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Monster Truck Rampage.swf

This is the info page for
Flash #47995

(Click the ID number above for more basic data on this flash file.)


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<p align="center"><font face="_sans" size="15" color="#666666" letterSpacing="0.000000" kerning="0"><b>chars</b></font></p><p align="center"><font face="_sans" size="15" color="#666666" letterSpacing="0.000000" kerning="0"><b>container</b></font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">RUSSIAN</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

Objectives:
You need to get to the end of the level destroying as many enemy
units on your way as possible.
Pick up power-ups – they are going to help you on your mission.
Controls:
Up Arrow or "W" – Accelerate
Down Arrow or "S" – Brake
Left Arrow or "A" – Steer Left
Right Arrow or "D" – Steer Right
Use the mouse cursor to aim.
Use left mouse button to fire.

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CONGRATULATIONS!
YOU HAVE COMPLETED THE GAME!

PAUSED

Return to the game?

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function () { getURL ("http://www.gameteam.com/stats/monstertruckrampage.html", "_blank"); };
Instance of Symbol 32 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 4
stop();
Instance of Symbol 35 MovieClip in Frame 4
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + 5); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > 2500)) { this._alpha = this._alpha - 5; if (_alpha < 0) { _root.gotoAndPlay("lang"); } } }
Frame 6
_global.language_pre = "en"; _root.nextFrame();
Frame 7
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; _global.charsInProcess = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, coins:0}; } _global.rezults = {killed:0, coins:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.topBonus.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local3 = ((currLevel.playerArmor == undefined) ? (playerS.maxArmor) : (currLevel.playerArmor)); var _local4 = ((currLevel.playerShield == undefined) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local3, playerS.withoutBase, _local4, playerS.maxShield, playerS.maxArmor); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay); i++; } _root.bg.player.inQueue(10); if (playerS.soundKills != undefined) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); var i = 0; while (i < _global.currLevel.level.length) { if (_global.currLevel.level[i].tank != undefined) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 1.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.error._visible = false))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((_global.currLevel.playerX != undefined) && (_global.currLevel.playerY != undefined)) { trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; _root.wndComplete.title_mc.gotoAndStop(4); } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2++; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { _local5 = xml.childNodes.join(""); } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"65\" />"; str = str + "<var name=\"bottom\" value=\"0\" />"; str = str + "<var name=\"left\" value=\"15\" />"; str = str + "<var name=\"right\" value=\"15\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-600\" />"; str = str + "<var name=\"bottom\" value=\"-600\" />"; str = str + "<var name=\"left\" value=\"-300\" />"; str = str + "<var name=\"right\" value=\"-300\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"bottom\" value=\"0\" />"; str = str + "<var name=\"left\" value=\"-10\" />"; str = str + "<var name=\"right\" value=\"-10\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-600\" />"; str = str + "<var name=\"bottom\" value=\"-600\" />"; str = str + "<var name=\"left\" value=\"-250\" />"; str = str + "<var name=\"right\" value=\"-250\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\" />"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\" />"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\" />"; str = str + "</object> "; str = str + "<object name=\"textZ_en\">"; str = str + "<var name=\"intro\" ><b>How to Play:</b><br /> - You need to get to the end of the level destroying as many enemy units on your way as possible.<br /> - Pick up bonuses and health packs - they are going to help you on your mission.<br /><b>Controls:</b><br />- The space commando is controlled by the arrow keys \u201Cleft\u201D, \u201Cright\u201D, \u201Cup\u201D and \u201Cdown\u201D, or keys \u201CW\u201D, \u201CA\u201D, \u201CS\u201D & \u201CD\u201D.<br />- Use the mouse cursor to aim.<br />- Use left mouse key to fire.<br /> - To choose alternative weapons (if available), use keys \"1\", \"2\" \"3\", or the mouse wheel, or directly the mouse cursor. </var>"; str = str + "<var name=\"completeString1\" >Enemies Kills :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" >Structures Destroyed :</var>"; str = str + "<var name=\"completeString4\" >Shots :</var>"; str = str + "<var name=\"completeString5\" >Accuracy :</var>"; str = str + "<var name=\"playerDiedTitle\" >Game Over</var>"; str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >You have Completed the Game!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br />Return to the game?</var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"4\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"4\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"4\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.1\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.95\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"10\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />"; str = str + "<var name=\"splashTests\" value=\"5\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"30\" />"; str = str + "<var name=\"defaultRotation\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "</object>"; str = str + "<object name=\"playerS\">"; str = str + "<var name=\"speed\" value=\"8\" />"; str = str + "<var name=\"speedFactor\" value=\"14\" />"; str = str + "<var name=\"rotationFactor\" value=\"8\" />"; str = str + "<var name=\"base\" value=\"bigfoot_player\" />"; str = str + "<var name=\"gun\" value=\"player_gun\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"50\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"10\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"graider\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"graider\" />"; str = str + "<var name=\"gun\" value=\"enemy_gun\" />"; str = str + "<var name=\"armor\" value=\"300\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"reloadingTime\" value=\"70\" />"; str = str + "<var name=\"clip\" value=\"4\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"red_car_with_gun\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"car3\" />"; str = str + "<var name=\"gun\" value=\"enemy_gun\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"red_car\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"car3\" />"; str = str + "<var name=\"gun\" value=\"\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"10\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"blue_car\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"car4\" />"; str = str + "<var name=\"gun\" value=\"\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"10\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"blue_car_with_gun\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"car4\" />"; str = str + "<var name=\"gun\" value=\"enemy_gun\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"jeep\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"car2\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"reloadingTime\" value=\"80\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"tank\" />"; str = str + "<var name=\"gun\" value=\"tank_gun\" />"; str = str + "<var name=\"armor\" value=\"450\" />"; str = str + "<var name=\"bulletType\" value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"reloadingTime\" value=\"80\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"car1\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"car1\" />"; str = str + "<var name=\"gun\" value=\"big_rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"45\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"car5\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"car5\" />"; str = str + "<var name=\"gun\" value=\"\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"5\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"1000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"UFO_Boss\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"base\" value=\"UFO_Boss\" />"; str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun, empty_gun\" />"; str = str + "<var name=\"armor\" value=\"2000\" />"; str = str + "<var name=\"bulletType\" value=\"plasma_bullet, plasma_bullet, plasma_bullet\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\" 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10, 10, 10\" />"; str = str + "<var name=\"flyDistance\" value=\"100, 100, 100\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h40, h-40\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 12, 12\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"0, 0, 0\" />"; str = str + "<var name=\"clip\" value=\"3, 3, 3\" />"; str = str + "<var name=\"shotsTime\" value=\"4, 3, 3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "</object> "; str = str + "<object name=\"alien\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"soldier_base\" />"; str = str + "<var name=\"gun\" value=\"alien\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"w0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"8000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"alien_cow_death\" />"; str = str + "</object>"; str = str + "<object name=\"human_white\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"soldier_base\" />"; str = str + "<var name=\"gun\" value=\"human_white\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"w0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"8000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2\" />"; str = str + "</object> "; str = str + "<object name=\"human_red\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"soldier_base\" />"; str = str + "<var name=\"gun\" value=\"human_red\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"w0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"8000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"human_death1, human_death2\" />"; str = str + "</object> "; str = str + "<object name=\"bunker1\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"bunker1\" />"; str = str + "<var name=\"gun\" value=\"gun_soldier\" />"; str = str + "<var name=\"armor\" value=\"300\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"80\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"7\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bunker2\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"bunker2\" />"; str = str + "<var name=\"gun\" value=\"gun_soldier\" />"; str = str + "<var name=\"armor\" value=\"300\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"80\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"7\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"soldier\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"soldier_base\" />"; str = str + "<var name=\"gun\" value=\"soldier\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\" 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"80\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2\" />"; str = str + "</object>"; str = str + "<object name=\"tank_Boss\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"tank_Boss\" />"; str = str + "<var name=\"gun\" value=\"boss_tank_gun, gun_soldier, gun_soldier, rocket_gun, rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"7000\" />"; str = str + "<var name=\"bulletType\" value=\"rocket2, playerShoot, playerShoot, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\" 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"10, 10, 10, 10, 10\" />"; str = str + "<var name=\"flyDistance\" value=\"100, 100, 100, 100, 100\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, w-45, w45, w-135, w135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 12, 12, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"25, 5, 5, 15, 15\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 80, 80, 100, 100\" />"; str = str + "<var name=\"clip\" value=\"1, 6, 6, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 5, 5, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"line_way\">"; str = str + "<var name=\"mainObj\" value=\"car_1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"circle_way\">"; str = str + "<var name=\"mainObj\" value=\"car_1\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sin_way\">"; str = str + "<var name=\"mainObj\" value=\"car_1\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tang_way\">"; str = str + "<var name=\"mainObj\" value=\"car_1\" />"; str = str + "<var name=\"way\" value=\"tang_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"player_way\">"; str = str + "<var name=\"mainObj\" value=\"alien\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"tree1\">"; str = str + "<var name=\"linkage\" value=\"tree1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"tree2\">"; str = str + "<var name=\"linkage\" value=\"tree2\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"tree3\">"; str = str + "<var name=\"linkage\" value=\"tree3\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"tree4\">"; str = str + "<var name=\"linkage\" value=\"tree4\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"fence_broken\">"; str = str + "<var name=\"linkage\" value=\"fence_broken\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"cliff\">"; str = str + "<var name=\"linkage\" value=\"cliff\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"road1\">"; str = str + "<var name=\"linkage\" value=\"road1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"road2\">"; str = str + "<var name=\"linkage\" value=\"road2\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"road3\">"; str = str + "<var name=\"linkage\" value=\"road3\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"road4\">"; str = str + "<var name=\"linkage\" value=\"road4\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"road4a\">"; str = str + "<var name=\"linkage\" value=\"road4a\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"road5\">"; str = str + "<var name=\"linkage\" value=\"road5\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"road6\">"; str = str + "<var name=\"linkage\" value=\"road6\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"house1\">"; str = str + "<var name=\"linkage\" value=\"house1\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"house2\">"; str = str + "<var name=\"linkage\" value=\"house2\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"house3\">"; str = str + "<var name=\"linkage\" value=\"house3\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"house4\">"; str = str + "<var name=\"linkage\" value=\"house4\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"barn\">"; str = str + "<var name=\"linkage\" value=\"barn\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"silo\">"; str = str + "<var name=\"linkage\" value=\"silo\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"stone\">"; str = str + "<var name=\"linkage\" value=\"stone\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"mill\">"; str = str + "<var name=\"linkage\" value=\"mill\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object> "; str = str + "<object name=\"fence\">"; str = str + "<var name=\"linkage\" value=\"fence\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wall\">"; str = str + "<var name=\"linkage\" value=\"wall\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"cow1\">"; str = str + "<var name=\"linkage\" value=\"cow1\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"alien_cow_death\" />"; str = str + "</object>"; str = str + "<object name=\"cow2\">"; str = str + "<var name=\"linkage\" value=\"cow2\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"alien_cow_death\" />"; str = str + "</object>"; str = str + "<object name=\"3_barrels\">"; str = str + "<var name=\"linkage\" value=\"3_barrels\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"200\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"3_barrels_top\">"; str = str + "<var name=\"linkage\" value=\"3_barrels\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"7.6\" xoffset=\"285\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"88\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"469\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"280\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"421\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"470\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"42\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"69\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2\" xoffset=\"122\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2\" xoffset=\"78\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"347\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"444\" bonus=\"armor\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"384\" rotate=\"0\" mainObj=\"jeep\" tank=\"sin_way\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"175\" rotate=\"0\" mainObj=\"jeep\" tank=\"sin_way\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"466\" rotate=\"-1\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" reloadingTime=\"50\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"277\" rotate=\"-1\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" reloadingTime=\"50\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"89\" rotate=\"-1\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" reloadingTime=\"50\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"5\" xoffset=\"390\" rotate=\"100\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"6\" endFrame=\"600\" wayCycle=\"1\" reloadingTime=\"100\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"410\" rotate=\"130\" mainObj=\"car5\" tank=\"line_way\" mratio=\"6\" endFrame=\"300\" wayCycle=\"1\" reloadingTime=\"100\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"-74\" tank=\"line_way\" rotate=\"0\" mainObj=\"human_white\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"-35\" tank=\"line_way\" rotate=\"0\" mainObj=\"human_white\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"-71\" tank=\"line_way\" rotate=\"0\" mainObj=\"human_red\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" rotate=\"130\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"276\" rotate=\"180\" mainObj=\"jeep\" tank=\"circle_way\" xratio=\"200\" yratio=\"200\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"3\" xoffset=\"571\" rotate=\"180\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"519\" rotate=\"180\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"6\" endFrame=\"800\" wayCycle=\"1\" reloadingTime=\"100\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"296\" rotate=\"49\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" reloadingTime=\"60\" />"; str = str + "<object yoffset=\"8\" xoffset=\"481\" object=\"silo\" />"; str = str + "<object yoffset=\"8\" xoffset=\"135\" object=\"stone\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"276\" object=\"tree4\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"475\" object=\"tree1\" />"; str = str + "<object yoffset=\"8\" xoffset=\"190\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"110\" object=\"tree1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"24\" object=\"tree1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"443\" object=\"tree1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"27\" object=\"tree2\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"288\" object=\"tree2\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"525\" object=\"tree3\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"189\" object=\"stone\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"233\" object=\"tree4\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"20\" object=\"tree3\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"414\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"295\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"161\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"533\" object=\"tree4\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"30\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"341\" object=\"stone\" />"; str = str + "<object yoffset=\"6\" xoffset=\"322\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"477\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"35\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"45\" object=\"silo\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"370\" object=\"fence_broken\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"420\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"470\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"520\" object=\"fence\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"270\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"513\" object=\"cow2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"477\" object=\"cow1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"335\" object=\"road6\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"219\" object=\"tree2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"67\" object=\"tree3\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"159\" object=\"mill\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"497\" object=\"cow2\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"370\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"420\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"470\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"520\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"498\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"225\" object=\"road5\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"-2\" object=\"road2\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"344\" object=\"stone\" />"; str = str + "<object yoffset=\"4\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"4\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"178\" object=\"stone\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"162\" object=\"tree1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"467\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"534\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"405\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"21\" object=\"tree2\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"527\" object=\"tree4\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"126\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"301\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"104\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"431\" object=\"tree2\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"201\" object=\"stone\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"242\" object=\"tree4\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"505\" object=\"tree3\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"45\" object=\"tree4\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"7.3\" xoffset=\"420\" bonus=\"coin\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"368\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"147\" bonus=\"armor\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"452\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6\" xoffset=\"305\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"222\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"121\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"168\" bonus=\"damage\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"313\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"271\" bonus=\"armor\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"364\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"419\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"50\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"468\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"467\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"323\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"226\" bonus=\"coin\" />"; str = str + "<object yoffset=\"7\" xoffset=\"-29\" rotate=\"-90\" mainObj=\"car1\" tank=\"tang_way\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"604\" rotate=\"89\" mainObj=\"car1\" tank=\"tang_way\" mratio=\"6\" endFrame=\"-1\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"3\" xoffset=\"226\" tank=\"line_way\" rotate=\"130\" mainObj=\"human_red\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"419\" tank=\"line_way\" rotate=\"169\" mainObj=\"human_white\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"143\" rotate=\"0\" mainObj=\"red_car_with_gun\" tank=\"sin_way\" mratio=\"6\" endFrame=\"1000\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"367\" rotate=\"0\" mainObj=\"jeep\" tank=\"sin_way\" mratio=\"4\" endFrame=\"600\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"-200\" rotate=\"0\" mainObj=\"car1\" tank=\"line_way\" mratio=\"6\" endFrame=\"-1\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"-100\" rotate=\"0\" mainObj=\"car1\" tank=\"line_way\" mratio=\"6\" endFrame=\"-1\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"0\" rotate=\"0\" mainObj=\"car1\" tank=\"line_way\" mratio=\"6\" endFrame=\"-1\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"599\" rotate=\"180\" mainObj=\"car1\" tank=\"circle_way\" mratio=\"4\" endFrame=\"600\" xratio=\"230\" yratio=\"230\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4\" xoffset=\"-21\" rotate=\"45\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"4\" endFrame=\"600\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"180\" rotate=\"-131\" mainObj=\"car1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"254\" rotate=\"180\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"4\" endFrame=\"400\" wayCycle=\"1\" cannonAngle=\"h0\" reloadingTime=\"50\" />"; str = str + "<object yoffset=\"2\" xoffset=\"314\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"4\" endFrame=\"400\" wayCycle=\"1\" cannonAngle=\"h0\" reloadingTime=\"50\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"39\" rotate=\"-6\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h-45\" reloadingTime=\"50\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"487\" rotate=\"-41\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h45\" reloadingTime=\"50\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"335\" rotate=\"29\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"t\" reloadingTime=\"70\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"187\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"370\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"330\" object=\"tree2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"60\" object=\"tree1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"173\" object=\"tree2\" />"; str = str + "<object yoffset=\"8\" xoffset=\"527\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"422\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"370\" object=\"fence\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"349\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"21\" object=\"tree1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"46\" object=\"tree2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"520\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"506\" object=\"tree4\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"321\" object=\"fence\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"270\" object=\"fence\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"218\" object=\"fence\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"259\" object=\"mill\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"27\" object=\"tree3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"280\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"234\" object=\"tree2\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"313\" object=\"stone\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"317\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"520\" object=\"tree3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"494\" object=\"tree4\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"519\" object=\"tree1\" />"; str = str + "<object yoffset=\"6\" xoffset=\"52\" object=\"tree2\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"37\" object=\"barn\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"484\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"73\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"406\" object=\"road2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"146\" object=\"road2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"-112\" object=\"road2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"521\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"491\" object=\"house2\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"315\" object=\"tree2\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"183\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"106\" object=\"cow1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"51\" object=\"cow2\" />"; str = str + "<object