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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/81787430?noj=FRM81787430-16DC" width="1" height="1"></div>

Born to be big.swf

This is the info page for
Flash #48633

(Click the ID number above for more basic data on this flash file.)


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www.myplaycity.com

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Born To Be Big

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<p align="justify"></p>

GAME OVERVIEW AND OBJECTIVES

ABOUT

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What do you think about a new on-line game?

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Subject:

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ActionScript [AS1/AS2]

Frame 1
loadpercent = "0%"; fullload = loader._width; loader._width = 0; _root.loadplay = false; basevars = new LoadVars(); basevars.namecreater = "MyPlayCity.com"; basevars.namegame = "Born To Be Big"; basevars.titlestart = "Start Game"; basevars.titlehelp = "Help"; basevars.titlesound = "SOUND"; basevars.sound1 = "aaaa.wav"; basevars.sound2 = "big.wav"; basevars.sound3 = "die.wav"; basevars.sound4 = "ham1.wav"; basevars.sound5 = "ham2.wav"; basevars.sound6 = "ham3.wav"; basevars.sound7 = "level.wav"; basevars.sound8 = "over.wav"; basevars.sound9 = "beep.wav";
Frame 2
loadPercent = Math.floor(((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) - 1) + "%"; loader._width = (Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) / 100) * fullload; if ((_root.getBytesLoaded() == _root.getBytesTotal()) && (_root.loadplay)) { loadPercent = "100%"; gotoAndStop ("begin"); var i = 1; while (i <= 9) { _root["sound" + String(i)] = new Sound(); _root["sound" + String(i)].attachSound(basevars["sound" + String(i)]); i++; } }
Frame 3
gotoAndPlay (2);
Frame 4
numlevel = 1; score = 0; lives = 3; removeMovieClip(_root.getInstanceAtDepth(6000)); sound_bttn.onRelease = function () { if (this._currentframe == 1) { this.gotoAndStop(2); sound1.setVolume(0); sound2.setVolume(0); sound3.setVolume(0); sound4.setVolume(0); sound5.setVolume(0); sound6.setVolume(0); sound7.setVolume(0); sound8.setVolume(0); sound9.setVolume(0); } else { this.gotoAndStop(1); sound1.setVolume(100); sound2.setVolume(100); sound3.setVolume(100); sound4.setVolume(100); sound5.setVolume(100); sound6.setVolume(100); sound7.setVolume(100); sound8.setVolume(100); sound9.setVolume(100); sound9.start(); } }; bttnRollOver = function () { sound9.start(); }; help_bttn.onRelease = function () { sound9.start(); nextFrame(); }; help_bttn.onRollOver = bttnRollOver; start_game_bttn.onRelease = function () { sound9.start(); gotoAndPlay ("wait_level"); }; start_game_bttn.onRollOver = bttnRollOver; actions.width = 500; actions.height = 375; actions.killfish = 0; actions.myscale = 3; coef = 0.625;
Frame 5
prev_bttn.onRelease = function () { sound9.start(); if (_currentframe > 5) { prevFrame(); } else { gotoAndStop (6); } bttn_sound.start(); }; prev_bttn.onRollOver = bttnRollOver; next_bttn.onRelease = function () { sound9.start(); if (_currentframe < 6) { nextFrame(); } else { gotoAndStop (5); } bttn_sound.start(); }; next_bttn.onRollOver = bttnRollOver; back_bttn.onRelease = function () { sound9.start(); gotoAndStop ("begin"); bttn_sound.start(); }; back_bttn.onRollOver = bttnRollOver; overview = "<p>A small fish is born in the vast expanses of the ocean. It is full of hungry fish ready to eat the other defenseless underwater creatures.</p><p>Take control of the small fish, who must be able to stand up for itself to survive. The more this small fish it eats, the bigger and more experienced it becomes.</p><p>Get a definite number of scores for each eaten fish. You can increase your abilities, restrict movement, add or lose scores by eating other things.</p><p>The vast expanses of the ocean are open to you: Feel Freedom!</p>"; about = ((((basevars.namegame + String.fromCharCode(13)) + "\u00A9 2006 ") + basevars.namecreater) + String.fromCharCode(13)) + "www.myplaycity.com";
