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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/97505491?noj=FRM97505491-22DC" width="1" height="1"></div>

Aliens must die Jupiter Wars.swf

This is the info page for
Flash #47678

(Click the ID number above for more basic data on this flash file.)


Text
play with achievements on

MAIN MENU

Health Low

Paused

Autofire

Sound

On

Off

a game by longanimals and robotJAM

PLAY GAME

HI SCORES

MORE GAMES

co-pilot:
"Annie"

blah blah

You superblasted the enemies.
Now pickup the superdebris.
Collect enough of this to power
up your weaponry!

<p align="center"><font face="Neuropol" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level Up</b></font></p>

DEBRIS         POWER PODS

HEALTH            MULTIPLIER

SCORE

www.kongregate.com

n

longanimals

ActionScript [AS3]

Section 1
//BaseButton (fl.controls.BaseButton) package fl.controls { import flash.display.*; import flash.events.*; import fl.core.*; import flash.utils.*; import fl.events.*; public class BaseButton extends UIComponent { protected var _selected:Boolean;// = false private var unlockedMouseState:String; protected var pressTimer:Timer; protected var mouseState:String; protected var background:DisplayObject; private var _mouseStateLocked:Boolean;// = false protected var _autoRepeat:Boolean;// = false private static var defaultStyles:Object = {upSkin:"Button_upSkin", downSkin:"Button_downSkin", overSkin:"Button_overSkin", disabledSkin:"Button_disabledSkin", selectedDisabledSkin:"Button_selectedDisabledSkin", selectedUpSkin:"Button_selectedUpSkin", selectedDownSkin:"Button_selectedDownSkin", selectedOverSkin:"Button_selectedOverSkin", focusRectSkin:null, focusRectPadding:null, repeatDelay:500, repeatInterval:35}; public function BaseButton(){ _selected = false; _autoRepeat = false; _mouseStateLocked = false; super(); buttonMode = true; mouseChildren = false; useHandCursor = false; setupMouseEvents(); setMouseState("up"); pressTimer = new Timer(1, 0); pressTimer.addEventListener(TimerEvent.TIMER, buttonDown, false, 0, true); } protected function endPress():void{ pressTimer.reset(); } public function set mouseStateLocked(_arg1:Boolean):void{ _mouseStateLocked = _arg1; if (_arg1 == false){ setMouseState(unlockedMouseState); } else { unlockedMouseState = mouseState; }; } public function get autoRepeat():Boolean{ return (_autoRepeat); } public function set autoRepeat(_arg1:Boolean):void{ _autoRepeat = _arg1; } override public function set enabled(_arg1:Boolean):void{ super.enabled = _arg1; mouseEnabled = _arg1; } public function get selected():Boolean{ return (_selected); } protected function mouseEventHandler(_arg1:MouseEvent):void{ if (_arg1.type == MouseEvent.MOUSE_DOWN){ setMouseState("down"); startPress(); } else { if ((((_arg1.type == MouseEvent.ROLL_OVER)) || ((_arg1.type == MouseEvent.MOUSE_UP)))){ setMouseState("over"); endPress(); } else { if (_arg1.type == MouseEvent.ROLL_OUT){ setMouseState("up"); endPress(); }; }; }; } public function setMouseState(_arg1:String):void{ if (_mouseStateLocked){ unlockedMouseState = _arg1; return; }; if (mouseState == _arg1){ return; }; mouseState = _arg1; invalidate(InvalidationType.STATE); } protected function startPress():void{ if (_autoRepeat){ pressTimer.delay = Number(getStyleValue("repeatDelay")); pressTimer.start(); }; dispatchEvent(new ComponentEvent(ComponentEvent.BUTTON_DOWN, true)); } protected function buttonDown(_arg1:TimerEvent):void{ if (!_autoRepeat){ endPress(); return; }; if (pressTimer.currentCount == 1){ pressTimer.delay = Number(getStyleValue("repeatInterval")); }; dispatchEvent(new ComponentEvent(ComponentEvent.BUTTON_DOWN, true)); } public function set selected(_arg1:Boolean):void{ if (_selected == _arg1){ return; }; _selected = _arg1; invalidate(InvalidationType.STATE); } override public function get enabled():Boolean{ return (super.enabled); } override protected function draw():void{ if (isInvalid(InvalidationType.STYLES, InvalidationType.STATE)){ drawBackground(); invalidate(InvalidationType.SIZE, false); }; if (isInvalid(InvalidationType.SIZE)){ drawLayout(); }; super.draw(); } protected function setupMouseEvents():void{ addEventListener(MouseEvent.ROLL_OVER, mouseEventHandler, false, 0, true); addEventListener(MouseEvent.MOUSE_DOWN, mouseEventHandler, false, 0, true); addEventListener(MouseEvent.MOUSE_UP, mouseEventHandler, false, 0, true); addEventListener(MouseEvent.ROLL_OUT, mouseEventHandler, false, 0, true); } protected function drawLayout():void{ background.width = width; background.height = height; } protected function drawBackground():void{ var _local1:String; var _local2:DisplayObject; _local1 = (enabled) ? mouseState : "disabled"; if (selected){ _local1 = (("selected" + _local1.substr(0, 1).toUpperCase()) + _local1.substr(1)); }; _local1 = (_local1 + "Skin"); _local2 = background; background = getDisplayObjectInstance(getStyleValue(_local1)); addChildAt(background, 0); if (((!((_local2 == null))) && (!((_local2 == background))))){ removeChild(_local2); }; } public static function getStyleDefinition():Object{ return (defaultStyles); } } }//package fl.controls
Section 2
//Button (fl.controls.Button) package fl.controls { import flash.display.*; import fl.core.*; import fl.managers.*; public class Button extends LabelButton implements IFocusManagerComponent { protected var emphasizedBorder:DisplayObject; protected var _emphasized:Boolean;// = false private static var defaultStyles:Object = {emphasizedSkin:"Button_emphasizedSkin", emphasizedPadding:2}; public static var createAccessibilityImplementation:Function; public function Button(){ _emphasized = false; super(); } override public function drawFocus(_arg1:Boolean):void{ var _local2:Number; var _local3:*; super.drawFocus(_arg1); if (_arg1){ _local2 = Number(getStyleValue("emphasizedPadding")); if ((((_local2 < 0)) || (!(_emphasized)))){ _local2 = 0; }; _local3 = getStyleValue("focusRectPadding"); _local3 = ((_local3)==null) ? 2 : _local3; _local3 = (_local3 + _local2); uiFocusRect.x = -(_local3); uiFocusRect.y = -(_local3); uiFocusRect.width = (width + (_local3 * 2)); uiFocusRect.height = (height + (_local3 * 2)); }; } public function set emphasized(_arg1:Boolean):void{ _emphasized = _arg1; invalidate(InvalidationType.STYLES); } override protected function draw():void{ if (((isInvalid(InvalidationType.STYLES)) || (isInvalid(InvalidationType.SIZE)))){ drawEmphasized(); }; super.draw(); if (emphasizedBorder != null){ setChildIndex(emphasizedBorder, (numChildren - 1)); }; } public function get emphasized():Boolean{ return (_emphasized); } override protected function initializeAccessibility():void{ if (Button.createAccessibilityImplementation != null){ Button.createAccessibilityImplementation(this); }; } protected function drawEmphasized():void{ var _local1:Object; var _local2:Number; if (emphasizedBorder != null){ removeChild(emphasizedBorder); }; emphasizedBorder = null; if (!_emphasized){ return; }; _local1 = getStyleValue("emphasizedSkin"); if (_local1 != null){ emphasizedBorder = getDisplayObjectInstance(_local1); }; if (emphasizedBorder != null){ addChildAt(emphasizedBorder, 0); _local2 = Number(getStyleValue("emphasizedPadding")); emphasizedBorder.x = (emphasizedBorder.y = -(_local2)); emphasizedBorder.width = (width + (_local2 * 2)); emphasizedBorder.height = (height + (_local2 * 2)); }; } public static function getStyleDefinition():Object{ return (UIComponent.mergeStyles(LabelButton.getStyleDefinition(), defaultStyles)); } } }//package fl.controls
Section 3
//ButtonLabelPlacement (fl.controls.ButtonLabelPlacement) package fl.controls { public class ButtonLabelPlacement { public static const TOP:String = "top"; public static const LEFT:String = "left"; public static const BOTTOM:String = "bottom"; public static const RIGHT:String = "right"; } }//package fl.controls
Section 4
//LabelButton (fl.controls.LabelButton) package fl.controls { import flash.display.*; import flash.events.*; import fl.core.*; import fl.managers.*; import flash.text.*; import fl.events.*; import flash.ui.*; public class LabelButton extends BaseButton implements IFocusManagerComponent { protected var _labelPlacement:String;// = "right" protected var _toggle:Boolean;// = false protected var icon:DisplayObject; protected var oldMouseState:String; protected var mode:String;// = "center" public var textField:TextField; protected var _label:String;// = "Label" private static var defaultStyles:Object = {icon:null, upIcon:null, downIcon:null, overIcon:null, disabledIcon:null, selectedDisabledIcon:null, selectedUpIcon:null, selectedDownIcon:null, selectedOverIcon:null, textFormat:null, disabledTextFormat:null, textPadding:5, embedFonts:false}; public static var createAccessibilityImplementation:Function; public function LabelButton(){ _labelPlacement = ButtonLabelPlacement.RIGHT; _toggle = false; _label = "Label"; mode = "center"; super(); } protected function toggleSelected(_arg1:MouseEvent):void{ selected = !(selected); dispatchEvent(new Event(Event.CHANGE, true)); } public function get labelPlacement():String{ return (_labelPlacement); } override protected function keyDownHandler(_arg1:KeyboardEvent):void{ if (!enabled){ return; }; if (_arg1.keyCode == Keyboard.SPACE){ if (oldMouseState == null){ oldMouseState = mouseState; }; setMouseState("down"); startPress(); }; } protected function setEmbedFont(){ var _local1:Object; _local1 = getStyleValue("embedFonts"); if (_local1 != null){ textField.embedFonts = _local1; }; } override protected function keyUpHandler(_arg1:KeyboardEvent):void{ if (!enabled){ return; }; if (_arg1.keyCode == Keyboard.SPACE){ setMouseState(oldMouseState); oldMouseState = null; endPress(); dispatchEvent(new MouseEvent(MouseEvent.CLICK)); }; } override public function get selected():Boolean{ return ((_toggle) ? _selected : false); } public function set labelPlacement(_arg1:String):void{ _labelPlacement = _arg1; invalidate(InvalidationType.SIZE); } public function set toggle(_arg1:Boolean):void{ if (((!(_arg1)) && (super.selected))){ selected = false; }; _toggle = _arg1; if (_toggle){ addEventListener(MouseEvent.CLICK, toggleSelected, false, 0, true); } else { removeEventListener(MouseEvent.CLICK, toggleSelected); }; invalidate(InvalidationType.STATE); } public function get label():String{ return (_label); } override public function set selected(_arg1:Boolean):void{ _selected = _arg1; if (_toggle){ invalidate(InvalidationType.STATE); }; } override protected function draw():void{ if (textField.text != _label){ label = _label; }; if (isInvalid(InvalidationType.STYLES, InvalidationType.STATE)){ drawBackground(); drawIcon(); drawTextFormat(); invalidate(InvalidationType.SIZE, false); }; if (isInvalid(InvalidationType.SIZE)){ drawLayout(); }; if (isInvalid(InvalidationType.SIZE, InvalidationType.STYLES)){ if (((isFocused) && (focusManager.showFocusIndicator))){ drawFocus(true); }; }; validate(); } public function get toggle():Boolean{ return (_toggle); } override protected function configUI():void{ super.configUI(); textField = new TextField(); textField.type = TextFieldType.DYNAMIC; textField.selectable = false; addChild(textField); } override protected function drawLayout():void{ var _local1:Number; var _local2:String; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local1 = Number(getStyleValue("textPadding")); _local2 = ((((icon == null)) && ((mode == "center")))) ? ButtonLabelPlacement.TOP : _labelPlacement; textField.height = (textField.textHeight + 4); _local3 = (textField.textWidth + 4); _local4 = (textField.textHeight + 4); _local5 = ((icon)==null) ? 0 : (icon.width + _local1); _local6 = ((icon)==null) ? 0 : (icon.height + _local1); textField.visible = (label.length > 0); if (icon != null){ icon.x = Math.round(((width - icon.width) / 2)); icon.y = Math.round(((height - icon.height) / 2)); }; if (textField.visible == false){ textField.width = 0; textField.height = 0; } else { if ((((_local2 == ButtonLabelPlacement.BOTTOM)) || ((_local2 == ButtonLabelPlacement.TOP)))){ _local7 = Math.max(0, Math.min(_local3, (width - (2 * _local1)))); if ((height - 2) > _local4){ _local8 = _local4; } else { _local8 = (height - 2); }; _local3 = _local7; textField.width = _local3; _local4 = _local8; textField.height = _local4; textField.x = Math.round(((width - _local3) / 2)); textField.y = Math.round(((((height - textField.height) - _local6) / 2) + ((_local2)==ButtonLabelPlacement.BOTTOM) ? _local6 : 0)); if (icon != null){ icon.y = Math.round(((_local2)==ButtonLabelPlacement.BOTTOM) ? (textField.y - _local6) : ((textField.y + textField.height) + _local1)); }; } else { _local7 = Math.max(0, Math.min(_local3, ((width - _local5) - (2 * _local1)))); _local3 = _local7; textField.width = _local3; textField.x = Math.round(((((width - _local3) - _local5) / 2) + ((_local2)!=ButtonLabelPlacement.LEFT) ? _local5 : 0)); textField.y = Math.round(((height - textField.height) / 2)); if (icon != null){ icon.x = Math.round(((_local2)!=ButtonLabelPlacement.LEFT) ? (textField.x - _local5) : ((textField.x + _local3) + _local1)); }; }; }; super.drawLayout(); } override protected function initializeAccessibility():void{ if (LabelButton.createAccessibilityImplementation != null){ LabelButton.createAccessibilityImplementation(this); }; } protected function drawIcon():void{ var _local1:DisplayObject; var _local2:String; var _local3:Object; _local1 = icon; _local2 = (enabled) ? mouseState : "disabled"; if (selected){ _local2 = (("selected" + _local2.substr(0, 1).toUpperCase()) + _local2.substr(1)); }; _local2 = (_local2 + "Icon"); _local3 = getStyleValue(_local2); if (_local3 == null){ _local3 = getStyleValue("icon"); }; if (_local3 != null){ icon = getDisplayObjectInstance(_local3); }; if (icon != null){ addChildAt(icon, 1); }; if (((!((_local1 == null))) && (!((_local1 == icon))))){ removeChild(_local1); }; } public function set label(_arg1:String):void{ _label = _arg1; if (textField.text != _label){ textField.text = _label; dispatchEvent(new ComponentEvent(ComponentEvent.LABEL_CHANGE)); }; invalidate(InvalidationType.SIZE); invalidate(InvalidationType.STYLES); } protected function drawTextFormat():void{ var _local1:Object; var _local2:TextFormat; var _local3:TextFormat; _local1 = UIComponent.getStyleDefinition(); _local2 = (enabled) ? (_local1.defaultTextFormat as TextFormat) : (_local1.defaultDisabledTextFormat as TextFormat); textField.setTextFormat(_local2); _local3 = (getStyleValue((enabled) ? "textFormat" : "disabledTextFormat") as TextFormat); if (_local3 != null){ textField.setTextFormat(_local3); } else { _local3 = _local2; }; textField.defaultTextFormat = _local3; setEmbedFont(); } public static function getStyleDefinition():Object{ return (mergeStyles(defaultStyles, BaseButton.getStyleDefinition())); } } }//package fl.controls
Section 5
//RadioButton (fl.controls.RadioButton) package fl.controls { import flash.display.*; import flash.events.*; import fl.managers.*; import flash.ui.*; public class RadioButton extends LabelButton implements IFocusManagerGroup { protected var _value:Object; protected var defaultGroupName:String;// = "RadioButtonGroup" protected var _group:RadioButtonGroup; private static var defaultStyles:Object = {icon:null, upIcon:"RadioButton_upIcon", downIcon:"RadioButton_downIcon", overIcon:"RadioButton_overIcon", disabledIcon:"RadioButton_disabledIcon", selectedDisabledIcon:"RadioButton_selectedDisabledIcon", selectedUpIcon:"RadioButton_selectedUpIcon", selectedDownIcon:"RadioButton_selectedDownIcon", selectedOverIcon:"RadioButton_selectedOverIcon", focusRectSkin:null, focusRectPadding:null, textFormat:null, disabledTextFormat:null, embedFonts:null, textPadding:5}; public static var createAccessibilityImplementation:Function; public function RadioButton(){ defaultGroupName = "RadioButtonGroup"; super(); mode = "border"; groupName = defaultGroupName; } override public function drawFocus(_arg1:Boolean):void{ var _local2:Number; super.drawFocus(_arg1); if (_arg1){ _local2 = Number(getStyleValue("focusRectPadding")); uiFocusRect.x = (background.x - _local2); uiFocusRect.y = (background.y - _local2); uiFocusRect.width = (background.width + (_local2 * 2)); uiFocusRect.height = (background.height + (_local2 * 2)); }; } private function setThis():void{ var _local1:RadioButtonGroup; _local1 = _group; if (_local1 != null){ if (_local1.selection != this){ _local1.selection = this; }; } else { super.selected = true; }; } override public function get autoRepeat():Boolean{ return (false); } override public function set autoRepeat(_arg1:Boolean):void{ } protected function handleClick(_arg1:MouseEvent):void{ if (_group == null){ return; }; _group.dispatchEvent(new MouseEvent(MouseEvent.CLICK, true)); } override protected function keyDownHandler(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case Keyboard.DOWN: setNext(!(_arg1.ctrlKey)); _arg1.stopPropagation(); break; case Keyboard.UP: setPrev(!(_arg1.ctrlKey)); _arg1.stopPropagation(); break; case Keyboard.LEFT: setPrev(!(_arg1.ctrlKey)); _arg1.stopPropagation(); break; case Keyboard.RIGHT: setNext(!(_arg1.ctrlKey)); _arg1.stopPropagation(); break; case Keyboard.SPACE: setThis(); _toggle = false; default: super.keyDownHandler(_arg1); break; }; } private function setNext(_arg1:Boolean=true):void{ var _local2:RadioButtonGroup; var _local3:IFocusManager; var _local4:int; var _local5:Number; var _local6:int; var _local7:*; _local2 = _group; if (_local2 == null){ return; }; _local3 = focusManager; if (_local3){ _local3.showFocusIndicator = true; }; _local4 = _local2.getRadioButtonIndex(this); _local5 = _local2.numRadioButtons; _local6 = _local4; if (_local4 != -1){ do { _local6++; _local6 = ((_local6)>(_local2.numRadioButtons - 1)) ? 0 : _local6; _local7 = _local2.getRadioButtonAt(_local6); if (((_local7) && (_local7.enabled))){ if (_arg1){ _local2.selection = _local7; }; _local7.setFocus(); return; }; if (((_arg1) && (!((_local2.getRadioButtonAt(_local6) == _local2.selection))))){ _local2.selection = this; }; this.drawFocus(true); } while (_local6 != _local4); }; } public function get group():RadioButtonGroup{ return (_group); } override protected function keyUpHandler(_arg1:KeyboardEvent):void{ super.keyUpHandler(_arg1); if ((((_arg1.keyCode == Keyboard.SPACE)) && (!(_toggle)))){ _toggle = true; }; } override public function get selected():Boolean{ return (super.selected); } override public function set toggle(_arg1:Boolean):void{ throw (new Error("Warning: You cannot change a RadioButtons toggle.")); } public function set value(_arg1:Object):void{ _value = _arg1; } public function set group(_arg1:RadioButtonGroup):void{ groupName = _arg1.name; } override public function set selected(_arg1:Boolean):void{ if ((((_arg1 == false)) || (selected))){ return; }; if (_group != null){ _group.selection = this; } else { super.selected = _arg1; }; } override protected function draw():void{ super.draw(); } override public function get toggle():Boolean{ return (true); } override protected function configUI():void{ var _local1:Shape; var _local2:Graphics; super.configUI(); super.toggle = true; _local1 = new Shape(); _local2 = _local1.graphics; _local2.beginFill(0, 0); _local2.drawRect(0, 0, 100, 100); _local2.endFill(); background = (_local1 as DisplayObject); addChildAt(background, 0); addEventListener(MouseEvent.CLICK, handleClick, false, 0, true); } public function set groupName(_arg1:String):void{ if (_group != null){ _group.removeRadioButton(this); _group.removeEventListener(Event.CHANGE, handleChange); }; _group = ((_arg1)==null) ? null : RadioButtonGroup.getGroup(_arg1); if (_group != null){ _group.addRadioButton(this); _group.addEventListener(Event.CHANGE, handleChange, false, 0, true); }; } public function get value():Object{ return (_value); } override protected function drawLayout():void{ var _local1:Number; super.drawLayout(); _local1 = Number(getStyleValue("textPadding")); switch (_labelPlacement){ case ButtonLabelPlacement.RIGHT: icon.x = _local1; textField.x = (icon.x + (icon.width + _local1)); background.width = ((textField.x + textField.width) + _local1); background.height = (Math.max(textField.height, icon.height) + (_local1 * 2)); break; case ButtonLabelPlacement.LEFT: icon.x = ((width - icon.width) - _local1); textField.x = (((width - icon.width) - (_local1 * 2)) - textField.width); background.width = ((textField.width + icon.width) + (_local1 * 3)); background.height = (Math.max(textField.height, icon.height) + (_local1 * 2)); break; case ButtonLabelPlacement.TOP: case ButtonLabelPlacement.BOTTOM: background.width = (Math.max(textField.width, icon.width) + (_local1 * 2)); background.height = ((textField.height + icon.height) + (_local1 * 3)); break; }; background.x = Math.min((icon.x - _local1), (textField.x - _local1)); background.y = Math.min((icon.y - _local1), (textField.y - _local1)); } override protected function drawBackground():void{ } override protected function initializeAccessibility():void{ if (RadioButton.createAccessibilityImplementation != null){ RadioButton.createAccessibilityImplementation(this); }; } public function get groupName():String{ return (((_group)==null) ? null : _group.name); } private function setPrev(_arg1:Boolean=true):void{ var _local2:RadioButtonGroup; var _local3:IFocusManager; var _local4:int; var _local5:int; var _local6:*; _local2 = _group; if (_local2 == null){ return; }; _local3 = focusManager; if (_local3){ _local3.showFocusIndicator = true; }; _local4 = _local2.getRadioButtonIndex(this); _local5 = _local4; if (_local4 != -1){ do { --_local5; _local5 = ((_local5)==-1) ? (_local2.numRadioButtons - 1) : _local5; _local6 = _local2.getRadioButtonAt(_local5); if (((_local6) && (_local6.enabled))){ if (_arg1){ _local2.selection = _local6; }; _local6.setFocus(); return; }; if (((_arg1) && (!((_local2.getRadioButtonAt(_local5) == _local2.selection))))){ _local2.selection = this; }; this.drawFocus(true); } while (_local5 != _local4); }; } protected function handleChange(_arg1:Event):void{ super.selected = (_group.selection == this); dispatchEvent(new Event(Event.CHANGE, true)); } public static function getStyleDefinition():Object{ return (defaultStyles); } } }//package fl.controls
Section 6
//RadioButtonGroup (fl.controls.RadioButtonGroup) package fl.controls { import flash.events.*; public class RadioButtonGroup extends EventDispatcher { protected var _selection:RadioButton; protected var radioButtons:Array; protected var _name:String; private static var groups:Object; private static var groupCount:uint = 0; public function RadioButtonGroup(_arg1:String){ _name = _arg1; radioButtons = []; registerGroup(this); } public function getRadioButtonIndex(_arg1:RadioButton):int{ var _local2:int; var _local3:RadioButton; _local2 = 0; while (_local2 < radioButtons.length) { _local3 = (radioButtons[_local2] as RadioButton); if (_local3 == _arg1){ return (_local2); }; _local2++; }; return (-1); } public function get numRadioButtons():int{ return (radioButtons.length); } public function get name():String{ return (_name); } public function get selection():RadioButton{ return (_selection); } public function set selection(_arg1:RadioButton):void{ if ((((((_selection == _arg1)) || ((_arg1 == null)))) || ((getRadioButtonIndex(_arg1) == -1)))){ return; }; _selection = _arg1; dispatchEvent(new Event(Event.CHANGE, true)); } public function set selectedData(_arg1:Object):void{ var _local2:int; var _local3:RadioButton; _local2 = 0; while (_local2 < radioButtons.length) { _local3 = (radioButtons[_local2] as RadioButton); if (_local3.value == _arg1){ selection = _local3; return; }; _local2++; }; } public function removeRadioButton(_arg1:RadioButton):void{ var _local2:int; _local2 = getRadioButtonIndex(_arg1); if (_local2 != -1){ radioButtons.splice(_local2, 1); }; if (_selection == _arg1){ _selection = null; }; } public function addRadioButton(_arg1:RadioButton):void{ if (_arg1.groupName != name){ _arg1.groupName = name; return; }; radioButtons.push(_arg1); if (_arg1.selected){ selection = _arg1; }; } public function getRadioButtonAt(_arg1:int):RadioButton{ return (RadioButton(radioButtons[_arg1])); } public function get selectedData():Object{ var _local1:RadioButton; _local1 = _selection; return (((_local1)==null) ? null : _local1.value); } public static function getGroup(_arg1:String):RadioButtonGroup{ var _local2:RadioButtonGroup; if (groups == null){ groups = {}; }; _local2 = (groups[_arg1] as RadioButtonGroup); if (_local2 == null){ _local2 = new RadioButtonGroup(_arg1); if ((++groupCount % 20) == 0){ cleanUpGroups(); }; }; return (_local2); } private static function registerGroup(_arg1:RadioButtonGroup):void{ if (groups == null){ groups = {}; }; groups[_arg1.name] = _arg1; } private static function cleanUpGroups():void{ var _local1:String; var _local2:RadioButtonGroup; for (_local1 in groups) { _local2 = (groups[_local1] as RadioButtonGroup); if (_local2.radioButtons.length == 0){ delete groups[_local1]; }; }; } } }//package fl.controls
Section 7
//ComponentShim (fl.core.ComponentShim) package fl.core { import flash.display.*; public dynamic class ComponentShim extends MovieClip { } }//package fl.core
Section 8
//InvalidationType (fl.core.InvalidationType) package fl.core { public class InvalidationType { public static const SIZE:String = "size"; public static const ALL:String = "all"; public static const DATA:String = "data"; public static const SCROLL:String = "scroll"; public static const STATE:String = "state"; public static const STYLES:String = "styles"; public static const SELECTED:String = "selected"; public static const RENDERER_STYLES:String = "rendererStyles"; } }//package fl.core
Section 9
//UIComponent (fl.core.UIComponent) package fl.core { import flash.display.*; import flash.events.*; import fl.managers.*; import flash.text.*; import flash.utils.*; import fl.events.*; import flash.system.*; public class UIComponent extends Sprite { protected var _enabled:Boolean;// = true private var _mouseFocusEnabled:Boolean;// = true protected var startHeight:Number; protected var _height:Number; protected var _oldIMEMode:String;// = null protected var startWidth:Number; public var focusTarget:IFocusManagerComponent; protected var errorCaught:Boolean;// = false protected var uiFocusRect:DisplayObject; protected var _width:Number; public var version:String;// = "3.0.0.15" protected var isFocused:Boolean;// = false protected var callLaterMethods:Dictionary; private var _focusEnabled:Boolean;// = true private var tempText:TextField; protected var invalidateFlag:Boolean;// = false protected var _inspector:Boolean;// = false protected var sharedStyles:Object; protected var invalidHash:Object; protected var isLivePreview:Boolean;// = false protected var _imeMode:String;// = null protected var instanceStyles:Object; protected var _x:Number; protected var _y:Number; public static var inCallLaterPhase:Boolean = false; private static var defaultStyles:Object = {focusRectSkin:"focusRectSkin", focusRectPadding:2, textFormat:new TextFormat("_sans", 11, 0, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0), disabledTextFormat:new TextFormat("_sans", 11, 0x999999, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0), defaultTextFormat:new TextFormat("_sans", 11, 0, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0), defaultDisabledTextFormat:new TextFormat("_sans", 11, 0x999999, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0)}; public static var createAccessibilityImplementation:Function; private static var focusManagers:Dictionary = new Dictionary(false); public function UIComponent(){ version = "3.0.0.15"; isLivePreview = false; invalidateFlag = false; _enabled = true; isFocused = false; _focusEnabled = true; _mouseFocusEnabled = true; _imeMode = null; _oldIMEMode = null; errorCaught = false; _inspector = false; super(); instanceStyles = {}; sharedStyles = {}; invalidHash = {}; callLaterMethods = new Dictionary(); StyleManager.registerInstance(this); configUI(); invalidate(InvalidationType.ALL); tabEnabled = (this is IFocusManagerComponent); focusRect = false; if (tabEnabled){ addEventListener(FocusEvent.FOCUS_IN, focusInHandler); addEventListener(FocusEvent.FOCUS_OUT, focusOutHandler); addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); addEventListener(KeyboardEvent.KEY_UP, keyUpHandler); }; initializeFocusManager(); addEventListener(Event.ENTER_FRAME, hookAccessibility, false, 0, true); } public function drawFocus(_arg1:Boolean):void{ var _local2:Number; isFocused = _arg1; if (((!((uiFocusRect == null))) && (contains(uiFocusRect)))){ removeChild(uiFocusRect); uiFocusRect = null; }; if (_arg1){ uiFocusRect = (getDisplayObjectInstance(getStyleValue("focusRectSkin")) as Sprite); if (uiFocusRect == null){ return; }; _local2 = Number(getStyleValue("focusRectPadding")); uiFocusRect.x = -(_local2); uiFocusRect.y = -(_local2); uiFocusRect.width = (width + (_local2 * 2)); uiFocusRect.height = (height + (_local2 * 2)); addChildAt(uiFocusRect, 0); }; } private function callLaterDispatcher(_arg1:Event):void{ var _local2:Dictionary; var _local3:Object; if (_arg1.type == Event.ADDED_TO_STAGE){ removeEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher); stage.addEventListener(Event.RENDER, callLaterDispatcher, false, 0, true); stage.invalidate(); return; }; _arg1.target.removeEventListener(Event.RENDER, callLaterDispatcher); if (stage == null){ addEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher, false, 0, true); return; }; inCallLaterPhase = true; _local2 = callLaterMethods; for (_local3 in _local2) { _local3(); delete _local2[_local3]; }; inCallLaterPhase = false; } private function addedHandler(_arg1:Event):void{ removeEventListener("addedToStage", addedHandler); initializeFocusManager(); } protected function getStyleValue(_arg1:String):Object{ return (((instanceStyles[_arg1])==null) ? sharedStyles[_arg1] : instanceStyles[_arg1]); } protected function isOurFocus(_arg1:DisplayObject):Boolean{ return ((_arg1 == this)); } override public function get scaleX():Number{ return ((width / startWidth)); } override public function get scaleY():Number{ return ((height / startHeight)); } override public function set height(_arg1:Number):void{ if (_height == _arg1){ return; }; setSize(width, _arg1); } protected function keyDownHandler(_arg1:KeyboardEvent):void{ } protected function focusInHandler(_arg1:FocusEvent):void{ var _local2:IFocusManager; if (isOurFocus((_arg1.target as DisplayObject))){ _local2 = focusManager; if (((_local2) && (_local2.showFocusIndicator))){ drawFocus(true); isFocused = true; }; }; } public function setStyle(_arg1:String, _arg2:Object):void{ if ((((instanceStyles[_arg1] === _arg2)) && (!((_arg2 is TextFormat))))){ return; }; instanceStyles[_arg1] = _arg2; invalidate(InvalidationType.STYLES); } override public function get visible():Boolean{ return (super.visible); } public function get componentInspectorSetting():Boolean{ return (_inspector); } override public function get x():Number{ return ((isNaN(_x)) ? super.x : _x); } override public function get y():Number{ return ((isNaN(_y)) ? super.y : _y); } protected function setIMEMode(_arg1:Boolean){ var enabled = _arg1; if (_imeMode != null){ if (enabled){ IME.enabled = true; _oldIMEMode = IME.conversionMode; try { if (((!(errorCaught)) && (!((IME.conversionMode == IMEConversionMode.UNKNOWN))))){ IME.conversionMode = _imeMode; }; errorCaught = false; } catch(e:Error) { errorCaught = true; throw (new Error(("IME mode not supported: " + _imeMode))); }; } else { if (((!((IME.conversionMode == IMEConversionMode.UNKNOWN))) && (!((_oldIMEMode == IMEConversionMode.UNKNOWN))))){ IME.conversionMode = _oldIMEMode; }; IME.enabled = false; }; }; } public function set enabled(_arg1:Boolean):void{ if (_arg1 == _enabled){ return; }; _enabled = _arg1; invalidate(InvalidationType.STATE); } public function setSharedStyle(_arg1:String, _arg2:Object):void{ if ((((sharedStyles[_arg1] === _arg2)) && (!((_arg2 is TextFormat))))){ return; }; sharedStyles[_arg1] = _arg2; if (instanceStyles[_arg1] == null){ invalidate(InvalidationType.STYLES); }; } protected function keyUpHandler(_arg1:KeyboardEvent):void{ } public function set focusEnabled(_arg1:Boolean):void{ _focusEnabled = _arg1; } override public function set scaleX(_arg1:Number):void{ setSize((startWidth * _arg1), height); } public function get mouseFocusEnabled():Boolean{ return (_mouseFocusEnabled); } override public function set scaleY(_arg1:Number):void{ setSize(width, (startHeight * _arg1)); } protected function getDisplayObjectInstance(_arg1:Object):DisplayObject{ var classDef:Object; var skin = _arg1; classDef = null; if ((skin is Class)){ return ((new (skin) as DisplayObject)); }; if ((skin is DisplayObject)){ (skin as DisplayObject).x = 0; (skin as DisplayObject).y = 0; return ((skin as DisplayObject)); }; try { classDef = getDefinitionByName(skin.toString()); } catch(e:Error) { try { classDef = (loaderInfo.applicationDomain.getDefinition(skin.toString()) as Object); } catch(e:Error) { }; }; if (classDef == null){ return (null); }; return ((new (classDef) as DisplayObject)); } protected function copyStylesToChild(_arg1:UIComponent, _arg2:Object):void{ var _local3:String; for (_local3 in _arg2) { _arg1.setStyle(_local3, getStyleValue(_arg2[_local3])); }; } protected function beforeComponentParameters():void{ } protected function callLater(_arg1:Function):void{ if (inCallLaterPhase){ return; }; callLaterMethods[_arg1] = true; if (stage != null){ stage.addEventListener(Event.RENDER, callLaterDispatcher, false, 0, true); stage.invalidate(); } else { addEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher, false, 0, true); }; } protected function createFocusManager():void{ if (focusManagers[stage] == null){ focusManagers[stage] = new FocusManager(stage); }; } override public function set visible(_arg1:Boolean):void{ var _local2:String; if (super.visible == _arg1){ return; }; super.visible = _arg1; _local2 = (_arg1) ? ComponentEvent.SHOW : ComponentEvent.HIDE; dispatchEvent(new ComponentEvent(_local2, true)); } protected function hookAccessibility(_arg1:Event):void{ removeEventListener(Event.ENTER_FRAME, hookAccessibility); initializeAccessibility(); } public function set componentInspectorSetting(_arg1:Boolean):void{ _inspector = _arg1; if (_inspector){ beforeComponentParameters(); } else { afterComponentParameters(); }; } override public function set x(_arg1:Number):void{ move(_arg1, _y); } public function drawNow():void{ draw(); } override public function set y(_arg1:Number):void{ move(_x, _arg1); } protected function checkLivePreview():Boolean{ var className:String; if (parent == null){ return (false); }; try { className = getQualifiedClassName(parent); } catch(e:Error) { }; return ((className == "fl.livepreview::LivePreviewParent")); } protected function focusOutHandler(_arg1:FocusEvent):void{ if (isOurFocus((_arg1.target as DisplayObject))){ drawFocus(false); isFocused = false; }; } public function set mouseFocusEnabled(_arg1:Boolean):void{ _mouseFocusEnabled = _arg1; } public function getFocus():InteractiveObject{ if (stage){ return (stage.focus); }; return (null); } protected function validate():void{ invalidHash = {}; } override public function get height():Number{ return (_height); } public function invalidate(_arg1:String="all", _arg2:Boolean=true):void{ invalidHash[_arg1] = true; if (_arg2){ this.callLater(draw); }; } public function get enabled():Boolean{ return (_enabled); } protected function getScaleX():Number{ return (super.scaleX); } protected function getScaleY():Number{ return (super.scaleY); } public function get focusEnabled():Boolean{ return (_focusEnabled); } protected function afterComponentParameters():void{ } protected function draw():void{ if (isInvalid(InvalidationType.SIZE, InvalidationType.STYLES)){ if (((isFocused) && (focusManager.showFocusIndicator))){ drawFocus(true); }; }; validate(); } protected function configUI():void{ var _local1:Number; var _local2:Number; var _local3:Number; isLivePreview = checkLivePreview(); _local1 = rotation; rotation = 0; _local2 = super.width; _local3 = super.height; var _local4 = 1; super.scaleY = _local4; super.scaleX = _local4; setSize(_local2, _local3); move(super.x, super.y); rotation = _local1; startWidth = _local2; startHeight = _local3; if (numChildren > 0){ removeChildAt(0); }; } protected function setScaleX(_arg1:Number):void{ super.scaleX = _arg1; } protected function setScaleY(_arg1:Number):void{ super.scaleY = _arg1; } private function initializeFocusManager():void{ if (stage == null){ addEventListener(Event.ADDED_TO_STAGE, addedHandler, false, 0, true); } else { createFocusManager(); }; } public function set focusManager(_arg1:IFocusManager):void{ UIComponent.focusManagers[this] = _arg1; } public function clearStyle(_arg1:String):void{ setStyle(_arg1, null); } protected function isInvalid(_arg1:String, ... _args):Boolean{ if (((invalidHash[_arg1]) || (invalidHash[InvalidationType.ALL]))){ return (true); }; while (_args.length > 0) { if (invalidHash[_args.pop()]){ return (true); }; }; return (false); } public function setSize(_arg1:Number, _arg2:Number):void{ _width = _arg1; _height = _arg2; invalidate(InvalidationType.SIZE); dispatchEvent(new ComponentEvent(ComponentEvent.RESIZE, false)); } override public function set width(_arg1:Number):void{ if (_width == _arg1){ return; }; setSize(_arg1, height); } public function setFocus():void{ if (stage){ stage.focus = this; }; } protected function initializeAccessibility():void{ if (UIComponent.createAccessibilityImplementation != null){ UIComponent.createAccessibilityImplementation(this); }; } public function get focusManager():IFocusManager{ var _local1:DisplayObject; _local1 = this; while (_local1) { if (UIComponent.focusManagers[_local1] != null){ return (IFocusManager(UIComponent.focusManagers[_local1])); }; _local1 = _local1.parent; }; return (null); } override public function get width():Number{ return (_width); } public function move(_arg1:Number, _arg2:Number):void{ _x = _arg1; _y = _arg2; super.x = Math.round(_arg1); super.y = Math.round(_arg2); dispatchEvent(new ComponentEvent(ComponentEvent.MOVE)); } public function validateNow():void{ invalidate(InvalidationType.ALL, false); draw(); } public function getStyle(_arg1:String):Object{ return (instanceStyles[_arg1]); } public static function getStyleDefinition():Object{ return (defaultStyles); } public static function mergeStyles(... _args):Object{ var _local2:Object; var _local3:uint; var _local4:uint; var _local5:Object; var _local6:String; _local2 = {}; _local3 = _args.length; _local4 = 0; while (_local4 < _local3) { _local5 = _args[_local4]; for (_local6 in _local5) { if (_local2[_local6] != null){ } else { _local2[_local6] = _args[_local4][_local6]; }; }; _local4++; }; return (_local2); } } }//package fl.core
