STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #48667 |
Upgrade Now |
Sell for XXXX |
Upgrade Cost Damage Range Speed Splash Poison Slow |
At Max Level |
567 |
678 |
789 per second |
Tower Information |
Damage Range Speed Splash Poison Slow |
123 |
234 |
345 per second |
345 |
123 dmg / 6.87 sec |
50% for 10 seconds |
789 |
789 dmg / 8.12 sec |
20% for 12 seconds |
30 |
10 damage / 2 seconds |
Tower Name |
Cost Damage Range Speed Splash Poison Slow |
50 |
50 |
50 |
0.15 per second |
This is an area where the description for the tower goes. This is just a couple of lines of text about the tower. |
50% for 2 seconds |
close |
close |
Choose a difficulty setting |
I'm a Baby |
Let's do this |
Make it Hurt! |
Instructions |
Object Use your towers to kill the advancing zombies before they reach the end of the path. You will lose one life for each zombie that escapes. Game Play Kill the the zombies by purchasing towers. If the health of a zombie reaches zero the zombie will die, and be removed from the board. Earning money Earn money by killing zombies. Earn an extra bonus when you advance to the next level. You need money to build your arsenal of towers. You will earn 10% interest on your money at the beginning of each level. |
close |
close |
Next Page |
Next Page |
Previous Page |
Previous Page |
Purchasing a tower Purchase a tower by clicking the 'Tower' button at the top left corner, then click on the tower you want to purchase. To place the tower, click the desired location on the grass. (Towers cannot be placed directly on the path, or overlapping other towers). You cannot move a tower once it has been placed. The tower's shooting range is outlined by a blue transparent circle. The tower will automatically aim and shoot when a zombie lumbers into its range. Upgrading your towers You can upgrade your towers at anytime. To upgrade, first click on an existing tower, then click the 'upgrade' button in the dialog box. The tower will be upgraded immediately, and the money will be deducted from your account. |
Selling your towers You can sell towers to make money, or to clear space for new towers. To sell, first click on an existing tower, then click the 'sell' button in the dialog box. Types of Towers Each tower has different strengths, weaknesses and abilities. Pistol Tower – A basic, inexpensive tower. It deals low damage and has a slow firing speed. However at its highest level, it has the farthest range available and deals considerable damage for the cost. Bomb Tower – This tower deals splash damage. That means that the zombies surrounding the point of impact will receive 1/3 of the towers damage. This tower works well when paired with the freezing tower, which helps to push the zombies into dense packs. |
Poison Tower – This tower deals damage over time. While it may deal a small amount of initial damage, it will continue to drain the zombies' health over a period of time. Multi-shot Tower – A tower that shoots multiple bullets. The first level of this tower provides is just an upgraded pistol turret, but after each upgrade, two turrets are added which each shoot an additional bullet at an angle. This tower is potentially the highest damage dealing tower, however because of the wide spread, many of the bullets fired miss targets. Freezing Tower – This tower will slow down the zombies. This tower has only a small damage component, but can be a great tool when combined with other towers. |
Rapid Tower – A tower that shoots really fast. It deals low damage per shot but sends out a huge number of shots per second, 11 shots per second at its highest level. This tower is a big damage dealer. Laser Tower – The big boy. This tower deals the most consistent amount of large damage, but it comes at a high cost. This tower is useful later in the game as the zombies starting getting a whole lot tougher. |
Tips & Tricks Remember that the shooting range of some towers will increase when upgraded. You may wish to take this into account when placing each tower. You can cancel your purchase before placing the tower by pressing the SPACE bar. You can purchase, upgrade or sell your towers at any time. Look at the stats bar on the buttom of the screen to view info about the level: the zombie type, the number of zombies, the maximum health of each zombie, and the reward for each zombie kill. |
End Game |
Resume Game |
Return to the main menu |
Return to the main menu |
You losE |
And the Zombie Horde Eats Your CORPSE |
Level Money |
50 |
12345 |
TRY AGAIN |
TRY AGAIN |
Congratulations! |
unfortunately, all we can offer you is the chance to play one more time... |
You have destroyed the zombie horde! |
You have beaten Zombie Tower Defense 3 on the Easy difficulty setting. I am sure your grandma would be proud of your wussy zombie destroying skills. |
KEEP PLAYING |
KEEP PLAYING |
Laser Tower Cost: |
25 |
Multishot Tower Cost: |
25 |
Bomb Tower Cost: |
25 |
Pistol Tower Cost: |
25 |
http://zombiehead.org |
Zombie Head Games |
http://zombiehead.org |
Zombie Head Games |
Zombie Head Games |
v3.0.3 |
Play Game |
Instructions |
Zombie Head Games |
Play more games at |
Zombie Head Games |
Play more games at |
Play more games at |
Towers |
Level: |
Money: |
Lives: |
50/50 |
0 |
0 |
Options (Pause) |
Options (Pause) |
Freezing Tower Cost: |
25 |
Poison Tower Cost: |
25 |
Rapid Tower Cost: |
25 |
<p align="center"><font face="Arial" size="11" color="#000000" letterSpacing="0.000000" kerning="0">A Massive Mutant Zombie Hulk</font></p> |
ActionScript [AS1/AS2]
Frame 1function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } ctx = new ContextMenu(); ctx.hideBuiltInItems(); _root.menu = ctx; MochiAd.showPreGameAd({id:"fcd7c52afae7201d", res:"440x362"}); __com_mochibot__("cc15ca05", this, 10301, true); _root.submit_kongregate = true; if (_root.submit_kongregate) { _root.kongregateServices.connect(); }Frame 2stop(); stopAllSounds(); _root.top_bar._visible = false; _root.select = null;Frame 3function getInterest() { return(Math.floor(_root.money * 0.1)); } function readyForLevel() { if (_root.creeps.length == 0) { if (_root.ready_for_level) { return(true); } if (_root.level_count_down < Const.TIME_BETWEEN_LEVELS) { if ((_root.level_count_down == 0) && (_root.level != 0)) { _root.level_complete_sound.start(); } _root.level_count_down++; } else { _root.ready_for_level = true; } } return(false); } function hideTowers() { var _local2 = 0; while (_local2 < _root.towers.length) { _root.towers[_local2].bounds._visible = false; _local2++; } } function showTowers() { var _local2 = 0; while (_local2 < _root.towers.length) { _root.towers[_local2].bounds._visible = true; _local2++; } } function distance(x1, y1, x2, y2) { dx = x1 - x2; dy = y1 - y2; dist = Math.sqrt((dx * dx) + (dy * dy)); return(dist); } _root.background = new Sound(backgroundSMC); _root.bomb_sound = new Sound(bombSMC); _root.pistol_sound = new Sound(pistolSMC); _root.laser_sound = new Sound(laserSMC); _root.multi_sound = new Sound(multiSMC); _root.freeze_sound = new Sound(freezeSMC); _root.poison_sound = new Sound(poisonSMC); _root.rapid_sound = new Sound(rapidSMC); _root.level_complete_sound = new Sound(levelCompleteSMC); _root.win_sound = new Sound(winSMC); _root.lose_sound = new Sound(loseSMC); _root.level_complete_sound.attachSound("level_complete_sound"); _root.win_sound.attachSound("win_sound"); _root.lose_sound.attachSound("lose_sound"); _root.background.attachSound("bg_music_2"); _root.background.setVolume(10); _root.background.start(0, 99999); _root.option_panel._visible = false; _root.top_bar._visible = true; _root.top_bar.swapDepths(60000); _root.option_panel.swapDepths(70000); stop(); if ((_root.difficulty == null) or (_root.difficulty == undefined)) { _root.difficulty = 1; } var ready_for_level = false; var between_levels = false; var lives = 20; var speed = 1.25; var money = 25; var level = 0; var last_level = 50; var level_text = "1/50"; var creeps = new Array(); var towers = new Array(); var placing_tower = false; var select = null; var creep_depth = 1000; var tower_depth = 10000; var bullet_depth = 20000; var upgrade_depth = 50000; var add_zombie = true; var delay = 55; var delay_counter = 0; var creep_count = 0; var max_creeps = 10; var level_life = (level * (level + 5)); var level_speed = 1; var level_money = 1; var paused = false; var zombie_type = "regular"; var zombie_num_type = ("Average Zombies: " + max_creeps); var zombie_health = ("Health: " + level_life); var zombie_reward = ("Reward: " + level_money); var zombie_interest = "Interest: 0"; var level_count_down_max = 175; var level_count_down = 0; var send_creeps = false; var total_creeps_killed = 0; var total_money_earned = 0; var spawn = new Spawn(); var last_level_interest = 0; var level_text_desc = spawn.getLevelDescription(); var fps = 30; var timeinit = new Date(); var lasttime = timeinit.getMilliseconds(); var keep_playing = false; onEnterFrame = function () { var _local2 = new Date(); timepassed = (((_local2.getMilliseconds() - lasttime) >= 0) ? (_local2.getMilliseconds() - lasttime) : (1000 + (_local2.getMilliseconds() - lasttime))); fps = Math.round(10000 / timepassed) / 10; lasttime = _local2.getMilliseconds(); if (!