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229595
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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11437470?noj=FRM11437470-23DC" width="1" height="1"></div>

Earth Defender.swf

This is the info page for
Flash #47795

(Click the ID number above for more basic data on this flash file.)


Text
Game Over

Level: 00

Score: 000000

Name:

Your name here

K

O

Armour

Score: 0000000

Level: 100

Score: 0000000

Level: 100

Armour

Score: 0000000

Level: 100

Armour

Score: 0000000

Level: 100

Armour

Score: 0000000

Level: 100

Armour

Score: 0000000

Level: 100

Armour

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stop();
Frame 3
_root.end_l.text = "Level: " + _root.level; _root.end_s.text = "Score: " + _root.points; _root.aircraft.removeMovieClip(); _root.aircraft1.removeMovieClip(); level = 1; points = 0;
Frame 4
bullet_Depth = 200; bullet_speed = 7; SW = 500; SH = 350; level = 1; _root.lev.text = "Level: " + _root.level; points = 0; _root.score.text = "Score: " + points; fighter_Depth = 500; total_fighters = 1; bomb_Speed = 3; bomb_Depth = 1000; m = 0; k = 0; set_fighters = function () { j = 0; while (j < total_fighters) { container = _root.attachMovie("aircraft", "aircraft" + j, fighter_Depth + j); container.reset = reset_fighters; container.reset(); j++; } }; reset_fighters = function () { this.isExploding = false; fighter_life = 3; this.gotoAndStop(1); this.decider = random(2); if (this.decider == 0) { if (this._xscale < 0) { this._xscale = 100; } left = true; this._x = SW + random(SW); this.xspeed = -(random(6) + 2); } else if (this.decider == 1) { right = true; this._xscale = -100; this._x = -random(SW); this.xspeed = random(6) + 2; } this._y = random(150) + 20; this.onEnterFrame = move_fighters; }; move_fighters = function () { this._x = this._x + this.xspeed; if ((this._x <= -30) && ((left = true))) { this.reset(); } if ((this._x >= (SW + 30)) && ((right = true))) { this.reset(); } l = 0; while (l <= 10) { if (_root["bullet_" + l].hitTest(this) && (!this.isExploding)) { fighter_life--; if (fighter_life <= 0) { this.gotoAndPlay(2); this.isExploding = true; _root["bullet_" + l].removeMovieClip(); points = points + 50; _root.score.text = "Score: " + points; } _root["bullet_" + l].removeMovieClip(); } l++; } }; gun_reset = function () { shooting = false; clearInterval(pauser); }; fire_gun = function () { m++; shooting = true; pauser = setInterval(gun_reset, 400); container = _root.attachMovie("bullet", "bullet_" + m, bullet_Depth + m); container._rotation = _root.gun._rotation; container._x = _root.gun._x; container._y = _root.gun._y - 5; container.onEnterFrame = bullet_move; }; bullet_move = function () { this._x = this._x + (bullet_speed * Math.sin(this._rotation * (Math.PI/180))); this._y = this._y - (bullet_speed * Math.cos(this._rotation * (Math.PI/180))); if (this._y < -10) { this.removeMovieClip(); } else if (this._y >= SH) { this.removeMovieClip(); } else if (this._x >= SW) { this.removeMovieClip(); } else if (this._x <= -10) { this.removeMovieClip(); } if (m >= 10) { m = 0; } }; set_fighters(); _root.onMouseDown = function () { if (!shooting) { fire_gun(); } }; Mouse.addListener(_root); stop();
Instance of Symbol 109 MovieClip "damage" in Frame 4
onClipEvent (load) { this._xscale = 0; }
Instance of Symbol 111 MovieClip "gun" in Frame 4
onClipEvent (load) { toDeg = 57.2957795130823; } onClipEvent (enterFrame) { xd = _root._xmouse - _x; yd = _root._ymouse - _y; rot = Math.atan2(yd, xd); _root.gun._rotation = (rot * toDeg) + 90; if ((_root.points >= 500) && (_root.level == 1)) { _root.attachMovie("nextLevel", "nextLevel", 1000); b = 0; while (b < _root.total_fighters) { _root["aircraft" + b].removeMovieClip(); b++; } } }
Frame 5