Section 10
//ComponentEvent (fl.events.ComponentEvent) package fl.events { import flash.events.*; public class ComponentEvent extends Event { public static const HIDE:String = "hide"; public static const BUTTON_DOWN:String = "buttonDown"; public static const MOVE:String = "move"; public static const RESIZE:String = "resize"; public static const ENTER:String = "enter"; public static const LABEL_CHANGE:String = "labelChange"; public static const SHOW:String = "show"; public function ComponentEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } override public function toString():String{ return (formatToString("ComponentEvent", "type", "bubbles", "cancelable")); } override public function clone():Event{ return (new ComponentEvent(type, bubbles, cancelable)); } } }//package fl.events
Section 11
//FocusManager (fl.managers.FocusManager) package fl.managers { import fl.controls.*; import flash.display.*; import flash.events.*; import fl.core.*; import flash.text.*; import flash.utils.*; import flash.ui.*; public class FocusManager implements IFocusManager { private var focusableObjects:Dictionary; private var _showFocusIndicator:Boolean;// = true private var defButton:Button; private var focusableCandidates:Array; private var _form:DisplayObjectContainer; private var _defaultButtonEnabled:Boolean;// = true private var activated:Boolean;// = false private var _defaultButton:Button; private var calculateCandidates:Boolean;// = true private var lastFocus:InteractiveObject; private var lastAction:String; public function FocusManager(_arg1:DisplayObjectContainer){ activated = false; calculateCandidates = true; _showFocusIndicator = true; _defaultButtonEnabled = true; super(); focusableObjects = new Dictionary(true); if (_arg1 != null){ _form = _arg1; addFocusables(DisplayObject(_arg1)); _arg1.addEventListener(Event.ADDED, addedHandler); _arg1.addEventListener(Event.REMOVED, removedHandler); activate(); }; } public function get showFocusIndicator():Boolean{ return (_showFocusIndicator); } private function getIndexOfNextObject(_arg1:int, _arg2:Boolean, _arg3:Boolean, _arg4:String):int{ var _local5:int; var _local6:int; var _local7:DisplayObject; var _local8:IFocusManagerGroup; var _local9:int; var _local10:DisplayObject; var _local11:IFocusManagerGroup; _local5 = focusableCandidates.length; _local6 = _arg1; while (true) { if (_arg2){ _arg1--; } else { _arg1++; }; if (_arg3){ if (((_arg2) && ((_arg1 < 0)))){ break; }; if (((!(_arg2)) && ((_arg1 == _local5)))){ break; }; } else { _arg1 = ((_arg1 + _local5) % _local5); if (_local6 == _arg1){ break; }; }; if (isValidFocusCandidate(focusableCandidates[_arg1], _arg4)){ _local7 = DisplayObject(findFocusManagerComponent(focusableCandidates[_arg1])); if ((_local7 is IFocusManagerGroup)){ _local8 = IFocusManagerGroup(_local7); _local9 = 0; while (_local9 < focusableCandidates.length) { _local10 = focusableCandidates[_local9]; if ((_local10 is IFocusManagerGroup)){ _local11 = IFocusManagerGroup(_local10); if ((((_local11.groupName == _local8.groupName)) && (_local11.selected))){ _arg1 = _local9; break; }; }; _local9++; }; }; return (_arg1); }; }; return (_arg1); } public function set form(_arg1:DisplayObjectContainer):void{ _form = _arg1; } private function addFocusables(_arg1:DisplayObject, _arg2:Boolean=false):void{ var focusable:IFocusManagerComponent; var io:InteractiveObject; var doc:DisplayObjectContainer; var i:int; var child:DisplayObject; var o = _arg1; var skipTopLevel = _arg2; if (!skipTopLevel){ if ((o is IFocusManagerComponent)){ focusable = IFocusManagerComponent(o); if (focusable.focusEnabled){ if (((focusable.tabEnabled) && (isTabVisible(o)))){ focusableObjects[o] = true; calculateCandidates = true; }; o.addEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); o.addEventListener(Event.TAB_INDEX_CHANGE, tabIndexChangeHandler); }; } else { if ((o is InteractiveObject)){ io = (o as InteractiveObject); if (((((io) && (io.tabEnabled))) && ((findFocusManagerComponent(io) == io)))){ focusableObjects[io] = true; calculateCandidates = true; }; io.addEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); io.addEventListener(Event.TAB_INDEX_CHANGE, tabIndexChangeHandler); }; }; }; if ((o is DisplayObjectContainer)){ doc = DisplayObjectContainer(o); o.addEventListener(Event.TAB_CHILDREN_CHANGE, tabChildrenChangeHandler); if ((((((doc is Stage)) || ((doc.parent is Stage)))) || (doc.tabChildren))){ i = 0; while (i < doc.numChildren) { try { child = doc.getChildAt(i); if (child != null){ addFocusables(doc.getChildAt(i)); }; } catch(error:SecurityError) { }; i = (i + 1); }; }; }; } private function getChildIndex(_arg1:DisplayObjectContainer, _arg2:DisplayObject):int{ return (_arg1.getChildIndex(_arg2)); } private function mouseFocusChangeHandler(_arg1:FocusEvent):void{ if ((_arg1.relatedObject is TextField)){ return; }; _arg1.preventDefault(); } private function focusOutHandler(_arg1:FocusEvent):void{ var _local2:InteractiveObject; _local2 = (_arg1.target as InteractiveObject); } private function isValidFocusCandidate(_arg1:DisplayObject, _arg2:String):Boolean{ var _local3:IFocusManagerGroup; if (!isEnabledAndVisible(_arg1)){ return (false); }; if ((_arg1 is IFocusManagerGroup)){ _local3 = IFocusManagerGroup(_arg1); if (_arg2 == _local3.groupName){ return (false); }; }; return (true); } public function findFocusManagerComponent(_arg1:InteractiveObject):InteractiveObject{ var _local2:InteractiveObject; _local2 = _arg1; while (_arg1) { if ((((_arg1 is IFocusManagerComponent)) && (IFocusManagerComponent(_arg1).focusEnabled))){ return (_arg1); }; _arg1 = _arg1.parent; }; return (_local2); } private function sortFocusableObjectsTabIndex():void{ var _local1:Object; var _local2:InteractiveObject; focusableCandidates = []; for (_local1 in focusableObjects) { _local2 = InteractiveObject(_local1); if (((_local2.tabIndex) && (!(isNaN(Number(_local2.tabIndex)))))){ focusableCandidates.push(_local2); }; }; focusableCandidates.sort(sortByTabIndex); } private function removeFocusables(_arg1:DisplayObject):void{ var _local2:Object; var _local3:DisplayObject; if ((_arg1 is DisplayObjectContainer)){ _arg1.removeEventListener(Event.TAB_CHILDREN_CHANGE, tabChildrenChangeHandler); _arg1.removeEventListener(Event.TAB_INDEX_CHANGE, tabIndexChangeHandler); for (_local2 in focusableObjects) { _local3 = DisplayObject(_local2); if (DisplayObjectContainer(_arg1).contains(_local3)){ if (_local3 == lastFocus){ lastFocus = null; }; _local3.removeEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); delete focusableObjects[_local2]; calculateCandidates = true; }; }; }; } private function addedHandler(_arg1:Event):void{ var _local2:DisplayObject; _local2 = DisplayObject(_arg1.target); if (_local2.stage){ addFocusables(DisplayObject(_arg1.target)); }; } private function getTopLevelFocusTarget(_arg1:InteractiveObject):InteractiveObject{ while (_arg1 != InteractiveObject(form)) { if ((((((((_arg1 is IFocusManagerComponent)) && (IFocusManagerComponent(_arg1).focusEnabled))) && (IFocusManagerComponent(_arg1).mouseFocusEnabled))) && (UIComponent(_arg1).enabled))){ return (_arg1); }; _arg1 = _arg1.parent; if (_arg1 == null){ break; }; }; return (null); } private function tabChildrenChangeHandler(_arg1:Event):void{ var _local2:DisplayObjectContainer; if (_arg1.target != _arg1.currentTarget){ return; }; calculateCandidates = true; _local2 = DisplayObjectContainer(_arg1.target); if (_local2.tabChildren){ addFocusables(_local2, true); } else { removeFocusables(_local2); }; } public function sendDefaultButtonEvent():void{ defButton.dispatchEvent(new MouseEvent(MouseEvent.CLICK)); } public function getFocus():InteractiveObject{ var _local1:InteractiveObject; _local1 = form.stage.focus; return (findFocusManagerComponent(_local1)); } private function isEnabledAndVisible(_arg1:DisplayObject):Boolean{ var _local2:DisplayObjectContainer; var _local3:TextField; var _local4:SimpleButton; _local2 = DisplayObject(form).parent; while (_arg1 != _local2) { if ((_arg1 is UIComponent)){ if (!UIComponent(_arg1).enabled){ return (false); }; } else { if ((_arg1 is TextField)){ _local3 = TextField(_arg1); if ((((_local3.type == TextFieldType.DYNAMIC)) || (!(_local3.selectable)))){ return (false); }; } else { if ((_arg1 is SimpleButton)){ _local4 = SimpleButton(_arg1); if (!_local4.enabled){ return (false); }; }; }; }; if (!_arg1.visible){ return (false); }; _arg1 = _arg1.parent; }; return (true); } public function set defaultButton(_arg1:Button):void{ var _local2:Button; _local2 = (_arg1) ? Button(_arg1) : null; if (_local2 != _defaultButton){ if (_defaultButton){ _defaultButton.emphasized = false; }; if (defButton){ defButton.emphasized = false; }; _defaultButton = _local2; defButton = _local2; if (_local2){ _local2.emphasized = true; }; }; } private function deactivateHandler(_arg1:Event):void{ var _local2:InteractiveObject; _local2 = InteractiveObject(_arg1.target); } public function setFocus(_arg1:InteractiveObject):void{ if ((_arg1 is IFocusManagerComponent)){ IFocusManagerComponent(_arg1).setFocus(); } else { form.stage.focus = _arg1; }; } private function setFocusToNextObject(_arg1:FocusEvent):void{ var _local2:InteractiveObject; if (!hasFocusableObjects()){ return; }; _local2 = getNextFocusManagerComponent(_arg1.shiftKey); if (_local2){ setFocus(_local2); }; } private function hasFocusableObjects():Boolean{ var _local1:Object; for (_local1 in focusableObjects) { return (true); }; return (false); } private function tabIndexChangeHandler(_arg1:Event):void{ calculateCandidates = true; } private function sortFocusableObjects():void{ var _local1:Object; var _local2:InteractiveObject; focusableCandidates = []; for (_local1 in focusableObjects) { _local2 = InteractiveObject(_local1); if (((((_local2.tabIndex) && (!(isNaN(Number(_local2.tabIndex)))))) && ((_local2.tabIndex > 0)))){ sortFocusableObjectsTabIndex(); return; }; focusableCandidates.push(_local2); }; focusableCandidates.sort(sortByDepth); } private function keyFocusChangeHandler(_arg1:FocusEvent):void{ showFocusIndicator = true; if ((((((_arg1.keyCode == Keyboard.TAB)) || ((_arg1.keyCode == 0)))) && (!(_arg1.isDefaultPrevented())))){ setFocusToNextObject(_arg1); _arg1.preventDefault(); }; } private function getIndexOfFocusedObject(_arg1:DisplayObject):int{ var _local2:int; var _local3:int; _local2 = focusableCandidates.length; _local3 = 0; _local3 = 0; while (_local3 < _local2) { if (focusableCandidates[_local3] == _arg1){ return (_local3); }; _local3++; }; return (-1); } public function hideFocus():void{ } private function removedHandler(_arg1:Event):void{ var _local2:int; var _local3:DisplayObject; var _local4:InteractiveObject; _local3 = DisplayObject(_arg1.target); if ((((_local3 is IFocusManagerComponent)) && ((focusableObjects[_local3] == true)))){ if (_local3 == lastFocus){ IFocusManagerComponent(lastFocus).drawFocus(false); lastFocus = null; }; _local3.removeEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); delete focusableObjects[_local3]; calculateCandidates = true; } else { if ((((_local3 is InteractiveObject)) && ((focusableObjects[_local3] == true)))){ _local4 = (_local3 as InteractiveObject); if (_local4){ if (_local4 == lastFocus){ lastFocus = null; }; delete focusableObjects[_local4]; calculateCandidates = true; }; _local3.addEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); }; }; removeFocusables(_local3); } private function sortByDepth(_arg1:InteractiveObject, _arg2:InteractiveObject):Number{ var _local3:String; var _local4:String; var _local5:int; var _local6:String; var _local7:String; var _local8:String; var _local9:DisplayObject; var _local10:DisplayObject; _local3 = ""; _local4 = ""; _local8 = "0000"; _local9 = DisplayObject(_arg1); _local10 = DisplayObject(_arg2); while (((!((_local9 == DisplayObject(form)))) && (_local9.parent))) { _local5 = getChildIndex(_local9.parent, _local9); _local6 = _local5.toString(16); if (_local6.length < 4){ _local7 = (_local8.substring(0, (4 - _local6.length)) + _local6); }; _local3 = (_local7 + _local3); _local9 = _local9.parent; }; while (((!((_local10 == DisplayObject(form)))) && (_local10.parent))) { _local5 = getChildIndex(_local10.parent, _local10); _local6 = _local5.toString(16); if (_local6.length < 4){ _local7 = (_local8.substring(0, (4 - _local6.length)) + _local6); }; _local4 = (_local7 + _local4); _local10 = _local10.parent; }; return (((_local3 > _local4)) ? 1 : ((_local3 < _local4)) ? -1 : 0); } public function get defaultButton():Button{ return (_defaultButton); } private function activateHandler(_arg1:Event):void{ var _local2:InteractiveObject; _local2 = InteractiveObject(_arg1.target); if (lastFocus){ if ((lastFocus is IFocusManagerComponent)){ IFocusManagerComponent(lastFocus).setFocus(); } else { form.stage.focus = lastFocus; }; }; lastAction = "ACTIVATE"; } public function showFocus():void{ } public function set defaultButtonEnabled(_arg1:Boolean):void{ _defaultButtonEnabled = _arg1; } public function getNextFocusManagerComponent(_arg1:Boolean=false):InteractiveObject{ var _local2:DisplayObject; var _local3:String; var _local4:int; var _local5:Boolean; var _local6:int; var _local7:int; var _local8:IFocusManagerGroup; if (!hasFocusableObjects()){ return (null); }; if (calculateCandidates){ sortFocusableObjects(); calculateCandidates = false; }; _local2 = form.stage.focus; _local2 = DisplayObject(findFocusManagerComponent(InteractiveObject(_local2))); _local3 = ""; if ((_local2 is IFocusManagerGroup)){ _local8 = IFocusManagerGroup(_local2); _local3 = _local8.groupName; }; _local4 = getIndexOfFocusedObject(_local2); _local5 = false; _local6 = _local4; if (_local4 == -1){ if (_arg1){ _local4 = focusableCandidates.length; }; _local5 = true; }; _local7 = getIndexOfNextObject(_local4, _arg1, _local5, _local3); return (findFocusManagerComponent(focusableCandidates[_local7])); } private function mouseDownHandler(_arg1:MouseEvent):void{ var _local2:InteractiveObject; if (_arg1.isDefaultPrevented()){ return; }; _local2 = getTopLevelFocusTarget(InteractiveObject(_arg1.target)); if (!_local2){ return; }; showFocusIndicator = false; if (((((!((_local2 == lastFocus))) || ((lastAction == "ACTIVATE")))) && (!((_local2 is TextField))))){ setFocus(_local2); }; lastAction = "MOUSEDOWN"; } private function isTabVisible(_arg1:DisplayObject):Boolean{ var _local2:DisplayObjectContainer; _local2 = _arg1.parent; while (((((_local2) && (!((_local2 is Stage))))) && (!(((_local2.parent) && ((_local2.parent is Stage))))))) { if (!_local2.tabChildren){ return (false); }; _local2 = _local2.parent; }; return (true); } public function get nextTabIndex():int{ return (0); } private function keyDownHandler(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.TAB){ lastAction = "KEY"; if (calculateCandidates){ sortFocusableObjects(); calculateCandidates = false; }; }; if (((((((defaultButtonEnabled) && ((_arg1.keyCode == Keyboard.ENTER)))) && (defaultButton))) && (defButton.enabled))){ sendDefaultButtonEvent(); }; } private function focusInHandler(_arg1:FocusEvent):void{ var _local2:InteractiveObject; var _local3:Button; _local2 = InteractiveObject(_arg1.target); if (form.contains(_local2)){ lastFocus = findFocusManagerComponent(InteractiveObject(_local2)); if ((lastFocus is Button)){ _local3 = Button(lastFocus); if (defButton){ defButton.emphasized = false; defButton = _local3; _local3.emphasized = true; }; } else { if (((defButton) && (!((defButton == _defaultButton))))){ defButton.emphasized = false; defButton = _defaultButton; _defaultButton.emphasized = true; }; }; }; } private function tabEnabledChangeHandler(_arg1:Event):void{ var _local2:InteractiveObject; var _local3:Boolean; calculateCandidates = true; _local2 = InteractiveObject(_arg1.target); _local3 = (focusableObjects[_local2] == true); if (_local2.tabEnabled){ if (((!(_local3)) && (isTabVisible(_local2)))){ if (!(_local2 is IFocusManagerComponent)){ _local2.focusRect = false; }; focusableObjects[_local2] = true; }; } else { if (_local3){ delete focusableObjects[_local2]; }; }; } public function set showFocusIndicator(_arg1:Boolean):void{ _showFocusIndicator = _arg1; } public function get form():DisplayObjectContainer{ return (_form); } private function sortByTabIndex(_arg1:InteractiveObject, _arg2:InteractiveObject):int{ return (((_arg1.tabIndex > _arg2.tabIndex)) ? 1 : ((_arg1.tabIndex < _arg2.tabIndex)) ? -1 : sortByDepth(_arg1, _arg2)); } public function activate():void{ if (activated){ return; }; form.stage.addEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, mouseFocusChangeHandler, false, 0, true); form.stage.addEventListener(FocusEvent.KEY_FOCUS_CHANGE, keyFocusChangeHandler, false, 0, true); form.addEventListener(FocusEvent.FOCUS_IN, focusInHandler, true); form.addEventListener(FocusEvent.FOCUS_OUT, focusOutHandler, true); form.stage.addEventListener(Event.ACTIVATE, activateHandler, false, 0, true); form.stage.addEventListener(Event.DEACTIVATE, deactivateHandler, false, 0, true); form.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); form.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, true); activated = true; if (lastFocus){ setFocus(lastFocus); }; } public function deactivate():void{ form.stage.removeEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, mouseFocusChangeHandler); form.stage.removeEventListener(FocusEvent.KEY_FOCUS_CHANGE, keyFocusChangeHandler); form.removeEventListener(FocusEvent.FOCUS_IN, focusInHandler, true); form.removeEventListener(FocusEvent.FOCUS_OUT, focusOutHandler, true); form.stage.removeEventListener(Event.ACTIVATE, activateHandler); form.stage.removeEventListener(Event.DEACTIVATE, deactivateHandler); form.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); form.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, true); activated = false; } public function get defaultButtonEnabled():Boolean{ return (_defaultButtonEnabled); } } }//package fl.managers
Section 12
//IFocusManager (fl.managers.IFocusManager) package fl.managers { import fl.controls.*; import flash.display.*; public interface IFocusManager { function getFocus():InteractiveObject; function deactivate():void; function set defaultButton(_arg1:Button):void; function set showFocusIndicator(_arg1:Boolean):void; function get defaultButtonEnabled():Boolean; function get nextTabIndex():int; function get defaultButton():Button; function get showFocusIndicator():Boolean; function setFocus(_arg1:InteractiveObject):void; function activate():void; function showFocus():void; function set defaultButtonEnabled(_arg1:Boolean):void; function hideFocus():void; function findFocusManagerComponent(_arg1:InteractiveObject):InteractiveObject; function getNextFocusManagerComponent(_arg1:Boolean=false):InteractiveObject; } }//package fl.managers
Section 13
//IFocusManagerComponent (fl.managers.IFocusManagerComponent) package fl.managers { public interface IFocusManagerComponent { function set focusEnabled(_arg1:Boolean):void; function drawFocus(_arg1:Boolean):void; function setFocus():void; function get focusEnabled():Boolean; function get tabEnabled():Boolean; function get tabIndex():int; function get mouseFocusEnabled():Boolean; } }//package fl.managers
Section 14
//IFocusManagerGroup (fl.managers.IFocusManagerGroup) package fl.managers { public interface IFocusManagerGroup { function set groupName(_arg1:String):void; function set selected(_arg1:Boolean):void; function get groupName():String; function get selected():Boolean; } }//package fl.managers
Section 15
//StyleManager (fl.managers.StyleManager) package fl.managers { import fl.core.*; import flash.text.*; import flash.utils.*; public class StyleManager { private var globalStyles:Object; private var classToDefaultStylesDict:Dictionary; private var styleToClassesHash:Object; private var classToStylesDict:Dictionary; private var classToInstancesDict:Dictionary; private static var _instance:StyleManager; public function StyleManager(){ styleToClassesHash = {}; classToInstancesDict = new Dictionary(true); classToStylesDict = new Dictionary(true); classToDefaultStylesDict = new Dictionary(true); globalStyles = UIComponent.getStyleDefinition(); } public static function clearComponentStyle(_arg1:Object, _arg2:String):void{ var _local3:Class; var _local4:Object; _local3 = getClassDef(_arg1); _local4 = getInstance().classToStylesDict[_local3]; if (((!((_local4 == null))) && (!((_local4[_arg2] == null))))){ delete _local4[_arg2]; invalidateComponentStyle(_local3, _arg2); }; } private static function getClassDef(_arg1:Object):Class{ var component = _arg1; if ((component is Class)){ return ((component as Class)); }; try { return ((getDefinitionByName(getQualifiedClassName(component)) as Class)); } catch(e:Error) { if ((component is UIComponent)){ try { return ((component.loaderInfo.applicationDomain.getDefinition(getQualifiedClassName(component)) as Class)); } catch(e:Error) { }; }; }; return (null); } public static function clearStyle(_arg1:String):void{ setStyle(_arg1, null); } public static function setComponentStyle(_arg1:Object, _arg2:String, _arg3:Object):void{ var _local4:Class; var _local5:Object; _local4 = getClassDef(_arg1); _local5 = getInstance().classToStylesDict[_local4]; if (_local5 == null){ _local5 = (getInstance().classToStylesDict[_local4] = {}); }; if (_local5 == _arg3){ return; }; _local5[_arg2] = _arg3; invalidateComponentStyle(_local4, _arg2); } private static function setSharedStyles(_arg1:UIComponent):void{ var _local2:StyleManager; var _local3:Class; var _local4:Object; var _local5:String; _local2 = getInstance(); _local3 = getClassDef(_arg1); _local4 = _local2.classToDefaultStylesDict[_local3]; for (_local5 in _local4) { _arg1.setSharedStyle(_local5, getSharedStyle(_arg1, _local5)); }; } public static function getComponentStyle(_arg1:Object, _arg2:String):Object{ var _local3:Class; var _local4:Object; _local3 = getClassDef(_arg1); _local4 = getInstance().classToStylesDict[_local3]; return (((_local4)==null) ? null : _local4[_arg2]); } private static function getInstance(){ if (_instance == null){ _instance = new (StyleManager); }; return (_instance); } private static function invalidateComponentStyle(_arg1:Class, _arg2:String):void{ var _local3:Dictionary; var _local4:Object; var _local5:UIComponent; _local3 = getInstance().classToInstancesDict[_arg1]; if (_local3 == null){ return; }; for (_local4 in _local3) { _local5 = (_local4 as UIComponent); if (_local5 == null){ } else { _local5.setSharedStyle(_arg2, getSharedStyle(_local5, _arg2)); }; }; } private static function invalidateStyle(_arg1:String):void{ var _local2:Dictionary; var _local3:Object; _local2 = getInstance().styleToClassesHash[_arg1]; if (_local2 == null){ return; }; for (_local3 in _local2) { invalidateComponentStyle(Class(_local3), _arg1); }; } public static function registerInstance(_arg1:UIComponent):void{ var inst:StyleManager; var classDef:Class; var target:Class; var defaultStyles:Object; var styleToClasses:Object; var n:String; var instance = _arg1; inst = getInstance(); classDef = getClassDef(instance); if (classDef == null){ return; }; if (inst.classToInstancesDict[classDef] == null){ inst.classToInstancesDict[classDef] = new Dictionary(true); target = classDef; while (defaultStyles == null) { if (target["getStyleDefinition"] != null){ defaultStyles = target["getStyleDefinition"](); break; }; try { target = (instance.loaderInfo.applicationDomain.getDefinition(getQualifiedSuperclassName(target)) as Class); } catch(err:Error) { try { target = (getDefinitionByName(getQualifiedSuperclassName(target)) as Class); } catch(e:Error) { defaultStyles = UIComponent.getStyleDefinition(); break; }; }; }; styleToClasses = inst.styleToClassesHash; for (n in defaultStyles) { if (styleToClasses[n] == null){ styleToClasses[n] = new Dictionary(true); }; styleToClasses[n][classDef] = true; }; inst.classToDefaultStylesDict[classDef] = defaultStyles; inst.classToStylesDict[classDef] = {}; }; inst.classToInstancesDict[classDef][instance] = true; setSharedStyles(instance); } public static function getStyle(_arg1:String):Object{ return (getInstance().globalStyles[_arg1]); } private static function getSharedStyle(_arg1:UIComponent, _arg2:String):Object{ var _local3:Class; var _local4:StyleManager; var _local5:Object; _local3 = getClassDef(_arg1); _local4 = getInstance(); _local5 = _local4.classToStylesDict[_local3][_arg2]; if (_local5 != null){ return (_local5); }; _local5 = _local4.globalStyles[_arg2]; if (_local5 != null){ return (_local5); }; return (_local4.classToDefaultStylesDict[_local3][_arg2]); } public static function setStyle(_arg1:String, _arg2:Object):void{ var _local3:Object; _local3 = getInstance().globalStyles; if ((((_local3[_arg1] === _arg2)) && (!((_arg2 is TextFormat))))){ return; }; _local3[_arg1] = _arg2; invalidateStyle(_arg1); } } }//package fl.managers
Section 16
//MochiScores (mochi.MochiScores) package mochi { import flash.display.*; import flash.text.*; public class MochiScores { private static var boardID:String; public static var onErrorHandler:Object; public static var onCloseHandler:Object; public static function showLeaderboard(_arg1:Object=null):void{ var options = _arg1; if (options != null){ if (options.clip != null){ if ((options.clip is Sprite)){ MochiServices.setContainer(options.clip); }; delete options.clip; } else { MochiServices.setContainer(); }; MochiServices.stayOnTop(); if (options.name != null){ if ((options.name is TextField)){ if (options.name.text.length > 0){ options.name = options.name.text; }; }; }; if (options.score != null){ if ((options.score is TextField)){ if (options.score.text.length > 0){ options.score = options.score.text; }; }; }; if (options.onDisplay != null){ options.onDisplay(); } else { if (MochiServices.clip != null){ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; }; } else { options = {}; if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; if (options.onClose != null){ onCloseHandler = options.onClose; } else { onCloseHandler = function ():void{ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.play(); } else { trace("Warning: Container is not a MovieClip, cannot call default onClose."); }; }; }; if (options.onError != null){ onErrorHandler = options.onError; } else { onErrorHandler = null; }; if (options.boardID == null){ if (MochiScores.boardID != null){ options.boardID = MochiScores.boardID; }; }; MochiServices.send("scores_showLeaderboard", {options:options}, null, onClose); } public static function closeLeaderboard():void{ MochiServices.send("scores_closeLeaderboard"); } public static function getPlayerInfo(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_getPlayerInfo", null, _arg1, _arg2); } public static function requestList(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_requestList", null, _arg1, _arg2); } public static function scoresArrayToObjects(_arg1:Object):Object{ var _local2:Object; var _local3:Number; var _local4:Number; var _local5:Object; var _local6:Object; var _local7:String; var _local8:String; _local2 = {}; for (_local7 in _arg1) { if (typeof(_arg1[_local7]) == "object"){ if (((!((_arg1[_local7].cols == null))) && (!((_arg1[_local7].rows == null))))){ _local2[_local7] = []; _local5 = _arg1[_local7]; _local4 = 0; while (_local4 < _local5.rows.length) { _local6 = {}; _local3 = 0; while (_local3 < _local5.cols.length) { _local6[_local5.cols[_local3]] = _local5.rows[_local4][_local3]; _local3++; }; _local2[_local7].push(_local6); _local4++; }; } else { _local2[_local7] = {}; for (_local8 in _arg1[_local7]) { _local2[_local7][_local8] = _arg1[_local7][_local8]; }; }; } else { _local2[_local7] = _arg1[_local7]; }; }; return (_local2); } public static function submit(_arg1:Number, _arg2:String, _arg3:Object=null, _arg4:Object=null):void{ MochiServices.send("scores_submit", {score:_arg1, name:_arg2}, _arg3, _arg4); } public static function onClose(_arg1:Object=null):void{ if (_arg1 != null){ if (_arg1.error != null){ if (_arg1.error == true){ if (onErrorHandler != null){ if (_arg1.errorCode == null){ _arg1.errorCode = "IOError"; }; onErrorHandler(_arg1.errorCode); MochiServices.doClose(); return; }; }; }; }; onCloseHandler(); MochiServices.doClose(); } public static function setBoardID(_arg1:String):void{ MochiScores.boardID = _arg1; MochiServices.send("scores_setBoardID", {boardID:_arg1}); } } }//package mochi
Section 17
