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Kinetikz 2.swf

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Flash #48784

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KINETIKZ 2 !!!

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<p align="center"><font face="Kristen ITC" size="12" color="#00ffff" letterSpacing="0.000000" kerning="0"><a href="http://www.andromedus.com" target = "_blank">Developed by <sbr />Andromedus.com</a></font></p>

<p align="center"><font face="Kristen ITC" size="12" color="#00ffff" letterSpacing="0.000000" kerning="0"><a href="http://www.armorgames.com" target = "_blank">Sponsored by <sbr />Armorgames.com</a></font></p>

<p align="center"><font face="Kristen ITC" size="18" color="#00ffff" letterSpacing="0.000000" kerning="0"><a href="http://armorgames.com/play/1032/kinetikz" target = "_blank">Play the original</a></font></p>

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Level 1

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ActionScript [AS3]

Section 1
//b2BoxDef (Box2D.Collision.Shapes.b2BoxDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2BoxDef extends b2ShapeDef { public var extents:b2Vec2; public function b2BoxDef(){ type = b2Shape.e_boxShape; extents = new b2Vec2(1, 1); } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { public class b2CircleDef extends b2ShapeDef { public var radius:Number; public function b2CircleDef(){ type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 3
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2CircleShape extends b2Shape { public var m_localPosition:b2Vec2; public var m_radius:Number; public function b2CircleShape(_arg1:b2ShapeDef, _arg2:b2Body, _arg3:b2Vec2){ var _local4:b2CircleDef; var _local5:Number; var _local6:Number; var _local7:b2AABB; var _local8:b2BroadPhase; m_localPosition = new b2Vec2(); super(_arg1, _arg2); _local4 = (_arg1 as b2CircleDef); m_localPosition.Set((_arg1.localPosition.x - _arg3.x), (_arg1.localPosition.y - _arg3.y)); m_type = b2Shape.e_circleShape; m_radius = _local4.radius; m_R.SetM(m_body.m_R); _local5 = ((m_R.col1.x * m_localPosition.x) + (m_R.col2.x * m_localPosition.y)); _local6 = ((m_R.col1.y * m_localPosition.x) + (m_R.col2.y * m_localPosition.y)); m_position.x = (m_body.m_position.x + _local5); m_position.y = (m_body.m_position.y + _local6); m_maxRadius = (Math.sqrt(((_local5 * _local5) + (_local6 * _local6))) + m_radius); _local7 = new b2AABB(); _local7.minVertex.Set((m_position.x - m_radius), (m_position.y - m_radius)); _local7.maxVertex.Set((m_position.x + m_radius), (m_position.y + m_radius)); _local8 = m_body.m_world.m_broadPhase; if (_local8.InRange(_local7)){ m_proxyId = _local8.CreateProxy(_local7, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } override public function ResetProxy(_arg1:b2BroadPhase):void{ var _local2:b2Proxy; var _local3:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _local2 = _arg1.GetProxy(m_proxyId); _arg1.DestroyProxy(m_proxyId); _local2 = null; _local3 = new b2AABB(); _local3.minVertex.Set((m_position.x - m_radius), (m_position.y - m_radius)); _local3.maxVertex.Set((m_position.x + m_radius), (m_position.y + m_radius)); if (_arg1.InRange(_local3)){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } override public function QuickSync(_arg1:b2Vec2, _arg2:b2Mat22):void{ m_R.SetM(_arg2); m_position.x = (((_arg2.col1.x * m_localPosition.x) + (_arg2.col2.x * m_localPosition.y)) + _arg1.x); m_position.y = (((_arg2.col1.y * m_localPosition.x) + (_arg2.col2.y * m_localPosition.y)) + _arg1.y); } override public function Support(_arg1:Number, _arg2:Number, _arg3:b2Vec2):void{ var _local4:Number; _local4 = Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2))); _arg1 = (_arg1 / _local4); _arg2 = (_arg2 / _local4); _arg3.Set((m_position.x + (m_radius * _arg1)), (m_position.y + (m_radius * _arg2))); } override public function Synchronize(_arg1:b2Vec2, _arg2:b2Mat22, _arg3:b2Vec2, _arg4:b2Mat22):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2AABB; var _local12:b2BroadPhase; m_R.SetM(_arg4); m_position.x = (((_arg4.col1.x * m_localPosition.x) + (_arg4.col2.x * m_localPosition.y)) + _arg3.x); m_position.y = (((_arg4.col1.y * m_localPosition.x) + (_arg4.col2.y * m_localPosition.y)) + _arg3.y); if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _local5 = (_arg1.x + ((_arg2.col1.x * m_localPosition.x) + (_arg2.col2.x * m_localPosition.y))); _local6 = (_arg1.y + ((_arg2.col1.y * m_localPosition.x) + (_arg2.col2.y * m_localPosition.y))); _local7 = Math.min(_local5, m_position.x); _local8 = Math.min(_local6, m_position.y); _local9 = Math.max(_local5, m_position.x); _local10 = Math.max(_local6, m_position.y); _local11 = new b2AABB(); _local11.minVertex.Set((_local7 - m_radius), (_local8 - m_radius)); _local11.maxVertex.Set((_local9 + m_radius), (_local10 + m_radius)); _local12 = m_body.m_world.m_broadPhase; if (_local12.InRange(_local11)){ _local12.MoveProxy(m_proxyId, _local11); } else { m_body.Freeze(); }; } override public function TestPoint(_arg1:b2Vec2):Boolean{ var _local2:b2Vec2; _local2 = new b2Vec2(); _local2.SetV(_arg1); _local2.Subtract(m_position); return ((b2Math.b2Dot(_local2, _local2) <= (m_radius * m_radius))); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolyDef (Box2D.Collision.Shapes.b2PolyDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolyDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; public function b2PolyDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolyVertices); super(); type = b2Shape.e_polyShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolyVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } } }//package Box2D.Collision.Shapes
Section 6
//b2PolyShape (Box2D.Collision.Shapes.b2PolyShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyShape extends b2Shape { public var m_vertices:Array; public var m_localOBB:b2OBB; public var m_normals:Array; public var m_vertexCount:int; private var syncMat:b2Mat22; public var m_coreVertices:Array; public var m_localCentroid:b2Vec2; private var syncAABB:b2AABB; private static var tempVec:b2Vec2 = new b2Vec2(); private static var tAbsR:b2Mat22 = new b2Mat22(); public function b2PolyShape(_arg1:b2ShapeDef, _arg2:b2Body, _arg3:b2Vec2){ var _local4:int; var _local5:Number; var _local6:Number; var _local7:b2Vec2; var _local8:b2AABB; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:int; var _local16:Number; var _local17:Number; var _local18:b2BroadPhase; var _local19:b2BoxDef; var _local20:Number; var _local21:Number; var _local22:b2PolyDef; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:b2Vec2; syncAABB = new b2AABB(); syncMat = new b2Mat22(); m_localCentroid = new b2Vec2(); m_localOBB = new b2OBB(); super(_arg1, _arg2); _local8 = new b2AABB(); m_vertices = new Array(b2Settings.b2_maxPolyVertices); m_coreVertices = new Array(b2Settings.b2_maxPolyVertices); m_normals = new Array(b2Settings.b2_maxPolyVertices); m_type = b2Shape.e_polyShape; _local9 = new b2Mat22(_arg1.localRotation); if (_arg1.type == b2Shape.e_boxShape){ m_localCentroid.x = (_arg1.localPosition.x - _arg3.x); m_localCentroid.y = (_arg1.localPosition.y - _arg3.y); _local19 = (_arg1 as b2BoxDef); m_vertexCount = 4; _local5 = _local19.extents.x; _local6 = _local19.extents.y; _local20 = Math.max(0, (_local5 - (2 * b2Settings.b2_linearSlop))); _local21 = Math.max(0, (_local6 - (2 * b2Settings.b2_linearSlop))); _local7 = (m_vertices[0] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local5) + (_local9.col2.x * _local6)); _local7.y = ((_local9.col1.y * _local5) + (_local9.col2.y * _local6)); _local7 = (m_vertices[1] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local5)) + (_local9.col2.x * _local6)); _local7.y = ((_local9.col1.y * -(_local5)) + (_local9.col2.y * _local6)); _local7 = (m_vertices[2] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local5)) + (_local9.col2.x * -(_local6))); _local7.y = ((_local9.col1.y * -(_local5)) + (_local9.col2.y * -(_local6))); _local7 = (m_vertices[3] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local5) + (_local9.col2.x * -(_local6))); _local7.y = ((_local9.col1.y * _local5) + (_local9.col2.y * -(_local6))); _local7 = (m_coreVertices[0] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local20) + (_local9.col2.x * _local21)); _local7.y = ((_local9.col1.y * _local20) + (_local9.col2.y * _local21)); _local7 = (m_coreVertices[1] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local20)) + (_local9.col2.x * _local21)); _local7.y = ((_local9.col1.y * -(_local20)) + (_local9.col2.y * _local21)); _local7 = (m_coreVertices[2] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local20)) + (_local9.col2.x * -(_local21))); _local7.y = ((_local9.col1.y * -(_local20)) + (_local9.col2.y * -(_local21))); _local7 = (m_coreVertices[3] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local20) + (_local9.col2.x * -(_local21))); _local7.y = ((_local9.col1.y * _local20) + (_local9.col2.y * -(_local21))); } else { _local22 = (_arg1 as b2PolyDef); m_vertexCount = _local22.vertexCount; PolyCentroid(_local22.vertices, _local22.vertexCount, tempVec); _local23 = tempVec.x; _local24 = tempVec.y; m_localCentroid.x = ((_arg1.localPosition.x + ((_local9.col1.x * _local23) + (_local9.col2.x * _local24))) - _arg3.x); m_localCentroid.y = ((_arg1.localPosition.y + ((_local9.col1.y * _local23) + (_local9.col2.y * _local24))) - _arg3.y); _local4 = 0; while (_local4 < m_vertexCount) { m_vertices[_local4] = new b2Vec2(); m_coreVertices[_local4] = new b2Vec2(); _local5 = (_local22.vertices[_local4].x - _local23); _local6 = (_local22.vertices[_local4].y - _local24); m_vertices[_local4].x = ((_local9.col1.x * _local5) + (_local9.col2.x * _local6)); m_vertices[_local4].y = ((_local9.col1.y * _local5) + (_local9.col2.y * _local6)); _local25 = m_vertices[_local4].x; _local26 = m_vertices[_local4].y; _local27 = Math.sqrt(((_local25 * _local25) + (_local26 * _local26))); if (_local27 > Number.MIN_VALUE){ _local25 = (_local25 * (1 / _local27)); _local26 = (_local26 * (1 / _local27)); }; m_coreVertices[_local4].x = (m_vertices[_local4].x - ((2 * b2Settings.b2_linearSlop) * _local25)); m_coreVertices[_local4].y = (m_vertices[_local4].y - ((2 * b2Settings.b2_linearSlop) * _local26)); _local4++; }; }; _local10 = Number.MAX_VALUE; _local11 = Number.MAX_VALUE; _local12 = -(Number.MAX_VALUE); _local13 = -(Number.MAX_VALUE); m_maxRadius = 0; _local4 = 0; while (_local4 < m_vertexCount) { _local28 = m_vertices[_local4]; _local10 = Math.min(_local10, _local28.x); _local11 = Math.min(_local11, _local28.y); _local12 = Math.max(_local12, _local28.x); _local13 = Math.max(_local13, _local28.y); m_maxRadius = Math.max(m_maxRadius, _local28.Length()); _local4++; }; m_localOBB.R.SetIdentity(); m_localOBB.center.Set(((_local10 + _local12) * 0.5), ((_local11 + _local13) * 0.5)); m_localOBB.extents.Set(((_local12 - _local10) * 0.5), ((_local13 - _local11) * 0.5)); _local4 = 0; while (_local4 < m_vertexCount) { m_normals[_local4] = new b2Vec2(); _local14 = _local4; _local15 = (((_local4 + 1) < m_vertexCount)) ? (_local4 + 1) : 0; m_normals[_local4].x = (m_vertices[_local15].y - m_vertices[_local14].y); m_normals[_local4].y = -((m_vertices[_local15].x - m_vertices[_local14].x)); m_normals[_local4].Normalize(); _local4++; }; _local4 = 0; while (_local4 < m_vertexCount) { _local14 = _local4; _local15 = (((_local4 + 1) < m_vertexCount)) ? (_local4 + 1) : 0; _local4++; }; m_R.SetM(m_body.m_R); m_position.x = (m_body.m_position.x + ((m_R.col1.x * m_localCentroid.x) + (m_R.col2.x * m_localCentroid.y))); m_position.y = (m_body.m_position.y + ((m_R.col1.y * m_localCentroid.x) + (m_R.col2.y * m_localCentroid.y))); tAbsR.col1.x = ((m_R.col1.x * m_localOBB.R.col1.x) + (m_R.col2.x * m_localOBB.R.col1.y)); tAbsR.col1.y = ((m_R.col1.y * m_localOBB.R.col1.x) + (m_R.col2.y * m_localOBB.R.col1.y)); tAbsR.col2.x = ((m_R.col1.x * m_localOBB.R.col2.x) + (m_R.col2.x * m_localOBB.R.col2.y)); tAbsR.col2.y = ((m_R.col1.y * m_localOBB.R.col2.x) + (m_R.col2.y * m_localOBB.R.col2.y)); tAbsR.Abs(); _local5 = ((tAbsR.col1.x * m_localOBB.extents.x) + (tAbsR.col2.x * m_localOBB.extents.y)); _local6 = ((tAbsR.col1.y * m_localOBB.extents.x) + (tAbsR.col2.y * m_localOBB.extents.y)); _local16 = (m_position.x + ((m_R.col1.x * m_localOBB.center.x) + (m_R.col2.x * m_localOBB.center.y))); _local17 = (m_position.y + ((m_R.col1.y * m_localOBB.center.x) + (m_R.col2.y * m_localOBB.center.y))); _local8.minVertex.x = (_local16 - _local5); _local8.minVertex.y = (_local17 - _local6); _local8.maxVertex.x = (_local16 + _local5); _local8.maxVertex.y = (_local17 + _local6); _local18 = m_body.m_world.m_broadPhase; if (_local18.InRange(_local8)){ m_proxyId = _local18.CreateProxy(_local8, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } override public function QuickSync(_arg1:b2Vec2, _arg2:b2Mat22):void{ m_R.SetM(_arg2); m_position.x = (_arg1.x + ((_arg2.col1.x * m_localCentroid.x) + (_arg2.col2.x * m_localCentroid.y))); m_position.y = (_arg1.y + ((_arg2.col1.y * m_localCentroid.x) + (_arg2.col2.y * m_localCentroid.y))); } override public function Support(_arg1:Number, _arg2:Number, _arg3:b2Vec2):void{ var _local4:Number; var _local5:Number; var _local6:int; var _local7:Number; var _local8:int; var _local9:Number; _local4 = ((_arg1 * m_R.col1.x) + (_arg2 * m_R.col1.y)); _local5 = ((_arg1 * m_R.col2.x) + (_arg2 * m_R.col2.y)); _local6 = 0; _local7 = ((m_coreVertices[0].x * _local4) + (m_coreVertices[0].y * _local5)); _local8 = 1; while (_local8 < m_vertexCount) { _local9 = ((m_coreVertices[_local8].x * _local4) + (m_coreVertices[_local8].y * _local5)); if (_local9 > _local7){ _local6 = _local8; _local7 = _local9; }; _local8++; }; _arg3.Set((m_position.x + ((m_R.col1.x * m_coreVertices[_local6].x) + (m_R.col2.x * m_coreVertices[_local6].y))), (m_position.y + ((m_R.col1.y * m_coreVertices[_local6].x) + (m_R.col2.y * m_coreVertices[_local6].y)))); } override public function Synchronize(_arg1:b2Vec2, _arg2:b2Mat22, _arg3:b2Vec2, _arg4:b2Mat22):void{ var _local5:Number; var _local6:Number; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:b2BroadPhase; m_R.SetM(_arg4); m_position.x = (m_body.m_position.x + ((_arg4.col1.x * m_localCentroid.x) + (_arg4.col2.x * m_localCentroid.y))); m_position.y = (m_body.m_position.y + ((_arg4.col1.y * m_localCentroid.x) + (_arg4.col2.y * m_localCentroid.y))); if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _local7 = _arg2.col1; _local8 = _arg2.col2; _local9 = m_localOBB.R.col1; _local10 = m_localOBB.R.col2; syncMat.col1.x = ((_local7.x * _local9.x) + (_local8.x * _local9.y)); syncMat.col1.y = ((_local7.y * _local9.x) + (_local8.y * _local9.y)); syncMat.col2.x = ((_local7.x * _local10.x) + (_local8.x * _local10.y)); syncMat.col2.y = ((_local7.y * _local10.x) + (_local8.y * _local10.y)); syncMat.Abs(); _local5 = (m_localCentroid.x + m_localOBB.center.x); _local6 = (m_localCentroid.y + m_localOBB.center.y); _local11 = (_arg1.x + ((_arg2.col1.x * _local5) + (_arg2.col2.x * _local6))); _local12 = (_arg1.y + ((_arg2.col1.y * _local5) + (_arg2.col2.y * _local6))); _local5 = ((syncMat.col1.x * m_localOBB.extents.x) + (syncMat.col2.x * m_localOBB.extents.y)); _local6 = ((syncMat.col1.y * m_localOBB.extents.x) + (syncMat.col2.y * m_localOBB.extents.y)); syncAABB.minVertex.x = (_local11 - _local5); syncAABB.minVertex.y = (_local12 - _local6); syncAABB.maxVertex.x = (_local11 + _local5); syncAABB.maxVertex.y = (_local12 + _local6); _local7 = _arg4.col1; _local8 = _arg4.col2; _local9 = m_localOBB.R.col1; _local10 = m_localOBB.R.col2; syncMat.col1.x = ((_local7.x * _local9.x) + (_local8.x * _local9.y)); syncMat.col1.y = ((_local7.y * _local9.x) + (_local8.y * _local9.y)); syncMat.col2.x = ((_local7.x * _local10.x) + (_local8.x * _local10.y)); syncMat.col2.y = ((_local7.y * _local10.x) + (_local8.y * _local10.y)); syncMat.Abs(); _local5 = (m_localCentroid.x + m_localOBB.center.x); _local6 = (m_localCentroid.y + m_localOBB.center.y); _local11 = (_arg3.x + ((_arg4.col1.x * _local5) + (_arg4.col2.x * _local6))); _local12 = (_arg3.y + ((_arg4.col1.y * _local5) + (_arg4.col2.y * _local6))); _local5 = ((syncMat.col1.x * m_localOBB.extents.x) + (syncMat.col2.x * m_localOBB.extents.y)); _local6 = ((syncMat.col1.y * m_localOBB.extents.x) + (syncMat.col2.y * m_localOBB.extents.y)); syncAABB.minVertex.x = Math.min(syncAABB.minVertex.x, (_local11 - _local5)); syncAABB.minVertex.y = Math.min(syncAABB.minVertex.y, (_local12 - _local6)); syncAABB.maxVertex.x = Math.max(syncAABB.maxVertex.x, (_local11 + _local5)); syncAABB.maxVertex.y = Math.max(syncAABB.maxVertex.y, (_local12 + _local6)); _local13 = m_body.m_world.m_broadPhase; if (_local13.InRange(syncAABB)){ _local13.MoveProxy(m_proxyId, syncAABB); } else { m_body.Freeze(); }; } override public function TestPoint(_arg1:b2Vec2):Boolean{ var _local2:b2Vec2; var _local3:int; var _local4:b2Vec2; var _local5:Number; _local2 = new b2Vec2(); _local2.SetV(_arg1); _local2.Subtract(m_position); _local2.MulTM(m_R); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = new b2Vec2(); _local4.SetV(_local2); _local4.Subtract(m_vertices[_local3]); _local5 = b2Math.b2Dot(m_normals[_local3], _local4); if (_local5 > 0){ return (false); }; _local3++; }; return (true); } override public function ResetProxy(_arg1:b2BroadPhase):void{ var _local2:b2Proxy; var _local3:b2Mat22; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:b2Vec2; var _local7:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _local2 = _arg1.GetProxy(m_proxyId); _arg1.DestroyProxy(m_proxyId); _local2 = null; _local3 = b2Math.b2MulMM(m_R, m_localOBB.R); _local4 = b2Math.b2AbsM(_local3); _local5 = b2Math.b2MulMV(_local4, m_localOBB.extents); _local6 = b2Math.b2MulMV(m_R, m_localOBB.center); _local6.Add(m_position); _local7 = new b2AABB(); _local7.minVertex.SetV(_local6); _local7.minVertex.Subtract(_local5); _local7.maxVertex.SetV(_local6); _local7.maxVertex.Add(_local5); if (_arg1.InRange(_local7)){ m_proxyId = _arg1.CreateProxy(_local7, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Shape { public var m_body:b2Body; public var m_maxRadius:Number; public var m_next:b2Shape; public var m_R:b2Mat22; public var m_type:int; public var m_friction:Number; public var m_proxyId:uint; public var m_maskBits:uint; public var m_groupIndex:int; public var m_userData;// = null public var m_restitution:Number; public var m_position:b2Vec2; public var m_categoryBits:uint; public static const e_boxShape:int = 1; public static const e_unknownShape:int = -1; public static const e_shapeTypeCount:int = 4; public static const e_circleShape:int = 0; public static const e_meshShape:int = 3; public static const e_polyShape:int = 2; public function b2Shape(_arg1:b2ShapeDef, _arg2:b2Body){ m_R = new b2Mat22(); m_position = new b2Vec2(); m_userData = null; super(); m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_body = _arg2; m_proxyId = b2Pair.b2_nullProxy; m_maxRadius = 0; m_categoryBits = _arg1.categoryBits; m_maskBits = _arg1.maskBits; m_groupIndex = _arg1.groupIndex; } public function GetMaxRadius():Number{ return (m_maxRadius); } public function GetPosition():b2Vec2{ return (m_position); } public function QuickSync(_arg1:b2Vec2, _arg2:b2Mat22):void{ } public function GetNext():b2Shape{ return (m_next); } public function GetType():int{ return (m_type); } public function GetUserData(){ return (m_userData); } public function Support(_arg1:Number, _arg2:Number, _arg3:b2Vec2):void{ } public function Synchronize(_arg1:b2Vec2, _arg2:b2Mat22, _arg3:b2Vec2, _arg4:b2Mat22):void{ } public function DestroyProxy():void{ if (m_proxyId != b2Pair.b2_nullProxy){ m_body.m_world.m_broadPhase.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function GetRotationMatrix():b2Mat22{ return (m_R); } public function GetBody():b2Body{ return (m_body); } public function TestPoint(_arg1:b2Vec2):Boolean{ return (false); } public function ResetProxy(_arg1:b2BroadPhase):void{ } public static function Destroy(_arg1:b2Shape):void{ if (_arg1.m_proxyId != b2Pair.b2_nullProxy){ _arg1.m_body.m_world.m_broadPhase.DestroyProxy(_arg1.m_proxyId); }; } public static function PolyMass(_arg1:b2MassData, _arg2:Array, _arg3:int, _arg4:Number):void{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; var _local10:int; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:b2Vec2; var _local16:Number; var _local17:Number; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local5 = new b2Vec2(); _local5.SetZero(); _local6 = 0; _local7 = 0; _local8 = new b2Vec2(0, 0); _local9 = (1 / 3); _local10 = 0; while (_local10 < _arg3) { _local11 = _local8; _local12 = _arg2[_local10]; _local13 = (((_local10 + 1) < _arg3)) ? _arg2[(_local10 + 1)] : _arg2[0]; _local14 = b2Math.SubtractVV(_local12, _local11); _local15 = b2Math.SubtractVV(_local13, _local11); _local16 = b2Math.b2CrossVV(_local14, _local15); _local17 = (0.5 * _local16); _local6 = (_local6 + _local17); _local18 = new b2Vec2(); _local18.SetV(_local11); _local18.Add(_local12); _local18.Add(_local13); _local18.Multiply((_local9 * _local17)); _local5.Add(_local18); _local19 = _local11.x; _local20 = _local11.y; _local21 = _local14.x; _local22 = _local14.y; _local23 = _local15.x; _local24 = _local15.y; _local25 = ((_local9 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local26 = ((_local9 * ((0.25 * (((_local22 * _local22) + (_local24 * _local22)) + (_local24 * _local24))) + ((_local20 * _local22) + (_local20 * _local24)))) + ((0.5 * _local20) * _local20)); _local7 = (_local7 + (_local16 * (_local25 + _local26))); _local10++; }; _arg1.mass = (_arg4 * _local6); _local5.Multiply((1 / _local6)); _arg1.center = _local5; _local7 = (_arg4 * (_local7 - (_local6 * b2Math.b2Dot(_local5, _local5)))); _arg1.I = _local7; } public static function PolyCentroid(_arg1:Array, _arg2:int, _arg3:b2Vec2):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:int; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = 0; _local9 = (1 / 3); _local10 = 0; while (_local10 < _arg2) { _local11 = _local7; _local12 = _local8; _local13 = _arg1[_local10].x; _local14 = _arg1[_local10].y; _local15 = (((_local10 + 1) < _arg2)) ? _arg1[(_local10 + 1)].x : _arg1[0].x; _local16 = (((_local10 + 1) < _arg2)) ? _arg1[(_local10 + 1)].y : _arg1[0].y; _local17 = (_local13 - _local11); _local18 = (_local14 - _local12); _local19 = (_local15 - _local11); _local20 = (_local16 - _local12); _local21 = ((_local17 * _local20) - (_local18 * _local19)); _local22 = (0.5 * _local21); _local6 = (_local6 + _local22); _local4 = (_local4 + ((_local22 * _local9) * ((_local11 + _local13) + _local15))); _local5 = (_local5 + ((_local22 * _local9) * ((_local12 + _local14) + _local16))); _local10++; }; _local4 = (_local4 * (1 / _local6)); _local5 = (_local5 * (1 / _local6)); _arg3.Set(_local4, _local5); } public static function Create(_arg1:b2ShapeDef, _arg2:b2Body, _arg3:b2Vec2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1, _arg2, _arg3)); case e_boxShape: case e_polyShape: return (new b2PolyShape(_arg1, _arg2, _arg3)); }; return (null); } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2ShapeDef { public var groupIndex:int; public var categoryBits:int; public var localRotation:Number; public var restitution:Number; public var userData;// = null public var density:Number; public var maskBits:int; public var type:int; public var localPosition:b2Vec2; public var friction:Number; public function b2ShapeDef(){ userData = null; super(); type = b2Shape.e_unknownShape; userData = null; localPosition = new b2Vec2(0, 0); localRotation = 0; friction = 0.2; restitution = 0; density = 0; categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; } public function ComputeMass(_arg1:b2MassData):void{ var _local2:b2CircleDef; var _local3:b2BoxDef; var _local4:b2PolyDef; _arg1.center = new b2Vec2(0, 0); if (density == 0){ _arg1.mass = 0; _arg1.center.Set(0, 0); _arg1.I = 0; }; switch (type){ case b2Shape.e_circleShape: _local2 = (this as b2CircleDef); _arg1.mass = (((density * b2Settings.b2_pi) * _local2.radius) * _local2.radius); _arg1.center.Set(0, 0); _arg1.I = (((0.5 * _arg1.mass) * _local2.radius) * _local2.radius); break; case b2Shape.e_boxShape: _local3 = (this as b2BoxDef); _arg1.mass = (((4 * density) * _local3.extents.x) * _local3.extents.y); _arg1.center.Set(0, 0); _arg1.I = ((_arg1.mass / 3) * b2Math.b2Dot(_local3.extents, _local3.extents)); break; case b2Shape.e_polyShape: _local4 = (this as b2PolyDef); b2Shape.PolyMass(_arg1, _local4.vertices, _local4.vertexCount, density); break; default: _arg1.mass = 0; _arg1.center.Set(0, 0); _arg1.I = 0; break; }; } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var minVertex:b2Vec2; public var maxVertex:b2Vec2; public function b2AABB(){ minVertex = new b2Vec2(); maxVertex = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = maxVertex.x; _local2 = maxVertex.y; _local1 = maxVertex.x; _local2 = maxVertex.y; _local1 = (_local1 - minVertex.x); _local2 = (_local2 - minVertex.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (minVertex.IsValid()))) && (maxVertex.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = _arg1.maxVertex.x; _local5 = _arg1.maxVertex.y; _local4 = (_local4 - _arg1.minVertex.x); _local5 = (_local5 - _arg1.minVertex.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[(b2Settings.b2_maxProxies - 1)] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ if ((((_arg1 == b2Pair.b2_nullProxy)) || ((m_proxyPool[_arg1].IsValid() == false)))){ return (null); }; return (m_proxyPool[_arg1]); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { m_proxyPool[_local1].timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:uint; var _local11:int; var _local12:int; var _local13:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local10 = _local8; while (_local10 < _local9) { if (_arg5[_local10].IsLower()){ IncrementOverlapCount(_arg5[_local10].proxyId); }; _local10++; }; if (_local8 > 0){ _local11 = (_local8 - 1); _local12 = _arg5[_local11].stabbingCount; while (_local12) { if (_arg5[_local11].IsLower()){ _local13 = m_proxyPool[_arg5[_local11].proxyId]; if (_local8 <= _local13.upperBounds[_arg7]){ IncrementOverlapCount(_arg5[_local11].proxyId); _local12--; }; }; _local11--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; if (_local4[_arg1.lowerBounds[_local3]].value > _local4[_arg2.upperBounds[_local3]].value){ return (false); }; if (_local4[_arg1.upperBounds[_local3]].value < _local4[_arg2.lowerBounds[_local3]].value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.minVertex.x; _local5 = _arg3.minVertex.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.maxVertex.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.maxVertex.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.minVertex.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.minVertex.y); _local6 = _arg3.maxVertex.x; _local7 = _arg3.maxVertex.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.maxVertex.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.maxVertex.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.minVertex.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.minVertex.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.minVertex.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.minVertex.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.minVertex.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.minVertex.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:int; var _local22:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[(_local13 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local21 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[(_local21 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[(_local12 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local21 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[(_local21 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local11[_local12].value = _local7[_local9]; _local11[_local12].proxyId = _local5; _local11[_local13].value = _local8[_local9]; _local11[_local13].proxyId = _local5; _local11[_local12].stabbingCount = ((_local12 == 0)) ? 0 : _local11[(_local12 - 1)].stabbingCount; _local11[_local13].stabbingCount = _local11[(_local13 - 1)].stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local11[_local3].stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local22 = m_proxyPool[_local11[_local3].proxyId]; if (_local11[_local3].IsLower()){ _local22.lowerBounds[_local9] = _local3; } else { _local22.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Proxy; var _local3:int; var _local4:int; var _local5:int; var _local6:Array; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:Array; var _local12:int; var _local13:int; var _local14:b2Bound; var _local15:b2Bound; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local2 = m_proxyPool[_arg1]; _local3 = (2 * m_proxyCount); _local4 = 0; while (_local4 < 2) { _local6 = m_bounds[_local4]; _local7 = _local2.lowerBounds[_local4]; _local8 = _local2.upperBounds[_local4]; _local9 = _local6[_local7].value; _local10 = _local6[_local8].value; _local11 = new Array(); _local13 = ((_local8 - _local7) - 1); _local12 = 0; while (_local12 < _local13) { _local11[_local12] = new b2Bound(); _local14 = _local11[_local12]; _local15 = _local6[((_local7 + 1) + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local13 = _local11.length; _local16 = _local7; _local12 = 0; while (_local12 < _local13) { _local15 = _local11[_local12]; _local14 = _local6[(_local16 + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local11 = new Array(); _local13 = ((_local3 - _local8) - 1); _local12 = 0; while (_local12 < _local13) { _local11[_local12] = new b2Bound(); _local14 = _local11[_local12]; _local15 = _local6[((_local8 + 1) + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local13 = _local11.length; _local16 = (_local8 - 1); _local12 = 0; while (_local12 < _local13) { _local15 = _local11[_local12]; _local14 = _local6[(_local16 + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local13 = (_local3 - 2); _local17 = _local7; while (_local17 < _local13) { _local19 = m_proxyPool[_local6[_local17].proxyId]; if (_local6[_local17].IsLower()){ _local19.lowerBounds[_local4] = _local17; } else { _local19.upperBounds[_local4] = _local17; }; _local17++; }; _local13 = (_local8 - 1); _local18 = _local7; while (_local18 < _local13) { _local6[_local18].stabbingCount--; _local18++; }; Query([0], [0], _local9, _local10, _local6, (_local3 - 2), _local4); _local4++; }; _local5 = 0; while (_local5 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local5]); _local5++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local2.userData = null; _local2.overlapCount = b2_invalid; _local2.lowerBounds[0] = b2_invalid; _local2.lowerBounds[1] = b2_invalid; _local2.upperBounds[0] = b2_invalid; _local2.upperBounds[1] = b2_invalid; _local2.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; if (_arg1.lowerValues[_local3] > _local4[_arg2.upperBounds[_local3]].value){ return (false); }; if (_arg1.upperValues[_local3] < _local4[_arg2.lowerBounds[_local3]].value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.minVertex.x; _local3 = _arg1.minVertex.y; _local2 = (_local2 - m_worldAABB.maxVertex.x); _local3 = (_local3 - m_worldAABB.maxVertex.y); _local4 = m_worldAABB.minVertex.x; _local5 = m_worldAABB.minVertex.y; _local4 = (_local4 - _arg1.maxVertex.x); _local5 = (_local5 - _arg1.maxVertex.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:uint; var _local4:uint; var _local5:b2Bound; var _local6:b2Bound; var _local7:b2Bound; var _local8:uint; var _local9:b2Proxy; var _local10:uint; var _local11:b2Proxy; var _local12:b2BoundValues; var _local13:b2BoundValues; var _local14:Array; var _local15:uint; var _local16:uint; var _local17:uint; var _local18:uint; var _local19:int; var _local20:int; var _local21:uint; var _local22:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local10 = (2 * m_proxyCount); _local11 = m_proxyPool[_arg1]; _local12 = new b2BoundValues(); ComputeBounds(_local12.lowerValues, _local12.upperValues, _arg2); _local13 = new b2BoundValues(); _local3 = 0; while (_local3 < 2) { _local13.lowerValues[_local3] = m_bounds[_local3][_local11.lowerBounds[_local3]].value; _local13.upperValues[_local3] = m_bounds[_local3][_local11.upperBounds[_local3]].value; _local3++; }; _local3 = 0; while (_local3 < 2) { _local14 = m_bounds[_local3]; _local15 = _local11.lowerBounds[_local3]; _local16 = _local11.upperBounds[_local3]; _local17 = _local12.lowerValues[_local3]; _local18 = _local12.upperValues[_local3]; _local19 = (_local17 - _local14[_local15].value); _local20 = (_local18 - _local14[_local16].value); _local14[_local15].value = _local17; _local14[_local16].value = _local18; if (_local19 < 0){ _local4 = _local15; while ((((_local4 > 0)) && ((_local17 < _local14[(_local4 - 1)].value)))) { _local5 = _local14[_local4]; _local6 = _local14[(_local4 - 1)]; _local21 = _local6.proxyId; _local22 = m_proxyPool[_local6.proxyId]; _local6.stabbingCount++; if (_local6.IsUpper() == true){ if (TestOverlap(_local12, _local22)){ m_pairManager.AddBufferedPair(_arg1, _local21); }; var _local23 = _local22.upperBounds; var _local24 = _local3; var _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount++; } else { _local23 = _local22.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount--; }; _local23 = _local11.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.Swap(_local6); _local4--; }; }; if (_local20 > 0){ _local4 = _local16; while ((((_local4 < (_local10 - 1))) && ((_local14[(_local4 + 1)].value <= _local18)))) { _local5 = _local14[_local4]; _local7 = _local14[(_local4 + 1)]; _local8 = _local7.proxyId; _local9 = m_proxyPool[_local8]; _local7.stabbingCount++; if (_local7.IsLower() == true){ if (TestOverlap(_local12, _local9)){ m_pairManager.AddBufferedPair(_arg1, _local8); }; _local23 = _local9.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount++; } else { _local23 = _local9.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount--; }; _local23 = _local11.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.Swap(_local7); _local4++; }; }; if (_local19 > 0){ _local4 = _local15; while ((((_local4 < (_local10 - 1))) && ((_local14[(_local4 + 1)].value <= _local17)))) { _local5 = _local14[_local4]; _local7 = _local14[(_local4 + 1)]; _local8 = _local7.proxyId; _local9 = m_proxyPool[_local8]; _local7.stabbingCount--; if (_local7.IsUpper()){ if (TestOverlap(_local13, _local9)){ m_pairManager.RemoveBufferedPair(_arg1, _local8); }; _local23 = _local9.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount--; } else { _local23 = _local9.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount++; }; _local23 = _local11.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.Swap(_local7); _local4++; }; }; if (_local20 < 0){ _local4 = _local16; while ((((_local4 > 0)) && ((_local18 < _local14[(_local4 - 1)].value)))) { _local5 = _local14[_local4]; _local6 = _local14[(_local4 - 1)]; _local21 = _local6.proxyId; _local22 = m_proxyPool[_local21]; _local6.stabbingCount--; if (_local6.IsLower() == true){ if (TestOverlap(_local13, _local22)){ m_pairManager.RemoveBufferedPair(_arg1, _local21); }; _local23 = _local22.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount--; } else { _local23 = _local22.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount++; }; _local23 = _local11.