Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var radius:Number;
public var localPosition:b2Vec2;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
}//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
public var m_localPosition:b2Vec2;
public var m_radius:Number;
public function b2CircleShape(def:b2ShapeDef){
m_localPosition = new b2Vec2();
super(def);
var circleDef:b2CircleDef = (def as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(circleDef.localPosition);
m_radius = circleDef.radius;
}
override public function TestSegment(transform:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):int{
var sY:Number;
var tMat:b2Mat22 = transform.R;
var positionX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y)));
var positionY:Number = (transform.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y)));
var sX:Number = (segment.p1.x - positionX);
sY = (segment.p1.y - positionY);
var b:Number = (((sX * sX) + (sY * sY)) - (m_radius * m_radius));
if (b < 0){
lambda[0] = 0;
return (e_startsInsideCollide);
};
var rX:Number = (segment.p2.x - segment.p1.x);
var rY:Number = (segment.p2.y - segment.p1.y);
var c:Number = ((sX * rX) + (sY * rY));
var rr:Number = ((rX * rX) + (rY * rY));
var sigma:Number = ((c * c) - (rr * b));
if ((((sigma < 0)) || ((rr < Number.MIN_VALUE)))){
return (e_missCollide);
};
var a:Number = -((c + Math.sqrt(sigma)));
if ((((0 <= a)) && ((a <= (maxLambda * rr))))){
a = (a / rr);
lambda[0] = a;
normal.x = (sX + (a * rX));
normal.y = (sY + (a * rY));
normal.Normalize();
return (e_hitCollide);
};
return (e_missCollide);
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
public function GetRadius():Number{
return (m_radius);
}
override public function ComputeSweptAABB(aabb:b2AABB, transform1:b2XForm, transform2:b2XForm):void{
var tMat:b2Mat22;
tMat = transform1.R;
var p1X:Number = (transform1.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y)));
var p1Y:Number = (transform1.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y)));
tMat = transform2.R;
var p2X:Number = (transform2.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y)));
var p2Y:Number = (transform2.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y)));
aabb.lowerBound.Set((((p1X < p2X)) ? p1X : p2X - m_radius), (((p1Y < p2Y)) ? p1Y : p2Y - m_radius));
aabb.upperBound.Set((((p1X > p2X)) ? p1X : p2X + m_radius), (((p1Y > p2Y)) ? p1Y : p2Y + m_radius));
}
override public function ComputeMass(massData:b2MassData):void{
massData.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
massData.center.SetV(m_localPosition);
massData.I = (massData.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
override public function UpdateSweepRadius(center:b2Vec2):void{
var dX:Number = (m_localPosition.x - center.x);
var dY:Number = (m_localPosition.y - center.y);
dX = Math.sqrt(((dX * dX) + (dY * dY)));
m_sweepRadius = ((dX + m_radius) - b2Settings.b2_toiSlop);
}
override public function ComputeAABB(aabb:b2AABB, transform:b2XForm):void{
var tMat:b2Mat22 = transform.R;
var pX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y)));
var pY:Number = (transform.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y)));
aabb.lowerBound.Set((pX - m_radius), (pY - m_radius));
aabb.upperBound.Set((pX + m_radius), (pY + m_radius));
}
override public function TestPoint(transform:b2XForm, p:b2Vec2):Boolean{
var tMat:b2Mat22 = transform.R;
var dX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y)));
var dY:Number = (transform.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y)));
dX = (p.x - dX);
dY = (p.y - dY);
return ((((dX * dX) + (dY * dY)) <= (m_radius * m_radius)));
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData)
package Box2D.Collision.Shapes {
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function b2FilterData(){
super();
}
public function Copy():b2FilterData{
var copy:b2FilterData = new b2FilterData();
copy.categoryBits = categoryBits;
copy.maskBits = maskBits;
copy.groupIndex = groupIndex;
return (copy);
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
center = new b2Vec2(0, 0);
super();
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertices:Array;
public var vertexCount:int;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
var i:int;
while (i < b2Settings.b2_maxPolygonVertices) {
vertices[i] = new b2Vec2();
i++;
};
}
public function SetAsOrientedBox(hx:Number, hy:Number, center:b2Vec2=null, angle:Number=0):void{
var xfPosition:b2Vec2;
var xfR:b2Mat22;
var i:int;
vertexCount = 4;
vertices[0].Set(-(hx), -(hy));
vertices[1].Set(hx, -(hy));
vertices[2].Set(hx, hy);
vertices[3].Set(-(hx), hy);
if (center){
xfPosition = center;
xfR = s_mat;
xfR.Set(angle);
i = 0;
while (i < vertexCount) {
center = vertices[i];
hx = (xfPosition.x + ((xfR.col1.x * center.x) + (xfR.col2.x * center.y)));
center.y = (xfPosition.y + ((xfR.col1.y * center.x) + (xfR.col2.y * center.y)));
center.x = hx;
i++;
};
};
}
public function SetAsBox(hx:Number, hy:Number):void{
vertexCount = 4;
vertices[0].Set(-(hx), -(hy));
vertices[1].Set(hx, -(hy));
vertices[2].Set(hx, hy);
vertices[3].Set(-(hx), hy);
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
public var m_coreVertices:Array;
public var m_vertices:Array;
private var s_supportVec:b2Vec2;
public var m_centroid:b2Vec2;
public var m_normals:Array;
public var m_obb:b2OBB;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(def:b2ShapeDef){
var i:int;
var edgeX:Number;
var edgeY:Number;
var len:Number;
var n1X:Number;
var n1Y:Number;
var n2X:Number;
var n2Y:Number;
var vX:Number;
var vY:Number;
var dX:Number;
var dY:Number;
var det:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(def);
m_type = e_polygonShape;
var poly:b2PolygonDef = (def as b2PolygonDef);
m_vertexCount = poly.vertexCount;
var i1:int = i;
var i2:int = i;
i = 0;
while (i < m_vertexCount) {
m_vertices[i] = poly.vertices[i].Copy();
i++;
};
i = 0;
while (i < m_vertexCount) {
i1 = i;
i2 = (((i + 1) < m_vertexCount)) ? (i + 1) : 0;
edgeX = (m_vertices[i2].x - m_vertices[i1].x);
edgeY = (m_vertices[i2].y - m_vertices[i1].y);
len = Math.sqrt(((edgeX * edgeX) + (edgeY * edgeY)));
m_normals[i] = new b2Vec2((edgeY / len), (-(edgeX) / len));
i++;
};
m_centroid = ComputeCentroid(poly.vertices, poly.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
i = 0;
while (i < m_vertexCount) {
i1 = (((i - 1) >= 0)) ? (i - 1) : (m_vertexCount - 1);
i2 = i;
n1X = m_normals[i1].x;
n1Y = m_normals[i1].y;
n2X = m_normals[i2].x;
n2Y = m_normals[i2].y;
vX = (m_vertices[i].x - m_centroid.x);
vY = (m_vertices[i].y - m_centroid.y);
dX = (((n1X * vX) + (n1Y * vY)) - b2Settings.b2_toiSlop);
dY = (((n2X * vX) + (n2Y * vY)) - b2Settings.b2_toiSlop);
det = (1 / ((n1X * n2Y) - (n1Y * n2X)));
m_coreVertices[i] = new b2Vec2(((det * ((n2Y * dX) - (n1Y * dY))) + m_centroid.x), ((det * ((n1X * dY) - (n2X * dX))) + m_centroid.y));
i++;
};
}
override public function ComputeSweptAABB(aabb:b2AABB, transform1:b2XForm, transform2:b2XForm):void{
var aabb1:b2AABB = s_sweptAABB1;
var aabb2:b2AABB = s_sweptAABB2;
ComputeAABB(aabb1, transform1);
ComputeAABB(aabb2, transform2);
aabb.lowerBound.Set(((aabb1.lowerBound.x < aabb2.lowerBound.x)) ? aabb1.lowerBound.x : aabb2.lowerBound.x, ((aabb1.lowerBound.y < aabb2.lowerBound.y)) ? aabb1.lowerBound.y : aabb2.lowerBound.y);
aabb.upperBound.Set(((aabb1.upperBound.x > aabb2.upperBound.x)) ? aabb1.upperBound.x : aabb2.upperBound.x, ((aabb1.upperBound.y > aabb2.upperBound.y)) ? aabb1.upperBound.y : aabb2.upperBound.y);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetFirstVertex(xf:b2XForm):b2Vec2{
return (b2Math.b2MulX(xf, m_coreVertices[0]));
}
public function Centroid(xf:b2XForm):b2Vec2{
return (b2Math.b2MulX(xf, m_centroid));
}
override public function TestSegment(xf:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):int{
var tX:Number;
var tY:Number;
var tMat:b2Mat22;
var tVec:b2Vec2;
var numerator:Number;
var denominator:Number;
var lower:Number = 0;
var upper:Number = maxLambda;
tX = (segment.p1.x - xf.position.x);
tY = (segment.p1.y - xf.position.y);
tMat = xf.R;
var p1X:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y));
var p1Y:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y));
tX = (segment.p2.x - xf.position.x);
tY = (segment.p2.y - xf.position.y);
tMat = xf.R;
var p2X:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y));
var p2Y:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y));
var dX:Number = (p2X - p1X);
var dY:Number = (p2Y - p1Y);
var index = -1;
var i:int;
while (i < m_vertexCount) {
tVec = m_vertices[i];
tX = (tVec.x - p1X);
tY = (tVec.y - p1Y);
tVec = m_normals[i];
numerator = ((tVec.x * tX) + (tVec.y * tY));
denominator = ((tVec.x * dX) + (tVec.y * dY));
if ((((denominator < 0)) && ((numerator < (lower * denominator))))){
lower = (numerator / denominator);
index = i;
} else {
if ((((denominator > 0)) && ((numerator < (upper * denominator))))){
upper = (numerator / denominator);
};
};
if (upper < lower){
return (e_missCollide);
};
i++;
};
if (index >= 0){
lambda[0] = lower;
tMat = xf.R;
tVec = m_normals[index];
normal.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
normal.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
return (e_hitCollide);
};
lambda[0] = 0;
return (e_startsInsideCollide);
}
override public function ComputeMass(massData:b2MassData):void{
var p2:b2Vec2;
var p3:b2Vec2;
var e1X:Number;
var e1Y:Number;
var e2X:Number;
var e2Y:Number;
var D:Number;
var triangleArea:Number;
var px:Number;
var py:Number;
var ex1:Number;
var ey1:Number;
var ex2:Number;
var ey2:Number;
var intx2:Number;
var inty2:Number;
var centerX:Number = 0;
var centerY:Number = 0;
var area:Number = 0;
var I:Number = 0;
var p1X:Number = 0;
var p1Y:Number = 0;
var k_inv3:Number = (1 / 3);
var i:int;
while (i < m_vertexCount) {
p2 = m_vertices[i];
p3 = (((i + 1) < m_vertexCount)) ? m_vertices[int((i + 1))] : m_vertices[0];
e1X = (p2.x - p1X);
e1Y = (p2.y - p1Y);
e2X = (p3.x - p1X);
e2Y = (p3.y - p1Y);
D = ((e1X * e2Y) - (e1Y * e2X));
triangleArea = (0.5 * D);
area = (area + triangleArea);
centerX = (centerX + ((triangleArea * k_inv3) * ((p1X + p2.x) + p3.x)));
centerY = (centerY + ((triangleArea * k_inv3) * ((p1Y + p2.y) + p3.y)));
px = p1X;
py = p1Y;
ex1 = e1X;
ey1 = e1Y;
ex2 = e2X;
ey2 = e2Y;
intx2 = ((k_inv3 * ((0.25 * (((ex1 * ex1) + (ex2 * ex1)) + (ex2 * ex2))) + ((px * ex1) + (px * ex2)))) + ((0.5 * px) * px));
inty2 = ((k_inv3 * ((0.25 * (((ey1 * ey1) + (ey2 * ey1)) + (ey2 * ey2))) + ((py * ey1) + (py * ey2)))) + ((0.5 * py) * py));
I = (I + (D * (intx2 + inty2)));
i++;
};
massData.mass = (m_density * area);
centerX = (centerX * (1 / area));
centerY = (centerY * (1 / area));
massData.center.Set(centerX, centerY);
massData.I = (m_density * I);
}
public function GetNormals():Array{
return (m_normals);
}
public function Support(xf:b2XForm, dX:Number, dY:Number):b2Vec2{
var tVec:b2Vec2;
var tMat:b2Mat22;
var value:Number;
tMat = xf.R;
var dLocalX:Number = ((dX * tMat.col1.x) + (dY * tMat.col1.y));
var dLocalY:Number = ((dX * tMat.col2.x) + (dY * tMat.col2.y));
var bestIndex:int;
tVec = m_coreVertices[0];
var bestValue:Number = ((tVec.x * dLocalX) + (tVec.y * dLocalY));
var i = 1;
while (i < m_vertexCount) {
tVec = m_coreVertices[i];
value = ((tVec.x * dLocalX) + (tVec.y * dLocalY));
if (value > bestValue){
bestIndex = i;
bestValue = value;
};
i++;
};
tMat = xf.R;
tVec = m_coreVertices[bestIndex];
s_supportVec.x = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
s_supportVec.y = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
return (s_supportVec);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
override public function ComputeAABB(aabb:b2AABB, xf:b2XForm):void{
var tMat:b2Mat22;
var tVec:b2Vec2;
var R:b2Mat22 = s_computeMat;
tMat = xf.R;
tVec = m_obb.R.col1;
R.col1.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
R.col1.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
tVec = m_obb.R.col2;
R.col2.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
R.col2.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
R.Abs();
var absR:b2Mat22 = R;
tVec = m_obb.extents;
var hX:Number = ((absR.col1.x * tVec.x) + (absR.col2.x * tVec.y));
var hY:Number = ((absR.col1.y * tVec.x) + (absR.col2.y * tVec.y));
tMat = xf.R;
tVec = m_obb.center;
var positionX:Number = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var positionY:Number = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
aabb.lowerBound.Set((positionX - hX), (positionY - hY));
aabb.upperBound.Set((positionX + hX), (positionY + hY));
}
override public function UpdateSweepRadius(center:b2Vec2):void{
var tVec:b2Vec2;
var dX:Number;
var dY:Number;
m_sweepRadius = 0;
var i:int;
while (i < m_vertexCount) {
tVec = m_coreVertices[i];
dX = (tVec.x - center.x);
dY = (tVec.y - center.y);
dX = Math.sqrt(((dX * dX) + (dY * dY)));
if (dX > m_sweepRadius){
m_sweepRadius = dX;
};
i++;
};
}
override public function TestPoint(xf:b2XForm, p:b2Vec2):Boolean{
var tVec:b2Vec2;
var dot:Number;
var tMat:b2Mat22 = xf.R;
var tX:Number = (p.x - xf.position.x);
var tY:Number = (p.y - xf.position.y);
var pLocalX:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y));
var pLocalY:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y));
var i:int;
while (i < m_vertexCount) {
tVec = m_vertices[i];
tX = (pLocalX - tVec.x);
tY = (pLocalY - tVec.y);
tVec = m_normals[i];
dot = ((tVec.x * tX) + (tVec.y * tY));
if (dot > 0){
return (false);
};
i++;
};
return (true);
}
public static function ComputeCentroid(vs:Array, count:int):b2Vec2{
var c:b2Vec2;
var inv3:Number;
var p2:b2Vec2;
var p3:b2Vec2;
var e1X:Number;
var e1Y:Number;
var e2X:Number;
var e2Y:Number;
var D:Number;
var triangleArea:Number;
c = new b2Vec2();
var area:Number = 0;
var p1X:Number = 0;
var p1Y:Number = 0;
inv3 = (1 / 3);
var i:int;
while (i < count) {
p2 = vs[i];
p3 = (((i + 1) < count)) ? vs[int((i + 1))] : vs[0];
e1X = (p2.x - p1X);
e1Y = (p2.y - p1Y);
e2X = (p3.x - p1X);
e2Y = (p3.y - p1Y);
D = ((e1X * e2Y) - (e1Y * e2X));
triangleArea = (0.5 * D);
area = (area + triangleArea);
c.x = (c.x + ((triangleArea * inv3) * ((p1X + p2.x) + p3.x)));
c.y = (c.y + ((triangleArea * inv3) * ((p1Y + p2.y) + p3.y)));
i++;
};
c.x = (c.x * (1 / area));
c.y = (c.y * (1 / area));
return (c);
}
public static function ComputeOBB(obb:b2OBB, vs:Array, count:int):void{
var i:int;
var root:b2Vec2;
var uxX:Number;
var uxY:Number;
var length:Number;
var uyX:Number;
var uyY:Number;
var lowerX:Number;
var lowerY:Number;
var upperX:Number;
var upperY:Number;
var j:int;
var area:Number;
var dX:Number;
var dY:Number;
var rX:Number;
var rY:Number;
var centerX:Number;
var centerY:Number;
var tMat:b2Mat22;
var p:Array = new Array((b2Settings.b2_maxPolygonVertices + 1));
i = 0;
while (i < count) {
p[i] = vs[i];
i++;
};
p[count] = p[0];
var minArea:Number = Number.MAX_VALUE;
i = 1;
while (i <= count) {
root = p[int((i - 1))];
uxX = (p[i].x - root.x);
uxY = (p[i].y - root.y);
length = Math.sqrt(((uxX * uxX) + (uxY * uxY)));
uxX = (uxX / length);
uxY = (uxY / length);
uyX = -(uxY);
uyY = uxX;
lowerX = Number.MAX_VALUE;
lowerY = Number.MAX_VALUE;
upperX = -(Number.MAX_VALUE);
upperY = -(Number.MAX_VALUE);
j = 0;
while (j < count) {
dX = (p[j].x - root.x);
dY = (p[j].y - root.y);
rX = ((uxX * dX) + (uxY * dY));
rY = ((uyX * dX) + (uyY * dY));
if (rX < lowerX){
lowerX = rX;
};
if (rY < lowerY){
lowerY = rY;
};
if (rX > upperX){
upperX = rX;
};
if (rY > upperY){
upperY = rY;
};
j++;
};
area = ((upperX - lowerX) * (upperY - lowerY));
if (area < (0.95 * minArea)){
minArea = area;
obb.R.col1.x = uxX;
obb.R.col1.y = uxY;
obb.R.col2.x = uyX;
obb.R.col2.y = uyY;
centerX = (0.5 * (lowerX + upperX));
centerY = (0.5 * (lowerY + upperY));
tMat = obb.R;
obb.center.x = (root.x + ((tMat.col1.x * centerX) + (tMat.col2.x * centerY)));
obb.center.y = (root.y + ((tMat.col1.y * centerX) + (tMat.col2.y * centerY)));
obb.extents.x = (0.5 * (upperX - lowerX));
obb.extents.y = (0.5 * (upperY - lowerY));
};
i++;
};
}
}
}//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class b2Shape {
public var m_next:b2Shape;
public var m_type:int;
public var m_sweepRadius:Number;
public var m_density:Number;
public var m_filter:b2FilterData;
public var m_friction:Number;
public var m_isSensor:Boolean;
public var m_restitution:Number;
public var m_userData;
public var m_proxyId:uint;
public var m_body:b2Body;
public static const e_polygonShape:int = 1;
public static const e_hitCollide:int = 1;
public static const e_missCollide:int = 0;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_shapeTypeCount:int = 2;
public static const e_startsInsideCollide:int = -1;
private static var s_resetAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_proxyAABB:b2AABB = new b2AABB();
public function b2Shape(def:b2ShapeDef){
super();
m_userData = def.userData;
m_friction = def.friction;
m_restitution = def.restitution;
m_density = def.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_filter = def.filter.Copy();
m_isSensor = def.isSensor;
}
public function SetUserData(data):void{
m_userData = data;
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetNext():b2Shape{
return (m_next);
}
public function ComputeSweptAABB(aabb:b2AABB, xf1:b2XForm, xf2:b2XForm):void{
}
public function GetType():int{
return (m_type);
}
public function GetRestitution():Number{
return (m_restitution);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function TestSegment(xf:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):int{
return (e_missCollide);
}
public function RefilterProxy(broadPhase:b2BroadPhase, transform:b2XForm):void{
if (m_proxyId == b2Pair.b2_nullProxy){
return;
};
broadPhase.DestroyProxy(m_proxyId);
var aabb:b2AABB = s_resetAABB;
ComputeAABB(aabb, transform);
var inRange:Boolean = broadPhase.InRange(aabb);
if (inRange){
m_proxyId = broadPhase.CreateProxy(aabb, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetFilterData(filter:b2FilterData):void{
m_filter = filter.Copy();
}
public function GetUserData(){
return (m_userData);
}
public function Synchronize(broadPhase:b2BroadPhase, transform1:b2XForm, transform2:b2XForm):Boolean{
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
var aabb:b2AABB = s_syncAABB;
ComputeSweptAABB(aabb, transform1, transform2);
if (broadPhase.InRange(aabb)){
broadPhase.MoveProxy(m_proxyId, aabb);
return (true);
};
return (false);
}
public function ComputeMass(massData:b2MassData):void{
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function DestroyProxy(broadPhase:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
broadPhase.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(center:b2Vec2):void{
}
public function ComputeAABB(aabb:b2AABB, xf:b2XForm):void{
}
public function GetBody():b2Body{
return (m_body);
}
public function CreateProxy(broadPhase:b2BroadPhase, transform:b2XForm):void{
var aabb:b2AABB = s_proxyAABB;
ComputeAABB(aabb, transform);
var inRange:Boolean = broadPhase.InRange(aabb);
if (inRange){
m_proxyId = broadPhase.CreateProxy(aabb, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function TestPoint(xf:b2XForm, p:b2Vec2):Boolean{
return (false);
}
public static function Destroy(shape:b2Shape, allocator):void{
}
public static function Create(def:b2ShapeDef, allocator):b2Shape{
switch (def.type){
case e_circleShape:
return (new b2CircleShape(def));
case e_polygonShape:
return (new b2PolygonShape(def));
default:
return (null);
};
}
}
}//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef)
package Box2D.Collision.Shapes {
public class b2ShapeDef {
public var friction:Number;// = 0.2
public var isSensor:Boolean;// = false
public var density:Number;// = 0
public var restitution:Number;// = 0
public var userData;// = null
public var filter:b2FilterData;
public var type:int;
public function b2ShapeDef(){
type = b2Shape.e_unknownShape;
filter = new b2FilterData();
super();
}
}
}//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var dX:Number = (upperBound.x - lowerBound.x);
var dY:Number = (upperBound.y - lowerBound.y);
var valid:Boolean = (((dX >= 0)) && ((dY >= 0)));
valid = ((((valid) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (valid);
}
}
}//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound)
package Box2D.Collision {
public class b2Bound {
public var value:uint;
public var proxyId:uint;
public var stabbingCount:uint;
public function b2Bound(){
super();
}
public function Swap(b:b2Bound):void{
var tempValue:uint = value;
var tempProxyId:uint = proxyId;
var tempStabbingCount:uint = stabbingCount;
value = b.value;
proxyId = b.proxyId;
stabbingCount = b.stabbingCount;
b.value = tempValue;
b.proxyId = tempProxyId;
b.stabbingCount = tempStabbingCount;
}
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
}
}//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues)
package Box2D.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
}//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2BroadPhase {
public var m_bounds:Array;
public var m_worldAABB:b2AABB;
public var m_querySortKeys:Array;
public var m_freeProxy:uint;
public var m_quantizationFactor:b2Vec2;
public var m_proxyCount:int;
public var m_proxyPool:Array;
public var m_queryResultCount:int;
public var m_pairManager:b2PairManager;
public var m_timeStamp:uint;
public var m_queryResults:Array;
public static const b2_nullEdge:uint = 0xFFFF;
public static const b2_invalid:uint = 0xFFFF;
public static var s_validate:Boolean = false;
public function b2BroadPhase(worldAABB:b2AABB, callback:b2PairCallback){
var i:int;
var tProxy:b2Proxy;
var j:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_querySortKeys = new Array(b2Settings.b2_maxProxies);
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, callback);
m_worldAABB = worldAABB;
m_proxyCount = 0;
i = 0;
while (i < b2Settings.b2_maxProxies) {
m_queryResults[i] = 0;
m_querySortKeys[i] = 0;
i++;
};
m_bounds = new Array(2);
i = 0;
while (i < 2) {
m_bounds[i] = new Array((2 * b2Settings.b2_maxProxies));
j = 0;
while (j < (2 * b2Settings.b2_maxProxies)) {
m_bounds[i][j] = new b2Bound();
j++;
};
i++;
};
var dX:Number = (worldAABB.upperBound.x - worldAABB.lowerBound.x);
var dY:Number = (worldAABB.upperBound.y - worldAABB.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / dX);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / dY);
i = 0;
while (i < (b2Settings.b2_maxProxies - 1)) {
tProxy = new b2Proxy();
m_proxyPool[i] = tProxy;
tProxy.SetNext((i + 1));
tProxy.timeStamp = 0;
tProxy.overlapCount = b2_invalid;
tProxy.userData = null;
i++;
};
tProxy = new b2Proxy();
m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = tProxy;
tProxy.SetNext(b2Pair.b2_nullProxy);
tProxy.timeStamp = 0;
tProxy.overlapCount = b2_invalid;
tProxy.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function QueryAABB(aabb:b2AABB, userData, maxCount:int):int{
var lowerIndex:uint;
var upperIndex:uint;
var proxy:b2Proxy;
var lowerValues:Array = new Array();
var upperValues:Array = new Array();
ComputeBounds(lowerValues, upperValues, aabb);
var lowerIndexOut:Array = [lowerIndex];
var upperIndexOut:Array = [upperIndex];
Query(lowerIndexOut, upperIndexOut, lowerValues[0], upperValues[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(lowerIndexOut, upperIndexOut, lowerValues[1], upperValues[1], m_bounds[1], (2 * m_proxyCount), 1);
var count:int;
var i:int;
while ((((i < m_queryResultCount)) && ((count < maxCount)))) {
proxy = m_proxyPool[m_queryResults[i]];
userData[i] = proxy.userData;
i++;
count++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (count);
}
public function Commit():void{
m_pairManager.Commit();
}
public function GetProxy(proxyId:int):b2Proxy{
var proxy:b2Proxy = m_proxyPool[proxyId];
if ((((proxyId == b2Pair.b2_nullProxy)) || ((proxy.IsValid() == false)))){
return (null);
};
return (proxy);
}
private function IncrementTimeStamp():void{
var i:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
i = 0;
while (i < b2Settings.b2_maxProxies) {
(m_proxyPool[i] as b2Proxy).timeStamp = 0;
i++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
private function Query(lowerQueryOut:Array, upperQueryOut:Array, lowerValue:uint, upperValue:uint, bounds:Array, boundCount:uint, axis:int):void{
var bound:b2Bound;
var i:int;
var s:int;
var proxy:b2Proxy;
var lowerQuery:uint = BinarySearch(bounds, boundCount, lowerValue);
var upperQuery:uint = BinarySearch(bounds, boundCount, upperValue);
var j:uint = lowerQuery;
while (j < upperQuery) {
bound = bounds[j];
if (bound.IsLower()){
IncrementOverlapCount(bound.proxyId);
};
j++;
};
if (lowerQuery > 0){
i = (lowerQuery - 1);
bound = bounds[i];
s = bound.stabbingCount;
while (s) {
bound = bounds[i];
if (bound.IsLower()){
proxy = m_proxyPool[bound.proxyId];
if (lowerQuery <= proxy.upperBounds[axis]){
IncrementOverlapCount(bound.proxyId);
s--;
};
};
i--;
};
};
lowerQueryOut[0] = lowerQuery;
upperQueryOut[0] = upperQuery;
}
private function AddProxyResult(proxyId:uint, proxy:b2Proxy, maxCount:Number, sortKey:Function):void{
var tempKey2:Number;
var tempId2:uint;
var key:Number = sortKey(proxy.userData);
if (key < 0){
return;
};
var i:Number = 0;
while ((((i < m_queryResultCount)) && ((m_querySortKeys[i] < key)))) {
i++;
};
var tempKey:Number = key;
var tempId:uint = proxyId;
m_queryResultCount = (m_queryResultCount + 1);
if (m_queryResultCount > maxCount){
m_queryResultCount = maxCount;
};
while (i < m_queryResultCount) {
tempKey2 = m_querySortKeys[i];
tempId2 = m_queryResults[i];
m_querySortKeys[i] = tempKey;
m_queryResults[i] = tempId;
tempKey = tempKey2;
tempId = tempId2;
i++;
};
}
private function TestOverlapValidate(p1:b2Proxy, p2:b2Proxy):Boolean{
var bounds:Array;
var bound1:b2Bound;
var bound2:b2Bound;
var axis:int;
while (axis < 2) {
bounds = m_bounds[axis];
bound1 = bounds[p1.lowerBounds[axis]];
bound2 = bounds[p2.upperBounds[axis]];
if (bound1.value > bound2.value){
return (false);
};
bound1 = bounds[p1.upperBounds[axis]];
bound2 = bounds[p2.lowerBounds[axis]];
if (bound1.value < bound2.value){
return (false);
};
axis++;
};
return (true);
}
private function ComputeBounds(lowerValues:Array, upperValues:Array, aabb:b2AABB):void{
var minVertexX:Number = aabb.lowerBound.x;
var minVertexY:Number = aabb.lowerBound.y;
minVertexX = b2Math.b2Min(minVertexX, m_worldAABB.upperBound.x);
minVertexY = b2Math.b2Min(minVertexY, m_worldAABB.upperBound.y);
minVertexX = b2Math.b2Max(minVertexX, m_worldAABB.lowerBound.x);
minVertexY = b2Math.b2Max(minVertexY, m_worldAABB.lowerBound.y);
var maxVertexX:Number = aabb.upperBound.x;
var maxVertexY:Number = aabb.upperBound.y;
maxVertexX = b2Math.b2Min(maxVertexX, m_worldAABB.upperBound.x);
maxVertexY = b2Math.b2Min(maxVertexY, m_worldAABB.upperBound.y);
maxVertexX = b2Math.b2Max(maxVertexX, m_worldAABB.lowerBound.x);
maxVertexY = b2Math.b2Max(maxVertexY, m_worldAABB.lowerBound.y);
lowerValues[0] = (uint((m_quantizationFactor.x * (minVertexX - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
upperValues[0] = ((uint((m_quantizationFactor.x * (maxVertexX - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
lowerValues[1] = (uint((m_quantizationFactor.y * (minVertexY - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
upperValues[1] = ((uint((m_quantizationFactor.y * (maxVertexY - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
public function CreateProxy(aabb:b2AABB, userData):uint{
var index:uint;
var proxy:b2Proxy;
var bounds:Array;
var lowerIndex:uint;
var upperIndex:uint;
var lowerIndexOut:Array;
var upperIndexOut:Array;
var tArr:Array;
var j:int;
var tEnd:int;
var tBound1:b2Bound;
var tBound2:b2Bound;
var tBoundAS3:b2Bound;
var tIndex:int;
var proxy2:b2Proxy;
var proxyId:uint = m_freeProxy;
proxy = m_proxyPool[proxyId];
m_freeProxy = proxy.GetNext();
proxy.overlapCount = 0;
proxy.userData = userData;
var boundCount:uint = (2 * m_proxyCount);
var lowerValues:Array = new Array();
var upperValues:Array = new Array();
ComputeBounds(lowerValues, upperValues, aabb);
var axis:int;
while (axis < 2) {
bounds = m_bounds[axis];
lowerIndexOut = [lowerIndex];
upperIndexOut = [upperIndex];
Query(lowerIndexOut, upperIndexOut, lowerValues[axis], upperValues[axis], bounds, boundCount, axis);
lowerIndex = lowerIndexOut[0];
upperIndex = upperIndexOut[0];
tArr = new Array();
tEnd = (boundCount - upperIndex);
j = 0;
while (j < tEnd) {
tArr[j] = new b2Bound();
tBound1 = tArr[j];
tBound2 = bounds[int((upperIndex + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tEnd = tArr.length;
tIndex = (upperIndex + 2);
j = 0;
while (j < tEnd) {
tBound2 = tArr[j];
tBound1 = bounds[int((tIndex + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tArr = new Array();
tEnd = (upperIndex - lowerIndex);
j = 0;
while (j < tEnd) {
tArr[j] = new b2Bound();
tBound1 = tArr[j];
tBound2 = bounds[int((lowerIndex + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tEnd = tArr.length;
tIndex = (lowerIndex + 1);
j = 0;
while (j < tEnd) {
tBound2 = tArr[j];
tBound1 = bounds[int((tIndex + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
upperIndex++;
tBound1 = bounds[lowerIndex];
tBound2 = bounds[upperIndex];
tBound1.value = lowerValues[axis];
tBound1.proxyId = proxyId;
tBound2.value = upperValues[axis];
tBound2.proxyId = proxyId;
tBoundAS3 = bounds[int((lowerIndex - 1))];
tBound1.stabbingCount = ((lowerIndex == 0)) ? 0 : tBoundAS3.stabbingCount;
tBoundAS3 = bounds[int((upperIndex - 1))];
tBound2.stabbingCount = tBoundAS3.stabbingCount;
index = lowerIndex;
while (index < upperIndex) {
tBoundAS3 = bounds[index];
tBoundAS3.stabbingCount++;
index++;
};
index = lowerIndex;
while (index < (boundCount + 2)) {
tBound1 = bounds[index];
proxy2 = m_proxyPool[tBound1.proxyId];
if (tBound1.IsLower()){
proxy2.lowerBounds[axis] = index;
} else {
proxy2.upperBounds[axis] = index;
};
index++;
};
axis++;
};
m_proxyCount++;
var i:int;
while (i < m_queryResultCount) {
m_pairManager.AddBufferedPair(proxyId, m_queryResults[i]);
i++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (proxyId);
}
public function DestroyProxy(proxyId:uint):void{
var tBound1:b2Bound;
var tBound2:b2Bound;
var bounds:Array;
var lowerIndex:uint;
var upperIndex:uint;
var lowerValue:uint;
var upperValue:uint;
var tArr:Array;
var j:int;
var tEnd:int;
var tIndex:int;
var index:uint;
var index2:int;
var proxy2:b2Proxy;
var proxy:b2Proxy = m_proxyPool[proxyId];
var boundCount:int = (2 * m_proxyCount);
var axis:int;
while (axis < 2) {
bounds = m_bounds[axis];
lowerIndex = proxy.lowerBounds[axis];
upperIndex = proxy.upperBounds[axis];
tBound1 = bounds[lowerIndex];
lowerValue = tBound1.value;
tBound2 = bounds[upperIndex];
upperValue = tBound2.value;
tArr = new Array();
tEnd = ((upperIndex - lowerIndex) - 1);
j = 0;
while (j < tEnd) {
tArr[j] = new b2Bound();
tBound1 = tArr[j];
tBound2 = bounds[int(((lowerIndex + 1) + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tEnd = tArr.length;
tIndex = lowerIndex;
j = 0;
while (j < tEnd) {
tBound2 = tArr[j];
tBound1 = bounds[int((tIndex + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tArr = new Array();
tEnd = ((boundCount - upperIndex) - 1);
j = 0;
while (j < tEnd) {
tArr[j] = new b2Bound();
tBound1 = tArr[j];
tBound2 = bounds[int(((upperIndex + 1) + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tEnd = tArr.length;
tIndex = (upperIndex - 1);
j = 0;
while (j < tEnd) {
tBound2 = tArr[j];
tBound1 = bounds[int((tIndex + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tEnd = (boundCount - 2);
index = lowerIndex;
while (index < tEnd) {
tBound1 = bounds[index];
proxy2 = m_proxyPool[tBound1.proxyId];
if (tBound1.IsLower()){
proxy2.lowerBounds[axis] = index;
} else {
proxy2.upperBounds[axis] = index;
};
index++;
};
tEnd = (upperIndex - 1);
index2 = lowerIndex;
while (index2 < tEnd) {
tBound1 = bounds[index2];
tBound1.stabbingCount--;
index2++;
};
Query([0], [0], lowerValue, upperValue, bounds, (boundCount - 2), axis);
axis++;
};
var i:int;
while (i < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(proxyId, m_queryResults[i]);
i++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
proxy.userData = null;
proxy.overlapCount = b2_invalid;
proxy.lowerBounds[0] = b2_invalid;
proxy.lowerBounds[1] = b2_invalid;
proxy.upperBounds[0] = b2_invalid;
proxy.upperBounds[1] = b2_invalid;
proxy.SetNext(m_freeProxy);
m_freeProxy = proxyId;
m_proxyCount--;
}
public function TestOverlap(b:b2BoundValues, p:b2Proxy):Boolean{
var bounds:Array;
var bound:b2Bound;
var axis:int;
while (axis < 2) {
bounds = m_bounds[axis];
bound = bounds[p.upperBounds[axis]];
if (b.lowerValues[axis] > bound.value){
return (false);
};
bound = bounds[p.lowerBounds[axis]];
if (b.upperValues[axis] < bound.value){
return (false);
};
axis++;
};
return (true);
}
public function Validate():void{
var pair:b2Pair;
var proxy1:b2Proxy;
var proxy2:b2Proxy;
var overlap:Boolean;
var bounds:b2Bound;
var boundCount:uint;
var stabbingCount:uint;
var i:uint;
var bound:b2Bound;
var axis:int;
while (axis < 2) {
bounds = m_bounds[axis];
boundCount = (2 * m_proxyCount);
stabbingCount = 0;
i = 0;
while (i < boundCount) {
bound = bounds[i];
if (bound.IsLower() == true){
stabbingCount++;
} else {
stabbingCount--;
};
i++;
};
axis++;
};
}
private function IncrementOverlapCount(proxyId:uint):void{
var proxy:b2Proxy = m_proxyPool[proxyId];
if (proxy.timeStamp < m_timeStamp){
proxy.timeStamp = m_timeStamp;
proxy.overlapCount = 1;
} else {
proxy.overlapCount = 2;
m_queryResults[m_queryResultCount] = proxyId;
m_queryResultCount++;
};
}
public function InRange(aabb:b2AABB):Boolean{
var dX:Number;
var dY:Number;
var d2X:Number;
var d2Y:Number;
dX = aabb.lowerBound.x;
dY = aabb.lowerBound.y;
dX = (dX - m_worldAABB.upperBound.x);
dY = (dY - m_worldAABB.upperBound.y);
d2X = m_worldAABB.lowerBound.x;
d2Y = m_worldAABB.lowerBound.y;
d2X = (d2X - aabb.upperBound.x);
d2Y = (d2Y - aabb.upperBound.y);
dX = b2Math.b2Max(dX, d2X);
dY = b2Math.b2Max(dY, d2Y);
return ((b2Math.b2Max(dX, dY) < 0));
}
public function QuerySegment(segment:b2Segment, userData, maxCount:int, sortKey:Function):int{
var xIndex:int;
var yIndex:int;
var proxyId:uint;
var proxy:b2Proxy;
var lowerIndex:uint;
var upperIndex:uint;
var xProgress:Number;
var yProgress:Number;
var i:Number;
var A:Number;
var B:Number;
var tempValue:uint;
var maxLamda:Number = 1;
var dx:Number = ((segment.p2.x - segment.p1.x) * m_quantizationFactor.x);
var dy:Number = ((segment.p2.y - segment.p1.y) * m_quantizationFactor.y);
var sx:int = ((dx < -(Number.MIN_VALUE))) ? -1 : ((dx > Number.MIN_VALUE)) ? 1 : 0;
var sy:int = ((dy < -(Number.MIN_VALUE))) ? -1 : ((dy > Number.MIN_VALUE)) ? 1 : 0;
var p1x:Number = (m_quantizationFactor.x * (segment.p1.x - m_worldAABB.lowerBound.x));
var p1y:Number = (m_quantizationFactor.y * (segment.p1.y - m_worldAABB.lowerBound.y));
var startValues:Array = new Array();
var startValues2:Array = new Array();
startValues[0] = (uint(p1x) & (b2Settings.USHRT_MAX - 1));
startValues[1] = (uint(p1y) & (b2Settings.USHRT_MAX - 1));
startValues2[0] = (startValues[0] + 1);
startValues2[1] = (startValues[1] + 1);
var startIndices:Array = new Array();
var lowerIndexOut:Array = [lowerIndex];
var upperIndexOut:Array = [upperIndex];
Query(lowerIndexOut, upperIndexOut, startValues[0], startValues2[0], m_bounds[0], (2 * m_proxyCount), 0);
if (sx >= 0){
xIndex = (upperIndexOut[0] - 1);
} else {
xIndex = lowerIndexOut[0];
};
Query(lowerIndexOut, upperIndexOut, startValues[1], startValues2[1], m_bounds[1], (2 * m_proxyCount), 1);
if (sy >= 0){
yIndex = (upperIndexOut[0] - 1);
} else {
yIndex = lowerIndexOut[0];
};
if (sortKey != null){
i = 0;
while (i < m_queryResultCount) {
m_querySortKeys[i] = sortKey(m_proxyPool[m_queryResults[i]].userData);
i++;
};
i = 0;
while (i < (m_queryResultCount - 1)) {
A = m_querySortKeys[i];
B = m_querySortKeys[(i + 1)];
if (((A)<0) ? (B >= 0) : (((A > B)) && ((B >= 0)))){
m_querySortKeys[(i + 1)] = A;
m_querySortKeys[i] = B;
tempValue = m_queryResults[(i + 1)];
m_queryResults[(i + 1)] = m_queryResults[i];
m_queryResults[i] = tempValue;
i--;
if (i == -1){
i = 1;
};
} else {
i++;
};
};
while ((((m_queryResultCount > 0)) && ((m_querySortKeys[(m_queryResultCount - 1)] < 0)))) {
m_queryResultCount--;
};
};
var b:Boolean;
if ((((xIndex < 0)) || ((xIndex >= (m_proxyCount * 2))))){
b = false;
};
if ((((yIndex < 0)) || ((yIndex >= (m_proxyCount * 2))))){
b = false;
};
if (b){
if (sx != 0){
if (sx > 0){
xIndex++;
if (xIndex == (m_proxyCount * 2)){
b = false;
};
} else {
xIndex--;
if (xIndex < 0){
b = false;
};
};
xProgress = ((m_bounds[0][xIndex].value - p1x) / dx);
};
if (sy != 0){
if (sy > 0){
yIndex++;
if (yIndex == (m_proxyCount * 2)){
b = false;
};
} else {
yIndex--;
if (yIndex < 0){
b = false;
};
};
yProgress = ((m_bounds[1][yIndex].value - p1y) / dy);
};
};
while (b) {
if ((((sy == 0)) || (((!((sx == 0))) && ((xProgress < yProgress)))))){
if (xProgress > maxLamda){
break;
};
if (((sx > 0)) ? m_bounds[0][xIndex].IsLower() : m_bounds[0][xIndex].IsUpper()){
proxyId = m_bounds[0][xIndex].proxyId;
proxy = m_proxyPool[proxyId];
if (sy >= 0){
if ((((proxy.lowerBounds[1] <= (yIndex - 1))) && ((proxy.upperBounds[1] >= yIndex)))){
if (sortKey != null){
AddProxyResult(proxyId, proxy, maxCount, sortKey);
} else {
m_queryResults[m_queryResultCount] = proxyId;
m_queryResultCount++;
};
};
} else {
if ((((proxy.lowerBounds[1] <= yIndex)) && ((proxy.upperBounds[1] >= (yIndex + 1))))){
if (sortKey != null){
AddProxyResult(proxyId, proxy, maxCount, sortKey);
} else {
m_queryResults[m_queryResultCount] = proxyId;
m_queryResultCount++;
};
};
};
};
if (((((((!((sortKey == null))) && ((m_queryResultCount == maxCount)))) && ((m_queryResultCount > 0)))) && ((xProgress > m_querySortKeys[(m_queryResultCount - 1)])))){
break;
};
if (sx > 0){
xIndex++;
if (xIndex == (m_proxyCount * 2)){
break;
};
} else {
xIndex--;
if (xIndex < 0){
break;
};
};
xProgress = ((m_bounds[0][xIndex].value - p1x) / dx);
} else {
if (yProgress > maxLamda){
break;
};
if (((sy > 0)) ? m_bounds[1][yIndex].IsLower() : m_bounds[1][yIndex].IsUpper()){
proxyId = m_bounds[1][yIndex].proxyId;
proxy = m_proxyPool[proxyId];
if (sx >= 0){
if ((((proxy.lowerBounds[0] <= (xIndex - 1))) && ((proxy.upperBounds[0] >= xIndex)))){
if (sortKey != null){
AddProxyResult(proxyId, proxy, maxCount, sortKey);
} else {
m_queryResults[m_queryResultCount] = proxyId;
m_queryResultCount++;
};
};
} else {
if ((((proxy.lowerBounds[0] <= xIndex)) && ((proxy.upperBounds[0] >= (xIndex + 1))))){
if (sortKey != null){
AddProxyResult(proxyId, proxy, maxCount, sortKey);
} else {
m_queryResults[m_queryResultCount] = proxyId;
m_queryResultCount++;
};
};
};
};
if (((((((!((sortKey == null))) && ((m_queryResultCount == maxCount)))) && ((m_queryResultCount > 0)))) && ((yProgress > m_querySortKeys[(m_queryResultCount - 1)])))){
break;
};
if (sy > 0){
yIndex++;
if (yIndex == (m_proxyCount * 2)){
break;
};
} else {
yIndex--;
if (yIndex < 0){
break;
};
};
yProgress = ((m_bounds[1][yIndex].value - p1y) / dy);
};
};
var count:int;
i = 0;
while ((((i < m_queryResultCount)) && ((count < maxCount)))) {
proxy = m_proxyPool[m_queryResults[i]];
userData[i] = proxy.userData;
i++;
count++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (count);
}
public function MoveProxy(proxyId:uint, aabb:b2AABB):void{
var as3arr:Array;
var as3int:int;
var axis:uint;
var index:uint;
var bound:b2Bound;
var prevBound:b2Bound;
var nextBound:b2Bound;
var nextProxyId:uint;
var nextProxy:b2Proxy;
var bounds:Array;
var lowerIndex:uint;
var upperIndex:uint;
var lowerValue:uint;
var upperValue:uint;
var deltaLower:int;
var deltaUpper:int;
var prevProxyId:uint;
var prevProxy:b2Proxy;
if ((((proxyId == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= proxyId)))){
return;
};
if (aabb.IsValid() == false){
return;
};
var boundCount:uint = (2 * m_proxyCount);
var proxy:b2Proxy = m_proxyPool[proxyId];
var newValues:b2BoundValues = new b2BoundValues();
ComputeBounds(newValues.lowerValues, newValues.upperValues, aabb);
var oldValues:b2BoundValues = new b2BoundValues();
axis = 0;
while (axis < 2) {
bound = m_bounds[axis][proxy.lowerBounds[axis]];
oldValues.lowerValues[axis] = bound.value;
bound = m_bounds[axis][proxy.upperBounds[axis]];
oldValues.upperValues[axis] = bound.value;
axis++;
};
axis = 0;
while (axis < 2) {
bounds = m_bounds[axis];
lowerIndex = proxy.lowerBounds[axis];
upperIndex = proxy.upperBounds[axis];
lowerValue = newValues.lowerValues[axis];
upperValue = newValues.upperValues[axis];
bound = bounds[lowerIndex];
deltaLower = (lowerValue - bound.value);
bound.value = lowerValue;
bound = bounds[upperIndex];
deltaUpper = (upperValue - bound.value);
bound.value = upperValue;
if (deltaLower < 0){
index = lowerIndex;
while ((((index > 0)) && ((lowerValue < (bounds[int((index - 1))] as b2Bound).value)))) {
bound = bounds[index];
prevBound = bounds[int((index - 1))];
prevProxyId = prevBound.proxyId;
prevProxy = m_proxyPool[prevBound.proxyId];
prevBound.stabbingCount++;
if (prevBound.IsUpper() == true){
if (TestOverlap(newValues, prevProxy)){
m_pairManager.AddBufferedPair(proxyId, prevProxyId);
};
as3arr = prevProxy.upperBounds;
as3int = as3arr[axis];
as3int++;
as3arr[axis] = as3int;
bound.stabbingCount++;
} else {
as3arr = prevProxy.lowerBounds;
as3int = as3arr[axis];
as3int++;
as3arr[axis] = as3int;
bound.stabbingCount--;
};
as3arr = proxy.lowerBounds;
as3int = as3arr[axis];
as3int--;
as3arr[axis] = as3int;
bound.Swap(prevBound);
index--;
};
};
if (deltaUpper > 0){
index = upperIndex;
while ((((index < (boundCount - 1))) && (((bounds[int((index + 1))] as b2Bound).value <= upperValue)))) {
bound = bounds[index];
nextBound = bounds[int((index + 1))];
nextProxyId = nextBound.proxyId;
nextProxy = m_proxyPool[nextProxyId];
nextBound.stabbingCount++;
if (nextBound.IsLower() == true){
if (TestOverlap(newValues, nextProxy)){
m_pairManager.AddBufferedPair(proxyId, nextProxyId);
};
as3arr = nextProxy.lowerBounds;
as3int = as3arr[axis];
as3int--;
as3arr[axis] = as3int;
bound.stabbingCount++;
} else {
as3arr = nextProxy.upperBounds;
as3int = as3arr[axis];
as3int--;
as3arr[axis] = as3int;
bound.stabbingCount--;
};
as3arr = proxy.upperBounds;
as3int = as3arr[axis];
as3int++;
as3arr[axis] = as3int;
bound.Swap(nextBound);
index++;
};
};
if (deltaLower > 0){
index = lowerIndex;
while ((((index < (boundCount - 1))) && (((bounds[int((index + 1))] as b2Bound).value <= lowerValue)))) {
bound = bounds[index];
nextBound = bounds[int((index + 1))];
nextProxyId = nextBound.proxyId;
nextProxy = m_proxyPool[nextProxyId];
nextBound.stabbingCount--;
if (nextBound.IsUpper()){
if (TestOverlap(oldValues, nextProxy)){
m_pairManager.RemoveBufferedPair(proxyId, nextProxyId);
};
as3arr = nextProxy.upperBounds;
as3int = as3arr[axis];
as3int--;
as3arr[axis] = as3int;
bound.stabbingCount--;
} else {
as3arr = nextProxy.lowerBounds;
as3int = as3arr[axis];
as3int--;
as3arr[axis] = as3int;
bound.stabbingCount++;
};
as3arr = proxy.lowerBounds;
as3int = as3arr[axis];
as3int++;
as3arr[axis] = as3int;
bound.Swap(nextBound);
index++;
};
};
if (deltaUpper < 0){
index = upperIndex;
while ((((index > 0)) && ((upperValue < (bounds[int((index - 1))] as b2Bound).value)))) {
bound = bounds[index];
prevBound = bounds[int((index - 1))];
prevProxyId = prevBound.proxyId;
prevProxy = m_proxyPool[prevProxyId];
prevBound.stabbingCount--;
if (prevBound.IsLower() == true){
if (TestOverlap(oldValues, prevProxy)){
m_pairManager.RemoveBufferedPair(proxyId, prevProxyId);
};
as3arr = prevProxy.lowerBounds;
as3int = as3arr[axis];
as3int++;
as3arr[axis] = as3int;
bound.stabbingCount--;
} else {
as3arr = prevProxy.upperBounds;
as3int = as3arr[axis];
as3int++;
as3arr[axis] = as3int;
bound.stabbingCount++;
};
as3arr = proxy.upperBounds;
as3int = as3arr[axis];
as3int--;
as3arr[axis] = as3int;
bound.Swap(prevBound);
index--;
};
};
axis++;
};
}
public static function BinarySearch(bounds:Array, count:int, value:uint):uint{
var mid:int;
var bound:b2Bound;
var low:int;
var high:int = (count - 1);
while (low <= high) {
mid = ((low + high) / 2);
bound = bounds[mid];
if (bound.value > value){
high = (mid - 1);
} else {
if (bound.value < value){
low = (mid + 1);
} else {
return (uint(mid));
};
};
};
return (uint(low));
}
}
}//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair)
package Box2D.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
public function b2BufferedPair(){
super();
}
}
}//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public function b2Collision(){
super();
}
public static function EdgeSeparation(poly1:b2PolygonShape, xf1:b2XForm, edge1:int, poly2:b2PolygonShape, xf2:b2XForm):Number{
var tMat:b2Mat22;
var tVec:b2Vec2;
var dot:Number;
var count1:int = poly1.m_vertexCount;
var vertices1:Array = poly1.m_vertices;
var normals1:Array = poly1.m_normals;
var count2:int = poly2.m_vertexCount;
var vertices2:Array = poly2.m_vertices;
tMat = xf1.R;
tVec = normals1[edge1];
var normal1WorldX:Number = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
var normal1WorldY:Number = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
tMat = xf2.R;
var normal1X:Number = ((tMat.col1.x * normal1WorldX) + (tMat.col1.y * normal1WorldY));
var normal1Y:Number = ((tMat.col2.x * normal1WorldX) + (tMat.col2.y * normal1WorldY));
var index:int;
var minDot:Number = Number.MAX_VALUE;
var i:int;
while (i < count2) {
tVec = vertices2[i];
dot = ((tVec.x * normal1X) + (tVec.y * normal1Y));
if (dot < minDot){
minDot = dot;
index = i;
};
i++;
};
tVec = vertices1[edge1];
tMat = xf1.R;
var v1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var v1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
tVec = vertices2[index];
tMat = xf2.R;
var v2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var v2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
v2X = (v2X - v1X);
v2Y = (v2Y - v1Y);
var separation:Number = ((v2X * normal1WorldX) + (v2Y * normal1WorldY));
return (separation);
}
public static function b2TestOverlap(a:b2AABB, b:b2AABB):Boolean{
var t1:b2Vec2 = b.lowerBound;
var t2:b2Vec2 = a.upperBound;
var d1X:Number = (t1.x - t2.x);
var d1Y:Number = (t1.y - t2.y);
t1 = a.lowerBound;
t2 = b.upperBound;
var d2X:Number = (t1.x - t2.x);
var d2Y:Number = (t1.y - t2.y);
if ((((d1X > 0)) || ((d1Y > 0)))){
return (false);
};
if ((((d2X > 0)) || ((d2Y > 0)))){
return (false);
};
return (true);
}
public static function FindIncidentEdge(c:Array, poly1:b2PolygonShape, xf1:b2XForm, edge1:int, poly2:b2PolygonShape, xf2:b2XForm):void{
var tMat:b2Mat22;
var tVec:b2Vec2;
var tClip:ClipVertex;
var dot:Number;
var count1:int = poly1.m_vertexCount;
var normals1:Array = poly1.m_normals;
var count2:int = poly2.m_vertexCount;
var vertices2:Array = poly2.m_vertices;
var normals2:Array = poly2.m_normals;
tMat = xf1.R;
tVec = normals1[edge1];
var normal1X:Number = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
var normal1Y:Number = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
tMat = xf2.R;
var tX:Number = ((tMat.col1.x * normal1X) + (tMat.col1.y * normal1Y));
normal1Y = ((tMat.col2.x * normal1X) + (tMat.col2.y * normal1Y));
normal1X = tX;
var index:int;
var minDot:Number = Number.MAX_VALUE;
var i:int;
while (i < count2) {
tVec = normals2[i];
dot = ((normal1X * tVec.x) + (normal1Y * tVec.y));
if (dot < minDot){
minDot = dot;
index = i;
};
i++;
};
var i1:int = index;
var i2:int = (((i1 + 1) < count2)) ? (i1 + 1) : 0;
tClip = c[0];
tVec = vertices2[i1];
tMat = xf2.R;
tClip.v.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
tClip.v.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
tClip.id.features.referenceEdge = edge1;
tClip.id.features.incidentEdge = i1;
tClip.id.features.incidentVertex = 0;
tClip = c[1];
tVec = vertices2[i2];
tMat = xf2.R;
tClip.v.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
tClip.v.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
tClip.id.features.referenceEdge = edge1;
tClip.id.features.incidentEdge = i2;
tClip.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(manifold:b2Manifold, polyA:b2PolygonShape, xfA:b2XForm, polyB:b2PolygonShape, xfB:b2XForm):void{
var cv:ClipVertex;
var poly1:b2PolygonShape;
var poly2:b2PolygonShape;
var edge1:int;
var flip:uint;
var np:int;
var v12:b2Vec2;
var separation:Number;
var cp:b2ManifoldPoint;
manifold.pointCount = 0;
var edgeA:int;
var edgeAO:Array = [edgeA];
var separationA:Number = FindMaxSeparation(edgeAO, polyA, xfA, polyB, xfB);
edgeA = edgeAO[0];
if (separationA > 0){
return;
};
var edgeB:int;
var edgeBO:Array = [edgeB];
var separationB:Number = FindMaxSeparation(edgeBO, polyB, xfB, polyA, xfA);
edgeB = edgeBO[0];
if (separationB > 0){
return;
};
var xf1:b2XForm = new b2XForm();
var xf2:b2XForm = new b2XForm();
var k_relativeTol:Number = 0.98;
var k_absoluteTol:Number = 0.001;
if (separationB > ((k_relativeTol * separationA) + k_absoluteTol)){
poly1 = polyB;
poly2 = polyA;
xf1.Set(xfB);
xf2.Set(xfA);
edge1 = edgeB;
flip = 1;
} else {
poly1 = polyA;
poly2 = polyB;
xf1.Set(xfA);
xf2.Set(xfB);
edge1 = edgeA;
flip = 0;
};
var incidentEdge:Array = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2);
var count1:int = poly1.m_vertexCount;
var vertices1:Array = poly1.m_vertices;
var tVec:b2Vec2 = vertices1[edge1];
var v11:b2Vec2 = tVec.Copy();
if ((edge1 + 1) < count1){
tVec = vertices1[int((edge1 + 1))];
v12 = tVec.Copy();
} else {
tVec = vertices1[0];
v12 = tVec.Copy();
};
var dv:b2Vec2 = b2Math.SubtractVV(v12, v11);
var sideNormal:b2Vec2 = b2Math.b2MulMV(xf1.R, b2Math.SubtractVV(v12, v11));
sideNormal.Normalize();
var frontNormal:b2Vec2 = b2Math.b2CrossVF(sideNormal, 1);
v11 = b2Math.b2MulX(xf1, v11);
v12 = b2Math.b2MulX(xf1, v12);
var frontOffset:Number = b2Math.b2Dot(frontNormal, v11);
var sideOffset1:Number = -(b2Math.b2Dot(sideNormal, v11));
var sideOffset2:Number = b2Math.b2Dot(sideNormal, v12);
var clipPoints1:Array = [new ClipVertex(), new ClipVertex()];
var clipPoints2:Array = [new ClipVertex(), new ClipVertex()];
np = ClipSegmentToLine(clipPoints1, incidentEdge, sideNormal.Negative(), sideOffset1);
if (np < 2){
return;
};
np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2);
if (np < 2){
return;
};
manifold.normal = (flip) ? frontNormal.Negative() : frontNormal.Copy();
var pointCount:int;
var i:int;
while (i < b2Settings.b2_maxManifoldPoints) {
cv = clipPoints2[i];
separation = (b2Math.b2Dot(frontNormal, cv.v) - frontOffset);
if (separation <= 0){
cp = manifold.points[pointCount];
cp.separation = separation;
cp.localPoint1 = b2Math.b2MulXT(xfA, cv.v);
cp.localPoint2 = b2Math.b2MulXT(xfB, cv.v);
cp.id.key = cv.id._key;
cp.id.features.flip = flip;
pointCount++;
};
i++;
};
manifold.pointCount = pointCount;
}
public static function FindMaxSeparation(edgeIndex:Array, poly1:b2PolygonShape, xf1:b2XForm, poly2:b2PolygonShape, xf2:b2XForm):Number{
var tVec:b2Vec2;
var tMat:b2Mat22;
var bestEdge:int;
var bestSeparation:Number;
var increment:int;
var dot:Number;
var count1:int = poly1.m_vertexCount;
var normals1:Array = poly1.m_normals;
tMat = xf2.R;
tVec = poly2.m_centroid;
var dX:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var dY:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
tMat = xf1.R;
tVec = poly1.m_centroid;
dX = (dX - (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))));
dY = (dY - (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))));
var dLocal1X:Number = ((dX * xf1.R.col1.x) + (dY * xf1.R.col1.y));
var dLocal1Y:Number = ((dX * xf1.R.col2.x) + (dY * xf1.R.col2.y));
var edge:int;
var maxDot:Number = -(Number.MAX_VALUE);
var i:int;
while (i < count1) {
tVec = normals1[i];
dot = ((tVec.x * dLocal1X) + (tVec.y * dLocal1Y));
if (dot > maxDot){
maxDot = dot;
edge = i;
};
i++;
};
var s:Number = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
if (s > 0){
return (s);
};
var prevEdge:int = (((edge - 1) >= 0)) ? (edge - 1) : (count1 - 1);
var sPrev:Number = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2);
if (sPrev > 0){
return (sPrev);
};
var nextEdge:int = (((edge + 1) < count1)) ? (edge + 1) : 0;
var sNext:Number = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2);
if (sNext > 0){
return (sNext);
};
if ((((sPrev > s)) && ((sPrev > sNext)))){
increment = -1;
bestEdge = prevEdge;
bestSeparation = sPrev;
} else {
if (sNext > s){
increment = 1;
bestEdge = nextEdge;
bestSeparation = sNext;
} else {
edgeIndex[0] = edge;
return (s);
};
};
while (true) {
if (increment == -1){
edge = (((bestEdge - 1) >= 0)) ? (bestEdge - 1) : (count1 - 1);
} else {
edge = (((bestEdge + 1) < count1)) ? (bestEdge + 1) : 0;
};
s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
if (s > 0){
return (s);
};
if (s > bestSeparation){
bestEdge = edge;
bestSeparation = s;
} else {
break;
};
};
edgeIndex[0] = bestEdge;
return (bestSeparation);
}
public static function ClipSegmentToLine(vOut:Array, vIn:Array, normal:b2Vec2, offset:Number):int{
var cv:ClipVertex;
var numOut:int;
var vIn0:b2Vec2;
var vIn1:b2Vec2;
var distance0:Number;
var interp:Number;
var tVec:b2Vec2;
var cv2:ClipVertex;
numOut = 0;
cv = vIn[0];
vIn0 = cv.v;
cv = vIn[1];
vIn1 = cv.v;
distance0 = (b2Math.b2Dot(normal, vIn0) - offset);
var distance1:Number = (b2Math.b2Dot(normal, vIn1) - offset);
if (distance0 <= 0){
var _temp1 = numOut;
numOut = (numOut + 1);
var _local14 = _temp1;
vOut[_local14] = vIn[0];
};
if (distance1 <= 0){
var _temp2 = numOut;
numOut = (numOut + 1);
_local14 = _temp2;
vOut[_local14] = vIn[1];
};
if ((distance0 * distance1) < 0){
interp = (distance0 / (distance0 - distance1));
cv = vOut[numOut];
tVec = cv.v;
tVec.x = (vIn0.x + (interp * (vIn1.x - vIn0.x)));
tVec.y = (vIn0.y + (interp * (vIn1.y - vIn0.y)));
cv = vOut[numOut];
if (distance0 > 0){
cv2 = vIn[0];
cv.id = cv2.id;
} else {
cv2 = vIn[1];
cv.id = cv2.id;
};
numOut++;
};
return (numOut);
}
public static function b2CollideCircles(manifold:b2Manifold, circle1:b2CircleShape, xf1:b2XForm, circle2:b2CircleShape, xf2:b2XForm):void{
var tMat:b2Mat22;
var tVec:b2Vec2;
var separation:Number;
var dist:Number;
var a:Number;
manifold.pointCount = 0;
tMat = xf1.R;
tVec = circle1.m_localPosition;
var p1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var p1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
tMat = xf2.R;
tVec = circle2.m_localPosition;
var p2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var p2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
var dX:Number = (p2X - p1X);
var dY:Number = (p2Y - p1Y);
var distSqr:Number = ((dX * dX) + (dY * dY));
var r1:Number = circle1.m_radius;
var r2:Number = circle2.m_radius;
var radiusSum:Number = (r1 + r2);
if (distSqr > (radiusSum * radiusSum)){
return;
};
if (distSqr < Number.MIN_VALUE){
separation = -(radiusSum);
manifold.normal.Set(0, 1);
} else {
dist = Math.sqrt(distSqr);
separation = (dist - radiusSum);
a = (1 / dist);
manifold.normal.x = (a * dX);
manifold.normal.y = (a * dY);
};
manifold.pointCount = 1;
var tPoint:b2ManifoldPoint = manifold.points[0];
tPoint.id.key = 0;
tPoint.separation = separation;
p1X = (p1X + (r1 * manifold.normal.x));
p1Y = (p1Y + (r1 * manifold.normal.y));
p2X = (p2X - (r2 * manifold.normal.x));
p2Y = (p2Y - (r2 * manifold.normal.y));
var pX:Number = (0.5 * (p1X + p2X));
var pY:Number = (0.5 * (p1Y + p2Y));
var tX:Number = (pX - xf1.position.x);
var tY:Number = (pY - xf1.position.y);
tPoint.localPoint1.x = ((tX * xf1.R.col1.x) + (tY * xf1.R.col1.y));
tPoint.localPoint1.y = ((tX * xf1.R.col2.x) + (tY * xf1.R.col2.y));
tX = (pX - xf2.position.x);
tY = (pY - xf2.position.y);
tPoint.localPoint2.x = ((tX * xf2.R.col1.x) + (tY * xf2.R.col1.y));
tPoint.localPoint2.y = ((tX * xf2.R.col2.x) + (tY * xf2.R.col2.y));
}
public static function b2CollidePolygonAndCircle(manifold:b2Manifold, polygon:b2PolygonShape, xf1:b2XForm, circle:b2CircleShape, xf2:b2XForm):void{
var tPoint:b2ManifoldPoint;
var dX:Number;
var dY:Number;
var positionX:Number;
var positionY:Number;
var tVec:b2Vec2;
var tMat:b2Mat22;
var dist:Number;
var pX:Number;
var pY:Number;
var s:Number;
manifold.pointCount = 0;
tMat = xf2.R;
tVec = circle.m_localPosition;
var cX:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var cY:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
dX = (cX - xf1.position.x);
dY = (cY - xf1.position.y);
tMat = xf1.R;
var cLocalX:Number = ((dX * tMat.col1.x) + (dY * tMat.col1.y));
var cLocalY:Number = ((dX * tMat.col2.x) + (dY * tMat.col2.y));
var normalIndex:int;
var separation:Number = -(Number.MAX_VALUE);
var radius:Number = circle.m_radius;
var vertexCount:int = polygon.m_vertexCount;
var vertices:Array = polygon.m_vertices;
var normals:Array = polygon.m_normals;
var i:int;
while (i < vertexCount) {
tVec = vertices[i];
dX = (cLocalX - tVec.x);
dY = (cLocalY - tVec.y);
tVec = normals[i];
s = ((tVec.x * dX) + (tVec.y * dY));
if (s > radius){
return;
};
if (s > separation){
separation = s;
normalIndex = i;
};
i++;
};
if (separation < Number.MIN_VALUE){
manifold.pointCount = 1;
tVec = normals[normalIndex];
tMat = xf1.R;
manifold.normal.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
manifold.normal.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
tPoint = manifold.points[0];
tPoint.id.features.incidentEdge = normalIndex;
tPoint.id.features.incidentVertex = b2_nullFeature;
tPoint.id.features.referenceEdge = 0;
tPoint.id.features.flip = 0;
positionX = (cX - (radius * manifold.normal.x));
positionY = (cY - (radius * manifold.normal.y));
dX = (positionX - xf1.position.x);
dY = (positionY - xf1.position.y);
tMat = xf1.R;
tPoint.localPoint1.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y));
tPoint.localPoint1.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y));
dX = (positionX - xf2.position.x);
dY = (positionY - xf2.position.y);
tMat = xf2.R;
tPoint.localPoint2.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y));
tPoint.localPoint2.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y));
tPoint.separation = (separation - radius);
return;
};
var vertIndex1:int = normalIndex;
var vertIndex2:int = (((vertIndex1 + 1) < vertexCount)) ? (vertIndex1 + 1) : 0;
tVec = vertices[vertIndex1];
var tVec2:b2Vec2 = vertices[vertIndex2];
var eX:Number = (tVec2.x - tVec.x);
var eY:Number = (tVec2.y - tVec.y);
var length:Number = Math.sqrt(((eX * eX) + (eY * eY)));
eX = (eX / length);
eY = (eY / length);
dX = (cLocalX - tVec.x);
dY = (cLocalY - tVec.y);
var u:Number = ((dX * eX) + (dY * eY));
tPoint = manifold.points[0];
if (u <= 0){
pX = tVec.x;
pY = tVec.y;
tPoint.id.features.incidentEdge = b2_nullFeature;
tPoint.id.features.incidentVertex = vertIndex1;
} else {
if (u >= length){
pX = tVec2.x;
pY = tVec2.y;
tPoint.id.features.incidentEdge = b2_nullFeature;
tPoint.id.features.incidentVertex = vertIndex2;
} else {
pX = ((eX * u) + tVec.x);
pY = ((eY * u) + tVec.y);
tPoint.id.features.incidentEdge = normalIndex;
tPoint.id.features.incidentVertex = 0;
};
};
dX = (cLocalX - pX);
dY = (cLocalY - pY);
dist = Math.sqrt(((dX * dX) + (dY * dY)));
dX = (dX / dist);
dY = (dY / dist);
if (dist > radius){
return;
};
manifold.pointCount = 1;
tMat = xf1.R;
manifold.normal.x = ((tMat.col1.x * dX) + (tMat.col2.x * dY));
manifold.normal.y = ((tMat.col1.y * dX) + (tMat.col2.y * dY));
positionX = (cX - (radius * manifold.normal.x));
positionY = (cY - (radius * manifold.normal.y));
dX = (positionX - xf1.position.x);
dY = (positionY - xf1.position.y);
tMat = xf1.R;
tPoint.localPoint1.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y));
tPoint.localPoint1.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y));
dX = (positionX - xf2.position.x);
dY = (positionY - xf2.position.y);
tMat = xf2.R;
tPoint.localPoint2.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y));
tPoint.localPoint2.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y));
tPoint.separation = (dist - radius);
tPoint.id.features.referenceEdge = 0;
tPoint.id.features.flip = 0;
}
}
}//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
public class b2ContactID {
public var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(id:b2ContactID):void{
key = id._key;
}
public function Copy():b2ContactID{
var id:b2ContactID = new b2ContactID();
id.key = key;
return (id);
}
public function set key(value:uint):void{
_key = value;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
public function get key():uint{
return (_key);
}
}
}//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
public class b2ContactPoint {
public var friction:Number;
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Distance {
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public function b2Distance(){
super();
}
public static function InPoints(w:b2Vec2, points:Array, pointCount:int):Boolean{
var points_i:b2Vec2;
var dX:Number;
var dY:Number;
var mX:Number;
var mY:Number;
var k_tolerance:Number = (100 * Number.MIN_VALUE);
var i:int;
while (i < pointCount) {
points_i = points[i];
dX = Math.abs((w.x - points_i.x));
dY = Math.abs((w.y - points_i.y));
mX = Math.max(Math.abs(w.x), Math.abs(points_i.x));
mY = Math.max(Math.abs(w.y), Math.abs(points_i.y));
if ((((dX < (k_tolerance * (mX + 1)))) && ((dY < (k_tolerance * (mY + 1)))))){
return (true);
};
i++;
};
return (false);
}
public static function DistanceGeneric(x1:b2Vec2, x2:b2Vec2, shape1, xf1:b2XForm, shape2, xf2:b2XForm):Number{
var tVec:b2Vec2;
var vX:Number;
var vY:Number;
var w1:b2Vec2;
var w2:b2Vec2;
var wX:Number;
var wY:Number;
var vw:Number;
var maxSqr:Number;
var i:int;
var p1s:Array = s_p1s;
var p2s:Array = s_p2s;
var points:Array = s_points;
var pointCount:int;
x1.SetV(shape1.GetFirstVertex(xf1));
x2.SetV(shape2.GetFirstVertex(xf2));
var vSqr:Number = 0;
var maxIterations = 20;
var iter:int;
while (iter < maxIterations) {
vX = (x2.x - x1.x);
vY = (x2.y - x1.y);
w1 = shape1.Support(xf1, vX, vY);
w2 = shape2.Support(xf2, -(vX), -(vY));
vSqr = ((vX * vX) + (vY * vY));
wX = (w2.x - w1.x);
wY = (w2.y - w1.y);
vw = ((vX * wX) + (vY * wY));
if ((vSqr - ((vX * wX) + (vY * wY))) <= (0.01 * vSqr)){
if (pointCount == 0){
x1.SetV(w1);
x2.SetV(w2);
};
g_GJK_Iterations = iter;
return (Math.sqrt(vSqr));
};
switch (pointCount){
case 0:
tVec = p1s[0];
tVec.SetV(w1);
tVec = p2s[0];
tVec.SetV(w2);
tVec = points[0];
tVec.x = wX;
tVec.y = wY;
x1.SetV(p1s[0]);
x2.SetV(p2s[0]);
pointCount++;
break;
case 1:
tVec = p1s[1];
tVec.SetV(w1);
tVec = p2s[1];
tVec.SetV(w2);
tVec = points[1];
tVec.x = wX;
tVec.y = wY;
pointCount = ProcessTwo(x1, x2, p1s, p2s, points);
break;
case 2:
tVec = p1s[2];
tVec.SetV(w1);
tVec = p2s[2];
tVec.SetV(w2);
tVec = points[2];
tVec.x = wX;
tVec.y = wY;
pointCount = ProcessThree(x1, x2, p1s, p2s, points);
break;
};
if (pointCount == 3){
g_GJK_Iterations = iter;
return (0);
};
maxSqr = -(Number.MAX_VALUE);
i = 0;
while (i < pointCount) {
tVec = points[i];
maxSqr = b2Math.b2Max(maxSqr, ((tVec.x * tVec.x) + (tVec.y * tVec.y)));
i++;
};
if ((((pointCount == 3)) || ((vSqr <= ((100 * Number.MIN_VALUE) * maxSqr))))){
g_GJK_Iterations = iter;
vX = (x2.x - x1.x);
vY = (x2.y - x1.y);
vSqr = ((vX * vX) + (vY * vY));
return (Math.sqrt(vSqr));
};
iter++;
};
g_GJK_Iterations = maxIterations;
return (Math.sqrt(vSqr));
}
public static function DistanceCC(x1:b2Vec2, x2:b2Vec2, circle1:b2CircleShape, xf1:b2XForm, circle2:b2CircleShape, xf2:b2XForm):Number{
var tMat:b2Mat22;
var tVec:b2Vec2;
var dLen:Number;
var distance:Number;
tMat = xf1.R;
tVec = circle1.m_localPosition;
var p1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var p1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
tMat = xf2.R;
tVec = circle2.m_localPosition;
var p2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var p2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
var dX:Number = (p2X - p1X);
var dY:Number = (p2Y - p1Y);
var dSqr:Number = ((dX * dX) + (dY * dY));
var r1:Number = (circle1.m_radius - b2Settings.b2_toiSlop);
var r2:Number = (circle2.m_radius - b2Settings.b2_toiSlop);
var r:Number = (r1 + r2);
if (dSqr > (r * r)){
dLen = Math.sqrt(((dX * dX) + (dY * dY)));
dX = (dX / dLen);
dY = (dY / dLen);
distance = (dLen - r);
x1.x = (p1X + (r1 * dX));
x1.y = (p1Y + (r1 * dY));
x2.x = (p2X - (r2 * dX));
x2.y = (p2Y - (r2 * dY));
return (distance);
};
if (dSqr > (Number.MIN_VALUE * Number.MIN_VALUE)){
dLen = Math.sqrt(((dX * dX) + (dY * dY)));
dX = (dX / dLen);
dY = (dY / dLen);
x1.x = (p1X + (r1 * dX));
x1.y = (p1Y + (r1 * dY));
x2.x = x1.x;
x2.y = x1.y;
return (0);
};
x1.x = p1X;
x1.y = p1Y;
x2.x = x1.x;
x2.y = x1.y;
return (0);
}
public static function ProcessThree(x1:b2Vec2, x2:b2Vec2, p1s:Array, p2s:Array, points:Array):int{
var points_0:b2Vec2;
var points_1:b2Vec2;
var points_2:b2Vec2;
var p1s_0:b2Vec2;
var p1s_1:b2Vec2;
var p1s_2:b2Vec2;
var p2s_0:b2Vec2;
var p2s_1:b2Vec2;
var lambda:Number;
points_0 = points[0];
points_1 = points[1];
points_2 = points[2];
p1s_0 = p1s[0];
p1s_1 = p1s[1];
p1s_2 = p1s[2];
p2s_0 = p2s[0];
p2s_1 = p2s[1];
var p2s_2:b2Vec2 = p2s[2];
var aX:Number = points_0.x;
var aY:Number = points_0.y;
var bX:Number = points_1.x;
var bY:Number = points_1.y;
var cX:Number = points_2.x;
var cY:Number = points_2.y;
var abX:Number = (bX - aX);
var abY:Number = (bY - aY);
var acX:Number = (cX - aX);
var acY:Number = (cY - aY);
var bcX:Number = (cX - bX);
var bcY:Number = (cY - bY);
var sn:Number = -(((aX * abX) + (aY * abY)));
var sd:Number = ((bX * abX) + (bY * abY));
var tn:Number = -(((aX * acX) + (aY * acY)));
