)) { map[_loc1][_loc2] = 6; map[_loc1][_loc2 - 1] = 6; map[_loc1 - 1][_loc2] = 6; ob.mark = 1; obU.mark = 1; obL.mark = 1; _loc3 = 1; } if (((mR == m) && (mL == m)) && (mLL == 6)) { map[_loc1][_loc2] = 6; map[_loc1][_loc2 + 1] = 6; map[_loc1][_loc2 - 1] = 6; ob.mark = 1; obL.mark = 1; obR.mark = 1; _loc3 = 1; } if (((((mU == m) && (mD == m)) && (mL == 6)) && (mUL == 6)) && (mDL == 6)) { map[_loc1][_loc2] = 6; map[_loc1 - 1][_loc2] = 6; map[_loc1 + 1][_loc2] = 6; ob.mark = 1; obU.mark = 1; obD.mark = 1; _loc3 = 1; } if (((((((mR == m) && (mL == 6)) && (mU != m)) && (mD != m)) && (mUR != m)) && (mDR != m)) && (mRR != m)) { map[_loc1][_loc2] = 6; map[_loc1][_loc2 + 1] = 6; ob.mark = 1; obR.mark = 1; _loc3 = 1; } if (((((((mU == m) && (mL == 6)) && (mUL == 6)) && (mUU != m)) && (mD != m)) && (mR != m)) && (mUR != m)) { map[_loc1][_loc2] = 6; map[_loc1 - 1][_loc2] = 6; ob.mark = 1; obU.mark = 1; _loc3 = 1; } } _loc1--; } _loc2++; } return(_loc3); } function moveLeft() { var _loc3 = 1; while (_loc3 < W) { var _loc2 = (H - 1); while (_loc2 >= 0) { updateVars(_loc2, _loc3); if (ob.mark) { this[(("c_" + _loc2) + "_") + _loc3]._x = this[(("c_" + _loc2) + "_") + _loc3]._x - xh; } _loc2--; } _loc3++; } counter++; if (counter == 10) { clearInterval(gameClock); var _loc3 = 1; while (_loc3 < W) { var _loc2 = (H - 1); while (_loc2 >= 0) { updateVars(_loc2, _loc3); if (ob.mark) { ob.mark = 0; ob.gotoAndStop(6); obL.gotoAndStop(ob.frame); obL.frame = ob.frame; map[_loc2][_loc3 - 1] = ob.frame; ob.frame = 6; mapper(); } _loc2--; } _loc3++; } var _loc4 = doLeft(); if (_loc4) { counter = 0; gameClock = setInterval(this, "moveLeft", 10); } else { playGame = 1; checkWin(); } } } function doDown() { var _loc3 = 0; var _loc2 = (H - 2); while (_loc2 >= 0) { var _loc1 = (W - 1); while (_loc1 >= 0) { updateVars(_loc2, _loc1); if (m != 6) { if ((((mL != m) && (mU != m)) && (mD == 6)) && (mR != m)) { map[_loc2][_loc1] = 6; ob.mark = 1; _loc3 = 1; } if ((((mL == m) && (mU == m)) && (mD == 6)) && (mDL == 6)) { map[_loc2][_loc1] = 6; map[_loc2][_loc1 - 1] = 6; map[_loc2 - 1][_loc1] = 6; ob.mark = 1; obU.mark = 1; obL.mark = 1; _loc3 = 1; } if ((((mL == m) && (mD == m)) && (mDD == 6)) && (mDL == 6)) { map[_loc2][_loc1] = 6; map[_loc2][_loc1 - 1] = 6; map[_loc2 + 1][_loc1] = 6; ob.mark = 1; obL.mark = 1; obD.mark = 1; _loc3 = 1; } if ((((mD == m) && (mR == m)) && (mDD == 6)) && (mDR == 6)) { map[_loc2][_loc1] = 6; map[_loc2 + 1][_loc1] = 6; map[_loc2][_loc1 + 1] = 6; ob.mark = 1; obD.mark = 1; obR.mark = 1; _loc3 = 1; } if ((((mR == m) && (mU == m)) && (mD == 6)) && (mDR == 6)) { map[_loc2][_loc1] = 6; map[_loc2 - 1][_loc1] = 6; map[_loc2][_loc1 + 1] = 6; ob.mark = 1; obU.mark = 1; obR.mark = 1; _loc3 = 1; } if (((mU == m) && (mD == m)) && (mDD == 6)) { map[_loc2][_loc1] = 6; map[_loc2 - 1][_loc1] = 6; map[_loc2 + 1][_loc1] = 6; ob.mark = 1; obU.mark = 1; obD.mark = 1; _loc3 = 1; } if (((((mL == m) && (mR == m)) && (mD == 6)) && (mDR == 6)) && (mDL == 6)) { map[_loc2][_loc1] = 6; map[_loc2][_loc1 - 1] = 6; map[_loc2][_loc1 + 1] = 6; ob.mark = 1; obL.mark = 1; obR.mark = 1; _loc3 = 1; } if (((((((mU == m) && (mL != m)) && (mR != m)) && (mUU != m)) && (mUR != m)) && (mUL != m)) && (mD == 6)) { map[_loc2][_loc1] = 6; map[_loc2 - 1][_loc1] = 6; ob.mark = 1; obU.mark = 1; _loc3 = 1; } if (((((((mL == m) && (mLL != m)) && (mR != m)) && (mD == 6)) && (mDL == 6)) && (mU != m)) && (mUL != m)) { map[_loc2][_loc1] = 6; map[_loc2][_loc1 - 1] = 6; ob.mark = 1; obL.mark = 1; _loc3 = 