_root.paused) { Const.reorder_creeps(); if (readyForLevel()) { _root.level++; _root.level_text = _root.level + "/50"; _root.level_text_desc = spawn.getLevelDescription(); if (_root.level != 1) { _root.last_level_interest = getInterest(); } _root.money = _root.money + last_level_interest; if ((_root.level > _root.last_level) && (_root.keep_playing == false)) { _root.attachMovie("win", "win" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); } else { spawn.spawn_creeps(); _root.ready_for_level = false; _root.level_count_down = 0; } } } }; Array.prototype.remove = function (obj) { var _local3 = []; var _local2 = 0; while (_local2 < this.length) { if (this[_local2] != obj) { _local3.push(this[_local2]); } _local2++; } return(_local3); };Symbol 19 MovieClip [pistol] Frame 1#initclip 27 Object.registerClass("pistol", Tower); #endinitclipSymbol 23 MovieClip [pistol_bullet] Frame 1#initclip 8 Object.registerClass("pistol_bullet", Bullet); #endinitclipSymbol 58 MovieClip [upgrade_area] Frame 1#initclip 9 Object.registerClass("upgrade_area", UpgradeArea); #endinitclipSymbol 66 MovieClip [pistol_turret] Frame 1stop();Symbol 66 MovieClip [pistol_turret] Frame 2stop();Symbol 66 MovieClip [pistol_turret] Frame 3stop();Symbol 66 MovieClip [pistol_turret] Frame 4stop();Symbol 66 MovieClip [pistol_turret] Frame 5stop();Symbol 69 MovieClip [pistol_base] Frame 1stop();Symbol 69 MovieClip [pistol_base] Frame 2stop();Symbol 69 MovieClip [pistol_base] Frame 3stop();Symbol 69 MovieClip [pistol_base] Frame 4stop();Symbol 69 MovieClip [pistol_base] Frame 5stop();Symbol 70 MovieClip [bomb] Frame 1#initclip 10 Object.registerClass("bomb", Tower); #endinitclipSymbol 71 MovieClip [bomb_base] Frame 1stop();Symbol 71 MovieClip [bomb_base] Frame 2stop();Symbol 71 MovieClip [bomb_base] Frame 3stop();Symbol 71 MovieClip [bomb_base] Frame 4stop();Symbol 71 MovieClip [bomb_base] Frame 5stop();Symbol 79 MovieClip [bomb_turret] Frame 1stop();Symbol 79 MovieClip [bomb_turret] Frame 2stop();Symbol 79 MovieClip [bomb_turret] Frame 3stop();Symbol 79 MovieClip [bomb_turret] Frame 4stop();Symbol 79 MovieClip [bomb_turret] Frame 5stop();Symbol 82 MovieClip [bomb_bullet] Frame 1#initclip 11 Object.registerClass("bomb_bullet", Bullet); #endinitclipSymbol 87 MovieClip [zombie] Frame 1#initclip 12 Object.registerClass("zombie", Creep); #endinitclipSymbol 88 MovieClip [laser] Frame 1#initclip 13 Object.registerClass("laser", Tower); #endinitclipSymbol 94 MovieClip [laser_turret] Frame 1stop();Symbol 94 MovieClip [laser_turret] Frame 2stop();Symbol 94 MovieClip [laser_turret] Frame 3stop();Symbol 94 MovieClip [laser_turret] Frame 4stop();Symbol 94 MovieClip [laser_turret] Frame 5stop();Symbol 95 MovieClip [laser_base] Frame 1stop();Symbol 95 MovieClip [laser_base] Frame 2stop();Symbol 95 MovieClip [laser_base] Frame 3stop();Symbol 95 MovieClip [laser_base] Frame 4stop();Symbol 95 MovieClip [laser_base] Frame 5stop();Symbol 97 MovieClip [laser_bullet_red] Frame 1#initclip 14 Object.registerClass("laser_bullet_red", Bullet); #endinitclipSymbol 99 MovieClip [laser_bullet_yellow] Frame 1#initclip 15 Object.registerClass("laser_bullet_yellow", Bullet); #endinitclipSymbol 101 MovieClip [laser_bullet_green] Frame 1#initclip 16 Object.registerClass("laser_bullet_green", Bullet); #endinitclipSymbol 103 MovieClip [laser_bullet_purple] Frame 1#initclip 17 Object.registerClass("laser_bullet_purple", Bullet); #endinitclipSymbol 105 MovieClip [laser_bullet_blue] Frame 1#initclip 18 Object.registerClass("laser_bullet_blue", Bullet); #endinitclipSymbol 118 MovieClip [multishot] Frame 1#initclip 19 Object.registerClass("multishot", Tower); #endinitclipSymbol 120 MovieClip [multishot_bullet] Frame 1#initclip 20 Object.registerClass("multishot_bullet", Bullet); #endinitclipSymbol 127 MovieClip [multishot_turret] Frame 1stop();Symbol 127 MovieClip [multishot_turret] Frame 2stop();Symbol 127 MovieClip [multishot_turret] Frame 3stop();Symbol 127 MovieClip [multishot_turret] Frame 4stop();Symbol 127 MovieClip [multishot_turret] Frame 5stop();Symbol 152 Buttonon (press) { this.removeMovieClip(); }Symbol 157 Buttonon (release) { _root.difficulty = Const.EASY; _root.play(); this.removeMovieClip(); }Symbol 161 Buttonon (release) { _root.difficulty = Const.MEDIUM; _root.play(); this.removeMovieClip(); }Symbol 165 Buttonon (release) { _root.difficulty = Const.HARD; _root.play(); this.removeMovieClip(); }Symbol 175 Buttonon (press) { this.removeMovieClip(); }Symbol 181 Buttonon (press) { gotoAndPlay (2); }Symbol 187 Buttonon (press) { gotoAndPlay (1); }Symbol 189 Buttonon (press) { gotoAndPlay (3); }Symbol 190 Buttonon (press) { gotoAndPlay (2); }Symbol 192 Buttonon (press) { gotoAndPlay (4); }Symbol 193 Buttonon (press) { gotoAndPlay (3); }Symbol 195 Buttonon (press) { gotoAndPlay (5); }Symbol 196 Buttonon (press) { gotoAndPlay (4); }Symbol 198 Buttonon (press) { gotoAndPlay (6); }Symbol 199 Buttonon (press) { gotoAndPlay (5); }Symbol 201 MovieClip [instructions] Frame 1stop();Symbol 201 MovieClip [instructions] Frame 2stop();Symbol 201 MovieClip [instructions] Frame 3stop();Symbol 201 MovieClip [instructions] Frame 4stop();Symbol 201 MovieClip [instructions] Frame 5stop();Symbol 201 MovieClip [instructions] Frame 6stop();Symbol 210 MovieClip [splash] Frame 14this.removeMovieClip();Symbol 217 Buttonon (press) { Const.stop_game(); _root.gotoAndPlay(2); _root.option_panel.removeMovieClip(); }Symbol 220 Buttonon (press) { _root.paused = false; _root.option_panel.removeMovieClip(); }Symbol 227 MovieClip [freezing_turret] Frame 1stop();Symbol 227 MovieClip [freezing_turret] Frame 2stop();Symbol 227 MovieClip [freezing_turret] Frame 3stop();Symbol 227 MovieClip [freezing_turret] Frame 4stop();Symbol 227 MovieClip [freezing_turret] Frame 5stop();Symbol 229 MovieClip [freezing_bullet] Frame 1#initclip 21 Object.registerClass("freezing_bullet", Bullet); #endinitclipSymbol 230 MovieClip [Freezing] Frame 1#initclip 22 Object.registerClass("Freezing", Tower); #endinitclipSymbol 231 MovieClip [Poison] Frame 1#initclip 23 Object.registerClass("Poison", Tower); #endinitclipSymbol 233 MovieClip [poison_bullet] Frame 1#initclip 24 Object.registerClass("poison_bullet", Bullet); #endinitclipSymbol 239 MovieClip [poison_turret] Frame 1stop();Symbol 239 MovieClip [poison_turret] Frame 2stop();Symbol 239 MovieClip [poison_turret] Frame 3stop();Symbol 239 MovieClip [poison_turret] Frame 4stop();Symbol 239 MovieClip [poison_turret] Frame 5stop();Symbol 240 MovieClip [Rapid] Frame 1#initclip 25 Object.registerClass("Rapid", Tower); #endinitclipSymbol 246 MovieClip [rapid_turret] Frame 1stop();Symbol 246 MovieClip [rapid_turret] Frame 2stop();Symbol 246 MovieClip [rapid_turret] Frame 3stop();Symbol 246 MovieClip [rapid_turret] Frame 4stop();Symbol 246 MovieClip [rapid_turret] Frame 5stop();Symbol 248 MovieClip [rapid_bullet] Frame 1#initclip 26 Object.registerClass("rapid_bullet", Bullet); #endinitclipSymbol 253 Buttonon (release) { gotoAndPlay (3); }Symbol 266 Buttonon (press) { _root.gotoAndPlay(2); this.removeMovieClip(); }Symbol 267 MovieClip [Lose] Frame 1_root.lose_sound.start(); stop();Symbol 275 Buttonon (release) { Const.stop_game(); _root.gotoAndPlay(2); this.removeMovieClip(); }Symbol 280 Buttonon (press) { _root.paused = false; _root.keep_playing = true; this.removeMovieClip(); }Symbol 281 MovieClip [win] Frame 1_root.win_sound.start(); _root.paused = true; if (_root.submit_kongregate) { _root.kongregateStats.submit("TotalMoneyEarned", _root.total_money_earned); _root.kongregateStats.submit("TotalCreepsKilled", _root.total_creeps_killed); if (_root.difficulty == Const.EASY) { _root.kongregateStats.submit("CompletedGameEasy", 1); } else if (_root.difficulty == Const.MEDIUM) { _root.kongregateStats.submit("CompletedGameMedium", 1); } else if (_root.difficulty == Const.HARD) { _root.kongregateStats.submit("CompletedGameHard", 1); } } if (_root.difficulty == Const.EASY) { this.ending_text = "You have beaten Zombie Tower Defense 3 on the Easy difficulty setting. I am sure your grandma would be proud of your wussy zombie destroying skills."; } else if (_root.difficulty == Const.MEDIUM) { this.ending_text = "You have beaten Zombie Tower Defense 3 on the Medium difficulty setting. You are moderately skilled in the ways of zombie destruction. Think you can handle Hard?"; } else if (_root.difficulty == Const.HARD) { this.ending_text = "You have owned Zombie Tower Defense 3. Your zombie destroying skills are unsurpassed. Your friends and neighbors cheer in your success. Great Job!"; } _root.kongregateStats.submit("GameCompleted", 1); stop();Instance of Symbol 284 MovieClip "background" in Symbol 300 MovieClip [Sniper Menu Item] Frame 1onClipEvent (load) { }Symbol 372 MovieClip [__Packages.Const] Frame 0class Const { function Const () { } static function speed_string(speed) { return((int((35 / speed) * 100) / 100) + " per sec"); } static function splash_string(range) { if (range == 0) { return("None"); } return(range); } static function poison_string(damage, time) { if (damage == 0) { return("None"); } return(((int(damage * time) + " dmg / ") + (int((time / 35) * 100) / 100)) + " sec"); } static function slow_string(slow, time) { if (slow == 0) { return("None"); } return(((int(slow * 100) + "% for ") + (int((time / 35) * 100) / 100)) + " sec"); } static function reorder_creeps() { var _local2 = 1; while (_local2 < _root.creeps.length) { var _local4 = _root.creeps[_local2 - 1]; var _local3 = _root.creeps[_local2]; if (!_local4.closer_to_end(_local3)) { _root.creeps[_local2 - 1] = _local3; _root.creeps[_local2] = _local4; } _local2++; } } static function stop_game() { _root.top_bar._visible = false; _root.paused = true; stopAllSounds(); _root.creep_count = 9999; _root.spawn = null; var _local2 = 0; while (_local2 < _root.creeps.length) { _root.creeps[_local2].removeMovieClip(); _local2++; } _local2 = 0; while (_local2 < _root.towers.length) { _root.towers[_local2].removeMovieClip(); _local2++; } _root.select = null; _root.stop(); } static var EASY = 0.75; static var MEDIUM = 1; static var HARD = 1.25; static var GAME_END_FRAME = 5; static var STARTING_LIVES = 20; static var BASE_SPEED = 1.25; static var STARTING_MONEY = 500; static var CREEP_DEPTH = 1000; static var TOWER_DEPTH = 10000; static var BULLET_DEPTH = 20000; static var UPGRADE_DEPTH = 50000; static var TIME_BETWEEN_LEVELS = 175; static var SPAWN_START_X = 20; static var SPAWN_START_Y = 20; static var WAYPOINT_X = new Array(20, 100, 100, 160, 160, 220, 220, 40, 40, 280, 280, 340, 340, 420, 420); static var WAYPOINT_Y = new Array(110, 110, 170, 170, 90, 90, 250, 250, 310, 310, 110, 110, 190, 190, -40); static var TYPES = ["regular", "fat", "crawler", "regular_2", "ghoul", "stumpy"]; static var ZOMBIES = [["regular", "Average Zombies", 1, 1.25, 10, 40, 1], ["fat", "Fat Lumbering Zombies", 1.5, 0.75, 10, 30, 1], ["crawler", "Quick Crawling Zombie Torsos", 0.9, 1.35, 15, 40, 1], [-1, "Staggering Zombies", 0.8, -1, 15, 30, 1], ["regular", "Sprinting Zombies", 0.5, 3, 10, 60, 1], ["regular_2", "Regular Joe Zombies", 1, 1.25, 10, 40, 1], ["ghoul", "Ghoulish Creeping Zombies", 1.1, 0.9, 15, 30, 1], ["stumpy", "Stumpy Armless Zombies", 1, 1.35, 10, 30, 1], [-1, "A Zombie Horde", 0.25, 1, 30, 15, 0.25], ["hulk", "A Massive Mutant Zombie Hulk", 8, 1, 1, 35, 9]]; static var PISTOL_TURRET_OPTS = {base_name:"pistol", name:["Pistol Tower I", "Pistol Tower II", "Pistol Tower III", "Pistol Tower IV", "Pistol Tower V"], damage:[4, 12, 40, 100, 200], range:[50, 60, 75, 100, 125], speed:[30, 40, 50, 60, 70], splash:[0, 0, 0, 0, 0], poison:[0, 0, 0, 0, 0], poisontime:[0, 0, 0, 0, 0], slow:[0, 0, 0, 0, 0], slowtime:[0, 0, 0, 0, 0], cost:[10, 10, 20, 40, 80], description:"Shoot bullets at your targets. Upgrades increase the damage and range, but decreases its speed."