var td:Number = ((cX * acX) + (cY * acY));
var un:Number = -(((bX * bcX) + (bY * bcY)));
var ud:Number = ((cX * bcX) + (cY * bcY));
if ((((td <= 0)) && ((ud <= 0)))){
x1.SetV(p1s_2);
x2.SetV(p2s_2);
p1s_0.SetV(p1s_2);
p2s_0.SetV(p2s_2);
points_0.SetV(points_2);
return (1);
};
var n:Number = ((abX * acY) - (abY * acX));
var vc:Number = (n * ((aX * bY) - (aY * bX)));
var va:Number = (n * ((bX * cY) - (bY * cX)));
if ((((((((va <= 0)) && ((un >= 0)))) && ((ud >= 0)))) && (((un + ud) > 0)))){
lambda = (un / (un + ud));
x1.x = (p1s_1.x + (lambda * (p1s_2.x - p1s_1.x)));
x1.y = (p1s_1.y + (lambda * (p1s_2.y - p1s_1.y)));
x2.x = (p2s_1.x + (lambda * (p2s_2.x - p2s_1.x)));
x2.y = (p2s_1.y + (lambda * (p2s_2.y - p2s_1.y)));
p1s_0.SetV(p1s_2);
p2s_0.SetV(p2s_2);
points_0.SetV(points_2);
return (2);
};
var vb:Number = (n * ((cX * aY) - (cY * aX)));
if ((((((((vb <= 0)) && ((tn >= 0)))) && ((td >= 0)))) && (((tn + td) > 0)))){
lambda = (tn / (tn + td));
x1.x = (p1s_0.x + (lambda * (p1s_2.x - p1s_0.x)));
x1.y = (p1s_0.y + (lambda * (p1s_2.y - p1s_0.y)));
x2.x = (p2s_0.x + (lambda * (p2s_2.x - p2s_0.x)));
x2.y = (p2s_0.y + (lambda * (p2s_2.y - p2s_0.y)));
p1s_1.SetV(p1s_2);
p2s_1.SetV(p2s_2);
points_1.SetV(points_2);
return (2);
};
var denom:Number = ((va + vb) + vc);
denom = (1 / denom);
var u:Number = (va * denom);
var v:Number = (vb * denom);
var w:Number = ((1 - u) - v);
x1.x = (((u * p1s_0.x) + (v * p1s_1.x)) + (w * p1s_2.x));
x1.y = (((u * p1s_0.y) + (v * p1s_1.y)) + (w * p1s_2.y));
x2.x = (((u * p2s_0.x) + (v * p2s_1.x)) + (w * p2s_2.x));
x2.y = (((u * p2s_0.y) + (v * p2s_1.y)) + (w * p2s_2.y));
return (3);
}
public static function DistancePC(x1:b2Vec2, x2:b2Vec2, polygon:b2PolygonShape, xf1:b2XForm, circle:b2CircleShape, xf2:b2XForm):Number{
var tMat:b2Mat22;
var tVec:b2Vec2;
var dX:Number;
var dY:Number;
var dLen:Number;
var point:b2Point = gPoint;
tVec = circle.m_localPosition;
tMat = xf2.R;
point.p.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
point.p.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
var distance:Number = DistanceGeneric(x1, x2, polygon, xf1, point, b2Math.b2XForm_identity);
var r:Number = (circle.m_radius - b2Settings.b2_toiSlop);
if (distance > r){
distance = (distance - r);
dX = (x2.x - x1.x);
dY = (x2.y - x1.y);
dLen = Math.sqrt(((dX * dX) + (dY * dY)));
dX = (dX / dLen);
dY = (dY / dLen);
x2.x = (x2.x - (r * dX));
x2.y = (x2.y - (r * dY));
} else {
distance = 0;
x2.x = x1.x;
x2.y = x1.y;
};
return (distance);
}
public static function Distance(x1:b2Vec2, x2:b2Vec2, shape1:b2Shape, xf1:b2XForm, shape2:b2Shape, xf2:b2XForm):Number{
var type1:int = shape1.m_type;
var type2:int = shape2.m_type;
if ((((type1 == b2Shape.e_circleShape)) && ((type2 == b2Shape.e_circleShape)))){
return (DistanceCC(x1, x2, (shape1 as b2CircleShape), xf1, (shape2 as b2CircleShape), xf2));
};
if ((((type1 == b2Shape.e_polygonShape)) && ((type2 == b2Shape.e_circleShape)))){
return (DistancePC(x1, x2, (shape1 as b2PolygonShape), xf1, (shape2 as b2CircleShape), xf2));
};
if ((((type1 == b2Shape.e_circleShape)) && ((type2 == b2Shape.e_polygonShape)))){
return (DistancePC(x2, x1, (shape2 as b2PolygonShape), xf2, (shape1 as b2CircleShape), xf1));
};
if ((((type1 == b2Shape.e_polygonShape)) && ((type2 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(x1, x2, (shape1 as b2PolygonShape), xf1, (shape2 as b2PolygonShape), xf2));
};
return (0);
}
public static function ProcessTwo(x1:b2Vec2, x2:b2Vec2, p1s:Array, p2s:Array, points:Array):int{
var p1s_1:b2Vec2;
var p2s_0:b2Vec2;
var p2s_1:b2Vec2;
var lambda:Number;
var points_0:b2Vec2 = points[0];
var points_1:b2Vec2 = points[1];
var p1s_0:b2Vec2 = p1s[0];
p1s_1 = p1s[1];
p2s_0 = p2s[0];
p2s_1 = p2s[1];
var rX:Number = -(points_1.x);
var rY:Number = -(points_1.y);
var dX:Number = (points_0.x - points_1.x);
var dY:Number = (points_0.y - points_1.y);
var length:Number = Math.sqrt(((dX * dX) + (dY * dY)));
dX = (dX / length);
dY = (dY / length);
lambda = ((rX * dX) + (rY * dY));
if ((((lambda <= 0)) || ((length < Number.MIN_VALUE)))){
x1.SetV(p1s_1);
x2.SetV(p2s_1);
p1s_0.SetV(p1s_1);
p2s_0.SetV(p2s_1);
points_0.SetV(points_1);
return (1);
};
lambda = (lambda / length);
x1.x = (p1s_1.x + (lambda * (p1s_0.x - p1s_1.x)));
x1.y = (p1s_1.y + (lambda * (p1s_0.y - p1s_1.y)));
x2.x = (p2s_1.x + (lambda * (p2s_0.x - p2s_1.x)));
x2.y = (p2s_1.y + (lambda * (p2s_0.y - p2s_1.y)));
return (2);
}
}
}//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var pointCount:int;// = 0
public var normal:b2Vec2;
public var points:Array;
public function b2Manifold(){
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
var i:int;
while (i < b2Settings.b2_maxManifoldPoints) {
points[i] = new b2ManifoldPoint();
i++;
};
normal = new b2Vec2();
}
public function Set(m:b2Manifold):void{
pointCount = m.pointCount;
var i:int;
while (i < b2Settings.b2_maxManifoldPoints) {
(points[i] as b2ManifoldPoint).Set(m.points[i]);
i++;
};
normal.SetV(m.normal);
}
public function Reset():void{
var i:int;
while (i < b2Settings.b2_maxManifoldPoints) {
(points[i] as b2ManifoldPoint).Reset();
i++;
};
normal.SetZero();
pointCount = 0;
}
}
}//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var separation:Number;
public var localPoint2:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var localPoint1:b2Vec2;
public var id:b2ContactID;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(m:b2ManifoldPoint):void{
localPoint1.SetV(m.localPoint1);
localPoint2.SetV(m.localPoint2);
separation = m.separation;
normalImpulse = m.normalImpulse;
tangentImpulse = m.tangentImpulse;
id.key = m.id.key;
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalImpulse = 0;
tangentImpulse = 0;
id.key = 0;
}
}
}//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair)
package Box2D.Collision {
public class b2Pair {
public var proxyId1:uint;
public var userData;// = null
public var proxyId2:uint;
public var status:uint;
public var next:uint;
public static var e_pairFinal:uint = 4;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairRemoved:uint = 2;
public static var b2_nullPair:uint = 0xFFFF;
public static var e_pairBuffered:uint = 1;
public static var b2_nullProxy:uint = 0xFFFF;
public static var b2_tableCapacity:int = 4096;
public function b2Pair(){
super();
}
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
}
}//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback)
package Box2D.Collision {
public class b2PairCallback {
public function b2PairCallback(){
super();
}
public function PairRemoved(proxyUserData1, proxyUserData2, pairUserData):void{
}
public function PairAdded(proxyUserData1, proxyUserData2){
return (null);
}
}
}//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PairManager {
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_hashTable:Array;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_pairBufferCount:int;
public var m_broadPhase:b2BroadPhase;
public var m_freePair:uint;
public function b2PairManager(){
var i:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
i = 0;
while (i < b2Pair.b2_tableCapacity) {
m_hashTable[i] = b2Pair.b2_nullPair;
i++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
i = 0;
while (i < b2Settings.b2_maxPairs) {
m_pairs[i] = new b2Pair();
i++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
i = 0;
while (i < b2Settings.b2_maxPairs) {
m_pairBuffer[i] = new b2BufferedPair();
i++;
};
i = 0;
while (i < b2Settings.b2_maxPairs) {
m_pairs[i].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[i].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[i].userData = null;
m_pairs[i].status = 0;
m_pairs[i].next = (i + 1);
i++;
};
m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
private function FindHash(proxyId1:uint, proxyId2:uint, hash:uint):b2Pair{
var pair:b2Pair;
var index:uint = m_hashTable[hash];
pair = m_pairs[index];
while (((!((index == b2Pair.b2_nullPair))) && ((Equals(pair, proxyId1, proxyId2) == false)))) {
index = pair.next;
pair = m_pairs[index];
};
if (index == b2Pair.b2_nullPair){
return (null);
};
return (pair);
}
private function Find(proxyId1:uint, proxyId2:uint):b2Pair{
var temp:uint;
if (proxyId1 > proxyId2){
temp = proxyId1;
proxyId1 = proxyId2;
proxyId2 = temp;
};
var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask);
return (FindHash(proxyId1, proxyId2, hash));
}
private function ValidateBuffer():void{
}
public function Commit():void{
var bufferedPair:b2BufferedPair;
var i:int;
var pair:b2Pair;
var proxy1:b2Proxy;
var proxy2:b2Proxy;
var removeCount:int;
var proxies:Array = m_broadPhase.m_proxyPool;
i = 0;
while (i < m_pairBufferCount) {
bufferedPair = m_pairBuffer[i];
pair = Find(bufferedPair.proxyId1, bufferedPair.proxyId2);
pair.ClearBuffered();
proxy1 = proxies[pair.proxyId1];
proxy2 = proxies[pair.proxyId2];
if (pair.IsRemoved()){
if (pair.IsFinal() == true){
m_callback.PairRemoved(proxy1.userData, proxy2.userData, pair.userData);
};
bufferedPair = m_pairBuffer[removeCount];
bufferedPair.proxyId1 = pair.proxyId1;
bufferedPair.proxyId2 = pair.proxyId2;
removeCount++;
} else {
if (pair.IsFinal() == false){
pair.userData = m_callback.PairAdded(proxy1.userData, proxy2.userData);
pair.SetFinal();
};
};
i++;
};
i = 0;
while (i < removeCount) {
bufferedPair = m_pairBuffer[i];
RemovePair(bufferedPair.proxyId1, bufferedPair.proxyId2);
i++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
public function RemoveBufferedPair(proxyId1:int, proxyId2:int):void{
var bufferedPair:b2BufferedPair;
var pair:b2Pair = Find(proxyId1, proxyId2);
if (pair == null){
return;
};
if (pair.IsBuffered() == false){
pair.SetBuffered();
bufferedPair = m_pairBuffer[m_pairBufferCount];
bufferedPair.proxyId1 = pair.proxyId1;
bufferedPair.proxyId2 = pair.proxyId2;
m_pairBufferCount++;
};
pair.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function RemovePair(proxyId1:uint, proxyId2:uint){
var pair:b2Pair;
var temp:uint;
var index:uint;
var userData:*;
if (proxyId1 > proxyId2){
temp = proxyId1;
proxyId1 = proxyId2;
proxyId2 = temp;
};
var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask);
var node:uint = m_hashTable[hash];
var pNode:b2Pair;
while (node != b2Pair.b2_nullPair) {
if (Equals(m_pairs[node], proxyId1, proxyId2)){
index = node;
pair = m_pairs[node];
if (pNode){
pNode.next = pair.next;
} else {
m_hashTable[hash] = pair.next;
};
pair = m_pairs[index];
userData = pair.userData;
pair.next = m_freePair;
pair.proxyId1 = b2Pair.b2_nullProxy;
pair.proxyId2 = b2Pair.b2_nullProxy;
pair.userData = null;
pair.status = 0;
m_freePair = index;
m_pairCount--;
return (userData);
} else {
pNode = m_pairs[node];
node = pNode.next;
};
};
return (null);
}
public function Initialize(broadPhase:b2BroadPhase, callback:b2PairCallback):void{
m_broadPhase = broadPhase;
m_callback = callback;
}
public function AddBufferedPair(proxyId1:int, proxyId2:int):void{
var bufferedPair:b2BufferedPair;
var pair:b2Pair = AddPair(proxyId1, proxyId2);
if (pair.IsBuffered() == false){
pair.SetBuffered();
bufferedPair = m_pairBuffer[m_pairBufferCount];
bufferedPair.proxyId1 = pair.proxyId1;
bufferedPair.proxyId2 = pair.proxyId2;
m_pairBufferCount++;
};
pair.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function AddPair(proxyId1:uint, proxyId2:uint):b2Pair{
var temp:uint;
if (proxyId1 > proxyId2){
temp = proxyId1;
proxyId1 = proxyId2;
proxyId2 = temp;
};
var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask);
var pair = FindHash(proxyId1, proxyId2, hash);
if (pair != null){
return (pair);
};
var pIndex:uint = m_freePair;
pair = m_pairs[pIndex];
m_freePair = pair.next;
pair.proxyId1 = proxyId1;
pair.proxyId2 = proxyId2;
pair.status = 0;
pair.userData = null;
pair.next = m_hashTable[hash];
m_hashTable[hash] = pIndex;
m_pairCount++;
return (pair);
}
private function ValidateTable():void{
}
public static function EqualsPair(pair1:b2BufferedPair, pair2:b2BufferedPair):Boolean{
return ((((pair1.proxyId1 == pair2.proxyId1)) && ((pair1.proxyId2 == pair2.proxyId2))));
}
public static function Hash(proxyId1:uint, proxyId2:uint):uint{
var key:uint = (((proxyId2 << 16) & 4294901760) | proxyId1);
key = (~(key) + ((key << 15) & 4294934528));
key = (key ^ ((key >> 12) & 1048575));
key = (key + ((key << 2) & 4294967292));
key = (key ^ ((key >> 4) & 268435455));
key = (key * 2057);
key = (key ^ ((key >> 16) & 0xFFFF));
return (key);
}
public static function Equals(pair:b2Pair, proxyId1:uint, proxyId2:uint):Boolean{
return ((((pair.proxyId1 == proxyId1)) && ((pair.proxyId2 == proxyId2))));
}
}
}//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function GetFirstVertex(xf:b2XForm):b2Vec2{
return (p);
}
public function Support(xf:b2XForm, vX:Number, vY:Number):b2Vec2{
return (p);
}
}
}//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy)
package Box2D.Collision {
public class b2Proxy {
public var overlapCount:uint;
public var userData;// = null
public var lowerBounds:Array;
public var upperBounds:Array;
public var timeStamp:uint;
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
public function SetNext(next:uint):void{
lowerBounds[0] = (next & 0xFFFF);
}
}
}//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{
var bX:Number;
var bY:Number;
var a:Number;
var mu2:Number;
var nLen:Number;
var s:b2Vec2 = segment.p1;
var rX:Number = (segment.p2.x - s.x);
var rY:Number = (segment.p2.y - s.y);
var dX:Number = (p2.x - p1.x);
var dY:Number = (p2.y - p1.y);
var nX:Number = dY;
var nY:Number = -(dX);
var k_slop:Number = (100 * Number.MIN_VALUE);
var denom:Number = -(((rX * nX) + (rY * nY)));
if (denom > k_slop){
bX = (s.x - p1.x);
bY = (s.y - p1.y);
a = ((bX * nX) + (bY * nY));
if ((((0 <= a)) && ((a <= (maxLambda * denom))))){
mu2 = ((-(rY) * bY) + (rY * bX));
if (((((-(k_slop) * denom) <= mu2)) && ((mu2 <= (denom * (1 + k_slop)))))){
a = (a / denom);
nLen = Math.sqrt(((nX * nX) + (nY * nY)));
nX = (nX / nLen);
nY = (nY / nLen);
lambda[0] = a;
normal.Set(nX, nY);
return (true);
};
};
};
return (false);
}
public function Extend(aabb:b2AABB):void{
ExtendForward(aabb);
ExtendBackward(aabb);
}
public function ExtendForward(aabb:b2AABB):void{
var aabb = aabb;
var dX:Number = (p2.x - p1.x);
var dY:Number = (p2.y - p1.y);
var greaterthan0:* = function (t){
return ((t > 0));
};
var lambda:Number = Math.min(((dX > 0)) ? ((aabb.upperBound.x - p1.x) / dX) : ((dX < 0)) ? ((aabb.lowerBound.x - p1.x) / dX) : Number.POSITIVE_INFINITY, ((dY > 0)) ? ((aabb.upperBound.y - p1.y) / dY) : ((dY < 0)) ? ((aabb.lowerBound.y - p1.y) / dY) : Number.POSITIVE_INFINITY);
p2.x = (p1.x + (dX * lambda));
p2.y = (p1.y + (dY * lambda));
}
public function ExtendBackward(aabb:b2AABB):void{
var dY:Number;
var lambda:Number;
var aabb = aabb;
var dX:Number = (-(p2.x) + p1.x);
dY = (-(p2.y) + p1.y);
var greaterthan0:* = function (t){
return ((t > 0));
};
lambda = Math.min(((dX > 0)) ? ((aabb.upperBound.x - p2.x) / dX) : ((dX < 0)) ? ((aabb.lowerBound.x - p2.x) / dX) : Number.POSITIVE_INFINITY, ((dY > 0)) ? ((aabb.upperBound.y - p2.y) / dY) : ((dY < 0)) ? ((aabb.lowerBound.y - p2.y) / dY) : Number.POSITIVE_INFINITY);
p1.x = (p2.x + (dX * lambda));
p1.y = (p2.y + (dY * lambda));
}
}
}//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public function b2TimeOfImpact(){
super();
}
public static function TimeOfImpact(shape1:b2Shape, sweep1:b2Sweep, shape2:b2Shape, sweep2:b2Sweep):Number{
var math1:Number;
var math2:Number;
var t:Number;
var xf1:b2XForm;
var xf2:b2XForm;
var nLen:Number;
var approachVelocityBound:Number;
var dAlpha:Number;
var newAlpha:Number;
var r1:Number = shape1.m_sweepRadius;
var r2:Number = shape2.m_sweepRadius;
var t0:Number = sweep1.t0;
var v1X:Number = (sweep1.c.x - sweep1.c0.x);
var v1Y:Number = (sweep1.c.y - sweep1.c0.y);
var v2X:Number = (sweep2.c.x - sweep2.c0.x);
var v2Y:Number = (sweep2.c.y - sweep2.c0.y);
var omega1:Number = (sweep1.a - sweep1.a0);
var omega2:Number = (sweep2.a - sweep2.a0);
var alpha:Number = 0;
var p1:b2Vec2 = s_p1;
var p2:b2Vec2 = s_p2;
var k_maxIterations = 20;
var iter:int;
var normalX:Number = 0;
var normalY:Number = 0;
var distance:Number = 0;
var targetDistance:Number = 0;
while (true) {
t = (((1 - alpha) * t0) + alpha);
xf1 = s_xf1;
xf2 = s_xf2;
sweep1.GetXForm(xf1, t);
sweep2.GetXForm(xf2, t);
distance = b2Distance.Distance(p1, p2, shape1, xf1, shape2, xf2);
if (iter == 0){
if (distance > (2 * b2Settings.b2_toiSlop)){
targetDistance = (1.5 * b2Settings.b2_toiSlop);
} else {
math1 = (0.05 * b2Settings.b2_toiSlop);
math2 = (distance - (0.5 * b2Settings.b2_toiSlop));
targetDistance = ((math1 > math2)) ? math1 : math2;
};
};
if (((((distance - targetDistance) < (0.05 * b2Settings.b2_toiSlop))) || ((iter == k_maxIterations)))){
break;
};
normalX = (p2.x - p1.x);
normalY = (p2.y - p1.y);
nLen = Math.sqrt(((normalX * normalX) + (normalY * normalY)));
normalX = (normalX / nLen);
normalY = (normalY / nLen);
approachVelocityBound = ((((normalX * (v1X - v2X)) + (normalY * (v1Y - v2Y))) + (((omega1 < 0)) ? -(omega1) : omega1 * r1)) + (((omega2 < 0)) ? -(omega2) : omega2 * r2));
if (approachVelocityBound == 0){
alpha = 1;
break;
};
dAlpha = ((distance - targetDistance) / approachVelocityBound);
newAlpha = (alpha + dAlpha);
if ((((newAlpha < 0)) || ((1 < newAlpha)))){
alpha = 1;
break;
};
if (newAlpha < ((1 + (100 * Number.MIN_VALUE)) * alpha)){
break;
};
alpha = newAlpha;
iter++;
};
return (alpha);
}
}
}//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var id:b2ContactID;
public var v:b2Vec2;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features)
package Box2D.Collision {
public class Features {
public var _referenceEdge:int;
public var _incidentEdge:int;
public var _flip:int;
public var _incidentVertex:int;
public var _m_id:b2ContactID;
public function Features(){
super();
}
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(value:int):void{
_incidentVertex = value;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(value:int):void{
_referenceEdge = value;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set flip(value:int):void{
_flip = value;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function set incidentEdge(value:int):void{
_incidentEdge = value;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(angle:Number=0, c1:b2Vec2=null, c2:b2Vec2=null){
var c:Number;
var s:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((c1 == null))) && (!((c2 == null))))){
col1.SetV(c1);
col2.SetV(c2);
} else {
c = Math.cos(angle);
s = Math.sin(angle);
col1.x = c;
col2.x = -(s);
col1.y = s;
col2.y = c;
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function SetVV(c1:b2Vec2, c2:b2Vec2):void{
col1.SetV(c1);
col2.SetV(c2);
}
public function Set(angle:Number):void{
var c:Number;
c = Math.cos(angle);
var s:Number = Math.sin(angle);
col1.x = c;
col2.x = -(s);
col1.y = s;
col2.y = c;
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(m:b2Mat22):void{
col1.SetV(m.col1);
col2.SetV(m.col2);
}
public function AddM(m:b2Mat22):void{
col1.x = (col1.x + m.col1.x);
col1.y = (col1.y + m.col1.y);
col2.x = (col2.x + m.col2.x);
col2.y = (col2.y + m.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function Invert(out:b2Mat22):b2Mat22{
var a:Number;
var c:Number;
var det:Number;
a = col1.x;
var b:Number = col2.x;
c = col1.y;
var d:Number = col2.y;
det = ((a * d) - (b * c));
det = (1 / det);
out.col1.x = (det * d);
out.col2.x = (-(det) * b);
out.col1.y = (-(det) * c);
out.col2.y = (det * a);
return (out);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(out:b2Vec2, bX:Number, bY:Number):b2Vec2{
var a11:Number = col1.x;
var a12:Number = col2.x;
var a21:Number = col1.y;
var a22:Number = col2.y;
var det:Number = ((a11 * a22) - (a12 * a21));
det = (1 / det);
out.x = (det * ((a22 * bX) - (a12 * bY)));
out.y = (det * ((a11 * bY) - (a21 * bX)));
return (out);
}
}
}//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public function b2Math(){
super();
}
public static function b2CrossVF(a:b2Vec2, s:Number):b2Vec2{
var v:b2Vec2 = new b2Vec2((s * a.y), (-(s) * a.x));
return (v);
}
public static function AddVV(a:b2Vec2, b:b2Vec2):b2Vec2{
var v:b2Vec2 = new b2Vec2((a.x + b.x), (a.y + b.y));
return (v);
}
public static function b2IsValid(x:Number):Boolean{
return (isFinite(x));
}
public static function b2MinV(a:b2Vec2, b:b2Vec2):b2Vec2{
var c:b2Vec2 = new b2Vec2(b2Min(a.x, b.x), b2Min(a.y, b.y));
return (c);
}
public static function b2MulX(T:b2XForm, v:b2Vec2):b2Vec2{
var a:b2Vec2;
a = b2MulMV(T.R, v);
a.x = (a.x + T.position.x);
a.y = (a.y + T.position.y);
return (a);
}
public static function b2DistanceSquared(a:b2Vec2, b:b2Vec2):Number{
var cX:Number = (a.x - b.x);
var cY:Number = (a.y - b.y);
return (((cX * cX) + (cY * cY)));
}
public static function b2Swap(a:Array, b:Array):void{
var tmp:* = a[0];
a[0] = b[0];
b[0] = tmp;
}
public static function b2AbsM(A:b2Mat22):b2Mat22{
var B:b2Mat22 = new b2Mat22(0, b2AbsV(A.col1), b2AbsV(A.col2));
return (B);
}
public static function SubtractVV(a:b2Vec2, b:b2Vec2):b2Vec2{
var v:b2Vec2 = new b2Vec2((a.x - b.x), (a.y - b.y));
return (v);
}
public static function b2MulXT(T:b2XForm, v:b2Vec2):b2Vec2{
var a:b2Vec2;
var tX:Number;
a = SubtractVV(v, T.position);
tX = ((a.x * T.R.col1.x) + (a.y * T.R.col1.y));
a.y = ((a.x * T.R.col2.x) + (a.y * T.R.col2.y));
a.x = tX;
return (a);
}
public static function b2Abs(a:Number):Number{
return (((a > 0)) ? a : -(a));
}
public static function b2Clamp(a:Number, low:Number, high:Number):Number{
return (b2Max(low, b2Min(a, high)));
}
public static function b2AbsV(a:b2Vec2):b2Vec2{
var b:b2Vec2 = new b2Vec2(b2Abs(a.x), b2Abs(a.y));
return (b);
}
public static function MulFV(s:Number, a:b2Vec2):b2Vec2{
var v:b2Vec2 = new b2Vec2((s * a.x), (s * a.y));
return (v);
}
public static function b2CrossVV(a:b2Vec2, b:b2Vec2):Number{
return (((a.x * b.y) - (a.y * b.x)));
}
public static function b2Dot(a:b2Vec2, b:b2Vec2):Number{
return (((a.x * b.x) + (a.y * b.y)));
}
public static function b2CrossFV(s:Number, a:b2Vec2):b2Vec2{
var v:b2Vec2 = new b2Vec2((-(s) * a.y), (s * a.x));
return (v);
}
public static function AddMM(A:b2Mat22, B:b2Mat22):b2Mat22{
var C:b2Mat22 = new b2Mat22(0, AddVV(A.col1, B.col1), AddVV(A.col2, B.col2));
return (C);
}
public static function b2Distance(a:b2Vec2, b:b2Vec2):Number{
var cX:Number = (a.x - b.x);
var cY:Number = (a.y - b.y);
return (Math.sqrt(((cX * cX) + (cY * cY))));
}
public static function b2MulTMM(A:b2Mat22, B:b2Mat22):b2Mat22{
var c1:b2Vec2 = new b2Vec2(b2Dot(A.col1, B.col1), b2Dot(A.col2, B.col1));
var c2:b2Vec2 = new b2Vec2(b2Dot(A.col1, B.col2), b2Dot(A.col2, B.col2));
var C:b2Mat22 = new b2Mat22(0, c1, c2);
return (C);
}
public static function b2MaxV(a:b2Vec2, b:b2Vec2):b2Vec2{
var c:b2Vec2 = new b2Vec2(b2Max(a.x, b.x), b2Max(a.y, b.y));
return (c);
}
public static function b2IsPowerOfTwo(x:uint):Boolean{
var result:Boolean = (((x > 0)) && (((x & (x - 1)) == 0)));
return (result);
}
public static function b2ClampV(a:b2Vec2, low:b2Vec2, high:b2Vec2):b2Vec2{
return (b2MaxV(low, b2MinV(a, high)));
}
public static function b2RandomRange(lo:Number, hi:Number):Number{
var r:Number = Math.random();
r = (((hi - lo) * r) + lo);
return (r);
}
public static function b2MulTMV(A:b2Mat22, v:b2Vec2):b2Vec2{
var u:b2Vec2 = new b2Vec2(b2Dot(v, A.col1), b2Dot(v, A.col2));
return (u);
}
public static function b2Min(a:Number, b:Number):Number{
return (((a < b)) ? a : b);
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2MulMM(A:b2Mat22, B:b2Mat22):b2Mat22{
var C:b2Mat22 = new b2Mat22(0, b2MulMV(A, B.col1), b2MulMV(A, B.col2));
return (C);
}
public static function b2NextPowerOfTwo(x:uint):uint{
x = (x | ((x >> 1) & 2147483647));
x = (x | ((x >> 2) & 1073741823));
x = (x | ((x >> 4) & 268435455));
x = (x | ((x >> 8) & 0xFFFFFF));
x = (x | ((x >> 16) & 0xFFFF));
return ((x + 1));
}
public static function b2Max(a:Number, b:Number):Number{
return (((a > b)) ? a : b);
}
public static function b2MulMV(A:b2Mat22, v:b2Vec2):b2Vec2{
var u:b2Vec2 = new b2Vec2(((A.col1.x * v.x) + (A.col2.x * v.y)), ((A.col1.y * v.x) + (A.col2.y * v.y)));
return (u);
}
}
}//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var a:Number;
public var c:b2Vec2;
public var a0:Number;
public var c0:b2Vec2;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Advance(t:Number):void{
var alpha:Number;
if ((((t0 < t)) && (((1 - t0) > Number.MIN_VALUE)))){
alpha = ((t - t0) / (1 - t0));
c0.x = (((1 - alpha) * c0.x) + (alpha * c.x));
c0.y = (((1 - alpha) * c0.y) + (alpha * c.y));
a0 = (((1 - alpha) * a0) + (alpha * a));
t0 = t;
};
}
public function GetXForm(xf:b2XForm, t:Number):void{
var alpha:Number;
var angle:Number;
if ((1 - t0) > Number.MIN_VALUE){
alpha = ((t - t0) / (1 - t0));
xf.position.x = (((1 - alpha) * c0.x) + (alpha * c.x));
xf.position.y = (((1 - alpha) * c0.y) + (alpha * c.y));
angle = (((1 - alpha) * a0) + (alpha * a));
xf.R.Set(angle);
} else {
xf.position.SetV(c);
xf.R.Set(a);
};
var tMat:b2Mat22 = xf.R;
xf.position.x = (xf.position.x - ((tMat.col1.x * localCenter.x) + (tMat.col2.x * localCenter.y)));
xf.position.y = (xf.position.y - ((tMat.col1.y * localCenter.x) + (tMat.col2.y * localCenter.y)));
}
}
}//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var y:Number;
public var x:Number;
public function b2Vec2(x_:Number=0, y_:Number=0):void{
super();
x = x_;
y = y_;
}
public function Add(v:b2Vec2):void{
x = (x + v.x);
y = (y + v.y);
}
public function Set(x_:Number=0, y_:Number=0):void{
x = x_;
y = y_;
}
public function Multiply(a:Number):void{
x = (x * a);
y = (y * a);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function MulM(A:b2Mat22):void{
var tX:Number = x;
x = ((A.col1.x * tX) + (A.col2.x * y));
y = ((A.col1.y * tX) + (A.col2.y * y));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function MinV(b:b2Vec2):void{
x = ((x < b.x)) ? x : b.x;
y = ((y < b.y)) ? y : b.y;
}
public function Normalize():Number{
var length:Number = Math.sqrt(((x * x) + (y * y)));
if (length < Number.MIN_VALUE){
return (0);
};
var invLength:Number = (1 / length);
x = (x * invLength);
y = (y * invLength);
return (length);
}
public function CrossVF(s:Number):void{
var tX:Number = x;
x = (s * y);
y = (-(s) * tX);
}
public function MaxV(b:b2Vec2):void{
x = ((x > b.x)) ? x : b.x;
y = ((y > b.y)) ? y : b.y;
}
public function SetV(v:b2Vec2):void{
x = v.x;
y = v.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function CrossFV(s:Number):void{
var tX:Number = x;
x = (-(s) * y);
y = (s * tX);
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Subtract(v:b2Vec2):void{
x = (x - v.x);
y = (y - v.y);
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function MulTM(A:b2Mat22):void{
var tX:Number = b2Math.b2Dot(this, A.col1);
y = b2Math.b2Dot(this, A.col2);
x = tX;
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public static function Make(x_:Number, y_:Number):b2Vec2{
return (new b2Vec2(x_, y_));
}
}
}//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm)
package Box2D.Common.Math {
public class b2XForm {
public var position:b2Vec2;
public var R:b2Mat22;
public function b2XForm(pos:b2Vec2=null, r:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (pos){
position.SetV(pos);
R.SetM(r);
};
}
public function Initialize(pos:b2Vec2, r:b2Mat22):void{
position.SetV(pos);
R.SetM(r);
}
public function Set(x:b2XForm):void{
position.SetV(x.position);
R.SetM(x.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
}
}//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _r:uint;// = 0
private var _g:uint;// = 0
private var _b:uint;// = 0
public function b2Color(rr:Number, gg:Number, bb:Number){
super();
_r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1)));
}
public function Set(rr:Number, gg:Number, bb:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1)));
}
public function set b(bb:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
public function set r(rr:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1)));
}
public function set g(gg:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1)));
}
}
}//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Settings {
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_maxPolygonVertices:int = 8;
public static const b2_velocityThreshold:Number = 1;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxPairs:int = 4096;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public function b2Settings(){
super();
}
public static function b2Assert(a:Boolean):void{
var nullVec:b2Vec2;
if (!a){
nullVec.x++;
};
}
}
}//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(shape1:b2Shape, shape2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(shape1, shape2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
var point:b2ManifoldPoint = m_manifold.points[0];
point.normalImpulse = 0;
point.tangentImpulse = 0;
}
override public function Evaluate(listener:b2ContactListener):void{
var v1:b2Vec2;
var v2:b2Vec2;
var mp0:b2ManifoldPoint;
var mp:b2ManifoldPoint;
var b1:b2Body = m_shape1.m_body;
var b2:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), b1.m_xf, (m_shape2 as b2CircleShape), b2.m_xf);
var cp:b2ContactPoint = s_evalCP;
cp.shape1 = m_shape1;
cp.shape2 = m_shape2;
cp.friction = m_friction;
cp.restitution = m_restitution;
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
mp = m_manifold.points[0];
if (m0.pointCount == 0){
mp.normalImpulse = 0;
mp.tangentImpulse = 0;
if (listener){
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = mp.id._key;
listener.Add(cp);
};
} else {
mp0 = m0.points[0];
mp.normalImpulse = mp0.normalImpulse;
mp.tangentImpulse = mp0.tangentImpulse;
if (listener){
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = mp.id._key;
listener.Persist(cp);
};
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (listener))){
mp0 = m0.points[0];
cp.position = b1.GetWorldPoint(mp0.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m0.normal);
cp.separation = mp0.separation;
cp.id.key = mp0.id._key;
listener.Remove(cp);
};
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(contact:b2Contact, allocator):void{
}
public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{
return (new b2CircleContact(shape1, shape2));
}
}
}//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Contact {
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_prev:b2Contact;
public var m_toi:Number;
public var m_next:b2Contact;
public var m_friction:Number;
public var m_manifoldCount:int;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_restitution:Number;
public var m_flags:uint;
public static var e_toiFlag:uint = 8;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(s1:b2Shape=null, s2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(s1)) || (!(s2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((s1.IsSensor()) || (s2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = s1;
m_shape2 = s2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function GetManifolds():Array{
return (null);
}
public function Update(listener:b2ContactListener):void{
var oldCount:int = m_manifoldCount;
Evaluate(listener);
var newCount:int = m_manifoldCount;
var body1:b2Body = m_shape1.m_body;
var body2:b2Body = m_shape2.m_body;
if ((((newCount == 0)) && ((oldCount > 0)))){
body1.WakeUp();
body2.WakeUp();
};
if (((((((body1.IsStatic()) || (body1.IsBullet()))) || (body2.IsStatic()))) || (body2.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(listener:b2ContactListener):void{
}
public static function InitializeRegisters():void{
var j:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
var i:int;
while (i < b2Shape.e_shapeTypeCount) {
s_registers[i] = new Array(b2Shape.e_shapeTypeCount);
j = 0;
while (j < b2Shape.e_shapeTypeCount) {
s_registers[i][j] = new b2ContactRegister();
j++;
};
i++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Destroy(contact:b2Contact, allocator):void{
if (contact.m_manifoldCount > 0){
contact.m_shape1.m_body.WakeUp();
contact.m_shape2.m_body.WakeUp();
};
var type1:int = contact.m_shape1.m_type;
var type2:int = contact.m_shape2.m_type;
var reg:b2ContactRegister = s_registers[type1][type2];
var destroyFcn:Function = reg.destroyFcn;
destroyFcn(contact, allocator);
}
public static function AddType(createFcn:Function, destroyFcn:Function, type1:int, type2:int):void{
s_registers[type1][type2].createFcn = createFcn;
s_registers[type1][type2].destroyFcn = destroyFcn;
s_registers[type1][type2].primary = true;
if (type1 != type2){
s_registers[type2][type1].createFcn = createFcn;
s_registers[type2][type1].destroyFcn = destroyFcn;
s_registers[type2][type1].primary = false;
};
}
public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{
var c:b2Contact;
var i:int;
var m:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
var type1:int = shape1.m_type;
var type2:int = shape2.m_type;
var reg:b2ContactRegister = s_registers[type1][type2];
var createFcn:Function = reg.createFcn;
if (createFcn != null){
if (reg.primary){
return (createFcn(shape1, shape2, allocator));
};
c = createFcn(shape2, shape1, allocator);
i = 0;
while (i < c.m_manifoldCount) {
m = c.GetManifolds()[i];
m.normal = m.normal.Negative();
i++;
};
return (c);
//unresolved jump
};
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var normal:b2Vec2;
public var restitution:Number;
public var body1:b2Body;
public var manifold:b2Manifold;
public var body2:b2Body;
public var friction:Number;
public var pointCount:int;
public function b2ContactConstraint(){
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
var i:int;
while (i < b2Settings.b2_maxManifoldPoints) {
points[i] = new b2ContactConstraintPoint();
i++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var r2:b2Vec2;
public var separation:Number;
public var positionImpulse:Number;
public var normalImpulse:Number;
public var tangentMass:Number;
public var equalizedMass:Number;
public var tangentImpulse:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var normalMass:Number;
public var velocityBias:Number;
public var r1:b2Vec2;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
r1 = new b2Vec2();
r2 = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var other:b2Body;
public var prev:b2ContactEdge;
public var contact:b2Contact;
public var next:b2ContactEdge;
public function b2ContactEdge(){
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var createFcn:Function;
public var destroyFcn:Function;
public function b2ContactRegister(){
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class b2ContactResult {
public var position:b2Vec2;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var normalImpulse:Number;
public var normal:b2Vec2;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ContactResult(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactSolver {
public var m_constraintCount:int;
public var m_constraints:Array;
public var m_allocator;
public var m_step:b2TimeStep;
public function b2ContactSolver(step:b2TimeStep, contacts:Array, contactCount:int, allocator){
var contact:b2Contact;
var i:int;
var tVec:b2Vec2;
var tMat:b2Mat22;
var b1:b2Body;
var b2:b2Body;
var manifoldCount:int;
var manifolds:Array;
var friction:Number;
var restitution:Number;
var v1X:Number;
var v1Y:Number;
var v2X:Number;
var v2Y:Number;
var w1:Number;
var w2:Number;
var j:int;
var manifold:b2Manifold;
var normalX:Number;
var normalY:Number;
var c:b2ContactConstraint;
var k:uint;
var cp:b2ManifoldPoint;
var ccp:b2ContactConstraintPoint;
var tX:Number;
var tY:Number;
var r1X:Number;
var r1Y:Number;
var r2X:Number;
var r2Y:Number;
var r1Sqr:Number;
var r2Sqr:Number;
var rn1:Number;
var rn2:Number;
var kNormal:Number;
var kEqualized:Number;
var tangentX:Number;
var tangentY:Number;
var rt1:Number;
var rt2:Number;
var kTangent:Number;
var vRel:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = step.dt;
m_step.inv_dt = step.inv_dt;
m_step.maxIterations = step.maxIterations;
m_allocator = allocator;
m_constraintCount = 0;
i = 0;
while (i < contactCount) {
contact = contacts[i];
m_constraintCount = (m_constraintCount + contact.m_manifoldCount);
i++;
};
i = 0;
while (i < m_constraintCount) {
m_constraints[i] = new b2ContactConstraint();
i++;
};
var count:int;
i = 0;
while (i < contactCount) {
contact = contacts[i];
b1 = contact.m_shape1.m_body;
b2 = contact.m_shape2.m_body;
manifoldCount = contact.m_manifoldCount;
manifolds = contact.GetManifolds();
friction = contact.m_friction;
restitution = contact.m_restitution;
v1X = b1.m_linearVelocity.x;
v1Y = b1.m_linearVelocity.y;
v2X = b2.m_linearVelocity.x;
v2Y = b2.m_linearVelocity.y;
w1 = b1.m_angularVelocity;
w2 = b2.m_angularVelocity;
j = 0;
while (j < manifoldCount) {
manifold = manifolds[j];
normalX = manifold.normal.x;
normalY = manifold.normal.y;
c = m_constraints[count];
c.body1 = b1;
c.body2 = b2;
c.manifold = manifold;
c.normal.x = normalX;
c.normal.y = normalY;
c.pointCount = manifold.pointCount;
c.friction = friction;
c.restitution = restitution;
k = 0;
while (k < c.pointCount) {
cp = manifold.points[k];
ccp = c.points[k];
ccp.normalImpulse = cp.normalImpulse;
ccp.tangentImpulse = cp.tangentImpulse;
ccp.separation = cp.separation;
ccp.positionImpulse = 0;
ccp.localAnchor1.SetV(cp.localPoint1);
ccp.localAnchor2.SetV(cp.localPoint2);
tMat = b1.m_xf.R;
r1X = (cp.localPoint1.x - b1.m_sweep.localCenter.x);
r1Y = (cp.localPoint1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
ccp.r1.Set(r1X, r1Y);
tMat = b2.m_xf.R;
r2X = (cp.localPoint2.x - b2.m_sweep.localCenter.x);
r2Y = (cp.localPoint2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
ccp.r2.Set(r2X, r2Y);
r1Sqr = ((r1X * r1X) + (r1Y * r1Y));
r2Sqr = ((r2X * r2X) + (r2Y * r2Y));
rn1 = ((r1X * normalX) + (r1Y * normalY));
rn2 = ((r2X * normalX) + (r2Y * normalY));
kNormal = (b1.m_invMass + b2.m_invMass);
kNormal = (kNormal + ((b1.m_invI * (r1Sqr - (rn1 * rn1))) + (b2.m_invI * (r2Sqr - (rn2 * rn2)))));
ccp.normalMass = (1 / kNormal);
kEqualized = ((b1.m_mass * b1.m_invMass) + (b2.m_mass * b2.m_invMass));
kEqualized = (kEqualized + (((b1.m_mass * b1.m_invI) * (r1Sqr - (rn1 * rn1))) + ((b2.m_mass * b2.m_invI) * (r2Sqr - (rn2 * rn2)))));
ccp.equalizedMass = (1 / kEqualized);
tangentX = normalY;
tangentY = -(normalX);
rt1 = ((r1X * tangentX) + (r1Y * tangentY));
rt2 = ((r2X * tangentX) + (r2Y * tangentY));
kTangent = (b1.m_invMass + b2.m_invMass);
kTangent = (kTangent + ((b1.m_invI * (r1Sqr - (rt1 * rt1))) + (b2.m_invI * (r2Sqr - (rt2 * rt2)))));
ccp.tangentMass = (1 / kTangent);
ccp.velocityBias = 0;
if (ccp.separation > 0){
ccp.velocityBias = (-60 * ccp.separation);
};
tX = (((v2X + (-(w2) * r2Y)) - v1X) - (-(w1) * r1Y));
tY = (((v2Y + (w2 * r2X)) - v1Y) - (w1 * r1X));
vRel = ((c.normal.x * tX) + (c.normal.y * tY));
if (vRel < -(b2Settings.b2_velocityThreshold)){
ccp.velocityBias = (ccp.velocityBias + (-(c.restitution) * vRel));
};
k++;
};
count++;
j++;
};
i++;
};
}
public function InitVelocityConstraints(step:b2TimeStep):void{
var tVec:b2Vec2;
var tVec2:b2Vec2;
var tMat:b2Mat22;
var c:b2ContactConstraint;
var b1:b2Body;
var b2:b2Body;
var invMass1:Number;
var invI1:Number;
var invMass2:Number;
var invI2:Number;
var normalX:Number;
var normalY:Number;
var tangentX:Number;
var tangentY:Number;
var tX:Number;
var j:int;
var tCount:int;
var ccp:b2ContactConstraintPoint;
var PX:Number;
var PY:Number;
var ccp2:b2ContactConstraintPoint;
var i:int;
while (i < m_constraintCount) {
c = m_constraints[i];
b1 = c.body1;
b2 = c.body2;
invMass1 = b1.m_invMass;
invI1 = b1.m_invI;
invMass2 = b2.m_invMass;
invI2 = b2.m_invI;
normalX = c.normal.x;
normalY = c.normal.y;
tangentX = normalY;
tangentY = -(normalX);
if (step.warmStarting){
tCount = c.pointCount;
j = 0;
while (j < tCount) {
ccp = c.points[j];
ccp.normalImpulse = (ccp.normalImpulse * step.dtRatio);
ccp.tangentImpulse = (ccp.tangentImpulse * step.dtRatio);
PX = ((ccp.normalImpulse * normalX) + (ccp.tangentImpulse * tangentX));
PY = ((ccp.normalImpulse * normalY) + (ccp.tangentImpulse * tangentY));
b1.m_angularVelocity = (b1.m_angularVelocity - (invI1 * ((ccp.r1.x * PY) - (ccp.r1.y * PX))));
b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (invMass1 * PX));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (invMass1 * PY));
b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * ((ccp.r2.x * PY) - (ccp.r2.y * PX))));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (invMass2 * PX));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (invMass2 * PY));
j++;
};
} else {
tCount = c.pointCount;
j = 0;
while (j < tCount) {
ccp2 = c.points[j];
ccp2.normalImpulse = 0;
ccp2.tangentImpulse = 0;
j++;
};
};
i++;
};
}
public function SolvePositionConstraints(baumgarte:Number):Boolean{
var tMat:b2Mat22;
var tVec:b2Vec2;
var c:b2ContactConstraint;
var b1:b2Body;
var b2:b2Body;
var b1_sweep_c:b2Vec2;
var b1_sweep_a:Number;
var b2_sweep_c:b2Vec2;
var b2_sweep_a:Number;
var invMass1:Number;
var invI1:Number;
var invMass2:Number;
var invI2:Number;
var normalX:Number;
var normalY:Number;
var tCount:int;
var j:int;
var ccp:b2ContactConstraintPoint;
var r1X:Number;
var r1Y:Number;
var r2X:Number;
var r2Y:Number;
var tX:Number;
var p1X:Number;
var p1Y:Number;
var p2X:Number;
var p2Y:Number;
var dpX:Number;
var dpY:Number;
var separation:Number;
var C:Number;
var dImpulse:Number;
var impulse0:Number;
var impulseX:Number;
var impulseY:Number;
var minSeparation:Number = 0;
var i:int;
while (i < m_constraintCount) {
c = m_constraints[i];
b1 = c.body1;
b2 = c.body2;
b1_sweep_c = b1.m_sweep.c;
b1_sweep_a = b1.m_sweep.a;
b2_sweep_c = b2.m_sweep.c;
b2_sweep_a = b2.m_sweep.a;
invMass1 = (b1.m_mass * b1.m_invMass);
invI1 = (b1.m_mass * b1.m_invI);
invMass2 = (b2.m_mass * b2.m_invMass);
invI2 = (b2.m_mass * b2.m_invI);
normalX = c.normal.x;
normalY = c.normal.y;
tCount = c.pointCount;
j = 0;
while (j < tCount) {
ccp = c.points[j];
tMat = b1.m_xf.R;
tVec = b1.m_sweep.localCenter;
r1X = (ccp.localAnchor1.x - tVec.x);
r1Y = (ccp.localAnchor1.y - tVec.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
tVec = b2.m_sweep.localCenter;
r2X = (ccp.localAnchor2.x - tVec.x);
r2Y = (ccp.localAnchor2.y - tVec.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
p1X = (b1_sweep_c.x + r1X);
p1Y = (b1_sweep_c.y + r1Y);
p2X = (b2_sweep_c.x + r2X);
p2Y = (b2_sweep_c.y + r2Y);
dpX = (p2X - p1X);
dpY = (p2Y - p1Y);
separation = (((dpX * normalX) + (dpY * normalY)) + ccp.separation);
minSeparation = b2Math.b2Min(minSeparation, separation);
C = (baumgarte * b2Math.b2Clamp((separation + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
dImpulse = (-(ccp.equalizedMass) * C);
impulse0 = ccp.positionImpulse;
ccp.positionImpulse = b2Math.b2Max((impulse0 + dImpulse), 0);
dImpulse = (ccp.positionImpulse - impulse0);
impulseX = (dImpulse * normalX);
impulseY = (dImpulse * normalY);
b1_sweep_c.x = (b1_sweep_c.x - (invMass1 * impulseX));
b1_sweep_c.y = (b1_sweep_c.y - (invMass1 * impulseY));
b1_sweep_a = (b1_sweep_a - (invI1 * ((r1X * impulseY) - (r1Y * impulseX))));
b1.m_sweep.a = b1_sweep_a;
b1.SynchronizeTransform();
b2_sweep_c.x = (b2_sweep_c.x + (invMass2 * impulseX));
b2_sweep_c.y = (b2_sweep_c.y + (invMass2 * impulseY));
b2_sweep_a = (b2_sweep_a + (invI2 * ((r2X * impulseY) - (r2Y * impulseX))));
b2.m_sweep.a = b2_sweep_a;
b2.SynchronizeTransform();
j++;
};
i++;
};
return ((minSeparation >= (-1.5 * b2Settings.b2_linearSlop)));
}
public function SolveVelocityConstraints():void{
var j:int;
var ccp:b2ContactConstraintPoint;
var r1X:Number;
var r1Y:Number;
var r2X:Number;
var r2Y:Number;
var dvX:Number;
var dvY:Number;
var vn:Number;
var vt:Number;
var lambda_n:Number;
var lambda_t:Number;
var newImpulse_n:Number;
var newImpulse_t:Number;
var PX:Number;
var PY:Number;
var tMat:b2Mat22;
var tVec:b2Vec2;
var c:b2ContactConstraint;
var b1:b2Body;
var b2:b2Body;
var w1:Number;
var w2:Number;
var v1:b2Vec2;
var v2:b2Vec2;
var invMass1:Number;
var invI1:Number;
var invMass2:Number;
var invI2:Number;
var normalX:Number;
var normalY:Number;
var tangentX:Number;
var tangentY:Number;
var friction:Number;
var tX:Number;
var tCount:int;
var maxFriction:Number;
var i:int;
while (i < m_constraintCount) {
c = m_constraints[i];
b1 = c.body1;
b2 = c.body2;
w1 = b1.m_angularVelocity;
w2 = b2.m_angularVelocity;
v1 = b1.m_linearVelocity;
v2 = b2.m_linearVelocity;
invMass1 = b1.m_invMass;
invI1 = b1.m_invI;
invMass2 = b2.m_invMass;
invI2 = b2.m_invI;
normalX = c.normal.x;
normalY = c.normal.y;
tangentX = normalY;
tangentY = -(normalX);
friction = c.friction;
tCount = c.pointCount;
j = 0;
while (j < tCount) {
ccp = c.points[j];
dvX = (((v2.x + (-(w2) * ccp.r2.y)) - v1.x) - (-(w1) * ccp.r1.y));
dvY = (((v2.y + (w2 * ccp.r2.x)) - v1.y) - (w1 * ccp.r1.x));
vn = ((dvX * normalX) + (dvY * normalY));
lambda_n = (-(ccp.normalMass) * (vn - ccp.velocityBias));
vt = ((dvX * tangentX) + (dvY * tangentY));
lambda_t = (ccp.tangentMass * -(vt));
newImpulse_n = b2Math.b2Max((ccp.normalImpulse + lambda_n), 0);
lambda_n = (newImpulse_n - ccp.normalImpulse);
maxFriction = (friction * ccp.normalImpulse);
newImpulse_t = b2Math.b2Clamp((ccp.tangentImpulse + lambda_t), -(maxFriction), maxFriction);
lambda_t = (newImpulse_t - ccp.tangentImpulse);
PX = ((lambda_n * normalX) + (lambda_t * tangentX));
PY = ((lambda_n * normalY) + (lambda_t * tangentY));
v1.x = (v1.x - (invMass1 * PX));
v1.y = (v1.y - (invMass1 * PY));
w1 = (w1 - (invI1 * ((ccp.r1.x * PY) - (ccp.r1.y * PX))));
v2.x = (v2.x + (invMass2 * PX));
v2.y = (v2.y + (invMass2 * PY));
w2 = (w2 + (invI2 * ((ccp.r2.x * PY) - (ccp.r2.y * PX))));
ccp.normalImpulse = newImpulse_n;
ccp.tangentImpulse = newImpulse_t;
j++;
};
b1.m_angularVelocity = w1;
b2.m_angularVelocity = w2;
i++;
};
}
public function FinalizeVelocityConstraints():void{
var c:b2ContactConstraint;
var m:b2Manifold;
var j:int;
var point1:b2ManifoldPoint;
var point2:b2ContactConstraintPoint;
var i:int;
while (i < m_constraintCount) {
c = m_constraints[i];
m = c.manifold;
j = 0;
while (j < c.pointCount) {
point1 = m.points[j];
point2 = c.points[j];
point1.normalImpulse = point2.normalImpulse;
point1.tangentImpulse = point2.tangentImpulse;
j++;
};
i++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2NullContact extends b2Contact {
public function b2NullContact(){
super();
}
override public function Evaluate(l:b2ContactListener):void{
}
override public function GetManifolds():Array{
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(shape1:b2Shape, shape2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(shape1, shape2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
var point:b2ManifoldPoint = m_manifold.points[0];
point.normalImpulse = 0;
point.tangentImpulse = 0;
}
override public function Evaluate(listener:b2ContactListener):void{
var i:int;
var v1:b2Vec2;
var v2:b2Vec2;
var mp0:b2ManifoldPoint;
var mp:b2ManifoldPoint;
var found:Boolean;
var idKey:uint;
var j:int;
var b1:b2Body = m_shape1.m_body;
var b2:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), b1.m_xf, (m_shape2 as b2CircleShape), b2.m_xf);
var persisted:Array = [false, false];
var cp:b2ContactPoint = s_evalCP;
cp.shape1 = m_shape1;
cp.shape2 = m_shape2;
cp.friction = m_friction;
cp.restitution = m_restitution;
if (m_manifold.pointCount > 0){
i = 0;
while (i < m_manifold.pointCount) {
mp = m_manifold.points[i];
mp.normalImpulse = 0;
mp.tangentImpulse = 0;
found = false;
idKey = mp.id._key;
j = 0;
while (j < m0.pointCount) {
if (persisted[j] == true){
} else {
mp0 = m0.points[j];
if (mp0.id._key == idKey){
persisted[j] = true;
mp.normalImpulse = mp0.normalImpulse;
mp.tangentImpulse = mp0.tangentImpulse;
found = true;
if (listener != null){
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = idKey;
listener.Persist(cp);
};
break;
};
};
j++;
};
if ((((found == false)) && (!((listener == null))))){
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = idKey;
listener.Add(cp);
};
i++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (listener == null){
return;
};
i = 0;
while (i < m0.pointCount) {
if (persisted[i]){
} else {
mp0 = m0.points[i];
cp.position = b1.GetWorldPoint(mp0.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m0.normal);
cp.separation = mp0.separation;
cp.id.key = mp0.id._key;
listener.Remove(cp);
};
i++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(contact:b2Contact, allocator):void{
}
public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{
return (new b2PolyAndCircleContact(shape1, shape2));
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class b2PolygonContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(shape1:b2Shape, shape2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(shape1, shape2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function Evaluate(listener:b2ContactListener):void{
var v1:b2Vec2;
var v2:b2Vec2;
var mp0:b2ManifoldPoint;
var cp:b2ContactPoint;
var i:int;
var mp:b2ManifoldPoint;
var found:Boolean;
var idKey:uint;
var j:int;
var b1:b2Body = m_shape1.m_body;
var b2:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), b1.m_xf, (m_shape2 as b2PolygonShape), b2.m_xf);
var persisted:Array = [false, false];
cp = s_evalCP;
cp.shape1 = m_shape1;
cp.shape2 = m_shape2;
cp.friction = m_friction;
cp.restitution = m_restitution;
if (m_manifold.pointCount > 0){
i = 0;
while (i < m_manifold.pointCount) {
mp = m_manifold.points[i];
mp.normalImpulse = 0;
mp.tangentImpulse = 0;
found = false;
idKey = mp.id._key;
j = 0;
while (j < m0.pointCount) {
if (persisted[j] == true){
} else {
mp0 = m0.points[j];
if (mp0.id._key == idKey){
persisted[j] = true;
mp.normalImpulse = mp0.normalImpulse;
mp.tangentImpulse = mp0.tangentImpulse;
found = true;
if (listener != null){
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = idKey;
listener.Persist(cp);
};
break;
};
};
j++;
};
if ((((found == false)) && (!((listener == null))))){
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = idKey;
listener.Add(cp);
};
i++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (listener == null){
return;
};
i = 0;
while (i < m0.pointCount) {
if (persisted[i]){
} else {
mp0 = m0.points[i];
cp.position = b1.GetWorldPoint(mp0.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m0.normal);
cp.separation = mp0.separation;
cp.id.key = mp0.id._key;
listener.Remove(cp);
};
i++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(contact:b2Contact, allocator):void{
}
public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{
return (new b2PolygonContact(shape1, shape2));
}
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_bias:Number;
public var m_gamma:Number;
public var m_u:b2Vec2;
public var m_mass:Number;
public var m_impulse:Number;
public var m_dampingRatio:Number;
public var m_frequencyHz:Number;
public var m_length:Number;
public function b2DistanceJoint(def:b2DistanceJointDef){
var tMat:b2Mat22;
var tX:Number;
var tY:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(def);
m_localAnchor1.SetV(def.localAnchor1);
m_localAnchor2.SetV(def.localAnchor2);
m_length = def.length;
m_frequencyHz = def.frequencyHz;
m_dampingRatio = def.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
m_inv_dt = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function InitVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var tX:Number;
var b1:b2Body;
var b2:b2Body;
var r1X:Number;
var r2X:Number;
var C:Number;
var omega:Number;
var d:Number;
var k:Number;
var PX:Number;
var PY:Number;
m_inv_dt = step.inv_dt;
b1 = m_body1;
b2 = m_body2;
tMat = b1.m_xf.R;
r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
m_u.x = (((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x) - r1X);
m_u.y = (((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y) - r1Y);
var length:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (length > b2Settings.b2_linearSlop){
m_u.Multiply((1 / length));
} else {
m_u.SetZero();
};
var cr1u:Number = ((r1X * m_u.y) - (r1Y * m_u.x));
var cr2u:Number = ((r2X * m_u.y) - (r2Y * m_u.x));
var invMass:Number = (((b1.m_invMass + ((b1.m_invI * cr1u) * cr1u)) + b2.m_invMass) + ((b2.m_invI * cr2u) * cr2u));
m_mass = (1 / invMass);
if (m_frequencyHz > 0){
C = (length - m_length);
omega = ((2 * Math.PI) * m_frequencyHz);
d = (((2 * m_mass) * m_dampingRatio) * omega);
k = ((m_mass * omega) * omega);
m_gamma = (1 / (step.dt * (d + (step.dt * k))));
m_bias = (((C * step.dt) * k) * m_gamma);
m_mass = (1 / (invMass + m_gamma));
};
if (step.warmStarting){
m_impulse = (m_impulse * step.dtRatio);
PX = (m_impulse * m_u.x);
PY = (m_impulse * m_u.y);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY));
b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX))));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY));
b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX))));
} else {
m_impulse = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
override public function GetReactionForce():b2Vec2{
var F:b2Vec2 = new b2Vec2();
F.SetV(m_u);
F.Multiply((m_inv_dt * m_impulse));
return (F);
}
override public function SolvePositionConstraints():Boolean{
var tMat:b2Mat22;
if (m_frequencyHz > 0){
return (true);
};
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var dX:Number = (((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x) - r1X);
var dY:Number = (((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y) - r1Y);
var length:Number = Math.sqrt(((dX * dX) + (dY * dY)));
dX = (dX / length);
dY = (dY / length);
var C:Number = (length - m_length);
C = b2Math.b2Clamp(C, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var impulse:Number = (-(m_mass) * C);
m_u.Set(dX, dY);
var PX:Number = (impulse * m_u.x);
var PY:Number = (impulse * m_u.y);
b1.m_sweep.c.x = (b1.m_sweep.c.x - (b1.m_invMass * PX));
b1.m_sweep.c.y = (b1.m_sweep.c.y - (b1.m_invMass * PY));
b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * ((r1X * PY) - (r1Y * PX))));
b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * PX));
b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * PY));
b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * PY) - (r2Y * PX))));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
return ((b2Math.b2Abs(C) < b2Settings.b2_linearSlop));
}
override public function SolveVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var v1X:Number = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y));
var v1Y:Number = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X));
var v2X:Number = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y));
var v2Y:Number = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X));
var Cdot:Number = ((m_u.x * (v2X - v1X)) + (m_u.y * (v2Y - v1Y)));
var impulse:Number = (-(m_mass) * ((Cdot + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + impulse);
var PX:Number = (impulse * m_u.x);
var PY:Number = (impulse * m_u.y);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY));
b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX))));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY));
b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX))));
}
}
}//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2DistanceJointDef extends b2JointDef {
public var localAnchor1:b2Vec2;
public var length:Number;
public var dampingRatio:Number;
public var localAnchor2:b2Vec2;
public var frequencyHz:Number;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(b1:b2Body, b2:b2Body, anchor1:b2Vec2, anchor2:b2Vec2):void{
body1 = b1;
body2 = b2;
localAnchor1.SetV(body1.GetLocalPoint(anchor1));
localAnchor2.SetV(body2.GetLocalPoint(anchor2));
var dX:Number = (anchor2.x - anchor1.x);
var dY:Number = (anchor2.y - anchor1.y);
length = Math.sqrt(((dX * dX) + (dY * dY)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
public var m_ground2:b2Body;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_ratio:Number;
public var m_revolute2:b2RevoluteJoint;
public var m_force:Number;
public var m_mass:Number;
public var m_prismatic2:b2PrismaticJoint;
public var m_ground1:b2Body;
public var m_revolute1:b2RevoluteJoint;
public var m_prismatic1:b2PrismaticJoint;
public var m_constant:Number;
public var m_J:b2Jacobian;
public function b2GearJoint(def:b2GearJointDef){
var coordinate1:Number;
var coordinate2:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(def);
var type1:int = def.joint1.m_type;
var type2:int = def.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = def.joint1.m_body1;
m_body1 = def.joint1.m_body2;
if (type1 == b2Joint.e_revoluteJoint){
m_revolute1 = (def.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
coordinate1 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (def.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
coordinate1 = m_prismatic1.GetJointTranslation();
};
m_ground2 = def.joint2.m_body1;
m_body2 = def.joint2.m_body2;
if (type2 == b2Joint.e_revoluteJoint){
m_revolute2 = (def.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
coordinate2 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (def.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
coordinate2 = m_prismatic2.GetJointTranslation();
};
m_ratio = def.ratio;
m_constant = (coordinate1 + (m_ratio * coordinate2));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function InitVelocityConstraints(step:b2TimeStep):void{
var ugX:Number;
var ugY:Number;
var rX:Number;
var rY:Number;
var tMat:b2Mat22;
var tVec:b2Vec2;
var crug:Number;
var tX:Number;
var P:Number;
var g1:b2Body = m_ground1;
var g2:b2Body = m_ground2;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var K:Number = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
K = (K + b1.m_invI);
} else {
tMat = g1.m_xf.R;
tVec = m_prismatic1.m_localXAxis1;
ugX = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
ugY = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
tMat = b1.m_xf.R;
rX = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
rY = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY));
rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY));
rX = tX;
crug = ((rX * ugY) - (rY * ugX));
m_J.linear1.Set(-(ugX), -(ugY));
m_J.angular1 = -(crug);
K = (K + (b1.m_invMass + ((b1.m_invI * crug) * crug)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
K = (K + ((m_ratio * m_ratio) * b2.m_invI));
} else {
tMat = g2.m_xf.R;
tVec = m_prismatic2.m_localXAxis1;
ugX = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
ugY = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
tMat = b2.m_xf.R;
rX = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
rY = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY));
rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY));
rX = tX;
crug = ((rX * ugY) - (rY * ugX));
m_J.linear2.Set((-(m_ratio) * ugX), (-(m_ratio) * ugY));
m_J.angular2 = (-(m_ratio) * crug);
K = (K + ((m_ratio * m_ratio) * (b2.m_invMass + ((b2.m_invI * crug) * crug))));
};
m_mass = (1 / K);
if (step.warmStarting){
P = (step.dt * m_force);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((b1.m_invMass * P) * m_J.linear1.x));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((b1.m_invMass * P) * m_J.linear1.y));
b1.m_angularVelocity = (b1.m_angularVelocity + ((b1.m_invI * P) * m_J.angular1));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((b2.m_invMass * P) * m_J.linear2.x));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((b2.m_invMass * P) * m_J.linear2.y));
b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * P) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function GetReactionTorque():Number{
var tMat:b2Mat22 = m_body2.m_xf.R;
var rX:Number = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x);
var rY:Number = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * rX) + (tMat.col2.x * rY));
rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY));
rX = tX;
tX = ((m_force * m_J.angular2) - ((rX * (m_force * m_J.linear2.y)) - (rY * (m_force * m_J.linear2.x))));
return (tX);
}
override public function GetReactionForce():b2Vec2{
var F:b2Vec2 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (F);
}
override public function SolvePositionConstraints():Boolean{
var coordinate1:Number;
var coordinate2:Number;
var linearError:Number = 0;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
if (m_revolute1){
coordinate1 = m_revolute1.GetJointAngle();
} else {
coordinate1 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
coordinate2 = m_revolute2.GetJointAngle();
} else {
coordinate2 = m_prismatic2.GetJointTranslation();
};
var C:Number = (m_constant - (coordinate1 + (m_ratio * coordinate2)));
var impulse:Number = (-(m_mass) * C);
b1.m_sweep.c.x = (b1.m_sweep.c.x + ((b1.m_invMass * impulse) * m_J.linear1.x));
b1.m_sweep.c.y = (b1.m_sweep.c.y + ((b1.m_invMass * impulse) * m_J.linear1.y));
b1.m_sweep.a = (b1.m_sweep.a + ((b1.m_invI * impulse) * m_J.angular1));
b2.m_sweep.c.x = (b2.m_sweep.c.x + ((b2.m_invMass * impulse) * m_J.linear2.x));
b2.m_sweep.c.y = (b2.m_sweep.c.y + ((b2.m_invMass * impulse) * m_J.linear2.y));
b2.m_sweep.a = (b2.m_sweep.a + ((b2.m_invI * impulse) * m_J.angular2));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
return ((linearError < b2Settings.b2_linearSlop));
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(step:b2TimeStep):void{
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var Cdot:Number = m_J.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity);
var force:Number = ((-(step.inv_dt) * m_mass) * Cdot);
m_force = (m_force + force);
var P:Number = (step.dt * force);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((b1.m_invMass * P) * m_J.linear1.x));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((b1.m_invMass * P) * m_J.linear1.y));
b1.m_angularVelocity = (b1.m_angularVelocity + ((b1.m_invI * P) * m_J.angular1));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((b2.m_invMass * P) * m_J.linear2.x));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((b2.m_invMass * P) * m_J.linear2.y));
b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * P) * m_J.angular2));
}
}
}//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint1:b2Joint;
public var joint2:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
super();
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var linear2:b2Vec2;
public var angular1:Number;
public var angular2:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function Set(x1:b2Vec2, a1:Number, x2:b2Vec2, a2:Number):void{
linear1.SetV(x1);
angular1 = a1;
linear2.SetV(x2);
angular2 = a2;
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Compute(x1:b2Vec2, a1:Number, x2:b2Vec2, a2:Number):Number{
return ((((((linear1.x * x1.x) + (linear1.y * x1.y)) + (angular1 * a1)) + ((linear2.x * x2.x) + (linear2.y * x2.y))) + (angular2 * a2)));
}
}
}//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2Joint {
public var m_islandFlag:Boolean;
public var m_body1:b2Body;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_type:int;
public var m_collideConnected:Boolean;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_inv_dt:Number;
public var m_userData;
public var m_body2:b2Body;
public static const e_unknownJoint:int = 0;
public static const e_inactiveLimit:int = 0;
public static const e_atUpperLimit:int = 2;
public static const e_atLowerLimit:int = 1;
public static const e_gearJoint:int = 6;
public static const e_revoluteJoint:int = 1;
public static const e_equalLimits:int = 3;
public static const e_distanceJoint:int = 3;
public static const e_pulleyJoint:int = 4;
public static const e_prismaticJoint:int = 2;
public static const e_mouseJoint:int = 5;
public function b2Joint(def:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = def.type;
m_prev = null;
m_next = null;
m_body1 = def.body1;
m_body2 = def.body2;
m_collideConnected = def.collideConnected;
m_islandFlag = false;
m_userData = def.userData;
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetType():int{
return (m_type);
}
public function InitVelocityConstraints(step:b2TimeStep):void{
}
public function GetReactionTorque():Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public function SetUserData(data):void{
m_userData = data;
}
public function GetBody1():b2Body{
return (m_body1);
}
public function SolveVelocityConstraints(step:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public static function Destroy(joint:b2Joint, allocator):void{
}
public static function Create(def:b2JointDef, allocator):b2Joint{
var joint:b2Joint;
switch (def.type){
case e_distanceJoint:
joint = new b2DistanceJoint((def as b2DistanceJointDef));
break;
case e_mouseJoint:
joint = new b2MouseJoint((def as b2MouseJointDef));
break;
case e_prismaticJoint:
joint = new b2PrismaticJoint((def as b2PrismaticJointDef));
break;
case e_revoluteJoint:
joint = new b2RevoluteJoint((def as b2RevoluteJointDef));
break;
case e_pulleyJoint:
joint = new b2PulleyJoint((def as b2PulleyJointDef));
break;
case e_gearJoint:
joint = new b2GearJoint((def as b2GearJointDef));
break;
default:
break;
};
return (joint);
}
}
}//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var body2:b2Body;
public var type:int;
public var userData;
public var collideConnected:Boolean;
public var body1:b2Body;
public function b2JointDef(){
super();
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
public var joint:b2Joint;
public function b2JointEdge(){
super();
}
}
}//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
private var K1:b2Mat22;
private var K:b2Mat22;
public var m_beta:Number;
