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The Space game.swf

This is the info page for
Flash #47666

(Click the ID number above for more basic data on this flash file.)


Text
Created by Sebastien Romero

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PREVIEW VERSION

<p align="left"><font face="Sydnie" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Score: 000000000000</b></font></p>

<p align="left"><font face="Sydnie" size="19" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>Planet:100%</b></font></p>

Space-Dude

START

RETRY

RETRY

SUBMIT HIGHSCORE

SUBMIT HIGHSCORE

MAIN MENU

MAIN MENU

ActionScript [AS3]

Section 1
//Effects (com.fx.Effects) package com.fx { import flash.display.*; public class Effects extends MovieClip { public var effect; public function Effects(_arg1:String){ switch (_arg1){ case "koe": effect = new Explosie_koe(); effect.scaleX = (effect.scaleY = 0.7); break; case "beer": effect = new Explosie_def(); effect.scaleX = (effect.scaleY = 0.3); break; case "komeet": effect = new Explosie_def(); effect.scaleX = (effect.scaleY = 0.25); break; case "ufo": effect = new Explosie_def(); effect.scaleX = (effect.scaleY = 0.2); break; default: effect = new Explosie_def(); effect.scaleX = (effect.scaleY = 0.4); break; }; } } }//package com.fx
Section 2
//Explosie_def (com.fx.Explosie_def) package com.fx { import flash.display.*; public class Explosie_def extends MovieClip { public function Explosie_def(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package com.fx
Section 3
//Explosie_koe (com.fx.Explosie_koe) package com.fx { import flash.display.*; public class Explosie_koe extends MovieClip { public function Explosie_koe(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package com.fx
Section 4
//ShieldFX (com.fx.ShieldFX) package com.fx { import flash.display.*; public class ShieldFX extends MovieClip { } }//package com.fx
Section 5
//Tekst (com.fx.Tekst) package com.fx { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; public class Tekst extends Sprite { private var duurInSeconde:uint; private var timer:Timer; private var txt:TextField; private var objectPunten:int; public function Tekst(_arg1:int){ this.objectPunten = _arg1; duurInSeconde = 2; txt = new TextField(); addChild(txt); setTekst(); setTimer(); } private function setTimer():void{ timer = new Timer((1000 / 30), (30 * duurInSeconde)); timer.addEventListener(TimerEvent.TIMER, timerHandler); timer.addEventListener(TimerEvent.TIMER_COMPLETE, completeHandler); timer.start(); } private function timerHandler(_arg1:TimerEvent):void{ txt.y = (txt.y - 2); txt.alpha = (txt.alpha - 0.03); } private function setTekst():void{ txt.text = objectPunten.toString(); txt.selectable = false; txt.embedFonts = true; txt.setTextFormat(new TextFormat("Sydnie", 25, 0xFFFF00, true)); txt.x = -25; } private function completeHandler(_arg1:TimerEvent):void{ removeChild(txt); this.parent.removeChild(this); } } }//package com.fx
Section 6
//Bomb (com.powerups.Bomb) package com.powerups { import com.*; public class Bomb extends Powerup { public var punten:int; public var kracht:int; public function Bomb(_arg1:int, _arg2:uint, _arg3:int, _arg4:int){ super(this, _arg1, _arg2); this.kracht = _arg3; this.punten = _arg4; this.scaleX = (this.scaleY = 0.9); } } }//package com.powerups
Section 7
//Health (com.powerups.Health) package com.powerups { import flash.display.*; import com.*; public class Health extends Powerup { public var punten:int; public var mc:MovieClip; public var kracht:int; public function Health(_arg1:int, _arg2:uint, _arg3:int, _arg4:int){ addFrameScript(0, frame1, 1, frame2); super(this, _arg1, _arg2); this.kracht = _arg3; this.punten = _arg4; this.scaleX = (this.scaleY = 0.15); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package com.powerups
Section 8
//Shield (com.powerups.Shield) package com.powerups { import com.*; public class Shield extends Powerup { public var punten:int; public var kracht:int; public function Shield(_arg1:int, _arg2:uint, _arg3:int, _arg4:int){ super(this, _arg1, _arg2); this.kracht = _arg3; this.punten = _arg4; this.scaleX = (this.scaleY = 0.23); } } }//package com.powerups
Section 9
//Beer (com.vijanden.Beer) package com.vijanden { import flash.display.*; import com.*; public class Beer extends Tegenstand { public var punten:int; public var kracht:int; public var hitted:MovieClip; public function Beer(_arg1:Number, _arg2:Number, _arg3:int, _arg4:int){ super(this, _arg1, _arg2); this.kracht = _arg3; this.punten = _arg4; this.scaleX = (this.scaleY = 0.68); } } }//package com.vijanden
Section 10
//Koe (com.vijanden.Koe) package com.vijanden { import flash.display.*; import com.*; public class Koe extends Tegenstand { public var punten:int; public var kracht:int; public var hitted:MovieClip; public function Koe(_arg1:Number, _arg2:Number, _arg3:int, _arg4:int){ super(this, _arg1, _arg2); this.kracht = _arg3; this.punten = _arg4; this.scaleX = (this.scaleY = 0.65); } } }//package com.vijanden
Section 11
//Komeet (com.vijanden.Komeet) package com.vijanden { import flash.display.*; import com.*; public class Komeet extends Tegenstand { public var punten:int; public var kracht:int; public var hitted:MovieClip; public function Komeet(_arg1:Number, _arg2:Number, _arg3:int, _arg4:int){ super(this, _arg1, _arg2); this.kracht = _arg3; this.punten = _arg4; this.scaleX = (this.scaleY = 0.47); } } }//package com.vijanden
Section 12
//Ufo (com.vijanden.Ufo) package com.vijanden { import flash.display.*; import com.*; public class Ufo extends Tegenstand { public var punten:int; public var kracht:int; public var hitted:MovieClip; public function Ufo(_arg1:Number, _arg2:Number, _arg3:int, _arg4:int){ super(this, _arg1, _arg2); this.scaleX = (this.scaleY = 0.3); this.kracht = _arg3; this.punten = _arg4; } } }//package com.vijanden
Section 13