}; static var BOMB_TURRET_OPTS = {base_name:"bomb", name:["Bomb Tower I", "Bomb Tower II", "Bomb Tower III", "Bomb Tower IV", "Bomb Tower V"], damage:[12, 26, 58, 120, 250], range:[50, 60, 70, 80, 90], speed:[60, 50, 40, 30, 20], splash:[40, 50, 60, 70, 80], poison:[0, 0, 0, 0, 0], poisontime:[0, 0, 0, 0, 0], slow:[0, 0, 0, 0, 0], slowtime:[0, 0, 0, 0, 0], cost:[20, 20, 40, 80, 160], description:"Low damage but has a large splash damage range. Upgrades increase damage, speed and splash range."}; static var LASER_TURRET_OPTS = {base_name:"laser", name:["Laser Tower I", "Laser Tower II", "Laser Tower III", "Laser Tower IV", "Laser Tower V"], bullet_name:["laser_bullet_red", "laser_bullet_yellow", "laser_bullet_green", "laser_bullet_purple", "laser_bullet_blue"], damage:[30, 75, 180, 400, 1250], range:[90, 90, 90, 90, 90], speed:[17.5, 17.5, 17.5, 17.5, 17.5], splash:[0, 0, 0, 0, 0], poison:[0, 0, 0, 0, 0], poisontime:[0, 0, 0, 0, 0], slow:[0, 0, 0, 0, 0], slowtime:[0, 0, 0, 0, 0], cost:[100, 100, 200, 400, 800], description:"High speed, damage and range. Upgrades increase damage. Best damaging tower in the game."}; static var MULTI_TURRET_OPTS = {base_name:"multishot", name:["Multishot Tower I", "Multishot Tower II", "Multishot Tower III", "Multishot Tower IV", "Multishot Tower V"], damage:[18, 32, 64, 128, 256], range:[60, 70, 80, 90, 90], speed:[35, 35, 35, 35, 35], splash:[0, 0, 0, 0, 0], poison:[0, 0, 0, 0, 0], poisontime:[0, 0, 0, 0, 0], slow:[0, 0, 0, 0, 0], slowtime:[0, 0, 0, 0, 0], cost:[40, 40, 80, 160, 320], description:"Shoot lots of bullets. Upgrades increase the damage and the number of bullets launched."}; static var RAPID_TURRET_OPTS = {base_name:"rapid", name:["Rapid Tower I", "Rapid Tower II", "Rapid Tower III", "Rapid Tower IV", "Rapid Tower V"], damage:[8, 16, 32, 64, 128], range:[70, 70, 70, 70, 70], speed:[10, 9, 7, 5, 3], splash:[0, 0, 0, 0, 0], poison:[0, 0, 0, 0, 0], poisontime:[0, 0, 0, 0, 0], slow:[0, 0, 0, 0, 0], slowtime:[0, 0, 0, 0, 0], cost:[60, 60, 120, 240, 480], description:"Low damage, decent range, but really fast. Upgrades increase speed and damage."}; static var FREEZING_TURRET_OPTS = {base_name:"freezing", name:["Freezing Tower I", "Freezing Tower II", "Freezing Tower III", "Freezing Tower IV", "Freezing Tower V"], damage:[2, 5, 12, 30, 75], range:[50, 60, 70, 80, 90], speed:[45, 45, 45, 45, 45], splash:[0, 0, 0, 0, 0], poison:[0, 0, 0, 0, 0], poisontime:[0, 0, 0, 0, 0], slow:[0.7, 0.6, 0.5, 0.4, 0.3], slowtime:[70, 105, 140, 175, 210], cost:[50, 25, 25, 25, 50], description:"Slows down enemies, but does no damage. Upgrades improve the duration and effective slow."}; static var POISON_TURRET_OPTS = {base_name:"poison", name:["Poison Tower I", "Poison Tower II", "Poison Tower III", "Poison Tower IV", "Poison Tower V"], damage:[0, 5, 10, 20, 40], range:[50, 60, 70, 80, 90], speed:[45, 45, 45, 45, 45], splash:[0, 0, 0, 0, 0], poison:[0.25, 0.5, 1, 2, 4], poisontime:[80, 120, 160, 200, 240], slow:[0, 0, 0, 0, 0], slowtime:[0, 0, 0, 0, 0], cost:[30, 30, 60, 120, 240], description:"Damages enemies over time. Upgrades increase the damage and the duration the damage is dealt over."}; }Symbol 373 MovieClip [__Packages.MochiAd] Frame 0class MochiAd { function MochiAd () { } static function getVersion() { return("2.1"); } static function showPreGameAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showTimedAd(options) { showInterLevelAd(options); } static function showPreloaderAd(options) { showPreGameAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local26 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local26); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local25 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local25); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb_arg) { var _local8 = parseInt(cb_arg); var _local4 = this._callbacks[_local8]; if (!_local4) { return(undefined); } delete this._callbacks[_local8]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }Symbol 374 MovieClip [__Packages.Bullet] Frame 0class Bullet extends MovieClip { var _x, _y, _rotation, hitTest, removeMovieClip; function Bullet () { super(); } function setup(speed, damage, splash, poison, poisontime, slow, slowtime, x, y, rotation) { this.speed = speed; this.damage = damage; this.splash = splash; this.poison = poison; this.poisontime = poisontime; this.slow = slow; this.slowtime = slowtime; _x = x; _y = y; _rotation = rotation; dirx = Math.cos((_rotation * Math.PI) / 180) * 15; diry = Math.sin((_rotation * Math.PI) / 180) * 15; } function play_sound(sound_id, volume) { var _local2 = new Sound(this); _local2.attachSound(sound_id); _local2.setVolume(volume); _local2.start(); } function move() { if (!_root.paused) { _x = _x - (speed * dirx); _y = _y - (speed * diry); var _local4 = 0; while (_local4 < _root.creeps.length) { var _local5 = _root[_root.creeps[_local4]._name]; if (hitTest(_local5)) { _local5.hp = _local5.hp - damage; if (splash > 0) { var splash = _root.attachMovie("splash", "splash" + (_root.bullet_depth++), _root.bullet_depth, {_width:splash, _height:splash, _x:_x, _y:_y}); _local4 = 0; while (_local4 < _root.creeps.length) { var _local3 = _root[_root.creeps[_local4]._name]; if (splash.hitTest(_local3) && (_local3 != _local5)) { _local3.hp = _local3.hp - Math.floor(damage / 4); } _local4++; } } if (slow > 0) { _local5.slowCreep(slow, slowtime); } if (poison > 0) { _local5.poisonCreep(poison, poisontime); } removeMovieClip(); } _local4++; } if ((((_x < 0) || (_x > 700)) || (_y < 0)) || (_y > 600)) { removeMovieClip(); } } } var speed = null; var damage = null; var splash = null; var poison = null; var poisontime = null; var slow = null; var slowtime = null; var dirx = null; var diry = null; }Symbol 375 MovieClip [__Packages.UpgradeArea] Frame 0class UpgradeArea extends MovieClip { var onEnterFrame, removeMovieClip; function UpgradeArea () { super(); upgrade_button.onRelease = function () { if (_root.money >= this._parent.up_cost) { _root.money = _root.money - this._parent.up_cost; this._parent.target.upgrade(); this._parent.update(); if (this._parent.target.level >= 5) { this._visible = 0; } _root.select = null; this._parent._visible = false; } }; sell_button.onRelease = function () { this._parent.sellTower(); _root.select = null; this._parent._visible = false; }; sell_button._x = 335; sell_button._y = 31; onEnterFrame = function () { if (_root.select == this.target) { this._visible = true; } else { this._visible = false; } }; } function update() { name = target.getName(); speed = Const.speed_string(target.getSpeed()); damage = target.getDamage(); range = target.getRange(); splash = Const.splash_string(target.getSplash()); poison = Const.poison_string(target.getPoison(), target.getPoisonTime()); slow = Const.slow_string(target.getSlow(), target.getSlowTime()); if (target.level < 5) { up_cost = target.getUpCost(); up_speed = Const.speed_string(target.getUpSpeed()); up_damage = target.getUpDamage(); up_range = target.getUpRange(); up_splash = Const.splash_string(target.getUpSplash()); up_poison = Const.poison_string(target.getUpPoison(), target.getUpPoisonTime()); up_slow = Const.slow_string(target.getUpSlow(), target.getUpSlowTime()); } else { up_cost = "At max level"; up_speed = "At max level"; up_damage = "At max level"; up_range = "At max level"; } sell_text = "Sell for " + getSellPrice(); } function sellTower() { _root.money = _root.money + getSellPrice(); target.removeMovieClip(); removeMovieClip(); } function getSellPrice() { var _local3 = 0; var _local2 = 0; while (_local2 < target.level) { _local3 = _local3 + target.cost[_local2]; _local2++; } return(Math.floor(_local3 * 0.9)); } var target = null; var name = ""; var sell_price = ""; var speed = ""; var damage = ""; var range = ""; var splash = ""; var poison = ""; var slow = ""; var up_cost = ""; var up_speed = ""; var up_damage = ""; var up_range = ""; var up_splash = ""; var up_poison = ""; var up_slow = ""; var sell_button = null; var upgrade_button = null; var sell_text = "Just a test"; }Symbol 376 MovieClip [__Packages.Tower] Frame 0class Tower extends MovieClip { var attachMovie, getNextHighestDepth, startDrag, onEnterFrame, onRelease, _alpha, stopDrag, _x, _y; function Tower () { super(); range_circle = attachMovie("range_circle", "range_circle" + getNextHighestDepth(), getNextHighestDepth()); bounds = attachMovie("bounds", "bounds" + getNextHighestDepth(), getNextHighestDepth()); base = attachMovie(base_name + "_base", (base_name + "_base") + getNextHighestDepth(), getNextHighestDepth()); turret = attachMovie(base_name + "_turret", (base_name + "_turret") + getNextHighestDepth(), getNextHighestDepth()); startDrag(true); escapeKey = new Object(); escapeKey.cost = cost[0]; escapeKey.target = this; escapeKey.onKeyDown = function () { if (Key.getCode() == 32) { _root.money = _root.money + this.cost; this.target.removeMovieClip(); Key.removeListener(this); } }; Key.addListener(escapeKey); onEnterFrame = function () { this.handlePlaceTower(); }; onRelease = function () { this.handlePlaceRelease(); }; setupRangeCircle(); setupUpgradeArea(); } function init() { onRelease = function () { _root.select = this; }; onEnterFrame = function () { this.handleEnterFrame(); }; } function setupRangeCircle() { range_circle._alpha = 20; updateRange(); range_circle.onEnterFrame = function () { if ((_root.select == this._parent) || (_root.placing_tower)) { this._visible = true; } else { this._visible = false; } }; } function updateRange() { range_circle._width = getRange() * 2; range_circle._height = getRange() * 2; } function setupUpgradeArea() { upgrade_area = _root.attachMovie("upgrade_area", "upgrade_area" + (_root.upgrade_depth++), _root.upgrade_depth); upgrade_area.target = this; upgrade_area.update(); upgrade_area._x = 2; upgrade_area._y = 226; } function upgrade() { level++; updateRange(); turret.gotoAndPlay(level); base.gotoAndPlay(level); } function handlePlaceTower() { _root.placing_tower = true; var _local4 = false; if (bounds.hitTest("_root.menuBar")) { _local4 = true; } else { var _local3 = 0; while (_local3 < 15) { if (bounds.hitTest("_root.path.s" + _local3)) { _local4 = true; break; } _local3++; } if (!