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.Swap(_local6); _local4--; }; }; _local3++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); if (_arg1[_local6].value > _arg3){ _local5 = (_local6 - 1); } else { if (_arg1[_local6].value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolyShape, _arg2:int, _arg3:b2PolyShape):Number{ var _local4:Array; var _local5:int; var _local6:Array; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:Number; var _local12:Number; var _local13:int; var _local14:Number; var _local15:int; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:b2Vec2; var _local22:Number; _local4 = _arg1.m_vertices; _local5 = _arg3.m_vertexCount; _local6 = _arg3.m_vertices; _local7 = _arg1.m_normals[_arg2].x; _local8 = _arg1.m_normals[_arg2].y; _local9 = _local7; _local10 = _arg1.m_R; _local7 = ((_local10.col1.x * _local9) + (_local10.col2.x * _local8)); _local8 = ((_local10.col1.y * _local9) + (_local10.col2.y * _local8)); _local11 = _local7; _local12 = _local8; _local10 = _arg3.m_R; _local9 = ((_local11 * _local10.col1.x) + (_local12 * _local10.col1.y)); _local12 = ((_local11 * _local10.col2.x) + (_local12 * _local10.col2.y)); _local11 = _local9; _local13 = 0; _local14 = Number.MAX_VALUE; _local15 = 0; while (_local15 < _local5) { _local21 = _local6[_local15]; _local22 = ((_local21.x * _local11) + (_local21.y * _local12)); if (_local22 < _local14){ _local14 = _local22; _local13 = _local15; }; _local15++; }; _local10 = _arg1.m_R; _local16 = (_arg1.m_position.x + ((_local10.col1.x * _local4[_arg2].x) + (_local10.col2.x * _local4[_arg2].y))); _local17 = (_arg1.m_position.y + ((_local10.col1.y * _local4[_arg2].x) + (_local10.col2.y * _local4[_arg2].y))); _local10 = _arg3.m_R; _local18 = (_arg3.m_position.x + ((_local10.col1.x * _local6[_local13].x) + (_local10.col2.x * _local6[_local13].y))); _local19 = (_arg3.m_position.y + ((_local10.col1.y * _local6[_local13].x) + (_local10.col2.y * _local6[_local13].y))); _local18 = (_local18 - _local16); _local19 = (_local19 - _local17); _local20 = ((_local18 * _local7) + (_local19 * _local8)); return (_local20); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.minVertex; _local4 = _arg1.maxVertex; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.minVertex; _local4 = _arg2.maxVertex; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolyShape, _arg3:int, _arg4:b2PolyShape):void{ var _local5:int; var _local6:Array; var _local7:int; var _local8:Array; var _local9:int; var _local10:int; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:b2Mat22; var _local19:Number; var _local20:Number; var _local21:int; var _local22:int; var _local23:Number; var _local24:int; var _local25:ClipVertex; var _local26:int; var _local27:int; var _local28:Number; var _local29:Number; var _local30:Number; _local5 = _arg2.m_vertexCount; _local6 = _arg2.m_vertices; _local7 = _arg4.m_vertexCount; _local8 = _arg4.m_vertices; _local9 = _arg3; _local10 = (((_arg3 + 1) == _local5)) ? 0 : (_arg3 + 1); _local11 = _local6[_local10]; _local12 = _local11.x; _local13 = _local11.y; _local11 = _local6[_local9]; _local12 = (_local12 - _local11.x); _local13 = (_local13 - _local11.y); _local14 = _local12; _local12 = _local13; _local13 = -(_local14); _local15 = (1 / Math.sqrt(((_local12 * _local12) + (_local13 * _local13)))); _local12 = (_local12 * _local15); _local13 = (_local13 * _local15); _local16 = _local12; _local17 = _local13; _local14 = _local16; _local18 = _arg2.m_R; _local16 = ((_local18.col1.x * _local14) + (_local18.col2.x * _local17)); _local17 = ((_local18.col1.y * _local14) + (_local18.col2.y * _local17)); _local19 = _local16; _local20 = _local17; _local18 = _arg4.m_R; _local14 = ((_local19 * _local18.col1.x) + (_local20 * _local18.col1.y)); _local20 = ((_local19 * _local18.col2.x) + (_local20 * _local18.col2.y)); _local19 = _local14; _local23 = Number.MAX_VALUE; _local24 = 0; while (_local24 < _local7) { _local26 = _local24; _local27 = (((_local24 + 1) < _local7)) ? (_local24 + 1) : 0; _local11 = _local8[_local27]; _local28 = _local11.x; _local29 = _local11.y; _local11 = _local8[_local26]; _local28 = (_local28 - _local11.x); _local29 = (_local29 - _local11.y); _local14 = _local28; _local28 = _local29; _local29 = -(_local14); _local15 = (1 / Math.sqrt(((_local28 * _local28) + (_local29 * _local29)))); _local28 = (_local28 * _local15); _local29 = (_local29 * _local15); _local30 = ((_local28 * _local19) + (_local29 * _local20)); if (_local30 < _local23){ _local23 = _local30; _local21 = _local26; _local22 = _local27; }; _local24++; }; _local25 = _arg1[0]; _local11 = _local25.v; _local11.SetV(_local8[_local21]); _local11.MulM(_arg4.m_R); _local11.Add(_arg4.m_position); _local25.id.features.referenceFace = _arg3; _local25.id.features.incidentEdge = _local21; _local25.id.features.incidentVertex = _local21; _local25 = _arg1[1]; _local11 = _local25.v; _local11.SetV(_local8[_local22]); _local11.MulM(_arg4.m_R); _local11.Add(_arg4.m_position); _local25.id.features.referenceFace = _arg3; _local25.id.features.incidentEdge = _local21; _local25.id.features.incidentVertex = _local22; } public static function b2CollidePolyAndCircle(_arg1:b2Manifold, _arg2:b2PolyShape, _arg3:b2CircleShape, _arg4:Boolean):void{ var _local5:b2ContactPoint; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:Number; var _local12:Number; var _local13:int; var _local14:Number; var _local15:Number; var _local16:int; var _local17:int; var _local18:int; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2Vec2; _arg1.pointCount = 0; _local8 = (_arg3.m_position.x - _arg2.m_position.x); _local9 = (_arg3.m_position.y - _arg2.m_position.y); _local10 = _arg2.m_R; _local11 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local9 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = _local11; _local13 = 0; _local14 = -(Number.MAX_VALUE); _local15 = _arg3.m_radius; _local16 = 0; while (_local16 < _arg2.m_vertexCount) { _local25 = ((_arg2.m_normals[_local16].x * (_local8 - _arg2.m_vertices[_local16].x)) + (_arg2.m_normals[_local16].y * (_local9 - _arg2.m_vertices[_local16].y))); if (_local25 > _local15){ return; }; if (_local25 > _local14){ _local14 = _local25; _local13 = _local16; }; _local16++; }; if (_local14 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local26 = _arg2.m_normals[_local13]; _arg1.normal.x = ((_local10.col1.x * _local26.x) + (_local10.col2.x * _local26.y)); _arg1.normal.y = ((_local10.col1.y * _local26.x) + (_local10.col2.y * _local26.y)); _local5 = _arg1.points[0]; _local5.id.features.incidentEdge = _local13; _local5.id.features.incidentVertex = b2_nullFeature; _local5.id.features.referenceFace = b2_nullFeature; _local5.id.features.flip = 0; _local5.position.x = (_arg3.m_position.x - (_local15 * _arg1.normal.x)); _local5.position.y = (_arg3.m_position.y - (_local15 * _arg1.normal.y)); _local5.separation = (_local14 - _local15); return; }; _local17 = _local13; _local18 = (((_local17 + 1) < _arg2.m_vertexCount)) ? (_local17 + 1) : 0; _local19 = (_arg2.m_vertices[_local18].x - _arg2.m_vertices[_local17].x); _local20 = (_arg2.m_vertices[_local18].y - _arg2.m_vertices[_local17].y); _local21 = Math.sqrt(((_local19 * _local19) + (_local20 * _local20))); _local19 = (_local19 / _local21); _local20 = (_local20 / _local21); if (_local21 < Number.MIN_VALUE){ _local6 = (_local8 - _arg2.m_vertices[_local17].x); _local7 = (_local9 - _arg2.m_vertices[_local17].y); _local12 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); _local6 = (_local6 / _local12); _local7 = (_local7 / _local12); if (_local12 > _local15){ return; }; _arg1.pointCount = 1; _arg1.normal.Set(((_local10.col1.x * _local6) + (_local10.col2.x * _local7)), ((_local10.col1.y * _local6) + (_local10.col2.y * _local7))); _local5 = _arg1.points[0]; _local5.id.features.incidentEdge = b2_nullFeature; _local5.id.features.incidentVertex = _local17; _local5.id.features.referenceFace = b2_nullFeature; _local5.id.features.flip = 0; _local5.position.x = (_arg3.m_position.x - (_local15 * _arg1.normal.x)); _local5.position.y = (_arg3.m_position.y - (_local15 * _arg1.normal.y)); _local5.separation = (_local12 - _local15); return; }; _local22 = (((_local8 - _arg2.m_vertices[_local17].x) * _local19) + ((_local9 - _arg2.m_vertices[_local17].y) * _local20)); _local5 = _arg1.points[0]; _local5.id.features.incidentEdge = b2_nullFeature; _local5.id.features.incidentVertex = b2_nullFeature; _local5.id.features.referenceFace = b2_nullFeature; _local5.id.features.flip = 0; if (_local22 <= 0){ _local23 = _arg2.m_vertices[_local17].x; _local24 = _arg2.m_vertices[_local17].y; _local5.id.features.incidentVertex = _local17; } else { if (_local22 >= _local21){ _local23 = _arg2.m_vertices[_local18].x; _local24 = _arg2.m_vertices[_local18].y; _local5.id.features.incidentVertex = _local18; } else { _local23 = ((_local19 * _local22) + _arg2.m_vertices[_local17].x); _local24 = ((_local20 * _local22) + _arg2.m_vertices[_local17].y); _local5.id.features.incidentEdge = _local17; }; }; _local6 = (_local8 - _local23); _local7 = (_local9 - _local24); _local12 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); _local6 = (_local6 / _local12); _local7 = (_local7 / _local12); if (_local12 > _local15){ return; }; _arg1.pointCount = 1; _arg1.normal.Set(((_local10.col1.x * _local6) + (_local10.col2.x * _local7)), ((_local10.col1.y * _local6) + (_local10.col2.y * _local7))); _local5.position.x = (_arg3.m_position.x - (_local15 * _arg1.normal.x)); _local5.position.y = (_arg3.m_position.y - (_local15 * _arg1.normal.y)); _local5.separation = (_local12 - _local15); } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolyShape, _arg3:b2PolyShape, _arg4:Boolean):Number{ var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:int; var _local11:Number; var _local12:int; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; _local5 = _arg2.m_vertexCount; _local6 = (_arg3.m_position.x - _arg2.m_position.x); _local7 = (_arg3.m_position.y - _arg2.m_position.y); _local8 = ((_local6 * _arg2.m_R.col1.x) + (_local7 * _arg2.m_R.col1.y)); _local9 = ((_local6 * _arg2.m_R.col2.x) + (_local7 * _arg2.m_R.col2.y)); _local10 = 0; _local11 = -(Number.MAX_VALUE); _local12 = 0; while (_local12 < _local5) { _local21 = ((_arg2.m_normals[_local12].x * _local8) + (_arg2.m_normals[_local12].y * _local9)); if (_local21 > _local11){ _local11 = _local21; _local10 = _local12; }; _local12++; }; _local13 = EdgeSeparation(_arg2, _local10, _arg3); if ((((_local13 > 0)) && ((_arg4 == false)))){ return (_local13); }; _local14 = (((_local10 - 1) >= 0)) ? (_local10 - 1) : (_local5 - 1); _local15 = EdgeSeparation(_arg2, _local14, _arg3); if ((((_local15 > 0)) && ((_arg4 == false)))){ return (_local15); }; _local16 = (((_local10 + 1) < _local5)) ? (_local10 + 1) : 0; _local17 = EdgeSeparation(_arg2, _local16, _arg3); if ((((_local17 > 0)) && ((_arg4 == false)))){ return (_local17); }; if ((((_local15 > _local13)) && ((_local15 > _local17)))){ _local20 = -1; _local18 = _local14; _local19 = _local15; } else { if (_local17 > _local13){ _local20 = 1; _local18 = _local16; _local19 = _local17; } else { _arg1[0] = _local10; return (_local13); }; }; while (true) { if (_local20 == -1){ _local10 = (((_local18 - 1) >= 0)) ? (_local18 - 1) : (_local5 - 1); } else { _local10 = (((_local18 + 1) < _local5)) ? (_local18 + 1) : 0; }; _local13 = EdgeSeparation(_arg2, _local10, _arg3); if ((((_local13 > 0)) && ((_arg4 == false)))){ return (_local13); }; if (_local13 > _local19){ _local18 = _local10; _local19 = _local13; } else { break; }; }; _arg1[0] = _local18; return (_local19); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:int; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; _local5 = 0; _local6 = _arg2[0].v; _local7 = _arg2[1].v; _local8 = (b2Math.b2Dot(_arg3, _arg2[0].v) - _arg4); _local9 = (b2Math.b2Dot(_arg3, _arg2[1].v) - _arg4); if (_local8 <= 0){ var _temp1 = _local5; _local5 = (_local5 + 1); var _local12 = _temp1; _arg1[_local12] = _arg2[0]; }; if (_local9 <= 0){ var _temp2 = _local5; _local5 = (_local5 + 1); _local12 = _temp2; _arg1[_local12] = _arg2[1]; }; if ((_local8 * _local9) < 0){ _local10 = (_local8 / (_local8 - _local9)); _local11 = _arg1[_local5].v; _local11.x = (_local6.x + (_local10 * (_local7.x - _local6.x))); _local11.y = (_local6.y + (_local10 * (_local7.y - _local6.y))); if (_local8 > 0){ _arg1[_local5].id = _arg2[0].id; } else { _arg1[_local5].id = _arg2[1].id; }; _local5++; }; return (_local5); } public static function b2CollidePoly(_arg1:b2Manifold, _arg2:b2PolyShape, _arg3:b2PolyShape, _arg4:Boolean):void{ var _local5:int; var _local6:Array; var _local7:Number; var _local8:int; var _local9:Array; var _local10:Number; var _local11:b2PolyShape; var _local12:b2PolyShape; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:Array; var _local18:int; var _local19:Array; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:b2Mat22; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Array; var _local39:Array; var _local40:int; var _local41:int; var _local42:int; var _local43:b2Vec2; var _local44:Number; var _local45:b2ContactPoint; _arg1.pointCount = 0; _local5 = 0; _local6 = [_local5]; _local7 = FindMaxSeparation(_local6, _arg2, _arg3, _arg4); _local5 = _local6[0]; if ((((_local7 > 0)) && ((_arg4 == false)))){ return; }; _local8 = 0; _local9 = [_local8]; _local10 = FindMaxSeparation(_local9, _arg3, _arg2, _arg4); _local8 = _local9[0]; if ((((_local10 > 0)) && ((_arg4 == false)))){ return; }; _local15 = 0.98; _local16 = 0.001; if (_local10 > ((_local15 * _local7) + _local16)){ _local11 = _arg3; _local12 = _arg2; _local13 = _local8; _local14 = 1; } else { _local11 = _arg2; _local12 = _arg3; _local13 = _local5; _local14 = 0; }; _local17 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local17, _local11, _local13, _local12); _local18 = _local11.m_vertexCount; _local19 = _local11.m_vertices; _local20 = _local19[_local13]; _local21 = (((_local13 + 1) < _local18)) ? _local19[(_local13 + 1)] : _local19[0]; _local22 = (_local21.x - _local20.x); _local23 = (_local21.y - _local20.y); _local24 = (_local21.x - _local20.x); _local25 = (_local21.y - _local20.y); _local26 = _local24; _local27 = _local11.m_R; _local24 = ((_local27.col1.x * _local26) + (_local27.col2.x * _local25)); _local25 = ((_local27.col1.y * _local26) + (_local27.col2.y * _local25)); _local28 = (1 / Math.sqrt(((_local24 * _local24) + (_local25 * _local25)))); _local24 = (_local24 * _local28); _local25 = (_local25 * _local28); _local29 = _local24; _local30 = _local25; _local26 = _local29; _local29 = _local30; _local30 = -(_local26); _local31 = _local20.x; _local32 = _local20.y; _local26 = _local31; _local27 = _local11.m_R; _local31 = ((_local27.col1.x * _local26) + (_local27.col2.x * _local32)); _local32 = ((_local27.col1.y * _local26) + (_local27.col2.y * _local32)); _local31 = (_local31 + _local11.m_position.x); _local32 = (_local32 + _local11.m_position.y); _local33 = _local21.x; _local34 = _local21.y; _local26 = _local33; _local27 = _local11.m_R; _local33 = ((_local27.col1.x * _local26) + (_local27.col2.x * _local34)); _local34 = ((_local27.col1.y * _local26) + (_local27.col2.y * _local34)); _local33 = (_local33 + _local11.m_position.x); _local34 = (_local34 + _local11.m_position.y); _local35 = ((_local29 * _local31) + (_local30 * _local32)); _local36 = -(((_local24 * _local31) + (_local25 * _local32))); _local37 = ((_local24 * _local33) + (_local25 * _local34)); _local38 = [new ClipVertex(), new ClipVertex()]; _local39 = [new ClipVertex(), new ClipVertex()]; b2CollidePolyTempVec.Set(-(_local24), -(_local25)); _local40 = ClipSegmentToLine(_local38, _local17, b2CollidePolyTempVec, _local36); if (_local40 < 2){ return; }; b2CollidePolyTempVec.Set(_local24, _local25); _local40 = ClipSegmentToLine(_local39, _local38, b2CollidePolyTempVec, _local37); if (_local40 < 2){ return; }; if (_local14){ _arg1.normal.Set(-(_local29), -(_local30)); } else { _arg1.normal.Set(_local29, _local30); }; _local41 = 0; _local42 = 0; while (_local42 < b2Settings.b2_maxManifoldPoints) { _local43 = _local39[_local42].v; _local44 = (((_local29 * _local43.x) + (_local30 * _local43.y)) - _local35); if ((((_local44 <= 0)) || ((_arg4 == true)))){ _local45 = _arg1.points[_local41]; _local45.separation = _local44; _local45.position.SetV(_local39[_local42].v); _local45.id.Set(_local39[_local42].id); _local45.id.features.flip = _local14; _local41++; }; _local42++; }; _arg1.pointCount = _local41; } public static function b2CollideCircle(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2CircleShape, _arg4:Boolean):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2ContactPoint; var _local11:Number; var _local12:Number; _arg1.pointCount = 0; _local5 = (_arg3.m_position.x - _arg2.m_position.x); _local6 = (_arg3.m_position.y - _arg2.m_position.y); _local7 = ((_local5 * _local5) + (_local6 * _local6)); _local8 = (_arg2.m_radius + _arg3.m_radius); if ((((_local7 > (_local8 * _local8))) && ((_arg4 == false)))){ return; }; if (_local7 < Number.MIN_VALUE){ _local9 = -(_local8); _arg1.normal.Set(0, 1); } else { _local11 = Math.sqrt(_local7); _local9 = (_local11 - _local8); _local12 = (1 / _local11); _arg1.normal.x = (_local12 * _local5); _arg1.normal.y = (_local12 * _local6); }; _arg1.pointCount = 1; _local10 = _arg1.points[0]; _local10.id.key = 0; _local10.separation = _local9; _local10.position.x = (_arg3.m_position.x - (_arg3.m_radius * _arg1.normal.x)); _local10.position.y = (_arg3.m_position.y - (_arg3.m_radius * _arg1.normal.y)); } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceFace = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ContactPoint { public var separation:Number; public var position:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactPoint(){ position = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int; public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactPoint(); _local1++; }; normal = new b2Vec2(); } } }//package Box2D.Collision
Section 18
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 19
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = 0xFFFF; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = 0xFFFF; public static var b2_tableCapacity:int = 8192; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 20
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 21
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[(b2Settings.b2_maxPairs - 1)].next = b2Pair.b2_nullPair; m_pairCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:uint; _local4 = m_hashTable[_arg3]; while (((!((_local4 == b2Pair.b2_nullPair))) && ((Equals(m_pairs[_local4], _arg1, _arg2) == false)))) { _local4 = m_pairs[_local4].next; }; if (_local4 == b2Pair.b2_nullPair){ return (null); }; return (m_pairs[_local4]); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:int; var _local2:int; var _local3:Array; var _local4:b2Pair; var _local5:b2Proxy; var _local6:b2Proxy; _local2 = 0; _local3 = m_broadPhase.m_proxyPool; _local1 = 0; while (_local1 < m_pairBufferCount) { _local4 = Find(m_pairBuffer[_local1].proxyId1, m_pairBuffer[_local1].proxyId2); _local4.ClearBuffered(); _local5 = _local3[_local4.proxyId1]; _local6 = _local3[_local4.proxyId2]; if (_local4.IsRemoved()){ if (_local4.IsFinal() == true){ m_callback.PairRemoved(_local5.userData, _local6.userData, _local4.userData); }; m_pairBuffer[_local2].proxyId1 = _local4.proxyId1; m_pairBuffer[_local2].proxyId2 = _local4.proxyId2; _local2++; } else { if (_local4.IsFinal() == false){ _local4.userData = m_callback.PairAdded(_local5.userData, _local6.userData); _local4.SetFinal(); }; }; _local1++; }; _local1 = 0; while (_local1 < _local2) { RemovePair(m_pairBuffer[_local1].proxyId1, m_pairBuffer[_local1].proxyId2); _local1++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2Pair; _local3 = Find(_arg1, _arg2); if (_local3 == null){ return; }; if (_local3.IsBuffered() == false){ _local3.SetBuffered(); m_pairBuffer[m_pairBufferCount].proxyId1 = _local3.proxyId1; m_pairBuffer[m_pairBufferCount].proxyId2 = _local3.proxyId2; m_pairBufferCount++; }; _local3.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:uint; var _local4:uint; var _local5:b2Pair; var _local6:uint; var _local7:uint; var _local8:b2Pair; var _local9:*; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = m_hashTable[_local3]; _local5 = null; while (_local4 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local4], _arg1, _arg2)){ _local7 = _local4; if (_local5){ _local5.next = m_pairs[_local4].next; } else { m_hashTable[_local3] = m_pairs[_local4].next; }; _local8 = m_pairs[_local7]; _local9 = _local8.userData; _local8.next = m_freePair; _local8.proxyId1 = b2Pair.b2_nullProxy; _local8.proxyId2 = b2Pair.b2_nullProxy; _local8.userData = null; _local8.status = 0; m_freePair = _local7; m_pairCount--; return (_local9); } else { _local5 = m_pairs[_local4]; _local4 = _local5.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2Pair; _local3 = AddPair(_arg1, _arg2); if (_local3.IsBuffered() == false){ _local3.SetBuffered(); m_pairBuffer[m_pairBufferCount].proxyId1 = _local3.proxyId1; m_pairBuffer[m_pairBufferCount].proxyId2 = _local3.proxyId2; m_pairBufferCount++; }; _local3.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 22
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 23
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 24
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceFace:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceFace():int{ return (_referenceFace); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceFace(_arg1:int):void{ _referenceFace = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceFace & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 25
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 26
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 27
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function SetZero():void{ x = 0; y = 0; } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function Abs():void{ x = Math.abs(x); y = Math.abs(y); } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Length(); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 28
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_lengthUnitsPerMeter:Number = 30; public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.3; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.15; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxShapesPerBody:int = 64; public static const b2_maxProxies:int = 0x0400; public static const b2_velocityThreshold:Number = 30; public static const b2_timeToSleep:Number = 0.5; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 8192; public static const b2_maxManifoldPoints:int = 2; public static const b2_massUnitsPerKilogram:Number = 1; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearCorrection:Number = 6; public static const b2_maxPolyVertices:int = 8; public static const b2_timeUnitsPerSecond:Number = 1; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 29
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleContact extends b2Contact { public var m_manifold:Array; public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifold = [new b2Manifold()]; super(_arg1, _arg2); m_manifold[0].pointCount = 0; m_manifold[0].points[0].normalImpulse = 0; m_manifold[0].points[0].tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifold); } override public function Evaluate():void{ b2Collision.b2CollideCircle(m_manifold[0], (m_shape1 as b2CircleShape), (m_shape2 as b2CircleShape), false); if (m_manifold[0].pointCount > 0){ m_manifoldCount = 1; } else { m_manifoldCount = 0; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 30
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactNode; public var m_node2:b2ContactNode; public var m_restitution:Number; public var m_flags:uint; public static var s_registers:Array; public static var s_initialized:Boolean = false; public static var e_islandFlag:uint = 1; public static var e_destroyFlag:uint = 2; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactNode(); m_node2 = new b2ContactNode(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function GetNext():b2Contact{ return (m_next); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function GetManifolds():Array{ return (null); } public function Evaluate():void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polyShape, b2Shape.e_circleShape); AddType(b2PolyContact.Create, b2PolyContact.Destroy, b2Shape.e_polyShape, b2Shape.e_polyShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:*; if (_arg1.GetManifoldCount() > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4].destroyFcn; _local5(_arg1, _arg2); } public static function AddType(_arg1, _arg2, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:*; var _local7:b2Contact; var _local8:int; var _local9:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5].createFcn; if (_local6){ if (s_registers[_local4][_local5].primary){ return (_local6(_arg1, _arg2, _arg3)); }; _local7 = _local6(_arg2, _arg1, _arg3); _local8 = 0; while (_local8 < _local7.GetManifoldCount()) { _local9 = _local7.GetManifolds()[_local8]; _local7.GetManifolds()[_local8].normal = _local9.normal.Negative(); _local8++; }; return (_local7); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 31
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 32
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var tangentMass:Number; public var normalMass:Number; public var velocityBias:Number; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 33
//b2ContactNode (Box2D.Dynamics.Contacts.b2ContactNode) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactNode { public var next:b2ContactNode; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactNode; } }//package Box2D.Dynamics.Contacts
Section 34
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn; public var destroyFcn; } }//package Box2D.Dynamics.Contacts
Section 35
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public function b2ContactSolver(_arg1:Array, _arg2:int, _arg3){ var _local4:int; var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; var _local8:b2Contact; var _local9:b2Body; var _local10:b2Body; var _local11:int; var _local12:Array; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:int; var _local22:b2Manifold; var _local23:Number; var _local24:Number; var _local25:b2ContactConstraint; var _local26:uint; var _local27:b2ContactPoint; var _local28:b2ContactConstraintPoint; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; m_constraints = new Array(); super(); m_allocator = _arg3; m_constraintCount = 0; _local4 = 0; while (_local4 < _arg2) { m_constraintCount = (m_constraintCount + _arg1[_local4].GetManifoldCount()); _local4++; }; _local4 = 0; while (_local4 < m_constraintCount) { m_constraints[_local4] = new b2ContactConstraint(); _local4++; }; _local7 = 0; _local4 = 0; while (_local4 < _arg2) { _local8 = _arg1[_local4]; _local9 = _local8.m_shape1.m_body; _local10 = _local8.m_shape2.m_body; _local11 = _local8.GetManifoldCount(); _local12 = _local8.GetManifolds(); _local13 = _local8.m_friction; _local14 = _local8.m_restitution; _local15 = _local9.m_linearVelocity.x; _local16 = _local9.m_linearVelocity.y; _local17 = _local10.m_linearVelocity.x; _local18 = _local10.m_linearVelocity.y; _local19 = _local9.m_angularVelocity; _local20 = _local10.m_angularVelocity; _local21 = 0; while (_local21 < _local11) { _local22 = _local12[_local21]; _local23 = _local22.normal.x; _local24 = _local22.normal.y; _local25 = m_constraints[_local7]; _local25.body1 = _local9; _local25.body2 = _local10; _local25.manifold = _local22; _local25.normal.x = _local23; _local25.normal.y = _local24; _local25.pointCount = _local22.pointCount; _local25.friction = _local13; _local25.restitution = _local14; _local26 = 0; while (_local26 < _local25.pointCount) { _local27 = _local22.points[_local26]; _local28 = _local25.points[_local26]; _local28.normalImpulse = _local27.normalImpulse; _local28.tangentImpulse = _local27.tangentImpulse; _local28.separation = _local27.separation; _local29 = (_local27.position.x - _local9.m_position.x); _local30 = (_local27.position.y - _local9.m_position.y); _local31 = (_local27.position.x - _local10.m_position.x); _local32 = (_local27.position.y - _local10.m_position.y); _local5 = _local28.localAnchor1; _local6 = _local9.m_R; _local5.x = ((_local29 * _local6.col1.x) + (_local30 * _local6.col1.y)); _local5.y = ((_local29 * _local6.col2.x) + (_local30 * _local6.col2.y)); _local5 = _local28.localAnchor2; _local6 = _local10.m_R; _local5.x = ((_local31 * _local6.col1.x) + (_local32 * _local6.col1.y)); _local5.y = ((_local31 * _local6.col2.x) + (_local32 * _local6.col2.y)); _local33 = ((_local29 * _local29) + (_local30 * _local30)); _local34 = ((_local31 * _local31) + (_local32 * _local32)); _local35 = ((_local29 * _local23) + (_local30 * _local24)); _local36 = ((_local31 * _local23) + (_local32 * _local24)); _local37 = (_local9.m_invMass + _local10.m_invMass); _local37 = (_local37 + ((_local9.m_invI * (_local33 - (_local35 * _local35))) + (_local10.m_invI * (_local34 - (_local36 * _local36))))); _local28.normalMass = (1 / _local37); _local38 = _local24; _local39 = -(_local23); _local40 = ((_local29 * _local38) + (_local30 * _local39)); _local41 = ((_local31 * _local38) + (_local32 * _local39)); _local42 = (_local9.m_invMass + _local10.m_invMass); _local42 = (_local42 + ((_local9.m_invI * (_local33 - (_local40 * _local40))) + (_local10.m_invI * (_local34 - (_local41 * _local41))))); _local28.tangentMass = (1 / _local42); _local28.velocityBias = 0; if (_local28.separation > 0){ _local28.velocityBias = (-60 * _local28.separation); }; _local43 = (((_local17 + (-(_local20) * _local32)) - _local15) - (-(_local19) * _local30)); _local44 = (((_local18 + (_local20 * _local31)) - _local16) - (_local19 * _local29)); _local45 = ((_local25.normal.x * _local43) + (_local25.normal.y * _local44)); if (_local45 < -(b2Settings.b2_velocityThreshold)){ _local28.velocityBias = (_local28.velocityBias + (-(_local25.restitution) * _local45)); }; _local26++; }; _local7++; _local21++; }; _local4++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:int; var _local22:int; var _local23:b2ContactConstraintPoint; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_position; _local10 = _local7.m_rotation; _local11 = _local8.m_position; _local12 = _local8.m_rotation; _local13 = _local7.m_invMass; _local14 = _local7.m_invI; _local15 = _local8.m_invMass; _local16 = _local8.m_invI; _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local18; _local20 = -(_local17); _local21 = _local6.pointCount; _local22 = 0; while (_local22 < _local21) { _local23 = _local6.points[_local22]; _local3 = _local7.m_R; _local4 = _local23.localAnchor1; _local24 = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local25 = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local3 = _local8.m_R; _local4 = _local23.localAnchor2; _local26 = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local27 = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local28 = (_local9.x + _local24); _local29 = (_local9.y + _local25); _local30 = (_local11.x + _local26); _local31 = (_local11.y + _local27); _local32 = (_local30 - _local28); _local33 = (_local31 - _local29); _local34 = (((_local32 * _local17) + (_local33 * _local18)) + _local23.separation); _local2 = b2Math.b2Min(_local2, _local34); _local35 = (_arg1 * b2Math.b2Clamp((_local34 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local36 = (-(_local23.normalMass) * _local35); _local37 = _local23.positionImpulse; _local23.positionImpulse = b2Math.b2Max((_local37 + _local36), 0); _local36 = (_local23.positionImpulse - _local37); _local38 = (_local36 * _local17); _local39 = (_local36 * _local18); _local9.x = (_local9.x - (_local13 * _local38)); _local9.y = (_local9.y - (_local13 * _local39)); _local10 = (_local10 - (_local14 * ((_local24 * _local39) - (_local25 * _local38)))); _local7.m_R.Set(_local10); _local11.x = (_local11.x + (_local15 * _local38)); _local11.y = (_local11.y + (_local15 * _local39)); _local12 = (_local12 + (_local16 * ((_local26 * _local39) - (_local27 * _local38)))); _local8.m_R.Set(_local12); _local22++; }; _local7.m_rotation = _local10; _local8.m_rotation = _local12; _local5++; }; return ((_local2 >= -(b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:b2Mat22; var _local14:b2Vec2; var _local15:int; var _local16:b2ContactConstraint; var _local17:b2Body; var _local18:b2Body; var _local19:Number; var _local20:b2Vec2; var _local21:Number; var _local22:b2Vec2; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:int; var _local32:Number; var _local33:Number; var _local34:Number; _local15 = 0; while (_local15 < m_constraintCount) { _local16 = m_constraints[_local15]; _local17 = _local16.body1; _local18 = _local16.body2; _local19 = _local17.m_angularVelocity; _local20 = _local17.m_linearVelocity; _local21 = _local18.m_angularVelocity; _local22 = _local18.m_linearVelocity; _local23 = _local17.m_invMass; _local24 = _local17.m_invI; _local25 = _local18.m_invMass; _local26 = _local18.m_invI; _local27 = _local16.normal.x; _local28 = _local16.normal.y; _local29 = _local28; _local30 = -(_local27); _local31 = _local16.pointCount; _local1 = 0; while (_local1 < _local31) { _local2 = _local16.points[_local1]; _local13 = _local17.m_R; _local14 = _local2.localAnchor1; _local3 = ((_local13.col1.x * _local14.x) + (_local13.col2.x * _local14.y)); _local4 = ((_local13.col1.y * _local14.x) + (_local13.col2.y * _local14.y)); _local13 = _local18.m_R; _local14 = _local2.localAnchor2; _local5 = ((_local13.col1.x * _local14.x) + (_local13.col2.x * _local14.y)); _local6 = ((_local13.col1.y * _local14.x) + (_local13.col2.y * _local14.y)); _local7 = (((_local22.x + (-(_local21) * _local6)) - _local20.x) - (-(_local19) * _local4)); _local8 = (((_local22.y + (_local21 * _local5)) - _local20.y) - (_local19 * _local3)); _local32 = ((_local7 * _local27) + (_local8 * _local28)); _local9 = (-(_local2.normalMass) * (_local32 - _local2.velocityBias)); _local10 = b2Math.b2Max((_local2.normalImpulse + _local9), 0); _local9 = (_local10 - _local2.normalImpulse); _local11 = (_local9 * _local27); _local12 = (_local9 * _local28); _local20.x = (_local20.x - (_local23 * _local11)); _local20.y = (_local20.y - (_local23 * _local12)); _local19 = (_local19 - (_local24 * ((_local3 * _local12) - (_local4 * _local11)))); _local22.x = (_local22.x + (_local25 * _local11)); _local22.y = (_local22.y + (_local25 * _local12)); _local21 = (_local21 + (_local26 * ((_local5 * _local12) - (_local6 * _local11)))); _local2.normalImpulse = _local10; _local7 = (((_local22.x + (-(_local21) * _local6)) - _local20.x) - (-(_local19) * _local4)); _local8 = (((_local22.y + (_local21 * _local5)) - _local20.y) - (_local19 * _local3)); _local33 = ((_local7 * _local29) + (_local8 * _local30)); _local9 = (_local2.tangentMass * -(_local33)); _local34 = (_local16.friction * _local2.normalImpulse); _local10 = b2Math.b2Clamp((_local2.tangentImpulse + _local9), -(_local34), _local34); _local9 = (_local10 - _local2.tangentImpulse); _local11 = (_local9 * _local29); _local12 = (_local9 * _local30); _local20.x = (_local20.x - (_local23 * _local11)); _local20.y = (_local20.y - (_local23 * _local12)); _local19 = (_local19 - (_local24 * ((_local3 * _local12) - (_local4 * _local11)))); _local22.x = (_local22.x + (_local25 * _local11)); _local22.y = (_local22.y + (_local25 * _local12)); _local21 = (_local21 + (_local26 * ((_local5 * _local12) - (_local6 * _local11)))); _local2.tangentImpulse = _local10; _local1++; }; _local17.m_angularVelocity = _local19; _local18.m_angularVelocity = _local21; _local15++; }; } public function PreSolve():void{ var _local1:b2Vec2; var _local2:b2Vec2; var _local3:b2Mat22; var _local4:int; var _local5:b2ContactConstraint; var _local6:b2Body; var _local7:b2Body; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:int; var _local17:int; var _local18:b2ContactConstraintPoint; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2ContactConstraintPoint; _local4 = 0; while (_local4 < m_constraintCount) { _local5 = m_constraints[_local4]; _local6 = _local5.body1; _local7 = _local5.body2; _local8 = _local6.m_invMass; _local9 = _local6.m_invI; _local10 = _local7.m_invMass; _local11 = _local7.m_invI; _local12 = _local5.normal.x; _local13 = _local5.normal.y; _local14 = _local13; _local15 = -(_local12); if (b2World.s_enableWarmStarting){ _local17 = _local5.pointCount; _local16 = 0; while (_local16 < _local17) { _local18 = _local5.points[_local16]; _local19 = ((_local18.normalImpulse * _local12) + (_local18.tangentImpulse * _local14)); _local20 = ((_local18.normalImpulse * _local13) + (_local18.tangentImpulse * _local15)); _local3 = _local6.m_R; _local1 = _local18.localAnchor1; _local21 = ((_local3.col1.x * _local1.x) + (_local3.col2.x * _local1.y)); _local22 = ((_local3.col1.y * _local1.x) + (_local3.col2.y * _local1.y)); _local3 = _local7.m_R; _local1 = _local18.localAnchor2; _local23 = ((_local3.col1.x * _local1.x) + (_local3.col2.x * _local1.y)); _local24 = ((_local3.col1.y * _local1.x) + (_local3.col2.y * _local1.y)); _local6.m_angularVelocity = (_local6.m_angularVelocity - (_local9 * ((_local21 * _local20) - (_local22 * _local19)))); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x - (_local8 * _local19)); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y - (_local8 * _local20)); _local7.m_angularVelocity = (_local7.m_angularVelocity + (_local11 * ((_local23 * _local20) - (_local24 * _local19)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x + (_local10 * _local19)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y + (_local10 * _local20)); _local18.positionImpulse = 0; _local16++; }; } else { _local17 = _local5.pointCount; _local16 = 0; while (_local16 < _local17) { _local25 = _local5.points[_local16]; _local25.normalImpulse = 0; _local25.tangentImpulse = 0; _local25.positionImpulse = 0; _local16++; }; }; _local4++; }; } public function PostSolve():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ContactPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 36
