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Vermilion Archetype.swf

This is the info page for
Flash #48778

(Click the ID number above for more basic data on this flash file.)


Text
Play

Play

Welcome.
It's the year 2730, and the world is on the brink of apocalypse. 33 of
the 40 major systems have become victim to the A-Virus, a man-
made virus designed to send all droids insane and unleash hell on
the world.
As a renowned pilot of the Universal Army, you've been assigned
the mission of taking out all of the virus hosts. To succeed in this
mission you have been given access to the prototype for the
ultimate fighting spaceship, Vermilion Archetype.

The initial concept of Vermilion Archetype is simple, just click
enemies to shoot at them, they will die after several shots. Survive for
a short while to reach the level boss, then take it out to complete the
level.
After each round (whether you succeed or not) you will earn credits
which can be spent on upgrading your ship.
There is a lot more to the game than this. You can read about special
attributes, upgrades, rewards and much more from the manual which
can be accessed from the main control panel.

<p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://croftstorm.net" target = "_blank">Croft Storm</a> - My home site, all about Tomb Raider and Lara Croft.</font></p><p align="left"></p><p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.amazon.co.uk/exec/obidos/ASIN/B000BLJGBC/ref=br_lf_li_1_2/203-4072939-5326337" target = "_blank">Buy Serenity (UK)</a> - If you don&apos;t already own Serenity, buy it off Amazon.co.uk now....</font></p><p align="left"></p><p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.amazon.com/gp/product/B000BW7QWW/ref=pd_ts_d_11/103-0737914-3129451?s=dvd&v=glance&n=130" target = "_blank">Buy Serenity (US)</a> - ...or buy it from Amazon.com if you&apos;re from the US.</font></p><p align="left"></p><p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://newgrounds.com" target = "_blank">Newgrounds</a> - The greatest Flash site. Ever.</font></p><p align="left"></p><p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://armorgames.com" target = "_blank">Armor Games</a> - More great Flash games!</font></p>

100

???

???

Depending on your computer, you may experience
drag during play. Turn Cursor Arrow on to stop this
affecting the gameplay. You can change this option
at any time using the Right Click Menu.

ON

OFF

Load saved data

Enemy Statistics

Class:

Armour:

Speed:

Weaponry:

Notes:

Value:

10

10

10

10

10

10
10

Name:

10

Ship:

10

save

Credits:

10

Mode Select

Infra Red:

Show Cursor:

Flood Lights:

Stage 1 - Underground Mine

Stage 2 - High School

Stage 3 - Sewers

Stage 4 - Airport

Stage 5 - Police Station

Stage 7 - Military Base

Stage E - ???

Stage X - ???

Stage 6 - Laboratory

Control Panel

Mission Select

OFF

ON

LOCKED

SAVING...

SAVED

Shop

Offensive

Defensive

Other

Cost: ¥

Credits: ¥

Produces light over a broad range of wavelengths giving generation of extremely short pulses of light, on the order of a femtosecond (10^-15 s). With sub-lasers emitted before the central beam, immense damage is taken by the enemy.

6868

Sound

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Stage 6

Stage 7

Stage E

Track 1

Track 2

Track 3

Custom:

To use you own music as a levels soundtrack it must be an mp3 hosted on an online host.

Master Volume

100

+

-

no music

http://www.myhost.com/mytrack.mp3

http://www.myhost.com/mytrack.mp3

http://www.myhost.com/mytrack.mp3

http://www.myhost.com/mytrack.mp3

http://www.myhost.com/mytrack.mp3

http://www.myhost.com/mytrack.mp3

http://www.myhost.com/mytrack.mp3

http://www.myhost.com/mytrack.mp3

Stage X

http://www.myhost.com/mytrack.mp3

Manual

Basic Gameplay
Full Controls List
Display Legend
Enemy List
1- PN3
2- UHSD-350
3- JBO2
4- ROTO-17
5- BF8
6- Unclassified
7- A-3000
8- ???
Obliterator
Time Drive
Progress
Saving

Manual
Here you can find more detailed instructions for playing the game. Although it is not necessary to
read through the manual, it will help you understand the game, and you might even find it
interesting.
Choose a topic on the left to explore the manual.

Basic Gameplay
The initial concept of Vermilion Archetype is simple, just click enemies to shoot at them. You can
see the remaining health of an enemy when you hover over it. When this reaches 0, the enemy
will die. If an enemy leaves your view before you kill it, you will take damage. If your health
reaches 0, you will fail your mission.
At the end of each level you will fight a boss. These will usually follow the same characteristics as
the enemies in the level, but you cannot use special abilities, and they will take much longer to
kill. As with the standard enemies you will take damage every time the boss leaves the screen.
You receive credits for every enemy that you kill and bonus credits for completing the mission
(defeating the boss). So whethere you succeed a mission or not, you will receive credits which
can be spent at the shop to upgrade your ship. As well as laser and sheild upgrades, which you
will need as the levels get harder, you can purchase a wide range of special upgrades to give you
extra abilities to make your missions easier.

Full Control List
Mouse- Move cursor
Left Click- Fire laser
Right Click- Options

A

S

A Key- Fire Obliterator (purchase from shop, gauge must be charged).

S Key- Use Time Drive (slow motion) (purchase from shop, gauge must be charged).

Display Legend

HP Bar. Shows the amount of damage that your ship has
taken. When this is fully depleted, you fail the current mission.

Obliterator Bar. When you have purchased the Obliterator
this will increase over time. When full, pressing A will
launch the Obliterator and reduce this bar to 0.

Time Drive Bar. When you have purchased the
Time Drive this will increase over time. Pressing S
will use the Time Drive and deplete the bar.

Level 1- PN3
The PN3s should cause you no problem. They have no special abilities, and you can easily win
this level without any upgrades.
If you are struggling, just keep playing until you have enough credits for either the first laser
upgrade or the first kinetic sheild. This will take 2-4 plays.
Don't forget that if your crosshair does not follow the mouse very well, you can turn on 'show
cursor' from the menu or during play in the right click menu.

Level 2- UHSD-350
The special ability of the UHSD-350s is that they have sheilds which activate frequently. There's
not a lot that you can do about this other than wait for them to deactivate so you can finish the
kill. If there are a few UHSD-350s on screen you can switch between them so that you are
always firing at an enemy without a sheild.
Although the sheilds won't cause you many problems, the UHSD-350s are still a fair bit tougher
than PN3s. If you struggle with the level you can always go back to level 1 to earn some credits
and buy some upgrades.

Level 3- JBO2
This level might cause you problems at first because it is extremely dark. You still have full
lighting in the center of your viewpoint, but as soon as you stray from the center if the tunnel
JBO2s may get past you.
Although this level is completable with standard lighting, it may be a good idea to buy the Flood
Lights for 3000 credits. They don't fully solve the problem, but will help a lot. The Infra Red solves
the problem completely, but may be unnaffordable at this stage.

Level 4- ROTO-17
This stage appears easy at first as the "invisible" ROTO-17s are in fact clearly visible. But you will
soon learn that it's very hard to spot them sometimes so you will find yourself taking damage
without so even seeing the enemy go past.
You probably still won't be able to afford Infra Red, but if you can this is a very good solution to
the problem. Otherwise you will just have to upgrade your sheild and try to take out as many
ROTO-17s as possible.

Level 5- BF8
This is where things start to get tough. The sheilding of the BF8s works just like it did on stage 2,
but if you attack them whilst sheilding you will take significant damage. So you can't just shoot
away like before, you will need to time your shots very carefully.
When it comes to upgrades, it's time to pull out the big guns. The Time Drive will work great here
as it will slow the sheild generators and give you more time to shoot. The basic Time Drive
depletes very quickly, but the upgraded version may be out of your price range. The Obliterator
may also come in useful here as it penetrates through the sheilds.

Level 6- Unclassified
Another hard stage. All you need here is precision , you need to shoot just below the helmet at
the top of the tentacles, otherwise no damage will be taken.
The Time Drive and Obliterator will come in useful again. But the secret weapon here is Infra
Red. With Infra Red on you can see exactly where to hit the enemy, which will make the mission
a lot easier. If you can't afford it yet, play through the earlier levels for a while to build up enough
credits.

Level 7- A-3000
Don't expect to win this one first time. The A-3000s are far tougher than any other and will wipe
you out in seconds without a strong sheild upgrade. The reflect your attacks like the BF8s, so you
need to time carefully. Also, the hit area is smaller than it looks, you need to get them right in the
center.
As far as upgrades go- you need as much as possible. Just about every upgrade in the game will
help you get through this, so play earlier levels and buy as much as you can.
The plus side- there's no boss. Just survive for 60 seconds and you're through.

Level 8- Finale
This is unlike any other level, and far tougher. You'll need to upgrade your ship to the max if you
want to succeed.
Tip- Those two megacanons will wreck your ship in seconds, regardless of your armour. So try
and take them out before concentrating on the boss itself.

Obliterator
This shouldn't be though of as a primary weapon, but more of a backup plan. Press the A key on
your keyboard to fire. The charging meter needs to be full, this is the top meter below your HP
bar. After firing the meter will charge up over time, the basic Obliteraor will take a long time, but
the Obliteraor+ will be much quicker.
Don't think that you have to fire as soon as the meter is charged. This weapon should be saved
for when you are overcome with enemies and cannot prevent taking damage. Hosts are immune
to the Obliterator. Note that you do not get credits for kills with the Obliterator.

Time Drive
The Time Drive is one of few features to carry over from the original game. Hold S to effectively
slow down time and make it easier to hit the enemy in the right place at the right time. The meter
(bottom meter below HP bar) will deplete as you use it and rise again when you don't. The Time
Drive 2 will charge up again much quicker.
The key to successfully using this device is to not hold down S for long periods of time. Use it in
short bursts when requires and it will last a lot longer. You cannot use this weapon on Hosts as
they can reverse the effect.
Note- Using the Time Drive may cause jerky and unintentionally slow gameplay depending on
you computer.

Progress
You can see your progress by clicking the % symbol in the menu. You will see how far you have
progressed through the game, which takes into account how many upgrades you own and how
many stages you have completed.
At certain percentages you will unlock secrets. The first 2 of these are interesting things related to
the production of this game. The final secret requires 100% game completion, so you'll need to
own every upgrade and beat the final boss (each stage is worth 10%, each upgrade is worth
either 1% or 2%).

Saving
Saving allows you to save all of your progress and customization as cookies so you can close the
Flash and pick up where you left off when you come back.
To allow saving make sure that you have cookies turned on. To do this right click and choose
'Settings'.
Save by just pressing the button on the Mission Select screen. The Load button is on the name
selection screen at the start of the game.

Progress

90

%

Game Completion

Secrets

You will unlock more secrets as you progress through the game

Production Screens

Stage X

Game Facts

50% Completion required

75% Completion required

100% Completion required

<p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Credits</b></font></p><p align="center"></p><p align="center"></p><p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Created by Mark Lunney</font></p><p align="center"></p><p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Beta Tested by -Akula-</font></p><p align="center"></p><p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Music from the Newgrounds.com Audio Portal:</font></p><p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Track 1: NG4706</font></p><p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Track 2: NG2501</font></p><p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Track 3: NG2009</font></p><p align="center"></p><p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Visit my home site <a href="http://croftstorm.net" target = "_blank">croftstorm.net</a> for more of my Flash games. Find lots of great games at these sites:</font></p><p align="center"></p><p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://armorgames.com" target = "_blank">ArmorGames.com</a></font></p><p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://newgrounds.com" target = "_blank">Newgrounds.com</a></font></p><p align="center"></p><p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">If you liked this game (or not) be sure to buy the DVD of <font face="Papyrus">SERENITY</font></font></p><p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.amazon.com/gp/product/B000BW7QWW/ref=pd_ts_d_11/103-0737914-3129451?s=dvd&v=glance&n=130" target = "_blank">Click here to by Serenity from Amazon.com</a></font></p><p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.amazon.co.uk/exec/obidos/ASIN/B000BLJGBC/ref=br_lf_li_1_2/203-4072939-5326337" target = "_blank">Click here to by Serenity from Amazon.co.uk</a></font></p>

<p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.amazon.co.uk/exec/obidos/ASIN/B000BLJGBC/ref=br_lf_li_1_2/203-4072939-5326337" target = "_blank">Production Screens</a></font></p>

This is a genuine early screen from
the start of the game. People had
said the the previous game needed
more of a plot, so this was my first
attempt. I soon ditched this and
went for the A-Virus thing.

These were the very first enemies.
They shot red bubbles, which were
impossible to dodge making the
game pretty pointless.

These are the second enemy I tried,
I only kept the claws for the final
enemy featured in the game. The
'Q' was part of a bonus collecting
game, a bit like SKATE in Tony
Hawks. I ditched it to focus more on
the core gameplay.

It used to spin! I ditched spinning
because it didn't work great and
also had no purpose. You can also
see the original Status Bar, which I
slimmed down because it was
intrusive of the gameplay.

The very first control panel. I
designed it to be like the hub of the
ship, but I couldn't get it to not look
tacky.

The second control panel. Pretty
much like the one now but without
the blue bars and Flash 8 effects.

<p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.amazon.co.uk/exec/obidos/ASIN/B000BLJGBC/ref=br_lf_li_1_2/203-4072939-5326337" target = "_blank">Game Facts</a></font></p>

-Vermilion Archetype is the 3rd game in a series. The original, Cervusion, was my first Flash game ever and scored almost 3.0 at
Newgrounds (now deleted). The follow-up, Vermilion, scored over 3.5.
-I began work on this game just after submitting the original Vermilion, which gives a total production time of over 9 months.
-You might notice a few references to the movie Serenity (+show Firefly). I originally planned this game to tie in with the movie release in
September 2005, then with the R1 DVD in December. I'm finally releasing it to tie in with the R2 (UK) DVD release. Buy it!
-The enemies & upgrades are made in Swift 3D. The final boss contains 225,000 polygons. As a comparison, Lara Croft in Tomb Raider:
Angel of Darkness contained 3,500, over 60 times less.
-Vermilion and Archetype are songs by Slipknot and Fear Factory. This is pure coincidence- Vermilion came from a list of the '100 coolest
words', and Archetype came from looking for antonyms to perfect at thesarus.com.
-To save time I used some ready made models on the enemies and upgrades. These include engines, cogs, magnets, plugs, tanks,
projectors, lamps, airplanes, radios and even buildings.
-Due to the huge production time a sequel to this will be very unlikely. My planned projects include a Tomb Raider game galled Genocide
and a sequel to Chronicles of the Slayer.
-Wondering what Stage 9 is? Beat the final boss and buy every upgrade to unlock it and find out.

Enemy:

10

1

1

0.3

3

Custom Level

0-99

1-7

1-9

0.2 - 0.5

1-5

Extra dark?

Congratulations on fully completing the game.
You can now make your own custom levels, just tweak these values and try and make a new challenge. The blue numbers are
just guidlines, they may be exceeded. Red numbers should not be exceeded as gameplay problems will occur

0

0

Engine

A-Virus rays have been detected coming from a cluster of PN3 working droids
in the ruin planet Semeria. Armed with basic mining weaponry, this should be
an easy warm up mission. Just fend off the droids and take out the host.

A breakout of A-Virus rays is causing havoc at a Core High School, sending all
of the UHSD-350 Guardians beserk. They aren't too tough, but will occasionally
initiate shock sheilds to absorb your attacks.

The A-Virus has infected the entire force of BF8 Police Droids, bringing all
major systems into chaos. You'll need to take out them out, but avoid attacking
whilst they are reflecting or you will take significant damage.

Order has now been restored to the Core Systems, but A-Virus rays are still
being detected from an abandoned laboratory on the outer-rim planet Esteroth.
Upon arrival you find swarms of an apparently invincible robot. Try and find a
weak spot and reach the host.

The wastelands of Core sector F are taking heavy damage from an infected
army of JBO2 transport vessels. You'll have to go underground to find the host,
which may require improved equipment due to the extreme darkness.

Interstellar transport has been brought to a halt by an A-virus breakout affecting
ROTO-17 security droids. Designed to track illegal activities, they have Stealth
capabilities which makes them very hard to see with standard equipment.

Inside the laboratory you find details of the A-Virus being created to breed an
army of A-3000 Fighting Droids. You set off to  the masterhost's location in a
remote military base, but on arrival your ship is attacked by A-3000s. Just
survive the attack!

Surviving the attack, you repair your ship and venture into the base. Destroying
the masterhost will wipe out the A-Virus forever. When you reach it, it appears
to have fused with 2 battle tanks. Find a way to reduce the damage you take and
destroy the masterhost!

23

Targets destroyed:

0

Target Value:

0

Bonus:

0

Credits earnt: ¥

Total Credits: ¥

0

0

Use these credits to upgrade your ship making your next attempt easier.

0

0

0

0

0

Use these credits to upgrade your ship and move on to the next level.

