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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/62693149?noj=FRM62693149-22DC" width="1" height="1"></div>

Firework Nights.swf

This is the info page for
Flash #48528

(Click the ID number above for more basic data on this flash file.)


Text
Play Game

Play Highscore Version

Play Highscore Version

Play More Games

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Hey - Don't play with real fireworks!

<p align="left"><font face="Eras Bold ITC" size="20" color="#bfbfbf" letterSpacing="0.000000" kerning="1">100</font></p>

<p align="left"><font face="Smudger LET" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Total particles - 100</font></p>

<p align="left"><font face="Eras Bold ITC" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">Total fireworks - 100</font></p>

<p align="right"><font face="Smudger LET" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">Score: &nbsp;000000000</font></p>

Shots -

<p align="center"><font face="Smudger LET" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1">100</font></p>

<p align="center"><font face="Smudger LET" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">Time Bonus - 5</font></p>

<p align="center"><font face="Smudger LET" size="36" color="#ffffff" letterSpacing="0.000000" kerning="1"> Combo x100</font></p>

<p align="right"><font face="Smudger LET" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"> 60 secs</font></p>

Statistics

<p align="center"><font face="Smudger LET" size="34" color="#ffffff" letterSpacing="0.000000" kerning="1">100% Firworks Exploded</font></p>

<p align="center"><font face="Smudger LET" size="34" color="#ffffff" letterSpacing="0.000000" kerning="1">Highest Combo - 0</font></p>

<p align="center"><font face="Smudger LET" size="34" color="#ffffff" letterSpacing="0.000000" kerning="1">10,000 Points Earned</font></p>

<p align="center"><font face="Smudger LET" size="46" color="#ffffff" letterSpacing="0.000000" kerning="1">Wave</font></p>

<p align="center"><font face="Smudger LET" size="34" color="#ffffff" letterSpacing="0.000000" kerning="1">1 Wave of 100 Fireworks</font></p>

<p align="center"><font face="Smudger LET" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1">Display 1 - 10000 Firework Points plus 10000 Combo Points - 100% Detonated</font></p>

Final Stats

<p align="center"><font face="Smudger LET" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">Total Score - 100000</font></p>

<p align="center"><font face="Smudger LET" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1">Display 1 - 100% Fireworks Exploded, Combo x100 &amp; 10000 Points Earned</font></p>

<p align="center"><font face="Smudger LET" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1">Display 1 - 100% Fireworks Exploded, Combo x100 &amp; 10000 Points Earned</font></p>

Replay

Replay

Main Menu

ActionScript [AS3]