//MochiServices (mochi.MochiServices) package mochi { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class MochiServices { private static var _container:Object; private static var _connected:Boolean = false; private static var _swfVersion:String; private static var _sendChannel:LocalConnection; private static var _rcvChannelName:String; private static var _gatewayURL:String = "http://www.mochiads.com/static/lib/services/services.swf"; private static var _clip:MovieClip; private static var _loader:Loader; private static var _id:String; private static var _listenChannel:LocalConnection; private static var _timer:Timer; private static var _sendChannelName:String; private static var _startTime:Number; private static var _connecting:Boolean = false; public static var onError:Object; private static var _listenChannelName:String = "__mochiservices"; private static var _rcvChannel:LocalConnection; public static function isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function send(_arg1:String, _arg2:Object=null, _arg3:Object=null, _arg4:Object=null):void{ if (_connected){ _sendChannel.send(_sendChannelName, "onReceive", {methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); } else { if ((((_clip == null)) || (!(_connecting)))){ onError("NotConnected"); handleError(_arg2, _arg3, _arg4); flush(true); return; }; _clip._queue.push({methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); }; if (_clip != null){ if (((!((_clip._callbacks == null))) && (!((_clip._nextcallbackID == null))))){ _clip._callbacks[_clip._nextcallbackID] = {callbackObject:_arg3, callbackMethod:_arg4}; _clip._nextcallbackID++; }; }; } public static function get connected():Boolean{ return (_connected); } private static function flush(_arg1:Boolean):void{ var _local2:Object; var _local3:Object; if (_clip != null){ if (_clip._queue != null){ while (_clip._queue.length > 0) { _local2 = _clip._queue.shift(); _local3 = null; if (_local2 != null){ if (_local2.callbackID != null){ _local3 = _clip._callbacks[_local2.callbackID]; }; delete _clip._callbacks[_local2.callbackID]; if (((_arg1) && (!((_local3 == null))))){ handleError(_local2.args, _local3.callbackObject, _local3.callbackMethod); }; }; }; }; }; } private static function init(_arg1:String, _arg2:Object):void{ _id = _arg1; if (_arg2 != null){ _container = _arg2; loadCommunicator(_arg1, _container); }; } public static function get childClip():Object{ return (_clip); } public static function get id():String{ return (_id); } public static function stayOnTop():void{ _container.addEventListener(Event.ENTER_FRAME, MochiServices.bringToTop, false, 0, true); if (_clip != null){ _clip.visible = true; }; } public static function getVersion():String{ return ("1.2"); } public static function disconnect():void{ if (((_connected) || (_connecting))){ if (_clip != null){ if (_clip.parent != null){ if ((_clip.parent is Sprite)){ Sprite(_clip.parent).removeChild(_clip); _clip = null; }; }; }; _connecting = (_connected = false); flush(true); try { _listenChannel.close(); _rcvChannel.close(); } catch(error:Error) { }; }; if (_timer != null){ try { _timer.stop(); } catch(error:Error) { }; }; } public static function allowDomains(_arg1:String):String{ var _local2:String; Security.allowDomain("*"); Security.allowInsecureDomain("*"); if (_arg1.indexOf("http://") != -1){ _local2 = _arg1.split("/")[2].split(":")[0]; Security.allowDomain(_local2); Security.allowInsecureDomain(_local2); }; return (_local2); } public static function doClose():void{ _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); if (_clip.parent != null){ Sprite(_clip.parent).removeChild(_clip); }; } public static function setContainer(_arg1:Object=null, _arg2:Boolean=true):void{ if (_arg1 != null){ if ((_arg1 is Sprite)){ _container = _arg1; }; }; if (_arg2){ if ((_container is Sprite)){ Sprite(_container).addChild(_clip); }; }; } private static function onStatus(_arg1:StatusEvent):void{ switch (_arg1.level){ case "error": _connected = false; _listenChannel.connect(_listenChannelName); break; }; } private static function initComChannels():void{ if (!_connected){ _sendChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_container, version:getVersion()}); _rcvChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus); _clip.onReceive = function (_arg1:Object):void{ var cb:String; var cblst:Object; var method:*; var obj:Object; var pkg = _arg1; cb = pkg.callbackID; cblst = this.client._callbacks[cb]; if (!cblst){ return; }; method = cblst.callbackMethod; obj = cblst.callbackObject; if (((obj) && ((typeof(method) == "string")))){ if (obj[method] != null){ method = obj[method]; } else { trace((("Error: Method " + method) + " does not exist.")); }; }; if (method != undefined){ try { method.apply(obj, pkg.args); } catch(error:Error) { trace("Unable to invoke callback method."); }; } else { if (obj != null){ try { obj(pkg.args); } catch(error:Error) { trace("Unable to invoke callback method on object."); }; }; }; delete this.client._callbacks[cb]; }; _clip.onError = function ():void{ MochiServices.onError("IOError"); }; _rcvChannel.connect(_rcvChannelName); trace("connected!"); _connecting = false; _connected = true; _listenChannel.close(); while (_clip._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _clip._queue.shift()); }; }; } private static function listen():void{ _listenChannel = new LocalConnection(); _listenChannel.client = _clip; _clip.handshake = function (_arg1:Object):void{ MochiServices.comChannelName = _arg1.newChannel; }; _listenChannel.allowDomain("*", "localhost"); _listenChannel.allowInsecureDomain("*", "localhost"); _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } private static function handleError(_arg1:Object, _arg2:Object, _arg3:Object):void{ var args = _arg1; var callbackObject = _arg2; var callbackMethod = _arg3; if (args != null){ if (args.onError != null){ args.onError.apply(null, ["NotConnected"]); }; }; if (callbackMethod != null){ args = {}; args.error = true; args.errorCode = "NotConnected"; if (((!((callbackObject == null))) && ((callbackMethod is String)))){ try { var _local5 = callbackObject; _local5[callbackMethod](args); } catch(error:Error) { }; } else { if (callbackMethod != null){ try { callbackMethod.apply(args); } catch(error:Error) { }; }; }; }; } public static function get clip():Object{ return (_container); } public static function set comChannelName(_arg1:String):void{ if (_arg1 != null){ if (_arg1.length > 3){ _sendChannelName = (_arg1 + "_fromgame"); _rcvChannelName = _arg1; initComChannels(); }; }; } private static function loadCommunicator(_arg1:String, _arg2:Object):MovieClip{ var clipname:String; var f:Function; var req:URLRequest; var id = _arg1; var clip = _arg2; clipname = ("_mochiservices_com_" + id); if (_clip != null){ return (_clip); }; if (!MochiServices.isNetworkAvailable()){ return (null); }; MochiServices.allowDomains(_gatewayURL); _clip = createEmptyMovieClip(clip, clipname, 10336, false); _loader = new Loader(); _timer = new Timer(1000, 0); _startTime = getTimer(); _timer.addEventListener(TimerEvent.TIMER, connectWait); _timer.start(); f = function (_arg1:Object):void{ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load."); MochiServices.disconnect(); MochiServices.onError("IOError"); }; _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f); req = new URLRequest(_gatewayURL); _loader.load(req); _clip.addChild(_loader); _clip._mochiservices_com = _loader; _sendChannel = new LocalConnection(); _clip._queue = []; _rcvChannel = new LocalConnection(); _rcvChannel.allowDomain("*", "localhost"); _rcvChannel.allowInsecureDomain("*", "localhost"); _rcvChannel.client = _clip; _clip._nextcallbackID = 0; _clip._callbacks = {}; listen(); return (_clip); } public static function bringToTop(_arg1:Event):void{ var e = _arg1; if (MochiServices.clip != null){ if (MochiServices.childClip != null){ try { if (MochiServices.clip.numChildren > 1){ MochiServices.clip.setChildIndex(MochiServices.childClip, (MochiServices.clip.numChildren - 1)); }; } catch(errorObject:Error) { trace("Warning: Depth sort error."); _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); }; }; }; } public static function connect(_arg1:String, _arg2:Object, _arg3:Object=null):void{ var id = _arg1; var clip = _arg2; var onError = _arg3; if ((clip is DisplayObject)){ if (((!(_connected)) && ((_clip == null)))){ trace("MochiServices Connecting..."); _connecting = true; init(id, clip); }; } else { trace("Error, MochiServices requires a Sprite, Movieclip or instance of the stage."); }; if (onError != null){ MochiServices.onError = onError; } else { if (MochiServices.onError == null){ MochiServices.onError = function (_arg1:String):void{ trace(_arg1); }; }; }; } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Boolean=true):MovieClip{ var _local5:MovieClip; _local5 = new MovieClip(); if (_arg4){ if (((false) && (_arg3))){ _arg1.addChildAt(_local5, _arg3); } else { _arg1.addChild(_local5); }; }; _arg1[_arg2] = _local5; _local5["_name"] = _arg2; return (_local5); } public static function connectWait(_arg1:TimerEvent):void{ if ((getTimer() - _startTime) > 10000){ if (!_connected){ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load."); MochiServices.disconnect(); MochiServices.onError("IOError"); }; _timer.stop(); }; } } }//package mochi
Section 18
//assets_7 (Shooting_fla.assets_7) package Shooting_fla { import flash.display.*; public dynamic class assets_7 extends MovieClip { public function assets_7(){ addFrameScript(0, frame1); } function frame1(){ this.visible = false; stop(); } } }//package Shooting_fla
Section 19
//help1_50 (Shooting_fla.help1_50) package Shooting_fla { import flash.display.*; import flash.text.*; public dynamic class help1_50 extends MovieClip { public var helpText:TextField; } }//package Shooting_fla
Section 20
//Kongintro30fps_80 (Shooting_fla.Kongintro30fps_80) package Shooting_fla { import flash.display.*; import flash.events.*; import flash.net.*; public dynamic class Kongintro30fps_80 extends MovieClip { public function Kongintro30fps_80(){ addFrameScript(0, frame1, 179, frame180); } public function myClick(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.kongregate.com/?gamereferral=aliensmustdie")); } function frame180(){ MovieClip(parent).play(); stage.removeEventListener(MouseEvent.CLICK, myClick); } function frame1(){ MovieClip(parent).stop(); stage.addEventListener(MouseEvent.CLICK, myClick); } } }//package Shooting_fla
Section 21
//levelUpAnim_55 (Shooting_fla.levelUpAnim_55) package Shooting_fla { import flash.display.*; import flash.text.*; public dynamic class levelUpAnim_55 extends MovieClip { public var textstring:TextField; } }//package Shooting_fla
Section 22
//MainTimeline (Shooting_fla.MainTimeline) package Shooting_fla { import flash.display.*; public dynamic class MainTimeline extends MovieClip { public var robotjam:MovieClip; public var adIDLongAnimals; public var loaderBack:MovieClip; public var preloaderMC:MovieClip; public var adIDRobotJam; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 9, frame10, 18, frame19); } function frame10(){ stop(); loaderBack.play(); } function frame1(){ if (Licensors.CanUseMochiAds()){ preloaderMC.visible = false; adIDLongAnimals = "0067585d608ea9c9"; adIDRobotJam = "0f51714860a20438"; if (Math.random() < 0.25){ MochiAd.showPreGameAd({clip:root, id:adIDRobotJam, res:"640x480", background:7369053, color:35071, outline:0xFFFFFF, no_bg:true}); } else { MochiAd.showPreGameAd({clip:root, id:adIDLongAnimals, res:"640x480", background:7369053, color:35071, outline:0xFFFFFF, no_bg:true}); }; }; } function frame19(){ stop(); } function frame2(){ preloaderMC.stop(); } } }//package Shooting_fla
Section 23
//MillipedeClip_97 (Shooting_fla.MillipedeClip_97) package Shooting_fla { import flash.display.*; public dynamic class MillipedeClip_97 extends MovieClip { public function MillipedeClip_97(){ addFrameScript(0, frame1, 139, frame140); } function frame1(){ MovieClip(parent).stop(); } function frame140(){ MovieClip(parent).play(); } } }//package Shooting_fla
Section 24
//OnClip_107 (Shooting_fla.OnClip_107) package Shooting_fla { import flash.display.*; public dynamic class OnClip_107 extends MovieClip { public function OnClip_107(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Shooting_fla
Section 25
//orbits_104 (Shooting_fla.orbits_104) package Shooting_fla { import flash.display.*; public dynamic class orbits_104 extends MovieClip { public function orbits_104(){ addFrameScript(0, frame1, 199, frame200); } function frame200(){ this.gotoAndPlay(2); } function frame1(){ this.gotoAndPlay(Math.round((Math.random() * 100))); } } }//package Shooting_fla
Section 26
//robologo_100 (Shooting_fla.robologo_100) package Shooting_fla { import flash.display.*; public dynamic class robologo_100 extends MovieClip { public function robologo_100(){ addFrameScript(0, frame1, 1, frame2, 129, frame130); } function frame1(){ MovieClip(parent).stop(); this.visible = false; } function frame2(){ this.visible = true; } function frame130(){ MovieClip(parent).play(); } } }//package Shooting_fla
Section 27
//sun_1 (Shooting_fla.sun_1) package Shooting_fla { import flash.display.*; public dynamic class sun_1 extends MovieClip { public function sun_1(){ addFrameScript(34, frame35, 65, frame66); } function frame35(){ stop(); } function frame66(){ stop(); MovieClip(parent).play(); } } }//package Shooting_fla
Section 28
//Achivements (Achivements) package { public class Achivements { public static const ACH_MAX_TIME_AT_MAX_HEALTH = 1; public static const ACH_MAX_NO_PICKUP_TIME = 4; public static const ACH_SURVIVED_METEORSHOWER = 5; public static const ACH_MAX_KILL_STREAK = 7; public static const ACH_MAX_PICKUP_STREAK = 3; public static const ACH_MAX_WAVE = 2; public static const ACH_MAX_MULTIPLIER = 0; public static const ACH_DESTROYED_MOTHERSHIP = 6; public static function Submit(_arg1:int, _arg2:int):void{ if (Licensors.IsHosted() == true){ trace(((("Achievement submitted: " + _arg1) + " : ") + _arg2)); if (_arg1 == ACH_MAX_MULTIPLIER){ LongAnimals_Kongregate.kongregate.stats.submit("MaxMultiplier", _arg2); }; if (_arg1 == ACH_MAX_TIME_AT_MAX_HEALTH){ LongAnimals_Kongregate.kongregate.stats.submit("MaxTimeAtMaxHealth", _arg2); }; if (_arg1 == ACH_MAX_WAVE){ LongAnimals_Kongregate.kongregate.stats.submit("MaxWave", _arg2); }; if (_arg1 == ACH_MAX_PICKUP_STREAK){ LongAnimals_Kongregate.kongregate.stats.submit("PickupStreakWithoutBeingHit", _arg2); }; if (_arg1 == ACH_MAX_NO_PICKUP_TIME){ LongAnimals_Kongregate.kongregate.stats.submit("MaxTimeWithNoPickups", _arg2); }; if (_arg1 == ACH_MAX_KILL_STREAK){ LongAnimals_Kongregate.kongregate.stats.submit("KillStreakWithoutBeingHit", _arg2); }; if (_arg1 == ACH_SURVIVED_METEORSHOWER){ LongAnimals_Kongregate.kongregate.stats.submit("Meteor", _arg2); }; if (_arg1 == ACH_DESTROYED_MOTHERSHIP){ LongAnimals_Kongregate.kongregate.stats.submit("Mothership", _arg2); }; }; } } }//package
Section 29
//BackgroundFar (BackgroundFar) package { import flash.display.*; public dynamic class BackgroundFar extends MovieClip { } }//package
Section 30
//BackgroundImage (BackgroundImage) package { import flash.display.*; public dynamic class BackgroundImage extends MovieClip { } }//package
Section 31
//BackgroundMiddle (BackgroundMiddle) package { import flash.display.*; public dynamic class BackgroundMiddle extends MovieClip { } }//package
Section 32
//Backgrounds (Backgrounds) package { import flash.display.*; public dynamic class Backgrounds extends MovieClip { } }//package
Section 33
//bar_health (bar_health) package { import flash.display.*; public dynamic class bar_health extends MovieClip { } }//package
Section 34
//bar_multiplier (bar_multiplier) package { import flash.display.*; public dynamic class bar_multiplier extends MovieClip { } }//package
Section 35
//bar_pickup (bar_pickup) package { import flash.display.*; public dynamic class bar_pickup extends MovieClip { } }//package
Section 36
//bar_power (bar_power) package { import flash.display.*; public dynamic class bar_power extends MovieClip { } }//package
Section 37
//bonus_healthGFX (bonus_healthGFX) package { import flash.display.*; public dynamic class bonus_healthGFX extends MovieClip { } }//package
Section 38
//bonus_multiplierGFX (bonus_multiplierGFX) package { import flash.display.*; public dynamic class bonus_multiplierGFX extends MovieClip { } }//package
Section 39
//bonus_scoreGFX (bonus_scoreGFX) package { import flash.display.*; public dynamic class bonus_scoreGFX extends MovieClip { } }//package
Section 40
//bonus_shieldGFX (bonus_shieldGFX) package { import flash.display.*; public dynamic class bonus_shieldGFX extends MovieClip { } }//package
Section 41
//ButtonHighScores (ButtonHighScores) package { import flash.display.*; public dynamic class ButtonHighScores extends SimpleButton { } }//package
Section 42
//ButtonMainMenu (ButtonMainMenu) package { import flash.display.*; public dynamic class ButtonMainMenu extends SimpleButton { } }//package
Section 43
//ButtonMoreGames (ButtonMoreGames) package { import flash.display.*; public dynamic class ButtonMoreGames extends SimpleButton { } }//package
Section 44
//ButtonStart (ButtonStart) package { import flash.display.*; public dynamic class ButtonStart extends SimpleButton { } }//package
Section 45
//Checkpoint (Checkpoint) package { import flash.display.*; public dynamic class Checkpoint extends MovieClip { } }//package
Section 46
//CloudLayer (CloudLayer) package { import flash.display.*; public dynamic class CloudLayer extends MovieClip { } }//package
Section 47
//commetClip (commetClip) package { import flash.display.*; public dynamic class commetClip extends MovieClip { } }//package
Section 48
//CrosshairGFX (CrosshairGFX) package { import flash.display.*; public dynamic class CrosshairGFX extends MovieClip { } }//package
Section 49
//die1 (die1) package { import flash.media.*; public dynamic class die1 extends Sound { } }//package
Section 50
//DisplayObj (DisplayObj) package { import flash.display.*; import flash.events.*; import flash.geom.*; public class DisplayObj { var frames:Array; public var frame:int; public function DisplayObj(_arg1:MovieClip, _arg2:Number, _arg3:int):void{ frame = 0; CreateBitmapsFromMovieClip(_arg1, _arg2, _arg3); } public function GetBitmap():Bitmap{ return (frames[frame].bitmap); } public function RenderAt(_arg1:BitmapData, _arg2:Number, _arg3:Number):void{ frames[frame].RenderAt(_arg1, _arg2, _arg3); } public function SetFrame(_arg1:int){ frame = _arg1; if (frame < 0){ frame = 0; }; if (frame >= frames.length){ frame = (frames.length - 1); }; } public function CreateBitmapsFromMovieClip(_arg1:MovieClip, _arg2:Number, _arg3:int):void{ var _local4:int; var _local5:*; var _local6:Rectangle; var _local7:*; var _local8:int; var _local9:int; var _local10:Number; var _local11:Number; var _local12:Bitmap; var _local13:BitmapData; frames = new Array(); _local4 = 0; while (_local4 < _arg1.totalFrames) { _local5 = new DisplayObjFrame(); _local6 = _arg1.getBounds(null); _local7 = new Matrix(); if (_arg3 == 0){ _local8 = _local6.left; _local9 = _local6.top; _local7.scale(_arg2, _arg2); _local7.translate((-(_local8) * _arg2), (-(_local9) * _arg2)); _local5.xoffset = (_local8 * _arg2); _local5.yoffset = (_local9 * _arg2); } else { _local10 = _local6.left; _local11 = _local6.top; _local7.scale(_arg2, _arg2); _local7.translate((-(_local10) * _arg2), (-(_local11) * _arg2)); _local5.xoffset = (_local10 * _arg2); _local5.yoffset = (_local11 * _arg2); }; if ((((_arg1.width == 0)) || ((_arg1.height == 0)))){ } else { _local12 = new Bitmap(); _local13 = new BitmapData((_arg1.width * _arg2), (_arg1.height * _arg2), true, 0); _local13.draw(_arg1, _local7); _local12.bitmapData = _local13; _local5.bitmap = _local12; _local5.mat = new Matrix(); _local5.colTrans = new ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); frames.push(_local5); }; _arg1.nextFrame(); _local4++; }; } public function GetWidth():Number{ return (frames[frame].bitmap.width); } public function GetMaxFrames():int{ return (frames.length); } public function GetXOffset():Number{ return (frames[frame].xoffset); } public function GetYOffset():Number{ return (frames[frame].yoffset); } public function GetFrame():int{ return (frame); } public function RenderAtAdditive(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number):void{ frames[frame].RenderAtAdditive(_arg1, _arg2, _arg3, _arg4); } public function GetHeight():Number{ return (frames[frame].bitmap.height); } public function GetFrameWidth(_arg1:int):Number{ return (frames[_arg1].bitmap.width); } public function GetScaledBitmap():Bitmap{ return (frames[frame].scaledBitmap); } } }//package
Section 51
//DisplayObjFrame (DisplayObjFrame) package { import flash.display.*; import flash.geom.*; public class DisplayObjFrame { public var mat:Matrix; public var colTrans:ColorTransform; public var xoffset:Number; public var yoffset:Number; public var bitmap:Bitmap; public function RenderAt(_arg1:BitmapData, _arg2:Number, _arg3:Number):void{ _arg1.copyPixels(bitmap.bitmapData, new Rectangle(0, 0, bitmap.width, bitmap.height), new Point((_arg2 + xoffset), (_arg3 + yoffset))); } public function RenderAtAdditive(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:int; var _local6:int; var _local7:int; var _local8:int; _local5 = _arg2; _local6 = _arg3; _local7 = xoffset; _local8 = yoffset; _local5 = (_local5 + _local7); _local6 = (_local6 + _local8); if (_local5 < -50){ return; }; if (_local6 < -50){ return; }; if (_local5 > 700){ return; }; if (_local6 > 600){ return; }; mat.identity(); mat.translate(_local5, _local6); colTrans.alphaMultiplier = _arg4; if (bitmap != null){ if (bitmap.bitmapData != null){ _arg1.draw(bitmap.bitmapData, mat, colTrans, "add"); }; }; } } }//package
Section 52
//Enemy1 (Enemy1) package { import flash.display.*; public dynamic class Enemy1 extends MovieClip { } }//package
Section 53
//Enemy2 (Enemy2) package { import flash.display.*; public dynamic class Enemy2 extends MovieClip { } }//package
Section 54
//Enemy3 (Enemy3) package { import flash.display.*; public dynamic class Enemy3 extends MovieClip { } }//package
Section 55
//Enemy4 (Enemy4) package { import flash.display.*; public dynamic class Enemy4 extends MovieClip { } }//package
Section 56
//Enemy5a (Enemy5a) package { import flash.display.*; public dynamic class Enemy5a extends MovieClip { } }//package
Section 57
//Enemy5b (Enemy5b) package { import flash.display.*; public dynamic class Enemy5b extends MovieClip { } }//package
Section 58
//Enemy5c (Enemy5c) package { import flash.display.*; public dynamic class Enemy5c extends MovieClip { } }//package
Section 59
//Enemy6 (Enemy6) package { import flash.display.*; public dynamic class Enemy6 extends MovieClip { } }//package
Section 60
//Enemy7 (Enemy7) package { import flash.display.*; public dynamic class Enemy7 extends MovieClip { } }//package
Section 61
//Enemy8a (Enemy8a) package { import flash.display.*; public dynamic class Enemy8a extends MovieClip { } }//package
Section 62
//Enemy8b (Enemy8b) package { import flash.display.*; public dynamic class Enemy8b extends MovieClip { } }//package
Section 63
//EnemyDef (EnemyDef) package { public class EnemyDef { var hp:int; var shootTime:Number; var score:int; var shootMissileType:int; var type:int; public function EnemyDef(_arg1:int, _arg2:int, _arg3:Number, _arg4:int, _arg5:int){ type = _arg1; hp = _arg2; shootTime = _arg3; score = _arg4; shootMissileType = _arg5; } } }//package
Section 64
//EnemyHitSFX (EnemyHitSFX) package { import flash.media.*; public dynamic class EnemyHitSFX extends Sound { } }//package
Section 65
//EnemyKilledSFX (EnemyKilledSFX) package { import flash.media.*; public dynamic class EnemyKilledSFX extends Sound { } }//package
Section 66
//ExitMC (ExitMC) package { import flash.display.*; public dynamic class ExitMC extends MovieClip { } }//package
Section 67
//focusRectSkin (focusRectSkin) package { import flash.display.*; public dynamic class focusRectSkin extends MovieClip { } }//package
Section 68
//Font20 (Font20) package { import flash.text.*; public dynamic class Font20 extends Font { } }//package
Section 69
//gameobj (gameobj) package { import flash.display.*; import flash.events.*; import flash.geom.*; public class gameobj { public var bonusType:int; var graphicID:int; var externyvel:Number; public var xvel:Number; var multiplierFrame:int; var ftime:Number; var minFrame:int; var rotVel:Number; public var speed:Number; var yoffset:Number; var startx:Number; public var ypos2:Number; var starty:Number; var shootTimer:Number; var maxFrame:int; public var visible:Boolean; public var yvel:Number; public var dir:Number; public var radius:Number; public var controlMode:int; public var xpos2:Number; public var xpos:Number; var extraInfo:int; public var enemyType:int; public var frameVel:Number; public var xacc:Number; var xoffset:Number; public var active:Boolean; public var count:int; public var hp:int; var shootTimerMax:Number; public var appearingTimer:Number; public var countable:Boolean; var flashTimer:Number; public var type:int; public var ypos:Number; public var enemyMissileMode:int; var timer:Number; public var bitList:Array; public var yacc:Number; var frame:Number; public var hitTimer:Number; public var controlIndex:int; public var subtype:int; var flashFlag:Boolean; public var oldxpos:Number; public var coordListX:Array; public var coordListY:Array; var timer1:Number; public var zpos:Number; public var toPosX:Number; public var toPosY:Number; var dist:Number; var main:Main; public var baseID:int; var externxvel:Number; var userVarNumber:Number; public var numBits:int; public var homingGO:gameobj; public var pickupType:int; public var handleRender:Boolean; var timerMax:Number; var shootMissileType:int; public var oldypos:Number; public var radius2:Number; public var explosionType:int; var scoreFrame:int; var flashTimerMax:Number; static const gotype_BACKGROUND_OBJ = 5; static const gotype_ENEMY = 4; static const gotype_ENEMY_MISSILE = 8; static const gotype_OVERLAY = 12; static const gotype_EXPLOSION = 3; static const gotype_GENERIC = 0; static const gotype_PLAYER = 7; static const gotype_POWERUP = 10; static const gotype_CROSSHAIR = 9; static const gotype_MISSILE = 2; static const gotype_BACKGROUND = 1; static const gotype_BONUS = 11; static const gotype_PICKUP = 6; public function gameobj(_arg1, _arg2, _arg3){ xpos = _arg2; ypos = _arg3; zpos = 1; startx = _arg2; starty = _arg3; active = false; main = _arg1; zpos = 0; graphicID = 0; frame = 0; frameVel = 0; controlIndex = 0; timer = 0; timer1 = 0; radius = 16; minFrame = 0; maxFrame = 0; handleRender = true; shootTimer = 0; shootTimerMax = 0; shootMissileType = 0; coordListX = new Array(32); coordListY = new Array(32); bitList = new Array(32); numBits = 0; countable = true; flashTimer = 0; flashFlag = true; extraInfo = 0; } public function LimitVel(_arg1:Number){ var _local2:*; var _local3:*; var _local4:*; _local2 = Math.sqrt(((xvel * xvel) + (yvel * yvel))); _local3 = (xvel / _local2); _local4 = (yvel / _local2); if (_local2 > _arg1){ xvel = (_local3 * _arg1); yvel = (_local4 * _arg1); }; } function RandBetween(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.random() * (_arg2 - _arg1)); _local3 = (_local3 + _arg1); return (_local3); } public function InitSplitEnemy5(_arg1:Number, _arg2:int){ subtype = Main.enemy_asteroid; dir = RandCircle(); GetVelFromDir(1); speed = _arg1; graphicID = _arg2; } function DoExternalVel():void{ var _local1:Number; xpos = (xpos + (externxvel * ftime)); ypos = (ypos + (externyvel * ftime)); _local1 = 0.9; externxvel = (externxvel * _local1); externyvel = (externyvel * _local1); } function Anim_AimAtPlayer():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:*; _local1 = GetNumFrames(); _local2 = (main.goPlayer.xpos - xpos); _local3 = (main.goPlayer.ypos - ypos); _local4 = Math.atan2(_local2, _local3); frame = ((_local1 / (Math.PI * 2)) * -(_local4)); if (frame < 0){ frame = (frame + _local1); }; if (frame > _local1){ frame = (frame - _local1); }; frame = (frame + (_local1 / 2)); if (frame > _local1){ frame = (frame - _local1); }; } function LimitNumberToRange(_arg1:Number, _arg2:Number, _arg3:Number):Number{ if (_arg1 < _arg2){ _arg1 = _arg2; }; if (_arg1 > _arg3){ _arg1 = _arg3; }; return (_arg1); } public function InitEnemy(_arg1:int):void{ radius2 = (30 * 30); if (_arg1 == 0){ InitEnemy0(); } else { if (_arg1 == 1){ InitEnemy1(); } else { if (_arg1 == 2){ InitEnemy2(); } else { if (_arg1 == 3){ InitEnemy3(); } else { if (_arg1 == 4){ InitEnemy4(); } else { if (_arg1 == 5){ InitEnemy5(); } else { if (_arg1 == 6){ InitEnemy6(); } else { if (_arg1 == 7){ InitEnemy7(); } else { if (_arg1 == 8){ InitEnemy8(); } else { if (_arg1 == 9){ InitEnemy9(); } else { if (_arg1 == 10){ InitEnemy10(); }; }; }; }; }; }; }; }; }; }; }; } public function InitEnemy10(){ radius2 = (20 * 20); subtype = Main.enemy_meteor; ypos = RandBetween(-(main.scrollH), main.scrollH); speed = RandBetween(3, 6); graphicID = Main.gfx_enemy10; if (extraInfo == 0){ xpos = (main.scrollW + 100); yvel = 1; xvel = -1; xvel = (xvel + RandBetween(-0.2, 0.2)); xvel = (xvel - RandBetween(-0.2, 0.2)); }; if (extraInfo == 1){ if (RandBetween(0, 100) > 50){ xpos = (main.scrollW + 100); yvel = 1; xvel = -1; xvel = (xvel + RandBetween(-0.2, 0.2)); xvel = (xvel - RandBetween(-0.2, 0.2)); } else { xpos = -100; yvel = 1; xvel = 1; xvel = (xvel + RandBetween(-0.2, 0.2)); xvel = (xvel - RandBetween(-0.2, 0.2)); }; }; } public function InitFromEnemyDef(){ var _local1:EnemyDef; _local1 = main.enemyDefs[subtype]; hp = _local1.hp; shootTimerMax = _local1.shootTime; shootMissileType = _local1.shootMissileType; } function UpdateEnemy10():void{ var _local1:Number; timer = (timer + ftime); xpos = (xpos + ((xvel * speed) * ftime)); ypos = (ypos + ((yvel * speed) * ftime)); frameVel = 0.5; CycleAnimation(); DoExternalVel(); _local1 = 10; main.AddParticle((xpos - (xvel * _local1)), (ypos - (yvel * _local1)), Particles.type_meteorExhaust, 0, 1); if ((ypos > (main.scrollH + 32))){ main.OnEnemyOffMap(this); active = false; }; } function HandleFlash(){ flashTimerMax = 10; flashTimer = (flashTimer + ftime); if (flashTimer >= flashTimerMax){ flashTimer = 0.01; if (flashFlag == false){ flashFlag = true; } else { flashFlag = false; }; }; } public function PlayAnimation():Boolean{ var _local1:*; frame = (frame + frameVel); _local1 = (main.graphicobjs[graphicID].GetMaxFrames() - 1); if (frame >= _local1){ frame = _local1; return (true); }; return (false); } public function GetDirBetween(_arg1, _arg2, _arg3, _arg4):Number{ var _local5:*; _local5 = Math.atan2((_arg3 - _arg1), (_arg4 - _arg2)); return (_local5); } public function SetType(_arg1:int):void{ var _local2:int; var _local3:Number; _local2 = 0; _local3 = 0; type = _arg1; controlMode = _local2; xvel = _local3; frame = _local3; frameVel = _local3; timer = _local3; hitTimer = _local3; hp = 1; handleRender = true; visible = true; shootTimer = _local3; shootTimerMax = _local3; externxvel = _local3; externyvel = _local3; appearingTimer = _local3; countable = true; flashTimer = _local3; flashFlag = true; extraInfo = _local2; if (type == gotype_PICKUP){ } else { if (type == gotype_BACKGROUND){ } else { if (type == gotype_CROSSHAIR){ graphicID = Main.gfx_crosshair; } else { if (type == gotype_MISSILE){ } else { if (type == gotype_ENEMY_MISSILE){ enemyMissileMode = 0; } else { if (type == gotype_EXPLOSION){ } else { if (type == gotype_ENEMY){ graphicID = Main.gfx_enemy1; } else { if (type == gotype_BACKGROUND_OBJ){ } else { if (type == gotype_PLAYER){ graphicID = Main.gfx_player; } else { if (type == gotype_BONUS){ graphicID = Main.gfx_bonus_score; } else { if (type == gotype_OVERLAY){ graphicID = Main.gfx_levelup; }; }; }; }; }; }; }; }; }; }; }; } public function CycleAnimationEx():Boolean{ var _local1:Boolean; var _local2:*; _local1 = false; frame = (frame + frameVel); _local2 = (maxFrame - minFrame); if (frame > maxFrame){ frame = (frame - _local2); _local1 = true; }; if (frame < minFrame){ frame = (frame + _local2); _local1 = true; }; return (_local1); } function UpdateBonus(){ frameVel = 0.5; CycleAnimation(); timer = (timer + ftime); if (timer > (50 * 10)){ active = false; }; if (timer > (50 * 7)){ HandleFlash(); }; } function SetEdgePos():int{ var _local1:Number; _local1 = 50; if (RandBetween(0, 100) < 50){ ypos = RandBetween(0, 800); xpos = (0 - _local1); if (RandBetween(0, 100) < 50){ xpos = (800 + _local1); return (1); }; return (3); } else { xpos = RandBetween(0, 800); ypos = (0 - _local1); //unresolved if ypos = (800 + _local1); }; return (!NULL!); return (0); } function IsInWorld(_arg1:Number):Boolean{ if (xpos < (0 - _arg1)){ return (false); }; if (ypos < (0 - _arg1)){ return (false); }; if (xpos > (main.scrollW + _arg1)){ return (false); }; if (ypos > (main.scrollH + _arg1)){ return (false); }; return (true); } function UpdatePickup(){ timer = (timer - ftime); if (timer < 0){ active = false; }; if (timer < (50 * 3)){ HandleFlash(); }; xpos = (xpos + (xvel * ftime)); ypos = (ypos + (yvel * ftime)); DoExternalVel(); frameVel = 0.5; CycleAnimation(); } function KillEnemy5(){ var _local1:gameobj; if (graphicID == Main.gfx_enemy6a){ _local1 = main.objs.AddObj(gotype_ENEMY, xpos, ypos, zpos, 0, 0); _local1.InitSplitEnemy5((speed * 2), Main.gfx_enemy6b); _local1.hp = 3; _local1.countable = false; _local1.radius2 = (20 * 20); _local1 = main.objs.AddObj(gotype_ENEMY, xpos, ypos, zpos, 0, 0); _local1.InitSplitEnemy5((speed * 2), Main.gfx_enemy6b); _local1.hp = 3; _local1.countable = false; _local1.radius2 = (20 * 20); }; if (graphicID == Main.gfx_enemy6b){ _local1 = main.objs.AddObj(gotype_ENEMY, xpos, ypos, zpos, 0, 0); _local1.InitSplitEnemy5((speed * 2), Main.gfx_enemy6c); _local1.countable = false; _local1.hp = 1; _local1.radius2 = (10 * 10); _local1 = main.objs.AddObj(gotype_ENEMY, xpos, ypos, zpos, 0, 0); _local1.InitSplitEnemy5((speed * 2), Main.gfx_enemy6c); _local1.countable = false; _local1.hp = 1; _local1.radius2 = (10 * 10); }; } public function InitBonus(){ if (subtype == Main.bonus_score){ graphicID = Main.gfx_bonus_score; }; if (subtype == Main.bonus_shield){ graphicID = Main.gfx_bonus_shield; }; if (subtype == Main.bonus_health){ graphicID = Main.gfx_bonus_health; }; if (subtype == Main.bonus_multiplier){ graphicID = Main.gfx_bonus_multiplier; }; } public function Update():void{ var _local1:int; ftime = main.ftime; if (type == gotype_OVERLAY){ frameVel = 0.5; PlayAnimation(); timer = (timer - ftime); if (timer < 0){ active = false; }; } else { if (type == gotype_PLAYER){ } else { if (type == gotype_PICKUP){ UpdatePickup(); } else { if (type == gotype_POWERUP){ UpdatePowerup(); } else { if (type == gotype_CROSSHAIR){ frameVel = 1; CycleAnimation(); } else { if (type == gotype_BACKGROUND_OBJ){ } else { if (type == gotype_BACKGROUND){ } else { if (type == gotype_ENEMY_MISSILE){ xpos = (xpos + ((xvel * speed) * ftime)); ypos = (ypos + ((yvel * speed) * ftime)); timer = (timer - ftime); if (IsInWorld(32) == false){ active = false; }; } else { if (type == gotype_MISSILE){ if ((((((subtype == 0)) || ((subtype == 1)))) || ((subtype == 2)))){ xpos = (xpos + ((xvel * speed) * ftime)); ypos = (ypos + ((yvel * speed) * ftime)); if (IsInWorld(32) == false){ active = false; }; }; if (subtype == 10){ UpdateHomingMissile(); }; } else { if (type == gotype_EXPLOSION){ _local1 = frame; radius = (main.graphicobjs[graphicID].GetFrameWidth(_local1) * 0.5); if (PlayAnimation() == true){ if (explosionType == 0){ if (count == 0){ main.everyMissileCountsBonus = false; }; if (count > 1){ main.multiHitBonus = (main.multiHitBonus + (count - 1)); }; }; active = false; }; } else { if (type == gotype_BONUS){ UpdateBonus(); } else { if (type == gotype_ENEMY){ if (appearingTimer > 0){ appearingTimer = (appearingTimer - ftime); return; }; if (subtype == 0){ UpdateEnemy0(); } else { if (subtype == 1){ UpdateEnemy1(); } else { if (subtype == 2){ UpdateEnemy2(); } else { if (subtype == 3){ UpdateEnemy3(); } else { if (subtype == 4){ UpdateEnemy4(); } else { if (subtype == 5){ UpdateEnemy5(); } else { if (subtype == 6){ UpdateEnemy6(); } else { if (subtype == 7){ UpdateEnemy7(); } else { if (subtype == 8){ UpdateEnemy8(); } else { if (subtype == 9){ UpdateEnemy9(); } else { if (subtype == 10){ UpdateEnemy10(); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; } function BounceOffWorldEdges(){ if (xpos > main.scrollW){ xpos = main.scrollW; xvel = -(xvel); }; if (xpos < 0){ xpos = 0; xvel = -(xvel); }; if (ypos > main.scrollH){ ypos = main.scrollH; yvel = -(yvel); }; if (ypos < 0){ ypos = 0; yvel = -(yvel); }; } public function InitEnemy1(){ subtype = Main.enemy_moveToPlayerRot; speed = RandBetween(2, 3.5); rotVel = RandBetween(0.02, 0.1); dir = 0; SetEdgePos(); graphicID = Main.gfx_enemy2; } public function InitEnemy2(){ subtype = Main.enemy_hoverAroundPlayer; speed = RandBetween(3, 5); rotVel = RandBetween(0.02, 0.1); dir = RandCircle(); SetEdgePos(); graphicID = Main.gfx_enemy3; rotVel = RandBetweenRandNeg(0.01, 0.03); dist = RandBetween(100, 300); timer = RandBetween(100, 300); } public function InitEnemy3(){ subtype = Main.enemy_zigzagToPlayer; speed = RandBetween(2, 4); rotVel = RandBetween(0.01, 0.03); dir = 0; dir = 0; SetEdgePos(); graphicID = Main.gfx_enemy4; timerMax = RandBetween(50, 60); } public function InitEnemy4(){ var _local1:int; var _local2:Number; subtype = Main.enemy_heavySprayer; _local1 = SetEdgePos(); _local2 = 1; graphicID = Main.gfx_enemy5; frameVel = 0.5; xvel = (main.goPlayer.xpos - xpos); yvel = (main.goPlayer.ypos - ypos); MakeUnitVel(); speed = RandBetween(1, 2); startx = xpos; starty = ypos; } public function InitEnemy5(){ subtype = Main.enemy_asteroid; SetRandomMapPos(); dir = RandCircle(); GetVelFromDir(1); speed = 1; graphicID = Main.gfx_enemy6a; } public function InitEnemy6(){ subtype = Main.enemy_stopGoAroundPlayer; speed = RandBetween(3, 6); SetRandomMapPos(); graphicID = Main.gfx_enemy7; timerMax = RandBetween(50, 60); Enemy6_SetToPosNearPlayer(); } public function InitEnemy7(){ subtype = Main.enemy_zippyBulletDodger; speed = 5; SetRandomMapPos(); graphicID = Main.gfx_enemy8; timerMax = RandBetween(50, 60); SetEdgePos(); xpos2 = RandBetween(-1, 1); ypos2 = RandBetween(100, 300); dir = 1; rotVel = RandBetween(0.03, 0.07); shootTimer = RandBetween(0, shootTimerMax); } public function InitEnemy8(){ var _local1:int; radius2 = (60 * 60); subtype = Main.enemy_fatShielded; speed = RandBetween(0.5, 1.5); SetRandomMapPos(); graphicID = Main.gfx_enemy9a; timerMax = RandBetween(50, 60); dir = 0; rotVel = RandBetween(0.1, 0.2); numBits = 8; _local1 = 0; while (_local1 < numBits) { coordListX[_local1] = xpos; coordListY[_local1] = ypos; _local1++; }; xacc = RandBetween(0, 6); yacc = RandBetweenRandNeg(0.01, 0.03); } public function InitEnemy9(){ subtype = Main.enemy_jellyfish; xpos = RandBetween(0, main.scrollW); startx = xpos; speed = RandBetween(3, 6); graphicID = Main.gfx_enemy4; xoffset = RandBetween(0, 7); yoffset = RandBetween(0, 7); xacc = RandBetween(0.02, 0.08); yacc = RandBetween(0.02, 0.08); if (extraInfo == 0){ ypos = (main.scrollH + 32); yvel = -2; } else { if (extraInfo == 1){ if (RandBetween(0, 100) > 50){ ypos = (main.scrollH + 32); yvel = -2; } else { ypos = -32; yvel = 2; }; }; }; } function GetLen(_arg1, _arg2):Number{ var _local3:*; _local3 = Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2))); return (_local3); } public function InitPowerup(){ type = gotype_POWERUP; graphicID = Main.gfx_pickup2; dir = RandCircle(); GetVelFromDir(1); speed = RandBetween(4, 8); externxvel = 0; externyvel = 0; timer1 = 0; controlMode = 0; } function RenderEnemy8():void{ var _local1:int; var _local2:int; var _local3:Number; var _local4:Number; _local1 = Main.gfx_enemy9b; main.graphicobjs[_local1].SetFrame(frame); _local2 = 0; while (_local2 < numBits) { _local3 = (coordListX[_local2] - main.scrollX); _local4 = (coordListY[_local2] - main.scrollY); main.graphicobjs[_local1].RenderAt(main.screenBD, _local3, _local4); _local2++; }; } public function InitEnemy0():void{ var _local1:Number; var _local2:Number; subtype = Main.enemy_accelToPlayer; SetRandomMapPos(); _local1 = (main.goPlayer.xpos - xpos); _local2 = (main.goPlayer.ypos - ypos); dir = Math.atan2(_local1, _local2); GetVelFromDir(1); speed = 0; graphicID = Main.gfx_enemy1; timer = RandBetween(0, 10); } public function RotDistTowards(_arg1:Number, _arg2:Number):Number{ var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:Number; _local3 = 3.141592658; _local4 = (_local3 * 2); _local5 = Math.sin(_arg1); _local6 = Math.cos(_arg1); _local7 = Math.sin(_arg2); _local8 = Math.cos(_arg2); _local9 = ((_local5 * _local8) - (_local7 * _local6)); _local9 = Math.abs(_local9); return (_local9); } function AnimFrameFromDir(){ var _local1:*; _local1 = (main.graphicobjs[graphicID].GetMaxFrames() - 1); frame = ((_local1 / (Math.PI * 2)) * dir); } public function UpdatePlayer(){ } function GetOffsetToPlayerX():Number{ return ((main.goPlayer.xpos - xpos)); } public function GetNumFrames():int{ return (main.graphicobjs[graphicID].GetMaxFrames()); } function UpdatePowerup(){ if (controlMode == 0){ timer = (timer + ftime); if (timer > (50 * 1)){ controlMode = 2; }; }; speed = (speed - (ftime * 0.1)); if (speed < 0.5){ speed = 0.5; }; xpos = (xpos + ((xvel * speed) * ftime)); ypos = (ypos + ((yvel * speed) * ftime)); DoExternalVel(); frameVel = 0.5; CycleAnimation(); timer = (timer + ftime); if (timer > (50 * 10)){ active = false; }; if (timer > (50 * 7)){ HandleFlash(); }; if (IsInWorld(32) == false){ active = false; }; } public function AddImpulse(_arg1:Number, _arg2:Number, _arg3:Number){ externxvel = (externxvel + (_arg1 * _arg3)); externyvel = (externyvel + (_arg2 * _arg3)); } function UpdateShootPlayer(){ var _local1:*; shootTimer = (shootTimer + ftime); _local1 = (shootTimerMax * 2); if (shootTimer >= _local1){ shootTimer = 0; main.EnemyCreateMissile(this, shootMissileType); }; } function UpdateHomingMissile(){ var _local1:*; var _local2:*; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:*; var _local8:*; var _local9:Number; var _local10:Number; var _local11:*; var _local12:*; if (homingGO == null){ xpos = (xpos + (xvel * ftime)); ypos = (ypos + (yvel * ftime)); homingGO = main.FindClosestEnemyTo(xpos, ypos); } else { _local1 = GetDirBetween(xpos, ypos, homingGO.xpos, homingGO.ypos); _local2 = RotDistTowards(dir, _local1); _local3 = 0.5; if (_local2 > _local3){ _local2 = _local3; }; _local4 = (_local3 - _local2); _local5 = 1; _local6 = 6; _local7 = 0.02; _local8 = 0.06; _local9 = ((((_local6 - _local5) / _local3) * _local4) + _local5); _local10 = ((((_local8 - _local7) / _local3) * _local2) + _local7); rotVel = _local10; _local11 = (0.3 * ftime); if (speed < _local9){ speed = (speed + _local11); if (speed > _local9){ speed = _local9; }; } else { if (speed < _local9){ (speed == _local11); if (speed < _local9){ speed = _local9; }; }; }; _local12 = (rotVel * ftime); dir = RotateTowards(dir, _local1, _local12); if (Math.abs((dir - _local1)) < _local12){ dir = _local1; }; GetVelFromDir(speed); xpos = (xpos + (xvel * ftime)); ypos = (ypos + (yvel * ftime)); }; AnimFrameFromDir(); if (IsInWorld(32) == false){ active = false; }; } function Enemy6_SetToPosNearPlayer(){ var _local1:Number; var _local2:Number; var _local3:*; var _local4:*; _local1 = main.goPlayer.xpos; _local2 = main.goPlayer.ypos; _local3 = RandBetween(100, 300); _local4 = RandCircle(); GetVelFromDir1(_local3, _local4); _local1 = (_local1 + xvel); _local2 = (_local2 + yvel); toPosX = _local1; toPosY = _local2; xvel = 0; yvel = 0; speed = RandBetween(3, 6); } function GetOffsetToPlayerY():Number{ return ((main.goPlayer.ypos - ypos)); } public function OnKilled(){ if (type == gotype_ENEMY){ if (subtype == Main.enemy_asteroid){ KillEnemy5(); }; }; } function SetRandomMapPos(){ xpos = RandBetween(100, 700); ypos = RandBetween(100, 700); } public function CycleAnimation():void{ var _local1:*; frame = (frame + frameVel); _local1 = (main.graphicobjs[graphicID].GetMaxFrames() - 1); if (frame > _local1){ frame = (frame - _local1); }; if (frame < 0){ frame = (frame + _local1); }; } public function PlayAnimationEx():Boolean{ var _local1:Boolean; var _local2:*; _local1 = false; frame = (frame + frameVel); _local2 = (maxFrame - minFrame); if (frame > maxFrame){ frame = maxFrame; _local1 = true; }; if (frame < minFrame){ frame = minFrame; _local1 = true; }; return (_local1); } function Anim_FromVel():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:*; _local1 = GetNumFrames(); _local2 = xvel; _local3 = yvel; _local4 = Math.atan2(_local2, _local3); frame = ((_local1 / (Math.PI * 2)) * -(_local4)); if (frame < 0){ frame = (frame + _local1); }; if (frame > _local1){ frame = (frame - _local1); }; frame = (frame + (_local1 / 2)); if (frame > _local1){ frame = (frame - _local1); }; } function DistanceToObj(_arg1:gameobj):Number{ var _local2:Number; var _local3:Number; var _local4:Number; _local2 = (_arg1.xpos - xpos); _local3 = (_arg1.ypos - ypos); _local4 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); return (_local4); } function BackgroundCollision(_arg1:int, _arg2:int):Boolean{ var _local3:Bitmap; var _local4:BitmapData; var _local5:uint; _local3 = main.graphicobjs[Main.gfx_backgrounds].GetBitmap(); _local4 = _local3.bitmapData; _local5 = _local4.getPixel32((xpos + _arg1), (ypos + _arg2)); if (_local5 != 0){ return (true); }; return (false); } function MakeUnitVel():Number{ var _local1:*; var _local2:*; var _local3:*; _local1 = GetLen(xvel, yvel); _local2 = (xvel / _local1); _local3 = (yvel / _local1); xvel = _local2; yvel = _local3; return (_local1); } function RandCircle():Number{ return ((Math.random() * (Math.PI * 2))); } function RandBetweenRandNeg(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.random() * (_arg2 - _arg1)); _local3 = (_local3 + _arg1); if (Math.random() < 0.5){ _local3 = -(_local3); }; return (_local3); } function DistanceToObj1(_arg1:gameobj, _arg2:Number, _arg3:Number):Number{ var _local4:Number; var _local5:Number; var _local6:Number; _local4 = (_arg1.xpos - _arg2); _local5 = (_arg1.ypos - _arg3); _local6 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); return (_local6); } public function GetVelFromDir1(_arg1:Number, _arg2:Number){ xvel = (Math.sin(_arg2) * _arg1); yvel = (Math.cos(_arg2) * _arg1); } public function Render(_arg1):void{ var _local2:Number; var _local3:Number; var _local4:int; var _local5:int; if (visible == false){ return; }; if (appearingTimer > 0){ return; }; _local2 = xpos; _local3 = ypos; if (type != gotype_BACKGROUND){ _local2 = (_local2 - main.scrollX); _local3 = (_local3 - main.scrollY); }; if ((((type == gotype_CROSSHAIR)) || ((type == gotype_OVERLAY)))){ _local2 = xpos; _local3 = ypos; }; if (flashFlag == false){ return; }; main.graphicobjs[graphicID].SetFrame(frame); main.graphicobjs[graphicID].RenderAt(main.screenBD, _local2, _local3); if (type == gotype_PLAYER){ main.graphicobjs[Main.gfx_playerturret].SetFrame(main.turretFrame); main.graphicobjs[Main.gfx_playerturret].RenderAt(main.screenBD, _local2, _local3); }; if (type == gotype_ENEMY){ if (subtype == 8){ RenderEnemy8(); }; }; if (type == gotype_PLAYER){ if (main.shieldTimer > 0){ _local4 = main.shieldTimer; _local4 = (_local4 % 5); if (main.shieldTimer < (2 * 50)){ _local5 = main.shieldTimer; if ((_local5 % 20) < 10){ main.graphicobjs[Main.gfx_shield].SetFrame(_local4); main.graphicobjs[Main.gfx_shield].RenderAt(main.screenBD, _local2, _local3); }; } else { main.graphicobjs[Main.gfx_shield].SetFrame(_local4); main.graphicobjs[Main.gfx_shield].RenderAt(main.screenBD, _local2, _local3); }; }; }; } public function RotateTowards(_arg1:Number, _arg2:Number, _arg3:Number):Number{ var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:Number; var _local11:*; _local4 = 3.141592658; _local5 = (_local4 * 2); _local6 = Math.sin(_arg1); _local7 = Math.cos(_arg1); _local8 = Math.sin(_arg2); _local9 = Math.cos(_arg2); _local10 = ((_local6 * _local9) - (_local8 * _local7)); _local11 = _arg1; if (_local10 < 0){ _local11 = (_local11 + _arg3); } else { if (_local10 > 0){ _local11 = (_local11 - _arg3); }; }; if (_local11 > _local5){ _local11 = (_local11 - _local5); }; if (_local11 < 0){ _local11 = (_local11 + _local5); }; return (_local11); } function UpdateEnemy0():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:*; var _local6:*; timer = (timer + ftime); _local1 = (timer * 0.05); speed = (7 + (Math.sin(_local1) * 3)); rotVel = 0.03; oldxpos = xpos; oldypos = ypos; Anim_AimAtPlayer(); _local2 = (main.goPlayer.xpos - xpos); _local3 = (main.goPlayer.ypos - ypos); _local4 = Math.atan2(_local2, _local3); _local5 = (rotVel * ftime); dir = RotateTowards(dir, _local4, _local5); if (Math.abs((dir - _local4)) < _local5){ dir = _local4; }; GetVelFromDir(speed); xpos = (xpos + (xvel * ftime)); ypos = (ypos + (yvel * ftime)); DoExternalVel(); shootTimer = (shootTimer + ftime); _local6 = 3; if (shootTimer >= _local6){ shootTimer = 0; if (speed < 5){ main.EnemyCreateMissile(this, shootMissileType); }; }; } public function UpdateEnemy1(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; timer = (timer + ftime); _local1 = (100 * 20); _local2 = (3.141592658 * 2); _local3 = GetDirBetween(xpos, ypos, main.goPlayer.xpos, main.goPlayer.ypos); _local4 = (rotVel * ftime); dir = RotateTowards(dir, _local3, _local4); if (Math.abs((dir - _local3)) < _local4){ dir = _local3; }; GetVelFromDir(speed); xpos = (xpos + (xvel * ftime)); ypos = (ypos + (yvel * ftime)); Anim_AimAtPlayer(); UpdateShootPlayer(); DoExternalVel(); if (IsInWorld(128) == false){ main.OnEnemyOffMap(this); active = false; }; } function UpdateEnemy2():void{ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = main.goPlayer.xpos; _local2 = main.goPlayer.ypos; timer = (timer - ftime); if (timer <= 0){ timer = RandBetween(100, 300); dist = RandBetween(100, 300); }; dir = (dir + (rotVel * ftime)); GetVelFromDir(dist); toPosX = (_local1 + xvel); toPosY = (_local2 + yvel); _local3 = 0.02; xpos = (xpos + (((toPosX - xpos) * _local3) * ftime)); ypos = (ypos + (((toPosY - ypos) * _local3) * ftime)); UpdateShootPlayer(); DoExternalVel(); Anim_AimAtPlayer(); } function UpdateEnemy3():void{ var _local1:*; var _local2:*; timer = (timer + ftime); if (timer >= timerMax){ timerMax = RandBetween(50, 60); timer = 0; dir = (dir + RandBetweenRandNeg(1, 2)); }; _local1 = GetDirBetween(xpos, ypos, main.goPlayer.xpos, main.goPlayer.ypos); _local2 = (rotVel * ftime); dir = RotateTowards(dir, _local1, _local2); if (Math.abs((dir - _local1)) < _local2){ dir = _local1; }; GetVelFromDir(speed); xpos = (xpos + (xvel * ftime)); ypos = (ypos + (yvel * ftime)); Anim_FromVel(); UpdateShootPlayer(); DoExternalVel(); if (IsInWorld(128) == false){ main.OnEnemyOffMap(this); active = false; }; } function UpdateEnemy4():void{ var _local1:*; timer = (timer + ftime); xpos = (xpos + ((xvel * speed) * ftime)); ypos = (ypos + ((yvel * speed) * ftime)); CycleAnimation(); shootTimer = (shootTimer + ftime); _local1 = (shootTimerMax * 3); if (shootTimer >= _local1){ shootTimer = 0; main.EnemyCreateMissileDir(this, 0); main.EnemyCreateMissileDir(this, 1); main.EnemyCreateMissileDir(this, 2); main.EnemyCreateMissileDir(this, 3); main.EnemyCreateMissileDir(this, 4); main.EnemyCreateMissileDir(this, 5); }; DoExternalVel(); if (IsInWorld(64) == false){ xpos = startx; ypos = starty; xvel = (main.goPlayer.xpos - xpos); yvel = (main.goPlayer.ypos - ypos); MakeUnitVel(); }; } function UpdateEnemy5():void{ timer = (timer + ftime); xpos = (xpos + ((xvel * speed) * ftime)); ypos = (ypos + ((yvel * speed) * ftime)); frameVel = 0.5; CycleAnimation(); DoExternalVel(); BounceOffWorldEdges(); } function UpdateEnemy6():void{ var _local1:*; timer = (timer + ftime); _local1 = GetDirBetween(xpos, ypos, toPosX, toPosY); dir = _local1; GetVelFromDir(speed); xpos = (xpos + (xvel * ftime)); ypos = (ypos + (yvel * ftime)); Anim_AimAtPlayer(); UpdateShootPlayer(); DoExternalVel(); if (IsInWorld(32) == false){ main.OnEnemyOffMap(this); active = false; }; if ((((Math.abs((xpos - toPosX)) <= speed)) && ((Math.abs((ypos - toPosY)) <= speed)))){ speed = 0; xpos = toPosX; ypos = toPosY; }; if (timer >= timerMax){ timer = 0; timerMax = RandBetween(30, 100); Enemy6_SetToPosNearPlayer(); }; } function UpdateEnemy7():void{ var _local1:Number; var _local2:*; var _local3:*; var _local4:Number; var _local5:Number; var _local6:Number; timer = (timer + ftime); _local1 = main.playerDirToMouse; _local1 = (_local1 + Math.PI); _local1 = (_local1 + xpos2); if (_local1 > (Math.PI * 2)){ _local1 = (_local1 - (Math.PI * 2)); }; speed = 1; _local2 = (rotVel * ftime); dir = RotateTowards(dir, _local1, _local2); if (Math.abs((dir - _local1)) < _local2){ dir = _local1; }; dist = ypos2; toPosX = (main.goPlayer.xpos + (Math.sin(dir) * dist)); toPosY = (main.goPlayer.ypos + (Math.cos(dir) * dist)); xvel = (toPosX - xpos); yvel = (toPosY - ypos); _local3 = GetLen(xvel, yvel); _local4 = 5; _local5 = 200; _local3 = LimitNumberToRange(_local3, _local4, _local5); _local3 = (_local3 * 0.1); _local6 = MakeUnitVel(); xpos = (xpos + (((xvel * speed) * ftime) * _local3)); ypos = (ypos + (((yvel * speed) * ftime) * _local3)); if (_local6 < speed){ xpos = toPosX; ypos = toPosY; }; Anim_AimAtPlayer(); UpdateShootPlayer(); DoExternalVel(); if (timer >= timerMax){ timer = 0; timerMax = RandBetween(30, 100); xpos2 = RandBetween(-1, 1); ypos2 = RandBetween(100, 300); }; } function UpdateEnemy8():void{ var _local1:Number; var _local2:int; var _local3:*; timer = (timer + ftime); _local1 = GetDirBetween(xpos, ypos, main.goPlayer.xpos, main.goPlayer.ypos); dir = RotateTowards(dir, _local1, rotVel); if (Math.abs((dir - _local1)) < rotVel){ dir = _local1; }; GetVelFromDir(1); xpos = (xpos + ((xvel * speed) * ftime)); ypos = (ypos + ((yvel * speed) * ftime)); Anim_AimAtPlayer(); UpdateShootPlayer(); DoExternalVel(); xacc = (xacc + (yacc * ftime)); _local3 = ((Math.PI * 2) / (numBits + 2)); _local2 = 0; while (_local2 < numBits) { coordListX[_local2] = (xpos + (Math.sin((xacc + (_local3 * _local2))) * 60)); coordListY[_local2] = (ypos + (Math.cos((xacc + (_local3 * _local2))) * 60)); _local2++; }; } function UpdateEnemy9():void{ var _local1:*; var _local2:*; timer = (timer + ftime); xoffset = (xoffset + (xacc * ftime)); yoffset = (yoffset + (yacc * ftime)); _local1 = (Math.sin(xoffset) * 1); xpos = (xpos + (_local1 * ftime)); ypos = (ypos + (yvel * ftime)); _local2 = (Math.sin(yoffset) * 1); ypos = (ypos + (_local2 * ftime)); frameVel = 0.5; CycleAnimation(); DoExternalVel(); if (IsInWorld(40) == false){ main.OnEnemyOffMap(this); active = false; }; } public function GetVelFromDir(_arg1:Number){ xvel = (Math.sin(dir) * _arg1); yvel = (Math.cos(dir) * _arg1); } } }//package
Section 70
//gameobjgroup (gameobjgroup) package { import flash.events.*; class gameobjgroup { public var numobjs:int;// = 0x0100 var m:Main; public var zorder:Array; public var objs:Array; function gameobjgroup(_arg1){ var _local2:*; numobjs = 0x0100; super(); m = _arg1; objs = new Array(); zorder = new Array(0x0100); _local2 = 0; while (_local2 < numobjs) { objs.push(new gameobj(m, 0, 0)); _local2++; }; } public function Update():void{ var _local1:int; _local1 = 0; while (_local1 < objs.length) { if (objs[_local1].active == true){ objs[_local1].Update(); }; _local1++; }; } public function GetZOrder():int{ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:Number; var _local6:Number; var _local7:int; _local1 = 0; while (_local1 < numobjs) { if (objs[_local1].active == true){ if (objs[_local1].handleRender == true){ zorder[_local3] = _local1; _local3++; }; }; _local1++; }; _local4 = _local3; _local1 = 0; while (_local1 < (_local4 - 1)) { _local2 = (_local1 + 1); while (_local2 < _local4) { _local5 = objs[zorder[_local1]].zpos; _local6 = objs[zorder[_local2]].zpos; if (_local6 > _local5){ _local7 = zorder[_local1]; zorder[_local1] = zorder[_local2]; zorder[_local2] = _local7; }; _local2++; }; _local1++; }; return (_local4); } public function AddObj(_arg1:int, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:int, _arg6:int):gameobj{ var _local7:int; var _local8:gameobj; _local7 = 0; while (_local7 < numobjs) { if (objs[_local7].active == false){ _local8 = objs[_local7]; _local8.active = true; _local8.zpos = _arg4; _local8.xpos = _arg2; _local8.ypos = _arg3; _local8.startx = _arg2; _local8.starty = _arg3; _local8.yvel = 0; _local8.graphicID = _arg5; _local8.SetType(_arg1); _local8.extraInfo = _arg6; return (objs[_local7]); }; _local7++; }; return (null); } public function Render():void{ var _local1:int; var _local2:int; _local1 = GetZOrder(); _local2 = 0; while (_local2 < _local1) { objs[zorder[_local2]].Render(m); _local2++; }; } } }//package
Section 71
//GameOverClip (GameOverClip) package { import flash.display.*; public dynamic class GameOverClip extends MovieClip { public var buttonMainMenu:ButtonMainMenu; public var buttonPlayOnKongregate:SimpleButton; public function GameOverClip(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package
Section 72
//GogHeadEnemy (GogHeadEnemy) package { import flash.display.*; public dynamic class GogHeadEnemy extends MovieClip { } }//package
Section 73
//GroundExplosion (GroundExplosion) package { import flash.display.*; public dynamic class GroundExplosion extends MovieClip { } }//package
Section 74
//HealthLowOverlay (HealthLowOverlay) package { import flash.display.*; public dynamic class HealthLowOverlay extends MovieClip { } }//package
Section 75
//HelpOverlay (HelpOverlay) package { import flash.display.*; public class HelpOverlay { var currentType:String; var displayTimer:Number; var textQueue:Array; var overlayMC:MovieClip; var fps:Number; var displayedFlags:Array; var allowHelpFlag:Boolean; var typeQueue:Array; var main:MovieClip; var displayingFlag:Boolean; public function HelpOverlay(_arg1:MovieClip, _arg2:Number){ var _local3:int; super(); main = _arg1; fps = _arg2; displayingFlag = false; displayTimer = 0; overlayMC = null; currentType = ""; allowHelpFlag = true; typeQueue = new Array(); textQueue = new Array(); displayedFlags = new Array(0x0100); _local3 = 0; while (_local3 < 0x0100) { displayedFlags[_local3] = 0; _local3++; }; } public function DisplayOnce(_arg1:int, _arg2:String, _arg3:String){ if (_arg1 >= 0x0100){ return; }; if (displayedFlags[_arg1] == 0){ Display(_arg2, _arg3); displayedFlags[_arg1] = 1; }; } public function IsBeingDisplayed():Boolean{ return (displayingFlag); } function AddToQueue(_arg1:String, _arg2:String){ if ((((allowHelpFlag == false)) && ((_arg1 == "standard")))){ return; }; typeQueue.push(_arg1); textQueue.push(_arg2); } function RemoveMovieClip(_arg1:MovieClip):void{ main.removeChild(_arg1); } function AddMovieClip(_arg1:Number, _arg2:Number, _arg3:MovieClip):MovieClip{ _arg3.x = _arg1; _arg3.y = _arg2; main.addChild(_arg3); return (_arg3); } public function Display(_arg1:String, _arg2:String){ if ((((allowHelpFlag == false)) && ((_arg1 == "standard")))){ return; }; AddToQueue(_arg1, _arg2); } function UpdateQueue():void{ var _local1:String; var _local2:String; var _local3:MovieClip; if (displayingFlag == false){ if (typeQueue.length > 0){ _local1 = typeQueue.shift(); _local2 = textQueue.shift(); displayingFlag = true; displayTimer = (fps * 4); currentType = _local1; if (_local1 == "standard"){ _local3 = new HelpScreen_Pickups(); _local3.helper.helpText.text = _local2; overlayMC = AddMovieClip(320, 240, _local3); }; }; }; } public function Update(_arg1:Number){ UpdateQueue(); if (displayingFlag == true){ displayTimer = (displayTimer - _arg1); if (displayTimer <= 0){ displayingFlag = false; displayTimer = 0; RemoveMovieClip(overlayMC); overlayMC = null; }; }; } } }//package
Section 76
//HelpScreen_NewEnemy (HelpScreen_NewEnemy) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.media.*; import flash.utils.*; import flash.geom.*; import flash.net.*; import flash.ui.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.xml.*; public dynamic class HelpScreen_NewEnemy extends MovieClip { public var helper:MovieClip; public function HelpScreen_NewEnemy(){ addFrameScript(0, frame1); } function frame1(){ helper.helpText.text = "New enemy encountered"; } } }//package
Section 77
//HelpScreen_Pickups (HelpScreen_Pickups) package { import flash.display.*; public dynamic class HelpScreen_Pickups extends MovieClip { public var helper:MovieClip; } }//package
Section 78
//HelpScreen_Powerups (HelpScreen_Powerups) package { import flash.display.*; public dynamic class HelpScreen_Powerups extends MovieClip { } }//package
Section 79
//KeyReader (KeyReader) package { import flash.display.*; import flash.events.*; public class KeyReader { var keysPressed:Array; var keysDown:Array; static const KEY_LEFT = 37; static const KEY_UP = 38; static const KEY_DOWN = 40; static const KEY_A = 65; static const KEY_B = 66; static const KEY_C = 67; static const KEY_E = 69; static const KEY_F = 70; static const KEY_G = 71; static const KEY_H = 72; static const KEY_I = 73; static const KEY_J = 74; static const KEY_D = 68; static const KEY_M = 77; static const KEY_N = 78; static const KEY_O = 79; static const KEY_P = 80; static const KEY_Q = 81; static const KEY_R = 82; static const KEY_L = 76; static const KEY_T = 84; static const KEY_U = 85; static const KEY_V = 86; static const KEY_W = 87; static const KEY_X = 88; static const KEY_Y = 89; static const KEY_K = 75; static const KEY_Z = 90; static const KEY_S = 83; static const KEY_SPACE = 32; static const KEY_RIGHT = 39; public function KeyReader(_arg1:Stage){ var _local2:int; super(); _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyUpListener); _arg1.focus = _arg1; keysDown = new Array(0x0100); keysPressed = new Array(0x0100); _local2 = 0; while (_local2 < 0x0100) { keysDown[_local2] = int(0); keysPressed[_local2] = Boolean(false); _local2++; }; } public function Down(_arg1:int):Boolean{ return (!((keysDown[_arg1] == 0))); } public function Pressed(_arg1:int):Boolean{ return (keysPressed[_arg1]); } function keyDownListener(_arg1:KeyboardEvent):void{ var _local2:int; _local2 = _arg1.keyCode; var _local3 = keysDown; var _local4 = _local2; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; } public function UpdateOncePerFrame():void{ var _local1:int; _local1 = 0; while (_local1 < 0x0100) { if (keysDown[_local1] == 1){ keysPressed[_local1] = true; var _local2 = keysDown; var _local3 = _local1; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; } else { keysPressed[_local1] = false; }; _local1++; }; } function keyUpListener(_arg1:KeyboardEvent):void{ var _local2:int; _local2 = _arg1.keyCode; keysDown[_local2] = 0; } } }//package
Section 80
//LevelUpOverlay (LevelUpOverlay) package { import flash.display.*; public dynamic class LevelUpOverlay extends MovieClip { public var textarea:MovieClip; } }//package
Section 81
//Licensors (Licensors) package { public class Licensors { public static const LICENSOR_NONE = 0; public static const LICENSOR_KONGREGATE = 1; static var licensor:int = 1; public static function IsHosted():Boolean{ if (licensor == LICENSOR_NONE){ return (false); }; if (licensor == LICENSOR_KONGREGATE){ if (SiteLock.GetDomain() == "kongregate.com"){ return (true); }; return (false); }; return (false); } public static function CanUseMochiAds():Boolean{ if (licensor == LICENSOR_NONE){ return (true); }; if (licensor == LICENSOR_KONGREGATE){ return (true); }; return (true); } public static function SetLicensor(_arg1:int):void{ licensor = _arg1; } public static function GetLicensor():int{ return (licensor); } } }//package
Section 82
//LongAnimals_Kongregate (LongAnimals_Kongregate) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.system.*; public class LongAnimals_Kongregate { static var kongregate; static var main:Main; static var api_url:String; static var paramObj:Object; public static function Init(_arg1:Main){ var _local2:URLRequest; var _local3:Loader; if (Licensors.IsHosted() == false){ return; }; Security.allowDomain("*.kongregate.com"); main = _arg1; paramObj = LoaderInfo(Main.theRoot.loaderInfo).parameters; trace(Main.theRoot); trace(paramObj); api_url = ((paramObj.api_path) || ("http://www.kongregate.com/flash/API_AS3_Local.swf")); trace(("API path: " + api_url)); _local2 = new URLRequest(api_url); _local3 = new Loader(); _local3.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); _local3.load(_local2); Main.theStage.addChild(_local3); } static function loadComplete(_arg1:Event):void{ trace(_arg1); kongregate = _arg1.target.content; trace(kongregate); kongregate.services.connect(); trace(("\n" + kongregate.services)); trace(("\n" + kongregate.user)); trace(("\n" + kongregate.scores)); trace(("\n" + kongregate.stats)); } } }//package
Section 83
//LongAnimalsMochiScores (LongAnimalsMochiScores) package { import flash.display.*; import mochi.*; public class LongAnimalsMochiScores { var boardID;// = "23cf3a2263fb80ce" var connectID;// = "0067585d608ea9c9" var mochiMovieClip:MovieClip; public function LongAnimalsMochiScores():void{ boardID = "23cf3a2263fb80ce"; connectID = "0067585d608ea9c9"; super(); } public function ShowLeaderboard(_arg1:MovieClip){ trace("hiscores: showleaderboard"); _arg1.addChild(mochiMovieClip); MochiScores.showLeaderboard({boardID:boardID}); } public function Init(){ trace("hiscores: init"); mochiMovieClip = new MovieClip(); MochiServices.connect(connectID, mochiMovieClip); MochiScores.setBoardID(boardID); } public function EnterHighScores(_arg1:MovieClip, _arg2:Number, _arg3){ _arg1.addChild(mochiMovieClip); MochiScores.showLeaderboard({boardID:boardID, score:_arg2, onClose:_arg3}); } } }//package
Section 84
