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Peckish Penguin.swf

This is the info page for
Flash #48439

(Click the ID number above for more basic data on this flash file.)


Text
PLAY

Pauly the Penguin is starving!
Bounce him around the ice to collect
the delicious fish before he wastes
away!
Avoid the bombs planted by the evil
Eskimos!

PRACTICE

Practice levels you have attempted in the main game mode

Try to complete all 18 levels as quick as possible

PLAY MORE GAMES

POWER

TIME

LEVEL

SCORE

BEST

You were too slow, Pauly
has wasted away!
Try again, but be a little
quicker next time!

You scored:

Best score:

REPLAY

MENU

You did well, Pauly is
stuffed!
Try again, see if you can
beat your score!

MENU

NEXT

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 26 MovieClip in Frame 1
onClipEvent (mouseDown) { getURL ("http://www.shockarcade.com", "_blank"); }
Frame 2
stop(); Stage.showMenu = false; if (levelmade == undefined) { levelmade = 1; } if (best == undefined) { best = 0; }
Instance of Symbol 37 MovieClip in Frame 2
onClipEvent (enterFrame) { this.gotoAndPlay(2); Mouse.show(); }
Instance of Symbol 46 MovieClip "dis" in Frame 2
onClipEvent (enterFrame) { if (p == true) { this.gotoAndPlay(1); } else if (pl == true) { this.gotoAndPlay(2); } else { this.gotoAndPlay(3); } }
Frame 3
stop(); Stage.showMenu = false; bounce = new Sound(); bounce.attachSound("bouncing"); explode = new Sound(); explode.attachSound("bomb"); eat = new Sound(); eat.attachSound("gulp"); pop = new Sound(); pop.attachSound("enter"); level = 1; reset = true; able = false; items = 0; score = 0; levelup = false; timelimit = 1125; _root.onEnterFrame = function () { var _local1 = _root; if (score > best) { best = score; } if (timelimit <= 0) { timelimit = 0; gotoAndPlay ("over"); } timelimit--; if (levelup == true) { reset = true; multiple = 100; timed = timelimit; addpoints = multiple + timed; score = score + addpoints; levelup = false; timelimit = 1125; level = level + 1; if (levelmade < level) { levelmade = level; } char._rotation = 0; } if (reset == true) { _local1.pop.start(); if (level == 1) { maxitem = 1; maxturn = 1; char.turn = 0; items = 0; char.x = 85; char.y = 50; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 282.9; _local1.enemy._y = 284.9; _local1.enemy2._x = 1000; _local1.enemy3._x = 1000; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 385.3; _local1.item._y = 399.3; _local1.item2._x = 1000; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 2) { maxitem = 1; maxturn = 1; items = 0; char.turn = 0; char.y = 100; char.x = 150; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 178.8; _local1.enemy._y = 133.2; _local1.enemy2._x = 1000; _local1.enemy2._y = 168.2; _local1.enemy3._x = 1000; _local1.enemy3._y = 204.2; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 446.8; _local1.item._y = 277.3; _local1.item2._x = 1000; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 3) { maxitem = 2; maxturn = 1; items = 0; char.turn = 0; char.x = 350; char.y = 250; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 1000; _local1.enemy._y = 73.2; _local1.enemy2._x = 1000; _local1.enemy2._y = 107.8; _local1.enemy3._x = 1000; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 110.9; _local1.item._y = 475; _local1.item2._x = 25; _local1.item2._y = 383.8; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 4) { maxitem = 1; maxturn = 1; items = 0; char.turn = 0; char.x = 156; char.y = 186; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 356.8; _local1.enemy._y = 73.2; _local1.enemy2._x = 383.8; _local1.enemy2._y = 107.8; _local1.enemy3._x = 1000; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 434.9; _local1.item._y = 57.8; _local1.item2._x = 1000; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 5) { maxitem = 1; maxturn = 1; char.turn = 0; items = 0; char.x = 238; char.y = 346; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 356.8; _local1.enemy._y = 63.1; _local1.enemy2._x = 260.8; _local1.enemy2._y = 286.1; _local1.enemy3._x = 1000; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 429.9; _local1.item._y = 29.8; _local1.item2._x = 1000; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 6) { maxitem = 2; maxturn = 1; items = 0; char.turn = 0; char.y = 112; char.x = 235; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 108.9; _local1.enemy._y = 211.8; _local1.enemy2._x = 446.8; _local1.enemy2._y = 465.8; _local1.enemy3._x = 1000; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 66.9; _local1.item._y = 250.8; _local1.item2._x = 401.9; _local1.item2._y = 437.8; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 7) { maxitem = 2; maxturn = 1; items = 0; char.turn = 0; char.y = 350; char.x = 37.5; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 37.5; _local1.enemy._y = 435.8; _local1.enemy2._x = 1000; _local1.enemy2._y = 224.8; _local1.enemy3._x = 1000; _local1.enemy3._y = 362.8; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 37.5; _local1.item._y = 387.8; _local1.item2._x = 37.5; _local1.item2._y = 25; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 8) { maxitem = 1; maxturn = 1; items = 0; char.turn = 0; char.y = 225; char.x = 460; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 412.9; _local1.enemy._y = 212.8; _local1.enemy2._x = 311.9; _local1.enemy2._y = 341.4; _local1.enemy3._x = 245.9; _local1.enemy3._y = 364.8; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 274.9; _local1.item._y = 339.8; _local1.item2._x = 1000; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 9) { maxitem = 1; maxturn = 1; items = 0; char.turn = 0; char.x = 333.9; char.y = 391.9; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 148.9; _local1.enemy._y = 148.8; _local1.enemy2._x = 62.9; _local1.enemy2._y = 232.8; _local1.enemy3._x = 