yoffset=\"4\" xoffset=\"42\" object=\"stone\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"44\" object=\"tree3\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"508\" object=\"tree4\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"276\" object=\"tree3\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"7\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"60\" object=\"tree2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"457\" object=\"mill\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"523\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"34\" object=\"tree1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"419\" object=\"road6\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"23\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"299\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"295\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"191\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"175\" object=\"tree2\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"349\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"275\" object=\"barn\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"351\" object=\"fence\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"299\" object=\"fence\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"247\" object=\"fence\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"194\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"50\" object=\"road1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"430\" object=\"road1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"33\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"1\" xoffset=\"504\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"435\" object=\"road1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"58\" object=\"road1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"351\" object=\"fence\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"299\" object=\"fence\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"247\" object=\"fence\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"194\" object=\"fence\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"271\" object=\"house1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"93\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"386\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"272\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"351\" object=\"fence\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"299\" object=\"fence\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"247\" object=\"fence\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"194\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"0\" object=\"fence\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"8.1\" xoffset=\"474\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"421\" bonus=\"coin\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"451\" bonus=\"armor\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"138\" bonus=\"armor\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"403\" bonus=\"armor\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"332\" bonus=\"damage\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"209\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"251\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"480\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4\" xoffset=\"194\" bonus=\"armor\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"121\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"72\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3\" xoffset=\"466\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"438\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"272\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"98\" bonus=\"coin\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"324\" rotate=\"-11\" mainObj=\"car5\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"255\" rotate=\"19\" mainObj=\"car5\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"379\" rotate=\"40\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" reloadingTime=\"60\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"178\" rotate=\"-161\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"285\" rotate=\"0\" mainObj=\"UFO_Boss\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" rotatedByWay=\"0\" wayCycle=\"1\" top=\"1\" bossBar=\"1\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"-45\" rotate=\"-41\" mainObj=\"car1\" tank=\"tang_way\" mratio=\"6\" endFrame=\"1000\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4\" xoffset=\"307\" rotate=\"89\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"4\" endFrame=\"400\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"349\" rotate=\"89\" mainObj=\"alien\" tank=\"player_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"87\" rotate=\"89\" mainObj=\"alien\" tank=\"player_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"438\" rotate=\"89\" mainObj=\"alien\" tank=\"player_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"516\" rotate=\"89\" mainObj=\"alien\" tank=\"player_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"323\" rotate=\"89\" mainObj=\"alien\" tank=\"player_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"286\" rotate=\"89\" mainObj=\"alien\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"168\" tank=\"line_way\" rotate=\"74\" mainObj=\"alien\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"318\" rotate=\"139\" mainObj=\"alien\" tank=\"player_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"499\" tank=\"line_way\" rotate=\"139\" mainObj=\"alien\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"508\" tank=\"line_way\" rotate=\"139\" mainObj=\"alien\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"270\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"354\" rotate=\"45\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"119\" rotate=\"0\" mainObj=\"car1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"8\" xoffset=\"418\" object=\"fence\" />"; str = str + "<object yoffset=\"8\" xoffset=\"471\" object=\"fence\" />"; str = str + "<object yoffset=\"8\" xoffset=\"522\" object=\"fence\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"499\" object=\"tree1\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"227\" object=\"tree2\" />"; str = str + "<object yoffset=\"10\" xoffset=\"100\" object=\"tree1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"395\" object=\"tree1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"67\" object=\"tree3\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"250\" object=\"tree2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"544\" object=\"tree3\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"496\" object=\"tree4\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"504\" object=\"tree3\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"33\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"102\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"41\" object=\"silo\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"354\" object=\"tree2\" />"; str = str + "<object yoffset=\"8\" xoffset=\"227\" object=\"tree4\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"28\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"485\" object=\"tree1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"84\" object=\"tree1\" />"; str = str + "<object yoffset=\"7\" xoffset=\"492\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"-123\" object=\"road2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"91\" object=\"road2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"344\" object=\"road2\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"134\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"277\" object=\"tree2\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"516\" object=\"tree4\" />"; str = str + "<object yoffset=\"6\" xoffset=\"503\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"67\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"216\" object=\"tree4\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"9\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"425\" object=\"tree2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"476\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"293\" object=\"road1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"113\" object=\"cliff\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"263\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"83\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"7\" object=\"tree2\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"28\" object=\"tree3\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"-5\" object=\"tree4\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"146\" object=\"tree3\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"136\" object=\"house4\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"417\" object=\"mill\" />"; str = str + "<object yoffset=\"5\" xoffset=\"395\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"527\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"438\" object=\"tree4\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"521\" object=\"tree3\" />"; str = str + "<object yoffset=\"4\" xoffset=\"401\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"450\" object=\"tree2\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"293\" object=\"road1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"293\" object=\"road1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"-114\" object=\"road2\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"169\" object=\"road5\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"16\" object=\"tree2\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"28\" object=\"tree3\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"475\" object=\"mill\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"135\" object=\"house1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"324\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"274\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"221\" object=\"fence\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"169\" object=\"tree1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"47\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"172\" object=\"fence\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"121\" object=\"fence\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"71\" object=\"fence\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"512\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"411\" object=\"silo\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"312\" object=\"tree1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"465\" object=\"tree2\" />"; str = str + "<object yoffset=\"2\" xoffset=\"132\" object=\"tree1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"174\" object=\"stone\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"490\" object=\"cow2\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"95\" object=\"cow2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"427\" object=\"cow1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"281\" object=\"cow2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"93\" object=\"cow1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"546\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"397\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"247\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"98\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"496\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"349\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"197\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"46\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"-54\" object=\"road2\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"387\" object=\"road2\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"141\" object=\"road2\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"7.9\" xoffset=\"346\" bonus=\"coin\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"373\" bonus=\"coin\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"322\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"285\" bonus=\"armor\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"93\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"125\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"192\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"420\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"514\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"284\" bonus=\"armor\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"247\" bonus=\"rockets\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"463\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"93\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"139\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8\" xoffset=\"581\" rotate=\"180\" mainObj=\"tank\" tank=\"circle_way\" mratio=\"3\" xratio=\"300\" yratio=\"300\" endFrame=\"600\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"247\" rotate=\"89\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"4\" endFrame=\"180\" wayCycle=\"1\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"49\" rotate=\"89\" mainObj=\"car1\" tank=\"line_way\" mratio=\"4\" endFrame=\"180\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"444\" rotate=\"89\" mainObj=\"car1\" tank=\"line_way\" mratio=\"4\" endFrame=\"180\" wayCycle=\"1\" reloadingTime=\"100\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"-34\" rotate=\"0\" mainObj=\"tank\" tank=\"circle_way\" mratio=\"3\" xratio=\"300\" yratio=\"300\" endFrame=\"800\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"309\" rotate=\"-140\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"101\" rotate=\"0\" mainObj=\"graider\" tank=\"player_way\" mratio=\"1\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"357\" rotate=\"0\" mainObj=\"car1\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"-36\" rotate=\"0\" mainObj=\"car1\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"483\" rotate=\"0\" mainObj=\"car1\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"-62\" rotate=\"0\" mainObj=\"graider\" tank=\"line_way\" mratio=\"4\" endFrame=\"1000\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"489\" rotate=\"180\" mainObj=\"graider\" tank=\"line_way\" mratio=\"2\" endFrame=\"1000\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"263\" tank=\"line_way\" rotate=\"89\" mainObj=\"red_car_with_gun\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"295\" tank=\"line_way\" rotate=\"89\" mainObj=\"blue_car\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"234\" tank=\"line_way\" rotate=\"89\" mainObj=\"blue_car\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"271\" rotate=\"0\" mainObj=\"graider\" tank=\"player_way\" mratio=\"1\" armor=\"250\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" bossBar=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"384\" rotate=\"0\" mainObj=\"red_car\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"114\" rotate=\"0\" mainObj=\"blue_car\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"478\" rotate=\"0\" mainObj=\"car1\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"277\" object=\"tree1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"327\" object=\"tree3\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"534\" object=\"tree4\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"117\" object=\"tree2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"338\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"527\" object=\"tree4\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"20\" object=\"wall\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"71\" object=\"wall\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"224\" object=\"wall\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"273\" object=\"wall\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"425\" object=\"wall\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"473\" object=\"wall\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"117\" object=\"tree2\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"387\" object=\"tree1\" />"; str = str + "<object yoffset=\"8\" xoffset=\"489\" object=\"tree2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"519\" object=\"tree1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"489\" object=\"house2\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"10\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"507\" object=\"tree1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"456\" object=\"cliff\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"70\" object=\"mill\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"151\" object=\"fence\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"101\" object=\"fence\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"51\" object=\"fence\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"1\" object=\"fence\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"517\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"454\" object=\"tree2\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"145\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"57\" object=\"tree2\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"532\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"416\" object=\"tree4\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"496\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"158\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"36\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"337\" object=\"tree2\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"28\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"170\" object=\"tree3\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"512\" object=\"tree3\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"485\" object=\"tree4\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"477\" object=\"tree2\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"379\" object=\"tree4\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"491\" object=\"tree3\" />"; str = str + "<object yoffset=\"4\" xoffset=\"42\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"93\" object=\"house1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"232\" object=\"road1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"240\" object=\"road1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"55\" object=\"tree3\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"528\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"550\" object=\"wall\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"500\" object=\"wall\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"450\" object=\"wall\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"400\" object=\"wall\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"150\" object=\"wall\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"100\" object=\"wall\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"50\" object=\"wall\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"0\" object=\"wall\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"16\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"383\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"173\" object=\"tree1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"12\" object=\"tree4\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"513\" object=\"tree2\" />"; str = str + "<object yoffset=\"2\" xoffset=\"341\" object=\"tree3\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"194\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"526\" object=\"tree4\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"99\" object=\"tree2\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"417\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"109\" object=\"stone\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"82\" object=\"tree1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"9\" xoffset=\"120\" bonus=\"coin\" />"; str = str + "<object yoffset=\"9\" xoffset=\"67\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"322\" bonus=\"coin\" />"; str = str + "<object yoffset=\"7\" xoffset=\"321\" bonus=\"rockets\" />"; str = str + "<object yoffset=\"7\" xoffset=\"268\" bonus=\"armor\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"278\" bonus=\"armor\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"387\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"69\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"422\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"472\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"482\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"277\" bonus=\"damage\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"422\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3\" xoffset=\"169\" bonus=\"armor\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"69\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2\" xoffset=\"122\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2\" xoffset=\"78\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"347\" bonus=\"coin\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"345\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"201\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"426\" rotate=\"-140\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"130\" rotate=\"29\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"357\" rotate=\"0\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"-53\" rotate=\"40\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"800\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"588\" rotate=\"0\" mainObj=\"UFO_Boss\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" rotatedByWay=\"0\" wayCycle=\"1\" top=\"1\" armor=\"1000\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"575\" rotate=\"130\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"2\" cannonAngle=\"h40\" endFrame=\"400\" wayCycle=\"1\" cannonTimeOffset=\"100\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"308\" rotate=\"79\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" cannonAngle=\"h-10\" endFrame=\"400\" wayCycle=\"1\" cannonTimeOffset=\"-40\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"245\" rotate=\"100\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"3\" cannonAngle=\"h10\" endFrame=\"400\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"-37\" rotate=\"40\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"4\" endFrame=\"400\" wayCycle=\"1\" cannonAngle=\"h310\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"421\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-30\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"322\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-40\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"223\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-50\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"114\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-60\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"295\" rotate=\"130\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"400\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"-12\" rotate=\"-90\" mainObj=\"red_car_with_gun\" tank=\"sin_way\" cannonAngle=\"h0\" mratio=\"4\" endFrame=\"750\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"544\" rotate=\"89\" mainObj=\"blue_car_with_gun\" tank=\"sin_way\" cannonAngle=\"h0\" mratio=\"3\" endFrame=\"750\" wayCycle=\"1\" cannonTimeOffset=\"-20\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"481\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-20\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"381\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-30\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"282\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-40\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"181\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-50\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"78\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-60\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"-46\" rotate=\"0\" mainObj=\"car1\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"582\" rotate=\"0\" mainObj=\"car1\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"11\" xoffset=\"290\" object=\"tree4\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"52\" object=\"tree2\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"456\" object=\"tree3\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"506\" object=\"tree1\" />"; str = str + "<object yoffset=\"10\" xoffset=\"86\" object=\"tree4\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"95\" object=\"barn\" />"; str = str + "<object yoffset=\"10\" xoffset=\"472\" object=\"silo\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"538\" object=\"tree2\" />"; str = str + "<object yoffset=\"9\" xoffset=\"517\" object=\"tree4\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"139\" object=\"tree3\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"400\" object=\"wall\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"450\" object=\"wall\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"500\" object=\"wall\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"550\" object=\"wall\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"150\" object=\"wall\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"100\" object=\"wall\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"50\" object=\"wall\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"0\" object=\"wall\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"377\" object=\"road2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"144\" object=\"road2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"-80\" object=\"road2\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"375\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"34\" object=\"tree2\" />"; str = str + "<object yoffset=\"8\" xoffset=\"142\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"70\" object=\"wall\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"120\" object=\"wall\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"171\" object=\"wall\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"373\" object=\"wall\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"421\" object=\"wall\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"472\" object=\"wall\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"469\" object=\"tree2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"339\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"60\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"516\" object=\"tree1\" />"; str = str + "<object yoffset=\"7\" xoffset=\"90\" object=\"barn\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"463\" object=\"mill\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"427\" object=\"cow1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"69\" object=\"cow2\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"175\" object=\"cow2\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"60\" object=\"cow1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"6\" xoffset=\"388\" object=\"tree4\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"80\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"405\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"379\" object=\"cow1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"409\" object=\"cow2\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"47\" object=\"tree2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"174\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"520\" object=\"tree3\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"487\" object=\"mill\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"82\" object=\"house4\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"419\" object=\"road2\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"174\" object=\"road2\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"-75\" object=\"road2\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"470\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"371\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"270\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"169\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"69\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"34\" object=\"tree1\" />"; str = str + "<object yoffset=\"4\" xoffset=\"550\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"500\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"450\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"400\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"350\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"300\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"250\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"200\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"150\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"100\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"50\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"0\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"528\" object=\"tree3\" />"; str = str + "<object