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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/89244518?noj=FRM89244518-14DC" width="1" height="1"></div>

Knight Tactics.swf

This is the info page for
Flash #48701

(Click the ID number above for more basic data on this flash file.)


Text
q

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<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">tfffffffff fffff the sdflsdfnkvl</font></p>

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Select a green tile to move to it.
Select a non-coloured tile to
cancel.

Select a red/blue tile. Click a
yellow tile with a target on it
to confirm. Click a non-
coloured tile to cancel.

H - Hide tiles. # = tile height
M - Mute music
Q - Back to game menu
Space - Move to active unit
Arrow keys - Move map

Controls

Move

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Back

Ability

Attack

Wait

Menu

Choose a direction

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<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1">damage 10 accuracy 90</font></p>

Job

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CT

MP

HP

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Retry

Continue

You have been defeated

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Victory is yours

Battle Complete!

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Objective

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Fight!

Exit

You have beaten the game!
Credits...
Made by Ben

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enemy 5

enemy 4

enemy 3

enemy 2

enemy 1

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">squire</font></p>

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">squire</font></p>

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">squire</font></p>

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Save

Edit Enemies

1  2  3  4  5  6
7  8  9 10 11 12
13 14 15 16 17
18 19

Selected Tile:

Quit

This will rename the current file

Back

Save Map

<p align="left"><font face="Aharoni" size="15" color="#000000" letterSpacing="0.000000" kerning="1">Test</font></p>

Map Name:

back

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Version 1.1

Knight Tactics

Play

Help

About

More Games

www.throwtheproject.com

Choose a party and start playing. Select new game if you don't have any
saved data. Each file contains your custimized party and story progress.

Delete all saved data

Load

Load

Load

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Delete

Delete

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Load Game

New Game

Home

Made by Ben. Nickname Lautan. I make tile-based games and I really
enjoy it. I'm of course planning on making more tile-based games. In
the future I hope I can make some multiplayer games.
Hey guys if you have questions or anything you can contact me at
ben@throwtheproject.com.
Background Loops by Justin R. Durban. You can check him out at
edgen.com
If you like this game and want more you can check out my personal
website .. www.throwtheproject.com

About

Use the arrow keys to move the map.
Use the space bar to center your
screen on the current active unit.
Press q to quit. Press h to hide tiles
Press m to stop background music

Charge Time
Its your turn when
this reaches 100

Attack: The damage you deal

Move:Tiles you
can move
,Jump: Tiles you
can jump up by

Speed: The amount your CT gains by

Evasion: The chance of evading damage

Don't Move

Don't Act

Regen

Slow

Poison

Current Job

Team

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<p align="left"><font face="Vrinda" size="11" color="#003300" letterSpacing="0.000000" kerning="1">40</font></p>

<p align="left"><font face="Vrinda" size="11" color="#333333" letterSpacing="0.000000" kerning="1">42</font></p>

<p align="left"><font face="Vrinda" size="11" color="#333333" letterSpacing="0.000000" kerning="1">3,7</font></p>

<p align="left"><font face="Vrinda" size="12" color="#666666" letterSpacing="0.000000" kerning="1">100/100</font></p>

<p align="left"><font face="Vrinda" size="12" color="#666666" letterSpacing="0.000000" kerning="1">500/500</font></p>

<p align="left"><font face="Vrinda" size="12" color="#666666" letterSpacing="0.000000" kerning="1">500/500</font></p>

<p align="left"><font face="Vrinda" size="14" color="#333333" letterSpacing="0.000000" kerning="1">Spearman</font></p>

Hp is the number of damage you can take, your char will fall if it reaches zero.
Mp will get lower as you cast spells. If you don't have enough mp to cast, the abilitiy
will cancel.

Use different tactics to defeat your opponent. Move your units
around the map and attack the enemy units. As you win battles you will gain points. The
number of points depends on how well you play. You can spend your points
to unlock new jobs and abilities.
Simply click the buttons and click a coloured square to act on it. Clicking a non-coloured
square will cancel.

Help

Fill out your name and press submit to send your score.

Your Name:

<p align="left"><font face="Aharoni" size="22" color="#000000" letterSpacing="0.000000" kerning="1">Player</font></p>

Submit Score

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Edit Party

This is the main area of the file you have selected. You should edit your party
before starting story mode. This file saves your party information and story
mode progress. The maps you make with the editor can be played with any
file.

Main Menu

Save Game

Online Maps

Editor

Story Mode

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Date Submited

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Map Size

A Vs E

Creator

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Title

Loading

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Current Page:

Play maps made by users. You can make your own map on the editor page.

Online Maps

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Total Maps:

Prev

Next

Click on a job button to view its ability list

Click on a unit to change its job. Click on a job button to show the jobs ability list.
If you don't have the job unlocked you have to pay points.

Click on a button to change the units job. Then click close.

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<p align="center"><font face="Aharoni" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">squire</font></p>

Close

Change Jobs

Squire

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Buy

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Alchemist

Knight

Archer

Healer

Sorcerer

Robber

Spearman

Drummer

Robber

Drummer

Spearman

Sorcerer

Healer

Archer

Knight

Alchemist

Squire

Unlock Jobs and Abilities

<p align="left"><font face="Aharoni" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">1000</font></p>

Points:

Custimize your party

Menu

Here you can create your own maps. You can also play and upload them.

Username must contain more than 2
characters. You can only submit one game
a day.

Play

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Submit to Server

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Username:

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Select a map to uplaod</font></p>

Upload a map
to server

Delete

Upload

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">New</font></p>

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">New</font></p>

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">New</font></p>

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">New</font></p>

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">New</font></p>

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Load Saved Maps

Select a map and battle. As you win battles you will progress through the
story. Stop the Belve clan from taking over the kingdom!

Story Mode

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

# of Enemies:

Map Width:

<p align="left"><font face="Aharoni" size="14" color="#000000" letterSpacing="0.000000" kerning="1">5</font></p>

<p align="left"><font face="Aharoni" size="14" color="#000000" letterSpacing="0.000000" kerning="1">5</font></p>

This tool is used to make your own
playable maps. If you want to you can
upload your map to a server for
everyone to play

Controls

# of Allies:

<p align="left"><font face="Aharoni" size="14" color="#000000" letterSpacing="0.000000" kerning="1">6</font></p>

<p align="left"><font face="Aharoni" size="14" color="#000000" letterSpacing="0.000000" kerning="1">6</font></p>

Map Height:

Start

Click number on the left bar to select a tile
Click a tile on the map to place it
Shift + Click to remove the tile
# key + click places an ally unit
# key + w + click places an enemy unit
arrow keys move the map
space bar - locks tile placement, so you can
click the interface without messing stuff up.
h key - hides tiles