Frame 9
function loadplayerfish() { this._alpha = 0; if (numlevel < 9) { var _local3 = numlevel; } else { var _local3 = Math.round(Math.random() * 8); if (_local3 == 0) { _local3 = 8; } } this.frm = _local3; this.gotoAndStop(this.frm); this.scale = _root.actions.myscale; this._x = _root.actions.width / 2; this._y = _root.actions.height / 2; this._xscale = 100 / this.scale; this._yscale = 100 / this.scale; this.onEnterFrame = this._parent.moveplayerfish; } function moveplayerfish() { if (!pauseflag) { if (this._alpha < 100) { this._alpha = this._alpha + 5; } if (!pauseplayer) { var _local3 = 4; targetX = _xmouse; targetY = _ymouse; if (((targetX - this._x) > 0) && (this._xscale > 0)) { this._xscale = -this._xscale; } if (((targetX - this._x) < 0) && (this._xscale < 0)) { this._xscale = -this._xscale; } this._x = this._x + ((targetX - this._x) / _local3); if (((this._y + ((targetY - this._y) / _local3)) > (_root.actions.height / 10)) && ((this._y + ((targetY - this._y) / _local3)) < (_root.actions.height - (_root.actions.height / 15)))) { this._y = this._y + ((targetY - this._y) / _local3); } this._parent.checkDistance(); } else if ((getTimer() - stoptimeplayer) > 5000) { pauseplayer = !pauseplayer; } } } function checkDistance() { if ((Math.abs(this.targetX - this._x) < 0.2) && (Math.abs(this.targetY - this._y) < 0.2)) { this._x = this.targetX; this._y = this.targetY; delete this.onEnterFrame; } } function reloadplayerfish() { this._alpha = 0; this.gotoAndStop(this.frm); this.scale = _root.actions.myscale; this._x = _root.actions.width / 2; this._y = _root.actions.height / 2; this._xscale = 100 / this.scale; this._yscale = 100 / this.scale; this.onEnterFrame = this._parent.moveplayerfish; } function loadfish() { if (numlevel < 6) { var _local3 = numlevel + 2; do { if (Math.random() < 0.3) { this.frm = Math.round(Math.random() * 14); if (this.frm == 0) { this.frm = 14; } } else { this.frm = Math.round(Math.random() * _local3); if (this.frm == 0) { this.frm = _local3; } } } while (((((this.frm < 9) && (this.frm > _local3)) || (((this.frm - 8) == 1) && (fishplayer.scale == 1))) || (((this.frm - 8) == 2) && (lives == 3))) || (((this.frm - 8) == 1) && (Math.random() < 0.3))); } else { var _local3 = 8; do { if (Math.random() < 0.3) { this.frm = Math.round(Math.random() * 14); if (this.frm == 0) { this.frm = 14; } } else { this.frm = Math.round(Math.random() * _local3); if (this.frm == 0) { this.frm = _local3; } } } while (((((this.frm - 8) == 1) && (fishplayer.scale == 1)) || (((this.frm - 8) == 2) && (lives == 3))) || (((this.frm - 8) == 1) && (Math.random() < 0.3))); } this.speed = (Math.random() * 12) + 4; this._y = (_root.actions.height / 10) + (Math.random() * (_root.actions.height - ((2 * _root.actions.height) / 10))); if (this.frm < 9) { this.scale = Math.round(Math.random() * 4); if (this.scale == 0) { this.scale = 4; } this.gotoAndStop(this.frm); if (Math.random() > 0.5) { this._x = _root.actions.width + (_root.actions.width / 2); this._xscale = 100 / this.scale; } else { this._x = (-_root.actions.width) / 2; this._xscale = -100 / this.scale; } this._yscale = 100 / this.scale; this.onEnterFrame = this._parent.movefish; } else { this.gotoAndStop(this.frm); if (Math.random() > 0.5) { this._x = _root.actions.width + (_root.actions.width / 2); this._xscale = 100; } else { this._x = (-_root.actions.width) / 2; this._xscale = -100; } this._yscale = 100; this.onEnterFrame = this._parent.objfish; } } function movefish() { if (!pauseflag) { if (!pausefish) { if (this._xscale > 0) { this._x = this._x - this.speed; if (this._x < ((-_root.actions.width) / 2)) { this.onEnterFrame = this._parent.loadfish; } } else { this._x = this._x + this.speed; if (this._x > (_root.actions.width + (_root.actions.width / 2))) { this.onEnterFrame = this._parent.loadfish; } } this._parent.eatplayerfish(this); } else if ((getTimer() - stoptimefish) > 9000) { pausefish = !pausefish; } this._parent.eatfish(this); } } function objfish() { if (!pauseflag) { if (!pausefish) { if (this._xscale > 0) { this._x = this._x - this.speed; if (this._x < ((-_root.actions.width) / 2)) { this.onEnterFrame = this._parent.loadfish; } } else { this._x = this._x + this.speed; if (this._x > (_root.actions.width + (_root.actions.width / 2))) { this.onEnterFrame = this._parent.loadfish; } } } else if ((getTimer() - stoptimefish) > 9000) { pausefish = !pausefish; } this._parent.eatobj(this); } } function loadfishs() { var _local4 = 5000; var _local5 = _root.fish_mc.duplicateMovieClip("fishplayer", _local4); _local5.onEnterFrame = _local5._parent.loadplayerfish; var _local2 = 1; while (_local2 < (numlevel + 4)) { _local4 = 2000 + _local2; var _local3 = _root.fish_mc.duplicateMovieClip("fish" + String(_local2), _local4); _local3.onEnterFrame = _local3._parent.loadfish; _local2++; } } time_wait = 0; actions.label = "Level " + String(numlevel); levelpanel = String(numlevel); scorepanel = String(score); trydead = false; nextlevel = false; pauseflag = true; pauseplayer = false; pausefish = false; uppanel.swapDepths(6000); _root.getInstanceAtDepth(6000).killfish_mc.gotoAndStop(1); _root.getInstanceAtDepth(6000).lives_mc.gotoAndStop(4 - lives); _root.getInstanceAtDepth(6000).bonus_mc.gotoAndStop(1); eatfish = function (fish) { if ((fish.scale > fishplayer.scale) || ((fish.frm <= fishplayer.frm) && (fish.scale >= fishplayer.scale))) { if (fish.hitTest(fishplayer._x, fishplayer._y, true)) { _root.actions.killfish = _root.actions.killfish + 1; switch (3 - fishplayer.scale) { case 0 : sound4.start(); break; case 1 : sound5.start(); break; case 2 : sound6.start(); } score = score + ((5 - fish.scale) * 5); fish.onEnterFrame = fish._parent.loadfish; if (_root.actions.killfish > 5) { _root.actions.killfish = 0; if (fishplayer.scale > 1) { _root.actions.myscale = _root.actions.myscale - 1; fishplayer.scale = _root.actions.myscale; fishplayer._xscale = 100 / fishplayer.scale; fishplayer._yscale = 100 / fishplayer.scale; sound2.start(); } else { nextlevel = true; _root.actions.myscale = 3; } } var _local3 = (_root.actions.killfish + ((3 - _root.actions.myscale) * 10)) + 1; _root.getInstanceAtDepth(6000).killfish_mc.gotoAndStop(_local3); } } }; eatobj = function (obj) { if (obj.hitTest(fishplayer._x, fishplayer._y, true)) { obj.onEnterFrame = obj._parent.loadfish; switch (obj.frm - 8) { case 1 : if (fishplayer.scale > 1) { _root.actions.myscale = _root.actions.myscale - 1; fishplayer.scale = _root.actions.myscale; fishplayer._xscale = 100 / fishplayer.scale; fishplayer._yscale = 100 / fishplayer.scale; sound2.start(); } else { nextlevel = true; _root.actions.myscale = 3; } var _local3 = (_root.actions.killfish + ((3 - _root.actions.myscale) * 10)) + 1; _root.getInstanceAtDepth(6000).killfish_mc.gotoAndStop(_local3); break; case 2 : if (lives < 3) { lives = lives + 1; _root.getInstanceAtDepth(6000).lives_mc.gotoAndStop(4 - lives); } break; case 3 : stoptimefish = getTimer(); pausefish = true; break; case 