Frame 1
fscommand ("showmenu", "false");
_focusrect = false;
_global.openSite = function () {
getURL ("http://www.gameteam.com/stats/monstertruckrampage.html", "_blank");
};
Instance of Symbol 32 MovieClip in Frame 3
onClipEvent (load) {
_alpha = 0;
}
onClipEvent (enterFrame) {
t = _root.getBytesTotal();
l = _root.getBytesLoaded();
bar._xscale = (100 * l) / t;
p = Math.round((1000 * l) / t) / 10;
if (p == Math.floor(p)) {
p = p + ".0";
}
p = p + "%";
tf.text = p;
if (t > 0) {
if ((l < t) && (_alpha < 100)) {
_alpha = (_alpha + 5);
}
if ((l == t) && (_alpha > 0)) {
_alpha = (_alpha - 5);
}
}
}
Frame 4
stop();
Instance of Symbol 35 MovieClip in Frame 4
onClipEvent (load) {
_alpha = 0;
state = 0;
_root.stop();
}
onClipEvent (enterFrame) {
l = _root.getBytesLoaded();
t = _root.getBytesTotal();
if (state == 0) {
_alpha = (_alpha + 5);
if (_alpha >= 100) {
_alpha = 100;
state = 1;
startPause = getTimer();
}
} else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > 2500)) {
this._alpha = this._alpha - 5;
if (_alpha < 0) {
_root.gotoAndPlay("lang");
}
}
}
Frame 6
_global.language_pre = "en";
_root.nextFrame();
Frame 7
function globalStart() {
debug("Try to start game");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
_global.gameOver = false;
_global.gameInProcess = true;
_global.charsInProcess = true;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, coins:0};
}
_global.rezults = {killed:0, coins:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.topBonus.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.2957795130823;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_root.bg.moveTo(0, 400);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local3 = ((currLevel.playerArmor == undefined) ? (playerS.maxArmor) : (currLevel.playerArmor));
var _local4 = ((currLevel.playerShield == undefined) ? (playerS.maxShield) : (currLevel.playerShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local3, playerS.withoutBase, _local4, playerS.maxShield, playerS.maxArmor);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay);
i = 1;
while (i < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay);
i++;
}
_root.bg.player.inQueue(10);
if (playerS.soundKills != undefined) {
_root.bg.player.soundKills = playerS.soundKills;
}
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
var i = 0;
while (i < _global.currLevel.level.length) {
if (_global.currLevel.level[i].tank != undefined) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset);
}
i++;
}
debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 1.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_root.bossBar._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.error._visible = false)));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar == 0) ? false : true);
_root.gui.progress.bar._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((_global.currLevel.playerX != undefined) && (_global.currLevel.playerY != undefined)) {
trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
} else {
debug("XML data not loaded yet");
}
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
_root.wndComplete.title_mc.gotoAndStop(4);
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
trace("init");
_root.depth = 0;
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local3 = new XML(str);
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local2 = 0;
while (_local2 < _local3.firstChild.childNodes.length) {
foo = _local3.firstChild.childNodes[_local2];
parseXMLtoVars(foo, _global);
_local2++;
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
_local5 = xml.childNodes.join("");
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"65\" />";
str = str + "<var name=\"bottom\" value=\"0\" />";
str = str + "<var name=\"left\" value=\"15\" />";
str = str + "<var name=\"right\" value=\"15\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-600\" />";
str = str + "<var name=\"bottom\" value=\"-600\" />";
str = str + "<var name=\"left\" value=\"-300\" />";
str = str + "<var name=\"right\" value=\"-300\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"bottom\" value=\"0\" />";
str = str + "<var name=\"left\" value=\"-10\" />";
str = str + "<var name=\"right\" value=\"-10\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-600\" />";
str = str + "<var name=\"bottom\" value=\"-600\" />";
str = str + "<var name=\"left\" value=\"-250\" />";
str = str + "<var name=\"right\" value=\"-250\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\" />";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\" />";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\" />";
str = str + "</object> ";
str = str + "<object name=\"textZ_en\">";
str = str + "<var name=\"intro\" ><b>How to Play:</b><br /> - You need to get to the end of the level destroying as many enemy units on your way as possible.<br /> - Pick up bonuses and health packs - they are going to help you on your mission.<br /><b>Controls:</b><br />- The space commando is controlled by the arrow keys \u201Cleft\u201D, \u201Cright\u201D, \u201Cup\u201D and \u201Cdown\u201D, or keys \u201CW\u201D, \u201CA\u201D, \u201CS\u201D & \u201CD\u201D.<br />- Use the mouse cursor to aim.<br />- Use left mouse key to fire.<br /> - To choose alternative weapons (if available), use keys \"1\", \"2\" \"3\", or the mouse wheel, or directly the mouse cursor. </var>";
str = str + "<var name=\"completeString1\" >Enemies Kills :</var>";
str = str + "<var name=\"completeString2\" >Enemies survived :</var>";
str = str + "<var name=\"completeString3\" >Structures Destroyed :</var>";
str = str + "<var name=\"completeString4\" >Shots :</var>";
str = str + "<var name=\"completeString5\" >Accuracy :</var>";
str = str + "<var name=\"playerDiedTitle\" >Game Over</var>";
str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >You have Completed the Game!</var>";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>";
str = str + "<var name=\"gamePausedString\" ><br />Return to the game?</var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\" value=\"4\" />";
str = str + "<var name=\"screenFastSpeed\" value=\"4\" />";
str = str + "<var name=\"screenSlowSpeed\" value=\"4\" />";
str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.1\" />";
str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.95\" />";
str = str + "<var name=\"debug\" value=\"0\" />";
str = str + "<var name=\"lazerDebug\" value=\"0\" />";
str = str + "<var name=\"soundDebug\" value=\"0\" />";
str = str + "<var name=\"multipleFireAngle\" value=\"10\" />";
str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />";
str = str + "<var name=\"splashTests\" value=\"5\" />";
str = str + "<var name=\"levelCompleteDelay\" value=\"30\" />";
str = str + "<var name=\"defaultRotation\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"none\" />";
str = str + "</object>";
str = str + "<object name=\"playerS\">";
str = str + "<var name=\"speed\" value=\"8\" />";
str = str + "<var name=\"speedFactor\" value=\"14\" />";
str = str + "<var name=\"rotationFactor\" value=\"8\" />";
str = str + "<var name=\"base\" value=\"bigfoot_player\" />";
str = str + "<var name=\"gun\" value=\"player_gun\" />";
str = str + "<var name=\"maxArmor\" value=\"100\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"0\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"50\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"none\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"playerShoot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"10\" />";
str = str + "<var name=\"splashDelay\" value=\"2\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"graider\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"graider\" />";
str = str + "<var name=\"gun\" value=\"enemy_gun\" />";
str = str + "<var name=\"armor\" value=\"300\" />";
str = str + "<var name=\"bulletType\" value=\"playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\" 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"10\" />";
str = str + "<var name=\"flyDistance\" value=\"100\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"5\" />";
str = str + "<var name=\"reloadingTime\" value=\"70\" />";
str = str + "<var name=\"clip\" value=\"4\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"red_car_with_gun\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"car3\" />";
str = str + "<var name=\"gun\" value=\"enemy_gun\" />";
str = str + "<var name=\"armor\" value=\"40\" />";
str = str + "<var name=\"bulletType\" value=\"playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\" 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"10\" />";
str = str + "<var name=\"flyDistance\" value=\"100\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"30\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"red_car\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"car3\" />";
str = str + "<var name=\"gun\" value=\"\" />";
str = str + "<var name=\"armor\" value=\"40\" />";
str = str + "<var name=\"bulletType\" value=\"playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\" 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"10\" />";
str = str + "<var name=\"flyDistance\" value=\"100\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"reloadingTime\" value=\"10\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"blue_car\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"car4\" />";
str = str + "<var name=\"gun\" value=\"\" />";
str = str + "<var name=\"armor\" value=\"40\" />";
str = str + "<var name=\"bulletType\" value=\"playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\" 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"10\" />";
str = str + "<var name=\"flyDistance\" value=\"100\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"reloadingTime\" value=\"10\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"blue_car_with_gun\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"car4\" />";
str = str + "<var name=\"gun\" value=\"enemy_gun\" />";
str = str + "<var name=\"armor\" value=\"40\" />";
str = str + "<var name=\"bulletType\" value=\"playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\" 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"10\" />";
str = str + "<var name=\"flyDistance\" value=\"100\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"30\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"jeep\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"car2\" />";
str = str + "<var name=\"gun\" value=\"rocket_gun\" />";
str = str + "<var name=\"armor\" value=\"40\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\" 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"10\" />";
str = str + "<var name=\"flyDistance\" value=\"100\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6\" />";
str = str + "<var name=\"bulletDamage\" value=\"25\" />";
str = str + "<var name=\"reloadingTime\" value=\"80\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"tank\" />";
str = str + "<var name=\"gun\" value=\"tank_gun\" />";
str = str + "<var name=\"armor\" value=\"450\" />";
str = str + "<var name=\"bulletType\" value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\" 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"10\" />";
str = str + "<var name=\"flyDistance\" value=\"100\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6\" />";
str = str + "<var name=\"bulletDamage\" value=\"25\" />";
str = str + "<var name=\"reloadingTime\" value=\"80\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"car1\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"car1\" />";
str = str + "<var name=\"gun\" value=\"big_rocket_gun\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"10\" />";
str = str + "<var name=\"flyDistance\" value=\"100\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"45\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"car5\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"car5\" />";
str = str + "<var name=\"gun\" value=\"\" />";
str = str + "<var name=\"armor\" value=\"40\" />";
str = str + "<var name=\"bulletType\" value=\"\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\" 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"10\" />";
str = str + "<var name=\"flyDistance\" value=\"100\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"5\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"1000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"UFO_Boss\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"base\" value=\"UFO_Boss\" />";
str = str + "<var name=\"gun\" value=\"empty_gun, empty_gun, empty_gun\" />";
str = str + "<var name=\"armor\" value=\"2000\" />";
str = str + "<var name=\"bulletType\" value=\"plasma_bullet, plasma_bullet, plasma_bullet\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\" 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"10, 10, 10\" />";
str = str + "<var name=\"flyDistance\" value=\"100, 100, 100\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0, h40, h-40\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 12, 12\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"0, 0, 0\" />";
str = str + "<var name=\"clip\" value=\"3, 3, 3\" />";
str = str + "<var name=\"shotsTime\" value=\"4, 3, 3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "</object> ";
str = str + "<object name=\"alien\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"soldier_base\" />";
str = str + "<var name=\"gun\" value=\"alien\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"bulletType\" value=\"playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\" 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"10\" />";
str = str + "<var name=\"flyDistance\" value=\"100\" />";
str = str + "<var name=\"cannonAngle\" value=\"w0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"8000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"alien_cow_death\" />";
str = str + "</object>";
str = str + "<object name=\"human_white\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"soldier_base\" />";
str = str + "<var name=\"gun\" value=\"human_white\" />";
str = str + "<var name=\"armor\" value=\"1\" />";
str = str + "<var name=\"bulletType\" value=\"playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\" 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"10\" />";
str = str + "<var name=\"flyDistance\" value=\"100\" />";
str = str + "<var name=\"cannonAngle\" value=\"w0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"8000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2\" />";
str = str + "</object> ";
str = str + "<object name=\"human_red\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"soldier_base\" />";
str = str + "<var name=\"gun\" value=\"human_red\" />";
str = str + "<var name=\"armor\" value=\"1\" />";
str = str + "<var name=\"bulletType\" value=\"playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\" 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"10\" />";
str = str + "<var name=\"flyDistance\" value=\"100\" />";
str = str + "<var name=\"cannonAngle\" value=\"w0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"8000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"human_death1, human_death2\" />";
str = str + "</object> ";
str = str + "<object name=\"bunker1\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"bunker1\" />";
str = str + "<var name=\"gun\" value=\"gun_soldier\" />";
str = str + "<var name=\"armor\" value=\"300\" />";
str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\" 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"10\" />";
str = str + "<var name=\"flyDistance\" value=\"100\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"80\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"7\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"bunker2\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"bunker2\" />";
str = str + "<var name=\"gun\" value=\"gun_soldier\" />";
str = str + "<var name=\"armor\" value=\"300\" />";