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { public class b2NullContact extends b2Contact { public function b2NullContact():void{ } override public function GetManifolds():Array{ return (null); } override public function Evaluate():void{ } } }//package Box2D.Dynamics.Contacts
Section 37
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { public var m_manifold:Array; public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifold = [new b2Manifold()]; super(_arg1, _arg2); b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polyShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold[0].pointCount = 0; m_manifold[0].points[0].normalImpulse = 0; m_manifold[0].points[0].tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifold); } override public function Evaluate():void{ b2Collision.b2CollidePolyAndCircle(m_manifold[0], (m_shape1 as b2PolyShape), (m_shape2 as b2CircleShape), false); if (m_manifold[0].pointCount > 0){ m_manifoldCount = 1; } else { m_manifoldCount = 0; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2PolyContact (Box2D.Dynamics.Contacts.b2PolyContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyContact extends b2Contact { public var m_manifold:Array; private var m0:b2Manifold; public function b2PolyContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifold = [new b2Manifold()]; super(_arg1, _arg2); m_manifold[0].pointCount = 0; } override public function GetManifolds():Array{ return (m_manifold); } override public function Evaluate():void{ var _local1:b2Manifold; var _local2:Array; var _local3:int; var _local4:b2ContactPoint; var _local5:b2ContactPoint; var _local6:Array; var _local7:int; var _local8:b2ContactPoint; var _local9:uint; var _local10:int; var _local11:b2ContactPoint; var _local12:b2ContactID; _local1 = m_manifold[0]; _local2 = m0.points; _local3 = 0; while (_local3 < _local1.pointCount) { _local4 = _local2[_local3]; _local5 = _local1.points[_local3]; _local4.normalImpulse = _local5.normalImpulse; _local4.tangentImpulse = _local5.tangentImpulse; _local4.id = _local5.id.Copy(); _local3++; }; m0.pointCount = _local1.pointCount; b2Collision.b2CollidePoly(_local1, (m_shape1 as b2PolyShape), (m_shape2 as b2PolyShape), false); if (_local1.pointCount > 0){ _local6 = [false, false]; _local7 = 0; while (_local7 < _local1.pointCount) { _local8 = _local1.points[_local7]; _local8.normalImpulse = 0; _local8.tangentImpulse = 0; _local9 = _local8.id.key; _local10 = 0; while (_local10 < m0.pointCount) { if (_local6[_local10] == true){ } else { _local11 = m0.points[_local10]; _local12 = _local11.id; if (_local12.key == _local9){ _local6[_local10] = true; _local8.normalImpulse = _local11.normalImpulse; _local8.tangentImpulse = _local11.tangentImpulse; break; }; }; _local10++; }; _local7++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_localAnchor2:b2Vec2; public var m_mass:Number; public var m_localAnchor1:b2Vec2; public var m_u:b2Vec2; public var m_impulse:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint1.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint1.y - m_body1.m_position.y); m_localAnchor1.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor1.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint2.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint2.y - m_body2.m_position.y); m_localAnchor2.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor2.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local3 = (_arg1.anchorPoint2.x - _arg1.anchorPoint1.x); _local4 = (_arg1.anchorPoint2.y - _arg1.anchorPoint1.y); m_length = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); m_impulse = 0; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1.m_R; _local3 = ((_local2.col1.x * m_localAnchor1.x) + (_local2.col2.x * m_localAnchor1.y)); _local4 = ((_local2.col1.y * m_localAnchor1.x) + (_local2.col2.y * m_localAnchor1.y)); _local2 = m_body2.m_R; _local5 = ((_local2.col1.x * m_localAnchor2.x) + (_local2.col2.x * m_localAnchor2.y)); _local6 = ((_local2.col1.y * m_localAnchor2.x) + (_local2.col2.y * m_localAnchor2.y)); _local7 = (m_body1.m_linearVelocity.x + (-(m_body1.m_angularVelocity) * _local4)); _local8 = (m_body1.m_linearVelocity.y + (m_body1.m_angularVelocity * _local3)); _local9 = (m_body2.m_linearVelocity.x + (-(m_body2.m_angularVelocity) * _local6)); _local10 = (m_body2.m_linearVelocity.y + (m_body2.m_angularVelocity * _local5)); _local11 = ((m_u.x * (_local9 - _local7)) + (m_u.y * (_local10 - _local8))); _local12 = (-(m_mass) * _local11); m_impulse = (m_impulse + _local12); _local13 = (_local12 * m_u.x); _local14 = (_local12 * m_u.y); m_body1.m_linearVelocity.x = (m_body1.m_linearVelocity.x - (m_body1.m_invMass * _local13)); m_body1.m_linearVelocity.y = (m_body1.m_linearVelocity.y - (m_body1.m_invMass * _local14)); m_body1.m_angularVelocity = (m_body1.m_angularVelocity - (m_body1.m_invI * ((_local3 * _local14) - (_local4 * _local13)))); m_body2.m_linearVelocity.x = (m_body2.m_linearVelocity.x + (m_body2.m_invMass * _local13)); m_body2.m_linearVelocity.y = (m_body2.m_linearVelocity.y + (m_body2.m_invMass * _local14)); m_body2.m_angularVelocity = (m_body2.m_angularVelocity + (m_body2.m_invI * ((_local5 * _local14) - (_local6 * _local13)))); } override public function GetAnchor1():b2Vec2{ return (b2Math.AddVV(m_body1.m_position, b2Math.b2MulMV(m_body1.m_R, m_localAnchor1))); } override public function GetAnchor2():b2Vec2{ return (b2Math.AddVV(m_body2.m_position, b2Math.b2MulMV(m_body2.m_R, m_localAnchor2))); } override public function PrepareVelocitySolver():void{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local1 = m_body1.m_R; _local2 = ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y)); _local3 = ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y)); _local1 = m_body2.m_R; _local4 = ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y)); _local5 = ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y)); m_u.x = (((m_body2.m_position.x + _local4) - m_body1.m_position.x) - _local2); m_u.y = (((m_body2.m_position.y + _local5) - m_body1.m_position.y) - _local3); _local6 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local6 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local6)); } else { m_u.SetZero(); }; _local7 = ((_local2 * m_u.y) - (_local3 * m_u.x)); _local8 = ((_local4 * m_u.y) - (_local5 * m_u.x)); m_mass = (((m_body1.m_invMass + ((m_body1.m_invI * _local7) * _local7)) + m_body2.m_invMass) + ((m_body2.m_invI * _local8) * _local8)); m_mass = (1 / m_mass); if (b2World.s_enableWarmStarting){ _local9 = (m_impulse * m_u.x); _local10 = (m_impulse * m_u.y); m_body1.m_linearVelocity.x = (m_body1.m_linearVelocity.x - (m_body1.m_invMass * _local9)); m_body1.m_linearVelocity.y = (m_body1.m_linearVelocity.y - (m_body1.m_invMass * _local10)); m_body1.m_angularVelocity = (m_body1.m_angularVelocity - (m_body1.m_invI * ((_local2 * _local10) - (_local3 * _local9)))); m_body2.m_linearVelocity.x = (m_body2.m_linearVelocity.x + (m_body2.m_invMass * _local9)); m_body2.m_linearVelocity.y = (m_body2.m_linearVelocity.y + (m_body2.m_invMass * _local10)); m_body2.m_angularVelocity = (m_body2.m_angularVelocity + (m_body2.m_invI * ((_local4 * _local10) - (_local5 * _local9)))); } else { m_impulse = 0; }; } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(); _local2.SetV(m_u); _local2.Multiply((m_impulse * _arg1)); return (_local2); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; _local1 = m_body1.m_R; _local2 = ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y)); _local3 = ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y)); _local1 = m_body2.m_R; _local4 = ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y)); _local5 = ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y)); _local6 = (((m_body2.m_position.x + _local4) - m_body1.m_position.x) - _local2); _local7 = (((m_body2.m_position.y + _local5) - m_body1.m_position.y) - _local3); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); _local6 = (_local6 / _local8); _local7 = (_local7 / _local8); _local9 = (_local8 - m_length); _local9 = b2Math.b2Clamp(_local9, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local10 = (-(m_mass) * _local9); m_u.Set(_local6, _local7); _local11 = (_local10 * m_u.x); _local12 = (_local10 * m_u.y); m_body1.m_position.x = (m_body1.m_position.x - (m_body1.m_invMass * _local11)); m_body1.m_position.y = (m_body1.m_position.y - (m_body1.m_invMass * _local12)); m_body1.m_rotation = (m_body1.m_rotation - (m_body1.m_invI * ((_local2 * _local12) - (_local3 * _local11)))); m_body2.m_position.x = (m_body2.m_position.x + (m_body2.m_invMass * _local11)); m_body2.m_position.y = (m_body2.m_position.y + (m_body2.m_invMass * _local12)); m_body2.m_rotation = (m_body2.m_rotation + (m_body2.m_invI * ((_local4 * _local12) - (_local5 * _local11)))); m_body1.m_R.Set(m_body1.m_rotation); m_body2.m_R.Set(m_body2.m_rotation); return ((b2Math.b2Abs(_local9) < b2Settings.b2_linearSlop)); } } }//package Box2D.Dynamics.Joints
Section 40
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2DistanceJointDef extends b2JointDef { public var anchorPoint2:b2Vec2; public var anchorPoint1:b2Vec2; public function b2DistanceJointDef(){ anchorPoint1 = new b2Vec2(); anchorPoint2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; } } }//package Box2D.Dynamics.Joints
Section 41
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_impulse:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:Number; var _local3:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_arg1.joint1.m_type == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local2 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local2 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_arg1.joint2.m_type == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local3 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local3 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local2 + (m_ratio * _local3)); m_impulse = 0; } override public function GetAnchor1():b2Vec2{ var _local1:b2Mat22; _local1 = m_body1.m_R; return (new b2Vec2((m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))), (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))))); } override public function GetAnchor2():b2Vec2{ var _local1:b2Mat22; _local1 = m_body2.m_R; return (new b2Vec2((m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))), (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))))); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:b2Vec2; var _local11:Number; var _local12:Number; _local1 = m_ground1; _local2 = m_ground2; _local3 = m_body1; _local4 = m_body2; _local12 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local12 = (_local12 + _local3.m_invI); } else { _local9 = _local1.m_R; _local10 = m_prismatic1.m_localXAxis1; _local5 = ((_local9.col1.x * _local10.x) + (_local9.col2.x * _local10.y)); _local6 = ((_local9.col1.y * _local10.x) + (_local9.col2.y * _local10.y)); _local9 = _local3.m_R; _local7 = ((_local9.col1.x * m_localAnchor1.x) + (_local9.col2.x * m_localAnchor1.y)); _local8 = ((_local9.col1.y * m_localAnchor1.x) + (_local9.col2.y * m_localAnchor1.y)); _local11 = ((_local7 * _local6) - (_local8 * _local5)); m_J.linear1.Set(-(_local5), -(_local6)); m_J.angular1 = -(_local11); _local12 = (_local12 + (_local3.m_invMass + ((_local3.m_invI * _local11) * _local11))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local12 = (_local12 + ((m_ratio * m_ratio) * _local4.m_invI)); } else { _local9 = _local2.m_R; _local10 = m_prismatic2.m_localXAxis1; _local5 = ((_local9.col1.x * _local10.x) + (_local9.col2.x * _local10.y)); _local6 = ((_local9.col1.y * _local10.x) + (_local9.col2.y * _local10.y)); _local9 = _local4.m_R; _local7 = ((_local9.col1.x * m_localAnchor2.x) + (_local9.col2.x * m_localAnchor2.y)); _local8 = ((_local9.col1.y * m_localAnchor2.x) + (_local9.col2.y * m_localAnchor2.y)); _local11 = ((_local7 * _local6) - (_local8 * _local5)); m_J.linear2.Set((-(m_ratio) * _local5), (-(m_ratio) * _local6)); m_J.angular2 = (-(m_ratio) * _local11); _local12 = (_local12 + ((m_ratio * m_ratio) * (_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)))); }; m_mass = (1 / _local12); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * m_impulse) * m_J.linear1.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * m_impulse) * m_J.linear1.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * m_impulse) * m_J.angular1)); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * m_impulse) * m_J.linear2.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * m_impulse) * m_J.linear2.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * m_impulse) * m_J.angular2)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2()); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_position.x = (_local2.m_position.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_position.y = (_local2.m_position.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_rotation = (_local2.m_rotation + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_position.x = (_local3.m_position.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_position.y = (_local3.m_position.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_rotation = (_local3.m_rotation + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.m_R.Set(_local2.m_rotation); _local3.m_R.Set(_local3.m_rotation); return ((_local1 < b2Settings.b2_linearSlop)); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = (-(m_mass) * _local4); m_impulse = (m_impulse + _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local5) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local5) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local5) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local5) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local5) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local5) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 42
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 43
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 44
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_collideConnected:Boolean; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_node1:b2JointNode; public var m_node2:b2JointNode; public var m_userData; public var m_body1:b2Body; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointNode(); m_node2 = new b2JointNode(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function GetNext():b2Joint{ return (m_next); } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function PrepareVelocitySolver():void{ } public function PreparePositionSolver():void{ } public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce(_arg1:Number):b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 45
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 46
//b2JointNode (Box2D.Dynamics.Joints.b2JointNode) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointNode { public var joint:b2Joint; public var other:b2Body; public var next:b2JointNode; public var prev:b2JointNode; } }//package Box2D.Dynamics.Joints
Section 47
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_ptpMass:b2Mat22; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_ptpMass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_position.x); _local3 = (m_target.y - m_body2.m_position.y); m_localAnchor.x = ((_local2 * m_body2.m_R.col1.x) + (_local3 * m_body2.m_R.col1.y)); m_localAnchor.y = ((_local2 * m_body2.m_R.col2.x) + (_local3 * m_body2.m_R.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local4 = m_body2.m_mass; _local5 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local6 = (((2 * _local4) * _arg1.dampingRatio) * _local5); _local7 = ((_local4 * _local5) * _local5); m_gamma = (1 / (_local6 + (_arg1.timeStep * _local7))); m_beta = ((_arg1.timeStep * _local7) / (_local6 + (_arg1.timeStep * _local7))); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = b2Math.b2MulMV(m_body2.m_R, m_localAnchor); _local1.Add(m_body2.m_position); return (_local1); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Mat22; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local1 = m_body2; _local2 = _local1.m_R; _local3 = ((_local2.col1.x * m_localAnchor.x) + (_local2.col2.x * m_localAnchor.y)); _local4 = ((_local2.col1.y * m_localAnchor.x) + (_local2.col2.y * m_localAnchor.y)); _local5 = _local1.m_invMass; _local6 = _local1.m_invI; K1.col1.x = _local5; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local5; K2.col1.x = ((_local6 * _local4) * _local4); K2.col2.x = ((-(_local6) * _local3) * _local4); K2.col1.y = ((-(_local6) * _local3) * _local4); K2.col2.y = ((_local6 * _local3) * _local3); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_ptpMass); m_C.x = ((_local1.m_position.x + _local3) - m_target.x); m_C.y = ((_local1.m_position.y + _local4) - m_target.y); _local1.m_angularVelocity = (_local1.m_angularVelocity * 0.98); _local7 = m_impulse.x; _local8 = m_impulse.y; _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x + (_local5 * _local7)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y + (_local5 * _local8)); _local1.m_angularVelocity = (_local1.m_angularVelocity + (_local6 * ((_local3 * _local8) - (_local4 * _local7)))); } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(); _local2.SetV(m_impulse); _local2.Multiply(_arg1); return (_local2); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ m_body2.WakeUp(); m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body2; _local3 = _local2.m_R; _local4 = ((_local3.col1.x * m_localAnchor.x) + (_local3.col2.x * m_localAnchor.y)); _local5 = ((_local3.col1.y * m_localAnchor.x) + (_local3.col2.y * m_localAnchor.y)); _local6 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local5)); _local7 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local4)); _local3 = m_ptpMass; _local8 = ((_local6 + ((m_beta * _arg1.inv_dt) * m_C.x)) + (m_gamma * m_impulse.x)); _local9 = ((_local7 + ((m_beta * _arg1.inv_dt) * m_C.y)) + (m_gamma * m_impulse.y)); _local10 = -(((_local3.col1.x * _local8) + (_local3.col2.x * _local9))); _local11 = -(((_local3.col1.y * _local8) + (_local3.col2.y * _local9))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > (_arg1.dt * m_maxForce)){ m_impulse.Multiply(((_arg1.dt * m_maxForce) / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local10)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local11)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local4 * _local11) - (_local5 * _local10)))); } } }//package Box2D.Dynamics.Joints
Section 48
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 49
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_initialAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_enableLimit:Boolean; public var m_maxMotorForce:Number; public var m_angularMass:Number; public var m_localYAxis1:b2Vec2; public var m_linearImpulse:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_motorMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_angularImpulse:Number; public var m_motorImpulse:Number; public var m_motorJacobian:b2Jacobian; public var m_limitImpulse:Number; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_linearJacobian:b2Jacobian; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body1.m_position.y); m_localAnchor1.Set(((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)), ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y))); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body2.m_position.y); m_localAnchor2.Set(((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)), ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y))); _local2 = m_body1.m_R; _local3 = _arg1.axis.x; _local4 = _arg1.axis.y; m_localXAxis1.Set(((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)), ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y))); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_initialAngle = (m_body2.m_rotation - m_body1.m_rotation); m_linearJacobian.SetZero(); m_linearMass = 0; m_linearImpulse = 0; m_angularMass = 0; m_angularImpulse = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorImpulse = 0; m_limitImpulse = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.motorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ var _local1:b2Body; var _local2:b2Vec2; _local1 = m_body1; _local2 = new b2Vec2(); _local2.SetV(m_localAnchor1); _local2.MulM(_local1.m_R); _local2.Add(_local1.m_position); return (_local2); } override public function GetAnchor2():b2Vec2{ var _local1:b2Body; var _local2:b2Vec2; _local1 = m_body2; _local2 = new b2Vec2(); _local2.SetV(m_localAnchor2); _local2.MulM(_local1.m_R); _local2.Add(_local1.m_position); return (_local2); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = _local1.m_invMass; _local9 = _local2.m_invMass; _local10 = _local1.m_invI; _local11 = _local2.m_invI; _local3 = _local1.m_R; _local12 = ((_local3.col1.x * m_localYAxis1.x) + (_local3.col2.x * m_localYAxis1.y)); _local13 = ((_local3.col1.y * m_localYAxis1.x) + (_local3.col2.y * m_localYAxis1.y)); _local14 = ((_local2.m_position.x + _local6) - _local1.m_position.x); _local15 = ((_local2.m_position.y + _local7) - _local1.m_position.y); m_linearJacobian.linear1.x = -(_local12); m_linearJacobian.linear1.y = -(_local13); m_linearJacobian.linear2.x = _local12; m_linearJacobian.linear2.y = _local13; m_linearJacobian.angular1 = -(((_local14 * _local13) - (_local15 * _local12))); m_linearJacobian.angular2 = ((_local6 * _local13) - (_local7 * _local12)); m_linearMass = (((_local8 + ((_local10 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local9) + ((_local11 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (1 / (_local10 + _local11)); if (((m_enableLimit) || (m_enableMotor))){ _local3 = _local1.m_R; _local16 = ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y)); _local17 = ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local16); m_motorJacobian.linear1.y = -(_local17); m_motorJacobian.linear2.x = _local16; m_motorJacobian.linear2.y = _local17; m_motorJacobian.angular1 = -(((_local14 * _local17) - (_local15 * _local16))); m_motorJacobian.angular2 = ((_local6 * _local17) - (_local7 * _local16)); m_motorMass = (((_local8 + ((_local10 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local9) + ((_local11 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local18 = (_local14 - _local4); _local19 = (_local15 - _local5); _local20 = ((_local16 * _local18) + (_local17 * _local19)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local20 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitImpulse = 0; }; m_limitState = e_atLowerLimit; } else { if (_local20 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitImpulse = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitImpulse = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorImpulse = 0; }; if (m_enableLimit == false){ m_limitImpulse = 0; }; if (b2World.s_enableWarmStarting){ _local21 = ((m_linearImpulse * m_linearJacobian.linear1.x) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear1.x)); _local22 = ((m_linearImpulse * m_linearJacobian.linear1.y) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear1.y)); _local23 = ((m_linearImpulse * m_linearJacobian.linear2.x) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear2.x)); _local24 = ((m_linearImpulse * m_linearJacobian.linear2.y) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear2.y)); _local25 = (((m_linearImpulse * m_linearJacobian.angular1) - m_angularImpulse) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.angular1)); _local26 = (((m_linearImpulse * m_linearJacobian.angular2) + m_angularImpulse) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.angular2)); _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x + (_local8 * _local21)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y + (_local8 * _local22)); _local1.m_angularVelocity = (_local1.m_angularVelocity + (_local10 * _local25)); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local9 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local9 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local11 * _local26)); } else { m_linearImpulse = 0; m_angularImpulse = 0; m_limitImpulse = 0; m_motorImpulse = 0; }; m_limitPositionImpulse = 0; } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = (_local1.m_position.x + _local4); _local9 = (_local1.m_position.y + _local5); _local10 = (_local2.m_position.x + _local6); _local11 = (_local2.m_position.y + _local7); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local3 = _local1.m_R; _local14 = ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y)); _local15 = ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y)); _local16 = ((_local14 * _local12) + (_local15 * _local13)); return (_local16); } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:Number; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local2 = (_arg1 * m_limitImpulse); _local3 = m_body1.m_R; _local4 = (_local2 * ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y))); _local5 = (_local2 * ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y))); _local6 = (_local2 * ((_local3.col1.x * m_localYAxis1.x) + (_local3.col2.x * m_localYAxis1.y))); _local7 = (_local2 * ((_local3.col1.y * m_localYAxis1.x) + (_local3.col2.y * m_localYAxis1.y))); return (new b2Vec2((_local4 + _local6), (_local5 + _local7))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_R; _local10 = ((_local9.col1.x * m_localAnchor1.x) + (_local9.col2.x * m_localAnchor1.y)); _local11 = ((_local9.col1.y * m_localAnchor1.x) + (_local9.col2.y * m_localAnchor1.y)); _local9 = _local4.m_R; _local12 = ((_local9.col1.x * m_localAnchor2.x) + (_local9.col2.x * m_localAnchor2.y)); _local13 = ((_local9.col1.y * m_localAnchor2.x) + (_local9.col2.y * m_localAnchor2.y)); _local14 = (_local3.m_position.x + _local10); _local15 = (_local3.m_position.y + _local11); _local16 = (_local4.m_position.x + _local12); _local17 = (_local4.m_position.y + _local13); _local18 = (_local16 - _local14); _local19 = (_local17 - _local15); _local9 = _local3.m_R; _local20 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local21 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local22 = ((_local20 * _local18) + (_local21 * _local19)); _local22 = b2Math.b2Clamp(_local22, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local23 = (-(m_linearMass) * _local22); _local3.m_position.x = (_local3.m_position.x + ((_local5 * _local23) * m_linearJacobian.linear1.x)); _local3.m_position.y = (_local3.m_position.y + ((_local5 * _local23) * m_linearJacobian.linear1.y)); _local3.m_rotation = (_local3.m_rotation + ((_local7 * _local23) * m_linearJacobian.angular1)); _local4.m_position.x = (_local4.m_position.x + ((_local6 * _local23) * m_linearJacobian.linear2.x)); _local4.m_position.y = (_local4.m_position.y + ((_local6 * _local23) * m_linearJacobian.linear2.y)); _local4.m_rotation = (_local4.m_rotation + ((_local8 * _local23) * m_linearJacobian.angular2)); _local24 = b2Math.b2Abs(_local22); _local25 = ((_local4.m_rotation - _local3.m_rotation) - m_initialAngle); _local25 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_angularMass) * _local25); _local3.m_rotation = (_local3.m_rotation - (_local3.m_invI * _local26)); _local3.m_R.Set(_local3.m_rotation); _local4.m_rotation = (_local4.m_rotation + (_local4.m_invI * _local26)); _local4.m_R.Set(_local4.m_rotation); _local27 = b2Math.b2Abs(_local25); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_R; _local10 = ((_local9.col1.x * m_localAnchor1.x) + (_local9.col2.x * m_localAnchor1.y)); _local11 = ((_local9.col1.y * m_localAnchor1.x) + (_local9.col2.y * m_localAnchor1.y)); _local9 = _local4.m_R; _local12 = ((_local9.col1.x * m_localAnchor2.x) + (_local9.col2.x * m_localAnchor2.y)); _local13 = ((_local9.col1.y * m_localAnchor2.x) + (_local9.col2.y * m_localAnchor2.y)); _local14 = (_local3.m_position.x + _local10); _local15 = (_local3.m_position.y + _local11); _local16 = (_local4.m_position.x + _local12); _local17 = (_local4.m_position.y + _local13); _local18 = (_local16 - _local14); _local19 = (_local17 - _local15); _local9 = _local3.m_R; _local28 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local29 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local30 = ((_local28 * _local18) + (_local29 * _local19)); _local31 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local30, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local31 = (-(m_motorMass) * _local1); _local24 = b2Math.b2Max(_local24, b2Math.b2Abs(_local25)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local30 - m_lowerTranslation); _local24 = b2Math.b2Max(_local24, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local31 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local31), 0); _local31 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local30 - m_upperTranslation); _local24 = b2Math.b2Max(_local24, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local31 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local31), 0); _local31 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_position.x = (_local3.m_position.x + ((_local5 * _local31) * m_motorJacobian.linear1.x)); _local3.m_position.y = (_local3.m_position.y + ((_local5 * _local31) * m_motorJacobian.linear1.y)); _local3.m_rotation = (_local3.m_rotation + ((_local7 * _local31) * m_motorJacobian.angular1)); _local3.m_R.Set(_local3.m_rotation); _local4.m_position.x = (_local4.m_position.x + ((_local6 * _local31) * m_motorJacobian.linear2.x)); _local4.m_position.y = (_local4.m_position.y + ((_local6 * _local31) * m_motorJacobian.linear2.y)); _local4.m_rotation = (_local4.m_rotation + ((_local8 * _local31) * m_motorJacobian.angular2)); _local4.m_R.Set(_local4.m_rotation); }; return ((((_local24 <= b2Settings.b2_linearSlop)) && ((_local27 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = (_local1.m_position.x + _local4); _local9 = (_local1.m_position.y + _local5); _local10 = (_local2.m_position.x + _local6); _local11 = (_local2.m_position.y + _local7); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local3 = _local1.m_R; _local14 = ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y)); _local15 = ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y)); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local12 * (-(_local18) * _local15)) + (_local13 * (_local18 * _local14))) + ((_local14 * (((_local17.x + (-(_local19) * _local7)) - _local16.x) - (-(_local18) * _local5))) + (_local15 * (((_local17.y + (_local19 * _local6)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function GetMotorForce(_arg1:Number):Number{ return ((_arg1 * m_motorImpulse)); } public function SetMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_angularImpulse)); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = (-(m_linearMass) * _local9); m_linearImpulse = (m_linearImpulse + _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local10) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local10) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local10) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local10) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local10) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local10) * m_linearJacobian.angular2)); _local11 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local12 = (-(m_angularMass) * _local11); m_angularImpulse = (m_angularImpulse + _local12); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local12)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local12)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local13 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local14 = (-(m_motorMass) * _local13); _local15 = m_motorImpulse; m_motorImpulse = b2Math.b2Clamp((m_motorImpulse + _local14), (-(_arg1.dt) * m_maxMotorForce), (_arg1.dt * m_maxMotorForce)); _local14 = (m_motorImpulse - _local15); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local14) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local14) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local14) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local14) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local14) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local14) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local16 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local17 = (-(m_motorMass) * _local16); if (m_limitState == e_equalLimits){ m_limitImpulse = (m_limitImpulse + _local17); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitImpulse; m_limitImpulse = b2Math.b2Max((m_limitImpulse + _local17), 0); _local17 = (m_limitImpulse - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitImpulse; m_limitImpulse = b2Math.b2Min((m_limitImpulse + _local17), 0); _local17 = (m_limitImpulse - _local8); }; }; }; _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local17) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local17) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local17) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local17) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local17) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local17) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 50
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2PrismaticJointDef extends b2JointDef { public var motorSpeed:Number; public var anchorPoint:b2Vec2; public var axis:b2Vec2; public var upperTranslation:Number; public var lowerTranslation:Number; public var enableMotor:Boolean; public var motorForce:Number; public var enableLimit:Boolean; public function b2PrismaticJointDef(){ type = b2Joint.e_prismaticJoint; anchorPoint = new b2Vec2(0, 0); axis = new b2Vec2(0, 0); lowerTranslation = 0; upperTranslation = 0; motorForce = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } } }//package Box2D.Dynamics.Joints
Section 51
