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229595
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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DC" width="1" height="1"></div>

Run.swf

This is the info page for
Flash #47785

(Click the ID number above for more basic data on this flash file.)


Text
Run

Visit armor games.com

Visit armor games.com

Play

Play

How

How

Credits

Credits

<p align="center"><font face="Helvetica" size="25" color="#000000" letterSpacing="0.000000" kerning="1"><b>Up</b></font></p>

1

Level 2

0

Replay

Replay

Menu

Menu

Programming, concept, "art": kbaum

You are fast. Too fast. And there are
some who see you as a threat. Escape
the helicopter, using the arrow keys
to run and jump. Dodge the bombs,
machine guns, and the helicopter
itself and run for freedom. That's
right. All the way to level 7.

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); _root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded + "%"; _root.bar.gotoAndStop(percentLoaded);
Frame 2
if (_root.percentLoaded == 100) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Frame 3
stop();
Frame 4
stopAllSounds(); stop();
Frame 5
stop();
Instance of Symbol 147 MovieClip "code" in Frame 5
onClipEvent (load) { var herospeed = 8; var nextarrow = 0; var copterspeed = 4; var distance = 0; var speed = 7; var blowup = 2; var randomizer = 0; var frequency = 0; var max = 35; var twice = 1; var charge = 2; var why = _root.hero._y; var jumper = 1; var yspeed = 0; var gundistance = (_root.copter._y - _root.machinegun._y); var gundistancex = (_root.copter._x - _root.machinegun._x); var coptery = _root.copter._y; var gunner = _root.machinegun.bullets._y; var gun = 2; var deadslide = 15; var mountainswitch = 0; _root.machinegun.bullets._y = 2000; } onClipEvent (enterFrame) { if (_root.omfg.text == 1) { _root.omfg.text = 0; gotoAndStop ("menu"); } if (_root.collision2.hitTest(_root.hero)) { _root.machinegun.bullets._x = _root.machinegun.bullets._x - 150; _root.machinegun.bullets._y = gunner; gun = 1; dead = 1; } if (_root.collision.hitTest(_root.hero)) { _root.hero._x = _root.hero._x - 25; } if (_root.copter.hitTest(_root.hero)) { dead = 1; } if (_root.machinegun.bullets.hitTest(_root.hero)) { dead = 1; } if (_root.m1.hitTest(_root.hero)) { dead = 1; } if (dead == 1) { if (deadslide == 15) { _root.hero.gotoAndPlay(6); } _root.hero._x = _root.hero._x + deadslide; if (deadslide > 0) { deadslide = deadslide - 1; } copterspeed = 0; frequency = -1; _root.desert._x = _root.desert._x + 50; _root.mountain._x = _root.mountain._x + 25; } if (_root.gimmeabreak.text == 1) { _root.fader.gotoAndPlay(2); _root.level.text = 0; herospeed = 8; nextarrow = 0; copterspeed = 4; distance = 0; speed = 7; blowup = 2; randomizer = 0; frequency = 0; max = 35; twice = 1; charge = 2; jumper = 1; yspeed = 0; gun = 2; deadslide = 15; mountainswitch = 0; dead = 0; _root.gimmeabreak.text = 0; _root.hero.gotoAndPlay(1); } if (dead == 1) { _root.minimenu._alpha = 100; _root.fthis._alpha = 100; } else { _root.minimenu._alpha = 0; _root.fthis._alpha = 0; } _root.hero._y = _root.hero._y - yspeed; _root.machinegun._y = _root.copter._y - gundistance; _root.machinegun._x = _root.copter._x - gundistancex; if (_root.hero._y > why) { _root.hero._y = why; yspeed = 0; } if (_root.hero._y == why) { jumper = 1; yspeed = 0; } randomizer = randomizer + 1; if (randomizer == 8) { randomizer = 1; } if (frequency > (max - 1)) { if (randomizer == 2) { (blowup = 0); _root.fx.gotoAndPlay("bomb"); } if (randomizer == 5) { charge = 0; } if (randomizer == 7) { (gun = 0); _root.fx.gotoAndPlay("gun"); } frequency = 1; } if (gun == 0) { _root.machinegun.bullets._y = gunner; gun = 1; } if (gun == 1) { _root.machinegun.turret._rotation = _root.machinegun.turret._rotation + 1; _root.machinegun.bullets._x = _root.machinegun.bullets._x + 12; if (_root.machinegun.bullets._x > 600) { gun = 2; } frequency = frequency - 1; } if (gun == 2) { _root.machinegun.bullets._y = 2000; _root.machinegun.turret._rotation = 0; } if (charge == 0) { twice = 1; charge = 1; } if (charge == 1) { frequency = frequency - 1; if (_root.copter._y < why) { _root.copter._y = _root.copter._y + 6; } _root.copter._x = _root.copter._x + 10; if (_root.copter._x > 650) { _root.copter._y = coptery; _root.copter._x = -100; twice = 2; } } if (twice == 2) { _root.copter._y = _root.copter._y - 6; if (_root.copter._x > 140) { charge = 2; } } if (charge == 2) { _root.copter._y = coptery; _root.copter._x = 140; } if (blowup == 0) { _root.m1._x = 250; _root.m1._y = 180; blowup = 1; _root.m1.gotoAndStop(1); } if (blowup == 1) { _root.m1._rotation = _root.m1._rotation + 10; _root.m1._x = _root.m1._x + 10; speed = speed - 1; _root.m1._y = _root.m1._y - speed; frequency = frequency - 1; if (_root.m1._y > (_root.hero._y + 50)) { _root.m1.gotoAndPlay("xplode"); (blowup = 2); } } if (blowup == 2) { _root.m1._y = _root.m1._y + 5; speed = 0; } mountainswitch = mountainswitch + 1; if (mountainswitch == 1200) { mountainswitch = 0; _root.fader.gotoAndPlay(2); max = max - 5; copterspeed = copterspeed + 1; } _root.desert._x = _root.desert._x - 50; if (_root.desert._x == -550) { _root.desert._x = 0; distance = distance + 1; } _root.mountain._x = _root.mountain._x - 25; if (_root.mountain._x < -551) { _root.mountain._x = 0; } _root.hero._x = _root.hero._x - copterspeed; if (Key.isDown(37)) { _root.hero._x = _root.hero._x - herospeed; frequency = frequency + 1; } if (Key.isDown(39)) { _root.hero._x = _root.hero._x + herospeed; frequency = frequency + 1; } if (Key.isDown(38)) { if (jumper == 1) { yspeed = (herospeed + copterspeed) + 10; jumper = 2; } } if (_root.hero._y < why) { yspeed = yspeed - 2; } }
Frame 6
stop();
Frame 7
stop();
Symbol 20 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 22 MovieClip Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;
Instance of Symbol 22 MovieClip in Symbol 113 MovieClip Frame 1
//component parameters onClipEvent (construct) { varName = "defaultValue"; }
Symbol 113 MovieClip Frame 143
_root.gotoAndStop("menu");
Symbol 127 MovieClip Frame 4
Symbol 127 MovieClip Frame 5
gotoAndPlay (1);
Symbol 127 MovieClip Frame 9
stop();
Symbol 132 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 135 Button
on (release) { this.gotoAndStop("game"); }
Symbol 138 Button
on (release) { this.gotoAndStop("how"); }
Symbol 141 Button
on (release) { this.gotoAndStop("credits"); }
Symbol 145 MovieClip Frame 1
stop();
Symbol 145 MovieClip Frame 22
gotoAndStop (1);
Symbol 145 MovieClip Frame 65
gotoAndStop (1);
Symbol 153 MovieClip Frame 1
stop();
Symbol 153 MovieClip Frame 10
gotoAndStop (1);
Symbol 176 MovieClip Frame 1
stop();
Symbol 176 MovieClip Frame 2
stop();
Symbol 176 MovieClip Frame 3
stop();
Symbol 176 MovieClip Frame 4
stop();
Symbol 176 MovieClip Frame 5
stop();
Symbol 176 MovieClip Frame 6
stop();
Symbol 183 MovieClip Frame 1
stop();
Symbol 183 MovieClip Frame 2
stop();
Symbol 183 MovieClip Frame 3
stop();
Symbol 183 MovieClip Frame 4
stop();
Symbol 183 MovieClip Frame 5
stop();
Symbol 183 MovieClip Frame 6
stop();
Symbol 186 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 7
_root.m1._y = 2000; stop();
Symbol 200 MovieClip Frame 1
stop();
Symbol 200 MovieClip Frame 2
_root.fader.displayy.text = ("Level " + _root.level.text) + " Clear"; if (_root.level.text == 6) { _root.fader.displayy.text = "You've Escaped"; } if (_root.level.text == 0) { _root.fader.displayy.text = "Begin"; }
Symbol 200 MovieClip Frame 9
if (_root.level.text == 6) { _root.level.text = 7; _root.fader.gotoAndStop(9); } if (_root.level.text == 5) { _root.mountain.m2.m3.gotoAndStop(6); _root.desert.gotoAndStop(6); _root.level.text = 6; } if (_root.level.text == 4) { _root.mountain.m2.m3.gotoAndStop(5); _root.desert.gotoAndStop(5); _root.level.text = 5; } if (_root.level.text == 3) { _root.mountain.m2.m3.gotoAndStop(4); _root.desert.gotoAndStop(4); _root.level.text = 4; } if (_root.level.text == 2) { _root.mountain.m2.m3.gotoAndStop(3); _root.desert.gotoAndStop(3); _root.level.text = 3; } if (_root.level.text == 1) { _root.mountain.m2.m3.gotoAndStop(2); _root.desert.gotoAndStop(2); _root.level.text = 2; } if (_root.level.text == 0) { _root.mountain.m2.m3.gotoAndStop(1); _root.desert.gotoAndStop(1); _root.level.text = 1; }
Symbol 200 MovieClip Frame 16
stop();
Symbol 213 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 2
stop();
Symbol 213 MovieClip Frame 3
stop();
Symbol 213 MovieClip Frame 4
stop();
Symbol 217 Button
on (release) { _root.gimmeabreak.text = 1; }
Symbol 222 Button
on (release) { this.gotoAndStop("menu"); }