4 : score = score + 50; break; case 5 : stoptimeplayer = getTimer(); pauseplayer = true; break; case 6 : if (score <= 50) { score = 0; } else { score = score - 50; } } if ((obj.frm - 8) != 6) { switch (3 - fishplayer.scale) { case 0 : sound4.start(); break; case 1 : sound5.start(); break; case 2 : sound6.start(); } } else { sound1.start(); } } }; eatplayerfish = function (fish) { if ((fish.scale < fishplayer.scale) || ((fish.frm > fishplayer.frm) && (fish.scale <= fishplayer.scale))) { if (fishplayer.hitTest(fish._x, fish._y, true) && (fishplayer._alpha > 90)) { switch (4 - fish.scale) { case 1 : sound4.start(); break; case 2 : sound5.start(); break; case 3 : sound6.start(); } trydead = true; } } }; fish_mc.stop(); loadfishs();
Frame 10
if (time_wait > 36) { gotoAndPlay ("gogogo"); } time_wait = time_wait + 1;
Frame 11
gotoAndPlay (10);
Frame 12
pauseflag = false; _root.actions.label = "";
Frame 13
actions.score = String(score); if (trydead) { trydead = false; pauseplayer = false; lives--; _root.getInstanceAtDepth(6000).lives_mc.gotoAndStop(4 - lives); fishplayer._alpha = 0; if (lives <= 0) { gotoAndPlay ("game_over"); } else { sound3.start(); fishplayer.onEnterFrame = fishplayer._parent.reloadplayerfish; } } if (nextlevel) { numlevel++; sound7.start(); removeMovieClip(fishplayer); var count = (numlevel + 4); trace(count); var j = 1; while (j < count) { removeMovieClip("fish" + String(j)); j++; } gotoAndPlay ("wait_level"); } if (Key.isDown(27)) { trace(numlevel); gotoAndPlay ("game_over"); } if (Key.isDown(80)) { if (!pauseflag) { _root.actions.label = "Pause"; } else { _root.actions.label = ""; } pauseflag = !pauseflag; } if (pauseplayer) { _root.getInstanceAtDepth(6000).bonus_mc.gotoAndStop(3); } else if (pausefish) { _root.getInstanceAtDepth(6000).bonus_mc.gotoAndStop(2); } else { _root.getInstanceAtDepth(6000).bonus_mc.gotoAndStop(1); }
Frame 14
gotoAndPlay (13);
Frame 15
time_wait = 0;
Frame 16
if (time_wait > 0) { gotoAndPlay ("gogogo"); } time_wait = time_wait + 1;
Frame 17
gotoAndPlay (16);
Frame 18
time_wait = 0;
Frame 19
if (time_wait > 36) { gotoAndPlay ("wait_level"); } time_wait = time_wait + 1;
Frame 20
gotoAndPlay (19);
Frame 21
time_wait = 0; _root.actions.label = "Game Over"; removeMovieClip(fishplayer); var count = (numlevel + 4); trace(count); var j = 1; while (j < count) { removeMovieClip("fish" + String(j)); j++; } sound8.start();
Frame 22
if (time_wait > 36) { _root.actions.label = ("Download" + String.fromCharCode(13)) + "Full version?"; _root.getInstanceAtDepth(6000).removeMovieClip(); gotoAndStop ("download"); } time_wait = time_wait + 1;
Frame 23
gotoAndPlay (22);
Frame 24
namecreater = "MyPlayCity.com"; _root.name_txt.text = namecreater; setStatus = function (statusText) { _root.status_txt.text = statusText; }; getStatus = function () { return(status_txt.text); }; setFocusHandler = function () { setStatus(this.statusText); this.backgroundColor = 16777215 /* 0xFFFFFF */; }; killFocusHandler = function () { setStatus(""); this.backgroundColor = 13291221 /* 0xCACED5 */; }; changedHandler = function () { var _local2 = true; var _local3 = false; _local3 = true; if (((_root.name_txt.length == 0) || (_root.email_txt.length == 0)) || (((_root.email1_txt.length == 0) && (_root.email2_txt.length == 0)) && (_root.email3_txt.length == 0))) { _local2 = false; } if (_local2) { submitBtn.enable(); } else { submitBtn.disable(); } if (_local3) { resetBtn.enable(); } else { resetBtn.disable(); } }; enableForm = function () { var _local2 = 0; while (_local2 < textFields.length) { _root[textFields[_local2]].selectable = true; _root[textFields[_local2]].border = true; _local2++; } submitBtn.enable(); resetBtn.enable(); cancelBtn.enable(); }; disableForm = function () { var _local2 = 0; while (_local2 < textFields.length) { _root[textFields[_local2]].selectable = false; _root[textFields[_local2]].border = false; _local2++; } submitBtn.disable(); resetBtn.disable(); cancelBtn.disable(); }; resetForm = function () { setStatus(""); _global.oldStatusText = ""; var _local3 = 0; while (_local3 < textFields.length) { _root[textFields[_local3]].selectable = true; _root[textFields[_local3]].border = true; if (_root[textFields[_local3]]._name != "subject_txt") { _root[textFields[_local3]].text = ""; } if (_root[textFields[_local3]]._name == "name_txt") { _root[textFields[_local3]].text = namecreater; } _local3++; } resetBtn.disable(); submitBtn.disable(); }; submitForm = function () { disableForm(); dataHandler.clear = function () { for (var _local2 in this) { if (typeof(this[_local2]) != "function") { delete this[_local2]; } } }; dataHandler.clear(); var _local3 = 0; while (_local3 < textFields.length) { if (_local3 != (textFields.length - 1)) { dataHandler[textFields[_local3]] = _root[textFields[_local3]].text; } else { var _local4 = new String(_root._url); dataHandler[textFields[_local3]] = "http://www.myplaycity.com/online_games/online_born_to_be_big.html"; } _local3++; } dataHandler.sendAndLoad("http://www.myplaycity.com/online_games/mailer.php", dataHandler, "POST"); setStatus("Contacting server...please wait!"); }; cancelForm = function () { gotoAndStop ("begin"); }; messageBox = function (message) { setStatus(""); _global.oldStatusText = ""; var _local7 = 200; var _local4 = _root.createEmptyMovieClip("msgBox_mc", 0); _local4.createTextField("body_txt", 1, 5, 5, _local7 - 10, 10); _local4.body_txt.multiline = true; _local4.body_txt.autoSize = true; _local4.body_txt.wordWrap = true; _local4.body_txt.selectable = false; _local4.body_txt.textColor = 6776679 /* 0x676767 */; _local4.body_txt.text = message; var _local8 = new TextFormat(); _local8.align = "center"; _local8.font = "_sans"; _local8.size = 12; _local4.body_txt.setTextFormat(_local8); var _local6 = _local4.body_txt.textHeight + 10; var _local5 = _local4.attachMovie("FSimpleButton", "closeBtn", 0); _local5._x = (_local7 - _local5._width) / 2; _local5._y = _local6; _local5.captionText = "Ok"; _local5.showHand = false; _local5.captionColor = 6776681 /* 0x676769 */; _local5.init(); _local5.onRelease = function () { enableForm(); this._parent.removeMovieClip(); }; _local6 = _local6 + (_local5._height + 5); _local4._x = (Stage.width - _local7) / 2; _local4._y = (Stage.height - _local6) / 2; _local4.moveTo(0, _local6); _local4.lineStyle(1, 16119544, 100); _local4.beginFill(15461616, 100); _local4.lineTo(0, 0); _local4.lineTo(_local7, 0); _local4.lineStyle(1, 12763844, 100); _local4.lineTo(_local7, _local6); _local4.lineTo(0, _local6); _local4.endFill(); }; dataHandler = new LoadVars(); dataHandler.onLoad = function (success) { messageBox("Thank you!"); }; textFields = ["name_txt", "email_txt", "subject_txt", "email1_txt", "email2_txt", "email3_txt", "link_txt"]; statusStrings = ["Enter your name here", "You should enter your email address here", "This is the subject of your email", "You should enter friend's email address here", "You should enter friend's email address here", "You should enter friend's email address here"]; count = 0; while (count < (textFields.length - 1)) { textField_txt = this[textFields[count]]; textField_txt.border = true; textField_txt.borderColor = 11645361 /* 0xB1B1B1 */; textField_txt.background = true; textField_txt.backgroundColor = 13291221 /* 0xCACED5 */; textField_txt.onSetFocus = setFocusHandler; textField_txt.onKillFocus = killFocusHandler; textField_txt.onChanged = changedHandler; textField_txt.statusText = statusStrings[count]; count++; } changedHandler(); stop();
