STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #47820 |
Click to Continue |
Click to Continue |
Name |
0 |
Name |
0 |
Close |
Close |
Game Credits |
www.BattleSpaceGames.com |
Game Design: |
Programming & Design: |
Graphics: |
Alex Kremer |
Brent Ward |
RGB On Demand (www.rgbondemand.com) |
Units |
Units |
Terrain |
Terrain |
Scoring |
Scoring |
Click to view Help Sections: |
Strategy Tips |
Strategy Tips |
Summary |
Summary |
The Kings Hexes is a game which simulates two medieval kings attempting to grow the surrounding regions around their castles. By growing larger they are able to recruit more troops, and gather more levy from their citizens. The Kings Hexes is a game which simulates city building by randomly drawing tiles from a shared pool. Players win by having the most points at the end of the game. |
Levels: |
- One king no longer has deployable units AND no units remain in the shared pool. - Both kings no longer have any units. |
The game is made up of 10 levels that increase in map size and difficulty. The player may not proceed to the next level until they have beaten the opposing king. If a level is tied or lost the player may replay as many times as needed to win. The score for each successful level is recorded and at the end of the 10th level a total score is displayed. |
A level will end and the winner determined when: |
Summary: |
Game Instructions |
<p align="justify"><font face="_sans" size="16" color="#000000" letterSpacing="0.000000" kerning="0"><b>Units</b><font size="12"> </font></font></p> |
Adders: |
Hovel |
1 Point |
Middle Class |
2 Points |
Upper Class |
3 Points |
Market |
3 Points |
Church |
+2 Points |
Thief's Guild |
-2 Points |
<p align="justify"><font face="_sans" size="11" color="#000000" letterSpacing="0.000000" kerning="0">The following types are available:</font></p><p align="justify"><font face="_sans" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>Adder: </b>adds points to player's score.</font></p><p align="justify"><font face="_sans" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>Regional:</b> a modifier that may be positive or negative that is applied to neighboring adders.</font></p><p align="justify"><font face="_sans" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>Negate:</b> cancels out the points for adders or a regional effect. There is also a chance this unit <sbr />may defeat the placement of a Thief's Guild or Saboteur by the enemy.</font></p><p align="justify"><font face="_sans" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>No Connect:</b> does not allow units to be built in neighboring hexes. May be destroyed by <sbr />saboteur.</font></p><p align="justify"><font face="_sans" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>Destroy:</b> removes any neighboring unit except castles. Will also convert a Forest terrain to <sbr />Open. Any units that no longer have a path back to their castle will also be destroyed.</font></p><p align="justify"><font face="_sans" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>Draw Extra:</b> while on the map deals the owning player two units per turn from the shared pool <sbr />instead of one.</font></p><p align="justify"><font face="_sans" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>Connect:</b> a bridge allows a player to place units across water.</font></p> |
Regionals: |
Sick House |
-1 Point |
No Connect: |
Poor District |
Negate: |
Watch Tower |
Destroy: |
Connect: |
Draw Extra: |
Fountain |
Saboteur |
Bridge |
Terrain Types: |
Open |
Mountains |
Forest |
Water |
- No Units may be built on the forest. - Saboteur unit will destroy forest. - Once destroyed will convert to Open. |