Section 1
//SFCAbstract (com.fingertime.core.loader.SFCAbstract) package com.fingertime.core.loader { public class SFCAbstract { private var achievements:Array; public var currentScore:int;// = 0 public function updateScore(_arg1:int):void{ trace(("updateScore called with value : " + _arg1)); } public function achievement(_arg1:int):void{ if (achievements == null){ achievements = new Array(); }; var _local2:Boolean; var _local3:int; while (_local3 < achievements.length) { if (achievements[_local3] == _arg1){ _local2 = true; }; _local3++; }; if (!_local2){ trace(("achievement called with id : " + _arg1)); achievements.push(_arg1); }; } } }//package com.fingertime.core.loader
Section 2
//SFCLoader (com.fingertime.core.loader.SFCLoader) package com.fingertime.core.loader { import flash.display.*; import flash.events.*; import flash.net.*; import flash.system.*; public class SFCLoader extends MovieClip { public var checkLoginOn:Boolean;// = true public var gatewayUrl:String;// = "http://beta.fingertime.com/amfphp/gateway.php" public var gameID:Number; public var lowerIsBest:Boolean;// = false public var achievementDelay:Number;// = 5 public var majorVersion:Number;// = 9 public var highScoresOn:Boolean;// = true public var minorVersion:Number;// = 0 public var checkSecurity:Boolean;// = true public var maxMessageBoxSize:Number;// = 265 public var achievementsOn:Boolean;// = true public var margin:Number;// = 24 public var vAlign:String;// = "bottom" public var checkVersion:Boolean;// = true public var hAlign:String;// = "center" public static var stage_width:Number; public static var stage_height:Number; public static var core; public function SFCLoader(){ addEventListener(Event.ADDED_TO_STAGE, init); } public function init(_arg1:Event):void{ trace("core loader initialised"); removeEventListener(Event.ADDED_TO_STAGE, init); if (checkLoginOn){ if (checkSecurity){ if (stage.loaderInfo.url.indexOf("fingertime.com") == -1){ navigateToURL(new URLRequest("http://www.fingertime.com")); }; }; x = (y = 0); Security.allowDomain("*"); stage_width = stage.stageWidth; stage_height = stage.stageHeight; trace(("core = " + core)); if (Security.sandboxType == Security.REMOTE){ initCore(); } else { core = new SFCAbstract(); }; }; } public function initCore():void{ core.achievementsOn = achievementsOn; core.achievementDelay = achievementDelay; core.checkSecurity = checkSecurity; core.gameID = gameID; core.gatewayUrl = gatewayUrl; core.hAlign = hAlign; core.vAlign = vAlign; core.margin = margin; core.highScoresOn = highScoresOn; core.lowestIsBest = lowerIsBest; core.maxMessageBoxSize = maxMessageBoxSize; core.majorVersion = majorVersion; core.minorVersion = minorVersion; core.checkLoginOn = checkLoginOn; core.init(); } public static function go(){ return (core); } } }//package com.fingertime.core.loader
Section 3
//Strong (fl.transitions.easing.Strong) package fl.transitions.easing { public class Strong { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } } }//package fl.transitions.easing
Section 4
//Tween (fl.transitions.Tween) package fl.transitions { import flash.display.*; import flash.events.*; import flash.utils.*; public class Tween extends EventDispatcher { private var _position:Number;// = NAN public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var isPlaying:Boolean;// = false private var _fps:Number;// = NAN private var _time:Number;// = NAN public var begin:Number;// = NAN private var _finish:Number;// = NAN public var change:Number;// = NAN public var looping:Boolean;// = false private var _intervalID:uint;// = 0 public var func:Function; private var _timer:Timer;// = null private var _startTime:Number;// = NAN public var prop:String;// = "" private var _duration:Number;// = NAN public var obj:Object;// = null public var useSeconds:Boolean;// = false protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ this.func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } public function set FPS(_arg1:Number):void{ var _local2:Boolean = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get finish():Number{ return ((this.begin + this.change)); } public function get duration():Number{ return (this._duration); } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function get position():Number{ return (this.getPosition(this._time)); } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function fforward():void{ this.time = this._duration; this.fixTime(); } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } public function yoyo():void{ this.continueTo(this.begin, this.time); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function get FPS():Number{ return (this._fps); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function get time():Number{ return (this._time); } private function update():void{ this.setPosition(this.getPosition(this._time)); } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } } }//package fl.transitions
Section 5
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var position:Number;// = NAN public var time:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_LOOP:String = "motionLoop"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_RESUME:String = "motionResume"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 6
//Achievments (Achievments) package { import com.fingertime.core.loader.*; public class Achievments { private var home:Main; public function Achievments(_arg1:Main){ home = _arg1; } public function check():void{ if ((((home.score_manager.total_score > 50000)) && (!(home.sandbox)))){ SFCLoader.go().achievement(235); }; if ((((home.score_manager.total_score > 60000)) && (!(home.sandbox)))){ SFCLoader.go().achievement(236); }; if ((((home.score_manager.total_score > 70000)) && (!(home.sandbox)))){ SFCLoader.go().achievement(237); }; if ((((home.score_manager.total_score > 80000)) && (!(home.sandbox)))){ SFCLoader.go().achievement(238); }; if (int(((((home.launcher.dead_fireworks / 120) * 100)) && (!(home.sandbox)))) > 90){ SFCLoader.go().achievement(239); }; if (home.fps_counter.particle_array.length > 40000){ SFCLoader.go().achievement(240); }; } } }//package
Section 7
//Af1 (Af1) package { import flash.media.*; public dynamic class Af1 extends Sound { } }//package
Section 8
//Af2 (Af2) package { import flash.media.*; public dynamic class Af2 extends Sound { } }//package
Section 9
//Af3 (Af3) package { import flash.media.*; public dynamic class Af3 extends Sound { } }//package
Section 10
//Af4 (Af4) package { import flash.media.*; public dynamic class Af4 extends Sound { } }//package
Section 11
//Af5 (Af5) package { import flash.media.*; public dynamic class Af5 extends Sound { } }//package
Section 12
//BG (BG) package { import flash.display.*; public dynamic class BG extends BitmapData { public function BG(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 13
//BlueFirework (BlueFirework) package { public class BlueFirework extends Firework { public function BlueFirework(_arg1:Main, _arg2:Object, _arg3:Screen, _arg4:ParticleManager, _arg5:ScoreManager, _arg6:Array){ super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); particle_colour = 2790911; points_worth = 250; } } }//package
Section 14
//BriefPopup (BriefPopup) package { import flash.display.*; import flash.events.*; import fl.transitions.*; import fl.transitions.easing.*; import flash.text.*; public class BriefPopup extends Sprite { private var wave:Number; public var fireworks_tf:TextField; private var home:Main; private var tween_two:Tween; private var tween_one:Tween; public var wave_tf:TextField; public function BriefPopup(_arg1:Main, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ home = _arg1; wave_tf.text = ((_arg2 == 2)) ? "Final Display" : (("Display " + (_arg2 + 1)) + ""); fireworks_tf.text = ((_arg5 == 1)) ? (((_arg5 + " Wave of ") + _arg3) + " Fireworks") : (((_arg5 + " Waves of ") + _arg3) + " Fireworks"); alpha = 0; addEventListener(Event.ADDED_TO_STAGE, addedToStage, false, 0, false); wave = _arg2; } private function fadeOut(_arg1:TweenEvent):void{ tween_two = new Tween(this, "alpha", Strong.easeOut, 1, 0, 2, true); tween_two.addEventListener(TweenEvent.MOTION_FINISH, remove, false, 0, true); } private function addedToStage(_arg1:Event):void{ if (wave == 3){ remove(null); } else { tween_one = new Tween(this, "alpha", Strong.easeOut, 0, 1, 3, true); tween_one.addEventListener(TweenEvent.MOTION_FINISH, fadeOut, false, 0, true); }; } private function remove(_arg1:TweenEvent):void{ parent.removeChild(this); } } }//package
Section 15
//C1 (C1) package { import flash.media.*; public dynamic class C1 extends Sound { } }//package
Section 16
//C2 (C2) package { import flash.media.*; public dynamic class C2 extends Sound { } }//package
Section 17
//C3 (C3) package { import flash.media.*; public dynamic class C3 extends Sound { } }//package
Section 18
//C4 (C4) package { import flash.media.*; public dynamic class C4 extends Sound { } }//package
Section 19
//C5 (C5) package { import flash.media.*; public dynamic class C5 extends Sound { } }//package
Section 20