bullet_Depth = 200; bullet_speed = 7; SW = 500; SH = 350; _root.lev.text = "Level: " + _root.level; _root.score.text = "Score: " + points; fighter_Depth = 500; total_fighters = 2; bomb_Speed = 3; bomb_Depth = 1000; m = 0; k = 0; set_fighters = function () { j = 0; while (j < total_fighters) { container = _root.attachMovie("aircraft", "aircraft" + j, fighter_Depth + j); container.reset = reset_fighters; container.reset(); j++; } }; reset_fighters = function () { this.isExploding = false; fighter_life = 3; this.gotoAndStop(1); this.decider = random(2); if (this.decider == 0) { if (this._xscale < 0) { this._xscale = 100; } left = true; this._x = SW + random(SW); this.xspeed = -(random(6) + 2); } else if (this.decider == 1) { right = true; this._xscale = -100; this._x = -random(SW); this.xspeed = random(6) + 2; } this._y = random(150) + 20; this.onEnterFrame = move_fighters; }; move_fighters = function () { this._x = this._x + this.xspeed; if ((this._x <= -30) && ((left = true))) { this.reset(); } if ((this._x >= (SW + 30)) && ((right = true))) { this.reset(); } l = 0; while (l <= 10) { if (_root["bullet_" + l].hitTest(this) && (!this.isExploding)) { fighter_life--; if (fighter_life <= 0) { this.gotoAndPlay(2); this.isExploding = true; _root["bullet_" + l].removeMovieClip(); points = points + 50; _root.score.text = "Score: " + points; } _root["bullet_" + l].removeMovieClip(); } l++; } }; gun_reset = function () { shooting = false; clearInterval(pauser); }; fire_gun = function () { m++; shooting = true; pauser = setInterval(gun_reset, 400); container = _root.attachMovie("bullet", "bullet_" + m, bullet_Depth + m); container._rotation = _root.gun._rotation; container._x = _root.gun._x; container._y = _root.gun._y - 5; container.onEnterFrame = bullet_move; }; bullet_move = function () { this._x = this._x + (bullet_speed * Math.sin(this._rotation * (Math.PI/180))); this._y = this._y - (bullet_speed * Math.cos(this._rotation * (Math.PI/180))); if (this._y < -10) { this.removeMovieClip(); } else if (this._y >= SH) { this.removeMovieClip(); } else if (this._x >= SW) { this.removeMovieClip(); } else if (this._x <= -10) { this.removeMovieClip(); } if (m >= 10) { m = 0; } }; set_fighters(); _root.onMouseDown = function () { if (!shooting) { fire_gun(); } }; Mouse.addListener(_root); stop();
Instance of Symbol 111 MovieClip "gun" in Frame 5
onClipEvent (load) { toDeg = 57.2957795130823; } onClipEvent (enterFrame) { xd = _root._xmouse - _x; yd = _root._ymouse - _y; rot = Math.atan2(yd, xd); _root.gun._rotation = (rot * toDeg) + 90; if ((_root.points >= 2000) && (_root.level == 2)) { _root.attachMovie("nextLevel", "nextLevel", 1000); b = 0; while (b < _root.total_fighters) { _root["aircraft" + b].removeMovieClip(); b++; } } }
Frame 6
bullet_Depth = 200; bullet_speed = 7; SW = 500; SH = 350; _root.lev.text = "Level: " + _root.level; _root.score.text = "Score: " + points; fighter_Depth = 500; total_fighters = 2; bomb_Speed = 4; bomb_Depth = 1000; m = 0; k = 0; set_fighters = function () { j = 0; while (j < total_fighters) { container = _root.attachMovie("aircraft", "aircraft" + j, fighter_Depth + j); container.reset = reset_fighters; container.reset(); j++; } }; reset_fighters = function () { this.isExploding = false; fighter_life = 3; this.gotoAndStop(1); this.decider = random(2); if (this.decider == 0) { if (this._xscale < 0) { this._xscale = 100; } left = true; this._x = SW + random(SW); this.xspeed = -(random(6) + 2); } else if (this.decider == 1) { right = true; this._xscale = -100; this._x = -random(SW); this.xspeed = random(6) + 2; } this._y = random(150) + 20; this.onEnterFrame = move_fighters; }; move_fighters = function () { this._x = this._x + this.xspeed; if ((this._x <= -30) && ((left = true))) { this.reset(); } if ((this._x >= (SW + 30)) && ((right = true))) { this.reset(); } l = 0; while (l <= 10) { if (_root["bullet_" + l].hitTest(this) && (!this.isExploding)) { fighter_life--; if (fighter_life <= 0) { this.gotoAndPlay(2); this.isExploding = true; _root["bullet_" + l].removeMovieClip(); points = points + 50; _root.score.text = "Score: " + points; } _root["bullet_" + l].removeMovieClip(); } l++; } }; gun_reset = function () { shooting = false; clearInterval(pauser); }; fire_gun = function () { m++; shooting = true; pauser = setInterval(gun_reset, 400); container = _root.attachMovie("bullet", "bullet_" + m, bullet_Depth + m); container._rotation = _root.gun._rotation; container._x = _root.gun._x; container._y = _root.gun._y - 5; container.onEnterFrame = bullet_move; }; bullet_move = function () { this._x = this._x + (bullet_speed * Math.sin(this._rotation * (Math.PI/180))); this._y = this._y - (bullet_speed * Math.cos(this._rotation * (Math.PI/180))); if (this._y < -10) { this.removeMovieClip(); } else if (this._y >= SH) { this.removeMovieClip(); } else if (this._x >= SW) { this.removeMovieClip(); } else if (this._x <= -10) { this.removeMovieClip(); } if (m >= 10) { m = 0; } }; set_fighters(); _root.onMouseDown = function () { if (!shooting) { fire_gun(); } }; Mouse.addListener(_root); stop();
Instance of Symbol 109 MovieClip "damage" in Frame 6
onClipEvent (load) { this._xscale = 0; }
Instance of Symbol 111 MovieClip "gun" in Frame 6
onClipEvent (load) { toDeg = 57.2957795130823; } onClipEvent (enterFrame) { xd = _root._xmouse - _x; yd = _root._ymouse - _y; rot = Math.atan2(yd, xd); _root.gun._rotation = (rot * toDeg) + 90; if ((_root.points >= 3500) && (_root.level == 3)) { _root.attachMovie("nextLevel", "nextLevel", 1000); b = 0; while (b < _root.total_fighters) { _root["aircraft" + b].removeMovieClip(); b++; } } }
Frame 7
bullet_Depth = 200; bullet_speed = 7; SW = 500; SH = 350; _root.lev.text = "Level: " + _root.level; _root.score.text = "Score: " + points; fighter_Depth = 500; total_fighters = 3; bomb_Speed = 4; bomb_Depth = 1000; m = 0; k = 0; set_fighters = function () { j = 0; while (j < total_fighters) { container = _root.attachMovie("aircraft", "aircraft" + j, fighter_Depth + j); container.reset = reset_fighters; container.reset(); j++; } }; reset_fighters = function () { this.isExploding = false; fighter_life = 3; this.decider = random(2); if (this.decider == 0) { if (this._xscale < 0) { this._xscale = 100; } left = true; this._x = SW + random(SW); this.xspeed = -(random(6) + 2); } else if (this.decider == 1) { right = true; this._xscale = -100; this._x = -random(SW); this.xspeed = random(6) + 2; } this._y = random(150) + 20; this.onEnterFrame = move_fighters; }; move_fighters = function () { this._x = this._x + this.xspeed; if ((this._x <= -30) && ((left = true))) { this.reset(); } if ((this._x >= (SW + 30)) && ((right = true))) { this.reset(); } l = 0; while (l <= 10) { if (_root["bullet_" + l].hitTest(this) && (!this.isExploding)) { fighter_life--; if (fighter_life <= 0) { this.gotoAndPlay(2); this.isExploding = true; _root["bullet_" + l].removeMovieClip(); points = points + 50; _root.score.text = "Score: " + points; } _root["bullet_" + l].removeMovieClip(); } l++; } }; gun_reset = function () { shooting = false; clearInterval(pauser); }; fire_gun = function () { m++; shooting = true; pauser = setInterval(gun_reset, 400); container = _root.attachMovie("bullet", "bullet_" + m, bullet_Depth + m); container._rotation = _root.gun._rotation; container._x = _root.gun._x; container._y = _root.gun._y - 5; container.onEnterFrame = bullet_move; }; bullet_move = function () { this._x = this._x + (bullet_speed * Math.sin(this._rotation * (Math.PI/180))); this._y = this._y - (bullet_speed * Math.cos(this._rotation * (Math.PI/180))); if (this._y < -10) { this.removeMovieClip(); } else if (this._y >= SH) { this.removeMovieClip(); } else if (this._x >= SW) { this.removeMovieClip(); } else if (this._x <= -10) { this.removeMovieClip(); } if (m >= 10) { m = 0; } }; set_fighters(); _root.onMouseDown = function () { if (!shooting) { fire_gun(); } }; Mouse.addListener(_root); stop();
Instance of Symbol 111 MovieClip "gun" in Frame 7
onClipEvent (load) { toDeg = 57.2957795130823; } onClipEvent (enterFrame) { xd = _root._xmouse - _x; yd = _root._ymouse - _y; rot = Math.atan2(yd, xd); _root.gun._rotation = (rot * toDeg) + 90; if ((_root.points >= 5000) && (_root.level == 4)) { _root.attachMovie("nextLevel", "nextLevel", 1000); b = 0; while (b < _root.total_fighters) { _root["aircraft" + b].removeMovieClip(); b++; } } }
Frame 8
