STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #47878 |
Lunatic |
<p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Zombies <font color="#990000"><b>x3</b></font>!</font></p><p align="left"><font face="_sans" size="11" color="#990000" letterSpacing="0.000000" kerning="1"><b>x3</b><font color="#ffffff"> the Normal Health!</font></font></p><p align="left"><font face="_sans" size="11" color="#990000" letterSpacing="0.000000" kerning="1"><b>x3</b><font color="#ffffff"> the Normal Damage!</font></font></p><p align="left"><font face="_sans" size="11" color="#990000" letterSpacing="0.000000" kerning="1"><b>x3</b><font color="#ffffff"> the Normal Score!</font></font></p><p align="left"></p><p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">More zombies are <sbr />immune to headshots.</font></p><p align="left"></p><p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Don't play this...</font></p> |
Lunatic |
Hard |
<p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Zombies have <b>twice</b> the <sbr />amount of HP and <sbr />delivers two times the <sbr />Normal damage.</font></p><p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Certain zombies are <sbr />immune to headshots (will <sbr />be counted as a critical hit <sbr />instead).</font></p><p align="left"></p><p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Score is multiplied with <font color="#990000"><b>x2</b></font> <sbr />for each kill.</font></p> |
Hard |
Normal |
For beginners. Select this difficulty if you are new to Zombie Survival. |
Normal |
NEO-Mech Suit |
<p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">A state of the art Mech <sbr />with a built in grenade <sbr />launcher and a powerful <sbr />rechargeable laser.</font></p><p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Also quite capable in <sbr />melee combat.</font></p><p align="left"></p><p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Caution:</b> Will blow up <sbr />when destroyed and</font></p><p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">cannot be repaired!</font></p><p align="left"></p><p align="left"><font face="_sans" size="12" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>COST: </b><font color="#cccccc"><b>25.000:-</b></font></font></p> |
NEO-Mech Suit |
Mech Suit |
<p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Equipped with a <b>railgun</b> <sbr />makes this Mech a deadly <sbr />weapon and its massive <sbr />armor will protect the <sbr />player from any harm.</font></p><p align="left"></p><p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Caution:</b> Will blow up <sbr />when destroyed and</font></p><p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">cannot be repaired!</font></p><p align="left"></p><p align="left"><font face="_sans" size="12" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>COST: </b><font color="#cccccc"><b>15.000:-</b></font></font></p> |
Mech Suit |
Grenades |
<p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">A blown up zombie is a <sbr />good zombie! Grenades <sbr />will instantly kill any <sbr />zombie enemy.</font></p><p align="left"></p><p align="left"><font face="_sans" size="12" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>COST: </b><font color="#cccccc"><b>750:-</b></font></font></p> |
Grenades |
Health |
Restore player's health. Cost will increase with more hitpoints lost. |
COST: |
Health |
<p align="left"></p> |
( /8) Melee Damage |
<p align="center"></p> |
Increases your knife as well as the NEO-Mech's melee damage. |
COST: |
( /8) Melee Damage |
<p align="left"></p> |
<p align="center"></p> |
( /4) Headshot Ratio |
<p align="center"></p> |
Increases the headshot percentage. |
COST: |
( /4) Headshot Ratio |
<p align="left"></p> |
<p align="center"></p> |
( /6) Maximum Health |
<p align="center"></p> |
Raises your maximum health. This upgrade also heals your HP. |
COST: |
( /6) Maximum Health |
<p align="left"></p> |
<p align="center"></p> |
( /15) Weapon Damage |
<p align="center"></p> |
Increases the damage dealt with your gun. Also improves your mech weapons. |
COST: |
( /15) Weapon Damage |
<p align="left"></p> |
<p align="center"></p> |
100 |
[LOADING] |
[LOADING] |
% |
YOU DIED! |
Retry |
Retry |
Retry |
Retry |
Submit |
Submit |
Submit |
Submit |
More Games |
More Games |
More Games |
More Games |
Quit |
Quit |
Quit |
Quit |
Loading... |
WARNING! This game contains scenes of explicit violence and gore. |
Start Game |
Start Game |
Start Game |
Start Game |
Instructions |
Instructions |
Instructions |
Instructions |
Options |
Options |
Options |
Options |
Cheats |
Cheats |
Cheats |
Cheats |
highscore table |
highscore table |
highscore table |
highscore table |
more games |
more games |
more games |
more games |
v1.5 |
Created by Placeable |
Play the Original |
Back |
Back |
Back |
Back |
normal |
normal |
normal |
normal |
hard |
hard |
hard |
hard |
lunatic |
lunatic |
lunatic |
lunatic |
D |
S |
A |
Use the Arrow Keys for movement. |
Use the Arrow Keys for movement. |
Jump |
Movement |
<p align="left"><font face="_sans" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Hold <b>SPACE</b> to run.</font></p> |
A |
S |
Shoot |
Use Knife |
NEO-Mech Punch |
D |
Throw Grenade |
NEO-Mech Grenade Launcher |
quality |
medium |
medium |
medium |
medium |
low |
low |
low |
low |
music |
high |
high |
high |
high |
on |
on |
on |
on |
proceed |
proceed |
proceed |
proceed |
<p align="center"><font face="P22 Typewriter" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>input</b></font></p> |
normal |
loading |
NAME |
SCORE |
loading |
loading |
loading |
loading |
1. |
2. |
3. |
4. |
5. |
loading |
loading |
loading |
loading |
loading |
1. |
lunatic |
view table |
view table |
view table |
view table |
<p align="left"></p> |
SCORE: |
Grenades: |
<p align="left"></p> |
<p align="left"></p> |
FINE |
CAUTION |
DANGER |
DEAD |
Continue |
Continue |
Continue |
Continue |
Upgrades |
Upgrades |
Upgrades |
Upgrades |
[Health] |
[Grenades] |
Status: |
<p align="left"></p> |
LEVEL: |
<p align="left"></p> |
<p align="left"></p> |
PERFECT |
FINE |
CAUTION |
DANGER |
Back |
Back |
Back |
Back |
UPGRADE |
UPGRADE |
UPGRADE |
UPGRADE |
Next |
Next |
Next |
Next |
Headshot Ratio |
Weapon Damage |
Melee Damage |
Maximum Health |
BUY |
BUY |
BUY |
BUY |
NEO-Mech Suit |
Mech Suit |
input |
loading |
loading |
loading |
loading |
loading |
loading |
loading |
loading |
loading |
loading |
<p align="left"></p> |
1. |
2. |
3. |
4. |
5. |
6. |
7. |
8. |
9. |
10. |
sending |
. |
.. |
... |
SENT! |
ActionScript [AS1/AS2]
Frame 1function onEnterFrame() { var _local2 = _root.getBytesLoaded() / _root.getBytesTotal(); PL_per.text = Math.round(_local2 * 100); PRELOADER.val = _local2; if (_local2 == 1) { delete onEnterFrame; PRELOADER.play(); s_Proceed.start(); } } function MenuSponsor() { getURL ("http://www.armorgames.com/", "_blank"); } function MenuQuality() { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else { _quality = "LOW"; } } stop(); s_Proceed = new Sound(); s_Proceed.attachSound("s_proceed"); var myMenu = new ContextMenu(); var menuItem; menuItem = new ContextMenuItem("ArmorGames", MenuSponsor); myMenu.customItems.push(menuItem); menuItem = new ContextMenuItem("Graphics", MenuQuality); myMenu.customItems.push(menuItem); myMenu.hideBuiltInItems(); _root.menu = myMenu;Frame 3function GameOver() { attachMovie("YouDied", "YouDied", _root.getNextHighestDepth(), {_x:275, _y:125}); m_Game.stop("m_game"); if (oSndE) { s_GmeO.start(); } } function ResetToDefault() { clearInterval(tLC_int); clearInterval(tTZS_int); YouDied.removeMovieClip(); lvl = 1; bFrag = false; nECnt = 0; nFrag = 0; bLvl = false; bZSnd = false; bg = false; HPFrame = 2; oCheat = false; oSubmit = false; score = 0; gunB = 0; knfB = 0; hsB = 0; hpLB = 0; hpB = 25 * hpLB; sHP = 100 + hpB; sMHP = 250; nGrnd = 4; bMech = false; bMech2 = false; shGD = "1500:-"; shKD = "1000:-"; shMHP = "2500:-"; shHR = "8000:-"; shHP = "FULL"; var _local1 = 0; do { StoreEnemy[_local1].removeMovieClip(); } while ((_local1++) < StoreEnemy.length); ResetStoreEnemy(); PLAYER.removeMovieClip(); } function LevelCleared() { clearInterval(tLC_int); clearInterval(tTZS_int); bFrag = false; if (GetIsPlayerDead()) { return(undefined); } StorePlayerHP(); PLAYER.CriticalDebug(); PGrenade.CriticalDebug(); PLAYER.removeMovieClip(); PGrenade.removeMovieClip(); GExpl.removeMovieClip(); LExpl.removeMovieClip(); LASER.removeMovieClip(); MechPower.removeMovieClip(); LFade.removeMovieClip(); nECnt = 0; nFrag = 0; bLvl = true; bZSnd = false; bg = false; s_Heart.stop("s_HB"); var _local1 = 0; do { StoreEnemy[_local1].removeMovieClip(); } while ((_local1++) < StoreEnemy.length); ResetStoreEnemy(); gotoAndStop ("ROUND_END"); } function SetScoreAndFrag(scr) { score = score + scr; nFrag = nFrag + 1; if ((nFrag >= nFMax) && (!bFrag)) { bFrag = true; tLC_int = setInterval(LevelCleared, 1500); } } function LevelSetup(level) { switch (level) { case 1 : SpawnEnemy("EnemyFZ", 2); SpawnEnemy("EnemyMZ", 1); nEMax = 3; nFMax = 5; break; case 2 : SpawnEnemy("EnemyFZ", 4); SpawnEnemy("EnemyMZ", 2); nEMax = 6; nFMax = 10; break; case 3 : SpawnEnemy("EnemyFZ", 2); SpawnEnemy("EnemyAZ", 1); nEMax = 3; nFMax = 5; break; case 4 : SpawnEnemy("EnemyMZ", 2); SpawnEnemy("EnemyAZ", 1); nEMax = 3; nFMax = 6; break; case 5 : SpawnEnemy("EnemyFZ", 7); nEMax = 7; nFMax = 18; break; case 6 : SpawnEnemy("EnemyFZ", 4); SpawnEnemy("EnemyFaZ", 1); nEMax = 5; nFMax = 9; break; case 7 : SpawnEnemy("EnemyFaZ", 1); SpawnEnemy("EnemyAZ", 2); nEMax = 3; nFMax = 8; break; case 8 : SpawnEnemy("EnemyMZ", 5); nEMax = 5; nFMax = 13; break; case 9 : SpawnEnemy("EnemyFZ", 1); SpawnEnemy("EnemyFaZ", 2); nEMax = 3; nFMax = 10; break; case 10 : SpawnEnemy("EnemyFZ", 1); SpawnEnemy("EnemyMZ", 1); SpawnEnemy("EnemyAZ", 1); SpawnEnemy("EnemyFaZ", 1); nEMax = 4; nFMax = 12; break; case 11 : SpawnEnemy("EnemyFZ", 3); SpawnEnemy("EnemyYZ", 2); nEMax = 5; nFMax = 10; break; case 12 : SpawnEnemy("EnemyMZ", 2); SpawnEnemy("EnemyYZ", 3); nEMax = 5; nFMax = 10; break; case 13 : SpawnEnemy("EnemyFZ", 2); SpawnEnemy("EnemyMuZ", 1); nEMax = 3; nFMax = 11; break; case 14 : SpawnEnemy("EnemyFZ", 1); SpawnEnemy("EnemyFaZ", 2); SpawnEnemy("EnemyYZ", 1); nEMax = 4; nFMax = 15; break; case 15 : SpawnEnemy("EnemyFZ", 2); SpawnEnemy("EnemyMZ", 2); SpawnEnemy("EnemyYZ", 2); nEMax = 6; nFMax = 16; break; case 16 : SpawnEnemy("EnemyFZ", 1); SpawnEnemy("EnemyAZ", 1); SpawnEnemy("EnemyMuZ", 2); nEMax = 4; nFMax = 12; break; case 17 : SpawnEnemy("EnemyFZ", 2); SpawnEnemy("EnemyFatZ", 1); nEMax = 3; nFMax = 7; break; case 18 : SpawnEnemy("EnemyFaZ", 3); SpawnEnemy("EnemyFatZ", 1); nEMax = 4; nFMax = 10; break; case 19 : SpawnEnemy("EnemyFZ", 1); SpawnEnemy("EnemyMZ", 1); SpawnEnemy("EnemyAZ", 1); SpawnEnemy("EnemyFaZ", 1); SpawnEnemy("EnemyYZ", 1); SpawnEnemy("EnemyFatZ", 1); nEMax = 6; nFMax = 16; break; case 20 : SpawnEnemy("EnemyFatZ", 4); nEMax = 4; nFMax = 10; break; case 21 : SpawnEnemy("EnemyFZ", 10); nEMax = 10; nFMax = 25; break; case 22 : SpawnEnemy("EnemyFZ", 5); SpawnEnemy("EnemyMZ", 5); nEMax = 10; nFMax = 25; break; case 23 : SpawnEnemy("EnemyYZ", 5); SpawnEnemy("EnemyFatZ", 3); nEMax = 8; nFMax = 20; break; case 24 : SpawnEnemy("EnemyFaZ", 5); nEMax = 5; nFMax = 14; break; case 25 : SpawnEnemy("EnemyFZ", 8); SpawnEnemy("EnemyFatZ", 5); nEMax = 13; nFMax = 30; break; case 26 : SpawnEnemy("EnemyFZ", 15); nEMax = 15; nFMax = 35; break; case 27 : SpawnEnemy("EnemyFZ", 3); SpawnEnemy("EnemyAZ", 2); SpawnEnemy("EnemyFaZ", 1); SpawnEnemy("EnemyYZ", 3); nEMax = 9; nFMax = 17; break; case 28 : SpawnEnemy("EnemyFZ", 8); SpawnEnemy("EnemyMZ", 8); nEMax = 16; nFMax = 30; break; case 29 : SpawnEnemy("EnemyMuZ", 3); SpawnEnemy("EnemyFatZ", 3); nEMax = 6; nFMax = 12; break; case 30 : SpawnEnemy("EnemyAZ", 5); nEMax = 5; nFMax = 16; break; case 31 : SpawnEnemy("EnemyMuZ", 5); nEMax = 5; nFMax = 14; break; case 32 : SpawnEnemy("EnemyFZ", 5); SpawnEnemy("EnemyFaZ", 1); SpawnEnemy("EnemyYZ", 3); SpawnEnemy("EnemyMuZ", 1); nEMax = 10; nFMax = 20; break; case 33 : SpawnEnemy("EnemyFZ", 8); SpawnEnemy("EnemyMZ", 2); SpawnEnemy("EnemyYZ", 2); nEMax = 12; nFMax = 28; break; case 34 : SpawnEnemy("EnemyFaZ", 4); SpawnEnemy("EnemyMuZ", 3); nEMax = 7; nFMax = 23; break; case 35 : SpawnEnemy("EnemyMZ", 8); SpawnEnemy("EnemyAZ", 2); SpawnEnemy("EnemyFaZ", 1); nEMax = 11; nFMax = 25; break; case 36 : SpawnEnemy("EnemyAZ", 5); SpawnEnemy("EnemyYZ", 3); nEMax = 8; nFMax = 25; break; case 37 : SpawnEnemy("EnemyFZ", 10); SpawnEnemy("EnemyMuZ", 4); nEMax = 14; nFMax = 35; break; case 38 : SpawnEnemy("EnemyMZ", 4); SpawnEnemy("EnemyAZ", 3); SpawnEnemy("EnemyFatZ", 4); nEMax = 11; nFMax = 30; break; case 39 : SpawnEnemy("EnemyYZ", 4); SpawnEnemy("EnemyMuZ", 2); SpawnEnemy("EnemyFatZ", 2); nEMax = 8; nFMax = 28; break; case 40 : SpawnEnemy("EnemyFZ", 1); SpawnEnemy("EnemyMZ", 1); SpawnEnemy("EnemyAZ", 1); SpawnEnemy("EnemyFaZ", 1); SpawnEnemy("EnemyYZ", 1); SpawnEnemy("EnemyMuZ", 1); SpawnEnemy("EnemyFatZ", 1); nEMax = 7; nFMax = 20; break; case 41 : SpawnEnemy("EnemyFZ", 20); nEMax = 20; nFMax = 40; break; case 42 : SpawnEnemy("EnemyFZ", 10); SpawnEnemy("EnemyMZ", 10); nEMax = 20; nFMax = 40; break; case 43 : SpawnEnemy("EnemyAZ", 8); nEMax = 8; nFMax = 27; break; case 44 : SpawnEnemy("EnemyFaZ", 6); SpawnEnemy("EnemyFatZ", 4); nEMax = 10; nFMax = 30; break; case 45 : SpawnEnemy("EnemyMZ", 2); SpawnEnemy("EnemyFaZ", 2); SpawnEnemy("EnemyMuZ", 2); SpawnEnemy("EnemyFatZ", 2); nEMax = 8; nFMax = 30; break; case 46 : SpawnEnemy("EnemyFZ", 20); nEMax = 20; nFMax = 40; break; case 47 : SpawnEnemy("EnemyFaZ", 6); nEMax = 6; nFMax = 20; break; case 48 : SpawnEnemy("EnemyFatZ", 10); nEMax = 10; nFMax = 25; break; case 49 : SpawnEnemy("EnemyYZ", 15); nEMax = 15; nFMax = 30; break; case 50 : SpawnEnemy("EnemyFZ", 8); SpawnEnemy("EnemyAZ", 2); SpawnEnemy("EnemyMuZ", 4); nEMax = 14; nFMax = 33; break; case 51 : SpawnEnemy("EnemyMuZ", 8); nEMax = 8; nFMax = 25; break; case 52 : SpawnEnemy("EnemyMuZ", 12); nEMax = 12; nFMax = 30; break; case 53 : SpawnEnemy("EnemyMZ", 5); SpawnEnemy("EnemyAZ", 5); SpawnEnemy("EnemyYZ", 5); nEMax = 15; nFMax = 38; break; case 54 : SpawnEnemy("EnemyFZ", 5); SpawnEnemy("EnemyFaZ", 5); SpawnEnemy("EnemyFatZ", 5); nEMax = 15; nFMax = 45; break; case 55 : SpawnEnemy("EnemyFZ", 9); SpawnEnemy("EnemyAZ", 3); SpawnEnemy("EnemyYZ", 3); SpawnEnemy("EnemyMuZ", 3); SpawnEnemy("EnemyFatZ", 2); nEMax = 20; nFMax = 50; break; case 56 : SpawnEnemy("EnemyMuZ", 20); nEMax = 20; nFMax = 35; break; case 57 : SpawnEnemy("EnemyFatZ", 20); nEMax = 20; nFMax = 35; break; case 58 : SpawnEnemy("EnemyMuZ", 10); SpawnEnemy("EnemyFatZ", 10); nEMax = 20; nFMax = 45; break; case 59 : SpawnEnemy("EnemyFZ", 3); SpawnEnemy("EnemyMZ", 2); SpawnEnemy("EnemyAZ", 3); SpawnEnemy("EnemyFaZ", 2); SpawnEnemy("EnemyYZ", 3); SpawnEnemy("EnemyMuZ", 2); SpawnEnemy("EnemyFatZ", 5); nEMax = 20; nFMax = 60; break; case 60 : SpawnEnemy("EnemyFatZ", 35); nEMax = 35; nFMax = 60; break; default : RandomEnemy(); nEMax = 20; nFMax = level; } } function RandomEnemy() { var _local1 = 0; while (_local1 < 2) { switch (random(7)) { case 0 : SpawnEnemy("EnemyFZ", 10); break; case 1 : SpawnEnemy("EnemyMZ", 10); break; case 2 : SpawnEnemy("EnemyAZ", 10); break; case 3 : SpawnEnemy("EnemyFaZ", 10); break; case 4 : SpawnEnemy("EnemyYZ", 10); break; case 5 : SpawnEnemy("EnemyMuZ", 10); break; case 6 : SpawnEnemy("EnemyFatZ", 10); } _local1++; } } function SpawnEnemy(sEnemy, nAmount) { if (StoreEnemy.length >= 20) { trace("Array Exceed 20"); nECnt++; trace((("COUNT: " + nECnt) + "/") + nEMax); if (nECnt >= nEMax) { trace("Count Done, restoring Array!"); nECnt = 0; ResetStoreEnemy(); trace((("StoreEnemy: " + StoreEnemy) + "\nSize: ") + StoreEnemy.length); LevelSetup(lvl); trace("Level Setup!\nArray: " + StoreEnemy); } return(undefined); } var _local3; var _local7 = 0; var _local2 = 0; do { if (bg) { _local2 = random(600); } else { _local2 = random(300); } if (random(2) == 0) { _local3 = 570 + _local2; } else { _local3 = -20 - _local2; } StoreEnemy.push(attachMovie(sEnemy, sEnemy + StoreEnemy.length, _root.getNextHighestDepth(), {_x:_local3, _y:342})); _local7++; } while (_local7 < nAmount); } function EnemyBusyReset() { var _local1 = 0; do { if (StoreEnemy[_local1].bBsy) { StoreEnemy[_local1].bBsy = false; } _local1++; } while (_local1 <= StoreEnemy.length); } function ResetStoreEnemy() { StoreEnemy.length = 0; } function GetIsBGMovingRight() { if ((GetIsPlayerAttacking() || (GetIsPlayerBusy())) || (GetIsPlayerDead())) { return(undefined); } if (isDown(Right)) { var _local1 = true; } return(_local1); } function GetIsBGMovingLeft() { if ((GetIsPlayerAttacking() || (GetIsPlayerBusy())) || (GetIsPlayerDead())) { return(undefined); } if (isDown(Left)) { var _local1 = true; } return(_local1); } function Heal() { sHP = GetPlayerMaxHP(); SHS.gotoAndStop(1); HPFrame = 2; } function StorePlayerHP() { if ((!bMech) && (!bMech2)) { sHP = _root.PLAYER.hp; } else { sMHP = _root.PLAYER.m_hp; } } function GetStoredHP() { var _local1 = sHP; return(_local1); } function GetStoredMechHP() { var _local1 = sMHP; return(_local1); } function GetPlayerMaxHP() { var _local1 = 100 + GetPlayerBonusHealth(); return(_local1); } function GetPlayerCurrentHP() { var _local2 = _root.PLAYER.hp; return(_local2); } function GetHasPlayerMaxHP() { var _local1 = false; var _local2 = GetPlayerMaxHP() - GetStoredHP(); if (_local2 == 0) { _local1 = true; } return(_local1); } function GetIsPlayerRunning() { var _local2 = _root.PLAYER.bRun; return(_local2); } function GetIsPlayerAttacking() { var _local2 = _root.PLAYER.bAtt; return(_local2); } function GetIsPlayerBusy() { var _local2 = _root.PLAYER.bBsy; return(_local2); } function GetIsPlayerDead() { var _local2 = _root.PLAYER.bDead; return(_local2); } function GetPlayerWalkSpeed() { var _local2 = _root.PLAYER.wlk; return(_local2); } function GetPlayerRunSpeed() { var _local2 = _root.PLAYER.run; return(_local2); } function GetPlayerGunDamage() { var _local2 = _root.PLAYER.g_dmg; return(_local2); } function GetPlayerBonusSpeed() { var _local1 = spdB; return(_local1); } function GetPlayerBonusHealth() { var _local1 = hpB; return(_local1); } function GetPlayerBonusGun() { var _local1 = gunB; return(_local1); } function GetPlayerBonusKnife() { var _local1 = knfB; return(_local1); } function GetPlayerBonusHS() { var _local1 = hsB; return(_local1); } function GetHeadshot() { var _local1 = false; var _local2 = 1 + random(20); var _local3 = 20 - GetPlayerBonusHS(); if (_local2 >= _local3) { _local1 = true; } return(_local1); } function CreateBlood(mc, X, Y, fce) { var _local3 = random(2); var _local2 = "RBlood_" + _local3; if (fce == "RIGHT") { mc.attachMovie(_local2, "", _root.getNextHighestDepth(), {_x:X, _y:Y, _xscale:120, _yscale:120}); } else { mc.attachMovie(_local2, "", _root.getNextHighestDepth(), {_x:-X, _y:Y, _xscale:-120, _yscale:120}); } } function MoveWithBG(obj) { if (!bg) { return(undefined); } var _local3 = GetPlayerRunSpeed(); var _local1 = GetPlayerWalkSpeed(); if (GetIsBGMovingLeft()) { if (GetIsPlayerRunning()) { obj._x = obj._x + _local3; } else { obj._x = obj._x + _local1; } } else if (GetIsBGMovingRight()) { if (GetIsPlayerRunning()) { obj._x = obj._x - _local3; } else { obj._x = obj._x - _local1; } } } function SetupBG() { var _local1 = 1 + random(4); var _local2 = BG.BGS._currentframe; while (_local1 == _local2) { _local1 = 1 + random(4); } BG._x = 579; BG.BGS.gotoAndStop(_local1); } function RestoreZS() { bZSnd = false; } function ZombieSound(nSnd, nRnd) { if (bZSnd) { return(undefined); } bZSnd = true; if (nRnd) { nSnd = 1 + random(7); } switch (nSnd) { case 1 : s_Zomb01.start(); sndStore = s_Zomb01; sndStore.onSoundComplete = RestoreZS; break; case 2 : s_Zomb02.start(); sndStore = s_Zomb02; sndStore.onSoundComplete = RestoreZS; break; case 3 : s_Zomb03.start(); sndStore = s_Zomb03; sndStore.onSoundComplete = RestoreZS; break; case 4 : s_Zomb04.start(); sndStore = s_Zomb04; sndStore.onSoundComplete = RestoreZS; break; case 5 : s_Zomb05.start(); sndStore = s_Zomb05; sndStore.onSoundComplete = RestoreZS; break; case 6 : s_Zomb06.start(); sndStore = s_Zomb06; sndStore.onSoundComplete = RestoreZS; break; case 7 : s_Zomb07.start(); sndStore = s_Zomb07; sndStore.onSoundComplete = RestoreZS; } } function TimerZombieSound() { var _local1 = random(2); if (_local1 == 0) { ZombieSound(0, true); } } function Tooltip(sTip, X, Y) { var _local2; switch (sTip) { case "hp" : _local2 = attachMovie("TP_HP", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "grnd" : _local2 = attachMovie("TP_Grnd", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "g_dmg" : _local2 = attachMovie("TP_GunDmg", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "k_dmg" : _local2 = attachMovie("TP_KnfDmg", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "m_hp" : _local2 = attachMovie("TP_MaxHP", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "hs_r" : _local2 = attachMovie("TP_HSRat", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "mech" : _local2 = attachMovie("TP_MechS", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "mech2" : _local2 = attachMovie("TP_MechS2", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "difN" : _local2 = attachMovie("TP_NDiff", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "difH" : _local2 = attachMovie("TP_HDiff", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "difL" : _local2 = attachMovie("TP_LDiff", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); } } function DisableMenuButtons() { btnStartG.enabled = false; btnInst.enabled = false; btnOpt.enabled = false; btnCheat.enabled = false; btnHiScr.enabled = false; btnMreG.enabled = false; btnMBack.enabled = false; btnNormal.enabled = false; btnHard.enabled = false; btnLunatic.enabled = false; btnHigh.enabled = false; btnMedium.enabled = false; btnLow.enabled = false; btnMOn.enabled = false; btnMOff.enabled = false; btnSOn.enabled = false; btnSOff.enabled = false; btnProc.enabled = false; btnViTab.enabled = false; btnViTabL.enabled = false; } function EnableMenuButtons() { btnStartG.enabled = true; btnInst.enabled = true; btnOpt.enabled = true; btnCheat.enabled = true; btnHiScr.enabled = true; btnMreG.enabled = true; btnMBack.enabled = true; btnNormal.enabled = true; btnHard.enabled = true; btnLunatic.enabled = true; btnHigh.enabled = true; btnMedium.enabled = true; btnLow.enabled = true; btnMOn.enabled = true; btnMOff.enabled = true; btnSOn.enabled = true; btnSOff.enabled = true; btnProc.enabled = true; btnViTab.enabled = true; btnViTabL.enabled = true; } function MasterMenu(sMenu) { DisableMenuButtons(); tTVNE_int = setInterval(TVNoiseEffect, 300, sMenu); if (oSndE) { s_TVNo.start(); } } function TVNoiseEffect(sMenu) { if (TV._alpha < 100) { TV._alpha = TV._alpha + 20; if (TV._alpha > 100) { TV._alpha = 100; } if (sMenu == "MENU_INIT") { m_Menu.setVolume(m_Menu.getVolume() - 20); if (m_Menu.getVolume() <= 0) { m_Menu.stop("m_menu"); } } } else { clearInterval(tTVNE_int); gotoAndStop(sMenu); DisableMenuButtons(); if (sMenu != "MENU_INIT") { tTVNRA_int = setInterval(TVNReduceAlpha, 300, 30); } else { tTVNRA_int = setInterval(TVNReduceAlpha, 500, 0); } } } function TVNReduceAlpha(nVal) { if (TV._alpha > nVal) { TV._alpha = TV._alpha - 20; if (TV._alpha < nVal) { TV._alpha = nVal; } } else { EnableMenuButtons(); clearInterval(tTVNRA_int); if (_currentframe == 13) { attachMovie("FadeFromBlack", "FadeFromBlack", _root.getNextHighestDepth(), {_x:275, _y:200}); gotoAndStop ("ROUND"); if (oMus) { m_Game.start(0, 99); } if (oSndE) { s_Spawn.start(); } } } } function btnGRetry() { s_GmeO.stop("s_GameO"); s_FlatL.stop("s_flatline"); ResetToDefault(); attachMovie("FadeFromBlack", "FadeFromBlack", _root.getNextHighestDepth(), {_x:275, _y:200}); gotoAndPlay ("RESET"); if (oMus) { m_Game.start(0, 99); } if (oSndE) { s_Spawn.start(); } } function btnGSubmit() { if (oCheat) { s_Error.start(); return(undefined); } s_GmeO.stop("s_GameO"); s_FlatL.stop("s_flatline"); YouDied.removeMovieClip(); PLAYER.removeMovieClip(); var _local1 = 0; do { StoreEnemy[_local1].removeMovieClip(); } while ((_local1++) < StoreEnemy.length); ResetStoreEnemy(); gotoAndStop ("SUBMIT_HS"); } function btnGQuit() { s_GmeO.stop("s_GameO"); s_FlatL.stop("s_flatline"); ResetToDefault(); BG_M.removeMovieClip(); gotoAndStop ("MENU_OPEN"); } function btnGSubmitHS() { function __rankz_send__(par1, par2, par3, par4) { par227 = new LoadVars(); par228 = new LoadVars(); par227.flashkey = par2; par227.SU0249 = par1; par227.bmFtZTE = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par3); par227.c2NvcmUx = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par4 + "j%e%a%n%s"); par227.flashkey = par227.flashkey.split("=").join(""); par227.SU0249 = par227.SU0249.split("=").join(""); par228.onLoad = function (success) { if (success) { trace(par228.msg); sndDis.gotoAndStop(15); } else { trace(par228.loaded); } }; par227.sendAndLoad("http://rankz.armorbot.com/submit/", par228, "POST"); } if ((((oCheat || (oSubmit)) || (nameScr == "")) || (nameScr == "input")) || (score <= 0)) { s_Error.start(); return(undefined); } sndDis._visible = true; sndDis.gotoAndPlay(1); bXlnYW1lX25hbWVfdmFyaWFibGU = nameScr; bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = score; if (dlvl < 3) { __rankz_send__("Mjk4NGolZSVhJW4lcw==", "QUNmWHJ3eFg=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl); } else { __rankz_send__("Mjk4NWolZSVhJW4lcw==", "UkZidHd0SXc=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl); } s_Proceed.start(); oSubmit = true; } function btnStart() { MasterMenu("MENU_START"); } function btnInstruct() { MasterMenu("MENU_INSTR"); } function btnOptions() { MasterMenu("MENU_OPT"); } function btnCheats() { MasterMenu("MENU_CHEAT"); } function btnHighSTable() { MasterMenu("MENU_HS"); } function btnMoreGames() { getURL ("http://www.armorgames.com/", "_blank"); } function btnViewTable() { getURL ("http://rankz.armorbot.com/ZSOutbreak/", "_blank"); } function btnViewTableL() { getURL ("http://rankz.armorbot.com/ZSOutbreakL/", "_blank"); } function btnMeBack() { MasterMenu("MENU"); } function btnHighQ() { _quality = "HIGH"; DQ.gotoAndStop(1); } function btnMediumQ() { _quality = "MEDIUM"; DQ.gotoAndStop(2); } function btnLowQ() { _quality = "LOW"; DQ.gotoAndStop(3); } function btnMusOn() { M_OnOff.gotoAndStop(1); oMus = true; m_Menu.setVolume(70); } function btnMusOff() { M_OnOff.gotoAndStop(2); oMus = false; m_Menu.setVolume(0); } function