Welcome to KT Editor

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; stop(); end = _root.getBytesTotal(); onEnterFrame = function () { loads = _root.getBytesLoaded(); percent = Math.ceil((loads / end) * 100); t = percent + "%"; if (loads == end) { nextFrame(); delete onEnterFrame; } };
Frame 2
var mains = new Sound(); mains.stop(); mains.attachSound("chase"); mains.start(0, 500); var user = SharedObject.getLocal("knight_tactics"); if (user.data.maps == undefined) { user.data.maps = []; user.data.submit = 32; } if (user.data.game == undefined) { user.data.game = []; } var a = ["squire", "squire", "squire", "squire", "squire"]; var jobs = {squire:["Throw Stone", "", "", "", ""]}; var game = {tile:42, size:14.5, currentMap:25, speed:8, sp:3, height:19, points:200, count:0, story:0, saveMap:0};
Frame 3
i = 0; while (i < 3) { j = user.data.game[i]; if (j.story == undefined) { _root["t" + i].text = "No Data"; } else { _root["t" + i].text = (("Level:" + j.story) + ", Points:") + j.points; _root["b" + i].onRelease = function () { game.story = user.data.game[this._name.charAt(1)].story; game.points = user.data.game[this._name.charAt(1)].points; a = user.data.game[this._name.charAt(1)].a; jobs = user.data.game[this._name.charAt(1)].jobs; currentGame = this._name.charAt(1); gotoAndStop ("title"); }; _root["bb" + i].onRelease = function () { user.data.game.splice(Number(this._name.charAt(2)), 1); _root["t" + this._name.charAt(2)].text = "No Data"; _root["b" + this._name.charAt(2)].onRelease = function () { }; }; } i++; }
Frame 5
e0.gotoAndStop("poison"); e1.gotoAndStop("slow"); e2.gotoAndStop("regen"); e3.gotoAndStop("act"); e4.gotoAndStop("move");
Frame 7
function showList() { i = page; while (i < (page + 10)) { _root["a" + (i - page)].text = nodes[i].attributes.title; _root["z" + (i - page)].text = nodes[i].attributes.by; w = nodes[i].attributes.enemies.indexOf(","); v = 0; while (nodes[i].attributes.enemies.lastIndexOf(",") > (1 + (w * v))) { v = v + 1; } we = nodes[i].attributes.allies.indexOf(","); ve = 0; while (nodes[i].attributes.allies.lastIndexOf(",") > (1 + (we * ve))) { ve = ve + 1; } _root["v" + (i - page)].text = (ve + " Vs ") + v; wee = nodes[i].attributes.map.indexOf(","); vee = 0; while (nodes[i].attributes.map.lastIndexOf(",") > (wee * vee)) { vee = vee + 1; } _root["s" + (i - page)].text = (wee + " X ") + vee; _root["d" + (i - page)].text = nodes[i].attributes.time; _root["g" + (i - page)].onRelease = function () { downloadMap(nodes[Number(this._name.charAt(1)) + page]); }; i++; } i = 0; while (i < 10) { if (_root["a" + i].text == "undefined") { _root["a" + i].text = ""; _root["z" + i].text = ""; _root["v" + i].text = ""; _root["s" + i].text = ""; _root["d" + i].text = ""; _root["g" + i].onRelease = function () { }; } i++; } pp.text = pag; } function downloadMap(n) { loading._visible = true; var _local4 = n.attributes.map; game.currentMap = 99; w = _local4.indexOf(","); h = 0; while (_local4.lastIndexOf(",") > (w * h)) { h = h + 1; } map99 = new Array(); p = 0; while (p < h) { map99[p] = new Array(); i = 0; while (i < w) { var _local2 = _local4.charAt(i + (p * (w + 1))); if (Number(_local2) < 10) { map99[p][i] = Number(_local2); } else { var _local1 = 0; switch (_local2) { case "a" : _local1 = 10; break; case "b" : _local1 = 11; break; case "c" : _local1 = 12; break; case "d" : _local1 = 13; break; case "e" : _local1 = 14; break; case "f" : _local1 = 15; break; case "g" : _local1 = 16; break; case "h" : _local1 = 17; break; case "i" : _local1 = 18; break; case "j" : _local1 = 19; } map99[p][i] = _local1; } i++; } p++; } var _local5 = n.attributes.allies; w = _local5.indexOf(","); h = 0; while (_local5.lastIndexOf(",") > (w * h)) { h = h + 1; } a99 = new Array(); p = 0; while (p < h) { a99[p] = new Array(); i = 0; while (i < w) { var _local2 = _local5.charAt(i + (p * (w + 1))); if (Number(_local2) < 10) { a99[p][i] = Number(_local2); } else { var _local1 = 0; switch (_local2) { case "a" : _local1 = 10; break; case "b" : _local1 = 11; break; case "c" : _local1 = 12; break; case "d" : _local1 = 13; } a99[p][i] = _local1; } i++; } p++; } i = 0; while (i < a99.length) { temp = a99[i][0]; a99[i][0] = a99[i][1]; a99[i][1] = temp; i++; } var _local3 = n.attributes.enemies; w = _local3.indexOf(","); h = 0; while (_local3.lastIndexOf(",") > (w * h)) { h = h + 1; } e99 = new Array(); p = 0; while (p < h) { e99[p] = new Array(); i = 0; while (i < w) { var _local2 = _local3.charAt(i + (p * (w + 1))); if (Number(_local2) < 10) { e99[p][i] = Number(_local2); } else { var _local1 = 0; switch (_local2) { case "a" : _local1 = 10; break; case "b" : _local1 = 11; break; case "c" : _local1 = 12; break; case "d" : _local1 = 13; break; case "l" : _local1 = "knight"; break; case "n" : _local1 = "squire"; break; case "m" : _local1 = "archer"; break; case "o" : _local1 = "alchemist"; break; case "q" : _local1 = "robber"; break; case "r" : _local1 = "spearman"; break; case "s" : _local1 = "healer"; break; case "t" : _local1 = "sorcerer"; break; case "v" : _local1 = "drummer"; break; case "w" : _local1 = "king"; break; case "y" : _local1 = "noble"; } e99[p][i] = _local1; } i++; } p++; } i = 0; while (i < e99.length) { temp = e99[i][1]; e99[i][1] = e99[i][2]; e99[i][2] = temp; i++; } gotoAndStop ("play_game"); } page = 0; pag = 0; loading._x = 0; loading._y = 0; var kt_xml = new XML(); kt_xml.ignoreWhite = true; kt_xml.onLoad = function (success) { if (success) { nodes = kt_xml.firstChild.childNodes; showList(); total.text = nodes.length; loading._visible = false; } else { loading._visible = false; total.text = "Error"; } }; kt_xml.load("http://www.throwtheproject.com/data_kt.php?action=read");
Frame 8
function learnAbi(abi, cost, pos) { if (((game.points - cost) > -1) && (jobs[page][pos] != abi)) { game.points = game.points - cost; user.data["file" + currentGame].points = game.points; jobs[page][pos] = abi; pointstext.text = game.points; learn["c" + pos].text = "Learned"; } } function ref() { message.text = ""; pointstext.text = game.points; i = 0; while (i < 5) { _root["aa" + i].gotoAndStop(a[i]); _root["aa" + i].char.gotoAndStop(4); _root["aa" + i].char.char.gotoAndStop(1); i++; } } function showAb() { i = 0; while (i < 5) { learn["b" + i].onRelease = function () { }; i++; } if (typeof(jobs[page]) == "object") { i = 0; while (i < 5) { if (learn["a" + i] == jobs[page][i]) { learn["c" + i].text = "Learned"; } else { learn["b" + i].onRelease = function () { learnAbi(learn["a" + this._name.charAt(1)], learn["c" + this._name.charAt(1)].text, this._name.charAt(1)); }; } i++; } } else { i = 1; while (i < 5) { learn["t" + i].text = ""; learn["c" + i].text = ""; i++; } learn.a0 = page; learn.t0.text = learn.a0 + " - Unlock this job"; learn.c0.text = jobCost; learn.b0.onRelease = function () { if ((game.points - jobCost) > -1) { game.points = game.points - jobCost; pointstext.text = game.points; jobs[page] = ["", "", "", "", ""]; learn.gotoAndStop(10); } }; } } var page = "squire"; change_jobs._visible = false; ref();
Frame 9
function decoder(k) { var _local3 = ""; var _local1 = "z"; p = 0; while (p < k.length) { i = 0; while (i < k[0].length) { if ((p > 0) && (i == 0)) { _local3 = _local3 + ","; } var _local2 = k[p][i]; if (_local2 < 10) { _local3 = _local3 + String(_local2); } else { switch (_local2) { case 10 : _local1 = "a"; break; case 11 : _local1 = "b"; break; case 12 : _local1 = "c"; break; case 13 : _local1 = "d"; break; case 14 : _local1 = "e"; break; case 15 : _local1 = "f"; break; case 16 : _local1 = "g"; break; case 17 : _local1 = "h"; break; case 18 : _local1 = "i"; break; case 19 : _local1 = "j"; break; case "squire" : _local1 = "n"; break; case "alchemist" : _local1 = "o"; break; case "spearman" : _local1 = "r"; break; case "knight" : _local1 = "l"; break; case "king" : _local1 = "w"; break; case "noble" : _local1 = "y"; break; case "archer" : _local1 = "m"; break; case "drummer" : _local1 = "v"; break; case "robber" : _local1 = "q"; break; case "healer" : _local1 = "s"; break; case "sorcerer" : _local1 = "t"; } _local3 = _local3 + _local1; } i++; } p++; } return(_local3); } upload = false; loading._x = 0; loading._y = 0; loading._visible = false; i = 0; while (i < 5) { if (user.data.maps[i].name != undefined) { _root["f" + i].text = user.data.maps[i].name; _root["n" + i].text = "Load"; } else { _root["n" + i].text = "New"; _root["f" + i].text = "Empty"; } _root["r" + i].onRelease = function () { game.saveMap = this._name.charAt(1); gotoAndStop ("editor"); }; _root["d" + i].onRelease = function () { delete user.data.maps[this._name.charAt(1)]; _root["n" + this._name.charAt(1)].text = "New"; _root["f" + this._name.charAt(1)].text = "Empty"; }; _root["u" + i].onRelease = function () { game.saveMap = this._name.charAt(1); if (user.data.maps[game.saveMap].name != undefined) { _root.sel.text = user.data.maps[game.saveMap].name + " Map Selected"; upload = true; } else { upload = false; _root.sel.text = "Select a map to upload"; } }; _root["p" + i].onRelease = function () { game.saveMap = this._name.charAt(1); game.currentMap = 99; map99 = user.data.maps[game.saveMap].map; a99 = user.data.maps[game.saveMap].allies; e99 = user.data.maps[game.saveMap].enemies; i = 0; while (i < a99.length) { temp = a99[i][0]; a99[i][0] = a99[i][1]; a99[i][1] = temp; i++; } i = 0; while (i < e99.length) { temp = e99[i][1]; e99[i][1] = e99[i][2]; e99[i][2] = temp; i++; } gotoAndStop ("play_game"); }; i++; }
Frame 10
if (((game.currentMap == 0) || (game.currentMap == 9)) || (game.currentMap == 14)) { game.currentMap = game.currentMap + 1; gotoAndStop ("play_game"); } else { i = 0; while (i < 23) { if (game.story >= i) { _root["g" + i].text = "Level " + i; _root["h" + i].onRelease = function () { if (this._name.charAt(2) != undefined) { game.currentMap = Number(this._name.charAt(1) + this._name.charAt(2)); } else { game.currentMap = Number(this._name.charAt(1)); } gotoAndStop ("play_game"); }; } else { _root["g" + i].text = "Locked"; _root["h" + i].onRelease = function () { }; } i++; } }
Frame 11
function loadMap(ob) { _root.createEmptyMovieClip("tiles", 0); attachMovie("editor_gui", "gui", 2); tiles.attachMovie("mouse", "mouse", 9999999); tiles._x = 100; var _local3 = 0; i = 0; while (i < ob.map.length) { j = 0; while (j < ob.map[0].length) { var _local4 = (("t_" + i) + "_") + j; tiles.attachMovie("tiles", _local4, (((((j + i) * game.tile) / 2) * 300) + ((j - i) * game.tile)) + 3); tiles[_local4]._x = (j - i) * game.tile; tiles[_local4]._y = ((j + i) * game.tile) / 2; tiles[_local4].gotoAndStop(ob.map[i][j] + 1); j++; } i++; } i = 0; while (i < ob.allies.length) { var _local4 = (("t_" + ob.allies[i][0]) + "_") + ob.allies[i][1]; tiles[_local4].walk.gotoAndStop(11); tiles[_local4].walk.n.text = "A" + (i + 1); i++; } i = 0; while (i < ob.enemies.length) { var _local4 = (("t_" + ob.enemies[i][1]) + "_") + ob.enemies[i][2]; tiles[_local4].walk.gotoAndStop(10); tiles[_local4].walk.n.text = "E" + (i + 1); switch (ob.enemies[i][0]) { case "squire" : _local3 = 0; break; case "alchemist" : _local3 = 1; break; case "archer" : _local3 = 2; break; case "spearman" : _local3 = 3; break; case "knight" : _local3 = 4; break; case "robber" : _local3 = 5; break; case "healer" : _local3 = 6; break; case "sorcerer" : _local3 = 7; break; case "drummer" : _local3 = 8; break; case "king" : _local3 = 9; break; case "noble" : _local3 = 10; } gui["jj" + i] = _local3; gui["j" + i].text = ob.enemies[i][0]; i++; } _root.ene = ob.enemies; _root.all = ob.allies; _root.map = ob.map; go = true; } function makeEditor(w, h, a, e) { all = new Array(); i = 0; while (i < a) { all[i] = new Array(); all[i][0] = -1; all[i][1] = -1; i++; } ene = new Array(); i = 0; while (i < e) { ene[i] = new Array(); ene[i][0] = "squire"; ene[i][1] = -1; ene[i][2] = -1; i++; } map = new Array(); i = 0; while (i < h) { map[i] = new Array(); i++; } p = 0; while (p < h) { i = 0; while (i < w) { map[p][i] = 4; i++; } p++; } _root.createEmptyMovieClip("tiles", 0); attachMovie("editor_gui", "gui", 2); tiles.attachMovie("mouse", "mouse", 9999999); tiles._x = 100; i = 0; while (i < h) { j = 0; while (j < w) { var _local2 = (("t_" + i) + "_") + j; tiles.attachMovie("tiles", _local2, (((((j + i) * game.tile) / 2) * 300) + ((j - i) * game.tile)) + 3); tiles[_local2]._x = (j - i) * game.tile; tiles[_local2]._y = ((j + i) * game.tile) / 2; tiles[_local2].gotoAndStop(5); j++; } i++; } i = 0; while (i < 5) { _root.gui["jj" + i] = 0; i++; } go = true; } function work() { gui.tile.gotoAndStop(selectedTile); var _local1 = ((2 * (_ymouse - tiles._y)) - (_xmouse - tiles._x)) / 2; var _local2 = (_xmouse - tiles._x) + _local1; game.ymouse = Math.round(_local1 / game.tile); game.xmouse = Math.round(_local2 / game.tile) - 1; tiles.mouse._x = (game.xmouse - game.ymouse) * game.tile; tiles.mouse._y = ((game.xmouse + game.ymouse) * game.tile) / 2; } function tileChange() { if (arguments[0] == undefined) { if (hib) { map[game.ymouse][game.xmouse] = selectedTile - 1; tiles[(("t_" + game.ymouse) + "_") + game.xmouse].yu.text = selectedTile; } else { tiles[(("t_" + game.ymouse) + "_") + game.xmouse].gotoAndStop(selectedTile); map[game.ymouse][game.xmouse] = selectedTile - 1; } } else { tiles[(("t_" + game.ymouse) + "_") + game.xmouse].gotoAndStop(5); map[game.ymouse][game.xmouse] = 4; } } function placeUnit(num, team) { if (((team == "a") && (num <= all.length)) && (tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 1)) { tiles[(("t_" + all[num - 1][0]) + "_") + all[num - 1][1]].walk.gotoAndStop(1); all[num - 1][0] = game.ymouse; all[num - 1][1] = game.xmouse; tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk.gotoAndStop(11); tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk.n.text = "A " + num; } else if (((team == "e") && (num <= ene.length)) && (tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 1)) { tiles[(("t_" + ene[num - 1][1]) + "_") + ene[num - 1][2]].walk.gotoAndStop(1); ene[num - 1][1] = game.ymouse; ene[num - 1][2] = game.xmouse; tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk.gotoAndStop(10); tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk.n.text = "E " + num; } else { gui.error.text = "Error: You cannot place an other unit and/or an other unit is already placed there"; } } function hidTiles() { if (!hib) { i = 0; while (i < map.length) { p = 0; while (p < map[0].length) { tiles[(("t_" + i) + "_") + p].gotoAndStop(20); tiles[(("t_" + i) + "_") + p].yu.text = map[i][p] + 1; p++; } i++; } hib = true; } else { i = 0; while (i < map.length) { p = 0; while (p < map[0].length) { tiles[(("t_" + i) + "_") + p].gotoAndStop(map[i][p] + 1); p++; } i++; } hib = false; } } var go = false; var locks = false; var hib = false; selectedTile = 1; mains.stop(); if (user.data.maps[game.saveMap].name != undefined) { st._visible = false; loadMap(user.data.maps[game.saveMap]); }
Instance of Symbol 306 MovieClip [blank] in Frame 11
onClipEvent (enterFrame) { if (_root.go) { if (Key.isDown(40) && (_root.tiles._y > ((-_root.tiles._height) / 3))) { _root.tiles._y = _root.tiles._y - _root.game.speed; } else if (Key.isDown(38) && (_root.tiles._y < (_root.tiles._height / 2))) { _root.tiles._y = _root.tiles._y + _root.game.speed; } if (Key.isDown(39) && (_root.tiles._x > ((-_root.tiles._width) / 5))) { _root.tiles._x = _root.tiles._x - _root.game.speed; } else if (Key.isDown(37) && (_root.tiles._x < _root.tiles._width)) { _root.tiles._x = _root.tiles._x + _root.game.speed; } _root.work(); } } onClipEvent (keyDown) { if (Key.isDown(32)) { if (!_root.locks) { _root.locks = true; _root.tiles.mouse.gotoAndStop("locked"); _root.gui.error.text = "Tile placement locked. Press space to unlock."; } else { _root.tiles.mouse.gotoAndPlay(1); _root.locks = false; _root.gui.error.text = "Tile placement unlocked. Press space to lock."; } } else if (Key.isDown(72)) { _root.hidTiles(); } } onClipEvent (mouseUp) { _root.gui.error.text = ""; if (Key.isDown(87)) { var k = "e"; } else { var k = "a"; } if (!_root.locks) { if (Key.isDown(17)) { trace((("t_" + _root.game.ymouse) + "_") + _root.game.xmouse); trace(_root.map[_root.game.ymouse][_root.game.xmouse]); } else if (Key.isDown(16)) { _root.tileChange(true); } else if (Key.isDown(49)) { _root.placeUnit(1, k); } else if (Key.isDown(50)) { _root.placeUnit(2, k); } else if (Key.isDown(51)) { _root.placeUnit(3, k); } else if (Key.isDown(52)) { _root.placeUnit(4, k); } else if (Key.isDown(53)) { _root.placeUnit(5, k); } else { _root.tileChange(); } } }
Frame 12
stop(); var ac = new Sound(); var ally = {}; var enemy = {}; var map0 = [[3, 3, 3, 3, 3, 3, 3], [3, 0, 0, 0, 0, 0, 0], [3, 1, 0, 0, 0, 0, 0], [3, 1, 2, 8, 8, 8, 8], [3, 1, 0, 0, 0, 0, 0], [3, 0, 0, 0, 0, 0, 0]]; var sound0 = "drama"; var pos0 = [4]; var a0 = [[4, 2], [5, 2], [4, 4], [5, 4], [6, 3]]; var cut0 = ["ma434", "pa02", "pa12", "pa22", "pa32", "ma413", "pa44", "ta4", "ta4", "ta4", "w"]; var mes0 = ["Attention! You all have been called here today by the king. Our misson is to stop the rebellion against this great kingdom.", "There has been talk of a secret group called 'Belve Clan'. This group is planning to overtake the kingdom.", "Its rumoured that the Belve Clan will be gathering at Trade City for a meeting. We must head there at once, fall out!"]; var map1 = [[3, 3, 3, 0, 3, 2, 4, 2, 3, 0, 1, 1, 3], [3, 1, 1, 0, 0, 1, 4, 1, 0, 0, 0, 1, 1], [3, 1, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 1], [2, 1, 0, 1, 4, 4, 1, 4, 4, 0, 1, 0, 2], [4, 4, 4, 4, 4, 1, 2, 1, 4, 4, 4, 4, 4], [2, 1, 0, 1, 4, 4, 1, 4, 4, 0, 1, 0, 2], [3, 1, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 1], [3, 1, 0, 0, 0, 1, 4, 1, 0, 0, 0, 1, 1], [3, 1, 1, 0, 3, 1, 4, 1, 3, 0, 1, 1, 3]]; var sound1 = "attack"; var pos1 = [4, 2]; var a1 = [[1, 2], [3, 1], [3, 5], [4, 6], [2, 6]]; var e1 = [["squire", 9, 3], ["alchemist", 8, 4], ["squire", 9, 5], ["squire", 10, 4]]; var cut1 = ["ta1", "te0", "ta1", "ta1", "o"]; var mes1 = ["You stop right there!.", "Oh and what can a bunch of newly recruits do?", "Don't rush them, wait for them to come to you. When an enemy is within moving range you can attack.", "Theres a better chance of hitting enemies if you attack from the side or better yet behind."]; var map2 = [[6, 6, 6, 5, 5, 4, 6, 5, 7, 6, 7], [6, 6, 7, 5, 4, 4, 5, 4, 7, 5, 4], [5, 4, 7, 4, 4, 4, 4, 4, 4, 5, 4], [4, 4, 5, 4, 4, 7, 4, 4, 4, 7, 4], [6, 6, 6, 6, 4, 7, 7, 4, 4, 4, 4], [4, 4, 7, 4, 4, 5, 6, 6, 5, 4, 4], [7, 7, 4, 4, 4, 4, 6, 5, 4, 7, 4], [6, 5, 4, 7, 7, 5, 7, 4, 4, 7, 4], [6, 5, 4, 4, 4, 6, 5, 4, 4, 4, 5]]; var sound2 = "chase"; var pos2 = [5, 1]; var a2 = [[1, 1], [3, 2], [6, 2], [8, 2], [5, 0]]; var e2 = [["robber", 2, 7], ["squire", 6, 8], ["squire", 8, 6], ["squire", 4, 5], ["squire", 7, 7]]; var cut2 = ["te3", "ta0", "o"]; var mes2 = ["Damn the kings guards.", "Try to lure the enemies away from each other and then kill them off one by one."]; var map3 = [[6, 6, 6, 6, 6, 5, 4, 4, 4, 7, 7, 4], [6, 6, 6, 6, 6, 4, 4, 5, 4, 4, 4, 4], [6, 5, 6, 6, 4, 4, 4, 4, 4, 4, 4, 6], [6, 4, 5, 4, 4, 7, 4, 7, 4, 4, 4, 6], [6, 5, 7, 4, 4, 4, 4, 7, 4, 4, 4, 6], [6, 6, 5, 5, 4, 4, 4, 4, 4, 4, 4, 6], [6, 6, 6, 5, 4, 7, 4, 4, 4, 4, 7, 4], [6, 6, 6, 6, 4, 4, 4, 4, 4, 4, 4, 4], [6, 6, 6, 6, 6, 4, 5, 4, 4, 4, 4, 4], [6, 6, 6, 6, 6, 6, 7, 4, 4, 7, 4, 6], [6, 6, 6, 6, 6, 6, 5, 4, 4, 7, 6, 6]]; var sound3 = "chase"; var a3 = [[8, 8], [7, 6], [7, 1], [10, 8], [9, 3]]; var e3 = [["archer", 4, 9], ["alchemist", 1, 6], ["alchemist", 3, 3], ["archer", 3, 1], ["squire", 5, 7]]; var pos3 = [2, 4]; var jobs3 = {archer:["Bow Shot"], alchemist:["Potion"]}; var cut3 = ["ta0", "o"]; var mes3 = ["Luring enemies will not work here because archers have a ranged attack. You have to rush them."]; var map4 = [[14, 14, 14, 10, 9, 9, 9, 14, 14, 14], [14, 14, 13, 10, 13, 13, 9, 14, 14, 14], [9, 12, 13, 10, 9, 12, 9, 9, 13, 13], [9, 9, 10, 10, 9, 9, 9, 9, 12, 11], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [14, 14, 12, 9, 9, 9, 10, 9, 9, 9], [14, 13, 13, 12, 9, 11, 11, 11, 9, 9], [14, 13, 13, 12, 9, 11, 11, 11, 9, 10], [14, 13, 13, 11, 9, 11, 12, 9, 10, 10], [9, 13, 11, 9, 9, 9, 9, 9, 10, 10]]; var a4 = [[6, 7], [5, 6], [7, 5], [4, 4], [8, 6]]; var e4 = [["archer", 8, 2], ["archer", 2, 7], ["sorcerer", 2, 8], ["sorcerer", 5, 1], ["knight", 1, 2], ["squire", 1, 6]]; var pos4 = [1, 5]; var sound4 = "chase"; var jobs4 = {sorcerer:["Fire 2"]}; var cut4 = ["pe15", "te1", "ta0", "te1", "ta0", "o"]; var mes4 = ["I'm telling you we got to get out of this mess before we get killed!", "Where is your leader?", "No we don't want to fight. Go to Thief's Hideout and let us go.", "Traitors! Kill them all! Thief's Hideout is next."]; var map5 = [[9, 11, 11, 11, 10, 9, 9, 11, 11], [9, 10, 11, 9, 9, 9, 9, 10, 9], [9, 4, 9, 9, 9, 9, 9, 9, 7], [7, 4, 7, 9, 7, 4, 7, 9, 9], [7, 4, 9, 4, 4, 4, 4, 4, 4], [6, 5, 4, 4, 4, 4, 4, 4, 4], [6, 4, 4, 4, 4, 4, 7, 4, 4], [4, 4, 7, 5, 5, 4, 4, 4, 5], [4, 4, 4, 5, 4, 4, 4, 5, 6]]; var a5 = [[2, 6], [4, 7], [4, 6], [8, 6], [6, 7]]; var e5 = [["robber", 4, 2], ["archer", 7, 1], ["alchemist", 5, 0], ["archer", 1, 1], ["alchemist", 2, 0]]; var sound5 = "attack"; var pos5 = [1, 5]; var jobs5 = {alchemist:["Super Potion"]}; var cut5 = ["te0", "o"]; var mes5 = ["Stop! This area is Belve Territory the kings guards arn't allowed here!"]; var map6 = [[14, 10, 10, 4, 9, 4, 9, 4, 10, 4], [14, 13, 9, 4, 9, 14, 11, 9, 9, 9], [14, 13, 11, 10, 10, 4, 13, 11, 10, 9], [11, 11, 11, 10, 9, 9, 9, 10, 10, 9], [11, 11, 13, 10, 9, 9, 9, 9, 10, 10], [11, 11, 10, 10, 10, 9, 9, 9, 10, 11], [14, 11, 10, 9, 9, 9, 9, 9, 9, 10], [14, 11, 10, 13, 9, 9, 9, 9, 9, 9], [14, 13, 9, 13, 13, 9, 9, 9, 9, 9], [14, 13, 9, 9, 9, 10, 9, 9, 9, 4], [9, 10, 9, 9, 9, 10, 10, 4, 9, 10]]; var a6 = [[8, 7], [7, 6], [8, 5], [8, 4], [9, 5]]; var e6 = [["robber", 2, 5], ["healer", 3, 2], ["robber", 1, 6], ["knight", 6, 2], ["noble", 0, 4]]; var pos6 = [2, 4]; var sound6 = "attack"; var jobs6 = {knight:["Head Break"], healer:["Heal 2"], robber:["Life Steal"]}; var cut6 = ["ta0", "te4", "o"]; var cond6 = "Noble"; var mes6 = ["Prepare to die!", "Your just some kids. Your no match for me."]; var map7 = [[14, 4, 9, 14, 14, 4, 14, 9, 4, 4], [9, 4, 4, 9, 9, 9, 9, 9, 4, 4], [12, 9, 9, 9, 9, 9, 9, 9, 9, 9], [11, 12, 9, 13, 13, 12, 9, 9, 9, 9], [11, 11, 9, 13, 13, 12, 