//CollisionManager (CollisionManager) package { public class CollisionManager { private var home:Main; private var entity_array:Array; private var explosion_array:Array; public function CollisionManager(_arg1:Main, _arg2:Array, _arg3:Array){ home = _arg1; entity_array = _arg2; explosion_array = _arg3; } public function checkCollisions():void{ var _local3:*; var _local4:*; var _local5:Number; var _local6:Number; var _local7:Number; var _local1:Number = entity_array.length; var _local2:Number = explosion_array.length; _local3 = 0; while (_local3 < _local1) { _local4 = 0; while (_local4 < _local2) { _local5 = (entity_array[_local3].x - explosion_array[_local4].x); _local6 = (entity_array[_local3].y - explosion_array[_local4].y); _local7 = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); if (((((((!(entity_array[_local3].is_player)) && (entity_array[_local3].active))) && (entity_array[_local3].alive))) && ((_local7 < explosion_array[_local4].hit_radius)))){ entity_array[_local3].explode(); }; _local4++; }; _local3++; }; } } }//package
Section 21
//ComboList (ComboList) package { import flash.display.*; public class ComboList extends Sprite { private var time_popup:TimePopup; private var combo_popup:ComboPopup; public var combo_count:Number; private var home:Main; public function ComboList(_arg1:Main){ home = _arg1; combo_count = 0; } public function newTimePopup(_arg1:Number):void{ combo_count = (combo_count + 1); time_popup = new TimePopup(this, _arg1); time_popup.y = (combo_count * combo_popup.height); } public function newComboPopup(_arg1:Number):void{ combo_count = (combo_count + 1); combo_popup = new ComboPopup(this, _arg1); combo_popup.y = (combo_count * combo_popup.height); } } }//package
Section 22
//ComboPopup (ComboPopup) package { import flash.display.*; import flash.events.*; import fl.transitions.*; import fl.transitions.easing.*; import flash.text.*; public class ComboPopup extends Sprite { private var tween_one:Tween; public var info_tf:TextField; private var tween_two:Tween; private var combo_list:ComboList; public function ComboPopup(_arg1:ComboList, _arg2:Number){ combo_list = _arg1; info_tf.text = ("Combo x" + _arg2); addEventListener(Event.ADDED_TO_STAGE, addedToStage, false, 0, false); } private function addedToStage(_arg1:Event):void{ tween_one = new Tween(this, "alpha", Strong.easeOut, 100, 0, 2, true); tween_one.addEventListener(TweenEvent.MOTION_FINISH, remove, false, 0, true); tween_two = new Tween(this, "y", Strong.easeOut, this.y, (this.y - 10), 2, true); } private function remove(_arg1:TweenEvent):void{ combo_list.combo_count = (combo_list.combo_count - 1); combo_list.removeChild(this); } } }//package
Section 23
//Ex1 (Ex1) package { import flash.media.*; public dynamic class Ex1 extends Sound { } }//package
Section 24
//Ex10 (Ex10) package { import flash.media.*; public dynamic class Ex10 extends Sound { } }//package
Section 25
//Ex11 (Ex11) package { import flash.media.*; public dynamic class Ex11 extends Sound { } }//package
Section 26
//Ex12 (Ex12) package { import flash.media.*; public dynamic class Ex12 extends Sound { } }//package
Section 27
//Ex13 (Ex13) package { import flash.media.*; public dynamic class Ex13 extends Sound { } }//package
Section 28
//Ex14 (Ex14) package { import flash.media.*; public dynamic class Ex14 extends Sound { } }//package
Section 29
//Ex15 (Ex15) package { import flash.media.*; public dynamic class Ex15 extends Sound { } }//package
Section 30
//Ex16 (Ex16) package { import flash.media.*; public dynamic class Ex16 extends Sound { } }//package
Section 31
//Ex17 (Ex17) package { import flash.media.*; public dynamic class Ex17 extends Sound { } }//package
Section 32
//Ex18 (Ex18) package { import flash.media.*; public dynamic class Ex18 extends Sound { } }//package
Section 33
//Ex2 (Ex2) package { import flash.media.*; public dynamic class Ex2 extends Sound { } }//package
Section 34
//Ex3 (Ex3) package { import flash.media.*; public dynamic class Ex3 extends Sound { } }//package
Section 35
//Ex4 (Ex4) package { import flash.media.*; public dynamic class Ex4 extends Sound { } }//package
Section 36
//Ex5 (Ex5) package { import flash.media.*; public dynamic class Ex5 extends Sound { } }//package
Section 37
//Ex6 (Ex6) package { import flash.media.*; public dynamic class Ex6 extends Sound { } }//package
Section 38
//Ex7 (Ex7) package { import flash.media.*; public dynamic class Ex7 extends Sound { } }//package
Section 39
//Ex8 (Ex8) package { import flash.media.*; public dynamic class Ex8 extends Sound { } }//package
Section 40
//Ex9 (Ex9) package { import flash.media.*; public dynamic class Ex9 extends Sound { } }//package
Section 41
//Explosion (Explosion) package { import flash.display.*; public class Explosion extends Sprite { private var life:Number; public var alive:Boolean; public var hit_radius:Number; private var home:Main; public function Explosion(_arg1:Main){ home = _arg1; hit_radius = 50; life = 1; alive = true; } public function update():void{ if (life > 0){ life = (life - (1 / 30)); } else { alive = false; }; } } }//package
Section 42
//Firework (Firework) package { import flash.display.*; import flash.geom.*; public class Firework extends Sprite { protected var score_manager:ScoreManager; private var source_rectangle:Rectangle; public var alive:Boolean; protected var gravity:Number; public var active:Boolean; protected var acceleration:Number; private var game_screen:Screen; protected var velocity:Point; protected var home:Main; private var texture_object:Object; protected var explosion:Explosion; protected var particle_colour:Number; public var is_player:Boolean; private var explosion_array:Array; private var dest_point:Point; private var particle_manager:ParticleManager; protected var collision_timer:Number; protected var points_worth:Number; protected var friction:Number; public function Firework(_arg1:Main, _arg2:Object, _arg3:Screen, _arg4:ParticleManager, _arg5:ScoreManager, _arg6:Array){ home = _arg1; texture_object = _arg2; game_screen = _arg3; particle_manager = _arg4; score_manager = _arg5; explosion_array = _arg6; source_rectangle = new Rectangle(0, 0, texture_object.tile_width, texture_object.tile_height); dest_point = new Point(); velocity = new Point(((Math.random() * (6 - -6)) + -6), ((Math.random() * (-9 - -15)) + -15)); gravity = 0.2; acceleration = 1; friction = 0.99; alive = true; active = false; is_player = false; playsound(); } public function render():void{ dest_point.x = (this.x - (texture_object.tile_width / 2)); dest_point.y = (this.y - (texture_object.tile_height / 2)); game_screen.screen_data.copyPixels(texture_object.data, source_rectangle, dest_point); } public function update():void{ velocity.x = (velocity.x * friction); velocity.y = (velocity.y + gravity); this.x = (this.x + velocity.x); this.y = (this.y + velocity.y); if ((((this.x < Main.boundaries.left)) || ((this.x > Main.boundaries.right)))){ alive = false; }; if (this.y > Main.boundaries.bottom){ alive = false; }; if (((!(active)) && ((this.y < (home.stage_height - 180))))){ active = true; }; } protected function playsound():void{ home.sound_manager.playLaunch(); } public function explode():void{ particle_manager.createExplosion(this, 200, particle_colour, 2); game_screen.screenFlash(); updateScoreField(); newPointPopup(); explosion = new Explosion(home); explosion.x = this.x; explosion.y = this.y; explosion_array.push(explosion); home.sound_manager.playExplosion(); home.sound_manager.playAfter(); alive = false; } protected function updateScoreField():void{ score_manager.updateScoreField(points_worth); } protected function newPointPopup():void{ var _local1:PointsPopup = new PointsPopup(home, points_worth); _local1.x = this.x; _local1.y = this.y; home.addChild(_local1); home.launcher.dead_fireworks = (home.launcher.dead_fireworks + 1); } } }//package
Section 43
//FireworkBlue (FireworkBlue) package { import flash.display.*; public dynamic class FireworkBlue extends Sprite { } }//package
Section 44
//FireworkGreen (FireworkGreen) package { import flash.display.*; public dynamic class FireworkGreen extends Sprite { } }//package
Section 45
//FireworkPurple (FireworkPurple) package { import flash.display.*; public dynamic class FireworkPurple extends Sprite { } }//package
Section 46
//FireworkRed (FireworkRed) package { import flash.display.*; public dynamic class FireworkRed extends Sprite { } }//package
Section 47
//FireworkWhite (FireworkWhite) package { import flash.display.*; public dynamic class FireworkWhite extends Sprite { } }//package
Section 48
//FireworkYellow (FireworkYellow) package { import flash.display.*; public dynamic class FireworkYellow extends Sprite { } }//package
Section 49
//FpsCounter (FpsCounter) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.text.*; public class FpsCounter extends Sprite { public var particle_array:Array; public var particles_tf:TextField; public var fireworks_tf:TextField; private var current_frame:int; public var fps_tf:TextField; private var fps_timer:Timer; private var entity_array:Array; public function FpsCounter(_arg1:Array, _arg2:Array){ entity_array = _arg1; particle_array = _arg2; fps_tf.text = "??"; current_frame = new Number(); fps_timer = new Timer(1000); fps_timer.addEventListener(TimerEvent.TIMER, updateField, false, 0, true); fps_timer.start(); this.addEventListener(Event.ENTER_FRAME, loop, false, 0, true); } private function loop(_arg1:Event):void{ particles_tf.text = ("Total particles - " + String(particle_array.length)); fireworks_tf.text = ("Total fireworks - " + String(entity_array.length)); current_frame++; } private function updateField(_arg1:TimerEvent):void{ fps_tf.text = String(current_frame); current_frame = 0; } } }//package