btnSndOn() { S_OnOff.gotoAndStop(1); oSndE = true; } function btnSndOff() { S_OnOff.gotoAndStop(2); oSndE = false; } function btnProceed() { switch (chtInput.text) { case "stagger" : oCheat = true; hpLB = 6; hpB = 25 * hpLB; sHP = 100 + hpB; gunB = 15; knfB = 8; if (hsB == 0) { hsB = 4; } nGrnd = 99; shGD = "FULL"; shKD = "FULL"; shMHP = "FULL"; shHR = "FULL"; s_Proceed.start(); break; case "mekka" : oCheat = true; bMech = true; bMech2 = false; s_Proceed.start(); break; case "mecha" : oCheat = true; bMech = false; bMech2 = true; s_Proceed.start(); break; case "aimbot" : oCheat = true; s_Proceed.start(); hsB = 20; shHR = "FULL"; break; default : s_Error.start(); } chtInput.text = ""; } function btnNormalRO() { Tooltip("difN", 80, 90); } function btnNormalR() { dlvl = 1; MasterMenu("MENU_INIT"); if (oSndE) { s_GUIt.start(); } } function btnHardRO() { Tooltip("difH", 80, 90); } function btnHardR() { dlvl = 2; MasterMenu("MENU_INIT"); if (oSndE) { s_GUIt.start(); } } function btnLunaticRO() { Tooltip("difL", 80, 70); } function btnLunaticR() { dlvl = 3; MasterMenu("MENU_INIT"); if (oSndE) { s_GUIt.start(); } } function btnPlayOriginal() { getURL ("http://armorgames.com/play/1276/zombie-survival-sm", "_blank"); } function btnContinue() { lvl++; SHOP.play(); SetupBG(); s_Proceed.start(); m_Game.setVolume(65); gotoAndStop ("ROUND_INIT"); } function btnShpBack() { prevFrame(); } function btnShpNext() { nextFrame(); } function RemoveToolTip() { tooltip.removeMovieClip(); } function btnShpHPRO() { if (GetHasPlayerMaxHP()) { shHP = "FULL"; } else { var _local3 = GetStoredHP(); var _local2 = GetPlayerMaxHP(); var _local1 = Math.ceil((_local2 - _local3) / 10); if (_local1 > 7) { _local1 = 7; } shHP = (250 + (250 * _local1)) + ":-"; } Tooltip("hp", 80, 90); } function btnShpHP() { var _local4 = GetStoredHP(); var _local3 = GetPlayerMaxHP(); var _local1 = Math.ceil((_local3 - _local4) / 10); if (_local1 > 7) { _local1 = 7; } var _local2 = 250 + (250 * _local1); Tooltip("hp", 80, 90); if ((score >= _local2) && (!GetHasPlayerMaxHP())) { Heal(); score = score - _local2; s_Heal.start(); shHP = "FULL"; } else { s_Error.start(); } } function btnShpGrndRO() { Tooltip("grnd", 80, 90); } function btnShpGrnd() { var _local1 = 750; Tooltip("grnd", 80, 90); if (score >= _local1) { nGrnd++; score = score - _local1; s_Gear.start(); } else { s_Error.start(); } } function btnShpGDRO() { Tooltip("g_dmg", 80, 90); } function btnShpGD() { var _local1 = 1500 * (gunB + 1); Tooltip("g_dmg", 80, 90); if ((score >= _local1) && (gunB < 15)) { gunB++; score = score - _local1; s_Upgrade.stop("s_upgrade"); s_Upgrade.start(); if (gunB < 15) { shGD = (_local1 + 1500) + ":-"; } else { shGD = "FULL"; } } else { s_Error.start(); } } function btnShpKDRO() { Tooltip("k_dmg", 80, 90); } function btnShpKD() { var _local1 = 1000 + (1500 * knfB); Tooltip("k_dmg", 80, 90); if ((score >= _local1) && (knfB < 8)) { knfB++; score = score - _local1; s_Upgrade.stop("s_upgrade"); s_Upgrade.start(); if (knfB < 8) { shKD = (_local1 + 1500) + ":-"; } else { shKD = "FULL"; } } else { s_Error.start(); } } function btnShpMHRO() { Tooltip("m_hp", 80, 90); } function btnShpMH() { var _local1 = 2500 * (hpLB + 1); Tooltip("m_hp", 80, 90); if ((score >= _local1) && (hpLB < 6)) { hpLB++; score = score - _local1; hpB = 25 * hpLB; Heal(); s_Upgrade.stop("s_upgrade"); s_Upgrade.start(); if (hpLB < 6) { shMHP = (_local1 + 2500) + ":-"; } else { shMHP = "FULL"; } } else { s_Error.start(); } } function btnShpHRRO() { Tooltip("hs_r", 80, 90); } function btnShpHR() { var _local1 = 8000 + (hsB * 7000); Tooltip("hs_r", 80, 90); if ((score >= _local1) && (hsB < 4)) { hsB++; score = score - _local1; s_Upgrade.stop("s_upgrade"); s_Upgrade.start(); if (hsB < 4) { shHR = (_local1 + 7000) + ":-"; } else { shHR = "FULL"; } } else { s_Error.start(); } } function btnShpMechRO() { Tooltip("mech", 80, 90); } function btnShpMech() { var _local1 = 15000; Tooltip("mech", 80, 90); if (((score >= _local1) && (!bMech)) && (!bMech2)) { sMHP = 250; bMech = true; score = score - _local1; s_MechA.start(); } else { s_Error.start(); } } function btnShpMech2RO() { Tooltip("mech2", 80, 20); } function btnShpMech2() { var _local1 = 25000; Tooltip("mech2", 80, 20); if (((score >= _local1) && (!bMech)) && (!bMech2)) { sMHP = 250; bMech2 = true; score = score - _local1; s_MechA.start(); } else { s_Error.start(); } } var bg = false; var lvl = 1; var dlvl = 1; var bLvl = false; var bFrag = false; var score = 0; var nFrag = 0; var nFMax; var StoreEnemy = []; var nECnt = 0; var nEMax = 0; var HPFrame; var tLC_int; var tTZS_int; var tTVNE_int; var tTVNRA_int; var sndStore = new Sound(); var bZSnd = false; var oSndE = true; var oMus = true; var oCheat = false; var oSubmit = false; var hpLB = 0; var hpB = (25 * hpLB); var sHP = (100 + hpB); var sMHP = 250; var nGrnd = 4; var spdB = 0; var gunB = 0; var knfB = 0; var hsB = 0; var bMech = false; var bMech2 = false; var shGD = "1500:-"; var shKD = "1000:-"; var shMHP = "2500:-"; var shHR = "8000:-"; var shHP = "FULL"; isDown = Key.isDown; Left = 37; Right = 39; m_Game = new Sound(_root.createEmptyMovieClip("m_Game", 1000)); m_Game.attachSound("m_game"); m_Game.setVolume(65); m_Menu = new Sound(_root.createEmptyMovieClip("m_Menu", 1006)); m_Menu.attachSound("m_menu"); m_Menu.setVolume(70); s_GunFire = new Sound(_root.createEmptyMovieClip("s_GunFire", 1001)); s_GunFire.attachSound("s_gun"); s_GunFire.setVolume(75); s_MiniFire = new Sound(_root.createEmptyMovieClip("s_MiniFire", 1002)); s_MiniFire.attachSound("s_mini"); s_MiniFire.setVolume(75); s_MiniStart = new Sound(); s_MiniStart.attachSound("s_miniS"); s_MiniStop = new Sound(); s_MiniStop.attachSound("s_miniSt"); s_Laser = new Sound(); s_Laser.attachSound("s_las"); s_LaserS = new Sound(); s_LaserS.attachSound("s_lasS"); s_LaserC = new Sound(); s_LaserC.attachSound("s_lasC"); s_DGrnd = new Sound(); s_DGrnd.attachSound("s_DarmG"); s_Knf = new Sound(); s_Knf.attachSound("s_knf"); s_KnfH = new Sound(); s_KnfH.attachSound("s_knfH"); s_KnfF = new Sound(); s_KnfF.attachSound("s_hit_fleshknife"); s_MechJ = new Sound(); s_MechJ.attachSound("s_mechJ"); s_MechL = new Sound(); s_MechL.attachSound("s_mechL"); s_MechA = new Sound(); s_MechA.attachSound("s_mechA"); s_MechDA = new Sound(); s_MechDA.attachSound("s_mechDA"); s_MPunch = new Sound(); s_MPunch.attachSound("s_mechP"); s_Expl01 = new Sound(); s_Expl01.attachSound("s_expl01"); s_Expl03 = new Sound(); s_Expl03.attachSound("s_expl03"); s_ExplM2 = new Sound(); s_ExplM2.attachSound("s_explM2"); s_HExpl = new Sound(); s_HExpl.attachSound("s_hit_headgun"); s_ExplZ = new Sound(); s_ExplZ.attachSound("s_explZ"); s_Dmg01 = new Sound(); s_Dmg01.attachSound("s_Damage01"); s_Dmg02 = new Sound(); s_Dmg02.attachSound("s_Damage02"); s_DmgM01 = new Sound(); s_DmgM01.attachSound("s_DmgM01"); s_DmgM02 = new Sound(); s_DmgM02.attachSound("s_DmgM02"); s_Heal = new Sound(); s_Heal.attachSound("s_heal"); s_Gear = new Sound(); s_Gear.attachSound("s_gear"); s_Error = new Sound(); s_Error.attachSound("s_error"); s_Upgrade = new Sound(); s_Upgrade.attachSound("s_upgrade"); s_Heart = new Sound(); s_Heart.attachSound("s_HB"); s_GmeO = new Sound(); s_GmeO.attachSound("s_GameO"); s_Spawn = new Sound(); s_Spawn.attachSound("s_plrS"); s_TVNo = new Sound(_root.createEmptyMovieClip("s_TVNo", 1003)); s_TVNo.attachSound("s_TVn"); s_TVNo.setVolume(25); s_FlatL = new Sound(_root.createEmptyMovieClip("s_FlatL", 1004)); s_FlatL.attachSound("s_flatline"); s_FlatL.setVolume(40); s_GUIt = new Sound(_root.createEmptyMovieClip("s_GUIt", 1005)); s_GUIt.attachSound("s_GUIThu"); s_GUIt.setVolume(75); s_Zomb01 = new Sound(); s_Zomb01.attachSound("s_Zomb01"); s_Zomb02 = new Sound(); s_Zomb02.attachSound("s_Zomb02"); s_Zomb03 = new Sound(); s_Zomb03.attachSound("s_Zomb03"); s_Zomb04 = new Sound(); s_Zomb04.attachSound("s_Zomb04"); s_Zomb05 = new Sound(); s_Zomb05.attachSound("s_Zomb05"); s_Zomb06 = new Sound(); s_Zomb06.attachSound("s_Zomb06"); s_Zomb07 = new Sound(); s_Zomb07.attachSound("s_Zomb07"); _root.createEmptyMovieClip("Frate", 100); _root.Frate.onEnterFrame = function () { this.t = getTimer(); this.frameRate = Math.round(1000 / (this.t - this.o)); this.o = this.t; };Frame 4stop();Frame 5stop(); s_GUIt.start();Frame 6stop(); TV._alpha = 0; MasterMenu("MENU"); if (oMus) { m_Menu.start(0, 99); m_Menu.setVolume(70); }Frame 7btnStartG.onRelease = btnStart; btnInst.onRelease = btnInstruct; btnOpt.onRelease = btnOptions; btnCheat.onRelease = btnCheats; btnHiScr.onRelease = btnHighSTable; btnMreG.onRelease = btnMoreGames; btnPOrg.onRelease = btnPlayOriginal; clearInterval(getLun); stop();Frame 8btnNormal.onRollOver = btnNormalRO; btnNormal.onRollOut = RemoveToolTip; btnNormal.onPress = RemoveToolTip; btnNormal.onRelease = btnNormalR; btnHard.onRollOver = btnHardRO; btnHard.onRollOut = RemoveToolTip; btnHard.onPress = RemoveToolTip; btnHard.onRelease = btnHardR; btnLunatic.onRollOver = btnLunaticRO; btnLunatic.onRollOut = RemoveToolTip; btnLunatic.onPress = RemoveToolTip; btnLunatic.onRelease = btnLunaticR; btnMBack.onRelease = btnMeBack;Frame 9btnMBack.onRelease = btnMeBack;Frame 10btnMBack.onRelease = btnMeBack; btnHigh.onRelease = btnHighQ; btnMedium.onRelease = btnMediumQ; btnLow.onRelease = btnLowQ; btnMOn.onRelease = btnMusOn; btnMOff.onRelease = btnMusOff; btnSOn.onRelease = btnSndOn; btnSOff.onRelease = btnSndOff; if (_quality == "HIGH") { DQ.gotoAndStop(1); } else if (_quality == "MEDIUM") { DQ.gotoAndStop(2); } else if (_quality == "LOW") { DQ.gotoAndStop(3); } if (oMus) { M_OnOff.gotoAndStop(1); } else { M_OnOff.gotoAndStop(2); } if (oSndE) { S_OnOff.gotoAndStop(1); } else { S_OnOff.gotoAndStop(2); }Frame 11btnMBack.onRelease = btnMeBack; btnProc.onRelease = btnProceed; chtInput.restrict = "a-z";Frame 12function GetLunaticScore() { if (!rankz_t10_receive.success) { return(undefined); } clearInterval(getLun); rankz_t10_send = new LoadVars(); rankz_t10_receive = new LoadVars(); rankz_t10_send.SU0249 = "Mjk4NWolZSVhJW4lcw=="; rankz_t10_send.flashkey = "UkZidHd0SXc="; rankz_t10_receive.onLoad = function (success) { if (success) { _rankz_ar_ = rankz_t10_receive.top10.split("<u/*/u>"); i = 0; while (i < _rankz_ar_.length) { tempv = _rankz_ar_[i].split("</*/>"); _root["rankz_nl" + (i + 1)].text = tempv[0]; _root["rankz_vl" + (i + 1)].text = tempv[1]; i++; } } else { trace("ERROR"); } }; rankz_t10_send.sendAndLoad("http://rankz.armorbot.com/get/top10.php", rankz_t10_receive, "POST"); } btnMBack.onRelease = btnMeBack; btnViTab.onRelease = btnViewTable; btnViTabL.onRelease = btnViewTableL; rankz_t10_send = new LoadVars(); rankz_t10_receive = new LoadVars(); rankz_t10_send.SU0249 = "Mjk4NGolZSVhJW4lcw=="; rankz_t10_send.flashkey = "QUNmWHJ3eFg="; rankz_t10_receive.onLoad = function (success) { if (success) { _rankz_ar_ = rankz_t10_receive.top10.split("<u/*/u>"); i = 0; while (i < _rankz_ar_.length) { tempv = _rankz_ar_[i].split("</*/>"); _root["rankz_n" + (i + 1)].text = tempv[0]; _root["rankz_v" + (i + 1)].text = tempv[1]; i++; } } else { trace("ERROR"); } }; rankz_t10_send.sendAndLoad("http://rankz.armorbot.com/get/top10.php", rankz_t10_receive, "POST"); var getLun = setInterval(GetLunaticScore, 1000);Frame 15if ((!bMech) && (!bMech2)) { attachMovie("Protagonist", "PLAYER", _root.getNextHighestDepth(), {_x:100, _y:342}); } else if (bMech) { attachMovie("Mechsuit", "PLAYER", _root.getNextHighestDepth(), {_x:100, _y:319}); } else { attachMovie("Mechsuit_2", "PLAYER", _root.getNextHighestDepth(), {_x:100, _y:319}); } LevelSetup(lvl); if (oSndE) { tTZS_int = setInterval(TimerZombieSound, 8000); } stop();Frame 16_root.createEmptyMovieClip("BG_M", _root.getNextHighestDepth()); bLvl = false; m_Game.setVolume(35); BG_M.onEnterFrame = function () { if (SHOP._currentframe <= 22) { _root.BG.EndRoundMove(); } if (SHOP._currentframe == 42) { gotoAndStop ("ROUND"); this.removeMovieClip(); } };Frame 17btnSHP.onRollOver = btnShpHPRO; btnSHP.onRollOut = RemoveToolTip; btnSHP.onPress = RemoveToolTip; btnSHP.onRelease = btnShpHP; btnSGrnd.onRollOver = btnShpGrndRO; btnSGrnd.onRollOut = RemoveToolTip; btnSGrnd.onPress = RemoveToolTip; btnSGrnd.onRelease = btnShpGrnd; btnCnt.onRelease = btnContinue; btnUpgrs.onRelease = btnShpNext;Frame 18btnSBack.onRelease = btnShpBack; btnSNext.onRelease = btnShpNext; btnSGDmg.onRollOver = btnShpGDRO; btnSGDmg.onRollOut = RemoveToolTip; btnSGDmg.onPress = RemoveToolTip; btnSGDmg.onRelease = btnShpGD; btnSKDmg.onRollOver = btnShpKDRO; btnSKDmg.onRollOut = RemoveToolTip; btnSKDmg.onPress = RemoveToolTip; btnSKDmg.onRelease = btnShpKD; btnSMHP.onRollOver = btnShpMHRO; btnSMHP.onRollOut = RemoveToolTip; btnSMHP.onPress = RemoveToolTip; btnSMHP.onRelease = btnShpMH; btnSHR.onRollOver = btnShpHRRO; btnSHR.onRollOut = RemoveToolTip; btnSHR.onPress = RemoveToolTip; btnSHR.onRelease = btnShpHR;Frame 19btnSBack.onRelease = btnShpBack; btnBuyMS.onRollOver = btnShpMechRO; btnBuyMS.onRollOut = RemoveToolTip; btnBuyMS.onPress = RemoveToolTip; btnBuyMS.onRelease = btnShpMech; btnBuyMS2.onRollOver = btnShpMech2RO; btnBuyMS2.onRollOut = RemoveToolTip; btnBuyMS2.onPress = RemoveToolTip; btnBuyMS2.onRelease = btnShpMech2;Frame 21btnQuit.onRelease = btnGQuit; btnSubHS.onRelease = btnGSubmitHS; sndDis._visible = false; nmeInput.restrict = "a-z"; _root.createEmptyMovieClip("BG_M", _root.getNextHighestDepth()); BG_M.onEnterFrame = function () { _root.BG.EndRoundMove(); }; rankz_t10_send = new LoadVars(); rankz_t10_receive = new LoadVars(); rankz_t10_send.SU0249 = "Mjk4NGolZSVhJW4lcw=="; rankz_t10_send.flashkey = "QUNmWHJ3eFg="; rankz_t10_receive.onLoad = function (success) { if (success) { _rankz_ar_ = rankz_t10_receive.top10.split("<u/*/u>"); i = 0; while (i < _rankz_ar_.length) { tempv = _rankz_ar_[i].split("</*/>"); _root["rankz_n" + (i + 1)].text = tempv[0]; _root["rankz_v" + (i + 1)].text = tempv[1]; i++; } } else { trace("ERROR"); } }; rankz_t10_send.sendAndLoad("http://rankz.armorbot.com/get/top10.php", rankz_t10_receive, "POST");Symbol 9 MovieClip [TP_LDiff] Frame 5stop();Symbol 14 MovieClip [TP_HDiff] Frame 5stop();Symbol 19 MovieClip [TP_NDiff] Frame 5stop();Symbol 24 MovieClip [TP_MechS2] Frame 5stop();Symbol 29 MovieClip [TP_MechS] Frame 5stop();Symbol 34 MovieClip [TP_Grnd] Frame 5stop();Symbol 41 MovieClip [TP_HP] Frame 5stop();Symbol 50 MovieClip [TP_KnfDmg] Frame 5stop();Symbol 58 MovieClip [TP_HSRat] Frame 5stop();Symbol 66 MovieClip [TP_MaxHP] Frame 5stop();Symbol 75 MovieClip [TP_GunDmg] Frame 5stop();Symbol 77 MovieClip [FadeFromBlack] Frame 31this.removeMovieClip();Symbol 86 MovieClip Frame 1function onEnterFrame() { bar._xscale = 100 * val; } stop(); var val = 0; onEnterFrame();Symbol 86 MovieClip Frame 41_root.gotoAndPlay(3);Symbol 2085 MovieClip [__Packages.ab3.rankz.Armor_Bot_30_En_AS1] Frame 0class ab3.rankz.Armor_Bot_30_En_AS1 extends Object { static var _CharsReverseLookup; var _Armor_Bot_30_En_AS1Str, _Armor_Bot_30_En_AS1Count; function Armor_Bot_30_En_AS1 () { super(); } static function Encode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.encodeArmor_Bot_30_En_AS1(str)); } static function Decode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.decodeArmor_Bot_30_En_AS1(str)); } static function StringReplaceAll(source, find, replacement) { return(source.split(find).join(replacement)); } static function InitReverseChars() { _CharsReverseLookup = new Array(); var _local1 = 0; while (_local1 < _Chars.length) { _CharsReverseLookup[_Chars[_local1]] = _local1; _local1++; } return(true); } static function UrlDecode(str) { str = StringReplaceAll(str, "\\", " "); str = unescape(str); return(str); } static function UrlEncode(str) { str = escape(str); str = StringReplaceAll(str, "\\", "%2B"); str = StringReplaceAll(str, "%20", "+"); return(str); } function setArmor_Bot_30_En_AS1Str(str) { _Armor_Bot_30_En_AS1Str = str; _Armor_Bot_30_En_AS1Count = 0; } function readArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charCodeAt(_Armor_Bot_30_En_AS1Count) & 255; _Armor_Bot_30_En_AS1Count++; return(_local2); } function encodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(3); var _local5 = 0; var _local4 = false; while ((!_local4) && (((_local2[0] = readArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[1] = readArmor_Bot_30_En_AS1(); _local2[2] = readArmor_Bot_30_En_AS1(); _local3 = _local3 + _Chars[_local2[0] >> 2]; if (_local2[1] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[0] << 4) & 48) | (_local2[1] >> 4)]; if (_local2[2] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[1] << 2) & 60) | (_local2[2] >> 6)]; _local3 = _local3 + _Chars[_local2[2] & 63]; } else { _local3 = _local3 + _Chars[(_local2[1] << 2) & 60]; _local3 = _local3 + "="; _local4 = true; } } else { _local3 = _local3 + _Chars[(_local2[0] << 4) & 48]; _local3 = _local3 + "="; _local3 = _local3 + "="; _local4 = true; } _local5 = _local5 + 4; if (_local5 >= 76) { _local3 = _local3 + newline; _local5 = 0; } } return(_local3); } function readReverseArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } while (true) { if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charAt(_Armor_Bot_30_En_AS1Count); _Armor_Bot_30_En_AS1Count++; if (_CharsReverseLookup[_local2]) { return(_CharsReverseLookup[_local2]); } if (_local2 == "A") { return(0); } } } function ntos(n) { var _local1 = n.toString(16); if (_local1.length == 1) { _local1 = "0" + _local1; } _local1 = "%" + _local1; return(unescape(_local1)); } function decodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(4); var _local4 = false; while (((!_local4) && (((_local2[0] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) && (((_local2[1] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[2] = readReverseArmor_Bot_30_En_AS1(); _local2[3] = readReverseArmor_Bot_30_En_AS1(); _local3 = _local3 + ntos(((_local2[0] << 2) & 255) | (_local2[1] >> 4)); if (_local2[2] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[1] << 4) & 255) | (_local2[2] >> 2)); if (_local2[3] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[2] << 6) & 255) | _local2[3]); } else { _local4 = true; } } else { _local4 = true; } } return(_local3); } function toHex(n) { var _local4 = ""; var _local3 = true; var _local1 = 32; while (_local1 > 0) { _local1 = _local1 - 4; var _local2 = (n >> _local1) & 15; if ((!_local3) || (_local2 != 0)) { _local3 = false; _local4 = _local4 + _Digits[_local2]; } } return(((_local4 == "") ? "0" : (_local4))); } function pad(str, len, pad) { var _local2 = str; var _local1 = str.length; while (_local1 < len) { _local2 = pad + _local2; _local1++; } return(_local2); } function encodeHex(str) { var _local4 = ""; var _local2 = 0; while (_local2 < str.length) { _local4 = _local4 + pad(toHex(str.charCodeAt(_local2) & 255), 2, "0"); _local2++; } return(_local4); } function decodeHex(str) { var _local5 = ""; var _local3 = ""; var _local2 = 0; while (_local2 < str.length) { _local3 = _local3 + str.charAt(_local2); if (_local3.length == 2) { _local5 = _local5 + ntos(parseInt("0x" + _local3)); _local3 = ""; } _local2++; } return(_local5); } static var _EndOfInput = -1; static var _Chars = new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "+", "/"); static var _CharsReverseLookupInited = InitReverseChars(); static var _Digits = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); }Symbol 95 MovieClip [PBullet] Frame 1function onEnterFrame() { Movement(); HitEnemy(); Clear(); } function AdjustBullet() { if (fce == "LEFT") { _x = (_x - 50); _xscale = -80; } else { _x = (_x + 50); _xscale = 80; } } function Movement() { if (fce == "LEFT") { _x = (_x - spd); } else { _x = (_x + spd); } } function HitEnemy() { var _local4 = 0; do { var _local3 = _root.StoreEnemy[_local4]; if (this.hitTest(_local3.HIT)) { if (fce == "RIGHT") { _root.attachMovie("PImpact", "PI" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:_x, _y:_y}); } else { _root.attachMovie("PImpact", "PI" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:_x, _y:_y, _xscale:-100}); } if (!_local3.bAtt) { _root.CreateBlood(_local3, -12, -random(20), fce); } if (_root.GetHeadshot()) { _local3.Headshot(); } else { _local3.SetDamage(dmg); } this.removeMovieClip(); } } while ((_local4++) < _root.StoreEnemy.length); } function Clear() { if ((_x > 570) || (_x < -20)) { this.removeMovieClip(); } } var fce; var spd = 25; var dmg = _root.GetPlayerGunDamage(); AdjustBullet(); this.cacheAsBitmap = true;Symbol 97 MovieClip [PGrenade] Frame 1function onEnterFrame() { Gravity(); Movement(); _root.MoveWithBG(this); } function Properties() { if (fce == "LEFT") { _x = (_x - 30); _xscale = -100; } else { _x = (_x + 30); } } function GTimer() { dur++; if (dur >= 2) { clearInterval(tGT_int); SetExplosion(); } } function SetExplosion() { _root.attachMovie("GExpl", "GExpl", _root.getNextHighestDepth(), {_x:_x, _y:_y - 50, _xscale:180, _yscale:180}); if (_root.oSndE) { _root.s_Expl01.start(); } this.removeMovieClip(); } function Gravity() { if (_y < ground) { v = v + g; } _y = (_y + (v / 4)); if (_y > ground) { _y = ground; v = 10; v = v * bounce; bounce = bounce + 0.25; } } function Movement() { if (spd <= 0) { return(undefined); } if (spd_B > 0) { _y = (_y - spd_B); spd_B = spd_B - 0.5; } if (bounce > -1) { spd = spd - 0.5; } if (fce == "RIGHT") { _x = (_x + spd); } else { _x = (_x - spd); } } function CriticalDebug() { clearInterval(tGT_int); } var spd = 10; var spd_B = 12; var fce; var dur = 0; var v = 10; var g = 3; var ground = 368; var bounce = -1; var tGT_int = setInterval(GTimer, 500); Properties(); this.cacheAsBitmap = true;Symbol 122 MovieClip Frame 100gotoAndPlay (34);Symbol 123 MovieClip Frame 1_visible = false;Symbol 195 MovieClip Frame 12if (_root.oSndE) { _root.s_GunFire.start(); }Symbol 195 MovieClip Frame 16gotoAndPlay (9);Symbol 220 MovieClip Frame 5if (_root.oSndE) { _root.s_KnfH.start(); }Symbol 220 MovieClip Frame 13if (_root.oSndE) { _root.s_Knf.start(); }Symbol 220 MovieClip Frame 24gotoAndPlay (9);Symbol 251 MovieClip Frame 34_parent.bBsy = false;Symbol 268 MovieClip Frame 25stop();Symbol 311 MovieClip Frame 61stop();Symbol 312 MovieClip [Protagonist] Frame 1function onEnterFrame() { Movement(); Jump(); Attack(); SetIdle(); InvokeBG(); } function Attack() { if (bAir || (bDead)) { return(undefined); } if (isDown(65) && (!bBsy)) { bAtt = true; if (fce == "LEFT") { gotoAndStop ("LEFT_GUN"); } else { gotoAndStop ("RIGHT_GUN"); } if (GUN._currentframe == 11) { _root.attachMovie("PBullet", "PB" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:_x, _y:_y - 18, fce:fce}); } } else if (isDown(83) && (!bBsy)) { bAtt = true; if ((KNIFE._currentframe > 14) && (KNIFE._currentframe < 19)) { HitWithKnife(); } if (fce == "LEFT") { gotoAndStop ("LEFT_KNIFE"); } else { gotoAndStop ("RIGHT_KNIFE"); } } else if ((isDown(68) && (!bBsy)) && (nGrnd > 0)) { bBsy = true; if (fce == "LEFT") { gotoAndStop ("LEFT_GRN"); } else { gotoAndStop ("RIGHT_GRN"); } } else if (bBsy) { if (GRND._currentframe == 19) { nGrnd--; _root.nGrnd--; _root.attachMovie("PGrenade", "PGrenade", _root.getNextHighestDepth(), {_x:_x, _y:_y - 25, fce:fce}); } } else { bAtt = false; } } function HitWithKnife() { var _local3 = 0; do { var _local2 = _root.StoreEnemy[_local3]; if (KNIFE.HIT.hitTest(_local2.HIT)) { if (!_local2.bAtt) { _root.CreateBlood(_local2, -12, -random(20), fce); } if (_root.oSndE) { if (bKnfS) { bKnfS = false; _root.s_KnfF.start(); } else if (_root.s_KnfF.position >= 415) { bKnfS = true; } } _local2.SetDamage(k_dmg); } } while ((_local3++) < _root.StoreEnemy.length); } function Movement() { if ((bAtt || (bBsy)) || (bDead)) { return(undefined); } if (isDown(Space) && (!bAir)) { var _local2 = run; spd = run; bRun = true; } else if (!bAir) { var _local2 = wlk; spd = wlk; bRun = false; } else { var _local2 = spd; } if (isDown(Left)) { if (!_root.bg) { _x = (_x - _local2); } else { bg.Movement("LEFT", bRun); } if (isDown(Space) && (!bAir)) { gotoAndStop ("LEFT_RUN"); fce = "LEFT"; } else if (!bAir) { gotoAndStop ("LEFT_WALK"); fce = "LEFT"; } } else if (isDown(Right)) { if (!_root.bg) { _x = (_x + _local2); } else { bg.Movement("RIGHT", bRun); } if (isDown(Space) && (!bAir)) { gotoAndStop ("RIGHT_RUN"); fce = "RIGHT"; } else if (!bAir) { gotoAndStop ("RIGHT_WALK"); fce = "RIGHT"; } } if (_x <= 10) { _x = (_x + _local2); } else if (_x >= 540) { _x = (_x - _local2); } } function Jump() { if (bAtt || (bBsy)) { return(undefined); } if (_y < 340) { v = v + g; } _y = (_y + (v / 5)); if (_y > 340) { bAir = false; v = 40; _y = 340; if ((isDown(Up) && (bJT)) && (!bDead)) { v = v * -1; bAir = true; bJT = false; if (fce == "LEFT") { gotoAndStop ("LEFT_JUMP"); } else if (fce == "RIGHT") { gotoAndStop ("RIGHT_JUMP"); } tJT_int = setInterval(JumpTimer, 1500); } } } function JumpTimer() { bJT = true; clearInterval(tJT_int); } function SetIdle() { if (((((isDown(Left) || (isDown(Right))) || (bAir)) || (bAtt)) || (bBsy)) || (bDead)) { return(undefined); } if (fce == "LEFT") { gotoAndStop ("LEFT_IDLE"); } else { gotoAndStop ("RIGHT_IDLE"); } } function InvokeBG() { if (_root.bg) { return(undefined); } if ((_x > 269) && (_x < 281)) { _root.bg = true; } } function SetDamage(nDmg) { if (bPlot) { return(undefined); } if (_root.oSndE) { var _local3 = random(2); if (_local3 == 0) { _root.s_Dmg01.start(); } else { _root.s_Dmg02.start(); } } if (fce == "LEFT") { _root.CreateBlood(this, -12, -random(20), "RIGHT"); } else { _root.CreateBlood(this, -12, -random(20), "LEFT"); } hp = hp - nDmg; _root.LIFEBAR.EKG(); GetDeath(); SetImmortal(); } function GetDeath() { if (hp <= 0) { bDead = true; if (fce == "LEFT") { gotoAndStop ("LEFT_DEATH01"); } else { gotoAndStop ("RIGHT_DEATH01"); } if (_root.oSndE) { _root.s_HExpl.start(); } _root.GameOver(); } } function Exploded() { if (bPlot || (bDead)) { return(undefined); } bDead = true; if (fce == "LEFT") { gotoAndStop ("LEFT_DEATH03"); } else { gotoAndStop ("RIGHT_DEATH03"); } _root.LIFEBAR.gotoAndStop(5); _root.GameOver(); } function SetImmortal() { if (bDead) { return(undefined); } bPlot = true; _alpha = 50; tIT_int = setInterval(ImmortalTimer, 300); } function ImmortalTimer() { IT_cnt++; if (_alpha == 100) { _alpha = 50; } else { _alpha = 100; } if (IT_cnt >= 9) { IT_cnt = 0; bPlot = false; clearInterval(tIT_int); } } function CriticalDebug() { _alpha = 100; clearInterval(tJT_int); clearInterval(tIT_int); } var hp = _root.GetStoredHP(); var g_dmg = (5 + _root.GetPlayerBonusGun()); var k_dmg = (3 + _root.GetPlayerBonusKnife()); var nGrnd = _root.nGrnd; var wlk = (5 + _root.GetPlayerBonusSpeed()); var run = (10 + _root.GetPlayerBonusSpeed()); var spd; var fce = "RIGHT"; var bDead = false; var bRun = false; var bAir; var bAtt = false; var bBsy = false; var bPlot = false; var bKnfS = true; var bJT = true; var v = 40; var g = 3; var tJT_int; var tIT_int; var IT_cnt = 0; var bg = _root.BG; isDown = Key.isDown; Left = 37; Right = 39; Up = 38; Space = 32; SetImmortal();Symbol 350 MovieClip Frame 29if (_root.oSndE) { _root.s_MechL.start(); }Symbol 361 MovieClip Frame 1if (_root.oSndE) { _root.s_MiniStart.stop("s_miniS"); _root.s_MiniStart.start(); }Symbol 361 MovieClip Frame 3if (_root.oSndE) { _root.s_MiniFire.stop("s_mini"); _root.s_MiniFire.start(); }Symbol 361 MovieClip Frame 14gotoAndPlay (3);Symbol 388 MovieClip Frame 37_root.attachMovie("MechDeath", "", 1, {_x:_parent._x + 7, _y:_parent._y + 8, fce:_parent.fce}); _parent.removeMovieClip();Symbol 389 MovieClip [Mechsuit] Frame 1function onEnterFrame() { Movement(); Jump(); Attack(); SetIdle(); InvokeBG(); } function Attack() { if (bAir || (bDead)) { return(undefined); } if (isDown(65) && (!bBsy)) { bAtt = true; if (fce == "LEFT") { gotoAndStop ("LEFT_GUN"); } else { gotoAndStop ("RIGHT_GUN"); } if (GUN._currentframe == 4) { _root.attachMovie("PMSBullet", "PB" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:_x, _y:_y, fce:fce}); } else if (GUN._currentframe == 10) { _root.attachMovie("PMSBullet", "PB" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:_x, _y:_y + 10, fce:fce}); } } else if (bAtt) { bAtt = false; if (_root.oSndE) { _root.s_MiniFire.stop("s_mini"); _root.s_MiniStart.stop("s_miniS"); _root.s_MiniStop.stop("s_miniSt"); _root.s_MiniStop.start(); } } } function Movement() { if ((bAtt || (bBsy)) || (bDead)) { return(undefined); } var _local2 = wlk; if (isDown(Left)) { if (!