//Main (com.Main) package com { public class Main { public static var startSpel:Boolean = false; public static var updateScore:Function; private static var planetHealth:int = 100; public static var updateSpelerHealth:Function; private static var lijstVijanden:Array = new Array(); private static var score:uint = 0; private static var lijstTest:Array = new Array(); private static var lijstPowerups:Array = new Array(); public static var updatePlanetHealth:Function; public static function get getPlanetHealth():int{ return (planetHealth); } public static function get getScore():uint{ return (score); } public static function set setScore(_arg1:uint):void{ score = _arg1; } public static function set setLijstVijanden(_arg1:Array):void{ lijstVijanden = _arg1; } public static function get getLijstPowerups():Array{ return (lijstPowerups); } public static function get getLijstVijanden():Array{ return (lijstVijanden); } public static function get getLijstTest():Array{ return (lijstTest); } public static function wijzigScore(_arg1:int):void{ updateScore(_arg1); } public static function set setPlanetHealth(_arg1:int):void{ planetHealth = _arg1; } public static function wijzigPlanetHealth(_arg1:int):void{ planetHealth = (planetHealth - _arg1); updatePlanetHealth(); } public static function set setLijstTest(_arg1:Array):void{ lijstTest = _arg1; } public static function set setLijstPowerups(_arg1:Array):void{ lijstPowerups = _arg1; } } }//package com
Section 14
//Objecten (com.Objecten) package com { import flash.events.*; import flash.display.*; import com.fx.*; import flash.utils.*; public class Objecten extends MovieClip { public var stageBreedte:Number; public var snelheid:Number; public var startAfstand:Number; public var middelPuntY:Number; public var middelPuntX:Number; public var startPositie:uint; private var timerBeweging:Timer; public var stageHoogte:Number; public var targetMC:MovieClip; public function Objecten(_arg1:MovieClip, _arg2:Number){ this.targetMC = _arg1; this.snelheid = _arg2; } public function setStageProperties():void{ stageBreedte = targetMC.stage.stageWidth; stageHoogte = targetMC.stage.stageHeight; middelPuntX = (stageBreedte / 2); middelPuntY = (stageHoogte / 2); } public function stopBeweging():void{ timerBeweging.removeEventListener(TimerEvent.TIMER, beweegObject); } public function bepaalAfstandTotMidden():uint{ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = Math.abs((targetMC.x - middelPuntX)); _local2 = Math.abs((targetMC.y - middelPuntY)); _local3 = Math.round(Math.sqrt(((_local1 * _local1) + (_local2 * _local2)))); return (_local3); } public function bepaalStartpositie():void{ startAfstand = 380; startPositie = Math.floor((Math.random() * 360)); positioneerObject(); } public function startBeweging():void{ timerBeweging = new Timer((1000 / 30), 0); timerBeweging.addEventListener(TimerEvent.TIMER, beweegObject); timerBeweging.start(); } public function positioneerObject():void{ var _local1:Number; var _local2:Number; _local1 = (targetMC.rotation = startPositie); _local2 = ((_local1 * Math.PI) / 180); targetMC.x = (middelPuntX + (Math.cos(_local2) * startAfstand)); targetMC.y = (middelPuntY + (Math.sin(_local2) * startAfstand)); } public function puntenAnimatie(_arg1:int):void{ var _local2:Tekst; _local2 = new Tekst(_arg1); targetMC.stage.addChild(_local2); _local2.x = this.x; _local2.y = this.y; } protected function beweegObject(_arg1:TimerEvent):void{ startAfstand = (startAfstand - snelheid); positioneerObject(); } } }//package com
Section 15
//Powerup (com.Powerup) package com { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.geom.*; public class Powerup extends Objecten { private var mc:MovieClip; private var colorSpeed:int; private var ct:ColorTransform; public var spelerHitByPowerup:Boolean; public var gezondheid:Number; private var lijstPowerups:Array; public function Powerup(_arg1:MovieClip, _arg2:Number, _arg3:Number){ super(_arg1, _arg3); this.gezondheid = _arg2; spelerHitByPowerup = false; colorSpeed = 10; if (this.getChildByName("mc") != null){ mc = (this.getChildByName("mc") as MovieClip); }; } public function deletePowerup():void{ super.stopBeweging(); this.parent.removeChild(this); } private function checkCollision():void{ var _local1:uint; _local1 = super.bepaalAfstandTotMidden(); if (_local1 < 55){ super.stopBeweging(); this.nextFrame(); }; } private function timerHandler(_arg1:TimerEvent):void{ var _local2:Timer; ct.redOffset = (ct.redOffset + colorSpeed); ct.greenOffset = (ct.greenOffset + colorSpeed); ct.blueOffset = (ct.blueOffset + colorSpeed); ct.alphaOffset = (ct.alphaOffset - colorSpeed); this.transform.colorTransform = ct; _local2 = (_arg1.currentTarget as Timer); if ((((((ct.redOffset >= 0xFF)) && ((ct.blueOffset >= 0xFF)))) && ((ct.greenOffset >= 0xFF)))){ _local2.removeEventListener(TimerEvent.TIMER, timerHandler); deletePowerup(); }; } private function deletePowerupUitArray():void{ var _local1:uint; lijstPowerups = Main.getLijstPowerups; _local1 = 0; while (_local1 < lijstPowerups.length) { if (this == lijstPowerups[_local1].object){ lijstPowerups.splice(_local1, 1); Main.setLijstPowerups = lijstPowerups; break; }; _local1++; }; } public function updateGezondheid(){ if (gezondheid > 0){ gezondheid--; if (gezondheid == 0){ deleteScene(); }; }; } private function powerupUitArray(){ var _local1:uint; lijstPowerups = Main.getLijstPowerups; _local1 = 0; while (_local1 < lijstPowerups.length) { if (this == lijstPowerups[_local1].object){ return (lijstPowerups[_local1]); }; _local1++; }; } private function deleteScene():void{ var _local1:Timer; super.stopBeweging(); if (spelerHitByPowerup){ Main.wijzigScore(powerupUitArray().object.punten); super.puntenAnimatie(powerupUitArray().object.punten); }; deletePowerupUitArray(); ct = this.transform.colorTransform; _local1 = new Timer((1000 / 30), 0); _local1.addEventListener(TimerEvent.TIMER, timerHandler); _local1.start(); } override protected function beweegObject(_arg1:TimerEvent):void{ super.beweegObject(_arg1); checkCollision(); if (mc != null){ mc.rotation = (mc.rotation + 3.27); }; } } }//package com
Section 16