bullet_Depth = 200; bullet_speed = 7; SW = 500; SH = 350; _root.lev.text = "Level: " + _root.level; _root.score.text = "Score: " + points; fighter_Depth = 500; total_fighters = 3; bomb_Speed = 5; bomb_Depth = 1000; m = 0; k = 0; set_fighters = function () { j = 0; while (j < total_fighters) { container = _root.attachMovie("aircraft", "aircraft" + j, fighter_Depth + j); container.reset = reset_fighters; container.reset(); j++; } }; reset_fighters = function () { this.isExploding = false; fighter_life = 3; this.gotoAndStop(1); this.decider = random(2); if (this.decider == 0) { if (this._xscale < 0) { this._xscale = 100; } left = true; this._x = SW + random(SW); this.xspeed = -(random(6) + 2); } else if (this.decider == 1) { right = true; this._xscale = -100; this._x = -random(SW); this.xspeed = random(6) + 2; } this._y = random(150) + 20; this.onEnterFrame = move_fighters; }; move_fighters = function () { this._x = this._x + this.xspeed; if ((this._x <= -30) && ((left = true))) { this.reset(); } if ((this._x >= (SW + 30)) && ((right = true))) { this.reset(); } l = 0; while (l <= 10) { if (_root["bullet_" + l].hitTest(this) && (!this.isExploding)) { fighter_life--; if (fighter_life <= 0) { this.gotoAndPlay(2); this.isExploding = true; _root["bullet_" + l].removeMovieClip(); points = points + 50; _root.score.text = "Score: " + points; } _root["bullet_" + l].removeMovieClip(); } l++; } }; gun_reset = function () { shooting = false; clearInterval(pauser); }; fire_gun = function () { m++; shooting = true; pauser = setInterval(gun_reset, 400); container = _root.attachMovie("bullet", "bullet_" + m, bullet_Depth + m); container._rotation = _root.gun._rotation; container._x = _root.gun._x; container._y = _root.gun._y - 5; container.onEnterFrame = bullet_move; }; bullet_move = function () { this._x = this._x + (bullet_speed * Math.sin(this._rotation * (Math.PI/180))); this._y = this._y - (bullet_speed * Math.cos(this._rotation * (Math.PI/180))); if (this._y < -10) { this.removeMovieClip(); } else if (this._y >= SH) { this.removeMovieClip(); } else if (this._x >= SW) { this.removeMovieClip(); } else if (this._x <= -10) { this.removeMovieClip(); } if (m >= 10) { m = 0; } }; set_fighters(); _root.onMouseDown = function () { if (!shooting) { fire_gun(); } }; Mouse.addListener(_root); stop();
Instance of Symbol 111 MovieClip "gun" in Frame 8
onClipEvent (load) { toDeg = 57.2957795130823; } onClipEvent (enterFrame) { xd = _root._xmouse - _x; yd = _root._ymouse - _y; rot = Math.atan2(yd, xd); _root.gun._rotation = (rot * toDeg) + 90; if ((_root.points >= 7500) && (_root.level == 5)) { _root.attachMovie("nextLevel", "nextLevel", 1000); b = 0; while (b < _root.total_fighters) { _root["aircraft" + b].removeMovieClip(); b++; } } }
Frame 9
bullet_Depth = 200; bullet_speed = 7; SW = 500; SH = 350; _root.lev.text = "Level: " + _root.level; _root.score.text = "Score: " + points; fighter_Depth = 500; total_fighters = 4; bomb_Speed = 5; bomb_Depth = 1000; m = 0; k = 0; set_fighters = function () { j = 0; while (j < total_fighters) { container = _root.attachMovie("aircraft", "aircraft" + j, fighter_Depth + j); container.reset = reset_fighters; container.reset(); j++; } }; reset_fighters = function () { this.isExploding = false; fighter_life = 3; this.gotoAndStop(1); this.decider = random(2); if (this.decider == 0) { if (this._xscale < 0) { this._xscale = 100; } left = true; this._x = SW + random(SW); this.xspeed = -(random(6) + 2); } else if (this.decider == 1) { right = true; this._xscale = -100; this._x = -random(SW); this.xspeed = random(6) + 2; } this._y = random(150) + 20; this.onEnterFrame = move_fighters; }; move_fighters = function () { this._x = this._x + this.xspeed; if ((this._x <= -30) && ((left = true))) { this.reset(); } if ((this._x >= (SW + 30)) && ((right = true))) { this.reset(); } l = 0; while (l <= 10) { if (_root["bullet_" + l].hitTest(this) && (!this.isExploding)) { fighter_life--; if (fighter_life <= 0) { this.gotoAndPlay(2); this.isExploding = true; _root["bullet_" + l].removeMovieClip(); points = points + 50; _root.score.text = "Score: " + points; } _root["bullet_" + l].removeMovieClip(); } l++; } }; gun_reset = function () { shooting = false; clearInterval(pauser); }; fire_gun = function () { m++; shooting = true; pauser = setInterval(gun_reset, 400); container = _root.attachMovie("bullet", "bullet_" + m, bullet_Depth + m); container._rotation = _root.gun._rotation; container._x = _root.gun._x; container._y = _root.gun._y - 5; container.onEnterFrame = bullet_move; }; bullet_move = function () { this._x = this._x + (bullet_speed * Math.sin(this._rotation * (Math.PI/180))); this._y = this._y - (bullet_speed * Math.cos(this._rotation * (Math.PI/180))); if (this._y < -10) { this.removeMovieClip(); } else if (this._y >= SH) { this.removeMovieClip(); } else if (this._x >= SW) { this.removeMovieClip(); } else if (this._x <= -10) { this.removeMovieClip(); } if (m >= 10) { m = 0; } }; set_fighters(); _root.onMouseDown = function () { if (!shooting) { fire_gun(); } }; Mouse.addListener(_root); stop();
Instance of Symbol 111 MovieClip "gun" in Frame 9
onClipEvent (load) { toDeg = 57.2957795130823; } onClipEvent (enterFrame) { xd = _root._xmouse - _x; yd = _root._ymouse - _y; rot = Math.atan2(yd, xd); _root.gun._rotation = (rot * toDeg) + 90; if ((_root.points >= 10000) && (_root.level == 6)) { _root.attachMovie("nextLevel", "nextLevel", 1000); b = 0; while (b < _root.total_fighters) { _root["aircraft" + b].removeMovieClip(); b++; } } }
Instance of Symbol 3 MovieClip in Symbol 5 MovieClip [bullet] Frame 1
onClipEvent (enterFrame) { i = 0; while (i <= _root.total_fighters) { aicraft = _root["aircraft" + i].jet; if (this.hitTest(aircraft)) { this.removeMovieClip(); } i++; } }
Instance of Symbol 3 MovieClip in Symbol 5 MovieClip [bullet] Frame 1
onClipEvent (enterFrame) { i = 0; while (i <= _root.total_fighters) { aicraft = _root["aircraft" + i].jet; if (this.hitTest(aircraft)) { this.removeMovieClip(); } i++; } }
Symbol 53 MovieClip Frame 15
stop(); _parent.reset();
Symbol 54 MovieClip [aircraft] Frame 1
k = 0; explode_set = function () { this.isExploding = false; this.Speed = _root.bomb_Speed; this.onEnterFrame = move_bomb; }; move_bomb = function () { this._y = this._y + this.Speed; if (_root.ground.hitTest(this) && (!this.isExploding)) { this.isExploding = true; this.gotoAndPlay(2); this.Speed = 0; _root.damage._xscale = _root.damage._xscale + 10; if (_root.damage._xscale >= 100) { _root.gotoAndStop("lose"); } } if (this._y > SH) { this.removeMovieClip(); } z = 0; while (z <= 10) { if (_root["bullet_" + z].hitTest(this) && (!this.isExploding)) { this.gotoAndPlay(2); this.isExploding = true; this.Speed = 0; _root.points = _root.points + 15; _root.score.text = "Score: " + _root.points; } z++; } }; drop_bomb = function () { k++; container = _root.attachMovie("missile", "missile" + k, _root.bomb_Depth + k); container._x = this._x; container._y = this._y; if (k >= 40) { k = 1; } container.explode = explode_set; container.explode(); }; call_bomb = function () { maxtime = 50; var _local1 = random(maxtime); if (_local1 == 1) { drop_bomb(); _local1 = 0; } else { _local1 = 0; } }; stop();
Instance of Symbol 9 MovieClip "jet" in Symbol 54 MovieClip [aircraft] Frame 1
onClipEvent (enterFrame) { _parent.call_bomb(); }
Symbol 54 MovieClip [aircraft] Frame 2
stop();
Symbol 58 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 2
stop();
Symbol 59 MovieClip Frame 15
stop(); _parent.removeMovieClip();
Symbol 60 MovieClip [missile] Frame 1
stop();
Symbol 60 MovieClip [missile] Frame 2
stop();
Symbol 65 MovieClip [nextLevel] Frame 1
this._x = _root.SW / 2; this._y = _root.SH / 2; _root.level = _root.level + 1; _root.lev.text = "Level: " + _root.level;
Symbol 65 MovieClip [nextLevel] Frame 70
_root.gotoAndStop(_root._currentframe + 1); this.removeMovieClip();
Symbol 79 Button
on (release) { getURL ("http://www.java-gaming.com"); }
Symbol 83 Button
on (release) { getURL ("http://www.flashninjaclan.com"); }
Symbol 85 MovieClip Frame 180
_root.gotoAndStop(2); _root.introduction.removeMovieClip(); stop();
Symbol 93 Button
on (release) { _root.gotoAndStop(4); }
Symbol 103 Button
on (release) { score = _root.points; _root.thename = _root.scorename; loadVariablesNum ("http://www.flashninjaclan.com/games/earthdefender/newscore.php", 0, "POST"); play(); }