1; } } _loc1--; } _loc2--; } return(_loc3); } function moveDown() { var _loc3 = (H - 2); while (_loc3 >= 0) { var _loc2 = (W - 1); while (_loc2 >= 0) { updateVars(_loc3, _loc2); if (ob.mark) { this[(("c_" + _loc3) + "_") + _loc2]._x = this[(("c_" + _loc3) + "_") + _loc2]._x - xv; this[(("c_" + _loc3) + "_") + _loc2]._y = this[(("c_" + _loc3) + "_") + _loc2]._y + yv; } _loc2--; } _loc3--; } counter++; if (counter == 10) { clearInterval(gameClock); var _loc3 = (H - 2); while (_loc3 >= 0) { var _loc2 = (W - 1); while (_loc2 >= 0) { updateVars(_loc3, _loc2); if (ob.mark) { ob.mark = 0; ob.gotoAndStop(6); obD.gotoAndStop(ob.frame); obD.frame = ob.frame; map[_loc3 + 1][_loc2] = ob.frame; ob.frame = 6; mapper(); } _loc2--; } _loc3--; } var _loc4 = doDown(); if (_loc4) { counter = 0; gameClock = setInterval(this, "moveDown", 10); } else { playGame = 1; checkWin(); } } } function doUp() { var _loc3 = 0; var _loc2 = 1; while (_loc2 < H) { var _loc1 = 0; while (_loc1 < W) { updateVars(_loc2, _loc1); if (m != 6) { if ((((mL != m) && (mU == 6)) && (mD != m)) && (mR != m)) { map[_loc2][_loc1] = 6; ob.mark = 1; _loc3 = 1; } if ((((mL == m) && (mD == m)) && (mU == 6)) && (mUL == 6)) { map[_loc2][_loc1] = 6; map[_loc2][_loc1 - 1] = 6; map[_loc2 + 1][_loc1] = 6; ob.mark = 1; obD.mark = 1; obL.mark = 1; _loc3 = 1; } if ((((mL == m) && (mU == m)) && (mUU == 6)) && (mUL == 6)) { map[_loc2][_loc1] = 6; map[_loc2][_loc1 - 1] = 6; map[_loc2 - 1][_loc1] = 6; ob.mark = 1; obL.mark = 1; obU.mark = 1; _loc3 = 1; } if ((((mU == m) && (mR == m)) && (mUU == 6)) && (mUR == 6)) { map[_loc2][_loc1] = 6; map[_loc2 - 1][_loc1] = 6; map[_loc2][_loc1 + 1] = 6; ob.mark = 1; obU.mark = 1; obR.mark = 1; _loc3 = 1; } if ((((mR == m) && (mD == m)) && (mU == 6)) && (mUR == 6)) { map[_loc2][_loc1] = 6; map[_loc2 + 1][_loc1] = 6; map[_loc2][_loc1 + 1] = 6; ob.mark = 1; obD.mark = 1; obR.mark = 1; _loc3 = 1; } if (((mD == m) && (mU == m)) && (mUU == 6)) { map[_loc2][_loc1] = 6; map[_loc2 + 1][_loc1] = 6; map[_loc2 - 1][_loc1] = 6; ob.mark = 1; obU.mark = 1; obD.mark = 1; _loc3 = 1; } if (((((mL == m) && (mR == m)) && (mU == 6)) && (mUR == 6)) && (mUL == 6)) { map[_loc2][_loc1] = 6; map[_loc2][_loc1 - 1] = 6; map[_loc2][_loc1 + 1] = 6; ob.mark = 1; obL.mark = 1; obR.mark = 1; _loc3 = 1; } if (((((((mD == m) && (mL != m)) && (mR != m)) && (mDD != m)) && (mDR != m)) && (mDL != m)) && (mU == 6)) { map[_loc2][_loc1] = 6; map[_loc2 + 1][_loc1] = 6; ob.mark = 1; obD.mark = 1; _loc3 = 1; } if (((((((mL == m) && (mLL != m)) && (mR != m)) && (mU == 6)) && (mUL == 6)) && (mD != m)) && (mDL != m)) { map[_loc2][_loc1] = 6; map[_loc2][_loc1 - 1] = 6; ob.mark = 1; obL.mark = 1; _loc3 = 1; } } _loc1++; } _loc2++; } return(_loc3); } function moveUp() { var _loc3 = 1; while (_loc3 < H) { var _loc2 = 0; while (_loc2 < W) { updateVars(_loc3, _loc2); if (ob.mark) { this[(("c_" + _loc3) + "_") + _loc2]._x = this[(("c_" + _loc3) + "_") + _loc2]._x + xv; this[(("c_" + _loc3) + "_") + _loc2]._y = this[(("c_" + _loc3) + "_") + _loc2]._y - yv; } _loc2++; } _loc3++; } counter++; if (counter == 10) { clearInterval(gameClock); var _loc3 = 1; while (_loc3 < H) { var _loc2 = 0; while (_loc2 < W) { updateVars(_loc3, _loc2); if (ob.mark) { ob.mark = 0; ob.gotoAndStop(6); obU.gotoAndStop(ob.frame); obU.frame = ob.frame; map[_loc3 - 1][_loc2] = ob.frame; ob.frame = 6; mapper(); } _loc2++; } _loc3++; } var _loc4 = doUp(); if (_loc4) { counter = 0; gameClock = setInterval(this, "moveUp", 10); } else { playGame = 1; checkWin(); } } } function checkWin() { mapper(); var _loc3 = 0; var _loc2 = 0; while (_loc2 < H) { var _loc1 = 0; while (_loc1 < W) { updateVars(_loc2, _loc1); if (((((m != 6) && (mR != m)) && (mL != m)) && (mD != m)) && (mU != m)) { _loc3++; } _loc1++; } _loc2++; } if (_loc3 == 1) { if (thesound == 1) { win.start(0); } pts = pts + (timer + ((par_tab[level] - moves) * 5)); if (pts < 0) { pts = 0; } if (pts < pts_old) { pts = pts_old; } pts_old = pts; nextFrame(); } } if (((lang == "fr") or (lang == "FR")) or (lang == "Fr")) { rulesFR._x = 32; rulesFR._y = 78; } else { rulesEN._x = 32; rulesEN._y = 78; } map0 = [[2, 3, 4, 5], [6, 6, 6, 6], [2, 3, 4, 4], [1, 6, 1, 1]]; map1 = [[4, 1, 6, 1], [6, 6, 6, 6], [6, 3, 6, 3], [4, 6, 5, 6]]; map2 = [[6, 4, 6, 6], [2, 5, 2, 6], [6, 4, 6, 6], [6, 6, 3, 3]]; map3 = [[1, 4, 1, 6], [4, 1, 6, 6], [6, 6, 3, 6], [6, 5, 6, 3]]; map4 = [[4, 2, 4, 6], [6, 5, 6, 6], [4, 2, 3, 6], [3, 6, 3, 6]]; map5 = [[4, 3, 4, 2], [6, 2, 6, 6], [4, 5, 6, 6], [6, 3, 6, 6]]; map6 = [[1, 2, 6, 6], [1, 6, 6, 1], [2, 1, 6, 6], [3, 6, 3, 5]]; map7 = [[6, 6, 1, 6], [3, 5, 3, 6], [6, 6, 6, 4], [4, 6, 1, 6]]; map8 = [[1, 6, 6, 6], [2, 6, 3, 5], [1, 6, 6, 6], [6, 2, 6, 3]]; map9 = [[5, 6, 1, 2], [6, 6, 2, 1], [6, 4, 1, 6], [4, 6, 6, 6]]; map10 = [[3, 3, 1, 4], [5, 1, 2, 2], [6, 1, 3, 6], [6, 4, 2, 6]]; map = _root["map" + level]; par_tab = [2, 3, 5, 4, 5, 7, 6, 5, 7, 6, 13]; par.par = par_tab[level]; timer_tab = [15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65]; timer_max = timer_tab[level]; timer = timer_max; frame_cpt = 0; first_boum = 0; if (((lang == "fr") or (lang == "FR")) or (lang == "Fr")) { textesEN._y = -1000; textesFR._y = 12; txtEN._x = -1000; txtFR._x = 455; restartEN._y = -1000; restartFR._y = 370.5; testEN._y = -1000; testFR._y = 370.5; } else { textesFR._y = -1000; textesEN._y = 12; txtFR._x = -1000; txtEN._x = 455; restartFR._y = -1000; restartEN._y = 370.5; testFR._y = -1000; testEN._y = 370.5; } if (restarter == 0) { a1 = random(4) + 1; a2 = random(3) + 1; if (a2 == a1) { a2++; } a3 = random(2) + 1; if (a3 == a1) { a3 = a3 + 2; if (a3 == a2) { if (a3 == 3) { a3++; } else { a3--; } } } if (a3 == a2) { a3 = a3 + 2; if (a3 == a1) { if (a3 == 3) { a3++; } else { a3--; } } } a4 = ((10 - a1) - a2) - a3; } var i = 0; while (i < 4) { var j = 0; while (j < 4) { if (map[i][j] == 1) { map[i][j] = a1; } else if (map[i][j] == 2) { map[i][j] = a2; } else if (map[i][j] == 3) { map[i][j] = a3; } else if (map[i][j] == 4) { map[i][j] = a4; } j++; } i++; } mapx = [[6, 6, 6, 6], [6, 6, 6, 6], [6, 6, 6, 6], [6, 6, 6, 6]]; if (restarter == 0) { tour = random(4) + 1; } if (tour == 1) { var i = 0; while (i < 4) { var j = 0; while (j < 4) { mapx[i][j] = map[j][3 - i]; j++; } i++; } } if (tour == 2) { var i = 0; while (i < 4) { var j = 0; while (j < 4) { mapx[i][j] = map[3 - i][3 - j]; j++; } i++; } } if (tour == 3) { var i = 0; while (i < 4) { var j = 0; while (j < 4) { mapx[i][j] = map[3 - j][i]; j++; } i++; } } if (tour < 4) { map = mapx; } init_x = 205; init_y = 160; delta_x = 48; delta_y = 27; delta_xy = -17; xh = 5.2; xv = 1.7; yv = 2.7; depth = 0; table = []; _root.fond.Bright._alpha = 50; _root.fond1.Bright._alpha = 50; _root.fond2.Bright._alpha = 50; _root.fond3.Bright._alpha = 50; _root.fond.Bleft._alpha = 50; _root.fond1.Bleft._alpha = 50; _root.fond2.Bleft._alpha = 50; _root.fond3.Bleft._alpha = 50; _root.fond.Bup._alpha = 50; _root.fond1.Bup._alpha = 50; _root.fond2.Bup._alpha = 50; _root.fond3.Bup._alpha = 50; _root.fond.Bdown._alpha = 50; _root.fond1.Bdown._alpha = 