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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/97505491?noj=FRM97505491-22DC" width="1" height="1"></div>

Bloomin' Gardens.swf

This is the info page for
Flash #48050

(Click the ID number above for more basic data on this flash file.)


Text
MINICLIP.COM INTRO COMPONENT v1.3

Place this component on the top layer of
the second frame, leaving frame 1
completely empty. The silhouette helps
you position the preloader correctly on
your page.

The game is loading (0%)

The game is loading (0%)

Free Games AND ShowS

TIME TO GET THOSE GREEN FINGERS WORKING AND YOUR
GARDEN UNDER CONTROL - PLANTS ARE GROWING FASTER
THAN YOU CAN PICK 'EM! ...SO GET THEM IN ROWS OF
FIVE OR MORE TO CLEAR SOME SPACE. THE MORE YOU
CLEAR IN A SINGLE ROW, THE MORE POINTS YOU GET.
CLICK TO GRAB A PLANT, THEN CLICK A NEW PATCH TO
REPLANT IT - BUT THERE MUST BE A CLEAR PATH
THROUGH THE GARDEN. tHE GAME IS OVER WHEN YOUR
GARDEN IS COMPLETELY OVERGROWN.

SFX

5  6  7   8  9

5  8 13 20 28

0000

0000

0000

FINAL SCORE

0000

FINAL SCORE

MINICLIP.COM HIGHSCORE COMPONENT v1.27

Place this component on a frame where the
highscores should be displayed. The silhouette
helps you position it correctly on your page.

scoreLocation
gamename
saveScore
scoreIsTime
scoreReversed
negativeScoreAllowed

The absolute path to the
score variable.
Game identifier.
Set to false to only show
the scores and not save score.
Score is based on time -
'00m23s45ms' should be
sent as '2345' (number mustn't
start with a zero).
Score is sorted descending,
time is sorted ascending.
Score can be less than zero.

DAILY

WEEKLY

MONTHLY

HIGHSCORES

The highscores are excusively
available at Miniclip.com.

Play with highscores now!

Play with highscores now!

ActionScript [AS1/AS2]