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitState1:int; public var m_maxLength1:Number; public var m_pulleyImpulse:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_limitPositionImpulse2:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_limitState2:int; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_limitImpulse2:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitImpulse1:Number; public var m_pulleyMass:Number; public static var b2_minPulleyLength:Number = 30; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundPoint1.x - m_ground.m_position.x); m_groundAnchor1.y = (_arg1.groundPoint1.y - m_ground.m_position.y); m_groundAnchor2.x = (_arg1.groundPoint2.x - m_ground.m_position.x); m_groundAnchor2.y = (_arg1.groundPoint2.y - m_ground.m_position.y); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint1.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint1.y - m_body1.m_position.y); m_localAnchor1.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor1.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint2.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint2.y - m_body2.m_position.y); m_localAnchor2.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor2.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); m_ratio = _arg1.ratio; _local3 = (_arg1.groundPoint1.x - _arg1.anchorPoint1.x); _local4 = (_arg1.groundPoint1.y - _arg1.anchorPoint1.y); _local5 = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); _local3 = (_arg1.groundPoint2.x - _arg1.anchorPoint2.x); _local4 = (_arg1.groundPoint2.y - _arg1.anchorPoint2.y); _local6 = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); _local7 = b2Math.b2Max((0.5 * b2_minPulleyLength), _local5); _local8 = b2Math.b2Max((0.5 * b2_minPulleyLength), _local6); m_constant = (_local7 + (m_ratio * _local8)); m_maxLength1 = b2Math.b2Clamp(_arg1.maxLength1, _local7, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Clamp(_arg1.maxLength2, _local8, ((m_constant - b2_minPulleyLength) / m_ratio)); m_pulleyImpulse = 0; m_limitImpulse1 = 0; m_limitImpulse2 = 0; } public function GetLength1():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_R; _local2 = (m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))); _local3 = (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))); _local4 = (_local2 - (m_ground.m_position.x + m_groundAnchor1.x)); _local5 = (_local3 - (m_ground.m_position.y + m_groundAnchor1.y)); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function GetAnchor1():b2Vec2{ var _local1:b2Mat22; _local1 = m_body1.m_R; return (new b2Vec2((m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))), (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))))); } override public function GetAnchor2():b2Vec2{ var _local1:b2Mat22; _local1 = m_body2.m_R; return (new b2Vec2((m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))), (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))))); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = (_local1.m_position.x + _local4); _local9 = (_local1.m_position.y + _local5); _local10 = (_local2.m_position.x + _local6); _local11 = (_local2.m_position.y + _local7); _local12 = (m_ground.m_position.x + m_groundAnchor1.x); _local13 = (m_ground.m_position.y + m_groundAnchor1.y); _local14 = (m_ground.m_position.x + m_groundAnchor2.x); _local15 = (m_ground.m_position.y + m_groundAnchor2.y); m_u1.Set((_local8 - _local12), (_local9 - _local13)); m_u2.Set((_local10 - _local14), (_local11 - _local15)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; if (_local16 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitImpulse1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local17 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitImpulse2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local18 = ((_local4 * m_u1.y) - (_local5 * m_u1.x)); _local19 = ((_local6 * m_u2.y) - (_local7 * m_u2.x)); m_limitMass1 = (_local1.m_invMass + ((_local1.m_invI * _local18) * _local18)); m_limitMass2 = (_local2.m_invMass + ((_local2.m_invI * _local19) * _local19)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); _local20 = ((-(m_pulleyImpulse) - m_limitImpulse1) * m_u1.x); _local21 = ((-(m_pulleyImpulse) - m_limitImpulse1) * m_u1.y); _local22 = (((-(m_ratio) * m_pulleyImpulse) - m_limitImpulse2) * m_u2.x); _local23 = (((-(m_ratio) * m_pulleyImpulse) - m_limitImpulse2) * m_u2.y); _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x + (_local1.m_invMass * _local20)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y + (_local1.m_invMass * _local21)); _local1.m_angularVelocity = (_local1.m_angularVelocity + (_local1.m_invI * ((_local4 * _local21) - (_local5 * _local20)))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local22)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local23)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local23) - (_local7 * _local22)))); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2()); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_position.x + m_groundAnchor1.x); _local5 = (m_ground.m_position.y + m_groundAnchor1.y); _local6 = (m_ground.m_position.x + m_groundAnchor2.x); _local7 = (m_ground.m_position.y + m_groundAnchor2.y); _local21 = 0; _local3 = _local1.m_R; _local8 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local9 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local10 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local11 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local12 = (_local1.m_position.x + _local8); _local13 = (_local1.m_position.y + _local9); _local14 = (_local2.m_position.x + _local10); _local15 = (_local2.m_position.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local21 = b2Math.b2Max(_local21, Math.abs(_local18)); _local18 = b2Math.b2Clamp(_local18, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local19 = (-(m_pulleyMass) * _local18); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_position.x = (_local1.m_position.x + (_local1.m_invMass * _local12)); _local1.m_position.y = (_local1.m_position.y + (_local1.m_invMass * _local13)); _local1.m_rotation = (_local1.m_rotation + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_position.x = (_local2.m_position.x + (_local2.m_invMass * _local14)); _local2.m_position.y = (_local2.m_position.y + (_local2.m_invMass * _local15)); _local2.m_rotation = (_local2.m_rotation + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.m_R.Set(_local1.m_rotation); _local2.m_R.Set(_local2.m_rotation); if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_R; _local8 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local9 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local12 = (_local1.m_position.x + _local8); _local13 = (_local1.m_position.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local21 = b2Math.b2Max(_local21, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local20 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_position.x = (_local1.m_position.x + (_local1.m_invMass * _local12)); _local1.m_position.y = (_local1.m_position.y + (_local1.m_invMass * _local13)); _local1.m_rotation = (_local1.m_rotation + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.m_R.Set(_local1.m_rotation); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_R; _local10 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local11 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local14 = (_local2.m_position.x + _local10); _local15 = (_local2.m_position.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local21 = b2Math.b2Max(_local21, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local20 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local20); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_position.x = (_local2.m_position.x + (_local2.m_invMass * _local14)); _local2.m_position.y = (_local2.m_position.y + (_local2.m_invMass * _local15)); _local2.m_rotation = (_local2.m_rotation + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.m_R.Set(_local2.m_rotation); }; return ((_local21 < b2Settings.b2_linearSlop)); } public function GetGroundPoint1():b2Vec2{ return (new b2Vec2((m_ground.m_position.x + m_groundAnchor1.x), (m_ground.m_position.y + m_groundAnchor1.y))); } public function GetGroundPoint2():b2Vec2{ return (new b2Vec2((m_ground.m_position.x + m_groundAnchor2.x), (m_ground.m_position.y + m_groundAnchor2.y))); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.m_R; _local2 = (m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))); _local3 = (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))); _local4 = (_local2 - (m_ground.m_position.x + m_groundAnchor2.x)); _local5 = (_local3 - (m_ground.m_position.y + m_groundAnchor2.y)); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_R; _local5 = ((_local4.col1.x * m_localAnchor1.x) + (_local4.col2.x * m_localAnchor1.y)); _local6 = ((_local4.col1.y * m_localAnchor1.x) + (_local4.col2.y * m_localAnchor1.y)); _local4 = _local3.m_R; _local7 = ((_local4.col1.x * m_localAnchor2.x) + (_local4.col2.x * m_localAnchor2.y)); _local8 = ((_local4.col1.y * m_localAnchor2.x) + (_local4.col2.y * m_localAnchor2.y)); _local9 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local10 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local11 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local8)); _local12 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local7)); _local17 = (-(((m_u1.x * _local9) + (m_u1.y * _local10))) - (m_ratio * ((m_u2.x * _local11) + (m_u2.y * _local12)))); _local18 = (-(m_pulleyMass) * _local17); m_pulleyImpulse = (m_pulleyImpulse + _local18); _local13 = (-(_local18) * m_u1.x); _local14 = (-(_local18) * m_u1.y); _local15 = ((-(m_ratio) * _local18) * m_u2.x); _local16 = ((-(m_ratio) * _local18) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local13)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local14)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local14) - (_local6 * _local13)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local7 * _local16) - (_local8 * _local15)))); if (m_limitState1 == e_atUpperLimit){ _local9 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local10 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local17 = -(((m_u1.x * _local9) + (m_u1.y * _local10))); _local18 = (-(m_limitMass1) * _local17); _local19 = m_limitImpulse1; m_limitImpulse1 = b2Math.b2Max(0, (m_limitImpulse1 + _local18)); _local18 = (m_limitImpulse1 - _local19); _local13 = (-(_local18) * m_u1.x); _local14 = (-(_local18) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local13)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local14)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local14) - (_local6 * _local13)))); }; if (m_limitState2 == e_atUpperLimit){ _local11 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local8)); _local12 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local7)); _local17 = -(((m_u2.x * _local11) + (m_u2.y * _local12))); _local18 = (-(m_limitMass2) * _local17); _local19 = m_limitImpulse2; m_limitImpulse2 = b2Math.b2Max(0, (m_limitImpulse2 + _local18)); _local18 = (m_limitImpulse2 - _local19); _local15 = (-(_local18) * m_u2.x); _local16 = (-(_local18) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local7 * _local16) - (_local8 * _local15)))); }; } } }//package Box2D.Dynamics.Joints
Section 52
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2PulleyJointDef extends b2JointDef { public var groundPoint1:b2Vec2; public var groundPoint2:b2Vec2; public var ratio:Number; public var maxLength1:Number; public var maxLength2:Number; public var anchorPoint1:b2Vec2; public var anchorPoint2:b2Vec2; public function b2PulleyJointDef(){ groundPoint1 = new b2Vec2(); groundPoint2 = new b2Vec2(); anchorPoint1 = new b2Vec2(); anchorPoint2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundPoint1.Set(-1, 1); groundPoint2.Set(1, 1); anchorPoint1.Set(-1, 0); anchorPoint2.Set(1, 0); maxLength1 = (0.5 * b2PulleyJoint.b2_minPulleyLength); maxLength2 = (0.5 * b2PulleyJoint.b2_minPulleyLength); ratio = 1; collideConnected = true; } } }//package Box2D.Dynamics.Joints
Section 53
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_intialAngle:Number; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_ptpMass:b2Mat22; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_limitImpulse:Number; public var m_motorImpulse:Number; public var m_enableMotor:Boolean; public var m_lowerAngle:Number; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_upperAngle:Number; public var m_motorSpeed:Number; public var m_ptpImpulse:b2Vec2; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_ptpImpulse = new b2Vec2(); m_ptpMass = new b2Mat22(); super(_arg1); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body1.m_position.y); m_localAnchor1.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor1.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body2.m_position.y); m_localAnchor2.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor2.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); m_intialAngle = (m_body2.m_rotation - m_body1.m_rotation); m_ptpImpulse.Set(0, 0); m_motorImpulse = 0; m_limitImpulse = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.motorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ var _local1:b2Mat22; _local1 = m_body1.m_R; return (new b2Vec2((m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))), (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))))); } override public function GetAnchor2():b2Vec2{ var _local1:b2Mat22; _local1 = m_body2.m_R; return (new b2Vec2((m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))), (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))))); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = _local1.m_invMass; _local9 = _local2.m_invMass; _local10 = _local1.m_invI; _local11 = _local2.m_invI; K1.col1.x = (_local8 + _local9); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local8 + _local9); K2.col1.x = ((_local10 * _local5) * _local5); K2.col2.x = ((-(_local10) * _local4) * _local5); K2.col1.y = ((-(_local10) * _local4) * _local5); K2.col2.y = ((_local10 * _local4) * _local4); K3.col1.x = ((_local11 * _local7) * _local7); K3.col2.x = ((-(_local11) * _local6) * _local7); K3.col1.y = ((-(_local11) * _local6) * _local7); K3.col2.y = ((_local11 * _local6) * _local6); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_ptpMass); m_motorMass = (1 / (_local10 + _local11)); if (m_enableMotor == false){ m_motorImpulse = 0; }; if (m_enableLimit){ _local12 = ((_local2.m_rotation - _local1.m_rotation) - m_intialAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local12 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitImpulse = 0; }; m_limitState = e_atLowerLimit; } else { if (_local12 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitImpulse = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitImpulse = 0; }; }; }; } else { m_limitImpulse = 0; }; if (b2World.s_enableWarmStarting){ _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x - (_local8 * m_ptpImpulse.x)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y - (_local8 * m_ptpImpulse.y)); _local1.m_angularVelocity = (_local1.m_angularVelocity - (_local10 * ((((_local4 * m_ptpImpulse.y) - (_local5 * m_ptpImpulse.x)) + m_motorImpulse) + m_limitImpulse))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local9 * m_ptpImpulse.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local9 * m_ptpImpulse.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local11 * ((((_local6 * m_ptpImpulse.y) - (_local7 * m_ptpImpulse.x)) + m_motorImpulse) + m_limitImpulse))); } else { m_ptpImpulse.SetZero(); m_motorImpulse = 0; m_limitImpulse = 0; }; m_limitPositionImpulse = 0; } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:b2Vec2; _local2 = m_ptpImpulse.Copy(); _local2.Multiply(_arg1); return (_local2); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_R; _local7 = ((_local6.col1.x * m_localAnchor1.x) + (_local6.col2.x * m_localAnchor1.y)); _local8 = ((_local6.col1.y * m_localAnchor1.x) + (_local6.col2.y * m_localAnchor1.y)); _local6 = _local4.m_R; _local9 = ((_local6.col1.x * m_localAnchor2.x) + (_local6.col2.x * m_localAnchor2.y)); _local10 = ((_local6.col1.y * m_localAnchor2.x) + (_local6.col2.y * m_localAnchor2.y)); _local11 = (_local3.m_position.x + _local7); _local12 = (_local3.m_position.y + _local8); _local13 = (_local4.m_position.x + _local9); _local14 = (_local4.m_position.y + _local10); _local15 = (_local13 - _local11); _local16 = (_local14 - _local12); _local5 = Math.sqrt(((_local15 * _local15) + (_local16 * _local16))); _local17 = _local3.m_invMass; _local18 = _local4.m_invMass; _local19 = _local3.m_invI; _local20 = _local4.m_invI; K1.col1.x = (_local17 + _local18); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local17 + _local18); K2.col1.x = ((_local19 * _local8) * _local8); K2.col2.x = ((-(_local19) * _local7) * _local8); K2.col1.y = ((-(_local19) * _local7) * _local8); K2.col2.y = ((_local19 * _local7) * _local7); K3.col1.x = ((_local20 * _local10) * _local10); K3.col2.x = ((-(_local20) * _local9) * _local10); K3.col1.y = ((-(_local20) * _local9) * _local10); K3.col2.y = ((_local20 * _local9) * _local9); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local15), -(_local16)); _local21 = tImpulse.x; _local22 = tImpulse.y; _local3.m_position.x = (_local3.m_position.x - (_local3.m_invMass * _local21)); _local3.m_position.y = (_local3.m_position.y - (_local3.m_invMass * _local22)); _local3.m_rotation = (_local3.m_rotation - (_local3.m_invI * ((_local7 * _local22) - (_local8 * _local21)))); _local3.m_R.Set(_local3.m_rotation); _local4.m_position.x = (_local4.m_position.x + (_local4.m_invMass * _local21)); _local4.m_position.y = (_local4.m_position.y + (_local4.m_invMass * _local22)); _local4.m_rotation = (_local4.m_rotation + (_local4.m_invI * ((_local9 * _local22) - (_local10 * _local21)))); _local4.m_R.Set(_local4.m_rotation); _local23 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local24 = ((_local4.m_rotation - _local3.m_rotation) - m_intialAngle); _local25 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local24, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local25 = (-(m_motorMass) * _local2); _local23 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local24 - m_lowerAngle); _local23 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local25 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local25), 0); _local25 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local24 - m_upperAngle); _local23 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local25 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local25), 0); _local25 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_rotation = (_local3.m_rotation - (_local3.m_invI * _local25)); _local3.m_R.Set(_local3.m_rotation); _local4.m_rotation = (_local4.m_rotation + (_local4.m_invI * _local25)); _local4.m_R.Set(_local4.m_rotation); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local23 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return ((m_body2.m_rotation - m_body1.m_rotation)); } public function GetMotorTorque(_arg1:Number):Number{ return ((_arg1 * m_motorImpulse)); } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_limitImpulse)); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_R; _local5 = ((_local4.col1.x * m_localAnchor1.x) + (_local4.col2.x * m_localAnchor1.y)); _local6 = ((_local4.col1.y * m_localAnchor1.x) + (_local4.col2.y * m_localAnchor1.y)); _local4 = _local3.m_R; _local7 = ((_local4.col1.x * m_localAnchor2.x) + (_local4.col2.x * m_localAnchor2.y)); _local8 = ((_local4.col1.y * m_localAnchor2.x) + (_local4.col2.y * m_localAnchor2.y)); _local10 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local8)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local6)); _local11 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local7)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local5)); _local12 = -(((m_ptpMass.col1.x * _local10) + (m_ptpMass.col2.x * _local11))); _local13 = -(((m_ptpMass.col1.y * _local10) + (m_ptpMass.col2.y * _local11))); m_ptpImpulse.x = (m_ptpImpulse.x + _local12); m_ptpImpulse.y = (m_ptpImpulse.y + _local13); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local12)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local13)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local5 * _local13) - (_local6 * _local12)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local12)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local13)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local7 * _local13) - (_local8 * _local12)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local14 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local15 = (-(m_motorMass) * _local14); _local16 = m_motorImpulse; m_motorImpulse = b2Math.b2Clamp((m_motorImpulse + _local15), (-(_arg1.dt) * m_maxMotorTorque), (_arg1.dt * m_maxMotorTorque)); _local15 = (m_motorImpulse - _local16); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * _local15)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * _local15)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local17 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local18 = (-(m_motorMass) * _local17); if (m_limitState == e_equalLimits){ m_limitImpulse = (m_limitImpulse + _local18); } else { if (m_limitState == e_atLowerLimit){ _local9 = m_limitImpulse; m_limitImpulse = b2Math.b2Max((m_limitImpulse + _local18), 0); _local18 = (m_limitImpulse - _local9); } else { if (m_limitState == e_atUpperLimit){ _local9 = m_limitImpulse; m_limitImpulse = b2Math.b2Min((m_limitImpulse + _local18), 0); _local18 = (m_limitImpulse - _local9); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * _local18)); }; } } }//package Box2D.Dynamics.Joints
Section 54
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2RevoluteJointDef extends b2JointDef { public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var anchorPoint:b2Vec2; public var motorTorque:Number; public var enableMotor:Boolean; public var enableLimit:Boolean; public function b2RevoluteJointDef(){ type = b2Joint.e_revoluteJoint; anchorPoint = new b2Vec2(0, 0); lowerAngle = 0; upperAngle = 0; motorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; public class b2Body { public var m_next:b2Body; public var m_mass:Number; public var m_contactList:b2ContactNode; public var m_angularVelocity:Number; public var m_rotation:Number; public var m_shapeList:b2Shape; public var m_R:b2Mat22; public var m_force:b2Vec2; public var m_torque:Number; public var m_rotation0:Number; public var m_userData; public var m_linearVelocity:b2Vec2; public var m_invMass:Number; public var m_position:b2Vec2; public var m_flags:uint; public var m_invI:Number; public var m_linearDamping:Number; public var m_prev:b2Body; public var m_world:b2World; public var m_angularDamping:Number; public var m_position0:b2Vec2; private var sMat0:b2Mat22; public var m_center:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_I:Number; public var m_jointList:b2JointNode; public static var e_frozenFlag:uint = 2; public static var e_sleepFlag:uint = 8; public static var e_islandFlag:uint = 4; public static var e_destroyFlag:uint = 32; public static var e_allowSleepFlag:uint = 16; public static var e_staticFlag:uint = 1; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:int; var _local4:b2ShapeDef; var _local5:b2MassData; var _local6:Array; var _local7:b2Vec2; var _local8:b2Shape; sMat0 = new b2Mat22(); m_position = new b2Vec2(); m_R = new b2Mat22(0); m_position0 = new b2Vec2(); super(); m_flags = 0; m_position.SetV(_arg1.position); m_rotation = _arg1.rotation; m_R.Set(m_rotation); m_position0.SetV(m_position); m_rotation0 = m_rotation; m_world = _arg2; m_linearDamping = b2Math.b2Clamp((1 - _arg1.linearDamping), 0, 1); m_angularDamping = b2Math.b2Clamp((1 - _arg1.angularDamping), 0, 1); m_force = new b2Vec2(0, 0); m_torque = 0; m_mass = 0; _local6 = new Array(b2Settings.b2_maxShapesPerBody); _local3 = 0; while (_local3 < b2Settings.b2_maxShapesPerBody) { _local6[_local3] = new b2MassData(); _local3++; }; m_shapeCount = 0; m_center = new b2Vec2(0, 0); _local3 = 0; while (_local3 < b2Settings.b2_maxShapesPerBody) { _local4 = _arg1.shapes[_local3]; if (_local4 == null){ break; }; _local5 = _local6[_local3]; _local4.ComputeMass(_local5); m_mass = (m_mass + _local5.mass); m_center.x = (m_center.x + (_local5.mass * (_local4.localPosition.x + _local5.center.x))); m_center.y = (m_center.y + (_local5.mass * (_local4.localPosition.y + _local5.center.y))); m_shapeCount++; _local3++; }; if (m_mass > 0){ m_center.Multiply((1 / m_mass)); m_position.Add(b2Math.b2MulMV(m_R, m_center)); } else { m_flags = (m_flags | e_staticFlag); }; m_I = 0; _local3 = 0; while (_local3 < m_shapeCount) { _local4 = _arg1.shapes[_local3]; _local5 = _local6[_local3]; m_I = (m_I + _local5.I); _local7 = b2Math.SubtractVV(b2Math.AddVV(_local4.localPosition, _local5.center), m_center); m_I = (m_I + (_local5.mass * b2Math.b2Dot(_local7, _local7))); _local3++; }; if (m_mass > 0){ m_invMass = (1 / m_mass); } else { m_invMass = 0; }; if ((((m_I > 0)) && ((_arg1.preventRotation == false)))){ m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_linearVelocity = b2Math.AddVV(_arg1.linearVelocity, b2Math.b2CrossFV(_arg1.angularVelocity, m_center)); m_angularVelocity = _arg1.angularVelocity; m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_shapeList = null; _local3 = 0; while (_local3 < m_shapeCount) { _local4 = _arg1.shapes[_local3]; _local8 = b2Shape.Create(_local4, this, m_center); _local8.m_next = m_shapeList; m_shapeList = _local8; _local3++; }; m_sleepTime = 0; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; if ((((m_flags & e_sleepFlag)) || ((m_invMass == 0)))){ m_linearVelocity.Set(0, 0); m_angularVelocity = 0; }; m_userData = _arg1.userData; } public function SetCenterPosition(_arg1:b2Vec2, _arg2:Number):void{ var _local3:b2Shape; if (IsFrozen()){ return; }; m_rotation = _arg2; m_R.Set(m_rotation); m_position.SetV(_arg1); m_position0.SetV(m_position); m_rotation0 = m_rotation; _local3 = m_shapeList; while (_local3 != null) { _local3.Synchronize(m_position, m_R, m_position, m_R); _local3 = _local3.m_next; }; m_world.m_broadPhase.Commit(); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.AddVV(m_position, b2Math.b2MulMV(m_R, _arg1))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function QuickSyncShapes():void{ var _local1:b2Shape; _local1 = m_shapeList; while (_local1 != null) { _local1.QuickSync(m_position, m_R); _local1 = _local1.m_next; }; } public function GetInertia():Number{ return (m_I); } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_R, _arg1)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function GetJointList():b2JointNode{ return (m_jointList); } public function GetRotationMatrix():b2Mat22{ return (m_R); } public function Freeze():void{ var _local1:b2Shape; m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local1 = m_shapeList; while (_local1 != null) { _local1.DestroyProxy(); _local1 = _local1.m_next; }; } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SynchronizeShapes():void{ var _local1:b2Shape; sMat0.Set(m_rotation0); _local1 = m_shapeList; while (_local1 != null) { _local1.Synchronize(m_position0, sMat0, m_position, m_R); _local1 = _local1.m_next; }; } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping() == false){ m_force.Add(_arg1); m_torque = (m_torque + b2Math.b2CrossVV(b2Math.SubtractVV(_arg2, m_position), _arg1)); }; } public function GetOriginPosition():b2Vec2{ return (b2Math.SubtractVV(m_position, b2Math.b2MulMV(m_R, m_center))); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping() == false){ m_linearVelocity.Add(b2Math.MulFV(m_invMass, _arg1)); m_angularVelocity = (m_angularVelocity + (m_invI * b2Math.b2CrossVV(b2Math.SubtractVV(_arg2, m_position), _arg1))); }; } public function GetContactList():b2ContactNode{ return (m_contactList); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function GetMass():Number{ return (m_mass); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function SetOriginPosition(_arg1:b2Vec2, _arg2:Number):void{ var _local3:b2Shape; if (IsFrozen()){ return; }; m_rotation = _arg2; m_R.Set(m_rotation); m_position = b2Math.AddVV(_arg1, b2Math.b2MulMV(m_R, m_center)); m_position0.SetV(m_position); m_rotation0 = m_rotation; _local3 = m_shapeList; while (_local3 != null) { _local3.Synchronize(m_position, m_R, m_position, m_R); _local3 = _local3.m_next; }; m_world.m_broadPhase.Commit(); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_R, b2Math.SubtractVV(_arg1, m_position))); } public function GetRotation():Number{ return (m_rotation); } public function IsStatic():Boolean{ return (((m_flags & e_staticFlag) == e_staticFlag)); } public function Destroy():void{ var _local1:b2Shape; var _local2:b2Shape; _local1 = m_shapeList; while (_local1) { _local2 = _local1; _local1 = _local1.m_next; b2Shape.Destroy(_local2); }; } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_R, _arg1)); } public function GetNext():b2Body{ return (m_next); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointNode; _local2 = m_jointList; while (_local2 != null) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function GetUserData(){ return (m_userData); } public function GetCenterPosition():b2Vec2{ return (m_position); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping() == false){ m_torque = (m_torque + _arg1); }; } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } } }//package Box2D.Dynamics
Section 56
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2BodyDef { public var angularDamping:Number; public var rotation:Number; public var allowSleep:Boolean; public var userData; public var linearDamping:Number; public var angularVelocity:Number; public var linearVelocity:b2Vec2; public var position:b2Vec2; public var shapes:Array; public var isSleeping:Boolean; public var preventRotation:Boolean; public function b2BodyDef(){ var _local1:int; shapes = new Array(); super(); userData = null; _local1 = 0; while (_local1 < b2Settings.b2_maxShapesPerBody) { shapes[_local1] = null; _local1++; }; position = new b2Vec2(0, 0); rotation = 0; linearVelocity = new b2Vec2(0, 0); angularVelocity = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; preventRotation = false; } public function AddShape(_arg1:b2ShapeDef):void{ var _local2:int; _local2 = 0; while (_local2 < b2Settings.b2_maxShapesPerBody) { if (shapes[_local2] == null){ shapes[_local2] = _arg1; break; }; _local2++; }; } } }//package Box2D.Dynamics
Section 57
//b2CollisionFilter (Box2D.Dynamics.b2CollisionFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2CollisionFilter { public static var b2_defaultFilter:b2CollisionFilter = new (b2CollisionFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:Boolean; if ((((_arg1.m_groupIndex == _arg2.m_groupIndex)) && (!((_arg1.m_groupIndex == 0))))){ return ((_arg1.m_groupIndex > 0)); }; _local3 = ((!(((_arg1.m_maskBits & _arg2.m_categoryBits) == 0))) && (!(((_arg1.m_categoryBits & _arg2.m_maskBits) == 0)))); return (_local3); } } }//package Box2D.Dynamics
Section 58
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } public function Collide():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2ContactNode; var _local4:b2ContactNode; var _local5:b2Contact; var _local6:int; var _local7:int; _local5 = m_world.m_contactList; while (_local5 != null) { if (((_local5.m_shape1.m_body.IsSleeping()) && (_local5.m_shape2.m_body.IsSleeping()))){ } else { _local6 = _local5.GetManifoldCount(); _local5.Evaluate(); _local7 = _local5.GetManifoldCount(); if ((((_local6 == 0)) && ((_local7 > 0)))){ _local1 = _local5.m_shape1.m_body; _local2 = _local5.m_shape2.m_body; _local3 = _local5.m_node1; _local4 = _local5.m_node2; _local3.contact = _local5; _local3.other = _local2; _local3.prev = null; _local3.next = _local1.m_contactList; if (_local3.next != null){ _local3.next.prev = _local5.m_node1; }; _local1.m_contactList = _local5.m_node1; _local4.contact = _local5; _local4.other = _local1; _local4.prev = null; _local4.next = _local2.m_contactList; if (_local4.next != null){ _local4.next.prev = _local4; }; _local2.m_contactList = _local4; } else { if ((((_local6 > 0)) && ((_local7 == 0)))){ _local1 = _local5.m_shape1.m_body; _local2 = _local5.m_shape2.m_body; _local3 = _local5.m_node1; _local4 = _local5.m_node2; if (_local3.prev){ _local3.prev.next = _local3.next; }; if (_local3.next){ _local3.next.prev = _local3.prev; }; if (_local3 == _local1.m_contactList){ _local1.m_contactList = _local3.next; }; _local3.prev = null; _local3.next = null; if (_local4.prev){ _local4.prev.next = _local4.next; }; if (_local4.next){ _local4.next.prev = _local4.prev; }; if (_local4 == _local2.m_contactList){ _local2.m_contactList = _local4.next; }; _local4.prev = null; _local4.next = null; }; }; }; _local5 = _local5.m_next; }; } public function DestroyContact(_arg1:b2Contact):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2ContactNode; var _local5:b2ContactNode; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; if (_arg1.GetManifoldCount() > 0){ _local2 = _arg1.m_shape1.m_body; _local3 = _arg1.m_shape2.m_body; _local4 = _arg1.m_node1; _local5 = _arg1.m_node2; _local2.WakeUp(); _local3.WakeUp(); if (_local4.prev){ _local4.prev.next = _local4.next; }; if (_local4.next){ _local4.next.prev = _local4.prev; }; if (_local4 == _local2.m_contactList){ _local2.m_contactList = _local4.next; }; _local4.prev = null; _local4.next = null; if (_local5.prev){ _local5.prev.next = _local5.next; }; if (_local5.next){ _local5.next.prev = _local5.prev; }; if (_local5 == _local3.m_contactList){ _local3.m_contactList = _local5.next; }; _local5.prev = null; _local5.next = null; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; var _local8:b2Shape; var _local9:b2Body; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_filter == null))) && ((m_world.m_filter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; if (_local6.m_invMass == 0){ _local8 = _local3; _local3 = _local4; _local4 = _local8; _local9 = _local5; _local5 = _local6; _local6 = _local9; }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; m_world.m_contactCount++; return (_local7); } public function CleanContactList():void{ var _local1:b2Contact; var _local2:b2Contact; _local1 = m_world.m_contactList; while (_local1 != null) { _local2 = _local1; _local1 = _local1.m_next; if ((_local2.m_flags & b2Contact.e_destroyFlag)){ DestroyContact(_local2); _local2 = null; }; }; } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 != m_nullContact){ if (m_destroyImmediate == true){ DestroyContact(_local4); _local4 = null; } else { _local4.m_flags = (_local4.m_flags | b2Contact.e_destroyFlag); }; }; } } }//package Box2D.Dynamics
Section 59
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Contacts.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; public class b2Island { public var m_positionError:Number; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_joints:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; public static var m_positionIterationCount:uint; public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4):void{ var _local5:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_bodies = new Array(_arg1); _local5 = 0; while (_local5 < _arg1) { m_bodies[_local5] = null; _local5++; }; m_contacts = new Array(_arg2); _local5 = 0; while (_local5 < _arg2) { m_contacts[_local5] = null; _local5++; }; m_joints = new Array(_arg3); _local5 = 0; while (_local5 < _arg3) { m_joints[_local5] = null; _local5++; }; m_allocator = _arg4; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2):void{ var _local3:int; var _local4:b2Body; var _local5:b2ContactSolver; var _local6:int; var _local7:Boolean; var _local8:Boolean; var _local9:Boolean; _local3 = 0; while (_local3 < m_bodyCount) { _local4 = m_bodies[_local3]; if (_local4.m_invMass == 0){ } else { _local4.m_linearVelocity.Add(b2Math.MulFV(_arg1.dt, b2Math.AddVV(_arg2, b2Math.MulFV(_local4.m_invMass, _local4.m_force)))); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_arg1.dt * _local4.m_invI) * _local4.m_torque)); _local4.m_linearVelocity.Multiply(_local4.m_linearDamping); _local4.m_angularVelocity = (_local4.m_angularVelocity * _local4.m_angularDamping); _local4.m_position0.SetV(_local4.m_position); _local4.m_rotation0 = _local4.m_rotation; }; _local3++; }; _local5 = new b2ContactSolver(m_contacts, m_contactCount, m_allocator); _local5.PreSolve(); _local3 = 0; while (_local3 < m_jointCount) { m_joints[_local3].PrepareVelocitySolver(); _local3++; }; _local3 = 0; while (_local3 < _arg1.iterations) { _local5.SolveVelocityConstraints(); _local6 = 0; while (_local6 < m_jointCount) { m_joints[_local6].SolveVelocityConstraints(_arg1); _local6++; }; _local3++; }; _local3 = 0; while (_local3 < m_bodyCount) { _local4 = m_bodies[_local3]; if (_local4.m_invMass == 0){ } else { _local4.m_position.x = (_local4.m_position.x + (_arg1.dt * _local4.m_linearVelocity.x)); _local4.m_position.y = (_local4.m_position.y + (_arg1.dt * _local4.m_linearVelocity.y)); _local4.m_rotation = (_local4.m_rotation + (_arg1.dt * _local4.m_angularVelocity)); _local4.m_R.Set(_local4.m_rotation); }; _local3++; }; _local3 = 0; while (_local3 < m_jointCount) { m_joints[_local3].PreparePositionSolver(); _local3++; }; if (b2World.s_enablePositionCorrection){ m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.iterations) { _local7 = _local5.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local8 = true; _local3 = 0; while (_local3 < m_jointCount) { _local9 = m_joints[_local3].SolvePositionConstraints(); _local8 = ((_local8) && (_local9)); _local3++; }; if (((_local7) && (_local8))){ break; }; m_positionIterationCount++; }; }; _local5.PostSolve(); _local3 = 0; while (_local3 < m_bodyCount) { _local4 = m_bodies[_local3]; if (_local4.m_invMass == 0){ } else { _local4.m_R.Set(_local4.m_rotation); _local4.SynchronizeShapes(); _local4.m_force.Set(0, 0); _local4.m_torque = 0; }; _local3++; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function UpdateSleep(_arg1:Number):void{ var _local2:int; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local4 = Number.MAX_VALUE; _local5 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local6 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local2 = 0; while (_local2 < m_bodyCount) { _local3 = m_bodies[_local2]; if (_local3.m_invMass == 0){ } else { if ((_local3.m_flags & b2Body.e_allowSleepFlag) == 0){ _local3.m_sleepTime = 0; _local4 = 0; }; if (((((((_local3.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local3.m_angularVelocity * _local3.m_angularVelocity) > _local6)))) || ((b2Math.b2Dot(_local3.m_linearVelocity, _local3.m_linearVelocity) > _local5)))){ _local3.m_sleepTime = 0; _local4 = 0; } else { _local3.m_sleepTime = (_local3.m_sleepTime + _arg1); _local4 = b2Math.b2Min(_local4, _local3.m_sleepTime); }; }; _local2++; }; if (_local4 >= b2Settings.b2_timeToSleep){ _local2 = 0; while (_local2 < m_bodyCount) { _local3 = m_bodies[_local2]; _local3.m_flags = (_local3.m_flags | b2Body.e_sleepFlag); _local2++; }; }; } } }//package Box2D.Dynamics