Bridge units may be built on this type to allow more units across water. |
No Units may be built on mountains. |
Maps in The King's Hexes come in three sizes: small, medium and large. There are four terrain types available: |
Depending on the unit type this terrain type allows unit deployment |
How scoring works: |
The points for each unit on the map are calculated after applying any neighboring regional positive or negative modifiers. |
<p align="right"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Using the example on the right:</b></font></p><p align="right"></p><p align="right"><font face="_sans" size="12" color="#ff0000" letterSpacing="0.000000" kerning="0">- A Castle is always worth 0 points.</font></p><p align="right"></p><p align="right"><font face="_sans" size="12" color="#0000ff" letterSpacing="0.000000" kerning="0">- The Hovel is worth 1 point but the Watch Tower <sbr />negates it. This means any neighboring regional <sbr />modifiers are also ignored. In this example both <sbr />the Thief Guild and Church are not applied to the <sbr />Hovel.</font></p><p align="right"></p><p align="right"><font face="_sans" size="12" color="#990099" letterSpacing="0.000000" kerning="0">- The Middle Class unit is worth 2 points and also <sbr />has a Church with a + 2 regional modifier for a <sbr />total of 4 points</font></p><p align="right"></p><p align="right"><font face="_sans" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">- The Market is worth 3 points and has both a <sbr />Church (+2) and a Thief Guild (-2) modifier. The <sbr />+2 modifier is added to the 3 for a total of 5 then <sbr />the -2 modifier is applied for a total of 3. </font></p> |
- The total score is 7 points. |
Strategy Tips: |
The following tips may help you beat the opposing king: |
1. Do not spread your units too thin from the castle. Remember that a well-placed Saboteur unit by the enemy King may also eliminate units that become disconnected from the castle. 2. Be ruthless... if a chance to use the Saboteur, Watch Tower, Thief Guild or Sick House is available you should use it to lower the opposing King's score. The opposing King will be even more ruthless in later levels. His primary motivation is score and what he can do to gain the highest point advantage possible each turn. 3. If a Fountain unit is played the opposing King's goal will be to destroy it. This should also be true for the human player. This unit can make the difference in winning or losing the level. Use a watch tower or saboteur units to remove it from play. 4. A few well-placed Poor Districts (No Connect) can prevent the opposing King from using adder units (Hovel, Middle Class, Upper Class and Market). If no other units are in the King's hand to place on the human player it will require they pass the turn to the human player. |
New Units this Level |
Hovel |
Middle Class |
Market |
Upper Class |
Church |
Sick House |
Poor District |
<p align="left"><font face="_sans" size="11" color="#000000" letterSpacing="0.000000" kerning="0">A <font size="12"><b>-1</b></font> regional modifier that is <sbr />applied to neighboring adders.</font></p> |
<p align="left"><font face="_sans" size="11" color="#000000" letterSpacing="0.000000" kerning="0">A +<font size="12"><b>2</b></font> regional modifier that is <sbr />applied to neighboring adders.</font></p> |
1 Point |
2 Points |
3 Points |
3 Points |
Does not allow units to be built in neighboring hexes. |
Saboteur |
Watch Tower |
Thief Guild |
Fountain |
Removes any neighboring unit except castles. Will also convert a Forest terrain to Open. Any units that no longer have a path back to their castle will also be destroyed. |