Frame 3
gotoAndPlay (4);
Frame 4
fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); if (getBytesTotal() == getBytesLoaded()) { gotoAndPlay ("menu"); }
Frame 5
byteloaded = _root.getBytesLoaded(); bytetotal = _root.getBytesTotal(); loaded = int((byteloaded / bytetotal) * 100); loadBar.gotoAndStop(loaded);
Frame 6
if (getBytesTotal() > getBytesLoaded()) { gotoAndPlay (5); }
Frame 7
function fEndGame() { score = inGame.score; fRemoveNextFlowers(); play(); } function fRemoveNextFlowers() { nextballs1.removeMovieClip(); nextballs2.removeMovieClip(); nextballs3.removeMovieClip(); } stop(); _root.inSFX.sMusic(); score = 0;
Instance of Symbol 133 MovieClip "inSFX" in Frame 7
onClipEvent (unload) { }
Frame 14
stop();
Frame 20
stop();
Frame 21
function moveDown(poz) { var _local1 = this; var _local2 = poz; ii = _local2; while (ii <= 10) { _local1["writeL" + ii] = _local1["writeL" + (ii - 1)]; _local1["writeR" + ii] = _local1["writeR" + (ii - 1)]; ii++; } } stop(); j = -1; i = 1; while (i <= 10) { if (this["score" + i] == undefined) { this["score" + i] = 0; } else { this["score" + i] = parseInt(this["score" + i]); } if (this["username" + i] == undefined) { this["username" + i] = ""; } i++; } i = 1; while (i <= 10) { if (this["score" + i] < score) { if (j == -1) { moveDown(i + 1); j = i; } else { this["writeL" + i] = ((("<font color=\"#5C200C\" size=\"-1\" face=\"Verdana\"><b>" add i) add ". ") add this["username" + i]) + "</b></font><br>"; this["writeR" + i] = ("<font color=\"#5C200C\" size=\"-1\" face=\"Verdana\"><b>" + this["score" + i]) + "</b></font><br>"; } } else { this["writeL" + i] = ((("<font color=\"#5C200C\" size=\"-1\" face=\"Verdana\"><b>" add i) add ". ") add this["username" + i]) + "</b></font><br>"; this["writeR" + i] = ("<font color=\"#5C200C\" size=\"-1\" face=\"Verdana\"><b>" + this["score" + i]) + "</b></font><br>"; } i++; } if (j != -1) { this["score" + j] = score; this["writeR" + j] = ("<font color=\"#5C200C\" size=\"-1\" face=\"Verdana\"><b>" add score) add "</b></font><br>"; this["writeL" + j] = ("<font color=\"#5C200C\" size=\"-1\" face=\"Verdana\"><b>" add j) add ".</b></font><br>"; input._y = input._y + ((j - 1) * input._height); input._visible = true; pressenter._visible = true; } else { input._visible = false; pressenter._visible = false; }
Frame 28
stop();
Instance of Symbol 194 MovieClip "comHighscores" in Frame 28
//component parameters onClipEvent (initialize) { scoreLocation = "_root.score"; gamename = "blooming"; saveScore = true; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }
Symbol 3 MovieClip Frame 1
stop();
Symbol 3 MovieClip Frame 11
gotoAndPlay ("jump");
Symbol 3 MovieClip Frame 19
_parent.gotoAndStop("blank");
Symbol 7 MovieClip Frame 1
gotoAndStop ("blank");
Symbol 7 MovieClip Frame 19
gotoAndPlay ("loop");
Symbol 7 MovieClip Frame 20
stop();
Symbol 7 MovieClip Frame 42
stop();
Symbol 9 MovieClip Frame 1
function fChange(what) { switch (what) { case "wobbleover" : gotoAndPlay ("over"); return; case "wobbleout" : gotoAndPlay ("out"); } } gotoAndPlay ("grow");
Symbol 9 MovieClip Frame 18
gotoAndStop ("rest");
Symbol 9 MovieClip Frame 23
if (_parent.pOver == true) { stop(); } else { gotoAndPlay ("out"); }
Symbol 9 MovieClip Frame 28
gotoAndPlay ("out");
Symbol 9 MovieClip Frame 39
gotoAndPlay ("out");
Symbol 9 MovieClip Frame 45
stop();
Symbol 12 MovieClip Frame 1
function fChange(what) { switch (what) { case "wobbleover" : gotoAndPlay ("over"); return; case "wobbleout" : gotoAndPlay ("out"); } } gotoAndPlay ("grow");
Symbol 12 MovieClip Frame 18
gotoAndStop ("rest");
Symbol 12 MovieClip Frame 23
if (_parent.pOver == true) { stop(); } else { gotoAndPlay ("out"); }
Symbol 12 MovieClip Frame 29
gotoAndPlay ("out");
Symbol 12 MovieClip Frame 40
gotoAndPlay ("out");
Symbol 12 MovieClip Frame 46
stop();
Symbol 16 MovieClip Frame 1
function fChange(what) { switch (what) { case "wobbleover" : gotoAndPlay ("over"); return; case "wobbleout" : gotoAndPlay ("out"); } } gotoAndPlay ("grow");
Symbol 16 MovieClip Frame 18
gotoAndStop ("rest");
Symbol 16 MovieClip Frame 23
if (_parent.pOver == true) { stop(); } else { gotoAndPlay ("out"); }
Symbol 16 MovieClip Frame 29
gotoAndPlay ("out");
Symbol 16 MovieClip Frame 40
gotoAndPlay ("out");
Symbol 16 MovieClip Frame 46
stop();
Symbol 18 MovieClip Frame 1
function fChange(what) { switch (what) { case "wobbleover" : gotoAndPlay ("over"); return; case "wobbleout" : gotoAndPlay ("out"); } } gotoAndPlay ("grow");
Symbol 18 MovieClip Frame 18
gotoAndStop ("rest");
Symbol 18 MovieClip Frame 23
if (_parent.pOver == true) { stop(); } else { gotoAndPlay ("out"); }
Symbol 18 MovieClip Frame 29
gotoAndPlay ("out");
Symbol 18 MovieClip Frame 40
gotoAndPlay ("out");
Symbol 18 MovieClip Frame 46
stop();
Symbol 21 MovieClip Frame 1
function fChange(what) { switch (what) { case "wobbleover" : gotoAndPlay ("over"); return; case "wobbleout" : gotoAndPlay ("out"); } } gotoAndPlay ("grow");
Symbol 21 MovieClip Frame 18
gotoAndStop ("rest");
Symbol 21 MovieClip Frame 23
if (_parent.pOver == true) { stop(); } else { gotoAndPlay ("out"); }
Symbol 21 MovieClip Frame 29
gotoAndPlay ("out");
Symbol 21 MovieClip Frame 40
gotoAndPlay ("out");
Symbol 21 MovieClip Frame 46
stop();
Symbol 24 MovieClip Frame 1
function fChange(what) { switch (what) { case "wobbleover" : gotoAndPlay ("over"); return; case "wobbleout" : gotoAndPlay ("out"); } } gotoAndPlay ("grow");
Symbol 24 MovieClip Frame 18
gotoAndStop ("rest");
Symbol 24 MovieClip Frame 23
if (_parent.pOver == true) { stop(); } else { gotoAndPlay ("out"); }
Symbol 24 MovieClip Frame 29
gotoAndPlay ("out");
Symbol 24 MovieClip Frame 40
gotoAndPlay ("out");