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:3
Symbol 3 MovieClipUses:2Used by:5
Symbol 4 SoundUsed by:5
Symbol 5 MovieClip [bullet]Uses:3 4
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:8
Symbol 8 MovieClipUses:7Used by:9
Symbol 9 MovieClipUses:8Used by:54
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:53 59
Symbol 13 SoundUsed by:53 59
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:16
Symbol 16 MovieClipUses:15Used by:53 59
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:19
Symbol 19 MovieClipUses:18Used by:53 59
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:22
Symbol 22 MovieClipUses:21Used by:53 59
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:25
Symbol 25 MovieClipUses:24Used by:53 59
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:28
Symbol 28 MovieClipUses:27Used by:53 59
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:31
Symbol 31 MovieClipUses:30Used by:53 59
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34
Symbol 34 MovieClipUses:33Used by:53 59
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClipUses:36Used by:53 59
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:40
Symbol 40 MovieClipUses:39Used by:53 59
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:43
Symbol 43 MovieClipUses:42Used by:53 59
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClipUses:45Used by:53 59
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClipUses:48Used by:53 59
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClipUses:51Used by:53 59
Symbol 53 MovieClipUses:12 13 16 19 22 25 28 31 34 37 40 43 46 49 52Used by:54
Symbol 54 MovieClip [aircraft]Uses:9 53
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:57
Symbol 57 MovieClipUses:56Used by:58
Symbol 58 MovieClipUses:57Used by:60
Symbol 59 MovieClipUses:12 13 16 19 22 25 28 31 34 37 40 43 46 49 52Used by:60
Symbol 60 MovieClip [missile]Uses:58 59
Symbol 61 ShapeTweeningUsed by:65
Symbol 62 GraphicUsed by:65
Symbol 63 ShapeTweeningUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [nextLevel]Uses:61 62 63 64
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:Timeline
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:Timeline
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:72
Symbol 72 MovieClipUses:71Used by:85
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75 79 84
Symbol 75 MovieClipUses:74Used by:85
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:78
Symbol 78 MovieClipUses:77Used by:85
Symbol 79 ButtonUses:74Used by:85
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:82 83
Symbol 82 ButtonUses:81Used by:85
Symbol 83 ButtonUses:81Used by:85
Symbol 84 ButtonUses:74Used by:85
Symbol 85 MovieClipUses:72 75 78 79 82 83 84Used by:Timeline
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:88 93
Symbol 88 MovieClipUses:87Used by:93
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:91 93
Symbol 91 MovieClipUses:90Used by:93
Symbol 92 GraphicUsed by:93
Symbol 93 ButtonUses:88 91 92 87 90Used by:Timeline
Symbol 94 FontUsed by:95 96 97 98 99 101 102 105 106 107 113 114 115 116 117 118 119 120 121 122 123 124 126 127 128
Symbol 95 EditableTextUses:94Used by:Timeline
Symbol 96 EditableTextUses:94Used by:Timeline
Symbol 97 EditableTextUses:94Used by:Timeline
Symbol 98 EditableTextUses:94Used by:Timeline
Symbol 99 EditableTextUses:94Used by:Timeline
Symbol 100 GraphicUsed by:103
Symbol 101 EditableTextUses:94Used by:103
Symbol 102 EditableTextUses:94Used by:103
Symbol 103 ButtonUses:100 101 102Used by:Timeline
Symbol 104 GraphicUsed by:Timeline
Symbol 105 EditableTextUses:94Used by:Timeline
Symbol 106 EditableTextUses:94Used by:Timeline
Symbol 107 EditableTextUses:94Used by:Timeline
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:Timeline
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:Timeline
Symbol 112 SoundUsed by:Timeline
Symbol 113 EditableTextUses:94Used by:Timeline
Symbol 114 EditableTextUses:94Used by:Timeline
Symbol 115 EditableTextUses:94Used by:Timeline
Symbol 116 EditableTextUses:94Used by:Timeline
Symbol 117 EditableTextUses:94Used by:Timeline
Symbol 118 EditableTextUses:94Used by:Timeline
Symbol 119 EditableTextUses:94Used by:Timeline
Symbol 120 EditableTextUses:94Used by:Timeline
Symbol 121 EditableTextUses:94Used by:Timeline
Symbol 122 EditableTextUses:94Used by:Timeline
Symbol 123 EditableTextUses:94Used by:Timeline
Symbol 124 EditableTextUses:94Used by:Timeline
Symbol 125 GraphicUsed by:Timeline
Symbol 126 EditableTextUses:94Used by:Timeline
Symbol 127 EditableTextUses:94Used by:Timeline
Symbol 128 EditableTextUses:94Used by:Timeline