yoffset=\"3\" xoffset=\"325\" object=\"stone\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"229\" object=\"stone\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"344\" object=\"stone\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"178\" object=\"stone\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"162\" object=\"tree1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"467\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"534\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"405\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"21\" object=\"tree2\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"527\" object=\"tree4\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"126\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"301\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"111\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"431\" object=\"tree2\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"242\" object=\"tree4\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"505\" object=\"tree3\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"45\" object=\"tree4\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"7.2\" xoffset=\"328\" bonus=\"coin\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"292\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"173\" bonus=\"armor\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"79\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"127\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"92\" bonus=\"armor\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"71\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"122\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"171\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"485\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"122\" bonus=\"damage\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"122\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"72\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"446\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2\" xoffset=\"418\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2\" xoffset=\"469\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"-94\" rotate=\"0\" mainObj=\"jeep\" tank=\"circle_way\" mratio=\"4\" xratio=\"450\" yratio=\"450\" endFrame=\"500\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"-93\" rotate=\"0\" mainObj=\"red_car_with_gun\" tank=\"circle_way\" mratio=\"4\" xratio=\"450\" yratio=\"450\" endFrame=\"500\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"230\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"396\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"352\" rotate=\"130\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"325\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"242\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"221\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"270\" tank=\"line_way\" rotate=\"89\" mainObj=\"soldier\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"443\" rotate=\"129\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"44\" rotate=\"45\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"396\" rotate=\"129\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"5\" xoffset=\"122\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"21\" tank=\"line_way\" rotate=\"89\" mainObj=\"soldier\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"71\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"221\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"272\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"71\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"122\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"67\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"383\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"213\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"209\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"339\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"470\" object=\"cow1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"501\" object=\"cow2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"-29\" object=\"wall\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"222\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"74\" object=\"tree2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"463\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"184\" object=\"tree4\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"17\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"476\" object=\"tree2\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"259\" object=\"road1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"262\" object=\"road1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"267\" object=\"road1\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"271\" object=\"road1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"77\" object=\"barn\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"496\" object=\"silo\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"276\" object=\"road1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"20\" object=\"wall\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"71\" object=\"wall\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"122\" object=\"wall\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"173\" object=\"wall\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"544\" object=\"wall\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"494\" object=\"wall\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"447\" object=\"wall\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"416\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"282\" object=\"road1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"36\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"191\" object=\"tree3\" />"; str = str + "<object yoffset=\"6\" xoffset=\"-96\" object=\"road2\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"158\" object=\"road5\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"505\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"69\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"411\" object=\"mill\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"5\" xoffset=\"277\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"302\" object=\"tree4\" />"; str = str + "<object yoffset=\"5\" xoffset=\"35\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"484\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"559\" object=\"fence\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"509\" object=\"fence\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"459\" object=\"fence\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"154\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"404\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"415\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"379\" object=\"silo\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"20\" object=\"tree4\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"174\" object=\"tree1\" />"; str = str + "<object yoffset=\"4\" xoffset=\"494\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"395\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"423\" object=\"road2\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"191\" object=\"road2\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"-22\" object=\"road2\" />"; str = str + "<object yoffset=\"3\" xoffset=\"137\" object=\"stone\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"511\" object=\"stone\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"411\" object=\"stone\" />"; str = str + "<object yoffset=\"3\" xoffset=\"151\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"39\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"412\" object=\"tree4\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"405\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"507\" object=\"tree4\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"515\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"154\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"150\" object=\"wall\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"100\" object=\"wall\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"50\" object=\"wall\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"0\" object=\"wall\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"-28\" object=\"road2\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"163\" object=\"road2\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"374\" object=\"road2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"391\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"529\" object=\"wall\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"484\" object=\"wall\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"439\" object=\"wall\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"391\" object=\"wall\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"459\" object=\"cow1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"125\" object=\"stone\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"78\" object=\"tree4\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"480\" object=\"tree3\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"94\" object=\"tree1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"10.5\" xoffset=\"468\" bonus=\"armor\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"220\" bonus=\"coin\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"320\" bonus=\"coin\" />"; str = str + "<object yoffset=\"12\" xoffset=\"272\" bonus=\"coin\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"71\" bonus=\"coin\" />"; str = str + "<object yoffset=\"11\" xoffset=\"71\" bonus=\"coin\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"70\" bonus=\"coin\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"470\" bonus=\"coin\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"469\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"70\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"120\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"422\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"370\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"443\" bonus=\"armor\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"171\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"472\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"418\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5\" xoffset=\"287\" bonus=\"armor\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"469\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"417\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"69\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"120\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"170\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"348\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"389\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"485\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"170\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"375\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"264\" bonus=\"rockets\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"314\" bonus=\"armor\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"171\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"288\" rotate=\"-41\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"12\" xoffset=\"95\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"12\" xoffset=\"423\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"-75\" rotate=\"0\" mainObj=\"UFO_Boss\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" rotatedByWay=\"0\" wayCycle=\"1\" top=\"1\" armor=\"1000\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"57\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"381\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"347\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"201\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"157\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"594\" rotate=\"0\" mainObj=\"UFO_Boss\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" rotatedByWay=\"0\" wayCycle=\"1\" top=\"1\" armor=\"1000\" />"; str = str + "<object yoffset=\"5\" xoffset=\"-43\" rotate=\"0\" mainObj=\"tank\" tank=\"line_way\" mratio=\"4\" endFrame=\"600\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"5\" xoffset=\"611\" rotate=\"180\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"600\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"438\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"143\" rotate=\"40\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"3\" endFrame=\"600\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"139\" rotate=\"40\" mainObj=\"car1\" tank=\"line_way\" mratio=\"3\" endFrame=\"600\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"582\" rotate=\"180\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"6\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"-85\" rotate=\"0\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"3\" endFrame=\"600\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"71\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"371\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"270\" rotate=\"89\" mainObj=\"alien\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"270\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"224\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"119\" rotate=\"89\" mainObj=\"alien\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"74\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"173\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"421\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"472\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"370\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"319\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"270\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"244\" object=\"tree1\" />"; str = str + "<object yoffset=\"12.7\" xoffset=\"469\" object=\"stone\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"462\" object=\"tree1\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"13\" object=\"tree4\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"290\" object=\"tree2\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"66\" object=\"tree4\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"510\" object=\"tree3\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"147\" object=\"tree1\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"357\" object=\"tree1\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"179\" object=\"tree1\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"399\" object=\"road2\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"154\" object=\"road2\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"-102\" object=\"road2\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"375\" object=\"tree1\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"350\" object=\"tree1\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"182\" object=\"tree1\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"350\" object=\"tree1\" />"; str = str + "<object yoffset=\"11\" xoffset=\"182\" object=\"tree1\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"350\" object=\"tree1\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"182\" object=\"tree1\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"350\" object=\"tree1\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"182\" object=\"tree1\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"350\" object=\"tree1\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"182\" object=\"tree1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"350\" object=\"tree1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"182\" object=\"tree1\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"21\" object=\"tree4\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"225\" object=\"road1\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"226\" object=\"road1\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"228\" object=\"road1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"230\" object=\"road1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"9\" xoffset=\"232\" object=\"road1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"544\" object=\"tree3\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"497\" object=\"tree2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"30\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"59\" object=\"cow1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"9\" xoffset=\"458\" object=\"silo\" />"; str = str + "<object yoffset=\"9\" xoffset=\"144\" object=\"barn\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"418\" object=\"road2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"228\" object=\"road3\" />"; str = str + "<object yoffset=\"8\" xoffset=\"13\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"109\" object=\"tree3\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"516\" object=\"tree1\" />"; str = str + "<object yoffset=\"8\" xoffset=\"464\" object=\"silo\" />"; str = str + "<object yoffset=\"8\" xoffset=\"95\" object=\"house3\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"510\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"412\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"8\" xoffset=\"342\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"8\" xoffset=\"213\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"146\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"44\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"-59\" object=\"road2\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"171\" object=\"road2\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"415\" object=\"road2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"150\" object=\"wall\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"100\" object=\"wall\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"50\" object=\"wall\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"0\" object=\"wall\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"400\" object=\"wall\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"450\" object=\"wall\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"500\" object=\"wall\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"550\" object=\"wall\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"237\" object=\"road1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"117\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"272\" object=\"stone\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"305\" object=\"tree4\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"59\" object=\"tree3\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"520\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"335\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"488\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"102\" object=\"stone\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"84\" object=\"tree2\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"360\" object=\"stone\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"361\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"102\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"473\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"277\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"73\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"352\" object=\"tree2\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"45\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"409\" object=\"road2\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"168\" object=\"road2\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"-75\" object=\"road2\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"484\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"245\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"328\" object=\"tree3\" />"; str = str + "<object yoffset=\"4\" xoffset=\"30\" object=\"tree4\" />"; str = str + "<object yoffset=\"3\" xoffset=\"296\" object=\"road6\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"58\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"490\" object=\"tree3\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"158\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"40\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"35\" object=\"cow1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"509\" object=\"cow1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"169\" object=\"cow2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"244\" object=\"cow2\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"88\" object=\"cow1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"132\" object=\"silo\" />"; str = str + "<object yoffset=\"3\" xoffset=\"442\" object=\"mill\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"420\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"470\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"516\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"182\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"480\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"284\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"79\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"415\" object=\"road2\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"175\" object=\"road2\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"-68\" object=\"road2\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"19\" object=\"tree3\" />"; str = str + "<object yoffset=\"2\" xoffset=\"351\" object=\"tree2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"83\" object=\"tree4\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"460\" object=\"tree3\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"206\" object=\"tree1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"9.4\" xoffset=\"323\" bonus=\"coin\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"270\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"150\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"106\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"361\" bonus=\"armor\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"424\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"475\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"295\" bonus=\"armor\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"221\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"322\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"271\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"32\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"367\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"421\" bonus=\"armor\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"168\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"247\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"342\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"295\" bonus=\"mortir\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"127\" rotate=\"29\" mainObj=\"car1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"611\" rotate=\"180\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"800\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"478\" rotate=\"180\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"800\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"-45\" rotate=\"0\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"9\" rotate=\"0\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"59\" rotate=\"0\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"464\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"124\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"357\" rotate=\"-30\" mainObj=\"car1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"7\" xoffset=\"50\" rotate=\"0\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"800\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5\" xoffset=\"56\" rotate=\"0\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"600\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"403\" tank=\"line_way\" rotate=\"89\" mainObj=\"jeep\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"429\" tank=\"line_way\" rotate=\"89\" mainObj=\"red_car_with_gun\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"139\" rotate=\"-30\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"270\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"69\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"319\" rotate=\"130\" mainObj=\"tank\" tank=\"line_way\" mratio=\"3\" endFrame=\"600\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"89\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"486\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"522\" rotate=\"180\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"568\" rotate=\"180\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"617\" rotate=\"180\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"122\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"171\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"66\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"424\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"476\" rotate=\"180\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"522\" rotate=\"180\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"571\" rotate=\"180\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"-34\" rotate=\"0\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"20\" rotate=\"0\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"70\" rotate=\"0\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"297\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"132\" object=\"tree1\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"544\" object=\"tree3\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"484\" object=\"tree4\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"23\" object=\"tree4\" />"; str = str + "<object yoffset=\"11\" xoffset=\"298\" object=\"tree4\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"260\" object=\"tree1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"490\" object=\"stone\" />"; str = str + "<object yoffset=\"10\" xoffset=\"126\" object=\"tree1\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"507\" object=\"tree3\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"304\" object=\"tree4\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"68\" object=\"tree3\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"499\" object=\"tree2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"89\" object=\"wall\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"-81\" object=\"road2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"174\" object=\"road2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"429\" object=\"road2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"288\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"-11\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"39\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"139\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"189\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"239\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"339\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"389\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"439\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"489\" object=\"wall\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"539\" object=\"wall\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"388\" object=\"stone\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"379\" object=\"tree1\" />"; str = str + "<object yoffset=\"8\" xoffset=\"499\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"134\" object=\"tree3\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"330\" object=\"tree2\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"19\" object=\"tree1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"81\" object=\"tree2\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"464\" object=\"mill\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"444\" object=\"cliff\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"98\" object=\"cow2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"239\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"47\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"147\" object=\"silo\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"308\" object=\"fence\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"258\" object=\"fence\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"208\" object=\"fence\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"159\" object=\"fence\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"109\" object=\"fence\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"59\" object=\"fence\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"9\" object=\"fence\" />"; str = str + "<object yoffset=\"6\" xoffset=\"42\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"70\" object=\"cow1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"167\" object=\"barn\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"75\" object=\"house1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"266\" object=\"house4\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"509\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"503\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"504\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"503\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"484\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"381\" object=\"road6\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"390\" object=\"road1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"387\" object=\"road1\" />"; str = str + "<object yoffset=\"5\" xoffset=\"518\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"-10\" object=\"road2\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"270\" object=\"road5\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"133\" object=\"tree3\" />"; str = str + "<object