//Main (Main) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.media.*; import flash.utils.*; import flash.geom.*; import flash.net.*; import flash.ui.*; public class Main extends MovieClip { public var keyReader:KeyReader;// = null var highestMaxHealthTimer:Number;// = 0 var currentWave:int; var goCrosshair:gameobj;// = null var musicTimer:Number; var EnemyList:Array; var ftime:Number; var goBackground:gameobj;// = null var startLevel:Number; var preWaveTimerMax:Number;// = 100 var overlay:Overlay; var bm:Bitmap; var endLevMC:MovieClip; var preWaveTimer:Number;// = 0 var pauseMenu:PauseMenu; var adIDLongAnimals;// = "0067585d608ea9c9" var maxPowerupLevel:int; var difficultyLevel:int; var buttonPressed:Boolean;// = false var currentScore:int; var waves:Wave; var gameOverFlag:Boolean; var ACH_PickupsInARow:int; public var multiHitBonus:int; var musicSoundTransform:SoundTransform; var ACH_MaxPickupsInARow:int; public var enemyDefs:Array; var ACH_MaxKillStreak:int; public var soundPlayer:SoundPlayer;// = null var musicChannel1:SoundChannel;// = null var maxHealth:Number; var currentWaveUnlimited:int; var mochiMovieClip:MovieClip; var hitEnemyHealthDrop:Number; var tf_small:TextFormat; var powerupLevel:int; var shootTimerMax:Number; var cheatMode:Boolean; public var voiceOver:VoiceOver;// = null var panelXpos0:int;// = 32 var panelXpos1:int;// = 140 var panelXpos3:int;// = 520 var panelXpos2:int;// = 420 var BonusList:Array; public var graphicobjs:Array; private var screenB:Bitmap; var endLevelTimer:Number; var PickupList:Array; var shieldTimer:Number; var trainAcc:Number; var killedMothershipFlag:Boolean;// = false var bmd:BitmapData; var adRes;// = "640x480" var goTempGauge:gameobj;// = null var currentLevel:Number; var turretPosY:Number;// = 430 var turretPosX:Number;// = 40 public var screenBD:BitmapData; var multiplier:int; var helpOverlay:HelpOverlay; var hitAllEnemiesBonus:Boolean; var hitMissileHealthDrop:Number; var waveTimer1:Number; var goPlayer:gameobj;// = null var adIDRobotJam;// = "0f51714860a20438" var titleMC:MovieClip; var musicSound:Sound; public var doAutofire:Boolean;// = false var adClip:MovieClip; var ACH_KillStreak:int; var timetaken:Number; var numPowerupsPickedUp:int; var scoreAch0:Boolean; var scoreAch1:Boolean; var scoreAch2:Boolean; var levelTimer:Number; var minFramesBetweenEnemyGen:int;// = 3 var shotCount:int; var numBunnies:int; var endLevelSequence:Boolean; var objs:gameobjgroup; var maxHealthTimer:Number;// = 0 var health:Number; var shootTimer:Number; var gameTimer:Number; var EnemyMissileList:Array; public var mochiScores; var maxWave:int;// = 50 var ACH_hightestMultiplier:int; public var turretFrame;// = 0 var shootTimer1:Number; var scoretxt:TextField; var mouseVelX:Number;// = 0 var mouseVelY:Number;// = 0 var particles:Particles; public var everyMissileCountsBonus:Boolean; var displayDebug:Boolean;// = false var initedScores:Boolean; var goBackground1:gameobj;// = null var bonusHealthIncrease:Number; var maxWaveLoop:int;// = 46 var endLevelText1; var goBackground2:gameobj;// = null var MissileList:Array; var mousePosX:Number;// = 0 var endLevelText2; var levelEndTimer:Number; var mousePosY:Number;// = 0 var shootTimer1Max:Number; var mouseOldPosX:Number;// = 0 var mouseOldPosY:Number;// = 0 var endLevelText3; var enemyCounts:Array; var gameOverTimer:Number; var PowerupList:Array; var numEnemiesPickedUp:int; var musicChannel:SoundChannel;// = null public var scrollH:int; var debugTxt; public var trainSpeed:Number; public var scrollX:Number;// = 0 public var scrollY:Number;// = 0 var tf_large:TextFormat; var bonusGenTimer:Number; public var scrollW:int; var encounteredEnemylist:Array; public var doSound:Boolean;// = true public var playerDirToMouse:Number; var panelYpos:int;// = 440 var regenPointX:Number; var regenPointY:Number; var levelUpOverlayMC:TextField;// = null var musicOverlays:Array; var jfTimer:Number;// = 0 var panelXposScore:int;// = 320 var levelTimerMax:Number; var musicSound1:Sound; var numEnemyPickupsNeeded:int; var goTracks:gameobj;// = null var numPowerupsNeededForLevelUp:int; var framesSinceLastEnemyGen:int;// = 0 var levelUpOverlayTimer:Number; var gameState:int;// = 0 var enemyKilledCounts:Array; var waveTimer:Number; var musicSoundTransform1:SoundTransform; var currentTime:Number;// = 0 var multiplierMax:int; var goTurret:gameobj;// = null var gameOverMC:MovieClip; public static const gfx_shieldlow = 49; public static const gfx_enemy9a = 29; public static const gfx_enemy9b = 30; public static const gfx_background_far = 1; public static const gfx_checkpoint = 5; public static const gfx_playerturret = 50; public static const gfx_particleplayerexhaust = 41; public static const enemy_RANDOM1 = 7; public static const gfx_exit = 9; public static const enemy_zippyBulletDodger = 7; static const gameState_LEVEL_COMPLETE = 3; public static const enemy_meteor = 10; public static const enemy_EASTEREGG = 100; static const gameState_GAMEOVER = 4; public static const gravity = 0.1; public static const gfx_levelup = 48; public static const gfx_player = 2; public static const gfx_bar_powerup = 27; public static const gfx_pickup1 = 4; public static const gfx_pickup2 = 15; public static const bonus_score = 0; public static const gfx_missile_enemy1 = 10; public static const bonus_health = 2; public static const gfx_background_middle = 31; public static const zpos_ENEMY = 300; public static const zpos_OVERLAY = 500; public static const gfx_bar_health = 26; public static const gfx_bonus_shield = 34; public static const zpos_EXPLOSION = 100; public static const sfx_hitpickup = 2; public static const gfx_groundexplosion = 17; public static const enemy_heavySprayer = 4; public static const gfx_bonus_score = 33; public static const gfx_bar_pickup = 28; public static const enemy_FAST = 5; public static const explosionType_MISSILE = 0; static const gameState_HIGHSCORES = 5; public static const sfx_bunnyhit = 5; public static const enemy_stopGoAroundPlayer = 6; public static const gfx_paneloverlay = 38; public static const zpos_FAR = 10000; public static const gfx_crosshair = 13; public static const gfx_enemy10 = 37; public static const fps:Number = 50; public static const gfx_shield = 40; public static const gfx_bar_multiplier = 39; public static const enemy_BOMB = 6; public static const zpos_BACKGROUND = 10000; public static const enemy_zigzagToPlayer = 3; static const gameState_LEVEL_GETREADY = 1; public static const gfx_particleenemyappear = 45; public static const explosionType_ENEMY = 1; public static const gfx_particlecollectpickup = 46; public static const gfx_particle1 = 6; public static const zpos_PLAYER = 1000; public static const gfx_particle5 = 16; public static const sfx_bunnyscared = 4; public static const gfx_enemy1 = 3; public static const gfx_enemy2 = 7; public static const gfx_enemy3 = 8; public static const gfx_enemy4 = 11; public static const gfx_enemy5 = 20; public static const gfx_enemy7 = 24; public static const gfx_enemy8 = 25; public static const gfx_backgrounds = 0; public static const enemy_jellyfish = 9; public static const sfx_bunny = 3; static const gameState_PREGAMEAD = 6; public static const gfx_particleenemykilled2 = 44; public static const gfx_unused = 18; public static const gfx_particleenemykilled1 = 43; public static const zpos_MISSILE = 200; public static const enemy_BOMBER = 2; public static const enemy_hoverAroundPlayer = 2; public static const gfx_bonus_health = 35; public static const sfx_hitalien = 1; public static const bonus_shield = 1; public static const enemy_SWOOPER = 3; public static const enemy_asteroid = 5; public static const gfx_particleenemyhit = 42; public static const enemy_STANDARD = 0; public static const zpos_CROSSHAIR = 50; public static const enemy_SPLITTER = 4; public static const gfx_enemy6a = 21; public static const gfx_enemy6b = 22; static const gameState_LEVEL_PLAY = 2; public static const enemy_moveToPlayerRot = 1; public static const gfx_particle_powerup = 32; public static const gfx_enemy6c = 23; static const gameState_TITLE = 0; static const gameState_HELP = 7; public static const enemy_accelToPlayer = 0; public static const gfx_missile1 = 12; public static const gfx_missile3 = 19; public static const gfx_missile4 = 51; public static const gfx_particlemeteortrail = 47; public static const gfx_missile2 = 14; public static const enemy_SMARTBOMB = 1; public static const bonus_multiplier = 3; public static const enemy_fatShielded = 8; public static const sfx_shoot = 0; public static const gfx_bonus_multiplier = 36; public static var theRoot:MovieClip; public static var theStage:Stage; public function Main(){ adIDLongAnimals = "0067585d608ea9c9"; adIDRobotJam = "0f51714860a20438"; adRes = "640x480"; musicChannel = null; musicChannel1 = null; gameState = gameState_TITLE; doSound = true; doAutofire = false; goCrosshair = null; goTurret = null; goTempGauge = null; goTracks = null; goBackground = null; goBackground1 = null; goBackground2 = null; goPlayer = null; turretPosX = 40; turretPosY = (480 - 50); maxWave = 50; maxWaveLoop = 46; displayDebug = false; panelYpos = (480 - 40); panelXpos0 = 32; panelXpos1 = 140; panelXpos2 = 420; panelXpos3 = 520; panelXposScore = 320; keyReader = null; soundPlayer = null; voiceOver = null; mouseOldPosX = 0; mouseOldPosY = 0; mousePosX = 0; mousePosY = 0; mouseVelX = 0; mouseVelY = 0; buttonPressed = false; currentTime = 0; killedMothershipFlag = false; maxHealthTimer = 0; highestMaxHealthTimer = 0; framesSinceLastEnemyGen = 0; minFramesBetweenEnemyGen = 3; preWaveTimer = 0; preWaveTimerMax = (50 * 2); jfTimer = 0; scrollX = 0; scrollY = 0; levelUpOverlayMC = null; turretFrame = 0; super(); theRoot = this; theStage = this.root.stage; SetEverythingUp(); } function RandBetween(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.random() * ((_arg2 + 1) - _arg1)); _local3 = (_local3 + _arg1); return (_local3); } function RunLevelComplete(){ UpdateEndLevelSequence(); } function CreateMissileList(){ var _local1:gameobj; var _local2:int; MissileList.length = 0; _local2 = 0; while (_local2 < objs.numobjs) { _local1 = objs.objs[_local2]; if (_local1.active == true){ if (_local1.type == gameobj.gotype_MISSILE){ MissileList.push(_local1); }; }; _local2++; }; } function InitLevel(){ var _local1:gameobj; var _local2:Array; InitStage(); overlay.StartFadeIn(null); scoretxt = CreateTextField(tf_small, panelXposScore, (panelYpos - 2), ""); debugTxt = CreateTextField(tf_small, 100, 300, ""); particles.Reset(); shootTimer = 0; shootTimerMax = 10; shootTimer1 = 0; shootTimer1Max = 100; Mouse.hide(); buttonPressed = false; _local2 = new Array(); levelTimer = 0; waveTimer = 100; waveTimer1 = 100; particles.Reset(); objs = new gameobjgroup(this); goBackground = objs.AddObj(gameobj.gotype_BACKGROUND, 0, 0, zpos_BACKGROUND, 0, 0); goBackground.frame = 3; goBackground.graphicID = gfx_backgrounds; graphicobjs[gfx_backgrounds].SetFrame(3); scrollW = graphicobjs[gfx_backgrounds].GetWidth(); scrollH = graphicobjs[gfx_backgrounds].GetHeight(); goBackground1 = objs.AddObj(gameobj.gotype_BACKGROUND, 0, 0, (zpos_BACKGROUND + 1), 0, 0); goBackground1.frame = 0; goBackground1.graphicID = gfx_background_middle; goBackground2 = objs.AddObj(gameobj.gotype_BACKGROUND, 0, 0, (zpos_BACKGROUND + 2), 0, 0); goBackground2.frame = 0; goBackground2.graphicID = gfx_background_far; goPlayer = objs.AddObj(gameobj.gotype_PLAYER, 0, 0, zpos_PLAYER, 0, 0); goPlayer.xpos = 400; goPlayer.ypos = 400; goCrosshair = objs.AddObj(gameobj.gotype_CROSSHAIR, 0, 0, zpos_CROSSHAIR, 0, 0); goCrosshair.xpos = 320; goCrosshair.ypos = 240; numEnemiesPickedUp = 0; numPowerupsPickedUp = 0; numEnemyPickupsNeeded = 10; numPowerupsNeededForLevelUp = 10; currentScore = 0; StartGameMusic(); helpOverlay.Display("standard", "Use your mouse to move your cursor and press the left mouse button to shoot. Use arrow keys or A,S,D, and W to move your craft."); voiceOver.PlayOnce(VoiceOver.vo_welcome); UpdateEnemyEncounter(); InitGameAchievements(); } function InitLists(){ PowerupList = new Array(0x0200); PickupList = new Array(0x0200); EnemyList = new Array(0x0200); MissileList = new Array(0x0200); EnemyMissileList = new Array(0x0200); BonusList = new Array(0x0200); } function RandBetweenFloat(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.random() * (_arg2 - _arg1)); _local3 = (_local3 + _arg1); return (_local3); } function InitLevelGetReady(){ } function ResetMultiplier(){ multiplier = 1; } function BonusPickedUp(_arg1:gameobj){ if (_arg1.subtype == bonus_score){ PlaySound(SoundPlayer.SOUND_PICKUP_SCORE); AddScore(5000); helpOverlay.DisplayOnce(20, "standard", "You collected a score bonus!"); voiceOver.Play(VoiceOver.vo_score); }; if (_arg1.subtype == bonus_health){ PlaySound(SoundPlayer.SOUND_PICKUP_HEALTH); AddScore(100); AddHealth(bonusHealthIncrease); helpOverlay.DisplayOnce(21, "standard", "You collected a health bonus. Your health is indicated in the lower left of the screen. Lose all your health and the game will be over."); voiceOver.Play(VoiceOver.vo_health); }; if (_arg1.subtype == bonus_shield){ PlaySound(SoundPlayer.SOUND_PICKUP_SHIELD); AddScore(100); shieldTimer = (shieldTimer + (50 * 10)); helpOverlay.DisplayOnce(22, "standard", "You collected a shield."); voiceOver.Play(VoiceOver.vo_shield); }; if (_arg1.subtype == bonus_multiplier){ PlaySound(SoundPlayer.SOUND_PICKUP_MULTIPLIER); AddScore(100); IncreaseMultiplier(); helpOverlay.DisplayOnce(23, "standard", "Your score multiplier is increased. Beware, your multiplier will revert to 1 if you get hit!"); voiceOver.Play(VoiceOver.vo_multiplier); }; } function CreatePowerupList(){ var _local1:gameobj; var _local2:int; PowerupList.length = 0; _local2 = 0; while (_local2 < objs.numobjs) { _local1 = objs.objs[_local2]; if (_local1.active == true){ if (_local1.type == gameobj.gotype_POWERUP){ PowerupList.push(_local1); }; }; _local2++; }; } function StopTitleMusic(){ if (musicChannel != null){ musicChannel.stop(); }; } function CreateMissile():void{ var _local1:gameobj; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = goPlayer; _local2 = _local1.xpos; _local3 = _local1.ypos; _local4 = ((1 / 360) * (Math.PI * 2)); _local5 = playerDirToMouse; if (powerupLevel == 0){ CreateMissileInstance(0, _local2, _local3, _local5); PlaySound(SoundPlayer.SOUND_PLAYERSHOOT); }; if (powerupLevel == 1){ CreateMissileInstance(0, _local2, _local3, (_local5 - (_local4 * 5))); CreateMissileInstance(0, _local2, _local3, (_local5 + (_local4 * 5))); PlaySound(SoundPlayer.SOUND_PLAYERSHOOT); }; if ((((powerupLevel == 2)) || ((powerupLevel == 3)))){ CreateMissileInstance(0, _local2, _local3, _local5); CreateMissileInstance(0, _local2, _local3, (_local5 - (_local4 * 10))); CreateMissileInstance(0, _local2, _local3, (_local5 + (_local4 * 10))); PlaySound(SoundPlayer.SOUND_PLAYERSHOOT); }; if (powerupLevel == 4){ CreateMissileInstance(1, _local2, _local3, _local5); CreateMissileInstance(0, _local2, _local3, (_local5 - (_local4 * 10))); CreateMissileInstance(0, _local2, _local3, (_local5 + (_local4 * 10))); PlaySound(SoundPlayer.SOUND_PLAYERSHOOT); }; if (powerupLevel == 5){ CreateMissileInstance(0, _local2, _local3, _local5); CreateMissileInstance(1, _local2, _local3, (_local5 - (_local4 * 10))); CreateMissileInstance(1, _local2, _local3, (_local5 + (_local4 * 10))); PlaySound(SoundPlayer.SOUND_PLAYERSHOOT); }; if ((((powerupLevel == 6)) || ((powerupLevel == 7)))){ CreateMissileInstance(1, _local2, _local3, _local5); CreateMissileInstance(1, _local2, _local3, (_local5 - (_local4 * 10))); CreateMissileInstance(1, _local2, _local3, (_local5 + (_local4 * 10))); PlaySound(SoundPlayer.SOUND_PLAYERSHOOT); }; if (powerupLevel == 8){ CreateMissileInstance(2, _local2, _local3, _local5); CreateMissileInstance(1, _local2, _local3, (_local5 - (_local4 * 10))); CreateMissileInstance(1, _local2, _local3, (_local5 + (_local4 * 10))); PlaySound(SoundPlayer.SOUND_PLAYERSHOOT); }; if (powerupLevel == 9){ CreateMissileInstance(1, _local2, _local3, _local5); CreateMissileInstance(2, _local2, _local3, (_local5 - (_local4 * 10))); CreateMissileInstance(2, _local2, _local3, (_local5 + (_local4 * 10))); PlaySound(SoundPlayer.SOUND_PLAYERSHOOT); }; if ((((powerupLevel == 10)) || ((powerupLevel == 11)))){ CreateMissileInstance(2, _local2, _local3, _local5); CreateMissileInstance(2, _local2, _local3, (_local5 - (_local4 * 10))); CreateMissileInstance(2, _local2, _local3, (_local5 + (_local4 * 10))); PlaySound(SoundPlayer.SOUND_PLAYERSHOOT); }; if (powerupLevel == 12){ CreateMissileInstance(1, _local2, _local3, (_local5 - (_local4 * 6))); CreateMissileInstance(2, _local2, _local3, (_local5 + (_local4 * 6))); CreateMissileInstance(2, _local2, _local3, (_local5 - (_local4 * 12))); CreateMissileInstance(1, _local2, _local3, (_local5 + (_local4 * 12))); PlaySound(SoundPlayer.SOUND_PLAYERSHOOT); }; if (powerupLevel == 13){ CreateMissileInstance(2, _local2, _local3, (_local5 - (_local4 * 6))); CreateMissileInstance(2, _local2, _local3, (_local5 + (_local4 * 6))); CreateMissileInstance(2, _local2, _local3, (_local5 - (_local4 * 12))); CreateMissileInstance(2, _local2, _local3, (_local5 + (_local4 * 12))); PlaySound(SoundPlayer.SOUND_PLAYERSHOOT); }; if (powerupLevel == 14){ CreateMissileInstance(1, _local2, _local3, _local5); CreateMissileInstance(2, _local2, _local3, (_local5 - (_local4 * 10))); CreateMissileInstance(2, _local2, _local3, (_local5 + (_local4 * 10))); CreateMissileInstance(2, _local2, _local3, (_local5 - (_local4 * 20))); CreateMissileInstance(1, _local2, _local3, (_local5 + (_local4 * 20))); PlaySound(SoundPlayer.SOUND_PLAYERSHOOT); }; if (powerupLevel >= 15){ CreateMissileInstance(2, _local2, _local3, _local5); CreateMissileInstance(2, _local2, _local3, (_local5 - (_local4 * 10))); CreateMissileInstance(2, _local2, _local3, (_local5 + (_local4 * 10))); CreateMissileInstance(2, _local2, _local3, (_local5 - (_local4 * 20))); CreateMissileInstance(2, _local2, _local3, (_local5 + (_local4 * 20))); PlaySound(SoundPlayer.SOUND_PLAYERSHOOT); }; } function RenderMultiplierBar(){ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = panelXpos1; _local2 = panelYpos; _local3 = ((50 / multiplierMax) * multiplier); graphicobjs[gfx_bar_multiplier].SetFrame((50 - _local3)); graphicobjs[gfx_bar_multiplier].RenderAt(screenBD, _local1, _local2); } function InitStageNoBackground(){ var _local1:int; _local1 = (this.numChildren - 1); while (_local1 >= 0) { removeChildAt(_local1); _local1--; }; } public function hardPressed(_arg1:MouseEvent){ difficultyLevel = 2; } function ACH_GetPickup(){ ACH_PickupsInARow++; } function InitShield(){ shieldTimer = 0; } function ACH_BeenHit(){ if (ACH_PickupsInARow > ACH_MaxPickupsInARow){ ACH_MaxPickupsInARow = ACH_PickupsInARow; ACH_PickupsInARow = 0; Achivements.Submit(Achivements.ACH_MAX_PICKUP_STREAK, ACH_MaxPickupsInARow); }; if (ACH_KillStreak > ACH_MaxKillStreak){ ACH_MaxKillStreak = ACH_KillStreak; ACH_KillStreak = 0; Achivements.Submit(Achivements.ACH_MAX_KILL_STREAK, ACH_MaxKillStreak); }; } function UpdateMaxHealthAchievement():void{ if (health > 0.99){ maxHealthTimer = (maxHealthTimer + ftime); }; } public function buttonMainMenuPressed(_arg1:MouseEvent){ overlay.StartFadeOut(StartMainMenuCallback); } function InitPreGameAd(){ InitStage(); adClip = new MovieClip(); addChild(adClip); if (Math.random() < 0.25){ MochiAd.showPreGameAd({ad_finished:AdFinished, clip:adClip, id:adIDRobotJam, res:adRes, background:7369053, color:35071, outline:0xFFFFFF, no_bg:true}); } else { MochiAd.showPreGameAd({ad_finished:AdFinished, clip:adClip, id:adIDLongAnimals, res:adRes, background:7369053, color:35071, outline:0xFFFFFF, no_bg:true}); }; } public function enterScoreCallback(){ SetGameState(gameState_TITLE); } function CreateMissile1():void{ var _local1:gameobj; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = goPlayer; _local2 = _local1.xpos; _local3 = _local1.ypos; _local4 = ((1 / 360) * (Math.PI * 2)); _local5 = playerDirToMouse; if (powerupLevel >= 3){ CreateHomingMissileInstance(_local2, _local3, _local5, 0); }; } public function buttonCredits(_arg1:MouseEvent){ mochiScores.ShowLeaderboard(this); } function ClearEnemyKilledCounts(){ var _local1:int; _local1 = 0; while (_local1 < 32) { enemyCounts[_local1] = 0; enemyKilledCounts[_local1] = 0; _local1++; }; } function MouseUpHandler(_arg1:MouseEvent):void{ buttonPressed = false; } public function soundOnPressed(_arg1:MouseEvent){ if (doSound == true){ return; }; musicChannel = musicSound.play(0, 999999, musicSoundTransform); doSound = true; } function InitGameOver(){ gameOverFlag = true; gameOverTimer = 50; InitStageNoBackground(); gameOverMC = AddMovieClip(0, 0, new GameOverClip()); gameOverMC.buttonMainMenu.addEventListener(MouseEvent.CLICK, buttonMainMenuPressed); gameOverMC.buttonPlayOnKongregate.addEventListener(MouseEvent.CLICK, buttonPlayOnKongregatePressed); CreateTextFieldIn(gameOverMC, tf_large, 320, 80, "GAME OVER"); CreateTextFieldIn(gameOverMC, tf_small, 320, 140, ("You scored " + currentScore.toString())); initedScores = false; } public function backPressed(_arg1:MouseEvent){ } function UpdateMouse(){ } public function buttonHighScoresPressed(_arg1:MouseEvent){ mochiScores.ShowLeaderboard(this); } function InitGame(){ var _local1:int; waves = new Wave(); waves.InitWaves(); InitWaves(); enemyDefs = new Array(); enemyDefs.push(new EnemyDef(enemy_accelToPlayer, 7, 1, 400, 0)); enemyDefs.push(new EnemyDef(enemy_moveToPlayerRot, 4, 40, 300, 0)); enemyDefs.push(new EnemyDef(enemy_hoverAroundPlayer, 3, 50, 200, 0)); enemyDefs.push(new EnemyDef(enemy_zigzagToPlayer, 6, 60, 100, 0)); enemyDefs.push(new EnemyDef(enemy_heavySprayer, 20, 50, 400, 1)); enemyDefs.push(new EnemyDef(enemy_asteroid, 5, 100, 100, 0)); enemyDefs.push(new EnemyDef(enemy_stopGoAroundPlayer, 2, 100, 100, 0)); enemyDefs.push(new EnemyDef(enemy_zippyBulletDodger, 6, 30, 300, 2)); enemyDefs.push(new EnemyDef(enemy_fatShielded, 50, 5, 500, 2)); enemyDefs.push(new EnemyDef(enemy_jellyfish, 3, 50, 100, 0)); enemyDefs.push(new EnemyDef(enemy_meteor, 3, 50, 100, 0)); InitLists(); InitBonuses(); InitShield(); InitMultiplier(); encounteredEnemylist = new Array(32); _local1 = 0; while (_local1 < 32) { encounteredEnemylist[_local1] = 0; _local1++; }; powerupLevel = 1; maxPowerupLevel = 16; difficultyLevel = 1; health = 1; maxHealth = 1; bonusHealthIncrease = 0.5; hitEnemyHealthDrop = -0.05; hitMissileHealthDrop = -0.05; gameOverFlag = false; enemyCounts = new Array(32); enemyKilledCounts = new Array(32); ClearEnemyKilledCounts(); levelUpOverlayTimer = 0; currentWave = 0; currentWaveUnlimited = 0; waves.Init(currentWave); helpOverlay = new HelpOverlay(this, fps); } function InitWaves(){ jfTimer = 100; preWaveTimer = preWaveTimerMax; } function ControlWaves(){ var _local1:WaveDef; var _local2:int; var _local3:*; var _local4:int; if (preWaveTimer > 0){ preWaveTimer = (preWaveTimer - ftime); return; }; CountActiveEnemies(); _local1 = waves.GetDef(currentWave); if (_local1.useTimer == true){ _local1.timer = (_local1.timer + ftime); if (_local1.timer >= _local1.timerMax){ KillAllBaddies(); ClearEnemyKilledCounts(); currentWave++; currentWaveUnlimited++; TestWaveAchievements(); if (currentWave > maxWave){ currentWave = maxWaveLoop; }; waves.Init(currentWave); InitWaves(); ShowLevelUp(); UpdateEnemyEncounter(); return; }; }; _local3 = _local1.GetNumTypes(); _local2 = 0; while (_local2 < _local3) { if (_local1.GetActive(_local2)){ _local4 = _local1.GetType(_local2); if ((((_local4 == enemy_jellyfish)) || ((_local4 == enemy_meteor)))){ ControlWaveJellyfish(_local2, _local1); } else { ControlWaveNormal(_local2, _local1); }; }; _local2++; }; if (_local1.noDeadCheck == false){ if (AllEnemiesDead() == true){ KillAllBaddies(); ClearEnemyKilledCounts(); currentWave++; currentWaveUnlimited++; TestWaveAchievements(); if (currentWave > maxWave){ currentWave = maxWaveLoop; }; waves.Init(currentWave); ShowLevelUp(); InitWaves(); UpdateEnemyEncounter(); trace(("next wave (dead) :" + currentWave)); }; }; } public function buttonMoreGames(_arg1:MouseEvent){ if (Licensors.GetLicensor() == Licensors.LICENSOR_KONGREGATE){ navigateToURL(new URLRequest("http://www.kongregate.com/?gamereferral=aliensmustdie")); } else { navigateToURL(new URLRequest("http://www.longanimalsgames.com")); }; } function UpdateEndLevelSequence(){ if (endLevelSequence == false){ return; }; endLevelTimer = (endLevelTimer + ftime); if (endLevelTimer >= (100 * 15)){ }; } public function CreateExplosion(_arg1:Number, _arg2:Number, _arg3:int, _arg4:int){ var _local5:gameobj; _local5 = objs.AddObj(gameobj.gotype_EXPLOSION, _arg1, _arg2, zpos_EXPLOSION, 0, 0); if (_local5 != null){ _local5.explosionType = _arg3; if (_arg3 == 0){ _local5.frameVel = 1; _local5.count = 0; }; if (_arg3 == 1){ _local5.frameVel = 1; }; _local5.hp = _arg4; }; } function TestWaveAchievements():void{ if (currentWave == 13){ Achivements.Submit(Achivements.ACH_SURVIVED_METEORSHOWER, 1); }; Achivements.Submit(Achivements.ACH_MAX_WAVE, (currentWaveUnlimited + 1)); } function SetGameState(_arg1:int):void{ gameState = _arg1; Mouse.show(); switch (gameState){ case gameState_PREGAMEAD: InitPreGameAd(); break; case gameState_TITLE: InitTitle(); break; case gameState_HIGHSCORES: break; case gameState_LEVEL_GETREADY: InitLevelGetReady(); break; case gameState_LEVEL_PLAY: InitLevel(); break; case gameState_LEVEL_COMPLETE: InitLevelComplete(); break; case gameState_HELP: break; case gameState_GAMEOVER: InitGameOver(); break; }; } function InitGameAchievements():void{ killedMothershipFlag = false; InitMaxHealthAchievement(); InitScoreAchievements(); ACH_PickupsInARow = 0; ACH_MaxPickupsInARow = 0; ACH_KillStreak = 0; ACH_MaxKillStreak = 0; } public function helpPressed(_arg1:MouseEvent){ SetGameState(gameState_HELP); } function InitLevelComplete(){ InitStage(); } function Render(){ objs.Render(); particles.Render(this); RenderPanel(); RenderHealthBar(); RenderMultiplierBar(); RenderPowerupBar(); RenderPickupBar(); RenderLowShieldOverlay(); } function UpdateShield(){ if (shieldTimer > 0){ shieldTimer = (shieldTimer - ftime); }; } function InitBonuses(){ bonusGenTimer = 0; } public function FindClosestEnemyTo(_arg1:Number, _arg2:Number):gameobj{ var _local3:Number; var _local4:gameobj; var _local5:int; var _local6:gameobj; var _local7:Number; _local3 = (1000 * 1000); _local4 = null; _local5 = 0; while (_local5 < objs.numobjs) { _local6 = objs.objs[_local5]; if (_local6.active == true){ if (_local6.type == gameobj.gotype_ENEMY){ _local7 = (((_local6.xpos - _arg1) * (_local6.xpos - _arg1)) + ((_local6.ypos - _arg2) * (_local6.ypos - _arg2))); if (_local7 < _local3){ _local3 = _local7; _local4 = _local6; }; }; }; _local5++; }; return (_local4); } function MouseClickHandler(_arg1:MouseEvent):void{ buttonPressed = true; } function IncreaseMultiplier(){ if (multiplier < multiplierMax){ multiplier++; if (multiplier > ACH_hightestMultiplier){ ACH_hightestMultiplier = multiplier; Achivements.Submit(Achivements.ACH_MAX_MULTIPLIER, multiplier); }; }; } function PlayerPowerupCollision():void{ var _local1:Number; var _local2:Number; var _local3:gameobj; var _local4:Number; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:gameobj; _local1 = goPlayer.xpos; _local2 = goPlayer.ypos; _local8 = 30; _local9 = (30 * _local8); for each (_local10 in PowerupList) { if (_local10.active == true){ if (_local10.controlMode != 0){ _local6 = (_local1 - _local10.xpos); _local7 = (_local2 - _local10.ypos); _local4 = ((_local6 * _local6) + (_local7 * _local7)); if (_local4 < _local9){ numPowerupsPickedUp++; _local10.active = false; AddParticle(_local10.xpos, _local10.ypos, Particles.type_playerPickup, 0, 10); PlaySound(SoundPlayer.SOUND_PICKUP_POWERUP); AddScore(50); helpOverlay.DisplayOnce(5, "standard", "You picked up a Power Pod. Collect enough of these and you will gain new weaponry."); voiceOver.PlayOnce(VoiceOver.vo_powerpod); ACH_GetPickup(); }; }; }; }; } public function buttonStartPressed(_arg1:MouseEvent){ overlay.StartFadeOut(StartGameCallback); } function AdFinished(){ SetGameState(gameState_TITLE); } public function easyPressed(_arg1:MouseEvent){ difficultyLevel = 0; } function PlayerEnemyCollision():void{ var _local1:Number; var _local2:Number; var _local3:gameobj; var _local4:Number; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:gameobj; _local1 = goPlayer.xpos; _local2 = goPlayer.ypos; _local8 = 30; _local9 = (30 * _local8); for each (_local10 in EnemyList) { if (_local10.active == true){ _local6 = (_local1 - _local10.xpos); _local7 = (_local2 - _local10.ypos); _local4 = ((_local6 * _local6) + (_local7 * _local7)); if (_local4 < (_local10.radius2 + (20 * 20))){ OnEnemyKilled(_local10); _local10.active = false; if (shieldTimer <= 0){ AddHealth(hitEnemyHealthDrop); ResetMultiplier(); PlaySound(SoundPlayer.SOUND_PLAYERHIT); }; }; }; }; } function RenderPanel():void{ var _local1:Number; var _local2:Number; _local1 = 0; _local2 = (480 - 46); graphicobjs[gfx_paneloverlay].SetFrame(0); graphicobjs[gfx_paneloverlay].RenderAt(screenBD, _local1, _local2); } public function EnemyCreateMissile(_arg1:gameobj, _arg2:int):void{ var _local3:gameobj; var _local4:gameobj; _local3 = goPlayer; _local4 = objs.AddObj(gameobj.gotype_ENEMY_MISSILE, _arg1.xpos, _arg1.ypos, zpos_PLAYER, 0, 0); if (_local4 != null){ _local4.frame = 0; _local4.graphicID = gfx_missile_enemy1; _local4.toPosX = _local3.xpos; _local4.toPosY = _local3.ypos; _local4.xvel = (_local4.toPosX - _local4.xpos); _local4.yvel = (_local4.toPosY - _local4.ypos); _local4.MakeUnitVel(); _local4.speed = (2 + (_arg2 * 2)); }; } function ControlWaveJellyfish(_arg1:int, _arg2:WaveDef){ var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:gameobj; var _local8:int; var _local9:Number; _local3 = _arg2.GetType(_arg1); _local4 = _arg2.GetMax(_arg1); _local5 = _arg2.GetNumber(_arg1); _local6 = _arg2.GetExtraInfo(_arg1); jfTimer = (jfTimer + ftime); if (jfTimer > _local4){ jfTimer = RandBetweenFloat(0, _local5); _local7 = objs.AddObj(gameobj.gotype_ENEMY, 0, 0, zpos_PLAYER, 0, _local6); if (_local7 != null){ _local7.appearingTimer = 50; _local7.InitEnemy(_local3); _local8 = 0; while (_local8 < 10) { _local9 = (((Math.PI * 2) / 10) * _local8); particles.Add(2, _local7.xpos, _local7.ypos, _local9); _local8++; }; _local7.InitFromEnemyDef(); }; }; } function RunPreGameAd(){ } function EnemyEnemyCollision():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:gameobj; var _local5:Number; var _local6:Number; var _local7:gameobj; var _local8:Number; var _local9:Number; for each (_local4 in EnemyList) { if (_local4.active == true){ if ((((_local4.subtype == enemy_fatShielded)) || ((_local4.subtype == enemy_accelToPlayer)))){ _local5 = _local4.xpos; _local6 = _local4.ypos; for each (_local7 in EnemyList) { if (_local7.active == true){ if ((((_local7.subtype == enemy_fatShielded)) || ((_local4.subtype == enemy_accelToPlayer)))){ _local1 = (_local7.xpos - _local5); _local2 = (_local7.ypos - _local6); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); if (_local3 < 100){ _local8 = Math.atan2(_local1, _local2); _local9 = ((100 - _local3) * 0.1); _local7.xpos = (_local7.xpos + (Math.sin(_local8) * _local9)); _local7.ypos = (_local7.ypos + (Math.cos(_local8) * _local9)); _local4.xpos = (_local4.xpos - (Math.sin(_local8) * _local9)); _local4.ypos = (_local4.ypos - (Math.cos(_local8) * _local9)); }; }; }; }; }; }; }; } function SetEverythingUp():void{ var _local1:Font; addEventListener(Event.ENTER_FRAME, run); mochiScores = new LongAnimalsMochiScores(); mochiScores.Init(); if (Licensors.GetLicensor() == Licensors.LICENSOR_KONGREGATE){ LongAnimals_Kongregate.Init(this); }; keyReader = new KeyReader(theStage); soundPlayer = new SoundPlayer(this); voiceOver = new VoiceOver(this); pauseMenu = new PauseMenu(this); tf_large = new TextFormat(); tf_small = new TextFormat(); _local1 = new Font20(); trace(_local1); trace(_local1.fontName); tf_large.font = _local1.fontName; tf_large.size = 45; tf_large.color = 4294967295; tf_small.font = _local1.fontName; tf_small.size = 16; tf_small.color = 4294967295; tf_small.color = 0xFFFFFF; GenerateGraphics(); MochiBot.track(this, "c6304784"); screenBD = new BitmapData(640, 480, false, 0); screenB = new Bitmap(screenBD); particles = new Particles(this, 1000); InitStage(); InitGame(); theStage.addEventListener(MouseEvent.MOUSE_MOVE, MouseHandler); theStage.addEventListener(MouseEvent.MOUSE_DOWN, MouseClickHandler); theStage.addEventListener(MouseEvent.MOUSE_UP, MouseUpHandler); overlay = new Overlay(); overlay.AddClips(this, new revealOut(), new revealIn()); startLevel = 0; currentLevel = startLevel; SetGameState(gameState_TITLE); } private function CreateTextField(_arg1:TextFormat, _arg2:Number, _arg3:Number, _arg4:String):TextField{ var _local5:TextField; _local5 = new TextField(); _local5.selectable = false; _local5.embedFonts = true; _local5.autoSize = TextFieldAutoSize.CENTER; _local5.x = _arg2; _local5.y = _arg3; _local5.text = _arg4; _local5.setTextFormat(_arg1); addChild(_local5); return (_local5); } function ACH_KillEnemy(){ ACH_KillStreak++; } public function PlaySound(_arg1:int):void{ if (doSound == false){ return; }; if (gameState != gameState_LEVEL_PLAY){ return; }; soundPlayer.Play(_arg1); } public function AddParticle(_arg1:Number, _arg2:Number, _arg3:int, _arg4:Number, _arg5:int){ var _local6:int; _local6 = 0; while (_local6 < _arg5) { particles.Add(_arg3, _arg1, _arg2, _arg4); _local6++; }; } public function soundOffPressed(_arg1:MouseEvent){ if (doSound == false){ return; }; musicChannel.stop(); doSound = false; } function FindObjByType(_arg1:int):gameobj{ var _local2:int; var _local3:gameobj; _local2 = 0; while (_local2 < objs.numobjs) { _local3 = objs.objs[_local2]; if (_local3.active == true){ if (_local3.type == _arg1){ return (_local3); }; }; _local2++; }; return (null); } function AddHealth(_arg1:Number){ if ((((health == maxHealth)) && ((_arg1 < 0)))){ if (maxHealthTimer > highestMaxHealthTimer){ Achivements.Submit(Achivements.ACH_MAX_TIME_AT_MAX_HEALTH, int((maxHealthTimer / 50))); highestMaxHealthTimer = maxHealthTimer; }; }; if (_arg1 < 0){ helpOverlay.DisplayOnce(3, "standard", "Try not to get hit by aliens or their missiles. You lose health every time you get hit."); ACH_BeenHit(); }; health = (health + _arg1); if (health > maxHealth){ health = maxHealth; }; if (health < 0){ health = 0; }; } function Enemy_SetLeftStartPos(_arg1:gameobj):void{ _arg1.xpos = -50; _arg1.ypos = RandBetween(50, 200); } function UpdateGameMusic(){ var _local1:int; if (doSound == false){ if (musicChannel != null){ musicChannel.stop(); }; if (musicChannel1 != null){ musicChannel1.stop(); }; }; if (doSound == false){ return; }; musicTimer = (musicTimer + ftime); if (musicTimer >= (50 * 16)){ musicTimer = 0; _local1 = RandBetween(0, 8); if (_local1 == 0){ return; }; _local1--; musicSound1 = musicOverlays[_local1]; musicChannel1 = musicSound1.play(0, 1, musicSoundTransform1); musicChannel.stop(); musicChannel = musicSound.play(0, 999999, musicSoundTransform); }; } function UpdateGameplay():void{ levelTimer = (levelTimer + ftime); UpdateGameAchievements(); SetNumPickupsNeeded(); if (numEnemiesPickedUp > numEnemyPickupsNeeded){ GeneratePowerups(); numEnemiesPickedUp = 0; }; if (numPowerupsPickedUp >= numPowerupsNeededForLevelUp){ numPowerupsPickedUp = 0; AdvancePowerup(); }; if (health <= 0.001){ SetGameState(gameState_GAMEOVER); }; } public function buttonPlayOnKongregatePressed(_arg1:MouseEvent){ if (Licensors.GetLicensor() == Licensors.LICENSOR_KONGREGATE){ navigateToURL(new URLRequest("http://www.kongregate.com/games/robotJAM/aliens-must-die-the-jupiter-wars/?gamereferral=aliensmustdie")); } else { navigateToURL(new URLRequest("http://www.longanimalsgames.com")); }; } function RemoveMovieClip(_arg1:MovieClip):void{ removeChild(_arg1); } function ControlWaveNormal(_arg1:int, _arg2:WaveDef){ var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:gameobj; var _local8:int; var _local9:Number; _local3 = _arg2.GetType(_arg1); _local4 = _arg2.GetMax(_arg1); _local5 = _arg2.GetNumber(_arg1); _local6 = _arg2.GetExtraInfo(_arg1); if (enemyKilledCounts[_local3] < _local5){ if (enemyCounts[_local3] < _local4){ _local7 = objs.AddObj(gameobj.gotype_ENEMY, 0, 0, zpos_PLAYER, 0, _local6); if (_local7 != null){ _local7.appearingTimer = 50; _local7.InitEnemy(_local3); _local8 = 0; while (_local8 < 10) { _local9 = (((Math.PI * 2) / 10) * _local8); particles.Add(2, _local7.xpos, _local7.ypos, _local9); _local8++; }; _local7.InitFromEnemyDef(); return; }; }; }; } function ControlPlayer():void{ var _local1:*; var _local2:Number; var _local3:*; var _local4:Number; var _local5:Number; var _local6:Boolean; var _local7:gameobj; var _local8:Number; var _local9:Number; var _local10:int; var _local11:int; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local1 = 0.85; _local2 = 6; _local3 = 1; _local4 = 0; _local5 = 0; if (((keyReader.Down(KeyReader.KEY_LEFT)) || (keyReader.Down(KeyReader.KEY_A)))){ _local4 = -(_local3); }; if (((keyReader.Down(KeyReader.KEY_RIGHT)) || (keyReader.Down(KeyReader.KEY_D)))){ _local4 = _local3; }; if (((keyReader.Down(KeyReader.KEY_UP)) || (keyReader.Down(KeyReader.KEY_W)))){ _local5 = -(_local3); }; if (((keyReader.Down(KeyReader.KEY_DOWN)) || (keyReader.Down(KeyReader.KEY_S)))){ _local5 = _local3; }; _local6 = false; if (((!((_local4 == 0))) || (!