1000; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 30; _local1.item._y = 205.3; _local1.item2._x = 1000; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 10) { maxitem = 2; maxturn = 1; items = 0; char.turn = 0; char.y = 213; char.x = 176; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 185.9; _local1.enemy._y = 175.8; _local1.enemy2._x = 1000; _local1.enemy2._y = 362.8; _local1.enemy3._x = 1000; _local1.enemy3._y = 56.5; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 468.9; _local1.item._y = 320.8; _local1.item2._x = 220.9; _local1.item2._y = 148.8; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 11) { maxitem = 2; maxturn = 1; items = 0; char.turn = 0; char.y = 150; char.x = 100; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 113.9; _local1.enemy._y = 109.8; _local1.enemy2._x = 460.9; _local1.enemy2._y = 264.8; _local1.enemy3._x = 442.9; _local1.enemy3._y = 371.4; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 421.9; _local1.item._y = 350.4; _local1.item2._x = 252.9; _local1.item2._y = 355.4; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 12) { maxitem = 2; maxturn = 1; items = 0; char.turn = 0; char.y = 346.4; char.x = 45.5; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 306.8; _local1.enemy._y = 57.1; _local1.enemy2._x = 64.9; _local1.enemy2._y = 370.9; _local1.enemy3._x = 1000; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 84.9; _local1.item._y = 395.8; _local1.item2._x = 203.9; _local1.item2._y = 210.8; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 13) { maxitem = 1; maxturn = 1; items = 0; char.turn = 0; char.y = 418.9; char.x = 45.9; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 77; _local1.enemy._y = 277.3; _local1.enemy2._x = 36.9; _local1.enemy2._y = 388.8; _local1.enemy3._x = 1000; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 23.4; _local1.item._y = 277.3; _local1.item2._x = 1000; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 14) { maxitem = 2; maxturn = 1; items = 0; char.turn = 0; char.y = 321; char.x = 425; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 469.9; _local1.enemy._y = 403.8; _local1.enemy2._x = 362.9; _local1.enemy2._y = 362.8; _local1.enemy3._x = 149.8; _local1.enemy3._y = 56.5; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 380.9; _local1.item._y = 334.8; _local1.item2._x = 127; _local1.item2._y = 81.5; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 15) { maxitem = 1; maxturn = 1; items = 0; char.turn = 0; char.y = 263; char.x = 257; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 425.9; _local1.enemy._y = 214.8; _local1.enemy2._x = 289.9; _local1.enemy2._y = 247.8; _local1.enemy3._x = 278; _local1.enemy3._y = 291.8; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 456.9; _local1.item._y = 203.4; _local1.item2._x = 1000; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 16) { maxitem = 2; maxturn = 1; items = 0; char.turn = 0; char.y = 145; char.x = 270; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 121; _local1.enemy._y = 27.8; _local1.enemy2._x = 355.9; _local1.enemy2._y = 349.8; _local1.enemy3._x = 287; _local1.enemy3._y = 175.8; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 387.9; _local1.item._y = 330.8; _local1.item2._x = 121; _local1.item2._y = 243.8; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 17) { maxitem = 2; maxturn = 1; items = 0; char.turn = 0; char.x = 450; char.y = 300; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 55; _local1.enemy._y = 400; _local1.enemy2._x = 400.4; _local1.enemy2._y = 287.8; _local1.enemy3._x = 324.5; _local1.enemy3._y = 468.8; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 360.5; _local1.item._y = 468.8; _local1.item2._x = 25; _local1.item2._y = 380; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 18) { maxitem = 3; maxturn = 1; items = 0; char.turn = 0; char.y = 250; char.x = 250; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 30; _local1.enemy._y = 178.8; _local1.enemy2._x = 205; _local1.enemy2._y = 310; _local1.enemy3._x = 468.5; _local1.enemy3._y = 178.8; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 30; _local1.item._y = 140.8; _local1.item2._x = 468.5; _local1.item2._y = 140.8; _local1.item3._x = 180; _local1.item3._y = 280; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } } };
Instance of Symbol 37 MovieClip "char" in Frame 3
onClipEvent (load) { var sliding = 0.96; var bounce = 0.9; var moving = false; var pressed = false; increase = false; hit = false; hititem = false; } onClipEvent (mouseDown) { if ((moving == false) and (_root.able == true)) { increase = true; } } onClipEvent (mouseUp) { if ((moving == false) and (_root.able == true)) { pressed = true; increase = false; } else { pressed = false; } } onClipEvent (enterFrame) { if (_root.reset == false) { if (hititem == 1) { _root.items = _root.items + 1; _root.item._x = 1000; hititem = false; } else if (hititem == 2) { _root.items = _root.items + 1; _root.item2._x = 1000; hititem = false; } else if (hititem == 3) { _root.items = _root.items + 1; _root.item3._x = 1000; hititem = false; } if (hit == true) { _root.reset = true; _root.items = 0; turn = 0; } } if (moving == false) { if (increase == true) { if (speed < 50) { speed = speed + 1; } } FRAME = 1; if ((pressed == true) and (_root.able == true)) { moving = true; pressed = false; angle = Math.atan2(_parent._xmouse - _x, _parent._ymouse - _y); yspeed = Math.cos(angle) * speed; xspeed = Math.sin(angle) * speed; } } else { rotate = (xspeed * xspeed) + (yspeed * yspeed); this._rotation = this._rotation + (rotate / 3); FRAME = 2; x = x + xspeed; y = y + yspeed; xspeed = xspeed * sliding; yspeed = yspeed * sliding; if (((xspeed * xspeed) + (yspeed * yspeed)) < 0.02) { moving = false; speed = 0; turn = turn + 1; if ((turn == _root.maxturn) and (!(_root.items === _root.maxitem))) { _root.reset = true; this._rotation = 0; turn = 0; } if (_root.items == _root.maxitem) { if (_root.level == 18) { _root.score = _root.score + 1000; _root.gotoAndPlay("won"); } else { _root.levelup = true; } } } } if (x < 20) { x = 20; xspeed = xspeed * (-bounce); if (moving == true) { _root.bounce.start(); } } if (x > 480) { x = 480; xspeed = xspeed * (-bounce); if (moving == true) { _root.bounce.start(); } } if (y < 20) { y = 20; yspeed = yspeed * (-bounce); if (moving == true) { _root.bounce.start(); } } if (y > 480) { y = 480; yspeed = yspeed * (-bounce); if (moving == true) { _root.bounce.start(); } } _x = x; _y = y; this.gotoAndStop(FRAME); }