yoffset=\"4\" xoffset=\"511\" object=\"tree4\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"400\" object=\"stone\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"388\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"42\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"99\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"298\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"-1\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"49\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"149\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"199\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"249\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"349\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"399\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"449\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"499\" object=\"wall\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"549\" object=\"wall\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"122\" object=\"tree2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"445\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"535\" object=\"tree3\" />"; str = str + "<object yoffset=\"3\" xoffset=\"527\" object=\"tree4\" />"; str = str + "<object yoffset=\"3\" xoffset=\"-11\" object=\"tree4\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"290\" object=\"tree4\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"98\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"379\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"349\" object=\"wall\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"399\" object=\"wall\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"449\" object=\"wall\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"499\" object=\"wall\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"193\" object=\"cow2\" />"; str = str + "<object yoffset=\"2\" xoffset=\"74\" object=\"cow1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"170\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"119\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"70\" object=\"fence\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"482\" object=\"stone\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"117\" object=\"tree1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"498\" object=\"tree3\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"296\" object=\"tree4\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"60\" object=\"tree3\" />"; str = str + "<object yoffset=\"1\" xoffset=\"91\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"491\" object=\"tree2\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"-70\" object=\"road2\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"185\" object=\"road2\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"440\" object=\"road2\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"299\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"0\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"100\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"150\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"200\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"250\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"350\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"400\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"450\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"wall\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"550\" object=\"wall\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"12.3\" xoffset=\"373\" bonus=\"coin\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"270\" bonus=\"coin\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"319\" bonus=\"armor\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"220\" bonus=\"coin\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"321\" bonus=\"coin\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"271\" bonus=\"coin\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"70\" bonus=\"coin\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"71\" bonus=\"coin\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"270\" bonus=\"rockets\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"171\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"120\" bonus=\"armor\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"473\" bonus=\"coin\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"420\" bonus=\"coin\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"120\" bonus=\"coin\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"71\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"422\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"470\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"239\" bonus=\"armor\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"239\" bonus=\"damage\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"84\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"463\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"270\" bonus=\"armor\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"60\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2\" xoffset=\"113\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2\" xoffset=\"69\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"338\" bonus=\"coin\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"410\" rotate=\"-170\" mainObj=\"tank\" tank=\"line_way\" mratio=\"3\" endFrame=\"250\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"-42\" rotate=\"0\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"400\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"-57\" rotate=\"0\" mainObj=\"UFO_Boss\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" rotatedByWay=\"0\" wayCycle=\"1\" top=\"1\" armor=\"1000\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"281\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"72\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"469\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"469\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"370\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"466\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"406\" rotate=\"89\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"321\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"220\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"322\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"260\" rotate=\"89\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"-171\" rotate=\"0\" mainObj=\"car1\" tank=\"line_way\" mratio=\"6\" endFrame=\"-1\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"-71\" rotate=\"0\" mainObj=\"car1\" tank=\"line_way\" mratio=\"6\" endFrame=\"-1\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"29\" rotate=\"0\" mainObj=\"car1\" tank=\"line_way\" mratio=\"6\" endFrame=\"-1\" wayCycle=\"1\" cannonAngle=\"h0\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"625\" rotate=\"0\" mainObj=\"UFO_Boss\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" rotatedByWay=\"0\" wayCycle=\"1\" top=\"1\" armor=\"1000\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"470\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"7\" xoffset=\"472\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"421\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"245\" rotate=\"139\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"400\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"587\" rotate=\"180\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"500\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"163\" rotate=\"-171\" mainObj=\"car5\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"218\" rotate=\"-20\" mainObj=\"car5\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"261\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"213\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"476\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"378\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"367\" rotate=\"0\" mainObj=\"blue_car\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"70\" rotate=\"0\" mainObj=\"red_car\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"-122\" rotate=\"-90\" mainObj=\"car1\" tank=\"sin_way\" mratio=\"6\" endFrame=\"1000\" wayCycle=\"1\" reloadingTime=\"150\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"-39\" rotate=\"-90\" mainObj=\"car1\" tank=\"sin_way\" mratio=\"6\" endFrame=\"1000\" wayCycle=\"1\" reloadingTime=\"120\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"575\" rotate=\"89\" mainObj=\"red_car_with_gun\" tank=\"sin_way\" mratio=\"4\" endFrame=\"600\" wayCycle=\"1\" reloadingTime=\"200\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"640\" rotate=\"89\" mainObj=\"jeep\" tank=\"sin_way\" mratio=\"4\" endFrame=\"1000\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"568\" rotate=\"89\" mainObj=\"car1\" tank=\"sin_way\" mratio=\"4\" endFrame=\"1000\" wayCycle=\"1\" reloadingTime=\"120\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"221\" rotate=\"0\" mainObj=\"blue_car_with_gun\" tank=\"sin_way\" mratio=\"4\" endFrame=\"1000\" wayCycle=\"1\" reloadingTime=\"120\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"220\" rotate=\"0\" mainObj=\"jeep\" tank=\"sin_way\" mratio=\"4\" endFrame=\"1000\" wayCycle=\"1\" reloadingTime=\"120\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"219\" rotate=\"0\" mainObj=\"blue_car_with_gun\" tank=\"sin_way\" mratio=\"4\" endFrame=\"1000\" wayCycle=\"1\" reloadingTime=\"120\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"60\" tank=\"line_way\" rotate=\"89\" mainObj=\"soldier\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"271\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"212\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"110\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"509\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"458\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"162\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"312\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"264\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"12\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"511\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"410\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"-37\" rotate=\"0\" mainObj=\"car1\" tank=\"line_way\" mratio=\"8\" endFrame=\"800\" wayCycle=\"1\" reloadingTime=\"100\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"-98\" rotate=\"0\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"4\" endFrame=\"800\" wayCycle=\"1\" reloadingTime=\"1000\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"393\" object=\"tree1\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"222\" object=\"tree1\" />"; str = str + "<object yoffset=\"15.4\" xoffset=\"232\" object=\"tree1\" />"; str = str + "<object yoffset=\"15.1\" xoffset=\"396\" object=\"tree1\" />"; str = str + "<object yoffset=\"14.7\" xoffset=\"384\" object=\"tree1\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"29\" object=\"tree1\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"44\" object=\"tree1\" />"; str = str + "<object yoffset=\"14.4\" xoffset=\"498\" object=\"tree1\" />"; str = str + "<object yoffset=\"14.4\" xoffset=\"408\" object=\"cow2\" />"; str = str + "<object yoffset=\"14.2\" xoffset=\"481\" object=\"cow2\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"387\" object=\"fence\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"536\" object=\"fence\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"486\" object=\"fence\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"436\" object=\"fence\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"410\" object=\"fence\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"559\" object=\"fence\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"509\" object=\"fence\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"459\" object=\"fence\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"466\" object=\"cow1\" />"; str = str + "<object yoffset=\"14.1\" xoffset=\"71\" object=\"cow1\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"197\" object=\"cow2\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"76\" object=\"barn\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"424\" object=\"mill\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"124\" object=\"house1\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"271\" object=\"road1\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"273\" object=\"road1\" />"; str = str + "<object yoffset=\"14.4\" xoffset=\"275\" object=\"road1\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"280\" object=\"road1\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"-90\" object=\"road2\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"169\" object=\"road5\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"367\" object=\"tree2\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"41\" object=\"tree3\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"513\" object=\"tree4\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"172\" object=\"tree1\" />"; str = str + "<object yoffset=\"12\" xoffset=\"51\" object=\"tree4\" />"; str = str + "<object yoffset=\"12\" xoffset=\"441\" object=\"tree2\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"285\" object=\"tree3\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"29\" object=\"tree1\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"425\" object=\"tree1\" />"; str = str + "<object yoffset=\"11\" xoffset=\"197\" object=\"tree3\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"61\" object=\"tree3\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"150\" object=\"stone\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"478\" object=\"tree2\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"478\" object=\"tree4\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"302\" object=\"tree3\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"134\" object=\"tree1\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"65\" object=\"silo\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"487\" object=\"mill\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"542\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"493\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"443\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"296\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"246\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"40\" object=\"tree2\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"485\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"541\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"492\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"442\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"394\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"345\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"295\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"245\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"195\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"147\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"-70\" object=\"road2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"161\" object=\"road2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"387\" object=\"road2\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"303\" object=\"tree4\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"86\" object=\"stone\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"64\" object=\"tree1\" />"; str = str + "<object yoffset=\"8\" xoffset=\"425\" object=\"tree2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"222\" object=\"tree4\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"514\" object=\"tree3\" />"; str = str + "<object yoffset=\"7\" xoffset=\"68\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"-29\" object=\"fence\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"22\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"63\" object=\"stone\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"63\" object=\"tree3\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"328\" object=\"stone\" />"; str = str + "<object yoffset=\"7\" xoffset=\"359\" object=\"tree4\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"42\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"48\" object=\"tree2\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"490\" object=\"tree3\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"222\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"20\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"70\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"120\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"170\" object=\"fence\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"107\" object=\"house4\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"117\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"77\" object=\"tree2\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"509\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"434\" object=\"house3\" />"; str = str + "<object yoffset=\"6\" xoffset=\"373\" object=\"fence\" />"; str = str + "<object yoffset=\"6\" xoffset=\"423\" object=\"fence\" />"; str = str + "<object yoffset=\"6\" xoffset=\"473\" object=\"fence\" />"; str = str + "<object yoffset=\"6\" xoffset=\"523\" object=\"fence\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"429\" object=\"road2\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"197\" object=\"road6\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"338\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"140\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"27\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"-4\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"46\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"96\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"146\" object=\"fence\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"518\" object=\"tree2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"444\" object=\"3_barrels\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"342\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"393\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"443\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"493\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"543\" object=\"fence\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"207\" object=\"road1\" />"; str = str + "<object yoffset=\"5\" xoffset=\"-4\" object=\"fence\" />"; str = str + "<object yoffset=\"5\" xoffset=\"46\" object=\"fence\" />"; str = str + "<object yoffset=\"5\" xoffset=\"96\" object=\"fence\" />"; str = str + "<object yoffset=\"5\" xoffset=\"146\" object=\"fence\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"87\" object=\"silo\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"470\" object=\"cow2\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"226\" object=\"cow1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"442\" object=\"mill\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"41\" object=\"tree4\" />"; str = str + "<object yoffset=\"4\" xoffset=\"181\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"351\" object=\"tree1\" />"; str = str + "<object yoffset=\"4\" xoffset=\"483\" object=\"tree4\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"488\" object=\"cow2\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"390\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"440\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"490\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"540\" object=\"fence\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"335\" object=\"stone\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"343\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"525\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"483\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"12\" object=\"tree2\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"518\" object=\"tree4\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"116\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"292\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"95\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"422\" object=\"tree2\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"192\" object=\"stone\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"232\" object=\"tree4\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"496\" object=\"tree3\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"36\" object=\"tree4\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_10\">"; str = str + "<var name=\"comment1_en\" >Level 2</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"2.2\" xoffset=\"275\" rotate=\"0\" mainObj=\"tank_Boss\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" bossBar=\"1\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"268\" bonus=\"armor\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"320\" bonus=\"armor\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"370\" bonus=\"armor\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"317\" bonus=\"armor\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"366\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"505\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6\" xoffset=\"223\" bonus=\"coin\" />"; str = str + "<object yoffset=\"6\" xoffset=\"168\" bonus=\"coin\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"369\" bonus=\"armor\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"321\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"117\" bonus=\"coin\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"168\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"418\" bonus=\"coin\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"472\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"121\" bonus=\"coin\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"70\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"165\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"383\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"222\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"322\" bonus=\"coin\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"268\" bonus=\"rockets\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"376\" object=\"tree1\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"116\" object=\"tree3\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"392\" object=\"tree4\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"246\" object=\"tree1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"484\" object=\"tree2\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"133\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"46\" object=\"tree3\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"386\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"50\" object=\"tree3\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"517\" object=\"tree3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"327\" object=\"tree1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"183\" object=\"tree4\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"24\" object=\"tree4\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"530\" object=\"tree4\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"286\" object=\"tree3\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"87\" object=\"tree1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"432\" object=\"tree2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"207\" object=\"tree2\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"504\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"443\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"508\" object=\"tree1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"324\" object=\"tree3\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"20\" object=\"tree4\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"378\" object=\"tree2\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"513\" object=\"tree1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"153\" object=\"tree3\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"119\" object=\"tree4\" />"; str = str + "<object yoffset=\"3\" xoffset=\"377\" object=\"tree3\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"81\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"340\" object=\"tree1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"172\" object=\"tree2\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"504\" object=\"tree4\" />"; str = str + "<object yoffset=\"2\" xoffset=\"517\" object=\"tree3\" />"; str = str + "<object yoffset=\"2\" xoffset=\"57\" object=\"tree1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"169\" object=\"tree4\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"44\" object=\"tree3\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"370\" object=\"tree2\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"430\" object=\"tree4\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.nullCharWidth = 20; _global.charSpacer = 15; _global.charWaiter = function () { if (!charsInProcess) { return(undefined); } if (this.step == undefined) { this.step = 0; } this.step++; this.gotoAndPlay(1); if (this.step >= this.maxstep) { this._visible = true; this.play(); delete this.onEnterFrame; } }; _global.makeText = function (str, white, lnk) { if (white == undefined) { white = false; } if (lnk == undefined) { lnk = "MovieAnimation1"; } white = Boolean(white); for (var _local15 in _root.charCont) { _root.charCont[_local15].removeMovieClip(); } var _local9 = new Array(); var _local10 = 0; var _local7 = 0; var _local6 = 0; while (_local6 < str.length) { var _local4 = str.charAt(_local6); if (_local4 != " ") { var _local5 = _local4.toLowerCase(); if (white && (isNaN(parseInt(_local4)))) { _local5 = "w" + _local5; } var _local8 = _root.charCont.getNextHighestDepth(); var _local3 = _root.charCont.attachMovie(lnk, "c" + _local8, _local8); _local3.char.attachMovie("char_" + _local5, "c", 0); _local3.maxstep = 3 + (2 * (str.length - _local6)); _local3._visible = false; _local3.stop(); _local3.onEnterFrame = _global.charWaiter; if (_local6 != 0) { _local3._x = ((_local10 + (_local7 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2); } _local10 = _local3._x; _local7 = _local3.char.c._width / 2; _local9.push(_local3); } else { _local10 = _local10 + (((_local7 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2)); _local7 = _global.nullCharWidth; } _local6++; } var _local14 = _local9[_local9.length - 1]; _local6 = 0; while (_local6 < _local9.length) { _local9[_local6]._x = _local9[_local6]._x - (_local14._x / 2); _local6++; } }; _global.fadeInFunc = function () { this._alpha = this._alpha + 5; if (this._alpha >= 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.fadeOutFunc = function () { this._alpha = this._alpha - 5; if (this._alpha <= 0) { this._alpha = 0; this._visible = false; delete this.onEnterFrame; } }; _global.fadeIn = function () { _root.fader._visible = true; _root.fader._alpha = 0; _root.fader.onEnterFrame = fadeInFunc; }; _global.fadeOut = function () { _root.fader._visible = true; _root.fader._alpha = 100; _root.fader.onEnterFrame = fadeOutFunc; }; createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var _local47 = Math.round((getTimer() - gameTimeStart) / 1000); var _local46 = _local47 % 60; if (_local46 < 10) { _local46 = "0" + _local46; } var _local48 = Math.floor(_local47 / 60); _root.tfTimer.text = (_local48 + ":") + _local46; } var _local45 = _root.bg.player._x; var _local44 = _root.bg.player._y; var _local30 = 0; while (_local30 < bonusObjects.length) { var _local33 = bonusObjects[_local30]._x - _local45; var _local32 = bonusObjects[_local30]._y - _local44; var _local38 = Math.sqrt((_local33 * _local33) + (_local32 * _local32)); if (_local38 < 60) { _root.bg.player.applyBonus(bonusObjects[_local30].bonusType); bonusObjects[_local30].onEnterFrame = getOff; bonusObjects.splice(_local30, 1); } _local30++; } var _local41 = false; _local30 = 0; for ( ; _local30 < bulletObjects.length ; _local30++) { var _local6 = bulletObjects[_local30]; var _local10 = new Object(); (_local10.x = _local6.p1._x); (_local10.y = _local6.p1._y); var _local12 = new Object(); (_local12.x = _local6.p2._x); (_local12.y = _local6.p2._y); _local6.localToGlobal(_local10); _local6.localToGlobal(_local12); var _local16 = false; if (_local6.flySteps != 0) { var _local39 = _global.clock - _local6.startClock; if (_local39 == (_local6.flySteps - 1)) { _local16 = true; } if (!_local16) { continue; } } else { if (_local16) { makeSplash(_local6, _local10, _local6.object == 1, _local6.object != 1); } if (_local6.object == 1) { if ((_local6.type == "lazer") || (_local6.type == "lazer2")) { var _local26 = true; var _local21 = 0; var _local5 = new Array(); var _local34 = Math.sin(_local6.fireAngle); var _local36 = Math.cos(_local6.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!_local41)) { if (_root.pointZ == undefined) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); _local41 = true; _root.pointZ.lineStyle(1, 16711935); } } while (_local26) { _local21++; var _local9 = {x:(Math.round(((10 * _local21) * 10) * _local36) / 10) + _local6._x, y:((Math.round(((10 * _local21) * 10) * _local34) / 10) + _root.bg._y) + _local6._y}; if (_local9.y < (0 + _local6.offsetTop)) { _local26 = false; } if (_local9.y > (400 - _local6.offsetBottom)) { _local26 = false; } if (_local9.x < (0 + _local6.offsetLeft)) { _local26 = false; } if (_local9.x > (550 - _local6.offsetRight)) { _local26 = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, _local9.x - 3, _local9.y - 3, _local9.x + 3, _local9.y + 3); } if (_local26) { _local5.push(_local9); } } var _local13 = new Array(); var _local20 = new Array(); var _local17 = 0; while (_local17 < staticObjects.length) { if (!staticObjects[_local17].ignoreHit) { _local13.push(staticObjects[_local17]); } _local17++; } _local17 = 0; while (_local17 < _local13.length) { var _local7 = 0; while (_local7 < _local5.length) { if (_local13[_local17].body.hitTest(_local5[_local7].x, _local5[_local7].