public var m_mass:b2Mat22;
private var K2:b2Mat22;
public var m_target:b2Vec2;
public var m_gamma:Number;
public var m_impulse:b2Vec2;
public var m_C:b2Vec2;
public var m_localAnchor:b2Vec2;
public var m_maxForce:Number;
public function b2MouseJoint(def:b2MouseJointDef){
var tY:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(def);
m_target.SetV(def.target);
var tX:Number = (m_target.x - m_body2.m_xf.position.x);
tY = (m_target.y - m_body2.m_xf.position.y);
var tMat:b2Mat22 = m_body2.m_xf.R;
m_localAnchor.x = ((tX * tMat.col1.x) + (tY * tMat.col1.y));
m_localAnchor.y = ((tX * tMat.col2.x) + (tY * tMat.col2.y));
m_maxForce = def.maxForce;
m_impulse.SetZero();
var mass:Number = m_body2.m_mass;
var omega:Number = ((2 * b2Settings.b2_pi) * def.frequencyHz);
var d:Number = (((2 * mass) * def.dampingRatio) * omega);
var k:Number = ((def.timeStep * mass) * (omega * omega));
m_gamma = (1 / (d + k));
m_beta = (k / (d + k));
}
public function SetTarget(target:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = target;
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function InitVelocityConstraints(step:b2TimeStep):void{
var b:b2Body;
var tMat:b2Mat22;
var rX:Number;
var rY:Number;
var invMass:Number;
var invI:Number;
b = m_body2;
tMat = b.m_xf.R;
rX = (m_localAnchor.x - b.m_sweep.localCenter.x);
rY = (m_localAnchor.y - b.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * rX) + (tMat.col2.x * rY));
rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY));
rX = tX;
invMass = b.m_invMass;
invI = b.m_invI;
K1.col1.x = invMass;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = invMass;
K2.col1.x = ((invI * rY) * rY);
K2.col2.x = ((-(invI) * rX) * rY);
K2.col1.y = ((-(invI) * rX) * rY);
K2.col2.y = ((invI * rX) * rX);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((b.m_sweep.c.x + rX) - m_target.x);
m_C.y = ((b.m_sweep.c.y + rY) - m_target.y);
b.m_angularVelocity = (b.m_angularVelocity * 0.98);
var PX:Number = (step.dt * m_impulse.x);
var PY:Number = (step.dt * m_impulse.y);
b.m_linearVelocity.x = (b.m_linearVelocity.x + (invMass * PX));
b.m_linearVelocity.y = (b.m_linearVelocity.y + (invMass * PY));
b.m_angularVelocity = (b.m_angularVelocity + (invI * ((rX * PY) - (rY * PX))));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetReactionTorque():Number{
return (0);
}
override public function GetReactionForce():b2Vec2{
return (m_impulse);
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
override public function SolveVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var tX:Number;
var tY:Number;
var b:b2Body = m_body2;
tMat = b.m_xf.R;
var rX:Number = (m_localAnchor.x - b.m_sweep.localCenter.x);
var rY:Number = (m_localAnchor.y - b.m_sweep.localCenter.y);
tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY));
rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY));
rX = tX;
var CdotX:Number = (b.m_linearVelocity.x + (-(b.m_angularVelocity) * rY));
var CdotY:Number = (b.m_linearVelocity.y + (b.m_angularVelocity * rX));
tMat = m_mass;
tX = ((CdotX + ((m_beta * step.inv_dt) * m_C.x)) + ((m_gamma * step.dt) * m_impulse.x));
tY = ((CdotY + ((m_beta * step.inv_dt) * m_C.y)) + ((m_gamma * step.dt) * m_impulse.y));
var forceX:Number = (-(step.inv_dt) * ((tMat.col1.x * tX) + (tMat.col2.x * tY)));
var forceY:Number = (-(step.inv_dt) * ((tMat.col1.y * tX) + (tMat.col2.y * tY)));
var oldForceX:Number = m_impulse.x;
var oldForceY:Number = m_impulse.y;
m_impulse.x = (m_impulse.x + forceX);
m_impulse.y = (m_impulse.y + forceY);
var forceMagnitude:Number = m_impulse.Length();
if (forceMagnitude > m_maxForce){
m_impulse.Multiply((m_maxForce / forceMagnitude));
};
forceX = (m_impulse.x - oldForceX);
forceY = (m_impulse.y - oldForceY);
var PX:Number = (step.dt * forceX);
var PY:Number = (step.dt * forceY);
b.m_linearVelocity.x = (b.m_linearVelocity.x + (b.m_invMass * PX));
b.m_linearVelocity.y = (b.m_linearVelocity.y + (b.m_invMass * PY));
b.m_angularVelocity = (b.m_angularVelocity + (b.m_invI * ((rX * PY) - (rY * PX))));
}
}
}//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var timeStep:Number;
public var target:b2Vec2;
public var maxForce:Number;
public var dampingRatio:Number;
public var frequencyHz:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
}//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
public var m_limitForce:Number;
public var m_lowerTranslation:Number;
public var m_localXAxis1:b2Vec2;
public var m_refAngle:Number;
public var m_torque:Number;
public var m_motorForce:Number;
public var m_enableLimit:Boolean;
public var m_angularMass:Number;
public var m_maxMotorForce:Number;
public var m_localYAxis1:b2Vec2;
public var m_force:Number;
public var m_motorMass:Number;
public var m_upperTranslation:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_limitState:int;
public var m_linearMass:Number;
public var m_motorJacobian:b2Jacobian;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_enableMotor:Boolean;
public var m_linearJacobian:b2Jacobian;
public function b2PrismaticJoint(def:b2PrismaticJointDef){
var tMat:b2Mat22;
var tX:Number;
var tY:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(def);
m_localAnchor1.SetV(def.localAnchor1);
m_localAnchor2.SetV(def.localAnchor2);
m_localXAxis1.SetV(def.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = def.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = def.lowerTranslation;
m_upperTranslation = def.upperTranslation;
m_maxMotorForce = def.maxMotorForce;
m_motorSpeed = def.motorSpeed;
m_enableLimit = def.enableLimit;
m_enableMotor = def.enableMotor;
}
override public function SolveVelocityConstraints(step:b2TimeStep):void{
var invI1:Number;
var oldLimitForce:Number;
var motorCdot:Number;
var motorForce:Number;
var oldMotorForce:Number;
var limitCdot:Number;
var limitForce:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var invMass1:Number = b1.m_invMass;
var invMass2:Number = b2.m_invMass;
invI1 = b1.m_invI;
var invI2:Number = b2.m_invI;
var linearCdot:Number = m_linearJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity);
var force:Number = ((-(step.inv_dt) * m_linearMass) * linearCdot);
m_force = (m_force + force);
var P:Number = (step.dt * force);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_linearJacobian.linear1.x));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_linearJacobian.linear1.y));
b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_linearJacobian.angular1));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_linearJacobian.linear2.x));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_linearJacobian.linear2.y));
b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_linearJacobian.angular2));
var angularCdot:Number = (b2.m_angularVelocity - b1.m_angularVelocity);
var torque:Number = ((-(step.inv_dt) * m_angularMass) * angularCdot);
m_torque = (m_torque + torque);
var L:Number = (step.dt * torque);
b1.m_angularVelocity = (b1.m_angularVelocity - (invI1 * L));
b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * L));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
motorCdot = (m_motorJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity) - m_motorSpeed);
motorForce = ((-(step.inv_dt) * m_motorMass) * motorCdot);
oldMotorForce = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + motorForce), -(m_maxMotorForce), m_maxMotorForce);
motorForce = (m_motorForce - oldMotorForce);
P = (step.dt * motorForce);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_motorJacobian.linear1.x));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_motorJacobian.linear1.y));
b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_motorJacobian.angular1));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_motorJacobian.linear2.x));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_motorJacobian.linear2.y));
b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
limitCdot = m_motorJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity);
limitForce = ((-(step.inv_dt) * m_motorMass) * limitCdot);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + limitForce);
} else {
if (m_limitState == e_atLowerLimit){
oldLimitForce = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + limitForce), 0);
limitForce = (m_limitForce - oldLimitForce);
} else {
if (m_limitState == e_atUpperLimit){
oldLimitForce = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + limitForce), 0);
limitForce = (m_limitForce - oldLimitForce);
};
};
};
P = (step.dt * limitForce);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_motorJacobian.linear1.x));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_motorJacobian.linear1.y));
b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_motorJacobian.angular1));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_motorJacobian.linear2.x));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_motorJacobian.linear2.y));
b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_motorJacobian.angular2));
};
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function EnableMotor(flag:Boolean):void{
m_enableMotor = flag;
}
public function GetJointTranslation():Number{
var tMat:b2Mat22;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var p1:b2Vec2 = b1.GetWorldPoint(m_localAnchor1);
var p2:b2Vec2 = b2.GetWorldPoint(m_localAnchor2);
var dX:Number = (p2.x - p1.x);
var dY:Number = (p2.y - p1.y);
var axis:b2Vec2 = b1.GetWorldVector(m_localXAxis1);
var translation:Number = ((axis.x * dX) + (axis.y * dY));
return (translation);
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
var tMat:b2Mat22 = m_body1.m_xf.R;
var ax1X:Number = (m_limitForce * ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y)));
var ax1Y:Number = (m_limitForce * ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y)));
var ay1X:Number = (m_force * ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y)));
var ay1Y:Number = (m_force * ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * ax1X) + (m_force * ay1X)), ((m_limitForce * ax1Y) + (m_force * ay1Y))));
}
override public function SolvePositionConstraints():Boolean{
var limitC:Number;
var oldLimitImpulse:Number;
var tMat:b2Mat22;
var tX:Number;
var ax1X:Number;
var ax1Y:Number;
var translation:Number;
var limitImpulse:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var invMass1:Number = b1.m_invMass;
var invMass2:Number = b2.m_invMass;
var invI1:Number = b1.m_invI;
var invI2:Number = b2.m_invI;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var p1X:Number = (b1.m_sweep.c.x + r1X);
var p1Y:Number = (b1.m_sweep.c.y + r1Y);
var p2X:Number = (b2.m_sweep.c.x + r2X);
var p2Y:Number = (b2.m_sweep.c.y + r2Y);
var dX:Number = (p2X - p1X);
var dY:Number = (p2Y - p1Y);
tMat = b1.m_xf.R;
var ay1X:Number = ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y));
var ay1Y:Number = ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y));
var linearC:Number = ((ay1X * dX) + (ay1Y * dY));
linearC = b2Math.b2Clamp(linearC, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var linearImpulse:Number = (-(m_linearMass) * linearC);
b1.m_sweep.c.x = (b1.m_sweep.c.x + ((invMass1 * linearImpulse) * m_linearJacobian.linear1.x));
b1.m_sweep.c.y = (b1.m_sweep.c.y + ((invMass1 * linearImpulse) * m_linearJacobian.linear1.y));
b1.m_sweep.a = (b1.m_sweep.a + ((invI1 * linearImpulse) * m_linearJacobian.angular1));
b2.m_sweep.c.x = (b2.m_sweep.c.x + ((invMass2 * linearImpulse) * m_linearJacobian.linear2.x));
b2.m_sweep.c.y = (b2.m_sweep.c.y + ((invMass2 * linearImpulse) * m_linearJacobian.linear2.y));
b2.m_sweep.a = (b2.m_sweep.a + ((invI2 * linearImpulse) * m_linearJacobian.angular2));
var positionError:Number = b2Math.b2Abs(linearC);
var angularC:Number = ((b2.m_sweep.a - b1.m_sweep.a) - m_refAngle);
angularC = b2Math.b2Clamp(angularC, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
var angularImpulse:Number = (-(m_angularMass) * angularC);
b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * angularImpulse));
b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * angularImpulse));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
var angularError:Number = b2Math.b2Abs(angularC);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
tMat = b1.m_xf.R;
r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
p1X = (b1.m_sweep.c.x + r1X);
p1Y = (b1.m_sweep.c.y + r1Y);
p2X = (b2.m_sweep.c.x + r2X);
p2Y = (b2.m_sweep.c.y + r2Y);
dX = (p2X - p1X);
dY = (p2Y - p1Y);
tMat = b1.m_xf.R;
ax1X = ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y));
ax1Y = ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y));
translation = ((ax1X * dX) + (ax1Y * dY));
limitImpulse = 0;
if (m_limitState == e_equalLimits){
limitC = b2Math.b2Clamp(translation, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
limitImpulse = (-(m_motorMass) * limitC);
positionError = b2Math.b2Max(positionError, b2Math.b2Abs(angularC));
} else {
if (m_limitState == e_atLowerLimit){
limitC = (translation - m_lowerTranslation);
positionError = b2Math.b2Max(positionError, -(limitC));
limitC = b2Math.b2Clamp((limitC + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
limitImpulse = (-(m_motorMass) * limitC);
oldLimitImpulse = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + limitImpulse), 0);
limitImpulse = (m_limitPositionImpulse - oldLimitImpulse);
} else {
if (m_limitState == e_atUpperLimit){
limitC = (translation - m_upperTranslation);
positionError = b2Math.b2Max(positionError, limitC);
limitC = b2Math.b2Clamp((limitC - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
limitImpulse = (-(m_motorMass) * limitC);
oldLimitImpulse = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + limitImpulse), 0);
limitImpulse = (m_limitPositionImpulse - oldLimitImpulse);
};
};
};
b1.m_sweep.c.x = (b1.m_sweep.c.x + ((invMass1 * limitImpulse) * m_motorJacobian.linear1.x));
b1.m_sweep.c.y = (b1.m_sweep.c.y + ((invMass1 * limitImpulse) * m_motorJacobian.linear1.y));
b1.m_sweep.a = (b1.m_sweep.a + ((invI1 * limitImpulse) * m_motorJacobian.angular1));
b2.m_sweep.c.x = (b2.m_sweep.c.x + ((invMass2 * limitImpulse) * m_motorJacobian.linear2.x));
b2.m_sweep.c.y = (b2.m_sweep.c.y + ((invMass2 * limitImpulse) * m_motorJacobian.linear2.y));
b2.m_sweep.a = (b2.m_sweep.a + ((invI2 * limitImpulse) * m_motorJacobian.angular2));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
};
return ((((positionError <= b2Settings.b2_linearSlop)) && ((angularError <= b2Settings.b2_angularSlop))));
}
public function SetMotorSpeed(speed:Number):void{
m_motorSpeed = speed;
}
public function GetJointSpeed():Number{
var tMat:b2Mat22;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var p1X:Number = (b1.m_sweep.c.x + r1X);
var p1Y:Number = (b1.m_sweep.c.y + r1Y);
var p2X:Number = (b2.m_sweep.c.x + r2X);
var p2Y:Number = (b2.m_sweep.c.y + r2Y);
var dX:Number = (p2X - p1X);
var dY:Number = (p2Y - p1Y);
var axis:b2Vec2 = b1.GetWorldVector(m_localXAxis1);
var v1:b2Vec2 = b1.m_linearVelocity;
var v2:b2Vec2 = b2.m_linearVelocity;
var w1:Number = b1.m_angularVelocity;
var w2:Number = b2.m_angularVelocity;
var speed:Number = (((dX * (-(w1) * axis.y)) + (dY * (w1 * axis.x))) + ((axis.x * (((v2.x + (-(w2) * r2Y)) - v1.x) - (-(w1) * r1Y))) + (axis.y * (((v2.y + (w2 * r2X)) - v1.y) - (w1 * r1X)))));
return (speed);
}
override public function InitVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var tX:Number;
var ax1X:Number;
var ax1Y:Number;
var dX:Number;
var dY:Number;
var jointTranslation:Number;
var P1X:Number;
var P1Y:Number;
var P2X:Number;
var P2Y:Number;
var L1:Number;
var L2:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var invMass1:Number = b1.m_invMass;
var invMass2:Number = b2.m_invMass;
var invI1:Number = b1.m_invI;
var invI2:Number = b2.m_invI;
tMat = b1.m_xf.R;
var ay1X:Number = ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y));
var ay1Y:Number = ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y));
var eX:Number = ((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x);
var eY:Number = ((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y);
m_linearJacobian.linear1.x = -(ay1X);
m_linearJacobian.linear1.y = -(ay1Y);
m_linearJacobian.linear2.x = ay1X;
m_linearJacobian.linear2.y = ay1Y;
m_linearJacobian.angular1 = -(((eX * ay1Y) - (eY * ay1X)));
m_linearJacobian.angular2 = ((r2X * ay1Y) - (r2Y * ay1X));
m_linearMass = (((invMass1 + ((invI1 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + invMass2) + ((invI2 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (invI1 + invI2);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
tMat = b1.m_xf.R;
ax1X = ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y));
ax1Y = ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(ax1X);
m_motorJacobian.linear1.y = -(ax1Y);
m_motorJacobian.linear2.x = ax1X;
m_motorJacobian.linear2.y = ax1Y;
m_motorJacobian.angular1 = -(((eX * ax1Y) - (eY * ax1X)));
m_motorJacobian.angular2 = ((r2X * ax1Y) - (r2Y * ax1X));
m_motorMass = (((invMass1 + ((invI1 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + invMass2) + ((invI2 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
dX = (eX - r1X);
dY = (eY - r1Y);
jointTranslation = ((ax1X * dX) + (ax1Y * dY));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (jointTranslation <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (jointTranslation >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (step.warmStarting){
P1X = (step.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
P1Y = (step.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
P2X = (step.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
P2Y = (step.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
L1 = (step.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
L2 = (step.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (invMass1 * P1X));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (invMass1 * P1Y));
b1.m_angularVelocity = (b1.m_angularVelocity + (invI1 * L1));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (invMass2 * P2X));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (invMass2 * P2Y));
b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * L2));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
public function EnableLimit(flag:Boolean):void{
m_enableLimit = flag;
}
public function SetMaxMotorForce(force:Number):void{
m_maxMotorForce = force;
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function SetLimits(lower:Number, upper:Number):void{
m_lowerTranslation = lower;
m_upperTranslation = upper;
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2PrismaticJointDef extends b2JointDef {
public var motorSpeed:Number;
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var upperTranslation:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var maxMotorForce:Number;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(b1:b2Body, b2:b2Body, anchor:b2Vec2, axis:b2Vec2):void{
body1 = b1;
body2 = b2;
localAnchor1 = body1.GetLocalPoint(anchor);
localAnchor2 = body2.GetLocalPoint(anchor);
localAxis1 = body1.GetLocalVector(axis);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_limitState1:int;
public var m_limitState2:int;
public var m_ground:b2Body;
public var m_maxLength2:Number;
public var m_maxLength1:Number;
public var m_limitPositionImpulse1:Number;
public var m_limitPositionImpulse2:Number;
public var m_force:Number;
public var m_constant:Number;
public var m_positionImpulse:Number;
public var m_state:int;
public var m_ratio:Number;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_limitMass1:Number;
public var m_limitMass2:Number;
public var m_pulleyMass:Number;
public var m_u1:b2Vec2;
public var m_limitForce1:Number;
public var m_limitForce2:Number;
public var m_u2:b2Vec2;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(def:b2PulleyJointDef){
var tMat:b2Mat22;
var tX:Number;
var tY:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(def);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (def.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (def.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (def.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (def.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(def.localAnchor1);
m_localAnchor2.SetV(def.localAnchor2);
m_ratio = def.ratio;
m_constant = (def.length1 + (m_ratio * def.length2));
m_maxLength1 = b2Math.b2Min(def.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(def.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
public function GetGroundAnchor2():b2Vec2{
var a:b2Vec2 = m_ground.m_xf.position.Copy();
a.Add(m_groundAnchor2);
return (a);
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var F:b2Vec2 = m_u2.Copy();
F.Multiply(m_force);
return (F);
}
override public function SolvePositionConstraints():Boolean{
var tMat:b2Mat22;
var r1X:Number;
var r1Y:Number;
var r2X:Number;
var r2Y:Number;
var p1X:Number;
var p1Y:Number;
var p2X:Number;
var p2Y:Number;
var length1:Number;
var length2:Number;
var C:Number;
var impulse:Number;
var oldImpulse:Number;
var oldLimitPositionImpulse:Number;
var tX:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var s1X:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var s1Y:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var s2X:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var s2Y:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var linearError:Number = 0;
if (m_state == e_atUpperLimit){
tMat = b1.m_xf.R;
r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
p1X = (b1.m_sweep.c.x + r1X);
p1Y = (b1.m_sweep.c.y + r1Y);
p2X = (b2.m_sweep.c.x + r2X);
p2Y = (b2.m_sweep.c.y + r2Y);
m_u1.Set((p1X - s1X), (p1Y - s1Y));
m_u2.Set((p2X - s2X), (p2Y - s2Y));
length1 = m_u1.Length();
length2 = m_u2.Length();
if (length1 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / length1));
} else {
m_u1.SetZero();
};
if (length2 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / length2));
} else {
m_u2.SetZero();
};
C = ((m_constant - length1) - (m_ratio * length2));
linearError = b2Math.b2Max(linearError, -(C));
C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
impulse = (-(m_pulleyMass) * C);
oldImpulse = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + impulse));
impulse = (m_positionImpulse - oldImpulse);
p1X = (-(impulse) * m_u1.x);
p1Y = (-(impulse) * m_u1.y);
p2X = ((-(m_ratio) * impulse) * m_u2.x);
p2Y = ((-(m_ratio) * impulse) * m_u2.y);
b1.m_sweep.c.x = (b1.m_sweep.c.x + (b1.m_invMass * p1X));
b1.m_sweep.c.y = (b1.m_sweep.c.y + (b1.m_invMass * p1Y));
b1.m_sweep.a = (b1.m_sweep.a + (b1.m_invI * ((r1X * p1Y) - (r1Y * p1X))));
b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * p2X));
b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * p2Y));
b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * p2Y) - (r2Y * p2X))));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
tMat = b1.m_xf.R;
r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
p1X = (b1.m_sweep.c.x + r1X);
p1Y = (b1.m_sweep.c.y + r1Y);
m_u1.Set((p1X - s1X), (p1Y - s1Y));
length1 = m_u1.Length();
if (length1 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / length1));
m_u1.y = (m_u1.y * (1 / length1));
} else {
m_u1.SetZero();
};
C = (m_maxLength1 - length1);
linearError = b2Math.b2Max(linearError, -(C));
C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
impulse = (-(m_limitMass1) * C);
oldLimitPositionImpulse = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + impulse));
impulse = (m_limitPositionImpulse1 - oldLimitPositionImpulse);
p1X = (-(impulse) * m_u1.x);
p1Y = (-(impulse) * m_u1.y);
b1.m_sweep.c.x = (b1.m_sweep.c.x + (b1.m_invMass * p1X));
b1.m_sweep.c.y = (b1.m_sweep.c.y + (b1.m_invMass * p1Y));
b1.m_sweep.a = (b1.m_sweep.a + (b1.m_invI * ((r1X * p1Y) - (r1Y * p1X))));
b1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
tMat = b2.m_xf.R;
r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
p2X = (b2.m_sweep.c.x + r2X);
p2Y = (b2.m_sweep.c.y + r2Y);
m_u2.Set((p2X - s2X), (p2Y - s2Y));
length2 = m_u2.Length();
if (length2 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / length2));
m_u2.y = (m_u2.y * (1 / length2));
} else {
m_u2.SetZero();
};
C = (m_maxLength2 - length2);
linearError = b2Math.b2Max(linearError, -(C));
C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
impulse = (-(m_limitMass2) * C);
oldLimitPositionImpulse = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + impulse));
impulse = (m_limitPositionImpulse2 - oldLimitPositionImpulse);
p2X = (-(impulse) * m_u2.x);
p2Y = (-(impulse) * m_u2.y);
b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * p2X));
b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * p2Y));
b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * p2Y) - (r2Y * p2X))));
b2.SynchronizeTransform();
};
return ((linearError < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var P1X:Number;
var P1Y:Number;
var P2X:Number;
var P2Y:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var p1X:Number = (b1.m_sweep.c.x + r1X);
var p1Y:Number = (b1.m_sweep.c.y + r1Y);
var p2X:Number = (b2.m_sweep.c.x + r2X);
var p2Y:Number = (b2.m_sweep.c.y + r2Y);
var s1X:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var s1Y:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var s2X:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var s2Y:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((p1X - s1X), (p1Y - s1Y));
m_u2.Set((p2X - s2X), (p2Y - s2Y));
var length1:Number = m_u1.Length();
var length2:Number = m_u2.Length();
if (length1 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / length1));
} else {
m_u1.SetZero();
};
if (length2 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / length2));
} else {
m_u2.SetZero();
};
var C:Number = ((m_constant - length1) - (m_ratio * length2));
if (C > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (length1 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (length2 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
var cr1u1:Number = ((r1X * m_u1.y) - (r1Y * m_u1.x));
var cr2u2:Number = ((r2X * m_u2.y) - (r2Y * m_u2.x));
m_limitMass1 = (b1.m_invMass + ((b1.m_invI * cr1u1) * cr1u1));
m_limitMass2 = (b2.m_invMass + ((b2.m_invI * cr2u2) * cr2u2));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (step.warmStarting){
P1X = ((step.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
P1Y = ((step.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
P2X = ((step.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
P2Y = ((step.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y));
b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X))));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y));
b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var r2X:Number;
var v1X:Number;
var v1Y:Number;
var v2X:Number;
var v2Y:Number;
var P1X:Number;
var P1Y:Number;
var P2X:Number;
var P2Y:Number;
var Cdot:Number;
var force:Number;
var oldForce:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
if (m_state == e_atUpperLimit){
v1X = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y));
v1Y = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X));
v2X = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y));
v2Y = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X));
Cdot = (-(((m_u1.x * v1X) + (m_u1.y * v1Y))) - (m_ratio * ((m_u2.x * v2X) + (m_u2.y * v2Y))));
force = ((-(step.inv_dt) * m_pulleyMass) * Cdot);
oldForce = m_force;
m_force = b2Math.b2Max(0, (m_force + force));
force = (m_force - oldForce);
P1X = ((-(step.dt) * force) * m_u1.x);
P1Y = ((-(step.dt) * force) * m_u1.y);
P2X = (((-(step.dt) * m_ratio) * force) * m_u2.x);
P2Y = (((-(step.dt) * m_ratio) * force) * m_u2.y);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y));
b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X))));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y));
b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X))));
};
if (m_limitState1 == e_atUpperLimit){
v1X = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y));
v1Y = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X));
Cdot = -(((m_u1.x * v1X) + (m_u1.y * v1Y)));
force = ((-(step.inv_dt) * m_limitMass1) * Cdot);
oldForce = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + force));
force = (m_limitForce1 - oldForce);
P1X = ((-(step.dt) * force) * m_u1.x);
P1Y = ((-(step.dt) * force) * m_u1.y);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y));
b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X))));
};
if (m_limitState2 == e_atUpperLimit){
v2X = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y));
v2Y = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X));
Cdot = -(((m_u2.x * v2X) + (m_u2.y * v2Y)));
force = ((-(step.inv_dt) * m_limitMass2) * Cdot);
oldForce = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + force));
force = (m_limitForce2 - oldForce);
P2X = ((-(step.dt) * force) * m_u2.x);
P2Y = ((-(step.dt) * force) * m_u2.y);
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y));
b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X))));
};
}
public function GetLength1():Number{
var p:b2Vec2 = m_body1.GetWorldPoint(m_localAnchor1);
var sX:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var sY:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var dX:Number = (p.x - sX);
var dY:Number = (p.y - sY);
return (Math.sqrt(((dX * dX) + (dY * dY))));
}
public function GetLength2():Number{
var p:b2Vec2 = m_body2.GetWorldPoint(m_localAnchor2);
var sX:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var sY:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var dX:Number = (p.x - sX);
var dY:Number = (p.y - sY);
return (Math.sqrt(((dX * dX) + (dY * dY))));
}
public function GetGroundAnchor1():b2Vec2{
var a:b2Vec2 = m_ground.m_xf.position.Copy();
a.Add(m_groundAnchor1);
return (a);
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2PulleyJointDef extends b2JointDef {
public var maxLength1:Number;
public var maxLength2:Number;
public var length1:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var ratio:Number;
public var length2:Number;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(b1:b2Body, b2:b2Body, ga1:b2Vec2, ga2:b2Vec2, anchor1:b2Vec2, anchor2:b2Vec2, r:Number):void{
body1 = b1;
body2 = b2;
groundAnchor1.SetV(ga1);
groundAnchor2.SetV(ga2);
localAnchor1 = body1.GetLocalPoint(anchor1);
localAnchor2 = body2.GetLocalPoint(anchor2);
var d1X:Number = (anchor1.x - ga1.x);
var d1Y:Number = (anchor1.y - ga1.y);
length1 = Math.sqrt(((d1X * d1X) + (d1Y * d1Y)));
var d2X:Number = (anchor2.x - ga2.x);
var d2Y:Number = (anchor2.y - ga2.y);
length2 = Math.sqrt(((d2X * d2X) + (d2Y * d2Y)));
ratio = r;
var C:Number = (length1 + (ratio * length2));
maxLength1 = (C - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((C - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
public var m_limitForce:Number;
public var m_pivotMass:b2Mat22;
public var m_motorForce:Number;
public var m_enableLimit:Boolean;
public var m_limitState:int;
public var m_motorMass:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
public var m_pivotForce:b2Vec2;
public var m_enableMotor:Boolean;
public var m_referenceAngle:Number;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_upperAngle:Number;
public var m_lowerAngle:Number;
public var m_maxMotorTorque:Number;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(def:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(def);
m_localAnchor1.SetV(def.localAnchor1);
m_localAnchor2.SetV(def.localAnchor2);
m_referenceAngle = def.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = def.lowerAngle;
m_upperAngle = def.upperAngle;
m_maxMotorTorque = def.maxMotorTorque;
m_motorSpeed = def.motorSpeed;
m_enableLimit = def.enableLimit;
m_enableMotor = def.enableMotor;
}
override public function SolveVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var tX:Number;
var oldLimitForce:Number;
var PY:Number;
var motorCdot:Number;
var motorForce:Number;
var oldMotorForce:Number;
var limitCdot:Number;
var limitForce:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var pivotCdotX:Number = (((b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y)) - b1.m_linearVelocity.x) - (-(b1.m_angularVelocity) * r1Y));
var pivotCdotY:Number = (((b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X)) - b1.m_linearVelocity.y) - (b1.m_angularVelocity * r1X));
var pivotForceX:Number = (-(step.inv_dt) * ((m_pivotMass.col1.x * pivotCdotX) + (m_pivotMass.col2.x * pivotCdotY)));
var pivotForceY:Number = (-(step.inv_dt) * ((m_pivotMass.col1.y * pivotCdotX) + (m_pivotMass.col2.y * pivotCdotY)));
m_pivotForce.x = (m_pivotForce.x + pivotForceX);
m_pivotForce.y = (m_pivotForce.y + pivotForceY);
var PX:Number = (step.dt * pivotForceX);
PY = (step.dt * pivotForceY);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY));
b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX))));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY));
b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
motorCdot = ((b2.m_angularVelocity - b1.m_angularVelocity) - m_motorSpeed);
motorForce = ((-(step.inv_dt) * m_motorMass) * motorCdot);
oldMotorForce = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + motorForce), -(m_maxMotorTorque), m_maxMotorTorque);
motorForce = (m_motorForce - oldMotorForce);
b1.m_angularVelocity = (b1.m_angularVelocity - ((b1.m_invI * step.dt) * motorForce));
b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * step.dt) * motorForce));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
limitCdot = (b2.m_angularVelocity - b1.m_angularVelocity);
limitForce = ((-(step.inv_dt) * m_motorMass) * limitCdot);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + limitForce);
} else {
if (m_limitState == e_atLowerLimit){
oldLimitForce = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + limitForce), 0);
limitForce = (m_limitForce - oldLimitForce);
} else {
if (m_limitState == e_atUpperLimit){
oldLimitForce = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + limitForce), 0);
limitForce = (m_limitForce - oldLimitForce);
};
};
};
b1.m_angularVelocity = (b1.m_angularVelocity - ((b1.m_invI * step.dt) * limitForce));
b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * step.dt) * limitForce));
};
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function EnableMotor(flag:Boolean):void{
m_enableMotor = flag;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function SolvePositionConstraints():Boolean{
var oldLimitImpulse:Number;
var limitC:Number;
var tMat:b2Mat22;
var angle:Number;
var limitImpulse:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var positionError:Number = 0;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var p1X:Number = (b1.m_sweep.c.x + r1X);
var p1Y:Number = (b1.m_sweep.c.y + r1Y);
var p2X:Number = (b2.m_sweep.c.x + r2X);
var p2Y:Number = (b2.m_sweep.c.y + r2Y);
var ptpCX:Number = (p2X - p1X);
var ptpCY:Number = (p2Y - p1Y);
positionError = Math.sqrt(((ptpCX * ptpCX) + (ptpCY * ptpCY)));
var invMass1:Number = b1.m_invMass;
var invMass2:Number = b2.m_invMass;
var invI1:Number = b1.m_invI;
var invI2:Number = b2.m_invI;
K1.col1.x = (invMass1 + invMass2);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (invMass1 + invMass2);
K2.col1.x = ((invI1 * r1Y) * r1Y);
K2.col2.x = ((-(invI1) * r1X) * r1Y);
K2.col1.y = ((-(invI1) * r1X) * r1Y);
K2.col2.y = ((invI1 * r1X) * r1X);
K3.col1.x = ((invI2 * r2Y) * r2Y);
K3.col2.x = ((-(invI2) * r2X) * r2Y);
K3.col1.y = ((-(invI2) * r2X) * r2Y);
K3.col2.y = ((invI2 * r2X) * r2X);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(ptpCX), -(ptpCY));
var impulseX:Number = tImpulse.x;
var impulseY:Number = tImpulse.y;
b1.m_sweep.c.x = (b1.m_sweep.c.x - (b1.m_invMass * impulseX));
b1.m_sweep.c.y = (b1.m_sweep.c.y - (b1.m_invMass * impulseY));
b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * ((r1X * impulseY) - (r1Y * impulseX))));
b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * impulseX));
b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * impulseY));
b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * impulseY) - (r2Y * impulseX))));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
var angularError:Number = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
angle = ((b2.m_sweep.a - b1.m_sweep.a) - m_referenceAngle);
limitImpulse = 0;
if (m_limitState == e_equalLimits){
limitC = b2Math.b2Clamp(angle, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
limitImpulse = (-(m_motorMass) * limitC);
angularError = b2Math.b2Abs(limitC);
} else {
if (m_limitState == e_atLowerLimit){
limitC = (angle - m_lowerAngle);
angularError = b2Math.b2Max(0, -(limitC));
limitC = b2Math.b2Clamp((limitC + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
limitImpulse = (-(m_motorMass) * limitC);
oldLimitImpulse = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + limitImpulse), 0);
limitImpulse = (m_limitPositionImpulse - oldLimitImpulse);
} else {
if (m_limitState == e_atUpperLimit){
limitC = (angle - m_upperAngle);
angularError = b2Math.b2Max(0, limitC);
limitC = b2Math.b2Clamp((limitC - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
limitImpulse = (-(m_motorMass) * limitC);
oldLimitImpulse = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + limitImpulse), 0);
limitImpulse = (m_limitPositionImpulse - oldLimitImpulse);
};
};
};
b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * limitImpulse));
b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * limitImpulse));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
};
return ((((positionError <= b2Settings.b2_linearSlop)) && ((angularError <= b2Settings.b2_angularSlop))));
}
public function SetMotorSpeed(speed:Number):void{
m_motorSpeed = speed;
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function SetMaxMotorTorque(torque:Number):void{
m_maxMotorTorque = torque;
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
override public function InitVelocityConstraints(step:b2TimeStep):void{
var b1:b2Body;
var b2:b2Body;
var tMat:b2Mat22;
var tX:Number;
var r1Y:Number;
var jointAngle:Number;
b1 = m_body1;
b2 = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var invMass1:Number = b1.m_invMass;
var invMass2:Number = b2.m_invMass;
var invI1:Number = b1.m_invI;
var invI2:Number = b2.m_invI;
K1.col1.x = (invMass1 + invMass2);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (invMass1 + invMass2);
K2.col1.x = ((invI1 * r1Y) * r1Y);
K2.col2.x = ((-(invI1) * r1X) * r1Y);
K2.col1.y = ((-(invI1) * r1X) * r1Y);
K2.col2.y = ((invI1 * r1X) * r1X);
K3.col1.x = ((invI2 * r2Y) * r2Y);
K3.col2.x = ((-(invI2) * r2X) * r2Y);
K3.col1.y = ((-(invI2) * r2X) * r2Y);
K3.col2.y = ((invI2 * r2X) * r2X);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (invI1 + invI2));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
jointAngle = ((b2.m_sweep.a - b1.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (jointAngle <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (jointAngle >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (step.warmStarting){
b1.m_linearVelocity.x = (b1.m_linearVelocity.x - ((step.dt * invMass1) * m_pivotForce.x));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y - ((step.dt * invMass1) * m_pivotForce.y));
b1.m_angularVelocity = (b1.m_angularVelocity - ((step.dt * invI1) * ((((r1X * m_pivotForce.y) - (r1Y * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((step.dt * invMass2) * m_pivotForce.x));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((step.dt * invMass2) * m_pivotForce.y));
b2.m_angularVelocity = (b2.m_angularVelocity + ((step.dt * invI2) * ((((r2X * m_pivotForce.y) - (r2Y * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
public function EnableLimit(flag:Boolean):void{
m_enableLimit = flag;
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function SetLimits(lower:Number, upper:Number):void{
m_lowerAngle = lower;
m_upperAngle = upper;
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2RevoluteJointDef extends b2JointDef {
public var upperAngle:Number;
public var enableMotor:Boolean;
public var referenceAngle:Number;
public var motorSpeed:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var lowerAngle:Number;
public var maxMotorTorque:Number;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(b1:b2Body, b2:b2Body, anchor:b2Vec2):void{
body1 = b1;
body2 = b2;
localAnchor1 = body1.GetLocalPoint(anchor);
localAnchor2 = body2.GetLocalPoint(anchor);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
public class b2Body {
public var m_next:b2Body;
public var m_xf:b2XForm;
public var m_contactList:b2ContactEdge;
public var m_angularVelocity:Number;
public var m_shapeList:b2Shape;
public var m_force:b2Vec2;
public var m_mass:Number;
public var m_sweep:b2Sweep;
public var m_torque:Number;
public var m_userData;
public var m_flags:uint;
public var m_world:b2World;
public var m_prev:b2Body;
public var m_invMass:Number;
public var m_type:int;
public var m_linearDamping:Number;
public var m_shapeCount:int;
public var m_angularDamping:Number;
public var m_invI:Number;
public var m_linearVelocity:b2Vec2;
public var m_sleepTime:Number;
public var m_jointList:b2JointEdge;
public var m_I:Number;
public static var e_fixedRotationFlag:uint = 64;
public static var e_frozenFlag:uint = 2;
public static var e_maxTypes:uint = 3;
public static var e_sleepFlag:uint = 8;
private static var s_massData:b2MassData = new b2MassData();
public static var e_bulletFlag:uint = 32;
public static var e_staticType:uint = 1;
public static var e_islandFlag:uint = 4;
public static var e_allowSleepFlag:uint = 16;
private static var s_xf1:b2XForm = new b2XForm();
public static var e_dynamicType:uint = 2;
public function b2Body(bd:b2BodyDef, world:b2World){
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (bd.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (bd.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (bd.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (bd.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_world = world;
m_xf.position.SetV(bd.position);
m_xf.R.Set(bd.angle);
m_sweep.localCenter.SetV(bd.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = bd.angle);
var tMat:b2Mat22 = m_xf.R;
var tVec:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = bd.linearDamping;
m_angularDamping = bd.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = bd.massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = bd.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
m_userData = bd.userData;
m_shapeList = null;
m_shapeCount = 0;
}
public function GetLinearVelocityFromWorldPoint(worldPoint:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (worldPoint.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (worldPoint.x - m_sweep.c.x)))));
}
public function SetLinearVelocity(v:b2Vec2):void{
m_linearVelocity.SetV(v);
}
public function WakeUp():void{
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function ApplyTorque(torque:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + torque);
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function SynchronizeTransform():void{
m_xf.R.Set(m_sweep.a);
var tMat:b2Mat22 = m_xf.R;
var tVec:b2Vec2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
m_xf.position.y = (m_sweep.c.y - ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
}
public function GetInertia():Number{
return (m_I);
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function SetMassFromShapes():void{
var s:b2Shape;
if (m_world.m_lock == true){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
var centerX:Number = 0;
var centerY:Number = 0;
var massData:b2MassData = s_massData;
s = m_shapeList;
while (s) {
s.ComputeMass(massData);
m_mass = (m_mass + massData.mass);
centerX = (centerX + (massData.mass * massData.center.x));
centerY = (centerY + (massData.mass * massData.center.y));
m_I = (m_I + massData.I);
s = s.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
centerX = (centerX * m_invMass);
centerY = (centerY * m_invMass);
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((centerX * centerX) + (centerY * centerY))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(centerX, centerY);
var tMat:b2Mat22 = m_xf.R;
var tVec:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
s = m_shapeList;
while (s) {
s.UpdateSweepRadius(m_sweep.localCenter);
s = s.m_next;
};
var oldType:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (oldType != m_type){
s = m_shapeList;
while (s) {
s.RefilterProxy(m_world.m_broadPhase, m_xf);
s = s.m_next;
};
};
}
public function PutToSleep():void{
m_flags = (m_flags | e_sleepFlag);
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function SetXForm(position:b2Vec2, angle:Number):Boolean{
var s:b2Shape;
var inRange:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(angle);
m_xf.position.SetV(position);
var tMat:b2Mat22 = m_xf.R;
var tVec:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = angle);
var freeze:Boolean;
s = m_shapeList;
while (s) {
inRange = s.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (inRange == false){
freeze = true;
break;
};
s = s.m_next;
};
if (freeze == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
s = m_shapeList;
while (s) {
s.DestroyProxy(m_world.m_broadPhase);
s = s.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function GetLocalPoint(worldPoint:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, worldPoint));
}
public function ApplyForce(force:b2Vec2, point:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + force.x);
m_force.y = (m_force.y + force.y);
m_torque = (m_torque + (((point.x - m_sweep.c.x) * force.y) - ((point.y - m_sweep.c.y) * force.x)));
}
public function SynchronizeShapes():Boolean{
var s:b2Shape;
var xf1:b2XForm = s_xf1;
xf1.R.Set(m_sweep.a0);
var tMat:b2Mat22 = xf1.R;
var tVec:b2Vec2 = m_sweep.localCenter;
xf1.position.x = (m_sweep.c0.x - ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
xf1.position.y = (m_sweep.c0.y - ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
var inRange:Boolean;
s = m_shapeList;
while (s) {
inRange = s.Synchronize(m_world.m_broadPhase, xf1, m_xf);
if (inRange == false){
break;
};
s = s.m_next;
};
if (inRange == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
s = m_shapeList;
while (s) {
s.DestroyProxy(m_world.m_broadPhase);
s = s.m_next;
};
return (false);
};
return (true);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function GetLinearVelocityFromLocalPoint(localPoint:b2Vec2):b2Vec2{
var A:b2Mat22 = m_xf.R;
var worldPoint:b2Vec2 = new b2Vec2(((A.col1.x * localPoint.x) + (A.col2.x * localPoint.y)), ((A.col1.y * localPoint.x) + (A.col2.y * localPoint.y)));
worldPoint.x = (worldPoint.x + m_xf.position.x);
worldPoint.y = (worldPoint.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (worldPoint.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (worldPoint.x - m_sweep.c.x)))));
}
public function GetNext():b2Body{
return (m_next);
}
public function GetMass():Number{
return (m_mass);
}
public function ApplyImpulse(impulse:b2Vec2, point:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * impulse.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * impulse.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((point.x - m_sweep.c.x) * impulse.y) - ((point.y - m_sweep.c.y) * impulse.x))));
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function SetAngularVelocity(omega:Number):void{
m_angularVelocity = omega;
}
public function SetMass(massData:b2MassData):void{
var s:b2Shape;
var tVec:b2Vec2;
if (m_world.m_lock == true){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(massData.center);
var tMat:b2Mat22 = m_xf.R;
tVec = m_sweep.localCenter;
m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
s = m_shapeList;
while (s) {
s.UpdateSweepRadius(m_sweep.localCenter);
s = s.m_next;
};
var oldType:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (oldType != m_type){
s = m_shapeList;
while (s) {
s.RefilterProxy(m_world.m_broadPhase, m_xf);
s = s.m_next;
};
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function GetWorldVector(localVector:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, localVector));
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function Advance(t:Number):void{
m_sweep.Advance(t);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function SetBullet(flag:Boolean):void{
if (flag){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function CreateShape(def:b2ShapeDef):b2Shape{
if (m_world.m_lock == true){
return (null);
};
var s:b2Shape = b2Shape.Create(def, m_world.m_blockAllocator);
s.m_next = m_shapeList;
m_shapeList = s;
m_shapeCount++;
s.m_body = this;
s.CreateProxy(m_world.m_broadPhase, m_xf);
s.UpdateSweepRadius(m_sweep.localCenter);
return (s);
}
public function IsConnected(other:b2Body):Boolean{
var jn:b2JointEdge = m_jointList;
while (jn) {
if (jn.other == other){
return ((jn.joint.m_collideConnected == false));
};
jn = jn.next;
};
return (false);
}
public function DestroyShape(s:b2Shape):void{
if (m_world.m_lock == true){
return;
};
s.DestroyProxy(m_world.m_broadPhase);
var node:b2Shape = m_shapeList;
var found:Boolean;
while (node != null) {
if (node == s){
node = s.m_next;
found = true;
break;
};
node = node.m_next;
};
s.m_body = null;
s.m_next = null;
m_shapeCount--;
b2Shape.Destroy(s, m_world.m_blockAllocator);
}
public function GetUserData(){
return (m_userData);
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function AllowSleeping(flag:Boolean):void{
if (flag){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function SetUserData(data):void{
m_userData = data;
}
public function GetLocalVector(worldVector:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, worldVector));
}
public function GetWorldPoint(localPoint:b2Vec2):b2Vec2{
var A:b2Mat22 = m_xf.R;
var u:b2Vec2 = new b2Vec2(((A.col1.x * localPoint.x) + (A.col2.x * localPoint.y)), ((A.col1.y * localPoint.x) + (A.col2.y * localPoint.y)));
u.x = (u.x + m_xf.position.x);
u.y = (u.y + m_xf.position.y);
return (u);
}
public function GetWorld():b2World{
return (m_world);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
}
}//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
public class b2BodyDef {
public var angularDamping:Number;
public var angle:Number;
public var isSleeping:Boolean;
public var position:b2Vec2;
public var isBullet:Boolean;
public var allowSleep:Boolean;
public var userData;
public var fixedRotation:Boolean;
public var linearDamping:Number;
public var massData:b2MassData;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
}//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener)
package Box2D.Dynamics {
public class b2BoundaryListener {
public function b2BoundaryListener(){
super();
}
public function Violation(body:b2Body):void{
}
}
}//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function b2ContactFilter(){
super();
}
public function ShouldCollide(shape1:b2Shape, shape2:b2Shape):Boolean{
var filter1:b2FilterData = shape1.GetFilterData();
var filter2:b2FilterData = shape2.GetFilterData();
if ((((filter1.groupIndex == filter2.groupIndex)) && (!((filter1.groupIndex == 0))))){
return ((filter1.groupIndex > 0));
};
var collide:Boolean = ((!(((filter1.maskBits & filter2.categoryBits) == 0))) && (!(((filter1.categoryBits & filter2.maskBits) == 0))));
return (collide);
}
public function RayCollide(userData, shape:b2Shape):Boolean{
if (!userData){
return (true);
};
return (ShouldCollide((userData as b2Shape), shape));
}
}
}//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactListener {
public function b2ContactListener(){
super();
}
public function Add(point:b2ContactPoint):void{
}
public function Remove(point:b2ContactPoint):void{
}
public function Persist(point:b2ContactPoint):void{
}
public function Result(point:b2ContactResult):void{
}
}
}//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_destroyImmediate:Boolean;
public var m_nullContact:b2NullContact;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairRemoved(proxyUserData1, proxyUserData2, pairUserData):void{
if (pairUserData == null){
return;
};
var c:b2Contact = (pairUserData as b2Contact);
if (c == m_nullContact){
return;
};
Destroy(c);
}
public function Destroy(c:b2Contact):void{
var b1:b2Body;
var b2:b2Body;
var manifolds:Array;
var cp:b2ContactPoint;
var i:int;
var manifold:b2Manifold;
var j:int;
var mp:b2ManifoldPoint;
var v1:b2Vec2;
var v2:b2Vec2;
var shape1:b2Shape = c.m_shape1;
var shape2:b2Shape = c.m_shape2;
var manifoldCount:int = c.m_manifoldCount;
if ((((manifoldCount > 0)) && (m_world.m_contactListener))){
b1 = shape1.m_body;
b2 = shape2.m_body;
manifolds = c.GetManifolds();
cp = s_evalCP;
cp.shape1 = c.m_shape1;
cp.shape2 = c.m_shape1;
cp.friction = c.m_friction;
cp.restitution = c.m_restitution;
i = 0;
while (i < manifoldCount) {
manifold = manifolds[i];
cp.normal.SetV(manifold.normal);
j = 0;
while (j < manifold.pointCount) {
mp = manifold.points[j];
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.separation = mp.separation;
cp.id.key = mp.id._key;
m_world.m_contactListener.Remove(cp);
j++;
};
i++;
};
};
if (c.m_prev){
c.m_prev.m_next = c.m_next;
};
if (c.m_next){
c.m_next.m_prev = c.m_prev;
};
if (c == m_world.m_contactList){
m_world.m_contactList = c.m_next;
};
var body1:b2Body = shape1.m_body;
var body2:b2Body = shape2.m_body;
if (c.m_node1.prev){
c.m_node1.prev.next = c.m_node1.next;
};
if (c.m_node1.next){
c.m_node1.next.prev = c.m_node1.prev;
};
if (c.m_node1 == body1.m_contactList){
body1.m_contactList = c.m_node1.next;
};
if (c.m_node2.prev){
c.m_node2.prev.next = c.m_node2.next;
};
if (c.m_node2.next){
c.m_node2.next.prev = c.m_node2.prev;
};
if (c.m_node2 == body2.m_contactList){
body2.m_contactList = c.m_node2.next;
};
b2Contact.Destroy(c, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
override public function PairAdded(proxyUserData1, proxyUserData2){
var body1:b2Body;
var shape1:b2Shape = (proxyUserData1 as b2Shape);
var shape2:b2Shape = (proxyUserData2 as b2Shape);
body1 = shape1.m_body;
var body2:b2Body = shape2.m_body;
if (((body1.IsStatic()) && (body2.IsStatic()))){
return (m_nullContact);
};
if (shape1.m_body == shape2.m_body){
return (m_nullContact);
};
if (body2.IsConnected(body1)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(shape1, shape2) == false)))){
return (m_nullContact);
};
var c:b2Contact = b2Contact.Create(shape1, shape2, m_world.m_blockAllocator);
if (c == null){
return (m_nullContact);
};
shape1 = c.m_shape1;
shape2 = c.m_shape2;
body1 = shape1.m_body;
body2 = shape2.m_body;
c.m_prev = null;
c.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = c;
};
m_world.m_contactList = c;
c.m_node1.contact = c;
c.m_node1.other = body2;
c.m_node1.prev = null;
c.m_node1.next = body1.m_contactList;
if (body1.m_contactList != null){
body1.m_contactList.prev = c.m_node1;
};
body1.m_contactList = c.m_node1;
c.m_node2.contact = c;
c.m_node2.other = body1;
c.m_node2.prev = null;
c.m_node2.next = body2.m_contactList;
if (body2.m_contactList != null){
body2.m_contactList.prev = c.m_node2;
};
body2.m_contactList = c.m_node2;
m_world.m_contactCount++;
return (c);
}
public function Collide():void{
var body1:b2Body;
var body2:b2Body;
var c:b2Contact = m_world.m_contactList;
while (c) {
body1 = c.m_shape1.m_body;
body2 = c.m_shape2.m_body;
if (((body1.IsSleeping()) && (body2.IsSleeping()))){
} else {
c.Update(m_world.m_contactListener);
};
c = c.m_next;
};
}
}
}//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import flash.display.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2DebugDraw {
public var m_xformScale:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_alpha:Number;// = 1
public var m_drawFlags:uint;
public var m_lineThickness:Number;// = 1
public var m_drawScale:Number;// = 1
public var m_sprite:Sprite;
public static var e_coreShapeBit:uint = 4;
public static var e_shapeBit:uint = 1;
public static var e_centerOfMassBit:uint = 64;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
super();
m_drawFlags = 0;
}
public function ClearFlags(flags:uint):void{
m_drawFlags = (m_drawFlags & ~(flags));
}
public function SetFlags(flags:uint):void{
m_drawFlags = flags;
}
public function AppendFlags(flags:uint):void{
m_drawFlags = (m_drawFlags | flags);
}
public function DrawSegment(p1:b2Vec2, p2:b2Vec2, color:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha);
m_sprite.graphics.moveTo((p1.x * m_drawScale), (p1.y * m_drawScale));
m_sprite.graphics.lineTo((p2.x * m_drawScale), (p2.y * m_drawScale));
}
public function DrawSolidPolygon(vertices:Array, vertexCount:int, color:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha);
m_sprite.graphics.moveTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale));
m_sprite.graphics.beginFill(color.color, m_fillAlpha);
var i = 1;
while (i < vertexCount) {
m_sprite.graphics.lineTo((vertices[i].x * m_drawScale), (vertices[i].y * m_drawScale));
i++;
};
m_sprite.graphics.lineTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(center:b2Vec2, radius:Number, color:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha);
m_sprite.graphics.drawCircle((center.x * m_drawScale), (center.y * m_drawScale), (radius * m_drawScale));
}
public function DrawPolygon(vertices:Array, vertexCount:int, color:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha);
m_sprite.graphics.moveTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale));
var i = 1;
while (i < vertexCount) {
m_sprite.graphics.lineTo((vertices[i].x * m_drawScale), (vertices[i].y * m_drawScale));
i++;
};
m_sprite.graphics.lineTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale));
}
public function DrawSolidCircle(center:b2Vec2, radius:Number, axis:b2Vec2, color:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(color.color, m_fillAlpha);
m_sprite.graphics.drawCircle((center.x * m_drawScale), (center.y * m_drawScale), (radius * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((center.x * m_drawScale), (center.y * m_drawScale));
m_sprite.graphics.lineTo(((center.x + (axis.x * radius)) * m_drawScale), ((center.y + (axis.y * radius)) * m_drawScale));
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawXForm(xf:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((xf.position.x * m_drawScale), (xf.position.y * m_drawScale));
m_sprite.graphics.lineTo(((xf.position.x + (m_xformScale * xf.R.col1.x)) * m_drawScale), ((xf.position.y + (m_xformScale * xf.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((xf.position.x * m_drawScale), (xf.position.y * m_drawScale));
m_sprite.graphics.lineTo(((xf.position.x + (m_xformScale * xf.R.col2.x)) * m_drawScale), ((xf.position.y + (m_xformScale * xf.R.col2.y)) * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
public class b2DestructionListener {
public function b2DestructionListener(){
super();
}
public function SayGoodbyeShape(shape:b2Shape):void{
}
public function SayGoodbyeJoint(joint:b2Joint):void{
}
}
}//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2Island {
public var m_listener:b2ContactListener;
public var m_positionIterationCount:int;
public var m_bodyCapacity:int;
public var m_bodies:Array;
public var m_joints:Array;
public var m_jointCapacity:int;
public var m_contactCount:int;
public var m_contacts:Array;
public var m_contactCapacity:int;
public var m_jointCount:int;
public var m_allocator;
public var m_bodyCount:int;
private static var s_reportCR:b2ContactResult = new b2ContactResult();
public function b2Island(bodyCapacity:int, contactCapacity:int, jointCapacity:int, allocator, listener:b2ContactListener){
var i:int;
super();
m_bodyCapacity = bodyCapacity;
m_contactCapacity = contactCapacity;
m_jointCapacity = jointCapacity;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = allocator;
m_listener = listener;
m_bodies = new Array(bodyCapacity);
i = 0;
while (i < bodyCapacity) {
m_bodies[i] = null;
i++;
};
m_contacts = new Array(contactCapacity);
i = 0;
while (i < contactCapacity) {
m_contacts[i] = null;
i++;
};
m_joints = new Array(jointCapacity);
i = 0;
while (i < jointCapacity) {
m_joints[i] = null;
i++;
};
m_positionIterationCount = 0;
}
public function AddBody(body:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = body;
}
public function AddJoint(joint:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = joint;
}
public function Report(constraints:Array):void{
var tMat:b2Mat22;
var tVec:b2Vec2;
var c:b2Contact;
var cc:b2ContactConstraint;
var cr:b2ContactResult;
var b1:b2Body;
var manifoldCount:int;
var manifolds:Array;
var j:int;
var manifold:b2Manifold;
var k:int;
var point:b2ManifoldPoint;
var ccp:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
var i:int;
while (i < m_contactCount) {
c = m_contacts[i];
cc = constraints[i];
cr = s_reportCR;
cr.shape1 = c.m_shape1;
cr.shape2 = c.m_shape2;
b1 = cr.shape1.m_body;
manifoldCount = c.m_manifoldCount;
manifolds = c.GetManifolds();
j = 0;
while (j < manifoldCount) {
manifold = manifolds[j];
cr.normal.SetV(manifold.normal);
k = 0;
while (k < manifold.pointCount) {
point = manifold.points[k];
ccp = cc.points[k];
cr.position = b1.GetWorldPoint(point.localPoint1);
cr.normalImpulse = ccp.normalImpulse;
cr.tangentImpulse = ccp.tangentImpulse;
cr.id.key = point.id.key;
m_listener.Result(cr);
k++;
};
j++;
};
i++;
};
}
public function AddContact(contact:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = contact;
}
public function Solve(step:b2TimeStep, gravity:b2Vec2, correctPositions:Boolean, allowSleep:Boolean):void{
var i:int;
var b:b2Body;
var joint:b2Joint;
var j:int;
var contactsOkay:Boolean;
var jointsOkay:Boolean;
var jointOkay:Boolean;
var minSleepTime:Number;
var linTolSqr:Number;
var angTolSqr:Number;
i = 0;
while (i < m_bodyCount) {
b = m_bodies[i];
if (b.IsStatic()){
} else {
b.m_linearVelocity.x = (b.m_linearVelocity.x + (step.dt * (gravity.x + (b.m_invMass * b.m_force.x))));
b.m_linearVelocity.y = (b.m_linearVelocity.y + (step.dt * (gravity.y + (b.m_invMass * b.m_force.y))));
b.m_angularVelocity = (b.m_angularVelocity + ((step.dt * b.m_invI) * b.m_torque));
b.m_force.SetZero();
b.m_torque = 0;
b.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (step.dt * b.m_linearDamping)), 0, 1));
b.m_angularVelocity = (b.m_angularVelocity * b2Math.b2Clamp((1 - (step.dt * b.m_angularDamping)), 0, 1));
if (b.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
b.m_linearVelocity.Normalize();
b.m_linearVelocity.x = (b.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
b.m_linearVelocity.y = (b.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((b.m_angularVelocity * b.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (b.m_angularVelocity < 0){
b.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
b.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
i++;
};
var contactSolver:b2ContactSolver = new b2ContactSolver(step, m_contacts, m_contactCount, m_allocator);
contactSolver.InitVelocityConstraints(step);
i = 0;
while (i < m_jointCount) {
joint = m_joints[i];
joint.InitVelocityConstraints(step);
i++;
};
i = 0;
while (i < step.maxIterations) {
contactSolver.SolveVelocityConstraints();
j = 0;
while (j < m_jointCount) {
joint = m_joints[j];
joint.SolveVelocityConstraints(step);
j++;
};
i++;
};
contactSolver.FinalizeVelocityConstraints();
i = 0;
while (i < m_bodyCount) {
b = m_bodies[i];
if (b.IsStatic()){
} else {
b.m_sweep.c0.SetV(b.m_sweep.c);
b.m_sweep.a0 = b.m_sweep.a;
b.m_sweep.c.x = (b.m_sweep.c.x + (step.dt * b.m_linearVelocity.x));
b.m_sweep.c.y = (b.m_sweep.c.y + (step.dt * b.m_linearVelocity.y));
b.m_sweep.a = (b.m_sweep.a + (step.dt * b.m_angularVelocity));
b.SynchronizeTransform();
};
i++;
};
if (correctPositions){
i = 0;
while (i < m_jointCount) {
joint = m_joints[i];
joint.InitPositionConstraints();
i++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < step.maxIterations) {
contactsOkay = contactSolver.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
jointsOkay = true;
i = 0;
while (i < m_jointCount) {
joint = m_joints[i];
jointOkay = joint.SolvePositionConstraints();
jointsOkay = ((jointsOkay) && (jointOkay));
i++;
};
if (((contactsOkay) && (jointsOkay))){
break;
};
m_positionIterationCount++;
};
};
Report(contactSolver.m_constraints);
if (allowSleep){
minSleepTime = Number.MAX_VALUE;
linTolSqr = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
angTolSqr = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
i = 0;
while (i < m_bodyCount) {
b = m_bodies[i];
if (b.m_invMass == 0){
} else {
if ((b.m_flags & b2Body.e_allowSleepFlag) == 0){
b.m_sleepTime = 0;
minSleepTime = 0;
};
if (((((((b.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((b.m_angularVelocity * b.m_angularVelocity) > angTolSqr)))) || ((b2Math.b2Dot(b.m_linearVelocity, b.m_linearVelocity) > linTolSqr)))){
b.m_sleepTime = 0;
minSleepTime = 0;
} else {
b.m_sleepTime = (b.m_sleepTime + step.dt);
minSleepTime = b2Math.b2Min(minSleepTime, b.m_sleepTime);
};
};
i++;
};
if (minSleepTime >= b2Settings.b2_timeToSleep){
i = 0;
while (i < m_bodyCount) {
b = m_bodies[i];
b.m_flags = (b.m_flags | b2Body.e_sleepFlag);
b.m_linearVelocity.SetZero();
b.m_angularVelocity = 0;
i++;
};
};
};
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(subStep:b2TimeStep):void{
var i:int;