Cancels out the points for adders or a regional effect. There is also a chance this unit may defeat the placement of a Thief's Guild or Saboteur by the enemy. |
<p align="left"><font face="_sans" size="11" color="#000000" letterSpacing="0.000000" kerning="0">A <font size="12"><b>-2</b></font> regional modifier that is <sbr />applied to neighboring <sbr />adders.</font></p> |
While on the map deals the owning player two units per turn from the shared pool instead of one. |
Bridge |
Allows a player to place units across water. |
Select Side |
Blue |
Red |
Score |
Blue |
Red |
<p align="left"><font face="BlackCastleMF" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p> |
<p align="left"><font face="BlackCastleMF" size="20" color="#ff0000" letterSpacing="0.000000" kerning="1">0</font></p> |
Options: |
+2 |
+2 |
? |
Turn: |
Blue |
Red |
Units Remaining: |
0 |
Drag & Drop a Unit to the Map |
title |
Desc |
Start |
Start |
Start |
No Playable Units |
None of the units in your hand are playable on the map. Your turn will be passed. |
Saboteur Failed! |
A neighboring Watch Tower has prevented your Saboteur from destroying enemy units. |
Thief Failed! |
A neighboring Watch Tower has prevented your Thief from setting up a guild near the enemy. |
<p align="left"><font face="BlackCastleMF" size="36" color="#0000ff" letterSpacing="0.000000" kerning="1">You Won!</font></p> |
Play Next Level |
Play Next Level |
Restart this Level |
Restart this Level |
Quit to Main Menu |
Quit to Main Menu |
<p align="center"><font face="BlackCastleMF" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">(Progress will be lost)</font></p> |
Points |
<p align="left"><font face="BlackCastleMF" size="36" color="#000000" letterSpacing="0.000000" kerning="1">You Lost!</font></p> |
<p align="left"><font face="BlackCastleMF" size="36" color="#000000" letterSpacing="0.000000" kerning="1">It's a tie...</font></p> |
1 |
2 |
3 |
-1 |
-2 |
+2 |
Level # of # |
Difficulty: ###### |
No Connect |
Negate |
Draw Extra |
Connect |
More Games |
More Games |
www.battlespacegames.com |
Play Game |
Play Game |
Instructions |
Instructions |
Credits |
Credits |
v1.07 |
Loading Map... |
Library Items
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Symbol 280 MovieClip {mcWood_Arrow} | Uses:279 | Used by:292 368 371 374 392 Timeline |
Symbol 281 Text | Uses:2 | Used by:292 |
Symbol 282 Graphic | Used by:286 | |
Symbol 283 Bitmap | Used by:284 377 | |
Symbol 284 Graphic | Uses:283 | Used by:286 |
Symbol 285 Text | Uses:2 | Used by:286 |
Symbol 286 MovieClip {kingshexes_fla.mcBlueKing_35} | Uses:282 284 285 | Used by:292 |
Symbol 287 Graphic | Used by:291 | |
Symbol 288 Bitmap | Used by:289 | |
Symbol 289 Graphic | Uses:288 | Used by:291 376 |
Symbol 290 Text | Uses:2 | Used by:291 |
Symbol 291 MovieClip {kingshexes_fla.mcRedKing_36} | Uses:287 289 290 | Used by:292 |
Symbol 292 MovieClip {win_play} | Uses:280 118 281 286 291 | Used by:Timeline |
Symbol 293 Bitmap | Used by:294 | |
Symbol 294 Graphic | Uses:293 | Used by:309 |
Symbol 295 Text | Uses:2 | Used by:309 |
Symbol 296 Text | Uses:2 | Used by:309 |
Symbol 297 Text | Uses:2 | Used by:309 |
Symbol 298 EditableText | Uses:2 95 | Used by:309 |
Symbol 299 EditableText | Uses:2 95 | Used by:309 |
Symbol 300 Text | Uses:2 | Used by:309 |
Symbol 301 Graphic | Used by:306 308 | |
Symbol 302 Text | Uses:2 | Used by:306 |
Symbol 303 Graphic | Used by:306 308 | |
Symbol 304 Text | Uses:2 | Used by:306 |
Symbol 305 Graphic | Used by:306 | |
Symbol 306 MovieClip {kingshexes_fla.mcOptionsScore_38} | Uses:301 302 303 304 305 | Used by:309 Timeline |
Symbol 307 Text | Uses:2 | Used by:308 |