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, _local5[_local7].x - 3, _local5[_local7].y - 3, _local5[_local7].x + 3, _local5[_local7].y + 3); _root.pointZ.endFill(); } _local20.push(_local13[_local17]); _local13.splice(_local17, 1); _local17--; break; } _local7++; } _local17++; } _local17 = 0; while (_local17 < _local20.length) { var _local27 = _local20[_local17]; debug("lazer damage = " + _local6.damage); var _local18 = _local27.armor; _local27.changeArmor(-_local6.damage); debug((((((((("static object " + _local27) + " health = ") + _local27.armor) + " (") + _local18) + "), obj splash damage = ") + _local27.splashDamage) + ", radius = ") + _local27.damageRadius); _global.rezults.hits++; if (_local27.armor <= 0) { checkSplash(_local27); } _local17++; } var _local14 = new Array(); var _local19 = new Array(); _local17 = 0; while (_local17 < enemyObjects.length) { if (!enemyObjects[_local17].ignoreHit) { _local14.push(enemyObjects[_local17]); } _local17++; } _local17 = 0; while (_local17 < _local14.length) { var _local7 = 0; while (_local7 < _local5.length) { if (_local14[_local17].body.hitTest(_local5[_local7].x, _local5[_local7].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, _local5[_local7].x - 3, _local5[_local7].y - 3, _local5[_local7].x + 3, _local5[_local7].y + 3); _root.pointZ.endFill(); } _local19.push(_local14[_local17]); _local14.splice(_local17, 1); _local17--; break; } _local7++; } _local17++; } _local17 = 0; while (_local17 < _local19.length) { var _local27 = _local19[_local17]; debug("lazer damage = " + _local6.damage); var _local18 = _local27.armor; if ((_local27.thereCanBeOnlyOne == 0) || ((_local27.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { _local27.changeArmor(-_local6.damage); _global.rezults.hits++; } debug((((((((("static object " + _local27) + " health = ") + _local27.armor) + " (") + _local18) + "), obj splash damage = ") + _local27.splashDamage) + ", radius = ") + _local27.damageRadius); _local17++; } _local6.removeFromArray(); _local6.outQueue(); _local30--; } else { var _local26 = false; var _local17 = 0; while (_local17 < staticObjects.length) { if (staticObjects[_local17].ignoreHit) { } else { var _local31 = false; var _local37 = false; _local31 = staticObjects[_local17].body.hitTest(_local10.x, _local10.y, true); if (!_local31) { _local37 = staticObjects[_local17].body.hitTest(_local12.x, _local12.y, true); } if (_local31 || (_local37)) { var _local27 = staticObjects[_local17]; debug("rocket damage to standing = " + _local6.damage); var _local18 = _local27.armor; _local27.changeArmor(-_local6.damage); debug((((((((("static object " + _local27) + " health = ") + _local27.armor) + " (") + _local18) + "), obj splash damage = ") + _local27.splashDamage) + ", radius = ") + _local27.damageRadius); if (!_local16) { _global.rezults.hits++; makeSplash(_local6, _local10); _local6.kill(); _local30--; } if (_local27.armor <= 0) { _local26 = true; } break; } } _local17++; } if (_local26) { checkSplash(_local27); } _local17 = 0; while (_local17 < enemyObjects.length) { if (enemyObjects[_local17].ignoreHit) { } else { var _local31 = false; var _local37 = false; _local31 = enemyObjects[_local17].body.hitTest(_local10.x, _local10.y, true); if (!_local31) { _local37 = enemyObjects[_local17].body.hitTest(_local12.x, _local12.y, true); } if (_local31 || (_local37)) { var _local27 = enemyObjects[_local17]; debug((("rocket damage to enemy = " + _local6.damage) + " ~ ") + _local6); var _local18 = _local27.armor; if ((_local27.thereCanBeOnlyOne == 0) || ((_local27.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { _local27.changeArmor(-_local6.damage); if (!_local16) { _global.rezults.hits++; makeSplash(_local6, _local10); } debug((((((((("static object " + _local27) + " health = ") + _local27.armor) + " (") + _local18) + "), obj splash damage = ") + _local27.splashDamage) + ", radius = ") + _local27.damageRadius); } else { debug("IGNORING"); } if (!_local16) { _local6.kill(); _local30--; } break; } } _local17++; } } } else if (_local6.object == 0) { var _local31 = false; var _local37 = false; _local31 = _root.bg.player.base.body.hitTest(_local10.x, _local10.y, true); if (!_local31) { _local37 = _root.bg.player.base.body.hitTest(_local12.x, _local12.y, true); } if (_local31 || (_local37)) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + _local6.damage); _root.bg.player.changeArmor(-_local6.damage); _local6.kill(); _local30--; } } if (_local6.init && (_local16)) { _local6.kill(); _local30--; } } } if (_root.bg.player.armor > 0) { var _local15 = new Array(); var _local17 = 0; while (_root.bg.player.base["p" + _local17] != undefined) { var _local35 = {x:_root.bg.player.base["p" + _local17]._x, y:_root.bg.player.base["p" + _local17]._y}; _root.bg.player.base.localToGlobal(_local35); _local15.push(_local35); _local17++; } _local30 = 0; while (_local30 < staticObjects.length) { if (staticObjects[_local30].ignoreDirect) { } else { var _local27 = staticObjects[_local30]; if (_root.bg.player.hitBody.hitTest(_local27.hitBody)) { var _local22 = false; _local17 = 0; while (_local17 < _local15.length) { _local22 = _local22 | _local27.hitBody.hitTest(_local15[_local17].x, _local15[_local17].y, true); if (_local22) { break; } _local17++; } if (_local22) { if (staticObjects[_local30].immortal) { if (_root.bg.player.my_Collision_Reaction != 1) { _root.bg.player.my_Collision_Reaction = 1; if (_root.bg.player.my_Speed > 0) { _root.bg.player.my_Speed = -7; } else { _root.bg.player.my_Speed = 7; } _global.sound.play("s_car_collision", _root.bg.player.x, true); } } else { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + (_global.noSet(_local27.directdamage) ? (-_local27.armor) : (-_local27.directdamage))); _root.bg.player.changeArmor(((_local27.directDamage == 0) ? (-_local27.armor) : (-_local27.directDamage))); _local27.changeArmor(-10000000); checkSplash(_local27, false); } } } } _local30++; } } _local30 = 0; while (_local30 < enemyObjects.length) { if (enemyObjects[_local30].ignoreDirect) { } else { var _local27 = enemyObjects[_local30]; if (_root.bg.player.hitBody.hitTest(_local27.hitBody)) { var _local22 = false; var _local17 = 0; while (_local17 < _local15.length) { _local22 = _local22 | _local27.hitBody.hitTest(_local15[_local17].x, _local15[_local17].y, true); if (_local22) { break; } _local17++; } if (_local22) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + damage); _root.bg.player.changeArmor(-_local27.armor); if ((_local27.thereCanBeOnlyOne == 0) || ((_local27.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { _local27.changeArmor(-10000000); } } } } _local30++; } _local30 = 0; while (_local30 < splashedObjects.length) { splashedObjects[_local30].delay--; _local30++; } var _local40 = splashedObjects.length; _local30 = 0; while (_local30 < _local40) { var _local27 = splashedObjects[_local30]; if ((_local27.delay <= 0) && (_local27.obj.armor > 0)) { _local27.obj.changeArmor(-_local27.dmg); splashedObjects.splice(_local30, 1); _local30--; _local40--; if ((_local27.obj.armor <= 0) && (_local27.spl)) { checkSplash(_local27.obj); } } _local30++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 40) / 10; _root.bg.player.my_MainSegment = mainSegment; if (_root.bg.player.my_LastMaxSegment < mainSegment) { _root.bg.player.my_LastMaxSegment = mainSegment; } setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) { return(undefined); } stopAllEngines(); if (_global.gameOver) { makeText("Mission Failed"); _global.levelNum--; _root.mainGamePauser.makePause(22, 100); } else { makeText("Mission Done", true, "MovieAnimation2"); _root.wndComplete.title_mc.gotoAndStop(3); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.mainGamePauser.makePause(22, 100); } else { _root.mainGamePauser.makePause(33, 100); } } } else if (mainSegment != oldMainSegment) { klopStr = "======================================="; _local30 = 0; while (_local30 < _global.currLevel.level.length) { var _local6 = _global.currLevel.level[_local30]; if (_local6.yoffset == mainSegment) { if (_local6.tank != undefined) { var _local4 = new Object(); for (var _local11 in _local6) { _local4[_local11] = _local6[_local11]; } var _local24 = movingUnits[_local4.tank]; for (var _local11 in _local24) { if (_local4[_local11] == undefined) { _local4[_local11] = _local24[_local11]; } } var _local25 = mainUnits[_local4.mainObj]; for (var _local11 in _local25) { if (_local4[_local11] == undefined) { _local4[_local11] = _local25[_local11]; } } var _local29 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var _local28 = _local29.depth++; var _local27 = _local29.attachMovie("enemy", "e" + _local28, 1000000 - _local28); _local27.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), (-this._y) + _global.envS.newObjectYOffset); if (_local4.way != "") { if (_local4.way == "player") { _local27.setMotion(_local4.way, _local4.speed, _local4.followPlayer); } else { _local27.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.wayCycle, _local4.rotatedByWay); } } else { _local27.setMotion(((_local4.xspeed == undefined) ? 0 : (_local4.xspeed)), ((_local4.yspeed == undefined) ? 0 : (_local4.yspeed))); } _local27.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.withoutBase, _local4.bossBar); _local27.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay); _local27.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal); if (_local4.movedWay == 1) { _local27.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (_local4.thereCanBeOnlyOne != undefined) { _local27.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (_local4.dieImmediatly != undefined) { _local27.dieImmediatly = _local4.dieImmediatly; } if (_local4.soundKills != undefined) { _local27.soundKills = _local4.soundKills; } _local27.inQueue(); _local6.original_pos = _local6.yoffset; _local6.yoffset = -1000000; } else if (_local6.object != undefined) { var _local8 = new Object(); for (var _local11 in _local6) { _local8[_local11] = _local6[_local11]; } var _local23 = standingUnits[_local8.object]; for (var _local11 in _local23) { if (_local8[_local11] == undefined) { _local8[_local11] = _local23[_local11]; } } var _local29 = ((_local23.top == 1) ? (this.envTop) : (this.env)); var _local28 = _local29.depth++; _local29.attachMovie(_local8.linkage, "o" + _local28, 1000000 - _local28); var _local27 = _local29["o" + _local28]; _local27.initArmor(_local8.armor); _local27.setMotion(0, 0); _local27.moveTo(_local8.xoffset, (-this._y) + _global.envS.newObjectYOffset); _local27.initSplash(_local8.splashDamage, _local8.damageRadius, _local8.splashDelay); _local27.initFlags(_local8.ignoreHit, _local8.ignoreSplash, _local8.ignoreDirect, _local8.immortal); _local27.inQueue(); for (var _local11 in _local8) { _local27[_local11] = _local8[_local11]; } _local6.original_pos = _local6.yoffset; _local6.yoffset = -1000000; } else if (_local6.bonus != undefined) { var _local29 = this.topBonus; var _local28 = _local29.depth++; bonusObjects.push(_local29.attachMovie("bonus_" + _local6.bonus, "b" + _local28, 1000000 - _local28)); var _local27 = _local29["b" + _local28]; _local27._x = _local6.xoffset; _local27._y = (-this._y) + _global.envS.newObjectYOffset; _local27.bonusType = _local6.bonus; _local6.original_pos = _local6.yoffset; _local6.yoffset = -1000000; } else if (_local6.command != undefined) { if (_local6.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = _local6.factor; _global.slidingLimit = _local6.limit; } if (_local6.command == "slideNormal") { _global.slidingBg = true; } } } _local30++; } } }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (_global.currLevel.screenSpeed != undefined) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local7 = _root.fastZone.hitTest(_local6, _local5, 1); var _local8 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local7) { _local3 = _global.envS.screenFastSpeed; } if (_local8) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.05)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.05)) { var _local4 = 0.05; } _root.bg.speedY = _local4; } _root.bg.speedY = (-_root.bg.player.my_Speed) * _root.bg.player.my_DirY; } }; _global.checkSplash = function (obj, flag, flag2) { var _local8 = splashedObjects.length; if (obj == undefined) { return(undefined); } if (flag == undefined) { flag = true; } if (flag2 == undefined) { flag2 = true; } if (flag2) { var _local2 = 0; while (_local2 < staticObjects.length) { if (staticObjects[_local2].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local2])) { splashedObjects.push({obj:staticObjects[_local2], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local2++; } _local2 = 0; while (_local2 < enemyObjects.length) { if (enemyObjects[_local2].ignoreSplash) { } else if (checkSplashOne(obj, enemyObjects[_local2])) { splashedObjects.push({obj:enemyObjects[_local2], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local2++; } } if (flag) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local3 = ""; var _local2 = 0; while (_local2 < splashedObjects.length) { _local3 = _local3 + (((((((_local2 + ": obj=") + splashedObjects[_local2].obj) + ", damage=") + splashedObjects[_local2].dmg) + ", from=") + splashedObjects[_local2].from) + ((_local2 == (splashedObjects.length - 1)) ? "" : newline)); _local2++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar.arrow._x = ((_local2 * 77) / 100) - 102; }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if (((Key.isDown(27) || (Key.isDown(32))) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.charsInProcess = false; _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _global.charsInProcess = true; _root.wndPause._visible = false; } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.scrollBG_debugFlag == undefined) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (this.delay == undefined) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); } delete this.onEnterFrame; } }; _global.stopAllEngines = function () { if (_root.pointZ != undefined) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; var _local5 = 0; var _local4 = 0; while (_local4 < _global.currLevel.level.length) { var _local3 = _global.currLevel.level[_local4]; if (_local3.original_pos != undefined) { _local3.yoffset = _local3.original_pos; _local5++; } else if (_local3.yoffset == -1000000) { } _local4++; } }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._xscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (enemyFlag == undefined) { enemyFlag = true; } if (playerFlag == undefined) { playerFlag = true; } if ((shot.splashDamage == 0) || (shot.splashDamage == undefined)) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } while (this.step < _local4.length) { do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local5.text = _local5.text + str; } this.currText++; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } if (this.step == undefined) { this.step = -1; } if (this.step2 == undefined) { this.step2 = 0; } this.step2++; if (this.step2 >= this.delay) { this.step2 = 0; do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local5.text = _local5.text + str; if (Math.random() < 0.5) { _global.sound.play("menu"); } } if (this.step >= _local4.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 0; _root.gui.progress.bar.gotoAndStop(1); _root.gui.adder.gotoAndStop(1); _root.gui.fireRate.gotoAndStop(1); _root.gui.double.gotoAndStop(1); _global.levelNum++; if (_global.levels["level_" + levelNum] != undefined) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = _global.levels["level_" + levelNum]["comment1_" + language_pre]; wnd.breefText2 = _global.levels["level_" + levelNum]["comment2_" + language_pre]; if ((wnd.breefText1 == undefined) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre]; } if (wnd.breefText1 == undefined) { wnd.breefText1 = ""; } if (wnd.breefText2 == undefined) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_local3 == undefined) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = ""; _root.wnd.intro2.text = ""; _root.wnd.mode = 1; _root.wnd.onEnterFrame = makeBreef; } }; nextFrame();
Frame 8
stop(); _global.levelNum = 0;
Instance of Symbol 750 MovieClip "btn_sound" in Frame 8
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Instance of Symbol 8 MovieClip "mainGamePauser" in Frame 8
onClipEvent (load) { makePause = function (act, ms) { if (noSet(ms) || (noSet(act))) { action = (step = (maxstep = 0)); work = false; } else { work = true; action = act; maxstep = ms; step = 0; } }; makePause(); } onClipEvent (enterFrame) { if (work) { step++; if (step >= maxstep) { var aa = action; makePause(); if (aa == 1) { _root.gotoAndStop("level"); } else if (aa == 2) { _root.gotoAndStop("game"); } else if (aa == 3) { _root.wndComplete._visible = true; } else if (aa == 33) { makePause(3, 20); fadeIn(); } else if (aa == 22) { makePause(2, 20); fadeIn(); } } } }
Frame 9
stop(); intro_text.htmlText = _global.envS["textZ_" + language_pre].intro;
Frame 10
stop(); _global.levelNum++; makeText("mission " + levelNum, true); fadeOut(); _root.gotoAndStop("level");
Frame 11
stop(); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 7 MovieClip Frame 1
_visible = false;
Symbol 10 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 15 MovieClip Frame 1
stop();
Instance of Symbol 8 MovieClip "ex2" in Symbol 16 MovieClip [graider] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 8 MovieClip "ex3" in Symbol 16 MovieClip [graider] Frame 1
onClipEvent (load) { delay = 7; }
Symbol 20 MovieClip Frame 40
gotoAndPlay (1);
Symbol 26 Button
on (press) { openSite(); }
Symbol 86 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 86 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 87 MovieClip [player] Frame 1
#initclip 63 Object.registerClass("player", playerClass); #endinitclip
Symbol 88 MovieClip [enemy] Frame 1
#initclip 14 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 89 MovieClip [bullet] Frame 1
#initclip 15 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 90 MovieClip [queue] Frame 1
#initclip 16 Object.registerClass("queue", queue); #endinitclip
Symbol 103 MovieClip Frame 10
stop(); _parent.kill();
Symbol 104 MovieClip [userSplash] Frame 1
#initclip 17 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 104 MovieClip [userSplash] Frame 16
stop();
Symbol 112 MovieClip Frame 1
stop();
Symbol 119 MovieClip [player_gun] Frame 1
#initclip 18 Object.registerClass("player_gun", cannon); #endinitclip stop();
Symbol 119 MovieClip [player_gun] Frame 2
stop();
Symbol 119 MovieClip [player_gun] Frame 3
stop();
Symbol 120 MovieClip [ship_gun] Frame 1
#initclip 19 Object.registerClass("ship_gun", cannon); #endinitclip
Symbol 125 MovieClip [ball_fire] Frame 1
#initclip 20 Object.registerClass("ball_fire", bulletClass); #endinitclip
Symbol 131 MovieClip [barn] Frame 1
#initclip 21 Object.registerClass("barn", splashedObject); #endinitclip
Symbol 137 MovieClip [silo] Frame 1
#initclip 22 Object.registerClass("silo", splashedObject); #endinitclip
Symbol 143 MovieClip [house1] Frame 1
#initclip 23 Object.registerClass("house1", splashedObject); #endinitclip
Symbol 149 MovieClip [house2] Frame 1
#initclip 24 Object.registerClass("house2", splashedObject); #endinitclip
Symbol 155 MovieClip [house3] Frame 1
#initclip 25 Object.registerClass("house3", splashedObject); #endinitclip
Symbol 161 MovieClip [house4] Frame 1
#initclip 26 Object.registerClass("house4", splashedObject); #endinitclip
Symbol 164 MovieClip [tree1] Frame 1
#initclip 27 Object.registerClass("tree1", splashedObject); #endinitclip
Symbol 167 MovieClip [tree2] Frame 1
#initclip 28 Object.registerClass("tree2", splashedObject); #endinitclip
Symbol 170 MovieClip [tree3] Frame 1
#initclip 29 Object.registerClass("tree3", splashedObject); #endinitclip
Symbol 173 MovieClip [tree4] Frame 1
#initclip 30 Object.registerClass("tree4", splashedObject); #endinitclip
Instance of Symbol 8 MovieClip in Symbol 184 MovieClip [bigfoot_player] Frame 1
onClipEvent (enterFrame) { this._parent.wheels1._rotation = this._parent._parent.my_WheelAngle - this._parent._parent.my_DirAngle; this._parent.wheels2._rotation = this._parent._parent.my_WheelAngle - this._parent._parent.my_DirAngle; }
Instance of Symbol 8 MovieClip "ex2" in Symbol 184 MovieClip [bigfoot_player] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 8 MovieClip "ex3" in Symbol 184 MovieClip [bigfoot_player] Frame 1
onClipEvent (load) { delay = 15; }
Symbol 188 MovieClip [road1] Frame 1
#initclip 31 Object.registerClass("road1", splashedObject); #endinitclip
Symbol 192 MovieClip [road2] Frame 1
#initclip 32 Object.registerClass("road2", splashedObject); #endinitclip
Symbol 196 MovieClip [road3] Frame 1
#initclip 33 Object.registerClass("road3", splashedObject); #endinitclip
Symbol 200 MovieClip [road4] Frame 1
#initclip 34 Object.registerClass("road4", splashedObject); #endinitclip
Symbol 204 MovieClip [road6] Frame 1
#initclip 35 Object.registerClass("road6", splashedObject); #endinitclip
Symbol 208 MovieClip [road5] Frame 1
#initclip 36 Object.registerClass("road5", splashedObject); #endinitclip
Symbol 209 MovieClip [road4a] Frame 1
#initclip 37 Object.registerClass("road4a", splashedObject); #endinitclip
Symbol 222 MovieClip [fence] Frame 1
#initclip 38 Object.registerClass("fence", splashedObject); #endinitclip stop();
Symbol 222 MovieClip [fence] Frame 2
stop();
Symbol 223 MovieClip [fence_broken] Frame 1
#initclip 39 Object.registerClass("fence_broken", splashedObject); #endinitclip
Symbol 229 MovieClip [stone] Frame 1
#initclip 40 Object.registerClass("stone", splashedObject); #endinitclip
Instance of Symbol 8 MovieClip "charCont" in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 8 MovieClip in Symbol 266 MovieClip [UFO_Boss] Frame 1
onClipEvent (enterFrame) { if (already_init == undefined) { already_init = 0; } if (already_init == 0) { already_init = 1; this._parent._parent.movedWay = true; this._parent._parent.movedWayOffset = 150; this._parent._parent.movedWayXSpeed = 0; this._parent._parent.movedWayYSpeed = 0; return(undefined); } shadow_shift_max = 10; this._parent._parent.movedWayXSpeed = (-(_root.bg.player._x - this._parent._parent.x)) / 50; this._parent._parent.movedWayYSpeed = (-((_root.bg.player._y - 250) - this._parent._parent.y)) / 10; if (this._parent._parent.armor >= (this._parent._parent.startArmor * 0.8)) { this._parent._parent.cannons[0].gunZ[0].startReloadTime = 3000; this._parent._parent.cannons[0].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime; this._parent._parent.cannons[1].gunZ[0].startReloadTime = 3000; this._parent._parent.cannons[1].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime; this._parent._parent.cannons[2].gunZ[0].startReloadTime = 3000; this._parent._parent.cannons[2].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime; } else if ((this._parent._parent.armor < (this._parent._parent.startArmor * 0.8)) && (this._parent._parent.armor >= (this._parent._parent.startArmor * 0.5))) { this._parent._parent.cannons[0].gunZ[0].startReloadTime = 48; this._parent._parent.cannons[0].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime; } else if (this._parent._parent.armor < (this._parent._parent.startArmor * 0.5)) { this._parent._parent.cannons[0].gunZ[0].startReloadTime = 48; this._parent._parent.cannons[0].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime; this._parent._parent.cannons[1].gunZ[0].startReloadTime = 48; this._parent._parent.cannons[1].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime; this._parent._parent.cannons[2].gunZ[0].startReloadTime = 48; this._parent._parent.cannons[2].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime; } }
Symbol 289 MovieClip [playerShoot] Frame 1
#initclip 41 Object.registerClass("playerShoot", bulletClass); #endinitclip
Instance of Symbol 8 MovieClip "charCont" in Symbol 340 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 341 MovieClip [mill] Frame 1
#initclip 42 Object.registerClass("mill", splashedObject); #endinitclip
Symbol 347 MovieClip [cliff] Frame 1
#initclip 43 Object.registerClass("cliff", splashedObject); #endinitclip
Symbol 352 MovieClip [rocket] Frame 1
#initclip 44 Object.registerClass("rocket", bulletClass); #endinitclip
Symbol 360 MovieClip [cow1] Frame 1
#initclip 45 Object.registerClass("cow1", splashedObject); #endinitclip stop();
Symbol 360 MovieClip [cow1] Frame 2
stop();
Symbol 362 MovieClip [cow2] Frame 1
#initclip 46 Object.registerClass("cow2", splashedObject); #endinitclip stop();
Symbol 362 MovieClip [cow2] Frame 2
stop();
Symbol 363 MovieClip [rocket_gun] Frame 1
#initclip 47 Object.registerClass("rocket_gun", cannon); #endinitclip
Symbol 373 MovieClip [3_barrels] Frame 1
#initclip 48 Object.registerClass("3_barrels", splashedObject); #endinitclip stop();
Symbol 373 MovieClip [3_barrels] Frame 10
stop();
Instance of Symbol 7 MovieClip "ex2" in Symbol 378 MovieClip [tank] Frame 1
onClipEvent (load) { delay = 10; }
Symbol 382 MovieClip [tank_gun] Frame 1
#initclip 49 Object.registerClass("tank_gun", cannon); #endinitclip
Symbol 383 MovieClip [empty_gun] Frame 1
#initclip 50 Object.registerClass("empty_gun", cannon); #endinitclip
Instance of Symbol 8 MovieClip "charCont" in Symbol 393 MovieClip [bonus_coin] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 8 MovieClip "charCont" in Symbol 400 MovieClip [bonus_armor] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 8 MovieClip "charCont" in Symbol 407 MovieClip [bonus_damage] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 8 MovieClip "charCont" in Symbol 414 MovieClip [bonus_mortir] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 8 MovieClip "charCont" in Symbol 421 MovieClip [bonus_rockets] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 426 MovieClip [wall] Frame 1
#initclip 51 Object.registerClass("wall", splashedObject); #endinitclip stop();
Symbol 426 MovieClip [wall] Frame 2
stop();
Symbol 440 MovieClip Frame 1
_visible = false;
Symbol 444 MovieClip Frame 1
stop();
Symbol 497 MovieClip [soldier] Frame 1
#initclip 52 Object.registerClass("soldier", cannon); #endinitclip
Instance of Symbol 8 MovieClip "charCont" in Symbol 497 MovieClip [soldier] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 497 MovieClip [soldier] Frame 17
gotoAndPlay (1);
Instance of Symbol 441 MovieClip in Symbol 497 MovieClip [soldier] Frame 37
onClipEvent (load) { _parent.stop(); ts = getTimer(); } onClipEvent (enterFrame) { if ((getTimer() - ts) > 2000) { _parent._parent._alpha = _parent._parent._alpha - 5; if (_parent._parent._alpha <= 0) { _parent._parent.removeMovieClip(); } } }
Instance of Symbol 7 MovieClip "ex2" in Symbol 505 MovieClip [tank_Boss] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 7 MovieClip "ex3" in Symbol 505 MovieClip [tank_Boss] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 7 MovieClip "ex4" in Symbol 505 MovieClip [tank_Boss] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 7 MovieClip "ex5" in Symbol 505 MovieClip [tank_Boss] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 7 MovieClip "ex6" in Symbol 505 MovieClip [tank_Boss] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 8 MovieClip in Symbol 505 MovieClip [tank_Boss] Frame 1
onClipEvent (enterFrame) { if (already_init == undefined) { already_init = 0; } var DirX; var DirY; var DirAngle; var Speed; var Omega; if (already_init == 0) { already_init = 1; this._parent._parent.movedWay = true; this._parent._parent.movedWayOffset = 0; this._parent._parent.movedWayXSpeed = 0; this._parent._parent.movedWayYSpeed = 0; DirAngle = 180; Speed = 1; Omega = 0.5; return(undefined); } player_x = _root.bg.player._x; player_y = _root.bg.player._y; tank_x = this._parent._parent.x; tank_y = this._parent._parent.y; Speed = (-((player_y - 300) - tank_y)) / 20; DirX = 0; DirY = -1; var s = Math.sin(DirAngle * (Math.PI/180)); var c = Math.cos(DirAngle * (Math.PI/180)); var my_x = DirX; var my_y = DirY; DirX = (my_x * c) - (my_y * s); DirY = (my_y * c) + (my_x * s); this._parent._parent.movedWayXSpeed = DirX * Speed; this._parent._parent.movedWayYSpeed = DirY * Speed; this._parent._rotation = DirAngle; if (player_x < tank_x) { DirAngle = DirAngle - Omega; if (DirAngle < 170) { DirAngle = 170; } } else if (player_x > tank_x) { DirAngle = DirAngle + Omega; if (DirAngle > 190) { DirAngle = 190; } } }
Symbol 506 MovieClip [enemy_gun] Frame 1
#initclip 53 Object.registerClass("enemy_gun", cannon); #endinitclip
Symbol 510 MovieClip [big_rocket_gun] Frame 1
#initclip 54 Object.registerClass("big_rocket_gun", cannon); #endinitclip
Symbol 514 MovieClip [boss_tank_gun] Frame 1
#initclip 55 Object.registerClass("boss_tank_gun", cannon); #endinitclip
Symbol 518 MovieClip [gun_soldier] Frame 1
#initclip 56 Object.registerClass("gun_soldier", cannon); #endinitclip
Symbol 520 MovieClip [playerShoot2] Frame 1
#initclip 57 Object.registerClass("playerShoot2", bulletClass); #endinitclip
Symbol 531 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 531 MovieClip Frame 5
gotoAndStop (1);
Symbol 531 MovieClip Frame 15
gotoAndStop (1);
Symbol 531 MovieClip Frame 19
gotoAndStop (1);
Symbol 534 MovieClip [rocket2] Frame 1
#initclip 58 Object.registerClass("rocket2", bulletClass); #endinitclip
Symbol 552 MovieClip [human_red] Frame 1
#initclip 59 Object.registerClass("human_red", cannon); #endinitclip
Instance of Symbol 8 MovieClip "charCont" in Symbol 552 MovieClip [human_red] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 552 MovieClip [human_red] Frame 15
gotoAndPlay (1);
Symbol 552 MovieClip [human_red] Frame 17
stop();
Symbol 569 MovieClip [human_white] Frame 1
#initclip 60 Object.registerClass("human_white", cannon); #endinitclip
Instance of Symbol 8 MovieClip "charCont" in Symbol 569 MovieClip [human_white] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 569 MovieClip [human_white] Frame 15
gotoAndPlay (1);