Symbol 24 MovieClip Frame 46
stop();
Symbol 26 MovieClip Frame 1
function fChange(what) { switch (what) { case "wobbleover" : gotoAndPlay ("over"); return; case "wobbleout" : gotoAndPlay ("out"); } } gotoAndPlay ("grow");
Symbol 26 MovieClip Frame 18
gotoAndStop ("rest");
Symbol 26 MovieClip Frame 22
if (_parent.pOver == true) { stop(); } else { gotoAndPlay ("out"); }
Symbol 26 MovieClip Frame 29
gotoAndPlay ("out");
Symbol 26 MovieClip Frame 40
gotoAndPlay ("out");
Symbol 26 MovieClip Frame 46
stop();
Symbol 28 MovieClip Frame 1
gotoAndPlay (2);
Symbol 28 MovieClip Frame 8
stop();
Symbol 29 MovieClip Frame 1
stop();
Symbol 32 MovieClip [balls] Frame 1
function fApplyButtons() { var _local1 = _root; pDead = false; pActive = true; buton.onPress = function () { if (pActive == true) { fClickFlower(); } }; buton.onRollOut = function () { if (pActive == true) { pOver = false; flower.play(); _root.inSFX.brush(); } }; buton.onRollOver = function () { if (pActive == true) { pOver = true; flower.fChange("wobbleover"); _root.inSFX.brush(); _root.inSFX.squeak.start(); } }; } function fDie() { pActive = false; flower.gotoAndPlay("die"); ball.gotoAndPlay("bum"); } function fDieSetup() { pActive = false; pDead = true; } function fClickBlank() { var _local1 = _root; if (_local1.inGame.pClicked == true) { var _local2 = _local1.inGame.movetest(_local1.inGame.selected[0], _local1.inGame.selected[1], x, y); if (_local2) { fMoveFlower(); } else { _local1.inSFX.bang.start(); fResetClick(); } } } function fClickFlower() { _root.inSFX.pick.start(); if (_root.inGame.pClicked == true) { fSelectNewFlower(); } else { fSelectFlower(); } } function fMoveFlower() { var _local1 = _root; _local1.inSFX.plant.start(); _local1.inFlowerMove.fReset(); _local1.inGame.pClicked = false; _local1.inGame.move(_local1.inGame.selected[0], _local1.inGame.selected[1], x, y); } function fSelectFlower() { var _local1 = _root; var _local2 = this; pClicked = true; _local1.inGame.pLastClickedType = _local2._currentframe; _local1.inGame.pLastClicked = _local2; _local1.inFlowerMove.fSet(_local2._currentframe); _local1.inGame.pClicked = true; flower.gotoAndPlay("lift"); gotoAndPlay ("hole"); _local1.inGame.selected[0] = x; _local1.inGame.selected[1] = y; inArrowUp.gotoAndPlay(2); } function fSelectNewFlower() { _root.inGame.pLastClicked.fReset(_root.inGame.pLastClickedType); fSelectFlower(); } function fSwitchOffLast() { var _local1 = _root; _local1.inGame.pLastClicked.fReset(_local1.inGame.pLastClickedType); _local1.inFlowerMove.fReset(); _local1.inGame.pClicked = false; _local1.inGame.pLastClicked = "none"; } function fReset(who) { gotoAndStop(who); inArrowUp.gotoAndStop("blank"); inArrowDown.gotoAndStop("blank"); pClicked = false; } function fResetClick() { var _local1 = _root; inArrowUp.gotoAndStop("blank"); inArrowDown.gotoAndStop("blank"); _local1.inGame.pLastClicked.fReset(_local1.inGame.pLastClickedType); pClicked = false; _local1.inFlowerMove.fReset(); _local1.inGame.pClicked = false; _local1.inGame.pLastClicked = "none"; } pActive = false; pOver = false; pClicked = false; pDead = false; gotoAndStop ("blank");
Symbol 32 MovieClip [balls] Frame 2
stop(); fApplyButtons();
Symbol 32 MovieClip [balls] Frame 3
stop(); fApplyButtons();
Symbol 32 MovieClip [balls] Frame 4
stop(); fApplyButtons();
Symbol 32 MovieClip [balls] Frame 5
stop(); fApplyButtons();
Symbol 32 MovieClip [balls] Frame 6
stop(); fApplyButtons();
Symbol 32 MovieClip [balls] Frame 7
stop(); fApplyButtons();
Symbol 32 MovieClip [balls] Frame 8
stop(); fApplyButtons();
Symbol 32 MovieClip [balls] Frame 9
butonH.onPress = function () { fResetClick(); }; butonH.onRollOver = function () { }; butonH.onRollOut = function () { }; stop();
Symbol 32 MovieClip [balls] Frame 16
inHoleShadow.gotoAndStop("off"); stop(); butonB.onPress = function () { inHoleShadow.gotoAndStop("off"); fClickBlank(); }; butonB.onRollOver = function () { var _local1 = _root; if (_local1.inGame.pClicked == true) { var _local2 = _local1.inGame.movetest(_local1.inGame.selected[0], _local1.inGame.selected[1], x, y); if (_local2) { inArrowDown.gotoAndPlay(2); } else { inArrowDown.gotoAndPlay("cross"); } inHoleShadow.gotoAndStop("on"); } }; butonB.onRollOut = function () { if (_root.inGame.pClicked == true) { inArrowDown.gotoAndStop("blank"); inHoleShadow.gotoAndStop("off"); } };
Symbol 37 MovieClip Frame 1
this._visible = false;
Symbol 43 Button
on (release) { getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 48 MovieClip Frame 1
pushSWF1 = "http://www.miniclip.com/swfcontent/push/didyouknow.swf"; totalAds = 1; gotoAndPlay ("ReadCookie");
Symbol 48 MovieClip Frame 9
so = SharedObject.getLocal("MiniclipLoaderAd"); showThisAd = so.data.showThisAd + 1; if (showThisAd > totalAds) { showThisAd = 1; } so.data.showThisAd = showThisAd; gotoAndPlay ("prepareAd");
Symbol 48 MovieClip Frame 20
doReadCookie(); showAd = ((this["pushSWF" + showThisAd] + "?cacheBuster=") + getTimer()) + random(999999); gotoAndPlay ("loadAd");
Symbol 48 MovieClip Frame 31
if (_url.indexOf(http) > 0) { mcAd.loadMovie(showAd); } mcCookie.doWriteCookie(showThisAd);
Symbol 48 MovieClip Frame 33
if ((mcAd.getBytesTotal() != 0) && (mcAd.getBytesLoaded() == mcAd.getBytesTotal())) { lastAdShown = showThisAd; doWriteCookie(); gotoAndStop ("showAd"); } else { gotoAndPlay(_currentframe - 1); }
Symbol 48 MovieClip Frame 41
stop();
Symbol 58 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 100
stop();
Symbol 60 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 12
_root.play(); _root.isFinished = true; _parent.stop(); stop();
Symbol 64 Button
on (release) { getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 65 MovieClip Frame 2