((_local5 == 0))))){ _local6 = true; }; goCrosshair.xpos = mousePosX; goCrosshair.ypos = mousePosY; playerDirToMouse = Math.atan2((mousePosX - (goPlayer.xpos - scrollX)), (mousePosY - (goPlayer.ypos - scrollY))); shootTimer = (shootTimer - ftime); if (shootTimer < 0){ shootTimer = 0; }; if (((buttonPressed) || ((doAutofire == true)))){ if (shootTimer <= 0){ CreateMissile(); shootTimer = shootTimerMax; }; }; if (powerupLevel >= 3){ shootTimer1Max = 100; }; if (powerupLevel >= 7){ shootTimer1Max = 66; }; if (powerupLevel >= 11){ shootTimer1Max = 33; }; shootTimer1 = (shootTimer1 - ftime); if (shootTimer1 < 0){ shootTimer1 = 0; }; if (((buttonPressed) || ((doAutofire == true)))){ if (shootTimer1 <= 0){ CreateMissile1(); shootTimer1 = shootTimer1Max; }; }; _local7 = goPlayer; _local9 = -(playerDirToMouse); _local7.xvel = (_local7.xvel + ((_local4 * ftime) * ftime)); _local7.yvel = (_local7.yvel + ((_local5 * ftime) * ftime)); _local8 = -(Math.atan2(_local7.xvel, _local7.yvel)); _local10 = _local7.GetNumFrames(); _local7.frame = ((_local10 / (Math.PI * 2)) * _local8); _local7.frame = (_local7.frame - (_local10 / 4)); if (_local7.frame < 0){ _local7.frame = (_local7.frame + _local10); }; _local11 = graphicobjs[gfx_playerturret].GetMaxFrames(); turretFrame = ((_local11 / (Math.PI * 2)) * _local9); turretFrame = (turretFrame - (_local11 / 4)); if (turretFrame < 0){ turretFrame = (turretFrame + _local11); }; if (_local7.xvel > _local2){ _local7.xvel = _local2; }; if (_local7.xvel < -(_local2)){ _local7.xvel = -(_local2); }; if (_local7.yvel > _local2){ _local7.yvel = _local2; }; if (_local7.yvel < -(_local2)){ _local7.yvel = -(_local2); }; _local7.xpos = (_local7.xpos + (_local7.xvel * ftime)); _local7.ypos = (_local7.ypos + (_local7.yvel * ftime)); _local7.xvel = (_local7.xvel * _local1); _local7.yvel = (_local7.yvel * _local1); _local7.xpos = LimitNumber(_local7.xpos, 0, scrollW); _local7.ypos = LimitNumber(_local7.ypos, 0, (scrollH - 44)); if (_local6){ _local14 = Math.atan2(_local7.xvel, _local7.yvel); _local15 = 32; _local12 = (Math.sin(_local14) * _local15); _local13 = (Math.cos(_local14) * _local15); AddParticle((_local7.xpos - _local12), (_local7.ypos - _local13), Particles.type_playerExhaust, 0, 2); _local12 = (Math.sin((_local14 + 0.3)) * _local15); _local13 = (Math.cos((_local14 + 0.3)) * _local15); AddParticle((_local7.xpos - _local12), (_local7.ypos - _local13), Particles.type_playerExhaust, 0, 2); _local12 = (Math.sin((_local14 - 0.3)) * _local15); _local13 = (Math.cos((_local14 - 0.3)) * _local15); AddParticle((_local7.xpos - _local12), (_local7.ypos - _local13), Particles.type_playerExhaust, 0, 2); }; } function CreateEnemyList(){ var _local1:gameobj; var _local2:int; EnemyList.length = 0; _local2 = 0; while (_local2 < objs.numobjs) { _local1 = objs.objs[_local2]; if (_local1.active == true){ if (_local1.type == gameobj.gotype_ENEMY){ if (_local1.appearingTimer <= 0){ EnemyList.push(_local1); }; }; }; _local2++; }; } function AddScore(_arg1:int){ currentScore = (currentScore + (_arg1 * multiplier)); } function CreateHomingMissileInstance(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:gameobj; var _local6:Number; var _local7:Number; _local5 = objs.AddObj(gameobj.gotype_MISSILE, _arg1, _arg2, zpos_PLAYER, 0, 0); if (_local5 != null){ _local5.subtype = 10; _local5.frame = 0; _local5.graphicID = gfx_missile2; _local5.speed = _arg4; _local5.dir = _arg3; _local5.GetVelFromDir(1); _local5.hp = 2; _local5.xpos = (_local5.xpos + (_local5.xvel * 20)); _local5.ypos = (_local5.ypos + (_local5.yvel * 20)); _local6 = (mousePosX + scrollX); _local7 = (mousePosY + scrollY); _local5.homingGO = FindClosestEnemyTo(_local6, _local7); }; } public function OnEnemyKilled(_arg1:gameobj){ var _local2:gameobj; var _local3:int; var _local4:gameobj; if (_arg1.subtype == enemy_fatShielded){ if (killedMothershipFlag == false){ Achivements.Submit(Achivements.ACH_DESTROYED_MOTHERSHIP, 1); killedMothershipFlag = true; }; }; ACH_KillEnemy(); helpOverlay.DisplayOnce(0, "standard", "When you destroy an enemy it will leave behind Debris. Collect as much of this as you can."); voiceOver.PlayOnce(VoiceOver.vo_destroy_enemy); PlaySound(SoundPlayer.SOUND_ENEMYKILLED); if (_arg1.countable == true){ var _local5 = enemyKilledCounts; var _local6 = _arg1.subtype; var _local7 = (_local5[_local6] + 1); _local5[_local6] = _local7; }; for each (_local2 in MissileList) { if (_local2.active == true){ if (_arg1.homingGO == _arg1){ _arg1.homingGO = null; }; }; }; _local3 = enemyDefs[_arg1.subtype].score; AddScore(_local3); _local4 = objs.AddObj(gameobj.gotype_PICKUP, _arg1.xpos, _arg1.ypos, zpos_ENEMY, 0, 0); if (_local4 != null){ _local4.frame = 0; _local4.graphicID = gfx_pickup1; _local4.timer = (fps * 10); _local4.dir = _local4.RandCircle(); _local4.GetVelFromDir(RandBetweenFloat(0.1, 0.3)); }; AddParticle(_arg1.xpos, _arg1.ypos, Particles.type_enemyDie, 0, 20); AddParticle(_arg1.xpos, _arg1.ypos, Particles.type_enemyDie, 1, 10); _arg1.OnKilled(); } function SetNumPickupsNeeded(){ var _local1:*; _local1 = 0; _local1 = (8 + (powerupLevel * 5)); numEnemyPickupsNeeded = _local1; numPowerupsNeededForLevelUp = _local1; } function KillAllBaddies(){ var _local1:int; var _local2:gameobj; var _local3:int; _local3 = 0; _local1 = 0; while (_local1 < objs.numobjs) { _local2 = objs.objs[_local1]; if (_local2.active == true){ if ((((_local2.type == gameobj.gotype_ENEMY_MISSILE)) || ((_local2.type == gameobj.gotype_ENEMY)))){ _local2.active = false; AddParticle(_local2.xpos, _local2.ypos, Particles.type_enemyDie, 0, 6); AddParticle(_local2.xpos, _local2.ypos, Particles.type_enemyDie, 1, 3); }; }; _local1++; }; } public function CreatePickup():gameobj{ var _local1:int; var _local2:Number; var _local3:gameobj; _local3 = objs.AddObj(gameobj.gotype_PICKUP, 0, 0, zpos_ENEMY, 0, 0); if (_local3 != null){ _local3.pickupType = 1; _local3.xpos = 700; _local3.ypos = 100; if (_local3.pickupType == 1){ }; return (_local3); }; return (null); } function RunTitle(){ } function GeneratePowerups(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:int; var _local5:*; var _local6:*; var _local7:gameobj; _local1 = 300; _local2 = goPlayer.xpos; _local3 = goPlayer.ypos; _local4 = 0; while (_local4 < 10) { _local5 = RandBetweenFloat((_local2 - _local1), (_local2 + _local1)); _local6 = RandBetweenFloat((_local3 - _local1), (_local3 + _local1)); _local7 = objs.AddObj(gameobj.gotype_POWERUP, _local2, _local3, zpos_PLAYER, 0, 0); if (_local7 != null){ _local7.InitPowerup(); }; _local4++; }; } function LimitNumber(_arg1:Number, _arg2:Number, _arg3:Number):Number{ if (_arg1 < _arg2){ _arg1 = _arg2; }; if (_arg1 > _arg3){ _arg1 = _arg3; }; return (_arg1); } function PlayerPickupCollision():void{ var _local1:Number; var _local2:Number; var _local3:gameobj; var _local4:Number; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:gameobj; _local1 = goPlayer.xpos; _local2 = goPlayer.ypos; _local8 = 30; _local9 = (30 * _local8); for each (_local10 in PickupList) { if (_local10.active == true){ _local6 = (_local1 - _local10.xpos); _local7 = (_local2 - _local10.ypos); _local4 = ((_local6 * _local6) + (_local7 * _local7)); if (_local4 < _local9){ _local10.active = false; AddParticle(_local10.xpos, _local10.ypos, Particles.type_playerPickup, 0, 10); numEnemiesPickedUp++; PlaySound(SoundPlayer.SOUND_PICKUP_PICKUP); AddScore(50); helpOverlay.DisplayOnce(4, "standard", "Collect enough Debris to generate Power Pods"); voiceOver.PlayOnce(VoiceOver.vo_collect_debris); ACH_GetPickup(); }; }; }; } function RenderPickupBar(){ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = panelXpos3; _local2 = panelYpos; _local3 = ((50 / numPowerupsNeededForLevelUp) * numPowerupsPickedUp); graphicobjs[gfx_bar_pickup].SetFrame((50 - _local3)); graphicobjs[gfx_bar_pickup].RenderAt(screenBD, _local1, _local2); } function Scroll():void{ var _local1:*; var _local2:*; var _local3:*; _local1 = (goPlayer.xpos - 320); _local2 = (goPlayer.ypos - 240); _local3 = 0.06; scrollX = (scrollX + (((_local1 - scrollX) * _local3) * ftime)); scrollY = (scrollY + (((_local2 - scrollY) * _local3) * ftime)); scrollX = LimitNumber(scrollX, 0, (scrollW - 640)); scrollY = LimitNumber(scrollY, 0, (scrollH - 480)); goBackground.xpos = -(scrollX); goBackground.ypos = -(scrollY); goBackground1.xpos = (-(scrollX) * 0.2); goBackground1.ypos = (-(scrollY) * 0.2); goBackground2.xpos = (-(scrollX) * 0.05); goBackground2.ypos = (-(scrollY) * 0.05); } function run(_arg1:Event):void{ if (keyReader != null){ keyReader.UpdateOncePerFrame(); }; if (SoundPlayer != null){ soundPlayer.UpdateOncePerFrame(); }; if (SiteLock.IsLocked()){ return; }; calcFrameTime(); overlay.Update(); switch (gameState){ case gameState_PREGAMEAD: RunPreGameAd(); break; case gameState_TITLE: RunTitle(); break; case gameState_HIGHSCORES: break; case gameState_LEVEL_GETREADY: RunLevelGetReady(); break; case gameState_LEVEL_PLAY: RunLevel(); break; case gameState_LEVEL_COMPLETE: RunLevelComplete(); break; case gameState_HELP: break; case gameState_GAMEOVER: RunGameOver(); break; }; } public function mediumPressed(_arg1:MouseEvent){ difficultyLevel = 1; } function PlayerAddImpulse(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:gameobj; _local4 = goPlayer; goPlayer.xvel = (_local4.xvel + (_arg1 * _arg3)); _local4.yvel = (_local4.yvel + (_arg2 * _arg3)); } function RenderHealthBar(){ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = panelXpos0; _local2 = panelYpos; _local3 = ((50 / maxHealth) * health); graphicobjs[gfx_bar_health].SetFrame((50 - _local3)); graphicobjs[gfx_bar_health].RenderAt(screenBD, _local1, _local2); } function StartMusic(_arg1:int){ if (doSound == false){ return; }; if (musicChannel != null){ musicChannel.stop(); }; if (musicChannel1 != null){ musicChannel1.stop(); }; if (_arg1 == 0){ musicSoundTransform = new SoundTransform(1, 0); musicSound = new TitleMusic(); musicChannel = musicSound.play(0, 999999, musicSoundTransform); }; if (_arg1 == 1){ musicSoundTransform = new SoundTransform(1, 0); musicChannel = musicSound.play(0, 999999, musicSoundTransform); }; if (_arg1 == 2){ musicSoundTransform = new SoundTransform(1, 0); musicChannel = musicSound.play(0, 999999, musicSoundTransform); }; if (_arg1 == 3){ musicSoundTransform = new SoundTransform(1, 0); musicChannel = musicSound.play(0, 0, musicSoundTransform); }; } function InitTitle(){ StartMusic(0); InitStage(); titleMC = AddMovieClip(0, 0, new ShootingTitlePage()); if (Licensors.IsHosted()){ titleMC.buttonStart.addEventListener(MouseEvent.CLICK, buttonStartPressed); titleMC.removeChild(titleMC.buttonStart1); titleMC.buttonStart2.addEventListener(MouseEvent.CLICK, buttonMoreGames); titleMC.buttonPlayOnKongregate.addEventListener(MouseEvent.CLICK, buttonPlayOnKongregatePressed); } else { titleMC.buttonStart.addEventListener(MouseEvent.CLICK, buttonStartPressed); titleMC.buttonStart1.addEventListener(MouseEvent.CLICK, buttonHighScoresPressed); titleMC.buttonStart2.addEventListener(MouseEvent.CLICK, buttonMoreGames); titleMC.buttonPlayOnKongregate.addEventListener(MouseEvent.CLICK, buttonPlayOnKongregatePressed); }; if (doSound == true){ }; if (doSound == false){ }; if (difficultyLevel == 0){ }; if (difficultyLevel == 1){ }; if (difficultyLevel == 2){ }; } function MouseHandler(_arg1:MouseEvent):void{ mousePosX = _arg1.stageX; mousePosY = _arg1.stageY; mouseVelX = (mousePosX - mouseOldPosX); mouseVelY = (mousePosY - mouseOldPosY); mouseOldPosX = mousePosX; mouseOldPosY = mousePosY; if (gameState != gameState_LEVEL_PLAY){ return; }; } function InitMultiplier(){ multiplierMax = 10; multiplier = 1; ACH_hightestMultiplier = 0; } function Collision():void{ CreatePowerupList(); CreateMissileList(); CreateEnemyMissileList(); CreateEnemyList(); CreatePickupList(); CreateBonusList(); EnemyEnemyCollision(); PlayerBonusCollision(); PlayerEnemyCollision(); PlayerPickupCollision(); PlayerPowerupCollision(); PlayerEnemyMissileCollision(); MissileEnemyCollision(); } function RunLevelGetReady(){ } function Enemy_SetTopStartPos(_arg1:gameobj):void{ _arg1.xpos = RandBetween(100, 540); _arg1.ypos = -20; } private function CreateTextFieldIn(_arg1:MovieClip, _arg2:TextFormat, _arg3:Number, _arg4:Number, _arg5:String):TextField{ var _local6:TextField; _local6 = new TextField(); _local6.selectable = false; _local6.embedFonts = true; _local6.autoSize = TextFieldAutoSize.CENTER; _local6.x = _arg3; _local6.y = _arg4; _local6.text = _arg5; _local6.setTextFormat(_arg2); _arg1.addChild(_local6); return (_local6); } function calcFrameTime(){ var _local1:Number; _local1 = currentTime; currentTime = getTimer(); if (currentTime < _local1){ _local1 = (currentTime - 100); }; if (currentTime > (_local1 + (100 * 10))){ _local1 = (100 * 10); }; ftime = ((1 / (1000 / fps)) * (currentTime - _local1)); } function MissileEnemyCollision():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:gameobj; var _local10:Number; var _local11:Number; var _local12:gameobj; _local5 = 30; _local6 = (30 * _local5); _local7 = 20; _local8 = (20 * _local7); for each (_local9 in MissileList) { if (_local9.active == true){ _local10 = _local9.xpos; _local11 = _local9.ypos; for each (_local12 in EnemyList) { if (_local12.active == true){ _local2 = (_local10 - _local12.xpos); _local3 = (_local11 - _local12.ypos); _local4 = ((_local2 * _local2) + (_local3 * _local3)); if (_local4 < _local12.radius2){ _local9.active = false; _local12.hp = (_local12.hp - _local9.hp); if (_local12.hp <= 0){ OnEnemyKilled(_local12); _local12.active = false; } else { PlaySound(SoundPlayer.SOUND_ENEMYHIT); AddParticle(_local9.xpos, _local9.ypos, Particles.type_hitEnemyNoDie, 0, 10); }; _local12.AddImpulse(_local9.xvel, _local9.yvel, 1); }; if (_local12.subtype == 8){ _local1 = 0; while (_local1 < _local12.numBits) { _local2 = (_local10 - _local12.coordListX[_local1]); _local3 = (_local11 - _local12.coordListY[_local1]); _local4 = ((_local2 * _local2) + (_local3 * _local3)); if (_local4 < _local8){ PlaySound(SoundPlayer.SOUND_ENEMYHIT); _local9.active = false; break; }; _local1++; }; }; }; }; }; }; } function StartGameMusic(){ StopTitleMusic(); if (doSound == false){ return; }; musicOverlays = new Array(8); musicOverlays[0] = new Music1(); musicOverlays[1] = new Music2(); musicOverlays[2] = new Music3(); musicOverlays[3] = new Music4(); musicOverlays[4] = new Music5(); musicOverlays[5] = new Music6(); musicOverlays[6] = new Music7(); musicOverlays[7] = new Music8(); musicSoundTransform1 = new SoundTransform(1, 0); musicSoundTransform = new SoundTransform(1, 0); musicSound = new Music0(); musicChannel = musicSound.play(0, 999999, musicSoundTransform); musicTimer = 100000; } public function EnemyCreateMissileDir(_arg1:gameobj, _arg2:Number):void{ var _local3:gameobj; var _local4:gameobj; _local3 = goPlayer; _local4 = objs.AddObj(gameobj.gotype_ENEMY_MISSILE, _arg1.xpos, _arg1.ypos, zpos_PLAYER, 0, 0); if (_local4 != null){ _local4.frame = 0; _local4.graphicID = gfx_missile_enemy1; _local4.dir = _arg2; _local4.GetVelFromDir(1); _local4.speed = 2; }; } function AddMovieClip(_arg1:Number, _arg2:Number, _arg3:MovieClip):MovieClip{ _arg3.x = _arg1; _arg3.y = _arg2; addChild(_arg3); return (_arg3); } function UpdateGameAchievements():void{ UpdateMaxHealthAchievement(); } function GenerateGraphics(){ graphicobjs = new Array(); graphicobjs.push(new DisplayObj(new Backgrounds(), 1, 0)); graphicobjs.push(new DisplayObj(new BackgroundFar(), 1, 0)); graphicobjs.push(new DisplayObj(new Player(), 1, 0)); graphicobjs.push(new DisplayObj(new Enemy1(), 1, 0)); graphicobjs.push(new DisplayObj(new Pickup1(), 1, 0)); graphicobjs.push(new DisplayObj(new Checkpoint(), 1, 0)); graphicobjs.push(new DisplayObj(new Particle1GFX(), 1, 0)); graphicobjs.push(new DisplayObj(new Enemy2(), 1, 0)); graphicobjs.push(new DisplayObj(new Enemy3(), 1, 0)); graphicobjs.push(new DisplayObj(new ExitMC(), 1, 0)); graphicobjs.push(new DisplayObj(new MissileEnemy1(), 1, 0)); graphicobjs.push(new DisplayObj(new GogHeadEnemy(), 1, 0)); graphicobjs.push(new DisplayObj(new Missile1GFX(), 1, 0)); graphicobjs.push(new DisplayObj(new CrosshairGFX(), 1, 0)); graphicobjs.push(new DisplayObj(new Missile2GFX(), 1, 0)); graphicobjs.push(new DisplayObj(new Pickup2(), 1, 0)); graphicobjs.push(new DisplayObj(new Particle5GFX(), 1, 0)); graphicobjs.push(new DisplayObj(new GroundExplosion(), 1, 0)); graphicobjs.push(new DisplayObj(new ParticleEnemyAppear(), 1, 0)); graphicobjs.push(new DisplayObj(new Missile3GFX(), 1, 0)); graphicobjs.push(new DisplayObj(new Enemy4(), 1, 0)); graphicobjs.push(new DisplayObj(new Enemy5a(), 1, 0)); graphicobjs.push(new DisplayObj(new Enemy5b(), 1, 0)); graphicobjs.push(new DisplayObj(new Enemy5c(), 1, 0)); graphicobjs.push(new DisplayObj(new Enemy6(), 1, 0)); graphicobjs.push(new DisplayObj(new Enemy7(), 1, 0)); graphicobjs.push(new DisplayObj(new bar_health(), 1, 0)); graphicobjs.push(new DisplayObj(new bar_power(), 1, 0)); graphicobjs.push(new DisplayObj(new bar_pickup(), 1, 0)); graphicobjs.push(new DisplayObj(new Enemy8a(), 1, 0)); graphicobjs.push(new DisplayObj(new Enemy8b(), 1, 0)); graphicobjs.push(new DisplayObj(new BackgroundMiddle(), 1, 0)); graphicobjs.push(new DisplayObj(new Particle_powerup(), 1, 0)); graphicobjs.push(new DisplayObj(new bonus_scoreGFX(), 1, 0)); graphicobjs.push(new DisplayObj(new bonus_shieldGFX(), 1, 0)); graphicobjs.push(new DisplayObj(new bonus_healthGFX(), 1, 0)); graphicobjs.push(new DisplayObj(new bonus_multiplierGFX(), 1, 0)); graphicobjs.push(new DisplayObj(new commetClip(), 1, 0)); graphicobjs.push(new DisplayObj(new PanelOverlay(), 1, 0)); graphicobjs.push(new DisplayObj(new bar_multiplier(), 1, 0)); graphicobjs.push(new DisplayObj(new shieldClip(), 1, 0)); graphicobjs.push(new DisplayObj(new ParticlePlayerExhaust(), 1, 0)); graphicobjs.push(new DisplayObj(new ParticleEnemyHit(), 1, 0)); graphicobjs.push(new DisplayObj(new ParticleEnemyKilled1(), 1, 0)); graphicobjs.push(new DisplayObj(new ParticleEnemyKilled2(), 1, 0)); graphicobjs.push(new DisplayObj(new ParticleEnemyAppear(), 1, 0)); graphicobjs.push(new DisplayObj(new ParticleCollectPickup(), 1, 0)); graphicobjs.push(new DisplayObj(new ParticleMeteorTrail(), 1, 0)); graphicobjs.push(new DisplayObj(new LevelUpOverlay(), 1, 0)); graphicobjs.push(new DisplayObj(new HealthLowOverlay(), 1, 0)); graphicobjs.push(new DisplayObj(new turret(), 1, 0)); graphicobjs.push(new DisplayObj(new Missile4GFX(), 1, 0)); } function PlayerBonusCollision():void{ var _local1:Number; var _local2:Number; var _local3:gameobj; var _local4:Number; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:gameobj; _local1 = goPlayer.xpos; _local2 = goPlayer.ypos; _local8 = 30; _local9 = (30 * _local8); for each (_local10 in BonusList) { if (_local10.active == true){ _local6 = (_local1 - _local10.xpos); _local7 = (_local2 - _local10.ypos); _local4 = ((_local6 * _local6) + (_local7 * _local7)); if (_local4 < _local9){ _local10.active = false; AddParticle(_local10.xpos, _local10.ypos, Particles.type_playerPickup, 0, 10); BonusPickedUp(_local10); ACH_GetPickup(); }; }; }; } function CreateMissileInstance(_arg1:int, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:int; var _local6:gameobj; _local6 = objs.AddObj(gameobj.gotype_MISSILE, _arg2, _arg3, zpos_PLAYER, 0, 0); if (_local6 != null){ _local6.subtype = _arg1; _local6.frame = 0; if (_arg1 == 0){ _local6.hp = 1; _local6.speed = 8; _local6.graphicID = gfx_missile1; }; if (_arg1 == 1){ _local6.hp = 2; _local6.speed = 12; _local6.graphicID = gfx_missile3; _local5 = (graphicobjs[gfx_missile3].GetMaxFrames() - 1); _local6.frame = ((_local5 / (Math.PI * 2)) * _arg4); if (_local6.frame < 0){ _local6.frame = (_local6.frame + _local5); }; if (_local6.frame > _local5){ _local6.frame = (_local6.frame - _local5); }; _local6.frame = (_local6.frame + (_local5 / 2)); if (_local6.frame > _local5){ _local6.frame = (_local6.frame - _local5); }; }; if (_arg1 == 2){ _local6.hp = 3; _local6.speed = 15; _local6.graphicID = gfx_missile4; _local5 = (graphicobjs[gfx_missile4].GetMaxFrames() - 1); _local6.frame = ((_local5 / (Math.PI * 2)) * _arg4); if (_local6.frame < 0){ _local6.frame = (_local6.frame + _local5); }; if (_local6.frame > _local5){ _local6.frame = (_local6.frame - _local5); }; _local6.frame = (_local6.frame + (_local5 / 2)); if (_local6.frame > _local5){ _local6.frame = (_local6.frame - _local5); }; }; _local6.dir = _arg4; _local6.GetVelFromDir(1); _local6.xpos = (_local6.xpos + (_local6.xvel * 20)); _local6.ypos = (_local6.ypos + (_local6.yvel * 20)); }; } function UpdateLevelUpOverlay(){ if (levelUpOverlayTimer > 0){ levelUpOverlayTimer = (levelUpOverlayTimer + ftime); if (levelUpOverlayTimer > (50 * 3)){ levelUpOverlayTimer = 0; this.removeChild(levelUpOverlayMC); }; }; } function ShowLevelUp():void{ var _local1:int; var _local2:String; _local1 = (currentWaveUnlimited + 1); _local2 = ("Wave " + _local1.toString()); levelUpOverlayMC = CreateTextField(tf_large, 320, 240, _local2); levelUpOverlayTimer = 0.1; } function AllEnemiesDead():Boolean{ var _local1:int; var _local2:gameobj; var _local3:int; _local3 = 0; _local1 = 0; while (_local1 < objs.numobjs) { _local2 = objs.objs[_local1]; if (_local2.active == true){ if (_local2.type == gameobj.gotype_ENEMY){ if (_local2.countable == true){ return (false); }; }; }; _local1++; }; return (true); } function RunGameOver(){ gameOverTimer = (gameOverTimer - ftime); if (gameOverTimer <= 0){ if (initedScores == false){ initedScores = true; if (Licensors.GetLicensor() == Licensors.LICENSOR_NONE){ mochiScores.EnterHighScores(this, currentScore, enterScoreCallback); } else { if (Licensors.IsHosted()){ LongAnimals_Kongregate.kongregate.scores.submit(currentScore); } else { mochiScores.EnterHighScores(this, currentScore, enterScoreCallback); }; }; }; }; } function CreatePickupList(){ var _local1:gameobj; var _local2:int; PickupList.length = 0; _local2 = 0; while (_local2 < objs.numobjs) { _local1 = objs.objs[_local2]; if (_local1.active == true){ if (_local1.type == gameobj.gotype_PICKUP){ PickupList.push(_local1); }; }; _local2++; }; } function CreateEnemyMissileList(){ var _local1:gameobj; var _local2:int; EnemyMissileList.length = 0; _local2 = 0; while (_local2 < objs.numobjs) { _local1 = objs.objs[_local2]; if (_local1.active == true){ if (_local1.type == gameobj.gotype_ENEMY_MISSILE){ EnemyMissileList.push(_local1); }; }; _local2++; }; } function InitMaxHealthAchievement():void{ maxHealthTimer = 0; highestMaxHealthTimer = 0; } function InitScoreAchievements():void{ scoreAch0 = false; scoreAch1 = false; scoreAch2 = false; } function RenderLowShieldOverlay():void{ var _local1:Number; var _local2:Number; if (health < 0.1){ _local1 = 320; _local2 = 64; graphicobjs[gfx_shieldlow].SetFrame(0); graphicobjs[gfx_shieldlow].RenderAt(screenBD, _local1, _local2); }; } function CountActiveEnemies(){ var _local1:int; var _local2:int; var _local3:gameobj; var _local4:int; _local1 = 0; while (_local1 < 32) { enemyCounts[_local1] = 0; _local1++; }; _local4 = 0; _local2 = 0; while (_local2 < objs.numobjs) { _local3 = objs.objs[_local2]; if (_local3.active == true){ if (_local3.type == gameobj.gotype_ENEMY){ if (_local3.countable == true){ var _local5 = enemyCounts; var _local6 = _local3.subtype; var _local7 = (_local5[_local6] + 1); _local5[_local6] = _local7; }; }; }; _local2++; }; } function StartMainMenuCallback(){ SetGameState(gameState_TITLE); } public function OnEnemyOffMap(_arg1:gameobj){ var _local2:gameobj; for each (_local2 in MissileList) { if (_local2.active == true){ if (_arg1.homingGO == _arg1){ _arg1.homingGO = null; }; }; }; } function CreateBonusList(){ var _local1:gameobj; var _local2:int; BonusList.length = 0; _local2 = 0; while (_local2 < objs.numobjs) { _local1 = objs.objs[_local2]; if (_local1.active == true){ if (_local1.type == gameobj.gotype_BONUS){ BonusList.push(_local1); }; }; _local2++; }; } function InitStage(){ var _local1:int; _local1 = (this.numChildren - 1); while (_local1 >= 0) { removeChildAt(_local1); _local1--; }; addChild(screenB); } public function AdvancePowerup():void{ helpOverlay.DisplayOnce(6, "standard", "You have upgraded your weaponry!"); voiceOver.Play(VoiceOver.vo_weapons_upgrade); powerupLevel++; if (powerupLevel >= maxPowerupLevel){ powerupLevel = maxPowerupLevel; }; } function StartGameCallback(){ InitGame(); powerupLevel = 0; currentWave = 0; SetGameState(gameState_LEVEL_PLAY); } function TurnAllBaddiesToPickups(){ var _local1:int; var _local2:gameobj; var _local3:int; _local3 = 0; _local1 = 0; while (_local1 < objs.numobjs) { _local2 = objs.objs[_local1]; if (_local2.active == true){ if ((((_local2.type == gameobj.gotype_ENEMY_MISSILE)) || ((_local2.type == gameobj.gotype_ENEMY)))){ _local2.InitPowerup(); }; }; _local1++; }; } function PlayerEnemyMissileCollision():void{ var _local1:Number; var _local2:Number; var _local3:gameobj; var _local4:Number; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:gameobj; _local1 = goPlayer.xpos; _local2 = goPlayer.ypos; _local8 = 20; _local9 = (20 * _local8); if (shieldTimer > 0){ return; }; for each (_local10 in EnemyMissileList) { if (_local10.active == true){ _local6 = (_local1 - _local10.xpos); _local7 = (_local2 - _local10.ypos); _local4 = ((_local6 * _local6) + (_local7 * _local7)); if (_local4 < _local9){ _local10.active = false; PlaySound(SoundPlayer.SOUND_PLAYERHIT); ResetMultiplier(); AddHealth(hitMissileHealthDrop); PlayerAddImpulse(_local10.xvel, _local10.yvel, 10); }; }; }; } function RunLevel(){ var _local1:int; var _local2:int; if (keyReader.Pressed(KeyReader.KEY_P)){ if (pauseMenu.IsPaused()){ pauseMenu.Unpause(); } else { pauseMenu.Pause(); }; }; helpOverlay.Update(ftime); UpdateGameMusic(); if (pauseMenu.IsPaused() == false){ UpdateLevelUpOverlay(); ControlPlayer(); Scroll(); if (gameOverFlag == false){ UpdateGameplay(); UpdateMouse(); }; objs.Update(); ControlWaves(); UpdateShield(); UpdateBonuses(); particles.Update(ftime); Collision(); }; Render(); if (overlay.IsActive()){ scoretxt.text = ""; scoretxt.setTextFormat(tf_small); } else { scoretxt.text = currentScore.toString(); scoretxt.setTextFormat(tf_small); }; if (displayDebug){ _local1 = particles.CountActive(); _local2 = particles.GetNextIndex(); debugTxt.text = ("wave " + currentWave); debugTxt.setTextFormat(tf_small); } else { debugTxt.text = ""; debugTxt.setTextFormat(tf_small); }; } function UpdateEnemyEncounter(){ var _local1:WaveDef; var _local2:int; var _local3:*; var _local4:int; var _local5:int; _local1 = waves.GetDef(currentWave); _local3 = _local1.GetNumTypes(); _local4 = 0; _local2 = 0; while (_local2 < _local3) { _local5 = _local1.GetType(_local2); if (encounteredEnemylist[_local5] == 0){ encounteredEnemylist[_local5] = 1; helpOverlay.Display("standard", "New enemy encountered!"); _local4 = 1; if (_local5 == enemy_jellyfish){ _local4 = 2; }; if (_local5 == enemy_meteor){ _local4 = 3; }; if (_local5 == enemy_fatShielded){ _local4 = 4; }; }; _local2++; }; if (_local4 == 4){ voiceOver.Play(VoiceOver.vo_alien_mothership); }; if (_local4 == 3){ voiceOver.Play(VoiceOver.vo_meteor_shower); }; if (_local4 == 2){ voiceOver.Play(VoiceOver.vo_space_squids); }; if (_local4 == 1){ voiceOver.Play(VoiceOver.vo_new_enemy_type); }; } function RenderPowerupBar(){ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = panelXpos2; _local2 = panelYpos; _local3 = ((50 / numEnemyPickupsNeeded) * numEnemiesPickedUp); graphicobjs[gfx_bar_powerup].SetFrame((50 - _local3)); graphicobjs[gfx_bar_powerup].RenderAt(screenBD, _local1, _local2); } function UpdateBonuses(){ var _local1:Number; var _local2:Number; var _local3:gameobj; var _local4:*; bonusGenTimer = (bonusGenTimer + ftime); if (bonusGenTimer > (50 * 10)){ bonusGenTimer = 0; _local1 = RandBetweenFloat((0 + 64), (scrollW - 64)); _local2 = RandBetweenFloat((0 + 64), (scrollH - 64)); _local3 = objs.AddObj(gameobj.gotype_BONUS, _local1, _local2, zpos_PLAYER, 0, 0); if (_local3 != null){ _local4 = RandBetween(0, 3); _local3.subtype = _local4; _local3.InitBonus(); }; }; } public static function StartFromTimeline():void{ } } }//package
Section 85
//MarkerGFX (MarkerGFX) package { import flash.display.*; public dynamic class MarkerGFX extends MovieClip { } }//package
Section 86
//Missile1GFX (Missile1GFX) package { import flash.display.*; public dynamic class Missile1GFX extends MovieClip { } }//package
Section 87
//Missile2GFX (Missile2GFX) package { import flash.display.*; public dynamic class Missile2GFX extends MovieClip { } }//package
Section 88
//Missile3GFX (Missile3GFX) package { import flash.display.*; public dynamic class Missile3GFX extends MovieClip { } }//package
Section 89
//Missile4GFX (Missile4GFX) package { import flash.display.*; public dynamic class Missile4GFX extends MovieClip { } }//package
Section 90
//MissileEnemy1 (MissileEnemy1) package { import flash.display.*; public dynamic class MissileEnemy1 extends MovieClip { } }//package
Section 91
//MochiAd (MochiAd) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class MochiAd { public static function getVersion():String{ return ("2.3"); } public static function showTimedAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); MochiAd.showInterLevelAd(_arg1); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var f:Function; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; try { if (clip._mochiad_loaded){ return (null); }; } catch(e:Error) { throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; }; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; lv.lc = name; lv.st = getTimer(); loader = new Loader(); f = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); mc._mochiad_ctr_failed = true; }; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f); g = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function sendHighScore(_arg1:Object, _arg2:Object, _arg3:Object=null):Boolean{ var _local4:MovieClip; _local4 = MochiAd._loadCommunicator({clip:_arg1.clip, id:_arg1.id}); if (!_local4){ return (false); }; _local4.doSend(["sendHighScore", _arg1], _arg2, _arg3); return (true); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; if (_local3.clip == undefined){ throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite.")); }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; if (_local3.id == "test"){ trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); }; return (_local3); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function _cleanup(_arg1:Object):void{ var idx:Number; var k:String; var lc:LocalConnection; var f:Function; var mc = _arg1; if (("lc" in mc)){ lc = mc.lc; f = function ():void{ try { lc.client = null; lc.close(); } catch(e:Error) { }; }; setTimeout(f, 0); }; idx = DisplayObjectContainer(mc).numChildren; while (idx > 0) { idx = (idx - 1); DisplayObjectContainer(mc).removeChildAt(idx); }; for (k in mc) { delete mc[k]; }; } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = _local1.loaderInfo.bytesTotal; if ((((_local4 > 0)) || (("number" == "undefined")))){ chk.showing = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (this.parent._mochiad_ctr_failed){ options.ad_failed(); _local3 = true; }; if (_local2 > chk.ad_msec){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _loadCommunicator(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var clipname:String; var server:String; var depth:Number; var mc:MovieClip; var lv:URLVariables; var k:String; var lc:LocalConnection; var name:String; var req:URLRequest; var loader:Loader; var options = _arg1; DEFAULTS = {com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; clipname = ("_mochiad_com_" + options.id); if (!MochiAd._isNetworkAvailable()){ return (null); }; if (clip[clipname]){ return (clip[clipname]); }; server = (options.com_server + options.id); MochiAd._allowDomains(server); delete options.id; delete options.com_server; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, clipname, depth); lv = new URLVariables(); for (k in options) { lv[k] = options[k]; }; lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.name = name; mc.lc = lc; lv.lc = name; mc._id = 0; mc._queue = []; mc.rpcResult = function (_arg1:Object):void{ var _local3:Array; var _local4:Array; var _local5:Number; var _local6:Object; var _local7:Object; _arg1 = parseInt(_arg1.toString()); _local3 = mc._callbacks[_arg1]; if (typeof(_local3) == "undefined"){ return; }; delete mc._callbacks[_arg1]; _local4 = []; _local5 = 2; while (_local5 < _local3.length) { _local4.push(_local3[_local5]); _local5++; }; _local5 = 1; while (_local5 < arguments.length) { _local4.push(arguments[_local5]); _local5++; }; _local6 = _local3[1]; _local7 = _local3[0]; if (((_local7) && ((typeof(_local6) == "string")))){ _local6 = _local7[_local6]; }; if (typeof(_local6) == "function"){ _local6.apply(_local7, _local4); }; }; mc._didConnect = function (_arg1:String):void{ var _local2:Array; var _local3:Function; var _local4:Number; var _local5:Array; mc._endpoint = _arg1; _local2 = mc._queue; delete mc._queue; _local3 = mc.doSend; _local4 = 0; while (_local4 < _local2.length) { _local5 = _local2[_local4]; _local3.apply(this, _local5); _local4++; }; }; mc.doSend = function (_arg1:Array, _arg2:Object, _arg3:Object):void{ var _local5:Number; var _local6:LocalConnection; var _local7:Array; var _local8:Number; if (mc._endpoint == null){ _local7 = []; _local8 = 0; while (_local8 < arguments.length) { _local7.push(arguments[_local8]); _local8++; }; mc._queue.push(_local7); return; }; mc._id = (mc._id + 1); _local5 = mc._id; mc._callbacks[_local5] = [_arg2, ((_arg3) || (_arg2))]; _local6 = new LocalConnection(); _local6.send(mc._endpoint, "rpc", _local5, _arg1); }; mc._callbacks = {}; mc._callbacks[0] = [mc, "_didConnect"]; lv.st = getTimer(); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader = new Loader(); loader.load(req); mc.addChild(loader); mc._mochiad_com = loader; return (mc); } public static function showPreGameAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var complete:Boolean; var unloaded:Boolean; var f:Function; var r:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }}; options = MochiAd._parseOptions(options, DEFAULTS); if ("5cc6f7dfb67f2f08341c831480f7c2a7".length == 0){ options.ad_started(); options.ad_finished(); return; }; clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ var fn:Function; MochiAd._cleanup(mc); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); bar.x = 10; bar.y = (h - 20); bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; f = function (_arg1:Event):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); complete = true; if (unloaded){ MochiAd.unload(clip); }; }; clip.loaderInfo.addEventListener(Event.COMPLETE, f); if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adLoaded = options.ad_loaded; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Object; var _local10:Number; var _local11:Number; if (((!(this.parent)) || (!(this.parent.parent)))){ delete this["onEnterFrame"]; return; }; _local1 = this.parent.parent.root; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; if (complete){ _local6 = Math.max(1, _local6); _local5 = _local6; }; _local7 = ((100 * _local6) / _local5); _local8 = ((100 * _local3) / chk.ad_msec); _local9 = this._mochiad_bar._inside; _local10 = Math.min(100, Math.min(((_local7) || (0)), _local8)); _local10 = Math.max(this.last_pcnt, _local10); this.last_pcnt = _local10; _local9.scaleX = (_local10 * 0.01); if (!chk.showing){ _local11 = _local2.loaderInfo.bytesTotal; if ((((_local11 > 0)) || (("number" == "undefined")))){ chk.showing = true; chk.started = getTimer(); } else { if (_local3 > chk.ad_timeout){ options.ad_failed(); _local4 = true; }; }; }; if (this.parent._mochiad_ctr_failed){ options.ad_failed(); _local4 = true; }; if (_local3 > chk.ad_msec){ _local4 = true; }; if (((complete) && (_local4))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); MochiAd.showPreGameAd(_arg1); } public static function fetchHighScores(_arg1:Object, _arg2:Object, _arg3:Object=null):Boolean{ var _local4:MovieClip; _local4 = MochiAd._loadCommunicator({clip:_arg1.clip, id:_arg1.id}); if (!_local4){ return (false); }; _local4.doSend(["fetchHighScores", _arg1], _arg2, _arg3); return (true); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package
