STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43689596?noj=FRM43689596-22DC" width="1" height="1"></div>

Epic War.swf

This is the info page for
Flash #47798

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Georgia" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Player Army Info</font></p>

<p align="left"><font face="Georgia" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Enemy Army Info</font></p>

<p align="left"><font face="Georgia" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Blood Info</font></p>

<p align="left"><font face="Georgia" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Total Spawn : 0</font></p>

<p align="left"><font face="Georgia" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Arrow Angle</font></p>

<p align="left"><font face="Georgia" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Arrow Pow</font></p>

<p align="left"><font face="Georgia" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Total Arrow</font></p>

<p align="left"><font face="Georgia" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Blood Splat</font></p>

<p align="left"><font face="Georgia" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Splash Effect</font></p>

Game Paused

<p align="right"></p>

<p align="right"></p>

Mana :                /

<p align="right"><font face="Arial" size="11" color="#ffffff" letterSpacing="2.000000" kerning="1">999999 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="2.000000" kerning="1">999999 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

Player Units

Player Castle

<p align="left"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="1.000000" kerning="1">0</font></p>

<p align="left"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="1.000000" kerning="1">0</font></p>

Enemy Units

Enemy Castle

<p align="left"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="1.000000" kerning="1">0</font></p>

<p align="left"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="1.000000" kerning="1">0</font></p>

Power
Description

<p align="left"></p>

<p align="left"><font face="Andalus" size="11" color="#ffffff" letterSpacing="2.000000" kerning="1"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Andalus" size="11" color="#ffffff" letterSpacing="2.000000" kerning="1"> &nbsp;&nbsp;&nbsp;</font></p><p align="left"><font face="Andalus" size="11" color="#ffffff" letterSpacing="2.000000" kerning="1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

Mana

Description

<p align="left"></p>

<p align="left"></p>

<p align="right"><font face="Andalus" size="11" color="#ffff00" letterSpacing="2.000000" kerning="1"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

Health
Power

<p align="left"><font face="Andalus" size="11" color="#ffffff" letterSpacing="2.000000" kerning="1"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Andalus" size="11" color="#ffffff" letterSpacing="2.000000" kerning="1"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Andalus" size="11" color="#ffffff" letterSpacing="2.000000" kerning="1"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="right"><font face="Andalus" size="11" color="#ffff00" letterSpacing="2.000000" kerning="1"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"></p>

<p align="left"><font face="Andalus" size="11" color="#ffffff" letterSpacing="2.000000" kerning="1"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Andalus" size="11" color="#ffffff" letterSpacing="2.000000" kerning="1"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"></p>

<p align="left"><font face="Andalus" size="11" color="#ffffff" letterSpacing="2.000000" kerning="1"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

Exp Gain

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

V 1.01

close this

1. What is the goal of Epic War?
2. What is mana &
what is it used for?
3. What are skills &
how can I use them?
4. What are elements?
5. How to win the battle?
6. Keyboard shortcuts

1. The goal of Epic War is to complete each map by
surviving the enemy onslaught, while sending your
own forces to destroy the opposing fortress. Each
map will continue until one of the two bases has been
destroyed.
While your opponent may have the advantage of
superior numbers, your tower is equipped with a
powerful crossbow. You can later build a trap, barrier,
and turret.
As you kill enemies and earn experience, you can
upgrade your units, crossbow firepower, base
defenses, and mana pool.

page 1

<p align="left"><font face="Chaparral Pro" size="18" color="#000000" letterSpacing="1.000000" kerning="1">Instruction Table of Contents :</font></p>

2. Summoning units and constructing base defenses
cost mana, the cost of which is noted on their
portraits within the game.
You will automatically generate mana as time
progresses, up to a set maximum. This maximum can
be increased by either purchasing an upgrade with
experience between levels, or using mana within a
level to boost your total limit. You also gain mana
from killing opponents; stronger enemies will yield
more mana.

page 2

1. What is the goal of Epic War?
2. What is mana &
what is it used for?
3. What are skills &
how can I use them?
4. What are elements?
5. How to win the battle?
6. Keyboard shortcuts

<p align="left"><font face="Chaparral Pro" size="18" color="#000000" letterSpacing="1.000000" kerning="1">Instruction Table of Contents :</font></p>

3. The Skill Upgrade Menu displays your units
available for summoning, your available arrows, your
mana pool information, and your available base
defenses.
Each time you kill an opponent, you gain experience
points (EXP). You can use your earned EXP in the
Skill Upgrade Menu to purchase new skills and
upgrade existing ones. You can then select these skills
for use in battle.
Choose your upgrades wisely, as you cannot reset
your decisions! You can, however, replay old battles
to earn additional experience if you find yourself in a
tough spot. You will keep half the experience you've
earned after losing a battle.

page 3

1. What is the goal of Epic War?
2. What is mana &
what is it used for?
3. What are skills &
how can I use them?
4. What are elements?
5. How to win the battle?
6. Keyboard shortcuts

<p align="left"><font face="Chaparral Pro" size="18" color="#000000" letterSpacing="1.000000" kerning="1">Instruction Table of Contents :</font></p>

4. Certain characters and arrow types have elements
associated with them. These elements contain special
properties.
For example, highly upgraded fire arrows cause
explosions, powerful ice arrows can freeze enemies,
and thunder arrows will temporarily stun victims
with an electric shock.
Be sure to observe which elemental attacks are most
effective against which enemies on the battlefield!

page 4

1. What is the goal of Epic War?
2. What is mana &
what is it used for?
3. What are skills &
how can I use them?
4. What are elements?
5. How to win the battle?
6. Keyboard shortcuts

<p align="left"><font face="Chaparral Pro" size="18" color="#000000" letterSpacing="1.000000" kerning="1">Instruction Table of Contents :</font></p>

5. To be victorious on the battlefield, you must both
survive the enemy attack and launch your own
counter-offensive. It's important to balance both
defense and offense.
Managing your own army while exploiting the
weaknesses of your opponent's will go a long way in
securing victory.

page 5

1. What is the goal of Epic War?
2. What is mana &
what is it used for?
3. What are skills &
how can I use them?
4. What are elements?
5. How to win the battle?
6. Keyboard shortcuts

<p align="left"><font face="Chaparral Pro" size="18" color="#000000" letterSpacing="1.000000" kerning="1">Instruction Table of Contents :</font></p>

1

2

3

4

5

6

7

SPACE

A

S

D

F

Q

W

E

R

6. Each unit, arrow type, and building structure has a
keyboard shortcut assigned to it. While it's possible
to play most of Epic War using only a mouse, it's
highly recommended that the player become
accustomed to using these keyboard shortcuts.

page 6

train Hobbit unit
train Dwarf unit
train Elf unit
train Wizard unit
summon Golem unit
summon Dragon unit
summon Angel unit
use Special attack

fire Default Arrow
fire Fire Arrow
fire Thunder Arrow
fire Ice Arrow
build  Turret unit
build Barier unit
build Trap unit
use More Mana ability

scroll the view of
Battle Field

change your arrow's
aim direction

1. What is the goal of Epic War?
2. What is mana &
what is it used for?
3. What are skills &
how can I use them?
4. What are elements?
5. How to win the battle?
6. Keyboard shortcuts

<p align="left"><font face="Chaparral Pro" size="18" color="#000000" letterSpacing="1.000000" kerning="1">Instruction Table of Contents :</font></p>

cost to train Dwarf unit 25 mana

Dwarf

Dwarves are hardy warriors
who wield electrified axes.

cost to unlock 2000 EXPs

cost to upgrade 4500 EXPs

Lv. 1/5

cost to upgrade 6000 EXPs

Lv. 2/5

cost to upgrade 7500 EXPs

Lv. 3/5

cost to upgrade 9000 EXPs

Lv. 4/5

max. level, no upgrade available

Lv. 5/5

cost to train Elf unit 10 mana

Light Elf

Elves are lightly armored
units with an elegant
mastery of the sword.

cost to unlock 1500 EXPs

cost to upgrade 3000 EXPs

max. level, no upgrade available

Mana Gain

Gain more mana with each
enemy kill.

cost to unlock 3000 EXPs

cost to upgrade 4000 EXPs

cost to upgrade 5000 EXPs

max. level, no upgrade available

EXP Gain

Gain more experience with
each enemy kill.

only available at Kongregate

cost to upgrade 4000 EXPs

cost to upgrade 5000 EXPs

cost to upgrade 6000 EXPs

cost to upgrade 7500 EXPs

max. level, no upgrade available

cost to train Wizard unit 100 mana

Wizard

Wizards are deadly at long
range, with their fiery
projectiles that burn
multiple enemies at once.

cost to unlock 4000 EXPs

cost to upgrade 5500 EXPs

cost to upgrade 7000 EXPs

cost to upgrade 9500 EXPs

cost to upgrade 11000 EXPs

cost to build Turret unit 1000 mana

Turret

Allows the construction of a
turret built into your tower,
which will automatically
fire on nearby enemies.

Lv 1/5

Lv 2/5

Lv 3/5

Lv 4/5

max. level, no upgrade available

Lv 5/5

Castle's Health

Boost your castle's health to
withstand more punishment.

Boost your castle's health to
withstand more punishment.

Boost your castle's health to
withstand more punishment.

Boost your castle's health to
withstand more punishment.

cost to upgrade 12000 EXPs

cost to upgrade 15000 EXPs

max. level no upgrade available

cost to build Trap unit 1000 mana

Trap

Set up a trap that unleashes
a pillar of fire to enemies
that tread across.

cost to unlock 2000 EXPs

cost to upgrade 3000 EXPs

cost to upgrade 8000 EXPs

cost to upgrade 10000 EXPs

max. level, no upgrade available

Mana Regeneration

Increases the mana you
naturally generate with time.

Increase amount of Manas
you generate at a time

cost to build Barrier unit 1500 mana

Barrier

Allows the creation of a
protective barrier in front
of your tower.

cost to upgrade 8000 EXPs

cost to upgrade 10000 EXPs

max. level, no upgrade available

cost to train Hobbit unit 5 mana

Hobbit

While lacking the strength
of a true warrior, hobbits
are quick to move and
cheap to summon.

cost to unlock 1000 EXPs

cost to upgrade 1500 EXPs

max. level, no upgrade available

your current mana stock now 50
unlock this will upgrade it to 100

Mana Stock

Increases your starting
mana pool.

cost to unlock 4000 EXPs

your current mana stock now 100
unlock this will upgrade it to 200

your current mana stock now 200
unlock this will upgrade it to 400

cost to upgrade 15000 EXPs

your current mana stock now 400
unlock this will upgrade it to 600

cost to upgrade 20000 EXPs

your current mana stock now 600
unlock this will upgrade it to 1000

cost to upgrade 30000 EXPs

your current mana stock now 1000
maximum level

Arrow

A standard arrow with a quick
reload speed. Upgrade to
create a powerful barrage.

cost to upgrade 2000 EXPs

A standard arrow with a
quick reload speed. Upgrade
to create a powerful barrage.

cost to upgrade 14000 EXPs

A standard arrow with a quick
reload speed. Upgrade to
create a powerful barrage.

cost to upgrade 25000 EXPs

max. level, no upgrade available

Thunder Arrow

The thunderous power of
lightning pulses through this
piercing arrow.

The thunderous power of
lightning pulses through this
piercing arrow.

cost to upgrade 3500 EXPs

The thunderous power of
lightning pulses through this
piercing arrow.

cost to upgrade 16500 EXPs

cost to upgrade 30000 EXPs

cost to train Golem unit 300 mana

Golem

Golems are monstrous
ground units with high
strength and endurance.

cost to unlock 6000 EXPs

cost to upgrade 12500 EXPs

Ice Arrow

A piercing cold arrow that
freezes enemies when fully
upgraded.

max. level, no upgrade available

Fire Arrow

A fiery arrow that pierces
through enemies, and
explodes when fully
upgraded.

A fiery arrow that pierces
through enemies, and
explodes when fully
upgraded.

max. level, no upgrade available

cost to summon Dragon 2500 mana

Blue Dragon

Dragons are powerful flying
units, freezing enemies
with their icy breath.

cost to unlock 10000 EXPs

cost to upgrade 16000 EXPs

cost to upgrade 18000 EXPs

cost to summon Angel 4000 mana

Angel

Angels are the strongest
heroes, unleashing massive
destruction with their
divine swords.

cost to unlock 20000 EXP

cost to upgrade 24000 EXP

cost to upgrade 28000 EXP

cost to upgrade 35000 EXP

cost to upgrade 40000 EXP

Special Attack

Upgrade your special
attack, which blankets the
battlefield with arrows.

cost to unlock 1500 EXPs

cost to upgrade 9000 EXPs

cost to upgrade 12000 EXPs

Current EXP Points :

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999999999</font></p>

Battle
Field 1

Battle
Field 2

Battle
Field 3

Battle
Field 4

Battle
Field 5

Battle
Field 6

Battle
Field 7

Battle
Field 8

Battle
Field 9

Battle
Field 10

Battle
Field 11

Battle
Field 12

Battle
Field 13

Battle
Field 14

FINAL BATTLE

Your Best Score
Perfect Score

<p align="center"><font face="Andalus" size="14" color="#ffffff" letterSpacing="1.000000" kerning="1">Battle Field 1</font></p>

<p align="center"><font face="Andalus" size="14" color="#ffffff" letterSpacing="1.000000" kerning="1">9999999999</font></p>

<p align="center"><font face="Andalus" size="14" color="#ffffff" letterSpacing="1.000000" kerning="1">9999999999</font></p>

Background Musics and Sounds Credits :
Winds of War Pt. 2 by maestro7
(taken from Newgrounds Audio Portal)
Battle For The Throne by Devastus
(taken from Newgrounds Audio Portal)
Orchestral 08 Heroic L2 and L2
(taken from Soundsnap Website)
Project Manager :
Rudy Sudarto
Flash Programmer :
Ferry Sugiarto
Illustrator Animator & Concept Designer :
Firmansyah & Tegar Ariprabowo

All unsaved data will be erased
Please save your progress before you quit

Are you sure you want to quit this game ?

Quick Instructions

Tab/Press Down or Up Arrow Key to aim your arrow

Press Left or Right Arrow Key to scroll the screen
You can also scroll the screen using your mouse cursor

This skill available only at
www.kongregate.com
Play Epicwar at Kongregate ?

presents

www.kongregate.com

ActionScript [AS3]