Section 50
//GameTimer (GameTimer) package { import flash.display.*; import flash.text.*; public class GameTimer extends Sprite { private var tick_delay:Number; public var time_tf:TextField; public var total_time:Number; private var tick_counter:Number; private var home:Main; public function GameTimer(_arg1:Main){ home = _arg1; total_time = 60; time_tf.text = ("" + total_time); tick_delay = 1; tick_counter = 0; } public function tickTock():void{ if (tick_counter > tick_delay){ if (total_time > 0){ total_time = (total_time - 1); }; time_tf.text = ("" + total_time); tick_counter = 0; } else { tick_counter = (tick_counter + (1 / 30)); }; } public function timeBonus(_arg1:Number):void{ time_tf.text = ("" + (total_time = (total_time + _arg1))); if (total_time > 60){ total_time = 60; time_tf.text = ("" + total_time); }; } } }//package
Section 51
//GreenFirework (GreenFirework) package { public class GreenFirework extends Firework { public function GreenFirework(_arg1:Main, _arg2:Object, _arg3:Screen, _arg4:ParticleManager, _arg5:ScoreManager, _arg6:Array){ super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); particle_colour = 0x99FF00; points_worth = 75; } } }//package
Section 52
//Kaboom (Kaboom) package { import flash.display.*; public dynamic class Kaboom extends MovieClip { public function Kaboom(){ addFrameScript(10, frame11); } function frame11(){ if (this != null){ this.parent.removeChild(this); }; stop(); } } }//package
Section 53
//L1 (L1) package { import flash.media.*; public dynamic class L1 extends Sound { } }//package
Section 54
//L2 (L2) package { import flash.media.*; public dynamic class L2 extends Sound { } }//package
Section 55
//L3 (L3) package { import flash.media.*; public dynamic class L3 extends Sound { } }//package
Section 56
//L4 (L4) package { import flash.media.*; public dynamic class L4 extends Sound { } }//package
Section 57
//L5 (L5) package { import flash.media.*; public dynamic class L5 extends Sound { } }//package
Section 58
//L6 (L6) package { import flash.media.*; public dynamic class L6 extends Sound { } }//package
Section 59
//L7 (L7) package { import flash.media.*; public dynamic class L7 extends Sound { } }//package
Section 60
//L8 (L8) package { import flash.media.*; public dynamic class L8 extends Sound { } }//package
Section 61
//L9 (L9) package { import flash.media.*; public dynamic class L9 extends Sound { } }//package
Section 62
//Launcher (Launcher) package { import flash.display.*; import flash.events.*; import flash.geom.*; public class Launcher { private var score_manager:ScoreManager; private var firework_counter:Number; private var texture_manager:TextureManager; private var entity_array:Array; private var game_over:Boolean; private var justone:Boolean; private var can_shoot:Boolean; private var explosion_array:Array; private var shot_counter:ShotCounter; private var wave_delay:Number; private var sub_delay:Number; private var firework:Sprite; private var wave_pattern:Array; private var player_position:Point; private var total_fireworks:Number; private var total_textures:Number; public var sandbox:Boolean;// = true private var game_screen:Screen; public var main_btn:MainButton; private var home:Main; private var firework_array:Array; private var shooting:Boolean; public var total_stats:Array; private var launch_counter:Number; public var dead_fireworks:Number; private var current_subwave:Number; private var launch_delay:Number; private var player:Player; private var particle_manager:ParticleManager; private var total_subwaves:Number; private var subwave_delay:Number; private var current_wave:Number; public function Launcher(_arg1:Main, _arg2:Array, _arg3:Array, _arg4:Array, _arg5:TextureManager, _arg6:Screen, _arg7:ParticleManager, _arg8:ScoreManager, _arg9:ShotCounter){ var _local10:BriefPopup; super(); home = _arg1; entity_array = _arg2; firework_array = _arg4; explosion_array = _arg3; texture_manager = _arg5; game_screen = _arg6; particle_manager = _arg7; score_manager = _arg8; shot_counter = _arg9; launch_delay = 0; launch_counter = 0; current_wave = 0; current_subwave = 0; firework_counter = 0; sub_delay = 0.5; subwave_delay = sub_delay; wave_delay = 4; justone = false; wave_pattern = [[3, 40, 1], [3, 40, 1], [3, 40, 1], [0, 0, 0]]; total_fireworks = wave_pattern[current_wave][1]; can_shoot = false; dead_fireworks = 0; game_over = false; sandbox = home.sandbox; total_textures = (texture_manager.texture_array.length - 1); player_position = new Point((home.stage_width / 2), (home.stage_height + 10)); if (!sandbox){ shot_counter.reload(); _local10 = new BriefPopup(home, current_wave, total_fireworks, shot_counter.total_shots, wave_pattern[current_wave][0]); _local10.x = (home.stage_width / 2); _local10.y = ((home.stage_height / 2) - 140); home.addChild(_local10); } else { main_btn = new MainButton(); main_btn.x = 100; main_btn.y = 450; main_btn.addEventListener(MouseEvent.MOUSE_DOWN, quit, false, 0, true); home.addChild(main_btn); home.score_manager.visible = false; }; home.stage.addEventListener(MouseEvent.MOUSE_DOWN, createPlayer, false, 0, false); } private function createPlayer(_arg1:MouseEvent):void{ if (!sandbox){ if ((((shot_counter.current_shots > 0)) && (can_shoot))){ player = new Player(home, texture_manager.texture_array[total_textures], game_screen, particle_manager, player_position, explosion_array); player.x = player_position.x; player.y = player_position.y; entity_array.push(player); shot_counter.shoot(); }; } else { player = new Player(home, texture_manager.texture_array[total_textures], game_screen, particle_manager, player_position, explosion_array); player.x = player_position.x; player.y = player_position.y; entity_array.push(player); }; } public function launchWave():void{ var _local1:*; var _local2:StatsPopup; if (!sandbox){ if ((((wave_delay < 0)) && (!(game_over)))){ if ((((subwave_delay < 0)) && ((current_subwave < wave_pattern[current_wave][0])))){ trace(("subwave" + current_subwave)); _local1 = 0; while (_local1 < wave_pattern[current_wave][1]) { createFirework(); _local1++; }; current_subwave = (current_subwave + 1); subwave_delay = sub_delay; } else { subwave_delay = (subwave_delay - (1 / 30)); }; if ((((current_subwave == wave_pattern[current_wave][0])) && ((firework_array.length == 0)))){ trace(("wave" + current_wave)); trace(("shots" + wave_pattern[current_wave][2])); score_manager.checkCombos(); if (current_wave != 2){ _local2 = new StatsPopup(home, dead_fireworks, score_manager.best_combo, wave_pattern[current_wave], score_manager.old_score, (current_wave + 1), wave_pattern[(current_wave + 1)][1], wave_pattern[(current_wave + 1)][2], wave_pattern[(current_wave + 1)][0]); _local2.x = (home.stage_width / 2); _local2.y = ((home.stage_height / 2) - 140); home.addChild(_local2); }; home.sound_manager.playCrowd(); trace(score_manager.best_combo); score_manager.fillWaveStats((current_wave + 1), int(((dead_fireworks / 120) * 100)), score_manager.best_combo, score_manager.old_score); shot_counter.total_shots = wave_pattern[current_wave][2]; shot_counter.reload(); current_wave = (current_wave + 1); current_subwave = 0; dead_fireworks = 0; score_manager.best_combo = 0; trace(("BEST COMBO " + score_manager.best_combo)); score_manager.old_score = 0; trace(("BEST SCORE " + score_manager.old_score)); score_manager.combo_points = 0; wave_delay = 10; sub_delay = (sub_delay + 0.5); }; if (current_wave == (wave_pattern.length - 1)){ game_over = true; home.gameOver(score_manager.total_stats); trace("Game Over"); }; if (firework_array.length > 0){ can_shoot = true; } else { can_shoot = false; }; } else { wave_delay = (wave_delay - (1 / 30)); }; } else { if (subwave_delay < 0){ _local1 = 0; while (_local1 < 20) { createFirework(); subwave_delay = (Math.random() * 3); _local1++; }; } else { subwave_delay = (subwave_delay - (1 / 30)); }; }; } private function quit(_arg1:MouseEvent):void{ home.removeChild(main_btn); home.clearGame(); home.init(null); } private function createFirework():void{ var _local1:Number = Math.floor((Math.random() * total_textures)); switch (_local1){ case 0: firework = new BlueFirework(home, texture_manager.texture_array[0], game_screen, particle_manager, score_manager, explosion_array); firework.x = (Math.random() * home.stage_width); firework.y = (home.stage_height + 10); entity_array.push(firework); firework_array.push(firework); break; case 1: firework = new RedFirework(home, texture_manager.texture_array[1], game_screen, particle_manager, score_manager, explosion_array); firework.x = (Math.random() * home.stage_width); firework.y = (home.stage_height + 10); entity_array.push(firework); firework_array.push(firework); break; case 2: firework = new GreenFirework(home, texture_manager.texture_array[2], game_screen, particle_manager, score_manager, explosion_array); firework.x = (Math.random() * home.stage_width); firework.y = (home.stage_height + 10); entity_array.push(firework); firework_array.push(firework); break; case 3: firework = new PurpleFirework(home, texture_manager.texture_array[3], game_screen, particle_manager, score_manager, explosion_array); firework.x = (Math.random() * home.stage_width); firework.y = (home.stage_height + 10); entity_array.push(firework); firework_array.push(firework); break; case 4: firework = new YellowFirework(home, texture_manager.texture_array[4], game_screen, particle_manager, score_manager, explosion_array); firework.x = (Math.random() * home.stage_width); firework.y = (home.stage_height + 10); entity_array.push(firework); firework_array.push(firework); break; }; } } }//package