Section 92
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 93
//Music0 (Music0) package { import flash.media.*; public dynamic class Music0 extends Sound { } }//package
Section 94
//Music1 (Music1) package { import flash.media.*; public dynamic class Music1 extends Sound { } }//package
Section 95
//Music2 (Music2) package { import flash.media.*; public dynamic class Music2 extends Sound { } }//package
Section 96
//Music3 (Music3) package { import flash.media.*; public dynamic class Music3 extends Sound { } }//package
Section 97
//Music4 (Music4) package { import flash.media.*; public dynamic class Music4 extends Sound { } }//package
Section 98
//Music5 (Music5) package { import flash.media.*; public dynamic class Music5 extends Sound { } }//package
Section 99
//Music6 (Music6) package { import flash.media.*; public dynamic class Music6 extends Sound { } }//package
Section 100
//Music7 (Music7) package { import flash.media.*; public dynamic class Music7 extends Sound { } }//package
Section 101
//Music8 (Music8) package { import flash.media.*; public dynamic class Music8 extends Sound { } }//package
Section 102
//Overlay (Overlay) package { import flash.display.*; public class Overlay { var callback:Object; var parent:MovieClip; var fadingOut:Boolean; var mcOut:MovieClip; var mcIn:MovieClip; var fadingIn:Boolean; public function Overlay(){ fadingIn = false; fadingOut = false; } public function AddClips(_arg1:MovieClip, _arg2:MovieClip, _arg3:MovieClip):void{ mcIn = _arg3; mcOut = _arg2; parent = _arg1; } public function StartFadeIn(_arg1:Object){ callback = _arg1; parent.addChild(mcIn); mcIn.gotoAndStop(0); fadingIn = true; } public function Update():void{ if (fadingOut == true){ mcOut.nextFrame(); if (mcOut.currentFrame == mcOut.totalFrames){ fadingOut = false; parent.removeChild(mcOut); if (callback != null){ callback(); }; }; }; if (fadingIn == true){ mcIn.nextFrame(); if (mcIn.currentFrame == mcIn.totalFrames){ parent.removeChild(mcIn); fadingIn = false; if (callback != null){ callback(); }; }; }; } public function IsActive():Boolean{ if (fadingIn == true){ return (true); }; if (fadingOut == true){ return (true); }; return (false); } public function StartFadeOut(_arg1:Object){ callback = _arg1; parent.addChild(mcOut); mcOut.gotoAndStop(0); fadingOut = true; } } }//package
Section 103
//PanelOverlay (PanelOverlay) package { import flash.display.*; public dynamic class PanelOverlay extends MovieClip { } }//package
Section 104
//Particle_powerup (Particle_powerup) package { import flash.display.*; public dynamic class Particle_powerup extends MovieClip { } }//package
Section 105
//Particle1GFX (Particle1GFX) package { import flash.display.*; public dynamic class Particle1GFX extends MovieClip { } }//package
Section 106
//Particle2GFX (Particle2GFX) package { import flash.display.*; public dynamic class Particle2GFX extends MovieClip { } }//package
Section 107
//Particle3GFX (Particle3GFX) package { import flash.display.*; public dynamic class Particle3GFX extends MovieClip { } }//package
Section 108
//Particle4GFX (Particle4GFX) package { import flash.display.*; public dynamic class Particle4GFX extends MovieClip { } }//package
Section 109
//Particle5GFX (Particle5GFX) package { import flash.display.*; public dynamic class Particle5GFX extends MovieClip { } }//package
Section 110
//ParticleCollectPickup (ParticleCollectPickup) package { import flash.display.*; public dynamic class ParticleCollectPickup extends MovieClip { } }//package
Section 111
//ParticleEnemyAppear (ParticleEnemyAppear) package { import flash.display.*; public dynamic class ParticleEnemyAppear extends MovieClip { } }//package
Section 112
//ParticleEnemyHit (ParticleEnemyHit) package { import flash.display.*; public dynamic class ParticleEnemyHit extends MovieClip { } }//package
Section 113
//ParticleEnemyKilled1 (ParticleEnemyKilled1) package { import flash.display.*; public dynamic class ParticleEnemyKilled1 extends MovieClip { } }//package
Section 114
//ParticleEnemyKilled2 (ParticleEnemyKilled2) package { import flash.display.*; public dynamic class ParticleEnemyKilled2 extends MovieClip { } }//package
Section 115
//ParticleMeteorTrail (ParticleMeteorTrail) package { import flash.display.*; public dynamic class ParticleMeteorTrail extends MovieClip { } }//package
Section 116
//ParticlePlayerExhaust (ParticlePlayerExhaust) package { import flash.display.*; public dynamic class ParticlePlayerExhaust extends MovieClip { } }//package
Section 117
//Particles (Particles) package { import flash.geom.*; public class Particles { var max:int; var list:Array; var main:Main; var nextIndex:int; public static const type_hitEnemyNoDie = 0; public static const type_playerPickup = 3; public static const type_playerExhaust = 5; public static const type_enemyAppear = 2; public static const type_meteorExhaust = 6; public static const type_enemyDie = 1; public function Particles(_arg1:Main, _arg2:int):void{ var _local3:int; super(); main = _arg1; max = _arg2; nextIndex = 0; list = new Array(max); _local3 = 0; while (_local3 < max) { list[_local3] = new Particle(); list[_local3].active = false; _local3++; }; } function RandBetween(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.random() * (_arg2 - _arg1)); _local3 = (_local3 + _arg1); return (_local3); } public function GetNextIndex():int{ return (nextIndex); } function RandAngle(_arg1:Particle, _arg2:Number, _arg3:Number){ var _local4:Number; var _local5:Number; _local4 = RandBetween(_arg2, _arg3); _local5 = RandBetween(0, (Math.PI * 2)); _arg1.xvel = (Math.sin(_local5) * _local4); _arg1.yvel = (Math.cos(_local5) * _local4); } public function Add(_arg1:int, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:Number; var _local6:Number; var _local7:Particle; _local7 = list[nextIndex]; nextIndex++; if (nextIndex >= max){ nextIndex = 0; }; _local7.active = true; _local7.timer = 0; _local7.type = _arg1; _local7.alpha = 1; _local7.alphaAdd = 0; if (_arg1 == type_hitEnemyNoDie){ _local7.xpos = _arg2; _local7.ypos = _arg3; _local5 = RandBetween(5, 10); _local6 = RandBetween(0, (Math.PI * 2)); _local7.xvel = (Math.sin(_local6) * _local5); _local7.yvel = (Math.cos(_local6) * _local5); _local7.graphicID = Main.gfx_particleenemyhit; _local7.frame = RandBetween(0, 1); _local7.alpha = 0.5; _local7.alphaAdd = -0.02; } else { if (_arg1 == type_enemyDie){ RandAngle(_local7, 1, 1); _local7.xpos = _arg2; _local7.ypos = _arg3; _local7.speed = RandBetween(1, 4); _local7.frame = RandBetween(0, 5); _local7.graphicID = Main.gfx_particleenemykilled1; if (_arg4 != 0){ _local7.speed = RandBetween(5, 10); _local7.frame = RandBetween(0, 5); _local7.graphicID = Main.gfx_particleenemykilled2; }; _local7.alphaAdd = -0.05; } else { if (_arg1 == type_enemyAppear){ _local5 = 4; _local7.xvel = (Math.sin(_arg4) * _local5); _local7.yvel = (Math.cos(_arg4) * _local5); _local7.xpos = (_arg2 + (_local7.xvel * 50)); _local7.ypos = (_arg3 + (_local7.yvel * 50)); _local7.xvel = -(_local7.xvel); _local7.yvel = -(_local7.yvel); _local7.frame = 0; _local7.frameVel = 0.5; _local7.graphicID = Main.gfx_particleenemyappear; _local7.timer = 50; _local7.alphaAdd = -0.01; } else { if (_arg1 == type_playerPickup){ _local7.xpos = _arg2; _local7.ypos = _arg3; _local5 = RandBetween(1, 10); _local6 = RandBetween(0, (Math.PI * 2)); _local7.xvel = Math.sin(_local6); _local7.yvel = Math.cos(_local6); _local7.xpos = (_arg2 + ((_local7.xvel * 50) * _local5)); _local7.ypos = (_arg3 + ((_local7.yvel * 50) * _local5)); _local7.xvel = (_local7.xvel * _local5); _local7.yvel = (_local7.yvel * _local5); _local7.xvel = -(_local7.xvel); _local7.yvel = -(_local7.yvel); _local7.timer = 50; _local7.graphicID = Main.gfx_particlecollectpickup; _local7.frame = RandBetween(0, 1); _local7.alphaAdd = -0.02; _local7.alpha = 1; _local7.frameVel = 0; } else { if (_arg1 == type_playerExhaust){ RandAngle(_local7, 1, 1); _local7.xpos = _arg2; _local7.ypos = _arg3; _local7.speed = RandBetween(0.1, 0.4); _local7.frame = RandBetween(0, 5); _local7.graphicID = Main.gfx_particleplayerexhaust; _local7.alphaAdd = -0.02; _local7.alpha = 0.7; } else { if (_arg1 == type_meteorExhaust){ RandAngle(_local7, 1, 1); _local7.xpos = _arg2; _local7.ypos = _arg3; _local7.speed = RandBetween(0.1, 0.4); _local7.frame = RandBetween(0, 5); _local7.graphicID = Main.gfx_particlemeteortrail; _local7.alphaAdd = -0.03; _local7.alpha = 0.7; }; }; }; }; }; }; _local7.maxframe = (main.graphicobjs[_local7.graphicID].GetMaxFrames() - 1); } public function CountActive():int{ var _local1:int; var _local2:int; _local1 = 0; _local2 = 0; while (_local2 < max) { if (list[_local2].active){ _local1++; }; _local2++; }; return (_local1); } public function Reset(){ var _local1:int; nextIndex = 0; _local1 = 0; while (_local1 < max) { list[_local1].active = false; _local1++; }; } public function Update(_arg1:Number){ var _local2:int; var _local3:Particle; _local2 = 0; while (_local2 < max) { _local3 = list[_local2]; if (_local3.active == true){ _local3.Update(_arg1); }; _local2++; }; } public function Render(_arg1:Main){ var _local2:int; var _local3:Particle; var _local4:Number; var _local5:Number; _local2 = 0; while (_local2 < max) { _local3 = list[_local2]; if (_local3.active == true){ _local4 = (_local3.xpos - _arg1.scrollX); _local5 = (_local3.ypos - _arg1.scrollY); _arg1.graphicobjs[_local3.graphicID].SetFrame(_local3.frame); _arg1.graphicobjs[_local3.graphicID].RenderAtAdditive(_arg1.screenBD, _local4, _local5, _local3.alpha); }; _local2++; }; } } }//package class Particle { private var graphicID:int; private var yvel:Number; private var timer:Number; private var active:Boolean; private var maxframe:int; private var speed:Number; private var xpos:Number; private var alpha:Number; private var alphaAdd:Number; private var xvel:Number; private var m:Main; private var frame:Number; private var frameVel:Number; private var type:int; private var ypos:Number; private function Particle(){ } private function PlayAnimation(_arg1):Boolean{ frame = (frame + frameVel); if (frame >= maxframe){ frame = maxframe; return (true); }; return (false); } private function Update(_arg1:Number){ var _local2:Number; var _local3:Number; _local3 = 0.02; if (type == Particles.type_hitEnemyNoDie){ xpos = (xpos + (xvel * _arg1)); ypos = (ypos + (yvel * _arg1)); alpha = (alpha + (alphaAdd * _arg1)); if (alpha < 0){ alpha = 0; active = false; }; } else { if (type == Particles.type_playerPickup){ xpos = (xpos + (xvel * _arg1)); ypos = (ypos + (yvel * _arg1)); timer = (timer + _arg1); frameVel = 0.4; alpha = (alpha + (alphaAdd * _arg1)); if (alpha < 0){ alpha = 0; active = false; }; timer = (timer - _arg1); if (timer <= 0){ active = false; }; PlayAnimation(m); } else { if (type == Particles.type_enemyDie){ xpos = (xpos + ((xvel * speed) * _arg1)); ypos = (ypos + ((yvel * speed) * _arg1)); _local2 = -0.05; speed = (speed + (_local2 * _arg1)); if (speed < 0){ speed = 0; }; timer = (timer + _arg1); alpha = (alpha + (alphaAdd * _arg1)); if (alpha < 0){ alpha = 0; active = false; }; } else { if (type == Particles.type_enemyAppear){ xpos = (xpos + (xvel * _arg1)); ypos = (ypos + (yvel * _arg1)); alpha = (alpha + (alphaAdd * _arg1)); if (alpha < 0){ alpha = 0; active = false; }; timer = (timer - _arg1); if (timer <= 0){ active = false; }; PlayAnimation(m); } else { if (type == Particles.type_playerExhaust){ xpos = (xpos + (xvel * _arg1)); ypos = (ypos + (yvel * _arg1)); alpha = (alpha + (alphaAdd * _arg1)); if (alpha < 0){ alpha = 0; active = false; }; } else { if (type == Particles.type_meteorExhaust){ if ((((((((xpos < 0)) || ((ypos < 0)))) || ((xpos > 800)))) || ((ypos > 800)))){ active = false; }; xpos = (xpos + (xvel * _arg1)); ypos = (ypos + (yvel * _arg1)); timer = (timer + _arg1); alpha = (alpha + (alphaAdd * _arg1)); if (alpha < 0){ alpha = 0; active = false; }; }; }; }; }; }; }; } }
Section 118
//PauseMenu (PauseMenu) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.geom.*; import flash.net.*; import flash.ui.*; public class PauseMenu { var active:Boolean; var main:Main; var pauseMC:MovieClip; public function PauseMenu(_arg1:Main):void{ main = _arg1; active = false; } public function buttonSoundPressed(_arg1:MouseEvent){ if (main.doSound == false){ pauseMC.soundToggle.gotoAndStop("on"); main.doSound = true; } else { pauseMC.soundToggle.gotoAndStop("off"); main.doSound = false; }; } public function buttonAutofirePressed(_arg1:MouseEvent){ if (main.doAutofire == false){ pauseMC.autofireToggle.gotoAndStop("on"); main.doAutofire = true; } else { pauseMC.autofireToggle.gotoAndStop("off"); main.doAutofire = false; }; trace(main.doAutofire); } public function IsPaused():Boolean{ return (active); } public function Pause():void{ Mouse.show(); pauseMC = AddMovieClip(0, 0, new PauseMenuClip()); main.addChild(pauseMC); if (main.doSound == false){ pauseMC.soundToggle.gotoAndStop("off"); } else { pauseMC.soundToggle.gotoAndStop("on"); }; if (main.doAutofire == false){ pauseMC.autofireToggle.gotoAndStop("off"); } else { pauseMC.autofireToggle.gotoAndStop("on"); }; pauseMC.autofireBtn.addEventListener(MouseEvent.CLICK, buttonAutofirePressed); pauseMC.soundBtn.addEventListener(MouseEvent.CLICK, buttonSoundPressed); active = true; } public function Unpause():void{ Mouse.hide(); active = false; main.removeChild(pauseMC); } function AddMovieClip(_arg1:Number, _arg2:Number, _arg3:MovieClip):MovieClip{ _arg3.x = _arg1; _arg3.y = _arg2; main.addChild(_arg3); return (_arg3); } } }//package
Section 119
//PauseMenuClip (PauseMenuClip) package { import flash.display.*; public dynamic class PauseMenuClip extends MovieClip { public var autofireToggle:MovieClip; public var soundToggle:MovieClip; public var autofireBtn:SimpleButton; public var soundBtn:SimpleButton; } }//package
Section 120
//Pickup1 (Pickup1) package { import flash.display.*; public dynamic class Pickup1 extends MovieClip { } }//package
Section 121
//Pickup2 (Pickup2) package { import flash.display.*; public dynamic class Pickup2 extends MovieClip { } }//package
Section 122
//PickupHealthSFX (PickupHealthSFX) package { import flash.media.*; public dynamic class PickupHealthSFX extends Sound { } }//package
Section 123
//PickupMultiplierSFX (PickupMultiplierSFX) package { import flash.media.*; public dynamic class PickupMultiplierSFX extends Sound { } }//package
Section 124
//PickupPickupSFX (PickupPickupSFX) package { import flash.media.*; public dynamic class PickupPickupSFX extends Sound { } }//package
Section 125
//PickupPowerupSFX (PickupPowerupSFX) package { import flash.media.*; public dynamic class PickupPowerupSFX extends Sound { } }//package
Section 126
//PickupScoreSFX (PickupScoreSFX) package { import flash.media.*; public dynamic class PickupScoreSFX extends Sound { } }//package
Section 127
//PickupShieldSFX (PickupShieldSFX) package { import flash.media.*; public dynamic class PickupShieldSFX extends Sound { } }//package
Section 128
//Player (Player) package { import flash.display.*; public dynamic class Player extends MovieClip { } }//package
Section 129
//PlayerHitSFX (PlayerHitSFX) package { import flash.media.*; public dynamic class PlayerHitSFX extends Sound { } }//package
Section 130
//RadioButton_disabledIcon (RadioButton_disabledIcon) package { import flash.display.*; public dynamic class RadioButton_disabledIcon extends MovieClip { } }//package
Section 131
//RadioButton_downIcon (RadioButton_downIcon) package { import flash.display.*; public dynamic class RadioButton_downIcon extends MovieClip { } }//package
Section 132
//RadioButton_overIcon (RadioButton_overIcon) package { import flash.display.*; public dynamic class RadioButton_overIcon extends MovieClip { } }//package
Section 133
//RadioButton_selectedDisabledIcon (RadioButton_selectedDisabledIcon) package { import flash.display.*; public dynamic class RadioButton_selectedDisabledIcon extends MovieClip { } }//package
Section 134
//RadioButton_selectedDownIcon (RadioButton_selectedDownIcon) package { import flash.display.*; public dynamic class RadioButton_selectedDownIcon extends MovieClip { } }//package
Section 135
//RadioButton_selectedOverIcon (RadioButton_selectedOverIcon) package { import flash.display.*; public dynamic class RadioButton_selectedOverIcon extends MovieClip { } }//package
Section 136
//RadioButton_selectedUpIcon (RadioButton_selectedUpIcon) package { import flash.display.*; public dynamic class RadioButton_selectedUpIcon extends MovieClip { } }//package
Section 137
//RadioButton_upIcon (RadioButton_upIcon) package { import flash.display.*; public dynamic class RadioButton_upIcon extends MovieClip { } }//package
Section 138
//revealIn (revealIn) package { import flash.display.*; public dynamic class revealIn extends MovieClip { } }//package
Section 139
//revealOut (revealOut) package { import flash.display.*; public dynamic class revealOut extends MovieClip { } }//package
Section 140
//shieldClip (shieldClip) package { import flash.display.*; public dynamic class shieldClip extends MovieClip { } }//package
Section 141
//ShootingTitlePage (ShootingTitlePage) package { import flash.display.*; public dynamic class ShootingTitlePage extends MovieClip { public var buttonStart:ButtonStart; public var buttonPlayOnKongregate:SimpleButton; public var buttonStart1:ButtonHighScores; public var buttonStart2:ButtonMoreGames; public function ShootingTitlePage(){ addFrameScript(99, frame100); } function frame100(){ stop(); } } }//package
Section 142
//Shot1SFX (Shot1SFX) package { import flash.media.*; public dynamic class Shot1SFX extends Sound { } }//package
Section 143
//Shot2SFX (Shot2SFX) package { import flash.media.*; public dynamic class Shot2SFX extends Sound { } }//package
Section 144
//SiteLock (SiteLock) package { public class SiteLock { static var sitelockActive:Boolean = false; public static function GetDomain():String{ var _local1:String; var _local2:Number; var _local3:Number; var _local4:String; var _local5:Number; var _local6:Number; _local1 = Main.theStage.loaderInfo.url; _local2 = (_local1.indexOf("://") + 3); _local3 = _local1.indexOf("/", _local2); _local4 = _local1.substring(_local2, _local3); _local5 = (_local4.lastIndexOf(".") - 1); _local6 = (_local4.lastIndexOf(".", _local5) + 1); _local4 = _local4.substring(_local6, _local4.length); return (_local4); } public static function IsLocked():Boolean{ var _local1:String; if (sitelockActive == false){ return (false); }; _local1 = GetDomain(); if (((((((!((_local1 == "flashgamelicense.com"))) && (!((_local1 == "longanimalsgames.com"))))) && (!((_local1 == "robotjam.com"))))) && (!((_local1 == "robotjamgames.com"))))){ return (true); }; return (false); } } }//package
Section 145
//sound1 (sound1) package { import flash.media.*; public dynamic class sound1 extends Sound { } }//package
Section 146
//SoundPlayer (SoundPlayer) package { import flash.media.*; public class SoundPlayer { var playTime:Array; var sounds:Array; var main:Main; var soundTransform:SoundTransform; public static const SOUND_PLAYERSHOOT1 = 1; public static const SOUND_PICKUP_POWERUP = 10; public static const SOUND_PICKUP_PICKUP = 9; public static const minPlayTime = 3; public static const SOUND_PICKUP_MULTIPLIER = 8; public static const SOUND_ENEMYKILLED = 3; public static const SOUND_ENEMYHIT = 2; public static const SOUND_PLAYERHIT = 4; public static const SOUND_PLAYERSHOOT = 0; public static const SOUND_PICKUP_HEALTH = 7; public static const SOUND_MAX = 11; public static const SOUND_PICKUP_SHIELD = 5; public static const SOUND_PICKUP_SCORE = 6; public function SoundPlayer(_arg1:Main):void{ var _local2:int; super(); main = _arg1; sounds = new Array(SOUND_MAX); playTime = new Array(SOUND_MAX); sounds[SOUND_PLAYERSHOOT] = new Shot1SFX(); sounds[SOUND_PLAYERSHOOT1] = new Shot2SFX(); sounds[SOUND_ENEMYHIT] = new EnemyHitSFX(); sounds[SOUND_ENEMYKILLED] = new EnemyKilledSFX(); sounds[SOUND_PLAYERHIT] = new PlayerHitSFX(); sounds[SOUND_PICKUP_SHIELD] = new PickupShieldSFX(); sounds[SOUND_PICKUP_SCORE] = new PickupScoreSFX(); sounds[SOUND_PICKUP_HEALTH] = new PickupHealthSFX(); sounds[SOUND_PICKUP_MULTIPLIER] = new PickupMultiplierSFX(); sounds[SOUND_PICKUP_PICKUP] = new PickupPickupSFX(); sounds[SOUND_PICKUP_POWERUP] = new PickupPowerupSFX(); soundTransform = new SoundTransform(0.5, 0); _local2 = 0; while (_local2 < SOUND_MAX) { playTime[_local2] = int(0); _local2++; }; } public function UpdateOncePerFrame():void{ var _local1:int; _local1 = 0; while (_local1 < SOUND_MAX) { if (playTime[_local1] > 0){ var _local2 = playTime; var _local3 = _local1; var _local4 = (_local2[_local3] - 1); _local2[_local3] = _local4; }; _local1++; }; } public function Play(_arg1:int):void{ var _local2:Sound; if (main.doSound == false){ return; }; if (playTime[_arg1] > 0){ return; }; _local2 = sounds[_arg1]; _local2.play(0, 1, soundTransform); playTime[_arg1] = minPlayTime; } } }//package
Section 147
//Symbol2 (Symbol2) package { import flash.display.*; public dynamic class Symbol2 extends MovieClip { } }//package
Section 148
//Symbol3 (Symbol3) package { import flash.display.*; public dynamic class Symbol3 extends MovieClip { } }//package
Section 149
//TitleMusic (TitleMusic) package { import flash.media.*; public dynamic class TitleMusic extends Sound { } }//package
Section 150
//turret (turret) package { import flash.display.*; public dynamic class turret extends MovieClip { } }//package
Section 151
//Wave (Wave) package { public class Wave { var waveList:Array; public function Init(_arg1:int):void{ waveList[_arg1].Init(); } function AddDef(_arg1:WaveDef):void{ waveList.push(_arg1); } public function InitWaves():void{ var _local1:WaveDef; waveList = new Array(); _local1 = new WaveDef(); _local1.SetTimer(20); _local1.AddEnemy(Main.enemy_asteroid, 3, 3); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_stopGoAroundPlayer, 5, 3); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(20); _local1.SetNoDeadCheck(); _local1.AddEnemy(Main.enemy_jellyfish, 20, 40); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_stopGoAroundPlayer, 7, 5); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(20); _local1.AddEnemy(Main.enemy_asteroid, 4, 4); _local1.AddEnemy(Main.enemy_jellyfish, 20, 40); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_stopGoAroundPlayer, 10, 7); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(30); _local1.AddEnemy(Main.enemy_asteroid, 8, 8); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_hoverAroundPlayer, 5, 5); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(30); _local1.SetNoDeadCheck(); _local1.AddEnemy(Main.enemy_jellyfish, 10, 20); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_hoverAroundPlayer, 5, 5); _local1.AddEnemy(Main.enemy_stopGoAroundPlayer, 7, 5); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_stopGoAroundPlayer, 20, 10); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_hoverAroundPlayer, 5, 5); _local1.AddEnemy(Main.enemy_asteroid, 8, 8); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(30); _local1.SetNoDeadCheck(); _local1.AddEnemy(Main.enemy_meteor, 10, 20); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_stopGoAroundPlayer, 20, 13); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(30); _local1.AddEnemy(Main.enemy_meteor, 10, 20); _local1.AddEnemy(Main.enemy_asteroid, 8, 8); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_moveToPlayerRot, 5, 3); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(30); _local1.AddEnemy(Main.enemy_stopGoAroundPlayer, 10, 7); _local1.AddEnemy(Main.enemy_jellyfish, 20, 40); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_hoverAroundPlayer, 15, 10); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_moveToPlayerRot, 5, 3); _local1.AddEnemy(Main.enemy_stopGoAroundPlayer, 10, 7); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(40); _local1.SetNoDeadCheck(); _local1.AddEnemy(Main.enemy_meteor, 5, 5); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_heavySprayer, 10, 5); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_stopGoAroundPlayer, 10, 4); _local1.AddEnemy(Main.enemy_moveToPlayerRot, 10, 4); _local1.AddEnemy(Main.enemy_hoverAroundPlayer, 10, 4); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(40); _local1.AddEnemy(Main.enemy_asteroid, 30, 20); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_heavySprayer, 10, 5); _local1.AddEnemy(Main.enemy_moveToPlayerRot, 20, 5); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(40); _local1.SetNoDeadCheck(); _local1.AddEnemyEx(Main.enemy_meteor, 5, 5, 1); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(40); _local1.SetNoDeadCheck(); _local1.AddEnemyEx(Main.enemy_jellyfish, 10, 10, 1); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_moveToPlayerRot, 30, 8); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(40); _local1.AddEnemy(Main.enemy_heavySprayer, 10, 5); _local1.AddEnemy(Main.enemy_stopGoAroundPlayer, 20, 4); _local1.AddEnemy(Main.enemy_asteroid, 10, 3); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_fatShielded, 2, 2); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(40); _local1.AddEnemyEx(Main.enemy_meteor, 10, 10, 1); _local1.AddEnemy(Main.enemy_moveToPlayerRot, 20, 5); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_fatShielded, 3, 3); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(40); _local1.AddEnemy(Main.enemy_hoverAroundPlayer, 30, 20); _local1.AddEnemy(Main.enemy_asteroid, 10, 3); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_fatShielded, 3, 3); _local1.AddEnemy(Main.enemy_heavySprayer, 10, 5); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_accelToPlayer, 10, 4); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_moveToPlayerRot, 30, 8); _local1.AddEnemy(Main.enemy_accelToPlayer, 10, 2); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(40); _local1.AddEnemy(Main.enemy_asteroid, 40, 30); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_fatShielded, 3, 3); _local1.AddEnemyEx(Main.enemy_jellyfish, 20, 40, 0); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_accelToPlayer, 20, 7); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_zippyBulletDodger, 10, 4); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_accelToPlayer, 30, 5); _local1.AddEnemy(Main.enemy_hoverAroundPlayer, 30, 5); _local1.AddEnemy(Main.enemy_moveToPlayerRot, 30, 5); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(40); _local1.AddEnemy(Main.enemy_zippyBulletDodger, 10, 4); _local1.AddEnemyEx(Main.enemy_meteor, 10, 10, 1); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_fatShielded, 3, 3); _local1.AddEnemy(Main.enemy_stopGoAroundPlayer, 50, 5); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(40); _local1.SetNoDeadCheck(); _local1.AddEnemyEx(Main.enemy_jellyfish, 2, 4, 1); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_accelToPlayer, 40, 7); _local1.AddEnemy(Main.enemy_heavySprayer, 20, 5); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_zippyBulletDodger, 20, 4); _local1.AddEnemy(Main.enemy_hoverAroundPlayer, 30, 5); AddDef(_local1); _local1 = new WaveDef(); _local1.AddEnemy(Main.enemy_stopGoAroundPlayer, 100, 20); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(40); _local1.SetRandom(3); _local1.AddEnemyEx(Main.enemy_meteor, 30, 40, 1); _local1.AddEnemy(Main.enemy_stopGoAroundPlayer, 10, 3); _local1.AddEnemy(Main.enemy_zippyBulletDodger, 10, 3); _local1.AddEnemy(Main.enemy_moveToPlayerRot, 10, 3); _local1.AddEnemy(Main.enemy_accelToPlayer, 10, 3); _local1.AddEnemy(Main.enemy_hoverAroundPlayer, 10, 3); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(40); _local1.SetRandom(3); _local1.AddEnemy(Main.enemy_asteroid, 30, 5); _local1.AddEnemy(Main.enemy_stopGoAroundPlayer, 10, 3); _local1.AddEnemy(Main.enemy_zippyBulletDodger, 10, 3); _local1.AddEnemy(Main.enemy_moveToPlayerRot, 10, 3); _local1.AddEnemy(Main.enemy_accelToPlayer, 10, 3); _local1.AddEnemy(Main.enemy_hoverAroundPlayer, 10, 3); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(40); _local1.SetRandom(3); _local1.AddEnemyEx(Main.enemy_jellyfish, 20, 30, 1); _local1.AddEnemy(Main.enemy_stopGoAroundPlayer, 10, 3); _local1.AddEnemy(Main.enemy_zippyBulletDodger, 10, 3); _local1.AddEnemy(Main.enemy_moveToPlayerRot, 10, 3); _local1.AddEnemy(Main.enemy_accelToPlayer, 10, 3); _local1.AddEnemy(Main.enemy_hoverAroundPlayer, 10, 3); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(40); _local1.SetRandom(3); _local1.AddEnemy(Main.enemy_heavySprayer, 6, 3); _local1.AddEnemy(Main.enemy_stopGoAroundPlayer, 10, 3); _local1.AddEnemy(Main.enemy_zippyBulletDodger, 10, 3); _local1.AddEnemy(Main.enemy_moveToPlayerRot, 10, 3); _local1.AddEnemy(Main.enemy_accelToPlayer, 10, 3); _local1.AddEnemy(Main.enemy_hoverAroundPlayer, 10, 3); AddDef(_local1); _local1 = new WaveDef(); _local1.SetTimer(40); _local1.SetRandom(3); _local1.AddEnemy(Main.enemy_fatShielded, 3, 1); _local1.AddEnemy(Main.enemy_stopGoAroundPlayer, 10, 3); _local1.AddEnemy(Main.enemy_zippyBulletDodger, 10, 3); _local1.AddEnemy(Main.enemy_moveToPlayerRot, 10, 3); _local1.AddEnemy(Main.enemy_accelToPlayer, 10, 3); _local1.AddEnemy(Main.enemy_hoverAroundPlayer, 10, 3); AddDef(_local1); } public function GetMaxWaves():int{ return (waveList.length); } function GetDef(_arg1:int):WaveDef{ return (waveList[_arg1]); } } }//package
Section 152
//WaveDef (WaveDef) package { public class WaveDef { var noDeadCheck:Boolean; var timer:Number; var useTimer:Boolean; var enemyTypes:Array; var waveID:int; var selectRandom:Boolean; var timerMax:Number; var enemyNumbers:Array; var enemyActive:Array; var numRandom:int; var maxEnemies:Array; var enemyExtraInfo:Array; public function WaveDef():void{ enemyTypes = new Array(); enemyNumbers = new Array(); maxEnemies = new Array(); enemyExtraInfo = new Array(); enemyActive = new Array(); timer = 0; timerMax = 0; useTimer = false; selectRandom = false; numRandom = 0; noDeadCheck = false; } public function GetExtraInfo(_arg1:int):int{ return (enemyExtraInfo[_arg1]); } public function AddEnemy(_arg1:int, _arg2:int, _arg3:int):void{ enemyTypes.push(_arg1); enemyNumbers.push(_arg2); maxEnemies.push(_arg3); enemyExtraInfo.push(0); enemyActive.push(true); } public function GetType(_arg1:int):int{ return (enemyTypes[_arg1]); } public function GetMax(_arg1:int):int{ return (maxEnemies[_arg1]); } public function AddEnemyEx(_arg1:int, _arg2:int, _arg3:int, _arg4:int):void{ enemyTypes.push(_arg1); enemyNumbers.push(_arg2); maxEnemies.push(_arg3); enemyExtraInfo.push(_arg4); enemyActive.push(true); } public function SetNoDeadCheck():void{ noDeadCheck = true; } public function SetTimer(_arg1:int):void{ timerMax = (50 * _arg1); useTimer = true; } public function SetRandom(_arg1:int):void{ selectRandom = true; numRandom = _arg1; } public function GetActive(_arg1:int):Boolean{ return (enemyActive[_arg1]); } public function GetNumber(_arg1:int):int{ return (enemyNumbers[_arg1]); } public function GetNumTypes():int{ return (enemyTypes.length); } public function Init():void{ var _local1:int; var _local2:int; var _local3:Array; var _local4:int; var _local5:int; var _local6:Boolean; _local2 = maxEnemies.length; timer = 0; _local1 = 0; while (_local1 < _local2) { enemyActive[_local1] = true; _local1++; }; if (selectRandom == true){ _local3 = new Array(_local2); _local1 = 0; while (_local1 < _local2) { _local3[_local1] = Boolean(false); _local1++; }; _local1 = 0; while (_local1 < (numRandom + 1)) { _local3[_local1] = true; _local1++; }; _local1 = 0; while (_local1 < 100) { _local4 = ((Math.random() * 1000) % (_local2 - 1)); _local5 = ((Math.random() * 1000) % (_local2 - 1)); _local4++; _local5++; _local6 = _local3[_local4]; _local3[_local4] = _local3[_local5]; _local3[_local5] = _local6; _local1++; }; _local1 = 0; while (_local1 < _local2) { trace((((" slot " + _local1) + " : ") + _local3[_local1])); _local1++; }; _local1 = 0; while (_local1 < _local2) { enemyActive[_local1] = _local3[_local1]; _local1++; }; }; } } }//package
Section 153
//VoiceOver (VoiceOver) package { import flash.events.*; import flash.media.*; import flash.utils.*; public class VoiceOver { var channel:SoundChannel; var startTimes:Array; var timer:Timer; var playingFlag:Boolean; var lengths:Array; var sound:Sound; var soundTransform:SoundTransform; var playedFlag:Array; var main:Main; public static const vo_multiplier = 11; public static const vo_score = 9; public static const vo_destroy_enemy = 1; public static const vo_new_enemy_type = 5; public static const vo_meteor_shower = 7; public static const vo_welcome = 0; public static const vo_space_squids = 6; public static const vo_powerpod = 3; public static const vo_health = 10; public static const vo_energy_low = 13; public static const vo_weapons_upgrade = 4; public static const vo_shield = 12; public static const vo_collect_debris = 2; public static const vo_alien_mothership = 8; public function VoiceOver(_arg1:Main){ var _local2:int; super(); main = _arg1; sound = new VoiceOverSound(); soundTransform = new SoundTransform(1, 0); channel = new SoundChannel(); startTimes = new Array(); lengths = new Array(); AddSound(0, 0.45, 6.31); AddSound(0, 6.89, 5.53); AddSound(0, 12.74, 3.09); AddSound(0, 16.3, 4.29); AddSound(0, 21.09, 2.39); AddSound(0, 23.85, 3.34); AddSound(0, 27.77, 3.88); AddSound(0, 32.14, 3.63); AddSound(0, 36.94, 4.35); AddSound(0, 41.69, 1.49); AddSound(0, 52.1, 1.41); AddSound(0, 45.22, 2.1); AddSound(0, 47.78, 1.73); AddSound(0, 53.68, 2.15); playedFlag = new Array(lengths.length); _local2 = 0; while (_local2 < lengths.length) { playedFlag[_local2] = Boolean(false); _local2++; }; playingFlag = false; } function timerHandler(_arg1:TimerEvent):void{ timer.stop(); channel.stop(); playingFlag = false; } function AddSound(_arg1:int, _arg2:Number, _arg3:Number){ startTimes.push((_arg2 * 1000)); lengths.push((_arg3 * 1000)); } public function Play(_arg1:int):Boolean{ if (main.doSound == false){ return (false); }; if (playingFlag){ return (false); }; channel = sound.play(startTimes[_arg1], 1, soundTransform); timer = new Timer(lengths[_arg1]); timer.addEventListener(TimerEvent.TIMER, timerHandler); timer.start(); playingFlag = true; return (true); } public function PlayOnce(_arg1:int):void{ if (playedFlag[_arg1]){ return; }; playedFlag[_arg1] = Play(_arg1); } } }//package
Section 154
//VoiceOverSound (VoiceOverSound) package { import flash.media.*; public dynamic class VoiceOverSound extends Sound { } }//package