//Richter (com.Richter) package com { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.geom.*; import flash.ui.*; public class Richter extends MovieClip { private var schietTimer:Timer; private var lijn:Sprite; private var target:Boolean; private var schietInterval:uint; private var lijstVijanden:Array; private var lijstPowerups:Array; public function init():void{ this.scaleX = (this.scaleY = 0.6); this.alpha = 0.75; this.x = this.stage.mouseX; this.y = this.stage.mouseY; lijn = new Sprite(); target = false; schietInterval = 200; schietTimer = new Timer(schietInterval, 0); this.stage.addEventListener(MouseEvent.MOUSE_MOVE, attachMuis); this.stage.addEventListener(MouseEvent.MOUSE_DOWN, startTargetVijand); this.stage.addEventListener(MouseEvent.MOUSE_UP, stopTargetVijand); schietTimer.addEventListener(TimerEvent.TIMER, schietVijand); Mouse.hide(); } public function stopRichter(){ this.stage.removeEventListener(MouseEvent.MOUSE_MOVE, attachMuis); this.stage.removeEventListener(MouseEvent.MOUSE_DOWN, startTargetVijand); this.stage.removeEventListener(MouseEvent.MOUSE_UP, stopTargetVijand); schietTimer.removeEventListener(TimerEvent.TIMER, schietVijand); Mouse.show(); } private function schietVijand(_arg1:TimerEvent):void{ var _local2:Point; var _local3:uint; var _local4:uint; if (target){ lijstVijanden = Main.getLijstVijanden; lijstPowerups = Main.getLijstPowerups; _local2 = new Point(this.x, this.y); _local3 = 0; while (_local3 < lijstVijanden.length) { if (lijstVijanden[_local3].object.hitTestPoint(_local2.x, _local2.y, true)){ if (lijstVijanden[_local3].object.gezondheid == 1){ lijstVijanden[_local3].object.gunHit = true; }; lijstVijanden[_local3].object.updateGezondheid(); break; }; _local3++; }; _local4 = 0; while (_local4 < lijstPowerups.length) { if (lijstPowerups[_local4].object.hitTestPoint(_local2.x, _local2.y, true)){ lijstPowerups[_local4].object.updateGezondheid(); break; }; _local4++; }; }; } private function stopTargetVijand(_arg1:MouseEvent):void{ schietTimer.stop(); target = false; } public function updateLaser(_arg1:Number, _arg2:Number):void{ lijn.graphics.clear(); lijn.graphics.lineStyle(2, 0xFF0000, 0.25); lijn.graphics.moveTo(_arg1, _arg2); lijn.graphics.lineTo(this.stage.mouseX, this.stage.mouseY); this.stage.addChild(lijn); } private function attachMuis(_arg1:MouseEvent):void{ this.x = this.stage.mouseX; this.y = this.stage.mouseY; this.rotation++; Mouse.hide(); _arg1.updateAfterEvent(); } private function startTargetVijand(_arg1:MouseEvent):void{ schietTimer.start(); target = true; } } }//package com
Section 17
//Speler (com.Speler) package com { import flash.events.*; import flash.display.*; import com.fx.*; import flash.utils.*; import flash.geom.*; public class Speler extends Objecten { public var astrodude_mc:MovieClip; public var shieldUp:Boolean; public var scaleFactor:Number; private var key:uint; public var armgun_mc:MovieClip; public var armgun:MovieClip; private var shield:ShieldFX; private var keyPressed:Boolean; public var richter:Richter; private var gameover:Boolean; public var gezondheid:Number; public function Speler(_arg1:uint=1, _arg2:uint=5){ addFrameScript(0, frame1, 15, frame16, 16, frame17); super(this, _arg2); this.gezondheid = _arg1; } private function startSchieten(_arg1:MouseEvent):void{ armgun.play(); } public function init():void{ super.setStageProperties(); bepaalStartpositie(); startBesturing(); scaleFactor = 0.32; shieldUp = false; keyPressed = false; gameover = false; this.scaleX = (this.scaleY = scaleFactor); armgun = ((this.getChildByName("armgun_mc") as MovieClip).getChildByName("gun_mc") as MovieClip); richter = new Richter(); this.stage.addChild(richter); richter.init(); } private function naarLinks():void{ if (super.startPositie > (0 + super.snelheid)){ super.startPositie = (super.startPositie - super.snelheid); } else { super.startPositie = 360; }; super.positioneerObject(); this.play(); } private function stopSpeler(_arg1:KeyboardEvent):void{ keyPressed = false; } private function moveHandler(_arg1:MouseEvent):void{ } function frame16(){ gotoAndPlay("walk"); } function frame1(){ stop(); } override public function bepaalStartpositie():void{ startAfstand = ((100 / 2) - 8); startPositie = (360 - Math.floor((Math.random() * 360))); super.positioneerObject(); } public function startBesturing(){ this.stage.addEventListener(KeyboardEvent.KEY_DOWN, startSpeler); this.stage.addEventListener(KeyboardEvent.KEY_UP, stopSpeler); this.stage.addEventListener(MouseEvent.MOUSE_DOWN, startSchieten); this.stage.addEventListener(MouseEvent.MOUSE_UP, stopSchieten); this.stage.addEventListener(MouseEvent.MOUSE_MOVE, moveHandler); this.addEventListener(Event.ENTER_FRAME, bestuurSpeler); } private function stopSchieten(_arg1:MouseEvent):void{ armgun.gotoAndStop("normaal"); } private function shieldPosHandler(_arg1:TimerEvent):void{ shield.x = this.x; shield.y = this.y; } public function deleteScene():void{ if (gameover == false){ gameover = true; stopBesturing(); armgun.gotoAndStop("normaal"); this.gotoAndStop("die"); richter.stopRichter(); this.stage.removeChild(richter); }; } function frame17(){ stop(); } private function startSpeler(_arg1:KeyboardEvent):void{ key = _arg1.charCode; keyPressed = true; } private function naarRechts():void{ if (super.startPositie < (360 - super.snelheid)){ super.startPositie = (super.startPositie + super.snelheid); } else { super.startPositie = 0; }; super.positioneerObject(); this.play(); } public function gebruikShield():void{ var _local1:Timer; if (shield == null){ shield = new ShieldFX(); this.stage.addChild(shield); }; _local1 = new Timer((1000 / 30), 0); _local1.addEventListener(TimerEvent.TIMER, shieldPosHandler); _local1.start(); } private function bestuurSpeler(_arg1:Event):void{ if (keyPressed){ switch (key){ case 100: naarRechts(); break; case 97: naarLinks(); break; }; } else { stopLopen(); }; richtingSpeler(); richtWapen(); } function stopLopen():void{ if (this.currentFrame == (this.totalFrames - 1)){ this.gotoAndStop("stay"); }; } private function richtingSpeler():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local1 = (this.stage.mouseX - super.middelPuntX); _local2 = (this.stage.mouseY - super.middelPuntY); _local3 = ((Math.atan2(_local2, _local1) * 180) / Math.PI); _local4 = (this.x - super.middelPuntX); _local5 = (this.y - super.middelPuntY); _local6 = ((Math.atan2(_local5, _local4) * 180) / Math.PI); if (_local3 < _local6){ if ((((_local6 > 0)) && ((_local3 < 0)))){ if (_local3 > (_local6 - 180)){ this.scaleY = -(scaleFactor); } else { this.scaleY = scaleFactor; }; } else { this.scaleY = -(scaleFactor); }; } else { if ((((_local6 < 0)) && ((_local3 > 0)))){ if (_local3 < (_local6 + 180)){ this.scaleY = scaleFactor; } else { this.scaleY = -(scaleFactor); }; } else { this.scaleY = scaleFactor; }; }; } private function richtWapen():void{ var _local1:Point; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = new Point(armgun.parent.x, armgun.parent.y); _local2 = this.localToGlobal(_local1).x; _local3 = this.localToGlobal(_local1).y; _local4 = (this.stage.mouseX - _local2); _local5 = (this.stage.mouseY - _local3); if (this.scaleY == scaleFactor){ _local6 = Math.atan2(_local5, _local4); _local7 = ((((_local6 * 180) / Math.PI) - super.startPositie) - 90); armgun.rotation = _local7; } else { _local6 = Math.atan2(-(_local5), -(_local4)); _local7 = ((-(((_local6 * 180) / Math.PI)) + super.startPositie) + 90); armgun.rotation = _local7; }; } public function stopBesturing(){ this.stage.removeEventListener(KeyboardEvent.KEY_DOWN, startSpeler); this.stage.removeEventListener(KeyboardEvent.KEY_UP, stopSpeler); this.stage.removeEventListener(MouseEvent.MOUSE_DOWN, startSchieten); this.stage.removeEventListener(MouseEvent.MOUSE_UP, stopSchieten); this.stage.removeEventListener(MouseEvent.MOUSE_MOVE, moveHandler); this.removeEventListener(Event.ENTER_FRAME, bestuurSpeler); } } }//package com
Section 18
//Tegenstand (com.Tegenstand) package com { import flash.events.*; import flash.display.*; import com.fx.*; import flash.utils.*; public class Tegenstand extends Objecten { public var gunHit:Boolean; public var updateScore:Function; public var spelerHit:Boolean; private var explosie:Effects; public var bombHit:Boolean; private var mc:MovieClip; private var lijstVijanden:Array; public var planetHit:Boolean; public var gezondheid:Number; public function Tegenstand(_arg1:MovieClip, _arg2:Number, _arg3:Number){ super(_arg1, _arg3); this.gezondheid = _arg2; if (this.getChildByName("hitted") != null){ mc = (this.getChildByName("hitted") as MovieClip); }; planetHit = false; spelerHit = false; gunHit = false; bombHit = false; } private function deleteVijandUitArray():void{ var _local1:uint; lijstVijanden = Main.getLijstVijanden; _local1 = 0; while (_local1 < lijstVijanden.length) { if (this == lijstVijanden[_local1].object){ lijstVijanden.splice(_local1, 1); Main.setLijstVijanden = lijstVijanden; break; }; _local1++; }; } public function deleteVijand(_arg1:Boolean):void{ if (((((((((!(_arg1)) && (!(planetHit)))) && (!(spelerHit)))) && (!(gunHit)))) || (bombHit))){ deleteVijandUitArray(); }; super.stopBeweging(); this.parent.removeChild(this); } private function checkCollision():void{ var _local1:uint; _local1 = super.bepaalAfstandTotMidden(); if (_local1 < 50){ gezondheid = 1; planetHit = true; updateGezondheid(); }; } private function timerHandler(_arg1:TimerEvent):void{ var _local2:Timer; _local2 = (_arg1.currentTarget as Timer); if (this.explosie.effect.currentFrame == this.explosie.effect.totalFrames){ _local2.removeEventListener(TimerEvent.TIMER, timerHandler); this.stage.removeChild(explosie.effect); deleteVijand(false); }; } public function updateGezondheid(){ if (gezondheid > 0){ gezondheid--; if (mc.currentFrame == 1){ mc.gotoAndPlay("hit"); }; if (gezondheid == 0){ deleteScene(); }; }; } private function vijandUitArray(){ var _local1:uint; lijstVijanden = Main.getLijstVijanden; _local1 = 0; while (_local1 < lijstVijanden.length) { if (this == lijstVijanden[_local1].object){ return (lijstVijanden[_local1]); }; _local1++; }; } private function deleteScene():void{ var _local1:int; var _local2:int; var _local3:Timer; super.stopBeweging(); if (explosie == null){ explosie = new Effects(vijandUitArray().naam); this.stage.addChild(explosie.effect); explosie.effect.x = this.x; explosie.effect.y = this.y; this.alpha = 0; _local1 = vijandUitArray().object.kracht; _local2 = vijandUitArray().object.punten; if (((((planetHit) || (spelerHit))) || (gunHit))){ deleteVijandUitArray(); }; if (gunHit){ Main.wijzigScore(_local2); super.puntenAnimatie(_local2); }; if (planetHit){ Main.wijzigPlanetHealth(_local1); }; _local3 = new Timer((1000 / 30), 0); _local3.addEventListener(TimerEvent.TIMER, timerHandler); _local3.start(); }; } override protected function beweegObject(_arg1:TimerEvent):void{ super.beweegObject(_arg1); checkCollision(); if (mc != null){ mc.rotation = (mc.rotation + 3.27); }; } } }//package com
Section 19
//armgun_50 (Space_fla.armgun_50) package Space_fla { import flash.display.*; public dynamic class armgun_50 extends MovieClip { public function armgun_50(){ addFrameScript(0, frame1, 13, frame14); } function frame14(){ gotoAndPlay("vuur"); } function frame1(){ stop(); } } }//package Space_fla
Section 20
//armguncon_49 (Space_fla.armguncon_49) package Space_fla { import flash.display.*; public dynamic class armguncon_49 extends MovieClip { public var gun_mc:MovieClip; } }//package Space_fla
Section 21
//Astrodude_54 (Space_fla.Astrodude_54) package Space_fla { import flash.display.*; public dynamic class Astrodude_54 extends MovieClip { public var body_mc:MovieClip; } }//package Space_fla
Section 22
//AstronutDie_65 (Space_fla.AstronutDie_65) package Space_fla { import flash.display.*; public dynamic class AstronutDie_65 extends MovieClip { public function AstronutDie_65(){ addFrameScript(25, frame26); } function frame26(){ stop(); } } }//package Space_fla
Section 23
//beerhitted_29 (Space_fla.beerhitted_29) package Space_fla { import flash.display.*; public dynamic class beerhitted_29 extends MovieClip { public function beerhitted_29(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Space_fla
Section 24
//body_57 (Space_fla.body_57) package Space_fla { import flash.display.*; public dynamic class body_57 extends MovieClip { public var armgun_mc:MovieClip; } }//package Space_fla
Section 25
//Eindmenu_17 (Space_fla.Eindmenu_17) package Space_fla { import flash.display.*; public dynamic class Eindmenu_17 extends MovieClip { public var mainmenu_btn:SimpleButton; public var retry_btn:SimpleButton; public var submit_btn:SimpleButton; } }//package Space_fla
Section 26