Instance of Symbol 57 MovieClip "power" in Frame 3
onClipEvent (enterFrame) { this.bar._xscale = _root.char.speed * 2; }
Instance of Symbol 13 MovieClip [clock] in Frame 3
onClipEvent (enterFrame) { if (_root.timelimit >= 843) { this.gotoAndPlay(1); } else if ((_root.timelimit < 843) and (_root.timelimit >= 562)) { this.gotoAndPlay(2); } else if ((_root.timelimit < 562) and (_root.timelimit >= 281)) { this.gotoAndPlay(3); } else if ((_root.timelimit < 281) and (_root.timelimit > 0)) { this.gotoAndPlay(4); } else if (_root.timelimit < 0) { this.gotoAndPlay(5); } }
Instance of Symbol 39 MovieClip "enemy" in Frame 3
onClipEvent (load) { function hit() { var _local3 = _root; var _local2 = _local3.char._x - this._x; var _local1 = this._y - _local3.char._y; var value = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (value <= this._width) { _local3.explode.start(); _local3.char.hit = true; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 41 MovieClip "item" in Frame 3
onClipEvent (load) { function hit() { var _local3 = _root; var _local2 = _local3.char._x - this._x; var _local1 = this._y - _local3.char._y; var value = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (value <= this._width) { _local3.eat.start(); _local3.char.hititem = 1; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 41 MovieClip "item2" in Frame 3
onClipEvent (load) { function hit() { var _local3 = _root; var _local2 = _local3.char._x - this._x; var _local1 = this._y - _local3.char._y; var value = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (value <= this._width) { _local3.eat.start(); _local3.char.hititem = 2; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 39 MovieClip "enemy2" in Frame 3
onClipEvent (load) { function hit() { var _local3 = _root; var _local2 = _local3.char._x - this._x; var _local1 = this._y - _local3.char._y; var value = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (value <= this._width) { _local3.explode.start(); _local3.char.hit = true; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 39 MovieClip "enemy7" in Frame 3
onClipEvent (load) { function hit() { var _local2 = _root.char._x - this._x; var _local1 = this._y - _root.char._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (_local3 <= this._width) { _root.char.hit = true; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 39 MovieClip "enemy4" in Frame 3
onClipEvent (load) { function hit() { var _local3 = _root; var _local2 = _local3.char._x - this._x; var _local1 = this._y - _local3.char._y; var value = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (value <= this._width) { _local3.explode.start(); _local3.char.hit = true; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 39 MovieClip "enemy3" in Frame 3
onClipEvent (load) { function hit() { var _local3 = _root; var _local2 = _local3.char._x - this._x; var _local1 = this._y - _local3.char._y; var value = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (value <= this._width) { _local3.explode.start(); _local3.char.hit = true; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 39 MovieClip "enemy5" in Frame 3
onClipEvent (load) { function hit() { var _local2 = _root.char._x - this._x; var _local1 = this._y - _root.char._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (_local3 <= this._width) { _root.char.hit = true; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 41 MovieClip "item4" in Frame 3
onClipEvent (load) { function hit() { var _local3 = _root; var _local2 = _local3.char._x - this._x; var _local1 = this._y - _local3.char._y; var value = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (value <= this._width) { _local3.eat.start(); _local3.char.hititem = 4; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 41 MovieClip "item5" in Frame 3
onClipEvent (load) { function hit() { var _local3 = _root; var _local2 = _local3.char._x - this._x; var _local1 = this._y - _local3.char._y; var value = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (value <= this._width) { _local3.eat.start(); _local3.char.hititem = true; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 41 MovieClip "item6" in Frame 3
onClipEvent (load) { function hit() { var _local2 = _root.char._x - this._x; var _local1 = this._y - _root.char._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (_local3 <= this._width) { _root.char.hititem = true; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 41 MovieClip "item3" in Frame 3
onClipEvent (load) { function hit() { var _local3 = _root; var _local2 = _local3.char._x - this._x; var _local1 = this._y - _local3.char._y; var value = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (value <= this._width) { _local3.eat.start(); _local3.char.hititem = 3; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 7 MovieClip [cursor] "cursor" in Frame 3
onClipEvent (enterFrame) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; if (this.hitTest(_root.char.box)) { _root.able = true; this.gotoAndPlay(1); } else { _root.able = false; this.gotoAndPlay(2); } }
Frame 4
stop(); Stage.showMenu = false; stopAllSounds(); user_so.flush();
Instance of Symbol 36 MovieClip "peng" in Frame 4