Section 60
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var dt:Number; public var iterations:int; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 61
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; public class b2World { public var m_filter:b2CollisionFilter; public var m_blockAllocator; public var m_contactList:b2Contact; public var m_broadPhase:b2BroadPhase; public var m_allowSleep:Boolean; public var m_jointCount:int; public var m_bodyCount:int; public var m_listener:b2WorldListener; private var step:b2TimeStep; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_bodyDestroyList:b2Body; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_gravity:b2Vec2; public var m_jointList:b2Joint; public var m_contactManager:b2ContactManager; public static var s_enableWarmStarting:int = 1; public static var s_enablePositionCorrection:int = 1; public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; step = new b2TimeStep(); m_contactManager = new b2ContactManager(); super(); m_listener = null; m_filter = b2CollisionFilter.b2_defaultFilter; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_bodyDestroyList = null; m_allowSleep = _arg3; m_gravity = _arg2; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function SetListener(_arg1:b2WorldListener):void{ m_listener = _arg1; } public function DestroyBody(_arg1:b2Body):void{ if ((_arg1.m_flags & b2Body.e_destroyFlag)){ return; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; _arg1.m_flags = (_arg1.m_flags | b2Body.e_destroyFlag); m_bodyCount--; _arg1.m_prev = null; _arg1.m_next = m_bodyDestroyList; m_bodyDestroyList = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = (_local4[_local6] as b2Shape); _local6++; }; return (_local5); } public function CleanBodyList():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2JointNode; var _local4:b2JointNode; m_contactManager.m_destroyImmediate = true; _local1 = m_bodyDestroyList; while (_local1) { _local2 = _local1; _local1 = _local1.m_next; _local3 = _local2.m_jointList; while (_local3) { _local4 = _local3; _local3 = _local3.next; if (m_listener){ m_listener.NotifyJointDestroyed(_local4.joint); }; DestroyJoint(_local4.joint); }; _local2.Destroy(); }; m_bodyDestroyList = null; m_contactManager.m_destroyImmediate = false; } public function GetJointList():b2Joint{ return (m_jointList); } public function GetBodyList():b2Body{ return (m_bodyList); } public function GetContactList():b2Contact{ return (m_contactList); } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.ResetProxy(m_broadPhase); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.ResetProxy(m_broadPhase); _local6 = _local6.m_next; }; }; } public function SetFilter(_arg1:b2CollisionFilter):void{ m_filter = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2Body; var _local4:b2Body; var _local5:b2Island; var _local6:b2Contact; var _local7:b2Joint; var _local8:int; var _local9:Array; var _local10:int; var _local11:b2Body; var _local12:int; var _local13:int; var _local14:b2ContactNode; var _local15:b2JointNode; var _local16:uint; step.dt = _arg1; step.iterations = _arg2; if (_arg1 > 0){ step.inv_dt = (1 / _arg1); } else { step.inv_dt = 0; }; m_positionIterationCount = 0; m_contactManager.CleanContactList(); CleanBodyList(); m_contactManager.Collide(); _local5 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator); _local3 = m_bodyList; while (_local3 != null) { _local3.m_flags = (_local3.m_flags & ~(b2Body.e_islandFlag)); _local3 = _local3.m_next; }; _local6 = m_contactList; while (_local6 != null) { _local6.m_flags = (_local6.m_flags & ~(b2Contact.e_islandFlag)); _local6 = _local6.m_next; }; _local7 = m_jointList; while (_local7 != null) { _local7.m_islandFlag = false; _local7 = _local7.m_next; }; _local8 = m_bodyCount; _local9 = new Array(m_bodyCount); _local10 = 0; while (_local10 < m_bodyCount) { _local9[_local10] = null; _local10++; }; _local11 = m_bodyList; while (_local11 != null) { if ((_local11.m_flags & (((b2Body.e_staticFlag | b2Body.e_islandFlag) | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { _local5.Clear(); _local12 = 0; var _temp1 = _local12; _local12 = (_local12 + 1); var _local17 = _temp1; _local9[_local17] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); while (_local12 > 0) { --_local12; _local3 = _local9[_local12]; _local5.AddBody(_local3); _local3.m_flags = (_local3.m_flags & ~(b2Body.e_sleepFlag)); if ((_local3.m_flags & b2Body.e_staticFlag)){ } else { _local14 = _local3.m_contactList; while (_local14 != null) { if ((_local14.contact.m_flags & b2Contact.e_islandFlag)){ } else { _local5.AddContact(_local14.contact); _local14.contact.m_flags = (_local14.contact.m_flags | b2Contact.e_islandFlag); _local4 = _local14.other; if ((_local4.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local12; _local12 = (_local12 + 1); var _local18 = _temp2; _local9[_local18] = _local4; _local4.m_flags = (_local4.m_flags | b2Body.e_islandFlag); }; }; _local14 = _local14.next; }; _local15 = _local3.m_jointList; while (_local15 != null) { if (_local15.joint.m_islandFlag == true){ } else { _local5.AddJoint(_local15.joint); _local15.joint.m_islandFlag = true; _local4 = _local15.other; if ((_local4.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local12; _local12 = (_local12 + 1); _local18 = _temp3; _local9[_local18] = _local4; _local4.m_flags = (_local4.m_flags | b2Body.e_islandFlag); }; }; _local15 = _local15.next; }; }; }; _local5.Solve(step, m_gravity); m_positionIterationCount = b2Math.b2Max(m_positionIterationCount, b2Island.m_positionIterationCount); if (m_allowSleep){ _local5.UpdateSleep(_arg1); }; _local13 = 0; while (_local13 < _local5.m_bodyCount) { _local3 = _local5.m_bodies[_local13]; if ((_local3.m_flags & b2Body.e_staticFlag)){ _local3.m_flags = (_local3.m_flags & ~(b2Body.e_islandFlag)); }; if (((_local3.IsFrozen()) && (m_listener))){ _local16 = m_listener.NotifyBoundaryViolated(_local3); if (_local16 == b2WorldListener.b2_destroyBody){ DestroyBody(_local3); _local3 = null; _local5.m_bodies[_local13] = null; }; }; _local13++; }; }; _local11 = _local11.m_next; }; m_broadPhase.Commit(); } } }//package Box2D.Dynamics
Section 62
//b2WorldListener (Box2D.Dynamics.b2WorldListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; public class b2WorldListener { public static var b2_freezeBody:uint = 0; public static var b2_destroyBody:uint = 1; public function NotifyBoundaryViolated(_arg1:b2Body):uint{ return (b2_freezeBody); } public function NotifyJointDestroyed(_arg1:b2Joint):void{ } } }//package Box2D.Dynamics
Section 63
//None (fl.transitions.easing.None) package fl.transitions.easing { public class None { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } } }//package fl.transitions.easing
Section 64
//Strong (fl.transitions.easing.Strong) package fl.transitions.easing { public class Strong { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } } }//package fl.transitions.easing
Section 65
//Tween (fl.transitions.Tween) package fl.transitions { import flash.events.*; import flash.utils.*; import flash.display.*; public class Tween extends EventDispatcher { private var _position:Number;// = NAN public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var isPlaying:Boolean;// = false public var begin:Number;// = NAN private var _fps:Number;// = NAN private var _time:Number;// = NAN public var change:Number;// = NAN private var _finish:Number;// = NAN public var looping:Boolean;// = false private var _intervalID:uint;// = 0 public var func:Function; private var _timer:Timer;// = null private var _startTime:Number;// = NAN public var prop:String;// = "" private var _duration:Number;// = NAN public var obj:Object;// = null public var useSeconds:Boolean;// = false protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ isPlaying = false; obj = null; prop = ""; func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; begin = NaN; change = NaN; useSeconds = false; prevTime = NaN; prevPos = NaN; looping = false; _duration = NaN; _time = NaN; _fps = NaN; _position = NaN; _startTime = NaN; _intervalID = 0; _finish = NaN; _timer = null; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } public function set FPS(_arg1:Number):void{ var _local2:Boolean; _local2 = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get finish():Number{ return ((this.begin + this.change)); } public function get duration():Number{ return (this._duration); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function fforward():void{ this.time = this._duration; this.fixTime(); } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } public function get position():Number{ return (this.getPosition(this._time)); } public function yoyo():void{ this.continueTo(this.begin, this.time); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function get FPS():Number{ return (this._fps); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function get time():Number{ return (this._time); } private function update():void{ this.setPosition(this.getPosition(this._time)); } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } } }//package fl.transitions
Section 66
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_LOOP:String = "motionLoop"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_RESUME:String = "motionResume"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ time = NaN; position = NaN; super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 67
//andromedusIntro_mc_140 (kinetikz2_fla.andromedusIntro_mc_140) package kinetikz2_fla { import flash.display.*; public dynamic class andromedusIntro_mc_140 extends MovieClip { public function andromedusIntro_mc_140(){ addFrameScript(160, frame161); } function frame161(){ MovieClip(parent).gotoAndStop(5); } } }//package kinetikz2_fla
Section 68
//levelButtonHolder_mc_153 (kinetikz2_fla.levelButtonHolder_mc_153) package kinetikz2_fla { import flash.display.*; public dynamic class levelButtonHolder_mc_153 extends MovieClip { public var level1:levelThumb; public var level2:levelThumb; public var level4:levelThumb; public var level5:levelThumb; public var level6:levelThumb; public var level7:levelThumb; public var level9:levelThumb; public var level3:levelThumb; public var level8:levelThumb; public var level14:levelThumb; public var level15:levelThumb; public var level16:levelThumb; public var level13:levelThumb; public var level17:levelThumb; public var level19:levelThumb; public var level18:levelThumb; public var level10:levelThumb; public var level12:levelThumb; public var level20:levelThumb; public var level21:levelThumb; public var level23:levelThumb; public var level27:levelThumb; public var level28:levelThumb; public var level24:levelThumb; public var level25:levelThumb; public var level26:levelThumb; public var level11:levelThumb; public var level29:levelThumb; public var level22:levelThumb; public var level30:levelThumb; } }//package kinetikz2_fla
Section 69
//MainTimeline (kinetikz2_fla.MainTimeline) package kinetikz2_fla { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import flash.events.*; import fl.transitions.*; import flash.net.*; import fl.transitions.easing.*; import Box2D.Common.*; import flash.utils.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var puckYellow:MovieClip; public var buttonDistToTarget:Number; public var m_physScale:Number; public var targetGreen:targetGreen_mc; public var bonusTweenNumber:uint; public var mini_m_physScale:Number; public var bonus:int; public var stageAssets:MovieClip; public var startOfLevelScore:uint; public var puckRed:MovieClip; public var bonusTweenArray:Array; public var myPreloader:MovieClip; public var buttonSpeed:Number; public var highscores:highscores_mc; public var m_iterations:int; public var armorIntro:MovieClip; public var andromedusIntro:MovieClip; public var tickerSection:uint; public var fireSound:fire; public var finished:Boolean; public var numberOfLevels; public var crosshairs:crosshairs_mc; public var cleaned:Boolean; public var glints:glints_mc; public var submitSuccess:Boolean; public var fadePuckIn:Boolean; public var fpsCounter:Number; public var fps:Number; public var gameoverSound:gameover; public var hsLoader:URLLoader; public var gameZoneRadius:Number; public var lives:int; public var checkForCollisions:Boolean; public var levelsPlayed:uint; public var puckArray:Array; public var confirmQuit:confirmQuit_mc; public var currentURL:String; public var gui:gui_mc; public var securityOn:Boolean; public var gun:gun_mc; public var soundToggle:soundToggle_mc; public var targetRed:targetRed_mc; public var blackScreen:blackScreen_mc; public var highestLevel:uint; public var mini_gun:gun2_mc; public var m_world:b2World; public var targetYellow:targetYellow_mc; public var menu:menu_mc; public var mini_m_world:b2World; public var wallSound:wall; public var gameRunning:Boolean; public var tickerArray:Array; public var mini_crosshairs:crosshair; public var mini_turretY:Number; public var mini_turretX:Number; public var currentLevel:uint; public var lastButtonPressed:String; public var bonusLifeInterval:uint; public var leftKeyDown:Boolean; public var instructions:instructions_mc; public var levelSelect:levelSelect_mc; public var targetBlue:targetBlue_mc; public var fpsElapsedTime:Number; public var hintBox:hintBox_mc; public var startLives:int; public var numberOfPucks:uint; public var projectCanvas:Sprite; public var puckGreen:MovieClip; public var lastBody2:b2Body; public var centre:Point; public var lastBody1:b2Body; public var numberOfTargets:uint; public var rightKeyDown:Boolean; public var musicToggle:musicToggle_mc; public var musicSound:music; public var targetsReached:uint; public var adjusting:Boolean; public var targetSound:target; public var mini_mouseIsDown:Boolean; public var alwaysUnlocked:uint; public var linkFollowed:Boolean; public var levelButtonStart:Number; public var fadeInTween:Tween; public var startButton:SimpleButton; public var metalSound:metal; public var crosshairsOn:Boolean; public var levelInfo:levelInfo_mc; public var debug:debug_mc; public var ballSound:ball; public var fadeOutTween:Tween; public var discsUsed:uint; public var so:SharedObject; public var confirmReset:confirmReset_mc; public var targetReached:Boolean; public var score:uint; public var winSound:win; public var hint:Array; public var allowedLocal:String; public var allowedURL:String; public var gunShadow:gunShadow_mc; public var tweenArray:Array; public var gunCanvas:Sprite; public var m_timeStep:Number; public var musicOn:Boolean; public var explosionSound:explosion; public var arrowLeftDownFlag:Boolean; public var bestScore:uint; public var ticker:ticker_mc; public var musicChannel:SoundChannel; public var puckBlue:MovieClip; public var mini_m_iterations:int; public var gameWon:Boolean; public var disableReset:Boolean; public var targetArray:Array; public var soundOn:Boolean; public var hintBoxExists:Boolean; public var fpsNewTime:Number; public var rotationSpeed:Number; public var fpsStartTime:Number; public var travelator:Array; public var tickerStart:Number; public var bonusLifeScore:uint; public var mini_m_timeStep:Number; public var mini_actorCanvas:MovieClip; public var mini_disableMouseDown:Boolean; public var arrowRightDownFlag:Boolean; public var numberOfTravelators:uint; public var gameOver:Boolean; public var gameCanvas:gameCanvas_mc; public var gameOverScreen:gameOverScreen_mc; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5); } public function mini_createLevel():void{ spawnWallH(300, 0); spawnWallV(0, 300); spawnWallV(600, 300); spawnLetter("A", 100, 100); spawnLetter("R", 140, 100); spawnLetter("M", 180, 100); spawnLetter("O", 220, 100); spawnLetter("R", 260, 100); spawnLetter("G", 100, 140); spawnLetter("A", 140, 140); spawnLetter("M", 180, 140); spawnLetter("E", 220, 140); spawnLetter("S", 260, 140); } public function removeMenu():void{ menu.playButton.removeEventListener(MouseEvent.MOUSE_DOWN, showLevelSelect); menu.instructionsButton.removeEventListener(MouseEvent.MOUSE_DOWN, showInstructions); menu.moreGames.removeEventListener(MouseEvent.MOUSE_DOWN, gotoArmorGames); menu.titleButton.removeEventListener(MouseEvent.MOUSE_DOWN, gotoArmorGames); menu.gamingNews.removeEventListener(MouseEvent.MOUSE_DOWN, gotoArmorBlog); menu.kinetikzButton.removeEventListener(MouseEvent.MOUSE_DOWN, gotoKinetikz); projectCanvas.removeChild(menu); } public function soundUp(_arg1:MouseEvent):void{ if (soundOn == true){ soundToggle.gotoAndStop("onUp"); } else { soundToggle.gotoAndStop("offUp"); }; } public function loader(_arg1:Event){ var _local2:*; var _local3:*; var _local4:*; _local2 = stage.loaderInfo.bytesTotal; _local3 = stage.loaderInfo.bytesLoaded; _local4 = Math.round(((_local3 * 100) / _local2)); myPreloader.loadingBar.width = (4 * _local4); myPreloader.loadingText.text = (("Loading: " + String(_local4)) + "%"); if ((((_local3 >= _local2)) && ((finished == false)))){ myPreloader.loadingText.text = "Loading: 100%"; end_preload(); finished = true; }; playMiniGame(); } public function submit(_arg1:String, _arg2:Number):URLLoader{ var _local3:URLVariables; var _local4:URLRequest; var _local5:URLLoader; _local3 = new URLVariables(); _local3.hsname = _arg1; _local3.score = String(_arg2); _local4 = new URLRequest("http://www.andromedus.com/scripts/insert_score.php"); _local4.data = _local3; _local4.method = URLRequestMethod.POST; _local5 = new URLLoader(); _local5.dataFormat = URLLoaderDataFormat.TEXT; _local5.load(_local4); return (_local5); } public function resetVars():void{ bonus = 0; discsUsed = 0; gameWon = false; gameRunning = true; gameOver = false; targetsReached = 0; leftKeyDown = false; rightKeyDown = false; checkForCollisions = true; tweenArray = new Array(); numberOfTravelators = 0; travelator = new Array(); bonusTweenArray = new Array(); bonusTweenNumber = 0; disableReset = false; startOfLevelScore = score; } public function displayGameOverMessages():void{ crosshairsOn = false; if (gameWon == false){ gameOverScreen.message1.text = "Game Over"; gameOverScreen.cup1.visible = false; gameOverScreen.cup2.visible = false; } else { gameOverScreen.message1.text = "Congratulations"; gameOverScreen.cup1.visible = true; gameOverScreen.cup2.visible = true; if (soundOn == true){ winSound.play(); }; }; if (gameWon == false){ gameOverScreen.message2.text = ("You scored " + String(score)); } else { gameOverScreen.message2.text = (("You cleared all levels and scored " + String(score)) + ". You're brilliant!"); }; gameOverScreen.message3.text = ("Your best score: " + String(bestScore)); } public function scrollTicker(_arg1:Event):void{ ticker.mc.textField.x = (ticker.mc.textField.x - 3); if (ticker.mc.textField.x < (tickerStart - ticker.mc.textField.width)){ ticker.mc.textField.x = (tickerStart + 450); tickerSection++; if (tickerSection > 8){ tickerSection = 0; }; ticker.mc.textField.text = tickerArray[tickerSection]; ticker.mc.textField.autoSize = TextFieldAutoSize.LEFT; }; } public function makePuck(_arg1:Number, _arg2:Number, _arg3:String){ var _local4:*; var _local5:*; var _local6:roundShadow_mc; var _local7:highlight_mc; numberOfPucks++; _local4 = new b2BodyDef(); _local5 = new b2CircleDef(); _local5.radius = 15; _local5.friction = 0.15; _local5.density = 1; _local5.restitution = 1; _local5.categoryBits = 2; _local4.AddShape(_local5); if (_arg3 == "yellow"){ _local4.userData = new puckYellow_mc(); _local4.userData.color = "yellow"; }; if (_arg3 == "blue"){ _local4.userData = new puckBlue_mc(); _local4.userData.color = "blue"; }; if (_arg3 == "red"){ _local4.userData = new puckRed_mc(); _local4.userData.color = "red"; }; if (_arg3 == "green"){ _local4.userData = new puckGreen_mc(); _local4.userData.color = "green"; }; puckArray[numberOfPucks] = _local4.userData; puckArray[numberOfPucks].active = true; _local4.userData.id = "puck"; _local4.userData.startX = _arg1; _local4.userData.startY = _arg2; _local4.linearDamping = 0.02; _local4.angularDamping = 0.02; _local4.position.Set(_arg1, _arg2); _local4.userData.width = (_local5.radius * 2); _local4.userData.height = (_local5.radius * 2); _local4.userData.roundShadow = new roundShadow_mc(); _local4.userData.roundShadow.width = (_local5.radius * 2); _local4.userData.roundShadow.height = (_local5.radius * 2); gameCanvas.addChildAt(_local4.userData.roundShadow, 0); gameCanvas.addChild(_local4.userData); _local4.userData.highlight = new highlight_mc(); _local4.userData.highlight.width = _local5.radius; _local4.userData.highlight.height = _local5.radius; gameCanvas.addChild(_local4.userData.highlight); m_world.CreateBody(_local4); } public function playMiniGame():void{ mini_updateCursor(); mini_aimTurret(); mini_fireBall(); } public function mini_fireBall(){ var _local1:b2Body; var _local2:Number; var _local3:*; var _local4:b2Vec2; if ((((mini_mouseIsDown == true)) && ((mini_disableMouseDown == false)))){ mini_disableMouseDown = true; _local1 = mini_spawnBall(_local1, mini_turretX, mini_turretY); _local2 = ((mini_gun.turret.rotation * Math.PI) / 180); _local3 = 100000; _local4 = new b2Vec2((_local3 * Math.sin(_local2)), (-(_local3) * Math.cos(_local2))); _local1.ApplyImpulse(_local4, _local1.GetCenterPosition()); }; } public function removeInstructions(_arg1:MouseEvent):void{ instructions.menuButton.removeEventListener(MouseEvent.MOUSE_DOWN, removeInstructions); instructions.guiInstance.quitButton.removeEventListener(MouseEvent.MOUSE_DOWN, removeInstructions); projectCanvas.removeChild(instructions); showMenu(); ticker.visible = true; } public function adjustingComplete(_arg1:TweenEvent):void{ adjusting = false; } public function nextLevel():void{ crosshairsOn = false; updateCrosshairs(); currentLevel++; if (currentLevel > numberOfLevels){ gameWon = true; currentLevel = numberOfLevels; }; bonus = (1050 - (discsUsed * 50)); if (bonus < 0){ bonus = 0; }; score = (score + bonus); if (score >= bonusLifeScore){ lives++; bonusLifeScore = (bonusLifeScore + bonusLifeInterval); }; if (score > bestScore){ bestScore = score; so.data.bestScore = bestScore; }; if (currentLevel > highestLevel){ highestLevel = currentLevel; so.data.highestLevel = highestLevel; }; cleanUp(); showInfo(); gui.level.text = String(currentLevel); gui.score.text = String(score); gui.lives.text = String(lives); } public function mini_makeWorld():void{ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; _local1 = new b2AABB(); _local1.minVertex.Set(0, 0); _local1.maxVertex.Set(600, 600); _local2 = new b2Vec2(0, 25); _local3 = true; mini_m_world = new b2World(_local1, _local2, _local3); stage.addEventListener(Event.ENTER_FRAME, mini_update, false, 0, true); } function frame1(){ stop(); startButton.visible = false; finished = false; mini_m_physScale = 1; mini_m_timeStep = (1 / 30); mini_m_iterations = 10; mini_turretX = 0; mini_turretY = 0; mini_mouseIsDown = false; mini_disableMouseDown = false; linkFollowed = false; mini_crosshairs = new crosshair(); addEventListener(Event.ENTER_FRAME, loader); initialiseMiniGame(); } function frame2(){ stageAssets.visible = false; } function frame3(){ stop(); stage.frameRate = 24; armorIntro.addEventListener(MouseEvent.MOUSE_DOWN, follow_link); } public function mini_updateCursor():void{ if (1 == 2){ mini_crosshairs.visible = true; mini_crosshairs.x = stage.mouseX; mini_crosshairs.y = stage.mouseY; Mouse.hide(); } else { Mouse.show(); mini_crosshairs.visible = false; }; } public function keyDownHandler(_arg1:KeyboardEvent):void{ if ((((_arg1.keyCode == Keyboard.LEFT)) || ((_arg1.keyCode == 65)))){ leftKeyDown = true; }; if ((((_arg1.keyCode == Keyboard.RIGHT)) || ((_arg1.keyCode == 68)))){ rightKeyDown = true; }; } function frame4(){ stop(); stage.frameRate = 30; } function frame5(){ stop(); fps = 0; fpsStartTime = 0; fpsNewTime = 0; fpsElapsedTime = 0; fpsCounter = 0; levelButtonStart = 0; buttonSpeed = 0; buttonDistToTarget = 0; rotationSpeed = 2; gameZoneRadius = 215; tickerStart = 0; numberOfLevels = 30; currentLevel = 1; highestLevel = 1; so = SharedObject.getLocal("highestLevel"); if (((!((so.data.highestLevel == undefined))) && (!((so.data.highestLevel == null))))){ highestLevel = so.data.highestLevel; }; if (highestLevel < 1){ highestLevel = 1; }; alwaysUnlocked = 1; score = 0; bestScore = 0; if (((!((so.data.bestScore == undefined))) && (!((so.data.bestScore == null))))){ bestScore = so.data.bestScore; }; if (bestScore < 0){ bestScore = 0; }; startOfLevelScore = 0; bonusLifeScore = 0; bonusLifeInterval = 4000; numberOfPucks = 0; numberOfTargets = 0; lives = 0; startLives = 5; targetsReached = 0; numberOfTravelators = 0; bonus = 0; discsUsed = 0; bonusTweenNumber = 0; tickerSection = 0; levelsPlayed = 0; lastButtonPressed = ""; gameRunning = false; gameOver = false; gameWon = false; submitSuccess = false; arrowLeftDownFlag = false; arrowRightDownFlag = false; adjusting = false; leftKeyDown = false; rightKeyDown = false; crosshairsOn = false; cleaned = false; targetReached = false; soundOn = true; musicOn = true; checkForCollisions = false; fadePuckIn = false; hintBoxExists = false; disableReset = false; securityOn = false; m_physScale = 1; m_timeStep = (1 / 30); m_iterations = 10; puckArray = new Array(); targetArray = new Array(); tweenArray = new Array(); travelator = new Array(); hint = new Array(); bonusTweenArray = new Array(); tickerArray = new Array(); tickerArray[0] = "*** KINETIKZ 2 !! ***"; tickerArray[1] = "*** DEVELOPED BY -ANDROMEDUS.COM- ***"; tickerArray[2] = "*** SPONSORED BY -ARMORGAMES.COM- ***"; tickerArray[3] = "*** CODING BY -RIC- ***"; tickerArray[4] = "*** MUSIC BY -BISHOP ODO- ***"; tickerArray[5] = "*** THANKS TO -ERIN CATTO- AND -SKATEHEAD- ***"; tickerArray[6] = "*** DON'T FORGET TO CHECK OUT THE ORIGINAL KINETIKZ AT -ARMORGAMES.COM- ***"; tickerArray[7] = "*** IF YOU THOUGHT THE FIRST KINETIKZ WAS HARD, YOU'RE REALLY NOT GOING TO LIKE THIS!! ***"; tickerArray[8] = "*** GO AND DO SOMETHING EASY INSTEAD - LIKE BRAIN SURGERY!!! ***"; tickerArray[9] = "*** IF YOU COMPLETE ALL 30 LEVELS IN ONE GO, YOU MUST BE A GAMING GOD!! ***"; centre = new Point(300, 300); musicChannel = new SoundChannel(); musicSound = new music(); targetSound = new target(); fireSound = new fire(); ballSound = new ball(); wallSound = new wall(); gameoverSound = new gameover(); explosionSound = new explosion(); metalSound = new metal(); winSound = new win(); currentURL = stage.loaderInfo.url; allowedURL = "andromedus.com"; allowedLocal = "Richard/Documents/"; initialise(); } public function showGameOverScreen():void{ gameRunning = false; gameOverScreen = new gameOverScreen_mc(); projectCanvas.addChild(gameOverScreen); displayGameOverMessages(); gameOverScreen.continueButton.addEventListener(MouseEvent.MOUSE_DOWN, removeGameOverScreen); gameOverScreen.retryButton.addEventListener(MouseEvent.MOUSE_DOWN, retryLevel); } public function arrowLeftDown(_arg1:MouseEvent):void{ arrowLeftDownFlag = true; lastButtonPressed = "left"; } public function musicOver(_arg1:MouseEvent):void{ if (musicOn == true){ musicToggle.gotoAndStop("onOver"); } else { musicToggle.gotoAndStop("offOver"); }; } public function makeBullet(_arg1:b2Body, _arg2:Number, _arg3:Number){ var _local4:*; var _local5:*; var _local6:roundShadow_mc; var _local7:Tween; var _local8:Tween; _local4 = new b2BodyDef(); _local5 = new b2CircleDef(); _local5.radius = 7; _local5.friction = 1; _local5.density = 2; _local5.restitution = 1; _local4.AddShape(_local5); _local4.userData = new bullet_mc(); _local4.position.Set(_arg2, _arg3); _local4.linearDamping = 0.02; _local4.angularDamping = 0.02; _local4.userData.width = (_local5.radius * 2); _local4.userData.height = (_local5.radius * 2); _local4.userData.id = "bullet"; gameCanvas.addChild(_local4.userData); _local4.userData.roundShadow = new roundShadow_mc(); _local4.userData.roundShadow.width = (_local5.radius * 2); _local4.userData.roundShadow.height = (_local5.radius * 2); gameCanvas.addChildAt(_local4.userData.roundShadow, 1); _arg1 = m_world.CreateBody(_local4); setTimeout(deleteBody, 4000, _arg1); _local7 = new Tween(_arg1.m_userData, "alpha", Strong.easeIn, 1, 0, 4, true); _local8 = new Tween(_arg1.m_userData.roundShadow, "alpha", Strong.easeIn, 1, 0, 4, true); return (_arg1); } public function mini_aimTurret(){ var _local1:Number; var _local2:Number; _local1 = (stage.mouseX - mini_turretX); _local2 = (mini_turretY - stage.mouseY); mini_gun.turret.rotation = ((180 / Math.PI) * Math.atan2(_local1, _local2)); } public function submitCompleteHandler(_arg1:Event):void{ submitSuccess = true; gameOverScreen.message3.text = "Score submitted!"; hsLoader.removeEventListener(Event.COMPLETE, submitCompleteHandler); } public function slideButtonsLeft(_arg1:Event):void{ if (arrowRightDownFlag == true){ if (levelSelect.levelButtonHolder.x > (levelButtonStart - (levelSelect.levelButtonHolder.width - 350))){ levelSelect.levelButtonHolder.x = (levelSelect.levelButtonHolder.x - 8); }; }; } public function initialiseMiniGame():void{ stage.addChild(mini_crosshairs); stage.addEventListener(MouseEvent.MOUSE_DOWN, mini_handleMouseDown); stage.addEventListener(MouseEvent.MOUSE_UP, mini_handleMouseUp); mini_getTurretPosition(); mini_makeWorld(); mini_createLevel(); } public function removeHintBox():void{ if (hintBoxExists == true){ projectCanvas.removeChild(hintBox); hintBoxExists = false; }; } public function displayFPS():void{ var _local1:Date; _local1 = new Date(); fpsNewTime = _local1.getTime(); fpsElapsedTime = (fpsNewTime - fpsStartTime); fpsCounter++; if (fpsCounter == 99){ fpsCounter = 0; fps = int((100 / (fpsElapsedTime / 1000))); fpsStartTime = fpsNewTime; }; } public function keyUpHandler(_arg1:KeyboardEvent):void{ if ((((_arg1.keyCode == Keyboard.LEFT)) || ((_arg1.keyCode == 65)))){ leftKeyDown = false; }; if ((((_arg1.keyCode == Keyboard.RIGHT)) || ((_arg1.keyCode == 68)))){ rightKeyDown = false; }; } public function showConfirmResetLevel(_arg1:MouseEvent):void{ if ((((disableReset == false)) && ((gameOver == false)))){ disableReset = true; gui.resetButton.removeEventListener(MouseEvent.MOUSE_DOWN, showConfirmResetLevel); gameRunning = false; crosshairsOn = false; confirmReset = new confirmReset_mc(); projectCanvas.addChild(confirmReset); confirmReset.yesButton.addEventListener(MouseEvent.MOUSE_DOWN, resetLevel); confirmReset.noButton.addEventListener(MouseEvent.MOUSE_DOWN, resumeGame2); }; } public function makeWall(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):void{ var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; var _local13:*; var _local14:*; var _local15:squareShadow_mc; _local6 = 0; if ((((_arg5 < 0)) && ((_arg5 >= -90)))){ _local6 = ((Math.PI / 180) * Math.abs(_arg5)); } else { if ((((_arg5 < -90)) && ((_arg5 >= -180)))){ _local6 = ((Math.PI / 180) * (180 - Math.abs(_arg5))); } else { if ((((_arg5 > 90)) && ((_arg5 <= 180)))){ _local6 = ((Math.PI / 180) * (360 - Math.abs(_arg5))); } else { _local6 = ((Math.PI / 180) * Math.abs(_arg5)); }; }; }; _local7 = Math.cos(_local6); _local8 = Math.sin(_local6); _local9 = _arg3; _local10 = _arg4; _local11 = (((_local10 * _local7) - (_local9 * _local8)) / ((_local7 * _local7) - (_local8 * _local8))); _local12 = ((_local9 - (_local11 * _local8)) / _local7); _local13 = new b2BodyDef(); _local14 = new b2BoxDef(); _local14.extents.Set((_local12 * 0.5), (_local11 * 0.5)); _local14.friction = 0.15; _local14.restitution = 0.95; _local14.density = 0; _local13.position.Set(_arg1, _arg2); _local13.AddShape(_local14); _local13.rotation = ((_arg5 * Math.PI) / 180); _local13.userData = new wall_mc(); _local13.userData.width = (_local14.extents.x * 2); _local13.userData.height = (_local14.extents.y * 2); _local13.userData.rotation = (_local13.rotation * (180 / Math.PI)); _local13.userData.id = "wall"; gameCanvas.addChild(_local13.userData); _local13.userData.squareShadow = new squareShadow_mc(); _local13.userData.squareShadow.width = (_local14.extents.x * 2); _local13.userData.squareShadow.height = (_local14.extents.y * 2); _local13.userData.squareShadow.x = (_arg1 + 5); _local13.userData.squareShadow.y = (_arg2 + 5); _local13.userData.squareShadow.rotation = (_local13.rotation * (180 / Math.PI)); gameCanvas.addChildAt(_local13.userData.squareShadow, 0); m_world.CreateBody(_local13); } public function addGUI():void{ soundToggle.x = 82; soundToggle.y = 533; musicToggle.x = 53; musicToggle.y = 525; gunCanvas = new Sprite(); projectCanvas.addChild(gunCanvas); gunCanvas.x = centre.x; gunCanvas.y = centre.y; gunShadow = new gunShadow_mc(); gunShadow.x = 0; gunShadow.y = (gameZoneRadius + 50); gunShadow.width = (gunShadow.width * 0.6); gunShadow.height = (gunShadow.height * 0.6); gunCanvas.addChild(gunShadow); gun = new gun_mc(); gun.x = 0; gun.y = (gameZoneRadius + 50); gun.width = (gun.width * 0.6); gun.height = (gun.height * 0.6); gunCanvas.addChild(gun); gui = new gui_mc(); projectCanvas.addChild(gui); gui.level.text = String(currentLevel); gui.score.text = String(score); gui.lives.text = String(lives); } public function deleteBonusDisplay(_arg1:bonusDisplay_mc):void{ stage.removeChild(_arg1); } public function mini_handleMouseUp(_arg1:MouseEvent):void{ mini_mouseIsDown = false; mini_disableMouseDown = false; } public function makeBox(_arg1:Number, _arg2:Number):void{ var _local3:*; var _local4:*; var _local5:squareShadow_mc; _local3 = new b2BodyDef(); _local4 = new b2BoxDef(); _local4.categoryBits = 2; _local4.extents.Set(10, 10); _local4.friction = 1; _local4.density = 1; _local4.restitution = 0.85; _local3.AddShape(_local4); _local3.userData = new box_mc(); _local3.position.Set(_arg1, _arg2); _local3.linearDamping = 0.03; _local3.angularDamping = 0.02; _local3.userData.width = (_local4.extents.x * 2); _local3.userData.height = (_local4.extents.y * 2); _local3.userData.id = "box"; gameCanvas.addChild(_local3.userData); _local3.userData.squareShadow = new squareShadow_mc(); _local3.userData.squareShadow.width = (_local4.extents.x * 2); _local3.userData.squareShadow.height = (_local4.extents.y * 2); gameCanvas.addChildAt(_local3.userData.squareShadow, 0); m_world.CreateBody(_local3); } public function adjustButtons(_arg1:Event):void{ var _local2:*; if ((((((arrowRightDownFlag == false)) && ((arrowLeftDownFlag == false)))) && (!