Symbol 569 MovieClip [human_white] Frame 17
stop();
Symbol 573 MovieClip [plasma_bullet] Frame 1
#initclip 61 Object.registerClass("plasma_bullet", bulletClass); #endinitclip
Symbol 573 MovieClip [plasma_bullet] Frame 24
stop();
Symbol 608 MovieClip [alien] Frame 1
#initclip 62 Object.registerClass("alien", cannon); #endinitclip
Instance of Symbol 8 MovieClip "charCont" in Symbol 608 MovieClip [alien] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 608 MovieClip [alien] Frame 31
gotoAndPlay (1);
Symbol 608 MovieClip [alien] Frame 33
stop();
Instance of Symbol 8 MovieClip in Symbol 710 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 710 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 8 MovieClip in Symbol 711 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 711 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 712 MovieClip Frame 1
stop();
Symbol 1041 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function check() { if (((isNaN(x) || (!isFinite(x))) || (isNaN(y))) || (!isFinite(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (a == undefined) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; }
Symbol 1042 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var wayLinkage, y, x, _parent, way, attachMovie, check, _x, _y; function movingObject () { super(); } function setMotion(a, b, xr, yr, r, f, sf, ef, wc, rbw) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local10 = {x:x, y:y}; _parent.localToGlobal(_local10); var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local9); var _local19 = _local9.x - _local10.x; var _local17 = _local9.y - _local10.y; var _local13 = Math.atan2(_local17, _local19); speedXY = parseFloat(b); if (isNaN(speedXY) || (!isFinite(speedXY))) { speedXY = 1; } speedX = speedXY * Math.cos(_local13); speedY = speedXY * Math.sin(_local13); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } } else { if (a == undefined) { return(undefined); } wayLinkage = a; if (b != undefined) { wayRatio = b; } if (xr != undefined) { xratio = xr; } if (yr != undefined) { yratio = yr; } if (r != undefined) { rotate = r / _global.PI2; } if (f != undefined) { factor = f; } if (sf != undefined) { startFrame = sf; } if (ef != undefined) { endFrame = ef; } if (wc != undefined) { wayCycle = wc; } if (rbw != undefined) { rotatedByWay = ((rbw == 1) ? true : false); } way = attachMovie(wayLinkage, "way", 100); firstStep = startFrame; way.gotoAndStop(startFrame); if (way != undefined) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local12 = Math.atan2(_local5, _local4); var _local16 = _local11 * Math.cos(rotate + _local12); var _local15 = _local11 * Math.sin(rotate + _local12); } else { var _local16 = _local4; var _local15 = _local5; } way._x = way._x - _local16; way._y = way._y - _local15; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local18 = startFrame; startFrame = endFrame; endFrame = _local18; wayDir = -1; } way._xscale = factor * xratio; way._yscale = yratio; way._rotation = r; if (_global.envS.debug != 1) { way._visible = false; } wayMode = true; } } else { if (a != undefined) { speedX = a; } if (b != undefined) { speedY = b; } wayMode = false; } initMove = true; oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { var _local4 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local4 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local4 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local4 = _local4 + (_local4 - endFrame); } if (wayCycle == 3) { _local4 = startFrame + (_local4 - endFrame); } } if ((wayDir < 0) && (_local4 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local4 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local4 = startFrame + (startFrame - _local4); } if (wayCycle == 3) { _local4 = endFrame - (startFrame - _local4); } } var _local13 = way.klop._x; var _local12 = way.klop._y; way.gotoAndStop(_local4); var _local5 = way.klop._x - _local13; _local5 = _local5 * factor; var _local9 = way.klop._y - _local12; if (xratio != 100) { _local5 = _local5 * (xratio / 100); } if (yratio != 100) { _local9 = _local9 * (yratio / 100); } if (rotate != 0) { var _local8 = Math.sqrt((_local5 * _local5) + (_local9 * _local9)); var _local10 = Math.atan2(_local9, _local5); speedX = _local8 * Math.cos(rotate + _local10); speedY = _local8 * Math.sin(rotate + _local10); } else { speedX = _local5; speedY = _local9; } } else if (followPlayer) { var _local7 = {x:x, y:y}; _parent.localToGlobal(_local7); var _local6 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local6); var _local15 = _local6.x - _local7.x; var _local14 = _local6.y - _local7.y; var _local11 = Math.atan2(_local14, _local15); speedX = speedXY * Math.cos(_local11); speedY = speedXY * Math.sin(_local11); } x = x + speedX; y = y + speedY; if (wayMode) { way._x = way._x - speedX; way._y = way._y - speedY; } } if (movedWay) { if ((++movedWayCount) > movedWayOffset) { x = x + (-movedWayXSpeed); speedX = speedX + (-movedWayXSpeed); if ((movedWayYSpeed == 0) || (movedWayYSpeed == undefined)) { var _local9 = -_root.bg.speedY; } else { var _local9 = -movedWayYSpeed; } y = y + _local9; speedY = speedY + _local9; } } super.oEF(); redraw(); } function moveTo(a, b) { x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; }
Symbol 1043 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, bar, createEmptyMovieClip, bar1, bar2, x; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; } function initArmor(a) { startArmor = (armor = a); } function initFlags(ih, is, id, im) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if ((soundKills != "none") && (soundKills != undefined)) { if ((soundKills == "") || (soundKills == undefined)) { if ((_global.envS.soundKills != "none") && (_global.envS.soundKills != undefined)) { _global.sound.play(_global.envS.soundKills, x, flag); } } else { var _local3 = soundKills.split(","); if (_local3.length == 0) { _local3 = [soundKills]; } var _local4 = Math.floor(Math.random() * _local3.length); _global.sound.play(_global.trim(_local3[_local4]), x, flag); } } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local5 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local4 = Math.floor(blinkCounter / blinkStep); if (_local5 != _local4) { var _local3 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local4 % 2) == 1) { _local3.ra = (_local3.ga = (_local3.ba = 100 - blinkAmount)); _local3.rb = Math.round((blinkColorR * blinkAmount) / 100); _local3.gb = Math.round((blinkColorG * blinkAmount) / 100); _local3.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local3); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = 0; }
Symbol 1044 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, initArmor, x, y, speedX, speedY, baseRotation, rotatedByWay, _ymouse, _xmouse, dieImmediatly, deathFromOutside, initMove; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (bossBarFlag) { _root.bossBar._visible = true; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (hitBody == undefined) { hitBody = base.body; } body._visible = false; hitBody._visible = false; if (_parent._parent.enemyMC2 == undefined) { gunHolder = this; } else { _parent._parent.enemyMC2.createEmptyMovieClip(_name + "_gun", getDepth()); gunHolder = _parent._parent.enemyMC2[_name + "_gun"]; } base._rotation = _global.envS.defaultRotation; gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = b.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(b); } var _local4 = 0; while (_local4 < _local5.length) { _local5[_local4] = _global.trim(_local5[_local4]); cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local12 = t.split(","); if (_local12 == undefined) { _local12 = new Array(); _local12.push(t); } var _local5 = mt.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(mt); } var _local10 = c.split(","); if (_local10 == undefined) { _local10 = new Array(); _local10.push(c); } var _local4 = bt.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(bt); } var _local14 = bs.split(","); if (_local14 == undefined) { _local14 = new Array(); _local14.push(bs); } var _local8 = fs.split(","); if (_local8 == undefined) { _local8 = new Array(); _local8.push(fs); } var _local6 = fm.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(fm); } var _local11 = fd.split(","); if (_local11 == undefined) { _local11 = new Array(); _local11.push(fd); } var _local9 = bd.split(","); if (_local9 == undefined) { _local9 = new Array(); _local9.push(bd); } var _local7 = ca.split(","); if (_local7 == undefined) { _local7 = new Array(); _local7.push(ca); } var _local13 = to.split(","); if (_local13 == undefined) { _local13 = new Array(); _local13.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local12[_local3]), _global.trim(_local5[_local3]), _global.trim(_local10[_local3]), _global.trim(_local4[_local3]), _global.trim(_local14[_local3]), _global.trim(_local8[_local3]), _global.trim(_local6[_local3]), _global.trim(_local11[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local13[_local3])); _local3++; } } function addGun(t, mt, c, bt, bs, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local12 = t.split(","); if (_local12 == undefined) { _local12 = new Array(); _local12.push(t); } var _local5 = mt.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(mt); } var _local10 = c.split(","); if (_local10 == undefined) { _local10 = new Array(); _local10.push(c); } var _local4 = bt.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(bt); } var _local14 = bs.split(","); if (_local14 == undefined) { _local14 = new Array(); _local14.push(bs); } var _local8 = fs.split(","); if (_local8 == undefined) { _local8 = new Array(); _local8.push(fs); } var _local6 = fm.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(fm); } var _local11 = fd.split(","); if (_local11 == undefined) { _local11 = new Array(); _local11.push(fd); } var _local9 = bd.split(","); if (_local9 == undefined) { _local9 = new Array(); _local9.push(bd); } var _local7 = ca.split(","); if (_local7 == undefined) { _local7 = new Array(); _local7.push(ca); } var _local13 = to.split(","); if (_local13 == undefined) { _local13 = new Array(); _local13.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local12[_local3]), _global.trim(_local5[_local3]), _global.trim(_local10[_local3]), _global.trim(_local4[_local3]), _global.trim(_local14[_local3]), _global.trim(_local8[_local3]), _global.trim(_local6[_local3]), _global.trim(_local11[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local13[_local3])); _local3++; } } function oEF() { var _local5 = x; var _local4 = y; super.oEF(); if ((x == _local5) && (y == _local4)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].stop(); _local3++; } base.baseAnim.stop(); } else { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].play(); _local3++; } base.baseAnim.play(); } gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); } function rotateBase() { if (!((speedX == 0) && (speedY == 0))) { baseRotation = (Math.atan2(speedY, speedX) * _global.PI2) + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (target == undefined) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local6 = {x:target._x, y:target._y}; } target._parent.localToGlobal(_local6); var _local3 = 0; while (_local3 < cannons.length) { var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local5); var _local4 = cannons[_local3].cannonAngleType; if (_local4 == "t") { cannons[_local3]._rotation = ((Math.atan2(_local6.y - _local5.y, _local6.x - _local5.x) * _global.PI2) - gunHolder._rotation) + 90; } else if (_local4 == "w") { cannons[_local3]._rotation = cannons[_local3].cannonAngle; } else if (_local4 == "h") { cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } _local3++; } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { var _local9 = _root.bg.fx; var _local8 = 1; var _local7 = _local9.getNextHighestDepth(); var _local10 = base; if (_local10.ex1 == undefined) { _local10 = cannons[0]; } while (_local10["ex" + _local8] != undefined) { var _local6 = _local10["ex" + _local8]; _local9.attachMovie("explode", "fx" + _local7, _local7); var _local5 = _local9["fx" + _local7]; _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5._x = x - _local6._x; _local5._y = y - _local6._y; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_local6.delay != undefined) { _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; } else { _local5.gotoAndPlay(2); } _local7++; _local8++; } if ((_local8 > 2) && (dieImmediatly == 0)) { _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; } super.destroy(flag); kill(); } function kill() { if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (!deathFromOutside) { if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } } } } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; }
Symbol 1045 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, fs, fm, fd, bd, ba, to, ai, sd, dr, del) { super.initGun(t, mt, c, bt, bs, fs, fm, fd, bd, to, ba); if (ai != undefined) { this.ai = ai; } if ((sd != undefined) && (sd != 0)) { var _local6 = sd.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(sd); } var _local4 = dr.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(dr); } var _local5 = del.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(del); } var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].initSplash(_local6[_local3], _local4[_local3], _local5[_local3]); _local3++; } } } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } var ai = 0; }
Symbol 1046 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, y, x, _xscale, _yscale; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; startClock = _global.clock; } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } function oEF() { if (flySteps != 0) { var _local4 = (_global.clock - startClock) + 1; var _local5 = (Math.PI / (flySteps - 1)) * (_local4 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local5) * (100 - flyMinScale)) + flyMinScale)) / 10); } if (_global.clock != startClock) { super.oEF(); } } var __damage = 0; var startClock = 0; var flySteps = 0; var flyMinScale = 0; }
Symbol 1047 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (priority == undefined) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1048 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, gotoAndPlay, x, y, armor, notCount; function splashedObject () { super(); _global.staticObjects.push(this); if (hitBody == undefined) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (flag == undefined) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (this["p" + _local9] != undefined) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); _local10.attachMovie("explode", "fx" + _local8, _local8); var _local5 = _local10["fx" + _local8]; _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5._x = x + _local6._x; _local5._y = y + _local6._y; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { if (armor <= 0) { if (notCount != 1) { _global.rezults.items++; } } var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } }
Symbol 1049 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if ((_local5 == undefined) && (_local4 == 1)) { _local5 = parent.base.head; } if (_local5 == undefined) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, fs, fm, fd, bd, ca, to) { gunZ.push(new weapon(this)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, fs, fm, fd, bd, to); if (ca == undefined) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } if (cannonAngleType != "t") { cannonAngle = parseFloat(ca.substr(1, 100)); } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, obj, gunObj, angle) { if (angle == undefined) { angle = 0; } if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local13 = _root.bg.shots; var _local17 = _local13.getNextHighestDepth(); var _local4 = _local13.attachMovie(bt, "f" + _local17, _local17); var _local15 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local15 / _global.PI2; _local4._rotation = _local15 - 90; var _local7 = {x:fires[fireNum - 1]._x, y:fires[fireNum - 1]._y}; localToGlobal(_local7); var _local8 = {x:_local7.x, y:_local7.y}; _local4._parent.globalToLocal(_local7); _local4.moveTo(_local7.x, _local7.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } else { _local4._rotation = 0; if (obj == 1) { var _local10 = _root._xmouse - _local8.x; var _local9 = _root._ymouse - _local8.y; var _local16 = Math.sqrt((_local10 * _local10) + (_local9 * _local9)); _local6 = Math.atan2(_local9, _local10); var _local19 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local19 * angle) / _global.PI2); _local4.setMotion((_local16 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local16 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local12 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local12); _local4.setMotion((_local12.x - _local8.x) / (gunObj.flySteps - 1), (_local12.y - _local8.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.object = obj; _local4.type = bt; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (gunObj.splashDamage != undefined)) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var currentGun = 0; }
Symbol 1050 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed; function weapon (target) { myObj = target; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, fs, fm, fd, bd, to) { if (bt == undefined) { return(undefined); } if (to == undefined) { to = 0; } flySteps = parseInt(fs); if (isNaN(flySteps) || (!isFinite(flySteps))) { flySteps = 0; } flyMinScale = parseInt(fm); if (isNaN(flyMinScale) || (!isFinite(flyMinScale))) { flyMinScale = 0; } flyDistance = parseInt(fd); if (isNaN(flyDistance) || (!isFinite(flyDistance))) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (bt != undefined) { bulletType = bt; } if (bs != undefined) { bulletSpeed = bs; } damage = bd; reload = true; to = parseInt(to); if (isNaN(to) || (!isFinite(to))) { to = 0; } bangTime = _global.clock + to; } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; _global.sound.play("s_" + bulletType, myObj.parent._x); if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local3 = damage * (doubleDamage ? 2 : 1); if (multiple == 1) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); } else if (multiple == 3) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 1 * _global.envS.multipleFireAngle); } else if (multiple == 5) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 2 * _global.envS.multipleFireAngle); } else if (multiple == 7) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -3 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 3 * _global.envS.multipleFireAngle); } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; }
Symbol 1051 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, cannons, bar, startArmor, my_Speed, my_DirAngle, my_WheelAngle, my_DirX, my_DirY, my_OmegaMax, my_WheelOmega, my_SpeedMax, my_Break, my_Acc, my_Max_Angle_Shift, my_Collision_Reaction, my_LastMaxSegment, my_MainSegment, speedX, speedY, x, y, _rotation, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); speedFactor = _global.playerS.speedFactor; rotationFactor = _global.playerS.rotationFactor; } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)); } function initTank(a, b, c, ar, wb, sh, msh, mar) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); my_Speed = 0; my_DirAngle = 0; my_WheelAngle = 0; my_DirX = 0; my_DirY = -1; var _local6 = Math.sin(my_DirAngle * (Math.PI/180)); c = Math.cos(my_DirAngle * (Math.PI/180)); var _local8 = my_DirX; var _local7 = my_DirY; my_DirX = (_local8 * c) - (_local7 * _local6); my_DirY = (_local7 * c) + (_local8 * _local6); my_OmegaMax = 12; my_WheelOmega = 12; my_SpeedMax = 5; my_Break = 2; my_Acc = 0.5; my_Max_Angle_Shift = 85; my_Collision_Reaction = 0; my_LastMaxSegment = 1; my_MainSegment = 1; } function oEF() { if (my_Collision_Reaction) { if (my_Speed < 0) { my_Speed++; if (my_Speed >= 0) { my_Speed = 0; my_Collision_Reaction = 0; } } else if (my_Speed > 0) { my_Speed--; if (my_Speed <= 0) { my_Speed = 0; my_Collision_Reaction = 0; } } } else { var _local9 = (my_OmegaMax / my_SpeedMax) * my_Speed; _local9 = _local9 / 2; if (_local9 < 0) { _local9 = -_local9; } var _local14 = my_DirAngle; if (my_DirAngle > my_WheelAngle) { my_DirAngle = my_DirAngle - _local9; if (my_DirAngle < my_WheelAngle) { my_DirAngle = my_WheelAngle; } } else if (my_DirAngle < my_WheelAngle) { my_DirAngle = my_DirAngle + _local9; if (my_DirAngle > my_WheelAngle) { my_DirAngle = my_WheelAngle; } } if (_local14 != my_DirAngle) { my_DirX = 0; my_DirY = -1; var _local11 = Math.sin(my_DirAngle * (Math.PI/180)); var _local10 = Math.cos(my_DirAngle * (Math.PI/180)); var _local13 = my_DirX; var _local12 = my_DirY; my_DirX = (_local13 * _local10) - (_local12 * _local11); my_DirY = (_local12 * _local10) + (_local13 * _local11); } if (Key.isDown(37) || (Key.isDown(65))) { my_WheelAngle = my_WheelAngle - my_WheelOmega; if ((my_DirAngle - my_WheelAngle) > 20) { my_WheelAngle = my_DirAngle - 20; } else if ((my_DirAngle - my_WheelAngle) < -20) { my_WheelAngle = my_DirAngle + 20; } } else if (Key.isDown(39) || (Key.isDown(68))) { my_WheelAngle = my_WheelAngle + my_WheelOmega; if ((my_DirAngle - my_WheelAngle) > 20) { my_WheelAngle = my_DirAngle - 20; } else if ((my_DirAngle - my_WheelAngle) < -20) { my_WheelAngle = my_DirAngle + 20; } } if (Key.isDown(38) || (Key.isDown(87))) { my_Speed = my_Speed + my_Acc; if (my_Speed > my_SpeedMax) { my_Speed = my_SpeedMax; } } else if (Key.isDown(40) || (Key.isDown(83))) { my_Speed = my_Speed - my_Acc; if (my_Speed < (-my_SpeedMax)) { my_Speed = -my_SpeedMax; } } if ((((!Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(87))) && (!Key.isDown(83))) { if (my_Speed > 0) { my_Speed = my_Speed - 0.4; if (my_Speed < 0) { my_Speed = 0; } } else if (my_Speed < 0) { my_Speed = my_Speed + 0.4; if (my_Speed > 0) { my_Speed = 0; } } } if ((my_MainSegment <= 1) || (my_MainSegment <= (my_LastMaxSegment - 0.6))) { if (((my_Speed < 0) && (my_DirY < 0)) || ((my_Speed > 0) && (my_DirY > 0))) { my_Speed = 0; } } } speedX = 0; speedY = 0; x = x + (my_DirX * my_Speed); y = y + (my_DirY * my_Speed); _rotation = my_DirAngle; if (x <= _global.envS.playerOffset.left) { my_DirX = 0; x = _global.envS.playerOffset.left + 5; my_WheelAngle = 0; my_DirAngle = 0; } else if (x >= (550 - _global.envS.playerOffset.right)) { my_DirX = 0; x = (550 - _global.envS.playerOffset.right) - 5; my_WheelAngle = 0; my_DirAngle = 0; } super.oEF(); if (!(init && (initMove))) { return(undefined); } if (_global.gameInProcess) { if (autoFire) { if (cannons[0].gunZ[0].multiple != 1) { cannons[0].fireNum = 0; } if (bang(1)) { recoilAngle = 0; recoilTimer = 0; _global.rezults.shots++; } } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7++; } } function check() { super.check(); if (y == (((-_root.bg.y) + 400) - offsetBottom)) { if ((playerDx == 0) && (playerDy == 0)) { playerBaseRotation = 0; } } } function initGun(t, mt, c, bt, bs, fs, fm, fd, bd, sd, dr, del) { super.initGun(t, mt, c, bt, bs, fs, fm, fd, bd); if ((sd != undefined) && (sd != 0)) { var _local6 = sd.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(sd); } var _local4 = dr.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(dr); } var _local5 = del.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(del); } var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].initSplash(_local6[_local3], _local4[_local3], _local5[_local3]); _local3++; } } showWeapon(cannons[0].gunZ.length - 1); } function addGun(t, mt, c, bt, bs, fs, fm, fd, bd, sd, dr, del) { super.addGun(t, mt, c, bt, bs, fs, fm, fd, bd); if ((sd != undefined) && (sd != 0)) { var _local6 = sd.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(sd); } var _local4 = dr.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(dr); } var _local5 = del.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(del); } var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].initSplash(_local6[_local3], _local4[_local3], _local5[_local3]); _local3++; } } showWeapon(cannons[0].gunZ.length - 1); } function showWeapon(n) { var _local3 = cannons[0].gunZ[n]; _root.lbar["w" + n].gotoAndStop((("on" + (_local3.doubleDamage ? "dbl" : "")) + (_local3.nuke ? "nuke" : "")) + (_local3.triple ? "tri" : "")); } function onMouseDown() { if (_global.gameInProcess) { autoFire = true; } } function onMouseUp() { if (_global.gameInProcess) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(1); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { var _local3 = Math.ceil(delta / 2); if ((-_local3) > shield) { _local3 = -shield; } var _local4 = delta - _local3; changeShield(_local3); } else { var _local3 = 0; var _local4 = delta; } super.changeArmor(_local4); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "guns" : _global.sound.play("s_bonus", x, true); cannons[0].gunZ[0].bulletType = "playerShoot"; cannons[0].gunZ[0].bulletDamage = 0; cannons[0].gunZ[0].bulletSpeed = 20; cannons[0].gunZ[0].flySteps = 0; cannons[0].gunZ[0].damageRadius = 4; cannons[0].gunZ[0].splashDamage = 10; cannons[0].gunZ[0].startReloadTime = 5; cannons[0].gunZ[0].startReloadMicroTime = 5; cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime; cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime; cannons[0].gotoAndStop(1); break; case "rockets" : _global.sound.play("s_bonus", x, true); cannons[0].gunZ[0].bulletType = "rocket"; cannons[0].gunZ[0].bulletDamage = 0; cannons[0].gunZ[0].bulletSpeed = 20; cannons[0].gunZ[0].flySteps = 0; cannons[0].gunZ[0].damageRadius = 100; cannons[0].gunZ[0].splashDamage = 150; cannons[0].gunZ[0].startReloadTime = 20; cannons[0].gunZ[0].startReloadMicroTime = 20; cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime; cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime; cannons[0].gotoAndStop(2); break; case "mortir" : _global.sound.play("s_bonus", x, true); cannons[0].gunZ[0].bulletType = "ball_fire"; cannons[0].gunZ[0].bulletSpeed = 5; cannons[0].gunZ[0].flySteps = 21; cannons[0].gunZ[0].damageRadius = 150; cannons[0].gunZ[0].splashDamage = 150; cannons[0].gunZ[0].startReloadTime = 20; cannons[0].gunZ[0].startReloadMicroTime = 20; cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime; cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime; cannons[0].gotoAndStop(3); break; case "armor" : _global.sound.play("s_bonus", x, true); changeArmor(startArmor / 2); showArmor(); break; case "damage" : _global.sound.play("s_bonus", x, true); cannons[0].gunZ[0].bulletType = "playerShoot2"; cannons[0].gunZ[0].splashDamage = cannons[0].gunZ[0].splashDamage * 2; break; case "coin" : _global.sound.play("s_money", x, true); _global.rezults.coins++; } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var speedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; }
Symbol 1052 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (priority == undefined) { priority = false; } if (num == undefined) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local6 = -1; var _local5 = 0; var _local7 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free) { _local6 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local7 = _local3; } } _local3++; } if (_local6 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")"); } _local6 = _local7; col[_local6].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local6 != -1) { var _local8 = col[_local6]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (xpos != undefined) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].target != undefined) { col[_local2].snd.setPan(calcPan(col[_local2].target._x)); } _local2++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1053 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var prePos_bg1, prePos_bg2, _y, bg1, bg2; function bgClass () { super(); prePos_bg1 = -1200; prePos_bg2 = -2400; } function check() { if ((bg1._y + _y) > 400) { prePos_bg1 = bg1._y; bg1._y = bg1._y - 2400; } if ((bg2._y + _y) > 400) { prePos_bg2 = bg2._y; bg2._y = bg2._y - 2400; } if ((prePos_bg1 + _y) < 400) { bg1._y = prePos_bg1; } if ((prePos_bg2 + _y) < 400) { bg2._y = prePos_bg2; } } function oEF() { super.oEF(); } }
Symbol 716 Button
on (press) { _global.language_pre = "pt"; _root.nextFrame(); }
Symbol 718 Button
on (press) { _global.language_pre = "ru"; _root.nextFrame(); }
Symbol 720 Button
on (press) { _global.language_pre = "de"; _root.nextFrame(); }
Symbol 722 Button
on (press) { _global.language_pre = "fr"; _root.nextFrame(); }
Symbol 724 Button
on (press) { _global.language_pre = "es"; _root.nextFrame(); }
Symbol 726 Button
on (press) { _global.language_pre = "en"; _root.nextFrame(); }
Symbol 734 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 739 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 744 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 747 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 749 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 750 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 750 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 752 MovieClip Frame 1
_visible = false;
Symbol 752 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 752 MovieClip Frame 7
gotoAndStop (1);
Symbol 752 MovieClip Frame 12
gotoAndStop (1);
Symbol 753 MovieClip [#soundz] Frame 1
#initclip 64 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 761 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 783 MovieClip Frame 1
Symbol 784 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 1013 MovieClip [#BGfull] Frame 1
#initclip 65 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 1028 Button
on (release) { _global.sound.play("menu"); openSite(); _root.gotoAndStop("menu"); }
Symbol 1029 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 1038 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 1039 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 1040 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS["textZ_" + language_pre]; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;

