STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229594 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #48421 |
Avoid Robots for High Score |
Two screwdrivers per round ("s" key) which destroy robots adjacent to you Teleport at your own risk ("t" key) |
Use the NUMPAD or click the arrows next to smiley to move click on smiley or "5" on the numpad to skip a turn |
Do battle with these relentless but not-very-smart robots. Make them run into each other or use the screw-driver to destroy them. |
(Press "s") |
grid |
Game Over |
score |
Start |
Start |
HowtoPlay |
HowtoPlay |
ActionScript [AS1/AS2]
Frame 1function teleport() { doctor._x = (Math.floor(gridNum * Math.random()) * gridConst) + 9; doctor._y = (Math.floor(gridNum * Math.random()) * gridConst) + 9; moveDaleks(dalekArray); return(undefined); } function dalekPopulate(number) { i = number - 1; while (i >= 0) { dalekArray[i] = this.attachMovie("dalek", ("dalekClone" + i) + "_mc", i); dalekArray[i].collide = false; dalekArray[i]._x = (gridConst * Math.floor(Math.random() * gridNum)) + 9; dalekArray[i]._y = (gridConst * Math.floor(Math.random() * gridNum)) + 9; (j = i + 1); (k = i); while (j <= number) { if ((dalekArray[k]._x == dalekArray[j]._x) && (dalekArray[k]._y == dalekArray[j]._y)) { dalekArray[k].removeMovieClip(); i++; } if ((dalekArray[k]._x == doctor._x) && (dalekArray[k]._y == doctor._y)) { dalekArray[k].removeMovieClip(); i++; } j++; } i--; } return(undefined); } function endRound(robotArray) { var allDown = true; i = robotArray.length - 1; while (i >= 0) { if (!robotArray[i].collide) { allDown = false; } i--; } return(allDown); } function zapRobot(i) { dalekArray[i]._y = -20; dalekArray[i].collide = true; screw_snd.play(); score = score + 100; return(undefined); } function screwdriver(robotArray, drObject) { i = 0; while (i < robotArray.length) { if (robotArray[i].hitTest(drObject._x + gridConst, drObject._y, false) && (!robotArray[i].collide)) { zapRobot(i); } else if (robotArray[i].hitTest(drObject._x - gridConst, drObject._y, false) && (!robotArray[i].collide)) { zapRobot(i); } else if (robotArray[i].hitTest(drObject._x, drObject._y + gridConst, false) && (!robotArray[i].collide)) { zapRobot(i); } else if (robotArray[i].hitTest(drObject._x, drObject._y - gridConst, false) && (!robotArray[i].collide)) { zapRobot(i); } else if (robotArray[i].hitTest(drObject._x + gridConst, drObject._y + gridConst, false) && (!robotArray[i].collide)) { zapRobot(i); } else if (robotArray[i].hitTest(drObject._x + gridConst, drObject._y - gridConst, false) && (!robotArray[i].collide)) { zapRobot(i); } else if (robotArray[i].hitTest(drObject._x - gridConst, drObject._y + gridConst, false) && (!robotArray[i].collide)) { zapRobot(i); } else if (robotArray[i].hitTest(drObject._x - gridConst, drObject._y - gridConst, false) && (!robotArray[i].collide)) { zapRobot(i); } i++; } return(undefined); } function moveDaleks(robotArray) { i = robotArray.length - 1; while (i >= 0) { if ((robotArray[i]._x > doctor._x) && (!robotArray[i].collide)) { robotArray[i]._x = robotArray[i]._x - gridConst; } else if ((robotArray[i]._x < doctor._x) && (!robotArray[i].collide)) { robotArray[i]._x = robotArray[i]._x + gridConst; } if ((robotArray[i]._y > doctor._y) && (!robotArray[i].collide)) { robotArray[i]._y = robotArray[i]._y - gridConst; } else if ((robotArray[i]._y < doctor._y) && (!robotArray[i].collide)) { robotArray[i]._y = robotArray[i]._y + gridConst; } i--; } i = robotArray.length - 1; while (i >= 0) { if (robotArray[i].hitTest(doctor._x, doctor._y, false) && (!robotArray[i].collide)) { doctor._visible = false; startWorks = true; gridEnabled = false; grid_mc._visible = false; gridButton._alpha = 50; start._alpha = 100; keyWorks = false; death_snd.play(); gameover_mc._visible = true; gameover_mc.play(); if (so.data.hi_score < score) { so.data.hi_score = score; so.flush(); hiScore_txt.text = "High score : " + so.data.hi_score; } screwdriversLeft = 2; break; } i--; } i = robotArray.length - 1; while (i >= 1) { j = i - 1; while (j >= 0) { if (robotArray[i].hitTest(robotArray[j]._x, robotArray[j]._y, false)) { if (!robotArray[i].collide) { robotArray[i].play(); score = score + 100; robotArray[i].collide = true; crunch_snd.play(); } if (!robotArray[j].collide) { robotArray[j].play(); score = score + 100; robotArray[j].collide = true; crunch_snd.play(); } } j--; } i--; } if (endRound(dalekArray)) { doctor._x = (gridConst * (gridNum / 2)) + 9; doctor._y = (gridConst * (gridNum / 2)) + 9; crunch_snd.play(); screwdriversLeft = 2; dalekNum[sizeOfGrid - 1] = dalekNum[sizeOfGrid - 1] + increment[sizeOfGrid - 1]; dalekPopulate(dalekNum[sizeOfGrid - 1]); } return(undefined); } function scrapHeapThere(robotArray, drObject, xOffset, yOffset) { var isThere = false; i = robotArray.length - 1; while (i >= 0) { if (drObject.hitTest(robotArray[i]._x + xOffset, robotArray[i]._y + yOffset) && (robotArray[i].collide)) { nogo_snd.play(); isThere = true; return(isThere); } i--; } return(isThere); } var so = SharedObject.getLocal("hi_score"); hiScore_txt.text = "High Score : " + so.data.hi_score; var gridConst = 10; var keyWorks = false; var sizeOfGrid = 3; var gridNum = 42; var score = 0; var dalekPoints = 100; var dollars = 0; var rulesVisible = false; dalekArray = new Array(); var dalekNum = new Array(6, 8, 10); var increment = new Array(2, 3, 4); var minimumX = 10; var maximumX = 432; var minimumY = 10; var maximumY = 420; var startWorks = true; gridButton._alpha = 50; var gridOn = false; var gridEnabled = false; grid_mc._visible = gridOn; var screwdriversLeft = 2; screwdriver_txt.text = screwdriversLeft; this.attachMovie("rules_board", "rulesBoard_mc", 200); rulesBoard_mc._x = 2; rulesBoard_mc._y = 2; this.attachMovie("deathmovie", "gameover_mc", 1000); gameover_mc._x = 220; gameover_mc._y = 214; gameover_mc._visible = false; gridButton.onPress = function () { if (gridEnabled) { gridButton._alpha = 100; gridOn = !gridOn; grid_mc._visible = gridOn; } }; start.onPress = function () { gameover_mc._visible = false; gameover_mc.gotoAndStop(1); gridEnabled = true; gridButton._alpha = 100; if (startWorks) { i = 0; while (i < dalekArray.length) { dalekArray[i].removeMovieClip(); i++; } dalekArray.splice(0); keyWorks = true; doctor._visible = true; start._alpha = 50; doctor._x = (gridConst * (gridNum / 2)) + 9; doctor._y = (gridConst * (gridNum / 2)) + 9; score = 0; dalekNum = [6, 8, 10]; dalekPopulate(dalekNum[sizeOfGrid - 1]); startWorks = false; } }; Key.addListener(this); this.onKeyDown = function () { var keyval = Key.getAscii(); if ((keyval == 116) && (keyWorks)) { teleport(); keyWorks = false; } else if (((keyval == 115) && (keyWorks)) && (screwdriversLeft > 0)) { screwdriver(dalekArray, doctor); screwdriversLeft--; keyWorks = false; moveDaleks(dalekArray); } }; this.onKeyUp = function () { if (!startWorks) { keyWorks = true; } }; this.onEnterFrame = function () { if (Key.isDown(97) && (keyWorks)) { if (((doctor._x > minimumX) && (doctor._y < maximumY)) && (!scrapHeapThere(dalekArray, doctor, gridConst, -gridConst))) { doctor._x = doctor._x - gridConst; doctor._y = doctor._y + gridConst; moveDaleks(dalekArray); } } else if (Key.isDown(98) && (keyWorks)) { if ((doctor._y < maximumY) && (!scrapHeapThere(dalekArray, doctor, 0, -gridConst))) { doctor._y = doctor._y + gridConst; moveDaleks(dalekArray); } } else if (Key.isDown(99) && (keyWorks)) { if (((doctor._x < maximumX) && (doctor._y < maximumY)) && (!scrapHeapThere(dalekArray, doctor, -gridConst, -gridConst))) { doctor._x = doctor._x + gridConst; doctor._y = doctor._y + gridConst; moveDaleks(dalekArray); } } else if (Key.isDown(100) && (keyWorks)) { if ((doctor._x > minimumX) && (!scrapHeapThere(dalekArray, doctor, gridConst, 0))) { doctor._x = doctor._x - gridConst; moveDaleks(dalekArray); } } else if (Key.isDown(101) && (keyWorks)) { moveDaleks(dalekArray); } else if (Key.isDown(102) && (keyWorks)) { if ((doctor._x < maximumX) && (!scrapHeapThere(dalekArray, doctor, -gridConst, 0))) { doctor._x = doctor._x + gridConst; moveDaleks(dalekArray); } } else if (Key.isDown(103) && (keyWorks)) { if (((doctor._x > minimumX) && (doctor._y > minimumY)) && (!scrapHeapThere(dalekArray, doctor, gridConst, gridConst))) { doctor._x = doctor._x - gridConst; doctor._y = doctor._y - gridConst; moveDaleks(dalekArray); } } else if (Key.isDown(104) && (keyWorks)) { if ((doctor._y > minimumY) && (!scrapHeapThere(dalekArray, doctor, 0, gridConst))) { doctor._y = doctor._y - gridConst; moveDaleks(dalekArray); } } else if (Key.isDown(105) && keyWorks) { if (((doctor._x < maximumX) && (doctor._y > minimumY)) && (!scrapHeapThere(dalekArray, doctor, -gridConst, gridConst))) { doctor._x = doctor._x + gridConst; doctor._y = doctor._y - gridConst; moveDaleks(dalekArray); } } scoreBox.text = score; screwdriver_txt.text = screwdriversLeft; }; rulesBoard_mc._visible = rulesVisible; rules.onPress = function () { gameover_mc._visible = false; rulesBoard_mc.colliders.gotoAndStop(1); rulesVisible = !rulesVisible; if (rulesVisible) { rulesBoard_mc.colliders.play(); rulesBoard_mc.screwdriven.play(); } rulesBoard_mc._visible = rulesVisible; }; doctor.center.onPress = function () { moveDaleks(dalekArray); }; doctor.down.onPress = function () { if ((doctor._y < maximumY) && (!scrapHeapThere(dalekArray, doctor, 0, -gridConst))) { doctor._y = doctor._y + gridConst; moveDaleks(dalekArray); } }; doctor.left.onPress = function () { if ((doctor._x > minimumX) && (!scrapHeapThere(dalekArray, doctor, gridConst, 0))) { doctor._x = doctor._x - gridConst; moveDaleks(dalekArray); } }; doctor.leftAndDown.onPress = function () { if (((doctor._x > minimumX) && (doctor._y < maximumY)) && (!scrapHeapThere(dalekArray, doctor, gridConst, -gridConst))) { doctor._x = doctor._x - gridConst; doctor._y = doctor._y + gridConst; moveDaleks(dalekArray); } }; doctor.leftAndUp.onPress = function () { if (((doctor._x > minimumX) && (doctor._y > minimumY)) && (!scrapHeapThere(dalekArray, doctor, gridConst, gridConst))) { doctor._x = doctor._x - gridConst; doctor._y = doctor._y - gridConst; moveDaleks(dalekArray); } }; doctor.right.onPress = function () { if ((doctor._x < maximumX) && (!scrapHeapThere(dalekArray, doctor, -gridConst, 0))) { doctor._x = doctor._x + gridConst; moveDaleks(dalekArray); } }; doctor.rightAndDown.onPress = function () { if (((doctor._x < maximumX) && (doctor._y < maximumY)) && (!scrapHeapThere(dalekArray, doctor, -gridConst, -gridConst))) { doctor._x = doctor._x + gridConst; doctor._y = doctor._y + gridConst; moveDaleks(dalekArray); } }; doctor.rightAndUp.onPress = function () { if (((doctor._x < maximumX) && (doctor._y > minimumY)) && (!scrapHeapThere(dalekArray, doctor, -gridConst, gridConst))) { doctor._x = doctor._x + gridConst; doctor._y = doctor._y - gridConst; moveDaleks(dalekArray); } }; doctor.up.onPress = function () { if ((doctor._y > minimumY) && (!scrapHeapThere(dalekArray, doctor, 0, gridConst))) { doctor._y = doctor._y - gridConst; moveDaleks(dalekArray); } };Symbol 13 MovieClip [eyes] Frame 1function blink() { var number = Math.floor(Math.random() * 100); if (number <= 5) { play(); } } stop(); setInterval(blink, 1000);Symbol 13 MovieClip [eyes] Frame 6gotoAndStop (1);Symbol 28 MovieClip [dalek] Frame 1this.stop();Symbol 28 MovieClip [dalek] Frame 2this.stop();Symbol 57 MovieClip [deathmovie] Frame 1stop();Symbol 57 MovieClip [deathmovie] Frame 18stop();Symbol 62 MovieClip [screwsound] Frame 98stop();Symbol 62 MovieClip [screwsound] Frame 106gotoAndStop (1);Symbol 64 MovieClip [death] Frame 1stop();Symbol 66 MovieClip [nogo] Frame 1stop();Symbol 68 MovieClip [crunch] Frame 1stop();Symbol 72 MovieClip Frame 30stop();
Library Items
Symbol 1 Graphic | Used by:42 45 47 | |
Symbol 2 Font | Used by:3 4 37 48 51 74 75 77 80 82 85 86 89 | |
Symbol 3 Text | Uses:2 | Used by:47 |
Symbol 4 Text | Uses:2 | Used by:47 |
Symbol 5 Graphic | Used by:7 | |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:5 6 | Used by:23 |
Symbol 8 Graphic | Used by:23 | |
Symbol 9 Graphic | Used by:13 | |
Symbol 10 Graphic | Used by:13 | |
Symbol 11 Graphic | Used by:13 | |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip [eyes] | Uses:9 10 11 12 | Used by:23 27 36 |