9, 9, 9, 13], [11, 11, 9, 9, 12, 9, 9, 9, 12, 12], [14, 11, 11, 9, 9, 9, 9, 9, 9, 4], [14, 13, 11, 9, 9, 9, 9, 9, 9, 9], [14, 13, 13, 12, 9, 9, 9, 9, 9, 4], [14, 14, 13, 12, 9, 9, 4, 13, 13, 4]]; var a7 = [[6, 7], [7, 6], [7, 4], [6, 2], [4, 1]]; var e7 = [["sorcerer", 0, 3], ["squire", 3, 4], ["archer", 2, 8], ["robber", 2, 1], ["robber", 3, 7]]; var pos7 = [2, 4]; var jobs7 = {robber:["Life Steal"], archer:["Fire Shot"]}; var cut7 = ["te0", "te0", "o"]; var mes7 = ["We gotta get outa here before..", "Damn, the king's guards are here!"]; var map8 = [[4, 4, 4, 9, 9, 9, 14, 14], [14, 13, 9, 9, 9, 12, 12, 9], [12, 11, 10, 9, 9, 9, 9, 10], [11, 11, 10, 10, 9, 9, 10, 11], [11, 13, 9, 9, 9, 9, 13, 12], [9, 14, 7, 9, 9, 9, 10, 12], [4, 4, 9, 9, 9, 9, 9, 11], [14, 13, 10, 9, 9, 4, 7, 13], [14, 4, 10, 9, 9, 9, 9, 4]]; var sound8 = "chase"; var a8 = [[3, 7], [4, 7], [5, 7], [4, 8], [5, 8]]; var e8 = [["robber", 1, 2], ["knight", 2, 3], ["knight", 5, 3], ["archer", 1, 5], ["archer", 7, 3]]; var pos8 = [1, 5]; var jobs8 = {robber:["Life Steal"], knight:["Head Break"], archer:["Fire Shot"]}; var cut8 = ["ta0", "te0", "o"]; var mes8 = ["Who the are you? Were returning to the kingdom. Let us pass.", "The leader of the Belve Clan sent us to kill you all. You're not going anywhere."]; var map9 = [[3, 3, 3, 3, 3, 3, 3], [3, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0], [8, 8, 8, 8, 13, 12, 0], [0, 0, 0, 0, 0, 0, 0], [3, 2, 0, 0, 0, 0, 0]]; var a9 = [[0, 3]]; var sound9 = "drama"; var e9 = [["king", 5, 3]]; var pos9 = [4, 2]; var cut9 = ["ma033", "ta0", "te0", "ta0", "te0", "ta0", "w"]; var mes9 = ["I'm back my king. We have taken out some of the Belve's hideouts.", "Well while you were gone the kingdom was attacked. I need your party to stay here and guard the castle", "But I know where the Belve Clan leader is hiding. I can take him out now!", "Thats an order!", "No, i'm going to the Abandend Storehouse."]; var map10 = [[4, 4, 6, 6, 6, 4, 7], [4, 4, 6, 6, 6, 4, 4], [4, 4, 6, 6, 6, 4, 4], [7, 4, 6, 6, 6, 4, 4], [4, 4, 6, 6, 6, 4, 4], [5, 5, 5, 6, 5, 5, 5], [5, 5, 5, 5, 5, 5, 5], [7, 4, 5, 5, 5, 4, 4], [4, 4, 4, 5, 4, 4, 7]]; var sound10 = "drama"; var a10 = [[1, 7], [2, 7], [3, 7], [4, 7], [5, 7]]; var e10 = [["sorcerer", 6, 1], ["sorcerer", 0, 1], ["knight", 3, 1], ["archer", 4, 0], ["archer", 2, 0]]; var pos10 = [1, 5]; var jobs10 = {sorcerer:["Fire 3"], archer:["Fire Shot"]}; var cut10 = ["o"]; var map11 = [[13, 5, 4, 6, 13, 4, 4, 4, 4], [4, 4, 4, 4, 4, 4, 4, 4, 4], [6, 4, 13, 6, 5, 4, 4, 13, 6], [6, 6, 6, 6, 6, 4, 4, 5, 5], [6, 5, 4, 6, 5, 4, 4, 6, 6], [5, 4, 4, 4, 4, 4, 4, 5, 6], [6, 4, 4, 4, 13, 4, 4, 4, 5], [13, 6, 13, 6, 6, 4, 4, 13, 6], [6, 6, 6, 5, 4, 4, 4, 6, 6]]; var sound11 = "attack"; var a11 = [[7, 7], [7, 5], [7, 4], [7, 3], [8, 2]]; var e11 = [["healer", 1, 5], ["sorcerer", 1, 0], ["knight", 3, 4], ["knight", 3, 2], ["knight", 4, 7]]; var pos11 = [2, 4]; var jobs11 = {knight:["Head Break"], healer:["Heal 2"], sorcerer:["Fire 3"]}; var cut11 = ["o"]; var map12 = [[10, 10, 9, 9, 4, 9, 10, 14, 14, 10], [9, 10, 9, 14, 14, 14, 9, 9, 10, 9], [13, 13, 10, 9, 13, 14, 13, 9, 9, 9], [14, 13, 13, 10, 12, 12, 12, 9, 9, 12], [14, 13, 13, 9, 9, 9, 10, 9, 12, 14], [14, 13, 13, 12, 9, 9, 9, 9, 9, 9], [9, 13, 10, 10, 9, 9, 9, 9, 9, 9], [9, 11, 10, 9, 9, 9, 12, 12, 10, 10], [13, 9, 9, 13, 9, 12, 12, 12, 10, 10], [9, 9, 9, 14, 13, 12, 14, 9, 9, 10]]; var sound12 = "attack"; var a12 = [[9, 2], [6, 7], [7, 7], [8, 8], [9, 1]]; var e12 = [["robber", 2, 6], ["robber", 5, 3], ["sorcerer", 2, 4], ["knight", 3, 5], ["knight", 2, 4], ["sorcerer", 4, 2]]; var pos12 = [2, 4]; var jobs12 = {robber:["Life Steal"], sorcerer:["Fire 3"]}; var cut12 = ["ta0", "te2", "o"]; var mes12 = ["Where is your leader hiding?", "Your going to have to kill us first before we tell you anything!"]; var map13 = [[14, 14, 13, 13, 17, 9, 9], [14, 14, 17, 13, 13, 12, 9], [14, 13, 13, 13, 11, 9, 9], [14, 17, 13, 12, 9, 9, 9], [13, 17, 13, 12, 9, 9, 9], [14, 17, 17, 13, 9, 9, 10], [13, 17, 12, 12, 9, 9, 12], [16, 9, 9, 9, 9, 9, 9]]; var a13 = [[5, 7], [6, 6], [6, 3], [6, 1], [5, 5]]; var e13 = [["spearman", 1, 5], ["spearman", 3, 2], ["noble", 1, 3], ["sorcerer", 3, 0], ["robber", 2, 6], ["robber", 1, 4]]; var pos13 = [2, 4]; var sound13 = "attack"; var jobs13 = {spearman:["Thrust"], sorcerer:["Fire 3"]}; var cut13 = ["ta2", "te0", "o"]; var cond13 = "Noble"; var mes13 = ["Damn the Belve leader isn't here.", "We have company boys!"]; var map14 = [[3, 3, 3, 3, 3, 3], [3, 2, 2, 2, 2, 2], [3, 0, 0, 0, 0, 0], [3, 12, 0, 0, 0, 0], [3, 12, 13, 8, 8, 8], [3, 12, 0, 0, 0, 0], [3, 0, 0, 0, 0, 0]]; var a14 = [[5, 4]]; var e14 = [["king", 1, 4]]; var sound14 = "drama"; var pos14 = [2, 4]; var cut14 = ["pe04", "ma034", "pa02", "ta0", "te0", "te0", "w"]; var mes14 = ["I have returned my king and I have weakend the Belve Clan.", "I am not happy, you disobayed my orders. But no worries.", "Head to Doct City at once! The head leader of the Belve Clan will be there. Once he is killed the rebellion will be over."]; var map15 = [[17, 9, 9, 9, 10, 9, 9, 9, 17, 17], [17, 17, 16, 16, 16, 10, 9, 9, 9, 10], [9, 13, 9, 9, 9, 15, 9, 15, 9, 10], [9, 10, 9, 12, 16, 9, 9, 9, 9, 9], [9, 9, 15, 10, 9, 9, 16, 13, 10, 9], [15, 15, 9, 15, 15, 15, 12, 10, 9, 9], [9, 9, 12, 9, 15, 9, 9, 15, 9, 9], [16, 10, 10, 10, 9, 16, 15, 9, 16, 16], [13, 9, 13, 15, 12, 15, 16, 10, 9, 9], [13, 9, 15, 9, 10, 9, 15, 9, 10, 13]]; var a15 = [[3, 8], [5, 8], [8, 6], [9, 5], [1, 7]]; var sound15 = "chase"; var e15 = [["sorcerer", 1, 2], ["sorcerer", 7, 1], ["spearman", 6, 2], ["healer", 4, 2], ["spearman", 3, 4], ["knight", 4, 5]]; var pos15 = [1, 5]; var jobs15 = {healer:["Heal 2"], sorcerer:["Fire 2"], spearman:["Thrust"]}; var cut15 = ["te0", "o"]; var mes15 = ["Heh, your party is no match for ours!"]; var map16 = [[18, 16, 18, 17, 16, 18, 17, 18, 18], [15, 16, 16, 9, 16, 16, 9, 16, 15], [9, 9, 9, 15, 9, 9, 9, 9, 15], [9, 9, 9, 9, 9, 9, 9, 9, 9], [4, 16, 15, 16, 9, 16, 9, 16, 9], [18, 17, 17, 16, 16, 15, 17, 17, 16]]; var a16 = [[2, 3], [3, 2], [4, 3], [5, 2], [6, 3]]; var sound16 = "chase"; var e16 = [["knight", 3, 0], ["robber", 1, 1], ["sorcerer", 7, 1], ["sorcerer", 4, 5], ["robber", 8, 5], ["sorcerer", 5, 1]]; var pos16 = [2, 5]; var jobs16 = {robber:["Steal Life"], sorcerer:["Fire 3"]}; var cut16 = ["ta0", "te0", "o"]; var mes16 = ["Huh? Who are you! Are you part of the Belve Clan?", "We were sent by someone else."]; var map17 = [[14, 14, 13, 13, 9, 16, 15, 9, 14], [9, 13, 13, 13, 9, 15, 15, 15, 13], [9, 16, 12, 12, 9, 15, 13, 13, 13], [9, 9, 9, 9, 9, 9, 13, 13, 12], [9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 13, 13, 12, 9, 9, 9, 9, 9], [9, 13, 13, 16, 9, 15, 9, 9, 9], [9, 14, 13, 9, 9, 9, 13, 9, 12], [16, 9, 9, 15, 9, 13, 14, 13, 12]]; var a17 = [[6, 2], [7, 2], [8, 2], [8, 1], [8, 3]]; var e17 = [["noble", 1, 5], ["knight", 1, 1], ["spearman", 3, 5], ["knight", 3, 6], ["spearman", 7, 5], ["knight", 8, 7]]; var pos17 = [2, 4]; var jobs17 = {spearman:["Thrust"]}; var cut17 = ["te0", "te0", "ta3", "te0", "o"]; var sound17 = "attack"; var mes17 = ["Hmm the king's guards are here. You know the king is planning on killing all of us?", "Its not too late you can join us.", "So thats who ambushed us. No you and the king are both dead!", "!!!"]; var map18 = [[1, 1, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 1, 1], [3, 3, 2, 0, 0, 2, 3, 3], [4, 4, 0, 0, 0, 0, 7, 4], [4, 4, 0, 0, 0, 0, 4, 4], [7, 4, 0, 0, 0, 0, 4, 4], [4, 4, 0, 0, 0, 0, 4, 7], [4, 4, 0, 0, 0, 0, 4, 4], [4, 7, 0, 0, 0, 0, 4, 4], [4, 4, 0, 0, 0, 0, 7, 4]]; var a18 = [[2, 8], [4, 8], [5, 8], [3, 9], [3, 8]]; var e18 = [["archer", 1, 0], ["archer", 6, 0], ["spearman", 3, 1], ["spearman", 4, 1], ["drummer", 3, 0]]; var pos18 = [1, 5]; var jobs18 = {archer:["Fire Shot"], spearman:["Thrust"]}; var sound18 = "drama"; var cut18 = ["ta0", "te4", "o"]; var mes18 = ["Were back from defeating the Belve Clan. Let us in.", "Your not fooling anyone. Soldiers attack!"]; var map19 = [[3, 3, 4, 0, 0, 4, 4, 3, 3], [3, 3, 4, 0, 0, 4, 4, 3, 3], [2, 4, 1, 0, 0, 1, 4, 4, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 4, 1, 0, 0, 1, 4, 4, 2], [3, 4, 4, 0, 0, 4, 4, 4, 3], [3, 4, 4, 0, 0, 4, 4, 4, 3], [3, 4, 4, 0, 0, 4, 4, 4, 3]]; var a19 = [[2, 8], [3, 8], [4, 8], [5, 8], [6, 8]]; var sound19 = "chase"; var e19 = [["sorcerer", 2, 3], ["knight", 5, 3], ["spearman", 3, 2], ["spearman", 4, 2], ["healer", 3, 0], ["knight", 4, 4]]; var pos19 = [1, 5]; var jobs19 = {spearman:["Thrust"], healer:["Heal 2"], sorcerer:["Fire 3"]}; var cut19 = ["o"]; var map20 = [[3, 3, 3, 3, 3, 3, 3, 3], [3, 1, 1, 1, 1, 1, 1, 1], [3, 1, 0, 0, 0, 0, 0, 0], [8, 8, 8, 8, 8, 8, 8, 8], [8, 8, 8, 8, 8, 8, 8, 8], [3, 1, 0, 0, 0, 0, 0, 0], [3, 1, 0, 0, 0, 0, 0, 0], [3, 1, 0, 0, 0, 0, 0, 0]]; var a20 = [[7, 6], [7, 5], [7, 4], [7, 3], [7, 2]]; var e20 = [["knight", 2, 5], ["knight", 2, 2], ["sorcerer", 1, 6], ["sorcerer", 1, 1], ["noble", 0, 3]]; var pos20 = [2, 4]; var sound20 = "attack"; var jobs20 = {sorcerer:["Fire 3"], knight:["Head Break"]}; var cut20 = ["o"]; var map21 = [[3, 3, 3, 0, 0, 3], [3, 0, 0, 0, 0, 0], [3, 0, 1, 0, 0, 1], [3, 0, 0, 0, 0, 0], [3, 0, 1, 0, 0, 1], [3, 0, 0, 0, 0, 0], [3, 0, 1, 0, 0, 1]]; var a21 = [[1, 6], [2, 6], [3, 6], [4, 6], [5, 6]]; var sound21 = "attack"; var e21 = [["noble", 2, 2], ["noble", 5, 2], ["drummer", 2, 1], ["healer", 3, 0], ["healer", 4, 0]]; var pos21 = [1, 5]; var jobs21 = {healer:["Heal 2"]}; var cut21 = ["o"]; var map22 = [[3, 3, 3, 3, 3, 3, 3, 3, 3], [3, 0, 4, 1, 0, 0, 4, 1, 0], [3, 0, 1, 4, 0, 0, 1, 4, 0], [12, 0, 0, 0, 0, 0, 0, 0, 0], [12, 13, 8, 8, 8, 8, 8, 8, 8], [12, 0, 0, 0, 0, 0, 0, 0, 0], [3, 0, 1, 4, 0, 0, 1, 4, 0], [3, 0, 4, 1, 0, 0, 4, 1, 0], [3, 0, 0, 0, 0, 0, 0, 0, 0]]; var a22 = [[8, 6], [8, 5], [8, 4], [8, 3], [8, 2]]; var sound22 = "chase"; var e22 = [["king", 0, 4], ["noble", 1, 5], ["noble", 1, 3], ["knight", 5, 5], ["knight", 5, 3], ["archer", 3, 5], ["archer", 3, 3]]; var pos22 = [2, 4]; var jobs22 = {archer:["Fire Shot"]}; var cut22 = ["te0", "o"]; var mes22 = ["No one disobays my orders!"]; var cond22 = "King"; var sound99 = "chase"; var pos99 = [4, 4]; var cut99 = ["o"]; var jobs99 = {archer:["Fire Shot"], healer:["Heal 2"], sorcerer:["Fire 3"], knight:["Head Break"], alchemist:["Super Potion"], spearman:["Thrust"]}; var cutL = _root["cut" + game.currentMap].length; var cutN = 0; var cs = true; var chatN = 0; game.T0 = function () { }; game.T0.prototype.walkable = true; game.T1 = function () { }; game.T1.prototype.walkable = true; game.T1.prototype.height = 20; game.T2 = function () { }; game.T2.prototype.walkable = true; game.T2.prototype.height = 40; game.T3 = function () { }; game.T3.prototype.walkable = false; game.T3.prototype.height = 70; game.T4 = function () { }; game.T4.prototype.walkable = true; game.T5 = function () { }; game.T5.prototype.walkable = true; game.T5.prototype.height = 10; game.T6 = function () { }; game.T6.prototype.walkable = true; game.T6.prototype.height = 20; game.T7 = function () { }; game.T7.prototype.walkable = false; game.T7.prototype.height = 24; game.T8 = function () { }; game.T8.prototype.walkable = true; game.T9 = function () { }; game.T9.prototype.walkable = true; game.T10 = function () { }; game.T10.prototype.walkable = true; game.T10.prototype.height = 10; game.T11 = function () { }; game.T11.prototype.walkable = true; game.T11.prototype.height = 20; game.T12 = function () { }; game.T12.prototype.walkable = true; game.T12.prototype.height = 20; game.T13 = function () { }; game.T13.prototype.walkable = true; game.T13.prototype.height = 40; game.T14 = function () { }; game.T14.prototype.walkable = true; game.T14.prototype.height = 80; game.T15 = function () { }; game.T15.prototype.walkable = true; game.T16 = function () { }; game.T16.prototype.walkable = true; game.T16.prototype.height = 20; game.T17 = function () { }; game.T17.prototype.walkable = true; game.T17.prototype.height = 40; game.T18 = function () { }; game.T18.prototype.walkable = true; game.T18.prototype.height = 80; game.Jsquire = function () { }; game.Jsquire.prototype.job = "Squire"; game.Jsquire.prototype.eva = 5; game.Jsquire.prototype.hpM = 97; game.Jsquire.prototype.hp = game.Jsquire.prototype.hpM; game.Jsquire.prototype.mpM = 43; game.Jsquire.prototype.mp = game.Jsquire.prototype.mpM; game.Jsquire.prototype.sp = 7; game.Jsquire.prototype.atk = 29; game.Jsquire.prototype.m = 3; game.Jsquire.prototype.j = 3; game.Jknight = function () { }; game.Jknight.prototype.job = "Knight"; game.Jknight.prototype.eva = 15; game.Jknight.prototype.hpM = 116; game.Jknight.prototype.hp = game.Jknight.prototype.hpM; game.Jknight.prototype.mpM = 12; game.Jknight.prototype.mp = game.Jknight.prototype.mpM; game.Jknight.prototype.sp = 7; game.Jknight.prototype.atk = 35; game.Jknight.prototype.m = 3; game.Jknight.prototype.j = 2; game.Jalchemist = function () { }; game.Jalchemist.prototype.job = "Alchemist"; game.Jalchemist.prototype.eva = 0; game.Jalchemist.prototype.hpM = 78; game.Jalchemist.prototype.hp = game.Jalchemist.prototype.hpM; game.Jalchemist.prototype.mpM = 0; game.Jalchemist.prototype.mp = game.Jalchemist.prototype.mpM; game.Jalchemist.prototype.sp = 6; game.Jalchemist.prototype.atk = 26; game.Jalchemist.prototype.m = 3; game.Jalchemist.prototype.j = 2; game.Jsorcerer = function () { }; game.Jsorcerer.prototype.job = "Sorcerer"; game.Jsorcerer.prototype.eva = 0; game.Jsorcerer.prototype.hpM = 68; game.Jsorcerer.prototype.hp = game.Jsorcerer.prototype.hpM; game.Jsorcerer.prototype.mpM = 42; game.Jsorcerer.prototype.mp = game.Jsorcerer.prototype.mpM; game.Jsorcerer.prototype.sp = 6; game.Jsorcerer.prototype.atk = 20; game.Jsorcerer.prototype.m = 2; game.Jsorcerer.prototype.j = 2; game.Jhealer = function () { }; game.Jhealer.prototype.job = "Healer"; game.Jhealer.prototype.eva = 0; game.Jhealer.prototype.hpM = 75; game.Jhealer.prototype.hp = game.Jhealer.prototype.hpM; game.Jhealer.prototype.mpM = 52; game.Jhealer.prototype.mp = game.Jhealer.prototype.mpM; game.Jhealer.prototype.sp = 6; game.Jhealer.prototype.atk = 23; game.Jhealer.prototype.m = 2; game.Jhealer.prototype.j = 2; game.Jarcher = function () { }; game.Jarcher.prototype.job = "Archer"; game.Jarcher.prototype.eva = 10; game.Jarcher.prototype.hpM = 91; game.Jarcher.prototype.hp = game.Jarcher.prototype.hpM; game.Jarcher.prototype.mpM = 0; game.Jarcher.prototype.mp = game.Jarcher.prototype.mpM; game.Jarcher.prototype.sp = 7; game.Jarcher.prototype.atk = 24; game.Jarcher.prototype.m = 3; game.Jarcher.prototype.j = 4; game.Jrobber = function () { }; game.Jrobber.prototype.job = "Robber"; game.Jrobber.prototype.eva = 30; game.Jrobber.prototype.hpM = 80; game.Jrobber.prototype.hp = game.Jrobber.prototype.hpM; game.Jrobber.prototype.mpM = 0; game.Jrobber.prototype.mp = game.Jrobber.prototype.mpM; game.Jrobber.prototype.sp = 7; game.Jrobber.prototype.atk = 17; game.Jrobber.prototype.m = 4; game.Jrobber.prototype.j = 4; game.Jspearman = function () { }; game.Jspearman.prototype.job = "Spearman"; game.Jspearman.prototype.eva = 15; game.Jspearman.prototype.hpM = 131; game.Jspearman.prototype.hp = game.Jspearman.prototype.hpM; game.Jspearman.prototype.mpM = 13; game.Jspearman.prototype.mp = game.Jspearman.prototype.mpM; game.Jspearman.prototype.sp = 7; game.Jspearman.prototype.atk = 37; game.Jspearman.prototype.m = 3; game.Jspearman.prototype.j = 6; game.Jdrummer = function () { }; game.Jdrummer.prototype.job = "Drummer"; game.Jdrummer.prototype.eva = 10; game.Jdrummer.prototype.hpM = 102; game.Jdrummer.prototype.hp = game.Jdrummer.prototype.hpM; game.Jdrummer.prototype.mpM = 10; game.Jdrummer.prototype.mp = game.Jdrummer.prototype.mpM; game.Jdrummer.prototype.sp = 8; game.Jdrummer.prototype.atk = 27; game.Jdrummer.prototype.m = 4; game.Jdrummer.prototype.j = 2; game.Jnoble = function () { }; game.Jnoble.prototype.job = "Noble"; game.Jnoble.prototype.eva = 25; game.Jnoble.prototype.hpM = 167; game.Jnoble.prototype.hp = game.Jnoble.prototype.hpM; game.Jnoble.prototype.mpM = 23; game.Jnoble.prototype.mp = game.Jnoble.prototype.mpM; game.Jnoble.prototype.sp = 8; game.Jnoble.prototype.atk = 44; game.Jnoble.prototype.m = 3; game.Jnoble.prototype.j = 2; game.Jking = function () { }; game.Jking.prototype.job = "King"; game.Jking.prototype.eva = 35; game.Jking.prototype.hpM = 251; game.Jking.prototype.hp = game.Jking.prototype.hpM; game.Jking.prototype.mpM = 84; game.Jking.prototype.mp = game.Jking.prototype.mpM; game.Jking.prototype.sp = 8; game.Jking.prototype.atk = 55; game.Jking.prototype.m = 3; game.Jking.prototype.j = 2; function makeMap(map) { mains.stop(); mains.attachSound(_root["sound" + game.currentMap]); mains.start(0, 999); attachMovie("blank", "tiles", 1); attachMovie("gui", "gui", 2); tiles.attachMovie("blank", "back", 0); tiles.attachMovie("mouse", "mouse", 1); tiles._y = 400; tiles.mouse._x = 560; i = 0; while (i < map.length) { j = 0; while (j < map[0].length) { name = (("t_" + i) + "_") + j; game[name] = new game["T" + map[i][j]](); game[name].depth = (((((j + i) * game.tile) / 2) * 300) + ((j - i) * game.tile)) + 3; if (game[name].height == undefined) { clip = tiles.back; } else { clip = tiles; } clip.attachMovie("tiles", name, game[name].depth); if (game[name].height != undefined) { clip[name].walk._y = clip[name].walk._y - game[name].height; } clip[name]._x = (j - i) * game.tile; clip[name]._y = ((j + i) * game.tile) / 2; clip[name].gotoAndStop(map[i][j] + 1); j++; } i++; } var _local3 = _root["a" + game.currentMap]; i = 0; while (i < _local3.length) { var name = ("a" + i); ally[name] = new game["J" + a[i]](); ally[name].status = {}; ally[name].ct = 0; ally[name].dead = 0; ally[name].xt = _local3[i][0]; ally[name].yt = _local3[i][1]; ally[name].x = _local3[i][0] * game.tile; ally[name].y = _local3[i][1] * game.tile; ally[name].xiso = ally[name].x - ally[name].y; ally[name].yiso = (ally[name].x + ally[name].y) / 2; ally[name].depth = (((((_local3[i][1] + _local3[i][0]) * game.tile) / 2) * 310) + ((_local3[i][1] - _local3[i][0]) * game.tile)) + 2; tiles.attachMovie(a[i], name, ally[name].depth); tiles[name]._x = ally[name].xiso; tiles[name]._y = ally[name].yiso; if (game[(("t_" + _local3[i][1]) + "_") + _local3[i][0]].height != undefined) { tiles[name]._y = tiles[name]._y - game[(("t_" + _local3[i][1]) + "_") + _local3[i][0]].height; } tiles[name].gotoAndStop(_root["pos" + game.currentMap][0]); i++; } var _local2 = _root["e" + game.currentMap]; i = 0; while (i < _local2.length) { var name = ("e" + i); enemy[name] = new game["J" + _local2[i][0]](); enemy[name].status = {act:0, move:0, poison:0, slow:0}; enemy[name].depth = (((((_local2[i][2] + _local2[i][1]) * game.tile) / 2) * 310) + ((_local2[i][2] - _local2[i][1]) * game.tile)) + 2; enemy[name].ct = 0; enemy[name].xt = _local2[i][1]; enemy[name].yt = _local2[i][2]; enemy[name].dead = 0; enemy[name].x = _local2[i][1] * game.tile; enemy[name].y = _local2[i][2] * game.tile; enemy[name].xiso = enemy[name].x - enemy[name].y; enemy[name].yiso = (enemy[name].x + enemy[name].y) / 2; tiles.attachMovie(_local2[i][0], name, enemy[name].depth); tiles[name]._x = enemy[name].xiso; tiles[name]._y = enemy[name].yiso; tiles[name].char.head.gotoAndStop(2); tiles[name].char.arm.gotoAndStop(2); tiles[name].char.arm2.gotoAndStop(2); tiles[name].char.body.gotoAndStop(2); if (game[(("t_" + _local2[i][2]) + "_") + _local2[i][1]].height != undefined) { tiles[name]._y = tiles[name]._y - game[(("t_" + _local2[i][2]) + "_") + _local2[i][1]].height; } tiles[name].gotoAndStop(_root["pos" + game.currentMap][1]); switch (enemy[name].job) { case "Archer" : enemy[name].r = 4; break; case "Healer" : enemy[name].r = 4; break; case "Sorcerer" : enemy[name].r = 4; break; case "Drummer" : enemy[name].r = 1; break; case "Alchemist" : enemy[name].r = 4; break; case "King" : enemy[name].r = 3; break; case "Noble" : enemy[name].r = 3; } i++; } enemyTurn = false; steal = ""; turn = ""; _root.hideT = false; _root.stopS = true; tiles._x = ((_root["map" + game.currentMap].length / 2) * -1) + 220; tiles._y = ((_root["map" + game.currentMap][0].length / 2) * -1) + 130; i = 0; while (i < _local2.length) { var name = ("e" + i); tiles[name].char.head.gotoAndStop(2); tiles[name].char.arm.gotoAndStop(2); tiles[name].char.arm2.gotoAndStop(2); tiles[name].char.body.gotoAndStop(2); i++; } } function work() { var _local2 = ((2 * (_ymouse - tiles._y)) - (_xmouse - tiles._x)) / 2; var _local3 = (_xmouse - tiles._x) + _local2; game.ymouse = Math.round(_local2 / game.tile); game.xmouse = Math.round(_local3 / game.tile) - 1; if (cs == false) { tiles.mouse._x = (game.xmouse - game.ymouse) * game.tile; tiles.mouse._y = ((game.xmouse + game.ymouse) * game.tile) / 2; if (game[(("t_" + game.ymouse) + "_") + game.xmouse].height != undefined) { tiles.mouse._y = tiles.mouse._y - game[(("t_" + game.ymouse) + "_") + game.xmouse].height; gui.heig.text = "Height: " + (game[(("t_" + game.ymouse) + "_") + game.xmouse].height / 10); tiles.mouse.swapDepths((((((game.xmouse + game.ymouse) * game.tile) / 2) * 301) + ((game.xmouse - game.ymouse) * game.tile)) + 4); } else { gui.heig.text = "Height: 0"; tiles.mouse.swapDepths((((((game.xmouse + game.ymouse) * game.tile) / 2) * 299) + ((game.xmouse - game.ymouse) * game.tile)) + 1); } stat(); if (turn == "") { speed(); } if (ally[turn].hp == 0) { tiles[turn].tu.gotoAndStop(1); turn = ""; } } else { cutScene(); } if (move == 2) { moveChar(); } i = 0; while (i < _root["a" + game.currentMap].length) { if ((ally["a" + i].dead == 1) || ((ally["a" + i].hp <= 0) && (ally["a" + i].dead == 1))) { tiles.char["a" + i].gotoAndPlay("dead"); } i++; } l = 0; while (l < _root["e" + game.currentMap].length) { if ((enemy["e" + l].dead == 1) || ((enemy["e" + l].hp <= 0) && (enemy["e" + l].dead == 1))) { tiles.char["e" + l].gotoAndPlay("dead"); } l++; } } function cutScene() { var _local2 = _root["cut" + game.currentMap][cutN]; if (cutN < cutL) { if (_local2.charAt(0) == "m") { turn = _local2.charAt(1) + _local2.charAt(2); game.targety = Number(_local2.charAt(4)); game.targetx = Number(_local2.charAt(3)); move = 2; } else if (_local2.charAt(0) == "p") { tiles[_local2.charAt(1) + _local2.charAt(2)].gotoAndStop(_local2.charAt(3)); tiles[_local2.charAt(1) + _local2.charAt(2)].char.gotoAndStop(1); cutN = cutN + 1; } else if (_local2.charAt(0) == "t") { tiles._x = (tiles[_local2.charAt(1) + _local2.charAt(2)]._x * -1) + 220; tiles._y = (tiles[_local2.charAt(1) + _local2.charAt(2)]._y * -1) + 180; gui.talk.mes.text = _root["mes" + game.currentMap][chatN]; gui.talk._x = tiles[_local2.charAt(1) + _local2.charAt(2)]._x + tiles._x; gui.talk._y = tiles[_local2.charAt(1) + _local2.charAt(2)]._y + tiles._y; } else if (_local2.charAt(0) == "w") { tiles._y = tiles._y * 1.1; if (tiles._y > 390) { gui.gotoAndPlay("next"); } if (tiles._y > 440) { cutN = cutN + 1; } } else if (_local2.charAt(0) == "o") { gui.gotoAndPlay("objective"); cutN = cutN + 1; } else if (_local2.charAt(0) == "d") { tiles._x = (tiles[_local2.charAt(1) + _local2.charAt(2)]._x * -1) + 220; tiles._y = (tiles[_local2.charAt(1) + _local2.charAt(2)]._y * -1) + 180; cutN = cutN + 1; } } } function getTarget() { if (turn != "") { if ((move == 1) && (!wait)) { moveTarget(); } else if (wait) { waitTarget(); } else if (act == 1) { attackTarget(); } else if (act == 0) { setAttack(); } else if (act == 4) { setAbility(); } else if (act == 5) { targetAbility(); } } } function speed() { var _local3 = _root["e" + game.currentMap]; i = 0; while (i < _local3.length) { var _local2 = "e" + i; enemy[_local2].ct = enemy[_local2].ct + enemy[_local2].sp; if (enemy[_local2].ct >= 100) { enemy[_local2].ct = 100; turn = _local2; enemyTurn = true; move = 0; act = 0; if (enemy[_local2].status.move > 0) { move = 3; enemy[_local2].status.move = enemy[_local2].status.move - 1; } if (enemy[_local2].status.act > 0) { enemy[_local2].status.act = enemy[_local2].status.act - 1; act = 2; } break; } i++; } i = 0; while (i < a.length) { var _local2 = "a" + i; if (ally[_local2].hp > 0) { ally[_local2].ct = ally[_local2].ct + ally[_local2].sp; if (ally[_local2].ct > 100) { ally[_local2].ct = 100; } if ((ally[_local2].ct >= 100) && (turn == "")) { ally[_local2].ct = 100; wait = false; turn = _local2; move = 0; act = 0; gui.menu.gotoAndStop(2); if ((ally[_local2].status.act > 0) && (ally[_local2].status.move > 0)) { gui.menu.gotoAndStop(5); } else if (ally[_local2].status.act > 0) { gui.menu.gotoAndStop(4); } else if (ally[_local2].status.move > 0) { gui.menu.gotoAndStop(3); } if (ally[_local2].status.move > 0) { move = 3; ally[_local2].status.move = ally[_local2].status.move - 1; } if (ally[_local2].status.act > 0) { act = 2; ally[_local2].status.act = ally[_local2].status.act - 1; } break; } } i++; } tiles[turn].tu.gotoAndPlay(2); } function node(y, x, f) { var _local3 = 0; if (game[(("t_" + x) + "_") + y].walkable) { if (game[(("t_" + x) + "_") + y].height != undefined) { if (game[(("t_" + ally[turn].yt) + "_") + ally[turn].xt].height != undefined) { _local3 = game[(("t_" + ally[turn].yt) + "_") + ally[turn].xt].height / 10; } if (((game[(("t_" + x) + "_") + y].height / 10) - (ally[turn].j + _local3)) <= 1) { tiles[(("t_" + x) + "_") + y].walk.gotoAndStop(f); } } else { tiles.back[(("t_" + x) + "_") + y].walk.gotoAndStop(f); } } } function enemyNode(y, x, f) { var _local3 = 0; if (game[(("t_" + x) + "_") + y].walkable) { if (game[(("t_" + x) + "_") + y].height != undefined) { if (game[(("t_" + enemy[turn].yt) + "_") + enemy[turn].xt].height != undefined) { _local3 = game[(("t_" + enemy[turn].yt) + "_") + enemy[turn].xt].height / 10; } if (((game[(("t_" + x) + "_") + y].height / 10) - (enemy[turn].j + _local3)) < 1) { if ((tiles[(("t_" + x) + "_") + y].walk._currentframe == 1) || (tiles[(("t_" + x) + "_") + y].walk._currentframe == f)) { tiles[(("t_" + x) + "_") + y].walk.gotoAndStop(f); } else { tiles[(("t_" + x) + "_") + y].walk.gotoAndStop(9); } } } else if ((tiles.back[(("t_" + x) + "_") + y].walk._currentframe == 1) || (tiles.back[(("t_" + x) + "_") + y].walk._currentframe == f)) { tiles.back[(("t_" + x) + "_") + y].walk.gotoAndStop(f); } else { tiles.back[(("t_" + x) + "_") + y].walk.gotoAndStop(9); } } } function moveChar() { var _local2 = tiles; if (ally[turn].ct == 100) { _local2 = ally[turn]; } else if (enemy[turn].ct == 100) { _local2 = enemy[turn]; } else if (_root["cut" + game.currentMap][cutN].charAt(1) == "a") { _local2 = ally[turn]; } else if (_root["cut" + game.currentMap][cutN].charAt(1) == "e") { _local2 = enemy[turn]; } if ((_root["cut" + game.currentMap][cutN].charAt(1) == "e") && (cs)) { i = 0; while (i < en.length) { var _local3 = "e" + i; tiles[_local3].char.head.gotoAndStop(2); tiles[_local3].char.arm.gotoAndStop(2); tiles[_local3].char.arm2.gotoAndStop(2); tiles[_local3].char.body.gotoAndStop(2); i++; } } if (((_local2.x % game.tile) == 0) && ((_local2.y % game.tile) == 0)) { gui.menu.gotoAndStop(1); dirx = 0; diry = 0; _local2.xt = Math.floor(_local2.x / game.tile); _local2.yt = Math.floor(_local2.y / game.tile); if (game.targetx > _local2.xt) { dirx = 1; } else if (game.targetx < _local2.xt) { dirx = -1; } else if (game.targety > _local2.yt) { diry = 1; } else if (game.targety < _local2.yt) { diry = -1; } else { move = 3; if (enemyTurn && (enemy[turn].status.act == 0)) { act = 0; } tiles[turn].gotoAndStop(endd); if (ally[turn].ct == 100) { if (act == 0) { gui.menu.gotoAndStop(3); } else { gui.menu.gotoAndStop(5); } } else if (cs) { cutN = cutN + 1; } } } _local2.y = _local2.y + (game.sp * diry); _local2.x = _local2.x + (game.sp * dirx); _local2.xiso = _local2.x - _local2.y; _local2.yiso = (_local2.x + _local2.y) / 2; _local2.depth = ((((((_local2.y / 40) + (_local2.x / 40)) * game.tile) / 2) * 304) + (((_local2.y / 40) - (_local2.x / 40)) * game.tile)) + 4; tiles[turn].swapDepths(_local2.depth); tiles[turn]._x = _local2.xiso; tiles[turn]._y = _local2.yiso; if (move == 2) { tiles[turn].gotoAndStop((dirx + (diry * 2)) + 3); var endd = ((dirx + (diry * 2)) + 3); } if (game[(("t_" + (_local2.yt + diry)) + "_") + (_local2.xt + dirx)].height != undefined) { tiles[turn]._y = tiles[turn]._y - game[(("t_" + (_local2.yt + diry)) + "_") + (_local2.xt + dirx)].height; } } function checkDeath(targ, info) { var _local2 = 0; var _local4 = 0; if (targ.hp <= 0) { info.char.gotoAndPlay("dead"); targ.hp = 0; if (!enemyTurn) { game.count = game.count + 35; } else { game.count = game.count - 20; } ac.attachSound("die"); ac.start(0, 1); info.char.gotoAndPlay("dead"); targ.dead = 1; targ.status.move = 0; targ.status.act = 0; targ.status.poison = 0; targ.status.slow = 0; targ.status.regen = 0; n = 0; while (n < _root["a" + game.currentMap].length) { if (ally["a" + n].hp <= 0) { _local4 = _local4 + 1; } n++; } if (_local4 == _root["a" + game.currentMap].length) { gui.gotoAndPlay("lose"); turn = "sd"; } i = 0; while (i < _root["e" + game.currentMap].length) { if (enemy["e" + i].hp == 0) { _local2 = _local2 + 1; } i++; } if (_local2 == _root["e" + game.currentMap].length) { gui.gotoAndPlay("win"); turn = "sd"; } if (targ.job == _root["cond" + game.currentMap]) { game.count = game.count + 100; turn = "sd"; gui.gotoAndPlay("win"); } info.char.gotoAndPlay("dead"); } } function enemyAi() { var _local1 = enemy[turn]; if (move == 0) { enemyMove(); } else if ((act == 0) && (move == 3)) { enemyAttack(); } else if ((move == 3) && (act == 2)) { if (_local1.status.poison > 0) { _local1.status.poison = _local1.status.poison - 1; damage = Math.floor(_local1.hpM / 5); _local1.hp = _local1.hp - damage; tiles[turn].turn.gotoAndPlay("num"); tiles[turn].turn.hit.k.htmlText = ("<font color='#00CC66'>" + damage) + "</font>"; checkDeath(enemy[turn], tiles[turn]); } else if (_local1.status.regen > 0) { _local1.status.regen = _local1.status.regen - 1; damage = Math.floor(_local1.hpM / 5); _local1.hp = _local1.hp + damage; if (_local1.hp > _local1.hpM) { _local1.hp = _local1.hpM; } tiles[turn].turn.gotoAndPlay("num"); tiles[turn].turn.hit.k.htmlText = ("<font color='#0000CC'>" + damage) + "</font>"; } if (_local1.status.slow > 0) { _local1.status.slow = _local1.status.slow - 1; if (_local1.status.slow == 0) { _local1.sp = _local1.sp + 3; } } tiles[turn].tu.gotoAndStop(1); enemy[turn].ct = 0; turn = ""; enemyTurn = false; } } function enemyTurnAI() { var _local1 = enemy[turn]; tiles[turn].char.head.gotoAndStop(2); tiles[turn].char.arm.gotoAndStop(2); tiles[turn].char.arm2.gotoAndStop(2); tiles[turn].char.body.gotoAndStop(2); if (_local1.ct == 100) { if (_local1.hp != 0) { enemyAi(); } else { _local1.ct = 0; tiles[turn].tu.gotoAndStop(1); turn = ""; enemyTurn = false; } } } function tileCheck(x, y, con) { var _local2 = true; var _local5 = false; var _local6 = false; if (con == "both") { _local5 = true; _local6 = true; } else if (con == "enemy") { _local5 = true; } else if (con == "ally") { _local6 = true; } if (_local5) { t = 0; while (t < _root["e" + game.currentMap].length) { if ((enemy["e" + t].xt == x) && (enemy["e" + t].yt == y)) { _local2 = false; _root.enemyTarg = t; break; } t++; } } if (_local6) { w = 0; while (w < _root["a" + game.currentMap].length) { if ((ally["a" + w].xt == x) && (ally["a" + w].yt == y)) { _local2 = false; _root.allyTarg = w; break; } w++; } } return(_local2); } function enemyMove() { var _local8 = false; var _local7 = enemy[turn]; var _local9 = 0; var _local6 = enemy[turn].m + 1; var _local4 = _local7.r; if (((_local7.job == "Alchemist") || (_local7.job == "Healer")) || (_local7.job == "Drummer")) { _local9 = 2; _local6 = _local6 - 1; t = 0; while (t < _root["e" + game.currentMap].length) { var _local2 = enemy["e" + t]; if ((_local2.hp <= Math.floor(_local2.hpM * 0.6)) && (_local2.hp > 0)) { p = 1; while (p < _local4) { i = 0; while (i < _local4) { var _local5 = _local4 - p; enemyNode(_local2.xt - p, (_local2.yt - i) + _local5, 7); enemyNode(_local2.xt + p, (_local2.yt + i) - _local5, 7); enemyNode((_local2.xt - i) + _local5, _local2.yt + p, 7); enemyNode((_local2.xt + i) - _local5, _local2.yt - p, 7); enemyNode((_local2.xt - p) - 1, _local2.yt, 7); enemyNode((_local2.xt + p) + 1, _local2.yt, 7); enemyNode(_local2.xt, (_local2.yt + p) + 1, 7); enemyNode(_local2.xt, (_local2.yt - p) - 1, 7); i++; } p++; } } t++; } } else if ((((_local7.job == "Archer") || (_local7.job == "Sorcerer")) || (_local7.job == "Noble")) || (_local7.job == "King")) { _local9 = 1; _local6 = _local6 - 1; t = 0; while (t < a.length) { var _local2 = ally["a" + t]; if (_local2.hp > 0) { p = 1; while (p < _local4) { i = 0; while (i < _local4) { var _local5 = _local4 - p; enemyNode(_local2.xt - p, (_local2.yt - i) + _local5, 7); enemyNode(_local2.xt + p, (_local2.yt + i) - _local5, 7); enemyNode((_local2.xt - i) + _local5, _local2.yt + p, 7); enemyNode((_local2.xt + i) - _local5, _local2.yt - p, 7); enemyNode((_local2.xt - p) - 1, _local2.yt, 7); enemyNode((_local2.xt + p) + 1, _local2.yt, 7); enemyNode(_local2.xt, (_local2.yt + p) + 1, 7); enemyNode(_local2.xt, (_local2.yt - p) - 1, 7); i++; } p++; } } t++; } } p = 1; while (p < _local6) { i = 0; while (i < _local6) { var _local5 = _local6 - p; enemyNode(enemy[turn].xt - p, (enemy[turn].yt - i) + _local5, 8); enemyNode(enemy[turn].xt + p, (enemy[turn].yt + i) - _local5, 8); enemyNode((enemy[turn].xt - i) + _local5, enemy[turn].yt + p, 8); enemyNode((enemy[turn].xt + i) - _local5, enemy[turn].yt - p, 8); enemyNode((enemy[turn].xt - p) - 1, enemy[turn].yt, 8); enemyNode((enemy[turn].xt + p) + 1, enemy[turn].yt, 8); enemyNode(enemy[turn].xt, (enemy[turn].yt + p) + 1, 8); enemyNode(enemy[turn].xt, (enemy[turn].yt - p) - 1, 8); i++; } p++; } if (enemy[turn].status.act == 0) { if (_local9 == 0) { i = 0; while (i < a.length) { var _local3 = ally["a" + i]; if (((tiles[(("t_" + _local3.yt) + "_") + _local3.xt].walk._currentframe == 8) && (_local3.hp > 0)) || ((tiles.back[(("t_" + _local3.yt) + "_") + _local3.xt].walk._currentframe == 8) && (_local3.hp > 0))) { _local8 = true; if ((tileCheck(_local3.xt + 1, _local3.yt, "both") && (tiles[(("t_" + _local3.yt) + "_") + (_local3.xt + 1)].walk._currentframe == 8)) || (tileCheck(_local3.xt + 1, _local3.yt, "both") && (tiles.back[(("t_" + _local3.yt) + "_") + (_local3.xt + 1)].walk._currentframe == 8))) { game.targetx = _local3.xt + 1; game.targety = _local3.yt; } else if ((tileCheck(_local3.xt, _local3.yt - 1, "both") && (tiles[(("t_" + (_local3.yt - 1)) + "_") + _local3.xt].walk._currentframe == 8)) || (tileCheck(_local3.xt, _local3.yt - 1, "both") && (tiles.back[(("t_" + (_local3.yt - 1)) + "_") + _local3.xt].walk._currentframe == 8))) { game.targetx = _local3.xt; game.targety = _local3.yt - 1; } else if ((tileCheck(_local3.xt, _local3.yt + 1, "both") && (tiles[(("t_" + (_local3.yt + 1)) + "_") + _local3.xt].walk._currentframe == 8)) || (tileCheck(_local3.xt, _local3.yt + 1, "both") && (tiles.back[(("t_" + (_local3.yt + 1)) + "_") + _local3.xt].walk._currentframe == 8))) { game.targetx = _local3.xt; game.targety = _local3.yt + 1; } else if ((tilesCheck(_local3.xt - 1, _local3.yt, "both") && (tiles[(("t_" + _local3.yt) + "_") + (_local3.xt - 1)].walk._currentframe == 8)) || (tilesCheck(_local3.xt - 1, _local3.yt, "both") && (tiles.back[(("t_" + _local3.yt) + "_") + (_local3.xt - 1)].walk._currentframe == 8))) { game.targetx = _local3.xt - 1; game.targety = _local3.yt; } else { blankWalk(_local7, 0); } break; } i++; } } else if (_local9 == 1) { _local8 = true; if (readMap()) { game.targetx = mapTargetx; game.targety = mapTargety; } else { blankWalk(_local7, 1); } } else if (_local9 == 2) { _local8 = true; if (readMap()) { game.targetx = mapTargetx; game.targety = mapTargety; } else { blankWalk(_local7, 2); } } } if (!_local8) { blankWalk(_local7, 0); } move = 2; clearMap(); } function enemyAttack() { var _local3 = enemy[turn]; var _local2 = _root["jobs" + game.currentMap][_local3.job.toLowerCase()]; switch (_local3.job) { case "Alchemist" : if (returnValue(_local2, "Super Potion")) { enemyAbility("Super Potion", 1, 1); } else { enemyAbility("Potion", 1, 1); } break; case "Healer" : if (returnValue(_local2, "Heal 2") && (enemy[turn].mp >= 11)) { enemyAbility("Heal 2", 1, 2); } else if (enemy[turn].mp >= 6) { enemyAbility("Heal", 1, 2); } else { enemySwing(); } break; case "Robber" : if (returnValue(_local2, "Life Steal") && (_local3.hp <= (_local3.hpM * 0.7))) { enemyAbility("Life Steal", 0, 0); } else { enemySwing(); } break; case "Squire" : enemySwing(_local3); break; case "Knight" : if (returnValue(_local2, "Head Break") && (random(3) == 1)) { enemyAbility("Head Break", 0, 0); } else { enemySwing(); } break; case "Noble" : enemyAbility("Knight's Sword", 1, 0); break; case "King" : enemyAbility("King's Sword", 1, 0); break; case "Drummer" : enemyAbility("Life Song", 2, 2); break; case "Spearman" : if (returnValue(_local2, "Thrust")) { enemyAbility("Thrust", 0, 0); } else { enemySwing(); } break; case "Sorcerer" : if (returnValue(_local2, "Fire 3") && (enemy[turn].mp >= 11)) { enemyAbility("Fire 3", 1, 3); } else if (returnValue(_local2, "Fire 2") && (enemy[turn].mp >= 9)) { enemyAbility("Fire 2", 1, 3); } else if (enemy[turn].mp >= 6) { enemyAbility("Fire", 1, 3); } else { enemySwing(); } break; case "Archer" : if (returnValue(_local2, "Fire Shot")) { enemyAbility("Fire Shot", 1, 0); } else { enemyAbility("Bow Shot", 1, 0); } } } function enemyAbility(ab, ty, tar) { var _local2 = enemy[turn]; if (act != 1) { var _local7 = 0; _root.effect = ""; var _local9 = 0; var _local8 = ""; _root.cure = 0; if (ty == 0) { enemyNode(_local2.xt + 1, _local2.yt, 7); enemyNode(_local2.xt - 1, _local2.yt, 7); enemyNode(_local2.xt, _local2.yt - 1, 7); enemyNode(_local2.xt, _local2.yt + 1, 7); } else if (ty == 1) { var _local6 = _local2.r; p = 1; while (p < _local6) { i = 0; while (i < _local6) { var _local4 = _local6 - p; enemyNode(_local2.xt - p, (_local2.yt - i) + _local4, 7); enemyNode(_local2.xt + p, (_local2.yt + i) - _local4, 7); enemyNode((_local2.xt - i) + _local4, _local2.yt + p, 7); enemyNode((_local2.xt + i) - _local4, _local2.yt - p, 7); enemyNode((_local2.xt - p) - 1, _local2.yt, 7); enemyNode((_local2.xt + p) + 1, _local2.yt, 7); enemyNode(_local2.xt, (_local2.yt + p) + 1, 7); enemyNode(_local2.xt, (_local2.yt - p) - 1, 7); i++; } p++; } enemyNode(_local2.xt, _local2.yt, 7); } else if (ty == 2) { enemyNode(_local2.xt + 1, _local2.yt, 7); enemyNode(_local2.xt - 1, _local2.yt, 7); enemyNode(_local2.xt, _local2.yt - 1, 7); enemyNode(_local2.xt, _local2.yt + 1, 7); enemyNode(_local2.xt, _local2.yt, 7); } if (tar == 0) { z = 0; while (z < _root["a" + game.currentMap].length) { var _local3 = ally["a" + z]; if (_local3.hp > 0) { if ((tiles[(("t_" + _local3.yt) + "_") + _local3.xt].walk._currentframe == 7) || (tiles.back[(("t_" + _local3.yt) + "_") + _local3.xt].walk._currentframe == 7)) { allyTarg = z; _local7 = 1; break; } } z++; } switch (ab) { case "Bow Shot" : acc = 100 - ally["a" + allyTarg].eva; _local8 = "bow"; damage = _local2.atk; break; case "Fire Shot" : acc = 75; _local8 = "bow"; damage = Math.floor(_local2.atk * 1.7); anim = "fire"; break; case "Head Break" : _local8 = "swing"; damage = Math.floor(_local2.atk / 2); acc = 80; effect = "hp"; break; case "Knight's Sword" : _local8 = "swing"; acc = 100; damage = 44; anim = "Knight's Sword"; break; case "King's Sword" : _local8 = "swing"; acc = 100; damage = 55; anim = "King's sword"; break; case "Life Steal" : _local8 = "steal"; steal = "hp"; acc = 80; damage = 25; break; case "Thrust" : _local8 = "Thrust"; damage = _local2.atk; acc = 75; } _root.targA = tiles["a" + allyTarg]; _root.targP = ally["a" + allyTarg]; if (targP.yt > _local2.yt) { tiles[turn].gotoAndStop(5); } else if (targP.yt < _local2.yt) { tiles[turn].gotoAndStop(1); } else if (targP.xt > _local2.xt) { tiles[turn].gotoAndStop(4); } else if (_local7 == 1) { tiles[turn].gotoAndStop(3); } } else if (tar == 1) { i = 0; while (i < _root["e" + game.currentMap].length) { var _local5 = enemy["e" + i]; if ((_local5.hp <= Math.floor(_local5.hpM * 0.6)) && (_local5.hp > 0)) { if ((tiles[(("t_" + _local5.yt) + "_") + _local5.xt].walk._currentframe == 7) || (tiles.back[(("t_" + _local5.yt) + "_") + _local5.xt].walk._currentframe == 7)) { _root.enemyTarg = i; _local7 = 1; break; } } i++; } switch (ab) { case "Potion" : cure = 35; break; case "Super Potion" : cure = 60; } _root.cureType = 0; _local8 = "potion"; _root.anim = "potion"; if (enemy["e" + enemyTarg].yt > _local2.yt) { tiles[turn].gotoAndStop(5); } else if (enemy["e" + enemyTarg].yt < _local2.yt) { tiles[turn].gotoAndStop(1); } else if (enemy["e" + enemyTarg].xt > _local2.xt) { tiles[turn].gotoAndStop(4); } else if (_local7 == 1) { tiles[turn].gotoAndStop(3); } } else if (tar == 2) { hitAl = []; z = 0; while (z < a.length) { var _local3 = enemy["e" + z]; if (((_local3.hp > 0) && (_local3.hp <= (_local3.hpM * 0.7))) || (enemy[turn].job == "Drummer")) { if ((tiles[(("t_" + _local3.yt) + "_") + _local3.xt].walk._currentframe == 7) || (tiles.back[(("t_" + _local3.yt) + "_") + _local3.xt].walk._currentframe == 7)) { _local7 = 1; hitAl.push(z); if (!tileCheck(_local3.xt + 1, _local3.yt, "enemy")) { if ((enemy["e" + enemyTarg].hp > 0) || (enemy[turn].job == "Drummer")) { hitAl.push(enemyTarg); } } if (!tileCheck(_local3.xt - 1, _local3.yt, "enemy")) { if ((enemy["e" + enemyTarg].hp > 0) || (enemy[turn].job == "Drummer")) { hitAl.push(enemyTarg); } } if (!tileCheck(_local3.xt, _local3.yt - 1, "enemy")) { if ((enemy["e" + enemyTarg].hp > 0) || (enemy[turn].job == "Drummer")) { hitAl.push(enemyTarg); } } if (!tileCheck(_local3.xt, _local3.yt + 1, "enemy")) { if ((enemy["e" + enemyTarg].hp > 0) || (enemy[turn].job == "Drummer")) { hitAl.push(enemyTarg); } } break; } } z++; } switch (ab) { case "Heal 2" : cure = 65; _local9 = 11; case "Heal" : cure = 30; _local9 = 6; break; case "Life Song" : cure = 25; anim = "song"; effect = "hp"; } _local8 = "cast"; } else if (tar == 3) { hitEn = []; z = 0; while (z < a.length) { var _local3 = ally["a" + z]; if (_local3.hp > 0) { if ((tiles[(("t_" + _local3.yt) + "_") + _local3.xt].walk._currentframe == 7) || (tiles.back[(("t_" + _local3.yt) + "_") + _local3.xt].walk._currentframe == 7)) { hitEn.push(z); _local7 = 1; if (!tileCheck(_local3.xt + 1, _local3.yt, "ally")) { if (ally["a" + allyTarg].hp > 0) { hitEn.push(allyTarg); } } if (!tileCheck(_local3.xt - 1, _local3.yt, "ally")) { if (ally["a" + allyTarg].hp > 0) { hitEn.push(allyTarg); } } if (!tileCheck(_local3.xt, _local3.yt - 1, "ally")) { if (ally["a" + allyTarg].hp > 0) { hitEn.push(allyTarg); } } if (!tileCheck(_local3.xt, _local3.yt + 1, "ally")) { if (ally["a" + allyTarg].hp > 0) { hitEn.push(allyTarg); } } break; } } z++; } switch (ab) { case "Fire" : damage = _local2.atk; _local9 = 6; case "Fire 2" : damage = Math.floor(_local2.atk * 1.6); _local9 = 9; break; case "Fire 3" : damage = Math.floor(_local2.atk * 2.1); _local9 = 11; } _local8 = "cast"; } } if (_local7 == 1) { _root.abi = ab; enemy[turn].mp = enemy[turn].mp - _local9; gui.ability.gotoAndPlay(2); gui.ability.te.text = ab; tiles[turn].char.gotoAndPlay(_local8); act = 1; var _local7 = 2; } else if (_local7 == 0) { anim = ""; act = 2; } } function enemySwing() { var _local2 = enemy[turn]; var _local5 = 0; var _local4 = _local2.xt; var _local3 = _local2.yt; roll = 100; if ((!tileCheck(_local2.xt + 1, _local2.yt, "ally")) && (ally["a" + allyTarg].hp > 0)) { var _local6 = tiles["a" + allyTarg]; if ((_local6._currentframe == 2) || (_local6._currentframe == 3)) { roll = 100; } else if ((_local6._currentframe == 1) || (_local6._currentframe == 5)) { roll = 90; } else { roll = 80; } _local5 = 4; _local4 = _local4 + 1; } else if ((!tileCheck(_local2.xt, _local2.yt + 1, "ally")) && (ally["a" + allyTarg].hp > 0)) { var _local6 = tiles["a" + allyTarg]; if (((_local6._currentframe == 2) || (_local6._currentframe == 3)) || (_local6._currentframe == 4)) { roll = 90; } else if (_local6._currentframe == 5) { roll = 100; } else { roll = 80; } _local5 = 5; _local3 = _local3 + 1; } else if ((!tileCheck(_local2.xt - 1, _local2.yt, "ally")) && (ally["a" + allyTarg].hp > 0)) { var _local6 = tiles["a" + allyTarg]; if ((_local6._currentframe == 2) || (_local6._currentframe == 3)) { roll = 80; } else if ((_local6._currentframe == 1) || (_local6._currentframe == 5)) { roll = 90; } else { roll = 100; } _local5 = 2; _local4 = _local4 - 1; } else if ((!tileCheck(_local2.xt, _local2.yt - 1, "ally")) && (ally["a" + allyTarg].hp > 0)) { var _local6 = tiles["a" + allyTarg]; if (((_local6._currentframe == 2) || (_local6._currentframe == 3)) || (_local6._currentframe == 4)) { roll = 90; } else if (a._currentframe == 