str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\" 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"10\" />";
str = str + "<var name=\"flyDistance\" value=\"100\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"80\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"7\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"soldier\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"soldier_base\" />";
str = str + "<var name=\"gun\" value=\"soldier\" />";
str = str + "<var name=\"armor\" value=\"1\" />";
str = str + "<var name=\"bulletType\" value=\"playerShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\" 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"10\" />";
str = str + "<var name=\"flyDistance\" value=\"100\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"80\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2\" />";
str = str + "</object>";
str = str + "<object name=\"tank_Boss\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"tank_Boss\" />";
str = str + "<var name=\"gun\" value=\"boss_tank_gun, gun_soldier, gun_soldier, rocket_gun, rocket_gun\" />";
str = str + "<var name=\"armor\" value=\"7000\" />";
str = str + "<var name=\"bulletType\" value=\"rocket2, playerShoot, playerShoot, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\" 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"10, 10, 10, 10, 10\" />";
str = str + "<var name=\"flyDistance\" value=\"100, 100, 100, 100, 100\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, w-45, w45, w-135, w135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 12, 12, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"25, 5, 5, 15, 15\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 80, 80, 100, 100\" />";
str = str + "<var name=\"clip\" value=\"1, 6, 6, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 5, 5, 1, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"movingUnits\"> ";
str = str + "<object name=\"line_way\">";
str = str + "<var name=\"mainObj\" value=\"car_1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"circle_way\">";
str = str + "<var name=\"mainObj\" value=\"car_1\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sin_way\">";
str = str + "<var name=\"mainObj\" value=\"car_1\" />";
str = str + "<var name=\"way\" value=\"sin_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tang_way\">";
str = str + "<var name=\"mainObj\" value=\"car_1\" />";
str = str + "<var name=\"way\" value=\"tang_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"player_way\">";
str = str + "<var name=\"mainObj\" value=\"alien\" />";
str = str + "<var name=\"way\" value=\"player\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"1\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"tree1\">";
str = str + "<var name=\"linkage\" value=\"tree1\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"tree2\">";
str = str + "<var name=\"linkage\" value=\"tree2\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"tree3\">";
str = str + "<var name=\"linkage\" value=\"tree3\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"tree4\">";
str = str + "<var name=\"linkage\" value=\"tree4\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"fence_broken\">";
str = str + "<var name=\"linkage\" value=\"fence_broken\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"cliff\">";
str = str + "<var name=\"linkage\" value=\"cliff\" />";
str = str + "<var name=\"armor\" value=\"10000\" />";
str = str + "<var name=\"splashDamage\" value=\"1\" />";
str = str + "<var name=\"damageRadius\" value=\"1\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"road1\">";
str = str + "<var name=\"linkage\" value=\"road1\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"road2\">";
str = str + "<var name=\"linkage\" value=\"road2\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"road3\">";
str = str + "<var name=\"linkage\" value=\"road3\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"road4\">";
str = str + "<var name=\"linkage\" value=\"road4\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"road4a\">";
str = str + "<var name=\"linkage\" value=\"road4a\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"road5\">";
str = str + "<var name=\"linkage\" value=\"road5\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"road6\">";
str = str + "<var name=\"linkage\" value=\"road6\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"house1\">";
str = str + "<var name=\"linkage\" value=\"house1\" />";
str = str + "<var name=\"armor\" value=\"10000\" />";
str = str + "<var name=\"splashDamage\" value=\"1\" />";
str = str + "<var name=\"damageRadius\" value=\"1\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"house2\">";
str = str + "<var name=\"linkage\" value=\"house2\" />";
str = str + "<var name=\"armor\" value=\"10000\" />";
str = str + "<var name=\"splashDamage\" value=\"1\" />";
str = str + "<var name=\"damageRadius\" value=\"1\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"house3\">";
str = str + "<var name=\"linkage\" value=\"house3\" />";
str = str + "<var name=\"armor\" value=\"10000\" />";
str = str + "<var name=\"splashDamage\" value=\"1\" />";
str = str + "<var name=\"damageRadius\" value=\"1\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"house4\">";
str = str + "<var name=\"linkage\" value=\"house4\" />";
str = str + "<var name=\"armor\" value=\"10000\" />";
str = str + "<var name=\"splashDamage\" value=\"1\" />";
str = str + "<var name=\"damageRadius\" value=\"1\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"barn\">";
str = str + "<var name=\"linkage\" value=\"barn\" />";
str = str + "<var name=\"armor\" value=\"10000\" />";
str = str + "<var name=\"splashDamage\" value=\"1\" />";
str = str + "<var name=\"damageRadius\" value=\"1\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"silo\">";
str = str + "<var name=\"linkage\" value=\"silo\" />";
str = str + "<var name=\"armor\" value=\"10000\" />";
str = str + "<var name=\"splashDamage\" value=\"1\" />";
str = str + "<var name=\"damageRadius\" value=\"1\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"stone\">";
str = str + "<var name=\"linkage\" value=\"stone\" />";
str = str + "<var name=\"armor\" value=\"10000\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"mill\">";
str = str + "<var name=\"linkage\" value=\"mill\" />";
str = str + "<var name=\"armor\" value=\"10000\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object> ";
str = str + "<object name=\"fence\">";
str = str + "<var name=\"linkage\" value=\"fence\" />";
str = str + "<var name=\"armor\" value=\"1\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"wall\">";
str = str + "<var name=\"linkage\" value=\"wall\" />";
str = str + "<var name=\"armor\" value=\"70\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"cow1\">";
str = str + "<var name=\"linkage\" value=\"cow1\" />";
str = str + "<var name=\"armor\" value=\"1\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"alien_cow_death\" />";
str = str + "</object>";
str = str + "<object name=\"cow2\">";
str = str + "<var name=\"linkage\" value=\"cow2\" />";
str = str + "<var name=\"armor\" value=\"1\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"alien_cow_death\" />";
str = str + "</object>";
str = str + "<object name=\"3_barrels\">";
str = str + "<var name=\"linkage\" value=\"3_barrels\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"200\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"3_barrels_top\">";
str = str + "<var name=\"linkage\" value=\"3_barrels\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"50\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"levels\">";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment1_en\" >Level 2</var>";
str = str + "<var name=\"playerX\" value=\"300\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"7.6\" xoffset=\"285\" bonus=\"coin\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"88\" bonus=\"coin\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"469\" bonus=\"coin\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"280\" bonus=\"coin\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"421\" bonus=\"coin\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"470\" bonus=\"coin\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"42\" bonus=\"coin\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"69\" bonus=\"coin\" />";
str = str + "<object yoffset=\"2\" xoffset=\"122\" bonus=\"coin\" />";
str = str + "<object yoffset=\"2\" xoffset=\"78\" bonus=\"coin\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"347\" bonus=\"coin\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"444\" bonus=\"armor\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"384\" rotate=\"0\" mainObj=\"jeep\" tank=\"sin_way\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"175\" rotate=\"0\" mainObj=\"jeep\" tank=\"sin_way\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" reloadingTime=\"60\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"466\" rotate=\"-1\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" reloadingTime=\"50\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"277\" rotate=\"-1\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" reloadingTime=\"50\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"89\" rotate=\"-1\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" reloadingTime=\"50\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"5\" xoffset=\"390\" rotate=\"100\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"6\" endFrame=\"600\" wayCycle=\"1\" reloadingTime=\"100\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"410\" rotate=\"130\" mainObj=\"car5\" tank=\"line_way\" mratio=\"6\" endFrame=\"300\" wayCycle=\"1\" reloadingTime=\"100\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"-74\" tank=\"line_way\" rotate=\"0\" mainObj=\"human_white\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"-35\" tank=\"line_way\" rotate=\"0\" mainObj=\"human_white\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"-71\" tank=\"line_way\" rotate=\"0\" mainObj=\"human_red\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"100\" rotate=\"130\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"276\" rotate=\"180\" mainObj=\"jeep\" tank=\"circle_way\" xratio=\"200\" yratio=\"200\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" reloadingTime=\"60\" />";
str = str + "<object yoffset=\"3\" xoffset=\"571\" rotate=\"180\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" reloadingTime=\"60\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"519\" rotate=\"180\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"6\" endFrame=\"800\" wayCycle=\"1\" reloadingTime=\"100\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"296\" rotate=\"49\" mainObj=\"red_car_with_gun\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" reloadingTime=\"60\" />";
str = str + "<object yoffset=\"8\" xoffset=\"481\" object=\"silo\" />";
str = str + "<object yoffset=\"8\" xoffset=\"135\" object=\"stone\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"276\" object=\"tree4\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"475\" object=\"tree1\" />";
str = str + "<object yoffset=\"8\" xoffset=\"190\" object=\"tree1\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"110\" object=\"tree1\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"24\" object=\"tree1\" />";
str = str + "<object yoffset=\"7.6\" xoffset=\"443\" object=\"tree1\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"27\" object=\"tree2\" />";
str = str + "<object yoffset=\"7.6\" xoffset=\"288\" object=\"tree2\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"525\" object=\"tree3\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"189\" object=\"stone\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"233\" object=\"tree4\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"20\" object=\"tree3\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"414\" object=\"tree1\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"295\" object=\"tree1\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"161\" object=\"tree1\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"533\" object=\"tree4\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"30\" object=\"tree3\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"341\" object=\"stone\" />";
str = str + "<object yoffset=\"6\" xoffset=\"322\" object=\"tree1\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"477\" object=\"tree1\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"35\" object=\"tree1\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"45\" object=\"silo\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"370\" object=\"fence_broken\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"420\" object=\"fence\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"470\" object=\"fence\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"520\" object=\"fence\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"270\" object=\"tree1\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"513\" object=\"cow2\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"477\" object=\"cow1\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"335\" object=\"road6\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"219\" object=\"tree2\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"67\" object=\"tree3\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"159\" object=\"mill\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"497\" object=\"cow2\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"370\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"420\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"470\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"520\" object=\"fence\" />";
str = str + "<object yoffset=\"4\" xoffset=\"550\" object=\"fence\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"498\" object=\"tree1\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"225\" object=\"road5\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"-2\" object=\"road2\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"344\" object=\"stone\" />";
str = str + "<object yoffset=\"4\" xoffset=\"0\" object=\"fence\" />";
str = str + "<object yoffset=\"4\" xoffset=\"50\" object=\"fence\" />";
str = str + "<object yoffset=\"4\" xoffset=\"100\" object=\"fence\" />";
str = str + "<object yoffset=\"4\" xoffset=\"350\" object=\"fence\" />";
str = str + "<object yoffset=\"4\" xoffset=\"300\" object=\"fence\" />";
str = str + "<object yoffset=\"4\" xoffset=\"250\" object=\"fence\" />";
str = str + "<object yoffset=\"4\" xoffset=\"200\" object=\"fence\" />";
str = str + "<object yoffset=\"4\" xoffset=\"150\" object=\"fence\" />";
str = str + "<object yoffset=\"4\" xoffset=\"400\" object=\"fence\" />";
str = str + "<object yoffset=\"4\" xoffset=\"450\" object=\"fence\" />";
str = str + "<object yoffset=\"4\" xoffset=\"500\" object=\"fence\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"178\" object=\"stone\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"162\" object=\"tree1\" />";
str = str + "<object yoffset=\"3\" xoffset=\"467\" object=\"tree1\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"534\" object=\"tree1\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"405\" object=\"tree1\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"21\" object=\"tree2\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"527\" object=\"tree4\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"126\" object=\"tree3\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"301\" object=\"tree1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"104\" object=\"tree1\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"431\" object=\"tree2\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"201\" object=\"stone\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"242\" object=\"tree4\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"505\" object=\"tree3\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"45\" object=\"tree4\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_2\">";