50; _root.fond2.Bdown._alpha = 50; _root.fond3.Bdown._alpha = 50; _root.onEnterFrame = function () { if (timer > 0) { frame_cpt++; timer = timer_max - Math.ceil(frame_cpt / 120); tim.timer = timer; } if ((timer == 0) and (lives > 0)) { if (_root.thesound == 1) { _root.soundtimesup.start(0); } level--; lives--; restarter = 1; nextFrame(); } if ((timer == 3) && (first_boum == 0)) { first_boum = 1; if (_root.thesound == 1) { _root.soundclocktick.start(0); } } }; _root.onKey = function () { if (playGame) { if (Bright == 1) { if (Key.isDown(39)) { _root.remapper("right"); } Bright = 0; var _loc2 = doRight(); if (_loc2) { moves++; playGame = 0; counter = 0; gameClock = setInterval(this, "moveRight", 10); } } else if (Bleft == 1) { if (Key.isDown(37)) { _root.remapper("left"); } Bleft = 0; _loc2 = doLeft(); if (_loc2) { moves++; playGame = 0; counter = 0; gameClock = setInterval(this, "moveLeft", 10); } } else if (Bdown == 1) { if (Key.isDown(40)) { _root.remapper("down"); } Bdown = 0; _loc2 = doDown(); if (_loc2) { moves++; playGame = 0; counter = 0; gameClock = setInterval(this, "moveDown", 10); } } else if (Bup == 1) { if (Key.isDown(38)) { _root.remapper("up"); } Bup = 0; _loc2 = doUp(); if (_loc2) { moves++; playGame = 0; counter = 0; gameClock = setInterval(this, "moveUp", 10); } } } }; d = 0; size = 50; space = 30; moves = 0; playGame = 1; gameClock = null; buildMap(map); winText = ""; Key.addListener(_root); stop();
Instance of Symbol 97 MovieClip "restartEN" in Frame 3
on (release) { _root.level--; _root.lives--; _root.timer_max = _root.timer_tab[_root.level]; _root.timer = _root.timer_max; if (_root.thesound == 1) { _root.soundtimesup.start(0); } _root.restarter = 1; _root.nextFrame(); } on (rollOver) { this._alpha = 50; } on (rollOut) { this._alpha = 100; }
Instance of Symbol 99 MovieClip "testEN" in Frame 3
on (release) { desturl = (("http://www.intelligence-test.eu/index.php?lang=" + _root.lang) + "&ref=") + _root.fond._url; getURL (desturl); _root.go_url = 1; _root.go_url2 = desturl; } on (rollOver) { this._alpha = 50; } on (rollOut) { this._alpha = 100; }
Instance of Symbol 101 MovieClip "restartFR" in Frame 3
on (release) { _root.level--; _root.lives--; _root.timer_max = _root.timer_tab[_root.level]; _root.timer = _root.timer_max; if (_root.thesound == 1) { _root.soundtimesup.start(0); } _root.restarter = 1; _root.nextFrame(); } on (rollOver) { this._alpha = 50; } on (rollOut) { this._alpha = 100; }
Instance of Symbol 104 MovieClip "testFR" in Frame 3
on (release) { desturl = "http://www.test-de-qi.net/index.php?ref=" + _root.fond._url; getURL (desturl); _root.go_url = 1; _root.go_url2 = desturl; } on (rollOver) { this._alpha = 50; } on (rollOut) { this._alpha = 100; }
Frame 4
var i = 0; while (i < H) { var j = 0; while (j < W) { var ob = this[(("t_" + i) + "_") + j]; removeMovieClip(ob); var ob2 = this[(("c_" + i) + "_") + j]; removeMovieClip(ob2); j++; } i++; } level++; if (lives > 0) { prevFrame(); } else { gameover._y = 150; if (((lang == "fr") or (lang == "FR")) or (lang == "Fr")) { saveEN._y = -1000; saveFR._y = 270; restartEN._y = -1000; restartFR._y = 320; } else { saveFR._y = -1000; saveEN._y = 270; restartFR._y = -1000; restartEN._y = 320; } }
Instance of Symbol 97 MovieClip "restartEN" in Frame 4
on (release) { _root.level = 0; _root.lives = 3; _root.pts = 0; _root.prevFrame(); } on (rollOver) { this._alpha = 50; } on (rollOut) { this._alpha = 100; }
Instance of Symbol 101 MovieClip "restartFR" in Frame 4
