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Pup Idol.swf

This is the info page for
Flash #47778

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ActionScript [AS3]
Section 1
//b2BoxDef (Box2D.Collision.Shapes.b2BoxDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2BoxDef extends b2ShapeDef { public var extents:b2Vec2; public function b2BoxDef(){ type = b2Shape.e_boxShape; extents = new b2Vec2(1, 1); } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { public class b2CircleDef extends b2ShapeDef { public var radius:Number; public function b2CircleDef(){ type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 3
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2CircleShape extends b2Shape { public var m_localPosition:b2Vec2; public var m_radius:Number; public function b2CircleShape(_arg1:b2ShapeDef, _arg2:b2Body, _arg3:b2Vec2){ var _local5:Number; var _local6:Number; m_localPosition = new b2Vec2(); super(_arg1, _arg2); var _local4:b2CircleDef = (_arg1 as b2CircleDef); m_localPosition.Set((_arg1.localPosition.x - _arg3.x), (_arg1.localPosition.y - _arg3.y)); m_type = b2Shape.e_circleShape; m_radius = _local4.radius; m_R.SetM(m_body.m_R); _local5 = ((m_R.col1.x * m_localPosition.x) + (m_R.col2.x * m_localPosition.y)); _local6 = ((m_R.col1.y * m_localPosition.x) + (m_R.col2.y * m_localPosition.y)); m_position.x = (m_body.m_position.x + _local5); m_position.y = (m_body.m_position.y + _local6); m_maxRadius = (Math.sqrt(((_local5 * _local5) + (_local6 * _local6))) + m_radius); var _local7:b2AABB = new b2AABB(); _local7.minVertex.Set((m_position.x - m_radius), (m_position.y - m_radius)); _local7.maxVertex.Set((m_position.x + m_radius), (m_position.y + m_radius)); var _local8:b2BroadPhase = m_body.m_world.m_broadPhase; if (_local8.InRange(_local7)){ m_proxyId = _local8.CreateProxy(_local7, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } override public function Synchronize(_arg1:b2Vec2, _arg2:b2Mat22, _arg3:b2Vec2, _arg4:b2Mat22):void{ m_R.SetM(_arg4); m_position.x = (((_arg4.col1.x * m_localPosition.x) + (_arg4.col2.x * m_localPosition.y)) + _arg3.x); m_position.y = (((_arg4.col1.y * m_localPosition.x) + (_arg4.col2.y * m_localPosition.y)) + _arg3.y); if (m_proxyId == b2Pair.b2_nullProxy){ return; }; var _local5:Number = (_arg1.x + ((_arg2.col1.x * m_localPosition.x) + (_arg2.col2.x * m_localPosition.y))); var _local6:Number = (_arg1.y + ((_arg2.col1.y * m_localPosition.x) + (_arg2.col2.y * m_localPosition.y))); var _local7:Number = Math.min(_local5, m_position.x); var _local8:Number = Math.min(_local6, m_position.y); var _local9:Number = Math.max(_local5, m_position.x); var _local10:Number = Math.max(_local6, m_position.y); var _local11:b2AABB = new b2AABB(); _local11.minVertex.Set((_local7 - m_radius), (_local8 - m_radius)); _local11.maxVertex.Set((_local9 + m_radius), (_local10 + m_radius)); var _local12:b2BroadPhase = m_body.m_world.m_broadPhase; if (_local12.InRange(_local11)){ _local12.MoveProxy(m_proxyId, _local11); } else { m_body.Freeze(); }; } override public function Support(_arg1:Number, _arg2:Number, _arg3:b2Vec2):void{ var _local4:Number = Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2))); _arg1 = (_arg1 / _local4); _arg2 = (_arg2 / _local4); _arg3.Set((m_position.x + (m_radius * _arg1)), (m_position.y + (m_radius * _arg2))); } override public function QuickSync(_arg1:b2Vec2, _arg2:b2Mat22):void{ m_R.SetM(_arg2); m_position.x = (((_arg2.col1.x * m_localPosition.x) + (_arg2.col2.x * m_localPosition.y)) + _arg1.x); m_position.y = (((_arg2.col1.y * m_localPosition.x) + (_arg2.col2.y * m_localPosition.y)) + _arg1.y); } override public function TestPoint(_arg1:b2Vec2):Boolean{ var _local2:b2Vec2 = new b2Vec2(); _local2.SetV(_arg1); _local2.Subtract(m_position); return ((b2Math.b2Dot(_local2, _local2) <= (m_radius * m_radius))); } override public function ResetProxy(_arg1:b2BroadPhase):void{ if (m_proxyId == b2Pair.b2_nullProxy){ return; }; var _local2:b2Proxy = _arg1.GetProxy(m_proxyId); _arg1.DestroyProxy(m_proxyId); _local2 = null; var _local3:b2AABB = new b2AABB(); _local3.minVertex.Set((m_position.x - m_radius), (m_position.y - m_radius)); _local3.maxVertex.Set((m_position.x + m_radius), (m_position.y + m_radius)); if (_arg1.InRange(_local3)){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ center = new b2Vec2(0, 0); super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolyDef (Box2D.Collision.Shapes.b2PolyDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolyDef extends b2ShapeDef { public var vertices:Array; public var vertexCount:int; public function b2PolyDef(){ vertices = new Array(b2Settings.b2_maxPolyVertices); super(); type = b2Shape.e_polyShape; vertexCount = 0; var _local1:int; while (_local1 < b2Settings.b2_maxPolyVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } } }//package Box2D.Collision.Shapes
Section 6
//b2PolyShape (Box2D.Collision.Shapes.b2PolyShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PolyShape extends b2Shape { public var m_vertexCount:int; private var syncMat:b2Mat22; public var m_vertices:Array; public var m_coreVertices:Array; public var m_localCentroid:b2Vec2; public var m_normals:Array; private var syncAABB:b2AABB; public var m_localOBB:b2OBB; private static var tempVec:b2Vec2 = new b2Vec2(); private static var tAbsR:b2Mat22 = new b2Mat22(); public function b2PolyShape(_arg1:b2ShapeDef, _arg2:b2Body, _arg3:b2Vec2){ var _local4:int; var _local5:Number; var _local6:Number; var _local7:b2Vec2; var _local8:b2AABB; var _local9:b2Mat22; var _local14:int; var _local15:int; var _local19:b2BoxDef; var _local20:Number; var _local21:Number; var _local22:b2PolyDef; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:b2Vec2; syncAABB = new b2AABB(); syncMat = new b2Mat22(); m_localCentroid = new b2Vec2(); m_localOBB = new b2OBB(); super(_arg1, _arg2); _local8 = new b2AABB(); m_vertices = new Array(b2Settings.b2_maxPolyVertices); m_coreVertices = new Array(b2Settings.b2_maxPolyVertices); m_normals = new Array(b2Settings.b2_maxPolyVertices); m_type = b2Shape.e_polyShape; _local9 = new b2Mat22(_arg1.localRotation); if (_arg1.type == b2Shape.e_boxShape){ m_localCentroid.x = (_arg1.localPosition.x - _arg3.x); m_localCentroid.y = (_arg1.localPosition.y - _arg3.y); _local19 = (_arg1 as b2BoxDef); m_vertexCount = 4; _local5 = _local19.extents.x; _local6 = _local19.extents.y; _local20 = Math.max(0, (_local5 - (2 * b2Settings.b2_linearSlop))); _local21 = Math.max(0, (_local6 - (2 * b2Settings.b2_linearSlop))); _local7 = (m_vertices[0] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local5) + (_local9.col2.x * _local6)); _local7.y = ((_local9.col1.y * _local5) + (_local9.col2.y * _local6)); _local7 = (m_vertices[1] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local5)) + (_local9.col2.x * _local6)); _local7.y = ((_local9.col1.y * -(_local5)) + (_local9.col2.y * _local6)); _local7 = (m_vertices[2] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local5)) + (_local9.col2.x * -(_local6))); _local7.y = ((_local9.col1.y * -(_local5)) + (_local9.col2.y * -(_local6))); _local7 = (m_vertices[3] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local5) + (_local9.col2.x * -(_local6))); _local7.y = ((_local9.col1.y * _local5) + (_local9.col2.y * -(_local6))); _local7 = (m_coreVertices[0] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local20) + (_local9.col2.x * _local21)); _local7.y = ((_local9.col1.y * _local20) + (_local9.col2.y * _local21)); _local7 = (m_coreVertices[1] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local20)) + (_local9.col2.x * _local21)); _local7.y = ((_local9.col1.y * -(_local20)) + (_local9.col2.y * _local21)); _local7 = (m_coreVertices[2] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local20)) + (_local9.col2.x * -(_local21))); _local7.y = ((_local9.col1.y * -(_local20)) + (_local9.col2.y * -(_local21))); _local7 = (m_coreVertices[3] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local20) + (_local9.col2.x * -(_local21))); _local7.y = ((_local9.col1.y * _local20) + (_local9.col2.y * -(_local21))); } else { _local22 = (_arg1 as b2PolyDef); m_vertexCount = _local22.vertexCount; PolyCentroid(_local22.vertices, _local22.vertexCount, tempVec); _local23 = tempVec.x; _local24 = tempVec.y; m_localCentroid.x = ((_arg1.localPosition.x + ((_local9.col1.x * _local23) + (_local9.col2.x * _local24))) - _arg3.x); m_localCentroid.y = ((_arg1.localPosition.y + ((_local9.col1.y * _local23) + (_local9.col2.y * _local24))) - _arg3.y); _local4 = 0; while (_local4 < m_vertexCount) { m_vertices[_local4] = new b2Vec2(); m_coreVertices[_local4] = new b2Vec2(); _local5 = (_local22.vertices[_local4].x - _local23); _local6 = (_local22.vertices[_local4].y - _local24); m_vertices[_local4].x = ((_local9.col1.x * _local5) + (_local9.col2.x * _local6)); m_vertices[_local4].y = ((_local9.col1.y * _local5) + (_local9.col2.y * _local6)); _local25 = m_vertices[_local4].x; _local26 = m_vertices[_local4].y; _local27 = Math.sqrt(((_local25 * _local25) + (_local26 * _local26))); if (_local27 > Number.MIN_VALUE){ _local25 = (_local25 * (1 / _local27)); _local26 = (_local26 * (1 / _local27)); }; m_coreVertices[_local4].x = (m_vertices[_local4].x - ((2 * b2Settings.b2_linearSlop) * _local25)); m_coreVertices[_local4].y = (m_vertices[_local4].y - ((2 * b2Settings.b2_linearSlop) * _local26)); _local4++; }; }; var _local10:Number = Number.MAX_VALUE; var _local11:Number = Number.MAX_VALUE; var _local12:Number = -(Number.MAX_VALUE); var _local13:Number = -(Number.MAX_VALUE); m_maxRadius = 0; _local4 = 0; while (_local4 < m_vertexCount) { _local28 = m_vertices[_local4]; _local10 = Math.min(_local10, _local28.x); _local11 = Math.min(_local11, _local28.y); _local12 = Math.max(_local12, _local28.x); _local13 = Math.max(_local13, _local28.y); m_maxRadius = Math.max(m_maxRadius, _local28.Length()); _local4++; }; m_localOBB.R.SetIdentity(); m_localOBB.center.Set(((_local10 + _local12) * 0.5), ((_local11 + _local13) * 0.5)); m_localOBB.extents.Set(((_local12 - _local10) * 0.5), ((_local13 - _local11) * 0.5)); _local4 = 0; while (_local4 < m_vertexCount) { m_normals[_local4] = new b2Vec2(); _local14 = _local4; _local15 = (((_local4 + 1) < m_vertexCount)) ? (_local4 + 1) : 0; m_normals[_local4].x = (m_vertices[_local15].y - m_vertices[_local14].y); m_normals[_local4].y = -((m_vertices[_local15].x - m_vertices[_local14].x)); m_normals[_local4].Normalize(); _local4++; }; _local4 = 0; while (_local4 < m_vertexCount) { _local14 = _local4; _local15 = (((_local4 + 1) < m_vertexCount)) ? (_local4 + 1) : 0; _local4++; }; m_R.SetM(m_body.m_R); m_position.x = (m_body.m_position.x + ((m_R.col1.x * m_localCentroid.x) + (m_R.col2.x * m_localCentroid.y))); m_position.y = (m_body.m_position.y + ((m_R.col1.y * m_localCentroid.x) + (m_R.col2.y * m_localCentroid.y))); tAbsR.col1.x = ((m_R.col1.x * m_localOBB.R.col1.x) + (m_R.col2.x * m_localOBB.R.col1.y)); tAbsR.col1.y = ((m_R.col1.y * m_localOBB.R.col1.x) + (m_R.col2.y * m_localOBB.R.col1.y)); tAbsR.col2.x = ((m_R.col1.x * m_localOBB.R.col2.x) + (m_R.col2.x * m_localOBB.R.col2.y)); tAbsR.col2.y = ((m_R.col1.y * m_localOBB.R.col2.x) + (m_R.col2.y * m_localOBB.R.col2.y)); tAbsR.Abs(); _local5 = ((tAbsR.col1.x * m_localOBB.extents.x) + (tAbsR.col2.x * m_localOBB.extents.y)); _local6 = ((tAbsR.col1.y * m_localOBB.extents.x) + (tAbsR.col2.y * m_localOBB.extents.y)); var _local16:Number = (m_position.x + ((m_R.col1.x * m_localOBB.center.x) + (m_R.col2.x * m_localOBB.center.y))); var _local17:Number = (m_position.y + ((m_R.col1.y * m_localOBB.center.x) + (m_R.col2.y * m_localOBB.center.y))); _local8.minVertex.x = (_local16 - _local5); _local8.minVertex.y = (_local17 - _local6); _local8.maxVertex.x = (_local16 + _local5); _local8.maxVertex.y = (_local17 + _local6); var _local18:b2BroadPhase = m_body.m_world.m_broadPhase; if (_local18.InRange(_local8)){ m_proxyId = _local18.CreateProxy(_local8, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } override public function QuickSync(_arg1:b2Vec2, _arg2:b2Mat22):void{ m_R.SetM(_arg2); m_position.x = (_arg1.x + ((_arg2.col1.x * m_localCentroid.x) + (_arg2.col2.x * m_localCentroid.y))); m_position.y = (_arg1.y + ((_arg2.col1.y * m_localCentroid.x) + (_arg2.col2.y * m_localCentroid.y))); } override public function Support(_arg1:Number, _arg2:Number, _arg3:b2Vec2):void{ var _local9:Number; var _local4:Number = ((_arg1 * m_R.col1.x) + (_arg2 * m_R.col1.y)); var _local5:Number = ((_arg1 * m_R.col2.x) + (_arg2 * m_R.col2.y)); var _local6:int; var _local7:Number = ((m_coreVertices[0].x * _local4) + (m_coreVertices[0].y * _local5)); var _local8 = 1; while (_local8 < m_vertexCount) { _local9 = ((m_coreVertices[_local8].x * _local4) + (m_coreVertices[_local8].y * _local5)); if (_local9 > _local7){ _local6 = _local8; _local7 = _local9; }; _local8++; }; _arg3.Set((m_position.x + ((m_R.col1.x * m_coreVertices[_local6].x) + (m_R.col2.x * m_coreVertices[_local6].y))), (m_position.y + ((m_R.col1.y * m_coreVertices[_local6].x) + (m_R.col2.y * m_coreVertices[_local6].y)))); } override public function Synchronize(_arg1:b2Vec2, _arg2:b2Mat22, _arg3:b2Vec2, _arg4:b2Mat22):void{ var _local5:Number; var _local6:Number; m_R.SetM(_arg4); m_position.x = (m_body.m_position.x + ((_arg4.col1.x * m_localCentroid.x) + (_arg4.col2.x * m_localCentroid.y))); m_position.y = (m_body.m_position.y + ((_arg4.col1.y * m_localCentroid.x) + (_arg4.col2.y * m_localCentroid.y))); if (m_proxyId == b2Pair.b2_nullProxy){ return; }; var _local7:b2Vec2 = _arg2.col1; var _local8:b2Vec2 = _arg2.col2; var _local9:b2Vec2 = m_localOBB.R.col1; var _local10:b2Vec2 = m_localOBB.R.col2; syncMat.col1.x = ((_local7.x * _local9.x) + (_local8.x * _local9.y)); syncMat.col1.y = ((_local7.y * _local9.x) + (_local8.y * _local9.y)); syncMat.col2.x = ((_local7.x * _local10.x) + (_local8.x * _local10.y)); syncMat.col2.y = ((_local7.y * _local10.x) + (_local8.y * _local10.y)); syncMat.Abs(); _local5 = (m_localCentroid.x + m_localOBB.center.x); _local6 = (m_localCentroid.y + m_localOBB.center.y); var _local11:Number = (_arg1.x + ((_arg2.col1.x * _local5) + (_arg2.col2.x * _local6))); var _local12:Number = (_arg1.y + ((_arg2.col1.y * _local5) + (_arg2.col2.y * _local6))); _local5 = ((syncMat.col1.x * m_localOBB.extents.x) + (syncMat.col2.x * m_localOBB.extents.y)); _local6 = ((syncMat.col1.y * m_localOBB.extents.x) + (syncMat.col2.y * m_localOBB.extents.y)); syncAABB.minVertex.x = (_local11 - _local5); syncAABB.minVertex.y = (_local12 - _local6); syncAABB.maxVertex.x = (_local11 + _local5); syncAABB.maxVertex.y = (_local12 + _local6); _local7 = _arg4.col1; _local8 = _arg4.col2; _local9 = m_localOBB.R.col1; _local10 = m_localOBB.R.col2; syncMat.col1.x = ((_local7.x * _local9.x) + (_local8.x * _local9.y)); syncMat.col1.y = ((_local7.y * _local9.x) + (_local8.y * _local9.y)); syncMat.col2.x = ((_local7.x * _local10.x) + (_local8.x * _local10.y)); syncMat.col2.y = ((_local7.y * _local10.x) + (_local8.y * _local10.y)); syncMat.Abs(); _local5 = (m_localCentroid.x + m_localOBB.center.x); _local6 = (m_localCentroid.y + m_localOBB.center.y); _local11 = (_arg3.x + ((_arg4.col1.x * _local5) + (_arg4.col2.x * _local6))); _local12 = (_arg3.y + ((_arg4.col1.y * _local5) + (_arg4.col2.y * _local6))); _local5 = ((syncMat.col1.x * m_localOBB.extents.x) + (syncMat.col2.x * m_localOBB.extents.y)); _local6 = ((syncMat.col1.y * m_localOBB.extents.x) + (syncMat.col2.y * m_localOBB.extents.y)); syncAABB.minVertex.x = Math.min(syncAABB.minVertex.x, (_local11 - _local5)); syncAABB.minVertex.y = Math.min(syncAABB.minVertex.y, (_local12 - _local6)); syncAABB.maxVertex.x = Math.max(syncAABB.maxVertex.x, (_local11 + _local5)); syncAABB.maxVertex.y = Math.max(syncAABB.maxVertex.y, (_local12 + _local6)); var _local13:b2BroadPhase = m_body.m_world.m_broadPhase; if (_local13.InRange(syncAABB)){ _local13.MoveProxy(m_proxyId, syncAABB); } else { m_body.Freeze(); }; } override public function TestPoint(_arg1:b2Vec2):Boolean{ var _local4:b2Vec2; var _local5:Number; var _local2:b2Vec2 = new b2Vec2(); _local2.SetV(_arg1); _local2.Subtract(m_position); _local2.MulTM(m_R); var _local3:int; while (_local3 < m_vertexCount) { _local4 = new b2Vec2(); _local4.SetV(_local2); _local4.Subtract(m_vertices[_local3]); _local5 = b2Math.b2Dot(m_normals[_local3], _local4); if (_local5 > 0){ return (false); }; _local3++; }; return (true); } override public function ResetProxy(_arg1:b2BroadPhase):void{ if (m_proxyId == b2Pair.b2_nullProxy){ return; }; var _local2:b2Proxy = _arg1.GetProxy(m_proxyId); _arg1.DestroyProxy(m_proxyId); _local2 = null; var _local3:b2Mat22 = b2Math.b2MulMM(m_R, m_localOBB.R); var _local4:b2Mat22 = b2Math.b2AbsM(_local3); var _local5:b2Vec2 = b2Math.b2MulMV(_local4, m_localOBB.extents); var _local6:b2Vec2 = b2Math.b2MulMV(m_R, m_localOBB.center); _local6.Add(m_position); var _local7:b2AABB = new b2AABB(); _local7.minVertex.SetV(_local6); _local7.minVertex.Subtract(_local5); _local7.maxVertex.SetV(_local6); _local7.maxVertex.Add(_local5); if (_arg1.InRange(_local7)){ m_proxyId = _arg1.CreateProxy(_local7, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2Shape { public var m_position:b2Vec2; public var m_maxRadius:Number; public var m_next:b2Shape; public var m_type:int; public var m_R:b2Mat22; public var m_friction:Number; public var m_proxyId:uint; public var m_maskBits:uint; public var m_groupIndex:int; public var m_userData;// = null public var m_body:b2Body; public var m_restitution:Number; public var m_categoryBits:uint; public static const e_boxShape:int = 1; public static const e_unknownShape:int = -1; public static const e_shapeTypeCount:int = 4; public static const e_circleShape:int = 0; public static const e_meshShape:int = 3; public static const e_polyShape:int = 2; public function b2Shape(_arg1:b2ShapeDef, _arg2:b2Body){ m_R = new b2Mat22(); m_position = new b2Vec2(); super(); m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_body = _arg2; m_proxyId = b2Pair.b2_nullProxy; m_maxRadius = 0; m_categoryBits = _arg1.categoryBits; m_maskBits = _arg1.maskBits; m_groupIndex = _arg1.groupIndex; } public function GetMaxRadius():Number{ return (m_maxRadius); } public function ResetProxy(_arg1:b2BroadPhase):void{ } public function QuickSync(_arg1:b2Vec2, _arg2:b2Mat22):void{ } public function GetNext():b2Shape{ return (m_next); } public function GetType():int{ return (m_type); } public function GetUserData(){ return (m_userData); } public function Support(_arg1:Number, _arg2:Number, _arg3:b2Vec2):void{ } public function Synchronize(_arg1:b2Vec2, _arg2:b2Mat22, _arg3:b2Vec2, _arg4:b2Mat22):void{ } public function GetRotationMatrix():b2Mat22{ return (m_R); } public function GetBody():b2Body{ return (m_body); } public function DestroyProxy():void{ if (m_proxyId != b2Pair.b2_nullProxy){ m_body.m_world.m_broadPhase.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function TestPoint(_arg1:b2Vec2):Boolean{ return (false); } public function GetPosition():b2Vec2{ return (m_position); } public static function Destroy(_arg1:b2Shape):void{ if (_arg1.m_proxyId != b2Pair.b2_nullProxy){ _arg1.m_body.m_world.m_broadPhase.DestroyProxy(_arg1.m_proxyId); }; } public static function PolyMass(_arg1:b2MassData, _arg2:Array, _arg3:int, _arg4:Number):void{ var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:b2Vec2; var _local16:Number; var _local17:Number; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local5:b2Vec2 = new b2Vec2(); _local5.SetZero(); var _local6:Number = 0; var _local7:Number = 0; var _local8:b2Vec2 = new b2Vec2(0, 0); var _local9:Number = (1 / 3); var _local10:int; while (_local10 < _arg3) { _local11 = _local8; _local12 = _arg2[_local10]; _local13 = (((_local10 + 1) < _arg3)) ? _arg2[(_local10 + 1)] : _arg2[0]; _local14 = b2Math.SubtractVV(_local12, _local11); _local15 = b2Math.SubtractVV(_local13, _local11); _local16 = b2Math.b2CrossVV(_local14, _local15); _local17 = (0.5 * _local16); _local6 = (_local6 + _local17); _local18 = new b2Vec2(); _local18.SetV(_local11); _local18.Add(_local12); _local18.Add(_local13); _local18.Multiply((_local9 * _local17)); _local5.Add(_local18); _local19 = _local11.x; _local20 = _local11.y; _local21 = _local14.x; _local22 = _local14.y; _local23 = _local15.x; _local24 = _local15.y; _local25 = ((_local9 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local26 = ((_local9 * ((0.25 * (((_local22 * _local22) + (_local24 * _local22)) + (_local24 * _local24))) + ((_local20 * _local22) + (_local20 * _local24)))) + ((0.5 * _local20) * _local20)); _local7 = (_local7 + (_local16 * (_local25 + _local26))); _local10++; }; _arg1.mass = (_arg4 * _local6); _local5.Multiply((1 / _local6)); _arg1.center = _local5; _local7 = (_arg4 * (_local7 - (_local6 * b2Math.b2Dot(_local5, _local5)))); _arg1.I = _local7; } public static function PolyCentroid(_arg1:Array, _arg2:int, _arg3:b2Vec2):void{ var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local4:Number = 0; var _local5:Number = 0; var _local6:Number = 0; var _local7:Number = 0; var _local8:Number = 0; var _local9:Number = (1 / 3); var _local10:int; while (_local10 < _arg2) { _local11 = _local7; _local12 = _local8; _local13 = _arg1[_local10].x; _local14 = _arg1[_local10].y; _local15 = (((_local10 + 1) < _arg2)) ? _arg1[(_local10 + 1)].x : _arg1[0].x; _local16 = (((_local10 + 1) < _arg2)) ? _arg1[(_local10 + 1)].y : _arg1[0].y; _local17 = (_local13 - _local11); _local18 = (_local14 - _local12); _local19 = (_local15 - _local11); _local20 = (_local16 - _local12); _local21 = ((_local17 * _local20) - (_local18 * _local19)); _local22 = (0.5 * _local21); _local6 = (_local6 + _local22); _local4 = (_local4 + ((_local22 * _local9) * ((_local11 + _local13) + _local15))); _local5 = (_local5 + ((_local22 * _local9) * ((_local12 + _local14) + _local16))); _local10++; }; _local4 = (_local4 * (1 / _local6)); _local5 = (_local5 * (1 / _local6)); _arg3.Set(_local4, _local5); } public static function Create(_arg1:b2ShapeDef, _arg2:b2Body, _arg3:b2Vec2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1, _arg2, _arg3)); case e_boxShape: case e_polyShape: return (new b2PolyShape(_arg1, _arg2, _arg3)); }; return (null); } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2ShapeDef { public var type:int; public var groupIndex:int; public var localPosition:b2Vec2; public var categoryBits:int; public var localRotation:Number; public var density:Number; public var restitution:Number; public var userData;// = null public var maskBits:int; public var friction:Number; public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; localPosition = new b2Vec2(0, 0); localRotation = 0; friction = 0.2; restitution = 0; density = 0; categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; } public function ComputeMass(_arg1:b2MassData):void{ var _local2:b2CircleDef; var _local3:b2BoxDef; var _local4:b2PolyDef; _arg1.center = new b2Vec2(0, 0); if (density == 0){ _arg1.mass = 0; _arg1.center.Set(0, 0); _arg1.I = 0; }; switch (type){ case b2Shape.e_circleShape: _local2 = (this as b2CircleDef); _arg1.mass = (((density * b2Settings.b2_pi) * _local2.radius) * _local2.radius); _arg1.center.Set(0, 0); _arg1.I = (((0.5 * _arg1.mass) * _local2.radius) * _local2.radius); break; case b2Shape.e_boxShape: _local3 = (this as b2BoxDef); _arg1.mass = (((4 * density) * _local3.extents.x) * _local3.extents.y); _arg1.center.Set(0, 0); _arg1.I = ((_arg1.mass / 3) * b2Math.b2Dot(_local3.extents, _local3.extents)); break; case b2Shape.e_polyShape: _local4 = (this as b2PolyDef); b2Shape.PolyMass(_arg1, _local4.vertices, _local4.vertexCount, density); break; default: _arg1.mass = 0; _arg1.center.Set(0, 0); _arg1.I = 0; break; }; } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var minVertex:b2Vec2; public var maxVertex:b2Vec2; public function b2AABB(){ minVertex = new b2Vec2(); maxVertex = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number = maxVertex.x; var _local2:Number = maxVertex.y; _local1 = maxVertex.x; _local2 = maxVertex.y; _local1 = (_local1 - minVertex.x); _local2 = (_local2 - minVertex.y); var _local3:Boolean = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (minVertex.IsValid()))) && (maxVertex.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var value:uint; public var proxyId:uint; public var stabbingCount:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint = value; var _local3:uint = proxyId; var _local4:uint = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_bounds:Array; public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = 0xFFFF; public static const b2_invalid:uint = 0xFFFF; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; var _local4:Number = _arg1.maxVertex.x; var _local5:Number = _arg1.maxVertex.y; _local4 = (_local4 - _arg1.minVertex.x); _local5 = (_local5 - _arg1.minVertex.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[(b2Settings.b2_maxProxies - 1)] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local6:uint; var _local7:uint; var _local12:b2Proxy; var _local4:Array = new Array(); var _local5:Array = new Array(); ComputeBounds(_local4, _local5, _arg1); var _local8:Array = [_local6]; var _local9:Array = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); var _local10:int; var _local11:int; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ if ((((_arg1 == b2Pair.b2_nullProxy)) || ((m_proxyPool[_arg1].IsValid() == false)))){ return (null); }; return (m_proxyPool[_arg1]); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { m_proxyPool[_local1].timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local11:int; var _local12:int; var _local13:b2Proxy; var _local8:uint = BinarySearch(_arg5, _arg6, _arg3); var _local9:uint = BinarySearch(_arg5, _arg6, _arg4); var _local10:uint = _local8; while (_local10 < _local9) { if (_arg5[_local10].IsLower()){ IncrementOverlapCount(_arg5[_local10].proxyId); }; _local10++; }; if (_local8 > 0){ _local11 = (_local8 - 1); _local12 = _arg5[_local11].stabbingCount; while (_local12) { if (_arg5[_local11].IsLower()){ _local13 = m_proxyPool[_arg5[_local11].proxyId]; if (_local8 <= _local13.upperBounds[_arg7]){ IncrementOverlapCount(_arg5[_local11].proxyId); _local12--; }; }; _local11--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local4:Array; var _local3:int; while (_local3 < 2) { _local4 = m_bounds[_local3]; if (_local4[_arg1.lowerBounds[_local3]].value > _local4[_arg2.upperBounds[_local3]].value){ return (false); }; if (_local4[_arg1.upperBounds[_local3]].value < _local4[_arg2.lowerBounds[_local3]].value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number = _arg3.minVertex.x; var _local5:Number = _arg3.minVertex.