Library Items

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Symbol 2 GraphicUsed by:6
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Symbol 20 ButtonUses:19Used by:113
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Streaming Sound 1Used by:Symbol 113 MovieClip

Instance Names

"bar"Frame 1Symbol 16 MovieClip
"fx"Frame 4Symbol 145 MovieClip
"code"Frame 5Symbol 147 MovieClip
"directionn"Frame 5Symbol 149 EditableText
"soundfx"Frame 5Symbol 153 MovieClip
"mountain"Frame 5Symbol 178 MovieClip
"level"Frame 5Symbol 179 EditableText
"desert"Frame 5Symbol 183 MovieClip
"m1"Frame 5Symbol 186 MovieClip
"machinegun"Frame 5Symbol 193 MovieClip
"collision"Frame 5Symbol 195 MovieClip
"collision2"Frame 5Symbol 197 MovieClip
"fader"Frame 5Symbol 200 MovieClip
"hero"Frame 5Symbol 127 MovieClip
"copter"Frame 5Symbol 209 MovieClip
"arroww"Frame 5Symbol 213 MovieClip
"gimmeabreak"Frame 5Symbol 214 EditableText
"minimenu"Frame 5Symbol 218 MovieClip
"omfg"Frame 5Symbol 219 EditableText
"fthis"Frame 5Symbol 222 Button
"m3"Symbol 177 MovieClip Frame 1Symbol 176 MovieClip
"m2"Symbol 178 MovieClip Frame 1Symbol 177 MovieClip
"bullets"Symbol 193 MovieClip Frame 1Symbol 190 MovieClip
"turret"Symbol 193 MovieClip Frame 1Symbol 192 MovieClip
"displayy"Symbol 200 MovieClip Frame 2Symbol 199 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"menu"Frame 4
"game"Frame 5
"credits"Frame 6
"how"Frame 7
"dead"Symbol 127 MovieClip Frame 6
"bomb"Symbol 145 MovieClip Frame 2
"gun"Symbol 145 MovieClip Frame 23
"pressy"Symbol 153 MovieClip Frame 2
"xplode"Symbol 186 MovieClip Frame 2
"up"Symbol 213 MovieClip Frame 1
"right"Symbol 213 MovieClip Frame 2
"down"Symbol 213 MovieClip Frame 3
"left"Symbol 213 MovieClip Frame 4




http://swfchan.com/10/47785/info.shtml
Created: 1/5 -2019 03:50:50 Last modified: 1/5 -2019 03:50:50 Server time: 23/12 -2024 00:08:26