Congratulations, you defeated the Masterhost. Now try and earn all upgrades and get
100% game completion to unlock Stage 9.

ActionScript [AS1/AS2]

Frame 1
function myMap() { stopAllSounds(); _quality = "HIGH"; Mouse.show(); removeMovieClip(crosshair); removeMovieClip(bosstop); ingame = false; _root.gotoAndStop("vstart"); } function mySite() { getURL ("http://croftstorm.net", "_blank"); } function mySite2() { getURL ("http://newgrounds.com", "_blank"); } function mySite3() { getURL ("http://armorgames.com", "_blank"); } function mySith() { getURL ("http://www.amazon.com/gp/product/B000BW7QWW/ref=pd_ts_d_11/103-0737914-3129451?s=dvd&v=glance&n=130", "_blank"); } function mySity() { getURL ("http://www.amazon.co.uk/exec/obidos/ASIN/B000BLJGBC/ref=br_lf_li_1_2/203-4072939-5326337", "_blank"); } function myMed() { curse = true; } function myLow() { curse = false; } function myKill() { stopAllSounds(); } var myContextMenu = new ContextMenu(); myContextMenu.hideBuiltInItems(); var myMap = new ContextMenuItem("Main Menu", myMap); myContextMenu.customItems.push(myMap); var mySite = new ContextMenuItem("Visit Croft Storm", mySite); myContextMenu.customItems.push(mySite); var mySite2 = new ContextMenuItem("Visit Newgrounds", mySite2); myContextMenu.customItems.push(mySite2); var mySite3 = new ContextMenuItem("Visit Armor Games", mySite3); myContextMenu.customItems.push(mySite3); var mySith = new ContextMenuItem("Buy Serenity (US)", mySith); myContextMenu.customItems.push(mySith); var mySity = new ContextMenuItem("Buy Serenity (UK)", mySity); myContextMenu.customItems.push(mySity); var myMed = new ContextMenuItem("Show Cursor Arrow", myMed); myContextMenu.customItems.push(myMed); var myLow = new ContextMenuItem("Hide Cursor Arrow", myLow); myContextMenu.customItems.push(myLow); var myKill = new ContextMenuItem("Kill Music", myKill); myContextMenu.customItems.push(myKill); _root.menu = myContextMenu; curse = false; infra = false; hlamp = false; xdark = false; credits = 0; lc1 = false; lc2 = false; lc3 = false; lc4 = false; lc5 = false; lc6 = false; lc7 = false; lc8 = false; lc9 = false; o1 = false; o2 = false; o3 = false; o4 = false; o5 = false; o6 = false; o7 = false; o8 = false; o9 = false; d1 = false; d2 = false; d3 = false; d4 = false; d5 = false; d6 = false; d7 = false; d8 = false; d9 = false; m1 = false; m2 = false; m3 = false; m4 = false; m5 = false; m6 = false; m7 = false; m8 = false; m9 = false; customstage = false; track1 = 1; track2 = 2; track3 = 3; track4 = 1; track5 = 2; track6 = 3; track7 = 1; track8 = 2; track9 = 3; mytrack1 = "http://www.myhost.com/mytrack.mp3"; mytrack2 = "http://www.myhost.com/mytrack.mp3"; mytrack3 = "http://www.myhost.com/mytrack.mp3"; mytrack4 = "http://www.myhost.com/mytrack.mp3"; mytrack5 = "http://www.myhost.com/mytrack.mp3"; mytrack6 = "http://www.myhost.com/mytrack.mp3"; mytrack7 = "http://www.myhost.com/mytrack.mp3"; mytrack8 = "http://www.myhost.com/mytrack.mp3"; mytrack9 = "http://www.myhost.com/mytrack.mp3"; mastervol = 90; local_data = SharedObject.getLocal("user_data");
Frame 98
stop(); shipname = "???"; yourname = "???";
Instance of Symbol 304 MovieClip in Frame 98
on (press) { mong = random(25); if ((mong > 15) && (mong < 20)) { _root.yourname = "Mal"; } else if ((mong > 20) && (mong < 25)) { _root.yourname = "Zoe"; } else if ((mong > 5) && (mong < 10)) { _root.yourname = "River"; } else if ((mong > 10) && (mong < 15)) { _root.yourname = "Inara"; } else { _root.yourname = "Wash"; } }
Instance of Symbol 304 MovieClip in Frame 98
on (press) { mong = random(25); if ((mong > 15) && (mong < 20)) { _root.shipname = "Firefly"; } else if ((mong > 20) && (mong < 25)) { _root.shipname = "Serenity"; } else if ((mong > 5) && (mong < 10)) { _root.shipname = "Vermilion"; } else if ((mong > 10) && (mong < 15)) { _root.shipname = "Archetype"; } else { _root.shipname = "Cervusion"; } }
Instance of Symbol 308 MovieClip in Frame 98
on (release) { _root.play(); }
Instance of Symbol 32 MovieClip "con" in Frame 98
on (press) { _root.curse = true; } onClipEvent (enterFrame) { if (_root.curse == true) { this._alpha = 15; } else { this._alpha = 0; } }
Instance of Symbol 32 MovieClip "coff" in Frame 98
on (press) { _root.curse = false; } onClipEvent (enterFrame) { if (_root.curse == false) { this._alpha = 15; } else { this._alpha = 0; } }
Instance of Symbol 32 MovieClip in Frame 98
on (press) { if (!(_root.local_data.data.credits === undefined)) { _root.credits = _root.local_data.data.credits; _root.lc1 = _root.local_data.data.lc1; _root.lc2 = _root.local_data.data.lc2; _root.lc3 = _root.local_data.data.lc3; _root.lc4 = _root.local_data.data.lc4; _root.lc5 = _root.local_data.data.lc5; _root.lc6 = _root.local_data.data.lc6; _root.lc7 = _root.local_data.data.lc7; _root.lc8 = _root.local_data.data.lc8; _root.lc9 = _root.local_data.data.lc9; _root.o1 = _root.local_data.data.o1; _root.o2 = _root.local_data.data.o2; _root.o3 = _root.local_data.data.o3; _root.o4 = _root.local_data.data.o4; _root.o5 = _root.local_data.data.o5; _root.o6 = _root.local_data.data.o6; _root.o7 = _root.local_data.data.o7; _root.o8 = _root.local_data.data.o8; _root.o9 = _root.local_data.data.o9; _root.d1 = _root.local_data.data.d1; _root.d2 = _root.local_data.data.d2; _root.d3 = _root.local_data.data.d3; _root.d4 = _root.local_data.data.d4; _root.d5 = _root.local_data.data.d5; _root.d6 = _root.local_data.data.d6; _root.d7 = _root.local_data.data.d7; _root.d8 = _root.local_data.data.d8; _root.d9 = _root.local_data.data.d9; _root.m1 = _root.local_data.data.m1; _root.m2 = _root.local_data.data.m2; _root.m3 = _root.local_data.data.m3; _root.m4 = _root.local_data.data.m4; _root.m5 = _root.local_data.data.m5; _root.m6 = _root.local_data.data.m6; _root.m7 = _root.local_data.data.m7; _root.m8 = _root.local_data.data.m8; _root.m9 = _root.local_data.data.m9; _root.customstage = _root.local_data.data.customstage; _root.track1 = _root.local_data.data.track1; _root.track2 = _root.local_data.data.track2; _root.track3 = _root.local_data.data.track3; _root.track4 = _root.local_data.data.track4; _root.track5 = _root.local_data.data.track5; _root.track6 = _root.local_data.data.track6; _root.track7 = _root.local_data.data.track7; _root.track8 = _root.local_data.data.track8; _root.track9 = _root.local_data.data.track9; _root.mytrack1 = _root.local_data.data.mytrack1; _root.mytrack2 = _root.local_data.data.mytrack2; _root.mytrack3 = _root.local_data.data.mytrack3; _root.mytrack4 = _root.local_data.data.mytrack4; _root.mytrack5 = _root.local_data.data.mytrack5; _root.mytrack6 = _root.local_data.data.mytrack6; _root.mytrack7 = _root.local_data.data.mytrack7; _root.mytrack8 = _root.local_data.data.mytrack8; _root.mytrack9 = _root.local_data.data.mytrack9; _root.yourname = _root.local_data.data.yourname; _root.shipname = _root.local_data.data.shipname; } }
Frame 113
_root.vlabel = "Control Panel"; removeMovieClip(disp); removeMovieClip(bosstop); stop(); stopAllSounds(); _quality = "HIGH"; tkill = 0; tcred = 0; tbonus = 0; _root.enval = ""; _root.encla = ""; _root.enarm = ""; _root.enspe = ""; _root.enwea = ""; _root.ennot = ""; sheild = false; invis = false; boss = true;
Instance of Symbol 32 MovieClip in Frame 113
on (press) { _root.local_data.data.credits = _root.credits; _root.local_data.data.lc1 = _root.lc1; _root.local_data.data.lc2 = _root.lc2; _root.local_data.data.lc3 = _root.lc3; _root.local_data.data.lc4 = _root.lc4; _root.local_data.data.lc5 = _root.lc5; _root.local_data.data.lc6 = _root.lc6; _root.local_data.data.lc7 = _root.lc7; _root.local_data.data.lc8 = _root.lc8; _root.local_data.data.lc9 = _root.lc9; _root.local_data.data.o1 = _root.o1; _root.local_data.data.o2 = _root.o2; _root.local_data.data.o3 = _root.o3; _root.local_data.data.o4 = _root.o4; _root.local_data.data.o5 = _root.o5; _root.local_data.data.o6 = _root.o6; _root.local_data.data.o7 = _root.o7; _root.local_data.data.o8 = _root.o8; _root.local_data.data.o9 = _root.o9; _root.local_data.data.d1 = _root.d1; _root.local_data.data.d2 = _root.d2; _root.local_data.data.d3 = _root.d3; _root.local_data.data.d4 = _root.d4; _root.local_data.data.d5 = _root.d5; _root.local_data.data.d6 = _root.d6; _root.local_data.data.d7 = _root.d7; _root.local_data.data.d8 = _root.d8; _root.local_data.data.d9 = _root.d9; _root.local_data.data.m1 = _root.m1; _root.local_data.data.m2 = _root.m2; _root.local_data.data.m3 = _root.m3; _root.local_data.data.m4 = _root.m4; _root.local_data.data.m5 = _root.m5; _root.local_data.data.m6 = _root.m6; _root.local_data.data.m7 = _root.m7; _root.local_data.data.m8 = _root.m8; _root.local_data.data.m9 = _root.m9; _root.local_data.data.customstage = _root.customstage; _root.local_data.data.track1 = _root.track1; _root.local_data.data.track2 = _root.track2; _root.local_data.data.track3 = _root.track3; _root.local_data.data.track4 = _root.track4; _root.local_data.data.track5 = _root.track5; _root.local_data.data.track6 = _root.track6; _root.local_data.data.track7 = _root.track7; _root.local_data.data.track8 = _root.track8; _root.local_data.data.track9 = _root.track9; _root.local_data.data.mytrack1 = _root.mytrack1; _root.local_data.data.mytrack2 = _root.mytrack2; _root.local_data.data.mytrack3 = _root.mytrack3; _root.local_data.data.mytrack4 = _root.mytrack4; _root.local_data.data.mytrack5 = _root.mytrack5; _root.local_data.data.mytrack6 = _root.mytrack6; _root.local_data.data.mytrack7 = _root.mytrack7; _root.local_data.data.mytrack8 = _root.mytrack8; _root.local_data.data.mytrack9 = _root.mytrack9; _root.local_data.data.shipname = _root.shipname; _root.local_data.data.yourname = _root.yourname; _root.local_data.flush(); _root.savero.play(); }
Instance of Symbol 346 MovieClip "d1" in Frame 113
on (rollOver) { gotoAndPlay ("gin"); _root.enval = 20; _root.encla = "PN3"; _root.enarm = 1; _root.enspe = 0.3; _root.enwea = 1; _root.ennot = "None"; } on (release) { _root.tstage = 1; _root.boss = false; _root.tvalue = 20; _root.enemy = 1; _root.xdark = false; _root.endef = 1; _root.enspeed = 0.3; _root.enstr = 1; _root.gotoAndStop("level 1"); } on (rollOut) { gotoAndPlay ("gout"); _root.enval = ""; _root.encla = ""; _root.enarm = ""; _root.enspe = ""; _root.enwea = ""; _root.ennot = ""; }
Instance of Symbol 346 MovieClip "d2" in Frame 113
onClipEvent (load) { if (_root.lc1 == true) { this._alpha = 100; } else { this._alpha = 40; } } on (rollOver) { gotoAndPlay ("gin"); _root.enval = 30; _root.encla = "UHSD-350"; _root.enarm = 1.2; _root.enspe = 0.3; _root.enwea = 1.2; _root.ennot = "Cannot be attacked whilst sheilding."; _root.enque = _root.quest2; } on (release) { if ((_root.lc1 == true) || (Key.isDown(86))) { _root.tstage = 2; _root.boss = false; _root.sheild = true; _root.tvalue = 30; _root.enemy = 2; _root.xdark = false; _root.endef = 1.2; _root.enspeed = 0.3; _root.enstr = 1.2; _root.gotoAndStop("level 1"); } } on (rollOut) { gotoAndPlay ("gout"); _root.enval = ""; _root.encla = ""; _root.enarm = ""; _root.enspe = ""; _root.enwea = ""; _root.ennot = ""; }
Instance of Symbol 346 MovieClip "d3" in Frame 113
onClipEvent (load) { if (_root.lc2 == true) { this._alpha = 100; } else { this._alpha = 40; } } on (rollOver) { gotoAndPlay ("gin"); _root.enval = 40; _root.encla = "JBO2"; _root.enarm = 1.3; _root.enspe = 0.3; _root.enwea = 1.4; _root.ennot = "Extremely Dark. Flood Lights or Infra Red recommended."; } on (release) { if ((_root.lc2 == true) || (Key.isDown(86))) { _root.tstage = 3; _root.boss = false; _root.tvalue = 40; _root.enemy = 5; _root.xdark = true; _root.endef = 1.3; _root.enspeed = 0.3; _root.enstr = 1.4; _root.gotoAndStop("level 1"); } } on (rollOut) { gotoAndPlay ("gout"); _root.enval = ""; _root.encla = ""; _root.enarm = ""; _root.enspe = ""; _root.enwea = ""; _root.ennot = ""; }
Instance of Symbol 346 MovieClip "d4" in Frame 113
onClipEvent (load) { if (_root.lc3 == true) { this._alpha = 100; } else { this._alpha = 40; } } on (rollOver) { gotoAndPlay ("gin"); _root.enval = 50; _root.encla = "ROTO-17"; _root.enarm = 1.4; _root.enspe = 0.35; _root.enwea = 1.6; _root.ennot = "Appears almost invisible with standard equipment."; } on (release) { if ((_root.lc3 == true) || (Key.isDown(86))) { _root.tstage = 4; _root.boss = false; _root.invis = true; _root.tvalue = 50; _root.enemy = 6; _root.xdark = false; _root.endef = 1.4; _root.enspeed = 0.35; _root.enstr = 1.6; _root.gotoAndStop("level 1"); } } on (rollOut) { gotoAndPlay ("gout"); this.e.stop(); _root.enval = ""; _root.encla = ""; _root.enarm = ""; _root.enspe = ""; _root.enwea = ""; _root.ennot = ""; _root.enque = ""; }
Instance of Symbol 346 MovieClip "d5" in Frame 113
onClipEvent (load) { if (_root.lc4 == true) { this._alpha = 100; } else { this._alpha = 40; } } on (rollOver) { gotoAndPlay ("gin"); _root.enval = 60; _root.encla = "BF8"; _root.enarm = 1.5; _root.enspe = 0.35; _root.enwea = 1.8; _root.ennot = "Causes damage if attacked whilst reflecting."; } on (release) { if ((_root.lc4 == true) || (Key.isDown(86))) { _root.tstage = 5; _root.boss = false; _root.sheild = true; _root.tvalue = 60; _root.enemy = 3; _root.xdark = false; _root.endef = 1.5; _root.enspeed = 0.35; _root.enstr = 1.8; _root.gotoAndStop("level 1"); } } on (rollOut) { gotoAndPlay ("gout"); _root.enval = ""; _root.encla = ""; _root.enarm = ""; _root.enspe = ""; _root.enwea = ""; _root.ennot = ""; _root.enque = ""; }
Instance of Symbol 346 MovieClip "d7" in Frame 113
onClipEvent (load) { if (_root.lc6 == true) { this._alpha = 100; } else { this._alpha = 40; } } on (rollOver) { gotoAndPlay ("gin"); _root.enval = 100; _root.encla = "A-3000"; _root.enarm = 2; _root.enspe = 0.4; _root.enwea = 2.8; _root.ennot = "The ultimate fighting machines."; } on (release) { if ((_root.lc6 == true) || (Key.isDown(86))) { _root.tstage = 7; _root.boss = false; _root.sheild = true; _root.tvalue = 100; _root.enemy = 7; _root.xdark = false; _root.endef = 3; _root.enspeed = 0.35; _root.enstr = 3.8; _root.gotoAndStop("level 1"); } } on (rollOut) { gotoAndPlay ("gout"); _root.enval = ""; _root.encla = ""; _root.enarm = ""; _root.enspe = ""; _root.enwea = ""; _root.ennot = ""; }
Instance of Symbol 346 MovieClip "d8" in Frame 113
onClipEvent (load) { if (_root.lc7 == true) { this._alpha = 100; } else { this._alpha = 40; } } on (rollOver) { gotoAndPlay ("gin"); _root.enval = "???"; _root.encla = "???"; _root.enarm = "???"; _root.enspe = "???"; _root.enwea = "???"; _root.ennot = "???"; } on (release) { if ((_root.lc7 == true) || (Key.isDown(86))) { _root.tstage = 8; _root.boss = true; _root.tvalue = 300; _root.enemy = 8; _root.xdark = false; _root.endef = 6; _root.enspeed = 0.4; _root.enstr = 2; _root.gotoAndStop("level 1"); } } on (rollOut) { gotoAndPlay ("gout"); _root.enval = ""; _root.encla = ""; _root.enarm = ""; _root.enspe = ""; _root.enwea = ""; _root.ennot = ""; _root.enque = ""; }
Instance of Symbol 346 MovieClip "d9" in Frame 113