Symbol 14 Graphic | Used by:17 25 | |
Symbol 15 Graphic | Used by:17 25 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:14 15 16 | Used by:23 |
Symbol 18 ShapeTweening | Used by:21 | |
Symbol 19 ShapeTweening | Used by:21 | |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip | Uses:18 19 20 | Used by:23 27 36 |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:7 8 13 17 21 22 | Used by:28 |
Symbol 24 Graphic | Used by:27 | |
Symbol 25 MovieClip | Uses:14 15 | Used by:27 36 |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:24 13 21 25 26 | Used by:28 36 |
Symbol 28 MovieClip [dalek] | Uses:23 27 | Used by:36 47 49 |
Symbol 29 Graphic | Used by:32 | |
Symbol 30 Graphic | Used by:32 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 Button | Uses:29 30 31 | Used by:33 46 |
Symbol 33 MovieClip | Uses:32 | Used by:36 49 |
Symbol 34 Graphic | Used by:36 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip [colliding_movie] | Uses:28 33 27 34 13 21 25 35 | Used by:47 |
Symbol 37 Text | Uses:2 | Used by:47 |
Symbol 38 Font | Used by:39 55 | |
Symbol 39 Text | Uses:38 | Used by:47 |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip | Uses:40 | Used by:42 |
Symbol 42 Button | Uses:41 1 | Used by:46 |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:45 |
Symbol 45 Button | Uses:44 1 | Used by:46 |
Symbol 46 MovieClip [the_doctor] | Uses:42 45 32 | Used by:47 Timeline |
Symbol 47 MovieClip [rules_board] | Uses:1 3 4 28 36 37 39 46 | |
Symbol 48 Text | Uses:2 | Used by:49 |
Symbol 49 MovieClip [screwdriven] | Uses:28 33 48 | |
Symbol 50 Graphic | Used by:53 58 | |
Symbol 51 Text | Uses:2 | Used by:53 58 |
Symbol 52 Graphic | Used by:53 58 | |
Symbol 53 Button [gridButton] | Uses:50 51 52 | |
Symbol 54 Graphic | Used by:56 | |
Symbol 55 Text | Uses:38 | Used by:56 |
Symbol 56 MovieClip [gameoverthing] | Uses:54 55 | Used by:57 |
Symbol 57 MovieClip [deathmovie] | Uses:56 | |
Symbol 58 Button [gridButton] | Uses:50 51 52 | Used by:Timeline |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip [grid] | Uses:59 | Used by:Timeline |
Symbol 61 Sound | Used by:62 | |
Symbol 62 MovieClip [screwsound] | Uses:61 | Used by:Timeline |
Symbol 63 Sound | Used by:64 | |
Symbol 64 MovieClip [death] | Uses:63 | Used by:Timeline |
Symbol 65 Sound | Used by:66 | |
Symbol 66 MovieClip [nogo] | Uses:65 | Used by:Timeline |
Symbol 67 Sound | Used by:68 | |
Symbol 68 MovieClip [crunch] | Uses:67 | Used by:Timeline |
Symbol 69 Graphic | Used by:Timeline | |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 MovieClip | Uses:70 | Used by:72 |
Symbol 72 MovieClip | Uses:71 | Used by:Timeline |
Symbol 73 Graphic | Used by:Timeline | |
Symbol 74 EditableText | Uses:2 | Used by:Timeline |
Symbol 75 Text | Uses:2 | Used by:Timeline |
Symbol 76 Graphic | Used by:Timeline | |
Symbol 77 EditableText | Uses:2 | Used by:Timeline |
Symbol 78 Graphic | Used by:Timeline | |
Symbol 79 Graphic | Used by:84 88 | |
Symbol 80 Text | Uses:2 | Used by:84 |
Symbol 81 Graphic | Used by:84 | |
Symbol 82 Text | Uses:2 | Used by:84 |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 Button | Uses:79 80 81 82 83 | Used by:Timeline |
Symbol 85 Text | Uses:2 | Used by:88 |
Symbol 86 Text | Uses:2 | Used by:88 |
Symbol 87 Graphic | Used by:88 | |
Symbol 88 Button | Uses:79 85 86 87 | Used by:Timeline |
Symbol 89 EditableText | Uses:2 | Used by:Timeline |
Instance Names
"crunch_snd" | Frame 1 | Symbol 68 MovieClip [crunch] |
"nogo_snd" | Frame 1 | Symbol 66 MovieClip [nogo] |
"death_snd" | Frame 1 | Symbol 64 MovieClip [death] |
"screw_snd" | Frame 1 | Symbol 62 MovieClip [screwsound] |
"scoreBox" | Frame 1 | Symbol 74 EditableText |
"grid_mc" | Frame 1 | Symbol 60 MovieClip [grid] |
"screwdriver_txt" | Frame 1 | Symbol 77 EditableText |
"doctor" | Frame 1 | Symbol 46 MovieClip [the_doctor] |
"start" | Frame 1 | Symbol 84 Button |
"rules" | Frame 1 | Symbol 88 Button |
"gridButton" | Frame 1 | Symbol 58 Button [gridButton] |
"hiScore_txt" | Frame 1 | Symbol 89 EditableText |