on (release) { _root.level = 0; _root.lives = 3; _root.pts = 0; _root.prevFrame(); } on (rollOver) { this._alpha = 50; } on (rollOut) { this._alpha = 100; }
Instance of Symbol 130 MovieClip "saveEN" in Frame 4
on (release) { code1 = ["A", "F", "2", "B", "1", "0", "E", "4", "7", "9"]; code2 = ["9", "7", "5", "3", "A", "B", "1", "0", "E", "D"]; equa1 = (_root.pts + 10) * 11; equa2 = (_root.pts + 11) * 11; score_string1 = equa1.toString(); score_string2 = equa2.toString(); while (score_string1.length < score_string2.length) { score_string1 = "0" + score_string1; } i = 0; codage = ""; while (i < score_string2.length) { pos_string1 = Number(score_string1.charAt(i)); pos_string2 = Number(score_string2.charAt(i)); codage = (codage + code1[pos_string1]) + code2[pos_string2]; i++; } desturl = (("http://www.high-scores.eu/index.php?page=10&game=6&lang=" + _root.lang) + "&result=") + codage; getURL (desturl); _root.go_url = 1; _root.go_url2 = desturl; } on (rollOver) { this._alpha = 50; } on (rollOut) { this._alpha = 100; }
Instance of Symbol 132 MovieClip "saveFR" in Frame 4
on (release) { code1 = ["A", "F", "2", "B", "1", "0", "E", "4", "7", "9"]; code2 = ["9", "7", "5", "3", "A", "B", "1", "0", "E", "D"]; equa1 = (_root.pts + 10) * 11; equa2 = (_root.pts + 11) * 11; score_string1 = equa1.toString(); score_string2 = equa2.toString(); while (score_string1.length < score_string2.length) { score_string1 = "0" + score_string1; } i = 0; codage = ""; while (i < score_string2.length) { pos_string1 = Number(score_string1.charAt(i)); pos_string2 = Number(score_string2.charAt(i)); codage = (codage + code1[pos_string1]) + code2[pos_string2]; i++; } desturl = (("http://www.high-scores.eu/index.php?page=10&game=6&lang=" + _root.lang) + "&result=") + codage; getURL (desturl); _root.go_url = 1; _root.go_url2 = desturl; } on (rollOver) { this._alpha = 50; } on (rollOut) { this._alpha = 100; }
Symbol 12 MovieClip [tile] Frame 1
stop();
Symbol 18 MovieClip [Cube] Frame 1
stop();
Symbol 22 Button
on (press) { getURL ("http://www.flash-gamer.eu"); }
Symbol 23 Button
on (press) { getURL ("http://www.high-scores.eu"); }
Symbol 24 Button
on (press) { getURL ("http://www.iq-tests.eu"); }
Symbol 25 Button
on (press) { getURL ("http://www.zodiac-games.com"); }
Symbol 26 Button
on (press) { getURL ("http://www.intelligence-test.eu"); }
Symbol 27 Button
on (press) { getURL ("http://www.my-iq.net"); }
Symbol 28 Button
on (press) { getURL ("http://www.z-lyrics.eu"); }
Symbol 29 Button
on (press) { getURL ("http://www.inachisio.com"); }
Symbol 30 Button
on (press) { getURL ("http://www.clock4blog.eu"); }
Symbol 31 Button
on (press) { getURL ("http://www.photo-pixel.eu"); }
Symbol 32 Button
on (press) { getURL ("http://www.guitare-tabs.eu"); }
Symbol 33 Button
on (press) { getURL ("http://www.test-de-qi.eu"); }
Symbol 34 Button
on (press) { getURL ("http://www.agora-photo.com"); }
Symbol 35 Button
on (press) { getURL ("http://www.test-de-qi.net"); }
Symbol 36 MovieClip Frame 1
if (_root.go == 1) { if ((_root.red._alpha > 0) or (_root.green._alpha < 100)) { _root.red._alpha = _root.red._alpha - 3; _root.green._alpha = _root.green._alpha + 3; } } else if ((_root.red._alpha < 100) or (_root.green._alpha > 0)) { _root.red._alpha = _root.red._alpha + 3; _root.green._alpha = _root.green._alpha - 3; } if (_root._url.substr(0, 4) == "http") { if (_root.go_url == 1) { _root.timetogodeb = getTimer(); _root.go_url = 2; } if ((_root.go_url == 2) and ((getTimer() - _root.timetogodeb) > 1000)) { getURL (_root.go_url2, "_blank"); _root.go_url = 0; } }