Instance of Symbol 16 MovieClip [FSimpleButton] "submitBtn" in Frame 24
//component parameters onClipEvent (construct) { captionText = "Send"; captionColor = 6776681 /* 0x676769 */; captionDisabledColor = 11645361 /* 0xB1B1B1 */; clickHandler = "submitForm"; showHand = false; statusText = "Submit form details to server"; statusVar = "statusText"; }
Instance of Symbol 16 MovieClip [FSimpleButton] "resetBtn" in Frame 24
//component parameters onClipEvent (construct) { captionText = "Reset"; captionColor = 6776681 /* 0x676769 */; captionDisabledColor = 11645361 /* 0xB1B1B1 */; clickHandler = "resetForm"; showHand = false; statusText = "Clear the form fields"; statusVar = "statusText"; }
Instance of Symbol 16 MovieClip [FSimpleButton] "cancelBtn" in Frame 24
//component parameters onClipEvent (construct) { captionText = "Close"; captionColor = 6776681 /* 0x676769 */; captionDisabledColor = 11645361 /* 0xB1B1B1 */; clickHandler = "cancelForm"; showHand = false; statusText = "Return to Menu"; statusVar = "statusText"; }
Symbol 16 MovieClip [FSimpleButton] Frame 1
#initclip 1 FSimpleButton = function () { this.init(); }; FSimpleButton.prototype = new MovieClip(); FSimpleButton.prototype.init = function () { this.caption_txt.text = this.captionText; this.caption_txt.textColor = this.captionColor; this.useHandCursor = this.showHand; this.tabEnabled = false; this.onRollOut = this.myRollOut; this.onRollOver = this.myRollOver; this.onPress = this.myPress; this.onRelease = this.myRelease; this.onDragOut = this.myDragOut; this.onDragOver = this.myDragOver; this.onReleaseOutside = this.myReleaseOutside; }; FSimpleButton.prototype.myRollOut = function () { this._parent[this.statusVar] = _global.oldStatusText; }; FSimpleButton.prototype.myRollOver = function () { _global.oldStatusText = this._parent[this.statusVar]; this._parent[this.statusVar] = this.statusText; }; FSimpleButton.prototype.myPress = function () { }; FSimpleButton.prototype.myRelease = function () { this._parent[this.clickHandler](this); }; FSimpleButton.prototype.myDragOut = function () { this.gotoAndStop("_up"); }; FSimpleButton.prototype.myDragOver = function () { }; FSimpleButton.prototype.myReleaseOutside = function () { }; FSimpleButton.prototype.disable = function () { this.caption_txt.textColor = this.captionDisabledColor; this.gotoAndStop("disabled"); this.enabled = false; }; FSimpleButton.prototype.enable = function () { this.enabled = true; this.gotoAndStop("_up"); this.caption_txt.textColor = this.captionColor; }; FSimpleButton.prototype.isEnabled = function () { return(this.enabled); }; Object.registerClass("FSimpleButton", FSimpleButton); #endinitclip stop();
Symbol 23 Button
on (press) { getURL ("http://www.myplaycity.com", "_blank"); }
Symbol 61 MovieClip Frame 61
stop(); _root.loadplay = true;
Symbol 72 Button
on (press) { getURL ("http://www.myplaycity.com/born_big", "_blank"); }
Symbol 73 Button
on (press) { getURL ("http://www.myplaycity.com/online_games", "_blank"); }
Symbol 74 Button
on (press) { getURL ("http://www.myplaycity.com/free_content", "_blank"); }
Symbol 103 Button
on (press) { getURL ("http://www.myplaycity.com/subscribe", "_blank"); }
Symbol 108 Button
on (press) { getURL ("http://www.myplaycity.com/custom_games/online", "_blank"); }
Symbol 113 Button
on (press) { gotoAndStop ("download"); }
Symbol 117 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 2
stop();
Symbol 135 Button
on (release) { overview.scroll++; }
Symbol 136 Button
on (release) { overview.scroll--; }