((lastButtonPressed == "none"))))){ adjusting = true; levelSelect.levelButtonHolder.x = (levelSelect.levelButtonHolder.x + buttonSpeed); _local2 = (levelButtonStart / 2); if (lastButtonPressed == "left"){ buttonDistToTarget = ((-(_local2) + (Math.floor((((levelSelect.levelButtonHolder.x + _local2) + 75) / 75)) * 75)) - levelSelect.levelButtonHolder.x); }; if (lastButtonPressed == "right"){ buttonDistToTarget = ((_local2 + levelSelect.levelButtonHolder.x) - (Math.ceil((((levelSelect.levelButtonHolder.x + _local2) - 75) / 75)) * 75)); }; if (lastButtonPressed == "left"){ buttonSpeed = (1 + ((7 * buttonDistToTarget) / 75)); }; if (lastButtonPressed == "right"){ buttonSpeed = (-1 - ((7 * buttonDistToTarget) / 75)); }; if (Math.abs(buttonDistToTarget) < 3){ levelSelect.levelButtonHolder.x = (-(_local2) + (Math.round(((levelSelect.levelButtonHolder.x + _local2) / 75)) * 75)); lastButtonPressed = "none"; adjusting = false; }; if (levelSelect.levelButtonHolder.x < (levelButtonStart - (levelSelect.levelButtonHolder.width - 350))){ levelSelect.levelButtonHolder.x = (levelButtonStart - (levelSelect.levelButtonHolder.width - 350)); }; if (levelSelect.levelButtonHolder.x > levelButtonStart){ levelSelect.levelButtonHolder.x = levelButtonStart; }; }; } public function spawnWallH(_arg1:Number, _arg2:Number){ var _local3:*; var _local4:*; _local3 = new b2BodyDef(); _local4 = new b2BoxDef(); _local4.extents.Set(300, 10); _local4.friction = 1; _local4.density = 0; _local4.restitution = 0.85; _local3.AddShape(_local4); _local3.position.Set(_arg1, _arg2); _local3.linearDamping = 0.03; _local3.angularDamping = 0.02; mini_m_world.CreateBody(_local3); } public function submitHighscore(_arg1:MouseEvent):void{ gameOverScreen.submitButton.removeEventListener(MouseEvent.MOUSE_DOWN, submitHighscore); gameOverScreen.message3.text = "Connecting: Please wait ..."; hsLoader = submit(gameOverScreen.playerName.text, score); hsLoader.addEventListener(Event.COMPLETE, submitCompleteHandler); setTimeout(submitFail, 15000); } public function spawnWallV(_arg1:Number, _arg2:Number){ var _local3:*; var _local4:*; _local3 = new b2BodyDef(); _local4 = new b2BoxDef(); _local4.extents.Set(10, 300); _local4.friction = 1; _local4.density = 0; _local4.restitution = 0.85; _local3.AddShape(_local4); _local3.position.Set(_arg1, _arg2); _local3.linearDamping = 0.03; _local3.angularDamping = 0.02; mini_m_world.CreateBody(_local3); } public function moveEnemies():void{ var _local1:MovieClip; var _local2:b2Body; var _local3:b2Vec2; var _local4:Number; var _local5:uint; var _local6:Number; var _local7:*; var _local8:*; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:*; var _local17:b2Vec2; _local1 = null; _local2 = m_world.m_bodyList; while (_local2) { if ((_local2.m_userData is Sprite)){ if (_local2.m_userData.id == "enemy"){ _local3 = _local2.GetCenterPosition(); _local4 = 100000000; _local5 = 1; while (_local5 <= numberOfPucks) { if (puckArray[_local5].active == true){ _local6 = (((_local3.x - puckArray[_local5].x) * (_local3.x - puckArray[_local5].x)) + ((_local3.y - puckArray[_local5].y) * (_local3.y - puckArray[_local5].y))); if (_local6 < _local4){ _local4 = _local6; _local1 = puckArray[_local5]; }; }; _local5++; }; if (_local1 != null){ _local7 = (((_local3.x - _local1.x) * (_local3.x - _local1.x)) + ((_local3.y - _local1.y) * (_local3.y - _local1.y))); _local8 = 3200; _local9 = 0; _local10 = wrapvalue((Math.atan2((_local1.y - _local3.y), (_local1.x - _local3.x)) - (Math.PI / 2))); _local11 = wrapvalue((Math.atan2(_local1.y, _local1.x) - (Math.PI / 2))); _local12 = differenceBetweenBearings(_local10, _local11); if ((((_local7 <= _local8)) && ((Math.abs(_local12) > ((30 * Math.PI) / 180))))){ if (_local12 > 0){ _local9 = Math.atan2((_local3.y - _local1.y), (_local3.x - _local1.x)); } else { _local9 = (Math.atan2((_local3.y - _local1.y), (_local3.x - _local1.x)) - Math.PI); }; } else { _local9 = (Math.atan2((_local3.y - _local1.y), (_local3.x - _local1.x)) - (Math.PI / 2)); }; _local13 = _local2.GetRotation(); if (_local13 < 0){ _local13 = (_local13 + (2 * Math.PI)); _local2.SetCenterPosition(_local2.GetCenterPosition(), _local13); }; if (_local13 > (2 * Math.PI)){ _local13 = (_local13 - (2 * Math.PI)); _local2.SetCenterPosition(_local2.GetCenterPosition(), _local13); }; _local14 = _local9; if (_local14 < 0){ _local14 = (_local14 + (2 * Math.PI)); }; if (_local14 > (2 * Math.PI)){ _local14 = (_local14 - (2 * Math.PI)); }; _local15 = (_local14 - _local13); if (_local15 > 0){ if (_local15 > Math.PI){ _local2.SetCenterPosition(_local2.GetCenterPosition(), (_local2.GetRotation() - ((2 * Math.PI) / 180))); } else { _local2.SetCenterPosition(_local2.GetCenterPosition(), (_local2.GetRotation() + ((2 * Math.PI) / 180))); }; }; if (_local15 < 0){ if (_local15 < -(Math.PI)){ _local2.SetCenterPosition(_local2.GetCenterPosition(), (_local2.GetRotation() + ((2 * Math.PI) / 180))); } else { _local2.SetCenterPosition(_local2.GetCenterPosition(), (_local2.GetRotation() - ((2 * Math.PI) / 180))); }; }; _local16 = 400; _local17 = new b2Vec2((_local16 * Math.sin(_local9)), (-(_local16) * Math.cos(_local9))); _local2.ApplyImpulse(_local17, _local2.GetCenterPosition()); }; }; }; _local2 = _local2.m_next; }; } public function makeTarget(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:MovieClip; numberOfTargets++; if (_arg3 == "yellow"){ targetArray[numberOfTargets] = new targetYellow_mc(); targetArray[numberOfTargets].color = "yellow"; }; if (_arg3 == "blue"){ targetArray[numberOfTargets] = new targetBlue_mc(); targetArray[numberOfTargets].color = "blue"; }; if (_arg3 == "green"){ targetArray[numberOfTargets] = new targetGreen_mc(); targetArray[numberOfTargets].color = "green"; }; if (_arg3 == "red"){ targetArray[numberOfTargets] = new targetRed_mc(); targetArray[numberOfTargets].color = "red"; }; gameCanvas.addChildAt(targetArray[numberOfTargets], 0); targetArray[numberOfTargets].x = _arg1; targetArray[numberOfTargets].y = _arg2; targetArray[numberOfTargets].width = 50; targetArray[numberOfTargets].height = 50; targetArray[numberOfTargets].alpha = 0.6; targetArray[numberOfTargets].fill.visible = false; } public function createHintBox(_arg1:Number, _arg2:Number):void{ var _local3:Point; var _local4:Point; hintBox = new hintBox_mc(); projectCanvas.addChild(hintBox); hintBox.mouseEnabled = false; hintBox.mouseChildren = false; hintBoxExists = true; _local3 = new Point(_arg1, _arg2); _local4 = gameCanvas.localToGlobal(_local3); hintBox.x = _local4.x; hintBox.y = _local4.y; hintBox.width = 200; hintBox.height = 100; hintBox.alpha = 0.7; hintBox.message.text = hint[currentLevel]; } public function checkGameOver():void{ if (gameOver == true){ showGameOverScreen(); if (soundOn == true){ gameoverSound.play(); }; }; } public function updatePhysics():void{ var _local1:b2Body; m_world.Step(m_timeStep, m_iterations); _local1 = m_world.m_bodyList; while (_local1) { if ((_local1.m_userData is Sprite)){ _local1.m_userData.x = _local1.m_position.x; _local1.m_userData.y = _local1.m_position.y; if (_local1.m_userData.id != "wall"){ _local1.m_userData.rotation = (_local1.m_rotation * (180 / Math.PI)); }; if (_local1.m_userData.hasOwnProperty("roundShadow") == true){ _local1.m_userData.roundShadow.x = (_local1.m_position.x + 3); _local1.m_userData.roundShadow.y = (_local1.m_position.y + 3); }; if ((((_local1.m_userData.hasOwnProperty("squareShadow") == true)) && (!((_local1.m_userData.id == "wall"))))){ _local1.m_userData.squareShadow.x = (_local1.GetCenterPosition().x + 3); _local1.m_userData.squareShadow.y = (_local1.GetCenterPosition().y + 3); _local1.m_userData.squareShadow.rotation = (_local1.m_rotation * (180 / Math.PI)); }; if (_local1.m_userData.hasOwnProperty("highlight") == true){ _local1.m_userData.highlight.x = (_local1.m_userData.x - 5); _local1.m_userData.highlight.y = (_local1.m_userData.y - 5); }; }; _local1 = _local1.m_next; }; } public function showInstructions(_arg1:MouseEvent):void{ removeMenu(); ticker.visible = false; soundToggle.x = 82; soundToggle.y = 533; musicToggle.x = 53; musicToggle.y = 525; instructions = new instructions_mc(); projectCanvas.addChild(instructions); instructions.menuButton.addEventListener(MouseEvent.MOUSE_DOWN, removeInstructions); instructions.guiInstance.quitButton.addEventListener(MouseEvent.MOUSE_DOWN, removeInstructions); } public function mini_getTurretPosition():void{ var _local1:Point; var _local2:Point; _local1 = new Point(mini_gun.turret.x, mini_gun.turret.y); _local2 = mini_gun.turret.parent.localToGlobal(_local1); mini_turretX = _local2.x; mini_turretY = _local2.y; } public function showInfo():void{ addGUI(); levelInfo = new levelInfo_mc(); gui.addChild(levelInfo); if (gameWon == false){ levelInfo.level.text = (("Level " + String(currentLevel)) + " "); } else { levelInfo.level.text = " "; }; if (levelsPlayed > 0){ levelInfo.message.text = ("Last level low disc bonus: " + String(bonus)); } else { levelInfo.message.text = " "; }; levelsPlayed++; levelInfo.startButton.addEventListener(MouseEvent.MOUSE_DOWN, removeInfo); } public function gotoAndromedus(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; _local2 = "http://www.andromedus.com"; _local3 = new URLRequest(_local2); navigateToURL(_local3); } public function checkLineCollision(_arg1:b2Body, _arg2:b2Body):void{ var _local3:b2Body; var _local4:explosion_mc; var _local5:b2Vec2; var _local6:Tween; var _local7:Tween; var _local8:Tween; var _local9:b2Vec2; var _local10:explosion_mc; var _local11:bonusDisplay_mc; var _local12:Point; var _local13:Point; var _local14:Tween; var _local15:Tween; if (((_arg1.hasOwnProperty("m_userData")) && (_arg2.hasOwnProperty("m_userData")))){ if (((!((_arg1.m_userData == null))) && (!((_arg2.m_userData == null))))){ if ((((_arg1.m_userData.id == "line")) || ((_arg2.m_userData.id == "line")))){ if ((((_arg1.m_userData.id == "puck")) || ((_arg2.m_userData.id == "puck")))){ if (_arg1.m_userData.id == "puck"){ _local3 = _arg1; } else { _local3 = _arg2; }; if (_local3.m_userData.active == true){ lives--; _local4 = new explosion_mc(); gameCanvas.addChild(_local4); if (soundOn == true){ explosionSound.play(); }; _local4.x = _local3.m_userData.x; _local4.y = _local3.m_userData.y; _local4.width = (_local4.width * 0.5); _local4.height = (_local4.height * 0.5); if (lives >= 0){ _local5 = new b2Vec2(_local3.m_userData.startX, _local3.m_userData.startY); _local3.SetCenterPosition(_local5, 0); _local3.m_userData.alpha = 0; _local6 = new Tween(_local3.m_userData, "alpha", Strong.easeOut, 0, 1, 4, true); _local7 = new Tween(_local3.m_userData.roundShadow, "alpha", Strong.easeOut, 0, 1, 4, true); _local8 = new Tween(_local3.m_userData.highlight, "alpha", Strong.easeOut, 0, 1, 4, true); _local9 = new b2Vec2(0, 0); _local3.SetLinearVelocity(_local9); tweenArray.push(_local6); tweenArray.push(_local7); tweenArray.push(_local8); } else { lives = 0; gameOver = true; }; }; }; if ((((((((_arg1.m_userData.id == "enemy")) || ((_arg2.m_userData.id == "enemy")))) || ((_arg1.m_userData.id == "box")))) || ((_arg2.m_userData.id == "box")))){ if ((((_arg1.m_userData.id == "enemy")) || ((_arg1.m_userData.id == "box")))){ _local3 = _arg1; } else { _local3 = _arg2; }; _local3.m_userData.active = false; _local10 = new explosion_mc(); gameCanvas.addChild(_local10); if (soundOn == true){ explosionSound.play(); }; _local11 = new bonusDisplay_mc(); stage.addChild(_local11); if (_local3.m_userData.id == "enemy"){ score = (score + 100); _local11.textField.text = "150"; }; if (_local3.m_userData.id == "box"){ score = (score + 25); _local11.textField.text = "75"; }; _local12 = new Point(_local3.m_userData.x, _local3.m_userData.y); _local13 = gameCanvas.localToGlobal(_local12); _local11.x = _local13.x; _local11.y = _local13.y; _local14 = new Tween(_local11, "alpha", Strong.easeOut, 1, 0, 3, true); _local15 = new Tween(_local11, "y", None.easeNone, _local11.y, (_local11.y - 100), 3, true); setTimeout(deleteBonusDisplay, 4000, _local11); tweenArray.push(_local14); tweenArray.push(_local15); _local10.x = _local3.m_userData.x; _local10.y = _local3.m_userData.y; _local10.width = (_local10.width * 0.3); _local10.height = (_local10.height * 0.3); deleteBody(_local3); }; }; }; }; } public function arrowRightUp(_arg1:MouseEvent):void{ arrowRightDownFlag = false; } public function createTravelator(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:travelatorRight_mc; var _local5:travelatorLeft_mc; var _local6:travelatorDown_mc; var _local7:travelatorUp_mc; numberOfTravelators++; if (_arg3 == "right"){ _local4 = new travelatorRight_mc(); travelator[numberOfTravelators] = _local4; }; if (_arg3 == "left"){ _local5 = new travelatorLeft_mc(); travelator[numberOfTravelators] = _local5; }; if (_arg3 == "down"){ _local6 = new travelatorDown_mc(); travelator[numberOfTravelators] = _local6; }; if (_arg3 == "up"){ _local7 = new travelatorUp_mc(); travelator[numberOfTravelators] = _local7; }; gameCanvas.addChildAt(travelator[numberOfTravelators], 0); travelator[numberOfTravelators].x = _arg1; travelator[numberOfTravelators].y = _arg2; if ((((_arg3 == "left")) || ((_arg3 == "right")))){ travelator[numberOfTravelators].width = 100; travelator[numberOfTravelators].height = 30; } else { travelator[numberOfTravelators].width = 30; travelator[numberOfTravelators].height = 100; }; travelator[numberOfTravelators].variety = _arg3; } public function mini_restoreCursor():void{ Mouse.show(); mini_crosshairs.visible = false; } public function processGameFunctions():void{ displayFPS(); updatePhysics(); checkCollisions(); checkGameOver(); checkForLevelComplete(); rotateGameCanvas(); updateCrosshairs(); updateGUI(); aimGun(); moveEnemies(); explodeBodies(); checkTargetReached(); checkNonPhysicsCollisions(); } public function gotoSplash(_arg1:MouseEvent):void{ removeChild(myPreloader); removeEventListener(Event.ENTER_FRAME, loader); cleanUpMiniGame(); startButton.removeEventListener(MouseEvent.MOUSE_DOWN, gotoSplash); gotoAndPlay(2); } public function removeGameOverScreen(_arg1:MouseEvent):void{ submitSuccess = false; gameOverScreen.continueButton.removeEventListener(MouseEvent.MOUSE_DOWN, removeGameOverScreen); gameOverScreen.retryButton.removeEventListener(MouseEvent.MOUSE_DOWN, retryLevel); setTimeout(removeGameOverScreenPartTwo, 1000); exitGame(); } public function mini_update(_arg1:Event):void{ var _local2:b2Body; mini_m_world.Step(mini_m_timeStep, mini_m_iterations); _local2 = mini_m_world.m_bodyList; while (_local2) { if ((_local2.m_userData is Sprite)){ _local2.m_userData.x = _local2.m_position.x; _local2.m_userData.y = _local2.m_position.y; _local2.m_userData.rotation = (_local2.m_rotation * (180 / Math.PI)); if (_local2.m_userData.hasOwnProperty("roundShadow") == true){ _local2.m_userData.roundShadow.x = (_local2.m_position.x + 3); _local2.m_userData.roundShadow.y = (_local2.m_position.y + 3); }; if (_local2.m_userData.hasOwnProperty("squareShadow") == true){ _local2.m_userData.squareShadow.x = (_local2.m_position.x + 3); _local2.m_userData.squareShadow.y = (_local2.m_position.y + 3); _local2.m_userData.squareShadow.rotation = (_local2.m_rotation * (180 / Math.PI)); }; }; _local2 = _local2.m_next; }; } public function gameLoop(_arg1:Event):void{ if (gameRunning == true){ processGameFunctions(); }; } public function mini_handleMouseDown(_arg1:MouseEvent):void{ mini_mouseIsDown = true; } public function aimGun(){ var _local1:Number; var _local2:Number; if (crosshairs.visible == true){ _local1 = (gunCanvas.mouseX - gun.x); _local2 = (gun.y - gunCanvas.mouseY); gun.rotation = ((180 / Math.PI) * Math.atan2(_local1, _local2)); gunShadow.rotation = gun.rotation; }; } public function retryLevel(_arg1:MouseEvent):void{ submitSuccess = false; gameOverScreen.continueButton.removeEventListener(MouseEvent.MOUSE_DOWN, removeGameOverScreen); gameOverScreen.retryButton.removeEventListener(MouseEvent.MOUSE_DOWN, retryLevel); projectCanvas.removeChild(gameOverScreen); if (gameWon == false){ cleanUp(); } else { gameWon = false; }; setInitialVariables(); showInfo(); gui.level.text = String(currentLevel); gui.score.text = String(score); gui.lives.text = String(lives); } public function disableControls():void{ stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); stage.removeEventListener(KeyboardEvent.KEY_UP, keyUpHandler); } public function resumeGame(_arg1:MouseEvent):void{ disableReset = false; gameRunning = true; crosshairsOn = true; projectCanvas.removeChild(confirmQuit); confirmQuit.yesButton.removeEventListener(MouseEvent.MOUSE_DOWN, quitGame); confirmQuit.noButton.removeEventListener(MouseEvent.MOUSE_DOWN, resumeGame); gui.quitButton.addEventListener(MouseEvent.MOUSE_DOWN, showConfirmQuit); stage.focus = stage; } public function makeRotator(_arg1:Number, _arg2:Number):void{ var _local3:*; var _local4:*; var _local5:b2Body; var _local6:*; var _local7:*; var _local8:b2Body; var _local9:b2RevoluteJointDef; var _local10:squareShadow_mc; _local3 = new b2BodyDef(); _local4 = new b2BoxDef(); _local4.extents.Set(25, 25); _local4.friction = 1; _local4.density = 1; _local4.restitution = 0.85; _local3.AddShape(_local4); _local3.userData = new rotator_mc(); _local3.position.Set(_arg1, _arg2); _local3.userData.width = (_local4.extents.x * 2); _local3.userData.height = (_local4.extents.y * 2); _local3.userData.id = "rotator"; gameCanvas.addChild(_local3.userData); _local5 = m_world.CreateBody(_local3); _local6 = new b2BodyDef(); _local7 = new b2BoxDef(); _local7.extents.Set(1, 1); _local7.friction = 1; _local7.density = 0; _local7.restitution = 0.85; _local6.AddShape(_local7); _local6.position.Set(_arg1, _arg2); _local8 = m_world.CreateBody(_local6); _local9 = new b2RevoluteJointDef(); _local9.body1 = _local5; _local9.body2 = _local8; _local9.anchorPoint = _local5.GetCenterPosition(); _local9.enableMotor = true; _local9.motorTorque = 150000000; _local9.motorSpeed = -4; m_world.CreateJoint(_local9); _local3.userData.squareShadow = new squareShadow_mc(); _local3.userData.squareShadow.width = (_local4.extents.x * 2); _local3.userData.squareShadow.height = (_local4.extents.y * 2); gameCanvas.addChildAt(_local3.userData.squareShadow, 0); } public function deleteBody(_arg1):void{ if (cleaned == false){ if (_arg1.hasOwnProperty("m_userData")){ if (_arg1.m_userData != null){ if (_arg1.m_userData.hasOwnProperty("roundShadow")){ gameCanvas.removeChild(_arg1.m_userData.roundShadow); }; if (_arg1.m_userData.hasOwnProperty("squareShadow")){ gameCanvas.removeChild(_arg1.m_userData.squareShadow); }; gameCanvas.removeChild(_arg1.m_userData); _arg1.m_userData = null; m_world.DestroyBody(_arg1); }; }; }; } public function showConfirmQuit(_arg1:MouseEvent):void{ if ((((disableReset == false)) && ((gameOver == false)))){ disableReset = true; gameRunning = false; crosshairsOn = false; gui.quitButton.removeEventListener(MouseEvent.MOUSE_DOWN, showConfirmQuit); confirmQuit = new confirmQuit_mc(); projectCanvas.addChild(confirmQuit); confirmQuit.yesButton.addEventListener(MouseEvent.MOUSE_DOWN, quitGame); confirmQuit.noButton.addEventListener(MouseEvent.MOUSE_DOWN, resumeGame); }; } public function explodeBodies():void{ var _local1:b2Body; var _local2:Number; var _local3:explosion_mc; var _local4:b2Vec2; var _local5:Tween; var _local6:Tween; var _local7:Tween; var _local8:b2Vec2; var _local9:Number; var _local10:explosion_mc; var _local11:bonusDisplay_mc; var _local12:Point; var _local13:Point; var _local14:Tween; var _local15:Tween; _local1 = m_world.m_bodyList; while (_local1) { if ((_local1.m_userData is Sprite)){ if (_local1.m_userData.id == "puck"){ if (_local1.m_userData.active == true){ _local2 = ((_local1.GetCenterPosition().x * _local1.GetCenterPosition().x) + (_local1.GetCenterPosition().y * _local1.GetCenterPosition().y)); if (_local2 >= ((gameZoneRadius - (_local1.m_userData.width / 2)) * (gameZoneRadius - (_local1.m_userData.width / 2)))){ lives--; _local3 = new explosion_mc(); gameCanvas.addChild(_local3); if (soundOn == true){ explosionSound.play(); }; _local3.x = _local1.m_userData.x; _local3.y = _local1.m_userData.y; _local3.width = (_local3.width * 0.5); _local3.height = (_local3.height * 0.5); if (lives >= 0){ _local4 = new b2Vec2(_local1.m_userData.startX, _local1.m_userData.startY); _local1.m_userData.alpha = 0; _local5 = new Tween(_local1.m_userData, "alpha", Strong.easeOut, 0, 1, 4, true); _local6 = new Tween(_local1.m_userData.roundShadow, "alpha", Strong.easeOut, 0, 1, 4, true); _local7 = new Tween(_local1.m_userData.highlight, "alpha", Strong.easeOut, 0, 1, 4, true); _local1.SetCenterPosition(_local4, 0); _local8 = new b2Vec2(0, 0); _local1.SetLinearVelocity(_local8); tweenArray.push(_local5); tweenArray.push(_local6); tweenArray.push(_local7); } else { lives = 0; gameOver = true; }; }; }; }; if ((((_local1.m_userData.id == "enemy")) || ((_local1.m_userData.id == "box")))){ _local9 = ((_local1.GetCenterPosition().x * _local1.GetCenterPosition().x) + (_local1.GetCenterPosition().y * _local1.GetCenterPosition().y)); if (_local9 >= ((gameZoneRadius - (_local1.m_userData.width / 2)) * (gameZoneRadius - (_local1.m_userData.width / 2)))){ _local1.m_userData.active = false; _local10 = new explosion_mc(); gameCanvas.addChild(_local10); if (soundOn == true){ explosionSound.play(); }; _local11 = new bonusDisplay_mc(); stage.addChild(_local11); if (_local1.m_userData.id == "enemy"){ score = (score + 100); _local11.textField.text = "150"; }; if (_local1.m_userData.id == "box"){ score = (score + 25); _local11.textField.text = "75"; }; _local12 = new Point(_local1.m_userData.x, _local1.m_userData.y); _local13 = gameCanvas.localToGlobal(_local12); _local11.x = _local13.x; _local11.y = _local13.y; _local14 = new Tween(_local11, "alpha", Strong.easeOut, 1, 0, 3, true); _local15 = new Tween(_local11, "y", None.easeNone, _local11.y, (_local11.y - 100), 3, true); setTimeout(deleteBonusDisplay, 4000, _local11); tweenArray.push(_local14); tweenArray.push(_local15); _local10.x = _local1.m_userData.x; _local10.y = _local1.m_userData.y; _local10.width = (_local10.width * 0.3); _local10.height = (_local10.height * 0.3); deleteBody(_local1); }; }; }; _local1 = _local1.m_next; }; } public function showMenu():void{ soundToggle.x = 92; soundToggle.y = 518; musicToggle.x = 66; musicToggle.y = 511; menu = new menu_mc(); projectCanvas.addChild(menu); menu.bestScore.text = ("Your best score: " + String(bestScore)); if (securityOn == true){ if (currentURL.indexOf(allowedURL, 0) != -1){ menu.playButton.addEventListener(MouseEvent.MOUSE_DOWN, showLevelSelect); } else { menu.warningMessage.text = "Please go to Armor Games to play this game!"; }; } else { menu.playButton.addEventListener(MouseEvent.MOUSE_DOWN, showLevelSelect); }; menu.instructionsButton.addEventListener(MouseEvent.MOUSE_DOWN, showInstructions); menu.moreGames.addEventListener(MouseEvent.MOUSE_DOWN, gotoArmorGames); menu.titleButton.addEventListener(MouseEvent.MOUSE_DOWN, gotoArmorGames); menu.gamingNews.addEventListener(MouseEvent.MOUSE_DOWN, gotoArmorBlog); menu.kinetikzButton.addEventListener(MouseEvent.MOUSE_DOWN, gotoKinetikz); } public function initialiseSoundToggle():void{ soundToggle.addEventListener(MouseEvent.MOUSE_OVER, soundOver); soundToggle.addEventListener(MouseEvent.MOUSE_OUT, soundUp); soundToggle.addEventListener(MouseEvent.MOUSE_DOWN, toggleSound); } public function setupArrays(){ } public function toggleSound(_arg1:MouseEvent):void{ if (soundOn == true){ soundOn = false; soundToggle.gotoAndStop("offOver"); } else { soundOn = true; soundToggle.gotoAndStop("onOver"); }; } public function removeBlackScreen(_arg1:TweenEvent):void{ fadeOutTween.removeEventListener(TweenEvent.MOTION_FINISH, removeBlackScreen); stage.removeChild(blackScreen); } public function exitGame():void{ gameRunning = false; fadeInOut(); if (gameWon == false){ setTimeout(cleanUp, 1000); } else { gameWon = false; }; setTimeout(showMenu, 1000); setTimeout(addTicker, 1000); } public function mini_spawnBall(_arg1:b2Body, _arg2:Number, _arg3:Number){ var _local4:*; var _local5:*; var _local6:roundShadow_mc; _local4 = new b2BodyDef(); _local5 = new b2CircleDef(); _local5.radius = 10; _local5.friction = 1; _local5.density = 1; _local5.restitution = 1; _local4.AddShape(_local5); _local4.userData = new puck_mc(); _local4.position.Set(_arg2, _arg3); _local4.linearDamping = 0.02; _local4.angularDamping = 0.02; _local4.userData.width = (_local5.radius * 2); _local4.userData.height = (_local5.radius * 2); _local4.userData.id = "ball"; mini_actorCanvas.addChild(_local4.userData); _local4.userData.roundShadow = new roundShadow_mc(); _local4.userData.roundShadow.width = (_local5.radius * 2); _local4.userData.roundShadow.height = (_local5.radius * 2); mini_actorCanvas.addChildAt(_local4.userData.roundShadow, 1); _arg1 = mini_m_world.CreateBody(_local4); return (_arg1); } public function playSound(_arg1:b2Body, _arg2:b2Body){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Vec2; var _local10:b2Vec2; if (((_arg1.hasOwnProperty("m_userData")) && (_arg2.hasOwnProperty("m_userData")))){ if (((!((_arg1.m_userData == null))) && (!((_arg2.m_userData == null))))){ if ((((((_arg1 == lastBody1)) && ((_arg2 == lastBody2)))) || ((((_arg1 == lastBody2)) && ((_arg2 == lastBody1)))))){ } else { _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = 0; _local9 = _arg1.GetLinearVelocity(); _local10 = _arg2.GetLinearVelocity(); _local3 = _local9.x; _local4 = _local9.y; _local5 = _local10.x; _local6 = _local10.y; _local7 = Math.abs((_local5 - _local3)); _local8 = Math.abs((_local6 - _local4)); if ((((_local7 > 5)) && ((_local8 > 5)))){ if ((((_arg1.m_userData.id == "wall")) || ((_arg2.m_userData.id == "wall")))){ wallSound.play(); } else { if ((((_arg1.m_userData.id == "puck")) || ((_arg2.m_userData.id == "puck")))){ metalSound.play(); } else { if ((((_arg1.m_userData.id == "enemy")) || ((_arg2.m_userData.id == "enemy")))){ } else { ballSound.play(); }; }; }; lastBody1 = _arg1; lastBody2 = _arg2; }; }; }; }; } public function gotoKinetikz(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; _local2 = "http://armorgames.com/play/1032/kinetikz"; _local3 = new URLRequest(_local2); navigateToURL(_local3); } public function makeEnemy(_arg1:Number, _arg2:Number):void{ var _local3:*; var _local4:*; var _local5:roundShadow_mc; _local3 = new b2BodyDef(); _local4 = new b2CircleDef(); _local4.categoryBits = 2; _local4.radius = 10; _local4.friction = 1; _local4.density = 1; _local4.restitution = 0.85; _local3.AddShape(_local4); _local3.userData = new enemy_mc(); _local3.position.Set(_arg1, _arg2); _local3.linearDamping = 0.03; _local3.angularDamping = 0.02; _local3.userData.width = (_local4.radius * 2); _local3.userData.height = (_local4.radius * 2); _local3.userData.id = "enemy"; gameCanvas.addChild(_local3.userData); _local3.userData.roundShadow = new roundShadow_mc(); _local3.userData.roundShadow.width = (_local4.radius * 2); _local3.userData.roundShadow.height = (_local4.radius * 2); gameCanvas.addChildAt(_local3.userData.roundShadow, 0); m_world.CreateBody(_local3); } public function resumeGame2(_arg1:MouseEvent):void{ disableReset = false; gameRunning = true; crosshairsOn = true; projectCanvas.removeChild(confirmReset); confirmReset.yesButton.removeEventListener(MouseEvent.MOUSE_DOWN, resetLevel); confirmReset.noButton.removeEventListener(MouseEvent.MOUSE_DOWN, resumeGame2); gui.resetButton.addEventListener(MouseEvent.MOUSE_DOWN, showConfirmResetLevel); stage.focus = stage; } public function showLevelSelect(_arg1:MouseEvent):void{ removeMenu(); levelSelect = new levelSelect_mc(); projectCanvas.addChild(levelSelect); levelSelect.titleButton.addEventListener(MouseEvent.MOUSE_DOWN, gotoArmorGames); levelSelect.menuButton.addEventListener(MouseEvent.MOUSE_DOWN, returnToMenu); levelSelect.levelButtonHolder.addEventListener(MouseEvent.MOUSE_DOWN, selectLevel); lockLevels(); } public function updateCrosshairs():void{ var _local1:Number; if (crosshairsOn == true){ _local1 = ((gameCanvas.mouseX * gameCanvas.mouseX) + (gameCanvas.mouseY * gameCanvas.mouseY)); if (_local1 <= (gameZoneRadius * gameZoneRadius)){ Mouse.hide(); crosshairs.visible = true; crosshairs.x = stage.mouseX; crosshairs.y = stage.mouseY; } else { Mouse.show(); crosshairs.visible = false; }; } else { Mouse.show(); crosshairs.visible = false; }; } public function checkTargetReached():void{ var _local1:MovieClip; var _local2:MovieClip; var _local3:uint; var _local4:uint; var _local5:*; var _local6:*; var _local7:bonusDisplay_mc; var _local8:Point; var _local9:Point; var _local10:Tween; var _local11:Tween; _local3 = 1; while (_local3 <= numberOfPucks) { if (puckArray[_local3].active == true){ _local4 = 1; while (_local4 <= numberOfTargets) { _local1 = puckArray[_local3]; _local2 = targetArray[_local4]; if (_local1.color == _local2.color){ _local5 = (((_local1.x - _local2.x) * (_local1.x - _local2.x)) + ((_local1.y - _local2.y) * (_local1.y - _local2.y))); _local6 = 1600; if (_local5 <= _local6){ _local2.fill.visible = true; puckArray[_local3].active = false; targetsReached++; score = (score + 250); if (soundOn == true){ targetSound.play(); }; _local7 = new bonusDisplay_mc(); stage.addChild(_local7); _local7.textField.text = "250"; _local8 = new Point(_local2.x, _local2.y); _local9 = gameCanvas.localToGlobal(_local8); _local7.x = _local9.x; _local7.y = (_local9.y - 50); _local10 = new Tween(_local7, "alpha", Strong.easeOut, 1, 0, 3, true); _local11 = new Tween(_local7, "y", None.easeNone, _local7.y, (_local7.y - 100), 3, true); setTimeout(deleteBonusDisplay, 4000, _local7); tweenArray.push(_local10); tweenArray.push(_local11); if (targetsReached >= numberOfTargets){ setTimeout(nextLevel, 3000); disableReset = true; checkForCollisions = false; }; }; }; _local4++; }; }; _local3++; }; } public function storeHints():void{ hint[1] = "Use the mouse to fire discs at the puck. Guide the puck to the target."; hint[2] = "Use the left and right arrow keys (or A and D) to rotate the board"; hint[3] = "Don't let the puck touch the blue lines!"; hint[4] = "Watch out for Kinetroids - they will try to push your puck over the blue lines!"; hint[5] = "Get bonus points for destroying Kinetroids and boxes by pushing them over blue lines"; hint[6] = "Get more points for firing less discs"; hint[7] = "Get each puck to the target with the same colour."; hint[8] = "Get a new life for every 4000 points"; hint[9] = "There are 30 levels - can you clear them all?"; hint[30] = "Final level !!"; } public function arrowLeftUp(_arg1:MouseEvent):void{ arrowLeftDownFlag = false; } public function enableSkimming(_arg1, _arg2):void{ var _local3:b2ContactNode; var _local4:b2Contact; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Vec2; var _local10:b2Manifold; var _local11:b2ContactPoint; var _local12:b2Vec2; var _local13:b2ContactNode; var _local14:b2Contact; var _local15:b2Vec2; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2Vec2; var _local20:b2Manifold; var _local21:b2ContactPoint; var _local22:b2Vec2; if (_arg1.hasOwnProperty("m_userData") == true){ if (_arg2.hasOwnProperty("m_userData") == true){ if (_arg1.m_userData != null){ if (_arg2.m_userData != null){ if ((((_arg1.m_userData.id == "puck")) && ((_arg2.m_userData.id == "bullet")))){ _local3 = _arg1.GetContactList(); _local4 = _local3.contact; if (_local4.GetManifoldCount() > 0){ _local10 = (_local4.GetManifolds()[0] as b2Manifold); _local11 = (_local10.points[0] as b2ContactPoint); _local12 = _local11.position; }; _local5 = new b2Vec2((_local12.x - _arg1.m_position.x), (_local12.y - _arg1.m_position.y)); _local6 = _local5.Length(); _local7 = ((-2000 * _local5.x) / _local6); _local8 = ((-2000 * _local5.y) / _local6); _local9 = new b2Vec2(_local7, _local8); _arg1.ApplyImpulse(_local9, _arg1.GetCenterPosition()); }; if ((((_arg2.m_userData.id == "puck")) && ((_arg1.m_userData.id == "bullet")))){ _local13 = _arg2.GetContactList(); _local14 = _local13.contact; if (_local14.GetManifoldCount() > 0){ _local20 = (_local14.GetManifolds()[0] as b2Manifold); _local21 = (_local20.points[0] as b2ContactPoint); _local22 = _local21.position; }; _local15 = new b2Vec2((_local22.x - _arg2.m_position.x), (_local22.y - _arg2.m_position.y)); _local16 = _local15.Length(); _local17 = ((-2000 * _local15.x) / _local16); _local18 = ((-2000 * _local15.y) / _local16); _local19 = new b2Vec2(_local17, _local18); _arg2.ApplyImpulse(_local19, _arg2.GetCenterPosition()); }; }; }; }; }; } public function lockLevels():void{ var _local1:int; var _local2:String; var _local3:*; var _local4:DisplayObject; var _local5:padlock_mc; var _local6:DropShadowFilter; _local1 = 0; _local3 = 0; while (_local3 < levelSelect.levelButtonHolder.numChildren) { _local4 = levelSelect.levelButtonHolder.getChildAt(_local3); if ((_local4 is levelThumb)){ _local1++; if ((((((_local1 > alwaysUnlocked)) && ((_local1 > highestLevel)))) && ((_local4.visible == true)))){ _local5 = new padlock_mc(); levelSelect.levelButtonHolder.addChild(_local5); _local6 = new DropShadowFilter(); _local6.distance = 3; _local6.angle = 45; _local6.strength = 0.5; _local5.filters = [_local6]; _local5.mouseEnabled = false; _local5.x = _local4.x; _local5.y = _local4.y; _local5.width = (_local5.width * 0.7); _local5.height = (_local5.height * 0.7); }; }; _local3++; }; } public function removeLevelSelect():void{ levelSelect.titleButton.removeEventListener(MouseEvent.MOUSE_DOWN, gotoArmorGames); projectCanvas.removeChild(levelSelect); levelSelect.menuButton.removeEventListener(MouseEvent.MOUSE_DOWN, removeLevelSelect); } public function soundOver(_arg1:MouseEvent):void{ if (soundOn == true){ soundToggle.gotoAndStop("onOver"); } else { soundToggle.gotoAndStop("offOver"); }; } public function gotoArmorGames(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; _local2 = "http://www.armorgames.com"; _local3 = new URLRequest(_local2); navigateToURL(_local3); } public function initialiseControls():void{ stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler); stage.focus = stage; } public function end_preload():void{ startButton.visible = true; startButton.addEventListener(MouseEvent.MOUSE_DOWN, gotoSplash); } public function initialiseMusicToggle():void{ musicToggle.addEventListener(MouseEvent.MOUSE_OVER, musicOver); musicToggle.addEventListener(MouseEvent.MOUSE_OUT, musicUp); musicToggle.addEventListener(MouseEvent.MOUSE_DOWN, toggleMusic); } public function checkCollisions():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; if (checkForCollisions == true){ _local1 = m_world.GetContactList(); while (_local1) { if (_local1.GetManifoldCount() > 0){ _local2 = _local1.GetShape1().GetBody(); _local3 = _local1.GetShape2().GetBody(); if (soundOn == true){ playSound(_local2, _local3); }; preventSticking(_local2, _local3); enableSkimming(_local2, _local3); checkLineCollision(_local2, _local3); }; _local1 = _local1.GetNext(); }; }; } public function cleanUp():void{ cleaned = true; crosshairsOn = false; cleanPhysics(); stage.removeEventListener(Event.ENTER_FRAME, gameLoop); stage.removeEventListener(MouseEvent.MOUSE_DOWN, fireBullet); gui.resetButton.removeEventListener(MouseEvent.MOUSE_DOWN, resetLevel); gui.quitButton.removeEventListener(MouseEvent.MOUSE_DOWN, showConfirmQuit); projectCanvas.removeChild(gui); projectCanvas.removeChild(gameCanvas); projectCanvas.removeChild(gunCanvas); stage.removeChild(debug); disableControls(); numberOfPucks = 0; puckArray = new Array(); numberOfTargets = 0; targetArray = new Array(); if (hintBoxExists == true){ projectCanvas.removeChild(hintBox); hintBoxExists = false; }; } public function initialise():void{ projectCanvas = new Sprite(); stage.addChild(projectCanvas); crosshairs = new crosshairs_mc(); stage.addChild(crosshairs); crosshairs.visible = false; setupArrays(); soundToggle = new soundToggle_mc(); stage.addChild(soundToggle); musicToggle = new musicToggle_mc(); stage.addChild(musicToggle); showMenu(); initialiseSoundToggle(); initialiseMusicToggle(); musicChannel = musicSound.play(0, 100); addTicker(); storeHints(); } public function fadeInOut():void{ var _local1:Tween; blackScreen = new blackScreen_mc(); blackScreen.alpha = 0; stage.addChild(blackScreen); _local1 = new Tween(blackScreen, "alpha", None.easeNone, 0, 1, 1, true); setTimeout(fadeOut, 1200); } public function arrowRightDown(_arg1:MouseEvent):void{ arrowRightDownFlag = true; lastButtonPressed = "right"; } public function scrollLevelButtons():void{ levelSelect.addEventListener(Event.ENTER_FRAME, slideButtonsLeft); levelSelect.addEventListener(Event.ENTER_FRAME, slideButtonsRight); levelSelect.addEventListener(Event.ENTER_FRAME, adjustButtons); levelSelect.arrowLeft.addEventListener(MouseEvent.MOUSE_DOWN, arrowLeftDown); levelSelect.arrowRight.addEventListener(MouseEvent.MOUSE_DOWN, arrowRightDown); levelSelect.arrowLeft.addEventListener(MouseEvent.MOUSE_UP, arrowLeftUp); levelSelect.arrowRight.addEventListener(MouseEvent.MOUSE_UP, arrowRightUp); levelSelect.arrowLeft.addEventListener(MouseEvent.MOUSE_OUT, arrowLeftUp); levelSelect.arrowRight.addEventListener(MouseEvent.MOUSE_OUT, arrowRightUp); } public function fadeOutBlackScreen(_arg1:TweenEvent):void{ fadeInTween.removeEventListener(TweenEvent.MOTION_FINISH, fadeOutBlackScreen); removeLevelSelect(); ticker.removeEventListener(Event.ENTER_FRAME, scrollTicker); stage.removeChild(ticker); setInitialVariables(); showInfo(); fadeOutTween = new Tween(blackScreen, "alpha", None.easeNone, 1, 0, 1, true); fadeOutTween.addEventListener(TweenEvent.MOTION_FINISH, removeBlackScreen); } public function quitGame(_arg1:MouseEvent):void{ projectCanvas.removeChild(confirmQuit); confirmQuit.yesButton.removeEventListener(MouseEvent.MOUSE_DOWN, quitGame); confirmQuit.noButton.removeEventListener(MouseEvent.MOUSE_DOWN, resumeGame); exitGame(); } public