str = str + "<var name=\"comment1_en\" >Level 2</var>";
str = str + "<var name=\"playerX\" value=\"300\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"7.3\" xoffset=\"420\" bonus=\"coin\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"368\" bonus=\"coin\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"147\" bonus=\"armor\" />";
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str = str + "<var name=\"comment1_en\" >Level 2</var>";
str = str + "<var name=\"playerX\" value=\"300\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />";
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str = str + "<object yoffset=\"9.1\" xoffset=\"444\" rotate=\"89\" mainObj=\"car1\" tank=\"line_way\" mratio=\"4\" endFrame=\"180\" wayCycle=\"1\" reloadingTime=\"100\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"-34\" rotate=\"0\" mainObj=\"tank\" tank=\"circle_way\" mratio=\"3\" xratio=\"300\" yratio=\"300\" endFrame=\"800\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"309\" rotate=\"-140\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"101\" rotate=\"0\" mainObj=\"graider\" tank=\"player_way\" mratio=\"1\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />";
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str = str + "</object>";
str = str + "<object name=\"level_5\">";
str = str + "<var name=\"comment1_en\" >Level 2</var>";
str = str + "<var name=\"playerX\" value=\"300\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"9\" xoffset=\"120\" bonus=\"coin\" />";
str = str + "<object yoffset=\"9\" xoffset=\"67\" bonus=\"coin\" />";
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str = str + "<object yoffset=\"7\" xoffset=\"268\" bonus=\"armor\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"278\" bonus=\"armor\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"387\" bonus=\"coin\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"69\" bonus=\"coin\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"422\" bonus=\"coin\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"472\" bonus=\"coin\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"482\" bonus=\"coin\" />";
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str = str + "<object yoffset=\"2.7\" xoffset=\"422\" bonus=\"coin\" />";
str = str + "<object yoffset=\"3\" xoffset=\"169\" bonus=\"armor\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"69\" bonus=\"coin\" />";
str = str + "<object yoffset=\"2\" xoffset=\"122\" bonus=\"coin\" />";
str = str + "<object yoffset=\"2\" xoffset=\"78\" bonus=\"coin\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"347\" bonus=\"coin\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"345\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"201\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"426\" rotate=\"-140\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"130\" rotate=\"29\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"7.6\" xoffset=\"357\" rotate=\"0\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"-53\" rotate=\"40\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"800\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"588\" rotate=\"0\" mainObj=\"UFO_Boss\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" rotatedByWay=\"0\" wayCycle=\"1\" top=\"1\" armor=\"1000\" />";
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str = str + "<object yoffset=\"5.6\" xoffset=\"308\" rotate=\"79\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" cannonAngle=\"h-10\" endFrame=\"400\" wayCycle=\"1\" cannonTimeOffset=\"-40\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"245\" rotate=\"100\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"3\" cannonAngle=\"h10\" endFrame=\"400\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"-37\" rotate=\"40\" mainObj=\"blue_car_with_gun\" tank=\"line_way\" mratio=\"4\" endFrame=\"400\" wayCycle=\"1\" cannonAngle=\"h310\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"421\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-30\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"322\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-40\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"223\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-50\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"114\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-60\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"295\" rotate=\"130\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"400\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"-12\" rotate=\"-90\" mainObj=\"red_car_with_gun\" tank=\"sin_way\" cannonAngle=\"h0\" mratio=\"4\" endFrame=\"750\" wayCycle=\"1\" />";
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str = str + "<object yoffset=\"2.3\" xoffset=\"381\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-30\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"282\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-40\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"181\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-50\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"78\" rotate=\"0\" mainObj=\"jeep\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" cannonTimeOffset=\"-60\" />";
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str = str + "<object yoffset=\"1.8\" xoffset=\"582\" rotate=\"0\" mainObj=\"car1\" tank=\"player_way\" mratio=\"3\" endFrame=\"-1\" wayCycle=\"1\" gun=\"empty_gun\" reloadingTime=\"10000\" />";
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str = str + "<var name=\"comment1_en\" >Level 2</var>";
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str = str + "<var name=\"comment1_en\" >Level 2</var>";
str = str + "<var name=\"playerX\" value=\"300\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
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str = str + "</object>";
str = str + "<object name=\"level_8\">";
str = str + "<var name=\"comment1_en\" >Level 2</var>";
str = str + "<var name=\"playerX\" value=\"300\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />";
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str = str + "<object yoffset=\"6.6\" xoffset=\"429\" tank=\"line_way\" rotate=\"89\" mainObj=\"red_car_with_gun\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />";
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str = str + "<object yoffset=\"6.7\" xoffset=\"270\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />";
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str = str + "<object yoffset=\"3.8\" xoffset=\"89\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" cannonAngle=\"h0\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"486\" rotate=\"0\" mainObj=\"bunker2\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" cannonAngle=\"h0\" />";
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str = str + "<object yoffset=\"2.7\" xoffset=\"568\" rotate=\"180\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"617\" rotate=\"180\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"40\" />";
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str = str + "<object yoffset=\"3.3\" xoffset=\"66\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"424\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" rotatedByWay=\"0\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"476\" rotate=\"180\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"522\" rotate=\"180\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"571\" rotate=\"180\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" cannonTimeOffset=\"40\" />";
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str = str + "</object>";
str = str + "<object name=\"level_9\">";
str = str + "<var name=\"comment1_en\" >Level 2</var>";
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str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />";
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str = str + "<object yoffset=\"13.2\" xoffset=\"-42\" rotate=\"0\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"400\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"11.6\" xoffset=\"-57\" rotate=\"0\" mainObj=\"UFO_Boss\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" rotatedByWay=\"0\" wayCycle=\"1\" top=\"1\" armor=\"1000\" />";
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str = str + "<object yoffset=\"11.3\" xoffset=\"72\" rotate=\"0\" mainObj=\"bunker1\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" />";
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str = str + "<object yoffset=\"10.7\" xoffset=\"406\" rotate=\"89\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />";
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str = str + "<object yoffset=\"10.3\" xoffset=\"220\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />";
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str = str + "<object yoffset=\"10.3\" xoffset=\"260\" rotate=\"89\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />";
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str = str + "<object yoffset=\"9.1\" xoffset=\"-71\" rotate=\"0\" mainObj=\"car1\" tank=\"line_way\" mratio=\"6\" endFrame=\"-1\" wayCycle=\"1\" cannonAngle=\"h0\" />";
str = str + "<object yoffset=\"9.1\" xoffset=\"29\" rotate=\"0\" mainObj=\"car1\" tank=\"line_way\" mratio=\"6\" endFrame=\"-1\" wayCycle=\"1\" cannonAngle=\"h0\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"625\" rotate=\"0\" mainObj=\"UFO_Boss\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" rotatedByWay=\"0\" wayCycle=\"1\" top=\"1\" armor=\"1000\" />";
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str = str + "<object yoffset=\"7.1\" xoffset=\"421\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"245\" rotate=\"139\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"400\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"587\" rotate=\"180\" mainObj=\"tank\" tank=\"line_way\" mratio=\"2\" endFrame=\"500\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"163\" rotate=\"-171\" mainObj=\"car5\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"218\" rotate=\"-20\" mainObj=\"car5\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"261\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"213\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />";
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str = str + "<object yoffset=\"3.9\" xoffset=\"-39\" rotate=\"-90\" mainObj=\"car1\" tank=\"sin_way\" mratio=\"6\" endFrame=\"1000\" wayCycle=\"1\" reloadingTime=\"120\" />";
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str = str + "<object yoffset=\"3.7\" xoffset=\"640\" rotate=\"89\" mainObj=\"jeep\" tank=\"sin_way\" mratio=\"4\" endFrame=\"1000\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"568\" rotate=\"89\" mainObj=\"car1\" tank=\"sin_way\" mratio=\"4\" endFrame=\"1000\" wayCycle=\"1\" reloadingTime=\"120\" />";
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str = str + "<object yoffset=\"3.4\" xoffset=\"220\" rotate=\"0\" mainObj=\"jeep\" tank=\"sin_way\" mratio=\"4\" endFrame=\"1000\" wayCycle=\"1\" reloadingTime=\"120\" />";
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str = str + "<object yoffset=\"2.5\" xoffset=\"60\" tank=\"line_way\" rotate=\"89\" mainObj=\"soldier\" mratio=\"4\" endFrame=\"-1\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"271\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"212\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"110\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"509\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"458\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"162\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"312\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"2\" xoffset=\"264\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"12\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"2\" xoffset=\"511\" rotate=\"89\" mainObj=\"soldier\" tank=\"line_way\" mratio=\"2\" endFrame=\"-1\" wayCycle=\"1\" />";
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str = str + "<object yoffset=\"1.3\" xoffset=\"-37\" rotate=\"0\" mainObj=\"car1\" tank=\"line_way\" mratio=\"8\" endFrame=\"800\" wayCycle=\"1\" reloadingTime=\"100\" />";
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str = str + "<object yoffset=\"15.6\" xoffset=\"393\" object=\"tree1\" />";
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str = str + "<object yoffset=\"14.4\" xoffset=\"408\" object=\"cow2\" />";
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str = str + "<object yoffset=\"7.2\" xoffset=\"63\" object=\"stone\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"63\" object=\"tree3\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"328\" object=\"stone\" />";
str = str + "<object yoffset=\"7\" xoffset=\"359\" object=\"tree4\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"42\" object=\"tree1\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"48\" object=\"tree2\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"490\" object=\"tree3\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"222\" object=\"fence\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"20\" object=\"fence\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"70\" object=\"fence\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"120\" object=\"fence\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"170\" object=\"fence\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"107\" object=\"house4\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"117\" object=\"tree1\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"77\" object=\"tree2\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"509\" object=\"tree1\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"434\" object=\"house3\" />";
str = str + "<object yoffset=\"6\" xoffset=\"373\" object=\"fence\" />";
str = str + "<object yoffset=\"6\" xoffset=\"423\" object=\"fence\" />";
str = str + "<object yoffset=\"6\" xoffset=\"473\" object=\"fence\" />";
str = str + "<object yoffset=\"6\" xoffset=\"523\" object=\"fence\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"429\" object=\"road2\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"197\" object=\"road6\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"338\" object=\"tree1\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"140\" object=\"tree1\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"27\" object=\"tree1\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"-4\" object=\"fence\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"46\" object=\"fence\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"96\" object=\"fence\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"146\" object=\"fence\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"518\" object=\"tree2\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"444\" object=\"3_barrels\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"342\" object=\"fence\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"393\" object=\"fence\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"443\" object=\"fence\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"493\" object=\"fence\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"543\" object=\"fence\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"207\" object=\"road1\" />";
str = str + "<object yoffset=\"5\" xoffset=\"-4\" object=\"fence\" />";
str = str + "<object yoffset=\"5\" xoffset=\"46\" object=\"fence\" />";
str = str + "<object yoffset=\"5\" xoffset=\"96\" object=\"fence\" />";
