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Mind-Numbed Robots.swf

This is the info page for
Flash #48421

(Click the ID number above for more basic data on this flash file.)


Text
Avoid Robots        for High Score

Two screwdrivers per round ("s" key)
which destroy robots adjacent to you
Teleport at your own risk ("t" key)

Use the NUMPAD or click the
arrows next to smiley to move
click on smiley or "5" on the numpad
to skip      a turn

Do battle with these relentless
but not-very-smart robots. Make
them run into each other or use
the screw-driver to destroy them.

(Press "s")

grid

Game Over

score

Start

Start

HowtoPlay

HowtoPlay

ActionScript [AS1/AS2]

Frame 1
function teleport() { doctor._x = (Math.floor(gridNum * Math.random()) * gridConst) + 9; doctor._y = (Math.floor(gridNum * Math.random()) * gridConst) + 9; moveDaleks(dalekArray); return(undefined); } function dalekPopulate(number) { i = number - 1; while (i >= 0) { dalekArray[i] = this.attachMovie("dalek", ("dalekClone" + i) + "_mc", i); dalekArray[i].collide = false; dalekArray[i]._x = (gridConst * Math.floor(Math.random() * gridNum)) + 9; dalekArray[i]._y = (gridConst * Math.floor(Math.random() * gridNum)) + 9; (j = i + 1); (k = i); while (j <= number) { if ((dalekArray[k]._x == dalekArray[j]._x) && (dalekArray[k]._y == dalekArray[j]._y)) { dalekArray[k].removeMovieClip(); i++; } if ((dalekArray[k]._x == doctor._x) && (dalekArray[k]._y == doctor._y)) { dalekArray[k].removeMovieClip(); i++; } j++; } i--; } return(undefined); } function endRound(robotArray) { var allDown = true; i = robotArray.length - 1; while (i >= 0) { if (!robotArray[i].collide) { allDown = false; } i--; } return(allDown); } function zapRobot(i) { dalekArray[i]._y = -20; dalekArray[i].collide = true; screw_snd.play(); score = score + 100; return(undefined); } function screwdriver(robotArray, drObject) { i = 0; while (i < robotArray.length) { if (robotArray[i].hitTest(drObject._x + gridConst, drObject._y, false) && (!robotArray[i].collide)) { zapRobot(i); } else if (robotArray[i].hitTest(drObject._x - gridConst, drObject._y, false) && (!robotArray[i].collide)) { zapRobot(i); } else if (robotArray[i].hitTest(drObject._x, drObject._y + gridConst, false) && (!robotArray[i].collide)) { zapRobot(i); } else if (robotArray[i].hitTest(drObject._x, drObject._y - gridConst, false) && (!robotArray[i].collide)) { zapRobot(i); } else if (robotArray[i].hitTest(drObject._x + gridConst, drObject._y + gridConst, false) && (!robotArray[i].collide)) { zapRobot(i); } else if (robotArray[i].hitTest(drObject._x + gridConst, drObject._y - gridConst, false) && (!robotArray[i].collide)) { zapRobot(i); } else if (robotArray[i].hitTest(drObject._x - gridConst, drObject._y + gridConst, false) && (!robotArray[i].collide)) { zapRobot(i); } else if (robotArray[i].hitTest(drObject._x - gridConst, drObject._y - gridConst, false) && (!robotArray[i].collide)) { zapRobot(i); } i++; } return(undefined); } function