Symbol 308 MovieClip {kingshexes_fla.mcOptionsHelp_39} | Uses:301 307 303 | Used by:309 Timeline |
Symbol 309 MovieClip {mcBackground} | Uses:294 295 296 297 298 299 300 306 308 | Used by:318 Timeline |
Symbol 310 Graphic | Used by:317 408 | |
Symbol 311 Text | Uses:2 | Used by:317 |
Symbol 312 EditableText | Uses:2 | Used by:317 |
Symbol 313 EditableText | Uses:2 | Used by:317 |
Symbol 314 EditableText | Uses:2 | Used by:317 |
Symbol 315 EditableText | Uses:2 | Used by:317 |
Symbol 316 EditableText | Uses:2 | Used by:317 |
Symbol 317 MovieClip {mcStatusBar} | Uses:310 311 312 313 314 315 316 | Used by:318 Timeline |
Symbol 318 MovieClip {mcBoard} | Uses:317 309 | Used by:Timeline |
Symbol 319 Graphic | Used by:326 | |
Symbol 320 EditableText | Uses:2 | Used by:326 |
Symbol 321 EditableText | Uses:2 | Used by:326 |
Symbol 322 Text | Uses:2 | Used by:325 |
Symbol 323 Text | Uses:2 | Used by:325 |
Symbol 324 Text | Uses:2 | Used by:325 |
Symbol 325 MovieClip {kingshexes_fla.btn_start_43} | Uses:322 323 324 | Used by:326 |
Symbol 326 MovieClip {mcWood_ArrowBoth} | Uses:319 320 321 325 | Used by:Timeline |
Symbol 327 Graphic | Uses:228 | Used by:328 |
Symbol 328 MovieClip {forest} | Uses:327 | Used by:Timeline |
Symbol 329 Graphic | Used by:333 | |
Symbol 330 Graphic | Used by:333 | |
Symbol 331 Graphic | Used by:333 | |
Symbol 332 Graphic | Used by:333 | |
Symbol 333 MovieClip {highlight} | Uses:329 330 331 332 | Used by:Timeline |
Symbol 334 Graphic | Uses:226 | Used by:335 |
Symbol 335 MovieClip {mountains} | Uses:334 | Used by:Timeline |
Symbol 336 Graphic | Uses:227 | Used by:337 |
Symbol 337 MovieClip {open} | Uses:336 | Used by:Timeline |
Symbol 338 Graphic | Uses:225 | Used by:339 |
Symbol 339 MovieClip {water} | Uses:338 | Used by:Timeline |
Symbol 340 Graphic | Uses:246 | Used by:341 |
Symbol 341 MovieClip {mcCastle} | Uses:340 | Used by:Timeline |
Symbol 342 Graphic | Used by:345 | |
Symbol 343 Bitmap | Used by:344 | |
Symbol 344 Graphic | Uses:343 | Used by:345 |
Symbol 345 MovieClip {mcTorch} | Uses:342 344 | Used by:Timeline |
Symbol 346 MovieClip {mcBridgeHand} | Uses:190 | Used by:Timeline |
Symbol 347 MovieClip {mcChurchHand} | Uses:205 | Used by:Timeline |
Symbol 348 Graphic | Used by:349 362 | |
Symbol 349 MovieClip {mcFireHand} | Uses:348 196 | Used by:Timeline |
Symbol 350 MovieClip {mcFountainHand} | Uses:193 | Used by:Timeline |
Symbol 351 MovieClip {mcHovelHand} | Uses:214 | Used by:Timeline |
Symbol 352 Graphic | Used by:353 357 361 | |
Symbol 353 MovieClip {mcMarketHand} | Uses:352 223 | Used by:Timeline |
Symbol 354 MovieClip {mcMiddleHand} | Uses:217 | Used by:Timeline |
Symbol 355 Graphic | Uses:197 | Used by:356 |
Symbol 356 MovieClip | Uses:355 | Used by:357 |
Symbol 357 MovieClip {mcPoorHand} | Uses:352 356 | Used by:Timeline |
Symbol 358 Bitmap | Used by:359 | |
Symbol 359 Graphic | Uses:358 | Used by:360 |
Symbol 360 MovieClip | Uses:359 | Used by:361 |
Symbol 361 MovieClip {mcSickHand} | Uses:352 360 | Used by:Timeline |
Symbol 362 MovieClip {mcThiefHand} | Uses:348 208 | Used by:Timeline |
Symbol 363 Graphic | Used by:364 | |
Symbol 364 MovieClip {mcTowerHand} | Uses:363 202 | Used by:Timeline |
Symbol 365 MovieClip {mcUpperHand} | Uses:220 | Used by:Timeline |
Symbol 366 Text | Uses:2 | Used by:368 |
Symbol 367 Text | Uses:2 | Used by:368 |
Symbol 368 MovieClip {mcDialogPass} | Uses:280 366 367 118 | Used by:Timeline |
Symbol 369 Text | Uses:2 | Used by:371 |
Symbol 370 Text | Uses:2 | Used by:371 |
Symbol 371 MovieClip {mcFailSaboteur} | Uses:280 118 369 370 | Used by:Timeline |
Symbol 372 Text | Uses:2 | Used by:374 |
Symbol 373 Text | Uses:2 | Used by:374 |