1) { roll = 100; } else { roll = 80; } _local5 = 1; _local3 = _local3 - 1; } if (_local5 > 0) { tiles[turn].gotoAndStop(_local5); tiles[turn].char.gotoAndPlay("swing"); effect = ""; i = 0; while (i < a.length) { if ((_local3 == ally["a" + i].yt) && (ally["a" + i].xt == _local4)) { _root.targA = tiles["a" + i]; _root.targP = ally["a" + i]; acc = roll - ally["a" + i].eva; damage = _local2.atk; break; } i++; } } act = 2; } function readMap() { var _local2 = false; i = 0; while (i < _root["map" + game.currentMap].length) { p = 0; while (p < _root["map" + game.currentMap][0].length) { if (((tiles[(("t_" + i) + "_") + p].walk._currentframe == 9) && (tileCheck(p, i, "both"))) || ((tiles.back[(("t_" + i) + "_") + p].walk._currentframe == 9) && (tileCheck(p, i, "both")))) { _local2 = true; mapTargetx = p; mapTargety = i; break; } p++; } i++; } return(_local2); } function blankWalk(ob, movement) { var _local5 = random(a.length); var _local2 = 0; if (movement == 0) { _local2 = random(ob.m) + 1; } else if (movement == 1) { _local2 = random(ob.m - 1) + 1; } else if (movement == 2) { _local2 = random(ob.m - 2) + 1; } if (ally["a" + _local5].hp > 0) { var _local3 = ally["a" + _local5]; if ((movement == 0) || (movement == 1)) { if (((_local3.xt < ob.xt) && (tileCheck(ob.xt - _local2, ob.yt, "both"))) && (game[(("t_" + ob.yt) + "_") + (ob.xt - _local2)].walkable)) { game.targetx = ob.xt - _local2; game.targety = ob.yt; } else if (((_local3.xt > ob.xt) && (tileCheck(ob.xt + _local2, ob.yt, "both"))) && (game[(("t_" + ob.yt) + "_") + (ob.xt + _local2)].walkable)) { game.targetx = ob.xt + _local2; game.targety = ob.yt; } else if (((_local3.yt < ob.yt) && (tileCheck(ob.xt, ob.yt - _local2, "both"))) && (game[(("t_" + (ob.yt - _local2)) + "_") + ob.xt].walkable)) { game.targetx = ob.xt; game.targety = ob.yt - _local2; } else if (((_local3.yt > ob.yt) && (tileCheck(ob.xt, ob.yt + _local2, "both"))) && (game[(("t_" + (ob.yt + _local2)) + "_") + ob.xt].walkable)) { game.targetx = ob.xt; game.targety = ob.yt + _local2; } else { game.targetx = ob.xt; game.targety = ob.yt; } } else if (movement == 2) { if (((_local3.xt < ob.xt) && (tileCheck(ob.xt + _local2, ob.yt, "both"))) && (game[(("t_" + ob.yt) + "_") + (ob.xt + _local2)].walkable)) { game.targetx = ob.xt + _local2; game.targety = ob.yt; } else if (((_local3.xt > ob.xt) && (tileCheck(ob.xt - _local2, ob.yt, "both"))) && (game[(("t_" + ob.yt) + "_") + (ob.xt - _local2)].walkable)) { game.targetx = ob.xt - _local2; game.targety = ob.yt; } else if (((_local3.yt < ob.yt) && (tileCheck(ob.xt, ob.yt + _local2, "both"))) && (game[(("t_" + (ob.yt + _local2)) + "_") + ob.xt].walkable)) { game.targetx = ob.xt; game.targety = ob.yt + _local2; } else if (((_local3.yt > ob.yt) && (tileCheck(ob.xt, ob.yt - _local2, "both"))) && (game[(("t_" + (ob.yt - _local2)) + "_") + ob.xt].walkable)) { game.targetx = ob.xt; game.targety = ob.yt - _local2; } else { game.targetx = ob.xt; game.targety = ob.yt; } } } else { game.targetx = ob.xt; game.targety = ob.yt; } act = 2; } function returnValue(info, targ) { i = 0; while (i < info.length) { if (info[i] == targ) { return(true); } i++; } return(false); } function walk() { gui.ability.gotoAndStop("move"); move = 1; var _local1 = ally[turn].m; p = 0; while (p < _local1) { i = 0; while (i < _local1) { k = _local1 - p; node(ally[turn].xt - p, (ally[turn].yt - i) + k, 2); node(ally[turn].xt + p, (ally[turn].yt + i) - k, 2); node((ally[turn].xt - i) + k, ally[turn].yt + p, 2); node((ally[turn].xt + i) - k, ally[turn].yt - p, 2); node((ally[turn].xt - p) - 1, ally[turn].yt, 2); node((ally[turn].xt + p) + 1, ally[turn].yt, 2); node(ally[turn].xt, (ally[turn].yt + p) + 1, 2); node(ally[turn].xt, (ally[turn].yt - p) - 1, 2); i++; } p++; } } function attack() { gui.ability.gotoAndStop("attack"); var _local1 = ally[turn]; node(_local1.xt, _local1.yt + 1, 3); node(_local1.xt, _local1.yt - 1, 3); node(_local1.xt - 1, _local1.yt, 3); node(_local1.xt + 1, _local1.yt, 3); } function ability() { gui.menu.ability_menu.gotoAndStop(2); i = 0; while (i < 5) { if (jobs[ally[turn].job.toLowerCase()][i] != undefined) { gui.menu.ability_menu["a" + i].text = jobs[ally[turn].job.toLowerCase()][i]; } i++; } } function showDamage() { var _local3 = _root.targA; var _local2 = _root.targP; if (_local2.hp > 0) { _local3.turn.gotoAndPlay("num"); if ((random(100) + 1) < acc) { _local3.char.gotoAndPlay("hit"); if (steal == "") { if (effect == "mp") { _local2.mp = _local2.mp - damage; } else if (effect == "hp") { _local2.hpM = _local2.hpM - damage; if (_local2.hpM < 45) { _local2.hpM = 45; } if (_local2.hp > _local2.hpM) { _local2.hp = _local2.hpM; } } else { _local2.hp = _local2.hp - damage; } ac.attachSound("hit"); ac.start(0, 1); _local3.turn.hit.k.htmlText = ("<font color='#FFFFFF'>" + damage) + "</font>"; if (effect != "") { if (((effect != "hp") && (effect != "mp")) && (effect != "atk")) { _local2.status[effect] = 3; } else if (effect == "atk") { _local2.atk = _local2.atk - 4; } } if (anim != "") { _local3.effects.gotoAndPlay(anim); } } else { _local3.turn.hit.k.htmlText = "<font color='#000000'>Steal</font>"; ac.attachSound("hit"); ac.start(0, 1); if ((_local2[steal] - damage) > 0) { _local2[steal] = _local2[steal] - damage; } if (enemyTurn == true) { enemy[turn][steal] = enemy[turn][steal] + damage; } else { ally[turn][steal] = ally[turn][steal] + damage; if (ally[turn].hp > ally[turn].hpM) { ally[turn].hp = ally[turn].hpM; } if (ally[turn].mp > ally[turn].mpM) { ally[turn].mp; } } } checkDeath(_local2, _local3); } else { _local3.char.gotoAndPlay("miss"); ac.attachSound("avoid"); ac.start(0, 1); _local3.turn.hit.k.htmlText = "<font color='#003300'>Miss!</font>"; _local3.char.gotoAndPlay("miss"); } } anim = ""; effect = ""; steal = ""; if (enemyTurn) { act = 2; } } function showMultiple() { if (!enemyTurn) { game.count = game.count + (5 * hitEn.length); } i = 0; while (i < hitEn.length) { if (!enemyTurn) { var _local3 = enemy["e" + hitEn[i]]; var _local2 = tiles["e" + hitEn[i]]; } else { acc = 100; effect = ""; var _local3 = ally["a" + hitEn[i]]; var _local2 = tiles["a" + hitEn[i]]; act = 2; } _local2.turn.gotoAndPlay("num"); if ((random(100) + 1) <= acc) { if ((_root.abi == "Polearm Spin") || (_root.abi == "Spear Swing")) { _root.ac.attachSound("hit"); _root.ac.start(0, 1); } _local2.char.gotoAndPlay("hit"); _local2.effects.gotoAndPlay(abi); if (effect == "") { _local2.turn.hit.k.htmlText = ("<font color='#CC0000'>" + damage) + "</font>"; _local3.hp = _local3.hp - damage; } else { _local2.turn.hit.k.htmlText = ("<font color='#FFFFFF'>" + effect) + "</font>"; _local3.status[effect] = 3; if (effect == "slow") { _local3.sp = _local3.sp - 3; } } checkDeath(_local3, _local2); } else { _root.ac.attachSound("avoid"); _root.ac.start(0, 1); _local2.char.gotoAndPlay("miss"); _local2.turn.hit.k.htmlText = "<font color='#003300'>Miss!</font>"; } i++; } } function showMultipleCure() { if (!enemyTurn) { game.count = game.count + (5 * hitAl.length); } i = 0; while (i < hitAl.length) { if (enemyTurn) { var _local1 = enemy["e" + hitAl[i]]; var _local2 = tiles["e" + hitAl[i]]; acc = 100; if (enemy[turn].job != "Drummer") { effect = ""; } act = 2; } else { var _local1 = ally["a" + hitAl[i]]; var _local2 = tiles["a" + hitAl[i]]; } _local2.turn.gotoAndPlay("num"); if ((random(100) + 1) <= acc) { if (anim != "") { _local2.effects.gotoAndPlay(anim); } else if ((ally[turn].job == "Healer") || (enemy[turn].job == "Healer")) { _local2.effects.gotoAndPlay("Share"); } else { _local2.effects.gotoAndPlay(abi); } if (effect == "") { _local2.turn.hit.k.htmlText = ("<font color='#00CCFF'>" + cure) + "</font>"; _local1.hp = _local1.hp + cure; if (_local1.hp > _local1.hpM) { _local1.hp = _local1.hpM; } } else { _local2.turn.hit.k.htmlText = ("<font color='#FFFF00'>" + effect) + "</font>"; if ((ally[turn].job == "Drummer") || (enemy[turn].job == "Drummer")) { if ((effect == "hp") || (effect == "mp")) { if (((_local1[effect] + cure) > _local1[effect + "M"]) && ((_local1[effect] + cure) < 180)) { _local1[effect + "M"] = _local1[effect] + cure; } } if (_local1.hp == 0) { _local2.char.gotoAndPlay(1); } _local1[effect] = _local1[effect] + cure; } else { _local1.status[effect] = 3; } } } else { ac.attachSound("avoid"); ac.start(0, 1); _local2.turn.hit.k.htmlText = "<font color='#003300'>Miss!</font>"; } i++; } anim = ""; effect = ""; } function showCure() { if (!enemyTurn) { var _local1 = ally["a" + allyTarg]; var _local2 = tiles["a" + allyTarg]; } else { var _local1 = enemy["e" + enemyTarg]; var _local2 = tiles["e" + enemyTarg]; act = 2; } _local2.turn.gotoAndPlay("num"); if ((cureType == 0) || (abi == "Life")) { _local2.turn.hit.k.htmlText = ("<font color='#00CCFF'>" + cure) + "</font>"; _local1.hp = _local1.hp + cure; if (_local1.hp > _local1.hpM) { _local1.hp = _local1.hpM; } if ((_local1.hp - cure) == 0) { _local2.char.gotoAndPlay(1); } } else if (cureType == 1) { _local2.turn.hit.k.htmlText = ("<font color='#0000CC'>" + cure) + "</font>"; _local1.mp = _local1.mp + cure; if (_local1.mp > _local1.mpM) { _local1.mp = _local1.mpM; } } else { _local2.turn.hit.k.htmlText = "<font color='#0000CC'>Removed</font>"; _local1.status.poison = 0; _local1.status.act = 0; _local1.status.move = 0; } if (anim != "") { abi = anim; } anim = ""; _local2.effects.gotoAndPlay(abi); } function hideTiles() { var _local2 = _root["map" + game.currentMap]; if (!hideT) { p = 0; while (p < _local2.length) { i = 0; while (i < _local2[0].length) { if (game[(("t_" + p) + "_") + i].height != undefined) { tiles[(("t_" + p) + "_") + i].gotoAndStop(20); tiles[(("t_" + p) + "_") + i].yu.text = game[(("t_" + p) + "_") + i].height / 10; } i++; } p++; } hideT = true; } else { p = 0; while (p < _local2.length) { i = 0; while (i < _local2[0].length) { if (game[(("t_" + p) + "_") + i].height != undefined) { tiles[(("t_" + p) + "_") + i].gotoAndStop(_local2[p][i] + 1); } i++; } p++; } hideT = false; } } function clearMap() { var _local3 = _root["map" + game.currentMap]; i = 0; while (i < _local3.length) { j = 0; while (j < _local3[0].length) { var _local2 = (("t_" + i) + "_") + j; tiles[_local2].walk.gotoAndStop(1); tiles.back[_local2].walk.gotoAndStop(1); j++; } i++; } } function stat() { var _local2 = gui.stat; _local2.gotoAndStop(1); i = 0; while (i < a.length) { var _local4 = ally["a" + i]; if ((game.xmouse == _local4.xt) && (game.ymouse == _local4.yt)) { _local2.gotoAndStop(2); _local2.hp.text = (_local4.hp + "/") + _local4.hpM; _local2.hpb._xscale = (_local4.hp / _local4.hpM) * 63; _local2.mp.text = (_local4.mp + "/") + _local4.mpM; _local2.mpb._xscale = (_local4.mp / _local4.mpM) * 63; _local2.ct.text = _local4.ct + "/100"; _local2.ctb._xscale = (_local4.ct / 100) * 63; _local2.job.text = _local4.job; _local2.move.text = (_local4.m + ",") + _local4.j; _local2.atk.text = _local4.atk; _local2.eva.text = _local4.eva; _local2.sp.text = _local4.sp; _local2.team.gotoAndStop(2); if (_local4.status.poison > 0) { addStatus("poison"); } if (_local4.status.move > 0) { addStatus("move"); } if (_local4.status.act > 0) { addStatus("act"); } if (_local4.status.regen > 0) { addStatus("regen"); } if (_local4.status.slow > 0) { addStatus("slow"); } break; } i++; } q = 0; while (q < _root["e" + game.currentMap].length) { var _local3 = enemy["e" + q]; if ((game.xmouse == _local3.xt) && (game.ymouse == _local3.yt)) { _local2.gotoAndStop(2); _local2.hp.text = (_local3.hp + "/") + _local3.hpM; _local2.hpb._xscale = (_local3.hp / _local3.hpM) * 63; _local2.mp.text = (_local3.mp + "/") + _local3.mpM; _local2.mpb._xscale = (_local3.mp / _local3.mpM) * 63; _local2.ct.text = _local3.ct + "/100"; _local2.ctb._xscale = (_local3.ct / 100) * 63; _local2.job.text = _local3.job; _local2.move.text = (_local3.m + ",") + _local3.j; _local2.atk.text = _local3.atk; _local2.eva.text = _local3.eva; _local2.sp.text = _local3.sp; if (_local3.status.poison > 0) { addStatus("poison"); } if (_local3.status.move > 0) { addStatus("move"); } if (_local3.status.act > 0) { addStatus("act"); } if (_local3.status.regen > 0) { addStatus("regen"); } if (_local3.status.slow > 0) { addStatus("slow"); } break; } q++; } if ((tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 5) || (tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 5)) { if (act == 1) { _local2.at.gotoAndStop(2); _local2.at.atk.text = ((("Hp -" + ally[turn].atk) + " Accuracy ") + roll) + "%"; } else if (act == 5) { _local2.at.gotoAndStop(2); if (para == 0) { if (steal != "") { _local2.at.atk.text = ((((("Steal " + steal) + "->") + damage) + " Accuracy ") + acc) + "%"; } else if (effect != "") { _local2.at.atk.text = ((effect + " break Accuracy ") + acc) + "%"; } else { _local2.at.atk.text = ((("Hp -" + damage) + " Accuracy ") + acc) + "%"; } } else if (para == 2) { if (damage > 0) { _local2.at.atk.text = ((("Hp -" + damage) + " Accuracy ") + acc) + "%"; } else { _local2.at.atk.text = ((effect + " Accuracy ") + acc) + "%"; } } else if (para == 3) { if (effect == "") { _local2.at.atk.text = ((abi + " Hp+") + cure) + " Accuracy 100%"; } else if (ally[turn].job == "Drummer") { _local2.at.atk.text = ((((effect + "+") + cure) + " Accuracy ") + acc) + "%"; } else { _local2.at.atk.text = ((effect + " Accuracy ") + acc) + "%"; } } else { _local2.at.atk.text = textAbi; } } } } function addStatus(type) { h = 0; while (h < 5) { if (gui.stat["e" + h]._currentframe == 1) { gui.stat["e" + h].gotoAndStop(type); break; } h++; } } function centerChar() { var _local1 = tiles[turn]; tiles._x = (_local1._x * -1) + 240; tiles._y = (_local1._y * -1) + 200; } function wai() { gui.ability.gotoAndStop("control"); var _local1 = ally[turn]; node(_local1.xt, _local1.yt + 1, 4); node(_local1.xt, _local1.yt - 1, 4); node(_local1.xt - 1, _local1.yt, 4); node(_local1.xt + 1, _local1.yt, 4); wait = true; gui.menu.gotoAndStop(7); if (_local1.status.poison > 0) { _local1.status.poison = _local1.status.poison - 1; damage = Math.floor(_local1.hpM / 5); _local1.hp = _local1.hp - damage; tiles[turn].turn.gotoAndPlay("num"); tiles[turn].turn.hit.k.htmlText = ("<font color='#00CC66'>" + damage) + "</font>"; checkDeath(ally[turn], tiles[turn]); } else if (_local1.status.regen > 0) { _local1.status.regen = _local1.status.regen - 1; damage = Math.floor(_local1.hpM / 5); _local1.hp = _local1.hp + damage; if (_local1.hp > _local1.hpM) { _local1.hp = _local1.hpM; } tiles[turn].turn.gotoAndPlay("num"); tiles[turn].turn.hit.k.htmlText = ("<font color='#0000CC'>" + damage) + "</font>"; } if (_local1.status.slow > 0) { _local1.status.slow = _local1.status.slow - 1; if (_local1.status.slow == 0) { _local1.sp = _local1.sp + 3; } } } function abilitySelect(ab) { gui.ability.gotoAndStop("attack"); var _local1 = ally[turn]; max = 1; var _local3 = 0; cure = 0; effect = ""; anim = ""; cost = 0; para = 0; steal = ""; acc = 100; abi = ab; switch (ab) { case "Throw Stone" : max = 3; acc = 85; damage = Math.floor(_local1.atk / 2); break; case "Tackle" : damage = Math.floor(_local1.atk * 0.8); _local3 = 1; break; case "Berserk" : _local3 = 2; para = 1; break; case "Slash" : _local3 = 1; abi = "swing"; damage = Math.floor(_local1.atk * 1.4); acc = 75; break; case "Share" : cost = 18; cure = 36; _local3 = 3; para = 1; break; case "Long Shot" : max = 6; acc = 80; damage = Math.floor(_local1.atk * 0.8); abi = "bow"; break; case "Short Shot" : max = 3; acc = 95; abi = "bow"; damage = Math.floor(_local1.atk * 1.4); break; case "Fire Shot" : anim = "fire"; max = 4; acc = 75; damage = Math.floor(_local1.atk * 1.7); abi = "bow"; break; case "Bow Shot" : max = 4; acc = 100; damage = _local1.atk; abi = "bow"; break; case "Poison Shot" : anim = "poison"; effect = "poison"; max = 4; acc = 70; damage = Math.floor(_local1.atk * 0.5); abi = "bow"; break; case "Potion" : anim = "potion"; para = 1; max = 4; _local3 = 4; cure = 35; break; case "Super Potion" : anim = "potion"; para = 1; max = 4; _local3 = 4; cure = 60; break; case "Angelwing" : anim = "potion"; para = 1; max = 4; _local3 = 4; cure = 20; break; case "Elixir" : anim = "potion"; para = 1; max = 4; _local3 = 4; cure = 40; break; case "Remedy" : anim = "potion"; para = 1; max = 4; _local3 = 4; break; case "Leg Swing" : effect = "move"; _local3 = 1; acc = 80; break; case "Arm Stab" : effect = "act"; _local3 = 1; acc = 80; break; case "Head Break" : _local3 = 1; acc = 80; effect = "hp"; break; case "Wand Break" : _local3 = 1; acc = 80; effect = "mp"; break; case "Sword Break" : _local3 = 1; acc = 80; effect = "atk"; break; case "Speed Steal" : steal = "sp"; _local3 = 1; acc = 80; damage = 1; break; case "Life Steal" : steal = "hp"; _local3 = 1; acc = 80; damage = 25; break; case "Magic Steal" : steal = "mp"; _local3 = 1; acc = 80; damage = 25; break; case "Eva Steal" : steal = "eva"; _local3 = 1; acc = 80; damage = 5; break; case "Atk Steal" : steal = "atk"; _local3 = 1; acc = 80; damage = 3; break; case "Spear Swing" : para = 2; damage = Math.floor(_local1.atk * 0.7); acc = 80; max = 2; break; case "Earth Jab" : para = 2; acc = 60; _local3 = 6; max = 6; damage = _local1.atk; break; case "Thrust" : _local3 = 1; acc = 75; damage = _local1.atk; break; case "Javelin" : _local3 = 0; max = 3; damage = _local1.atk; acc = 90; break; case "Polearm Spin" : acc = 90; para = 2; _local3 = 7; damage = Math.floor(_local1.atk * 0.8); break; case "Life" : cost = 12; cure = 20; para = 1; max = 4; _local3 = 4; break; case "Heal" : cure = 30; para = 3; cost = 6; max = 4; _local3 = 4; break; case "Heal 2" : cure = 65; cost = 11; para = 3; _local3 = 4; max = 4; break; case "Clear" : effect = "remove"; cost = 5; _local3 = 4; para = 3; max = 4; break; case "Regen" : cost = 4; _local3 = 4; para = 3; effect = "regen"; max = 4; break; case "Fire" : cost = 6; para = 2; max = 4; damage = _local1.atk; break; case "Fire 2" : cost = 9; para = 2; max = 4; damage = Math.floor(_local1.atk * 1.6); break; case "Fire 3" : cost = 11; para = 2; damage = Math.floor(_local1.atk * 2.1); max = 4; break; case "Poison" : cost = 5; para = 2; effect = "poison"; max = 4; acc = 80; break; case "Slow" : cost = 6; para = 2; acc = 80; effect = "slow"; max = 4; break; case "Life Song" : anim = "song"; cure = 25; effect = "hp"; _local3 = 2; para = 3; break; case "Magic Song" : anim = "song"; cure = 15; effect = "mp"; _local3 = 2; para = 3; break; case "Eva Song" : anim = "song"; cure = 8; effect = "eva"; _local3 = 2; para = 3; break; case "Atk Song" : anim = "song"; cure = 5; effect = "atk"; _local3 = 2; para = 3; break; case "Speed Song" : anim = "song"; cure = 1; effect = "sp"; _local3 = 2; para = 3; } if (ally[turn].mp >= cost) { switch (_local3) { case 0 : p = 1; while (p < max) { i = 1; while (i < max) { var _local2 = max - p; node(_local1.xt - p, (_local1.yt - i) + _local2, 3); node(_local1.xt + p, (_local1.yt + i) - _local2, 3); node((_local1.xt - i) + _local2, _local1.yt + p, 3); node((_local1.xt + i) - _local2, _local1.yt - p, 3); node((_local1.xt - p) - 1, _local1.yt, 3); node((_local1.xt + p) + 1, _local1.yt, 3); node(_local1.xt, (_local1.yt + p) + 1, 3); node(_local1.xt, (_local1.yt - p) - 1, 3); i++; } p++; } break; case 1 : node(_local1.xt + max, _local1.yt, 3); node(_local1.xt - max, _local1.yt, 3); node(_local1.xt, _local1.yt + max, 3); node(_local1.xt, _local1.yt - max, 3); break; case 2 : node(_local1.xt, _local1.yt, 6); break; case 3 : node(_local1.xt + max, _local1.yt, 6); node(_local1.xt - max, _local1.yt, 6); node(_local1.xt, _local1.yt + max, 6); node(_local1.xt, _local1.yt - max, 6); break; case 4 : p = 1; while (p < max) { i = 1; while (i < max) { var _local2 = max - p; node(_local1.xt, _local1.yt, 6); node(_local1.xt - p, (_local1.yt - i) + _local2, 6); node(_local1.xt + p, (_local1.yt + i) - _local2, 6); node((_local1.xt - i) + _local2, _local1.yt + p, 6); node((_local1.xt + i) - _local2, _local1.yt - p, 6); node((_local1.xt - p) - 1, _local1.yt, 6); node((_local1.xt + p) + 1, _local1.yt, 6); node(_local1.xt, (_local1.yt + p) + 1, 6); node(_local1.xt, (_local1.yt - p) - 1, 6); i++; } p++; } break; case 5 : node(_local1.xt, _local1.yt, 3); break; case 6 : i = 1; while (i < max) { node(_local1.xt + i, _local1.yt, 3); node(_local1.xt - i, _local1.yt, 3); node(_local1.xt, _local1.yt + i, 3); node(_local1.xt, _local1.yt - i, 3); i++; } break; case 7 : node(_local1.xt, _local1.yt, 3); } } act = 4; } function setAbility() { if ((tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 3) || (tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 3)) { if (para == 0) { i = 0; while (i < _root["e" + game.currentMap].length) { var _local2 = enemy["e" + i]; if ((_local2.xt == game.xmouse) && (_local2.yt == game.ymouse)) { tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk.gotoAndStop(5); tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk.gotoAndStop(5); if (acc == 0) { acc = 100; } else { acc = acc - _local2.eva; } act = 5; gui.menu.ability_menu.gotoAndStop(1); break; } i++; } } else if (para == 2) { hitEn = []; if (abi == "Polearm Spin") { if (!tileCheck(ally[turn].xt + 1, ally[turn].yt, "enemy")) { hitEn.push(enemyTarg); node(ally[turn].xt + 1, ally[turn].yt, 5); } else if (tileCheck(ally[turn].xt + 1, ally[turn].yt, "ally")) { node(ally[turn].xt + 1, ally[turn].yt, 12); } if (!tileCheck(ally[turn].xt, ally[turn].yt + 1, "enemy")) { hitEn.push(enemyTarg); node(ally[turn].xt, ally[turn].yt + 1, 5); } else if (tileCheck(ally[turn].xt, ally[turn].yt + 1, "ally")) { node(ally[turn].xt, ally[turn].yt + 1, 12); } if (!tileCheck(ally[turn].xt, ally[turn].yt - 1, "enemy")) { hitEn.push(enemyTarg); node(ally[turn].xt, ally[turn].yt - 1, 5); } else if (tileCheck(ally[turn].xt, ally[turn].yt - 1, "ally")) { node(ally[turn].xt, ally[turn].yt - 1, 12); } if (!tileCheck(ally[turn].xt - 1, ally[turn].yt, "enemy")) { hitEn.push(enemyTarg); node(ally[turn].xt - 1, ally[turn].yt, 5); } else if (tileCheck(ally[turn].xt - 1, ally[turn].yt, "ally")) { node(ally[turn].xt - 1, ally[turn].yt, 12); } } else if (abi == "Earth Jab") { i = 1; while (i < max) { if (game.ymouse > ally[turn].yt) { if (!tileCheck(ally[turn].xt, ally[turn].yt + i, "enemy")) { if (enemy["e" + enemyTarg].hp > 0) { node(ally[turn].xt, ally[turn].yt + i, 5); hitEn.push(enemyTarg); } } } else if (game.ymouse < ally[turn].yt) { if (!tileCheck(ally[turn].xt, ally[turn].yt - i, "enemy")) { if (enemy["e" + enemyTarg].hp > 0) { node(ally[turn].xt, ally[turn].yt - i, 5); hitEn.push(enemyTarg); } } } else if (game.xmouse > ally[turn].xt) { if (!tileCheck(ally[turn].xt + i, ally[turn].yt, "enemy")) { if (enemy["e" + enemyTarg].hp > 0) { node(ally[turn].xt + i, ally[turn].yt, 5); hitEn.push(enemyTarg); } } } else if (!tileCheck(ally[turn].xt - i, ally[turn].yt, "enemy")) { if (enemy["e" + enemyTarg].hp > 0) { node(ally[turn].xt - i, ally[turn].yt, 5); hitEn.push(enemyTarg); } } i++; } } else { if (!tileCheck(game.xmouse, game.ymouse, "enemy")) { if (enemy["e" + enemyTarg].hp > 0) { node(game.xmouse, game.ymouse, 5); hitEn.push(enemyTarg); } } else if (tileCheck(game.xmouse, game.ymouse, "ally")) { node(game.xmouse, game.ymouse, 12); } if (!tileCheck(game.xmouse + 1, game.ymouse, "enemy")) { if (enemy["e" + enemyTarg].hp > 0) { node(game.xmouse + 1, game.ymouse, 5); hitEn.push(enemyTarg); } } else if (tileCheck(game.xmouse + 1, game.ymouse, "ally")) { node(game.xmouse + 1, game.ymouse, 12); } if (!tileCheck(game.xmouse - 1, game.ymouse, "enemy")) { if (enemy["e" + enemyTarg].hp > 0) { node(game.xmouse - 1, game.ymouse, 5); hitEn.push(enemyTarg); } } else if (tileCheck(game.xmouse - 1, game.ymouse, "ally")) { node(game.xmouse - 1, game.ymouse, 12); } if (!tileCheck(game.xmouse, game.ymouse + 1, "enemy")) { if (enemy["e" + enemyTarg].hp > 0) { node(game.xmouse, game.ymouse + 1, 5); hitEn.push(enemyTarg); } } else if (tileCheck(game.xmouse, game.ymouse + 1, "ally")) { node(game.xmouse, game.ymouse + 1, 12); } if (!tileCheck(game.xmouse, game.ymouse - 1, "enemy")) { if (enemy["e" + enemyTarg].hp > 0) { node(game.xmouse, game.ymouse - 1, 5); hitEn.push(enemyTarg); } } else if (tileCheck(game.xmouse, game.ymouse - 1, "ally")) { node(game.xmouse, game.ymouse - 1, 12); } } act = 5; gui.menu.ability_menu.gotoAndStop(1); } } else if ((tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 6) || (tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 6)) { if (para == 1) { if (abi == "Berserk") { textAbi = "Attack+5 Accuracy 100%"; } else if (abi == "Share") { if (!tileCheck(game.xmouse, game.ymouse, "ally")) { cure = cost * 2; if (ally["a" + allyTarg].hp > 0) { textAbi = ("Hp+" + cure) + " Accuracy 100%"; } else { textAbi = ("Hp+" + cure) + " Accuracy 0%"; cure = 0; } } } else if ((abi == "Potion") || (abi == "Super Potion")) { if (!tileCheck(game.xmouse, game.ymouse, "ally")) { if (ally["a" + allyTarg].hp > 0) { textAbi = ("Hp+" + cure) + " Accuracy 100%"; } else { textAbi = ("Hp+" + cure) + " Accuracy 0%"; cure = 0; } } } else if ((abi == "Angelwing") || (abi == "Life")) { if (!tileCheck(game.xmouse, game.ymouse, "ally")) { if (ally["a" + allyTarg].hp == 0) { textAbi = ("Hp+" + cure) + " Accuracy 100%"; } else { textAbi = ("Hp+" + cure) + " Accuracy 0%"; } } } else if (abi == "Remedy") { if (!tileCheck(game.xmouse, game.ymouse, "ally")) { if (ally["a" + allyTarg].hp > 0) { if ((((ally["a" + allyTarg].status.poison > 0) || (ally["a" + allyTarg].status.act > 0)) || (ally["a" + allyTarg].status.move > 0)) || (ally["a" + allyTarg].status.slow > 0)) { textAbi = "Remove Effects Accuracy 100%"; } else { textAbi = "Accuracy 0%"; } } else { textAbi = "Accuracy 0%"; } } } else if (abi == "Elixir") { if (!tileCheck(game.xmouse, game.ymouse, "ally")) { if (ally["a" + allyTarg].hp > 0) { textAbi = ("Mp+" + cure) + " Accuracy 100%"; } else { textAbi = ("Mp+" + cure) + " Accuracy 0%"; cure = 0; } } } tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk.gotoAndStop(5); tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk.gotoAndStop(5); } else if (para == 3) { hitAl = []; if (!tileCheck(game.xmouse, game.ymouse, "ally")) { if ((ally["a" + allyTarg].hp > 0) || (ally[turn].job == "Drummer")) { node(game.xmouse, game.ymouse, 5); hitAl.push(allyTarg); } } else if (tileCheck(game.xmouse, game.ymouse, "enemy")) { node(game.xmouse, game.ymouse, 12); } if (!tileCheck(game.xmouse + 1, game.ymouse, "ally")) { if ((ally["a" + allyTarg].hp > 0) || (ally[turn].job == "Drummer")) { node(game.xmouse + 1, game.ymouse, 5); hitAl.push(allyTarg); } } else if (tileCheck(game.xmouse + 1, game.ymouse, "enemy")) { node(game.xmouse + 1, game.ymouse, 12); } if (!tileCheck(game.xmouse - 1, game.ymouse, "ally")) { if ((ally["a" + allyTarg].hp > 0) || (ally[turn].job == "Drummer")) { node(game.xmouse - 1, game.ymouse, 5); hitAl.push(allyTarg); } } else if (tileCheck(game.xmouse - 1, game.ymouse, "enemy")) { node(game.xmouse - 1, game.ymouse, 12); } if (!tileCheck(game.xmouse, game.ymouse + 1, "ally")) { if ((ally["a" + allyTarg].hp > 0) || (ally[turn].job == "Drummer")) { node(game.xmouse, game.ymouse + 1, 5); hitAl.push(allyTarg); } } else if (tileCheck(game.xmouse, game.ymouse + 1, "enemy")) { node(game.xmouse, game.ymouse + 1, 12); } if (!tileCheck(game.xmouse, game.ymouse - 1, "ally")) { if ((ally["a" + allyTarg].hp > 0) || (ally[turn].job == "Drummer")) { node(game.xmouse, game.ymouse - 1, 5); hitAl.push(allyTarg); } } else if (tileCheck(game.xmouse, game.ymouse - 1, "enemy")) { node(game.xmouse, game.ymouse - 1, 12); } } act = 5; gui.menu.ability_menu.gotoAndStop(1); } else { effect = ""; act = 0; anim = ""; clearMap(); } } function targetAbility() { var _local5 = ally[turn]; if ((tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 5) || (tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 5)) { gui.ability.play(); gui.ability.te.text = abi; if (game.ymouse > ally[turn].yt) { tiles[turn].gotoAndStop(5); } else if (game.ymouse < ally[turn].yt) { tiles[turn].gotoAndStop(1); } else if (game.xmouse > ally[turn].xt) { tiles[turn].gotoAndStop(4); } else { tiles[turn].gotoAndStop(3); } if (para == 0) { var _local4 = _root["e" + game.currentMap]; i = 0; while (i < _local4.length) { var _local3 = tiles["e" + i]; var _local2 = enemy["e" + i]; if ((_local2.xt == game.xmouse) && (_local2.yt == game.ymouse)) { if (((((abi == "Sword Break") || (abi == "Wand Break")) || (abi == "Head Break")) || (abi == "Leg Swing")) || (abi == "Arm Stab")) { abi = "swing"; game.count = game.count + 5; } else if (((((abi == "Life Steal") || (abi == "Magic Steal")) || (abi == "Speed Steal")) || (abi == "Eva Steal")) || (abi == "Atk Steal")) { abi = "steal"; game.count = game.count + 5; } tiles[turn].char.gotoAndPlay(abi); _root.targA = _local3; _root.targP = _local2; act = 2; clearMap(); if (move == 0) { gui.menu.gotoAndStop(4); } else { gui.menu.gotoAndStop(5); } break; } i++; } } else { if (abi == "Berserk") { game.count = game.count + 15; pol = "Berserk"; ally[turn].atk = ally[turn].atk + 5; tiles[turn].effects.gotoAndPlay(abi); } else if (abi == "Share") { game.count = game.count + 15; pol = "Share"; cureType = 0; } else if (((abi == "Potion") || (abi == "Super Potion")) || (abi == "Angelwing")) { game.count = game.count + 15; cureType = 0; pol = "potion"; } else if (abi == "Elixir") { game.count = game.count + 15; cureType = 1; pol = "potion"; } else if (abi == "Remedy") { game.count = game.count + 20; cureType = 2; pol = "potion"; } else if (abi == "Polearm Spin") { pol = "Earth Jab"; } else if (abi == "Spear Swing") { pol = "Earth Jab"; } else if (((((((((((((((abi == "Fire") || (abi == "Fire 2")) || (abi == "Fire 3")) || (abi == "Poison")) || (abi == "Slow")) || (abi == "Regen")) || (abi == "Heal")) || (abi == "Heal 2")) || (abi == "Life")) || (abi == "Clear")) || (abi == "Life Song")) || (abi == "Magic Song")) || (abi == "Atk Song")) || (abi == "Eva Song")) || (abi == "Speed Song")) { pol = "cast"; ally[turn].mp = ally[turn].mp - cost; game.count = game.count + 15; if (((abi == "Poison") || (abi == "Life")) || (abi == "Regen")) { game.count = game.count + 10; } } else { pol = abi; game.count = game.count + 5; } tiles[turn].char.gotoAndPlay(pol); act = 2; clearMap(); if (move == 0) { gui.menu.gotoAndStop(4); } else { gui.menu.gotoAndStop(5); } } } else { act = 0; clearMap(); } } function setAttack() { roll = 0; var _local4 = ally[turn]; if ((tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 3) || (tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 3)) { var _local5 = _root["e" + game.currentMap]; i = 0; while (i < _local5.length) { var _local3 = tiles["e" + i]; var _local2 = enemy["e" + i]; if (_local2.hp > 0) { if (((_local2.xt - 1) == _local4.xt) && (_local4.yt == _local2.yt)) { if ((_local3._currentframe == 2) || (_local3._currentframe == 3)) { roll = 80 - _local2.eva; } else if ((_local3._currentframe == 1) || (_local3._currentframe == 5)) { roll = 90 - _local2.eva; } else { roll = 100 - _local2.eva; } break; } if (((_local2.xt + 1) == _local4.xt) && (_local2.yt == _local4.yt)) { if ((_local3._currentframe == 2) || (_local3._currentframe == 3)) { roll = 100 - _local2.eva; } else if ((_local3._currentframe == 1) || (_local3._currentframe == 5)) { roll = 90 - _local2.eva; } else { roll = 80 - _local2.eva; } break; } if (((_local2.yt - 1) == _local4.yt) && (_local2.xt == _local4.xt)) { if (((_local3._currentframe == 2) || (_local3._currentframe == 3)) || (_local3._currentframe == 4)) { roll = 90 - _local2.eva; } else if (_local3._currentframe == 1) { roll = 100 - _local2.eva; } else { roll = 80 - _local2.eva; } break; } if (((_local2.yt + 1) == _local4.yt) && (_local2.xt == _local4.xt)) { if (((_local3._currentframe == 2) || (_local3._currentframe == 3)) || (_local3._currentframe == 4)) { roll = 90 - _local2.eva; } else if (_local3._currentframe == 5) { roll = 100 - _local2.eva; } else { roll = 80 - _local2.eva; } break; } } i++; } tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk.gotoAndStop(5); tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk.gotoAndStop(5); act = 1; } } function attackTarget() { game.count = game.count + 5; var _local4 = ally[turn]; if ((tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 5) || (tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 5)) { if (game.ymouse > ally[turn].yt) { tiles[turn].gotoAndStop(5); } else if (game.ymouse < ally[turn].yt) { tiles[turn].gotoAndStop(1); } else if (game.xmouse > ally[turn].xt) { tiles[turn].gotoAndStop(4); } else { tiles[turn].gotoAndStop(3); } var _local5 = _root["e" + game.currentMap]; i = 0; while (i < _local5.length) { var _local3 = tiles["e" + i]; var _local2 = enemy["e" + i]; if ((_local2.xt == game.xmouse) && (_local2.yt == game.ymouse)) { tiles[turn].char.gotoAndPlay("swing"); _root.targA = _local3; _root.targP = _local2; acc = roll; damage = _local4.atk; act = 2; clearMap(); if (move == 0) { gui.menu.gotoAndStop(4); } else { gui.menu.gotoAndStop(5); } break; } i++; } } else { gui.ability.gotoAndStop(1); act = 0; clearMap(); } } function waitTarget() { var _local1 = false; if (game.xmouse > ally[turn].xt) { tiles[turn].gotoAndStop(4); _local1 = true; } else if (game.xmouse < ally[turn].xt) { tiles[turn].gotoAndStop(2); _local1 = true; } else if (game.ymouse > ally[turn].yt) { tiles[turn].gotoAndStop(5); _local1 = true; } else if (game.ymouse < ally[turn].yt) { tiles[turn].gotoAndStop(1); _local1 = true; } if (_local1) { clearMap(); if ((move == 0) && (act == 0)) { ally[turn].ct = ally[turn].sp * 3; } else if (move == 0) { ally[turn].ct = ally[turn].sp * 2; } else if (act == 0) { ally[turn].ct = ally[turn].sp * 2; } else { ally[turn].ct = 0; } tiles[turn].tu.gotoAndStop(1); gui.menu.gotoAndStop(1); turn = ""; } } function moveTarget() { if ((tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 2) || (tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 2)) { if (tileCheck(game.xmouse, game.ymouse, "both")) { game.targetx = game.xmouse; game.targety = game.ymouse; move = 2; clearMap(); gui.ability.gotoAndStop(1); } } else { gui.ability.gotoAndStop(1); move = 0; clearMap(); } } makeMap(_root["map" + game.currentMap]);
Instance of Symbol 306 MovieClip [blank] in Frame 12
onClipEvent (enterFrame) { if (!_root.cs) { if (Key.isDown(40) && (_root.tiles._y > ((-_root.tiles._height) / 4))) { _root.tiles._y = _root.tiles._y - _root.game.speed; } else if (Key.isDown(38) && (_root.tiles._y < (_root.tiles._height / 2))) { _root.tiles._y = _root.tiles._y + _root.game.speed; } if (Key.isDown(39) && (_root.tiles._x > ((-_root.tiles._width) / 5))) { _root.tiles._x = _root.tiles._x - _root.game.speed; } else if (Key.isDown(37) && (_root.tiles._x < _root.tiles._width)) { _root.tiles._x = _root.tiles._x + _root.game.speed; } } _root.work(); if (_root.enemyTurn) { _root.enemyTurnAI(); } } onClipEvent (keyDown) { if (Key.isDown(32)) { _root.centerChar(); } else if (Key.isDown(72)) { _root.hideTiles(); } else if (Key.isDown(81)) { _root.game.currentMap = 2; _root.tiles.removeMovieClip(); _root.gui.removeMovieClip(); _root.gotoAndStop("title"); } else if (Key.isDown(77)) { if (_root.stopS) { _root.mains.stop(); _root.stopS = false; } else { _root.mains.start(0, 500); _root.stopS = true; } } } onClipEvent (mouseUp) { _root.getTarget(); }
Frame 13
MochiAd.showInterLevelAd({id:"5a6925bfc3c62442", res:"550x400"});
Frame 14
if (retry == false) { gotoAndStop ("title"); } else if (retry) { gotoAndStop ("play_game"); }
Symbol 14 MovieClip Frame 1
stop();
Symbol 14 MovieClip Frame 56
gotoAndPlay (2);
Symbol 14 MovieClip Frame 57
play();
Symbol 52 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 14
gotoAndStop (1);
Symbol 52 MovieClip Frame 26
gotoAndStop (1);
Symbol 52 MovieClip Frame 41
gotoAndStop (1);
Symbol 52 MovieClip Frame 53
gotoAndStop (1);
Symbol 52 MovieClip Frame 65
gotoAndStop (1);
Symbol 52 MovieClip Frame 77
gotoAndStop (1);
Symbol 52 MovieClip Frame 94
gotoAndStop (1);
Symbol 52 MovieClip Frame 108
gotoAndStop (1);
Symbol 52 MovieClip Frame 120
gotoAndStop (1);
Symbol 52 MovieClip Frame 131
gotoAndStop (1);
Symbol 52 MovieClip Frame 140
gotoAndStop (1);
Symbol 52 MovieClip Frame 160
gotoAndStop (1);
Symbol 58 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 1
play();
Symbol 62 MovieClip Frame 24
gotoAndPlay (1);
Symbol 62 MovieClip Frame 33
gotoAndPlay (1);
Symbol 62 MovieClip Frame 39
_root.showDamage();
Symbol 62 MovieClip Frame 41
gotoAndPlay (1);
Symbol 62 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 62 MovieClip Frame 48
stop();
Symbol 62 MovieClip Frame 59
gotoAndPlay (1);
Symbol 62 MovieClip Frame 60
_root.showCure();
Symbol 65 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 1
play();
Symbol 67 MovieClip Frame 23
gotoAndPlay (1);
Symbol 67 MovieClip Frame 33
gotoAndPlay (1);
Symbol 67 MovieClip Frame 39
_root.showDamage();
Symbol 67 MovieClip Frame 41
gotoAndPlay (1);
Symbol 67 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 67 MovieClip Frame 48
stop();
Symbol 67 MovieClip Frame 59
gotoAndPlay (1);
Symbol 67 MovieClip Frame 60
_root.showCure();
Symbol 70 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 1
stop();
Symbol 78 MovieClip Frame 1
play();
Symbol 78 MovieClip Frame 24
gotoAndPlay (1);
Symbol 78 MovieClip Frame 33
gotoAndPlay (1);
Symbol 78 MovieClip Frame 39
_root.showDamage();
Symbol 78 MovieClip Frame 41
gotoAndPlay (1);
Symbol 78 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 78 MovieClip Frame 48
stop();
Symbol 78 MovieClip Frame 59
gotoAndPlay (1);
Symbol 78 MovieClip Frame 60
_root.showCure();
Symbol 82 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 1
play();
Symbol 84 MovieClip Frame 23
gotoAndPlay (1);
Symbol 84 MovieClip Frame 33
gotoAndPlay (1);
Symbol 84 MovieClip Frame 39
_root.showDamage();
Symbol 84 MovieClip Frame 41
gotoAndPlay (1);
Symbol 84 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 84 MovieClip Frame 48
stop();
Symbol 84 MovieClip Frame 59
gotoAndPlay (1);
Symbol 90 MovieClip [mouse] Frame 21
gotoAndPlay (1);
Symbol 98 MovieClip Frame 15
gotoAndPlay (1);
Instance of Symbol 98 MovieClip in Symbol 103 MovieClip Frame 1
on (release) { _root.chatN = _root.chatN + 1; _root.cutN = _root.cutN + 1; _parent._x = -330; this.gotoAndPlay(this._totalframes); }
Symbol 109 MovieClip Frame 1
stop(); te.text = "";
Symbol 109 MovieClip Frame 44
gotoAndStop (1);
Symbol 117 Button
on (release) { _root.clearMap(); _root.walk(); }
Symbol 120 Button
on (release) { _root.clearMap(); _root.abilitySelect(a4.text); }
Symbol 121 Button
on (release) { _root.clearMap(); _root.abilitySelect(a3.text); }
Symbol 122 Button
on (release) { _root.clearMap(); _root.abilitySelect(a2.text); }
Symbol 123 Button
on (release) { _root.clearMap(); _root.abilitySelect(a1.text); }
Symbol 124 Button
on (release) { _root.clearMap(); _root.abilitySelect(a0.text); }
Symbol 125 Button
on (release) { gotoAndStop (1); }
Symbol 134 MovieClip Frame 1
stop();
Symbol 135 Button
on (release) { _root.clearMap(); _root.ability(); }
Symbol 137 Button
on (release) { _root.clearMap(); _root.attack(); }
Symbol 139 Button
on (release) { _root.clearMap(); _root.wai(); }
Symbol 144 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 164 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 1
stop();
Symbol 182 Button
on (release) { if (_root.game.currentMap != 99) { _root.game.points = _root.game.points + _root.game.count; _root.game.count = 0; } _root.retry = true; _root.tiles.removeMovieClip(); _root.gotoAndStop("ad"); _root.gui.removeMovieClip(); }
Symbol 184 Button
on (release) { if (_root.game.currentMap != 99) { _root.game.points = _root.game.points + _root.game.count; _root.game.count = 0; } _root.retry = false; _root.tiles.removeMovieClip(); _root.gotoAndStop("ad"); _root.gui.removeMovieClip(); }
Symbol 191 Button
on (release) { if ((_root.game.currentMap != 99) && (_root.game.currentMap != 23)) { _root.game.story = _root.game.story + 1; _root.game.points = _root.game.points + (_root.game.count + 50); } else if (_root.game.currentMap == 23) { _root.game.points = _root.game.points + (_root.game.count + 50); gotoAndStop ("credits"); } _root.game.count = 0; _root.tiles.removeMovieClip(); _root.gotoAndStop("game"); _root.gui.removeMovieClip(); }
Symbol 201 Button
on (release) { _root.cs = false; gotoAndStop (15); }
Symbol 204 Button
on (release) { _root.tiles.removeMovieClip(); _root.gotoAndStop("title"); _root.gui.removeMovieClip(); }
Symbol 207 MovieClip [gui] Frame 15
stop();
Symbol 207 MovieClip [gui] Frame 30
if (_root.game.currentMap != 99) { montext.text = "Points Won: " + _root.game.count; } stop();
Symbol 207 MovieClip [gui] Frame 47
if (_root.game.currentMap != 99) { montext.text = "Points Won: " + _root.game.count; } stop();
Symbol 207 MovieClip [gui] Frame 48
play();
Symbol 207 MovieClip [gui] Frame 59
stop(); _root.tiles.removeMovieClip(); _root.game.story = _root.game.story + 1; _root.gotoAndStop("game"); _root.gui.removeMovieClip();
Symbol 207 MovieClip [gui] Frame 69
if (typeof(_root["cond" + _root.game.currentMap]) == "string") { cond.text = "Defeat the " + _root["cond" + _root.game.currentMap]; } else { cond.text = "Defeat All Enemies!"; }
Symbol 207 MovieClip [gui] Frame 76
stop();
Symbol 217 MovieClip Frame 1
stop();
Symbol 241 Button
on (release) { gotoAndStop ("print"); }
Symbol 242 Button
on (release) { _root.selectedTile = 19; }
Symbol 243 Button
on (release) { _root.selectedTile = 18; }
Symbol 244 Button
on (release) { _root.selectedTile = 13; }
Symbol 245 Button
on (release) { _root.selectedTile = 14; }
Symbol 246 Button
on (release) { _root.selectedTile = 15; }
Symbol 247 Button
on (release) { _root.selectedTile = 16; }
Symbol 248 Button
on (release) { _root.selectedTile = 17; }
Symbol 249 Button
on (release) { _root.selectedTile = 12; }
Symbol 257 Button
on (release) { if (jj4 >= 1) { jj4 = jj4 - 1; j4.text = job[jj4]; } }
Symbol 258 Button
on (release) { if (jj4 < (job.length - 1)) { jj4 = jj4 + 1; j4.text = job[jj4]; } }
Symbol 259 Button
on (release) { if (jj3 >= 1) { jj3 = jj3 - 1; j3.text = job[jj3]; } }
Symbol 260 Button
on (release) { if (jj3 < (job.length - 1)) { jj3 = jj3 + 1; j3.text = job[jj3]; } }
Symbol 261 Button
on (release) { if (jj2 >= 1) { jj2 = jj2 - 1; j2.text = job[jj2]; } }
Symbol 262 Button
on (release) { if (jj2 < (job.length - 1)) { jj2 = jj2 + 1; j2.text = job[jj2]; } }
Symbol 263 Button
on (release) { if (jj1 >= 1) { jj1 = jj1 - 1; j1.text = job[jj1]; } }
Symbol 264 Button
on (release) { if (jj1 < (job.length - 1)) { jj1 = jj1 + 1; j1.text = job[jj1]; } }
Symbol 265 Button
on (release) { if (jj0 >= 1) { jj0 = jj0 - 1; j0.text = job[jj0]; } }
Symbol 266 Button
on (release) { if (jj0 < (job.length - 1)) { jj0 = jj0 + 1; j0.text = job[jj0]; } }
Symbol 273 Button
on (release) { gotoAndStop (2); }
Symbol 276 Button
on (release) { _root.gotoAndStop("title"); _root.tiles.removeMovieClip(); _root.gui.removeMovieClip(); }
Symbol 277 Button
on (release) { _root.selectedTile = 7; }
Symbol 278 Button
on (release) { _root.selectedTile = 8; }
Symbol 279 Button
on (release) { _root.selectedTile = 9; }
Symbol 280 Button
on (release) { _root.selectedTile = 10; }
Symbol 281 Button
on (release) { _root.selectedTile = 11; }
Symbol 282 Button
on (release) { _root.selectedTile = 6; }
Symbol 283 Button
on (release) { _root.selectedTile = 5; }
Symbol 284 Button
on (release) { _root.selectedTile = 3; }
Symbol 285 Button
on (release) { _root.selectedTile = 4; }
Symbol 286 Button
on (release) { _root.selectedTile = 2; }
Symbol 287 Button
on (release) { _root.selectedTile = 1; }
Symbol 293 Button
on (release) { gotoAndStop (1); }
Symbol 295 Button
on (release) { var st = false; i = 0; while (i < _root.ene.length) { _root.ene[i][0] = job[_root.gui["jj" + i]]; if ((_root.ene[i][1] == -1) && (_root.ene[i][2] == -1)) { st = true; } i++; } i = 0; while (i < _root.all.length) { if ((_root.all[i][0] == -1) && (_root.all[i][1] == -1)) { st = true; } i++; } if ((n.text.length >= 4) && (n.text.length <= 20)) { if (!st) { _root.user.data.maps[_root.game.saveMap] = {name:n.text, map:_root.map, enemies:_root.ene, allies:_root.all}; _root.tiles.removeMovieClip(); _root.gotoAndStop("load map"); _root.gui.removeMovieClip(); } else { error.text = "Please place all the units on the map. Your map name may be too big or small"; } } else { error.text = "Your game name is too long or short. 4-20 characters."; } }
Symbol 300 Button
on (release) { gotoAndStop (1); }
Symbol 305 MovieClip [editor_gui] Frame 1
stop(); job = ["squire", "alchemist", "archer", "spearman", "knight", "robber", "healer", "sorcerer", "drummer", "king", "noble"];
Symbol 305 MovieClip [editor_gui] Frame 3
