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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/62693149?noj=FRM62693149-22DC" width="1" height="1"></div>

Golden Arrow.swf

This is the info page for
Flash #48113

(Click the ID number above for more basic data on this flash file.)


Text
loading

0

%

90% COMPLETE

WHATS NEW:

Background added
Colour scheme tidied up
music added

uploaded: 01/09/02

0

(Time limit ON  Wind reticle OFF)

Squire

Enter your name.

PLAY

PLAY

Practice game

(Time limit OFF  Wind reticle ON)

Golden Arrow

Competetive game

Arrows fired so far

0

Practice Session.
With no time limit you can
take as long as you like.
Use the
RED TARGETING
CIRCLE
to adjust for wind resistance.

Created by ryaareet@hairybullet.biz  www.hairybullet.biz

bull

Great Shot, Sire!

Drunk, my Lord?

Total

Points Scored

0000

0

Shot

0

0

0

0

0

0

Gametype

W

E

0

0

Score

Total

time bonus

0

RELOAD

Practice

none

0

Master Bowman

Name

0

Name

0

Name

0

Name

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Name

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Name

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Name

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Name

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Name

0

Top Bowmen

Name

Name

Name

Name

Name

Name

Name

Name

Name

Name

Name

Name

Name

Name

Name

Name

Name

Name

Name

Name

0

0

0

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ALSO RANS

AGAIN

Competetion

Golden Arrow

ActionScript [AS1/AS2]