_local4) { _local3 = 0; while (_local3 < _root.towers.length) { if ((this != _root.towers[_local3]) && (bounds.hitTest(_root.towers[_local3].bounds))) { _local4 = true; break; } _local3++; } } } if (_local4) { _alpha = 50; } else { _alpha = 100; } } function handlePlaceRelease() { if (_alpha == 100) { stopDrag(); Key.removeListener(escapeKey); _root.placing_tower = false; _root.towers.push(this); _root.hideTowers(); init(); } } function getName() { return(name[level - 1]); } function getBulletName() { return(bullet_name[level - 1]); } function getCost() { return(cost[level - 1]); } function getUpCost() { return(cost[level]); } function getDamage() { return(damage[level - 1]); } function getUpDamage() { return(damage[level]); } function getRange() { return(range[level - 1]); } function getUpRange() { return(range[level]); } function getSpeed() { return(speed[level - 1]); } function getUpSpeed() { return(speed[level]); } function getSplash() { return(splash[level - 1]); } function getUpSplash() { return(splash[level]); } function getPoison() { return(poison[level - 1]); } function getUpPoison() { return(poison[level]); } function getPoisonTime() { return(poisontime[level - 1]); } function getUpPoisonTime() { return(poisontime[level]); } function getSlow() { return(slow[level - 1]); } function getUpSlow() { return(slow[level]); } function getSlowTime() { return(slowtime[level - 1]); } function getUpSlowTime() { return(slowtime[level]); } function getBulletCoords() { var _local2 = {x:turret.bullet_spawn._x, y:turret.bullet_spawn._y}; turret.bullet_spawn.localToGlobal(_local2); return(_local2); } function getBulletCoordsById(id) { var _local2 = {x:turret["bullet_spawn_" + id]._x, y:turret["bullet_spawn_" + id]._y}; turret["bullet_spawn_" + id].localToGlobal(_local2); return(_local2); } function setupBulletShot(id, bullet_name, rotation_offset) { var _local4 = getBulletCoordsById(id); var _local3 = _root.attachMovie(bullet_name, bullet_name + (_root.bullet_depth++), _root.bullet_depth); _local3.setup(bullet_speed, getDamage(), getSplash(), getPoison(), getPoisonTime(), getSlow(), getSlowTime(), _local4.x, _local4.y, turret._rotation + rotation_offset); _local3.onEnterFrame = function () { this.move(); }; return(_local3); } function getTargetCoords() { if (getPoison() == 0) { var _local4 = 0; while (_local4 < _root.creeps.length) { var _local3 = _root[_root.creeps[_local4]._name]; if (_root.distance(_local3._x, _local3._y, _x, _y) <= getRange()) { return({x:_local3._x, y:_local3._y}); } _local4++; } } else { var _local5 = null; var _local4 = 0; while (_local4 < _root.creeps.length) { var _local3 = _root[_root.creeps[_local4]._name]; if (_root.distance(_local3._x, _local3._y, _x, _y) <= getRange()) { if (_local5 == null) { _local5 = {x:_local3._x, y:_local3._y}; } if (_local3.poison == 0) { return({x:_local3._x, y:_local3._y}); } } _local4++; } return(_local5); } return(null); } function fireBullet() { var _local4 = getBulletCoords(); var _local3 = _root.attachMovie("pistol_bullet", "pistol_bullet" + (_root.bullet_depth++), _root.bullet_depth); trace(turret._rotation); _local3.setup(bullet_speed, getDamage(), getSplash(), getPoison(), getPoisonTime(), getSlow(), getSlowTime(), _local4.x, _local4.y, turret._rotation); _local3.play_sound("pistol_bullet_sound", 50); _local3.onEnterFrame = function () { this.move(); }; } function rotateTurret(point) { if (point != null) { turret._rotation = (Math.atan2(_y - point.y, _x - point.x) * 180) / Math.PI; } } function canFire(count) { return(count > getSpeed()); } function handleEnterFrame() { if (!_root.paused) { if (_root.select == this) { upgrade_area._visible = true; range_circle._visible = true; } else { upgrade_area._visible = false; range_circle._visible = false; } fire_delay_counter++; var _local3 = getTargetCoords(); rotateTurret(_local3); if ((_local3 != null) && (canFire(fire_delay_counter))) { fire_delay_counter = 0; fireBullet(); } } } var level = 1; var bullet_speed = 1; var name = null; var cost = null; var damage = null; var splash = null; var poison = null; var poisontime = null; var slow = null; var slowtime = null; var range = null; var speed = null; var turret = null; var base = null; var bounds = null; var range_circle = null; var upgrade_area = null; var bullet_name = null; var fire_delay_counter = 0; var base_name = null; var escapeKey = null; }Symbol 377 MovieClip [__Packages.Creep] Frame 0class Creep extends MovieClip { var attachMovie, getNextHighestDepth, onEnterFrame, _x, _y, removeMovieClip, hitTest; function Creep () { super(); zombie = attachMovie(type, type + getNextHighestDepth(), getNextHighestDepth()); health_border = attachMovie("health_border", "health_border" + getNextHighestDepth(), getNextHighestDepth()); health_bar = attachMovie("health_bar", "health_bar" + getNextHighestDepth(), getNextHighestDepth()); health_bar._x = -15; health_bar._y = 25; health_border._y = 25; slowfilter = new flash.filters.GradientGlowFilter(0, 0, slow_colors, alphas, ratios, 3, 3, 1.2, 1, "outer", false); poisonfilter = new flash.filters.GradientGlowFilter(0, 0, poison_colors, alphas, ratios, 3, 3, 1.2, 1, "outer", false); onEnterFrame = function () { this.handleEnterFrame(); }; } function closer_to_end(other_creep) { if (next_waypoint > other_creep.next_waypoint) { return(true); } if (next_waypoint == other_creep.next_waypoint) { return(closer_to_waypoint(other_creep)); } return(false); } function closer_to_waypoint(other_creep) { if (distance_to_waypoint() < other_creep.distance_to_waypoint()) { return(true); } return(false); } function distance_to_waypoint() { var _local3 = Const.WAYPOINT_X[next_waypoint] - _x; var _local2 = Const.WAYPOINT_Y[next_waypoint] - _y; return(Math.abs(_local3) + Math.abs(_local2)); } function slowCreep(slow, time) { if (time > 0) { zombie.filters = [slowfilter]; } if (slow < this.slow) { this.slow = slow; } if (time > slowtime) { slowtime = time; } } function poisonCreep(poison, time) { if (time > 0) { if (slowtime > 0) { zombie.filters = [poisonfilter, slowfilter]; } else { zombie.filters = [poisonfilter]; } } if (poison > this.poison) { this.poison = poison; } if (time > poisontime) { poisontime = time; } } function doPoison() { if (poisontime > 0) { hp = hp - poison; poisontime = poisontime - 1; if (poisontime == 0) { poison = 0; if (slowtime > 0) { if (poisontime > 0) { zombie.filters = [poisonfilter, slowfilter]; } else { zombie.filters = [slowfilter]; } } else { zombie.filters = []; } } } } function getSpeed() { if (slowtime == 0) { return(speed); } slowtime = slowtime - 1; if (slowtime == 0) { slow = 1; if (poisontime > 0) { zombie.filters = [poisonfilter]; } else { zombie.filters = []; } } return(speed * slow); } function getMoney() { if (money == 0) { return(1); } return(money); } function handleEnterFrame() { if (!_root.paused) { doPoison(); if (hp <= 0) { _root.money = _root.money + getMoney(); _root.total_creeps_killed++; _root.total_money_earned = _root.total_money_earned + getMoney(); _root.creeps = _root.creeps.remove(this); removeMovieClip(); } health_bar._width = (hp / life) * 30; if (hitTest("_root.end_spot")) { _root.lives--; if (_root.lives <= 0) { Const.stop_game(); _root.attachMovie("Lose", "lose" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); } _root.creeps = _root.creeps.remove(this); removeMovieClip(); } var _local5 = Const.WAYPOINT_X[next_waypoint] - _x; var _local4 = Const.WAYPOINT_Y[next_waypoint] - _y; if ((Math.abs(_local5) + Math.abs(_local4)) < speed) { next_waypoint++; } var _local3 = Math.atan2(_local4, _local5); _x = _x + (getSpeed() * Math.cos(_local3)); _y = _y + (getSpeed() * Math.sin(_local3)); zombie._rotation = ((_local3 / 3.14) * 180) - 90; } } var hp = null; var life = null; var speed = null; var money = null; var type = null; var slow_colors = [255, 255, 11184895]; var poison_colors = [255, 65280, 11206570]; var alphas = [0, 0.4, 0.3]; var ratios = [0, 50, 255]; var slow = 1; var slowtime = 0; var slowfilter = null; var poison = 0; var poisontime = 0; var poisonfilter = null; var next_waypoint = 0; var description = null; var zombie = null; var health_bar = null; var health_border = null; var hit_area = null; }Symbol 378 MovieClip [__Packages.Spawn] Frame 0class Spawn { function Spawn () { } function spawn_creeps() { var _local3 = getLevelCount(); var _local2 = 0; while (_local2 < _local3) { spawnZombie(Const.SPAWN_START_X, getSpawnY(_local2)); _local2++; } } function getSpawnY(index) { return(Const.SPAWN_START_Y - (index * getLevelDelay())); } function spawnZombie(x, y) { var _local3 = _root.attachMovie("zombie", "zombie" + (_root.creep_depth++), _root.creep_depth, {type:getLevelType(), _x:x, _y:y, speed:getLevelSpeed(), hp:getLevelLife(), life:getLevelLife(), money:getLevelMoney(), description:getLevelDescription()}); _local3._width = _local3._width / 2; _local3._height = _local3._height / 2; _root.creeps.push(_local3); } function getIndex() { return((_root.level - 1) % Const.ZOMBIES.length); } function getZombie() { return(Const.ZOMBIES[getIndex()]); } function getBaseLevelMoney() { return(Math.floor(_root.level / 6) + 1); } function getBaseLevelLife() { var _local2 = Math.floor((_root.level * (_root.level + 5)) * _root.difficulty); if (_local2 <= 0) { _local2 = 1; } return(_local2); } function getLevelType() { var _local2 = getZombie()[0]; if (_local2 == -1) { var _local3 = Math.floor(Math.random() * Const.TYPES.length); return(Const.TYPES[_local3]); } return(_local2); } function getLevelName() { return(getZombie()[1]); } function getLevelLife() { var _local2 = Math.floor(getZombie()[2] * getBaseLevelLife()); if (_local2 <= 0) { _local2 = 1; } return(_local2); } function getLevelSpeed() { var _local2 = getZombie()[3]; if (_local2 == -1) { return((Math.random() * 2.5) + 0.5); } return(_local2); } function getLevelCount() { return(getZombie()[4]); } function getLevelDelay() { return(getZombie()[5]); } function getLevelMoney() { return(Math.floor(getBaseLevelMoney() * getZombie()[6])); } function getLevelDescription() { var _local2 = ((("<b>" + (getLevelName() || "Zombies")) + "</b>: ") + (getLevelCount() || 1)) + " "; _local2 = _local2 + (("<b>Max Health</b>: " + (getLevelLife() || 1)) + " "); _local2 = _local2 + ("<b>Reward</b>: " + (getLevelMoney() || 0)); return(_local2); } }Symbol 318 Buttonon (release) { getURL ("http://www.zombiehead.org"); }Symbol 323 Buttonon (release) { _root.difficulty_frame = this.attachMovie("difficulty_frame", "difficulty_frame" + this.getNextHighestDepth(), this.getNextHighestDepth()); }Symbol 325 Buttonon (release) { _root.instruction_frame = this.attachMovie("instructions", "instruction" + this.getNextHighestDepth(), this.getNextHighestDepth()); }Symbol 330 Buttonon (release) { _root.select = null; }Symbol 337 Buttonon (release) { getURL ("http://www.zombiehead.org"); }Symbol 342 Buttonon (press) { gotoAndPlay (2); }Symbol 352 Buttonon (press) { _root.paused = true; _root.option_panel = this.attachMovie("option_panel", "option_panel" + this.getNextHighestDepth(), this.getNextHighestDepth()); }Symbol 354 Buttonon (press) { gotoAndPlay (1); }Symbol 369 MovieClip Frame 1stop();Symbol 369 MovieClip Frame 2stop();Instance of Symbol 300 MovieClip [Sniper Menu Item] in Symbol 369 MovieClip Frame 2onClipEvent (load) { var info_pane = _root.attachMovie("menu_item_info", "pistol_menu_item_info", _root.getNextHighestDepth() + 100); info_pane._x = 149; info_pane._y = 20; info_pane._visible = false; info_pane.tower_name = Const.PISTOL_TURRET_OPTS.name[0]; info_pane.damage = Const.PISTOL_TURRET_OPTS.damage[0]; info_pane.cost = Const.PISTOL_TURRET_OPTS.cost[0]; info_pane.range = Const.PISTOL_TURRET_OPTS.range[0]; info_pane.speed = Const.speed_string(Const.PISTOL_TURRET_OPTS.speed[0]); info_pane.splash = "None"; info_pane.poison = "None"; info_pane.slow = "None"; info_pane.description = Const.PISTOL_TURRET_OPTS.description; var cost = Const.PISTOL_TURRET_OPTS.cost[0]; this.onRollOver = function () { this.info_pane._visible = true; }; this.onRollOut = function () { this.info_pane._visible = false; }; this.onRelease = function () { var _local4 = Const.PISTOL_TURRET_OPTS.cost[0]; if (_root.money >= _local4) { _root.money = _root.money - _local4; _root.showTowers(); turret = _root.attachMovie("pistol", "pistol" + (_root.tower_depth++), _root.tower_depth, Const.PISTOL_TURRET_OPTS); turret.fireBullet = function () { var _local4 = this.getBulletCoords(); var _local3 = _root.attachMovie("pistol_bullet", "pistol_bullet" + (_root.bullet_depth++), _root.bullet_depth); _local3.setup(this.bullet_speed, this.getDamage(), this.getSplash(), this.getPoison(), this.getPoisonTime(), this.getSlow(), this.getSlowTime(), _local4.x, _local4.y, this.turret._rotation); _root.pistol_sound.attachSound("pistol_bullet_sound"); _root.pistol_sound.setVolume(50); _root.pistol_sound.start(); _local3.onEnterFrame = function () { this.move(); }; }; } this.info_pane._visible = false; _parent.gotoAndPlay(1); }; }Instance of Symbol 296 MovieClip [Gernade Thrower Menu Item] in Symbol 369 MovieClip Frame 2onClipEvent (load) { var info_pane = _root.attachMovie("menu_item_info", "bomb_menu_item_info", _root.getNextHighestDepth() + 100); info_pane._x = 149; info_pane._y = 58; info_pane._visible = false; info_pane.tower_name = Const.BOMB_TURRET_OPTS.name[0]; info_pane.damage = Const.BOMB_TURRET_OPTS.damage[0]; info_pane.cost = Const.BOMB_TURRET_OPTS.cost[0]; info_pane.range = Const.BOMB_TURRET_OPTS.range[0]; info_pane.speed = Const.speed_string(Const.BOMB_TURRET_OPTS.speed[0]); info_pane.splash = Const.BOMB_TURRET_OPTS.splash[0]; info_pane.poison = "None"; info_pane.slow = "None"; info_pane.description = Const.BOMB_TURRET_OPTS.description; var cost = Const.BOMB_TURRET_OPTS.cost[0]; this.onRollOver = function () { this.info_pane._visible = true; }; this.onRollOut = function () { this.info_pane._visible = false; }; this.onRelease = function () { var _local4 = Const.BOMB_TURRET_OPTS.cost[0]; if (_root.money >= _local4) { _root.money = _root.money - _local4; _root.showTowers(); turret = _root.attachMovie("bomb", "bomb" + (_root.tower_depth++), _root.tower_depth, Const.BOMB_TURRET_OPTS); turret.fireBullet = function () { var _local4 = this.getBulletCoords(); var _local3 = _root.attachMovie("bomb_bullet", "bomb_bullet" + (_root.bullet_depth++), _root.bullet_depth); _local3.setup(this.bullet_speed, this.getDamage(), this.getSplash(), this.getPoison(), this.getPoisonTime(), this.getSlow(), this.getSlowTime(), _local4.x, _local4.y, this.turret._rotation); _root.bomb_sound.attachSound("bomb_bullet_sound"); _root.bomb_sound.setVolume(10); _root.bomb_sound.start(); _local3.onEnterFrame = function () { this.move(); }; }; } this.info_pane._visible = false; _parent.gotoAndPlay(1); }; }Instance of Symbol 292 MovieClip [multishot_menu_item] in Symbol 369 MovieClip Frame 2onClipEvent (load) { var info_pane = _root.attachMovie("menu_item_info", "multishot_menu_item_info", _root.getNextHighestDepth() + 100); info_pane._x = 149; info_pane._y = 190; info_pane._visible = false; info_pane.tower_name = Const.MULTI_TURRET_OPTS.name[0]; info_pane.damage = Const.MULTI_TURRET_OPTS.damage[0]; info_pane.cost = Const.MULTI_TURRET_OPTS.cost[0]; info_pane.range = Const.MULTI_TURRET_OPTS.range[0]; info_pane.speed = Const.speed_string(Const.MULTI_TURRET_OPTS.speed[0]); info_pane.splash = "None"; info_pane.poison = "None"; info_pane.slow = "None"; info_pane.description = Const.MULTI_TURRET_OPTS.description; var cost = Const.MULTI_TURRET_OPTS.cost[0]; this.onRollOver = function () { this.info_pane._visible = true; }; this.onRollOut = function () { this.info_pane._visible = false; }; this.onRelease = function () { var _local4 = Const.MULTI_TURRET_OPTS.cost[0]; if (_root.money >= _local4) { _root.money = _root.money - _local4; _root.showTowers(); turret = _root.attachMovie("multishot", "multishot" + (_root.tower_depth++), _root.tower_depth, Const.MULTI_TURRET_OPTS); turret.fireBullet = function () { var _local3 = this.setupBulletShot("1", "multishot_bullet", 0); if (this.level >= 2) { this.setupBulletShot("2", "multishot_bullet", -15); this.setupBulletShot("3", "multishot_bullet", 15); } if (this.level >= 3) { this.setupBulletShot("4", "multishot_bullet", -30); this.setupBulletShot("5", "multishot_bullet", 30); } if (this.level >= 4) { this.setupBulletShot("6", "multishot_bullet", -45); this.setupBulletShot("7", "multishot_bullet", 45); } if (this.level >= 5) { this.setupBulletShot("8", "multishot_bullet", -60); this.setupBulletShot("9", "multishot_bullet", 60); } _root.multi_sound.attachSound("multi_bullet_sound"); _root.multi_sound.setVolume(5); _root.multi_sound.start(); }; this.info_pane._visible = false; _parent.gotoAndPlay(1); } }; }Instance of Symbol 288 MovieClip [SAM Launcher Menu Item] in Symbol 369 MovieClip Frame 2onClipEvent (load) { var info_pane = _root.attachMovie("menu_item_info", "laser_menu_item_info", _root.getNextHighestDepth() + 100); info_pane._x = 149; info_pane._y = 220; info_pane._visible = false; info_pane.tower_name = Const.LASER_TURRET_OPTS.name[0]; info_pane.damage = Const.LASER_TURRET_OPTS.damage[0]; info_pane.cost = Const.LASER_TURRET_OPTS.cost[0]; info_pane.range = Const.LASER_TURRET_OPTS.range[0]; info_pane.speed = Const.speed_string(Const.LASER_TURRET_OPTS.speed[0]); info_pane.splash = "None"; info_pane.poison = "None"; info_pane.slow = "None"; info_pane.description = Const.LASER_TURRET_OPTS.description; var cost = Const.LASER_TURRET_OPTS.cost[0]; this.onRollOver = function () { this.info_pane._visible = true; }; this.onRollOut = function () { this.info_pane._visible = false; }; this.onRelease = function () { var _local4 = Const.LASER_TURRET_OPTS.cost[0]; if (_root.money >= _local4) { _root.money = _root.money - _local4; _root.showTowers(); turret = _root.attachMovie("laser", "laser" + (_root.tower_depth++), _root.tower_depth, Const.LASER_TURRET_OPTS); turret.fireBullet = function () { var _local4 = this.getBulletCoords(); var _local3 = _root.attachMovie(this.getBulletName(), this.getBulletName() + (_root.bullet_depth++), _root.bullet_depth); _local3.setup(this.bullet_speed, this.getDamage(), this.getSplash(), this.getPoison(), this.getPoisonTime(), this.getSlow(), this.getSlowTime(), _local4.x, _local4.y, this.turret._rotation); _root.laser_sound.attachSound("laser_bullet_sound"); _root.laser_sound.setVolume(20); _root.laser_sound.start(); _local3.onEnterFrame = function () { this.move(); }; }; } this.info_pane._visible = false; _parent.gotoAndPlay(1); }; }Instance of Symbol 360 MovieClip in Symbol 369 MovieClip Frame 2onClipEvent (load) { var info_pane = _root.attachMovie("menu_item_info", "freezing_menu_item_info", _root.getNextHighestDepth() + 100); info_pane._x = 149; info_pane._y = 160; info_pane._visible = false; info_pane.tower_name = Const.FREEZING_TURRET_OPTS.name[0]; info_pane.damage = Const.FREEZING_TURRET_OPTS.damage[0]; info_pane.cost = Const.FREEZING_TURRET_OPTS.cost[0]; info_pane.range = Const.FREEZING_TURRET_OPTS.range[0]; info_pane.speed = Const.speed_string(Const.FREEZING_TURRET_OPTS.speed[0]); info_pane.splash = "None"; info_pane.poison = "None"; info_pane.slow = Const.slow_string(Const.FREEZING_TURRET_OPTS.slow[0], Const.FREEZING_TURRET_OPTS.slowtime[0]); info_pane.description = Const.FREEZING_TURRET_OPTS.description; var cost = Const.FREEZING_TURRET_OPTS.cost[0]; this.onRollOver = function () { this.info_pane._visible = true; }; this.onRollOut = function () { this.info_pane._visible = false; }; this.onRelease = function () { var _local4 = Const.FREEZING_TURRET_OPTS.cost[0]; if (_root.money >= _local4) { _root.money = _root.money - _local4; _root.showTowers(); turret = _root.attachMovie("freezing", "freezing" + (_root.tower_depth++), _root.tower_depth, Const.FREEZING_TURRET_OPTS); turret.fireBullet = function () { var _local4 = this.getBulletCoords(); var _local3 = _root.attachMovie("freezing_bullet", "freezing_bullet" + (_root.bullet_depth++), _root.bullet_depth); _local3.setup(this.bullet_speed, this.getDamage(), this.getSplash(), this.getPoison(), this.getPoisonTime(), this.getSlow(), this.getSlowTime(), _local4.x, _local4.y, this.turret._rotation); _root.freeze_sound.attachSound("freeze_bullet_sound"); _root.freeze_sound.setVolume(20); _root.freeze_sound.start(); _local3.onEnterFrame = function () { this.move(); }; }; } this.info_pane._visible = false; _parent.gotoAndPlay(1); }; }Instance of Symbol 364 MovieClip in Symbol 369 MovieClip Frame 2onClipEvent (load) { var info_pane = _root.attachMovie("menu_item_info", "poison_menu_item_info", _root.getNextHighestDepth() + 100); info_pane._x = 149; info_pane._y = 90; info_pane._visible = false; info_pane.tower_name = Const.POISON_TURRET_OPTS.name[0]; info_pane.damage = Const.POISON_TURRET_OPTS.damage[0]; info_pane.cost = Const.POISON_TURRET_OPTS.cost[0]; info_pane.range = Const.POISON_TURRET_OPTS.range[0]; info_pane.speed = Const.speed_string(Const.POISON_TURRET_OPTS.speed[0]); info_pane.splash = "None"; info_pane.poison = Const.poison_string(Const.POISON_TURRET_OPTS.poison[0], Const.POISON_TURRET_OPTS.poisontime[0]); info_pane.slow = "None"; info_pane.description = Const.POISON_TURRET_OPTS.description; var cost = Const.POISON_TURRET_OPTS.cost[0]; this.onRollOver = function () { this.info_pane._visible = true; }; this.onRollOut = function () { this.info_pane._visible = false; }; this.onRelease = function () { var _local4 = Const.POISON_TURRET_OPTS.cost[0]; if (_root.money >= _local4) { _root.money = _root.money - _local4; _root.showTowers(); turret = _root.attachMovie("poison", "poison" + (_root.tower_depth++), _root.tower_depth, Const.POISON_TURRET_OPTS); turret.fireBullet = function () { var _local4 = this.getBulletCoords(); var _local3 = _root.attachMovie("poison_bullet", "poison_bullet" + (_root.bullet_depth++), _root.bullet_depth); _local3.setup(this.bullet_speed, this.getDamage(), this.getSplash(), this.getPoison(), this.getPoisonTime(), this.getSlow(), this.getSlowTime(), _local4.x, _local4.y, this.turret._rotation); _root.poison_sound.attachSound("poison_bullet_sound"); _root.poison_sound.setVolume(10); _root.poison_sound.start(); _local3.onEnterFrame = function () { this.move(); }; }; } this.info_pane._visible = false; _parent.gotoAndPlay(1); }; }Instance of Symbol 368 MovieClip in Symbol 369 MovieClip Frame 2onClipEvent (load) { var info_pane = _root.attachMovie("menu_item_info", "rapid_menu_item_info", _root.getNextHighestDepth() + 100); info_pane._x = 149; info_pane._y = 130; info_pane._visible = false; info_pane.tower_name = Const.RAPID_TURRET_OPTS.name[0]; info_pane.damage = Const.RAPID_TURRET_OPTS.damage[0]; info_pane.cost = Const.RAPID_TURRET_OPTS.cost[0]; info_pane.range = Const.RAPID_TURRET_OPTS.range[0]; info_pane.speed = Const.speed_string(Const.RAPID_TURRET_OPTS.speed[0]); info_pane.splash = "None"; info_pane.poison = "None"; info_pane.slow = "None"; info_pane.description = Const.RAPID_TURRET_OPTS.description; var cost = Const.RAPID_TURRET_OPTS.cost[0]; this.onRollOver = function () { this.info_pane._visible = true; }; this.onRollOut = function () { this.info_pane._visible = false; }; this.onRelease = function () { var _local4 = Const.RAPID_TURRET_OPTS.cost[0]; if (_root.money >= _local4) { _root.money = _root.money - _local4; _root.showTowers(); turret = _root.attachMovie("rapid", "rapid" + (_root.tower_depth++), _root.tower_depth, Const.RAPID_TURRET_OPTS); turret.fireBullet = function () { var _local4 = this.getBulletCoords(); var _local3 = _root.attachMovie("rapid_bullet", "rapid_bullet" + (_root.bullet_depth++), _root.bullet_depth); _local3.setup(this.bullet_speed, this.getDamage(), this.getSplash(), this.getPoison(), this.getPoisonTime(), this.getSlow(), this.getSlowTime(), _local4.x, _local4.y, this.turret._rotation); _root.rapid_sound.attachSound("rapid_bullet_sound"); _root.rapid_sound.setVolume(15); _root.rapid_sound.start(); _local3.onEnterFrame = function () { this.move(); }; }; } this.info_pane._visible = false; _parent.gotoAndPlay(1); }; }
Library Items
Symbol 1 Sound [win_sound] | ||
Symbol 2 Sound [rapid_bullet_sound] | ||
Symbol 3 Sound [poison_bullet_sound] | ||
Symbol 4 Sound [pistol_bullet_sound] | ||
Symbol 5 Sound [multi_bullet_sound] | ||
Symbol 6 Sound [lose_sound] | ||
Symbol 7 Sound [level_complete_sound] | ||
Symbol 8 Sound [laser_bullet_sound] | ||
Symbol 9 Sound [freeze_bullet_sound] | ||
Symbol 10 Sound [bomb_bullet_sound] | ||
Symbol 11 Sound [bg_music_2] | ||
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip | Uses:12 | Used by:18 |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip | Uses:14 | Used by:18 |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:18 |
Symbol 18 MovieClip [regular] | Uses:13 15 17 | |
Symbol 19 MovieClip [pistol] | ||
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip [range_circle] | Uses:20 | |
Symbol 22 Graphic | Used by:23 204 | |
Symbol 23 MovieClip [pistol_bullet] | Uses:22 | |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip | Uses:24 | Used by:26 |
Symbol 26 MovieClip [fat] | Uses:25 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:27 | Used by:31 |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip | Uses:29 | Used by:31 |
Symbol 31 MovieClip [crawler] | Uses:28 30 | |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 Button | Uses:32 | Used by:58 |
Symbol 34 Graphic | Used by:38 40 | |
Symbol 35 Font | Used by:36 39 41 47 48 109 110 153 155 159 163 170 171 176 178 183 185 188 191 194 197 200 215 218 268 319 321 324 332 334 335 340 343 344 345 349 350 | |
Symbol 36 Text | Uses:35 | Used by:38 |
Symbol 37 Graphic | Used by:38 40 | |
Symbol 38 Button | Uses:34 36 37 | Used by:58 |
Symbol 39 EditableText | Uses:35 | Used by:40 |
Symbol 40 Button [sell_button] | Uses:34 39 37 | Used by:58 |
Symbol 41 Text | Uses:35 | Used by:58 |
Symbol 42 Font | Used by:43 44 45 46 49 50 51 52 53 54 55 56 57 107 108 111 112 113 114 115 116 149 150 171 172 173 188 191 194 197 200 269 276 285 286 289 290 293 294 298 299 312 314 346 347 348 358 359 362 363 366 367 370 | |
Symbol 43 EditableText | Uses:42 | Used by:58 |
Symbol 44 EditableText | Uses:42 | Used by:58 |
Symbol 45 EditableText | Uses:42 | Used by:58 |
Symbol 46 EditableText | Uses:42 | Used by:58 |
Symbol 47 EditableText | Uses:35 | Used by:58 |
Symbol 48 Text | Uses:35 | Used by:58 |
Symbol 49 EditableText | Uses:42 | Used by:58 |
Symbol 50 EditableText | Uses:42 | Used by:58 |
Symbol 51 EditableText | Uses:42 | Used by:58 |
Symbol 52 EditableText | Uses:42 | Used by:58 |
Symbol 53 EditableText | Uses:42 | Used by:58 |
Symbol 54 EditableText | Uses:42 | Used by:58 |
Symbol 55 EditableText | Uses:42 | Used by:58 |
Symbol 56 EditableText | Uses:42 | Used by:58 |
Symbol 57 EditableText | Uses:42 | Used by:58 |
Symbol 58 MovieClip [upgrade_area] | Uses:33 38 40 41 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 | |
Symbol 59 Graphic | Used by:66 | |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 MovieClip [bullet_spawn] | Uses:60 | Used by:66 79 94 127 227 239 246 |
Symbol 62 Graphic | Used by:66 | |
Symbol 63 Graphic | Used by:66 | |
Symbol 64 Graphic | Used by:66 | |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip [pistol_turret] | Uses:59 61 62 63 64 65 | |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip [bounds] | Uses:67 | |
Symbol 69 MovieClip [pistol_base] | ||
Symbol 70 MovieClip [bomb] | ||
Symbol 71 MovieClip [bomb_base] | ||
Symbol 72 Graphic | Used by:79 | |
Symbol 73 Graphic | Used by:79 | |
Symbol 74 Graphic | Used by:79 | |
Symbol 75 Graphic | Used by:79 | |
Symbol 76 Graphic | Used by:79 | |
Symbol 77 Graphic | Used by:79 | |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip [bomb_turret] | Uses:72 73 61 74 75 76 77 78 | |
Symbol 80 MovieClip [tower] | ||
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip [bomb_bullet] | Uses:81 | |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip [health_border] | Uses:83 | |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip [health_bar] | Uses:85 | |
Symbol 87 MovieClip [zombie] | ||
Symbol 88 MovieClip [laser] | ||
Symbol 89 Graphic | Used by:94 | |
Symbol 90 Graphic | Used by:94 | |
Symbol 91 Graphic | Used by:94 | |
Symbol 92 Graphic | Used by:94 | |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip [laser_turret] | Uses:89 61 90 91 92 93 | |
Symbol 95 MovieClip [laser_base] | ||
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip [laser_bullet_red] | Uses:96 | |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip [laser_bullet_yellow] | Uses:98 | |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip [laser_bullet_green] | Uses:100 | |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip [laser_bullet_purple] | Uses:102 | |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 MovieClip [laser_bullet_blue] | Uses:104 | |
Symbol 106 Graphic | Used by:117 | |
Symbol 107 EditableText | Uses:42 | Used by:117 |
Symbol 108 EditableText | Uses:42 | Used by:117 |
Symbol 109 EditableText | Uses:35 | Used by:117 |
Symbol 110 Text | Uses:35 | Used by:117 |
Symbol 111 EditableText | Uses:42 | Used by:117 |
Symbol 112 EditableText | Uses:42 | Used by:117 |
Symbol 113 EditableText | Uses:42 | Used by:117 |
Symbol 114 EditableText | Uses:42 | Used by:117 |
Symbol 115 EditableText | Uses:42 | Used by:117 |
Symbol 116 EditableText | Uses:42 | Used by:117 |
Symbol 117 MovieClip [menu_item_info] | Uses:106 107 108 109 110 111 112 113 114 115 116 | |
Symbol 118 MovieClip [multishot] | ||
Symbol 119 Graphic | Used by:120 | |
Symbol 120 MovieClip [multishot_bullet] | Uses:119 | |
Symbol 121 Graphic | Used by:127 | |
Symbol 122 Graphic | Used by:127 | |
Symbol 123 Graphic | Used by:127 | |
Symbol 124 Graphic | Used by:127 | |
Symbol 125 Graphic | Used by:127 | |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip [multishot_turret] | Uses:121 122 61 123 124 125 126 | |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip | Uses:128 | Used by:132 |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:132 |
Symbol 132 MovieClip [regular_2] | Uses:129 131 | |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 MovieClip | Uses:133 | Used by:135 |
Symbol 135 MovieClip [stumpy] | Uses:134 | |
Symbol 136 Graphic | Used by:137 | |
Symbol 137 MovieClip | Uses:136 | Used by:140 |
Symbol 138 Graphic | Used by:139 | |
Symbol 139 MovieClip | Uses:138 | Used by:140 |
Symbol 140 MovieClip [hulk] | Uses:137 139 | |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip | Uses:141 | Used by:145 |
Symbol 143 Graphic | Used by:144 | |
Symbol 144 MovieClip | Uses:143 | Used by:145 |
Symbol 145 MovieClip [ghoul] | Uses:142 144 | |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 Button | Uses:146 | Used by:166 |
Symbol 148 Graphic | Used by:166 | |
Symbol 149 Text | Uses:42 | Used by:152 |
Symbol 150 Text | Uses:42 | Used by:152 |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 Button | Uses:149 150 151 | Used by:166 |
Symbol 153 Text | Uses:35 | Used by:166 |
Symbol 154 Graphic | Used by:157 | |
Symbol 155 Text | Uses:35 | Used by:157 |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 Button | Uses:154 155 156 | Used by:166 |
Symbol 158 Graphic | Used by:161 | |
Symbol 159 Text | Uses:35 | Used by:161 |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 Button | Uses:158 159 160 | Used by:166 |
Symbol 162 Graphic | Used by:165 | |
Symbol 163 Text | Uses:35 | Used by:165 |
Symbol 164 Graphic | Used by:165 | |
Symbol 165 Button | Uses:162 163 164 | Used by:166 |
Symbol 166 MovieClip [difficulty_frame] | Uses:147 148 152 153 157 161 165 | |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 Button | Uses:167 | Used by:201 |
Symbol 169 Graphic | Used by:201 | |
Symbol 170 Text | Uses:35 | Used by:201 |
Symbol 171 Text | Uses:35 42 | Used by:201 |
Symbol 172 Text | Uses:42 | Used by:175 |
Symbol 173 Text | Uses:42 | Used by:175 |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 Button | Uses:172 173 174 | Used by:201 |
Symbol 176 Text | Uses:35 | Used by:181 189 192 195 198 |
Symbol 177 Graphic | Used by:181 189 192 195 198 | |
Symbol 178 Text | Uses:35 | Used by:181 189 192 195 198 |
Symbol 179 Graphic | Used by:181 189 192 195 198 | |
Symbol 180 Graphic | Used by:181 189 192 195 198 | |