onClipEvent (load) { if (_root.customstage == true) { this._alpha = 100; } else { this._alpha = 40; } } on (rollOver) { gotoAndPlay ("gin"); this.e.play(); _root.enval = "???"; _root.encla = "???"; _root.enarm = "???"; _root.enspe = "???"; _root.enwea = "???"; _root.ennot = "???"; } on (release) { if (_root.customstage == true) { _root.tstage = 9; _root.tvalue = 50; _root.enemy = 1; _root.boss = true; _root.gotoAndStop("custom"); } } on (rollOut) { gotoAndPlay ("gout"); this.e.stop(); _root.enval = ""; _root.encla = ""; _root.enarm = ""; _root.enspe = ""; _root.enwea = ""; _root.ennot = ""; _root.enque = ""; }
Instance of Symbol 346 MovieClip "d6" in Frame 113
onClipEvent (load) { if (_root.lc5 == true) { this._alpha = 100; } else { this._alpha = 40; } } on (rollOver) { gotoAndPlay ("gin"); _root.enval = 80; _root.encla = "Unclassified"; _root.enarm = 1.7; _root.enspe = 0.35; _root.enwea = 2.2; _root.ennot = "Very small hit area."; } on (release) { if ((_root.lc5 == true) || (Key.isDown(86))) { _root.tstage = 6; _root.boss = false; _root.tvalue = 80; _root.enemy = 4; _root.xdark = false; _root.endef = 1.7; _root.enspeed = 0.35; _root.enstr = 2.2; _root.gotoAndStop("level 1"); } } on (rollOut) { gotoAndPlay ("gout"); _root.enval = ""; _root.encla = ""; _root.enarm = ""; _root.enspe = ""; _root.enwea = ""; _root.ennot = ""; }
Instance of Symbol 386 MovieClip in Frame 113
onClipEvent (load) { if (_root.m2 == false) { this.gotoAndStop(3); } else if (_root.infra == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.m2 == false) { this.gotoAndStop(3); } else if (_root.infra == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { if (_root.m2 == false) { _root.infra = false; } else if (_root.infra == false) { _root.infra = true; } else { _root.infra = false; } }
Instance of Symbol 386 MovieClip in Frame 113
onClipEvent (load) { if (_root.m1 == false) { this.gotoAndStop(3); } else if (_root.hlamp == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.m1 == false) { this.gotoAndStop(3); } else if (_root.hlamp == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { if (_root.m1 == false) { _root.hlamp = false; } else if (_root.hlamp == false) { _root.hlamp = true; } else { _root.hlamp = false; } }
Instance of Symbol 386 MovieClip in Frame 113
onClipEvent (load) { if (_root.curse == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.curse == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { if (_root.curse == false) { _root.curse = true; } else { _root.curse = false; } }
Frame 119
stop();
Instance of Symbol 392 MovieClip in Frame 119
on (release) { _root.sfro.gotoAndStop("offe"); }
Instance of Symbol 394 MovieClip in Frame 119
on (release) { _root.sfro.gotoAndStop("defe"); }
Instance of Symbol 396 MovieClip in Frame 119
on (release) { _root.sfro.gotoAndStop("othe"); }
Frame 126
_root.onEnterFrame = function () { bgSound.setVolume(_root.mastervol); };
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track1 == 1) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track1 = 1; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track1 == 2) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track1 = 2; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track1 == 3) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track1 = 3; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track1 == 4) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track1 = 4; }
Instance of Symbol 32 MovieClip in Frame 126
on (press) { checkvol = _root.mastervol + 10; if (checkvol <= 100) { _root.mastervol = _root.mastervol + 10; } }
Instance of Symbol 32 MovieClip in Frame 126
on (press) { checkvol = _root.mastervol - 10; if (checkvol >= 0) { _root.mastervol = _root.mastervol - 10; } }
Instance of Symbol 32 MovieClip in Frame 126
on (press) { _root.mastervol = 0; }
Instance of Symbol 477 MovieClip in Frame 126
on (press) { _root.bgSound.stop(); if (!(_root.track1 === 4)) { thisone = _root.track1; leveltrack = "track" + thisone; _root.bgSound = new Sound(this); _root.bgSound.attachSound(leveltrack, true); _root.bgSound.start(0, 99); } else { _root.bgSound = new Sound(this); _root.bgSound.loadSound(_root.mytrack1, true); _root.bgSound.start(0, 99); } }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track2 == 1) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track2 = 1; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track2 == 2) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track2 = 2; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track2 == 3) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track2 = 3; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track2 == 4) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track2 = 4; }
Instance of Symbol 477 MovieClip in Frame 126
on (press) { _root.bgSound.stop(); if (!(_root.track2 === 4)) { thisone = _root.track2; leveltrack = "track" + thisone; _root.bgSound = new Sound(this); _root.bgSound.attachSound(leveltrack, true); _root.bgSound.start(0, 99); } else { _root.bgSound = new Sound(this); _root.bgSound.loadSound(_root.mytrack2, true); _root.bgSound.start(0, 99); } }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track3 == 1) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track3 = 1; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track3 == 2) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track3 = 2; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track3 == 3) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track3 = 3; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track3 == 4) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track3 = 4; }
Instance of Symbol 477 MovieClip in Frame 126
on (press) { _root.bgSound.stop(); if (!(_root.track3 === 4)) { thisone = _root.track3; leveltrack = "track" + thisone; _root.bgSound = new Sound(this); _root.bgSound.attachSound(leveltrack, true); _root.bgSound.start(0, 99); } else { _root.bgSound = new Sound(this); _root.bgSound.loadSound(_root.mytrack3, true); _root.bgSound.start(0, 99); } }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track4 == 1) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track4 = 1; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track4 == 2) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track4 = 2; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track4 == 3) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track4 = 3; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track4 == 4) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track4 = 4; }
Instance of Symbol 477 MovieClip in Frame 126
on (press) { _root.bgSound.stop(); if (!(_root.track4 === 4)) { thisone = _root.track4; leveltrack = "track" + thisone; _root.bgSound = new Sound(this); _root.bgSound.attachSound(leveltrack, true); _root.bgSound.start(0, 99); } else { _root.bgSound = new Sound(this); _root.bgSound.loadSound(_root.mytrack4, true); _root.bgSound.start(0, 99); } }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track5 == 1) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track5 = 1; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track5 == 2) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track5 = 2; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track5 == 3) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track5 = 3; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track5 == 4) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track5 = 4; }
Instance of Symbol 477 MovieClip in Frame 126
on (press) { _root.bgSound.stop(); if (!(_root.track5 === 4)) { thisone = _root.track5; leveltrack = "track" + thisone; _root.bgSound = new Sound(this); _root.bgSound.attachSound(leveltrack, true); _root.bgSound.start(0, 99); } else { _root.bgSound = new Sound(this); _root.bgSound.loadSound(_root.mytrack5, true); _root.bgSound.start(0, 99); } }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track6 == 1) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track6 = 1; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track6 == 2) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track6 = 2; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track6 == 3) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track6 = 3; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track6 == 4) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track6 = 4; }
Instance of Symbol 477 MovieClip in Frame 126
on (press) { _root.bgSound.stop(); if (!(_root.track6 === 4)) { thisone = _root.track6; leveltrack = "track" + thisone; _root.bgSound = new Sound(this); _root.bgSound.attachSound(leveltrack, true); _root.bgSound.start(0, 99); } else { _root.bgSound = new Sound(this); _root.bgSound.loadSound(_root.mytrack6, true); _root.bgSound.start(0, 99); } }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track7 == 1) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track7 = 1; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track7 == 2) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track7 = 2; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track7 == 3) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track7 = 3; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track7 == 4) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track7 = 4; }
Instance of Symbol 477 MovieClip in Frame 126
on (press) { _root.bgSound.stop(); if (!(_root.track7 === 4)) { thisone = _root.track7; leveltrack = "track" + thisone; _root.bgSound = new Sound(this); _root.bgSound.attachSound(leveltrack, true); _root.bgSound.start(0, 99); } else { _root.bgSound = new Sound(this); _root.bgSound.loadSound(_root.mytrack7, true); _root.bgSound.start(0, 99); } }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track8 == 1) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track8 = 1; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track8 == 2) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track8 = 2; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track8 == 3) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track8 = 3; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track8 == 4) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track8 = 4; }
Instance of Symbol 477 MovieClip in Frame 126
on (press) { _root.bgSound.stop(); if (!(_root.track8 === 4)) { thisone = _root.track8; leveltrack = "track" + thisone; _root.bgSound = new Sound(this); _root.bgSound.attachSound(leveltrack, true); _root.bgSound.start(0, 99); } else { _root.bgSound = new Sound(this); _root.bgSound.loadSound(_root.mytrack8, true); _root.bgSound.start(0, 99); } }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track9 == 1) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track9 = 1; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track9 == 2) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track9 = 2; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track9 == 3) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track9 = 3; }
Instance of Symbol 32 MovieClip in Frame 126
onClipEvent (enterFrame) { if (_root.track9 == 4) { this._alpha = 40; } else { this._alpha = 20; } } on (press) { _root.track9 = 4; }
Instance of Symbol 477 MovieClip in Frame 126
on (press) { _root.bgSound.stop(); if (!(_root.track9 === 4)) { thisone = _root.track9; leveltrack = "track" + thisone; _root.bgSound = new Sound(this); _root.bgSound.attachSound(leveltrack, true); _root.bgSound.start(0, 99); } else { _root.bgSound = new Sound(this); _root.bgSound.loadSound(_root.mytrack9, true); _root.bgSound.start(0, 99); } }
Instance of Symbol 32 MovieClip in Frame 133
on (rollOver) { this._alpha = 10; } on (rollOut) { this._alpha = 5; } on (press) { _root.manbase.gotoAndStop("pbas"); }
Instance of Symbol 32 MovieClip in Frame 133
on (rollOver) { this._alpha = 10; } on (rollOut) { this._alpha = 5; } on (press) { _root.manbase.gotoAndStop("pful"); }
Instance of Symbol 32 MovieClip in Frame 133
on (rollOver) { this._alpha = 10; } on (rollOut) { this._alpha = 5; } on (press) { _root.manbase.gotoAndStop("pdis"); }
Instance of Symbol 32 MovieClip in Frame 133
on (rollOver) { this._alpha = 10; } on (rollOut) { this._alpha = 5; } on (press) { _root.manbase.gotoAndStop("pe1"); }
Instance of Symbol 32 MovieClip in Frame 133
on (rollOver) { this._alpha = 10; } on (rollOut) { this._alpha = 5; } on (press) { _root.manbase.gotoAndStop("ptim"); }
Instance of Symbol 32 MovieClip in Frame 133
on (rollOver) { this._alpha = 10; } on (rollOut) { this._alpha = 5; } on (press) { _root.manbase.gotoAndStop("pe2"); }
Instance of Symbol 32 MovieClip in Frame 133
on (rollOver) { this._alpha = 10; } on (rollOut) { this._alpha = 5; } on (press) { _root.manbase.gotoAndStop("pe3"); }
Instance of Symbol 32 MovieClip in Frame 133
on (rollOver) { this._alpha = 10; } on (rollOut) { this._alpha = 5; } on (press) { _root.manbase.gotoAndStop("pe4"); }
Instance of Symbol 32 MovieClip in Frame 133
on (rollOver) { this._alpha = 10; } on (rollOut) { this._alpha = 5; } on (press) { _root.manbase.gotoAndStop("pe5"); }
Instance of Symbol 32 MovieClip in Frame 133
on (rollOver) { this._alpha = 10; } on (rollOut) { this._alpha = 5; } on (press) { _root.manbase.gotoAndStop("pe6"); }
Instance of Symbol 32 MovieClip in Frame 133
on (rollOver) { this._alpha = 10; } on (rollOut) { this._alpha = 5; } on (press) { _root.manbase.gotoAndStop("pe7"); }
Instance of Symbol 32 MovieClip in Frame 133
on (rollOver) { this._alpha = 10; } on (rollOut) { this._alpha = 5; } on (press) { _root.manbase.gotoAndStop("pe8"); }
Instance of Symbol 32 MovieClip in Frame 133
on (rollOver) { this._alpha = 10; } on (rollOut) { this._alpha = 5; } on (press) { _root.manbase.gotoAndStop("pobl"); }
Instance of Symbol 32 MovieClip in Frame 133
on (rollOver) { this._alpha = 10; } on (rollOut) { this._alpha = 5; } on (press) { _root.manbase.gotoAndStop("ppro"); }
Instance of Symbol 32 MovieClip in Frame 133
on (rollOver) { this._alpha = 10; } on (rollOut) { this._alpha = 5; } on (press) { _root.manbase.gotoAndStop("psav"); }
Frame 141
gameprogress = 0; if (_root.lc1 == true) { gameprogress = gameprogress + 10; } if (_root.lc2 == true) { gameprogress = gameprogress + 10; } if (_root.lc3 == true) { gameprogress = gameprogress + 10; } if (_root.lc4 == true) { gameprogress = gameprogress + 10; } if (_root.lc5 == true) { gameprogress = gameprogress + 10; } if (_root.lc6 == true) { gameprogress = gameprogress + 10; } if (_root.lc7 == true) { gameprogress = gameprogress + 10; } if (_root.lc8 == true) { gameprogress = gameprogress + 10; } if (_root.o1 == true) { gameprogress = gameprogress + 1; } if (_root.o2 == true) { gameprogress = gameprogress + 1; } if (_root.o3 == true) { gameprogress = gameprogress + 1; } if (_root.o4 == true) { gameprogress = gameprogress + 1; } if (_root.o5 == true) { gameprogress = gameprogress + 1; } if (_root.o6 == true) { gameprogress = gameprogress + 1; } if (_root.d1 == true) { gameprogress = gameprogress + 1; } if (_root.d2 == true) { gameprogress = gameprogress + 1; } if (_root.d3 == true) { gameprogress = gameprogress + 1; } if (_root.d4 == true) { gameprogress = gameprogress + 1; } if (_root.d5 == true) { gameprogress = gameprogress + 1; } if (_root.d6 == true) { gameprogress = gameprogress + 1; } if (_root.m1 == true) { gameprogress = gameprogress + 2; } if (_root.m2 == true) { gameprogress = gameprogress + 2; } if (_root.m3 == true) { gameprogress = gameprogress + 2; } if (_root.m4 == true) { gameprogress = gameprogress + 2; }