onClipEvent (enterFrame) { Mouse.show(); }
Frame 5
stop(); stopAllSounds(); Stage.showMenu = false; stopAllSounds(); timelimit = undefined; user_so.flush();
Instance of Symbol 84 MovieClip in Frame 5
onClipEvent (enterFrame) { Mouse.show(); }
Frame 6
stop(); stopAllSounds(); Stage.showMenu = false; bounce = new Sound(); bounce.attachSound("bouncing"); explode = new Sound(); explode.attachSound("bomb"); eat = new Sound(); eat.attachSound("gulp"); pop = new Sound(); pop.attachSound("enter"); level = 1; reset = true; able = false; items = 0; levelup = false; _root.onEnterFrame = function () { var _local1 = _root; if (levelup == true) { if (level < levelmade) { reset = true; levelup = false; level = level + 1; char._rotation = 0; } else { reset = true; char._rotation = 0; } } if (reset == true) { _local1.pop.start(); if (level == 1) { maxitem = 1; maxturn = 1; char.turn = 0; items = 0; char.x = 85; char.y = 50; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 282.9; _local1.enemy._y = 284.9; _local1.enemy2._x = 1000; _local1.enemy3._x = 1000; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 385.3; _local1.item._y = 399.3; _local1.item2._x = 1000; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 2) { maxitem = 1; maxturn = 1; items = 0; char.turn = 0; char.y = 100; char.x = 150; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 178.8; _local1.enemy._y = 133.2; _local1.enemy2._x = 1000; _local1.enemy2._y = 168.2; _local1.enemy3._x = 1000; _local1.enemy3._y = 204.2; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 446.8; _local1.item._y = 277.3; _local1.item2._x = 1000; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 3) { maxitem = 2; maxturn = 1; items = 0; char.turn = 0; char.x = 350; char.y = 250; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 1000; _local1.enemy._y = 73.2; _local1.enemy2._x = 1000; _local1.enemy2._y = 107.8; _local1.enemy3._x = 1000; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 110.9; _local1.item._y = 475; _local1.item2._x = 25; _local1.item2._y = 383.8; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 4) { maxitem = 1; maxturn = 1; items = 0; char.turn = 0; char.x = 156; char.y = 186; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 356.8; _local1.enemy._y = 73.2; _local1.enemy2._x = 383.8; _local1.enemy2._y = 107.8; _local1.enemy3._x = 1000; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 434.9; _local1.item._y = 57.8; _local1.item2._x = 1000; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 5) { maxitem = 1; maxturn = 1; char.turn = 0; items = 0; char.x = 238; char.y = 346; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 356.8; _local1.enemy._y = 63.1; _local1.enemy2._x = 260.8; _local1.enemy2._y = 286.1; _local1.enemy3._x = 1000; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 429.9; _local1.item._y = 29.8; _local1.item2._x = 1000; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 6) { maxitem = 2; maxturn = 1; items = 0; char.turn = 0; char.y = 112; char.x = 235; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 108.9; _local1.enemy._y = 211.8; _local1.enemy2._x = 446.8; _local1.enemy2._y = 465.8; _local1.enemy3._x = 1000; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 66.9; _local1.item._y = 250.8; _local1.item2._x = 401.9; _local1.item2._y = 437.8; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 7) { maxitem = 2; maxturn = 1; items = 0; char.turn = 0; char.y = 350; char.x = 37.5; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 37.5; _local1.enemy._y = 435.8; _local1.enemy2._x = 1000; _local1.enemy2._y = 224.8; _local1.enemy3._x = 1000; _local1.enemy3._y = 362.8; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 37.5; _local1.item._y = 387.8; _local1.item2._x = 37.5; _local1.item2._y = 25; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 8) { maxitem = 1; maxturn = 1; items = 0; char.turn = 0; char.y = 225; char.x = 460; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 412.9; _local1.enemy._y = 212.8; _local1.enemy2._x = 311.9; _local1.enemy2._y = 341.4; _local1.enemy3._x = 245.9; _local1.enemy3._y = 364.8; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 274.9; _local1.item._y = 339.8; _local1.item2._x = 1000; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 9) { maxitem = 1; maxturn = 1; items = 0; char.turn = 0; char.x = 333.9; char.y = 391.9; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 148.9; _local1.enemy._y = 148.8; _local1.enemy2._x = 62.9; _local1.enemy2._y = 232.8; _local1.enemy3._x = 1000; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 30; _local1.item._y = 205.3; _local1.item2._x = 1000; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 10) { maxitem = 2; maxturn = 1; items = 0; char.turn = 0; char.y = 213; char.x = 176; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 185.9; _local1.enemy._y = 175.8; _local1.enemy2._x = 1000; _local1.enemy2._y = 362.8; _local1.enemy3._x = 1000; _local1.enemy3._y = 56.5; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 468.9; _local1.item._y = 320.8; _local1.item2._x = 220.9; _local1.item2._y = 148.8; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 11) { maxitem = 2; maxturn = 1; items = 0; char.turn = 0; char.y = 150; char.x = 100; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 113.9; _local1.enemy._y = 109.8; _local1.enemy2._x = 460.9; _local1.enemy2._y = 264.8; _local1.enemy3._x = 442.9; _local1.enemy3._y = 371.4; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 421.9; _local1.item._y = 350.4; _local1.item2._x = 252.9; _local1.item2._y = 355.4; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 12) { maxitem = 2; maxturn = 1; items = 0; char.turn = 0; char.y = 346.4; char.x = 45.5; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 306.8; _local1.enemy._y = 