moveDaleks(robotArray) { i = robotArray.length - 1; while (i >= 0) { if ((robotArray[i]._x > doctor._x) && (!robotArray[i].collide)) { robotArray[i]._x = robotArray[i]._x - gridConst; } else if ((robotArray[i]._x < doctor._x) && (!robotArray[i].collide)) { robotArray[i]._x = robotArray[i]._x + gridConst; } if ((robotArray[i]._y > doctor._y) && (!robotArray[i].collide)) { robotArray[i]._y = robotArray[i]._y - gridConst; } else if ((robotArray[i]._y < doctor._y) && (!robotArray[i].collide)) { robotArray[i]._y = robotArray[i]._y + gridConst; } i--; } i = robotArray.length - 1; while (i >= 0) { if (robotArray[i].hitTest(doctor._x, doctor._y, false) && (!robotArray[i].collide)) { doctor._visible = false; startWorks = true; gridEnabled = false; grid_mc._visible = false; gridButton._alpha = 50; start._alpha = 100; keyWorks = false; death_snd.play(); gameover_mc._visible = true; gameover_mc.play(); if (so.data.hi_score < score) { so.data.hi_score = score; so.flush(); hiScore_txt.text = "High score : " + so.data.hi_score; } screwdriversLeft = 2; break; } i--; } i = robotArray.length - 1; while (i >= 1) { j = i - 1; while (j >= 0) { if (robotArray[i].hitTest(robotArray[j]._x, robotArray[j]._y, false)) { if (!robotArray[i].collide) { robotArray[i].play(); score = score + 100; robotArray[i].collide = true; crunch_snd.play(); } if (!robotArray[j].collide) { robotArray[j].play(); score = score + 100; robotArray[j].collide = true; crunch_snd.play(); } } j--; } i--; } if (endRound(dalekArray)) { doctor._x = (gridConst * (gridNum / 2)) + 9; doctor._y = (gridConst * (gridNum / 2)) + 9; crunch_snd.play(); screwdriversLeft = 2; dalekNum[sizeOfGrid - 1] = dalekNum[sizeOfGrid - 1] + increment[sizeOfGrid - 1]; dalekPopulate(dalekNum[sizeOfGrid - 1]); } return(undefined); } function scrapHeapThere(robotArray, drObject, xOffset, yOffset) { var isThere = false; i = robotArray.length - 1; while (i >= 0) { if (drObject.hitTest(robotArray[i]._x + xOffset, robotArray[i]._y + yOffset) && (robotArray[i].collide)) { nogo_snd.play(); isThere = true; return(isThere); } i--; } return(isThere); } var so = SharedObject.getLocal("hi_score"); hiScore_txt.text = "High Score : " + so.data.hi_score; var gridConst = 10; var keyWorks = false; var sizeOfGrid = 3; var gridNum = 42; var score = 0; var dalekPoints = 100; var dollars = 0; var rulesVisible = false; dalekArray = new Array(); var dalekNum = new Array(6, 8, 10); var increment = new Array(2, 3, 4); var minimumX = 10; var maximumX = 432; var minimumY = 10; var maximumY = 420; var startWorks = true; gridButton._alpha = 50; var gridOn = false; var gridEnabled = false; grid_mc._visible = gridOn; var screwdriversLeft = 2; screwdriver_txt.text = screwdriversLeft; this.attachMovie("rules_board", "rulesBoard_mc", 200); rulesBoard_mc._x = 2; rulesBoard_mc._y = 2; this.attachMovie("deathmovie", "gameover_mc", 1000); gameover_mc._x = 220; gameover_mc._y = 214; gameover_mc._visible = false; gridButton.onPress = function () { if (gridEnabled) { gridButton._alpha = 100; gridOn = !gridOn; grid_mc._visible = gridOn; } }; start.onPress = function () { gameover_mc._visible = false; gameover_mc.gotoAndStop(1); gridEnabled = true; gridButton._alpha = 100; if (startWorks) { i = 0; while (i < dalekArray.length) { dalekArray[i].removeMovieClip(); i++; } dalekArray.splice(0); keyWorks = true; doctor._visible = true; start._alpha = 50; doctor._x = (gridConst * (gridNum / 2)) + 9; doctor._y = (gridConst * (gridNum / 2)) + 9; score = 0; dalekNum = [6, 8, 10]; dalekPopulate(dalekNum[sizeOfGrid - 1]); startWorks = false; } }; Key.addListener(this); this.onKeyDown = function () { var keyval = Key.getAscii(); if ((keyval == 116) && (keyWorks)) { teleport(); keyWorks = false; } else if (((keyval == 115) && (keyWorks)) && (screwdriversLeft > 0)) { screwdriver(dalekArray, doctor); screwdriversLeft--; keyWorks = false; moveDaleks(dalekArray); } }; this.onKeyUp = function () { if (!startWorks) { keyWorks = true; } }; this.onEnterFrame = function () { if (Key.isDown(97) && (keyWorks)) { if (((doctor._x > minimumX) && (doctor._y < maximumY)) && (!scrapHeapThere(dalekArray, doctor, gridConst, -gridConst))) { doctor._x = doctor._x - gridConst; doctor._y = doctor._y + gridConst; moveDaleks(dalekArray); } } else if (Key.isDown(98) && (keyWorks)) { if ((doctor._y < maximumY) && (!scrapHeapThere(dalekArray, doctor, 0, -gridConst))) { doctor._y = doctor._y + gridConst; moveDaleks(dalekArray); } } else if (Key.isDown(99) && (keyWorks)) { if (((doctor._x < maximumX) && (doctor._y < maximumY)) && (!scrapHeapThere(dalekArray, doctor, -gridConst, -gridConst))) { doctor._x = doctor._x + gridConst; doctor._y = doctor._y + gridConst; moveDaleks(dalekArray); } } else if (Key.isDown(100) && (keyWorks)) { if ((doctor._x > minimumX) && (!scrapHeapThere(dalekArray, doctor, gridConst, 0))) { doctor._x = doctor._x - gridConst; moveDaleks(dalekArray); } } else if (Key.isDown(101) && (keyWorks)) { moveDaleks(dalekArray); } else if (Key.isDown(102) && (keyWorks)) { if ((doctor._x < maximumX) && (!scrapHeapThere(dalekArray, doctor, -gridConst, 0))) { doctor._x = doctor._x + gridConst; moveDaleks(dalekArray); } } else if (Key.isDown(103) && (keyWorks)) { if (((doctor._x > minimumX) && (doctor._y > minimumY)) && (!scrapHeapThere(dalekArray, doctor, gridConst, gridConst))) { doctor._x = doctor._x - gridConst; doctor._y = doctor._y - gridConst; moveDaleks(dalekArray); } } else if (Key.isDown(104) && (keyWorks)) { if ((doctor._y > minimumY) && (!scrapHeapThere(dalekArray, doctor, 0, gridConst))) { doctor._y = doctor._y - gridConst; moveDaleks(dalekArray); } } else if (Key.isDown(105) && keyWorks) { if (((doctor._x < maximumX) && (doctor._y > minimumY)) && (!scrapHeapThere(dalekArray, doctor, -gridConst, gridConst))) { doctor._x = doctor._x + gridConst; doctor._y = doctor._y - gridConst; moveDaleks(dalekArray); } } scoreBox.text = score; screwdriver_txt.text = screwdriversLeft; }; rulesBoard_mc._visible = rulesVisible; rules.onPress = function () { gameover_mc._visible = false; rulesBoard_mc.colliders.gotoAndStop(1); rulesVisible = !rulesVisible; if (rulesVisible) { rulesBoard_mc.colliders.play(); rulesBoard_mc.screwdriven.play(); } rulesBoard_mc._visible = rulesVisible; }; doctor.center.onPress = function () { moveDaleks(dalekArray); }; doctor.down.onPress = function () { if ((doctor._y < maximumY) && (!scrapHeapThere(dalekArray, doctor, 0, -gridConst))) { doctor._y = doctor._y + gridConst; moveDaleks(dalekArray); } }; doctor.left.onPress = function () { if ((doctor._x > minimumX) && (!scrapHeapThere(dalekArray, doctor, gridConst, 0))) { doctor._x = doctor._x - gridConst; moveDaleks(dalekArray); } }; doctor.leftAndDown.onPress = function () { if (((doctor._x > minimumX) && (doctor._y < maximumY)) && (!scrapHeapThere(dalekArray, doctor, gridConst, -gridConst))) { doctor._x = doctor._x - gridConst; doctor._y = doctor._y + gridConst; moveDaleks(dalekArray); } }; doctor.leftAndUp.onPress = function () { if (((doctor._x > minimumX) && (doctor._y > minimumY)) && (!scrapHeapThere(dalekArray, doctor, gridConst, gridConst))) { doctor._x = doctor._x - gridConst; doctor._y = doctor._y - gridConst; moveDaleks(dalekArray); } }; doctor.right.onPress = function () { if ((doctor._x < maximumX) && (!scrapHeapThere(dalekArray, doctor, -gridConst, 0))) { doctor._x = doctor._x + gridConst; moveDaleks(dalekArray); } }; doctor.rightAndDown.onPress = function () { if (((doctor._x < maximumX) && (doctor._y < maximumY)) && (!scrapHeapThere(dalekArray, doctor, -gridConst, -gridConst))) { doctor._x = doctor._x + gridConst; doctor._y = doctor._y + gridConst; moveDaleks(dalekArray); } }; doctor.rightAndUp.onPress = function () { if (((doctor._x < maximumX) && (doctor._y > minimumY)) && (!scrapHeapThere(dalekArray, doctor, -gridConst, gridConst))) { doctor._x = doctor._x + gridConst; doctor._y = doctor._y - gridConst; moveDaleks(dalekArray); } }; doctor.up.onPress = function () { if ((doctor._y > minimumY) && (!scrapHeapThere(dalekArray, doctor, 0, gridConst))) { doctor._y = doctor._y - gridConst; moveDaleks(dalekArray); } };
Symbol 13 MovieClip [eyes] Frame 1
function blink() { var number = Math.floor(Math.random() * 100); if (number <= 5) { play(); } } stop(); setInterval(blink, 1000);
Symbol 13 MovieClip [eyes] Frame 6
gotoAndStop (1);
Symbol 28 MovieClip [dalek] Frame 1
this.stop();
Symbol 28 MovieClip [dalek] Frame 2
this.stop();
Symbol 57 MovieClip [deathmovie] Frame 1
stop();
Symbol 57 MovieClip [deathmovie] Frame 18
stop();
Symbol 62 MovieClip [screwsound] Frame 98
stop();
Symbol 62 MovieClip [screwsound] Frame 106
gotoAndStop (1);
Symbol 64 MovieClip [death] Frame 1
stop();
Symbol 66 MovieClip [nogo] Frame 1
stop();
Symbol 68 MovieClip [crunch] Frame 1
stop();
Symbol 72 MovieClip Frame 30
stop();