str = str + "<object yoffset=\"5\" xoffset=\"146\" object=\"fence\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"87\" object=\"silo\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"470\" object=\"cow2\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"226\" object=\"cow1\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"400\" object=\"fence\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"450\" object=\"fence\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"500\" object=\"fence\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"550\" object=\"fence\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"442\" object=\"mill\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"41\" object=\"tree4\" />";
str = str + "<object yoffset=\"4\" xoffset=\"181\" object=\"tree1\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"351\" object=\"tree1\" />";
str = str + "<object yoffset=\"4\" xoffset=\"483\" object=\"tree4\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"488\" object=\"cow2\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"390\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"440\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"490\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"540\" object=\"fence\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"335\" object=\"stone\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"343\" object=\"tree1\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"525\" object=\"tree1\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"483\" object=\"tree1\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"12\" object=\"tree2\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"518\" object=\"tree4\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"116\" object=\"tree3\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"292\" object=\"tree1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"95\" object=\"tree1\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"422\" object=\"tree2\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"192\" object=\"stone\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"232\" object=\"tree4\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"496\" object=\"tree3\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"36\" object=\"tree4\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_10\">";
str = str + "<var name=\"comment1_en\" >Level 2</var>";
str = str + "<var name=\"playerX\" value=\"300\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"2.2\" xoffset=\"275\" rotate=\"0\" mainObj=\"tank_Boss\" tank=\"line_way\" mratio=\"2\" endFrame=\"2\" wayCycle=\"1\" rotatedByWay=\"0\" bossBar=\"1\"/>";
str = str + "<object yoffset=\"6.4\" xoffset=\"268\" bonus=\"armor\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"320\" bonus=\"armor\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"370\" bonus=\"armor\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"317\" bonus=\"armor\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"366\" bonus=\"coin\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"505\" bonus=\"coin\" />";
str = str + "<object yoffset=\"6\" xoffset=\"223\" bonus=\"coin\" />";
str = str + "<object yoffset=\"6\" xoffset=\"168\" bonus=\"coin\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"369\" bonus=\"armor\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"321\" bonus=\"coin\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"117\" bonus=\"coin\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"168\" bonus=\"coin\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"418\" bonus=\"coin\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"472\" bonus=\"coin\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"121\" bonus=\"coin\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"70\" bonus=\"coin\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"165\" bonus=\"coin\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"383\" bonus=\"coin\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"222\" bonus=\"coin\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"322\" bonus=\"coin\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"268\" bonus=\"rockets\" />";
str = str + "<object yoffset=\"11.2\" xoffset=\"376\" object=\"tree1\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"116\" object=\"tree3\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"392\" object=\"tree4\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"246\" object=\"tree1\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"484\" object=\"tree2\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"133\" object=\"tree3\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"46\" object=\"tree3\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"386\" object=\"tree1\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"50\" object=\"tree3\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"517\" object=\"tree3\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"327\" object=\"tree1\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"183\" object=\"tree4\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"24\" object=\"tree4\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"530\" object=\"tree4\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"286\" object=\"tree3\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"87\" object=\"tree1\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"432\" object=\"tree2\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"207\" object=\"tree2\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"504\" object=\"tree1\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"443\" object=\"tree1\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"508\" object=\"tree1\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"324\" object=\"tree3\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"20\" object=\"tree4\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"378\" object=\"tree2\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"513\" object=\"tree1\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"153\" object=\"tree3\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"119\" object=\"tree4\" />";
str = str + "<object yoffset=\"3\" xoffset=\"377\" object=\"tree3\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"81\" object=\"tree1\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"340\" object=\"tree1\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"172\" object=\"tree2\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"504\" object=\"tree4\" />";
str = str + "<object yoffset=\"2\" xoffset=\"517\" object=\"tree3\" />";
str = str + "<object yoffset=\"2\" xoffset=\"57\" object=\"tree1\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"169\" object=\"tree4\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"44\" object=\"tree3\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"370\" object=\"tree2\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"430\" object=\"tree4\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str) {
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if (_global.envS.debug == 1) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local2 = -1;
do {
_local2++;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local3 = str.length;
do {
_local3--;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local2, _local3 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
_global.nullCharWidth = 20;
_global.charSpacer = 15;
_global.charWaiter = function () {
if (!charsInProcess) {
return(undefined);
}
if (this.step == undefined) {
this.step = 0;
}
this.step++;
this.gotoAndPlay(1);
if (this.step >= this.maxstep) {
this._visible = true;
this.play();
delete this.onEnterFrame;
}
};
_global.makeText = function (str, white, lnk) {
if (white == undefined) {
white = false;
}
if (lnk == undefined) {
lnk = "MovieAnimation1";
}
white = Boolean(white);
for (var _local15 in _root.charCont) {
_root.charCont[_local15].removeMovieClip();
}
var _local9 = new Array();
var _local10 = 0;
var _local7 = 0;
var _local6 = 0;
while (_local6 < str.length) {
var _local4 = str.charAt(_local6);
if (_local4 != " ") {
var _local5 = _local4.toLowerCase();
if (white && (isNaN(parseInt(_local4)))) {
_local5 = "w" + _local5;
}
var _local8 = _root.charCont.getNextHighestDepth();
var _local3 = _root.charCont.attachMovie(lnk, "c" + _local8, _local8);
_local3.char.attachMovie("char_" + _local5, "c", 0);
_local3.maxstep = 3 + (2 * (str.length - _local6));
_local3._visible = false;
_local3.stop();
_local3.onEnterFrame = _global.charWaiter;
if (_local6 != 0) {
_local3._x = ((_local10 + (_local7 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2);
}
_local10 = _local3._x;
_local7 = _local3.char.c._width / 2;
_local9.push(_local3);
} else {
_local10 = _local10 + (((_local7 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2));
_local7 = _global.nullCharWidth;
}
_local6++;
}
var _local14 = _local9[_local9.length - 1];
_local6 = 0;
while (_local6 < _local9.length) {
_local9[_local6]._x = _local9[_local6]._x - (_local14._x / 2);
_local6++;
}
};
_global.fadeInFunc = function () {
this._alpha = this._alpha + 5;
if (this._alpha >= 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.fadeOutFunc = function () {
this._alpha = this._alpha - 5;
if (this._alpha <= 0) {
this._alpha = 0;
this._visible = false;
delete this.onEnterFrame;
}
};
_global.fadeIn = function () {
_root.fader._visible = true;
_root.fader._alpha = 0;
_root.fader.onEnterFrame = fadeInFunc;
};
_global.fadeOut = function () {
_root.fader._visible = true;
_root.fader._alpha = 100;
_root.fader.onEnterFrame = fadeOutFunc;
};
createXML();
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
var _local47 = Math.round((getTimer() - gameTimeStart) / 1000);
var _local46 = _local47 % 60;
if (_local46 < 10) {
_local46 = "0" + _local46;
}
var _local48 = Math.floor(_local47 / 60);
_root.tfTimer.text = (_local48 + ":") + _local46;
}
var _local45 = _root.bg.player._x;
var _local44 = _root.bg.player._y;
var _local30 = 0;
while (_local30 < bonusObjects.length) {
var _local33 = bonusObjects[_local30]._x - _local45;
var _local32 = bonusObjects[_local30]._y - _local44;
var _local38 = Math.sqrt((_local33 * _local33) + (_local32 * _local32));
if (_local38 < 60) {
_root.bg.player.applyBonus(bonusObjects[_local30].bonusType);
bonusObjects[_local30].onEnterFrame = getOff;
bonusObjects.splice(_local30, 1);
}
_local30++;
}
var _local41 = false;
_local30 = 0;
for ( ; _local30 < bulletObjects.length ; _local30++) {
var _local6 = bulletObjects[_local30];
var _local10 = new Object();
(_local10.x = _local6.p1._x);
(_local10.y = _local6.p1._y);
var _local12 = new Object();
(_local12.x = _local6.p2._x);
(_local12.y = _local6.p2._y);
_local6.localToGlobal(_local10);
_local6.localToGlobal(_local12);
var _local16 = false;
if (_local6.flySteps != 0) {
var _local39 = _global.clock - _local6.startClock;
if (_local39 == (_local6.flySteps - 1)) {
_local16 = true;
}
if (!_local16) {
continue;
}
} else {
if (_local16) {
makeSplash(_local6, _local10, _local6.object == 1, _local6.object != 1);
}
if (_local6.object == 1) {
if ((_local6.type == "lazer") || (_local6.type == "lazer2")) {
var _local26 = true;
var _local21 = 0;
var _local5 = new Array();
var _local34 = Math.sin(_local6.fireAngle);
var _local36 = Math.cos(_local6.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!_local41)) {
if (_root.pointZ == undefined) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
_local41 = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (_local26) {
_local21++;
var _local9 = {x:(Math.round(((10 * _local21) * 10) * _local36) / 10) + _local6._x, y:((Math.round(((10 * _local21) * 10) * _local34) / 10) + _root.bg._y) + _local6._y};
if (_local9.y < (0 + _local6.offsetTop)) {
_local26 = false;
}
if (_local9.y > (400 - _local6.offsetBottom)) {
_local26 = false;
}
if (_local9.x < (0 + _local6.offsetLeft)) {
_local26 = false;
}
if (_local9.x > (550 - _local6.offsetRight)) {
_local26 = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, _local9.x - 3, _local9.y - 3, _local9.x + 3, _local9.y + 3);
}
if (_local26) {
_local5.push(_local9);
}
}
var _local13 = new Array();
var _local20 = new Array();
var _local17 = 0;
while (_local17 < staticObjects.length) {
if (!staticObjects[_local17].ignoreHit) {
_local13.push(staticObjects[_local17]);
}
_local17++;
}
_local17 = 0;
while (_local17 < _local13.length) {
var _local7 = 0;
while (_local7 < _local5.length) {
if (_local13[_local17].body.hitTest(_local5[_local7].x, _local5[_local7].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, _local5[_local7].x - 3, _local5[_local7].y - 3, _local5[_local7].x + 3, _local5[_local7].y + 3);
_root.pointZ.endFill();
}
_local20.push(_local13[_local17]);
_local13.splice(_local17, 1);
_local17--;
break;
}
_local7++;
}
_local17++;
}
_local17 = 0;
while (_local17 < _local20.length) {
var _local27 = _local20[_local17];
debug("lazer damage = " + _local6.damage);
var _local18 = _local27.armor;
_local27.changeArmor(-_local6.damage);
debug((((((((("static object " + _local27) + " health = ") + _local27.armor) + " (") + _local18) + "), obj splash damage = ") + _local27.splashDamage) + ", radius = ") + _local27.damageRadius);
_global.rezults.hits++;
if (_local27.armor <= 0) {
checkSplash(_local27);
}
_local17++;
}
var _local14 = new Array();
var _local19 = new Array();
_local17 = 0;
while (_local17 < enemyObjects.length) {
if (!enemyObjects[_local17].ignoreHit) {
_local14.push(enemyObjects[_local17]);
}
_local17++;
}
_local17 = 0;
while (_local17 < _local14.length) {
var _local7 = 0;
while (_local7 < _local5.length) {
if (_local14[_local17].body.hitTest(_local5[_local7].x, _local5[_local7].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, _local5[_local7].x - 3, _local5[_local7].y - 3, _local5[_local7].x + 3, _local5[_local7].y + 3);
_root.pointZ.endFill();
}
_local19.push(_local14[_local17]);
_local14.splice(_local17, 1);
_local17--;
break;
}
_local7++;
}
_local17++;
}
_local17 = 0;
while (_local17 < _local19.length) {
var _local27 = _local19[_local17];
debug("lazer damage = " + _local6.damage);
var _local18 = _local27.armor;
if ((_local27.thereCanBeOnlyOne == 0) || ((_local27.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
_local27.changeArmor(-_local6.damage);
_global.rezults.hits++;
}
debug((((((((("static object " + _local27) + " health = ") + _local27.armor) + " (") + _local18) + "), obj splash damage = ") + _local27.splashDamage) + ", radius = ") + _local27.damageRadius);
_local17++;
}
_local6.removeFromArray();
_local6.outQueue();
_local30--;
} else {
var _local26 = false;
var _local17 = 0;
while (_local17 < staticObjects.length) {
if (staticObjects[_local17].ignoreHit) {
} else {
var _local31 = false;
var _local37 = false;
_local31 = staticObjects[_local17].body.hitTest(_local10.x, _local10.y, true);
if (!_local31) {
_local37 = staticObjects[_local17].body.hitTest(_local12.x, _local12.y, true);
}
if (_local31 || (_local37)) {
var _local27 = staticObjects[_local17];
debug("rocket damage to standing = " + _local6.damage);
var _local18 = _local27.armor;
_local27.changeArmor(-_local6.damage);
debug((((((((("static object " + _local27) + " health = ") + _local27.armor) + " (") + _local18) + "), obj splash damage = ") + _local27.splashDamage) + ", radius = ") + _local27.damageRadius);
if (!_local16) {
_global.rezults.hits++;
makeSplash(_local6, _local10);
_local6.kill();
_local30--;
}
if (_local27.armor <= 0) {
_local26 = true;
}
break;
}
}
_local17++;
}
if (_local26) {
checkSplash(_local27);
}
_local17 = 0;
while (_local17 < enemyObjects.length) {
if (enemyObjects[_local17].ignoreHit) {
} else {
var _local31 = false;
var _local37 = false;
_local31 = enemyObjects[_local17].body.hitTest(_local10.x, _local10.y, true);
if (!_local31) {
_local37 = enemyObjects[_local17].body.hitTest(_local12.x, _local12.y, true);
}
if (_local31 || (_local37)) {
var _local27 = enemyObjects[_local17];
debug((("rocket damage to enemy = " + _local6.damage) + " ~ ") + _local6);
var _local18 = _local27.armor;