Instance Names

"ground"Frame 1Symbol 67 MovieClip
"introduction"Frame 1Symbol 85 MovieClip
"end_l"Frame 3Symbol 96 EditableText
"end_s"Frame 3Symbol 97 EditableText
"thename"Frame 3Symbol 99 EditableText
"score"Frame 4Symbol 106 EditableText
"lev"Frame 4Symbol 107 EditableText
"damage"Frame 4Symbol 109 MovieClip
"gun"Frame 4Symbol 111 MovieClip
"gun"Frame 5Symbol 111 MovieClip
"score"Frame 5Symbol 113 EditableText
"lev"Frame 5Symbol 114 EditableText
"score"Frame 6Symbol 116 EditableText
"lev"Frame 6Symbol 117 EditableText
"damage"Frame 6Symbol 109 MovieClip
"gun"Frame 6Symbol 111 MovieClip
"score"Frame 7Symbol 119 EditableText
"lev"Frame 7Symbol 120 EditableText
"gun"Frame 7Symbol 111 MovieClip
"score"Frame 8Symbol 122 EditableText
"lev"Frame 8Symbol 123 EditableText
"gun"Frame 8Symbol 111 MovieClip
"score"Frame 9Symbol 126 EditableText
"lev"Frame 9Symbol 127 EditableText
"gun"Frame 9Symbol 111 MovieClip
"jet"Symbol 54 MovieClip [aircraft] Frame 1Symbol 9 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 5 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 54 as "aircraft"
ExportAssets (56)Timeline Frame 1Symbol 60 as "missile"
ExportAssets (56)Timeline Frame 1Symbol 65 as "nextLevel"

Labels

"lose"Frame 3

Dynamic Text Variables

thescoreSymbol 97 EditableText"Score: 000000"
scorenameSymbol 99 EditableText"Your name here"
scoreSymbol 126 EditableText"Score: 0000000"




http://swfchan.com/10/47795/info.shtml
Created: 1/5 -2019 02:58:58 Last modified: 1/5 -2019 02:58:58 Server time: 23/12 -2024 00:53:15