Frame 1
Mouse.show(); shot = 1; practice = 1; loaded = getBytesLoaded(); total = getBytesTotal(); percent = int((100 / total) * loaded); time = 300; rscoring = 0; game = 1; arrows = 6; timer = 0; reticle = 0; newf = 1; fired = 0; scored = new Array(); scored[1] = 0; scored[2] = 0; scored[3] = 0; scored[4] = 0; scored[5] = 0; scored[6] = 0;
Frame 2
if (loaded < total) { gotoAndPlay (1); }
Frame 9
Mouse.show(); stop(); time = 300; _root.scoretable.filename = "scores/archeryplayers.sco"; _root.scoretable.scoresize = 50; _root.scoretable.action = "VIEW"; _root.scoretable.viewtype = "FLASH"; _root.scoretable.winname = name; _root.scoretable.winscore = score; _root.scoretable.loadVariables("http://www.stanleydirectory.co.uk/hosted/hairybullet/scores.php", "GET");
Frame 10
Mouse.hide(); shot1 = scored[1]; if (shot1 == 0) { shot1 = "x"; } shot2 = scored[2]; if (shot2 == 0) { shot2 = "x"; } shot3 = scored[3]; if (shot3 == 0) { shot3 = "x"; } shot4 = scored[4]; if (shot4 == 0) { shot4 = "x"; } shot5 = scored[5]; if (shot5 == 0) { shot5 = "x"; } shot6 = scored[6]; if (shot6 == 0) { shot6 = "x"; } hitx = (_xmouse - 426) + wind; hity = _ymouse - 198; change = random(20); if (change == 2) { wind = wind + 1; } if (change == 1) { wind = wind - 1; } _root.wpointer.gotoAndPlay(wind + 20); if (newf == 1) { _root.archer.head.gotoAndPlay((arrows - shot) + 1); newf = 0; } if (wind < 0) { direction = "westerly"; } if (0 < wind) { direction = "easterly"; } if (wind == 0) { direction = "calm"; } if (wind < -20) { wind = -20; } if (20 < wind) { wind = 20; } fwind = wind; _root.wpointer.gotoAndPlay(fwind + 20); if (reticle == 1) { _root.windpoint._x = _root.crosshair._x + wind; _root.windpoint._y = _root.crosshair._y; } else { _root.windpoint._x = -500; _root.windpoint._y = -500; } if (timer == 1) { time = time - 1; } shottime = int(time); _root.smeter._yscale = shottime; if (shottime < 0) { _root.archer.gotoAndPlay("release"); _root.gotoAndPlay("hittarget"); }
Instance of Symbol 87 MovieClip "crosshair" in Frame 10
onClipEvent (enterFrame) { mx = _root._xmouse; my = _root._ymouse; if (mx < _x) { dx = _x - mx; } else { dx = mx - _x; } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (_x < 326) { _x = 326; } if (526 < _x) { _x = 526; } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } if (_y < 98) { _y = 98; } if (298 < _y) { _y = 298; } } onClipEvent (mouseDown) { _root.archer.gotoAndPlay("release"); _root.gotoAndPlay("hittarget"); }
Frame 11
gotoAndPlay (10);
Frame 45
Mouse.show(); timebonus = int(shottime / 6); x = (hitx * 12) + 275; y = (hity * 12) + 200; _root.arrow1._x = x; _root.arrow1._y = y; _root.arrow1.gotoAndPlay(1); scorex = x - 275; scorey = y - 200; if (scorex < 0) { scorex = -scorex; } if (scorey < 0) { scorey = -scorey; } if (practice == 0) { rscoring = 2; } if (practice == 1) { rscoring = 0; } thisscore = (170 - int(scorex + scorey)) + (timebonus * rscoring); testscore = 170 - int(scorex + scorey); if (testscore < 0) { thisscore = 0; _root.arrow1._x = 1000; } if (thisscore < 0) { thisscore = 0; } score = ((score + 170) - int(scorex + scorey)) + (timebonus * rscoring); if (score < 0) { score = 0; } if (220 < thisscore) { _root.shoutcast.gotoAndPlay("greatshot"); } if (thisscore < 70) { _root.shoutcast.gotoAndPlay("drunk"); } wind = random(20); dir = random(10); if (dir < 5) { wind = -wind; } _root.igsb.shots[shot] = thisscore; scored[shot] = thisscore; shot = shot + 1; stop();
Frame 46
if (arrows < shot) { gotoAndPlay (47); } else { time = 300; newf = 1; gotoAndPlay (10); }
Frame 47
if (game == 1) { gotoAndPlay (54); } if (game == 2) { gotoAndPlay (68); } if (game == 3) { gotoAndPlay (82); }
Frame 54
_root.scoretable.filename = "scores/archery.sco"; _root.scoretable.scoresize = 50; _root.scoretable.action = "INSERT"; _root.scoretable.viewtype = "FLASH"; _root.scoretable.winname = name; _root.scoretable.winscore = score; _root.scoretable.loadVariables("http://www.stanleydirectory.co.uk/hosted/hairybullet/scores.php", "GET"); clear = Number(_root.scoretable.SCORE29); if (920 < clear) { _root.scoretable.filename = "scores/archery.sco"; _root.scoretable.scoresize = 50; _root.scoretable.action = "CLEAR"; _root.scoretable.viewtype = "FLASH"; _root.scoretable.winname = name; _root.scoretable.winscore = score; _root.scoretable.loadVariables("http://www.stanleydirectory.co.uk/hosted/hairybullet/scores.php", "GET"); }