i = 0; while (i < 5) { _root.ene[i][0] = _root.gui["j" + i].text; i++; } i = 0; while (i < _root.ene.length) { temp = _root.ene[i][1]; _root.ene[i][1] = _root.ene[i][2]; _root.ene[i][2] = temp; i++; } i = 0; while (i < _root.all.length) { temp = _root.all[i][0]; _root.all[i][0] = _root.all[i][1]; _root.all[i][1] = temp; i++; } rut = ["map", "all", "ene"]; lazy = ["map", "a", "e"]; j = 0; while (j < 3) { hu.text = hu.text + (("var " + lazy[j]) + ":Array = ["); i = 0; while (i < _root[rut[j]].length) { p = 0; while (p < _root[rut[j]][0].length) { if (p == 0) { if (rut[j] == "map") { hu.htmlText = hu.htmlText + "["; } else { hu.text = hu.text + "["; } } if ((rut[j] == "ene") && (p == 0)) { hu.text = hu.text + "\""; } hu.text = hu.text + _root[rut[j]][i][p]; if ((rut[j] == "ene") && (p == 0)) { hu.text = hu.text + "\""; } if (p == (_root[rut[j]][0].length - 1)) { if (i != (_root[rut[j]].length - 1)) { hu.text = hu.text + "],"; } else { hu.text = hu.text + "]"; } } else { hu.text = hu.text + ","; } p++; } if (i == (_root[rut[j]].length - 1)) { if (rut[j] == "map") { hu.htmlText = hu.htmlText + "];<br>"; } else { hu.text = hu.text + "];"; hu.htmlText = hu.htmlText + "<br>"; } } i++; } j++; } i = 0; while (i < _root.ene.length) { temp = _root.ene[i][1]; _root.ene[i][1] = _root.ene[i][2]; _root.ene[i][2] = temp; i++; } i = 0; while (i < _root.all.length) { temp = _root.all[i][0]; _root.all[i][0] = _root.all[i][1]; _root.all[i][1] = temp; i++; }
Symbol 309 Button
on (release) { getURL ("http://www.flashninjaclan.com", "_blank"); }
Symbol 313 Button
on (release) { _root.gotoAndStop("play"); }
Symbol 316 Button
on (release) { _root.gotoAndStop("help"); }
Symbol 319 Button
on (release) { _root.gotoAndStop("about"); }
Symbol 322 Button
on (release) { getURL ("http://www.flashninjaclan.com", "_blank"); }
Symbol 335 MovieClip Frame 1
page = 1;
Symbol 335 MovieClip Frame 2
holder.gotoAndStop(page);
Symbol 335 MovieClip Frame 60
page = page + 1; if (page > 5) { page = 1; } gotoAndPlay (2);
Symbol 336 MovieClip Frame 27
stop();
Symbol 337 Button
on (release) { getURL ("http://www.throwtheproject.com", "_blank"); }
Symbol 804 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.1"); } static function showPreGameAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showTimedAd(options) { showInterLevelAd(options); } static function showPreloaderAd(options) { showPreGameAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local26 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local26); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local25 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local25); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb_arg) { var _local8 = parseInt(cb_arg); var _local4 = this._callbacks[_local8]; if (!_local4) { return(undefined); } delete this._callbacks[_local8]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 341 Button
on (release) { user.data.file0 = {}; user.data.file1 = {}; user.data.file2 = {}; gotoAndStop ("home"); }
Symbol 353 Button
on (release) { i = 0; while (i < 3) { if (user.data.game.length <= 3) { user.data.game.push({story:0, points:200, a:[]}); currentGame = i; gotoAndStop ("title"); break; } if (i == 2) { mes.text = "Error you must delete a saved game."; } i++; } }
Symbol 356 Button
on (release) { gotoAndStop ("home"); }
Symbol 360 Button
on (release) { _root.mains.stop(); }
Symbol 392 Button
on (release) { if ((name.text.length > 3) && (name.text.length < 15)) { nukescore = game.story; nukename = name.text; loadVariablesNum ("http://www.flashninjaclan.com/games/knighttactics/newscore.php", 0, "POST"); postHPScore(game.story, ""); _root.kongregateServices.connect(); _root.kongregateStats.submit("HighScore", game.story); message.text = "Your score has been sent."; } else { message.text = "Your name can only be 4-14 chars."; } }
Symbol 395 Button
on (release) { gotoAndStop ("party"); }
Symbol 399 Button
on (release) { var user = SharedObject.getLocal("knight_tactics"); user.data.game[currentGame].a = a; user.data.game[currentGame].points = game.points; user.data.game[currentGame].story = game.story; user.data.game[currentGame].jobs = jobs; if ((user.data.game[currentGame].a == a) && (user.data.game[currentGame].story == game.story)) { message.text = "Game saved"; } else { message.text = "Error game didn't save."; } }
Symbol 401 Button
on (release) { gotoAndStop ("load"); }
Symbol 402 Button
on (release) { gotoAndStop ("load map"); }
Symbol 403 Button
on (release) { gotoAndStop ("game"); }
Symbol 454 Button
on (release) { if (nodes.length >= (page + 10)) { page = page + 10; pag = pag + 1; showList(); } }
Symbol 455 Button
on (release) { if (page >= 10) { page = page - 10; pag = pag - 1; showList(); } }
Symbol 461 MovieClip Frame 1
stop();
Symbol 465 MovieClip Frame 1
stop();
Symbol 470 MovieClip Frame 23
gotoAndPlay (1);
Symbol 470 MovieClip Frame 33
gotoAndPlay (1);
Symbol 470 MovieClip Frame 41
_root.showDamage(); gotoAndPlay (1);
Symbol 470 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 470 MovieClip Frame 48
stop();
Symbol 470 MovieClip Frame 59
gotoAndPlay (1);
Symbol 470 MovieClip Frame 78
_root.showDamage(); gotoAndPlay (1);
Symbol 470 MovieClip Frame 93
gotoAndStop (1); _root.showDamage();
Symbol 470 MovieClip Frame 103
gotoAndPlay (1);
Symbol 470 MovieClip Frame 112
_root.showCure();
Symbol 470 MovieClip Frame 119
gotoAndPlay (1);
Symbol 505 Button
on (release) { play(); }
Symbol 510 MovieClip Frame 1
stop();
Symbol 510 MovieClip Frame 10
var lo = ["squire", "alchemist", "drummer", "archer", "knight", "robber", "healer", "sorcerer", "spearman"]; i = 0; while (i < 9) { if (_root.jobs[lo[i]] != undefined) { _root.change_jobs["q" + i].text = lo[i]; _root.change_jobs["b" + i].onRelease = function () { _root.a[_root.target] = _root.change_jobs["q" + this._name.charAt(1)].text; _root["aa" + _root.target].gotoAndStop(_root.change_jobs["q" + this._name.charAt(1)].text); _root["aa" + _root.target].char.gotoAndStop(4); _root["aa" + _root.target].char.char.gotoAndStop(1); play(); }; } else { _root.change_jobs["q" + i].text = "locked"; } i++; } stop();
Symbol 510 MovieClip Frame 15
gotoAndStop (1); _visible = false;
Symbol 511 Button
on (release) { target = "3"; change_jobs._visible = true; change_jobs.play(); }
Symbol 512 Button
on (release) { page = "drummer"; learn.gotoAndStop(10); jobCost = 800; }
Symbol 513 Button
on (release) { page = "spearman"; learn.gotoAndStop(10); jobCost = 790; }
Symbol 514 Button
on (release) { page = "robber"; learn.gotoAndStop(10); jobCost = 650; }
Symbol 515 Button
on (release) { page = "sorcerer"; learn.gotoAndStop(10); jobCost = 550; }
Symbol 516 Button
on (release) { page = "healer"; learn.gotoAndStop(10); jobCost = 450; }
Symbol 517 Button
on (release) { page = "archer"; learn.gotoAndStop(10); jobCost = 380; }
Symbol 518 Button
on (release) { page = "knight"; learn.gotoAndStop(10); jobCost = 300; }
Symbol 519 Button
on (release) { page = "alchemist"; learn.gotoAndStop(10); jobCost = 100; }
Symbol 520 Button
on (release) { page = "squire"; learn.gotoAndStop(10); }
Symbol 541 MovieClip Frame 1
stop(); a0 = "Throw Stone"; t0.text = a0 + " - Weak ranged attack"; c0.text = "90"; a1 = "Tackle"; t1.text = a1 + " - Weak unblockable hit"; c1.text = "100"; a2 = "Berserk"; t2.text = a2 + " - Increases your attack"; c2.text = "250"; a3 = "Share"; t3.text = a3 + " - Give Mp to restore an allies Hp"; c3.text = "300"; a4 = "Slash"; t4.text = a4 + " - Deal a powerful but inaccurate attack"; c4.text = "180"; _root.showAb();
Symbol 541 MovieClip Frame 2
a0 = "Potion"; t0.text = a0 + " - Restores 35 hp"; c0.text = "70"; a1 = "Super Potion"; t1.text = a1 + " - Restores 60 hp"; c1.text = "250"; a2 = "Angelwing"; t2.text = a2 + " - Revives a unit"; c2.text = "300"; a3 = "Elixir"; t3.text = a3 + " - Restores 40 mp"; c3.text = "210"; a4 = "Remedy"; t4.text = a4 + " - Removes bad effects from an ally"; c4.text = "90"; _root.showAb();
Symbol 541 MovieClip Frame 3
a0 = "Leg Swing"; t0.text = a0 + " - Stops an enemy from moving"; c0.text = "280"; a1 = "Arm Stab"; t1.text = a1 + " - Stops an enemy from acting"; c1.text = "280"; a2 = "Head Break"; t2.text = a2 + " - Lowers an enemies max hp"; c2.text = "200"; a3 = "Wand Break"; t3.text = a3 + " - Lowers an enemies max mp"; c3.text = "180"; a4 = "Sword Break"; t4.text = a4 + " - Lowers an enemies attack"; c4.text = "180"; _root.showAb();
Symbol 541 MovieClip Frame 4
a0 = "Long Shot"; t0.text = a0 + " - High range, low attack"; c0.text = "250"; a1 = "Bow Shot"; t1.text = a1 + " - Normal ranged attack"; c1.text = "100"; a2 = "Short Shot"; t2.text = a2 + " - Low range, high damage"; c2.text = "250"; a3 = "Poison Shot"; t3.text = a3 + " - adds effect poison"; c3.text = "190"; a4 = "Fire Shot"; t4.text = a4 + " - Normal ranged attack, deals bonus damage"; c4.text = "350"; _root.showAb();
Symbol 541 MovieClip Frame 5
a0 = "Heal"; t0.text = a0 + " - Restores 34 hp up to five units"; c0.text = "120"; a1 = "Heal 2"; t1.text = a1 + " - Restores 70 hp up to five units"; c1.text = "270"; a2 = "Regen"; t2.text = a2 + " - Ally units gain hp over turns"; c2.text = "190"; a3 = "Life"; t3.text = a3 + " - Brings an ally unit back to life"; c3.text = "270"; a4 = "Clear"; t4.text = a4 + " - Removes negative effects from allies"; c4.text = "120"; _root.showAb();
Symbol 541 MovieClip Frame 6
a0 = "Fire"; t0.text = a0 + " - Deals 29 damage to five enemies"; c0.text = "120"; a1 = "Fire 2"; t1.text = a1 + " - Deals 37 damage to five enemies"; c1.text = "230"; a2 = "Fire 3"; t2.text = a2 + " - Deals 65 damage to five enemies"; c2.text = "380"; a3 = "Poison"; t3.text = a3 + " - Targets take damage at the end of there turn"; c3.text = "190"; a4 = "Slow"; t4.text = a4 + " - Lowers up to five enemies speed"; c4.text = "160"; _root.showAb();
Symbol 541 MovieClip Frame 7
a0 = "Life Steal"; t0.text = a0 + " - Steals hp from an enemy"; c0.text = "210"; a1 = "Magic Steal"; t1.text = a1 + " - Steals mp from an enemy"; c1.text = "210"; a2 = "Atk Steal"; t2.text = a2 + " - Steals attack from an enemy"; c2.text = "180"; a3 = "Eva Steal"; t3.text = a3 + " - Steals evasion from an enemy"; c3.text = "180"; a4 = "Speed Steal"; t4.text = a4 + " - Steals speed from an enemy"; c4.text = "250"; _root.showAb();
Symbol 541 MovieClip Frame 8
a0 = "Earth Jab"; t0.text = a0 + " - Deals damage to enemies vertical or horizontal"; c0.text = "420"; a1 = "Thrust"; t1.text = a1 + " - Deal a two-fold attack but with low accuracy"; c1.text = "570"; a2 = "Javelin"; t2.text = a2 + " - A high accuracy ranged attack"; c2.text = "280"; a3 = "Polearm Spin"; t3.text = a3 + " - Deal damage to all the enemies around you"; c3.text = "180"; a4 = "Spear Swing"; t4.text = a4 + " - Deal a ranged attack to multiple enemies"; c4.text = "200"; _root.showAb();
Symbol 541 MovieClip Frame 9
a0 = "Life Song"; t0.text = a0 + " - Increases hp to all allies around you"; c0.text = "340"; a1 = "Atk Song"; t1.text = a1 + " - Increases attack to all allies around you"; c1.text = "280"; a2 = "Magic Song"; t2.text = a2 + " - Increases mp to all allies around you"; c2.text = "290"; a3 = "Eva Song"; t3.text = a3 + " - Increases evasion to all allies around you"; c3.text = "320"; a4 = "Speed Song"; t4.text = a4 + " - Increases speed to all allies around you"; c4.text = "350"; _root.showAb();
Symbol 541 MovieClip Frame 10
gotoAndStop(_root.page);
Symbol 552 Button
on (release) { target = "4"; change_jobs._visible = true; change_jobs.play(); }
Symbol 553 Button
on (release) { target = "2"; change_jobs._visible = true; change_jobs.play(); }
Symbol 554 Button
on (release) { target = "1"; change_jobs._visible = true; change_jobs.play(); }
Symbol 555 Button
on (release) { target = "0"; change_jobs._visible = true; change_jobs.play(); }
Symbol 561 MovieClip Frame 1
stop();
Symbol 564 MovieClip Frame 1
stop();
Symbol 569 MovieClip Frame 1
stop();
Symbol 573 MovieClip Frame 24
gotoAndPlay (1);
Symbol 573 MovieClip Frame 33
gotoAndPlay (1);
Symbol 573 MovieClip Frame 39
_root.showDamage();
Symbol 573 MovieClip Frame 41
gotoAndPlay (1);
Symbol 573 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 573 MovieClip Frame 48
stop();
Symbol 573 MovieClip Frame 59
gotoAndPlay (1);
Symbol 573 MovieClip Frame 67
_root.showCure();
Symbol 576 MovieClip Frame 1
stop();
Symbol 577 MovieClip Frame 1
stop();
Symbol 578 MovieClip Frame 23
gotoAndPlay (1);
Symbol 578 MovieClip Frame 33
gotoAndPlay (1);
Symbol 578 MovieClip Frame 41
_root.showDamage(); gotoAndPlay (1);
Symbol 578 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 578 MovieClip Frame 48
stop();
Symbol 578 MovieClip Frame 59
gotoAndPlay (1);
Symbol 578 MovieClip Frame 66
_root.showCure();
Symbol 583 MovieClip Frame 1
stop();
Symbol 589 MovieClip Frame 1
stop();
Symbol 594 MovieClip Frame 1
play();
Symbol 594 MovieClip Frame 24
gotoAndPlay (1);
Symbol 594 MovieClip Frame 33
gotoAndPlay (1);
Symbol 594 MovieClip Frame 39
_root.showDamage();
Symbol 594 MovieClip Frame 41
gotoAndPlay (1);
Symbol 594 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 594 MovieClip Frame 48
stop();
Symbol 594 MovieClip Frame 59
gotoAndPlay (1);
Symbol 594 MovieClip Frame 69
_root.showDamage();
Symbol 598 MovieClip Frame 1
stop();
Symbol 599 MovieClip Frame 23
gotoAndPlay (1);
Symbol 599 MovieClip Frame 33
gotoAndPlay (1);
Symbol 599 MovieClip Frame 41
_root.showDamage(); gotoAndPlay (1);
Symbol 599 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 599 MovieClip Frame 48
stop();
Symbol 599 MovieClip Frame 59
gotoAndPlay (1);
Symbol 599 MovieClip Frame 69
_root.showDamage();
Symbol 601 MovieClip Frame 1
stop();
Symbol 607 MovieClip Frame 1
stop();
Symbol 611 MovieClip Frame 1
play();
Symbol 611 MovieClip Frame 24
gotoAndPlay (1);
Symbol 611 MovieClip Frame 33
gotoAndPlay (1);
Symbol 611 MovieClip Frame 39
_root.showDamage();
Symbol 611 MovieClip Frame 41
gotoAndPlay (1);
Symbol 611 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 611 MovieClip Frame 48
stop();
Symbol 611 MovieClip Frame 59
gotoAndPlay (1);
Symbol 611 MovieClip Frame 64
_root.showMultipleCure();
Symbol 615 MovieClip Frame 1
stop();
Symbol 616 MovieClip Frame 23
gotoAndPlay (1);
Symbol 616 MovieClip Frame 33
gotoAndPlay (1);
Symbol 616 MovieClip Frame 41
_root.showDamage(); gotoAndPlay (1);
Symbol 616 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 616 MovieClip Frame 48
stop();
Symbol 616 MovieClip Frame 59
gotoAndPlay (1);
Symbol 616 MovieClip Frame 64
_root.showMultipleCure();
Symbol 621 MovieClip Frame 1
stop();
Symbol 625 MovieClip Frame 1
stop();
Symbol 629 MovieClip Frame 1
stop();
Symbol 631 MovieClip Frame 1
play();
Symbol 631 MovieClip Frame 24
gotoAndPlay (1);
Symbol 631 MovieClip Frame 33
gotoAndPlay (1);
Symbol 631 MovieClip Frame 39
_root.showDamage();
Symbol 631 MovieClip Frame 41
gotoAndPlay (1);
Symbol 631 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 631 MovieClip Frame 48
stop();
Symbol 631 MovieClip Frame 59
gotoAndPlay (1);
Symbol 631 MovieClip Frame 64
if (_root.abi == "Life") { _root.showCure(); } else { _root.showMultipleCure(); }
Symbol 634 MovieClip Frame 1
stop();
Symbol 637 MovieClip Frame 1
stop();
Symbol 638 MovieClip Frame 23
gotoAndPlay (1);
Symbol 638 MovieClip Frame 33
gotoAndPlay (1);
Symbol 638 MovieClip Frame 41
_root.showDamage(); gotoAndPlay (1);
Symbol 638 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 638 MovieClip Frame 48
stop();
Symbol 638 MovieClip Frame 59
gotoAndPlay (1);
Symbol 638 MovieClip Frame 64
if (_root.abi == "Life") { _root.showCure(); } else { _root.showMultipleCure(); }
Symbol 640 MovieClip Frame 1
stop();
Symbol 643 MovieClip Frame 1
stop();
Symbol 647 MovieClip Frame 1
stop();
Symbol 651 MovieClip Frame 1
play();
Symbol 651 MovieClip Frame 24
gotoAndPlay (1);
Symbol 651 MovieClip Frame 33
gotoAndPlay (1);
Symbol 651 MovieClip Frame 39
_root.showDamage();
Symbol 651 MovieClip Frame 41
gotoAndPlay (1);
Symbol 651 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 651 MovieClip Frame 48
stop();
Symbol 651 MovieClip Frame 59
gotoAndPlay (1);
Symbol 651 MovieClip Frame 63
_root.showMultiple();
Symbol 654 MovieClip Frame 1
stop();
Symbol 655 MovieClip Frame 1
stop();
Symbol 656 MovieClip Frame 23
gotoAndPlay (1);
Symbol 656 MovieClip Frame 33
gotoAndPlay (1);
Symbol 656 MovieClip Frame 41
_root.showDamage(); gotoAndPlay (1);
Symbol 656 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 656 MovieClip Frame 48
stop();
Symbol 656 MovieClip Frame 59
gotoAndPlay (1);
Symbol 656 MovieClip Frame 64
_root.showMultiple();
Symbol 662 MovieClip Frame 1
stop();
Symbol 668 MovieClip Frame 1
stop();
Symbol 670 MovieClip Frame 1
play();
Symbol 670 MovieClip Frame 24
gotoAndPlay (1);
Symbol 670 MovieClip Frame 33
gotoAndPlay (1);
Symbol 670 MovieClip Frame 39
_root.showDamage();
Symbol 670 MovieClip Frame 41
gotoAndPlay (1);
Symbol 670 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 670 MovieClip Frame 48
stop();
Symbol 670 MovieClip Frame 59
gotoAndPlay (1);
Symbol 670 MovieClip Frame 60
_root.showCure();
Symbol 672 MovieClip Frame 1
stop();
Symbol 674 MovieClip Frame 23
gotoAndPlay (1);
Symbol 674 MovieClip Frame 33
gotoAndPlay (1);
Symbol 674 MovieClip Frame 39
_root.showDamage();
Symbol 674 MovieClip Frame 41
gotoAndPlay (1);
Symbol 674 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 674 MovieClip Frame 48
stop();
Symbol 674 MovieClip Frame 59
gotoAndPlay (1);
Symbol 679 MovieClip Frame 1
stop();
Symbol 682 MovieClip Frame 1
play();
Symbol 682 MovieClip Frame 24
gotoAndPlay (1);
Symbol 682 MovieClip Frame 33
gotoAndPlay (1);
Symbol 682 MovieClip Frame 39
_root.showDamage();
Symbol 682 MovieClip Frame 41
gotoAndPlay (1);
Symbol 682 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 682 MovieClip Frame 48
stop();
Symbol 682 MovieClip Frame 59
gotoAndPlay (1);
Symbol 682 MovieClip Frame 74
_root.showDamage();
Symbol 682 MovieClip Frame 78
gotoAndPlay (1);
Symbol 682 MovieClip Frame 87
_root.showDamage();
Symbol 682 MovieClip Frame 93
gotoAndPlay (1);
Symbol 682 MovieClip Frame 103
gotoAndPlay (1);
Symbol 682 MovieClip Frame 112
_root.showCure();
Symbol 687 MovieClip Frame 1
stop();
Symbol 694 MovieClip Frame 1
stop();
Symbol 698 MovieClip Frame 1
play();
Symbol 698 MovieClip Frame 24
gotoAndPlay (1);
Symbol 698 MovieClip Frame 33
gotoAndPlay (1);
Symbol 698 MovieClip Frame 38
_root.showDamage();
Symbol 698 MovieClip Frame 42
gotoAndPlay (1);
Symbol 698 MovieClip Frame 43
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 698 MovieClip Frame 49
stop();
Symbol 698 MovieClip Frame 60
gotoAndPlay (1);
Symbol 698 MovieClip Frame 65
_root.showMultiple();
Symbol 698 MovieClip Frame 70
gotoAndPlay (1);
Symbol 698 MovieClip Frame 75
_root.showDamage();
Symbol 698 MovieClip Frame 80
_root.showDamage(); gotoAndPlay (1);
Symbol 698 MovieClip Frame 90
_root.showDamage();
Symbol 700 MovieClip Frame 1
stop();
Symbol 701 MovieClip Frame 1
stop();
Symbol 702 MovieClip Frame 23
gotoAndPlay (1);
Symbol 702 MovieClip Frame 33
gotoAndPlay (1);
Symbol 702 MovieClip Frame 40
_root.showDamage();
Symbol 702 MovieClip Frame 42
gotoAndPlay (1);
Symbol 702 MovieClip Frame 43
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 702 MovieClip Frame 49
stop();
Symbol 702 MovieClip Frame 60
gotoAndPlay (1);
Symbol 702 MovieClip Frame 65
_root.showMultiple();
Symbol 702 MovieClip Frame 70
gotoAndPlay (1);
Symbol 702 MovieClip Frame 75
_root.showDamage();
Symbol 702 MovieClip Frame 80
_root.showDamage(); gotoAndPlay (1);
Symbol 702 MovieClip Frame 90
_root.showDamage();
Symbol 708 MovieClip Frame 1
stop();
Symbol 711 MovieClip Frame 1
stop();
Symbol 715 MovieClip Frame 1
stop();
Symbol 719 MovieClip Frame 1
play();
Symbol 719 MovieClip Frame 24
gotoAndPlay (1);
Symbol 719 MovieClip Frame 33
gotoAndPlay (1);
Symbol 719 MovieClip Frame 38
_root.showDamage();
Symbol 719 MovieClip Frame 47
_root.showDamage(); gotoAndPlay (1);
Symbol 719 MovieClip Frame 48
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 719 MovieClip Frame 54
stop();
Symbol 719 MovieClip Frame 65
gotoAndPlay (1);
Symbol 719 MovieClip Frame 70
_root.showDamage();
Symbol 722 MovieClip Frame 1
stop();
Symbol 725 MovieClip Frame 1
stop();
Symbol 726 MovieClip Frame 23
gotoAndPlay (1);
Symbol 726 MovieClip Frame 33
gotoAndPlay (1);
Symbol 726 MovieClip Frame 38
_root.showDamage();
Symbol 726 MovieClip Frame 47
_root.showDamage(); gotoAndPlay (1);
Symbol 726 MovieClip Frame 48
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 726 MovieClip Frame 54
stop();
Symbol 726 MovieClip Frame 65
gotoAndPlay (1);
Symbol 726 MovieClip Frame 70
_root.showDamage();
Symbol 730 Button
on (release) { gotoAndStop ("title"); }
Symbol 736 Button
on (release) { dateTime = new Date(); if (dateTime.getDate() == user.data.submit) { if (((upload && (_root.by.text.length > 2)) && (_root.by.text.length <= 10)) && (_root.by.text.toLowerCase() != "lautan")) { var k = user.data.maps[game.saveMap]; loading._visible = true; error.text = "Please wait..."; newEntry = new LoadVars(); newEntry.ref = this; newEntry.submit = "Yes"; newEntry.title = k.name; newEntry.by = _root.by.text; newEntry.map = decoder(k.map); newEntry.enemies = decoder(k.enemies); newEntry.allies = decoder(k.allies); newEntry.sendAndLoad("http://www.throwtheproject.com/data_kt.php?action=write", newEntry, "POST"); newEntry.onLoad = function (success) { if (success) { user.data.submit = dateTime.getDate(); error.text = this.val; loading._visible = false; } else { error.text = "Error could not send"; loading._visible = false; } }; } else { error.text = "Select a map and/or enter a username for credit."; } } else { error.text = "You have already submitted a game today."; } }
Symbol 783 Button
on (release) { if (e < 5) { e = e + 1; ee.text = e; } }
Symbol 784 Button
on (release) { if (e > 1) { e = e - 1; ee.text = e; } }
Symbol 786 Button
on (release) { if (a < 5) { a = a + 1; aa.text = a; } }
Symbol 787 Button
on (release) { if (a > 1) { a = a - 1; aa.text = a; } }
Symbol 789 Button
on (release) { if (w < 13) { w = w + 1; ww.text = w; } }
Symbol 790 Button
on (release) { if (w > 5) { w = w - 1; ww.text = w; } }
Symbol 791 Button
on (release) { if (h > 5) { h = h - 1; hh.text = h; } }
Symbol 792 Button
on (release) { if (h < 13) { h = h + 1; hh.text = h; } }
Symbol 799 Button
on (release) { _root.makeEditor(ww.text, hh.text, aa.text, ee.text); _visible = false; }
Symbol 803 MovieClip Frame 1
a = 5; e = 5; w = 6; h = 7;