Instance of Symbol 32 MovieClip in Frame 141
onClipEvent (enterFrame) { if (_root.gameprogress >= 50) { this._alpha = 70; } else { this._alpha = 40; } } on (press) { if (_root.gameprogress >= 50) { _root.gotoAndStop("pscreens"); } }
Instance of Symbol 32 MovieClip in Frame 141
onClipEvent (enterFrame) { if (_root.gameprogress >= 75) { this._alpha = 70; } else { this._alpha = 40; } } on (press) { if (_root.gameprogress >= 75) { _root.gotoAndStop("gamefacts"); } }
Instance of Symbol 32 MovieClip in Frame 141
onClipEvent (enterFrame) { if (_root.customstage == true) { this._alpha = 10; } else if (_root.gameprogress >= 100) { this._alpha = 70; } else { this._alpha = 40; } } on (press) { if (_root.gameprogress >= 100) { _root.customstage = true; this._alpha = 10; } }
Instance of Symbol 537 MovieClip in Frame 151
on (release) { _root.ptb.gotoAndStop(1); }
Instance of Symbol 540 MovieClip in Frame 151
on (release) { _root.ptb.gotoAndStop(2); }
Instance of Symbol 543 MovieClip in Frame 151
on (release) { _root.ptb.gotoAndStop(3); }
Instance of Symbol 546 MovieClip in Frame 151
on (release) { _root.ptb.gotoAndStop(4); }
Instance of Symbol 549 MovieClip in Frame 151
on (release) { _root.ptb.gotoAndStop(5); }
Instance of Symbol 552 MovieClip in Frame 151
on (release) { _root.ptb.gotoAndStop(6); }
Instance of Symbol 308 MovieClip in Frame 166
on (release) { _root.boss = false; _root.gotoAndStop("level 1"); }
Instance of Symbol 264 MovieClip in Frame 166
onClipEvent (enterFrame) { this.gotoAndStop(_root.enemy); }
Instance of Symbol 386 MovieClip in Frame 166
onClipEvent (load) { if (_root.xdark == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.xdark == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { if (_root.xdark == false) { _root.xdark = true; } else { _root.xdark = false; } }
Frame 172
_root.onMouseMove = function () { updateAfterEvent(); whx = _xmouse; why = _ymouse; }; bossdisp = false; stop(); targetted = false; escreen = 0; sheed = false; progro = 0; attachMovie("disp", "disp", 9999); attachMovie("crosshair", "crosshair", 9900); crosshair.onEnterFrame = function () { crosshair._x = _xmouse; crosshair._y = _ymouse; }; disp._x = 0; disp._y = 0; ingame = true; if (!(_root["track" + tstage] === 4)) { thisone = _root["track" + tstage]; leveltrack = "track" + thisone; bgSound = new Sound(this); bgSound.attachSound(leveltrack, true); bgSound.start(0, 99); } else { bgSound = new Sound(this); bgSound.loadSound(_root["mytrack" + tstage], true); bgSound.start(0, 99); } bgSound.setVolume(_root.mastervol); slomo = 1; vtime = 0; vulnerable = false; mi = 1; started = false; tough = 0.2; minus = 99; wow = 0; delay = 1; enemyhpl = 1000; enemyhpr = 1000; if (d4 == true) { totalhp = 60; } else if (d3 == true) { totalhp = 50; } else if (d2 == true) { totalhp = 40; } else if (d1 == true) { totalhp = 30; } else { totalhp = 20; } health = totalhp; ii = 1; movie_width = 800; y_range = 120; scale_min = 1; wike = 0; whito = 5; wowyet = 0; sloyet = 0; enemo = 0; setProperty("bubble", _visible , false); _root.onEnterFrame = function () { meek = Math.random() * 1000; if (d6 == true) { if (meek > 996) { health = health + 1; } } else if (d5 == true) { if (meek > 999) { health = health + 2; } } if (curse == true) { Mouse.show(); } else if (ingame == true) { Mouse.hide(); } else { Mouse.show(); } if (started == true) { if (wowyet < 20) { if (o6 == true) { wowyet = wowyet + 0.06; } else if (o5 == true) { wowyet = wowyet + 0.03; } } if (Key.isDown(36)) { _root.gotoAndStop("vstart"); } if (Key.isDown(65)) { if (wowyet >= 20) { wowyet = 0; wow = 5; } } if (Key.isDown(83) && (sloyet > 0)) { sloyet = sloyet - 0.1; if (sloyet > 1) { slomo = 0.5; } } else { if (sloyet < 20) { if (m4 == true) { sloyet = sloyet + 0.06; } else if (m3 == true) { sloyet = sloyet + 0.03; } } slomo = 1; } delay = delay + slomo; if (((((((((((((delay == 10) or (delay == 30)) or (delay == 70)) or (delay == 50)) or (delay == 90)) or (delay == 10.5)) or (delay == 30.5)) or (delay == 70.5)) or (delay == 50.5)) or (delay == 90.5)) && (enemo > 1)) && (boss == false)) && (escreen < 3)) { pooper = Math.random() * 2; if (pooper > 1) { escreen = escreen + 1; attachMovie("bubbase", "bubble" + ii, 1000 + ii); _root["bubble" + ii]._y = 0; _root["bubble" + ii]._x = 0; side = random(2); side2 = random(2); scale = 1; _root["bubble" + ii].bubble._y = 250; _root["bubble" + ii].bubble._xscale = scale; _root["bubble" + ii].bubble._yscale = scale; _root["bubble" + ii].bubble._x = 400; if (side == 0) { _root["bubble" + ii].bubble.speed = 15 * _root.enspeed; } else if (side == 1) { _root["bubble" + ii].bubble.speed = -15 * _root.enspeed; } if (side2 == 0) { _root["bubble" + ii].bubble.speed2 = 15 * _root.enspeed; } else if (side2 == 1) { _root["bubble" + ii].bubble.speed2 = -15 * _root.enspeed; } } ii = ii + 1; } if (delay > 100) { delay = 0; } } };
Instance of Symbol 581 MovieClip "met" in Frame 172
onClipEvent (enterFrame) { wakko = _root.whx / 4; this._x = 500 - wakko; yakko = _root.why / 3; this._y = 300 - yakko; }
Instance of Symbol 599 MovieClip in Frame 172
onClipEvent (enterFrame) { if (_root.infra == true) { this._alpha = 50; } else { this._alpha = 0; } }
Instance of Symbol 615 MovieClip in Frame 172
onClipEvent (load) { this.gotoAndStop(_root.enemy); } on (press) { _quality = "LOW"; _root.started = true; this._y = this._y + 400; if (_root.boss == true) { _root.attachMovie("bosstop", "bosstop", 1010); _root.bosstop._x = 400; _root.bosstop._y = 250; } }
Frame 189
_quality = "HIGH"; Mouse.show(); removeMovieClip(crosshair); removeMovieClip(bosstop); ingame = false;
Frame 196
_quality = "HIGH"; Mouse.show(); removeMovieClip(crosshair); removeMovieClip(bosstop); ingame = false; _root["lc" + _root.tstage] = true;
Symbol 29 Button
on (press) { _root.play(); }
Symbol 30 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndPlay ("loaded"); }
Symbol 30 MovieClip Frame 2
gotoAndPlay (1);
Symbol 39 MovieClip Frame 1
stop();
Instance of Symbol 32 MovieClip in Symbol 39 MovieClip Frame 1
on (release) { _parent.gotoAndStop("intro"); }
Instance of Symbol 32 MovieClip in Symbol 39 MovieClip Frame 1
on (release) { _parent.gotoAndStop("how"); }
Instance of Symbol 32 MovieClip in Symbol 39 MovieClip Frame 1
on (release) { _parent.gotoAndStop("websites"); }
Symbol 39 MovieClip Frame 2
stop();
Symbol 39 MovieClip Frame 3
stop();
Symbol 39 MovieClip Frame 4
stop();
Symbol 44 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 51 MovieClip Frame 81
_root.play(); _root.play();
Symbol 222 MovieClip Frame 1
stop();
Instance of Symbol 32 MovieClip in Symbol 222 MovieClip Frame 1
on (rollOver) { juiced = true; _root.targetted = true; } on (rollOut) { juiced = false; _root.targetted = false; } on (press) { _root.bossdisp = true; zapSound = new Sound(); zapSound.attachSound("die", true); zapSound.start(0, 0); _root.targetted = false; if (_root.o4 == true) { laserpower = 100; } else if (_root.o3 == true) { laserpower = 80; } else if (_root.o2 == true) { laserpower = 60; } else if (_root.o1 == true) { laserpower = 40; } else { laserpower = 20; } if (!(_parent._parent._parent.sheed === true)) { _parent._parent._parent.ehp = _parent._parent._parent.ehp - laserpower; } _root.attachMovie("lase", "lase", 7777); _root.lase._x = _root.whx; _root.lase._y = _root.why; } on (release) { _root.targetted = true; _root.enemyhp = _parent._parent._parent.ehp; }
Symbol 222 MovieClip Frame 2
stop();
Symbol 222 MovieClip Frame 3
stop();
Instance of Symbol 32 MovieClip in Symbol 222 MovieClip Frame 3
on (rollOver) { juiced = true; _root.targetted = true; } on (rollOut) { juiced = false; _root.targetted = false; } on (press) { _root.bossdisp = true; zapSound = new Sound(); zapSound.attachSound("die", true); zapSound.start(0, 0); _root.targetted = false; if (_root.o4 == true) { laserpower = 100; } else if (_root.o3 == true) { laserpower = 80; } else if (_root.o2 == true) { laserpower = 60; } else if (_root.o1 == true) { laserpower = 40; } else { laserpower = 20; } if (!(_parent._parent._parent.sheed === true)) { _parent._parent._parent.ehp = _parent._parent._parent.ehp - laserpower; } else { _root.health = _root.health - (_root.enstr / 2); _root.prog.play(); _root.hitfade.gotoAndPlay("hitme"); } _root.attachMovie("lase", "lase", 7777); _root.lase._x = _root.whx; _root.lase._y = _root.why; } on (release) { _root.targetted = true; _root.enemyhp = _parent._parent._parent.ehp; }
Symbol 222 MovieClip Frame 4
stop();
Instance of Symbol 32 MovieClip in Symbol 222 MovieClip Frame 4
on (rollOver) { juiced = true; _root.targetted = true; } on (rollOut) { juiced = false; _root.targetted = false; } on (press) { _root.bossdisp = true; zapSound = new Sound(); zapSound.attachSound("die", true); zapSound.start(0, 0); _root.targetted = false; if (_root.o4 == true) { laserpower = 100; } else if (_root.o3 == true) { laserpower = 80; } else if (_root.o2 == true) { laserpower = 60; } else if (_root.o1 == true) { laserpower = 40; } else { laserpower = 20; } if (!(_parent._parent._parent.sheed === true)) { _parent._parent._parent.ehp = _parent._parent._parent.ehp - laserpower; } _root.attachMovie("lase", "lase", 7777); _root.lase._x = _root.whx; _root.lase._y = _root.why; } on (release) { _root.targetted = true; _root.enemyhp = _parent._parent._parent.ehp; }
Symbol 222 MovieClip Frame 5
stop();
Symbol 222 MovieClip Frame 6
stop();
Symbol 222 MovieClip Frame 7
stop();
Symbol 222 MovieClip Frame 8
stop();
Instance of Symbol 32 MovieClip in Symbol 222 MovieClip Frame 8
onClipEvent (load) { _root.enemyhp = _parent._parent._parent.ehp; } on (rollOver) { juiced = true; _root.targetted = true; } on (rollOut) { juiced = false; _root.targetted = false; } on (press) { zapSound = new Sound(); zapSound.attachSound("die", true); zapSound.start(0, 0); _root.targetted = false; if (_root.o4 == true) { laserpower = 100; } else if (_root.o3 == true) { laserpower = 80; } else if (_root.o2 == true) { laserpower = 60; } else if (_root.o1 == true) { laserpower = 40; } else { laserpower = 20; } _parent._parent._parent.ehp = _parent._parent._parent.ehp - laserpower; _root.attachMovie("lase", "lase", 7777); _root.lase._x = _root.whx; _root.lase._y = _root.why; } on (release) { _root.targetted = true; _root.enemyhp = _parent._parent._parent.ehp; }
Instance of Symbol 32 MovieClip in Symbol 222 MovieClip Frame 8
on (rollOver) { juiced = true; _root.targetted = true; } on (rollOut) { juiced = false; _root.targetted = false; } on (press) { zapSound = new Sound(); zapSound.attachSound("die", true); zapSound.start(0, 0); _root.targetted = false; if (_root.o4 == true) { laserpower = 100; } else if (_root.o3 == true) { laserpower = 80; } else if (_root.o2 == true) { laserpower = 60; } else if (_root.o1 == true) { laserpower = 40; } else { laserpower = 20; } _root.enemyhpr = _root.enemyhpr - laserpower; _root.attachMovie("lase", "lase", 7777); _root.lase._x = _root.whx; _root.lase._y = _root.why; } on (release) { _root.targetted = true; } onClipEvent (enterFrame) { killme = Math.random() * 100; if (killme > 98) { _root.health = _root.health - _root.enstr; _root.prog.play(); _root.hitfade.gotoAndPlay("hitme"); } }
Instance of Symbol 32 MovieClip in Symbol 222 MovieClip Frame 8
on (rollOver) { juiced = true; _root.targetted = true; } on (rollOut) { juiced = false; _root.targetted = false; } on (press) { zapSound = new Sound(); zapSound.attachSound("die", true); zapSound.start(0, 0); _root.targetted = false; if (_root.o4 == true) { laserpower = 100; } else if (_root.o3 == true) { laserpower = 80; } else if (_root.o2 == true) { laserpower = 60; } else if (_root.o1 == true) { laserpower = 40; } else { laserpower = 20; } _root.enemyhpl = _root.enemyhpl - laserpower; _root.attachMovie("lase", "lase", 7777); _root.lase._x = _root.whx; _root.lase._y = _root.why; } on (release) { _root.targetted = true; } onClipEvent (enterFrame) { killme = Math.random() * 100; if (killme > 98) { _root.health = _root.health - _root.enstr; _root.prog.play(); _root.hitfade.gotoAndPlay("hitme"); } }
Symbol 222 MovieClip Frame 9
stop();
Instance of Symbol 32 MovieClip in Symbol 222 MovieClip Frame 9
on (rollOver) { juiced = true; _root.targetted = true; } on (rollOut) { juiced = false; _root.targetted = false; } on (press) { zapSound = new Sound(); zapSound.attachSound("die", true); zapSound.start(0, 0); _root.targetted = false; if (_root.o4 == true) { laserpower = 100; } else if (_root.o3 == true) { laserpower = 80; } else if (_root.o2 == true) { laserpower = 60; } else if (_root.o1 == true) { laserpower = 40; } else { laserpower = 20; } _parent._parent._parent.ehp = _parent._parent._parent.ehp - laserpower; _root.attachMovie("lase", "lase", 7777); _root.lase._x = _root.whx; _root.lase._y = _root.why; } on (release) { _root.targetted = true; _root.enemyhp = _parent._parent._parent.ehp; }
Instance of Symbol 32 MovieClip in Symbol 222 MovieClip Frame 9
on (rollOver) { juiced = true; _root.targetted = true; } on (rollOut) { juiced = false; _root.targetted = false; } on (press) { zapSound = new Sound(); zapSound.attachSound("die", true); zapSound.start(0, 0); _root.targetted = false; if (_root.o4 == true) { laserpower = 100; } else if (_root.o3 == true) { laserpower = 80; } else if (_root.o2 == true) { laserpower = 60; } else if (_root.o1 == true) { laserpower = 40; } else { laserpower = 20; } _root.enemyhpr = _root.enemyhpr - laserpower; _root.attachMovie("lase", "lase", 7777); _root.lase._x = _root.whx; _root.lase._y = _root.why; } on (release) { _root.targetted = true; } onClipEvent (enterFrame) { killme = Math.random() * 100; if (killme > 98) { _root.health = _root.health - _root.enstr; _root.prog.play(); _root.hitfade.gotoAndPlay("hitme"); } }
Symbol 222 MovieClip Frame 10
stop();
Instance of Symbol 32 MovieClip in Symbol 222 MovieClip Frame 10
on (rollOver) { juiced = true; _root.targetted = true; } on (rollOut) { juiced = false; _root.targetted = false; } on (press) { zapSound = new Sound(); zapSound.attachSound("die", true); zapSound.start(0, 0); _root.targetted = false; if (_root.o4 == true) { laserpower = 100; } else if (_root.o3 == true) { laserpower = 80; } else if (_root.o2 == true) { laserpower = 60; } else if (_root.o1 == true) { laserpower = 40; } else { laserpower = 20; } _root.enemyhpl = _root.enemyhpl - laserpower; _root.attachMovie("lase", "lase", 7777); _root.lase._x = _root.whx; _root.lase._y = _root.why; } on (release) { _root.targetted = true; } onClipEvent (enterFrame) { killme = Math.random() * 100; if (killme > 98) { _root.health = _root.health - _root.enstr; _root.prog.play(); _root.hitfade.gotoAndPlay("hitme"); } }