_root.bg) { _x = (_x - _local2); } else { bg.Movement("LEFT", false); } if (!bAir) { gotoAndStop ("LEFT_WALK"); fce = "LEFT"; } } else if (isDown(Right)) { if (!_root.bg) { _x = (_x + _local2); } else { bg.Movement("RIGHT", false); } if (!bAir) { gotoAndStop ("RIGHT_WALK"); fce = "RIGHT"; } } if (_x <= 30) { _x = (_x + _local2); } else if (_x >= 520) { _x = (_x - _local2); } } function Jump() { if (bAtt || (bBsy)) { return(undefined); } if (_y < ground) { v = v + g; } _y = (_y + (v / 5)); if (_y > ground) { bAir = false; v = 40; _y = ground; if ((isDown(Up) && (bJT)) && (!bDead)) { if (_root.oSndE) { _root.s_MechJ.start(); } v = v * -1; bAir = true; bJT = false; if (fce == "LEFT") { gotoAndStop ("LEFT_JUMP"); } else if (fce == "RIGHT") { gotoAndStop ("RIGHT_JUMP"); } tJT_int = setInterval(JumpTimer, 1500); } } } function JumpTimer() { bJT = true; clearInterval(tJT_int); } function SetIdle() { if (((((isDown(Left) || (isDown(Right))) || (bAir)) || (bAtt)) || (bBsy)) || (bDead)) { return(undefined); } if (fce == "LEFT") { gotoAndStop ("LEFT_IDLE"); } else { gotoAndStop ("RIGHT_IDLE"); } } function InvokeBG() { if (_root.bg) { return(undefined); } if ((_x > 269) && (_x < 281)) { _root.bg = true; } } function SetDamage(nDmg) { if (bPlot) { return(undefined); } if (_root.oSndE) { var _local2 = random(2); if (_local2 == 0) { _root.s_DmgM01.start(); } else { _root.s_DmgM02.start(); } } m_hp = m_hp - nDmg; GetDeath(); SetImmortal(); } function GetDeath() { if (m_hp <= 0) { bDead = true; _root.bMech = false; if (fce == "LEFT") { gotoAndStop ("LEFT_DEATH01"); } else { gotoAndStop ("RIGHT_DEATH01"); } if (_root.oSndE) { _root.s_MiniFire.stop("s_mini"); _root.s_MiniStart.stop("s_miniS"); _root.s_MiniStop.stop("s_miniSt"); _root.s_MechDA.start(); } } } function Exploded() { if (bPlot || (bDead)) { return(undefined); } bDead = true; if (fce == "LEFT") { gotoAndStop ("LEFT_DEATH03"); } else { gotoAndStop ("RIGHT_DEATH03"); } } function SetImmortal() { if (bDead) { return(undefined); } bPlot = true; _alpha = 50; tIT_int = setInterval(ImmortalTimer, 300); } function ImmortalTimer() { IT_cnt++; if (_alpha == 100) { _alpha = 50; } else { _alpha = 100; } if (IT_cnt >= 9) { IT_cnt = 0; bPlot = false; clearInterval(tIT_int); } } function CriticalDebug() { _alpha = 100; clearInterval(tJT_int); clearInterval(tIT_int); _root.s_MiniFire.stop("s_mini"); _root.s_MiniStart.stop("s_miniS"); _root.s_MiniStop.stop("s_miniSt"); } var m_hp = _root.GetStoredMechHP(); var g_dmg = (10 + _root.GetPlayerBonusGun()); var nGrnd = _root.nGrnd; var wlk = (5 + _root.GetPlayerBonusSpeed()); var fce = "RIGHT"; var bDead = false; var bAir; var bAtt = false; var bBsy = false; var bPlot = false; var bJT = true; var v = 40; var g = 3; var ground = 319; var tJT_int; var tIT_int; var IT_cnt = 0; var bg = _root.BG; _root.bMech = true; isDown = Key.isDown; Left = 37; Right = 39; Up = 38; Space = 32; SetImmortal();Symbol 390 MovieClip [PMSBullet] Frame 1function onEnterFrame() { Movement(); HitEnemy(); Clear(); } function AdjustBullet() { if (fce == "LEFT") { _x = (_x - 150); _xscale = -100; } else { _x = (_x + 150); } } function Movement() { if (fce == "LEFT") { _x = (_x - spd); } else { _x = (_x + spd); } } function HitEnemy() { var _local4 = 0; do { var _local3 = _root.StoreEnemy[_local4]; if (this.hitTest(_local3.HIT)) { if (fce == "RIGHT") { _root.attachMovie("PImpact", "PI" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:_x, _y:_y}); } else { _root.attachMovie("PImpact", "PI" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:_x, _y:_y, _xscale:-100}); } if (!_local3.bAtt) { _root.CreateBlood(_local3, -12, -random(20), fce); } if (_root.GetHeadshot()) { _local3.Headshot(); } else { _local3.SetDamage(dmg); } this.removeMovieClip(); } } while ((_local4++) < _root.StoreEnemy.length); } function Clear() { if ((_x > 570) || (_x < -20)) { this.removeMovieClip(); } } var fce; var spd = 25; var dmg = _root.GetPlayerGunDamage(); AdjustBullet(); this.cacheAsBitmap = true;Symbol 391 MovieClip [MechDeath] Frame 1function onEnterFrame() { _root.MoveWithBG(this); Cleared(); } function Properties() { if (fce == "RIGHT") { _xscale = -100; _x = (_x - 14); } } function SpawnPlayer() { _root.attachMovie("Protagonist", "PLAYER", _root.getNextHighestDepth(), {_x:_x, _y:_y}); _root.EnemyBusyReset(); tET_int = setInterval(ExplosionTimer, 1000); clearInterval(tSP_int); } function ExplosionTimer() { ET_cnt++; if (ET_cnt >= 3) { clearInterval(tET_int); Explosion(); } } function Explosion() { _root.attachMovie("LExpl", "LExpl", _root.getNextHighestDepth(), {_x:_x - 140, _y:_y - 255, _xscale:215, _yscale:215}); if (_root.oSndE) { _root.s_Expl03.start(); } this.removeMovieClip(); } function Cleared() { if (_root.bLvl == true) { clearInterval(tSP_int); clearInterval(tET_int); this.removeMovieClip(); } } var fce; var tSP_int = setInterval(SpawnPlayer, 500); var tET_int; var ET_cnt = 0; Properties();Symbol 471 MovieClip Frame 29_parent.SetDamage(500);Symbol 472 MovieClip [EnemyAZ] Frame 1function onEnterFrame() { if (_root.GetIsPlayerDead() && (!bAtt)) { OnPlayerDeath(); return(undefined); } Attack(); Movement(); _root.MoveWithBG(this); } function Movement() { if (bAtt || (bDead)) { return(undefined); } var _local1 = wlk; if (player._x > _x) { fce = "RIGHT"; gotoAndStop ("RIGHT_WALK"); _x = (_x + _local1); } else if (player._x < _x) { fce = "LEFT"; gotoAndStop ("LEFT_WALK"); _x = (_x - _local1); } else { OnPlayerDeath(); } } function Attack() { if (bDead) { return(undefined); } var _local1 = Math.ceil(player._x - _x); if ((_local1 > -150) && (_local1 < 150)) { bAtt = true; bBsy = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_ATTACK"); } else { gotoAndStop ("LEFT_ATTACK"); } if (ATT.HIT.hitTest(player.HIT)) { player.SetDamage(p_Att); } else if (HIT.hitTest(player.HIT)) { player.SetDamage(s_Att); } } if (ATT._currentframe == 52) { bAtt = false; bBsy = false; _y = ground; } else if ((bAtt && (ATT._currentframe >= 16)) && (ATT._currentframe <= 40)) { if (ATT._currentframe < 28) { _y = (_y-1); } else if (ATT._currentframe < 41) { _y = (_y+1); } if (fce == "RIGHT") { _x = (_x + nJSpd); } else { _x = (_x - nJSpd); } } } function OnPlayerDeath() { if (bDead) { return(undefined); } if ((_y > ground) || (_y < ground)) { _y = ground; } if (fce == "RIGHT") { gotoAndStop ("RIGHT_WALK"); _x = (_x + wlk); } else { gotoAndStop ("LEFT_WALK"); _x = (_x - wlk); } } function SetDamage(nDmg) { hp = hp - nDmg; GetDeath(); } function GetDeath() { if (hp <= 0) { _root.attachMovie("ZDeath", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 15, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyAZ", 0); this.removeMovieClip(); } } function Exploded() { if ((_y > ground) || (_y < ground)) { _y = ground; } _root.attachMovie("ZExpl", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 27, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyAZ", 0); this.removeMovieClip(); } function Headshot() { if (lvl >= 3) { SetDamage(100); return(undefined); } bDead = true; _y = ground; if (fce == "LEFT") { gotoAndStop ("LEFT_HS"); } else { gotoAndStop ("RIGHT_HS"); } if (_root.oSndE) { _root.s_HExpl.start(); } } var lvl = _root.dlvl; var wlk = 2; var nJSpd = 9; var hp = (70 * lvl); var scr = (400 * lvl); var p_Att = (20 * lvl); var s_Att = (10 * lvl); var fce; var bAtt = false; var bBsy = false; var bDead = false; var player = _root.PLAYER; var ground = 342;Symbol 585 MovieClip Frame 70_parent.bDead = false;Symbol 612 MovieClip Frame 34_parent.SetDamage(500);Symbol 613 MovieClip [EnemyFaZ] Frame 1function onEnterFrame() { Attack(); Movement(); _root.MoveWithBG(this); } function Movement() { if (bAtt || (bDead)) { return(undefined); } if (_root.GetIsPlayerDead()) { OnPlayerDeath(); return(undefined); } var _local2 = wlk; if (player._x > _x) { fce = "RIGHT"; gotoAndStop ("RIGHT_WALK"); _x = (_x + _local2); } else if (player._x < _x) { fce = "LEFT"; gotoAndStop ("LEFT_WALK"); _x = (_x - _local2); } else { OnPlayerDeath(); } } function Attack() { if (bBsy || (bDead)) { return(undefined); } var _local1 = Math.ceil(player._x - _x); if ((_local1 > -70) && (_local1 < 70)) { bAtt = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_ATTACK"); } else { gotoAndStop ("LEFT_ATTACK"); } if (ATT.HIT.hitTest(player.HIT)) { player.SetDamage(p_Att); } else if (HIT.hitTest(player.HIT)) { player.SetDamage(s_Att); } } if (ATT._currentframe == 46) { bAtt = false; } } function OnPlayerDeath() { if (bDead) { return(undefined); } bBsy = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_IDLE"); } else { gotoAndStop ("LEFT_IDLE"); } } function SetDamage(nDmg) { hp = hp - nDmg; GetDeath(); } function GetDeath() { if (hp <= 0) { if (bDead) { _root.attachMovie("ZDeath", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 15, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyFaZ", 0); if (_root.oSndE) { _root.ZombieSound(0, true); } this.removeMovieClip(); } else if ((!bRev) && (random(2) == 0)) { bDead = true; bRev = true; bAtt = false; if (fce == "RIGHT") { gotoAndStop ("RIGHT_FALL"); } else { gotoAndStop ("LEFT_FALL"); } if (_root.oSndE) { _root.ZombieSound(2); } } else { bDead = true; GetDeath(); } } } function Exploded() { _root.attachMovie("ZExpl", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 27, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyFaZ", 0); this.removeMovieClip(); } function Headshot() { bDead = true; if (fce == "LEFT") { gotoAndStop ("LEFT_HS"); } else { gotoAndStop ("RIGHT_HS"); } if (_root.oSndE) { _root.s_HExpl.start(); } } var lvl = _root.dlvl; var wlk = 4; var hp = (50 * lvl); var scr = (475 * lvl); var p_Att = (20 * lvl); var s_Att = (10 * lvl); var fce; var bAtt = false; var bBsy = false; var bDead = false; var bRev = false; var player = _root.PLAYER;Symbol 706 MovieClip Frame 70_parent.bDead = false; _parent.hp = 100;Symbol 713 MovieClip Frame 34_parent.SetDamage(700);Symbol 714 MovieClip [EnemyFatZ] Frame 1function onEnterFrame() { Attack(); Movement(); _root.MoveWithBG(this); } function Movement() { if (bAtt || (bDead)) { return(undefined); } if (_root.GetIsPlayerDead()) { OnPlayerDeath(); return(undefined); } var _local2 = wlk; if (player._x > _x) { fce = "RIGHT"; gotoAndStop ("RIGHT_WALK"); _x = (_x + _local2); } else if (player._x < _x) { fce = "LEFT"; gotoAndStop ("LEFT_WALK"); _x = (_x - _local2); } else { OnPlayerDeath(); } } function Attack() { if (bBsy || (bDead)) { return(undefined); } var _local1 = Math.ceil(player._x - _x); if ((_local1 > -55) && (_local1 < 55)) { bAtt = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_ATTACK"); } else { gotoAndStop ("LEFT_ATTACK"); } if (ATT.HIT.hitTest(player.HIT)) { player.SetDamage(p_Att); } else if (HIT.hitTest(player.HIT)) { player.SetDamage(s_Att); } } if (ATT._currentframe == 85) { bAtt = false; } } function OnPlayerDeath() { if (bDead) { return(undefined); } bBsy = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_IDLE"); } else { gotoAndStop ("LEFT_IDLE"); } } function SetDamage(nDmg) { hp = hp - nDmg; GetDeath(); } function GetDeath() { if (hp <= 0) { if (bDead) { _root.attachMovie("ZDeath", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 15, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyFatZ", 0); if (_root.oSndE) { _root.ZombieSound(0, true); } this.removeMovieClip(); } else if ((!bRev) && (random(2) == 0)) { bDead = true; bRev = true; bAtt = false; if (fce == "RIGHT") { gotoAndStop ("RIGHT_FALL"); } else { gotoAndStop ("LEFT_FALL"); } if (_root.oSndE) { _root.ZombieSound(2); } } else { bDead = true; GetDeath(); } } } function Exploded() { _root.attachMovie("ZExpl", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 27, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyFatZ", 0); this.removeMovieClip(); } function Headshot() { if (lvl >= 2) { SetDamage(100); return(undefined); } bDead = true; if (fce == "LEFT") { gotoAndStop ("LEFT_HS"); } else { gotoAndStop ("RIGHT_HS"); } if (_root.oSndE) { _root.s_HExpl.start(); } } var lvl = _root.dlvl; var wlk = 2; var hp = (225 * lvl); var scr = (625 * lvl); var p_Att = (30 * lvl); var s_Att = (10 * lvl); var fce; var bAtt = false; var bBsy = false; var bDead = false; var bRev = false; var player = _root.PLAYER;Symbol 810 MovieClip Frame 34_parent.SetDamage(500);Symbol 811 MovieClip [EnemyFZ] Frame 1function onEnterFrame() { Attack(); Movement(); _root.MoveWithBG(this); } function Movement() { if (bAtt || (bDead)) { return(undefined); } if (_root.GetIsPlayerDead()) { var _local3 = Math.ceil(player._x - _x); if ((_local3 > -70) && (_local3 < 70)) { OnPlayerDeath(); return(undefined); } } var _local2 = wlk; if (player._x > _x) { fce = "RIGHT"; gotoAndStop ("RIGHT_WALK"); _x = (_x + _local2); } else if (player._x < _x) { fce = "LEFT"; gotoAndStop ("LEFT_WALK"); _x = (_x - _local2); } else { OnPlayerDeath(); } } function Attack() { if (bBsy || (bDead)) { return(undefined); } var _local1 = Math.ceil(player._x - _x); if ((_local1 > -60) && (_local1 < 60)) { bAtt = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_ATTACK"); } else { gotoAndStop ("LEFT_ATTACK"); } if (ATT.HIT.hitTest(player.HIT)) { player.SetDamage(p_Att); } else if (HIT.hitTest(player.HIT)) { player.SetDamage(s_Att); } } if (ATT._currentframe == 42) { bAtt = false; } } function OnPlayerDeath() { if (bDead) { return(undefined); } bBsy = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_IDLE"); } else { gotoAndStop ("LEFT_IDLE"); } } function SetDamage(nDmg) { hp = hp - nDmg; GetDeath(); } function GetDeath() { if (hp <= 0) { _root.attachMovie("ZDeath", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 15, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyFZ", 0); if (_root.oSndE) { _root.ZombieSound(0, true); } this.removeMovieClip(); } } function Exploded() { _root.attachMovie("ZExpl", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 27, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyFZ", 0); this.removeMovieClip(); } function Headshot() { bDead = true; if (fce == "LEFT") { gotoAndStop ("LEFT_HS"); } else { gotoAndStop ("RIGHT_HS"); } if (_root.oSndE) { _root.s_HExpl.start(); } } var lvl = _root.dlvl; var wlk = 1; var hp = (30 * lvl); var scr = (150 * lvl); var p_Att = (15 * lvl); var s_Att = (10 * lvl); var fce; var bAtt = false; var bBsy = false; var bDead = false; var player = _root.PLAYER;Symbol 900 MovieClip Frame 34_parent.SetDamage(500);Symbol 901 MovieClip [EnemyMZ] Frame 1function onEnterFrame() { if (_root.GetIsPlayerDead() && (!bAtt)) { OnPlayerDeath(); return(undefined); } Attack(); Movement(); _root.MoveWithBG(this); } function Movement() { if (bAtt || (bDead)) { return(undefined); } var _local1 = wlk; if (player._x > _x) { fce = "RIGHT"; gotoAndStop ("RIGHT_WALK"); _x = (_x + _local1); } else if (player._x < _x) { fce = "LEFT"; gotoAndStop ("LEFT_WALK"); _x = (_x - _local1); } else { OnPlayerDeath(); } } function Attack() { if (bDead) { return(undefined); } var _local2 = Math.ceil(player._x - _x); if ((_local2 > -180) && (_local2 < 180)) { bAtt = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_ATTACK"); } else { gotoAndStop ("LEFT_ATTACK"); } if (HIT.hitTest(player.HIT)) { player.SetDamage(s_Att); } } if (ATT._currentframe == 54) { _root.attachMovie("ZVomit", "ZVomit" + _name, _root.getNextHighestDepth(), {_x:_x, _y:_y - 30, fce:fce, dmg:p_Att}); } else if (ATT._currentframe == 61) { bAtt = false; } } function OnPlayerDeath() { if (bDead) { return(undefined); } if (fce == "RIGHT") { gotoAndStop ("RIGHT_WALK"); _x = (_x + wlk); } else { gotoAndStop ("LEFT_WALK"); _x = (_x - wlk); } } function SetDamage(nDmg) { hp = hp - nDmg; GetDeath(); } function GetDeath() { if (hp <= 0) { _root.attachMovie("ZDeath", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 15, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyMZ", 0); this.removeMovieClip(); } } function Exploded() { _root.attachMovie("ZExpl", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 27, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyMZ", 0); this.removeMovieClip(); } function Headshot() { bDead = true; if (fce == "LEFT") { gotoAndStop ("LEFT_HS"); } else { gotoAndStop ("RIGHT_HS"); } if (_root.oSndE) { _root.s_HExpl.start(); } } var lvl = _root.dlvl; var wlk = 1; var hp = (20 * lvl); var scr = (150 * lvl); var p_Att = (15 * lvl); var s_Att = (10 * lvl); var fce = "RIGHT"; var bAtt = false; var bDead = false; var player = _root.PLAYER;Symbol 969 MovieClip Frame 34_parent.SetDamage(700);Symbol 970 MovieClip [EnemyMuZ] Frame 1function onEnterFrame() { if (_root.GetIsPlayerDead() && (!bAtt)) { OnPlayerDeath(); return(undefined); } Attack(); Movement(); _root.MoveWithBG(this); } function Movement() { if (bAtt || (bDead)) { return(undefined); } var _local1 = wlk; if (player._x > _x) { fce = "RIGHT"; gotoAndStop ("RIGHT_WALK"); _x = (_x + _local1); } else if (player._x < _x) { fce = "LEFT"; gotoAndStop ("LEFT_WALK"); _x = (_x - _local1); } else { OnPlayerDeath(); } } function Attack() { if (bBsy || (bDead)) { return(undefined); } var _local1 = Math.ceil(player._x - _x); if ((_local1 > -120) && (_local1 < 120)) { bAtt = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_ATTACK"); } else { gotoAndStop ("LEFT_ATTACK"); } if (ATT.HIT.hitTest(player.HIT)) { player.SetDamage(p_Att); } else if (HIT.hitTest(player.HIT)) { player.SetDamage(s_Att); } } if (ATT._currentframe == 44) { bAtt = false; } } function OnPlayerDeath() { if (bDead) { return(undefined); } if (fce == "RIGHT") { gotoAndStop ("RIGHT_WALK"); _x = (_x + wlk); } else { gotoAndStop ("LEFT_WALK"); _x = (_x - wlk); } } function SetDamage(nDmg) { hp = hp - nDmg; GetDeath(); } function GetDeath() { if (hp <= 0) { _root.attachMovie("ZDeath", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 15, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyMuZ", 0); this.removeMovieClip(); } } function Exploded() { _root.attachMovie("ZExpl", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 27, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyMuZ", 0); this.removeMovieClip(); } function Headshot() { if (lvl >= 3) { SetDamage(100); return(undefined); } bDead = true; if (fce == "LEFT") { gotoAndStop ("LEFT_HS"); } else { gotoAndStop ("RIGHT_HS"); } if (_root.oSndE) { _root.s_HExpl.start(); } } var lvl = _root.dlvl; var wlk = 2; var hp = (160 * lvl); var scr = (575 * lvl); var p_Att = (25 * lvl); var s_Att = (10 * lvl); var fce; var bAtt = false; var bBsy = false; var bDead = false; var player = _root.PLAYER;Symbol 995 MovieClip Frame 25_parent.wlk = 0;Symbol 995 MovieClip Frame 37_parent.wlk = 2;Symbol 1076 MovieClip Frame 70_parent.bDead = false; _parent.hp = 50;Symbol 1083 MovieClip Frame 34_parent.SetDamage(500);Symbol 1084 MovieClip [EnemyYZ] Frame 1function onEnterFrame() { if (_root.GetIsPlayerDead() && (!bAtt)) { OnPlayerDeath(); return(undefined); } Attack(); Movement(); _root.MoveWithBG(this); } function Movement() { if (bAtt || (bDead)) { return(undefined); } var _local1 = wlk; if (player._x > _x) { fce = "RIGHT"; gotoAndStop ("RIGHT_WALK"); _x = (_x + _local1); } else if (player._x < _x) { fce = "LEFT"; gotoAndStop ("LEFT_WALK"); _x = (_x - _local1); } else { OnPlayerDeath(); } } function Attack() { if (bDead) { return(undefined); } var _local2 = Math.ceil(player._x - _x); if ((_local2 > -230) && (_local2 < 230)) { bAtt = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_ATTACK"); } else { gotoAndStop ("LEFT_ATTACK"); } if (HIT.hitTest(player.HIT)) { player.SetDamage(s_Att); } } if (ATT._currentframe == 39) { _root.attachMovie("ZVomit", "ZVomit" + _name, _root.getNextHighestDepth(), {_x:_x, _y:_y - 60, fce:fce, dmg:p_Att}); } else if (ATT._currentframe == 58) { bAtt = false; } } function OnPlayerDeath() { if (bDead) { return(undefined); } if (fce == "RIGHT") { gotoAndStop ("RIGHT_WALK"); _x = (_x + wlk); } else { gotoAndStop ("LEFT_WALK"); _x = (_x - wlk); } } function SetDamage(nDmg) { hp = hp - nDmg; GetDeath(); } function GetDeath() { if (hp <= 0) { if (bDead) { _root.attachMovie("ZDeath", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 15, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyYZ", 0); this.removeMovieClip(); } else if ((!bRev) && (random(2) == 0)) { bDead = true; bRev = true; bAtt = false; if (fce == "RIGHT") { gotoAndStop ("RIGHT_FALL"); } else { gotoAndStop ("LEFT_FALL"); } if (_root.oSndE) { _root.ZombieSound(7); } } else { bDead = true; GetDeath(); } } } function Exploded() { _root.attachMovie("ZExpl", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 27, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyYZ", 0); this.removeMovieClip(); } function Headshot() { if (lvl >= 2) { SetDamage(100); return(undefined); } bDead = true; if (fce == "LEFT") { gotoAndStop ("LEFT_HS"); } else { gotoAndStop ("RIGHT_HS"); } if (_root.oSndE) { _root.s_HExpl.start(); } } var lvl = _root.dlvl; var wlk = 2; var hp = (110 * lvl); var scr = (500 * lvl); var p_Att = (20 * lvl); var s_Att = (10 * lvl); var fce = "RIGHT"; var bAtt = false; var bDead = false; var bRev = false; var player = _root.PLAYER;Symbol 1097 MovieClip [ZVomit] Frame 1function onEnterFrame() { HitPlayer(); Gravity(); Movement(); Cleared(); _root.MoveWithBG(this); } function Properties() { if (fce == "LEFT") { _x = (_x - 55); _xscale = -100; } else { _x = (_x + 55); } } function HitPlayer() { if (this.hitTest(player.HIT)) { player.SetDamage(dmg); this.removeMovieClip(); } } function Gravity() { if (_y < ground) { v = v + g; } _y = (_y + (v / 4)); if (_y > ground) { _y = ground; _root.attachMovie("ZSmoke", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 7, _xscale:160, _yscale:160}); this.removeMovieClip(); } } function Movement() { if (spd_B > 0) { _y = (_y - spd_B); spd_B = spd_B - 0.5; } if (fce == "RIGHT") { _x = (_x + spd); } else { _x = (_x - spd); } } function Cleared() { if (_root.bLvl) { this.removeMovieClip(); } } var dmg; var spd = 10; var spd_B = 12; var fce; var v = 10; var g = 3; var ground = 368; var player = _root.PLAYER; Properties();Symbol 1097 MovieClip [ZVomit] Frame 18stop();Symbol 1118 MovieClip [PImpact] Frame 1function onEnterFrame() { _root.MoveWithBG(this); Cleared(); } function Cleared() { if (_root.bLvl) { this.removeMovieClip(); } }Symbol 1118 MovieClip [PImpact] Frame 10this.removeMovieClip();Symbol 1133 MovieClip [RBlood_1] Frame 21this.removeMovieClip();Symbol 1164 MovieClip [RBlood_0] Frame 45this.removeMovieClip();Symbol 1289 MovieClip [ZExpl] Frame 1function onEnterFrame() { _root.MoveWithBG(this); Cleared(); } function Properties() { if (fce == "RIGHT") { _xscale = -190; } } function Cleared() { if (_root.bLvl == true) { this.removeMovieClip(); } } var fce; Properties();Symbol 1289 MovieClip [ZExpl] Frame 44this.removeMovieClip();Symbol 1320 MovieClip [ZDeath] Frame 1function onEnterFrame() { _root.MoveWithBG(this); Cleared(); } function Properties() { if (fce == "RIGHT") { _xscale = -190; } } function Cleared() { if (_root.bLvl == true) { this.removeMovieClip(); } } var fce; Properties(); if (_root.oSndE) { _root.s_ExplZ.start(); }Symbol 1320 MovieClip [ZDeath] Frame 31this.removeMovieClip();Symbol 1363 MovieClip [GExpl] Frame 1function onEnterFrame() { HitObject(); _root.MoveWithBG(this); } function HitObject() { if (_currentframe > 9) { return(undefined); } if (this.HIT.hitTest(player)) { player.Exploded(); } var _local4 = 0; do { var _local3 = _root.StoreEnemy[_local4]; if (this.HIT.hitTest(_local3)) { _local3.Exploded(); } } while ((_local4++) < _root.StoreEnemy.length); } var player = _root.PLAYER;Symbol 1363 MovieClip [GExpl] Frame 22this.removeMovieClip();Symbol 1412 MovieClip [LExpl] Frame 1function onEnterFrame() { HitObject(); _root.MoveWithBG(this); } function HitObject() { if (_currentframe > 9) { return(undefined); } if (this.HIT.hitTest(player.HIT)) { player.Exploded(); } var _local4 = 0; do { var _local3 = _root.StoreEnemy[_local4]; if (this.HIT.hitTest(_local3)) { _local3.Exploded(); } } while ((_local4++) < _root.StoreEnemy.length); } var player = _root.PLAYER;Symbol 1412 MovieClip [LExpl] Frame 30this.removeMovieClip();Symbol 1425 MovieClip [ZSmoke] Frame 1function onEnterFrame() { _root.MoveWithBG(this); Cleared(); } function Cleared() { if (_root.bLvl) { this.removeMovieClip(); } }Symbol 1425 MovieClip [ZSmoke] Frame 15this.removeMovieClip();Symbol 1501 MovieClip [YouDied] Frame 90btnRetry.onRelease = _root.btnGRetry; btnSubmit.onRelease = _root.btnGSubmit; btnGMreG.onRelease = _root.btnMoreGames; btnQuit.onRelease = _root.btnGQuit; stop();Symbol 1551 MovieClip Frame 29if (_root.oSndE) { _root.s_MechL.start(); }Symbol 1563 MovieClip Frame 3if (_root.oSndE) { _root.s_LaserC.stop("s_lasC"); _root.s_LaserC.start(); }Symbol 1563 MovieClip Frame 44if (_root.oSndE) { _root.s_Laser.stop("s_las"); _root.s_Laser.start(); }Symbol 1563 MovieClip Frame 58gotoAndPlay (45);Symbol 1570 MovieClip Frame 1if (_root.oSndE) { _root.s_MPunch.stop("s_mechP"); _root.s_MPunch.start(); }Symbol 1589 MovieClip Frame 1if (_root.oSndE) { _root.s_DGrnd.start(); }Symbol 1589 MovieClip Frame 51if (_root.oSndE) { _root.s_DGrnd.start(); }Symbol 1589 MovieClip Frame 72_parent.bBsy = false;Symbol 1603 MovieClip Frame 26_root.attachMovie("Mech2Death", "", 1, {_x:_parent._x + 10, _y:_parent._y + 4, fce:_parent.fce}); _parent.removeMovieClip();Symbol 1604 MovieClip [Mechsuit_2] Frame 1function onEnterFrame() { Movement(); Jump(); Attack(); SetIdle(); InvokeBG(); } function Attack() { if (bAir || (bDead)) { return(undefined); } if ((isDown(65) && (!bBsy)) && (pwr > 0)) { bAtt = true; clearInterval(tCU_int); _root.s_MPunch.stop("s_mechP"); if (fce == "LEFT") { gotoAndStop ("LEFT_GUN"); } else { gotoAndStop ("RIGHT_GUN"); } if (GUN._currentframe >= 45) { pwr--; } if ((GUN._currentframe == 55) && (!bLaser)) { bLaser = true; _root.attachMovie("LaserBeam", "LASER", _root.getNextHighestDepth(), {_x:_x, _y:_y, fce:fce}); _root.MechPower.removeMovieClip(); _root.attachMovie("MechPower", "MechPower", _root.getNextHighestDepth(), {_x:487, _y:80}); } } else if ((isDown(83) && (!bBsy)) && (!bLaser)) { bAtt = true; _root.s_Laser.stop("s_las"); _root.s_LaserC.stop("s_lasC"); if ((PUNCH._currentframe > 6) && (PUNCH._currentframe < 15)) { HitWithPunch(); } if (fce == "LEFT") { gotoAndStop ("LEFT_PUNCH"); } else { gotoAndStop ("RIGHT_PUNCH"); } } else if (((isDown(68) && (!bBsy)) && (nGrnd > 0)) && (!bLaser)) { bBsy = true; _root.s_Laser.stop("s_las"); _root.s_LaserC.stop("s_lasC"); if (fce == "LEFT") { gotoAndStop ("LEFT_GRND"); } else { gotoAndStop ("RIGHT_GRND"); } } else if (bBsy) { if (GRND._currentframe == 32) { nGrnd--; _root.nGrnd--; _root.attachMovie("M2Expl", "PGrenade", _root.getNextHighestDepth(), {_x:_x, _y:_y - 75, fce:fce}); if (_root.oSndE) { _root.s_ExplM2.start(); } } } else if (bAtt) { bAtt = false; if (bLaser) { bLaser = false; _root.LASER.removeMovieClip(); _root.attachMovie("LaserFade", "LFade", _root.getNextHighestDepth(), {_x:_x, _y:_y + 4, fce:fce}); if (_root.oSndE) { _root.s_LaserS.stop("s_lasS"); _root.s_LaserS.start(); } } if (pwr < 105) { clearInterval(tCU_int); tCU_int = setInterval(ChargeUp, 500); } if (_root.oSndE) { _root.s_Laser.stop("s_las"); _root.s_LaserC.stop("s_lasC"); _root.s_MPunch.stop("s_mechP"); } } } function HitWithPunch() { var _local3 = 0; do { var _local2 = _root.StoreEnemy[_local3]; if (PUNCH.HIT.hitTest(_local2.HIT)) { if (!