Symbol 36 MovieClip Frame 2
if (_root.go == 1) { if ((_root.red._alpha > 0) or (_root.green._alpha < 100)) { _root.red._alpha = _root.red._alpha - 3; _root.green._alpha = _root.green._alpha + 3; } } else if ((_root.red._alpha < 100) or (_root.green._alpha > 0)) { _root.red._alpha = _root.red._alpha + 3; _root.green._alpha = _root.green._alpha - 3; } if (_root._url.substr(0, 4) == "http") { if (_root.go_url == 1) { _root.timetogodeb = getTimer(); _root.go_url = 2; } if ((_root.go_url == 2) and ((getTimer() - _root.timetogodeb) > 1000)) { getURL (_root.go_url2, "_blank"); _root.go_url = 0; } }
Symbol 52 Button
on (release) { desturl = "http://www.high-scores.eu/index.php?lang=" + _root.lang; getURL (desturl); _root.go_url = 1; _root.go_url2 = desturl; } on (rollOver) { _root.go = 1; } on (rollOut) { _root.go = 0; }
Symbol 80 Button
on (release) { _root.remapper("left"); _root.Bleft = 1; _root.onKey(); } on (rollOver) { _root.fond.Bleft._alpha = 100; _root.fond1.Bleft._alpha = 100; _root.fond2.Bleft._alpha = 100; _root.fond3.Bleft._alpha = 100; } on (rollOut) { _root.fond.Bleft._alpha = 50; _root.fond1.Bleft._alpha = 50; _root.fond2.Bleft._alpha = 50; _root.fond3.Bleft._alpha = 50; }
Symbol 82 Button
on (release) { _root.remapper("right"); _root.Bright = 1; _root.onKey(); } on (rollOver) { _root.fond.Bright._alpha = 100; _root.fond1.Bright._alpha = 100; _root.fond2.Bright._alpha = 100; _root.fond3.Bright._alpha = 100; } on (rollOut) { _root.fond.Bright._alpha = 50; _root.fond1.Bright._alpha = 50; _root.fond2.Bright._alpha = 50; _root.fond3.Bright._alpha = 50; }
Symbol 84 Button
on (release) { _root.remapper("up"); _root.Bup = 1; _root.onKey(); } on (rollOver) { _root.fond.Bup._alpha = 100; _root.fond1.Bup._alpha = 100; _root.fond2.Bup._alpha = 100; _root.fond3.Bup._alpha = 100; } on (rollOut) { _root.fond.Bup._alpha = 50; _root.fond1.Bup._alpha = 50; _root.fond2.Bup._alpha = 50; _root.fond3.Bup._alpha = 50; }
Symbol 86 Button
on (release) { _root.remapper("down"); _root.Bdown = 1; _root.onKey(); } on (rollOver) { _root.fond.Bdown._alpha = 100; _root.fond1.Bdown._alpha = 100; _root.fond2.Bdown._alpha = 100; _root.fond3.Bdown._alpha = 100; } on (rollOut) { _root.fond.Bdown._alpha = 50; _root.fond1.Bdown._alpha = 50; _root.fond2.Bdown._alpha = 50; _root.fond3.Bdown._alpha = 50; }
Symbol 102 Button
on (release) { _root.error.start(0); _root.init(); } on (rollOver) { this.button._alpha = 30; } on (rollOut) { this.button._alpha = 0; }
Symbol 115 Button
on (release) { if (_root.thesound == 0) { _root.snd_ok._alpha = 0; _root.thesound = 1; stopAllSounds(); _root.error.start(0, 1); } else { _root.snd_ok._alpha = 100; _root.thesound = 0; } }

Library Items

Symbol 1 Sound [win]
Symbol 2 Sound [soundtimesup]
Symbol 3 Sound [soundclocktick]
Symbol 4 Sound [selecte]
Symbol 5 Sound [musik]
Symbol 6 Sound [error]
Symbol 7 GraphicUsed by:12
Symbol 8 GraphicUsed by:12
Symbol 9 GraphicUsed by:12
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [tile]Uses:7 8 9 10 11Used by:Timeline
Symbol 13 GraphicUsed by:18
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [Cube]Uses:13 14 15 16 17Used by:Timeline
Symbol 19 FontUsed by:20
Symbol 20 TextUses:19Used by:Timeline
Symbol 21 GraphicUsed by:22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
Symbol 22 ButtonUses:21Used by:Timeline
Symbol 23 ButtonUses:21Used by:Timeline
Symbol 24 ButtonUses:21Used by:Timeline
Symbol 25 ButtonUses:21Used by:Timeline
Symbol 26 ButtonUses:21Used by:Timeline
Symbol 27 ButtonUses:21Used by:Timeline