var b:b2Body;
var contactsOkay:Boolean;
var contactSolver:b2ContactSolver = new b2ContactSolver(subStep, m_contacts, m_contactCount, m_allocator);
i = 0;
while (i < subStep.maxIterations) {
contactSolver.SolveVelocityConstraints();
i++;
};
i = 0;
while (i < m_bodyCount) {
b = m_bodies[i];
if (b.IsStatic()){
} else {
b.m_sweep.c0.SetV(b.m_sweep.c);
b.m_sweep.a0 = b.m_sweep.a;
b.m_sweep.c.x = (b.m_sweep.c.x + (subStep.dt * b.m_linearVelocity.x));
b.m_sweep.c.y = (b.m_sweep.c.y + (subStep.dt * b.m_linearVelocity.y));
b.m_sweep.a = (b.m_sweep.a + (subStep.dt * b.m_angularVelocity));
b.SynchronizeTransform();
};
i++;
};
var k_toiBaumgarte:Number = 0.75;
i = 0;
while (i < subStep.maxIterations) {
contactsOkay = contactSolver.SolvePositionConstraints(k_toiBaumgarte);
if (contactsOkay){
break;
};
i++;
};
Report(contactSolver.m_constraints);
}
}
}//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var positionCorrection:Boolean;
public var dt:Number;
public var maxIterations:int;
public var dtRatio:Number;
public var inv_dt:Number;
public function b2TimeStep(){
super();
}
}
}//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2World {
public var m_inv_dt0:Number;
public var m_boundaryListener:b2BoundaryListener;
public var m_contactList:b2Contact;
public var m_blockAllocator;
public var m_contactListener:b2ContactListener;
public var m_raycastSegment:b2Segment;
public var m_broadPhase:b2BroadPhase;
public var m_destructionListener:b2DestructionListener;
public var m_jointCount:int;
public var m_lock:Boolean;
public var m_bodyCount:int;
public var m_raycastUserData;
public var m_allowSleep:Boolean;
public var m_positionIterationCount:int;
public var m_groundBody:b2Body;
public var m_contactCount:int;
public var m_raycastNormal:b2Vec2;
public var m_contactFilter:b2ContactFilter;
public var m_bodyList:b2Body;
public var m_debugDraw:b2DebugDraw;
public var m_stackAllocator;
public var m_jointList:b2Joint;
public var m_gravity:b2Vec2;
public var m_contactManager:b2ContactManager;
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public static var m_continuousPhysics:Boolean;
public static var m_warmStarting:Boolean;
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
public static var m_positionCorrection:Boolean;
private static var s_xf:b2XForm = new b2XForm();
public function b2World(worldAABB:b2AABB, gravity:b2Vec2, doSleep:Boolean){
m_raycastNormal = new b2Vec2();
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_positionCorrection = true;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = doSleep;
m_gravity = gravity;
m_lock = false;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(worldAABB, m_contactManager);
var bd:b2BodyDef = new b2BodyDef();
m_groundBody = CreateBody(bd);
}
public function DrawJoint(joint:b2Joint):void{
var pulley:b2PulleyJoint;
var s1:b2Vec2;
var s2:b2Vec2;
var b1:b2Body = joint.m_body1;
var b2:b2Body = joint.m_body2;
var xf1:b2XForm = b1.m_xf;
var xf2:b2XForm = b2.m_xf;
var x1:b2Vec2 = xf1.position;
var x2:b2Vec2 = xf2.position;
var p1:b2Vec2 = joint.GetAnchor1();
var p2:b2Vec2 = joint.GetAnchor2();
var color:b2Color = s_jointColor;
switch (joint.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(p1, p2, color);
break;
case b2Joint.e_pulleyJoint:
pulley = (joint as b2PulleyJoint);
s1 = pulley.GetGroundAnchor1();
s2 = pulley.GetGroundAnchor2();
m_debugDraw.DrawSegment(s1, p1, color);
m_debugDraw.DrawSegment(s2, p2, color);
m_debugDraw.DrawSegment(s1, s2, color);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(p1, p2, color);
break;
default:
if (b1 != m_groundBody){
m_debugDraw.DrawSegment(x1, p1, color);
};
m_debugDraw.DrawSegment(p1, p2, color);
if (b2 != m_groundBody){
m_debugDraw.DrawSegment(x2, p2, color);
};
};
}
public function Refilter(shape:b2Shape):void{
shape.RefilterProxy(m_broadPhase, shape.m_body.m_xf);
}
public function SetDebugDraw(debugDraw:b2DebugDraw):void{
m_debugDraw = debugDraw;
}
public function SetContinuousPhysics(flag:Boolean):void{
m_continuousPhysics = flag;
}
public function GetProxyCount():int{
return (m_broadPhase.m_proxyCount);
}
public function DrawDebugData():void{
var i:int;
var b:b2Body;
var s:b2Shape;
var j:b2Joint;
var bp:b2BroadPhase;
var xf:b2XForm;
var core:Boolean;
var index:uint;
var pair:b2Pair;
var p1:b2Proxy;
var p2:b2Proxy;
var worldLower:b2Vec2;
var worldUpper:b2Vec2;
var p:b2Proxy;
var poly:b2PolygonShape;
var obb:b2OBB;
var h:b2Vec2;
var tMat:b2Mat22;
var tVec:b2Vec2;
var tX:Number;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
var flags:uint = m_debugDraw.GetFlags();
var invQ:b2Vec2 = new b2Vec2();
var x1:b2Vec2 = new b2Vec2();
var x2:b2Vec2 = new b2Vec2();
var color:b2Color = new b2Color(0, 0, 0);
var b1:b2AABB = new b2AABB();
var b2:b2AABB = new b2AABB();
var vs:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((flags & b2DebugDraw.e_shapeBit)){
core = ((flags & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit);
b = m_bodyList;
while (b) {
xf = b.m_xf;
s = b.GetShapeList();
while (s) {
if (b.IsStatic()){
DrawShape(s, xf, new b2Color(0.5, 0.9, 0.5), core);
} else {
if (b.IsSleeping()){
DrawShape(s, xf, new b2Color(0.5, 0.5, 0.9), core);
} else {
DrawShape(s, xf, new b2Color(0.9, 0.9, 0.9), core);
};
};
s = s.m_next;
};
b = b.m_next;
};
};
if ((flags & b2DebugDraw.e_jointBit)){
j = m_jointList;
while (j) {
DrawJoint(j);
j = j.m_next;
};
};
if ((flags & b2DebugDraw.e_pairBit)){
bp = m_broadPhase;
invQ.Set((1 / bp.m_quantizationFactor.x), (1 / bp.m_quantizationFactor.y));
color.Set(0.9, 0.9, 0.3);
i = 0;
while (i < b2Pair.b2_tableCapacity) {
index = bp.m_pairManager.m_hashTable[i];
while (index != b2Pair.b2_nullPair) {
pair = bp.m_pairManager.m_pairs[index];
p1 = bp.m_proxyPool[pair.proxyId1];
p2 = bp.m_proxyPool[pair.proxyId2];
b1.lowerBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p1.lowerBounds[0]].value));
b1.lowerBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p1.lowerBounds[1]].value));
b1.upperBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p1.upperBounds[0]].value));
b1.upperBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p1.upperBounds[1]].value));
b2.lowerBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p2.lowerBounds[0]].value));
b2.lowerBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p2.lowerBounds[1]].value));
b2.upperBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p2.upperBounds[0]].value));
b2.upperBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p2.upperBounds[1]].value));
x1.x = (0.5 * (b1.lowerBound.x + b1.upperBound.x));
x1.y = (0.5 * (b1.lowerBound.y + b1.upperBound.y));
x2.x = (0.5 * (b2.lowerBound.x + b2.upperBound.x));
x2.y = (0.5 * (b2.lowerBound.y + b2.upperBound.y));
m_debugDraw.DrawSegment(x1, x2, color);
index = pair.next;
};
i++;
};
};
if ((flags & b2DebugDraw.e_aabbBit)){
bp = m_broadPhase;
worldLower = bp.m_worldAABB.lowerBound;
worldUpper = bp.m_worldAABB.upperBound;
invQ.Set((1 / bp.m_quantizationFactor.x), (1 / bp.m_quantizationFactor.y));
color.Set(0.9, 0.3, 0.9);
i = 0;
while (i < b2Settings.b2_maxProxies) {
p = bp.m_proxyPool[i];
if (p.IsValid() == false){
} else {
b1.lowerBound.x = (worldLower.x + (invQ.x * bp.m_bounds[0][p.lowerBounds[0]].value));
b1.lowerBound.y = (worldLower.y + (invQ.y * bp.m_bounds[1][p.lowerBounds[1]].value));
b1.upperBound.x = (worldLower.x + (invQ.x * bp.m_bounds[0][p.upperBounds[0]].value));
b1.upperBound.y = (worldLower.y + (invQ.y * bp.m_bounds[1][p.upperBounds[1]].value));
vs[0].Set(b1.lowerBound.x, b1.lowerBound.y);
vs[1].Set(b1.upperBound.x, b1.lowerBound.y);
vs[2].Set(b1.upperBound.x, b1.upperBound.y);
vs[3].Set(b1.lowerBound.x, b1.upperBound.y);
m_debugDraw.DrawPolygon(vs, 4, color);
};
i++;
};
vs[0].Set(worldLower.x, worldLower.y);
vs[1].Set(worldUpper.x, worldLower.y);
vs[2].Set(worldUpper.x, worldUpper.y);
vs[3].Set(worldLower.x, worldUpper.y);
m_debugDraw.DrawPolygon(vs, 4, new b2Color(0.3, 0.9, 0.9));
};
if ((flags & b2DebugDraw.e_obbBit)){
color.Set(0.5, 0.3, 0.5);
b = m_bodyList;
while (b) {
xf = b.m_xf;
s = b.GetShapeList();
while (s) {
if (s.m_type != b2Shape.e_polygonShape){
} else {
poly = (s as b2PolygonShape);
obb = poly.GetOBB();
h = obb.extents;
vs[0].Set(-(h.x), -(h.y));
vs[1].Set(h.x, -(h.y));
vs[2].Set(h.x, h.y);
vs[3].Set(-(h.x), h.y);
i = 0;
while (i < 4) {
tMat = obb.R;
tVec = vs[i];
tX = (obb.center.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
vs[i].y = (obb.center.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
vs[i].x = tX;
tMat = xf.R;
tX = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
vs[i].y = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
vs[i].x = tX;
i++;
};
m_debugDraw.DrawPolygon(vs, 4, color);
};
s = s.m_next;
};
b = b.m_next;
};
};
if ((flags & b2DebugDraw.e_centerOfMassBit)){
b = m_bodyList;
while (b) {
xf = s_xf;
xf.R = b.m_xf.R;
xf.position = b.GetWorldCenter();
m_debugDraw.DrawXForm(xf);
b = b.m_next;
};
};
}
public function DestroyBody(b:b2Body):void{
var jn0:b2JointEdge;
var s0:b2Shape;
if (m_lock == true){
return;
};
var jn:b2JointEdge = b.m_jointList;
while (jn) {
jn0 = jn;
jn = jn.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(jn0.joint);
};
DestroyJoint(jn0.joint);
};
var s:b2Shape = b.m_shapeList;
while (s) {
s0 = s;
s = s.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(s0);
};
s0.DestroyProxy(m_broadPhase);
b2Shape.Destroy(s0, m_blockAllocator);
};
if (b.m_prev){
b.m_prev.m_next = b.m_next;
};
if (b.m_next){
b.m_next.m_prev = b.m_prev;
};
if (b == m_bodyList){
m_bodyList = b.m_next;
};
m_bodyCount--;
}
public function DrawShape(shape:b2Shape, xf:b2XForm, color:b2Color, core:Boolean):void{
var circle:b2CircleShape;
var center:b2Vec2;
var radius:Number;
var axis:b2Vec2;
var i:int;
var poly:b2PolygonShape;
var vertexCount:int;
var localVertices:Array;
var vertices:Array;
var localCoreVertices:Array;
var coreColor:b2Color = s_coreColor;
switch (shape.m_type){
case b2Shape.e_circleShape:
circle = (shape as b2CircleShape);
center = b2Math.b2MulX(xf, circle.m_localPosition);
radius = circle.m_radius;
axis = xf.R.col1;
m_debugDraw.DrawSolidCircle(center, radius, axis, color);
if (core){
m_debugDraw.DrawCircle(center, (radius - b2Settings.b2_toiSlop), coreColor);
};
break;
case b2Shape.e_polygonShape:
poly = (shape as b2PolygonShape);
vertexCount = poly.GetVertexCount();
localVertices = poly.GetVertices();
vertices = new Array(b2Settings.b2_maxPolygonVertices);
i = 0;
while (i < vertexCount) {
vertices[i] = b2Math.b2MulX(xf, localVertices[i]);
i++;
};
m_debugDraw.DrawSolidPolygon(vertices, vertexCount, color);
if (core){
localCoreVertices = poly.GetCoreVertices();
i = 0;
while (i < vertexCount) {
vertices[i] = b2Math.b2MulX(xf, localCoreVertices[i]);
i++;
};
m_debugDraw.DrawPolygon(vertices, vertexCount, coreColor);
};
break;
};
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function SetContactFilter(filter:b2ContactFilter):void{
m_contactFilter = filter;
}
public function Solve(step:b2TimeStep):void{
var b:b2Body;
var stackCount:int;
var i:int;
var other:b2Body;
var cn:b2ContactEdge;
var jn:b2JointEdge;
var inRange:Boolean;
m_positionIterationCount = 0;
var island:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
b = m_bodyList;
while (b) {
b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag));
b = b.m_next;
};
var c:b2Contact = m_contactList;
while (c) {
c.m_flags = (c.m_flags & ~(b2Contact.e_islandFlag));
c = c.m_next;
};
var j:b2Joint = m_jointList;
while (j) {
j.m_islandFlag = false;
j = j.m_next;
};
var stackSize:int = m_bodyCount;
var stack:Array = new Array(stackSize);
var seed:b2Body = m_bodyList;
while (seed) {
if ((seed.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (seed.IsStatic()){
} else {
island.Clear();
stackCount = 0;
var _temp1 = stackCount;
stackCount = (stackCount + 1);
var _local15 = _temp1;
stack[_local15] = seed;
seed.m_flags = (seed.m_flags | b2Body.e_islandFlag);
while (stackCount > 0) {
--stackCount;
b = stack[stackCount];
island.AddBody(b);
b.m_flags = (b.m_flags & ~(b2Body.e_sleepFlag));
if (b.IsStatic()){
} else {
cn = b.m_contactList;
while (cn) {
if ((cn.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (cn.contact.m_manifoldCount == 0){
} else {
island.AddContact(cn.contact);
cn.contact.m_flags = (cn.contact.m_flags | b2Contact.e_islandFlag);
other = cn.other;
if ((other.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = stackCount;
stackCount = (stackCount + 1);
var _local16 = _temp2;
stack[_local16] = other;
other.m_flags = (other.m_flags | b2Body.e_islandFlag);
};
};
};
cn = cn.next;
};
jn = b.m_jointList;
while (jn) {
if (jn.joint.m_islandFlag == true){
} else {
island.AddJoint(jn.joint);
jn.joint.m_islandFlag = true;
other = jn.other;
if ((other.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = stackCount;
stackCount = (stackCount + 1);
_local16 = _temp3;
stack[_local16] = other;
other.m_flags = (other.m_flags | b2Body.e_islandFlag);
};
};
jn = jn.next;
};
};
};
island.Solve(step, m_gravity, m_positionCorrection, m_allowSleep);
if (island.m_positionIterationCount > m_positionIterationCount){
m_positionIterationCount = island.m_positionIterationCount;
};
i = 0;
while (i < island.m_bodyCount) {
b = island.m_bodies[i];
if (b.IsStatic()){
b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag));
};
i++;
};
};
};
seed = seed.m_next;
};
b = m_bodyList;
while (b) {
if ((b.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (b.IsStatic()){
} else {
inRange = b.SynchronizeShapes();
if ((((inRange == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(b);
};
};
};
b = b.m_next;
};
m_broadPhase.Commit();
}
public function Query(aabb:b2AABB, shapes:Array, maxCount:int):int{
var results:Array = new Array(maxCount);
var count:int = m_broadPhase.QueryAABB(aabb, results, maxCount);
var i:int;
while (i < count) {
shapes[i] = results[i];
i++;
};
return (count);
}
public function GetContactCount():int{
return (m_contactCount);
}
public function SolveTOI(step:b2TimeStep):void{
var b:b2Body;
var s1:b2Shape;
var s2:b2Shape;
var b1:b2Body;
var b2:b2Body;
var cn:b2ContactEdge;
var c:b2Contact;
var minContact:b2Contact;
var minTOI:Number;
var seed:b2Body;
var stackCount:int;
var subStep:b2TimeStep;
var i:int;
var toi:Number;
var t0:Number;
var other:b2Body;
var inRange:Boolean;
var island:b2Island = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
var stackSize:int = m_bodyCount;
var stack:Array = new Array(stackSize);
b = m_bodyList;
while (b) {
b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag));
b.m_sweep.t0 = 0;
b = b.m_next;
};
c = m_contactList;
while (c) {
c.m_flags = (c.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
c = c.m_next;
};
while (true) {
minContact = null;
minTOI = 1;
c = m_contactList;
for (;c;(c = c.m_next)) {
if ((c.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
toi = 1;
if ((c.m_flags & b2Contact.e_toiFlag)){
toi = c.m_toi;
} else {
s1 = c.m_shape1;
s2 = c.m_shape2;
b1 = s1.m_body;
b2 = s2.m_body;
if (((((b1.IsStatic()) || (b1.IsSleeping()))) && (((b2.IsStatic()) || (b2.IsSleeping()))))){
continue;
};
t0 = b1.m_sweep.t0;
if (b1.m_sweep.t0 < b2.m_sweep.t0){
t0 = b2.m_sweep.t0;
b1.m_sweep.Advance(t0);
} else {
if (b2.m_sweep.t0 < b1.m_sweep.t0){
t0 = b1.m_sweep.t0;
b2.m_sweep.Advance(t0);
};
};
toi = b2TimeOfImpact.TimeOfImpact(c.m_shape1, b1.m_sweep, c.m_shape2, b2.m_sweep);
if ((((toi > 0)) && ((toi < 1)))){
toi = (((1 - toi) * t0) + toi);
if (toi > 1){
toi = 1;
};
};
c.m_toi = toi;
c.m_flags = (c.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < toi)) && ((toi < minTOI)))){
minContact = c;
minTOI = toi;
};
};
};
if ((((minContact == null)) || (((1 - (100 * Number.MIN_VALUE)) < minTOI)))){
break;
};
s1 = minContact.m_shape1;
s2 = minContact.m_shape2;
b1 = s1.m_body;
b2 = s2.m_body;
b1.Advance(minTOI);
b2.Advance(minTOI);
minContact.Update(m_contactListener);
minContact.m_flags = (minContact.m_flags & ~(b2Contact.e_toiFlag));
if (minContact.m_manifoldCount == 0){
} else {
seed = b1;
if (seed.IsStatic()){
seed = b2;
};
island.Clear();
stackCount = 0;
var _temp1 = stackCount;
stackCount = (stackCount + 1);
var _local22 = _temp1;
stack[_local22] = seed;
seed.m_flags = (seed.m_flags | b2Body.e_islandFlag);
while (stackCount > 0) {
--stackCount;
b = stack[stackCount];
island.AddBody(b);
b.m_flags = (b.m_flags & ~(b2Body.e_sleepFlag));
if (b.IsStatic()){
} else {
cn = b.m_contactList;
while (cn) {
if (island.m_contactCount == island.m_contactCapacity){
} else {
if ((cn.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (cn.contact.m_manifoldCount == 0){
} else {
island.AddContact(cn.contact);
cn.contact.m_flags = (cn.contact.m_flags | b2Contact.e_islandFlag);
other = cn.other;
if ((other.m_flags & b2Body.e_islandFlag)){
} else {
if (other.IsStatic() == false){
other.Advance(minTOI);
other.WakeUp();
};
var _temp2 = stackCount;
stackCount = (stackCount + 1);
var _local23 = _temp2;
stack[_local23] = other;
other.m_flags = (other.m_flags | b2Body.e_islandFlag);
};
};
};
};
cn = cn.next;
};
};
};
subStep = new b2TimeStep();
subStep.dt = ((1 - minTOI) * step.dt);
subStep.inv_dt = (1 / subStep.dt);
subStep.maxIterations = step.maxIterations;
island.SolveTOI(subStep);
i = 0;
while (i < island.m_bodyCount) {
b = island.m_bodies[i];
b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag));
if ((b.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (b.IsStatic()){
} else {
inRange = b.SynchronizeShapes();
if ((((inRange == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(b);
};
cn = b.m_contactList;
while (cn) {
cn.contact.m_flags = (cn.contact.m_flags & ~(b2Contact.e_toiFlag));
cn = cn.next;
};
};
};
i++;
};
i = 0;
while (i < island.m_contactCount) {
c = island.m_contacts[i];
c.m_flags = (c.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
i++;
};
m_broadPhase.Commit();
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function Validate():void{
m_broadPhase.Validate();
}
public function SetGravity(gravity:b2Vec2):void{
m_gravity = gravity;
}
public function GetPairCount():int{
return (m_broadPhase.m_pairManager.m_pairCount);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function SetWarmStarting(flag:Boolean):void{
m_warmStarting = flag;
}
public function SetPositionCorrection(flag:Boolean):void{
m_positionCorrection = flag;
}
public function CreateJoint(def:b2JointDef):b2Joint{
var b:b2Body;
var s:b2Shape;
var j:b2Joint = b2Joint.Create(def, m_blockAllocator);
j.m_prev = null;
j.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = j;
};
m_jointList = j;
m_jointCount++;
j.m_node1.joint = j;
j.m_node1.other = j.m_body2;
j.m_node1.prev = null;
j.m_node1.next = j.m_body1.m_jointList;
if (j.m_body1.m_jointList){
j.m_body1.m_jointList.prev = j.m_node1;
};
j.m_body1.m_jointList = j.m_node1;
j.m_node2.joint = j;
j.m_node2.other = j.m_body1;
j.m_node2.prev = null;
j.m_node2.next = j.m_body2.m_jointList;
if (j.m_body2.m_jointList){
j.m_body2.m_jointList.prev = j.m_node2;
};
j.m_body2.m_jointList = j.m_node2;
if (def.collideConnected == false){
b = ((def.body1.m_shapeCount < def.body2.m_shapeCount)) ? def.body1 : def.body2;
s = b.m_shapeList;
while (s) {
s.RefilterProxy(m_broadPhase, b.m_xf);
s = s.m_next;
};
};
return (j);
}
public function DestroyJoint(j:b2Joint):void{
var b:b2Body;
var s:b2Shape;
var collideConnected:Boolean = j.m_collideConnected;
if (j.m_prev){
j.m_prev.m_next = j.m_next;
};
if (j.m_next){
j.m_next.m_prev = j.m_prev;
};
if (j == m_jointList){
m_jointList = j.m_next;
};
var body1:b2Body = j.m_body1;
var body2:b2Body = j.m_body2;
body1.WakeUp();
body2.WakeUp();
if (j.m_node1.prev){
j.m_node1.prev.next = j.m_node1.next;
};
if (j.m_node1.next){
j.m_node1.next.prev = j.m_node1.prev;
};
if (j.m_node1 == body1.m_jointList){
body1.m_jointList = j.m_node1.next;
};
j.m_node1.prev = null;
j.m_node1.next = null;
if (j.m_node2.prev){
j.m_node2.prev.next = j.m_node2.next;
};
if (j.m_node2.next){
j.m_node2.next.prev = j.m_node2.prev;
};
if (j.m_node2 == body2.m_jointList){
body2.m_jointList = j.m_node2.next;
};
j.m_node2.prev = null;
j.m_node2.next = null;
b2Joint.Destroy(j, m_blockAllocator);
m_jointCount--;
if (collideConnected == false){
b = ((body1.m_shapeCount < body2.m_shapeCount)) ? body1 : body2;
s = b.m_shapeList;
while (s) {
s.RefilterProxy(m_broadPhase, b.m_xf);
s = s.m_next;
};
};
}
public function SetContactListener(listener:b2ContactListener):void{
m_contactListener = listener;
}
public function Raycast(segment:b2Segment, shapes:Array, maxCount:int, solidShapes:Boolean, userData):int{
var count:int;
var results:Array = new Array(maxCount);
m_raycastSegment = segment;
m_raycastUserData = userData;
if (solidShapes){
count = m_broadPhase.QuerySegment(segment, results, maxCount, RaycastSortKey);
} else {
count = m_broadPhase.QuerySegment(segment, results, maxCount, RaycastSortKey2);
};
var i:int;
while (i < count) {
shapes[i] = results[i];
i++;
};
return (count);
}
public function RaycastSortKey2(shape:b2Shape){
if (((m_contactFilter) && (!(m_contactFilter.RayCollide(m_raycastUserData, shape))))){
return (-1);
};
var body:b2Body = shape.GetBody();
var xf:b2XForm = body.GetXForm();
var lambda:Array = [0];
if (shape.TestSegment(xf, lambda, m_raycastNormal, m_raycastSegment, 1) != b2Shape.e_hitCollide){
return (-1);
};
return (lambda[0]);
}
public function RaycastOne(segment:b2Segment, lambda:Array, normal:b2Vec2, solidShapes:Boolean, userData):b2Shape{
var shapes:Array = new Array(1);
var count:Number = Raycast(segment, shapes, 1, solidShapes, userData);
if (count == 0){
return (null);
};
if (count > 1){
trace(count);
};
var shape:b2Shape = shapes[0];
var xf:b2XForm = shape.GetBody().GetXForm();
shape.TestSegment(xf, lambda, normal, segment, 1);
return (shape);
}
public function CreateBody(def:b2BodyDef):b2Body{
if (m_lock == true){
return (null);
};
var b:b2Body = new b2Body(def, this);
b.m_prev = null;
b.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = b;
};
m_bodyList = b;
m_bodyCount++;
return (b);
}
public function RaycastSortKey(shape:b2Shape){
if (((m_contactFilter) && (!(m_contactFilter.RayCollide(m_raycastUserData, shape))))){
return (-1);
};
var body:b2Body = shape.GetBody();
var xf:b2XForm = body.GetXForm();
var lambda:Array = [0];
if (shape.TestSegment(xf, lambda, m_raycastNormal, m_raycastSegment, 1) == b2Shape.e_missCollide){
return (-1);
};
return (lambda[0]);
}
public function SetBoundaryListener(listener:b2BoundaryListener):void{
m_boundaryListener = listener;
}
public function SetDestructionListener(listener:b2DestructionListener):void{
m_destructionListener = listener;
}
public function Step(dt:Number, iterations:int):void{
m_lock = true;
var step:b2TimeStep = new b2TimeStep();
step.dt = dt;
step.maxIterations = iterations;
if (dt > 0){
step.inv_dt = (1 / dt);
} else {
step.inv_dt = 0;
};
step.dtRatio = (m_inv_dt0 * dt);
step.positionCorrection = m_positionCorrection;
step.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (step.dt > 0){
Solve(step);
};
if (((m_continuousPhysics) && ((step.dt > 0)))){
SolveTOI(step);
};
DrawDebugData();
m_inv_dt0 = step.inv_dt;
m_lock = false;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
}
}//package Box2D.Dynamics
Section 75
//AuxFunctions (caurina.transitions.AuxFunctions)
package caurina.transitions {
public class AuxFunctions {
public function AuxFunctions(){
super();
}
public static function concatObjects(... _args):Object{
var currentObject:Object;
var prop:String;
var finalObject:Object = {};
var i:int;
while (i < _args.length) {
currentObject = _args[i];
for (prop in currentObject) {
if (currentObject[prop] == null){
delete finalObject[prop];
} else {
finalObject[prop] = currentObject[prop];
};
};
i++;
};
return (finalObject);
}
public static function numberToG(p_num:Number):Number{
return (((p_num & 0xFF00) >> 8));
}
public static function numberToR(p_num:Number):Number{
return (((p_num & 0xFF0000) >> 16));
}
public static function isInArray(p_string:String, p_array:Array):Boolean{
var l:uint = p_array.length;
var i:uint;
while (i < l) {
if (p_array[i] == p_string){
return (true);
};
i++;
};
return (false);
}
public static function getObjectLength(p_object:Object):uint{
var pName:String;
var totalProperties:uint;
for (pName in p_object) {
totalProperties++;
};
return (totalProperties);
}
public static function numberToB(p_num:Number):Number{
return ((p_num & 0xFF));
}
}
}//package caurina.transitions
Section 76
//Equations (caurina.transitions.Equations)
package caurina.transitions {
public class Equations {
public function Equations(){
super();
trace("Equations is a static class and should not be instantiated.");
}
public static function easeOutBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
if (t < (1 / 2.75)){
return (((c * ((7.5625 * t) * t)) + b));
};
if (t < (2 / 2.75)){
t = (t - (1.5 / 2.75));
return (((c * (((7.5625 * t) * t) + 0.75)) + b));
};
if (t < (2.5 / 2.75)){
t = (t - (2.25 / 2.75));
return (((c * (((7.5625 * t) * t) + 0.9375)) + b));
};
t = (t - (2.625 / 2.75));
return (((c * (((7.5625 * t) * t) + 0.984375)) + b));
}
public static function easeInOutElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
var s:Number;
if (t == 0){
return (b);
};
t = (t / (d / 2));
if (t == 2){
return ((b + c));
};
var p:Number = (((!(Boolean(p_params))) || (isNaN(p_params.period)))) ? (d * (0.3 * 1.5)) : p_params.period;
var a:Number = (((!(Boolean(p_params))) || (isNaN(p_params.amplitude)))) ? 0 : p_params.amplitude;
if (((!(Boolean(a))) || ((a < Math.abs(c))))){
a = c;
s = (p / 4);
} else {
s = ((p / (2 * Math.PI)) * Math.asin((c / a)));
};
if (t < 1){
--t;
return (((-0.5 * ((a * Math.pow(2, (10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p)))) + b));
};
--t;
return ((((((a * Math.pow(2, (-10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p))) * 0.5) + c) + b));
}
public static function easeInOutQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / (d / 2));
if (t < 1){
return (((((c / 2) * t) * t) + b));
};
--t;
return ((((-(c) / 2) * ((t * (t - 2)) - 1)) + b));
}
public static function easeInOutBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (((easeInBounce((t * 2), 0, c, d) * 0.5) + b));
};
return ((((easeOutBounce(((t * 2) - d), 0, c, d) * 0.5) + (c * 0.5)) + b));
}
public static function easeInOutBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
var s:Number = (((!(Boolean(p_params))) || (isNaN(p_params.overshoot)))) ? 1.70158 : p_params.overshoot;
t = (t / (d / 2));
if (t < 1){
s = (s * 1.525);
return ((((c / 2) * ((t * t) * (((s + 1) * t) - s))) + b));
};
t = (t - 2);
s = (s * 1.525);
return ((((c / 2) * (((t * t) * (((s + 1) * t) + s)) + 2)) + b));
}
public static function easeOutInCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutCubic((t * 2), b, (c / 2), d, p_params));
};
return (easeInCubic(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeNone(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return ((((c * t) / d) + b));
}
public static function easeOutBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
var s:Number = (((!(Boolean(p_params))) || (isNaN(p_params.overshoot)))) ? 1.70158 : p_params.overshoot;
t = ((t / d) - 1);
return (((c * (((t * t) * (((s + 1) * t) + s)) + 1)) + b));
}
public static function easeInOutSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return ((((-(c) / 2) * (Math.cos(((Math.PI * t) / d)) - 1)) + b));
}
public static function easeInBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
var s:Number = (((!(Boolean(p_params))) || (isNaN(p_params.overshoot)))) ? 1.70158 : p_params.overshoot;
t = (t / d);
return (((((c * t) * t) * (((s + 1) * t) - s)) + b));
}
public static function easeInQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
return ((((((c * t) * t) * t) * t) + b));
}
public static function easeOutInQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutQuint((t * 2), b, (c / 2), d, p_params));
};
return (easeInQuint(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeOutInBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutBounce((t * 2), b, (c / 2), d, p_params));
};
return (easeInBounce(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function init():void{
Tweener.registerTransition("easenone", easeNone);
Tweener.registerTransition("linear", easeNone);
Tweener.registerTransition("easeinquad", easeInQuad);
Tweener.registerTransition("easeoutquad", easeOutQuad);
Tweener.registerTransition("easeinoutquad", easeInOutQuad);
Tweener.registerTransition("easeoutinquad", easeOutInQuad);
Tweener.registerTransition("easeincubic", easeInCubic);
Tweener.registerTransition("easeoutcubic", easeOutCubic);
Tweener.registerTransition("easeinoutcubic", easeInOutCubic);
Tweener.registerTransition("easeoutincubic", easeOutInCubic);
Tweener.registerTransition("easeinquart", easeInQuart);
Tweener.registerTransition("easeoutquart", easeOutQuart);
Tweener.registerTransition("easeinoutquart", easeInOutQuart);
Tweener.registerTransition("easeoutinquart", easeOutInQuart);
Tweener.registerTransition("easeinquint", easeInQuint);
Tweener.registerTransition("easeoutquint", easeOutQuint);
Tweener.registerTransition("easeinoutquint", easeInOutQuint);
Tweener.registerTransition("easeoutinquint", easeOutInQuint);
Tweener.registerTransition("easeinsine", easeInSine);
Tweener.registerTransition("easeoutsine", easeOutSine);
Tweener.registerTransition("easeinoutsine", easeInOutSine);
Tweener.registerTransition("easeoutinsine", easeOutInSine);
Tweener.registerTransition("easeincirc", easeInCirc);
Tweener.registerTransition("easeoutcirc", easeOutCirc);
Tweener.registerTransition("easeinoutcirc", easeInOutCirc);
Tweener.registerTransition("easeoutincirc", easeOutInCirc);
Tweener.registerTransition("easeinexpo", easeInExpo);
Tweener.registerTransition("easeoutexpo", easeOutExpo);
Tweener.registerTransition("easeinoutexpo", easeInOutExpo);
Tweener.registerTransition("easeoutinexpo", easeOutInExpo);
Tweener.registerTransition("easeinelastic", easeInElastic);
Tweener.registerTransition("easeoutelastic", easeOutElastic);
Tweener.registerTransition("easeinoutelastic", easeInOutElastic);
Tweener.registerTransition("easeoutinelastic", easeOutInElastic);
Tweener.registerTransition("easeinback", easeInBack);
Tweener.registerTransition("easeoutback", easeOutBack);
Tweener.registerTransition("easeinoutback", easeInOutBack);
Tweener.registerTransition("easeoutinback", easeOutInBack);
Tweener.registerTransition("easeinbounce", easeInBounce);
Tweener.registerTransition("easeoutbounce", easeOutBounce);
Tweener.registerTransition("easeinoutbounce", easeInOutBounce);
Tweener.registerTransition("easeoutinbounce", easeOutInBounce);
}
public static function easeOutExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return (((t)==d) ? (b + c) : (((c * 1.001) * (-(Math.pow(2, ((-10 * t) / d))) + 1)) + b));
}
public static function easeOutInBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutBack((t * 2), b, (c / 2), d, p_params));
};
return (easeInBack(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeInExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return (((t)==0) ? b : (((c * Math.pow(2, (10 * ((t / d) - 1)))) + b) - (c * 0.001)));
}
public static function easeInCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
return (((((c * t) * t) * t) + b));
}
public static function easeInQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
return (((((((c * t) * t) * t) * t) * t) + b));
}
public static function easeInOutCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / (d / 2));
if (t < 1){
return ((((-(c) / 2) * (Math.sqrt((1 - (t * t))) - 1)) + b));
};
t = (t - 2);
return ((((c / 2) * (Math.sqrt((1 - (t * t))) + 1)) + b));
}
public static function easeInQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
return ((((c * t) * t) + b));
}
public static function easeInBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return (((c - easeOutBounce((d - t), 0, c, d)) + b));
}
public static function easeOutInExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutExpo((t * 2), b, (c / 2), d, p_params));
};
return (easeInExpo(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeOutQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = ((t / d) - 1);
return (((-(c) * ((((t * t) * t) * t) - 1)) + b));
}
public static function easeInSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return ((((-(c) * Math.cos(((t / d) * (Math.PI / 2)))) + c) + b));
}
public static function easeInOutQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / (d / 2));
if (t < 1){
return (((((((c / 2) * t) * t) * t) * t) + b));
};
t = (t - 2);
return ((((-(c) / 2) * ((((t * t) * t) * t) - 2)) + b));
}
public static function easeOutQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
return ((((-(c) * t) * (t - 2)) + b));
}
public static function easeOutInElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutElastic((t * 2), b, (c / 2), d, p_params));
};
return (easeInElastic(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeInElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
var s:Number;
if (t == 0){
return (b);
};
t = (t / d);
if (t == 1){
return ((b + c));
};
var p:Number = (((!(Boolean(p_params))) || (isNaN(p_params.period)))) ? (d * 0.3) : p_params.period;
var a:Number = (((!(Boolean(p_params))) || (isNaN(p_params.amplitude)))) ? 0 : p_params.amplitude;
if (((!(Boolean(a))) || ((a < Math.abs(c))))){
a = c;
s = (p / 4);
} else {
s = ((p / (2 * Math.PI)) * Math.asin((c / a)));
};
--t;
return ((-(((a * Math.pow(2, (10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p)))) + b));
}
public static function easeOutCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = ((t / d) - 1);
return (((c * (((t * t) * t) + 1)) + b));
}
public static function easeOutQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = ((t / d) - 1);
return (((c * (((((t * t) * t) * t) * t) + 1)) + b));
}
public static function easeOutInQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutQuad((t * 2), b, (c / 2), d, p_params));
};
return (easeInQuad(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeOutSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return (((c * Math.sin(((t / d) * (Math.PI / 2)))) + b));
}
public static function easeInOutCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / (d / 2));
if (t < 1){
return ((((((c / 2) * t) * t) * t) + b));
};
t = (t - 2);
return ((((c / 2) * (((t * t) * t) + 2)) + b));
}
public static function easeInOutQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / (d / 2));
if (t < 1){
return ((((((((c / 2) * t) * t) * t) * t) * t) + b));
};
t = (t - 2);
return ((((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b));
}
public static function easeInCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
return (((-(c) * (Math.sqrt((1 - (t * t))) - 1)) + b));
}
public static function easeOutInSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutSine((t * 2), b, (c / 2), d, p_params));
};
return (easeInSine(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeInOutExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t == 0){
return (b);
};
if (t == d){
return ((b + c));
};
t = (t / (d / 2));
if (t < 1){
return (((((c / 2) * Math.pow(2, (10 * (t - 1)))) + b) - (c * 0.0005)));
};
--t;
return (((((c / 2) * 1.0005) * (-(Math.pow(2, (-10 * t))) + 2)) + b));
}
public static function easeOutElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
var s:Number;
if (t == 0){
return (b);
};
t = (t / d);
if (t == 1){
return ((b + c));
};
var p:Number = (((!(Boolean(p_params))) || (isNaN(p_params.period)))) ? (d * 0.3) : p_params.period;
var a:Number = (((!(Boolean(p_params))) || (isNaN(p_params.amplitude)))) ? 0 : p_params.amplitude;
if (((!(Boolean(a))) || ((a < Math.abs(c))))){
a = c;
s = (p / 4);
} else {
s = ((p / (2 * Math.PI)) * Math.asin((c / a)));
};
return (((((a * Math.pow(2, (-10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p))) + c) + b));
}
public static function easeOutCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = ((t / d) - 1);
return (((c * Math.sqrt((1 - (t * t)))) + b));
}
public static function easeOutInQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutQuart((t * 2), b, (c / 2), d, p_params));
};
return (easeInQuart(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeOutInCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutCirc((t * 2), b, (c / 2), d, p_params));
};
return (easeInCirc(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
}
}//package caurina.transitions
Section 77
//PropertyInfoObj (caurina.transitions.PropertyInfoObj)
package caurina.transitions {
public class PropertyInfoObj {
public var modifierParameters:Array;
public var isSpecialProperty:Boolean;
public var valueComplete:Number;
public var modifierFunction:Function;
public var extra:Object;
public var valueStart:Number;
public var hasModifier:Boolean;
public var arrayIndex:Number;
public var originalValueComplete:Object;
public function PropertyInfoObj(p_valueStart:Number, p_valueComplete:Number, p_originalValueComplete:Object, p_arrayIndex:Number, p_extra:Object, p_isSpecialProperty:Boolean, p_modifierFunction:Function, p_modifierParameters:Array){
super();
valueStart = p_valueStart;
valueComplete = p_valueComplete;
originalValueComplete = p_originalValueComplete;
arrayIndex = p_arrayIndex;
extra = p_extra;
isSpecialProperty = p_isSpecialProperty;
hasModifier = Boolean(p_modifierFunction);
modifierFunction = p_modifierFunction;
modifierParameters = p_modifierParameters;
}
public function toString():String{
var returnStr:String = "\n[PropertyInfoObj ";
returnStr = (returnStr + ("valueStart:" + String(valueStart)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("valueComplete:" + String(valueComplete)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("originalValueComplete:" + String(originalValueComplete)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("arrayIndex:" + String(arrayIndex)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("extra:" + String(extra)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("isSpecialProperty:" + String(isSpecialProperty)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("hasModifier:" + String(hasModifier)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("modifierFunction:" + String(modifierFunction)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("modifierParameters:" + String(modifierParameters)));
returnStr = (returnStr + "]\n");
return (returnStr);
}
public function clone():PropertyInfoObj{
var nProperty:PropertyInfoObj = new PropertyInfoObj(valueStart, valueComplete, originalValueComplete, arrayIndex, extra, isSpecialProperty, modifierFunction, modifierParameters);
return (nProperty);
}
}
}//package caurina.transitions
Section 78
//SpecialProperty (caurina.transitions.SpecialProperty)
package caurina.transitions {
public class SpecialProperty {
public var parameters:Array;
public var getValue:Function;
public var preProcess:Function;
public var setValue:Function;
public function SpecialProperty(p_getFunction:Function, p_setFunction:Function, p_parameters:Array=null, p_preProcessFunction:Function=null){
super();
getValue = p_getFunction;
setValue = p_setFunction;
parameters = p_parameters;
preProcess = p_preProcessFunction;
}
public function toString():String{
var value:String = "";
value = (value + "[SpecialProperty ");
value = (value + ("getValue:" + String(getValue)));
value = (value + ", ");
value = (value + ("setValue:" + String(setValue)));
value = (value + ", ");
value = (value + ("parameters:" + String(parameters)));
value = (value + ", ");
value = (value + ("preProcess:" + String(preProcess)));
value = (value + "]");
return (value);
}
}
}//package caurina.transitions
Section 79
//SpecialPropertyModifier (caurina.transitions.SpecialPropertyModifier)
package caurina.transitions {
public class SpecialPropertyModifier {
public var getValue:Function;
public var modifyValues:Function;
public function SpecialPropertyModifier(p_modifyFunction:Function, p_getFunction:Function){
super();
modifyValues = p_modifyFunction;
getValue = p_getFunction;
}
public function toString():String{
var value:String = "";
value = (value + "[SpecialPropertyModifier ");
value = (value + ("modifyValues:" + String(modifyValues)));
value = (value + ", ");
value = (value + ("getValue:" + String(getValue)));
value = (value + "]");
return (value);
}
}
}//package caurina.transitions
Section 80
//SpecialPropertySplitter (caurina.transitions.SpecialPropertySplitter)
package caurina.transitions {
public class SpecialPropertySplitter {
public var parameters:Array;
public var splitValues:Function;
public function SpecialPropertySplitter(p_splitFunction:Function, p_parameters:Array){
super();
splitValues = p_splitFunction;
parameters = p_parameters;
}
public function toString():String{
var value:String = "";
value = (value + "[SpecialPropertySplitter ");
value = (value + ("splitValues:" + String(splitValues)));
value = (value + ", ");
value = (value + ("parameters:" + String(parameters)));
value = (value + "]");
return (value);
}
}
}//package caurina.transitions
Section 81
//Tweener (caurina.transitions.Tweener)
package caurina.transitions {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
public class Tweener {
private static var _timeScale:Number = 1;
private static var _currentTimeFrame:Number;
private static var _specialPropertySplitterList:Object;
private static var _engineExists:Boolean = false;
private static var _specialPropertyModifierList:Object;
private static var _currentTime:Number;
private static var _tweenList:Array;
private static var _specialPropertyList:Object;
private static var _transitionList:Object;
private static var _inited:Boolean = false;
private static var __tweener_controller__:MovieClip;
public function Tweener(){
super();
trace("Tweener is a static class and should not be instantiated.");
}
public static function registerSpecialPropertyModifier(p_name:String, p_modifyFunction:Function, p_getFunction:Function):void{
if (!_inited){
init();
};
var spm:SpecialPropertyModifier = new SpecialPropertyModifier(p_modifyFunction, p_getFunction);
_specialPropertyModifierList[p_name] = spm;
}
public static function registerSpecialProperty(p_name:String, p_getFunction:Function, p_setFunction:Function, p_parameters:Array=null, p_preProcessFunction:Function=null):void{
if (!_inited){
init();
};
var sp:SpecialProperty = new SpecialProperty(p_getFunction, p_setFunction, p_parameters, p_preProcessFunction);
_specialPropertyList[p_name] = sp;
}
public static function init(... _args):void{
_inited = true;
_transitionList = new Object();
Equations.init();
_specialPropertyList = new Object();
_specialPropertyModifierList = new Object();
_specialPropertySplitterList = new Object();
}
private static function updateTweens():Boolean{
var i:int;
if (_tweenList.length == 0){
return (false);
};
i = 0;
while (i < _tweenList.length) {
if ((((_tweenList[i] == undefined)) || (!(_tweenList[i].isPaused)))){
if (!updateTweenByIndex(i)){
removeTweenByIndex(i);
};
if (_tweenList[i] == null){
removeTweenByIndex(i, true);
i--;
};
};
i++;
};
return (true);
}
public static function addCaller(p_scopes:Object=null, p_parameters:Object=null):Boolean{
var i:Number;
var rScopes:Array;
var rTransition:Function;
var nTween:TweenListObj;
var myT:Number;
var trans:String;
if (!Boolean(p_scopes)){
return (false);
};
if ((p_scopes is Array)){
rScopes = p_scopes.concat();
} else {
rScopes = [p_scopes];
};
var p_obj:Object = p_parameters;
if (!_inited){
init();
};
if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){
startEngine();
};
var rTime:Number = (isNaN(p_obj.time)) ? 0 : p_obj.time;
var rDelay:Number = (isNaN(p_obj.delay)) ? 0 : p_obj.delay;
if (typeof(p_obj.transition) == "string"){
trans = p_obj.transition.toLowerCase();
rTransition = _transitionList[trans];
} else {
rTransition = p_obj.transition;
};
if (!Boolean(rTransition)){
rTransition = _transitionList["easeoutexpo"];
};
i = 0;
while (i < rScopes.length) {
if (p_obj.useFrames == true){
nTween = new TweenListObj(rScopes[i], (_currentTimeFrame + (rDelay / _timeScale)), (_currentTimeFrame + ((rDelay + rTime) / _timeScale)), true, rTransition, p_obj.transitionParams);
} else {
nTween = new TweenListObj(rScopes[i], (_currentTime + ((rDelay * 1000) / _timeScale)), (_currentTime + (((rDelay * 1000) + (rTime * 1000)) / _timeScale)), false, rTransition, p_obj.transitionParams);
};
nTween.properties = null;
nTween.onStart = p_obj.onStart;
nTween.onUpdate = p_obj.onUpdate;
nTween.onComplete = p_obj.onComplete;
nTween.onOverwrite = p_obj.onOverwrite;
nTween.onStartParams = p_obj.onStartParams;
nTween.onUpdateParams = p_obj.onUpdateParams;
nTween.onCompleteParams = p_obj.onCompleteParams;
nTween.onOverwriteParams = p_obj.onOverwriteParams;
nTween.onStartScope = p_obj.onStartScope;
nTween.onUpdateScope = p_obj.onUpdateScope;
nTween.onCompleteScope = p_obj.onCompleteScope;
nTween.onOverwriteScope = p_obj.onOverwriteScope;
nTween.onErrorScope = p_obj.onErrorScope;
nTween.isCaller = true;
nTween.count = p_obj.count;
nTween.waitFrames = p_obj.waitFrames;
_tweenList.push(nTween);
if ((((rTime == 0)) && ((rDelay == 0)))){
myT = (_tweenList.length - 1);
updateTweenByIndex(myT);
removeTweenByIndex(myT);
};
i++;
};
return (true);
}
public static function pauseAllTweens():Boolean{
var i:uint;
if (!Boolean(_tweenList)){
return (false);
};
var paused:Boolean;
i = 0;
while (i < _tweenList.length) {
pauseTweenByIndex(i);
paused = true;
i++;
};
return (paused);
}
public static function removeTweens(p_scope:Object, ... _args):Boolean{
var i:uint;
var properties:Array = new Array();
i = 0;
while (i < _args.length) {
if ((((typeof(_args[i]) == "string")) && (!(AuxFunctions.isInArray(_args[i], properties))))){
properties.push(_args[i]);
};
i++;
};
return (affectTweens(removeTweenByIndex, p_scope, properties));
}
public static function splitTweens(p_tween:Number, p_properties:Array):uint{
var i:uint;
var pName:String;
var found:Boolean;
var originalTween:TweenListObj = _tweenList[p_tween];
var newTween:TweenListObj = originalTween.clone(false);
i = 0;
while (i < p_properties.length) {
pName = p_properties[i];
if (Boolean(originalTween.properties[pName])){
originalTween.properties[pName] = undefined;
delete originalTween.properties[pName];
};
i++;
};
for (pName in newTween.properties) {
found = false;
i = 0;
while (i < p_properties.length) {
if (p_properties[i] == pName){
found = true;
break;
};
i++;
};
if (!found){
newTween.properties[pName] = undefined;
delete newTween.properties[pName];
};
};
_tweenList.push(newTween);
return ((_tweenList.length - 1));
}
public static function updateFrame():void{
_currentTimeFrame++;
}
public static function resumeTweenByIndex(p_tween:Number):Boolean{
var tTweening:TweenListObj = _tweenList[p_tween];
if ((((tTweening == null)) || (!(tTweening.isPaused)))){
return (false);
};
var cTime:Number = getCurrentTweeningTime(tTweening);
tTweening.timeStart = (tTweening.timeStart + (cTime - tTweening.timePaused));
tTweening.timeComplete = (tTweening.timeComplete + (cTime - tTweening.timePaused));
tTweening.timePaused = undefined;
tTweening.isPaused = false;
return (true);
}
public static function getVersion():String{
return ("AS3 1.31.71");
}
public static function onEnterFrame(e:Event):void{
updateTime();
updateFrame();
var hasUpdated:Boolean;
hasUpdated = updateTweens();
if (!hasUpdated){
stopEngine();
};
}
public static function updateTime():void{
_currentTime = getTimer();
}
private static function updateTweenByIndex(i:Number):Boolean{
var tTweening:TweenListObj;
var mustUpdate:Boolean;
var nv:Number;
var t:Number;
var b:Number;
var c:Number;
var d:Number;
var pName:String;
var eventScope:Object;
var tScope:Object;
var tProperty:Object;
var pv:Number;
var i = i;
tTweening = _tweenList[i];
if ((((tTweening == null)) || (!(Boolean(tTweening.scope))))){
return (false);
};
var isOver:Boolean;
var cTime:Number = getCurrentTweeningTime(tTweening);
if (cTime >= tTweening.timeStart){
tScope = tTweening.scope;
if (tTweening.isCaller){
do {
t = (((tTweening.timeComplete - tTweening.timeStart) / tTweening.count) * (tTweening.timesCalled + 1));
b = tTweening.timeStart;
c = (tTweening.timeComplete - tTweening.timeStart);
d = (tTweening.timeComplete - tTweening.timeStart);
nv = tTweening.transition(t, b, c, d);
//unresolved if
if (Boolean(tTweening.onUpdate)){
eventScope = (Boolean(tTweening.onUpdateScope)) ? tTweening.onUpdateScope : tScope;
tTweening.onUpdate.apply(eventScope, tTweening.onUpdateParams);
continue;
var _slot1 = e;
handleError(tTweening, _slot1, "onUpdate");
};
} while (tTweening.timesCalled++, !(tTweening.timesCalled >= tTweening.count));
} else {
mustUpdate = (((((tTweening.skipUpdates < 1)) || (!(tTweening.skipUpdates)))) || ((tTweening.updatesSkipped >= tTweening.skipUpdates)));
if (cTime >= tTweening.timeComplete){
isOver = true;
mustUpdate = true;
};
if (!tTweening.hasStarted){
if (Boolean(tTweening.onStart)){
eventScope = (Boolean(tTweening.onStartScope)) ? tTweening.onStartScope : tScope;
tTweening.onStart.apply(eventScope, tTweening.onStartParams);
//unresolved jump
var _slot1 = e;
handleError(tTweening, _slot1, "onStart");
};
for (pName in tTweening.properties) {
if (tTweening.properties[pName].isSpecialProperty){
if (Boolean(_specialPropertyList[pName].preProcess)){
tTweening.properties[pName].valueComplete = _specialPropertyList[pName].preProcess(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].originalValueComplete, tTweening.properties[pName].extra);
};
pv = _specialPropertyList[pName].getValue(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra);
} else {
pv = tScope[pName];
};
tTweening.properties[pName].valueStart = (isNaN(pv)) ? tTweening.properties[pName].valueComplete : pv;
};
mustUpdate = true;
tTweening.hasStarted = true;
};
if (mustUpdate){
for (pName in tTweening.properties) {
tProperty = tTweening.properties[pName];
if (isOver){
nv = tProperty.valueComplete;
} else {
if (tProperty.hasModifier){
t = (cTime - tTweening.timeStart);
d = (tTweening.timeComplete - tTweening.timeStart);
nv = tTweening.transition(t, 0, 1, d, tTweening.transitionParams);
nv = tProperty.modifierFunction(tProperty.valueStart, tProperty.valueComplete, nv, tProperty.modifierParameters);
} else {
t = (cTime - tTweening.timeStart);
b = tProperty.valueStart;
c = (tProperty.valueComplete - tProperty.valueStart);
d = (tTweening.timeComplete - tTweening.timeStart);
nv = tTweening.transition(t, b, c, d, tTweening.transitionParams);
};
};
if (tTweening.rounded){
nv = Math.round(nv);
};
if (tProperty.isSpecialProperty){
_specialPropertyList[pName].setValue(tScope, nv, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra);
} else {
tScope[pName] = nv;
};
};
tTweening.updatesSkipped = 0;
if (Boolean(tTweening.onUpdate)){
eventScope = (Boolean(tTweening.onUpdateScope)) ? tTweening.onUpdateScope : tScope;
tTweening.onUpdate.apply(eventScope, tTweening.onUpdateParams);
//unresolved jump
var _slot1 = e;
handleError(tTweening, _slot1, "onUpdate");
};
} else {
tTweening.updatesSkipped++;
};
};
if (((isOver) && (Boolean(tTweening.onComplete)))){
eventScope = (Boolean(tTweening.onCompleteScope)) ? tTweening.onCompleteScope : tScope;
tTweening.onComplete.apply(eventScope, tTweening.onCompleteParams);
//unresolved jump
var _slot1 = e;
handleError(tTweening, _slot1, "onComplete");
};
return (!(isOver));
};
return (true);
}
public static function setTimeScale(p_time:Number):void{
var i:Number;
var cTime:Number;
if (isNaN(p_time)){
p_time = 1;
};
if (p_time < 1E-5){
p_time = 1E-5;
};
if (p_time != _timeScale){
if (_tweenList != null){
i = 0;
while (i < _tweenList.length) {
cTime = getCurrentTweeningTime(_tweenList[i]);
_tweenList[i].timeStart = (cTime - (((cTime - _tweenList[i].timeStart) * _timeScale) / p_time));
_tweenList[i].timeComplete = (cTime - (((cTime - _tweenList[i].timeComplete) * _timeScale) / p_time));
if (_tweenList[i].timePaused != undefined){
_tweenList[i].timePaused = (cTime - (((cTime - _tweenList[i].timePaused) * _timeScale) / p_time));
};
i++;
};
};
_timeScale = p_time;
};
}
public static function resumeAllTweens():Boolean{
var i:uint;
if (!Boolean(_tweenList)){
return (false);
};
var resumed:Boolean;
i = 0;
while (i < _tweenList.length) {
resumeTweenByIndex(i);
resumed = true;
i++;
};
return (resumed);
}
private static function handleError(pTweening:TweenListObj, pError:Error, pCallBackName:String):void{
var eventScope:Object;
var pTweening = pTweening;
var pError = pError;
var pCallBackName = pCallBackName;
if (((Boolean(pTweening.onError)) && ((pTweening.onError is Function)))){
eventScope = (Boolean(pTweening.onErrorScope)) ? pTweening.onErrorScope : pTweening.scope;
pTweening.onError.apply(eventScope, [pTweening.scope, pError]);
//unresolved jump
var _slot1 = metaError;
printError(((((String(pTweening.scope) + " raised an error while executing the 'onError' handler. Original error:\n ") + pError.getStackTrace()) + "\nonError error: ") + _slot1.getStackTrace()));
} else {
if (!Boolean(pTweening.onError)){
printError(((((String(pTweening.scope) + " raised an error while executing the '") + pCallBackName) + "'handler. \n") + pError.getStackTrace()));
};
};
}
private static function startEngine():void{
_engineExists = true;
_tweenList = new Array();
__tweener_controller__ = new MovieClip();
__tweener_controller__.addEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame);
_currentTimeFrame = 0;
updateTime();
}
public static function removeAllTweens():Boolean{
var i:uint;
if (!Boolean(_tweenList)){
return (false);
};
var removed:Boolean;
i = 0;
while (i < _tweenList.length) {
removeTweenByIndex(i);
removed = true;
i++;
};
return (removed);
}
public static function addTween(p_scopes:Object=null, p_parameters:Object=null):Boolean{
var i:Number;
var j:Number;
var istr:String;
var rScopes:Array;
var rTransition:Function;
var nProperties:Object;
var nTween:TweenListObj;
var myT:Number;
var splitProperties:Array;
var splitProperties2:Array;
var tempModifiedProperties:Array;
var trans:String;
if (!Boolean(p_scopes)){
return (false);
};
if ((p_scopes is Array)){
rScopes = p_scopes.concat();
} else {
rScopes = [p_scopes];
};
var p_obj:Object = TweenListObj.makePropertiesChain(p_parameters);
if (!_inited){
init();
};
if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){
startEngine();
};
var rTime:Number = (isNaN(p_obj.time)) ? 0 : p_obj.time;
var rDelay:Number = (isNaN(p_obj.delay)) ? 0 : p_obj.delay;
var rProperties:Array = new Array();
var restrictedWords:Object = {time:true, delay:true, useFrames:true, skipUpdates:true, transition:true, transitionParams:true, onStart:true, onUpdate:true, onComplete:true, onOverwrite:true, onError:true, rounded:true, onStartParams:true, onUpdateParams:true, onCompleteParams:true, onOverwriteParams:true, onStartScope:true, onUpdateScope:true, onCompleteScope:true, onOverwriteScope:true, onErrorScope:true};
var modifiedProperties:Object = new Object();
for (istr in p_obj) {
if (!restrictedWords[istr]){
if (_specialPropertySplitterList[istr]){
splitProperties = _specialPropertySplitterList[istr].splitValues(p_obj[istr], _specialPropertySplitterList[istr].parameters);
i = 0;
while (i < splitProperties.length) {
if (_specialPropertySplitterList[splitProperties[i].name]){
splitProperties2 = _specialPropertySplitterList[splitProperties[i].name].splitValues(splitProperties[i].value, _specialPropertySplitterList[splitProperties[i].name].parameters);
j = 0;
while (j < splitProperties2.length) {
rProperties[splitProperties2[j].name] = {valueStart:undefined, valueComplete:splitProperties2[j].value, arrayIndex:splitProperties2[j].arrayIndex, isSpecialProperty:false};
j++;
};
} else {
rProperties[splitProperties[i].name] = {valueStart:undefined, valueComplete:splitProperties[i].value, arrayIndex:splitProperties[i].arrayIndex, isSpecialProperty:false};
};
i++;
};
} else {
if (_specialPropertyModifierList[istr] != undefined){
tempModifiedProperties = _specialPropertyModifierList[istr].modifyValues(p_obj[istr]);
i = 0;
while (i < tempModifiedProperties.length) {
modifiedProperties[tempModifiedProperties[i].name] = {modifierParameters:tempModifiedProperties[i].parameters, modifierFunction:_specialPropertyModifierList[istr].getValue};
i++;
};
} else {
rProperties[istr] = {valueStart:undefined, valueComplete:p_obj[istr]};
};
};
};
};
for (istr in rProperties) {
if (_specialPropertyList[istr] != undefined){
rProperties[istr].isSpecialProperty = true;
} else {
if (rScopes[0][istr] == undefined){
printError((((("The property '" + istr) + "' doesn't seem to be a normal object property of ") + String(rScopes[0])) + " or a registered special property."));
};
};
};
for (istr in modifiedProperties) {
if (rProperties[istr] != undefined){
rProperties[istr].modifierParameters = modifiedProperties[istr].modifierParameters;
rProperties[istr].modifierFunction = modifiedProperties[istr].modifierFunction;
};
};
if (typeof(p_obj.transition) == "string"){
trans = p_obj.transition.toLowerCase();
rTransition = _transitionList[trans];
} else {
rTransition = p_obj.transition;
};
if (!Boolean(rTransition)){
rTransition = _transitionList["easeoutexpo"];
};
i = 0;
while (i < rScopes.length) {
nProperties = new Object();
for (istr in rProperties) {
nProperties[istr] = new PropertyInfoObj(rProperties[istr].valueStart, rProperties[istr].valueComplete, rProperties[istr].valueComplete, rProperties[istr].arrayIndex, {}, rProperties[istr].isSpecialProperty, rProperties[istr].modifierFunction, rProperties[istr].modifierParameters);
};
if (p_obj.useFrames == true){
nTween = new TweenListObj(rScopes[i], (_currentTimeFrame + (rDelay / _timeScale)), (_currentTimeFrame + ((rDelay + rTime) / _timeScale)), true, rTransition, p_obj.transitionParams);
} else {
nTween = new TweenListObj(rScopes[i], (_currentTime + ((rDelay * 1000) / _timeScale)), (_currentTime + (((rDelay * 1000) + (rTime * 1000)) / _timeScale)), false, rTransition, p_obj.transitionParams);
};
nTween.properties = nProperties;
nTween.onStart = p_obj.onStart;
nTween.onUpdate = p_obj.onUpdate;
nTween.onComplete = p_obj.onComplete;
nTween.onOverwrite = p_obj.onOverwrite;
nTween.onError = p_obj.onError;
nTween.onStartParams = p_obj.onStartParams;
nTween.onUpdateParams = p_obj.onUpdateParams;
nTween.onCompleteParams = p_obj.onCompleteParams;
nTween.onOverwriteParams = p_obj.onOverwriteParams;
nTween.onStartScope = p_obj.onStartScope;
nTween.onUpdateScope = p_obj.onUpdateScope;
nTween.onCompleteScope = p_obj.onCompleteScope;
nTween.onOverwriteScope = p_obj.onOverwriteScope;
nTween.onErrorScope = p_obj.onErrorScope;
nTween.rounded = p_obj.rounded;
nTween.skipUpdates = p_obj.skipUpdates;
removeTweensByTime(nTween.scope, nTween.properties, nTween.timeStart, nTween.timeComplete);
_tweenList.push(nTween);
if ((((rTime == 0)) && ((rDelay == 0)))){
myT = (_tweenList.length - 1);
updateTweenByIndex(myT);
removeTweenByIndex(myT);
};
i++;
};
return (true);
}
public static function registerTransition(p_name:String, p_function:Function):void{
if (!_inited){
init();
};
_transitionList[p_name] = p_function;
}
public static function printError(p_message:String):void{
trace(("## [Tweener] Error: " + p_message));
}
private static function affectTweens(p_affectFunction:Function, p_scope:Object, p_properties:Array):Boolean{
var i:uint;
var affectedProperties:Array;
var j:uint;
var objectProperties:uint;
var slicedTweenIndex:uint;
var affected:Boolean;
if (!Boolean(_tweenList)){
return (false);
};
i = 0;
while (i < _tweenList.length) {
if (((_tweenList[i]) && ((_tweenList[i].scope == p_scope)))){
if (p_properties.length == 0){
p_affectFunction(i);
affected = true;
} else {
affectedProperties = new Array();
j = 0;
while (j < p_properties.length) {
if (Boolean(_tweenList[i].properties[p_properties[j]])){
affectedProperties.push(p_properties[j]);
};
j++;
};
if (affectedProperties.length > 0){
objectProperties = AuxFunctions.getObjectLength(_tweenList[i].properties);
if (objectProperties == affectedProperties.length){
p_affectFunction(i);
affected = true;
} else {
slicedTweenIndex = splitTweens(i, affectedProperties);
p_affectFunction(slicedTweenIndex);
affected = true;
};
};
};
};
i++;
};
return (affected);
}
public static function getTweens(p_scope:Object):Array{
var i:uint;
var pName:String;
if (!Boolean(_tweenList)){
return ([]);
};
var tList:Array = new Array();
i = 0;
while (i < _tweenList.length) {
if (((Boolean(_tweenList[i])) && ((_tweenList[i].scope == p_scope)))){
for (pName in _tweenList[i].properties) {
tList.push(pName);
};
};
i++;
};
return (tList);
}
public static function isTweening(p_scope:Object):Boolean{
var i:uint;
if (!Boolean(_tweenList)){
return (false);
};
i = 0;
while (i < _tweenList.length) {
if (((Boolean(_tweenList[i])) && ((_tweenList[i].scope == p_scope)))){
return (true);
};
i++;
};
return (false);
}
public static function pauseTweenByIndex(p_tween:Number):Boolean{
var tTweening:TweenListObj = _tweenList[p_tween];
if ((((tTweening == null)) || (tTweening.isPaused))){
return (false);
};
tTweening.timePaused = getCurrentTweeningTime(tTweening);
tTweening.isPaused = true;
return (true);
}
public static function getCurrentTweeningTime(p_tweening:Object):Number{
return ((p_tweening.useFrames) ? _currentTimeFrame : _currentTime);
}
public static function getTweenCount(p_scope:Object):Number{
var i:uint;
if (!Boolean(_tweenList)){
return (0);
};
var c:Number = 0;
i = 0;
while (i < _tweenList.length) {
if (((Boolean(_tweenList[i])) && ((_tweenList[i].scope == p_scope)))){
c = (c + AuxFunctions.getObjectLength(_tweenList[i].properties));
};
i++;
};
return (c);
}
private static function stopEngine():void{
_engineExists = false;
_tweenList = null;
_currentTime = 0;
_currentTimeFrame = 0;
__tweener_controller__.removeEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame);
__tweener_controller__ = null;
}
public static function removeTweensByTime(p_scope:Object, p_properties:Object, p_timeStart:Number, p_timeComplete:Number):Boolean{
var removedLocally:Boolean;
var i:uint;
var pName:String;
var eventScope:Object;
var p_scope = p_scope;
var p_properties = p_properties;
var p_timeStart = p_timeStart;
var p_timeComplete = p_timeComplete;
var removed:Boolean;
var tl:uint = _tweenList.length;
i = 0;
while (i < tl) {
if (((Boolean(_tweenList[i])) && ((p_scope == _tweenList[i].scope)))){
if ((((p_timeComplete > _tweenList[i].timeStart)) && ((p_timeStart < _tweenList[i].timeComplete)))){
removedLocally = false;
for (pName in _tweenList[i].properties) {
if (Boolean(p_properties[pName])){
if (Boolean(_tweenList[i].onOverwrite)){
eventScope = (Boolean(_tweenList[i].onOverwriteScope)) ? _tweenList[i].onOverwriteScope : _tweenList[i].scope;
_tweenList[i].onOverwrite.apply(eventScope, _tweenList[i].onOverwriteParams);
//unresolved jump
var _slot1 = e;
handleError(_tweenList[i], _slot1, "onOverwrite");
};
_tweenList[i].properties[pName] = undefined;
delete _tweenList[i].properties[pName];
removedLocally = true;
removed = true;
};
};
if (removedLocally){
if (AuxFunctions.getObjectLength(_tweenList[i].properties) == 0){
removeTweenByIndex(i);
};
};
};
};
i = (i + 1);
};
return (removed);
}
public static function registerSpecialPropertySplitter(p_name:String, p_splitFunction:Function, p_parameters:Array=null):void{
if (!_inited){
init();
};
var sps:SpecialPropertySplitter = new SpecialPropertySplitter(p_splitFunction, p_parameters);
_specialPropertySplitterList[p_name] = sps;
}
public static function removeTweenByIndex(i:Number, p_finalRemoval:Boolean=false):Boolean{
_tweenList[i] = null;
if (p_finalRemoval){
_tweenList.splice(i, 1);
};
return (true);
}
public static function resumeTweens(p_scope:Object, ... _args):Boolean{
var i:uint;
var properties:Array = new Array();
i = 0;
while (i < _args.length) {
if ((((typeof(_args[i]) == "string")) && (!(AuxFunctions.isInArray(_args[i], properties))))){
properties.push(_args[i]);
};
i++;
};
return (affectTweens(resumeTweenByIndex, p_scope, properties));
}
public static function pauseTweens(p_scope:Object, ... _args):Boolean{
var i:uint;
var properties:Array = new Array();
i = 0;
while (i < _args.length) {
if ((((typeof(_args[i]) == "string")) && (!(AuxFunctions.isInArray(_args[i], properties))))){
properties.push(_args[i]);
};
i++;
};
return (affectTweens(pauseTweenByIndex, p_scope, properties));
}
}
}//package caurina.transitions
Section 82
//TweenListObj (caurina.transitions.TweenListObj)
package caurina.transitions {
public class TweenListObj {
public var hasStarted:Boolean;
public var onUpdate:Function;
public var useFrames:Boolean;
public var count:Number;
public var onOverwriteParams:Array;
public var timeStart:Number;
public var timeComplete:Number;
public var onStartParams:Array;
public var onUpdateScope:Object;
public var rounded:Boolean;
public var onUpdateParams:Array;
public var properties:Object;
public var onComplete:Function;
public var transitionParams:Object;
public var updatesSkipped:Number;
public var onStart:Function;
public var onOverwriteScope:Object;
public var skipUpdates:Number;
public var onStartScope:Object;
public var scope:Object;
public var isCaller:Boolean;
public var timePaused:Number;
public var transition:Function;