Section 1
//KongregateEvent (com.kongregate.as3.client.events.KongregateEvent) package com.kongregate.as3.client.events { import flash.events.*; public class KongregateEvent extends Event { public static const COMPLETE:String = "component_api_available"; public function KongregateEvent(_arg1:String){ super(_arg1); } } }//package com.kongregate.as3.client.events
Section 2
//AbstractShadowService (com.kongregate.as3.client.services.AbstractShadowService) package com.kongregate.as3.client.services { import flash.events.*; public class AbstractShadowService extends EventDispatcher { protected function alert(_arg1:String, _arg2:String, _arg3="", _arg4:String=""):void{ trace(((((((("Kongregate API: " + _arg1) + ".") + _arg2) + "(") + _arg3) + ") ") + _arg4)); } } }//package com.kongregate.as3.client.services
Section 3
//HighScoreServiceShadow (com.kongregate.as3.client.services.HighScoreServiceShadow) package com.kongregate.as3.client.services { public class HighScoreServiceShadow extends AbstractShadowService implements IHighScoreServices { private var mode:String; public function HighScoreServiceShadow(){ mode = ""; } public function submit(_arg1:Number, _arg2:String=null):void{ alert("IHighScoreServices", "submit", arguments); } public function connect():Boolean{ alert("IKongregateServices", "connect"); return (true); } public function requestList(_arg1:Function):void{ alert("IHighScoreServices", "requestList", "", (("[Mode: " + mode) + "]")); _arg1({success:false}); } public function setMode(_arg1:String):void{ alert("IHighScoreServices", "setMode", arguments); this.mode = _arg1; } } }//package com.kongregate.as3.client.services
Section 4
//IHighScoreServices (com.kongregate.as3.client.services.IHighScoreServices) package com.kongregate.as3.client.services { public interface IHighScoreServices { function setMode(_arg1:String):void; function submit(_arg1:Number, _arg2:String=null):void; function requestList(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 5
//IKongregateServices (com.kongregate.as3.client.services.IKongregateServices) package com.kongregate.as3.client.services { import flash.events.*; public interface IKongregateServices extends IEventDispatcher { function getPlayerInfo(_arg1:Function):void; function connect(_arg1:Number=-1):Boolean; } }//package com.kongregate.as3.client.services
Section 6
//IStatServices (com.kongregate.as3.client.services.IStatServices) package com.kongregate.as3.client.services { public interface IStatServices { function submitArray(_arg1:Array):void; function submit(_arg1:String, _arg2:Number):void; } }//package com.kongregate.as3.client.services
Section 7
//IUserServices (com.kongregate.as3.client.services.IUserServices) package com.kongregate.as3.client.services { public interface IUserServices { function getName():String; function getPlayerInfo(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 8
//KongregateServiceShadow (com.kongregate.as3.client.services.KongregateServiceShadow) package com.kongregate.as3.client.services { public class KongregateServiceShadow extends AbstractShadowService implements IKongregateServices { public function getName():String{ alert("IKongregateServices", "getName"); return ("Guest"); } public function connect(_arg1:Number=-1):Boolean{ alert("IKongregateServices", "connect", arguments); return (true); } public function getPlayerInfo(_arg1:Function):void{ alert("IKongregateServices", "getPlayerInfo"); _arg1(new Object()); } } }//package com.kongregate.as3.client.services
Section 9
//StatServiceShadow (com.kongregate.as3.client.services.StatServiceShadow) package com.kongregate.as3.client.services { public class StatServiceShadow extends AbstractShadowService implements IStatServices { public function submitArray(_arg1:Array):void{ alert("IStatServices", "submitArray", arguments); } public function submit(_arg1:String, _arg2:Number):void{ alert("IStatServices", "submitStat", arguments); } } }//package com.kongregate.as3.client.services
Section 10
//UserServiceShadow (com.kongregate.as3.client.services.UserServiceShadow) package com.kongregate.as3.client.services { public class UserServiceShadow extends AbstractShadowService implements IUserServices { public function getName():String{ alert("UserService", "getName"); return ("Guest"); } public function getPlayerInfo(_arg1:Function):void{ alert("UserService", "getPlayerInfo"); _arg1({isGuest:true, name:"Guest", points:0, level:0, isMode:false, isAdmin:false, isDeveloper:false, avatarPath:"", chatAvatarPath:""}); } } }//package com.kongregate.as3.client.services
Section 11
//IAPIBootstrap (com.kongregate.as3.client.IAPIBootstrap) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; public interface IAPIBootstrap { function init(_arg1:Event=null, _arg2:Stage=null):void; function hideLog():void; function showLog(_arg1:int=0):void; } }//package com.kongregate.as3.client
Section 12
//KongregateAPI (com.kongregate.as3.client.KongregateAPI) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; import com.kongregate.as3.client.events.*; import com.kongregate.as3.client.services.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.errors.*; public class KongregateAPI extends Sprite { private const VERSION:Number = 1; private var loader:Loader; private var loadedDomain:ApplicationDomain; private static const CLASS_USER:String = "com.kongregate.as3.client.services.UserServices"; private static const CLASS_STATS:String = "com.kongregate.as3.client.services.StatServices"; private static const CLASS_SERVICES:String = "com.kongregate.as3.client.services.KongregateServices"; private static const CLASS_SCORES:String = "com.kongregate.as3.client.services.HighScoreServices"; private static const DEBUG_API_URL:String = "//Linuxpc/kongregate/public/flash/API_AS3.swf"; private static var _connected:Boolean; private static var kUser:IUserServices; private static var _loaded:Boolean; private static var kServices:IKongregateServices; private static var kScores:IHighScoreServices; private static var mInstance:KongregateAPI; private static var kStats:IStatServices; private static var kAPI:IAPIBootstrap; public function KongregateAPI(){ if (mInstance != null){ throw (new Error("Warning: KongregateAPI has been added to stage more than once or accessed improperly. Use getInstance() or a stage reference to access.")); }; mInstance = this; this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } public function get loaded():Boolean{ return (_loaded); } public function get connected():Boolean{ return (_connected); } private function alertConnected(_arg1:TimerEvent=null):void{ var _local2:KongregateEvent; var _local3:Boolean; _local2 = new KongregateEvent(KongregateEvent.COMPLETE); _local3 = this.dispatchEvent(_local2); } private function init(_arg1:Event):void{ var _local2:Object; var _local3:String; var _local4:URLRequest; var _local5:LoaderContext; this.removeEventListener(Event.ADDED_TO_STAGE, init); _loaded = false; _connected = false; _local2 = LoaderInfo(root.loaderInfo).parameters; _local3 = _local2.api_path; if (_local3 == null){ trace("Alert: Kongregate API could not be loaded, due to local testing. API will load when the game is uploaded."); createShadowServices(); return; }; Security.allowDomain("*.kongregate.com"); Security.allowDomain("kongregatetrunk.com"); _local4 = new URLRequest(_local3); _local5 = new LoaderContext(false); _local5.applicationDomain = ApplicationDomain.currentDomain; _local5.securityDomain = SecurityDomain.currentDomain; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); loader.load(_local4, _local5); } public function get api():IAPIBootstrap{ return (kAPI); } private function loadComplete(_arg1:Event):void{ getServices(); } public function get scores():IHighScoreServices{ return (kScores); } private function ioErrorHandler(_arg1:IOErrorEvent):void{ throw (new IOError(("API file not found. " + _arg1))); } public function get services():IKongregateServices{ return (kServices); } public function get stats():IStatServices{ return (kStats); } private function createShadowServices():void{ var _local1:Timer; trace(">>> Kongregate Shadow Services instantiated for local development.."); kServices = new KongregateServiceShadow(); kScores = new HighScoreServiceShadow(); kStats = new StatServiceShadow(); kUser = new UserServiceShadow(); _local1 = new Timer(200, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, alertConnected); _local1.start(); _connected = true; } public function get user():IUserServices{ return (kUser); } private function getServices():void{ var _local1:ApplicationDomain; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = ApplicationDomain.currentDomain; kAPI = IAPIBootstrap(loader.getChildAt(0)); this.addChild(loader); _local2 = _local1.getDefinition(CLASS_SERVICES); trace(_local2); kServices = _local2.getInstance(); _local3 = _local1.getDefinition(CLASS_SCORES); kScores = _local3.getInstance(); _local4 = _local1.getDefinition(CLASS_STATS); kStats = _local4.getInstance(); _local5 = _local1.getDefinition(CLASS_USER); kUser = _local5.getInstance(); kServices.connect(VERSION); _loaded = true; _connected = true; alertConnected(); } public static function getInstance():KongregateAPI{ if (!mInstance){ throw (new IllegalOperationError("You must add the Kongregate API component to the stage before attempting to access it.")); }; return (mInstance); } } }//package com.kongregate.as3.client
Section 13
//ability_barier_mc_46 (Defender_fla.ability_barier_mc_46) package Defender_fla { import flash.display.*; public dynamic class ability_barier_mc_46 extends MovieClip { public var bar:MovieClip; public function ability_barier_mc_46(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 14
//ability_mana_mc_48 (Defender_fla.ability_mana_mc_48) package Defender_fla { import flash.display.*; public dynamic class ability_mana_mc_48 extends MovieClip { public var bar:MovieClip; public function ability_mana_mc_48(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 15
//ability_parit_mc_47 (Defender_fla.ability_parit_mc_47) package Defender_fla { import flash.display.*; public dynamic class ability_parit_mc_47 extends MovieClip { public var bar:MovieClip; public function ability_parit_mc_47(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 16
//ability_turret_mc_45 (Defender_fla.ability_turret_mc_45) package Defender_fla { import flash.display.*; public dynamic class ability_turret_mc_45 extends MovieClip { public var bar:MovieClip; public function ability_turret_mc_45(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 17
//ads_kongai_mc_4 (Defender_fla.ads_kongai_mc_4) package Defender_fla { import flash.display.*; public dynamic class ads_kongai_mc_4 extends MovieClip { public function ads_kongai_mc_4(){ super(); addFrameScript(123, frame124); } function frame124(){ stop(); } } }//package Defender_fla
Section 18
//arrow_electric_mc_43 (Defender_fla.arrow_electric_mc_43) package Defender_fla { import flash.display.*; public dynamic class arrow_electric_mc_43 extends MovieClip { public var bar:MovieClip; public function arrow_electric_mc_43(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 19
//arrow_fire_mc_42 (Defender_fla.arrow_fire_mc_42) package Defender_fla { import flash.display.*; public dynamic class arrow_fire_mc_42 extends MovieClip { public var bar:MovieClip; public function arrow_fire_mc_42(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 20
//arrow_ice_mc_44 (Defender_fla.arrow_ice_mc_44) package Defender_fla { import flash.display.*; public dynamic class arrow_ice_mc_44 extends MovieClip { public var bar:MovieClip; public function arrow_ice_mc_44(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 21
//arrow_normal_mc_41 (Defender_fla.arrow_normal_mc_41) package Defender_fla { import flash.display.*; public dynamic class arrow_normal_mc_41 extends MovieClip { public var bar:MovieClip; public function arrow_normal_mc_41(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 22
//avatar_angel_mc_39 (Defender_fla.avatar_angel_mc_39) package Defender_fla { import flash.display.*; public dynamic class avatar_angel_mc_39 extends MovieClip { public var bar:MovieClip; public function avatar_angel_mc_39(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 23
//avatar_dragon_mc_40 (Defender_fla.avatar_dragon_mc_40) package Defender_fla { import flash.display.*; public dynamic class avatar_dragon_mc_40 extends MovieClip { public var bar:MovieClip; public function avatar_dragon_mc_40(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 24
//avatar_dwarf_mc_36 (Defender_fla.avatar_dwarf_mc_36) package Defender_fla { import flash.display.*; public dynamic class avatar_dwarf_mc_36 extends MovieClip { public var bar:MovieClip; public function avatar_dwarf_mc_36(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 25
//avatar_elven_mc_35 (Defender_fla.avatar_elven_mc_35) package Defender_fla { import flash.display.*; public dynamic class avatar_elven_mc_35 extends MovieClip { public var bar:MovieClip; public function avatar_elven_mc_35(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 26
//avatar_hobbit_mc_33 (Defender_fla.avatar_hobbit_mc_33) package Defender_fla { import flash.display.*; public dynamic class avatar_hobbit_mc_33 extends MovieClip { public var bar:MovieClip; public function avatar_hobbit_mc_33(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 27
//avatar_shaman_mc_38 (Defender_fla.avatar_shaman_mc_38) package Defender_fla { import flash.display.*; public dynamic class avatar_shaman_mc_38 extends MovieClip { public var bar:MovieClip; public function avatar_shaman_mc_38(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 28
//avatar_titan_mc_37 (Defender_fla.avatar_titan_mc_37) package Defender_fla { import flash.display.*; public dynamic class avatar_titan_mc_37 extends MovieClip { public var bar:MovieClip; public function avatar_titan_mc_37(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 29
//info_graph_209 (Defender_fla.info_graph_209) package Defender_fla { import flash.display.*; import flash.text.*; public dynamic class info_graph_209 extends MovieClip { public var title_map:TextField; public var best_score:TextField; public var your_score:TextField; public function info_graph_209(){ super(); } } }//package Defender_fla
Section 30
//info_unit_mc_49 (Defender_fla.info_unit_mc_49) package Defender_fla { import flash.display.*; import flash.text.*; public dynamic class info_unit_mc_49 extends MovieClip { public var power:TextField; public var mana:TextField; public var health:TextField; public var title:TextField; public var desc:TextField; public function info_unit_mc_49(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 31
//instruct_movie_mc_215 (Defender_fla.instruct_movie_mc_215) package Defender_fla { import flash.display.*; public dynamic class instruct_movie_mc_215 extends MovieClip { public function instruct_movie_mc_215(){ super(); addFrameScript(134, frame135); } function frame135(){ stop(); } } }//package Defender_fla
Section 32
//interface_loading_mc_1 (Defender_fla.interface_loading_mc_1) package Defender_fla { import flash.display.*; public dynamic class interface_loading_mc_1 extends MovieClip { public var kongai:MovieClip; public var artLogicLink:MovieClip; public var kongregateLink:MovieClip; public var load_bar:MovieClip; public var bPlay:SimpleButton; public function interface_loading_mc_1(){ super(); addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 33
//MainTimeline (Defender_fla.MainTimeline) package Defender_fla { import flash.events.*; import flash.display.*; import DefX.*; import flash.media.*; import flash.utils.*; import flash.system.*; import flash.text.*; import flash.net.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var percent:int; public var preloader:MovieClip; public var test; public function MainTimeline(){ super(); addFrameScript(0, frame1, 2, frame3); } function frame3(){ stop(); test = new DefXDoc(); test.initialise(this); } function frame1(){ stop(); stage.scaleMode = StageScaleMode.NO_SCALE; stage.showDefaultContextMenu = false; preloader.addEventListener(Event.ENTER_FRAME, showProgress); preloader.kongregateLink.addEventListener(MouseEvent.CLICK, kongregateClick); preloader.artLogicLink.addEventListener(MouseEvent.CLICK, artLogicClick); preloader.kongai.addEventListener(MouseEvent.CLICK, kongaiClick); } public function kongregateClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest("http://www.kongregate.com/?gamereferral=epic-war"); navigateToURL(targetURL, "_blank"); } public function showProgress(evtObj:Event):void{ percent = Math.round(((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100)); preloader.load_bar.scaleX = (percent / 100); trace((("Loading... " + percent) + "%")); if (this.loaderInfo.bytesLoaded == this.loaderInfo.bytesTotal){ trace("Done loading"); preloader.removeEventListener(Event.ENTER_FRAME, showProgress); preloader.gotoAndStop(2); preloader.bPlay.addEventListener(MouseEvent.CLICK, playClick); }; } public function kongaiClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest("http://www.kongregate.com/games/Kongregate/kongai/?gamereferral=epic-war"); navigateToURL(targetURL, "_blank"); } public function artLogicClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest("http://www.artlogicgames.com"); navigateToURL(targetURL, "_blank"); } public function playClick(event:MouseEvent):void{ preloader.removeEventListener(Event.ENTER_FRAME, showProgress); preloader.kongai.removeEventListener(MouseEvent.CLICK, kongaiClick); preloader.kongregateLink.removeEventListener(MouseEvent.CLICK, kongregateClick); preloader.artLogicLink.removeEventListener(MouseEvent.CLICK, artLogicClick); preloader.bPlay.removeEventListener(MouseEvent.CLICK, playClick); gotoAndPlay(2); } } }//package Defender_fla
Section 34
//mana_complete_mc_30 (Defender_fla.mana_complete_mc_30) package Defender_fla { import flash.display.*; import flash.text.*; public dynamic class mana_complete_mc_30 extends MovieClip { public var mana_total:TextField; public var mana_bar_mc:MovieClip; public var mana_now:TextField; public function mana_complete_mc_30(){ super(); } } }//package Defender_fla
Section 35
//menu_army_angel_mc_192 (Defender_fla.menu_army_angel_mc_192) package Defender_fla { import flash.display.*; public dynamic class menu_army_angel_mc_192 extends MovieClip { public function menu_army_angel_mc_192(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 36
//menu_army_dragon_mc_185 (Defender_fla.menu_army_dragon_mc_185) package Defender_fla { import flash.display.*; public dynamic class menu_army_dragon_mc_185 extends MovieClip { public function menu_army_dragon_mc_185(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 37
//menu_army_dwarf_mc_66 (Defender_fla.menu_army_dwarf_mc_66) package Defender_fla { import flash.display.*; public dynamic class menu_army_dwarf_mc_66 extends MovieClip { public function menu_army_dwarf_mc_66(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 38
//menu_army_elven_mc_73 (Defender_fla.menu_army_elven_mc_73) package Defender_fla { import flash.display.*; public dynamic class menu_army_elven_mc_73 extends MovieClip { public function menu_army_elven_mc_73(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 39
//menu_army_hobbit_mc_136 (Defender_fla.menu_army_hobbit_mc_136) package Defender_fla { import flash.display.*; public dynamic class menu_army_hobbit_mc_136 extends MovieClip { public function menu_army_hobbit_mc_136(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 40
//menu_army_shaman_mc_94 (Defender_fla.menu_army_shaman_mc_94) package Defender_fla { import flash.display.*; public dynamic class menu_army_shaman_mc_94 extends MovieClip { public function menu_army_shaman_mc_94(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 41
//menu_army_titan_mc_164 (Defender_fla.menu_army_titan_mc_164) package Defender_fla { import flash.display.*; public dynamic class menu_army_titan_mc_164 extends MovieClip { public function menu_army_titan_mc_164(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 42
//menu_arrow_electric_mc_157 (Defender_fla.menu_arrow_electric_mc_157) package Defender_fla { import flash.display.*; public dynamic class menu_arrow_electric_mc_157 extends MovieClip { public function menu_arrow_electric_mc_157(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 43
//menu_arrow_fire_mc_178 (Defender_fla.menu_arrow_fire_mc_178) package Defender_fla { import flash.display.*; public dynamic class menu_arrow_fire_mc_178 extends MovieClip { public function menu_arrow_fire_mc_178(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 44
//menu_arrow_ice_mc_171 (Defender_fla.menu_arrow_ice_mc_171) package Defender_fla { import flash.display.*; public dynamic class menu_arrow_ice_mc_171 extends MovieClip { public function menu_arrow_ice_mc_171(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 45
//menu_arrow_mc_150 (Defender_fla.menu_arrow_mc_150) package Defender_fla { import flash.display.*; public dynamic class menu_arrow_mc_150 extends MovieClip { public function menu_arrow_mc_150(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 46
//menu_barrier_mc_129 (Defender_fla.menu_barrier_mc_129) package Defender_fla { import flash.display.*; public dynamic class menu_barrier_mc_129 extends MovieClip { public function menu_barrier_mc_129(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 47
//menu_castle_health_mc_108 (Defender_fla.menu_castle_health_mc_108) package Defender_fla { import flash.display.*; public dynamic class menu_castle_health_mc_108 extends MovieClip { public function menu_castle_health_mc_108(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 48
//menu_mana_gain_mc_80 (Defender_fla.menu_mana_gain_mc_80) package Defender_fla { import flash.display.*; public dynamic class menu_mana_gain_mc_80 extends MovieClip { public function menu_mana_gain_mc_80(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 49
//menu_mana_regenerate_mc_122 (Defender_fla.menu_mana_regenerate_mc_122) package Defender_fla { import flash.display.*; public dynamic class menu_mana_regenerate_mc_122 extends MovieClip { public function menu_mana_regenerate_mc_122(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 50
//menu_mana_stock_mc_143 (Defender_fla.menu_mana_stock_mc_143) package Defender_fla { import flash.display.*; public dynamic class menu_mana_stock_mc_143 extends MovieClip { public function menu_mana_stock_mc_143(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 51
//menu_money_gain_87 (Defender_fla.menu_money_gain_87) package Defender_fla { import flash.display.*; public dynamic class menu_money_gain_87 extends MovieClip { public function menu_money_gain_87(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 52
//menu_parit_mc_115 (Defender_fla.menu_parit_mc_115) package Defender_fla { import flash.display.*; public dynamic class menu_parit_mc_115 extends MovieClip { public function menu_parit_mc_115(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 53
//menu_special_mc_199 (Defender_fla.menu_special_mc_199) package Defender_fla { import flash.display.*; public dynamic class menu_special_mc_199 extends MovieClip { public function menu_special_mc_199(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 54
//menu_turret_mc_101 (Defender_fla.menu_turret_mc_101) package Defender_fla { import flash.display.*; public dynamic class menu_turret_mc_101 extends MovieClip { public function menu_turret_mc_101(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 55
//node_grp_208 (Defender_fla.node_grp_208) package Defender_fla { import flash.display.*; public dynamic class node_grp_208 extends MovieClip { public function node_grp_208(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 56
//pause_mc_24 (Defender_fla.pause_mc_24) package Defender_fla { import flash.display.*; public dynamic class pause_mc_24 extends MovieClip { public function pause_mc_24(){ super(); addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 57
//SND_LOADER_278 (Defender_fla.SND_LOADER_278) package Defender_fla { import flash.display.*; public dynamic class SND_LOADER_278 extends MovieClip { public function SND_LOADER_278(){ super(); addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Defender_fla
Section 58
//sound_btn_27 (Defender_fla.sound_btn_27) package Defender_fla { import flash.display.*; public dynamic class sound_btn_27 extends MovieClip { public function sound_btn_27(){ super(); addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 59
//special_mc_32 (Defender_fla.special_mc_32) package Defender_fla { import flash.display.*; public dynamic class special_mc_32 extends MovieClip { public function special_mc_32(){ super(); addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Defender_fla
Section 60
//CreatureRace (DefX.Army.CreatureRace) package DefX.Army { import flash.events.*; import flash.display.*; import DefX.Effect.*; import FZBase.Vector.*; public class CreatureRace extends MovieClip { const ST_MOVING = 1; const ST_FLYING = 4; const ST_DEAD = 5; const ST_HIT = 3; const ST_ATTACK = 2; const ST_IDLE = 0; private var isPaused:Boolean;// = false public var statDef; private var mState:int;// = 0 private var dispCont; public var hitBox:MovieClip; public var attackBox:MovieClip; private var vecPos; private var mGUI; private var defSys; private var mBase; private var mOver:Boolean;// = false private var enableFly:Boolean;// = false public function CreatureRace(){ enableFly = false; mOver = false; mState = 0; isPaused = false; super(); } public function destroy(){ var exp_mult:Number; var mana_mult:Number; if (((statDef.isEnemy()) && ((mBase.battle_state == 0)))){ exp_mult = 1; if (defSys.dat.moneyGainLv == 2){ exp_mult = 1.2; }; if (defSys.dat.moneyGainLv == 3){ exp_mult = 1.4; }; if (defSys.dat.moneyGainLv == 4){ exp_mult = 1.7; }; if (defSys.dat.moneyGainLv == 5){ exp_mult = 2; }; mana_mult = 1; if (defSys.dat.manaGainLv == 2){ mana_mult = 1.2; }; if (defSys.dat.manaGainLv == 3){ mana_mult = 1.4; }; if (defSys.dat.manaGainLv == 4){ mana_mult = 1.7; }; if (defSys.dat.manaGainLv == 5){ mana_mult = 2; }; defSys.tmpExp = Math.min((defSys.tmpExp + (statDef.exp_gain * exp_mult)), 9999999); defSys.tmpScore = Math.min((defSys.tmpScore + ((statDef.exp_gain * exp_mult) * 1.2)), 9999999); mBase.mana = Math.min((mBase.mana + (statDef.mana_gain * mana_mult)), mBase.max_mana); }; if (((statDef.isBoss()) && ((mBase.battle_state == 0)))){ mBase.battle_state = 1; mBase.mArmy.forceEnemyArmyDead(); }; this.removeEventListener(Event.ENTER_FRAME, objectHandle); dispCont.removeChild(this); dispCont = null; statDef = null; defSys = null; mBase = null; } public function isEnableHit():Boolean{ if (this.currentLabel == "dead"){ return (false); }; return (true); } private function playWalk(){ if (statDef.isEnemy()){ if (statDef.type == statDef._GOBLIN){ if ((((this.currentFrame >= 10)) && ((this.currentFrame < 20)))){ vecPos.setMoving(-(statDef.speed)); }; } else { vecPos.setMoving(-(statDef.speed)); }; } else { vecPos.setMoving(statDef.speed); }; this.x = vecPos._X; this.y = vecPos._Y; this.rotation = vecPos._ANGLE; getAction(); } private function getAction(){ var container:*; var numChild:int; var children:Array; var i:int; container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; for (;i < numChild;i++) { if ((((children[i].currentLabel == "dead")) || ((statDef.health <= 0)))){ } else { if (this == children[i]){ } else { if (statDef.isAlly()){ if (children[i].statDef.isAlly()){ continue; }; if (this.attackBox.hitTestObject(children[i].hitBox)){ gotoAndPlay("attack"); mState = ST_ATTACK; return; }; }; if (statDef.isEnemy()){ if (children[i].statDef.isEnemy()){ } else { if (this.attackBox.hitTestObject(children[i].hitBox)){ gotoAndPlay("attack"); mState = ST_ATTACK; return; }; }; }; }; }; }; if (statDef.isAlly()){ if (((mBase.objDCastleMC) && ((mBase.dark_castle_health > 0)))){ if (this.attackBox.hitTestObject(mBase.objDCastleMC.hitBox)){ gotoAndPlay("attack"); mState = ST_ATTACK; return; }; }; }; if (statDef.isEnemy()){ if (((mBase.objLCastleMC) && ((mBase.light_castle_health > 0)))){ if (this.attackBox.hitTestObject(mBase.objLCastleMC.hitBox)){ gotoAndPlay("attack"); mState = ST_ATTACK; return; }; }; }; if (this.currentLabel != "walk"){ gotoAndPlay("walk"); }; mState = ST_MOVING; } public function forceDeath(){ statDef.health = 0; mState = ST_DEAD; } private function objectHandle(event:Event):void{ var min_x:int; var max_x:int; var min_y:int; var max_y:int; if (defSys.isPaused != isPaused){ if (defSys.isPaused == true){ isPaused = true; this.stop(); } else { isPaused = false; if (this.currentLabel != "fly"){ this.play(); }; }; }; if (isPaused){ this.stop(); return; }; if (((statDef.isEnemy()) && ((this.x < defSys.leftBorder)))){ destroy(); return; }; if (((statDef.isAlly()) && ((this.x > defSys.rightBorder)))){ destroy(); return; }; if (mState != ST_DEAD){ min_x = -(this.hitBox.width); max_x = this.hitBox.width; min_y = -(this.height); max_y = 0; if ((((((this.mouseX > min_x)) && ((this.mouseX < max_x)))) && ((((this.mouseY > min_y)) && ((this.mouseY < max_y)))))){ if (mOver == false){ mGUI.objPOP.showPopUp(this, 99); }; mOver = true; } else { if (mOver == true){ mGUI.objPOP.inactive(); }; mOver = false; }; }; if (mState == ST_MOVING){ playWalk(); } else { if (mState == ST_ATTACK){ playAttack(); } else { if (mState == ST_FLYING){ playFly(); } else { if (mState == ST_HIT){ playHit(); } else { if (mState == ST_DEAD){ playDead(); }; }; }; }; }; } private function playFly(){ var bloodSplat:*; var bloodShoot:*; var effect:*; vecPos.setMoveFly(); this.x = vecPos._X; this.y = vecPos._Y; this.rotation = vecPos._ANGLE; if (vecPos.isFlying() == false){ bloodSplat = new blood_splat1(); bloodSplat.init(defSys.contBloodSplat, this.x, this.y); bloodShoot = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 6, 15, defSys.landBorder); bloodShoot.BloodShootEffect(); if (statDef.health <= 0){ mState = ST_DEAD; } else { getAction(); }; }; if (Math.random() < 0.5){ effect = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 1, 20, defSys.landBorder); effect.BloodTrailEffect(); }; } public function initialise(_defSys, _mBase, _mGUI, _statDef, _enableFly:Boolean=false){ enableFly = _enableFly; defSys = _defSys; mBase = _mBase; mGUI = _mGUI; statDef = _statDef; dispCont = defSys.contArmy; dispCont.addChild(this); if (statDef.isEnemy()){ vecPos = new Vector2dArmy(defSys.rightBorder, defSys.landBorder); } else { vecPos = new Vector2dArmy(defSys.leftBorder, defSys.landBorder); }; this.x = vecPos._X; this.y = vecPos._Y; getAction(); this.addEventListener(Event.ENTER_FRAME, objectHandle, false, 0, true); } public function setBloodHit(_X, _Y, _RT){ var effect:*; effect = new ParticleBurst(defSys.contBlood, _X, _Y, _RT, 6, 15, defSys.landBorder); effect.BloodShootEffect(); } private function playAttack(){ var sndHit:*; var container:*; var numChild:int; var children:Array; var i:int; if ((((((((((((((((((((((((((((((((statDef.type == statDef._HOBBIT)) && ((this.currentFrame == 41)))) || ((((statDef.type == statDef._ELF)) && ((this.currentFrame == 52)))))) || ((((statDef.type == statDef._DWARF)) && ((this.currentFrame == 47)))))) || ((((statDef.type == statDef._WIZARD)) && ((((((((this.currentFrame == 59)) || ((this.currentFrame == 64)))) || ((this.currentFrame == 69)))) || ((this.currentFrame == 70)))))))) || ((((statDef.type == statDef._GOLEM)) && ((this.currentFrame == 64)))))) || ((((statDef.type == statDef._DRAGON)) && ((this.currentFrame == 42)))))) || ((((statDef.type == statDef._ANGEL)) && ((((((((this.currentFrame == 36)) || ((this.currentFrame == 42)))) || ((this.currentFrame == 44)))) || ((this.currentFrame == 46)))))))) || ((((statDef.type == statDef._GOBLIN)) && ((this.currentFrame == 41)))))) || ((((statDef.type == statDef._ORC)) && ((this.currentFrame == 46)))))) || ((((statDef.type == statDef._OGRE)) && ((this.currentFrame == 41)))))) || ((((statDef.type == statDef._TROLL)) && ((this.currentFrame == 46)))))) || ((((statDef.type == statDef._CENTAUR)) && ((this.currentFrame == 41)))))) || ((((statDef.type == statDef._BAHAMUT)) && ((this.currentFrame == 50)))))) || ((((statDef.type == statDef._DEVIL)) && ((((((((this.currentFrame == 76)) || ((this.currentFrame == 80)))) || ((this.currentFrame == 82)))) || ((this.currentFrame == 85)))))))) || ((((statDef.type == statDef._BOSS)) && ((this.currentFrame == 77)))))){ container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; for (;i < numChild;i++) { if ((((children[i].currentLabel == "dead")) || ((statDef.health <= 0)))){ } else { if (this == children[i]){ } else { if (statDef.isAlly()){ if (children[i].statDef.isAlly()){ continue; }; if (this.attackBox.hitTestObject(children[i].hitBox)){ if (statDef.type == statDef._HOBBIT){ children[i].setBloodHit((this.x + 30), (this.y - 20), this.rotation); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._GOBLIN)))){ children[i].setHit(1, statDef.power); } else { children[i].setHit(0, statDef.power); }; sndHit = new knife_attack(); sndHit.playSound(); }; if (statDef.type == statDef._ELF){ children[i].setBloodHit((this.x + 35), (this.y - 25), this.rotation); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._ORC)))){ children[i].setHit(1, statDef.power); } else { if (children[i].statDef.type < children[i].statDef._ORC){ children[i].setHit(1, statDef.power); } else { children[i].setHit(0, statDef.power); }; }; sndHit = new sword_slash(); sndHit.playSound(); }; if (statDef.type == statDef._DWARF){ children[i].setBloodHit((this.x + 35), (this.y - 25), this.rotation); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._OGRE)))){ children[i].setHit(1, statDef.power); } else { if (children[i].statDef.type < children[i].statDef._OGRE){ if (Math.random() < 0.5){ children[i].setHit(2, statDef.power); } else { children[i].setHit(1, statDef.power); }; } else { children[i].setHit(0, statDef.power); }; }; }; if (statDef.type == statDef._WIZARD){ children[i].setBloodHit((children[i].x + 10), (this.y - 15), this.rotation); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._TROLL)))){ children[i].setHit(1, statDef.power); } else { if (children[i].statDef.type < children[i].statDef._TROLL){ children[i].setHit(1, statDef.power); } else { children[i].setHit(0, statDef.power); }; }; }; if (statDef.type == statDef._GOLEM){ children[i].setBloodHit((this.x + 35), (this.y - 25), this.rotation); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._CENTAUR)))){ children[i].setHit(1, statDef.power); } else { if (children[i].statDef.type < children[i].statDef._CENTAUR){ children[i].setHit(1, statDef.power); } else { children[i].setHit(0, statDef.power); }; }; }; if (statDef.type == statDef._DRAGON){ children[i].setBloodHit((children[i].x + 10), (this.y - 25), this.rotation); if (children[i].statDef.type < children[i].statDef._BAHAMUT){ if (Math.random() < 0.5){ children[i].setHit(1, statDef.power); } else { children[i].setHit(3, statDef.power); }; } else { children[i].setHit(0, statDef.power); }; }; if (statDef.type == statDef._ANGEL){ children[i].setBloodHit((children[i].x + 10), (this.y - 25), this.rotation); if (children[i].statDef.type < children[i].statDef._BAHAMUT){ if (children[i].statDef.type < children[i].statDef._CENTAUR){ children[i].setHit(4, statDef.power, 2, -10, -5); } else { children[i].setHit(1, statDef.power, 2, -10, -5); }; } else { children[i].setHit(0, statDef.power); }; if (this.currentFrame == 36){ sndHit = new hard_hit(); } else { sndHit = new sword_slash(); }; sndHit.playSound(); }; }; }; if (statDef.isEnemy()){ if (children[i].statDef.isEnemy()){ } else { if (this.attackBox.hitTestObject(children[i].hitBox)){ if (statDef.type == statDef._GOBLIN){ children[i].setBloodHit((this.x - 30), (this.y - 20), 90); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._HOBBIT)))){ children[i].setHit(1, statDef.power); } else { children[i].setHit(0, statDef.power); }; sndHit = new knife_attack(); sndHit.playSound(); }; if (statDef.type == statDef._ORC){ children[i].setBloodHit((this.x - 36), (this.y - 20), 90); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._ELF)))){ children[i].setHit(1, statDef.power); } else { if (children[i].statDef.type < children[i].statDef._ELF){ children[i].setHit(1, statDef.power); } else { children[i].setHit(0, statDef.power); }; }; }; if (statDef.type == statDef._OGRE){ children[i].setBloodHit((this.x - 40), (this.y - 20), 90); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._DWARF)))){ children[i].setHit(1, statDef.power); } else { if (children[i].statDef.type < children[i].statDef._DWARF){ children[i].setHit(1, statDef.power); } else { children[i].setHit(0, statDef.power); }; }; }; if (statDef.type == statDef._TROLL){ children[i].setBloodHit((this.x - 40), (this.y - 25), 90); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._WIZARD)))){ children[i].setHit(1, statDef.power); } else { if (children[i].statDef.type < children[i].statDef._WIZARD){ children[i].setHit(1, statDef.power); } else { children[i].setHit(0, statDef.power); }; }; }; if (statDef.type == statDef._CENTAUR){ children[i].setBloodHit((this.x - 45), (this.y - 25), 90); if ((((Math.random() < 0.5)) && ((children[i].statDef.type == children[i].statDef._GOLEM)))){ children[i].setHit(1, statDef.power); } else { if (children[i].statDef.type < children[i].statDef._GOLEM){ if (Math.random() < 0.5){ children[i].setHit(1, statDef.power); } else { children[i].setHit(2, statDef.power); }; } else { children[i].setHit(0, statDef.power); }; }; }; if (statDef.type == statDef._BAHAMUT){ children[i].setBloodHit((children[i].x - 10), (this.y - 25), 90); if (children[i].statDef.type < children[i].statDef._DRAGON){ children[i].setHit(1, statDef.power); } else { children[i].setHit(0, statDef.power); }; }; if (statDef.type == statDef._DEVIL){ children[i].setBloodHit((children[i].x - 10), (this.y - 25), 90); if (children[i].statDef.type < children[i].statDef._DRAGON){ if (children[i].statDef.type < children[i].statDef._GOLEM){ children[i].setHit(4, statDef.power, -2, -10, 5); } else { children[i].setHit(1, statDef.power); }; } else { children[i].setHit(0, statDef.power); }; if (this.currentFrame == 76){ sndHit = new hard_hit(); } else { sndHit = new sword_slash(); }; sndHit.playSound(); }; if (statDef.type == statDef._BOSS){ children[i].setBloodHit((children[i].x - 10), (this.y - 25), 90); if (children[i].statDef.type < children[i].statDef._DRAGON){ if (children[i].statDef.type < children[i].statDef._GOLEM){ children[i].setHit(4, statDef.power, -2, -15, 5); } else { children[i].setHit(1, statDef.power); }; } else { children[i].setHit(0, statDef.power); }; }; }; }; }; }; }; }; if (statDef.isAlly()){ if (((mBase.objDCastleMC) && ((mBase.dark_castle_health > 0)))){ if (this.attackBox.hitTestObject(mBase.objDCastleMC.hitBox)){ mBase.damageEnemyCastle(statDef.power); sndHit = new building_smash(); sndHit.playSound(); }; }; }; if (statDef.isEnemy()){ if (((mBase.objLCastleMC) && ((mBase.light_castle_health > 0)))){ if (this.attackBox.hitTestObject(mBase.objLCastleMC.hitBox)){ mBase.damagePlayerCastle(statDef.power); sndHit = new building_smash(); sndHit.playSound(); }; }; }; }; if (this.currentLabel != "attack"){ getAction(); }; } private function playHit(){ if (this.currentLabel == "walk"){ getAction(); }; } private function playDead(){ var bloodSplat:*; var effect:*; if (this.currentLabel != "dead"){ gotoAndPlay("dead"); }; if ((((((((((((statDef.type == statDef._GOBLIN)) && ((this.currentFrame == 138)))) || ((((statDef.type == statDef._ORC)) && ((this.currentFrame == 151)))))) || ((((statDef.type == statDef._OGRE)) && ((this.currentFrame == 137)))))) || ((((statDef.type == statDef._TROLL)) && ((this.currentFrame == 136)))))) || ((((statDef.type == statDef._ELF)) && ((this.currentFrame == 155)))))){ bloodSplat = new blood_splat1(); bloodSplat.init(defSys.contBloodSplat, this.x, this.y); }; if ((((statDef.type == statDef._CENTAUR)) && ((this.currentFrame == 116)))){ bloodSplat = new blood_splat2(); bloodSplat.init(defSys.contBloodSplat, this.x, this.y); }; if ((((((statDef.type == statDef._HOBBIT)) && ((this.currentFrame == 133)))) || ((((statDef.type == statDef._DWARF)) && ((this.currentFrame == 136)))))){ bloodSplat = new blood_splat1(); bloodSplat.init(defSys.contBloodSplat, (this.x - 30), this.y); }; if ((((statDef.type == statDef._OGRE)) && ((this.currentFrame == 146)))){ effect = new ParticleBurst(defSys.contBlood, (this.x + 20), (this.y - 20), 0, 20, 200, defSys.landBorder); effect.BloodBurstEffect(); }; if (this.currentFrame == this.totalFrames){ destroy(); }; } public function setHit(type:int=0, dmg:int=0, VX:Number=0, VY:Number=0, VR:Number=0){ var effect:*; if (this.currentLabel == "dead"){ return; }; statDef.health = Math.max((statDef.health - dmg), 0); if (type == 0){ if (statDef.health <= 0){ this.gotoAndPlay("dead"); mState = ST_DEAD; }; return; }; if (mState == ST_FLYING){ this.gotoAndStop("fly"); vecPos.comboFlying(1, -1); mState = ST_FLYING; if (statDef.health <= 0){ effect = new ParticleBurst(defSys.contBlood, this.x, this.y, 0, 20, 200, defSys.landBorder); effect.BloodBurstEffect(); destroy(); }; } else { if ((((type == 4)) && (enableFly))){ this.gotoAndStop("fly"); if (statDef.type == statDef._ORC){ vecPos.setFlying(VX, (VY * 0.9), VR, defSys.landBorder); } else { if (statDef.type == statDef._OGRE){ vecPos.setFlying(VX, (VY * 0.8), (VR * 0.8), defSys.landBorder); } else { if (statDef.type == statDef._TROLL){ vecPos.setFlying((VX * 0.8), (VY * 0.7), (VR * 0.7), defSys.landBorder); } else { if (statDef.type == statDef._ELF){ vecPos.setFlying(VX, (VY * 0.9), VR, defSys.landBorder); } else { if (statDef.type == statDef._DWARF){ vecPos.setFlying((VX * 0.8), (VY * 0.7), (VR * 0.7), defSys.landBorder); } else { if (statDef.type == statDef._WIZARD){ vecPos.setFlying((VX * 0.9), (VY * 0.9), (VR * 0.9), defSys.landBorder); } else { vecPos.setFlying(VX, VY, VR, defSys.landBorder); }; }; }; }; }; }; mState = ST_FLYING; } else { if (statDef.health > 0){ if (statDef.isBoss() == false){ if (type == 1){ this.gotoAndPlay("hit_1"); }; if (type == 2){ this.gotoAndPlay("hit_2"); }; if (type == 3){ this.gotoAndPlay("hit_3"); }; mState = ST_HIT; }; } else { this.gotoAndPlay("dead"); mState = ST_DEAD; }; }; }; } public function isEnableHitPierce():Boolean{ if ((((((((this.currentLabel == "dead")) || ((this.currentLabel == "hit_1")))) || ((this.currentLabel == "hit_2")))) || ((this.currentLabel == "hit_3")))){ return (false); }; return (true); } } }//package DefX.Army
Section 61
//CreatureStatDef (DefX.Army.CreatureStatDef) package DefX.Army { public class CreatureStatDef { const _ORC = 2; const _WIZARD = 23; const _GOLEM = 24; const _HOBBIT = 20; const _CENTAUR = 5; const _DRAGON = 25; const _ELF = 21; const _DWARF = 22; const _BOSS = 8; const _TROLL = 4; const _DEVIL = 7; const _ANGEL = 26; const _OGRE = 3; const _BAHAMUT = 6; const _GOBLIN = 1; public var power:int;// = 0 public var max_health:int;// = 1 public var vecPos; public var type:int;// = 0 public var mana_cost:int;// = 0 public var speed:Number;// = 0 public var health:int;// = 0 public var exp_gain:int;// = 0 public var fire_resistance:int;// = 0 public var ice_resistance:int;// = 0 public var mana_gain:int;// = 0 public var thunder_resistance:int;// = 0 public function CreatureStatDef(_type, _upgrade:int=0){ var mult:Number; type = 0; max_health = 1; health = 0; power = 0; speed = 0; fire_resistance = 0; ice_resistance = 0; thunder_resistance = 0; mana_cost = 0; mana_gain = 0; exp_gain = 0; super(); mult = 1; if (_upgrade == 1){ mult = 1; } else { if (_upgrade == 2){ mult = 1.2; } else { if (_upgrade == 3){ mult = 1.4; } else { if (_upgrade == 4){ mult = 1.7; } else { if (_upgrade == 5){ mult = 2; }; }; }; }; }; type = _type; switch (type){ case _GOBLIN: max_health = (health = (50 * mult)); power = (10 * mult); speed = (2 + Math.random()); fire_resistance = 0; ice_resistance = 0; thunder_resistance = 0; mana_cost = 0; mana_gain = 2; exp_gain = (30 * mult); break; case _ORC: max_health = (health = (70 * mult)); power = (15 * mult); speed = (0.7 + (Math.random() * 0.5)); fire_resistance = 0; ice_resistance = 0; thunder_resistance = 0; mana_cost = 0; mana_gain = 5; exp_gain = (50 * mult); break; case _OGRE: max_health = (health = (120 * mult)); power = (20 * mult); speed = (0.6 + (Math.random() * 0.5)); fire_resistance = 0; ice_resistance = 0; thunder_resistance = 0; mana_cost = 0; mana_gain = 10; exp_gain = (75 * mult); break; case _TROLL: max_health = (health = (300 * mult)); power = (35 * mult); speed = (0.5 + (Math.random() * 0.5)); fire_resistance = 0; ice_resistance = 10; thunder_resistance = 0; mana_cost = 0; mana_gain = 20; exp_gain = (120 * mult); break; case _CENTAUR: max_health = (health = (600 * mult)); power = (50 * mult); speed = (0.6 + (Math.random() * 0.5)); fire_resistance = 0; ice_resistance = 0; thunder_resistance = 20; mana_cost = 0; mana_gain = 40; exp_gain = (150 * mult); break; case _BAHAMUT: max_health = (health = (1500 * mult)); power = (80 * mult); speed = (0.5 + (Math.random() * 0.4)); fire_resistance = 50; ice_resistance = 0; thunder_resistance = 0; mana_cost = 0; mana_gain = 150; exp_gain = (500 * mult); break; case _DEVIL: max_health = (health = (2600 * mult)); power = (30 * mult); speed = (0.5 + (Math.random() * 0.3)); fire_resistance = 50; ice_resistance = 20; thunder_resistance = 20; mana_cost = 0; mana_gain = 500; exp_gain = (1000 * mult); break; case _BOSS: max_health = (health = 250000); power = 666; speed = 0.35; fire_resistance = 50; ice_resistance = 50; thunder_resistance = 50; mana_cost = 0; mana_gain = 10000; exp_gain = 10000; break; case _HOBBIT: max_health = (health = (60 * mult)); power = (10 * mult); speed = (1.7 + Math.random()); fire_resistance = 0; ice_resistance = 0; thunder_resistance = 0; mana_cost = 5; mana_gain = 15; exp_gain = (25 * mult); break; case _ELF: max_health = (health = (75 * mult)); power = (20 * mult); speed = (1.5 + (Math.random() * 0.5)); fire_resistance = 0; ice_resistance = 0; thunder_resistance = 0; mana_cost = 10; mana_gain = 25; exp_gain = (40 * mult); break; case _DWARF: max_health = (health = (150 * mult)); power = (25 * mult); speed = (0.7 + (Math.random() * 0.5)); fire_resistance = 0; ice_resistance = 0; thunder_resistance = 0; mana_cost = 20; mana_gain = 30; exp_gain = (60 * mult); break; case _WIZARD: max_health = (health = (200 * mult)); power = (6 * mult); speed = (0.5 + (Math.random() * 0.5)); fire_resistance = 0; ice_resistance = 10; thunder_resistance = 0; mana_cost = 50; mana_gain = 80; exp_gain = (100 * mult); break; case _GOLEM: max_health = (health = (700 * mult)); power = (70 * mult); speed = (0.5 + (Math.random() * 0.5)); fire_resistance = 70; ice_resistance = 0; thunder_resistance = 0; mana_cost = 300; mana_gain = 150; exp_gain = (150 * mult); break; case _DRAGON: max_health = (health = (1300 * mult)); power = (120 * mult); speed = (0.5 + (Math.random() * 0.4)); fire_resistance = 0; ice_resistance = 50; thunder_resistance = 0; mana_cost = 2500; mana_gain = 350; exp_gain = (500 * mult); break; case _ANGEL: max_health = (health = (2100 * mult)); power = (50 * mult); speed = (0.4 + (Math.random() * 0.3)); fire_resistance = 50; ice_resistance = 50; thunder_resistance = 50; mana_cost = 4000; mana_gain = 500; exp_gain = (1000 * mult); break; default: break; }; } public function isWeakCreature():Boolean{ if ((((((((((((((((((((type == _GOBLIN)) || ((type == _ORC)))) || ((type == _OGRE)))) || ((type == _TROLL)))) || ((type == _CENTAUR)))) || ((type == _HOBBIT)))) || ((type == _ELF)))) || ((type == _DWARF)))) || ((type == _WIZARD)))) || ((type == _GOLEM)))){ return (true); }; return (false); } public function isBoss():Boolean{ if (type == _BOSS){ return (true); }; return (false); } public function isAlly():Boolean{ if ((((((((((((((type == _HOBBIT)) || ((type == _ELF)))) || ((type == _DWARF)))) || ((type == _WIZARD)))) || ((type == _GOLEM)))) || ((type == _DRAGON)))) || ((type == _ANGEL)))){ return (true); }; return (false); } public function isEnemy():Boolean{ if ((((((((((((((((type == _GOBLIN)) || ((type == _ORC)))) || ((type == _OGRE)))) || ((type == _TROLL)))) || ((type == _CENTAUR)))) || ((type == _BAHAMUT)))) || ((type == _DEVIL)))) || ((type == _BOSS)))){ return (true); }; return (false); } } }//package DefX.Army
Section 62