_local2.bAtt) { _root.CreateBlood(_local2, -12, -random(20), fce); } if (_root.oSndE) { if (bPunS) { bPunS = false; _root.s_Dmg01.start(); } else if (_root.s_Dmg01.position >= 320) { bPunS = true; } } _local2.SetDamage(k_dmg); if (_local2.bBsy) { return(undefined); } if (_local2.fce == "RIGHT") { _local2._x = _local2._x - 3; } else if (_local2.fce == "LEFT") { _local2._x = _local2._x + 3; } } } while ((_local3++) < _root.StoreEnemy.length); } function ChargeUp() { pwr = pwr + 10; if (pwr >= 105) { pwr = 100; _root.MechPower.removeMovieClip(); clearInterval(tCU_int); } } function Movement() { if ((bAtt || (bBsy)) || (bDead)) { return(undefined); } var _local2 = wlk; if (isDown(Left)) { if (!_root.bg) { _x = (_x - _local2); } else { bg.Movement("LEFT", false); } if (!bAir) { gotoAndStop ("LEFT_WALK"); fce = "LEFT"; } } else if (isDown(Right)) { if (!_root.bg) { _x = (_x + _local2); } else { bg.Movement("RIGHT", false); } if (!bAir) { gotoAndStop ("RIGHT_WALK"); fce = "RIGHT"; } } if (_x <= 30) { _x = (_x + _local2); } else if (_x >= 520) { _x = (_x - _local2); } } function Jump() { if (bAtt || (bBsy)) { return(undefined); } if (_y < ground) { v = v + g; } _y = (_y + (v / 5)); if (_y > ground) { bAir = false; v = 40; _y = ground; if ((isDown(Up) && (bJT)) && (!bDead)) { if (_root.oSndE) { _root.s_MechJ.start(); } v = v * -1; bAir = true; bJT = false; if (fce == "LEFT") { gotoAndStop ("LEFT_JUMP"); } else if (fce == "RIGHT") { gotoAndStop ("RIGHT_JUMP"); } tJT_int = setInterval(JumpTimer, 1500); } } } function JumpTimer() { bJT = true; clearInterval(tJT_int); } function SetIdle() { if (((((isDown(Left) || (isDown(Right))) || (bAir)) || (bAtt)) || (bBsy)) || (bDead)) { return(undefined); } if (fce == "LEFT") { gotoAndStop ("LEFT_IDLE"); } else { gotoAndStop ("RIGHT_IDLE"); } } function InvokeBG() { if (_root.bg) { return(undefined); } if ((_x > 269) && (_x < 281)) { _root.bg = true; } } function SetDamage(nDmg) { if (bPlot) { return(undefined); } if (_root.oSndE) { var _local2 = random(2); if (_local2 == 0) { _root.s_DmgM01.start(); } else { _root.s_DmgM02.start(); } } m_hp = m_hp - nDmg; GetDeath(); SetImmortal(); } function GetDeath() { if (m_hp <= 0) { bDead = true; _root.bMech2 = false; _root.LASER.removeMovieClip(); _root.MechPower.removeMovieClip(); if (fce == "LEFT") { gotoAndStop ("LEFT_DEATH01"); } else { gotoAndStop ("RIGHT_DEATH01"); } if (_root.oSndE) { _root.s_Laser.stop("s_las"); _root.s_LaserC.stop("s_lasC"); _root.s_LaserS.stop("s_lasS"); _root.s_MechDA.start(); } } } function SetImmortal() { if (bDead) { return(undefined); } bPlot = true; _alpha = 50; tIT_int = setInterval(ImmortalTimer, 300); } function ImmortalTimer() { IT_cnt++; if (_alpha == 100) { _alpha = 50; } else { _alpha = 100; } if (IT_cnt >= 9) { IT_cnt = 0; bPlot = false; clearInterval(tIT_int); } } function CriticalDebug() { _alpha = 100; clearInterval(tJT_int); clearInterval(tIT_int); clearInterval(tCU_int); _root.s_Laser.stop("s_las"); _root.s_LaserC.stop("s_lasC"); _root.s_LaserS.stop("s_lasS"); _root.s_MPunch.stop("s_mechP"); _root.LASER.removeMovieClip(); _root.MechPower.removeMovieClip(); } var m_hp = _root.GetStoredMechHP(); var g_dmg = (1 + _root.GetPlayerBonusGun()); var k_dmg = (1 + _root.GetPlayerBonusKnife()); var nGrnd = _root.nGrnd; var wlk = (5 + _root.GetPlayerBonusSpeed()); var fce = "RIGHT"; var pwr = 100; var bDead = false; var bAir; var bAtt = false; var bBsy = false; var bPlot = false; var bPunS = true; var bJT = true; var bLaser = false; var v = 40; var g = 3; var ground = 319; var tJT_int; var tIT_int; var tCU_int; var IT_cnt = 0; var bg = _root.BG; _root.bMech2 = true; isDown = Key.isDown; Left = 37; Right = 39; Up = 38; Space = 32; SetImmortal();Symbol 1617 MovieClip [M2Expl] Frame 1function onEnterFrame() { HitObject(); } function Properties() { if (fce == "LEFT") { _x = (_x - 30); _xscale = -200; _yscale = 200; } else { _x = (_x + 30); _xscale = 200; _yscale = 200; } } function HitObject() { if (_currentframe > 4) { return(undefined); } var _local4 = 0; do { var _local3 = _root.StoreEnemy[_local4]; if (this.HIT.hitTest(_local3)) { _local3.Exploded(); } } while ((_local4++) < _root.StoreEnemy.length); } var fce; Properties();Symbol 1617 MovieClip [M2Expl] Frame 19this.removeMovieClip();Symbol 1619 MovieClip [Mech2Death] Frame 1function onEnterFrame() { _root.MoveWithBG(this); Cleared(); } function Properties() { if (fce == "RIGHT") { _xscale = -100; _x = (_x - 20); } } function SpawnPlayer() { _root.attachMovie("Protagonist", "PLAYER", _root.getNextHighestDepth(), {_x:_x, _y:_y}); _root.EnemyBusyReset(); tET_int = setInterval(ExplosionTimer, 1000); clearInterval(tSP_int); } function ExplosionTimer() { ET_cnt++; if (ET_cnt >= 3) { clearInterval(tET_int); Explosion(); } } function Explosion() { _root.attachMovie("LExpl", "LExpl", _root.getNextHighestDepth(), {_x:_x - 140, _y:_y - 255, _xscale:215, _yscale:215}); if (_root.oSndE) { _root.s_Expl03.start(); } this.removeMovieClip(); } function Cleared() { if (_root.bLvl == true) { clearInterval(tSP_int); clearInterval(tET_int); this.removeMovieClip(); } } var fce; var tSP_int = setInterval(SpawnPlayer, 500); var tET_int; var ET_cnt = 0; Properties();Symbol 1645 MovieClip [LaserBeam] Frame 1function onEnterFrame() { HitEnemy(); } function AdjustBullet() { if (fce == "LEFT") { _x = (_x - 320); _xscale = -100; } else { _x = (_x + 320); } } function HitEnemy() { var _local4 = 0; do { var _local3 = _root.StoreEnemy[_local4]; if (this.hitTest(_local3.HIT)) { if (!_local3.bAtt) { _root.CreateBlood(_local3, -12, -random(20), fce); } _local3.SetDamage(dmg); } } while ((_local4++) < _root.StoreEnemy.length); } var fce; var dmg = _root.GetPlayerGunDamage(); AdjustBullet();Symbol 1645 MovieClip [LaserBeam] Frame 2stop();Symbol 1651 MovieClip [MechPower] Frame 1function onEnterFrame() { BAR._xscale = _root.PLAYER.pwr; } BAR._xscale = _root.PLAYER.pwr;Symbol 1655 MovieClip [LaserFade] Frame 1function onEnterFrame() { _root.MoveWithBG(this); } function Properties() { if (fce == "LEFT") { _xscale = -180; _yscale = 180; _x = (_x - 305); } else { _xscale = 180; _yscale = 180; _x = (_x + 305); } } var fce; Properties();Symbol 1655 MovieClip [LaserFade] Frame 10this.removeMovieClip();Symbol 1669 Buttonon (press) { getURL ("http://www.armorgames.com", "_blank"); }Symbol 1672 MovieClip Frame 1gotoAndPlay (2);Symbol 1672 MovieClip Frame 168_root.play();Symbol 1676 MovieClip Frame 130_root.play();Symbol 1887 MovieClip Frame 1function onEnterFrame() { StopBG(); } function StopBG() { if (!_root.bg) { return(undefined); } if (_x >= 580) { _root.bg = false; _x = 579.95; } else if (_x <= -30) { _root.bg = false; _x = -29.95; } } function Movement(fce, spd) { if (!_root.bg) { return(undefined); } if (fce == "LEFT") { if (spd) { _x = (_x + run); } else { _x = (_x + wlk); } } else if (spd) { _x = (_x - run); } else { _x = (_x - wlk); } } function EndRoundMove() { if (_x >= 580) { bSwitch = true; } else if (_x <= -30) { bSwitch = false; } if (bSwitch) { _x = (_x-1); } else if (!bSwitch) { _x = (_x+1); } } var wlk = 5; var run = 10; var bSwitch = true; BGS.gotoAndStop(1 + random(4));Symbol 1910 MovieClip Frame 1stop();Symbol 1923 MovieClip Frame 1function EKG() { if (_root.bMech || (_root.bMech2)) { gotoAndStop(_root.HPFrame); return(undefined); } var _local4 = _root.GetPlayerCurrentHP(); var _local3 = _root.GetPlayerMaxHP(); var _local2 = (_local4 / _local3) * 100; STRUCK.play(); if (_local2 >= 85) { gotoAndStop (2); _root.HPFrame = 2; } else if (_local2 >= 40) { gotoAndStop (3); _root.HPFrame = 3; } else if (_local2 > 0) { gotoAndStop (4); _root.HPFrame = 4; } else { gotoAndStop (5); } }Symbol 1923 MovieClip Frame 2stop(); EKG();Symbol 1923 MovieClip Frame 4if (_root.oSndE) { _root.s_Heart.start(0, 99); }Symbol 1923 MovieClip Frame 5_root.s_Heart.stop("s_HB"); if (_root.oSndE) { _root.s_FlatL.start(); }Symbol 1925 MovieClip Frame 22_root.nextFrame(); stop();Symbol 1925 MovieClip Frame 42stop();Symbol 1994 MovieClip Frame 1var hp = _root.GetStoredHP(); var m_hp = _root.GetPlayerMaxHP(); var cnt = ((hp / m_hp) * 100); if (cnt >= 100) { gotoAndStop (1); } else if (cnt >= 85) { gotoAndStop (2); } else if (cnt >= 40) { gotoAndStop (3); } else { gotoAndStop (4); }Symbol 2084 MovieClip Frame 13gotoAndPlay (1);
Library Items
Symbol 1 Sound [s_proceed] | Used by:1470 | |
Symbol 2 Graphic | Used by:9 14 19 24 29 34 41 50 58 66 75 76 123 1681 1684 1685 1924 | |
Symbol 3 Font | Used by:4 8 10 13 15 18 20 23 25 28 30 33 35 38 39 40 42 43 46 47 48 49 51 52 54 55 56 57 59 60 62 63 64 65 67 68 71 72 73 74 87 92 1724 1725 1780 1781 1785 1888 1911 1916 1919 1922 | |
Symbol 4 EditableText | Uses:3 | Used by:9 |
Symbol 5 Graphic | Used by:9 | |
Symbol 6 Font | Used by:7 12 17 22 27 32 37 45 53 61 70 1723 1754 1757 1760 1772 1773 1775 1777 1779 1782 1783 1784 1786 1787 | |
Symbol 7 EditableText | Uses:6 | Used by:9 |
Symbol 8 EditableText | Uses:3 | Used by:9 |
Symbol 9 MovieClip [TP_LDiff] | Uses:2 4 5 7 8 | |
Symbol 10 EditableText | Uses:3 | Used by:14 |
Symbol 11 Graphic | Used by:14 | |
Symbol 12 EditableText | Uses:6 | Used by:14 |
Symbol 13 EditableText | Uses:3 | Used by:14 |
Symbol 14 MovieClip [TP_HDiff] | Uses:2 10 11 12 13 | |
Symbol 15 EditableText | Uses:3 | Used by:19 |
Symbol 16 Graphic | Used by:19 | |
Symbol 17 EditableText | Uses:6 | Used by:19 |
Symbol 18 EditableText | Uses:3 | Used by:19 |
Symbol 19 MovieClip [TP_NDiff] | Uses:2 15 16 17 18 | |
Symbol 20 EditableText | Uses:3 | Used by:24 |
Symbol 21 Graphic | Used by:24 | |
Symbol 22 EditableText | Uses:6 | Used by:24 |
Symbol 23 EditableText | Uses:3 | Used by:24 |
Symbol 24 MovieClip [TP_MechS2] | Uses:2 20 21 22 23 | |
Symbol 25 EditableText | Uses:3 | Used by:29 |
Symbol 26 Graphic | Used by:29 | |
Symbol 27 EditableText | Uses:6 | Used by:29 |
Symbol 28 EditableText | Uses:3 | Used by:29 |
Symbol 29 MovieClip [TP_MechS] | Uses:2 25 26 27 28 | |
Symbol 30 EditableText | Uses:3 | Used by:34 |
Symbol 31 Graphic | Used by:34 | |
Symbol 32 EditableText | Uses:6 | Used by:34 |
Symbol 33 EditableText | Uses:3 | Used by:34 |
Symbol 34 MovieClip [TP_Grnd] | Uses:2 30 31 32 33 | |
Symbol 35 EditableText | Uses:3 | Used by:41 |
Symbol 36 Graphic | Used by:41 58 66 | |
Symbol 37 EditableText | Uses:6 | Used by:41 |
Symbol 38 EditableText | Uses:3 | Used by:41 |
Symbol 39 EditableText | Uses:3 | Used by:41 |
Symbol 40 EditableText | Uses:3 | Used by:41 |
Symbol 41 MovieClip [TP_HP] | Uses:2 35 36 37 38 39 40 | |
Symbol 42 EditableText | Uses:3 | Used by:50 |
Symbol 43 EditableText | Uses:3 | Used by:50 |
Symbol 44 Graphic | Used by:50 | |
Symbol 45 EditableText | Uses:6 | Used by:50 |
Symbol 46 EditableText | Uses:3 | Used by:50 |
Symbol 47 EditableText | Uses:3 | Used by:50 |
Symbol 48 EditableText | Uses:3 | Used by:50 |
Symbol 49 EditableText | Uses:3 | Used by:50 |
Symbol 50 MovieClip [TP_KnfDmg] | Uses:2 42 43 44 45 46 47 48 49 | |
Symbol 51 EditableText | Uses:3 | Used by:58 |
Symbol 52 EditableText | Uses:3 | Used by:58 |
Symbol 53 EditableText | Uses:6 | Used by:58 |
Symbol 54 EditableText | Uses:3 | Used by:58 |
Symbol 55 EditableText | Uses:3 | Used by:58 |
Symbol 56 EditableText | Uses:3 | Used by:58 |
Symbol 57 EditableText | Uses:3 | Used by:58 |
Symbol 58 MovieClip [TP_HSRat] | Uses:2 51 52 36 53 54 55 56 57 | |
Symbol 59 EditableText | Uses:3 | Used by:66 |
Symbol 60 EditableText | Uses:3 | Used by:66 |
Symbol 61 EditableText | Uses:6 | Used by:66 |
Symbol 62 EditableText | Uses:3 | Used by:66 |
Symbol 63 EditableText | Uses:3 | Used by:66 |
Symbol 64 EditableText | Uses:3 | Used by:66 |
Symbol 65 EditableText | Uses:3 | Used by:66 |
Symbol 66 MovieClip [TP_MaxHP] | Uses:2 59 60 36 61 62 63 64 65 | |
Symbol 67 EditableText | Uses:3 | Used by:75 |
Symbol 68 EditableText | Uses:3 | Used by:75 |
Symbol 69 Graphic | Used by:75 | |
Symbol 70 EditableText | Uses:6 | Used by:75 |
Symbol 71 EditableText | Uses:3 | Used by:75 |
Symbol 72 EditableText | Uses:3 | Used by:75 |
Symbol 73 EditableText | Uses:3 | Used by:75 |
Symbol 74 EditableText | Uses:3 | Used by:75 |
Symbol 75 MovieClip [TP_GunDmg] | Uses:2 67 68 69 70 71 72 73 74 | |
Symbol 76 MovieClip | Uses:2 | Used by:77 1925 |
Symbol 77 MovieClip [FadeFromBlack] | Uses:76 | |
Symbol 78 Graphic | Used by:86 | |
Symbol 79 Graphic | Used by:80 83 | |
Symbol 80 MovieClip | Uses:79 | Used by:86 |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:83 |
Symbol 83 MovieClip | Uses:79 82 | Used by:86 |
Symbol 84 Graphic | Used by:86 | |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip | Uses:78 80 83 84 85 | Used by:Timeline |
Symbol 87 EditableText | Uses:3 | Used by:Timeline |
Symbol 88 Font | Used by:89 90 1475 1476 1477 1479 1483 1484 1485 1487 1489 1490 1491 1493 1495 1496 1497 1499 1656 1673 1839 1841 1842 1843 1844 1854 1855 1856 1857 1858 1859 1860 1869 1889 1901 1902 1903 1927 1928 1929 1931 1933 1934 1935 1937 1939 1940 1941 1942 1943 1944 1945 1990 1991 1992 1993 1996 1997 1998 2000 2002 2003 2004 2006 2008 2009 2010 2012 2014 2016 2018 2020 2023 2024 2025 2027 2029 2031 2037 2038 2048 2058 2059 | |
Symbol 89 Text | Uses:88 | Used by:91 |
Symbol 90 Text | Uses:88 | Used by:91 |
Symbol 91 MovieClip | Uses:89 90 | Used by:Timeline |
Symbol 92 EditableText | Uses:3 | Used by:Timeline |
Symbol 2085 MovieClip [__Packages.ab3.rankz.Armor_Bot_30_En_AS1] | ||
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip | Uses:93 | Used by:95 390 |
Symbol 95 MovieClip [PBullet] | Uses:94 | Used by:Timeline |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip [PGrenade] | Uses:96 | Used by:Timeline |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip | Uses:98 | Used by:122 |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:100 | Used by:122 |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:122 |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 MovieClip | Uses:104 | Used by:122 |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip | Uses:106 | Used by:122 |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:122 |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:110 | Used by:122 |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:112 | Used by:122 |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 MovieClip | Uses:114 | Used by:122 |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 MovieClip | Uses:116 | Used by:122 |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip | Uses:118 | Used by:122 |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip | Uses:120 | Used by:122 |
Symbol 122 MovieClip | Uses:99 101 103 105 107 109 111 113 115 117 119 121 | Used by:312 |
Symbol 123 MovieClip | Uses:2 | Used by:220 312 389 442 472 552 613 677 714 803 811 901 961 970 1084 1363 1412 1570 1604 1617 |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip | Uses:124 | Used by:144 |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:126 | Used by:144 |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip | Uses:128 | Used by:144 |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:144 |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:132 | Used by:144 |
Symbol 134 Graphic | Used by:135 | |
Symbol 135 MovieClip | Uses:134 | Used by:144 |
Symbol 136 Graphic | Used by:137 | |
Symbol 137 MovieClip | Uses:136 | Used by:144 |
Symbol 138 Graphic | Used by:139 | |
Symbol 139 MovieClip | Uses:138 | Used by:144 |
Symbol 140 Graphic | Used by:141 | |
Symbol 141 MovieClip | Uses:140 | Used by:144 |
Symbol 142 Graphic | Used by:143 | |
Symbol 143 MovieClip | Uses:142 | Used by:144 |
Symbol 144 MovieClip | Uses:125 127 129 131 133 135 137 139 141 143 | Used by:312 |
Symbol 145 Graphic | Used by:146 | |
Symbol 146 MovieClip | Uses:145 | Used by:161 |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:147 | Used by:161 |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:149 | Used by:161 |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip | Uses:151 | Used by:161 |
Symbol 153 Graphic | Used by:154 | |
Symbol 154 MovieClip | Uses:153 | Used by:161 |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:155 | Used by:161 |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 MovieClip | Uses:157 | Used by:161 |
Symbol 159 Graphic | Used by:160 | |
Symbol 160 MovieClip | Uses:159 | Used by:161 |
Symbol 161 MovieClip | Uses:146 148 150 152 154 156 158 160 | Used by:312 |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip | Uses:162 | Used by:172 |
Symbol 164 Graphic | Used by:165 | |
Symbol 165 MovieClip | Uses:164 | Used by:172 |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 MovieClip | Uses:166 | Used by:172 |
Symbol 168 Graphic | Used by:169 | |
Symbol 169 MovieClip | Uses:168 | Used by:172 |
Symbol 170 Graphic | Used by:171 | |
Symbol 171 MovieClip | Uses:170 | Used by:172 |
Symbol 172 MovieClip | Uses:163 165 167 169 171 | Used by:312 |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip | Uses:173 | Used by:195 |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:175 | Used by:195 |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:177 | Used by:195 |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:179 | Used by:195 |
Symbol 181 Graphic | Used by:182 | |
Symbol 182 MovieClip | Uses:181 | Used by:195 |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip | Uses:183 | Used by:195 |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:185 | Used by:195 |
Symbol 187 Graphic | Used by:188 | |
Symbol 188 MovieClip | Uses:187 | Used by:195 |
Symbol 189 Graphic | Used by:190 | |
Symbol 190 MovieClip | Uses:189 | Used by:195 |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:191 | Used by:195 |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip | Uses:193 | Used by:195 |
Symbol 195 MovieClip | Uses:174 176 178 180 182 184 186 188 190 192 194 | Used by:312 |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 MovieClip | Uses:196 | Used by:220 |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:198 | Used by:220 |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip | Uses:200 | Used by:220 |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 MovieClip | Uses:202 | Used by:220 |
Symbol 204 Graphic | Used by:205 | |
Symbol 205 MovieClip | Uses:204 | Used by:220 |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:206 | Used by:220 |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:208 | Used by:220 |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip | Uses:210 | Used by:220 |
Symbol 212 Graphic | Used by:213 | |
Symbol 213 MovieClip | Uses:212 | Used by:220 |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip | Uses:214 | Used by:220 |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 MovieClip | Uses:216 | Used by:220 |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip | Uses:218 | Used by:220 |
Symbol 220 MovieClip | Uses:197 199 201 203 205 207 209 211 123 213 215 217 219 | Used by:312 |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 MovieClip | Uses:221 | Used by:251 |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 MovieClip | Uses:223 | Used by:251 |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 MovieClip | Uses:225 | Used by:251 |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 MovieClip | Uses:227 | Used by:251 |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip | Uses:229 | Used by:251 |
Symbol 231 Graphic | Used by:232 | |
Symbol 232 MovieClip | Uses:231 | Used by:251 |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 MovieClip | Uses:233 | Used by:251 |
Symbol 235 Graphic | Used by:236 | |
Symbol 236 MovieClip | Uses:235 | Used by:251 |
Symbol 237 Graphic | Used by:238 | |
Symbol 238 MovieClip | Uses:237 | Used by:251 |
Symbol 239 Graphic | Used by:240 | |
Symbol 240 MovieClip | Uses:239 | Used by:251 |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 MovieClip | Uses:241 | Used by:251 |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip | Uses:243 | Used by:251 |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip | Uses:245 | Used by:251 |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 MovieClip | Uses:247 | Used by:251 |
Symbol 249 Graphic | Used by:250 | |
Symbol 250 MovieClip | Uses:249 | Used by:251 |
Symbol 251 MovieClip | Uses:222 224 226 228 230 232 234 236 238 240 242 244 246 248 250 | Used by:312 |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 MovieClip | Uses:252 | Used by:268 |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:254 | Used by:268 |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:256 | Used by:268 |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:258 | Used by:268 |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 MovieClip | Uses:260 | Used by:268 |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip | Uses:262 | Used by:268 |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip | Uses:264 | Used by:268 |
Symbol 266 Graphic | Used by:267 | |
Symbol 267 MovieClip | Uses:266 | Used by:268 |
Symbol 268 MovieClip | Uses:253 255 257 259 261 263 265 267 | Used by:312 |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:269 | Used by:311 |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 MovieClip | Uses:271 | Used by:311 |
Symbol 273 Graphic | Used by:274 | |
Symbol 274 MovieClip | Uses:273 | Used by:311 |
Symbol 275 Graphic | Used by:276 | |
Symbol 276 MovieClip | Uses:275 | Used by:311 |
Symbol 277 Graphic | Used by:278 | |
Symbol 278 MovieClip | Uses:277 | Used by:311 |
Symbol 279 Graphic | Used by:280 | |
Symbol 280 MovieClip | Uses:279 | Used by:311 |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 MovieClip | Uses:281 | Used by:311 |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 MovieClip | Uses:283 | Used by:311 |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip | Uses:285 | Used by:311 |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip | Uses:287 | Used by:311 |
Symbol 289 Graphic | Used by:290 | |
Symbol 290 MovieClip | Uses:289 | Used by:311 |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip | Uses:291 | Used by:311 |
Symbol 293 Graphic | Used by:294 | |
Symbol 294 MovieClip | Uses:293 | Used by:311 |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 MovieClip | Uses:295 | Used by:311 |
Symbol 297 Graphic | Used by:298 | |
Symbol 298 MovieClip | Uses:297 | Used by:311 |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 MovieClip | Uses:299 | Used by:311 |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 MovieClip | Uses:301 | Used by:311 |
Symbol 303 Graphic | Used by:304 | |
Symbol 304 MovieClip | Uses:303 | Used by:311 |
Symbol 305 Graphic | Used by:306 | |
Symbol 306 MovieClip | Uses:305 | Used by:311 |
Symbol 307 Graphic | Used by:308 | |
Symbol 308 MovieClip | Uses:307 | Used by:311 |
Symbol 309 Graphic | Used by:310 | |
Symbol 310 MovieClip | Uses:309 | Used by:311 |
Symbol 311 MovieClip | Uses:270 272 274 276 278 280 282 284 286 288 290 292 294 296 298 300 302 304 306 308 310 | Used by:312 |
Symbol 312 MovieClip [Protagonist] | Uses:122 123 144 161 172 195 220 251 268 311 | Used by:Timeline |
Symbol 313 Graphic | Used by:322 | |
Symbol 314 Graphic | Used by:322 | |
Symbol 315 Graphic | Used by:322 | |
Symbol 316 Graphic | Used by:322 | |
Symbol 317 Graphic | Used by:322 | |
Symbol 318 Graphic | Used by:322 | |
Symbol 319 Graphic | Used by:322 350 | |
Symbol 320 Graphic | Used by:322 350 | |
Symbol 321 Graphic | Used by:322 | |
Symbol 322 MovieClip | Uses:313 314 315 316 317 318 319 320 321 | Used by:389 Timeline |
Symbol 323 Graphic | Used by:339 | |
Symbol 324 Graphic | Used by:339 | |
Symbol 325 Graphic | Used by:339 | |
Symbol 326 Graphic | Used by:339 | |
Symbol 327 Graphic | Used by:339 | |
Symbol 328 Graphic | Used by:339 | |
Symbol 329 Graphic | Used by:339 | |
Symbol 330 Graphic | Used by:339 | |
Symbol 331 Graphic | Used by:339 | |
Symbol 332 Graphic | Used by:339 | |
Symbol 333 Graphic | Used by:339 | |
Symbol 334 Graphic | Used by:339 | |
Symbol 335 Graphic | Used by:339 | |
Symbol 336 Graphic | Used by:339 | |