_parent.mcAnimation.play(); stop();
Symbol 65 MovieClip Frame 13
_parent.gotoAndPlay("preload"); stop();
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 60
Symbol 79 MovieClip Frame 121
_parent.mcBackground.play(); stop();
Symbol 80 MovieClip Frame 1
_root.stop(); play();
Instance of Symbol 37 MovieClip "mcIntro" in Symbol 80 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 80 MovieClip Frame 2
xPos = _x; yPos = _y; mcBackground._x = mcBackground._x - xPos; mcBackground._y = mcBackground._y - yPos; mcAnimation._x = mcAnimation._x - xPos; mcAnimation._y = mcAnimation._y - yPos; var stageWidth = Stage.width; var stageHeight = Stage.height; var centerStageX = (stageWidth / 2); var centerStageY = (stageHeight / 2); mcBackground._width = stageWidth; mcBackground._height = stageHeight; mcAnimation._x = mcAnimation._x + centerStageX; mcAnimation._y = mcAnimation._y + (centerStageY - (stageHeight / 10)); stop();
Instance of Symbol 60 MovieClip "mcLoadingAnimated" in Symbol 80 MovieClip Frame 2
onClipEvent (load) { _visible = false; }
Symbol 80 MovieClip Frame 3
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent == 100) { _root.play(); stop(); } else { mcLoadingAnimated._visible = true; }
Symbol 80 MovieClip Frame 5
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent < 100) { mcLoadingAnimated.mcLoading.gotoAndStop(loadedPercent); mcLoadingAnimated.mcLoading.txtPercentLoaded1 = ("The game is loading (" + loadedPercent) + "%)"; mcLoadingAnimated.mcLoading.txtPercentLoaded2 = ("The game is loading (" + loadedPercent) + "%)"; gotoAndPlay(_currentframe - 1); } else { mcLoadingAnimated.play(); stop(); }
Symbol 92 MovieClip Frame 1
gotoAndPlay (2);
Symbol 92 MovieClip Frame 14
stop();
Symbol 94 MovieClip Frame 1
gotoAndPlay (2);
Symbol 94 MovieClip Frame 9
stop();
Symbol 99 MovieClip Frame 1
stop();
Symbol 104 Button
on (press) { _root.inSFX.sound_tink.start(); _parent.gotoAndPlay("play"); }
Symbol 108 Button
on (press) { _root.inSFX.sound_tink.start(); gotoAndPlay ("instruct"); }
Symbol 112 MovieClip Frame 1
px = this._x; py = this._y; gotoAndPlay ("start");
Symbol 112 MovieClip Frame 2
inBF.gotoAndPlay(1); this._x = px + (random(200) - 100); this._y = py + (random(100) - 50); var r = random(2); if (r == 0) { r = -1; } this._xscale = this._xscale * r;
Symbol 112 MovieClip Frame 36
inBF.gotoAndStop(1);
Symbol 112 MovieClip Frame 51
inBF.gotoAndStop(1); if (random(100) < 20) { gotoAndPlay ("loop"); }
Symbol 112 MovieClip Frame 59
inBF.gotoAndPlay(1);
Symbol 112 MovieClip Frame 61
inBF.gotoAndStop(1); if (random(100) < 20) { gotoAndPlay ("loop"); }
Symbol 112 MovieClip Frame 76
inBF.gotoAndPlay(1);
Symbol 112 MovieClip Frame 113
if (random(150) == 30) { gotoAndPlay ("start"); }
Symbol 112 MovieClip Frame 114
gotoAndPlay ("loop2");
Symbol 118 Button
on (press) { _root.inSFX.sound_tink.start(); gotoAndPlay ("menu"); }
Symbol 119 MovieClip Frame 29
stop();
Symbol 119 MovieClip Frame 47
stop();
Symbol 133 MovieClip Frame 1
function brush() { if (random(100) < 50) { brush1.setVolume(random(50) + 50); brush1.start(); } else { brush2.setVolume(random(50) + 50); brush2.start(); } } function sMusic() { birds.start(); birds.onSoundComplete = function () { birds.start(); }; } this.createEmptyMovieClip("inbrush1", 6); var brush1 = new Sound(this.inbrush1); brush1.attachSound("brush1.wav"); brush1.setVolume(100); this.createEmptyMovieClip("inbrush2", 7); var brush2 = new Sound(this.inbrush2); brush2.attachSound("brush2.wav"); brush2.setVolume(100); this.createEmptyMovieClip("indie", 8); var die = new Sound(this.indie); die.attachSound("die.wav"); die.setVolume(100); this.createEmptyMovieClip("inpick", 9); var pick = new Sound(this.inpick); pick.attachSound("pick.wav"); pick.setVolume(100); this.createEmptyMovieClip("inpickup", 10); var pickup = new Sound(this.inpickup); pickup.attachSound("pickup.wav"); pickup.setVolume(100); this.createEmptyMovieClip("inplant", 11); var plant = new Sound(this.inplant); plant.attachSound("plant.wav"); plant.setVolume(100); this.createEmptyMovieClip("insound_tink", 12); var sound_tink = new Sound(this.insound_tink); sound_tink.attachSound("sound_tink.wav"); sound_tink.setVolume(100); this.createEmptyMovieClip("inbirds", 13); var birds = new Sound(this.inbirds); birds.attachSound("birds.wav"); birds.setVolume(50); this.createEmptyMovieClip("inbang", 14); var bang = new Sound(this.inbang); bang.attachSound("bang"); bang.setVolume(50); this.createEmptyMovieClip("insqueak", 15); var squeak = new Sound(this.insqueak); squeak.attachSound("squeak.wav"); squeak.setVolume(15); this.createEmptyMovieClip("ingrow", 15); var grow = new Sound(this.ingrow); grow.attachSound("grow.wav"); grow.setVolume(50); sMusic(); stop();
Symbol 137 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 140 MovieClip Frame 1
stop();
Symbol 144 Button
on (press) { _root.inSFX.sound_tink.start(); gotoAndStop ("menu"); }
Symbol 148 MovieClip Frame 1
pKills = false; pAddNext = false; stop();
Symbol 148 MovieClip Frame 7
_parent.fDieList();
Symbol 148 MovieClip Frame 12
if (pKills == false) { _parent.putnextballs(); pAddNext = true; }
Symbol 148 MovieClip Frame 17
_parent.fDieList();
Symbol 148 MovieClip Frame 22
if (pAddNext == true) { _parent.generatenext(); }
Symbol 153 MovieClip Frame 2