//SpawnArmy (DefX.Army.SpawnArmy) package DefX.Army { public class SpawnArmy { private var dwarfLv:int;// = 1 private var ogreFrameTime:int;// = 0 private var hobbitLv:int;// = 1 private var orcFrameTimeSet:int;// = 2400 private var devilTotal:int;// = 0 private var centaurLv:int;// = 1 private var devilFrameTimeSet:int;// = 2400 private var orcTotal:int;// = 0 private var wizardLv:int;// = 1 private var bahamutTotal:int;// = 0 private var trollLv:int;// = 1 private var centaurFrameTimeSet:int;// = 2400 private var centaurFrameTime:int;// = 0 private var angelLv:int;// = 1 private var defSys; private var elfLv:int;// = 1 private var orcLv:int;// = 1 private var mGUI; private var goblinFrameTimeSet:int;// = 2400 private var devilLv:int;// = 1 private var bahamutFrameTimeSet:int;// = 2400 private var goblinTotal:int;// = 0 private var trollFrameTimeSet:int;// = 2400 private var goblinLv:int;// = 1 private var devilFrameTime:int;// = 0 private var goblinFrameTime:int;// = 0 private var centaurTotal:int;// = 0 private var ogreFrameTimeSet:int;// = 2400 private var golemLv:int;// = 1 private var orcFrameTime:int;// = 0 private var mBase; private var trollTotal:int;// = 0 private var bahamutFrameTime:int;// = 0 private var trollFrameTime:int;// = 0 private var ogreLv:int;// = 1 private var ogreTotal:int;// = 0 private var dragonLv:int;// = 1 private var bahamutLv:int;// = 1 public function SpawnArmy(_DefSys, _mBase, _mGUI){ goblinLv = 1; orcLv = 1; ogreLv = 1; trollLv = 1; centaurLv = 1; bahamutLv = 1; devilLv = 1; hobbitLv = 1; elfLv = 1; dwarfLv = 1; wizardLv = 1; golemLv = 1; dragonLv = 1; angelLv = 1; goblinTotal = 0; goblinFrameTime = 0; goblinFrameTimeSet = 2400; orcTotal = 0; orcFrameTime = 0; orcFrameTimeSet = 2400; ogreTotal = 0; ogreFrameTime = 0; ogreFrameTimeSet = 2400; trollTotal = 0; trollFrameTime = 0; trollFrameTimeSet = 2400; centaurTotal = 0; centaurFrameTime = 0; centaurFrameTimeSet = 2400; bahamutTotal = 0; bahamutFrameTime = 0; bahamutFrameTimeSet = 2400; devilTotal = 0; devilFrameTime = 0; devilFrameTimeSet = 2400; super(); defSys = _DefSys; mBase = _mBase; mGUI = _mGUI; } public function createElf(lv:int=1){ var objMC:*; objMC = new elf_mc(); objMC.initialise(defSys, mBase, mGUI, new CreatureStatDef(21, lv), true); } public function createHobbit(lv:int=1){ var objMC:*; objMC = new hobbit_mc(); objMC.initialise(defSys, mBase, mGUI, new CreatureStatDef(20, lv), true); } public function setupBahamut(spawnDelay:int=1000, total:int=100, lv:int=1){ bahamutFrameTime = (bahamutFrameTimeSet = (spawnDelay * 0.024)); bahamutTotal = total; bahamutLv = lv; trace((((((("init bahamut [delay:" + String(spawnDelay)) + "] [total:") + String(total)) + "] [lv:") + String(lv)) + "] ")); } public function setupOrc(spawnDelay:int=1000, total:int=100, lv:int=1){ orcFrameTime = (orcFrameTimeSet = (spawnDelay * 0.024)); orcTotal = total; orcLv = lv; trace((((((("init orc [delay:" + String(spawnDelay)) + "] [total:") + String(total)) + "] [lv:") + String(lv)) + "] ")); } public function setupOgre(spawnDelay:int=1000, total:int=100, lv:int=1){ ogreFrameTime = (ogreFrameTimeSet = (spawnDelay * 0.024)); ogreTotal = total; ogreLv = lv; trace((((((("init ogre [delay:" + String(spawnDelay)) + "] [total:") + String(total)) + "] [lv:") + String(lv)) + "] ")); } public function updateSpawn(){ var goblin:*; var orc:*; var ogre:*; var troll:*; var centaur:*; var bahamut:*; var devil:*; if (defSys.isPaused){ return; }; if (goblinTotal > 0){ if (goblinFrameTime <= 0){ goblin = new goblin_mc(); goblin.initialise(defSys, mBase, mGUI, new CreatureStatDef(1, goblinLv), true); goblinTotal = Math.max((goblinTotal - 1), 0); goblinFrameTime = goblinFrameTimeSet; }; goblinFrameTime = Math.max((goblinFrameTime - 1), 0); }; if (orcTotal > 0){ if (orcFrameTime <= 0){ orc = new orc_mc(); orc.initialise(defSys, mBase, mGUI, new CreatureStatDef(2, orcLv), true); orcTotal = Math.max((orcTotal - 1), 0); orcFrameTime = orcFrameTimeSet; }; orcFrameTime = Math.max((orcFrameTime - 1), 0); }; if (ogreTotal > 0){ if (ogreFrameTime <= 0){ ogre = new ogre_mc(); ogre.initialise(defSys, mBase, mGUI, new CreatureStatDef(3, ogreLv), true); ogreTotal = Math.max((ogreTotal - 1), 0); ogreFrameTime = ogreFrameTimeSet; }; ogreFrameTime = Math.max((ogreFrameTime - 1), 0); }; if (trollTotal > 0){ if (trollFrameTime <= 0){ troll = new troll_mc(); troll.initialise(defSys, mBase, mGUI, new CreatureStatDef(4, trollLv), true); trollTotal = Math.max((trollTotal - 1), 0); trollFrameTime = trollFrameTimeSet; }; trollFrameTime = Math.max((trollFrameTime - 1), 0); }; if (centaurTotal > 0){ if (centaurFrameTime <= 0){ centaur = new centaur_mc(); centaur.initialise(defSys, mBase, mGUI, new CreatureStatDef(5, centaurLv), false); centaurTotal = Math.max((centaurTotal - 1), 0); centaurFrameTime = centaurFrameTimeSet; }; centaurFrameTime = Math.max((centaurFrameTime - 1), 0); }; if (bahamutTotal > 0){ if (bahamutFrameTime <= 0){ bahamut = new bahamut_mc(); bahamut.initialise(defSys, mBase, mGUI, new CreatureStatDef(6, bahamutLv), false); bahamutTotal = Math.max((bahamutTotal - 1), 0); bahamutFrameTime = bahamutFrameTimeSet; }; bahamutFrameTime = Math.max((bahamutFrameTime - 1), 0); }; if (devilTotal > 0){ if (devilFrameTime <= 0){ devil = new devil_mc(); devil.initialise(defSys, mBase, mGUI, new CreatureStatDef(7, devilLv), false); devilTotal = Math.max((devilTotal - 1), 0); devilFrameTime = devilFrameTimeSet; }; devilFrameTime = Math.max((devilFrameTime - 1), 0); }; } public function createDragon(lv:int=1){ var objMC:*; objMC = new dragon_mc(); objMC.initialise(defSys, mBase, mGUI, new CreatureStatDef(25, lv), false); } public function InitStage1(){ setupGoblin(5000, 60, 1); setupOrc(50000, 5, 1); } public function InitStage3(){ setupGoblin(5000, 200, 2); setupOrc(30000, 50, 1); setupOgre(70000, 6, 1); setupTroll(250000, 1, 1); } public function createDwarf(lv:int=1){ var objMC:*; objMC = new dwarf_mc(); objMC.initialise(defSys, mBase, mGUI, new CreatureStatDef(22, lv), true); } public function InitStage6(){ setupGoblin(3000, 600, 3); setupOrc(10000, 300, 3); setupOgre(15000, 50, 2); setupTroll(60000, 10, 1); setupCentaur(150000, 5, 1); setupBahamut(400000, 1, 1); } public function InitStage7(){ setupGoblin(2000, 700, 4); setupOrc(6000, 300, 4); setupOgre(10000, 100, 3); setupTroll(30000, 30, 2); setupCentaur(100000, 20, 1); setupBahamut(350000, 3, 1); } public function InitStage8(){ setupGoblin(2000, 1000, 5); setupOrc(6000, 500, 5); setupOgre(10000, 200, 4); setupTroll(30000, 100, 3); setupCentaur(70000, 30, 2); setupBahamut(300000, 5, 2); } public function InitStage4(){ setupGoblin(4000, 200, 2); setupOrc(8000, 80, 2); setupOgre(30000, 20, 1); setupTroll(100000, 3, 1); } public function InitStage5(){ setupGoblin(4000, 500, 3); setupOrc(15000, 150, 2); setupOgre(30000, 40, 1); setupTroll(70000, 10, 1); } public function InitStage12(){ setupGoblin(2000, 2000, 5); setupOrc(5000, 2000, 5); setupOgre(10000, 1500, 5); setupTroll(20000, 200, 5); setupCentaur(30000, 100, 5); setupBahamut(80000, 50, 5); setupDevil(100000, 20, 4); } public function InitStage14(){ setupGoblin(2000, 999999, 5); setupOrc(3000, 999999, 5); setupOgre(6000, 999999, 5); setupTroll(25000, 999999, 5); setupCentaur(30000, 999999, 5); setupBahamut(50000, 999999, 5); setupDevil(70000, 999999, 5); } public function InitStage9(){ setupGoblin(2000, 1200, 5); setupOrc(6000, 600, 5); setupOgre(10000, 400, 5); setupTroll(30000, 150, 4); setupCentaur(60000, 40, 3); setupBahamut(250000, 10, 2); setupDevil(400000, 1, 1); } public function InitStage2(){ setupGoblin(5000, 120, 1); setupOrc(40000, 20, 1); setupOgre(90000, 4, 1); } public function InitStage10(){ setupGoblin(2000, 2000, 5); setupOrc(6000, 1000, 5); setupOgre(10000, 500, 5); setupTroll(30000, 200, 5); setupCentaur(50000, 100, 4); setupBahamut(200000, 10, 3); setupDevil(300000, 5, 2); } public function InitStage15(){ setupGoblin(2000, 999999, 5); setupOrc(2500, 999999, 5); setupOgre(5000, 999999, 5); setupTroll(20000, 999999, 5); setupCentaur(30000, 999999, 5); setupBahamut(40000, 999999, 5); setupDevil(60000, 999999, 5); } public function InitStage11(){ setupGoblin(2000, 2000, 5); setupOrc(6000, 1500, 5); setupOgre(10000, 1000, 5); setupTroll(25000, 200, 5); setupCentaur(40000, 100, 5); setupBahamut(90000, 30, 4); setupDevil(120000, 10, 3); } public function InitStage13(){ setupGoblin(2000, 20000, 5); setupOrc(4000, 10000, 5); setupOgre(10000, 5000, 5); setupTroll(18000, 3000, 5); setupCentaur(25000, 2000, 5); setupBahamut(70000, 300, 5); setupDevil(90000, 100, 5); } public function createAngel(lv:int=1){ var objMC:*; objMC = new angel_mc(); objMC.initialise(defSys, mBase, mGUI, new CreatureStatDef(26, lv), false); } public function setupTroll(spawnDelay:int=1000, total:int=100, lv:int=1){ trollFrameTime = (trollFrameTimeSet = (spawnDelay * 0.024)); trollTotal = total; trollLv = lv; trace((((((("init troll [delay:" + String(spawnDelay)) + "] [total:") + String(total)) + "] [lv:") + String(lv)) + "] ")); } public function setupDevil(spawnDelay:int=1000, total:int=100, lv:int=1){ devilFrameTime = (devilFrameTimeSet = (spawnDelay * 0.024)); devilTotal = total; devilLv = lv; trace((((((("init devil [delay:" + String(spawnDelay)) + "] [total:") + String(total)) + "] [lv:") + String(lv)) + "] ")); } public function createWizard(lv:int=1){ var objMC:*; objMC = new wizard_mc(); objMC.initialise(defSys, mBase, mGUI, new CreatureStatDef(23, lv), true); } public function createGolem(lv:int=1){ var objMC:*; objMC = new golem_mc(); objMC.initialise(defSys, mBase, mGUI, new CreatureStatDef(24, lv), false); } public function setupBoss(){ var boss:*; boss = new boss_mc(); boss.initialise(defSys, mBase, mGUI, new CreatureStatDef(8, 1), false); trace("init FINAL BOSS "); } public function stopSpawn(){ goblinTotal = 0; orcTotal = 0; ogreTotal = 0; trollTotal = 0; centaurTotal = 0; bahamutTotal = 0; devilTotal = 0; } public function setupGoblin(spawnDelay:int=1000, total:int=100, lv:int=1){ goblinFrameTime = (goblinFrameTimeSet = (spawnDelay * 0.024)); goblinTotal = total; goblinLv = lv; trace((((((("init goblin [delay:" + String(spawnDelay)) + "] [total:") + String(total)) + "] [lv:") + String(lv)) + "] ")); } public function setupCentaur(spawnDelay:int=1000, total:int=100, lv:int=1){ centaurFrameTime = (centaurFrameTimeSet = (spawnDelay * 0.024)); centaurTotal = total; centaurLv = lv; trace((((((("init centaur [delay:" + String(spawnDelay)) + "] [total:") + String(total)) + "] [lv:") + String(lv)) + "] ")); } public function destroy(){ stopSpawn(); defSys = null; } } }//package DefX.Army
Section 63
//Arrow (DefX.Bullet.Arrow) package DefX.Bullet { import flash.events.*; import flash.display.*; import DefX.Effect.*; import FZBase.Sound.*; public class Arrow extends Sprite { private var statDef; private var dispCont; private var fadeFrame:int;// = 48 private var defSys; public function Arrow(){ fadeFrame = 48; super(); } private function arrowHandle(event:Event):void{ var container:*; var numChild:int; var children:Array; var i:int; var effect:*; var sndHit:*; var arrowPow:int; var tx_effect:*; if (defSys.isPaused){ return; }; if ((((((this.x < defSys.leftBorder)) || ((this.x > defSys.rightBorder)))) || ((this.y > defSys.downBorder)))){ destroy(); return; }; statDef.vecPos.setMoveArrow(); this.x = statDef.vecPos._X; this.y = statDef.vecPos._Y; this.rotation = statDef.vecPos._ANGLE; container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; for (;i < numChild;i++) { if (children[i].isEnableHit()){ if (this.hitTestObject(children[i].hitBox)){ arrowPow = 1; if (statDef.arrowType == 1){ arrowPow = statDef.arrowPow; if (children[i].statDef.isAlly()){ arrowPow = (arrowPow * 0.2); }; if (children[i].statDef.isWeakCreature()){ children[i].setHit(1, arrowPow); } else { children[i].setHit(0, arrowPow); }; effect = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 6, 15, defSys.landBorder); effect.BloodShootEffect(); sndHit = new arrow_hit(); sndHit.playSound(); destroy(); return; } else { if (statDef.arrowType == 2){ if (children[i].isEnableHitPierce()){ arrowPow = statDef.arrowPow; if (children[i].statDef.isAlly()){ arrowPow = (arrowPow * 0.2); }; children[i].setHit(1, arrowPow); effect = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 6, 15, defSys.landBorder); effect.BloodShootEffect(); sndHit = new arrow_hit(); sndHit.playSound(); }; } else { if (statDef.arrowType == 3){ if (children[i].isEnableHitPierce()){ arrowPow = statDef.arrowPow; if (children[i].statDef.isAlly()){ arrowPow = (arrowPow * 0.2); }; children[i].setHit(2, arrowPow); effect = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 6, 15, defSys.landBorder); effect.BloodShootEffect(); sndHit = new arrow_hit(); sndHit.playSound(); }; } else { if (statDef.arrowType == 4){ if (children[i].isEnableHitPierce()){ arrowPow = statDef.arrowPow; if (children[i].statDef.isAlly()){ arrowPow = (arrowPow * 0.2); }; children[i].setHit(3, arrowPow); effect = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 6, 15, defSys.landBorder); effect.BloodShootEffect(); sndHit = new arrow_hit(); sndHit.playSound(); }; } else { if (statDef.arrowType == 5){ if (children[i].statDef.isEnemy()){ children[i].setHit(1, statDef.arrowPow); effect = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 6, 15, defSys.landBorder); effect.BloodShootEffect(); sndHit = new arrow_hit(); sndHit.playSound(); destroy(); return; }; }; }; }; }; }; if (statDef.arrowType == 10){ if (children[i].statDef.isAlly()){ continue; }; if (children[i].statDef.isWeakCreature()){ children[i].setHit(1, statDef.arrowPow); } else { children[i].setHit(0, statDef.arrowPow); }; effect = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 6, 15, defSys.landBorder); effect.BloodShootEffect(); sndHit = new arrow_hit(); sndHit.playSound(); destroy(); return; }; if (statDef.arrowType == 11){ if (children[i].statDef.isEnemy()){ } else { if (children[i].statDef.isWeakCreature()){ children[i].setHit(1, statDef.arrowPow); } else { children[i].setHit(0, statDef.arrowPow); }; effect = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 6, 15, defSys.landBorder); effect.BloodShootEffect(); sndHit = new arrow_hit(); sndHit.playSound(); destroy(); return; }; }; }; }; }; if (this.statDef.isSpecialArrow()){ if (Math.random() < 0.9){ tx_effect = new ParticleBurst(defSys.contBlood, this.x, this.y, this.rotation, 1, 20, defSys.landBorder); if (statDef.arrowType == 2){ tx_effect.ArrowTrailEffect(1); } else { if (statDef.arrowType == 3){ tx_effect.ArrowTrailEffect(2); } else { tx_effect.ArrowTrailEffect(3); }; }; }; }; if (this.y > defSys.landBorder){ this.y = defSys.landBorder; if (statDef.arrowType == 1){ this.x = ((this.x - 5) - (Math.random() * 10)); this.y = ((defSys.landBorder - 5) + (Math.random() * 10)); }; this.removeEventListener(Event.ENTER_FRAME, arrowHandle); arrowAction(); }; } private function arrowAction(){ var splashExplo:*; if (statDef.isFireArrowEXPLO()){ splashExplo = new fire_explode_mc(); defSys.contEffect.addChild(splashExplo); splashExplo.initialise(defSys, 60, 10, this.x, this.y, 4); destroy(); return; }; if (statDef.isIceArrowEXPLO()){ splashExplo = new es_explode_mc(); defSys.contEffect.addChild(splashExplo); splashExplo.initialise(defSys, 40, 10, this.x, this.y, 3); destroy(); return; }; if (statDef.isThunderArrowEXPLO()){ splashExplo = new electric_explode_mc(); defSys.contEffect.addChild(splashExplo); splashExplo.initialise(defSys, 50, 10, this.x, this.y, 2); destroy(); return; }; if ((((statDef.arrowType == 10)) || ((statDef.arrowType == 11)))){ destroy(); return; }; this.addEventListener(Event.ENTER_FRAME, arrowHandle2, false, 0, true); } public function launch(_defSys, _statDef){ defSys = _defSys; statDef = _statDef; dispCont = defSys.contArrow; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = statDef.vecPos._X; this.y = statDef.vecPos._Y; this.rotation = statDef.vecPos._ANGLE; this.addEventListener(Event.ENTER_FRAME, arrowHandle, false, 0, true); fadeFrame = (48 + (Math.random() * 50)); } private function arrowHandle2(event:Event):void{ fadeFrame = (fadeFrame - 1); if (fadeFrame <= 0){ destroy(); }; } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, arrowHandle); this.removeEventListener(Event.ENTER_FRAME, arrowHandle2); dispCont.removeChild(this); dispCont = null; statDef = null; defSys = null; } } }//package DefX.Bullet
Section 64
//ArrowStatDef (DefX.Bullet.ArrowStatDef) package DefX.Bullet { import FZBase.Vector.*; public class ArrowStatDef { const _SPECIAL_ARROW = 5; const _ENEMY_BULLET = 11; const _ICE_ARROW = 4; const _PLAYER_BULLET = 10; const _THUNDER_ARROW = 3; const _BASIC_ARROW = 1; const _FIRE_ARROW = 2; public var arrowPow:int;// = 1 public var arrowState:int;// = 0 public var vecPos; public var arrowType:int;// = 0 public var arrowSpd:int;// = 15 public var arrowLv:int;// = 1 public function ArrowStatDef(_type, _vPosInit, _lv:int=1, _distance:int=0){ arrowLv = 1; arrowPow = 1; arrowSpd = 15; arrowType = 0; arrowState = 0; super(); arrowType = _type; arrowState = 0; arrowLv = _lv; vecPos = _vPosInit; vecPos.setMove(_distance); switch (arrowType){ case _BASIC_ARROW: if (arrowLv == 1){ arrowPow = 22; }; if (arrowLv == 2){ arrowPow = 27; }; if (arrowLv == 3){ arrowPow = 23; }; if (arrowLv == 4){ arrowPow = 25; }; if (arrowLv == 5){ arrowPow = 18; }; arrowSpd = 20; break; case _FIRE_ARROW: if (arrowLv == 1){ arrowPow = 30; }; if (arrowLv == 2){ arrowPow = 35; }; if (arrowLv == 3){ arrowPow = 40; }; if (arrowLv == 4){ arrowPow = 45; }; if (arrowLv == 5){ arrowPow = 70; }; arrowSpd = 20; break; case _ICE_ARROW: if (arrowLv == 1){ arrowPow = 25; }; if (arrowLv == 2){ arrowPow = 30; }; if (arrowLv == 3){ arrowPow = 35; }; if (arrowLv == 4){ arrowPow = 40; }; if (arrowLv == 5){ arrowPow = 50; }; arrowSpd = 20; break; case _THUNDER_ARROW: if (arrowLv == 1){ arrowPow = 25; }; if (arrowLv == 2){ arrowPow = 30; }; if (arrowLv == 3){ arrowPow = 35; }; if (arrowLv == 4){ arrowPow = 40; }; if (arrowLv == 5){ arrowPow = 60; }; arrowSpd = 20; break; case _SPECIAL_ARROW: if (arrowLv == 1){ arrowPow = 20; }; if (arrowLv == 2){ arrowPow = 40; }; if (arrowLv == 3){ arrowPow = 60; }; if (arrowLv == 4){ arrowPow = 80; }; if (arrowLv == 5){ arrowPow = 100; }; arrowSpd = 15; break; case _PLAYER_BULLET: if (arrowLv == 1){ arrowPow = 20; }; if (arrowLv == 2){ arrowPow = 25; }; if (arrowLv == 3){ arrowPow = 30; }; if (arrowLv == 4){ arrowPow = 40; }; if (arrowLv == 5){ arrowPow = 50; }; arrowSpd = 30; break; case _ENEMY_BULLET: if (arrowLv == 1){ arrowPow = 20; }; if (arrowLv == 2){ arrowPow = 25; }; if (arrowLv == 3){ arrowPow = 30; }; if (arrowLv == 4){ arrowPow = 40; }; if (arrowLv == 5){ arrowPow = 50; }; arrowSpd = 30; break; default: arrowType = _BASIC_ARROW; arrowPow = 10; arrowSpd = 15; break; }; vecPos.setVelocity(arrowSpd); } public function isBasicArrow():Boolean{ if (arrowType == _BASIC_ARROW){ return (true); }; return (false); } public function isEnemy():Boolean{ return (false); } public function isThunderArrowEXPLO():Boolean{ if ((((arrowType == _THUNDER_ARROW)) && ((arrowLv == 5)))){ return (true); }; return (false); } public function isSpecialArrow():Boolean{ if ((((((arrowType == _FIRE_ARROW)) || ((arrowType == _ICE_ARROW)))) || ((arrowType == _THUNDER_ARROW)))){ return (true); }; return (false); } public function isPlayer():Boolean{ return (false); } public function isFireArrowEXPLO():Boolean{ if ((((arrowType == _FIRE_ARROW)) && ((arrowLv == 5)))){ return (true); }; return (false); } public function isIceArrowEXPLO():Boolean{ if ((((arrowType == _ICE_ARROW)) && ((arrowLv == 5)))){ return (true); }; return (false); } } }//package DefX.Bullet
Section 65
//ParticleBurst (DefX.Effect.ParticleBurst) package DefX.Effect { import FZBase.Vector.*; import FZBase.Effect.*; public class ParticleBurst { private var lifeSpan:int;// = 15 private var particleCount:int;// = 5 private var shootAngle:Number;// = 0 private var landBorder:int;// = 500 private var _X:Number;// = 0 private var _Y:Number;// = 0 private var dispCont; public function ParticleBurst(_DispCont, _XPOS, _YPOS, _Angle:Number=0, _count:int=10, _lifespan:int=15, _land:int=500){ particleCount = 5; shootAngle = 0; lifeSpan = 15; landBorder = 500; _X = 0; _Y = 0; super(); particleCount = (_count + ((Math.random() * _count) * 0.5)); lifeSpan = _lifespan; landBorder = _land; shootAngle = (_Angle * -1); dispCont = _DispCont; _X = _XPOS; _Y = _YPOS; } public function ArrowTrailEffect(val:int=1){ var i:int; var objBlood:Array; i = 0; objBlood = new Array(particleCount); i = 0; while (i < particleCount) { if (val == 1){ objBlood[i] = new sprite_fire(); } else { if (val == 3){ objBlood[i] = new sprite_ice(); } else { objBlood[i] = new sprite_thunder(); }; }; objBlood[i].create(dispCont, new Vector2dParticle(_X, _Y, 0, 0), lifeSpan, landBorder); i++; }; } public function BloodShootEffect(){ var i:int; var objBlood:Array; i = 0; objBlood = new Array(particleCount); i = 0; while (i < particleCount) { objBlood[i] = new blood_red(); objBlood[i].create(dispCont, new Vector2dParticle(_X, _Y, (shootAngle - (Math.random() * 30)), (2 + Math.random())), lifeSpan, landBorder); i++; }; } public function BloodTrailEffect(){ var i:int; var objBlood:Array; i = 0; objBlood = new Array(particleCount); i = 0; while (i < particleCount) { objBlood[i] = new blood_red(); objBlood[i].create(dispCont, new Vector2dParticle(_X, _Y, 0, (2 + Math.random())), lifeSpan, landBorder); i++; }; } public function BloodBurstEffect(){ var i:int; var objBlood:Array; i = 0; objBlood = new Array(particleCount); i = 0; while (i < particleCount) { objBlood[i] = new blood_red2(); objBlood[i].create(dispCont, new Vector2dParticle(_X, _Y, (Math.random() * 360), (2 + Math.random())), lifeSpan, landBorder); i++; }; } } }//package DefX.Effect
Section 66
//SplashEffect (DefX.Effect.SplashEffect) package DefX.Effect { import flash.events.*; import flash.display.*; public class SplashEffect extends MovieClip { private var dmg:int;// = 0 private var dispCont; public var attackBox:MovieClip; private var hitType:int;// = 0 private var defSys; private var VX:Number;// = 0 private var VY:Number;// = 0 private var objMC; private var VR:Number;// = 0 private var isPaused:Boolean;// = false public function SplashEffect(){ dmg = 0; VX = 0; VY = 0; VR = 0; hitType = 0; isPaused = false; super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, splatEffectHandle); dispCont.removeChild(this); dispCont = null; defSys = null; } private function splatEffectHandle(event:Event):void{ var container:*; var numChild:int; var children:Array; var i:int; if (defSys.isPaused != isPaused){ if (defSys.isPaused == true){ isPaused = true; this.stop(); } else { isPaused = false; this.play(); }; }; if (this.currentFrame == this.totalFrames){ destroy(); }; if (this.currentLabel == "hit"){ container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { if (children[i].isEnableHit()){ if (this.attackBox.hitTestObject(children[i].hitBox)){ if (this.x < children[i].x){ VX = VX; VR = -(VR); } else { VX = -(VX); VR = VR; }; VY = -(VY); children[i].setHit(hitType, dmg, VX, VY, VR); }; }; i++; }; }; } public function initialise(_defSys, _dmg, _pow, _X, _Y, _hitType:int=0){ defSys = _defSys; dispCont = defSys.contEffect; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = _X; this.y = _Y; this.gotoAndPlay(1); VX = (Math.random() * (_pow * 0.5)); VY = _pow; VR = ((_pow * 2) + ((Math.random() * _pow) * 2)); dmg = _dmg; hitType = _hitType; this.addEventListener(Event.ENTER_FRAME, splatEffectHandle, false, 0, true); } } }//package DefX.Effect
Section 67
//LogoUI (DefX.GUI.LogoUI) package DefX.GUI { import flash.events.*; import flash.net.*; public class LogoUI { private var defSys; private var objArtLogic; private var dispCont; private var objKongregate; public function LogoUI(_defSys){ super(); defSys = _defSys; dispCont = defSys.contMenu; } private function kongregateHandle(event:Event):void{ if (objKongregate.currentFrame == objKongregate.totalFrames){ objKongregate.removeEventListener(Event.ENTER_FRAME, kongregateHandle); objKongregate.removeEventListener(MouseEvent.CLICK, kongregateClick); dispCont.removeChild(objKongregate); objKongregate = null; objArtLogic = new logo_anim_artlogicgames_mc(); dispCont.addChild(objArtLogic); objArtLogic.x = 0; objArtLogic.y = 0; objArtLogic.gotoAndPlay(1); objArtLogic.addEventListener(Event.ENTER_FRAME, artlogicHandle, false, 0, true); }; } private function artlogicHandle(event:Event):void{ if (objArtLogic.currentFrame == objArtLogic.totalFrames){ destroy(); defSys.gmState = 1; }; } private function kongregateClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest("http://www.kongregate.com/?gamereferral=epic-war"); navigateToURL(targetURL, "_blank"); } public function initialise(){ objKongregate = new Kongintro30fps(); dispCont = defSys.contMenu; dispCont.addChild(objKongregate); objKongregate.x = 400; objKongregate.y = 300; objKongregate.gotoAndPlay(1); objKongregate.addEventListener(Event.ENTER_FRAME, kongregateHandle, false, 0, true); objKongregate.addEventListener(MouseEvent.CLICK, kongregateClick, false, 0, true); } public function destroy(){ objArtLogic.removeEventListener(Event.ENTER_FRAME, artlogicHandle); dispCont.removeChild(objArtLogic); objArtLogic = null; } } }//package DefX.GUI
Section 68
//MainMenuUI (DefX.GUI.MainMenuUI) package DefX.GUI { import flash.events.*; import flash.net.*; public class MainMenuUI { private var defSys; private var objMainMenu; private var page:int;// = 1 private var objCredit; private var objInstruction; private var dispCont; public function MainMenuUI(_defSys){ page = 1; super(); defSys = _defSys; dispCont = defSys.contMenu; } private function logoKongClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest("http://www.kongregate.com/?gamereferral=epic-war"); navigateToURL(targetURL, "_blank"); } private function startClick(event:MouseEvent):void{ destroy(); defSys.gmState = 3; defSys.dat.initialise(); if (defSys.specialContent){ defSys.dat.moneyGainLv = 1; }; } private function prevClick(event:MouseEvent):void{ page = Math.max((page - 1), 1); if (objInstruction){ objInstruction.gotoAndStop(page); }; } private function instructionClick(event:MouseEvent):void{ objInstruction = new instruct_mc(); dispCont.addChild(objInstruction); objInstruction.x = 0; objInstruction.y = 0; objInstruction.gotoAndStop(1); page = 1; objInstruction.bClose.addEventListener(MouseEvent.CLICK, closeClick, false, 0, true); objInstruction.bPrev.addEventListener(MouseEvent.CLICK, prevClick, false, 0, true); objInstruction.bNext.addEventListener(MouseEvent.CLICK, nextClick, false, 0, true); } private function nextClick(event:MouseEvent):void{ page = Math.min((page + 1), 6); if (objInstruction){ objInstruction.gotoAndStop(page); }; } private function playMoreClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest("http://www.kongregate.com/?gamereferral=epic-war"); navigateToURL(targetURL, "_blank"); } private function continueClick(event:MouseEvent):void{ var so:SharedObject; so = SharedObject.getLocal("DEFX_SAVE"); if (((so) && (so.data.is_saved))){ destroy(); defSys.gmState = 3; defSys.dat.initialise(); defSys.dat.loadData(); }; } private function closeClick(event:MouseEvent):void{ objInstruction.bClose.removeEventListener(MouseEvent.CLICK, closeClick); objInstruction.bPrev.removeEventListener(MouseEvent.CLICK, prevClick); objInstruction.bNext.removeEventListener(MouseEvent.CLICK, nextClick); if (objInstruction){ dispCont.removeChild(objInstruction); objInstruction = null; }; } private function creditClick(event:MouseEvent):void{ objCredit = new credits_mc(); dispCont.addChild(objCredit); objCredit.x = 0; objCredit.y = 0; objCredit.bClose.addEventListener(MouseEvent.CLICK, closeCreditClick, false, 0, true); } private function newsClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest("http://www.kongregate.com/?gamereferral=epic-war"); navigateToURL(targetURL, "_blank"); } public function initialise(){ objMainMenu = new cover_mc(); dispCont = defSys.contMenu; dispCont.addChild(objMainMenu); objMainMenu.x = 0; objMainMenu.y = 0; objMainMenu.bStart.addEventListener(MouseEvent.CLICK, startClick, false, 0, true); objMainMenu.bContinue.addEventListener(MouseEvent.CLICK, continueClick, false, 0, true); objMainMenu.bInstruction.addEventListener(MouseEvent.CLICK, instructionClick, false, 0, true); objMainMenu.bPlayMore.addEventListener(MouseEvent.CLICK, playMoreClick, false, 0, true); objMainMenu.bNews.addEventListener(MouseEvent.CLICK, newsClick, false, 0, true); objMainMenu.bCredit.addEventListener(MouseEvent.CLICK, creditClick, false, 0, true); objMainMenu.logoKong.addEventListener(MouseEvent.CLICK, logoKongClick, false, 0, true); } public function destroy(){ if (objMainMenu.bStart){ objMainMenu.bStart.removeEventListener(MouseEvent.CLICK, startClick); }; if (objMainMenu.bContinue){ objMainMenu.bContinue.removeEventListener(MouseEvent.CLICK, continueClick); }; if (objMainMenu.bInstruction){ objMainMenu.bInstruction.removeEventListener(MouseEvent.CLICK, instructionClick); }; if (objMainMenu.bPlayMore){ objMainMenu.bPlayMore.removeEventListener(MouseEvent.CLICK, playMoreClick); }; if (objMainMenu.bNews){ objMainMenu.bNews.removeEventListener(MouseEvent.CLICK, newsClick); }; if (objMainMenu.logoKong){ objMainMenu.logoKong.removeEventListener(MouseEvent.CLICK, logoKongClick); }; if (objInstruction){ if (objInstruction.bClose){ objInstruction.bClose.removeEventListener(MouseEvent.CLICK, closeClick); }; if (objInstruction.bPrev){ objInstruction.bPrev.removeEventListener(MouseEvent.CLICK, prevClick); }; if (objInstruction.bNext){ objInstruction.bNext.removeEventListener(MouseEvent.CLICK, nextClick); }; }; if (objInstruction){ dispCont.removeChild(objInstruction); objInstruction = null; }; dispCont.removeChild(objMainMenu); objMainMenu = null; } private function closeCreditClick(event:MouseEvent):void{ objCredit.bClose.removeEventListener(MouseEvent.CLICK, closeCreditClick); if (objCredit){ dispCont.removeChild(objCredit); objCredit = null; }; } } }//package DefX.GUI
Section 69
//UpgradeUI (DefX.GUI.UpgradeUI) package DefX.GUI { import flash.events.*; import flash.net.*; public class UpgradeUI { private var defSys; private var objConfirm; private var objMap; private var objKong; private var dispCont; public function UpgradeUI(_defSys){ super(); defSys = _defSys; dispCont = defSys.contMenu; } private function armyWizardClick(event:MouseEvent):void{ defSys.dat.upgradeSlot4(); updateGrid(); } private function manaGainClick(event:MouseEvent):void{ defSys.dat.upgradeManaGain(); updateGrid(); } private function armyDwarfClick(event:MouseEvent):void{ defSys.dat.upgradeSlot3(); updateGrid(); } private function armyAngelClick(event:MouseEvent):void{ defSys.dat.upgradeSlot7(); updateGrid(); } private function no2Click(event:MouseEvent):void{ if (objKong){ objKong.removeEventListener(MouseEvent.CLICK, yes2Click); objKong.removeEventListener(MouseEvent.CLICK, no2Click); defSys.contMenu.removeChild(objKong); objKong = null; }; } private function saveClick(event:MouseEvent):void{ defSys.dat.saveData(); defSys.submitStat(); } private function noClick(event:MouseEvent):void{ if (objConfirm){ objConfirm.removeEventListener(MouseEvent.CLICK, yesClick); objConfirm.removeEventListener(MouseEvent.CLICK, noClick); defSys.contMenu.removeChild(objConfirm); objConfirm = null; }; } private function armyGolemClick(event:MouseEvent):void{ defSys.dat.upgradeSlot5(); updateGrid(); } private function specialClick(event:MouseEvent):void{ defSys.dat.upgradeSpecial(); updateGrid(); } private function armyDragonClick(event:MouseEvent):void{ defSys.dat.upgradeSlot6(); updateGrid(); } private function armyHobbitClick(event:MouseEvent):void{ defSys.dat.upgradeSlot1(); updateGrid(); } private function manaStockClick(event:MouseEvent):void{ defSys.dat.upgradeManaStock(); updateGrid(); } private function yes2Click(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest("http://www.kongregate.com/games/rudy_sudarto/epic-war/?gamereferral=epic-war"); navigateToURL(targetURL, "_blank"); if (objKong){ objKong.removeEventListener(MouseEvent.CLICK, yes2Click); objKong.removeEventListener(MouseEvent.CLICK, no2Click); defSys.contMenu.removeChild(objKong); objKong = null; }; } private function playMoreClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest("http://www.kongregate.com/?gamereferral=epic-war"); navigateToURL(targetURL, "_blank"); } private function barrierClick(event:MouseEvent):void{ defSys.dat.upgradeBarrier(); updateGrid(); } private function yesClick(event:MouseEvent):void{ destroy(); defSys.gmState = 1; } private function trapClick(event:MouseEvent):void{ defSys.dat.upgradeTrap(); updateGrid(); } private function arrowBasicClick(event:MouseEvent):void{ defSys.dat.upgradeArrowBasic(); updateGrid(); } private function armyElfClick(event:MouseEvent):void{ defSys.dat.upgradeSlot2(); updateGrid(); } private function arrowFireClick(event:MouseEvent):void{ defSys.dat.upgradeArrowFire(); updateGrid(); } private function expGainClick(event:MouseEvent):void{ if (defSys.specialContent){ defSys.dat.upgradeMoneyGain(); } else { if (objKong == null){ objKong = new play_on_kongregate_mc(); defSys.contMenu.addChild(objKong); objKong.bYes.addEventListener(MouseEvent.CLICK, yes2Click, false, 0, true); objKong.bNo.addEventListener(MouseEvent.CLICK, no2Click, false, 0, true); }; }; updateGrid(); } private function arrowIceClick(event:MouseEvent):void{ defSys.dat.upgradeArrowIce(); updateGrid(); } public function updateGrid(){ objMap.exp.htmlText = String(defSys.dat.money); objMap.mArmyHobbit.gotoAndStop((defSys.dat.slot1Lv + 1)); objMap.mArmyElf.gotoAndStop((defSys.dat.slot2Lv + 1)); objMap.mArmyDwarf.gotoAndStop((defSys.dat.slot3Lv + 1)); objMap.mArmyWizard.gotoAndStop((defSys.dat.slot4Lv + 1)); objMap.mArmyGolem.gotoAndStop((defSys.dat.slot5Lv + 1)); objMap.mArmyDragon.gotoAndStop((defSys.dat.slot6Lv + 1)); objMap.mArmyAngel.gotoAndStop((defSys.dat.slot7Lv + 1)); objMap.mArrowBasic.gotoAndStop((defSys.dat.arrowBasicLv + 1)); objMap.mArrowFire.gotoAndStop((defSys.dat.arrowFireLv + 1)); objMap.mArrowIce.gotoAndStop((defSys.dat.arrowIceLv + 1)); objMap.mArrowThunder.gotoAndStop((defSys.dat.arrowThunderLv + 1)); objMap.mManaStock.gotoAndStop((defSys.dat.manaStockLv + 1)); objMap.mManaRegen.gotoAndStop((defSys.dat.manaRegenLv + 1)); objMap.mManaGain.gotoAndStop((defSys.dat.manaGainLv + 1)); objMap.mExpGain.gotoAndStop((defSys.dat.moneyGainLv + 1)); objMap.mBarrier.gotoAndStop((defSys.dat.barrierLv + 1)); objMap.mTrap.gotoAndStop((defSys.dat.trapLv + 1)); objMap.mTurret.gotoAndStop((defSys.dat.turretLv + 1)); objMap.mCastle.gotoAndStop((defSys.dat.castleLv + 1)); objMap.mSpecial.gotoAndStop((defSys.dat.specialLv + 1)); } private function backClick(event:MouseEvent):void{ destroy(); defSys.gmState = 3; } private function manaRegenClick(event:MouseEvent):void{ defSys.dat.upgradeManaRegen(); updateGrid(); } private function turretClick(event:MouseEvent):void{ defSys.dat.upgradeTurret(); updateGrid(); } private function quitClick(event:MouseEvent):void{ if (objConfirm == null){ objConfirm = new exit_confirm_mc(); defSys.contMenu.addChild(objConfirm); objConfirm.bYes.addEventListener(MouseEvent.CLICK, yesClick, false, 0, true); objConfirm.bNo.addEventListener(MouseEvent.CLICK, noClick, false, 0, true); }; } public function destroy(){ if (objKong){ objKong.removeEventListener(MouseEvent.CLICK, yes2Click); objKong.removeEventListener(MouseEvent.CLICK, no2Click); defSys.contMenu.removeChild(objKong); objKong = null; }; if (objConfirm){ objConfirm.removeEventListener(MouseEvent.CLICK, yesClick); objConfirm.removeEventListener(MouseEvent.CLICK, noClick); defSys.contMenu.removeChild(objConfirm); objConfirm = null; }; objMap.bQuit.removeEventListener(MouseEvent.CLICK, quitClick); objMap.bSave.removeEventListener(MouseEvent.CLICK, saveClick); objMap.bPlayMore.removeEventListener(MouseEvent.CLICK, playMoreClick); objMap.bBack.removeEventListener(MouseEvent.CLICK, backClick); objMap.mArmyHobbit.removeEventListener(MouseEvent.CLICK, armyHobbitClick); objMap.mArmyElf.removeEventListener(MouseEvent.CLICK, armyElfClick); objMap.mArmyDwarf.removeEventListener(MouseEvent.CLICK, armyDwarfClick); objMap.mArmyWizard.removeEventListener(MouseEvent.CLICK, armyWizardClick); objMap.mArmyGolem.removeEventListener(MouseEvent.CLICK, armyGolemClick); objMap.mArmyDragon.removeEventListener(MouseEvent.CLICK, armyDragonClick); objMap.mArmyAngel.removeEventListener(MouseEvent.CLICK, armyAngelClick); objMap.mArrowBasic.removeEventListener(MouseEvent.CLICK, arrowBasicClick); objMap.mArrowFire.removeEventListener(MouseEvent.CLICK, arrowFireClick); objMap.mArrowIce.removeEventListener(MouseEvent.CLICK, arrowIceClick); objMap.mArrowThunder.removeEventListener(MouseEvent.CLICK, arrowThunderClick); objMap.mManaStock.removeEventListener(MouseEvent.CLICK, manaStockClick); objMap.mManaRegen.removeEventListener(MouseEvent.CLICK, manaRegenClick); objMap.mManaGain.removeEventListener(MouseEvent.CLICK, manaGainClick); objMap.mExpGain.removeEventListener(MouseEvent.CLICK, expGainClick); objMap.mBarrier.removeEventListener(MouseEvent.CLICK, barrierClick); objMap.mTrap.removeEventListener(MouseEvent.CLICK, trapClick); objMap.mTurret.removeEventListener(MouseEvent.CLICK, turretClick); objMap.mCastle.removeEventListener(MouseEvent.CLICK, castleClick); objMap.mSpecial.removeEventListener(MouseEvent.CLICK, specialClick); dispCont.removeChild(objMap); objMap = null; } private function arrowThunderClick(event:MouseEvent):void{ defSys.dat.upgradeArrowThunder(); updateGrid(); } public function initialise(){ objMap = new upgrade_menu_mc(); dispCont = defSys.contMenu; dispCont.addChild(objMap); objMap.x = 0; objMap.y = 0; objMap.bQuit.addEventListener(MouseEvent.CLICK, quitClick, false, 0, true); objMap.bSave.addEventListener(MouseEvent.CLICK, saveClick, false, 0, true); objMap.bPlayMore.addEventListener(MouseEvent.CLICK, playMoreClick, false, 0, true); objMap.bBack.addEventListener(MouseEvent.CLICK, backClick, false, 0, true); objMap.mArmyHobbit.addEventListener(MouseEvent.CLICK, armyHobbitClick, false, 0, true); objMap.mArmyElf.addEventListener(MouseEvent.CLICK, armyElfClick, false, 0, true); objMap.mArmyDwarf.addEventListener(MouseEvent.CLICK, armyDwarfClick, false, 0, true); objMap.mArmyWizard.addEventListener(MouseEvent.CLICK, armyWizardClick, false, 0, true); objMap.mArmyGolem.addEventListener(MouseEvent.CLICK, armyGolemClick, false, 0, true); objMap.mArmyDragon.addEventListener(MouseEvent.CLICK, armyDragonClick, false, 0, true); objMap.mArmyAngel.addEventListener(MouseEvent.CLICK, armyAngelClick, false, 0, true); objMap.mArrowBasic.addEventListener(MouseEvent.CLICK, arrowBasicClick, false, 0, true); objMap.mArrowFire.addEventListener(MouseEvent.CLICK, arrowFireClick, false, 0, true); objMap.mArrowIce.addEventListener(MouseEvent.CLICK, arrowIceClick, false, 0, true); objMap.mArrowThunder.addEventListener(MouseEvent.CLICK, arrowThunderClick, false, 0, true); objMap.mManaStock.addEventListener(MouseEvent.CLICK, manaStockClick, false, 0, true); objMap.mManaRegen.addEventListener(MouseEvent.CLICK, manaRegenClick, false, 0, true); objMap.mManaGain.addEventListener(MouseEvent.CLICK, manaGainClick, false, 0, true); objMap.mExpGain.addEventListener(MouseEvent.CLICK, expGainClick, false, 0, true); objMap.mBarrier.addEventListener(MouseEvent.CLICK, barrierClick, false, 0, true); objMap.mTrap.addEventListener(MouseEvent.CLICK, trapClick, false, 0, true); objMap.mTurret.addEventListener(MouseEvent.CLICK, turretClick, false, 0, true); objMap.mCastle.addEventListener(MouseEvent.CLICK, castleClick, false, 0, true); objMap.mSpecial.addEventListener(MouseEvent.CLICK, specialClick, false, 0, true); updateGrid(); } private function castleClick(event:MouseEvent):void{ defSys.dat.upgradeCastle(); updateGrid(); } } }//package DefX.GUI
Section 70
//WorldMapUI (DefX.GUI.WorldMapUI) package DefX.GUI { import flash.events.*; import flash.net.*; public class WorldMapUI { private var dispCont; private var defSys; private var typePop:int;// = 0 private var objConfirm; private var objSelect; private var objMap; private var objMenuPop; public function WorldMapUI(_defSys){ typePop = 0; super(); defSys = _defSys; dispCont = defSys.contMenu; } private function stage15Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 15; defSys.gmState = 2; } private function stage11Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 11; defSys.gmState = 2; } private function saveClick(event:MouseEvent):void{ defSys.dat.saveData(); defSys.submitStat(); } public function inactive(){ if (objSelect){ objSelect.removeEventListener(MouseEvent.MOUSE_OUT, objectInfoOUT); objSelect = null; }; objMenuPop.visible = false; } private function stage10Over(event:MouseEvent):void{ showPopUp(objMap.stage10, 10); } private function stage3Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 3; defSys.gmState = 2; } private function stage13Over(event:MouseEvent):void{ showPopUp(objMap.stage13, 13); } private function stage14Over(event:MouseEvent):void{ showPopUp(objMap.stage14, 14); } private function stage7Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 7; defSys.gmState = 2; } private function stage11Over(event:MouseEvent):void{ showPopUp(objMap.stage11, 11); } private function stage12Over(event:MouseEvent):void{ showPopUp(objMap.stage12, 12); } private function stage15Over(event:MouseEvent):void{ showPopUp(objMap.stage15, 15); } private function objectInfoOUT(event:MouseEvent):void{ inactive(); trace("i m leave"); } private function stage12Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 12; defSys.gmState = 2; } private function stage8Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 8; defSys.gmState = 2; } private function stage4Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 4; defSys.gmState = 2; } private function skillClick(event:MouseEvent):void{ destroy(); defSys.gmState = 4; } public function initialise(){ objMap = new world_menu_mc(); dispCont = defSys.contMenu; dispCont.addChild(objMap); objMap.x = 0; objMap.y = 0; objMap.bQuit.addEventListener(MouseEvent.CLICK, quitClick, false, 0, true); objMap.bSave.addEventListener(MouseEvent.CLICK, saveClick, false, 0, true); objMap.bPlayMore.addEventListener(MouseEvent.CLICK, playMoreClick, false, 0, true); objMap.bSkill.addEventListener(MouseEvent.CLICK, skillClick, false, 0, true); if (defSys.dat.level_01_Play > 0){ objMap.stage1.gotoAndStop(2); if (defSys.dat.level_01_Play > 1){ objMap.stage1.gotoAndStop(3); }; objMap.stage1.addEventListener(MouseEvent.CLICK, stage1Click, false, 0, true); objMap.stage1.addEventListener(MouseEvent.MOUSE_OVER, stage1Over, false, 0, true); }; if (defSys.dat.level_02_Play > 0){ objMap.stage2.gotoAndStop(2); if (defSys.dat.level_02_Play > 1){ objMap.stage2.gotoAndStop(3); }; objMap.stage2.addEventListener(MouseEvent.CLICK, stage2Click, false, 0, true); objMap.stage2.addEventListener(MouseEvent.MOUSE_OVER, stage2Over, false, 0, true); }; if (defSys.dat.level_03_Play > 0){ objMap.stage3.gotoAndStop(2); if (defSys.dat.level_03_Play > 1){ objMap.stage3.gotoAndStop(3); }; objMap.stage3.addEventListener(MouseEvent.CLICK, stage3Click, false, 0, true); objMap.stage3.addEventListener(MouseEvent.MOUSE_OVER, stage3Over, false, 0, true); }; if (defSys.dat.level_04_Play > 0){ objMap.stage4.gotoAndStop(2); if (defSys.dat.level_04_Play > 1){ objMap.stage4.gotoAndStop(3); }; objMap.stage4.addEventListener(MouseEvent.CLICK, stage4Click, false, 0, true); objMap.stage4.addEventListener(MouseEvent.MOUSE_OVER, stage4Over, false, 0, true); }; if (defSys.dat.level_05_Play > 0){ objMap.stage5.gotoAndStop(2); if (defSys.dat.level_05_Play > 1){ objMap.stage5.gotoAndStop(3); }; objMap.stage5.addEventListener(MouseEvent.CLICK, stage5Click, false, 0, true); objMap.stage5.addEventListener(MouseEvent.MOUSE_OVER, stage5Over, false, 0, true); }; if (defSys.dat.level_06_Play > 0){ objMap.stage6.gotoAndStop(2); if (defSys.dat.level_06_Play > 1){ objMap.stage6.gotoAndStop(3); }; objMap.stage6.addEventListener(MouseEvent.CLICK, stage6Click, false, 0, true); objMap.stage6.addEventListener(MouseEvent.MOUSE_OVER, stage6Over, false, 0, true); }; if (defSys.dat.level_07_Play > 0){ objMap.stage7.gotoAndStop(2); if (defSys.dat.level_07_Play > 1){ objMap.stage7.gotoAndStop(3); }; objMap.stage7.addEventListener(MouseEvent.CLICK, stage7Click, false, 0, true); objMap.stage7.addEventListener(MouseEvent.MOUSE_OVER, stage7Over, false, 0, true); }; if (defSys.dat.level_08_Play > 0){ objMap.stage8.gotoAndStop(2); if (defSys.dat.level_08_Play > 1){ objMap.stage8.gotoAndStop(3); }; objMap.stage8.addEventListener(MouseEvent.CLICK, stage8Click, false, 0, true); objMap.stage8.addEventListener(MouseEvent.MOUSE_OVER, stage8Over, false, 0, true); }; if (defSys.dat.level_09_Play > 0){ objMap.stage9.gotoAndStop(2); if (defSys.dat.level_09_Play > 1){ objMap.stage9.gotoAndStop(3); }; objMap.stage9.addEventListener(MouseEvent.CLICK, stage9Click, false, 0, true); objMap.stage9.addEventListener(MouseEvent.MOUSE_OVER, stage9Over, false, 0, true); }; if (defSys.dat.level_10_Play > 0){ objMap.stage10.gotoAndStop(2); if (defSys.dat.level_10_Play > 1){ objMap.stage10.gotoAndStop(3); }; objMap.stage10.addEventListener(MouseEvent.CLICK, stage10Click, false, 0, true); objMap.stage10.addEventListener(MouseEvent.MOUSE_OVER, stage10Over, false, 0, true); }; if (defSys.dat.level_11_Play > 0){ objMap.stage11.gotoAndStop(2); if (defSys.dat.level_11_Play > 1){ objMap.stage11.gotoAndStop(3); }; objMap.stage11.addEventListener(MouseEvent.CLICK, stage11Click, false, 0, true); objMap.stage11.addEventListener(MouseEvent.MOUSE_OVER, stage11Over, false, 0, true); }; if (defSys.dat.level_12_Play > 0){ objMap.stage12.gotoAndStop(2); if (defSys.dat.level_12_Play > 1){ objMap.stage12.gotoAndStop(3); }; objMap.stage12.addEventListener(MouseEvent.CLICK, stage12Click, false, 0, true); objMap.stage12.addEventListener(MouseEvent.MOUSE_OVER, stage12Over, false, 0, true); }; if (defSys.dat.level_13_Play > 0){ objMap.stage13.gotoAndStop(2); if (defSys.dat.level_13_Play > 1){ objMap.stage13.gotoAndStop(3); }; objMap.stage13.addEventListener(MouseEvent.CLICK, stage13Click, false, 0, true); objMap.stage13.addEventListener(MouseEvent.MOUSE_OVER, stage13Over, false, 0, true); }; if (defSys.dat.level_14_Play > 0){ objMap.stage14.gotoAndStop(2); if (defSys.dat.level_14_Play > 1){ objMap.stage14.gotoAndStop(3); }; objMap.stage14.addEventListener(MouseEvent.CLICK, stage14Click, false, 0, true); objMap.stage14.addEventListener(MouseEvent.MOUSE_OVER, stage14Over, false, 0, true); }; if (defSys.dat.level_15_Play > 0){ objMap.stage15.gotoAndStop(2); if (defSys.dat.level_15_Play > 1){ objMap.stage15.gotoAndStop(3); }; objMap.stage15.addEventListener(MouseEvent.CLICK, stage15Click, false, 0, true); objMap.stage15.addEventListener(MouseEvent.MOUSE_OVER, stage15Over, false, 0, true); }; objMenuPop = objMap.info; objMenuPop.visible = false; } private function noClick(event:MouseEvent):void{ if (objConfirm){ objConfirm.removeEventListener(MouseEvent.CLICK, yesClick); objConfirm.removeEventListener(MouseEvent.CLICK, noClick); defSys.contMenu.removeChild(objConfirm); objConfirm = null; }; } private function stage13Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 13; defSys.gmState = 2; } private function stage9Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 9; defSys.gmState = 2; } public function showPopUp(_objSelect, _type:int=0){ inactive(); objSelect = _objSelect; typePop = _type; objMenuPop.visible = true; objSelect.addEventListener(MouseEvent.MOUSE_OUT, objectInfoOUT, false, 0, true); if (_type == 1){ objMenuPop.title_map.htmlText = String(" Battle 1"); objMenuPop.your_score.htmlText = String(defSys.dat.level_01_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_01_PerfectScore); } else { if (_type == 2){ objMenuPop.title_map.htmlText = String(" Battle 2"); objMenuPop.your_score.htmlText = String(defSys.dat.level_02_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_02_PerfectScore); } else { if (_type == 3){ objMenuPop.title_map.htmlText = String(" Battle 3"); objMenuPop.your_score.htmlText = String(defSys.dat.level_03_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_03_PerfectScore); } else { if (_type == 4){ objMenuPop.title_map.htmlText = String(" Battle 4"); objMenuPop.your_score.htmlText = String(defSys.dat.level_04_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_04_PerfectScore); } else { if (_type == 5){ objMenuPop.title_map.htmlText = String(" Battle 5"); objMenuPop.your_score.htmlText = String(defSys.dat.level_05_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_05_PerfectScore); } else { if (_type == 6){ objMenuPop.title_map.htmlText = String(" Battle 6"); objMenuPop.your_score.htmlText = String(defSys.dat.level_06_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_06_PerfectScore); } else { if (_type == 7){ objMenuPop.title_map.htmlText = String(" Battle 7"); objMenuPop.your_score.htmlText = String(defSys.dat.level_07_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_07_PerfectScore); } else { if (_type == 8){ objMenuPop.title_map.htmlText = String(" Battle 8"); objMenuPop.your_score.htmlText = String(defSys.dat.level_08_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_08_PerfectScore); } else { if (_type == 9){ objMenuPop.title_map.htmlText = String(" Battle 9"); objMenuPop.your_score.htmlText = String(defSys.dat.level_09_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_09_PerfectScore); } else { if (_type == 10){ objMenuPop.title_map.htmlText = String(" Battle 10"); objMenuPop.your_score.htmlText = String(defSys.dat.level_10_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_10_PerfectScore); } else { if (_type == 11){ objMenuPop.title_map.htmlText = String(" Battle 11"); objMenuPop.your_score.htmlText = String(defSys.dat.level_11_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_11_PerfectScore); } else { if (_type == 12){ objMenuPop.title_map.htmlText = String(" Battle 12"); objMenuPop.your_score.htmlText = String(defSys.dat.level_12_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_12_PerfectScore); } else { if (_type == 13){ objMenuPop.title_map.htmlText = String(" Battle 13"); objMenuPop.your_score.htmlText = String(defSys.dat.level_13_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_13_PerfectScore); } else { if (_type == 14){ objMenuPop.title_map.htmlText = String(" Battle 14"); objMenuPop.your_score.htmlText = String(defSys.dat.level_14_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_14_PerfectScore); } else { if (_type == 15){ objMenuPop.title_map.htmlText = String(" Final Battle"); objMenuPop.your_score.htmlText = String(defSys.dat.level_15_BestScore); objMenuPop.best_score.htmlText = String(defSys.dat.level_15_PerfectScore); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; trace("i m in"); } private function stage5Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 5; defSys.gmState = 2; } private function stage1Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 1; defSys.gmState = 2; } private function playMoreClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest(defSys.playMoreLink); navigateToURL(targetURL, "_blank"); } private function yesClick(event:MouseEvent):void{ destroy(); defSys.gmState = 1; } private function stage14Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 14; defSys.gmState = 2; } private function stage3Over(event:MouseEvent):void{ showPopUp(objMap.stage3, 3); } private function stage4Over(event:MouseEvent):void{ showPopUp(objMap.stage4, 4); } private function stage10Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 10; defSys.gmState = 2; } private function stage6Over(event:MouseEvent):void{ showPopUp(objMap.stage6, 6); } private function stage7Over(event:MouseEvent):void{ showPopUp(objMap.stage7, 7); } private function stage1Over(event:MouseEvent):void{ showPopUp(objMap.stage1, 1); } private function stage9Over(event:MouseEvent):void{ showPopUp(objMap.stage9, 9); } private function stage6Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 6; defSys.gmState = 2; } private function stage5Over(event:MouseEvent):void{ showPopUp(objMap.stage5, 5); } private function stage2Click(event:MouseEvent):void{ destroy(); defSys.game_lv = 2; defSys.gmState = 2; } private function stage8Over(event:MouseEvent):void{ showPopUp(objMap.stage8, 8); } private function stage2Over(event:MouseEvent):void{ showPopUp(objMap.stage2, 2); } private function quitClick(event:MouseEvent):void{ if (objConfirm == null){ objConfirm = new exit_confirm_mc(); defSys.contMenu.addChild(objConfirm); objConfirm.bYes.addEventListener(MouseEvent.CLICK, yesClick, false, 0, true); objConfirm.bNo.addEventListener(MouseEvent.CLICK, noClick, false, 0, true); }; } public function destroy(){ if (objConfirm){ objConfirm.removeEventListener(MouseEvent.CLICK, yesClick); objConfirm.removeEventListener(MouseEvent.CLICK, noClick); defSys.contMenu.removeChild(objConfirm); objConfirm = null; }; inactive(); objMap.stage1.removeEventListener(MouseEvent.CLICK, stage1Click); objMap.stage1.removeEventListener(MouseEvent.MOUSE_OVER, stage1Over); objMap.stage2.removeEventListener(MouseEvent.CLICK, stage2Click); objMap.stage2.removeEventListener(MouseEvent.MOUSE_OVER, stage2Over); objMap.stage3.removeEventListener(MouseEvent.CLICK, stage3Click); objMap.stage3.removeEventListener(MouseEvent.MOUSE_OVER, stage3Over); objMap.stage4.removeEventListener(MouseEvent.CLICK, stage4Click); objMap.stage4.removeEventListener(MouseEvent.MOUSE_OVER, stage4Over); objMap.stage5.removeEventListener(MouseEvent.CLICK, stage5Click); objMap.stage5.removeEventListener(MouseEvent.MOUSE_OVER, stage5Over); objMap.stage6.removeEventListener(MouseEvent.CLICK, stage6Click); objMap.stage6.removeEventListener(MouseEvent.MOUSE_OVER, stage6Over); objMap.stage7.removeEventListener(MouseEvent.CLICK, stage7Click); objMap.stage7.removeEventListener(MouseEvent.MOUSE_OVER, stage7Over); objMap.stage8.removeEventListener(MouseEvent.CLICK, stage8Click); objMap.stage8.removeEventListener(MouseEvent.MOUSE_OVER, stage8Over); objMap.stage9.removeEventListener(MouseEvent.CLICK, stage9Click); objMap.stage9.removeEventListener(MouseEvent.MOUSE_OVER, stage9Over); objMap.stage10.removeEventListener(MouseEvent.CLICK, stage10Click); objMap.stage10.removeEventListener(MouseEvent.MOUSE_OVER, stage10Over); objMap.stage11.removeEventListener(MouseEvent.CLICK, stage11Click); objMap.stage11.removeEventListener(MouseEvent.MOUSE_OVER, stage11Over); objMap.stage12.removeEventListener(MouseEvent.CLICK, stage12Click); objMap.stage12.removeEventListener(MouseEvent.MOUSE_OVER, stage12Over); objMap.stage13.removeEventListener(MouseEvent.CLICK, stage13Click); objMap.stage13.removeEventListener(MouseEvent.MOUSE_OVER, stage13Over); objMap.stage14.removeEventListener(MouseEvent.CLICK, stage14Click); objMap.stage14.removeEventListener(MouseEvent.MOUSE_OVER, stage14Over); objMap.stage15.removeEventListener(MouseEvent.CLICK, stage15Click); objMap.stage15.removeEventListener(MouseEvent.MOUSE_OVER, stage15Over); objMap.bQuit.removeEventListener(MouseEvent.CLICK, quitClick); objMap.bSave.removeEventListener(MouseEvent.CLICK, saveClick); objMap.bPlayMore.removeEventListener(MouseEvent.CLICK, playMoreClick); objMap.bSkill.removeEventListener(MouseEvent.CLICK, skillClick); dispCont.removeChild(objMap); objMap = null; } } }//package DefX.GUI
Section 71