Symbol 28 ButtonUses:21Used by:Timeline
Symbol 29 ButtonUses:21Used by:Timeline
Symbol 30 ButtonUses:21Used by:Timeline
Symbol 31 ButtonUses:21Used by:Timeline
Symbol 32 ButtonUses:21Used by:Timeline
Symbol 33 ButtonUses:21Used by:Timeline
Symbol 34 ButtonUses:21Used by:Timeline
Symbol 35 ButtonUses:21Used by:Timeline
Symbol 36 MovieClipUses:21Used by:Timeline
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:Timeline
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:Timeline
Symbol 45 GraphicUsed by:Timeline
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:Timeline
Symbol 48 GraphicUsed by:Timeline
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:Timeline
Symbol 51 GraphicUsed by:52 70 94 102 106
Symbol 52 ButtonUses:51Used by:Timeline
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:Timeline
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:Timeline
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:63
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:63
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:63
Symbol 63 MovieClipUses:58 60 62Used by:Timeline
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:67 69
Symbol 67 MovieClipUses:64 66Used by:Timeline
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68 66Used by:Timeline
Symbol 70 MovieClipUses:51Used by:Timeline
Symbol 71 FontUsed by:72 73
Symbol 72 EditableTextUses:71Used by:Timeline
Symbol 73 EditableTextUses:71Used by:Timeline
Symbol 74 GraphicUsed by:77
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:77
Symbol 77 MovieClipUses:74 76Used by:Timeline
Symbol 78 GraphicUsed by:87
Symbol 79 GraphicUsed by:80
Symbol 80 ButtonUses:79Used by:87
Symbol 81 GraphicUsed by:82
Symbol 82 ButtonUses:81Used by:87
Symbol 83 GraphicUsed by:84
Symbol 84 ButtonUses:83Used by:87
Symbol 85 GraphicUsed by:86
Symbol 86 ButtonUses:85Used by:87
Symbol 87 MovieClipUses:78 80 82 84 86Used by:Timeline
Symbol 88 FontUsed by:89 91 92 105 108 110 112 113 118 119 120 121 122 124 125
Symbol 89 EditableTextUses:88Used by:90
Symbol 90 MovieClipUses:89Used by:Timeline
Symbol 91 TextUses:88Used by:93
Symbol 92 EditableTextUses:88Used by:93
Symbol 93 MovieClipUses:91 92Used by:Timeline
Symbol 94 MovieClipUses:51Used by:97 99 101 104 130 132
Symbol 95 FontUsed by:96 98 100 103 129 131
Symbol 96 TextUses:95Used by:97
Symbol 97 MovieClipUses:94 96Used by:Timeline
Symbol 98 TextUses:95Used by:99
Symbol 99 MovieClipUses:94 98Used by:Timeline
Symbol 100 TextUses:95Used by:101
Symbol 101 MovieClipUses:94 100Used by:Timeline
Symbol 102 ButtonUses:51Used by:104 132
Symbol 103 TextUses:95Used by:104
Symbol 104 MovieClipUses:102 94 103Used by:Timeline
Symbol 105 TextUses:88Used by:107
Symbol 106 MovieClipUses:51Used by:107 109  Timeline
Symbol 107 MovieClipUses:105 106Used by:Timeline
Symbol 108 TextUses:88Used by:109
Symbol 109 MovieClipUses:108 106Used by:Timeline
Symbol 110 EditableTextUses:88Used by:Timeline
Symbol 111 TextUsed by:Timeline
Symbol 112 EditableTextUses:88Used by:Timeline
Symbol 113 EditableTextUses:88Used by:Timeline
Symbol 114 GraphicUsed by:115
Symbol 115 ButtonUses:114Used by:Timeline
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:Timeline
Symbol 118 TextUses:88Used by:Timeline
Symbol 119 EditableTextUses:88Used by:Timeline
Symbol 120 TextUses:88Used by:Timeline
Symbol 121 TextUses:88Used by:123
Symbol 122 TextUses:88Used by:123
Symbol 123 MovieClipUses:121 122Used by:Timeline
Symbol 124 TextUses:88Used by:126
Symbol 125 TextUses:88Used by:126