public var onCompleteParams:Array;
public var onError:Function;
public var timesCalled:Number;
public var onErrorScope:Object;
public var onOverwrite:Function;
public var isPaused:Boolean;
public var waitFrames:Boolean;
public var onCompleteScope:Object;
public function TweenListObj(p_scope:Object, p_timeStart:Number, p_timeComplete:Number, p_useFrames:Boolean, p_transition:Function, p_transitionParams:Object){
super();
scope = p_scope;
timeStart = p_timeStart;
timeComplete = p_timeComplete;
useFrames = p_useFrames;
transition = p_transition;
transitionParams = p_transitionParams;
properties = new Object();
isPaused = false;
timePaused = undefined;
isCaller = false;
updatesSkipped = 0;
timesCalled = 0;
skipUpdates = 0;
hasStarted = false;
}
public function clone(omitEvents:Boolean):TweenListObj{
var pName:String;
var nTween:TweenListObj = new TweenListObj(scope, timeStart, timeComplete, useFrames, transition, transitionParams);
nTween.properties = new Array();
for (pName in properties) {
nTween.properties[pName] = properties[pName].clone();
};
nTween.skipUpdates = skipUpdates;
nTween.updatesSkipped = updatesSkipped;
if (!omitEvents){
nTween.onStart = onStart;
nTween.onUpdate = onUpdate;
nTween.onComplete = onComplete;
nTween.onOverwrite = onOverwrite;
nTween.onError = onError;
nTween.onStartParams = onStartParams;
nTween.onUpdateParams = onUpdateParams;
nTween.onCompleteParams = onCompleteParams;
nTween.onOverwriteParams = onOverwriteParams;
nTween.onStartScope = onStartScope;
nTween.onUpdateScope = onUpdateScope;
nTween.onCompleteScope = onCompleteScope;
nTween.onOverwriteScope = onOverwriteScope;
nTween.onErrorScope = onErrorScope;
};
nTween.rounded = rounded;
nTween.isPaused = isPaused;
nTween.timePaused = timePaused;
nTween.isCaller = isCaller;
nTween.count = count;
nTween.timesCalled = timesCalled;
nTween.waitFrames = waitFrames;
nTween.hasStarted = hasStarted;
return (nTween);
}
public function toString():String{
var i:String;
var returnStr:String = "\n[TweenListObj ";
returnStr = (returnStr + ("scope:" + String(scope)));
returnStr = (returnStr + ", properties:");
var isFirst:Boolean;
for (i in properties) {
if (!isFirst){
returnStr = (returnStr + ",");
};
returnStr = (returnStr + ("[name:" + properties[i].name));
returnStr = (returnStr + (",valueStart:" + properties[i].valueStart));
returnStr = (returnStr + (",valueComplete:" + properties[i].valueComplete));
returnStr = (returnStr + "]");
isFirst = false;
};
returnStr = (returnStr + (", timeStart:" + String(timeStart)));
returnStr = (returnStr + (", timeComplete:" + String(timeComplete)));
returnStr = (returnStr + (", useFrames:" + String(useFrames)));
returnStr = (returnStr + (", transition:" + String(transition)));
returnStr = (returnStr + (", transitionParams:" + String(transitionParams)));
if (skipUpdates){
returnStr = (returnStr + (", skipUpdates:" + String(skipUpdates)));
};
if (updatesSkipped){
returnStr = (returnStr + (", updatesSkipped:" + String(updatesSkipped)));
};
if (Boolean(onStart)){
returnStr = (returnStr + (", onStart:" + String(onStart)));
};
if (Boolean(onUpdate)){
returnStr = (returnStr + (", onUpdate:" + String(onUpdate)));
};
if (Boolean(onComplete)){
returnStr = (returnStr + (", onComplete:" + String(onComplete)));
};
if (Boolean(onOverwrite)){
returnStr = (returnStr + (", onOverwrite:" + String(onOverwrite)));
};
if (Boolean(onError)){
returnStr = (returnStr + (", onError:" + String(onError)));
};
if (onStartParams){
returnStr = (returnStr + (", onStartParams:" + String(onStartParams)));
};
if (onUpdateParams){
returnStr = (returnStr + (", onUpdateParams:" + String(onUpdateParams)));
};
if (onCompleteParams){
returnStr = (returnStr + (", onCompleteParams:" + String(onCompleteParams)));
};
if (onOverwriteParams){
returnStr = (returnStr + (", onOverwriteParams:" + String(onOverwriteParams)));
};
if (onStartScope){
returnStr = (returnStr + (", onStartScope:" + String(onStartScope)));
};
if (onUpdateScope){
returnStr = (returnStr + (", onUpdateScope:" + String(onUpdateScope)));
};
if (onCompleteScope){
returnStr = (returnStr + (", onCompleteScope:" + String(onCompleteScope)));
};
if (onOverwriteScope){
returnStr = (returnStr + (", onOverwriteScope:" + String(onOverwriteScope)));
};
if (onErrorScope){
returnStr = (returnStr + (", onErrorScope:" + String(onErrorScope)));
};
if (rounded){
returnStr = (returnStr + (", rounded:" + String(rounded)));
};
if (isPaused){
returnStr = (returnStr + (", isPaused:" + String(isPaused)));
};
if (timePaused){
returnStr = (returnStr + (", timePaused:" + String(timePaused)));
};
if (isCaller){
returnStr = (returnStr + (", isCaller:" + String(isCaller)));
};
if (count){
returnStr = (returnStr + (", count:" + String(count)));
};
if (timesCalled){
returnStr = (returnStr + (", timesCalled:" + String(timesCalled)));
};
if (waitFrames){
returnStr = (returnStr + (", waitFrames:" + String(waitFrames)));
};
if (hasStarted){
returnStr = (returnStr + (", hasStarted:" + String(hasStarted)));
};
returnStr = (returnStr + "]\n");
return (returnStr);
}
public static function makePropertiesChain(p_obj:Object):Object{
var chainedObject:Object;
var chain:Object;
var currChainObj:Object;
var len:Number;
var i:Number;
var k:Number;
var baseObject:Object = p_obj.base;
if (baseObject){
chainedObject = {};
if ((baseObject is Array)){
chain = [];
k = 0;
while (k < baseObject.length) {
chain.push(baseObject[k]);
k++;
};
} else {
chain = [baseObject];
};
chain.push(p_obj);
len = chain.length;
i = 0;
while (i < len) {
if (chain[i]["base"]){
currChainObj = AuxFunctions.concatObjects(makePropertiesChain(chain[i]["base"]), chain[i]);
} else {
currChainObj = chain[i];
};
chainedObject = AuxFunctions.concatObjects(chainedObject, currChainObj);
i++;
};
if (chainedObject["base"]){
delete chainedObject["base"];
};
return (chainedObject);
//unresolved jump
};
return (p_obj);
}
}
}//package caurina.transitions
Section 83
//CoreEvent (core.events.CoreEvent)
package core.events {
import flash.events.*;
public class CoreEvent extends Event {
public var data:Object;
public static const PRE_UPDATE:String = "PreUpdate";
public static const POST_UPDATE:String = "PostUpdate";
public static const UPDATE:String = "Update";
public static const DESTROY:String = "Destroy";
public function CoreEvent(type:String, data:Object=null, bubbles:Boolean=false, cancelable:Boolean=false):void{
super(type, bubbles, cancelable);
this.data = data;
}
}
}//package core.events
Section 84
//AbstractBullet (core.objects.weapons.AbstractBullet)
package core.objects.weapons {
import flash.events.*;
import flash.display.*;
import core.objects.*;
import core.events.*;
import flash.geom.*;
import caurina.transitions.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import flash.media.*;
import Box2D.Common.Math.*;
public class AbstractBullet extends BaseObject {
protected var sndTransform:SoundTransform;
protected var totalLifeTime:uint;
protected var sndChannel:SoundChannel;
protected var bulletDef:BulletDef;
protected var lifeTime:uint;
protected var sndRicochet1:Sound;
public static const BULLET_ADD:String = "BulletAdd";
public static const BULLET_HIT:String = "BulletHit";
public function AbstractBullet(def:BulletDef):void{
bulletDef = def;
super(def);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2CircleDef = new b2CircleDef();
shapeDef.radius = (bulletDef.radius / engine.m_physScale);
shapeDef.density = 0.2;
shapeDef.friction = 0.5;
shapeDef.restitution = 0.2;
return (shapeDef);
}
protected function updateHandler(e:CoreEvent=null):void{
updateSkin();
lifeTime++;
if (lifeTime >= totalLifeTime){
isDead = true;
dieFromTime();
};
}
private function collideAddHandler(e:CoreEvent):void{
var hitObj:BaseObject;
var body1:b2Body = e.data.body1;
var body2:b2Body = e.data.body2;
var pos:b2Vec2 = e.data.pos;
var posX:Number = (pos.x * engine.m_physScale);
var posY:Number = (pos.y * engine.m_physScale);
if (body2 == body){
hitObj = body1.m_userData;
if (!isDead){
createBounce(posX, posY);
};
isDead = true;
};
}
private function bounceEfHandler(e:Event):void{
var bounce:MovieClip = (e.target as MovieClip);
if (bounce.currentFrame == bounce.totalFrames){
bounce.parent.removeChild(bounce);
bounce.removeEventListener(Event.ENTER_FRAME, bounceEfHandler);
};
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
engine.removeEventListener(CoreEvent.UPDATE, updateHandler);
}
override protected function init():void{
super.init();
totalLifeTime = 100;
lifeTime = 0;
var impulse:b2Vec2 = bulletDef.impulse.Copy();
var invMass:Number = (1 / body.GetMass());
impulse.Multiply((20 / invMass));
body.ApplyImpulse(impulse, body.GetWorldCenter());
engine.addEventListener(CoreEvent.UPDATE, updateHandler);
}
private function dieComplete(animSkin:Sprite):void{
animSkin.parent.removeChild(animSkin);
}
private function trackEfHandler(e:Event):void{
var m:Matrix;
var track:MovieClip = (e.target as MovieClip);
if (track.currentFrame == track.totalFrames){
track.parent.removeChild(track);
track.removeEventListener(Event.ENTER_FRAME, trackEfHandler);
m = new Matrix(1, 0, 0, 1, track.x, track.y);
};
}
private function createBounce(x:Number, y:Number):void{
var BounceClass:Class = engine.assets.getAssetClass("BulletWallBounce");
var bounce:MovieClip = new (BounceClass);
bounce.rotation = (((skin.rotation - 180) - 20) + (Math.random() * 40));
bounce.x = x;
bounce.y = y;
engine.canvas.objectsContainer.addChild(bounce);
bounce.addEventListener(Event.ENTER_FRAME, bounceEfHandler);
sndChannel = sndRicochet1.play();
}
override public function updateSkin():void{
var pos:b2Vec2 = body.GetWorldCenter();
skin.x = (pos.x * engine.m_physScale);
skin.y = (pos.y * engine.m_physScale);
}
override protected function createBodyDef():b2BodyDef{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set((def.x / engine.m_physScale), (def.y / engine.m_physScale));
bodyDef.userData = this;
bodyDef.isBullet = true;
bodyDef.angularDamping = 10;
return (bodyDef);
}
private function dieFromTime():void{
var animSkin:Sprite = createSkin();
animSkin.x = skin.x;
animSkin.y = skin.y;
Tweener.addTween(animSkin, {alpha:0, time:0.5, transition:"linear", onComplete:dieComplete, onCompleteParams:[animSkin]});
}
private function hitGround():void{
var TrackClass:Class = engine.assets.getAssetClass("TankTurretBulletTrackAsset");
var track:MovieClip = new (TrackClass);
var pos:b2Vec2 = body.GetPosition().Copy();
pos.Multiply(engine.m_physScale);
track.x = pos.x;
track.y = pos.y;
engine.canvas.objectsContainer.addChild(track);
track.addEventListener(Event.ENTER_FRAME, trackEfHandler);
}
public function setDirection(angle:Number):void{
var angleRad:Number = ((angle * Math.PI) / 180);
var dx:Number = (Math.cos(angleRad) * 0.25);
var dy:Number = (Math.sin(angleRad) * 0.25);
var impulse:b2Vec2 = new b2Vec2(dx, dy);
body.ApplyImpulse(impulse, body.GetWorldCenter());
skin.rotation = angle;
}
override protected function createBody(bodyDef:b2BodyDef, shapeDef:b2ShapeDef):b2Body{
var body:b2Body = engine.m_world.CreateBody(bodyDef);
body.CreateShape(shapeDef);
body.SetMassFromShapes();
return (body);
}
}
}//package core.objects.weapons
Section 85
//AbstractWeapon (core.objects.weapons.AbstractWeapon)
package core.objects.weapons {
import flash.events.*;
import core.*;
import flash.display.*;
import core.events.*;
import flash.geom.*;
import caurina.transitions.*;
public class AbstractWeapon extends EventDispatcher {
protected var engine:CoreEngine;
public var reloadTime:int;
protected var skinShot:MovieClip;
public var bulletsLeft:int;// = 5
protected var skinInner:Sprite;
protected var categoryBits:uint;
protected var part2X:Number;
public var totalReloadTime:uint;// = 30
protected var part3X:Number;
protected var skin:Sprite;
public static const WEAPON_READY:String = "WeaponReady";
public function AbstractWeapon(categoryBits:uint, skin:Sprite):void{
super();
this.categoryBits = categoryBits;
this.skin = skin;
init();
}
public function rotateToPoint(gp:Point):void{
var lp:Point = skin.parent.globalToLocal(gp);
var angle:Number = ((Math.atan2(lp.y, lp.x) * 180) / Math.PI);
skin.rotation = angle;
}
public function update():void{
if (reloadTime == -1){
return;
};
if (reloadTime < totalReloadTime){
reloadTime++;
} else {
reloadTime = -1;
dispatchEvent(new CoreEvent(WEAPON_READY));
};
}
public function getSkin():Sprite{
return (skin);
}
public function reset():void{
reloadTime = -1;
}
protected function init():void{
engine = CoreEngine.getInstance();
skin = createSkin();
skinInner = (skin.getChildByName("inner") as Sprite);
skinShot = (skin.getChildByName("shot") as MovieClip);
skinShot.stop();
reset();
}
protected function createSkin():Sprite{
return (skin);
}
protected function doFire():void{
var gp:Point = skin.localToGlobal(new Point(25, 0));
var CannonShotSmokeClass:Class = engine.assets.getAssetClass("CannonShotSmokeAsset");
var shotSmoke:Sprite = new (CannonShotSmokeClass);
shotSmoke.x = gp.x;
shotSmoke.y = gp.y;
engine.canvas.objectsContainer.addChild(shotSmoke);
Tweener.addTween(shotSmoke, {alpha:0, time:3, transition:"linear", onComplete:shotSmokeComplete, onCompleteParams:[shotSmoke]});
}
protected function shotSmokeComplete(smoke:Sprite):void{
smoke.parent.removeChild(smoke);
}
public function fire():void{
if (bulletsLeft > 0){
reloadTime = 0;
skinShot.gotoAndPlay(2);
doFire();
bulletsLeft--;
};
}
}
}//package core.objects.weapons
Section 86
//BulletDef (core.objects.weapons.BulletDef)
package core.objects.weapons {
import core.objects.*;
import Box2D.Common.Math.*;
public class BulletDef extends BaseObjectDef {
public var radius:Number;
public var categoryBits:uint;
public var impulse:b2Vec2;
public function BulletDef(x:Number, y:Number, radius:Number, impulse:b2Vec2, categoryBits:uint):void{
this.radius = radius;
this.impulse = impulse;
this.categoryBits = categoryBits;
super(x, y);
}
}
}//package core.objects.weapons
Section 87
//Cannon (core.objects.weapons.Cannon)
package core.objects.weapons {
import flash.display.*;
import flash.geom.*;
import flash.media.*;
import Box2D.Common.Math.*;
public class Cannon extends AbstractWeapon {
private var sndShot:Sound;
public function Cannon(categoryBits:uint, skin:Sprite):void{
super(categoryBits, skin);
}
override protected function init():void{
super.init();
initSounds();
}
override protected function doFire():void{
super.doFire();
var gp:Point = skin.localToGlobal(new Point(25, 0));
var angle:Number = (skin.rotation + skin.parent.parent.rotation);
var angleRad:Number = ((angle * Math.PI) / 180);
var dx:Number = Math.cos(angleRad);
var dy:Number = Math.sin(angleRad);
var def:BulletDef = new BulletDef(gp.x, gp.y, 4, new b2Vec2(dx, dy), categoryBits);
var bullet:CannonBullet = new CannonBullet(def);
engine.playSound(sndShot);
}
private function initSounds():void{
var SndShotClass:Class = engine.assets.getAssetClass("SndCannonShot");
sndShot = new (SndShotClass);
}
}
}//package core.objects.weapons
Section 88
//CannonBullet (core.objects.weapons.CannonBullet)
package core.objects.weapons {
import core.*;
import flash.display.*;
import core.objects.*;
import core.events.*;
import flash.geom.*;
import caurina.transitions.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import flash.media.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class CannonBullet extends AbstractBullet {
private var hitPos:b2Vec2;
private var hitVelocity:b2Vec2;
private var sndMetalHit:Sound;
private var hitValue:Number;
private var sndGroundHit:Sound;
private var trackDelay:uint;// = 1
private var trackTime:uint;
public function CannonBullet(def:BulletDef):void{
super(def);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2ShapeDef = super.createShapeDef();
shapeDef.density = 8;
shapeDef.filter.categoryBits = bulletDef.categoryBits;
shapeDef.filter.maskBits = (0xFFFF & ~(bulletDef.categoryBits));
return (shapeDef);
}
private function collideAddHandler(e:CoreEvent):void{
var thisBody:b2Body;
var otherBody:b2Body;
var minHitValue:Number;
var maxHitValue:Number;
var point:b2ContactPoint = (e.data as b2ContactPoint);
var body1:b2Body = point.shape1.m_body;
var body2:b2Body = point.shape2.m_body;
if ((((body1.m_userData == this)) || ((body2.m_userData == this)))){
thisBody = ((body1.m_userData == this)) ? body1 : body2;
otherBody = ((body1.m_userData == this)) ? body2 : body1;
minHitValue = 3;
maxHitValue = 10;
hitValue = Math.abs(b2Math.b2Dot(body.m_linearVelocity, point.normal));
if (hitValue < minHitValue){
return;
};
if (hitValue > maxHitValue){
hitValue = maxHitValue;
};
hitValue = (hitValue / maxHitValue);
hitPos = point.position.Copy();
hitVelocity = body.m_linearVelocity.Copy();
hitVelocity.Normalize();
if ((otherBody.m_userData is BalloonUnit)){
collideWithBalloonUnit();
} else {
if ((otherBody.m_userData is StaticWall)){
collideWithWall();
} else {
if ((otherBody.m_userData is GroundBot)){
collideWithGroundBot();
};
};
};
};
}
override protected function updateHandler(e:CoreEvent=null):void{
super.updateHandler(e);
}
private function updateTrack():void{
if (trackTime >= trackDelay){
createTrack();
trackTime = 0;
} else {
trackTime++;
};
}
private function collideWithWall():void{
if (hitValue < 0.8){
return;
};
engine.playSound(sndGroundHit);
engine.addEventListener(CoreEvent.POST_UPDATE, createParticles);
}
private function collideWithBalloonUnit():void{
engine.playSound(sndMetalHit);
}
private function createParticles(e:CoreEvent):void{
var def:BaseObjectDef;
var particle:WallBulletParticle;
var pos:Point = new Point((hitPos.x * engine.m_physScale), (hitPos.y * engine.m_physScale));
var numParticles:uint = Math.floor((hitValue * 5));
var i:uint;
while (i < numParticles) {
def = new BaseObjectDef(pos.x, pos.y);
particle = new WallBulletParticle(def);
particle.initialize(hitVelocity, hitValue);
i++;
};
engine.removeEventListener(CoreEvent.POST_UPDATE, createParticles);
}
override protected function init():void{
super.init();
trackTime = 0;
initSounds();
engine.contactListener.dispatcher.addEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
}
override protected function createSkin():Sprite{
var SkinClass:Class = engine.assets.getAssetClass("CannonBulletAsset");
var skin:Sprite = new (SkinClass);
engine.canvas.objectsContainer.addChild(skin);
return (skin);
}
private function trackComplete(track:Sprite):void{
track.parent.removeChild(track);
}
private function createTrack():void{
var TrackClass:Class = engine.assets.getAssetClass("CannonBulletTrackAsset");
var track:Sprite = new (TrackClass);
engine.canvas.objectsContainer.addChild(track);
var pos:b2Vec2 = body.GetPosition();
track.x = (pos.x * engine.m_physScale);
track.y = (pos.y * engine.m_physScale);
Tweener.addTween(track, {alpha:0, time:0.3, transition:"linear", onComplete:trackComplete, onCompleteParams:[track]});
}
private function initSounds():void{
var SndHitMetalClass:Class = engine.assets.getAssetClass("SndCannonBulletHitMetal");
sndMetalHit = new (SndHitMetalClass);
var SndGroundHitClass:Class = engine.assets.getAssetClass("SndBulletHitGround");
sndGroundHit = new (SndGroundHitClass);
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
engine.contactListener.dispatcher.removeEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
}
private function collideWithGroundBot():void{
engine.playSound(sndMetalHit);
}
}
}//package core.objects.weapons
Section 89
//GroundBotWeapon (core.objects.weapons.GroundBotWeapon)
package core.objects.weapons {
import core.*;
import flash.display.*;
import flash.geom.*;
import caurina.transitions.*;
import flash.media.*;
import Box2D.Common.Math.*;
public class GroundBotWeapon extends AbstractWeapon {
private var sndShot:Sound;
public function GroundBotWeapon(categoryBits:uint, skin:Sprite):void{
super(categoryBits, skin);
}
override protected function init():void{
engine = CoreEngine.getInstance();
skinShot = (skin.getChildByName("shot") as MovieClip);
skinShot.stop();
skinInner = (skin.getChildByName("inner") as MovieClip);
(skinInner as MovieClip).stop();
initSounds();
bulletsLeft = 100000;
totalReloadTime = 100;
reset();
}
override protected function doFire():void{
super.doFire();
var gp:Point = skin.localToGlobal(new Point(22, 0));
var angle:Number = (skin.rotation + skin.parent.rotation);
var angleRad:Number = ((angle * Math.PI) / 180);
var dx:Number = Math.cos(angleRad);
var dy:Number = Math.sin(angleRad);
var def:BulletDef = new BulletDef(gp.x, gp.y, 4, new b2Vec2(dx, dy), categoryBits);
var bullet:CannonBullet = new CannonBullet(def);
skinInner.x = -4;
Tweener.addTween(skinInner, {x:0, time:0.5, transition:"linear"});
engine.playSound(sndShot);
}
private function initSounds():void{
var SndShotClass:Class = engine.assets.getAssetClass("SndCannonShot");
sndShot = new (SndShotClass);
}
public function damage():void{
(skinInner as MovieClip).gotoAndStop(2);
}
}
}//package core.objects.weapons
Section 90
//MineBotWeapon (core.objects.weapons.MineBotWeapon)
package core.objects.weapons {
import core.*;
import flash.display.*;
import flash.geom.*;
import caurina.transitions.*;
import flash.media.*;
import Box2D.Common.Math.*;
public class MineBotWeapon extends AbstractWeapon {
private var sndShot:Sound;
public function MineBotWeapon(categoryBits:uint, skin:Sprite):void{
super(categoryBits, skin);
}
override protected function init():void{
engine = CoreEngine.getInstance();
skinShot = (skin.getChildByName("shot") as MovieClip);
skinShot.stop();
skinInner = (skin.getChildByName("inner") as Sprite);
initSounds();
bulletsLeft = 100000;
totalReloadTime = (80 + Math.round((Math.random() * 50)));
reloadTime = 0;
}
override protected function doFire():void{
super.doFire();
var gp:Point = skin.localToGlobal(new Point(22, 0));
var angle:Number = 90;
var angleRad:Number = ((angle * Math.PI) / 180);
var dx:Number = (5 * Math.cos(angleRad));
var dy:Number = (5 * Math.sin(angleRad));
var def:BulletDef = new BulletDef(gp.x, gp.y, 5, new b2Vec2(dx, dy), categoryBits);
var bullet:MineBullet = new MineBullet(def);
skinInner.x = -4;
Tweener.addTween(skinInner, {x:0, time:0.5, transition:"linear"});
engine.playSound(sndShot);
}
private function initSounds():void{
var SndShotClass:Class = engine.assets.getAssetClass("SndCannonShot");
sndShot = new (SndShotClass);
}
}
}//package core.objects.weapons
Section 91
//MineBullet (core.objects.weapons.MineBullet)
package core.objects.weapons {
import core.*;
import flash.display.*;
import core.objects.*;
import core.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class MineBullet extends AbstractBullet {
public function MineBullet(def:BulletDef):void{
super(def);
}
override protected function init():void{
super.init();
engine.contactListener.dispatcher.addEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
}
override protected function updateHandler(e:CoreEvent=null):void{
super.updateHandler(e);
}
private function collideAddHandler(e:CoreEvent):void{
var otherBody:b2Body;
var point:b2ContactPoint = (e.data as b2ContactPoint);
var body1:b2Body = point.shape1.m_body;
var body2:b2Body = point.shape2.m_body;
if ((((body1.m_userData == this)) || ((body2.m_userData == this)))){
otherBody = ((body1.m_userData == this)) ? body2 : body1;
if (((!((otherBody.m_userData is MineBot))) && (!((otherBody.m_userData is Coin))))){
engine.addEventListener(CoreEvent.UPDATE, explode);
};
};
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2ShapeDef = super.createShapeDef();
shapeDef.density = 8;
shapeDef.filter.categoryBits = bulletDef.categoryBits;
shapeDef.filter.maskBits = (0xFFFF & ~(bulletDef.categoryBits));
return (shapeDef);
}
private function explode(e:CoreEvent):void{
var angle:Number;
var angleRad:Number;
var dx:Number;
var dy:Number;
var randX:Number;
var randY:Number;
var pos:b2Vec2;
var px:Number;
var py:Number;
var def:BulletDef;
var bullet:ShrapnelBullet;
isDead = true;
engine.removeEventListener(CoreEvent.UPDATE, explode);
var i:uint;
while (i < 4) {
angle = (((i * 90) - 60) + (Math.random() * 120));
angleRad = ((angle * Math.PI) / 180);
dx = (Math.cos(angleRad) * 0.8);
dy = (Math.sin(angleRad) * 0.8);
randX = ((-(dx) * 0.2) + ((dx * Math.random()) * 0.4));
randY = ((-(dy) * 0.2) + ((dy * Math.random()) * 0.4));
pos = body.GetPosition();
px = (pos.x * engine.m_physScale);
py = (pos.y * engine.m_physScale);
def = new BulletDef(px, py, 2, new b2Vec2((dx + randX), (dy + randY)), body.m_shapeList.m_filter.categoryBits);
bullet = new ShrapnelBullet(def);
i++;
};
}
override protected function createSkin():Sprite{
var SkinClass:Class = engine.assets.getAssetClass("MineBulletAsset");
var skin:Sprite = new (SkinClass);
engine.canvas.objectsContainer.addChild(skin);
return (skin);
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
engine.contactListener.dispatcher.removeEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
}
override protected function createBodyDef():b2BodyDef{
var bodyDef:b2BodyDef = super.createBodyDef();
bodyDef.userData = this;
return (bodyDef);
}
}
}//package core.objects.weapons
Section 92
//ShrapnelBullet (core.objects.weapons.ShrapnelBullet)
package core.objects.weapons {
import flash.display.*;
import Box2D.Collision.Shapes.*;
public class ShrapnelBullet extends AbstractBullet {
public function ShrapnelBullet(def:BulletDef):void{
super(def);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2CircleDef = new b2CircleDef();
shapeDef.radius = (2 / engine.m_physScale);
shapeDef.density = 0.2;
shapeDef.friction = 0.5;
shapeDef.restitution = 0.2;
shapeDef.filter.categoryBits = bulletDef.categoryBits;
shapeDef.filter.maskBits = (0xFFFF & ~(bulletDef.categoryBits));
return (shapeDef);
}
override protected function createSkin():Sprite{
var SkinClass:Class = engine.assets.getAssetClass("ShrapnelBulletAsset");
var skin:Sprite = new (SkinClass);
engine.canvas.objectsContainer.addChild(skin);
return (skin);
}
}
}//package core.objects.weapons
Section 93
//ShrapnelWeapon (core.objects.weapons.ShrapnelWeapon)
package core.objects.weapons {
import flash.display.*;
import core.events.*;
import flash.geom.*;
import Box2D.Common.Math.*;
public class ShrapnelWeapon extends AbstractWeapon {
public function ShrapnelWeapon(categoryBits:uint, skin:Sprite):void{
super(categoryBits, skin);
}
override protected function doFire():void{
super.doFire();
var bullets:Number = 5;
var i:uint;
while (i < bullets) {
addBullet();
i++;
};
}
override protected function createSkin():Sprite{
return (skin);
}
private function addBullet():void{
var gp:Point = skin.localToGlobal(new Point(25, 0));
var angle:Number = (skin.rotation + skin.parent.rotation);
var angleRad:Number = ((angle * Math.PI) / 180);
var dx:Number = Math.cos(angleRad);
var dy:Number = Math.sin(angleRad);
var randX:Number = ((-(dx) * 0.2) + ((dx * Math.random()) * 0.4));
var randY:Number = ((-(dy) * 0.2) + ((dy * Math.random()) * 0.4));
var def:BulletDef = new BulletDef(gp.x, gp.y, 2, new b2Vec2((dx + randX), (dy + randY)), categoryBits);
var bullet:ShrapnelBullet = new ShrapnelBullet(def);
dispatchEvent(new CoreEvent(AbstractBullet.BULLET_ADD, bullet));
}
}
}//package core.objects.weapons
Section 94
//AbstractUnit (core.objects.AbstractUnit)
package core.objects {
import Box2D.Common.Math.*;
public class AbstractUnit extends BaseObject {
public function AbstractUnit(def:BaseObjectDef):void{
super(def);
}
protected function getShootAngle():Number{
var thisPos:b2Vec2 = body.GetPosition();
var playerPos:b2Vec2 = engine.player.getBody().GetPosition();
var dx:Number = (playerPos.x - thisPos.x);
var dy:Number = (playerPos.y - thisPos.y);
var g:Number = 20;
var v:Number = 20;
var a:Number = (((g * dx) * dx) / ((2 * v) * v));
if (Math.abs(a) < 1E-6){
a = 1E-6;
};
var b:Number = dx;
var c:Number = (a - dy);
var d:Number = ((b * b) - ((4 * a) * c));
if (d < 0){
return (NaN);
};
var x1:Number = ((-(b) + Math.sqrt(d)) / (2 * a));
var x2:Number = ((-(b) - Math.sqrt(d)) / (2 * a));
var angle1:Number = Math.atan(x1);
var angle2:Number = Math.atan(x2);
if (dx < 0){
angle1 = (angle1 + Math.PI);
angle2 = (angle2 + Math.PI);
};
var t1:Number = (dx / (v * Math.cos(angle1)));
var t2:Number = (dx / (v * Math.cos(angle2)));
return (((t1 <= t2)) ? angle1 : angle2);
}
}
}//package core.objects
Section 95
//AmmoBox (core.objects.AmmoBox)
package core.objects {
import core.*;
import flash.display.*;
import core.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import flash.media.*;
import Box2D.Collision.*;
public class AmmoBox extends BaseObject {
private var ammoBoxDef:AmmoBoxDef;
private var sndRecharge:Sound;
public function AmmoBox(def:AmmoBoxDef):void{
ammoBoxDef = def;
super(def);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2PolygonDef = new b2PolygonDef();
var w2:Number = ((ammoBoxDef.width / engine.m_physScale) / 2);
var h2:Number = ((ammoBoxDef.height / engine.m_physScale) / 2);
shapeDef.SetAsBox(w2, h2);
shapeDef.density = 0;
shapeDef.friction = 0.5;
shapeDef.restitution = 0.2;
shapeDef.filter.maskBits = 2;
shapeDef.isSensor = true;
return (shapeDef);
}
private function updateHandler(e:CoreEvent):void{
updateSkin();
}
private function collideWithPlayer():void{
isDead = true;
engine.playSound(sndRecharge);
engine.player.rechargeWeapon();
}
override protected function createBodyDef():b2BodyDef{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set((ammoBoxDef.x / engine.m_physScale), (ammoBoxDef.y / engine.m_physScale));
bodyDef.userData = this;
return (bodyDef);
}
protected function collideAddHandler(e:CoreEvent):void{
var point:b2ContactPoint = (e.data as b2ContactPoint);
var body1:b2Body = point.shape1.m_body;
var body2:b2Body = point.shape2.m_body;
if ((((body1.m_userData == this)) || ((body2.m_userData == this)))){
collideWithPlayer();
};
}
override protected function init():void{
super.init();
initSounds();
engine.contactListener.dispatcher.addEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
}
private function initSounds():void{
var SndRechargeClass:Class = engine.assets.getAssetClass("SndCannonRecharge");
sndRecharge = new (SndRechargeClass);
}
override protected function createSkin():Sprite{
var SkinClass:Class = engine.assets.getAssetClass("AmmoBoxAsset");
var skin:Sprite = new (SkinClass);
engine.canvas.objectsContainer.addChild(skin);
return (skin);
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
engine.contactListener.dispatcher.addEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
}
override protected function createBody(bodyDef:b2BodyDef, shapeDef:b2ShapeDef):b2Body{
var body:b2Body = engine.m_world.CreateBody(bodyDef);
body.CreateShape(shapeDef);
body.SetMassFromShapes();
return (body);
}
}
}//package core.objects
Section 96
//AmmoBoxDef (core.objects.AmmoBoxDef)
package core.objects {
public class AmmoBoxDef extends BaseObjectDef {
public var width:Number;
public var height:Number;
public static const NAME:String = "AmmoBox";
public function AmmoBoxDef(x:Number, y:Number, width:Number, height:Number){
this.width = width;
this.height = height;
super(x, y);
}
public static function parseStringDef(stringDef:String):AmmoBoxDef{
var props:Array = stringDef.split("_");
var x:Number = props[1];
var y:Number = props[2];
var width:Number = props[3];
var height:Number = props[4];
var def:AmmoBoxDef = new AmmoBoxDef(x, y, width, height);
return (def);
}
}
}//package core.objects
Section 97
//ArmoredBox (core.objects.ArmoredBox)
package core.objects {
import flash.display.*;
import core.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
public class ArmoredBox extends BaseObject {
private var armoredBoxDef:ArmoredBoxDef;
public function ArmoredBox(def:ArmoredBoxDef):void{
armoredBoxDef = def;
super(def);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2PolygonDef = new b2PolygonDef();
var w2:Number = ((armoredBoxDef.width / engine.m_physScale) / 2);
var h2:Number = ((armoredBoxDef.height / engine.m_physScale) / 2);
shapeDef.SetAsBox(w2, h2);
shapeDef.density = 0;
shapeDef.friction = 0.5;
shapeDef.restitution = 0.2;
return (shapeDef);
}
private function updateHandler(e:CoreEvent):void{
updateSkin();
}
private function collideWithCannonBullet():void{
isDead = true;
}
override protected function createBodyDef():b2BodyDef{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set((armoredBoxDef.x / engine.m_physScale), (armoredBoxDef.y / engine.m_physScale));
bodyDef.userData = this;
return (bodyDef);
}
override protected function createSkin():Sprite{
var SkinDataClass:Class = engine.assets.getAssetClass("ArmoredBoxData");
var skinData:BitmapData = new SkinDataClass(0, 0);
var skin:Sprite = new Sprite();
var skinInner:Sprite = new Sprite();
skinInner.graphics.beginBitmapFill(skinData);
skinInner.graphics.drawRect(0, 0, armoredBoxDef.width, armoredBoxDef.height);
skinInner.graphics.endFill();
skinInner.x = (-(armoredBoxDef.width) / 2);
skinInner.y = (-(armoredBoxDef.height) / 2);
skin.addChild(skinInner);
engine.canvas.objectsContainer.addChild(skin);
return (skin);
}
override protected function createBody(bodyDef:b2BodyDef, shapeDef:b2ShapeDef):b2Body{
var body:b2Body = engine.m_world.CreateBody(bodyDef);
body.CreateShape(shapeDef);
body.SetMassFromShapes();
return (body);
}
}
}//package core.objects
Section 98
//ArmoredBoxDef (core.objects.ArmoredBoxDef)
package core.objects {
public class ArmoredBoxDef extends BaseObjectDef {
public var width:Number;
public var height:Number;
public static const NAME:String = "ArmoredBox";
public function ArmoredBoxDef(x:Number, y:Number, width:Number, height:Number){
this.width = width;
this.height = height;
super(x, y);
}
public static function parseStringDef(stringDef:String):ArmoredBoxDef{
var props:Array = stringDef.split("_");
var x:Number = props[1];
var y:Number = props[2];
var width:Number = props[3];
var height:Number = props[4];
var def:ArmoredBoxDef = new ArmoredBoxDef(x, y, width, height);
return (def);
}
}
}//package core.objects
Section 99
//BalloonBot (core.objects.BalloonBot)
package core.objects {
import flash.events.*;
import core.*;
import flash.display.*;
import core.events.*;
import core.objects.weapons.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import flash.ui.*;
public class BalloonBot extends BalloonUnit {
private var whiskers:b2Shape;
private var isShooting:Boolean;// = true
private var movable:Boolean;// = true
private var currentWeapon:AbstractWeapon;
private var skinWhiskers:Sprite;
private var cannon:Cannon;
private var nearTenons:Array;
public function BalloonBot(def:BalloonBotDef):void{
super(def);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2ShapeDef = super.createShapeDef();
shapeDef.filter.categoryBits = 8;
shapeDef.filter.maskBits = (0xFFFF & ~(bulletsCategoryBits));
return (shapeDef);
}
override protected function updateHandler(e:CoreEvent):void{
super.updateHandler(e);
if (((isActive) && (isShooting))){
updateWeapon();
};
}
protected function recoil():void{
var angle:Number = (skinBoat.rotation + currentWeapon.getSkin().rotation);
var angleRad:Number = ((angle * Math.PI) / 180);
var dx:Number = (-(Math.cos(angleRad)) * 5);
var dy:Number = (-(Math.sin(angleRad)) * 5);
body.ApplyImpulse(new b2Vec2(dx, dy), body.GetPosition());
}
private function updateWeapon():void{
currentWeapon.update();
var segment:b2Segment = new b2Segment();
segment.p1.SetV(body.GetWorldPoint(new b2Vec2((-5 / engine.m_physScale), 0)));
var pp:b2Vec2 = body.GetLocalPoint(engine.player.getBody().GetPosition());
segment.p2.SetV(pp);
segment.p2.Add(segment.p1);
var sd:b2CircleDef = new b2CircleDef();
sd.filter.maskBits = (1 | 2);
var s:b2Shape = new b2Shape(sd);
var lambda:Array = [1];
var normal:b2Vec2 = new b2Vec2();
var shape:b2Shape = engine.m_world.RaycastOne(segment, lambda, normal, true, s);
if (shape){
if (!(shape.GetBody().m_userData is Player)){
return;
};
} else {
return;
};
var angle:Number = Math.round(((getShootAngle() * 180) / Math.PI));
if (!isNaN(angle)){
currentWeapon.getSkin().rotation = angle;
if ((((currentWeapon.reloadTime == -1)) && ((currentWeapon.bulletsLeft > 0)))){
currentWeapon.fire();
recoil();
skinWeaponIndicator.gotoAndStop(1);
skinWeaponCharger.play();
cannon.totalReloadTime = (50 + Math.floor((Math.random() * 30)));
};
};
}
private function collideAddHandler(e:CoreEvent):void{
var otherBody:b2Body;
var point:b2ContactPoint = (e.data as b2ContactPoint);
var body1:b2Body = point.shape1.m_body;
var body2:b2Body = point.shape2.m_body;
if ((((point.shape1 == whiskers)) || ((point.shape2 == whiskers)))){
otherBody = ((point.shape1 == whiskers)) ? body2 : body1;
trace(otherBody.m_userData);
if ((otherBody.m_userData is Tenons)){
if (nearTenons.indexOf(otherBody) == -1){
nearTenons.push(otherBody);
};
};
};
}
override protected function init():void{
bulletsCategoryBits = 16;
super.init();
skinWhiskers = (skinBoat.getChildByName("whiskers") as Sprite);
skinWhiskers.visible = false;
createWeapons();
nearTenons = [];
}
private function updatePosition():void{
var impulse:b2Vec2;
var liftImpulse:b2Vec2;
var thisPos:b2Vec2 = body.GetPosition();
var playerPos:b2Vec2 = engine.player.getBody().GetPosition();
var magnitude:Number = 0.4;
isSteered = false;
var impulseX:Number = 1;
if (thisPos.x < playerPos.x){
impulseX = 1;
} else {
if (thisPos.x > playerPos.x){
impulseX = -1;
};
};
body.ApplyImpulse(new b2Vec2((impulseX * 0.1), 0), body.GetWorldCenter());
if (thisPos.y > playerPos.y){
liftImpulse = new b2Vec2(0, -0.6);
body.ApplyImpulse(liftImpulse, body.GetWorldCenter());
isSteered = true;
};
}
override protected function createSkin():Sprite{
var SkinClass:Class = engine.assets.getAssetClass("BalloonBotAsset");
var skin:Sprite = new (SkinClass);
engine.canvas.objectsContainer.addChild(skin);
return (skin);
}
override protected function preUpdateHandler(e:CoreEvent):void{
super.preUpdateHandler(e);
if (movable){
updatePosition();
};
}
private function weaponReadyHandler(e:CoreEvent):void{
skinWeaponIndicator.gotoAndStop(2);
}
private function setWeapon(weapon:AbstractWeapon):void{
cannon.getSkin().visible = false;
currentWeapon = weapon;
currentWeapon.getSkin().visible = true;
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
engine.canvas.levelContainer.stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
}
private function keyDownHandler(e:KeyboardEvent):void{
var angle:Number;
if (e.keyCode == Keyboard.ENTER){
if (currentWeapon.reloadTime == -1){
angle = Math.round(((getShootAngle() * 180) / Math.PI));
if (!isNaN(angle)){
currentWeapon.getSkin().rotation = angle;
currentWeapon.fire();
};
};
};
}
private function createWhiskers():void{
var shapeDef:b2CircleDef = new b2CircleDef();
shapeDef.radius = ((skinWhiskers.width / 2) / engine.m_physScale);
shapeDef.isSensor = true;
shapeDef.localPosition.Set((skinWhiskers.x / engine.m_physScale), (skinWhiskers.y / engine.m_physScale));
whiskers = body.CreateShape(shapeDef);
engine.contactListener.dispatcher.addEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
}
private function createWeapons():void{
cannon = new Cannon(bulletsCategoryBits, skinWeapon);
cannon.totalReloadTime = (50 + Math.floor((Math.random() * 30)));
cannon.reloadTime = 0;
cannon.addEventListener(AbstractWeapon.WEAPON_READY, weaponReadyHandler);
skinWeaponHolder.addChild(cannon.getSkin());
setWeapon(cannon);
}
}
}//package core.objects
Section 100
//BalloonBotDef (core.objects.BalloonBotDef)
package core.objects {
public class BalloonBotDef extends BalloonUnitDef {
public static const NAME:String = "BalloonBot";
public function BalloonBotDef(x:Number, y:Number, width:Number, height:Number):void{
super(x, y, width, height);
}
public static function parseStringDef(stringDef:String):BalloonBotDef{
var props:Array = stringDef.split("_");
var x:Number = props[1];
var y:Number = props[2];
var width:Number = props[3];
var height:Number = props[4];
var def:BalloonBotDef = new BalloonBotDef(x, y, width, height);
return (def);
}
}
}//package core.objects
Section 101
//BalloonUnit (core.objects.BalloonUnit)
package core.objects {
import flash.display.*;
import core.events.*;
import flash.geom.*;
import caurina.transitions.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
public class BalloonUnit extends AbstractUnit {
protected var exhaustDelay:uint;// = 6
protected var skinWeaponHolder:Sprite;
protected var skinWeaponCharger:MovieClip;
protected var propeller:Propeller;
protected var skinPropeller:MovieClip;
protected var skinWeaponIndicator:MovieClip;
protected var exhaustTime:uint;
protected var isSteered:Boolean;
protected var balloonUnitDef:BalloonUnitDef;
protected var propellerDelay:uint;
protected var skinPressureArrow:Sprite;
protected var skinPressureDetector:Sprite;
protected var centerShape:b2Shape;
public var isActive:Boolean;
protected var skinBoat:Sprite;
protected var balloon1:SingleBalloon;
protected var balloon2:SingleBalloon;
protected var bulletsCategoryBits:uint;// = 0
protected var skinWeapon:Sprite;
protected var propellerTime:uint;
public static const DEACTIVATE:String = "Deactivate";
public static const BOAT_SENSOR:String = "BoatSensor";
public static const CENTER_SENSOR:String = "CenterSensor";
public function BalloonUnit(def:BalloonUnitDef):void{
balloonUnitDef = def;
super(def);
}
protected function exhaustComplete(exhaust:Sprite):void{
exhaust.parent.removeChild(exhaust);
}
override protected function init():void{
super.init();
skinBoat = (skin.getChildByName("boat") as Sprite);
skinWeaponHolder = (skinBoat.getChildByName("weaponHolder") as Sprite);
skinWeapon = (skinWeaponHolder.getChildByName("weapon") as Sprite);
skinWeaponIndicator = (skinBoat.getChildByName("weaponIndicator") as MovieClip);
skinWeaponIndicator.gotoAndStop(2);
skinPropeller = (skinBoat.getChildByName("propeller") as MovieClip);
skinPropeller.stop();
skinWeaponCharger = (skinBoat.getChildByName("weaponCharger") as MovieClip);
skinWeaponCharger.stop();
skinPressureDetector = (skinBoat.getChildByName("pressureDetector") as Sprite);
skinPressureArrow = (skinPressureDetector.getChildByName("arrow") as Sprite);
createBalloons();
createPropeller();
createCenter();
exhaustTime = 0;
isSteered = false;
propellerDelay = 2;
propellerTime = 0;
isActive = true;
engine.addEventListener(CoreEvent.PRE_UPDATE, preUpdateHandler);
engine.addEventListener(CoreEvent.UPDATE, updateHandler);
}
protected function updateExhaust():void{
var ExhaustClass:Class;
var exhaust:MovieClip;
var pos:b2Vec2;
if (!isSteered){
return;
};
exhaustTime++;
if (exhaustTime >= exhaustDelay){
exhaustTime = 0;
ExhaustClass = engine.assets.getAssetClass("ExhaustAsset");
exhaust = new (ExhaustClass);
exhaust.gotoAndStop((1 + Math.floor((Math.random() * 2))));
pos = body.GetWorldPoint(new b2Vec2((((-(balloonUnitDef.width) / 2) - 5) / engine.m_physScale), ((balloonUnitDef.height / 2) / engine.m_physScale)));
exhaust.x = (pos.x * engine.m_physScale);
exhaust.y = (pos.y * engine.m_physScale);
exhaust.scaleX = 0.2;
exhaust.scaleY = 0.2;
engine.canvas.objectsContainer.addChild(exhaust);
Tweener.addTween(exhaust, {y:(exhaust.y - 50), scaleX:1, scaleY:1, alpha:0, rotation:(-500 + (Math.random() * 1000)), time:2, transition:"linear", onComplete:exhaustComplete, onCompleteParams:[exhaust]});
};
}
protected function updatePressure():void{
if (isSteered){
skinPressureArrow.rotation = (-10 + (Math.random() * 20));
};
}
override protected function createBody(bodyDef:b2BodyDef, shapeDef:b2ShapeDef):b2Body{
var body:b2Body = engine.m_world.CreateBody(bodyDef);
body.CreateShape(shapeDef);
body.SetMassFromShapes();
return (body);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2PolygonDef = new b2PolygonDef();
var w2:Number = ((balloonUnitDef.width / engine.m_physScale) / 2);
var h2:Number = ((balloonUnitDef.height / engine.m_physScale) / 2);
shapeDef.SetAsBox(w2, h2);
shapeDef.density = 1;
shapeDef.friction = 0.5;
shapeDef.restitution = 0.2;
shapeDef.userData = BOAT_SENSOR;
return (shapeDef);
}
protected function updateHandler(e:CoreEvent):void{
var localPos:Point;
var pos:b2Vec2 = body.GetWorldCenter();
localPos = skin.globalToLocal(new Point((pos.x * engine.m_physScale), (pos.y * engine.m_physScale)));
skinBoat.x = localPos.x;
skinBoat.y = localPos.y;
skinBoat.rotation = ((body.GetAngle() * 180) / Math.PI);
if (isActive){
updateExhaust();
updatePropeller();
updatePressure();
};
}
protected function updatePropeller():void{
propellerDelay = (isSteered) ? 1 : 2;
if (propellerTime >= propellerDelay){
if ((skinPropeller.currentFrame == skinPropeller.totalFrames)){
skinPropeller.gotoAndStop(0);
} else {
skinPropeller.nextFrame();
};
propellerTime = 0;
} else {
propellerTime++;
};
}
protected function createBalloons():void{
var de:BaseObjectDef;
var bodyPos:b2Vec2 = body.GetPosition();
var skinBalloon1:Sprite = (skin.getChildByName("balloon1") as Sprite);
var skinBalloon2:Sprite = (skin.getChildByName("balloon2") as Sprite);
def = new BaseObjectDef(((bodyPos.x * engine.m_physScale) - 15), ((bodyPos.y * engine.m_physScale) - 45));
balloon1 = new SingleBalloon(def);
balloon1.initialize(body, new Point(0, -30), skinBalloon1);
balloon1.liftForce.Set(0, -1);
balloon1.addEventListener(SingleBalloon.BALLOON_POPPED, balloonPoppedHandler);
def = new BaseObjectDef(((bodyPos.x * engine.m_physScale) + 15), ((bodyPos.y * engine.m_physScale) - 45));
balloon2 = new SingleBalloon(def);
balloon2.initialize(body, new Point(0, -30), skinBalloon2);
balloon2.liftForce.Set(0, -1);
balloon2.addEventListener(SingleBalloon.BALLOON_POPPED, balloonPoppedHandler);
var djd:b2DistanceJointDef = new b2DistanceJointDef();
djd.Initialize(balloon1.getBody(), balloon2.getBody(), balloon1.getBody().GetWorldCenter(), balloon2.getBody().GetWorldCenter());
djd.collideConnected = true;
engine.m_world.CreateJoint(djd);
}
private function dieComplete(dieSkin:Sprite):void{
dieSkin.parent.removeChild(dieSkin);
}
protected function preUpdateHandler(e:CoreEvent):void{
}
override protected function createBodyDef():b2BodyDef{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set((def.x / engine.m_physScale), (def.y / engine.m_physScale));
bodyDef.userData = this;
bodyDef.linearDamping = 0.8;
bodyDef.angularDamping = 0.5;
return (bodyDef);
}
protected function balloonPoppedHandler(e:CoreEvent):void{
if (((balloon1.isDead) && (balloon2.isDead))){
deactivate();
} else {
balloon1.liftForce.Multiply(1.3);
balloon2.liftForce.Multiply(1.3);
};
}
protected function createCenter():void{
var shapeDef:b2CircleDef = new b2CircleDef();
shapeDef.radius = (1 / engine.m_physScale);
shapeDef.isSensor = true;
shapeDef.filter.maskBits = ((0xFFFF & ~(4)) & ~(16));
shapeDef.userData = CENTER_SENSOR;
centerShape = body.CreateShape(shapeDef);
}
protected function createPropeller():void{
var propellerDef:BaseObjectDef = new BaseObjectDef((skin.x + skinPropeller.x), (skin.y + skinPropeller.y));
propeller = new Propeller(propellerDef, skinPropeller, this);
}
public function deactivate():void{
if (isActive){
balloon1.deactivate();
balloon2.deactivate();
isActive = false;
dispatchEvent(new CoreEvent(DEACTIVATE));
};
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
balloon1.removeEventListener(SingleBalloon.BALLOON_POPPED, balloonPoppedHandler);
balloon2.removeEventListener(SingleBalloon.BALLOON_POPPED, balloonPoppedHandler);
engine.removeEventListener(CoreEvent.PRE_UPDATE, preUpdateHandler);
engine.removeEventListener(CoreEvent.UPDATE, updateHandler);
}
}
}//package core.objects
Section 102
//BalloonUnitDef (core.objects.BalloonUnitDef)
package core.objects {
public class BalloonUnitDef extends BaseObjectDef {
public var width:Number;
public var height:Number;
public function BalloonUnitDef(x:Number, y:Number, width:Number, height:Number):void{
this.width = width;
this.height = height;
super(x, y);
}
}
}//package core.objects
Section 103
//BaseObject (core.objects.BaseObject)
package core.objects {
import flash.events.*;
import core.*;
import flash.display.*;
import core.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class BaseObject extends EventDispatcher {
protected var body:b2Body;
protected var def:BaseObjectDef;
protected var engine:CoreEngine;
public var isDead:Boolean;
protected var skin:Sprite;
public function BaseObject(def:BaseObjectDef):void{
super();
this.def = def;
init();
}
protected function createShapeDef():b2ShapeDef{
return (null);
}
protected function postUpdateHandler(e:CoreEvent):void{
if (isDead){
destroy();
};
}
public function updateSkin():void{
var pos:b2Vec2 = body.GetPosition();
skin.x = (pos.x * engine.m_physScale);
skin.y = (pos.y * engine.m_physScale);
skin.rotation = ((body.GetAngle() * 180) / Math.PI);
}
protected function createBodyDef():b2BodyDef{
return (null);
}
public function moveTo(x:Number, y:Number):void{
var pos:b2Vec2 = new b2Vec2((x / engine.m_physScale), (y / engine.m_physScale));
body.SetXForm(pos, body.GetAngle());
updateSkin();
}
protected function init():void{
engine = CoreEngine.getInstance();
var shapeDef:b2ShapeDef = createShapeDef();
var bodyDef:b2BodyDef = createBodyDef();
body = createBody(bodyDef, shapeDef);
skin = createSkin();
updateSkin();
isDead = false;
engine.addEventListener(CoreEvent.POST_UPDATE, postUpdateHandler);
engine.addEventListener(CoreEvent.DESTROY, destroy);
}
public function destroy(e:CoreEvent=null):void{
if (skin){
skin.parent.removeChild(skin);
};
if (body){
engine.m_world.DestroyBody(body);
};
engine.removeEventListener(CoreEvent.POST_UPDATE, postUpdateHandler);
engine.removeEventListener(CoreEvent.DESTROY, destroy);
}
public function getSkin():Sprite{
return (skin);
}
public function getBody():b2Body{
return (body);
}
protected function createSkin():Sprite{
return (null);
}
protected function createBody(bodyDef:b2BodyDef, shapeDef:b2ShapeDef):b2Body{
return (null);
}
}
}//package core.objects
Section 104
//BaseObjectDef (core.objects.BaseObjectDef)
package core.objects {
public class BaseObjectDef {
public var x:Number;
public var y:Number;
public function BaseObjectDef(x:Number, y:Number):void{
super();
this.x = x;
this.y = y;
}
}
}//package core.objects
Section 105
//BrickBox (core.objects.BrickBox)
package core.objects {
import core.*;
import flash.display.*;
import core.events.*;
import core.objects.weapons.*;
import flash.geom.*;
import caurina.transitions.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import flash.media.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class BrickBox extends BaseObject {
private var pieceImpulse:b2Vec2;
private var sndBreak:Sound;
private var brickBoxDef:BrickBoxDef;
public function BrickBox(def:BrickBoxDef):void{
brickBoxDef = def;
super(def);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2PolygonDef = new b2PolygonDef();
var w2:Number = ((brickBoxDef.width / engine.m_physScale) / 2);
var h2:Number = ((brickBoxDef.height / engine.m_physScale) / 2);
shapeDef.SetAsBox(w2, h2);
shapeDef.density = 0;
shapeDef.friction = 0.5;
shapeDef.restitution = 0.2;
return (shapeDef);
}
private function createPieces(e:CoreEvent):void{
var i:uint;
var posX:Number;
var posY:Number;
var def:BrickParticleDef;
var particle:BrickParticle;
var impulse:b2Vec2;
var pos:b2Vec2 = body.GetPosition();
var cp:Point = new Point(((11.5 - 5) + (Math.random() * 10)), ((11 - 5) + (Math.random() * 10)));
var zp:Point = new Point(0, 0);
var le:Number = ((11 - 5) + (Math.random() * 10));
var te:Number = ((11.5 - 5) + (Math.random() * 10));
var re:Number = ((11 - 5) + (Math.random() * 10));
var be:Number = ((11.5 - 5) + (Math.random() * 10));
var vs:Array = [new Point(0, 0), new Point(te, 0), new Point(23, 0), new Point(23, re), new Point(23, 22), new Point(be, 22), new Point(0, 22), new Point(0, le)];
i = 0;
while (i < vs.length) {
vs[i].x = (vs[i].x - cp.x);
vs[i].y = (vs[i].y - cp.y);
i++;
};
var allVs:Array = [[zp, vs[7], vs[0], vs[1]], [zp, vs[1], vs[2], vs[3]], [zp, vs[3], vs[4], vs[5]], [zp, vs[5], vs[6], vs[7]]];
i = 0;
while (i < 4) {
posX = (((pos.x * engine.m_physScale) - (brickBoxDef.width / 2)) + cp.x);
posY = (((pos.y * engine.m_physScale) - (brickBoxDef.height / 2)) + cp.y);
def = new BrickParticleDef(posX, posY, allVs[i], cp);
particle = new BrickParticle(def);
impulse = pieceImpulse.Copy();
impulse.Multiply(((particle.getBody().m_mass * 0.5) * ((1 - 0.2) + (Math.random() * 0.4))));
particle.getBody().ApplyImpulse(impulse, particle.getBody().GetWorldCenter());
i++;
};
engine.removeEventListener(CoreEvent.POST_UPDATE, createPieces);
}
private function collideWithCannonBullet(bullet:CannonBullet):void{
var smoke:Sprite;
var time:Number;
var angle:Number;
isDead = true;
bullet.isDead = true;
var SmokeClass:Class = engine.assets.getAssetClass("CannonShotSmokeAsset");
var i:uint;
while (i < 3) {
smoke = new (SmokeClass);
smoke.x = ((skin.x - 10) + (Math.random() * 20));
smoke.y = ((skin.y - 10) + (Math.random() * 20));
engine.canvas.objectsContainer.addChild(smoke);
time = (2 + (Math.random() * 1));
angle = (-500 + (Math.random() * 1000));
Tweener.addTween(smoke, {alpha:0, rotation:angle, time:time, transition:"linear", onComplete:smokeComplete, onCompleteParams:[smoke]});
i++;
};
var vel:b2Vec2 = bullet.getBody().m_linearVelocity;
pieceImpulse = new b2Vec2(vel.x, vel.y);
engine.playSound(sndBreak);
engine.addEventListener(CoreEvent.POST_UPDATE, createPieces);
}
private function smokeComplete(smoke:Sprite):void{
smoke.parent.removeChild(smoke);
}
override protected function createBodyDef():b2BodyDef{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set((brickBoxDef.x / engine.m_physScale), (brickBoxDef.y / engine.m_physScale));
bodyDef.userData = this;
return (bodyDef);
}
override protected function init():void{
super.init();
initSounds();
engine.contactListener.dispatcher.addEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
engine.contactListener.dispatcher.removeEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
}
private function initSounds():void{
var SndBreakClass:Class = engine.assets.getAssetClass("SndBrickBreak");
sndBreak = new (SndBreakClass);
}
override protected function createSkin():Sprite{
var SkinClass:Class = engine.assets.getAssetClass("BrickBoxAsset");
var skin:Sprite = new (SkinClass);
engine.canvas.objectsContainer.addChild(skin);
return (skin);
}
private function updateHandler(e:CoreEvent):void{
updateSkin();
}
override protected function createBody(bodyDef:b2BodyDef, shapeDef:b2ShapeDef):b2Body{
var body:b2Body = engine.m_world.CreateBody(bodyDef);
body.CreateShape(shapeDef);
body.SetMassFromShapes();
return (body);
}
private function collideAddHandler(e:CoreEvent):void{
var otherBody:b2Body;
var point:b2ContactPoint = (e.data as b2ContactPoint);
var body1:b2Body = point.shape1.m_body;
var body2:b2Body = point.shape2.m_body;
if ((((body1.m_userData == this)) || ((body2.m_userData == this)))){
otherBody = ((body1.m_userData == this)) ? body2 : body1;
if ((otherBody.m_userData is CannonBullet)){
collideWithCannonBullet((otherBody.m_userData as CannonBullet));
};
};
}
}
}//package core.objects
Section 106
//BrickBoxDef (core.objects.BrickBoxDef)
package core.objects {
public class BrickBoxDef extends BaseObjectDef {
public var width:Number;
public var height:Number;
public static const NAME:String = "BrickBox";
public function BrickBoxDef(x:Number, y:Number, width:Number, height:Number){
this.width = width;
this.height = height;
super(x, y);
}
public static function parseStringDef(stringDef:String):BrickBoxDef{
var props:Array = stringDef.split("_");
var x:Number = props[1];
var y:Number = props[2];
var width:Number = props[3];
var height:Number = props[4];
var def:BrickBoxDef = new BrickBoxDef(x, y, width, height);
return (def);
}
}
}//package core.objects
Section 107
//BrickParticle (core.objects.BrickParticle)
package core.objects {
import flash.display.*;
import core.events.*;
import flash.geom.*;
import caurina.transitions.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
public class BrickParticle extends BaseObject {
private var lifeTime:uint;
private var totalLifeTime:uint;
private var particleDef:BrickParticleDef;
public function BrickParticle(def:BrickParticleDef):void{
particleDef = def;
super(def);
}
override protected function createShapeDef():b2ShapeDef{
var vertex:Point;
var shapeDef:b2PolygonDef = new b2PolygonDef();
shapeDef.vertexCount = particleDef.vertices.length;
var i:uint;
while (i < particleDef.vertices.length) {
vertex = particleDef.vertices[i];
shapeDef.vertices[i].Set((vertex.x / engine.m_physScale), (vertex.y / engine.m_physScale));
i++;
};
shapeDef.density = 1;
shapeDef.filter.categoryBits = 32;
return (shapeDef);
}
protected function updateHandler(e:CoreEvent):void{
var deadSkin:Sprite;
updateSkin();
lifeTime++;
if (lifeTime > totalLifeTime){
isDead = true;
deadSkin = createSkin();
deadSkin.x = skin.x;
deadSkin.y = skin.y;
deadSkin.rotation = skin.rotation;
Tweener.addTween(deadSkin, {alpha:0, time:0.2, transition:"linear", onComplete:deadSkinComplete, onCompleteParams:[deadSkin]});
};
}
override protected function createBodyDef():b2BodyDef{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set((def.x / engine.m_physScale), (def.y / engine.m_physScale));
bodyDef.userData = this;
return (bodyDef);
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
engine.removeEventListener(CoreEvent.UPDATE, updateHandler);
}
override protected function init():void{
super.init();
lifeTime = 0;
totalLifeTime = (50 + Math.round((Math.random() * 50)));
engine.addEventListener(CoreEvent.UPDATE, updateHandler);
}
override protected function createSkin():Sprite{
var vertex:Point;
var BrickClass:Class = engine.assets.getAssetClass("BrickBoxAsset");
var skinBrick:Sprite = new (BrickClass);
var bmpData:BitmapData = new BitmapData(skinBrick.width, skinBrick.height, false);
var m:Matrix = new Matrix();
m.translate((skinBrick.width / 2), (skinBrick.height / 2));
bmpData.draw(skinBrick, m, null, null, null, true);
var skin:Sprite = new Sprite();
var skinInner:Sprite = new Sprite();
skin.addChild(skinInner);
skinInner.graphics.clear();
skinInner.graphics.beginBitmapFill(bmpData);
var firstVertex:Point = new Point((particleDef.vertices[0].x + particleDef.center.x), (particleDef.vertices[0].y + particleDef.center.y));
skinInner.graphics.moveTo(firstVertex.x, firstVertex.y);
var i:uint = 1;
while (i < 4) {
vertex = particleDef.vertices[i];
skinInner.graphics.lineTo((vertex.x + particleDef.center.x), (vertex.y + particleDef.center.y));
i++;
};
skinInner.graphics.lineTo(firstVertex.x, firstVertex.y);
skinInner.graphics.endFill();
skinInner.x = -(firstVertex.x);
skinInner.y = -(firstVertex.y);
engine.canvas.objectsContainer.addChild(skin);
return (skin);
}
private function deadSkinComplete(deadSkin:Sprite):void{
deadSkin.parent.removeChild(deadSkin);
}
override protected function createBody(bodyDef:b2BodyDef, shapeDef:b2ShapeDef):b2Body{
var body:b2Body = engine.m_world.CreateBody(bodyDef);
body.CreateShape(shapeDef);
body.SetMassFromShapes();
return (body);
}
}
}//package core.objects
Section 108
//BrickParticleDef (core.objects.BrickParticleDef)
package core.objects {
import flash.geom.*;
public class BrickParticleDef extends BaseObjectDef {
public var vertices:Array;
public var center:Point;
public function BrickParticleDef(x:Number, y:Number, vertices:Array, center:Point):void{
this.vertices = vertices;
this.center = center;
super(x, y);
}
}
}//package core.objects
Section 109
//Cloud (core.objects.Cloud)
package core.objects {
import flash.events.*;
import core.*;
import flash.display.*;
import core.events.*;
public class Cloud extends EventDispatcher {
private var container:Sprite;
private var speed:Number;
public var skin:MovieClip;
public static const FINISH:String = "Finish";
public function Cloud(container:Sprite):void{
super();
this.container = container;
init();
}
private function init():void{
createSkin();
container.addEventListener(Event.ENTER_FRAME, updateHandler);
}
private function updateHandler(e:Event):void{
skin.x = (skin.x + speed);
if (skin.x >= 640){
dispatchEvent(new CoreEvent(FINISH));
destroy(null);
};
}
private function createSkin():void{
var SkinClass:Class = CoreAssets.getInstance().getAssetClass("CloudAsset");
skin = new (SkinClass);
var frame:uint = (1 + Math.floor((Math.random() * skin.totalFrames)));
skin.gotoAndStop(frame);
skin.y = Math.floor((Math.random() * 150));
speed = (0.5 + (Math.random() * 0.5));
container.addChild(skin);
}
public function destroy(e:CoreEvent):void{
skin.parent.removeChild(skin);
container.removeEventListener(Event.ENTER_FRAME, updateHandler);
}
}
}//package core.objects
Section 110
//Coin (core.objects.Coin)
package core.objects {
import core.*;
import flash.display.*;
import core.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import flash.media.*;
import Box2D.Collision.*;
public class Coin extends BaseObject {
private var sndCollect:Sound;
public static const COLLECT:String = "Collect";
public function Coin(def:CoinDef):void{
super(def);
}
override protected function init():void{
super.init();
initSounds();
engine.contactListener.dispatcher.addEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
}
private function initSounds():void{
var SndCollectClass:Class = engine.assets.getAssetClass("SndCoinCollect");
sndCollect = new (SndCollectClass);
}
private function collideWithPlayer():void{
isDead = true;
engine.playSound(sndCollect);
dispatchEvent(new CoreEvent(COLLECT));
}
private function collideAddHandler(e:CoreEvent):void{
var otherBody:b2Body;
var otherShape:b2Shape;
var point:b2ContactPoint = (e.data as b2ContactPoint);
var body1:b2Body = point.shape1.m_body;
var body2:b2Body = point.shape2.m_body;
if ((((body1.m_userData == this)) || ((body2.m_userData == this)))){
otherBody = ((body1.m_userData == this)) ? body2 : body1;
otherShape = ((body1 == otherBody)) ? point.shape1 : point.shape2;
if ((((otherBody.m_userData is Player)) && ((otherShape.m_userData == BalloonUnit.BOAT_SENSOR)))){
collideWithPlayer();
};
};
}
override protected function createSkin():Sprite{
var SkinClass:Class = engine.assets.getAssetClass("CoinAsset");
var skin:MovieClip = new (SkinClass);
engine.canvas.objectsContainer.addChild(skin);
return (skin);
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
engine.contactListener.dispatcher.removeEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
}
override protected function createBody(bodyDef:b2BodyDef, shapeDef:b2ShapeDef):b2Body{
var body:b2Body = engine.m_world.CreateBody(bodyDef);
body.CreateShape(shapeDef);
return (body);
}
override protected function createBodyDef():b2BodyDef{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set((def.x / engine.m_physScale), (def.y / engine.m_physScale));
bodyDef.userData = this;
return (bodyDef);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2CircleDef = new b2CircleDef();
shapeDef.radius = (5 / engine.m_physScale);
shapeDef.isSensor = true;
return (shapeDef);
}
}
}//package core.objects
Section 111
//CoinDef (core.objects.CoinDef)
package core.objects {
public class CoinDef extends BaseObjectDef {
public var width:Number;
public var height:Number;
public static const NAME:String = "Coin";
public function CoinDef(x:Number, y:Number):void{
super(x, y);
}
public static function parseStringDef(stringDef:String):CoinDef{
var props:Array = stringDef.split("_");
var x:Number = props[1];
var y:Number = props[2];
var def:CoinDef = new CoinDef(x, y);
return (def);
}
}
}//package core.objects
Section 112
//Exit (core.objects.Exit)
package core.objects {
import core.*;
import flash.display.*;
import core.events.*;
import caurina.transitions.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
public class Exit extends BaseObject {
private var isClosed:Boolean;
public static const PLAYER_ENTER:String = "PlayerEnter";
public function Exit(def:ExitDef):void{
super(def);
isClosed = true;
skin.visible = false;
engine.contactListener.dispatcher.addEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2PolygonDef = new b2PolygonDef();
var w2:Number = ((30 / engine.m_physScale) / 2);
var h2:Number = ((60 / engine.m_physScale) / 2);
shapeDef.SetAsBox(w2, h2);
shapeDef.density = 0;
shapeDef.friction = 0.5;
shapeDef.restitution = 0.2;
shapeDef.isSensor = true;
shapeDef.filter.maskBits = 2;
return (shapeDef);
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
engine.contactListener.dispatcher.removeEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
}
override protected function createBody(bodyDef:b2BodyDef, shapeDef:b2ShapeDef):b2Body{
var body:b2Body = engine.m_world.CreateBody(bodyDef);
body.CreateShape(shapeDef);
body.SetMassFromShapes();
return (body);
}
override protected function createBodyDef():b2BodyDef{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set((def.x / engine.m_physScale), (def.y / engine.m_physScale));
bodyDef.userData = this;
return (bodyDef);
}
override protected function createSkin():Sprite{
var SkinClass:Class = engine.assets.getAssetClass("ExitAsset");
var skin:Sprite = new (SkinClass);
engine.canvas.bottomObjectsContainer.addChild(skin);
return (skin);
}
public function open():void{
isClosed = false;
skin.visible = true;
skin.alpha = 0;
Tweener.addTween(skin, {alpha:1, time:0.3, transition:"linear"});
}
private function collideAddHandler(e:CoreEvent):void{
var otherShape:b2Shape;
var otherBody:b2Body;
if (isClosed){
return;
};