//BattleArmy (DefX.System.BattleArmy) package DefX.System { import DefX.Army.*; public class BattleArmy { public var unit; private var defSys; private var mGUI; private var mBase; public function BattleArmy(_DefSys, _mBase, _mGUI){ super(); defSys = _DefSys; mBase = _mBase; mGUI = _mGUI; unit = new SpawnArmy(defSys, mBase, mGUI); } public function forceEnemyArmyDead(){ var container:*; var numChild:int; var children:Array; var i:int; container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { if (children[i].statDef.isEnemy()){ children[i].forceDeath(); }; i++; }; unit.stopSpawn(); } public function update(){ if (unit){ unit.updateSpawn(); }; } public function forcePlayerArmyDead(){ var container:*; var numChild:int; var children:Array; var i:int; container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { if (children[i].statDef.isAlly()){ children[i].forceDeath(); }; i++; }; unit.stopSpawn(); } public function initialise(){ } public function destroy(){ terminateAllArmy(); unit.destroy(); defSys = null; } public function terminateAllArmy(){ var container:*; var numChild:int; var children:Array; var i:int; container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { children[i].destroy(); i++; }; unit.stopSpawn(); } } }//package DefX.System
Section 72
//BattleBaseBG (DefX.System.BattleBaseBG) package DefX.System { import flash.events.*; import FZBase.Vector.*; import DefX.Army.*; import DefX.Bullet.*; public class BattleBaseBG { const _COST_BARRIER = 1500; const _COST_DRAGON = 2500; const _COST_WIZARD = 100; const _COST_ELF = 10; const _COST_DWARF = 25; const _COST_ANGEL = 4000; const _COST_GOLEM = 300; const _COST_TRAP = 1000; const _COST_TURRET = 1000; const _COST_HOBBIT = 5; public var angelTimerMax:int;// = 600 public var manaBoostTimer:int;// = 0 public var specialTimer:int;// = 0 public var dragonTimerMax:int;// = 400 public var light_castle_health:int;// = 5000 public var manaBoostFlag:Boolean;// = false public var golemTimerMax:int;// = 200 private var objTurret2MC; public var trapFlag:Boolean;// = false public var max_mana:int;// = 50 public var mana_regen:Number;// = 0.5 public var mana:Number;// = 50 public var battle_state:int;// = 0 private var objInfo; public var light_castle_max_health:int;// = 5000 private var objTrapMC; private var objBarrierMC; public var wizardTimerMax:int;// = 100 public var hobbitTimer:int;// = 0 public var golemTimer:int;// = 0 public var dark_castle_health:int;// = 5000 public var turretFlag:Boolean;// = false public var dwarfTimer:int;// = 0 public var arrowThunderTimer:int;// = 0 public var enemyTurretTimer:int;// = 0 private var defSys; public var playerTurretTimer:int;// = 0 private var objCannonMC; public var arrowThunderTimerMax:int;// = 24 public var manaBoostTimerMax:int;// = 24 private var objBg; private var objTurretMC; public var elfTimerMax:int;// = 30 public var arrowBasicTimer:int;// = 0 public var wizardTimer:int;// = 0 public var arrowIceTimer:int;// = 0 public var arrowBasicTimerMax:int;// = 24 public var arrowFireTimer:int;// = 0 public var mArmy; public var dark_castle_max_health:int;// = 5000 public var specialTimerMax:int;// = 3000 public var arrowIceTimerMax:int;// = 24 public var barrierFlag:Boolean;// = false public var angelTimer:int;// = 0 public var _COST_MANABOOST;// = 200 public var dwarfTimerMax:int;// = 50 public var objLCastleMC; public var elfTimer:int;// = 0 public var hobbitTimerMax:int;// = 12 public var objDCastleMC; public var arrowFireTimerMax:int;// = 24 public var dragonTimer:int;// = 0 public function BattleBaseBG(_defSys){ _COST_MANABOOST = 200; light_castle_max_health = 5000; light_castle_health = 5000; max_mana = 50; mana = 50; mana_regen = 0.5; dark_castle_max_health = 5000; dark_castle_health = 5000; turretFlag = false; trapFlag = false; barrierFlag = false; manaBoostFlag = false; manaBoostTimer = 0; manaBoostTimerMax = 24; specialTimer = 0; specialTimerMax = 3000; arrowBasicTimer = 0; arrowBasicTimerMax = 24; arrowFireTimer = 0; arrowFireTimerMax = 24; arrowThunderTimer = 0; arrowThunderTimerMax = 24; arrowIceTimer = 0; arrowIceTimerMax = 24; hobbitTimer = 0; hobbitTimerMax = 12; elfTimer = 0; elfTimerMax = 30; dwarfTimer = 0; dwarfTimerMax = 50; wizardTimer = 0; wizardTimerMax = 100; golemTimer = 0; golemTimerMax = 200; dragonTimer = 0; dragonTimerMax = 400; angelTimer = 0; angelTimerMax = 600; playerTurretTimer = 0; enemyTurretTimer = 0; battle_state = 0; super(); defSys = _defSys; } public function shootBasicArrow():Boolean{ var arrow1:*; var arrow2:*; var arrow3:*; if (arrowBasicTimer > 0){ return (false); }; if (defSys.dat.arrowBasicLv == 1){ arrow1 = new basic_arrow(); arrow1.launch(defSys, new ArrowStatDef(1, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowBasicLv, 50)); arrowBasicTimerMax = 36; } else { if (defSys.dat.arrowBasicLv == 2){ arrow1 = new basic_arrow(); arrow1.launch(defSys, new ArrowStatDef(1, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowBasicLv, 50)); arrowBasicTimerMax = 24; } else { if (defSys.dat.arrowBasicLv == 3){ arrow1 = new basic_arrow(); arrow1.launch(defSys, new ArrowStatDef(1, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 6), defSys.dat.arrowBasicLv, 50)); arrow2 = new basic_arrow(); arrow2.launch(defSys, new ArrowStatDef(1, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 18), defSys.dat.arrowBasicLv, 50)); arrowBasicTimerMax = 16; } else { if (defSys.dat.arrowBasicLv == 4){ arrow1 = new basic_arrow(); arrow1.launch(defSys, new ArrowStatDef(1, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 6), defSys.dat.arrowBasicLv, 50)); arrow2 = new basic_arrow(); arrow2.launch(defSys, new ArrowStatDef(1, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 18), defSys.dat.arrowBasicLv, 50)); arrowBasicTimerMax = 12; } else { if (defSys.dat.arrowBasicLv == 5){ arrow1 = new basic_arrow(); arrow1.launch(defSys, new ArrowStatDef(1, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, -8), defSys.dat.arrowBasicLv, 50)); arrow2 = new basic_arrow(); arrow2.launch(defSys, new ArrowStatDef(1, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowBasicLv, 50)); arrow3 = new basic_arrow(); arrow3.launch(defSys, new ArrowStatDef(1, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 32), defSys.dat.arrowBasicLv, 50)); arrowBasicTimerMax = 7; }; }; }; }; }; arrowBasicTimer = arrowBasicTimerMax; return (true); } public function setTurret():Boolean{ if (defSys.dat.turretLv <= 0){ return (false); }; if (((turretFlag) || ((mana < _COST_TURRET)))){ return (false); }; mana = Math.max((mana - _COST_TURRET), 0); objTurretMC = new pro_turret_mc(); defSys.contCannon.addChild(objTurretMC); objTurretMC.cacheAsBitmap = true; objTurretMC.x = 120; objTurretMC.y = 270; turretFlag = true; return (true); } public function shootFireArrow():Boolean{ var arrow1:*; if (arrowFireTimer > 0){ return (false); }; if (defSys.dat.arrowFireLv == 1){ arrow1 = new fire_arrow(); arrow1.launch(defSys, new ArrowStatDef(2, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowFireLv, 50)); arrowFireTimerMax = 160; } else { if (defSys.dat.arrowFireLv == 2){ arrow1 = new fire_arrow(); arrow1.launch(defSys, new ArrowStatDef(2, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowFireLv, 50)); arrowFireTimerMax = 130; } else { if (defSys.dat.arrowFireLv == 3){ arrow1 = new fire_arrow(); arrow1.launch(defSys, new ArrowStatDef(2, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowFireLv, 50)); arrowFireTimerMax = 110; } else { if (defSys.dat.arrowFireLv == 4){ arrow1 = new fire_arrow(); arrow1.launch(defSys, new ArrowStatDef(2, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowFireLv, 50)); arrowFireTimerMax = 100; } else { if (defSys.dat.arrowFireLv == 5){ arrow1 = new fire_arrow(); arrow1.launch(defSys, new ArrowStatDef(2, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowFireLv, 50)); arrowFireTimerMax = 100; }; }; }; }; }; arrowFireTimer = arrowFireTimerMax; return (true); } public function detectTarget(type:int=1):Object{ var target:*; var container:*; var numChild:int; var children:Array; var i:int; target = null; container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { if (type == 1){ if (((((children[i].isEnableHit()) && (children[i].statDef.isAlly()))) && ((children[i].x > 700)))){ target = children[i]; break; }; } else { if (((((children[i].isEnableHit()) && (children[i].statDef.isEnemy()))) && ((children[i].x < 500)))){ target = children[i]; break; }; }; i++; }; return (target); } public function getAngle(AX, AY, BX, BY):Number{ var dx:Number; var dy:Number; var angle:Number; dx = (BX - AX); dy = (BY - AY); angle = (Math.atan2(dy, dx) * (180 / Math.PI)); return (angle); } public function init2(_mArmy){ mArmy = _mArmy; if (defSys.game_lv == 1){ mArmy.unit.InitStage1(); }; if ((((defSys.game_lv == 1)) && ((defSys.dat.level_01_Play == 1)))){ objInfo = new instruct2_mc(); defSys.contMenu.addChild(objInfo); objInfo.cacheAsBitmap = true; objInfo.gotoAndPlay(1); objInfo.addEventListener(Event.ENTER_FRAME, infoHandle, false, 0, true); }; if (defSys.game_lv == 2){ mArmy.unit.InitStage2(); }; if (defSys.game_lv == 3){ mArmy.unit.InitStage3(); }; if (defSys.game_lv == 4){ mArmy.unit.InitStage4(); }; if (defSys.game_lv == 5){ mArmy.unit.InitStage5(); }; if (defSys.game_lv == 6){ mArmy.unit.InitStage6(); }; if (defSys.game_lv == 7){ mArmy.unit.InitStage7(); }; if (defSys.game_lv == 8){ mArmy.unit.InitStage8(); }; if (defSys.game_lv == 9){ mArmy.unit.InitStage9(); }; if (defSys.game_lv == 10){ mArmy.unit.InitStage10(); }; if (defSys.game_lv == 11){ mArmy.unit.InitStage11(); }; if (defSys.game_lv == 12){ mArmy.unit.InitStage12(); }; if (defSys.game_lv == 13){ mArmy.unit.InitStage13(); }; if (defSys.game_lv == 14){ mArmy.unit.InitStage14(); }; if (defSys.game_lv == 15){ mArmy.unit.InitStage15(); }; defSys.isPaused = false; } public function shootPlayerTurretHandle(){ var target:*; var angle:*; var bullet:*; playerTurretTimer = Math.max((playerTurretTimer - 1), 0); if (objTurretMC == null){ return; }; if (playerTurretTimer > 0){ return; }; target = detectTarget(2); if (target == null){ return; }; angle = getAngle(objTurretMC.x, objTurretMC.y, target.x, (target.y - Math.min(target.height, 50))); bullet = new turret_player_bullet(); if (defSys.dat.turretLv == 1){ bullet.launch(defSys, new ArrowStatDef(10, new Vector2dArrow(objTurretMC.x, objTurretMC.y, angle, 0), defSys.dat.turretLv)); playerTurretTimer = 180; } else { if (defSys.dat.turretLv == 2){ bullet.launch(defSys, new ArrowStatDef(10, new Vector2dArrow(objTurretMC.x, objTurretMC.y, angle, 0), defSys.dat.turretLv)); playerTurretTimer = 120; } else { if (defSys.dat.turretLv == 3){ bullet.launch(defSys, new ArrowStatDef(10, new Vector2dArrow(objTurretMC.x, objTurretMC.y, angle, 0), defSys.dat.turretLv)); playerTurretTimer = 96; } else { if (defSys.dat.turretLv == 4){ bullet.launch(defSys, new ArrowStatDef(10, new Vector2dArrow(objTurretMC.x, objTurretMC.y, angle, 0), defSys.dat.turretLv)); playerTurretTimer = 64; } else { if (defSys.dat.turretLv == 5){ bullet.launch(defSys, new ArrowStatDef(10, new Vector2dArrow(objTurretMC.x, objTurretMC.y, angle, 0), defSys.dat.turretLv)); playerTurretTimer = 48; }; }; }; }; }; } public function shootThunderArrow():Boolean{ var arrow1:*; if (arrowThunderTimer > 0){ return (false); }; if (defSys.dat.arrowThunderLv == 1){ arrow1 = new thunder_arrow(); arrow1.launch(defSys, new ArrowStatDef(3, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowThunderLv, 50)); arrowThunderTimerMax = 160; } else { if (defSys.dat.arrowThunderLv == 2){ arrow1 = new thunder_arrow(); arrow1.launch(defSys, new ArrowStatDef(3, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowThunderLv, 50)); arrowThunderTimerMax = 130; } else { if (defSys.dat.arrowThunderLv == 3){ arrow1 = new thunder_arrow(); arrow1.launch(defSys, new ArrowStatDef(3, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowThunderLv, 50)); arrowThunderTimerMax = 110; } else { if (defSys.dat.arrowThunderLv == 4){ arrow1 = new thunder_arrow(); arrow1.launch(defSys, new ArrowStatDef(3, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowThunderLv, 50)); arrowThunderTimerMax = 100; } else { if (defSys.dat.arrowThunderLv == 5){ arrow1 = new thunder_arrow(); arrow1.launch(defSys, new ArrowStatDef(3, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowThunderLv, 50)); arrowThunderTimerMax = 100; }; }; }; }; }; arrowThunderTimer = arrowThunderTimerMax; return (true); } public function summonHobbit():Boolean{ if (defSys.dat.slot1Lv <= 0){ return (false); }; if ((((mana < _COST_HOBBIT)) || ((hobbitTimer > 0)))){ return (false); }; mana = Math.max((mana - _COST_HOBBIT), 0); hobbitTimer = hobbitTimerMax; mArmy.unit.createHobbit(defSys.dat.slot1Lv); return (true); } public function damagePlayerCastle(val:int=0){ var dmg:int; dmg = val; if (barrierFlag){ if (defSys.dat.barrierLv == 1){ dmg = (dmg * 0.8); } else { if (defSys.dat.barrierLv == 2){ dmg = (dmg * 0.7); } else { if (defSys.dat.barrierLv == 3){ dmg = (dmg * 0.6); } else { if (defSys.dat.barrierLv == 4){ dmg = (dmg * 0.5); } else { if (defSys.dat.barrierLv == 5){ dmg = (dmg * 0.4); }; }; }; }; }; }; light_castle_health = Math.max((light_castle_health - dmg), 0); objLCastleMC.health.scaleY = (light_castle_health / light_castle_max_health); if ((((objLCastleMC.health.scaleY < 0.6)) && ((objLCastleMC.currentFrame == 1)))){ objLCastleMC.gotoAndPlay("state2"); }; if ((((objLCastleMC.health.scaleY < 0.3)) && ((objLCastleMC.currentLabel == "state2")))){ objLCastleMC.gotoAndPlay("state3"); }; if ((((objLCastleMC.health.scaleY <= 0)) && ((objLCastleMC.currentLabel == "state3")))){ objLCastleMC.gotoAndPlay("destroy"); if (objTurretMC){ defSys.contCannon.removeChild(objTurretMC); objTurretMC = null; }; if (objBarrierMC){ defSys.contCannon.removeChild(objBarrierMC); objBarrierMC = null; }; if (objTrapMC){ defSys.contCannon.removeChild(objTrapMC); objTrapMC = null; }; if (objCannonMC){ defSys.contCastle.removeChild(objCannonMC); objCannonMC = null; }; battle_state = 2; mArmy.forcePlayerArmyDead(); }; } public function summonDragon():Boolean{ if (defSys.dat.slot6Lv <= 0){ return (false); }; if ((((mana < _COST_DRAGON)) || ((dragonTimer > 0)))){ return (false); }; mana = Math.max((mana - _COST_DRAGON), 0); dragonTimer = dragonTimerMax; mArmy.unit.createDragon(defSys.dat.slot6Lv); return (true); } public function trapAttackHandle(){ var sndHit:*; var container:*; var numChild:int; var children:Array; var i:int; var power:int; if (objTrapMC == null){ return; }; if (objTrapMC.currentFrame == 81){ sndHit = new trap_shoot(); sndHit.playSound(); }; if (objTrapMC.currentLabel == "hit"){ container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { if (children[i].statDef.isEnemy()){ if (objTrapMC.attackBox.hitTestObject(children[i].hitBox)){ power = 20; if (defSys.dat.trapLv == 2){ power = 30; } else { if (defSys.dat.trapLv == 3){ power = 40; } else { if (defSys.dat.trapLv == 4){ power = 50; } else { if (defSys.dat.trapLv == 5){ power = 70; }; }; }; }; if (children[i].statDef.isWeakCreature()){ children[i].setHit(1, power); } else { children[i].setHit(0, power); }; }; }; i++; }; }; } private function infoHandle(event:Event):void{ if (objInfo.currentFrame == objInfo.totalFrames){ objInfo.removeEventListener(Event.ENTER_FRAME, infoHandle); defSys.contMenu.removeChild(objInfo); objInfo = null; }; } public function shootIceArrow():Boolean{ var arrow1:*; if (arrowIceTimer > 0){ return (false); }; if (defSys.dat.arrowIceLv == 1){ arrow1 = new ice_arrow(); arrow1.launch(defSys, new ArrowStatDef(4, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowIceLv, 50)); arrowIceTimerMax = 160; } else { if (defSys.dat.arrowIceLv == 2){ arrow1 = new ice_arrow(); arrow1.launch(defSys, new ArrowStatDef(4, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowIceLv, 50)); arrowIceTimerMax = 130; } else { if (defSys.dat.arrowIceLv == 3){ arrow1 = new ice_arrow(); arrow1.launch(defSys, new ArrowStatDef(4, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowIceLv, 50)); arrowIceTimerMax = 110; } else { if (defSys.dat.arrowIceLv == 4){ arrow1 = new ice_arrow(); arrow1.launch(defSys, new ArrowStatDef(4, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowIceLv, 50)); arrowIceTimerMax = 100; } else { if (defSys.dat.arrowIceLv == 5){ arrow1 = new ice_arrow(); arrow1.launch(defSys, new ArrowStatDef(4, new Vector2dArrow(objCannonMC.x, objCannonMC.y, objCannonMC.rotation, 12), defSys.dat.arrowIceLv, 50)); arrowIceTimerMax = 100; }; }; }; }; }; arrowIceTimer = arrowIceTimerMax; return (true); } public function setTurret2():Boolean{ if (objTurret2MC){ return (false); }; objTurret2MC = new enemy_turret_mc(); defSys.contCannon.addChild(objTurret2MC); objTurret2MC.cacheAsBitmap = true; objTurret2MC.x = 1050; objTurret2MC.y = 270; return (true); } public function castSpecial():Boolean{ var arrowSp:Array; var i:int; var dx:int; var dy:int; if (specialTimer > 0){ return (false); }; arrowSp = new Array(100); i = 0; dx = 100; dy = -100; if (defSys.dat.specialLv == 1){ i = 0; while (i < 40) { arrowSp[i] = new special_arrow(); arrowSp[i].launch(defSys, new ArrowStatDef(5, new Vector2dArrow(dx, dy, 90), defSys.dat.specialLv, 0)); dx = (dx + 25); dy = (-100 + (Math.random() * -1000)); i++; }; } else { if (defSys.dat.specialLv == 2){ i = 0; while (i < 50) { arrowSp[i] = new special_arrow(); arrowSp[i].launch(defSys, new ArrowStatDef(5, new Vector2dArrow(dx, dy, 90), defSys.dat.specialLv, 0)); dx = (dx + 20); dy = (-100 + (Math.random() * -1000)); i++; }; } else { if (defSys.dat.specialLv == 3){ i = 0; while (i < 62) { arrowSp[i] = new special_arrow(); arrowSp[i].launch(defSys, new ArrowStatDef(5, new Vector2dArrow(dx, dy, 90), defSys.dat.specialLv, 0)); dx = (dx + 16); dy = (-100 + (Math.random() * -1000)); i++; }; } else { if (defSys.dat.specialLv == 4){ i = 0; while (i < 71) { arrowSp[i] = new special_arrow(); arrowSp[i].launch(defSys, new ArrowStatDef(5, new Vector2dArrow(dx, dy, 90), defSys.dat.specialLv, 0)); dx = (dx + 14); dy = (-100 + (Math.random() * -1000)); i++; }; } else { i = 0; while (i < 100) { arrowSp[i] = new special_arrow(); arrowSp[i].launch(defSys, new ArrowStatDef(5, new Vector2dArrow(dx, dy, 90), defSys.dat.specialLv, 0)); dx = (dx + 10); dy = (-100 + (Math.random() * -1000)); i++; }; }; }; }; }; specialTimer = specialTimerMax; return (true); } public function summonDwarf():Boolean{ if (defSys.dat.slot3Lv <= 0){ return (false); }; if ((((mana < _COST_DWARF)) || ((dwarfTimer > 0)))){ return (false); }; mana = Math.max((mana - _COST_DWARF), 0); dwarfTimer = dwarfTimerMax; mArmy.unit.createDwarf(defSys.dat.slot3Lv); return (true); } public function shootEnemyTurretHandle(){ var target:*; var angle:*; var powerLv:int; var bullet:*; enemyTurretTimer = Math.max((enemyTurretTimer - 1), 0); if (objTurret2MC == null){ return; }; if (enemyTurretTimer > 0){ return; }; target = detectTarget(1); if (target == null){ return; }; angle = getAngle(objTurret2MC.x, objTurret2MC.y, target.x, (target.y - Math.min(target.height, 50))); powerLv = 1; if ((((defSys.game_lv > 10)) && ((defSys.game_lv <= 14)))){ powerLv = 2; }; if ((((defSys.game_lv > 14)) && ((defSys.game_lv <= 16)))){ powerLv = 3; }; if ((((defSys.game_lv > 16)) && ((defSys.game_lv <= 18)))){ powerLv = 4; }; if (defSys.game_lv > 18){ powerLv = 5; }; bullet = new turret_enemy_bullet(); bullet.launch(defSys, new ArrowStatDef(11, new Vector2dArrow(objTurret2MC.x, objTurret2MC.y, angle, 0), powerLv)); enemyTurretTimer = 50; } public function summonAngel():Boolean{ if (defSys.dat.slot7Lv <= 0){ return (false); }; if ((((mana < _COST_ANGEL)) || ((angelTimer > 0)))){ return (false); }; mana = Math.max((mana - _COST_ANGEL), 0); angelTimer = angelTimerMax; mArmy.unit.createAngel(defSys.dat.slot7Lv); return (true); } public function setTrap():Boolean{ if (defSys.dat.trapLv <= 0){ return (false); }; if (((trapFlag) || ((mana < _COST_TRAP)))){ return (false); }; mana = Math.max((mana - _COST_TRAP), 0); objTrapMC = new trap_mc(); defSys.contCannon.addChild(objTrapMC); objTrapMC.cacheAsBitmap = true; objTrapMC.x = 700; objTrapMC.y = 400; trapFlag = true; return (true); } public function initialise(){ battle_state = 0; defSys.tmpScore = 0; defSys.tmpExp = 0; objBg = new background(); defSys.contBg.addChild(objBg); objBg.cacheAsBitmap = true; objBg.x = 0; objBg.y = 0; objLCastleMC = new pro_tower_mc(); defSys.contCastle.addChild(objLCastleMC); objLCastleMC.cacheAsBitmap = true; objLCastleMC.x = 0; objLCastleMC.y = 150; objLCastleMC.gotoAndStop(1); objDCastleMC = new enemy_tower_mc(); defSys.contCastle.addChild(objDCastleMC); objDCastleMC.cacheAsBitmap = true; objDCastleMC.x = 1060; objDCastleMC.y = 155; objDCastleMC.gotoAndStop(1); objCannonMC = new pro_arrow_mc(); defSys.contCastle.addChild(objCannonMC); objCannonMC.cacheAsBitmap = true; objCannonMC.x = 100; objCannonMC.y = 340; light_castle_max_health = 4000; if (defSys.dat.castleLv == 1){ light_castle_max_health = 5000; } else { if (defSys.dat.castleLv == 2){ light_castle_max_health = 5500; } else { if (defSys.dat.castleLv == 3){ light_castle_max_health = 6000; } else { if (defSys.dat.castleLv == 4){ light_castle_max_health = 7000; } else { if (defSys.dat.castleLv == 5){ light_castle_max_health = 8000; }; }; }; }; }; light_castle_health = light_castle_max_health; max_mana = 50; if (defSys.dat.manaStockLv == 1){ max_mana = 100; } else { if (defSys.dat.manaStockLv == 2){ max_mana = 200; } else { if (defSys.dat.manaStockLv == 3){ max_mana = 400; } else { if (defSys.dat.manaStockLv == 4){ max_mana = 600; } else { if (defSys.dat.manaStockLv == 5){ max_mana = 1000; }; }; }; }; }; mana = 0; mana_regen = 0.0002; if (defSys.dat.manaRegenLv == 1){ mana_regen = 0.0003; } else { if (defSys.dat.manaRegenLv == 2){ mana_regen = 0.0004; } else { if (defSys.dat.manaRegenLv == 3){ mana_regen = 0.0005; } else { if (defSys.dat.manaRegenLv == 4){ mana_regen = 0.0006; } else { if (defSys.dat.manaRegenLv == 5){ mana_regen = 0.0007; }; }; }; }; }; _COST_MANABOOST = Math.round((max_mana * 0.4)); turretFlag = false; trapFlag = false; barrierFlag = false; manaBoostFlag = false; manaBoostTimer = 0; specialTimer = 0; arrowBasicTimer = 0; arrowFireTimer = 0; arrowThunderTimer = 0; arrowIceTimer = 0; hobbitTimer = 0; elfTimer = 0; dwarfTimer = 0; wizardTimer = 0; golemTimer = 0; dragonTimer = 0; angelTimer = 0; if (defSys.game_lv == 1){ dark_castle_max_health = 3000; } else { if (defSys.game_lv == 2){ dark_castle_max_health = 5000; } else { if (defSys.game_lv == 3){ dark_castle_max_health = 6000; } else { if (defSys.game_lv == 4){ dark_castle_max_health = 7000; } else { if (defSys.game_lv == 5){ dark_castle_max_health = 8000; } else { if (defSys.game_lv == 6){ dark_castle_max_health = 9000; } else { if (defSys.game_lv == 7){ dark_castle_max_health = 10000; setTurret2(); } else { if (defSys.game_lv == 8){ dark_castle_max_health = 11000; setTurret2(); } else { if (defSys.game_lv == 9){ dark_castle_max_health = 12000; setTurret2(); } else { if (defSys.game_lv == 10){ dark_castle_max_health = 13000; setTurret2(); } else { if (defSys.game_lv == 11){ dark_castle_max_health = 14000; setTurret2(); } else { if (defSys.game_lv == 12){ dark_castle_max_health = 15000; setTurret2(); } else { if (defSys.game_lv == 13){ dark_castle_max_health = 16000; setTurret2(); } else { if (defSys.game_lv == 14){ dark_castle_max_health = 17000; setTurret2(); } else { if (defSys.game_lv == 15){ dark_castle_max_health = 20000; setTurret2(); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; dark_castle_health = dark_castle_max_health; playerTurretTimer = 100; enemyTurretTimer = 100; } public function summonWizard():Boolean{ if (defSys.dat.slot4Lv <= 0){ return (false); }; if ((((mana < _COST_WIZARD)) || ((wizardTimer > 0)))){ return (false); }; mana = Math.max((mana - _COST_WIZARD), 0); wizardTimer = wizardTimerMax; mArmy.unit.createWizard(defSys.dat.slot4Lv); return (true); } public function setMana():Boolean{ if ((((((mana < _COST_MANABOOST)) || ((manaBoostTimer > 0)))) || ((max_mana >= 9999)))){ return (false); }; mana = Math.max((mana - _COST_MANABOOST), 0); max_mana = Math.min((max_mana + (max_mana * 0.2)), 9999); _COST_MANABOOST = Math.round((max_mana * 0.4)); manaBoostTimer = manaBoostTimerMax; return (true); } public function summonGolem():Boolean{ if (defSys.dat.slot5Lv <= 0){ return (false); }; if ((((mana < _COST_GOLEM)) || ((golemTimer > 0)))){ return (false); }; mana = Math.max((mana - _COST_GOLEM), 0); golemTimer = golemTimerMax; mArmy.unit.createGolem(defSys.dat.slot5Lv); return (true); } public function damageEnemyCastle(dmg:int=0){ dark_castle_health = Math.max((dark_castle_health - dmg), 0); objDCastleMC.health.scaleY = (dark_castle_health / dark_castle_max_health); if ((((objDCastleMC.health.scaleY < 0.8)) && ((objDCastleMC.currentFrame == 1)))){ objDCastleMC.gotoAndPlay("state2"); }; if ((((objDCastleMC.health.scaleY < 0.6)) && ((objDCastleMC.currentLabel == "state2")))){ objDCastleMC.gotoAndPlay("state3"); }; if ((((objDCastleMC.health.scaleY < 0.3)) && ((objDCastleMC.currentLabel == "state3")))){ objDCastleMC.gotoAndPlay("state4"); }; if ((((objDCastleMC.health.scaleY <= 0)) && ((objDCastleMC.currentLabel == "state4")))){ objDCastleMC.gotoAndPlay("destroy"); if (objTurret2MC){ defSys.contCannon.removeChild(objTurret2MC); objTurret2MC = null; }; if (defSys.game_lv == 15){ mArmy.unit.stopSpawn(); mArmy.unit.setupBoss(); mArmy.unit.setupGoblin(2000, 999999, 5); mArmy.unit.setupOrc(3000, 999999, 5); mArmy.unit.setupOgre(6000, 999999, 5); mArmy.unit.setupTroll(12000, 999999, 5); defSys.playBgmFinal(); } else { battle_state = 1; mArmy.forceEnemyArmyDead(); }; }; } public function update(){ if (battle_state != 0){ return; }; if (defSys.isPaused){ return; }; if (objCannonMC){ if (defSys.getCtrl().getKeyHold().KEY_UP){ if (objCannonMC.rotation > -60){ objCannonMC.rotation = (objCannonMC.rotation - 1.5); }; }; if (defSys.getCtrl().getKeyHold().KEY_DOWN){ if (objCannonMC.rotation < 60){ objCannonMC.rotation = (objCannonMC.rotation + 1.5); }; }; if (defSys.getCtrl().getKeyHold().KEY_A){ shootBasicArrow(); }; if (defSys.getCtrl().getKeyHold().KEY_S){ shootFireArrow(); }; if (defSys.getCtrl().getKeyHold().KEY_D){ shootThunderArrow(); }; if (defSys.getCtrl().getKeyHold().KEY_F){ shootIceArrow(); }; }; if (defSys.getCtrl().getKeyHold().KEY_LEFT){ defSys.scrollX(8); }; if (defSys.getCtrl().getKeyHold().KEY_RIGHT){ defSys.scrollX(-8); }; if (defSys.getCtrl().getKeyPress().KEY_SPACE){ castSpecial(); }; if (defSys.getCtrl().getKeyHold().KEY_Q){ setTurret(); }; if (defSys.getCtrl().getKeyHold().KEY_W){ setBarrier(); }; if (defSys.getCtrl().getKeyHold().KEY_E){ setTrap(); }; if (defSys.getCtrl().getKeyHold().KEY_R){ setMana(); }; if (defSys.getCtrl().getKeyPress().KEY_1){ summonHobbit(); }; if (defSys.getCtrl().getKeyPress().KEY_2){ summonElf(); }; if (defSys.getCtrl().getKeyPress().KEY_3){ summonDwarf(); }; if (defSys.getCtrl().getKeyPress().KEY_4){ summonWizard(); }; if (defSys.getCtrl().getKeyPress().KEY_5){ summonGolem(); }; if (defSys.getCtrl().getKeyPress().KEY_6){ summonDragon(); }; if (defSys.getCtrl().getKeyPress().KEY_7){ summonAngel(); }; mana = Math.min((mana + (max_mana * mana_regen)), max_mana); if (max_mana < 9999){ manaBoostTimer = Math.max((manaBoostTimer - 1), 0); }; specialTimer = Math.max((specialTimer - 1), 0); arrowBasicTimer = Math.max((arrowBasicTimer - 1), 0); arrowFireTimer = Math.max((arrowFireTimer - 1), 0); arrowThunderTimer = Math.max((arrowThunderTimer - 1), 0); arrowIceTimer = Math.max((arrowIceTimer - 1), 0); hobbitTimer = Math.max((hobbitTimer - 1), 0); elfTimer = Math.max((elfTimer - 1), 0); dwarfTimer = Math.max((dwarfTimer - 1), 0); wizardTimer = Math.max((wizardTimer - 1), 0); golemTimer = Math.max((golemTimer - 1), 0); dragonTimer = Math.max((dragonTimer - 1), 0); angelTimer = Math.max((angelTimer - 1), 0); shootPlayerTurretHandle(); shootEnemyTurretHandle(); trapAttackHandle(); } public function setBarrier():Boolean{ if (defSys.dat.barrierLv <= 0){ return (false); }; if (((barrierFlag) || ((mana < _COST_BARRIER)))){ return (false); }; mana = Math.max((mana - _COST_BARRIER), 0); objBarrierMC = new barrier_mc(); defSys.contCannon.addChild(objBarrierMC); objBarrierMC.cacheAsBitmap = true; objBarrierMC.x = 150; objBarrierMC.y = 400; barrierFlag = true; return (true); } public function destroy(){ if (objInfo){ objInfo.removeEventListener(Event.ENTER_FRAME, infoHandle); defSys.contMenu.removeChild(objInfo); objInfo = null; }; if (objBg){ defSys.contBg.removeChild(objBg); objBg = null; }; if (objCannonMC){ defSys.contCastle.removeChild(objCannonMC); objCannonMC = null; }; if (objLCastleMC){ defSys.contCastle.removeChild(objLCastleMC); objLCastleMC = null; }; if (objDCastleMC){ defSys.contCastle.removeChild(objDCastleMC); objDCastleMC = null; }; if (objTurretMC){ defSys.contCannon.removeChild(objTurretMC); objTurretMC = null; }; if (objTurret2MC){ defSys.contCannon.removeChild(objTurret2MC); objTurret2MC = null; }; if (objBarrierMC){ defSys.contCannon.removeChild(objBarrierMC); objBarrierMC = null; }; if (objTrapMC){ defSys.contCannon.removeChild(objTrapMC); objTrapMC = null; }; mArmy = null; defSys = null; } public function summonElf():Boolean{ if (defSys.dat.slot2Lv <= 0){ return (false); }; if ((((mana < _COST_ELF)) || ((elfTimer > 0)))){ return (false); }; mana = Math.max((mana - _COST_ELF), 0); elfTimer = elfTimerMax; mArmy.unit.createElf(defSys.dat.slot2Lv); return (true); } } }//package DefX.System
Section 73
//BattleGUI (DefX.System.BattleGUI) package DefX.System { import flash.events.*; import flash.net.*; public class BattleGUI { private var defSys; private var rightScroll:Boolean;// = false private var frameSkip:Number;// = 0 private var delayCtr:int;// = 100 private var leftScroll:Boolean;// = false private var objFINISH; private var objUI; public var objPOP; private var mBase; private var withSound:Boolean;// = true private var winFlag:Boolean;// = false private var showFinish:Boolean;// = false public function BattleGUI(_defSys){ showFinish = false; withSound = true; leftScroll = false; rightScroll = false; frameSkip = 0; delayCtr = 100; winFlag = false; super(); defSys = _defSys; } private function expMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.tExp, objPOP._EXP_INFO); } private function playMoreMouseClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest(defSys.playMoreLink); navigateToURL(targetURL, "_blank"); } private function manaMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.setMana(); }; } public function showConclusion(win:Boolean=false){ if (showFinish == false){ delayCtr = 100; winFlag = win; showFinish = true; defSys.contMenu.addEventListener(Event.ENTER_FRAME, conclusionHandle, false, 0, true); }; } private function frameHandle(event:Event):void{ var player_unit:int; var enemy_unit:int; var container:*; var numChild:int; var children:Array; var i:int; if (leftScroll){ defSys.scrollX(8); }; if (rightScroll){ defSys.scrollX(-8); }; if ((frameSkip % 6) == 0){ if (objUI.mManaBar){ objUI.mManaBar.mana_now.htmlText = String(Math.round(mBase.mana)); objUI.mManaBar.mana_total.htmlText = String(mBase.max_mana); objUI.mManaBar.mana_bar_mc.scaleX = (Math.round(mBase.mana) / mBase.max_mana); }; if (defSys.dat.arrowBasicLv > 0){ objUI.mBasicArrow.bar.scaleX = ((mBase.arrowBasicTimerMax - mBase.arrowBasicTimer) / mBase.arrowBasicTimerMax); if (mBase.arrowBasicTimer == 0){ objUI.mBasicArrow.bar.visible = false; objUI.mBasicArrow.gotoAndStop(3); } else { objUI.mBasicArrow.bar.visible = true; objUI.mBasicArrow.gotoAndStop(2); }; }; if (defSys.dat.arrowFireLv > 0){ objUI.mFireArrow.bar.scaleX = ((mBase.arrowFireTimerMax - mBase.arrowFireTimer) / mBase.arrowFireTimerMax); if (mBase.arrowFireTimer == 0){ objUI.mFireArrow.bar.visible = false; objUI.mFireArrow.gotoAndStop(3); } else { objUI.mFireArrow.bar.visible = true; objUI.mFireArrow.gotoAndStop(2); }; }; if (defSys.dat.arrowIceLv > 0){ objUI.mIceArrow.bar.scaleX = ((mBase.arrowIceTimerMax - mBase.arrowIceTimer) / mBase.arrowIceTimerMax); if (mBase.arrowIceTimer == 0){ objUI.mIceArrow.bar.visible = false; objUI.mIceArrow.gotoAndStop(3); } else { objUI.mIceArrow.bar.visible = true; objUI.mIceArrow.gotoAndStop(2); }; }; if (defSys.dat.arrowThunderLv > 0){ objUI.mThunderArrow.bar.scaleX = ((mBase.arrowThunderTimerMax - mBase.arrowThunderTimer) / mBase.arrowThunderTimerMax); if (mBase.arrowThunderTimer == 0){ objUI.mThunderArrow.bar.visible = false; objUI.mThunderArrow.gotoAndStop(3); } else { objUI.mThunderArrow.bar.visible = true; objUI.mThunderArrow.gotoAndStop(2); }; }; if (defSys.dat.turretLv > 0){ if ((((mBase.mana >= mBase._COST_TURRET)) && ((mBase.turretFlag == false)))){ objUI.mTurret.gotoAndStop(3); } else { objUI.mTurret.gotoAndStop(2); }; }; if (defSys.dat.barrierLv > 0){ if ((((mBase.mana >= mBase._COST_BARRIER)) && ((mBase.barrierFlag == false)))){ objUI.mBarrier.gotoAndStop(3); } else { objUI.mBarrier.gotoAndStop(2); }; }; if (defSys.dat.trapLv > 0){ if ((((mBase.mana >= mBase._COST_TRAP)) && ((mBase.trapFlag == false)))){ objUI.mTrap.gotoAndStop(3); } else { objUI.mTrap.gotoAndStop(2); }; }; objUI.mMana.bar.scaleX = ((mBase.manaBoostTimerMax - mBase.manaBoostTimer) / mBase.manaBoostTimerMax); if (mBase.manaBoostTimer == 0){ objUI.mMana.bar.visible = false; objUI.mMana.gotoAndStop(3); } else { objUI.mMana.bar.visible = true; objUI.mMana.gotoAndStop(2); }; if (mBase.mana < mBase._COST_MANABOOST){ objUI.mMana.gotoAndStop(2); }; if (defSys.dat.slot1Lv > 0){ objUI.mHobbit.bar.scaleX = ((mBase.hobbitTimerMax - mBase.hobbitTimer) / mBase.hobbitTimerMax); if (mBase.hobbitTimer == 0){ objUI.mHobbit.bar.visible = false; objUI.mHobbit.gotoAndStop(3); } else { objUI.mHobbit.bar.visible = true; objUI.mHobbit.gotoAndStop(2); }; if (mBase.mana < mBase._COST_HOBBIT){ objUI.mHobbit.gotoAndStop(2); }; }; if (defSys.dat.slot2Lv > 0){ objUI.mElf.bar.scaleX = ((mBase.elfTimerMax - mBase.elfTimer) / mBase.elfTimerMax); if (mBase.elfTimer == 0){ objUI.mElf.bar.visible = false; objUI.mElf.gotoAndStop(3); } else { objUI.mElf.bar.visible = true; objUI.mElf.gotoAndStop(2); }; if (mBase.mana < mBase._COST_ELF){ objUI.mElf.gotoAndStop(2); }; }; if (defSys.dat.slot3Lv > 0){ objUI.mDwarf.bar.scaleX = ((mBase.dwarfTimerMax - mBase.dwarfTimer) / mBase.dwarfTimerMax); if (mBase.dwarfTimer == 0){ objUI.mDwarf.bar.visible = false; objUI.mDwarf.gotoAndStop(3); } else { objUI.mDwarf.bar.visible = true; objUI.mDwarf.gotoAndStop(2); }; if (mBase.mana < mBase._COST_DWARF){ objUI.mDwarf.gotoAndStop(2); }; }; if (defSys.dat.slot4Lv > 0){ objUI.mWizard.bar.scaleX = ((mBase.wizardTimerMax - mBase.wizardTimer) / mBase.wizardTimerMax); if (mBase.wizardTimer == 0){ objUI.mWizard.bar.visible = false; objUI.mWizard.gotoAndStop(3); } else { objUI.mWizard.bar.visible = true; objUI.mWizard.gotoAndStop(2); }; if (mBase.mana < mBase._COST_WIZARD){ objUI.mWizard.gotoAndStop(2); }; }; if (defSys.dat.slot5Lv > 0){ objUI.mGolem.bar.scaleX = ((mBase.golemTimerMax - mBase.golemTimer) / mBase.golemTimerMax); if (mBase.golemTimer == 0){ objUI.mGolem.bar.visible = false; objUI.mGolem.gotoAndStop(3); } else { objUI.mGolem.bar.visible = true; objUI.mGolem.gotoAndStop(2); }; if (mBase.mana < mBase._COST_GOLEM){ objUI.mGolem.gotoAndStop(2); }; }; if (defSys.dat.slot6Lv > 0){ objUI.mDragon.bar.scaleX = ((mBase.dragonTimerMax - mBase.dragonTimer) / mBase.dragonTimerMax); if (mBase.dragonTimer == 0){ objUI.mDragon.bar.visible = false; objUI.mDragon.gotoAndStop(3); } else { objUI.mDragon.bar.visible = true; objUI.mDragon.gotoAndStop(2); }; if (mBase.mana < mBase._COST_DRAGON){ objUI.mDragon.gotoAndStop(2); }; }; if (defSys.dat.slot7Lv > 0){ objUI.mAngel.bar.scaleX = ((mBase.angelTimerMax - mBase.angelTimer) / mBase.angelTimerMax); if (mBase.angelTimer == 0){ objUI.mAngel.bar.visible = false; objUI.mAngel.gotoAndStop(3); } else { objUI.mAngel.bar.visible = true; objUI.mAngel.gotoAndStop(2); }; if (mBase.mana < mBase._COST_ANGEL){ objUI.mAngel.gotoAndStop(2); }; }; if (defSys.dat.specialLv > 0){ objUI.mSpecial.scaleY = ((mBase.specialTimerMax - mBase.specialTimer) / mBase.specialTimerMax); if (objUI.mSpecial.scaleY >= 1){ if (objUI.mSpecial.currentFrame == 1){ objUI.mSpecial.gotoAndStop(2); }; } else { if (objUI.mSpecial.currentFrame == 2){ objUI.mSpecial.gotoAndStop(1); }; }; }; if (frameSkip == 24){ if (objUI.tScore){ objUI.tScore.htmlText = String(defSys.tmpScore); }; if (objUI.tExp){ objUI.tExp.htmlText = String(defSys.tmpExp); }; player_unit = 0; enemy_unit = 0; container = defSys.contArmy; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { if (children[i].statDef.isAlly()){ player_unit++; }; if (children[i].statDef.isEnemy()){ enemy_unit++; }; i++; }; if (objUI.player_units){ objUI.player_units.htmlText = String(player_unit); }; if (objUI.enemy_units){ objUI.enemy_units.htmlText = String(enemy_unit); }; if (objUI.player_health){ objUI.player_health.htmlText = String(((String(mBase.light_castle_health) + "/") + String(mBase.light_castle_max_health))); }; if (objUI.enemy_health){ objUI.enemy_health.htmlText = String(((String(mBase.dark_castle_health) + "/") + String(mBase.dark_castle_max_health))); }; }; }; frameSkip++; if (frameSkip > 24){ frameSkip = 0; }; } public function destroyUI(){ if (objPOP){ objPOP.destroy(); objPOP = null; }; if (objUI){ objUI.removeEventListener(Event.ENTER_FRAME, frameHandle); objUI.LB.removeEventListener(MouseEvent.MOUSE_OVER, leftScrollMouseOver); objUI.LB.removeEventListener(MouseEvent.MOUSE_OUT, leftScrollMouseOut); objUI.RB.removeEventListener(MouseEvent.MOUSE_OVER, rightScrollMouseOver); objUI.RB.removeEventListener(MouseEvent.MOUSE_OUT, rightScrollMouseOut); objUI.mBasicArrow.removeEventListener(MouseEvent.CLICK, basicArrowMouseClick); objUI.mBasicArrow.removeEventListener(MouseEvent.MOUSE_OVER, basicArrowMouseOver); objUI.mFireArrow.removeEventListener(MouseEvent.CLICK, fireArrowMouseClick); objUI.mFireArrow.removeEventListener(MouseEvent.MOUSE_OVER, fireArrowMouseOver); objUI.mIceArrow.removeEventListener(MouseEvent.CLICK, iceArrowMouseClick); objUI.mIceArrow.removeEventListener(MouseEvent.MOUSE_OVER, iceArrowMouseOver); objUI.mThunderArrow.removeEventListener(MouseEvent.CLICK, thunderArrowMouseClick); objUI.mThunderArrow.removeEventListener(MouseEvent.MOUSE_OVER, thunderArrowMouseOver); objUI.mMana.removeEventListener(MouseEvent.CLICK, manaMouseClick); objUI.mMana.removeEventListener(MouseEvent.MOUSE_OVER, manaMouseOver); objUI.mTurret.removeEventListener(MouseEvent.CLICK, turretMouseClick); objUI.mTurret.removeEventListener(MouseEvent.MOUSE_OVER, turretMouseOver); objUI.mTrap.removeEventListener(MouseEvent.CLICK, trapMouseClick); objUI.mTrap.removeEventListener(MouseEvent.MOUSE_OVER, trapMouseOver); objUI.mBarrier.removeEventListener(MouseEvent.CLICK, barrierMouseClick); objUI.mBarrier.removeEventListener(MouseEvent.MOUSE_OVER, barrierMouseOver); objUI.mHobbit.removeEventListener(MouseEvent.CLICK, hobbitMouseClick); objUI.mHobbit.removeEventListener(MouseEvent.MOUSE_OVER, hobbitMouseOver); objUI.mDwarf.removeEventListener(MouseEvent.CLICK, dwarfMouseClick); objUI.mDwarf.removeEventListener(MouseEvent.MOUSE_OVER, dwarfMouseOver); objUI.mElf.removeEventListener(MouseEvent.CLICK, elfMouseClick); objUI.mElf.removeEventListener(MouseEvent.MOUSE_OVER, elfMouseOver); objUI.mWizard.removeEventListener(MouseEvent.CLICK, wizardMouseClick); objUI.mWizard.removeEventListener(MouseEvent.MOUSE_OVER, wizardMouseOver); objUI.mGolem.removeEventListener(MouseEvent.CLICK, golemMouseClick); objUI.mGolem.removeEventListener(MouseEvent.MOUSE_OVER, golemMouseOver); objUI.mDragon.removeEventListener(MouseEvent.CLICK, dragonMouseClick); objUI.mDragon.removeEventListener(MouseEvent.MOUSE_OVER, dragonMouseOver); objUI.mAngel.removeEventListener(MouseEvent.CLICK, angelMouseClick); objUI.mAngel.removeEventListener(MouseEvent.MOUSE_OVER, angelMouseOver); objUI.mSpecial.removeEventListener(MouseEvent.CLICK, specialMouseClick); objUI.mSpecial.removeEventListener(MouseEvent.MOUSE_OVER, specialMouseOver); objUI.tScore.removeEventListener(MouseEvent.MOUSE_OVER, scoreMouseOver); objUI.tExp.removeEventListener(MouseEvent.MOUSE_OVER, expMouseOver); objUI.mSound.removeEventListener(MouseEvent.CLICK, soundMouseClick); objUI.mSound.removeEventListener(MouseEvent.MOUSE_OVER, soundMouseOver); objUI.mPlayMore.removeEventListener(MouseEvent.CLICK, playMoreMouseClick); objUI.mQuit.removeEventListener(MouseEvent.CLICK, quitMouseClick); objUI.mQuit.removeEventListener(MouseEvent.MOUSE_OVER, quitMouseOver); objUI.mPause.removeEventListener(MouseEvent.CLICK, pauseMouseClick); defSys.contMenu.removeChild(objUI); objUI = null; }; } private function quitMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mQuit, objPOP._QUIT_INFO); } private function rightScrollMouseOver(event:MouseEvent):void{ rightScroll = true; } private function rightScrollMouseOut(event:MouseEvent):void{ rightScroll = false; } private function thunderArrowMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mThunderArrow, objPOP._THUNDER_ARROW_ICO); } public function destroy(){ destroyFinish(); destroyUI(); mBase = null; defSys = null; } private function angelMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mAngel, objPOP._ARMY_ANGEL_ICO); } private function turretMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mTurret, objPOP._BUILD_TURRET_ICO); } private function barrierMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mBarrier, objPOP._BUILD_BARRIER_ICO); } private function scoreMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.tScore, objPOP._SCORE_INFO); } private function continueClick(event:MouseEvent):void{ if (winFlag){ defSys.dat.money = Math.min((defSys.dat.money + defSys.tmpExp), 9999999); if (defSys.game_lv == 1){ if (defSys.dat.level_01_BestScore < defSys.tmpScore){ defSys.dat.level_01_BestScore = defSys.tmpScore; }; if (defSys.dat.level_02_Play <= 0){ defSys.dat.level_02_Play = 1; }; defSys.dat.level_01_Play = Math.min((defSys.dat.level_01_Play + 1), 9); } else { if (defSys.game_lv == 2){ if (defSys.dat.level_02_BestScore < defSys.tmpScore){ defSys.dat.level_02_BestScore = defSys.tmpScore; }; if (defSys.dat.level_03_Play <= 0){ defSys.dat.level_03_Play = 1; }; defSys.dat.level_02_Play = Math.min((defSys.dat.level_02_Play + 1), 9); } else { if (defSys.game_lv == 3){ if (defSys.dat.level_03_BestScore < defSys.tmpScore){ defSys.dat.level_03_BestScore = defSys.tmpScore; }; if (defSys.dat.level_04_Play <= 0){ defSys.dat.level_04_Play = 1; }; defSys.dat.level_03_Play = Math.min((defSys.dat.level_03_Play + 1), 9); } else { if (defSys.game_lv == 4){ if (defSys.dat.level_04_BestScore < defSys.tmpScore){ defSys.dat.level_04_BestScore = defSys.tmpScore; }; if (defSys.dat.level_05_Play <= 0){ defSys.dat.level_05_Play = 1; }; defSys.dat.level_04_Play = Math.min((defSys.dat.level_04_Play + 1), 9); } else { if (defSys.game_lv == 5){ if (defSys.dat.level_05_BestScore < defSys.tmpScore){ defSys.dat.level_05_BestScore = defSys.tmpScore; }; if (defSys.dat.level_06_Play <= 0){ defSys.dat.level_06_Play = 1; }; defSys.dat.level_05_Play = Math.min((defSys.dat.level_05_Play + 1), 9); } else { if (defSys.game_lv == 6){ if (defSys.dat.level_06_BestScore < defSys.tmpScore){ defSys.dat.level_06_BestScore = defSys.tmpScore; }; if (defSys.dat.level_07_Play <= 0){ defSys.dat.level_07_Play = 1; }; defSys.dat.level_06_Play = Math.min((defSys.dat.level_06_Play + 1), 9); } else { if (defSys.game_lv == 7){ if (defSys.dat.level_07_BestScore < defSys.tmpScore){ defSys.dat.level_07_BestScore = defSys.tmpScore; }; if (defSys.dat.level_08_Play <= 0){ defSys.dat.level_08_Play = 1; }; defSys.dat.level_07_Play = Math.min((defSys.dat.level_07_Play + 1), 9); } else { if (defSys.game_lv == 8){ if (defSys.dat.level_08_BestScore < defSys.tmpScore){ defSys.dat.level_08_BestScore = defSys.tmpScore; }; if (defSys.dat.level_09_Play <= 0){ defSys.dat.level_09_Play = 1; }; defSys.dat.level_08_Play = Math.min((defSys.dat.level_08_Play + 1), 9); } else { if (defSys.game_lv == 9){ if (defSys.dat.level_09_BestScore < defSys.tmpScore){ defSys.dat.level_09_BestScore = defSys.tmpScore; }; if (defSys.dat.level_10_Play <= 0){ defSys.dat.level_10_Play = 1; }; defSys.dat.level_09_Play = Math.min((defSys.dat.level_09_Play + 1), 9); } else { if (defSys.game_lv == 10){ if (defSys.dat.level_10_BestScore < defSys.tmpScore){ defSys.dat.level_10_BestScore = defSys.tmpScore; }; if (defSys.dat.level_11_Play <= 0){ defSys.dat.level_11_Play = 1; }; defSys.dat.level_10_Play = Math.min((defSys.dat.level_10_Play + 1), 9); } else { if (defSys.game_lv == 11){ if (defSys.dat.level_11_BestScore < defSys.tmpScore){ defSys.dat.level_11_BestScore = defSys.tmpScore; }; if (defSys.dat.level_12_Play <= 0){ defSys.dat.level_12_Play = 1; }; defSys.dat.level_11_Play = Math.min((defSys.dat.level_11_Play + 1), 9); } else { if (defSys.game_lv == 12){ if (defSys.dat.level_12_BestScore < defSys.tmpScore){ defSys.dat.level_12_BestScore = defSys.tmpScore; }; if (defSys.dat.level_13_Play <= 0){ defSys.dat.level_13_Play = 1; }; defSys.dat.level_12_Play = Math.min((defSys.dat.level_12_Play + 1), 9); } else { if (defSys.game_lv == 13){ if (defSys.dat.level_13_BestScore < defSys.tmpScore){ defSys.dat.level_13_BestScore = defSys.tmpScore; }; if (defSys.dat.level_14_Play <= 0){ defSys.dat.level_14_Play = 1; }; defSys.dat.level_13_Play = Math.min((defSys.dat.level_13_Play + 1), 9); } else { if (defSys.game_lv == 14){ if (defSys.dat.level_14_BestScore < defSys.tmpScore){ defSys.dat.level_14_BestScore = defSys.tmpScore; }; if (defSys.dat.level_15_Play <= 0){ defSys.dat.level_15_Play = 1; }; defSys.dat.level_14_Play = Math.min((defSys.dat.level_14_Play + 1), 9); } else { if (defSys.game_lv == 15){ if (defSys.dat.level_15_BestScore < defSys.tmpScore){ defSys.dat.level_15_BestScore = defSys.tmpScore; }; defSys.dat.level_15_Play = Math.min((defSys.dat.level_15_Play + 1), 9); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; } else { defSys.dat.money = Math.min((defSys.dat.money + (defSys.tmpExp * 0.5)), 9999999); }; objFINISH.bContinue.removeEventListener(MouseEvent.CLICK, continueClick); mBase.battle_state = 99; } private function manaMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mMana, objPOP._BUILD_MANA_ICO); } public function destroyFinish(){ defSys.contMenu.removeEventListener(Event.ENTER_FRAME, conclusionHandle); defSys.contMenu.removeEventListener(Event.ENTER_FRAME, conclusionButtonHandle); if (objFINISH){ objFINISH.bContinue.removeEventListener(MouseEvent.CLICK, continueClick); defSys.contMenu.removeChild(objFINISH); objFINISH = null; }; } private function wizardMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.summonWizard(); }; } private function golemMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.summonGolem(); }; } private function fireArrowMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.shootFireArrow(); }; } public function initialise(_mBase){ showFinish = false; withSound = true; mBase = _mBase; leftScroll = false; rightScroll = false; objUI = new interface_mc(); defSys.contMenu.addChild(objUI); objUI.cacheAsBitmap = true; objUI.x = 400; objUI.y = 300; objPOP = new BattlePopGUI(defSys, mBase, objUI.mInfo); objUI.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); objUI.LB.addEventListener(MouseEvent.MOUSE_OVER, leftScrollMouseOver, false, 0, true); objUI.LB.addEventListener(MouseEvent.MOUSE_OUT, leftScrollMouseOut, false, 0, true); objUI.RB.addEventListener(MouseEvent.MOUSE_OVER, rightScrollMouseOver, false, 0, true); objUI.RB.addEventListener(MouseEvent.MOUSE_OUT, rightScrollMouseOut, false, 0, true); objUI.mBasicArrow.bar.visible = false; objUI.mFireArrow.bar.visible = false; objUI.mIceArrow.bar.visible = false; objUI.mThunderArrow.bar.visible = false; if (defSys.dat.arrowBasicLv > 0){ objUI.mBasicArrow.gotoAndStop(2); objUI.mBasicArrow.addEventListener(MouseEvent.CLICK, basicArrowMouseClick, false, 0, true); objUI.mBasicArrow.addEventListener(MouseEvent.MOUSE_OVER, basicArrowMouseOver, false, 0, true); }; if (defSys.dat.arrowFireLv > 0){ objUI.mFireArrow.gotoAndStop(2); objUI.mFireArrow.addEventListener(MouseEvent.CLICK, fireArrowMouseClick, false, 0, true); objUI.mFireArrow.addEventListener(MouseEvent.MOUSE_OVER, fireArrowMouseOver, false, 0, true); }; if (defSys.dat.arrowIceLv > 0){ objUI.mIceArrow.gotoAndStop(2); objUI.mIceArrow.addEventListener(MouseEvent.CLICK, iceArrowMouseClick, false, 0, true); objUI.mIceArrow.addEventListener(MouseEvent.MOUSE_OVER, iceArrowMouseOver, false, 0, true); }; if (defSys.dat.arrowThunderLv > 0){ objUI.mThunderArrow.gotoAndStop(2); objUI.mThunderArrow.addEventListener(MouseEvent.CLICK, thunderArrowMouseClick, false, 0, true); objUI.mThunderArrow.addEventListener(MouseEvent.MOUSE_OVER, thunderArrowMouseOver, false, 0, true); }; objUI.mTurret.bar.visible = false; objUI.mTrap.bar.visible = false; objUI.mBarrier.bar.visible = false; objUI.mMana.bar.visible = false; objUI.mMana.gotoAndStop(2); objUI.mMana.addEventListener(MouseEvent.CLICK, manaMouseClick, false, 0, true); objUI.mMana.addEventListener(MouseEvent.MOUSE_OVER, manaMouseOver, false, 0, true); if (defSys.dat.turretLv > 0){ objUI.mTurret.gotoAndStop(2); objUI.mTurret.addEventListener(MouseEvent.CLICK, turretMouseClick, false, 0, true); objUI.mTurret.addEventListener(MouseEvent.MOUSE_OVER, turretMouseOver, false, 0, true); }; if (defSys.dat.trapLv > 0){ objUI.mTrap.gotoAndStop(2); objUI.mTrap.addEventListener(MouseEvent.CLICK, trapMouseClick, false, 0, true); objUI.mTrap.addEventListener(MouseEvent.MOUSE_OVER, trapMouseOver, false, 0, true); }; if (defSys.dat.barrierLv > 0){ objUI.mBarrier.gotoAndStop(2); objUI.mBarrier.addEventListener(MouseEvent.CLICK, barrierMouseClick, false, 0, true); objUI.mBarrier.addEventListener(MouseEvent.MOUSE_OVER, barrierMouseOver, false, 0, true); }; objUI.mHobbit.bar.visible = false; objUI.mDwarf.bar.visible = false; objUI.mElf.bar.visible = false; objUI.mWizard.bar.visible = false; objUI.mGolem.bar.visible = false; objUI.mDragon.bar.visible = false; objUI.mAngel.bar.visible = false; if (defSys.dat.slot1Lv > 0){ objUI.mHobbit.gotoAndStop(2); objUI.mHobbit.addEventListener(MouseEvent.CLICK, hobbitMouseClick, false, 0, true); objUI.mHobbit.addEventListener(MouseEvent.MOUSE_OVER, hobbitMouseOver, false, 0, true); }; if (defSys.dat.slot2Lv > 0){ objUI.mElf.gotoAndStop(2); objUI.mElf.addEventListener(MouseEvent.CLICK, elfMouseClick, false, 0, true); objUI.mElf.addEventListener(MouseEvent.MOUSE_OVER, elfMouseOver, false, 0, true); }; if (defSys.dat.slot3Lv > 0){ objUI.mDwarf.gotoAndStop(2); objUI.mDwarf.addEventListener(MouseEvent.CLICK, dwarfMouseClick, false, 0, true); objUI.mDwarf.addEventListener(MouseEvent.MOUSE_OVER, dwarfMouseOver, false, 0, true); }; if (defSys.dat.slot4Lv > 0){ objUI.mWizard.gotoAndStop(2); objUI.mWizard.addEventListener(MouseEvent.CLICK, wizardMouseClick, false, 0, true); objUI.mWizard.addEventListener(MouseEvent.MOUSE_OVER, wizardMouseOver, false, 0, true); }; if (defSys.dat.slot5Lv > 0){ objUI.mGolem.gotoAndStop(2); objUI.mGolem.addEventListener(MouseEvent.CLICK, golemMouseClick, false, 0, true); objUI.mGolem.addEventListener(MouseEvent.MOUSE_OVER, golemMouseOver, false, 0, true); }; if (defSys.dat.slot6Lv > 0){ objUI.mDragon.gotoAndStop(2); objUI.mDragon.addEventListener(MouseEvent.CLICK, dragonMouseClick, false, 0, true); objUI.mDragon.addEventListener(MouseEvent.MOUSE_OVER, dragonMouseOver, false, 0, true); }; if (defSys.dat.slot7Lv > 0){ objUI.mAngel.gotoAndStop(2); objUI.mAngel.addEventListener(MouseEvent.CLICK, angelMouseClick, false, 0, true); objUI.mAngel.addEventListener(MouseEvent.MOUSE_OVER, angelMouseOver, false, 0, true); }; if (defSys.dat.specialLv > 0){ objUI.mSpecial.gotoAndStop(2); objUI.mSpecial.addEventListener(MouseEvent.CLICK, specialMouseClick, false, 0, true); objUI.mSpecial.addEventListener(MouseEvent.MOUSE_OVER, specialMouseOver, false, 0, true); }; objUI.tScore.addEventListener(MouseEvent.MOUSE_OVER, scoreMouseOver, false, 0, true); objUI.tExp.addEventListener(MouseEvent.MOUSE_OVER, expMouseOver, false, 0, true); objUI.mSound.addEventListener(MouseEvent.CLICK, soundMouseClick, false, 0, true); objUI.mSound.addEventListener(MouseEvent.MOUSE_OVER, soundMouseOver, false, 0, true); objUI.mPlayMore.addEventListener(MouseEvent.CLICK, playMoreMouseClick, false, 0, true); objUI.mQuit.addEventListener(MouseEvent.CLICK, quitMouseClick, false, 0, true); objUI.mQuit.addEventListener(MouseEvent.MOUSE_OVER, quitMouseOver, false, 0, true); objUI.mPause.addEventListener(MouseEvent.CLICK, pauseMouseClick, false, 0, true); frameSkip = 0; } private function conclusionButtonHandle(event:Event):void{ if (objFINISH){ if (winFlag){ if (((((objFINISH.bContinue) && (objFINISH.score))) && (objFINISH.exp))){ objFINISH.score.htmlText = String(defSys.tmpScore); objFINISH.exp.htmlText = String(defSys.tmpExp); objFINISH.bContinue.addEventListener(MouseEvent.CLICK, continueClick, false, 0, true); defSys.contMenu.removeEventListener(Event.ENTER_FRAME, conclusionButtonHandle); }; } else { if (((objFINISH.bContinue) && (objFINISH.exp))){ objFINISH.exp.htmlText = String((defSys.tmpExp * 0.5)); objFINISH.bContinue.addEventListener(MouseEvent.CLICK, continueClick, false, 0, true); defSys.contMenu.removeEventListener(Event.ENTER_FRAME, conclusionButtonHandle); }; }; }; } private function elfMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mElf, objPOP._ARMY_ELF_ICO); } private function leftScrollMouseOut(event:MouseEvent):void{ leftScroll = false; } private function basicArrowMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.shootBasicArrow(); }; } private function quitMouseClick(event:MouseEvent):void{ mBase.battle_state = 99; } private function iceArrowMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.shootIceArrow(); }; } private function angelMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.summonAngel(); }; } private function leftScrollMouseOver(event:MouseEvent):void{ leftScroll = true; } private function dragonMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mDragon, objPOP._ARMY_DRAGON_ICO); } private function hobbitMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mHobbit, objPOP._ARMY_HOBBIT_ICO); } private function thunderArrowMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.shootThunderArrow(); }; } private function conclusionHandle(event:Event):void{ delayCtr = Math.max((delayCtr - 1), 0); if (delayCtr <= 0){ objFINISH = new win_lose_mc(); defSys.contMenu.addChild(objFINISH); objFINISH.cacheAsBitmap = true; if (winFlag){ if (defSys.game_lv == 15){ objFINISH.gotoAndStop(3); } else { objFINISH.gotoAndStop(1); }; } else { objFINISH.gotoAndStop(2); }; defSys.contMenu.removeEventListener(Event.ENTER_FRAME, conclusionHandle); defSys.contMenu.addEventListener(Event.ENTER_FRAME, conclusionButtonHandle, false, 0, true); }; } private function golemMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mGolem, objPOP._ARMY_GOLEM_ICO); } private function soundMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mSound, objPOP._SOUND_INFO); } private function dragonMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.summonDragon(); }; } private function dwarfMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mDwarf, objPOP._ARMY_DWARF_ICO); } private function soundMouseClick(event:MouseEvent):void{ if (withSound){ defSys.toggleSoundOFF(); withSound = false; objUI.mSound.gotoAndStop(2); } else { defSys.toggleSoundON(); withSound = true; objUI.mSound.gotoAndStop(1); }; } private function elfMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.summonElf(); }; } private function basicArrowMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mBasicArrow, objPOP._BASIC_ARROW_ICO); } private function fireArrowMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mFireArrow, objPOP._FIRE_ARROW_ICO); } private function specialMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mSpecial, objPOP._SPECIAL_INFO); } private function trapMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mTrap, objPOP._BUILD_TRAP_ICO); } private function wizardMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mWizard, objPOP._ARMY_WIZARD_ICO); } private function turretMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.setTurret(); }; } private function dwarfMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.summonDwarf(); }; } private function hobbitMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.summonHobbit(); }; } private function trapMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.setTrap(); }; } private function pauseMouseClick(event:MouseEvent):void{ if (defSys.isPaused == true){ defSys.isPaused = false; objUI.mPause.gotoAndStop(1); } else { defSys.isPaused = true; objUI.mPause.gotoAndStop(2); }; } private function barrierMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.setBarrier(); }; } private function iceArrowMouseOver(event:MouseEvent):void{ objPOP.showPopUp(objUI.mIceArrow, objPOP._ICE_ARROW_ICO); } private function specialMouseClick(event:MouseEvent):void{ if (defSys.isPaused == false){ mBase.castSpecial(); }; } } }//package DefX.System