57.1; _local1.enemy2._x = 64.9; _local1.enemy2._y = 370.9; _local1.enemy3._x = 1000; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 84.9; _local1.item._y = 395.8; _local1.item2._x = 203.9; _local1.item2._y = 210.8; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 13) { maxitem = 1; maxturn = 1; items = 0; char.turn = 0; char.y = 418.9; char.x = 45.9; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 77; _local1.enemy._y = 277.3; _local1.enemy2._x = 36.9; _local1.enemy2._y = 388.8; _local1.enemy3._x = 1000; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 23.4; _local1.item._y = 277.3; _local1.item2._x = 1000; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 14) { maxitem = 2; maxturn = 1; items = 0; char.turn = 0; char.y = 321; char.x = 425; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 469.9; _local1.enemy._y = 403.8; _local1.enemy2._x = 362.9; _local1.enemy2._y = 362.8; _local1.enemy3._x = 149.8; _local1.enemy3._y = 56.5; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 380.9; _local1.item._y = 334.8; _local1.item2._x = 127; _local1.item2._y = 81.5; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 15) { maxitem = 1; maxturn = 1; items = 0; char.turn = 0; char.y = 263; char.x = 257; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 425.9; _local1.enemy._y = 214.8; _local1.enemy2._x = 289.9; _local1.enemy2._y = 247.8; _local1.enemy3._x = 278; _local1.enemy3._y = 291.8; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 456.9; _local1.item._y = 203.4; _local1.item2._x = 1000; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 16) { maxitem = 2; maxturn = 1; items = 0; char.turn = 0; char.y = 145; char.x = 270; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 121; _local1.enemy._y = 27.8; _local1.enemy2._x = 355.9; _local1.enemy2._y = 349.8; _local1.enemy3._x = 287; _local1.enemy3._y = 175.8; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 387.9; _local1.item._y = 330.8; _local1.item2._x = 121; _local1.item2._y = 243.8; _local1.item3._x = 1000; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 17) { maxitem = 2; maxturn = 1; items = 0; char.turn = 0; char.x = 450; char.y = 300; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 55; _local1.enemy._y = 400; _local1.enemy2._x = 400.4; _local1.enemy2._y = 287.8; _local1.enemy3._x = 324.5; _local1.enemy3._y = 468.8; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 360.5; _local1.item._y = 468.8; _local1.item2._x = 25; _local1.item2._y = 380; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } else if (level == 18) { maxitem = 3; maxturn = 1; items = 0; char.turn = 0; char.y = 250; char.x = 250; char.xspeed = 0; char.yspeed = 0; char.speed = 0; _local1.enemy._x = 30; _local1.enemy._y = 178.8; _local1.enemy2._x = 205; _local1.enemy2._y = 310; _local1.enemy3._x = 468.5; _local1.enemy3._y = 178.8; _local1.enemy4._x = 1000; _local1.enemy5._x = 1000; _local1.enemy6._x = 1000; _local1.item._x = 30; _local1.item._y = 140.8; _local1.item2._x = 468.5; _local1.item2._y = 140.8; _local1.item3._x = 180; _local1.item3._y = 280; _local1.item4._x = 1000; _local1.item5._x = 1000; _local1.item6._x = 1000; _local1.char.hit = false; reset = false; } } };
Instance of Symbol 37 MovieClip "char" in Frame 6
onClipEvent (load) { var sliding = 0.96; var bounce = 0.9; var moving = false; var pressed = false; increase = false; hit = false; hititem = false; } onClipEvent (mouseDown) { if ((moving == false) and (_root.able == true)) { increase = true; } } onClipEvent (mouseUp) { if ((moving == false) and (_root.able == true)) { pressed = true; increase = false; } else { pressed = false; } } onClipEvent (enterFrame) { if (_root.reset == false) { if (hititem == 1) { _root.items = _root.items + 1; _root.item._x = 1000; hititem = false; } else if (hititem == 2) { _root.items = _root.items + 1; _root.item2._x = 1000; hititem = false; } else if (hititem == 3) { _root.items = _root.items + 1; _root.item3._x = 1000; hititem = false; } if (hit == true) { _root.reset = true; _root.items = 0; turn = 0; } } if (moving == false) { if (increase == true) { if (speed < 50) { speed = speed + 1; } } FRAME = 1; if ((pressed == true) and (_root.able == true)) { moving = true; pressed = false; angle = Math.atan2(_parent._xmouse - _x, _parent._ymouse - _y); yspeed = Math.cos(angle) * speed; xspeed = Math.sin(angle) * speed; } } else { rotate = (xspeed * xspeed) + (yspeed * yspeed); this._rotation = this._rotation + (rotate / 3); FRAME = 2; x = x + xspeed; y = y + yspeed; xspeed = xspeed * sliding; yspeed = yspeed * sliding; if (((xspeed * xspeed) + (yspeed * yspeed)) < 0.02) { moving = false; speed = 0; turn = turn + 1; if ((turn == _root.maxturn) and (!(_root.items === _root.maxitem))) { _root.reset = true; this._rotation = 0; turn = 0; } if (_root.items == _root.maxitem) { _root.reset = true; this._rotation = 0; turn = 0; } } } if (x < 20) { x = 20; xspeed = xspeed * (-bounce); if (moving == true) { _root.bounce.start(); } } if (x > 480) { x = 480; xspeed = xspeed * (-bounce); if (moving == true) { _root.bounce.start(); } } if (y < 20) { y = 20; yspeed = yspeed * (-bounce); if (moving == true) { _root.bounce.start(); } } if (y > 480) { y = 480; yspeed = yspeed * (-bounce); if (moving == true) { _root.bounce.start(); } } _x = x; _y = y; this.gotoAndStop(FRAME); }
Instance of Symbol 57 MovieClip "power" in Frame 6
onClipEvent (enterFrame) { this.bar._xscale = _root.char.speed * 2; }
Instance of Symbol 39 MovieClip "enemy" in Frame 6
onClipEvent (load) { function hit() { var _local3 = _root; var _local2 = _local3.char._x - this._x; var _local1 = this._y - _local3.char._y; var value = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (value <= this._width) { _local3.explode.start(); _local3.char.hit = true; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 41 MovieClip "item" in Frame 6