Symbol 374 MovieClip {mcFailThief} | Uses:280 118 372 373 | Used by:Timeline |
Symbol 375 EditableText | Uses:2 95 | Used by:392 |
Symbol 376 MovieClip | Uses:289 | Used by:392 |
Symbol 377 Graphic | Uses:283 | Used by:378 |
Symbol 378 MovieClip | Uses:377 | Used by:392 |
Symbol 379 Text | Uses:2 | Used by:381 |
Symbol 380 Text | Uses:2 | Used by:381 |
Symbol 381 MovieClip {kingshexes_fla.mcNextLevel_71} | Uses:379 380 | Used by:392 |
Symbol 382 Text | Uses:2 | Used by:384 |
Symbol 383 Text | Uses:2 | Used by:384 |
Symbol 384 MovieClip {kingshexes_fla.mcRestartLevel_72} | Uses:382 383 | Used by:392 |
Symbol 385 Text | Uses:2 | Used by:387 |
Symbol 386 Text | Uses:2 | Used by:387 |
Symbol 387 MovieClip {kingshexes_fla.mcQuit_73} | Uses:385 386 | Used by:392 |
Symbol 388 EditableText | Uses:2 95 | Used by:392 |
Symbol 389 EditableText | Uses:2 | Used by:392 |
Symbol 390 EditableText | Uses:2 95 | Used by:392 |
Symbol 391 EditableText | Uses:2 95 | Used by:392 |
Symbol 392 MovieClip {mcEndGame} | Uses:280 375 376 378 381 384 387 388 389 390 391 | Used by:Timeline |
Symbol 393 Text | Uses:2 | Used by:394 |
Symbol 394 MovieClip {mcScore1Point} | Uses:393 | Used by:Timeline |
Symbol 395 Text | Uses:2 | Used by:396 |
Symbol 396 MovieClip {mcScore2Point} | Uses:395 | Used by:Timeline |
Symbol 397 Text | Uses:2 | Used by:398 |
Symbol 398 MovieClip {mcScore3Point} | Uses:397 | Used by:Timeline |
Symbol 399 Text | Uses:2 | Used by:400 |
Symbol 400 MovieClip {mcScoreRegNeg1} | Uses:399 | Used by:Timeline |
Symbol 401 Text | Uses:2 | Used by:402 |
Symbol 402 MovieClip {mcScoreRegNeg2} | Uses:401 | Used by:Timeline |
Symbol 403 Text | Uses:2 | Used by:404 |
Symbol 404 MovieClip {mcScoreRegPos2} | Uses:403 | Used by:Timeline |
Symbol 405 EditableText | Uses:2 | Used by:408 |
Symbol 406 EditableText | Uses:2 | Used by:408 |
Symbol 407 EditableText | Uses:2 | Used by:408 |
Symbol 408 MovieClip {mcLevelBar} | Uses:310 405 406 407 | Used by:Timeline |
Symbol 409 Text | Uses:2 | Used by:410 |
Symbol 410 MovieClip {mcScoreNoConnect} | Uses:409 | Used by:Timeline |
Symbol 411 Text | Uses:2 | Used by:412 |
Symbol 412 MovieClip {mcScoreNegate} | Uses:411 | Used by:Timeline |
Symbol 413 Text | Uses:2 | Used by:414 |
Symbol 414 MovieClip {mcScoreDrawExtra} | Uses:413 | Used by:Timeline |
Symbol 415 Text | Uses:2 | Used by:416 |
Symbol 416 MovieClip {mcScoreConnect} | Uses:415 | Used by:Timeline |
Symbol 417 Bitmap | Used by:418 | |
Symbol 418 Graphic | Uses:417 | Used by:455 Timeline |
Symbol 419 Text | Uses:2 | Used by:421 |
Symbol 420 Text | Uses:2 | Used by:421 |
Symbol 421 MovieClip {kingshexes_fla.btn_moreGames_85} | Uses:419 420 | Used by:Timeline |
Symbol 422 Graphic | Used by:439 | |
Symbol 423 Sound {sndWin} | Used by:439 | |
Symbol 424 Sound {sndHammer} | Used by:439 | |
Symbol 425 Sound {sndTower} | Used by:439 | |
Symbol 426 Sound {sndSaw} | Used by:439 | |
Symbol 427 Sound {sndPositive} | Used by:439 | |
Symbol 428 Sound {sndPing} | Used by:439 | |
Symbol 429 Sound {sndNegative} | Used by:439 | |
Symbol 430 Sound {sndLose} | Used by:439 | |
Symbol 431 Sound {sndGong} | Used by:439 | |
Symbol 432 Sound {sndFountain} | Used by:439 | |
Symbol 433 Sound {sndDonk} | Used by:439 | |
Symbol 434 Sound {sndDestroy} | Used by:439 | |
Symbol 435 Sound {sndChurch} | Used by:439 | |
Symbol 436 Sound {sndAttention} | Used by:439 | |
Symbol 437 Sound {sndAdder} | Used by:439 | |
Symbol 438 Sound {sndClick} | Used by:439 | |
Symbol 439 MovieClip {kingshexes_fla.mcSounds_86} | Uses:422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 | Used by:Timeline |
Symbol 440 Font | Used by:441 | |
Symbol 441 Text | Uses:440 | Used by:Timeline |