Section 63
//Main (Main) package { import flash.display.*; import flash.events.*; public class Main extends Sprite { public var sound_manager:SoundManager; public var stage_width:Number; public var stage_height:Number; private var texture_manager:TextureManager; public var sandbox:Boolean; public var ostats:OverallStats; public var score_manager:ScoreManager; private var game_screen:Screen; private var collision_manager:CollisionManager; private var firework_array:Array; private var achievments:Achievments; private var main_menu:MainMenu; public var fps_counter:FpsCounter; public var launcher:Launcher; private var combo_list:ComboList; private var particle_manager:ParticleManager; private var brief_popup:BriefPopup; private var shot_counter:ShotCounter; private var particle_array:Array; private var entity_array:Array; private var explosion_array:Array; static var boundaries:Object; public function Main(){ this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, false); } public function clearGame():void{ this.removeChild(fps_counter); this.removeChild(combo_list); this.removeChild(score_manager); this.removeChild(shot_counter); if (this.ostats != null){ this.removeChild(ostats); this.ostats = null; }; game_screen.clear(); entity_array = []; firework_array = []; particle_array = []; explosion_array = []; this.removeEventListener(Event.ENTER_FRAME, gameLoop); } public function init(_arg1:Event):void{ stage_width = this.stage.stageWidth; stage_height = this.stage.stageHeight; main_menu = new MainMenu(this); main_menu.x = (stage_width / 2); main_menu.y = -20; this.addChild(main_menu); texture_manager = new TextureManager(this); texture_manager.createNewTexture(new FireworkBlue(), 15, 50, 50); texture_manager.createNewTexture(new FireworkRed(), 12, 50, 50); texture_manager.createNewTexture(new FireworkGreen(), 8, 50, 50); texture_manager.createNewTexture(new FireworkPurple(), 13, 50, 50); texture_manager.createNewTexture(new FireworkYellow(), 4, 50, 50); texture_manager.createNewTexture(new FireworkWhite(), 15, 50, 50); entity_array = []; particle_array = []; explosion_array = []; firework_array = []; boundaries = {left:0, right:stage_width, top:0, bottom:(stage_height + 20)}; achievments = new Achievments(this); } public function gameOver(_arg1:Array):void{ ostats = new OverallStats(this, _arg1, score_manager.total_score); ostats.x = (stage_width / 2); ostats.y = (stage_height / 2); addChild(ostats); } public function newGame():void{ sound_manager = new SoundManager(this); fps_counter = new FpsCounter(entity_array, particle_array); fps_counter.x = 20; fps_counter.y = 20; this.addChild(fps_counter); if (main_menu != null){ this.removeChild(main_menu); main_menu = null; }; game_screen = new Screen(this, entity_array, particle_array, explosion_array, firework_array); particle_manager = new ParticleManager(this, particle_array, game_screen.screen_data); collision_manager = new CollisionManager(this, entity_array, explosion_array); combo_list = new ComboList(this); combo_list.x = (stage_width / 2); combo_list.y = 25; this.addChild(combo_list); score_manager = new ScoreManager(this, combo_list); score_manager.x = 459; score_manager.y = 7; this.addChild(score_manager); shot_counter = new ShotCounter(this); shot_counter.x = 16; shot_counter.y = 440; this.addChild(shot_counter); launcher = new Launcher(this, entity_array, explosion_array, firework_array, texture_manager, game_screen, particle_manager, score_manager, shot_counter); this.addEventListener(Event.ENTER_FRAME, gameLoop, false, 0, false); } private function gameLoop(_arg1:Event):void{ game_screen.updateParticlesInMemory(); game_screen.updateEntitysInMemory(); game_screen.updateExplosionsInMemory(); game_screen.bufferScreen(); game_screen.renderParticlesInMemory(); game_screen.renderEntitysInMemory(); game_screen.removeDeadParticles(); game_screen.removeDeadEntitys(); game_screen.removeDeadExplosions(); launcher.launchWave(); collision_manager.checkCollisions(); sound_manager.delayCount(); } } }//package
Section 64
//MainButton (MainButton) package { import flash.display.*; public dynamic class MainButton extends SimpleButton { } }//package
Section 65
//MainMenu (MainMenu) package { import flash.display.*; import flash.events.*; import flash.net.*; public class MainMenu extends MovieClip { public var fingerlink:SimpleButton; public var moregames:SimpleButton; public var newgame_btn:SimpleButton; public var highscore:SimpleButton; public var playerthree:SimpleButton; private var home:Main; public function MainMenu(_arg1:Main){ addFrameScript(31, frame32); home = _arg1; newgame_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown, false, 0, true); fingerlink.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown, false, 0, true); playerthree.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown, false, 0, true); moregames.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown, false, 0, true); highscore.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown, false, 0, true); } private function mouseUp(_arg1:MouseEvent):void{ var _local2:URLRequest; switch (_arg1.target.name){ case "newgame_btn": newgame_btn.removeEventListener(MouseEvent.MOUSE_UP, mouseUp); home.sandbox = false; home.newGame(); break; case "fingerlink": fingerlink.removeEventListener(MouseEvent.MOUSE_UP, mouseUp); _local2 = new URLRequest("http://www.fingertime.com"); navigateToURL(_local2, "_blank"); break; case "playerthree": playerthree.removeEventListener(MouseEvent.MOUSE_UP, mouseUp); _local2 = new URLRequest("http://www.playerthree.net"); navigateToURL(_local2, "_blank"); break; case "moregames": moregames.removeEventListener(MouseEvent.MOUSE_UP, mouseUp); _local2 = new URLRequest("http://www.fingertime.com"); navigateToURL(_local2, "_blank"); break; case "highscore": highscore.removeEventListener(MouseEvent.MOUSE_UP, mouseUp); _local2 = new URLRequest("http://www.fingertime.com/fireworknights/"); navigateToURL(_local2, "_blank"); break; }; } private function mouseDown(_arg1:MouseEvent):void{ switch (_arg1.target.name){ case "newgame_btn": newgame_btn.addEventListener(MouseEvent.MOUSE_UP, mouseUp, false, 0, true); break; case "fingerlink": fingerlink.addEventListener(MouseEvent.MOUSE_UP, mouseUp, false, 0, true); break; case "playerthree": playerthree.addEventListener(MouseEvent.MOUSE_UP, mouseUp, false, 0, true); break; case "moregames": moregames.addEventListener(MouseEvent.MOUSE_UP, mouseUp, false, 0, true); break; case "highscore": highscore.addEventListener(MouseEvent.MOUSE_UP, mouseUp, false, 0, true); break; }; } function frame32(){ stop(); } } }//package
Section 66
//OverallStats (OverallStats) package { import flash.display.*; import flash.events.*; import fl.transitions.*; import fl.transitions.easing.*; import flash.text.*; import flash.net.*; public class OverallStats extends Sprite { public var replay_btn:SimpleButton; public var two_tf:TextField; public var one_tf:TextField; public var moregames:SimpleButton; public var total_tf:TextField; public var highscore:SimpleButton; private var tween_one:Tween; public var three_tf:TextField; private var t:Array; private var home:Main; public function OverallStats(_arg1:Main, _arg2:Array, _arg3:Number){ home = _arg1; t = _arg2; one_tf.text = (((((((("Display " + t[0].display) + " - ") + t[0].score) + " Firework Points plus ") + t[0].combo) + " - ") + t[0].percent) + "% Detonated!"); two_tf.text = (((((((("Display " + t[1].display) + " - ") + t[1].score) + " Firework Points plus ") + t[1].combo) + " - ") + t[1].percent) + "% Detonated!"); three_tf.text = (((((((("Display " + t[2].display) + " - ") + t[2].score) + " Firework Points plus ") + t[2].combo) + " Combo Points - ") + t[2].percent) + "% Detonated!"); total_tf.text = ("Total Score - " + _arg3); addEventListener(Event.ADDED_TO_STAGE, addedToStage, false, 0, false); replay_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown, false, 0, true); moregames.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown, false, 0, true); highscore.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown, false, 0, true); } private function addedToStage(_arg1:Event):void{ tween_one = new Tween(this, "alpha", Strong.easeOut, 0, 1, 3, true); } private function mouseDown(_arg1:MouseEvent):void{ switch (_arg1.target.name){ case "replay_btn": replay_btn.addEventListener(MouseEvent.MOUSE_UP, mouseUp, false, 0, true); break; case "moregames": moregames.addEventListener(MouseEvent.MOUSE_UP, mouseUp, false, 0, true); break; case "highscore": highscore.addEventListener(MouseEvent.MOUSE_UP, mouseUp, false, 0, true); break; }; } private function mouseUp(_arg1:MouseEvent):void{ var _local2:*; switch (_arg1.target.name){ case "replay_btn": replay_btn.removeEventListener(MouseEvent.MOUSE_UP, mouseUp); home.clearGame(); home.newGame(); break; case "moregames": moregames.removeEventListener(MouseEvent.MOUSE_UP, mouseUp); _local2 = new URLRequest("http://www.fingertime.com"); navigateToURL(_local2, "_blank"); break; case "highscore": highscore.removeEventListener(MouseEvent.MOUSE_UP, mouseUp); _local2 = new URLRequest("http://www.fingertime.com/fireworknights/"); navigateToURL(_local2, "_blank"); break; }; } } }//package