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.maxVertex.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.maxVertex.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.minVertex.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.minVertex.y); var _local6:Number = _arg3.maxVertex.x; var _local7:Number = _arg3.maxVertex.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.maxVertex.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.maxVertex.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.minVertex.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.minVertex.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.minVertex.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.minVertex.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.minVertex.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.minVertex.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:int; var _local22:b2Proxy; var _local5:uint = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; var _local6:uint = (2 * m_proxyCount); var _local7:Array = new Array(); var _local8:Array = new Array(); ComputeBounds(_local7, _local8, _arg1); var _local9:int; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[(_local13 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local21 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[(_local21 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[(_local12 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local21 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[(_local21 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local11[_local12].value = _local7[_local9]; _local11[_local12].proxyId = _local5; _local11[_local13].value = _local8[_local9]; _local11[_local13].proxyId = _local5; _local11[_local12].stabbingCount = ((_local12 == 0)) ? 0 : _local11[(_local12 - 1)].stabbingCount; _local11[_local13].stabbingCount = _local11[(_local13 - 1)].stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local11[_local3].stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local22 = m_proxyPool[_local11[_local3].proxyId]; if (_local11[_local3].IsLower()){ _local22.lowerBounds[_local9] = _local3; } else { _local22.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; var _local10:int; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local6:Array; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:Array; var _local12:int; var _local13:int; var _local14:b2Bound; var _local15:b2Bound; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; var _local2:b2Proxy = m_proxyPool[_arg1]; var _local3:int = (2 * m_proxyCount); var _local4:int; while (_local4 < 2) { _local6 = m_bounds[_local4]; _local7 = _local2.lowerBounds[_local4]; _local8 = _local2.upperBounds[_local4]; _local9 = _local6[_local7].value; _local10 = _local6[_local8].value; _local11 = new Array(); _local13 = ((_local8 - _local7) - 1); _local12 = 0; while (_local12 < _local13) { _local11[_local12] = new b2Bound(); _local14 = _local11[_local12]; _local15 = _local6[((_local7 + 1) + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local13 = _local11.length; _local16 = _local7; _local12 = 0; while (_local12 < _local13) { _local15 = _local11[_local12]; _local14 = _local6[(_local16 + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local11 = new Array(); _local13 = ((_local3 - _local8) - 1); _local12 = 0; while (_local12 < _local13) { _local11[_local12] = new b2Bound(); _local14 = _local11[_local12]; _local15 = _local6[((_local8 + 1) + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local13 = _local11.length; _local16 = (_local8 - 1); _local12 = 0; while (_local12 < _local13) { _local15 = _local11[_local12]; _local14 = _local6[(_local16 + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local13 = (_local3 - 2); _local17 = _local7; while (_local17 < _local13) { _local19 = m_proxyPool[_local6[_local17].proxyId]; if (_local6[_local17].IsLower()){ _local19.lowerBounds[_local4] = _local17; } else { _local19.upperBounds[_local4] = _local17; }; _local17++; }; _local13 = (_local8 - 1); _local18 = _local7; while (_local18 < _local13) { _local6[_local18].stabbingCount--; _local18++; }; Query([0], [0], _local9, _local10, _local6, (_local3 - 2), _local4); _local4++; }; var _local5:int; while (_local5 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local5]); _local5++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local2.userData = null; _local2.overlapCount = b2_invalid; _local2.lowerBounds[0] = b2_invalid; _local2.lowerBounds[1] = b2_invalid; _local2.upperBounds[0] = b2_invalid; _local2.upperBounds[1] = b2_invalid; _local2.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local4:Array; var _local3:int; while (_local3 < 2) { _local4 = m_bounds[_local3]; if (_arg1.lowerValues[_local3] > _local4[_arg2.upperBounds[_local3]].value){ return (false); }; if (_arg1.upperValues[_local3] < _local4[_arg2.lowerBounds[_local3]].value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local5:int; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.minVertex.x; _local3 = _arg1.minVertex.y; _local2 = (_local2 - m_worldAABB.maxVertex.x); _local3 = (_local3 - m_worldAABB.maxVertex.y); _local4 = m_worldAABB.minVertex.x; _local5 = m_worldAABB.minVertex.y; _local4 = (_local4 - _arg1.maxVertex.x); _local5 = (_local5 - _arg1.maxVertex.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:uint; var _local4:uint; var _local5:b2Bound; var _local6:b2Bound; var _local7:b2Bound; var _local8:uint; var _local9:b2Proxy; var _local14:Array; var _local15:uint; var _local16:uint; var _local17:uint; var _local18:uint; var _local19:int; var _local20:int; var _local21:uint; var _local22:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; var _local10:uint = (2 * m_proxyCount); var _local11:b2Proxy = m_proxyPool[_arg1]; var _local12:b2BoundValues = new b2BoundValues(); ComputeBounds(_local12.lowerValues, _local12.upperValues, _arg2); var _local13:b2BoundValues = new b2BoundValues(); _local3 = 0; while (_local3 < 2) { _local13.lowerValues[_local3] = m_bounds[_local3][_local11.lowerBounds[_local3]].value; _local13.upperValues[_local3] = m_bounds[_local3][_local11.upperBounds[_local3]].value; _local3++; }; _local3 = 0; while (_local3 < 2) { _local14 = m_bounds[_local3]; _local15 = _local11.lowerBounds[_local3]; _local16 = _local11.upperBounds[_local3]; _local17 = _local12.lowerValues[_local3]; _local18 = _local12.upperValues[_local3]; _local19 = (_local17 - _local14[_local15].value); _local20 = (_local18 - _local14[_local16].value); _local14[_local15].value = _local17; _local14[_local16].value = _local18; if (_local19 < 0){ _local4 = _local15; while ((((_local4 > 0)) && ((_local17 < _local14[(_local4 - 1)].value)))) { _local5 = _local14[_local4]; _local6 = _local14[(_local4 - 1)]; _local21 = _local6.proxyId; _local22 = m_proxyPool[_local6.proxyId]; _local6.stabbingCount++; if (_local6.IsUpper() == true){ if (TestOverlap(_local12, _local22)){ m_pairManager.AddBufferedPair(_arg1, _local21); }; var _local23 = _local22.upperBounds; var _local24 = _local3; var _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount++; } else { _local23 = _local22.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount--; }; _local23 = _local11.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.Swap(_local6); _local4--; }; }; if (_local20 > 0){ _local4 = _local16; while ((((_local4 < (_local10 - 1))) && ((_local14[(_local4 + 1)].value <= _local18)))) { _local5 = _local14[_local4]; _local7 = _local14[(_local4 + 1)]; _local8 = _local7.proxyId; _local9 = m_proxyPool[_local8]; _local7.stabbingCount++; if (_local7.IsLower() == true){ if (TestOverlap(_local12, _local9)){ m_pairManager.AddBufferedPair(_arg1, _local8); }; _local23 = _local9.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount++; } else { _local23 = _local9.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount--; }; _local23 = _local11.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.Swap(_local7); _local4++; }; }; if (_local19 > 0){ _local4 = _local15; while ((((_local4 < (_local10 - 1))) && ((_local14[(_local4 + 1)].value <= _local17)))) { _local5 = _local14[_local4]; _local7 = _local14[(_local4 + 1)]; _local8 = _local7.proxyId; _local9 = m_proxyPool[_local8]; _local7.stabbingCount--; if (_local7.IsUpper()){ if (TestOverlap(_local13, _local9)){ m_pairManager.RemoveBufferedPair(_arg1, _local8); }; _local23 = _local9.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount--; } else { _local23 = _local9.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount++; }; _local23 = _local11.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.Swap(_local7); _local4++; }; }; if (_local20 < 0){ _local4 = _local16; while ((((_local4 > 0)) && ((_local18 < _local14[(_local4 - 1)].value)))) { _local5 = _local14[_local4]; _local6 = _local14[(_local4 - 1)]; _local21 = _local6.proxyId; _local22 = m_proxyPool[_local21]; _local6.stabbingCount--; if (_local6.IsLower() == true){ if (TestOverlap(_local13, _local22)){ m_pairManager.RemoveBufferedPair(_arg1, _local21); }; _local23 = _local22.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount--; } else { _local23 = _local22.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount++; }; _local23 = _local11.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.Swap(_local6); _local4--; }; }; _local3++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local6:int; var _local4:int; var _local5:int = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); if (_arg1[_local6].value > _arg3){ _local5 = (_local6 - 1); } else { if (_arg1[_local6].value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolyShape, _arg2:int, _arg3:b2PolyShape):Number{ var _local21:b2Vec2; var _local22:Number; var _local4:Array = _arg1.m_vertices; var _local5:int = _arg3.m_vertexCount; var _local6:Array = _arg3.m_vertices; var _local7:Number = _arg1.m_normals[_arg2].x; var _local8:Number = _arg1.m_normals[_arg2].y; var _local9:Number = _local7; var _local10:b2Mat22 = _arg1.m_R; _local7 = ((_local10.col1.x * _local9) + (_local10.col2.x * _local8)); _local8 = ((_local10.col1.y * _local9) + (_local10.col2.y * _local8)); var _local11:Number = _local7; var _local12:Number = _local8; _local10 = _arg3.m_R; _local9 = ((_local11 * _local10.col1.x) + (_local12 * _local10.col1.y)); _local12 = ((_local11 * _local10.col2.x) + (_local12 * _local10.col2.y)); _local11 = _local9; var _local13:int; var _local14:Number = Number.MAX_VALUE; var _local15:int; while (_local15 < _local5) { _local21 = _local6[_local15]; _local22 = ((_local21.x * _local11) + (_local21.y * _local12)); if (_local22 < _local14){ _local14 = _local22; _local13 = _local15; }; _local15++; }; _local10 = _arg1.m_R; var _local16:Number = (_arg1.m_position.x + ((_local10.col1.x * _local4[_arg2].x) + (_local10.col2.x * _local4[_arg2].y))); var _local17:Number = (_arg1.m_position.y + ((_local10.col1.y * _local4[_arg2].x) + (_local10.col2.y * _local4[_arg2].y))); _local10 = _arg3.m_R; var _local18:Number = (_arg3.m_position.x + ((_local10.col1.x * _local6[_local13].x) + (_local10.col2.x * _local6[_local13].y))); var _local19:Number = (_arg3.m_position.y + ((_local10.col1.y * _local6[_local13].x) + (_local10.col2.y * _local6[_local13].y))); _local18 = (_local18 - _local16); _local19 = (_local19 - _local17); var _local20:Number = ((_local18 * _local7) + (_local19 * _local8)); return (_local20); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2 = _arg2.minVertex; var _local4:b2Vec2 = _arg1.maxVertex; var _local5:Number = (_local3.x - _local4.x); var _local6:Number = (_local3.y - _local4.y); _local3 = _arg1.minVertex; _local4 = _arg2.maxVertex; var _local7:Number = (_local3.x - _local4.x); var _local8:Number = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolyShape, _arg3:int, _arg4:b2PolyShape):void{ var _local21:int; var _local22:int; var _local25:ClipVertex; var _local26:int; var _local27:int; var _local28:Number; var _local29:Number; var _local30:Number; var _local5:int = _arg2.m_vertexCount; var _local6:Array = _arg2.m_vertices; var _local7:int = _arg4.m_vertexCount; var _local8:Array = _arg4.m_vertices; var _local9:int = _arg3; var _local10:int = (((_arg3 + 1) == _local5)) ? 0 : (_arg3 + 1); var _local11:b2Vec2 = _local6[_local10]; var _local12:Number = _local11.x; var _local13:Number = _local11.y; _local11 = _local6[_local9]; _local12 = (_local12 - _local11.x); _local13 = (_local13 - _local11.y); var _local14:Number = _local12; _local12 = _local13; _local13 = -(_local14); var _local15:Number = (1 / Math.sqrt(((_local12 * _local12) + (_local13 * _local13)))); _local12 = (_local12 * _local15); _local13 = (_local13 * _local15); var _local16:Number = _local12; var _local17:Number = _local13; _local14 = _local16; var _local18:b2Mat22 = _arg2.m_R; _local16 = ((_local18.col1.x * _local14) + (_local18.col2.x * _local17)); _local17 = ((_local18.col1.y * _local14) + (_local18.col2.y * _local17)); var _local19:Number = _local16; var _local20:Number = _local17; _local18 = _arg4.m_R; _local14 = ((_local19 * _local18.col1.x) + (_local20 * _local18.col1.y)); _local20 = ((_local19 * _local18.col2.x) + (_local20 * _local18.col2.y)); _local19 = _local14; var _local23:Number = Number.MAX_VALUE; var _local24:int; while (_local24 < _local7) { _local26 = _local24; _local27 = (((_local24 + 1) < _local7)) ? (_local24 + 1) : 0; _local11 = _local8[_local27]; _local28 = _local11.x; _local29 = _local11.y; _local11 = _local8[_local26]; _local28 = (_local28 - _local11.x); _local29 = (_local29 - _local11.y); _local14 = _local28; _local28 = _local29; _local29 = -(_local14); _local15 = (1 / Math.sqrt(((_local28 * _local28) + (_local29 * _local29)))); _local28 = (_local28 * _local15); _local29 = (_local29 * _local15); _local30 = ((_local28 * _local19) + (_local29 * _local20)); if (_local30 < _local23){ _local23 = _local30; _local21 = _local26; _local22 = _local27; }; _local24++; }; _local25 = _arg1[0]; _local11 = _local25.v; _local11.SetV(_local8[_local21]); _local11.MulM(_arg4.m_R); _local11.Add(_arg4.m_position); _local25.id.features.referenceFace = _arg3; _local25.id.features.incidentEdge = _local21; _local25.id.features.incidentVertex = _local21; _local25 = _arg1[1]; _local11 = _local25.v; _local11.SetV(_local8[_local22]); _local11.MulM(_arg4.m_R); _local11.Add(_arg4.m_position); _local25.id.features.referenceFace = _arg3; _local25.id.features.incidentEdge = _local21; _local25.id.features.incidentVertex = _local22; } public static function b2CollidePolyAndCircle(_arg1:b2Manifold, _arg2:b2PolyShape, _arg3:b2CircleShape, _arg4:Boolean):void{ var _local5:b2ContactPoint; var _local6:Number; var _local7:Number; var _local12:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2Vec2; _arg1.pointCount = 0; var _local8:Number = (_arg3.m_position.x - _arg2.m_position.x); var _local9:Number = (_arg3.m_position.y - _arg2.m_position.y); var _local10:b2Mat22 = _arg2.m_R; var _local11:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local9 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = _local11; var _local13:int; var _local14:Number = -(Number.MAX_VALUE); var _local15:Number = _arg3.m_radius; var _local16:int; while (_local16 < _arg2.m_vertexCount) { _local25 = ((_arg2.m_normals[_local16].x * (_local8 - _arg2.m_vertices[_local16].x)) + (_arg2.m_normals[_local16].y * (_local9 - _arg2.m_vertices[_local16].y))); if (_local25 > _local15){ return; }; if (_local25 > _local14){ _local14 = _local25; _local13 = _local16; }; _local16++; }; if (_local14 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local26 = _arg2.m_normals[_local13]; _arg1.normal.x = ((_local10.col1.x * _local26.x) + (_local10.col2.x * _local26.y)); _arg1.normal.y = ((_local10.col1.y * _local26.x) + (_local10.col2.y * _local26.y)); _local5 = _arg1.points[0]; _local5.id.features.incidentEdge = _local13; _local5.id.features.incidentVertex = b2_nullFeature; _local5.id.features.referenceFace = b2_nullFeature; _local5.id.features.flip = 0; _local5.position.x = (_arg3.m_position.x - (_local15 * _arg1.normal.x)); _local5.position.y = (_arg3.m_position.y - (_local15 * _arg1.normal.y)); _local5.separation = (_local14 - _local15); return; }; var _local17:int = _local13; var _local18:int = (((_local17 + 1) < _arg2.m_vertexCount)) ? (_local17 + 1) : 0; var _local19:Number = (_arg2.m_vertices[_local18].x - _arg2.m_vertices[_local17].x); var _local20:Number = (_arg2.m_vertices[_local18].y - _arg2.m_vertices[_local17].y); var _local21:Number = Math.sqrt(((_local19 * _local19) + (_local20 * _local20))); _local19 = (_local19 / _local21); _local20 = (_local20 / _local21); if (_local21 < Number.MIN_VALUE){ _local6 = (_local8 - _arg2.m_vertices[_local17].x); _local7 = (_local9 - _arg2.m_vertices[_local17].y); _local12 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); _local6 = (_local6 / _local12); _local7 = (_local7 / _local12); if (_local12 > _local15){ return; }; _arg1.pointCount = 1; _arg1.normal.Set(((_local10.col1.x * _local6) + (_local10.col2.x * _local7)), ((_local10.col1.y * _local6) + (_local10.col2.y * _local7))); _local5 = _arg1.points[0]; _local5.id.features.incidentEdge = b2_nullFeature; _local5.id.features.incidentVertex = _local17; _local5.id.features.referenceFace = b2_nullFeature; _local5.id.features.flip = 0; _local5.position.x = (_arg3.m_position.x - (_local15 * _arg1.normal.x)); _local5.position.y = (_arg3.m_position.y - (_local15 * _arg1.normal.y)); _local5.separation = (_local12 - _local15); return; }; var _local22:Number = (((_local8 - _arg2.m_vertices[_local17].x) * _local19) + ((_local9 - _arg2.m_vertices[_local17].y) * _local20)); _local5 = _arg1.points[0]; _local5.id.features.incidentEdge = b2_nullFeature; _local5.id.features.incidentVertex = b2_nullFeature; _local5.id.features.referenceFace = b2_nullFeature; _local5.id.features.flip = 0; if (_local22 <= 0){ _local23 = _arg2.m_vertices[_local17].x; _local24 = _arg2.m_vertices[_local17].y; _local5.id.features.incidentVertex = _local17; } else { if (_local22 >= _local21){ _local23 = _arg2.m_vertices[_local18].x; _local24 = _arg2.m_vertices[_local18].y; _local5.id.features.incidentVertex = _local18; } else { _local23 = ((_local19 * _local22) + _arg2.m_vertices[_local17].x); _local24 = ((_local20 * _local22) + _arg2.m_vertices[_local17].y); _local5.id.features.incidentEdge = _local17; }; }; _local6 = (_local8 - _local23); _local7 = (_local9 - _local24); _local12 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); _local6 = (_local6 / _local12); _local7 = (_local7 / _local12); if (_local12 > _local15){ return; }; _arg1.pointCount = 1; _arg1.normal.Set(((_local10.col1.x * _local6) + (_local10.col2.x * _local7)), ((_local10.col1.y * _local6) + (_local10.col2.y * _local7))); _local5.position.x = (_arg3.m_position.x - (_local15 * _arg1.normal.x)); _local5.position.y = (_arg3.m_position.y - (_local15 * _arg1.normal.y)); _local5.separation = (_local12 - _local15); } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolyShape, _arg3:b2PolyShape, _arg4:Boolean):Number{ var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local5:int = _arg2.m_vertexCount; var _local6:Number = (_arg3.m_position.x - _arg2.m_position.x); var _local7:Number = (_arg3.m_position.y - _arg2.m_position.y); var _local8:Number = ((_local6 * _arg2.m_R.col1.x) + (_local7 * _arg2.m_R.col1.y)); var _local9:Number = ((_local6 * _arg2.m_R.col2.x) + (_local7 * _arg2.m_R.col2.y)); var _local10:int; var _local11:Number = -(Number.MAX_VALUE); var _local12:int; while (_local12 < _local5) { _local21 = ((_arg2.m_normals[_local12].x * _local8) + (_arg2.m_normals[_local12].y * _local9)); if (_local21 > _local11){ _local11 = _local21; _local10 = _local12; }; _local12++; }; var _local13:Number = EdgeSeparation(_arg2, _local10, _arg3); if ((((_local13 > 0)) && ((_arg4 == false)))){ return (_local13); }; var _local14:int = (((_local10 - 1) >= 0)) ? (_local10 - 1) : (_local5 - 1); var _local15:Number = EdgeSeparation(_arg2, _local14, _arg3); if ((((_local15 > 0)) && ((_arg4 == false)))){ return (_local15); }; var _local16:int = (((_local10 + 1) < _local5)) ? (_local10 + 1) : 0; var _local17:Number = EdgeSeparation(_arg2, _local16, _arg3); if ((((_local17 > 0)) && ((_arg4 == false)))){ return (_local17); }; if ((((_local15 > _local13)) && ((_local15 > _local17)))){ _local20 = -1; _local18 = _local14; _local19 = _local15; } else { if (_local17 > _local13){ _local20 = 1; _local18 = _local16; _local19 = _local17; } else { _arg1[0] = _local10; return (_local13); }; }; while (true) { if (_local20 == -1){ _local10 = (((_local18 - 1) >= 0)) ? (_local18 - 1) : (_local5 - 1); } else { _local10 = (((_local18 + 1) < _local5)) ? (_local18 + 1) : 0; }; _local13 = EdgeSeparation(_arg2, _local10, _arg3); if ((((_local13 > 0)) && ((_arg4 == false)))){ return (_local13); }; if (_local13 > _local19){ _local18 = _local10; _local19 = _local13; } else { break; }; }; _arg1[0] = _local18; return (_local19); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local7:b2Vec2; var _local8:Number; var _local10:Number; var _local11:b2Vec2; var _local5:int; var _local6:b2Vec2 = _arg2[0].v; _local7 = _arg2[1].v; _local8 = (b2Math.b2Dot(_arg3, _arg2[0].v) - _arg4); var _local9:Number = (b2Math.b2Dot(_arg3, _arg2[1].v) - _arg4); if (_local8 <= 0){ var _temp1 = _local5; _local5 = (_local5 + 1); var _local12 = _temp1; _arg1[_local12] = _arg2[0]; }; if (_local9 <= 0){ var _temp2 = _local5; _local5 = (_local5 + 1); _local12 = _temp2; _arg1[_local12] = _arg2[1]; }; if ((_local8 * _local9) < 0){ _local10 = (_local8 / (_local8 - _local9)); _local11 = _arg1[_local5].v; _local11.x = (_local6.x + (_local10 * (_local7.x - _local6.x))); _local11.y = (_local6.y + (_local10 * (_local7.y - _local6.y))); if (_local8 > 0){ _arg1[_local5].id = _arg2[0].id; } else { _arg1[_local5].id = _arg2[1].id; }; _local5++; }; return (_local5); } public static function b2CollidePoly(_arg1:b2Manifold, _arg2:b2PolyShape, _arg3:b2PolyShape, _arg4:Boolean):void{ var _local11:b2PolyShape; var _local12:b2PolyShape; var _local13:int; var _local14:int; var _local40:int; var _local43:b2Vec2; var _local44:Number; var _local45:b2ContactPoint; _arg1.pointCount = 0; var _local5:int; var _local6:Array = [_local5]; var _local7:Number = FindMaxSeparation(_local6, _arg2, _arg3, _arg4); _local5 = _local6[0]; if ((((_local7 > 0)) && ((_arg4 == false)))){ return; }; var _local8:int; var _local9:Array = [_local8]; var _local10:Number = FindMaxSeparation(_local9, _arg3, _arg2, _arg4); _local8 = _local9[0]; if ((((_local10 > 0)) && ((_arg4 == false)))){ return; }; var _local15:Number = 0.98; var _local16:Number = 0.001; if (_local10 > ((_local15 * _local7) + _local16)){ _local11 = _arg3; _local12 = _arg2; _local13 = _local8; _local14 = 1; } else { _local11 = _arg2; _local12 = _arg3; _local13 = _local5; _local14 = 0; }; var _local17:Array = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local17, _local11, _local13, _local12); var _local18:int = _local11.m_vertexCount; var _local19:Array = _local11.m_vertices; var _local20:b2Vec2 = _local19[_local13]; var _local21:b2Vec2 = (((_local13 + 1) < _local18)) ? _local19[(_local13 + 1)] : _local19[0]; var _local22:Number = (_local21.x - _local20.x); var _local23:Number = (_local21.y - _local20.y); var _local24:Number = (_local21.x - _local20.x); var _local25:Number = (_local21.y - _local20.y); var _local26:Number = _local24; var _local27:b2Mat22 = _local11.m_R; _local24 = ((_local27.col1.x * _local26) + (_local27.col2.x * _local25)); _local25 = ((_local27.col1.y * _local26) + (_local27.col2.y * _local25)); var _local28:Number = (1 / Math.sqrt(((_local24 * _local24) + (_local25 * _local25)))); _local24 = (_local24 * _local28); _local25 = (_local25 * _local28); var _local29:Number = _local24; var _local30:Number = _local25; _local26 = _local29; _local29 = _local30; _local30 = -(_local26); var _local31:Number = _local20.x; var _local32:Number = _local20.y; _local26 = _local31; _local27 = _local11.m_R; _local31 = ((_local27.col1.x * _local26) + (_local27.col2.x * _local32)); _local32 = ((_local27.col1.y * _local26) + (_local27.col2.y * _local32)); _local31 = (_local31 + _local11.m_position.x); _local32 = (_local32 + _local11.m_position.y); var _local33:Number = _local21.x; var _local34:Number = _local21.y; _local26 = _local33; _local27 = _local11.m_R; _local33 = ((_local27.col1.x * _local26) + (_local27.col2.x * _local34)); _local34 = ((_local27.col1.y * _local26) + (_local27.col2.y * _local34)); _local33 = (_local33 + _local11.m_position.x); _local34 = (_local34 + _local11.m_position.y); var _local35:Number = ((_local29 * _local31) + (_local30 * _local32)); var _local36:Number = -(((_local24 * _local31) + (_local25 * _local32))); var _local37:Number = ((_local24 * _local33) + (_local25 * _local34)); var _local38:Array = [new ClipVertex(), new ClipVertex()]; var _local39:Array = [new ClipVertex(), new ClipVertex()]; b2CollidePolyTempVec.Set(-(_local24), -(_local25)); _local40 = ClipSegmentToLine(_local38, _local17, b2CollidePolyTempVec, _local36); if (_local40 < 2){ return; }; b2CollidePolyTempVec.Set(_local24, _local25); _local40 = ClipSegmentToLine(_local39, _local38, b2CollidePolyTempVec, _local37); if (_local40 < 2){ return; }; if (_local14){ _arg1.normal.Set(-(_local29), -(_local30)); } else { _arg1.normal.Set(_local29, _local30); }; var _local41:int; var _local42:int; while (_local42 < b2Settings.b2_maxManifoldPoints) { _local43 = _local39[_local42].v; _local44 = (((_local29 * _local43.x) + (_local30 * _local43.y)) - _local35); if ((((_local44 <= 0)) || ((_arg4 == true)))){ _local45 = _arg1.points[_local41]; _local45.separation = _local44; _local45.position.SetV(_local39[_local42].v); _local45.id.Set(_local39[_local42].id); _local45.id.features.flip = _local14; _local41++; }; _local42++; }; _arg1.pointCount = _local41; } public static function b2CollideCircle(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2CircleShape, _arg4:Boolean):void{ var _local9:Number; var _local11:Number; var _local12:Number; _arg1.pointCount = 0; var _local5:Number = (_arg3.m_position.x - _arg2.m_position.x); var _local6:Number = (_arg3.m_position.y - _arg2.m_position.y); var _local7:Number = ((_local5 * _local5) + (_local6 * _local6)); var _local8:Number = (_arg2.m_radius + _arg3.m_radius); if ((((_local7 > (_local8 * _local8))) && ((_arg4 == false)))){ return; }; if (_local7 < Number.MIN_VALUE){ _local9 = -(_local8); _arg1.normal.Set(0, 1); } else { _local11 = Math.sqrt(_local7); _local9 = (_local11 - _local8); _local12 = (1 / _local11); _arg1.normal.x = (_local12 * _local5); _arg1.normal.y = (_local12 * _local6); }; _arg1.pointCount = 1; var _local10:b2ContactPoint = _arg1.points[0]; _local10.id.key = 0; _local10.separation = _local9; _local10.position.x = (_arg3.m_position.x - (_arg3.m_radius * _arg1.normal.x)); _local10.position.y = (_arg3.m_position.y - (_arg3.m_radius * _arg1.normal.y)); } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID = new b2ContactID(); _local1.key = key; return (_local1); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceFace = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } public function get key():uint{ return (_key); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ContactPoint { public var tangentImpulse:Number; public var separation:Number; public var position:b2Vec2; public var id:b2ContactID; public var normalImpulse:Number; public function b2ContactPoint(){ position = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var normal:b2Vec2; public var pointCount:int; public function b2Manifold(){ points = new Array(b2Settings.b2_maxManifoldPoints); var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactPoint(); _local1++; }; normal = new b2Vec2(); } } }//package Box2D.Collision