onClipEvent (load) { function hit() { var _local3 = _root; var _local2 = _local3.char._x - this._x; var _local1 = this._y - _local3.char._y; var value = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (value <= this._width) { _local3.eat.start(); _local3.char.hititem = 1; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 41 MovieClip "item2" in Frame 6
onClipEvent (load) { function hit() { var _local3 = _root; var _local2 = _local3.char._x - this._x; var _local1 = this._y - _local3.char._y; var value = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (value <= this._width) { _local3.eat.start(); _local3.char.hititem = 2; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 39 MovieClip "enemy2" in Frame 6
onClipEvent (load) { function hit() { var _local3 = _root; var _local2 = _local3.char._x - this._x; var _local1 = this._y - _local3.char._y; var value = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (value <= this._width) { _local3.explode.start(); _local3.char.hit = true; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 39 MovieClip "enemy7" in Frame 6
onClipEvent (load) { function hit() { var _local2 = _root.char._x - this._x; var _local1 = this._y - _root.char._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (_local3 <= this._width) { _root.char.hit = true; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 39 MovieClip "enemy4" in Frame 6
onClipEvent (load) { function hit() { var _local3 = _root; var _local2 = _local3.char._x - this._x; var _local1 = this._y - _local3.char._y; var value = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (value <= this._width) { _local3.explode.start(); _local3.char.hit = true; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 39 MovieClip "enemy3" in Frame 6
onClipEvent (load) { function hit() { var _local3 = _root; var _local2 = _local3.char._x - this._x; var _local1 = this._y - _local3.char._y; var value = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (value <= this._width) { _local3.explode.start(); _local3.char.hit = true; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 39 MovieClip "enemy5" in Frame 6
onClipEvent (load) { function hit() { var _local2 = _root.char._x - this._x; var _local1 = this._y - _root.char._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (_local3 <= this._width) { _root.char.hit = true; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 41 MovieClip "item4" in Frame 6
onClipEvent (load) { function hit() { var _local3 = _root; var _local2 = _local3.char._x - this._x; var _local1 = this._y - _local3.char._y; var value = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (value <= this._width) { _local3.eat.start(); _local3.char.hititem = 4; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 41 MovieClip "item5" in Frame 6
onClipEvent (load) { function hit() { var _local3 = _root; var _local2 = _local3.char._x - this._x; var _local1 = this._y - _local3.char._y; var value = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (value <= this._width) { _local3.eat.start(); _local3.char.hititem = true; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 41 MovieClip "item6" in Frame 6
onClipEvent (load) { function hit() { var _local2 = _root.char._x - this._x; var _local1 = this._y - _root.char._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (_local3 <= this._width) { _root.char.hititem = true; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 41 MovieClip "item3" in Frame 6
onClipEvent (load) { function hit() { var _local3 = _root; var _local2 = _local3.char._x - this._x; var _local1 = this._y - _local3.char._y; var value = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (value <= this._width) { _local3.eat.start(); _local3.char.hititem = 3; } } } onClipEvent (enterFrame) { if (_root.char.moving == true) { hit(); } }
Instance of Symbol 7 MovieClip [cursor] "cursor" in Frame 6
onClipEvent (enterFrame) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; if (this.hitTest(_root.char.box)) { _root.able = true; this.gotoAndPlay(1); } else { _root.able = false; this.gotoAndPlay(2); } }
Symbol 7 MovieClip [cursor] Frame 1
stop();
Symbol 7 MovieClip [cursor] Frame 2
stop();
Symbol 13 MovieClip [clock] Frame 1
stop();
Symbol 13 MovieClip [clock] Frame 2
stop();
Symbol 13 MovieClip [clock] Frame 3
stop();
Symbol 13 MovieClip [clock] Frame 4
stop();
Symbol 13 MovieClip [clock] Frame 5
stop();
Symbol 18 Button
on (press) { getURL ("http://www.shockarcade.com", "_blank"); }
Symbol 26 MovieClip Frame 1
play();
Symbol 26 MovieClip Frame 2
play();
Symbol 26 MovieClip Frame 40
stop();
Instance of Symbol 25 MovieClip in Symbol 26 MovieClip Frame 40
onClipEvent (enterFrame) { if (_root.getBytesLoaded() >= _root.getBytesTotal()) { with (_level0) { _root.nextFrame(); } } }
Symbol 32 Button
on (release) { _root.gotoAndPlay("game"); } on (rollOver) { dis.pl = true; } on (rollOut) { dis.pl = false; }
Symbol 37 MovieClip Frame 1
stop();
Symbol 37 MovieClip Frame 2
stop();
Symbol 43 Button
on (release) { _root.gotoAndPlay("practice"); } on (rollOver) { dis.p = true; } on (rollOut) { dis.p = false; }
Symbol 46 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 2
stop();
Symbol 46 MovieClip Frame 3
stop();
Symbol 49 Button
on (release) { getURL ("http://www.shockarcade.com"); }
Symbol 77 Button
on (release) { _root.gotoAndPlay("game"); }
Symbol 79 Button
on (release) { _root.gotoAndPlay("menu"); _root.timelimit = 1125; }
Symbol 87 Button
on (release) { gotoAndPlay ("game"); }
Symbol 88 Button
on (release) { _root.gotoAndPlay("menu"); _root.timelimit = 1125; }
Symbol 91 Button
on (release) { _root.gotoAndPlay("menu"); }
Symbol 93 Button
on (release) { if (_root.level < _root.levelmade) { _root.levelup = true; } else { _root.level = 0; _root.levelup = true; } }

