STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
A Very Merry Christmas! |
This is the info page for Flash #47785 |
Run |
Visit armor games.com |
Visit armor games.com |
Play |
Play |
How |
How |
Credits |
Credits |
<p align="center"><font face="Helvetica" size="25" color="#000000" letterSpacing="0.000000" kerning="1"><b>Up</b></font></p> |
1 |
Level 2 |
0 |
Replay |
Replay |
Menu |
Menu |
Programming, concept, "art": kbaum |
You are fast. Too fast. And there are some who see you as a threat. Escape the helicopter, using the arrow keys to run and jump. Dodge the bombs, machine guns, and the helicopter itself and run for freedom. That's right. All the way to level 7. |
ActionScript [AS1/AS2]
Frame 1stopAllSounds(); _root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded + "%"; _root.bar.gotoAndStop(percentLoaded);Frame 2if (_root.percentLoaded == 100) { gotoAndPlay (3); } else { gotoAndPlay (1); }Frame 3stop();Frame 4stopAllSounds(); stop();Frame 5stop();Instance of Symbol 147 MovieClip "code" in Frame 5onClipEvent (load) { var herospeed = 8; var nextarrow = 0; var copterspeed = 4; var distance = 0; var speed = 7; var blowup = 2; var randomizer = 0; var frequency = 0; var max = 35; var twice = 1; var charge = 2; var why = _root.hero._y; var jumper = 1; var yspeed = 0; var gundistance = (_root.copter._y - _root.machinegun._y); var gundistancex = (_root.copter._x - _root.machinegun._x); var coptery = _root.copter._y; var gunner = _root.machinegun.bullets._y; var gun = 2; var deadslide = 15; var mountainswitch = 0; _root.machinegun.bullets._y = 2000; } onClipEvent (enterFrame) { if (_root.omfg.text == 1) { _root.omfg.text = 0; gotoAndStop ("menu"); } if (_root.collision2.hitTest(_root.hero)) { _root.machinegun.bullets._x = _root.machinegun.bullets._x - 150; _root.machinegun.bullets._y = gunner; gun = 1; dead = 1; } if (_root.collision.hitTest(_root.hero)) { _root.hero._x = _root.hero._x - 25; } if (_root.copter.hitTest(_root.hero)) { dead = 1; } if (_root.machinegun.bullets.hitTest(_root.hero)) { dead = 1; } if (_root.m1.hitTest(_root.hero)) { dead = 1; } if (dead == 1) { if (deadslide == 15) { _root.hero.gotoAndPlay(6); } _root.hero._x = _root.hero._x + deadslide; if (deadslide > 0) { deadslide = deadslide - 1; } copterspeed = 0; frequency = -1; _root.desert._x = _root.desert._x + 50; _root.mountain._x = _root.mountain._x + 25; } if (_root.gimmeabreak.text == 1) { _root.fader.gotoAndPlay(2); _root.level.text = 0; herospeed = 8; nextarrow = 0; copterspeed = 4; distance = 0; speed = 7; blowup = 2; randomizer = 0; frequency = 0; max = 35; twice = 1; charge = 2; jumper = 1; yspeed = 0; gun = 2; deadslide = 15; mountainswitch = 0; dead = 0; _root.gimmeabreak.text = 0; _root.hero.gotoAndPlay(1); } if (dead == 1) { _root.minimenu._alpha = 100; _root.fthis._alpha = 100; } else { _root.minimenu._alpha = 0; _root.fthis._alpha = 0; } _root.hero._y = _root.hero._y - yspeed; _root.machinegun._y = _root.copter._y - gundistance; _root.machinegun._x = _root.copter._x - gundistancex; if (_root.hero._y > why) { _root.hero._y = why; yspeed = 0; } if (_root.hero._y == why) { jumper = 1; yspeed = 0; } randomizer = randomizer + 1; if (randomizer == 8) { randomizer = 1; } if (frequency > (max - 1)) { if (randomizer == 2) { (blowup = 0); _root.fx.gotoAndPlay("bomb"); } if (randomizer == 5) { charge = 0; } if (randomizer == 7) { (gun = 0); _root.fx.gotoAndPlay("gun"); } frequency = 1; } if (gun == 0) { _root.machinegun.bullets._y = gunner; gun = 1; } if (gun == 1) { _root.machinegun.turret._rotation = _root.machinegun.turret._rotation + 