Library Items

Symbol 1 GraphicUsed by:42 45 47
Symbol 2 FontUsed by:3 4 37 48 51 74 75 77 80 82 85 86 89
Symbol 3 TextUses:2Used by:47
Symbol 4 TextUses:2Used by:47
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:5 6Used by:23
Symbol 8 GraphicUsed by:23
Symbol 9 GraphicUsed by:13
Symbol 10 GraphicUsed by:13
Symbol 11 GraphicUsed by:13
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [eyes]Uses:9 10 11 12Used by:23 27 36
Symbol 14 GraphicUsed by:17 25
Symbol 15 GraphicUsed by:17 25
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:14 15 16Used by:23
Symbol 18 ShapeTweeningUsed by:21
Symbol 19 ShapeTweeningUsed by:21
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:18 19 20Used by:23 27 36
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:7 8 13 17 21 22Used by:28
Symbol 24 GraphicUsed by:27
Symbol 25 MovieClipUses:14 15Used by:27 36
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:24 13 21 25 26Used by:28 36
Symbol 28 MovieClip [dalek]Uses:23 27Used by:36 47 49
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 ButtonUses:29 30 31Used by:33 46
Symbol 33 MovieClipUses:32Used by:36 49
Symbol 34 GraphicUsed by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [colliding_movie]Uses:28 33 27 34 13 21 25 35Used by:47
Symbol 37 TextUses:2Used by:47
Symbol 38 FontUsed by:39 55
Symbol 39 TextUses:38Used by:47
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42
Symbol 42 ButtonUses:41 1Used by:46
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:45
Symbol 45 ButtonUses:44 1Used by:46
Symbol 46 MovieClip [the_doctor]Uses:42 45 32Used by:47  Timeline
Symbol 47 MovieClip [rules_board]Uses:1 3 4 28 36 37 39 46
Symbol 48 TextUses:2Used by:49
Symbol 49 MovieClip [screwdriven]Uses:28 33 48
Symbol 50 GraphicUsed by:53 58
Symbol 51 TextUses:2Used by:53 58
Symbol 52 GraphicUsed by:53 58
Symbol 53 Button [gridButton]Uses:50 51 52
Symbol 54 GraphicUsed by:56
Symbol 55 TextUses:38Used by:56
Symbol 56 MovieClip [gameoverthing]Uses:54 55Used by:57
Symbol 57 MovieClip [deathmovie]Uses:56
Symbol 58 Button [gridButton]Uses:50 51 52Used by:Timeline
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClip [grid]Uses:59Used by:Timeline
Symbol 61 SoundUsed by:62
Symbol 62 MovieClip [screwsound]Uses:61Used by:Timeline
Symbol 63 SoundUsed by:64
Symbol 64 MovieClip [death]Uses:63Used by:Timeline
Symbol 65 SoundUsed by:66
Symbol 66 MovieClip [nogo]Uses:65Used by:Timeline
Symbol 67 SoundUsed by:68
Symbol 68 MovieClip [crunch]Uses:67Used by:Timeline
Symbol 69 GraphicUsed by:Timeline
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:72
Symbol 72 MovieClipUses:71Used by:Timeline
Symbol 73 GraphicUsed by:Timeline
Symbol 74 EditableTextUses:2Used by:Timeline
Symbol 75 TextUses:2Used by:Timeline
Symbol 76 GraphicUsed by:Timeline
Symbol 77 EditableTextUses:2Used by:Timeline
Symbol 78 GraphicUsed by:Timeline
Symbol 79 GraphicUsed by:84 88
Symbol 80 TextUses:2Used by:84
Symbol 81 GraphicUsed by:84
Symbol 82 TextUses:2Used by:84
Symbol 83 GraphicUsed by:84
Symbol 84 ButtonUses:79 80 81 82 83Used by:Timeline
Symbol 85 TextUses:2Used by:88
Symbol 86 TextUses:2Used by:88
Symbol 87 GraphicUsed by:88
Symbol 88 ButtonUses:79 85 86 87Used by:Timeline
Symbol 89 EditableTextUses:2Used by:Timeline