Section 74
//BattlePopGUI (DefX.System.BattlePopGUI) package DefX.System { import flash.events.*; import flash.net.*; public class BattlePopGUI { const _ARMY_ANGEL_ICO = 27; const _NONE = 0; const _SOUND_INFO = 94; const _EXP_INFO = 93; const _QUIT_INFO = 95; const _ARMY_BATTLE_STAT = 99; const _ARMY_GOLEM_ICO = 25; const _BUILD_TURRET_ICO = 10; const _ARMY_WIZARD_ICO = 24; const _ARMY_HOBBIT_ICO = 21; const _ICE_ARROW_ICO = 3; const _BUILD_TRAP_ICO = 12; const _BUILD_BARRIER_ICO = 11; const _THUNDER_ARROW_ICO = 4; const _BUILD_MANA_ICO = 13; const _BASIC_ARROW_ICO = 1; const _ARMY_ELF_ICO = 22; const _SPECIAL_INFO = 91; const _FIRE_ARROW_ICO = 2; const _SCORE_INFO = 92; const _ARMY_DRAGON_ICO = 26; const _ARMY_DWARF_ICO = 23; private var objMenuPop; private var defSys; private var type:int;// = 0 private var mBase; private var objSelect;// = null public function BattlePopGUI(_defSys, _mBase, _objMenuPop){ objSelect = null; type = 0; super(); defSys = _defSys; mBase = _mBase; objMenuPop = _objMenuPop; } public function destroy(){ inactive(); objMenuPop = null; defSys = null; mBase = null; } private function objectInfoOUT(event:MouseEvent):void{ inactive(); } private function frameMenuHandle(event:Event):void{ var health:int; var power:int; if (objSelect == null){ inactive(); return; }; if (objMenuPop == null){ destroy(); return; }; if (type == _BASIC_ARROW_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Basic Arrow"); }; if (objMenuPop.power){ if (defSys.dat.arrowBasicLv == 1){ objMenuPop.power.htmlText = String("25"); }; if (defSys.dat.arrowBasicLv == 2){ objMenuPop.power.htmlText = String("30"); }; if (defSys.dat.arrowBasicLv == 3){ objMenuPop.power.htmlText = String("25 x 2"); }; if (defSys.dat.arrowBasicLv == 4){ objMenuPop.power.htmlText = String("30 x 2"); }; if (defSys.dat.arrowBasicLv == 5){ objMenuPop.power.htmlText = String("30 x 3"); }; }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Standard Arrow <br>Hotkey A"); }; }; if (type == _FIRE_ARROW_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Fire Arrow"); }; if (objMenuPop.power){ if (defSys.dat.arrowFireLv == 1){ objMenuPop.power.htmlText = String("30"); }; if (defSys.dat.arrowFireLv == 2){ objMenuPop.power.htmlText = String("35"); }; if (defSys.dat.arrowFireLv == 3){ objMenuPop.power.htmlText = String("40"); }; if (defSys.dat.arrowFireLv == 4){ objMenuPop.power.htmlText = String("45"); }; if (defSys.dat.arrowFireLv == 5){ objMenuPop.power.htmlText = String("70"); }; }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Add Fire Element <br>Hotkey S"); }; }; if (type == _ICE_ARROW_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Ice Arrow"); }; if (objMenuPop.power){ if (defSys.dat.arrowIceLv == 1){ objMenuPop.power.htmlText = String("25"); }; if (defSys.dat.arrowIceLv == 2){ objMenuPop.power.htmlText = String("30"); }; if (defSys.dat.arrowIceLv == 3){ objMenuPop.power.htmlText = String("35"); }; if (defSys.dat.arrowIceLv == 4){ objMenuPop.power.htmlText = String("40"); }; if (defSys.dat.arrowIceLv == 5){ objMenuPop.power.htmlText = String("50"); }; }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Add Freeze to Target <br>Hotkey F"); }; }; if (type == _THUNDER_ARROW_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Thunder Arrow"); }; if (objMenuPop.power){ if (defSys.dat.arrowBasicLv == 1){ objMenuPop.power.htmlText = String("25"); }; if (defSys.dat.arrowBasicLv == 2){ objMenuPop.power.htmlText = String("30"); }; if (defSys.dat.arrowBasicLv == 3){ objMenuPop.power.htmlText = String("35"); }; if (defSys.dat.arrowBasicLv == 4){ objMenuPop.power.htmlText = String("40"); }; if (defSys.dat.arrowBasicLv == 5){ objMenuPop.power.htmlText = String("60"); }; }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Add Shock to Target <br>Hotkey D"); }; }; if (type == _BUILD_TURRET_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Build Turret"); }; if (objMenuPop.mana){ if (mBase.turretFlag == false){ objMenuPop.mana.htmlText = String(mBase._COST_TURRET); } else { objMenuPop.mana.htmlText = String("-"); }; trace(String(mBase.turretFlag)); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Extra Turret <br>Hotkey Q"); }; }; if (type == _BUILD_BARRIER_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Build Barrier"); }; if (objMenuPop.mana){ if (mBase.barrierFlag == false){ objMenuPop.mana.htmlText = String(mBase._COST_BARRIER); } else { objMenuPop.mana.htmlText = String("-"); }; }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Upgrade Castle Defense <br>Hotkey W"); }; }; if (type == _BUILD_TRAP_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Build Trap"); }; if (objMenuPop.mana){ if (mBase.trapFlag == false){ objMenuPop.mana.htmlText = String(mBase._COST_TRAP); } else { objMenuPop.mana.htmlText = String("-"); }; }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Damage enemy <br>Hotkey E"); }; }; if (type == _BUILD_MANA_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Mana Growth"); }; if (objMenuPop.mana){ if (mBase.max_mana < 9999){ objMenuPop.mana.htmlText = String(mBase._COST_MANABOOST); } else { objMenuPop.mana.htmlText = String("-"); }; }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Boost Max Mana <br>Hotkey R"); }; }; health = 0; power = 0; if (type == _ARMY_HOBBIT_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Summon Hobbit"); }; if (objMenuPop.mana){ objMenuPop.mana.htmlText = String(mBase._COST_HOBBIT); }; health = 60; power = 10; if (defSys.dat.slot1Lv == 2){ health = (health * 1.2); power = (power * 1.2); }; if (defSys.dat.slot1Lv == 3){ health = (health * 1.4); power = (power * 1.4); }; if (defSys.dat.slot1Lv == 4){ health = (health * 1.6); power = (power * 1.6); }; if (defSys.dat.slot1Lv == 5){ health = (health * 2); power = (power * 2); }; if (objMenuPop.health){ objMenuPop.health.htmlText = String(health); }; if (objMenuPop.power){ objMenuPop.power.htmlText = String(power); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Hotkey 1"); }; }; if (type == _ARMY_ELF_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Summon Warrior Elf"); }; if (objMenuPop.mana){ objMenuPop.mana.htmlText = String(mBase._COST_ELF); }; health = 75; power = 20; if (defSys.dat.slot2Lv == 2){ health = (health * 1.2); power = (power * 1.2); }; if (defSys.dat.slot2Lv == 3){ health = (health * 1.4); power = (power * 1.4); }; if (defSys.dat.slot2Lv == 4){ health = (health * 1.6); power = (power * 1.6); }; if (defSys.dat.slot2Lv == 5){ health = (health * 2); power = (power * 2); }; if (objMenuPop.health){ objMenuPop.health.htmlText = String(health); }; if (objMenuPop.power){ objMenuPop.power.htmlText = String(power); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Hotkey 2"); }; }; if (type == _ARMY_DWARF_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Summon Dwarf Elder"); }; if (objMenuPop.mana){ objMenuPop.mana.htmlText = String(mBase._COST_DWARF); }; health = 150; power = 25; if (defSys.dat.slot3Lv == 2){ health = (health * 1.2); power = (power * 1.2); }; if (defSys.dat.slot3Lv == 3){ health = (health * 1.4); power = (power * 1.4); }; if (defSys.dat.slot3Lv == 4){ health = (health * 1.6); power = (power * 1.6); }; if (defSys.dat.slot3Lv == 5){ health = (health * 2); power = (power * 2); }; if (objMenuPop.health){ objMenuPop.health.htmlText = String(health); }; if (objMenuPop.power){ objMenuPop.power.htmlText = String(power); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Hotkey 3"); }; }; if (type == _ARMY_WIZARD_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Summon Wizard"); }; if (objMenuPop.mana){ objMenuPop.mana.htmlText = String(mBase._COST_WIZARD); }; health = 200; power = 6; if (defSys.dat.slot4Lv == 2){ health = (health * 1.2); power = (power * 1.2); }; if (defSys.dat.slot4Lv == 3){ health = (health * 1.4); power = (power * 1.4); }; if (defSys.dat.slot4Lv == 4){ health = (health * 1.6); power = (power * 1.6); }; if (defSys.dat.slot4Lv == 5){ health = (health * 2); power = (power * 2); }; if (objMenuPop.health){ objMenuPop.health.htmlText = String(health); }; if (objMenuPop.power){ objMenuPop.power.htmlText = String((power + " x4")); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Hotkey 4"); }; }; if (type == _ARMY_GOLEM_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Summon Golem"); }; if (objMenuPop.mana){ objMenuPop.mana.htmlText = String(mBase._COST_GOLEM); }; health = 700; power = 70; if (defSys.dat.slot5Lv == 2){ health = (health * 1.2); power = (power * 1.2); }; if (defSys.dat.slot5Lv == 3){ health = (health * 1.4); power = (power * 1.4); }; if (defSys.dat.slot5Lv == 4){ health = (health * 1.6); power = (power * 1.6); }; if (defSys.dat.slot5Lv == 5){ health = (health * 2); power = (power * 2); }; if (objMenuPop.health){ objMenuPop.health.htmlText = String(health); }; if (objMenuPop.power){ objMenuPop.power.htmlText = String(power); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Hotkey 5"); }; }; if (type == _ARMY_DRAGON_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Summon Blue Dragon"); }; if (objMenuPop.mana){ objMenuPop.mana.htmlText = String(mBase._COST_DRAGON); }; health = 1300; power = 120; if (defSys.dat.slot6Lv == 2){ health = (health * 1.2); power = (power * 1.2); }; if (defSys.dat.slot6Lv == 3){ health = (health * 1.4); power = (power * 1.4); }; if (defSys.dat.slot6Lv == 4){ health = (health * 1.6); power = (power * 1.6); }; if (defSys.dat.slot6Lv == 5){ health = (health * 2); power = (power * 2); }; if (objMenuPop.health){ objMenuPop.health.htmlText = String(health); }; if (objMenuPop.power){ objMenuPop.power.htmlText = String(power); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Hotkey 6"); }; }; if (type == _ARMY_ANGEL_ICO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Summon Arch Angel"); }; if (objMenuPop.mana){ objMenuPop.mana.htmlText = String(mBase._COST_ANGEL); }; health = 2100; power = 50; if (defSys.dat.slot7Lv == 2){ health = (health * 1.2); power = (power * 1.2); }; if (defSys.dat.slot7Lv == 3){ health = (health * 1.4); power = (power * 1.4); }; if (defSys.dat.slot7Lv == 4){ health = (health * 1.6); power = (power * 1.6); }; if (defSys.dat.slot7Lv == 5){ health = (health * 2); power = (power * 2); }; if (objMenuPop.health){ objMenuPop.health.htmlText = String(health); }; if (objMenuPop.power){ objMenuPop.power.htmlText = String((power + " x4")); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Hotkey 7"); }; }; if (type == _SPECIAL_INFO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String("Cast Special Attack"); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Deadly Multiple Shoot <br>Hotkey SPACE"); }; }; if (type == _SCORE_INFO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String(""); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Current Score Info"); }; }; if (type == _EXP_INFO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String(""); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Current Exp Info"); }; }; if (type == _SOUND_INFO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String(""); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Turn ON OFF BGM Sound"); }; }; if (type == _QUIT_INFO){ if (objMenuPop.title){ objMenuPop.title.htmlText = String(""); }; if (objMenuPop.desc){ objMenuPop.desc.htmlText = String("Quit to Map"); }; }; if (type == _ARMY_BATTLE_STAT){ if ((((((((objSelect == null)) || ((objMenuPop == null)))) || ((objSelect.statDef == null)))) || ((objMenuPop.title == null)))){ inactive(); return; }; if (objSelect.statDef.type == 20){ objMenuPop.title.htmlText = String("Hobbit"); }; if (objSelect.statDef.type == 21){ objMenuPop.title.htmlText = String("Warrior Elf"); }; if (objSelect.statDef.type == 22){ objMenuPop.title.htmlText = String("Dwarf Elder"); }; if (objSelect.statDef.type == 23){ objMenuPop.title.htmlText = String("Wizard"); }; if (objSelect.statDef.type == 24){ objMenuPop.title.htmlText = String("Golem"); }; if (objSelect.statDef.type == 25){ objMenuPop.title.htmlText = String("Blue Dragon"); }; if (objSelect.statDef.type == 26){ objMenuPop.title.htmlText = String("Arch Angel"); }; if (objSelect.statDef.type == 1){ objMenuPop.title.htmlText = String("Goblin"); }; if (objSelect.statDef.type == 2){ objMenuPop.title.htmlText = String("Orc"); }; if (objSelect.statDef.type == 3){ objMenuPop.title.htmlText = String("Ogre"); }; if (objSelect.statDef.type == 4){ objMenuPop.title.htmlText = String("Troll"); }; if (objSelect.statDef.type == 5){ objMenuPop.title.htmlText = String("Centaur"); }; if (objSelect.statDef.type == 6){ objMenuPop.title.htmlText = String("Red Dragon"); }; if (objSelect.statDef.type == 7){ objMenuPop.title.htmlText = String("Arch Devil"); }; if (objSelect.statDef.type == 8){ objMenuPop.title.htmlText = String("The End"); }; if (objMenuPop.health){ objMenuPop.health.htmlText = String(((String(objSelect.statDef.health) + " / ") + String(objSelect.statDef.max_health))); }; if (objMenuPop.power){ if ((((((objSelect.statDef.type == 23)) || ((objSelect.statDef.type == 26)))) || ((objSelect.statDef.type == 7)))){ objMenuPop.power.htmlText = String((String(objSelect.statDef.power) + " x 4")); } else { objMenuPop.power.htmlText = String(objSelect.statDef.power); }; }; }; } public function showPopUp(_objSelect, _type:int=0){ inactive(); objSelect = _objSelect; type = _type; if (objSelect == null){ return; }; if ((((((((type == _BASIC_ARROW_ICO)) || ((type == _FIRE_ARROW_ICO)))) || ((type == _ICE_ARROW_ICO)))) || ((type == _THUNDER_ARROW_ICO)))){ objMenuPop.gotoAndStop(2); }; if ((((((((type == _BUILD_TURRET_ICO)) || ((type == _BUILD_BARRIER_ICO)))) || ((type == _BUILD_TRAP_ICO)))) || ((type == _BUILD_MANA_ICO)))){ objMenuPop.gotoAndStop(3); }; if ((((((((((((((type == _ARMY_HOBBIT_ICO)) || ((type == _ARMY_ELF_ICO)))) || ((type == _ARMY_DWARF_ICO)))) || ((type == _ARMY_WIZARD_ICO)))) || ((type == _ARMY_GOLEM_ICO)))) || ((type == _ARMY_DRAGON_ICO)))) || ((type == _ARMY_ANGEL_ICO)))){ objMenuPop.gotoAndStop(4); }; if (type == _ARMY_BATTLE_STAT){ objMenuPop.gotoAndStop(5); }; if ((((((((((type == _SPECIAL_INFO)) || ((type == _SCORE_INFO)))) || ((type == _EXP_INFO)))) || ((type == _SOUND_INFO)))) || ((type == _QUIT_INFO)))){ objMenuPop.gotoAndStop(6); }; defSys.contMenu.addEventListener(Event.ENTER_FRAME, frameMenuHandle, false, 0, true); objSelect.addEventListener(MouseEvent.MOUSE_OUT, objectInfoOUT, false, 0, true); } public function inactive(){ if (objSelect){ objSelect.removeEventListener(MouseEvent.MOUSE_OUT, objectInfoOUT); objSelect = null; }; defSys.contMenu.removeEventListener(Event.ENTER_FRAME, frameMenuHandle); objMenuPop.gotoAndStop(1); } } }//package DefX.System
Section 75
//DEFBattle (DefX.System.DEFBattle) package DefX.System { import DefX.GUI.*; import DefX.Bullet.*; public class DEFBattle { private var testUI; private var defSys; private var mArmy; private var mStatUI; private var areaLv:int;// = 1 private var mBattleUI; public var is_active:Boolean;// = false private var mBase; public function DEFBattle(_DefSys){ areaLv = 1; is_active = false; super(); defSys = _DefSys; } public function keyboardListener(){ if (mBase){ mBase.update(); }; } public function initialise(_areaLv:int=1){ areaLv = _areaLv; mBase = new BattleBaseBG(defSys); mBase.initialise(); mBattleUI = new BattleGUI(defSys); mBattleUI.initialise(mBase); mArmy = new BattleArmy(defSys, mBase, mBattleUI); mArmy.initialise(); mBase.init2(mArmy); is_active = true; } public function update(){ if (is_active){ if (mBase.battle_state == 0){ keyboardListener(); } else { if (mBase.battle_state == 1){ mBattleUI.showConclusion(true); } else { if (mBase.battle_state == 2){ mBattleUI.showConclusion(false); } else { if (mBase.battle_state == 99){ destroy(); defSys.gmState = 3; }; }; }; }; }; if (mArmy){ mArmy.update(); }; } public function destroy(){ if (mStatUI){ mStatUI.destroy(); mStatUI = null; }; if (mBattleUI){ mBattleUI.destroy(); mBattleUI = null; }; if (mArmy){ mArmy.destroy(); mArmy = null; }; if (mBase){ mBase.destroy(); mBase = null; }; while (defSys.contArrow.numChildren > 0) { defSys.contArrow.getChildAt(0).destroy(); }; while (defSys.contBloodSplat.numChildren > 0) { defSys.contBloodSplat.getChildAt(0).destroy(); }; is_active = false; } } }//package DefX.System
Section 76
//DEFSystem (DefX.System.DEFSystem) package DefX.System { import flash.display.*; import com.kongregate.as3.client.events.*; import com.kongregate.as3.client.*; import FZBase.Control.*; import FZBase.Sound.*; import FZBase.Menu.*; public class DEFSystem { public var stageRoot; public var tmpExp:int;// = 0 public var rightBorder:int;// = 1300 public var siteLock:Boolean;// = false public var leftBorder:int;// = -100 public var ST_WORLD;// = 3 public var contBg:Sprite; public var specialContent:Boolean;// = false public var game_lv:int;// = 1 public var contBloodSplat:Sprite; private var sndBgm;// = null var kongregateServiceLoaded:Boolean;// = false public var ST_UPGRADE;// = 4 public var upBorder:int;// = 0 public var dat; public var contMenu:Sprite; public var ST_MAINMENU;// = 1 public var ST_LOADER;// = 5 public var TOTAL_SCORE:int;// = 0 public var tmpScore:int;// = 0 public var ALL_UPGRADES_COMPLETED:int;// = 0 public var UNITS_COMPLETED:int;// = 0 public var playMoreLink:String;// = "http://www.kongregate.com/?gamereferral=epic-war" public var ALL_STAGE_PERFECT_SCORE:int;// = 0 public var contCastle:Sprite; public var gmState:int;// = 0 public var contCannon:Sprite; public var ST_BATTLE;// = 2 public var ARROWS_COMPLETED:int;// = 0 public var LEVELS_COMPLETED:int;// = 0 public var contEffect:Sprite; public var contBlood:Sprite; var kongregate:KongregateAPI; public var contArmy:Sprite; private var ctrlKey; public var landBorder:int;// = 410 public var isPaused:Boolean;// = false public var downBorder:int;// = 600 public var contArrow:Sprite; public var contSCROLL:Sprite; public function DEFSystem(){ ST_MAINMENU = 1; ST_BATTLE = 2; ST_WORLD = 3; ST_UPGRADE = 4; ST_LOADER = 5; gmState = 0; isPaused = false; leftBorder = -100; rightBorder = 1300; upBorder = 0; downBorder = 600; landBorder = 410; tmpScore = 0; tmpExp = 0; game_lv = 1; playMoreLink = "http://www.kongregate.com/?gamereferral=epic-war"; sndBgm = null; siteLock = false; specialContent = false; TOTAL_SCORE = 0; LEVELS_COMPLETED = 0; ARROWS_COMPLETED = 0; UNITS_COMPLETED = 0; ALL_UPGRADES_COMPLETED = 0; ALL_STAGE_PERFECT_SCORE = 0; kongregateServiceLoaded = false; super(); } public function playBgmWorld(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new menu(); sndBgm.playSoundLoop(); sndBgm.setVolume(1); } public function playBgmCover(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new coverTitle(); sndBgm.playSoundLoop(); sndBgm.setVolume(0.5); } private function serviceLoaded(e:KongregateEvent):void{ kongregate.services.connect(); kongregateServiceLoaded = true; } public function scrollX(val:int){ contSCROLL.x = Math.min(Math.max((contSCROLL.x + val), -400), 0); } function securityCheck():Boolean{ var domain_parts:*; var real_domain:*; var domain:*; trace(stageRoot.loaderInfo.loaderURL); domain_parts = stageRoot.loaderInfo.loaderURL.split("://"); real_domain = domain_parts[1].split("/"); domain = real_domain[0]; if (localCheck()){ specialContent = true; return (true); }; if (domain == "artlogicgames.com"){ specialContent = true; return (true); }; if (domain == "www.artlogicgames.com"){ specialContent = true; return (true); }; if (domain == "chat.kongregate.com"){ specialContent = true; return (true); }; if (domain == "kongregate.com"){ specialContent = true; return (true); }; if (domain == "www.kongregate.com"){ specialContent = true; return (true); }; if (domain == "games.kongregate.com"){ specialContent = true; return (true); }; if (domain == "kongregatetrunk.com"){ specialContent = true; return (true); }; if (domain == "www.kongregatetrunk.com"){ specialContent = true; return (true); }; if (domain == "uploads.ungrounded.net"){ specialContent = true; return (true); }; return (false); } public function toggleSoundON(){ if (sndBgm){ sndBgm.setVolume(0.5); }; } public function playBgmBattle(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new battleField(); sndBgm.playSoundLoop(); sndBgm.setVolume(0.5); } public function getStageRoot():Object{ if (stageRoot){ return (stageRoot); }; return (null); } public function submitStat(){ TOTAL_SCORE = ((((((((((((((dat.level_01_BestScore + dat.level_02_BestScore) + dat.level_03_BestScore) + dat.level_04_BestScore) + dat.level_05_BestScore) + dat.level_06_BestScore) + dat.level_07_BestScore) + dat.level_08_BestScore) + dat.level_09_BestScore) + dat.level_10_BestScore) + dat.level_11_BestScore) + dat.level_12_BestScore) + dat.level_13_BestScore) + dat.level_14_BestScore) + dat.level_15_BestScore); LEVELS_COMPLETED = 0; if (dat.level_01_Play > 1){ LEVELS_COMPLETED = 1; }; if (dat.level_02_Play > 1){ LEVELS_COMPLETED = 2; }; if (dat.level_03_Play > 1){ LEVELS_COMPLETED = 3; }; if (dat.level_04_Play > 1){ LEVELS_COMPLETED = 4; }; if (dat.level_05_Play > 1){ LEVELS_COMPLETED = 5; }; if (dat.level_06_Play > 1){ LEVELS_COMPLETED = 6; }; if (dat.level_07_Play > 1){ LEVELS_COMPLETED = 7; }; if (dat.level_08_Play > 1){ LEVELS_COMPLETED = 8; }; if (dat.level_09_Play > 1){ LEVELS_COMPLETED = 9; }; if (dat.level_10_Play > 1){ LEVELS_COMPLETED = 10; }; if (dat.level_11_Play > 1){ LEVELS_COMPLETED = 11; }; if (dat.level_12_Play > 1){ LEVELS_COMPLETED = 12; }; if (dat.level_13_Play > 1){ LEVELS_COMPLETED = 13; }; if (dat.level_14_Play > 1){ LEVELS_COMPLETED = 14; }; if (dat.level_15_Play > 1){ LEVELS_COMPLETED = 15; }; if ((((((((dat.arrowBasicLv >= 5)) && ((dat.arrowFireLv >= 5)))) && ((dat.arrowIceLv >= 5)))) && ((dat.arrowThunderLv >= 5)))){ ARROWS_COMPLETED = 1; } else { ARROWS_COMPLETED = 0; }; if ((((((((((dat.slot1Lv >= 5)) && ((dat.slot2Lv >= 5)))) && ((dat.slot3Lv >= 5)))) && ((dat.slot4Lv >= 5)))) && ((dat.slot5Lv >= 5)))){ UNITS_COMPLETED = 1; } else { UNITS_COMPLETED = 0; }; if ((((((((((((((((((((((dat.manaStockLv >= 5)) && ((dat.manaRegenLv >= 5)))) && ((dat.manaGainLv >= 5)))) && ((dat.moneyGainLv >= 5)))) && ((dat.castleLv >= 5)))) && ((dat.turretLv >= 5)))) && ((dat.trapLv >= 5)))) && ((dat.barrierLv >= 5)))) && ((dat.specialLv >= 5)))) && ((ARROWS_COMPLETED == 1)))) && ((UNITS_COMPLETED == 1)))){ ALL_UPGRADES_COMPLETED = 1; } else { ALL_UPGRADES_COMPLETED = 0; }; if ((((((((((((((((((((((((((((((dat.level_01_BestScore >= dat.level_01_PerfectScore)) && ((dat.level_02_BestScore >= dat.level_02_PerfectScore)))) && ((dat.level_03_BestScore >= dat.level_03_PerfectScore)))) && ((dat.level_04_BestScore >= dat.level_04_PerfectScore)))) && ((dat.level_05_BestScore >= dat.level_05_PerfectScore)))) && ((dat.level_06_BestScore >= dat.level_06_PerfectScore)))) && ((dat.level_07_BestScore >= dat.level_07_PerfectScore)))) && ((dat.level_08_BestScore >= dat.level_08_PerfectScore)))) && ((dat.level_09_BestScore >= dat.level_09_PerfectScore)))) && ((dat.level_10_BestScore >= dat.level_10_PerfectScore)))) && ((dat.level_11_BestScore >= dat.level_11_PerfectScore)))) && ((dat.level_12_BestScore >= dat.level_12_PerfectScore)))) && ((dat.level_13_BestScore >= dat.level_13_PerfectScore)))) && ((dat.level_14_BestScore >= dat.level_14_PerfectScore)))) && ((dat.level_15_BestScore >= dat.level_15_PerfectScore)))){ ALL_STAGE_PERFECT_SCORE = 1; } else { ALL_STAGE_PERFECT_SCORE = 0; }; trace(("TOTAL_SCORE : " + String(TOTAL_SCORE))); trace(("LEVELS_COMPLETED : " + String(LEVELS_COMPLETED))); trace(("ARROWS_COMPLETED : " + String(ARROWS_COMPLETED))); trace(("UNITS_COMPLETED : " + String(UNITS_COMPLETED))); trace(("ALL_UPGRADES_COMPLETED : " + String(ALL_UPGRADES_COMPLETED))); trace(("ALL_STAGE_PERFECT_SCORE : " + String(ALL_STAGE_PERFECT_SCORE))); if (((kongregate) && (kongregateServiceLoaded))){ kongregate.stats.submit("TOTAL_SCORE", TOTAL_SCORE); kongregate.stats.submit("LEVELS_COMPLETED", LEVELS_COMPLETED); kongregate.stats.submit("ARROWS_COMPLETED", ARROWS_COMPLETED); kongregate.stats.submit("UNITS_COMPLETED", UNITS_COMPLETED); kongregate.stats.submit("ALL_UPGRADES_COMPLETED", ALL_UPGRADES_COMPLETED); kongregate.stats.submit("ALL_STAGE_PERFECT_SCORE", ALL_STAGE_PERFECT_SCORE); trace("data submitted !!"); }; } public function toggleSoundOFF(){ if (sndBgm){ sndBgm.setVolume(0); }; } private function initKongregateAPI(){ kongregate = new KongregateAPI(); stageRoot.addChild(kongregate); kongregate.addEventListener(KongregateEvent.COMPLETE, serviceLoaded); } public function initialise(_stageRoot):Boolean{ stageRoot = _stageRoot; stageRoot.scaleX = 0.875; stageRoot.scaleY = 0.875; if ((((securityCheck() == false)) && (siteLock))){ return (false); }; if (specialContent){ trace("special content ON"); } else { trace("special content OFF"); }; contSCROLL = new Sprite(); stageRoot.addChild(contSCROLL); contBg = new Sprite(); contSCROLL.addChild(contBg); contCastle = new Sprite(); contSCROLL.addChild(contCastle); contCannon = new Sprite(); contSCROLL.addChild(contCannon); contBloodSplat = new Sprite(); contSCROLL.addChild(contBloodSplat); contArmy = new Sprite(); contSCROLL.addChild(contArmy); contArrow = new Sprite(); contSCROLL.addChild(contArrow); contEffect = new Sprite(); contSCROLL.addChild(contEffect); contBlood = new Sprite(); contSCROLL.addChild(contBlood); contMenu = new Sprite(); stageRoot.addChild(contMenu); trace("init container ... OK"); ctrlKey = new ControlKey(); ctrlKey.initialise(stageRoot); dat = new GameData(); dat.initialise(); reset(); initKongregateAPI(); return (true); } function localCheck():Boolean{ if (stageRoot.loaderInfo.loaderURL == "file:///F|/ferry%20FLASH%20GAME%20DEV/08%2DDefender/Defender.swf"){ return (true); }; return (false); } public function getCtrl():Object{ if (ctrlKey){ return (ctrlKey); }; return (null); } public function reset(){ isPaused = false; gmState = 0; contSCROLL.x = 0; } public function playBgmFinal(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new finalBattleField(); sndBgm.playSoundLoop(); sndBgm.setVolume(0.5); } } }//package DefX.System
Section 77
//GameData (DefX.System.GameData) package DefX.System { import flash.net.*; public class GameData { public var level_01_BestScore:int;// = 0 public var level_02_PerfectScore:int;// = 0 public var arrowBasicLv:int;// = 0 public var level_10_PerfectScore:int;// = 0 public var level_09_BestScore:int;// = 0 public var level_01_Play:int;// = 0 public var slot4Lv:int;// = 0 public var level_07_PerfectScore:int;// = 0 public var specialLv:int;// = 0 public var level_12_BestScore:int;// = 0 public var level_05_BestScore:int;// = 0 public var is_saved:Boolean;// = false public var level_06_Play:int;// = 0 public var level_15_PerfectScore:int;// = 0 public var level_04_PerfectScore:int;// = 0 public var level_09_Play:int;// = 0 public var moneyGainLv:int;// = 0 public var level_14_Play:int;// = 0 public var level_04_BestScore:int;// = 0 public var level_12_PerfectScore:int;// = 0 public var level_08_BestScore:int;// = 0 public var level_03_Play:int;// = 0 public var level_11_Play:int;// = 0 public var slot3Lv:int;// = 0 public var manaRegenLv:int;// = 0 public var slot7Lv:int;// = 0 public var level_09_PerfectScore:int;// = 0 public var level_01_PerfectScore:int;// = 0 public var level_11_BestScore:int;// = 0 public var level_15_BestScore:int;// = 0 public var level_08_Play:int;// = 0 public var level_06_PerfectScore:int;// = 0 public var arrowThunderLv:int;// = 0 public var level_14_PerfectScore:int;// = 0 public var level_03_BestScore:int;// = 0 public var manaGainLv:int;// = 0 public var level_07_BestScore:int;// = 0 public var level_05_Play:int;// = 0 public var level_13_Play:int;// = 0 public var trapLv:int;// = 0 public var turretLv:int;// = 0 public var slot2Lv:int;// = 0 public var barrierLv:int;// = 0 public var slot6Lv:int;// = 0 public var level_03_PerfectScore:int;// = 0 public var castleLv:int;// = 0 public var level_14_BestScore:int;// = 0 public var level_10_BestScore:int;// = 0 public var level_02_Play:int;// = 0 public var level_11_PerfectScore:int;// = 0 public var level_10_Play:int;// = 0 public var money:int;// = 0 public var level_08_PerfectScore:int;// = 0 public var arrowFireLv:int;// = 0 public var level_02_BestScore:int;// = 0 public var level_07_Play:int;// = 0 public var level_06_BestScore:int;// = 0 public var level_15_Play:int;// = 0 public var slot1Lv:int;// = 0 public var slot5Lv:int;// = 0 public var level_05_PerfectScore:int;// = 0 public var level_13_PerfectScore:int;// = 0 public var arrowIceLv:int;// = 0 public var level_13_BestScore:int;// = 0 public var level_04_Play:int;// = 0 public var level_12_Play:int;// = 0 public var manaStockLv:int;// = 0 public function GameData(){ slot1Lv = 0; slot2Lv = 0; slot3Lv = 0; slot4Lv = 0; slot5Lv = 0; slot6Lv = 0; slot7Lv = 0; arrowBasicLv = 0; arrowFireLv = 0; arrowIceLv = 0; arrowThunderLv = 0; manaStockLv = 0; manaRegenLv = 0; manaGainLv = 0; moneyGainLv = 0; castleLv = 0; turretLv = 0; trapLv = 0; barrierLv = 0; specialLv = 0; money = 0; is_saved = false; level_01_Play = 0; level_01_PerfectScore = 0; level_01_BestScore = 0; level_02_Play = 0; level_02_PerfectScore = 0; level_02_BestScore = 0; level_03_Play = 0; level_03_PerfectScore = 0; level_03_BestScore = 0; level_04_Play = 0; level_04_PerfectScore = 0; level_04_BestScore = 0; level_05_Play = 0; level_05_PerfectScore = 0; level_05_BestScore = 0; level_06_Play = 0; level_06_PerfectScore = 0; level_06_BestScore = 0; level_07_Play = 0; level_07_PerfectScore = 0; level_07_BestScore = 0; level_08_Play = 0; level_08_PerfectScore = 0; level_08_BestScore = 0; level_09_Play = 0; level_09_PerfectScore = 0; level_09_BestScore = 0; level_10_Play = 0; level_10_PerfectScore = 0; level_10_BestScore = 0; level_11_Play = 0; level_11_PerfectScore = 0; level_11_BestScore = 0; level_12_Play = 0; level_12_PerfectScore = 0; level_12_BestScore = 0; level_13_Play = 0; level_13_PerfectScore = 0; level_13_BestScore = 0; level_14_Play = 0; level_14_PerfectScore = 0; level_14_BestScore = 0; level_15_Play = 0; level_15_PerfectScore = 0; level_15_BestScore = 0; super(); } public function testing(){ money = 5000000; level_01_Play = 1; level_02_Play = 1; level_03_Play = 1; level_04_Play = 1; level_05_Play = 1; level_06_Play = 1; level_07_Play = 1; level_08_Play = 1; level_09_Play = 1; level_10_Play = 1; level_11_Play = 1; level_12_Play = 1; level_13_Play = 1; level_14_Play = 1; level_15_Play = 1; } public function upgradeArrowFire():Boolean{ if ((((arrowFireLv == 0)) && ((money >= 2000)))){ money = (money - 2000); arrowFireLv = 1; return (true); }; if ((((arrowFireLv == 1)) && ((money >= 3500)))){ money = (money - 3500); arrowFireLv = 2; return (true); }; if ((((arrowFireLv == 2)) && ((money >= 8000)))){ money = (money - 8000); arrowFireLv = 3; return (true); }; if ((((arrowFireLv == 3)) && ((money >= 16500)))){ money = (money - 16500); arrowFireLv = 4; return (true); }; if ((((arrowFireLv == 4)) && ((money >= 30000)))){ money = (money - 30000); arrowFireLv = 5; return (true); }; return (false); } public function upgradeTurret():Boolean{ if ((((turretLv == 0)) && ((money >= 3000)))){ money = (money - 3000); turretLv = 1; return (true); }; if ((((turretLv == 1)) && ((money >= 5000)))){ money = (money - 5000); turretLv = 2; return (true); }; if ((((turretLv == 2)) && ((money >= 7000)))){ money = (money - 7000); turretLv = 3; return (true); }; if ((((turretLv == 3)) && ((money >= 9000)))){ money = (money - 9000); turretLv = 4; return (true); }; if ((((turretLv == 4)) && ((money >= 11000)))){ money = (money - 11000); turretLv = 5; return (true); }; return (false); } public function upgradeSlot1():Boolean{ if ((((slot1Lv == 0)) && ((money >= 1000)))){ money = (money - 1000); slot1Lv = 1; return (true); }; if ((((slot1Lv == 1)) && ((money >= 1500)))){ money = (money - 1500); slot1Lv = 2; return (true); }; if ((((slot1Lv == 2)) && ((money >= 3000)))){ money = (money - 3000); slot1Lv = 3; return (true); }; if ((((slot1Lv == 3)) && ((money >= 4500)))){ money = (money - 4500); slot1Lv = 4; return (true); }; if ((((slot1Lv == 4)) && ((money >= 6000)))){ money = (money - 6000); slot1Lv = 5; return (true); }; return (false); } public function upgradeSlot2():Boolean{ if ((((slot2Lv == 0)) && ((money >= 1500)))){ money = (money - 1500); slot2Lv = 1; return (true); }; if ((((slot2Lv == 1)) && ((money >= 3000)))){ money = (money - 3000); slot2Lv = 2; return (true); }; if ((((slot2Lv == 2)) && ((money >= 4500)))){ money = (money - 4500); slot2Lv = 3; return (true); }; if ((((slot2Lv == 3)) && ((money >= 6000)))){ money = (money - 6000); slot2Lv = 4; return (true); }; if ((((slot2Lv == 4)) && ((money >= 7500)))){ money = (money - 7500); slot2Lv = 5; return (true); }; return (false); } public function upgradeSlot4():Boolean{ if ((((slot4Lv == 0)) && ((money >= 4000)))){ money = (money - 4000); slot4Lv = 1; return (true); }; if ((((slot4Lv == 1)) && ((money >= 5500)))){ money = (money - 5500); slot4Lv = 2; return (true); }; if ((((slot4Lv == 2)) && ((money >= 7000)))){ money = (money - 7000); slot4Lv = 3; return (true); }; if ((((slot4Lv == 3)) && ((money >= 9500)))){ money = (money - 9500); slot4Lv = 4; return (true); }; if ((((slot4Lv == 4)) && ((money >= 11000)))){ money = (money - 11000); slot4Lv = 5; return (true); }; return (false); } public function upgradeCastle():Boolean{ if ((((castleLv == 0)) && ((money >= 3000)))){ money = (money - 3000); castleLv = 1; return (true); }; if ((((castleLv == 1)) && ((money >= 6000)))){ money = (money - 6000); castleLv = 2; return (true); }; if ((((castleLv == 2)) && ((money >= 9000)))){ money = (money - 9000); castleLv = 3; return (true); }; if ((((castleLv == 3)) && ((money >= 12000)))){ money = (money - 12000); castleLv = 4; return (true); }; if ((((castleLv == 4)) && ((money >= 15000)))){ money = (money - 15000); castleLv = 5; return (true); }; return (false); } public function upgradeSlot6():Boolean{ if ((((slot6Lv == 0)) && ((money >= 10000)))){ money = (money - 10000); slot6Lv = 1; return (true); }; if ((((slot6Lv == 1)) && ((money >= 12000)))){ money = (money - 12000); slot6Lv = 2; return (true); }; if ((((slot6Lv == 2)) && ((money >= 14000)))){ money = (money - 14000); slot6Lv = 3; return (true); }; if ((((slot6Lv == 3)) && ((money >= 16000)))){ money = (money - 16000); slot6Lv = 4; return (true); }; if ((((slot6Lv == 4)) && ((money >= 18000)))){ money = (money - 18000); slot6Lv = 5; return (true); }; return (false); } public function upgradeSlot3():Boolean{ if ((((slot3Lv == 0)) && ((money >= 2000)))){ money = (money - 2000); slot3Lv = 1; return (true); }; if ((((slot3Lv == 1)) && ((money >= 4500)))){ money = (money - 5000); slot3Lv = 2; return (true); }; if ((((slot3Lv == 2)) && ((money >= 6000)))){ money = (money - 6000); slot3Lv = 3; return (true); }; if ((((slot3Lv == 3)) && ((money >= 7500)))){ money = (money - 7500); slot3Lv = 4; return (true); }; if ((((slot3Lv == 4)) && ((money >= 9000)))){ money = (money - 9000); slot3Lv = 5; return (true); }; return (false); } public function upgradeSlot5():Boolean{ if ((((slot5Lv == 0)) && ((money >= 6000)))){ money = (money - 6000); slot5Lv = 1; return (true); }; if ((((slot5Lv == 1)) && ((money >= 7500)))){ money = (money - 7500); slot5Lv = 2; return (true); }; if ((((slot5Lv == 2)) && ((money >= 9000)))){ money = (money - 9000); slot5Lv = 3; return (true); }; if ((((slot5Lv == 3)) && ((money >= 11000)))){ money = (money - 11000); slot5Lv = 4; return (true); }; if ((((slot5Lv == 4)) && ((money >= 12500)))){ money = (money - 12500); slot5Lv = 5; return (true); }; return (false); } public function upgradeManaStock():Boolean{ if ((((manaStockLv == 0)) && ((money >= 4000)))){ money = (money - 4000); manaStockLv = 1; return (true); }; if ((((manaStockLv == 1)) && ((money >= 10000)))){ money = (money - 10000); manaStockLv = 2; return (true); }; if ((((manaStockLv == 2)) && ((money >= 15000)))){ money = (money - 15000); manaStockLv = 3; return (true); }; if ((((manaStockLv == 3)) && ((money >= 20000)))){ money = (money - 20000); manaStockLv = 4; return (true); }; if ((((manaStockLv == 4)) && ((money >= 30000)))){ money = (money - 30000); manaStockLv = 5; return (true); }; return (false); } public function upgradeTrap():Boolean{ if ((((trapLv == 0)) && ((money >= 2000)))){ money = (money - 2000); trapLv = 1; return (true); }; if ((((trapLv == 1)) && ((money >= 3000)))){ money = (money - 3000); trapLv = 2; return (true); }; if ((((trapLv == 2)) && ((money >= 6000)))){ money = (money - 6000); trapLv = 3; return (true); }; if ((((trapLv == 3)) && ((money >= 8000)))){ money = (money - 8000); trapLv = 4; return (true); }; if ((((trapLv == 4)) && ((money >= 10000)))){ money = (money - 10000); trapLv = 5; return (true); }; return (false); } public function upgradeSlot7():Boolean{ if ((((slot7Lv == 0)) && ((money >= 20000)))){ money = (money - 20000); slot7Lv = 1; return (true); }; if ((((slot7Lv == 1)) && ((money >= 24000)))){ money = (money - 24000); slot7Lv = 2; return (true); }; if ((((slot7Lv == 2)) && ((money >= 28000)))){ money = (money - 28000); slot7Lv = 3; return (true); }; if ((((slot7Lv == 3)) && ((money >= 35000)))){ money = (money - 35000); slot7Lv = 4; return (true); }; if ((((slot7Lv == 4)) && ((money >= 40000)))){ money = (money - 40000); slot7Lv = 5; return (true); }; return (false); } public function upgradeManaRegen():Boolean{ if ((((manaRegenLv == 0)) && ((money >= 3000)))){ money = (money - 3000); manaRegenLv = 1; return (true); }; if ((((manaRegenLv == 1)) && ((money >= 4000)))){ money = (money - 4000); manaRegenLv = 2; return (true); }; if ((((manaRegenLv == 2)) && ((money >= 5000)))){ money = (money - 5000); manaRegenLv = 3; return (true); }; if ((((manaRegenLv == 3)) && ((money >= 6000)))){ money = (money - 6000); manaRegenLv = 4; return (true); }; if ((((manaRegenLv == 4)) && ((money >= 7500)))){ money = (money - 7500); manaRegenLv = 5; return (true); }; return (false); } public function upgradeMoneyGain():Boolean{ if ((((moneyGainLv == 0)) && ((money >= 3000)))){ money = (money - 3000); moneyGainLv = 1; return (true); }; if ((((moneyGainLv == 1)) && ((money >= 4000)))){ money = (money - 4000); moneyGainLv = 2; return (true); }; if ((((moneyGainLv == 2)) && ((money >= 5000)))){ money = (money - 5000); moneyGainLv = 3; return (true); }; if ((((moneyGainLv == 3)) && ((money >= 6000)))){ money = (money - 6000); moneyGainLv = 4; return (true); }; if ((((moneyGainLv == 4)) && ((money >= 7500)))){ money = (money - 7500); moneyGainLv = 5; return (true); }; return (false); } public function loadData(mName:String="DEFX_SAVE"){ var so:SharedObject; so = SharedObject.getLocal(mName); is_saved = so.data.is_saved; money = so.data.dat_money; castleLv = so.data.dat_castleLv; turretLv = so.data.dat_turretLv; trapLv = so.data.dat_trapLv; barrierLv = so.data.dat_barrierLv; specialLv = so.data.dat_specialLv; arrowBasicLv = so.data.dat_arrowBasicLv; arrowFireLv = so.data.dat_arrowFireLv; arrowIceLv = so.data.dat_arrowIceLv; arrowThunderLv = so.data.dat_arrowThunderLv; manaStockLv = so.data.dat_manaStockLv; manaRegenLv = so.data.dat_manaRegenLv; manaGainLv = so.data.dat_manaGainLv; moneyGainLv = so.data.dat_moneyGainLv; slot1Lv = so.data.dat_slot1Lv; slot2Lv = so.data.dat_slot2Lv; slot3Lv = so.data.dat_slot3Lv; slot4Lv = so.data.dat_slot4Lv; slot5Lv = so.data.dat_slot5Lv; slot6Lv = so.data.dat_slot6Lv; slot7Lv = so.data.dat_slot7Lv; level_01_Play = so.data.dat_level_01_Play; level_01_PerfectScore = so.data.dat_level_01_PerfectScore; level_01_BestScore = so.data.dat_level_01_BestScore; level_02_Play = so.data.dat_level_02_Play; level_02_PerfectScore = so.data.dat_level_02_PerfectScore; level_02_BestScore = so.data.dat_level_02_BestScore; level_03_Play = so.data.dat_level_03_Play; level_03_PerfectScore = so.data.dat_level_03_PerfectScore; level_03_BestScore = so.data.dat_level_03_BestScore; level_04_Play = so.data.dat_level_04_Play; level_04_PerfectScore = so.data.dat_level_04_PerfectScore; level_04_BestScore = so.data.dat_level_04_BestScore; level_05_Play = so.data.dat_level_05_Play; level_05_PerfectScore = so.data.dat_level_05_PerfectScore; level_05_BestScore = so.data.dat_level_05_BestScore; level_06_Play = so.data.dat_level_06_Play; level_06_PerfectScore = so.data.dat_level_06_PerfectScore; level_06_BestScore = so.data.dat_level_06_BestScore; level_07_Play = so.data.dat_level_07_Play; level_07_PerfectScore = so.data.dat_level_07_PerfectScore; level_07_BestScore = so.data.dat_level_07_BestScore; level_08_Play = so.data.dat_level_08_Play; level_08_PerfectScore = so.data.dat_level_08_PerfectScore; level_08_BestScore = so.data.dat_level_08_BestScore; level_09_Play = so.data.dat_level_09_Play; level_09_PerfectScore = so.data.dat_level_09_PerfectScore; level_09_BestScore = so.data.dat_level_09_BestScore; level_10_Play = so.data.dat_level_10_Play; level_10_PerfectScore = so.data.dat_level_10_PerfectScore; level_10_BestScore = so.data.dat_level_10_BestScore; level_11_Play = so.data.dat_level_11_Play; level_11_PerfectScore = so.data.dat_level_11_PerfectScore; level_11_BestScore = so.data.dat_level_11_BestScore; level_12_Play = so.data.dat_level_12_Play; level_12_PerfectScore = so.data.dat_level_12_PerfectScore; level_12_BestScore = so.data.dat_level_12_BestScore; level_13_Play = so.data.dat_level_13_Play; level_13_PerfectScore = so.data.dat_level_13_PerfectScore; level_13_BestScore = so.data.dat_level_13_BestScore; level_14_Play = so.data.dat_level_14_Play; level_14_PerfectScore = so.data.dat_level_14_PerfectScore; level_14_BestScore = so.data.dat_level_14_BestScore; level_15_Play = so.data.dat_level_15_Play; level_15_PerfectScore = so.data.dat_level_15_PerfectScore; level_15_BestScore = so.data.dat_level_15_BestScore; } public function upgradeManaGain():Boolean{ if ((((manaGainLv == 0)) && ((money >= 3000)))){ money = (money - 3000); manaGainLv = 1; return (true); }; if ((((manaGainLv == 1)) && ((money >= 4000)))){ money = (money - 4000); manaGainLv = 2; return (true); }; if ((((manaGainLv == 2)) && ((money >= 5000)))){ money = (money - 5000); manaGainLv = 3; return (true); }; if ((((manaGainLv == 3)) && ((money >= 6000)))){ money = (money - 6000); manaGainLv = 4; return (true); }; if ((((manaGainLv == 4)) && ((money >= 7500)))){ money = (money - 7500); manaGainLv = 5; return (true); }; return (false); } public function saveData(mName:String="DEFX_SAVE"){ var so:SharedObject; so = SharedObject.getLocal(mName); so.data.is_saved = new Boolean(true); so.data.dat_money = new int(money); so.data.dat_castleLv = new int(castleLv); so.data.dat_turretLv = new int(turretLv); so.data.dat_trapLv = new int(trapLv); so.data.dat_barrierLv = new int(barrierLv); so.data.dat_specialLv = new int(specialLv); so.data.dat_arrowBasicLv = new int(arrowBasicLv); so.data.dat_arrowFireLv = new int(arrowFireLv); so.data.dat_arrowIceLv = new int(arrowIceLv); so.data.dat_arrowThunderLv = new int(arrowThunderLv); so.data.dat_manaStockLv = new int(manaStockLv); so.data.dat_manaRegenLv = new int(manaRegenLv); so.data.dat_manaGainLv = new int(manaGainLv); so.data.dat_moneyGainLv = new int(moneyGainLv); so.data.dat_slot1Lv = new int(slot1Lv); so.data.dat_slot2Lv = new int(slot2Lv); so.data.dat_slot3Lv = new int(slot3Lv); so.data.dat_slot4Lv = new int(slot4Lv); so.data.dat_slot5Lv = new int(slot5Lv); so.data.dat_slot6Lv = new int(slot6Lv); so.data.dat_slot7Lv = new int(slot7Lv); so.data.dat_level_01_Play = new int(level_01_Play); so.data.dat_level_01_PerfectScore = new int(level_01_PerfectScore); so.data.dat_level_01_BestScore = new int(level_01_BestScore); so.data.dat_level_02_Play = new int(level_02_Play); so.data.dat_level_02_PerfectScore = new int(level_02_PerfectScore); so.data.dat_level_02_BestScore = new int(level_02_BestScore); so.data.dat_level_03_Play = new int(level_03_Play); so.data.dat_level_03_PerfectScore = new int(level_03_PerfectScore); so.data.dat_level_03_BestScore = new int(level_03_BestScore); so.data.dat_level_04_Play = new int(level_04_Play); so.data.dat_level_04_PerfectScore = new int(level_04_PerfectScore); so.data.dat_level_04_BestScore = new int(level_04_BestScore); so.data.dat_level_05_Play = new int(level_05_Play); so.data.dat_level_05_PerfectScore = new int(level_05_PerfectScore); so.data.dat_level_05_BestScore = new int(level_05_BestScore); so.data.dat_level_06_Play = new int(level_06_Play); so.data.dat_level_06_PerfectScore = new int(level_06_PerfectScore); so.data.dat_level_06_BestScore = new int(level_06_BestScore); so.data.dat_level_07_Play = new int(level_07_Play); so.data.dat_level_07_PerfectScore = new int(level_07_PerfectScore); so.data.dat_level_07_BestScore = new int(level_07_BestScore); so.data.dat_level_08_Play = new int(level_08_Play); so.data.dat_level_08_PerfectScore = new int(level_08_PerfectScore); so.data.dat_level_08_BestScore = new int(level_08_BestScore); so.data.dat_level_09_Play = new int(level_09_Play); so.data.dat_level_09_PerfectScore = new int(level_09_PerfectScore); so.data.dat_level_09_BestScore = new int(level_09_BestScore); so.data.dat_level_10_Play = new int(level_10_Play); so.data.dat_level_10_PerfectScore = new int(level_10_PerfectScore); so.data.dat_level_10_BestScore = new int(level_10_BestScore); so.data.dat_level_11_Play = new int(level_11_Play); so.data.dat_level_11_PerfectScore = new int(level_11_PerfectScore); so.data.dat_level_11_BestScore = new int(level_11_BestScore); so.data.dat_level_12_Play = new int(level_12_Play); so.data.dat_level_12_PerfectScore = new int(level_12_PerfectScore); so.data.dat_level_12_BestScore = new int(level_12_BestScore); so.data.dat_level_13_Play = new int(level_13_Play); so.data.dat_level_13_PerfectScore = new int(level_13_PerfectScore); so.data.dat_level_13_BestScore = new int(level_13_BestScore); so.data.dat_level_14_Play = new int(level_14_Play); so.data.dat_level_14_PerfectScore = new int(level_14_PerfectScore); so.data.dat_level_14_BestScore = new int(level_14_BestScore); so.data.dat_level_15_Play = new int(level_15_Play); so.data.dat_level_15_PerfectScore = new int(level_15_PerfectScore); so.data.dat_level_15_BestScore = new int(level_15_BestScore); so.flush(); } public function initialise(){ money = 0; castleLv = 0; turretLv = 0; trapLv = 0; barrierLv = 0; specialLv = 1; arrowBasicLv = 1; arrowFireLv = 0; arrowIceLv = 0; arrowThunderLv = 0; manaStockLv = 0; manaRegenLv = 0; manaGainLv = 0; moneyGainLv = 0; slot1Lv = 1; slot2Lv = 0; slot3Lv = 0; slot4Lv = 0; slot5Lv = 0; slot6Lv = 0; slot7Lv = 0; level_01_Play = 1; level_01_PerfectScore = 2000; level_01_BestScore = 0; level_02_Play = 0; level_02_PerfectScore = 4500; level_02_BestScore = 0; level_03_Play = 0; level_03_PerfectScore = 8000; level_03_BestScore = 0; level_04_Play = 0; level_04_PerfectScore = 12000; level_04_BestScore = 0; level_05_Play = 0; level_05_PerfectScore = 25000; level_05_BestScore = 0; level_06_Play = 0; level_06_PerfectScore = 35000; level_06_BestScore = 0; level_07_Play = 0; level_07_PerfectScore = 45000; level_07_BestScore = 0; level_08_Play = 0; level_08_PerfectScore = 70000; level_08_BestScore = 0; level_09_Play = 0; level_09_PerfectScore = 120000; level_09_BestScore = 0; level_10_Play = 0; level_10_PerfectScore = 140000; level_10_BestScore = 0; level_11_Play = 0; level_11_PerfectScore = 160000; level_11_BestScore = 0; level_12_Play = 0; level_12_PerfectScore = 180000; level_12_BestScore = 0; level_13_Play = 0; level_13_PerfectScore = 200000; level_13_BestScore = 0; level_14_Play = 0; level_14_PerfectScore = 250000; level_14_BestScore = 0; level_15_Play = 0; level_15_PerfectScore = 300000; level_15_BestScore = 0; } public function upgradeArrowThunder():Boolean{ if ((((arrowThunderLv == 0)) && ((money >= 2000)))){ money = (money - 2000); arrowThunderLv = 1; return (true); }; if ((((arrowThunderLv == 1)) && ((money >= 3500)))){ money = (money - 3500); arrowThunderLv = 2; return (true); }; if ((((arrowThunderLv == 2)) && ((money >= 8000)))){ money = (money - 8000); arrowThunderLv = 3; return (true); }; if ((((arrowThunderLv == 3)) && ((money >= 16500)))){ money = (money - 16500); arrowThunderLv = 4; return (true); }; if ((((arrowThunderLv == 4)) && ((money >= 30000)))){ money = (money - 30000); arrowThunderLv = 5; return (true); }; return (false); } public function upgradeArrowBasic():Boolean{ if ((((arrowBasicLv == 0)) && ((money >= 1000)))){ money = (money - 1000); arrowBasicLv = 1; return (true); }; if ((((arrowBasicLv == 1)) && ((money >= 2000)))){ money = (money - 2000); arrowBasicLv = 2; return (true); }; if ((((arrowBasicLv == 2)) && ((money >= 6000)))){ money = (money - 6000); arrowBasicLv = 3; return (true); }; if ((((arrowBasicLv == 3)) && ((money >= 14000)))){ money = (money - 14000); arrowBasicLv = 4; return (true); }; if ((((arrowBasicLv == 4)) && ((money >= 25000)))){ money = (money - 25000); arrowBasicLv = 5; return (true); }; return (false); } public function upgradeBarrier():Boolean{ if ((((barrierLv == 0)) && ((money >= 2000)))){ money = (money - 2000); barrierLv = 1; return (true); }; if ((((barrierLv == 1)) && ((money >= 3000)))){ money = (money - 3000); barrierLv = 2; return (true); }; if ((((barrierLv == 2)) && ((money >= 6000)))){ money = (money - 6000); barrierLv = 3; return (true); }; if ((((barrierLv == 3)) && ((money >= 8000)))){ money = (money - 8000); barrierLv = 4; return (true); }; if ((((barrierLv == 4)) && ((money >= 10000)))){ money = (money - 10000); barrierLv = 5; return (true); }; return (false); } public function upgradeSpecial():Boolean{ if ((((specialLv == 0)) && ((money >= 1500)))){ money = (money - 1500); specialLv = 1; return (true); }; if ((((specialLv == 1)) && ((money >= 3000)))){ money = (money - 3000); specialLv = 2; return (true); }; if ((((specialLv == 2)) && ((money >= 6000)))){ money = (money - 6000); specialLv = 3; return (true); }; if ((((specialLv == 3)) && ((money >= 9000)))){ money = (money - 9000); specialLv = 4; return (true); }; if ((((specialLv == 4)) && ((money >= 12000)))){ money = (money - 12000); specialLv = 5; return (true); }; return (false); } public function upgradeArrowIce():Boolean{ if ((((arrowIceLv == 0)) && ((money >= 2000)))){ money = (money - 2000); arrowIceLv = 1; return (true); }; if ((((arrowIceLv == 1)) && ((money >= 3500)))){ money = (money - 3500); arrowIceLv = 2; return (true); }; if ((((arrowIceLv == 2)) && ((money >= 8000)))){ money = (money - 8000); arrowIceLv = 3; return (true); }; if ((((arrowIceLv == 3)) && ((money >= 16500)))){ money = (money - 16500); arrowIceLv = 4; return (true); }; if ((((arrowIceLv == 4)) && ((money >= 30000)))){ money = (money - 30000); arrowIceLv = 5; return (true); }; return (false); } } }//package DefX.System