1; _root.machinegun.bullets._x = _root.machinegun.bullets._x + 12; if (_root.machinegun.bullets._x > 600) { gun = 2; } frequency = frequency - 1; } if (gun == 2) { _root.machinegun.bullets._y = 2000; _root.machinegun.turret._rotation = 0; } if (charge == 0) { twice = 1; charge = 1; } if (charge == 1) { frequency = frequency - 1; if (_root.copter._y < why) { _root.copter._y = _root.copter._y + 6; } _root.copter._x = _root.copter._x + 10; if (_root.copter._x > 650) { _root.copter._y = coptery; _root.copter._x = -100; twice = 2; } } if (twice == 2) { _root.copter._y = _root.copter._y - 6; if (_root.copter._x > 140) { charge = 2; } } if (charge == 2) { _root.copter._y = coptery; _root.copter._x = 140; } if (blowup == 0) { _root.m1._x = 250; _root.m1._y = 180; blowup = 1; _root.m1.gotoAndStop(1); } if (blowup == 1) { _root.m1._rotation = _root.m1._rotation + 10; _root.m1._x = _root.m1._x + 10; speed = speed - 1; _root.m1._y = _root.m1._y - speed; frequency = frequency - 1; if (_root.m1._y > (_root.hero._y + 50)) { _root.m1.gotoAndPlay("xplode"); (blowup = 2); } } if (blowup == 2) { _root.m1._y = _root.m1._y + 5; speed = 0; } mountainswitch = mountainswitch + 1; if (mountainswitch == 1200) { mountainswitch = 0; _root.fader.gotoAndPlay(2); max = max - 5; copterspeed = copterspeed + 1; } _root.desert._x = _root.desert._x - 50; if (_root.desert._x == -550) { _root.desert._x = 0; distance = distance + 1; } _root.mountain._x = _root.mountain._x - 25; if (_root.mountain._x < -551) { _root.mountain._x = 0; } _root.hero._x = _root.hero._x - copterspeed; if (Key.isDown(37)) { _root.hero._x = _root.hero._x - herospeed; frequency = frequency + 1; } if (Key.isDown(39)) { _root.hero._x = _root.hero._x + herospeed; frequency = frequency + 1; } if (Key.isDown(38)) { if (jumper == 1) { yspeed = (herospeed + copterspeed) + 10; jumper = 2; } } if (_root.hero._y < why) { yspeed = yspeed - 2; } }Frame 6stop();Frame 7stop();Symbol 20 Buttonon (release) { getURL ("http://www.armorgames.com", "blank"); }Symbol 22 MovieClip Frame 1function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;Instance of Symbol 22 MovieClip in Symbol 113 MovieClip Frame 1//component parameters onClipEvent (construct) { varName = "defaultValue"; }Symbol 113 MovieClip Frame 143_root.gotoAndStop("menu");Symbol 127 MovieClip Frame 4Symbol 127 MovieClip Frame 5gotoAndPlay (1);Symbol 127 MovieClip Frame 9stop();Symbol 132 Buttonon (release) { getURL ("http://www.armorgames.com", "_blank"); }Symbol 135 Buttonon (release) { this.gotoAndStop("game"); }Symbol 138 Buttonon (release) { this.gotoAndStop("how"); }Symbol 141 Buttonon (release) { this.gotoAndStop("credits"); }Symbol 145 MovieClip Frame 1stop();Symbol 145 MovieClip Frame 22gotoAndStop (1);Symbol 145 MovieClip Frame 65gotoAndStop (1);Symbol 153 MovieClip Frame 1stop();Symbol 153 MovieClip Frame 10gotoAndStop (1);Symbol 176 MovieClip Frame 1stop();Symbol 176 MovieClip Frame 2stop();Symbol 176 MovieClip Frame 3stop();Symbol 176 MovieClip Frame 4stop();Symbol 176 MovieClip Frame 5stop();Symbol 176 MovieClip Frame 6stop();Symbol 183 MovieClip Frame 1stop();Symbol 183 MovieClip Frame 2stop();Symbol 183 MovieClip Frame 3stop();Symbol 183 MovieClip Frame 4stop();Symbol 183 MovieClip Frame 5stop();Symbol 183 MovieClip Frame 6stop();Symbol 186 MovieClip Frame 1stop();Symbol 186 MovieClip Frame 7_root.m1._y = 2000; stop();Symbol 200 MovieClip Frame 1stop();Symbol 200 MovieClip Frame 2_root.fader.displayy.text = ("Level " + _root.level.text) + " Clear"; if (_root.level.text == 6) { _root.fader.displayy.text = "You've Escaped"; } if (_root.level.text == 0) { _root.fader.displayy.text = "Begin"; }Symbol 200 MovieClip Frame 9if (_root.level.text == 6) { _root.level.text = 7; _root.fader.gotoAndStop(9); } if (_root.level.text == 5) { _root.mountain.m2.m3.gotoAndStop(6); _root.desert.gotoAndStop(6); _root.level.text = 6; } if (_root.level.text == 4) { _root.mountain.m2.m3.gotoAndStop(5); _root.desert.gotoAndStop(5); _root.level.text = 5; } if (_root.level.text == 3) { _root.mountain.m2.m3.gotoAndStop(4); _root.desert.gotoAndStop(4); _root.level.text = 4; } if (_root.level.text == 2) { _root.mountain.m2.m3.gotoAndStop(3); _root.desert.gotoAndStop(3); _root.level.text = 3; } if (_root.level.text == 1) { _root.mountain.m2.m3.gotoAndStop(2); _root.desert.gotoAndStop(2); _root.level.text = 2; } if (_root.level.text == 0) { _root.mountain.m2.m3.gotoAndStop(1); _root.desert.gotoAndStop(1); _root.level.text = 1; }Symbol 200 MovieClip Frame 16stop();Symbol 213 MovieClip Frame 1stop();Symbol 213 MovieClip Frame 2stop();Symbol 213 MovieClip Frame 3stop();Symbol 213 MovieClip Frame 4stop();Symbol 217 Buttonon (release) { _root.gimmeabreak.text = 1; }Symbol 222 Buttonon (release) { this.gotoAndStop("menu"); }
Library Items
Symbol 1 Graphic | Used by:16 | |
Symbol 2 Graphic | Used by:6 | |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip | Uses:3 | Used by:6 |
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Symbol 6 MovieClip | Uses:2 4 5 | Used by:16 113 |
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Symbol 8 ShapeTweening | Used by:16 | |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip | Uses:9 | Used by:16 |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip | Uses:11 | Used by:16 |
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Symbol 14 MovieClip | Uses:13 | Used by:16 |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip | Uses:1 6 7 8 10 12 14 15 | Used by:Timeline |
Symbol 17 Graphic | Used by:113 | |
Symbol 18 Graphic | Used by:113 | |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 Button | Uses:19 | Used by:113 |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 MovieClip | Uses:21 | Used by:113 |
Symbol 23 Graphic | Used by:106 | |
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Symbol 25 Graphic | Used by:106 | |
Symbol 26 Sound | Used by:106 | |
Symbol 27 Graphic | Used by:106 | |
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Symbol 43 Graphic | Used by:106 | |
Symbol 44 Sound | Used by:106 | |
Symbol 45 Graphic | Used by:106 | |
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Symbol 47 Graphic | Used by:106 | |
Symbol 48 Graphic | Used by:106 | |
Symbol 49 Sound | Used by:106 | |
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Symbol 54 Sound | Used by:106 | |
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Symbol 70 Graphic | Used by:106 | |
Symbol 71 Sound | Used by:106 | |
Symbol 72 Graphic | Used by:106 | |
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Symbol 76 Graphic | Used by:106 | |
Symbol 77 Graphic | Used by:106 | |
Symbol 78 Sound | Used by:106 | |
Symbol 79 Graphic | Used by:106 | |
Symbol 80 Graphic | Used by:106 | |
Symbol 81 Graphic | Used by:106 | |
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Symbol 83 Sound | Used by:106 | |
Symbol 84 Graphic | Used by:106 | |
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Symbol 102 Graphic | Used by:106 | |
Symbol 103 Graphic | Used by:106 | |
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Symbol 105 Graphic | Used by:106 | |