Symbol 337 Graphic | Used by:339 | |
Symbol 338 Graphic | Used by:339 | |
Symbol 339 MovieClip | Uses:323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 | Used by:389 |
Symbol 340 Graphic | Used by:350 | |
Symbol 341 Graphic | Used by:350 | |
Symbol 342 Graphic | Used by:350 | |
Symbol 343 Graphic | Used by:350 | |
Symbol 344 Graphic | Used by:350 | |
Symbol 345 Graphic | Used by:350 | |
Symbol 346 Graphic | Used by:350 | |
Symbol 347 Graphic | Used by:350 | |
Symbol 348 Graphic | Used by:350 | |
Symbol 349 Graphic | Used by:350 | |
Symbol 350 MovieClip | Uses:340 341 342 343 344 345 346 347 348 349 319 320 | Used by:389 |
Symbol 351 Graphic | Used by:361 | |
Symbol 352 Graphic | Used by:361 | |
Symbol 353 Graphic | Used by:361 | |
Symbol 354 Graphic | Used by:361 | |
Symbol 355 Graphic | Used by:361 | |
Symbol 356 Graphic | Used by:361 | |
Symbol 357 Graphic | Used by:361 | |
Symbol 358 Graphic | Used by:361 | |
Symbol 359 Graphic | Used by:361 | |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 MovieClip | Uses:351 352 353 354 355 356 357 358 359 360 | Used by:389 |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip | Uses:362 | Used by:388 |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 MovieClip | Uses:364 | Used by:388 |
Symbol 366 Graphic | Used by:367 | |
Symbol 367 MovieClip | Uses:366 | Used by:388 |
Symbol 368 Graphic | Used by:369 | |
Symbol 369 MovieClip | Uses:368 | Used by:388 |
Symbol 370 Graphic | Used by:371 | |
Symbol 371 MovieClip | Uses:370 | Used by:388 |
Symbol 372 Graphic | Used by:373 | |
Symbol 373 MovieClip | Uses:372 | Used by:388 |
Symbol 374 Graphic | Used by:375 | |
Symbol 375 MovieClip | Uses:374 | Used by:388 |
Symbol 376 Graphic | Used by:377 | |
Symbol 377 MovieClip | Uses:376 | Used by:388 |
Symbol 378 Graphic | Used by:379 | |
Symbol 379 MovieClip | Uses:378 | Used by:388 |
Symbol 380 Graphic | Used by:381 | |
Symbol 381 MovieClip | Uses:380 | Used by:388 |
Symbol 382 Graphic | Used by:383 | |
Symbol 383 MovieClip | Uses:382 | Used by:388 |
Symbol 384 Graphic | Used by:385 | |
Symbol 385 MovieClip | Uses:384 | Used by:388 |
Symbol 386 Graphic | Used by:387 | |
Symbol 387 MovieClip | Uses:386 | Used by:388 391 |
Symbol 388 MovieClip | Uses:363 365 367 369 371 373 375 377 379 381 383 385 387 | Used by:389 |
Symbol 389 MovieClip [Mechsuit] | Uses:322 123 339 350 361 388 | Used by:Timeline |
Symbol 390 MovieClip [PMSBullet] | Uses:94 | Used by:Timeline |
Symbol 391 MovieClip [MechDeath] | Uses:387 | Used by:Timeline |
Symbol 392 Graphic | Used by:393 | |
Symbol 393 MovieClip | Uses:392 | Used by:424 |
Symbol 394 Graphic | Used by:395 | |
Symbol 395 MovieClip | Uses:394 | Used by:424 |
Symbol 396 Graphic | Used by:397 | |
Symbol 397 MovieClip | Uses:396 | Used by:424 |
Symbol 398 Graphic | Used by:399 | |
Symbol 399 MovieClip | Uses:398 | Used by:424 |
Symbol 400 Graphic | Used by:401 | |
Symbol 401 MovieClip | Uses:400 | Used by:424 |
Symbol 402 Graphic | Used by:403 | |
Symbol 403 MovieClip | Uses:402 | Used by:424 |
Symbol 404 Graphic | Used by:405 | |
Symbol 405 MovieClip | Uses:404 | Used by:424 |
Symbol 406 Graphic | Used by:407 | |
Symbol 407 MovieClip | Uses:406 | Used by:424 |
Symbol 408 Graphic | Used by:409 | |
Symbol 409 MovieClip | Uses:408 | Used by:424 |
Symbol 410 Graphic | Used by:411 | |
Symbol 411 MovieClip | Uses:410 | Used by:424 |
Symbol 412 Graphic | Used by:413 | |
Symbol 413 MovieClip | Uses:412 | Used by:424 |
Symbol 414 Graphic | Used by:415 | |
Symbol 415 MovieClip | Uses:414 | Used by:424 |
Symbol 416 Graphic | Used by:417 | |
Symbol 417 MovieClip | Uses:416 | Used by:424 |
Symbol 418 Graphic | Used by:419 | |
Symbol 419 MovieClip | Uses:418 | Used by:424 |
Symbol 420 Graphic | Used by:421 | |
Symbol 421 MovieClip | Uses:420 | Used by:424 |
Symbol 422 Graphic | Used by:423 | |
Symbol 423 MovieClip | Uses:422 | Used by:424 |
Symbol 424 MovieClip | Uses:393 395 397 399 401 403 405 407 409 411 413 415 417 419 421 423 | Used by:472 |
Symbol 425 Graphic | Used by:426 | |
Symbol 426 MovieClip | Uses:425 | Used by:442 |
Symbol 427 Graphic | Used by:428 | |
Symbol 428 MovieClip | Uses:427 | Used by:442 |
Symbol 429 Graphic | Used by:430 433 | |
Symbol 430 MovieClip | Uses:429 | Used by:442 |
Symbol 431 Graphic | Used by:432 | |
Symbol 432 MovieClip | Uses:431 | Used by:442 |
Symbol 433 MovieClip | Uses:429 | Used by:442 |
Symbol 434 Graphic | Used by:435 | |
Symbol 435 MovieClip | Uses:434 | Used by:442 |
Symbol 436 Graphic | Used by:437 | |
Symbol 437 MovieClip | Uses:436 | Used by:442 |
Symbol 438 Graphic | Used by:439 | |
Symbol 439 MovieClip | Uses:438 | Used by:442 |
Symbol 440 Graphic | Used by:441 | |
Symbol 441 MovieClip | Uses:440 | Used by:442 |
Symbol 442 MovieClip | Uses:426 428 430 432 433 435 123 437 439 441 | Used by:472 |
Symbol 443 Graphic | Used by:444 | |
Symbol 444 MovieClip | Uses:443 | Used by:471 |
Symbol 445 Graphic | Used by:446 | |
Symbol 446 MovieClip | Uses:445 | Used by:471 |
Symbol 447 Graphic | Used by:448 | |
Symbol 448 MovieClip | Uses:447 | Used by:471 |
Symbol 449 Graphic | Used by:450 | |
Symbol 450 MovieClip | Uses:449 | Used by:471 |
Symbol 451 Graphic | Used by:452 | |
Symbol 452 MovieClip | Uses:451 | Used by:471 |
Symbol 453 Graphic | Used by:454 | |
Symbol 454 MovieClip | Uses:453 | Used by:471 |
Symbol 455 Graphic | Used by:456 | |
Symbol 456 MovieClip | Uses:455 | Used by:471 |
Symbol 457 Graphic | Used by:458 | |
Symbol 458 MovieClip | Uses:457 | Used by:471 |
Symbol 459 Graphic | Used by:460 | |
Symbol 460 MovieClip | Uses:459 | Used by:471 |
Symbol 461 Graphic | Used by:462 | |
Symbol 462 MovieClip | Uses:461 | Used by:471 |
Symbol 463 Graphic | Used by:464 | |
Symbol 464 MovieClip | Uses:463 | Used by:471 |
Symbol 465 Graphic | Used by:466 | |
Symbol 466 MovieClip | Uses:465 | Used by:471 |
Symbol 467 Graphic | Used by:468 | |
Symbol 468 MovieClip | Uses:467 | Used by:471 |
Symbol 469 Graphic | Used by:470 | |
Symbol 470 MovieClip | Uses:469 | Used by:471 |
Symbol 471 MovieClip | Uses:444 446 448 450 452 454 456 458 460 462 464 466 468 470 | Used by:472 |
Symbol 472 MovieClip [EnemyAZ] | Uses:424 123 442 471 | Used by:Timeline |
Symbol 473 Graphic | Used by:474 | |
Symbol 474 MovieClip | Uses:473 | Used by:497 |
Symbol 475 Graphic | Used by:476 | |
Symbol 476 MovieClip | Uses:475 | Used by:497 |
Symbol 477 Graphic | Used by:478 | |
Symbol 478 MovieClip | Uses:477 | Used by:497 |
Symbol 479 Graphic | Used by:480 | |
Symbol 480 MovieClip | Uses:479 | Used by:497 |
Symbol 481 Graphic | Used by:482 | |
Symbol 482 MovieClip | Uses:481 | Used by:497 |
Symbol 483 Graphic | Used by:484 | |
Symbol 484 MovieClip | Uses:483 | Used by:497 |
Symbol 485 Graphic | Used by:486 | |
Symbol 486 MovieClip | Uses:485 | Used by:497 |
Symbol 487 Graphic | Used by:488 | |
Symbol 488 MovieClip | Uses:487 | Used by:497 |
Symbol 489 Graphic | Used by:490 | |
Symbol 490 MovieClip | Uses:489 | Used by:497 |
Symbol 491 Graphic | Used by:492 | |
Symbol 492 MovieClip | Uses:491 | Used by:497 |
Symbol 493 Graphic | Used by:494 | |
Symbol 494 MovieClip | Uses:493 | Used by:497 |
Symbol 495 Graphic | Used by:496 | |
Symbol 496 MovieClip | Uses:495 | Used by:497 |
Symbol 497 MovieClip | Uses:474 476 478 480 482 484 486 488 490 492 494 496 | Used by:613 |
Symbol 498 Graphic | Used by:505 | |
Symbol 499 Graphic | Used by:505 | |
Symbol 500 Graphic | Used by:505 | |
Symbol 501 Graphic | Used by:505 | |
Symbol 502 Graphic | Used by:505 | |
Symbol 503 Graphic | Used by:505 | |
Symbol 504 Graphic | Used by:505 | |
Symbol 505 MovieClip | Uses:498 499 500 501 502 503 504 | Used by:613 |
Symbol 506 Graphic | Used by:507 | |
Symbol 507 MovieClip | Uses:506 | Used by:552 |
Symbol 508 Graphic | Used by:509 | |
Symbol 509 MovieClip | Uses:508 | Used by:552 |
Symbol 510 Graphic | Used by:511 | |
Symbol 511 MovieClip | Uses:510 | Used by:552 |
Symbol 512 Graphic | Used by:513 | |
Symbol 513 MovieClip | Uses:512 | Used by:552 |
Symbol 514 Graphic | Used by:515 | |
Symbol 515 MovieClip | Uses:514 | Used by:552 |
Symbol 516 Graphic | Used by:517 | |
Symbol 517 MovieClip | Uses:516 | Used by:552 |
Symbol 518 Graphic | Used by:519 | |
Symbol 519 MovieClip | Uses:518 | Used by:552 |
Symbol 520 Graphic | Used by:521 | |
Symbol 521 MovieClip | Uses:520 | Used by:552 |
Symbol 522 Graphic | Used by:523 | |
Symbol 523 MovieClip | Uses:522 | Used by:552 |
Symbol 524 Graphic | Used by:525 | |
Symbol 525 MovieClip | Uses:524 | Used by:552 |
Symbol 526 Graphic | Used by:527 | |
Symbol 527 MovieClip | Uses:526 | Used by:552 |
Symbol 528 Graphic | Used by:529 | |
Symbol 529 MovieClip | Uses:528 | Used by:552 |
Symbol 530 Graphic | Used by:531 | |
Symbol 531 MovieClip | Uses:530 | Used by:552 |
Symbol 532 Graphic | Used by:533 | |
Symbol 533 MovieClip | Uses:532 | Used by:552 |
Symbol 534 Graphic | Used by:535 | |
Symbol 535 MovieClip | Uses:534 | Used by:552 |
Symbol 536 Graphic | Used by:537 | |
Symbol 537 MovieClip | Uses:536 | Used by:552 |
Symbol 538 Graphic | Used by:539 | |
Symbol 539 MovieClip | Uses:538 | Used by:552 |
Symbol 540 Graphic | Used by:541 | |
Symbol 541 MovieClip | Uses:540 | Used by:552 |
Symbol 542 Graphic | Used by:543 | |
Symbol 543 MovieClip | Uses:542 | Used by:552 |
Symbol 544 Graphic | Used by:545 | |
Symbol 545 MovieClip | Uses:544 | Used by:552 |
Symbol 546 Graphic | Used by:547 | |
Symbol 547 MovieClip | Uses:546 | Used by:552 |
Symbol 548 Graphic | Used by:549 | |
Symbol 549 MovieClip | Uses:548 | Used by:552 |
Symbol 550 Graphic | Used by:551 | |
Symbol 551 MovieClip | Uses:550 | Used by:552 |
Symbol 552 MovieClip | Uses:507 509 511 513 515 517 519 521 523 525 123 527 529 531 533 535 537 539 541 543 545 547 549 551 | Used by:613 |
Symbol 553 Graphic | Used by:554 | |
Symbol 554 MovieClip | Uses:553 | Used by:585 |
Symbol 555 Graphic | Used by:556 | |
Symbol 556 MovieClip | Uses:555 | Used by:585 |
Symbol 557 Graphic | Used by:558 | |
Symbol 558 MovieClip | Uses:557 | Used by:585 |
Symbol 559 Graphic | Used by:560 | |
Symbol 560 MovieClip | Uses:559 | Used by:585 |
Symbol 561 Graphic | Used by:562 | |
Symbol 562 MovieClip | Uses:561 | Used by:585 |
Symbol 563 Graphic | Used by:564 | |
Symbol 564 MovieClip | Uses:563 | Used by:585 |
Symbol 565 Graphic | Used by:566 | |
Symbol 566 MovieClip | Uses:565 | Used by:585 |
Symbol 567 Graphic | Used by:568 | |
Symbol 568 MovieClip | Uses:567 | Used by:585 |
Symbol 569 Graphic | Used by:570 | |
Symbol 570 MovieClip | Uses:569 | Used by:585 |
Symbol 571 Graphic | Used by:572 | |
Symbol 572 MovieClip | Uses:571 | Used by:585 |
Symbol 573 Graphic | Used by:574 | |
Symbol 574 MovieClip | Uses:573 | Used by:585 |
Symbol 575 Graphic | Used by:576 | |
Symbol 576 MovieClip | Uses:575 | Used by:585 |
Symbol 577 Graphic | Used by:578 | |
Symbol 578 MovieClip | Uses:577 | Used by:585 |
Symbol 579 Graphic | Used by:580 | |
Symbol 580 MovieClip | Uses:579 | Used by:585 |
Symbol 581 Graphic | Used by:582 | |
Symbol 582 MovieClip | Uses:581 | Used by:585 |
Symbol 583 Graphic | Used by:584 | |
Symbol 584 MovieClip | Uses:583 | Used by:585 |
Symbol 585 MovieClip | Uses:554 556 558 560 562 564 566 568 570 572 574 576 578 580 582 584 | Used by:613 |
Symbol 586 Graphic | Used by:612 | |
Symbol 587 Graphic | Used by:612 | |
Symbol 588 Graphic | Used by:589 | |
Symbol 589 MovieClip | Uses:588 | Used by:606 |
Symbol 590 Graphic | Used by:591 | |
Symbol 591 MovieClip | Uses:590 | Used by:606 |
Symbol 592 Graphic | Used by:593 | |
Symbol 593 MovieClip | Uses:592 | Used by:606 |
Symbol 594 Graphic | Used by:595 | |
Symbol 595 MovieClip | Uses:594 | Used by:606 |
Symbol 596 Graphic | Used by:597 | |
Symbol 597 MovieClip | Uses:596 | Used by:606 |
Symbol 598 Graphic | Used by:599 | |
Symbol 599 MovieClip | Uses:598 | Used by:606 |
Symbol 600 Graphic | Used by:601 | |
Symbol 601 MovieClip | Uses:600 | Used by:606 |
Symbol 602 Graphic | Used by:603 | |
Symbol 603 MovieClip | Uses:602 | Used by:606 |
Symbol 604 Graphic | Used by:605 | |
Symbol 605 MovieClip | Uses:604 | Used by:606 |
Symbol 606 MovieClip | Uses:589 591 593 595 597 599 601 603 605 | Used by:612 713 810 900 969 1083 |
Symbol 607 Graphic | Used by:612 | |
Symbol 608 Graphic | Used by:612 | |
Symbol 609 Graphic | Used by:612 | |
Symbol 610 Graphic | Used by:611 | |
Symbol 611 MovieClip | Uses:610 | Used by:612 |
Symbol 612 MovieClip | Uses:586 587 606 607 608 609 611 | Used by:613 |
Symbol 613 MovieClip [EnemyFaZ] | Uses:497 123 505 552 585 612 | Used by:Timeline |
Symbol 614 Graphic | Used by:615 | |
Symbol 615 MovieClip | Uses:614 | Used by:642 |
Symbol 616 Graphic | Used by:617 | |
Symbol 617 MovieClip | Uses:616 | Used by:642 |
Symbol 618 Graphic | Used by:619 | |
Symbol 619 MovieClip | Uses:618 | Used by:642 |
Symbol 620 Graphic | Used by:621 | |
Symbol 621 MovieClip | Uses:620 | Used by:642 |
Symbol 622 Graphic | Used by:623 | |
Symbol 623 MovieClip | Uses:622 | Used by:642 |
Symbol 624 Graphic | Used by:625 | |
Symbol 625 MovieClip | Uses:624 | Used by:642 |
Symbol 626 Graphic | Used by:627 | |
Symbol 627 MovieClip | Uses:626 | Used by:642 |
Symbol 628 Graphic | Used by:629 | |
Symbol 629 MovieClip | Uses:628 | Used by:642 |
Symbol 630 Graphic | Used by:631 | |
Symbol 631 MovieClip | Uses:630 | Used by:642 |
Symbol 632 Graphic | Used by:633 | |
Symbol 633 MovieClip | Uses:632 | Used by:642 |
Symbol 634 Graphic | Used by:635 | |
Symbol 635 MovieClip | Uses:634 | Used by:642 |
Symbol 636 Graphic | Used by:637 | |
Symbol 637 MovieClip | Uses:636 | Used by:642 |
Symbol 638 Graphic | Used by:639 | |
Symbol 639 MovieClip | Uses:638 | Used by:642 |
Symbol 640 Graphic | Used by:641 | |
Symbol 641 MovieClip | Uses:640 | Used by:642 |
Symbol 642 MovieClip | Uses:615 617 619 621 623 625 627 629 631 633 635 637 639 641 | Used by:714 |
Symbol 643 Graphic | Used by:654 | |
Symbol 644 Graphic | Used by:654 | |
Symbol 645 Graphic | Used by:654 | |
Symbol 646 Graphic | Used by:654 | |
Symbol 647 Graphic | Used by:654 677 | |
Symbol 648 Graphic | Used by:654 | |
Symbol 649 Graphic | Used by:654 | |
Symbol 650 Graphic | Used by:654 | |
Symbol 651 Graphic | Used by:654 | |
Symbol 652 Graphic | Used by:654 | |
Symbol 653 Graphic | Used by:654 | |
Symbol 654 MovieClip | Uses:643 644 645 646 647 648 649 650 651 652 653 | Used by:714 |
Symbol 655 Graphic | Used by:677 | |
Symbol 656 Graphic | Used by:677 | |
Symbol 657 Graphic | Used by:677 | |
Symbol 658 Graphic | Used by:677 | |
Symbol 659 Graphic | Used by:677 | |
Symbol 660 Graphic | Used by:677 | |
Symbol 661 Graphic | Used by:677 | |
Symbol 662 Graphic | Used by:677 | |
Symbol 663 Graphic | Used by:677 | |
Symbol 664 Graphic | Used by:677 | |
Symbol 665 Graphic | Used by:677 | |
Symbol 666 Graphic | Used by:677 | |
Symbol 667 Graphic | Used by:677 | |
Symbol 668 Graphic | Used by:677 | |
Symbol 669 Graphic | Used by:677 | |
Symbol 670 Graphic | Used by:677 | |
Symbol 671 Graphic | Used by:677 | |
Symbol 672 Graphic | Used by:677 | |
Symbol 673 Graphic | Used by:677 | |
Symbol 674 Graphic | Used by:677 | |
Symbol 675 Graphic | Used by:677 | |
Symbol 676 Graphic | Used by:677 | |
Symbol 677 MovieClip | Uses:647 655 656 657 658 659 660 661 662 663 664 665 123 666 667 668 669 670 671 672 673 674 675 676 | Used by:714 |
Symbol 678 Graphic | Used by:679 | |
Symbol 679 MovieClip | Uses:678 | Used by:706 |
Symbol 680 Graphic | Used by:681 | |
Symbol 681 MovieClip | Uses:680 | Used by:706 |
Symbol 682 Graphic | Used by:683 | |
Symbol 683 MovieClip | Uses:682 | Used by:706 |
Symbol 684 Graphic | Used by:685 | |
Symbol 685 MovieClip | Uses:684 | Used by:706 |
Symbol 686 Graphic | Used by:687 | |
Symbol 687 MovieClip | Uses:686 | Used by:706 |
Symbol 688 Graphic | Used by:689 | |
Symbol 689 MovieClip | Uses:688 | Used by:706 |
Symbol 690 Graphic | Used by:691 | |
Symbol 691 MovieClip | Uses:690 | Used by:706 |
Symbol 692 Graphic | Used by:693 | |
Symbol 693 MovieClip | Uses:692 | Used by:706 |
Symbol 694 Graphic | Used by:695 | |
Symbol 695 MovieClip | Uses:694 | Used by:706 |
Symbol 696 Graphic | Used by:697 | |
Symbol 697 MovieClip | Uses:696 | Used by:706 |
Symbol 698 Graphic | Used by:699 | |
Symbol 699 MovieClip | Uses:698 | Used by:706 |
Symbol 700 Graphic | Used by:701 | |
Symbol 701 MovieClip | Uses:700 | Used by:706 |
Symbol 702 Graphic | Used by:703 | |
Symbol 703 MovieClip | Uses:702 | Used by:706 |
Symbol 704 Graphic | Used by:705 | |
Symbol 705 MovieClip | Uses:704 | Used by:706 713 |
Symbol 706 MovieClip | Uses:679 681 683 685 687 689 691 693 695 697 699 701 703 705 | Used by:714 |
Symbol 707 Graphic | Used by:713 | |
Symbol 708 Graphic | Used by:713 | |
Symbol 709 Graphic | Used by:713 | |
Symbol 710 Graphic | Used by:713 | |
Symbol 711 Graphic | Used by:712 | |
Symbol 712 MovieClip | Uses:711 | Used by:713 |
Symbol 713 MovieClip | Uses:705 707 606 708 709 710 712 | Used by:714 |
Symbol 714 MovieClip [EnemyFatZ] | Uses:642 123 654 677 706 713 | Used by:Timeline |
Symbol 715 Graphic | Used by:716 | |
Symbol 716 MovieClip | Uses:715 | Used by:739 810 |
Symbol 717 Graphic | Used by:718 | |
Symbol 718 MovieClip | Uses:717 | Used by:739 |
Symbol 719 Graphic | Used by:720 | |
Symbol 720 MovieClip | Uses:719 | Used by:739 |
Symbol 721 Graphic | Used by:722 | |
Symbol 722 MovieClip | Uses:721 | Used by:739 |
Symbol 723 Graphic | Used by:724 | |
Symbol 724 MovieClip | Uses:723 | Used by:739 |
Symbol 725 Graphic | Used by:726 | |
Symbol 726 MovieClip | Uses:725 | Used by:739 |
Symbol 727 Graphic | Used by:728 | |
Symbol 728 MovieClip | Uses:727 | Used by:739 |
Symbol 729 Graphic | Used by:730 | |
Symbol 730 MovieClip | Uses:729 | Used by:739 |
Symbol 731 Graphic | Used by:732 | |
Symbol 732 MovieClip | Uses:731 | Used by:739 |
Symbol 733 Graphic | Used by:734 | |
Symbol 734 MovieClip | Uses:733 | Used by:739 |
Symbol 735 Graphic | Used by:736 | |
Symbol 736 MovieClip | Uses:735 | Used by:739 |
Symbol 737 Graphic | Used by:738 | |
Symbol 738 MovieClip | Uses:737 | Used by:739 |
Symbol 739 MovieClip | Uses:716 718 720 722 724 726 728 730 732 734 736 738 | Used by:811 |
Symbol 740 Graphic | Used by:741 | |
Symbol 741 MovieClip | Uses:740 | Used by:764 |
Symbol 742 Graphic | Used by:743 | |
Symbol 743 MovieClip | Uses:742 | Used by:764 |
Symbol 744 Graphic | Used by:745 | |
Symbol 745 MovieClip | Uses:744 | Used by:764 |
Symbol 746 Graphic | Used by:747 | |
Symbol 747 MovieClip | Uses:746 | Used by:764 |
Symbol 748 Graphic | Used by:749 | |
Symbol 749 MovieClip | Uses:748 | Used by:764 |
Symbol 750 Graphic | Used by:751 | |
Symbol 751 MovieClip | Uses:750 | Used by:764 |
Symbol 752 Graphic | Used by:753 | |
Symbol 753 MovieClip | Uses:752 | Used by:764 |
Symbol 754 Graphic | Used by:755 | |
Symbol 755 MovieClip | Uses:754 | Used by:764 |
Symbol 756 Graphic | Used by:757 | |
Symbol 757 MovieClip | Uses:756 | Used by:764 |
Symbol 758 Graphic | Used by:759 | |
Symbol 759 MovieClip | Uses:758 | Used by:764 |
Symbol 760 Graphic | Used by:761 | |
Symbol 761 MovieClip | Uses:760 | Used by:764 |
Symbol 762 Graphic | Used by:763 | |
Symbol 763 MovieClip | Uses:762 | Used by:764 |
Symbol 764 MovieClip | Uses:741 743 745 747 749 751 753 755 757 759 761 763 | Used by:811 |
Symbol 765 Graphic | Used by:766 | |
Symbol 766 MovieClip | Uses:765 | Used by:803 |
Symbol 767 Graphic | Used by:768 | |
Symbol 768 MovieClip | Uses:767 | Used by:803 |
Symbol 769 Graphic | Used by:770 | |
Symbol 770 MovieClip | Uses:769 | Used by:803 |
Symbol 771 Graphic | Used by:772 | |
Symbol 772 MovieClip | Uses:771 | Used by:803 |
Symbol 773 Graphic | Used by:774 | |
Symbol 774 MovieClip | Uses:773 | Used by:803 |
Symbol 775 Graphic | Used by:776 | |
Symbol 776 MovieClip | Uses:775 | Used by:803 |
Symbol 777 Graphic | Used by:778 | |
Symbol 778 MovieClip | Uses:777 | Used by:803 |
Symbol 779 Graphic | Used by:780 | |
Symbol 780 MovieClip | Uses:779 | Used by:803 |
Symbol 781 Graphic | Used by:782 | |
Symbol 782 MovieClip | Uses:781 | Used by:803 |
Symbol 783 Graphic | Used by:784 | |
Symbol 784 MovieClip | Uses:783 | Used by:803 |
Symbol 785 Graphic | Used by:786 | |
Symbol 786 MovieClip | Uses:785 | Used by:803 |
Symbol 787 Graphic | Used by:788 | |
Symbol 788 MovieClip | Uses:787 | Used by:803 |
Symbol 789 Graphic | Used by:790 | |
Symbol 790 MovieClip | Uses:789 | Used by:803 |
Symbol 791 Graphic | Used by:792 | |
Symbol 792 MovieClip | Uses:791 | Used by:803 |
Symbol 793 Graphic | Used by:794 | |
Symbol 794 MovieClip | Uses:793 | Used by:803 |
Symbol 795 Graphic | Used by:796 | |
Symbol 796 MovieClip | Uses:795 | Used by:803 |
Symbol 797 Graphic | Used by:798 | |
Symbol 798 MovieClip | Uses:797 | Used by:803 |
Symbol 799 Graphic | Used by:800 | |
Symbol 800 MovieClip | Uses:799 | Used by:803 |
Symbol 801 Graphic | Used by:802 | |
Symbol 802 MovieClip | Uses:801 | Used by:803 |
Symbol 803 MovieClip | Uses:766 768 770 772 774 776 778 780 782 784 786 123 788 790 792 794 796 798 800 802 | Used by:811 |
Symbol 804 Graphic | Used by:810 | |
Symbol 805 Graphic | Used by:810 | |
Symbol 806 Graphic | Used by:810 | |
Symbol 807 Graphic | Used by:810 | |
Symbol 808 Graphic | Used by:809 | |
Symbol 809 MovieClip | Uses:808 | Used by:810 |
Symbol 810 MovieClip | Uses:716 804 606 805 806 807 809 | Used by:811 |
Symbol 811 MovieClip [EnemyFZ] | Uses:739 123 764 803 810 | Used by:Timeline |
Symbol 812 Graphic | Used by:813 | |
Symbol 813 MovieClip | Uses:812 | Used by:832 900 |
Symbol 814 Graphic | Used by:815 | |
Symbol 815 MovieClip | Uses:814 | Used by:832 |
Symbol 816 Graphic | Used by:817 | |
Symbol 817 MovieClip | Uses:816 | Used by:832 |
Symbol 818 Graphic | Used by:819 | |
Symbol 819 MovieClip | Uses:818 | Used by:832 |
Symbol 820 Graphic | Used by:821 | |
Symbol 821 MovieClip | Uses:820 | Used by:832 |
Symbol 822 Graphic | Used by:823 | |
Symbol 823 MovieClip | Uses:822 | Used by:832 |
Symbol 824 Graphic | Used by:825 | |
Symbol 825 MovieClip | Uses:824 | Used by:832 |
Symbol 826 Graphic | Used by:827 | |
Symbol 827 MovieClip | Uses:826 | Used by:832 |
Symbol 828 Graphic | Used by:829 | |
Symbol 829 MovieClip | Uses:828 | Used by:832 |
Symbol 830 Graphic | Used by:831 | |
Symbol 831 MovieClip | Uses:830 | Used by:832 |
Symbol 832 MovieClip | Uses:813 815 817 819 821 823 825 827 829 831 | Used by:901 |
Symbol 833 Graphic | Used by:834 | |
Symbol 834 MovieClip | Uses:833 | Used by:893 |
Symbol 835 Graphic | Used by:836 | |
Symbol 836 MovieClip | Uses:835 | Used by:893 |
Symbol 837 Graphic | Used by:838 | |
Symbol 838 MovieClip | Uses:837 | Used by:893 |
Symbol 839 Graphic | Used by:840 | |
Symbol 840 MovieClip | Uses:839 | Used by:893 |
Symbol 841 Graphic | Used by:842 | |
Symbol 842 MovieClip | Uses:841 | Used by:893 |
Symbol 843 Graphic | Used by:844 | |
Symbol 844 MovieClip | Uses:843 | Used by:893 |
Symbol 845 Graphic | Used by:846 | |
Symbol 846 MovieClip | Uses:845 | Used by:893 |
Symbol 847 Graphic | Used by:848 | |
Symbol 848 MovieClip | Uses:847 | Used by:893 |
Symbol 849 Graphic | Used by:850 | |
Symbol 850 MovieClip | Uses:849 | Used by:893 |
Symbol 851 Graphic | Used by:852 | |
Symbol 852 MovieClip | Uses:851 | Used by:893 |
Symbol 853 Graphic | Used by:854 | |
Symbol 854 MovieClip | Uses:853 | Used by:893 |
Symbol 855 Graphic | Used by:856 | |
Symbol 856 MovieClip | Uses:855 | Used by:893 |
Symbol 857 Graphic | Used by:858 | |
Symbol 858 MovieClip | Uses:857 | Used by:893 |
Symbol 859 Graphic | Used by:860 | |
Symbol 860 MovieClip | Uses:859 | Used by:893 |
Symbol 861 Graphic | Used by:862 | |
Symbol 862 MovieClip | Uses:861 | Used by:893 |
Symbol 863 Graphic | Used by:864 | |
Symbol 864 MovieClip | Uses:863 | Used by:893 |
Symbol 865 Graphic | Used by:866 | |
Symbol 866 MovieClip | Uses:865 | Used by:893 |
Symbol 867 Graphic | Used by:868 | |
Symbol 868 MovieClip | Uses:867 | Used by:893 |
Symbol 869 Graphic | Used by:870 | |
Symbol 870 MovieClip | Uses:869 | Used by:893 |
Symbol 871 Graphic | Used by:872 | |
Symbol 872 MovieClip | Uses:871 | Used by:893 |
Symbol 873 Graphic | Used by:874 | |
Symbol 874 MovieClip | Uses:873 | Used by:893 |
Symbol 875 Graphic | Used by:876 | |
Symbol 876 MovieClip | Uses:875 | Used by:893 |
Symbol 877 Graphic | Used by:878 | |
Symbol 878 MovieClip | Uses:877 | Used by:893 |
Symbol 879 Graphic | Used by:880 | |
Symbol 880 MovieClip | Uses:879 | Used by:893 |
Symbol 881 Graphic | Used by:882 | |
Symbol 882 MovieClip | Uses:881 | Used by:893 |
Symbol 883 Graphic | Used by:884 | |
Symbol 884 MovieClip | Uses:883 | Used by:893 |
Symbol 885 Graphic | Used by:886 | |
Symbol 886 MovieClip | Uses:885 | Used by:893 |
Symbol 887 Graphic | Used by:888 | |
Symbol 888 MovieClip | Uses:887 | Used by:893 |
Symbol 889 Graphic | Used by:890 | |
Symbol 890 MovieClip | Uses:889 | Used by:893 |
Symbol 891 Graphic | Used by:892 | |
Symbol 892 MovieClip | Uses:891 | Used by:893 |
Symbol 893 MovieClip | Uses:834 836 838 840 842 844 846 848 850 852 854 856 858 860 862 864 866 868 870 872 874 876 878 880 882 884 886 888 890 892 | Used by:901 |
Symbol 894 Graphic | Used by:900 | |
Symbol 895 Graphic | Used by:900 | |
Symbol 896 Graphic | Used by:900 | |
Symbol 897 Graphic | Used by:900 | |
Symbol 898 Graphic | Used by:899 | |
Symbol 899 MovieClip | Uses:898 | Used by:900 |
Symbol 900 MovieClip | Uses:813 894 606 895 896 897 899 | Used by:901 |
Symbol 901 MovieClip [EnemyMZ] | Uses:832 123 893 900 | Used by:Timeline |
Symbol 902 Graphic | Used by:903 | |
Symbol 903 MovieClip | Uses:902 | Used by:938 |
Symbol 904 Graphic | Used by:905 | |
Symbol 905 MovieClip | Uses:904 | Used by:938 |
Symbol 906 Graphic | Used by:907 | |
Symbol 907 MovieClip | Uses:906 | Used by:938 |
Symbol 908 Graphic | Used by:909 | |
Symbol 909 MovieClip | Uses:908 | Used by:938 |
Symbol 910 Graphic | Used by:911 | |
Symbol 911 MovieClip | Uses:910 | Used by:938 |
Symbol 912 Graphic | Used by:913 | |
Symbol 913 MovieClip | Uses:912 | Used by:938 |
Symbol 914 Graphic | Used by:915 | |
Symbol 915 MovieClip | Uses:914 | Used by:938 |
Symbol 916 Graphic | Used by:917 | |
Symbol 917 MovieClip | Uses:916 | Used by:938 |
Symbol 918 Graphic | Used by:919 | |
Symbol 919 MovieClip | Uses:918 | Used by:938 |
Symbol 920 Graphic | Used by:921 | |
Symbol 921 MovieClip | Uses:920 | Used by:938 |
Symbol 922 Graphic | Used by:923 | |
Symbol 923 MovieClip | Uses:922 | Used by:938 |
Symbol 924 Graphic | Used by:925 | |
Symbol 925 MovieClip | Uses:924 | Used by:938 |
Symbol 926 Graphic | Used by:927 | |
Symbol 927 MovieClip | Uses:926 | Used by:938 |
Symbol 928 Graphic | Used by:929 | |
Symbol 929 MovieClip | Uses:928 | Used by:938 |
Symbol 930 Graphic | Used by:931 | |