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Instance Names

"loaderBack"Frame 1Symbol 148 MovieClip {Shooting_fla.sun_1}
"preloaderMC"Frame 1Symbol 161 MovieClip
"robotjam"Frame 9Symbol 1404 MovieClip {Shooting_fla.robologo_100}
"buttonPlayOnKongregate"Symbol 32 MovieClip {GameOverClip} Frame 1Symbol 25 Button
"buttonMainMenu"Symbol 32 MovieClip {GameOverClip} Frame 1Symbol 29 Button {ButtonMainMenu}
"autofireToggle"Symbol 104 MovieClip {PauseMenuClip} Frame 1Symbol 102 MovieClip {Shooting_fla.OnClip_107}
"soundToggle"Symbol 104 MovieClip {PauseMenuClip} Frame 1Symbol 102 MovieClip {Shooting_fla.OnClip_107}
"autofireBtn"Symbol 104 MovieClip {PauseMenuClip} Frame 1Symbol 103 Button
"soundBtn"Symbol 104 MovieClip {PauseMenuClip} Frame 1Symbol 103 Button
"buttonStart"Symbol 994 MovieClip {ShootingTitlePage} Frame 1Symbol 979 Button {ButtonStart}
"buttonStart1"Symbol 994 MovieClip {ShootingTitlePage} Frame 1Symbol 981 Button {ButtonHighScores}
"buttonStart2"Symbol 994 MovieClip {ShootingTitlePage} Frame 1Symbol 984 Button {ButtonMoreGames}
"buttonPlayOnKongregate"Symbol 994 MovieClip {ShootingTitlePage} Frame 1Symbol 25 Button
"helpText"Symbol 1001 MovieClip {Shooting_fla.help1_50} Frame 1Symbol 999 EditableText
"helper"Symbol 1002 MovieClip {HelpScreen_Pickups} Frame 1Symbol 1001 MovieClip {Shooting_fla.help1_50}
"helper"Symbol 1005 MovieClip {HelpScreen_NewEnemy} Frame 1Symbol 1001 MovieClip {Shooting_fla.help1_50}
"textstring"Symbol 1007 MovieClip {Shooting_fla.levelUpAnim_55} Frame 1Symbol 1006 EditableText
"textarea"Symbol 1008 MovieClip {LevelUpOverlay} Frame 1Symbol 1007 MovieClip {Shooting_fla.levelUpAnim_55}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Protect (24)Timeline Frame 10 bytes ""

Labels

"on"Symbol 102 MovieClip {Shooting_fla.OnClip_107} Frame 1
"off"Symbol 102 MovieClip {Shooting_fla.OnClip_107} Frame 5




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Created: 1/5 -2019 09:17:15 Last modified: 1/5 -2019 09:17:15 Server time: 22/12 -2024 23:19:27