Symbol 442 Bitmap | Used by:443 | |
Symbol 443 Graphic | Uses:442 | Used by:Timeline |
Symbol 444 Text | Uses:2 | Used by:446 |
Symbol 445 Text | Uses:2 | Used by:446 |
Symbol 446 MovieClip {kingshexes_fla.btn_play_88} | Uses:444 445 | Used by:453 |
Symbol 447 Text | Uses:2 | Used by:449 |
Symbol 448 Text | Uses:2 | Used by:449 |
Symbol 449 MovieClip {kingshexes_fla.btn_instructions_89} | Uses:447 448 | Used by:453 |
Symbol 450 Text | Uses:2 | Used by:452 |
Symbol 451 Text | Uses:2 | Used by:452 |
Symbol 452 MovieClip {kingshexes_fla.btn_credits_90} | Uses:450 451 | Used by:453 |
Symbol 453 MovieClip {kingshexes_fla.menu_87} | Uses:446 449 452 | Used by:Timeline |
Symbol 454 EditableText | Uses:134 | Used by:Timeline |
Symbol 455 MovieClip | Uses:418 | Used by:Timeline |
Symbol 456 Graphic | Used by:457 | |
Symbol 457 MovieClip | Uses:456 | Used by:Timeline |
Symbol 458 EditableText | Uses:2 | Used by:Timeline |
Instance Names
"container_mc" | Frame 1 | Symbol 10 MovieClip {mcContainer} |
"background_mc" | Frame 1 | Symbol 13 MovieClip |
"miniBack_mc" | Frame 1 | Symbol 94 MovieClip {kingshexes_fla.mcMiniLogo_3} |
"loadBar_mc" | Frame 1 | Symbol 8 MovieClip {loader} |
"txtPercent" | Frame 1 | Symbol 96 EditableText |
"adBox" | Frame 1 | Symbol 98 MovieClip |
"continue_mc" | Frame 1 | Symbol 6 MovieClip {mcClickContinue} |
"miniloader_mc" | Frame 1 | Symbol 101 MovieClip |
"allsounds" | Frame 2 | Symbol 439 MovieClip {kingshexes_fla.mcSounds_86} |
"menu_mc" | Frame 6 | Symbol 453 MovieClip {kingshexes_fla.menu_87} |
"miniSmall_mc" | Frame 6 | Symbol 455 MovieClip |
"moreGames_mc" | Frame 6 | Symbol 421 MovieClip {kingshexes_fla.btn_moreGames_85} |
"disabler_mc" | Frame 6 | Symbol 457 MovieClip |
"mask_mc" | Frame 11 | Symbol 103 MovieClip {mcMask} |
"txtLoadMap" | Frame 11 | Symbol 458 EditableText |
"continue_mc" | Frame 11 | Symbol 6 MovieClip {mcClickContinue} |
"adBox" | Frame 11 | Symbol 98 MovieClip |
"miniloader_mc" | Frame 11 | Symbol 101 MovieClip |
"miniLogo_mc" | Symbol 94 MovieClip {kingshexes_fla.mcMiniLogo_3} Frame 1 | Symbol 93 MovieClip {kingshexes_fla.miniload_4} |
"unitholder_mc" | Symbol 114 MovieClip {mcUnitBack} Frame 1 | Symbol 106 MovieClip |
"txtName" | Symbol 114 MovieClip {mcUnitBack} Frame 1 | Symbol 107 EditableText |
"txtQty" | Symbol 114 MovieClip {mcUnitBack} Frame 1 | Symbol 108 EditableText |
"txtName" | Symbol 114 MovieClip {mcUnitBack} Frame 30 | Symbol 112 EditableText |
"txtQty" | Symbol 114 MovieClip {mcUnitBack} Frame 30 | Symbol 113 EditableText |
"close_mc" | Symbol 131 MovieClip {win_credits} Frame 1 | Symbol 118 MovieClip {kingshexes_fla.btn_close_13} |
"close_mc" | Symbol 251 MovieClip {win_instructions} Frame 1 | Symbol 118 MovieClip {kingshexes_fla.btn_close_13} |
"units_mc" | Symbol 251 MovieClip {win_instructions} Frame 1 | Symbol 137 MovieClip {kingshexes_fla.btn_HelpUnits_15} |
"terrain_mc" | Symbol 251 MovieClip {win_instructions} Frame 1 | Symbol 140 MovieClip {kingshexes_fla.btn_HelpTerrain_16} |
"scoring_mc" | Symbol 251 MovieClip {win_instructions} Frame 1 | Symbol 143 MovieClip {kingshexes_fla.btn_HelpScoring_17} |
"tips_mc" | Symbol 251 MovieClip {win_instructions} Frame 1 | Symbol 148 MovieClip {kingshexes_fla.btn_HelpTips_18} |
"summary_mc" | Symbol 251 MovieClip {win_instructions} Frame 1 | Symbol 151 MovieClip {kingshexes_fla.btn_HelpSummary_19} |
"close_mc" | Symbol 278 MovieClip {win_newUnits} Frame 1 | Symbol 118 MovieClip {kingshexes_fla.btn_close_13} |
"close_mc" | Symbol 292 MovieClip {win_play} Frame 1 | Symbol 118 MovieClip {kingshexes_fla.btn_close_13} |
"blueKing_mc" | Symbol 292 MovieClip {win_play} Frame 1 | Symbol 286 MovieClip {kingshexes_fla.mcBlueKing_35} |