Library Items

Symbol 1 Sound [enter]
Symbol 2 Sound [gulp]
Symbol 3 Sound [bouncing]
Symbol 4 Sound [bomb]
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [cursor]Uses:5 6Used by:Timeline
Symbol 8 GraphicUsed by:13
Symbol 9 GraphicUsed by:13
Symbol 10 GraphicUsed by:13
Symbol 11 GraphicUsed by:13
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [clock]Uses:8 9 10 11 12Used by:Timeline
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [box]Uses:14Used by:37
Symbol 16 GraphicUsed by:Timeline
Symbol 17 GraphicUsed by:18 23
Symbol 18 ButtonUses:17Used by:26
Symbol 19 BitmapUsed by:20 21 22
Symbol 20 GraphicUses:19Used by:26
Symbol 21 GraphicUses:19Used by:26
Symbol 22 GraphicUses:19Used by:26
Symbol 23 ButtonUses:17Used by:26
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:26
Symbol 26 MovieClipUses:18 20 21 22 23 25Used by:Timeline
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:Timeline
Symbol 29 GraphicUsed by:32 43 91 93
Symbol 30 FontUsed by:31 42 44 45 48 70 71 72 73 76 78 85 86 90 92
Symbol 31 TextUses:30Used by:32
Symbol 32 ButtonUses:29 31Used by:Timeline
Symbol 33 FontUsed by:34
Symbol 34 TextUses:33Used by:Timeline
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:37  Timeline
Symbol 37 MovieClipUses:15 36Used by:Timeline
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:Timeline
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:Timeline
Symbol 42 TextUses:30Used by:43
Symbol 43 ButtonUses:29 42Used by:Timeline
Symbol 44 TextUses:30Used by:46
Symbol 45 TextUses:30Used by:46
Symbol 46 MovieClipUses:44 45Used by:Timeline
Symbol 47 GraphicUsed by:49
Symbol 48 TextUses:30Used by:49
Symbol 49 ButtonUses:47 48Used by:Timeline
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:Timeline
Symbol 52 GraphicUsed by:Timeline
Symbol 53 GraphicUsed by:57
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:53 55 56Used by:Timeline
Symbol 58 FontUsed by:59 60 61 62 63 64 65 66 69 82 89
Symbol 59 TextUses:58Used by:Timeline
Symbol 60 TextUses:58Used by:Timeline
Symbol 61 TextUses:58Used by:Timeline
Symbol 62 TextUses:58Used by:Timeline
Symbol 63 EditableTextUses:58Used by:Timeline
Symbol 64 EditableTextUses:58Used by:Timeline
Symbol 65 TextUses:58Used by:Timeline
Symbol 66 EditableTextUses:58Used by:Timeline
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:Timeline
Symbol 69 TextUses:58Used by:Timeline
Symbol 70 TextUses:30Used by:Timeline
Symbol 71 EditableTextUses:30Used by:Timeline
Symbol 72 TextUses:30Used by:Timeline
Symbol 73 EditableTextUses:30Used by:Timeline
Symbol 74 GraphicUsed by:Timeline
Symbol 75 GraphicUsed by:77 79 87 88
Symbol 76 TextUses:30Used by:77 87
Symbol 77 ButtonUses:75 76Used by:Timeline
Symbol 78 TextUses:30Used by:79 88
Symbol 79 ButtonUses:75 78Used by:Timeline
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:Timeline
Symbol 82 TextUses:58Used by:Timeline
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:Timeline
Symbol 85 EditableTextUses:30Used by:Timeline
Symbol 86 EditableTextUses:30Used by:Timeline
Symbol 87 ButtonUses:75 76Used by:Timeline
Symbol 88 ButtonUses:75 78Used by:Timeline
Symbol 89 EditableTextUses:58Used by:Timeline
Symbol 90 TextUses:30Used by:91
Symbol 91 ButtonUses:29 90Used by:Timeline
Symbol 92 TextUses:30Used by:93
Symbol 93 ButtonUses:29 92Used by:Timeline