if ((_local27.thereCanBeOnlyOne == 0) || ((_local27.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
_local27.changeArmor(-_local6.damage);
if (!_local16) {
_global.rezults.hits++;
makeSplash(_local6, _local10);
}
debug((((((((("static object " + _local27) + " health = ") + _local27.armor) + " (") + _local18) + "), obj splash damage = ") + _local27.splashDamage) + ", radius = ") + _local27.damageRadius);
} else {
debug("IGNORING");
}
if (!_local16) {
_local6.kill();
_local30--;
}
break;
}
}
_local17++;
}
}
} else if (_local6.object == 0) {
var _local31 = false;
var _local37 = false;
_local31 = _root.bg.player.base.body.hitTest(_local10.x, _local10.y, true);
if (!_local31) {
_local37 = _root.bg.player.base.body.hitTest(_local12.x, _local12.y, true);
}
if (_local31 || (_local37)) {
debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + _local6.damage);
_root.bg.player.changeArmor(-_local6.damage);
_local6.kill();
_local30--;
}
}
if (_local6.init && (_local16)) {
_local6.kill();
_local30--;
}
}
}
if (_root.bg.player.armor > 0) {
var _local15 = new Array();
var _local17 = 0;
while (_root.bg.player.base["p" + _local17] != undefined) {
var _local35 = {x:_root.bg.player.base["p" + _local17]._x, y:_root.bg.player.base["p" + _local17]._y};
_root.bg.player.base.localToGlobal(_local35);
_local15.push(_local35);
_local17++;
}
_local30 = 0;
while (_local30 < staticObjects.length) {
if (staticObjects[_local30].ignoreDirect) {
} else {
var _local27 = staticObjects[_local30];
if (_root.bg.player.hitBody.hitTest(_local27.hitBody)) {
var _local22 = false;
_local17 = 0;
while (_local17 < _local15.length) {
_local22 = _local22 | _local27.hitBody.hitTest(_local15[_local17].x, _local15[_local17].y, true);
if (_local22) {
break;
}
_local17++;
}
if (_local22) {
if (staticObjects[_local30].immortal) {
if (_root.bg.player.my_Collision_Reaction != 1) {
_root.bg.player.my_Collision_Reaction = 1;
if (_root.bg.player.my_Speed > 0) {
_root.bg.player.my_Speed = -7;
} else {
_root.bg.player.my_Speed = 7;
}
_global.sound.play("s_car_collision", _root.bg.player.x, true);
}
} else {
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + (_global.noSet(_local27.directdamage) ? (-_local27.armor) : (-_local27.directdamage)));
_root.bg.player.changeArmor(((_local27.directDamage == 0) ? (-_local27.armor) : (-_local27.directDamage)));
_local27.changeArmor(-10000000);
checkSplash(_local27, false);
}
}
}
}
_local30++;
}
}
_local30 = 0;
while (_local30 < enemyObjects.length) {
if (enemyObjects[_local30].ignoreDirect) {
} else {
var _local27 = enemyObjects[_local30];
if (_root.bg.player.hitBody.hitTest(_local27.hitBody)) {
var _local22 = false;
var _local17 = 0;
while (_local17 < _local15.length) {
_local22 = _local22 | _local27.hitBody.hitTest(_local15[_local17].x, _local15[_local17].y, true);
if (_local22) {
break;
}
_local17++;
}
if (_local22) {
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + damage);
_root.bg.player.changeArmor(-_local27.armor);
if ((_local27.thereCanBeOnlyOne == 0) || ((_local27.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
_local27.changeArmor(-10000000);
}
}
}
}
_local30++;
}
_local30 = 0;
while (_local30 < splashedObjects.length) {
splashedObjects[_local30].delay--;
_local30++;
}
var _local40 = splashedObjects.length;
_local30 = 0;
while (_local30 < _local40) {
var _local27 = splashedObjects[_local30];
if ((_local27.delay <= 0) && (_local27.obj.armor > 0)) {
_local27.obj.changeArmor(-_local27.dmg);
splashedObjects.splice(_local30, 1);
_local30--;
_local40--;
if ((_local27.obj.armor <= 0) && (_local27.spl)) {
checkSplash(_local27.obj);
}
}
_local30++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 40) / 10;
_root.bg.player.my_MainSegment = mainSegment;
if (_root.bg.player.my_LastMaxSegment < mainSegment) {
_root.bg.player.my_LastMaxSegment = mainSegment;
}
setProgressBar(mainSegment, _global.maxLevelItem);
if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) {
return(undefined);
}
stopAllEngines();
if (_global.gameOver) {
makeText("Mission Failed");
_global.levelNum--;
_root.mainGamePauser.makePause(22, 100);
} else {
makeText("Mission Done", true, "MovieAnimation2");
_root.wndComplete.title_mc.gotoAndStop(3);
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.mainGamePauser.makePause(22, 100);
} else {
_root.mainGamePauser.makePause(33, 100);
}
}
} else if (mainSegment != oldMainSegment) {
klopStr = "=======================================";
_local30 = 0;
while (_local30 < _global.currLevel.level.length) {
var _local6 = _global.currLevel.level[_local30];
if (_local6.yoffset == mainSegment) {
if (_local6.tank != undefined) {
var _local4 = new Object();
for (var _local11 in _local6) {
_local4[_local11] = _local6[_local11];
}
var _local24 = movingUnits[_local4.tank];
for (var _local11 in _local24) {
if (_local4[_local11] == undefined) {
_local4[_local11] = _local24[_local11];
}
}
var _local25 = mainUnits[_local4.mainObj];
for (var _local11 in _local25) {
if (_local4[_local11] == undefined) {
_local4[_local11] = _local25[_local11];
}
}
var _local29 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC));
var _local28 = _local29.depth++;
var _local27 = _local29.attachMovie("enemy", "e" + _local28, 1000000 - _local28);
_local27.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), (-this._y) + _global.envS.newObjectYOffset);
if (_local4.way != "") {
if (_local4.way == "player") {
_local27.setMotion(_local4.way, _local4.speed, _local4.followPlayer);
} else {
_local27.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.wayCycle, _local4.rotatedByWay);
}
} else {
_local27.setMotion(((_local4.xspeed == undefined) ? 0 : (_local4.xspeed)), ((_local4.yspeed == undefined) ? 0 : (_local4.yspeed)));
}
_local27.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.withoutBase, _local4.bossBar);
_local27.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay);
_local27.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal);
if (_local4.movedWay == 1) {
_local27.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed);
}
if (_local4.thereCanBeOnlyOne != undefined) {
_local27.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne;
}
if (_local4.dieImmediatly != undefined) {
_local27.dieImmediatly = _local4.dieImmediatly;
}
if (_local4.soundKills != undefined) {
_local27.soundKills = _local4.soundKills;
}
_local27.inQueue();
_local6.original_pos = _local6.yoffset;
_local6.yoffset = -1000000;
} else if (_local6.object != undefined) {
var _local8 = new Object();
for (var _local11 in _local6) {
_local8[_local11] = _local6[_local11];
}
var _local23 = standingUnits[_local8.object];
for (var _local11 in _local23) {
if (_local8[_local11] == undefined) {
_local8[_local11] = _local23[_local11];
}
}
var _local29 = ((_local23.top == 1) ? (this.envTop) : (this.env));
var _local28 = _local29.depth++;
_local29.attachMovie(_local8.linkage, "o" + _local28, 1000000 - _local28);
var _local27 = _local29["o" + _local28];
_local27.initArmor(_local8.armor);
_local27.setMotion(0, 0);
_local27.moveTo(_local8.xoffset, (-this._y) + _global.envS.newObjectYOffset);
_local27.initSplash(_local8.splashDamage, _local8.damageRadius, _local8.splashDelay);
_local27.initFlags(_local8.ignoreHit, _local8.ignoreSplash, _local8.ignoreDirect, _local8.immortal);
_local27.inQueue();
for (var _local11 in _local8) {
_local27[_local11] = _local8[_local11];
}
_local6.original_pos = _local6.yoffset;
_local6.yoffset = -1000000;
} else if (_local6.bonus != undefined) {
var _local29 = this.topBonus;
var _local28 = _local29.depth++;
bonusObjects.push(_local29.attachMovie("bonus_" + _local6.bonus, "b" + _local28, 1000000 - _local28));
var _local27 = _local29["b" + _local28];
_local27._x = _local6.xoffset;
_local27._y = (-this._y) + _global.envS.newObjectYOffset;
_local27.bonusType = _local6.bonus;
_local6.original_pos = _local6.yoffset;
_local6.yoffset = -1000000;
} else if (_local6.command != undefined) {
if (_local6.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = _local6.factor;
_global.slidingLimit = _local6.limit;
}
if (_local6.command == "slideNormal") {
_global.slidingBg = true;
}
}
}
_local30++;
}
}
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (_global.currLevel.screenSpeed != undefined) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local6 = _root.bg.player._x;
var _local5 = _root.bg.player._y + _root.bg._y;
var _local7 = _root.fastZone.hitTest(_local6, _local5, 1);
var _local8 = _root.slowZone.hitTest(_local6, _local5, 1);
var _local3 = _global.envS.screenSpeed;
if (_local7) {
_local3 = _global.envS.screenFastSpeed;
}
if (_local8) {
_local3 = _global.envS.screenSlowSpeed;
}
if (_local3 != _root.bg.speedY) {
if (_local3 > _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local4 > _local3) {
_local4 = _local3;
}
}
if (_local3 < _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local4 < _local3) {
_local4 = _local3;
}
}
if ((_local3 == 0) && (_local4 < 0.05)) {
var _local4 = 0;
}
if ((_local3 > 0) && (_local4 < 0.05)) {
var _local4 = 0.05;
}
_root.bg.speedY = _local4;
}
_root.bg.speedY = (-_root.bg.player.my_Speed) * _root.bg.player.my_DirY;
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local8 = splashedObjects.length;
if (obj == undefined) {
return(undefined);
}
if (flag == undefined) {
flag = true;
}
if (flag2 == undefined) {
flag2 = true;
}
if (flag2) {
var _local2 = 0;
while (_local2 < staticObjects.length) {
if (staticObjects[_local2].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local2])) {
splashedObjects.push({obj:staticObjects[_local2], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local2++;
}
_local2 = 0;
while (_local2 < enemyObjects.length) {
if (enemyObjects[_local2].ignoreSplash) {
} else if (checkSplashOne(obj, enemyObjects[_local2])) {
splashedObjects.push({obj:enemyObjects[_local2], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local2++;
}
}
if (flag) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local3 = "";
var _local2 = 0;
while (_local2 < splashedObjects.length) {
_local3 = _local3 + (((((((_local2 + ": obj=") + splashedObjects[_local2].obj) + ", damage=") + splashedObjects[_local2].dmg) + ", from=") + splashedObjects[_local2].from) + ((_local2 == (splashedObjects.length - 1)) ? "" : newline));
_local2++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local4, _local3, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar.arrow._x = ((_local2 * 77) / 100) - 102;
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if (((Key.isDown(27) || (Key.isDown(32))) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.charsInProcess = false;
_global.gameInProcess = false;
_root.wndPause._visible = true;
} else {
_global.gameInProcess = true;
_global.charsInProcess = true;
_root.wndPause._visible = false;
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.scrollBG_debugFlag == undefined) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (this.delay == undefined) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
}
delete this.onEnterFrame;
}
};
_global.stopAllEngines = function () {
if (_root.pointZ != undefined) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
var _local5 = 0;
var _local4 = 0;
while (_local4 < _global.currLevel.level.length) {
var _local3 = _global.currLevel.level[_local4];
if (_local3.original_pos != undefined) {
_local3.yoffset = _local3.original_pos;
_local5++;
} else if (_local3.yoffset == -1000000) {
}
_local4++;
}
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._xscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (enemyFlag == undefined) {
enemyFlag = true;
}
if (playerFlag == undefined) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (shot.splashDamage == undefined)) {
return(undefined);
}
var _local5 = _root.bg.splashez;
var _local7 = _local5.depth++;
var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local6 = {x:point.x, y:point.y};
_local5.globalToLocal(_local6);
_local3.moveTo(_local6.x, _local6.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_global.makeBreef = function (done) {
if (done == true) {
if (this.mode == 1) {
while (this.currText < 3) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
while (this.step < _local4.length) {
do {
var str = _local4.charAt(++this.step);
} while (str == "\r");
if (str == "|") {
str = newline;
}
_local5.text = _local5.text + str;
}
this.currText++;
this.step = -1;
this.step2 = 0;
}
this.mode = 2;
}
} else if (this.mode == 1) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
if (this.step == undefined) {
this.step = -1;
}
if (this.step2 == undefined) {
this.step2 = 0;
}
this.step2++;
if (this.step2 >= this.delay) {
this.step2 = 0;
do {
var str = _local4.charAt(++this.step);
} while (str == "\r");
if (str == "|") {
str = newline;
}
_local5.text = _local5.text + str;
if (Math.random() < 0.5) {
_global.sound.play("menu");
}
}
if (this.step >= _local4.length) {
if (this.currText == 1) {
this.currText = 2;
this.step = -1;
this.step2 = 0;
} else {
this.mode = 2;
}
}
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 0;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.adder.gotoAndStop(1);
_root.gui.fireRate.gotoAndStop(1);
_root.gui.double.gotoAndStop(1);
_global.levelNum++;
if (_global.levels["level_" + levelNum] != undefined) {
wnd.levelNum.text = _global.levelNum;
wnd.breefText1 = _global.levels["level_" + levelNum]["comment1_" + language_pre];
wnd.breefText2 = _global.levels["level_" + levelNum]["comment2_" + language_pre];
if ((wnd.breefText1 == undefined) || (wnd.breefText1 == "")) {
wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre];
}
if (wnd.breefText1 == undefined) {
wnd.breefText1 = "";
}
if (wnd.breefText2 == undefined) {
wnd.breefText2 = "";
}
wnd.currText = 1;
var _local3 = _global.levels["level_" + levelNum].typerDelay;
if (_local3 == undefined) {
_local3 = 0;
}
_root.wnd.delay = _local3;
_root.wnd.intro1.text = "";
_root.wnd.intro2.text = "";
_root.wnd.mode = 1;
_root.wnd.onEnterFrame = makeBreef;
}
};
nextFrame();
Frame 8
stop();
_global.levelNum = 0;
Instance of Symbol 750 MovieClip "btn_sound" in Frame 8
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Instance of Symbol 8 MovieClip "mainGamePauser" in Frame 8
onClipEvent (load) {
makePause = function (act, ms) {
if (noSet(ms) || (noSet(act))) {
action = (step = (maxstep = 0));
work = false;
} else {
work = true;
action = act;
maxstep = ms;
step = 0;
}
};
makePause();
}
onClipEvent (enterFrame) {
if (work) {
step++;
if (step >= maxstep) {
var aa = action;
makePause();
if (aa == 1) {
_root.gotoAndStop("level");
} else if (aa == 2) {
_root.gotoAndStop("game");
} else if (aa == 3) {
_root.wndComplete._visible = true;
} else if (aa == 33) {
makePause(3, 20);
fadeIn();
} else if (aa == 22) {
makePause(2, 20);
fadeIn();
}
}
}
}
Frame 9
stop();
intro_text.htmlText = _global.envS["textZ_" + language_pre].intro;
Frame 10
stop();
_global.levelNum++;
makeText("mission " + levelNum, true);
fadeOut();
_root.gotoAndStop("level");
Frame 11
stop();
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Symbol 7 MovieClip Frame 1
_visible = false;
Symbol 10 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 15 MovieClip Frame 1
stop();
Instance of Symbol 8 MovieClip "ex2" in Symbol 16 MovieClip [graider] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 8 MovieClip "ex3" in Symbol 16 MovieClip [graider] Frame 1
onClipEvent (load) {
delay = 7;
}
Symbol 20 MovieClip Frame 40
gotoAndPlay (1);
Symbol 26 Button
on (press) {
openSite();
}
Symbol 86 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 86 MovieClip [explode] Frame 25
stop();
this.removeMovieClip();
Symbol 87 MovieClip [player] Frame 1
#initclip 63
Object.registerClass("player", playerClass);
#endinitclip
Symbol 88 MovieClip [enemy] Frame 1
#initclip 14
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 89 MovieClip [bullet] Frame 1
#initclip 15
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 90 MovieClip [queue] Frame 1
#initclip 16
Object.registerClass("queue", queue);
#endinitclip
Symbol 103 MovieClip Frame 10