Symbol 106 MovieClip | Uses:23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 | Used by:113 |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 MovieClip | Uses:107 | Used by:113 |
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Symbol 110 MovieClip | Uses:109 | Used by:113 |
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Symbol 112 MovieClip | Uses:111 | Used by:113 |
Symbol 113 MovieClip | Uses:17 6 18 20 22 106 108 110 112 SS1 | Used by:Timeline |
Symbol 114 Graphic | Used by:Timeline | |
Symbol 115 Font | Used by:116 133 134 136 137 139 140 199 214 215 216 219 220 221 224 225 | |
Symbol 116 EditableText | Uses:115 | Used by:Timeline |
Symbol 117 Graphic | Used by:127 | |
Symbol 118 Graphic | Used by:127 | |
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Symbol 120 Graphic | Used by:127 | |
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Symbol 124 Graphic | Used by:127 | |
Symbol 125 Graphic | Used by:127 | |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:117 118 119 120 121 122 123 124 125 126 | Used by:128 Timeline |
Symbol 128 MovieClip | Uses:127 | Used by:Timeline |
Symbol 129 Font | Used by:130 131 179 | |
Symbol 130 Text | Uses:129 | Used by:132 |
Symbol 131 Text | Uses:129 | Used by:132 |
Symbol 132 Button | Uses:130 131 | Used by:218 Timeline |
Symbol 133 Text | Uses:115 | Used by:135 |
Symbol 134 Text | Uses:115 | Used by:135 |
Symbol 135 Button | Uses:133 134 | Used by:Timeline |
Symbol 136 Text | Uses:115 | Used by:138 |
Symbol 137 Text | Uses:115 | Used by:138 |
Symbol 138 Button | Uses:136 137 | Used by:Timeline |
Symbol 139 Text | Uses:115 | Used by:141 |
Symbol 140 Text | Uses:115 | Used by:141 |
Symbol 141 Button | Uses:139 140 | Used by:Timeline |
Symbol 142 Graphic | Used by:145 | |
Symbol 143 Sound | Used by:145 | |
Symbol 144 Sound | Used by:145 | |
Symbol 145 MovieClip | Uses:142 143 144 | Used by:Timeline |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:146 | Used by:Timeline |
Symbol 148 Font | Used by:149 | |
Symbol 149 EditableText | Uses:148 | Used by:Timeline |
Symbol 150 Graphic | Used by:153 | |
Symbol 151 Graphic | Used by:153 | |
Symbol 152 Sound | Used by:153 | |
Symbol 153 MovieClip | Uses:150 151 152 | Used by:Timeline |
Symbol 154 Bitmap | Used by:156 | |
Symbol 155 Bitmap | Used by:156 | |
Symbol 156 Graphic | Uses:154 155 | Used by:176 |
Symbol 157 Bitmap | Used by:159 | |
Symbol 158 Bitmap | Used by:159 | |
Symbol 159 Graphic | Uses:157 158 | Used by:160 |
Symbol 160 MovieClip | Uses:159 | Used by:161 |
Symbol 161 MovieClip | Uses:160 | Used by:162 |
Symbol 162 MovieClip | Uses:161 | Used by:176 |
Symbol 163 Graphic | Used by:176 | |
Symbol 164 Bitmap | Used by:165 | |
Symbol 165 Graphic | Uses:164 | Used by:166 |
Symbol 166 MovieClip | Uses:165 | Used by:168 176 |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:167 166 | Used by:176 |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:169 | Used by:176 |
Symbol 171 Bitmap | Used by:173 | |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:171 172 | Used by:174 |
Symbol 174 MovieClip | Uses:173 | Used by:175 |
Symbol 175 MovieClip | Uses:174 | Used by:176 |
Symbol 176 MovieClip | Uses:156 162 163 166 168 170 175 | Used by:177 |
Symbol 177 MovieClip | Uses:176 | Used by:178 |
Symbol 178 MovieClip | Uses:177 | Used by:Timeline |
Symbol 179 EditableText | Uses:129 | Used by:Timeline |
Symbol 180 Bitmap | Used by:182 | |
Symbol 181 Bitmap | Used by:182 | |
Symbol 182 Graphic | Uses:180 181 | Used by:183 |
Symbol 183 MovieClip | Uses:182 | Used by:Timeline |
Symbol 184 Graphic | Used by:186 | |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:184 185 | Used by:Timeline |