Symbol 181 Button | Uses:176 177 178 179 180 | Used by:201 |
Symbol 182 Graphic | Used by:187 190 193 196 199 | |
Symbol 183 Text | Uses:35 | Used by:187 190 193 196 199 |
Symbol 184 Graphic | Used by:187 190 193 196 199 | |
Symbol 185 Text | Uses:35 | Used by:187 190 193 196 199 |
Symbol 186 Graphic | Used by:187 190 193 196 199 | |
Symbol 187 Button | Uses:182 183 184 185 186 | Used by:201 |
Symbol 188 Text | Uses:35 42 | Used by:201 |
Symbol 189 Button | Uses:176 177 178 179 180 | Used by:201 |
Symbol 190 Button | Uses:182 183 184 185 186 | Used by:201 |
Symbol 191 Text | Uses:35 42 | Used by:201 |
Symbol 192 Button | Uses:176 177 178 179 180 | Used by:201 |
Symbol 193 Button | Uses:182 183 184 185 186 | Used by:201 |
Symbol 194 Text | Uses:35 42 | Used by:201 |
Symbol 195 Button | Uses:176 177 178 179 180 | Used by:201 |
Symbol 196 Button | Uses:182 183 184 185 186 | Used by:201 |
Symbol 197 Text | Uses:35 42 | Used by:201 |
Symbol 198 Button | Uses:176 177 178 179 180 | Used by:201 |
Symbol 199 Button | Uses:182 183 184 185 186 | Used by:201 |
Symbol 200 Text | Uses:35 42 | Used by:201 |
Symbol 201 MovieClip [instructions] | Uses:168 169 170 171 175 181 187 188 189 190 191 192 193 194 195 196 197 198 199 200 | |
Symbol 202 Graphic | Used by:203 328 | |
Symbol 203 MovieClip | Uses:202 | |
Symbol 204 MovieClip [splash_area] | Uses:22 | Used by:210 |
Symbol 205 ShapeTweening | Used by:210 | |
Symbol 206 ShapeTweening | Used by:210 | |
Symbol 207 ShapeTweening | Used by:210 | |
Symbol 208 ShapeTweening | Used by:210 | |
Symbol 209 Graphic | Used by:210 | |
Symbol 210 MovieClip [splash] | Uses:204 205 206 207 208 209 | |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 Button [Option_Panel_Blocker] | Uses:211 | Used by:221 |
Symbol 213 Graphic | Used by:221 | |
Symbol 214 Graphic | Used by:217 220 | |
Symbol 215 Text | Uses:35 | Used by:217 |
Symbol 216 Graphic | Used by:217 220 | |
Symbol 217 Button | Uses:214 215 216 | Used by:221 |
Symbol 218 Text | Uses:35 | Used by:220 |
Symbol 219 Graphic | Used by:220 | |
Symbol 220 Button | Uses:214 218 216 219 | Used by:221 |
Symbol 221 MovieClip [option_panel] | Uses:212 213 217 220 | |
Symbol 222 Graphic | Used by:227 | |
Symbol 223 Graphic | Used by:227 | |
Symbol 224 Graphic | Used by:227 | |
Symbol 225 Graphic | Used by:227 | |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip [freezing_turret] | Uses:222 61 223 224 225 226 | |
Symbol 228 Graphic | Used by:229 | |
Symbol 229 MovieClip [freezing_bullet] | Uses:228 | |
Symbol 230 MovieClip [Freezing] | ||
Symbol 231 MovieClip [Poison] | ||
Symbol 232 Graphic | Used by:233 | |
Symbol 233 MovieClip [poison_bullet] | Uses:232 | |
Symbol 234 Graphic | Used by:239 | |
Symbol 235 Graphic | Used by:239 | |
Symbol 236 Graphic | Used by:239 | |
Symbol 237 Graphic | Used by:239 | |
Symbol 238 Graphic | Used by:239 | |
Symbol 239 MovieClip [poison_turret] | Uses:234 61 235 236 237 238 | |
Symbol 240 MovieClip [Rapid] | ||
Symbol 241 Graphic | Used by:246 | |
Symbol 242 Graphic | Used by:246 | |
Symbol 243 Graphic | Used by:246 | |
Symbol 244 Graphic | Used by:246 | |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip [rapid_turret] | Uses:241 61 242 243 244 245 | |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 MovieClip [rapid_bullet] | Uses:247 | |
Symbol 249 Font | Used by:250 251 313 315 316 331 333 | |
Symbol 250 Text | Uses:249 | Used by:253 275 |
Symbol 251 Text | Uses:249 | Used by:253 275 |
Symbol 252 Graphic | Used by:253 275 | |
Symbol 253 Button | Uses:250 251 252 | Used by:267 |
Symbol 254 Bitmap | Used by:255 | |
Symbol 255 Graphic | Uses:254 | Used by:259 |
Symbol 256 Font | Used by:257 258 260 261 262 263 264 277 278 | |
Symbol 257 Text | Uses:256 | Used by:259 |
Symbol 258 Text | Uses:256 | Used by:259 |
Symbol 259 MovieClip | Uses:255 257 258 | Used by:267 |
Symbol 260 Text | Uses:256 | Used by:267 |
Symbol 261 EditableText | Uses:256 | Used by:267 |
Symbol 262 EditableText | Uses:256 | Used by:267 |
Symbol 263 Text | Uses:256 | Used by:266 |
Symbol 264 Text | Uses:256 | Used by:266 |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 Button | Uses:263 264 265 | Used by:267 |
Symbol 267 MovieClip [Lose] | Uses:253 259 260 261 262 266 | |
Symbol 268 Text | Uses:35 | Used by:281 |
Symbol 269 Text | Uses:42 | Used by:281 |
Symbol 270 Bitmap | Used by:271 | |
Symbol 271 Graphic | Uses:270 | Used by:272 |
Symbol 272 MovieClip | Uses:271 | Used by:281 |
Symbol 273 Font | Used by:274 | |
Symbol 274 Text | Uses:273 | Used by:281 |
Symbol 275 Button | Uses:250 251 252 | Used by:281 |
Symbol 276 EditableText | Uses:42 | Used by:281 |
Symbol 277 Text | Uses:256 | Used by:280 |
Symbol 278 Text | Uses:256 | Used by:280 |
Symbol 279 Graphic | Used by:280 | |
Symbol 280 Button | Uses:277 278 279 | Used by:281 |
Symbol 281 MovieClip [win] | Uses:268 269 272 274 275 276 280 | |
Symbol 282 MovieClip [EmptyClip] | Used by:Timeline | |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 MovieClip | Uses:283 | Used by:288 292 296 300 360 364 368 |
Symbol 285 Text | Uses:42 | Used by:288 |
Symbol 286 EditableText | Uses:42 | Used by:288 |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip [SAM Launcher Menu Item] | Uses:284 285 286 287 | Used by:369 |
Symbol 289 Text | Uses:42 | Used by:292 |
Symbol 290 EditableText | Uses:42 | Used by:292 |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip [multishot_menu_item] | Uses:284 289 290 291 | Used by:369 |
Symbol 293 Text | Uses:42 | Used by:296 |
Symbol 294 EditableText | Uses:42 | Used by:296 |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 MovieClip [Gernade Thrower Menu Item] | Uses:284 293 294 295 | Used by:369 |
Symbol 297 Graphic | Used by:300 | |
Symbol 298 Text | Uses:42 | Used by:300 |
Symbol 299 EditableText | Uses:42 | Used by:300 |
Symbol 300 MovieClip [Sniper Menu Item] | Uses:284 297 298 299 | Used by:369 |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 MovieClip [end_spot] | Uses:301 | Used by:Timeline |
Symbol 303 Graphic | Used by:304 | |
Symbol 304 MovieClip | Uses:303 | Used by:307 |
Symbol 305 Bitmap | Used by:306 | |
Symbol 306 Graphic | Uses:305 | Used by:307 |
Symbol 307 MovieClip [path] | Uses:304 306 | Used by:Timeline |
Symbol 372 MovieClip [__Packages.Const] | ||
Symbol 373 MovieClip [__Packages.MochiAd] | ||
Symbol 374 MovieClip [__Packages.Bullet] | ||
Symbol 375 MovieClip [__Packages.UpgradeArea] | ||
Symbol 376 MovieClip [__Packages.Tower] | ||
Symbol 377 MovieClip [__Packages.Creep] | ||
Symbol 378 MovieClip [__Packages.Spawn] | ||
Symbol 308 Graphic | Used by:Timeline | |
Symbol 309 Bitmap | Used by:310 | |
Symbol 310 Graphic | Uses:309 | Used by:311 |
Symbol 311 MovieClip | Uses:310 | Used by:Timeline |
Symbol 312 Text | Uses:42 | Used by:318 |
Symbol 313 Text | Uses:249 | Used by:318 |
Symbol 314 Text | Uses:42 | Used by:318 |
Symbol 315 Text | Uses:249 | Used by:318 |
Symbol 316 Text | Uses:249 | Used by:318 |
Symbol 317 Graphic | Used by:318 | |
Symbol 318 Button | Uses:312 313 314 315 316 317 | Used by:Timeline |
Symbol 319 Text | Uses:35 | Used by:Timeline |
Symbol 320 Graphic | Used by:323 325 | |
Symbol 321 Text | Uses:35 | Used by:323 |
Symbol 322 Graphic | Used by:323 325 | |
Symbol 323 Button | Uses:320 321 322 | Used by:Timeline |
Symbol 324 Text | Uses:35 | Used by:325 |
Symbol 325 Button | Uses:320 324 322 | Used by:Timeline |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:328 |
Symbol 328 MovieClip | Uses:327 202 | Used by:Timeline |
Symbol 329 Graphic | Used by:330 | |
Symbol 330 Button | Uses:329 | Used by:Timeline |
Symbol 331 Text | Uses:249 | Used by:337 |
Symbol 332 Text | Uses:35 | Used by:337 |
Symbol 333 Text | Uses:249 | Used by:337 |
Symbol 334 Text | Uses:35 | Used by:337 |
Symbol 335 Text | Uses:35 | Used by:337 |
Symbol 336 Graphic | Used by:337 | |
Symbol 337 Button | Uses:331 332 333 334 335 336 | Used by:Timeline |
Symbol 338 Graphic | Used by:369 371 | |
Symbol 339 Graphic | Used by:342 | |
Symbol 340 Text | Uses:35 | Used by:342 |
Symbol 341 Graphic | Used by:342 | |
Symbol 342 Button | Uses:339 340 341 | Used by:369 |
Symbol 343 Text | Uses:35 | Used by:369 |
Symbol 344 Text | Uses:35 | Used by:369 |
Symbol 345 Text | Uses:35 | Used by:369 |
Symbol 346 EditableText | Uses:42 | Used by:369 |
Symbol 347 EditableText | Uses:42 | Used by:369 |
Symbol 348 EditableText | Uses:42 | Used by:369 |
Symbol 349 Text | Uses:35 | Used by:352 |
Symbol 350 Text | Uses:35 | Used by:352 |
Symbol 351 Graphic | Used by:352 | |
Symbol 352 Button | Uses:349 350 351 | Used by:369 |
Symbol 353 Graphic | Used by:354 | |
Symbol 354 Button | Uses:353 | Used by:369 |
Symbol 355 Graphic | Used by:369 | |
Symbol 356 Graphic | Used by:369 | |
Symbol 357 Graphic | Used by:360 | |
Symbol 358 Text | Uses:42 | Used by:360 |
Symbol 359 EditableText | Uses:42 | Used by:360 |
Symbol 360 MovieClip | Uses:284 357 358 359 | Used by:369 |
Symbol 361 Graphic | Used by:364 | |
Symbol 362 Text | Uses:42 | Used by:364 |
Symbol 363 EditableText | Uses:42 | Used by:364 |
Symbol 364 MovieClip | Uses:284 361 362 363 | Used by:369 |
Symbol 365 Graphic | Used by:368 | |
Symbol 366 Text | Uses:42 | Used by:368 |
Symbol 367 EditableText | Uses:42 | Used by:368 |
Symbol 368 MovieClip | Uses:284 365 366 367 | Used by:369 |
Symbol 369 MovieClip | Uses:338 342 343 344 345 346 347 348 352 354 355 356 300 296 292 288 360 364 368 | Used by:Timeline |
Symbol 370 EditableText | Uses:42 | Used by:371 |
Symbol 371 MovieClip | Uses:338 370 | Used by:Timeline |
Instance Names
"lawn" | Frame 3 | Symbol 328 MovieClip |
"path" | Frame 3 | Symbol 307 MovieClip [path] |
"end_spot" | Frame 3 | Symbol 302 MovieClip [end_spot] |
"top_bar" | Frame 3 | Symbol 369 MovieClip |
"backgroundSMC" | Frame 3 | Symbol 282 MovieClip [EmptyClip] |
"pistolSMC" | Frame 3 | Symbol 282 MovieClip [EmptyClip] |
"bombSMC" | Frame 3 | Symbol 282 MovieClip [EmptyClip] |
"multiSMC" | Frame 3 | Symbol 282 MovieClip [EmptyClip] |
"freezeSMC" | Frame 3 | Symbol 282 MovieClip [EmptyClip] |
"poisonSMC" | Frame 3 | Symbol 282 MovieClip [EmptyClip] |
"laserSMC" | Frame 3 | Symbol 282 MovieClip [EmptyClip] |
"rapidSMC" | Frame 3 | Symbol 282 MovieClip [EmptyClip] |
"levelCompleteSMC" | Frame 3 | Symbol 282 MovieClip [EmptyClip] |
"winSMC" | Frame 3 | Symbol 282 MovieClip [EmptyClip] |
"loseSMC" | Frame 3 | Symbol 282 MovieClip [EmptyClip] |
"upgrade_button" | Symbol 58 MovieClip [upgrade_area] Frame 1 | Symbol 38 Button |
"sell_button" | Symbol 58 MovieClip [upgrade_area] Frame 1 | Symbol 40 Button [sell_button] |