function fDieList() { if (pDieList.length > 0) { _root.inSFX.die.start(); var _local1 = 0; while (_local1 <= pDieList.length) { pDieList[_local1].fDie(); _local1++; } pDieList = []; actioner.pKills = true; } } function fDieListSetup() { if (pDieList.length > 0) { var _local1 = 0; while (_local1 <= pDieList.length) { pDieList[_local1].fDieSetup(); _local1++; } } } function recur(fromx, fromy, tox, toy) { var _local1 = fromy; var _local2 = fromx; var _local3 = toy; if ((_local2 == tox) and (_local1 == _local3)) { return(true); } len++; drum[len][0] = _local2; drum[len][1] = _local1; wa[_local2][_local1] = 1; if ((_local2 > tox) && (_local1 > _local3)) { if ((_local2 > 1) and (wa[_local2 - 1][_local1] == 0)) { ok = recur(_local2 - 1, _local1, tox, _local3); if (ok) { return(ok); } } if ((_local1 > 1) and (wa[_local2][_local1 - 1] == 0)) { ok = recur(_local2, _local1 - 1, tox, _local3); if (ok) { return(ok); } } if ((_local2 < limits) and (wa[_local2 + 1][_local1] == 0)) { ok = recur(_local2 + 1, _local1, tox, _local3); if (ok) { return(ok); } } if ((_local1 < limits) and (wa[_local2][_local1 + 1] == 0)) { ok = recur(_local2, _local1 + 1, tox, _local3); if (ok) { return(ok); } } } else if ((_local2 <= tox) && (_local1 > _local3)) { if ((_local1 > 1) and (wa[_local2][_local1 - 1] == 0)) { ok = recur(_local2, _local1 - 1, tox, _local3); if (ok) { return(ok); } } if ((_local2 < limits) and (wa[_local2 + 1][_local1] == 0)) { ok = recur(_local2 + 1, _local1, tox, _local3); if (ok) { return(ok); } } if ((_local1 < limits) and (wa[_local2][_local1 + 1] == 0)) { ok = recur(_local2, _local1 + 1, tox, _local3); if (ok) { return(ok); } } if ((_local2 > 1) and (wa[_local2 - 1][_local1] == 0)) { ok = recur(_local2 - 1, _local1, tox, _local3); if (ok) { return(ok); } } } else if ((_local2 > tox) && (_local1 <= _local3)) { if ((_local2 > 1) and (wa[_local2 - 1][_local1] == 0)) { ok = recur(_local2 - 1, _local1, tox, _local3); if (ok) { return(ok); } } if ((_local1 < limits) and (wa[_local2][_local1 + 1] == 0)) { ok = recur(_local2, _local1 + 1, tox, _local3); if (ok) { return(ok); } } if ((_local2 < limits) and (wa[_local2 + 1][_local1] == 0)) { ok = recur(_local2 + 1, _local1, tox, _local3); if (ok) { return(ok); } } if ((_local1 > 1) and (wa[_local2][_local1 - 1] == 0)) { ok = recur(_local2, _local1 - 1, tox, _local3); if (ok) { return(ok); } } } else { if ((_local1 < limits) and (wa[_local2][_local1 + 1] == 0)) { ok = recur(_local2, _local1 + 1, tox, _local3); if (ok) { return(ok); } } if ((_local2 < limits) and (wa[_local2 + 1][_local1] == 0)) { ok = recur(_local2 + 1, _local1, tox, _local3); if (ok) { return(ok); } } if ((_local1 > 1) and (wa[_local2][_local1 - 1] == 0)) { ok = recur(_local2, _local1 - 1, tox, _local3); if (ok) { return(ok); } } if ((_local2 > 1) and (wa[_local2 - 1][_local1] == 0)) { ok = recur(_local2 - 1, _local1, tox, _local3); if (ok) { return(ok); } } } len--; return(ok); } function way(fromx, fromy, tox, toy) { len = 0; ok = false; i = 1; while (i <= limits) { j = 1; while (j <= limits) { wa[i][j] = ma[i][j]; j++; } i++; } wa[fromx][fromy] = 0; return(recur(fromx, fromy, tox, toy)); } function init() { var _local1 = _root; scorerule = new Array(5, 8, 13, 20, 28); score = 0; totalballs = 7; nextballs = 3; limits = 9; kkk = 1000; xnext = next1._x - 19; ynext = next1._y + 21; ballsput = 0; drum = new Array(); wa = new Array(); st = new Array(); i = 1; while (i <= (limits * limits)) { drum[i] = new Array(0, 0); i++; } i = 1; while (i <= (limits * limits)) { wa[i] = new Array(limits + 1); i++; } selected = new Array(0, 0); ma = new Array(); i = 1; while (i <= limits) { ma[i] = new Array(limits + 1); j = 1; while (j <= limits) { ma[i][j] = 0; _local1.inGame[("balls" + i) + j].x = i; _local1.inGame[("balls" + i) + j].y = j; j++; } i++; } nextarray = new Array(); i = 1; while (i <= nextballs) { nextarray[i] = new Array(0, 0, 0); attachMovie("balls", "nextballs" + i, kkk++); _local1.inGame["nextballs" + i]._x = xnext; _local1.inGame["nextballs" + i]._y = ynext + (i * 60); _local1.inGame["nextballs" + i]._xscale = 140; _local1.inGame["nextballs" + i]._yscale = 140; i++; } actioner2.swapDepths(20000); } function generatenext() { var _local1 = _root; if (ballsput <= (81 - nextballs)) { togenerate = nextballs; } else { togenerate = 81 - ballsput; } i = 1; while (i <= togenerate) { do { x = random(limits) + 1; y = random(limits) + 1; } while (ma[x][y] != 0); nextarray[i][0] = random(totalballs) + 1; nextarray[i][1] = x; nextarray[i][2] = y; _local1.inGame["nextballs" + i].gotoAndStop(nextarray[i][0] + 1); _local1.inGame["nextballs" + i].buton._visible = false; i++; } i = togenerate + 1; while (i <= nextballs) { _local1.inGame["nextballs" + i].gotoAndStop("blank"); i++; } nextballs3.buton._visible = false; } function putnextballs() { var _local1 = _root; _local1.inSFX.grow.start(); if (ballsput <= (81 - nextballs)) { togenerate = nextballs; } else { togenerate = 81 - ballsput; } i = 1; while (i <= togenerate) { if (ma[nextarray[i][1]][nextarray[i][2]] == 0) { ma[nextarray[i][1]][nextarray[i][2]] = nextarray[i][0]; } else { do { x = random(limits) + 1; y = random(limits) + 1; } while (ma[x][y] != 0); nextarray[i][1] = x; nextarray[i][2] = y; ma[nextarray[i][1]][nextarray[i][2]] = nextarray[i][0]; } _local1.inGame[("balls" + nextarray[i][1]) + nextarray[i][2]].gotoAndStop(nextarray[i][0] + 1); line(nextarray[i][1], nextarray[i][2], ma[nextarray[i][1]][nextarray[i][2]]); i++; } ballsput = ballsput + togenerate; if (ballsput == (limits * limits)) { _local1.fEndGame(); } } function line(x, y, c) { var _local1 = 0; var linie = new Array(); var coloana = new Array(); var _local3 = new Array(); var _local2 = new Array(); _local1 = 1; while (_local1 <= limits) { linie[_local1] = new Array(2); coloana[_local1] = new Array(2); _local3[_local1] = new Array(2); _local2[_local1] = new Array(2); _local1++; } var st = 0; fl = 0; _local1 = 1; while (_local1 <= limits) { if (ma[_local1][y] == c) { if (fl == 