//Hoofdmenu_1 (Space_fla.Hoofdmenu_1) package Space_fla { import flash.display.*; public dynamic class Hoofdmenu_1 extends MovieClip { public var play_btn:SimpleButton; } }//package Space_fla
Section 27
//koehitted_34 (Space_fla.koehitted_34) package Space_fla { import flash.display.*; public dynamic class koehitted_34 extends MovieClip { public function koehitted_34(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Space_fla
Section 28
//MainTimeline (Space_fla.MainTimeline) package Space_fla { import flash.events.*; import flash.display.*; import com.*; import flash.media.*; import com.fx.*; import flash.utils.*; import flash.text.*; import flash.geom.*; import com.powerups.*; import com.vijanden.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var gameThemeChannel:SoundChannel; public var collisionInterval:Number; public var waveAantalMax:uint; public var planetHealth:int; public var powerupKans:uint; public var gameThemeTransform:SoundTransform; public var planeet_mc:MovieClip; public var gameThemeSound:Game_theme; public var levelInterval:Number; public var aantalWaves:uint; public var score:uint; public var timerObjecten:Timer; public var hoofdmenu_mc:MovieClip; public var lijstVijanden:Array; public var waveAantal:uint; public var menuThemeTransform:SoundTransform; public var waveAantalMin:uint; public var timerShield:Timer; public var planet_health_txt:TextField; public var ID:uint; public var objectInterval:Number; public var score_txt:TextField; public var shieldInterval:Number; public var duurShieldinSec:uint; public var shield:ShieldFX; public var timerCollision:Timer; public var speler:Speler; public var menuThemeSound:Hoofdmenu_theme; public var eindmenu_mc:MovieClip; public var lijstPowerups:Array; public var timerLvlProgress:Timer; public var menuThemeChannel:SoundChannel; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } public function initialiseerObject(_arg1:Object):void{ _arg1.setStageProperties(); _arg1.bepaalStartpositie(); _arg1.startBeweging(); } public function bepaalStageQuality(_arg1:uint):void{ var _local2:Stage; var _local3:uint; _local2 = stage; _local3 = _arg1; if ((((_local3 >= 0)) && ((_local3 < 10)))){ _local2.quality = StageQuality.HIGH; } else { if ((((_local3 >= 10)) && ((_local3 < 20)))){ _local2.quality = StageQuality.MEDIUM; } else { _local2.quality = StageQuality.LOW; }; }; } public function stopGeluidMenu():void{ menuThemeChannel.stop(); } function frame2(){ stop(); if (Main.startSpel != true){ stopGeluidMenu(); gotoAndStop("hoofdmenu"); } else { init(); startSpel(); startGeluid(); }; Main.updateScore = function (_arg1:int){ score = (score + _arg1); score_txt.text = ("Score: " + score); }; Main.updatePlanetHealth = function (){ planetHealth = Main.getPlanetHealth; if (planetHealth <= 0){ planetHealth = 0; verwijderSpel(); }; wijzigPlaneet(); planet_health_txt.text = (("Planet:" + planetHealth) + "%"); }; Main.wijzigPlanetHealth(0); } function frame3(){ stop(); eindmenu_mc.retry_btn.addEventListener(MouseEvent.CLICK, retryHandler); eindmenu_mc.mainmenu_btn.addEventListener(MouseEvent.CLICK, mainmenuHandler); } function frame1(){ stop(); startGeluidMenu(); hoofdmenu_mc.play_btn.addEventListener(MouseEvent.CLICK, playHandler); } public function verwijderSpel():void{ var _local1:Number; var _local2:Number; speler.deleteScene(); timerObjecten.stop(); timerCollision.stop(); timerLvlProgress.stop(); timerObjecten.removeEventListener(TimerEvent.TIMER, respawnObjecten); timerCollision.removeEventListener(TimerEvent.TIMER, intervalCollision); timerLvlProgress.removeEventListener(TimerEvent.TIMER, levelProgress); if (timerShield.hasEventListener(TimerEvent.TIMER)){ removeChild(shield); timerShield.reset(); timerShield.removeEventListener(TimerEvent.TIMER, shieldPosHandler); timerShield.removeEventListener(TimerEvent.TIMER_COMPLETE, shieldCompleteHandler); }; _local1 = 0; while (_local1 < lijstVijanden.length) { lijstVijanden[_local1].object.deleteVijand(true); _local1++; }; lijstVijanden.splice(0); _local2 = 0; while (_local2 < lijstPowerups.length) { lijstPowerups[_local2].object.deletePowerup(); _local2++; }; lijstPowerups.splice(0); stopGeluid(); bepaalStageQuality(0); Main.startSpel = false; gotoAndStop("gameover"); } public function shieldPosHandler(_arg1:TimerEvent):void{ var _local2:Timer; var _local3:Number; _local2 = (_arg1.currentTarget as Timer); _local3 = _local2.currentCount; if (_local3 >= (30 * (duurShieldinSec - 3))){ if ((_local3 % 3) == 0){ if (shield.alpha == 1){ shield.alpha = 0; } else { shield.alpha = 1; }; }; } else { shield.alpha = 1; }; positieShield(); } public function activeerPowerup(_arg1:String):void{ var _local2:uint; switch (_arg1){ case "health": Main.setPlanetHealth = 100; Main.wijzigPlanetHealth(0); break; case "shield": gebruikShield(); break; case "bomb": _local2 = 0; while (_local2 < lijstVijanden.length) { lijstVijanden[_local2].object.bombHit = true; lijstVijanden[_local2].object.gezondheid = 1; lijstVijanden[_local2].object.updateGezondheid(); _local2++; }; bepaalStageQuality(lijstVijanden.length); break; default: break; }; } public function gebruikShield():void{ if (!timerShield.hasEventListener(TimerEvent.TIMER)){ positieShield(); addChild(shield); setChildIndex(shield, getChildIndex(speler)); timerShield.addEventListener(TimerEvent.TIMER, shieldPosHandler); timerShield.addEventListener(TimerEvent.TIMER_COMPLETE, shieldCompleteHandler); timerShield.start(); } else { timerShield.reset(); timerShield.start(); }; } public function startGeluidMenu():void{ menuThemeSound = new Hoofdmenu_theme(); menuThemeChannel = new SoundChannel(); menuThemeChannel = menuThemeSound.play(0, 1); menuThemeTransform = new SoundTransform(); menuThemeTransform.volume = 1; menuThemeChannel.soundTransform = menuThemeTransform; } public function stopGeluid():void{ gameThemeChannel.stop(); } public function init():void{ objectInterval = 5000; collisionInterval = (1000 / 30); shieldInterval = (1000 / 30); levelInterval = 1000; aantalWaves = 0; waveAantalMin = 1; waveAantalMax = 1; powerupKans = 15; ID = 0; score = 0; planetHealth = 100; lijstVijanden = new Array(); lijstPowerups = new Array(); Main.setScore = score; Main.setPlanetHealth = planetHealth; Main.setLijstVijanden = lijstVijanden; Main.setLijstPowerups = lijstPowerups; shield = new ShieldFX(); duurShieldinSec = 10; timerObjecten = new Timer(objectInterval, aantalWaves); timerCollision = new Timer(collisionInterval, 0); timerLvlProgress = new Timer(levelInterval, 0); timerShield = new Timer(shieldInterval, (30 * duurShieldinSec)); timerObjecten.addEventListener(TimerEvent.TIMER, respawnObjecten); timerCollision.addEventListener(TimerEvent.TIMER, intervalCollision); timerLvlProgress.addEventListener(TimerEvent.TIMER, levelProgress); speler = new Speler(); addChild(speler); speler.init(); score_txt.text = ("Score: " + Main.getScore); planet_health_txt.text = (("Planet:" + Main.getPlanetHealth) + "%"); planeet_mc.alpha = 1; bepaalStageQuality(0); } public function shieldCompleteHandler(_arg1:TimerEvent):void{ removeChild(shield); timerShield.reset(); timerShield.removeEventListener(TimerEvent.TIMER, shieldPosHandler); timerShield.removeEventListener(TimerEvent.TIMER_COMPLETE, shieldCompleteHandler); } public function positieShield():void{ var _local1:Number; var _local2:Number; _local1 = speler.rotation; _local2 = ((_local1 * Math.PI) / 180); shield.x = (300 + (Math.cos(_local2) * (speler.startAfstand + 34))); shield.y = (300 + (Math.sin(_local2) * (speler.startAfstand + 34))); } public function startGeluid():void{ gameThemeSound = new Game_theme(); gameThemeChannel = new SoundChannel(); gameThemeChannel = gameThemeSound.play(0, 0); gameThemeTransform = new SoundTransform(); gameThemeTransform.volume = 0.5; gameThemeChannel.soundTransform = gameThemeTransform; } public function startSpel():void{ timerObjecten.start(); timerCollision.start(); timerLvlProgress.start(); } public function respawnObjecten(_arg1:TimerEvent):void{ var _local2:uint; var _local3:Timer; var _local4:Number; var _local5:Number; var _local6:Array; var _local7:*; var _local8:Array; var _local9:*; trace("wave"); _local3 = (_arg1.currentTarget as Timer); _local4 = _local3.currentCount; if ((_local4 % 10) == 0){ trace("JAAAAAAAAAAAAAAAAAAAAA"); _local2 = 0; } else { _local2 = Math.floor((Math.random() * powerupKans)); }; if (_local2 == 0){ _local6 = [{naam:"health", id:ID, object:new Health(1, 1, 0, 1000)}, {naam:"shield", id:ID, object:new Shield(1, 3, 0, 1000)}, {naam:"bomb", id:ID, object:new Bomb(1, 1, 0, 1000)}]; _local7 = _local6[Math.floor((Math.random() * _local6.length))]; addChild(_local7.object); lijstPowerups.push(_local7); initialiseerObject(_local7.object); ID++; }; waveAantal = (waveAantalMin + Math.round((Math.random() * (waveAantalMax - waveAantalMin)))); _local5 = 0; while (_local5 < waveAantal) { _local8 = [{naam:"koe", id:ID, object:new Koe(4, 0.5, 30, 500)}, {naam:"beer", id:ID, object:new Beer(2, 1, 20, 250)}, {naam:"komeet", id:ID, object:new Komeet(1, (2 + Math.round((Math.random() * (4 - 2)))), 10, 100)}]; _local9 = _local8[Math.floor((Math.random() * _local8.length))]; addChild(_local9.object); lijstVijanden.push(_local9); initialiseerObject(_local9.object); ID++; _local5++; }; bepaalStageQuality(lijstVijanden.length); } public function playHandler(_arg1:MouseEvent):void{ stopGeluidMenu(); Main.startSpel = true; gotoAndStop("spel"); } public function retryHandler(_arg1:MouseEvent):void{ Main.startSpel = true; gotoAndStop("spel"); } public function mainmenuHandler(_arg1:MouseEvent):void{ Main.startSpel = false; gotoAndStop("hoofdmenu"); } public function wijzigPlaneet():void{ if ((((planetHealth >= 1)) && ((planetHealth < 25)))){ planeet_mc.gotoAndStop(4); } else { if ((((planetHealth >= 25)) && ((planetHealth < 50)))){ planeet_mc.gotoAndStop(3); } else { if ((((planetHealth >= 50)) && ((planetHealth < 75)))){ planeet_mc.gotoAndStop(2); } else { if (planetHealth >= 75){ planeet_mc.gotoAndStop(1); } else { planeet_mc.alpha = 0; }; }; }; }; } public function levelProgress(_arg1:TimerEvent):void{ var _local2:Timer; var _local3:Number; _local2 = (_arg1.currentTarget as Timer); _local3 = _local2.currentCount; if ((_local3 % 10) == 0){ if (waveAantalMax < 12){ waveAantalMax++; }; }; if ((_local3 % 20) == 0){ if (powerupKans > 4){ powerupKans--; }; }; } public function intervalCollision(_arg1:TimerEvent):void{ var _local2:uint; var _local3:uint; var _local4:Point; var _local5:Point; _local2 = 0; while (_local2 < lijstVijanden.length) { _local4 = new Point(lijstVijanden[_local2].object.x, lijstVijanden[_local2].object.y); if (speler.hitTestPoint(_local4.x, _local4.y, true)){ if (timerShield.hasEventListener(TimerEvent.TIMER)){ lijstVijanden[_local2].object.spelerHit = true; lijstVijanden[_local2].object.gezondheid = 1; lijstVijanden[_local2].object.updateGezondheid(); } else { lijstVijanden[_local2].object.spelerHit = true; lijstVijanden[_local2].object.gezondheid = 1; lijstVijanden[_local2].object.updateGezondheid(); verwijderSpel(); break; }; }; _local2++; }; _local3 = 0; while (_local3 < lijstPowerups.length) { _local5 = new Point(lijstPowerups[_local3].object.x, lijstPowerups[_local3].object.y); if (speler.hitTestPoint(_local5.x, _local5.y)){ lijstPowerups[_local3].object.spelerHitByPowerup = true; activeerPowerup(lijstPowerups[_local3].naam); lijstPowerups[_local3].object.updateGezondheid(); }; _local3++; }; } } }//package Space_fla
Section 29
//Planet_6 (Space_fla.Planet_6) package Space_fla { import flash.display.*; public dynamic class Planet_6 extends MovieClip { public function Planet_6(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//package Space_fla
Section 30
//preview1_15 (Space_fla.preview1_15) package Space_fla { import flash.display.*; public dynamic class preview1_15 extends MovieClip { public function preview1_15(){ addFrameScript(44, frame45); } function frame45(){ stop(); } } }//package Space_fla
Section 31
//Drol (Drol) package { import flash.display.*; public dynamic class Drol extends MovieClip { } }//package
Section 32
//Game_theme (Game_theme) package { import flash.media.*; public dynamic class Game_theme extends Sound { } }//package
Section 33
//Hoofdmenu_theme (Hoofdmenu_theme) package { import flash.media.*; public dynamic class Hoofdmenu_theme extends Sound { } }//package