Section 67
//Particle (Particle) package { import flash.display.*; import flash.geom.*; public class Particle extends Sprite { private var move_speed:Number; private var size:Number; public var alive:Boolean; private var friction:Number; private var colour:Number; private var fill_rectangle:Rectangle; private var game_screen:BitmapData; private var angle:Number; private var life:Number; private var home:Main; public function Particle(_arg1:Main, _arg2:BitmapData, _arg3:Number, _arg4:Number){ home = _arg1; game_screen = _arg2; colour = _arg3; size = _arg4; angle = (Math.random() * (Math.PI * 2)); move_speed = ((Math.random() * (10 - 2)) - 2); friction = 0.95; life = ((Math.random() * (2 - 0.2)) + 0.5); alive = true; } public function update():void{ move_speed = (move_speed * friction); this.x = (this.x + (Math.cos(angle) * move_speed)); this.y = (this.y + (Math.sin(angle) * move_speed)); if (life > 0){ life = (life - (1 / 30)); } else { alive = false; }; } public function render():void{ fill_rectangle = new Rectangle(this.x, this.y, size, size); game_screen.fillRect(fill_rectangle, colour); } } }//package
Section 68
//ParticleManager (ParticleManager) package { import flash.display.*; public class ParticleManager { private var particle_array:Array; private var particle:Particle; private var game_screen:BitmapData; private var home:Main; public function ParticleManager(_arg1:Main, _arg2:Array, _arg3:BitmapData){ home = _arg1; particle_array = _arg2; game_screen = _arg3; } public function createExplosion(_arg1:Sprite, _arg2:int, _arg3:Number, _arg4:Number):void{ var _local5:*; _local5 = 0; while (_local5 < _arg2) { particle = new Particle(home, game_screen, _arg3, _arg4); particle.x = _arg1.x; particle.y = _arg1.y; particle_array.push(particle); _local5++; }; } } }//package
Section 69
//Pl (Pl) package { import flash.media.*; public dynamic class Pl extends Sound { } }//package
Section 70
//Player (Player) package { import flash.geom.*; import fl.transitions.easing.*; public class Player extends Firework { private var start_position:Point; private var easing_duration:Number; private var end_position:Point; private var time_step:int; public function Player(_arg1:Main, _arg2:Object, _arg3:Screen, _arg4:ParticleManager, _arg5:Point, _arg6:Array){ super(_arg1, _arg2, _arg3, _arg4, null, _arg6); start_position = _arg5; end_position = new Point(home.mouseX, home.mouseY); easing_duration = 50; time_step = new Number(); particle_colour = 0xFFFFFF; active = true; points_worth = 0; is_player = true; } override protected function newPointPopup():void{ } override public function update():void{ var _local1:Number = (end_position.x - start_position.x); var _local2:Number = (end_position.y - start_position.y); this.x = Strong.easeOut(time_step, start_position.x, _local1, easing_duration); this.y = Strong.easeOut(time_step, start_position.y, _local2, easing_duration); if (time_step < (easing_duration - 25)){ time_step++; } else { explode(); }; } override protected function updateScoreField():void{ } override protected function playsound():void{ home.sound_manager.pl.play(); } } }//package
Section 71
//PointsPopup (PointsPopup) package { import flash.display.*; import flash.events.*; import fl.transitions.*; import fl.transitions.easing.*; import flash.text.*; public class PointsPopup extends Sprite { private var tween_one:Tween; public var points_tf:TextField; private var tween_two:Tween; private var home:Main; public function PointsPopup(_arg1:Main, _arg2){ home = _arg1; points_tf.text = _arg2; addEventListener(Event.ADDED_TO_STAGE, addedToStage, false, 0, false); } private function addedToStage(_arg1:Event):void{ tween_one = new Tween(this, "alpha", Strong.easeOut, 100, 0, 1, true); tween_one.addEventListener(TweenEvent.MOTION_FINISH, remove, false, 0, true); tween_two = new Tween(this, "y", Strong.easeOut, this.y, (this.y - 50), 1, true); } private function remove(_arg1:TweenEvent):void{ this.parent.removeChild(this); } } }//package
Section 72
//PurpleFirework (PurpleFirework) package { public class PurpleFirework extends Firework { public function PurpleFirework(_arg1:Main, _arg2:Object, _arg3:Screen, _arg4:ParticleManager, _arg5:ScoreManager, _arg6:Array){ super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); particle_colour = 0xFF00FF; points_worth = 100; } } }//package
Section 73
//RedFirework (RedFirework) package { public class RedFirework extends Firework { public function RedFirework(_arg1:Main, _arg2:Object, _arg3:Screen, _arg4:ParticleManager, _arg5:ScoreManager, _arg6:Array){ super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); particle_colour = 0xC70000; points_worth = 150; } } }//package
Section 74
//ScoreManager (ScoreManager) package { import flash.display.*; import flash.text.*; public class ScoreManager extends Sprite { private var combo_limit:Number; private var reset_counter:Number; private var reset_delay:Number; public var total_score:Number; private var checking:Boolean; private var home:Main; public var total_stats:Array; private var combo_list:ComboList; public var best_combo:Number; public var combo_points:Number; public var old_score:Number; public var score_tf:TextField; public function ScoreManager(_arg1:Main, _arg2:ComboList){ home = _arg1; total_score = new Number(); combo_limit = 5; combo_points = 0; checking = false; reset_delay = 1; reset_counter = 0; combo_list = _arg2; best_combo = 0; old_score = 0; total_stats = []; updateScoreField(0); } public function checkCombos():void{ total_score = (total_score + int((combo_points * 120))); score_tf.text = String(total_score); best_combo = Math.floor((combo_points * 120)); trace(best_combo); } private function addComboPoint():void{ combo_points = (combo_points + 1); reset_counter = 0; if (!checking){ checking = true; }; } public function fillWaveStats(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:Object = new Object(); _local5.display = _arg1; _local5.percent = _arg2; _local5.combo = _arg3; _local5.score = _arg4; total_stats.push(_local5); } public function updateScoreField(_arg1:Number):void{ total_score = (total_score + _arg1); old_score = (old_score + _arg1); score_tf.text = String(total_score); addComboPoint(); } } }//package
Section 75
//Screen (Screen) package { import flash.display.*; import flash.geom.*; public class Screen { private var flash_data:BitmapData; private var background_data:BitmapData; public var screen_data:BitmapData; private var home:Main; private var background_bitmap:Bitmap; private var firework_array:Array; private var screen_bitmap:Bitmap; private var particle_array:Array; private var explosion_array:Array; private var colour_transform:ColorTransform; private var entity_array:Array; public function Screen(_arg1:Main, _arg2:Array, _arg3:Array, _arg4:Array, _arg5:Array){ home = _arg1; screen_data = new BitmapData(home.stage_width, home.stage_height, false, 0); screen_bitmap = new Bitmap(screen_data, "auto", false); home.addChildAt(screen_bitmap, 0); flash_data = new BitmapData(screen_data.width, screen_data.height, true, 587202559); colour_transform = new ColorTransform(); colour_transform.alphaMultiplier = 0.2; background_data = new BG(0, 0); background_data.colorTransform(background_data.rect, colour_transform); entity_array = _arg2; particle_array = _arg3; explosion_array = _arg4; firework_array = _arg5; } public function removeDeadParticles():void{ var _local2:*; var _local1:Number = particle_array.length; _local2 = (_local1 - 1); while (_local2 >= 0) { if (!particle_array[_local2].alive){ particle_array.splice(_local2, 1); }; _local2--; }; } public function removeDeadEntitys():void{ var _local3:*; var _local1:Number = entity_array.length; _local3 = (_local1 - 1); while (_local3 >= 0) { if (!entity_array[_local3].alive){ entity_array.splice(_local3, 1); }; _local3--; }; var _local2:Number = firework_array.length; _local3 = (_local2 - 1); while (_local3 >= 0) { if (!firework_array[_local3].alive){ firework_array.splice(_local3, 1); }; _local3--; }; } public function updateParticlesInMemory():void{ var _local2:*; var _local1:Number = particle_array.length; _local2 = 0; while (_local2 < _local1) { particle_array[_local2].update(); _local2++; }; } public function bufferScreen():void{ screen_data.copyPixels(background_data, background_data.rect, new Point(0, -55)); } public function updateEntitysInMemory():void{ var _local2:*; var _local1:Number = entity_array.length; _local2 = 0; while (_local2 < _local1) { entity_array[_local2].update(); _local2++; }; } public function updateExplosionsInMemory():void{ var _local2:*; var _local1:Number = explosion_array.length; _local2 = 0; while (_local2 < _local1) { explosion_array[_local2].update(); _local2++; }; } public function clear():void{ home.removeChild(screen_bitmap); } public function renderParticlesInMemory():void{ var _local2:*; screen_data.lock(); var _local1:Number = particle_array.length; _local2 = 0; while (_local2 < _local1) { particle_array[_local2].render(); _local2++; }; screen_data.unlock(); } public function removeDeadExplosions():void{ var _local2:*; var _local1:Number = explosion_array.length; _local2 = (_local1 - 1); while (_local2 >= 0) { if (!explosion_array[_local2].alive){ explosion_array.splice(_local2, 1); }; _local2--; }; } public function screenFlash():void{ screen_data.copyPixels(flash_data, screen_data.rect, new Point()); } public function renderEntitysInMemory():void{ var _local2:*; screen_data.lock(); var _local1:Number = entity_array.length; _local2 = 0; while (_local2 < _local1) { entity_array[_local2].render(); _local2++; }; screen_data.unlock(); } } }//package