stop();
_parent.kill();
Symbol 104 MovieClip [userSplash] Frame 1
#initclip 17
Object.registerClass("userSplash", splashedObject);
#endinitclip
stop();
Symbol 104 MovieClip [userSplash] Frame 16
stop();
Symbol 112 MovieClip Frame 1
stop();
Symbol 119 MovieClip [player_gun] Frame 1
#initclip 18
Object.registerClass("player_gun", cannon);
#endinitclip
stop();
Symbol 119 MovieClip [player_gun] Frame 2
stop();
Symbol 119 MovieClip [player_gun] Frame 3
stop();
Symbol 120 MovieClip [ship_gun] Frame 1
#initclip 19
Object.registerClass("ship_gun", cannon);
#endinitclip
Symbol 125 MovieClip [ball_fire] Frame 1
#initclip 20
Object.registerClass("ball_fire", bulletClass);
#endinitclip
Symbol 131 MovieClip [barn] Frame 1
#initclip 21
Object.registerClass("barn", splashedObject);
#endinitclip
Symbol 137 MovieClip [silo] Frame 1
#initclip 22
Object.registerClass("silo", splashedObject);
#endinitclip
Symbol 143 MovieClip [house1] Frame 1
#initclip 23
Object.registerClass("house1", splashedObject);
#endinitclip
Symbol 149 MovieClip [house2] Frame 1
#initclip 24
Object.registerClass("house2", splashedObject);
#endinitclip
Symbol 155 MovieClip [house3] Frame 1
#initclip 25
Object.registerClass("house3", splashedObject);
#endinitclip
Symbol 161 MovieClip [house4] Frame 1
#initclip 26
Object.registerClass("house4", splashedObject);
#endinitclip
Symbol 164 MovieClip [tree1] Frame 1
#initclip 27
Object.registerClass("tree1", splashedObject);
#endinitclip
Symbol 167 MovieClip [tree2] Frame 1
#initclip 28
Object.registerClass("tree2", splashedObject);
#endinitclip
Symbol 170 MovieClip [tree3] Frame 1
#initclip 29
Object.registerClass("tree3", splashedObject);
#endinitclip
Symbol 173 MovieClip [tree4] Frame 1
#initclip 30
Object.registerClass("tree4", splashedObject);
#endinitclip
Instance of Symbol 8 MovieClip in Symbol 184 MovieClip [bigfoot_player] Frame 1
onClipEvent (enterFrame) {
this._parent.wheels1._rotation = this._parent._parent.my_WheelAngle - this._parent._parent.my_DirAngle;
this._parent.wheels2._rotation = this._parent._parent.my_WheelAngle - this._parent._parent.my_DirAngle;
}
Instance of Symbol 8 MovieClip "ex2" in Symbol 184 MovieClip [bigfoot_player] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 8 MovieClip "ex3" in Symbol 184 MovieClip [bigfoot_player] Frame 1
onClipEvent (load) {
delay = 15;
}
Symbol 188 MovieClip [road1] Frame 1
#initclip 31
Object.registerClass("road1", splashedObject);
#endinitclip
Symbol 192 MovieClip [road2] Frame 1
#initclip 32
Object.registerClass("road2", splashedObject);
#endinitclip
Symbol 196 MovieClip [road3] Frame 1
#initclip 33
Object.registerClass("road3", splashedObject);
#endinitclip
Symbol 200 MovieClip [road4] Frame 1
#initclip 34
Object.registerClass("road4", splashedObject);
#endinitclip
Symbol 204 MovieClip [road6] Frame 1
#initclip 35
Object.registerClass("road6", splashedObject);
#endinitclip
Symbol 208 MovieClip [road5] Frame 1
#initclip 36
Object.registerClass("road5", splashedObject);
#endinitclip
Symbol 209 MovieClip [road4a] Frame 1
#initclip 37
Object.registerClass("road4a", splashedObject);
#endinitclip
Symbol 222 MovieClip [fence] Frame 1
#initclip 38
Object.registerClass("fence", splashedObject);
#endinitclip
stop();
Symbol 222 MovieClip [fence] Frame 2
stop();
Symbol 223 MovieClip [fence_broken] Frame 1
#initclip 39
Object.registerClass("fence_broken", splashedObject);
#endinitclip
Symbol 229 MovieClip [stone] Frame 1
#initclip 40
Object.registerClass("stone", splashedObject);
#endinitclip
Instance of Symbol 8 MovieClip "charCont" in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 8 MovieClip in Symbol 266 MovieClip [UFO_Boss] Frame 1
onClipEvent (enterFrame) {
if (already_init == undefined) {
already_init = 0;
}
if (already_init == 0) {
already_init = 1;
this._parent._parent.movedWay = true;
this._parent._parent.movedWayOffset = 150;
this._parent._parent.movedWayXSpeed = 0;
this._parent._parent.movedWayYSpeed = 0;
return(undefined);
}
shadow_shift_max = 10;
this._parent._parent.movedWayXSpeed = (-(_root.bg.player._x - this._parent._parent.x)) / 50;
this._parent._parent.movedWayYSpeed = (-((_root.bg.player._y - 250) - this._parent._parent.y)) / 10;
if (this._parent._parent.armor >= (this._parent._parent.startArmor * 0.8)) {
this._parent._parent.cannons[0].gunZ[0].startReloadTime = 3000;
this._parent._parent.cannons[0].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime;
this._parent._parent.cannons[1].gunZ[0].startReloadTime = 3000;
this._parent._parent.cannons[1].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime;
this._parent._parent.cannons[2].gunZ[0].startReloadTime = 3000;
this._parent._parent.cannons[2].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime;
} else if ((this._parent._parent.armor < (this._parent._parent.startArmor * 0.8)) && (this._parent._parent.armor >= (this._parent._parent.startArmor * 0.5))) {
this._parent._parent.cannons[0].gunZ[0].startReloadTime = 48;
this._parent._parent.cannons[0].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime;
} else if (this._parent._parent.armor < (this._parent._parent.startArmor * 0.5)) {
this._parent._parent.cannons[0].gunZ[0].startReloadTime = 48;
this._parent._parent.cannons[0].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime;
this._parent._parent.cannons[1].gunZ[0].startReloadTime = 48;
this._parent._parent.cannons[1].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime;
this._parent._parent.cannons[2].gunZ[0].startReloadTime = 48;
this._parent._parent.cannons[2].gunZ[0].reloadTime = this._parent._parent.cannons[0].gunZ[0].startReloadTime;
}
}
Symbol 289 MovieClip [playerShoot] Frame 1
#initclip 41
Object.registerClass("playerShoot", bulletClass);
#endinitclip
Instance of Symbol 8 MovieClip "charCont" in Symbol 340 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 341 MovieClip [mill] Frame 1
#initclip 42
Object.registerClass("mill", splashedObject);
#endinitclip
Symbol 347 MovieClip [cliff] Frame 1
#initclip 43
Object.registerClass("cliff", splashedObject);
#endinitclip
Symbol 352 MovieClip [rocket] Frame 1
#initclip 44
Object.registerClass("rocket", bulletClass);
#endinitclip
Symbol 360 MovieClip [cow1] Frame 1
#initclip 45
Object.registerClass("cow1", splashedObject);
#endinitclip
stop();
Symbol 360 MovieClip [cow1] Frame 2
stop();
Symbol 362 MovieClip [cow2] Frame 1
#initclip 46
Object.registerClass("cow2", splashedObject);
#endinitclip
stop();
Symbol 362 MovieClip [cow2] Frame 2
stop();
Symbol 363 MovieClip [rocket_gun] Frame 1
#initclip 47
Object.registerClass("rocket_gun", cannon);
#endinitclip
Symbol 373 MovieClip [3_barrels] Frame 1
#initclip 48
Object.registerClass("3_barrels", splashedObject);
#endinitclip
stop();
Symbol 373 MovieClip [3_barrels] Frame 10
stop();
Instance of Symbol 7 MovieClip "ex2" in Symbol 378 MovieClip [tank] Frame 1
onClipEvent (load) {
delay = 10;
}
Symbol 382 MovieClip [tank_gun] Frame 1
#initclip 49
Object.registerClass("tank_gun", cannon);
#endinitclip
Symbol 383 MovieClip [empty_gun] Frame 1
#initclip 50
Object.registerClass("empty_gun", cannon);
#endinitclip
Instance of Symbol 8 MovieClip "charCont" in Symbol 393 MovieClip [bonus_coin] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 8 MovieClip "charCont" in Symbol 400 MovieClip [bonus_armor] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 8 MovieClip "charCont" in Symbol 407 MovieClip [bonus_damage] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 8 MovieClip "charCont" in Symbol 414 MovieClip [bonus_mortir] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 8 MovieClip "charCont" in Symbol 421 MovieClip [bonus_rockets] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 426 MovieClip [wall] Frame 1
#initclip 51
Object.registerClass("wall", splashedObject);
#endinitclip
stop();
Symbol 426 MovieClip [wall] Frame 2
stop();
Symbol 440 MovieClip Frame 1
_visible = false;
Symbol 444 MovieClip Frame 1
stop();
Symbol 497 MovieClip [soldier] Frame 1
#initclip 52
Object.registerClass("soldier", cannon);
#endinitclip
Instance of Symbol 8 MovieClip "charCont" in Symbol 497 MovieClip [soldier] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 497 MovieClip [soldier] Frame 17
gotoAndPlay (1);
Instance of Symbol 441 MovieClip in Symbol 497 MovieClip [soldier] Frame 37
onClipEvent (load) {
_parent.stop();
ts = getTimer();
}
onClipEvent (enterFrame) {
if ((getTimer() - ts) > 2000) {
_parent._parent._alpha = _parent._parent._alpha - 5;
if (_parent._parent._alpha <= 0) {
_parent._parent.removeMovieClip();
}
}
}
Instance of Symbol 7 MovieClip "ex2" in Symbol 505 MovieClip [tank_Boss] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 7 MovieClip "ex3" in Symbol 505 MovieClip [tank_Boss] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 7 MovieClip "ex4" in Symbol 505 MovieClip [tank_Boss] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 7 MovieClip "ex5" in Symbol 505 MovieClip [tank_Boss] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 7 MovieClip "ex6" in Symbol 505 MovieClip [tank_Boss] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 8 MovieClip in Symbol 505 MovieClip [tank_Boss] Frame 1
onClipEvent (enterFrame) {
if (already_init == undefined) {
already_init = 0;
}
var DirX;
var DirY;
var DirAngle;
var Speed;
var Omega;
if (already_init == 0) {
already_init = 1;
this._parent._parent.movedWay = true;
this._parent._parent.movedWayOffset = 0;
this._parent._parent.movedWayXSpeed = 0;
this._parent._parent.movedWayYSpeed = 0;
DirAngle = 180;
Speed = 1;
Omega = 0.5;
return(undefined);
}
player_x = _root.bg.player._x;
player_y = _root.bg.player._y;
tank_x = this._parent._parent.x;
tank_y = this._parent._parent.y;
Speed = (-((player_y - 300) - tank_y)) / 20;
DirX = 0;
DirY = -1;
var s = Math.sin(DirAngle * (Math.PI/180));
var c = Math.cos(DirAngle * (Math.PI/180));
var my_x = DirX;
var my_y = DirY;
DirX = (my_x * c) - (my_y * s);
DirY = (my_y * c) + (my_x * s);
this._parent._parent.movedWayXSpeed = DirX * Speed;
this._parent._parent.movedWayYSpeed = DirY * Speed;
this._parent._rotation = DirAngle;
if (player_x < tank_x) {
DirAngle = DirAngle - Omega;
if (DirAngle < 170) {
DirAngle = 170;
}
} else if (player_x > tank_x) {
DirAngle = DirAngle + Omega;
if (DirAngle > 190) {
DirAngle = 190;
}
}
}
Symbol 506 MovieClip [enemy_gun] Frame 1
#initclip 53
Object.registerClass("enemy_gun", cannon);
#endinitclip
Symbol 510 MovieClip [big_rocket_gun] Frame 1
#initclip 54
Object.registerClass("big_rocket_gun", cannon);
#endinitclip
Symbol 514 MovieClip [boss_tank_gun] Frame 1
#initclip 55
Object.registerClass("boss_tank_gun", cannon);
#endinitclip
Symbol 518 MovieClip [gun_soldier] Frame 1
#initclip 56
Object.registerClass("gun_soldier", cannon);
#endinitclip
Symbol 520 MovieClip [playerShoot2] Frame 1
#initclip 57
Object.registerClass("playerShoot2", bulletClass);
#endinitclip
Symbol 531 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 531 MovieClip Frame 5
gotoAndStop (1);
Symbol 531 MovieClip Frame 15
gotoAndStop (1);
Symbol 531 MovieClip Frame 19
gotoAndStop (1);
Symbol 534 MovieClip [rocket2] Frame 1
#initclip 58
Object.registerClass("rocket2", bulletClass);
#endinitclip
Symbol 552 MovieClip [human_red] Frame 1
#initclip 59
Object.registerClass("human_red", cannon);
#endinitclip
Instance of Symbol 8 MovieClip "charCont" in Symbol 552 MovieClip [human_red] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 552 MovieClip [human_red] Frame 15
gotoAndPlay (1);
Symbol 552 MovieClip [human_red] Frame 17
stop();
Symbol 569 MovieClip [human_white] Frame 1
#initclip 60
Object.registerClass("human_white", cannon);
#endinitclip
Instance of Symbol 8 MovieClip "charCont" in Symbol 569 MovieClip [human_white] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 569 MovieClip [human_white] Frame 15
gotoAndPlay (1);
Symbol 569 MovieClip [human_white] Frame 17
stop();
Symbol 573 MovieClip [plasma_bullet] Frame 1
#initclip 61
Object.registerClass("plasma_bullet", bulletClass);
#endinitclip
Symbol 573 MovieClip [plasma_bullet] Frame 24
stop();
Symbol 608 MovieClip [alien] Frame 1
#initclip 62
Object.registerClass("alien", cannon);
#endinitclip
Instance of Symbol 8 MovieClip "charCont" in Symbol 608 MovieClip [alien] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 608 MovieClip [alien] Frame 31
gotoAndPlay (1);
Symbol 608 MovieClip [alien] Frame 33
stop();
Instance of Symbol 8 MovieClip in Symbol 710 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) {
if (charsInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 710 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 8 MovieClip in Symbol 711 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) {
if (charsInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 711 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 712 MovieClip Frame 1
stop();
Symbol 1041 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function check() {
if (((isNaN(x) || (!isFinite(x))) || (isNaN(y))) || (!isFinite(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + 400) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (550 - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 550 - offsetRight;
}
}
}
function inQueue(a) {
if (!init) {
if (a == undefined) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (!init) {
return(undefined);
}
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
}
Symbol 1042 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var wayLinkage, y, x, _parent, way, attachMovie, check, _x, _y;
function movingObject () {
super();
}
function setMotion(a, b, xr, yr, r, f, sf, ef, wc, rbw) {
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local10 = {x:x, y:y};
_parent.localToGlobal(_local10);
var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local9);
var _local19 = _local9.x - _local10.x;
var _local17 = _local9.y - _local10.y;
var _local13 = Math.atan2(_local17, _local19);
speedXY = parseFloat(b);
if (isNaN(speedXY) || (!isFinite(speedXY))) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local13);
speedY = speedXY * Math.sin(_local13);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
} else {
if (a == undefined) {
return(undefined);
}
wayLinkage = a;
if (b != undefined) {
wayRatio = b;
}
if (xr != undefined) {
xratio = xr;
}
if (yr != undefined) {
yratio = yr;
}
if (r != undefined) {
rotate = r / _global.PI2;
}
if (f != undefined) {
factor = f;
}
if (sf != undefined) {
startFrame = sf;
}
if (ef != undefined) {
endFrame = ef;
}
if (wc != undefined) {
wayCycle = wc;
}
if (rbw != undefined) {
rotatedByWay = ((rbw == 1) ? true : false);
}
way = attachMovie(wayLinkage, "way", 100);
firstStep = startFrame;
way.gotoAndStop(startFrame);
if (way != undefined) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local12 = Math.atan2(_local5, _local4);
var _local16 = _local11 * Math.cos(rotate + _local12);
var _local15 = _local11 * Math.sin(rotate + _local12);
} else {
var _local16 = _local4;
var _local15 = _local5;
}
way._x = way._x - _local16;
way._y = way._y - _local15;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local18 = startFrame;
startFrame = endFrame;
endFrame = _local18;
wayDir = -1;
}
way._xscale = factor * xratio;
way._yscale = yratio;
way._rotation = r;
if (_global.envS.debug != 1) {
way._visible = false;
}
wayMode = true;
}
} else {
if (a != undefined) {
speedX = a;
}
if (b != undefined) {
speedY = b;
}
wayMode = false;
}
initMove = true;
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
if (initMove) {
if (wayMode) {
var _local4 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local4 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local4 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local4 = _local4 + (_local4 - endFrame);
}
if (wayCycle == 3) {
_local4 = startFrame + (_local4 - endFrame);
}
}
if ((wayDir < 0) && (_local4 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local4 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local4 = startFrame + (startFrame - _local4);
}
if (wayCycle == 3) {