var point:b2ContactPoint = (e.data as b2ContactPoint);
var body1:b2Body = point.shape1.m_body;
var body2:b2Body = point.shape2.m_body;
if ((((body1.m_userData == this)) || ((body2.m_userData == this)))){
otherShape = ((body1.m_userData == this)) ? point.shape2 : point.shape1;
otherBody = ((body1.m_userData == this)) ? body2 : body1;
if (otherShape.m_userData == BalloonUnit.CENTER_SENSOR){
if ((otherBody.m_userData as BalloonUnit).isActive){
dispatchEvent(new CoreEvent(PLAYER_ENTER));
};
};
};
}
}
}//package core.objects
Section 113
//ExitDef (core.objects.ExitDef)
package core.objects {
public class ExitDef extends BaseObjectDef {
public static const NAME:String = "Exit";
public function ExitDef(x:Number, y:Number):void{
super(x, y);
}
public static function parseStringDef(stringDef:String):ExitDef{
var props:Array = stringDef.split("_");
var x:Number = props[1];
var y:Number = props[2];
var def:ExitDef = new ExitDef(x, y);
return (def);
}
}
}//package core.objects
Section 114
//GroundBot (core.objects.GroundBot)
package core.objects {
import flash.events.*;
import core.*;
import flash.display.*;
import core.events.*;
import core.objects.weapons.*;
import flash.geom.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import flash.media.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class GroundBot extends AbstractUnit {
private var skinBarrel:Sprite;
private var weapon:GroundBotWeapon;
private var weaponRotationSpeed:Number;
private var damage:uint;
private var sndGrandExplosion:Sound;
private var bulletVel:b2Vec2;
public function GroundBot(def:GroundBotDef):void{
super(def);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2PolygonDef = new b2PolygonDef();
var w2:Number = ((22 / engine.m_physScale) / 2);
var h2:Number = ((8 / engine.m_physScale) / 2);
shapeDef.SetAsBox(w2, h2);
shapeDef.density = 0;
shapeDef.friction = 0.5;
shapeDef.restitution = 0.2;
return (shapeDef);
}
private function updateHandler(e:CoreEvent):void{
var weaponAngle:Number;
weapon.update();
var playerPos:b2Vec2 = engine.player.getBody().GetPosition();
var p:Point = new Point((playerPos.x * engine.m_physScale), (playerPos.y * engine.m_physScale));
var angle:Number = Math.round(((getShootAngle() * 180) / Math.PI));
if (angle < 0){
angle = (angle + 360);
};
if (((((!(isNaN(angle))) && ((angle > (180 + 20))))) && ((angle < (360 - 20))))){
if (isPlayerVisible()){
weaponAngle = weapon.getSkin().rotation;
if (weaponAngle < 0){
weaponAngle = (weaponAngle + 360);
};
if (Math.abs((weaponAngle - angle)) < 5){
weapon.getSkin().rotation = angle;
if (weapon.reloadTime == -1){
weapon.fire();
};
} else {
if (weaponAngle < angle){
weapon.getSkin().rotation = (weapon.getSkin().rotation + weaponRotationSpeed);
} else {
weapon.getSkin().rotation = (weapon.getSkin().rotation - weaponRotationSpeed);
};
};
};
};
}
private function collideAddHandler(e:CoreEvent):void{
var thisBody:b2Body;
var otherBody:b2Body;
var point:b2ContactPoint = (e.data as b2ContactPoint);
var body1:b2Body = point.shape1.m_body;
var body2:b2Body = point.shape2.m_body;
if ((((body1.m_userData == this)) || ((body2.m_userData == this)))){
thisBody = ((body1.m_userData == this)) ? body1 : body2;
otherBody = ((body1.m_userData == this)) ? body2 : body1;
if ((otherBody.m_userData is CannonBullet)){
collideWithCannonBullet((otherBody.m_userData as CannonBullet));
};
};
}
private function explodeEfHandler(e:Event):void{
var mc:MovieClip = (e.target as MovieClip);
if (mc.currentFrame == mc.totalFrames){
mc.parent.removeChild(mc);
mc.removeEventListener(Event.ENTER_FRAME, explodeEfHandler);
};
}
private function initWeapon():void{
skinBarrel = (skin.getChildByName("barrel") as Sprite);
weapon = new GroundBotWeapon(16, skinBarrel);
weapon.getSkin().rotation = -90;
}
private function isPlayerVisible():Boolean{
var segment:b2Segment = new b2Segment();
segment.p1.SetV(body.GetWorldPoint(new b2Vec2((0 / engine.m_physScale), (-5 / engine.m_physScale))));
var pp:b2Vec2 = body.GetLocalPoint(engine.player.getBody().GetPosition());
segment.p2.SetV(pp);
segment.p2.Add(segment.p1);
var sd:b2CircleDef = new b2CircleDef();
sd.filter.maskBits = (1 | 2);
var s:b2Shape = new b2Shape(sd);
var lambda:Array = [1];
var normal:b2Vec2 = new b2Vec2();
var shape:b2Shape = engine.m_world.RaycastOne(segment, lambda, normal, true, s);
if (shape){
if (!(shape.GetBody().m_userData is Player)){
return (false);
};
} else {
return (false);
};
return (true);
}
override protected function init():void{
super.init();
initWeapon();
damage = 0;
initSounds();
weaponRotationSpeed = 2;
engine.contactListener.dispatcher.addEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
engine.addEventListener(CoreEvent.UPDATE, updateHandler);
}
override protected function createSkin():Sprite{
var SkinClass:Class = engine.assets.getAssetClass("GroundBotAsset");
var skin:Sprite = new (SkinClass);
engine.canvas.objectsContainer.addChild(skin);
return (skin);
}
private function explode(e:Event):void{
weapon.getSkin().visible = false;
var particleDef:BaseObjectDef = new BaseObjectDef(skin.x, skin.y);
var particle:GroundBotParticle = new GroundBotParticle(particleDef);
bulletVel.Multiply(0.2);
var ExplosionClass:Class = engine.assets.getAssetClass("Explosion2Asset");
var explosion:MovieClip = new (ExplosionClass);
explosion.x = (skin.x - 29);
explosion.y = (skin.y - 59);
explosion.addEventListener(Event.ENTER_FRAME, explodeEfHandler);
engine.canvas.topObjectsContainer.addChild(explosion);
engine.playSound(sndGrandExplosion);
engine.contactListener.dispatcher.removeEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
engine.removeEventListener(CoreEvent.UPDATE, updateHandler);
engine.removeEventListener(CoreEvent.UPDATE, explode);
}
private function collideWithCannonBullet(bullet:CannonBullet):void{
if (bullet.getBody().m_shapeList.m_filter.categoryBits == 4){
if (!bullet.isDead){
damage++;
if (damage == 1){
weapon.damage();
} else {
if (damage == 2){
bulletVel = bullet.getBody().m_linearVelocity.Copy();
engine.addEventListener(CoreEvent.UPDATE, explode);
};
};
};
bullet.isDead = true;
};
}
override public function updateSkin():void{
var pos:b2Vec2 = body.GetWorldCenter();
skin.x = (pos.x * engine.m_physScale);
skin.y = ((pos.y * engine.m_physScale) + 4);
}
override protected function createBodyDef():b2BodyDef{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set((def.x / engine.m_physScale), ((def.y - 4) / engine.m_physScale));
bodyDef.userData = this;
bodyDef.linearDamping = 0.8;
bodyDef.angularDamping = 0.5;
return (bodyDef);
}
private function initSounds():void{
var SndGrandExplosionClass:Class = engine.assets.getAssetClass("SndGrandExplosion");
sndGrandExplosion = new (SndGrandExplosionClass);
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
engine.contactListener.dispatcher.removeEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
engine.removeEventListener(CoreEvent.UPDATE, updateHandler);
}
override protected function createBody(bodyDef:b2BodyDef, shapeDef:b2ShapeDef):b2Body{
var body:b2Body = engine.m_world.CreateBody(bodyDef);
body.CreateShape(shapeDef);
body.SetMassFromShapes();
return (body);
}
}
}//package core.objects
Section 115
//GroundBotDef (core.objects.GroundBotDef)
package core.objects {
public class GroundBotDef extends BaseObjectDef {
public static const NAME:String = "GroundBot";
public function GroundBotDef(x:Number, y:Number):void{
super(x, y);
}
public static function parseStringDef(stringDef:String):GroundBotDef{
var props:Array = stringDef.split("_");
var x:Number = props[1];
var y:Number = props[2];
var def:GroundBotDef = new GroundBotDef(x, y);
return (def);
}
}
}//package core.objects
Section 116
//GroundBotParticle (core.objects.GroundBotParticle)
package core.objects {
import flash.display.*;
import core.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class GroundBotParticle extends BaseObject {
private var angle:Number;
public function GroundBotParticle(def:BaseObjectDef):void{
super(def);
}
override protected function init():void{
angle = (Math.random() * Math.PI);
super.init();
var impulse:b2Vec2 = new b2Vec2((-3 + (Math.random() * 6)), (-2 - (Math.random() * 2)));
body.ApplyImpulse(impulse, body.GetWorldCenter());
body.m_angularVelocity = (-5 + (Math.random() * 10));
engine.addEventListener(CoreEvent.UPDATE, updateHandler);
}
private function updateHandler(e:CoreEvent):void{
updateSkin();
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
engine.removeEventListener(CoreEvent.UPDATE, updateHandler);
}
override protected function createBodyDef():b2BodyDef{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set((def.x / engine.m_physScale), ((def.y - 5) / engine.m_physScale));
bodyDef.userData = this;
return (bodyDef);
}
override protected function createSkin():Sprite{
var SkinClass:Class = engine.assets.getAssetClass("GroundBotBarrelAsset");
var skinInner:Sprite = new (SkinClass);
var skinInner2:MovieClip = (skinInner.getChildByName("inner") as MovieClip);
skinInner2.gotoAndStop(2);
var skin:Sprite = new Sprite();
skin.addChild(skinInner);
skinInner.x = (-(skinInner.width) / 2);
engine.canvas.objectsContainer.addChild(skin);
return (skin);
}
override public function updateSkin():void{
var pos:b2Vec2 = body.GetPosition();
skin.x = (pos.x * engine.m_physScale);
skin.y = (pos.y * engine.m_physScale);
skin.rotation = (((angle + body.GetAngle()) * 180) / Math.PI);
}
override protected function createBody(bodyDef:b2BodyDef, shapeDef:b2ShapeDef):b2Body{
var body:b2Body = engine.m_world.CreateBody(bodyDef);
body.CreateShape(shapeDef);
body.SetMassFromShapes();
return (body);
}
override protected function createShapeDef():b2ShapeDef{
var w2:Number;
var h2:Number;
var shapeDef:b2PolygonDef = new b2PolygonDef();
shapeDef.SetAsBox(w2, h2);
w2 = ((22 / 2) / engine.m_physScale);
h2 = ((11 / 2) / engine.m_physScale);
shapeDef.SetAsOrientedBox(w2, h2, new b2Vec2(0, 0), angle);
shapeDef.density = 1;
shapeDef.filter.categoryBits = 32;
return (shapeDef);
}
}
}//package core.objects
Section 117
//MineBot (core.objects.MineBot)
package core.objects {
import core.*;
import flash.display.*;
import core.events.*;
import core.objects.weapons.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class MineBot extends AbstractUnit {
private var skinBarrel:Sprite;
private var barrelShape:b2Shape;
private var weapon:MineBotWeapon;
public static const BARREL_SENSOR:String = "BarrelSensor";
public function MineBot(def:MineBotDef):void{
super(def);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2PolygonDef = new b2PolygonDef();
var w2:Number = ((22 / engine.m_physScale) / 2);
var h2:Number = ((8 / engine.m_physScale) / 2);
shapeDef.SetAsBox(w2, h2);
shapeDef.density = 0;
shapeDef.friction = 0.5;
shapeDef.restitution = 0.2;
return (shapeDef);
}
private function updateHandler(e:CoreEvent):void{
weapon.update();
if (weapon.reloadTime == -1){
weapon.fire();
};
}
private function collideAddHandler(e:CoreEvent):void{
var thisShape:b2Shape;
var otherBody:b2Body;
var point:b2ContactPoint = (e.data as b2ContactPoint);
var body1:b2Body = point.shape1.m_body;
var body2:b2Body = point.shape2.m_body;
if ((((body1.m_userData == this)) || ((body2.m_userData == this)))){
thisShape = ((point.shape1.m_body == body)) ? point.shape1 : point.shape2;
otherBody = ((body1.m_userData == this)) ? body2 : body1;
if ((((otherBody.m_userData is MineBullet)) && ((thisShape.m_userData == BARREL_SENSOR)))){
collideWithMineBullet(otherBody.m_userData);
};
};
}
override protected function createSkin():Sprite{
var SkinClass:Class = engine.assets.getAssetClass("MineBotAsset");
var skin:Sprite = new (SkinClass);
engine.canvas.objectsContainer.addChild(skin);
return (skin);
}
private function initWeapon():void{
skinBarrel = (skin.getChildByName("barrel") as Sprite);
weapon = new MineBotWeapon(16, skinBarrel);
weapon.getSkin().rotation = -90;
}
override public function updateSkin():void{
var pos:b2Vec2 = body.GetWorldCenter();
skin.x = (pos.x * engine.m_physScale);
skin.y = ((pos.y * engine.m_physScale) + 4);
}
override protected function createBodyDef():b2BodyDef{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set((def.x / engine.m_physScale), ((def.y - 4) / engine.m_physScale));
bodyDef.userData = this;
bodyDef.linearDamping = 0.8;
bodyDef.angularDamping = 0.5;
return (bodyDef);
}
override protected function init():void{
super.init();
initWeapon();
createBarrelShape();
engine.addEventListener(CoreEvent.UPDATE, updateHandler);
engine.contactListener.dispatcher.addEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
}
private function collideWithMineBullet(bullet:MineBullet):void{
bullet.isDead = true;
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
engine.removeEventListener(CoreEvent.UPDATE, updateHandler);
engine.removeEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
}
override protected function createBody(bodyDef:b2BodyDef, shapeDef:b2ShapeDef):b2Body{
var body:b2Body = engine.m_world.CreateBody(bodyDef);
body.CreateShape(shapeDef);
body.SetMassFromShapes();
return (body);
}
private function createBarrelShape():void{
var shapeDef:b2CircleDef = new b2CircleDef();
shapeDef.localPosition = new b2Vec2(0, (-6 / engine.m_physScale));
shapeDef.radius = (4 / engine.m_physScale);
shapeDef.isSensor = true;
shapeDef.userData = BARREL_SENSOR;
barrelShape = body.CreateShape(shapeDef);
}
}
}//package core.objects
Section 118
//MineBotDef (core.objects.MineBotDef)
package core.objects {
public class MineBotDef extends BaseObjectDef {
public static const NAME:String = "MineBot";
public function MineBotDef(x:Number, y:Number):void{
super(x, y);
}
public static function parseStringDef(stringDef:String):MineBotDef{
var props:Array = stringDef.split("_");
var x:Number = props[1];
var y:Number = props[2];
var def:MineBotDef = new MineBotDef(x, y);
return (def);
}
}
}//package core.objects
Section 119
//Player (core.objects.Player)
package core.objects {
import flash.events.*;
import core.*;
import flash.display.*;
import core.events.*;
import core.objects.weapons.*;
import flash.geom.*;
import Box2D.Collision.Shapes.*;
import flash.media.*;
import Box2D.Common.Math.*;
public class Player extends BalloonUnit {
public var unlimAmmo:Boolean;
private var input:Input;
private var isMouseDown:Boolean;
private var shrapnel:ShrapnelWeapon;
private var currentWeapon:AbstractWeapon;
private var sndNoAmmo:Sound;
private var cannon:Cannon;
public static const PLAYER_SHOT:String = "PlayerShot";
public function Player(def:PlayerDef):void{
super(def);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2ShapeDef = super.createShapeDef();
shapeDef.filter.categoryBits = 2;
shapeDef.filter.maskBits = (0xFFFF & ~(bulletsCategoryBits));
return (shapeDef);
}
override protected function updateHandler(e:CoreEvent):void{
super.updateHandler(e);
updateWeapon();
}
protected function recoil():void{
var angle:Number = (skinBoat.rotation + currentWeapon.getSkin().rotation);
var angleRad:Number = ((angle * Math.PI) / 180);
var dx:Number = (-(Math.cos(angleRad)) * 5);
var dy:Number = (-(Math.sin(angleRad)) * 5);
body.ApplyImpulse(new b2Vec2(dx, dy), body.GetPosition());
}
override public function deactivate():void{
super.deactivate();
}
private function levelClickHandler(e:MouseEvent):void{
isMouseDown = true;
}
private function preUpdateWeapon():void{
if (isMouseDown){
if (currentWeapon.reloadTime == -1){
if (currentWeapon.bulletsLeft > 0){
recoil();
currentWeapon.fire();
skinWeaponIndicator.gotoAndStop(1);
if (unlimAmmo){
currentWeapon.bulletsLeft++;
} else {
skinWeaponCharger.play();
};
dispatchEvent(new CoreEvent(PLAYER_SHOT));
} else {
engine.playSound(sndNoAmmo);
};
};
isMouseDown = false;
};
}
private function updateWeapon():void{
currentWeapon.update();
var p:Point = new Point(skin.stage.mouseX, skin.stage.mouseY);
currentWeapon.rotateToPoint(p);
}
override protected function init():void{
bulletsCategoryBits = 4;
super.init();
centerShape.m_filter.categoryBits = 2;
input = Input.getInstance();
createWeapons();
initSounds();
unlimAmmo = false;
}
override protected function createSkin():Sprite{
var skin:Sprite = createAsset(def);
engine.canvas.objectsContainer.addChild(skin);
return (skin);
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
engine.canvas.levelContainer.removeEventListener(MouseEvent.MOUSE_DOWN, levelClickHandler);
engine.canvas.levelContainer.stage.removeEventListener(MouseEvent.CLICK, levelClickHandler);
}
override protected function preUpdateHandler(e:CoreEvent):void{
super.preUpdateHandler(e);
if (isActive){
preUpdatePos();
};
preUpdateWeapon();
}
private function weaponReadyHandler(e:CoreEvent):void{
skinWeaponIndicator.gotoAndStop(2);
}
private function setWeapon(weapon:AbstractWeapon):void{
currentWeapon = weapon;
dispatchEvent(new CoreEvent(CoreEngine.PLAYER_WEAPON_SET, currentWeapon));
}
private function preUpdatePos():void{
var impulse:b2Vec2;
isSteered = false;
var magnitude:Number = 0.6;
if (((input.isKeyPressed(Input.KEY_UP)) || (input.isKeyPressed(Input.KEY_W)))){
impulse = new b2Vec2(0, -(magnitude));
body.ApplyImpulse(new b2Vec2(0, (-(magnitude) * 2)), body.GetWorldCenter());
isSteered = true;
};
if (((input.isKeyPressed(Input.KEY_LEFT)) || (input.isKeyPressed(Input.KEY_A)))){
impulse = new b2Vec2((-(magnitude) / 2), 0);
body.ApplyImpulse(impulse, body.GetWorldCenter());
} else {
if (((input.isKeyPressed(Input.KEY_RIGHT)) || (input.isKeyPressed(Input.KEY_D)))){
impulse = new b2Vec2((magnitude / 2), 0);
body.ApplyImpulse(impulse, body.GetWorldCenter());
};
};
var angle:Number = body.GetAngularVelocity();
body.ApplyTorque((-(angle) * 5));
}
private function keyDownHandler(e:KeyboardEvent):void{
if (e.keyCode == 49){
setWeapon(cannon);
} else {
if (e.keyCode == 50){
setWeapon(shrapnel);
};
};
}
public function rechargeWeapon():void{
currentWeapon.bulletsLeft = 5;
skinWeaponCharger.gotoAndStop(1);
}
private function initSounds():void{
var SndNoAmmoClass:Class = engine.assets.getAssetClass("SndNoAmmo");
sndNoAmmo = new (SndNoAmmoClass);
}
private function createWeapons():void{
cannon = new Cannon(bulletsCategoryBits, skinWeapon);
cannon.addEventListener(AbstractWeapon.WEAPON_READY, weaponReadyHandler);
setWeapon(cannon);
isMouseDown = false;
engine.canvas.levelContainer.addEventListener(MouseEvent.MOUSE_DOWN, levelClickHandler);
}
public function getCurrentWeapon():AbstractWeapon{
return (currentWeapon);
}
public static function createAsset(def:BaseObjectDef):Sprite{
var SkinClass:Class = CoreAssets.getInstance().getAssetClass("PlayerAsset");
var skin:Sprite = new (SkinClass);
return (skin);
}
}
}//package core.objects
Section 120
//PlayerDef (core.objects.PlayerDef)
package core.objects {
public class PlayerDef extends BalloonUnitDef {
public static const NAME:String = "Player";
public function PlayerDef(x:Number, y:Number, width:Number, height:Number):void{
super(x, y, width, height);
}
public static function parseStringDef(stringDef:String):PlayerDef{
var props:Array = stringDef.split("_");
var x:Number = props[1];
var y:Number = props[2];
var width:Number = props[3];
var height:Number = props[4];
var def:PlayerDef = new PlayerDef(x, y, width, height);
return (def);
}
}
}//package core.objects
Section 121
//Propeller (core.objects.Propeller)
package core.objects {
import core.*;
import flash.display.*;
import core.events.*;
import flash.geom.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class Propeller extends BaseObject {
private var owner:BalloonUnit;
public function Propeller(def:BaseObjectDef, skin:Sprite, owner:BalloonUnit):void{
this.skin = skin;
this.owner = owner;
super(def);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2CircleDef = new b2CircleDef();
shapeDef.radius = (6 / engine.m_physScale);
shapeDef.density = 1;
shapeDef.filter.maskBits = ((0xFFFF & ~(4)) & ~(16));
shapeDef.isSensor = true;
shapeDef.localPosition.Set(0, (32 / engine.m_physScale));
shapeDef.userData = this;
owner.getBody().CreateShape(shapeDef);
return (shapeDef);
}
private function updateHandler(e:CoreEvent):void{
var gp:Point = skin.parent.localToGlobal(new Point(skin.x, skin.y));
body.SetXForm(new b2Vec2((gp.x / engine.m_physScale), (gp.y / engine.m_physScale)), 0);
}
private function collideAddHandler(e:CoreEvent):void{
var otherBody:b2Body;
var point:b2ContactPoint = (e.data as b2ContactPoint);
var body1:b2Body = point.shape1.m_body;
var body2:b2Body = point.shape2.m_body;
if ((((point.shape1.m_userData == this)) || ((point.shape2.m_userData == this)))){
otherBody = ((body1.m_userData == owner)) ? body2 : body1;
if ((otherBody.m_userData is SingleBalloon)){
collideWithBalloon((otherBody.m_userData as SingleBalloon));
};
};
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
engine.contactListener.dispatcher.removeEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
}
private function collideWithBalloon(balloon:SingleBalloon):void{
balloon.pop();
}
override public function updateSkin():void{
}
override protected function createBodyDef():b2BodyDef{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set((def.x / engine.m_physScale), (def.y / engine.m_physScale));
return (bodyDef);
}
override protected function init():void{
super.init();
engine.contactListener.dispatcher.addEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
}
override protected function createSkin():Sprite{
return (skin);
}
override protected function createBody(bodyDef:b2BodyDef, shapeDef:b2ShapeDef):b2Body{
return (owner.getBody());
}
}
}//package core.objects
Section 122
//SingleBalloon (core.objects.SingleBalloon)
package core.objects {
import core.*;
import flash.display.*;
import core.events.*;
import core.objects.weapons.*;
import flash.geom.*;
import caurina.transitions.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import flash.media.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
public class SingleBalloon extends BaseObject {
private var skinConnection:Sprite;
private var ownerAnchor:Point;
private var shrapnelHits:uint;
private var skinInner:Sprite;
public var liftForce:b2Vec2;
private var sndPop:Sound;
private var totalShrapnelHits:uint;// = 3
private var ownerBody:b2Body;
public static const BALLOON_POPPED:String = "BalloonPopped";
public function SingleBalloon(def:BaseObjectDef):void{
super(def);
}
protected function updateHandler(e:CoreEvent):void{
var localPos:Point;
var pos:b2Vec2 = body.GetPosition();
localPos = skin.parent.globalToLocal(new Point((pos.x * engine.m_physScale), (pos.y * engine.m_physScale)));
skin.x = localPos.x;
skin.y = localPos.y;
var boatUpPos:b2Vec2 = ownerBody.GetWorldPoint(new b2Vec2((ownerAnchor.x / engine.m_physScale), (ownerAnchor.y / engine.m_physScale)));
var angle:Number = Math.atan2((pos.y - boatUpPos.y), (pos.x - boatUpPos.x));
skinInner.rotation = (((angle * 180) / Math.PI) + 90);
localPos = skinConnection.globalToLocal(new Point((boatUpPos.x * engine.m_physScale), (boatUpPos.y * engine.m_physScale)));
skinConnection.graphics.clear();
skinConnection.graphics.lineStyle(0, 0, 1);
skinConnection.graphics.moveTo(0, 15);
skinConnection.graphics.lineTo(localPos.x, (localPos.y + 1));
}
public function deactivate():void{
body.m_linearDamping = 10;
engine.removeEventListener(CoreEvent.PRE_UPDATE, preUpdateHandler);
}
private function collideWithBullet(bullet:AbstractBullet):void{
if (bullet.isDead){
return;
};
bullet.isDead = true;
if ((((bullet is CannonBullet)) || ((bullet is MineBullet)))){
pop();
} else {
if ((bullet is ShrapnelBullet)){
addShrapnelHit();
};
};
}
protected function collideAddHandler(e:CoreEvent):void{
var thisBody:b2Body;
var otherBody:b2Body;
var point:b2ContactPoint = (e.data as b2ContactPoint);
var body1:b2Body = point.shape1.m_body;
var body2:b2Body = point.shape2.m_body;
if ((((body1.m_userData == this)) || ((body2.m_userData == this)))){
thisBody = ((body1.m_userData == this)) ? body1 : body2;
otherBody = ((body1.m_userData == this)) ? body2 : body1;
if ((otherBody.m_userData is AbstractBullet)){
collideWithBullet(otherBody.m_userData);
} else {
if ((otherBody.m_userData is Tenons)){
collideWithTenons();
};
};
};
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2CircleDef = new b2CircleDef();
shapeDef.radius = (15 / engine.m_physScale);
shapeDef.density = 1;
shapeDef.filter.categoryBits = ownerBody.m_shapeList.m_filter.categoryBits;
shapeDef.filter.maskBits = ownerBody.m_shapeList.m_filter.maskBits;
return (shapeDef);
}
public function pop():void{
isDead = true;
dispatchEvent(new CoreEvent(BALLOON_POPPED));
var BalloonClass:Class = engine.assets.getAssetClass("BalloonAsset");
var popSkin:Sprite = new (BalloonClass);
engine.canvas.objectsContainer.addChild(popSkin);
var pos:b2Vec2 = body.GetPosition();
popSkin.x = (pos.x * engine.m_physScale);
popSkin.y = (pos.y * engine.m_physScale);
popSkin.rotation = skin.rotation;
Tweener.addTween(popSkin, {scaleX:2, scaleY:2, alpha:0, time:0.5, transition:"linear", onComplete:popComplete, onCompleteParams:[popSkin]});
engine.playSound(sndPop);
}
private function addShrapnelHit():void{
var ShrapnelHitClass:Class;
var shrapnelHit:Sprite;
shrapnelHits++;
if (shrapnelHits < totalShrapnelHits){
ShrapnelHitClass = engine.assets.getAssetClass("ShrapnelHitAsset");
shrapnelHit = new (ShrapnelHitClass);
shrapnelHit.x = (-10 + (Math.random() * 20));
shrapnelHit.y = (-10 + (Math.random() * 20));
skin.addChild(shrapnelHit);
} else {
if (!isDead){
pop();
};
};
}
protected function preUpdateHandler(e:CoreEvent):void{
var norm:Number;
var force:b2Vec2 = liftForce.Copy();
if (body.GetPosition().y < (50 / engine.m_physScale)){
norm = ((body.GetPosition().y * engine.m_physScale) / 50);
force.Multiply(norm);
};
body.ApplyImpulse(force, body.GetWorldCenter());
}
override protected function init():void{
engine = CoreEngine.getInstance();
isDead = false;
liftForce = new b2Vec2(0, 0);
shrapnelHits = 0;
initSounds();
engine.contactListener.dispatcher.addEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
engine.addEventListener(CoreEvent.PRE_UPDATE, preUpdateHandler);
engine.addEventListener(CoreEvent.UPDATE, updateHandler);
engine.addEventListener(CoreEvent.POST_UPDATE, postUpdateHandler);
engine.addEventListener(CoreEvent.DESTROY, destroy);
}
override protected function createBodyDef():b2BodyDef{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set((def.x / engine.m_physScale), (def.y / engine.m_physScale));
bodyDef.userData = this;
bodyDef.linearDamping = 0.8;
return (bodyDef);
}
protected function createJoint():void{
var djd:b2DistanceJointDef = new b2DistanceJointDef();
var boatPos:b2Vec2 = ownerBody.GetPosition();
var boatAnchor:b2Vec2 = new b2Vec2(boatPos.x, (boatPos.y - (25 / engine.m_physScale)));
djd.Initialize(ownerBody, body, boatAnchor, body.GetWorldCenter());
engine.m_world.CreateJoint(djd);
}
private function popComplete(popSkin:Sprite):void{
popSkin.parent.removeChild(popSkin);
}
private function initSounds():void{
var SndPopClass:Class = engine.assets.getAssetClass("SndBalloonPop");
sndPop = new (SndPopClass);
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
engine.contactListener.dispatcher.removeEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
engine.removeEventListener(CoreEvent.PRE_UPDATE, preUpdateHandler);
engine.removeEventListener(CoreEvent.UPDATE, updateHandler);
}
private function collideWithTenons():void{
pop();
}
public function initialize(ownerBody:b2Body, ownerAnchor:Point, skin:Sprite):void{
this.ownerBody = ownerBody;
this.ownerAnchor = ownerAnchor;
this.skin = skin;
var shapeDef:b2ShapeDef = createShapeDef();
var bodyDef:b2BodyDef = createBodyDef();
body = createBody(bodyDef, shapeDef);
skinInner = (skin.getChildByName("inner") as Sprite);
skinConnection = new Sprite();
skinInner.addChild(skinConnection);
createJoint();
updateSkin();
}
override protected function createBody(bodyDef:b2BodyDef, shapeDef:b2ShapeDef):b2Body{
var body:b2Body = engine.m_world.CreateBody(bodyDef);
body.CreateShape(shapeDef);
body.SetMassFromShapes();
return (body);
}
}
}//package core.objects
Section 123
//StaticWall (core.objects.StaticWall)
package core.objects {
import core.*;
import flash.display.*;
import flash.geom.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
public class StaticWall extends BaseObject {
private var wallDef:StaticWallDef;
public static const SkinClassName:String = "BrickBoxAsset";
public function StaticWall(def:StaticWallDef):void{
wallDef = def;
super(def);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2PolygonDef = new b2PolygonDef();
var w2:Number = ((wallDef.width / engine.m_physScale) / 2);
var h2:Number = ((wallDef.height / engine.m_physScale) / 2);
shapeDef.SetAsBox(w2, h2);
shapeDef.density = 0;
shapeDef.friction = 0.5;
shapeDef.restitution = 0.2;
return (shapeDef);
}
override protected function createBodyDef():b2BodyDef{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set((wallDef.x / engine.m_physScale), (wallDef.y / engine.m_physScale));
bodyDef.userData = this;
return (bodyDef);
}
override protected function createSkin():Sprite{
var skin:Sprite = createAsset(wallDef);
engine.canvas.objectsContainer.addChild(skin);
return (skin);
}
override protected function createBody(bodyDef:b2BodyDef, shapeDef:b2ShapeDef):b2Body{
var body:b2Body = engine.m_world.CreateBody(bodyDef);
body.CreateShape(shapeDef);
body.SetMassFromShapes();
return (body);
}
public static function createAsset(wallDef:StaticWallDef):Sprite{
var m:Matrix;
var bmpData:BitmapData = new BitmapData(wallDef.width, wallDef.height, true, 0);
var GroundLeftClass:Class = CoreAssets.getInstance().getAssetClass("GroundLeftAsset");
var groundLeft:BitmapData = new GroundLeftClass(0, 0);
var GroundCenterClass:Class = CoreAssets.getInstance().getAssetClass("GroundCenterAsset");
var groundCenter:BitmapData = new GroundCenterClass(0, 0);
var GroundRightClass:Class = CoreAssets.getInstance().getAssetClass("GroundRightAsset");
var groundRight:BitmapData = new GroundRightClass(0, 0);
var skinInner:Sprite = new Sprite();
skinInner.graphics.beginBitmapFill(groundLeft);
skinInner.graphics.drawRect(0, 0, 30, wallDef.height);
skinInner.graphics.endFill();
m = new Matrix();
m.translate(30, 0);
skinInner.graphics.beginBitmapFill(groundCenter, m);
skinInner.graphics.drawRect(30, 0, ((wallDef.width - 30) - 20), wallDef.height);
skinInner.graphics.endFill();
m = new Matrix();
m.translate((wallDef.width - 20), 0);
skinInner.graphics.beginBitmapFill(groundRight, m);
skinInner.graphics.drawRect((wallDef.width - 20), 0, 20, wallDef.height);
skinInner.graphics.endFill();
skinInner.x = (-(wallDef.width) / 2);
skinInner.y = (-(wallDef.height) / 2);
var skin:Sprite = new Sprite();
skin.addChild(skinInner);
return (skin);
}
}
}//package core.objects
Section 124
//StaticWallDef (core.objects.StaticWallDef)
package core.objects {
public class StaticWallDef extends BaseObjectDef {
public var width:Number;
public var height:Number;
public static const NAME:String = "Wall";
public function StaticWallDef(x:Number, y:Number, width:Number, height:Number){
this.width = width;
this.height = height;
super(x, y);
}
public static function parseStringDef(stringDef:String):StaticWallDef{
var props:Array = stringDef.split("_");
var x:Number = props[1];
var y:Number = props[2];
var width:Number = props[3];
var height:Number = props[4];
var def:StaticWallDef = new StaticWallDef(x, y, width, height);
return (def);
}
}
}//package core.objects
Section 125
//Tenons (core.objects.Tenons)
package core.objects {
import flash.display.*;
import core.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
public class Tenons extends BaseObject {
private var tenonsDef:TenonsDef;
public function Tenons(def:TenonsDef):void{
tenonsDef = def;
super(def);
}
override protected function init():void{
super.init();
engine.addEventListener(CoreEvent.UPDATE, updateHandler);
}
protected function updateHandler(e:CoreEvent):void{
updateSkin();
}
override protected function createBody(bodyDef:b2BodyDef, shapeDef:b2ShapeDef):b2Body{
var body:b2Body = engine.m_world.CreateBody(bodyDef);
body.CreateShape(shapeDef);
body.SetMassFromShapes();
return (body);
}
override protected function createBodyDef():b2BodyDef{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set((tenonsDef.x / engine.m_physScale), (tenonsDef.y / engine.m_physScale));
bodyDef.userData = this;
return (bodyDef);
}
override protected function createSkin():Sprite{
var SkinClass:Class = engine.assets.getAssetClass("TenonsAsset");
var skin:Sprite = new (SkinClass);
skin.width = tenonsDef.width;
skin.height = tenonsDef.height;
engine.canvas.objectsContainer.addChild(skin);
return (skin);
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
engine.removeEventListener(CoreEvent.UPDATE, updateHandler);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2PolygonDef = new b2PolygonDef();
var w2:Number = ((tenonsDef.width / engine.m_physScale) / 2);
var h2:Number = ((tenonsDef.height / engine.m_physScale) / 2);
shapeDef.SetAsBox(w2, h2);
shapeDef.density = 1;
shapeDef.friction = 0.5;
shapeDef.restitution = 0.2;
return (shapeDef);
}
}
}//package core.objects
Section 126
//TenonsBalloon (core.objects.TenonsBalloon)
package core.objects {
import flash.display.*;
import core.events.*;
import flash.geom.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
public class TenonsBalloon extends Tenons {
private var tenonsDef:TenonsBalloonDef;
private var balloon:SingleBalloon;
public function TenonsBalloon(def:TenonsBalloonDef):void{
tenonsDef = def;
super(def);
}
override protected function init():void{
super.init();
createBalloon();
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
balloon.removeEventListener(SingleBalloon.BALLOON_POPPED, balloonPoppedHandler);
}
override public function updateSkin():void{
super.updateSkin();
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2ShapeDef = super.createShapeDef();
shapeDef.density = 1;
return (shapeDef);
}
override protected function createSkin():Sprite{
var SkinClass:Class = engine.assets.getAssetClass("TenonsBalloonAsset");
var skin:Sprite = new (SkinClass);
var skinTenons:Sprite = (skin.getChildByName("tenons") as Sprite);
skinTenons.width = tenonsDef.width;
skinTenons.height = tenonsDef.height;
engine.canvas.objectsContainer.addChild(skin);
return (skin);
}
private function createBalloon():void{
var def:BaseObjectDef;
var bodyPos:b2Vec2 = body.GetPosition();
var skinBalloon:Sprite = (skin.getChildByName("balloon") as Sprite);
def = new BaseObjectDef((bodyPos.x * engine.m_physScale), ((bodyPos.y * engine.m_physScale) - 45));
balloon = new SingleBalloon(def);
balloon.initialize(body, new Point(0, 0), skinBalloon);
balloon.liftForce.Set(0, -1.2);
balloon.addEventListener(SingleBalloon.BALLOON_POPPED, balloonPoppedHandler);
}
private function balloonPoppedHandler(e:CoreEvent):void{
}
}
}//package core.objects
Section 127
//TenonsBalloonDef (core.objects.TenonsBalloonDef)
package core.objects {
import flash.geom.*;
public class TenonsBalloonDef extends TenonsDef {
public var anchor:Point;
public static const NAME:String = "TenonsBalloon";
public function TenonsBalloonDef(x:Number, y:Number, width:Number, height:Number):void{
super(x, y, width, height);
}
public static function parseStringDef(stringDef:String):TenonsBalloonDef{
var props:Array = stringDef.split("_");
var x:Number = props[1];
var y:Number = props[2];
var width:Number = props[3];
var height:Number = props[4];
var def:TenonsBalloonDef = new TenonsBalloonDef(x, y, width, height);
return (def);
}
}
}//package core.objects
Section 128
//TenonsBox (core.objects.TenonsBox)
package core.objects {
import flash.display.*;
import Box2D.Collision.Shapes.*;
public class TenonsBox extends Tenons {
private var tenonsDef:TenonsBoxDef;
public function TenonsBox(def:TenonsBoxDef):void{
tenonsDef = def;
super(def);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2ShapeDef = super.createShapeDef();
shapeDef.density = 0;
return (shapeDef);
}
override protected function createSkin():Sprite{
var SkinDataClass:Class = engine.assets.getAssetClass("TenonsBoxData");
var skinData:BitmapData = new SkinDataClass(0, 0);
var skin:Sprite = new Sprite();
var skinInner:Sprite = new Sprite();
skinInner.graphics.beginBitmapFill(skinData);
skinInner.graphics.drawRect(0, 0, tenonsDef.width, tenonsDef.height);
skinInner.graphics.endFill();
skinInner.x = (-(tenonsDef.width) / 2);
skinInner.y = (-(tenonsDef.height) / 2);
skin.addChild(skinInner);
engine.canvas.objectsContainer.addChild(skin);
return (skin);
}
}
}//package core.objects
Section 129
//TenonsBoxDef (core.objects.TenonsBoxDef)
package core.objects {
public class TenonsBoxDef extends TenonsDef {
public static const NAME:String = "TenonsBox";
public function TenonsBoxDef(x:Number, y:Number, width:Number, height:Number):void{
super(x, y, width, height);
}
public static function parseStringDef(stringDef:String):TenonsBoxDef{
var props:Array = stringDef.split("_");
var x:Number = props[1];
var y:Number = props[2];
var width:Number = props[3];
var height:Number = props[4];
var def:TenonsBoxDef = new TenonsBoxDef(x, y, width, height);
return (def);
}
}
}//package core.objects
Section 130
//TenonsDef (core.objects.TenonsDef)
package core.objects {
public class TenonsDef extends BaseObjectDef {
public var width:Number;
public var height:Number;
public static const TYPE_SUSPENSION:String = "TypeSuspension";
public static const NAME:String = "Tenons";
public function TenonsDef(x:Number, y:Number, width:Number, height:Number):void{
this.width = width;
this.height = height;
super(x, y);
}
public static function parseStringDef(stringDef:String):TenonsDef{
var props:Array = stringDef.split("_");
var x:Number = props[1];
var y:Number = props[2];
var width:Number = props[3];
var height:Number = props[4];
var def:TenonsDef = new TenonsDef(x, y, width, height);
return (def);
}
}
}//package core.objects
Section 131
//TenonsProp (core.objects.TenonsProp)
package core.objects {
import flash.display.*;
import core.events.*;
import caurina.transitions.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
public class TenonsProp extends Tenons {
private var skinProp:MovieClip;
private var totalSteps:uint;
private var speed:Number;
private var propFrame:uint;
private var dy:Number;
protected var exhaustTime:uint;
private var dx:Number;
private var tenonsDef:TenonsPropDef;
private var currentStep:uint;
private var mult:int;
protected var exhaustDelay:uint;// = 25
public function TenonsProp(def:TenonsPropDef):void{
this.tenonsDef = def;
super(def);
}
override protected function updateHandler(e:CoreEvent):void{
updatePos();
updateSkin();
updateExhaust();
}
private function updatePos():void{
var pos:b2Vec2;
if (currentStep >= totalSteps){
currentStep = 0;
if (mult == 1){
pos = new b2Vec2((tenonsDef.x2 / engine.m_physScale), (tenonsDef.y2 / engine.m_physScale));
} else {
pos = new b2Vec2((tenonsDef.x / engine.m_physScale), (tenonsDef.y / engine.m_physScale));
};
mult = (mult * -1);
} else {
pos = body.GetPosition().Copy();
pos.x = (pos.x + ((dx * mult) / engine.m_physScale));
pos.y = (pos.y + ((dy * mult) / engine.m_physScale));
currentStep++;
};
body.SetXForm(pos, 0);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2ShapeDef = super.createShapeDef();
shapeDef.density = 0;
return (shapeDef);
}
override protected function init():void{
super.init();
skinProp = (skin.getChildByName("prop") as MovieClip);
skinProp.stop();
propFrame = 0;
speed = 1;
var angle:Number = Math.atan2((tenonsDef.y2 - tenonsDef.y), (tenonsDef.x2 - tenonsDef.x));
dx = (speed * Math.cos(angle));
dy = (speed * Math.sin(angle));
var dist:Number = Math.sqrt((((tenonsDef.x2 - tenonsDef.x) * (tenonsDef.x2 - tenonsDef.x)) + ((tenonsDef.y2 - tenonsDef.y) * (tenonsDef.y2 - tenonsDef.y))));
totalSteps = Math.round((dist / speed));
currentStep = 0;
mult = 1;
}
protected function exhaustComplete(exhaust:Sprite):void{
exhaust.parent.removeChild(exhaust);
}
override protected function createSkin():Sprite{
var SkinClass:Class = engine.assets.getAssetClass("TenonsPropAsset");
var skin:Sprite = new (SkinClass);
engine.canvas.objectsContainer.addChild(skin);
return (skin);
}
protected function updateExhaust():void{
var ExhaustClass:Class;
var exhaust:MovieClip;
var pos:b2Vec2;
exhaustTime++;
if (exhaustTime >= exhaustDelay){
exhaustTime = 0;
ExhaustClass = engine.assets.getAssetClass("ExhaustAsset");
exhaust = new (ExhaustClass);
exhaust.gotoAndStop((1 + Math.floor((Math.random() * 2))));
pos = body.GetWorldPoint(new b2Vec2((0 / engine.m_physScale), (-30 / engine.m_physScale)));
exhaust.x = (pos.x * engine.m_physScale);
exhaust.y = (pos.y * engine.m_physScale);
exhaust.scaleX = 0.2;
exhaust.scaleY = 0.2;
engine.canvas.objectsContainer.addChild(exhaust);
Tweener.addTween(exhaust, {y:(exhaust.y - 50), scaleX:1, scaleY:1, alpha:0, rotation:(-500 + (Math.random() * 1000)), time:2, transition:"linear", onComplete:exhaustComplete, onCompleteParams:[exhaust]});
};
}
override public function updateSkin():void{
super.updateSkin();
if (propFrame >= 2){
propFrame = 0;
if ((skinProp.currentFrame == skinProp.totalFrames)){
skinProp.gotoAndStop(1);
} else {
skinProp.nextFrame();
};
} else {
propFrame++;
};
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
}
}
}//package core.objects
Section 132
//TenonsPropDef (core.objects.TenonsPropDef)
package core.objects {
public class TenonsPropDef extends TenonsDef {
public var y2:Number;
public var x2:Number;
public static const NAME:String = "TenonsProp";
public function TenonsPropDef(x:Number, y:Number, x2:Number, y2:Number, width:Number, height:Number):void{
this.x2 = x2;
this.y2 = y2;
super(x, y, width, height);
}
public static function parseStringDef(stringDef:String):TenonsPropDef{
var props:Array = stringDef.split("_");
var x:Number = props[1];
var y:Number = props[2];
var x2:Number = props[3];
var y2:Number = props[4];
var width:Number = props[5];
var height:Number = props[6];
var def:TenonsPropDef = new TenonsPropDef(x, y, x2, y2, width, height);
return (def);
}
}
}//package core.objects
Section 133
//TenonsSusp (core.objects.TenonsSusp)
package core.objects {
import flash.display.*;
import core.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
public class TenonsSusp extends Tenons {
private var skinSusp:Sprite;
private var tenonsDef:TenonsSuspDef;
public function TenonsSusp(def:TenonsSuspDef):void{
tenonsDef = def;
super(def);
}
override protected function init():void{
super.init();
createSuspension();
}
override protected function createSkin():Sprite{
var skin:Sprite = super.createSkin();
skinSusp = new Sprite();
engine.canvas.bottomObjectsContainer.addChild(skinSusp);
return (skin);
}
override public function updateSkin():void{
super.updateSkin();
skinSusp.graphics.clear();
skinSusp.graphics.lineStyle(0, 0);
skinSusp.graphics.moveTo(skin.x, skin.y);
skinSusp.graphics.lineTo(tenonsDef.anchor.x, tenonsDef.anchor.y);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2ShapeDef = super.createShapeDef();
shapeDef.density = 1;
return (shapeDef);
}
private function createSuspension():void{
var djd:b2DistanceJointDef = new b2DistanceJointDef();
djd.Initialize(body, engine.getBodyUnderPoint(tenonsDef.anchor), body.GetPosition(), new b2Vec2((tenonsDef.anchor.x / engine.m_physScale), (tenonsDef.anchor.y / engine.m_physScale)));
engine.m_world.CreateJoint(djd);
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
}
}
}//package core.objects
Section 134
//TenonsSuspDef (core.objects.TenonsSuspDef)
package core.objects {
import flash.geom.*;
public class TenonsSuspDef extends TenonsDef {
public var anchor:Point;
public static const NAME:String = "TenonsSuspension";
public function TenonsSuspDef(x:Number, y:Number, width:Number, height:Number, anchor:Point):void{
this.anchor = anchor;
super(x, y, width, height);
}
public static function parseStringDef(stringDef:String):TenonsSuspDef{
var props:Array = stringDef.split("_");
var x:Number = props[1];
var y:Number = props[2];
var width:Number = props[3];
var height:Number = props[4];
var anchorX:Number = props[5];
var anchorY:Number = props[6];
var def:TenonsSuspDef = new TenonsSuspDef(x, y, width, height, new Point(anchorX, anchorY));
return (def);
}
}
}//package core.objects
Section 135
//WallBulletParticle (core.objects.WallBulletParticle)
package core.objects {
import flash.display.*;
import core.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class WallBulletParticle extends BaseObject {
private var totalLifeTime:uint;
private var gravity:Number;
private var dx:Number;
private var dy:Number;
private var radius:Number;
private var lifeTime:uint;
private var x:Number;
private var y:Number;
private var direction:b2Vec2;
public function WallBulletParticle(def:BaseObjectDef):void{
super(def);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2CircleDef = new b2CircleDef();
shapeDef.radius = (radius / engine.m_physScale);
shapeDef.density = 0.1;
shapeDef.filter.categoryBits = 32;
shapeDef.filter.maskBits = 1;
return (shapeDef);
}
protected function updateHandler(e:CoreEvent):void{
updateSkin();
skin.alpha = (1 - (lifeTime / totalLifeTime));
lifeTime++;
if (lifeTime > totalLifeTime){
isDead = true;
};
}
override protected function init():void{
radius = (1 + Math.floor((Math.random() * 3)));
super.init();
dx = (-2 + (Math.random() * 4));
dy = (-2 + (Math.random() * 4));
skin.width = (skin.height = (radius * 2));
gravity = -2;
lifeTime = 0;
totalLifeTime = (20 + Math.round((Math.random() * 50)));
engine.addEventListener(CoreEvent.UPDATE, updateHandler);
}
public function initialize(vel:b2Vec2, hitValue:Number):void{
var dx:Number = (-0.5 + Math.random());
var dy:Number = (-0.5 - (Math.random() * 0.5));
var impulse:b2Vec2 = vel.Copy();
impulse.Negative();
impulse.Multiply((hitValue * body.m_mass));
impulse.Multiply((20 + (Math.random() * 40)));
var m:b2Mat22 = new b2Mat22(((-(Math.PI) / 16) + ((Math.random() * Math.PI) / 8)));
impulse = b2Math.b2MulMV(m, impulse);
body.ApplyImpulse(impulse, body.GetWorldCenter());
}
override protected function createSkin():Sprite{
var SkinClass:Class = engine.assets.getAssetClass("DebrisGrassAsset");
var skin:MovieClip = new (SkinClass);
engine.canvas.objectsContainer.addChild(skin);
switch (radius){
case 1:
skin.gotoAndStop(1);
break;
case 2:
if ((Math.random() > 0.5)){
skin.gotoAndStop(2);
} else {
skin.gotoAndStop(3);
};
break;
case 3:
if ((Math.random() > 0.5)){
skin.gotoAndStop(4);
} else {
skin.gotoAndStop(5);
};
break;
};
return (skin);
}
override protected function createBodyDef():b2BodyDef{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set((def.x / engine.m_physScale), (def.y / engine.m_physScale));
bodyDef.userData = this;
bodyDef.angularDamping = 10;
return (bodyDef);
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
engine.removeEventListener(CoreEvent.UPDATE, updateHandler);
}
override protected function createBody(bodyDef:b2BodyDef, shapeDef:b2ShapeDef):b2Body{
var body:b2Body = engine.m_world.CreateBody(bodyDef);
body.CreateShape(shapeDef);
body.SetMassFromShapes();
return (body);
}
}
}//package core.objects
Section 136
//Water (core.objects.Water)
package core.objects {
import flash.events.*;
import core.*;
import flash.display.*;
import core.events.*;
import core.objects.weapons.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import flash.media.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class Water extends BaseObject {
private var sndSplash:Sound;
private var waterBodies:Array;
public function Water(def:BaseObjectDef):void{
super(def);
}
private function collideWithGroundBotParticle(particle:GroundBotParticle):void{
engine.playSound(sndSplash);
collideWithBaseObject(particle);
}
private function collideWithBrickParticle(particle:BrickParticle):void{
collideWithBaseObject(particle);
}
private function collideWithBullet(bullet:AbstractBullet):void{
var bulletPos:b2Vec2;
var splashX:Number;
var bubble:WaterBubble;
collideWithBaseObject(bullet);
if ((bullet is CannonBullet)){
engine.playSound(sndSplash);
bulletPos = bullet.getBody().GetPosition();
splashX = (bulletPos.x * engine.m_physScale);
createSplash(splashX);
bubble = new WaterBubble();
engine.canvas.topObjectsContainer.addChild(bubble);
bubble.initialize(splashX);
};
}
private function collideAddHandler(e:CoreEvent):void{
var otherBody:b2Body;
var otherShape:b2Shape;
var point:b2ContactPoint = (e.data as b2ContactPoint);
var body1:b2Body = point.shape1.m_body;
var body2:b2Body = point.shape2.m_body;
if ((((body1.m_userData == this)) || ((body2.m_userData == this)))){
otherBody = ((body1.m_userData == this)) ? body2 : body1;
otherShape = ((body1 == otherBody)) ? point.shape1 : point.shape2;
if (waterBodies.indexOf(otherBody) != -1){
return;
};
if ((otherBody.m_userData is AbstractBullet)){
collideWithBullet((otherBody.m_userData as AbstractBullet));
} else {
if (otherShape.m_userData == BalloonUnit.CENTER_SENSOR){
collideWithBalloonUnit((otherBody.m_userData as BalloonUnit));
} else {
if ((otherBody.m_userData is Tenons)){
collideWithTenons((otherBody.m_userData as Tenons));
} else {
if ((otherBody.m_userData is BrickParticle)){
collideWithBrickParticle((otherBody.m_userData as BrickParticle));
} else {
if ((otherBody.m_userData is GroundBotParticle)){
collideWithGroundBotParticle((otherBody.m_userData as GroundBotParticle));
};
};
};
};
};
};
}
private function splashEfHandler(e:Event):void{
var splash:MovieClip = (e.target as MovieClip);
if (splash.currentFrame == splash.totalFrames){
splash.stop();
splash.removeEventListener(Event.ENTER_FRAME, splashEfHandler);
splash.parent.removeChild(splash);
};
}
private function createSplash(x:Number):void{
var SplashClass:Class = engine.assets.getAssetClass("WaterSplashAsset");
var splash:MovieClip = new (SplashClass);
splash.x = x;
splash.y = (skin.y - (skin.height / 2));
engine.canvas.topObjectsContainer.addChild(splash);
splash.addEventListener(Event.ENTER_FRAME, splashEfHandler);
}
private function collideWithBaseObject(obj:BaseObject):void{
var body:b2Body = obj.getBody();
body.m_linearVelocity.Multiply(0.3);
body.m_linearDamping = 10;
body.m_angularDamping = 10;
waterBodies.push(body);
}
private function collideWithBalloonUnit(unit:BalloonUnit):void{
collideWithBaseObject(unit);
unit.deactivate();
engine.playSound(sndSplash);
}
private function initSounds():void{
var SndSplashClass:Class = engine.assets.getAssetClass("SndWaterSplash");
sndSplash = new (SndSplashClass);
}
override protected function createBodyDef():b2BodyDef{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set((def.x / engine.m_physScale), (def.y / engine.m_physScale));
bodyDef.userData = this;
return (bodyDef);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2PolygonDef = new b2PolygonDef();
var w2:Number = ((640 / 2) / engine.m_physScale);
var h2:Number = ((480 - def.y) / engine.m_physScale);
shapeDef.SetAsBox(w2, h2);
shapeDef.density = 0;
shapeDef.isSensor = true;
return (shapeDef);
}
override protected function createSkin():Sprite{
var SkinClass:Class = engine.assets.getAssetClass("WaterAsset");
var skin:Sprite = new (SkinClass);
engine.canvas.topObjectsContainer.addChild(skin);
return (skin);
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
engine.contactListener.dispatcher.removeEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
}
private function collideWithTenons(tenons:Tenons):void{
collideWithBaseObject(tenons);
engine.playSound(sndSplash);
}
override protected function createBody(bodyDef:b2BodyDef, shapeDef:b2ShapeDef):b2Body{
var body:b2Body = engine.m_world.CreateBody(bodyDef);
body.CreateShape(shapeDef);
return (body);
}
override protected function init():void{
super.init();
initSounds();
waterBodies = [];
engine.contactListener.dispatcher.addEventListener(BContactListener.COLLIDE_ADD, collideAddHandler);
}
}
}//package core.objects
Section 137
//WaterBubble (core.objects.WaterBubble)
package core.objects {
import core.*;
import flash.display.*;
import caurina.transitions.*;
public class WaterBubble extends Sprite {
private var time:Number;
private var dt:Number;
private var r:Number;
private var skin:Sprite;
public function WaterBubble():void{
super();
init();
}
private function liftUpComplete():void{
this.parent.removeChild(this);
}
private function liftUpUpdate():void{
x = (x + Math.sin(time));
time = (time + dt);
}
public function initialize(startX:Number):void{
y = (480 + (height / 2));
x = startX;
r = (0.5 + (Math.random() * 0.5));
time = 0;
dt = (0.05 + (Math.random() * 0.15));
Tweener.addTween(this, {y:(y - 47), time:1.5, delay:1, transition:"linear", onUpdate:liftUpUpdate, onComplete:liftUpComplete});
}
private function init():void{
var SkinClass:Class = CoreAssets.getInstance().getAssetClass("WaterBubbleAsset");
skin = new (SkinClass);
addChild(skin);
}
}
}//package core.objects
Section 138
//WoodBox (core.objects.WoodBox)
package core.objects {
import flash.display.*;
import core.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
public class WoodBox extends BaseObject {
private var woodBoxDef:WoodBoxDef;
public function WoodBox(def:WoodBoxDef):void{
woodBoxDef = def;
super(def);
}
override protected function init():void{
super.init();
engine.addEventListener(CoreEvent.UPDATE, updateHandler);
}
private function updateHandler(e:CoreEvent):void{
updateSkin();
}
override protected function createBody(bodyDef:b2BodyDef, shapeDef:b2ShapeDef):b2Body{
var body:b2Body = engine.m_world.CreateBody(bodyDef);
body.CreateShape(shapeDef);
body.SetMassFromShapes();
return (body);
}
override protected function createBodyDef():b2BodyDef{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set((woodBoxDef.x / engine.m_physScale), (woodBoxDef.y / engine.m_physScale));
bodyDef.userData = this;
return (bodyDef);
}
override protected function createSkin():Sprite{
var SkinClass:Class = engine.assets.getAssetClass("WoodBoxAsset");
var skin:Sprite = new (SkinClass);
engine.canvas.objectsContainer.addChild(skin);
return (skin);
}
override public function destroy(e:CoreEvent=null):void{
super.destroy(e);
engine.removeEventListener(CoreEvent.UPDATE, updateHandler);
}
override protected function createShapeDef():b2ShapeDef{
var shapeDef:b2PolygonDef = new b2PolygonDef();
var w2:Number = ((woodBoxDef.width / engine.m_physScale) / 2);
var h2:Number = ((woodBoxDef.height / engine.m_physScale) / 2);
shapeDef.SetAsBox(w2, h2);
shapeDef.density = 1;
shapeDef.friction = 0.5;
shapeDef.restitution = 0.2;
return (shapeDef);
}
}
}//package core.objects
Section 139
//WoodBoxDef (core.objects.WoodBoxDef)
package core.objects {
public class WoodBoxDef extends BaseObjectDef {
public var width:Number;
public var height:Number;
public static const NAME:String = "WoodBox";
public function WoodBoxDef(x:Number, y:Number, width:Number, height:Number){
this.width = width;
this.height = height;
super(x, y);
}
public static function parseStringDef(stringDef:String):WoodBoxDef{
var props:Array = stringDef.split("_");
var x:Number = props[1];
var y:Number = props[2];
var width:Number = props[3];
var height:Number = props[4];
var def:WoodBoxDef = new WoodBoxDef(x, y, width, height);
return (def);
}
}
}//package core.objects
Section 140
//BContactListener (core.BContactListener)
package core {
import flash.events.*;
import core.events.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class BContactListener extends b2ContactListener {
public var dispatcher:EventDispatcher;
public static const COLLIDE_ADD:String = "CollideAdd";
public static const COLLIDE_PERSIST:String = "CollidePersist";
public static const COLLIDE_REMOVE:String = "CollideRemove";
public static const COLLIDE_RESULT:String = "CollideResult";
public function BContactListener():void{
super();
dispatcher = new EventDispatcher();
}
override public function Add(point:b2ContactPoint):void{
dispatcher.dispatchEvent(new CoreEvent(COLLIDE_ADD, point));
}
override public function Persist(point:b2ContactPoint):void{
dispatcher.dispatchEvent(new CoreEvent(COLLIDE_PERSIST, point));
}
public function collideExist(body1:b2Body, body2:b2Body):Boolean{
var c:b2ContactEdge = body1.m_contactList;
while (c) {
if (c.other == body2){
return (true);
};
c = c.next;
};
return (false);
}
override public function Remove(point:b2ContactPoint):void{
dispatcher.dispatchEvent(new CoreEvent(COLLIDE_REMOVE, point));
}
override public function Result(point:b2ContactResult):void{
dispatcher.dispatchEvent(new CoreEvent(COLLIDE_RESULT, point));
}
}
}//package core
Section 141
//CloudsManager (core.CloudsManager)
package core {
import flash.display.*;
import core.objects.*;
import core.events.*;
public class CloudsManager {
private var container:Sprite;
public function CloudsManager(container:Sprite):void{
super();
this.container = container;
init();
}
private function init():void{
var cloud:Cloud;
var i:uint;
while (i < 3) {
cloud = new Cloud(container);
cloud.skin.x = Math.floor((Math.random() * 640));
cloud.addEventListener(Cloud.FINISH, cloudFinishHandler);
i++;
};
}
private function cloudFinishHandler(e:CoreEvent):void{
var newCloud:Cloud;
var cloud:Cloud = (e.target as Cloud);
cloud.removeEventListener(Cloud.FINISH, cloudFinishHandler);
newCloud = new Cloud(container);
newCloud.skin.x = -100;
newCloud.addEventListener(Cloud.FINISH, cloudFinishHandler);
}
}
}//package core
Section 142
//CoreAssets (core.CoreAssets)
package core {
import flash.events.*;
import flash.display.*;
import flash.system.*;
public class CoreAssets extends EventDispatcher {
private var Assets:Class;
private var appDomain:ApplicationDomain;
public var inited:Boolean;
private static var instance:CoreAssets;
public function CoreAssets():void{
Assets = CoreAssets_Assets;
super();
inited = false;
}
public function init():void{
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT, assetsInitHandler);
loader.loadBytes(new Assets());
}
private function assetsInitHandler(e:Event):void{
appDomain = e.target.content.loaderInfo.applicationDomain;
inited = true;
dispatchEvent(new Event(Event.INIT));
}
public function getAssetClass(name:String):Class{
if (!appDomain.hasDefinition(name)){
trace((("*Error*: There is no definition of class '" + name) + "'"));
return (null);
};
return ((appDomain.getDefinition(name) as Class));
}
public static function getInstance():CoreAssets{
if (!instance){
instance = new (CoreAssets);
};
return (instance);
}
}
}//package core
Section 143
//CoreAssets_Assets (core.CoreAssets_Assets)
package core {
import mx.core.*;
public class CoreAssets_Assets extends ByteArrayAsset {
}
}//package core
Section 144
//CoreCanvas (core.CoreCanvas)
package core {
import flash.display.*;
public class CoreCanvas {
public var topObjectsContainer:Sprite;
public var bottomObjectsContainer:Sprite;
public var levelContainer:Sprite;
public var objectsContainer:Sprite;
public var debugContainer:Sprite;
public function CoreCanvas(levelContainer:Sprite, objectsContainer:Sprite, topObjectsContainer:Sprite, bottomObjectsContainer:Sprite, debugContainer:Sprite):void{
super();
this.levelContainer = levelContainer;
this.objectsContainer = objectsContainer;
this.topObjectsContainer = topObjectsContainer;
this.bottomObjectsContainer = bottomObjectsContainer;
this.debugContainer = debugContainer;
}
}
}//package core
Section 145
//CoreEngine (core.CoreEngine)
package core {
import flash.events.*;
import flash.display.*;
import game.model.*;
import core.objects.*;
import core.events.*;
import flash.geom.*;
import caurina.transitions.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import flash.media.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class CoreEngine extends EventDispatcher {
public var sndTransform:SoundTransform;
public var assets:CoreAssets;
private var currentLevel:Level;
public var m_physScale:Number;// = 30
public var exit:Exit;
private var levelStatus:String;
public var m_world:b2World;
private var m_iterations:int;// = 10
private var m_timeStep:Number;// = 0.0333333333333333
private var appProxy:AppProxy;
public var canvas:CoreCanvas;
private var sndChannel:SoundChannel;
private var balloonBots:uint;
public var player:Player;
private var elapsedTime:uint;
public var contactListener:BContactListener;
public static const LEVEL_COMPLETE:String = "LevelComplete";
public static const LEVEL_FAIL:String = "LevelFail";
public static const PLAYER_WEAPON_SET:String = "PlayerWeaponSet";
private static var instance:CoreEngine;
public function CoreEngine():void{
super();
init();
}
private function createAmmoBox(def:AmmoBoxDef):void{
var ammoBox:AmmoBox = new AmmoBox(def);
}
private function createWater(waterDef:BaseObjectDef):void{
var water:Water = new Water(waterDef);
}
private function clearCanvas():void{
while (canvas.objectsContainer.numChildren > 0) {
canvas.objectsContainer.removeChildAt(0);
};
}
public function parseLevel(level:Level):void{
var objDef:String;
var props:Array;
var name:String;
currentLevel = level;
balloonBots = 0;
currentLevel.coinsCollected = 0;
var levelDef:String = level.def;
trace(levelDef);
var objects:Array = levelDef.split(" ");
var i:uint;
while (i < objects.length) {
objDef = objects[i];
props = objDef.split("_");
name = props[0];
switch (name){
case StaticWallDef.NAME:
createStaticWall(StaticWallDef.parseStringDef(objDef));
break;
case PlayerDef.NAME:
createPlayer(PlayerDef.parseStringDef(objDef));
break;
case BalloonBotDef.NAME:
createBalloonBot(BalloonBotDef.parseStringDef(objDef));
break;
case GroundBotDef.NAME:
createGroundBot(GroundBotDef.parseStringDef(objDef));
break;
case TenonsDef.NAME:
createTenons(TenonsDef.parseStringDef(objDef));
break;
case TenonsSuspDef.NAME:
createTenonsSusp(TenonsSuspDef.parseStringDef(objDef));
break;
case TenonsBoxDef.NAME:
createTenonsBox(TenonsBoxDef.parseStringDef(objDef));
break;
case WoodBoxDef.NAME:
createWoodBox(WoodBoxDef.parseStringDef(objDef));
break;
case BrickBoxDef.NAME:
createBrickBox(BrickBoxDef.parseStringDef(objDef));
break;
case ArmoredBoxDef.NAME:
createArmoredBox(ArmoredBoxDef.parseStringDef(objDef));
break;
case AmmoBoxDef.NAME:
createAmmoBox(AmmoBoxDef.parseStringDef(objDef));
break;
case CoinDef.NAME:
createCoin(CoinDef.parseStringDef(objDef));
break;
case TenonsBalloonDef.NAME:
createTenonsBalloon(TenonsBalloonDef.parseStringDef(objDef));
break;
case TenonsPropDef.NAME:
createTenonsProp(TenonsPropDef.parseStringDef(objDef));
break;
case ExitDef.NAME:
createExit(ExitDef.parseStringDef(objDef));
break;
case MineBotDef.NAME:
createMineBot(MineBotDef.parseStringDef(objDef));
break;
};
i++;
};
var waterDef:BaseObjectDef = new BaseObjectDef(320, 456);
createWater(waterDef);
if (balloonBots == 0){
exit.open();
};
}
private function init():void{
var facade:ApplicationFacade = ApplicationFacade.getInstance();
appProxy = (facade.retrieveProxy(AppProxy.NAME) as AppProxy);
}
private function exitPlayerEnterHandler(e:CoreEvent):void{
levelComplete();
}
public function gameStart(canvas:CoreCanvas, sndTransform:SoundTransform):void{
this.canvas = canvas;
this.sndTransform = sndTransform;
assets = CoreAssets.getInstance();
initBox2d();
initWalls();
Input.getInstance().init(canvas.objectsContainer.stage);
levelStatus = "";
elapsedTime = 0;
canvas.objectsContainer.addEventListener(Event.ENTER_FRAME, efHandler);
}
private function efHandler(e:Event):void{
dispatchEvent(new CoreEvent(CoreEvent.PRE_UPDATE));
m_world.Step(m_timeStep, m_iterations);
dispatchEvent(new CoreEvent(CoreEvent.UPDATE, elapsedTime));
dispatchEvent(new CoreEvent(CoreEvent.POST_UPDATE));
elapsedTime++;
}
private function balloonUnitDeactivateHandler(e:CoreEvent):void{
var unit:BalloonUnit = (e.target as BalloonUnit);
if ((unit is Player)){
levelFail();
} else {
if ((unit is BalloonBot)){
balloonBots--;
if (balloonBots == 0){
exit.open();
};
};
};
}
private function createGroundBot(def:GroundBotDef):void{
var groundBot:GroundBot = new GroundBot(def);
}
private function createCoin(coinDef:CoinDef):void{
var coin:Coin = new Coin(coinDef);
coin.addEventListener(Coin.COLLECT, coinCollectHandler);
}
private function coinCollectHandler(e:CoreEvent):void{
currentLevel.coinsCollected++;
}
private function createTenonsSusp(def:TenonsSuspDef):void{
var tenonsSusp:TenonsSusp = new TenonsSusp(def);
}
private function createBalloonBot(def:BalloonBotDef):void{
var bot:BalloonBot = new BalloonBot(def);
bot.addEventListener(BalloonUnit.DEACTIVATE, balloonUnitDeactivateHandler);
balloonBots++;
}
private function initWalls():void{
var wallB:b2Body;
var wallSd:b2PolygonDef = new b2PolygonDef();
var wallBd:b2BodyDef = new b2BodyDef();
wallBd.position.Set((-40 / m_physScale), ((480 / m_physScale) / 2));
wallSd.SetAsBox((40 / m_physScale), ((480 / m_physScale) / 2));
wallB = m_world.CreateBody(wallBd);
wallB.CreateShape(wallSd);
wallB.SetMassFromShapes();
wallBd.position.Set(((640 + 40) / m_physScale), ((480 / m_physScale) / 2));
wallB = m_world.CreateBody(wallBd);
wallB.CreateShape(wallSd);
wallB.SetMassFromShapes();
}
private function createExit(exitDef:ExitDef):void{
exit = new Exit(exitDef);
exit.addEventListener(Exit.PLAYER_ENTER, exitPlayerEnterHandler);
}
private function createWoodBox(def:WoodBoxDef):void{
var woodBox:WoodBox = new WoodBox(def);
}
public function playSound(snd:Sound):void{
sndChannel = snd.play(0, 0, appProxy.sndTransform);
}