Frame 67
stop();
Frame 68
_root.scoretable.filename = "scores/archerygame.sco"; _root.scoretable.scoresize = 50; _root.scoretable.action = "INSERT"; _root.scoretable.viewtype = "FLASH"; _root.scoretable.winname = name; _root.scoretable.winscore = score; _root.scoretable.loadVariables("http://www.stanleydirectory.co.uk/hosted/hairybullet/scores.php", "GET");
Frame 81
stop();
Frame 82
_root.scoretable.filename = "scores/goldenarrow.sco"; _root.scoretable.scoresize = 50; _root.scoretable.action = "INSERT"; _root.scoretable.viewtype = "FLASH"; _root.scoretable.winname = name; _root.scoretable.winscore = score; _root.scoretable.loadVariables("http://www.stanleydirectory.co.uk/hosted/hairybullet/scores.php", "GET");
Frame 95
stop();
Frame 96
scored[1] = 0; scored[2] = 0; scored[3] = 0; scored[4] = 0; scored[5] = 0; scored[6] = 0; scorefinal = fired + arrows; _root.scoretable.filename = "scores/archeryplayers.sco"; _root.scoretable.scoresize = 50; _root.scoretable.action = "INSERT"; _root.scoretable.viewtype = "FLASH"; _root.scoretable.winname = name; _root.scoretable.winscore = scorefinal; _root.scoretable.loadVariables("http://www.stanleydirectory.co.uk/hosted/hairybullet/scores.php", "GET");
Frame 107
gotoAndPlay (5);
Symbol 20 MovieClip Frame 1
stop();
Symbol 20 MovieClip Frame 2
stop();
Symbol 20 MovieClip Frame 3
stop();
Symbol 20 MovieClip Frame 4
stop();
Symbol 20 MovieClip Frame 5
stop();
Symbol 20 MovieClip Frame 6
stop();
Symbol 20 MovieClip Frame 7
stop();
Symbol 25 MovieClip Frame 1
stop();
Symbol 25 MovieClip Frame 2
stop();
Symbol 36 Button
on (release) { fired = Number(_root.scoretable.SCORE0); practice = 1; reticle = 1; timer = 0; arrows = 6; game = 1; score = 0; thisscore = 0; gametype = "Practice"; gotoAndPlay (10); }
Symbol 39 Button
on (release) { fired = Number(_root.scoretable.SCORE0); practice = 0; timer = 1; reticle = 0; game = 3; arrows = 1; score = 0; thisscore = 0; gametype = "Golden Arrow"; gotoAndPlay (10); }
Symbol 41 Button
on (release) { fired = Number(_root.scoretable.SCORE0); practice = 0; timer = 1; reticle = 0; arrows = 6; game = 2; score = 0; thisscore = 0; gametype = "Competition"; gotoAndPlay (10); }
Symbol 50 MovieClip Frame 1
stop();
Symbol 50 MovieClip Frame 20
stop();
Symbol 50 MovieClip Frame 40
stop();
Symbol 50 MovieClip Frame 59
stop();
Symbol 85 MovieClip Frame 49
stop();
Symbol 85 MovieClip Frame 70
stop();
Symbol 96 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 40
stop();
Symbol 96 MovieClip Frame 81
stop();
Symbol 114 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 2
stop();
Symbol 114 MovieClip Frame 3
stop();
Symbol 114 MovieClip Frame 4
stop();
Symbol 114 MovieClip Frame 5
stop();
Symbol 114 MovieClip Frame 6
stop();
Symbol 114 MovieClip Frame 7
stop();
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stop();
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stop();
Symbol 114 MovieClip Frame 10
stop();
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stop();
Symbol 114 MovieClip Frame 12
stop();
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stop();
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Symbol 114 MovieClip Frame 15
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Symbol 114 MovieClip Frame 17
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stop();
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Symbol 114 MovieClip Frame 29
stop();
Symbol 114 MovieClip Frame 30
stop();
Symbol 114 MovieClip Frame 31
stop();
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stop();
Symbol 114 MovieClip Frame 33
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Symbol 114 MovieClip Frame 34
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Symbol 114 MovieClip Frame 35
stop();
Symbol 114 MovieClip Frame 36
stop();
Symbol 114 MovieClip Frame 37
stop();
Symbol 114 MovieClip Frame 38
stop();
Symbol 114 MovieClip Frame 39
stop();
Symbol 114 MovieClip Frame 40
stop();
Symbol 114 MovieClip Frame 41
stop();
Symbol 118 MovieClip Frame 2
stop();
Symbol 128 Button
on (release) { gotoAndPlay (46); }
Symbol 199 Button
on (release) { score = 0; shot = 1; gotoAndPlay (96); }