Section 78
//DefXDoc (DefX.DefXDoc) package DefX { import flash.events.*; import FZBase.Vector.*; import DefX.GUI.*; import DefX.System.*; import DefX.Army.*; import DefX.Bullet.*; public class DefXDoc { private var stageRoot;// = null private var MainMenuMgr; private var LoaderMgr; private var WorldMgr; private var BattleMgr; private var defSys;// = null private var currentState:int;// = 0 private var UpgradeMgr; public function DefXDoc(){ stageRoot = null; defSys = null; currentState = 0; super(); } public function startRun(){ } private function gameHandle(event:Event):void{ if (BattleMgr){ BattleMgr.update(); }; if (currentState != defSys.gmState){ if (defSys.gmState == defSys.ST_LOADER){ LoaderMgr.initialise(); currentState = defSys.gmState; }; if (defSys.gmState == defSys.ST_MAINMENU){ MainMenuMgr.initialise(); currentState = defSys.gmState; defSys.playBgmCover(); }; if (defSys.gmState == defSys.ST_BATTLE){ BattleMgr.initialise(); currentState = defSys.gmState; trace(("battle stage = " + String(defSys.game_lv))); defSys.playBgmBattle(); }; if (defSys.gmState == defSys.ST_WORLD){ WorldMgr.initialise(); currentState = defSys.gmState; defSys.playBgmWorld(); }; if (defSys.gmState == defSys.ST_UPGRADE){ UpgradeMgr.initialise(); currentState = defSys.gmState; }; }; } public function initialise(_stageRoot){ stageRoot = _stageRoot; defSys = new DEFSystem(); if (defSys.initialise(_stageRoot)){ LoaderMgr = new LogoUI(defSys); MainMenuMgr = new MainMenuUI(defSys); WorldMgr = new WorldMapUI(defSys); UpgradeMgr = new UpgradeUI(defSys); BattleMgr = new DEFBattle(defSys); defSys.gmState = defSys.ST_MAINMENU; defSys.gmState = defSys.ST_LOADER; stageRoot.addEventListener(Event.ENTER_FRAME, gameHandle, false, 0, true); }; } } }//package DefX
Section 79
//ControlKey (FZBase.Control.ControlKey) package FZBase.Control { import flash.events.*; public class ControlKey { private var key_press; private var key_press2; private var clip; private var key_hold; public function ControlKey(){ super(); } public function refreshKey(){ key_press2.refreshKey(); key_press.refreshKey(); key_hold.refreshKey(); } public function getKeyHold():Object{ if (key_hold){ return (key_hold); }; return (null); } private function keyPressed(event:KeyboardEvent):void{ if (key_press.getKeyFlag(event.keyCode) == key_hold.getKeyFlag(event.keyCode)){ key_press.setKeyFlag(event.keyCode, true); } else { key_press.setKeyFlag(event.keyCode, false); }; key_press2.setKeyFlag(event.keyCode, true); key_hold.setKeyFlag(event.keyCode, true); clip.addEventListener(Event.ENTER_FRAME, keyPressHandle, false, 0, true); } private function keyPressHandle(event:Event):void{ key_press.refreshKey(); key_press2.refreshKey(); clip.removeEventListener(Event.ENTER_FRAME, keyPressHandle); } public function initialise(clipVar){ clip = clipVar; key_press = new KeyFlag(); key_hold = new KeyFlag(); key_press2 = new KeyFlag(); clip.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed, false, 0, true); clip.addEventListener(KeyboardEvent.KEY_UP, keyReleased, false, 0, true); clip.addEventListener(Event.ENTER_FRAME, keyFocus, false, 0, true); } public function getKeyPress2():Object{ if (key_press2){ return (key_press2); }; return (null); } private function keyFocus(event:Event):void{ clip.stage.focus = clip; } public function getKeyPress():Object{ if (key_press){ return (key_press); }; return (null); } private function keyReleased(event:KeyboardEvent){ key_hold.setKeyFlag(event.keyCode, false); } } }//package FZBase.Control
Section 80
//KeyFlag (FZBase.Control.KeyFlag) package FZBase.Control { public class KeyFlag { public var KEY_LEFT:Boolean;// = false public var KEY_PGDOWN:Boolean;// = false public var KEY_0:Boolean;// = false public var KEY_1:Boolean;// = false public var KEY_2:Boolean;// = false public var KEY_3:Boolean;// = false public var KEY_4:Boolean;// = false public var KEY_5:Boolean;// = false public var KEY_6:Boolean;// = false public var KEY_7:Boolean;// = false public var KEY_8:Boolean;// = false public var KEY_9:Boolean;// = false public var KEY_CONTROL:Boolean;// = false public var KEY_A:Boolean;// = false public var KEY_B:Boolean;// = false public var KEY_C:Boolean;// = false public var KEY_D:Boolean;// = false public var KEY_E:Boolean;// = false public var KEY_F:Boolean;// = false public var KEY_G:Boolean;// = false public var KEY_H:Boolean;// = false public var KEY_I:Boolean;// = false public var KEY_J:Boolean;// = false public var KEY_K:Boolean;// = false public var KEY_L:Boolean;// = false public var KEY_M:Boolean;// = false public var KEY_N:Boolean;// = false public var KEY_O:Boolean;// = false public var KEY_P:Boolean;// = false public var KEY_Q:Boolean;// = false public var KEY_R:Boolean;// = false public var KEY_S:Boolean;// = false public var KEY_T:Boolean;// = false public var KEY_U:Boolean;// = false public var KEY_V:Boolean;// = false public var KEY_W:Boolean;// = false public var KEY_X:Boolean;// = false public var KEY_Y:Boolean;// = false public var KEY_Z:Boolean;// = false public var KEY_SHIFT:Boolean;// = false public var KEY_TAB:Boolean;// = false public var KEY_ESC:Boolean;// = false public var KEY_NUM1:Boolean;// = false public var KEY_NUM3:Boolean;// = false public var KEY_NUM5:Boolean;// = false public var KEY_NUM0:Boolean;// = false public var KEY_NUM2:Boolean;// = false public var KEY_NUM4:Boolean;// = false public var KEY_NUM6:Boolean;// = false public var KEY_NUM8:Boolean;// = false public var KEY_UP:Boolean;// = false public var KEY_BACKSPACE:Boolean;// = false public var KEY_NUM7:Boolean;// = false public var KEY_NUM9:Boolean;// = false public var KEY_F3:Boolean;// = false public var KEY_F5:Boolean;// = false public var KEY_F7:Boolean;// = false public var KEY_F2:Boolean;// = false public var KEY_F4:Boolean;// = false public var KEY_F6:Boolean;// = false public var KEY_ENTER:Boolean;// = false public var KEY_F8:Boolean;// = false public var KEY_F1:Boolean;// = false public var KEY_END:Boolean;// = false public var KEY_INSERT:Boolean;// = false public var KEY_F9:Boolean;// = false public var KEY_DELETE:Boolean;// = false public var KEY_DOWN:Boolean;// = false public var KEY_PGUP:Boolean;// = false public var KEY_HOME:Boolean;// = false public var KEY_F10:Boolean;// = false public var KEY_F11:Boolean;// = false public var KEY_F12:Boolean;// = false public var KEY_SPACE:Boolean;// = false public var KEY_RIGHT:Boolean;// = false public function KeyFlag(){ KEY_A = false; KEY_B = false; KEY_C = false; KEY_D = false; KEY_E = false; KEY_F = false; KEY_G = false; KEY_H = false; KEY_I = false; KEY_J = false; KEY_K = false; KEY_L = false; KEY_M = false; KEY_N = false; KEY_O = false; KEY_P = false; KEY_Q = false; KEY_R = false; KEY_S = false; KEY_T = false; KEY_U = false; KEY_V = false; KEY_W = false; KEY_X = false; KEY_Y = false; KEY_Z = false; KEY_0 = false; KEY_1 = false; KEY_2 = false; KEY_3 = false; KEY_4 = false; KEY_5 = false; KEY_6 = false; KEY_7 = false; KEY_8 = false; KEY_9 = false; KEY_NUM0 = false; KEY_NUM1 = false; KEY_NUM2 = false; KEY_NUM3 = false; KEY_NUM4 = false; KEY_NUM5 = false; KEY_NUM6 = false; KEY_NUM7 = false; KEY_NUM8 = false; KEY_NUM9 = false; KEY_F1 = false; KEY_F2 = false; KEY_F3 = false; KEY_F4 = false; KEY_F5 = false; KEY_F6 = false; KEY_F7 = false; KEY_F8 = false; KEY_F9 = false; KEY_F10 = false; KEY_F11 = false; KEY_F12 = false; KEY_ESC = false; KEY_ENTER = false; KEY_SPACE = false; KEY_SHIFT = false; KEY_CONTROL = false; KEY_TAB = false; KEY_BACKSPACE = false; KEY_PGUP = false; KEY_PGDOWN = false; KEY_END = false; KEY_HOME = false; KEY_INSERT = false; KEY_DELETE = false; KEY_UP = false; KEY_DOWN = false; KEY_LEFT = false; KEY_RIGHT = false; super(); } public function getKeyFlag(keyCode):Boolean{ switch (keyCode){ case 65: if (KEY_A){ return (true); }; break; case 66: if (KEY_B){ return (true); }; break; case 67: if (KEY_C){ return (true); }; break; case 68: if (KEY_D){ return (true); }; break; case 69: if (KEY_E){ return (true); }; break; case 70: if (KEY_F){ return (true); }; break; case 71: if (KEY_G){ return (true); }; break; case 72: if (KEY_H){ return (true); }; break; case 73: if (KEY_I){ return (true); }; break; case 74: if (KEY_J){ return (true); }; break; case 75: if (KEY_K){ return (true); }; break; case 76: if (KEY_L){ return (true); }; break; case 77: if (KEY_M){ return (true); }; break; case 78: if (KEY_N){ return (true); }; break; case 79: if (KEY_O){ return (true); }; break; case 80: if (KEY_P){ return (true); }; break; case 81: if (KEY_Q){ return (true); }; break; case 82: if (KEY_R){ return (true); }; break; case 83: if (KEY_S){ return (true); }; break; case 84: if (KEY_T){ return (true); }; break; case 85: if (KEY_U){ return (true); }; break; case 86: if (KEY_V){ return (true); }; break; case 87: if (KEY_W){ return (true); }; break; case 88: if (KEY_X){ return (true); }; break; case 89: if (KEY_Y){ return (true); }; break; case 90: if (KEY_Z){ return (true); }; break; case 48: if (KEY_0){ return (true); }; break; case 49: if (KEY_1){ return (true); }; break; case 50: if (KEY_2){ return (true); }; break; case 51: if (KEY_3){ return (true); }; break; case 52: if (KEY_4){ return (true); }; break; case 53: if (KEY_5){ return (true); }; break; case 54: if (KEY_6){ return (true); }; break; case 55: if (KEY_7){ return (true); }; break; case 56: if (KEY_8){ return (true); }; break; case 57: if (KEY_9){ return (true); }; break; case 96: if (KEY_NUM0){ return (true); }; break; case 97: if (KEY_NUM1){ return (true); }; break; case 98: if (KEY_NUM2){ return (true); }; break; case 99: if (KEY_NUM3){ return (true); }; break; case 100: if (KEY_NUM4){ return (true); }; break; case 101: if (KEY_NUM5){ return (true); }; break; case 102: if (KEY_NUM6){ return (true); }; break; case 103: if (KEY_NUM7){ return (true); }; break; case 104: if (KEY_NUM8){ return (true); }; break; case 105: if (KEY_NUM9){ return (true); }; break; case 112: if (KEY_F1){ return (true); }; break; case 113: if (KEY_F2){ return (true); }; break; case 114: if (KEY_F3){ return (true); }; break; case 115: if (KEY_F4){ return (true); }; break; case 116: if (KEY_F5){ return (true); }; break; case 117: if (KEY_F6){ return (true); }; break; case 118: if (KEY_F7){ return (true); }; break; case 119: if (KEY_F8){ return (true); }; break; case 120: if (KEY_F9){ return (true); }; break; case 122: if (KEY_F11){ return (true); }; break; case 123: if (KEY_F12){ return (true); }; break; case 27: if (KEY_ESC){ return (true); }; break; case 13: if (KEY_ENTER){ return (true); }; break; case 32: if (KEY_SPACE){ return (true); }; break; case 16: if (KEY_SHIFT){ return (true); }; break; case 17: if (KEY_CONTROL){ return (true); }; break; case 9: if (KEY_TAB){ return (true); }; break; case 8: if (KEY_BACKSPACE){ return (true); }; break; case 33: if (KEY_PGUP){ return (true); }; break; case 34: if (KEY_PGDOWN){ return (true); }; break; case 35: if (KEY_END){ return (true); }; break; case 36: if (KEY_HOME){ return (true); }; break; case 45: if (KEY_INSERT){ return (true); }; break; case 46: if (KEY_DELETE){ return (true); }; break; case 37: if (KEY_LEFT){ return (true); }; break; case 38: if (KEY_UP){ return (true); }; break; case 39: if (KEY_RIGHT){ return (true); }; break; case 40: if (KEY_DOWN){ return (true); }; break; default: break; }; return (false); } public function refreshKey(){ KEY_A = false; KEY_B = false; KEY_C = false; KEY_D = false; KEY_E = false; KEY_F = false; KEY_G = false; KEY_H = false; KEY_I = false; KEY_J = false; KEY_K = false; KEY_L = false; KEY_M = false; KEY_N = false; KEY_O = false; KEY_P = false; KEY_Q = false; KEY_R = false; KEY_S = false; KEY_T = false; KEY_U = false; KEY_V = false; KEY_W = false; KEY_X = false; KEY_Y = false; KEY_Z = false; KEY_0 = false; KEY_1 = false; KEY_2 = false; KEY_3 = false; KEY_4 = false; KEY_5 = false; KEY_6 = false; KEY_7 = false; KEY_8 = false; KEY_9 = false; KEY_NUM0 = false; KEY_NUM1 = false; KEY_NUM2 = false; KEY_NUM3 = false; KEY_NUM4 = false; KEY_NUM5 = false; KEY_NUM6 = false; KEY_NUM7 = false; KEY_NUM8 = false; KEY_NUM9 = false; KEY_F1 = false; KEY_F2 = false; KEY_F3 = false; KEY_F4 = false; KEY_F5 = false; KEY_F6 = false; KEY_F7 = false; KEY_F8 = false; KEY_F9 = false; KEY_F10 = false; KEY_F11 = false; KEY_F12 = false; KEY_ESC = false; KEY_ENTER = false; KEY_SPACE = false; KEY_SHIFT = false; KEY_CONTROL = false; KEY_TAB = false; KEY_BACKSPACE = false; KEY_PGUP = false; KEY_PGDOWN = false; KEY_END = false; KEY_HOME = false; KEY_INSERT = false; KEY_DELETE = false; KEY_UP = false; KEY_DOWN = false; KEY_LEFT = false; KEY_RIGHT = false; } public function setKeyFlag(keyCode, flagVar){ switch (keyCode){ case 65: KEY_A = flagVar; break; case 66: KEY_B = flagVar; break; case 67: KEY_C = flagVar; break; case 68: KEY_D = flagVar; break; case 69: KEY_E = flagVar; break; case 70: KEY_F = flagVar; break; case 71: KEY_G = flagVar; break; case 72: KEY_H = flagVar; break; case 73: KEY_I = flagVar; break; case 74: KEY_J = flagVar; break; case 75: KEY_K = flagVar; break; case 76: KEY_L = flagVar; break; case 77: KEY_M = flagVar; break; case 78: KEY_N = flagVar; break; case 79: KEY_O = flagVar; break; case 80: KEY_P = flagVar; break; case 81: KEY_Q = flagVar; break; case 82: KEY_R = flagVar; break; case 83: KEY_S = flagVar; break; case 84: KEY_T = flagVar; break; case 85: KEY_U = flagVar; break; case 86: KEY_V = flagVar; break; case 87: KEY_W = flagVar; break; case 88: KEY_X = flagVar; break; case 89: KEY_Y = flagVar; break; case 90: KEY_Z = flagVar; break; case 48: KEY_0 = flagVar; break; case 49: KEY_1 = flagVar; break; case 50: KEY_2 = flagVar; break; case 51: KEY_3 = flagVar; break; case 52: KEY_4 = flagVar; break; case 53: KEY_5 = flagVar; break; case 54: KEY_6 = flagVar; break; case 55: KEY_7 = flagVar; break; case 56: KEY_8 = flagVar; break; case 57: KEY_9 = flagVar; break; case 96: KEY_NUM0 = flagVar; break; case 97: KEY_NUM1 = flagVar; break; case 98: KEY_NUM2 = flagVar; break; case 99: KEY_NUM3 = flagVar; break; case 100: KEY_NUM4 = flagVar; break; case 101: KEY_NUM5 = flagVar; break; case 102: KEY_NUM6 = flagVar; break; case 103: KEY_NUM7 = flagVar; break; case 104: KEY_NUM8 = flagVar; break; case 105: KEY_NUM9 = flagVar; break; case 112: KEY_F1 = flagVar; break; case 113: KEY_F2 = flagVar; break; case 114: KEY_F3 = flagVar; break; case 115: KEY_F4 = flagVar; break; case 116: KEY_F5 = flagVar; break; case 117: KEY_F6 = flagVar; break; case 118: KEY_F7 = flagVar; break; case 119: KEY_F8 = flagVar; break; case 120: KEY_F9 = flagVar; break; case 122: KEY_F11 = flagVar; break; case 123: KEY_F12 = flagVar; break; case 27: KEY_ESC = flagVar; break; case 13: KEY_ENTER = flagVar; break; case 32: KEY_SPACE = flagVar; break; case 16: KEY_SHIFT = flagVar; break; case 17: KEY_CONTROL = flagVar; break; case 9: KEY_TAB = flagVar; break; case 8: KEY_BACKSPACE = flagVar; break; case 33: KEY_PGUP = flagVar; break; case 34: KEY_PGDOWN = flagVar; break; case 35: KEY_END = flagVar; break; case 36: KEY_HOME = flagVar; break; case 45: KEY_INSERT = flagVar; break; case 46: KEY_DELETE = flagVar; break; case 37: KEY_LEFT = flagVar; break; case 38: KEY_UP = flagVar; break; case 39: KEY_RIGHT = flagVar; break; case 40: KEY_DOWN = flagVar; break; default: break; }; } } }//package FZBase.Control
Section 81
//Particle (FZBase.Effect.Particle) package FZBase.Effect { import flash.events.*; import flash.display.*; import FZBase.Vector.*; public class Particle extends Sprite { const UP_BORDER = 0; const DOWN_BORDER = 600; const LEFT_BORDER = 0; const RIGHT_BORDER = 1200; private var vecPos; private var dispCont; private var type:int;// = 0 private var lifeSpan:int;// = 10 private var landBorder:int;// = 600 public function Particle(){ lifeSpan = 10; landBorder = 600; type = 0; super(); } public function create(_dispCont, _vecPos, _lifeSpan:int=200, _landBorder:int=600){ dispCont = _dispCont; lifeSpan = _lifeSpan; landBorder = _landBorder; vecPos = _vecPos; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = vecPos._X; this.y = vecPos._Y; this.rotation = vecPos._ANGLE; this.alpha = 100; this.addEventListener(Event.ENTER_FRAME, particleHandle, false, 0, true); } private function particleHandle(event:Event):void{ if ((((((((((this.x < LEFT_BORDER)) || ((this.x > RIGHT_BORDER)))) || ((this.y < UP_BORDER)))) || ((this.y > DOWN_BORDER)))) || ((this.y > landBorder)))){ destroy(); return; }; vecPos.setMoveParticle(); this.x = vecPos._X; this.y = vecPos._Y; this.rotation = vecPos._ANGLE; lifeSpan = Math.max((lifeSpan - 1), 0); if (lifeSpan <= 0){ destroy(); }; } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, particleHandle); dispCont.removeChild(this); dispCont = null; } } }//package FZBase.Effect
Section 82
//Splat (FZBase.Effect.Splat) package FZBase.Effect { import flash.events.*; import flash.display.*; import flash.utils.*; public class Splat extends Sprite { private var fadeTimer:Timer;// = null private var dispCont; private var DefSys; public function Splat(){ fadeTimer = null; super(); } public function init(_DispCont, _X:int=0, _Y:int=0){ dispCont = _DispCont; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = _X; this.y = _Y; fadeTimer = new Timer((15000 + (Math.random() * 5000)), 1); fadeTimer.start(); fadeTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timerComplete, false, 0, true); } private function timerComplete(event:TimerEvent):void{ destroy(); } public function destroy(){ fadeTimer.stop(); fadeTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timerComplete); fadeTimer = null; dispCont.removeChild(this); dispCont = null; DefSys = null; } } }//package FZBase.Effect
Section 83
//BGM (FZBase.Sound.BGM) package FZBase.Sound { import flash.events.*; import flash.media.*; import flash.utils.*; public class BGM extends Sound { private var sndTransform:SoundTransform; private var sndFadeOut:Boolean; private var sndFadeIn:Boolean; private var sndPosTime:Number; private var loop:Boolean; private var sndObj:Sound; private var sndChannel:SoundChannel; private var sndTimer:Timer; private var sndVolume:Number; private var sndPan:Number; public function BGM(){ super(); sndObj = this; sndChannel = null; sndTransform = null; sndVolume = 1; sndPan = 0; sndPosTime = 0; sndFadeIn = false; sndFadeOut = false; loop = false; sndTimer = new Timer(50); sndTimer.addEventListener(TimerEvent.TIMER, sndTimerHandler); sndTimer.start(); } public function setVolume(vol:Number):void{ var sndTransform:SoundTransform; sndVolume = vol; if (sndChannel){ sndTransform = sndChannel.soundTransform; sndTransform.volume = sndVolume; sndChannel.soundTransform = sndTransform; }; } public function stopSound():void{ if (sndChannel){ sndChannel.stop(); sndChannel.removeEventListener(Event.SOUND_COMPLETE, sound_loop); loop = false; trace("stopSound() "); }; } public function fadeOut(init:Boolean):void{ sndFadeOut = true; sndFadeIn = false; if (init){ setVolume(1); }; trace("Fade Out Effect "); } public function pauseSound():void{ if (sndChannel){ sndPosTime = sndChannel.position; sndChannel.stop(); sndChannel.removeEventListener(Event.SOUND_COMPLETE, sound_loop); trace(("pauseSound(), Position :" + String(sndPosTime))); }; } public function playSound():void{ stopSound(); sndChannel = sndObj.play(); setVolume(sndVolume); setPan(sndPan); trace("playSound() "); } public function fadeIn(init:Boolean):void{ sndFadeIn = true; sndFadeOut = false; if (init){ setVolume(0); }; trace("Fade In Effect "); } private function sndTimerHandler(event:TimerEvent):void{ if (((sndFadeIn) && (sndFadeOut))){ sndFadeIn = false; sndFadeOut = false; setVolume(1); }; if (sndFadeIn){ sndVolume = (sndVolume + 0.01); if (sndVolume > 1){ setVolume(1); sndFadeIn = false; } else { setVolume(sndVolume); }; }; if (sndFadeOut){ sndVolume = (sndVolume - 0.01); if (sndVolume < 0){ setVolume(0); sndFadeOut = false; } else { setVolume(sndVolume); }; }; } public function setPan(pan:Number):void{ var sndTransform:SoundTransform; sndPan = pan; if (sndChannel){ sndTransform = sndChannel.soundTransform; sndTransform.pan = sndPan; sndChannel.soundTransform = sndTransform; }; } public function resumeSound():void{ stopSound(); sndChannel = sndObj.play(sndPosTime); if (loop){ sndChannel.addEventListener(Event.SOUND_COMPLETE, sound_loop); }; setVolume(sndVolume); setPan(sndPan); trace("resumeSound() "); } private function sound_loop(event:Event){ sndChannel = sndObj.play(); setVolume(sndVolume); setPan(sndPan); sndChannel.addEventListener(Event.SOUND_COMPLETE, sound_loop); trace("Loop Back "); } public function playSoundLoop():void{ stopSound(); sndChannel = sndObj.play(); sndChannel.addEventListener(Event.SOUND_COMPLETE, sound_loop); setVolume(sndVolume); setPan(sndPan); loop = true; trace("playSoundLoop() "); } } }//package FZBase.Sound
Section 84
//SE (FZBase.Sound.SE) package FZBase.Sound { import flash.media.*; public class SE extends Sound { private var sndChannel:SoundChannel; private var sndObj:Sound; private var sndVolume:Number; public function SE(){ super(); sndObj = this; sndChannel = null; sndVolume = 1; } public function playSound():void{ stopSound(); sndChannel = sndObj.play(); setVolume(sndVolume); } public function setVolume(vol:Number):void{ var sndTransform:SoundTransform; sndVolume = vol; if (sndChannel){ sndTransform = sndChannel.soundTransform; sndTransform.volume = sndVolume; sndChannel.soundTransform = sndTransform; }; } public function stopSound():void{ if (sndChannel){ sndChannel.stop(); }; } } }//package FZBase.Sound
Section 85
//Vector2d (FZBase.Vector.Vector2d) package FZBase.Vector { public class Vector2d { public var _Y:Number;// = 0 public var _X:Number;// = 0 public var _ANGLE:Number;// = 0 public function Vector2d(_XVar:Number=0, _YVar:Number=0, _ANGLEVar:Number=0){ _X = 0; _Y = 0; _ANGLE = 0; super(); _X = _XVar; _Y = _YVar; _ANGLE = _ANGLEVar; } public function setMoveTarget(val:Number, objVecTarget){ var vx:Number; var vy:Number; var angle:Number; vx = (objVecTarget._X - _X); vy = (objVecTarget._Y - _Y); angle = Math.atan2(vy, vx); _X = (val * Math.cos(angle)); _Y = (val * Math.sin(angle)); _ANGLE = ((angle * 180) / Math.PI); } public function getVectorTarget(objVec2d):Object{ var vx:Number; var vy:Number; var angle:Number; vx = (objVec2d._X - _X); vy = (objVec2d._Y - _Y); angle = Math.atan2(vy, vx); return (new Vector2d(vx, vy, angle)); } public function getVectorTargetAngle(angleVal:Number, objVec2d):Object{ var angle:Number; var vx:Number; var vy:Number; angle = angleVal; vx = (Math.cos(angle) + objVec2d._X); vy = (Math.sin(angle) + objVec2d._Y); return (new Vector2d(vx, vy, angle)); } public function setMove(val:Number){ var vx:Number; var vy:Number; vx = Math.cos(((_ANGLE * Math.PI) / 180)); vy = Math.sin(((_ANGLE * Math.PI) / 180)); _X = (_X + (val * vx)); _Y = (_Y + (val * vy)); } } }//package FZBase.Vector
Section 86
//Vector2dArmy (FZBase.Vector.Vector2dArmy) package FZBase.Vector { public class Vector2dArmy extends Vector2d { private var _FLY:Boolean;// = false private var _ANGLEBKUP:Number;// = 0 public var _FRICTION:Number;// = 0.98 public var _VR:Number;// = 0 public var _VX:Number;// = 0 public var _VY:Number;// = 0 public var _FLOOR:Number;// = 0 public var _GRAVITY:Number;// = 0.3 public function Vector2dArmy(_XVar:Number=0, _YVar:Number=0, _ANGLEVar:Number=0){ _FRICTION = 0.98; _GRAVITY = 0.3; _VX = 0; _VY = 0; _VR = 0; _FLOOR = 0; _ANGLEBKUP = 0; _FLY = false; super(); _X = _XVar; _Y = _YVar; _ANGLE = _ANGLEVar; _ANGLEBKUP = _ANGLE; } public function setMoving(val:Number){ var vx:Number; var vy:Number; vx = Math.cos(((_ANGLE * Math.PI) / 180)); vy = Math.sin(((_ANGLE * Math.PI) / 180)); _X = (_X + (val * vx)); _Y = (_Y + (val * vy)); } public function setFlying(_XT:Number=0, _YT:Number=0, _ROT:Number=0, _LANDVar:Number=500){ _VX = _XT; _VY = _YT; _VR = (_ROT * (_VX / Math.abs(_VX))); _FLOOR = _LANDVar; _FRICTION = 0.98; _GRAVITY = 0.3; _FLY = true; } public function setMoveFly(){ if (!_FLY){ return; }; if (_Y > _FLOOR){ _Y = _FLOOR; _VY = 0; _GRAVITY = 0; _VX = 0; _VR = 0; _FRICTION = 0; _ANGLE = _ANGLEBKUP; _FLY = false; } else { _VX = (_VX * _FRICTION); _VY = (_VY + _GRAVITY); _VR = (_VR * _FRICTION); _X = (_X + _VX); _Y = (_Y + _VY); _ANGLE = (_ANGLE + _VR); }; } public function isFlying():Boolean{ return (_FLY); } public function comboFlying(_XT:Number=0, _YT:Number=0){ _VX = (_VX + _XT); _VY = (_VY + _YT); _VR = (_VR * 1.5); _FLY = true; } } }//package FZBase.Vector
Section 87
//Vector2dArrow (FZBase.Vector.Vector2dArrow) package FZBase.Vector { public class Vector2dArrow extends Vector2d { public var _FRICTION:Number;// = 0.99 public var _VX:Number;// = 0 public var _VY:Number;// = 0 public var _GRAVITY:Number;// = 0.4 public function Vector2dArrow(_XVar:Number=0, _YVar:Number=0, _ANGLEVar:Number=0, _LR:int=0){ var tmpAngle:Number; _FRICTION = 0.99; _GRAVITY = 0.4; _VX = 0; _VY = 0; super(); _X = _XVar; _Y = _YVar; _ANGLE = _ANGLEVar; _VX = Math.cos(((_ANGLE * Math.PI) / 180)); _VY = Math.sin(((_ANGLE * Math.PI) / 180)); if (_LR != 0){ tmpAngle = ((_ANGLE - 90) * (Math.PI / 180)); _X = (_X + (Math.cos(tmpAngle) * _LR)); _Y = (_Y + (Math.sin(tmpAngle) * _LR)); }; } public function setVelocity(val:Number=0){ _VX = (_VX + (val * _VX)); _VY = (_VY + (val * _VY)); } public function setMoveArrow(){ _VX = (_VX * _FRICTION); _VY = (_VY + _GRAVITY); _X = (_X + _VX); _Y = (_Y + _VY); _ANGLE = ((Math.atan2(_VY, _VX) * 180) / Math.PI); } } }//package FZBase.Vector
Section 88
//Vector2dParticle (FZBase.Vector.Vector2dParticle) package FZBase.Vector { public class Vector2dParticle extends Vector2d { public var _FRICTION:Number;// = 0.98 public var _VX:Number;// = 0 public var _VY:Number;// = 0 public var _GRAVITY:Number;// = 0.3 public function Vector2dParticle(_XVar:Number=0, _YVar:Number=0, _ANGLEVar:Number=0, _VELOCITY:Number=2){ _FRICTION = 0.98; _GRAVITY = 0.3; _VX = 0; _VY = 0; super(); _X = _XVar; _Y = _YVar; _ANGLE = _ANGLEVar; _VX = Math.cos(((_ANGLE * Math.PI) / 180)); _VY = Math.sin(((_ANGLE * Math.PI) / 180)); _VX = (_VX + (_VELOCITY * _VX)); _VY = (_VY + (_VELOCITY * _VY)); } public function setMoveParticle(){ _VX = (_VX * _FRICTION); _VY = (_VY + _GRAVITY); _X = (_X + _VX); _Y = (_Y + _VY); _ANGLE = ((Math.atan2(_VY, _VX) * 180) / Math.PI); } } }//package FZBase.Vector
Section 89
//angel_mc (angel_mc) package { import DefX.Army.*; public dynamic class angel_mc extends CreatureRace { public function angel_mc(){ super(); addFrameScript(23, frame24, 51, frame52, 52, frame53, 58, frame59, 74, frame75, 118, frame119, 148, frame149); } function frame75(){ gotoAndPlay("walk"); } function frame24(){ gotoAndPlay("walk"); } function frame119(){ gotoAndPlay("walk"); } function frame52(){ gotoAndPlay("walk"); } function frame53(){ stop(); } function frame59(){ gotoAndPlay("walk"); } function frame149(){ stop(); } } }//package
Section 90
//arrow_hit (arrow_hit) package { import FZBase.Sound.*; public dynamic class arrow_hit extends SE { public function arrow_hit(){ super(); } } }//package
Section 91
//background (background) package { import flash.display.*; public dynamic class background extends MovieClip { public function background(){ super(); } } }//package
Section 92
//bahamut_mc (bahamut_mc) package { import DefX.Army.*; public dynamic class bahamut_mc extends CreatureRace { public function bahamut_mc(){ super(); addFrameScript(19, frame20, 59, frame60, 60, frame61, 64, frame65, 76, frame77, 106, frame107, 154, frame155); } function frame155(){ stop(); } function frame77(){ gotoAndPlay("walk"); } function frame65(){ gotoAndPlay("walk"); } function frame20(){ gotoAndPlay("walk"); } function frame107(){ gotoAndPlay("walk"); } function frame61(){ stop(); } function frame60(){ gotoAndPlay("walk"); } } }//package
Section 93
//barrier_mc (barrier_mc) package { import flash.display.*; public dynamic class barrier_mc extends MovieClip { public function barrier_mc(){ super(); addFrameScript(12, frame13); } function frame13(){ gotoAndPlay("start"); } } }//package
Section 94
//basic_arrow (basic_arrow) package { import DefX.Bullet.*; public dynamic class basic_arrow extends Arrow { public function basic_arrow(){ super(); } } }//package
Section 95
//battleField (battleField) package { import FZBase.Sound.*; public dynamic class battleField extends BGM { public function battleField(){ super(); } } }//package
Section 96
//blood_red (blood_red) package { import FZBase.Effect.*; public dynamic class blood_red extends Particle { public function blood_red(){ super(); } } }//package
Section 97
//blood_red2 (blood_red2) package { import FZBase.Effect.*; public dynamic class blood_red2 extends Particle { public function blood_red2(){ super(); } } }//package
Section 98
//blood_splat1 (blood_splat1) package { import FZBase.Effect.*; public dynamic class blood_splat1 extends Splat { public function blood_splat1(){ super(); } } }//package
Section 99
//blood_splat2 (blood_splat2) package { import FZBase.Effect.*; public dynamic class blood_splat2 extends Splat { public function blood_splat2(){ super(); } } }//package
Section 100
//boss_mc (boss_mc) package { import DefX.Army.*; public dynamic class boss_mc extends CreatureRace { public function boss_mc(){ super(); addFrameScript(19, frame20, 83, frame84, 112, frame113); } function frame84(){ gotoAndPlay("walk"); } function frame20(){ gotoAndPlay("walk"); } function frame113(){ stop(); } } }//package
Section 101
//building_smash (building_smash) package { import FZBase.Sound.*; public dynamic class building_smash extends SE { public function building_smash(){ super(); } } }//package
Section 102
//centaur_mc (centaur_mc) package { import DefX.Army.*; public dynamic class centaur_mc extends CreatureRace { public function centaur_mc(){ super(); addFrameScript(28, frame29, 50, frame51, 51, frame52, 55, frame56, 63, frame64, 115, frame116, 158, frame159); } function frame159(){ stop(); } function frame64(){ gotoAndPlay("walk"); } function frame29(){ gotoAndPlay("walk"); } function frame116(){ gotoAndPlay("walk"); } function frame51(){ gotoAndPlay("walk"); } function frame52(){ stop(); } function frame56(){ gotoAndPlay("walk"); } } }//package
Section 103
//club_hit (club_hit) package { import FZBase.Sound.*; public dynamic class club_hit extends SE { public function club_hit(){ super(); } } }//package
Section 104
//cover_mc (cover_mc) package { import flash.display.*; public dynamic class cover_mc extends MovieClip { public var bContinue:SimpleButton; public var bPlayMore:SimpleButton; public var bStart:SimpleButton; public var bNews:SimpleButton; public var bCredit:SimpleButton; public var logoKong:MovieClip; public var bInstruction:SimpleButton; public function cover_mc(){ super(); } } }//package
Section 105
//coverTitle (coverTitle) package { import FZBase.Sound.*; public dynamic class coverTitle extends BGM { public function coverTitle(){ super(); } } }//package
Section 106
//credits_mc (credits_mc) package { import flash.display.*; public dynamic class credits_mc extends MovieClip { public var bClose:SimpleButton; public function credits_mc(){ super(); } } }//package
Section 107
//DebugInfo (DebugInfo) package { import flash.display.*; import flash.text.*; public dynamic class DebugInfo extends MovieClip { public var splashEffect:TextField; public var playerArmy:TextField; public var totalArrow:TextField; public var enemyArmy:TextField; public var bloodSplat:TextField; public var arrowAngle:TextField; public var arrowPow:TextField; public var bloodParticle:TextField; public var totalObject:TextField; public function DebugInfo(){ super(); } } }//package
Section 108
//devil_mc (devil_mc) package { import DefX.Army.*; public dynamic class devil_mc extends CreatureRace { public function devil_mc(){ super(); addFrameScript(49, frame50, 91, frame92, 92, frame93, 98, frame99, 106, frame107, 122, frame123, 158, frame159); } function frame159(){ stop(); } function frame93(){ stop(); } function frame107(){ gotoAndPlay("walk"); } function frame92(){ gotoAndPlay("walk"); } function frame99(){ gotoAndPlay("walk"); } function frame123(){ gotoAndPlay("walk"); } function frame50(){ gotoAndPlay("walk"); } } }//package
Section 109
//dragon_mc (dragon_mc) package { import DefX.Army.*; public dynamic class dragon_mc extends CreatureRace { public function dragon_mc(){ super(); addFrameScript(25, frame26, 61, frame62, 62, frame63, 68, frame69, 84, frame85, 128, frame129, 160, frame161); } function frame161(){ stop(); } function frame85(){ gotoAndPlay("walk"); } function frame26(){ gotoAndPlay("walk"); } function frame129(){ gotoAndPlay("walk"); } function frame62(){ gotoAndPlay("walk"); } function frame63(){ stop(); } function frame69(){ gotoAndPlay("walk"); } } }//package
Section 110
//dwarf_mc (dwarf_mc) package { import DefX.Army.*; public dynamic class dwarf_mc extends CreatureRace { public function dwarf_mc(){ super(); addFrameScript(28, frame29, 50, frame51, 51, frame52, 57, frame58, 73, frame74, 117, frame118, 153, frame154); } function frame154(){ stop(); } function frame74(){ gotoAndPlay("walk"); } function frame29(){ gotoAndPlay("walk"); } function frame118(){ gotoAndPlay("walk"); } function frame51(){ gotoAndPlay("walk"); } function frame52(){ stop(); } function frame58(){ gotoAndPlay("walk"); } } }//package
Section 111
//electric_explode_mc (electric_explode_mc) package { import DefX.Effect.*; public dynamic class electric_explode_mc extends SplashEffect { public function electric_explode_mc(){ super(); addFrameScript(23, frame24); } function frame24(){ stop(); } } }//package
Section 112
//elf_mc (elf_mc) package { import DefX.Army.*; public dynamic class elf_mc extends CreatureRace { public function elf_mc(){ super(); addFrameScript(39, frame40, 61, frame62, 62, frame63, 68, frame69, 84, frame85, 128, frame129, 164, frame165); } function frame165(){ stop(); } function frame85(){ gotoAndPlay("walk"); } function frame40(){ gotoAndPlay("walk"); } function frame129(){ gotoAndPlay("walk"); } function frame62(){ gotoAndPlay("walk"); } function frame63(){ stop(); } function frame69(){ gotoAndPlay("walk"); } } }//package
Section 113
//enemy_tower_mc (enemy_tower_mc) package { import flash.display.*; public dynamic class enemy_tower_mc extends MovieClip { public var hitBox:MovieClip; public var health:MovieClip; public function enemy_tower_mc(){ super(); addFrameScript(0, frame1, 19, frame20, 39, frame40, 49, frame50, 59, frame60); } function frame1(){ stop(); } function frame20(){ stop(); } function frame40(){ stop(); } function frame50(){ stop(); } function frame60(){ stop(); } } }//package
Section 114
//enemy_turret_mc (enemy_turret_mc) package { import flash.display.*; public dynamic class enemy_turret_mc extends MovieClip { public function enemy_turret_mc(){ super(); } } }//package
Section 115
//es_explode_mc (es_explode_mc) package { import DefX.Effect.*; public dynamic class es_explode_mc extends SplashEffect { public function es_explode_mc(){ super(); addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package
Section 116
//exit_confirm_mc (exit_confirm_mc) package { import flash.display.*; public dynamic class exit_confirm_mc extends MovieClip { public var bYes:SimpleButton; public var bNo:SimpleButton; public function exit_confirm_mc(){ super(); } } }//package
Section 117
//explode_effect_mc (explode_effect_mc) package { import flash.display.*; public dynamic class explode_effect_mc extends MovieClip { public function explode_effect_mc(){ super(); addFrameScript(13, frame14); } function frame14(){ stop(); } } }//package
Section 118
//finalBattleField (finalBattleField) package { import FZBase.Sound.*; public dynamic class finalBattleField extends BGM { public function finalBattleField(){ super(); } } }//package
Section 119
//fire_arrow (fire_arrow) package { import DefX.Bullet.*; public dynamic class fire_arrow extends Arrow { public function fire_arrow(){ super(); } } }//package
Section 120
//fire_explode_mc (fire_explode_mc) package { import DefX.Effect.*; public dynamic class fire_explode_mc extends SplashEffect { public function fire_explode_mc(){ super(); addFrameScript(18, frame19); } function frame19(){ stop(); } } }//package
Section 121
//goblin_mc (goblin_mc) package { import DefX.Army.*; public dynamic class goblin_mc extends CreatureRace { public function goblin_mc(){ super(); addFrameScript(28, frame29, 50, frame51, 51, frame52, 58, frame59, 81, frame82, 123, frame124, 157, frame158); } function frame158(){ stop(); } function frame82(){ gotoAndPlay("walk"); } function frame29(){ gotoAndPlay("walk"); } function frame124(){ gotoAndPlay("walk"); } function frame51(){ gotoAndPlay("walk"); } function frame52(){ stop(); } function frame59(){ gotoAndPlay("walk"); } } }//package
Section 122
//golem_mc (golem_mc) package { import DefX.Army.*; public dynamic class golem_mc extends CreatureRace { public function golem_mc(){ super(); addFrameScript(48, frame49, 73, frame74, 74, frame75, 80, frame81, 96, frame97, 140, frame141, 171, frame172); } function frame75(){ stop(); } function frame81(){ gotoAndPlay("walk"); } function frame172(){ stop(); } function frame74(){ gotoAndPlay("walk"); } function frame97(){ gotoAndPlay("walk"); } function frame49(){ gotoAndPlay("walk"); } function frame141(){ gotoAndPlay("walk"); } } }//package
Section 123
//hard_hit (hard_hit) package { import FZBase.Sound.*; public dynamic class hard_hit extends SE { public function hard_hit(){ super(); } } }//package
Section 124
//hobbit_mc (hobbit_mc) package { import DefX.Army.*; public dynamic class hobbit_mc extends CreatureRace { public function hobbit_mc(){ super(); addFrameScript(28, frame29, 50, frame51, 51, frame52, 57, frame58, 73, frame74, 117, frame118, 143, frame144); } function frame74(){ gotoAndPlay("walk"); } function frame144(){ stop(); } function frame29(){ gotoAndPlay("walk"); } function frame118(){ gotoAndPlay("walk"); } function frame51(){ gotoAndPlay("walk"); } function frame52(){ stop(); } function frame58(){ gotoAndPlay("walk"); } } }//package
Section 125
//ice_arrow (ice_arrow) package { import DefX.Bullet.*; public dynamic class ice_arrow extends Arrow { public function ice_arrow(){ super(); } } }//package
Section 126
//instruct_mc (instruct_mc) package { import flash.display.*; public dynamic class instruct_mc extends MovieClip { public var bNext:SimpleButton; public var bPrev:SimpleButton; public var bClose:SimpleButton; public function instruct_mc(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package
Section 127
//instruct2_mc (instruct2_mc) package { import flash.display.*; public dynamic class instruct2_mc extends MovieClip { public function instruct2_mc(){ super(); addFrameScript(251, frame252); } function frame252(){ stop(); } } }//package
Section 128
//interface_mc (interface_mc) package { import flash.display.*; import flash.text.*; public dynamic class interface_mc extends MovieClip { public var tExp:TextField; public var enemy_health:TextField; public var mManaBar:MovieClip; public var RB:MovieClip; public var mPlayMore:SimpleButton; public var mWizard:MovieClip; public var tScore:TextField; public var mMana:MovieClip; public var mQuit:SimpleButton; public var mDwarf:MovieClip; public var mBarrier:MovieClip; public var mPause:MovieClip; public var player_units:TextField; public var mFireArrow:MovieClip; public var LB:MovieClip; public var mThunderArrow:MovieClip; public var player_health:TextField; public var mSound:MovieClip; public var mAngel:MovieClip; public var mTrap:MovieClip; public var mSpecial:MovieClip; public var mInfo:MovieClip; public var mTurret:MovieClip; public var mHobbit:MovieClip; public var mIceArrow:MovieClip; public var mBasicArrow:MovieClip; public var mDragon:MovieClip; public var mGolem:MovieClip; public var mElf:MovieClip; public var enemy_units:TextField; public function interface_mc(){ super(); } } }//package
Section 129
//knife_attack (knife_attack) package { import FZBase.Sound.*; public dynamic class knife_attack extends SE { public function knife_attack(){ super(); } } }//package
Section 130
//Kongintro30fps (Kongintro30fps) package { import flash.display.*; public dynamic class Kongintro30fps extends MovieClip { public function Kongintro30fps(){ super(); } } }//package
Section 131
//logo_anim_artlogicgames_mc (logo_anim_artlogicgames_mc) package { import flash.display.*; public dynamic class logo_anim_artlogicgames_mc extends MovieClip { public function logo_anim_artlogicgames_mc(){ super(); addFrameScript(234, frame235); } function frame235(){ stop(); } } }//package
Section 132
//menu (menu) package { import FZBase.Sound.*; public dynamic class menu extends BGM { public function menu(){ super(); } } }//package
Section 133
//ogre_mc (ogre_mc) package { import DefX.Army.*; public dynamic class ogre_mc extends CreatureRace { public function ogre_mc(){ super(); addFrameScript(28, frame29, 50, frame51, 51, frame52, 57, frame58, 77, frame78, 122, frame123, 158, frame159); } function frame159(){ stop(); } function frame78(){ gotoAndPlay("walk"); } function frame29(){ gotoAndPlay("walk"); } function frame123(){ gotoAndPlay("walk"); } function frame51(){ gotoAndPlay("walk"); } function frame52(){ stop(); } function frame58(){ gotoAndPlay("walk"); } } }//package
Section 134
//orc_mc (orc_mc) package { import DefX.Army.*; public dynamic class orc_mc extends CreatureRace { public function orc_mc(){ super(); addFrameScript(33, frame34, 55, frame56, 56, frame57, 62, frame63, 83, frame84, 134, frame135, 164, frame165); } function frame165(){ stop(); } function frame84(){ gotoAndPlay("walk"); } function frame34(){ gotoAndPlay("walk"); } function frame56(){ gotoAndPlay("walk"); } function frame57(){ stop(); } function frame135(){ gotoAndPlay("walk"); } function frame63(){ gotoAndPlay("walk"); } } }//package
Section 135
//play_on_kongregate_mc (play_on_kongregate_mc) package { import flash.display.*; public dynamic class play_on_kongregate_mc extends MovieClip { public var bYes:SimpleButton; public var bNo:SimpleButton; public function play_on_kongregate_mc(){ super(); } } }//package
Section 136
//pro_arrow_mc (pro_arrow_mc) package { import flash.display.*; public dynamic class pro_arrow_mc extends MovieClip { public function pro_arrow_mc(){ super(); } } }//package
Section 137
//pro_tower_mc (pro_tower_mc) package { import flash.display.*; public dynamic class pro_tower_mc extends MovieClip { public var hitBox:MovieClip; public var health:MovieClip; public function pro_tower_mc(){ super(); addFrameScript(0, frame1, 19, frame20, 39, frame40, 59, frame60); } function frame1(){ stop(); } function frame20(){ stop(); } function frame40(){ stop(); } function frame60(){ stop(); } } }//package
Section 138
//pro_turret_mc (pro_turret_mc) package { import flash.display.*; public dynamic class pro_turret_mc extends MovieClip { public function pro_turret_mc(){ super(); } } }//package
Section 139
//special_arrow (special_arrow) package { import DefX.Bullet.*; public dynamic class special_arrow extends Arrow { public function special_arrow(){ super(); } } }//package
Section 140
//sprite_fire (sprite_fire) package { import FZBase.Effect.*; public dynamic class sprite_fire extends Particle { public function sprite_fire(){ super(); } } }//package
Section 141
//sprite_ice (sprite_ice) package { import FZBase.Effect.*; public dynamic class sprite_ice extends Particle { public function sprite_ice(){ super(); } } }//package
Section 142
//sprite_thunder (sprite_thunder) package { import FZBase.Effect.*; public dynamic class sprite_thunder extends Particle { public function sprite_thunder(){ super(); } } }//package
Section 143
//sword_slash (sword_slash) package { import FZBase.Sound.*; public dynamic class sword_slash extends SE { public function sword_slash(){ super(); } } }//package
Section 144
//thunder_arrow (thunder_arrow) package { import DefX.Bullet.*; public dynamic class thunder_arrow extends Arrow { public function thunder_arrow(){ super(); } } }//package
Section 145
//trap_mc (trap_mc) package { import flash.display.*; public dynamic class trap_mc extends MovieClip { public var attackBox:MovieClip; public function trap_mc(){ super(); addFrameScript(88, frame89); } function frame89(){ gotoAndPlay("start"); } } }//package
Section 146
//trap_shoot (trap_shoot) package { import FZBase.Sound.*; public dynamic class trap_shoot extends SE { public function trap_shoot(){ super(); } } }//package
Section 147
//troll_mc (troll_mc) package { import DefX.Army.*; public dynamic class troll_mc extends CreatureRace { public function troll_mc(){ super(); addFrameScript(33, frame34, 55, frame56, 56, frame57, 62, frame63, 78, frame79, 122, frame123, 153, frame154); } function frame154(){ stop(); } function frame79(){ gotoAndPlay("walk"); } function frame34(){ gotoAndPlay("walk"); } function frame123(){ gotoAndPlay("walk"); } function frame56(){ gotoAndPlay("walk"); } function frame57(){ stop(); } function frame63(){ gotoAndPlay("walk"); } } }//package
Section 148
//turret_enemy_bullet (turret_enemy_bullet) package { import DefX.Bullet.*; public dynamic class turret_enemy_bullet extends Arrow { public function turret_enemy_bullet(){ super(); } } }//package
Section 149
//turret_player_bullet (turret_player_bullet) package { import DefX.Bullet.*; public dynamic class turret_player_bullet extends Arrow { public function turret_player_bullet(){ super(); } } }//package
Section 150
//upgrade_menu_mc (upgrade_menu_mc) package { import flash.display.*; import flash.text.*; public dynamic class upgrade_menu_mc extends MovieClip { public var mArrowFire:MovieClip; public var mManaGain:MovieClip; public var mExpGain:MovieClip; public var mManaStock:MovieClip; public var bPlayMore:SimpleButton; public var exp:TextField; public var mArmyHobbit:MovieClip; public var mManaRegen:MovieClip; public var mArmyDragon:MovieClip; public var mArmyDwarf:MovieClip; public var bBack:SimpleButton; public var mArrowIce:MovieClip; public var mArmyAngel:MovieClip; public var mBarrier:MovieClip; public var mArmyElf:MovieClip; public var mTrap:MovieClip; public var mArrowThunder:MovieClip; public var mArmyGolem:MovieClip; public var mArmyWizard:MovieClip; public var mSpecial:MovieClip; public var mTurret:MovieClip; public var mCastle:MovieClip; public var bQuit:SimpleButton; public var mArrowBasic:MovieClip; public var bSave:SimpleButton; public function upgrade_menu_mc(){ super(); addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 151
//win_lose_mc (win_lose_mc) package { import flash.display.*; import flash.text.*; public dynamic class win_lose_mc extends MovieClip { public var bContinue:SimpleButton; public var exp:TextField; public var score:TextField; public function win_lose_mc(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 152
//wizard_mc (wizard_mc) package { import DefX.Army.*; public dynamic class wizard_mc extends CreatureRace { public function wizard_mc(){ super(); addFrameScript(31, frame32, 70, frame71, 71, frame72, 77, frame78, 93, frame94, 137, frame138, 164, frame165); } function frame72(){ stop(); } function frame165(){ stop(); } function frame78(){ gotoAndPlay("walk"); } function frame71(){ gotoAndPlay("walk"); } function frame94(){ gotoAndPlay("walk"); } function frame32(){ gotoAndPlay("walk"); } function frame138(){ gotoAndPlay("walk"); } } }//package
Section 153
//world_menu_mc (world_menu_mc) package { import flash.display.*; public dynamic class world_menu_mc extends MovieClip { public var stage3:MovieClip; public var stage5:MovieClip; public var stage8:MovieClip; public var stage1:MovieClip; public var stage4:MovieClip; public var stage6:MovieClip; public var bSkill:SimpleButton; public var bPlayMore:SimpleButton; public var stage2:MovieClip; public var stage9:MovieClip; public var stage10:MovieClip; public var stage12:MovieClip; public var stage14:MovieClip; public var stage13:MovieClip; public var stage15:MovieClip; public var info:MovieClip; public var bQuit:SimpleButton; public var stage11:MovieClip; public var stage7:MovieClip; public var bSave:SimpleButton; public function world_menu_mc(){ super(); addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package