0) { st++; linie[st][0] = _local1; linie[st][1] = y; } } else if (st < 5) { st = 0; } else { fl = 1; } _local1++; } st1 = 0; fl = 0; _local1 = 1; while (_local1 <= limits) { if (ma[x][_local1] == c) { if (fl == 0) { st1++; coloana[st1][0] = x; coloana[st1][1] = _local1; } } else if (st1 < 5) { st1 = 0; } else { fl = 1; } _local1++; } fl = 0; st2 = 0; imin = x; jmin = y; while ((imin > 1) and (jmin > 1)) { imin--; jmin--; } imax = x; jmax = y; while ((imax < limits) and (jmax < limits)) { imax++; jmax++; } if (imin == 1) { _local1 = imin; while (_local1 <= imax) { if (ma[_local1][(jmin + _local1) - 1] == c) { if (fl == 0) { st2++; _local3[st2][0] = _local1; _local3[st2][1] = (jmin + _local1) - 1; } } else if (st2 < 5) { st2 = 0; } else { fl = 1; } _local1++; } } else { _local1 = jmin; while (_local1 <= jmax) { if (ma[(imin + _local1) - 1][_local1] == c) { if (fl == 0) { st2++; _local3[st2][0] = (imin + _local1) - 1; _local3[st2][1] = _local1; } } else if (st2 < 5) { st2 = 0; } else { fl = 1; } _local1++; } } fl = 0; st3 = 0; imin = x; jmin = y; while ((imin > 1) and (jmin < limits)) { imin--; jmin++; } imax = x; jmax = y; while ((imax < limits) and (jmax > 1)) { imax++; jmax--; } if (imin == 1) { _local1 = imin; while (_local1 <= imax) { if (ma[_local1][(jmin - _local1) + 1] == c) { if (fl == 0) { st3++; _local2[st3][0] = _local1; _local2[st3][1] = (jmin - _local1) + 1; } } else if (st3 < 5) { st3 = 0; } else { fl = 1; } _local1++; } } else { _local1 = jmax; while (_local1 <= jmin) { if (ma[(jmin - _local1) + jmax][_local1] == c) { if (fl == 0) { st3++; _local2[st3][0] = (jmin - _local1) + jmax; _local2[st3][1] = _local1; } } else if (st3 < 5) { st3 = 0; } else { fl = 1; } _local1++; } } destroyed = 0; if (st >= 5) { _local1 = 1; while (_local1 <= st) { pDieList.push(_root.inGame[("balls" + linie[_local1][0]) + linie[_local1][1]]); ma[linie[_local1][0]][linie[_local1][1]] = 0; _local1++; } destroyed = destroyed + st; score = score + scorerule[st - 5]; } if (st1 >= 5) { _local1 = 1; while (_local1 <= st1) { pDieList.push(_root.inGame[("balls" + coloana[_local1][0]) + coloana[_local1][1]]); ma[coloana[_local1][0]][coloana[_local1][1]] = 0; _local1++; } destroyed = destroyed + st1; score = score + scorerule[st1 - 5]; } if (st2 >= 5) { _local1 = 1; while (_local1 <= st2) { pDieList.push(_root.inGame[("balls" + _local3[_local1][0]) + _local3[_local1][1]]); ma[_local3[_local1][0]][_local3[_local1][1]] = 0; _local1++; } destroyed = destroyed + st2; score = score + scorerule[st2 - 5]; } if (st3 >= 5) { _local1 = 1; while (_local1 <= st3) { pDieList.push(_root.inGame[("balls" + _local2[_local1][0]) + _local2[_local1][1]]); ma[_local2[_local1][0]][_local2[_local1][1]] = 0; _local1++; } destroyed = destroyed + st3; score = score + scorerule[st3 - 5]; } if (destroyed >= 10) { destroyed--; } ballsput = ballsput - destroyed; scoretxt = score; if (destroyed != 0) { fDieListSetup(); _root.inSFX.pickup.start(); } return(destroyed != 0); } function fromactioner(fromx, fromy, tox, toy) { var _local1 = toy; var _local2 = tox; var _local3 = fromy; ma[_local2][_local1] = ma[fromx][_local3]; ma[fromx][_local3] = 0; _root.inGame[("balls" + fromx) + _local3].gotoAndStop("blank"); _root.inGame[("balls" + fromx) + _local3].ball.gotoAndStop(1); _root.inGame[("balls" + _local2) + _local1].gotoAndStop(ma[_local2][_local1] + 1); _root.inGame[("balls" + _local2) + _local1].ball.gotoAndStop(1); selected[0] = 0; selected[1] = 0; line(_local2, _local1, ma[_local2][_local1]); actioner.gotoAndPlay(2); } function move(fromx, fromy, tox, toy) { var _local2 = _root; var _local1 = false; if (way(fromx, fromy, tox, toy)) { _local1 = true; fromactioner(fromx, fromy, tox, toy); _local2.inGame[("balls" + _local2.inGame.drum[ii][0]) + _local2.inGame.drum[ii][1]].gotoAndStop("blank"); } return(_local1); } function movetest(fromx, fromy, tox, toy) { var _local1 = false; if (way(fromx, fromy, tox, toy)) { _local1 = true; } return(_local1); } pLastClicked = "none"; pLastClickedType = 1; pClicked = false; pDieList = []; init(); generatenext(); putnextballs(); generatenext(); stop();
Symbol 157 MovieClip Frame 1
stop(); function fSet(which) { gotoAndStop(which); pActive = true; px = _root._xmouse; py = _root._ymouse; } function fReset() { pActive = false; this._x = pPos.x; this._y = pPos.y; } pActive = false; pPos = {x:1000, y:1000}; px = this._x; py = this._y; this.onEnterFrame = function () { if (pActive == true) { px = px + (((_root._xmouse + 35) - px) / 8); py = py + (((_root._ymouse - 55) - py) / 8); this._x = px; this._y = py; } };
Symbol 157 MovieClip Frame 2
stop();
Symbol 157 MovieClip Frame 3
stop();
Symbol 157 MovieClip Frame 4
stop();
Symbol 157 MovieClip Frame 5
stop();
Symbol 157 MovieClip Frame 6
stop();
Symbol 157 MovieClip Frame 7
stop();
Symbol 157 MovieClip Frame 8
stop();
Symbol 160 MovieClip Frame 1
gotoAndPlay (2);
Symbol 160 MovieClip Frame 88
_parent.play(); stop();
Symbol 167 Button
on (press) { _root.inSFX.sound_tink.start(); gotoAndStop ("highscores"); }
Symbol 168 Button
on (press) { _root.inSFX.sound_tink.start(); gotoAndStop ("menu"); }
Symbol 174 MovieClip Frame 1
this._visible = false;
Symbol 192 Button
on (release) { gameURL = ("http://www.miniclip.com/" + gamename) + ".htm"; getURL (gameURL, "_blank"); }
Instance of Symbol 174 MovieClip "mcHighscores" in Symbol 194 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 194 MovieClip Frame 2
if (_url.indexOf("miniclip.com") == -1) { gotoAndStop(_currentframe + 1); } else { var noCache = (getTimer() + random(100000)); mcTarget.loadMovie("http://www.miniclip.com/swfcontent/highscore.swf?" + noCache); stop(); }
Symbol 194 MovieClip Frame 3
stop();