Library Items

Symbol 1 Sound [over.wav]
Symbol 2 Sound [level.wav]
Symbol 3 Sound [ham3.wav]
Symbol 4 Sound [ham2.wav]
Symbol 5 Sound [ham1.wav]
Symbol 6 Sound [die.wav]
Symbol 7 Sound [big.wav]
Symbol 8 Sound [beep.wav]
Symbol 9 Sound [aaaa.wav]
Symbol 10 GraphicUsed by:16
Symbol 11 FontUsed by:12
Symbol 12 EditableTextUses:11Used by:16
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [FSimpleButton]Uses:10 12 13 14 15Used by:Timeline
Symbol 17 FontUsed by:18 69 133 137 138 196 198
Symbol 18 TextUses:17Used by:19
Symbol 19 MovieClipUses:18Used by:Timeline
Symbol 20 GraphicUsed by:23 72 73 74
Symbol 21 GraphicUsed by:23 72 73 74
Symbol 22 GraphicUsed by:23 72 73 74
Symbol 23 ButtonUses:20 21 22Used by:Timeline
Symbol 24 GraphicUsed by:61
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClipUses:26Used by:61
Symbol 28 GraphicUsed by:61
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:31
Symbol 31 MovieClipUses:30Used by:61
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34
Symbol 34 MovieClipUses:33Used by:61
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClipUses:36Used by:61
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:40
Symbol 40 MovieClipUses:39Used by:61
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:43
Symbol 43 MovieClipUses:42Used by:61
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClipUses:45Used by:61
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClipUses:48Used by:61
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClipUses:51Used by:61
Symbol 53 BitmapUsed by:54
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Symbol 68 GraphicUsed by:Timeline
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Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:Timeline
Symbol 72 ButtonUses:20 21 22Used by:Timeline
Symbol 73 ButtonUses:20 21 22Used by:Timeline
Symbol 74 ButtonUses:20 21 22Used by:Timeline
Symbol 75 FontUsed by:76 77 78
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Symbol 84 GraphicUsed by:85 90 124
Symbol 85 ButtonUses:80 81 82 83 84Used by:Timeline
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Symbol 90 ButtonUses:86 87 88 89 84Used by:Timeline
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Symbol 92 GraphicUses:91Used by:Timeline
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Symbol 94 EditableTextUses:79Used by:96
Symbol 95 EditableTextUses:79Used by:96
Symbol 96 MovieClipUses:93 94 95Used by:Timeline
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Symbol 111 TextUses:100Used by:113
Symbol 112 TextUses:100Used by:113
Symbol 113 ButtonUses:110 111 112Used by:Timeline
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Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:114 115 116Used by:Timeline
Symbol 118 EditableTextUses:79Used by:Timeline
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Symbol 120 EditableTextUses:79Used by:Timeline
Symbol 121 GraphicUsed by:Timeline
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Symbol 123 GraphicUsed by:124
Symbol 124 ButtonUses:122 123 84Used by:Timeline
Symbol 125 GraphicUsed by:128
Symbol 126 GraphicUsed by:128
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Symbol 128 ButtonUses:125 126 127Used by:Timeline
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Symbol 131 ButtonUses:129 130 127Used by:Timeline
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Symbol 135 ButtonUses:134Used by:Timeline
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Symbol 138 EditableTextUses:17Used by:Timeline
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Symbol 168 GraphicUses:167Used by:169
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Symbol 172 BitmapUsed by:173 174 175 176 177 181 182 183 184 185
Symbol 173 GraphicUses:172Used by:187
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Symbol 178 BitmapUsed by:179 181 182 183 184 185
Symbol 179 GraphicUses:178Used by:187
Symbol 180 GraphicUsed by:187
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Symbol 186 GraphicUsed by:187
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Symbol 188 BitmapUsed by:189 190 191
Symbol 189 GraphicUses:188Used by:192
Symbol 190 GraphicUses:188Used by:192
Symbol 191 GraphicUses:188Used by:192
Symbol 192 MovieClipUses:189 190 191Used by:199
Symbol 193 MovieClipUses:162 166Used by:199
Symbol 194 EditableTextUses:66Used by:199
Symbol 195 EditableTextUses:66Used by:199
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Symbol 197 EditableTextUses:66Used by:199
Symbol 198 EditableTextUses:17Used by:199
Symbol 199 MovieClipUses:171 187 192 193 194 195 196 197 198Used by:Timeline
Symbol 200 GraphicUsed by:Timeline
Symbol 201 FontUsed by:202 203 204 205 212 214 216
Symbol 202 EditableTextUses:201Used by:Timeline
Symbol 203 EditableTextUses:201Used by:Timeline
Symbol 204 EditableTextUses:201Used by:Timeline
Symbol 205 EditableTextUses:201Used by:Timeline
Symbol 206 GraphicUsed by:Timeline
Symbol 207 FontUsed by:208 209 210 211 213 215 217
Symbol 208 EditableTextUses:207Used by:Timeline
Symbol 209 EditableTextUses:207Used by:Timeline
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Symbol 211 EditableTextUses:207Used by:Timeline
Symbol 212 EditableTextUses:201Used by:Timeline
Symbol 213 EditableTextUses:207Used by:Timeline
Symbol 214 EditableTextUses:201Used by:Timeline
Symbol 215 EditableTextUses:207Used by:Timeline
Symbol 216 EditableTextUses:201Used by:Timeline
Symbol 217 EditableTextUses:207Used by:Timeline