"bullet_spawn" | Symbol 66 MovieClip [pistol_turret] Frame 1 | Symbol 61 MovieClip [bullet_spawn] |
"bullet_spawn" | Symbol 79 MovieClip [bomb_turret] Frame 1 | Symbol 61 MovieClip [bullet_spawn] |
"bullet_spawn" | Symbol 94 MovieClip [laser_turret] Frame 1 | Symbol 61 MovieClip [bullet_spawn] |
"bullet_spawn_1" | Symbol 127 MovieClip [multishot_turret] Frame 1 | Symbol 61 MovieClip [bullet_spawn] |
"bullet_spawn_2" | Symbol 127 MovieClip [multishot_turret] Frame 2 | Symbol 61 MovieClip [bullet_spawn] |
"bullet_spawn_3" | Symbol 127 MovieClip [multishot_turret] Frame 2 | Symbol 61 MovieClip [bullet_spawn] |
"bullet_spawn_4" | Symbol 127 MovieClip [multishot_turret] Frame 3 | Symbol 61 MovieClip [bullet_spawn] |
"bullet_spawn_5" | Symbol 127 MovieClip [multishot_turret] Frame 3 | Symbol 61 MovieClip [bullet_spawn] |
"bullet_spawn_6" | Symbol 127 MovieClip [multishot_turret] Frame 4 | Symbol 61 MovieClip [bullet_spawn] |
"bullet_spawn_7" | Symbol 127 MovieClip [multishot_turret] Frame 4 | Symbol 61 MovieClip [bullet_spawn] |
"bullet_spawn_7" | Symbol 127 MovieClip [multishot_turret] Frame 5 | Symbol 61 MovieClip [bullet_spawn] |
"bullet_spawn_9" | Symbol 127 MovieClip [multishot_turret] Frame 5 | Symbol 61 MovieClip [bullet_spawn] |
"bullet_spawn_8" | Symbol 127 MovieClip [multishot_turret] Frame 5 | Symbol 61 MovieClip [bullet_spawn] |
"bullet_spawn" | Symbol 227 MovieClip [freezing_turret] Frame 1 | Symbol 61 MovieClip [bullet_spawn] |
"bullet_spawn" | Symbol 239 MovieClip [poison_turret] Frame 1 | Symbol 61 MovieClip [bullet_spawn] |
"bullet_spawn" | Symbol 246 MovieClip [rapid_turret] Frame 1 | Symbol 61 MovieClip [bullet_spawn] |
"background" | Symbol 300 MovieClip [Sniper Menu Item] Frame 1 | Symbol 284 MovieClip |
"s0" | Symbol 307 MovieClip [path] Frame 1 | Symbol 304 MovieClip |
"s1" | Symbol 307 MovieClip [path] Frame 1 | Symbol 304 MovieClip |
"s2" | Symbol 307 MovieClip [path] Frame 1 | Symbol 304 MovieClip |
"s3" | Symbol 307 MovieClip [path] Frame 1 | Symbol 304 MovieClip |
"s4" | Symbol 307 MovieClip [path] Frame 1 | Symbol 304 MovieClip |
"s5" | Symbol 307 MovieClip [path] Frame 1 | Symbol 304 MovieClip |
"s6" | Symbol 307 MovieClip [path] Frame 1 | Symbol 304 MovieClip |
"s7" | Symbol 307 MovieClip [path] Frame 1 | Symbol 304 MovieClip |
"s8" | Symbol 307 MovieClip [path] Frame 1 | Symbol 304 MovieClip |
"s9" | Symbol 307 MovieClip [path] Frame 1 | Symbol 304 MovieClip |
"s10" | Symbol 307 MovieClip [path] Frame 1 | Symbol 304 MovieClip |
"s11" | Symbol 307 MovieClip [path] Frame 1 | Symbol 304 MovieClip |
"s12" | Symbol 307 MovieClip [path] Frame 1 | Symbol 304 MovieClip |
"s13" | Symbol 307 MovieClip [path] Frame 1 | Symbol 304 MovieClip |
"s14" | Symbol 307 MovieClip [path] Frame 1 | Symbol 304 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata present, AS1/AS2. |
SWFMetaData (77) | Timeline Frame 1 | 209 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "win_sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "rapid_bullet_sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "poison_bullet_sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "pistol_bullet_sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "multi_bullet_sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "lose_sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "level_complete_sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "laser_bullet_sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "freeze_bullet_sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "bomb_bullet_sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "bg_music_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "regular" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "pistol" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "range_circle" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "pistol_bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "fat" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "crawler" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "sell_button" |
ExportAssets (56) | Timeline Frame 1 | Symbol 58 as "upgrade_area" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "bullet_spawn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "pistol_turret" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "bounds" |
ExportAssets (56) | Timeline Frame 1 | Symbol 69 as "pistol_base" |
ExportAssets (56) | Timeline Frame 1 | Symbol 70 as "bomb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 71 as "bomb_base" |
ExportAssets (56) | Timeline Frame 1 | Symbol 79 as "bomb_turret" |
ExportAssets (56) | Timeline Frame 1 | Symbol 80 as "tower" |
ExportAssets (56) | Timeline Frame 1 | Symbol 82 as "bomb_bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 84 as "health_border" |
ExportAssets (56) | Timeline Frame 1 | Symbol 86 as "health_bar" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "zombie" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "laser" |
ExportAssets (56) | Timeline Frame 1 | Symbol 94 as "laser_turret" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "laser_base" |
ExportAssets (56) | Timeline Frame 1 | Symbol 97 as "laser_bullet_red" |
ExportAssets (56) | Timeline Frame 1 | Symbol 99 as "laser_bullet_yellow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 101 as "laser_bullet_green" |
ExportAssets (56) | Timeline Frame 1 | Symbol 103 as "laser_bullet_purple" |
ExportAssets (56) | Timeline Frame 1 | Symbol 105 as "laser_bullet_blue" |
ExportAssets (56) | Timeline Frame 1 | Symbol 117 as "menu_item_info" |
ExportAssets (56) | Timeline Frame 1 | Symbol 118 as "multishot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 120 as "multishot_bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 127 as "multishot_turret" |
ExportAssets (56) | Timeline Frame 1 | Symbol 132 as "regular_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 135 as "stumpy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 140 as "hulk" |
ExportAssets (56) | Timeline Frame 1 | Symbol 145 as "ghoul" |
ExportAssets (56) | Timeline Frame 1 | Symbol 166 as "difficulty_frame" |
ExportAssets (56) | Timeline Frame 1 | Symbol 201 as "instructions" |
ExportAssets (56) | Timeline Frame 1 | Symbol 203 as "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 204 as "splash_area" |
ExportAssets (56) | Timeline Frame 1 | Symbol 210 as "splash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 212 as "Option_Panel_Blocker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 221 as "option_panel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 227 as "freezing_turret" |
ExportAssets (56) | Timeline Frame 1 | Symbol 229 as "freezing_bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 230 as "Freezing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 231 as "Poison" |
ExportAssets (56) | Timeline Frame 1 | Symbol 233 as "poison_bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 239 as "poison_turret" |
ExportAssets (56) | Timeline Frame 1 | Symbol 240 as "Rapid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 246 as "rapid_turret" |
ExportAssets (56) | Timeline Frame 1 | Symbol 248 as "rapid_bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 267 as "Lose" |
ExportAssets (56) | Timeline Frame 1 | Symbol 281 as "win" |
ExportAssets (56) | Timeline Frame 1 | Symbol 282 as "EmptyClip" |
ExportAssets (56) | Timeline Frame 1 | Symbol 288 as "SAM Launcher Menu Item" |
ExportAssets (56) | Timeline Frame 1 | Symbol 292 as "multishot_menu_item" |
ExportAssets (56) | Timeline Frame 1 | Symbol 296 as "Gernade Thrower Menu Item" |
ExportAssets (56) | Timeline Frame 1 | Symbol 300 as "Sniper Menu Item" |
ExportAssets (56) | Timeline Frame 1 | Symbol 302 as "end_spot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 307 as "path" |
ExportAssets (56) | Timeline Frame 1 | Symbol 372 as "__Packages.Const" |
ExportAssets (56) | Timeline Frame 1 | Symbol 373 as "__Packages.MochiAd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 374 as "__Packages.Bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 375 as "__Packages.UpgradeArea" |
ExportAssets (56) | Timeline Frame 1 | Symbol 376 as "__Packages.Tower" |
ExportAssets (56) | Timeline Frame 1 | Symbol 377 as "__Packages.Creep" |
ExportAssets (56) | Timeline Frame 1 | Symbol 378 as "__Packages.Spawn" |
Dynamic Text Variables
sell_text | Symbol 39 EditableText | "Sell for XXXX" |
up_cost | Symbol 43 EditableText | "At Max Level" |
up_damage | Symbol 44 EditableText | "567" |
up_range | Symbol 45 EditableText | "678" |
up_speed | Symbol 46 EditableText | "789 per second" |
name | Symbol 47 EditableText | "Tower Information" |
damage | Symbol 49 EditableText | "123" |
range | Symbol 50 EditableText | "234" |
speed | Symbol 51 EditableText | "345 per second" |
splash | Symbol 52 EditableText | "345" |
poison | Symbol 53 EditableText | "123 dmg / 6.87 sec" |
slow | Symbol 54 EditableText | "50% for 10 seconds" |
up_splash | Symbol 55 EditableText | "789" |
up_poison | Symbol 56 EditableText | "789 dmg / 8.12 sec" |
up_slow | Symbol 57 EditableText | "20% for 12 seconds" |
splash | Symbol 107 EditableText | "30" |
poison | Symbol 108 EditableText | "10 damage / 2 seconds" |
tower_name | Symbol 109 EditableText | "Tower Name" |
cost | Symbol 111 EditableText | "50" |
damage | Symbol 112 EditableText | "50" |
range | Symbol 113 EditableText | "50" |
speed | Symbol 114 EditableText | "0.15 per second" |
description | Symbol 115 EditableText | "This is an area where the description for the tower goes. This is just a couple of lines of text about the tower." |
slow | Symbol 116 EditableText | "50% for 2 seconds" |
_root.level | Symbol 261 EditableText | "50" |
_root.money | Symbol 262 EditableText | "12345" |
ending_text | Symbol 276 EditableText | "You have beaten Zombie Tower Defense 3 on the Easy difficulty setting. I am sure your grandma would be proud of your wussy zombie destroying skills." |
cost | Symbol 286 EditableText | "25" |
cost | Symbol 290 EditableText | "25" |
cost | Symbol 294 EditableText | "25" |
cost | Symbol 299 EditableText | "25" |
_root.level_text | Symbol 346 EditableText | "50/50" |
_root.money | Symbol 347 EditableText | "0" |
_root.lives | Symbol 348 EditableText | "0" |
cost | Symbol 359 EditableText | "25" |
cost | Symbol 363 EditableText | "25" |
cost | Symbol 367 EditableText | "25" |
_root.level_text_desc | Symbol 370 EditableText | "<p align="center"><font face="Arial" size="11" color="#000000" letterSpacing="0.000000" kerning="0">A Massive Mutant Zombie Hulk</font></p>" |
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