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Symbol 87 GraphicUsed by:90  Timeline
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:90
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Symbol 91 GraphicUsed by:92
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Symbol 93 GraphicUsed by:94
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Symbol 98 GraphicUsed by:99
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Symbol 123 Sound [plant.wav]Used by:133
Symbol 124 Sound [birds.wav]Used by:133
Symbol 125 Sound [brush1.wav]Used by:133
Symbol 126 SoundUsed by:133 160
Symbol 127 Sound [brush2.wav]Used by:133
Symbol 128 Sound [die.wav]Used by:133
Symbol 129 Sound [sound_tink.wav]Used by:133
Symbol 130 Sound [pick.wav]Used by:133
Symbol 131 Sound [pickup.wav]Used by:133
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Instance Names

"loadbar"Frame 5Symbol 86 MovieClip
"inSFX"Frame 7Symbol 133 MovieClip
"inGame"Frame 14Symbol 153 MovieClip
"inFlowerMove"Frame 14Symbol 157 MovieClip
"comHighscores"Frame 28Symbol 194 MovieClip
"buton"Symbol 32 MovieClip [balls] Frame 2Symbol 2 MovieClip
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"inArrowUp"Symbol 32 MovieClip [balls] Frame 2Symbol 7 MovieClip
"flower"Symbol 32 MovieClip [balls] Frame 2Symbol 9 MovieClip
"flower"Symbol 32 MovieClip [balls] Frame 3Symbol 12 MovieClip
"flower"Symbol 32 MovieClip [balls] Frame 4Symbol 16 MovieClip
"flower"Symbol 32 MovieClip [balls] Frame 5Symbol 18 MovieClip
"flower"Symbol 32 MovieClip [balls] Frame 6Symbol 21 MovieClip
"flower"Symbol 32 MovieClip [balls] Frame 7Symbol 24 MovieClip
"flower"Symbol 32 MovieClip [balls] Frame 8Symbol 26 MovieClip
"butonH"Symbol 32 MovieClip [balls] Frame 9Symbol 2 MovieClip
"butonB"Symbol 32 MovieClip [balls] Frame 16Symbol 2 MovieClip
"ball"Symbol 32 MovieClip [balls] Frame 16Symbol 3 MovieClip
"inHoleShadow"Symbol 32 MovieClip [balls] Frame 16Symbol 29 MovieClip
"inArrowDown"Symbol 32 MovieClip [balls] Frame 16Symbol 7 MovieClip
"buton"Symbol 32 MovieClip [balls] Frame 24Symbol 31 MovieClip
"ball"Symbol 32 MovieClip [balls] Frame 24Symbol 3 MovieClip
"mcAd"Symbol 48 MovieClip Frame 1Symbol 46 MovieClip
"mcLoading"Symbol 60 MovieClip Frame 1Symbol 58 MovieClip
"mcLoading"Symbol 60 MovieClip Frame 11Symbol 58 MovieClip
"mcIntro"Symbol 80 MovieClip Frame 1Symbol 37 MovieClip
"mcLoadingAnimated"Symbol 80 MovieClip Frame 2Symbol 60 MovieClip
"mcBackground"Symbol 80 MovieClip Frame 2Symbol 65 MovieClip
"mcAnimation"Symbol 80 MovieClip Frame 2Symbol 79 MovieClip
"inBF"Symbol 112 MovieClip Frame 1Symbol 111 MovieClip
"balls11"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls12"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls13"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls14"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls15"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls16"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls17"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls18"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls19"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls21"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls22"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls23"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls24"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls25"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls26"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls27"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls28"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls29"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls31"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls32"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls33"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls34"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls35"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls36"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls37"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls38"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls39"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
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"balls52"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls53"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls54"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls55"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls56"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls57"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls58"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls59"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls61"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls62"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls63"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls64"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls65"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls66"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls67"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls68"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
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"balls71"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
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"balls83"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls84"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls85"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls86"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls87"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls88"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls89"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls91"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls92"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls93"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls94"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls95"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls96"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls97"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls98"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"balls99"Symbol 153 MovieClip Frame 1Symbol 32 MovieClip [balls]
"actioner"Symbol 153 MovieClip Frame 1Symbol 148 MovieClip
"next1"Symbol 153 MovieClip Frame 1Symbol 152 MovieClip
"mcHighscores"Symbol 194 MovieClip Frame 1Symbol 174 MovieClip
"mcTarget"Symbol 194 MovieClip Frame 2Symbol 175 MovieClip