Section 18
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 19
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { public class b2Pair { public var proxyId1:uint; public var userData;// = null public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = 0xFFFF; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = 0xFFFF; public static var b2_tableCapacity:int = 8192; public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 20
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 21
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_hashTable:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[(b2Settings.b2_maxPairs - 1)].next = b2Pair.b2_nullPair; m_pairCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:uint = m_hashTable[_arg3]; while (((!((_local4 == b2Pair.b2_nullPair))) && ((Equals(m_pairs[_local4], _arg1, _arg2) == false)))) { _local4 = m_pairs[_local4].next; }; if (_local4 == b2Pair.b2_nullPair){ return (null); }; return (m_pairs[_local4]); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:int; var _local4:b2Pair; var _local5:b2Proxy; var _local6:b2Proxy; var _local2:int; var _local3:Array = m_broadPhase.m_proxyPool; _local1 = 0; while (_local1 < m_pairBufferCount) { _local4 = Find(m_pairBuffer[_local1].proxyId1, m_pairBuffer[_local1].proxyId2); _local4.ClearBuffered(); _local5 = _local3[_local4.proxyId1]; _local6 = _local3[_local4.proxyId2]; if (_local4.IsRemoved()){ if (_local4.IsFinal() == true){ m_callback.PairRemoved(_local5.userData, _local6.userData, _local4.userData); }; m_pairBuffer[_local2].proxyId1 = _local4.proxyId1; m_pairBuffer[_local2].proxyId2 = _local4.proxyId2; _local2++; } else { if (_local4.IsFinal() == false){ _local4.userData = m_callback.PairAdded(_local5.userData, _local6.userData); _local4.SetFinal(); }; }; _local1++; }; _local1 = 0; while (_local1 < _local2) { RemovePair(m_pairBuffer[_local1].proxyId1, m_pairBuffer[_local1].proxyId2); _local1++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2Pair = Find(_arg1, _arg2); if (_local3 == null){ return; }; if (_local3.IsBuffered() == false){ _local3.SetBuffered(); m_pairBuffer[m_pairBufferCount].proxyId1 = _local3.proxyId1; m_pairBuffer[m_pairBufferCount].proxyId2 = _local3.proxyId2; m_pairBufferCount++; }; _local3.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local6:uint; var _local7:uint; var _local8:b2Pair; var _local9:*; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); var _local4:uint = m_hashTable[_local3]; var _local5:b2Pair; while (_local4 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local4], _arg1, _arg2)){ _local7 = _local4; if (_local5){ _local5.next = m_pairs[_local4].next; } else { m_hashTable[_local3] = m_pairs[_local4].next; }; _local8 = m_pairs[_local7]; _local9 = _local8.userData; _local8.next = m_freePair; _local8.proxyId1 = b2Pair.b2_nullProxy; _local8.proxyId2 = b2Pair.b2_nullProxy; _local8.userData = null; _local8.status = 0; m_freePair = _local7; m_pairCount--; return (_local9); } else { _local5 = m_pairs[_local4]; _local4 = _local5.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2Pair = AddPair(_arg1, _arg2); if (_local3.IsBuffered() == false){ _local3.SetBuffered(); m_pairBuffer[m_pairBufferCount].proxyId1 = _local3.proxyId1; m_pairBuffer[m_pairBufferCount].proxyId2 = _local3.proxyId2; m_pairBufferCount++; }; _local3.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); var _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; var _local5:uint = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 22
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var userData;// = null public var lowerBounds:Array; public var upperBounds:Array; public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 23
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var id:b2ContactID; public var v:b2Vec2; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 24
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceFace:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceFace():int{ return (_referenceFace); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceFace(_arg1:int):void{ _referenceFace = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceFace & 0xFF)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 25
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function Set(_arg1:Number):void{ var _local2:Number; _local2 = Math.cos(_arg1); var _local3:Number = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local4:Number; var _local6:Number; _local2 = col1.x; var _local3:Number = col2.x; _local4 = col1.y; var _local5:Number = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number = col1.x; var _local5:Number = col2.x; var _local6:Number = col1.y; var _local7:Number = col2.y; var _local8:Number = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 26
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:* = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); var _local4:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); var _local5:b2Mat22 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 27
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var y:Number; public var x:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function MulM(_arg1:b2Mat22):void{ var _local2:Number = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function SetZero():void{ x = 0; y = 0; } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function Normalize():Number{ var _local1:Number = Length(); if (_local1 < Number.MIN_VALUE){ return (0); }; var _local2:Number = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function CrossVF(_arg1:Number):void{ var _local2:Number = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossFV(_arg1:Number):void{ var _local2:Number = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public function Abs():void{ x = Math.abs(x); y = Math.abs(y); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 28
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_lengthUnitsPerMeter:Number = 30; public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.3; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.15; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxShapesPerBody:int = 64; public static const b2_maxProxies:int = 0x0400; public static const b2_velocityThreshold:Number = 30; public static const b2_timeToSleep:Number = 0.5; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 8192; public static const b2_maxManifoldPoints:int = 2; public static const b2_massUnitsPerKilogram:Number = 1; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearCorrection:Number = 6; public static const b2_maxPolyVertices:int = 8; public static const b2_timeUnitsPerSecond:Number = 1; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 29
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2CircleContact extends b2Contact { public var m_manifold:Array; public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifold = [new b2Manifold()]; super(_arg1, _arg2); m_manifold[0].pointCount = 0; m_manifold[0].points[0].normalImpulse = 0; m_manifold[0].points[0].tangentImpulse = 0; } override public function Evaluate():void{ b2Collision.b2CollideCircle(m_manifold[0], (m_shape1 as b2CircleShape), (m_shape2 as b2CircleShape), false); if (m_manifold[0].pointCount > 0){ m_manifoldCount = 1; } else { m_manifoldCount = 0; }; } override public function GetManifolds():Array{ return (m_manifold); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 30
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_next:b2Contact; public var m_prev:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactNode; public var m_node2:b2ContactNode; public var m_restitution:Number; public var m_flags:uint; public static var s_registers:Array; public static var s_initialized:Boolean = false; public static var e_islandFlag:uint = 1; public static var e_destroyFlag:uint = 2; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactNode(); m_node2 = new b2ContactNode(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function Evaluate():void{ } public static function InitializeRegisters():void{ var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); var _local1:int; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polyShape, b2Shape.e_circleShape); AddType(b2PolyContact.Create, b2PolyContact.Destroy, b2Shape.e_polyShape, b2Shape.e_polyShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ if (_arg1.GetManifoldCount() > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; var _local3:int = _arg1.m_shape1.m_type; var _local4:int = _arg1.m_shape2.m_type; var _local5:* = s_registers[_local3][_local4].destroyFcn; _local5(_arg1, _arg2); } public static function AddType(_arg1, _arg2, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local7:b2Contact; var _local8:int; var _local9:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; var _local4:int = _arg1.m_type; var _local5:int = _arg2.m_type; var _local6:* = s_registers[_local4][_local5].createFcn; if (_local6){ if (s_registers[_local4][_local5].primary){ return (_local6(_arg1, _arg2, _arg3)); }; _local7 = _local6(_arg2, _arg1, _arg3); _local8 = 0; while (_local8 < _local7.GetManifoldCount()) { _local9 = _local7.GetManifolds()[_local8]; _local7.GetManifolds()[_local8].normal = _local9.normal.Negative(); _local8++; }; return (_local7); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 31
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var normal:b2Vec2; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 32
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var tangentMass:Number; public var normalMass:Number; public var velocityBias:Number; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 33
//b2ContactNode (Box2D.Dynamics.Contacts.b2ContactNode) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactNode { public var other:b2Body; public var prev:b2ContactNode; public var contact:b2Contact; public var next:b2ContactNode; } }//package Box2D.Dynamics.Contacts
Section 34
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn; public var destroyFcn; } }//package Box2D.Dynamics.Contacts
Section 35
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public function b2ContactSolver(_arg1:Array, _arg2:int, _arg3){ var _local4:int; var _local5:b2Vec2; var _local6:b2Mat22; var _local8:b2Contact; var _local9:b2Body; var _local10:b2Body; var _local11:int; var _local12:Array; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:int; var _local22:b2Manifold; var _local23:Number; var _local24:Number; var _local25:b2ContactConstraint; var _local26:uint; var _local27:b2ContactPoint; var _local28:b2ContactConstraintPoint; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; m_constraints = new Array(); super(); m_allocator = _arg3; m_constraintCount = 0; _local4 = 0; while (_local4 < _arg2) { m_constraintCount = (m_constraintCount + _arg1[_local4].GetManifoldCount()); _local4++; }; _local4 = 0; while (_local4 < m_constraintCount) { m_constraints[_local4] = new b2ContactConstraint(); _local4++; }; var _local7:int; _local4 = 0; while (_local4 < _arg2) { _local8 = _arg1[_local4]; _local9 = _local8.m_shape1.m_body; _local10 = _local8.m_shape2.m_body; _local11 = _local8.GetManifoldCount(); _local12 = _local8.GetManifolds(); _local13 = _local8.m_friction; _local14 = _local8.m_restitution; _local15 = _local9.m_linearVelocity.x; _local16 = _local9.m_linearVelocity.y; _local17 = _local10.m_linearVelocity.x; _local18 = _local10.m_linearVelocity.y; _local19 = _local9.m_angularVelocity; _local20 = _local10.m_angularVelocity; _local21 = 0; while (_local21 < _local11) { _local22 = _local12[_local21]; _local23 = _local22.normal.x; _local24 = _local22.normal.y; _local25 = m_constraints[_local7]; _local25.body1 = _local9; _local25.body2 = _local10; _local25.manifold = _local22; _local25.normal.x = _local23; _local25.normal.y = _local24; _local25.pointCount = _local22.pointCount; _local25.friction = _local13; _local25.restitution = _local14; _local26 = 0; while (_local26 < _local25.pointCount) { _local27 = _local22.points[_local26]; _local28 = _local25.points[_local26]; _local28.normalImpulse = _local27.normalImpulse; _local28.tangentImpulse = _local27.tangentImpulse; _local28.separation = _local27.separation; _local29 = (_local27.position.x - _local9.m_position.x); _local30 = (_local27.position.y - _local9.m_position.y); _local31 = (_local27.position.x - _local10.m_position.x); _local32 = (_local27.position.y - _local10.m_position.y); _local5 = _local28.localAnchor1; _local6 = _local9.m_R; _local5.x = ((_local29 * _local6.col1.x) + (_local30 * _local6.col1.y)); _local5.y = ((_local29 * _local6.col2.x) + (_local30 * _local6.col2.y)); _local5 = _local28.localAnchor2; _local6 = _local10.m_R; _local5.x = ((_local31 * _local6.col1.x) + (_local32 * _local6.col1.y)); _local5.y = ((_local31 * _local6.col2.x) + (_local32 * _local6.col2.y)); _local33 = ((_local29 * _local29) + (_local30 * _local30)); _local34 = ((_local31 * _local31) + (_local32 * _local32)); _local35 = ((_local29 * _local23) + (_local30 * _local24)); _local36 = ((_local31 * _local23) + (_local32 * _local24)); _local37 = (_local9.m_invMass + _local10.m_invMass); _local37 = (_local37 + ((_local9.m_invI * (_local33 - (_local35 * _local35))) + (_local10.m_invI * (_local34 - (_local36 * _local36))))); _local28.normalMass = (1 / _local37); _local38 = _local24; _local39 = -(_local23); _local40 = ((_local29 * _local38) + (_local30 * _local39)); _local41 = ((_local31 * _local38) + (_local32 * _local39)); _local42 = (_local9.m_invMass + _local10.m_invMass); _local42 = (_local42 + ((_local9.m_invI * (_local33 - (_local40 * _local40))) + (_local10.m_invI * (_local34 - (_local41 * _local41))))); _local28.tangentMass = (1 / _local42); _local28.velocityBias = 0; if (_local28.separation > 0){ _local28.velocityBias = (-60 * _local28.separation); }; _local43 = (((_local17 + (-(_local20) * _local32)) - _local15) - (-(_local19) * _local30)); _local44 = (((_local18 + (_local20 * _local31)) - _local16) - (_local19 * _local29)); _local45 = ((_local25.normal.x * _local43) + (_local25.normal.y * _local44)); if (_local45 < -(b2Settings.b2_velocityThreshold)){ _local28.velocityBias = (_local28.velocityBias + (-(_local25.restitution) * _local45)); }; _local26++; }; _local7++; _local21++; }; _local4++; }; } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:b2Mat22; var _local14:b2Vec2; var _local16:b2ContactConstraint; var _local17:b2Body; var _local18:b2Body; var _local19:Number; var _local20:b2Vec2; var _local21:Number; var _local22:b2Vec2; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:int; var _local32:Number; var _local33:Number; var _local34:Number; var _local15:int; while (_local15 < m_constraintCount) { _local16 = m_constraints[_local15]; _local17 = _local16.body1; _local18 = _local16.body2; _local19 = _local17.m_angularVelocity; _local20 = _local17.m_linearVelocity; _local21 = _local18.m_angularVelocity; _local22 = _local18.m_linearVelocity; _local23 = _local17.m_invMass; _local24 = _local17.m_invI; _local25 = _local18.m_invMass; _local26 = _local18.m_invI; _local27 = _local16.normal.x; _local28 = _local16.normal.y; _local29 = _local28; _local30 = -(_local27); _local31 = _local16.pointCount; _local1 = 0; while (_local1 < _local31) { _local2 = _local16.points[_local1]; _local13 = _local17.m_R; _local14 = _local2.localAnchor1; _local3 = ((_local13.col1.x * _local14.x) + (_local13.col2.x * _local14.y)); _local4 = ((_local13.col1.y * _local14.x) + (_local13.col2.y * _local14.y)); _local13 = _local18.m_R; _local14 = _local2.localAnchor2; _local5 = ((_local13.col1.x * _local14.x) + (_local13.col2.x * _local14.y)); _local6 = ((_local13.col1.y * _local14.x) + (_local13.col2.y * _local14.y)); _local7 = (((_local22.x + (-(_local21) * _local6)) - _local20.x) - (-(_local19) * _local4)); _local8 = (((_local22.y + (_local21 * _local5)) - _local20.y) - (_local19 * _local3)); _local32 = ((_local7 * _local27) + (_local8 * _local28)); _local9 = (-(_local2.normalMass) * (_local32 - _local2.velocityBias)); _local10 = b2Math.b2Max((_local2.normalImpulse + _local9), 0); _local9 = (_local10 - _local2.normalImpulse); _local11 = (_local9 * _local27); _local12 = (_local9 * _local28); _local20.x = (_local20.x - (_local23 * _local11)); _local20.y = (_local20.y - (_local23 * _local12)); _local19 = (_local19 - (_local24 * ((_local3 * _local12) - (_local4 * _local11)))); _local22.x = (_local22.x + (_local25 * _local11)); _local22.y = (_local22.y + (_local25 * _local12)); _local21 = (_local21 + (_local26 * ((_local5 * _local12) - (_local6 * _local11)))); _local2.normalImpulse = _local10; _local7 = (((_local22.x + (-(_local21) * _local6)) - _local20.x) - (-(_local19) * _local4)); _local8 = (((_local22.y + (_local21 * _local5)) - _local20.y) - (_local19 * _local3)); _local33 = ((_local7 * _local29) + (_local8 * _local30)); _local9 = (_local2.tangentMass * -(_local33)); _local34 = (_local16.friction * _local2.normalImpulse); _local10 = b2Math.b2Clamp((_local2.tangentImpulse + _local9), -(_local34), _local34); _local9 = (_local10 - _local2.tangentImpulse); _local11 = (_local9 * _local29); _local12 = (_local9 * _local30); _local20.x = (_local20.x - (_local23 * _local11)); _local20.y = (_local20.y - (_local23 * _local12)); _local19 = (_local19 - (_local24 * ((_local3 * _local12) - (_local4 * _local11)))); _local22.x = (_local22.x + (_local25 * _local11)); _local22.y = (_local22.y + (_local25 * _local12)); _local21 = (_local21 + (_local26 * ((_local5 * _local12) - (_local6 * _local11)))); _local2.tangentImpulse = _local10; _local1++; }; _local17.m_angularVelocity = _local19; _local18.m_angularVelocity = _local21; _local15++; }; } public function PreSolve():void{ var _local1:b2Vec2; var _local2:b2Vec2; var _local3:b2Mat22; var _local5:b2ContactConstraint; var _local6:b2Body; var _local7:b2Body; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:int; var _local17:int; var _local18:b2ContactConstraintPoint; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2ContactConstraintPoint; var _local4:int; while (_local4 < m_constraintCount) { _local5 = m_constraints[_local4]; _local6 = _local5.body1; _local7 = _local5.body2; _local8 = _local6.m_invMass; _local9 = _local6.m_invI; _local10 = _local7.m_invMass; _local11 = _local7.m_invI; _local12 = _local5.normal.x; _local13 = _local5.normal.y; _local14 = _local13; _local15 = -(_local12); if (b2World.s_enableWarmStarting){ _local17 = _local5.pointCount; _local16 = 0; while (_local16 < _local17) { _local18 = _local5.points[_local16]; _local19 = ((_local18.normalImpulse * _local12) + (_local18.tangentImpulse * _local14)); _local20 = ((_local18.normalImpulse * _local13) + (_local18.tangentImpulse * _local15)); _local3 = _local6.m_R; _local1 = _local18.localAnchor1; _local21 = ((_local3.col1.x * _local1.x) + (_local3.col2.x * _local1.y)); _local22 = ((_local3.col1.y * _local1.x) + (_local3.col2.y * _local1.y)); _local3 = _local7.m_R; _local1 = _local18.localAnchor2; _local23 = ((_local3.col1.x * _local1.x) + (_local3.col2.x * _local1.y)); _local24 = ((_local3.col1.y * _local1.x) + (_local3.col2.y * _local1.y)); _local6.m_angularVelocity = (_local6.m_angularVelocity - (_local9 * ((_local21 * _local20) - (_local22 * _local19)))); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x - (_local8 * _local19)); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y - (_local8 * _local20)); _local7.m_angularVelocity = (_local7.m_angularVelocity + (_local11 * ((_local23 * _local20) - (_local24 * _local19)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x + (_local10 * _local19)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y + (_local10 * _local20)); _local18.positionImpulse = 0; _local16++; }; } else { _local17 = _local5.pointCount; _local16 = 0; while (_local16 < _local17) { _local25 = _local5.points[_local16]; _local25.normalImpulse = 0; _local25.tangentImpulse = 0; _local25.positionImpulse = 0; _local16++; }; }; _local4++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local3:b2Mat22; var _local4:b2Vec2; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:int; var _local22:int; var _local23:b2ContactConstraintPoint; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local2:Number = 0; var _local5:int; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_position; _local10 = _local7.m_rotation; _local11 = _local8.m_position; _local12 = _local8.m_rotation; _local13 = _local7.m_invMass; _local14 = _local7.m_invI; _local15 = _local8.m_invMass; _local16 = _local8.m_invI; _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local18; _local20 = -(_local17); _local21 = _local6.pointCount; _local22 = 0; while (_local22 < _local21) { _local23 = _local6.points[_local22]; _local3 = _local7.m_R; _local4 = _local23.localAnchor1; _local24 = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local25 = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local3 = _local8.m_R; _local4 = _local23.localAnchor2; _local26 = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local27 = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local28 = (_local9.x + _local24); _local29 = (_local9.y + _local25); _local30 = (_local11.x + _local26); _local31 = (_local11.y + _local27); _local32 = (_local30 - _local28); _local33 = (_local31 - _local29); _local34 = (((_local32 * _local17) + (_local33 * _local18)) + _local23.separation); _local2 = b2Math.b2Min(_local2, _local34); _local35 = (_arg1 * b2Math.b2Clamp((_local34 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local36 = (-(_local23.normalMass) * _local35); _local37 = _local23.positionImpulse; _local23.positionImpulse = b2Math.b2Max((_local37 + _local36), 0); _local36 = (_local23.positionImpulse - _local37); _local38 = (_local36 * _local17); _local39 = (_local36 * _local18); _local9.x = (_local9.x - (_local13 * _local38)); _local9.y = (_local9.y - (_local13 * _local39)); _local10 = (_local10 - (_local14 * ((_local24 * _local39) - (_local25 * _local38)))); _local7.m_R.Set(_local10); _local11.x = (_local11.x + (_local15 * _local38)); _local11.y = (_local11.y + (_local15 * _local39)); _local12 = (_local12 + (_local16 * ((_local26 * _local39) - (_local27 * _local38)))); _local8.m_R.Set(_local12); _local22++; }; _local7.m_rotation = _local10; _local8.m_rotation = _local12; _local5++; }; return ((_local2 >= -(b2Settings.b2_linearSlop))); } public function PostSolve():void{ var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ContactPoint; var _local6:b2ContactConstraintPoint; var _local1:int; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 36
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { public class b2NullContact extends b2Contact { public function b2NullContact():void{ } override public function Evaluate():void{ } override public function GetManifolds():Array{ return (null); } } }//package Box2D.Dynamics.Contacts
Section 37