Symbol 222 MovieClip Frame 11
stop();
Instance of Symbol 222 MovieClip in Symbol 223 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.enemy); } onClipEvent (enterFrame) { if (_root.enemy == 8) { if ((_root.enemyhpl < 0) && (_root.enemyhpr < 0)) { this.gotoAndStop("bothgone"); } else if (_root.enemyhpl < 0) { this.gotoAndStop("leftgone"); } else if (_root.enemyhpr < 0) { this.gotoAndStop("rightgone"); } else { this.gotoAndStop("finalboss"); } } }
Symbol 230 MovieClip Frame 1
stop();
Symbol 230 MovieClip Frame 5
_root.tbonus = 20 * _root.tvalue; _root.gotoAndStop("complete"); stop();
Symbol 234 MovieClip Frame 1
innerbad.sheed = false;
Instance of Symbol 230 MovieClip "innerbad" in Symbol 234 MovieClip Frame 1
onClipEvent (load) { this.ehp = 1000 * _root.endef; } onClipEvent (enterFrame) { if (_root.infra == true) { my_color = new Color(this); myColorTransform = new Object(); myColorTransform = {ra:"50", rb:"244", ga:"40", gb:"0", ba:"12", bb:"0", aa:"40", ab:"70"}; my_color.setTransform(myColorTransform); } if (this.ehp < 1) { this.play(); } }
Symbol 234 MovieClip Frame 2
if (_root.enemy == 2) { } else if (_root.enemy == 3) { } else if (_root.enemy == 7) { } else { gotoAndStop (1); }
Symbol 234 MovieClip Frame 11
mook = Math.random() * 4; if (mook < 3) { gotoAndPlay (1); }
Symbol 234 MovieClip Frame 15
innerbad.sheed = true;
Symbol 234 MovieClip Frame 35
innerbad.sheed = false;
Symbol 235 MovieClip Frame 40
wherenow = Math.random() * 4; if (wherenow > 3) { gotoAndPlay ("gonw"); } else if (wherenow > 2) { gotoAndPlay ("grown"); } else if (wherenow > 1) { gotoAndPlay ("gosw"); } else { gotoAndPlay ("gose"); }
Symbol 235 MovieClip Frame 80
_root.health = _root.health - _root.enstr; _root.prog.play(); _root.hitfade.gotoAndPlay("hitme");
Symbol 235 MovieClip Frame 120
wherenow = Math.random() * 4; if (wherenow > 3) { gotoAndPlay ("gonw"); } else if (wherenow > 2) { gotoAndPlay ("grown"); } else if (wherenow > 1) { gotoAndPlay ("gosw"); } else { gotoAndPlay ("gose"); }
Symbol 235 MovieClip Frame 160
_root.health = _root.health - _root.enstr; _root.prog.play(); _root.hitfade.gotoAndPlay("hitme");
Symbol 235 MovieClip Frame 200
wherenow = Math.random() * 4; if (wherenow > 3) { gotoAndPlay ("gonw"); } else if (wherenow > 2) { gotoAndPlay ("grown"); } else if (wherenow > 1) { gotoAndPlay ("gosw"); } else { gotoAndPlay ("gose"); }
Symbol 235 MovieClip Frame 240
_root.health = _root.health - _root.enstr; _root.prog.play(); _root.hitfade.gotoAndPlay("hitme");
Symbol 235 MovieClip Frame 280
wherenow = Math.random() * 4; if (wherenow > 3) { gotoAndPlay ("gonw"); } else if (wherenow > 2) { gotoAndPlay ("grown"); } else if (wherenow > 1) { gotoAndPlay ("gosw"); } else { gotoAndPlay ("gose"); }
Symbol 235 MovieClip Frame 320
_root.health = _root.health - _root.enstr; _root.prog.play(); _root.hitfade.gotoAndPlay("hitme");
Symbol 235 MovieClip Frame 379
gotoAndPlay ("grown");
Symbol 242 MovieClip Frame 1
stop();
Symbol 242 MovieClip Frame 6
_parent.removeMovieClip();
Instance of Symbol 242 MovieClip "qu" in Symbol 243 MovieClip [qw5] Frame 1
onClipEvent (load) { var curx = 10; _root.ip = 1; hit = "no"; upside = random(2); doside = random(2); if (upside == 0) { uangle = -1; } else if (upside == 1) { uangle = 1; } if (doside == 0) { dangle = -1; } else if (doside == 1) { dangle = 1; } xmov = random(10); ymov = 10 - xmov; _root.hj = xmov * uangle; _root.hj = ymov * dangle; } on (press) { if (hit == "no") { hit = "yes"; _root.missile.duplicateMovieClip("missile2", 600); _root.missile2._x = 400; _root.missile2._y = 500; _root.missileo = 90 - (Math.atan2(500 - this._y, this._x - 400) * 57.2957795130823); _root.missile2._rotation = 90 - (Math.atan2(500 - this._y, this._x - 400) * 57.2957795130823); _root.quest5 = "true"; this.gotoAndPlay(2); } } onClipEvent (enterFrame) { if (Key.isToggled(86)) { my_color = new Color(this); myColorTransform = new Object(); myColorTransform = {ra:"50", rb:"244", ga:"40", gb:"0", ba:"12", bb:"0", aa:"40", ab:"70"}; my_color.setTransform(myColorTransform); } else if (Key.isToggled(66) || (Key.isDown(35))) { my_color = new Color(this); myColorTransform = new Object(); myColorTransform = {ra:"100", rb:"80", ga:"100", gb:"80", ba:"100", bb:"80", aa:"100", ab:"0"}; my_color.setTransform(myColorTransform); } else { my_color = new Color(this); myColorTransform = new Object(); myColorTransform = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; my_color.setTransform(myColorTransform); } this._rotation = _root.prog._rotation; _root.dyno = _root.ki; this._x = this._x + (xmov * uangle); this._y = this._y + (ymov * dangle); this._alpha = this._alpha + 10; i = 0; if (this._xscale > 500) { this._alpha = 0; } if (_root.missile2.hitTest(this)) { _root.missile2.play(); } if (_root.missile2.blow.hitTest(this) && (hit == "no")) { hit = "yes"; this.play(); _root.pop.gotoAndPlay(2); _root.score1++; } if ((_root.wike > 3) && (hit == "no")) { hit = "yes"; this.play(); _root.pop.gotoAndPlay(2); _root.score1++; } }
Symbol 247 MovieClip Frame 1
stop();
Symbol 247 MovieClip Frame 6
_parent.removeMovieClip();
Instance of Symbol 247 MovieClip "qu" in Symbol 248 MovieClip [qw4] Frame 1
onClipEvent (load) { var curx = 10; _root.ip = 1; hit = "no"; upside = random(2); doside = random(2); if (upside == 0) { uangle = -1; } else if (upside == 1) { uangle = 1; } if (doside == 0) { dangle = -1; } else if (doside == 1) { dangle = 1; } xmov = random(10); ymov = 10 - xmov; _root.hj = xmov * uangle; _root.hj = ymov * dangle; } on (press) { if (hit == "no") { hit = "yes"; _root.missile.duplicateMovieClip("missile2", 600); _root.missile2._x = 400; _root.missile2._y = 500; _root.missileo = 90 - (Math.atan2(500 - this._y, this._x - 400) * 57.2957795130823); _root.missile2._rotation = 90 - (Math.atan2(500 - this._y, this._x - 400) * 57.2957795130823); _root.quest4 = "true"; this.gotoAndPlay(2); } } onClipEvent (enterFrame) { if (Key.isToggled(86)) { my_color = new Color(this); myColorTransform = new Object(); myColorTransform = {ra:"50", rb:"244", ga:"40", gb:"0", ba:"12", bb:"0", aa:"40", ab:"70"}; my_color.setTransform(myColorTransform); } else if (Key.isToggled(66) || (Key.isDown(35))) { my_color = new Color(this); myColorTransform = new Object(); myColorTransform = {ra:"100", rb:"80", ga:"100", gb:"80", ba:"100", bb:"80", aa:"100", ab:"0"}; my_color.setTransform(myColorTransform); } else { my_color = new Color(this); myColorTransform = new Object(); myColorTransform = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; my_color.setTransform(myColorTransform); } this._rotation = _root.prog._rotation; _root.dyno = _root.ki; this._x = this._x + (xmov * uangle); this._y = this._y + (ymov * dangle); this._alpha = this._alpha + 10; i = 0; if (this._xscale > 500) { this._alpha = 0; } if (_root.missile2.hitTest(this)) { _root.missile2.play(); } if (_root.missile2.blow.hitTest(this) && (hit == "no")) { hit = "yes"; this.play(); _root.pop.gotoAndPlay(2); _root.score1++; } if ((_root.wike > 3) && (hit == "no")) { hit = "yes"; this.play(); _root.pop.gotoAndPlay(2); _root.score1++; } }
Symbol 252 MovieClip Frame 1
stop();
Symbol 252 MovieClip Frame 6
_parent.removeMovieClip();
Instance of Symbol 252 MovieClip "qu" in Symbol 253 MovieClip [qw3] Frame 1
onClipEvent (load) { var curx = 10; _root.ip = 1; hit = "no"; upside = random(2); doside = random(2); if (upside == 0) { uangle = -1; } else if (upside == 1) { uangle = 1; } if (doside == 0) { dangle = -1; } else if (doside == 1) { dangle = 1; } xmov = random(10); ymov = 10 - xmov; _root.hj = xmov * uangle; _root.hj = ymov * dangle; } on (press) { if (hit == "no") { hit = "yes"; _root.missile.duplicateMovieClip("missile2", 600); _root.missile2._x = 400; _root.missile2._y = 500; _root.missileo = 90 - (Math.atan2(500 - this._y, this._x - 400) * 57.2957795130823); _root.missile2._rotation = 90 - (Math.atan2(500 - this._y, this._x - 400) * 57.2957795130823); _root.quest3 = "true"; this.gotoAndPlay(2); } } onClipEvent (enterFrame) { if (Key.isToggled(86)) { my_color = new Color(this); myColorTransform = new Object(); myColorTransform = {ra:"50", rb:"244", ga:"40", gb:"0", ba:"12", bb:"0", aa:"40", ab:"70"}; my_color.setTransform(myColorTransform); } else if (Key.isToggled(66) || (Key.isDown(35))) { my_color = new Color(this); myColorTransform = new Object(); myColorTransform = {ra:"100", rb:"80", ga:"100", gb:"80", ba:"100", bb:"80", aa:"100", ab:"0"}; my_color.setTransform(myColorTransform); } else { my_color = new Color(this); myColorTransform = new Object(); myColorTransform = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; my_color.setTransform(myColorTransform); } this._rotation = _root.prog._rotation; _root.dyno = _root.ki; this._x = this._x + (xmov * uangle); this._y = this._y + (ymov * dangle); this._alpha = this._alpha + 10; i = 0; if (this._xscale > 500) { this._alpha = 0; } if (_root.missile2.hitTest(this)) { _root.missile2.play(); } if (_root.missile2.blow.hitTest(this) && (hit == "no")) { hit = "yes"; this.play(); _root.pop.gotoAndPlay(2); _root.score1++; } if ((_root.wike > 3) && (hit == "no")) { hit = "yes"; this.play(); _root.pop.gotoAndPlay(2); _root.score1++; } }
Symbol 257 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 6
_parent.removeMovieClip();
Instance of Symbol 257 MovieClip "qu" in Symbol 258 MovieClip [qw2] Frame 1
onClipEvent (load) { var curx = 10; _root.ip = 1; hit = "no"; upside = random(2); doside = random(2); if (upside == 0) { uangle = -1; } else if (upside == 1) { uangle = 1; } if (doside == 0) { dangle = -1; } else if (doside == 1) { dangle = 1; } xmov = random(10); ymov = 10 - xmov; _root.hj = xmov * uangle; _root.hj = ymov * dangle; } on (press) { if (hit == "no") { hit = "yes"; _root.missile.duplicateMovieClip("missile2", 600); _root.missile2._x = 400; _root.missile2._y = 500; _root.missileo = 90 - (Math.atan2(500 - this._y, this._x - 400) * 57.2957795130823); _root.missile2._rotation = 90 - (Math.atan2(500 - this._y, this._x - 400) * 57.2957795130823); _root.quest2 = "true"; this.gotoAndPlay(2); } } onClipEvent (enterFrame) { if (Key.isToggled(86)) { my_color = new Color(this); myColorTransform = new Object(); myColorTransform = {ra:"50", rb:"244", ga:"40", gb:"0", ba:"12", bb:"0", aa:"40", ab:"70"}; my_color.setTransform(myColorTransform); } else if (Key.isToggled(66) || (Key.isDown(35))) { my_color = new Color(this); myColorTransform = new Object(); myColorTransform = {ra:"100", rb:"80", ga:"100", gb:"80", ba:"100", bb:"80", aa:"100", ab:"0"}; my_color.setTransform(myColorTransform); } else { my_color = new Color(this); myColorTransform = new Object(); myColorTransform = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; my_color.setTransform(myColorTransform); } this._rotation = _root.prog._rotation; _root.dyno = _root.ki; this._x = this._x + (xmov * uangle); this._y = this._y + (ymov * dangle); this._alpha = this._alpha + 10; i = 0; if (this._xscale > 500) { this._alpha = 0; } if (_root.missile2.hitTest(this)) { _root.missile2.play(); } if (_root.missile2.blow.hitTest(this) && (hit == "no")) { hit = "yes"; this.play(); _root.pop.gotoAndPlay(2); _root.score1++; } if ((_root.wike > 3) && (hit == "no")) { hit = "yes"; this.play(); _root.pop.gotoAndPlay(2); _root.score1++; } }
Symbol 262 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 6
_parent.removeMovieClip();
Instance of Symbol 262 MovieClip "qu" in Symbol 263 MovieClip [qw1] Frame 1
onClipEvent (load) { var curx = 10; _root.ip = 1; hit = "no"; upside = random(2); doside = random(2); if (upside == 0) { uangle = -1; } else if (upside == 1) { uangle = 1; } if (doside == 0) { dangle = -1; } else if (doside == 1) { dangle = 1; } xmov = random(10); ymov = 10 - xmov; _root.hj = xmov * uangle; _root.hj = ymov * dangle; } on (press) { if (hit == "no") { hit = "yes"; _root.quest1 = "true"; this.gotoAndPlay(2); } } onClipEvent (enterFrame) { if (Key.isToggled(86)) { my_color = new Color(this); myColorTransform = new Object(); myColorTransform = {ra:"50", rb:"244", ga:"40", gb:"0", ba:"12", bb:"0", aa:"40", ab:"70"}; my_color.setTransform(myColorTransform); } else if (Key.isToggled(66) || (Key.isDown(35))) { my_color = new Color(this); myColorTransform = new Object(); myColorTransform = {ra:"100", rb:"80", ga:"100", gb:"80", ba:"100", bb:"80", aa:"100", ab:"0"}; my_color.setTransform(myColorTransform); } else { my_color = new Color(this); myColorTransform = new Object(); myColorTransform = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; my_color.setTransform(myColorTransform); } _root.dyno = _root.ki; this._x = this._x + (xmov * uangle); this._y = this._y + (ymov * dangle); this._alpha = this._alpha + 10; i = 0; if (this._xscale > 500) { this._alpha = 0; } if (_root.missile2.hitTest(this)) { _root.missile2.play(); } if (_root.missile2.blow.hitTest(this) && (hit == "no")) { hit = "yes"; this.play(); _root.pop.gotoAndPlay(2); _root.score1++; } if ((_root.wike > 3) && (hit == "no")) { hit = "yes"; this.play(); _root.pop.gotoAndPlay(2); _root.score1++; } }
Symbol 264 MovieClip Frame 1
stop();
Instance of Symbol 32 MovieClip in Symbol 264 MovieClip Frame 1
on (rollOver) { juiced = true; _root.targetted = true; _root.enemyhp = _parent._parent._parent.ehp; } on (rollOut) { juiced = false; _root.targetted = false; } on (press) { zapSound = new Sound(); zapSound.attachSound("die", true); zapSound.start(0, 0); _root.targetted = false; if (_root.o4 == true) { laserpower = 100; } else if (_root.o3 == true) { laserpower = 80; } else if (_root.o2 == true) { laserpower = 60; } else if (_root.o1 == true) { laserpower = 40; } else { laserpower = 20; } _parent._parent._parent.ehp = _parent._parent._parent.ehp - laserpower; _root.attachMovie("lase", "lase", 7777); _root.lase._x = _root.whx; _root.lase._y = _root.why; } on (release) { _root.targetted = true; _root.enemyhp = _parent._parent._parent.ehp; }
Symbol 264 MovieClip Frame 2
stop();
Instance of Symbol 32 MovieClip in Symbol 264 MovieClip Frame 2
on (rollOver) { juiced = true; _root.targetted = true; _root.enemyhp = _parent._parent._parent.ehp; } on (rollOut) { juiced = false; _root.targetted = false; } on (press) { zapSound = new Sound(); zapSound.attachSound("die", true); zapSound.start(0, 0); _root.targetted = false; if (_root.o4 == true) { laserpower = 100; } else if (_root.o3 == true) { laserpower = 80; } else if (_root.o2 == true) { laserpower = 60; } else if (_root.o1 == true) { laserpower = 40; } else { laserpower = 20; } if (!(_parent.sheed === true)) { _parent._parent._parent.ehp = _parent._parent._parent.ehp - laserpower; } _root.attachMovie("lase", "lase", 7777); _root.lase._x = _root.whx; _root.lase._y = _root.why; } on (release) { _root.targetted = true; _root.enemyhp = _parent._parent._parent.ehp; }
Symbol 264 MovieClip Frame 3
stop();
Instance of Symbol 32 MovieClip in Symbol 264 MovieClip Frame 3