"redKing_mc" | Symbol 292 MovieClip {win_play} Frame 1 | Symbol 291 MovieClip {kingshexes_fla.mcRedKing_36} |
"txtScoreBlue" | Symbol 309 MovieClip {mcBackground} Frame 1 | Symbol 298 EditableText |
"txtScoreRed" | Symbol 309 MovieClip {mcBackground} Frame 1 | Symbol 299 EditableText |
"mcScoreToggle" | Symbol 309 MovieClip {mcBackground} Frame 1 | Symbol 306 MovieClip {kingshexes_fla.mcOptionsScore_38} |
"mcHelpToggle" | Symbol 309 MovieClip {mcBackground} Frame 1 | Symbol 308 MovieClip {kingshexes_fla.mcOptionsHelp_39} |
"txtTurnBlue" | Symbol 317 MovieClip {mcStatusBar} Frame 1 | Symbol 312 EditableText |
"txtTurnRed" | Symbol 317 MovieClip {mcStatusBar} Frame 1 | Symbol 313 EditableText |
"txtTileRemainLabel" | Symbol 317 MovieClip {mcStatusBar} Frame 1 | Symbol 314 EditableText |
"txtTileRemain" | Symbol 317 MovieClip {mcStatusBar} Frame 1 | Symbol 315 EditableText |
"txtStatusBar" | Symbol 317 MovieClip {mcStatusBar} Frame 1 | Symbol 316 EditableText |
"statusBar_mc" | Symbol 318 MovieClip {mcBoard} Frame 1 | Symbol 317 MovieClip {mcStatusBar} |
"background_mc" | Symbol 318 MovieClip {mcBoard} Frame 1 | Symbol 309 MovieClip {mcBackground} |
"txtTitle" | Symbol 326 MovieClip {mcWood_ArrowBoth} Frame 1 | Symbol 320 EditableText |
"txtDesc" | Symbol 326 MovieClip {mcWood_ArrowBoth} Frame 1 | Symbol 321 EditableText |
"start_mc" | Symbol 326 MovieClip {mcWood_ArrowBoth} Frame 1 | Symbol 325 MovieClip {kingshexes_fla.btn_start_43} |
"close_mc" | Symbol 368 MovieClip {mcDialogPass} Frame 1 | Symbol 118 MovieClip {kingshexes_fla.btn_close_13} |
"close_mc" | Symbol 371 MovieClip {mcFailSaboteur} Frame 1 | Symbol 118 MovieClip {kingshexes_fla.btn_close_13} |
"close_mc" | Symbol 374 MovieClip {mcFailThief} Frame 1 | Symbol 118 MovieClip {kingshexes_fla.btn_close_13} |
"redKing_mc" | Symbol 392 MovieClip {mcEndGame} Frame 1 | Symbol 376 MovieClip |
"blueKing_mc" | Symbol 392 MovieClip {mcEndGame} Frame 1 | Symbol 378 MovieClip |
"nextLevel_mc" | Symbol 392 MovieClip {mcEndGame} Frame 1 | Symbol 381 MovieClip {kingshexes_fla.mcNextLevel_71} |
"restartLevel_mc" | Symbol 392 MovieClip {mcEndGame} Frame 1 | Symbol 384 MovieClip {kingshexes_fla.mcRestartLevel_72} |
"quit_mc" | Symbol 392 MovieClip {mcEndGame} Frame 1 | Symbol 387 MovieClip {kingshexes_fla.mcQuit_73} |
"txtLostProgress" | Symbol 392 MovieClip {mcEndGame} Frame 1 | Symbol 388 EditableText |
"txtFinalScore" | Symbol 392 MovieClip {mcEndGame} Frame 1 | Symbol 389 EditableText |
"txtLevelBar" | Symbol 408 MovieClip {mcLevelBar} Frame 1 | Symbol 405 EditableText |
"txtDiffBar" | Symbol 408 MovieClip {mcLevelBar} Frame 1 | Symbol 406 EditableText |
"txtKingAction" | Symbol 408 MovieClip {mcLevelBar} Frame 1 | Symbol 407 EditableText |
"play_mc" | Symbol 453 MovieClip {kingshexes_fla.menu_87} Frame 1 | Symbol 446 MovieClip {kingshexes_fla.btn_play_88} |
"instruct_mc" | Symbol 453 MovieClip {kingshexes_fla.menu_87} Frame 1 | Symbol 449 MovieClip {kingshexes_fla.btn_instructions_89} |
"credits_mc" | Symbol 453 MovieClip {kingshexes_fla.menu_87} Frame 1 | Symbol 452 MovieClip {kingshexes_fla.btn_credits_90} |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata present, AS3. |
SWFMetaData (77) | Timeline Frame 1 | 201 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..." |
Tag 0x0FF (255) | Timeline Frame 1 | 1 bytes "0" |
Labels
"minilogo" | Frame 4 |
"logo" | Frame 5 |
"main" | Frame 6 |
"start" | Frame 11 |
"off" | Symbol 6 MovieClip {mcClickContinue} Frame 1 |
"on" | Symbol 6 MovieClip {mcClickContinue} Frame 10 |
"off" | Symbol 114 MovieClip {mcUnitBack} Frame 1 |
"on" | Symbol 114 MovieClip {mcUnitBack} Frame 10 |