Instance Names

"dis"Frame 2Symbol 46 MovieClip
"char"Frame 3Symbol 37 MovieClip
"power"Frame 3Symbol 57 MovieClip
"enemy"Frame 3Symbol 39 MovieClip
"item"Frame 3Symbol 41 MovieClip
"item2"Frame 3Symbol 41 MovieClip
"enemy2"Frame 3Symbol 39 MovieClip
"enemy7"Frame 3Symbol 39 MovieClip
"enemy4"Frame 3Symbol 39 MovieClip
"enemy3"Frame 3Symbol 39 MovieClip
"enemy5"Frame 3Symbol 39 MovieClip
"item4"Frame 3Symbol 41 MovieClip
"item5"Frame 3Symbol 41 MovieClip
"item6"Frame 3Symbol 41 MovieClip
"item3"Frame 3Symbol 41 MovieClip
"cursor"Frame 3Symbol 7 MovieClip [cursor]
"peng"Frame 4Symbol 36 MovieClip
"char"Frame 6Symbol 37 MovieClip
"power"Frame 6Symbol 57 MovieClip
"enemy"Frame 6Symbol 39 MovieClip
"item"Frame 6Symbol 41 MovieClip
"item2"Frame 6Symbol 41 MovieClip
"enemy2"Frame 6Symbol 39 MovieClip
"enemy7"Frame 6Symbol 39 MovieClip
"enemy4"Frame 6Symbol 39 MovieClip
"enemy3"Frame 6Symbol 39 MovieClip
"enemy5"Frame 6Symbol 39 MovieClip
"item4"Frame 6Symbol 41 MovieClip
"item5"Frame 6Symbol 41 MovieClip
"item6"Frame 6Symbol 41 MovieClip
"item3"Frame 6Symbol 41 MovieClip
"cursor"Frame 6Symbol 7 MovieClip [cursor]
"box"Symbol 37 MovieClip Frame 1Symbol 15 MovieClip [box]
"peng"Symbol 37 MovieClip Frame 1Symbol 36 MovieClip
"bar"Symbol 57 MovieClip Frame 1Symbol 55 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "enter"
ExportAssets (56)Timeline Frame 1Symbol 2 as "gulp"
ExportAssets (56)Timeline Frame 1Symbol 3 as "bouncing"
ExportAssets (56)Timeline Frame 1Symbol 4 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 7 as "cursor"
ExportAssets (56)Timeline Frame 1Symbol 13 as "clock"
ExportAssets (56)Timeline Frame 1Symbol 15 as "box"
ExportAssets (56)Timeline Frame 2Symbol 15 as "box"
ExportAssets (56)Timeline Frame 3Symbol 13 as "clock"
ExportAssets (56)Timeline Frame 3Symbol 7 as "cursor"
ExportAssets (56)Timeline Frame 6Symbol 7 as "cursor"

Labels

"menu"Frame 2
"game"Frame 3
"over"Frame 4
"won"Frame 5
"practice"Frame 6

Dynamic Text Variables

levelSymbol 63 EditableText""
scoreSymbol 64 EditableText""
bestSymbol 66 EditableText""
scoreSymbol 71 EditableText""
bestSymbol 73 EditableText""
scoreSymbol 85 EditableText""
bestSymbol 86 EditableText""
levelSymbol 89 EditableText""




http://swfchan.com/10/48439/info.shtml
Created: 29/4 -2019 22:50:05 Last modified: 29/4 -2019 22:50:05 Server time: 22/12 -2024 02:19:21