on (rollOver) { juiced = true; _root.targetted = true; _root.enemyhp = _parent._parent._parent.ehp; } on (rollOut) { juiced = false; _root.targetted = false; } on (press) { zapSound = new Sound(); zapSound.attachSound("die", true); zapSound.start(0, 0); _root.targetted = false; if (_root.o4 == true) { laserpower = 100; } else if (_root.o3 == true) { laserpower = 80; } else if (_root.o2 == true) { laserpower = 60; } else if (_root.o1 == true) { laserpower = 40; } else { laserpower = 20; } if (!(_parent.sheed === true)) { _parent._parent._parent.ehp = _parent._parent._parent.ehp - laserpower; } else { _root.health = _root.health - (_root.enstr / 2); _root.prog.play(); _root.hitfade.gotoAndPlay("hitme"); } _root.attachMovie("lase", "lase", 7777); _root.lase._x = _root.whx; _root.lase._y = _root.why; } on (release) { _root.targetted = true; _root.enemyhp = _parent._parent._parent.ehp; }
Symbol 264 MovieClip Frame 4
stop();
Instance of Symbol 32 MovieClip in Symbol 264 MovieClip Frame 4
on (rollOver) { juiced = true; _root.targetted = true; _root.enemyhp = _parent._parent._parent.ehp; } on (rollOut) { juiced = false; _root.targetted = false; } on (press) { zapSound = new Sound(); zapSound.attachSound("die", true); zapSound.start(0, 0); _root.targetted = false; if (_root.o4 == true) { laserpower = 100; } else if (_root.o3 == true) { laserpower = 80; } else if (_root.o2 == true) { laserpower = 60; } else if (_root.o1 == true) { laserpower = 40; } else { laserpower = 20; } _parent._parent._parent.ehp = _parent._parent._parent.ehp - laserpower; _root.attachMovie("lase", "lase", 7777); _root.lase._x = _root.whx; _root.lase._y = _root.why; } on (release) { _root.targetted = true; _root.enemyhp = _parent._parent._parent.ehp; }
Symbol 264 MovieClip Frame 5
stop();
Symbol 264 MovieClip Frame 6
stop();
Instance of Symbol 73 MovieClip [e6] in Symbol 264 MovieClip Frame 6
onClipEvent (load) { this._alpha = random(10) + 5; }
Symbol 264 MovieClip Frame 7
stop();
Instance of Symbol 32 MovieClip in Symbol 264 MovieClip Frame 7
on (rollOver) { juiced = true; _root.targetted = true; _root.enemyhp = _parent._parent._parent.ehp; } on (rollOut) { juiced = false; _root.targetted = false; } on (press) { zapSound = new Sound(); zapSound.attachSound("die", true); zapSound.start(0, 0); _root.targetted = false; if (_root.o4 == true) { laserpower = 100; } else if (_root.o3 == true) { laserpower = 80; } else if (_root.o2 == true) { laserpower = 60; } else if (_root.o1 == true) { laserpower = 40; } else { laserpower = 20; } if (!(_parent.sheed === true)) { _parent._parent._parent.ehp = _parent._parent._parent.ehp - laserpower; } else { _root.health = _root.health - _root.enstr; _root.prog.play(); _root.hitfade.gotoAndPlay("hitme"); } _root.attachMovie("lase", "lase", 7777); _root.lase._x = _root.whx; _root.lase._y = _root.why; } on (release) { _root.targetted = true; _root.enemyhp = _parent._parent._parent.ehp; }
Symbol 265 MovieClip Frame 1
innerbad.sheed = false;
Instance of Symbol 264 MovieClip "innerbad" in Symbol 265 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.enemy); }
Symbol 265 MovieClip Frame 2
if (_root.enemy == 2) { } else if (_root.enemy == 3) { } else if (_root.enemy == 7) { } else { gotoAndStop (1); }
Symbol 265 MovieClip Frame 12
mook = Math.random() * 4; if (mook < 3) { gotoAndPlay (1); }
Symbol 265 MovieClip Frame 16
innerbad.sheed = true;
Symbol 265 MovieClip Frame 37
innerbad.sheed = false;
Symbol 266 MovieClip Frame 1
stop();
Instance of Symbol 265 MovieClip "innerbad1" in Symbol 266 MovieClip Frame 1
onClipEvent (enterFrame) { wakko = _root.whx / 5; this._x = 80 - wakko; yakko = _root.why / 3; this._y = 50 - yakko; if (_root.infra == true) { my_color = new Color(this); myColorTransform = new Object(); myColorTransform = {ra:"50", rb:"244", ga:"40", gb:"0", ba:"12", bb:"0", aa:"40", ab:"70"}; my_color.setTransform(myColorTransform); } }
Instance of Symbol 264 MovieClip "innerbad1" in Symbol 266 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(_root.enemy); } onClipEvent (enterFrame) { if (_root.infra == true) { my_color = new Color(this); myColorTransform = new Object(); myColorTransform = {ra:"50", rb:"244", ga:"40", gb:"0", ba:"12", bb:"0", aa:"40", ab:"70"}; my_color.setTransform(myColorTransform); } }
Symbol 266 MovieClip Frame 9
_root.targetted = false; _root.escreen = _root.escreen - 1; _parent.removeMovieClip(); stop();
Instance of Symbol 266 MovieClip "bubble" in Symbol 267 MovieClip [bubbase] Frame 1
onClipEvent (load) { this.ehp = 100 * _root.endef; var curx = 10; _root.ip = 1; deadyet = 1; hit = "no"; upside = random(2); doside = random(2); if (upside == 0) { uangle = -1; } else if (upside == 1) { uangle = 1; } if (doside == 0) { dangle = -1; } else if (doside == 1) { dangle = 1; } xmov = random(16); ymov = 16 - xmov; _root.hj = xmov * uangle; _root.hj = ymov * dangle; } onClipEvent (enterFrame) { if ((ehp < 10) && (hit == "no")) { hit = "yes"; this.gotoAndPlay("die"); _root.tkill = _root.tkill + 1; } _root.dyno = _root.ki; this._x = (this._x + (((xmov * uangle) * _root.enspeed) * _root.slomo)) + _root.progro; this._y = this._y + (((ymov * dangle) * _root.enspeed) * _root.slomo); this._xscale = this._xscale + ((8 * _root.enspeed) * _root.slomo); this._yscale = this._yscale + ((8 * _root.enspeed) * _root.slomo); i = 0; deadyet = deadyet + _root.slomo; if (this.deadyet >= 130) { _root.health = _root.health - _root.enstr; _root.prog.play(); _root.hitfade.gotoAndPlay("hitme"); _root.escreen = _root.escreen - 1; _parent.removeMovieClip(); } if ((_root.wike > 3) && (hit == "no")) { hit = "yes"; this.play(); _root.pop.gotoAndPlay(2); _root.score1++; } if (juiced == true) { _root.enemyhp = ehp; } }
Instance of Symbol 271 MovieClip in Symbol 274 MovieClip Frame 2
onClipEvent (load) { this._xscale = (1.25 * _root.enemyhp) / _root.endef; } onClipEvent (enterFrame) { this._xscale = (1.25 * _root.enemyhp) / _root.endef; }
Instance of Symbol 274 MovieClip in Symbol 277 MovieClip [crosshair] Frame 1
onClipEvent (enterFrame) { if (_root.targetted == true) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 276 MovieClip in Symbol 277 MovieClip [crosshair] Frame 1
onClipEvent (load) { if (_root.xdark == true) { if (_root.infra == true) { this._alpha = 0; } else if (_root.hlamp == true) { this._alpha = 65; } else { this._alpha = 95; } } else if (_root.infra == true) { this._alpha = 0; } else if (_root.hlamp == true) { this._alpha = 5; } else { this._alpha = 30; } }
Symbol 281 MovieClip [lase] Frame 2
removeMovieClip(_root.lase);
Instance of Symbol 225 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.wow == 5) { this._alpha = 100; } else { this._alpha = 30; } }
Instance of Symbol 227 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (enterFrame) { this._alpha = 30 / _root.slomo; }
Instance of Symbol 5 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (enterFrame) { this._xscale = _root.wowyet * 0.85; if (_root.wowyet >= 20) { this._alpha = 100; } else { this._alpha = 30; } }
Instance of Symbol 5 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (enterFrame) { this._xscale = _root.sloyet * 0.8; if (_root.sloyet >= 20) { this._alpha = 100; } else { this._alpha = 30; } }
Instance of Symbol 5 MovieClip in Symbol 291 MovieClip Frame 2
onClipEvent (enterFrame) { lengthy = ((0.1 * _root.enemyhp) / _root.endef) * 0.3; if (lengthy > 0) { this._xscale = lengthy; } else { this._xscale = 0; } }
Instance of Symbol 5 MovieClip in Symbol 291 MovieClip Frame 3
onClipEvent (enterFrame) { lengthy = (0.1 * _root.enemyhpl) * 0.3; if (lengthy > 0) { this._xscale = lengthy; } else { this._xscale = 0; } }
Instance of Symbol 5 MovieClip in Symbol 291 MovieClip Frame 3
onClipEvent (enterFrame) { lengthy = (0.1 * _root.enemyhpr) * 0.3; if (lengthy > 0) { this._xscale = lengthy; } else { this._xscale = 0; } }
Instance of Symbol 284 MovieClip in Symbol 292 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { if (_root.health < 0) { _root.vulnerable = false; _root.death.play(); } }
Instance of Symbol 286 MovieClip in Symbol 292 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { joob = _root.health / _root.totalhp; jeeb = joob * 100; if (jeeb < 93) { this._alpha = 0; } }
Instance of Symbol 286 MovieClip in Symbol 292 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { joob = _root.health / _root.totalhp; jeeb = joob * 100; if (jeeb < 86) { this._alpha = 0; } }
Instance of Symbol 286 MovieClip in Symbol 292 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { joob = _root.health / _root.totalhp; jeeb = joob * 100; if (jeeb < 99) { this._alpha = 0; } }
Instance of Symbol 286 MovieClip in Symbol 292 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { joob = _root.health / _root.totalhp; jeeb = joob * 100; if (jeeb < 72) { this._alpha = 0; } }
Instance of Symbol 286 MovieClip in Symbol 292 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { joob = _root.health / _root.totalhp; jeeb = joob * 100; if (jeeb < 65) { this._alpha = 0; } }
Instance of Symbol 286 MovieClip in Symbol 292 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { joob = _root.health / _root.totalhp; jeeb = joob * 100; if (jeeb < 79) { this._alpha = 0; } }
Instance of Symbol 286 MovieClip in Symbol 292 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { joob = _root.health / _root.totalhp; jeeb = joob * 100; if (jeeb < 51) { this._alpha = 0; } }
Instance of Symbol 286 MovieClip in Symbol 292 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { joob = _root.health / _root.totalhp; jeeb = joob * 100; if (jeeb < 44) { this._alpha = 0; } }
Instance of Symbol 286 MovieClip in Symbol 292 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { joob = _root.health / _root.totalhp; jeeb = joob * 100; if (jeeb < 58) { this._alpha = 0; } }
Instance of Symbol 286 MovieClip in Symbol 292 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { joob = _root.health / _root.totalhp; jeeb = joob * 100; if (jeeb < 30) { this._alpha = 0; } }
Instance of Symbol 286 MovieClip in Symbol 292 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { joob = _root.health / _root.totalhp; jeeb = joob * 100; if (jeeb < 23) { this._alpha = 0; } }
Instance of Symbol 286 MovieClip in Symbol 292 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { joob = _root.health / _root.totalhp; jeeb = joob * 100; if (jeeb < 37) { this._alpha = 0; } }
Instance of Symbol 286 MovieClip in Symbol 292 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { joob = _root.health / _root.totalhp; jeeb = joob * 100; if (jeeb < 9) { this._alpha = 0; } }
Instance of Symbol 286 MovieClip in Symbol 292 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { joob = _root.health / _root.totalhp; jeeb = joob * 100; if (jeeb < 2) { this._alpha = 0; } }
Instance of Symbol 286 MovieClip in Symbol 292 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { joob = _root.health / _root.totalhp; jeeb = joob * 100; if (jeeb < 16) { this._alpha = 0; } }
Instance of Symbol 291 MovieClip in Symbol 292 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { if (_root.enemy == 8) { this.gotoAndStop("finale"); } else if (_root.bossdisp == true) { this.gotoAndStop("boss"); } else { this.gotoAndStop("norm"); } }
Symbol 346 MovieClip Frame 1
stop();
Symbol 346 MovieClip Frame 7
stop();
Instance of Symbol 307 MovieClip in Symbol 381 MovieClip Frame 1
on (rollOver) { _root.s4._alpha = 100; _root.vlabel = "Manual"; } on (rollOut) { _root.s4._alpha = 50; _root.vlabel = "Control Panel"; } on (release) { _root.gotoAndStop("vmanual", 1); }
Instance of Symbol 307 MovieClip in Symbol 381 MovieClip Frame 1
on (rollOver) { _root.s5._alpha = 100; _root.vlabel = "Progress"; } on (rollOut) { _root.s5._alpha = 50; _root.vlabel = "Control Panel"; } on (release) { _root.gotoAndStop("vstats", 1); }
Instance of Symbol 307 MovieClip in Symbol 381 MovieClip Frame 1
on (rollOver) { _root.s6._alpha = 100; _root.vlabel = "Credits"; } on (rollOut) { _root.s6._alpha = 50; _root.vlabel = "Control Panel"; } on (release) { _root.gotoAndStop("vcredits", 1); }
Instance of Symbol 307 MovieClip in Symbol 381 MovieClip Frame 1
on (rollOver) { _root.s1._alpha = 100; _root.vlabel = "Buy Upgrades"; } on (rollOut) { _root.s1._alpha = 50; _root.vlabel = "Control Panel"; } on (release) { _root.gotoAndStop("vshop", 1); }
Instance of Symbol 307 MovieClip in Symbol 381 MovieClip Frame 1
on (rollOver) { _root.s2._alpha = 100; _root.vlabel = "Mission Select"; } on (rollOut) { _root.s2._alpha = 50; _root.vlabel = "Control Panel"; } on (release) { _root.gotoAndStop("vstart", 1); }
Instance of Symbol 307 MovieClip in Symbol 381 MovieClip Frame 1
on (rollOver) { _root.s3._alpha = 100; _root.vlabel = "Music Options"; } on (rollOut) { _root.s3._alpha = 50; _root.vlabel = "Control Panel"; } on (release) { _root.gotoAndStop("vsound", 1); }
Symbol 386 MovieClip Frame 1
stop();
Symbol 386 MovieClip Frame 2
stop();
Symbol 386 MovieClip Frame 3
stop();
Symbol 389 MovieClip Frame 1
stop();
Symbol 389 MovieClip Frame 43
if (_root.local_data.data.yourname == _root.yourname) { gotoAndPlay ("success"); } else { gotoAndPlay ("fail"); }
Symbol 389 MovieClip Frame 80
gotoAndStop ("start");
Symbol 389 MovieClip Frame 117
gotoAndStop ("start");
Symbol 429 MovieClip Frame 1
stop();
Instance of Symbol 398 MovieClip in Symbol 429 MovieClip Frame 1
onClipEvent (load) { if (_root.o1 == true) { this._alpha = 20; } } onClipEvent (enterFrame) { if (_root.o1 == true) { this._alpha = 20; } } on (rollOver) { _root.iname = "Dual Laser"; _root.icost = 1000; _root.ides = "Although only a single generator is still used, the beam is then split and emitted as 2 separate photon streams, causing signinficantly more damage to the enemy."; } on (press) { if (_root.o1 == false) { if (_root.credits > _root.icost) { _root.o1 = true; this._alpha = 20; _root.credits = _root.credits - _root.icost; } } } on (rollOut) { _root.iname = ""; _root.icost = 0; _root.ides = ""; }
Instance of Symbol 400 MovieClip in Symbol 429 MovieClip Frame 1
onClipEvent (load) { if (_root.o2 == true) { this._alpha = 20; } } onClipEvent (enterFrame) { if (_root.o2 == true) { this._alpha = 20; } } on (rollOver) { _root.iname = "Tri-Laser"; _root.icost = 3000; _root.ides = "As with the Dual Laser, the beam is split and compacted. but this time into 3 streams. Using current generating technology this is the most powerful laser possible."; } on (press) { if (_root.o2 == false) { if (_root.credits > _root.icost) { _root.o1 = true; _root.o2 = true; this._alpha = 20; _root.credits = _root.credits - _root.icost; } } } on (rollOut) { _root.iname = ""; _root.icost = 0; _root.ides = ""; }
Instance of Symbol 402 MovieClip in Symbol 429 MovieClip Frame 1