Section 76
//ShotCounter (ShotCounter) package { import flash.display.*; public class ShotCounter extends MovieClip { private var regen_delay:Number; public var total_shots:Number; private var home:Main; public var current_shots:Number; private var regen_counter:Number; public function ShotCounter(_arg1:Main){ addFrameScript(0, frame1); home = _arg1; total_shots = 1; current_shots = 0; this.gotoAndStop((current_shots + 1)); visible = false; } function frame1(){ stop(); } public function extraShot():void{ total_shots++; current_shots = total_shots; this.gotoAndStop((current_shots + 1)); } public function reload():void{ if (current_shots < total_shots){ current_shots = total_shots; gotoAndStop((current_shots + 1)); }; } public function shoot():void{ if (current_shots > 0){ current_shots--; }; this.gotoAndStop((current_shots + 1)); } } }//package
Section 77
//SoundManager (SoundManager) package { public class SoundManager { public var ex_count:Number; public var c_array:Array; public var l_count:Number; public var ex10:Ex10; public var ex11:Ex11; public var ex12:Ex12; public var ex13:Ex13; public var ex14:Ex14; public var ex15:Ex15; public var ex16:Ex16; public var ex17:Ex17; public var ex18:Ex18; public var delay:Number; public var af2:Af2; public var af4:Af4; public var c4:C4; public var af1:Af1; public var af3:Af3; public var c2:C2; public var af5:Af5; public var c5:C5; public var c_count:Number; public var c1:C1; public var c3:C3; public var l1:L1; public var l3:L3; public var l5:L5; public var l7:L7; public var l2:L2; public var af_array:Array; public var l4:L4; public var l6:L6; public var l8:L8; public var l9:L9; public var l_array:Array; public var ex1:Ex1; public var ex2:Ex2; public var ex3:Ex3; public var ex4:Ex4; public var ex5:Ex5; public var ex6:Ex6; public var ex7:Ex7; public var ex8:Ex8; public var ex9:Ex9; private var home:Main; public var af_count:Number; public var ex_array:Array; public var pl:Pl; public function SoundManager(_arg1:Main){ ex1 = new Ex1(); ex2 = new Ex2(); ex3 = new Ex3(); ex4 = new Ex4(); ex5 = new Ex5(); ex6 = new Ex6(); ex7 = new Ex7(); ex8 = new Ex8(); ex9 = new Ex9(); ex10 = new Ex10(); ex11 = new Ex11(); ex12 = new Ex12(); ex13 = new Ex13(); ex14 = new Ex14(); ex15 = new Ex15(); ex16 = new Ex16(); ex17 = new Ex17(); ex18 = new Ex18(); af1 = new Af1(); af2 = new Af2(); af3 = new Af3(); af4 = new Af4(); af5 = new Af5(); l1 = new L1(); l2 = new L2(); l3 = new L3(); l4 = new L4(); l5 = new L5(); l6 = new L6(); l7 = new L7(); l8 = new L8(); l9 = new L9(); c1 = new C1(); c2 = new C2(); c3 = new C3(); c4 = new C4(); c5 = new C5(); pl = new Pl(); super(); home = _arg1; ex_array = [ex1, ex2, ex3, ex4, ex5, ex6, ex7, ex8, ex9, ex10, ex11, ex12, ex13, ex14, ex15, ex16, ex17, ex18]; ex_count = 0; af_count = 0; af_array = [af1, af2, af3, af4, af5]; l_count = 0; l_array = [l1, l2, l3, l4, l5, l6, l7, l8, l9]; c_count = 0; c_array = [c1, c2, c3, c4, c5]; delay = 0.3; } public function playLaunch():void{ var _local1:Number; if (l_count < 10){ _local1 = Math.floor((Math.random() * l_array.length)); l_array[_local1].play(); l_count = (l_count + 1); }; } public function playAfter():void{ var _local1:Number; if (af_count < 5){ _local1 = Math.floor((Math.random() * af_array.length)); af_array[_local1].play(); af_count = (af_count + 1); }; } public function playExplosion():void{ var _local1:Number; if (ex_count < 11){ _local1 = Math.floor((Math.random() * ex_array.length)); ex_array[_local1].play(); ex_count = (ex_count + 1); }; } public function playCrowd():void{ var _local1:Number; if (c_count < 10){ _local1 = Math.floor((Math.random() * c_array.length)); c_array[_local1].play(); c_count = (c_count + 1); }; } public function delayCount():void{ if (delay < 0){ ex_count = (ex_count - 1); af_count = (af_count - 1); l_count = (l_count - 1); c_count = (c_count - 1); delay = 0.3; } else { delay = (delay - (1 / 30)); }; } } }//package
Section 78
//StatsPopup (StatsPopup) package { import flash.display.*; import flash.events.*; import fl.transitions.*; import fl.transitions.easing.*; import flash.text.*; public class StatsPopup extends Sprite { private var wave:Number; public var combo_tf:TextField; private var score_earned:Number; public var fireworks_tf:TextField; private var fireworks:Number; public var points_tf:TextField; private var tween_one:Tween; private var total_subs:Number; private var home:Main; private var dead_fireworks:Number; private var best_combo:Number; public var wave_tf:TextField; private var shots:Number; private var tween_two:Tween; public function StatsPopup(_arg1:Main, _arg2:Number, _arg3:Number, _arg4:Array, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number, _arg9:Number){ home = _arg1; dead_fireworks = _arg2; best_combo = _arg3; score_earned = _arg5; wave = _arg6; fireworks = _arg7; shots = _arg8; total_subs = _arg9; fireworks_tf.text = (("" + int(((dead_fireworks / 120) * 100))) + "% of Fireworks Exploded"); combo_tf.text = (("" + best_combo) + " Combo Points"); points_tf.text = (("" + _arg5) + " Firework Points"); alpha = 0; addEventListener(Event.ADDED_TO_STAGE, addedToStage, false, 0, false); } private function remove(_arg1:TweenEvent):void{ var _local2:BriefPopup; _local2 = new BriefPopup(home, wave, fireworks, shots, total_subs); _local2.x = x; _local2.y = y; home.addChild(_local2); parent.removeChild(this); } private function fadeOut(_arg1:TweenEvent):void{ tween_two = new Tween(this, "alpha", Strong.easeOut, 1, 0, 2, true); tween_two.addEventListener(TweenEvent.MOTION_FINISH, remove, false, 0, true); } private function addedToStage(_arg1:Event):void{ tween_one = new Tween(this, "alpha", Strong.easeOut, 0, 1, 3, true); tween_one.addEventListener(TweenEvent.MOTION_FINISH, fadeOut, false, 0, true); } } }//package
Section 79
//TextureManager (TextureManager) package { import flash.display.*; public class TextureManager { public var texture_array:Array; private var home:Main; public function TextureManager(_arg1:Main){ home = _arg1; texture_array = new Array(); } public function createNewTexture(_arg1:Sprite, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:Object = new Object(); _local5.sprite = _arg1; _local5.sprite.width = (_local5.sprite.height = _arg2); _local5.sprite.x = (_arg3 / 2); _local5.sprite.y = (_arg4 / 2); _local5.tile_width = _arg3; _local5.tile_height = _arg4; _local5.data = new BitmapData(_arg3, _arg4, true, 0); _local5.data.draw(_local5.sprite, _local5.sprite.transform.matrix); texture_array.push(_local5); } } }//package
Section 80
//TimePopup (TimePopup) package { import flash.display.*; import flash.events.*; import fl.transitions.*; import fl.transitions.easing.*; import flash.text.*; public class TimePopup extends Sprite { private var tween_one:Tween; public var info_tf:TextField; private var tween_two:Tween; private var combo_list:ComboList; public function TimePopup(_arg1:ComboList, _arg2:Number){ combo_list = _arg1; info_tf.text = ("Score Bonus -" + _arg2); addEventListener(Event.ADDED_TO_STAGE, addedToStage, false, 0, false); } private function addedToStage(_arg1:Event):void{ tween_one = new Tween(this, "alpha", Strong.easeOut, 100, 0, 2, true); tween_one.addEventListener(TweenEvent.MOTION_FINISH, remove, false, 0, true); tween_two = new Tween(this, "y", Strong.easeOut, this.y, (this.y - 10), 2, true); } private function remove(_arg1:TweenEvent):void{ combo_list.combo_count = (combo_list.combo_count - 1); combo_list.removeChild(this); } } }//package
Section 81
//YellowFirework (YellowFirework) package { public class YellowFirework extends Firework { public function YellowFirework(_arg1:Main, _arg2:Object, _arg3:Screen, _arg4:ParticleManager, _arg5:ScoreManager, _arg6:Array){ super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); particle_colour = 0xFFFF00; points_worth = 50; } } }//package