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { public var m_manifold:Array; public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifold = [new b2Manifold()]; super(_arg1, _arg2); b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polyShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold[0].pointCount = 0; m_manifold[0].points[0].normalImpulse = 0; m_manifold[0].points[0].tangentImpulse = 0; } override public function Evaluate():void{ b2Collision.b2CollidePolyAndCircle(m_manifold[0], (m_shape1 as b2PolyShape), (m_shape2 as b2CircleShape), false); if (m_manifold[0].pointCount > 0){ m_manifoldCount = 1; } else { m_manifoldCount = 0; }; } override public function GetManifolds():Array{ return (m_manifold); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2PolyContact (Box2D.Dynamics.Contacts.b2PolyContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyContact extends b2Contact { public var m_manifold:Array; private var m0:b2Manifold; public function b2PolyContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifold = [new b2Manifold()]; super(_arg1, _arg2); m_manifold[0].pointCount = 0; } override public function Evaluate():void{ var _local4:b2ContactPoint; var _local5:b2ContactPoint; var _local6:Array; var _local7:int; var _local8:b2ContactPoint; var _local9:uint; var _local10:int; var _local11:b2ContactPoint; var _local12:b2ContactID; var _local1:b2Manifold = m_manifold[0]; var _local2:Array = m0.points; var _local3:int; while (_local3 < _local1.pointCount) { _local4 = _local2[_local3]; _local5 = _local1.points[_local3]; _local4.normalImpulse = _local5.normalImpulse; _local4.tangentImpulse = _local5.tangentImpulse; _local4.id = _local5.id.Copy(); _local3++; }; m0.pointCount = _local1.pointCount; b2Collision.b2CollidePoly(_local1, (m_shape1 as b2PolyShape), (m_shape2 as b2PolyShape), false); if (_local1.pointCount > 0){ _local6 = [false, false]; _local7 = 0; while (_local7 < _local1.pointCount) { _local8 = _local1.points[_local7]; _local8.normalImpulse = 0; _local8.tangentImpulse = 0; _local9 = _local8.id.key; _local10 = 0; while (_local10 < m0.pointCount) { if (_local6[_local10] == true){ } else { _local11 = m0.points[_local10]; _local12 = _local11.id; if (_local12.key == _local9){ _local6[_local10] = true; _local8.normalImpulse = _local11.normalImpulse; _local8.tangentImpulse = _local11.tangentImpulse; break; }; }; _local10++; }; _local7++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; } override public function GetManifolds():Array{ return (m_manifold); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_u:b2Vec2; public var m_impulse:Number; public var m_length:Number; public var m_mass:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint1.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint1.y - m_body1.m_position.y); m_localAnchor1.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor1.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint2.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint2.y - m_body2.m_position.y); m_localAnchor2.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor2.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local3 = (_arg1.anchorPoint2.x - _arg1.anchorPoint1.x); _local4 = (_arg1.anchorPoint2.y - _arg1.anchorPoint1.y); m_length = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); m_impulse = 0; } override public function GetAnchor1():b2Vec2{ return (b2Math.AddVV(m_body1.m_position, b2Math.b2MulMV(m_body1.m_R, m_localAnchor1))); } override public function GetAnchor2():b2Vec2{ return (b2Math.AddVV(m_body2.m_position, b2Math.b2MulMV(m_body2.m_R, m_localAnchor2))); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:b2Vec2 = new b2Vec2(); _local2.SetV(m_u); _local2.Multiply((m_impulse * _arg1)); return (_local2); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; _local1 = m_body1.m_R; var _local2:Number = ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y)); var _local3:Number = ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y)); _local1 = m_body2.m_R; var _local4:Number = ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y)); var _local5:Number = ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y)); var _local6:Number = (((m_body2.m_position.x + _local4) - m_body1.m_position.x) - _local2); var _local7:Number = (((m_body2.m_position.y + _local5) - m_body1.m_position.y) - _local3); var _local8:Number = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); _local6 = (_local6 / _local8); _local7 = (_local7 / _local8); var _local9:Number = (_local8 - m_length); _local9 = b2Math.b2Clamp(_local9, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var _local10:Number = (-(m_mass) * _local9); m_u.Set(_local6, _local7); var _local11:Number = (_local10 * m_u.x); var _local12:Number = (_local10 * m_u.y); m_body1.m_position.x = (m_body1.m_position.x - (m_body1.m_invMass * _local11)); m_body1.m_position.y = (m_body1.m_position.y - (m_body1.m_invMass * _local12)); m_body1.m_rotation = (m_body1.m_rotation - (m_body1.m_invI * ((_local2 * _local12) - (_local3 * _local11)))); m_body2.m_position.x = (m_body2.m_position.x + (m_body2.m_invMass * _local11)); m_body2.m_position.y = (m_body2.m_position.y + (m_body2.m_invMass * _local12)); m_body2.m_rotation = (m_body2.m_rotation + (m_body2.m_invI * ((_local4 * _local12) - (_local5 * _local11)))); m_body1.m_R.Set(m_body1.m_rotation); m_body2.m_R.Set(m_body2.m_rotation); return ((b2Math.b2Abs(_local9) < b2Settings.b2_linearSlop)); } override public function PrepareVelocitySolver():void{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local9:Number; var _local10:Number; _local1 = m_body1.m_R; _local2 = ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y)); _local3 = ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y)); _local1 = m_body2.m_R; _local4 = ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y)); _local5 = ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y)); m_u.x = (((m_body2.m_position.x + _local4) - m_body1.m_position.x) - _local2); m_u.y = (((m_body2.m_position.y + _local5) - m_body1.m_position.y) - _local3); var _local6:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local6 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local6)); } else { m_u.SetZero(); }; var _local7:Number = ((_local2 * m_u.y) - (_local3 * m_u.x)); var _local8:Number = ((_local4 * m_u.y) - (_local5 * m_u.x)); m_mass = (((m_body1.m_invMass + ((m_body1.m_invI * _local7) * _local7)) + m_body2.m_invMass) + ((m_body2.m_invI * _local8) * _local8)); m_mass = (1 / m_mass); if (b2World.s_enableWarmStarting){ _local9 = (m_impulse * m_u.x); _local10 = (m_impulse * m_u.y); m_body1.m_linearVelocity.x = (m_body1.m_linearVelocity.x - (m_body1.m_invMass * _local9)); m_body1.m_linearVelocity.y = (m_body1.m_linearVelocity.y - (m_body1.m_invMass * _local10)); m_body1.m_angularVelocity = (m_body1.m_angularVelocity - (m_body1.m_invI * ((_local2 * _local10) - (_local3 * _local9)))); m_body2.m_linearVelocity.x = (m_body2.m_linearVelocity.x + (m_body2.m_invMass * _local9)); m_body2.m_linearVelocity.y = (m_body2.m_linearVelocity.y + (m_body2.m_invMass * _local10)); m_body2.m_angularVelocity = (m_body2.m_angularVelocity + (m_body2.m_invI * ((_local4 * _local10) - (_local5 * _local9)))); } else { m_impulse = 0; }; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; _local2 = m_body1.m_R; var _local3:Number = ((_local2.col1.x * m_localAnchor1.x) + (_local2.col2.x * m_localAnchor1.y)); var _local4:Number = ((_local2.col1.y * m_localAnchor1.x) + (_local2.col2.y * m_localAnchor1.y)); _local2 = m_body2.m_R; var _local5:Number = ((_local2.col1.x * m_localAnchor2.x) + (_local2.col2.x * m_localAnchor2.y)); var _local6:Number = ((_local2.col1.y * m_localAnchor2.x) + (_local2.col2.y * m_localAnchor2.y)); var _local7:Number = (m_body1.m_linearVelocity.x + (-(m_body1.m_angularVelocity) * _local4)); var _local8:Number = (m_body1.m_linearVelocity.y + (m_body1.m_angularVelocity * _local3)); var _local9:Number = (m_body2.m_linearVelocity.x + (-(m_body2.m_angularVelocity) * _local6)); var _local10:Number = (m_body2.m_linearVelocity.y + (m_body2.m_angularVelocity * _local5)); var _local11:Number = ((m_u.x * (_local9 - _local7)) + (m_u.y * (_local10 - _local8))); var _local12:Number = (-(m_mass) * _local11); m_impulse = (m_impulse + _local12); var _local13:Number = (_local12 * m_u.x); var _local14:Number = (_local12 * m_u.y); m_body1.m_linearVelocity.x = (m_body1.m_linearVelocity.x - (m_body1.m_invMass * _local13)); m_body1.m_linearVelocity.y = (m_body1.m_linearVelocity.y - (m_body1.m_invMass * _local14)); m_body1.m_angularVelocity = (m_body1.m_angularVelocity - (m_body1.m_invI * ((_local3 * _local14) - (_local4 * _local13)))); m_body2.m_linearVelocity.x = (m_body2.m_linearVelocity.x + (m_body2.m_invMass * _local13)); m_body2.m_linearVelocity.y = (m_body2.m_linearVelocity.y + (m_body2.m_invMass * _local14)); m_body2.m_angularVelocity = (m_body2.m_angularVelocity + (m_body2.m_invI * ((_local5 * _local14) - (_local6 * _local13)))); } } }//package Box2D.Dynamics.Joints
Section 40
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2DistanceJointDef extends b2JointDef { public var anchorPoint1:b2Vec2; public var anchorPoint2:b2Vec2; public function b2DistanceJointDef(){ anchorPoint1 = new b2Vec2(); anchorPoint2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; } } }//package Box2D.Dynamics.Joints
Section 41
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_ground2:b2Body; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_revolute2:b2RevoluteJoint; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_mass:Number; public var m_impulse:Number; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_revolute1:b2RevoluteJoint; public var m_prismatic1:b2PrismaticJoint; public var m_constant:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:Number; var _local3:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_arg1.joint1.m_type == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local2 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local2 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_arg1.joint2.m_type == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local3 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local3 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local2 + (m_ratio * _local3)); m_impulse = 0; } override public function GetAnchor1():b2Vec2{ var _local1:b2Mat22 = m_body1.m_R; return (new b2Vec2((m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))), (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))))); } override public function GetAnchor2():b2Vec2{ var _local1:b2Mat22 = m_body2.m_R; return (new b2Vec2((m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))), (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))))); } override public function PrepareVelocitySolver():void{ var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:b2Vec2; var _local11:Number; var _local1:b2Body = m_ground1; var _local2:b2Body = m_ground2; _local3 = m_body1; _local4 = m_body2; var _local12:Number = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local12 = (_local12 + _local3.m_invI); } else { _local9 = _local1.m_R; _local10 = m_prismatic1.m_localXAxis1; _local5 = ((_local9.col1.x * _local10.x) + (_local9.col2.x * _local10.y)); _local6 = ((_local9.col1.y * _local10.x) + (_local9.col2.y * _local10.y)); _local9 = _local3.m_R; _local7 = ((_local9.col1.x * m_localAnchor1.x) + (_local9.col2.x * m_localAnchor1.y)); _local8 = ((_local9.col1.y * m_localAnchor1.x) + (_local9.col2.y * m_localAnchor1.y)); _local11 = ((_local7 * _local6) - (_local8 * _local5)); m_J.linear1.Set(-(_local5), -(_local6)); m_J.angular1 = -(_local11); _local12 = (_local12 + (_local3.m_invMass + ((_local3.m_invI * _local11) * _local11))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local12 = (_local12 + ((m_ratio * m_ratio) * _local4.m_invI)); } else { _local9 = _local2.m_R; _local10 = m_prismatic2.m_localXAxis1; _local5 = ((_local9.col1.x * _local10.x) + (_local9.col2.x * _local10.y)); _local6 = ((_local9.col1.y * _local10.x) + (_local9.col2.y * _local10.y)); _local9 = _local4.m_R; _local7 = ((_local9.col1.x * m_localAnchor2.x) + (_local9.col2.x * m_localAnchor2.y)); _local8 = ((_local9.col1.y * m_localAnchor2.x) + (_local9.col2.y * m_localAnchor2.y)); _local11 = ((_local7 * _local6) - (_local8 * _local5)); m_J.linear2.Set((-(m_ratio) * _local5), (-(m_ratio) * _local6)); m_J.angular2 = (-(m_ratio) * _local11); _local12 = (_local12 + ((m_ratio * m_ratio) * (_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)))); }; m_mass = (1 / _local12); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * m_impulse) * m_J.linear1.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * m_impulse) * m_J.linear1.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * m_impulse) * m_J.angular1)); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * m_impulse) * m_J.linear2.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * m_impulse) * m_J.linear2.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * m_impulse) * m_J.angular2)); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2()); } override public function SolvePositionConstraints():Boolean{ var _local4:Number; var _local5:Number; var _local1:Number = 0; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; var _local6:Number = (m_constant - (_local4 + (m_ratio * _local5))); var _local7:Number = (-(m_mass) * _local6); _local2.m_position.x = (_local2.m_position.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_position.y = (_local2.m_position.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_rotation = (_local2.m_rotation + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_position.x = (_local3.m_position.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_position.y = (_local3.m_position.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_rotation = (_local3.m_rotation + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.m_R.Set(_local2.m_rotation); _local3.m_R.Set(_local3.m_rotation); return ((_local1 < b2Settings.b2_linearSlop)); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; var _local4:Number = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); var _local5:Number = (-(m_mass) * _local4); m_impulse = (m_impulse + _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local5) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local5) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local5) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local5) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local5) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local5) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 42
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint1:b2Joint; public var joint2:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 43
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular1:Number; public var angular2:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 44
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_collideConnected:Boolean; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_node1:b2JointNode; public var m_node2:b2JointNode; public var m_userData; public var m_body1:b2Body; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointNode(); m_node2 = new b2JointNode(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function GetNext():b2Joint{ return (m_next); } public function GetType():int{ return (m_type); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function PrepareVelocitySolver():void{ } public function PreparePositionSolver():void{ } public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce(_arg1:Number):b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function GetBody1():b2Body{ return (m_body1); } public function GetBody2():b2Body{ return (m_body2); } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 45
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var body2:b2Body; public var type:int; public var userData; public var collideConnected:Boolean; public var body1:b2Body; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 46
//b2JointNode (Box2D.Dynamics.Joints.b2JointNode) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointNode { public var other:b2Body; public var next:b2JointNode; public var prev:b2JointNode; public var joint:b2Joint; } }//package Box2D.Dynamics.Joints
Section 47
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { private var K1:b2Mat22; public var m_beta:Number; private var K:b2Mat22; private var K2:b2Mat22; public var m_target:b2Vec2; public var m_gamma:Number; public var m_impulse:b2Vec2; public var m_ptpMass:b2Mat22; public var m_C:b2Vec2; public var m_maxForce:Number; public var m_localAnchor:b2Vec2; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local3:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_ptpMass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); var _local2:Number = (m_target.x - m_body2.m_position.x); _local3 = (m_target.y - m_body2.m_position.y); m_localAnchor.x = ((_local2 * m_body2.m_R.col1.x) + (_local3 * m_body2.m_R.col1.y)); m_localAnchor.y = ((_local2 * m_body2.m_R.col2.x) + (_local3 * m_body2.m_R.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); var _local4:Number = m_body2.m_mass; var _local5:Number = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); var _local6:Number = (((2 * _local4) * _arg1.dampingRatio) * _local5); var _local7:Number = ((_local4 * _local5) * _local5); m_gamma = (1 / (_local6 + (_arg1.timeStep * _local7))); m_beta = ((_arg1.timeStep * _local7) / (_local6 + (_arg1.timeStep * _local7))); } public function SetTarget(_arg1:b2Vec2):void{ m_body2.WakeUp(); m_target = _arg1; } override public function GetAnchor2():b2Vec2{ var _local1:b2Vec2 = b2Math.b2MulMV(m_body2.m_R, m_localAnchor); _local1.Add(m_body2.m_position); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Mat22; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local1 = m_body2; _local2 = _local1.m_R; _local3 = ((_local2.col1.x * m_localAnchor.x) + (_local2.col2.x * m_localAnchor.y)); _local4 = ((_local2.col1.y * m_localAnchor.x) + (_local2.col2.y * m_localAnchor.y)); _local5 = _local1.m_invMass; _local6 = _local1.m_invI; K1.col1.x = _local5; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local5; K2.col1.x = ((_local6 * _local4) * _local4); K2.col2.x = ((-(_local6) * _local3) * _local4); K2.col1.y = ((-(_local6) * _local3) * _local4); K2.col2.y = ((_local6 * _local3) * _local3); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_ptpMass); m_C.x = ((_local1.m_position.x + _local3) - m_target.x); m_C.y = ((_local1.m_position.y + _local4) - m_target.y); _local1.m_angularVelocity = (_local1.m_angularVelocity * 0.98); var _local7:Number = m_impulse.x; var _local8:Number = m_impulse.y; _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x + (_local5 * _local7)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y + (_local5 * _local8)); _local1.m_angularVelocity = (_local1.m_angularVelocity + (_local6 * ((_local3 * _local8) - (_local4 * _local7)))); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:b2Vec2 = new b2Vec2(); _local2.SetV(m_impulse); _local2.Multiply(_arg1); return (_local2); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local3:b2Mat22; var _local2:b2Body = m_body2; _local3 = _local2.m_R; var _local4:Number = ((_local3.col1.x * m_localAnchor.x) + (_local3.col2.x * m_localAnchor.y)); var _local5:Number = ((_local3.col1.y * m_localAnchor.x) + (_local3.col2.y * m_localAnchor.y)); var _local6:Number = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local5)); var _local7:Number = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local4)); _local3 = m_ptpMass; var _local8:Number = ((_local6 + ((m_beta * _arg1.inv_dt) * m_C.x)) + (m_gamma * m_impulse.x)); var _local9:Number = ((_local7 + ((m_beta * _arg1.inv_dt) * m_C.y)) + (m_gamma * m_impulse.y)); var _local10:Number = -(((_local3.col1.x * _local8) + (_local3.col2.x * _local9))); var _local11:Number = -(((_local3.col1.y * _local8) + (_local3.col2.y * _local9))); var _local12:Number = m_impulse.x; var _local13:Number = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); var _local14:Number = m_impulse.Length(); if (_local14 > (_arg1.dt * m_maxForce)){ m_impulse.Multiply(((_arg1.dt * m_maxForce) / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local10)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local11)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local4 * _local11) - (_local5 * _local10)))); } } }//package Box2D.Dynamics.Joints
Section 48
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var timeStep:Number; public var target:b2Vec2; public var maxForce:Number; public var dampingRatio:Number; public var frequencyHz:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 49
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_initialAngle:Number; public var m_localXAxis1:b2Vec2; public var m_lowerTranslation:Number; public var m_angularMass:Number; public var m_enableLimit:Boolean; public var m_maxMotorForce:Number; public var m_limitState:int; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_linearImpulse:Number; public var m_upperTranslation:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularImpulse:Number; public var m_linearMass:Number; public var m_motorImpulse:Number; public var m_limitImpulse:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_linearJacobian:b2Jacobian; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body1.m_position.y); m_localAnchor1.Set(((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)), ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y))); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body2.m_position.y); m_localAnchor2.Set(((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)), ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y))); _local2 = m_body1.m_R; _local3 = _arg1.axis.x; _local4 = _arg1.axis.y; m_localXAxis1.Set(((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)), ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y))); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_initialAngle = (m_body2.m_rotation - m_body1.m_rotation); m_linearJacobian.SetZero(); m_linearMass = 0; m_linearImpulse = 0; m_angularMass = 0; m_angularImpulse = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorImpulse = 0; m_limitImpulse = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.motorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ var _local1:b2Body = m_body1; var _local2:b2Vec2 = new b2Vec2(); _local2.SetV(m_localAnchor1); _local2.MulM(_local1.m_R); _local2.Add(_local1.m_position); return (_local2); } override public function GetAnchor2():b2Vec2{ var _local1:b2Body = m_body2; var _local2:b2Vec2 = new b2Vec2(); _local2.SetV(m_localAnchor2); _local2.MulM(_local1.m_R); _local2.Add(_local1.m_position); return (_local2); } override public function PrepareVelocitySolver():void{ var _local3:b2Mat22; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; _local3 = _local1.m_R; var _local4:Number = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); var _local5:Number = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; var _local6:Number = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); var _local7:Number = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); var _local8:Number = _local1.m_invMass; var _local9:Number = _local2.m_invMass; var _local10:Number = _local1.m_invI; var _local11:Number = _local2.m_invI; _local3 = _local1.m_R; var _local12:Number = ((_local3.col1.x * m_localYAxis1.x) + (_local3.col2.x * m_localYAxis1.y)); var _local13:Number = ((_local3.col1.y * m_localYAxis1.x) + (_local3.col2.y * m_localYAxis1.y)); var _local14:Number = ((_local2.m_position.x + _local6) - _local1.m_position.x); var _local15:Number = ((_local2.m_position.y + _local7) - _local1.m_position.y); m_linearJacobian.linear1.x = -(_local12); m_linearJacobian.linear1.y = -(_local13); m_linearJacobian.linear2.x = _local12; m_linearJacobian.linear2.y = _local13; m_linearJacobian.angular1 = -(((_local14 * _local13) - (_local15 * _local12))); m_linearJacobian.angular2 = ((_local6 * _local13) - (_local7 * _local12)); m_linearMass = (((_local8 + ((_local10 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local9) + ((_local11 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (1 / (_local10 + _local11)); if (((m_enableLimit) || (m_enableMotor))){ _local3 = _local1.m_R; _local16 = ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y)); _local17 = ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local16); m_motorJacobian.linear1.y = -(_local17); m_motorJacobian.linear2.x = _local16; m_motorJacobian.linear2.y = _local17; m_motorJacobian.angular1 = -(((_local14 * _local17) - (_local15 * _local16))); m_motorJacobian.angular2 = ((_local6 * _local17) - (_local7 * _local16)); m_motorMass = (((_local8 + ((_local10 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local9) + ((_local11 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local18 = (_local14 - _local4); _local19 = (_local15 - _local5); _local20 = ((_local16 * _local18) + (_local17 * _local19)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local20 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitImpulse = 0; }; m_limitState = e_atLowerLimit; } else { if (_local20 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitImpulse = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitImpulse = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorImpulse = 0; }; if (m_enableLimit == false){ m_limitImpulse = 0; }; if (b2World.s_enableWarmStarting){ _local21 = ((m_linearImpulse * m_linearJacobian.linear1.x) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear1.x)); _local22 = ((m_linearImpulse * m_linearJacobian.linear1.y) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear1.y)); _local23 = ((m_linearImpulse * m_linearJacobian.linear2.x) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear2.x)); _local24 = ((m_linearImpulse * m_linearJacobian.linear2.y) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear2.y)); _local25 = (((m_linearImpulse * m_linearJacobian.angular1) - m_angularImpulse) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.angular1)); _local26 = (((m_linearImpulse * m_linearJacobian.angular2) + m_angularImpulse) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.angular2)); _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x + (_local8 * _local21)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y + (_local8 * _local22)); _local1.m_angularVelocity = (_local1.m_angularVelocity + (_local10 * _local25)); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local9 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local9 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local11 * _local26)); } else { m_linearImpulse = 0; m_angularImpulse = 0; m_limitImpulse = 0; m_motorImpulse = 0; }; m_limitPositionImpulse = 0; } public function GetJointTranslation():Number{ var _local3:b2Mat22; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; _local3 = _local1.m_R; var _local4:Number = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); var _local5:Number = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; var _local6:Number = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); var _local7:Number = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); var _local8:Number = (_local1.m_position.x + _local4); var _local9:Number = (_local1.m_position.y + _local5); var _local10:Number = (_local2.m_position.x + _local6); var _local11:Number = (_local2.m_position.y + _local7); var _local12:Number = (_local10 - _local8); var _local13:Number = (_local11 - _local9); _local3 = _local1.m_R; var _local14:Number = ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y)); var _local15:Number = ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y)); var _local16:Number = ((_local14 * _local12) + (_local15 * _local13)); return (_local16); } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local3:b2Mat22; var _local2:Number = (_arg1 * m_limitImpulse); _local3 = m_body1.m_R; var _local4:Number = (_local2 * ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y))); var _local5:Number = (_local2 * ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y))); var _local6:Number = (_local2 * ((_local3.col1.x * m_localYAxis1.x) + (_local3.col2.x * m_localYAxis1.y))); var _local7:Number = (_local2 * ((_local3.col1.y * m_localYAxis1.x) + (_local3.col2.y * m_localYAxis1.y))); return (new b2Vec2((_local4 + _local6), (_local5 + _local7))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local9:b2Mat22; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local3:b2Body = m_body1; var _local4:b2Body = m_body2; var _local5:Number = _local3.m_invMass; var _local6:Number = _local4.m_invMass; var _local7:Number = _local3.m_invI; var _local8:Number = _local4.m_invI; _local9 = _local3.m_R; var _local10:Number = ((_local9.col1.x * m_localAnchor1.x) + (_local9.col2.x * m_localAnchor1.y)); var _local11:Number = ((_local9.col1.y * m_localAnchor1.x) + (_local9.col2.y * m_localAnchor1.y)); _local9 = _local4.m_R; var _local12:Number = ((_local9.col1.x * m_localAnchor2.x) + (_local9.col2.x * m_localAnchor2.y)); var _local13:Number = ((_local9.col1.y * m_localAnchor2.x) + (_local9.col2.y * m_localAnchor2.y)); var _local14:Number = (_local3.m_position.x + _local10); var _local15:Number = (_local3.m_position.y + _local11); var _local16:Number = (_local4.m_position.x + _local12); var _local17:Number = (_local4.m_position.y + _local13); var _local18:Number = (_local16 - _local14); var _local19:Number = (_local17 - _local15); _local9 = _local3.m_R; var _local20:Number = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); var _local21:Number = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); var _local22:Number = ((_local20 * _local18) + (_local21 * _local19)); _local22 = b2Math.b2Clamp(_local22, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var _local23:Number = (-(m_linearMass) * _local22); _local3.m_position.x = (_local3.m_position.x + ((_local5 * _local23) * m_linearJacobian.linear1.x)); _local3.m_position.y = (_local3.m_position.y + ((_local5 * _local23) * m_linearJacobian.linear1.y)); _local3.m_rotation = (_local3.m_rotation + ((_local7 * _local23) * m_linearJacobian.angular1)); _local4.m_position.x = (_local4.m_position.x + ((_local6 * _local23) * m_linearJacobian.linear2.x)); _local4.m_position.y = (_local4.m_position.y + ((_local6 * _local23) * m_linearJacobian.linear2.y)); _local4.m_rotation = (_local4.m_rotation + ((_local8 * _local23) * m_linearJacobian.angular2)); var _local24:Number = b2Math.b2Abs(_local22); var _local25:Number = ((_local4.m_rotation - _local3.m_rotation) - m_initialAngle); _local25 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); var _local26:Number = (-(m_angularMass) * _local25); _local3.m_rotation = (_local3.m_rotation - (_local3.m_invI * _local26)); _local3.m_R.Set(_local3.m_rotation); _local4.m_rotation = (_local4.m_rotation + (_local4.m_invI * _local26)); _local4.m_R.Set(_local4.m_rotation); var _local27:Number = b2Math.b2Abs(_local25); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_R; _local10 = ((_local9.col1.x * m_localAnchor1.x) + (_local9.col2.x * m_localAnchor1.y)); _local11 = ((_local9.col1.y * m_localAnchor1.x) + (_local9.col2.y * m_localAnchor1.y)); _local9 = _local4.m_R; _local12 = ((_local9.col1.x * m_localAnchor2.x) + (_local9.col2.x * m_localAnchor2.y)); _local13 = ((_local9.col1.y * m_localAnchor2.x) + (_local9.col2.y * m_localAnchor2.y)); _local14 = (_local3.m_position.x + _local10); _local15 = (_local3.m_position.y + _local11); _local16 = (_local4.m_position.x + _local12); _local17 = (_local4.m_position.y + _local13); _local18 = (_local16 - _local14); _local19 = (_local17 - _local15); _local9 = _local3.m_R; _local28 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local29 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local30 = ((_local28 * _local18) + (_local29 * _local19)); _local31 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local30, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local31 = (-(m_motorMass) * _local1); _local24 = b2Math.b2Max(_local24, b2Math.b2Abs(_local25)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local30 - m_lowerTranslation); _local24 = b2Math.b2Max(_local24, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local31 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local31), 0); _local31 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local30 - m_upperTranslation); _local24 = b2Math.b2Max(_local24, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local31 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local31), 0); _local31 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_position.x = (_local3.m_position.x + ((_local5 * _local31) * m_motorJacobian.linear1.x)); _local3.m_position.y = (_local3.m_position.y + ((_local5 * _local31) * m_motorJacobian.linear1.y)); _local3.m_rotation = (_local3.m_rotation + ((_local7 * _local31) * m_motorJacobian.angular1)); _local3.m_R.Set(_local3.m_rotation); _local4.m_position.x = (_local4.m_position.x + ((_local6 * _local31) * m_motorJacobian.linear2.x)); _local4.m_position.y = (_local4.m_position.y + ((_local6 * _local31) * m_motorJacobian.linear2.y)); _local4.m_rotation = (_local4.m_rotation + ((_local8 * _local31) * m_motorJacobian.angular2)); _local4.m_R.Set(_local4.m_rotation); }; return ((((_local24 <= b2Settings.b2_linearSlop)) && ((_local27 <= b2Settings.b2_angularSlop)))); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function GetJointSpeed():Number{ var _local3:b2Mat22; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; _local3 = _local1.m_R; var _local4:Number = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); var _local5:Number = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; var _local6:Number = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); var _local7:Number = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); var _local8:Number = (_local1.m_position.x + _local4); var _local9:Number = (_local1.m_position.y + _local5); var _local10:Number = (_local2.m_position.x + _local6); var _local11:Number = (_local2.m_position.y + _local7); var _local12:Number = (_local10 - _local8); var _local13:Number = (_local11 - _local9); _local3 = _local1.m_R; var _local14:Number = ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y)); var _local15:Number = ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y)); var _local16:b2Vec2 = _local1.m_linearVelocity; var _local17:b2Vec2 = _local2.m_linearVelocity; var _local18:Number = _local1.m_angularVelocity; var _local19:Number = _local2.m_angularVelocity; var _local20:Number = (((_local12 * (-(_local18) * _local15)) + (_local13 * (_local18 * _local14))) + ((_local14 * (((_local17.x + (-(_local19) * _local7)) - _local16.x) - (-(_local18) * _local5))) + (_local15 * (((_local17.y + (_local19 * _local6)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function GetMotorForce(_arg1:Number):Number{ return ((_arg1 * m_motorImpulse)); } public function SetMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_angularImpulse)); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local8:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; var _local4:Number = _local2.m_invMass; var _local5:Number = _local3.m_invMass; var _local6:Number = _local2.m_invI; var _local7:Number = _local3.m_invI; var _local9:Number = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); var _local10:Number = (-(m_linearMass) * _local9); m_linearImpulse = (m_linearImpulse + _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local10) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local10) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local10) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local10) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local10) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local10) * m_linearJacobian.angular2)); var _local11:Number = (_local3.m_angularVelocity - _local2.m_angularVelocity); var _local12:Number = (-(m_angularMass) * _local11); m_angularImpulse = (m_angularImpulse + _local12); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local12)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local12)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local13 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local14 = (-(m_motorMass) * _local13); _local15 = m_motorImpulse; m_motorImpulse = b2Math.b2Clamp((m_motorImpulse + _local14), (-(_arg1.dt) * m_maxMotorForce), (_arg1.dt * m_maxMotorForce)); _local14 = (m_motorImpulse - _local15); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local14) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local14) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local14) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local14) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local14) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local14) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local16 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local17 = (-(m_motorMass) * _local16); if (m_limitState == e_equalLimits){ m_limitImpulse = (m_limitImpulse + _local17); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitImpulse; m_limitImpulse = b2Math.b2Max((m_limitImpulse + _local17), 0); _local17 = (m_limitImpulse - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitImpulse; m_limitImpulse = b2Math.b2Min((m_limitImpulse + _local17), 0); _local17 = (m_limitImpulse - _local8); }; }; }; _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local17) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local17) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local17) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local17) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local17) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local17) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 50
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2PrismaticJointDef extends b2JointDef { public var axis:b2Vec2; public var upperTranslation:Number; public var lowerTranslation:Number; public var motorSpeed:Number; public var enableLimit:Boolean; public var enableMotor:Boolean; public var anchorPoint:b2Vec2; public var motorForce:Number; public function b2PrismaticJointDef(){ type = b2Joint.e_prismaticJoint; anchorPoint = new b2Vec2(0, 0); axis = new b2Vec2(0, 0); lowerTranslation = 0; upperTranslation = 0; motorForce = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } } }//package Box2D.Dynamics.Joints
Section 51
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_limitState1:int; public var m_limitState2:int; public var m_ground:b2Body; public var m_maxLength2:Number; public var m_maxLength1:Number; public var m_limitPositionImpulse1:Number; public var m_limitPositionImpulse2:Number; public var m_pulleyImpulse:Number; public var m_constant:Number; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_limitMass1:Number; public var m_limitMass2:Number; public var m_limitImpulse1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitImpulse2:Number; public static var b2_minPulleyLength:Number = 30; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundPoint1.x - m_ground.m_position.x); m_groundAnchor1.y = (_arg1.groundPoint1.y - m_ground.m_position.y); m_groundAnchor2.x = (_arg1.groundPoint2.x - m_ground.m_position.x); m_groundAnchor2.y = (_arg1.groundPoint2.y - m_ground.m_position.y); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint1.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint1.y - m_body1.m_position.y); m_localAnchor1.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor1.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint2.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint2.y - m_body2.m_position.y); m_localAnchor2.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor2.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); m_ratio = _arg1.ratio; _local3 = (_arg1.groundPoint1.x - _arg1.anchorPoint1.x); _local4 = (_arg1.groundPoint1.y - _arg1.anchorPoint1.y); var _local5:Number = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); _local3 = (_arg1.groundPoint2.x - _arg1.anchorPoint2.x); _local4 = (_arg1.groundPoint2.y - _arg1.anchorPoint2.y); var _local6:Number = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); var _local7:Number = b2Math.b2Max((0.5 * b2_minPulleyLength), _local5); var _local8:Number = b2Math.b2Max((0.5 * b2_minPulleyLength), _local6); m_constant = (_local7 + (m_ratio * _local8)); m_maxLength1 = b2Math.b2Clamp(_arg1.maxLength1, _local7, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Clamp(_arg1.maxLength2, _local8, ((m_constant - b2_minPulleyLength) / m_ratio)); m_pulleyImpulse = 0; m_limitImpulse1 = 0; m_limitImpulse2 = 0; } public function GetLength1():Number{ var _local1:b2Mat22; _local1 = m_body1.m_R; var _local2:Number = (m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))); var _local3:Number = (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))); var _local4:Number = (_local2 - (m_ground.m_position.x + m_groundAnchor1.x)); var _local5:Number = (_local3 - (m_ground.m_position.y + m_groundAnchor1.y)); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function GetAnchor1():b2Vec2{ var _local1:b2Mat22 = m_body1.m_R; return (new b2Vec2((m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))), (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))))); } override public function GetAnchor2():b2Vec2{ var _local1:b2Mat22 = m_body2.m_R; return (new b2Vec2((m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))), (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))))); } override public function PrepareVelocitySolver():void{ var _local3:b2Mat22; var _local23:Number; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; _local3 = _local1.m_R; var _local4:Number = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); var _local5:Number = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; var _local6:Number = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); var _local7:Number = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); var _local8:Number = (_local1.m_position.x + _local4); var _local9:Number = (_local1.m_position.y + _local5); var _local10:Number = (_local2.m_position.x + _local6); var _local11:Number = (_local2.m_position.y + _local7); var _local12:Number = (m_ground.m_position.x + m_groundAnchor1.x); var _local13:Number = (m_ground.m_position.y + m_groundAnchor1.y); var _local14:Number = (m_ground.m_position.x + m_groundAnchor2.x); var _local15:Number = (m_ground.m_position.y + m_groundAnchor2.y); m_u1.Set((_local8 - _local12), (_local9 - _local13)); m_u2.Set((_local10 - _local14), (_local11 - _local15)); var _local16:Number = m_u1.Length(); var _local17:Number = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; if (_local16 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitImpulse1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local17 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitImpulse2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; var _local18:Number = ((_local4 * m_u1.y) - (_local5 * m_u1.x)); var _local19:Number = ((_local6 * m_u2.y) - (_local7 * m_u2.x)); m_limitMass1 = (_local1.m_invMass + ((_local1.m_invI * _local18) * _local18)); m_limitMass2 = (_local2.m_invMass + ((_local2.m_invI * _local19) * _local19)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); var _local20:Number = ((-(m_pulleyImpulse) - m_limitImpulse1) * m_u1.x); var _local21:Number = ((-(m_pulleyImpulse) - m_limitImpulse1) * m_u1.y); var _local22:Number = (((-(m_ratio) * m_pulleyImpulse) - m_limitImpulse2) * m_u2.x); _local23 = (((-(m_ratio) * m_pulleyImpulse) - m_limitImpulse2) * m_u2.y); _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x + (_local1.m_invMass * _local20)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y + (_local1.m_invMass * _local21)); _local1.m_angularVelocity = (_local1.m_angularVelocity + (_local1.m_invI * ((_local4 * _local21) - (_local5 * _local20)))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local22)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local23)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local23) - (_local7 * _local22)))); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2()); } override public function SolvePositionConstraints():Boolean{ var _local3:b2Mat22; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; var _local4:Number = (m_ground.m_position.x + m_groundAnchor1.x); var _local5:Number = (m_ground.m_position.y + m_groundAnchor1.y); var _local6:Number = (m_ground.m_position.x + m_groundAnchor2.x); var _local7:Number = (m_ground.m_position.y + m_groundAnchor2.y); var _local21:Number = 0; _local3 = _local1.m_R; _local8 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local9 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local10 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local11 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local12 = (_local1.m_position.x + _local8); _local13 = (_local1.m_position.y + _local9); _local14 = (_local2.m_position.x + _local10); _local15 = (_local2.m_position.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local21 = b2Math.b2Max(_local21, Math.abs(_local18)); _local18 = b2Math.b2Clamp(_local18, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local19 = (-(m_pulleyMass) * _local18); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_position.x = (_local1.m_position.x + (_local1.m_invMass * _local12)); _local1.m_position.y = (_local1.m_position.y + (_local1.m_invMass * _local13)); _local1.m_rotation = (_local1.m_rotation + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_position.x = (_local2.m_position.x + (_local2.m_invMass * _local14)); _local2.m_position.y = (_local2.m_position.y + (_local2.m_invMass * _local15)); _local2.m_rotation = (_local2.m_rotation + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.m_R.Set(_local1.m_rotation); _local2.m_R.Set(_local2.m_rotation); if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_R; _local8 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local9 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local12 = (_local1.m_position.x + _local8); _local13 = (_local1.m_position.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local21 = b2Math.b2Max(_local21, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local20 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_position.x = (_local1.m_position.x + (_local1.m_invMass * _local12)); _local1.m_position.y = (_local1.m_position.y + (_local1.m_invMass * _local13)); _local1.m_rotation = (_local1.m_rotation + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.m_R.Set(_local1.m_rotation); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_R; _local10 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local11 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local14 = (_local2.m_position.x + _local10); _local15 = (_local2.m_position.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local21 = b2Math.b2Max(_local21, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local20 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local20); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_position.x = (_local2.m_position.x + (_local2.m_invMass * _local14)); _local2.m_position.y = (_local2.m_position.y + (_local2.m_invMass * _local15)); _local2.m_rotation = (_local2.m_rotation + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.m_R.Set(_local2.m_rotation); }; return ((_local21 < b2Settings.b2_linearSlop)); } public function GetGroundPoint2():b2Vec2{ return (new b2Vec2((m_ground.m_position.x + m_groundAnchor2.x), (m_ground.m_position.y + m_groundAnchor2.y))); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetGroundPoint1():b2Vec2{ return (new b2Vec2((m_ground.m_position.x + m_groundAnchor1.x), (m_ground.m_position.y + m_groundAnchor1.y))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local4 = _local2.m_R; var _local5:Number = ((_local4.col1.x * m_localAnchor1.x) + (_local4.col2.x * m_localAnchor1.y)); var _local6:Number = ((_local4.col1.y * m_localAnchor1.x) + (_local4.col2.y * m_localAnchor1.y)); _local4 = _local3.m_R; var _local7:Number = ((_local4.col1.x * m_localAnchor2.x) + (_local4.col2.x * m_localAnchor2.y)); var _local8:Number = ((_local4.col1.y * m_localAnchor2.x) + (_local4.col2.y * m_localAnchor2.y)); _local9 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local10 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local11 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local8)); _local12 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local7)); _local17 = (-(((m_u1.x * _local9) + (m_u1.y * _local10))) - (m_ratio * ((m_u2.x * _local11) + (m_u2.y * _local12)))); _local18 = (-(m_pulleyMass) * _local17); m_pulleyImpulse = (m_pulleyImpulse + _local18); _local13 = (-(_local18) * m_u1.x); _local14 = (-(_local18) * m_u1.y); _local15 = ((-(m_ratio) * _local18) * m_u2.x); _local16 = ((-(m_ratio) * _local18) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local13)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local14)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local14) - (_local6 * _local13)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local7 * _local16) - (_local8 * _local15)))); if (m_limitState1 == e_atUpperLimit){ _local9 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local10 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local17 = -(((m_u1.x * _local9) + (m_u1.y * _local10))); _local18 = (-(m_limitMass1) * _local17); _local19 = m_limitImpulse1; m_limitImpulse1 = b2Math.b2Max(0, (m_limitImpulse1 + _local18)); _local18 = (m_limitImpulse1 - _local19); _local13 = (-(_local18) * m_u1.x); _local14 = (-(_local18) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local13)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local14)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local14) - (_local6 * _local13)))); }; if (m_limitState2 == e_atUpperLimit){ _local11 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local8)); _local12 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local7)); _local17 = -(((m_u2.x * _local11) + (m_u2.y * _local12))); _local18 = (-(m_limitMass2) * _local17); _local19 = m_limitImpulse2; m_limitImpulse2 = b2Math.b2Max(0, (m_limitImpulse2 + _local18)); _local18 = (m_limitImpulse2 - _local19); _local15 = (-(_local18) * m_u2.x); _local16 = (-(_local18) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local7 * _local16) - (_local8 * _local15)))); }; } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Mat22; _local1 = m_body2.m_R; var _local2:Number = (m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))); var _local3:Number = (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))); var _local4:Number = (_local2 - (m_ground.m_position.x + m_groundAnchor2.x)); var _local5:Number = (_local3 - (m_ground.m_position.y + m_groundAnchor2.y)); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } } }//package Box2D.Dynamics.Joints
Section 52
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength1:Number; public var groundPoint1:b2Vec2; public var groundPoint2:b2Vec2; public var ratio:Number; public var maxLength2:Number; public var anchorPoint1:b2Vec2; public var anchorPoint2:b2Vec2; public function b2PulleyJointDef(){ groundPoint1 = new b2Vec2(); groundPoint2 = new b2Vec2(); anchorPoint1 = new b2Vec2(); anchorPoint2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundPoint1.Set(-1, 1); groundPoint2.Set(1, 1); anchorPoint1.Set(-1, 0); anchorPoint2.Set(1, 0); maxLength1 = (0.5 * b2PulleyJoint.b2_minPulleyLength); maxLength2 = (0.5 * b2PulleyJoint.b2_minPulleyLength); ratio = 1; collideConnected = true; } } }//package Box2D.Dynamics.Joints
Section 53