Library Items

Symbol 1 Sound {Hoofdmenu_theme}
Symbol 2 Sound {Game_theme}
Symbol 3 GraphicUsed by:16
Symbol 4 GraphicUsed by:16
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:15 16 52
Symbol 7 GraphicUsed by:15
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:15
Symbol 10 GraphicUsed by:15
Symbol 11 GraphicUsed by:15
Symbol 12 GraphicUsed by:15
Symbol 13 GraphicUsed by:15
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:7 6 9 10 11 12 13 14Used by:16
Symbol 16 MovieClip {Space_fla.armgun_50}Uses:3 4 6 15Used by:17
Symbol 17 MovieClip {Space_fla.armguncon_49}Uses:16Used by:23 81
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:26 39
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:26 39
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip {Space_fla.body_57}Uses:17 22Used by:26
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:26 39
Symbol 26 MovieClip {Space_fla.Astrodude_54}Uses:19 21 23 25Used by:81
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:38
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:38
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:38
Symbol 33 GraphicUsed by:38
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:28 30 32 33 35 36 37Used by:39
Symbol 39 MovieClipUses:19 21 38 25Used by:81
Symbol 40 GraphicUsed by:81
Symbol 41 GraphicUsed by:81
Symbol 42 GraphicUsed by:81
Symbol 43 GraphicUsed by:81
Symbol 44 GraphicUsed by:81
Symbol 45 GraphicUsed by:80
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:80
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:80
Symbol 50 GraphicUsed by:80
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51 6Used by:80
Symbol 53 GraphicUsed by:68
Symbol 54 GraphicUsed by:68
Symbol 55 GraphicUsed by:68
Symbol 56 GraphicUsed by:68
Symbol 57 GraphicUsed by:68
Symbol 58 GraphicUsed by:68
Symbol 59 GraphicUsed by:68
Symbol 60 GraphicUsed by:68
Symbol 61 GraphicUsed by:68
Symbol 62 GraphicUsed by:68
Symbol 63 GraphicUsed by:68
Symbol 64 GraphicUsed by:68
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:53 54 55 56 57 58 59 60 61 62 63 64 65 66 67Used by:79
Symbol 69 GraphicUsed by:78
Symbol 70 GraphicUsed by:78
Symbol 71 GraphicUsed by:78
Symbol 72 GraphicUsed by:78
Symbol 73 GraphicUsed by:78
Symbol 74 GraphicUsed by:78
Symbol 75 GraphicUsed by:78
Symbol 76 GraphicUsed by:78
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClip {com.fx.Explosie_def}Uses:69 70 71 72 73 74 75 76 77Used by:79
Symbol 79 MovieClip {com.fx.Explosie_koe}Uses:68 78Used by:80
Symbol 80 MovieClip {Space_fla.AstronutDie_65}Uses:45 47 49 50 52 79Used by:81
Symbol 81 MovieClip {com.Speler}Uses:17 26 39 40 41 42 43 44 80
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClip {com.powerups.Bomb}Uses:82 83
Symbol 85 GraphicUsed by:89
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:89
Symbol 89 MovieClip {com.powerups.Shield}Uses:85 86 88
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:92
Symbol 92 MovieClip {com.vijanden.Ufo}Uses:91
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:108
Symbol 95 GraphicUsed by:107
Symbol 96 GraphicUsed by:107
Symbol 97 GraphicUsed by:107
Symbol 98 GraphicUsed by:107
Symbol 99 GraphicUsed by:107
Symbol 100 GraphicUsed by:107
Symbol 101 GraphicUsed by:107
Symbol 102 GraphicUsed by:107
Symbol 103 GraphicUsed by:107
Symbol 104 GraphicUsed by:107
Symbol 105 GraphicUsed by:107
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:95 96 97 98 99 100 101 102 103 104 105 106Used by:108
Symbol 108 MovieClip {com.powerups.Health}Uses:94 107
Symbol 109 GraphicUsed by:116
Symbol 110 GraphicUsed by:116
Symbol 111 GraphicUsed by:116
Symbol 112 GraphicUsed by:116
Symbol 113 GraphicUsed by:116
Symbol 114 GraphicUsed by:116
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:109 110 111 112 113 114 115Used by:120 125
Symbol 117 GraphicUsed by:120
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:120
Symbol 120 MovieClipUses:116 117 119Used by:121
Symbol 121 MovieClip {Space_fla.koehitted_34}Uses:120Used by:122
Symbol 122 MovieClip {com.vijanden.Koe}Uses:121
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:125
Symbol 125 MovieClipUses:116 124Used by:126
Symbol 126 MovieClip {Space_fla.beerhitted_29}Uses:125Used by:127
Symbol 127 MovieClip {com.vijanden.Beer}Uses:126
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:130
Symbol 130 MovieClipUses:129Used by:131
Symbol 131 MovieClip {com.vijanden.Komeet}Uses:130
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClip {com.Richter}Uses:132
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip {Drol}Uses:134
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:138
Symbol 138 MovieClip {com.fx.ShieldFX}Uses:137
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:209 212
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:209 212
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:209 212
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:209 212
Symbol 147 GraphicUsed by:151
Symbol 148 GraphicUsed by:151
Symbol 149 GraphicUsed by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClip {Space_fla.Planet_6}Uses:147 148 149 150Used by:209  Timeline
Symbol 152 GraphicUsed by:209
Symbol 153 FontUsed by:154 155 156 157 158 159 160 161 162 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 181 182 183 184 185 186 188 189 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 208 217 218 219 220 224 225 227 228 230 231
Symbol 154 TextUses:153Used by:209
Symbol 155 TextUses:153Used by:163
Symbol 156 TextUses:153Used by:163
Symbol 157 TextUses:153Used by:163
Symbol 158 TextUses:153Used by:163
Symbol 159 TextUses:153Used by:163
Symbol 160 TextUses:153Used by:163
Symbol 161 TextUses:153Used by:163
Symbol 162 TextUses:153Used by:163
Symbol 163 ButtonUses:155 156 157 158 159 160 161 162Used by:209
Symbol 164 TextUses:153Used by:180 187 190
Symbol 165 TextUses:153Used by:180 190
Symbol 166 TextUses:153Used by:180 187 190
Symbol 167 TextUses:153Used by:180 187
Symbol 168 TextUses:153Used by:180 187 190
Symbol 169 TextUses:153Used by:180
Symbol 170 TextUses:153Used by:180
Symbol 171 TextUses:153Used by:180 187 190
Symbol 172 TextUses:153Used by:180 187 190
Symbol 173 TextUses:153Used by:180 190
Symbol 174 TextUses:153Used by:180 187 190
Symbol 175 TextUses:153Used by:180 187
Symbol 176 TextUses:153Used by:180 187 190
Symbol 177 TextUses:153Used by:180
Symbol 178 TextUses:153Used by:180
Symbol 179 TextUses:153Used by:180 187 190
Symbol 180 ButtonUses:164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179Used by:209
Symbol 181 TextUses:153Used by:187
Symbol 182 TextUses:153Used by:187 190
Symbol 183 TextUses:153Used by:187
Symbol 184 TextUses:153Used by:187
Symbol 185 TextUses:153Used by:187 190
Symbol 186 TextUses:153Used by:187
Symbol 187 ButtonUses:164 181 167 171 182 168 183 166 172 184 175 179 185 176 186 174Used by:209
Symbol 188 TextUses:153Used by:190
Symbol 189 TextUses:153Used by:190
Symbol 190 ButtonUses:164 182 171 188 165 166 168 172 185 179 189 173 174 176Used by:209
Symbol 191 TextUses:153Used by:207
Symbol 192 TextUses:153Used by:207
Symbol 193 TextUses:153Used by:207
Symbol 194 TextUses:153Used by:207
Symbol 195 TextUses:153Used by:207
Symbol 196 TextUses:153Used by:207
Symbol 197 TextUses:153Used by:207
Symbol 198 TextUses:153Used by:207
Symbol 199 TextUses:153Used by:207
Symbol 200 TextUses:153Used by:207
Symbol 201 TextUses:153Used by:207
Symbol 202 TextUses:153Used by:207
Symbol 203 TextUses:153Used by:207
Symbol 204 TextUses:153Used by:207
Symbol 205 TextUses:153Used by:207
Symbol 206 TextUses:153Used by:207
Symbol 207 MovieClipUses:191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206Used by:209
Symbol 208 TextUses:153Used by:209
Symbol 209 MovieClip {Space_fla.Hoofdmenu_1}Uses:140 142 144 146 151 152 154 163 180 187 190 207 208Used by:Timeline
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:212
Symbol 212 MovieClipUses:140 211 142 144 146Used by:Timeline
Symbol 213 GraphicUsed by:Timeline
Symbol 214 GraphicUsed by:216
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:214 215Used by:Timeline
Symbol 217 EditableTextUses:153Used by:Timeline
Symbol 218 EditableTextUses:153Used by:Timeline
Symbol 219 TextUses:153Used by:Timeline
Symbol 220 EditableTextUses:153Used by:221
Symbol 221 MovieClipUses:220Used by:222
Symbol 222 MovieClip {Space_fla.preview1_15}Uses:221Used by:Timeline
Symbol 223 GraphicUsed by:233
Symbol 224 TextUses:153Used by:226
Symbol 225 TextUses:153Used by:226
Symbol 226 ButtonUses:224 225Used by:233
Symbol 227 TextUses:153Used by:229
Symbol 228 TextUses:153Used by:229
Symbol 229 ButtonUses:227 228Used by:233
Symbol 230 TextUses:153Used by:232
Symbol 231 TextUses:153Used by:232
Symbol 232 ButtonUses:230 231Used by:233
Symbol 233 MovieClip {Space_fla.Eindmenu_17}Uses:223 226 229 232Used by:Timeline