Library Items

Symbol 1 Sound {Pl}
Symbol 2 Sound {L9}
Symbol 3 Sound {L8}
Symbol 4 Sound {L7}
Symbol 5 Sound {L6}
Symbol 6 Sound {L5}
Symbol 7 Sound {L4}
Symbol 8 Sound {L3}
Symbol 9 Sound {L2}
Symbol 10 Sound {L1}
Symbol 11 Sound {Ex18}
Symbol 12 Sound {Ex17}
Symbol 13 Sound {Ex16}
Symbol 14 Sound {Ex15}
Symbol 15 Sound {Ex14}
Symbol 16 Sound {Ex13}
Symbol 17 Sound {Ex12}
Symbol 18 Sound {Ex11}
Symbol 19 Sound {Ex10}
Symbol 20 Sound {Ex9}
Symbol 21 Sound {Ex8}
Symbol 22 Sound {Ex7}
Symbol 23 Sound {Ex6}
Symbol 24 Sound {Ex5}
Symbol 25 Sound {Ex4}
Symbol 26 Sound {Ex3}
Symbol 27 Sound {Ex2}
Symbol 28 Sound {Ex1}
Symbol 29 Sound {C5}
Symbol 30 Sound {C4}
Symbol 31 Sound {C3}
Symbol 32 Sound {C2}
Symbol 33 Sound {C1}
Symbol 34 Sound {Af5}
Symbol 35 Sound {Af4}
Symbol 36 Sound {Af3}
Symbol 37 Sound {Af2}
Symbol 38 Sound {Af1}
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:41
Symbol 41 MovieClip {com.fingertime.core.loader.SFCLoader}Uses:40
Symbol 42 ShapeTweeningUsed by:45
Symbol 43 ShapeTweeningUsed by:45
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip {Kaboom}Uses:42 43 44
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip {FireworkPurple}Uses:46
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip {FireworkGreen}Uses:48
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip {FireworkYellow}Uses:50
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip {FireworkRed}Uses:52
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip {FireworkWhite}Uses:54
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip {FireworkBlue}Uses:56
Symbol 58 Bitmap {BG}Used by:79
Symbol 59 GraphicUsed by:79
Symbol 60 FontUsed by:61 68 69 71 72 133 138
Symbol 61 TextUses:60Used by:66
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64 66
Symbol 64 MovieClipUses:63Used by:66
Symbol 65 GraphicUsed by:66 67 70 73
Symbol 66 ButtonUses:61 64 65 63Used by:79
Symbol 67 ButtonUses:65Used by:79
Symbol 68 TextUses:60Used by:70
Symbol 69 TextUses:60Used by:70
Symbol 70 ButtonUses:68 65 69Used by:79 137
Symbol 71 TextUses:60Used by:73
Symbol 72 TextUses:60Used by:73
Symbol 73 ButtonUses:71 72 65Used by:79 137
Symbol 74 FontUsed by:75 82 85 108 110 112 115 118 119 120 121 124 125 128 129 130 131 132
Symbol 75 TextUses:74Used by:79
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:78
Symbol 78 MovieClipUses:77Used by:79
Symbol 79 MovieClip {MainMenu}Uses:59 66 67 70 73 58 75 78
Symbol 80 FontUsed by:81 83 87 135
Symbol 81 EditableTextUses:80Used by:84
Symbol 82 EditableTextUses:74Used by:84
Symbol 83 EditableTextUses:80Used by:84
Symbol 84 MovieClip {FpsCounter}Uses:81 82 83
Symbol 85 EditableTextUses:74Used by:86
Symbol 86 MovieClip {ScoreManager}Uses:85
Symbol 87 TextUses:80Used by:107
Symbol 88 GraphicUsed by:107
Symbol 89 GraphicUsed by:107
Symbol 90 GraphicUsed by:107
Symbol 91 GraphicUsed by:107
Symbol 92 GraphicUsed by:107
Symbol 93 GraphicUsed by:107
Symbol 94 GraphicUsed by:107
Symbol 95 GraphicUsed by:107
Symbol 96 GraphicUsed by:107
Symbol 97 GraphicUsed by:107
Symbol 98 GraphicUsed by:107
Symbol 99 GraphicUsed by:107
Symbol 100 GraphicUsed by:107
Symbol 101 GraphicUsed by:107
Symbol 102 GraphicUsed by:107
Symbol 103 GraphicUsed by:107
Symbol 104 GraphicUsed by:107
Symbol 105 GraphicUsed by:107
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClip {ShotCounter}Uses:87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106
Symbol 108 EditableTextUses:74Used by:109
Symbol 109 MovieClip {PointsPopup}Uses:108
Symbol 110 EditableTextUses:74Used by:111
Symbol 111 MovieClip {TimePopup}Uses:110
Symbol 112 EditableTextUses:74Used by:113
Symbol 113 MovieClip {ComboPopup}Uses:112
Symbol 114 MovieClip {ComboList}
Symbol 115 EditableTextUses:74Used by:116
Symbol 116 MovieClip {GameTimer}Uses:115
Symbol 117 GraphicUsed by:122
Symbol 118 TextUses:74Used by:122
Symbol 119 EditableTextUses:74Used by:122
Symbol 120 EditableTextUses:74Used by:122
Symbol 121 EditableTextUses:74Used by:122
Symbol 122 MovieClip {StatsPopup}Uses:117 118 119 120 121
Symbol 123 GraphicUsed by:126
Symbol 124 EditableTextUses:74Used by:126
Symbol 125 EditableTextUses:74Used by:126
Symbol 126 MovieClip {BriefPopup}Uses:123 124 125
Symbol 127 GraphicUsed by:137
Symbol 128 EditableTextUses:74Used by:137
Symbol 129 TextUses:74Used by:137
Symbol 130 EditableTextUses:74Used by:137
Symbol 131 EditableTextUses:74Used by:137
Symbol 132 EditableTextUses:74Used by:137
Symbol 133 TextUses:60Used by:136
Symbol 134 GraphicUsed by:136 139
Symbol 135 TextUses:80Used by:136
Symbol 136 ButtonUses:133 134 135Used by:137
Symbol 137 MovieClip {OverallStats}Uses:127 128 129 130 131 132 136 73 70
Symbol 138 TextUses:60Used by:139
Symbol 139 Button {MainButton}Uses:138 134

Instance Names

"newgame_btn"Symbol 79 MovieClip {MainMenu} Frame 1Symbol 66 Button
"playerthree"Symbol 79 MovieClip {MainMenu} Frame 1Symbol 67 Button
"highscore"Symbol 79 MovieClip {MainMenu} Frame 1Symbol 70 Button
"moregames"Symbol 79 MovieClip {MainMenu} Frame 1Symbol 73 Button
"fingerlink"Symbol 79 MovieClip {MainMenu} Frame 1Symbol 67 Button
"fps_tf"Symbol 84 MovieClip {FpsCounter} Frame 1Symbol 81 EditableText
"particles_tf"Symbol 84 MovieClip {FpsCounter} Frame 1Symbol 82 EditableText
"fireworks_tf"Symbol 84 MovieClip {FpsCounter} Frame 1Symbol 83 EditableText
"score_tf"Symbol 86 MovieClip {ScoreManager} Frame 1Symbol 85 EditableText
"points_tf"Symbol 109 MovieClip {PointsPopup} Frame 1Symbol 108 EditableText
"info_tf"Symbol 111 MovieClip {TimePopup} Frame 1Symbol 110 EditableText
"info_tf"Symbol 113 MovieClip {ComboPopup} Frame 1Symbol 112 EditableText
"time_tf"Symbol 116 MovieClip {GameTimer} Frame 1Symbol 115 EditableText
"fireworks_tf"Symbol 122 MovieClip {StatsPopup} Frame 1Symbol 119 EditableText
"combo_tf"Symbol 122 MovieClip {StatsPopup} Frame 1Symbol 120 EditableText
"points_tf"Symbol 122 MovieClip {StatsPopup} Frame 1Symbol 121 EditableText
"wave_tf"Symbol 126 MovieClip {BriefPopup} Frame 1Symbol 124 EditableText
"fireworks_tf"Symbol 126 MovieClip {BriefPopup} Frame 1Symbol 125 EditableText
"one_tf"Symbol 137 MovieClip {OverallStats} Frame 1Symbol 128 EditableText
"total_tf"Symbol 137 MovieClip {OverallStats} Frame 1Symbol 130 EditableText
"two_tf"Symbol 137 MovieClip {OverallStats} Frame 1Symbol 131 EditableText
"three_tf"Symbol 137 MovieClip {OverallStats} Frame 1Symbol 132 EditableText
"replay_btn"Symbol 137 MovieClip {OverallStats} Frame 1Symbol 136 Button
"moregames"Symbol 137 MovieClip {OverallStats} Frame 1Symbol 73 Button
"highscore"Symbol 137 MovieClip {OverallStats} Frame 1Symbol 70 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 11269 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."




http://swfchan.com/10/48528/info.shtml
Created: 29/4 -2019 19:19:43 Last modified: 29/4 -2019 19:19:43 Server time: 22/12 -2024 13:50:25