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_enableLimit:Boolean; public var m_limitState:int; public var m_ptpMass:b2Mat22; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_limitImpulse:Number; private var K3:b2Mat22; public var m_motorImpulse:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_upperAngle:Number; public var m_lowerAngle:Number; public var m_maxMotorTorque:Number; public var m_ptpImpulse:b2Vec2; public var m_intialAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_ptpImpulse = new b2Vec2(); m_ptpMass = new b2Mat22(); super(_arg1); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body1.m_position.y); m_localAnchor1.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor1.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body2.m_position.y); m_localAnchor2.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor2.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); m_intialAngle = (m_body2.m_rotation - m_body1.m_rotation); m_ptpImpulse.Set(0, 0); m_motorImpulse = 0; m_limitImpulse = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.motorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ var _local1:b2Mat22 = m_body1.m_R; return (new b2Vec2((m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))), (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))))); } override public function GetAnchor2():b2Vec2{ var _local1:b2Mat22 = m_body2.m_R; return (new b2Vec2((m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))), (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))))); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local12:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; var _local4:Number = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); var _local5:Number = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; var _local6:Number = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); var _local7:Number = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); var _local8:Number = _local1.m_invMass; var _local9:Number = _local2.m_invMass; var _local10:Number = _local1.m_invI; var _local11:Number = _local2.m_invI; K1.col1.x = (_local8 + _local9); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local8 + _local9); K2.col1.x = ((_local10 * _local5) * _local5); K2.col2.x = ((-(_local10) * _local4) * _local5); K2.col1.y = ((-(_local10) * _local4) * _local5); K2.col2.y = ((_local10 * _local4) * _local4); K3.col1.x = ((_local11 * _local7) * _local7); K3.col2.x = ((-(_local11) * _local6) * _local7); K3.col1.y = ((-(_local11) * _local6) * _local7); K3.col2.y = ((_local11 * _local6) * _local6); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_ptpMass); m_motorMass = (1 / (_local10 + _local11)); if (m_enableMotor == false){ m_motorImpulse = 0; }; if (m_enableLimit){ _local12 = ((_local2.m_rotation - _local1.m_rotation) - m_intialAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local12 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitImpulse = 0; }; m_limitState = e_atLowerLimit; } else { if (_local12 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitImpulse = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitImpulse = 0; }; }; }; } else { m_limitImpulse = 0; }; if (b2World.s_enableWarmStarting){ _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x - (_local8 * m_ptpImpulse.x)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y - (_local8 * m_ptpImpulse.y)); _local1.m_angularVelocity = (_local1.m_angularVelocity - (_local10 * ((((_local4 * m_ptpImpulse.y) - (_local5 * m_ptpImpulse.x)) + m_motorImpulse) + m_limitImpulse))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local9 * m_ptpImpulse.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local9 * m_ptpImpulse.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local11 * ((((_local6 * m_ptpImpulse.y) - (_local7 * m_ptpImpulse.x)) + m_motorImpulse) + m_limitImpulse))); } else { m_ptpImpulse.SetZero(); m_motorImpulse = 0; m_limitImpulse = 0; }; m_limitPositionImpulse = 0; } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:b2Vec2 = m_ptpImpulse.Copy(); _local2.Multiply(_arg1); return (_local2); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local6:b2Mat22; var _local24:Number; var _local25:Number; var _local3:b2Body = m_body1; var _local4:b2Body = m_body2; var _local5:Number = 0; _local6 = _local3.m_R; var _local7:Number = ((_local6.col1.x * m_localAnchor1.x) + (_local6.col2.x * m_localAnchor1.y)); var _local8:Number = ((_local6.col1.y * m_localAnchor1.x) + (_local6.col2.y * m_localAnchor1.y)); _local6 = _local4.m_R; var _local9:Number = ((_local6.col1.x * m_localAnchor2.x) + (_local6.col2.x * m_localAnchor2.y)); var _local10:Number = ((_local6.col1.y * m_localAnchor2.x) + (_local6.col2.y * m_localAnchor2.y)); var _local11:Number = (_local3.m_position.x + _local7); var _local12:Number = (_local3.m_position.y + _local8); var _local13:Number = (_local4.m_position.x + _local9); var _local14:Number = (_local4.m_position.y + _local10); var _local15:Number = (_local13 - _local11); var _local16:Number = (_local14 - _local12); _local5 = Math.sqrt(((_local15 * _local15) + (_local16 * _local16))); var _local17:Number = _local3.m_invMass; var _local18:Number = _local4.m_invMass; var _local19:Number = _local3.m_invI; var _local20:Number = _local4.m_invI; K1.col1.x = (_local17 + _local18); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local17 + _local18); K2.col1.x = ((_local19 * _local8) * _local8); K2.col2.x = ((-(_local19) * _local7) * _local8); K2.col1.y = ((-(_local19) * _local7) * _local8); K2.col2.y = ((_local19 * _local7) * _local7); K3.col1.x = ((_local20 * _local10) * _local10); K3.col2.x = ((-(_local20) * _local9) * _local10); K3.col1.y = ((-(_local20) * _local9) * _local10); K3.col2.y = ((_local20 * _local9) * _local9); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local15), -(_local16)); var _local21:Number = tImpulse.x; var _local22:Number = tImpulse.y; _local3.m_position.x = (_local3.m_position.x - (_local3.m_invMass * _local21)); _local3.m_position.y = (_local3.m_position.y - (_local3.m_invMass * _local22)); _local3.m_rotation = (_local3.m_rotation - (_local3.m_invI * ((_local7 * _local22) - (_local8 * _local21)))); _local3.m_R.Set(_local3.m_rotation); _local4.m_position.x = (_local4.m_position.x + (_local4.m_invMass * _local21)); _local4.m_position.y = (_local4.m_position.y + (_local4.m_invMass * _local22)); _local4.m_rotation = (_local4.m_rotation + (_local4.m_invI * ((_local9 * _local22) - (_local10 * _local21)))); _local4.m_R.Set(_local4.m_rotation); var _local23:Number = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local24 = ((_local4.m_rotation - _local3.m_rotation) - m_intialAngle); _local25 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local24, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local25 = (-(m_motorMass) * _local2); _local23 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local24 - m_lowerAngle); _local23 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local25 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local25), 0); _local25 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local24 - m_upperAngle); _local23 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local25 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local25), 0); _local25 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_rotation = (_local3.m_rotation - (_local3.m_invI * _local25)); _local3.m_R.Set(_local3.m_rotation); _local4.m_rotation = (_local4.m_rotation + (_local4.m_invI * _local25)); _local4.m_R.Set(_local4.m_rotation); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local23 <= b2Settings.b2_angularSlop)))); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return ((m_body2.m_rotation - m_body1.m_rotation)); } public function GetMotorTorque(_arg1:Number):Number{ return ((_arg1 * m_motorImpulse)); } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_limitImpulse)); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local9:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local4 = _local2.m_R; var _local5:Number = ((_local4.col1.x * m_localAnchor1.x) + (_local4.col2.x * m_localAnchor1.y)); var _local6:Number = ((_local4.col1.y * m_localAnchor1.x) + (_local4.col2.y * m_localAnchor1.y)); _local4 = _local3.m_R; var _local7:Number = ((_local4.col1.x * m_localAnchor2.x) + (_local4.col2.x * m_localAnchor2.y)); var _local8:Number = ((_local4.col1.y * m_localAnchor2.x) + (_local4.col2.y * m_localAnchor2.y)); var _local10:Number = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local8)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local6)); var _local11:Number = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local7)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local5)); var _local12:Number = -(((m_ptpMass.col1.x * _local10) + (m_ptpMass.col2.x * _local11))); var _local13:Number = -(((m_ptpMass.col1.y * _local10) + (m_ptpMass.col2.y * _local11))); m_ptpImpulse.x = (m_ptpImpulse.x + _local12); m_ptpImpulse.y = (m_ptpImpulse.y + _local13); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local12)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local13)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local5 * _local13) - (_local6 * _local12)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local12)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local13)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local7 * _local13) - (_local8 * _local12)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local14 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local15 = (-(m_motorMass) * _local14); _local16 = m_motorImpulse; m_motorImpulse = b2Math.b2Clamp((m_motorImpulse + _local15), (-(_arg1.dt) * m_maxMotorTorque), (_arg1.dt * m_maxMotorTorque)); _local15 = (m_motorImpulse - _local16); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * _local15)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * _local15)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local17 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local18 = (-(m_motorMass) * _local17); if (m_limitState == e_equalLimits){ m_limitImpulse = (m_limitImpulse + _local18); } else { if (m_limitState == e_atLowerLimit){ _local9 = m_limitImpulse; m_limitImpulse = b2Math.b2Max((m_limitImpulse + _local18), 0); _local18 = (m_limitImpulse - _local9); } else { if (m_limitState == e_atUpperLimit){ _local9 = m_limitImpulse; m_limitImpulse = b2Math.b2Min((m_limitImpulse + _local18), 0); _local18 = (m_limitImpulse - _local9); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * _local18)); }; } } }//package Box2D.Dynamics.Joints
Section 54
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2RevoluteJointDef extends b2JointDef { public var enableMotor:Boolean; public var upperAngle:Number; public var lowerAngle:Number; public var enableLimit:Boolean; public var motorSpeed:Number; public var anchorPoint:b2Vec2; public var motorTorque:Number; public function b2RevoluteJointDef(){ type = b2Joint.e_revoluteJoint; anchorPoint = new b2Vec2(0, 0); lowerAngle = 0; upperAngle = 0; motorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Body { public var m_next:b2Body; public var m_R:b2Mat22; public var m_contactList:b2ContactNode; public var m_angularVelocity:Number; public var m_rotation:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_torque:Number; public var m_mass:Number; public var m_rotation0:Number; public var m_invI:Number; public var m_shapeCount:int; public var m_userData; public var m_linearVelocity:b2Vec2; public var m_flags:uint; public var m_invMass:Number; public var m_position:b2Vec2; public var m_linearDamping:Number; public var m_prev:b2Body; public var m_world:b2World; public var m_angularDamping:Number; public var m_position0:b2Vec2; private var sMat0:b2Mat22; public var m_center:b2Vec2; public var m_sleepTime:Number; public var m_I:Number; public var m_jointList:b2JointNode; public static var e_frozenFlag:uint = 2; public static var e_sleepFlag:uint = 8; public static var e_islandFlag:uint = 4; public static var e_destroyFlag:uint = 32; public static var e_allowSleepFlag:uint = 16; public static var e_staticFlag:uint = 1; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:int; var _local4:b2ShapeDef; var _local5:b2MassData; var _local7:b2Vec2; var _local8:b2Shape; sMat0 = new b2Mat22(); m_position = new b2Vec2(); m_R = new b2Mat22(0); m_position0 = new b2Vec2(); super(); m_flags = 0; m_position.SetV(_arg1.position); m_rotation = _arg1.rotation; m_R.Set(m_rotation); m_position0.SetV(m_position); m_rotation0 = m_rotation; m_world = _arg2; m_linearDamping = b2Math.b2Clamp((1 - _arg1.linearDamping), 0, 1); m_angularDamping = b2Math.b2Clamp((1 - _arg1.angularDamping), 0, 1); m_force = new b2Vec2(0, 0); m_torque = 0; m_mass = 0; var _local6:Array = new Array(b2Settings.b2_maxShapesPerBody); _local3 = 0; while (_local3 < b2Settings.b2_maxShapesPerBody) { _local6[_local3] = new b2MassData(); _local3++; }; m_shapeCount = 0; m_center = new b2Vec2(0, 0); _local3 = 0; while (_local3 < b2Settings.b2_maxShapesPerBody) { _local4 = _arg1.shapes[_local3]; if (_local4 == null){ break; }; _local5 = _local6[_local3]; _local4.ComputeMass(_local5); m_mass = (m_mass + _local5.mass); m_center.x = (m_center.x + (_local5.mass * (_local4.localPosition.x + _local5.center.x))); m_center.y = (m_center.y + (_local5.mass * (_local4.localPosition.y + _local5.center.y))); m_shapeCount++; _local3++; }; if (m_mass > 0){ m_center.Multiply((1 / m_mass)); m_position.Add(b2Math.b2MulMV(m_R, m_center)); } else { m_flags = (m_flags | e_staticFlag); }; m_I = 0; _local3 = 0; while (_local3 < m_shapeCount) { _local4 = _arg1.shapes[_local3]; _local5 = _local6[_local3]; m_I = (m_I + _local5.I); _local7 = b2Math.SubtractVV(b2Math.AddVV(_local4.localPosition, _local5.center), m_center); m_I = (m_I + (_local5.mass * b2Math.b2Dot(_local7, _local7))); _local3++; }; if (m_mass > 0){ m_invMass = (1 / m_mass); } else { m_invMass = 0; }; if ((((m_I > 0)) && ((_arg1.preventRotation == false)))){ m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_linearVelocity = b2Math.AddVV(_arg1.linearVelocity, b2Math.b2CrossFV(_arg1.angularVelocity, m_center)); m_angularVelocity = _arg1.angularVelocity; m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_shapeList = null; _local3 = 0; while (_local3 < m_shapeCount) { _local4 = _arg1.shapes[_local3]; _local8 = b2Shape.Create(_local4, this, m_center); _local8.m_next = m_shapeList; m_shapeList = _local8; _local3++; }; m_sleepTime = 0; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; if ((((m_flags & e_sleepFlag)) || ((m_invMass == 0)))){ m_linearVelocity.Set(0, 0); m_angularVelocity = 0; }; m_userData = _arg1.userData; } public function SetCenterPosition(_arg1:b2Vec2, _arg2:Number):void{ if (IsFrozen()){ return; }; m_rotation = _arg2; m_R.Set(m_rotation); m_position.SetV(_arg1); m_position0.SetV(m_position); m_rotation0 = m_rotation; var _local3:b2Shape = m_shapeList; while (_local3 != null) { _local3.Synchronize(m_position, m_R, m_position, m_R); _local3 = _local3.m_next; }; m_world.m_broadPhase.Commit(); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.AddVV(m_position, b2Math.b2MulMV(m_R, _arg1))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_R, _arg1)); } public function QuickSyncShapes():void{ var _local1:b2Shape = m_shapeList; while (_local1 != null) { _local1.QuickSync(m_position, m_R); _local1 = _local1.m_next; }; } public function GetInertia():Number{ return (m_I); } public function GetJointList():b2JointNode{ return (m_jointList); } public function Freeze():void{ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; var _local1:b2Shape = m_shapeList; while (_local1 != null) { _local1.DestroyProxy(); _local1 = _local1.m_next; }; } public function GetRotationMatrix():b2Mat22{ return (m_R); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SynchronizeShapes():void{ sMat0.Set(m_rotation0); var _local1:b2Shape = m_shapeList; while (_local1 != null) { _local1.Synchronize(m_position0, sMat0, m_position, m_R); _local1 = _local1.m_next; }; } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping() == false){ m_force.Add(_arg1); m_torque = (m_torque + b2Math.b2CrossVV(b2Math.SubtractVV(_arg2, m_position), _arg1)); }; } public function GetOriginPosition():b2Vec2{ return (b2Math.SubtractVV(m_position, b2Math.b2MulMV(m_R, m_center))); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping() == false){ m_linearVelocity.Add(b2Math.MulFV(m_invMass, _arg1)); m_angularVelocity = (m_angularVelocity + (m_invI * b2Math.b2CrossVV(b2Math.SubtractVV(_arg2, m_position), _arg1))); }; } public function GetContactList():b2ContactNode{ return (m_contactList); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function GetMass():Number{ return (m_mass); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetOriginPosition(_arg1:b2Vec2, _arg2:Number):void{ if (IsFrozen()){ return; }; m_rotation = _arg2; m_R.Set(m_rotation); m_position = b2Math.AddVV(_arg1, b2Math.b2MulMV(m_R, m_center)); m_position0.SetV(m_position); m_rotation0 = m_rotation; var _local3:b2Shape = m_shapeList; while (_local3 != null) { _local3.Synchronize(m_position, m_R, m_position, m_R); _local3 = _local3.m_next; }; m_world.m_broadPhase.Commit(); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_R, b2Math.SubtractVV(_arg1, m_position))); } public function GetRotation():Number{ return (m_rotation); } public function IsStatic():Boolean{ return (((m_flags & e_staticFlag) == e_staticFlag)); } public function Destroy():void{ var _local2:b2Shape; var _local1:b2Shape = m_shapeList; while (_local1) { _local2 = _local1; _local1 = _local1.m_next; b2Shape.Destroy(_local2); }; } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_R, _arg1)); } public function GetNext():b2Body{ return (m_next); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointNode = m_jointList; while (_local2 != null) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function GetUserData(){ return (m_userData); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping() == false){ m_torque = (m_torque + _arg1); }; } public function GetCenterPosition():b2Vec2{ return (m_position); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } } }//package Box2D.Dynamics
Section 56
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2BodyDef { public var angularDamping:Number; public var linearVelocity:b2Vec2; public var position:b2Vec2; public var isSleeping:Boolean; public var allowSleep:Boolean; public var userData; public var preventRotation:Boolean; public var shapes:Array; public var linearDamping:Number; public var rotation:Number; public var angularVelocity:Number; public function b2BodyDef(){ shapes = new Array(); super(); userData = null; var _local1:int; while (_local1 < b2Settings.b2_maxShapesPerBody) { shapes[_local1] = null; _local1++; }; position = new b2Vec2(0, 0); rotation = 0; linearVelocity = new b2Vec2(0, 0); angularVelocity = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; preventRotation = false; } public function AddShape(_arg1:b2ShapeDef):void{ var _local2:int; while (_local2 < b2Settings.b2_maxShapesPerBody) { if (shapes[_local2] == null){ shapes[_local2] = _arg1; break; }; _local2++; }; } } }//package Box2D.Dynamics
Section 57
//b2CollisionFilter (Box2D.Dynamics.b2CollisionFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2CollisionFilter { public static var b2_defaultFilter:b2CollisionFilter = new (b2CollisionFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ if ((((_arg1.m_groupIndex == _arg2.m_groupIndex)) && (!((_arg1.m_groupIndex == 0))))){ return ((_arg1.m_groupIndex > 0)); }; var _local3:Boolean = ((!(((_arg1.m_maskBits & _arg2.m_categoryBits) == 0))) && (!(((_arg1.m_categoryBits & _arg2.m_maskBits) == 0)))); return (_local3); } } }//package Box2D.Dynamics
Section 58
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } public function Collide():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2ContactNode; var _local4:b2ContactNode; var _local6:int; var _local7:int; var _local5:b2Contact = m_world.m_contactList; while (_local5 != null) { if (((_local5.m_shape1.m_body.IsSleeping()) && (_local5.m_shape2.m_body.IsSleeping()))){ } else { _local6 = _local5.GetManifoldCount(); _local5.Evaluate(); _local7 = _local5.GetManifoldCount(); if ((((_local6 == 0)) && ((_local7 > 0)))){ _local1 = _local5.m_shape1.m_body; _local2 = _local5.m_shape2.m_body; _local3 = _local5.m_node1; _local4 = _local5.m_node2; _local3.contact = _local5; _local3.other = _local2; _local3.prev = null; _local3.next = _local1.m_contactList; if (_local3.next != null){ _local3.next.prev = _local5.m_node1; }; _local1.m_contactList = _local5.m_node1; _local4.contact = _local5; _local4.other = _local1; _local4.prev = null; _local4.next = _local2.m_contactList; if (_local4.next != null){ _local4.next.prev = _local4; }; _local2.m_contactList = _local4; } else { if ((((_local6 > 0)) && ((_local7 == 0)))){ _local1 = _local5.m_shape1.m_body; _local2 = _local5.m_shape2.m_body; _local3 = _local5.m_node1; _local4 = _local5.m_node2; if (_local3.prev){ _local3.prev.next = _local3.next; }; if (_local3.next){ _local3.next.prev = _local3.prev; }; if (_local3 == _local1.m_contactList){ _local1.m_contactList = _local3.next; }; _local3.prev = null; _local3.next = null; if (_local4.prev){ _local4.prev.next = _local4.next; }; if (_local4.next){ _local4.next.prev = _local4.prev; }; if (_local4 == _local2.m_contactList){ _local2.m_contactList = _local4.next; }; _local4.prev = null; _local4.next = null; }; }; }; _local5 = _local5.m_next; }; } public function CleanContactList():void{ var _local2:b2Contact; var _local1:b2Contact = m_world.m_contactList; while (_local1 != null) { _local2 = _local1; _local1 = _local1.m_next; if ((_local2.m_flags & b2Contact.e_destroyFlag)){ DestroyContact(_local2); _local2 = null; }; }; } public function DestroyContact(_arg1:b2Contact):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2ContactNode; var _local5:b2ContactNode; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; if (_arg1.GetManifoldCount() > 0){ _local2 = _arg1.m_shape1.m_body; _local3 = _arg1.m_shape2.m_body; _local4 = _arg1.m_node1; _local5 = _arg1.m_node2; _local2.WakeUp(); _local3.WakeUp(); if (_local4.prev){ _local4.prev.next = _local4.next; }; if (_local4.next){ _local4.next.prev = _local4.prev; }; if (_local4 == _local2.m_contactList){ _local2.m_contactList = _local4.next; }; _local4.prev = null; _local4.next = null; if (_local5.prev){ _local5.prev.next = _local5.next; }; if (_local5.next){ _local5.next.prev = _local5.prev; }; if (_local5 == _local3.m_contactList){ _local3.m_contactList = _local5.next; }; _local5.prev = null; _local5.next = null; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } override public function PairRemoved(_arg1, _arg2, _arg3):void{ if (_arg3 == null){ return; }; var _local4:b2Contact = (_arg3 as b2Contact); if (_local4 != m_nullContact){ if (m_destroyImmediate == true){ DestroyContact(_local4); _local4 = null; } else { _local4.m_flags = (_local4.m_flags | b2Contact.e_destroyFlag); }; }; } override public function PairAdded(_arg1, _arg2){ var _local8:b2Shape; var _local9:b2Body; var _local3:b2Shape = (_arg1 as b2Shape); var _local4:b2Shape = (_arg2 as b2Shape); var _local5:b2Body = _local3.m_body; var _local6:b2Body = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_filter == null))) && ((m_world.m_filter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; if (_local6.m_invMass == 0){ _local8 = _local3; _local3 = _local4; _local4 = _local8; _local9 = _local5; _local5 = _local6; _local6 = _local9; }; var _local7:b2Contact = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; m_world.m_contactCount++; return (_local7); } } }//package Box2D.Dynamics
Section 59
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2Island { public var m_positionError:Number; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_joints:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; public static var m_positionIterationCount:uint; public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4):void{ var _local5:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_bodies = new Array(_arg1); _local5 = 0; while (_local5 < _arg1) { m_bodies[_local5] = null; _local5++; }; m_contacts = new Array(_arg2); _local5 = 0; while (_local5 < _arg2) { m_contacts[_local5] = null; _local5++; }; m_joints = new Array(_arg3); _local5 = 0; while (_local5 < _arg3) { m_joints[_local5] = null; _local5++; }; m_allocator = _arg4; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2):void{ var _local3:int; var _local4:b2Body; var _local6:int; var _local7:Boolean; var _local8:Boolean; var _local9:Boolean; _local3 = 0; while (_local3 < m_bodyCount) { _local4 = m_bodies[_local3]; if (_local4.m_invMass == 0){ } else { _local4.m_linearVelocity.Add(b2Math.MulFV(_arg1.dt, b2Math.AddVV(_arg2, b2Math.MulFV(_local4.m_invMass, _local4.m_force)))); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_arg1.dt * _local4.m_invI) * _local4.m_torque)); _local4.m_linearVelocity.Multiply(_local4.m_linearDamping); _local4.m_angularVelocity = (_local4.m_angularVelocity * _local4.m_angularDamping); _local4.m_position0.SetV(_local4.m_position); _local4.m_rotation0 = _local4.m_rotation; }; _local3++; }; var _local5:b2ContactSolver = new b2ContactSolver(m_contacts, m_contactCount, m_allocator); _local5.PreSolve(); _local3 = 0; while (_local3 < m_jointCount) { m_joints[_local3].PrepareVelocitySolver(); _local3++; }; _local3 = 0; while (_local3 < _arg1.iterations) { _local5.SolveVelocityConstraints(); _local6 = 0; while (_local6 < m_jointCount) { m_joints[_local6].SolveVelocityConstraints(_arg1); _local6++; }; _local3++; }; _local3 = 0; while (_local3 < m_bodyCount) { _local4 = m_bodies[_local3]; if (_local4.m_invMass == 0){ } else { _local4.m_position.x = (_local4.m_position.x + (_arg1.dt * _local4.m_linearVelocity.x)); _local4.m_position.y = (_local4.m_position.y + (_arg1.dt * _local4.m_linearVelocity.y)); _local4.m_rotation = (_local4.m_rotation + (_arg1.dt * _local4.m_angularVelocity)); _local4.m_R.Set(_local4.m_rotation); }; _local3++; }; _local3 = 0; while (_local3 < m_jointCount) { m_joints[_local3].PreparePositionSolver(); _local3++; }; if (b2World.s_enablePositionCorrection){ m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.iterations) { _local7 = _local5.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local8 = true; _local3 = 0; while (_local3 < m_jointCount) { _local9 = m_joints[_local3].SolvePositionConstraints(); _local8 = ((_local8) && (_local9)); _local3++; }; if (((_local7) && (_local8))){ break; }; m_positionIterationCount++; }; }; _local5.PostSolve(); _local3 = 0; while (_local3 < m_bodyCount) { _local4 = m_bodies[_local3]; if (_local4.m_invMass == 0){ } else { _local4.m_R.Set(_local4.m_rotation); _local4.SynchronizeShapes(); _local4.m_force.Set(0, 0); _local4.m_torque = 0; }; _local3++; }; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function UpdateSleep(_arg1:Number):void{ var _local2:int; var _local3:b2Body; var _local4:Number = Number.MAX_VALUE; var _local5:Number = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); var _local6:Number = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local2 = 0; while (_local2 < m_bodyCount) { _local3 = m_bodies[_local2]; if (_local3.m_invMass == 0){ } else { if ((_local3.m_flags & b2Body.e_allowSleepFlag) == 0){ _local3.m_sleepTime = 0; _local4 = 0; }; if (((((((_local3.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local3.m_angularVelocity * _local3.m_angularVelocity) > _local6)))) || ((b2Math.b2Dot(_local3.m_linearVelocity, _local3.m_linearVelocity) > _local5)))){ _local3.m_sleepTime = 0; _local4 = 0; } else { _local3.m_sleepTime = (_local3.m_sleepTime + _arg1); _local4 = b2Math.b2Min(_local4, _local3.m_sleepTime); }; }; _local2++; }; if (_local4 >= b2Settings.b2_timeToSleep){ _local2 = 0; while (_local2 < m_bodyCount) { _local3 = m_bodies[_local2]; _local3.m_flags = (_local3.m_flags | b2Body.e_sleepFlag); _local2++; }; }; } } }//package Box2D.Dynamics
Section 60
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var dt:Number; public var iterations:int; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 61