Library Items

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Instance Names

"sfx"Frame 9Symbol 25 MovieClip
"scoretable"Frame 9Symbol 45 MovieClip
"ins"Frame 9Symbol 50 MovieClip
"smeter"Frame 10Symbol 57 MovieClip
"target"Frame 10Symbol 60 MovieClip
"archer"Frame 10Symbol 85 MovieClip
"crosshair"Frame 10Symbol 87 MovieClip
"windpoint"Frame 10Symbol 90 MovieClip
"shoutcast"Frame 10Symbol 96 MovieClip
"wpointer"Frame 10Symbol 114 MovieClip
"arrow1"Frame 30Symbol 118 MovieClip
"scoretable"Frame 54Symbol 194 MovieClip
"scoretable"Frame 96Symbol 202 MovieClip
"head"Symbol 85 MovieClip Frame 1Symbol 20 MovieClip

Labels

"aim"Frame 10
"arrowanim"Frame 21
"hittarget"Frame 30
"end"Frame 47
"endgamepractice"Frame 54
"endgamenormal"Frame 68
"endgoldenarrow"Frame 82
"gettotalarrows"Frame 96
"practice on"Symbol 50 MovieClip Frame 2
"practice off"Symbol 50 MovieClip Frame 20
"competetion on"Symbol 50 MovieClip Frame 40
"aim"Symbol 85 MovieClip Frame 1
"pullback"Symbol 85 MovieClip Frame 25
"release"Symbol 85 MovieClip Frame 50
"greatshot"Symbol 96 MovieClip Frame 2
"drunk"Symbol 96 MovieClip Frame 41

Dynamic Text Variables

percentSymbol 3 EditableText"0"
percentSymbol 10 EditableText"0"
NAMESymbol 26 EditableText"Squire"
SCORE0Symbol 44 EditableText"0"
scoreSymbol 99 EditableText"0000"
shotSymbol 100 EditableText"0"
shot1Symbol 102 EditableText"0"
shot2Symbol 103 EditableText"0"
shot3Symbol 104 EditableText"0"
shot4Symbol 105 EditableText"0"
shot5Symbol 106 EditableText"0"
shot6Symbol 107 EditableText"0"
gametypeSymbol 108 EditableText"Gametype"
scoreSymbol 119 EditableText"0"
thisscoreSymbol 120 EditableText"0"
timebonusSymbol 124 EditableText"0"
NAME0Symbol 131 EditableText"none"
SCORE0Symbol 132 EditableText"0"
NAME1Symbol 134 EditableText"Name"
SCORE1Symbol 135 EditableText"0"
NAME2Symbol 136 EditableText"Name"
SCORE2Symbol 137 EditableText"0"
NAME3Symbol 138 EditableText"Name"
SCORE3Symbol 139 EditableText"0"
NAME4Symbol 140 EditableText"Name"
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NAME5Symbol 142 EditableText"Name"
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NAME27Symbol 170 EditableText"Name"
NAME28Symbol 171 EditableText"Name"
NAME29Symbol 172 EditableText"Name"
SCORE10Symbol 173 EditableText"0"
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SCORE19Symbol 182 EditableText"0"
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SCORE21Symbol 184 EditableText"0"
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SCORE23Symbol 186 EditableText"0"
SCORE24Symbol 187 EditableText"0"
SCORE25Symbol 188 EditableText"0"
SCORE26Symbol 189 EditableText"0"
SCORE27Symbol 190 EditableText"0"
SCORE28Symbol 191 EditableText"0"
SCORE29Symbol 192 EditableText"0"
scorefinalSymbol 203 EditableText""
scorefinalSymbol 204 EditableText""




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Created: 30/4 -2019 13:57:14 Last modified: 30/4 -2019 13:57:14 Server time: 22/12 -2024 13:37:08