Symbol 126 MovieClipUses:124 125Used by:Timeline
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:127Used by:Timeline
Symbol 129 TextUses:95Used by:130
Symbol 130 MovieClipUses:94 129Used by:Timeline
Symbol 131 TextUses:95Used by:132
Symbol 132 MovieClipUses:102 94 131Used by:Timeline

Instance Names

"Flash Games"Frame 1Symbol 22 Button
"Flash Games with High Scores"Frame 1Symbol 23 Button
"IQ tests"Frame 1Symbol 24 Button
"Zodiac Games"Frame 1Symbol 25 Button
"Intelligence test"Frame 1Symbol 26 Button
"My IQ"Frame 1Symbol 27 Button
"Lyrics"Frame 1Symbol 28 Button
"Photo"Frame 1Symbol 29 Button
"Clock for blog"Frame 1Symbol 30 Button
"Photo Pixel"Frame 1Symbol 31 Button
"Tablature Guitare"Frame 1Symbol 32 Button
"Test de QI"Frame 1Symbol 33 Button
"Forum photo"Frame 1Symbol 34 Button
"Test qi gratuit"Frame 1Symbol 35 Button
"fond"Frame 1Symbol 38 MovieClip
"barre"Frame 1Symbol 40 MovieClip
"red"Frame 1Symbol 42 MovieClip
"green"Frame 1Symbol 44 MovieClip
"bred"Frame 1Symbol 52 Button
"reflet"Frame 1Symbol 56 MovieClip
"versFR"Frame 1Symbol 63 MovieClip
"rulesEN"Frame 1Symbol 67 MovieClip
"rulesFR"Frame 1Symbol 69 MovieClip
"comp"Frame 3Symbol 18 MovieClip [Cube]
"coco"Frame 3Symbol 70 MovieClip
"fond1"Frame 3Symbol 87 MovieClip
"fond2"Frame 3Symbol 87 MovieClip
"fond3"Frame 3Symbol 87 MovieClip
"fond"Frame 3Symbol 87 MovieClip
"tim"Frame 3Symbol 90 MovieClip
"par"Frame 3Symbol 93 MovieClip
"restartEN"Frame 3Symbol 97 MovieClip
"testEN"Frame 3Symbol 99 MovieClip
"restartFR"Frame 3Symbol 101 MovieClip
"testFR"Frame 3Symbol 104 MovieClip
"txtEN"Frame 3Symbol 107 MovieClip
"txtFR"Frame 3Symbol 109 MovieClip
"snd"Frame 3Symbol 115 Button
"snd_ok"Frame 3Symbol 117 MovieClip
"textesEN"Frame 3Symbol 123 MovieClip
"textesFR"Frame 3Symbol 126 MovieClip
"gameover"Frame 4Symbol 128 MovieClip
"restartEN"Frame 4Symbol 97 MovieClip
"restartFR"Frame 4Symbol 101 MovieClip
"saveEN"Frame 4Symbol 130 MovieClip
"saveFR"Frame 4Symbol 132 MovieClip
"Bleft"Symbol 87 MovieClip Frame 1Symbol 80 Button
"Bright"Symbol 87 MovieClip Frame 1Symbol 82 Button
"Bup"Symbol 87 MovieClip Frame 1Symbol 84 Button
"Bdown"Symbol 87 MovieClip Frame 1Symbol 86 Button
"par"Symbol 93 MovieClip Frame 1Symbol 92 EditableText
"button"Symbol 97 MovieClip Frame 1Symbol 94 MovieClip
"button"Symbol 99 MovieClip Frame 1Symbol 94 MovieClip
"button"Symbol 101 MovieClip Frame 1Symbol 94 MovieClip
"button"Symbol 104 MovieClip Frame 1Symbol 94 MovieClip
"button"Symbol 130 MovieClip Frame 1Symbol 94 MovieClip
"button"Symbol 132 MovieClip Frame 1Symbol 94 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "win"
ExportAssets (56)Timeline Frame 1Symbol 2 as "soundtimesup"
ExportAssets (56)Timeline Frame 1Symbol 3 as "soundclocktick"
ExportAssets (56)Timeline Frame 1Symbol 4 as "selecte"
ExportAssets (56)Timeline Frame 1Symbol 5 as "musik"
ExportAssets (56)Timeline Frame 1Symbol 6 as "error"
ExportAssets (56)Timeline Frame 1Symbol 12 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 18 as "Cube"
ExportAssets (56)Timeline Frame 3Symbol 18 as "Cube"
ExportAssets (56)Timeline Frame 3Symbol 12 as "tile"

Dynamic Text Variables

movesSymbol 72 EditableText" "
winTextSymbol 73 EditableText" "
timerSymbol 89 EditableText"20"
parSymbol 92 EditableText"--"
livesSymbol 110 EditableText"3"
movesSymbol 112 EditableText"0 "
ptsSymbol 113 EditableText" 0"
levelSymbol 119 EditableText"1"




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Created: 1/5 -2019 10:26:53 Last modified: 1/5 -2019 10:26:53 Server time: 22/12 -2024 23:15:30