public function getBodyUnderPoint(point:Point):b2Body{
var baseObj:BaseObject;
var skin:Sprite;
var b:b2Body = m_world.m_bodyList;
while (b) {
baseObj = b.m_userData;
if (baseObj){
skin = baseObj.getSkin();
if (((skin) && (skin.hitTestPoint(point.x, point.y, true)))){
return (b);
};
};
b = b.m_next;
};
return (null);
}
private function levelFail():void{
if (levelStatus == ""){
levelStatus = "failed";
dispatchEvent(new CoreEvent(LEVEL_FAIL));
};
}
private function createTenons(def:TenonsDef):void{
var tenons:Tenons = new Tenons(def);
}
private function initBox2d():void{
var worldAABB:b2AABB = new b2AABB();
worldAABB.lowerBound.Set(-1000, -1000);
worldAABB.upperBound.Set(1000, 1000);
var gravity:b2Vec2 = new b2Vec2(0, 20);
var doSleep:Boolean;
m_world = new b2World(worldAABB, gravity, doSleep);
var dbgDraw:b2DebugDraw = new b2DebugDraw();
var dbgDrawContainer:Sprite = canvas.debugContainer;
dbgDrawContainer.mouseEnabled = false;
dbgDrawContainer.mouseChildren = false;
dbgDraw.m_sprite = dbgDrawContainer;
dbgDraw.m_drawScale = m_physScale;
dbgDraw.m_fillAlpha = 0.7;
dbgDraw.m_lineThickness = 1;
dbgDraw.m_drawFlags = ((b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit) | b2DebugDraw.e_pairBit);
contactListener = new BContactListener();
m_world.SetContactListener(contactListener);
}
private function createTenonsProp(def:TenonsPropDef):void{
var tenonsProp:TenonsProp = new TenonsProp(def);
}
private function createTenonsBalloon(def:TenonsBalloonDef):void{
var tenonsBallon:TenonsBalloon = new TenonsBalloon(def);
}
private function levelComplete():void{
if (levelStatus == ""){
levelStatus = "completed";
if (!appProxy.unlimAmmo){
currentLevel.complete(elapsedTime);
};
dispatchEvent(new CoreEvent(LEVEL_COMPLETE));
};
}
private function createMineBot(def:MineBotDef):void{
var mineBot:MineBot = new MineBot(def);
}
private function createBrickBox(def:BrickBoxDef):void{
var brickBox:BrickBox = new BrickBox(def);
}
private function createArmoredBox(def:ArmoredBoxDef):void{
var armoredBox:ArmoredBox = new ArmoredBox(def);
}
private function createStaticWall(def:StaticWallDef):void{
var wall:StaticWall = new StaticWall(def);
}
public function pause():void{
Tweener.pauseAllTweens();
canvas.objectsContainer.removeEventListener(Event.ENTER_FRAME, efHandler);
}
private function createTenonsBox(def:TenonsBoxDef):void{
var tenonsBox:TenonsBox = new TenonsBox(def);
}
public function destroy():void{
dispatchEvent(new CoreEvent(CoreEvent.DESTROY));
clearCanvas();
canvas.objectsContainer.removeEventListener(Event.ENTER_FRAME, efHandler);
}
private function createPlayer(def:PlayerDef):void{
player = new Player(def);
player.addEventListener(BalloonUnit.DEACTIVATE, balloonUnitDeactivateHandler);
if (appProxy.unlimAmmo){
player.unlimAmmo = true;
};
}
public static function getInstance():CoreEngine{
if (instance == null){
instance = new (CoreEngine);
};
return (instance);
}
}
}//package core
Section 146
//Input (core.Input)
package core {
import flash.events.*;
import flash.display.*;
public class Input {
private var ascii:Array;
private var keyState:Array;
public static var KEY_A:uint = 65;
public static var KEY_LEFT:uint = 37;
public static var KEY_DOWN:uint = 40;
public static var KEY_D:uint = 68;
public static var KEY_SPACE:uint = 32;
public static var KEY_S:uint = 83;
private static var instance:Input;
public static var KEY_W:uint = 87;
public static var KEY_UP:uint = 38;
public static var KEY_RIGHT:uint = 39;
public function Input():void{
super();
}
public function init(stage:Stage):void{
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler);
keyState = [];
var i:uint;
while (i < 222) {
keyState[i] = 0;
i++;
};
}
private function keyUpHandler(e:KeyboardEvent):void{
keyState[e.keyCode] = -1;
}
private function keyDownHandler(e:KeyboardEvent):void{
keyState[e.keyCode] = 1;
}
public function isKeyReleased(k:int):Boolean{
return ((keyState[k] == -1));
}
public function isKeyPressed(k:int):Boolean{
return ((keyState[k] == 1));
}
private function fillAscii():void{
ascii[65] = "A";
ascii[66] = "B";
ascii[67] = "C";
ascii[68] = "D";
ascii[69] = "E";
ascii[70] = "F";
ascii[71] = "G";
ascii[72] = "H";
ascii[73] = "I";
ascii[74] = "J";
ascii[75] = "K";
ascii[76] = "L";
ascii[77] = "M";
ascii[78] = "N";
ascii[79] = "O";
ascii[80] = "P";
ascii[81] = "Q";
ascii[82] = "R";
ascii[83] = "S";
ascii[84] = "T";
ascii[85] = "U";
ascii[86] = "V";
ascii[87] = "W";
ascii[88] = "X";
ascii[89] = "Y";
ascii[90] = "Z";
ascii[48] = "0";
ascii[49] = "1";
ascii[50] = "2";
ascii[51] = "3";
ascii[52] = "4";
ascii[53] = "5";
ascii[54] = "6";
ascii[55] = "7";
ascii[56] = "8";
ascii[57] = "9";
ascii[32] = "Spacebar";
ascii[17] = "Ctrl";
ascii[16] = "Shift";
ascii[192] = "~";
ascii[38] = "up";
ascii[40] = "down";
ascii[37] = "left";
ascii[39] = "right";
ascii[96] = "Numpad 0";
ascii[97] = "Numpad 1";
ascii[98] = "Numpad 2";
ascii[99] = "Numpad 3";
ascii[100] = "Numpad 4";
ascii[101] = "Numpad 5";
ascii[102] = "Numpad 6";
ascii[103] = "Numpad 7";
ascii[104] = "Numpad 8";
ascii[105] = "Numpad 9";
ascii[111] = "Numpad /";
ascii[106] = "Numpad *";
ascii[109] = "Numpad -";
ascii[107] = "Numpad +";
ascii[110] = "Numpad .";
ascii[45] = "Insert";
ascii[46] = "Delete";
ascii[33] = "Page Up";
ascii[34] = "Page Down";
ascii[35] = "End";
ascii[36] = "Home";
ascii[112] = "F1";
ascii[113] = "F2";
ascii[114] = "F3";
ascii[115] = "F4";
ascii[116] = "F5";
ascii[117] = "F6";
ascii[118] = "F7";
ascii[119] = "F8";
ascii[188] = ",";
ascii[190] = ".";
ascii[186] = ";";
ascii[222] = "'";
ascii[219] = "[";
ascii[221] = "]";
ascii[189] = "-";
ascii[187] = "+";
ascii[220] = "\\";
ascii[191] = "/";
ascii[9] = "TAB";
ascii[8] = "Backspace";
}
public static function getInstance():Input{
if (instance == null){
instance = new (Input);
};
return (instance);
}
}
}//package core
Section 147
//Level (core.Level)
package core {
import flash.display.*;
import game.model.*;
import core.objects.*;
public class Level {
public var isCompleted:Boolean;
public var coinsTotal:uint;
public var def:String;
public var completeTime:int;
public var coinsCollected:uint;
public var timeBonus:uint;
public var score:uint;
public var id:uint;
public var coinsBonus:uint;
public var isAvailable:Boolean;
public static const coinsMult:uint = 100;
public static const timeMult:uint = 10;
public static const timeMax:uint = 60;
public static var ID:uint = 0;
public function Level(def:String):void{
super();
id = ID++;
this.def = def;
init();
}
public function complete(elapsedTime:uint):void{
coinsBonus = (coinsCollected * coinsMult);
completeTime = (timeMax - Math.floor((elapsedTime / 40)));
if (completeTime < 0){
completeTime = 0;
};
timeBonus = (completeTime * timeMult);
score = (coinsBonus + timeBonus);
}
private function init():void{
score = 0;
isAvailable = false;
isCompleted = false;
}
private static function getArmoredBoxDef(obj:Sprite):String{
var def = (ArmoredBoxDef.NAME + "_");
def = (def + (Math.round(obj.x) + "_"));
def = (def + (Math.round(obj.y) + "_"));
def = (def + (Math.round(obj.width) + "_"));
def = (def + Math.round(obj.height));
return (def);
}
public static function getLevelDefFromSprite(level:Sprite):String{
var objDef:String;
var obj:Sprite;
var assets:GameAssets = GameAssets.getInstance();
var objects:Sprite = level;
var StaticWallClass:Class = assets.getAssetClass("StaticWallAsset");
var PlayerClass:Class = assets.getAssetClass("PlayerAsset");
var BalloonBotClass:Class = assets.getAssetClass("BalloonBotAsset");
var GroundBotClass:Class = assets.getAssetClass("GroundBotAsset");
var TenonsClass:Class = assets.getAssetClass("TenonsAsset");
var WoodBoxClass:Class = assets.getAssetClass("WoodBoxAsset");
var BrickBoxClass:Class = assets.getAssetClass("BrickBoxAsset");
var ArmoredBoxClass:Class = assets.getAssetClass("ArmoredBoxAsset");
var TenonsSuspClass:Class = assets.getAssetClass("TenonsSuspAsset");
var AmmoBoxClass:Class = assets.getAssetClass("AmmoBoxAsset");
var TenonsBoxClass:Class = assets.getAssetClass("TenonsBoxAsset");
var CoinClass:Class = assets.getAssetClass("CoinAsset");
var TenonsBalloonClass:Class = assets.getAssetClass("TenonsBalloonAsset");
var ExitClass:Class = assets.getAssetClass("ExitAsset");
var TenonsPropClass:Class = assets.getAssetClass("TenonsPropAsset");
var MineBotClass:Class = assets.getAssetClass("MineBotAsset");
var def:String = "";
var i:uint;
for (;i < objects.numChildren;i++) {
obj = (objects.getChildAt(i) as Sprite);
if ((obj is StaticWallClass)){
objDef = getStaticWallDef(obj);
} else {
if ((obj is PlayerClass)){
objDef = getPlayerDef(obj);
} else {
if ((obj is BalloonBotClass)){
objDef = getBalloonBotDef(obj);
} else {
if ((obj is GroundBotClass)){
objDef = getGroundBotDef(obj);
} else {
if ((obj is TenonsClass)){
objDef = getTenonsDef(obj);
} else {
if ((obj is TenonsBalloonClass)){
objDef = getTenonsBalloonDef(obj);
} else {
if ((obj is WoodBoxClass)){
objDef = getWoodBoxDef(obj);
} else {
if ((obj is BrickBoxClass)){
objDef = getBrickBoxDef(obj);
} else {
if ((obj is ArmoredBoxClass)){
objDef = getArmoredBoxDef(obj);
} else {
if ((obj is TenonsSuspClass)){
objDef = getTenonsSuspDef(obj);
} else {
if ((obj is AmmoBoxClass)){
objDef = getAmmoBoxDef(obj);
} else {
if ((obj is TenonsBoxClass)){
objDef = getTenonsBoxDef(obj);
} else {
if ((obj is TenonsPropClass)){
objDef = getTenonsPropDef(obj);
} else {
if ((obj is CoinClass)){
objDef = getCoinDef(obj);
} else {
if ((obj is ExitClass)){
objDef = getExitDef(obj);
} else {
if ((obj is MineBotClass)){
objDef = getMineBotDef(obj);
} else {
continue;
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
def = (def + (objDef + " "));
};
return (def);
}
private static function getTenonsBoxDef(obj:Sprite):String{
var def = (TenonsBoxDef.NAME + "_");
def = (def + (Math.round(obj.x) + "_"));
def = (def + (Math.round(obj.y) + "_"));
def = (def + (Math.round(obj.width) + "_"));
def = (def + Math.round(obj.height));
return (def);
}
private static function getExitDef(obj:Sprite):String{
var def = (ExitDef.NAME + "_");
def = (def + (Math.round(obj.x) + "_"));
def = (def + Math.round(obj.y));
return (def);
}
private static function getBalloonBotDef(obj:Sprite):String{
var boat:Sprite = (obj.getChildByName("boat") as Sprite);
var def = (BalloonBotDef.NAME + "_");
def = (def + (Math.round(obj.x) + "_"));
def = (def + (Math.round(obj.y) + "_"));
def = (def + (Math.round(boat.width) + "_"));
def = (def + Math.round(boat.height));
return (def);
}
private static function getTenonsDef(obj:Sprite):String{
var def = (TenonsDef.NAME + "_");
def = (def + (Math.round(obj.x) + "_"));
def = (def + (Math.round(obj.y) + "_"));
def = (def + (Math.round(obj.width) + "_"));
def = (def + Math.round(obj.height));
return (def);
}
private static function getTenonsSuspDef(obj:Sprite):String{
var tenonsSprite:Sprite = (obj.getChildByName("tenons") as Sprite);
var anchorSprite:Sprite = (obj.getChildByName("anchor") as Sprite);
var def = (TenonsSuspDef.NAME + "_");
def = (def + (Math.round(obj.x) + "_"));
def = (def + (Math.round(obj.y) + "_"));
def = (def + (Math.round(tenonsSprite.width) + "_"));
def = (def + (Math.round(tenonsSprite.height) + "_"));
def = (def + (Math.round((obj.x + anchorSprite.x)) + "_"));
def = (def + Math.round((obj.y + anchorSprite.y)));
return (def);
}
private static function getGroundBotDef(obj:Sprite):String{
var def = (GroundBotDef.NAME + "_");
def = (def + (Math.round(obj.x) + "_"));
def = (def + Math.round(obj.y));
return (def);
}
private static function getAmmoBoxDef(obj:Sprite):String{
var def = (AmmoBoxDef.NAME + "_");
def = (def + (Math.round(obj.x) + "_"));
def = (def + (Math.round(obj.y) + "_"));
def = (def + (Math.round(obj.width) + "_"));
def = (def + Math.round(obj.height));
return (def);
}
private static function getTenonsBalloonDef(obj:Sprite):String{
var tenonsSprite:Sprite = (obj.getChildByName("tenons") as Sprite);
var def = (TenonsBalloonDef.NAME + "_");
def = (def + (Math.round(obj.x) + "_"));
def = (def + (Math.round(obj.y) + "_"));
def = (def + (Math.round(tenonsSprite.width) + "_"));
def = (def + Math.round(tenonsSprite.height));
return (def);
}
private static function getBrickBoxDef(obj:Sprite):String{
var def = (BrickBoxDef.NAME + "_");
def = (def + (Math.round(obj.x) + "_"));
def = (def + (Math.round(obj.y) + "_"));
def = (def + (Math.round(obj.width) + "_"));
def = (def + Math.round(obj.height));
return (def);
}
private static function getMineBotDef(obj:Sprite):String{
var def = (MineBotDef.NAME + "_");
def = (def + (Math.round(obj.x) + "_"));
def = (def + Math.round(obj.y));
return (def);
}
private static function getPlayerDef(obj:Sprite):String{
var boat:Sprite = (obj.getChildByName("boat") as Sprite);
var def = (PlayerDef.NAME + "_");
def = (def + (Math.round(obj.x) + "_"));
def = (def + (Math.round(obj.y) + "_"));
def = (def + (28 + "_"));
def = (def + 64);
return (def);
}
private static function getStaticWallDef(obj:Sprite):String{
var def = (StaticWallDef.NAME + "_");
def = (def + (Math.round(obj.x) + "_"));
def = (def + (Math.round(obj.y) + "_"));
def = (def + (Math.round(obj.width) + "_"));
def = (def + Math.round(obj.height));
return (def);
}
private static function getTenonsPropDef(obj:Sprite):String{
var prop:String;
var minus:Boolean;
var startIndex:uint;
var def = (TenonsPropDef.NAME + "_");
def = (def + (Math.round(obj.x) + "_"));
def = (def + (Math.round(obj.y) + "_"));
var x2:Number = Math.round(obj.x);
var y2:Number = Math.round(obj.y);
var props:Array = obj.name.split("_");
var i:uint;
while (i < props.length) {
prop = props[i];
minus = false;
startIndex = 1;
switch (prop.charAt(0)){
case "h":
if (prop.charAt(1) == "m"){
minus = true;
startIndex = 2;
};
x2 = Number(prop.substring(startIndex, prop.length));
if (minus){
x2 = -(x2);
};
x2 = (x2 + Math.round(obj.x));
break;
case "v":
if (prop.charAt(1) == "m"){
minus = true;
startIndex = 2;
};
y2 = Number(prop.substring(startIndex, prop.length));
if (minus){
y2 = -(y2);
};
y2 = (y2 + Math.round(obj.y));
break;
};
i++;
};
def = (def + (x2 + "_"));
def = (def + (y2 + "_"));
def = (def + (Math.round(40) + "_"));
def = (def + Math.round(22));
return (def);
}
private static function getWoodBoxDef(obj:Sprite):String{
var def = (WoodBoxDef.NAME + "_");
def = (def + (Math.round(obj.x) + "_"));
def = (def + (Math.round(obj.y) + "_"));
def = (def + (Math.round(obj.width) + "_"));
def = (def + Math.round(obj.height));
return (def);
}
private static function getCoinDef(obj:Sprite):String{
var def = (CoinDef.NAME + "_");
def = (def + (Math.round(obj.x) + "_"));
def = (def + Math.round(obj.y));
return (def);
}
}
}//package core
Section 148
//GameAbortCommand (game.controller.GameAbortCommand)
package game.controller {
import org.puremvc.as3.interfaces.*;
import game.model.*;
import org.puremvc.as3.patterns.command.*;
public class GameAbortCommand extends SimpleCommand implements ICommand {
public function GameAbortCommand(){
super();
}
override public function execute(note:INotification):void{
var gameProxy:GameProxy = (facade.retrieveProxy(GameProxy.NAME) as GameProxy);
gameProxy.destroy();
facade.removeProxy(GameProxy.NAME);
}
}
}//package game.controller
Section 149
//GameCompleteCommand (game.controller.GameCompleteCommand)
package game.controller {
import org.puremvc.as3.interfaces.*;
import game.view.components.*;
import game.model.*;
import game.view.*;
import org.puremvc.as3.patterns.command.*;
public class GameCompleteCommand extends SimpleCommand implements ICommand {
public function GameCompleteCommand(){
super();
}
override public function execute(note:INotification):void{
var appMed:AppMediator = (facade.retrieveMediator(AppMediator.NAME) as AppMediator);
var gameCompleteView:GameCompleteView = new GameCompleteView();
appMed.getViewContainer().addChild(gameCompleteView);
var gameCompleteMed:GameCompleteMediator = new GameCompleteMediator(gameCompleteView);
facade.registerMediator(gameCompleteMed);
var appProxy:AppProxy = (facade.retrieveProxy(AppProxy.NAME) as AppProxy);
appProxy.clearLevels();
}
}
}//package game.controller
Section 150
//GameStartCommand (game.controller.GameStartCommand)
package game.controller {
import org.puremvc.as3.interfaces.*;
import game.model.*;
import org.puremvc.as3.patterns.command.*;
public class GameStartCommand extends SimpleCommand implements ICommand {
public function GameStartCommand(){
super();
}
override public function execute(note:INotification):void{
var gameProxy:GameProxy = new GameProxy();
facade.registerProxy(gameProxy);
}
}
}//package game.controller
Section 151
//InitializeCommand (game.controller.InitializeCommand)
package game.controller {
import org.puremvc.as3.interfaces.*;
import game.view.components.*;
import game.view.*;
import org.puremvc.as3.patterns.command.*;
public class InitializeCommand extends SimpleCommand implements ICommand {
public function InitializeCommand(){
super();
}
override public function execute(note:INotification):void{
var appView:AppView = new AppView();
ApplicationFacade.getInstance().viewContainer.addChild(appView);
var appMed:AppMediator = new AppMediator(appView);
facade.registerMediator(appMed);
var mainMenuView:MainMenuView = new MainMenuView();
appMed.getViewContainer().addChild(mainMenuView);
var mainMenuMed:MainMenuMediator = new MainMenuMediator(mainMenuView);
facade.registerMediator(mainMenuMed);
var levelSelectView:LevelSelectView = new LevelSelectView();
appMed.getViewContainer().addChild(levelSelectView);
var levelSelectMed:LevelSelectMediator = new LevelSelectMediator(levelSelectView);
facade.registerMediator(levelSelectMed);
var logoView:LogoView = new LogoView();
appMed.getPopupContainer().addChild(logoView);
}
}
}//package game.controller
Section 152
//LevelAbortCommand (game.controller.LevelAbortCommand)
package game.controller {
import org.puremvc.as3.interfaces.*;
import game.model.*;
import game.view.*;
import org.puremvc.as3.patterns.command.*;
public class LevelAbortCommand extends SimpleCommand implements ICommand {
public function LevelAbortCommand(){
super();
}
override public function execute(note:INotification):void{
var gameProxy:GameProxy = (facade.retrieveProxy(GameProxy.NAME) as GameProxy);
gameProxy.levelAbort();
var gameMed:GameMediator = (facade.retrieveMediator(GameMediator.NAME) as GameMediator);
gameMed.destroy();
}
}
}//package game.controller
Section 153
//LevelCompleteCommand (game.controller.LevelCompleteCommand)
package game.controller {
import org.puremvc.as3.interfaces.*;
import game.view.components.*;
import game.model.*;
import game.view.*;
import org.puremvc.as3.patterns.command.*;
public class LevelCompleteCommand extends SimpleCommand implements ICommand {
public function LevelCompleteCommand(){
super();
}
override public function execute(note:INotification):void{
var appMed:AppMediator = (facade.retrieveMediator(AppMediator.NAME) as AppMediator);
var levelCompleteView:LevelCompleteView = new LevelCompleteView();
appMed.getViewContainer().addChild(levelCompleteView);
var levelCompleteMed:LevelCompleteMediator = new LevelCompleteMediator(levelCompleteView);
facade.registerMediator(levelCompleteMed);
var appProxy:AppProxy = (facade.retrieveProxy(AppProxy.NAME) as AppProxy);
appProxy.flushLevels();
}
}
}//package game.controller
Section 154
//LevelNextCommand (game.controller.LevelNextCommand)
package game.controller {
import org.puremvc.as3.interfaces.*;
import game.model.*;
import game.view.*;
import org.puremvc.as3.patterns.command.*;
public class LevelNextCommand extends SimpleCommand implements ICommand {
public function LevelNextCommand(){
super();
}
override public function execute(note:INotification):void{
var gameProxy:GameProxy = (facade.retrieveProxy(GameProxy.NAME) as GameProxy);
gameProxy.levelNext();
var gameMed:GameMediator = (facade.retrieveMediator(GameMediator.NAME) as GameMediator);
gameMed.destroy();
}
}
}//package game.controller
Section 155
//LevelRestartCommand (game.controller.LevelRestartCommand)
package game.controller {
import org.puremvc.as3.interfaces.*;
import game.model.*;
import game.view.*;
import org.puremvc.as3.patterns.command.*;
public class LevelRestartCommand extends SimpleCommand implements ICommand {
public function LevelRestartCommand(){
super();
}
override public function execute(note:INotification):void{
var gameProxy:GameProxy = (facade.retrieveProxy(GameProxy.NAME) as GameProxy);
gameProxy.levelRestart();
var gameMed:GameMediator = (facade.retrieveMediator(GameMediator.NAME) as GameMediator);
gameMed.destroy();
}
}
}//package game.controller
Section 156
//LevelStartCommand (game.controller.LevelStartCommand)
package game.controller {
import org.puremvc.as3.interfaces.*;
import core.*;
import game.view.components.*;
import game.model.*;
import game.view.*;
import org.puremvc.as3.patterns.command.*;
public class LevelStartCommand extends SimpleCommand implements ICommand {
public function LevelStartCommand(){
super();
}
override public function execute(note:INotification):void{
var appMed:AppMediator = (facade.retrieveMediator(AppMediator.NAME) as AppMediator);
var gameView:GameView = new GameView();
appMed.getViewContainer().addChild(gameView);
var gameMed:GameMediator = new GameMediator(gameView);
facade.registerMediator(gameMed);
var gameProxy:GameProxy = (facade.retrieveProxy(GameProxy.NAME) as GameProxy);
gameProxy.levelStart((note.getBody() as Level));
gameMed.levelStart();
}
}
}//package game.controller
Section 157
//StartupCommand (game.controller.StartupCommand)
package game.controller {
import org.puremvc.as3.interfaces.*;
import flash.display.*;
import game.model.*;
import org.puremvc.as3.patterns.command.*;
public class StartupCommand extends SimpleCommand implements ICommand {
public function StartupCommand(){
super();
}
override public function execute(note:INotification):void{
var container:Sprite = note.getBody().container;
var appProxy:AppProxy = new AppProxy();
facade.registerProxy(appProxy);
appProxy.startApp();
}
}
}//package game.controller
Section 158
//AppProxy (game.model.AppProxy)
package game.model {
import flash.events.*;
import core.*;
import flash.display.*;
import core.objects.*;
import flash.media.*;
import game.view.*;
import game.controller.*;
import org.puremvc.as3.patterns.proxy.*;
import flash.net.*;
public class AppProxy extends Proxy {
public var sndTransform:SoundTransform;
public var unlimAmmo:Boolean;
public var musicTransform:SoundTransform;
public var playerName:String;
public var musicEnabled:Boolean;
private var shared:SharedObject;
private var music:Sound;
private var notesProxy:NotesProxy;
public var levels:Array;
public var soundEnabled:Boolean;
public var graphicsQuality:uint;
private var musicChannel:SoundChannel;
public static const GAME_ABORT:String = "GameAbort";
public static const QUIT_GAME:String = "QuitGame";
public static const NAME:String = "AppProxy";
public static const GAME_COMPLETE:String = "GameComplete";
public static const INITIALIZE:String = "Initialize";
public static const GAME_START:String = "GameStart";
public static const INSTRUCTIONS_SHOW:String = "InstructionsShow";
public static const MUSIC_TOGGLE:String = "MusicToggle";
public static const INSTRUCTIONS_HIDE:String = "InstructionsHide";
public static const END_GAME:String = "EndGame";
public function AppProxy():void{
super(NAME);
init();
}
private function createLevels():void{
var LevelClass:Class;
var levelSprite:Sprite;
var level:Level;
var saveLevel:Object;
var levelAssets:Array = ["Level4", "Level12", "Level1", "Level13", "Level14", "Level15", "Level5", "Level21", "Level3", "Level2", "Level8", "Level9", "Level7", "Level10", "Level11", "Level16", "Level17", "Level18", "Level20", "Level19"];
var assets:GameAssets = GameAssets.getInstance();
var saveLevels:Array = shared.data.levels;
if (saveLevels == null){
saveLevels = [];
};
Level.ID = 0;
levels = [];
var i:uint;
while (i < levelAssets.length) {
LevelClass = assets.getAssetClass(levelAssets[i]);
levelSprite = new (LevelClass);
level = createLevel(levelSprite);
saveLevel = saveLevels[i];
if (saveLevel != null){
level.coinsCollected = saveLevel.coinsCollected;
level.completeTime = saveLevel.completeTime;
level.coinsBonus = saveLevel.coinsBonus;
level.timeBonus = saveLevel.timeBonus;
level.score = saveLevel.score;
level.isAvailable = saveLevel.isAvailable;
level.isCompleted = saveLevel.isCompleted;
};
levels.push(level);
i++;
};
levels[0].isAvailable = true;
}
private function init():void{
facade.registerCommand(INITIALIZE, InitializeCommand);
facade.registerCommand(GAME_START, GameStartCommand);
facade.registerCommand(GAME_ABORT, GameAbortCommand);
facade.registerCommand(GAME_COMPLETE, GameCompleteCommand);
notesProxy = new NotesProxy();
facade.registerProxy(notesProxy);
playerName = "Player";
soundEnabled = true;
musicEnabled = true;
graphicsQuality = 2;
unlimAmmo = false;
sndTransform = new SoundTransform();
musicTransform = new SoundTransform();
shared = SharedObject.getLocal("GameData");
if (shared.data.soundEnabled != undefined){
soundEnabled = shared.data.soundEnabled;
};
if (shared.data.musicEnabled != undefined){
musicEnabled = shared.data.musicEnabled;
};
if (shared.data.graphicsQuality != undefined){
graphicsQuality = shared.data.graphicsQuality;
};
}
public function flushLevels():void{
var level:Level;
var saveLevels:Array = [];
var i:uint;
while (i < levels.length) {
level = levels[i];
saveLevels.push({id:level.id, coinsCollected:level.coinsCollected, completeTime:level.completeTime, coinsBonus:level.coinsBonus, timeBonus:level.timeBonus, score:level.score, isAvailable:level.isAvailable, isCompleted:level.isCompleted});
i++;
};
shared.data.levels = saveLevels;
shared.flush();
}
private function assetsInitHandler(e:Event=null):void{
createLevels();
sndTransform.volume = (soundEnabled) ? 1 : 0;
var SndMusicClass:Class = GameAssets.getInstance().getAssetClass("SndMusic");
music = new (SndMusicClass);
musicTransform.volume = (musicEnabled) ? 0.5 : 0;
musicChannel = music.play(0, 100000, musicTransform);
notesProxy.push(INITIALIZE);
setGraphicsQuality(graphicsQuality);
}
public function startApp():void{
var coreAssets:CoreAssets = CoreAssets.getInstance();
coreAssets.addEventListener(Event.INIT, coreAssetsInitHandler);
coreAssets.init();
}
public function clearLevels():void{
shared.data.levels = [];
shared.flush();
}
public function toggleSoundEnabled():void{
soundEnabled = !(soundEnabled);
sndTransform.volume = (soundEnabled) ? 1 : 0;
shared.data.soundEnabled = soundEnabled;
shared.flush();
}
private function createLevel(sprite:Sprite):Level{
var objDef:String;
var props:Array;
var name:String;
var def:String = Level.getLevelDefFromSprite(sprite);
var coinsTotal:uint;
var objects:Array = def.split(" ");
var i:uint;
while (i < objects.length) {
objDef = objects[i];
props = objDef.split("_");
name = props[0];
switch (name){
case CoinDef.NAME:
coinsTotal++;
break;
};
i++;
};
var level:Level = new Level(def);
level.coinsTotal = coinsTotal;
return (level);
}
public function setGraphicsQuality(value:uint):void{
var quality:String;
graphicsQuality = value;
var appMed:AppMediator = (facade.retrieveMediator(AppMediator.NAME) as AppMediator);
switch (value){
case 0:
quality = StageQuality.LOW;
break;
case 1:
quality = StageQuality.MEDIUM;
break;
case 2:
quality = StageQuality.HIGH;
break;
};
appMed.getViewContainer().stage.quality = quality;
shared.data.graphicsQuality = graphicsQuality;
shared.flush();
}
public function toggleMusicEnabled():void{
musicEnabled = !(musicEnabled);
musicTransform.volume = (musicEnabled) ? 0.5 : 0;
musicChannel.soundTransform = musicTransform;
shared.data.musicEnabled = musicEnabled;
shared.flush();
}
private function coreAssetsInitHandler(e:Event):void{
var embedAssets:GameAssets = GameAssets.getInstance();
embedAssets.addEventListener(Event.INIT, assetsInitHandler);
embedAssets.init();
}
}
}//package game.model
Section 159
//GameAssets (game.model.GameAssets)
package game.model {
import flash.events.*;
import flash.display.*;
import flash.system.*;
public class GameAssets extends EventDispatcher {
private var Assets:Class;
private var appDomain:ApplicationDomain;
private static var instance:GameAssets;
public function GameAssets():void{
Assets = GameAssets_Assets;
super();
}
public function init():void{
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT, assetsInitHandler);
loader.loadBytes(new Assets());
}
private function assetsInitHandler(e:Event):void{
appDomain = e.target.content.loaderInfo.applicationDomain;
dispatchEvent(new Event(Event.INIT));
}
public function getAssetClass(name:String):Class{
if (!appDomain.hasDefinition(name)){
trace((("*Error*: There is no definition of class '" + name) + "'"));
return (null);
};
return ((appDomain.getDefinition(name) as Class));
}
public static function getInstance():GameAssets{
if (!instance){
instance = new (GameAssets);
};
return (instance);
}
}
}//package game.model
Section 160
//GameAssets_Assets (game.model.GameAssets_Assets)
package game.model {
import mx.core.*;
public class GameAssets_Assets extends ByteArrayAsset {
}
}//package game.model
Section 161
//GameProxy (game.model.GameProxy)
package game.model {
import core.*;
import flash.display.*;
import core.objects.*;
import core.events.*;
import core.objects.weapons.*;
import caurina.transitions.*;
import game.view.*;
import game.controller.*;
import org.puremvc.as3.patterns.proxy.*;
public class GameProxy extends Proxy {
private var engine:CoreEngine;
private var currentLevel:Level;
private var hints:Array;
private var appProxy:AppProxy;
private var notesProxy:NotesProxy;
public static const PLAYER_WEAPON_SET:String = "PlayerWeaponSet";
public static const LEVEL_START:String = "LevelStart";
public static const UPDATE:String = "Update";
public static const NAME:String = "GameProxy";
public static const LEVEL_NEXT:String = "LevelNext";
public static const LEVEL_COMPLETE:String = "LevelComplete";
public static const LEVEL_ABORT:String = "LevelAbort";
public static const PLAYER_SHOT:String = "PlayerShot";
public static const LEVEL_FAIL:String = "LevelFail";
public static const LEVEL_RESTART:String = "LevelRestart";
public function GameProxy():void{
super(NAME);
init();
}
private function updateHandler(e:CoreEvent):void{
var time:int = (e.data as int);
notesProxy.push(UPDATE, time);
}
private function playerWeaponSetHandler(e:CoreEvent):void{
var weapon:AbstractWeapon = (e.data as AbstractWeapon);
notesProxy.push(PLAYER_WEAPON_SET, weapon);
}
public function getCurrentLevel():Level{
return (currentLevel);
}
public function getLevel(id:uint):Level{
return (appProxy.levels[id]);
}
private function playerShotHandler(e:CoreEvent):void{
notesProxy.push(PLAYER_SHOT);
}
private function init():void{
if (!facade.hasCommand(LEVEL_RESTART)){
facade.registerCommand(LEVEL_RESTART, LevelRestartCommand);
};
if (!facade.hasCommand(LEVEL_START)){
facade.registerCommand(LEVEL_START, LevelStartCommand);
};
if (!facade.hasCommand(LEVEL_ABORT)){
facade.registerCommand(LEVEL_ABORT, LevelAbortCommand);
};
if (!facade.hasCommand(LEVEL_COMPLETE)){
facade.registerCommand(LEVEL_COMPLETE, LevelCompleteCommand);
};
if (!facade.hasCommand(LEVEL_NEXT)){
facade.registerCommand(LEVEL_NEXT, LevelNextCommand);
};
notesProxy = (facade.retrieveProxy(NotesProxy.NAME) as NotesProxy);
appProxy = (facade.retrieveProxy(AppProxy.NAME) as AppProxy);
hints = ["HintLevel4", "HintLevel12", "HintLevel1", null, null, "HintLevel15"];
engine = CoreEngine.getInstance();
engine.addEventListener(CoreEvent.UPDATE, updateHandler);
engine.addEventListener(CoreEngine.LEVEL_COMPLETE, levelCompleteHandler);
engine.addEventListener(CoreEngine.LEVEL_FAIL, levelFailHandler);
}
public function levelAbort():void{
levelDestroy();
}
public function levelNext():void{
levelDestroy();
var index:int = appProxy.levels.indexOf(currentLevel);
notesProxy.push(LEVEL_START, appProxy.levels[(index + 1)]);
}
public function getScore():uint{
var level:Level;
var score:uint;
var i:uint;
while (i < appProxy.levels.length) {
level = appProxy.levels[i];
score = (score + level.score);
i++;
};
return (score);
}
private function levelDestroy():void{
Tweener.removeAllTweens();
engine.player.removeEventListener(CoreEngine.PLAYER_WEAPON_SET, playerWeaponSetHandler);
engine.player.removeEventListener(Player.PLAYER_SHOT, playerShotHandler);
engine.destroy();
}
public function getPlayerWeapon():AbstractWeapon{
return (engine.player.getCurrentWeapon());
}
public function getLevels():Array{
return (appProxy.levels);
}
private function levelFailHandler(e:CoreEvent):void{
notesProxy.push(LEVEL_FAIL);
}
public function levelRestart():void{
levelDestroy();
notesProxy.push(LEVEL_START, currentLevel);
}
public function startGame():void{
notesProxy.push(LEVEL_START);
}
public function destroy():void{
engine.removeEventListener(CoreEvent.UPDATE, updateHandler);
engine.removeEventListener(CoreEngine.LEVEL_COMPLETE, levelCompleteHandler);
engine.removeEventListener(CoreEngine.LEVEL_FAIL, levelFailHandler);
}
private function levelCompleteHandler(e:CoreEvent):void{
var nextLevel:Level;
engine.pause();
currentLevel.isCompleted = true;
var index:int = appProxy.levels.indexOf(currentLevel);
if (index < (appProxy.levels.length - 1)){
nextLevel = appProxy.levels[(index + 1)];
nextLevel.isAvailable = true;
notesProxy.push(LEVEL_COMPLETE);
} else {
notesProxy.push(AppProxy.GAME_COMPLETE);
};
}
public function levelStart(level:Level):void{
var HintClass:Class;
var hint:Sprite;
var appProxy:AppProxy = (facade.retrieveProxy(AppProxy.NAME) as AppProxy);
var gameMed:GameMediator = (facade.retrieveMediator(GameMediator.NAME) as GameMediator);
var appmed:AppMediator = (facade.retrieveMediator(AppMediator.NAME) as AppMediator);
var canvas:CoreCanvas = new CoreCanvas(gameMed.getLevelContainer(), gameMed.getObjectsContainer(), gameMed.getTopObjectsContainer(), gameMed.getBottomObjectsContainer(), appmed.getPopupContainer());
currentLevel = level;
engine.gameStart(canvas, appProxy.sndTransform);
engine.parseLevel(currentLevel);
if (hints[level.id] != null){
HintClass = GameAssets.getInstance().getAssetClass(hints[level.id]);
hint = new (HintClass);
canvas.bottomObjectsContainer.addChild(hint);
};
engine.player.addEventListener(CoreEngine.PLAYER_WEAPON_SET, playerWeaponSetHandler);
engine.player.addEventListener(Player.PLAYER_SHOT, playerShotHandler);
notesProxy.push(PLAYER_WEAPON_SET, engine.player.getCurrentWeapon());
}
}
}//package game.model
Section 162
//NotesProxy (game.model.NotesProxy)
package game.model {
import org.puremvc.as3.interfaces.*;
import org.puremvc.as3.patterns.proxy.*;
public class NotesProxy extends Proxy implements IProxy {
private var notes:Array;
public static const NAME:String = "NotesProxy";
public function NotesProxy():void{
super(NAME);
init();
}
private function init():void{
notes = [];
}
private function sendNote():void{
var note:Object = notes[0];
if (note.name != GameProxy.UPDATE){
trace("note!", note.name);
};
sendNotification(note.name, note.body);
sendNoteComplete();
}
public function push(name:String, body:Object=null):void{
var note:Object = {name:name, body:body};
notes.push(note);
if (notes.length == 1){
sendNote();
};
}
private function sendNoteComplete():void{
notes.splice(0, 1);
if (notes.length > 0){
sendNote();
};
}
}
}//package game.model
Section 163
//AppView (game.view.components.AppView)
package game.view.components {
import flash.display.*;
import game.model.*;
public class AppView extends Sprite {
public var container:Sprite;
public var back:Sprite;
public var logo:SimpleButton;
private var window:Sprite;
public var popupContainer:Sprite;
public var water:Sprite;
public function AppView(){
super();
init();
}
private function init():void{
var windowClass:Class = GameAssets.getInstance().getAssetClass("AppWindow");
window = new (windowClass);
addChild(window);
logo = (window.getChildByName("logo") as SimpleButton);
container = (window.getChildByName("container") as Sprite);
popupContainer = (window.getChildByName("popupContainer") as Sprite);
back = (window.getChildByName("back") as Sprite);
water = (back.getChildByName("water") as Sprite);
}
}
}//package game.view.components
Section 164
//BalloonUnitBack (game.view.components.BalloonUnitBack)
package game.view.components {
import flash.events.*;
import core.*;
import flash.display.*;
public class BalloonUnitBack extends Sprite {
private var dx:Number;
private var dy:Number;
public function BalloonUnitBack():void{
super();
init();
}
private function init():void{
var SkinClass:Class = CoreAssets.getInstance().getAssetClass("BalloonUnitBackAsset");
var skin:Sprite = new (SkinClass);
addChild(skin);
x = 320;
y = 240;
dx = (-0.2 + (Math.random() * 0.4));
dy = (-0.2 + (Math.random() * 0.4));
addEventListener(Event.ENTER_FRAME, updateHandler);
}
private function updateHandler(e:Event):void{
dx = (dx + (-0.02 + (Math.random() * 0.04)));
dy = (dy + (-0.02 + (Math.random() * 0.04)));
var limit:Number = 0.2;
if (dx < -(limit)){
dx = -(limit);
};
if (dx > limit){
dx = limit;
};
if (dy < -(limit)){
dy = -(limit);
};
if (dy > limit){
dy = limit;
};
if (y > 420){
dy = -1;
};
if (y < 20){
dy = 1;
};
x = (x + dx);
y = (y + dy);
if (x < (0 - (width / 2))){
x = (640 + (width / 2));
};
if (x > (640 + (width / 2))){
x = (-(width) / 2);
};
}
}
}//package game.view.components
Section 165
//ButtonFloater (game.view.components.ButtonFloater)
package game.view.components {
import flash.events.*;
import flash.display.*;
import flash.geom.*;
public class ButtonFloater {
private var time:Number;
private var button:SimpleButton;
private var startPos:Point;
private var timeScaleX:Number;
private var timeScaleY:Number;
public function ButtonFloater(button:SimpleButton):void{
super();
this.button = button;
init();
}
public function stop():void{
button.x = startPos.x;
button.y = startPos.y;
button.removeEventListener(Event.ENTER_FRAME, efHandler);
}
private function efHandler(e:Event):void{
button.x = (startPos.x + (5 * Math.cos((time / timeScaleX))));
button.y = (startPos.y + (5 * Math.sin((time / timeScaleY))));
time = (time + 0.05);
}
private function init():void{
time = 0;
startPos = new Point(button.x, button.y);
timeScaleX = (0.5 + (Math.random() * 1.5));
timeScaleY = (0.5 + (Math.random() * 1.5));
button.addEventListener(Event.ENTER_FRAME, efHandler);
}
}
}//package game.view.components
Section 166
//CreditsView (game.view.components.CreditsView)
package game.view.components {
import flash.events.*;
import flash.display.*;
import flash.net.*;
public class CreditsView {
private var fgl_bt:SimpleButton;
private var egoshin_bt:SimpleButton;
private var bubblebox_bt:SimpleButton;
private var johnny_bt:SimpleButton;
private var box2d_bt:SimpleButton;
private var karataev_bt:SimpleButton;
private var window:Sprite;
private var soundsnap_bt:SimpleButton;
private var close_bt:SimpleButton;
public function CreditsView(window:Sprite):void{
super();
this.window = window;
init();
}
private function bubbleboxClickHandler(e:MouseEvent):void{
navigateToURL(new URLRequest("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1164&subid=credits"), "_blank");
}
public function hide():void{
window.visible = false;
}
private function egoshinClickHandler(e:MouseEvent):void{
navigateToURL(new URLRequest("mailto:muaddib999@rambler.ru"), "_blank");
}
private function fglClickHandler(e:MouseEvent):void{
navigateToURL(new URLRequest("http://www.flashgamelicense.com"), "_blank");
}
private function init():void{
close_bt = (window.getChildByName("close_bt") as SimpleButton);
bubblebox_bt = (window.getChildByName("bubblebox_bt") as SimpleButton);
egoshin_bt = (window.getChildByName("egoshin_bt") as SimpleButton);
karataev_bt = (window.getChildByName("karataev_bt") as SimpleButton);
fgl_bt = (window.getChildByName("fgl_bt") as SimpleButton);
box2d_bt = (window.getChildByName("box2d_bt") as SimpleButton);
johnny_bt = (window.getChildByName("johnny_bt") as SimpleButton);
soundsnap_bt = (window.getChildByName("soundsnap_bt") as SimpleButton);
bubblebox_bt.addEventListener(MouseEvent.CLICK, bubbleboxClickHandler);
close_bt.addEventListener(MouseEvent.CLICK, closeClickHandler);
egoshin_bt.addEventListener(MouseEvent.CLICK, egoshinClickHandler);
karataev_bt.addEventListener(MouseEvent.CLICK, karataevClickHandler);
fgl_bt.addEventListener(MouseEvent.CLICK, fglClickHandler);
box2d_bt.addEventListener(MouseEvent.CLICK, box2dClickHandler);
johnny_bt.addEventListener(MouseEvent.CLICK, johnnyClickHandler);
soundsnap_bt.addEventListener(MouseEvent.CLICK, soundsnapClickHandler);
hide();
}
private function johnnyClickHandler(e:MouseEvent):void{
navigateToURL(new URLRequest("mailto:johnny@johnny-k.ru"), "_blank");
}
private function soundsnapClickHandler(e:MouseEvent):void{
navigateToURL(new URLRequest("http://www.soundsnap.com"), "_blank");
}
private function karataevClickHandler(e:MouseEvent):void{
navigateToURL(new URLRequest("mailto:eugene.karataev@gmail.com"), "_blank");
}
private function closeClickHandler(e:MouseEvent):void{
hide();
}
public function show():void{
window.visible = true;
}
private function box2dClickHandler(e:MouseEvent):void{
navigateToURL(new URLRequest("http://www.box2d.org"), "_blank");
}
}
}//package game.view.components
Section 167
//Fish (game.view.components.Fish)
package game.view.components {
import flash.events.*;
import core.*;
import flash.display.*;
public class Fish extends Sprite {
private var delay:uint;
private var time:uint;
private var isActive:Boolean;
private var dx:Number;
private var dy:Number;
private var startY:Number;
private var skin:Sprite;
public function Fish():void{
super();
init();
}
private function updateHandler(e:Event):void{
if (isActive){
x = (x + dx);
y = (startY + (dy * Math.sin((time / 10))));
if (x > 640){
isActive = false;
};
} else {
if (time >= delay){
time = 0;
isActive = true;
delay = (400 + Math.round((Math.random() * 1000)));
x = -(width);
startY = ((433 + 5) + (Math.random() * 32));
y = startY;
dx = (1 + (Math.random() * 2));
dy = (Math.random() * 5);
};
};
time++;
}
private function init():void{
var SkinClass:Class = CoreAssets.getInstance().getAssetClass("FishAsset");
skin = new (SkinClass);
addChild(skin);
delay = (400 + Math.round((Math.random() * 1000)));
time = 0;
isActive = false;
x = -(width);
addEventListener(Event.ENTER_FRAME, updateHandler);
}
}
}//package game.view.components
Section 168
//FPSView (game.view.components.FPSView)
package game.view.components {
import flash.display.*;
import flash.text.*;
public class FPSView {
public var window:Sprite;
public var fps_tf:TextField;
public function FPSView(window:Sprite):void{
super();
this.window = window;
init();
}
private function init():void{
fps_tf = (window.getChildByName("fps_tf") as TextField);
}
}
}//package game.view.components
Section 169
//GameCompleteView (game.view.components.GameCompleteView)
package game.view.components {
import flash.display.*;
import game.model.*;
public class GameCompleteView extends Sprite {
private var window:Sprite;
public var bbscore;
public var menu_bt:SimpleButton;
public function GameCompleteView():void{
super();
init();
}
private function init():void{
var WindowClass:Class = GameAssets.getInstance().getAssetClass("GameCompleteWindow");
window = new (WindowClass);
addChild(window);
menu_bt = (window.getChildByName("menu_bt") as SimpleButton);
bbscore = window.getChildByName("bbscore");
}
}
}//package game.view.components
Section 170
//GameView (game.view.components.GameView)
package game.view.components {
import flash.display.*;
import game.model.*;
import flash.text.*;
public class GameView extends Sprite {
public var topObjectsContainer:Sprite;
public var restart_bt:SimpleButton;
public var objectsContainer:Sprite;
public var sound:MovieClip;
public var levelFail:Sprite;
public var exit_bt:SimpleButton;
public var level_tf:TextField;
public var playerWeapon:Sprite;
public var bottomObjectsContainer:Sprite;
public var levelContainer:Sprite;
public var music:MovieClip;
public var fps:Sprite;
public var sponsorLogo_bt:SimpleButton;
public var menu:Sprite;
private var window:Sprite;
public var weapon_tf:TextField;
public var score_tf:TextField;
public function GameView():void{
super();
init();
}
private function init():void{
var windowClass:Class = GameAssets.getInstance().getAssetClass("GameWindow");
window = new (windowClass);
addChild(window);
levelContainer = (window.getChildByName("levelContainer") as Sprite);
objectsContainer = (levelContainer.getChildByName("objectsContainer") as Sprite);
topObjectsContainer = (levelContainer.getChildByName("topObjectsContainer") as Sprite);
bottomObjectsContainer = (levelContainer.getChildByName("bottomObjectsContainer") as Sprite);
fps = (window.getChildByName("fps") as Sprite);
menu = (window.getChildByName("menu") as Sprite);
playerWeapon = (menu.getChildByName("playerWeapon") as Sprite);
weapon_tf = (playerWeapon.getChildByName("weapon_tf") as TextField);
restart_bt = (menu.getChildByName("restart_bt") as SimpleButton);
exit_bt = (menu.getChildByName("exit_bt") as SimpleButton);
sponsorLogo_bt = (menu.getChildByName("sponsorLogo_bt") as SimpleButton);
sound = (menu.getChildByName("sound") as MovieClip);
music = (menu.getChildByName("music") as MovieClip);
level_tf = (menu.getChildByName("level_tf") as TextField);
score_tf = (menu.getChildByName("score_tf") as TextField);
levelFail = (window.getChildByName("levelFail") as Sprite);
sound.buttonMode = true;
music.buttonMode = true;
}
}
}//package game.view.components
Section 171
//LevelBox (game.view.components.LevelBox)
package game.view.components {
import flash.events.*;
import core.*;
import flash.display.*;
import game.model.*;
import game.view.*;
import flash.text.*;
public class LevelBox extends Sprite {
public var level:Level;
private var window:MovieClip;
private var mediator:LevelSelectMediator;
private var title_tf:TextField;
public function LevelBox():void{
super();
init();
}
private function clickHandler(e:MouseEvent):void{
mediator.selectBox(this);
}
public function update():void{
if (level.isAvailable){
window.alpha = 1;
window.mouseEnabled = true;
};
}
public function initialize(mediator:LevelSelectMediator, level:Level):void{
this.mediator = mediator;
this.level = level;
var txt:String = (level.id + 1).toString();
if (txt.length == 1){
txt = ("0" + txt);
};
title_tf.text = txt;
if (!level.isAvailable){
window.alpha = 0.5;
window.mouseEnabled = false;
};
window.addEventListener(MouseEvent.CLICK, clickHandler);
}
public function select():void{
window.gotoAndStop(2);
}
public function deselect():void{
window.gotoAndStop(1);
}
private function init():void{
var WindowClass:Class = GameAssets.getInstance().getAssetClass("LevelSelectBox");
window = new (WindowClass);
addChild(window);
title_tf = (window.getChildByName("title_tf") as TextField);
window.stop();
window.buttonMode = true;
title_tf.mouseEnabled = false;
}
}
}//package game.view.components
Section 172
//LevelCompleteView (game.view.components.LevelCompleteView)
package game.view.components {
import flash.display.*;
import game.model.*;
import flash.text.*;
public class LevelCompleteView extends Sprite {
public var nextLevel_bt:SimpleButton;
public var time_tf:TextField;
public var selectLevel_bt:SimpleButton;
public var coins_tf:TextField;
private var window:Sprite;
public var score_tf:TextField;
public function LevelCompleteView():void{
super();
init();
}
private function init():void{
var WindowClass:Class = GameAssets.getInstance().getAssetClass("LevelCompleteWindow");
window = new (WindowClass);
addChild(window);
nextLevel_bt = (window.getChildByName("nextLevel_bt") as SimpleButton);
selectLevel_bt = (window.getChildByName("selectLevel_bt") as SimpleButton);
time_tf = (window.getChildByName("time_tf") as TextField);
coins_tf = (window.getChildByName("coins_tf") as TextField);
score_tf = (window.getChildByName("score_tf") as TextField);
time_tf.autoSize = TextFieldAutoSize.LEFT;
coins_tf.autoSize = TextFieldAutoSize.LEFT;
score_tf.autoSize = TextFieldAutoSize.LEFT;
}
}
}//package game.view.components
Section 173
//LevelPreview (game.view.components.LevelPreview)
package game.view.components {
import core.*;
import flash.display.*;
import core.objects.*;
public class LevelPreview {
private var window:Sprite;
private var container:Sprite;
public function LevelPreview(window:Sprite):void{
super();
this.window = window;
init();
}
private function createStaticWall(def:StaticWallDef):void{
var skin:Sprite = StaticWall.createAsset(def);
skin.x = def.x;
skin.y = def.y;
container.addChild(skin);
}
private function init():void{
}
private function createPlayer(def:BaseObjectDef):void{
var skin:Sprite = Player.createAsset(def);
skin.x = def.x;
skin.y = def.y;
container.addChild(skin);
}
public function build(level:Level):void{
var objDef:String;
var props:Array;
var name:String;
var levelDef:String = level.def;
var objects:Array = levelDef.split(" ");
if (container){
container.parent.removeChild(container);
};
container = new Sprite();
container.scaleX = (container.scaleY = 0.4);
window.addChild(container);
var i:uint;
while (i < objects.length) {
objDef = objects[i];
props = objDef.split("_");
name = props[0];
switch (name){
case StaticWallDef.NAME:
createStaticWall(StaticWallDef.parseStringDef(objDef));
break;
case PlayerDef.NAME:
createPlayer(PlayerDef.parseStringDef(objDef));
break;
};
i++;
};
}
}
}//package game.view.components
Section 174
//LevelSelectView (game.view.components.LevelSelectView)
package game.view.components {
import flash.display.*;
import game.model.*;
import flash.text.*;
public class LevelSelectView extends Sprite {
public var level2_bt:SimpleButton;
public var boxesHolder:Sprite;
public var preview:Sprite;
public var unlimAmmo:MovieClip;
public var levelDef_tf:TextField;
public var start_bt:SimpleButton;
public var boxesContainer:Sprite;
public var levelButtons:Array;
public var level3_bt:SimpleButton;
public var levelScore_tf:TextField;
public var level1_bt:SimpleButton;
private var window:Sprite;
public var menu_bt:SimpleButton;
public function LevelSelectView():void{
super();
init();
}
private function init():void{
var WindowClass:Class = GameAssets.getInstance().getAssetClass("LevelSelectWindow");
window = new (WindowClass);
addChild(window);
start_bt = (window.getChildByName("start_bt") as SimpleButton);
menu_bt = (window.getChildByName("menu_bt") as SimpleButton);
levelDef_tf = (window.getChildByName("levelDef_tf") as TextField);
level1_bt = (window.getChildByName("level1_bt") as SimpleButton);
level2_bt = (window.getChildByName("level2_bt") as SimpleButton);
level3_bt = (window.getChildByName("level3_bt") as SimpleButton);
unlimAmmo = (window.getChildByName("ammo") as MovieClip);
levelButtons = [level1_bt, level2_bt, level3_bt];
boxesHolder = (window.getChildByName("boxesHolder") as Sprite);
levelScore_tf = (window.getChildByName("levelScore_tf") as TextField);
preview = (window.getChildByName("preview") as Sprite);
unlimAmmo.buttonMode = true;
}
}
}//package game.view.components
Section 175
//LogoView (game.view.components.LogoView)
package game.view.components {
import flash.events.*;
import flash.display.*;
import game.model.*;
import caurina.transitions.*;
import flash.net.*;
public class LogoView extends Sprite {
private var window:Sprite;
public var inner:Sprite;
public var splash:MovieClip;
public function LogoView():void{
super();
init();
}
private function splashEfHandler(e:Event):void{
if (splash.currentFrame == 137){
splash.stop();
splash.removeEventListener(Event.ENTER_FRAME, splashEfHandler);
Tweener.addTween(splash, {alpha:0, time:0.5, transition:"linear"});
Tweener.addTween(inner, {alpha:1, time:0.7, delay:0.3, transition:"linear"});
Tweener.addTween(window, {alpha:0, time:0.7, transition:"linear", delay:2, onComplete:dissapearComplete});
};
}
private function init():void{
var WindowClass:Class = GameAssets.getInstance().getAssetClass("IslandGamesWindow");
window = new (WindowClass);
addChild(window);
splash = (window.getChildByName("splash") as MovieClip);
inner = (window.getChildByName("inner") as Sprite);
splash.buttonMode = true;
splash.addEventListener(Event.ENTER_FRAME, splashEfHandler);
splash.addEventListener(MouseEvent.CLICK, splashClickHandler);
inner.alpha = 0;
}
private function splashClickHandler(e:MouseEvent):void{
navigateToURL(new URLRequest("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1164&subid=splash"), "_blank");
}
private function dissapearComplete():void{
splash.removeEventListener(MouseEvent.CLICK, splashClickHandler);
window.parent.removeChild(window);
}
}
}//package game.view.components
Section 176
//MainMenuView (game.view.components.MainMenuView)
package game.view.components {
import flash.display.*;
import game.model.*;
public class MainMenuView extends Sprite {
public var credits:Sprite;
public var moreGames_bt:SimpleButton;
public var back:Sprite;
public var sponsorLogo_bt:SimpleButton;
public var options:Sprite;
private var window:Sprite;
public var options_bt:SimpleButton;
public var title:Sprite;
public var highscores_bt:SimpleButton;
public var startGame_bt:SimpleButton;
public var credits_bt:SimpleButton;
public function MainMenuView():void{
super();
init();
}
private function init():void{
var windowClass:Class = GameAssets.getInstance().getAssetClass("MainMenuWindow");
window = new (windowClass);
addChild(window);
title = (window.getChildByName("title") as Sprite);
back = (window.getChildByName("back") as Sprite);
startGame_bt = (window.getChildByName("startGame_bt") as SimpleButton);
options_bt = (window.getChildByName("options_bt") as SimpleButton);
credits_bt = (window.getChildByName("credits_bt") as SimpleButton);
highscores_bt = (window.getChildByName("highscores_bt") as SimpleButton);
moreGames_bt = (window.getChildByName("moreGames_bt") as SimpleButton);
sponsorLogo_bt = (window.getChildByName("sponsorLogo_bt") as SimpleButton);
options = (window.getChildByName("options") as Sprite);
credits = (window.getChildByName("credits") as Sprite);
}
}
}//package game.view.components
Section 177
//MenuBalloon (game.view.components.MenuBalloon)
package game.view.components {
import flash.events.*;
import flash.display.*;
import game.model.*;
public class MenuBalloon extends Sprite {
private var skin:Sprite;
private var speed:Number;
private var frame:uint;
public function MenuBalloon():void{
super();
init();
}
private function init():void{
var SkinClass:Class = GameAssets.getInstance().getAssetClass("MenuBalloonAsset");
skin = new (SkinClass);
addChild(skin);
skin.x = Math.floor((Math.random() * 640));
skin.y = Math.floor((Math.random() * 200));
speed = (1 + (Math.random() * 1.5));
frame = 0;
activate();
}
public function activate():void{
skin.addEventListener(Event.ENTER_FRAME, updateHandler);
}
private function updateHandler(e:Event):void{
skin.x = (skin.x + speed);
skin.y = (skin.y + (Math.cos((((frame * speed) / 180) * Math.PI)) * 0.5));
frame++;
if (skin.x > (640 + (skin.width / 2))){
skin.x = (-(skin.width) / 2);
skin.y = Math.floor((Math.random() * 200));
frame = 0;
speed = (0.5 + (Math.random() * 2));
};
}
public function deactivate():void{
skin.removeEventListener(Event.ENTER_FRAME, updateHandler);
}
}
}//package game.view.components
Section 178
//OptionsView (game.view.components.OptionsView)
package game.view.components {
import flash.events.*;
import flash.display.*;
import game.model.*;
public class OptionsView {
private var qualityHigh:MovieClip;
private var musicOff:MovieClip;
private var appProxy:AppProxy;
private var soundOn:MovieClip;
private var qualityLow:MovieClip;
private var musicOn:MovieClip;
private var qualityMed:MovieClip;
private var soundOff:MovieClip;
private var facade:ApplicationFacade;
private var window:Sprite;
private var close_bt:SimpleButton;
public function OptionsView(window:Sprite):void{
super();
this.window = window;
init();
}
private function qualityHighClickHandler(e:MouseEvent):void{
setQuality(2);
}
public function show():void{
window.visible = true;
updateOptions();
}
private function updateSound():void{
if (appProxy.soundEnabled){
soundOn.gotoAndStop(1);
soundOff.gotoAndStop(2);
} else {
soundOn.gotoAndStop(2);
soundOff.gotoAndStop(1);
};
}
public function hide():void{
window.visible = false;
}
private function musicOffClickHandler(e:MouseEvent):void{
if (appProxy.musicEnabled){
appProxy.toggleMusicEnabled();
updateMusic();
};
}
private function qualityMedClickHandler(e:MouseEvent):void{
setQuality(1);
}
private function init():void{
facade = ApplicationFacade.getInstance();
appProxy = (facade.retrieveProxy(AppProxy.NAME) as AppProxy);
close_bt = (window.getChildByName("close_bt") as SimpleButton);
qualityLow = (window.getChildByName("qualityLow") as MovieClip);
qualityMed = (window.getChildByName("qualityMed") as MovieClip);
qualityHigh = (window.getChildByName("qualityHigh") as MovieClip);
soundOn = (window.getChildByName("soundOn") as MovieClip);
soundOff = (window.getChildByName("soundOff") as MovieClip);
musicOn = (window.getChildByName("musicOn") as MovieClip);
musicOff = (window.getChildByName("musicOff") as MovieClip);
qualityLow.buttonMode = true;
qualityMed.buttonMode = true;
qualityHigh.buttonMode = true;
soundOn.buttonMode = true;
soundOff.buttonMode = true;
musicOn.buttonMode = true;
musicOff.buttonMode = true;
close_bt.addEventListener(MouseEvent.CLICK, closeClickHandler);
qualityLow.addEventListener(MouseEvent.CLICK, qualityLowClickHandler);
qualityMed.addEventListener(MouseEvent.CLICK, qualityMedClickHandler);
qualityHigh.addEventListener(MouseEvent.CLICK, qualityHighClickHandler);
soundOn.addEventListener(MouseEvent.CLICK, soundOnClickHandler);
soundOff.addEventListener(MouseEvent.CLICK, soundOffClickHandler);
musicOn.addEventListener(MouseEvent.CLICK, musicOnClickHandler);
musicOff.addEventListener(MouseEvent.CLICK, musicOffClickHandler);
updateOptions();
hide();
}
private function soundOnClickHandler(e:MouseEvent):void{
if (!appProxy.soundEnabled){
appProxy.toggleSoundEnabled();
updateSound();
};
}
private function qualityLowClickHandler(e:MouseEvent):void{
setQuality(0);
}
private function soundOffClickHandler(e:MouseEvent):void{
if (appProxy.soundEnabled){
appProxy.toggleSoundEnabled();
updateSound();
};
}
private function updateMusic():void{
if (appProxy.musicEnabled){
musicOn.gotoAndStop(1);
musicOff.gotoAndStop(2);
} else {
musicOn.gotoAndStop(2);
musicOff.gotoAndStop(1);
};
}
private function musicOnClickHandler(e:MouseEvent):void{
if (!appProxy.musicEnabled){
appProxy.toggleMusicEnabled();
updateMusic();
};
}
private function updateOptions():void{
updateSound();
updateMusic();
updateQuality();
}
private function updateQuality():void{
qualityLow.gotoAndStop(2);
qualityMed.gotoAndStop(2);
qualityHigh.gotoAndStop(2);
if (appProxy.graphicsQuality == 0){
qualityLow.gotoAndStop(1);
} else {
if (appProxy.graphicsQuality == 1){
qualityMed.gotoAndStop(1);
} else {
if (appProxy.graphicsQuality == 2){
qualityHigh.gotoAndStop(1);
};
};
};
}
private function closeClickHandler(e:MouseEvent):void{
hide();
}
private function setQuality(value:uint):void{
appProxy.setGraphicsQuality(value);
updateQuality();
}
}
}//package game.view.components
Section 179
//AppMediator (game.view.AppMediator)
package game.view {
import flash.events.*;
import org.puremvc.as3.interfaces.*;
import core.*;
import flash.display.*;
import game.view.components.*;
import game.model.*;
import flash.media.*;
import flash.net.*;
import org.puremvc.as3.patterns.mediator.*;
public class AppMediator extends Mediator implements IMediator {
private var _view:AppView;
private var music:Sound;
private var sndChannel:SoundChannel;
public static const NAME:String = "AppMediator";
public function AppMediator(viewComponent:AppView):void{
super(NAME, viewComponent);
init();
}
override public function listNotificationInterests():Array{
return ([AppProxy.INSTRUCTIONS_SHOW, AppProxy.INSTRUCTIONS_HIDE, AppProxy.MUSIC_TOGGLE, GameProxy.LEVEL_START, GameProxy.LEVEL_ABORT]);
}
override public function handleNotification(note:INotification):void{
switch (note.getName()){
case AppProxy.INSTRUCTIONS_SHOW:
break;
case AppProxy.INSTRUCTIONS_HIDE:
break;
case AppProxy.MUSIC_TOGGLE:
musicToggle();
break;
case GameProxy.LEVEL_START:
levelStart();
break;
case GameProxy.LEVEL_ABORT:
levelAbort();
break;
};
}
public function startMusic():void{
var appProxy:AppProxy = (facade.retrieveProxy(AppProxy.NAME) as AppProxy);
sndChannel = music.play(0, 100000, appProxy.musicTransform);
}
public function getViewContainer():Sprite{
return (_view.container);
}
public function getPopupContainer():Sprite{
return (_view.popupContainer);
}
private function levelAbort():void{
_view.water.visible = true;
}
private function logoClickHandler(e:MouseEvent):void{
navigateToURL(new URLRequest("http://rusfund.ru"), "_blank");
}
private function init():void{
_view = (getViewComponent() as AppView);
_view.tabChildren = false;
var balloonUnit:BalloonUnitBack = new BalloonUnitBack();
_view.back.addChild(balloonUnit);
var cloudsManager:CloudsManager = new CloudsManager(_view.back);
var fish:Fish = new Fish();
_view.popupContainer.addChild(fish);
}
public function stopMusic():void{
sndChannel.stop();
}
private function musicToggle():void{
var appProxy:AppProxy = (facade.retrieveProxy(AppProxy.NAME) as AppProxy);
sndChannel.soundTransform = appProxy.musicTransform;
}
private function levelStart():void{
_view.water.visible = false;
}
private function initSound():void{
var MusicClass:Class = GameAssets.getInstance().getAssetClass("SndMusic");
music = new (MusicClass);
}
}
}//package game.view
Section 180
//FPSMediator (game.view.FPSMediator)
package game.view {
import org.puremvc.as3.interfaces.*;
import game.view.components.*;
import game.model.*;
import org.puremvc.as3.patterns.mediator.*;
import flash.utils.*;
public class FPSMediator extends Mediator implements IMediator {
private var _view:FPSView;
private var frames:uint;
private var prevTime:Number;
public static const NAME:String = "FPSMediator";
public function FPSMediator(viewComponent:FPSView):void{
super(NAME, viewComponent);
init();
}
override public function listNotificationInterests():Array{
return ([GameProxy.UPDATE]);
}
private function update():void{
var time:int = getTimer();
if ((time - 1000) >= prevTime){
_view.fps_tf.text = ("fps " + frames);
frames = 0;
prevTime = time;
} else {
frames++;
};
}
private function init():void{
_view = (getViewComponent() as FPSView);
frames = 0;
prevTime = getTimer();
}
override public function handleNotification(note:INotification):void{
switch (note.getName()){
case GameProxy.UPDATE:
update();
break;
};
}
}
}//package game.view
Section 181
//GameCompleteMediator (game.view.GameCompleteMediator)
package game.view {
import flash.events.*;
import org.puremvc.as3.interfaces.*;
import game.view.components.*;
import game.model.*;
import caurina.transitions.*;
import org.puremvc.as3.patterns.mediator.*;
public class GameCompleteMediator extends Mediator implements IMediator {
private var _view:GameCompleteView;
public static const NAME:String = "GameCompleteMediator";
public function GameCompleteMediator(viewComponent:GameCompleteView):void{
super(NAME, viewComponent);
init();
}
private function init():void{
_view = (getViewComponent() as GameCompleteView);
_view.menu_bt.addEventListener(MouseEvent.CLICK, menuClickHandler);
var gameProxy:GameProxy = (facade.retrieveProxy(GameProxy.NAME) as GameProxy);
_view.bbscore.setScore(gameProxy.getScore(), 1164);
_view.bbscore.addEventListener(Event.ENTER_FRAME, scoreEfHandler);
_view.alpha = 0;
Tweener.addTween(_view, {alpha:1, time:0.4, transition:"linear"});
_view.menu_bt.visible = false;
}
private function menuClickHandler(e:MouseEvent):void{
var notesProxy:NotesProxy = (facade.retrieveProxy(NotesProxy.NAME) as NotesProxy);
notesProxy.push(GameProxy.LEVEL_ABORT);
destroy();
}
private function scoreEfHandler(e:Event):void{
if (_view.bbscore.loadingStatus == "completed"){
_view.bbscore.removeEventListener(Event.ENTER_FRAME, scoreEfHandler);
_view.menu_bt.visible = true;
};
}
private function destroy():void{
_view.parent.removeChild(_view);
facade.removeMediator(NAME);
}
override public function handleNotification(note:INotification):void{
}
override public function listNotificationInterests():Array{
return ([]);
}
}
}//package game.view
Section 182
//GameMediator (game.view.GameMediator)
package game.view {
import flash.events.*;
import org.puremvc.as3.interfaces.*;
import flash.display.*;
import game.view.components.*;
import game.model.*;
import core.objects.weapons.*;
import caurina.transitions.*;
import flash.net.*;
import org.puremvc.as3.patterns.mediator.*;
import flash.ui.*;
public class GameMediator extends Mediator implements IMediator {
private var _view:GameView;
private var crosshair:Sprite;
private var gameProxy:GameProxy;
public static const NAME:String = "GameMediator";
public function GameMediator(viewComponent:GameView):void{
super(NAME, viewComponent);
init();
}
private function levelFail():void{
_view.levelFail.visible = true;
_view.levelFail.alpha = 0;
Tweener.addTween(_view.levelFail, {alpha:1, time:0.5, transition:"linear"});