onClipEvent (load) { if (_root.o3 == true) { this._alpha = 20; } } onClipEvent (enterFrame) { if (_root.o3 == true) { this._alpha = 20; } } on (rollOver) { _root.iname = "Vibronic Laser"; _root.icost = 7000; _root.ides = "Produces light over a broad range of wavelengths giving generation of extremely short pulses of light, on the order of a femtosecond (10^-15 s). With sub-lasers emitted before the central beam, immense damage is taken by the enemy."; } on (press) { if (_root.o3 == false) { if (_root.credits > _root.icost) { _root.o1 = true; _root.o2 = true; _root.o3 = true; this._alpha = 20; _root.credits = _root.credits - _root.icost; } } } on (rollOut) { _root.iname = ""; _root.icost = 0; _root.ides = ""; }
Instance of Symbol 404 MovieClip in Symbol 429 MovieClip Frame 1
onClipEvent (load) { if (_root.o4 == true) { this._alpha = 20; } } onClipEvent (enterFrame) { if (_root.o4 == true) { this._alpha = 20; } } on (rollOver) { _root.iname = "Hypervibronic Laser"; _root.icost = 12000; _root.ides = "The central beam is the same as the vibronic laser. However, 9 sub lasers spread the initial impact over a greater distance, allowing the central beam to rip straight into the enemy core."; } on (press) { if (_root.o4 == false) { if (_root.credits > _root.icost) { _root.o1 = true; _root.o2 = true; _root.o3 = true; _root.o4 = true; this._alpha = 20; _root.credits = _root.credits - _root.icost; } } } on (rollOut) { _root.iname = ""; _root.icost = 0; _root.ides = ""; }
Instance of Symbol 406 MovieClip in Symbol 429 MovieClip Frame 1
onClipEvent (load) { if (_root.o5 == true) { this._alpha = 20; } } onClipEvent (enterFrame) { if (_root.o5 == true) { this._alpha = 20; } } on (rollOver) { _root.iname = "Obliterator"; _root.icost = 2000; _root.ides = "Emits 4 dynamically charged nanobots with quadrapposing polarities which are programmed to collide when at a safe distance from the ship, effectively 'obliterating' every enemy within range. Use the A key to launch, takes time to charge."; } on (press) { if (_root.o5 == false) { if (_root.credits > _root.icost) { _root.o5 = true; this._alpha = 20; _root.credits = _root.credits - _root.icost; } } } on (rollOut) { _root.iname = ""; _root.icost = 0; _root.ides = ""; }
Instance of Symbol 408 MovieClip in Symbol 429 MovieClip Frame 1
onClipEvent (load) { if (_root.o6 == true) { this._alpha = 20; } } onClipEvent (enterFrame) { if (_root.o6 == true) { this._alpha = 20; } } on (rollOver) { _root.iname = "Obliterator+"; _root.icost = 7000; _root.ides = "Effectively the same as the Obliterator, but by using 4 charging units (instead of 1) the charging time is significantly lower."; } on (press) { if (_root.o6 == false) { if (_root.credits > _root.icost) { _root.o5 = true; _root.o6 = true; this._alpha = 20; _root.credits = _root.credits - _root.icost; } } } on (rollOut) { _root.iname = ""; _root.icost = 0; _root.ides = ""; }
Symbol 429 MovieClip Frame 2
stop();
Instance of Symbol 410 MovieClip in Symbol 429 MovieClip Frame 2
onClipEvent (load) { if (_root.d1 == true) { this._alpha = 20; } } onClipEvent (enterFrame) { if (_root.d1 == true) { this._alpha = 20; } } on (rollOver) { _root.iname = "Kinetic Sheild Basic"; _root.icost = 1000; _root.ides = "Radiating multiple kinetic streams, equipping this will reduce the damage taken by attacks."; } on (press) { if (_root.d1 == false) { if (_root.credits > _root.icost) { _root.d1 = true; this._alpha = 20; _root.credits = _root.credits - _root.icost; } } } on (rollOut) { _root.iname = ""; _root.icost = 0; _root.ides = ""; }
Instance of Symbol 412 MovieClip in Symbol 429 MovieClip Frame 2
onClipEvent (load) { if (_root.d2 == true) { this._alpha = 20; } } onClipEvent (enterFrame) { if (_root.d2 == true) { this._alpha = 20; } } on (rollOver) { _root.iname = "Kinetic Sheild Advanced"; _root.icost = 4000; _root.ides = "A more condensed Kinetic Sheild, this deflects more damage."; } on (press) { if (_root.d2 == false) { if (_root.credits > _root.icost) { _root.d1 = true; _root.d2 = true; this._alpha = 20; _root.credits = _root.credits - _root.icost; } } } on (rollOut) { _root.iname = ""; _root.icost = 0; _root.ides = ""; }
Instance of Symbol 414 MovieClip in Symbol 429 MovieClip Frame 2
onClipEvent (load) { if (_root.d3 == true) { this._alpha = 20; } } onClipEvent (enterFrame) { if (_root.d3 == true) { this._alpha = 20; } } on (rollOver) { _root.iname = "Kinetic Sheild Ultimate"; _root.icost = 8000; _root.ides = "The strongest standard Kinetic Sheild, this deflects even more damage."; } on (press) { if (_root.d3 == false) { if (_root.credits > _root.icost) { _root.d1 = true; _root.d2 = true; _root.d3 = true; this._alpha = 20; _root.credits = _root.credits - _root.icost; } } } on (rollOut) { _root.iname = ""; _root.icost = 0; _root.ides = ""; }
Instance of Symbol 416 MovieClip in Symbol 429 MovieClip Frame 2
onClipEvent (load) { if (_root.d4 == true) { this._alpha = 20; } } onClipEvent (enterFrame) { if (_root.d4 == true) { this._alpha = 20; } } on (rollOver) { _root.iname = "Kinetic Sheild Prototype"; _root.icost = 15000; _root.ides = "An experimental device using sub-kinetic energy. Effecttively prevents any damage, although some attacks will still break through."; } on (press) { if (_root.d4 == false) { if (_root.credits > _root.icost) { _root.d1 = true; _root.d2 = true; _root.d3 = true; _root.d4 = true; this._alpha = 20; _root.credits = _root.credits - _root.icost; } } } on (rollOut) { _root.iname = ""; _root.icost = 0; _root.ides = ""; }
Instance of Symbol 418 MovieClip in Symbol 429 MovieClip Frame 2
onClipEvent (load) { if (_root.d5 == true) { this._alpha = 20; } } onClipEvent (enterFrame) { if (_root.d5 == true) { this._alpha = 20; } } on (rollOver) { _root.iname = "Nanobot Fixers"; _root.icost = 9000; _root.ides = "On-board nanobots that go to the damaged areas of your ship and attempt to fix the damage. Unreliable, but can keep you in the air for significantly longer."; } on (press) { if (_root.d5 == false) { if (_root.credits > _root.icost) { _root.d5 = true; this._alpha = 20; _root.credits = _root.credits - _root.icost; } } } on (rollOut) { _root.iname = ""; _root.icost = 0; _root.ides = ""; }
Instance of Symbol 420 MovieClip in Symbol 429 MovieClip Frame 2
onClipEvent (load) { if (_root.d6 == true) { this._alpha = 20; } } onClipEvent (enterFrame) { if (_root.d6 == true) { this._alpha = 20; } } on (rollOver) { _root.iname = "Phoenix Nanobot Fixers"; _root.icost = 20000; _root.ides = "So-called because of their ability to prevent death, these heal any damage your ship takes over time."; } on (press) { if (Key.isDown(86)) { _root.credits = _root.credits + 10000; } if (_root.d6 == false) { if (_root.credits > _root.icost) { _root.d5 = true; _root.d6 = true; this._alpha = 20; _root.credits = _root.credits - _root.icost; } } } on (rollOut) { _root.iname = ""; _root.icost = 0; _root.ides = ""; }
Symbol 429 MovieClip Frame 3
stop();
Instance of Symbol 422 MovieClip in Symbol 429 MovieClip Frame 3
onClipEvent (load) { if (_root.m1 == true) { this._alpha = 20; } } onClipEvent (enterFrame) { if (_root.m1 == true) { this._alpha = 20; } } on (rollOver) { _root.iname = "Flood Lighting"; _root.icost = 800; _root.ides = "Powerful lighting device, essential for darker missions."; } on (press) { if (_root.m1 == false) { if (_root.credits > _root.icost) { _root.m1 = true; this._alpha = 20; _root.credits = _root.credits - _root.icost; } } } on (rollOut) { _root.iname = ""; _root.icost = 0; _root.ides = ""; }
Instance of Symbol 424 MovieClip in Symbol 429 MovieClip Frame 3
onClipEvent (load) { if (_root.m2 == true) { this._alpha = 20; } } onClipEvent (enterFrame) { if (_root.m2 == true) { this._alpha = 20; } } on (rollOver) { _root.iname = "Infra Red"; _root.icost = 20000; _root.ides = "Forget lighting issues altogether by sensing the infra red emitted by enemies."; } on (press) { if (_root.m2 == false) { if (_root.credits > _root.icost) { _root.m2 = true; this._alpha = 20; _root.credits = _root.credits - _root.icost; } } } on (rollOut) { _root.iname = ""; _root.icost = 0; _root.ides = ""; }
Instance of Symbol 426 MovieClip in Symbol 429 MovieClip Frame 3
onClipEvent (load) { if (_root.m3 == true) { this._alpha = 20; } } onClipEvent (enterFrame) { if (_root.m3 == true) { this._alpha = 20; } } on (rollOver) { _root.iname = "Time Drive"; _root.icost = 5000; _root.ides = "Rather than actually slowing time, this increases your perception, effectively making everything go slower. Hold S to use, depletes whilst in use, charges up again over time."; } on (press) { if (_root.m3 == false) { if (_root.credits > _root.icost) { _root.m3 = true; this._alpha = 20; _root.credits = _root.credits - _root.icost; } } } on (rollOut) { _root.iname = ""; _root.icost = 0; _root.ides = ""; }
Instance of Symbol 428 MovieClip in Symbol 429 MovieClip Frame 3
onClipEvent (load) { if (_root.m4 == true) { this._alpha = 20; } } onClipEvent (enterFrame) { if (_root.m4 == true) { this._alpha = 20; } } on (rollOver) { _root.iname = "Time Drive 2"; _root.icost = 20000; _root.ides = "As with the Time Drive, but using cutting-edge technology this can charge up a lot faster."; } on (press) { if (_root.m4 == false) { if (_root.credits > _root.icost) { _root.m3 = true; _root.m4 = true; this._alpha = 20; _root.credits = _root.credits - _root.icost; } } } on (rollOut) { _root.iname = ""; _root.icost = 0; _root.ides = ""; }
Symbol 452 Button
on (release) { if (Key.isDown(67) & Key.isDown(83)) { _root.sfu = 50; _root.smi = 30; _root.ssp = 30; } if ((Key.isDown(83) & Key.isDown(70)) & Key.isDown(88)) { _root.smi = 30; } if ((Key.isDown(73) & Key.isDown(76)) & Key.isDown(89)) { _root.sfu = 50; } if ((Key.isDown(83) & Key.isDown(76)) & Key.isDown(89)) { _root.ssp = 30; } if ((Key.isDown(73) & Key.isDown(71)) & Key.isDown(78)) { _root.flame = 10; } if ((Key.isDown(72) & Key.isDown(69)) & Key.isDown(89)) { _root.happy = 10; } if ((_root.final > 0) && (_root.sfu < 12)) { _root.sfu++; _root.final--; } }
Symbol 519 MovieClip Frame 1
stop();
Symbol 519 MovieClip Frame 2
stop();
Symbol 519 MovieClip Frame 3
stop();
Instance of Symbol 495 MovieClip in Symbol 519 MovieClip Frame 3
on (rollOver) { this._y = this._y + 2; } on (rollOut) { this._y = this._y - 2; }
Instance of Symbol 497 MovieClip in Symbol 519 MovieClip Frame 3
on (rollOver) { this._y = this._y + 2; } on (rollOut) { this._y = this._y - 2; }
Symbol 519 MovieClip Frame 4
stop(); _root.totalhp = 100; _root.health = 100; _root.sloyet = 100; _root.wowyet = 100;
Symbol 519 MovieClip Frame 5
stop();
Symbol 519 MovieClip Frame 6
stop();
Symbol 519 MovieClip Frame 7
stop();
Symbol 519 MovieClip Frame 8
stop();
Symbol 519 MovieClip Frame 9
stop();
Symbol 519 MovieClip Frame 10
stop();
Symbol 519 MovieClip Frame 11
stop();
Symbol 519 MovieClip Frame 12
stop();
Symbol 519 MovieClip Frame 13
stop();
Symbol 519 MovieClip Frame 14
stop();
Symbol 519 MovieClip Frame 15
stop();
Symbol 519 MovieClip Frame 16
stop();
Symbol 559 MovieClip Frame 1
stop();
Symbol 583 MovieClip Frame 1
stop();
Symbol 583 MovieClip Frame 5
this.gotoAndStop(1);
Symbol 583 MovieClip Frame 15
this.gotoAndStop(1);
Symbol 585 MovieClip Frame 1
stop();
Symbol 585 MovieClip Frame 2
dieSound = new Sound(this); dieSound.attachSound("die"); dieSound.start(0, 1);
Symbol 585 MovieClip Frame 3
gotoAndPlay (1);
Symbol 585 MovieClip Frame 4
shSound = new Sound(this); shSound.attachSound("lasers"); shSound.start(0, 1);
Symbol 585 MovieClip Frame 5
gotoAndPlay (1);
Symbol 585 MovieClip Frame 7
gotoAndPlay (1);
Symbol 588 MovieClip Frame 2
if (_root.started == true) { play(); } else { gotoAndPlay ("start"); }
Symbol 588 MovieClip Frame 30
_root.vtime++; if (_root.vtime == 60) { if (_root.tstage == 7) { _root.boss = true; _root.gotoAndStop("complete"); } else if (!(_root.tstage === 8)) { _root.attachMovie("bosstop", "bosstop", 1010); _root.bosstop._x = 400; _root.bosstop._y = 250; _root.boss = true; } }
Symbol 590 MovieClip Frame 1
stop();
Symbol 590 MovieClip Frame 2
_root.enemo = 0;
Symbol 590 MovieClip Frame 86
_root.deathfade.play();
Symbol 595 MovieClip Frame 1
stop();
Symbol 595 MovieClip Frame 2
_root._x = _root._x - 2;
Symbol 595 MovieClip Frame 3
_root._x = _root._x + 2;
Symbol 595 MovieClip Frame 4
_root._x = _root._x - 2;
Symbol 595 MovieClip Frame 5
_root._x = _root._x + 2;
Symbol 595 MovieClip Frame 6
_root._x = _root._x - 2;
Symbol 595 MovieClip Frame 7
_root._x = _root._x + 2;
Symbol 595 MovieClip Frame 8
_root._x = _root._x - 2;
Symbol 595 MovieClip Frame 9
_root._x = _root._x + 2;
Symbol 597 MovieClip Frame 1
_root.fuelet++;
Symbol 602 MovieClip Frame 2
if (_root.wow < 3) { gotoAndPlay (1); }
Symbol 602 MovieClip Frame 22
_root._x = _root._x + 50; _root.wike = 5;
Symbol 602 MovieClip Frame 23
_root._x = _root._x - 100;
Symbol 602 MovieClip Frame 24
_root._x = _root._x + 100;
Symbol 602 MovieClip Frame 25
_root._x = _root._x - 100;
Symbol 602 MovieClip Frame 26
_root._x = _root._x + 100;
Symbol 602 MovieClip Frame 27
_root._x = _root._x - 50; _root.wike = 0; _root.wow = 0;
Symbol 615 MovieClip Frame 1
stop();
Symbol 615 MovieClip Frame 2
stop();
Symbol 615 MovieClip Frame 3
stop();
Symbol 615 MovieClip Frame 4
stop();
Symbol 615 MovieClip Frame 5
stop();
Symbol 615 MovieClip Frame 6
stop();
Symbol 615 MovieClip Frame 7
stop();
Symbol 615 MovieClip Frame 8
stop();
Symbol 637 MovieClip Frame 40
if (_root.started == true) { play(); } else { gotoAndPlay ("start"); }
Symbol 637 MovieClip Frame 90
_root.enemo = 5; _root.vulnerable = true; stop();
Symbol 642 MovieClip Frame 1
stop();
Symbol 643 MovieClip Frame 1
stop();
Symbol 643 MovieClip Frame 20
_root.gotoAndStop("dead");
Symbol 659 MovieClip Frame 1
_root.tcred = (_root.tkill * _root.tvalue) + _root.tbonus; _root.credits = _root.credits + _root.tcred; _quality = "HIGH";
Symbol 659 MovieClip Frame 4
_quality = "HIGH";
Symbol 659 MovieClip Frame 7
_quality = "HIGH";
Symbol 659 MovieClip Frame 11
_quality = "HIGH";
Symbol 659 MovieClip Frame 16
_quality = "HIGH";
Symbol 659 MovieClip Frame 160
stop();
Instance of Symbol 653 MovieClip in Symbol 659 MovieClip Frame 160
on (release) { _root.gotoAndStop("vstart"); }
Symbol 662 MovieClip Frame 1
stop();
Symbol 662 MovieClip Frame 2
stop();
Symbol 670 MovieClip Frame 1
stop();
Symbol 670 MovieClip Frame 2
stop();
Symbol 671 MovieClip Frame 1
_root.tbonusr = _root.tbonus + _root.health; _root.tbonus = Math.round(_root.tbonusr); _root.tcred = (_root.tkill * _root.tvalue) + _root.tbonus; _root.credits = _root.credits + _root.tcred; _quality = "HIGH";
Instance of Symbol 662 MovieClip in Symbol 671 MovieClip Frame 1
onClipEvent (load) { if (_root.tstage == 8) { gotoAndStop (2); } else { gotoAndStop (1); } }
Symbol 671 MovieClip Frame 4
_quality = "HIGH";
Symbol 671 MovieClip Frame 7
_quality = "HIGH";
Symbol 671 MovieClip Frame 11
_quality = "HIGH";
Symbol 671 MovieClip Frame 16
_quality = "HIGH";
Symbol 671 MovieClip Frame 160
stop();
Instance of Symbol 653 MovieClip in Symbol 671 MovieClip Frame 160
on (release) { _root.gotoAndStop("vstart"); }
Instance of Symbol 670 MovieClip in Symbol 671 MovieClip Frame 160
onClipEvent (load) { if (_root.tstage == 8) { gotoAndStop (2); } else { gotoAndStop (1); } }