Instance Names

"actions"Frame 1Symbol 19 MovieClip
"logo_mc"Frame 1Symbol 61 MovieClip
"loader"Frame 1Symbol 63 MovieClip
"start_game_bttn"Frame 4Symbol 85 Button
"help_bttn"Frame 4Symbol 90 Button
"sound_bttn"Frame 4Symbol 117 MovieClip
"prev_bttn"Frame 5Symbol 124 Button
"next_bttn"Frame 5Symbol 128 Button
"back_bttn"Frame 5Symbol 131 Button
"scr_down"Frame 5Symbol 135 Button
"scr_up"Frame 5Symbol 136 Button
"fish_mc"Frame 9Symbol 169 MovieClip
"uppanel"Frame 9Symbol 199 MovieClip
"name_txt"Frame 24Symbol 202 EditableText
"email_txt"Frame 24Symbol 203 EditableText
"subject_txt"Frame 24Symbol 204 EditableText
"status_txt"Frame 24Symbol 205 EditableText
"email1_txt"Frame 24Symbol 212 EditableText
"email2_txt"Frame 24Symbol 214 EditableText
"email3_txt"Frame 24Symbol 216 EditableText
"submitBtn"Frame 24Symbol 16 MovieClip [FSimpleButton]
"resetBtn"Frame 24Symbol 16 MovieClip [FSimpleButton]
"cancelBtn"Frame 24Symbol 16 MovieClip [FSimpleButton]
"caption_txt"Symbol 16 MovieClip [FSimpleButton] Frame 1Symbol 12 EditableText
"killfish_mc"Symbol 199 MovieClip Frame 1Symbol 187 MovieClip
"lives_mc"Symbol 199 MovieClip Frame 1Symbol 192 MovieClip
"bonus_mc"Symbol 199 MovieClip Frame 1Symbol 193 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "over.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "level.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "ham3.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "ham2.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "ham1.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "die.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "big.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "beep.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "aaaa.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "FSimpleButton"

Labels

"begin"Frame 4
"wait_level"Frame 9
"gogogo"Frame 12
"dead"Frame 15
"time_out"Frame 18
"game_over"Frame 21
"download"Frame 24
"_up"Symbol 16 MovieClip [FSimpleButton] Frame 1
"_over"Symbol 16 MovieClip [FSimpleButton] Frame 6
"_down"Symbol 16 MovieClip [FSimpleButton] Frame 11
"disabled"Symbol 16 MovieClip [FSimpleButton] Frame 17

Dynamic Text Variables

loadPercentSymbol 65 EditableText"0%"
basevars.titlestartSymbol 80 EditableText"Start Game"
basevars.titlestartSymbol 81 EditableText"Start Game"
basevars.titlestartSymbol 82 EditableText"Start Game"
basevars.titlestartSymbol 83 EditableText"Start Game"
basevars.titlehelpSymbol 86 EditableText"Help"
basevars.titlehelpSymbol 87 EditableText"Help"
basevars.titlehelpSymbol 88 EditableText"Help"
basevars.titlehelpSymbol 89 EditableText"Help"
basevars.namegameSymbol 93 EditableText"Born To Be Big"
basevars.namegameSymbol 94 EditableText"Born To Be Big"
basevars.namegameSymbol 95 EditableText"Born To Be Big"
_root.actions.helpSymbol 118 EditableText"Help"
_root.actions.helpSymbol 119 EditableText"Help"
_root.actions.helpSymbol 120 EditableText"Help"
overviewSymbol 132 EditableText"<p align="justify"></p>"
aboutSymbol 138 EditableText""
_root.livesSymbol 194 EditableText"3"
_root.numlevelSymbol 195 EditableText"3"
_root.actions.scoreSymbol 196 EditableText"0"
_root.actions.killfishSymbol 197 EditableText"0"
_root.actions.labelSymbol 198 EditableText"Download Full version?"
statusTextSymbol 205 EditableText""




http://swfchan.com/10/48633/info.shtml
Created: 29/4 -2019 14:27:49 Last modified: 29/4 -2019 14:27:49 Server time: 16/05 -2024 11:50:22