crosshair.parent.removeChild(crosshair);
Mouse.show();
}
public function getObjectsContainer():Sprite{
return (_view.objectsContainer);
}
private function playerWeaponSet(weapon:AbstractWeapon):void{
if ((weapon is Cannon)){
_view.weapon_tf.text = "Пушко";
} else {
if ((weapon is ShrapnelWeapon)){
_view.weapon_tf.text = "Шрапнель";
};
};
}
private function updateSound():void{
var appProxy:AppProxy = (facade.retrieveProxy(AppProxy.NAME) as AppProxy);
if (appProxy.soundEnabled){
_view.sound.gotoAndStop(1);
} else {
_view.sound.gotoAndStop(2);
};
}
private function update(time:int):void{
crosshair.x = _view.stage.mouseX;
crosshair.y = _view.stage.mouseY;
}
public function getTopObjectsContainer():Sprite{
return (_view.topObjectsContainer);
}
public function getBottomObjectsContainer():Sprite{
return (_view.bottomObjectsContainer);
}
private function init():void{
_view = (getViewComponent() as GameView);
gameProxy = (facade.retrieveProxy(GameProxy.NAME) as GameProxy);
var fpsView:FPSView = new FPSView(_view.fps);
var fpsMed:FPSMediator = new FPSMediator(fpsView);
facade.registerMediator(fpsMed);
_view.playerWeapon.visible = false;
_view.score_tf.text = ("score " + gameProxy.getScore());
_view.restart_bt.addEventListener(MouseEvent.CLICK, restartClickHandler);
_view.exit_bt.addEventListener(MouseEvent.CLICK, exitClickHandler);
_view.sound.addEventListener(MouseEvent.CLICK, soundClickHandler);
_view.music.addEventListener(MouseEvent.CLICK, musicClickHandler);
_view.sponsorLogo_bt.addEventListener(MouseEvent.CLICK, logoClickHandler);
_view.levelFail.visible = false;
var appMed:AppMediator = (facade.retrieveMediator(AppMediator.NAME) as AppMediator);
var CrosshairClass:Class = GameAssets.getInstance().getAssetClass("CrosshairAsset");
crosshair = new (CrosshairClass);
appMed.getPopupContainer().addChild(crosshair);
crosshair.mouseEnabled = false;
Mouse.hide();
_view.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
updateSound();
updateMusic();
_view.fps.visible = false;
}
private function soundClickHandler(e:MouseEvent):void{
var appProxy:AppProxy = (facade.retrieveProxy(AppProxy.NAME) as AppProxy);
appProxy.toggleSoundEnabled();
updateSound();
}
private function gameComplete():void{
_view.stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
crosshair.parent.removeChild(crosshair);
Mouse.show();
}
public function getLevelContainer():Sprite{
return (_view.levelContainer);
}
override public function handleNotification(note:INotification):void{
switch (note.getName()){
case GameProxy.UPDATE:
update((note.getBody() as int));
break;
case AppProxy.END_GAME:
break;
case GameProxy.PLAYER_WEAPON_SET:
playerWeaponSet((note.getBody() as AbstractWeapon));
break;
case GameProxy.LEVEL_COMPLETE:
levelComplete();
break;
case GameProxy.LEVEL_FAIL:
levelFail();
break;
case GameProxy.PLAYER_SHOT:
playerShot();
break;
case AppProxy.GAME_COMPLETE:
gameComplete();
break;
};
}
private function restartClickHandler(e:MouseEvent):void{
var notesProxy:NotesProxy = (facade.retrieveProxy(NotesProxy.NAME) as NotesProxy);
notesProxy.push(GameProxy.LEVEL_RESTART);
}
private function updateMusic():void{
var appProxy:AppProxy = (facade.retrieveProxy(AppProxy.NAME) as AppProxy);
if (appProxy.musicEnabled){
_view.music.gotoAndStop(1);
} else {
_view.music.gotoAndStop(2);
};
}
private function levelComplete():void{
_view.stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
_view.score_tf.text = ("score " + gameProxy.getScore());
crosshair.parent.removeChild(crosshair);
Mouse.show();
}
private function exitClickHandler(e:MouseEvent):void{
_view.stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
var notesProxy:NotesProxy = (facade.retrieveProxy(NotesProxy.NAME) as NotesProxy);
notesProxy.push(GameProxy.LEVEL_ABORT);
}
private function musicClickHandler(e:MouseEvent):void{
var appProxy:AppProxy = (facade.retrieveProxy(AppProxy.NAME) as AppProxy);
appProxy.toggleMusicEnabled();
updateMusic();
}
private function keyDownHandler(e:KeyboardEvent):void{
var notesProxy:NotesProxy;
if (e.keyCode == Keyboard.ESCAPE){
notesProxy = (facade.retrieveProxy(NotesProxy.NAME) as NotesProxy);
notesProxy.push(GameProxy.LEVEL_ABORT);
} else {
if (e.keyCode == 82){
notesProxy = (facade.retrieveProxy(NotesProxy.NAME) as NotesProxy);
notesProxy.push(GameProxy.LEVEL_RESTART);
};
};
}
private function logoClickHandler(e:MouseEvent):void{
navigateToURL(new URLRequest("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1164&subid=ingame"), "_blank");
}
override public function listNotificationInterests():Array{
return ([GameProxy.UPDATE, AppProxy.END_GAME, GameProxy.PLAYER_WEAPON_SET, GameProxy.LEVEL_COMPLETE, GameProxy.LEVEL_FAIL, GameProxy.PLAYER_SHOT, AppProxy.GAME_COMPLETE]);
}
public function destroy():void{
if (crosshair.parent){
crosshair.parent.removeChild(crosshair);
};
Mouse.show();
_view.stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
_view.parent.removeChild(_view);
facade.removeMediator(NAME);
}
private function playerShot():void{
crosshair.scaleX = (crosshair.scaleY = 0.8);
Tweener.addTween(crosshair, {scaleX:1, scaleY:1, time:0.5, transition:"linear"});
}
public function levelStart():void{
var txt:String = (gameProxy.getCurrentLevel().id + 1).toString();
if (txt.length == 1){
txt = ("0" + txt);
};
_view.level_tf.text = ("level " + txt);
}
}
}//package game.view
Section 183
//LevelCompleteMediator (game.view.LevelCompleteMediator)
package game.view {
import flash.events.*;
import org.puremvc.as3.interfaces.*;
import core.*;
import game.view.components.*;
import game.model.*;
import caurina.transitions.*;
import org.puremvc.as3.patterns.mediator.*;
public class LevelCompleteMediator extends Mediator implements IMediator {
private var selectLevelFloater:ButtonFloater;
private var _view:LevelCompleteView;
private var nextLevelFloater:ButtonFloater;
public static const NAME:String = "LevelCompleteMediator";
public function LevelCompleteMediator(viewComponent:LevelCompleteView){
super(NAME, viewComponent);
init();
}
override public function listNotificationInterests():Array{
return ([]);
}
private function destroy():void{
_view.parent.removeChild(_view);
nextLevelFloater.stop();
selectLevelFloater.stop();
facade.removeMediator(NAME);
}
private function selectLevelClickHandler(e:MouseEvent):void{
var notesProxy:NotesProxy = (facade.retrieveProxy(NotesProxy.NAME) as NotesProxy);
notesProxy.push(GameProxy.LEVEL_ABORT);
destroy();
}
override public function handleNotification(note:INotification):void{
}
private function init():void{
_view = (getViewComponent() as LevelCompleteView);
var gameProxy:GameProxy = (facade.retrieveProxy(GameProxy.NAME) as GameProxy);
var level:Level = gameProxy.getCurrentLevel();
var timeBonus:int = (60 - Math.floor((level.completeTime / 40)));
if (timeBonus < 0){
timeBonus = 0;
};
_view.time_tf.text = ((((level.completeTime + " * ") + Level.timeMult) + " = ") + level.timeBonus);
_view.coins_tf.text = ((((level.coinsCollected + " * ") + Level.coinsMult) + " = ") + level.coinsBonus);
_view.score_tf.text = Number((level.timeBonus + level.coinsBonus)).toString();
_view.nextLevel_bt.addEventListener(MouseEvent.CLICK, nextLevelClickHandler);
_view.selectLevel_bt.addEventListener(MouseEvent.CLICK, selectLevelClickHandler);
_view.alpha = 0;
Tweener.addTween(_view, {alpha:1, time:0.4, transition:"linear"});
nextLevelFloater = new ButtonFloater(_view.nextLevel_bt);
selectLevelFloater = new ButtonFloater(_view.selectLevel_bt);
}
private function nextLevelClickHandler(e:MouseEvent):void{
var notesProxy:NotesProxy = (facade.retrieveProxy(NotesProxy.NAME) as NotesProxy);
notesProxy.push(GameProxy.LEVEL_NEXT);
destroy();
}
}
}//package game.view
Section 184
//LevelSelectMediator (game.view.LevelSelectMediator)
package game.view {
import flash.events.*;
import org.puremvc.as3.interfaces.*;
import core.*;
import flash.display.*;
import game.view.components.*;
import game.model.*;
import org.puremvc.as3.patterns.mediator.*;
public class LevelSelectMediator extends Mediator implements IMediator {
private var _view:LevelSelectView;
private var startFloater:ButtonFloater;
private var preview:LevelPreview;
private var menuFloater:ButtonFloater;
private var levels:Array;
private var selectedBox:LevelBox;
private var boxes:Array;
public static const NAME:String = "LevelSelectMediator";
public function LevelSelectMediator(viewComponent:LevelSelectView):void{
super(NAME, viewComponent);
init();
}
private function levelAbort():void{
_view.visible = true;
menuFloater = new ButtonFloater(_view.menu_bt);
startFloater = new ButtonFloater(_view.start_bt);
var gameProxy:GameProxy = (facade.retrieveProxy(GameProxy.NAME) as GameProxy);
selectBox(boxes[gameProxy.getCurrentLevel().id]);
}
private function unlimAmmoClickHandler(e:MouseEvent):void{
var appProxy:AppProxy = (facade.retrieveProxy(AppProxy.NAME) as AppProxy);
appProxy.unlimAmmo = !(appProxy.unlimAmmo);
if (appProxy.unlimAmmo){
_view.unlimAmmo.gotoAndStop(1);
} else {
_view.unlimAmmo.gotoAndStop(2);
};
}
private function gameStart():void{
var i:uint;
var level:Level;
var levelBox:LevelBox;
_view.visible = true;
var gameProxy:GameProxy = (facade.retrieveProxy(GameProxy.NAME) as GameProxy);
var levels:Array = gameProxy.getLevels();
if (_view.boxesContainer){
_view.boxesContainer.parent.removeChild(_view.boxesContainer);
};
_view.boxesContainer = new Sprite();
_view.boxesHolder.addChild(_view.boxesContainer);
var boxY:Number = 0;
var boxX:Number = 0;
boxes = [];
i = 0;
while (i < levels.length) {
if ((((i > 0)) && (((i % 5) == 0)))){
boxY = (boxY + 50);
boxX = 0;
};
level = levels[i];
levelBox = new LevelBox();
levelBox.x = boxX;
levelBox.y = boxY;
_view.boxesContainer.addChild(levelBox);
levelBox.initialize(this, level);
if (i == 0){
selectBox(levelBox);
};
boxX = (boxX + 50);
boxes.push(levelBox);
i++;
};
menuFloater = new ButtonFloater(_view.menu_bt);
startFloater = new ButtonFloater(_view.start_bt);
}
private function levelNext():void{
var gameProxy:GameProxy = (facade.retrieveProxy(GameProxy.NAME) as GameProxy);
selectBox(boxes[gameProxy.getCurrentLevel().id]);
}
private function levelComplete():void{
var box:LevelBox;
var i:uint;
while (i < boxes.length) {
box = boxes[i];
box.update();
i++;
};
var gameProxy:GameProxy = (facade.retrieveProxy(GameProxy.NAME) as GameProxy);
selectBox(boxes[gameProxy.getCurrentLevel().id]);
}
private function init():void{
_view = (getViewComponent() as LevelSelectView);
_view.start_bt.addEventListener(MouseEvent.CLICK, startClickHandler);
_view.menu_bt.addEventListener(MouseEvent.CLICK, menuClickHandler);
_view.visible = false;
_view.levelDef_tf.visible = false;
var appProxy:AppProxy = (facade.retrieveProxy(AppProxy.NAME) as AppProxy);
if (appProxy.unlimAmmo){
_view.unlimAmmo.gotoAndStop(1);
} else {
_view.unlimAmmo.gotoAndStop(2);
};
_view.unlimAmmo.addEventListener(MouseEvent.CLICK, unlimAmmoClickHandler);
_view.preview.visible = false;
}
private function menuClickHandler(e:MouseEvent):void{
var notesProxy:NotesProxy = (facade.retrieveProxy(NotesProxy.NAME) as NotesProxy);
notesProxy.push(AppProxy.GAME_ABORT);
}
private function startClickHandler(e:MouseEvent):void{
var gameProxy:GameProxy = (facade.retrieveProxy(GameProxy.NAME) as GameProxy);
var notesProxy:NotesProxy = (facade.retrieveProxy(NotesProxy.NAME) as NotesProxy);
notesProxy.push(GameProxy.LEVEL_START, selectedBox.level);
}
private function gameAbort():void{
_view.visible = false;
menuFloater.stop();
startFloater.stop();
}
override public function listNotificationInterests():Array{
return ([AppProxy.GAME_START, GameProxy.LEVEL_START, GameProxy.LEVEL_ABORT, GameProxy.LEVEL_COMPLETE, AppProxy.GAME_ABORT]);
}
public function selectBox(box:LevelBox):void{
if (selectedBox){
selectedBox.deselect();
};
selectedBox = box;
selectedBox.select();
_view.levelDef_tf.text = box.level.def;
_view.levelScore_tf.text = box.level.score.toString();
}
override public function handleNotification(note:INotification):void{
switch (note.getName()){
case AppProxy.GAME_START:
gameStart();
break;
case GameProxy.LEVEL_START:
levelStart();
break;
case GameProxy.LEVEL_ABORT:
levelAbort();
break;
case GameProxy.LEVEL_COMPLETE:
levelComplete();
break;
case AppProxy.GAME_ABORT:
gameAbort();
break;
};
}
private function levelStart():void{
_view.visible = false;
menuFloater.stop();
startFloater.stop();
}
}
}//package game.view
Section 185
//MainMenuMediator (game.view.MainMenuMediator)
package game.view {
import flash.events.*;
import org.puremvc.as3.interfaces.*;
import game.view.components.*;
import game.model.*;
import flash.net.*;
import org.puremvc.as3.patterns.mediator.*;
public class MainMenuMediator extends Mediator implements IMediator {
private var balloons:Array;
private var _view:MainMenuView;
private var credits:CreditsView;
private var options:OptionsView;
public static const NAME:String = "MainMenuMediator";
public function MainMenuMediator(viewComponent:MainMenuView):void{
super(NAME, viewComponent);
init();
}
private function optionsClickHandler(e:MouseEvent):void{
credits.hide();
options.show();
}
private function destroy():void{
_view.parent.removeChild(_view);
facade.removeMediator(NAME);
}
override public function handleNotification(note:INotification):void{
switch (note.getName()){
case AppProxy.GAME_START:
gameStart();
break;
case AppProxy.GAME_ABORT:
gameAbort();
break;
};
}
private function creditsClickHandler(e:MouseEvent):void{
options.hide();
credits.show();
}
private function highscoresClickHandler(e:MouseEvent):void{
navigateToURL(new URLRequest("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1164&subid=scores&action=viewscores"), "_blank");
}
override public function listNotificationInterests():Array{
return ([AppProxy.GAME_START, AppProxy.GAME_ABORT]);
}
private function sponsorClickHandler(e:MouseEvent):void{
navigateToURL(new URLRequest("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1164&subid=mainmenu"), "_blank");
}
private function gameAbort():void{
var balloon:MenuBalloon;
_view.visible = true;
var i:uint;
while (i < balloons.length) {
balloon = balloons[i];
balloon.activate();
i++;
};
}
private function moreGamesClickHandler(e:MouseEvent):void{
navigateToURL(new URLRequest("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1164&subid=moregames"), "_blank");
}
private function init():void{
var balloon:MenuBalloon;
_view = (getViewComponent() as MainMenuView);
balloons = [];
var i:uint;
while (i < 3) {
balloon = new MenuBalloon();
_view.back.addChild(balloon);
balloons.push(balloon);
i++;
};
options = new OptionsView(_view.options);
credits = new CreditsView(_view.credits);
_view.startGame_bt.addEventListener(MouseEvent.CLICK, startGameClickHandler);
_view.options_bt.addEventListener(MouseEvent.CLICK, optionsClickHandler);
_view.credits_bt.addEventListener(MouseEvent.CLICK, creditsClickHandler);
_view.highscores_bt.addEventListener(MouseEvent.CLICK, highscoresClickHandler);
_view.moreGames_bt.addEventListener(MouseEvent.CLICK, moreGamesClickHandler);
_view.sponsorLogo_bt.addEventListener(MouseEvent.CLICK, sponsorClickHandler);
}
private function startGameClickHandler(e:MouseEvent):void{
var notesProxy:NotesProxy = (facade.retrieveProxy(NotesProxy.NAME) as NotesProxy);
notesProxy.push(AppProxy.GAME_START);
}
private function gameStart():void{
var balloon:MenuBalloon;
_view.visible = false;
var i:uint;
while (i < balloons.length) {
balloon = balloons[i];
balloon.deactivate();
i++;
};
options.hide();
credits.hide();
}
}
}//package game.view
Section 186
//ByteArrayAsset (mx.core.ByteArrayAsset)
package mx.core {
import flash.utils.*;
public class ByteArrayAsset extends ByteArray implements IFlexAsset {
mx_internal static const VERSION:String = "3.0.0.0";
public function ByteArrayAsset(){
super();
}
}
}//package mx.core
Section 187
//EdgeMetrics (mx.core.EdgeMetrics)
package mx.core {
public class EdgeMetrics {
public var top:Number;
public var left:Number;
public var bottom:Number;
public var right:Number;
mx_internal static const VERSION:String = "3.0.0.0";
public static const EMPTY:EdgeMetrics = new EdgeMetrics(0, 0, 0, 0);
;
public function EdgeMetrics(left:Number=0, top:Number=0, right:Number=0, bottom:Number=0){
super();
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
}
public function clone():EdgeMetrics{
return (new EdgeMetrics(left, top, right, bottom));
}
}
}//package mx.core
Section 188
//FlexSprite (mx.core.FlexSprite)
package mx.core {
import flash.display.*;
import mx.utils.*;
public class FlexSprite extends Sprite {
mx_internal static const VERSION:String = "3.0.0.0";
public function FlexSprite(){
super();
name = NameUtil.createUniqueName(this);
//unresolved jump
var _slot1 = e;
}
override public function toString():String{
return (NameUtil.displayObjectToString(this));
}
}
}//package mx.core
Section 189
//IBorder (mx.core.IBorder)
package mx.core {
public interface IBorder {
function get borderMetrics():EdgeMetrics;
}
}//package mx.core
Section 190
//IFlexAsset (mx.core.IFlexAsset)
package mx.core {
public interface IFlexAsset {
}
}//package mx.core
Section 191
//IFlexDisplayObject (mx.core.IFlexDisplayObject)
package mx.core {
import flash.events.*;
import flash.display.*;
import flash.geom.*;
import flash.accessibility.*;
public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher {
function get visible():Boolean;
function get rotation():Number;
function localToGlobal(void:Point):Point;
function get name():String;
function set width(flash.display:Number):void;
function get measuredHeight():Number;
function get blendMode():String;
function get scale9Grid():Rectangle;
function set name(flash.display:String):void;
function set scaleX(flash.display:Number):void;
function set scaleY(flash.display:Number):void;
function get measuredWidth():Number;
function get accessibilityProperties():AccessibilityProperties;
function set scrollRect(flash.display:Rectangle):void;
function get cacheAsBitmap():Boolean;
function globalToLocal(void:Point):Point;
function get height():Number;
function set blendMode(flash.display:String):void;
function get parent():DisplayObjectContainer;
function getBounds(String:DisplayObject):Rectangle;
function get opaqueBackground():Object;
function set scale9Grid(flash.display:Rectangle):void;
function setActualSize(_arg1:Number, _arg2:Number):void;
function set alpha(flash.display:Number):void;
function set accessibilityProperties(flash.display:AccessibilityProperties):void;
function get width():Number;
function hitTestPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):Boolean;
function set cacheAsBitmap(flash.display:Boolean):void;
function get scaleX():Number;
function get scaleY():Number;
function get scrollRect():Rectangle;
function get mouseX():Number;
function get mouseY():Number;
function set height(flash.display:Number):void;
function set mask(flash.display:DisplayObject):void;
function getRect(String:DisplayObject):Rectangle;
function get alpha():Number;
function set transform(flash.display:Transform):void;
function move(_arg1:Number, _arg2:Number):void;
function get loaderInfo():LoaderInfo;
function get root():DisplayObject;
function hitTestObject(mx.core:IFlexDisplayObject/mx.core:IFlexDisplayObject:stage/get:DisplayObject):Boolean;
function set opaqueBackground(flash.display:Object):void;
function set visible(flash.display:Boolean):void;
function get mask():DisplayObject;
function set x(flash.display:Number):void;
function set y(flash.display:Number):void;
function get transform():Transform;
function set filters(flash.display:Array):void;
function get x():Number;
function get y():Number;
function get filters():Array;
function set rotation(flash.display:Number):void;
function get stage():Stage;
}
}//package mx.core
Section 192
//IRepeaterClient (mx.core.IRepeaterClient)
package mx.core {
public interface IRepeaterClient {
function get instanceIndices():Array;
function set instanceIndices(E:\dev\3.0.x\frameworks\projects\framework\src;mx\core;IRepeaterClient.as:Array):void;
function get isDocument():Boolean;
function set repeaters(E:\dev\3.0.x\frameworks\projects\framework\src;mx\core;IRepeaterClient.as:Array):void;
function initializeRepeaterArrays(E:\dev\3.0.x\frameworks\projects\framework\src;mx\core;IRepeaterClient.as:IRepeaterClient):void;
function get repeaters():Array;
function set repeaterIndices(E:\dev\3.0.x\frameworks\projects\framework\src;mx\core;IRepeaterClient.as:Array):void;
function get repeaterIndices():Array;
}
}//package mx.core
Section 193
//mx_internal (mx.core.mx_internal)
package mx.core {
public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal";
}//package mx.core
Section 194
//SpriteAsset (mx.core.SpriteAsset)
package mx.core {
public class SpriteAsset extends FlexSprite implements IFlexAsset, IFlexDisplayObject, IBorder {
private var _measuredHeight:Number;
private var _measuredWidth:Number;
mx_internal static const VERSION:String = "3.0.0.0";
public function SpriteAsset(){
super();
_measuredWidth = width;
_measuredHeight = height;
}
public function get measuredWidth():Number{
return (_measuredWidth);
}
public function get measuredHeight():Number{
return (_measuredHeight);
}
public function setActualSize(newWidth:Number, newHeight:Number):void{
width = newWidth;
height = newHeight;
}
public function move(x:Number, y:Number):void{
this.x = x;
this.y = y;
}
public function get borderMetrics():EdgeMetrics{
if (scale9Grid == null){
return (EdgeMetrics.EMPTY);
};
return (new EdgeMetrics(scale9Grid.left, scale9Grid.top, Math.ceil((measuredWidth - scale9Grid.right)), Math.ceil((measuredHeight - scale9Grid.bottom))));
}
}
}//package mx.core
Section 195
//NameUtil (mx.utils.NameUtil)
package mx.utils {
import flash.display.*;
import mx.core.*;
import flash.utils.*;
public class NameUtil {
mx_internal static const VERSION:String = "3.0.0.0";
private static var counter:int = 0;
public function NameUtil(){
super();
}
public static function displayObjectToString(displayObject:DisplayObject):String{
var result:String;
var s:String;
var indices:Array;
var o:DisplayObject = displayObject;
while (o != null) {
if (((((o.parent) && (o.stage))) && ((o.parent == o.stage)))){
break;
};
s = o.name;
if ((o is IRepeaterClient)){
indices = IRepeaterClient(o).instanceIndices;
if (indices){
s = (s + (("[" + indices.join("][")) + "]"));
};
};
result = ((result == null)) ? s : ((s + ".") + result);
o = o.parent;
};
return (result);
}
public static function createUniqueName(object:Object):String{
if (!object){
return (null);
};
var name:String = getQualifiedClassName(object);
var index:int = name.indexOf("::");
if (index != -1){
name = name.substr((index + 2));
};
var charCode:int = name.charCodeAt((name.length - 1));
if ((((charCode >= 48)) && ((charCode <= 57)))){
name = (name + "_");
};
return ((name + counter++));
}
}
}//package mx.utils
Section 196
//Controller (org.puremvc.as3.core.controller.Controller)
package org.puremvc.as3.core.controller {
import org.puremvc.as3.interfaces.*;
import org.puremvc.as3.core.view.*;
import org.puremvc.as3.patterns.observer.*;
public class Controller implements IController {
protected const SINGLETON_MSG:String = "Controller Singleton already constructed!";
protected var commandMap:Array;
protected var view:IView;
protected static var instance:IController;
public function Controller(){
super();
if (instance != null){
throw (Error(SINGLETON_MSG));
};
instance = this;
commandMap = new Array();
initializeController();
}
public function removeCommand(notificationName:String):void{
commandMap[notificationName] = null;
}
public function registerCommand(notificationName:String, commandClassRef:Class):void{
if (commandMap[notificationName] == null){
view.registerObserver(notificationName, new Observer(executeCommand, this));
};
commandMap[notificationName] = commandClassRef;
}
protected function initializeController():void{
view = View.getInstance();
}
public function hasCommand(notificationName:String):Boolean{
return (!((commandMap[notificationName] == null)));
}
public function executeCommand(note:INotification):void{
var commandClassRef:Class = commandMap[note.getName()];
if (commandClassRef == null){
return;
};
var commandInstance:ICommand = new (commandClassRef);
commandInstance.execute(note);
}
public static function getInstance():IController{
if (instance == null){
instance = new (Controller);
};
return (instance);
}
}
}//package org.puremvc.as3.core.controller
Section 197
//Model (org.puremvc.as3.core.model.Model)
package org.puremvc.as3.core.model {
import org.puremvc.as3.interfaces.*;
public class Model implements IModel {
protected const SINGLETON_MSG:String = "Model Singleton already constructed!";
protected var proxyMap:Array;
protected static var instance:IModel;
public function Model(){
super();
if (instance != null){
throw (Error(SINGLETON_MSG));
};
instance = this;
proxyMap = new Array();
initializeModel();
}
protected function initializeModel():void{
}
public function removeProxy(proxyName:String):IProxy{
var proxy:IProxy = (proxyMap[proxyName] as IProxy);
proxyMap[proxyName] = null;
return (proxy);
}
public function hasProxy(proxyName:String):Boolean{
return (!((proxyMap[proxyName] == null)));
}
public function retrieveProxy(proxyName:String):IProxy{
return (proxyMap[proxyName]);
}
public function registerProxy(proxy:IProxy):void{
proxyMap[proxy.getProxyName()] = proxy;
}
public static function getInstance():IModel{
if (instance == null){
instance = new (Model);
};
return (instance);
}
}
}//package org.puremvc.as3.core.model
Section 198
//View (org.puremvc.as3.core.view.View)
package org.puremvc.as3.core.view {
import org.puremvc.as3.interfaces.*;
import org.puremvc.as3.patterns.observer.*;
public class View implements IView {
protected const SINGLETON_MSG:String = "View Singleton already constructed!";
protected var observerMap:Array;
protected var mediatorMap:Array;
protected static var instance:IView;
public function View(){
super();
if (instance != null){
throw (Error(SINGLETON_MSG));
};
instance = this;
mediatorMap = new Array();
observerMap = new Array();
initializeView();
}
public function retrieveMediator(mediatorName:String):IMediator{
return (mediatorMap[mediatorName]);
}
public function hasMediator(mediatorName:String):Boolean{
return (!((mediatorMap[mediatorName] == null)));
}
public function notifyObservers(notification:INotification):void{
var observers:Array;
var i:Number;
var observer:IObserver;
if (observerMap[notification.getName()] != null){
observers = (observerMap[notification.getName()] as Array);
i = 0;
while (i < observers.length) {
observer = (observers[i] as IObserver);
observer.notifyObserver(notification);
i++;
};
};
}
protected function initializeView():void{
}
public function registerMediator(mediator:IMediator):void{
var observer:Observer;
var i:Number;
mediatorMap[mediator.getMediatorName()] = mediator;
var interests:Array = mediator.listNotificationInterests();
if (interests.length > 0){
observer = new Observer(mediator.handleNotification, mediator);
i = 0;
while (i < interests.length) {
registerObserver(interests[i], observer);
i++;
};
};
mediator.onRegister();
}
public function removeMediator(mediatorName:String):IMediator{
var notificationName:String;
var mediator:IMediator;
var observers:Array;
var removalTargets:Array;
var i:int;
var target:int;
for (notificationName in observerMap) {
observers = observerMap[notificationName];
removalTargets = new Array();
i = 0;
while (i < observers.length) {
if (Observer(observers[i]).compareNotifyContext(retrieveMediator(mediatorName)) == true){
removalTargets.push(i);
};
i++;
};
while (removalTargets.length > 0) {
target = removalTargets.pop();
observers.splice(target, 1);
};
if (observers.length == 0){
delete observerMap[notificationName];
};
};
mediator = (mediatorMap[mediatorName] as IMediator);
delete mediatorMap[mediatorName];
if (mediator){
mediator.onRemove();
};
return (mediator);
}
public function registerObserver(notificationName:String, observer:IObserver):void{
if (observerMap[notificationName] != null){
observerMap[notificationName].push(observer);
} else {
observerMap[notificationName] = [observer];
};
}
public static function getInstance():IView{
if (instance == null){
instance = new (View);
};
return (instance);
}
}
}//package org.puremvc.as3.core.view
Section 199
//ICommand (org.puremvc.as3.interfaces.ICommand)
package org.puremvc.as3.interfaces {
public interface ICommand {
function execute(:INotification):void;
}
}//package org.puremvc.as3.interfaces
Section 200
//IController (org.puremvc.as3.interfaces.IController)
package org.puremvc.as3.interfaces {
public interface IController {
function registerCommand(_arg1:String, _arg2:Class):void;
function hasCommand(org.puremvc.as3.interfaces:IController/org.puremvc.as3.interfaces:IController:registerCommand:String):Boolean;
function executeCommand(:INotification):void;
function removeCommand(:String):void;
}
}//package org.puremvc.as3.interfaces
Section 201
//IFacade (org.puremvc.as3.interfaces.IFacade)
package org.puremvc.as3.interfaces {
public interface IFacade extends INotifier {
function removeCommand(:String):void;
function registerCommand(_arg1:String, _arg2:Class):void;
function removeProxy(F:\Flash\Classes\PureMVC_AS3_2_0_RC3;org\puremvc\as3\interfaces;IFacade.as:String):IProxy;
function registerProxy(:IProxy):void;
function hasMediator(org.puremvc.as3.interfaces:IFacade/org.puremvc.as3.interfaces:IFacade:registerProxy:String):Boolean;
function retrieveMediator(org.puremvc.as3.interfaces:String):IMediator;
function hasCommand(org.puremvc.as3.interfaces:IFacade/org.puremvc.as3.interfaces:IFacade:registerProxy:String):Boolean;
function retrieveProxy(F:\Flash\Classes\PureMVC_AS3_2_0_RC3;org\puremvc\as3\interfaces;IFacade.as:String):IProxy;
function hasProxy(org.puremvc.as3.interfaces:IFacade/org.puremvc.as3.interfaces:IFacade:registerProxy:String):Boolean;
function registerMediator(:IMediator):void;
function removeMediator(org.puremvc.as3.interfaces:String):IMediator;
}
}//package org.puremvc.as3.interfaces
Section 202
//IMediator (org.puremvc.as3.interfaces.IMediator)
package org.puremvc.as3.interfaces {
public interface IMediator {
function listNotificationInterests():Array;
function onRegister():void;
function handleNotification(org.puremvc.as3.interfaces:IMediator/org.puremvc.as3.interfaces:IMediator:getMediatorName:INotification):void;
function getMediatorName():String;
function setViewComponent(org.puremvc.as3.interfaces:IMediator/org.puremvc.as3.interfaces:IMediator:getMediatorName:Object):void;
function getViewComponent():Object;
function onRemove():void;
}
}//package org.puremvc.as3.interfaces
Section 203
//IModel (org.puremvc.as3.interfaces.IModel)
package org.puremvc.as3.interfaces {
public interface IModel {
function removeProxy(F:\Flash\Classes\PureMVC_AS3_2_0_RC3;org\puremvc\as3\interfaces;IModel.as:String):IProxy;
function retrieveProxy(F:\Flash\Classes\PureMVC_AS3_2_0_RC3;org\puremvc\as3\interfaces;IModel.as:String):IProxy;
function registerProxy(:IProxy):void;
function hasProxy(org.puremvc.as3.interfaces:IModel/org.puremvc.as3.interfaces:IModel:registerProxy:String):Boolean;
}
}//package org.puremvc.as3.interfaces
Section 204
//INotification (org.puremvc.as3.interfaces.INotification)
package org.puremvc.as3.interfaces {
public interface INotification {
function getType():String;
function getName():String;
function toString():String;
function setBody(F:\Flash\Classes\PureMVC_AS3_2_0_RC3;org\puremvc\as3\interfaces;INotification.as:Object):void;
function getBody():Object;
function setType(F:\Flash\Classes\PureMVC_AS3_2_0_RC3;org\puremvc\as3\interfaces;INotification.as:String):void;
}
}//package org.puremvc.as3.interfaces
Section 205
//INotifier (org.puremvc.as3.interfaces.INotifier)
package org.puremvc.as3.interfaces {
public interface INotifier {
function sendNotification(_arg1:String, _arg2:Object=null, _arg3:String=null):void;
}
}//package org.puremvc.as3.interfaces
Section 206
//IObserver (org.puremvc.as3.interfaces.IObserver)
package org.puremvc.as3.interfaces {
public interface IObserver {
function compareNotifyContext(void:Object):Boolean;
function setNotifyContext(:Object):void;
function setNotifyMethod(:Function):void;
function notifyObserver(:INotification):void;
}
}//package org.puremvc.as3.interfaces
Section 207
//IProxy (org.puremvc.as3.interfaces.IProxy)
package org.puremvc.as3.interfaces {
public interface IProxy {
function getData():Object;
function getProxyName():String;
function setData(F:\Flash\Classes\PureMVC_AS3_2_0_RC3;org\puremvc\as3\interfaces;IProxy.as:Object):void;
}
}//package org.puremvc.as3.interfaces
Section 208
//IView (org.puremvc.as3.interfaces.IView)
package org.puremvc.as3.interfaces {
public interface IView {
function notifyObservers(:INotification):void;
function registerMediator(:IMediator):void;
function removeMediator(org.puremvc.as3.interfaces:IView/org.puremvc.as3.interfaces:IView:registerObserver:String):IMediator;
function registerObserver(_arg1:String, _arg2:IObserver):void;
function hasMediator(void:String):Boolean;
function retrieveMediator(org.puremvc.as3.interfaces:IView/org.puremvc.as3.interfaces:IView:registerObserver:String):IMediator;
}
}//package org.puremvc.as3.interfaces
Section 209
//SimpleCommand (org.puremvc.as3.patterns.command.SimpleCommand)
package org.puremvc.as3.patterns.command {
import org.puremvc.as3.interfaces.*;
import org.puremvc.as3.patterns.observer.*;
public class SimpleCommand extends Notifier implements ICommand, INotifier {
public function SimpleCommand(){
super();
}
public function execute(notification:INotification):void{
}
}
}//package org.puremvc.as3.patterns.command
Section 210
//Facade (org.puremvc.as3.patterns.facade.Facade)
package org.puremvc.as3.patterns.facade {
import org.puremvc.as3.interfaces.*;
import org.puremvc.as3.core.view.*;
import org.puremvc.as3.core.controller.*;
import org.puremvc.as3.core.model.*;
import org.puremvc.as3.patterns.observer.*;
public class Facade implements IFacade {
protected const SINGLETON_MSG:String = "Facade Singleton already constructed!";
protected var controller:IController;
protected var view:IView;
protected var model:IModel;
protected static var instance:IFacade;
public function Facade(){
super();
if (instance != null){
throw (Error(SINGLETON_MSG));
};
instance = this;
initializeFacade();
}
public function removeProxy(proxyName:String):IProxy{
var proxy:IProxy;
if (model != null){
proxy = model.removeProxy(proxyName);
};
return (proxy);
}
public function registerProxy(proxy:IProxy):void{
model.registerProxy(proxy);
}
protected function initializeController():void{
if (controller != null){
return;
};
controller = Controller.getInstance();
}
protected function initializeFacade():void{
initializeModel();
initializeController();
initializeView();
}
public function retrieveProxy(proxyName:String):IProxy{
return (model.retrieveProxy(proxyName));
}
public function sendNotification(notificationName:String, body:Object=null, type:String=null):void{
notifyObservers(new Notification(notificationName, body, type));
}
public function notifyObservers(notification:INotification):void{
if (view != null){
view.notifyObservers(notification);
};
}
protected function initializeView():void{
if (view != null){
return;
};
view = View.getInstance();
}
public function retrieveMediator(mediatorName:String):IMediator{
return ((view.retrieveMediator(mediatorName) as IMediator));
}
public function removeMediator(mediatorName:String):IMediator{
var mediator:IMediator;
if (view != null){
mediator = view.removeMediator(mediatorName);
};
return (mediator);
}
public function hasCommand(notificationName:String):Boolean{
return (controller.hasCommand(notificationName));
}
public function removeCommand(notificationName:String):void{
controller.removeCommand(notificationName);
}
public function registerCommand(notificationName:String, commandClassRef:Class):void{
controller.registerCommand(notificationName, commandClassRef);
}
public function hasMediator(mediatorName:String):Boolean{
return (view.hasMediator(mediatorName));
}
public function registerMediator(mediator:IMediator):void{
if (view != null){
view.registerMediator(mediator);
};
}
protected function initializeModel():void{
if (model != null){
return;
};
model = Model.getInstance();
}
public function hasProxy(proxyName:String):Boolean{
return (model.hasProxy(proxyName));
}
public static function getInstance():IFacade{
if (instance == null){
instance = new (Facade);
};
return (instance);
}
}
}//package org.puremvc.as3.patterns.facade
Section 211
//Mediator (org.puremvc.as3.patterns.mediator.Mediator)
package org.puremvc.as3.patterns.mediator {
import org.puremvc.as3.interfaces.*;
import org.puremvc.as3.patterns.observer.*;
public class Mediator extends Notifier implements IMediator, INotifier {
protected var viewComponent:Object;
protected var mediatorName:String;
public static const NAME:String = "Mediator";
public function Mediator(mediatorName:String=null, viewComponent:Object=null){
super();
this.mediatorName = ((mediatorName)!=null) ? mediatorName : NAME;
this.viewComponent = viewComponent;
}
public function listNotificationInterests():Array{
return ([]);
}
public function onRegister():void{
}
public function onRemove():void{
}
public function getViewComponent():Object{
return (viewComponent);
}
public function handleNotification(notification:INotification):void{
}
public function getMediatorName():String{
return (mediatorName);
}
public function setViewComponent(viewComponent:Object):void{
this.viewComponent = viewComponent;
}
}
}//package org.puremvc.as3.patterns.mediator
Section 212
//Notification (org.puremvc.as3.patterns.observer.Notification)
package org.puremvc.as3.patterns.observer {
import org.puremvc.as3.interfaces.*;
public class Notification implements INotification {
private var body:Object;
private var name:String;
private var type:String;
public function Notification(name:String, body:Object=null, type:String=null){
super();
this.name = name;
this.body = body;
this.type = type;
}
public function setBody(body:Object):void{
this.body = body;
}
public function getName():String{
return (name);
}
public function toString():String{
var msg:String = ("Notification Name: " + getName());
msg = (msg + ("\nBody:" + ((body)==null) ? "null" : body.toString()));
msg = (msg + ("\nType:" + ((type)==null) ? "null" : type));
return (msg);
}
public function getType():String{
return (type);
}
public function setType(type:String):void{
this.type = type;
}
public function getBody():Object{
return (body);
}
}
}//package org.puremvc.as3.patterns.observer
Section 213
//Notifier (org.puremvc.as3.patterns.observer.Notifier)
package org.puremvc.as3.patterns.observer {
import org.puremvc.as3.interfaces.*;
import org.puremvc.as3.patterns.facade.*;
public class Notifier implements INotifier {
protected var facade:IFacade;
public function Notifier(){
facade = Facade.getInstance();
super();
}
public function sendNotification(notificationName:String, body:Object=null, type:String=null):void{
facade.sendNotification(notificationName, body, type);
}
}
}//package org.puremvc.as3.patterns.observer
Section 214
//Observer (org.puremvc.as3.patterns.observer.Observer)
package org.puremvc.as3.patterns.observer {
import org.puremvc.as3.interfaces.*;
public class Observer implements IObserver {
private var notify:Function;
private var context:Object;
public function Observer(notifyMethod:Function, notifyContext:Object){
super();
setNotifyMethod(notifyMethod);
setNotifyContext(notifyContext);
}
private function getNotifyMethod():Function{
return (notify);
}
public function compareNotifyContext(object:Object):Boolean{
return ((object === this.context));
}
public function setNotifyContext(notifyContext:Object):void{
context = notifyContext;
}
private function getNotifyContext():Object{
return (context);
}
public function setNotifyMethod(notifyMethod:Function):void{
notify = notifyMethod;
}
public function notifyObserver(notification:INotification):void{
this.getNotifyMethod().apply(this.getNotifyContext(), [notification]);
}
}
}//package org.puremvc.as3.patterns.observer
Section 215
//Proxy (org.puremvc.as3.patterns.proxy.Proxy)
package org.puremvc.as3.patterns.proxy {
import org.puremvc.as3.interfaces.*;
import org.puremvc.as3.patterns.observer.*;
public class Proxy extends Notifier implements IProxy, INotifier {
protected var proxyName:String;
protected var data:Object;
public static var NAME:String = "Proxy";
public function Proxy(proxyName:String=null, data:Object=null){
super();
this.proxyName = ((proxyName)!=null) ? proxyName : NAME;
if (data != null){
setData(data);
};
}
public function getData():Object{
return (data);
}
public function getProxyName():String{
return (proxyName);
}
public function setData(data:Object):void{
this.data = data;
}
}
}//package org.puremvc.as3.patterns.proxy
Section 216
//ApplicationFacade (ApplicationFacade)
package {
import org.puremvc.as3.interfaces.*;
import flash.display.*;
import org.puremvc.as3.patterns.facade.*;
import org.puremvc.as3.patterns.observer.*;
import game.controller.*;
public class ApplicationFacade extends Facade implements IFacade {
public var viewContainer:Sprite;
public static const STARTUP:String = "Startup";
public function ApplicationFacade(){
super();
}
override protected function initializeController():void{
super.initializeController();
registerCommand(STARTUP, StartupCommand);
}
public function startup(startupObj:Object):void{
var container:Sprite = startupObj.container;
viewContainer = new Sprite();
container.addChild(viewContainer);
notifyObservers(new Notification(STARTUP, startupObj));
}
public static function getInstance():ApplicationFacade{
if (instance == null){
instance = new (ApplicationFacade);
};
return ((instance as _slot1));
}
}
}//package
Section 217
//BalloonFighter (BalloonFighter)
package {
import flash.events.*;
import flash.display.*;
public class BalloonFighter extends Sprite {
public function BalloonFighter(){
super();
addEventListener(Event.ADDED_TO_STAGE, addedHandler);
}
private function addedHandler(e:Event):void{
ApplicationFacade.getInstance().startup({container:this});
}
}
}//package
Section 218
//Factory (Factory)
package {
import flash.events.*;
import flash.display.*;
import flash.ui.*;
import flash.utils.*;
public dynamic class Factory extends MovieClip {
private var preloader:Preloader;
public function Factory(){
super();
init();
}
private function init():void{
stop();
MochiBot.track(this, "dba8b01a");
var myContextMenu:ContextMenu = new ContextMenu();
myContextMenu.hideBuiltInItems();
contextMenu = myContextMenu;
MochiAd.showPreGameAd({clip:this, id:"5898966f00162c45", res:"640x480", no_bg:true, ad_finished:function (){
mochiCompleteHander();
}});
}
private function initApp():void{
var app:Object;
var mainClass:Class = (getDefinitionByName("BalloonFighter") as Class);
if (mainClass){
app = new (mainClass);
addChild((app as DisplayObject));
};
}
private function checkDomain():Boolean{
var url:String = stage.loaderInfo.url;
var urlStart:Number = (url.indexOf("://") + 3);
var urlEnd:Number = url.indexOf("/", urlStart);
var domain:String = url.substring(urlStart, urlEnd);
var LastDot:Number = (domain.lastIndexOf(".") - 1);
var domEnd:Number = (domain.lastIndexOf(".", LastDot) + 1);
domain = domain.substring(domEnd, domain.length);
if ((((((((domain == "")) || ((domain == "isfland.com")))) || ((domain == "flashgamelicense.com")))) || ((domain == "bubblebox.com")))){
return (true);
};
return (false);
}
private function mochiCompleteHander():void{
preloaderCompleteHandler(null);
}
private function preloaderCompleteHandler(e:Event):void{
nextFrame();
initApp();
}
}
}//package
Section 219
//MochiAd (MochiAd)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.system.*;
import flash.net.*;
public class MochiAd {
public function MochiAd(){
super();
}
public static function getVersion():String{
return ("2.6");
}
public static function showClickAwayAd(options:Object):void{
var clip:Object;
var mc:MovieClip;
var chk:MovieClip;
var options = options;
var DEFAULTS:Object = {ad_timeout:2000, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function ():void{
}, ad_finished:function ():void{
}, ad_loaded:function (width:Number, height:Number):void{
}, ad_failed:function ():void{
trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software");
}, ad_skipped:function ():void{
}};
options = _slot1._parseOptions(options, DEFAULTS);
clip = options.clip;
var ad_timeout:Number = options.ad_timeout;
delete options.ad_timeout;
if (!_slot1.load(options)){
options.ad_failed();
options.ad_finished();
return;
};
options.ad_started();
mc = clip._mochiad;
mc["onUnload"] = function ():void{
_slot1._cleanup(mc);
options.ad_finished();
};
var wh:Array = _slot1._getRes(options, clip);
var w:Number = wh[0];
var h:Number = wh[1];
mc.x = (w * 0.5);
mc.y = (h * 0.5);
chk = createEmptyMovieClip(mc, "_mochiad_wait", 3);
chk.ad_timeout = ad_timeout;
chk.started = getTimer();
chk.showing = false;
mc.unloadAd = function ():void{
_slot1.unload(clip);
};
mc.adLoaded = options.ad_loaded;
mc.adSkipped = options.ad_skipped;
mc.rpc = function (callbackID:Number, arg:Object):void{
_slot1.rpc(clip, callbackID, arg);
};
var sendHostProgress:Boolean;
mc.regContLC = function (lc_name:String):void{
mc._containerLCName = lc_name;
};
chk["onEnterFrame"] = function ():void{
var total:Number;
if (!this.parent){
delete this.onEnterFrame;
return;
};
var ad_clip:Object = this.parent._mochiad_ctr;
var elapsed:Number = (getTimer() - this.started);
var finished:Boolean;
if (!chk.showing){
total = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal;
if (total > 0){
chk.showing = true;
finished = true;
chk.started = getTimer();
} else {
if (elapsed > chk.ad_timeout){
options.ad_failed();
finished = true;
};
};
};
if (this.root == null){
finished = true;
};
if (finished){
delete this.onEnterFrame;
};
};
doOnEnterFrame(chk);
}
public static function _isNetworkAvailable():Boolean{
return (!((Security.sandboxType == "localWithFile")));
}
public static function _allowDomains(server:String):String{
var hostname:String = server.split("/")[2].split(":")[0];
Security.allowDomain("*");
Security.allowDomain(hostname);
Security.allowInsecureDomain("*");
Security.allowInsecureDomain(hostname);
return (hostname);
}
public static function unload(clip:Object):Boolean{
if (((clip.clip) && (clip.clip._mochiad))){
clip = clip.clip;
};
if (clip.origFrameRate != undefined){
clip.stage.frameRate = clip.origFrameRate;
};
if (!clip._mochiad){
return (false);
};
if (clip._mochiad._containerLCName != undefined){
clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"unload"});
};
if (clip._mochiad.onUnload){
clip._mochiad.onUnload();
};
delete clip._mochiad_loaded;
delete clip._mochiad;
return (true);
}
public static function showInterLevelAd(options:Object):void{
var clip:Object;
var mc:MovieClip;
var chk:MovieClip;
var options = options;
var DEFAULTS:Object = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{
if ((this.clip is MovieClip)){
this.clip.stop();
} else {
throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers."));
};
}, ad_finished:function ():void{
if ((this.clip is MovieClip)){
this.clip.play();
} else {
throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers."));
};
}, ad_loaded:function (width:Number, height:Number):void{
}, ad_failed:function ():void{
trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software");
}, ad_skipped:function ():void{
}};
options = _slot1._parseOptions(options, DEFAULTS);
clip = options.clip;
var ad_msec:Number = 11000;
var ad_timeout:Number = options.ad_timeout;
delete options.ad_timeout;
var fadeout_time:Number = options.fadeout_time;
delete options.fadeout_time;
if (!_slot1.load(options)){
options.ad_failed();
options.ad_finished();
return;
};
options.ad_started();
mc = clip._mochiad;
mc["onUnload"] = function ():void{
_slot1._cleanup(mc);
options.ad_finished();
};
var wh:Array = _slot1._getRes(options, clip);
var w:Number = wh[0];
var h:Number = wh[1];
mc.x = (w * 0.5);
mc.y = (h * 0.5);
chk = createEmptyMovieClip(mc, "_mochiad_wait", 3);
chk.ad_msec = ad_msec;
chk.ad_timeout = ad_timeout;
chk.started = getTimer();
chk.showing = false;
chk.fadeout_time = fadeout_time;
chk.fadeFunction = function ():void{
if (!this.parent){
delete this.onEnterFrame;
delete this.fadeFunction;
return;
};
var p:Number = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)));
if (p > 0){
this.parent.alpha = (p * 0.01);
} else {
_slot1.unload(clip);
delete this["onEnterFrame"];
};
};
mc.unloadAd = function ():void{
_slot1.unload(clip);
};
mc.adLoaded = options.ad_loaded;
mc.adSkipped = options.ad_skipped;
mc.adjustProgress = function (msec:Number):void{
var _chk:Object = mc._mochiad_wait;
_chk.server_control = true;
_chk.showing = true;
_chk.started = getTimer();
_chk.ad_msec = (msec - 250);
};
mc.rpc = function (callbackID:Number, arg:Object):void{
_slot1.rpc(clip, callbackID, arg);
};
chk["onEnterFrame"] = function ():void{
var total:Number;
if (!this.parent){
delete this.onEnterFrame;
delete this.fadeFunction;
return;
};
var ad_clip:Object = this.parent._mochiad_ctr;
var elapsed:Number = (getTimer() - this.started);
var finished:Boolean;
if (!chk.showing){
total = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal;
if (total > 0){
chk.showing = true;
chk.started = getTimer();
_slot1.adShowing(clip);
} else {
if (elapsed > chk.ad_timeout){
options.ad_failed();
finished = true;
};
};
};
if (elapsed > chk.ad_msec){
finished = true;
};
if (finished){
if (this.server_control){
delete this.onEnterFrame;
} else {
this.fadeout_start = getTimer();
this.onEnterFrame = this.fadeFunction;
};
};
};
doOnEnterFrame(chk);
}
public static function _parseOptions(options:Object, defaults:Object):Object{
var k:String;
var pairs:Array;
var i:Number;
var kv:Array;
var optcopy:Object = {};
for (k in defaults) {
optcopy[k] = defaults[k];
};
if (options){
for (k in options) {
optcopy[k] = options[k];
};
};
if (optcopy.clip == undefined){
throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite."));
};
options = optcopy.clip.loaderInfo.parameters.mochiad_options;
if (options){
pairs = options.split("&");
i = 0;
while (i < pairs.length) {
kv = pairs[i].split("=");
optcopy[unescape(kv[0])] = unescape(kv[1]);
i++;
};
};
if (optcopy.id == "test"){
trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!");
};
return (optcopy);
}
public static function _cleanup(mc:Object):void{
var k:String;
var lc:LocalConnection;
var f:Function;
var mc = mc;
if (("lc" in mc)){
lc = mc.lc;
f = function ():void{
lc.client = null;
lc.close();
//unresolved jump
var _slot1 = e;
};
setTimeout(f, 0);
};
var idx:Number = DisplayObjectContainer(mc).numChildren;
while (idx > 0) {
idx = (idx - 1);
DisplayObjectContainer(mc).removeChildAt(idx);
};
for (k in mc) {
delete mc[k];
};
}
public static function load(options:Object):MovieClip{
var clip:Object;
var k:String;
var server:String;
var hostname:String;
var lc:LocalConnection;
var name:String;
var loader:Loader;
var g:Function;
var req:URLRequest;
var v:Object;
var options = options;
var DEFAULTS:Object = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"};
options = _slot1._parseOptions(options, DEFAULTS);
options.swfv = 9;
options.mav = _slot1.getVersion();
clip = options.clip;
if (!_slot1._isNetworkAvailable()){
return (null);
};
if (clip._mochiad_loaded){
return (null);
};
//unresolved jump
var _slot1 = e;
throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic."));
var depth:Number = options.depth;
delete options.depth;
var mc:MovieClip = createEmptyMovieClip(clip, "_mochiad", depth);
var wh:Array = _slot1._getRes(options, clip);
options.res = ((wh[0] + "x") + wh[1]);
options.server = (options.server + options.id);
delete options.id;
clip._mochiad_loaded = true;
if (clip.loaderInfo.loaderURL.indexOf("http") == 0){
options.as3_swf = clip.loaderInfo.loaderURL;
};
var lv:URLVariables = new URLVariables();
for (k in options) {
v = options[k];
if (!(v is Function)){
lv[k] = v;
};
};
server = lv.server;
delete lv.server;
hostname = _allowDomains(server);
lc = new LocalConnection();
lc.client = mc;
name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_");
lc.allowDomain("*", "localhost");
lc.allowInsecureDomain("*", "localhost");
lc.connect(name);
mc.lc = lc;
mc.lcName = name;
lv.lc = name;
lv.st = getTimer();
loader = new Loader();
g = function (ev:Object):void{
ev.target.removeEventListener(ev.type, arguments.callee);
_slot1.unload(clip);
};
loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g);
req = new URLRequest((server + ".swf"));
req.contentType = "application/x-www-form-urlencoded";
req.method = URLRequestMethod.POST;
req.data = lv;
loader.load(req);
mc.addChild(loader);
mc._mochiad_ctr = loader;
return (mc);
}
public static function runMethod(base:Object, methodName:String, argsArray:Array):Object{
var nameArray:Array = methodName.split(".");
var i:Number = 0;
while (i < (nameArray.length - 1)) {
if ((((base[nameArray[i]] == undefined)) || ((base[nameArray[i]] == null)))){
return (undefined);
};
base = base[nameArray[i]];
i++;
};
if (typeof(base[nameArray[i]]) == "function"){
return (base[nameArray[i]].apply(base, argsArray));
};
return (undefined);
}
public static function createEmptyMovieClip(parent:Object, name:String, depth:Number):MovieClip{
var mc:MovieClip = new MovieClip();
if (((false) && (depth))){
parent.addChildAt(mc, depth);
} else {
parent.addChild(mc);
};
parent[name] = mc;
mc["_name"] = name;
return (mc);
}
public static function _getRes(options:Object, clip:Object):Array{
var xy:Array;
var b:Object = clip.getBounds(clip.root);
var w:Number = 0;
var h:Number = 0;
if (typeof(options.res) != "undefined"){
xy = options.res.split("x");
w = parseFloat(xy[0]);
h = parseFloat(xy[1]);
} else {
w = (b.xMax - b.xMin);
h = (b.yMax - b.yMin);
};
if ((((w == 0)) || ((h == 0)))){
w = clip.stage.stageWidth;
h = clip.stage.stageHeight;
};
return ([w, h]);
}
public static function adShowing(mc:Object):void{
mc.origFrameRate = mc.stage.frameRate;
mc.stage.frameRate = 30;
}
public static function getValue(base:Object, objectName:String):Object{
var nameArray:Array = objectName.split(".");
var i:Number = 0;
while (i < (nameArray.length - 1)) {
if ((((base[nameArray[i]] == undefined)) || ((base[nameArray[i]] == null)))){
return (undefined);
};
base = base[nameArray[i]];
i++;
};
return (base[nameArray[i]]);
}
public static function rpc(clip:Object, callbackID:Number, arg:Object):void{
var _local4:Object;
var _local5:Object;
switch (arg.id){
case "setValue":
_slot1.setValue(clip, arg.objectName, arg.value);
break;
case "getValue":
_local4 = _slot1.getValue(clip, arg.objectName);
clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local4);
break;
case "runMethod":
_local5 = _slot1.runMethod(clip, arg.method, arg.args);
clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local5);
break;
default:
trace(("[mochiads rpc] unknown rpc id: " + arg.id));
};
}
public static function setValue(base:Object, objectName:String, value:Object):void{
var nameArray:Array = objectName.split(".");
var i:Number = 0;
while (i < (nameArray.length - 1)) {
if ((((base[nameArray[i]] == undefined)) || ((base[nameArray[i]] == null)))){
return;
};
base = base[nameArray[i]];
i++;
};
base[nameArray[i]] = value;
}
public static function showPreGameAd(options:Object):void{
var clip:Object;
var mc:MovieClip;
var chk:MovieClip;
var complete:Boolean;
var unloaded:Boolean;
var sendHostProgress:Boolean;
var fn:Function;
var r:MovieClip;
var options = options;
var DEFAULTS:Object = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function ():void{
if ((this.clip is MovieClip)){
this.clip.stop();
} else {
throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers."));
};
}, ad_finished:function ():void{
if ((this.clip is MovieClip)){
this.clip.play();
} else {
throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers."));
};
}, ad_loaded:function (width:Number, height:Number):void{
}, ad_failed:function ():void{
trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software");
}, ad_skipped:function ():void{
}, ad_progress:function (percent:Number):void{
}};
options = _slot1._parseOptions(options, DEFAULTS);
if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def"){
options.ad_started();
fn = function ():void{
options.ad_finished();
};
setTimeout(fn, 100);
return;
};
clip = options.clip;
var ad_msec:Number = 11000;
var ad_timeout:Number = options.ad_timeout;
delete options.ad_timeout;
var fadeout_time:Number = options.fadeout_time;
delete options.fadeout_time;
if (!_slot1.load(options)){
options.ad_failed();
options.ad_finished();
return;
};
options.ad_started();
mc = clip._mochiad;
mc["onUnload"] = function ():void{
_slot1._cleanup(mc);
var fn:Function = function ():void{
options.ad_finished();
};
setTimeout(fn, 100);
};
var wh:Array = _slot1._getRes(options, clip);
var w:Number = wh[0];
var h:Number = wh[1];
mc.x = (w * 0.5);
mc.y = (h * 0.5);
chk = createEmptyMovieClip(mc, "_mochiad_wait", 3);
chk.x = (w * -0.5);
chk.y = (h * -0.5);
var bar:MovieClip = createEmptyMovieClip(chk, "_mochiad_bar", 4);
if (options.no_progress_bar){
bar.visible = false;
delete options.no_progress_bar;
} else {
bar.x = 10;
bar.y = (h - 20);
};
var bar_color:Number = options.color;
delete options.color;
var bar_background:Number = options.background;
delete options.background;
var bar_outline:Number = options.outline;
delete options.outline;
var backing_mc:MovieClip = createEmptyMovieClip(bar, "_outline", 1);
var backing:Object = backing_mc.graphics;
backing.beginFill(bar_background);
backing.moveTo(0, 0);
backing.lineTo((w - 20), 0);
backing.lineTo((w - 20), 10);
backing.lineTo(0, 10);
backing.lineTo(0, 0);
backing.endFill();
var inside_mc:MovieClip = createEmptyMovieClip(bar, "_inside", 2);
var inside:Object = inside_mc.graphics;
inside.beginFill(bar_color);
inside.moveTo(0, 0);
inside.lineTo((w - 20), 0);
inside.lineTo((w - 20), 10);
inside.lineTo(0, 10);
inside.lineTo(0, 0);
inside.endFill();
inside_mc.scaleX = 0;
var outline_mc:MovieClip = createEmptyMovieClip(bar, "_outline", 3);
var outline:Object = outline_mc.graphics;
outline.lineStyle(0, bar_outline, 100);
outline.moveTo(0, 0);
outline.lineTo((w - 20), 0);
outline.lineTo((w - 20), 10);
outline.lineTo(0, 10);
outline.lineTo(0, 0);
chk.ad_msec = ad_msec;
chk.ad_timeout = ad_timeout;
chk.started = getTimer();
chk.showing = false;
chk.last_pcnt = 0;
chk.fadeout_time = fadeout_time;
chk.fadeFunction = function ():void{
var p:Number = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)));
if (p > 0){
this.parent.alpha = (p * 0.01);
} else {
_slot1.unload(clip);
delete this["onEnterFrame"];
};
};
complete = false;
unloaded = false;
var f:Function = function (ev:Event):void{
ev.target.removeEventListener(ev.type, arguments.callee);
complete = true;
if (unloaded){
_slot1.unload(clip);
};
};
clip.loaderInfo.addEventListener(Event.COMPLETE, f);
if ((clip.root is MovieClip)){
r = (clip.root as MovieClip);
if (r.framesLoaded >= r.totalFrames){
complete = true;
};
};
mc.unloadAd = function ():void{
unloaded = true;
if (complete){
_slot1.unload(clip);
};
};
mc.adLoaded = options.ad_loaded;
mc.adSkipped = options.ad_skipped;
mc.adjustProgress = function (msec:Number):void{
var _chk:Object = mc._mochiad_wait;
_chk.server_control = true;
_chk.showing = true;
_chk.started = getTimer();
_chk.ad_msec = msec;
};
mc.rpc = function (callbackID:Number, arg:Object):void{
_slot1.rpc(clip, callbackID, arg);
};
mc.rpcTestFn = function (s:String):Object{
trace(("[MOCHIAD rpcTestFn] " + s));
return (s);
};
mc.regContLC = function (lc_name:String):void{
mc._containerLCName = lc_name;
};
sendHostProgress = false;
mc.sendHostLoadProgress = function (lc_name:String):void{
sendHostProgress = true;
};
chk["onEnterFrame"] = function ():void{
var total:Number;
if (((!(this.parent)) || (!(this.parent.parent)))){
delete this["onEnterFrame"];
return;
};
var _clip:Object = this.parent.parent.root;
var ad_clip:Object = this.parent._mochiad_ctr;
var elapsed:Number = (getTimer() - this.started);
var finished:Boolean;
var clip_total:Number = _clip.loaderInfo.bytesTotal;
var clip_loaded:Number = _clip.loaderInfo.bytesLoaded;
if (complete){
clip_loaded = Math.max(1, clip_loaded);
clip_total = clip_loaded;
};
var clip_pcnt:Number = ((100 * clip_loaded) / clip_total);
var ad_pcnt:Number = ((100 * elapsed) / chk.ad_msec);
var _inside:Object = this._mochiad_bar._inside;
var pcnt:Number = Math.min(100, Math.min(((clip_pcnt) || (0)), ad_pcnt));
pcnt = Math.max(this.last_pcnt, pcnt);
this.last_pcnt = pcnt;
_inside.scaleX = (pcnt * 0.01);
options.ad_progress(pcnt);
if (sendHostProgress){
clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:clip_pcnt});
if (clip_pcnt == 100){
sendHostProgress = false;
};
};
if (!chk.showing){
total = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal;
if (total > 0){
chk.showing = true;
chk.started = getTimer();
_slot1.adShowing(clip);
} else {
if ((((elapsed > chk.ad_timeout)) && ((clip_pcnt == 100)))){
options.ad_failed();
finished = true;
};
};
};
if (elapsed > chk.ad_msec){
finished = true;
};
if (((complete) && (finished))){
if (this.server_control){
delete this.onEnterFrame;
} else {
this.fadeout_start = getTimer();
this.onEnterFrame = chk.fadeFunction;
};
};
};
doOnEnterFrame(chk);
}
public static function showPreloaderAd(options:Object):void{
trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0");
_slot1.showPreGameAd(options);
}
public static function showTimedAd(options:Object):void{
trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0");
_slot1.showInterLevelAd(options);
}
public static function doOnEnterFrame(mc:MovieClip):void{
var mc = mc;
var f:Function = function (ev:Object):void{
if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){
mc.onEnterFrame();
} else {
ev.target.removeEventListener(ev.type, arguments.callee);
};
};
mc.addEventListener(Event.ENTER_FRAME, f);
}
}
}//package
Section 220
//MochiBot (MochiBot)
package {
import flash.display.*;
import flash.system.*;
import flash.net.*;
public dynamic class MochiBot extends Sprite {
public function MochiBot(){
super();
}
public static function track(parent:Sprite, tag:String):MochiBot{
if (Security.sandboxType == "localWithFile"){
return (null);
};
var self:MochiBot = new (MochiBot);
parent.addChild(self);
Security.allowDomain("*");
Security.allowInsecureDomain("*");
var server:String = "http://core.mochibot.com/my/core.swf";
var lv:URLVariables = new URLVariables();
lv["sb"] = Security.sandboxType;
lv["v"] = Capabilities.version;
lv["swfid"] = tag;
lv["mv"] = "8";
lv["fv"] = "9";
var url:String = self.root.loaderInfo.loaderURL;
if (url.indexOf("http") == 0){
lv["url"] = url;
} else {
lv["url"] = "local";
};
var req:URLRequest = new URLRequest(server);
req.contentType = "application/x-www-form-urlencoded";
req.method = URLRequestMethod.POST;
req.data = lv;
var loader:Loader = new Loader();
self.addChild(loader);
loader.load(req);
return (self);
}
}
}//package
Section 221
//Preloader (Preloader)
package {
import flash.events.*;
import flash.display.*;
import flash.net.*;
public class Preloader extends Sprite {
private var WindowClass:Class;
private var factory:Factory;
private var sponsorLogo_bt:SimpleButton;
private var progress:Sprite;
private var window:Sprite;
private var bar:Sprite;
public function Preloader(factory:Factory):void{
WindowClass = Preloader_WindowClass;
super();
this.factory = factory;
init();
}
private function efHandler(e:Event):void{
var percent:Number;
if (factory.framesLoaded == factory.totalFrames){
progress.scaleX = 1;
removeEventListener(Event.ENTER_FRAME, efHandler);
} else {
percent = (root.loaderInfo.bytesLoaded / root.loaderInfo.bytesTotal);
progress.scaleX = percent;
};
}
private function addedHandler(e:Event):void{
var e = e;
MochiAd.showPreGameAd({clip:factory, id:"5898966f00162c45", res:"640x480", no_bg:true, ad_finished:function (){
trace("l");
}});
}
private function hideComplete():void{
window.parent.removeChild(window);
dispatchEvent(new Event(Event.COMPLETE));
}
private function sponsorClickHandler(e:MouseEvent):void{
navigateToURL(new URLRequest("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1164&subid=preloader"), "_blank");
}
private function init():void{
window = new WindowClass();
addChild(window);
bar = (window.getChildByName("bar") as Sprite);
progress = (bar.getChildByName("progress") as Sprite);
progress.scaleX = 0;
sponsorLogo_bt = (window.getChildByName("sponsorLogo_bt") as SimpleButton);
sponsorLogo_bt.addEventListener(MouseEvent.CLICK, sponsorClickHandler);
addEventListener(Event.ADDED_TO_STAGE, addedHandler);
addEventListener(Event.ENTER_FRAME, efHandler);
}
}
}//package
Section 222
//Preloader_WindowClass (Preloader_WindowClass)
package {
import flash.display.*;
import mx.core.*;
public class Preloader_WindowClass extends SpriteAsset {
public var bar:DisplayObject;
public var sponsorLogo_bt:DisplayObject;
public var progress:DisplayObject;
}
}//package