Instance Names

"crunch_snd"Frame 1Symbol 68 MovieClip [crunch]
"nogo_snd"Frame 1Symbol 66 MovieClip [nogo]
"death_snd"Frame 1Symbol 64 MovieClip [death]
"screw_snd"Frame 1Symbol 62 MovieClip [screwsound]
"scoreBox"Frame 1Symbol 74 EditableText
"grid_mc"Frame 1Symbol 60 MovieClip [grid]
"screwdriver_txt"Frame 1Symbol 77 EditableText
"doctor"Frame 1Symbol 46 MovieClip [the_doctor]
"start"Frame 1Symbol 84 Button
"rules"Frame 1Symbol 88 Button
"gridButton"Frame 1Symbol 58 Button [gridButton]
"hiScore_txt"Frame 1Symbol 89 EditableText
"eyes_mc"Symbol 23 MovieClip Frame 1Symbol 13 MovieClip [eyes]
"eyes_mc"Symbol 27 MovieClip Frame 1Symbol 13 MovieClip [eyes]
"center"Symbol 33 MovieClip Frame 1Symbol 32 Button
"eyes_mc"Symbol 36 MovieClip [colliding_movie] Frame 54Symbol 13 MovieClip [eyes]
"leftAndUp"Symbol 46 MovieClip [the_doctor] Frame 1Symbol 42 Button
"rightAndUp"Symbol 46 MovieClip [the_doctor] Frame 1Symbol 42 Button
"rightAndDown"Symbol 46 MovieClip [the_doctor] Frame 1Symbol 42 Button
"leftAndDown"Symbol 46 MovieClip [the_doctor] Frame 1Symbol 42 Button
"up"Symbol 46 MovieClip [the_doctor] Frame 1Symbol 45 Button
"right"Symbol 46 MovieClip [the_doctor] Frame 1Symbol 45 Button
"down"Symbol 46 MovieClip [the_doctor] Frame 1Symbol 45 Button
"left"Symbol 46 MovieClip [the_doctor] Frame 1Symbol 45 Button
"center"Symbol 46 MovieClip [the_doctor] Frame 1Symbol 32 Button
"just_a_dummy"Symbol 47 MovieClip [rules_board] Frame 1Symbol 28 MovieClip [dalek]
"colliders"Symbol 47 MovieClip [rules_board] Frame 1Symbol 36 MovieClip [colliding_movie]

Special Tags

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ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
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ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
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ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
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ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
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ExportAssets (56)Timeline Frame 1Symbol 36 as "colliding_movie"
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ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
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ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 49 as "screwdriven"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dalek"
ExportAssets (56)Timeline Frame 1Symbol 36 as "colliding_movie"
ExportAssets (56)Timeline Frame 1Symbol 13 as "eyes"
ExportAssets (56)Timeline Frame 1Symbol 53 as "gridButton"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gameoverthing"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gameoverthing"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gameoverthing"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gameoverthing"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gameoverthing"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gameoverthing"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gameoverthing"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gameoverthing"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gameoverthing"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gameoverthing"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gameoverthing"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gameoverthing"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gameoverthing"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gameoverthing"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gameoverthing"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gameoverthing"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gameoverthing"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gameoverthing"
ExportAssets (56)Timeline Frame 1Symbol 57 as "deathmovie"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gameoverthing"
ExportAssets (56)Timeline Frame 1Symbol 58 as "gridButton"
ExportAssets (56)Timeline Frame 1Symbol 46 as "the_doctor"
ExportAssets (56)Timeline Frame 1Symbol 60 as "grid"
ExportAssets (56)Timeline Frame 1Symbol 62 as "screwsound"
ExportAssets (56)Timeline Frame 1Symbol 64 as "death"
ExportAssets (56)Timeline Frame 1Symbol 66 as "nogo"
ExportAssets (56)Timeline Frame 1Symbol 68 as "crunch"
ExportAssets (56)Timeline Frame 1Symbol 68 as "crunch"
ExportAssets (56)Timeline Frame 1Symbol 66 as "nogo"
ExportAssets (56)Timeline Frame 1Symbol 64 as "death"
ExportAssets (56)Timeline Frame 1Symbol 62 as "screwsound"
ExportAssets (56)Timeline Frame 1Symbol 60 as "grid"
ExportAssets (56)Timeline Frame 1Symbol 46 as "the_doctor"
ExportAssets (56)Timeline Frame 1Symbol 58 as "gridButton"

Labels

"firstFrame"Symbol 13 MovieClip [eyes] Frame 1




http://swfchan.com/10/48421/info.shtml
Created: 29/4 -2019 23:30:30 Last modified: 29/4 -2019 23:30:30 Server time: 22/12 -2024 01:43:22