Symbol 931 MovieClip | Uses:930 | Used by:938 |
Symbol 932 Graphic | Used by:933 | |
Symbol 933 MovieClip | Uses:932 | Used by:938 |
Symbol 934 Graphic | Used by:935 | |
Symbol 935 MovieClip | Uses:934 | Used by:938 |
Symbol 936 Graphic | Used by:937 | |
Symbol 937 MovieClip | Uses:936 | Used by:938 |
Symbol 938 MovieClip | Uses:903 905 907 909 911 913 915 917 919 921 923 925 927 929 931 933 935 937 | Used by:970 |
Symbol 939 Graphic | Used by:961 | |
Symbol 940 Graphic | Used by:961 | |
Symbol 941 Graphic | Used by:961 | |
Symbol 942 Graphic | Used by:961 | |
Symbol 943 Graphic | Used by:961 | |
Symbol 944 Graphic | Used by:961 | |
Symbol 945 Graphic | Used by:961 | |
Symbol 946 Graphic | Used by:961 | |
Symbol 947 Graphic | Used by:961 | |
Symbol 948 Graphic | Used by:961 | |
Symbol 949 Graphic | Used by:961 | |
Symbol 950 Graphic | Used by:961 | |
Symbol 951 Graphic | Used by:961 | |
Symbol 952 Graphic | Used by:961 | |
Symbol 953 Graphic | Used by:961 | |
Symbol 954 Graphic | Used by:961 | |
Symbol 955 Graphic | Used by:961 | |
Symbol 956 Graphic | Used by:961 | |
Symbol 957 Graphic | Used by:961 | |
Symbol 958 Graphic | Used by:961 | |
Symbol 959 Graphic | Used by:961 | |
Symbol 960 Graphic | Used by:961 | |
Symbol 961 MovieClip | Uses:939 940 941 942 943 944 945 946 947 948 123 949 950 951 952 953 954 955 956 957 958 959 960 | Used by:970 |
Symbol 962 Graphic | Used by:969 | |
Symbol 963 Graphic | Used by:969 | |
Symbol 964 Graphic | Used by:969 | |
Symbol 965 Graphic | Used by:969 | |
Symbol 966 Graphic | Used by:969 | |
Symbol 967 Graphic | Used by:968 | |
Symbol 968 MovieClip | Uses:967 | Used by:969 |
Symbol 969 MovieClip | Uses:962 963 606 964 965 966 968 | Used by:970 |
Symbol 970 MovieClip [EnemyMuZ] | Uses:938 123 961 969 | Used by:Timeline |
Symbol 971 Graphic | Used by:972 1055 | |
Symbol 972 MovieClip | Uses:971 | Used by:995 |
Symbol 973 Graphic | Used by:974 | |
Symbol 974 MovieClip | Uses:973 | Used by:995 |
Symbol 975 Graphic | Used by:976 | |
Symbol 976 MovieClip | Uses:975 | Used by:995 |
Symbol 977 Graphic | Used by:978 | |
Symbol 978 MovieClip | Uses:977 | Used by:995 |
Symbol 979 Graphic | Used by:980 | |
Symbol 980 MovieClip | Uses:979 | Used by:995 |
Symbol 981 Graphic | Used by:982 | |
Symbol 982 MovieClip | Uses:981 | Used by:995 |
Symbol 983 Graphic | Used by:984 | |
Symbol 984 MovieClip | Uses:983 | Used by:995 |
Symbol 985 Graphic | Used by:986 | |
Symbol 986 MovieClip | Uses:985 | Used by:995 |
Symbol 987 Graphic | Used by:988 | |
Symbol 988 MovieClip | Uses:987 | Used by:995 |
Symbol 989 Graphic | Used by:990 | |
Symbol 990 MovieClip | Uses:989 | Used by:995 |
Symbol 991 Graphic | Used by:992 | |
Symbol 992 MovieClip | Uses:991 | Used by:995 |
Symbol 993 Graphic | Used by:994 | |
Symbol 994 MovieClip | Uses:993 | Used by:995 |
Symbol 995 MovieClip | Uses:972 974 976 978 980 982 984 986 988 990 992 994 | Used by:1084 |
Symbol 996 Graphic | Used by:997 | |
Symbol 997 MovieClip | Uses:996 | Used by:1054 |
Symbol 998 Graphic | Used by:999 | |
Symbol 999 MovieClip | Uses:998 | Used by:1054 |
Symbol 1000 Graphic | Used by:1001 | |
Symbol 1001 MovieClip | Uses:1000 | Used by:1054 1083 |
Symbol 1002 Graphic | Used by:1003 | |
Symbol 1003 MovieClip | Uses:1002 | Used by:1054 |
Symbol 1004 Graphic | Used by:1005 | |
Symbol 1005 MovieClip | Uses:1004 | Used by:1054 |
Symbol 1006 Graphic | Used by:1007 | |
Symbol 1007 MovieClip | Uses:1006 | Used by:1054 |
Symbol 1008 Graphic | Used by:1009 | |
Symbol 1009 MovieClip | Uses:1008 | Used by:1054 |
Symbol 1010 Graphic | Used by:1011 | |
Symbol 1011 MovieClip | Uses:1010 | Used by:1054 |
Symbol 1012 Graphic | Used by:1013 | |
Symbol 1013 MovieClip | Uses:1012 | Used by:1054 |
Symbol 1014 Graphic | Used by:1015 | |
Symbol 1015 MovieClip | Uses:1014 | Used by:1054 |
Symbol 1016 Graphic | Used by:1017 | |
Symbol 1017 MovieClip | Uses:1016 | Used by:1054 |
Symbol 1018 Graphic | Used by:1019 | |
Symbol 1019 MovieClip | Uses:1018 | Used by:1054 |
Symbol 1020 Graphic | Used by:1021 | |
Symbol 1021 MovieClip | Uses:1020 | Used by:1054 |
Symbol 1022 Graphic | Used by:1023 | |
Symbol 1023 MovieClip | Uses:1022 | Used by:1054 |
Symbol 1024 Graphic | Used by:1025 | |
Symbol 1025 MovieClip | Uses:1024 | Used by:1054 |
Symbol 1026 Graphic | Used by:1027 | |
Symbol 1027 MovieClip | Uses:1026 | Used by:1054 |
Symbol 1028 Graphic | Used by:1029 | |
Symbol 1029 MovieClip | Uses:1028 | Used by:1054 |
Symbol 1030 Graphic | Used by:1031 | |
Symbol 1031 MovieClip | Uses:1030 | Used by:1054 |
Symbol 1032 Graphic | Used by:1033 | |
Symbol 1033 MovieClip | Uses:1032 | Used by:1054 |
Symbol 1034 Graphic | Used by:1035 | |
Symbol 1035 MovieClip | Uses:1034 | Used by:1054 |
Symbol 1036 Graphic | Used by:1037 | |
Symbol 1037 MovieClip | Uses:1036 | Used by:1054 |
Symbol 1038 Graphic | Used by:1039 | |
Symbol 1039 MovieClip | Uses:1038 | Used by:1054 |
Symbol 1040 Graphic | Used by:1041 | |
Symbol 1041 MovieClip | Uses:1040 | Used by:1054 |
Symbol 1042 Graphic | Used by:1043 | |
Symbol 1043 MovieClip | Uses:1042 | Used by:1054 |
Symbol 1044 Graphic | Used by:1045 | |
Symbol 1045 MovieClip | Uses:1044 | Used by:1054 |
Symbol 1046 Graphic | Used by:1047 | |
Symbol 1047 MovieClip | Uses:1046 | Used by:1054 |
Symbol 1048 Graphic | Used by:1049 | |
Symbol 1049 MovieClip | Uses:1048 | Used by:1054 |
Symbol 1050 Graphic | Used by:1051 | |
Symbol 1051 MovieClip | Uses:1050 | Used by:1054 |
Symbol 1052 Graphic | Used by:1053 | |
Symbol 1053 MovieClip | Uses:1052 | Used by:1054 |
Symbol 1054 MovieClip | Uses:997 999 1001 1003 1005 1007 1009 1011 1013 1015 1017 1019 1021 1023 1025 1027 1029 1031 1033 1035 1037 1039 1041 1043 1045 1047 1049 1051 1053 | Used by:1084 |
Symbol 1055 MovieClip | Uses:971 | Used by:1076 |
Symbol 1056 Graphic | Used by:1057 | |
Symbol 1057 MovieClip | Uses:1056 | Used by:1076 |
Symbol 1058 Graphic | Used by:1059 | |
Symbol 1059 MovieClip | Uses:1058 | Used by:1076 |
Symbol 1060 Graphic | Used by:1061 | |
Symbol 1061 MovieClip | Uses:1060 | Used by:1076 |
Symbol 1062 Graphic | Used by:1063 | |
Symbol 1063 MovieClip | Uses:1062 | Used by:1076 |
Symbol 1064 Graphic | Used by:1065 | |
Symbol 1065 MovieClip | Uses:1064 | Used by:1076 |
Symbol 1066 Graphic | Used by:1067 | |
Symbol 1067 MovieClip | Uses:1066 | Used by:1076 |
Symbol 1068 Graphic | Used by:1069 | |
Symbol 1069 MovieClip | Uses:1068 | Used by:1076 |
Symbol 1070 Graphic | Used by:1071 | |
Symbol 1071 MovieClip | Uses:1070 | Used by:1076 |
Symbol 1072 Graphic | Used by:1073 | |
Symbol 1073 MovieClip | Uses:1072 | Used by:1076 |
Symbol 1074 Graphic | Used by:1075 | |
Symbol 1075 MovieClip | Uses:1074 | Used by:1076 |
Symbol 1076 MovieClip | Uses:1055 1057 1059 1061 1063 1065 1067 1069 1071 1073 1075 | Used by:1084 |
Symbol 1077 Graphic | Used by:1083 | |
Symbol 1078 Graphic | Used by:1083 | |
Symbol 1079 Graphic | Used by:1083 | |
Symbol 1080 Graphic | Used by:1083 | |
Symbol 1081 Graphic | Used by:1082 | |
Symbol 1082 MovieClip | Uses:1081 | Used by:1083 |
Symbol 1083 MovieClip | Uses:1001 1077 606 1078 1079 1080 1082 | Used by:1084 |
Symbol 1084 MovieClip [EnemyYZ] | Uses:995 123 1054 1076 1083 | Used by:Timeline |
Symbol 1085 Graphic | Used by:1086 | |
Symbol 1086 MovieClip | Uses:1085 | Used by:1097 |
Symbol 1087 Graphic | Used by:1088 | |
Symbol 1088 MovieClip | Uses:1087 | Used by:1097 |
Symbol 1089 Graphic | Used by:1090 | |
Symbol 1090 MovieClip | Uses:1089 | Used by:1097 |
Symbol 1091 Graphic | Used by:1092 | |
Symbol 1092 MovieClip | Uses:1091 | Used by:1097 |
Symbol 1093 Graphic | Used by:1094 | |
Symbol 1094 MovieClip | Uses:1093 | Used by:1097 |
Symbol 1095 Graphic | Used by:1096 | |
Symbol 1096 MovieClip | Uses:1095 | Used by:1097 |
Symbol 1097 MovieClip [ZVomit] | Uses:1086 1088 1090 1092 1094 1096 | Used by:Timeline |
Symbol 1098 Graphic | Used by:1099 | |
Symbol 1099 MovieClip | Uses:1098 | Used by:1118 |
Symbol 1100 Graphic | Used by:1101 | |
Symbol 1101 MovieClip | Uses:1100 | Used by:1118 |
Symbol 1102 Graphic | Used by:1103 | |
Symbol 1103 MovieClip | Uses:1102 | Used by:1118 |
Symbol 1104 Graphic | Used by:1105 | |
Symbol 1105 MovieClip | Uses:1104 | Used by:1118 |
Symbol 1106 Graphic | Used by:1107 | |
Symbol 1107 MovieClip | Uses:1106 | Used by:1118 |
Symbol 1108 Graphic | Used by:1109 | |
Symbol 1109 MovieClip | Uses:1108 | Used by:1118 |
Symbol 1110 Graphic | Used by:1111 | |
Symbol 1111 MovieClip | Uses:1110 | Used by:1118 |
Symbol 1112 Graphic | Used by:1113 | |
Symbol 1113 MovieClip | Uses:1112 | Used by:1118 |
Symbol 1114 Graphic | Used by:1115 | |
Symbol 1115 MovieClip | Uses:1114 | Used by:1118 |
Symbol 1116 Graphic | Used by:1117 | |
Symbol 1117 MovieClip | Uses:1116 | Used by:1118 |
Symbol 1118 MovieClip [PImpact] | Uses:1099 1101 1103 1105 1107 1109 1111 1113 1115 1117 | Used by:Timeline |
Symbol 1119 Graphic | Used by:1120 | |
Symbol 1120 MovieClip | Uses:1119 | Used by:1133 |
Symbol 1121 Graphic | Used by:1122 | |
Symbol 1122 MovieClip | Uses:1121 | Used by:1133 |
Symbol 1123 Graphic | Used by:1124 | |
Symbol 1124 MovieClip | Uses:1123 | Used by:1133 |
Symbol 1125 Graphic | Used by:1126 | |
Symbol 1126 MovieClip | Uses:1125 | Used by:1133 |
Symbol 1127 Graphic | Used by:1128 | |
Symbol 1128 MovieClip | Uses:1127 | Used by:1133 |
Symbol 1129 Graphic | Used by:1130 | |
Symbol 1130 MovieClip | Uses:1129 | Used by:1133 |
Symbol 1131 Graphic | Used by:1132 | |
Symbol 1132 MovieClip | Uses:1131 | Used by:1133 |
Symbol 1133 MovieClip [RBlood_1] | Uses:1120 1122 1124 1126 1128 1130 1132 | Used by:Timeline |
Symbol 1134 Graphic | Used by:1135 | |
Symbol 1135 MovieClip | Uses:1134 | Used by:1164 |
Symbol 1136 Graphic | Used by:1137 | |
Symbol 1137 MovieClip | Uses:1136 | Used by:1164 |
Symbol 1138 Graphic | Used by:1139 | |
Symbol 1139 MovieClip | Uses:1138 | Used by:1164 |
Symbol 1140 Graphic | Used by:1141 | |
Symbol 1141 MovieClip | Uses:1140 | Used by:1164 |
Symbol 1142 Graphic | Used by:1143 | |
Symbol 1143 MovieClip | Uses:1142 | Used by:1164 |
Symbol 1144 Graphic | Used by:1145 | |
Symbol 1145 MovieClip | Uses:1144 | Used by:1164 |
Symbol 1146 Graphic | Used by:1147 | |
Symbol 1147 MovieClip | Uses:1146 | Used by:1164 |
Symbol 1148 Graphic | Used by:1149 | |
Symbol 1149 MovieClip | Uses:1148 | Used by:1164 |
Symbol 1150 Graphic | Used by:1151 | |
Symbol 1151 MovieClip | Uses:1150 | Used by:1164 |
Symbol 1152 Graphic | Used by:1153 | |
Symbol 1153 MovieClip | Uses:1152 | Used by:1164 |
Symbol 1154 Graphic | Used by:1155 | |
Symbol 1155 MovieClip | Uses:1154 | Used by:1164 |
Symbol 1156 Graphic | Used by:1157 | |
Symbol 1157 MovieClip | Uses:1156 | Used by:1164 |
Symbol 1158 Graphic | Used by:1159 | |
Symbol 1159 MovieClip | Uses:1158 | Used by:1164 |
Symbol 1160 Graphic | Used by:1161 | |
Symbol 1161 MovieClip | Uses:1160 | Used by:1164 |
Symbol 1162 Graphic | Used by:1163 | |
Symbol 1163 MovieClip | Uses:1162 | Used by:1164 |
Symbol 1164 MovieClip [RBlood_0] | Uses:1135 1137 1139 1141 1143 1145 1147 1149 1151 1153 1155 1157 1159 1161 1163 | Used by:Timeline |
Symbol 1165 Graphic | Used by:1166 1213 | |
Symbol 1166 MovieClip | Uses:1165 | Used by:1248 |
Symbol 1167 Graphic | Used by:1168 1214 | |
Symbol 1168 MovieClip | Uses:1167 | Used by:1248 |
Symbol 1169 Graphic | Used by:1170 1215 | |
Symbol 1170 MovieClip | Uses:1169 | Used by:1248 |
Symbol 1171 Graphic | Used by:1172 | |
Symbol 1172 MovieClip | Uses:1171 | Used by:1248 |
Symbol 1173 Graphic | Used by:1174 | |
Symbol 1174 MovieClip | Uses:1173 | Used by:1248 |
Symbol 1175 Graphic | Used by:1176 | |
Symbol 1176 MovieClip | Uses:1175 | Used by:1248 |
Symbol 1177 Graphic | Used by:1178 | |
Symbol 1178 MovieClip | Uses:1177 | Used by:1248 |
Symbol 1179 Graphic | Used by:1180 | |
Symbol 1180 MovieClip | Uses:1179 | Used by:1248 |
Symbol 1181 Graphic | Used by:1182 | |
Symbol 1182 MovieClip | Uses:1181 | Used by:1248 |
Symbol 1183 Graphic | Used by:1184 | |
Symbol 1184 MovieClip | Uses:1183 | Used by:1248 |
Symbol 1185 Graphic | Used by:1186 | |
Symbol 1186 MovieClip | Uses:1185 | Used by:1248 |
Symbol 1187 Graphic | Used by:1188 | |
Symbol 1188 MovieClip | Uses:1187 | Used by:1248 |
Symbol 1189 Graphic | Used by:1190 | |
Symbol 1190 MovieClip | Uses:1189 | Used by:1248 |
Symbol 1191 Graphic | Used by:1192 | |
Symbol 1192 MovieClip | Uses:1191 | Used by:1248 |
Symbol 1193 Graphic | Used by:1194 | |
Symbol 1194 MovieClip | Uses:1193 | Used by:1248 |
Symbol 1195 Graphic | Used by:1196 | |
Symbol 1196 MovieClip | Uses:1195 | Used by:1248 |
Symbol 1197 Graphic | Used by:1198 | |
Symbol 1198 MovieClip | Uses:1197 | Used by:1248 |
Symbol 1199 Graphic | Used by:1200 | |
Symbol 1200 MovieClip | Uses:1199 | Used by:1248 |
Symbol 1201 Graphic | Used by:1202 | |
Symbol 1202 MovieClip | Uses:1201 | Used by:1248 |
Symbol 1203 Graphic | Used by:1204 | |
Symbol 1204 MovieClip | Uses:1203 | Used by:1248 |
Symbol 1205 Graphic | Used by:1206 | |
Symbol 1206 MovieClip | Uses:1205 | Used by:1248 |
Symbol 1207 Graphic | Used by:1208 | |
Symbol 1208 MovieClip | Uses:1207 | Used by:1248 |
Symbol 1209 Graphic | Used by:1210 | |
Symbol 1210 MovieClip | Uses:1209 | Used by:1248 |
Symbol 1211 Graphic | Used by:1212 | |
Symbol 1212 MovieClip | Uses:1211 | Used by:1248 |
Symbol 1213 MovieClip | Uses:1165 | Used by:1248 |
Symbol 1214 MovieClip | Uses:1167 | Used by:1248 |
Symbol 1215 MovieClip | Uses:1169 | Used by:1248 |
Symbol 1216 Graphic | Used by:1217 | |
Symbol 1217 MovieClip | Uses:1216 | Used by:1248 |
Symbol 1218 Graphic | Used by:1219 | |
Symbol 1219 MovieClip | Uses:1218 | Used by:1248 |
Symbol 1220 Graphic | Used by:1221 | |
Symbol 1221 MovieClip | Uses:1220 | Used by:1248 |
Symbol 1222 Graphic | Used by:1223 | |
Symbol 1223 MovieClip | Uses:1222 | Used by:1248 |
Symbol 1224 Graphic | Used by:1225 | |
Symbol 1225 MovieClip | Uses:1224 | Used by:1248 |
Symbol 1226 Graphic | Used by:1227 | |
Symbol 1227 MovieClip | Uses:1226 | Used by:1248 |
Symbol 1228 Graphic | Used by:1229 | |
Symbol 1229 MovieClip | Uses:1228 | Used by:1248 |
Symbol 1230 Graphic | Used by:1231 | |
Symbol 1231 MovieClip | Uses:1230 | Used by:1248 |
Symbol 1232 Graphic | Used by:1233 | |
Symbol 1233 MovieClip | Uses:1232 | Used by:1248 |
Symbol 1234 Graphic | Used by:1235 | |
Symbol 1235 MovieClip | Uses:1234 | Used by:1248 |
Symbol 1236 Graphic | Used by:1237 | |
Symbol 1237 MovieClip | Uses:1236 | Used by:1248 |
Symbol 1238 Graphic | Used by:1239 | |
Symbol 1239 MovieClip | Uses:1238 | Used by:1248 |
Symbol 1240 Graphic | Used by:1241 | |
Symbol 1241 MovieClip | Uses:1240 | Used by:1248 |
Symbol 1242 Graphic | Used by:1243 | |
Symbol 1243 MovieClip | Uses:1242 | Used by:1248 |
Symbol 1244 Graphic | Used by:1245 | |
Symbol 1245 MovieClip | Uses:1244 | Used by:1248 |
Symbol 1246 Graphic | Used by:1247 | |
Symbol 1247 MovieClip | Uses:1246 | Used by:1248 |
Symbol 1248 MovieClip | Uses:1166 1168 1170 1172 1174 1176 1178 1180 1182 1184 1186 1188 1190 1192 1194 1196 1198 1200 1202 1204 1206 1208 1210 1212 1213 1214 1215 1217 1219 1221 1223 1225 1227 1229 1231 1233 1235 1237 1239 1241 1243 1245 1247 | Used by:1289 |
Symbol 1249 Graphic | Used by:1288 | |
Symbol 1250 Graphic | Used by:1288 | |
Symbol 1251 Graphic | Used by:1288 | |
Symbol 1252 Graphic | Used by:1288 | |
Symbol 1253 Graphic | Used by:1288 | |
Symbol 1254 Graphic | Used by:1288 | |
Symbol 1255 Graphic | Used by:1288 | |
Symbol 1256 Graphic | Used by:1288 | |
Symbol 1257 Graphic | Used by:1288 | |
Symbol 1258 Graphic | Used by:1288 | |
Symbol 1259 Graphic | Used by:1288 | |
Symbol 1260 Graphic | Used by:1288 | |
Symbol 1261 Graphic | Used by:1288 | |
Symbol 1262 Graphic | Used by:1288 | |
Symbol 1263 Graphic | Used by:1288 | |
Symbol 1264 Graphic | Used by:1288 | |
Symbol 1265 Graphic | Used by:1288 | |
Symbol 1266 Graphic | Used by:1288 | |
Symbol 1267 Graphic | Used by:1288 | |
Symbol 1268 Graphic | Used by:1288 | |
Symbol 1269 Graphic | Used by:1288 | |
Symbol 1270 Graphic | Used by:1288 | |
Symbol 1271 Graphic | Used by:1288 | |
Symbol 1272 Graphic | Used by:1288 | |
Symbol 1273 Graphic | Used by:1288 | |
Symbol 1274 Graphic | Used by:1288 | |
Symbol 1275 Graphic | Used by:1288 | |
Symbol 1276 Graphic | Used by:1288 | |
Symbol 1277 Graphic | Used by:1288 | |
Symbol 1278 Graphic | Used by:1288 | |
Symbol 1279 Graphic | Used by:1288 | |
Symbol 1280 Graphic | Used by:1288 | |
Symbol 1281 Graphic | Used by:1288 | |
Symbol 1282 Graphic | Used by:1288 | |
Symbol 1283 Graphic | Used by:1288 | |
Symbol 1284 Graphic | Used by:1288 | |
Symbol 1285 Graphic | Used by:1288 | |
Symbol 1286 Graphic | Used by:1288 | |
Symbol 1287 Graphic | Used by:1288 | |
Symbol 1288 MovieClip | Uses:1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 | Used by:1289 |
Symbol 1289 MovieClip [ZExpl] | Uses:1248 1288 | Used by:Timeline |
Symbol 1290 Graphic | Used by:1291 | |
Symbol 1291 MovieClip | Uses:1290 | Used by:1320 |
Symbol 1292 Graphic | Used by:1293 | |
Symbol 1293 MovieClip | Uses:1292 | Used by:1320 |
Symbol 1294 Graphic | Used by:1295 | |
Symbol 1295 MovieClip | Uses:1294 | Used by:1320 |
Symbol 1296 Graphic | Used by:1297 | |
Symbol 1297 MovieClip | Uses:1296 | Used by:1320 |
Symbol 1298 Graphic | Used by:1299 | |
Symbol 1299 MovieClip | Uses:1298 | Used by:1320 |
Symbol 1300 Graphic | Used by:1301 | |
Symbol 1301 MovieClip | Uses:1300 | Used by:1320 |
Symbol 1302 Graphic | Used by:1303 | |
Symbol 1303 MovieClip | Uses:1302 | Used by:1320 |
Symbol 1304 Graphic | Used by:1305 | |
Symbol 1305 MovieClip | Uses:1304 | Used by:1320 |
Symbol 1306 Graphic | Used by:1307 | |
Symbol 1307 MovieClip | Uses:1306 | Used by:1320 |
Symbol 1308 Graphic | Used by:1309 | |
Symbol 1309 MovieClip | Uses:1308 | Used by:1320 |
Symbol 1310 Graphic | Used by:1311 | |
Symbol 1311 MovieClip | Uses:1310 | Used by:1320 |
Symbol 1312 Graphic | Used by:1313 | |
Symbol 1313 MovieClip | Uses:1312 | Used by:1320 |
Symbol 1314 Graphic | Used by:1315 | |
Symbol 1315 MovieClip | Uses:1314 | Used by:1320 |
Symbol 1316 Graphic | Used by:1317 | |
Symbol 1317 MovieClip | Uses:1316 | Used by:1320 |
Symbol 1318 Graphic | Used by:1319 | |
Symbol 1319 MovieClip | Uses:1318 | Used by:1320 |
Symbol 1320 MovieClip [ZDeath] | Uses:1291 1293 1295 1297 1299 1301 1303 1305 1307 1309 1311 1313 1315 1317 1319 | Used by:Timeline |
Symbol 1321 Graphic | Used by:1322 | |
Symbol 1322 MovieClip | Uses:1321 | Used by:1363 |
Symbol 1323 Graphic | Used by:1324 | |
Symbol 1324 MovieClip | Uses:1323 | Used by:1363 |
Symbol 1325 Graphic | Used by:1326 | |
Symbol 1326 MovieClip | Uses:1325 | Used by:1363 |
Symbol 1327 Graphic | Used by:1328 | |
Symbol 1328 MovieClip | Uses:1327 | Used by:1363 |
Symbol 1329 Graphic | Used by:1330 | |
Symbol 1330 MovieClip | Uses:1329 | Used by:1363 |
Symbol 1331 Graphic | Used by:1332 | |
Symbol 1332 MovieClip | Uses:1331 | Used by:1363 |
Symbol 1333 Graphic | Used by:1334 | |
Symbol 1334 MovieClip | Uses:1333 | Used by:1363 |
Symbol 1335 Graphic | Used by:1336 | |
Symbol 1336 MovieClip | Uses:1335 | Used by:1363 |
Symbol 1337 Graphic | Used by:1338 | |
Symbol 1338 MovieClip | Uses:1337 | Used by:1363 |
Symbol 1339 Graphic | Used by:1340 | |
Symbol 1340 MovieClip | Uses:1339 | Used by:1363 |
Symbol 1341 Graphic | Used by:1342 | |
Symbol 1342 MovieClip | Uses:1341 | Used by:1363 |
Symbol 1343 Graphic | Used by:1344 | |
Symbol 1344 MovieClip | Uses:1343 | Used by:1363 |
Symbol 1345 Graphic | Used by:1346 | |
Symbol 1346 MovieClip | Uses:1345 | Used by:1363 |
Symbol 1347 Graphic | Used by:1348 | |
Symbol 1348 MovieClip | Uses:1347 | Used by:1363 |
Symbol 1349 Graphic | Used by:1350 | |
Symbol 1350 MovieClip | Uses:1349 | Used by:1363 |
Symbol 1351 Graphic | Used by:1352 | |
Symbol 1352 MovieClip | Uses:1351 | Used by:1363 |
Symbol 1353 Graphic | Used by:1354 | |
Symbol 1354 MovieClip | Uses:1353 | Used by:1363 |
Symbol 1355 Graphic | Used by:1356 | |
Symbol 1356 MovieClip | Uses:1355 | Used by:1363 |
Symbol 1357 Graphic | Used by:1358 | |
Symbol 1358 MovieClip | Uses:1357 | Used by:1363 |
Symbol 1359 Graphic | Used by:1360 | |
Symbol 1360 MovieClip | Uses:1359 | Used by:1363 |
Symbol 1361 Graphic | Used by:1362 | |
Symbol 1362 MovieClip | Uses:1361 | Used by:1363 |
Symbol 1363 MovieClip [GExpl] | Uses:1322 123 1324 1326 1328 1330 1332 1334 1336 1338 1340 1342 1344 1346 1348 1350 1352 1354 1356 1358 1360 1362 | Used by:Timeline |
Symbol 1364 Graphic | Used by:1365 | |
Symbol 1365 MovieClip | Uses:1364 | Used by:1412 |
Symbol 1366 Graphic | Used by:1367 | |
Symbol 1367 MovieClip | Uses:1366 | Used by:1412 |
Symbol 1368 Graphic | Used by:1369 | |
Symbol 1369 MovieClip | Uses:1368 | Used by:1412 |
Symbol 1370 Graphic | Used by:1371 | |
Symbol 1371 MovieClip | Uses:1370 | Used by:1412 |
Symbol 1372 Graphic | Used by:1373 | |
Symbol 1373 MovieClip | Uses:1372 | Used by:1412 |
Symbol 1374 Graphic | Used by:1375 | |
Symbol 1375 MovieClip | Uses:1374 | Used by:1412 |
Symbol 1376 Graphic | Used by:1377 | |
Symbol 1377 MovieClip | Uses:1376 | Used by:1412 |
Symbol 1378 Graphic | Used by:1379 | |
Symbol 1379 MovieClip | Uses:1378 | Used by:1412 |
Symbol 1380 Graphic | Used by:1381 | |
Symbol 1381 MovieClip | Uses:1380 | Used by:1412 |
Symbol 1382 Graphic | Used by:1383 | |
Symbol 1383 MovieClip | Uses:1382 | Used by:1412 |
Symbol 1384 Graphic | Used by:1385 | |
Symbol 1385 MovieClip | Uses:1384 | Used by:1412 |
Symbol 1386 Graphic | Used by:1387 | |
Symbol 1387 MovieClip | Uses:1386 | Used by:1412 |
Symbol 1388 Graphic | Used by:1389 | |
Symbol 1389 MovieClip | Uses:1388 | Used by:1412 |
Symbol 1390 Graphic | Used by:1391 | |
Symbol 1391 MovieClip | Uses:1390 | Used by:1412 |
Symbol 1392 Graphic | Used by:1393 | |
Symbol 1393 MovieClip | Uses:1392 | Used by:1412 |
Symbol 1394 Graphic | Used by:1395 | |
Symbol 1395 MovieClip | Uses:1394 | Used by:1412 |
Symbol 1396 Graphic | Used by:1397 | |
Symbol 1397 MovieClip | Uses:1396 | Used by:1412 |
Symbol 1398 Graphic | Used by:1399 | |
Symbol 1399 MovieClip | Uses:1398 | Used by:1412 |
Symbol 1400 Graphic | Used by:1401 | |
Symbol 1401 MovieClip | Uses:1400 | Used by:1412 |
Symbol 1402 Graphic | Used by:1403 | |
Symbol 1403 MovieClip | Uses:1402 | Used by:1412 |
Symbol 1404 Graphic | Used by:1405 | |
Symbol 1405 MovieClip | Uses:1404 | Used by:1412 |
Symbol 1406 Graphic | Used by:1407 | |
Symbol 1407 MovieClip | Uses:1406 | Used by:1412 |
Symbol 1408 Graphic | Used by:1409 | |
Symbol 1409 MovieClip | Uses:1408 | Used by:1412 |
Symbol 1410 Graphic | Used by:1411 | |
Symbol 1411 MovieClip | Uses:1410 | Used by:1412 |
Symbol 1412 MovieClip [LExpl] | Uses:1365 123 1367 1369 1371 1373 1375 1377 1379 1381 1383 1385 1387 1389 1391 1393 1395 1397 1399 1401 1403 1405 1407 1409 1411 | Used by:Timeline |
Symbol 1413 Graphic | Used by:1414 | |
Symbol 1414 MovieClip | Uses:1413 | Used by:1425 |
Symbol 1415 Graphic | Used by:1416 | |
Symbol 1416 MovieClip | Uses:1415 | Used by:1425 |
Symbol 1417 Graphic | Used by:1418 | |
Symbol 1418 MovieClip | Uses:1417 | Used by:1425 |
Symbol 1419 Graphic | Used by:1420 | |
Symbol 1420 MovieClip | Uses:1419 | Used by:1425 |
Symbol 1421 Graphic | Used by:1422 | |
Symbol 1422 MovieClip | Uses:1421 | Used by:1425 |
Symbol 1423 Graphic | Used by:1424 | |
Symbol 1424 MovieClip | Uses:1423 | Used by:1425 |
Symbol 1425 MovieClip [ZSmoke] | Uses:1414 1416 1418 1420 1422 1424 | Used by:Timeline |
Symbol 1426 Sound [s_error] | Used by:1470 | |
Symbol 1427 Sound [m_game] | Used by:1470 | |
Symbol 1428 Sound [s_gear] | Used by:1470 | |
Symbol 1429 Sound [m_menu] | Used by:1470 | |
Symbol 1430 Sound [s_heal] | Used by:1470 | |
Symbol 1431 Sound [s_mechDA] | Used by:1470 | |
Symbol 1432 Sound [s_upgrade] | Used by:1470 | |
Symbol 1433 Sound [s_Damage01] | Used by:1470 | |
Symbol 1434 Sound [s_Damage02] | Used by:1470 | |
Symbol 1435 Sound [s_DmgM01] | Used by:1470 | |
Symbol 1436 Sound [s_DmgM02] | Used by:1470 | |
Symbol 1437 Sound [s_expl01] | Used by:1470 | |
Symbol 1438 Sound [s_expl03] | Used by:1470 | |
Symbol 1439 Sound [s_explZ] | Used by:1470 | |
Symbol 1440 Sound [s_hit_headgun] | Used by:1470 | |
Symbol 1441 Sound [s_hit_fleshknife] | Used by:1470 | |
Symbol 1442 Sound [s_mechJ] | Used by:1470 | |
Symbol 1443 Sound [s_mechL] | Used by:1470 | |
Symbol 1444 Sound [s_gun] | Used by:1470 | |
Symbol 1445 Sound [s_knf] | Used by:1470 | |
Symbol 1446 Sound [s_knfH] | Used by:1470 | |
Symbol 1447 Sound [s_mini] | Used by:1470 | |
Symbol 1448 Sound [s_miniS] | Used by:1470 | |
Symbol 1449 Sound [s_miniSt] | Used by:1470 | |
Symbol 1450 Sound [s_Zomb01] | Used by:1470 | |
Symbol 1451 Sound [s_Zomb02] | Used by:1470 | |
Symbol 1452 Sound [s_Zomb03] | Used by:1470 | |
Symbol 1453 Sound [s_Zomb04] | Used by:1470 | |
Symbol 1454 Sound [s_Zomb07] | Used by:1470 | |
Symbol 1455 Sound [s_Zomb05] | Used by:1470 | |
Symbol 1456 Sound [s_Zomb06] | Used by:1470 | |
Symbol 1457 Sound [s_GameO] | Used by:1470 | |
Symbol 1458 Sound [s_plrS] | Used by:1470 | |
Symbol 1459 Sound [s_TVn] | Used by:1470 | |
Symbol 1460 Sound [s_flatline] | Used by:1470 | |
Symbol 1461 Sound [s_GUIThu] | Used by:1470 | |
Symbol 1462 Sound [s_mechA] | Used by:1470 | |
Symbol 1463 Sound [s_explM2] | Used by:1470 | |
Symbol 1464 Sound [s_lasC] | Used by:1470 | |
Symbol 1465 Sound [s_las] | Used by:1470 | |
Symbol 1466 Sound [s_lasS] | Used by:1470 | |
Symbol 1467 Sound [s_DarmG] | Used by:1470 | |
Symbol 1468 Sound [s_HB] | Used by:1470 | |
Symbol 1469 Sound [s_mechP] | Used by:1470 | |
Symbol 1470 MovieClip | Uses:1426 1427 1428 1429 1430 1431 1 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 | Used by:Timeline |
Symbol 1471 Font | Used by:1472 | |
Symbol 1472 Text | Uses:1471 | Used by:1473 |
Symbol 1473 MovieClip | Uses:1472 | Used by:1501 |
Symbol 1474 Graphic | Used by:1482 1488 1494 1500 1692 1698 1704 1710 1716 1722 1726 1732 1738 1744 1750 1799 1805 1816 1822 1828 1836 1877 1932 1938 2001 2007 2013 2028 | |
Symbol 1475 Text | Uses:88 | Used by:1482 |
Symbol 1476 Text | Uses:88 | Used by:1478 |
Symbol 1477 Text | Uses:88 | Used by:1478 |
Symbol 1478 MovieClip | Uses:1476 1477 | Used by:1482 |
Symbol 1479 Text | Uses:88 | Used by:1482 |
Symbol 1480 Sound | Used by:1482 1488 1494 1500 1932 1938 2001 2007 2013 2028 | |
Symbol 1481 Sound | Used by:1482 1488 1494 1500 1938 2001 2013 | |
Symbol 1482 Button | Uses:1474 1475 1478 1479 1480 1481 | Used by:1501 |
Symbol 1483 Text | Uses:88 | Used by:1488 |
Symbol 1484 Text | Uses:88 | Used by:1486 |
Symbol 1485 Text | Uses:88 | Used by:1486 |
Symbol 1486 MovieClip | Uses:1484 1485 | Used by:1488 |
Symbol 1487 Text | Uses:88 | Used by:1488 |