"eyes_mc" | Symbol 23 MovieClip Frame 1 | Symbol 13 MovieClip [eyes] |
"eyes_mc" | Symbol 27 MovieClip Frame 1 | Symbol 13 MovieClip [eyes] |
"center" | Symbol 33 MovieClip Frame 1 | Symbol 32 Button |
"eyes_mc" | Symbol 36 MovieClip [colliding_movie] Frame 54 | Symbol 13 MovieClip [eyes] |
"leftAndUp" | Symbol 46 MovieClip [the_doctor] Frame 1 | Symbol 42 Button |
"rightAndUp" | Symbol 46 MovieClip [the_doctor] Frame 1 | Symbol 42 Button |
"rightAndDown" | Symbol 46 MovieClip [the_doctor] Frame 1 | Symbol 42 Button |
"leftAndDown" | Symbol 46 MovieClip [the_doctor] Frame 1 | Symbol 42 Button |
"up" | Symbol 46 MovieClip [the_doctor] Frame 1 | Symbol 45 Button |
"right" | Symbol 46 MovieClip [the_doctor] Frame 1 | Symbol 45 Button |
"down" | Symbol 46 MovieClip [the_doctor] Frame 1 | Symbol 45 Button |
"left" | Symbol 46 MovieClip [the_doctor] Frame 1 | Symbol 45 Button |
"center" | Symbol 46 MovieClip [the_doctor] Frame 1 | Symbol 32 Button |
"just_a_dummy" | Symbol 47 MovieClip [rules_board] Frame 1 | Symbol 28 MovieClip [dalek] |
"colliders" | Symbol 47 MovieClip [rules_board] Frame 1 | Symbol 36 MovieClip [colliding_movie] |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "colliding_movie" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "the_doctor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 47 as "rules_board" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 49 as "screwdriven" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "dalek" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "colliding_movie" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "eyes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 53 as "gridButton" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gameoverthing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gameoverthing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gameoverthing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gameoverthing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gameoverthing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gameoverthing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gameoverthing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gameoverthing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gameoverthing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gameoverthing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gameoverthing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gameoverthing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gameoverthing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gameoverthing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gameoverthing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gameoverthing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gameoverthing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gameoverthing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 57 as "deathmovie" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gameoverthing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 58 as "gridButton" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "the_doctor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 60 as "grid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 62 as "screwsound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 64 as "death" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "nogo" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "crunch" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "crunch" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "nogo" |
ExportAssets (56) | Timeline Frame 1 | Symbol 64 as "death" |
ExportAssets (56) | Timeline Frame 1 | Symbol 62 as "screwsound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 60 as "grid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "the_doctor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 58 as "gridButton" |
Labels
"firstFrame" | Symbol 13 MovieClip [eyes] Frame 1 |
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