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; public class b2World { public var m_bodyCount:int; public var m_gravity:b2Vec2; public var m_listener:b2WorldListener; public var m_filter:b2CollisionFilter; private var step:b2TimeStep; public var m_positionIterationCount:int; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_broadPhase:b2BroadPhase; public var m_allowSleep:Boolean; public var m_stackAllocator; public var m_jointCount:int; public var m_bodyList:b2Body; public var m_bodyDestroyList:b2Body; public var m_jointList:b2Joint; public var m_contactManager:b2ContactManager; public static var s_enableWarmStarting:int = 1; public static var s_enablePositionCorrection:int = 1; public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ step = new b2TimeStep(); m_contactManager = new b2ContactManager(); super(); m_listener = null; m_filter = b2CollisionFilter.b2_defaultFilter; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_bodyDestroyList = null; m_allowSleep = _arg3; m_gravity = _arg2; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); var _local4:b2BodyDef = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function GetContactList():b2Contact{ return (m_contactList); } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local3:b2Body; var _local4:b2Shape; var _local2:b2Joint = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.ResetProxy(m_broadPhase); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local5:b2Body; var _local6:b2Shape; var _local2:Boolean = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; var _local3:b2Body = _arg1.m_body1; var _local4:b2Body = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.ResetProxy(m_broadPhase); _local6 = _local6.m_next; }; }; } public function SetFilter(_arg1:b2CollisionFilter):void{ m_filter = _arg1; } public function DestroyBody(_arg1:b2Body):void{ if ((_arg1.m_flags & b2Body.e_destroyFlag)){ return; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; _arg1.m_flags = (_arg1.m_flags | b2Body.e_destroyFlag); m_bodyCount--; _arg1.m_prev = null; _arg1.m_next = m_bodyDestroyList; m_bodyDestroyList = _arg1; } public function SetListener(_arg1:b2WorldListener):void{ m_listener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function GetGroundBody():b2Body{ return (m_groundBody); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array = new Array(); var _local5:int = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); var _local6:int; while (_local6 < _local5) { _arg2[_local6] = (_local4[_local6] as b2Shape); _local6++; }; return (_local5); } public function CleanBodyList():void{ var _local2:b2Body; var _local3:b2JointNode; var _local4:b2JointNode; m_contactManager.m_destroyImmediate = true; var _local1:b2Body = m_bodyDestroyList; while (_local1) { _local2 = _local1; _local1 = _local1.m_next; _local3 = _local2.m_jointList; while (_local3) { _local4 = _local3; _local3 = _local3.next; if (m_listener){ m_listener.NotifyJointDestroyed(_local4.joint); }; DestroyJoint(_local4.joint); }; _local2.Destroy(); }; m_bodyDestroyList = null; m_contactManager.m_destroyImmediate = false; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2Body; var _local4:b2Body; var _local12:int; var _local13:int; var _local14:b2ContactNode; var _local15:b2JointNode; var _local16:uint; step.dt = _arg1; step.iterations = _arg2; if (_arg1 > 0){ step.inv_dt = (1 / _arg1); } else { step.inv_dt = 0; }; m_positionIterationCount = 0; m_contactManager.CleanContactList(); CleanBodyList(); m_contactManager.Collide(); var _local5:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator); _local3 = m_bodyList; while (_local3 != null) { _local3.m_flags = (_local3.m_flags & ~(b2Body.e_islandFlag)); _local3 = _local3.m_next; }; var _local6:b2Contact = m_contactList; while (_local6 != null) { _local6.m_flags = (_local6.m_flags & ~(b2Contact.e_islandFlag)); _local6 = _local6.m_next; }; var _local7:b2Joint = m_jointList; while (_local7 != null) { _local7.m_islandFlag = false; _local7 = _local7.m_next; }; var _local8:int = m_bodyCount; var _local9:Array = new Array(m_bodyCount); var _local10:int; while (_local10 < m_bodyCount) { _local9[_local10] = null; _local10++; }; var _local11:b2Body = m_bodyList; while (_local11 != null) { if ((_local11.m_flags & (((b2Body.e_staticFlag | b2Body.e_islandFlag) | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { _local5.Clear(); _local12 = 0; var _temp1 = _local12; _local12 = (_local12 + 1); var _local17 = _temp1; _local9[_local17] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); while (_local12 > 0) { --_local12; _local3 = _local9[_local12]; _local5.AddBody(_local3); _local3.m_flags = (_local3.m_flags & ~(b2Body.e_sleepFlag)); if ((_local3.m_flags & b2Body.e_staticFlag)){ } else { _local14 = _local3.m_contactList; while (_local14 != null) { if ((_local14.contact.m_flags & b2Contact.e_islandFlag)){ } else { _local5.AddContact(_local14.contact); _local14.contact.m_flags = (_local14.contact.m_flags | b2Contact.e_islandFlag); _local4 = _local14.other; if ((_local4.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local12; _local12 = (_local12 + 1); var _local18 = _temp2; _local9[_local18] = _local4; _local4.m_flags = (_local4.m_flags | b2Body.e_islandFlag); }; }; _local14 = _local14.next; }; _local15 = _local3.m_jointList; while (_local15 != null) { if (_local15.joint.m_islandFlag == true){ } else { _local5.AddJoint(_local15.joint); _local15.joint.m_islandFlag = true; _local4 = _local15.other; if ((_local4.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local12; _local12 = (_local12 + 1); _local18 = _temp3; _local9[_local18] = _local4; _local4.m_flags = (_local4.m_flags | b2Body.e_islandFlag); }; }; _local15 = _local15.next; }; }; }; _local5.Solve(step, m_gravity); m_positionIterationCount = b2Math.b2Max(m_positionIterationCount, b2Island.m_positionIterationCount); if (m_allowSleep){ _local5.UpdateSleep(_arg1); }; _local13 = 0; while (_local13 < _local5.m_bodyCount) { _local3 = _local5.m_bodies[_local13]; if ((_local3.m_flags & b2Body.e_staticFlag)){ _local3.m_flags = (_local3.m_flags & ~(b2Body.e_islandFlag)); }; if (((_local3.IsFrozen()) && (m_listener))){ _local16 = m_listener.NotifyBoundaryViolated(_local3); if (_local16 == b2WorldListener.b2_destroyBody){ DestroyBody(_local3); _local3 = null; _local5.m_bodies[_local13] = null; }; }; _local13++; }; }; _local11 = _local11.m_next; }; m_broadPhase.Commit(); } public function GetJointList():b2Joint{ return (m_jointList); } public function GetBodyList():b2Body{ return (m_bodyList); } } }//package Box2D.Dynamics
Section 62
//b2WorldListener (Box2D.Dynamics.b2WorldListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; public class b2WorldListener { public static var b2_freezeBody:uint = 0; public static var b2_destroyBody:uint = 1; public function NotifyJointDestroyed(_arg1:b2Joint):void{ } public function NotifyBoundaryViolated(_arg1:b2Body):uint{ return (b2_freezeBody); } } }//package Box2D.Dynamics
Section 63
//Tracker (com.memecounter.Tracker) package com.memecounter { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class Tracker { private static var ori_dom:String; private static var lurl:String; private static var _isReady:Boolean = false; public static var a:uint = 0; public static var root:DisplayObject; public static var c:uint; public static var d:String = ""; private static var _isInited:Boolean = false; public static var fpv:String = ""; private static var l:Loader; private static var tracker:MovieClip; public static var da:Array = ["distralytics.com", "distralytics.co.uk"]; private static function loadError(_arg1:Event):void{ a++; lc(); } public static function init(_arg1:DisplayObject, _arg2:uint):void{ var _local3:uint; if (!_isInited){ _isInited = true; root = _arg1; Tracker.c = _arg2; _local3 = 0; while (_local3 < da.length) { Security.allowDomain(da[_local3], ((_arg2 + ".c.") + da[_local3]), ("*." + da[_local3])); _local3++; }; ori_dom = (root.hasOwnProperty("ori_dom")) ? root["ori_dom"] : ""; d = ((ori_dom)!="") ? ori_dom : ((root.loaderInfo.loaderURL.split("/")[0].indexOf("http"))==-1) ? "Local" : root.loaderInfo.loaderURL.split("/")[2].split("?")[0]; fpv = Capabilities.version.split(" ")[1].split(",")[0]; lurl = ((((((((("/control/tracking/trackerAS3.swf" + "?c=") + _arg2) + "&r=") + Math.floor((Math.random() * 10000000000))) + "&d=") + d) + "&p=") + fpv) + "&as=3"); l = new Loader(); l.contentLoaderInfo.addEventListener(Event.INIT, loadComplete); l.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError); lc(); }; } public static function get isReady():Boolean{ return (isReady); } public static function kvClick(_arg1:uint):void{ if (_isReady){ tracker.kvClick(_arg1); }; } public static function kvCountry():String{ if (_isReady){ return (tracker.kvCountry()); }; return (""); } public static function kvEvent(_arg1:uint):void{ if (_isReady){ tracker.kvEvent(_arg1); }; } private static function lc():void{ var _local1:String = (((("http://" + c) + ".c.") + da[(a % da.length)]) + lurl); Security.allowDomain(_local1); l.load(new URLRequest(_local1)); } private static function loadComplete(_arg1:Event):void{ tracker = _arg1.target.content; tracker.init(getDefinitionByName("com.memecounter.Tracker"), root); _isReady = true; } } }//package com.memecounter
Section 64
//ViralTracker (com.viralchart.ViralTracker) package com.viralchart { import flash.display.*; import flash.net.*; import flash.system.*; public class ViralTracker { private static const URL:String = "http://www.viralchart.com/tracker.php"; public static function track(_arg1:int, _arg2:DisplayObject):void{ var id = _arg1; var root = _arg2; Security.allowDomain(root.loaderInfo.loaderURL); Security.allowDomain(URL); var variables:URLVariables = new URLVariables(); variables.media = id; variables.f = "F"; var request:URLRequest = new URLRequest(URL); request.data = variables; try { sendToURL(request); } catch(e:Error) { trace(("Error: " + e.errorID)); }; } } }//package com.viralchart
Section 65
//ByteArrayAsset (mx.core.ByteArrayAsset) package mx.core { import flash.utils.*; public class ByteArrayAsset extends ByteArray implements IFlexAsset { mx_internal static const VERSION:String = "3.0.0.0"; } }//package mx.core
Section 66
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 67
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 68
//AbstractSection (uk.kerb.sammy.pop.AbstractSection) package uk.kerb.sammy.pop { import uk.kerb.utils.*; import flash.display.*; public class AbstractSection extends Sprite { protected var assetFactory:AssetFactory; public function init(_arg1:AssetFactory):void{ this.assetFactory = _arg1; } public function destroy():void{ } public function getNextSection():Class{ return (null); } } }//package uk.kerb.sammy.pop
Section 69
//Ball (uk.kerb.sammy.pop.Ball) package uk.kerb.sammy.pop { import flash.events.*; import uk.kerb.utils.*; import flash.display.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class Ball { protected const FRICTION:Number = 0; protected const DENSITY:Number = 1; protected const X_INIT_MIN:Number = 50; protected const RESTITUTION:Number = 0; protected const RADIUS:Number = 16; protected const X_INIT:Array; protected const X_INIT_MAX:Number = 500; protected const Y_INIT:Number = -50; protected const X_INIT_DEVIATION:Number = 50; public var colour:int; protected var mc:MovieClip; public var body:b2Body; protected static const COLOUR_NAMES:Array = ["Red", "Green", "Blue", "Yellow"]; public static const COLOUR_YELLOW:int = 3; public static const COLOUR_BLACK:int = 4; public static const COLOUR_BLUE:int = 2; public static const COLOUR_GREEN:int = 1; protected static const COLOURS:Array = [COLOUR_RED, COLOUR_GREEN, COLOUR_BLUE, COLOUR_YELLOW]; public static const COLOUR_RED:int = 0; public function Ball(_arg1:b2World, _arg2:Sprite, _arg3:AssetFactory){ X_INIT = [208, 477, 73, 343]; super(); colour = COLOURS[Math.floor((Math.random() * COLOURS.length))]; var _local4:String = ("Ball" + COLOUR_NAMES[colour]); var _local5:b2CircleDef = new b2CircleDef(); _local5.radius = RADIUS; _local5.density = DENSITY; _local5.friction = FRICTION; _local5.restitution = RESTITUTION; var _local6:b2BodyDef = new b2BodyDef(); var _local7:Number = ((((Math.random() * 2) * X_INIT_DEVIATION) - X_INIT_DEVIATION) + X_INIT[colour]); if (_local7 < X_INIT_MIN){ _local7 = X_INIT_MIN; } else { if (_local7 > X_INIT_MAX){ _local7 = X_INIT_MAX; }; }; _local6.position.Set(_local7, Y_INIT); _local6.AddShape(_local5); mc = getMovieClip(_local4, _arg3); _arg2.addChild(mc); _local6.userData = mc; body = _arg1.CreateBody(_local6); var _local8:b2Vec2 = new b2Vec2(((Math.random() * 200) - 100), 0); body.SetLinearVelocity(_local8); } public function destroy():void{ mc.addEventListener(Event.ENTER_FRAME, onEnterFrame); mc.gotoAndPlay("pop"); } protected function getMovieClip(_arg1:String, _arg2:AssetFactory):MovieClip{ return ((_arg2.createDisplayObject(_arg1) as MovieClip)); } protected function onEnterFrame(_arg1:Event):void{ if (mc.currentFrame == mc.totalFrames){ mc.removeEventListener(Event.ENTER_FRAME, onEnterFrame); mc.parent.removeChild(mc); }; } } }//package uk.kerb.sammy.pop
Section 70
//EvilBall (uk.kerb.sammy.pop.EvilBall) package uk.kerb.sammy.pop { import flash.events.*; import uk.kerb.utils.*; import flash.display.*; import Box2D.Dynamics.*; import flash.utils.*; public class EvilBall extends Ball { private const LIFESPAN:int = 6000; public var dead:Boolean;// = false private var timer:Timer; public function EvilBall(_arg1:b2World, _arg2:Sprite, _arg3:AssetFactory){ super(_arg1, _arg2, _arg3); colour = Ball.COLOUR_BLACK; timer = new Timer(LIFESPAN, 1); timer.addEventListener(TimerEvent.TIMER, onTimer); timer.start(); } override protected function getMovieClip(_arg1:String, _arg2:AssetFactory):MovieClip{ return ((_arg2.createDisplayObject("BallEvil") as MovieClip)); } private function onTimer(_arg1:TimerEvent):void{ timer.removeEventListener(TimerEvent.TIMER, onTimer); timer = null; dead = true; } } }//package uk.kerb.sammy.pop
Section 71
//Game (uk.kerb.sammy.pop.Game) package uk.kerb.sammy.pop { import flash.events.*; import uk.kerb.utils.*; import uk.kerb.utils.sound.*; import flash.display.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import flash.filters.*; import com.memecounter.*; import flash.utils.*; import Box2D.Common.*; import flash.geom.*; import flash.net.*; public class Game extends AbstractSection { private var lines:Array; private var upgradeTimes:Array; private var score:int; private var mc:MovieClip; private var world:b2World; private var drawing:Boolean; private var ballSprite:Sprite; private var goodBandMembers:Array; private var pointsIndex:int; private var mx:Number; private var numEvilBalls:int; private var my:Number; private var deadLine_bmp:BitmapData; private var startTime:int; private var maxBalls:int; private var onscreen_bmp:BitmapData; private var balls:Array; private var deadLineSprite:Sprite; private var badBandMembers:Array; private var offscreen_bmp:BitmapData; private var liveLineSprite:Sprite; private var scoreSprite:Sprite; private var deadLineBlur:BlurFilter; private static const PENALTY_POINTS:Number = -100; private static const GAME_DURATION:int = 180000; private static const TARGET_TOP:Number = 370; private static const GREEN_TARGET_MAX:Number = 550; private static const YELLOW_TARGET_MAX:Number = 275; private static const SCREEN_WIDTH:int = 550; private static const BLACK_PENALTY_POINTS:Number = -300; private static const SCREEN_HEIGHT:int = 400; private static const BLUE_TARGET_MAX:Number = 413; private static const ZERO_POINT:Point = new Point(0, 0); private static const POINTS:Array = [100, 200, 300, 400, 500]; private static const RED_TARGET_MAX:Number = 138; private static const RAD_TO_DEG:Number = 57.2957795130823; private static const ITERATIONS:int = 5; private static const TIME_STEP:Number = 0.05; private function addToBadBandMembers(_arg1:Array):void{ var _local2:MovieClip; var _local3:int; _local3 = 0; while (_local3 < _arg1.length) { _local2 = (mc.getChildByName((("band" + _arg1[_local3]) + "_mc")) as MovieClip); if (badBandMembers.indexOf(_local2) == -1){ badBandMembers.push(goodBandMembers.splice(goodBandMembers.indexOf(_local2), 1)[0]); _local2.gotoAndStop("bad"); }; _local3++; }; } private function redraw():void{ var _local1:int; var _local2:Line; var _local3:b2Body = world.m_bodyList; while (_local3) { if ((_local3.m_userData is Sprite)){ _local3.m_userData.x = _local3.m_position.x; _local3.m_userData.y = _local3.m_position.y; _local3.m_userData.rotation = (_local3.m_rotation * (180 / Math.PI)); }; _local3 = _local3.m_next; }; deadLine_bmp.applyFilter(deadLine_bmp, deadLine_bmp.rect, ZERO_POINT, deadLineBlur); deadLine_bmp.scroll(0, 4); liveLineSprite.graphics.clear(); liveLineSprite.graphics.lineStyle(Line.HAIR_THICKNESS, Line.LIVE_LINE_COLOUR); deadLineSprite.graphics.clear(); deadLineSprite.graphics.lineStyle(Line.HAIR_THICKNESS, Line.DEAD_LINE_COLOUR); _local1 = lines.length; while (--_local1 > -1) { _local2 = lines[_local1]; if (_local2.isDead()){ _local2.draw(deadLineSprite.graphics); _local2.destroy(world); lines.splice(_local1, 1); } else { _local2.draw(liveLineSprite.graphics); }; }; deadLine_bmp.draw(deadLineSprite); offscreen_bmp.copyPixels(deadLine_bmp, deadLine_bmp.rect, ZERO_POINT); offscreen_bmp.draw(liveLineSprite); onscreen_bmp.copyPixels(offscreen_bmp, offscreen_bmp.rect, ZERO_POINT); } override public function init(_arg1:AssetFactory):void{ super.init(_arg1); mc = (_arg1.createDisplayObject("GameSection") as MovieClip); addChild(mc); liveLineSprite = new Sprite(); deadLineSprite = new Sprite(); deadLineBlur = new BlurFilter(3, 5, 1); deadLine_bmp = new BitmapData(SCREEN_WIDTH, SCREEN_HEIGHT, true, 0); offscreen_bmp = new BitmapData(SCREEN_WIDTH, SCREEN_HEIGHT, true, 0); onscreen_bmp = new BitmapData(SCREEN_WIDTH, SCREEN_HEIGHT, true, 0); var _local2:Bitmap = new Bitmap(onscreen_bmp); mc.addChild(_local2); mc.musicCredit_mc.addEventListener(MouseEvent.CLICK, onClickMusicCredit); mc.musicCredit_mc.buttonMode = true; ballSprite = new Sprite(); mc.addChild(ballSprite); scoreSprite = new Sprite(); mc.addChild(scoreSprite); score = 0; maxBalls = 1; numEvilBalls = 0; upgradeTimes = [30000, 75000, 120000]; pointsIndex = 0; drawing = false; lines = new Array(); balls = new Array(); goodBandMembers = new Array(mc.band0_mc, mc.band1_mc, mc.band2_mc, mc.band3_mc); badBandMembers = new Array(); initWorld(); initGround(); initWalls(); initTargetDividers(); mc.setChildIndex(_local2, (mc.numChildren - 1)); mc.setChildIndex(ballSprite, (mc.numChildren - 1)); mc.setChildIndex(scoreSprite, (mc.numChildren - 1)); mc.setChildIndex(mc.band0_mc, (mc.numChildren - 1)); mc.setChildIndex(mc.band1_mc, (mc.numChildren - 1)); mc.setChildIndex(mc.band2_mc, (mc.numChildren - 1)); mc.setChildIndex(mc.band3_mc, (mc.numChildren - 1)); mc.setChildIndex(mc.targets_mc, (mc.numChildren - 1)); mc.setChildIndex(mc.musicCredit_mc, (mc.numChildren - 1)); mc.setChildIndex(mc.panel_mc, (mc.numChildren - 1)); addEventListener(Event.ADDED_TO_STAGE, onAddedToStage); } private function updateBandMembers():void{ var _local1:Boolean; var _local2:int; var _local3:MovieClip; var _local4:String; if (goodBandMembers.length > 0){ _local1 = (goodBandMembers[0].animation_mc.currentFrame == goodBandMembers[0].animation_mc.totalFrames); } else { _local1 = true; }; if (_local1){ _local4 = ("good" + Math.floor((Math.random() * 3))); _local2 = 0; while (_local2 < badBandMembers.length) { _local3 = badBandMembers[_local2]; if (((!((_local3.animation_mc == null))) && ((_local3.animation_mc.currentFrame == _local3.animation_mc.totalFrames)))){ goodBandMembers.push(_local3); _local3.gotoAndStop(_local4); badBandMembers.splice(_local2, 1); }; _local2++; }; _local2 = 0; while (_local2 < goodBandMembers.length) { goodBandMembers[_local2].gotoAndStop(_local4); _local2++; }; }; } private function onAddedToStage(_arg1:Event):void{ removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); startTime = getTimer(); stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function showScoreIcon(_arg1:int, _arg2:Ball):void{ var _local3:Number = _arg2.body.m_userData.x; var _local4:Number = (_arg2.body.m_userData.y - 20); var _local5:ScoreMessage = new ScoreMessage(_local3, _local4, _arg1, assetFactory); scoreSprite.addChild(_local5); } private function onEnterFrame(_arg1:Event):void{ world.Step(TIME_STEP, ITERATIONS); checkBalls(); if (drawing){ addLine(); }; redraw(); updateBandMembers(); updateDisplay(); } private function addLine():void{ if (((!((mx == mouseX))) && (!((my == mouseY))))){ lines.push(new Line(mx, my, mouseX, mouseY, world)); mx = mouseX; my = mouseY; }; } private function initGround():void{ var _local1:b2BoxDef = new b2BoxDef(); _local1.extents.Set((0.5 * SCREEN_WIDTH), 25); _local1.friction = 0; _local1.restitution = 1; var _local2:b2BodyDef = new b2BodyDef(); _local2.position.Set((0.5 * SCREEN_WIDTH), (SCREEN_HEIGHT + 25)); _local2.AddShape(_local1); _local2.userData = new Object(); world.CreateBody(_local2); } private function updateDisplay():void{ var _local2:int; var _local3:int; var _local4:String; var _local5:String; mc.panel_mc.score_txt.text = score.toString(); var _local1:int = (GAME_DURATION - (getTimer() - startTime)); if (_local1 < 0){ mc.panel_mc.time_txt.text = "00:00"; gameOver(); } else { _local2 = (_local1 / 60000); _local3 = ((_local1 - (_local2 * 60000)) / 1000); _local4 = ((_local2 < 10)) ? ("0" + _local2) : _local2.toString(); _local5 = ((_local3 < 10)) ? ("0" + _local3) : _local3.toString(); mc.panel_mc.time_txt.text = ((_local4 + ":") + _local5); }; } override public function getNextSection():Class{ return (GameOver); } private function addBall():void{ balls.push(new Ball(world, ballSprite, assetFactory)); } private function checkBalls():void{ var _local2:Ball; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local8:int; var _local1:int = balls.length; var _local7:Number = ((getTimer() - startTime) / GAME_DURATION); if (_local7 < 1){ if ((((balls.length == 0)) || (((((balls.length - numEvilBalls) < maxBalls)) && ((Math.random() < 0.03)))))){ addBall(); }; if (Math.random() < ((0.01 * (getTimer() - startTime)) / GAME_DURATION)){ addEvilBall(); }; }; if ((((upgradeTimes.length > 0)) && (((getTimer() - startTime) > upgradeTimes[0])))){ upgradeTimes.shift(); maxBalls++; }; while (--_local1 > -1) { _local2 = balls[_local1]; if (_local2.body.m_position.y > TARGET_TOP){ _local8 = getColourAtPosition(_local2.body.m_position.x); if (_local8 == _local2.colour){ score = (score + POINTS[pointsIndex]); showScoreIcon(POINTS[pointsIndex], _local2); if (pointsIndex < (POINTS.length - 1)){ pointsIndex++; }; SoundManager.getInstance().getSoundFromID("ballCorrect").play(); SoundManager.getInstance().getSoundFromID("points").play(); } else { pointsIndex = 0; if (_local2.colour == Ball.COLOUR_BLACK){ score = (score + BLACK_PENALTY_POINTS); showScoreIcon(BLACK_PENALTY_POINTS, _local2); if (score < 0){ score = 0; }; numEvilBalls--; addToBadBandMembers([0, 1, 2, 3]); SoundManager.getInstance().getSoundFromID("blackBall").play(); } else { score = (score + PENALTY_POINTS); if (score < 0){ score = 0; }; showScoreIcon(PENALTY_POINTS, _local2); addToBadBandMembers([_local8]); SoundManager.getInstance().getSoundFromID("ballWrong").play(); }; }; balls.splice(_local1, 1); world.DestroyBody(_local2.body); _local2.destroy(); } else { if ((((_local2 is EvilBall)) && ((_local2 as EvilBall).dead))){ balls.splice(_local1, 1); world.DestroyBody(_local2.body); _local2.destroy(); numEvilBalls--; SoundManager.getInstance().getSoundFromID("blackBallPop").play(); }; }; }; } private function onClickMusicCredit(_arg1:MouseEvent):void{ var e = _arg1; var urlRequest:URLRequest = new URLRequest(Main.NEOLICIOUS_LINK); try { navigateToURL(urlRequest, "_blank"); } catch(e:Error) { }; Tracker.kvClick(Main.MEMECOUNTER_NEOLICIOUS_TRACKING); var loader:Loader = new Loader(); loader.load(new URLRequest(Main.MUSIC_CREDIT_TRACKING)); } private function onMouseDown(_arg1:MouseEvent):void{ drawing = true; mx = mouseX; my = mouseY; } private function onMouseUp(_arg1:MouseEvent):void{ drawing = false; } private function initWalls():void{ var _local1:b2BoxDef; var _local2:b2BodyDef; _local1 = new b2BoxDef(); _local1.extents.Set(25, SCREEN_HEIGHT); _local1.friction = 0; _local1.restitution = 1; _local2 = new b2BodyDef(); _local2.position.Set(-25, 0); _local2.AddShape(_local1); world.CreateBody(_local2); _local2 = new b2BodyDef(); _local2.position.Set((SCREEN_WIDTH + 25), 0); _local2.AddShape(_local1); world.CreateBody(_local2); } public function getScore():int{ return (score); } private function initWorld():void{ var _local1:b2AABB = new b2AABB(); _local1.minVertex.Set(-1000, -3000); _local1.maxVertex.Set(1000, 1000); var _local2:b2Vec2 = new b2Vec2(0, 50); world = new b2World(_local1, _local2, true); } private function gameOver():void{ trace("GAME OVER!"); removeEventListener(Event.ENTER_FRAME, onEnterFrame); SoundManager.getInstance().getSoundFromID("music").stop(); dispatchEvent(new Event(Event.COMPLETE)); } private function initTargetDividers():void{ var _local1:b2BoxDef; var _local2:b2CircleDef; var _local3:b2BodyDef; var _local9:int; var _local4:Array = [14.5, 20]; var _local5:Number = 14.5; var _local6:Array = [[0, 376], [137.5, 376], [275.5, 376], [413, 376], [551, 376]]; var _local7:Array = [0, 7]; var _local8:Array = [0, -12.5]; _local1 = new b2BoxDef(); _local1.extents.Set(_local4[0], _local4[1]); _local1.localPosition.x = _local7[0]; _local1.localPosition.y = _local7[1]; _local1.friction = 0.1; _local1.restitution = 0.1; _local2 = new b2CircleDef(); _local2.radius = _local5; _local2.localPosition.x = _local8[0]; _local2.localPosition.y = _local8[1]; _local2.friction = 0.1; _local2.restitution = 0.1; _local9 = 0; while (_local9 < _local6.length) { _local3 = new b2BodyDef(); _local3.position.x = _local6[_local9][0]; _local3.position.y = _local6[_local9][1]; _local3.AddShape(_local1); _local3.AddShape(_local2); world.CreateBody(_local3); _local9++; }; } private function getColourAtPosition(_arg1:Number):int{ var _local2:int; if (_arg1 < RED_TARGET_MAX){ _local2 = Ball.COLOUR_RED; } else { if (_arg1 < YELLOW_TARGET_MAX){ _local2 = Ball.COLOUR_YELLOW; } else { if (_arg1 < BLUE_TARGET_MAX){ _local2 = Ball.COLOUR_BLUE; } else { if (_arg1 < GREEN_TARGET_MAX){ _local2 = Ball.COLOUR_GREEN; }; }; }; }; return (_local2); } override public function destroy():void{ removeEventListener(Event.ENTER_FRAME, onEnterFrame); } private function addEvilBall():void{ balls.push(new EvilBall(world, ballSprite, assetFactory)); numEvilBalls++; } } }//package uk.kerb.sammy.pop
Section 72