function fireBullet(_arg1:MouseEvent):void{ var _local2:b2Body; var _local3:Point; var _local4:Point; var _local5:Point; var _local6:Number; var _local7:*; var _local8:b2Vec2; if (crosshairs.visible == true){ _local3 = new Point(gun.x, gun.y); _local4 = gunCanvas.localToGlobal(_local3); _local5 = gameCanvas.globalToLocal(_local4); _local2 = makeBullet(_local2, _local5.x, _local5.y); _local6 = (((gun.rotation * Math.PI) / 180) - ((gameCanvas.rotation * Math.PI) / 180)); _local7 = 100000; _local8 = new b2Vec2((_local7 * Math.sin(_local6)), (-(_local7) * Math.cos(_local6))); _local2.ApplyImpulse(_local8, _local2.GetCenterPosition()); if (soundOn == true){ fireSound.play(); }; discsUsed++; }; } public function removeGameOverScreenPartTwo():void{ projectCanvas.removeChild(gameOverScreen); } public function checkNonPhysicsCollisions():void{ var _local1:b2Body; var _local2:*; var _local3:MovieClip; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:uint; var _local9:uint; var _local10:*; _local1 = m_world.m_bodyList; _local2 = m_world.m_bodyCount; _local4 = new b2Vec2(70, 0); _local5 = new b2Vec2(-70, 0); _local6 = new b2Vec2(0, 70); _local7 = new b2Vec2(0, -70); _local8 = 0; _local9 = 0; _local10 = 0; while (_local10 < (_local2 - 1)) { if (numberOfTravelators > 0){ _local8 = 1; while (_local8 <= numberOfTravelators) { if (_local1.hasOwnProperty("m_userData") == true){ if (_local1.m_userData != null){ if ((((((((((((_local1.m_userData.hitTestObject(travelator[_local8].hitZone1) == true)) || ((_local1.m_userData.hitTestObject(travelator[_local8].hitZone2) == true)))) || ((_local1.m_userData.hitTestObject(travelator[_local8].hitZone3) == true)))) || ((_local1.m_userData.hitTestObject(travelator[_local8].hitZone4) == true)))) || ((_local1.m_userData.hitTestObject(travelator[_local8].hitZone5) == true)))) || ((_local1.m_userData.hitTestObject(travelator[_local8].hitZone6) == true)))){ if (travelator[_local8].variety == "left"){ _local1.SetLinearVelocity(_local5); }; if (travelator[_local8].variety == "right"){ _local1.SetLinearVelocity(_local4); }; if (travelator[_local8].variety == "down"){ _local1.SetLinearVelocity(_local6); }; if (travelator[_local8].variety == "up"){ _local1.SetLinearVelocity(_local7); }; }; }; }; _local8++; }; }; _local1 = _local1.m_next; _local10++; }; } public function makeLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):void{ var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; var _local13:*; var _local14:*; _local6 = 0; if ((((_arg5 < 0)) && ((_arg5 >= -90)))){ _local6 = ((Math.PI / 180) * Math.abs(_arg5)); } else { if ((((_arg5 < -90)) && ((_arg5 >= -180)))){ _local6 = ((Math.PI / 180) * (180 - Math.abs(_arg5))); } else { if ((((_arg5 > 90)) && ((_arg5 <= 180)))){ _local6 = ((Math.PI / 180) * (360 - Math.abs(_arg5))); } else { _local6 = ((Math.PI / 180) * Math.abs(_arg5)); }; }; }; _local7 = Math.cos(_local6); _local8 = Math.sin(_local6); _local9 = _arg3; _local10 = _arg4; _local11 = (((_local10 * _local7) - (_local9 * _local8)) / ((_local7 * _local7) - (_local8 * _local8))); _local12 = ((_local9 - (_local11 * _local8)) / _local7); _local13 = new b2BodyDef(); _local14 = new b2BoxDef(); _local14.extents.Set((_local12 * 0.5), (_local11 * 0.5)); _local14.friction = 0.15; _local14.restitution = 1; _local14.density = 0; _local14.maskBits = 2; _local13.position.Set(_arg1, _arg2); _local13.AddShape(_local14); _local13.rotation = ((_arg5 * Math.PI) / 180); _local13.userData = new line_mc(); _local13.userData.width = (_local14.extents.x * 2); _local13.userData.height = (_local14.extents.y * 2); _local13.userData.id = "line"; gameCanvas.addChild(_local13.userData); m_world.CreateBody(_local13); } public function addTicker():void{ tickerSection = 0; ticker = new ticker_mc(); stage.addChild(ticker); ticker.x = 76; ticker.y = 566; tickerStart = ticker.mc.textField.x; ticker.mc.textField.x = (tickerStart + 450); ticker.mc.textField.text = tickerArray[tickerSection]; ticker.mc.textField.autoSize = TextFieldAutoSize.LEFT; ticker.addEventListener(Event.ENTER_FRAME, scrollTicker); } public function setInitialVariables():void{ score = 0; bonusLifeScore = bonusLifeInterval; lives = startLives; levelsPlayed = 0; } public function showHighscores(){ } public function positionLevelButtons():void{ var _local1:int; levelButtonStart = levelSelect.levelButtonHolder.x; _local1 = highestLevel; if (_local1 < 3){ _local1 = 3; }; if (_local1 > 28){ _local1 = 28; }; levelSelect.levelButtonHolder.x = (levelSelect.levelButtonHolder.x - ((_local1 - 3) * 75)); } public function toggleMusic(_arg1:MouseEvent):void{ var _local2:SoundTransform; _local2 = musicChannel.soundTransform; if (musicOn == true){ musicOn = false; musicToggle.gotoAndStop("offOver"); _local2.volume = 0; musicChannel.soundTransform = _local2; } else { musicOn = true; musicToggle.gotoAndStop("onOver"); _local2.volume = 1; musicChannel.soundTransform = _local2; }; } public function fadeOut():void{ fadeOutTween = new Tween(blackScreen, "alpha", None.easeNone, 1, 0, 1, true); fadeOutTween.addEventListener(TweenEvent.MOTION_FINISH, removeBlackScreen); } public function initialiseGame():void{ var _local1:Date; gameCanvas = new gameCanvas_mc(); gameCanvas.x = centre.x; gameCanvas.y = centre.y; projectCanvas.addChildAt(gameCanvas, 0); resetVars(); initialisePhysics(); createLevel(currentLevel); debug = new debug_mc(); stage.addChild(debug); debug.visible = false; gui.quitButton.addEventListener(MouseEvent.MOUSE_DOWN, showConfirmQuit); gui.resetButton.addEventListener(MouseEvent.MOUSE_DOWN, showConfirmResetLevel); _local1 = new Date(); fpsStartTime = _local1.getTime(); stage.addEventListener(MouseEvent.MOUSE_DOWN, fireBullet); stage.addEventListener(Event.ENTER_FRAME, gameLoop, false, 0, true); initialiseControls(); crosshairsOn = true; cleaned = false; } public function removeInfo(_arg1:MouseEvent):void{ levelInfo.startButton.removeEventListener(MouseEvent.MOUSE_DOWN, removeInfo); gui.removeChild(levelInfo); if (gameWon == true){ showGameOverScreen(); } else { initialiseGame(); }; } public function submitFail():void{ if (submitSuccess == false){ gameOverScreen.message3.text = "Sorry, could not connect. Try submitting again."; hsLoader.removeEventListener(Event.COMPLETE, submitCompleteHandler); gameOverScreen.submitButton.addEventListener(MouseEvent.MOUSE_DOWN, submitHighscore); }; } public function gotoArmorBlog(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; _local2 = "http://www.armorblog.com"; _local3 = new URLRequest(_local2); navigateToURL(_local3); } public function preventSticking(_arg1, _arg2):void{ var _local3:b2ContactNode; var _local4:b2Contact; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Vec2; var _local10:b2Manifold; var _local11:b2ContactPoint; var _local12:b2Vec2; var _local13:b2ContactNode; var _local14:b2Contact; var _local15:b2Vec2; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2Vec2; var _local20:b2Manifold; var _local21:b2ContactPoint; var _local22:b2Vec2; var _local23:b2ContactNode; var _local24:b2Contact; var _local25:b2Vec2; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:b2Vec2; var _local30:b2Manifold; var _local31:b2ContactPoint; var _local32:b2Vec2; var _local33:b2ContactNode; var _local34:b2Contact; var _local35:b2Vec2; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:b2Vec2; var _local40:b2Manifold; var _local41:b2ContactPoint; var _local42:b2Vec2; if (_arg1.hasOwnProperty("m_userData") == true){ if (_arg2.hasOwnProperty("m_userData") == true){ if (_arg1.m_userData != null){ if (_arg2.m_userData != null){ if ((((_arg1.m_userData.id == "puck")) && ((_arg2.m_userData.id == "wall")))){ _local3 = _arg1.GetContactList(); _local4 = _local3.contact; if (_local4.GetManifoldCount() > 0){ _local10 = (_local4.GetManifolds()[0] as b2Manifold); _local11 = (_local10.points[0] as b2ContactPoint); _local12 = _local11.position; }; _local5 = new b2Vec2((_local12.x - _arg1.m_position.x), (_local12.y - _arg1.m_position.y)); _local6 = _local5.Length(); _local7 = ((-2500 * _local5.x) / _local6); _local8 = ((-2500 * _local5.y) / _local6); _local9 = new b2Vec2(_local7, _local8); _arg1.ApplyImpulse(_local9, _arg1.GetCenterPosition()); }; if ((((_arg2.m_userData.id == "puck")) && ((_arg1.m_userData.id == "wall")))){ _local13 = _arg2.GetContactList(); _local14 = _local13.contact; if (_local14.GetManifoldCount() > 0){ _local20 = (_local14.GetManifolds()[0] as b2Manifold); _local21 = (_local20.points[0] as b2ContactPoint); _local22 = _local21.position; }; _local15 = new b2Vec2((_local22.x - _arg2.m_position.x), (_local22.y - _arg2.m_position.y)); _local16 = _local15.Length(); _local17 = ((-2500 * _local15.x) / _local16); _local18 = ((-2500 * _local15.y) / _local16); _local19 = new b2Vec2(_local17, _local18); _arg2.ApplyImpulse(_local19, _arg2.GetCenterPosition()); }; if ((((_arg1.m_userData.id == "bullet")) && ((_arg2.m_userData.id == "wall")))){ _local23 = _arg1.GetContactList(); _local24 = _local23.contact; if (_local24.GetManifoldCount() > 0){ _local30 = (_local24.GetManifolds()[0] as b2Manifold); _local31 = (_local30.points[0] as b2ContactPoint); _local32 = _local31.position; }; _local25 = new b2Vec2((_local32.x - _arg1.m_position.x), (_local32.y - _arg1.m_position.y)); _local26 = _local25.Length(); _local27 = ((-2500 * _local25.x) / _local26); _local28 = ((-2500 * _local25.y) / _local26); _local29 = new b2Vec2(_local27, _local28); _arg1.ApplyImpulse(_local29, _arg1.GetCenterPosition()); }; if ((((_arg2.m_userData.id == "bullet")) && ((_arg1.m_userData.id == "wall")))){ _local33 = _arg2.GetContactList(); _local34 = _local33.contact; if (_local34.GetManifoldCount() > 0){ _local40 = (_local34.GetManifolds()[0] as b2Manifold); _local41 = (_local40.points[0] as b2ContactPoint); _local42 = _local41.position; }; _local35 = new b2Vec2((_local42.x - _arg2.m_position.x), (_local42.y - _arg2.m_position.y)); _local36 = _local35.Length(); _local37 = ((-2500 * _local35.x) / _local36); _local38 = ((-2500 * _local35.y) / _local36); _local39 = new b2Vec2(_local37, _local38); _arg2.ApplyImpulse(_local39, _arg2.GetCenterPosition()); }; }; }; }; }; } public function wrapvalue(_arg1:Number):Number{ if (_arg1 < 0){ _arg1 = (_arg1 + (2 * Math.PI)); }; if (_arg1 > (2 * Math.PI)){ _arg1 = (_arg1 - (2 * Math.PI)); }; return (_arg1); } public function slideButtonsRight(_arg1:Event):void{ if (arrowLeftDownFlag == true){ if (levelSelect.levelButtonHolder.x < levelButtonStart){ levelSelect.levelButtonHolder.x = (levelSelect.levelButtonHolder.x + 8); }; }; } public function resetLevel(_arg1:MouseEvent):void{ projectCanvas.removeChild(confirmReset); confirmReset.yesButton.removeEventListener(MouseEvent.MOUSE_DOWN, resetLevel); confirmReset.noButton.removeEventListener(MouseEvent.MOUSE_DOWN, resumeGame2); cleanUp(); lives--; addGUI(); initialiseGame(); if (lives < 0){ lives = 0; gameOver = true; }; } public function spawnLetter(_arg1:String, _arg2:Number, _arg3:Number){ var _local4:*; var _local5:*; var _local6:squareShadow_mc; _local4 = new b2BodyDef(); _local5 = new b2BoxDef(); _local5.extents.Set(15, 15); _local5.friction = 1; _local5.density = 1; _local5.restitution = 0.85; _local4.AddShape(_local5); _local4.userData = new letter_mc(); _local4.position.Set((115 + _arg2), _arg3); _local4.linearDamping = 0.03; _local4.angularDamping = 0.02; _local4.userData.width = (_local5.extents.x * 2); _local4.userData.height = (_local5.extents.y * 2); _local4.userData.id = "letter"; mini_actorCanvas.addChild(_local4.userData); _local4.userData.addEventListener(MouseEvent.MOUSE_DOWN, mini_follow_link); _local4.userData.letter.text = _arg1; _local4.userData.squareShadow = new squareShadow_mc(); _local4.userData.squareShadow.width = (_local5.extents.x * 2); _local4.userData.squareShadow.height = (_local5.extents.y * 2); mini_actorCanvas.addChildAt(_local4.userData.squareShadow, 1); mini_m_world.CreateBody(_local4); } public function initialisePhysics():void{ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; _local1 = new b2AABB(); _local1.minVertex.Set(-500, -500); _local1.maxVertex.Set(500, 500); _local2 = new b2Vec2(0, 0); _local3 = true; m_world = new b2World(_local1, _local2, _local3); } public function musicUp(_arg1:MouseEvent):void{ if (musicOn == true){ musicToggle.gotoAndStop("onUp"); } else { musicToggle.gotoAndStop("offUp"); }; } public function fadeHintBox(){ var _local1:Tween; if (hintBoxExists == true){ _local1 = new Tween(hintBox, "alpha", None.easeNone, 0.7, 0, 2, true); setTimeout(removeHintBox, 2500); tweenArray.push(_local1); }; } public function showHighscoresOnClick(_arg1:MouseEvent):void{ showHighscores(); } public function differenceBetweenBearings(_arg1:Number, _arg2:Number){ var _local3:Number; _local3 = (wrapvalue(((_arg1 + Math.PI) - _arg2)) - Math.PI); return (_local3); } public function checkForLevelComplete():void{ } public function rotateGameCanvas():void{ if (leftKeyDown == true){ gameCanvas.rotation = (gameCanvas.rotation - rotationSpeed); }; if (rightKeyDown == true){ gameCanvas.rotation = (gameCanvas.rotation + rotationSpeed); }; } public function cleanPhysics():void{ var _local1:b2Body; var _local2:*; var _local3:b2Body; var _local4:*; _local1 = m_world.m_bodyList; _local2 = m_world.m_bodyCount; _local4 = 0; while (_local4 < (_local2 - 1)) { _local3 = _local1; _local1 = _local1.m_next; m_world.DestroyBody(_local3); if ((((_local3.hasOwnProperty("m_userData") == true)) && (!((_local3.m_userData == null))))){ _local3.m_userData = null; }; _local4++; }; } public function updateGUI():void{ gui.score.text = String(score); gui.lives.text = String(lives); if (score >= bonusLifeScore){ lives++; bonusLifeScore = (bonusLifeScore + bonusLifeInterval); }; if (score > bestScore){ bestScore = score; so.data.bestScore = bestScore; }; } public function follow_link(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; if (linkFollowed == false){ linkFollowed = true; _local2 = "http://www.armorgames.com"; _local3 = new URLRequest(_local2); navigateToURL(_local3); }; } public function cleanUpMiniGame():void{ var _local1:b2Body; var _local2:*; var _local3:b2Body; var _local4:*; var _local5:uint; var _local6:*; stage.removeChild(mini_crosshairs); mini_restoreCursor(); _local1 = mini_m_world.m_bodyList; _local2 = mini_m_world.m_bodyCount; _local4 = 0; while (_local4 < (_local2 - 1)) { _local3 = _local1; _local1 = _local1.m_next; mini_m_world.DestroyBody(_local3); if ((((_local3.hasOwnProperty("m_userData") == true)) && (!((_local3.m_userData == null))))){ _local3.m_userData = null; }; _local4++; }; _local5 = mini_actorCanvas.numChildren; _local6 = 0; while (_local6 <= (_local5 - 1)) { mini_actorCanvas.removeChildAt(0); _local6++; }; stage.removeEventListener(Event.ENTER_FRAME, mini_update); mini_m_world = null; } public function returnToMenu(_arg1:MouseEvent):void{ removeLevelSelect(); showMenu(); } public function disableScrollLevelButtons():void{ levelSelect.removeEventListener(Event.ENTER_FRAME, slideButtonsLeft); levelSelect.removeEventListener(Event.ENTER_FRAME, slideButtonsRight); levelSelect.removeEventListener(Event.ENTER_FRAME, adjustButtons); levelSelect.arrowLeft.removeEventListener(MouseEvent.MOUSE_DOWN, arrowLeftDown); levelSelect.arrowRight.removeEventListener(MouseEvent.MOUSE_DOWN, arrowRightDown); levelSelect.arrowLeft.removeEventListener(MouseEvent.MOUSE_UP, arrowLeftUp); levelSelect.arrowRight.removeEventListener(MouseEvent.MOUSE_UP, arrowRightUp); levelSelect.arrowLeft.removeEventListener(MouseEvent.MOUSE_OUT, arrowLeftUp); levelSelect.arrowRight.removeEventListener(MouseEvent.MOUSE_OUT, arrowRightUp); } public function mini_follow_link(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; if (linkFollowed == false){ linkFollowed = true; _local2 = "http://armorgames.com"; _local3 = new URLRequest(_local2); navigateToURL(_local3); }; } public function makePivotV(_arg1:Number, _arg2:Number){ var _local3:*; var _local4:*; var _local5:squareShadow_mc; var _local6:b2Body; var _local7:*; var _local8:*; var _local9:b2Body; var _local10:b2RevoluteJointDef; _local3 = new b2BodyDef(); _local4 = new b2BoxDef(); _local4.extents.Set(8, 75); _local4.friction = 1; _local4.density = 1; _local4.restitution = 0.05; _local3.AddShape(_local4); _local3.userData = new pivotV_mc(); _local3.position.Set(_arg1, _arg2); _local3.linearDamping = 0.03; _local3.angularDamping = 0.003; _local3.userData.width = (_local4.extents.x * 2); _local3.userData.height = (_local4.extents.y * 2); _local3.userData.id = "pivot"; gameCanvas.addChild(_local3.userData); _local3.userData.squareShadow = new squareShadow_mc(); _local3.userData.squareShadow.width = (_local4.extents.x * 2); _local3.userData.squareShadow.height = (_local4.extents.y * 2); gameCanvas.addChildAt(_local3.userData.squareShadow, 0); _local6 = m_world.CreateBody(_local3); _local7 = new b2BodyDef(); _local8 = new b2BoxDef(); _local8.extents.Set(1, 1); _local8.friction = 1; _local8.density = 0; _local8.restitution = 0.85; _local7.AddShape(_local8); _local7.position.Set(_arg1, _arg2); _local9 = m_world.CreateBody(_local7); _local10 = new b2RevoluteJointDef(); _local10.body1 = _local6; _local10.body2 = _local9; _local10.anchorPoint = _local6.GetCenterPosition(); _local10.enableMotor = false; m_world.CreateJoint(_local10); } public function selectLevel(_arg1:MouseEvent):void{ currentLevel = parseInt(_arg1.target.name.substring("level".length)); if ((((currentLevel <= alwaysUnlocked)) || ((currentLevel <= highestLevel)))){ levelSelect.levelButtonHolder.removeEventListener(MouseEvent.MOUSE_DOWN, selectLevel); blackScreen = new blackScreen_mc(); blackScreen.alpha = 0; stage.addChild(blackScreen); fadeInTween = new Tween(blackScreen, "alpha", None.easeNone, 0, 1, 1, true); fadeInTween.addEventListener(TweenEvent.MOTION_FINISH, fadeOutBlackScreen); }; } public function createLevel(_arg1:uint):void{ var _local2:levelContainer_mc; var _local3:*; var _local4:*; var _local5:DisplayObject; _local2 = new levelContainer_mc(); _local3 = _local2.getChildAt((_arg1 - 1)); _local4 = 0; while (_local4 < _local3.numChildren) { _local5 = _local3.getChildAt(_local4); if ((((_local5 is lineH_template)) || ((_local5 is lineV_template)))){ makeLine(_local5.x, _local5.y, _local5.width, _local5.height, _local5.rotation); }; if ((_local5 is box_template)){ makeBox(_local5.x, _local5.y); }; if ((_local5 is puckYellow_template)){ makePuck(_local5.x, _local5.y, "yellow"); }; if ((_local5 is puckBlue_template)){ makePuck(_local5.x, _local5.y, "blue"); }; if ((_local5 is puckRed_template)){ makePuck(_local5.x, _local5.y, "red"); }; if ((_local5 is puckGreen_template)){ makePuck(_local5.x, _local5.y, "green"); }; if ((_local5 is enemy_template)){ makeEnemy(_local5.x, _local5.y); }; if ((_local5 is targetYellow_template)){ makeTarget(_local5.x, _local5.y, "yellow"); }; if ((_local5 is targetBlue_template)){ makeTarget(_local5.x, _local5.y, "blue"); }; if ((_local5 is targetRed_template)){ makeTarget(_local5.x, _local5.y, "red"); }; if ((_local5 is targetGreen_template)){ makeTarget(_local5.x, _local5.y, "green"); }; if ((_local5 is rotator_template)){ makeRotator(_local5.x, _local5.y); }; if ((_local5 is pivotV_template)){ makePivotV(_local5.x, _local5.y); }; if ((((_local5 is wallH_template)) || ((_local5 is wallV_template)))){ makeWall(_local5.x, _local5.y, _local5.width, _local5.height, _local5.rotation); }; if ((_local5 is travelatorRight_template)){ createTravelator(_local5.x, _local5.y, "right"); }; if ((_local5 is travelatorLeft_template)){ createTravelator(_local5.x, _local5.y, "left"); }; if ((_local5 is travelatorUp_template)){ createTravelator(_local5.x, _local5.y, "up"); }; if ((_local5 is travelatorDown_template)){ createTravelator(_local5.x, _local5.y, "down"); }; if ((_local5 is hintBox_template)){ createHintBox(_local5.x, _local5.y); }; _local4++; }; } } }//package kinetikz2_fla
Section 70
//mockBackground_mc_76 (kinetikz2_fla.mockBackground_mc_76) package kinetikz2_fla { import flash.display.*; public dynamic class mockBackground_mc_76 extends MovieClip { public var target:targetYellow_mc; } }//package kinetikz2_fla
Section 71
//myPreloader_mc_5 (kinetikz2_fla.myPreloader_mc_5) package kinetikz2_fla { import flash.display.*; import flash.text.*; public dynamic class myPreloader_mc_5 extends MovieClip { public var loadingBar:MovieClip; public var loadingText:TextField; } }//package kinetikz2_fla
Section 72
//textField_mc_41 (kinetikz2_fla.textField_mc_41) package kinetikz2_fla { import flash.display.*; import flash.text.*; public dynamic class textField_mc_41 extends MovieClip { public var textField:TextField; } }//package kinetikz2_fla
Section 73
//xczcxzc_137 (kinetikz2_fla.xczcxzc_137) package kinetikz2_fla { import flash.display.*; public dynamic class xczcxzc_137 extends MovieClip { public function xczcxzc_137(){ addFrameScript(125, frame126); } function frame126(){ MovieClip(parent).gotoAndStop(4); } } }//package kinetikz2_fla
Section 74
//ball (ball) package { import flash.media.*; public dynamic class ball extends Sound { } }//package
Section 75
//ball_mc (ball_mc) package { import flash.display.*; public dynamic class ball_mc extends MovieClip { } }//package
Section 76
//blackScreen_mc (blackScreen_mc) package { import flash.display.*; public dynamic class blackScreen_mc extends MovieClip { } }//package
Section 77
//bonusDisplay_mc (bonusDisplay_mc) package { import flash.display.*; import flash.text.*; public dynamic class bonusDisplay_mc extends MovieClip { public var textField:TextField; } }//package
Section 78
//box_mc (box_mc) package { import flash.display.*; public dynamic class box_mc extends MovieClip { } }//package
Section 79
//box_template (box_template) package { import flash.display.*; public dynamic class box_template extends MovieClip { } }//package
Section 80
//bullet_mc (bullet_mc) package { import flash.display.*; public dynamic class bullet_mc extends MovieClip { } }//package
Section 81
//confirmQuit_mc (confirmQuit_mc) package { import flash.display.*; public dynamic class confirmQuit_mc extends MovieClip { public var noButton:SimpleButton; public var yesButton:SimpleButton; } }//package
Section 82
//confirmReset_mc (confirmReset_mc) package { import flash.display.*; public dynamic class confirmReset_mc extends MovieClip { public var noButton:SimpleButton; public var yesButton:SimpleButton; } }//package
Section 83
//crosshair (crosshair) package { import flash.display.*; public dynamic class crosshair extends MovieClip { } }//package
Section 84
//crosshairs_mc (crosshairs_mc) package { import flash.display.*; public dynamic class crosshairs_mc extends MovieClip { } }//package
Section 85
//debug_mc (debug_mc) package { import flash.display.*; import flash.text.*; public dynamic class debug_mc extends MovieClip { public var txt:TextField; } }//package
Section 86
//enemy_mc (enemy_mc) package { import flash.display.*; public dynamic class enemy_mc extends MovieClip { } }//package
Section 87
//enemy_template (enemy_template) package { import flash.display.*; public dynamic class enemy_template extends MovieClip { } }//package
Section 88
//explosion (explosion) package { import flash.media.*; public dynamic class explosion extends Sound { } }//package
Section 89
//explosion_mc (explosion_mc) package { import flash.display.*; public dynamic class explosion_mc extends MovieClip { public function explosion_mc(){ addFrameScript(30, frame31); } function frame31(){ stop(); this.parent.removeChild(this); } } }//package
Section 90
//fire (fire) package { import flash.media.*; public dynamic class fire extends Sound { } }//package
Section 91
//gameCanvas_mc (gameCanvas_mc) package { import flash.display.*; public dynamic class gameCanvas_mc extends MovieClip { } }//package
Section 92
//gameover (gameover) package { import flash.media.*; public dynamic class gameover extends Sound { } }//package
Section 93
//gameOverScreen_mc (gameOverScreen_mc) package { import flash.display.*; import flash.text.*; public dynamic class gameOverScreen_mc extends MovieClip { public var retryButton:SimpleButton; public var message2:TextField; public var message3:TextField; public var message1:TextField; public var cup1:MovieClip; public var continueButton:SimpleButton; public var cup2:MovieClip; } }//package
Section 94
//glints_mc (glints_mc) package { import flash.display.*; public dynamic class glints_mc extends MovieClip { } }//package
Section 95
//gui_mc (gui_mc) package { import flash.display.*; import flash.text.*; public dynamic class gui_mc extends MovieClip { public var lives:TextField; public var quitButton:SimpleButton; public var resetButton:SimpleButton; public var level:TextField; public var score:TextField; } }//package
Section 96
//gun_mc (gun_mc) package { import flash.display.*; public dynamic class gun_mc extends MovieClip { } }//package
Section 97
//gun2_mc (gun2_mc) package { import flash.display.*; public dynamic class gun2_mc extends MovieClip { public var turret:MovieClip; } }//package
Section 98
//gunShadow_mc (gunShadow_mc) package { import flash.display.*; public dynamic class gunShadow_mc extends MovieClip { } }//package
Section 99
//highlight_mc (highlight_mc) package { import flash.display.*; public dynamic class highlight_mc extends MovieClip { } }//package
Section 100
//highscores_mc (highscores_mc) package { import flash.display.*; import flash.text.*; public dynamic class highscores_mc extends MovieClip { public var nameDisplay:TextField; public var scoreDisplay:TextField; public var connectingDisplay:TextField; public var rankDisplay:TextField; } }//package
Section 101
//hintBox_mc (hintBox_mc) package { import flash.display.*; import flash.text.*; public dynamic class hintBox_mc extends MovieClip { public var message:TextField; } }//package
Section 102
//hintBox_template (hintBox_template) package { import flash.display.*; import flash.text.*; public dynamic class hintBox_template extends MovieClip { public var message:TextField; } }//package
Section 103
//instructions_mc (instructions_mc) package { import flash.events.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class instructions_mc extends MovieClip { public var mockBackground:MovieClip; public var menuButton:SimpleButton; public var target:targetYellow_mc; public var guiInstance:gui_mc; public function instructions_mc(){ addFrameScript(0, frame1, 210, frame211, 270, frame271, 410, frame411, 560, frame561); } function frame271(){ target.fill.visible = false; } function frame561(){ stop(); } function frame211(){ mockBackground.target.fill.visible = false; } function frame1(){ target.fill.visible = false; } function frame411(){ target.fill.visible = true; } } }//package
Section 104
//letter_mc (letter_mc) package { import flash.display.*; import flash.text.*; public dynamic class letter_mc extends MovieClip { public var letter:TextField; } }//package
Section 105
//levelContainer_mc (levelContainer_mc) package { import flash.display.*; public dynamic class levelContainer_mc extends MovieClip { } }//package
Section 106
//levelInfo_mc (levelInfo_mc) package { import flash.display.*; import flash.text.*; public dynamic class levelInfo_mc extends MovieClip { public var message:TextField; public var startButton:SimpleButton; public var level:TextField; } }//package
Section 107
//levelSelect_mc (levelSelect_mc) package { import flash.display.*; public dynamic class levelSelect_mc extends MovieClip { public var levelButtonHolder:MovieClip; public var menuButton:SimpleButton; public var titleButton:SimpleButton; } }//package
Section 108
//levelThumb (levelThumb) package { import flash.display.*; public dynamic class levelThumb extends SimpleButton { } }//package
Section 109
//line_mc (line_mc) package { import flash.display.*; public dynamic class line_mc extends MovieClip { } }//package
Section 110
//lineH_template (lineH_template) package { import flash.display.*; public dynamic class lineH_template extends MovieClip { } }//package
Section 111
//lineV_template (lineV_template) package { import flash.display.*; public dynamic class lineV_template extends MovieClip { } }//package
Section 112
//menu_mc (menu_mc) package { import flash.display.*; import flash.text.*; public dynamic class menu_mc extends MovieClip { public var bestScore:TextField; public var instructionsButton:SimpleButton; public var kinetikzButton:SimpleButton; public var moreGames:SimpleButton; public var playButton:SimpleButton; public var gamingNews:SimpleButton; public var titleButton:SimpleButton; public var warningMessage:TextField; } }//package
Section 113
//metal (metal) package { import flash.media.*; public dynamic class metal extends Sound { } }//package
Section 114
//music (music) package { import flash.media.*; public dynamic class music extends Sound { } }//package
Section 115
//musicToggle_mc (musicToggle_mc) package { import flash.display.*; public dynamic class musicToggle_mc extends MovieClip { public function musicToggle_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 116
//padlock_mc (padlock_mc) package { import flash.display.*; public dynamic class padlock_mc extends MovieClip { } }//package
Section 117
//pivotV_mc (pivotV_mc) package { import flash.display.*; public dynamic class pivotV_mc extends MovieClip { } }//package
Section 118
//pivotV_template (pivotV_template) package { import flash.display.*; public dynamic class pivotV_template extends MovieClip { } }//package
Section 119
//preloader_mc (preloader_mc) package { import flash.display.*; import flash.text.*; public dynamic class preloader_mc extends MovieClip { public var loadingBar:MovieClip; public var loadingText:TextField; } }//package
Section 120
//puck_mc (puck_mc) package { import flash.display.*; public dynamic class puck_mc extends MovieClip { } }//package
Section 121
//puckBlue_mc (puckBlue_mc) package { import flash.display.*; public dynamic class puckBlue_mc extends MovieClip { public var hitzone:MovieClip; } }//package
Section 122
//puckBlue_template (puckBlue_template) package { import flash.display.*; public dynamic class puckBlue_template extends MovieClip { } }//package
Section 123
//puckGreen_mc (puckGreen_mc) package { import flash.display.*; public dynamic class puckGreen_mc extends MovieClip { public var hitzone:MovieClip; } }//package
Section 124
//puckGreen_template (puckGreen_template) package { import flash.display.*; public dynamic class puckGreen_template extends MovieClip { } }//package
Section 125
//puckRed_mc (puckRed_mc) package { import flash.display.*; public dynamic class puckRed_mc extends MovieClip { public var hitzone:MovieClip; } }//package
Section 126
//puckRed_template (puckRed_template) package { import flash.display.*; public dynamic class puckRed_template extends MovieClip { } }//package
Section 127
//puckYellow_mc (puckYellow_mc) package { import flash.display.*; public dynamic class puckYellow_mc extends MovieClip { public var hitzone:MovieClip; } }//package
Section 128
//puckYellow_template (puckYellow_template) package { import flash.display.*; public dynamic class puckYellow_template extends MovieClip { } }//package
Section 129
//rotator_mc (rotator_mc) package { import flash.display.*; public dynamic class rotator_mc extends MovieClip { } }//package
Section 130
//rotator_template (rotator_template) package { import flash.display.*; public dynamic class rotator_template extends MovieClip { } }//package
Section 131
//roundShadow_mc (roundShadow_mc) package { import flash.display.*; public dynamic class roundShadow_mc extends MovieClip { } }//package
Section 132
//soundToggle_mc (soundToggle_mc) package { import flash.display.*; public dynamic class soundToggle_mc extends MovieClip { public function soundToggle_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 133
//squareShadow_mc (squareShadow_mc) package { import flash.display.*; public dynamic class squareShadow_mc extends MovieClip { } }//package
Section 134
//target (target) package { import flash.media.*; public dynamic class target extends Sound { } }//package
Section 135
//targetBlue_mc (targetBlue_mc) package { import flash.display.*; public dynamic class targetBlue_mc extends MovieClip { public var fill:MovieClip; } }//package
Section 136
//targetBlue_template (targetBlue_template) package { import flash.display.*; public dynamic class targetBlue_template extends MovieClip { public var fill:MovieClip; } }//package
Section 137
//targetGreen_mc (targetGreen_mc) package { import flash.display.*; public dynamic class targetGreen_mc extends MovieClip { public var fill:MovieClip; } }//package
Section 138
//targetGreen_template (targetGreen_template) package { import flash.display.*; public dynamic class targetGreen_template extends MovieClip { public var fill:MovieClip; } }//package
Section 139
//targetRed_mc (targetRed_mc) package { import flash.display.*; public dynamic class targetRed_mc extends MovieClip { public var fill:MovieClip; } }//package
Section 140
//targetRed_template (targetRed_template) package { import flash.display.*; public dynamic class targetRed_template extends MovieClip { public var fill:MovieClip; } }//package
Section 141
//targetYellow_mc (targetYellow_mc) package { import flash.display.*; public dynamic class targetYellow_mc extends MovieClip { public var fill:MovieClip; } }//package
Section 142
//targetYellow_template (targetYellow_template) package { import flash.display.*; public dynamic class targetYellow_template extends MovieClip { public var fill:MovieClip; } }//package
Section 143
//ticker_mc (ticker_mc) package { import flash.display.*; public dynamic class ticker_mc extends MovieClip { public var mc:MovieClip; } }//package
Section 144
//travelatorDown_mc (travelatorDown_mc) package { import flash.display.*; public dynamic class travelatorDown_mc extends MovieClip { public var hitZone1:MovieClip; public var hitZone2:MovieClip; public var hitZone4:MovieClip; public var hitZone5:MovieClip; public var hitZone3:MovieClip; public var hitZone6:MovieClip; } }//package
Section 145
//travelatorDown_template (travelatorDown_template) package { import flash.display.*; public dynamic class travelatorDown_template extends MovieClip { } }//package
Section 146
//travelatorLeft_mc (travelatorLeft_mc) package { import flash.display.*; public dynamic class travelatorLeft_mc extends MovieClip { public var hitZone1:MovieClip; public var hitZone2:MovieClip; public var hitZone4:MovieClip; public var hitZone5:MovieClip; public var hitZone3:MovieClip; public var hitZone6:MovieClip; } }//package
Section 147
//travelatorLeft_template (travelatorLeft_template) package { import flash.display.*; public dynamic class travelatorLeft_template extends MovieClip { } }//package
Section 148
//travelatorRight_mc (travelatorRight_mc) package { import flash.display.*; public dynamic class travelatorRight_mc extends MovieClip { public var hitZone1:MovieClip; public var hitZone2:MovieClip; public var hitZone4:MovieClip; public var hitZone5:MovieClip; public var hitZone3:MovieClip; public var hitZone6:MovieClip; } }//package
Section 149
//travelatorRight_template (travelatorRight_template) package { import flash.display.*; public dynamic class travelatorRight_template extends MovieClip { } }//package
Section 150
//travelatorUp_mc (travelatorUp_mc) package { import flash.display.*; public dynamic class travelatorUp_mc extends MovieClip { public var hitZone1:MovieClip; public var hitZone2:MovieClip; public var hitZone4:MovieClip; public var hitZone5:MovieClip; public var hitZone3:MovieClip; public var hitZone6:MovieClip; } }//package
Section 151
//travelatorUp_template (travelatorUp_template) package { import flash.display.*; public dynamic class travelatorUp_template extends MovieClip { } }//package
Section 152
//wall (wall) package { import flash.media.*; public dynamic class wall extends Sound { } }//package
Section 153
//wall_mc (wall_mc) package { import flash.display.*; public dynamic class wall_mc extends MovieClip { } }//package
Section 154
//wallH_template (wallH_template) package { import flash.display.*; public dynamic class wallH_template extends MovieClip { } }//package
Section 155
//wallV_template (wallV_template) package { import flash.display.*; public dynamic class wallV_template extends MovieClip { } }//package
Section 156
//win (win) package { import flash.media.*; public dynamic class win extends Sound { } }//package