Library Items

Symbol 1 GraphicUsed by:12
Symbol 2 FontUsed by:3 4 5 6 7 8 9 10 11
Symbol 3 EditableTextUses:2Used by:12
Symbol 4 EditableTextUses:2Used by:12
Symbol 5 EditableTextUses:2Used by:12
Symbol 6 EditableTextUses:2Used by:12
Symbol 7 EditableTextUses:2Used by:12
Symbol 8 EditableTextUses:2Used by:12
Symbol 9 EditableTextUses:2Used by:12
Symbol 10 EditableTextUses:2Used by:12
Symbol 11 EditableTextUses:2Used by:12
Symbol 12 MovieClip {DebugInfo}Uses:1 3 4 5 6 7 8 9 10 11
Symbol 13 MovieClip {com.kongregate.as3.client.KongregateAPI}
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:44
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:22
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:22
Symbol 20 SoundUsed by:22 155 160 179 306 325 330 335 340 415 421 426 762 799 804
Symbol 21 SoundUsed by:22 306 325 330 335 340
Symbol 22 ButtonUses:17 19 20 21Used by:44
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:44
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:41
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:41
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:41
Symbol 31 GraphicUsed by:41
Symbol 32 GraphicUsed by:41
Symbol 33 GraphicUsed by:41
Symbol 34 GraphicUsed by:41
Symbol 35 GraphicUsed by:41
Symbol 36 GraphicUsed by:41
Symbol 37 GraphicUsed by:41
Symbol 38 GraphicUsed by:41
Symbol 39 GraphicUsed by:41
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip {Defender_fla.ads_kongai_mc_4}Uses:26 28 30 31 32 33 34 35 36 37 38 39 40Used by:44
Symbol 42 GraphicUsed by:43 180
Symbol 43 MovieClipUses:42Used by:44
Symbol 44 MovieClip {Defender_fla.interface_loading_mc_1}Uses:15 22 24 41 43Used by:Timeline
Symbol 45 GraphicUsed by:1894 1895 1923 1935 1936
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:48
Symbol 48 MovieClip {background}Uses:47Used by:1936
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip {basic_arrow}Uses:49Used by:1936
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip {fire_arrow}Uses:51Used by:1936
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:90
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:90 108
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:90 108
Symbol 59 GraphicUsed by:60 916
Symbol 60 MovieClipUses:59Used by:90 108 297 913 1047 1099 1152 1209 1261 1340 1421 1486 1546 1673 1734 1797 1818 1836 1853
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:79
Symbol 63 SoundUsed by:79 1853
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:79
Symbol 66 BitmapUsed by:67 68
Symbol 67 GraphicUses:66Used by:79
Symbol 68 GraphicUses:66Used by:79
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:79
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:79
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:79
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:79
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79
Symbol 79 MovieClip {explode_effect_mc}Uses:62 63 65 67 68 70 72 74 76 78Used by:90 108 1936
Symbol 80 SoundUsed by:90 108
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:90
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:90
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:90
Symbol 87 SoundUsed by:90 108 1797
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClip {enemy_tower_mc}Uses:54 56 58 60 79 80 82 84 86 87 89Used by:1936
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:93
Symbol 93 MovieClip {pro_arrow_mc}Uses:92Used by:1936
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:108
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:108
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:108
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:108
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:108
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:108
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:108
Symbol 108 MovieClip {pro_tower_mc}Uses:95 56 58 60 79 80 97 99 101 103 105 107 87Used by:1936
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:115 1798
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:115 1798
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:115 1798
Symbol 115 MovieClip {pro_turret_mc}Uses:110 112 114Used by:1936
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClip {ice_arrow}Uses:116Used by:1936
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip {thunder_arrow}Uses:118Used by:1936
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:126
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:126
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:126
Symbol 126 MovieClip {barrier_mc}Uses:121 123 125Used by:1936
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:145
Symbol 129 GraphicUsed by:130 917
Symbol 130 MovieClipUses:129Used by:145 913 1047 1099 1152 1209 1261 1340 1421 1486 1546 1673 1734 1797
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:145
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:145
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:145
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:145
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:145
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:145
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:145
Symbol 145 MovieClip {trap_mc}Uses:128 130 132 134 136 138 140 142 144Used by:1936
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClip {special_arrow}Uses:146Used by:1936
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:297
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:155
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:155
Symbol 154 SoundUsed by:155 160 179 415 426 435 439 446 451 456 461 470 472 473 474 475 477 482 485 489 490 491 493 498 502 505 507 509 511 517 520 522 524 526 527 532 535 539 541 543 546 550 553 555 558 560 562 568 571 572 574 576 578 582 585 586 587 588 589 594 596 597 599 601 603 609 612 613 614 615 617 623 626 629 632 635 637 641 644 648 650 653 655 659 663 664 667 669 670 676 678 679 680 682 683 687 689 690 691 692 694 698 701 702 703 704 706 712 714 715 717 719 720 726 729 731 733 735 736 741 743 746 748 750 751 762 799 804
Symbol 155 ButtonUses:151 153 20 154Used by:164
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:160
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:160
Symbol 160 ButtonUses:157 159 20 154Used by:164
Symbol 161 GraphicUsed by:164 296 297 788 807 832 835
Symbol 162 FontUsed by:163 265 266 270 271 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 792 806 812 813 814 834
Symbol 163 TextUses:162Used by:164
Symbol 164 MovieClip {Defender_fla.pause_mc_24}Uses:155 160 161 163Used by:297
Symbol 165 FontUsed by:166 167 183 184 300 301 309 310 313 314 753 754 1921
Symbol 166 EditableTextUses:165Used by:297
Symbol 167 EditableTextUses:165Used by:297
Symbol 168 BitmapUsed by:169 170
Symbol 169 GraphicUses:168Used by:171
Symbol 170 GraphicUses:168Used by:171
Symbol 171 MovieClip {Defender_fla.sound_btn_27}Uses:169 170Used by:297
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:174
Symbol 174 ButtonUses:173Used by:297 755 789
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:179
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:179
Symbol 179 ButtonUses:176 178 20 154Used by:297
Symbol 180 MovieClipUses:42Used by:185
Symbol 181 FontUsed by:182 278 279 284 286 287 288 289 291 292 294 784
Symbol 182 TextUses:181Used by:185
Symbol 183 EditableTextUses:165Used by:185
Symbol 184 EditableTextUses:165Used by:185
Symbol 185 MovieClip {Defender_fla.mana_complete_mc_30}Uses:180 182 183 184Used by:297
Symbol 186 GraphicUsed by:188
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClip {Defender_fla.special_mc_32}Uses:186 187Used by:297
Symbol 189 GraphicUsed by:297
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190Used by:196 201 206 211 216 221 226 229 234 239 244 249 254 259 264
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:196
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:196
Symbol 196 MovieClip {Defender_fla.avatar_hobbit_mc_33}Uses:191 193 195Used by:297
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:201
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:201
Symbol 201 MovieClip {Defender_fla.avatar_elven_mc_35}Uses:191 198 200Used by:297
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:206
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:206
Symbol 206 MovieClip {Defender_fla.avatar_dwarf_mc_36}Uses:191 203 205Used by:297
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:211
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:211
Symbol 211 MovieClip {Defender_fla.avatar_titan_mc_37}Uses:191 208 210Used by:297
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:216
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:216
Symbol 216 MovieClip {Defender_fla.avatar_shaman_mc_38}Uses:191 213 215Used by:297
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:221
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:221
Symbol 221 MovieClip {Defender_fla.avatar_angel_mc_39}Uses:191 218 220Used by:297
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:226
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:226
Symbol 226 MovieClip {Defender_fla.avatar_dragon_mc_40}Uses:191 223 225Used by:297
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:229
Symbol 229 MovieClip {Defender_fla.arrow_normal_mc_41}Uses:191 228Used by:297
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:234
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:234
Symbol 234 MovieClip {Defender_fla.arrow_fire_mc_42}Uses:191 231 233Used by:297
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:239
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:239
Symbol 239 MovieClip {Defender_fla.arrow_electric_mc_43}Uses:191 236 238Used by:297
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:244
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:244
Symbol 244 MovieClip {Defender_fla.arrow_ice_mc_44}Uses:191 241 243Used by:297
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:249
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:249
Symbol 249 MovieClip {Defender_fla.ability_turret_mc_45}Uses:191 246 248Used by:297
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:254
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:254
Symbol 254 MovieClip {Defender_fla.ability_barier_mc_46}Uses:191 251 253Used by:297
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:259
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:259
Symbol 259 MovieClip {Defender_fla.ability_parit_mc_47}Uses:191 256 258Used by:297
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:264
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:264
Symbol 264 MovieClip {Defender_fla.ability_mana_mc_48}Uses:191 261 263Used by:297
Symbol 265 TextUses:162Used by:297
Symbol 266 TextUses:162Used by:297
Symbol 267 FontUsed by:268 269 272 273 431 432 433 437 438 444 445 449 450 454 455 459 460 467 468 469 471 476 479 480 481 484 488 492 495 496 497 501 504 506 508 510 514 515 516 519 521 523 525 530 531 534 538 540 542 544 545 548 549 552 554 556 557 559 561 565 566 567 570 573 575 577 580 581 584 591 592 593 598 600 602 606 607 608 611 616 620 621 622 628 631 634 639 640 643 647 649 651 652 654 657 658 661 662 665 666 668 673 674 675 681 685 686 693 696 697 700 705 709 710 711 716 718 723 724 725 728 730 732 734 738 739 740 747 749
Symbol 268 EditableTextUses:267 429Used by:297
Symbol 269 EditableTextUses:267 429Used by:297
Symbol 270 TextUses:162Used by:297
Symbol 271 TextUses:162Used by:297
Symbol 272 EditableTextUses:267 429Used by:297
Symbol 273 EditableTextUses:267 429Used by:297
Symbol 274 GraphicUsed by:296
Symbol 275 FontUsed by:276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 785 786 787
Symbol 276 TextUses:275Used by:296
Symbol 277 EditableTextUses:275Used by:296
Symbol 278 EditableTextUses:181 275Used by:296
Symbol 279 EditableTextUses:181 275Used by:296
Symbol 280 TextUses:275Used by:296
Symbol 281 TextUses:275Used by:296
Symbol 282 EditableTextUses:275Used by:296
Symbol 283 EditableTextUses:275Used by:296
Symbol 284 EditableTextUses:181 275Used by:296
Symbol 285 TextUses:275Used by:296
Symbol 286 EditableTextUses:181 275Used by:296
Symbol 287 EditableTextUses:181 275Used by:296
Symbol 288 EditableTextUses:181 275Used by:296
Symbol 289 EditableTextUses:181 275Used by:296
Symbol 290 EditableTextUses:275Used by:296
Symbol 291 EditableTextUses:181 275Used by:296
Symbol 292 EditableTextUses:181 275Used by:296
Symbol 293 EditableTextUses:275Used by:296
Symbol 294 EditableTextUses:181 275Used by:296
Symbol 295 EditableTextUses:275Used by:296
Symbol 296 MovieClip {Defender_fla.info_unit_mc_49}Uses:161 274 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295Used by:297
Symbol 297 MovieClip {interface_mc}Uses:149 164 166 167 171 174 179 185 188 189 196 201 206 211 216 221 226 229 234 239 244 249 254 259 264 161 265 266 268 269 270 271 272 273 60 296Used by:1936
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:315
Symbol 300 EditableTextUses:165Used by:315
Symbol 301 EditableTextUses:165Used by:315
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:306
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:306
Symbol 306 ButtonUses:303 305 20 21Used by:315 348
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307Used by:315
Symbol 309 TextUses:165Used by:315
Symbol 310 EditableTextUses:165Used by:315
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:315
Symbol 313 EditableTextUses:165Used by:315
Symbol 314 EditableTextUses:165Used by:315
Symbol 315 MovieClip {win_lose_mc}Uses:299 300 301 306 308 309 310 312 313 314Used by:1936
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316Used by:348
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:320
Symbol 320 MovieClipUses:319Used by:348
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:325
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:325
Symbol 325 ButtonUses:322 324 20 21Used by:348
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:330
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:330
Symbol 330 ButtonUses:327 329 20 21Used by:348
Symbol 331 BitmapUsed by:332
Symbol 332 GraphicUses:331Used by:335
Symbol 333 BitmapUsed by:334
Symbol 334 GraphicUses:333Used by:335
Symbol 335 ButtonUses:332 334 20 21Used by:348
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:340
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:340
Symbol 340 ButtonUses:337 339 20 21Used by:348
Symbol 341 BitmapUsed by:342
Symbol 342 GraphicUses:341Used by:345
Symbol 343 BitmapUsed by:344
Symbol 344 GraphicUses:343Used by:345
Symbol 345 ButtonUses:342 344Used by:348
Symbol 346 FontUsed by:347 792
Symbol 347 TextUses:346Used by:348
Symbol 348 MovieClip {cover_mc}Uses:317 320 325 306 330 335 340 345 347Used by:1936
Symbol 349 BitmapUsed by:350
Symbol 350 GraphicUses:349Used by:408
Symbol 351 GraphicUsed by:354
Symbol 352 GraphicUsed by:354
Symbol 353 GraphicUsed by:354
Symbol 354 ButtonUses:351 352 353Used by:408
Symbol 355 GraphicUsed by:360
Symbol 356 GraphicUsed by:360
Symbol 357 FontUsed by:358
Symbol 358 TextUses:357Used by:360
Symbol 359 GraphicUsed by:360
Symbol 360 ButtonUses:355 356 358 359Used by:408 793
Symbol 361 TextUses:162Used by:408
Symbol 362 TextUses:162Used by:408
Symbol 363 TextUses:162Used by:408
Symbol 364 EditableTextUses:162Used by:408
Symbol 365 TextUses:162Used by:408
Symbol 366 TextUses:162Used by:408
Symbol 367 TextUses:162Used by:408
Symbol 368 EditableTextUses:162Used by:408
Symbol 369 TextUses:162Used by:408
Symbol 370 TextUses:162Used by:408
Symbol 371 TextUses:162Used by:408
Symbol 372 EditableTextUses:162Used by:408
Symbol 373 TextUses:162Used by:408
Symbol 374 TextUses:162Used by:408
Symbol 375 TextUses:162Used by:408
Symbol 376 EditableTextUses:162Used by:408
Symbol 377 TextUses:162Used by:408
Symbol 378 TextUses:162Used by:408
Symbol 379 TextUses:162Used by:408
Symbol 380 EditableTextUses:162Used by:408
Symbol 381 GraphicUsed by:408
Symbol 382 GraphicUsed by:408
Symbol 383 GraphicUsed by:408
Symbol 384 TextUses:162Used by:408
Symbol 385 TextUses:162Used by:408
Symbol 386 TextUses:162Used by:408
Symbol 387 TextUses:162Used by:408
Symbol 388 TextUses:162Used by:408
Symbol 389 TextUses:162Used by:408
Symbol 390 TextUses:162Used by:408
Symbol 391 TextUses:162Used by:408
Symbol 392 TextUses:162Used by:408
Symbol 393 TextUses:162Used by:408
Symbol 394 TextUses:162Used by:408
Symbol 395 TextUses:162Used by:408
Symbol 396 TextUses:162Used by:408
Symbol 397 TextUses:162Used by:408
Symbol 398 TextUses:162Used by:408
Symbol 399 TextUses:162Used by:408
Symbol 400 TextUses:162Used by:408
Symbol 401 TextUses:162Used by:408
Symbol 402 TextUses:162Used by:408
Symbol 403 TextUses:162Used by:408
Symbol 404 TextUses:162Used by:408
Symbol 405 TextUses:162Used by:408
Symbol 406 TextUses:162Used by:408
Symbol 407 EditableTextUses:162Used by:408
Symbol 408 MovieClip {instruct_mc}Uses:350 354 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407Used by:1936
Symbol 409 BitmapUsed by:410
Symbol 410 GraphicUses:409Used by:755
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:415
Symbol 413 BitmapUsed by:414
Symbol 414 GraphicUses:413Used by:415
Symbol 415 ButtonUses:412 414 20 154Used by:755
Symbol 416 BitmapUsed by:417
Symbol 417 GraphicUses:416Used by:421
Symbol 418 BitmapUsed by:419
Symbol 419 GraphicUses:418Used by:421
Symbol 420 SoundUsed by:421
Symbol 421 ButtonUses:417 419 20 420Used by:755 789
Symbol 422 BitmapUsed by:423
Symbol 423 GraphicUses:422Used by:426
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:426
Symbol 426 ButtonUses:423 425 20 154Used by:755 789
Symbol 427 GraphicUsed by:435 439 446 451 456 461 470 472 473 474 475 477 482 485 489 490 491 493 498 502 505 507 509 511 517 520 522 524 526 527 532 535 539 541 543 546 550 553 555 558 560 562 568 571 572 574 576 578 582 585 586 587 588 589 594 596 597 599 601 603 609 612 613 614 615 617 623 626 629 632 635 637 641 644 648 650 653 655 659 663 664 667 669 670 676 678 679 680 682 683 687 689 690 691 692 694 698 701 702 703 704 706 712 714 715 717 719 720 726 729 731 733 735 736 741 743 746 748 750 751
Symbol 428 GraphicUsed by:435 439 446 451 456 461 470 472 473 474 475 477 482 485 489 490 491 493 498 502 505 507 509 511 517 520 522 524 526 527 532 535 539 541 543 546 550 553 555 558 560 562 568 571 572 574 576 578 582 585 586 587 588 589 594 596 597 599 601 603 609 612 613 614 615 617 623 626 629 632 635 637 641 644 648 650 653 655 659 663 664 667 669 670 676 678 679 680 682 683 687 689 690 691 692 694 698 701 702 703 704 706 712 714 715 717 719 720 726 729 731 733 735 736 741 743 746 748 750 751
Symbol 429 FontUsed by:268 269 272 273 430 466 513 529 564 605 619 625 627 630 633 636 672 708 722
Symbol 430 TextUses:429Used by:435 439 446 451 456 461
Symbol 431 TextUses:267Used by:435 439 446 451 456 461
Symbol 432 TextUses:267Used by:435 439 446 451 456 461
Symbol 433 TextUses:267Used by:435 594 687 698
Symbol 434 GraphicUsed by:435 439 446 451 456 461 470 472 473 474 475 477 482 485 489 490 491 493 498 502 505 507 509 511 517 520 522 524 526 527 532 535 539 541 543 546 550 553 555 558 560 562 568 571 572 574 576 578 582 585 586 587 588 589 594 596 597 599 601 603 609 612 613 614 615 617 623 626 629 632 635 637 641 644 648 650 653 655 659 663 664 667 669 670 676 678 679 680 682 683 687 689 690 691 692 694 698 701 702 703 704 706 712 714 715 717 719 720 726 729 731 733 735 736 741 743 746 748 750 751
Symbol 435 ButtonUses:427 428 430 431 432 433 434 154Used by:464
Symbol 436 GraphicUsed by:464
Symbol 437 TextUses:267Used by:439 473 614
Symbol 438 TextUses:267Used by:439 472 485 502 520 571 585 596 612 626 644 663 678 689 701 714 729 743
Symbol 439 ButtonUses:427 428 430 431 437 438 432 434 154Used by:464
Symbol 440 BitmapUsed by:441
Symbol 441 GraphicUses:440Used by:464 478 528 618 684 721 737
Symbol 442 BitmapUsed by:443
Symbol 443 GraphicUses:442Used by:464 478 494 512 528 547 563 579 590 604 618 638 656 671 684 695 707 721 737 752
Symbol 444 TextUses:267Used by:446 474 490 553 587 597 615 648
Symbol 445 TextUses:267Used by:446 473 489 505 522 572 586 597 613 629 648 664 679 690 702 715 731 746
Symbol 446 ButtonUses:427 428 430 431 444 445 432 434 154Used by:464
Symbol 447 BitmapUsed by:448
Symbol 448 GraphicUses:447Used by:464 478 494 512 528 547 563 579 590 604 618 638 656 671 684 695 707 721 737 752
Symbol 449 TextUses:267Used by:451 475 491 588 678
Symbol 450 TextUses:267Used by:451 474 490 507 524 574 587 599 614 632 650 667 680 691 703 717 733 748
Symbol 451 ButtonUses:427 428 430 431 449 450 432 434 154Used by:464
Symbol 452 BitmapUsed by:453
Symbol 453 GraphicUses:452Used by:464 478 494 512 528 547 563 579 590 604 618 638 656 671 684 695 707 721 737 752
Symbol 454 TextUses:267Used by:456 541 555 679
Symbol 455 TextUses:267Used by:456 475 491 509 526 576 588 601 615 635 653 669 682 692 704 719 735 750
Symbol 456 ButtonUses:427 428 430 431 454 455 432 434 154Used by:464
Symbol 457 BitmapUsed by:458
Symbol 458 GraphicUses:457Used by:464 478 494 512 528 547 563 579 590 604 618 638 656 671 684 695 707 721 737 752
Symbol 459 TextUses:267Used by:461 527 589 736
Symbol 460 TextUses:267Used by:461 477 493 511 527 578 589 603 617 637 655 670 683 694 706 720 736 751
Symbol 461 ButtonUses:427 428 430 431 459 460 432 434 154Used by:464
Symbol 462 BitmapUsed by:463
Symbol 463 GraphicUses:462Used by:464 478 494 512 528 547 563 579 590 604 618 638 656 671 684 695 707 721 737 752
Symbol 464 MovieClip {Defender_fla.menu_army_dwarf_mc_66}Uses:435 436 439 441 443 446 448 451 453 456 458 461 463Used by:755
Symbol 465 GraphicUsed by:478
Symbol 466 TextUses:429Used by:470 472 473 474 475 477
Symbol 467 TextUses:267Used by:470 472 473 474 475 477
Symbol 468 TextUses:267Used by:470 472 473 474 475 477
Symbol 469 TextUses:267Used by:470
Symbol 470 ButtonUses:427 428 466 467 468 469 434 154Used by:478
Symbol 471 TextUses:267Used by:472 550 596 613
Symbol 472 ButtonUses:427 428 466 467 471 438 468 434 154Used by:478
Symbol 473 ButtonUses:427 428 466 467 437 445 468 434 154Used by:478
Symbol 474 ButtonUses:427 428 466 467 444 450 468 434 154Used by:478
Symbol 475 ButtonUses:427 428 466 467 449 455 468 434 154Used by:478
Symbol 476 TextUses:267Used by:477
Symbol 477 ButtonUses:427 428 466 467 476 460 468 434 154Used by:478
Symbol 478 MovieClip {Defender_fla.menu_army_elven_mc_73}Uses:465 470 441 443 472 448 473 453 474 458 475 463 477Used by:755
Symbol 479 TextUses:267Used by:482 485 489 490 491 493
Symbol 480 TextUses:267Used by:482 485 489 490 491 493
Symbol 481 TextUses:267Used by:482 532 582
Symbol 482 ButtonUses:427 428 479 480 481 434 154Used by:494
Symbol 483 GraphicUsed by:494
Symbol 484 TextUses:267Used by:485 585
Symbol 485 ButtonUses:427 428 479 480 484 438 434 154Used by:494
Symbol 486 BitmapUsed by:487
Symbol 487 GraphicUses:486Used by:494 512 590 638
Symbol 488 TextUses:267Used by:489 535 586
Symbol 489 ButtonUses:427 428 479 488 445 480 434 154Used by:494
Symbol 490 ButtonUses:427 428 479 444 450 480 434 154Used by:494
Symbol 491 ButtonUses:427 428 479 449 455 480 434 154Used by:494
Symbol 492 TextUses:267Used by:493
Symbol 493 ButtonUses:427 428 479 492 460 480 434 154Used by:494
Symbol 494 MovieClip {Defender_fla.menu_mana_gain_mc_80}Uses:482 483 485 487 443 489 448 490 453 491 458 493 463Used by:755
Symbol 495 TextUses:267Used by:498 502 505 507 509 511
Symbol 496 TextUses:267Used by:498 502 505 507 509 511
Symbol 497 TextUses:267Used by:498
Symbol 498 ButtonUses:427 428 495 496 497 434 154Used by:512
Symbol 499 BitmapUsed by:500
Symbol 500 GraphicUses:499Used by:512
Symbol 501 TextUses:267Used by:502
Symbol 502 ButtonUses:427 428 495 501 438 496 434 154Used by:512
Symbol 503 GraphicUsed by:512
Symbol 504 TextUses:267Used by:505
Symbol 505 ButtonUses:427 428 495 504 445 496 434 154Used by:512
Symbol 506 TextUses:267Used by:507 572 746
Symbol 507 ButtonUses:427 428 495 506 450 496 434 154Used by:512
Symbol 508 TextUses:267Used by:509
Symbol 509 ButtonUses:427 428 495 508 455 496 434 154Used by:512
Symbol 510 TextUses:267Used by:511
Symbol 511 ButtonUses:427 428 495 510 460 496 434 154Used by:512
Symbol 512 MovieClip {Defender_fla.menu_money_gain_87}Uses:498 500 502 487 503 443 505 448 507 453 509 458 511 463Used by:755
Symbol 513 TextUses:429Used by:517 520 522 524 526 527
Symbol 514 TextUses:267Used by:517 520 522 524 526 527
Symbol 515 TextUses:267Used by:517 520 522 524 526 527
Symbol 516 TextUses:267Used by:517
Symbol 517 ButtonUses:427 428 513 514 515 516 434 154Used by:528
Symbol 518 GraphicUsed by:528
Symbol 519 TextUses:267Used by:520
Symbol 520 ButtonUses:427 428 513 514 519 438 515 434 154Used by:528
Symbol 521 TextUses:267Used by:522 539
Symbol 522 ButtonUses:427 428 513 514 521 445 515 434 154Used by:528
Symbol 523 TextUses:267Used by:524
Symbol 524 ButtonUses:427 428 513 514 523 450 515 434 154Used by:528
Symbol 525 TextUses:267Used by:526 543 680
Symbol 526 ButtonUses:427 428 513 514 525 455 515 434 154Used by:528
Symbol 527 ButtonUses:427 428 513 514 459 460 515 434 154Used by:528
Symbol 528 MovieClip {Defender_fla.menu_army_shaman_mc_94}Uses:517 518 520 441 443 522 448 524 453 526 458 527 463Used by:755
Symbol 529 TextUses:429Used by:532 535 539 541 543 546
Symbol 530 TextUses:267Used by:532 535 539 541 543 546
Symbol 531 TextUses:267Used by:532 535 539 541 543 546
Symbol 532 ButtonUses:427 428 529 530 531 481 434 154Used by:547
Symbol 533 GraphicUsed by:547
Symbol 534 TextUses:267Used by:535 553
Symbol 535 ButtonUses:427 428 529 530 531 488 534 434 154Used by:547
Symbol 536 BitmapUsed by:537
Symbol 537 GraphicUses:536Used by:547 563 579 604
Symbol 538 TextUses:267Used by:539 555
Symbol 539 ButtonUses:427 428 529 530 531 521 538 434 154Used by:547
Symbol 540 TextUses:267Used by:541 558
Symbol 541 ButtonUses:427 428 529 530 531 454 540 434 154Used by:547
Symbol 542 TextUses:267Used by:543 560
Symbol 543 ButtonUses:427 428 529 530 531 525 542 434 154Used by:547
Symbol 544 TextUses:267Used by:546
Symbol 545 TextUses:267Used by:546 562
Symbol 546 ButtonUses:427 428 529 530 531 544 545 434 154Used by:547
Symbol 547 MovieClip {Defender_fla.menu_turret_mc_101}Uses:532 533 535 537 443 539 448 541 453 543 458 546 463Used by:755
Symbol 548 TextUses:267Used by:550 553 555 558 560 562
Symbol 549 TextUses:267Used by:550
Symbol 550 ButtonUses:427 428 548 549 471 434 154Used by:563
Symbol 551 GraphicUsed by:563
Symbol 552 TextUses:267Used by:553
Symbol 553 ButtonUses:427 428 548 552 444 534 434 154Used by:563
Symbol 554 TextUses:267Used by:555
Symbol 555 ButtonUses:427 428 548 554 454 538 434 154Used by:563
Symbol 556 TextUses:267Used by:558 560 562
Symbol 557 TextUses:267Used by:558 714
Symbol 558 ButtonUses:427 428 548 556 557 540 434 154Used by:563
Symbol 559 TextUses:267Used by:560
Symbol 560 ButtonUses:427 428 548 556 559 542 434 154Used by:563
Symbol 561 TextUses:267Used by:562
Symbol 562 ButtonUses:427 428 548 556 561 545 434 154Used by:563
Symbol 563 MovieClip {Defender_fla.menu_castle_health_mc_108}Uses:550 551 537 553 443 555 448 558 453 560 458 562 463Used by:755
Symbol 564 TextUses:429Used by:568 571 572 574 576 578
Symbol 565 TextUses:267Used by:568 571 572 574 576 578
Symbol 566 TextUses:267Used by:568 571 572 574 576 578
Symbol 567 TextUses:267Used by:568 659
Symbol 568 ButtonUses:427 428 564 565 566 567 434 154Used by:579
Symbol 569 GraphicUsed by:579
Symbol 570 TextUses:267Used by:571 743
Symbol 571 ButtonUses:427 428 564 565 566 570 438 434 154Used by:579
Symbol 572 ButtonUses:427 428 564 565 566 506 445 434 154Used by:579
Symbol 573 TextUses:267Used by:574
Symbol 574 ButtonUses:427 428 564 565 566 573 450 434 154Used by:579
Symbol 575 TextUses:267Used by:576 626
Symbol 576 ButtonUses:427 428 564 565 566 575 455 434 154Used by:579
Symbol 577 TextUses:267Used by:578 683
Symbol 578 ButtonUses:427 428 564 565 566 577 460 434 154Used by:579
Symbol 579 MovieClip {Defender_fla.menu_parit_mc_115}Uses:568 569 571 537 443 572 448 574 453 576 458 578 463Used by:755
Symbol 580 TextUses:267Used by:582 585 586 587 588 589
Symbol 581 TextUses:267Used by:582
Symbol 582 ButtonUses:427 428 580 581 481 434 154Used by:590
Symbol 583 GraphicUsed by:590
Symbol 584 TextUses:267Used by:585 586 587 588 589
Symbol 585 ButtonUses:427 428 580 584 484 438 434 154Used by:590
Symbol 586 ButtonUses:427 428 580 584 488 445 434 154Used by:590
Symbol 587 ButtonUses:427 428 580 584 444 450 434 154Used by:590
Symbol 588 ButtonUses:427 428 580 584 449 455 434 154Used by:590
Symbol 589 ButtonUses:427 428 580 584 459 460 434 154Used by:590
Symbol 590 MovieClip {Defender_fla.menu_mana_regenerate_mc_122}Uses:582 583 585 487 443 586 448 587 453 588 458 589 463Used by:755
Symbol 591 TextUses:267Used by:594 596 597 599 601 603
Symbol 592 TextUses:267Used by:594 596 597 599 601 603
Symbol 593 TextUses:267Used by:594 596 597 599 601 603
Symbol 594 ButtonUses:427 428 591 592 593 433 434 154Used by:604
Symbol 595 GraphicUsed by:604
Symbol 596 ButtonUses:427 428 591 592 593 471 438 434 154Used by:604
Symbol 597 ButtonUses:427 428 591 592 593 444 445 434 154Used by:604
Symbol 598 TextUses:267Used by:599 664 690 702
Symbol 599 ButtonUses:427 428 591 592 593 598 450 434 154Used by:604
Symbol 600 TextUses:267Used by:601
Symbol 601 ButtonUses:427 428 591 592 593 600 455 434 154Used by:604
Symbol 602 TextUses:267Used by:603 720
Symbol 603 ButtonUses:427 428 591 592 593 602 460 434 154Used by:604
Symbol 604 MovieClip {Defender_fla.menu_barrier_mc_129}Uses:594 595 537 596 443 597 448 599 453 601 458 603 463Used by:755
Symbol 605 TextUses:429Used by:609 612 613 614 615 617
Symbol 606 TextUses:267Used by:609 612 613 614 615 617
Symbol 607 TextUses:267Used by:609 612 613 614 615 617
Symbol 608 TextUses:267Used by:609 641
Symbol 609 ButtonUses:427 428 605 606 607 608 434 154Used by:618
Symbol 610 GraphicUsed by:618
Symbol 611 TextUses:267Used by:612
Symbol 612 ButtonUses:427 428 605 606 611 438 607 434 154Used by:618
Symbol 613 ButtonUses:427 428 605 606 471 445 607 434 154Used by:618
Symbol 614 ButtonUses:427 428 605 606 437 450 607 434 154Used by:618
Symbol 615 ButtonUses:427 428 605 606 444 455 607 434 154Used by:618
Symbol 616 TextUses:267Used by:617 637 670
Symbol 617 ButtonUses:427 428 605 606 616 460 607 434 154Used by:618
Symbol 618 MovieClip {Defender_fla.menu_army_hobbit_mc_136}Uses:609 610 612 441 443 613 448 614 453 615 458 617 463Used by:755
Symbol 619 TextUses:429Used by:623
Symbol 620 TextUses:267Used by:623 626 629 632 635 637
Symbol 621 TextUses:267Used by:623 626 629 632 635 637
Symbol 622 TextUses:267Used by:623
Symbol 623 ButtonUses:427 428 619 620 621 622 434 154Used by:638
Symbol 624 GraphicUsed by:638
Symbol 625 TextUses:429Used by:626
Symbol 626 ButtonUses:427 428 625 620 621 575 438 434 154Used by:638
Symbol 627 TextUses:429Used by:629
Symbol 628 TextUses:267Used by:629
Symbol 629 ButtonUses:427 428 627 620 621 628 445 434 154Used by:638
Symbol 630 TextUses:429Used by:632
Symbol 631 TextUses:267Used by:632
Symbol 632 ButtonUses:427 428 630 620 621 631 450 434 154Used by:638
Symbol 633 TextUses:429Used by:635
Symbol 634 TextUses:267Used by:635
Symbol 635 ButtonUses:427 428 633 620 621 634 455 434 154Used by:638
Symbol 636 TextUses:429Used by:637
Symbol 637 ButtonUses:427 428 636 620 621 616 460 434 154Used by:638
Symbol 638 MovieClip {Defender_fla.menu_mana_stock_mc_143}Uses:623 624 626 487 443 629 448 632 453 635 458 637 463Used by:755
Symbol 639 TextUses:267Used by:641 644 648 650 653 655
Symbol 640 TextUses:267Used by:641 644 650
Symbol 641 ButtonUses:427 428 639 640 608 434 154Used by:656
Symbol 642 GraphicUsed by:656
Symbol 643 TextUses:267Used by:644
Symbol 644 ButtonUses:427 428 639 640 643 438 434 154Used by:656
Symbol 645 BitmapUsed by:646
Symbol 646 GraphicUses:645Used by:656 671 695 707
Symbol 647 TextUses:267Used by:648
Symbol 648 ButtonUses:427 428 639 647 444 445 434 154Used by:656
Symbol 649 TextUses:267Used by:650 715
Symbol 650 ButtonUses:427 428 639 640 649 450 434 154Used by:656
Symbol 651 TextUses:267Used by:653 655
Symbol 652 TextUses:267Used by:653
Symbol 653 ButtonUses:427 428 639 651 652 455 434 154Used by:656
Symbol 654 TextUses:267Used by:655
Symbol 655 ButtonUses:427 428 639 651 654 460 434 154Used by:656
Symbol 656 MovieClip {Defender_fla.menu_arrow_mc_150}Uses:641 642 644 646 443 648 448 650 453 653 458 655 463Used by:755
Symbol 657 TextUses:267Used by:659 663 664 667 669 670
Symbol 658 TextUses:267Used by:659
Symbol 659 ButtonUses:427 428 657 658 567 434 154Used by:671
Symbol 660 GraphicUsed by:671
Symbol 661 TextUses:267Used by:663 664 669
Symbol 662 TextUses:267Used by:663 689 701
Symbol 663 ButtonUses:427 428 657 661 662 438 434 154Used by:671
Symbol 664 ButtonUses:427 428 657 661 598 445 434 154Used by:671
Symbol 665 TextUses:267Used by:667 670
Symbol 666 TextUses:267Used by:667 691 703
Symbol 667 ButtonUses:427 428 657 665 666 450 434 154Used by:671
Symbol 668 TextUses:267Used by:669 692 704
Symbol 669 ButtonUses:427 428 657 661 668 455 434 154Used by:671
Symbol 670 ButtonUses:427 428 657 665 616 460 434 154Used by:671
Symbol 671 MovieClip {Defender_fla.menu_arrow_electric_mc_157}Uses:659 660 663 646 443 664 448 667 453 669 458 670 463Used by:755
Symbol 672 TextUses:429Used by:676 678 679 680 682 683
Symbol 673 TextUses:267Used by:676 678 679 680 682 683
Symbol 674 TextUses:267Used by:676 678 679 680 682 683
Symbol 675 TextUses:267Used by:676
Symbol 676 ButtonUses:427 428 672 673 674 675 434 154Used by:684
Symbol 677 GraphicUsed by:684
Symbol 678 ButtonUses:427 428 672 673 674 449 438 434 154Used by:684
Symbol 679 ButtonUses:427 428 672 673 674 454 445 434 154Used by:684
Symbol 680 ButtonUses:427 428 672 673 674 525 450 434 154Used by:684
Symbol 681 TextUses:267Used by:682
Symbol 682 ButtonUses:427 428 672 673 674 681 455 434 154Used by:684
Symbol 683 ButtonUses:427 428 672 673 674 577 460 434 154Used by:684
Symbol 684 MovieClip {Defender_fla.menu_army_titan_mc_164}Uses:676 677 678 441 443 679 448 680 453 682 458 683 463Used by:755
Symbol 685 TextUses:267Used by:687 689 690 691 692 694
Symbol 686 TextUses:267Used by:687 689 690 691 692 694
Symbol 687 ButtonUses:427 428 685 686 433 434 154Used by:695
Symbol 688 GraphicUsed by:695
Symbol 689 ButtonUses:427 428 685 686 662 438 434 154Used by:695
Symbol 690 ButtonUses:427 428 685 686 598 445 434 154Used by:695
Symbol 691 ButtonUses:427 428 685 686 666 450 434 154Used by:695
Symbol 692 ButtonUses:427 428 685 686 668 455 434 154Used by:695
Symbol 693 TextUses:267Used by:694
Symbol 694 ButtonUses:427 428 685 686 693 460 434 154Used by:695
Symbol 695 MovieClip {Defender_fla.menu_arrow_ice_mc_171}Uses:687 688 689 646 443 690 448 691 453 692 458 694 463Used by:755
Symbol 696 TextUses:267Used by:698 701 702 703 704 706
Symbol 697 TextUses:267Used by:698
Symbol 698 ButtonUses:427 428 696 697 433 434 154Used by:707
Symbol 699 GraphicUsed by:707
Symbol 700 TextUses:267Used by:701 702 703 704 706
Symbol 701 ButtonUses:427 428 696 700 662 438 434 154Used by:707
Symbol 702 ButtonUses:427 428 696 700 598 445 434 154Used by:707
Symbol 703 ButtonUses:427 428 696 700 666 450 434 154Used by:707
Symbol 704 ButtonUses:427 428 696 700 668 455 434 154Used by:707
Symbol 705 TextUses:267Used by:706 751
Symbol 706 ButtonUses:427 428 696 700 705 460 434 154Used by:707
Symbol 707 MovieClip {Defender_fla.menu_arrow_fire_mc_178}Uses:698 699 701 646 443 702 448 703 453 704 458 706 463Used by:755
Symbol 708 TextUses:429Used by:712 714 715 717 719 720
Symbol 709 TextUses:267Used by:712 714 715 717 719 720
Symbol 710 TextUses:267Used by:712 714 715 717 719 720
Symbol 711 TextUses:267Used by:712
Symbol 712 ButtonUses:427 428 708 709 710 711 434 154Used by:721
Symbol 713 GraphicUsed by:721
Symbol 714 ButtonUses:427 428 708 709 710 557 438 434 154Used by:721
Symbol 715 ButtonUses:427 428 708 709 710 649 445 434 154Used by:721
Symbol 716 TextUses:267Used by:717
Symbol 717 ButtonUses:427 428 708 709 710 716 450 434 154Used by:721
Symbol 718 TextUses:267Used by:719
Symbol 719 ButtonUses:427 428 708 709 710 718 455 434 154Used by:721
Symbol 720 ButtonUses:427 428 708 709 710 602 460 434 154Used by:721
Symbol 721 MovieClip {Defender_fla.menu_army_dragon_mc_185}Uses:712 713 714 441 443 715 448 717 453 719 458 720 463Used by:755
Symbol 722 TextUses:429Used by:726 729 731 733 735 736
Symbol 723 TextUses:267Used by:726 729 731 733 735 736
Symbol 724 TextUses:267Used by:726 729 731 733 735 736
Symbol 725 TextUses:267Used by:726
Symbol 726 ButtonUses:427 428 722 723 724 725 434 154Used by:737
Symbol 727 GraphicUsed by:737
Symbol 728 TextUses:267Used by:729
Symbol 729 ButtonUses:427 428 722 723 728 438 724 434 154Used by:737
Symbol 730 TextUses:267Used by:731
Symbol 731 ButtonUses:427 428 722 723 730 445 724 434 154Used by:737
Symbol 732 TextUses:267Used by:733
Symbol 733 ButtonUses:427 428 722 723 732 450 724 434 154Used by:737
Symbol 734 TextUses:267Used by:735
Symbol 735 ButtonUses:427 428 722 723 734 455 724 434 154Used by:737
Symbol 736 ButtonUses:427 428 722 723 459 460 724 434 154Used by:737
Symbol 737 MovieClip {Defender_fla.menu_army_angel_mc_192}Uses:726 727 729 441 443 731 448 733 453 735 458 736 463Used by:755
Symbol 738 TextUses:267Used by:741 743 746 748 750 751
Symbol 739 TextUses:267Used by:741 743 746 748 750 751
Symbol 740 TextUses:267Used by:741
Symbol 741 ButtonUses:427 428 738 739 740 434 154Used by:752
Symbol 742 GraphicUsed by:752
Symbol 743 ButtonUses:427 428 738 570 438 739 434 154Used by:752
Symbol 744 BitmapUsed by:745
Symbol 745 GraphicUses:744Used by:752
Symbol 746 ButtonUses:427 428 738 506 445 739 434 154Used by:752
Symbol 747 TextUses:267Used by:748
Symbol 748 ButtonUses:427 428 738 747 450 739 434 154Used by:752
Symbol 749 TextUses:267Used by:750
Symbol 750 ButtonUses:427 428 738 749 455 739 434 154Used by:752
Symbol 751 ButtonUses:427 428 738 705 460 739 434 154Used by:752
Symbol 752 MovieClip {Defender_fla.menu_special_mc_199}Uses:741 742 743 745 443 746 448 748 453 750 458 751 463Used by:755
Symbol 753 TextUses:165Used by:755
Symbol 754 EditableTextUses:165Used by:755
Symbol 755 MovieClip {upgrade_menu_mc}Uses:410 415 174 421 426 464 478 494 512 528 547 563 579 590 604 618 638 656 671 684 695 707 721 737 752 753 754Used by:1936
Symbol 756 BitmapUsed by:757
Symbol 757 GraphicUses:756Used by:789
Symbol 758 BitmapUsed by:759
Symbol 759 GraphicUses:758Used by:762
Symbol 760 BitmapUsed by:761
Symbol 761 GraphicUses:760Used by:762
Symbol 762 ButtonUses:759 761 20 154Used by:789
Symbol 763 GraphicUsed by:789
Symbol 764 GraphicUsed by:767
Symbol 765 GraphicUsed by:767
Symbol 766 GraphicUsed by:767
Symbol 767 MovieClip {Defender_fla.node_grp_208}Uses:764 765 766Used by:789
Symbol 768 TextUses:275Used by:789
Symbol 769 TextUses:275Used by:789
Symbol 770 TextUses:275Used by:789
Symbol 771 TextUses:275Used by:789
Symbol 772 TextUses:275Used by:789
Symbol 773 TextUses:275Used by:789
Symbol 774 TextUses:275Used by:789
Symbol 775 TextUses:275Used by:789
Symbol 776 TextUses:275Used by:789
Symbol 777 TextUses:275Used by:789
Symbol 778 TextUses:275Used by:789
Symbol 779 TextUses:275Used by:789
Symbol 780 TextUses:275Used by:789
Symbol 781 TextUses:275Used by:789
Symbol 782 TextUses:275Used by:789
Symbol 783 GraphicUsed by:788
Symbol 784 TextUses:181Used by:788
Symbol 785 EditableTextUses:275Used by:788
Symbol 786 EditableTextUses:275Used by:788
Symbol 787 EditableTextUses:275Used by:788
Symbol 788 MovieClip {Defender_fla.info_graph_209}Uses:161 783 784 785 786 787Used by:789
Symbol 789 MovieClip {world_menu_mc}Uses:757 762 174 421 426 763 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 788Used by:1936
Symbol 790 BitmapUsed by:791
Symbol 791 GraphicUses:790Used by:793
Symbol 792 TextUses:346 162Used by:793
Symbol 793 MovieClip {credits_mc}Uses:791 360 792Used by:1936
Symbol 794 GraphicUsed by:807 835
Symbol 795 BitmapUsed by:796
Symbol 796 GraphicUses:795Used by:799
Symbol 797 BitmapUsed by:798
Symbol 798 GraphicUses:797Used by:799
Symbol 799 ButtonUses:796 798 20 154Used by:807 835
Symbol 800 BitmapUsed by:801
Symbol 801 GraphicUses:800Used by:804
Symbol 802 BitmapUsed by:803
Symbol 803 GraphicUses:802Used by:804
Symbol 804 ButtonUses:801 803 20 154Used by:807 835
Symbol 805 GraphicUsed by:807 835
Symbol 806 TextUses:162Used by:807
Symbol 807 MovieClip {exit_confirm_mc}Uses:794 161 799 804 805 806Used by:1936
Symbol 808 GraphicUsed by:832
Symbol 809 GraphicUsed by:832
Symbol 810 GraphicUsed by:832
Symbol 811 GraphicUsed by:832
Symbol 812 TextUses:162Used by:832
Symbol 813 TextUses:162Used by:832
Symbol 814 TextUses:162Used by:832
Symbol 815 GraphicUsed by:832
Symbol 816 BitmapUsed by:817
Symbol 817 GraphicUses:816Used by:832
Symbol 818 GraphicUsed by:832
Symbol 819 GraphicUsed by:832
Symbol 820 GraphicUsed by:832
Symbol 821 GraphicUsed by:832
Symbol 822 GraphicUsed by:832
Symbol 823 GraphicUsed by:832
Symbol 824 GraphicUsed by:832
Symbol 825 GraphicUsed by:832
Symbol 826 GraphicUsed by:832
Symbol 827 GraphicUsed by:832
Symbol 828 GraphicUsed by:832
Symbol 829 GraphicUsed by:832
Symbol 830 GraphicUsed by:832
Symbol 831 GraphicUsed by:832
Symbol 832 MovieClip {Defender_fla.instruct_movie_mc_215}Uses:161 808 809 810 811 812 813 814 815 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831Used by:833
Symbol 833 MovieClip {instruct2_mc}Uses:832Used by:1936
Symbol 834 TextUses:162Used by:835
Symbol 835 MovieClip {play_on_kongregate_mc}Uses:794 161 799 804 805 834Used by:1936
Symbol 836 BitmapUsed by:837
Symbol 837 GraphicUses:836Used by:913
Symbol 838 BitmapUsed by:839
Symbol 839 GraphicUses:838Used by:913
Symbol 840 BitmapUsed by:841
Symbol 841 GraphicUses:840Used by:913
Symbol 842 BitmapUsed by:843
Symbol 843 GraphicUses:842Used by:913
Symbol 844 BitmapUsed by:845
Symbol 845 GraphicUses:844Used by:913
Symbol 846 BitmapUsed by:847
Symbol 847 GraphicUses:846Used by:913
Symbol 848 BitmapUsed by:849
Symbol 849 GraphicUses:848Used by:913
Symbol 850 BitmapUsed by:851
Symbol 851 GraphicUses:850Used by:913
Symbol 852 BitmapUsed by:853
Symbol 853 GraphicUses:852Used by:913
Symbol 854 BitmapUsed by:855
Symbol 855 GraphicUses:854Used by:913
Symbol 856 BitmapUsed by:857
Symbol 857 GraphicUses:856Used by:913
Symbol 858 BitmapUsed by:859
Symbol 859 GraphicUses:858Used by:913
Symbol 860 SoundUsed by:913
Symbol 861 BitmapUsed by:862
Symbol 862 GraphicUses:861Used by:913
Symbol 863 BitmapUsed by:864
Symbol 864 GraphicUses:863Used by:913
Symbol 865 BitmapUsed by:866
Symbol 866 GraphicUses:865Used by:913
Symbol 867 SoundUsed by:913
Symbol 868 BitmapUsed by:869
Symbol 869 GraphicUses:868Used by:913
Symbol 870 BitmapUsed by:871
Symbol 871 GraphicUses:870Used by:913
Symbol 872 BitmapUsed by:873
Symbol 873 GraphicUses:872Used by:913
Symbol 874 BitmapUsed by:875
Symbol 875 GraphicUses:874Used by:913
Symbol 876 BitmapUsed by:877
Symbol 877 GraphicUses:876Used by:913
Symbol 878 BitmapUsed by:879
Symbol 879 GraphicUses:878Used by:913
Symbol 880 BitmapUsed by:881
Symbol 881 GraphicUses:880Used by:913
Symbol 882 BitmapUsed by:883
Symbol 883 GraphicUses:882Used by:913
Symbol 884 BitmapUsed by:885
Symbol 885 GraphicUses:884Used by:913
Symbol 886 SoundUsed by:913 986 1047 1099 1152 1209 1261 1340 1421 1486 1546 1612 1673 1734
Symbol 887 BitmapUsed by:888
Symbol 888 GraphicUses:887Used by:913
Symbol 889 BitmapUsed by:890
Symbol 890 GraphicUses:889Used by:913
Symbol 891 SoundUsed by:913 986 1261 1340 1421 1612 1673
Symbol 892 SoundUsed by:913 986 1047 1099 1152 1209 1261 1340 1421 1486 1546 1612 1673 1734
Symbol 893 BitmapUsed by:894
Symbol 894 GraphicUses:893Used by:913
Symbol 895 SoundUsed by:913
Symbol 896 SoundUsed by:913
Symbol 897 BitmapUsed by:898
Symbol 898 GraphicUses:897Used by:913
Symbol 899 BitmapUsed by:900
Symbol 900 GraphicUses:899Used by:913
Symbol 901 BitmapUsed by:902
Symbol 902 GraphicUses:901Used by:913
Symbol 903 BitmapUsed by:904
Symbol 904 GraphicUses:903Used by:913
Symbol 905 BitmapUsed by:906
Symbol 906 GraphicUses:905Used by:913
Symbol 907 BitmapUsed by:908
Symbol 908 GraphicUses:907Used by:913
Symbol 909 BitmapUsed by:910
Symbol 910 GraphicUses:909Used by:913
Symbol 911 BitmapUsed by:912
Symbol 912 GraphicUses:911Used by:913
Symbol 913 MovieClip {angel_mc}Uses:837 60 130 839 841 843 845 847 849 851 853 855 857 859 860 862 864 866 867 869 871 873 875 877 879 881 883 885 886 888 890 891 892 894 895 896 898 900 902 904 906 908 910 912Used by:1936
Symbol 914 BitmapUsed by:915
Symbol 915 GraphicUses:914Used by:986
Symbol 916 MovieClipUses:59Used by:986 1612
Symbol 917 MovieClipUses:129Used by:986 1612
Symbol 918 BitmapUsed by:919
Symbol 919 GraphicUses:918Used by:986
Symbol 920 BitmapUsed by:921
Symbol 921 GraphicUses:920Used by:986
Symbol 922 BitmapUsed by:923
Symbol 923 GraphicUses:922Used by:986
Symbol 924 BitmapUsed by:925
Symbol 925 GraphicUses:924Used by:986
Symbol 926 BitmapUsed by:927
Symbol 927 GraphicUses:926Used by:986
Symbol 928 BitmapUsed by:929
Symbol 929 GraphicUses:928Used by:986
Symbol 930 BitmapUsed by:931
Symbol 931 GraphicUses:930Used by:986
Symbol 932 BitmapUsed by:933
Symbol 933 GraphicUses:932Used by:986
Symbol 934 BitmapUsed by:935
Symbol 935 GraphicUses:934Used by:986
Symbol 936 BitmapUsed by:937
Symbol 937 GraphicUses:936Used by:986
Symbol 938 BitmapUsed by:939
Symbol 939 GraphicUses:938Used by:986
Symbol 940 SoundUsed by:986 1209
Symbol 941 BitmapUsed by:942
Symbol 942 GraphicUses:941Used by:986
Symbol 943 BitmapUsed by:944
Symbol 944 GraphicUses:943Used by:986
Symbol 945 BitmapUsed by:946
Symbol 946 GraphicUses:945Used by:986
Symbol 947 BitmapUsed by:948
Symbol 948 GraphicUses:947Used by:986
Symbol 949 BitmapUsed by:950
Symbol 950 GraphicUses:949Used by:986
Symbol 951 BitmapUsed by:952
Symbol 952 GraphicUses:951Used by:986
Symbol 953 BitmapUsed by:954
Symbol 954 GraphicUses:953Used by:986
Symbol 955 BitmapUsed by:956
Symbol 956 GraphicUses:955Used by:986
Symbol 957 BitmapUsed by:958
Symbol 958 GraphicUses:957Used by:986
Symbol 959 BitmapUsed by:960
Symbol 960 GraphicUses:959Used by:986
Symbol 961 BitmapUsed by:962
Symbol 962 GraphicUses:961Used by:986
Symbol 963 BitmapUsed by:964
Symbol 964 GraphicUses:963Used by:986
Symbol 965 BitmapUsed by:966
Symbol 966 GraphicUses:965Used by:986
Symbol 967 BitmapUsed by:968
Symbol 968 GraphicUses:967Used by:986
Symbol 969 SoundUsed by:986
Symbol 970 BitmapUsed by:971
Symbol 971 GraphicUses:970Used by:986
Symbol 972 BitmapUsed by:973
Symbol 973 GraphicUses:972Used by:986
Symbol 974 BitmapUsed by:975
Symbol 975 GraphicUses:974Used by:986
Symbol 976 BitmapUsed by:977
Symbol 977 GraphicUses:976Used by:986
Symbol 978 BitmapUsed by:979
Symbol 979 GraphicUses:978Used by:986
Symbol 980 BitmapUsed by:981
Symbol 981 GraphicUses:980Used by:986
Symbol 982 BitmapUsed by:983
Symbol 983 GraphicUses:982Used by:986
Symbol 984 BitmapUsed by:985
Symbol 985 GraphicUses:984Used by:986
Symbol 986 MovieClip {bahamut_mc}Uses:915 916 917 919 921 923 925 927 929 931 933 935 937 939 940 942 944 946 948 950 952 954 956 958 960 962 964 886 966 891 892 968 969 971 973 975 977 979 981 983 985Used by:1936
Symbol 987 BitmapUsed by:988
Symbol 988 GraphicUses:987Used by:1047
Symbol 989 BitmapUsed by:990
Symbol 990 GraphicUses:989Used by:1047
Symbol 991 BitmapUsed by:992
Symbol 992 GraphicUses:991Used by:1047
Symbol 993 BitmapUsed by:994
Symbol 994 GraphicUses:993Used by:1047
Symbol 995 BitmapUsed by:996
Symbol 996 GraphicUses:995Used by:1047
Symbol 997 BitmapUsed by:998
Symbol 998 GraphicUses:997Used by:1047
Symbol 999 BitmapUsed by:1000
Symbol 1000 GraphicUses:999Used by:1047
Symbol 1001 BitmapUsed by:1002
Symbol 1002 GraphicUses:1001Used by:1047
Symbol 1003 BitmapUsed by:1004
Symbol 1004 GraphicUses:1003Used by:1047
Symbol 1005 BitmapUsed by:1006
Symbol 1006 GraphicUses:1005Used by:1047
Symbol 1007 BitmapUsed by:1008
Symbol 1008 GraphicUses:1007Used by:1047
Symbol 1009 BitmapUsed by:1010
Symbol 1010 GraphicUses:1009Used by:1047
Symbol 1011 BitmapUsed by:1012
Symbol 1012 GraphicUses:1011Used by:1047
Symbol 1013 BitmapUsed by:1014
Symbol 1014 GraphicUses:1013Used by:1047
Symbol 1015 SoundUsed by:1047
Symbol 1016 BitmapUsed by:1017
Symbol 1017 GraphicUses:1016Used by:1047
Symbol 1018 BitmapUsed by:1019
Symbol 1019 GraphicUses:1018Used by:1047
Symbol 1020 BitmapUsed by:1021
Symbol 1021 GraphicUses:1020Used by:1047
Symbol 1022 BitmapUsed by:1023
Symbol 1023 GraphicUses:1022Used by:1047
Symbol 1024 BitmapUsed by:1025
Symbol 1025 GraphicUses:1024Used by:1047
Symbol 1026 BitmapUsed by:1027
Symbol 1027 GraphicUses:1026Used by:1047
Symbol 1028 SoundUsed by:1047 1099 1152 1209 1486 1546 1734
Symbol 1029 BitmapUsed by:1030
Symbol 1030 GraphicUses:1029Used by:1047
Symbol 1031 BitmapUsed by:1032
Symbol 1032 GraphicUses:1031Used by:1047
Symbol 1033 BitmapUsed by:1034
Symbol 1034 GraphicUses:1033Used by:1047
Symbol 1035 BitmapUsed by:1036
Symbol 1036 GraphicUses:1035Used by:1047
Symbol 1037 BitmapUsed by:1038
Symbol 1038 GraphicUses:1037Used by:1047
Symbol 1039 BitmapUsed by:1040
Symbol 1040 GraphicUses:1039Used by:1047
Symbol 1041 BitmapUsed by:1042
Symbol 1042 GraphicUses:1041Used by:1047
Symbol 1043 BitmapUsed by:1044
Symbol 1044 GraphicUses:1043Used by:1047
Symbol 1045 BitmapUsed by:1046
Symbol 1046 GraphicUses:1045Used by:1047
Symbol 1047 MovieClip {dwarf_mc}Uses:988 60 130 990 992 994 996 998 1000 1002 1004 1006 1008 1010 1012 1014 1015 1017 1019 1021 1023 886 1025 1027 1028 892 1030 1032 1034 1036 1038 1040 1042 1044 1046Used by:1936
Symbol 1048 BitmapUsed by:1049
Symbol 1049 GraphicUses:1048Used by:1099
Symbol 1050 BitmapUsed by:1051
Symbol 1051 GraphicUses:1050Used by:1099
Symbol 1052 BitmapUsed by:1053
Symbol 1053 GraphicUses:1052Used by:1099
Symbol 1054 BitmapUsed by:1055
Symbol 1055 GraphicUses:1054Used by:1099
Symbol 1056 BitmapUsed by:1057
Symbol 1057 GraphicUses:1056Used by:1099
Symbol 1058 BitmapUsed by:1059
Symbol 1059 GraphicUses:1058Used by:1099
Symbol 1060 BitmapUsed by:1061
Symbol 1061 GraphicUses:1060Used by:1099
Symbol 1062 BitmapUsed by:1063
Symbol 1063 GraphicUses:1062Used by:1099
Symbol 1064 BitmapUsed by:1065
Symbol 1065 GraphicUses:1064Used by:1099
Symbol 1066 BitmapUsed by:1067
Symbol 1067 GraphicUses:1066Used by:1099
Symbol 1068 SoundUsed by:1099
Symbol 1069 BitmapUsed by:1070
Symbol 1070 GraphicUses:1069Used by:1099
Symbol 1071 BitmapUsed by:1072
Symbol 1072 GraphicUses:1071Used by:1099
Symbol 1073 BitmapUsed by:1074
Symbol 1074 GraphicUses:1073Used by:1099
Symbol 1075 BitmapUsed by:1076
Symbol 1076 GraphicUses:1075Used by:1099
Symbol 1077 BitmapUsed by:1078
Symbol 1078 GraphicUses:1077Used by:1099
Symbol 1079 BitmapUsed by:1080
Symbol 1080 GraphicUses:1079Used by:1099
Symbol 1081 BitmapUsed by:1082
Symbol 1082 GraphicUses:1081Used by:1099
Symbol 1083 BitmapUsed by:1084
Symbol 1084 GraphicUses:1083Used by:1099
Symbol 1085 BitmapUsed by:1086
Symbol 1086 GraphicUses:1085Used by:1099
Symbol 1087 BitmapUsed by:1088
Symbol 1088 GraphicUses:1087Used by:1099
Symbol 1089 BitmapUsed by:1090
Symbol 1090 GraphicUses:1089Used by:1099
Symbol 1091 BitmapUsed by:1092
Symbol 1092 GraphicUses:1091Used by:1099
Symbol 1093 BitmapUsed by:1094
Symbol 1094 GraphicUses:1093Used by:1099
Symbol 1095 BitmapUsed by:1096
Symbol 1096 GraphicUses:1095Used by:1099
Symbol 1097 BitmapUsed by:1098
Symbol 1098 GraphicUses:1097Used by:1099
Symbol 1099 MovieClip {elf_mc}Uses:1049 60 130 1051 1053 1055 1057 1059 1061 1063 1065 1067 1068 1070 1072 1074 886 1076 1078 1028 892 1080 1082 1084 1086 1088 1090 1092 1094 1096 1098Used by:1936
Symbol 1100 BitmapUsed by:1101
Symbol 1101 GraphicUses:1100Used by:1152
Symbol 1102 BitmapUsed by:1103
Symbol 1103 GraphicUses:1102Used by:1152
Symbol 1104 BitmapUsed by:1105
Symbol 1105 GraphicUses:1104Used by:1152
Symbol 1106 BitmapUsed by:1107
Symbol 1107 GraphicUses:1106Used by:1152
Symbol 1108 BitmapUsed by:1109
Symbol 1109 GraphicUses:1108Used by:1152
Symbol 1110 BitmapUsed by:1111
Symbol 1111 GraphicUses:1110Used by:1152
Symbol 1112 BitmapUsed by:1113
Symbol 1113 GraphicUses:1112Used by:1152
Symbol 1114 BitmapUsed by:1115
Symbol 1115 GraphicUses:1114Used by:1152
Symbol 1116 BitmapUsed by:1117
Symbol 1117 GraphicUses:1116Used by:1152
Symbol 1118 BitmapUsed by:1119
Symbol 1119 GraphicUses:1118Used by:1152
Symbol 1120 BitmapUsed by:1121
Symbol 1121 GraphicUses:1120Used by:1152
Symbol 1122 BitmapUsed by:1123
Symbol 1123 GraphicUses:1122Used by:1152
Symbol 1124 BitmapUsed by:1125
Symbol 1125 GraphicUses:1124Used by:1152
Symbol 1126 BitmapUsed by:1127
Symbol 1127 GraphicUses:1126Used by:1152
Symbol 1128 BitmapUsed by:1129
Symbol 1129 GraphicUses:1128Used by:1152
Symbol 1130 BitmapUsed by:1131
Symbol 1131 GraphicUses:1130Used by:1152
Symbol 1132 BitmapUsed by:1133
Symbol 1133 GraphicUses:1132Used by:1152
Symbol 1134 BitmapUsed by:1135
Symbol 1135 GraphicUses:1134Used by:1152
Symbol 1136 BitmapUsed by:1137
Symbol 1137 GraphicUses:1136Used by:1152
Symbol 1138 BitmapUsed by:1139
Symbol 1139 GraphicUses:1138Used by:1152
Symbol 1140 BitmapUsed by:1141
Symbol 1141 GraphicUses:1140Used by:1152
Symbol 1142 BitmapUsed by:1143
Symbol 1143 GraphicUses:1142Used by:1152
Symbol 1144 BitmapUsed by:1145
Symbol 1145 GraphicUses:1144Used by:1152
Symbol 1146 BitmapUsed by:1147
Symbol 1147 GraphicUses:1146Used by:1152
Symbol 1148 BitmapUsed by:1149
Symbol 1149 GraphicUses:1148Used by:1152
Symbol 1150 BitmapUsed by:1151
Symbol 1151 GraphicUses:1150Used by:1152
Symbol 1152 MovieClip {hobbit_mc}Uses:1101 60 130 1103 1105 1107 1109 1111 1113 1115 1117 1119 1121 1123 1125 1127 1129 886 1131 1028 892 1133 1135 1137 1139 1141 1143 1145 1147 1149 1151Used by:1936
Symbol 1153 BitmapUsed by:1154
Symbol 1154 GraphicUses:1153Used by:1209
Symbol 1155 BitmapUsed by:1156
Symbol 1156 GraphicUses:1155Used by:1209
Symbol 1157 BitmapUsed by:1158
Symbol 1158 GraphicUses:1157Used by:1209
Symbol 1159 BitmapUsed by:1160
Symbol 1160 GraphicUses:1159Used by:1209
Symbol 1161 BitmapUsed by:1162
Symbol 1162 GraphicUses:1161Used by:1209
Symbol 1163 BitmapUsed by:1164
Symbol 1164 GraphicUses:1163Used by:1209
Symbol 1165 BitmapUsed by:1166
Symbol 1166 GraphicUses:1165Used by:1209
Symbol 1167 BitmapUsed by:1168
Symbol 1168 GraphicUses:1167Used by:1209
Symbol 1169 BitmapUsed by:1170
Symbol 1170 GraphicUses:1169Used by:1209
Symbol 1171 BitmapUsed by:1172
Symbol 1172 GraphicUses:1171Used by:1209
Symbol 1173 BitmapUsed by:1174
Symbol 1174 GraphicUses:1173Used by:1209
Symbol 1175 BitmapUsed by:1176
Symbol 1176 GraphicUses:1175Used by:1209
Symbol 1177 BitmapUsed by:1178
Symbol 1178 GraphicUses:1177Used by:1209
Symbol 1179 BitmapUsed by:1180
Symbol 1180 GraphicUses:1179Used by:1209
Symbol 1181 BitmapUsed by:1182
Symbol 1182 GraphicUses:1181Used by:1209
Symbol 1183 BitmapUsed by:1184
Symbol 1184 GraphicUses:1183Used by:1209
Symbol 1185 BitmapUsed by:1186
Symbol 1186 GraphicUses:1185Used by:1209
Symbol 1187 BitmapUsed by:1188
Symbol 1188 GraphicUses:1187Used by:1209
Symbol 1189 BitmapUsed by:1190
Symbol 1190 GraphicUses:1189Used by:1209
Symbol 1191 BitmapUsed by:1192
Symbol 1192 GraphicUses:1191Used by:1209
Symbol 1193 BitmapUsed by:1194
Symbol 1194 GraphicUses:1193Used by:1209
Symbol 1195 BitmapUsed by:1196
Symbol 1196 GraphicUses:1195Used by:1209
Symbol 1197 BitmapUsed by:1198
Symbol 1198 GraphicUses:1197Used by:1209
Symbol 1199 BitmapUsed by:1200
Symbol 1200 GraphicUses:1199Used by:1209
Symbol 1201 BitmapUsed by:1202
Symbol 1202 GraphicUses:1201Used by:1209
Symbol 1203 BitmapUsed by:1204
Symbol 1204 GraphicUses:1203Used by:1209
Symbol 1205 BitmapUsed by:1206
Symbol 1206 GraphicUses:1205Used by:1209
Symbol 1207 BitmapUsed by:1208
Symbol 1208 GraphicUses:1207Used by:1209
Symbol 1209 MovieClip {wizard_mc}Uses:1154 60 130 1156 1158 1160 1162 1164 1166 940 1168 1170 1172 1174 1176 1178 1180 1182 1184 1186 1188 886 1190 1192 1028 892 1194 1196 1198 1200 1202 1204 1206 1208Used by:1936
Symbol 1210 BitmapUsed by:1211
Symbol 1211 GraphicUses:1210Used by:1261
Symbol 1212 BitmapUsed by:1213
Symbol 1213 GraphicUses:1212Used by:1261
Symbol 1214 BitmapUsed by:1215
Symbol 1215 GraphicUses:1214Used by:1261
Symbol 1216 BitmapUsed by:1217
Symbol 1217 GraphicUses:1216Used by:1261
Symbol 1218 BitmapUsed by:1219
Symbol 1219 GraphicUses:1218Used by:1261
Symbol 1220 BitmapUsed by:1221
Symbol 1221 GraphicUses:1220Used by:1261
Symbol 1222 BitmapUsed by:1223
Symbol 1223 GraphicUses:1222Used by:1261
Symbol 1224 BitmapUsed by:1225
Symbol 1225 GraphicUses:1224Used by:1261
Symbol 1226 BitmapUsed by:1227
Symbol 1227 GraphicUses:1226Used by:1261
Symbol 1228 SoundUsed by:1261
Symbol 1229 BitmapUsed by:1230
Symbol 1230 GraphicUses:1229Used by:1261
Symbol 1231 BitmapUsed by:1232
Symbol 1232 GraphicUses:1231Used by:1261
Symbol 1233 BitmapUsed by:1234
Symbol 1234 GraphicUses:1233Used by:1261
Symbol 1235 BitmapUsed by:1236
Symbol 1236 GraphicUses:1235Used by:1261
Symbol 1237 BitmapUsed by:1238
Symbol 1238 GraphicUses:1237Used by:1261
Symbol 1239 BitmapUsed by:1240
Symbol 1240 GraphicUses:1239Used by:1261
Symbol 1241 BitmapUsed by:1242
Symbol 1242 GraphicUses:1241Used by:1261
Symbol 1243 BitmapUsed by:1244
Symbol 1244 GraphicUses:1243Used by:1261
Symbol 1245 BitmapUsed by:1246
Symbol 1246 GraphicUses:1245Used by:1261
Symbol 1247 BitmapUsed by:1248
Symbol 1248 GraphicUses:1247Used by:1261
Symbol 1249 BitmapUsed by:1250
Symbol 1250 GraphicUses:1249Used by:1261
Symbol 1251 BitmapUsed by:1252
Symbol 1252 GraphicUses:1251Used by:1261
Symbol 1253 BitmapUsed by:1254
Symbol 1254 GraphicUses:1253Used by:1261
Symbol 1255 BitmapUsed by:1256
Symbol 1256 GraphicUses:1255Used by:1261
Symbol 1257 BitmapUsed by:1258
Symbol 1258 GraphicUses:1257Used by:1261
Symbol 1259 BitmapUsed by:1260
Symbol 1260 GraphicUses:1259Used by:1261
Symbol 1261 MovieClip {golem_mc}Uses:1211 60 130 1213 1215 1217 1219 1221 1223 1225 1227 1228 1230 1232 1234 1236 886 1238 1240 891 892 1242 1244 1246 1248 1250 1252 1254 1256 1258 1260Used by:1936
Symbol 1262 BitmapUsed by:1263
Symbol 1263 GraphicUses:1262Used by:1340
Symbol 1264 BitmapUsed by:1265
Symbol 1265 GraphicUses:1264Used by:1340
Symbol 1266 BitmapUsed by:1267
Symbol 1267 GraphicUses:1266Used by:1340
Symbol 1268 BitmapUsed by:1269
Symbol 1269 GraphicUses:1268Used by:1340
Symbol 1270 BitmapUsed by:1271
Symbol 1271 GraphicUses:1270Used by:1340
Symbol 1272 BitmapUsed by:1273
Symbol 1273 GraphicUses:1272Used by:1340
Symbol 1274 BitmapUsed by:1275
Symbol 1275 GraphicUses:1274Used by:1340
Symbol 1276 BitmapUsed by:1277
Symbol 1277 GraphicUses:1276Used by:1340
Symbol 1278 BitmapUsed by:1279
Symbol 1279 GraphicUses:1278Used by:1340
Symbol 1280 BitmapUsed by:1281
Symbol 1281 GraphicUses:1280Used by:1340
Symbol 1282 BitmapUsed by:1283
Symbol 1283 GraphicUses:1282Used by:1340
Symbol 1284 BitmapUsed by:1285
Symbol 1285 GraphicUses:1284Used by:1340
Symbol 1286 BitmapUsed by:1287
Symbol 1287 GraphicUses:1286Used by:1340
Symbol 1288 BitmapUsed by:1289
Symbol 1289 GraphicUses:1288Used by:1340
Symbol 1290 BitmapUsed by:1291
Symbol 1291 GraphicUses:1290Used by:1340
Symbol 1292 SoundUsed by:1340
Symbol 1293 BitmapUsed by:1294
Symbol 1294 GraphicUses:1293Used by:1340
Symbol 1295 BitmapUsed by:1296
Symbol 1296 GraphicUses:1295Used by:1340
Symbol 1297 BitmapUsed by:1298
Symbol 1298 GraphicUses:1297Used by:1340
Symbol 1299 BitmapUsed by:1300
Symbol 1300 GraphicUses:1299Used by:1340
Symbol 1301 BitmapUsed by:1302
Symbol 1302 GraphicUses:1301Used by:1340
Symbol 1303 BitmapUsed by:1304
Symbol 1304 GraphicUses:1303Used by:1340
Symbol 1305 BitmapUsed by:1306
Symbol 1306 GraphicUses:1305Used by:1340
Symbol 1307 BitmapUsed by:1308
Symbol 1308 GraphicUses:1307Used by:1340
Symbol 1309 BitmapUsed by:1310
Symbol 1310 GraphicUses:1309Used by:1340
Symbol 1311 BitmapUsed by:1312
Symbol 1312 GraphicUses:1311Used by:1340
Symbol 1313 BitmapUsed by:1314
Symbol 1314 GraphicUses:1313Used by:1340
Symbol 1315 BitmapUsed by:1316
Symbol 1316 GraphicUses:1315Used by:1340
Symbol 1317 BitmapUsed by:1318
Symbol 1318 GraphicUses:1317Used by:1340
Symbol 1319 BitmapUsed by:1320
Symbol 1320 GraphicUses:1319Used by:1340
Symbol 1321 BitmapUsed by:1322
Symbol 1322 GraphicUses:1321Used by:1340
Symbol 1323 BitmapUsed by:1324
Symbol 1324 GraphicUses:1323Used by:1340
Symbol 1325 BitmapUsed by:1326
Symbol 1326 GraphicUses:1325Used by:1340
Symbol 1327 BitmapUsed by:1328
Symbol 1328 GraphicUses:1327Used by:1340
Symbol 1329 SoundUsed by:1340
Symbol 1330 BitmapUsed by:1331
Symbol 1331 GraphicUses:1330Used by:1340
Symbol 1332 BitmapUsed by:1333
Symbol 1333 GraphicUses:1332Used by:1340
Symbol 1334 BitmapUsed by:1335
Symbol 1335 GraphicUses:1334Used by:1340
Symbol 1336 BitmapUsed by:1337
Symbol 1337 GraphicUses:1336Used by:1340
Symbol 1338 BitmapUsed by:1339
Symbol 1339 GraphicUses:1338Used by:1340
Symbol 1340 MovieClip {dragon_mc}Uses:1263 60 130 1265 1267 1269 1271 1273 1275 1277 1279 1281 1283 1285 1287 1289 1291 1292 1294 1296 1298 1300 1302 1304 1306 1308 1310 1312 1314 886 1316 1318 891 892 1320 1322 1324 1326 1328 1329 1331 1333 1335 1337 1339Used by:1936
Symbol 1341 BitmapUsed by:1342
Symbol 1342 GraphicUses:1341Used by:1421
Symbol 1343 BitmapUsed by:1344
Symbol 1344 GraphicUses:1343Used by:1421
Symbol 1345 BitmapUsed by:1346
Symbol 1346 GraphicUses:1345Used by:1421
Symbol 1347 BitmapUsed by:1348
Symbol 1348 GraphicUses:1347Used by:1421
Symbol 1349 BitmapUsed by:1350
Symbol 1350 GraphicUses:1349Used by:1421
Symbol 1351 BitmapUsed by:1352
Symbol 1352 GraphicUses:1351Used by:1421
Symbol 1353 BitmapUsed by:1354
Symbol 1354 GraphicUses:1353Used by:1421
Symbol 1355 BitmapUsed by:1356
Symbol 1356 GraphicUses:1355Used by:1421
Symbol 1357 BitmapUsed by:1358
Symbol 1358 GraphicUses:1357Used by:1421
Symbol 1359 BitmapUsed by:1360
Symbol 1360 GraphicUses:1359Used by:1421
Symbol 1361 BitmapUsed by:1362
Symbol 1362 GraphicUses:1361Used by:1421
Symbol 1363 BitmapUsed by:1364
Symbol 1364 GraphicUses:1363Used by:1421
Symbol 1365 BitmapUsed by:1366
Symbol 1366 GraphicUses:1365Used by:1421
Symbol 1367 SoundUsed by:1421
Symbol 1368 BitmapUsed by:1369
Symbol 1369 GraphicUses:1368Used by:1421
Symbol 1370 BitmapUsed by:1371
Symbol 1371 GraphicUses:1370Used by:1421
Symbol 1372 BitmapUsed by:1373
Symbol 1373 GraphicUses:1372Used by:1421
Symbol 1374 BitmapUsed by:1375
Symbol 1375 GraphicUses:1374Used by:1421
Symbol 1376 BitmapUsed by:1377
Symbol 1377 GraphicUses:1376Used by:1421
Symbol 1378 BitmapUsed by:1379
Symbol 1379 GraphicUses:1378Used by:1421
Symbol 1380 BitmapUsed by:1381
Symbol 1381 GraphicUses:1380Used by:1421
Symbol 1382 BitmapUsed by:1383
Symbol 1383 GraphicUses:1382Used by:1421
Symbol 1384 BitmapUsed by:1385
Symbol 1385 GraphicUses:1384Used by:1421
Symbol 1386 BitmapUsed by:1387
Symbol 1387 GraphicUses:1386Used by:1421
Symbol 1388 BitmapUsed by:1389
Symbol 1389 GraphicUses:1388Used by:1421
Symbol 1390 BitmapUsed by:1391
Symbol 1391 GraphicUses:1390Used by:1421
Symbol 1392 BitmapUsed by:1393
Symbol 1393 GraphicUses:1392Used by:1421
Symbol 1394 BitmapUsed by:1395
Symbol 1395 GraphicUses:1394Used by:1421
Symbol 1396 BitmapUsed by:1397
Symbol 1397 GraphicUses:1396Used by:1421
Symbol 1398 SoundUsed by:1421
Symbol 1399 BitmapUsed by:1400
Symbol 1400 GraphicUses:1399Used by:1421
Symbol 1401 BitmapUsed by:1402
Symbol 1402 GraphicUses:1401Used by:1421
Symbol 1403 BitmapUsed by:1404
Symbol 1404 GraphicUses:1403Used by:1421
Symbol 1405 BitmapUsed by:1406
Symbol 1406 GraphicUses:1405Used by:1421
Symbol 1407 BitmapUsed by:1408
Symbol 1408 GraphicUses:1407Used by:1421
Symbol 1409 BitmapUsed by:1410
Symbol 1410 GraphicUses:1409Used by:1421
Symbol 1411 BitmapUsed by:1412
Symbol 1412 GraphicUses:1411Used by:1421
Symbol 1413 BitmapUsed by:1414
Symbol 1414 GraphicUses:1413Used by:1421
Symbol 1415 BitmapUsed by:1416
Symbol 1416 GraphicUses:1415Used by:1421
Symbol 1417 BitmapUsed by:1418
Symbol 1418 GraphicUses:1417Used by:1421
Symbol 1419 BitmapUsed by:1420
Symbol 1420 GraphicUses:1419Used by:1421
Symbol 1421 MovieClip {devil_mc}Uses:1342 60 130 1344 1346 1348 1350 1352 1354 1356 1358 1360 1362 1364 1366 1367 1369 1371 1373 1375 1377 1379 1381 1383 1385 1387 1389 1391 1393 886 1395 891 892 1397 1398 1400 1402 1404 1406 1408 1410 1412 1414 1416 1418 1420Used by:1936
Symbol 1422 BitmapUsed by:1423
Symbol 1423 GraphicUses:1422Used by:1486
Symbol 1424 BitmapUsed by:1425
Symbol 1425 GraphicUses:1424Used by:1486
Symbol 1426 BitmapUsed by:1427
Symbol 1427 GraphicUses:1426Used by:1486
Symbol 1428 BitmapUsed by:1429
Symbol 1429 GraphicUses:1428Used by:1486
Symbol 1430 BitmapUsed by:1431
Symbol 1431 GraphicUses:1430Used by:1486
Symbol 1432 BitmapUsed by:1433
Symbol 1433 GraphicUses:1432Used by:1486
Symbol 1434 BitmapUsed by:1435
Symbol 1435 GraphicUses:1434Used by:1486
Symbol 1436 BitmapUsed by:1437
Symbol 1437 GraphicUses:1436Used by:1486
Symbol 1438 BitmapUsed by:1439
Symbol 1439 GraphicUses:1438Used by:1486
Symbol 1440 BitmapUsed by:1441
Symbol 1441 GraphicUses:1440Used by:1486
Symbol 1442 BitmapUsed by:1443
Symbol 1443 GraphicUses:1442Used by:1486
Symbol 1444 BitmapUsed by:1445
Symbol 1445 GraphicUses:1444Used by:1486
Symbol 1446 BitmapUsed by:1447
Symbol 1447 GraphicUses:1446Used by:1486
Symbol 1448 SoundUsed by:1486
Symbol 1449 BitmapUsed by:1450
Symbol 1450 GraphicUses:1449Used by:1486
Symbol 1451 BitmapUsed by:1452
Symbol 1452 GraphicUses:1451Used by:1486
Symbol 1453 BitmapUsed by:1454
Symbol 1454 GraphicUses:1453Used by:1486
Symbol 1455 BitmapUsed by:1456
Symbol 1456 GraphicUses:1455Used by:1486
Symbol 1457 BitmapUsed by:1458
Symbol 1458 GraphicUses:1457Used by:1486
Symbol 1459 BitmapUsed by:1460
Symbol 1460 GraphicUses:1459Used by:1486
Symbol 1461 BitmapUsed by:1462
Symbol 1462 GraphicUses:1461Used by:1486
Symbol 1463 BitmapUsed by:1464
Symbol 1464 GraphicUses:1463Used by:1486
Symbol 1465 BitmapUsed by:1466
Symbol 1466 GraphicUses:1465Used by:1486
Symbol 1467 BitmapUsed by:1468
Symbol 1468 GraphicUses:1467Used by:1486
Symbol 1469 BitmapUsed by:1470
Symbol 1470 GraphicUses:1469Used by:1486
Symbol 1471 BitmapUsed by:1472
Symbol 1472 GraphicUses:1471Used by:1486
Symbol 1473 BitmapUsed by:1474
Symbol 1474 GraphicUses:1473Used by:1486
Symbol 1475 BitmapUsed by:1476
Symbol 1476 GraphicUses:1475Used by:1486
Symbol 1477 SoundUsed by:1486
Symbol 1478 BitmapUsed by:1479
Symbol 1479 GraphicUses:1478Used by:1486
Symbol 1480 BitmapUsed by:1481
Symbol 1481 GraphicUses:1480Used by:1486
Symbol 1482 BitmapUsed by:1483
Symbol 1483 GraphicUses:1482Used by:1486
Symbol 1484 BitmapUsed by:1485
Symbol 1485 GraphicUses:1484Used by:1486
Symbol 1486 MovieClip {ogre_mc}Uses:1423 60 130 1425 1427 1429 1431 1433 1435 1437 1439 1441 1443 1445 1447 1448 1450 1452 1454 1456 886 1458 1460 1028 892 1462 1464 1466 1468 1470 1472 1474 1476 1477 1479 1481 1483 1485Used by:1936
Symbol 1487 BitmapUsed by:1488
Symbol 1488 GraphicUses:1487Used by:1546
Symbol 1489 BitmapUsed by:1490
Symbol 1490 GraphicUses:1489Used by:1546
Symbol 1491 BitmapUsed by:1492
Symbol 1492 GraphicUses:1491Used by:1546
Symbol 1493 BitmapUsed by:1494
Symbol 1494 GraphicUses:1493Used by:1546
Symbol 1495 BitmapUsed by:1496
Symbol 1496 GraphicUses:1495Used by:1546
Symbol 1497 BitmapUsed by:1498
Symbol 1498 GraphicUses:1497Used by:1546
Symbol 1499 BitmapUsed by:1500
Symbol 1500 GraphicUses:1499Used by:1546
Symbol 1501 BitmapUsed by:1502
Symbol 1502 GraphicUses:1501Used by:1546
Symbol 1503 BitmapUsed by:1504
Symbol 1504 GraphicUses:1503Used by:1546
Symbol 1505 BitmapUsed by:1506
Symbol 1506 GraphicUses:1505Used by:1546
Symbol 1507 BitmapUsed by:1508
Symbol 1508 GraphicUses:1507Used by:1546
Symbol 1509 SoundUsed by:1546
Symbol 1510 BitmapUsed by:1511
Symbol 1511 GraphicUses:1510Used by:1546
Symbol 1512 BitmapUsed by:1513
Symbol 1513 GraphicUses:1512Used by:1546
Symbol 1514 BitmapUsed by:1515
Symbol 1515 GraphicUses:1514Used by:1546
Symbol 1516 BitmapUsed by:1517
Symbol 1517 GraphicUses:1516Used by:1546
Symbol 1518 BitmapUsed by:1519
Symbol 1519 GraphicUses:1518Used by:1546
Symbol 1520 BitmapUsed by:1521
Symbol 1521 GraphicUses:1520Used by:1546
Symbol 1522 BitmapUsed by:1523
Symbol 1523 GraphicUses:1522Used by:1546
Symbol 1524 BitmapUsed by:1525
Symbol 1525 GraphicUses:1524Used by:1546
Symbol 1526 BitmapUsed by:1527
Symbol 1527 GraphicUses:1526Used by:1546
Symbol 1528 BitmapUsed by:1529
Symbol 1529 GraphicUses:1528Used by:1546
Symbol 1530 BitmapUsed by:1531
Symbol 1531 GraphicUses:1530Used by:1546
Symbol 1532 BitmapUsed by:1533
Symbol 1533 GraphicUses:1532Used by:1546
Symbol 1534 BitmapUsed by:1535
Symbol 1535 GraphicUses:1534Used by:1546
Symbol 1536 BitmapUsed by:1537
Symbol 1537 GraphicUses:1536Used by:1546
Symbol 1538 BitmapUsed by:1539
Symbol 1539 GraphicUses:1538Used by:1546
Symbol 1540 BitmapUsed by:1541
Symbol 1541 GraphicUses:1540Used by:1546
Symbol 1542 BitmapUsed by:1543
Symbol 1543 GraphicUses:1542Used by:1546
Symbol 1544 BitmapUsed by:1545
Symbol 1545 GraphicUses:1544Used by:1546
Symbol 1546 MovieClip {orc_mc}Uses:1488 60 130 1490 1492 1494 1496 1498 1500 1502 1504 1506 1508 1509 1511 1513 1515 1517 886 1519 1521 1028 892 1523 1525 1527 1529 1531 1533 1535 1537 1539 1541 1543 1545Used by:1936
Symbol 1547 BitmapUsed by:1548
Symbol 1548 GraphicUses:1547Used by:1612
Symbol 1549 BitmapUsed by:1550
Symbol 1550 GraphicUses:1549Used by:1612
Symbol 1551 BitmapUsed by:1552
Symbol 1552 GraphicUses:1551Used by:1612
Symbol 1553 BitmapUsed by:1554
Symbol 1554 GraphicUses:1553Used by:1612
Symbol 1555 BitmapUsed by:1556
Symbol 1556 GraphicUses:1555Used by:1612
Symbol 1557 BitmapUsed by:1558
Symbol 1558 GraphicUses:1557Used by:1612
Symbol 1559 BitmapUsed by:1560
Symbol 1560 GraphicUses:1559Used by:1612
Symbol 1561 BitmapUsed by:1562
Symbol 1562 GraphicUses:1561Used by:1612
Symbol 1563 BitmapUsed by:1564
Symbol 1564 GraphicUses:1563Used by:1612
Symbol 1565 BitmapUsed by:1566
Symbol 1566 GraphicUses:1565Used by:1612
Symbol 1567 BitmapUsed by:1568
Symbol 1568 GraphicUses:1567Used by:1612
Symbol 1569 BitmapUsed by:1570
Symbol 1570 GraphicUses:1569Used by:1612
Symbol 1571 BitmapUsed by:1572
Symbol 1572 GraphicUses:1571Used by:1612
Symbol 1573 SoundUsed by:1612 1673
Symbol 1574 BitmapUsed by:1575
Symbol 1575 GraphicUses:1574Used by:1612
Symbol 1576 BitmapUsed by:1577
Symbol 1577 GraphicUses:1576Used by:1612
Symbol 1578 BitmapUsed by:1579
Symbol 1579 GraphicUses:1578Used by:1612
Symbol 1580 BitmapUsed by:1581
Symbol 1581 GraphicUses:1580Used by:1612
Symbol 1582 BitmapUsed by:1583
Symbol 1583 GraphicUses:1582Used by:1612
Symbol 1584 BitmapUsed by:1585
Symbol 1585 GraphicUses:1584Used by:1612
Symbol 1586 BitmapUsed by:1587
Symbol 1587 GraphicUses:1586Used by:1612
Symbol 1588 BitmapUsed by:1589
Symbol 1589 GraphicUses:1588Used by:1612
Symbol 1590 BitmapUsed by:1591
Symbol 1591 GraphicUses:1590Used by:1612
Symbol 1592 BitmapUsed by:1593
Symbol 1593 GraphicUses:1592Used by:1612
Symbol 1594 BitmapUsed by:1595
Symbol 1595 GraphicUses:1594Used by:1612
Symbol 1596 BitmapUsed by:1597
Symbol 1597 GraphicUses:1596Used by:1612
Symbol 1598 BitmapUsed by:1599
Symbol 1599 GraphicUses:1598Used by:1612
Symbol 1600 BitmapUsed by:1601
Symbol 1601 GraphicUses:1600Used by:1612
Symbol 1602 BitmapUsed by:1603
Symbol 1603 GraphicUses:1602Used by:1612
Symbol 1604 BitmapUsed by:1605
Symbol 1605 GraphicUses:1604Used by:1612
Symbol 1606 BitmapUsed by:1607
Symbol 1607 GraphicUses:1606Used by:1612
Symbol 1608 BitmapUsed by:1609
Symbol 1609 GraphicUses:1608Used by:1612
Symbol 1610 BitmapUsed by:1611
Symbol 1611 GraphicUses:1610Used by:1612
Symbol 1612 MovieClip {troll_mc}Uses:1548 916 917 1550 1552 1554 1556 1558 1560 1562 1564 1566 1568 1570 1572 1573 1575 1577 1579 1581 1583 886 1585 891 892 1587 1589 1591 1593 1595 1597 1599 1601 1603 1605 1607 1609 1611Used by:1936
Symbol 1613 BitmapUsed by:1614
Symbol 1614 GraphicUses:1613Used by:1673
Symbol 1615 BitmapUsed by:1616
Symbol 1616 GraphicUses:1615Used by:1673
Symbol 1617 BitmapUsed by:1618
Symbol 1618 GraphicUses:1617Used by:1673
Symbol 1619 BitmapUsed by:1620
Symbol 1620 GraphicUses:1619Used by:1673
Symbol 1621 BitmapUsed by:1622
Symbol 1622 GraphicUses:1621Used by:1673
Symbol 1623 BitmapUsed by:1624
Symbol 1624 GraphicUses:1623Used by:1673
Symbol 1625 BitmapUsed by:1626
Symbol 1626 GraphicUses:1625Used by:1673
Symbol 1627 BitmapUsed by:1628
Symbol 1628 GraphicUses:1627Used by:1673
Symbol 1629 SoundUsed by:1673
Symbol 1630 BitmapUsed by:1631
Symbol 1631 GraphicUses:1630Used by:1673
Symbol 1632 BitmapUsed by:1633
Symbol 1633 GraphicUses:1632Used by:1673
Symbol 1634 BitmapUsed by:1635
Symbol 1635 GraphicUses:1634Used by:1673
Symbol 1636 BitmapUsed by:1637
Symbol 1637 GraphicUses:1636Used by:1673
Symbol 1638 BitmapUsed by:1639
Symbol 1639 GraphicUses:1638Used by:1673
Symbol 1640 BitmapUsed by:1641
Symbol 1641 GraphicUses:1640Used by:1673
Symbol 1642 BitmapUsed by:1643
Symbol 1643 GraphicUses:1642Used by:1673
Symbol 1644 BitmapUsed by:1645
Symbol 1645 GraphicUses:1644Used by:1673
Symbol 1646 BitmapUsed by:1647
Symbol 1647 GraphicUses:1646Used by:1673
Symbol 1648 SoundUsed by:1673
Symbol 1649 BitmapUsed by:1650
Symbol 1650 GraphicUses:1649Used by:1673
Symbol 1651 BitmapUsed by:1652
Symbol 1652 GraphicUses:1651Used by:1673
Symbol 1653 BitmapUsed by:1654
Symbol 1654 GraphicUses:1653Used by:1673
Symbol 1655 BitmapUsed by:1656
Symbol 1656 GraphicUses:1655Used by:1673
Symbol 1657 BitmapUsed by:1658
Symbol 1658 GraphicUses:1657Used by:1673
Symbol 1659 BitmapUsed by:1660
Symbol 1660 GraphicUses:1659Used by:1673
Symbol 1661 BitmapUsed by:1662
Symbol 1662 GraphicUses:1661Used by:1673
Symbol 1663 BitmapUsed by:1664
Symbol 1664 GraphicUses:1663Used by:1673
Symbol 1665 BitmapUsed by:1666
Symbol 1666 GraphicUses:1665Used by:1673
Symbol 1667 BitmapUsed by:1668
Symbol 1668 GraphicUses:1667Used by:1673
Symbol 1669 BitmapUsed by:1670
Symbol 1670 GraphicUses:1669Used by:1673
Symbol 1671 BitmapUsed by:1672
Symbol 1672 GraphicUses:1671Used by:1673
Symbol 1673 MovieClip {centaur_mc}Uses:1614 60 130 1616 1618 1620 1622 1624 1626 1628 1629 1631 1633 1573 1635 1637 1639 1641 886 1643 1645 891 892 1647 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 1670 1672Used by:1936
Symbol 1674 BitmapUsed by:1675
Symbol 1675 GraphicUses:1674Used by:1734
Symbol 1676 BitmapUsed by:1677
Symbol 1677 GraphicUses:1676Used by:1734
Symbol 1678 BitmapUsed by:1679
Symbol 1679 GraphicUses:1678Used by:1734
Symbol 1680 BitmapUsed by:1681
Symbol 1681 GraphicUses:1680Used by:1734
Symbol 1682 BitmapUsed by:1683
Symbol 1683 GraphicUses:1682Used by:1734
Symbol 1684 BitmapUsed by:1685
Symbol 1685 GraphicUses:1684Used by:1734
Symbol 1686 BitmapUsed by:1687
Symbol 1687 GraphicUses:1686Used by:1734
Symbol 1688 BitmapUsed by:1689
Symbol 1689 GraphicUses:1688Used by:1734
Symbol 1690 BitmapUsed by:1691
Symbol 1691 GraphicUses:1690Used by:1734
Symbol 1692 BitmapUsed by:1693
Symbol 1693 GraphicUses:1692Used by:1734
Symbol 1694 BitmapUsed by:1695
Symbol 1695 GraphicUses:1694Used by:1734
Symbol 1696 BitmapUsed by:1697
Symbol 1697 GraphicUses:1696Used by:1734
Symbol 1698 BitmapUsed by:1699
Symbol 1699 GraphicUses:1698Used by:1734
Symbol 1700 BitmapUsed by:1701
Symbol 1701 GraphicUses:1700Used by:1734
Symbol 1702 BitmapUsed by:1703
Symbol 1703 GraphicUses:1702Used by:1734
Symbol 1704 BitmapUsed by:1705
Symbol 1705 GraphicUses:1704Used by:1734
Symbol 1706 BitmapUsed by:1707
Symbol 1707 GraphicUses:1706Used by:1734
Symbol 1708 BitmapUsed by:1709
Symbol 1709 GraphicUses:1708Used by:1734
Symbol 1710 BitmapUsed by:1711
Symbol 1711 GraphicUses:1710Used by:1734
Symbol 1712 BitmapUsed by:1713
Symbol 1713 GraphicUses:1712Used by:1734
Symbol 1714 BitmapUsed by:1715
Symbol 1715 GraphicUses:1714Used by:1734
Symbol 1716 BitmapUsed by:1717
Symbol 1717 GraphicUses:1716Used by:1734
Symbol 1718 BitmapUsed by:1719
Symbol 1719 GraphicUses:1718Used by:1734
Symbol 1720 BitmapUsed by:1721
Symbol 1721 GraphicUses:1720Used by:1734
Symbol 1722 BitmapUsed by:1723
Symbol 1723 GraphicUses:1722Used by:1734
Symbol 1724 BitmapUsed by:1725
Symbol 1725 GraphicUses:1724Used by:1734
Symbol 1726 BitmapUsed by:1727
Symbol 1727 GraphicUses:1726Used by:1734
Symbol 1728 BitmapUsed by:1729
Symbol 1729 GraphicUses:1728Used by:1734
Symbol 1730 BitmapUsed by:1731
Symbol 1731 GraphicUses:1730Used by:1734
Symbol 1732 BitmapUsed by:1733
Symbol 1733 GraphicUses:1732Used by:1734
Symbol 1734 MovieClip {goblin_mc}Uses:1675 60 130 1677 1679 1681 1683 1685 1687 1689 1691 1693 1695 1697 1699 1701 1703 1705 886 1707 1709 1028 892 1711 1713 1715 1717 1719 1721 1723 1725 1727 1729 1731 1733Used by:1936
Symbol 1735 BitmapUsed by:1736
Symbol 1736 GraphicUses:1735Used by:1797
Symbol 1737 BitmapUsed by:1738
Symbol 1738 GraphicUses:1737Used by:1797
Symbol 1739 BitmapUsed by:1740
Symbol 1740 GraphicUses:1739Used by:1797
Symbol 1741 SoundUsed by:1797
Symbol 1742 BitmapUsed by:1743
Symbol 1743 GraphicUses:1742Used by:1797
Symbol 1744 BitmapUsed by:1745
Symbol 1745 GraphicUses:1744Used by:1797
Symbol 1746 BitmapUsed by:1747
Symbol 1747 GraphicUses:1746Used by:1797
Symbol 1748 BitmapUsed by:1749
Symbol 1749 GraphicUses:1748Used by:1797
Symbol 1750 BitmapUsed by:1751
Symbol 1751 GraphicUses:1750Used by:1752
Symbol 1752 MovieClipUses:1751Used by:1797
Symbol 1753 BitmapUsed by:1754
Symbol 1754 GraphicUses:1753Used by:1755
Symbol 1755 MovieClipUses:1754Used by:1797
Symbol 1756 SoundUsed by:1797
Symbol 1757 SoundUsed by:1797
Symbol 1758 BitmapUsed by:1759
Symbol 1759 GraphicUses:1758Used by:1760
Symbol 1760 MovieClipUses:1759Used by:1797
Symbol 1761 BitmapUsed by:1762
Symbol 1762 GraphicUses:1761Used by:1763
Symbol 1763 MovieClipUses:1762Used by:1797
Symbol 1764 BitmapUsed by:1765
Symbol 1765 GraphicUses:1764Used by:1766
Symbol 1766 MovieClipUses:1765Used by:1797
Symbol 1767 BitmapUsed by:1768
Symbol 1768 GraphicUses:1767Used by:1769
Symbol 1769 MovieClipUses:1768Used by:1797
Symbol 1770 BitmapUsed by:1771
Symbol 1771 GraphicUses:1770Used by:1772
Symbol 1772 MovieClipUses:1771Used by:1797
Symbol 1773 BitmapUsed by:1774
Symbol 1774 GraphicUses:1773Used by:1775
Symbol 1775 MovieClipUses:1774Used by:1797
Symbol 1776 BitmapUsed by:1777
Symbol 1777 GraphicUses:1776Used by:1778
Symbol 1778 MovieClipUses:1777Used by:1797
Symbol 1779 BitmapUsed by:1780
Symbol 1780 GraphicUses:1779Used by:1781
Symbol 1781 MovieClipUses:1780Used by:1797
Symbol 1782 BitmapUsed by:1783
Symbol 1783 GraphicUses:1782Used by:1784
Symbol 1784 MovieClipUses:1783Used by:1797
Symbol 1785 BitmapUsed by:1786
Symbol 1786 GraphicUses:1785Used by:1787
Symbol 1787 MovieClipUses:1786Used by:1797
Symbol 1788 BitmapUsed by:1789
Symbol 1789 GraphicUses:1788Used by:1790
Symbol 1790 MovieClipUses:1789Used by:1797
Symbol 1791 BitmapUsed by:1792
Symbol 1792 GraphicUses:1791Used by:1793
Symbol 1793 MovieClipUses:1792Used by:1797
Symbol 1794 BitmapUsed by:1795
Symbol 1795 GraphicUses:1794Used by:1796
Symbol 1796 MovieClipUses:1795Used by:1797
Symbol 1797 MovieClip {boss_mc}Uses:1736 60 130 1738 1740 1741 1743 1745 1747 1749 1752 1755 1756 1757 1760 1763 1766 1769 1772 1775 1778 1781 1784 1787 87 1790 1793 1796Used by:1936
Symbol 1798 MovieClip {enemy_turret_mc}Uses:110 112 114Used by:1936
Symbol 1799 GraphicUsed by:1800 1801
Symbol 1800 MovieClip {blood_red}Uses:1799Used by:1936
Symbol 1801 MovieClip {blood_red2}Uses:1799Used by:1936
Symbol 1802 GraphicUsed by:1803 1804
Symbol 1803 MovieClip {blood_splat1}Uses:1802Used by:1936
Symbol 1804 MovieClip {blood_splat2}Uses:1802Used by:1936
Symbol 1805 BitmapUsed by:1806
Symbol 1806 GraphicUses:1805Used by:1818
Symbol 1807 SoundUsed by:1818
Symbol 1808 BitmapUsed by:1809
Symbol 1809 GraphicUses:1808Used by:1818
Symbol 1810 BitmapUsed by:1811
Symbol 1811 GraphicUses:1810Used by:1818
Symbol 1812 BitmapUsed by:1813
Symbol 1813 GraphicUses:1812Used by:1818
Symbol 1814 BitmapUsed by:1815
Symbol 1815 GraphicUses:1814Used by:1818
Symbol 1816 BitmapUsed by:1817
Symbol 1817 GraphicUses:1816Used by:1818
Symbol 1818 MovieClip {electric_explode_mc}Uses:1806 60 1807 1809 1811 1813 1815 1817Used by:1936
Symbol 1819 BitmapUsed by:1820
Symbol 1820 GraphicUses:1819Used by:1836
Symbol 1821 SoundUsed by:1836
Symbol 1822 BitmapUsed by:1823
Symbol 1823 GraphicUses:1822Used by:1836
Symbol 1824 BitmapUsed by:1825
Symbol 1825 GraphicUses:1824Used by:1836
Symbol 1826 BitmapUsed by:1827
Symbol 1827 GraphicUses:1826Used by:1836
Symbol 1828 SoundUsed by:1836
Symbol 1829 BitmapUsed by:1830
Symbol 1830 GraphicUses:1829Used by:1836
Symbol 1831 BitmapUsed by:1832
Symbol 1832 GraphicUses:1831Used by:1836
Symbol 1833 BitmapUsed by:1834 1835
Symbol 1834 GraphicUses:1833Used by:1836
Symbol 1835 GraphicUses:1833Used by:1836
Symbol 1836 MovieClip {es_explode_mc}Uses:1820 60 1821 1823 1825 1827 1828 1830 1832 1834 1835Used by:1936
Symbol 1837 BitmapUsed by:1838
Symbol 1838 GraphicUses:1837Used by:1853
Symbol 1839 BitmapUsed by:1840
Symbol 1840 GraphicUses:1839Used by:1853
Symbol 1841 BitmapUsed by:1842
Symbol 1842 GraphicUses:1841Used by:1853
Symbol 1843 BitmapUsed by:1844
Symbol 1844 GraphicUses:1843Used by:1853
Symbol 1845 BitmapUsed by:1846
Symbol 1846 GraphicUses:1845Used by:1853
Symbol 1847 BitmapUsed by:1848
Symbol 1848 GraphicUses:1847Used by:1853
Symbol 1849 BitmapUsed by:1850
Symbol 1850 GraphicUses:1849Used by:1853
Symbol 1851 BitmapUsed by:1852
Symbol 1852 GraphicUses:1851Used by:1853
Symbol 1853 MovieClip {fire_explode_mc}Uses:1838 60 63 1840 1842 1844 1846 1848 1850 1852Used by:1936
Symbol 1854 GraphicUsed by:1855
Symbol 1855 MovieClip {sprite_fire}Uses:1854Used by:1936
Symbol 1856 GraphicUsed by:1857
Symbol 1857 MovieClip {sprite_ice}Uses:1856Used by:1936
Symbol 1858 GraphicUsed by:1859
Symbol 1859 MovieClip {sprite_thunder}Uses:1858Used by:1936
Symbol 1860 GraphicUsed by:1861
Symbol 1861 MovieClip {turret_enemy_bullet}Uses:1860Used by:1936
Symbol 1862 GraphicUsed by:1863
Symbol 1863 MovieClip {turret_player_bullet}Uses:1862Used by:1936
Symbol 1864 GraphicUsed by:1894
Symbol 1865 GraphicUsed by:1894
Symbol 1866 GraphicUsed by:1894
Symbol 1867 GraphicUsed by:1894
Symbol 1868 GraphicUsed by:1894
Symbol 1869 GraphicUsed by:1894
Symbol 1870 GraphicUsed by:1894
Symbol 1871 GraphicUsed by:1894
Symbol 1872 GraphicUsed by:1894
Symbol 1873 GraphicUsed by:1894
Symbol 1874 GraphicUsed by:1894
Symbol 1875 GraphicUsed by:1894
Symbol 1876 GraphicUsed by:1894
Symbol 1877 GraphicUsed by:1894
Symbol 1878 GraphicUsed by:1894
Symbol 1879 GraphicUsed by:1894
Symbol 1880 GraphicUsed by:1894
Symbol 1881 GraphicUsed by:1894
Symbol 1882 GraphicUsed by:1894
Symbol 1883 GraphicUsed by:1894
Symbol 1884 GraphicUsed by:1894
Symbol 1885 GraphicUsed by:1894
Symbol 1886 GraphicUsed by:1894
Symbol 1887 GraphicUsed by:1894
Symbol 1888 GraphicUsed by:1894
Symbol 1889 GraphicUsed by:1894
Symbol 1890 GraphicUsed by:1894
Symbol 1891 GraphicUsed by:1894
Symbol 1892 FontUsed by:1893
Symbol 1893 TextUses:1892Used by:1894
Symbol 1894 MovieClip {logo_anim_artlogicgames_mc}Uses:45 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1893Used by:1936
Symbol 1895 MovieClipUses:45Used by:1923
Symbol 1896 GraphicUsed by:1897
Symbol 1897 ButtonUses:1896Used by:1923
Symbol 1898 GraphicUsed by:1923
Symbol 1899 GraphicUsed by:1900
Symbol 1900 MovieClipUses:1899Used by:1918 1923
Symbol 1901 GraphicUsed by:1902
Symbol 1902 MovieClipUses:1901Used by:1917 1923
Symbol 1903 GraphicUsed by:1904
Symbol 1904 MovieClipUses:1903Used by:1911 1917 1918 1923
Symbol 1905 GraphicUsed by:1906
Symbol 1906 MovieClipUses:1905Used by:1911 1917 1918 1923
Symbol 1907 GraphicUsed by:1908
Symbol 1908 MovieClipUses:1907Used by:1911 1917 1918 1923
Symbol 1909 GraphicUsed by:1910
Symbol 1910 MovieClipUses:1909Used by:1911 1917 1918 1923
Symbol 1911 MovieClipUses:1904 1906 1908 1910Used by:1923
Symbol 1912 GraphicUsed by:1923
Symbol 1913 GraphicUsed by:1914 1923
Symbol 1914 MovieClipUses:1913Used by:1923
Symbol 1915 GraphicUsed by:1923
Symbol 1916 GraphicUsed by:1918
Symbol 1917 MovieClipUses:1902 1904 1906 1908 1910Used by:1918
Symbol 1918 MovieClipUses:1916 1900 1917 1904 1906 1908 1910Used by:1923
Symbol 1919 GraphicUsed by:1920
Symbol 1920 MovieClipUses:1919Used by:1923
Symbol 1921 TextUses:165Used by:1922
Symbol 1922 MovieClipUses:1921Used by:1923
Symbol 1923 MovieClip {Kongintro30fps}Uses:45 1895 1897 1898 1900 1902 1911 1912 1914 1915 1904 1906 1908 1910 1918 1920 1913 1922Used by:1936
Symbol 1924 Sound {menu}Used by:1935
Symbol 1925 Sound {finalBattleField}Used by:1935
Symbol 1926 Sound {coverTitle}Used by:1935
Symbol 1927 Sound {battleField}Used by:1935
Symbol 1928 Sound {trap_shoot}Used by:1935
Symbol 1929 Sound {building_smash}Used by:1935
Symbol 1930 Sound {hard_hit}Used by:1935
Symbol 1931 Sound {sword_slash}Used by:1935
Symbol 1932 Sound {knife_attack}Used by:1935
Symbol 1933 Sound {club_hit}Used by:1935
Symbol 1934 Sound {arrow_hit}Used by:1935
Symbol 1935 MovieClip {Defender_fla.SND_LOADER_278}Uses:45 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934Used by:1936
Symbol 1936 MovieClipUses:45 48 50 52 90 79 93 108 115 117 119 126 145 147 297 315 348 408 755 789 793 807 833 835 913 986 1047 1099 1152 1209 1261 1340 1421 1486 1546 1612 1673 1734 1797 1798 1800 1801 1803 1804 1818 1836 1853 1855 1857 1859 1861 1863 1894 1923 1935Used by:Timeline