_local4 = endFrame - (startFrame - _local4);
}
}
var _local13 = way.klop._x;
var _local12 = way.klop._y;
way.gotoAndStop(_local4);
var _local5 = way.klop._x - _local13;
_local5 = _local5 * factor;
var _local9 = way.klop._y - _local12;
if (xratio != 100) {
_local5 = _local5 * (xratio / 100);
}
if (yratio != 100) {
_local9 = _local9 * (yratio / 100);
}
if (rotate != 0) {
var _local8 = Math.sqrt((_local5 * _local5) + (_local9 * _local9));
var _local10 = Math.atan2(_local9, _local5);
speedX = _local8 * Math.cos(rotate + _local10);
speedY = _local8 * Math.sin(rotate + _local10);
} else {
speedX = _local5;
speedY = _local9;
}
} else if (followPlayer) {
var _local7 = {x:x, y:y};
_parent.localToGlobal(_local7);
var _local6 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local6);
var _local15 = _local6.x - _local7.x;
var _local14 = _local6.y - _local7.y;
var _local11 = Math.atan2(_local14, _local15);
speedX = speedXY * Math.cos(_local11);
speedY = speedXY * Math.sin(_local11);
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way._x = way._x - speedX;
way._y = way._y - speedY;
}
}
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
x = x + (-movedWayXSpeed);
speedX = speedX + (-movedWayXSpeed);
if ((movedWayYSpeed == 0) || (movedWayYSpeed == undefined)) {
var _local9 = -_root.bg.speedY;
} else {
var _local9 = -movedWayYSpeed;
}
y = y + _local9;
speedY = speedY + _local9;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
}
Symbol 1043 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var blinkObject, bar, createEmptyMovieClip, bar1, bar2, x;
function damagableObject () {
super();
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
}
function initArmor(a) {
startArmor = (armor = a);
}
function initFlags(ih, is, id, im) {
ignoreHit = ((ih == 1) ? true : false);
ignoreSplash = ((is == 1) ? true : false);
ignoreDirect = ((id == 1) ? true : false);
immortal = ((im == 1) ? true : false);
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
}
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if ((soundKills != "none") && (soundKills != undefined)) {
if ((soundKills == "") || (soundKills == undefined)) {
if ((_global.envS.soundKills != "none") && (_global.envS.soundKills != undefined)) {
_global.sound.play(_global.envS.soundKills, x, flag);
}
} else {
var _local3 = soundKills.split(",");
if (_local3.length == 0) {
_local3 = [soundKills];
}
var _local4 = Math.floor(Math.random() * _local3.length);
_global.sound.play(_global.trim(_local3[_local4]), x, flag);
}
}
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
}
function oEF() {
if (blinkFlag) {
var _local5 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local4 = Math.floor(blinkCounter / blinkStep);
if (_local5 != _local4) {
var _local3 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local4 % 2) == 1) {
_local3.ra = (_local3.ga = (_local3.ba = 100 - blinkAmount));
_local3.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local3.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local3.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local3);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var directDamage = 0;
var soundKills = "";
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = 0;
}
Symbol 1044 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var live, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, initArmor, x, y, speedX, speedY, baseRotation, rotatedByWay, _ymouse, _xmouse, dieImmediatly, deathFromOutside, initMove;
function tankClass () {
super();
}
function initTank(a, b, c, ar, wb, bb) {
if (!live) {
return(undefined);
}
if (bb === 1) {
bossBarFlag = true;
}
if (bossBarFlag) {
_root.bossBar._visible = true;
_root.bossBar._alpha = 0;
_root.bossBar.onEnterFrame = _global.alphaIn;
}
base = attachMovie(a, "base", 1);
body = base.body;
hitBody = base.hitBody;
if (hitBody == undefined) {
hitBody = base.body;
}
body._visible = false;
hitBody._visible = false;
if (_parent._parent.enemyMC2 == undefined) {
gunHolder = this;
} else {
_parent._parent.enemyMC2.createEmptyMovieClip(_name + "_gun", getDepth());
gunHolder = _parent._parent.enemyMC2[_name + "_gun"];
}
base._rotation = _global.envS.defaultRotation;
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local5 = b.split(",");
if (_local5 == undefined) {
_local5 = new Array();
_local5.push(b);
}
var _local4 = 0;
while (_local4 < _local5.length) {
_local5[_local4] = _global.trim(_local5[_local4]);
cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4});
_local4++;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, fs, fm, fd, bd, to, ca) {
if (!live) {
return(undefined);
}
var _local12 = t.split(",");
if (_local12 == undefined) {
_local12 = new Array();
_local12.push(t);
}
var _local5 = mt.split(",");
if (_local5 == undefined) {
_local5 = new Array();
_local5.push(mt);
}
var _local10 = c.split(",");
if (_local10 == undefined) {
_local10 = new Array();
_local10.push(c);
}
var _local4 = bt.split(",");
if (_local4 == undefined) {
_local4 = new Array();
_local4.push(bt);
}
var _local14 = bs.split(",");
if (_local14 == undefined) {
_local14 = new Array();
_local14.push(bs);
}
var _local8 = fs.split(",");
if (_local8 == undefined) {
_local8 = new Array();
_local8.push(fs);
}
var _local6 = fm.split(",");
if (_local6 == undefined) {
_local6 = new Array();
_local6.push(fm);
}
var _local11 = fd.split(",");
if (_local11 == undefined) {
_local11 = new Array();
_local11.push(fd);
}
var _local9 = bd.split(",");
if (_local9 == undefined) {
_local9 = new Array();
_local9.push(bd);
}
var _local7 = ca.split(",");
if (_local7 == undefined) {
_local7 = new Array();
_local7.push(ca);
}
var _local13 = to.split(",");
if (_local13 == undefined) {
_local13 = new Array();
_local13.push(to);
}
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local12[_local3]), _global.trim(_local5[_local3]), _global.trim(_local10[_local3]), _global.trim(_local4[_local3]), _global.trim(_local14[_local3]), _global.trim(_local8[_local3]), _global.trim(_local6[_local3]), _global.trim(_local11[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local13[_local3]));
_local3++;
}
}
function addGun(t, mt, c, bt, bs, fs, fm, fd, bd, to, ca) {
if (!live) {
return(undefined);
}
var _local12 = t.split(",");
if (_local12 == undefined) {
_local12 = new Array();
_local12.push(t);
}
var _local5 = mt.split(",");
if (_local5 == undefined) {
_local5 = new Array();
_local5.push(mt);
}
var _local10 = c.split(",");
if (_local10 == undefined) {
_local10 = new Array();
_local10.push(c);
}
var _local4 = bt.split(",");
if (_local4 == undefined) {
_local4 = new Array();
_local4.push(bt);
}
var _local14 = bs.split(",");
if (_local14 == undefined) {
_local14 = new Array();
_local14.push(bs);
}
var _local8 = fs.split(",");
if (_local8 == undefined) {
_local8 = new Array();
_local8.push(fs);
}
var _local6 = fm.split(",");
if (_local6 == undefined) {
_local6 = new Array();
_local6.push(fm);
}
var _local11 = fd.split(",");
if (_local11 == undefined) {
_local11 = new Array();
_local11.push(fd);
}
var _local9 = bd.split(",");
if (_local9 == undefined) {
_local9 = new Array();
_local9.push(bd);
}
var _local7 = ca.split(",");
if (_local7 == undefined) {
_local7 = new Array();
_local7.push(ca);
}
var _local13 = to.split(",");
if (_local13 == undefined) {
_local13 = new Array();
_local13.push(to);
}
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].addGun(_global.trim(_local12[_local3]), _global.trim(_local5[_local3]), _global.trim(_local10[_local3]), _global.trim(_local4[_local3]), _global.trim(_local14[_local3]), _global.trim(_local8[_local3]), _global.trim(_local6[_local3]), _global.trim(_local11[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local13[_local3]));
_local3++;
}
}
function oEF() {
var _local5 = x;
var _local4 = y;
super.oEF();
if ((x == _local5) && (y == _local4)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3].stop();
_local3++;
}
base.baseAnim.stop();
} else {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3].play();
_local3++;
}
base.baseAnim.play();
}
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
}
function rotateBase() {
if (!((speedX == 0) && (speedY == 0))) {
baseRotation = (Math.atan2(speedY, speedX) * _global.PI2) + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
}
}
function rotateGun() {
if (target == undefined) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3++;
}
} else {
var _local6 = {x:target._x, y:target._y};
}
target._parent.localToGlobal(_local6);
var _local3 = 0;
while (_local3 < cannons.length) {
var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local5);
var _local4 = cannons[_local3].cannonAngleType;
if (_local4 == "t") {
cannons[_local3]._rotation = ((Math.atan2(_local6.y - _local5.y, _local6.x - _local5.x) * _global.PI2) - gunHolder._rotation) + 90;
} else if (_local4 == "w") {
cannons[_local3]._rotation = cannons[_local3].cannonAngle;
} else if (_local4 == "h") {
cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
_local3++;
}
}
function bang(obj) {
if (!live) {
return(false);
}
var _local4 = false;
var _local2 = 0;
while (_local2 < cannons.length) {
var _local3 = cannons[_local2].bang(obj);
_local4 = _local4 || (_local3);
_local2++;
}
return(_local4);
}
function destroy(flag) {
var _local9 = _root.bg.fx;
var _local8 = 1;
var _local7 = _local9.getNextHighestDepth();
var _local10 = base;
if (_local10.ex1 == undefined) {
_local10 = cannons[0];
}
while (_local10["ex" + _local8] != undefined) {
var _local6 = _local10["ex" + _local8];
_local9.attachMovie("explode", "fx" + _local7, _local7);
var _local5 = _local9["fx" + _local7];
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5._x = x - _local6._x;
_local5._y = y - _local6._y;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_local6.delay != undefined) {
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
} else {
_local5.gotoAndPlay(2);
}
_local7++;
_local8++;
}
if ((_local8 > 2) && (dieImmediatly == 0)) {
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
}
super.destroy(flag);
kill();
}
function kill() {
if (bossBarFlag) {
_root.bossBar.step = 0;
_root.bossBar.maxStep = 30;
_root.bossBar._alpha = 100;
_root.bossBar.onEnterFrame = _global.alphaOut;
}
if (!deathFromOutside) {
if (gunHolder != this) {
var _local6 = cannons[0]._currentframe;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) {
gunHolder.removeMovieClip();
}
super.kill();
} else {
initMove = false;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
}
}
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
if (bossBarFlag) {
_root.bossBar.bar._xscale = (100 * armor) / startArmor;
}
}
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
}
Symbol 1045 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor;
function enemyClass () {
super();
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, fs, fm, fd, bd, ba, to, ai, sd, dr, del) {
super.initGun(t, mt, c, bt, bs, fs, fm, fd, bd, to, ba);
if (ai != undefined) {
this.ai = ai;
}
if ((sd != undefined) && (sd != 0)) {
var _local6 = sd.split(",");
if (_local6 == undefined) {
_local6 = new Array();
_local6.push(sd);
}
var _local4 = dr.split(",");
if (_local4 == undefined) {
_local4 = new Array();
_local4.push(dr);
}
var _local5 = del.split(",");
if (_local5 == undefined) {
_local5 = new Array();
_local5.push(del);
}
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3].initSplash(_local6[_local3], _local4[_local3], _local5[_local3]);
_local3++;
}
}
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
var ai = 0;
}
Symbol 1046 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, y, x, _xscale, _yscale;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
startClock = _global.clock;
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (550 - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill() {
removeFromArray();
super.kill();
}
function oEF() {
if (flySteps != 0) {
var _local4 = (_global.clock - startClock) + 1;
var _local5 = (Math.PI / (flySteps - 1)) * (_local4 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local5) * (100 - flyMinScale)) + flyMinScale)) / 10);
}
if (_global.clock != startClock) {
super.oEF();
}
}
var __damage = 0;
var startClock = 0;
var flySteps = 0;
var flyMinScale = 0;
}
Symbol 1047 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (priority == undefined) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3--;
}
_local3++;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 1048 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject
{
var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, gotoAndPlay, x, y, armor, notCount;
function splashedObject () {
super();
_global.staticObjects.push(this);
if (hitBody == undefined) {
hitBody = body;
}
body._visible = false;
hitBody._visible = false;
if (_global.envS.debug != 1) {
spl._visible = false;
}
}
function initSplash(sd, dr, delay, flag) {
if (flag == undefined) {
flag = false;
}
splashDamage = sd;
damageRadius = dr;
splashDelay = delay;
if (!flag) {
spl._xscale = (spl._yscale = dr);
} else {
_xscale = (_yscale = dr);
}
}
function destroy() {
_global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!");
super.destroy();
gotoAndPlay("destroy");
var _local9 = 1;
var _local10 = _root.bg.fx;
while (this["p" + _local9] != undefined) {
var _local6 = this["p" + _local9];
var _local8 = _local10.getNextHighestDepth();
_local10.attachMovie("explode", "fx" + _local8, _local8);
var _local5 = _local10["fx" + _local8];
_local5._rotation = _local6._rotation;
_local5._xscale = _local6._xscale;
_local5._yscale = _local6._yscale;
_local5._x = x + _local6._x;
_local5._y = y + _local6._y;
_local9++;
}
var _local7 = 0;
while (_local7 < _global.staticObjects.length) {
if (_global.staticObjects[_local7] == this) {
_global.staticObjects.splice(_local7, 1);
break;
}
_local7++;
}
}
function kill() {
if (armor <= 0) {
if (notCount != 1) {
_global.rezults.items++;
}
}
var _local4 = 0;
while (_local4 < _global.staticObjects.length) {
if (_global.staticObjects[_local4] == this) {
_global.staticObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
}
Symbol 1049 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if ((_local5 == undefined) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_local5 == undefined) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
fireNum = 1;
_local4 = 0;
_local4++;
while (this["shoot" + _local4]) {
fires.push(this["shoot" + _local4]);
}
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, fs, fm, fd, bd, ca, to) {
gunZ.push(new weapon(this));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, fs, fm, fd, bd, to);
if (ca == undefined) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
if (cannonAngleType != "t") {
cannonAngle = parseFloat(ca.substr(1, 100));
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, obj, gunObj, angle) {
if (angle == undefined) {
angle = 0;
}
if (fires.length > 1) {
fireNum++;
}
if (fireNum > fires.length) {
fireNum = 1;
}
var _local13 = _root.bg.shots;
var _local17 = _local13.getNextHighestDepth();
var _local4 = _local13.attachMovie(bt, "f" + _local17, _local17);
var _local15 = ((_rotation - 90) + angle) + parent.gunHolder._rotation;
var _local6 = _local15 / _global.PI2;
_local4._rotation = _local15 - 90;
var _local7 = {x:fires[fireNum - 1]._x, y:fires[fireNum - 1]._y};
localToGlobal(_local7);
var _local8 = {x:_local7.x, y:_local7.y};
_local4._parent.globalToLocal(_local7);
_local4.moveTo(_local7.x, _local7.y);
_local4.flySteps = gunObj.flySteps;
_local4.flyMinScale = gunObj.flyMinScale;
_local4.inQueue(60);
if (gunObj.flySteps == 0) {
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
} else {
_local4._rotation = 0;
if (obj == 1) {
var _local10 = _root._xmouse - _local8.x;
var _local9 = _root._ymouse - _local8.y;
var _local16 = Math.sqrt((_local10 * _local10) + (_local9 * _local9));
_local6 = Math.atan2(_local9, _local10);
var _local19 = ((parent.base._xmouse > 0) ? 1 : -1);
_local6 = _local6 + ((_local19 * angle) / _global.PI2);