Library Items

Symbol 1 GraphicUsed by:4
Symbol 2 FontUsed by:3 133 253 267
Symbol 3 EditableTextUses:2Used by:4
Symbol 4 MovieClip {letter_mc}Uses:1 3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip {crosshair}Uses:5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip {ball_mc}Uses:7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip {puck_mc}Uses:9
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:64
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:64 71 245 287
Symbol 16 FontUsed by:17 67 218 223 241 242 244 269 270 272 273 276 278 298 299
Symbol 17 TextUses:16Used by:64
Symbol 18 FontUsed by:19 20 91 95 96 224 225 227 228 234 235 237 238 288 289 294 303 304
Symbol 19 TextUses:18Used by:21
Symbol 20 TextUses:18Used by:21
Symbol 21 ButtonUses:19 20Used by:64 279
Symbol 22 GraphicUsed by:23 29
Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClip {roundShadow_mc}Uses:23Used by:29 368
Symbol 25 GraphicUsed by:28 29
Symbol 26 GraphicUsed by:27 29
Symbol 27 MovieClipUses:26Used by:28 169 170 172 173 249 308 318 357
Symbol 28 MovieClipUses:25 27Used by:29
Symbol 29 Button {levelThumb}Uses:24 28 22 25 26Used by:61
Symbol 30 FontUsed by:31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Symbol 31 TextUses:30Used by:61
Symbol 32 TextUses:30Used by:61
Symbol 33 TextUses:30Used by:61
Symbol 34 TextUses:30Used by:61
Symbol 35 TextUses:30Used by:61
Symbol 36 TextUses:30Used by:61
Symbol 37 TextUses:30Used by:61
Symbol 38 TextUses:30Used by:61
Symbol 39 TextUses:30Used by:61
Symbol 40 TextUses:30Used by:61
Symbol 41 TextUses:30Used by:61
Symbol 42 TextUses:30Used by:61
Symbol 43 TextUses:30Used by:61
Symbol 44 TextUses:30Used by:61
Symbol 45 TextUses:30Used by:61
Symbol 46 TextUses:30Used by:61
Symbol 47 TextUses:30Used by:61
Symbol 48 TextUses:30Used by:61
Symbol 49 TextUses:30Used by:61
Symbol 50 TextUses:30Used by:61
Symbol 51 TextUses:30Used by:61
Symbol 52 TextUses:30Used by:61
Symbol 53 TextUses:30Used by:61
Symbol 54 TextUses:30Used by:61
Symbol 55 TextUses:30Used by:61
Symbol 56 TextUses:30Used by:61
Symbol 57 TextUses:30Used by:61
Symbol 58 TextUses:30Used by:61
Symbol 59 TextUses:30Used by:61
Symbol 60 TextUses:30Used by:61
Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153}Uses:29 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60Used by:64
Symbol 62 GraphicUsed by:63
Symbol 63 ButtonUses:62Used by:64 245
Symbol 64 MovieClip {levelSelect_mc}Uses:12 15 17 21 61 63
Symbol 65 FontUsed by:66 216 240 241 242 244 292
Symbol 66 EditableTextUses:65Used by:71
Symbol 67 TextUses:16Used by:71
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:71 105
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip {preloader_mc}Uses:15 66 67 69 70
Symbol 72 GraphicUsed by:75
Symbol 73 FontUsed by:74 103 109 110 283 284 285 286
Symbol 74 EditableTextUses:73Used by:75
Symbol 75 MovieClip {debug_mc}Uses:72 74
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:79 81 175 177
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip {puckBlue_mc}Uses:77 78Used by:319 368
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClip {puckYellow_mc}Uses:77 80Used by:82 271 279 368
Symbol 82 MovieClip {puckYellow_template}Uses:81Used by:309 310 312 315 316 317 320 321 322 329 330 332 334 338 339 342 343 345 368
Symbol 83 GraphicUsed by:92 295 306
Symbol 84 FontUsed by:85 86 88 89 291
Symbol 85 TextUses:84Used by:87
Symbol 86 TextUses:84Used by:87
Symbol 87 ButtonUses:85 86Used by:92 295
Symbol 88 TextUses:84Used by:90
Symbol 89 TextUses:84Used by:90
Symbol 90 ButtonUses:88 89Used by:92 295
Symbol 91 TextUses:18Used by:92
Symbol 92 MovieClip {confirmReset_mc}Uses:83 87 90 91Used by:368
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:Timeline
Symbol 95 TextUses:18Used by:97
Symbol 96 TextUses:18Used by:97
Symbol 97 ButtonUses:95 96Used by:Timeline
Symbol 98 GraphicUsed by:Timeline
Symbol 99 GraphicUsed by:100 115
Symbol 100 MovieClipUses:99Used by:101
Symbol 101 MovieClip {gun2_mc}Uses:100Used by:Timeline
Symbol 102 GraphicUsed by:105
Symbol 103 EditableTextUses:73Used by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClip {kinetikz2_fla.myPreloader_mc_5}Uses:102 69 103 104Used by:Timeline
Symbol 106 FontUsed by:107
Symbol 107 TextUses:106Used by:Timeline
Symbol 108 GraphicUsed by:368
Symbol 109 TextUses:73Used by:368
Symbol 110 TextUses:73Used by:368
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:113
Symbol 113 MovieClip {padlock_mc}Uses:112Used by:368
Symbol 114 MovieClip {gameCanvas_mc}Used by:271 279 368  Timeline
Symbol 115 MovieClip {gun_mc}Uses:99Used by:279 368
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClip {box_mc}Uses:116Used by:368
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip {box_template}Uses:118Used by:316 328 333 338 368
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClip {crosshairs_mc}Uses:120Used by:279 368
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClip {bullet_mc}Uses:122Used by:279 368
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClip {pivotV_mc}Uses:124Used by:126 368
Symbol 126 MovieClip {pivotV_template}Uses:125Used by:326 331 368
Symbol 127 GraphicUsed by:128 129
Symbol 128 MovieClip {wallH_template}Uses:127Used by:309 310 320 326 327 328 331 332 334 335 339 343 368
Symbol 129 MovieClip {wallV_template}Uses:127Used by:309 326 328 331 332 339 340 368
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:132
Symbol 132 MovieClip {wall_mc}Uses:131Used by:368
Symbol 133 EditableTextUses:2Used by:143
Symbol 134 Sound {win}Used by:143
Symbol 135 Sound {wall}Used by:143
Symbol 136 Sound {target}Used by:143
Symbol 137 Sound {metal}Used by:143
Symbol 138 Sound {fire}Used by:143
Symbol 139 Sound {explosion}Used by:143
Symbol 140 Sound {ball}Used by:143
Symbol 141 Sound {gameover}Used by:143
Symbol 142 Sound {music}Used by:143
Symbol 143 MovieClipUses:133 134 135 136 137 138 139 140 141 142Used by:368
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:152
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:152
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:152
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:152
Symbol 152 MovieClip {soundToggle_mc}Uses:145 147 149 151Used by:368
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:161
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:161
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:161
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:161
Symbol 161 MovieClip {musicToggle_mc}Uses:154 156 158 160Used by:368
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:164 165 166
Symbol 164 MovieClip {lineH_template}Uses:163Used by:312 316 317 320 321 322 326 329 332 333 334 335 336 339 341 342 344 345 368
Symbol 165 MovieClip {line_mc}Uses:163Used by:368
Symbol 166 MovieClip {lineV_template}Uses:163Used by:312 317 320 331 332 333 334 336 339 340 341 342 343 344 368
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:169 170 172 173 249 308 318 357
Symbol 169 MovieClip {targetGreen_template}Uses:168 27Used by:325 329 330 333 337 338 341 342 345 368
Symbol 170 MovieClip {targetRed_template}Uses:168 27Used by:325 327 329 331 334 336 337 338 341 342 344 345 368
Symbol 171 GraphicUsed by:172 173 249 357
Symbol 172 MovieClip {targetGreen_mc}Uses:168 171 27Used by:368
Symbol 173 MovieClip {targetRed_mc}Uses:168 171 27Used by:368
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClip {puckGreen_mc}Uses:77 174Used by:178 368
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClip {puckRed_mc}Uses:77 176Used by:179 368
Symbol 178 MovieClip {puckGreen_template}Uses:175Used by:325 329 330 333 337 338 341 342 345 368
Symbol 179 MovieClip {puckRed_template}Uses:177Used by:325 327 329 331 334 336 337 338 341 342 344 345 368
Symbol 180 GraphicUsed by:181 349 367 378
Symbol 181 MovieClipUses:180Used by:187
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:186
Symbol 184 FontUsed by:185
Symbol 185 EditableTextUses:184Used by:186
Symbol 186 MovieClip {kinetikz2_fla.textField_mc_41}Uses:183 185Used by:187
Symbol 187 MovieClip {ticker_mc}Uses:181 186Used by:368
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClip {travelatorRight_template}Uses:188Used by:317 321 327 329 336 341 343 368
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190Used by:196 203 209 215
Symbol 192 GraphicUsed by:196 203
Symbol 193 GraphicUsed by:196 203 209 215
Symbol 194 GraphicUsed by:196 203
Symbol 195 GraphicUsed by:196 203
Symbol 196 MovieClip {travelatorRight_mc}Uses:191 192 193 194 195Used by:368
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClip {travelatorLeft_template}Uses:197Used by:327 329 336 341 343 344 368
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClip {travelatorUp_template}Uses:199Used by:326 329 331 336 341 343 344 345 368
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClip {travelatorDown_template}Uses:201Used by:328 329 331 344 345 368
Symbol 203 MovieClip {travelatorLeft_mc}Uses:191 192 193 194 195Used by:368
Symbol 204 GraphicUsed by:209
Symbol 205 GraphicUsed by:209
Symbol 206 GraphicUsed by:209
Symbol 207 GraphicUsed by:209
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClip {travelatorUp_mc}Uses:191 204 193 205 206 207 208Used by:368
Symbol 210 GraphicUsed by:215
Symbol 211 GraphicUsed by:215
Symbol 212 GraphicUsed by:215
Symbol 213 GraphicUsed by:215
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClip {travelatorDown_mc}Uses:191 210 193 211 212 213 214Used by:368
Symbol 216 EditableTextUses:65Used by:217
Symbol 217 MovieClip {hintBox_mc}Uses:216Used by:368
Symbol 218 EditableTextUses:16Used by:219
Symbol 219 MovieClip {hintBox_template}Uses:218Used by:309 310 312 315 316 317 320 321 322 345 368
Symbol 220 FontUsed by:221 252 264 265 266
Symbol 221 EditableTextUses:220Used by:222
Symbol 222 MovieClip {bonusDisplay_mc}Uses:221Used by:368
Symbol 223 EditableTextUses:16Used by:245
Symbol 224 TextUses:18Used by:226
Symbol 225 TextUses:18Used by:226
Symbol 226 ButtonUses:224 225Used by:245
Symbol 227 TextUses:18Used by:229
Symbol 228 TextUses:18Used by:229
Symbol 229 ButtonUses:227 228Used by:245
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:232 233
Symbol 232 MovieClipUses:231Used by:233
Symbol 233 ButtonUses:231 232Used by:245
Symbol 234 TextUses:18Used by:236
Symbol 235 TextUses:18Used by:236
Symbol 236 ButtonUses:234 235Used by:245
Symbol 237 TextUses:18Used by:239
Symbol 238 TextUses:18Used by:239
Symbol 239 ButtonUses:237 238Used by:245
Symbol 240 EditableTextUses:65Used by:245
Symbol 241 EditableTextUses:16 65Used by:245
Symbol 242 EditableTextUses:16 65Used by:245
Symbol 243 GraphicUsed by:245
Symbol 244 EditableTextUses:16 65Used by:245
Symbol 245 MovieClip {menu_mc}Uses:15 223 226 229 233 236 239 240 241 242 243 244 63Used by:368
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:246Used by:248
Symbol 248 MovieClip {gunShadow_mc}Uses:247Used by:279 368
Symbol 249 MovieClip {targetYellow_mc}Uses:168 171 27Used by:271 279 368
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:268
Symbol 252 TextUses:220Used by:268
Symbol 253 EditableTextUses:2Used by:268
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:258
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:258
Symbol 258 ButtonUses:255 257Used by:268
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:263
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:263
Symbol 263 ButtonUses:260 262Used by:268
Symbol 264 TextUses:220Used by:268
Symbol 265 EditableTextUses:220Used by:268
Symbol 266 TextUses:220Used by:268
Symbol 267 EditableTextUses:2Used by:268
Symbol 268 MovieClip {gui_mc}Uses:251 252 253 258 263 264 265 266 267Used by:279 368
Symbol 269 TextUses:16Used by:279
Symbol 270 TextUses:16Used by:279
Symbol 271 MovieClip {kinetikz2_fla.mockBackground_mc_76}Uses:114 249 81Used by:279
Symbol 272 TextUses:16Used by:279
Symbol 273 TextUses:16Used by:279
Symbol 274 GraphicUsed by:279
Symbol 275 GraphicUsed by:279
Symbol 276 TextUses:16Used by:279
Symbol 277 GraphicUsed by:279
Symbol 278 TextUses:16Used by:279
Symbol 279 MovieClip {instructions_mc}Uses:114 248 115 249 81 268 121 269 21 123 270 271 272 273 274 275 276 277 278Used by:368
Symbol 280 FontUsed by:281
Symbol 281 TextUses:280Used by:287
Symbol 282 GraphicUsed by:287
Symbol 283 EditableTextUses:73Used by:287
Symbol 284 EditableTextUses:73Used by:287
Symbol 285 EditableTextUses:73Used by:287
Symbol 286 EditableTextUses:73Used by:287
Symbol 287 MovieClip {highscores_mc}Uses:15 281 282 283 284 285 286Used by:368
Symbol 288 TextUses:18Used by:290
Symbol 289 TextUses:18Used by:290
Symbol 290 ButtonUses:288 289Used by:293 306
Symbol 291 EditableTextUses:84Used by:293
Symbol 292 EditableTextUses:65Used by:293
Symbol 293 MovieClip {levelInfo_mc}Uses:290 291 292Used by:368
Symbol 294 TextUses:18Used by:295
Symbol 295 MovieClip {confirmQuit_mc}Uses:83 87 90 294Used by:368
Symbol 296 FontUsed by:297
Symbol 297 EditableTextUses:296Used by:306
Symbol 298 EditableTextUses:16Used by:306
Symbol 299 EditableTextUses:16Used by:306
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:302
Symbol 302 MovieClipUses:301Used by:306
Symbol 303 TextUses:18Used by:305
Symbol 304 TextUses:18Used by:305
Symbol 305 ButtonUses:303 304Used by:306
Symbol 306 MovieClip {gameOverScreen_mc}Uses:83 297 298 299 302 290 305Used by:368
Symbol 307 GraphicUsed by:309 310
Symbol 308 MovieClip {targetYellow_template}Uses:168 27Used by:309 310 312 315 316 317 320 321 322 329 330 332 334 338 339 342 343 345 368
Symbol 309 MovieClipUses:307 219 308 82 128 129Used by:346
Symbol 310 MovieClipUses:307 219 308 82 128Used by:346
Symbol 311 GraphicUsed by:312 315 316 317 320 321 322 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345
Symbol 312 MovieClipUses:311 219 164 166 308 82Used by:346
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClip {enemy_template}Uses:313Used by:315 316 317 322 330 332 335 337 338 339 368
Symbol 315 MovieClipUses:311 82 308 314 219Used by:346
Symbol 316 MovieClipUses:311 164 82 308 314 219 119Used by:346
Symbol 317 MovieClipUses:311 164 166 219 82 308 314 189Used by:346
Symbol 318 MovieClip {targetBlue_template}Uses:168 27Used by:320 325 326 327 328 329 333 335 337 340 342 344 368
Symbol 319 MovieClip {puckBlue_template}Uses:79Used by:320 325 326 327 328 329 333 335 337 340 342 344 368
Symbol 320 MovieClipUses:311 219 82 308 318 319 128 166 164Used by:346
Symbol 321 MovieClipUses:311 164 219 82 308 189Used by:346
Symbol 322 MovieClipUses:311 219 82 308 314 164Used by:346
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClip {rotator_template}Uses:323Used by:325 334 337 340 343 344 368
Symbol 325 MovieClipUses:311 324 318 319 170 169 178 179Used by:346
Symbol 326 MovieClipUses:311 164 200 318 319 126 129 128Used by:346
Symbol 327 MovieClipUses:311 189 170 179 128 319 198 318Used by:346
Symbol 328 MovieClipUses:311 318 319 119 128 129 202Used by:346
Symbol 329 MovieClipUses:311 164 308 170 169 318 198 189 200 202 179 82 178 319Used by:346
Symbol 330 MovieClipUses:311 169 308 82 178 314Used by:346
Symbol 331 MovieClipUses:311 166 200 179 170 126 128 202 129Used by:346
Symbol 332 MovieClipUses:311 128 129 82 314 308 166 164Used by:346
Symbol 333 MovieClipUses:311 164 166 119 319 178 318 169Used by:346
Symbol 334 MovieClipUses:311 166 164 324 179 82 170 308 128Used by:346
Symbol 335 MovieClipUses:311 314 318 128 319 164Used by:346
Symbol 336 MovieClipUses:311 166 164 189 179 200 198 170Used by:346
Symbol 337 MovieClipUses:311 324 319 178 179 318 169 170 314Used by:346
Symbol 338 MovieClipUses:311 119 314 178 179 82 169 170 308Used by:346
Symbol 339 MovieClipUses:311 128 314 82 308 164 166 129Used by:346
Symbol 340 MovieClipUses:311 166 318 324 319 129Used by:346
Symbol 341 MovieClipUses:311 179 178 189 198 166 200 164 170 169Used by:346
Symbol 342 MovieClipUses:311 164 166 179 82 178 319 169 318 308 170Used by:346
Symbol 343 MovieClipUses:311 166 198 200 82 189 308 128 324Used by:346
Symbol 344 MovieClipUses:311 164 198 200 202 318 319 179 170 166 324Used by:346
Symbol 345 MovieClipUses:311 219 164 202 179 82 178 200 169 170 308Used by:346
Symbol 346 MovieClip {levelContainer_mc}Uses:309 310 312 315 316 317 320 321 322 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345Used by:368
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClip {enemy_mc}Uses:347Used by:368
Symbol 349 MovieClipUses:180Used by:350
Symbol 350 MovieClip {squareShadow_mc}Uses:349Used by:368
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:351Used by:353
Symbol 353 MovieClip {highlight_mc}Uses:352Used by:368
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:356
Symbol 356 MovieClip {glints_mc}Uses:355Used by:368
Symbol 357 MovieClip {targetBlue_mc}Uses:168 171 27Used by:368
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:358Used by:364
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClipUses:360Used by:364
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClipUses:362Used by:364
Symbol 364 MovieClip {explosion_mc}Uses:359 361 363Used by:368
Symbol 365 GraphicUsed by:366
Symbol 366 MovieClip {rotator_mc}Uses:365Used by:368
Symbol 367 MovieClip {blackScreen_mc}Uses:180Used by:368
Symbol 368 MovieClipUses:108 109 110 113 114 115 117 119 121 123 125 126 128 129 132 143 152 161 164 165 166 169 170 172 173 175 177 178 179 187 189 196 198 200 202 203 209 215 217 219 222 92 245 279 287 268 293 295 306 346 348 314 350 24 81 353 356 308 249 357 318 319 82 79 364 324 366 248 367Used by:Timeline
Symbol 369 GraphicUsed by:377
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClipUses:370Used by:377
Symbol 372 GraphicUsed by:377
Symbol 373 GraphicUsed by:377
Symbol 374 GraphicUsed by:377
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClipUses:375Used by:377
Symbol 377 MovieClip {kinetikz2_fla.xczcxzc_137}Uses:369 371 372 373 374 376 SS1Used by:Timeline
Symbol 378 MovieClipUses:180Used by:389
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:381
Symbol 381 MovieClipUses:380Used by:382 389
Symbol 382 MovieClipUses:381Used by:389
Symbol 383 BitmapUsed by:384
Symbol 384 GraphicUses:383Used by:385
Symbol 385 MovieClipUses:384Used by:389
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:388
Symbol 388 MovieClipUses:387Used by:389
Symbol 389 MovieClip {kinetikz2_fla.andromedusIntro_mc_140}Uses:378 382 385 388 381Used by:Timeline
Symbol 390 GraphicUsed by:Timeline
Symbol 391 GraphicUsed by:392
Symbol 392 MovieClipUses:391Used by:Timeline
Streaming Sound 1Used by:Symbol 377 MovieClip {kinetikz2_fla.xczcxzc_137}

Instance Names

"mini_actorCanvas"Frame 1Symbol 94 MovieClip
"startButton"Frame 1Symbol 97 Button
"mini_gun"Frame 1Symbol 101 MovieClip {gun2_mc}
"myPreloader"Frame 1Symbol 105 MovieClip {kinetikz2_fla.myPreloader_mc_5}
"stageAssets"Frame 2Symbol 368 MovieClip
"armorIntro"Frame 3Symbol 377 MovieClip {kinetikz2_fla.xczcxzc_137}
"andromedusIntro"Frame 4Symbol 389 MovieClip {kinetikz2_fla.andromedusIntro_mc_140}
"letter"Symbol 4 MovieClip {letter_mc} Frame 1Symbol 3 EditableText
"level1"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level2"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level3"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level4"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level5"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level6"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level7"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level8"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level9"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level10"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level11"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level12"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level13"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level14"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level15"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level16"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level17"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level18"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level19"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level20"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level21"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level22"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level23"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level24"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level25"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level26"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level27"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level28"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level29"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"level30"Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153} Frame 1Symbol 29 Button {levelThumb}
"menuButton"Symbol 64 MovieClip {levelSelect_mc} Frame 1Symbol 21 Button
"levelButtonHolder"Symbol 64 MovieClip {levelSelect_mc} Frame 1Symbol 61 MovieClip {kinetikz2_fla.levelButtonHolder_mc_153}
"titleButton"Symbol 64 MovieClip {levelSelect_mc} Frame 1Symbol 63 Button
"loadingText"Symbol 71 MovieClip {preloader_mc} Frame 1Symbol 66 EditableText
"loadingBar"Symbol 71 MovieClip {preloader_mc} Frame 1Symbol 69 MovieClip
"txt"Symbol 75 MovieClip {debug_mc} Frame 1Symbol 74 EditableText
"hitzone"Symbol 79 MovieClip {puckBlue_mc} Frame 1Symbol 77 MovieClip
"hitzone"Symbol 81 MovieClip {puckYellow_mc} Frame 1Symbol 77 MovieClip
"yesButton"Symbol 92 MovieClip {confirmReset_mc} Frame 1Symbol 87 Button
"noButton"Symbol 92 MovieClip {confirmReset_mc} Frame 1Symbol 90 Button
"turret"Symbol 101 MovieClip {gun2_mc} Frame 1Symbol 100 MovieClip
"loadingBar"Symbol 105 MovieClip {kinetikz2_fla.myPreloader_mc_5} Frame 1Symbol 69 MovieClip
"loadingText"Symbol 105 MovieClip {kinetikz2_fla.myPreloader_mc_5} Frame 1Symbol 103 EditableText
"fill"Symbol 169 MovieClip {targetGreen_template} Frame 1Symbol 168 MovieClip
"fill"Symbol 170 MovieClip {targetRed_template} Frame 1Symbol 168 MovieClip
"fill"Symbol 172 MovieClip {targetGreen_mc} Frame 1Symbol 168 MovieClip
"fill"Symbol 173 MovieClip {targetRed_mc} Frame 1Symbol 168 MovieClip
"hitzone"Symbol 175 MovieClip {puckGreen_mc} Frame 1Symbol 77 MovieClip
"hitzone"Symbol 177 MovieClip {puckRed_mc} Frame 1Symbol 77 MovieClip
"textField"Symbol 186 MovieClip {kinetikz2_fla.textField_mc_41} Frame 1Symbol 185 EditableText
"mc"Symbol 187 MovieClip {ticker_mc} Frame 1Symbol 186 MovieClip {kinetikz2_fla.textField_mc_41}
"hitZone1"Symbol 196 MovieClip {travelatorRight_mc} Frame 1Symbol 191 MovieClip
"hitZone2"Symbol 196 MovieClip {travelatorRight_mc} Frame 1Symbol 191 MovieClip
"hitZone3"Symbol 196 MovieClip {travelatorRight_mc} Frame 1Symbol 191 MovieClip
"hitZone4"Symbol 196 MovieClip {travelatorRight_mc} Frame 1Symbol 191 MovieClip
"hitZone5"Symbol 196 MovieClip {travelatorRight_mc} Frame 1Symbol 191 MovieClip
"hitZone6"Symbol 196 MovieClip {travelatorRight_mc} Frame 1Symbol 191 MovieClip
"hitZone1"Symbol 203 MovieClip {travelatorLeft_mc} Frame 1Symbol 191 MovieClip
"hitZone2"Symbol 203 MovieClip {travelatorLeft_mc} Frame 1Symbol 191 MovieClip
"hitZone3"Symbol 203 MovieClip {travelatorLeft_mc} Frame 1Symbol 191 MovieClip
"hitZone4"Symbol 203 MovieClip {travelatorLeft_mc} Frame 1Symbol 191 MovieClip
"hitZone5"Symbol 203 MovieClip {travelatorLeft_mc} Frame 1Symbol 191 MovieClip
"hitZone6"Symbol 203 MovieClip {travelatorLeft_mc} Frame 1Symbol 191 MovieClip
"hitZone1"Symbol 209 MovieClip {travelatorUp_mc} Frame 1Symbol 191 MovieClip
"hitZone2"Symbol 209 MovieClip {travelatorUp_mc} Frame 1Symbol 191 MovieClip
"hitZone3"Symbol 209 MovieClip {travelatorUp_mc} Frame 1Symbol 191 MovieClip
"hitZone4"Symbol 209 MovieClip {travelatorUp_mc} Frame 1Symbol 191 MovieClip
"hitZone5"Symbol 209 MovieClip {travelatorUp_mc} Frame 1Symbol 191 MovieClip
"hitZone6"Symbol 209 MovieClip {travelatorUp_mc} Frame 1Symbol 191 MovieClip
"hitZone1"Symbol 215 MovieClip {travelatorDown_mc} Frame 1Symbol 191 MovieClip
"hitZone2"Symbol 215 MovieClip {travelatorDown_mc} Frame 1Symbol 191 MovieClip
"hitZone3"Symbol 215 MovieClip {travelatorDown_mc} Frame 1Symbol 191 MovieClip
"hitZone4"Symbol 215 MovieClip {travelatorDown_mc} Frame 1Symbol 191 MovieClip
"hitZone5"Symbol 215 MovieClip {travelatorDown_mc} Frame 1Symbol 191 MovieClip
"hitZone6"Symbol 215 MovieClip {travelatorDown_mc} Frame 1Symbol 191 MovieClip
"message"Symbol 217 MovieClip {hintBox_mc} Frame 1Symbol 216 EditableText
"message"Symbol 219 MovieClip {hintBox_template} Frame 1Symbol 218 EditableText
"textField"Symbol 222 MovieClip {bonusDisplay_mc} Frame 1Symbol 221 EditableText
"warningMessage"Symbol 245 MovieClip {menu_mc} Frame 1Symbol 223 EditableText
"playButton"Symbol 245 MovieClip {menu_mc} Frame 1Symbol 226 Button
"instructionsButton"Symbol 245 MovieClip {menu_mc} Frame 1Symbol 229 Button
"kinetikzButton"Symbol 245 MovieClip {menu_mc} Frame 1Symbol 233 Button
"moreGames"Symbol 245 MovieClip {menu_mc} Frame 1Symbol 236 Button
"gamingNews"Symbol 245 MovieClip {menu_mc} Frame 1Symbol 239 Button
"bestScore"Symbol 245 MovieClip {menu_mc} Frame 1Symbol 240 EditableText
"titleButton"Symbol 245 MovieClip {menu_mc} Frame 1Symbol 63 Button
"fill"Symbol 249 MovieClip {targetYellow_mc} Frame 1Symbol 168 MovieClip
"score"Symbol 268 MovieClip {gui_mc} Frame 1Symbol 253 EditableText
"quitButton"Symbol 268 MovieClip {gui_mc} Frame 1Symbol 258 Button
"resetButton"Symbol 268 MovieClip {gui_mc} Frame 1Symbol 263 Button
"level"Symbol 268 MovieClip {gui_mc} Frame 1Symbol 265 EditableText
"lives"Symbol 268 MovieClip {gui_mc} Frame 1Symbol 267 EditableText
"target"Symbol 271 MovieClip {kinetikz2_fla.mockBackground_mc_76} Frame 1Symbol 249 MovieClip {targetYellow_mc}
"target"Symbol 279 MovieClip {instructions_mc} Frame 1Symbol 249 MovieClip {targetYellow_mc}
"guiInstance"Symbol 279 MovieClip {instructions_mc} Frame 1Symbol 268 MovieClip {gui_mc}
"menuButton"Symbol 279 MovieClip {instructions_mc} Frame 1Symbol 21 Button
"mockBackground"Symbol 279 MovieClip {instructions_mc} Frame 211Symbol 271 MovieClip {kinetikz2_fla.mockBackground_mc_76}
"target"Symbol 279 MovieClip {instructions_mc} Frame 271Symbol 249 MovieClip {targetYellow_mc}
"rankDisplay"Symbol 287 MovieClip {highscores_mc} Frame 1Symbol 283 EditableText
"nameDisplay"Symbol 287 MovieClip {highscores_mc} Frame 1Symbol 284 EditableText
"scoreDisplay"Symbol 287 MovieClip {highscores_mc} Frame 1Symbol 285 EditableText
"connectingDisplay"Symbol 287 MovieClip {highscores_mc} Frame 1Symbol 286 EditableText
"startButton"Symbol 293 MovieClip {levelInfo_mc} Frame 1Symbol 290 Button
"level"Symbol 293 MovieClip {levelInfo_mc} Frame 1Symbol 291 EditableText
"message"Symbol 293 MovieClip {levelInfo_mc} Frame 1Symbol 292 EditableText
"yesButton"Symbol 295 MovieClip {confirmQuit_mc} Frame 1Symbol 87 Button
"noButton"Symbol 295 MovieClip {confirmQuit_mc} Frame 1Symbol 90 Button
"message1"Symbol 306 MovieClip {gameOverScreen_mc} Frame 1Symbol 297 EditableText
"message2"Symbol 306 MovieClip {gameOverScreen_mc} Frame 1Symbol 298 EditableText
"message3"Symbol 306 MovieClip {gameOverScreen_mc} Frame 1Symbol 299 EditableText
"cup1"Symbol 306 MovieClip {gameOverScreen_mc} Frame 1Symbol 302 MovieClip
"cup2"Symbol 306 MovieClip {gameOverScreen_mc} Frame 1Symbol 302 MovieClip
"continueButton"Symbol 306 MovieClip {gameOverScreen_mc} Frame 1Symbol 290 Button
"retryButton"Symbol 306 MovieClip {gameOverScreen_mc} Frame 1Symbol 305 Button
"fill"Symbol 308 MovieClip {targetYellow_template} Frame 1Symbol 168 MovieClip
"fill"Symbol 318 MovieClip {targetBlue_template} Frame 1Symbol 168 MovieClip
"fill"Symbol 357 MovieClip {targetBlue_mc} Frame 1Symbol 168 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.

Labels

"onUp"Symbol 152 MovieClip {soundToggle_mc} Frame 1
"onOver"Symbol 152 MovieClip {soundToggle_mc} Frame 3
"offUp"Symbol 152 MovieClip {soundToggle_mc} Frame 5
"offOver"Symbol 152 MovieClip {soundToggle_mc} Frame 7
"onUp"Symbol 161 MovieClip {musicToggle_mc} Frame 1
"onOver"Symbol 161 MovieClip {musicToggle_mc} Frame 3
"offUp"Symbol 161 MovieClip {musicToggle_mc} Frame 5
"offOver"Symbol 161 MovieClip {musicToggle_mc} Frame 7




http://swfchan.com/10/48784/info.shtml
Created: 29/4 -2019 06:17:07 Last modified: 29/4 -2019 06:17:07 Server time: 22/12 -2024 18:16:43