Instance Names

"preloader"Frame 1Symbol 44 MovieClip {Defender_fla.interface_loading_mc_1}
"playerArmy"Symbol 12 MovieClip {DebugInfo} Frame 1Symbol 3 EditableText
"enemyArmy"Symbol 12 MovieClip {DebugInfo} Frame 1Symbol 4 EditableText
"bloodParticle"Symbol 12 MovieClip {DebugInfo} Frame 1Symbol 5 EditableText
"totalObject"Symbol 12 MovieClip {DebugInfo} Frame 1Symbol 6 EditableText
"arrowAngle"Symbol 12 MovieClip {DebugInfo} Frame 1Symbol 7 EditableText
"arrowPow"Symbol 12 MovieClip {DebugInfo} Frame 1Symbol 8 EditableText
"totalArrow"Symbol 12 MovieClip {DebugInfo} Frame 1Symbol 9 EditableText
"bloodSplat"Symbol 12 MovieClip {DebugInfo} Frame 1Symbol 10 EditableText
"splashEffect"Symbol 12 MovieClip {DebugInfo} Frame 1Symbol 11 EditableText
"bPlay"Symbol 44 MovieClip {Defender_fla.interface_loading_mc_1} Frame 1Symbol 22 Button
"artLogicLink"Symbol 44 MovieClip {Defender_fla.interface_loading_mc_1} Frame 1Symbol 24 MovieClip
"kongregateLink"Symbol 44 MovieClip {Defender_fla.interface_loading_mc_1} Frame 1Symbol 24 MovieClip
"kongai"Symbol 44 MovieClip {Defender_fla.interface_loading_mc_1} Frame 1Symbol 41 MovieClip {Defender_fla.ads_kongai_mc_4}
"load_bar"Symbol 44 MovieClip {Defender_fla.interface_loading_mc_1} Frame 1Symbol 43 MovieClip
"health"Symbol 90 MovieClip {enemy_tower_mc} Frame 1Symbol 56 MovieClip
"hitBox"Symbol 90 MovieClip {enemy_tower_mc} Frame 1Symbol 60 MovieClip
"health"Symbol 108 MovieClip {pro_tower_mc} Frame 1Symbol 56 MovieClip
"hitBox"Symbol 108 MovieClip {pro_tower_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 145 MovieClip {trap_mc} Frame 1Symbol 130 MovieClip
"mana_bar_mc"Symbol 185 MovieClip {Defender_fla.mana_complete_mc_30} Frame 1Symbol 180 MovieClip
"mana_now"Symbol 185 MovieClip {Defender_fla.mana_complete_mc_30} Frame 1Symbol 183 EditableText
"mana_total"Symbol 185 MovieClip {Defender_fla.mana_complete_mc_30} Frame 1Symbol 184 EditableText
"bar"Symbol 196 MovieClip {Defender_fla.avatar_hobbit_mc_33} Frame 1Symbol 191 MovieClip
"bar"Symbol 201 MovieClip {Defender_fla.avatar_elven_mc_35} Frame 1Symbol 191 MovieClip
"bar"Symbol 206 MovieClip {Defender_fla.avatar_dwarf_mc_36} Frame 1Symbol 191 MovieClip
"bar"Symbol 211 MovieClip {Defender_fla.avatar_titan_mc_37} Frame 1Symbol 191 MovieClip
"bar"Symbol 216 MovieClip {Defender_fla.avatar_shaman_mc_38} Frame 1Symbol 191 MovieClip
"bar"Symbol 221 MovieClip {Defender_fla.avatar_angel_mc_39} Frame 1Symbol 191 MovieClip
"bar"Symbol 226 MovieClip {Defender_fla.avatar_dragon_mc_40} Frame 1Symbol 191 MovieClip
"bar"Symbol 229 MovieClip {Defender_fla.arrow_normal_mc_41} Frame 1Symbol 191 MovieClip
"bar"Symbol 234 MovieClip {Defender_fla.arrow_fire_mc_42} Frame 1Symbol 191 MovieClip
"bar"Symbol 239 MovieClip {Defender_fla.arrow_electric_mc_43} Frame 1Symbol 191 MovieClip
"bar"Symbol 244 MovieClip {Defender_fla.arrow_ice_mc_44} Frame 1Symbol 191 MovieClip
"bar"Symbol 249 MovieClip {Defender_fla.ability_turret_mc_45} Frame 1Symbol 191 MovieClip
"bar"Symbol 254 MovieClip {Defender_fla.ability_barier_mc_46} Frame 1Symbol 191 MovieClip
"bar"Symbol 259 MovieClip {Defender_fla.ability_parit_mc_47} Frame 1Symbol 191 MovieClip
"bar"Symbol 264 MovieClip {Defender_fla.ability_mana_mc_48} Frame 1Symbol 191 MovieClip
"title"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 2Symbol 277 EditableText
"power"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 2Symbol 278 EditableText
"desc"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 2Symbol 279 EditableText
"title"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 3Symbol 282 EditableText
"desc"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 3Symbol 283 EditableText
"mana"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 3Symbol 284 EditableText
"health"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 4Symbol 286 EditableText
"power"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 4Symbol 287 EditableText
"desc"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 4Symbol 288 EditableText
"mana"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 4Symbol 289 EditableText
"title"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 4Symbol 290 EditableText
"health"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 5Symbol 291 EditableText
"power"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 5Symbol 292 EditableText
"title"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 5Symbol 293 EditableText
"desc"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 6Symbol 294 EditableText
"title"Symbol 296 MovieClip {Defender_fla.info_unit_mc_49} Frame 6Symbol 295 EditableText
"mPause"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 164 MovieClip {Defender_fla.pause_mc_24}
"tScore"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 166 EditableText
"tExp"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 167 EditableText
"mSound"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 171 MovieClip {Defender_fla.sound_btn_27}
"mPlayMore"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 174 Button
"mQuit"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 179 Button
"mManaBar"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 185 MovieClip {Defender_fla.mana_complete_mc_30}
"mSpecial"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 188 MovieClip {Defender_fla.special_mc_32}
"mHobbit"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 196 MovieClip {Defender_fla.avatar_hobbit_mc_33}
"mElf"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 201 MovieClip {Defender_fla.avatar_elven_mc_35}
"mDwarf"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 206 MovieClip {Defender_fla.avatar_dwarf_mc_36}
"mGolem"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 211 MovieClip {Defender_fla.avatar_titan_mc_37}
"mWizard"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 216 MovieClip {Defender_fla.avatar_shaman_mc_38}
"mAngel"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 221 MovieClip {Defender_fla.avatar_angel_mc_39}
"mDragon"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 226 MovieClip {Defender_fla.avatar_dragon_mc_40}
"mBasicArrow"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 229 MovieClip {Defender_fla.arrow_normal_mc_41}
"mFireArrow"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 234 MovieClip {Defender_fla.arrow_fire_mc_42}
"mThunderArrow"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 239 MovieClip {Defender_fla.arrow_electric_mc_43}
"mIceArrow"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 244 MovieClip {Defender_fla.arrow_ice_mc_44}
"mTurret"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 249 MovieClip {Defender_fla.ability_turret_mc_45}
"mBarrier"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 254 MovieClip {Defender_fla.ability_barier_mc_46}
"mTrap"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 259 MovieClip {Defender_fla.ability_parit_mc_47}
"mMana"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 264 MovieClip {Defender_fla.ability_mana_mc_48}
"player_health"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 268 EditableText
"player_units"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 269 EditableText
"enemy_health"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 272 EditableText
"enemy_units"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 273 EditableText
"RB"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 60 MovieClip
"LB"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 60 MovieClip
"mInfo"Symbol 297 MovieClip {interface_mc} Frame 1Symbol 296 MovieClip {Defender_fla.info_unit_mc_49}
"score"Symbol 315 MovieClip {win_lose_mc} Frame 1Symbol 300 EditableText
"exp"Symbol 315 MovieClip {win_lose_mc} Frame 1Symbol 301 EditableText
"bContinue"Symbol 315 MovieClip {win_lose_mc} Frame 1Symbol 306 Button
"exp"Symbol 315 MovieClip {win_lose_mc} Frame 2Symbol 310 EditableText
"score"Symbol 315 MovieClip {win_lose_mc} Frame 3Symbol 313 EditableText
"exp"Symbol 315 MovieClip {win_lose_mc} Frame 3Symbol 314 EditableText
"logoKong"Symbol 348 MovieClip {cover_mc} Frame 1Symbol 320 MovieClip
"bStart"Symbol 348 MovieClip {cover_mc} Frame 1Symbol 325 Button
"bContinue"Symbol 348 MovieClip {cover_mc} Frame 1Symbol 306 Button
"bPlayMore"Symbol 348 MovieClip {cover_mc} Frame 1Symbol 330 Button
"bInstruction"Symbol 348 MovieClip {cover_mc} Frame 1Symbol 335 Button
"bNews"Symbol 348 MovieClip {cover_mc} Frame 1Symbol 340 Button
"bCredit"Symbol 348 MovieClip {cover_mc} Frame 1Symbol 345 Button
"bNext"Symbol 408 MovieClip {instruct_mc} Frame 1Symbol 354 Button
"bPrev"Symbol 408 MovieClip {instruct_mc} Frame 1Symbol 354 Button
"bClose"Symbol 408 MovieClip {instruct_mc} Frame 1Symbol 360 Button
"bBack"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 415 Button
"bPlayMore"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 174 Button
"bSave"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 421 Button
"bQuit"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 426 Button
"mArmyDwarf"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 464 MovieClip {Defender_fla.menu_army_dwarf_mc_66}
"mArmyElf"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 478 MovieClip {Defender_fla.menu_army_elven_mc_73}
"mManaGain"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 494 MovieClip {Defender_fla.menu_mana_gain_mc_80}
"mExpGain"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 512 MovieClip {Defender_fla.menu_money_gain_87}
"mArmyWizard"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 528 MovieClip {Defender_fla.menu_army_shaman_mc_94}
"mTurret"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 547 MovieClip {Defender_fla.menu_turret_mc_101}
"mCastle"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 563 MovieClip {Defender_fla.menu_castle_health_mc_108}
"mTrap"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 579 MovieClip {Defender_fla.menu_parit_mc_115}
"mManaRegen"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 590 MovieClip {Defender_fla.menu_mana_regenerate_mc_122}
"mBarrier"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 604 MovieClip {Defender_fla.menu_barrier_mc_129}
"mArmyHobbit"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 618 MovieClip {Defender_fla.menu_army_hobbit_mc_136}
"mManaStock"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 638 MovieClip {Defender_fla.menu_mana_stock_mc_143}
"mArrowBasic"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 656 MovieClip {Defender_fla.menu_arrow_mc_150}
"mArrowThunder"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 671 MovieClip {Defender_fla.menu_arrow_electric_mc_157}
"mArmyGolem"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 684 MovieClip {Defender_fla.menu_army_titan_mc_164}
"mArrowIce"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 695 MovieClip {Defender_fla.menu_arrow_ice_mc_171}
"mArrowFire"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 707 MovieClip {Defender_fla.menu_arrow_fire_mc_178}
"mArmyDragon"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 721 MovieClip {Defender_fla.menu_army_dragon_mc_185}
"mArmyAngel"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 737 MovieClip {Defender_fla.menu_army_angel_mc_192}
"mSpecial"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 752 MovieClip {Defender_fla.menu_special_mc_199}
"exp"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1Symbol 754 EditableText
"title_map"Symbol 788 MovieClip {Defender_fla.info_graph_209} Frame 1Symbol 785 EditableText
"your_score"Symbol 788 MovieClip {Defender_fla.info_graph_209} Frame 1Symbol 786 EditableText
"best_score"Symbol 788 MovieClip {Defender_fla.info_graph_209} Frame 1Symbol 787 EditableText
"bSkill"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 762 Button
"bPlayMore"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 174 Button
"bSave"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 421 Button
"bQuit"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 426 Button
"stage1"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage2"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage3"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage4"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage5"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage6"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage7"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage8"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage10"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage11"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage9"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage13"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage12"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage14"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"stage15"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 767 MovieClip {Defender_fla.node_grp_208}
"info"Symbol 789 MovieClip {world_menu_mc} Frame 1Symbol 788 MovieClip {Defender_fla.info_graph_209}
"bClose"Symbol 793 MovieClip {credits_mc} Frame 1Symbol 360 Button
"bNo"Symbol 807 MovieClip {exit_confirm_mc} Frame 1Symbol 799 Button
"bYes"Symbol 807 MovieClip {exit_confirm_mc} Frame 1Symbol 804 Button
"bNo"Symbol 835 MovieClip {play_on_kongregate_mc} Frame 1Symbol 799 Button
"bYes"Symbol 835 MovieClip {play_on_kongregate_mc} Frame 1Symbol 804 Button
"hitBox"Symbol 913 MovieClip {angel_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 913 MovieClip {angel_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 986 MovieClip {bahamut_mc} Frame 1Symbol 916 MovieClip
"attackBox"Symbol 986 MovieClip {bahamut_mc} Frame 1Symbol 917 MovieClip
"hitBox"Symbol 1047 MovieClip {dwarf_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1047 MovieClip {dwarf_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1099 MovieClip {elf_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1099 MovieClip {elf_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1152 MovieClip {hobbit_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1152 MovieClip {hobbit_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1209 MovieClip {wizard_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1209 MovieClip {wizard_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1261 MovieClip {golem_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1261 MovieClip {golem_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1340 MovieClip {dragon_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1340 MovieClip {dragon_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1421 MovieClip {devil_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1421 MovieClip {devil_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1486 MovieClip {ogre_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1486 MovieClip {ogre_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1546 MovieClip {orc_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1546 MovieClip {orc_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1612 MovieClip {troll_mc} Frame 1Symbol 916 MovieClip
"attackBox"Symbol 1612 MovieClip {troll_mc} Frame 1Symbol 917 MovieClip
"hitBox"Symbol 1673 MovieClip {centaur_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1673 MovieClip {centaur_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1734 MovieClip {goblin_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1734 MovieClip {goblin_mc} Frame 1Symbol 130 MovieClip
"hitBox"Symbol 1797 MovieClip {boss_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1797 MovieClip {boss_mc} Frame 1Symbol 130 MovieClip
"attackBox"Symbol 1818 MovieClip {electric_explode_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1836 MovieClip {es_explode_mc} Frame 1Symbol 60 MovieClip
"attackBox"Symbol 1853 MovieClip {fire_explode_mc} Frame 1Symbol 60 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.
Protect (24)Timeline Frame 10 bytes ""
EnableDebugger2 (64)Timeline Frame 131 bytes "u.$1$qJ$tlCWWFFpJoDjl4wCaTBKJ.."

Labels

"state1"Symbol 90 MovieClip {enemy_tower_mc} Frame 1
"state2"Symbol 90 MovieClip {enemy_tower_mc} Frame 2
"state3"Symbol 90 MovieClip {enemy_tower_mc} Frame 21
"state4"Symbol 90 MovieClip {enemy_tower_mc} Frame 41
"destroy"Symbol 90 MovieClip {enemy_tower_mc} Frame 51
"state1"Symbol 108 MovieClip {pro_tower_mc} Frame 1
"state2"Symbol 108 MovieClip {pro_tower_mc} Frame 2
"state3"Symbol 108 MovieClip {pro_tower_mc} Frame 21
"destroy"Symbol 108 MovieClip {pro_tower_mc} Frame 41
"empty"Symbol 126 MovieClip {barrier_mc} Frame 1
"start"Symbol 126 MovieClip {barrier_mc} Frame 2
"start"Symbol 145 MovieClip {trap_mc} Frame 1
"hit"Symbol 145 MovieClip {trap_mc} Frame 85
"end"Symbol 145 MovieClip {trap_mc} Frame 86
"non_aktif"Symbol 164 MovieClip {Defender_fla.pause_mc_24} Frame 1
"aktif"Symbol 164 MovieClip {Defender_fla.pause_mc_24} Frame 2
"on"Symbol 171 MovieClip {Defender_fla.sound_btn_27} Frame 1
"off"Symbol 171 MovieClip {Defender_fla.sound_btn_27} Frame 2
"win"Symbol 315 MovieClip {win_lose_mc} Frame 1
"lose"Symbol 315 MovieClip {win_lose_mc} Frame 2
" "Symbol 315 MovieClip {win_lose_mc} Frame 3
"page_1"Symbol 408 MovieClip {instruct_mc} Frame 1
"page_2"Symbol 408 MovieClip {instruct_mc} Frame 2
"page_3"Symbol 408 MovieClip {instruct_mc} Frame 3
"page_4"Symbol 408 MovieClip {instruct_mc} Frame 4
"page_5"Symbol 408 MovieClip {instruct_mc} Frame 5
"page_6"Symbol 408 MovieClip {instruct_mc} Frame 6
"lv_1"Symbol 464 MovieClip {Defender_fla.menu_army_dwarf_mc_66} Frame 2
"lv_2"Symbol 464 MovieClip {Defender_fla.menu_army_dwarf_mc_66} Frame 3
"lv_3"Symbol 464 MovieClip {Defender_fla.menu_army_dwarf_mc_66} Frame 4
"lv_4"Symbol 464 MovieClip {Defender_fla.menu_army_dwarf_mc_66} Frame 5
"lv_5"Symbol 464 MovieClip {Defender_fla.menu_army_dwarf_mc_66} Frame 6
"lv_1"Symbol 478 MovieClip {Defender_fla.menu_army_elven_mc_73} Frame 2
"lv_2"Symbol 478 MovieClip {Defender_fla.menu_army_elven_mc_73} Frame 3
"lv_3"Symbol 478 MovieClip {Defender_fla.menu_army_elven_mc_73} Frame 4
"lv_4"Symbol 478 MovieClip {Defender_fla.menu_army_elven_mc_73} Frame 5
"lv_5"Symbol 478 MovieClip {Defender_fla.menu_army_elven_mc_73} Frame 6
"lv_1"Symbol 494 MovieClip {Defender_fla.menu_mana_gain_mc_80} Frame 2
"lv_2"Symbol 494 MovieClip {Defender_fla.menu_mana_gain_mc_80} Frame 3
"lv_3"Symbol 494 MovieClip {Defender_fla.menu_mana_gain_mc_80} Frame 4
"lv_4"Symbol 494 MovieClip {Defender_fla.menu_mana_gain_mc_80} Frame 5
"lv_5"Symbol 494 MovieClip {Defender_fla.menu_mana_gain_mc_80} Frame 6
"lv_1"Symbol 512 MovieClip {Defender_fla.menu_money_gain_87} Frame 2
"lv_2"Symbol 512 MovieClip {Defender_fla.menu_money_gain_87} Frame 3
"lv_3"Symbol 512 MovieClip {Defender_fla.menu_money_gain_87} Frame 4
"lv_4"Symbol 512 MovieClip {Defender_fla.menu_money_gain_87} Frame 5
"lv_5"Symbol 512 MovieClip {Defender_fla.menu_money_gain_87} Frame 6
"lv_1"Symbol 528 MovieClip {Defender_fla.menu_army_shaman_mc_94} Frame 2
"lv_2"Symbol 528 MovieClip {Defender_fla.menu_army_shaman_mc_94} Frame 3
"lv_3"Symbol 528 MovieClip {Defender_fla.menu_army_shaman_mc_94} Frame 4
"lv_4"Symbol 528 MovieClip {Defender_fla.menu_army_shaman_mc_94} Frame 5
"lv_5"Symbol 528 MovieClip {Defender_fla.menu_army_shaman_mc_94} Frame 6
"lv_1"Symbol 547 MovieClip {Defender_fla.menu_turret_mc_101} Frame 2
"lv_2"Symbol 547 MovieClip {Defender_fla.menu_turret_mc_101} Frame 3
"lv_3"Symbol 547 MovieClip {Defender_fla.menu_turret_mc_101} Frame 4
"lv_4"Symbol 547 MovieClip {Defender_fla.menu_turret_mc_101} Frame 5
"lv_5"Symbol 547 MovieClip {Defender_fla.menu_turret_mc_101} Frame 6
"lv_1"Symbol 563 MovieClip {Defender_fla.menu_castle_health_mc_108} Frame 2
"lv_2"Symbol 563 MovieClip {Defender_fla.menu_castle_health_mc_108} Frame 3
"lv_3"Symbol 563 MovieClip {Defender_fla.menu_castle_health_mc_108} Frame 4
"lv_4"Symbol 563 MovieClip {Defender_fla.menu_castle_health_mc_108} Frame 5
"lv_5"Symbol 563 MovieClip {Defender_fla.menu_castle_health_mc_108} Frame 6
"lv_1"Symbol 579 MovieClip {Defender_fla.menu_parit_mc_115} Frame 2
"lv_2"Symbol 579 MovieClip {Defender_fla.menu_parit_mc_115} Frame 3
"lv_3"Symbol 579 MovieClip {Defender_fla.menu_parit_mc_115} Frame 4
"lv_4"Symbol 579 MovieClip {Defender_fla.menu_parit_mc_115} Frame 5
"lv_5"Symbol 579 MovieClip {Defender_fla.menu_parit_mc_115} Frame 6
"lv_1"Symbol 590 MovieClip {Defender_fla.menu_mana_regenerate_mc_122} Frame 2
"lv_2"Symbol 590 MovieClip {Defender_fla.menu_mana_regenerate_mc_122} Frame 3
"lv_3"Symbol 590 MovieClip {Defender_fla.menu_mana_regenerate_mc_122} Frame 4
"lv_4"Symbol 590 MovieClip {Defender_fla.menu_mana_regenerate_mc_122} Frame 5
"lv_5"Symbol 590 MovieClip {Defender_fla.menu_mana_regenerate_mc_122} Frame 6
"lv_1"Symbol 604 MovieClip {Defender_fla.menu_barrier_mc_129} Frame 2
"lv_2"Symbol 604 MovieClip {Defender_fla.menu_barrier_mc_129} Frame 3
"lv_3"Symbol 604 MovieClip {Defender_fla.menu_barrier_mc_129} Frame 4
"lv_4"Symbol 604 MovieClip {Defender_fla.menu_barrier_mc_129} Frame 5
"lv_5"Symbol 604 MovieClip {Defender_fla.menu_barrier_mc_129} Frame 6
"lv_1"Symbol 618 MovieClip {Defender_fla.menu_army_hobbit_mc_136} Frame 2
"lv_2"Symbol 618 MovieClip {Defender_fla.menu_army_hobbit_mc_136} Frame 3
"lv_3"Symbol 618 MovieClip {Defender_fla.menu_army_hobbit_mc_136} Frame 4
"lv_4"Symbol 618 MovieClip {Defender_fla.menu_army_hobbit_mc_136} Frame 5
"lv_5"Symbol 618 MovieClip {Defender_fla.menu_army_hobbit_mc_136} Frame 6
"lv_1"Symbol 638 MovieClip {Defender_fla.menu_mana_stock_mc_143} Frame 2
"lv_2"Symbol 638 MovieClip {Defender_fla.menu_mana_stock_mc_143} Frame 3
"lv_3"Symbol 638 MovieClip {Defender_fla.menu_mana_stock_mc_143} Frame 4
"lv_4"Symbol 638 MovieClip {Defender_fla.menu_mana_stock_mc_143} Frame 5
"lv_5"Symbol 638 MovieClip {Defender_fla.menu_mana_stock_mc_143} Frame 6
"lv_1"Symbol 656 MovieClip {Defender_fla.menu_arrow_mc_150} Frame 2
"lv_2"Symbol 656 MovieClip {Defender_fla.menu_arrow_mc_150} Frame 3
"lv_3"Symbol 656 MovieClip {Defender_fla.menu_arrow_mc_150} Frame 4
"lv_4"Symbol 656 MovieClip {Defender_fla.menu_arrow_mc_150} Frame 5
"lv_5"Symbol 656 MovieClip {Defender_fla.menu_arrow_mc_150} Frame 6
"lv_1"Symbol 671 MovieClip {Defender_fla.menu_arrow_electric_mc_157} Frame 2
"lv_2"Symbol 671 MovieClip {Defender_fla.menu_arrow_electric_mc_157} Frame 3
"lv_3"Symbol 671 MovieClip {Defender_fla.menu_arrow_electric_mc_157} Frame 4
"lv_4"Symbol 671 MovieClip {Defender_fla.menu_arrow_electric_mc_157} Frame 5
"lv_5"Symbol 671 MovieClip {Defender_fla.menu_arrow_electric_mc_157} Frame 6
"lv_1"Symbol 684 MovieClip {Defender_fla.menu_army_titan_mc_164} Frame 2
"lv_2"Symbol 684 MovieClip {Defender_fla.menu_army_titan_mc_164} Frame 3
"lv_3"Symbol 684 MovieClip {Defender_fla.menu_army_titan_mc_164} Frame 4
"lv_4"Symbol 684 MovieClip {Defender_fla.menu_army_titan_mc_164} Frame 5
"lv_5"Symbol 684 MovieClip {Defender_fla.menu_army_titan_mc_164} Frame 6
"lv_1"Symbol 695 MovieClip {Defender_fla.menu_arrow_ice_mc_171} Frame 2
"lv_2"Symbol 695 MovieClip {Defender_fla.menu_arrow_ice_mc_171} Frame 3
"lv_3"Symbol 695 MovieClip {Defender_fla.menu_arrow_ice_mc_171} Frame 4
"lv_4"Symbol 695 MovieClip {Defender_fla.menu_arrow_ice_mc_171} Frame 5
"lv_5"Symbol 695 MovieClip {Defender_fla.menu_arrow_ice_mc_171} Frame 6
"lv_1"Symbol 707 MovieClip {Defender_fla.menu_arrow_fire_mc_178} Frame 2
"lv_2"Symbol 707 MovieClip {Defender_fla.menu_arrow_fire_mc_178} Frame 3
"lv_3"Symbol 707 MovieClip {Defender_fla.menu_arrow_fire_mc_178} Frame 4
"lv_4"Symbol 707 MovieClip {Defender_fla.menu_arrow_fire_mc_178} Frame 5
"lv_5"Symbol 707 MovieClip {Defender_fla.menu_arrow_fire_mc_178} Frame 6
"lv_1"Symbol 721 MovieClip {Defender_fla.menu_army_dragon_mc_185} Frame 2
"lv_2"Symbol 721 MovieClip {Defender_fla.menu_army_dragon_mc_185} Frame 3
"lv_3"Symbol 721 MovieClip {Defender_fla.menu_army_dragon_mc_185} Frame 4
"lv_4"Symbol 721 MovieClip {Defender_fla.menu_army_dragon_mc_185} Frame 5
"lv_5"Symbol 721 MovieClip {Defender_fla.menu_army_dragon_mc_185} Frame 6
"lv_1"Symbol 737 MovieClip {Defender_fla.menu_army_angel_mc_192} Frame 2
"lv_2"Symbol 737 MovieClip {Defender_fla.menu_army_angel_mc_192} Frame 3
"lv_3"Symbol 737 MovieClip {Defender_fla.menu_army_angel_mc_192} Frame 4
"lv_4"Symbol 737 MovieClip {Defender_fla.menu_army_angel_mc_192} Frame 5
"lv_5"Symbol 737 MovieClip {Defender_fla.menu_army_angel_mc_192} Frame 6
"lv_1"Symbol 752 MovieClip {Defender_fla.menu_special_mc_199} Frame 2
"lv_2"Symbol 752 MovieClip {Defender_fla.menu_special_mc_199} Frame 3
"lv_3"Symbol 752 MovieClip {Defender_fla.menu_special_mc_199} Frame 4
"lv_4"Symbol 752 MovieClip {Defender_fla.menu_special_mc_199} Frame 5
"lv_5"Symbol 752 MovieClip {Defender_fla.menu_special_mc_199} Frame 6
"skill"Symbol 755 MovieClip {upgrade_menu_mc} Frame 1
"inactive"Symbol 767 MovieClip {Defender_fla.node_grp_208} Frame 1
"active"Symbol 767 MovieClip {Defender_fla.node_grp_208} Frame 2
"complete"Symbol 767 MovieClip {Defender_fla.node_grp_208} Frame 3
"map"Symbol 789 MovieClip {world_menu_mc} Frame 1
"walk"Symbol 913 MovieClip {angel_mc} Frame 1
"attack"Symbol 913 MovieClip {angel_mc} Frame 25
"fly"Symbol 913 MovieClip {angel_mc} Frame 53
"hit_1"Symbol 913 MovieClip {angel_mc} Frame 54
"hit_2"Symbol 913 MovieClip {angel_mc} Frame 60
"hit_3"Symbol 913 MovieClip {angel_mc} Frame 76
"dead"Symbol 913 MovieClip {angel_mc} Frame 120
"walk"Symbol 986 MovieClip {bahamut_mc} Frame 1
"attack"Symbol 986 MovieClip {bahamut_mc} Frame 21
"fly"Symbol 986 MovieClip {bahamut_mc} Frame 61
"hit_1"Symbol 986 MovieClip {bahamut_mc} Frame 62
"hit_2"Symbol 986 MovieClip {bahamut_mc} Frame 66
"hit_3"Symbol 986 MovieClip {bahamut_mc} Frame 78
"dead"Symbol 986 MovieClip {bahamut_mc} Frame 108
"walk"Symbol 1047 MovieClip {dwarf_mc} Frame 1
"attack"Symbol 1047 MovieClip {dwarf_mc} Frame 30
"fly"Symbol 1047 MovieClip {dwarf_mc} Frame 52
"hit_1"Symbol 1047 MovieClip {dwarf_mc} Frame 53
"hit_2"Symbol 1047 MovieClip {dwarf_mc} Frame 59
"hit_3"Symbol 1047 MovieClip {dwarf_mc} Frame 75
"dead"Symbol 1047 MovieClip {dwarf_mc} Frame 119
"walk"Symbol 1099 MovieClip {elf_mc} Frame 1
"attack"Symbol 1099 MovieClip {elf_mc} Frame 41
"fly"Symbol 1099 MovieClip {elf_mc} Frame 63
"hit_1"Symbol 1099 MovieClip {elf_mc} Frame 64
"hit_2"Symbol 1099 MovieClip {elf_mc} Frame 70
"hit_3"Symbol 1099 MovieClip {elf_mc} Frame 86
"dead"Symbol 1099 MovieClip {elf_mc} Frame 130
"walk"Symbol 1152 MovieClip {hobbit_mc} Frame 1
"attack"Symbol 1152 MovieClip {hobbit_mc} Frame 30
"fly"Symbol 1152 MovieClip {hobbit_mc} Frame 52
"hit_1"Symbol 1152 MovieClip {hobbit_mc} Frame 53
"hit_2"Symbol 1152 MovieClip {hobbit_mc} Frame 59
"hit_3"Symbol 1152 MovieClip {hobbit_mc} Frame 75
"dead"Symbol 1152 MovieClip {hobbit_mc} Frame 119
"walk"Symbol 1209 MovieClip {wizard_mc} Frame 1
"attack"Symbol 1209 MovieClip {wizard_mc} Frame 33
"fly"Symbol 1209 MovieClip {wizard_mc} Frame 72
"hit_1"Symbol 1209 MovieClip {wizard_mc} Frame 73
"hit_2"Symbol 1209 MovieClip {wizard_mc} Frame 79
"hit_3"Symbol 1209 MovieClip {wizard_mc} Frame 95
"dead"Symbol 1209 MovieClip {wizard_mc} Frame 139
"walk"Symbol 1261 MovieClip {golem_mc} Frame 1
"attack"Symbol 1261 MovieClip {golem_mc} Frame 50
"fly"Symbol 1261 MovieClip {golem_mc} Frame 75
"hit_1"Symbol 1261 MovieClip {golem_mc} Frame 76
"hit_2"Symbol 1261 MovieClip {golem_mc} Frame 82
"hit_3"Symbol 1261 MovieClip {golem_mc} Frame 98
"dead"Symbol 1261 MovieClip {golem_mc} Frame 142
"walk"Symbol 1340 MovieClip {dragon_mc} Frame 1
"attack"Symbol 1340 MovieClip {dragon_mc} Frame 27
"fly"Symbol 1340 MovieClip {dragon_mc} Frame 63
"hit_1"Symbol 1340 MovieClip {dragon_mc} Frame 64
"hit_2"Symbol 1340 MovieClip {dragon_mc} Frame 70
"hit_3"Symbol 1340 MovieClip {dragon_mc} Frame 86
"dead"Symbol 1340 MovieClip {dragon_mc} Frame 130
"walk"Symbol 1421 MovieClip {devil_mc} Frame 1
"attack"Symbol 1421 MovieClip {devil_mc} Frame 51
"fly"Symbol 1421 MovieClip {devil_mc} Frame 93
"hit_1"Symbol 1421 MovieClip {devil_mc} Frame 94
"hit_2"Symbol 1421 MovieClip {devil_mc} Frame 100
"hit_3"Symbol 1421 MovieClip {devil_mc} Frame 108
"dead"Symbol 1421 MovieClip {devil_mc} Frame 124
"walk"Symbol 1486 MovieClip {ogre_mc} Frame 1
"attack"Symbol 1486 MovieClip {ogre_mc} Frame 30
"fly"Symbol 1486 MovieClip {ogre_mc} Frame 52
"hit_1"Symbol 1486 MovieClip {ogre_mc} Frame 53
"hit_2"Symbol 1486 MovieClip {ogre_mc} Frame 59
"hit_3"Symbol 1486 MovieClip {ogre_mc} Frame 79
"dead"Symbol 1486 MovieClip {ogre_mc} Frame 124
"walk"Symbol 1546 MovieClip {orc_mc} Frame 1
"attack"Symbol 1546 MovieClip {orc_mc} Frame 35
"fly"Symbol 1546 MovieClip {orc_mc} Frame 57
"hit_1"Symbol 1546 MovieClip {orc_mc} Frame 58
"hit_2"Symbol 1546 MovieClip {orc_mc} Frame 64
"hit_3"Symbol 1546 MovieClip {orc_mc} Frame 85
"dead"Symbol 1546 MovieClip {orc_mc} Frame 136
"walk"Symbol 1612 MovieClip {troll_mc} Frame 1
"attack"Symbol 1612 MovieClip {troll_mc} Frame 35
"fly"Symbol 1612 MovieClip {troll_mc} Frame 57
"hit_1"Symbol 1612 MovieClip {troll_mc} Frame 58
"hit_2"Symbol 1612 MovieClip {troll_mc} Frame 64
"hit_3"Symbol 1612 MovieClip {troll_mc} Frame 80
"dead"Symbol 1612 MovieClip {troll_mc} Frame 124
"walk"Symbol 1673 MovieClip {centaur_mc} Frame 1
"attack"Symbol 1673 MovieClip {centaur_mc} Frame 30
"fly"Symbol 1673 MovieClip {centaur_mc} Frame 52
"hit_1"Symbol 1673 MovieClip {centaur_mc} Frame 53
"hit_2"Symbol 1673 MovieClip {centaur_mc} Frame 57
"hit_3"Symbol 1673 MovieClip {centaur_mc} Frame 65
"dead"Symbol 1673 MovieClip {centaur_mc} Frame 117
"walk"Symbol 1734 MovieClip {goblin_mc} Frame 1
"attack"Symbol 1734 MovieClip {goblin_mc} Frame 30
"fly"Symbol 1734 MovieClip {goblin_mc} Frame 52
"hit_1"Symbol 1734 MovieClip {goblin_mc} Frame 53
"hit_2"Symbol 1734 MovieClip {goblin_mc} Frame 60
"hit_3"Symbol 1734 MovieClip {goblin_mc} Frame 83
"dead"Symbol 1734 MovieClip {goblin_mc} Frame 125
"walk"Symbol 1797 MovieClip {boss_mc} Frame 1
"attack"Symbol 1797 MovieClip {boss_mc} Frame 21
"dead"Symbol 1797 MovieClip {boss_mc} Frame 85
"play"Symbol 1818 MovieClip {electric_explode_mc} Frame 1
"hit"Symbol 1818 MovieClip {electric_explode_mc} Frame 8
"play2"Symbol 1818 MovieClip {electric_explode_mc} Frame 9
"play"Symbol 1836 MovieClip {es_explode_mc} Frame 1
"hit"Symbol 1836 MovieClip {es_explode_mc} Frame 8
"play2"Symbol 1836 MovieClip {es_explode_mc} Frame 9
"play"Symbol 1853 MovieClip {fire_explode_mc} Frame 1
"hit"Symbol 1853 MovieClip {fire_explode_mc} Frame 4
"play2"Symbol 1853 MovieClip {fire_explode_mc} Frame 5




http://swfchan.com/10/47798/info.shtml
Created: 1/5 -2019 02:51:56 Last modified: 1/5 -2019 02:51:56 Server time: 22/12 -2024 20:01:58