_local4.setMotion((_local16 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local16 * Math.sin(_local6)) / (gunObj.flySteps - 1));
}
if (obj == 0) {
if (cannonAngleType == "t") {
var _local12 = {x:parent.target._x, y:parent.target._y};
_local4._parent.localToGlobal(_local12);
_local4.setMotion((_local12.x - _local8.x) / (gunObj.flySteps - 1), (_local12.y - _local8.y) / (gunObj.flySteps - 1));
} else {
bs = gunObj.flyDistance / (gunObj.flySteps - 1);
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
}
}
}
_local4.damage = dm;
_local4.object = obj;
_local4.type = bt;
_local4.fireAngle = _local6;
if ((gunObj.splashDamage != 0) && (gunObj.splashDamage != undefined)) {
_local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1);
_local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1);
_local4.splashDelay = gunObj.splashDelay;
}
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
_global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon);
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var currentGun = 0;
}
Symbol 1050 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed;
function weapon (target) {
myObj = target;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, fs, fm, fd, bd, to) {
if (bt == undefined) {
return(undefined);
}
if (to == undefined) {
to = 0;
}
flySteps = parseInt(fs);
if (isNaN(flySteps) || (!isFinite(flySteps))) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (isNaN(flyMinScale) || (!isFinite(flyMinScale))) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (isNaN(flyDistance) || (!isFinite(flyDistance))) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (bt != undefined) {
bulletType = bt;
}
if (bs != undefined) {
bulletSpeed = bs;
}
damage = bd;
reload = true;
to = parseInt(to);
if (isNaN(to) || (!isFinite(to))) {
to = 0;
}
bangTime = _global.clock + to;
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
_global.sound.play("s_" + bulletType, myObj.parent._x);
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local3 = damage * (doubleDamage ? 2 : 1);
if (multiple == 1) {
myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this);
} else if (multiple == 3) {
myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 1 * _global.envS.multipleFireAngle);
} else if (multiple == 5) {
myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 2 * _global.envS.multipleFireAngle);
} else if (multiple == 7) {
myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -3 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 3 * _global.envS.multipleFireAngle);
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
}
Symbol 1051 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, cannons, bar, startArmor, my_Speed, my_DirAngle, my_WheelAngle, my_DirX, my_DirY, my_OmegaMax, my_WheelOmega, my_SpeedMax, my_Break, my_Acc, my_Max_Angle_Shift, my_Collision_Reaction, my_LastMaxSegment, my_MainSegment, speedX, speedY, x, y, _rotation, init, initMove, armor, startBlink, live;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
speedFactor = _global.playerS.speedFactor;
rotationFactor = _global.playerS.rotationFactor;
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (realRotation = (base._rotation = -_global.envS.defaultRotation));
}
function initTank(a, b, c, ar, wb, sh, msh, mar) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4++;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
my_Speed = 0;
my_DirAngle = 0;
my_WheelAngle = 0;
my_DirX = 0;
my_DirY = -1;
var _local6 = Math.sin(my_DirAngle * (Math.PI/180));
c = Math.cos(my_DirAngle * (Math.PI/180));
var _local8 = my_DirX;
var _local7 = my_DirY;
my_DirX = (_local8 * c) - (_local7 * _local6);
my_DirY = (_local7 * c) + (_local8 * _local6);
my_OmegaMax = 12;
my_WheelOmega = 12;
my_SpeedMax = 5;
my_Break = 2;
my_Acc = 0.5;
my_Max_Angle_Shift = 85;
my_Collision_Reaction = 0;
my_LastMaxSegment = 1;
my_MainSegment = 1;
}
function oEF() {
if (my_Collision_Reaction) {
if (my_Speed < 0) {
my_Speed++;
if (my_Speed >= 0) {
my_Speed = 0;
my_Collision_Reaction = 0;
}
} else if (my_Speed > 0) {
my_Speed--;
if (my_Speed <= 0) {
my_Speed = 0;
my_Collision_Reaction = 0;
}
}
} else {
var _local9 = (my_OmegaMax / my_SpeedMax) * my_Speed;
_local9 = _local9 / 2;
if (_local9 < 0) {
_local9 = -_local9;
}
var _local14 = my_DirAngle;
if (my_DirAngle > my_WheelAngle) {
my_DirAngle = my_DirAngle - _local9;
if (my_DirAngle < my_WheelAngle) {
my_DirAngle = my_WheelAngle;
}
} else if (my_DirAngle < my_WheelAngle) {
my_DirAngle = my_DirAngle + _local9;
if (my_DirAngle > my_WheelAngle) {
my_DirAngle = my_WheelAngle;
}
}
if (_local14 != my_DirAngle) {
my_DirX = 0;
my_DirY = -1;
var _local11 = Math.sin(my_DirAngle * (Math.PI/180));
var _local10 = Math.cos(my_DirAngle * (Math.PI/180));
var _local13 = my_DirX;
var _local12 = my_DirY;
my_DirX = (_local13 * _local10) - (_local12 * _local11);
my_DirY = (_local12 * _local10) + (_local13 * _local11);
}
if (Key.isDown(37) || (Key.isDown(65))) {
my_WheelAngle = my_WheelAngle - my_WheelOmega;
if ((my_DirAngle - my_WheelAngle) > 20) {
my_WheelAngle = my_DirAngle - 20;
} else if ((my_DirAngle - my_WheelAngle) < -20) {
my_WheelAngle = my_DirAngle + 20;
}
} else if (Key.isDown(39) || (Key.isDown(68))) {
my_WheelAngle = my_WheelAngle + my_WheelOmega;
if ((my_DirAngle - my_WheelAngle) > 20) {
my_WheelAngle = my_DirAngle - 20;
} else if ((my_DirAngle - my_WheelAngle) < -20) {
my_WheelAngle = my_DirAngle + 20;
}
}
if (Key.isDown(38) || (Key.isDown(87))) {
my_Speed = my_Speed + my_Acc;
if (my_Speed > my_SpeedMax) {
my_Speed = my_SpeedMax;
}
} else if (Key.isDown(40) || (Key.isDown(83))) {
my_Speed = my_Speed - my_Acc;
if (my_Speed < (-my_SpeedMax)) {
my_Speed = -my_SpeedMax;
}
}
if ((((!Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(87))) && (!Key.isDown(83))) {
if (my_Speed > 0) {
my_Speed = my_Speed - 0.4;
if (my_Speed < 0) {
my_Speed = 0;
}
} else if (my_Speed < 0) {
my_Speed = my_Speed + 0.4;
if (my_Speed > 0) {
my_Speed = 0;
}
}
}
if ((my_MainSegment <= 1) || (my_MainSegment <= (my_LastMaxSegment - 0.6))) {
if (((my_Speed < 0) && (my_DirY < 0)) || ((my_Speed > 0) && (my_DirY > 0))) {
my_Speed = 0;
}
}
}
speedX = 0;
speedY = 0;
x = x + (my_DirX * my_Speed);
y = y + (my_DirY * my_Speed);
_rotation = my_DirAngle;
if (x <= _global.envS.playerOffset.left) {
my_DirX = 0;
x = _global.envS.playerOffset.left + 5;
my_WheelAngle = 0;
my_DirAngle = 0;
} else if (x >= (550 - _global.envS.playerOffset.right)) {
my_DirX = 0;
x = (550 - _global.envS.playerOffset.right) - 5;
my_WheelAngle = 0;
my_DirAngle = 0;
}
super.oEF();
if (!(init && (initMove))) {
return(undefined);
}
if (_global.gameInProcess) {
if (autoFire) {
if (cannons[0].gunZ[0].multiple != 1) {
cannons[0].fireNum = 0;
}
if (bang(1)) {
recoilAngle = 0;
recoilTimer = 0;
_global.rezults.shots++;
}
}
}
var _local7 = 0;
while (_local7 < cannons[0].gunZ.length) {
var _local5 = cannons[0].gunZ[_local7];
if (_local5.reload) {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime);
} else {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime);
}
if (_local6 > 100) {
var _local6 = 100;
}
var _local8 = _root.lbar["w" + _local7].ico;
if ((_local6 < 100) || (_local8._currentframe <= 50)) {
_local8.gotoAndPlay(Math.ceil(_local6 / 2));
}
_local7++;
}
}
function check() {
super.check();
if (y == (((-_root.bg.y) + 400) - offsetBottom)) {
if ((playerDx == 0) && (playerDy == 0)) {
playerBaseRotation = 0;
}
}
}
function initGun(t, mt, c, bt, bs, fs, fm, fd, bd, sd, dr, del) {
super.initGun(t, mt, c, bt, bs, fs, fm, fd, bd);
if ((sd != undefined) && (sd != 0)) {
var _local6 = sd.split(",");
if (_local6 == undefined) {
_local6 = new Array();
_local6.push(sd);
}
var _local4 = dr.split(",");
if (_local4 == undefined) {
_local4 = new Array();
_local4.push(dr);
}
var _local5 = del.split(",");
if (_local5 == undefined) {
_local5 = new Array();
_local5.push(del);
}
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3].initSplash(_local6[_local3], _local4[_local3], _local5[_local3]);
_local3++;
}
}
showWeapon(cannons[0].gunZ.length - 1);
}
function addGun(t, mt, c, bt, bs, fs, fm, fd, bd, sd, dr, del) {
super.addGun(t, mt, c, bt, bs, fs, fm, fd, bd);
if ((sd != undefined) && (sd != 0)) {
var _local6 = sd.split(",");
if (_local6 == undefined) {
_local6 = new Array();
_local6.push(sd);
}
var _local4 = dr.split(",");
if (_local4 == undefined) {
_local4 = new Array();
_local4.push(dr);
}
var _local5 = del.split(",");
if (_local5 == undefined) {
_local5 = new Array();
_local5.push(del);
}
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3].initSplash(_local6[_local3], _local4[_local3], _local5[_local3]);
_local3++;
}
}
showWeapon(cannons[0].gunZ.length - 1);
}
function showWeapon(n) {
var _local3 = cannons[0].gunZ[n];
_root.lbar["w" + n].gotoAndStop((("on" + (_local3.doubleDamage ? "dbl" : "")) + (_local3.nuke ? "nuke" : "")) + (_local3.triple ? "tri" : ""));
}
function onMouseDown() {
if (_global.gameInProcess) {
autoFire = true;
}
}
function onMouseUp() {
if (_global.gameInProcess) {
autoFire = false;
}
}
function bang(obj) {
var _local3 = super.bang(obj);
if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon(1);
}
return(_local3);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function changeShield(delta) {
shield = shield + delta;
if (shield > maxShield) {
shield = maxShield;
}
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (delta < 0) {
var _local3 = Math.ceil(delta / 2);
if ((-_local3) > shield) {
_local3 = -shield;
}
var _local4 = delta - _local3;
changeShield(_local3);
} else {
var _local3 = 0;
var _local4 = delta;
}
super.changeArmor(_local4);
}
function destroy() {
_global.gameOver = true;
super.destroy(true);
}
function applyBonus(type) {
startBlink("takebonus");
switch (type) {
case "guns" :
_global.sound.play("s_bonus", x, true);
cannons[0].gunZ[0].bulletType = "playerShoot";
cannons[0].gunZ[0].bulletDamage = 0;
cannons[0].gunZ[0].bulletSpeed = 20;
cannons[0].gunZ[0].flySteps = 0;
cannons[0].gunZ[0].damageRadius = 4;
cannons[0].gunZ[0].splashDamage = 10;
cannons[0].gunZ[0].startReloadTime = 5;
cannons[0].gunZ[0].startReloadMicroTime = 5;
cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime;
cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime;
cannons[0].gotoAndStop(1);
break;
case "rockets" :
_global.sound.play("s_bonus", x, true);
cannons[0].gunZ[0].bulletType = "rocket";
cannons[0].gunZ[0].bulletDamage = 0;
cannons[0].gunZ[0].bulletSpeed = 20;
cannons[0].gunZ[0].flySteps = 0;
cannons[0].gunZ[0].damageRadius = 100;
cannons[0].gunZ[0].splashDamage = 150;
cannons[0].gunZ[0].startReloadTime = 20;
cannons[0].gunZ[0].startReloadMicroTime = 20;
cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime;
cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime;
cannons[0].gotoAndStop(2);
break;
case "mortir" :
_global.sound.play("s_bonus", x, true);
cannons[0].gunZ[0].bulletType = "ball_fire";
cannons[0].gunZ[0].bulletSpeed = 5;
cannons[0].gunZ[0].flySteps = 21;
cannons[0].gunZ[0].damageRadius = 150;
cannons[0].gunZ[0].splashDamage = 150;
cannons[0].gunZ[0].startReloadTime = 20;
cannons[0].gunZ[0].startReloadMicroTime = 20;
cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime;
cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime;
cannons[0].gotoAndStop(3);
break;
case "armor" :
_global.sound.play("s_bonus", x, true);
changeArmor(startArmor / 2);
showArmor();
break;
case "damage" :
_global.sound.play("s_bonus", x, true);
cannons[0].gunZ[0].bulletType = "playerShoot2";
cannons[0].gunZ[0].splashDamage = cannons[0].gunZ[0].splashDamage * 2;
break;
case "coin" :
_global.sound.play("s_money", x, true);
_global.rezults.coins++;
}
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var speedFactor = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
}
Symbol 1052 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local8 = 0;
while (_local8 < arrayLength) {
var _local5 = getNextHighestDepth();
var _local6 = createEmptyMovieClip("mc_" + _local5, _local5);
var _local4 = new Sound(_local6);
_local4.onSoundComplete = scomplete;
var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local7;
col.push(_local7);
_local8++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (!__enable) {
return(undefined);
}
if (priority == undefined) {
priority = false;
}
if (num == undefined) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local12 = false;
var _local6 = -1;
var _local5 = 0;
var _local7 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free) {
_local6 = _local3;
break;
}
if (!col[_local3].pri) {
var _local4 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local4 > _local5) {
_local5 = _local4;
_local7 = _local3;
}
}
_local3++;
}
if (_local6 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")");
}
_local6 = _local7;
col[_local6].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local6 != -1) {
var _local8 = col[_local6];
_local8.snd.attachSound(linkage);
_local8.snd.setVolume(this.volume);
_local8.target = undefined;
if (xpos != undefined) {
if (typeof(xpos) == "number") {
_local8.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local8.target = xpos;
}
} else {
_local8.snd.setPan(0);
}
_local8.snd.start(0, num);
_local8.free = false;
_local8.linkage = linkage;
_local8.pri = priority;
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].target != undefined) {
col[_local2].snd.setPan(calcPan(col[_local2].target._x));
}
_local2++;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 1053 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var prePos_bg1, prePos_bg2, _y, bg1, bg2;
function bgClass () {
super();
prePos_bg1 = -1200;
prePos_bg2 = -2400;
}
function check() {
if ((bg1._y + _y) > 400) {
prePos_bg1 = bg1._y;
bg1._y = bg1._y - 2400;
}
if ((bg2._y + _y) > 400) {
prePos_bg2 = bg2._y;
bg2._y = bg2._y - 2400;
}
if ((prePos_bg1 + _y) < 400) {
bg1._y = prePos_bg1;
}
if ((prePos_bg2 + _y) < 400) {
bg2._y = prePos_bg2;
}
}
function oEF() {
super.oEF();
}
}
Symbol 716 Button
on (press) {
_global.language_pre = "pt";
_root.nextFrame();
}
Symbol 718 Button
on (press) {
_global.language_pre = "ru";
_root.nextFrame();
}
Symbol 720 Button
on (press) {
_global.language_pre = "de";
_root.nextFrame();
}
Symbol 722 Button
on (press) {
_global.language_pre = "fr";
_root.nextFrame();
}
Symbol 724 Button
on (press) {
_global.language_pre = "es";
_root.nextFrame();
}
Symbol 726 Button
on (press) {
_global.language_pre = "en";
_root.nextFrame();
}
Symbol 734 Button
on (release) {
_global.sound.play("menu");
_root.gotoAndStop("game");
}
Symbol 739 Button
on (release) {
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 744 Button
on (press) {
_global.sound.play("menu");
openSite();
}
Symbol 747 Button
on (press) {
this._parent.soundOff();
this.gotoAndStop(2);
}
Symbol 749 Button
on (press) {
this._parent.soundOn();
this.gotoAndStop(1);
}
Symbol 750 MovieClip Frame 1
this.stop();
_root.soundStarter.gotoAndPlay("start");
sound.enable = true;
Symbol 750 MovieClip Frame 2
this.stop();
_root.soundStarter.gotoAndPlay("stop");
sound.enable = false;
Symbol 752 MovieClip Frame 1
_visible = false;
Symbol 752 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 752 MovieClip Frame 7
gotoAndStop (1);
Symbol 752 MovieClip Frame 12
gotoAndStop (1);
Symbol 753 MovieClip [#soundz] Frame 1
#initclip 64
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 761 Button
on (release) {
_global.sound.play("menu");
gotoAndStop ("menu");
}
Symbol 783 MovieClip Frame 1
Symbol 784 MovieClip Frame 1
_x = 275;
_y = 200;
Symbol 1013 MovieClip [#BGfull] Frame 1
#initclip 65
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 1028 Button
on (release) {
_global.sound.play("menu");
openSite();
_root.gotoAndStop("menu");
}
Symbol 1029 MovieClip Frame 1
_x = 275;
_y = 200;
Symbol 1038 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 1039 Button
on (release) {
stopAllEngines();
_root.gotoAndStop("menu");
_global.sound.play("menu");
}
Symbol 1040 MovieClip Frame 1
_x = 275;
_y = 200;
ttz = _global.envS["textZ_" + language_pre];
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;