Library Items

Symbol 1 Sound [hit]
Symbol 2 Sound [avoid]
Symbol 3 Sound [chase]
Symbol 4 Sound [attack]
Symbol 5 Sound [drama]
Symbol 6 Sound [die]
Symbol 7 Sound [beep_2]Used by:117 120 121 122 123 124 125 135 137 139 182 184 191 201 341 347 353 356 392 395 399 401 402 403 505 511 512 513 514 515 516 517 518 519 520 552 553 554 555 730 799
Symbol 8 Sound [click]Used by:117 120 121 122 123 124 125 135 137 139 182 184 191 201 204 241 242 243 244 245 246 247 248 249 257 258 259 260 261 262 263 264 265 266 273 276 277 278 279 280 281 282 283 284 285 286 287 293 295 300 313 316 319 322 337 341 347 353 356 392 395 399 401 402 403 408 454 455 505 511 512 513 514 515 516 517 518 519 520 552 553 554 555 730 736 783 784 786 787 789 790 791 792 799
Symbol 9 FontUsed by:10
Symbol 10 TextUses:9Used by:14
Symbol 11 FontUsed by:12
Symbol 12 EditableTextUses:11Used by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClipUses:10 13Used by:68 85 579 600 617 639 657 675 683 703 727
Symbol 15 ShapeTweeningUsed by:52
Symbol 16 SoundUsed by:52
Symbol 17 GraphicUsed by:52
Symbol 18 ShapeTweeningUsed by:52
Symbol 19 SoundUsed by:52
Symbol 20 GraphicUsed by:52
Symbol 21 ShapeTweeningUsed by:52
Symbol 22 SoundUsed by:52
Symbol 23 GraphicUsed by:52
Symbol 24 ShapeTweeningUsed by:52
Symbol 25 GraphicUsed by:52
Symbol 26 ShapeTweeningUsed by:52
Symbol 27 GraphicUsed by:52
Symbol 28 ShapeTweeningUsed by:52
Symbol 29 SoundUsed by:52
Symbol 30 GraphicUsed by:52
Symbol 31 ShapeTweeningUsed by:52
Symbol 32 ShapeTweeningUsed by:52
Symbol 33 GraphicUsed by:52
Symbol 34 ShapeTweeningUsed by:52
Symbol 35 GraphicUsed by:52
Symbol 36 ShapeTweeningUsed by:52
Symbol 37 SoundUsed by:52
Symbol 38 GraphicUsed by:52
Symbol 39 ShapeTweeningUsed by:52
Symbol 40 GraphicUsed by:52
Symbol 41 ShapeTweeningUsed by:52
Symbol 42 ShapeTweeningUsed by:52
Symbol 43 SoundUsed by:52
Symbol 44 GraphicUsed by:52
Symbol 45 GraphicUsed by:52
Symbol 46 ShapeTweeningUsed by:52
Symbol 47 ShapeTweeningUsed by:52
Symbol 48 GraphicUsed by:52
Symbol 49 GraphicUsed by:52
Symbol 50 ShapeTweeningUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51Used by:68 85 579 600 617 639 657 675 683 703 727
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:62 67
Symbol 55 GraphicUsed by:56 564 643 663 711
Symbol 56 MovieClipUses:55Used by:62
Symbol 57 GraphicUsed by:58 65
Symbol 58 MovieClipUses:57Used by:62
Symbol 59 GraphicUsed by:62 67 78 84 670 674
Symbol 60 GraphicUsed by:62
Symbol 61 GraphicUsed by:62 67 78 84 670 674
Symbol 62 MovieClipUses:54 56 58 59 60 61Used by:68
Symbol 63 GraphicUsed by:64 576 634 654 671 722
Symbol 64 MovieClipUses:63Used by:67
Symbol 65 MovieClipUses:57Used by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:54 64 65 59 66 61Used by:68
Symbol 68 MovieClip [king]Uses:14 52 62 67
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:78 84
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:78
Symbol 73 GraphicUsed by:76 82
Symbol 74 GraphicUsed by:76
Symbol 75 GraphicUsed by:76 82
Symbol 76 MovieClipUses:73 74 75Used by:78
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:70 72 76 59 77 61Used by:85
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:84
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:73 81 75Used by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:70 80 82 59 83 61Used by:85
Symbol 85 MovieClip [noble]Uses:14 52 78 84
Symbol 86 GraphicUsed by:90
Symbol 87 ShapeTweeningUsed by:90
Symbol 88 ShapeTweeningUsed by:90
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip [mouse]Uses:86 87 88 89
Symbol 91 ShapeTweeningUsed by:207
Symbol 92 GraphicUsed by:207
Symbol 93 ShapeTweeningUsed by:98
Symbol 94 GraphicUsed by:98
Symbol 95 GraphicUsed by:98
Symbol 96 GraphicUsed by:98
Symbol 97 SoundUsed by:98
Symbol 98 MovieClipUses:93 94 95 96 97Used by:103
Symbol 99 GraphicUsed by:103
Symbol 100 FontUsed by:101 104 105 106 107 108 141 183 185 186 187 190 192 193 198 199 202 205 206 213 215 238 250 251 252 253 254 267 268 269 270 271 272 274 275 288 289 290 292 294 296 297 298 310 311 312 314 317 320 323 338 340 342 343 344 345 346 348 349 350 351 352 354 355 357 362 363 385 386 387 389 390 391 393 394 396 397 398 400 404 405 406 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 456 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 492 493 495 496 497 498 499 500 501 502 503 504 506 507 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 542 543 544 545 546 547 548 549 550 551 556 557 729 731 732 733 734 735 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 785 788 793 794 795 796 797 798 800 801 802
Symbol 101 EditableTextUses:100Used by:103
Symbol 102 GraphicUsed by:103 109 144 164
Symbol 103 MovieClipUses:98 99 101 102Used by:207
Symbol 104 EditableTextUses:100Used by:109
Symbol 105 TextUses:100Used by:109
Symbol 106 TextUses:100Used by:109
Symbol 107 TextUses:100Used by:109
Symbol 108 TextUses:100Used by:109
Symbol 109 MovieClipUses:104 102 105 106 107 108Used by:207
Symbol 110 GraphicUsed by:144
Symbol 111 GraphicUsed by:144 336
Symbol 112 GraphicUsed by:144 178 336  Timeline
Symbol 113 GraphicUsed by:144 178 336  Timeline
Symbol 114 GraphicUsed by:117 120 121 122 123 124 125 135 137 139 182 184 191 201 341 347 353 356 392 395 399 401 402 403 505 511 512 513 514 515 516 517 518 519 520 552 553 554 555 730 799
Symbol 115 GraphicUsed by:117 120 121 122 123 124 125 135 137 139 182 184 191 201 341 347 353 356 392 395 399 401 402 403 505 511 512 513 514 515 516 517 518 519 520 552 553 554 555 730 799
Symbol 116 GraphicUsed by:117 120 121 122 123 124 125 135 137 139 182 184 191 201 341 347 353 356 392 395 399 401 402 403 505 511 512 513 514 515 516 517 518 519 520 552 553 554 555 730 799
Symbol 117 ButtonUses:114 115 116 8 7Used by:144
Symbol 118 FontUsed by:119 127 128 129 130 131 132 136 138 140 142 147 148 149 150 159 160 161 170 171 172 173 174 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384
Symbol 119 TextUses:118Used by:144
Symbol 120 ButtonUses:114 115 116 8 7Used by:134
Symbol 121 ButtonUses:114 115 116 8 7Used by:134
Symbol 122 ButtonUses:114 115 116 8 7Used by:134
Symbol 123 ButtonUses:114 115 116 8 7Used by:134
Symbol 124 ButtonUses:114 115 116 8 7Used by:134
Symbol 125 ButtonUses:114 115 116 8 7Used by:134
Symbol 126 GraphicUsed by:134
Symbol 127 EditableTextUses:118Used by:134
Symbol 128 EditableTextUses:118Used by:134
Symbol 129 EditableTextUses:118Used by:134
Symbol 130 EditableTextUses:118Used by:134
Symbol 131 EditableTextUses:118Used by:134
Symbol 132 TextUses:118Used by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:120 121 122 123 124 125 126 127 128 129 130 131 132 133Used by:144
Symbol 135 ButtonUses:114 115 116 8 7Used by:144
Symbol 136 TextUses:118Used by:144
Symbol 137 ButtonUses:114 115 116 8 7Used by:144
Symbol 138 TextUses:118Used by:144
Symbol 139 ButtonUses:114 115 116 8 7Used by:144
Symbol 140 TextUses:118Used by:144
Symbol 141 TextUses:100Used by:144
Symbol 142 TextUses:118Used by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:110 111 112 113 117 119 134 135 136 137 138 139 140 141 102 142 143Used by:207
Symbol 145 GraphicUsed by:178  Timeline
Symbol 146 GraphicUsed by:178  Timeline
Symbol 147 EditableTextUses:118Used by:178
Symbol 148 EditableTextUses:118Used by:178
Symbol 149 EditableTextUses:118Used by:178
Symbol 150 EditableTextUses:118Used by:178
Symbol 151 GraphicUsed by:158
Symbol 152 GraphicUsed by:158
Symbol 153 GraphicUsed by:158
Symbol 154 GraphicUsed by:158
Symbol 155 GraphicUsed by:158
Symbol 156 GraphicUsed by:158
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:151 152 153 154 155 156 157Used by:178  Timeline
Symbol 159 EditableTextUses:118Used by:178
Symbol 160 EditableTextUses:118Used by:178
Symbol 161 EditableTextUses:118Used by:178
Symbol 162 FontUsed by:163
Symbol 163 EditableTextUses:162Used by:164
Symbol 164 MovieClipUses:163 102Used by:178
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:169
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:169
Symbol 169 MovieClipUses:166 168Used by:178  Timeline
Symbol 170 TextUses:118Used by:178  Timeline
Symbol 171 EditableTextUses:118Used by:178
Symbol 172 TextUses:118Used by:178  Timeline
Symbol 173 TextUses:118Used by:178  Timeline
Symbol 174 TextUses:118Used by:178  Timeline
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:178  Timeline
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:145 146 112 113 147 148 149 150 158 159 160 161 164 169 170 171 172 173 174 176 177Used by:207
Symbol 179 FontUsed by:180
Symbol 180 EditableTextUses:179Used by:207
Symbol 181 ShapeTweeningUsed by:207
Symbol 182 ButtonUses:114 115 116 8 7Used by:207
Symbol 183 TextUses:100Used by:207
Symbol 184 ButtonUses:114 115 116 8 7Used by:207
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Instance Names

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"bb1"Frame 3Symbol 347 Button
"bb0"Frame 3Symbol 347 Button
"b2"Frame 3Symbol 347 Button
"b1"Frame 3Symbol 347 Button
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"u4"Frame 9Symbol 408 Button
"r4"Frame 9Symbol 408 Button
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"u3"Frame 9Symbol 408 Button
"r3"Frame 9Symbol 408 Button
"d2"Frame 9Symbol 408 Button
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"r2"Frame 9Symbol 408 Button
"d1"Frame 9Symbol 408 Button
"u1"Frame 9Symbol 408 Button
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"effects"Symbol 657 MovieClip [sorcerer] Frame 1Symbol 52 MovieClip
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"turn"Symbol 683 MovieClip [squire] Frame 1Symbol 14 MovieClip
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"char"Symbol 728 MovieClip Frame 5Symbol 657 MovieClip [sorcerer]
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Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "hit"
ExportAssets (56)Timeline Frame 1Symbol 2 as "avoid"
ExportAssets (56)Timeline Frame 1Symbol 3 as "chase"
ExportAssets (56)Timeline Frame 1Symbol 4 as "attack"
ExportAssets (56)Timeline Frame 1Symbol 5 as "drama"
ExportAssets (56)Timeline Frame 1Symbol 6 as "die"
ExportAssets (56)Timeline Frame 1Symbol 7 as "beep_2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "click"
ExportAssets (56)Timeline Frame 1Symbol 68 as "king"
ExportAssets (56)Timeline Frame 1Symbol 85 as "noble"
ExportAssets (56)Timeline Frame 1Symbol 90 as "mouse"
ExportAssets (56)Timeline Frame 1Symbol 207 as "gui"
ExportAssets (56)Timeline Frame 1Symbol 240 as "tiles"
ExportAssets (56)Timeline Frame 1Symbol 305 as "editor_gui"
ExportAssets (56)Timeline Frame 1Symbol 306 as "blank"
ExportAssets (56)Timeline Frame 2Symbol 804 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 8Symbol 579 as "alchemist"
ExportAssets (56)Timeline Frame 8Symbol 600 as "archer"
ExportAssets (56)Timeline Frame 8Symbol 617 as "drummer"
ExportAssets (56)Timeline Frame 8Symbol 639 as "healer"
ExportAssets (56)Timeline Frame 8Symbol 657 as "sorcerer"
ExportAssets (56)Timeline Frame 8Symbol 675 as "knight"
ExportAssets (56)Timeline Frame 8Symbol 683 as "squire"
ExportAssets (56)Timeline Frame 8Symbol 703 as "spearman"
ExportAssets (56)Timeline Frame 8Symbol 727 as "robber"

Labels

"home"Frame 2
"play"Frame 3
"about"Frame 4
"help"Frame 5
"title"Frame 6
"load"Frame 7
"party"Frame 8
"load map"Frame 9
"game"Frame 10
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http://swfchan.com/10/48701/info.shtml
Created: 29/4 -2019 10:19:59 Last modified: 29/4 -2019 10:19:59 Server time: 14/11 -2024 17:09:56