"red" | Symbol 114 MovieClip {mcUnitBack} Frame 20 |
"dealt" | Symbol 114 MovieClip {mcUnitBack} Frame 30 |
"off" | Symbol 118 MovieClip {kingshexes_fla.btn_close_13} Frame 1 |
"on" | Symbol 118 MovieClip {kingshexes_fla.btn_close_13} Frame 10 |
"off" | Symbol 137 MovieClip {kingshexes_fla.btn_HelpUnits_15} Frame 1 |
"on" | Symbol 137 MovieClip {kingshexes_fla.btn_HelpUnits_15} Frame 10 |
"off" | Symbol 140 MovieClip {kingshexes_fla.btn_HelpTerrain_16} Frame 1 |
"on" | Symbol 140 MovieClip {kingshexes_fla.btn_HelpTerrain_16} Frame 10 |
"off" | Symbol 143 MovieClip {kingshexes_fla.btn_HelpScoring_17} Frame 1 |
"on" | Symbol 143 MovieClip {kingshexes_fla.btn_HelpScoring_17} Frame 10 |
"off" | Symbol 148 MovieClip {kingshexes_fla.btn_HelpTips_18} Frame 1 |
"on" | Symbol 148 MovieClip {kingshexes_fla.btn_HelpTips_18} Frame 10 |
"off" | Symbol 151 MovieClip {kingshexes_fla.btn_HelpSummary_19} Frame 1 |
"on" | Symbol 151 MovieClip {kingshexes_fla.btn_HelpSummary_19} Frame 10 |
"start" | Symbol 251 MovieClip {win_instructions} Frame 1 |
"units" | Symbol 251 MovieClip {win_instructions} Frame 10 |
"terrain" | Symbol 251 MovieClip {win_instructions} Frame 20 |
"scoring" | Symbol 251 MovieClip {win_instructions} Frame 30 |
"tips" | Symbol 251 MovieClip {win_instructions} Frame 40 |
"level1" | Symbol 278 MovieClip {win_newUnits} Frame 1 |
"level2" | Symbol 278 MovieClip {win_newUnits} Frame 10 |
"level3" | Symbol 278 MovieClip {win_newUnits} Frame 20 |
"off" | Symbol 286 MovieClip {kingshexes_fla.mcBlueKing_35} Frame 1 |
"on" | Symbol 286 MovieClip {kingshexes_fla.mcBlueKing_35} Frame 10 |
"off" | Symbol 291 MovieClip {kingshexes_fla.mcRedKing_36} Frame 1 |
"on" | Symbol 291 MovieClip {kingshexes_fla.mcRedKing_36} Frame 10 |
"off" | Symbol 306 MovieClip {kingshexes_fla.mcOptionsScore_38} Frame 1 |
"on" | Symbol 306 MovieClip {kingshexes_fla.mcOptionsScore_38} Frame 10 |
"click" | Symbol 306 MovieClip {kingshexes_fla.mcOptionsScore_38} Frame 20 |
"off" | Symbol 308 MovieClip {kingshexes_fla.mcOptionsHelp_39} Frame 1 |
"on" | Symbol 308 MovieClip {kingshexes_fla.mcOptionsHelp_39} Frame 10 |
"off" | Symbol 325 MovieClip {kingshexes_fla.btn_start_43} Frame 1 |
"on" | Symbol 325 MovieClip {kingshexes_fla.btn_start_43} Frame 10 |
"blink" | Symbol 325 MovieClip {kingshexes_fla.btn_start_43} Frame 20 |
"yellow" | Symbol 333 MovieClip {highlight} Frame 1 |
"white" | Symbol 333 MovieClip {highlight} Frame 10 |
"blue" | Symbol 333 MovieClip {highlight} Frame 20 |
"red" | Symbol 333 MovieClip {highlight} Frame 30 |
"off" | Symbol 381 MovieClip {kingshexes_fla.mcNextLevel_71} Frame 1 |
"on" | Symbol 381 MovieClip {kingshexes_fla.mcNextLevel_71} Frame 10 |
"off" | Symbol 384 MovieClip {kingshexes_fla.mcRestartLevel_72} Frame 1 |
"on" | Symbol 384 MovieClip {kingshexes_fla.mcRestartLevel_72} Frame 10 |
"off" | Symbol 387 MovieClip {kingshexes_fla.mcQuit_73} Frame 1 |
"on" | Symbol 387 MovieClip {kingshexes_fla.mcQuit_73} Frame 10 |
"win" | Symbol 392 MovieClip {mcEndGame} Frame 1 |
"lost" | Symbol 392 MovieClip {mcEndGame} Frame 10 |
"tie" | Symbol 392 MovieClip {mcEndGame} Frame 20 |
"off" | Symbol 421 MovieClip {kingshexes_fla.btn_moreGames_85} Frame 1 |
"on" | Symbol 421 MovieClip {kingshexes_fla.btn_moreGames_85} Frame 10 |
"off" | Symbol 446 MovieClip {kingshexes_fla.btn_play_88} Frame 1 |
"on" | Symbol 446 MovieClip {kingshexes_fla.btn_play_88} Frame 10 |
"off" | Symbol 449 MovieClip {kingshexes_fla.btn_instructions_89} Frame 1 |
"on" | Symbol 449 MovieClip {kingshexes_fla.btn_instructions_89} Frame 10 |
"off" | Symbol 452 MovieClip {kingshexes_fla.btn_credits_90} Frame 1 |
"on" | Symbol 452 MovieClip {kingshexes_fla.btn_credits_90} Frame 10 |
|