Instance Names

"hoofdmenu_mc"Frame 1Symbol 209 MovieClip {Space_fla.Hoofdmenu_1}
"planeet_mc"Frame 2Symbol 151 MovieClip {Space_fla.Planet_6}
"score_txt"Frame 2Symbol 217 EditableText
"planet_health_txt"Frame 2Symbol 218 EditableText
"eindmenu_mc"Frame 3Symbol 233 MovieClip {Space_fla.Eindmenu_17}
"gun_mc"Symbol 17 MovieClip {Space_fla.armguncon_49} Frame 1Symbol 16 MovieClip {Space_fla.armgun_50}
"armgun_mc"Symbol 23 MovieClip {Space_fla.body_57} Frame 1Symbol 17 MovieClip {Space_fla.armguncon_49}
"body_mc"Symbol 26 MovieClip {Space_fla.Astrodude_54} Frame 1Symbol 23 MovieClip {Space_fla.body_57}
"armgun_mc"Symbol 81 MovieClip {com.Speler} Frame 1Symbol 17 MovieClip {Space_fla.armguncon_49}
"astrodude_mc"Symbol 81 MovieClip {com.Speler} Frame 1Symbol 26 MovieClip {Space_fla.Astrodude_54}
"hitted"Symbol 92 MovieClip {com.vijanden.Ufo} Frame 1Symbol 91 MovieClip
"mc"Symbol 108 MovieClip {com.powerups.Health} Frame 1Symbol 94 MovieClip
"hitted"Symbol 122 MovieClip {com.vijanden.Koe} Frame 1Symbol 121 MovieClip {Space_fla.koehitted_34}
"hitted"Symbol 127 MovieClip {com.vijanden.Beer} Frame 1Symbol 126 MovieClip {Space_fla.beerhitted_29}
"hitted"Symbol 131 MovieClip {com.vijanden.Komeet} Frame 1Symbol 130 MovieClip
"play_btn"Symbol 209 MovieClip {Space_fla.Hoofdmenu_1} Frame 1Symbol 163 Button
"retry_btn"Symbol 233 MovieClip {Space_fla.Eindmenu_17} Frame 1Symbol 226 Button
"submit_btn"Symbol 233 MovieClip {Space_fla.Eindmenu_17} Frame 1Symbol 229 Button
"mainmenu_btn"Symbol 233 MovieClip {Space_fla.Eindmenu_17} Frame 1Symbol 232 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"hoofdmenu"Frame 1
"spel"Frame 2
"gameover"Frame 3
"normaal"Symbol 16 MovieClip {Space_fla.armgun_50} Frame 1
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"stay"Symbol 81 MovieClip {com.Speler} Frame 1
"walk"Symbol 81 MovieClip {com.Speler} Frame 2
"die"Symbol 81 MovieClip {com.Speler} Frame 17
"hit"Symbol 91 MovieClip Frame 1
"hit"Symbol 121 MovieClip {Space_fla.koehitted_34} Frame 2
"hit"Symbol 126 MovieClip {Space_fla.beerhitted_29} Frame 2
"hit"Symbol 130 MovieClip Frame 1




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Created: 1/5 -2019 10:02:31 Last modified: 1/5 -2019 10:02:31 Server time: 14/11 -2024 17:37:47