Symbol 187 Graphic | Used by:190 | |
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Symbol 189 Graphic | Used by:190 | |
Symbol 190 MovieClip | Uses:187 188 189 | Used by:193 |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:191 | Used by:193 |
Symbol 193 MovieClip | Uses:190 192 | Used by:Timeline |
Symbol 194 Graphic | Used by:195 | |
Symbol 195 MovieClip | Uses:194 | Used by:Timeline |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 MovieClip | Uses:196 | Used by:Timeline |
Symbol 198 Graphic | Used by:200 | |
Symbol 199 EditableText | Uses:115 | Used by:200 |
Symbol 200 MovieClip | Uses:198 199 | Used by:Timeline |
Symbol 201 Graphic | Used by:209 | |
Symbol 202 Graphic | Used by:207 | |
Symbol 203 Graphic | Used by:207 | |
Symbol 204 Graphic | Used by:207 | |
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Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:202 203 204 205 206 | Used by:209 |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:201 207 208 | Used by:Timeline |
Symbol 210 Graphic | Used by:213 | |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:211 | Used by:213 |
Symbol 213 MovieClip | Uses:210 212 | Used by:Timeline |
Symbol 214 EditableText | Uses:115 | Used by:Timeline |
Symbol 215 Text | Uses:115 | Used by:217 |
Symbol 216 Text | Uses:115 | Used by:217 |
Symbol 217 Button | Uses:215 216 | Used by:218 |
Symbol 218 MovieClip | Uses:217 132 | Used by:Timeline |
Symbol 219 EditableText | Uses:115 | Used by:Timeline |
Symbol 220 Text | Uses:115 | Used by:222 |
Symbol 221 Text | Uses:115 | Used by:222 |
Symbol 222 Button | Uses:220 221 | Used by:Timeline |
Symbol 223 Sound | Used by:Timeline | |
Symbol 224 Text | Uses:115 | Used by:Timeline |
Symbol 225 Text | Uses:115 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 113 MovieClip |
Instance Names
"bar" | Frame 1 | Symbol 16 MovieClip |
"fx" | Frame 4 | Symbol 145 MovieClip |
"code" | Frame 5 | Symbol 147 MovieClip |
"directionn" | Frame 5 | Symbol 149 EditableText |
"soundfx" | Frame 5 | Symbol 153 MovieClip |
"mountain" | Frame 5 | Symbol 178 MovieClip |
"level" | Frame 5 | Symbol 179 EditableText |
"desert" | Frame 5 | Symbol 183 MovieClip |
"m1" | Frame 5 | Symbol 186 MovieClip |
"machinegun" | Frame 5 | Symbol 193 MovieClip |
"collision" | Frame 5 | Symbol 195 MovieClip |
"collision2" | Frame 5 | Symbol 197 MovieClip |
"fader" | Frame 5 | Symbol 200 MovieClip |
"hero" | Frame 5 | Symbol 127 MovieClip |
"copter" | Frame 5 | Symbol 209 MovieClip |
"arroww" | Frame 5 | Symbol 213 MovieClip |
"gimmeabreak" | Frame 5 | Symbol 214 EditableText |
"minimenu" | Frame 5 | Symbol 218 MovieClip |
"omfg" | Frame 5 | Symbol 219 EditableText |
"fthis" | Frame 5 | Symbol 222 Button |
"m3" | Symbol 177 MovieClip Frame 1 | Symbol 176 MovieClip |
"m2" | Symbol 178 MovieClip Frame 1 | Symbol 177 MovieClip |
"bullets" | Symbol 193 MovieClip Frame 1 | Symbol 190 MovieClip |
"turret" | Symbol 193 MovieClip Frame 1 | Symbol 192 MovieClip |
"displayy" | Symbol 200 MovieClip Frame 2 | Symbol 199 EditableText |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
"menu" | Frame 4 |
"game" | Frame 5 |
"credits" | Frame 6 |
"how" | Frame 7 |
"dead" | Symbol 127 MovieClip Frame 6 |
"bomb" | Symbol 145 MovieClip Frame 2 |
"gun" | Symbol 145 MovieClip Frame 23 |
"pressy" | Symbol 153 MovieClip Frame 2 |
"xplode" | Symbol 186 MovieClip Frame 2 |
"up" | Symbol 213 MovieClip Frame 1 |
"right" | Symbol 213 MovieClip Frame 2 |
"down" | Symbol 213 MovieClip Frame 3 |
"left" | Symbol 213 MovieClip Frame 4 |
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