Library Items

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Symbol 2 MovieClipUses:1Used by:16
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:5
Symbol 5 MovieClipUses:4Used by:16
Symbol 6 GraphicUsed by:7 752
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Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClipUses:10Used by:15 531
Symbol 12 ShapeTweeningUsed by:15
Symbol 13 ShapeTweeningUsed by:15
Symbol 14 GraphicUsed by:15 112 444 531
Symbol 15 MovieClipUses:11 12 13 14Used by:16 184 214 266 271 276 352 378 431 436 500 505 520 573
Symbol 16 MovieClip [graider]Uses:2 5 8 15Used by:Timeline
Symbol 17 GraphicUsed by:210  Timeline
Symbol 18 GraphicUsed by:22
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:1 18 20 21Used by:Timeline
Symbol 23 FontUsed by:24 715 717 719 721 723 725
Symbol 24 EditableTextUses:23Used by:Timeline
Symbol 25 GraphicUsed by:26
Symbol 26 ButtonUses:25 1Used by:Timeline
Symbol 27 FontUsed by:28
Symbol 28 EditableTextUses:27Used by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:32
Symbol 32 MovieClipUses:28 29 31Used by:Timeline
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClipUses:34Used by:Timeline
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:86
Symbol 38 ShapeTweeningUsed by:41
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Symbol 40 GraphicUsed by:41
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Symbol 57 GraphicUses:56Used by:86
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Symbol 76 BitmapUsed by:77
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Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:86
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:86
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:86
Symbol 86 MovieClip [explode]Uses:37 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85Used by:Timeline
Symbol 87 MovieClip [player]Uses:8Used by:1013  Timeline
Symbol 88 MovieClip [enemy]Uses:8Used by:Timeline
Symbol 89 MovieClip [bullet]Uses:8Used by:Timeline
Symbol 90 MovieClip [queue]Uses:8Used by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClip [circle_way]Uses:91 8Used by:Timeline
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClip [line_way]Uses:93 8Used by:Timeline
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip [sin_way]Uses:95 8Used by:Timeline
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:104
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Symbol 100 ShapeTweeningUsed by:103
Symbol 101 ShapeTweeningUsed by:103
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:99 100 101 102Used by:104
Symbol 104 MovieClip [userSplash]Uses:98 103Used by:Timeline
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClip [tang_way]Uses:105 8Used by:Timeline
Symbol 107 BitmapUsed by:108
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Symbol 111 ShapeTweeningUsed by:112
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Symbol 115 MovieClipUses:114Used by:119 363
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:118
Symbol 118 MovieClipUses:117Used by:119
Symbol 119 MovieClip [player_gun]Uses:109 112 115 118Used by:Timeline
Symbol 120 MovieClip [ship_gun]Uses:112Used by:Timeline
Symbol 121 MovieClip [empty_base]Uses:8Used by:Timeline
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:124
Symbol 124 MovieClipUses:123Used by:125
Symbol 125 MovieClip [ball_fire]Uses:124 112Used by:Timeline
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:131
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:130
Symbol 130 MovieClipUses:129Used by:131
Symbol 131 MovieClip [barn]Uses:127 130Used by:Timeline
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:137
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:136
Symbol 136 MovieClipUses:135Used by:137
Symbol 137 MovieClip [silo]Uses:133 136Used by:Timeline
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:143
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:142
Symbol 142 MovieClipUses:141Used by:143
Symbol 143 MovieClip [house1]Uses:139 142Used by:Timeline
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:149
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:148
Symbol 148 MovieClipUses:147Used by:149
Symbol 149 MovieClip [house2]Uses:145 148Used by:Timeline
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:155
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:154
Symbol 154 MovieClipUses:153Used by:155
Symbol 155 MovieClip [house3]Uses:151 154Used by:Timeline
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:161
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:160
Symbol 160 MovieClipUses:159Used by:161
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Symbol 162 BitmapUsed by:163
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Symbol 167 MovieClip [tree2]Uses:166Used by:Timeline
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Symbol 169 GraphicUses:168Used by:170
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Symbol 172 GraphicUses:171Used by:173
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Symbol 175 MovieClipUses:174Used by:184
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Symbol 182 GraphicUses:181Used by:183
Symbol 183 MovieClipUses:182Used by:184
Symbol 184 MovieClip [bigfoot_player]Uses:8 175 179 180 183 15Used by:Timeline
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:187
Symbol 187 MovieClipUses:186Used by:188
Symbol 188 MovieClip [road1]Uses:187Used by:Timeline
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:191
Symbol 191 MovieClipUses:190Used by:192
Symbol 192 MovieClip [road2]Uses:191Used by:Timeline
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:195
Symbol 195 MovieClipUses:194Used by:196
Symbol 196 MovieClip [road3]Uses:195Used by:Timeline
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Symbol 198 GraphicUses:197Used by:199
Symbol 199 MovieClipUses:198Used by:200 209
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Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:203
Symbol 203 MovieClipUses:202Used by:204
Symbol 204 MovieClip [road6]Uses:203Used by:Timeline
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:207
Symbol 207 MovieClipUses:206Used by:208
Symbol 208 MovieClip [road5]Uses:207Used by:Timeline
Symbol 209 MovieClip [road4a]Uses:199Used by:Timeline
Symbol 210 MovieClipUses:17Used by:214
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:213
Symbol 213 MovieClipUses:212Used by:214
Symbol 214 MovieClip [car1]Uses:210 213 8 15Used by:Timeline
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Symbol 221 MovieClipUses:220Used by:222 223
Symbol 222 MovieClip [fence]Uses:215 218 221Used by:Timeline
Symbol 223 MovieClip [fence_broken]Uses:221Used by:Timeline
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:229
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:228
Symbol 228 MovieClipUses:227Used by:229
Symbol 229 MovieClip [stone]Uses:225 228Used by:Timeline
Symbol 230 MovieClipUses:1Used by:266
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:231Used by:266
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Symbol 265 MovieClipUses:234 8 236 238 240 242 244 246 248 250 252 254 256 258 260 262 264Used by:266
Symbol 266 MovieClip [UFO_Boss]Uses:8 230 232 265 15Used by:Timeline
Symbol 267 MovieClipUses:1Used by:271
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:270
Symbol 270 MovieClipUses:269Used by:271
Symbol 271 MovieClip [car2]Uses:267 270 8 15Used by:Timeline
Symbol 272 MovieClipUses:1Used by:276
Symbol 273 BitmapUsed by:274
Symbol 274 GraphicUses:273Used by:275
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Symbol 809 TextUses:789Used by:1012
Symbol 810 GraphicUsed by:1012
Symbol 811 TextUses:789Used by:1012
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Symbol 900 GraphicUsed by:1012
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Symbol 1008 TextUses:789Used by:1012
Symbol 1009 TextUses:789Used by:1012
Symbol 1010 TextUses:789Used by:1012
Symbol 1011 GraphicUsed by:1012
Symbol 1012 MovieClipUses:788 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011Used by:1013
Symbol 1013 MovieClip [#BGfull]Uses:787 8 87 1012Used by:Timeline
Symbol 1014 GraphicUsed by:1015
Symbol 1015 MovieClipUses:1014Used by:Timeline
Symbol 1016 GraphicUsed by:1017
Symbol 1017 MovieClipUses:1016Used by:Timeline
Symbol 1018 BitmapUsed by:1019
Symbol 1019 GraphicUses:1018Used by:1020
Symbol 1020 MovieClipUses:1019Used by:1021
Symbol 1021 MovieClipUses:1 1020Used by:Timeline
Symbol 1022 GraphicUsed by:1026
Symbol 1023 GraphicUsed by:1024
Symbol 1024 MovieClipUses:1023Used by:1026
Symbol 1025 GraphicUsed by:1026
Symbol 1026 MovieClipUses:1022 1024 1025Used by:Timeline
Symbol 1027 TextUses:762Used by:1029
Symbol 1028 ButtonUses:757 759 760Used by:1029
Symbol 1029 MovieClipUses:755 1027 1028Used by:Timeline
Symbol 1030 BitmapUsed by:1031
Symbol 1031 GraphicUses:1030Used by:1040
Symbol 1032 TextUses:762Used by:1040
Symbol 1033 TextUses:762Used by:1040
Symbol 1034 BitmapUsed by:1035
Symbol 1035 GraphicUses:1034Used by:1038
Symbol 1036 BitmapUsed by:1037
Symbol 1037 GraphicUses:1036Used by:1038
Symbol 1038 ButtonUses:1035 1037 760Used by:1040
Symbol 1039 ButtonUses:757 759 760Used by:1040
Symbol 1040 MovieClipUses:1031 1032 1033 1038 1039Used by:Timeline