//GameOver (uk.kerb.sammy.pop.GameOver) package uk.kerb.sammy.pop { import flash.events.*; import uk.kerb.utils.*; import uk.kerb.utils.sound.*; import flash.display.*; import com.memecounter.*; import flash.net.*; public class GameOver extends AbstractSection { private var score:Number; private var mc:MovieClip; private function getSubmitURL():String{ var _local1:String = getBasePath(); var _local2:String = _local1; _local2 = (_local2 + "setuserscore.php"); _local2 = (_local2 + "?"); _local2 = (_local2 + Main.PARAM_NAME_GAME); _local2 = (_local2 + "="); _local2 = (_local2 + escape(Crypto.encrypt(Main.GAME_ID))); _local2 = (_local2 + "&"); _local2 = (_local2 + Main.PARAM_NAME_SCORE); _local2 = (_local2 + "="); _local2 = (_local2 + escape(Crypto.encrypt(score))); return (_local2); } private function onLoadError(_arg1:Event):void{ trace("A load error has occurred."); } private function getHostFromBasePath(_arg1:String):String{ var _local2:int; if (_arg1.indexOf("http://") == 0){ _arg1 = _arg1.substring(7); _local2 = _arg1.indexOf("/"); if (_local2 >= 0){ _arg1 = _arg1.substring(0, _local2); }; }; return (_arg1); } private function onRapClick(_arg1:MouseEvent):void{ Tracker.kvClick(Main.MEMECOUNTER_RAP_ATTACK_TRACKING); var _local2:URLRequest = new URLRequest((Main.BASE_PATH + "rap_attack.php")); navigateToURL(_local2); } private function submitScore():void{ var url:String = getSubmitURL(); var request:URLRequest = new URLRequest(url); var loader:URLLoader = new URLLoader(); loader.addEventListener(IOErrorEvent.IO_ERROR, onLoadError); loader.addEventListener(Event.COMPLETE, onLoadComplete); try { loader.load(request); } catch(e:SecurityError) { trace("A security error has occurred."); }; } private function onKillaClick(_arg1:MouseEvent):void{ Tracker.kvClick(Main.MEMECOUNTER_KILLAWATT_TRACKING); var _local2:URLRequest = new URLRequest((Main.BASE_PATH + "killawatt.php")); navigateToURL(_local2); } private function onLoadComplete(_arg1:Event):void{ } private function getBasePath():String{ var _local1:String = Main.BASE_PATH; if (loaderInfo.parameters.basepath){ _local1 = loaderInfo.parameters.basepath; }; if (_local1.charAt((_local1.length - 1)) != "/"){ _local1 = (_local1 + "/"); }; return (_local1); } private function navigateToHighScores():void{ var _local2:String; var _local3:String; var _local1:String = getSubmitURL(); _local2 = getBasePath(); _local3 = getHostFromBasePath(_local2); var _local4:String = ((loaderInfo.url.indexOf(_local3) >= 0)) ? "_self" : "_blank"; var _local5:URLRequest = new URLRequest(_local1); navigateToURL(_local5, _local4); } override public function init(_arg1:AssetFactory):void{ super.init(_arg1); mc = (_arg1.createDisplayObject("GameOverSection") as MovieClip); addChild(mc); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(_arg1:Event):void{ if (mc.screen_mc != null){ submitScore(); mc.screen_mc.score_txt.text = score; mc.screen_mc.message_mc.gotoAndStop("gameComplete"); mc.screen_mc.highScore_btn.addEventListener(MouseEvent.CLICK, onHighScoreClick); mc.screen_mc.playAgain_btn.addEventListener(MouseEvent.CLICK, onPlayAgainClick); mc.screen_mc.bat_btn.addEventListener(MouseEvent.CLICK, onBatClick); mc.screen_mc.rap_btn.addEventListener(MouseEvent.CLICK, onRapClick); mc.screen_mc.killa_btn.addEventListener(MouseEvent.CLICK, onKillaClick); mc.screen_mc.move_btn.addEventListener(MouseEvent.CLICK, onMoveClick); removeEventListener(Event.ENTER_FRAME, onEnterFrame); }; } public function setScore(_arg1:Number):void{ this.score = _arg1; } private function onMoveClick(_arg1:MouseEvent):void{ Tracker.kvClick(Main.MEMECOUNTER_MOVE_ON_UP_TRACKING); var _local2:URLRequest = new URLRequest((Main.BASE_PATH + "move_on_up.php")); navigateToURL(_local2); } private function onBatClick(_arg1:MouseEvent):void{ Tracker.kvClick(Main.MEMECOUNTER_BAT_OUT_OF_HELL_TRACKING); var _local2:URLRequest = new URLRequest((Main.BASE_PATH + "bat_out_of_hell.php")); navigateToURL(_local2); } override public function destroy():void{ removeEventListener(Event.ENTER_FRAME, onEnterFrame); if (mc.screen_mc != null){ mc.screen_mc.highScore_btn.removeEventListener(MouseEvent.CLICK, onHighScoreClick); mc.screen_mc.playAgain_btn.removeEventListener(MouseEvent.CLICK, onPlayAgainClick); mc.screen_mc.bat_btn.removeEventListener(MouseEvent.CLICK, onBatClick); mc.screen_mc.rap_btn.removeEventListener(MouseEvent.CLICK, onRapClick); mc.screen_mc.killa_btn.removeEventListener(MouseEvent.CLICK, onKillaClick); mc.screen_mc.move_btn.removeEventListener(MouseEvent.CLICK, onMoveClick); }; } private function onPlayAgainClick(_arg1:MouseEvent):void{ SoundManager.getInstance().getSoundFromID("button").play(); Tracker.kvClick(Main.MEMECOUNTER_PLAYAGAIN_TRACKING); dispatchEvent(new Event(Event.COMPLETE)); } override public function getNextSection():Class{ return (GetReady); } private function onHighScoreClick(_arg1:MouseEvent):void{ SoundManager.getInstance().getSoundFromID("button").play(); Tracker.kvClick(Main.MEMECOUNTER_HIGHSCORE_TRACKING); navigateToHighScores(); } } }//package uk.kerb.sammy.pop
Section 73
//GetReady (uk.kerb.sammy.pop.GetReady) package uk.kerb.sammy.pop { import flash.events.*; import uk.kerb.utils.*; import uk.kerb.utils.sound.*; import flash.display.*; import flash.utils.*; public class GetReady extends AbstractSection { private var timer:Timer; private var mc:MovieClip; public function GetReady(){ SoundManager.getInstance().getSoundFromID("music").play(); } override public function init(_arg1:AssetFactory):void{ super.init(_arg1); mc = (_arg1.createDisplayObject("GetReadySection") as MovieClip); addChild(mc); timer = new Timer(1275, 1); timer.addEventListener(TimerEvent.TIMER, onTimer); timer.start(); } override public function destroy():void{ timer.removeEventListener(TimerEvent.TIMER, onTimer); timer = null; } override public function getNextSection():Class{ return (Game); } private function onTimer(_arg1:Event):void{ dispatchEvent(new Event(Event.COMPLETE)); } } }//package uk.kerb.sammy.pop
Section 74
//Instructions (uk.kerb.sammy.pop.Instructions) package uk.kerb.sammy.pop { import flash.events.*; import uk.kerb.utils.*; import uk.kerb.utils.sound.*; import flash.display.*; public class Instructions extends AbstractSection { private var mc:MovieClip; private var active:Boolean;// = false public function Instructions(){ addEventListener(Event.ENTER_FRAME, onEnterFrame); } override public function init(_arg1:AssetFactory):void{ super.init(_arg1); mc = (_arg1.createDisplayObject("InstructionsSection") as MovieClip); addChild(mc); } private function onEnterFrame(_arg1:Event):void{ if (((!((mc.buttonAnimation_mc.go_btn == null))) && (!(active)))){ mc.buttonAnimation_mc.go_btn.addEventListener(MouseEvent.CLICK, onGoClick); active = true; }; if (mc.buttonAnimation_mc.currentFrame == mc.buttonAnimation_mc.totalFrames){ dispatchEvent(new Event(Event.COMPLETE)); }; } override public function getNextSection():Class{ return (GetReady); } private function onGoClick(_arg1:MouseEvent):void{ SoundManager.getInstance().getSoundFromID("button").play(); mc.buttonAnimation_mc.play(); } override public function destroy():void{ removeEventListener(Event.ENTER_FRAME, onEnterFrame); if (mc.buttonAnimation_mc.go_btn != null){ mc.buttonAnimation_mc.go_btn.removeEventListener(MouseEvent.CLICK, onGoClick); }; } } }//package uk.kerb.sammy.pop
Section 75
//Line (uk.kerb.sammy.pop.Line) package uk.kerb.sammy.pop { import flash.events.*; import flash.display.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import flash.utils.*; public class Line { private const LIFESPAN:int = 1200; private const RESTITUTION:Number = 0.5; private const FRICTION:Number = 0; private var timer:Timer; private var timestamp:int; private var y0:int; private var y1:int; private var body:b2Body; private var dead:Boolean; private var dist:Number; private var x0:int; private var x1:int; public static const LIVE_LINE_COLOUR:uint = 15804281; public static const HAIR_THICKNESS:Number = 2; public static const MAX_HAIR_LENGTH:Number = 3; public static const LINE_THICKNESS:Number = 8; public static const DEAD_LINE_COLOUR:uint = 16751001; public function Line(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:b2World){ this.x0 = _arg1; this.y0 = _arg2; this.x1 = _arg3; this.y1 = _arg4; dead = false; var _local6:Number = (_arg3 - _arg1); var _local7:Number = (_arg4 - _arg2); dist = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); var _local8:Number = (0.5 * (_arg1 + _arg3)); var _local9:Number = (0.5 * (_arg2 + _arg4)); var _local10:b2BoxDef = new b2BoxDef(); _local10.extents.Set((0.5 * dist), (0.5 * LINE_THICKNESS)); _local10.friction = FRICTION; _local10.restitution = RESTITUTION; var _local11:b2BodyDef = new b2BodyDef(); _local11.position.Set(_local8, _local9); _local11.rotation = Math.atan2(_local7, _local6); _local11.AddShape(_local10); body = _arg5.CreateBody(_local11); timer = new Timer(LIFESPAN, 1); timer.addEventListener(TimerEvent.TIMER, onTimer); timer.start(); timestamp = getTimer(); } public function destroy(_arg1:b2World):void{ _arg1.DestroyBody(body); } public function draw(_arg1:Graphics):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local8:int; var _local7:Number = (MAX_HAIR_LENGTH * (1 - ((getTimer() - timestamp) / LIFESPAN))); _local8 = 0; while (_local8 < dist) { _local2 = (((x1 - x0) * (_local8 / dist)) + x0); _local3 = (((y1 - y0) * (_local8 / dist)) + y0); _local4 = (((Math.random() * 2) * _local7) - _local7); _local5 = (((Math.random() * 2) * _local7) - _local7); _arg1.moveTo((_local2 - _local4), (_local3 - _local5)); _arg1.lineTo((_local2 + _local4), (_local3 + _local5)); _local8++; }; } private function onTimer(_arg1:TimerEvent):void{ timer.removeEventListener(TimerEvent.TIMER, onTimer); dead = true; } public function isDead():Boolean{ return (dead); } } }//package uk.kerb.sammy.pop
Section 76
//Main (uk.kerb.sammy.pop.Main) package uk.kerb.sammy.pop { import flash.events.*; import uk.kerb.utils.*; import uk.kerb.utils.sound.*; import flash.display.*; import com.memecounter.*; import com.viralchart.*; import flash.net.*; public final class Main extends Sprite { private var sm:SoundManager; private var currentSection:AbstractSection; private var sound_btn:MovieClip; private var assetFactory:AssetFactory; public static const MUSIC_CREDIT_TRACKING:String = "http://watches.whodidit.co.uk/watch86.swf"; public static const MEMECOUNTER_RAP_ATTACK_TRACKING:int = 496; public static const GAME_ID:int = 5; public static const VIRAL_CHART_TRACKING:int = 790; public static const MEMECOUNTER_NEOLICIOUS_TRACKING:int = 480; public static const BASE_PATH:String = "http://sammysgamebox.com/"; public static const PARAM_NAME_GAME:String = "gameid"; public static const MEMECOUNTER_MOVE_ON_UP_TRACKING:int = 493; public static const PARAM_NAME_SCORE:String = "score"; public static const MEMECOUNTER_CAMPAIGN_ID:int = 384; public static const NEOLICIOUS_LINK:String = "http://neolicious.com/index.htm#artist_4"; public static const WHODIDIT_TRACKING:String = "http://watches.whodidit.co.uk/watch90.swf"; public static const MEMECOUNTER_HIGHSCORE_TRACKING:int = 642; public static const MEMECOUNTER_KILLAWATT_TRACKING:int = 494; public static const MEMECOUNTER_PLAYAGAIN_TRACKING:int = 643; public static const MEMECOUNTER_BAT_OUT_OF_HELL_TRACKING:int = 492; public function Main(_arg1:Class){ assetFactory = new AssetFactory(); assetFactory.addEventListener(AssetFactory.EVENT_ASSET_FACTORY_READY, onAssetFactoryReady); assetFactory.initialize(_arg1); } private function gotoSection(_arg1:Class):void{ var _local2:Number; if (_arg1 == null){ return; }; if (currentSection != null){ if ((currentSection is Game)){ _local2 = (currentSection as Game).getScore(); }; currentSection.removeEventListener(Event.COMPLETE, onSectionComplete); currentSection.destroy(); removeChild(currentSection); }; currentSection = new (_arg1); currentSection.init(assetFactory); currentSection.addEventListener(Event.COMPLETE, onSectionComplete); if ((currentSection is GameOver)){ (currentSection as GameOver).setScore(_local2); }; addChild(currentSection); setChildIndex(sound_btn, (numChildren - 1)); stage.frameRate = ((_arg1)==Game) ? 60 : 25; } private function onSectionComplete(_arg1:Event):void{ gotoSection(currentSection.getNextSection()); } private function onAssetFactoryReady(_arg1:Event):void{ assetFactory.removeEventListener(AssetFactory.EVENT_ASSET_FACTORY_READY, onAssetFactoryReady); init(); } private function init():void{ var _local2:ExtendedSound; Tracker.init(root, MEMECOUNTER_CAMPAIGN_ID); ViralTracker.track(VIRAL_CHART_TRACKING, root); var _local1:Loader = new Loader(); _local1.load(new URLRequest(WHODIDIT_TRACKING)); sm = SoundManager.getInstance(); _local2 = (assetFactory.createSound("Music") as ExtendedSound); sm.registerSound(_local2, "music"); _local2 = (assetFactory.createSound("SFXBallCorrect") as ExtendedSound); sm.registerSound(_local2, "ballCorrect"); _local2 = (assetFactory.createSound("SFXBallWrong") as ExtendedSound); sm.registerSound(_local2, "ballWrong"); _local2 = (assetFactory.createSound("SFXBlackBall") as ExtendedSound); sm.registerSound(_local2, "blackBall"); _local2 = (assetFactory.createSound("SFXBlackBallPop") as ExtendedSound); sm.registerSound(_local2, "blackBallPop"); _local2 = (assetFactory.createSound("SFXButton") as ExtendedSound); sm.registerSound(_local2, "button"); _local2 = (assetFactory.createSound("SFXPoints") as ExtendedSound); sm.registerSound(_local2, "points"); _local2 = (assetFactory.createSound("SFXWin") as ExtendedSound); sm.registerSound(_local2, "win"); sound_btn = (assetFactory.createDisplayObject("SoundButton") as MovieClip); sound_btn.x = ((stage.stageWidth - sound_btn.width) - 6); sound_btn.y = ((stage.stageHeight - sound_btn.height) - 6); sound_btn.buttonMode = true; sound_btn.useHandCursor = true; sound_btn.mute_mc.gotoAndStop(1); sound_btn.addEventListener(MouseEvent.MOUSE_DOWN, onToggleSound); addChild(sound_btn); gotoSection(Title); } private function onToggleSound(_arg1:MouseEvent):void{ _arg1.stopPropagation(); if (sm.muted){ sm.unmute(); } else { sm.mute(); }; if (sound_btn.mute_mc != null){ sound_btn.mute_mc.gotoAndStop((sm.muted) ? 2 : 1); }; } } }//package uk.kerb.sammy.pop
Section 77
//Preload (uk.kerb.sammy.pop.Preload) package uk.kerb.sammy.pop { import flash.events.*; import flash.display.*; import uk.kerb.utils.*; import flash.utils.*; public class Preload extends MovieClip { private var SWFBytes:Class; private var af:AssetFactory; private var preloadDisplay:MovieClip; public function Preload(){ SWFBytes = Preload_SWFBytes; super(); stop(); stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; af = new AssetFactory(); af.addEventListener(AssetFactory.EVENT_ASSET_FACTORY_READY, onAssetFactoryReady); af.initialize(SWFBytes); } private function onEnterFrame(_arg1:Event):void{ var _local2:Number = root.loaderInfo.bytesLoaded; var _local3:Number = root.loaderInfo.bytesTotal; var _local4:Number = (_local2 / _local3); preloadDisplay.phone_mc.biegething_mc.bar_mc.gotoAndStop(Math.ceil((100 * _local4))); if (_local4 == 1){ preloadComplete(); }; } private function onAssetFactoryReady(_arg1:Event):void{ _arg1.target.removeEventListener(AssetFactory.EVENT_ASSET_FACTORY_READY, onAssetFactoryReady); preloadDisplay = (af.createDisplayObject("ZebPreloader") as MovieClip); preloadDisplay.phone_mc.biegething_mc.bar_mc.gotoAndStop(1); addChild(preloadDisplay); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function preloadComplete():void{ var _local2:Object; removeEventListener(Event.ENTER_FRAME, onEnterFrame); nextFrame(); removeChild(preloadDisplay); var _local1:Class = Class(getDefinitionByName("pop")); if (_local1){ _local2 = new (_local1); addChild((_local2 as DisplayObject)); }; } } }//package uk.kerb.sammy.pop
Section 78
//Preload_SWFBytes (uk.kerb.sammy.pop.Preload_SWFBytes) package uk.kerb.sammy.pop { import mx.core.*; public class Preload_SWFBytes extends ByteArrayAsset { } }//package uk.kerb.sammy.pop
Section 79
//ScoreMessage (uk.kerb.sammy.pop.ScoreMessage) package uk.kerb.sammy.pop { import flash.events.*; import uk.kerb.utils.*; import flash.display.*; import flash.utils.*; public class ScoreMessage extends Sprite { private const lifespan:int = 2000; private const dy:Number = 200; private const frequency:Number = 12.5663706143592; private const minScale:Number = 0.3; private var amplitude:Number;// = 15 private var timer:Timer; private var initX:Number; private var initY:Number; private var startTime:int; private var scoreSprite:Sprite; public function ScoreMessage(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:AssetFactory){ var _local5:String; super(); initX = _arg1; initY = _arg2; this.x = initX; this.y = initY; if (_arg3 < 0){ _local5 = ("Minus" + Math.abs(_arg3)); } else { _local5 = _arg3.toString(); }; scoreSprite = (_arg4.createDisplayObject(("Score" + _local5)) as Sprite); if (scoreSprite != null){ addChild(scoreSprite); scoreSprite.cacheAsBitmap = true; timer = new Timer(lifespan, 1); timer.addEventListener(TimerEvent.TIMER, onTimer); timer.start(); startTime = getTimer(); addEventListener(Event.ENTER_FRAME, onEnterFrame); }; } private function onEnterFrame(_arg1:Event):void{ var _local2:Number = ((getTimer() - startTime) / lifespan); y = (initY - (_local2 * dy)); _local2 = (1 - _local2); x = (((_local2 * amplitude) * Math.sin((frequency * _local2))) + initX); scoreSprite.alpha = _local2; scoreSprite.scaleX = ((_local2 * (1 - minScale)) + minScale); scoreSprite.scaleY = scoreSprite.scaleX; } public function destroy():void{ if (parent != null){ parent.removeChild(this); }; timer.removeEventListener(TimerEvent.TIMER, onTimer); removeEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onTimer(_arg1:TimerEvent):void{ timer.removeEventListener(TimerEvent.TIMER, onTimer); parent.removeChild(this); } } }//package uk.kerb.sammy.pop
Section 80
//Title (uk.kerb.sammy.pop.Title) package uk.kerb.sammy.pop { import flash.events.*; import uk.kerb.utils.*; import uk.kerb.utils.sound.*; import flash.display.*; public class Title extends AbstractSection { private var mc:MovieClip; private var active:Boolean;// = false public function Title(){ addEventListener(Event.ENTER_FRAME, onEnterFrame); } override public function init(_arg1:AssetFactory):void{ super.init(_arg1); mc = (_arg1.createDisplayObject("TitleSection") as MovieClip); addChild(mc); } private function onEnterFrame(_arg1:Event):void{ if (((!((mc.buttonAnimation_mc.play_btn == null))) && (!(active)))){ mc.buttonAnimation_mc.play_btn.addEventListener(MouseEvent.CLICK, onPlayClick); active = true; }; if (mc.buttonAnimation_mc.currentFrame == mc.buttonAnimation_mc.totalFrames){ dispatchEvent(new Event(Event.COMPLETE)); }; } override public function getNextSection():Class{ return (Instructions); } private function onPlayClick(_arg1:MouseEvent):void{ SoundManager.getInstance().getSoundFromID("button").play(); mc.buttonAnimation_mc.play(); } override public function destroy():void{ removeEventListener(Event.ENTER_FRAME, onEnterFrame); if (mc.buttonAnimation_mc.play_btn != null){ mc.buttonAnimation_mc.play_btn.removeEventListener(MouseEvent.CLICK, onPlayClick); }; } } }//package uk.kerb.sammy.pop
Section 81
//ExtendedSound (uk.kerb.utils.sound.ExtendedSound) package uk.kerb.utils.sound { import flash.events.*; import flash.media.*; import flash.utils.*; public class ExtendedSound extends Sound { private var fadeStartVolume:Number; private var fadeEndVolume:Number; private var panStartPosition:Number; private var panDuration:Number; private var panEndPosition:Number; private var fadeTimer:Timer; private var panTimer:Timer; private var fadeDuration:Number; private var panStartTime:Number; private var fadeStartTime:Number; private var soundChannel:SoundChannel; private static const TIMER_UPDATE_RATE:Number = 20; public function fadeIn(_arg1:Number=0, _arg2:Number=1, _arg3:Number=0, _arg4:int=0, _arg5:Number=0):SoundChannel{ fadeStartVolume = Math.max(0, Math.min(1, _arg1)); soundChannel = super.play(_arg5, _arg4, new SoundTransform(fadeStartVolume)); if (_arg3 > 0){ fadeStartTime = getTimer(); fadeDuration = _arg3; fadeEndVolume = Math.max(0, Math.min(1, _arg2)); startFade(); }; return (soundChannel); } public function stop():void{ if (soundChannel != null){ soundChannel.stop(); }; } public function fadeOut(_arg1:Number=0):void{ if (_arg1 > 0){ fadeStartTime = getTimer(); fadeDuration = _arg1; fadeStartVolume = soundChannel.soundTransform.volume; fadeEndVolume = 0; startFade(); } else { stop(); }; } protected function stopPan():void{ if (((!((panTimer == null))) && (panTimer.running))){ panTimer.reset(); }; } protected function updatePan(_arg1:TimerEvent):void{ var _local2:Number; var _local3:Number = ((getTimer() - panStartTime) / panDuration); if (_local3 >= 1){ stopPan(); _local2 = panEndPosition; } else { if (_local3 > 0){ _local2 = ((_local3 * (panEndPosition - panStartPosition)) + panStartPosition); }; }; var _local4:Number = soundChannel.soundTransform.volume; soundChannel.soundTransform = new SoundTransform(_local4, _local2); } public function setPan(_arg1:Number):void{ var _local2:Number; if (soundChannel != null){ _arg1 = Math.max(-1, Math.min(1, _arg1)); _local2 = soundChannel.soundTransform.volume; soundChannel.soundTransform = new SoundTransform(_local2, _arg1); stopPan(); }; } protected function stopFade():void{ if (((!((fadeTimer == null))) && (fadeTimer.running))){ fadeTimer.reset(); }; } public function setVolume(_arg1:Number):void{ var _local2:Number; if (soundChannel != null){ _arg1 = Math.max(0, Math.min(1, _arg1)); _local2 = soundChannel.soundTransform.pan; soundChannel.soundTransform = new SoundTransform(_arg1, _local2); stopFade(); }; } protected function updateFade(_arg1:TimerEvent):void{ var _local2:Number; var _local3:Number = ((getTimer() - fadeStartTime) / fadeDuration); if (_local3 >= 1){ stopFade(); _local2 = fadeEndVolume; } else { if (_local3 > 0){ _local2 = ((_local3 * (fadeEndVolume - fadeStartVolume)) + fadeStartVolume); }; }; var _local4:Number = soundChannel.soundTransform.pan; soundChannel.soundTransform = new SoundTransform(_local2, _local4); } protected function startPan():void{ if (panTimer == null){ panTimer = new Timer(TIMER_UPDATE_RATE); panTimer.addEventListener(TimerEvent.TIMER, updatePan); }; stopPan(); panTimer.start(); } public function panTo(_arg1:Number, _arg2:Number):void{ if (_arg2 > 0){ panStartTime = getTimer(); panDuration = _arg2; panStartPosition = soundChannel.soundTransform.pan; panEndPosition = _arg1; startPan(); } else { setPan(_arg1); }; } override public function play(_arg1:Number=0, _arg2:int=0, _arg3:SoundTransform=null):SoundChannel{ soundChannel = super.play(_arg1, _arg2, _arg3); return (soundChannel); } protected function startFade():void{ if (fadeTimer == null){ fadeTimer = new Timer(TIMER_UPDATE_RATE); fadeTimer.addEventListener(TimerEvent.TIMER, updateFade); }; stopFade(); fadeTimer.start(); } } }//package uk.kerb.utils.sound
Section 82
//SoundManager (uk.kerb.utils.sound.SoundManager) package uk.kerb.utils.sound { import flash.media.*; public class SoundManager { private var sounds:Array; private var preMuteVolume:Number;// = 1 private var muteState:Boolean;// = false private var masterVolume:Number;// = 1 private static var allowInstantiation:Boolean = false; private static var instance:SoundManager = null; public function SoundManager(){ sounds = new Array(); super(); if (((!(allowInstantiation)) || (!((instance == null))))){ throw (new Error("SoundManager is a singleton - use SoundManager.getInstance()")); }; } public function stopAllSounds():void{ SoundMixer.stopAll(); } public function getSoundFromID(_arg1:String):ExtendedSound{ return (sounds[_arg1]); } public function get muted():Boolean{ return (muteState); } public function registerSound(_arg1:ExtendedSound, _arg2:String):void{ if (sounds[_arg2] != null){ throw (new Error((("ID conflict: A sound with the id [" + _arg2) + "] already exists in SoundManager's sound list."))); }; sounds[_arg2] = _arg1; } public function unmute():void{ muteState = false; setMasterVolume(preMuteVolume); } public function mute():void{ muteState = true; preMuteVolume = masterVolume; setMasterVolume(0); } public function setMasterVolume(_arg1:Number):void{ masterVolume = Math.max(0, Math.min(1, _arg1)); var _local2:SoundTransform = SoundMixer.soundTransform; _local2.volume = masterVolume; SoundMixer.soundTransform = _local2; } public static function getInstance():SoundManager{ if (instance == null){ allowInstantiation = true; instance = new (SoundManager); allowInstantiation = false; }; return (instance); } } }//package uk.kerb.utils.sound
Section 83
//AssetFactory (uk.kerb.utils.AssetFactory) package uk.kerb.utils { import flash.events.*; import flash.display.*; import uk.kerb.utils.sound.*; public final class AssetFactory extends EventDispatcher { private var _loader:Loader;// = null public static const EVENT_ASSET_FACTORY_READY:String = "EVENT_ASSET_FACTORY_READY"; public function initialize(_arg1:Class):void{ _loader = new Loader(); _loader.contentLoaderInfo.addEventListener(Event.INIT, _onLibraryReady); _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, _onIOError); _loader.loadBytes(new (_arg1)); } public function createSound(_arg1:String):ExtendedSound{ var _local2:Class = Class(_loader.contentLoaderInfo.applicationDomain.getDefinition(_arg1)); return ((new (_local2) as ExtendedSound)); } public function createDisplayObject(_arg1:String):DisplayObject{ var _local2:Class = Class(_loader.contentLoaderInfo.applicationDomain.getDefinition(_arg1)); return ((new (_local2) as DisplayObject)); } private function _onLibraryReady(_arg1:Event):void{ _loader.contentLoaderInfo.removeEventListener(Event.INIT, _onLibraryReady); dispatchEvent(new Event(EVENT_ASSET_FACTORY_READY)); } private function _onIOError(_arg1:Event):void{ } } }//package uk.kerb.utils
Section 84
//Crypto (uk.kerb.utils.Crypto) package uk.kerb.utils { public class Crypto { private static var KEYS:Array = new Array("98sdfa23Ql", "ADF8b3w2fq", "ER2b79hwfO", "clkenf0FSj", "4R7d6ASYU3", "ASDQsjhW02", "kCQ6YH9asc", "ADIx7g19SP", "Nd98fhiOAF", "a09hADNFkf"); private static var SALT:String = "8008135"; public static function encrypt(_arg1:int):String{ var _local2:String = ((_arg1 + "") + SALT); var _local3 = ""; var _local4:int = Math.floor((Math.random() * KEYS.length)); var _local5:int = _local4; var _local6:int; while (_local6 < _local2.length) { _local3 = (_local3 + KEYS[_local5].charAt(parseInt(_local2.charAt(_local6)))); _local5 = ((_local5 + 1) % KEYS.length); _local6++; }; _local3 = (_local3 + ("" + _local4)); return (_local3); } public static function decrypt(_arg1:String):int{ var _local6:int; var _local2:int = parseInt(_arg1.substr(-1)); var _local3:String = _arg1.substr(0, (_arg1.length - 1)); var _local4 = ""; var _local5:int; while (_local5 < _local3.length) { _local6 = KEYS[_local2].indexOf(_local3.charAt(_local5)); if (_local6 > -1){ _local4 = (_local4 + ("" + _local6)); } else { return (0); }; _local2 = ((_local2 + 1) % KEYS.length); _local5++; }; if (_local4.substr(-(SALT.length)) != SALT){ return (0); }; return (parseInt(_local4.substr(0, (_local4.length - SALT.length)))); } } }//package uk.kerb.utils
Section 85
//pop (pop) package { import uk.kerb.sammy.pop.*; import flash.display.*; public class pop extends Sprite { private var SWFBytes:Class; public function pop(){ SWFBytes = pop_SWFBytes; super(); addChild(new Main(SWFBytes)); } } }//package
Section 86
//pop_SWFBytes (pop_SWFBytes) package { import mx.core.*; public class pop_SWFBytes extends ByteArrayAsset { } }//package

Library Items

Symbol 1 BinaryData {uk.kerb.sammy.pop.Preload_SWFBytes}
Symbol 2 BinaryData {pop_SWFBytes}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1458 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
SerialNumber (41)Timeline Frame 1

Labels

"uk_kerb_sammy_pop_Preload"Frame 1
"pop"Frame 2




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Created: 1/5 -2019 04:24:03 Last modified: 1/5 -2019 04:24:03 Server time: 23/12 -2024 00:56:22