Library Items

Symbol 1 Sound [lasers]
Symbol 2 Sound [die]Used by:583
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:5
Symbol 5 MovieClipUses:4Used by:283 291 659 671  Timeline
Symbol 6 GraphicUsed by:7 44
Symbol 7 MovieClipUses:6Used by:30
Symbol 8 GraphicUsed by:24
Symbol 9 GraphicUsed by:24
Symbol 10 ShapeTweeningUsed by:24
Symbol 11 GraphicUsed by:24
Symbol 12 ShapeTweeningUsed by:24
Symbol 13 ShapeTweeningUsed by:24
Symbol 14 ShapeTweeningUsed by:24
Symbol 15 ShapeTweeningUsed by:24
Symbol 16 ShapeTweeningUsed by:24
Symbol 17 ShapeTweeningUsed by:24
Symbol 18 ShapeTweeningUsed by:24
Symbol 19 ShapeTweeningUsed by:24
Symbol 20 ShapeTweeningUsed by:24
Symbol 21 ShapeTweeningUsed by:24
Symbol 22 ShapeTweeningUsed by:24
Symbol 23 ShapeTweeningUsed by:24
Symbol 24 MovieClipUses:8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23Used by:30
Symbol 25 FontUsed by:26 27
Symbol 26 TextUses:25Used by:29
Symbol 27 TextUses:25Used by:29
Symbol 28 GraphicUsed by:29 32
Symbol 29 ButtonUses:26 27 28Used by:30
Symbol 30 MovieClipUses:7 24 29Used by:Timeline
Symbol 31 GraphicUsed by:39
Symbol 32 MovieClipUses:28Used by:39 222 264 266 304 386 392 394 396 420 426 428 477  Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:39
Symbol 35 FontUsed by:36 37 38 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 333 334 338 339 340 383 384 385 430 431 432 433 434 435 449 457 478 479 480 481 482 483 484 486 488 489 490 491 498 499 502 503 504 505 506 507 508 509 510 511 512 513 514 517 518 525 529 530 531 533 534 553 554 555 556 557 558 560 561 562 563 564 565 566 567 569 570 571 572 573 574 575 638 658 668 669
Symbol 36 TextUses:35Used by:39
Symbol 37 TextUses:35Used by:39
Symbol 38 EditableTextUses:35 313Used by:39
Symbol 39 MovieClipUses:31 32 34 36 37 38Used by:Timeline
Symbol 40 GraphicUsed by:Timeline
Symbol 41 GraphicUsed by:51
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:51
Symbol 44 ButtonUses:6Used by:51
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:51
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:51
Symbol 49 GraphicUsed by:50
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Symbol 659 MovieClipUses:644 645 646 647 648 649 650 651 653 654 655 656 657 658 5Used by:Timeline
Symbol 660 GraphicUsed by:662
Symbol 661 GraphicUsed by:662
Symbol 662 MovieClipUses:660 661Used by:671
Symbol 663 EditableTextUses:313Used by:671
Symbol 664 EditableTextUses:313Used by:671
Symbol 665 EditableTextUses:313Used by:671
Symbol 666 EditableTextUses:313Used by:671
Symbol 667 EditableTextUses:313Used by:671
Symbol 668 TextUses:35Used by:670
Symbol 669 TextUses:35Used by:670
Symbol 670 MovieClipUses:668 669Used by:671
Symbol 671 MovieClipUses:662 645 663 647 664 649 665 651 653 654 655 666 667 5 670Used by:Timeline
Streaming Sound 1Used by:Symbol 51 MovieClip

Instance Names

"yourname"Frame 98Symbol 301 EditableText
"shipname"Frame 98Symbol 302 EditableText
"con"Frame 98Symbol 32 MovieClip
"coff"Frame 98Symbol 32 MovieClip
"d1"Frame 113Symbol 346 MovieClip
"d2"Frame 113Symbol 346 MovieClip
"d3"Frame 113Symbol 346 MovieClip
"d4"Frame 113Symbol 346 MovieClip
"d5"Frame 113Symbol 346 MovieClip
"d7"Frame 113Symbol 346 MovieClip
"d8"Frame 113Symbol 346 MovieClip
"d9"Frame 113Symbol 346 MovieClip
"d6"Frame 113Symbol 346 MovieClip
"vlabel"Frame 113Symbol 362 EditableText
"savero"Frame 113Symbol 389 MovieClip
"sfro"Frame 119Symbol 429 MovieClip
"icost"Frame 119Symbol 435 EditableText
"manbase"Frame 133Symbol 519 MovieClip
"ptb"Frame 151Symbol 559 MovieClip
"met"Frame 172Symbol 581 MovieClip
"soundFX"Frame 172Symbol 583 MovieClip
"pop"Frame 172Symbol 585 MovieClip
"death"Frame 172Symbol 590 MovieClip
"tam"Frame 172Symbol 592 EditableText
"minus"Frame 172Symbol 593 EditableText
"prog"Frame 172Symbol 595 MovieClip
"wow"Frame 172Symbol 602 MovieClip
"hitfade"Frame 172Symbol 642 MovieClip
"deathfade"Frame 172Symbol 643 MovieClip
"bar"Symbol 30 MovieClip Frame 1Symbol 7 MovieClip
"innerbad"Symbol 234 MovieClip Frame 1Symbol 230 MovieClip
"qu"Symbol 243 MovieClip [qw5] Frame 1Symbol 242 MovieClip
"qu"Symbol 248 MovieClip [qw4] Frame 1Symbol 247 MovieClip
"qu"Symbol 253 MovieClip [qw3] Frame 1Symbol 252 MovieClip
"qu"Symbol 258 MovieClip [qw2] Frame 1Symbol 257 MovieClip
"qu"Symbol 263 MovieClip [qw1] Frame 1Symbol 262 MovieClip
"7"Symbol 264 MovieClip Frame 7Symbol 62 MovieClip [e7]
"innerbad"Symbol 265 MovieClip Frame 1Symbol 264 MovieClip
"innerbad1"Symbol 266 MovieClip Frame 1Symbol 265 MovieClip
"innerbad1"Symbol 266 MovieClip Frame 2Symbol 264 MovieClip
"bubble"Symbol 267 MovieClip [bubbase] Frame 1Symbol 266 MovieClip
"s1"Symbol 381 MovieClip Frame 1Symbol 370 MovieClip
"s2"Symbol 381 MovieClip Frame 1Symbol 372 MovieClip
"s3"Symbol 381 MovieClip Frame 1Symbol 374 MovieClip
"s4"Symbol 381 MovieClip Frame 1Symbol 376 MovieClip
"s5"Symbol 381 MovieClip Frame 1Symbol 378 MovieClip
"s6"Symbol 381 MovieClip Frame 1Symbol 380 MovieClip
"weep"Symbol 602 MovieClip Frame 27Symbol 601 MovieClip
"weep"Symbol 602 MovieClip Frame 27Symbol 601 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "lasers"
ExportAssets (56)Timeline Frame 1Symbol 2 as "die"
ExportAssets (56)Timeline Frame 86Symbol 62 as "e7"
ExportAssets (56)Timeline Frame 86Symbol 73 as "e6"
ExportAssets (56)Timeline Frame 86Symbol 84 as "e5"
ExportAssets (56)Timeline Frame 86Symbol 95 as "e4"
ExportAssets (56)Timeline Frame 86Symbol 106 as "e3"
ExportAssets (56)Timeline Frame 86Symbol 117 as "e1"
ExportAssets (56)Timeline Frame 86Symbol 128 as "e2"
ExportAssets (56)Timeline Frame 86Symbol 139 as "boss1"
ExportAssets (56)Timeline Frame 86Symbol 150 as "boss2"
ExportAssets (56)Timeline Frame 86Symbol 161 as "boss3"
ExportAssets (56)Timeline Frame 86Symbol 172 as "boss4"
ExportAssets (56)Timeline Frame 86Symbol 183 as "boss5"
ExportAssets (56)Timeline Frame 86Symbol 194 as "boss6"
ExportAssets (56)Timeline Frame 86Symbol 203 as "boss7"
ExportAssets (56)Timeline Frame 86Symbol 237 as "bosstop"
ExportAssets (56)Timeline Frame 86Symbol 243 as "qw5"
ExportAssets (56)Timeline Frame 86Symbol 248 as "qw4"
ExportAssets (56)Timeline Frame 86Symbol 253 as "qw3"
ExportAssets (56)Timeline Frame 86Symbol 258 as "qw2"
ExportAssets (56)Timeline Frame 86Symbol 263 as "qw1"
ExportAssets (56)Timeline Frame 86Symbol 267 as "bubbase"
ExportAssets (56)Timeline Frame 86Symbol 277 as "crosshair"
ExportAssets (56)Timeline Frame 86Symbol 281 as "lase"
ExportAssets (56)Timeline Frame 86Symbol 292 as "disp"
ExportAssets (56)Timeline Frame 86Symbol 293 as "track1"
ExportAssets (56)Timeline Frame 86Symbol 294 as "track2"
ExportAssets (56)Timeline Frame 86Symbol 295 as "track3"

Labels

"vstart"Frame 113
"vshop"Frame 119
"vsound"Frame 126
"vmanual"Frame 133
"vstats"Frame 141
"vcredits"Frame 146
"pscreens"Frame 151
"gamefacts"Frame 157
"custom"Frame 166
"level 1"Frame 172
"dead"Frame 189
"complete"Frame 196
"loaded"Symbol 30 MovieClip Frame 3
"intro"Symbol 39 MovieClip Frame 2
"how"Symbol 39 MovieClip Frame 3
"websites"Symbol 39 MovieClip Frame 4
"finalboss"Symbol 222 MovieClip Frame 8
"leftgone"Symbol 222 MovieClip Frame 9
"rightgone"Symbol 222 MovieClip Frame 10
"bothgone"Symbol 222 MovieClip Frame 11
"grown"Symbol 235 MovieClip Frame 40
"gonw"Symbol 235 MovieClip Frame 120
"gosw"Symbol 235 MovieClip Frame 200
"gose"Symbol 235 MovieClip Frame 280
"1"Symbol 264 MovieClip Frame 1
"2"Symbol 264 MovieClip Frame 2
"3"Symbol 264 MovieClip Frame 3
"4"Symbol 264 MovieClip Frame 4
"5"Symbol 264 MovieClip Frame 5
"6"Symbol 264 MovieClip Frame 6
"die"Symbol 266 MovieClip Frame 2
"norm"Symbol 291 MovieClip Frame 1
"boss"Symbol 291 MovieClip Frame 2
"finale"Symbol 291 MovieClip Frame 3
"gin"Symbol 346 MovieClip Frame 2
"gout"Symbol 346 MovieClip Frame 8
"start"Symbol 389 MovieClip Frame 1
"success"Symbol 389 MovieClip Frame 44
"fail"Symbol 389 MovieClip Frame 81
"offe"Symbol 429 MovieClip Frame 1
"defe"Symbol 429 MovieClip Frame 2
"othe"Symbol 429 MovieClip Frame 3
"pman"Symbol 519 MovieClip Frame 1
"pbas"Symbol 519 MovieClip Frame 2
"pful"Symbol 519 MovieClip Frame 3
"pdis"Symbol 519 MovieClip Frame 4
"pe1"Symbol 519 MovieClip Frame 5
"pe2"Symbol 519 MovieClip Frame 6
"pe3"Symbol 519 MovieClip Frame 7
"pe4"Symbol 519 MovieClip Frame 8
"pe5"Symbol 519 MovieClip Frame 9
"pe6"Symbol 519 MovieClip Frame 10
"pe7"Symbol 519 MovieClip Frame 11
"pe8"Symbol 519 MovieClip Frame 12
"pobl"Symbol 519 MovieClip Frame 13
"ptim"Symbol 519 MovieClip Frame 14
"ppro"Symbol 519 MovieClip Frame 15
"psav"Symbol 519 MovieClip Frame 16
"shoot"Symbol 583 MovieClip Frame 5
"pop"Symbol 583 MovieClip Frame 15
"start"Symbol 588 MovieClip Frame 1
"start"Symbol 637 MovieClip Frame 1
"hitme"Symbol 642 MovieClip Frame 2

Dynamic Text Variables

_root.enemyhpSymbol 273 EditableText"100"
yournameSymbol 301 EditableText"???"
shipnameSymbol 302 EditableText"???"
envalSymbol 322 EditableText"10"
enclaSymbol 323 EditableText"10"
enarmSymbol 324 EditableText"10"
enspeSymbol 325 EditableText"10"
enweaSymbol 326 EditableText"10"
ennotSymbol 327 EditableText"10 10"
yournameSymbol 329 EditableText"10"
shipnameSymbol 331 EditableText"10"
creditsSymbol 334 EditableText"10"
vlabelSymbol 362 EditableText"Control Panel"
inameSymbol 430 EditableText""
idesSymbol 433 EditableText"Produces light over a broad range of wavelengths giving generation of extremely short pulses of light, on the order of a femtosecond (10^-15 s). With sub-lasers emitted before the central beam, immense damage is taken by the enemy."
icostSymbol 434 EditableText""
creditsSymbol 435 EditableText"6868"
_root.mastervolSymbol 451 EditableText"100"
mytrack1Symbol 457 EditableText"http://www.myhost.com/mytrack.mp3"
mytrack2Symbol 478 EditableText"http://www.myhost.com/mytrack.mp3"
mytrack3Symbol 479 EditableText"http://www.myhost.com/mytrack.mp3"
mytrack4Symbol 480 EditableText"http://www.myhost.com/mytrack.mp3"
mytrack5Symbol 481 EditableText"http://www.myhost.com/mytrack.mp3"
mytrack2Symbol 482 EditableText"http://www.myhost.com/mytrack.mp3"
mytrack7Symbol 483 EditableText"http://www.myhost.com/mytrack.mp3"
mytrack8Symbol 484 EditableText"http://www.myhost.com/mytrack.mp3"
mytrack9Symbol 486 EditableText"http://www.myhost.com/mytrack.mp3"
gameprogressSymbol 521 EditableText"90"
envalSymbol 563 EditableText"10"
enemySymbol 564 EditableText"1"
endefSymbol 565 EditableText"1"
enspeedSymbol 566 EditableText"0.3"
enstrSymbol 567 EditableText"3"
fueletSymbol 592 EditableText"0"
minusSymbol 593 EditableText"0"
_root.escreenSymbol 638 EditableText"23"
_root.tkillSymbol 646 EditableText"0"
_root.tvalueSymbol 648 EditableText"0"
_root.tbonusSymbol 650 EditableText"0"
_root.tcredSymbol 656 EditableText"0"
_root.creditsSymbol 657 EditableText"0"
_root.tkillSymbol 663 EditableText"0"
_root.tvalueSymbol 664 EditableText"0"
_root.tbonusSymbol 665 EditableText"0"
_root.tcredSymbol 666 EditableText"0"
_root.creditsSymbol 667 EditableText"0"




http://swfchan.com/10/48778/info.shtml
Created: 29/4 -2019 06:32:07 Last modified: 29/4 -2019 06:32:07 Server time: 22/12 -2024 18:54:11