Special Tags

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ExportAssets (56)Timeline Frame 7Symbol 122 as "bang"
ExportAssets (56)Timeline Frame 7Symbol 123 as "plant.wav"
ExportAssets (56)Timeline Frame 7Symbol 124 as "birds.wav"
ExportAssets (56)Timeline Frame 7Symbol 125 as "brush1.wav"
ExportAssets (56)Timeline Frame 7Symbol 127 as "brush2.wav"
ExportAssets (56)Timeline Frame 7Symbol 128 as "die.wav"
ExportAssets (56)Timeline Frame 7Symbol 129 as "sound_tink.wav"
ExportAssets (56)Timeline Frame 7Symbol 130 as "pick.wav"
ExportAssets (56)Timeline Frame 7Symbol 131 as "pickup.wav"
ExportAssets (56)Timeline Frame 7Symbol 132 as "squeak.wav"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
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ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
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ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
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ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"
ExportAssets (56)Timeline Frame 14Symbol 32 as "balls"

Labels

"menu"Frame 7
"play"Frame 14
"score"Frame 21
"highscores"Frame 28
"jump"Symbol 3 MovieClip Frame 2
"bum"Symbol 3 MovieClip Frame 12
"loop"Symbol 7 MovieClip Frame 8
"blank"Symbol 7 MovieClip Frame 20
"cross"Symbol 7 MovieClip Frame 27
"rest"Symbol 9 MovieClip Frame 2
"out"Symbol 9 MovieClip Frame 3
"over"Symbol 9 MovieClip Frame 19
"grow"Symbol 9 MovieClip Frame 29
"die"Symbol 9 MovieClip Frame 40
"blank"Symbol 9 MovieClip Frame 45
"rest"Symbol 12 MovieClip Frame 2
"out"Symbol 12 MovieClip Frame 3
"over"Symbol 12 MovieClip Frame 19
"grow"Symbol 12 MovieClip Frame 30
"die"Symbol 12 MovieClip Frame 41
"blank"Symbol 12 MovieClip Frame 46
"rest"Symbol 16 MovieClip Frame 2
"out"Symbol 16 MovieClip Frame 3
"over"Symbol 16 MovieClip Frame 19
"grow"Symbol 16 MovieClip Frame 30
"die"Symbol 16 MovieClip Frame 41
"blank"Symbol 16 MovieClip Frame 46
"rest"Symbol 18 MovieClip Frame 2
"out"Symbol 18 MovieClip Frame 3
"over"Symbol 18 MovieClip Frame 19
"grow"Symbol 18 MovieClip Frame 30
"die"Symbol 18 MovieClip Frame 41
"blank"Symbol 18 MovieClip Frame 46
"rest"Symbol 21 MovieClip Frame 2
"out"Symbol 21 MovieClip Frame 3
"over"Symbol 21 MovieClip Frame 19
"grow"Symbol 21 MovieClip Frame 30
"die"Symbol 21 MovieClip Frame 41
"blank"Symbol 21 MovieClip Frame 46
"rest"Symbol 24 MovieClip Frame 2
"out"Symbol 24 MovieClip Frame 3
"over"Symbol 24 MovieClip Frame 19
"grow"Symbol 24 MovieClip Frame 30
"die"Symbol 24 MovieClip Frame 41
"blank"Symbol 24 MovieClip Frame 46
"rest"Symbol 26 MovieClip Frame 2
"out"Symbol 26 MovieClip Frame 3
"over"Symbol 26 MovieClip Frame 19
"grow"Symbol 26 MovieClip Frame 30
"die"Symbol 26 MovieClip Frame 41
"blank"Symbol 26 MovieClip Frame 46
"on"Symbol 29 MovieClip Frame 1
"off"Symbol 29 MovieClip Frame 2
"hole"Symbol 32 MovieClip [balls] Frame 9
"blank"Symbol 32 MovieClip [balls] Frame 16
"content"Symbol 48 MovieClip Frame 1
"ReadCookie"Symbol 48 MovieClip Frame 9
"prepareAd"Symbol 48 MovieClip Frame 20
"loadAd"Symbol 48 MovieClip Frame 31
"showAd"Symbol 48 MovieClip Frame 41
"preload"Symbol 80 MovieClip Frame 3
"start"Symbol 112 MovieClip Frame 2
"loop"Symbol 112 MovieClip Frame 36
"loop2"Symbol 112 MovieClip Frame 113
"menu"Symbol 119 MovieClip Frame 2
"instruct"Symbol 119 MovieClip Frame 30

Dynamic Text Variables

txtPercentLoaded2Symbol 50 EditableText"The game is loading (0%)"
txtPercentLoaded2Symbol 53 EditableText"The game is loading (0%)"
scoretxtSymbol 149 EditableText"0000"
scoretxtSymbol 150 EditableText"0000"
_root.scoreSymbol 161 EditableText"0000"
_root.scoreSymbol 163 EditableText"0000"




http://swfchan.com/10/48050/info.shtml
Created: 30/4 -2019 16:55:32 Last modified: 30/4 -2019 16:55:32 Server time: 22/12 -2024 23:35:49