Instance Names

"error"Frame 2Symbol 24 EditableText
"btn_sound"Frame 8Symbol 750 MovieClip
"soundStarter"Frame 8Symbol 752 MovieClip
"soundz"Frame 8Symbol 753 MovieClip [#soundz]
"mainGamePauser"Frame 8Symbol 8 MovieClip
"gui"Frame 10Symbol 781 MovieClip
"wnd"Frame 10Symbol 783 MovieClip
"fader"Frame 10Symbol 784 MovieClip
"charCont"Frame 10Symbol 8 MovieClip
"bg"Frame 11Symbol 1013 MovieClip [#BGfull]
"fastZone"Frame 11Symbol 1015 MovieClip
"slowZone"Frame 11Symbol 1017 MovieClip
"allProgress"Frame 11Symbol 1021 MovieClip
"bossBar"Frame 11Symbol 1026 MovieClip
"wndComplete"Frame 11Symbol 1029 MovieClip
"wndPause"Frame 11Symbol 1040 MovieClip
"body"Symbol 16 MovieClip [graider] Frame 1Symbol 2 MovieClip
"ex1"Symbol 16 MovieClip [graider] Frame 1Symbol 8 MovieClip
"ex2"Symbol 16 MovieClip [graider] Frame 1Symbol 8 MovieClip
"ex3"Symbol 16 MovieClip [graider] Frame 1Symbol 8 MovieClip
"head"Symbol 16 MovieClip [graider] Frame 1Symbol 15 MovieClip
"tf"Symbol 32 MovieClip Frame 1Symbol 28 EditableText
"bar"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"klop"Symbol 92 MovieClip [circle_way] Frame 1Symbol 8 MovieClip
"klop"Symbol 94 MovieClip [line_way] Frame 1Symbol 8 MovieClip
"klop"Symbol 96 MovieClip [sin_way] Frame 1Symbol 8 MovieClip
"spl"Symbol 104 MovieClip [userSplash] Frame 1Symbol 98 MovieClip
"blow"Symbol 104 MovieClip [userSplash] Frame 1Symbol 103 MovieClip
"klop"Symbol 106 MovieClip [tang_way] Frame 1Symbol 8 MovieClip
"shoot1"Symbol 119 MovieClip [player_gun] Frame 1Symbol 112 MovieClip
"shoot2"Symbol 119 MovieClip [player_gun] Frame 1Symbol 112 MovieClip
"shoot1"Symbol 120 MovieClip [ship_gun] Frame 1Symbol 112 MovieClip
"head"Symbol 121 MovieClip [empty_base] Frame 1Symbol 8 MovieClip
"p1"Symbol 125 MovieClip [ball_fire] Frame 1Symbol 112 MovieClip
"p2"Symbol 125 MovieClip [ball_fire] Frame 1Symbol 112 MovieClip
"body"Symbol 131 MovieClip [barn] Frame 1Symbol 127 MovieClip
"body"Symbol 137 MovieClip [silo] Frame 1Symbol 133 MovieClip
"body"Symbol 143 MovieClip [house1] Frame 1Symbol 139 MovieClip
"body"Symbol 149 MovieClip [house2] Frame 1Symbol 145 MovieClip
"body"Symbol 155 MovieClip [house3] Frame 1Symbol 151 MovieClip
"body"Symbol 161 MovieClip [house4] Frame 1Symbol 157 MovieClip
"body"Symbol 184 MovieClip [bigfoot_player] Frame 1Symbol 175 MovieClip
"wheels1"Symbol 184 MovieClip [bigfoot_player] Frame 1Symbol 179 MovieClip
"wheels2"Symbol 184 MovieClip [bigfoot_player] Frame 1Symbol 180 MovieClip
"p0"Symbol 184 MovieClip [bigfoot_player] Frame 1Symbol 8 MovieClip
"p1"Symbol 184 MovieClip [bigfoot_player] Frame 1Symbol 8 MovieClip
"p3"Symbol 184 MovieClip [bigfoot_player] Frame 1Symbol 8 MovieClip
"p2"Symbol 184 MovieClip [bigfoot_player] Frame 1Symbol 8 MovieClip
"p4"Symbol 184 MovieClip [bigfoot_player] Frame 1Symbol 8 MovieClip
"p5"Symbol 184 MovieClip [bigfoot_player] Frame 1Symbol 8 MovieClip
"p6"Symbol 184 MovieClip [bigfoot_player] Frame 1Symbol 8 MovieClip
"p7"Symbol 184 MovieClip [bigfoot_player] Frame 1Symbol 8 MovieClip
"ex1"Symbol 184 MovieClip [bigfoot_player] Frame 1Symbol 8 MovieClip
"ex2"Symbol 184 MovieClip [bigfoot_player] Frame 1Symbol 8 MovieClip
"ex3"Symbol 184 MovieClip [bigfoot_player] Frame 1Symbol 8 MovieClip
"head"Symbol 184 MovieClip [bigfoot_player] Frame 1Symbol 15 MovieClip
"body"Symbol 214 MovieClip [car1] Frame 1Symbol 210 MovieClip
"ex1"Symbol 214 MovieClip [car1] Frame 1Symbol 8 MovieClip
"head"Symbol 214 MovieClip [car1] Frame 1Symbol 15 MovieClip
"body"Symbol 222 MovieClip [fence] Frame 1Symbol 215 MovieClip
"body"Symbol 229 MovieClip [stone] Frame 1Symbol 225 MovieClip
"charCont"Symbol 265 MovieClip Frame 1Symbol 8 MovieClip
"body"Symbol 266 MovieClip [UFO_Boss] Frame 1Symbol 230 MovieClip
"ufo_shadow"Symbol 266 MovieClip [UFO_Boss] Frame 1Symbol 232 MovieClip
"ex1"Symbol 266 MovieClip [UFO_Boss] Frame 1Symbol 8 MovieClip
"head"Symbol 266 MovieClip [UFO_Boss] Frame 1Symbol 15 MovieClip
"head2"Symbol 266 MovieClip [UFO_Boss] Frame 1Symbol 15 MovieClip
"head3"Symbol 266 MovieClip [UFO_Boss] Frame 1Symbol 15 MovieClip
"body"Symbol 271 MovieClip [car2] Frame 1Symbol 267 MovieClip
"ex1"Symbol 271 MovieClip [car2] Frame 1Symbol 8 MovieClip
"head"Symbol 271 MovieClip [car2] Frame 1Symbol 15 MovieClip
"body"Symbol 276 MovieClip [car3] Frame 1Symbol 272 MovieClip
"ex1"Symbol 276 MovieClip [car3] Frame 1Symbol 8 MovieClip
"head"Symbol 276 MovieClip [car3] Frame 1Symbol 15 MovieClip
"body"Symbol 282 MovieClip [car4] Frame 1Symbol 278 MovieClip
"ex1"Symbol 282 MovieClip [car4] Frame 1Symbol 8 MovieClip
"body"Symbol 287 MovieClip [car5] Frame 1Symbol 283 MovieClip
"ex1"Symbol 287 MovieClip [car5] Frame 1Symbol 8 MovieClip
"p1"Symbol 289 MovieClip [playerShoot] Frame 1Symbol 112 MovieClip
"p2"Symbol 289 MovieClip [playerShoot] Frame 1Symbol 112 MovieClip
"charCont"Symbol 340 MovieClip Frame 1Symbol 8 MovieClip
"body"Symbol 341 MovieClip [mill] Frame 1Symbol 291 MovieClip
"body"Symbol 347 MovieClip [cliff] Frame 1Symbol 343 MovieClip
"p1"Symbol 352 MovieClip [rocket] Frame 1Symbol 15 MovieClip
"p2"Symbol 352 MovieClip [rocket] Frame 1Symbol 15 MovieClip
"body"Symbol 360 MovieClip [cow1] Frame 1Symbol 353 MovieClip
"body"Symbol 362 MovieClip [cow2] Frame 1Symbol 353 MovieClip
"shoot1"Symbol 363 MovieClip [rocket_gun] Frame 1Symbol 112 MovieClip
"spl"Symbol 373 MovieClip [3_barrels] Frame 1Symbol 365 MovieClip
"p1"Symbol 373 MovieClip [3_barrels] Frame 1Symbol 7 MovieClip
"p2"Symbol 373 MovieClip [3_barrels] Frame 1Symbol 7 MovieClip
"body"Symbol 373 MovieClip [3_barrels] Frame 1Symbol 366 MovieClip
"body"Symbol 378 MovieClip [tank] Frame 1Symbol 374 MovieClip
"head"Symbol 378 MovieClip [tank] Frame 1Symbol 15 MovieClip
"ex1"Symbol 378 MovieClip [tank] Frame 1Symbol 7 MovieClip
"ex2"Symbol 378 MovieClip [tank] Frame 1Symbol 7 MovieClip
"shoot1"Symbol 382 MovieClip [tank_gun] Frame 1Symbol 112 MovieClip
"shoot1"Symbol 383 MovieClip [empty_gun] Frame 1Symbol 112 MovieClip
"charCont"Symbol 393 MovieClip [bonus_coin] Frame 1Symbol 8 MovieClip
"charCont"Symbol 400 MovieClip [bonus_armor] Frame 1Symbol 8 MovieClip
"charCont"Symbol 407 MovieClip [bonus_damage] Frame 1Symbol 8 MovieClip
"charCont"Symbol 414 MovieClip [bonus_mortir] Frame 1Symbol 8 MovieClip
"charCont"Symbol 421 MovieClip [bonus_rockets] Frame 1Symbol 8 MovieClip
"body"Symbol 426 MovieClip [wall] Frame 1Symbol 422 MovieClip
"p1"Symbol 426 MovieClip [wall] Frame 2Symbol 7 MovieClip
"body"Symbol 431 MovieClip [bunker1] Frame 1Symbol 427 MovieClip
"head"Symbol 431 MovieClip [bunker1] Frame 1Symbol 15 MovieClip
"ex1"Symbol 431 MovieClip [bunker1] Frame 1Symbol 8 MovieClip
"body"Symbol 436 MovieClip [bunker2] Frame 1Symbol 432 MovieClip
"head"Symbol 436 MovieClip [bunker2] Frame 1Symbol 15 MovieClip
"ex1"Symbol 436 MovieClip [bunker2] Frame 1Symbol 8 MovieClip
"shoot1"Symbol 497 MovieClip [soldier] Frame 1Symbol 444 MovieClip
"charCont"Symbol 497 MovieClip [soldier] Frame 1Symbol 8 MovieClip
"body"Symbol 500 MovieClip [soldier_base] Frame 1Symbol 499 MovieClip
"head"Symbol 500 MovieClip [soldier_base] Frame 1Symbol 15 MovieClip
"body"Symbol 505 MovieClip [tank_Boss] Frame 1Symbol 501 MovieClip
"head"Symbol 505 MovieClip [tank_Boss] Frame 1Symbol 15 MovieClip
"head2"Symbol 505 MovieClip [tank_Boss] Frame 1Symbol 15 MovieClip
"head3"Symbol 505 MovieClip [tank_Boss] Frame 1Symbol 15 MovieClip
"head4"Symbol 505 MovieClip [tank_Boss] Frame 1Symbol 15 MovieClip
"head5"Symbol 505 MovieClip [tank_Boss] Frame 1Symbol 15 MovieClip
"ex1"Symbol 505 MovieClip [tank_Boss] Frame 1Symbol 7 MovieClip
"ex2"Symbol 505 MovieClip [tank_Boss] Frame 1Symbol 7 MovieClip
"ex3"Symbol 505 MovieClip [tank_Boss] Frame 1Symbol 7 MovieClip
"ex4"Symbol 505 MovieClip [tank_Boss] Frame 1Symbol 7 MovieClip
"ex5"Symbol 505 MovieClip [tank_Boss] Frame 1Symbol 7 MovieClip
"ex6"Symbol 505 MovieClip [tank_Boss] Frame 1Symbol 7 MovieClip
"shoot1"Symbol 506 MovieClip [enemy_gun] Frame 1Symbol 112 MovieClip
"shoot2"Symbol 506 MovieClip [enemy_gun] Frame 1Symbol 112 MovieClip
"shoot1"Symbol 510 MovieClip [big_rocket_gun] Frame 1Symbol 112 MovieClip
"shoot2"Symbol 510 MovieClip [big_rocket_gun] Frame 1Symbol 112 MovieClip
"shoot1"Symbol 514 MovieClip [boss_tank_gun] Frame 1Symbol 112 MovieClip
"shoot1"Symbol 518 MovieClip [gun_soldier] Frame 1Symbol 112 MovieClip
"p1"Symbol 520 MovieClip [playerShoot2] Frame 1Symbol 15 MovieClip
"p2"Symbol 520 MovieClip [playerShoot2] Frame 1Symbol 15 MovieClip
"p1"Symbol 534 MovieClip [rocket2] Frame 1Symbol 531 MovieClip
"p2"Symbol 534 MovieClip [rocket2] Frame 1Symbol 531 MovieClip
"charCont"Symbol 552 MovieClip [human_red] Frame 1Symbol 8 MovieClip
"charCont"Symbol 569 MovieClip [human_white] Frame 1Symbol 8 MovieClip
"p1"Symbol 573 MovieClip [plasma_bullet] Frame 1Symbol 15 MovieClip
"p2"Symbol 573 MovieClip [plasma_bullet] Frame 1Symbol 15 MovieClip
"p3"Symbol 573 MovieClip [plasma_bullet] Frame 1Symbol 15 MovieClip
"charCont"Symbol 608 MovieClip [alien] Frame 1Symbol 8 MovieClip
"klop"Symbol 625 MovieClip [tack_way] Frame 1Symbol 8 MovieClip
"char"Symbol 710 MovieClip [MovieAnimation1] Frame 1Symbol 709 MovieClip
"char"Symbol 711 MovieClip [MovieAnimation2] Frame 1Symbol 709 MovieClip
"arrow"Symbol 771 MovieClip Frame 1Symbol 770 MovieClip
"bar"Symbol 772 MovieClip Frame 1Symbol 771 MovieClip
"bar"Symbol 780 MovieClip Frame 1Symbol 776 MovieClip
"progress"Symbol 781 MovieClip Frame 1Symbol 772 MovieClip
"health"Symbol 781 MovieClip Frame 1Symbol 780 MovieClip
"bg1"Symbol 1013 MovieClip [#BGfull] Frame 1Symbol 787 MovieClip
"bg2"Symbol 1013 MovieClip [#BGfull] Frame 1Symbol 787 MovieClip
"tiles"Symbol 1013 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"env"Symbol 1013 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"splashez"Symbol 1013 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"topBonus"Symbol 1013 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"enemyMC"Symbol 1013 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"enemyMC2"Symbol 1013 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"player"Symbol 1013 MovieClip [#BGfull] Frame 1Symbol 87 MovieClip [player]
"shots"Symbol 1013 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"fx"Symbol 1013 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"envTop"Symbol 1013 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"topEnemyMC"Symbol 1013 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"lineGrid"Symbol 1013 MovieClip [#BGfull] Frame 1Symbol 1012 MovieClip
"bar"Symbol 1021 MovieClip Frame 1Symbol 1020 MovieClip
"bar"Symbol 1026 MovieClip Frame 1Symbol 1024 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 16 as "graider"
ExportAssets (56)Timeline Frame 5Symbol 86 as "explode"
ExportAssets (56)Timeline Frame 5Symbol 87 as "player"
ExportAssets (56)Timeline Frame 5Symbol 88 as "enemy"
ExportAssets (56)Timeline Frame 5Symbol 89 as "bullet"
ExportAssets (56)Timeline Frame 5Symbol 90 as "queue"
ExportAssets (56)Timeline Frame 5Symbol 92 as "circle_way"
ExportAssets (56)Timeline Frame 5Symbol 94 as "line_way"
ExportAssets (56)Timeline Frame 5Symbol 96 as "sin_way"
ExportAssets (56)Timeline Frame 5Symbol 104 as "userSplash"
ExportAssets (56)Timeline Frame 5Symbol 106 as "tang_way"
ExportAssets (56)Timeline Frame 5Symbol 119 as "player_gun"
ExportAssets (56)Timeline Frame 5Symbol 120 as "ship_gun"
ExportAssets (56)Timeline Frame 5Symbol 121 as "empty_base"
ExportAssets (56)Timeline Frame 5Symbol 125 as "ball_fire"
ExportAssets (56)Timeline Frame 5Symbol 131 as "barn"
ExportAssets (56)Timeline Frame 5Symbol 137 as "silo"
ExportAssets (56)Timeline Frame 5Symbol 143 as "house1"
ExportAssets (56)Timeline Frame 5Symbol 149 as "house2"
ExportAssets (56)Timeline Frame 5Symbol 155 as "house3"
ExportAssets (56)Timeline Frame 5Symbol 161 as "house4"
ExportAssets (56)Timeline Frame 5Symbol 164 as "tree1"
ExportAssets (56)Timeline Frame 5Symbol 167 as "tree2"
ExportAssets (56)Timeline Frame 5Symbol 170 as "tree3"
ExportAssets (56)Timeline Frame 5Symbol 173 as "tree4"
ExportAssets (56)Timeline Frame 5Symbol 184 as "bigfoot_player"
ExportAssets (56)Timeline Frame 5Symbol 188 as "road1"
ExportAssets (56)Timeline Frame 5Symbol 192 as "road2"
ExportAssets (56)Timeline Frame 5Symbol 196 as "road3"
ExportAssets (56)Timeline Frame 5Symbol 200 as "road4"
ExportAssets (56)Timeline Frame 5Symbol 204 as "road6"
ExportAssets (56)Timeline Frame 5Symbol 208 as "road5"
ExportAssets (56)Timeline Frame 5Symbol 209 as "road4a"
ExportAssets (56)Timeline Frame 5Symbol 214 as "car1"
ExportAssets (56)Timeline Frame 5Symbol 222 as "fence"
ExportAssets (56)Timeline Frame 5Symbol 223 as "fence_broken"
ExportAssets (56)Timeline Frame 5Symbol 229 as "stone"
ExportAssets (56)Timeline Frame 5Symbol 266 as "UFO_Boss"
ExportAssets (56)Timeline Frame 5Symbol 271 as "car2"
ExportAssets (56)Timeline Frame 5Symbol 276 as "car3"
ExportAssets (56)Timeline Frame 5Symbol 282 as "car4"
ExportAssets (56)Timeline Frame 5Symbol 287 as "car5"
ExportAssets (56)Timeline Frame 5Symbol 289 as "playerShoot"
ExportAssets (56)Timeline Frame 5Symbol 341 as "mill"
ExportAssets (56)Timeline Frame 5Symbol 347 as "cliff"
ExportAssets (56)Timeline Frame 5Symbol 352 as "rocket"
ExportAssets (56)Timeline Frame 5Symbol 360 as "cow1"
ExportAssets (56)Timeline Frame 5Symbol 362 as "cow2"
ExportAssets (56)Timeline Frame 5Symbol 363 as "rocket_gun"
ExportAssets (56)Timeline Frame 5Symbol 373 as "3_barrels"
ExportAssets (56)Timeline Frame 5Symbol 378 as "tank"
ExportAssets (56)Timeline Frame 5Symbol 382 as "tank_gun"
ExportAssets (56)Timeline Frame 5Symbol 383 as "empty_gun"
ExportAssets (56)Timeline Frame 5Symbol 393 as "bonus_coin"
ExportAssets (56)Timeline Frame 5Symbol 400 as "bonus_armor"
ExportAssets (56)Timeline Frame 5Symbol 407 as "bonus_damage"
ExportAssets (56)Timeline Frame 5Symbol 414 as "bonus_mortir"
ExportAssets (56)Timeline Frame 5Symbol 421 as "bonus_rockets"
ExportAssets (56)Timeline Frame 5Symbol 426 as "wall"
ExportAssets (56)Timeline Frame 5Symbol 431 as "bunker1"
ExportAssets (56)Timeline Frame 5Symbol 436 as "bunker2"
ExportAssets (56)Timeline Frame 5Symbol 497 as "soldier"
ExportAssets (56)Timeline Frame 5Symbol 500 as "soldier_base"
ExportAssets (56)Timeline Frame 5Symbol 505 as "tank_Boss"
ExportAssets (56)Timeline Frame 5Symbol 506 as "enemy_gun"
ExportAssets (56)Timeline Frame 5Symbol 510 as "big_rocket_gun"
ExportAssets (56)Timeline Frame 5Symbol 514 as "boss_tank_gun"
ExportAssets (56)Timeline Frame 5Symbol 518 as "gun_soldier"
ExportAssets (56)Timeline Frame 5Symbol 520 as "playerShoot2"
ExportAssets (56)Timeline Frame 5Symbol 534 as "rocket2"
ExportAssets (56)Timeline Frame 5Symbol 552 as "human_red"
ExportAssets (56)Timeline Frame 5Symbol 569 as "human_white"
ExportAssets (56)Timeline Frame 5Symbol 573 as "plasma_bullet"
ExportAssets (56)Timeline Frame 5Symbol 608 as "alien"
ExportAssets (56)Timeline Frame 5Symbol 609 as "eexplode"
ExportAssets (56)Timeline Frame 5Symbol 610 as "s_playerShoot"
ExportAssets (56)Timeline Frame 5Symbol 611 as "s_rocket"
ExportAssets (56)Timeline Frame 5Symbol 612 as "s_playerShoot2"
ExportAssets (56)Timeline Frame 5Symbol 613 as "s_rocket2"
ExportAssets (56)Timeline Frame 5Symbol 614 as "s_Ball_fire"
ExportAssets (56)Timeline Frame 5Symbol 615 as "s_plasma_bullet"
ExportAssets (56)Timeline Frame 5Symbol 616 as "menu"
ExportAssets (56)Timeline Frame 5Symbol 617 as "human_death1"
ExportAssets (56)Timeline Frame 5Symbol 618 as "human_death2"
ExportAssets (56)Timeline Frame 5Symbol 619 as "alien_cow_death"
ExportAssets (56)Timeline Frame 5Symbol 620 as "s_bonus"
ExportAssets (56)Timeline Frame 5Symbol 621 as "s_money"
ExportAssets (56)Timeline Frame 5Symbol 622 as "s_car_collision"
ExportAssets (56)Timeline Frame 5Symbol 625 as "tack_way"
ExportAssets (56)Timeline Frame 5Symbol 630 as "char_0"
ExportAssets (56)Timeline Frame 5Symbol 633 as "char_1"
ExportAssets (56)Timeline Frame 5Symbol 636 as "char_2"
ExportAssets (56)Timeline Frame 5Symbol 639 as "char_3"
ExportAssets (56)Timeline Frame 5Symbol 642 as "char_4"
ExportAssets (56)Timeline Frame 5Symbol 645 as "char_5"
ExportAssets (56)Timeline Frame 5Symbol 648 as "char_6"
ExportAssets (56)Timeline Frame 5Symbol 651 as "char_7"
ExportAssets (56)Timeline Frame 5Symbol 654 as "char_8"
ExportAssets (56)Timeline Frame 5Symbol 657 as "char_9"
ExportAssets (56)Timeline Frame 5Symbol 660 as "char_a"
ExportAssets (56)Timeline Frame 5Symbol 663 as "char_d"
ExportAssets (56)Timeline Frame 5Symbol 666 as "char_e"
ExportAssets (56)Timeline Frame 5Symbol 669 as "char_f"
ExportAssets (56)Timeline Frame 5Symbol 672 as "char_i"
ExportAssets (56)Timeline Frame 5Symbol 675 as "char_l"
ExportAssets (56)Timeline Frame 5Symbol 678 as "char_m"
ExportAssets (56)Timeline Frame 5Symbol 681 as "char_n"
ExportAssets (56)Timeline Frame 5Symbol 684 as "char_o"
ExportAssets (56)Timeline Frame 5Symbol 687 as "char_s"
ExportAssets (56)Timeline Frame 5Symbol 690 as "char_wd"
ExportAssets (56)Timeline Frame 5Symbol 693 as "char_we"
ExportAssets (56)Timeline Frame 5Symbol 696 as "char_wi"
ExportAssets (56)Timeline Frame 5Symbol 699 as "char_wm"
ExportAssets (56)Timeline Frame 5Symbol 702 as "char_wn"
ExportAssets (56)Timeline Frame 5Symbol 705 as "char_wo"
ExportAssets (56)Timeline Frame 5Symbol 708 as "char_ws"
ExportAssets (56)Timeline Frame 5Symbol 710 as "MovieAnimation1"
ExportAssets (56)Timeline Frame 5Symbol 711 as "MovieAnimation2"
ExportAssets (56)Timeline Frame 5Symbol 1041 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 5Symbol 1042 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 5Symbol 1043 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 5Symbol 1044 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 5Symbol 1045 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 5Symbol 1046 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 5Symbol 1047 as "__Packages.queue"
ExportAssets (56)Timeline Frame 5Symbol 1048 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 5Symbol 1049 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 5Symbol 1050 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 5Symbol 1051 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 5Symbol 1052 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 5Symbol 1053 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 8Symbol 753 as "#soundz"
ExportAssets (56)Timeline Frame 11Symbol 1013 as "#BGfull"

Labels

"lang"Frame 6
"init"Frame 7
"menu"Frame 8
"help"Frame 9
"game"Frame 10
"level"Frame 11
"destroy"Symbol 104 MovieClip [userSplash] Frame 2
"destroy"Symbol 222 MovieClip [fence] Frame 2
"destroy"Symbol 360 MovieClip [cow1] Frame 2
"destroy"Symbol 362 MovieClip [cow2] Frame 2
"destroy"Symbol 373 MovieClip [3_barrels] Frame 2
"destroy"Symbol 426 MovieClip [wall] Frame 2
"die"Symbol 497 MovieClip [soldier] Frame 18
"shoot"Symbol 531 MovieClip Frame 2
"playerShoot"Symbol 531 MovieClip Frame 2
"rocket"Symbol 531 MovieClip Frame 6
"playerShoot2"Symbol 531 MovieClip Frame 16
"die"Symbol 552 MovieClip [human_red] Frame 17
"die"Symbol 569 MovieClip [human_white] Frame 17
"die"Symbol 608 MovieClip [alien] Frame 33
"start"Symbol 752 MovieClip Frame 5
"stop"Symbol 752 MovieClip Frame 10




http://swfchan.com/10/47995/info.shtml
Created: 30/4 -2019 19:15:07 Last modified: 30/4 -2019 19:15:07 Server time: 22/12 -2024 21:42:45