Symbol 1488 Button | Uses:1474 1483 1486 1487 1480 1481 | Used by:1501 Timeline |
Symbol 1489 Text | Uses:88 | Used by:1494 |
Symbol 1490 Text | Uses:88 | Used by:1492 |
Symbol 1491 Text | Uses:88 | Used by:1492 |
Symbol 1492 MovieClip | Uses:1490 1491 | Used by:1494 |
Symbol 1493 Text | Uses:88 | Used by:1494 |
Symbol 1494 Button | Uses:1474 1489 1492 1493 1480 1481 | Used by:1501 |
Symbol 1495 Text | Uses:88 | Used by:1500 |
Symbol 1496 Text | Uses:88 | Used by:1498 |
Symbol 1497 Text | Uses:88 | Used by:1498 |
Symbol 1498 MovieClip | Uses:1496 1497 | Used by:1500 |
Symbol 1499 Text | Uses:88 | Used by:1500 |
Symbol 1500 Button | Uses:1474 1495 1498 1499 1480 1481 | Used by:1501 Timeline |
Symbol 1501 MovieClip [YouDied] | Uses:1473 1482 1488 1494 1500 | Used by:Timeline |
Symbol 1502 Graphic | Used by:1519 1563 | |
Symbol 1503 Graphic | Used by:1519 1563 | |
Symbol 1504 Graphic | Used by:1519 1563 | |
Symbol 1505 Graphic | Used by:1519 1563 | |
Symbol 1506 Graphic | Used by:1519 1563 | |
Symbol 1507 Graphic | Used by:1519 1563 | |
Symbol 1508 Graphic | Used by:1519 1563 | |
Symbol 1509 Graphic | Used by:1519 1563 | |
Symbol 1510 Graphic | Used by:1519 1563 | |
Symbol 1511 Graphic | Used by:1519 1563 | |
Symbol 1512 Graphic | Used by:1519 1563 | |
Symbol 1513 Graphic | Used by:1519 1563 | |
Symbol 1514 Graphic | Used by:1519 1563 | |
Symbol 1515 Graphic | Used by:1519 | |
Symbol 1516 Graphic | Used by:1519 | |
Symbol 1517 Graphic | Used by:1519 1563 | |
Symbol 1518 Graphic | Used by:1519 1563 | |
Symbol 1519 MovieClip | Uses:1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 | Used by:1604 Timeline |
Symbol 1520 Graphic | Used by:1536 | |
Symbol 1521 Graphic | Used by:1536 | |
Symbol 1522 Graphic | Used by:1536 | |
Symbol 1523 Graphic | Used by:1536 | |
Symbol 1524 Graphic | Used by:1536 | |
Symbol 1525 Graphic | Used by:1536 | |
Symbol 1526 Graphic | Used by:1536 | |
Symbol 1527 Graphic | Used by:1536 | |
Symbol 1528 Graphic | Used by:1536 | |
Symbol 1529 Graphic | Used by:1536 | |
Symbol 1530 Graphic | Used by:1536 | |
Symbol 1531 Graphic | Used by:1536 | |
Symbol 1532 Graphic | Used by:1536 | |
Symbol 1533 Graphic | Used by:1536 | |
Symbol 1534 Graphic | Used by:1536 | |
Symbol 1535 Graphic | Used by:1536 | |
Symbol 1536 MovieClip | Uses:1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 | Used by:1604 |
Symbol 1537 Graphic | Used by:1551 | |
Symbol 1538 Graphic | Used by:1551 | |
Symbol 1539 Graphic | Used by:1551 | |
Symbol 1540 Graphic | Used by:1551 | |
Symbol 1541 Graphic | Used by:1551 | |
Symbol 1542 Graphic | Used by:1551 | |
Symbol 1543 Graphic | Used by:1551 | |
Symbol 1544 Graphic | Used by:1551 | |
Symbol 1545 Graphic | Used by:1551 | |
Symbol 1546 Graphic | Used by:1551 | |
Symbol 1547 Graphic | Used by:1551 | |
Symbol 1548 Graphic | Used by:1551 | |
Symbol 1549 Graphic | Used by:1551 | |
Symbol 1550 Graphic | Used by:1551 | |
Symbol 1551 MovieClip | Uses:1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 | Used by:1604 |
Symbol 1552 Graphic | Used by:1563 | |
Symbol 1553 Graphic | Used by:1563 | |
Symbol 1554 Graphic | Used by:1563 | |
Symbol 1555 Graphic | Used by:1563 | |
Symbol 1556 Graphic | Used by:1563 | |
Symbol 1557 Graphic | Used by:1563 | |
Symbol 1558 Graphic | Used by:1563 | |
Symbol 1559 Graphic | Used by:1563 | |
Symbol 1560 Graphic | Used by:1563 | |
Symbol 1561 Graphic | Used by:1563 | |
Symbol 1562 Graphic | Used by:1563 | |
Symbol 1563 MovieClip | Uses:1509 1510 1511 1512 1513 1514 1552 1553 1517 1518 1502 1503 1504 1505 1506 1507 1508 1554 1555 1556 1557 1558 1559 1560 1561 1562 | Used by:1604 |
Symbol 1564 Graphic | Used by:1570 | |
Symbol 1565 Graphic | Used by:1570 | |
Symbol 1566 Graphic | Used by:1570 | |
Symbol 1567 Graphic | Used by:1570 | |
Symbol 1568 Graphic | Used by:1570 | |
Symbol 1569 Graphic | Used by:1570 | |
Symbol 1570 MovieClip | Uses:1564 1565 1566 1567 123 1568 1569 | Used by:1604 |
Symbol 1571 Graphic | Used by:1589 | |
Symbol 1572 Graphic | Used by:1589 | |
Symbol 1573 Graphic | Used by:1589 | |
Symbol 1574 Graphic | Used by:1589 | |
Symbol 1575 Graphic | Used by:1589 | |
Symbol 1576 Graphic | Used by:1589 | |
Symbol 1577 Graphic | Used by:1589 | |
Symbol 1578 Graphic | Used by:1589 | |
Symbol 1579 Graphic | Used by:1589 | |
Symbol 1580 Graphic | Used by:1589 | |
Symbol 1581 Graphic | Used by:1589 | |
Symbol 1582 Graphic | Used by:1589 | |
Symbol 1583 Graphic | Used by:1589 | |
Symbol 1584 Graphic | Used by:1589 | |
Symbol 1585 Graphic | Used by:1589 | |
Symbol 1586 Graphic | Used by:1589 | |
Symbol 1587 Graphic | Used by:1589 | |
Symbol 1588 Graphic | Used by:1589 | |
Symbol 1589 MovieClip | Uses:1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 | Used by:1604 |
Symbol 1590 Graphic | Used by:1603 | |
Symbol 1591 Graphic | Used by:1603 | |
Symbol 1592 Graphic | Used by:1603 | |
Symbol 1593 Graphic | Used by:1603 | |
Symbol 1594 Graphic | Used by:1603 | |
Symbol 1595 Graphic | Used by:1603 | |
Symbol 1596 Graphic | Used by:1603 | |
Symbol 1597 Graphic | Used by:1603 | |
Symbol 1598 Graphic | Used by:1603 | |
Symbol 1599 Graphic | Used by:1603 | |
Symbol 1600 Graphic | Used by:1603 | |
Symbol 1601 Graphic | Used by:1603 | |
Symbol 1602 Graphic | Used by:1603 | |
Symbol 1603 MovieClip | Uses:1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 | Used by:1604 |
Symbol 1604 MovieClip [Mechsuit_2] | Uses:1519 123 1536 1551 1563 1570 1589 1603 | Used by:Timeline |
Symbol 1605 Graphic | Used by:1617 | |
Symbol 1606 Graphic | Used by:1617 | |
Symbol 1607 Graphic | Used by:1617 | |
Symbol 1608 Graphic | Used by:1617 | |
Symbol 1609 Graphic | Used by:1617 | |
Symbol 1610 Graphic | Used by:1617 | |
Symbol 1611 Graphic | Used by:1617 | |
Symbol 1612 Graphic | Used by:1617 | |
Symbol 1613 Graphic | Used by:1617 | |
Symbol 1614 Graphic | Used by:1617 | |
Symbol 1615 Graphic | Used by:1617 | |
Symbol 1616 Graphic | Used by:1617 | |
Symbol 1617 MovieClip [M2Expl] | Uses:1605 123 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 | Used by:Timeline |
Symbol 1618 Graphic | Used by:1619 | |
Symbol 1619 MovieClip [Mech2Death] | Uses:1618 | Used by:Timeline |
Symbol 1620 Graphic | Used by:1644 | |
Symbol 1621 Graphic | Used by:1644 | |
Symbol 1622 Graphic | Used by:1644 | |
Symbol 1623 Graphic | Used by:1644 | |
Symbol 1624 Graphic | Used by:1644 | |
Symbol 1625 Graphic | Used by:1644 | |
Symbol 1626 Graphic | Used by:1644 | |
Symbol 1627 Graphic | Used by:1644 | |
Symbol 1628 Graphic | Used by:1644 | |
Symbol 1629 Graphic | Used by:1644 | |
Symbol 1630 Graphic | Used by:1644 | |
Symbol 1631 Graphic | Used by:1644 | |
Symbol 1632 Graphic | Used by:1644 | |
Symbol 1633 Graphic | Used by:1644 | |
Symbol 1634 Graphic | Used by:1644 | |
Symbol 1635 Graphic | Used by:1644 | |
Symbol 1636 Graphic | Used by:1644 | |
Symbol 1637 Graphic | Used by:1644 | |
Symbol 1638 Graphic | Used by:1644 | |
Symbol 1639 Graphic | Used by:1644 | |
Symbol 1640 Graphic | Used by:1644 | |
Symbol 1641 Graphic | Used by:1644 | |
Symbol 1642 Graphic | Used by:1644 | |
Symbol 1643 Graphic | Used by:1644 | |
Symbol 1644 MovieClip | Uses:1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 | Used by:1645 |
Symbol 1645 MovieClip [LaserBeam] | Uses:1644 | Used by:Timeline |
Symbol 1646 Graphic | Used by:1651 | |
Symbol 1647 Graphic | Used by:1648 1923 | |
Symbol 1648 MovieClip | Uses:1647 | Used by:1651 |
Symbol 1649 Graphic | Used by:1651 | |
Symbol 1650 Graphic | Used by:1651 | |
Symbol 1651 MovieClip [MechPower] | Uses:1646 1648 1649 1650 | Used by:Timeline |
Symbol 1652 Graphic | Used by:1655 | |
Symbol 1653 Graphic | Used by:1655 | |
Symbol 1654 Graphic | Used by:1655 | |
Symbol 1655 MovieClip [LaserFade] | Uses:1652 1653 1654 | Used by:Timeline |
Symbol 1656 Text | Uses:88 | Used by:Timeline |
Symbol 1657 Graphic | Used by:1672 | |
Symbol 1658 Graphic | Used by:1672 | |
Symbol 1659 Graphic | Used by:1672 | |
Symbol 1660 Sound | Used by:1672 | |
Symbol 1661 Sound | Used by:1672 | |
Symbol 1662 Graphic | Used by:1672 | |
Symbol 1663 Graphic | Used by:1664 | |
Symbol 1664 MovieClip | Uses:1663 | Used by:1672 |
Symbol 1665 Sound | Used by:1672 | |
Symbol 1666 Sound | Used by:1672 | |
Symbol 1667 Sound | Used by:1672 | |
Symbol 1668 Graphic | Used by:1669 | |
Symbol 1669 Button | Uses:1668 | Used by:1672 |
Symbol 1670 Sound | Used by:1672 | |
Symbol 1671 Sound | Used by:1672 | |
Symbol 1672 MovieClip | Uses:1657 1658 1659 1660 1661 1662 1664 1665 1666 1667 1669 1670 1671 | Used by:Timeline |
Symbol 1673 Text | Uses:88 | Used by:1676 |
Symbol 1674 Graphic | Used by:1675 | |
Symbol 1675 MovieClip | Uses:1674 | Used by:1676 |
Symbol 1676 MovieClip | Uses:1673 1675 | Used by:Timeline |
Symbol 1677 Bitmap | Used by:1678 | |
Symbol 1678 Graphic | Uses:1677 | Used by:1679 |
Symbol 1679 MovieClip | Uses:1678 | Used by:1680 |
Symbol 1680 MovieClip | Uses:1679 | Used by:1685 |
Symbol 1681 MovieClip | Uses:2 | Used by:1682 |
Symbol 1682 MovieClip | Uses:1681 | Used by:1685 |
Symbol 1683 Graphic | Used by:1684 1909 | |
Symbol 1684 MovieClip | Uses:1683 2 | Used by:1685 |
Symbol 1685 MovieClip | Uses:2 1680 1682 1684 | Used by:Timeline |
Symbol 1686 Font | Used by:1687 1688 1689 1691 1693 1694 1695 1697 1699 1700 1701 1703 1705 1706 1707 1709 1711 1712 1713 1715 1717 1718 1719 1721 1727 1728 1729 1731 1733 1734 1735 1737 1739 1740 1741 1743 1745 1746 1747 1749 1789 1794 1795 1796 1798 1800 1801 1802 1804 1808 1817 1818 1819 1821 1823 1824 1825 1827 1831 1832 1833 1835 1840 1870 1872 1873 1874 1876 | |
Symbol 1687 Text | Uses:1686 | Used by:1692 |
Symbol 1688 Text | Uses:1686 | Used by:1690 |
Symbol 1689 Text | Uses:1686 | Used by:1690 |
Symbol 1690 MovieClip | Uses:1688 1689 | Used by:1692 |
Symbol 1691 Text | Uses:1686 | Used by:1692 |
Symbol 1692 Button | Uses:1474 1687 1690 1691 | Used by:Timeline |
Symbol 1693 Text | Uses:1686 | Used by:1698 |
Symbol 1694 Text | Uses:1686 | Used by:1696 |
Symbol 1695 Text | Uses:1686 | Used by:1696 |
Symbol 1696 MovieClip | Uses:1694 1695 | Used by:1698 |
Symbol 1697 Text | Uses:1686 | Used by:1698 |
Symbol 1698 Button | Uses:1474 1693 1696 1697 | Used by:Timeline |
Symbol 1699 Text | Uses:1686 | Used by:1704 |
Symbol 1700 Text | Uses:1686 | Used by:1702 |
Symbol 1701 Text | Uses:1686 | Used by:1702 |
Symbol 1702 MovieClip | Uses:1700 1701 | Used by:1704 |
Symbol 1703 Text | Uses:1686 | Used by:1704 |
Symbol 1704 Button | Uses:1474 1699 1702 1703 | Used by:Timeline |
Symbol 1705 Text | Uses:1686 | Used by:1710 |
Symbol 1706 Text | Uses:1686 | Used by:1708 |
Symbol 1707 Text | Uses:1686 | Used by:1708 |
Symbol 1708 MovieClip | Uses:1706 1707 | Used by:1710 |
Symbol 1709 Text | Uses:1686 | Used by:1710 |
Symbol 1710 Button | Uses:1474 1705 1708 1709 | Used by:Timeline |
Symbol 1711 Text | Uses:1686 | Used by:1716 |
Symbol 1712 Text | Uses:1686 | Used by:1714 |
Symbol 1713 Text | Uses:1686 | Used by:1714 |
Symbol 1714 MovieClip | Uses:1712 1713 | Used by:1716 |
Symbol 1715 Text | Uses:1686 | Used by:1716 |
Symbol 1716 Button | Uses:1474 1711 1714 1715 | Used by:Timeline |
Symbol 1717 Text | Uses:1686 | Used by:1722 |
Symbol 1718 Text | Uses:1686 | Used by:1720 |
Symbol 1719 Text | Uses:1686 | Used by:1720 |
Symbol 1720 MovieClip | Uses:1718 1719 | Used by:1722 |
Symbol 1721 Text | Uses:1686 | Used by:1722 |
Symbol 1722 Button | Uses:1474 1717 1720 1721 | Used by:Timeline |
Symbol 1723 EditableText | Uses:6 | Used by:Timeline |
Symbol 1724 EditableText | Uses:3 | Used by:Timeline |
Symbol 1725 EditableText | Uses:3 | Used by:1726 |
Symbol 1726 Button | Uses:1474 1725 | Used by:Timeline |
Symbol 1727 Text | Uses:1686 | Used by:1732 |
Symbol 1728 Text | Uses:1686 | Used by:1730 |
Symbol 1729 Text | Uses:1686 | Used by:1730 |
Symbol 1730 MovieClip | Uses:1728 1729 | Used by:1732 |
Symbol 1731 Text | Uses:1686 | Used by:1732 |
Symbol 1732 Button | Uses:1474 1727 1730 1731 | Used by:Timeline |
Symbol 1733 Text | Uses:1686 | Used by:1738 |
Symbol 1734 Text | Uses:1686 | Used by:1736 |
Symbol 1735 Text | Uses:1686 | Used by:1736 |
Symbol 1736 MovieClip | Uses:1734 1735 | Used by:1738 |
Symbol 1737 Text | Uses:1686 | Used by:1738 |
Symbol 1738 Button | Uses:1474 1733 1736 1737 | Used by:Timeline |
Symbol 1739 Text | Uses:1686 | Used by:1744 |
Symbol 1740 Text | Uses:1686 | Used by:1742 |
Symbol 1741 Text | Uses:1686 | Used by:1742 |
Symbol 1742 MovieClip | Uses:1740 1741 | Used by:1744 |
Symbol 1743 Text | Uses:1686 | Used by:1744 |
Symbol 1744 Button | Uses:1474 1739 1742 1743 | Used by:Timeline |
Symbol 1745 Text | Uses:1686 | Used by:1750 |
Symbol 1746 Text | Uses:1686 | Used by:1748 |
Symbol 1747 Text | Uses:1686 | Used by:1748 |
Symbol 1748 MovieClip | Uses:1746 1747 | Used by:1750 |
Symbol 1749 Text | Uses:1686 | Used by:1750 |
Symbol 1750 Button | Uses:1474 1745 1748 1749 | Used by:Timeline |
Symbol 1751 Graphic | Used by:1752 | |
Symbol 1752 MovieClip | Uses:1751 | Used by:Timeline |
Symbol 1753 Graphic | Used by:1755 | |
Symbol 1754 EditableText | Uses:6 | Used by:1755 |
Symbol 1755 MovieClip | Uses:1753 1754 | Used by:1788 |
Symbol 1756 Graphic | Used by:1758 | |
Symbol 1757 EditableText | Uses:6 | Used by:1758 |
Symbol 1758 MovieClip | Uses:1756 1757 | Used by:1788 |
Symbol 1759 Graphic | Used by:1761 | |
Symbol 1760 EditableText | Uses:6 | Used by:1761 |
Symbol 1761 MovieClip | Uses:1759 1760 | Used by:1788 |
Symbol 1762 Graphic | Used by:1763 | |
Symbol 1763 MovieClip | Uses:1762 | Used by:1788 |
Symbol 1764 Graphic | Used by:1765 | |
Symbol 1765 MovieClip | Uses:1764 | Used by:1788 |
Symbol 1766 Graphic | Used by:1767 | |
Symbol 1767 MovieClip | Uses:1766 | Used by:1788 |
Symbol 1768 Graphic | Used by:1769 | |
Symbol 1769 MovieClip | Uses:1768 | Used by:1788 |
Symbol 1770 Graphic | Used by:1771 | |
Symbol 1771 MovieClip | Uses:1770 | Used by:1788 |
Symbol 1772 EditableText | Uses:6 | Used by:1788 |
Symbol 1773 EditableText | Uses:6 | Used by:1788 |
Symbol 1774 Graphic | Used by:1788 | |
Symbol 1775 EditableText | Uses:6 | Used by:1788 |
Symbol 1776 Graphic | Used by:1788 | |
Symbol 1777 EditableText | Uses:6 | Used by:1788 |
Symbol 1778 Graphic | Used by:1788 | |
Symbol 1779 EditableText | Uses:6 | Used by:1788 |
Symbol 1780 EditableText | Uses:3 | Used by:1788 |
Symbol 1781 EditableText | Uses:3 | Used by:1788 |
Symbol 1782 EditableText | Uses:6 | Used by:1788 |
Symbol 1783 EditableText | Uses:6 | Used by:1788 |
Symbol 1784 EditableText | Uses:6 | Used by:1788 |
Symbol 1785 EditableText | Uses:3 | Used by:1788 |
Symbol 1786 EditableText | Uses:6 | Used by:1788 |
Symbol 1787 EditableText | Uses:6 | Used by:1788 |
Symbol 1788 MovieClip | Uses:1755 1758 1761 1763 1765 1767 1769 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 | Used by:Timeline |
Symbol 1789 Text | Uses:1686 | Used by:Timeline |
Symbol 1790 Graphic | Used by:1793 | |
Symbol 1791 Graphic | Used by:1793 | |
Symbol 1792 Graphic | Used by:1793 1807 | |
Symbol 1793 MovieClip | Uses:1790 1791 1792 | Used by:Timeline |
Symbol 1794 Text | Uses:1686 | Used by:1799 |
Symbol 1795 Text | Uses:1686 | Used by:1797 |
Symbol 1796 Text | Uses:1686 | Used by:1797 |
Symbol 1797 MovieClip | Uses:1795 1796 | Used by:1799 |
Symbol 1798 Text | Uses:1686 | Used by:1799 |
Symbol 1799 Button | Uses:1474 1794 1797 1798 | Used by:Timeline |
Symbol 1800 Text | Uses:1686 | Used by:1805 |
Symbol 1801 Text | Uses:1686 | Used by:1803 |
Symbol 1802 Text | Uses:1686 | Used by:1803 |
Symbol 1803 MovieClip | Uses:1801 1802 | Used by:1805 |
Symbol 1804 Text | Uses:1686 | Used by:1805 |
Symbol 1805 Button | Uses:1474 1800 1803 1804 | Used by:Timeline |
Symbol 1806 Graphic | Used by:1807 | |
Symbol 1807 MovieClip | Uses:1806 1792 | Used by:Timeline |
Symbol 1808 Text | Uses:1686 | Used by:Timeline |
Symbol 1809 Graphic | Used by:1816 | |
Symbol 1810 Graphic | Used by:1811 | |
Symbol 1811 MovieClip | Uses:1810 | Used by:1814 |
Symbol 1812 Graphic | Used by:1813 | |
Symbol 1813 MovieClip | Uses:1812 | Used by:1814 |
Symbol 1814 MovieClip | Uses:1811 1813 | Used by:1816 |
Symbol 1815 Graphic | Used by:1816 | |
Symbol 1816 Button | Uses:1474 1809 1814 1815 | Used by:Timeline |
Symbol 1817 Text | Uses:1686 | Used by:1822 |
Symbol 1818 Text | Uses:1686 | Used by:1820 |
Symbol 1819 Text | Uses:1686 | Used by:1820 |
Symbol 1820 MovieClip | Uses:1818 1819 | Used by:1822 |
Symbol 1821 Text | Uses:1686 | Used by:1822 |
Symbol 1822 Button | Uses:1474 1817 1820 1821 | Used by:Timeline |
Symbol 1823 Text | Uses:1686 | Used by:1828 |
Symbol 1824 Text | Uses:1686 | Used by:1826 |
Symbol 1825 Text | Uses:1686 | Used by:1826 |
Symbol 1826 MovieClip | Uses:1824 1825 | Used by:1828 |
Symbol 1827 Text | Uses:1686 | Used by:1828 |
Symbol 1828 Button | Uses:1474 1823 1826 1827 | Used by:Timeline |
Symbol 1829 Graphic | Used by:1830 | |
Symbol 1830 MovieClip | Uses:1829 | Used by:Timeline |
Symbol 1831 Text | Uses:1686 | Used by:1836 |
Symbol 1832 Text | Uses:1686 | Used by:1834 |
Symbol 1833 Text | Uses:1686 | Used by:1834 |
Symbol 1834 MovieClip | Uses:1832 1833 | Used by:1836 |
Symbol 1835 Text | Uses:1686 | Used by:1836 |
Symbol 1836 Button | Uses:1474 1831 1834 1835 | Used by:Timeline |
Symbol 1837 Graphic | Used by:1838 | |
Symbol 1838 MovieClip | Uses:1837 | Used by:Timeline |
Symbol 1839 EditableText | Uses:88 1845 | Used by:Timeline |
Symbol 1840 Text | Uses:1686 | Used by:Timeline |
Symbol 1841 EditableText | Uses:88 | Used by:Timeline |
Symbol 1842 EditableText | Uses:88 | Used by:Timeline |
Symbol 1843 Text | Uses:88 | Used by:Timeline |
Symbol 1844 Text | Uses:88 | Used by:Timeline |
Symbol 1845 Font | Used by:1839 1846 1847 1848 1849 1850 1851 1852 1853 1861 1862 1863 1864 1865 1866 1867 1868 2039 2040 2041 2042 2043 2044 2045 2046 2047 2049 2050 2051 2052 2053 2054 2055 2056 2057 2061 2063 2065 2067 2069 2071 2073 2075 2077 2079 2080 2081 2082 2083 | |
Symbol 1846 EditableText | Uses:1845 | Used by:Timeline |
Symbol 1847 EditableText | Uses:1845 | Used by:Timeline |
Symbol 1848 EditableText | Uses:1845 | Used by:Timeline |
Symbol 1849 EditableText | Uses:1845 | Used by:Timeline |
Symbol 1850 EditableText | Uses:1845 | Used by:Timeline |
Symbol 1851 EditableText | Uses:1845 | Used by:Timeline |
Symbol 1852 EditableText | Uses:1845 | Used by:Timeline |
Symbol 1853 EditableText | Uses:1845 | Used by:Timeline |
Symbol 1854 Text | Uses:88 | Used by:Timeline |
Symbol 1855 Text | Uses:88 | Used by:Timeline |
Symbol 1856 Text | Uses:88 | Used by:Timeline |
Symbol 1857 Text | Uses:88 | Used by:Timeline |
Symbol 1858 Text | Uses:88 | Used by:Timeline |
Symbol 1859 EditableText | Uses:88 | Used by:Timeline |
Symbol 1860 EditableText | Uses:88 | Used by:Timeline |
Symbol 1861 EditableText | Uses:1845 | Used by:Timeline |
Symbol 1862 EditableText | Uses:1845 | Used by:Timeline |
Symbol 1863 EditableText | Uses:1845 | Used by:Timeline |
Symbol 1864 EditableText | Uses:1845 | Used by:Timeline |
Symbol 1865 EditableText | Uses:1845 | Used by:Timeline |
Symbol 1866 EditableText | Uses:1845 | Used by:Timeline |
Symbol 1867 EditableText | Uses:1845 | Used by:Timeline |
Symbol 1868 EditableText | Uses:1845 | Used by:Timeline |
Symbol 1869 Text | Uses:88 | Used by:Timeline |
Symbol 1870 Text | Uses:1686 | Used by:1871 |
Symbol 1871 MovieClip | Uses:1870 | Used by:Timeline |
Symbol 1872 Text | Uses:1686 | Used by:1877 |
Symbol 1873 Text | Uses:1686 | Used by:1875 |
Symbol 1874 Text | Uses:1686 | Used by:1875 |
Symbol 1875 MovieClip | Uses:1873 1874 | Used by:1877 |
Symbol 1876 Text | Uses:1686 | Used by:1877 |
Symbol 1877 Button | Uses:1474 1872 1875 1876 | Used by:Timeline |
Symbol 1878 Bitmap | Used by:1879 | |
Symbol 1879 Graphic | Uses:1878 | Used by:1886 |
Symbol 1880 Bitmap | Used by:1881 | |
Symbol 1881 Graphic | Uses:1880 | Used by:1886 |
Symbol 1882 Bitmap | Used by:1883 | |
Symbol 1883 Graphic | Uses:1882 | Used by:1886 |
Symbol 1884 Bitmap | Used by:1885 | |
Symbol 1885 Graphic | Uses:1884 | Used by:1886 |
Symbol 1886 MovieClip | Uses:1879 1881 1883 1885 | Used by:1887 |
Symbol 1887 MovieClip | Uses:1886 | Used by:Timeline |
Symbol 1888 EditableText | Uses:3 | Used by:Timeline |
Symbol 1889 Text | Uses:88 | Used by:Timeline |
Symbol 1890 Graphic | Used by:1900 | |
Symbol 1891 Graphic | Used by:1900 | |
Symbol 1892 Graphic | Used by:1900 | |
Symbol 1893 Graphic | Used by:1900 | |
Symbol 1894 Graphic | Used by:1900 | |
Symbol 1895 Graphic | Used by:1900 | |
Symbol 1896 Graphic | Used by:1900 | |
Symbol 1897 Graphic | Used by:1900 | |
Symbol 1898 Graphic | Used by:1900 | |
Symbol 1899 Graphic | Used by:1900 | |
Symbol 1900 MovieClip | Uses:1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 | Used by:Timeline |
Symbol 1901 Text | Uses:88 | Used by:Timeline |
Symbol 1902 EditableText | Uses:88 | Used by:Timeline |
Symbol 1903 EditableText | Uses:88 | Used by:Timeline |
Symbol 1904 Bitmap | Used by:1905 | |
Symbol 1905 Graphic | Uses:1904 | Used by:1923 |
Symbol 1906 Graphic | Used by:1908 1915 1918 1921 | |
Symbol 1907 Graphic | Used by:1908 | |
Symbol 1908 MovieClip | Uses:1906 1907 | Used by:1923 |
Symbol 1909 MovieClip | Uses:1683 | Used by:1910 |
Symbol 1910 MovieClip | Uses:1909 | Used by:1923 |
Symbol 1911 EditableText | Uses:3 | Used by:1923 |
Symbol 1912 Bitmap | Used by:1913 | |
Symbol 1913 Graphic | Uses:1912 | Used by:1923 |
Symbol 1914 Graphic | Used by:1915 | |
Symbol 1915 MovieClip | Uses:1906 1914 | Used by:1923 |
Symbol 1916 EditableText | Uses:3 | Used by:1923 |
Symbol 1917 Graphic | Used by:1918 | |
Symbol 1918 MovieClip | Uses:1906 1917 | Used by:1923 |
Symbol 1919 EditableText | Uses:3 | Used by:1923 |
Symbol 1920 Graphic | Used by:1921 | |
Symbol 1921 MovieClip | Uses:1906 1920 | Used by:1923 |
Symbol 1922 EditableText | Uses:3 | Used by:1923 |
Symbol 1923 MovieClip | Uses:1647 1905 1908 1910 1911 1913 1915 1916 1918 1919 1921 1922 | Used by:Timeline |
Symbol 1924 MovieClip | Uses:2 | Used by:1925 |
Symbol 1925 MovieClip | Uses:1924 76 | Used by:Timeline |
Symbol 1926 Graphic | Used by:Timeline | |
Symbol 1927 Text | Uses:88 | Used by:1932 |
Symbol 1928 Text | Uses:88 | Used by:1930 |
Symbol 1929 Text | Uses:88 | Used by:1930 |
Symbol 1930 MovieClip | Uses:1928 1929 | Used by:1932 |
Symbol 1931 Text | Uses:88 | Used by:1932 |
Symbol 1932 Button | Uses:1474 1927 1930 1931 1480 | Used by:Timeline |
Symbol 1933 Text | Uses:88 | Used by:1938 |
Symbol 1934 Text | Uses:88 | Used by:1936 |
Symbol 1935 Text | Uses:88 | Used by:1936 |
Symbol 1936 MovieClip | Uses:1934 1935 | Used by:1938 |
Symbol 1937 Text | Uses:88 | Used by:1938 |
Symbol 1938 Button | Uses:1474 1933 1936 1937 1480 1481 | Used by:Timeline |
Symbol 1939 Text | Uses:88 | Used by:Timeline |
Symbol 1940 Text | Uses:88 | Used by:Timeline |
Symbol 1941 Text | Uses:88 | Used by:Timeline |
Symbol 1942 EditableText | Uses:88 | Used by:Timeline |
Symbol 1943 Text | Uses:88 | Used by:Timeline |
Symbol 1944 EditableText | Uses:88 | Used by:Timeline |
Symbol 1945 EditableText | Uses:88 | Used by:Timeline |
Symbol 1946 Graphic | Used by:1979 | |
Symbol 1947 Graphic | Used by:1979 | |
Symbol 1948 Graphic | Used by:1979 | |
Symbol 1949 Graphic | Used by:1979 | |
Symbol 1950 Graphic | Used by:1979 | |
Symbol 1951 Graphic | Used by:1979 | |
Symbol 1952 Graphic | Used by:1979 | |
Symbol 1953 Graphic | Used by:1979 | |
Symbol 1954 Graphic | Used by:1979 | |
Symbol 1955 Graphic | Used by:1979 | |
Symbol 1956 Graphic | Used by:1979 | |
Symbol 1957 Graphic | Used by:1979 | |
Symbol 1958 Graphic | Used by:1979 | |
Symbol 1959 Graphic | Used by:1979 | |
Symbol 1960 Graphic | Used by:1979 | |
Symbol 1961 Graphic | Used by:1979 | |
Symbol 1962 Graphic | Used by:1979 | |
Symbol 1963 Graphic | Used by:1979 | |
Symbol 1964 Graphic | Used by:1979 | |
Symbol 1965 Graphic | Used by:1979 | |
Symbol 1966 Graphic | Used by:1979 | |
Symbol 1967 Graphic | Used by:1979 | |
Symbol 1968 Graphic | Used by:1979 | |
Symbol 1969 Graphic | Used by:1979 | |
Symbol 1970 Graphic | Used by:1979 1980 1981 | |
Symbol 1971 Graphic | Used by:1979 | |
Symbol 1972 Graphic | Used by:1979 | |
Symbol 1973 Graphic | Used by:1979 | |
Symbol 1974 Graphic | Used by:1979 | |
Symbol 1975 Graphic | Used by:1979 | |
Symbol 1976 Graphic | Used by:1979 | |
Symbol 1977 Graphic | Used by:1979 | |
Symbol 1978 Graphic | Used by:1979 | |
Symbol 1979 MovieClip | Uses:1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 | Used by:1981 |
Symbol 1980 MovieClip | Uses:1970 | Used by:1981 |
Symbol 1981 Button | Uses:1979 1980 1970 | Used by:Timeline |
Symbol 1982 Graphic | Used by:1988 1989 | |
Symbol 1983 Graphic | Used by:1988 | |
Symbol 1984 Graphic | Used by:1988 | |
Symbol 1985 Graphic | Used by:1988 | |
Symbol 1986 Graphic | Used by:1988 | |
Symbol 1987 Graphic | Used by:1988 | |
Symbol 1988 MovieClip | Uses:1982 1983 1984 1985 1986 1987 | Used by:1989 |
Symbol 1989 Button | Uses:1988 1982 | Used by:Timeline |
Symbol 1990 Text | Uses:88 | Used by:1994 |
Symbol 1991 Text | Uses:88 | Used by:1994 |
Symbol 1992 Text | Uses:88 | Used by:1994 |
Symbol 1993 Text | Uses:88 | Used by:1994 |
Symbol 1994 MovieClip | Uses:1990 1991 1992 1993 | Used by:Timeline |
Symbol 1995 Graphic | Used by:Timeline | |
Symbol 1996 Text | Uses:88 | Used by:2001 |
Symbol 1997 Text | Uses:88 | Used by:1999 |
Symbol 1998 Text | Uses:88 | Used by:1999 |
Symbol 1999 MovieClip | Uses:1997 1998 | Used by:2001 |
Symbol 2000 Text | Uses:88 | Used by:2001 |
Symbol 2001 Button | Uses:1474 1996 1999 2000 1480 1481 | Used by:Timeline |
Symbol 2002 Text | Uses:88 | Used by:2007 |
Symbol 2003 Text | Uses:88 | Used by:2005 |
Symbol 2004 Text | Uses:88 | Used by:2005 |
Symbol 2005 MovieClip | Uses:2003 2004 | Used by:2007 |
Symbol 2006 Text | Uses:88 | Used by:2007 |
Symbol 2007 Button | Uses:1474 2002 2005 2006 1480 | Used by:Timeline |
Symbol 2008 Text | Uses:88 | Used by:2013 |
Symbol 2009 Text | Uses:88 | Used by:2011 |
Symbol 2010 Text | Uses:88 | Used by:2011 |
Symbol 2011 MovieClip | Uses:2009 2010 | Used by:2013 |
Symbol 2012 Text | Uses:88 | Used by:2013 |
Symbol 2013 Button | Uses:1474 2008 2011 2012 1480 1481 | Used by:Timeline |
Symbol 2014 Text | Uses:88 | Used by:2015 |
Symbol 2015 MovieClip | Uses:2014 | Used by:Timeline |
Symbol 2016 Text | Uses:88 | Used by:2017 |
Symbol 2017 MovieClip | Uses:2016 | Used by:Timeline |
Symbol 2018 Text | Uses:88 | Used by:2019 |
Symbol 2019 MovieClip | Uses:2018 | Used by:Timeline |
Symbol 2020 Text | Uses:88 | Used by:2021 |
Symbol 2021 MovieClip | Uses:2020 | Used by:Timeline |
Symbol 2022 Graphic | Used by:Timeline | |
Symbol 2023 Text | Uses:88 | Used by:2028 |
Symbol 2024 Text | Uses:88 | Used by:2026 |
Symbol 2025 Text | Uses:88 | Used by:2026 |
Symbol 2026 MovieClip | Uses:2024 2025 | Used by:2028 |
Symbol 2027 Text | Uses:88 | Used by:2028 |
Symbol 2028 Button | Uses:1474 2023 2026 2027 1480 | Used by:Timeline |
Symbol 2029 Text | Uses:88 | Used by:2030 |
Symbol 2030 MovieClip | Uses:2029 | Used by:Timeline |
Symbol 2031 Text | Uses:88 | Used by:2032 |
Symbol 2032 MovieClip | Uses:2031 | Used by:Timeline |
Symbol 2033 Graphic | Used by:2036 | |
Symbol 2034 Graphic | Used by:2036 | |
Symbol 2035 Graphic | Used by:2036 | |
Symbol 2036 MovieClip | Uses:2033 2034 2035 | Used by:Timeline |
Symbol 2037 EditableText | Uses:88 | Used by:Timeline |
Symbol 2038 EditableText | Uses:88 | Used by:Timeline |
Symbol 2039 EditableText | Uses:1845 | Used by:Timeline |
Symbol 2040 EditableText | Uses:1845 | Used by:Timeline |
Symbol 2041 EditableText | Uses:1845 | Used by:Timeline |
Symbol 2042 EditableText | Uses:1845 | Used by:Timeline |
Symbol 2043 EditableText | Uses:1845 | Used by:Timeline |
Symbol 2044 EditableText | Uses:1845 | Used by:Timeline |
Symbol 2045 EditableText | Uses:1845 | Used by:Timeline |
Symbol 2046 EditableText | Uses:1845 | Used by:Timeline |
Symbol 2047 EditableText | Uses:1845 | Used by:Timeline |
Symbol 2048 EditableText | Uses:88 | Used by:Timeline |
Symbol 2049 EditableText | Uses:1845 | Used by:Timeline |
Symbol 2050 EditableText | Uses:1845 | Used by:Timeline |
Symbol 2051 EditableText | Uses:1845 | Used by:Timeline |
Symbol 2052 EditableText | Uses:1845 | Used by:Timeline |
Symbol 2053 EditableText | Uses:1845 | Used by:Timeline |
Symbol 2054 EditableText | Uses:1845 | Used by:Timeline |
Symbol 2055 EditableText | Uses:1845 | Used by:Timeline |
Symbol 2056 EditableText | Uses:1845 | Used by:Timeline |
Symbol 2057 EditableText | Uses:1845 | Used by:Timeline |
Symbol 2058 EditableText | Uses:88 | Used by:Timeline |
Symbol 2059 Text | Uses:88 | Used by:2060 |
Symbol 2060 MovieClip | Uses:2059 | Used by:Timeline |
Symbol 2061 Text | Uses:1845 | Used by:2062 |
Symbol 2062 MovieClip | Uses:2061 | Used by:Timeline |
Symbol 2063 Text | Uses:1845 | Used by:2064 |
Symbol 2064 MovieClip | Uses:2063 | Used by:Timeline |
Symbol 2065 Text | Uses:1845 | Used by:2066 |
Symbol 2066 MovieClip | Uses:2065 | Used by:Timeline |
Symbol 2067 Text | Uses:1845 | Used by:2068 |
Symbol 2068 MovieClip | Uses:2067 | Used by:Timeline |
Symbol 2069 Text | Uses:1845 | Used by:2070 |
Symbol 2070 MovieClip | Uses:2069 | Used by:Timeline |
Symbol 2071 Text | Uses:1845 | Used by:2072 |
Symbol 2072 MovieClip | Uses:2071 | Used by:Timeline |
Symbol 2073 Text | Uses:1845 | Used by:2074 |
Symbol 2074 MovieClip | Uses:2073 | Used by:Timeline |
Symbol 2075 Text | Uses:1845 | Used by:2076 |
Symbol 2076 MovieClip | Uses:2075 | Used by:Timeline |
Symbol 2077 Text | Uses:1845 | Used by:2078 |
Symbol 2078 MovieClip | Uses:2077 | Used by:Timeline |
Symbol 2079 EditableText | Uses:1845 | Used by:2084 |
Symbol 2080 EditableText | Uses:1845 | Used by:2084 |
Symbol 2081 EditableText | Uses:1845 | Used by:2084 |
Symbol 2082 EditableText | Uses:1845 | Used by:2084 |
Symbol 2083 EditableText | Uses:1845 | Used by:2084 |
Symbol 2084 MovieClip | Uses:2079 2080 2081 2082 2083 | Used by:Timeline |
Instance Names
"PRELOADER" | Frame 1 | Symbol 86 MovieClip |
"PL_per" | Frame 1 | Symbol 87 EditableText |
"TV" | Frame 6 | Symbol 1685 MovieClip |
"btnStartG" | Frame 7 | Symbol 1692 Button |
"btnInst" | Frame 7 | Symbol 1698 Button |
"btnOpt" | Frame 7 | Symbol 1704 Button |
"btnCheat" | Frame 7 | Symbol 1710 Button |
"btnHiScr" | Frame 7 | Symbol 1716 Button |
"btnMreG" | Frame 7 | Symbol 1722 Button |
"btnPOrg" | Frame 7 | Symbol 1726 Button |
"btnMBack" | Frame 8 | Symbol 1732 Button |
"btnNormal" | Frame 8 | Symbol 1738 Button |
"btnHard" | Frame 8 | Symbol 1744 Button |
"btnLunatic" | Frame 8 | Symbol 1750 Button |
"DQ" | Frame 10 | Symbol 1793 MovieClip |
"btnMedium" | Frame 10 | Symbol 1799 Button |
"btnLow" | Frame 10 | Symbol 1805 Button |
"M_OnOff" | Frame 10 | Symbol 1807 MovieClip |
"btnMOff" | Frame 10 | Symbol 1816 Button |
"btnHigh" | Frame 10 | Symbol 1822 Button |
"btnMOn" | Frame 10 | Symbol 1828 Button |
"S_OnOff" | Frame 10 | Symbol 1807 MovieClip |
"btnSOff" | Frame 10 | Symbol 1816 Button |
"btnSOn" | Frame 10 | Symbol 1828 Button |
"btnProc" | Frame 11 | Symbol 1836 Button |
"chtInput" | Frame 11 | Symbol 1839 EditableText |
"rankz_n1" | Frame 12 | Symbol 1841 EditableText |
"rankz_v1" | Frame 12 | Symbol 1842 EditableText |
"rankz_n2" | Frame 12 | Symbol 1846 EditableText |
"rankz_n3" | Frame 12 | Symbol 1847 EditableText |
"rankz_n4" | Frame 12 | Symbol 1848 EditableText |
"rankz_n5" | Frame 12 | Symbol 1849 EditableText |
"rankz_v2" | Frame 12 | Symbol 1850 EditableText |
"rankz_v3" | Frame 12 | Symbol 1851 EditableText |
"rankz_v4" | Frame 12 | Symbol 1852 EditableText |
"rankz_v5" | Frame 12 | Symbol 1853 EditableText |
"rankz_nl1" | Frame 12 | Symbol 1859 EditableText |
"rankz_vl1" | Frame 12 | Symbol 1860 EditableText |
"rankz_nl2" | Frame 12 | Symbol 1861 EditableText |
"rankz_nl3" | Frame 12 | Symbol 1862 EditableText |
"rankz_nl4" | Frame 12 | Symbol 1863 EditableText |
"rankz_nl5" | Frame 12 | Symbol 1864 EditableText |
"rankz_vl2" | Frame 12 | Symbol 1865 EditableText |
"rankz_vl3" | Frame 12 | Symbol 1866 EditableText |
"rankz_vl4" | Frame 12 | Symbol 1867 EditableText |
"rankz_vl5" | Frame 12 | Symbol 1868 EditableText |
"btnViTab" | Frame 12 | Symbol 1877 Button |
"btnViTabL" | Frame 12 | Symbol 1877 Button |
"BG" | Frame 15 | Symbol 1887 MovieClip |
"LIFEBAR" | Frame 15 | Symbol 1923 MovieClip |
"SHOP" | Frame 16 | Symbol 1925 MovieClip |
"btnCnt" | Frame 17 | Symbol 1932 Button |
"btnUpgrs" | Frame 17 | Symbol 1938 Button |
"btnSHP" | Frame 17 | Symbol 1981 Button |
"btnSGrnd" | Frame 17 | Symbol 1989 Button |
"SHS" | Frame 17 | Symbol 1994 MovieClip |
"btnSBack" | Frame 18 | Symbol 2001 Button |
"btnSGDmg" | Frame 18 | Symbol 2007 Button |
"btnSNext" | Frame 18 | Symbol 2013 Button |
"btnSKDmg" | Frame 18 | Symbol 2007 Button |
"btnSHR" | Frame 18 | Symbol 2007 Button |
"btnSMHP" | Frame 18 | Symbol 2007 Button |
"btnBuyMS" | Frame 19 | Symbol 2028 Button |
"btnBuyMS2" | Frame 19 | Symbol 2028 Button |
"btnQuit" | Frame 21 | Symbol 1500 Button |
"btnSubHS" | Frame 21 | Symbol 1488 Button |
"nmeInput" | Frame 21 | Symbol 2037 EditableText |
"rankz_n1" | Frame 21 | Symbol 2038 EditableText |
"rankz_n2" | Frame 21 | Symbol 2039 EditableText |
"rankz_n3" | Frame 21 | Symbol 2040 EditableText |
"rankz_n4" | Frame 21 | Symbol 2041 EditableText |
"rankz_n5" | Frame 21 | Symbol 2042 EditableText |
"rankz_n6" | Frame 21 | Symbol 2043 EditableText |
"rankz_n7" | Frame 21 | Symbol 2044 EditableText |
"rankz_n8" | Frame 21 | Symbol 2045 EditableText |
"rankz_n9" | Frame 21 | Symbol 2046 EditableText |
"rankz_n10" | Frame 21 | Symbol 2047 EditableText |
"rankz_v1" | Frame 21 | Symbol 2048 EditableText |
"rankz_v2" | Frame 21 | Symbol 2049 EditableText |
"rankz_v3" | Frame 21 | Symbol 2050 EditableText |
"rankz_v4" | Frame 21 | Symbol 2051 EditableText |
"rankz_v5" | Frame 21 | Symbol 2052 EditableText |
"rankz_v6" | Frame 21 | Symbol 2053 EditableText |
"rankz_v7" | Frame 21 | Symbol 2054 EditableText |
"rankz_v8" | Frame 21 | Symbol 2055 EditableText |
"rankz_v9" | Frame 21 | Symbol 2056 EditableText |
"rankz_v10" | Frame 21 | Symbol 2057 EditableText |
"sndDis" | Frame 21 | Symbol 2084 MovieClip |
"bar" | Symbol 86 MovieClip Frame 1 | Symbol 80 MovieClip |
"HIT" | Symbol 220 MovieClip Frame 15 | Symbol 123 MovieClip |
"HIT" | Symbol 312 MovieClip [Protagonist] Frame 2 | Symbol 123 MovieClip |
"GUN" | Symbol 312 MovieClip [Protagonist] Frame 6 | Symbol 195 MovieClip |
"KNIFE" | Symbol 312 MovieClip [Protagonist] Frame 7 | Symbol 220 MovieClip |
"GRND" | Symbol 312 MovieClip [Protagonist] Frame 9 | Symbol 251 MovieClip |
"HIT" | Symbol 312 MovieClip [Protagonist] Frame 14 | Symbol 123 MovieClip |
"GUN" | Symbol 312 MovieClip [Protagonist] Frame 18 | Symbol 195 MovieClip |
"KNIFE" | Symbol 312 MovieClip [Protagonist] Frame 19 | Symbol 220 MovieClip |
"GRND" | Symbol 312 MovieClip [Protagonist] Frame 21 | Symbol 251 MovieClip |
"HIT" | Symbol 389 MovieClip [Mechsuit] Frame 2 | Symbol 123 MovieClip |
"GUN" | Symbol 389 MovieClip [Mechsuit] Frame 5 | Symbol 361 MovieClip |
"HIT" | Symbol 389 MovieClip [Mechsuit] Frame 10 | Symbol 123 MovieClip |
"GUN" | Symbol 389 MovieClip [Mechsuit] Frame 13 | Symbol 361 MovieClip |
"HIT" | Symbol 442 MovieClip Frame 16 | Symbol 123 MovieClip |
"HIT" | Symbol 472 MovieClip [EnemyAZ] Frame 2 | Symbol 123 MovieClip |
"ATT" | Symbol 472 MovieClip [EnemyAZ] Frame 3 | Symbol 442 MovieClip |
"HIT" | Symbol 472 MovieClip [EnemyAZ] Frame 6 | Symbol 123 MovieClip |
"ATT" | Symbol 472 MovieClip [EnemyAZ] Frame 7 | Symbol 442 MovieClip |
"HIT" | Symbol 552 MovieClip Frame 20 | Symbol 123 MovieClip |
"HIT" | Symbol 613 MovieClip [EnemyFaZ] Frame 2 | Symbol 123 MovieClip |
"ATT" | Symbol 613 MovieClip [EnemyFaZ] Frame 4 | Symbol 552 MovieClip |
"HIT" | Symbol 613 MovieClip [EnemyFaZ] Frame 8 | Symbol 123 MovieClip |
"ATT" | Symbol 613 MovieClip [EnemyFaZ] Frame 10 | Symbol 552 MovieClip |
"HIT" | Symbol 677 MovieClip Frame 38 | Symbol 123 MovieClip |
"HIT" | Symbol 714 MovieClip [EnemyFatZ] Frame 2 | Symbol 123 MovieClip |
"ATT" | Symbol 714 MovieClip [EnemyFatZ] Frame 4 | Symbol 677 MovieClip |
"HIT" | Symbol 714 MovieClip [EnemyFatZ] Frame 8 | Symbol 123 MovieClip |
"ATT" | Symbol 714 MovieClip [EnemyFatZ] Frame 10 | Symbol 677 MovieClip |
"HIT" | Symbol 803 MovieClip Frame 23 | Symbol 123 MovieClip |
"HIT" | Symbol 811 MovieClip [EnemyFZ] Frame 2 | Symbol 123 MovieClip |
"IDLE" | Symbol 811 MovieClip [EnemyFZ] Frame 3 | Symbol 764 MovieClip |
"ATT" | Symbol 811 MovieClip [EnemyFZ] Frame 4 | Symbol 803 MovieClip |
"HIT" | Symbol 811 MovieClip [EnemyFZ] Frame 7 | Symbol 123 MovieClip |
"IDLE" | Symbol 811 MovieClip [EnemyFZ] Frame 8 | Symbol 764 MovieClip |
"ATT" | Symbol 811 MovieClip [EnemyFZ] Frame 9 | Symbol 803 MovieClip |
"HIT" | Symbol 901 MovieClip [EnemyMZ] Frame 2 | Symbol 123 MovieClip |
"ATT" | Symbol 901 MovieClip [EnemyMZ] Frame 3 | Symbol 893 MovieClip |
"HIT" | Symbol 901 MovieClip [EnemyMZ] Frame 6 | Symbol 123 MovieClip |
"ATT" | Symbol 901 MovieClip [EnemyMZ] Frame 7 | Symbol 893 MovieClip |
"HIT" | Symbol 961 MovieClip Frame 19 | Symbol 123 MovieClip |
"HIT" | Symbol 970 MovieClip [EnemyMuZ] Frame 2 | Symbol 123 MovieClip |
"ATT" | Symbol 970 MovieClip [EnemyMuZ] Frame 3 | Symbol 961 MovieClip |
"HIT" | Symbol 970 MovieClip [EnemyMuZ] Frame 6 | Symbol 123 MovieClip |
"ATT" | Symbol 970 MovieClip [EnemyMuZ] Frame 7 | Symbol 961 MovieClip |
"HIT" | Symbol 1084 MovieClip [EnemyYZ] Frame 2 | Symbol 123 MovieClip |
"ATT" | Symbol 1084 MovieClip [EnemyYZ] Frame 3 | Symbol 1054 MovieClip |
"HIT" | Symbol 1084 MovieClip [EnemyYZ] Frame 7 | Symbol 123 MovieClip |
"ATT" | Symbol 1084 MovieClip [EnemyYZ] Frame 8 | Symbol 1054 MovieClip |
"DIE" | Symbol 1289 MovieClip [ZExpl] Frame 1 | Symbol 1248 MovieClip |
"ALPHA" | Symbol 1289 MovieClip [ZExpl] Frame 1 | Symbol 1288 MovieClip |
"HIT" | Symbol 1363 MovieClip [GExpl] Frame 1 | Symbol 123 MovieClip |
"HIT" | Symbol 1412 MovieClip [LExpl] Frame 1 | Symbol 123 MovieClip |
"btnRetry" | Symbol 1501 MovieClip [YouDied] Frame 90 | Symbol 1482 Button |
"btnSubmit" | Symbol 1501 MovieClip [YouDied] Frame 90 | Symbol 1488 Button |
"btnGMreG" | Symbol 1501 MovieClip [YouDied] Frame 90 | Symbol 1494 Button |
"btnQuit" | Symbol 1501 MovieClip [YouDied] Frame 90 | Symbol 1500 Button |
"HIT" | Symbol 1570 MovieClip Frame 7 | Symbol 123 MovieClip |
"HIT" | Symbol 1604 MovieClip [Mechsuit_2] Frame 2 | Symbol 123 MovieClip |
"GUN" | Symbol 1604 MovieClip [Mechsuit_2] Frame 5 | Symbol 1563 MovieClip |
"PUNCH" | Symbol 1604 MovieClip [Mechsuit_2] Frame 6 | Symbol 1570 MovieClip |
"GRND" | Symbol 1604 MovieClip [Mechsuit_2] Frame 7 | Symbol 1589 MovieClip |
"HIT" | Symbol 1604 MovieClip [Mechsuit_2] Frame 12 | Symbol 123 MovieClip |
"GUN" | Symbol 1604 MovieClip [Mechsuit_2] Frame 15 | Symbol 1563 MovieClip |
"PUNCH" | Symbol 1604 MovieClip [Mechsuit_2] Frame 16 | Symbol 1570 MovieClip |
"GRND" | Symbol 1604 MovieClip [Mechsuit_2] Frame 17 | Symbol 1589 MovieClip |
"HIT" | Symbol 1617 MovieClip [M2Expl] Frame 1 | Symbol 123 MovieClip |
"BAR" | Symbol 1651 MovieClip [MechPower] Frame 1 | Symbol 1648 MovieClip |
"BGS" | Symbol 1887 MovieClip Frame 1 | Symbol 1886 MovieClip |
"STRUCK" | Symbol 1923 MovieClip Frame 2 | Symbol 1910 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$ab$tsFdVNxRFeR33kHhaW.aX/." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "s_proceed" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "TP_LDiff" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "TP_HDiff" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "TP_NDiff" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "TP_MechS2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "TP_MechS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "TP_Grnd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "TP_HP" |
ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "TP_KnfDmg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 58 as "TP_HSRat" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "TP_MaxHP" |
ExportAssets (56) | Timeline Frame 1 | Symbol 75 as "TP_GunDmg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 77 as "FadeFromBlack" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2085 as "__Packages.ab3.rankz.Armor_Bot_30_En_AS1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 95 as "PBullet" |
ExportAssets (56) | Timeline Frame 2 | Symbol 97 as "PGrenade" |
ExportAssets (56) | Timeline Frame 2 | Symbol 312 as "Protagonist" |
ExportAssets (56) | Timeline Frame 2 | Symbol 389 as "Mechsuit" |
ExportAssets (56) | Timeline Frame 2 | Symbol 390 as "PMSBullet" |
ExportAssets (56) | Timeline Frame 2 | Symbol 391 as "MechDeath" |
ExportAssets (56) | Timeline Frame 2 | Symbol 472 as "EnemyAZ" |
ExportAssets (56) | Timeline Frame 2 | Symbol 613 as "EnemyFaZ" |
ExportAssets (56) | Timeline Frame 2 | Symbol 714 as "EnemyFatZ" |
ExportAssets (56) | Timeline Frame 2 | Symbol 811 as "EnemyFZ" |
ExportAssets (56) | Timeline Frame 2 | Symbol 901 as "EnemyMZ" |
ExportAssets (56) | Timeline Frame 2 | Symbol 970 as "EnemyMuZ" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1084 as "EnemyYZ" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1097 as "ZVomit" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1118 as "PImpact" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1133 as "RBlood_1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1164 as "RBlood_0" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1289 as "ZExpl" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1320 as "ZDeath" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1363 as "GExpl" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1412 as "LExpl" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1425 as "ZSmoke" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1426 as "s_error" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1427 as "m_game" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1428 as "s_gear" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1429 as "m_menu" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1430 as "s_heal" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1431 as "s_mechDA" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1432 as "s_upgrade" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1433 as "s_Damage01" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1434 as "s_Damage02" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1435 as "s_DmgM01" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1436 as "s_DmgM02" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1437 as "s_expl01" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1438 as "s_expl03" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1439 as "s_explZ" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1440 as "s_hit_headgun" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1441 as "s_hit_fleshknife" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1442 as "s_mechJ" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1443 as "s_mechL" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1444 as "s_gun" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1445 as "s_knf" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1446 as "s_knfH" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1447 as "s_mini" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1448 as "s_miniS" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1449 as "s_miniSt" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1450 as "s_Zomb01" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1451 as "s_Zomb02" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1452 as "s_Zomb03" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1453 as "s_Zomb04" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1454 as "s_Zomb07" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1455 as "s_Zomb05" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1456 as "s_Zomb06" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1457 as "s_GameO" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1458 as "s_plrS" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1459 as "s_TVn" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1460 as "s_flatline" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1461 as "s_GUIThu" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1462 as "s_mechA" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1463 as "s_explM2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1464 as "s_lasC" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1465 as "s_las" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1466 as "s_lasS" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1467 as "s_DarmG" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1468 as "s_HB" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1469 as "s_mechP" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1501 as "YouDied" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1604 as "Mechsuit_2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1617 as "M2Expl" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1619 as "Mech2Death" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1645 as "LaserBeam" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1651 as "MechPower" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1655 as "LaserFade" |
Labels
"MENU_OPEN" | Frame 6 |
"MENU" | Frame 7 |
"MENU_START" | Frame 8 |
"MENU_INSTR" | Frame 9 |
"MENU_OPT" | Frame 10 |
"MENU_CHEAT" | Frame 11 |
"MENU_HS" | Frame 12 |
"MENU_INIT" | Frame 13 |
"RESET" | Frame 14 |
"ROUND" | Frame 15 |
"ROUND_END" | Frame 16 |
"ROUND_INIT" | Frame 20 |
"SUBMIT_HS" | Frame 21 |
"<-- Rerun Here" | Symbol 122 MovieClip Frame 34 |
"LEFT_IDLE" | Symbol 312 MovieClip [Protagonist] Frame 2 |
"LEFT_WALK" | Symbol 312 MovieClip [Protagonist] Frame 3 |
"LEFT_RUN" | Symbol 312 MovieClip [Protagonist] Frame 4 |
"LEFT_JUMP" | Symbol 312 MovieClip [Protagonist] Frame 5 |
"LEFT_GUN" | Symbol 312 MovieClip [Protagonist] Frame 6 |
"LEFT_KNIFE" | Symbol 312 MovieClip [Protagonist] Frame 7 |
"LEFT_GRN" | Symbol 312 MovieClip [Protagonist] Frame 9 |
"LEFT_DEATH01" | Symbol 312 MovieClip [Protagonist] Frame 10 |
"LEFT_DEATH02" | Symbol 312 MovieClip [Protagonist] Frame 11 |
"LEFT_DEATH03" | Symbol 312 MovieClip [Protagonist] Frame 12 |
"RIGHT_IDLE" | Symbol 312 MovieClip [Protagonist] Frame 14 |
"RIGHT_WALK" | Symbol 312 MovieClip [Protagonist] Frame 15 |
"RIGHT_RUN" | Symbol 312 MovieClip [Protagonist] Frame 16 |
"RIGHT_JUMP" | Symbol 312 MovieClip [Protagonist] Frame 17 |
"RIGHT_GUN" | Symbol 312 MovieClip [Protagonist] Frame 18 |
"RIGHT_KNIFE" | Symbol 312 MovieClip [Protagonist] Frame 19 |
"RIGHT_GRN" | Symbol 312 MovieClip [Protagonist] Frame 21 |
"RIGHT_DEATH01" | Symbol 312 MovieClip [Protagonist] Frame 22 |
"RIGHT_DEATH02" | Symbol 312 MovieClip [Protagonist] Frame 23 |
"RIGHT_DEATH03" | Symbol 312 MovieClip [Protagonist] Frame 24 |
"LEFT_IDLE" | Symbol 389 MovieClip [Mechsuit] Frame 2 |
"LEFT_WALK" | Symbol 389 MovieClip [Mechsuit] Frame 3 |
"LEFT_JUMP" | Symbol 389 MovieClip [Mechsuit] Frame 4 |
"LEFT_GUN" | Symbol 389 MovieClip [Mechsuit] Frame 5 |
"LEFT_DEATH01" | Symbol 389 MovieClip [Mechsuit] Frame 6 |
"LEFT_DEATH02" | Symbol 389 MovieClip [Mechsuit] Frame 7 |
"LEFT_DEATH03" | Symbol 389 MovieClip [Mechsuit] Frame 8 |
"RIGHT_IDLE" | Symbol 389 MovieClip [Mechsuit] Frame 10 |
"RIGHT_WALK" | Symbol 389 MovieClip [Mechsuit] Frame 11 |
"RIGHT_JUMP" | Symbol 389 MovieClip [Mechsuit] Frame 12 |
"RIGHT_GUN" | Symbol 389 MovieClip [Mechsuit] Frame 13 |
"RIGHT_DEATH01" | Symbol 389 MovieClip [Mechsuit] Frame 14 |
"RIGHT_DEATH02" | Symbol 389 MovieClip [Mechsuit] Frame 15 |
"RIGHT_DEATH03" | Symbol 389 MovieClip [Mechsuit] Frame 16 |
"RIGHT_WALK" | Symbol 472 MovieClip [EnemyAZ] Frame 2 |
"RIGHT_ATTACK" | Symbol 472 MovieClip [EnemyAZ] Frame 3 |
"RIGHT_HS" | Symbol 472 MovieClip [EnemyAZ] Frame 4 |
"LEFT_WALK" | Symbol 472 MovieClip [EnemyAZ] Frame 6 |
"LEFT_ATTACK" | Symbol 472 MovieClip [EnemyAZ] Frame 7 |
"LEFT_HS" | Symbol 472 MovieClip [EnemyAZ] Frame 8 |
"RIGHT_WALK" | Symbol 613 MovieClip [EnemyFaZ] Frame 2 |
"RIGHT_IDLE" | Symbol 613 MovieClip [EnemyFaZ] Frame 3 |
"RIGHT_ATTACK" | Symbol 613 MovieClip [EnemyFaZ] Frame 4 |
"RIGHT_FALL" | Symbol 613 MovieClip [EnemyFaZ] Frame 5 |
"RIGHT_HS" | Symbol 613 MovieClip [EnemyFaZ] Frame 6 |
"LEFT_WALK" | Symbol 613 MovieClip [EnemyFaZ] Frame 8 |
"LEFT_IDLE" | Symbol 613 MovieClip [EnemyFaZ] Frame 9 |
"LEFT_ATTACK" | Symbol 613 MovieClip [EnemyFaZ] Frame 10 |
"LEFT_FALL" | Symbol 613 MovieClip [EnemyFaZ] Frame 11 |
"LEFT_HS" | Symbol 613 MovieClip [EnemyFaZ] Frame 12 |
"RIGHT_WALK" | Symbol 714 MovieClip [EnemyFatZ] Frame 2 |
"RIGHT_IDLE" | Symbol 714 MovieClip [EnemyFatZ] Frame 3 |
"RIGHT_ATTACK" | Symbol 714 MovieClip [EnemyFatZ] Frame 4 |
"RIGHT_FALL" | Symbol 714 MovieClip [EnemyFatZ] Frame 5 |
"RIGHT_HS" | Symbol 714 MovieClip [EnemyFatZ] Frame 6 |
"LEFT_WALK" | Symbol 714 MovieClip [EnemyFatZ] Frame 8 |
"LEFT_IDLE" | Symbol 714 MovieClip [EnemyFatZ] Frame 9 |
"LEFT_ATTACK" | Symbol 714 MovieClip [EnemyFatZ] Frame 10 |
"LEFT_FALL" | Symbol 714 MovieClip [EnemyFatZ] Frame 11 |
"LEFT_HS" | Symbol 714 MovieClip [EnemyFatZ] Frame 12 |
"RIGHT_WALK" | Symbol 811 MovieClip [EnemyFZ] Frame 2 |
"RIGHT_IDLE" | Symbol 811 MovieClip [EnemyFZ] Frame 3 |
"RIGHT_ATTACK" | Symbol 811 MovieClip [EnemyFZ] Frame 4 |
"RIGHT_HS" | Symbol 811 MovieClip [EnemyFZ] Frame 5 |
"LEFT_WALK" | Symbol 811 MovieClip [EnemyFZ] Frame 7 |
"LEFT_IDLE" | Symbol 811 MovieClip [EnemyFZ] Frame 8 |
"LEFT_ATTACK" | Symbol 811 MovieClip [EnemyFZ] Frame 9 |
"LEFT_HS" | Symbol 811 MovieClip [EnemyFZ] Frame 10 |
"RIGHT_WALK" | Symbol 901 MovieClip [EnemyMZ] Frame 2 |
"RIGHT_ATTACK" | Symbol 901 MovieClip [EnemyMZ] Frame 3 |
"RIGHT_HS" | Symbol 901 MovieClip [EnemyMZ] Frame 4 |
"LEFT_WALK" | Symbol 901 MovieClip [EnemyMZ] Frame 6 |
"LEFT_ATTACK" | Symbol 901 MovieClip [EnemyMZ] Frame 7 |
"LEFT_HS" | Symbol 901 MovieClip [EnemyMZ] Frame 8 |
"RIGHT_WALK" | Symbol 970 MovieClip [EnemyMuZ] Frame 2 |
"RIGHT_ATTACK" | Symbol 970 MovieClip [EnemyMuZ] Frame 3 |
"RIGHT_HS" | Symbol 970 MovieClip [EnemyMuZ] Frame 4 |
"LEFT_WALK" | Symbol 970 MovieClip [EnemyMuZ] Frame 6 |
"LEFT_ATTACK" | Symbol 970 MovieClip [EnemyMuZ] Frame 7 |
"LEFT_HS" | Symbol 970 MovieClip [EnemyMuZ] Frame 8 |
"RIGHT_WALK" | Symbol 1084 MovieClip [EnemyYZ] Frame 2 |
"RIGHT_ATTACK" | Symbol 1084 MovieClip [EnemyYZ] Frame 3 |
"RIGHT_FALL" | Symbol 1084 MovieClip [EnemyYZ] Frame 4 |
"RIGHT_HS" | Symbol 1084 MovieClip [EnemyYZ] Frame 5 |
"LEFT_WALK" | Symbol 1084 MovieClip [EnemyYZ] Frame 7 |
"LEFT_ATTACK" | Symbol 1084 MovieClip [EnemyYZ] Frame 8 |
"LEFT_FALL" | Symbol 1084 MovieClip [EnemyYZ] Frame 9 |
"LEFT_HS" | Symbol 1084 MovieClip [EnemyYZ] Frame 10 |
"LEFT_IDLE" | Symbol 1604 MovieClip [Mechsuit_2] Frame 2 |
"LEFT_WALK" | Symbol 1604 MovieClip [Mechsuit_2] Frame 3 |
"LEFT_JUMP" | Symbol 1604 MovieClip [Mechsuit_2] Frame 4 |
"LEFT_GUN" | Symbol 1604 MovieClip [Mechsuit_2] Frame 5 |
"LEFT_PUNCH" | Symbol 1604 MovieClip [Mechsuit_2] Frame 6 |
"LEFT_GRND" | Symbol 1604 MovieClip [Mechsuit_2] Frame 7 |
"LEFT_DEATH01" | Symbol 1604 MovieClip [Mechsuit_2] Frame 8 |
"LEFT_DEATH02" | Symbol 1604 MovieClip [Mechsuit_2] Frame 9 |
"LEFT_DEATH03" | Symbol 1604 MovieClip [Mechsuit_2] Frame 10 |
"RIGHT_IDLE" | Symbol 1604 MovieClip [Mechsuit_2] Frame 12 |
"RIGHT_WALK" | Symbol 1604 MovieClip [Mechsuit_2] Frame 13 |
"RIGHT_JUMP" | Symbol 1604 MovieClip [Mechsuit_2] Frame 14 |
"RIGHT_GUN" | Symbol 1604 MovieClip [Mechsuit_2] Frame 15 |
"RIGHT_PUNCH" | Symbol 1604 MovieClip [Mechsuit_2] Frame 16 |
"RIGHT_GRND" | Symbol 1604 MovieClip [Mechsuit_2] Frame 17 |
"RIGHT_DEATH01" | Symbol 1604 MovieClip [Mechsuit_2] Frame 18 |
"RIGHT_DEATH02" | Symbol 1604 MovieClip [Mechsuit_2] Frame 19 |
"RIGHT_DEATH03" | Symbol 1604 MovieClip [Mechsuit_2] Frame 20 |
Dynamic Text Variables
_root.shHP | Symbol 40 EditableText | "<p align="left"></p>" |
_root.knfB | Symbol 43 EditableText | "<p align="center"></p>" |
_root.shKD | Symbol 48 EditableText | "<p align="left"></p>" |
_root.knfB | Symbol 49 EditableText | "<p align="center"></p>" |
_root.hsB | Symbol 52 EditableText | "<p align="center"></p>" |
_root.shHR | Symbol 56 EditableText | "<p align="left"></p>" |
_root.hsB | Symbol 57 EditableText | "<p align="center"></p>" |
_root.hpLB | Symbol 60 EditableText | "<p align="center"></p>" |
_root.shMHP | Symbol 64 EditableText | "<p align="left"></p>" |
_root.hpLB | Symbol 65 EditableText | "<p align="center"></p>" |
_root.gunB | Symbol 68 EditableText | "<p align="center"></p>" |
_root.shGD | Symbol 73 EditableText | "<p align="left"></p>" |
_root.gunB | Symbol 74 EditableText | "<p align="center"></p>" |
Frate.frameRate | Symbol 1888 EditableText | "<p align="left"></p>" |
score | Symbol 1902 EditableText | "<p align="left"></p>" |
nGrnd | Symbol 1903 EditableText | "<p align="left"></p>" |
score | Symbol 1942 EditableText | "<p align="left"></p>" |
lvl | Symbol 1944 EditableText | "<p align="left"></p>" |
nGrnd | Symbol 1945 EditableText | "<p align="left"></p>" |
nameScr | Symbol 2037 EditableText | "input" |
score | Symbol 2058 EditableText | "<p align="left"></p>" |
|